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		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=133574</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=133574"/>
				<updated>2022-07-20T03:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: I've added a video link for how to use the first-stage afterburner.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-14A might be seen underpowered compared to other aircraft, primarily the F-4J Phantom II and other Phantom variants such as the Phantom FG.1. While it is true that the engines are not as powerful, the flight performance of the F-14A is much better when it comes to top speed and energy attacks, but insufficient power can be noticed when zoom climbing, or when turning at low speed. Regaining the speed back can take a while. The other problem related to the engine is the tremendous fuel consumption: while with the full fuel tanks it can stay in the air for at least one hour, but when the player decides to use the full afterburner (WEP) it can fly for only 7 minutes at sea level.&lt;br /&gt;
&lt;br /&gt;
The F-14A is more of a two circle dogfighter since it keeps speed very well while pulling lots of G, but might not have as much AoA (Angle of Attack) available as other planes to win one circle fights (scissors and anything similar when you turn into the opponent's nose); though it can still beat planes like the MiG-23MLD in the instantaneous turn rate performance, delta wing fighters like the J35 or MiG-21 could have the advantage during the first seconds of the fight. Just like in other planes with variable wing geometry, the F-14A reaches the highest turn rate performance when wings are swept fully forward (so set to 0%) and that can be achieved only by using the manual wing sweep controls. Since it is semi-automatic, the wing will automatically change its position after reaching around ~800 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
The most optimal speed for turning is around 900 km/h IAS at sea level (it reaches the highest sustained turn rate there), but the best is actually between 700 and 830 km/h IAS since any faster and it becomes impossible to maintain the turn without the crew blacking out. At those speeds, the F-14A in a clean configuration with 30 minutes of fuel can reach up to 23 deg/s of sustained turn rate, which is better than any MiG-23, Su-17, or even other more maneuverable fighters like the MiG-19. Both the sustained and instantaneous turn rate can be improved by using combat flaps, they can increase the turn rate at the speeds up to 850 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
Thanks to the variable wing sweep, the F-14A is able to move its center of mass and thus increase or decrease its roll rate. High sweep means higher speeds at reduced roll rate and vice versa; low sweep means slower speeds at an increased roll rate, but also increased energy retention at subsonic speeds.&lt;br /&gt;
&lt;br /&gt;
To get the most of its turn rate performance in Simulator Battles you should always try to use the manual SAS (Stability Augmentation System) mode, the damping mode limits its AoA too much and it is harder to win fights against planes like the MiG-21 or other deltas. The combat flaps should also always be used when you are about to merge with the enemy plane, they do not only increase the sustained turn rate, but also make it so you can pull AoA, it is easier to get lead on the enemy plane, they also make it easier to control the plane when the manual SAS mode is being used. The player should still be very careful with pulling the stick around 500 km/h IAS, below that speed it's very easy to reach the critical AoA and stall out the plane and if not then lose lots of speed, pulling the stick all the way to yourself should be done only when you are going for snap shots. The other downside of using the manual SAS mode except for the plane being much easier to stall out is also making it much more sensitive to controls, especially in pitch, during the cruising and BVR engagements it is recommended to use the damping SAS mode.&lt;br /&gt;
&lt;br /&gt;
While using the manual SAS mode it is can be easy to stall out the plane when flying below 400 km/h IAS, after entering the flat spin the quickest method to get the plane out of it is to increase the wing sweep angle and then counter the plane rotation with the rudder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,202 || 2,191 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.4 || 25.1 || 178.4 || 170.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,245 || 2,221 || 23.6 || 24.0 || 231.6 || 203.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 1,359 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || rowspan=&amp;quot;2&amp;quot; | 1,200 || rowspan=&amp;quot;2&amp;quot; | 873 || rowspan=&amp;quot;2&amp;quot; | 416 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,200 || &amp;lt; 850 || &amp;lt; 1,800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;4&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney TF30-P-412A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 18,545 kg || colspan=&amp;quot;4&amp;quot; | 493 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,802 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 20,750 kg || 20,905 kg || 22,085 kg || 23,855 kg || 25,895 kg || 30,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,860 kgf || 8,019 kgf&lt;br /&gt;
| 0.77 || 0.77 || 0.73 || 0.67 || 0.62 || 0.52&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,808 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 12,692 kgf&amp;lt;br&amp;gt;(1,555 km/h)&lt;br /&gt;
| 1.22 || 1.21 || 1.15 || 1.06 || 0.98 || 0.82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-14A holds 60 countermeasures, a decent amount of flares that can keep the Tomcat in the air for longer. Due to the massive engines, the IR signature of the aircraft is not an easy thing to conceal when fighting heat-seeking missiles. Afterburners should be turned off and preferably throttle should be reduced while dumping flares. This is to ensure that IR guided missiles track the flares and not the engines. Due to the massive size compared to other aircraft, the chances of a successful hit from enemies, both missile and cannon, are higher compared to other aircraft, such as the AV-8 or F-5. This should be taken into consideration as proximity fuzes will trigger with more ease as the wingspan of the Tomcat is considerably larger than most jets seen in game.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7F Sparrow|AIM-54A Phoenix}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|AIM-9H Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9H Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7E Sparrow missiles&lt;br /&gt;
* 6 x AIM-7F Sparrow missiles&lt;br /&gt;
* 6 x AIM-54A Phoenix missiles&lt;br /&gt;
* 14 x 250 lb LDGP Mk 81 bombs (3,500 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
The F-14A is the first aircraft in game to have access to Active Radar Homing missiles with internal navigation. While it is mostly used for air defense and anti-air duties, it holds decent ground pounding abilities that are nothing new to American pilots. The F-14A has access to a wide variety of weapon selections due to having 'Custom Loadouts' feature. Depending on the needs of the pilot, one can carry different loadouts for different needs. Some may prefer the use of the AIM-7F over the AIM-54 due to the fast acceleration and good performance in short-medium ranges. A recommended loadout to carry is the following: x4 AIM-54A, x2 AIM-7F, x2 AIM-9 (on preference). It holds the power to fight on all ranges, being able to launch AIM-54A at unaware targets and then engage other with Sparrows, later to dogfight at close ranges with Sidewinders.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 2* || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9H Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-54A Phoenix missiles&lt;br /&gt;
| || 1 || 2* || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * Use of dual Sparrow missiles on hardpoint 4 prevents use of the marked options on hardpoint 3 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; The AIM-54A Phoenix missiles on hardpoint 4 cannot be carried in conjunction with 2,000 lb LDGP Mk 84 bombs on hardpoint 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-14A Tomcat is an energy and air-superiority fighter and should be used as such; mix between long-range weapons and short-range weapons must be used at pilot's discretion, it is advised to never turn fight with the Tomcat unless absolutely necessary as the speed will bleed drastically thus, leaving it as an easy target for enemy aircraft and anti-air. The range of the missiles can be drastically increased if the Tomcat is positioned above its target, the missiles will not only increase speed but distance as well and this should be taken into consideration as it can take unaware targets as they never expect to be hit from the top. Thankfully, both the Sparrow and the AIM-54A are able to do all-aspect attacks on enemies making it an all-rounder weapon for all sorts of medium-long range scenarios. &lt;br /&gt;
&lt;br /&gt;
The F-14A is especially practical when playing Enduring Confrontation battles as it is able to engage multiple targets at a time with the AIM-54A at extreme ranges making it useful for taking down enemy attackers, scouts and players. It should be noted that the F-14A burns up fuel very fast when on afterburner. This should be taken into consideration as one can burn up all the fuel without realizing until it is too late. &lt;br /&gt;
&lt;br /&gt;
(Extra info) You can also use the mouse scroll wheel to save a lot more fuel by using the first-stage afterburner, it gives u a significant power boost from 100% throttle but a little less power than full afterburner. On minimum fuel (18 minutes) the full afterburner can only last about 2 minutes and 30 seconds while the mouse scroll wheel afterburner (first-stage) could last you 8 minutes. [https://youtu.be/Fq0VIghMIPg Video link for proof] &lt;br /&gt;
&lt;br /&gt;
Something to be aware of when playing the F-14A is the insane heat of its engines. At high throttle and afterburner, its engines emit an unparalleled amount of heat at around 2,100 °F (1,150 °C). For reference, that is around 66% hotter than the F-4J's engines, which is around 1,239 °F (671 °C) at 100% throttle and 1,256 °F (680 °C) during full afterburner. During gameplay, this means that in the F-14A simply by just turning off the afterburner and deploying flares may not be enough to avoid an incoming IR missile. You will also have to throttle down the engine significantly (at least 85%) to make sure that an incoming IR missile goes for the flare. This also means that you will lose a decent amount of speed in the process, so be prepared. &lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles - Enduring Confrontation'''&lt;br /&gt;
&lt;br /&gt;
Before you take the F-14A to battle you need to figure out what weapons you want to use. All the available IR missiles have almost identical turn performance, the range is almost the same too. The D version cannot be slaved to the locked target, the G can be slaved to a radar target and the H works exactly like the G, but has a higher tracking rate and better flare resistance although, it may not be in the game but it is in real-life. Taking at least two of them is highly recommended since they almost do not affect the flight performance. There are also two options between radar guided missiles. The AIM-7F works very well at close and medium ranges (3-20 km) and can hit a target which is pulling lots of G. They are harder to dodge in Simulator Battles although you need to keep your lock all the time. The AIM-54A is an active radar guided missile, it does not require the radar lock when it is launched 16 km from the target (or when it gets that close, then you can break your lock), but it can pull only up to 16G which is quite easy to dodge, both these missiles can also be avoided by just simply notching when the enemy F-14 uses the Pulse Doppler radar mode.&lt;br /&gt;
&lt;br /&gt;
A few loadouts recommendations:&lt;br /&gt;
&lt;br /&gt;
* 4x AIM-9H + 4x AIM-7F - Works very well in almost any scenario, does not affect the flight performance that much.&lt;br /&gt;
* 4x AIM-9H + 4x AIM-54A or 2x AIM-9H + 6x AIM-54A - Makes the plane turn a lot worse, in most cases will not work against fighters which know how to deal with radar guided missiles, this loadout is useful mainly against planes that attack the bombing bases or airfields only, so for example the Su-6s loaded with bombs etc. (farmers). It is not recommended to use it in normal EC battles.&lt;br /&gt;
* 4x AIM-9H + 2x AIM-54A + 2x AIM-7F&lt;br /&gt;
* 3x AIM-9H + 5x AIM-7F - Although it's an unorthodox and asymmetrical loadout, it still works since you wouldn't be relying on the 9Hs as your main source of air-to-air kills but if you prefer head-on engagements more, I suggest you take this loadout. &lt;br /&gt;
&lt;br /&gt;
To make the full use of the F-14A's maneuverability it is the best to buy the expert crew and the ace crew if it is possible, since the plane pulls around 8G at 750 km/h IAS in a sustained turn and that increases even further when the player decided to pull it even more, though you need to keep in mind that the G limit is ~11G.&lt;br /&gt;
&lt;br /&gt;
'''Outside the combat''':&amp;lt;br&amp;gt;As a start keep in mind that the F-14A really likes to burn the fuel a lot when the afterburner is used, at low altitude it can fly up to 7 minutes with full fuel tanks, so it is recommended to fly either with 45 minutes of fuel (on 64x64 km maps like Ruhr, Port Moresby) or full fuel tanks (128x128 km maps like Vietnam, Denmark). WEP should not be used while cruising and only during combat or while chasing someone, flying with the throttle set to 85-90% should be fine too. There are a few tactics that can be used in the F-14 in SB, but it mostly depends on what map you play. On more open maps like Denmark you can at 1,000-3,000 m alt while looking for targets, though some MiGs can still sneak up to you if you are not paying enough attention to your surroundings, doing so you are mostly vulnerable to attack from below and behind, especially when the enemy has access to all-aspect missiles. The other tactic is just simply hugging the ground, in most cases it is the safest one and should be used on maps with hills and mountains where you can break the enemy's line of sight by flying between them. It is more difficult and requires lots of focus. The player needs to keep looking around all the time to find the target, the radar is less useful in this scenario, though the TWS mode can be helpful on maps like Vietnam to check the enemy plane direction and ambush them while you are flying in areas where it is hard to spot the planes due to the ground color and many objects like trees. To make the cruising easier the damping SAS mode can be used, which limits the angle of attack (AoA) so much that the G limit cannot be reached at any speed, the automatic wing sweep control also can be activated. About the radar modes, the PDV should not really be used since it is the only one which does not have any kind of IFF and it is as good at detecting targets as the normal PD mode. Since the PD radar cannot track targets that are flying perpendicular to your plane switching between modes is very important, even the normal Pulse (SRC) mode can detect targets against the ground up to 15-20 km and even further when it is above the horizon. To be safe from enemy missiles it is the best to stay around 20-30 km away from the enemy planes.&lt;br /&gt;
&lt;br /&gt;
'''During the combat''':&amp;lt;br&amp;gt;&lt;br /&gt;
During the BVR combat when both sides have similar missiles it is important to get at higher rate before launching it and launch the missile before the enemy does, for now the only plane that can actually start this kind of fight is the Viggen (Sweden is very often on the Russian side), though you can just ignore it and keep notching while getting below the enemy plane (missiles have much lower range at low altitude) and wait until it gets close, the start a dogfight. The AIM-54A can be useful in such scenarios, even when the F-14 will be forced to break away the missile will still be tracking the target, then the enemy will be forced to dodge it and when that happens you can launch another missile to force the enemy into an even more defensive position. When the distance between planes is around 10 km, the radar mode should be switched to either BST or VSL since they offer an instant radar lock after pointing at the targets, locking on manually can sometimes take a few seconds and a few failed attempts. Those two modes can also be used when the player in the F-14A is trying to be sneaky, then when the enemy is not aware of being tracked by TWS mode on maps like Vietnam the F-14 can switch to them when the enemy gets close from the front and then right after that launch the AIM-7F.&lt;br /&gt;
Overall learning quick switching between radar modes depending on the situation is very important.&lt;br /&gt;
&lt;br /&gt;
Within visual range (up to ~10 km) against the MiGs in a head-on it is important to keep launching 1 flare every few seconds, it will reduce the chance of being tracked by the R-23T, R-24T or R-60M, also as soon as the missile launch happens a few more them should be launched. For this kind of scenario it is the best to be equipped with AIM-7F missiles, by using them you can deny the enemy any head-on attempts, by launching it they will be forced to notch it, while the IR missiles in most cases can be dodged by using flares right before the launch, not using WEP before the dogfight starts and it can be done by just flying in a straight line (when the distance between the missile and the F-14 is big enough).&lt;br /&gt;
The enemy will not be able to safely reengage until it gets very close (when the AIM-7F becomes less effective, so within 2 km from the target), but at that point the AIM-9H can be used in some cases against afterburning targets trying to notch the PD radar. All of this can lead to the enemy having to dodge the missile and becoming an easy target, you can easily get on their six and shoot them down by using the gun.&lt;br /&gt;
&lt;br /&gt;
When the dogfight happens it is needed to switch the SAS mode to manual, the damping limits the maneuverability too much and can put the F-14 in a worse position, especially against the delta wing planes, though using it makes the plane harder to control. The other thing to remember is switching the wing sweep controls to manual, then reducing it to 0% for the best maneuverability. &lt;br /&gt;
The last thing is using the combat flaps, but overusing them and doing it in the wrong situation can lead to being shot down faster. Before the merge between both planes happens the speed should be around 800 km/h IAS and 900 km/h (450-500 kn IAS), it will make starting a two circle fight (where the F-14 excels) easier. The combat flaps in the F-14 improve both the sustained and instantaneous turn rate, the only downside is that they work effectively only up to 900 km/h IAS and make reaching speed above that harder. The one circle fight can be done only planes like the MiG-23, Su-17/22 or the Japanese Phantoms, against other planes, especially the delta wing planes it is not very safe, although the F-14 can sometimes pull a very tight turn (takeoff flaps have a speed limit up to 800 km/h and can help with that). Generally the safest way to win the fight is keep your speed around 800 km/h IAS in a two circle fight, there is not a single plane that can win it. There are a few planes which can give a hard time in close range fights, the MiG-23MLD, J35s, MiG-21bis, J-7E, Chinese F-5E, the player should be very careful while engaging any of these.&lt;br /&gt;
&lt;br /&gt;
'''Basic mistakes''':&amp;lt;br&amp;gt;&lt;br /&gt;
Ignoring the IFF and teamkilling - one of the biggest mistakes happening in SB, it is always important to check if the target is a friendly plane or not (one line - unknown/enemy, two lines - friendly), also launching the AIM-54 into a direction with a few friendly planes can end really badly, the same about launching any kind of missile into furballs. Ignoring the IFF readouts will lead to being kicked from the session and the team performing worse because they will also need to worry about dodging friendly missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very effective dogfighter at any speeds with its variable wing sweep thus being one of the best energy retaining jet fighters&lt;br /&gt;
* Variable swept wings can help plane accelerate fast when it's swept back and turn better when the wing is less swept&lt;br /&gt;
* High top speed (can cap out at 1500 km/h IAS at sea level)&lt;br /&gt;
* Lethal M61 Vulcan cannon which has an extremely fast fire rate, great velocity, and great damage&lt;br /&gt;
* Can carry up to 8 missiles maximum, with options of AIM-7s, AIM-9s, and [[AIM-54A Phoenix|AIM-54]]&amp;lt;nowiki/&amp;gt;s for versatile use&lt;br /&gt;
* The AIM-54 has insane range (100 km max), its rocket booster lasts for a very long time, and it's an Active Radar Homing missile&lt;br /&gt;
* Multi-mode radar makes it effective at any situation (The TWS mode allows launching AIM-54s at multiple aircraft at once)&lt;br /&gt;
* The new [[AIM-9H Sidewinder|AIM-9H]] has much better flare resistance than previous AIM-9s (such as the [[AIM-9G Sidewinder|G]] or [[AIM-9J Sidewinder|J]] variants)&lt;br /&gt;
* 60 countermeasures provides good ability to ward off missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big plane and thus an easy target to hit&lt;br /&gt;
* The afterburner's fuel consumption is otherworldly fast; constant usage of it requires carrying a lot of fuel that can hamper the plane's performance and maneuverability&lt;br /&gt;
* Massive wing and fuselage fuel tanks makes it especially prone to catching fire&lt;br /&gt;
* Cannot pull sustained Gs when above 1000 km/h IAS (11-13 G) in RB or the wings will rip&lt;br /&gt;
* At high throttle and afterburner, the engine emits an unparalleled amount of heat, requiring throttling down (and therefore significantly bleeding speed) to reliably flare missiles off &lt;br /&gt;
* The AIM-54A only has 16G overload and thus is rather easy to dodge&lt;br /&gt;
* The AIM-54A's rocket motor lasts for a very long time, giving plenty of time for enemies to spot and evade it&lt;br /&gt;
* Requires lots of work and binded controls related to the radar and variable wing sweep angle to make it fully work in simulator battles&lt;br /&gt;
* The Damping SAS mode limits the AoA so much that it cannot be used in one circle fights (scissors etc.) thus forcing the player to use the much harder to use the Manual SAS mode (SB with full-real controls)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Early Development ===&lt;br /&gt;
In 1967, the U.S. Navy wanted a long-range fleet defence fighter to boost their naval plane capabilities with the &amp;quot;VFX&amp;quot; program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practical reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defence fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]===&lt;br /&gt;
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_14a_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-14A Early Wallpaper 1.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 2.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 3.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 4.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 5.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 6.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 7.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Wdnef_6_6oM|'''The Shooting Range #307''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other jet planes with variable sweep wings&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
* [[Su-17/22 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|[Devblog] F-14A Tomcat: Into the Danger Zone!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/557191-f-14a-early/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=133573</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=133573"/>
				<updated>2022-07-20T03:45:19Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: I've added some extra info and spellchecked the page to make this more readable to the average viewer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-14A might be seen underpowered compared to other aircraft, primarily the F-4J Phantom II and other Phantom variants such as the Phantom FG.1. While it is true that the engines are not as powerful, the flight performance of the F-14A is much better when it comes to top speed and energy attacks, but insufficient power can be noticed when zoom climbing, or when turning at low speed. Regaining the speed back can take a while. The other problem related to the engine is the tremendous fuel consumption: while with the full fuel tanks it can stay in the air for at least one hour, but when the player decides to use the full afterburner (WEP) it can fly for only 7 minutes at sea level.&lt;br /&gt;
&lt;br /&gt;
The F-14A is more of a two circle dogfighter since it keeps speed very well while pulling lots of G, but might not have as much AoA (Angle of Attack) available as other planes to win one circle fights (scissors and anything similar when you turn into the opponent's nose); though it can still beat planes like the MiG-23MLD in the instantaneous turn rate performance, delta wing fighters like the J35 or MiG-21 could have the advantage during the first seconds of the fight. Just like in other planes with variable wing geometry, the F-14A reaches the highest turn rate performance when wings are swept fully forward (so set to 0%) and that can be achieved only by using the manual wing sweep controls. Since it is semi-automatic, the wing will automatically change its position after reaching around ~800 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
The most optimal speed for turning is around 900 km/h IAS at sea level (it reaches the highest sustained turn rate there), but the best is actually between 700 and 830 km/h IAS since any faster and it becomes impossible to maintain the turn without the crew blacking out. At those speeds, the F-14A in a clean configuration with 30 minutes of fuel can reach up to 23 deg/s of sustained turn rate, which is better than any MiG-23, Su-17, or even other more maneuverable fighters like the MiG-19. Both the sustained and instantaneous turn rate can be improved by using combat flaps, they can increase the turn rate at the speeds up to 850 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
Thanks to the variable wing sweep, the F-14A is able to move its center of mass and thus increase or decrease its roll rate. High sweep means higher speeds at reduced roll rate and vice versa; low sweep means slower speeds at an increased roll rate, but also increased energy retention at subsonic speeds.&lt;br /&gt;
&lt;br /&gt;
To get the most of its turn rate performance in Simulator Battles you should always try to use the manual SAS (Stability Augmentation System) mode, the damping mode limits its AoA too much and it is harder to win fights against planes like the MiG-21 or other deltas. The combat flaps should also always be used when you are about to merge with the enemy plane, they do not only increase the sustained turn rate, but also make it so you can pull AoA, it is easier to get lead on the enemy plane, they also make it easier to control the plane when the manual SAS mode is being used. The player should still be very careful with pulling the stick around 500 km/h IAS, below that speed it's very easy to reach the critical AoA and stall out the plane and if not then lose lots of speed, pulling the stick all the way to yourself should be done only when you are going for snap shots. The other downside of using the manual SAS mode except for the plane being much easier to stall out is also making it much more sensitive to controls, especially in pitch, during the cruising and BVR engagements it is recommended to use the damping SAS mode.&lt;br /&gt;
&lt;br /&gt;
While using the manual SAS mode it is can be easy to stall out the plane when flying below 400 km/h IAS, after entering the flat spin the quickest method to get the plane out of it is to increase the wing sweep angle and then counter the plane rotation with the rudder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,202 || 2,191 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.4 || 25.1 || 178.4 || 170.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,245 || 2,221 || 23.6 || 24.0 || 231.6 || 203.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 1,359 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || rowspan=&amp;quot;2&amp;quot; | 1,200 || rowspan=&amp;quot;2&amp;quot; | 873 || rowspan=&amp;quot;2&amp;quot; | 416 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,200 || &amp;lt; 850 || &amp;lt; 1,800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;4&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney TF30-P-412A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 18,545 kg || colspan=&amp;quot;4&amp;quot; | 493 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,802 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 20,750 kg || 20,905 kg || 22,085 kg || 23,855 kg || 25,895 kg || 30,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,860 kgf || 8,019 kgf&lt;br /&gt;
| 0.77 || 0.77 || 0.73 || 0.67 || 0.62 || 0.52&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,808 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 12,692 kgf&amp;lt;br&amp;gt;(1,555 km/h)&lt;br /&gt;
| 1.22 || 1.21 || 1.15 || 1.06 || 0.98 || 0.82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-14A holds 60 countermeasures, a decent amount of flares that can keep the Tomcat in the air for longer. Due to the massive engines, the IR signature of the aircraft is not an easy thing to conceal when fighting heat-seeking missiles. Afterburners should be turned off and preferably throttle should be reduced while dumping flares. This is to ensure that IR guided missiles track the flares and not the engines. Due to the massive size compared to other aircraft, the chances of a successful hit from enemies, both missile and cannon, are higher compared to other aircraft, such as the AV-8 or F-5. This should be taken into consideration as proximity fuzes will trigger with more ease as the wingspan of the Tomcat is considerably larger than most jets seen in game.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7F Sparrow|AIM-54A Phoenix}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|AIM-9H Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9H Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7E Sparrow missiles&lt;br /&gt;
* 6 x AIM-7F Sparrow missiles&lt;br /&gt;
* 6 x AIM-54A Phoenix missiles&lt;br /&gt;
* 14 x 250 lb LDGP Mk 81 bombs (3,500 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
The F-14A is the first aircraft in game to have access to Active Radar Homing missiles with internal navigation. While it is mostly used for air defense and anti-air duties, it holds decent ground pounding abilities that are nothing new to American pilots. The F-14A has access to a wide variety of weapon selections due to having 'Custom Loadouts' feature. Depending on the needs of the pilot, one can carry different loadouts for different needs. Some may prefer the use of the AIM-7F over the AIM-54 due to the fast acceleration and good performance in short-medium ranges. A recommended loadout to carry is the following: x4 AIM-54A, x2 AIM-7F, x2 AIM-9 (on preference). It holds the power to fight on all ranges, being able to launch AIM-54A at unaware targets and then engage other with Sparrows, later to dogfight at close ranges with Sidewinders.&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 2* || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9H Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-54A Phoenix missiles&lt;br /&gt;
| || 1 || 2* || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * Use of dual Sparrow missiles on hardpoint 4 prevents use of the marked options on hardpoint 3 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; The AIM-54A Phoenix missiles on hardpoint 4 cannot be carried in conjunction with 2,000 lb LDGP Mk 84 bombs on hardpoint 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-14A Tomcat is an energy and air-superiority fighter and should be used as such; mix between long-range weapons and short-range weapons must be used at pilot's discretion, it is advised to never turn fight with the Tomcat unless absolutely necessary as the speed will bleed drastically thus, leaving it as an easy target for enemy aircraft and anti-air. The range of the missiles can be drastically increased if the Tomcat is positioned above its target, the missiles will not only increase speed but distance as well and this should be taken into consideration as it can take unaware targets as they never expect to be hit from the top. Thankfully, both the Sparrow and the AIM-54A are able to do all-aspect attacks on enemies making it an all-rounder weapon for all sorts of medium-long range scenarios. &lt;br /&gt;
&lt;br /&gt;
The F-14A is especially practical when playing Enduring Confrontation battles as it is able to engage multiple targets at a time with the AIM-54A at extreme ranges making it useful for taking down enemy attackers, scouts and players. It should be noted that the F-14A burns up fuel very fast when on afterburner. This should be taken into consideration as one can burn up all the fuel without realizing until it is too late. &lt;br /&gt;
&lt;br /&gt;
(Extra info) You can also use the mouse scroll wheel to save a lot more fuel by using the first-stage afterburner, it gives u a significant power boost from 100% throttle but a little less power than full afterburner. On minimum fuel (18 minutes) the full afterburner can only last about 2 minutes and 30 seconds while the mouse scroll wheel afterburner (first-stage) could last you 8 minutes. &lt;br /&gt;
&lt;br /&gt;
Something to be aware of when playing the F-14A is the insane heat of its engines. At high throttle and afterburner, its engines emit an unparalleled amount of heat at around 2,100 °F (1,150 °C). For reference, that is around 66% hotter than the F-4J's engines, which is around 1,239 °F (671 °C) at 100% throttle and 1,256 °F (680 °C) during full afterburner. During gameplay, this means that in the F-14A simply by just turning off the afterburner and deploying flares may not be enough to avoid an incoming IR missile. You will also have to throttle down the engine significantly (at least 85%) to make sure that an incoming IR missile goes for the flare. This also means that you will lose a decent amount of speed in the process, so be prepared. &lt;br /&gt;
&lt;br /&gt;
'''Simulator Battles - Enduring Confrontation'''&lt;br /&gt;
&lt;br /&gt;
Before you take the F-14A to battle you need to figure out what weapons you want to use. All the available IR missiles have almost identical turn performance, the range is almost the same too. The D version cannot be slaved to the locked target, the G can be slaved to a radar target and the H works exactly like the G, but has a higher tracking rate and better flare resistance although, it may not be in the game but it is in real-life. Taking at least two of them is highly recommended since they almost do not affect the flight performance. There are also two options between radar guided missiles. The AIM-7F works very well at close and medium ranges (3-20 km) and can hit a target which is pulling lots of G. They are harder to dodge in Simulator Battles although you need to keep your lock all the time. The AIM-54A is an active radar guided missile, it does not require the radar lock when it is launched 16 km from the target (or when it gets that close, then you can break your lock), but it can pull only up to 16G which is quite easy to dodge, both these missiles can also be avoided by just simply notching when the enemy F-14 uses the Pulse Doppler radar mode.&lt;br /&gt;
&lt;br /&gt;
A few loadouts recommendations:&lt;br /&gt;
&lt;br /&gt;
* 4x AIM-9H + 4x AIM-7F - Works very well in almost any scenario, does not affect the flight performance that much.&lt;br /&gt;
* 4x AIM-9H + 4x AIM-54A or 2x AIM-9H + 6x AIM-54A - Makes the plane turn a lot worse, in most cases will not work against fighters which know how to deal with radar guided missiles, this loadout is useful mainly against planes that attack the bombing bases or airfields only, so for example the Su-6s loaded with bombs etc. (farmers). It is not recommended to use it in normal EC battles.&lt;br /&gt;
* 4x AIM-9H + 2x AIM-54A + 2x AIM-7F&lt;br /&gt;
* 3x AIM-9H + 5x AIM-7F - Although it's an unorthodox and asymmetrical loadout, it still works since you wouldn't be relying on the 9Hs as your main source of air-to-air kills but if you prefer head-on engagements more, I suggest you take this loadout. &lt;br /&gt;
&lt;br /&gt;
To make the full use of the F-14A's maneuverability it is the best to buy the expert crew and the ace crew if it is possible, since the plane pulls around 8G at 750 km/h IAS in a sustained turn and that increases even further when the player decided to pull it even more, though you need to keep in mind that the G limit is ~11G.&lt;br /&gt;
&lt;br /&gt;
'''Outside the combat''':&amp;lt;br&amp;gt;As a start keep in mind that the F-14A really likes to burn the fuel a lot when the afterburner is used, at low altitude it can fly up to 7 minutes with full fuel tanks, so it is recommended to fly either with 45 minutes of fuel (on 64x64 km maps like Ruhr, Port Moresby) or full fuel tanks (128x128 km maps like Vietnam, Denmark). WEP should not be used while cruising and only during combat or while chasing someone, flying with the throttle set to 85-90% should be fine too. There are a few tactics that can be used in the F-14 in SB, but it mostly depends on what map you play. On more open maps like Denmark you can at 1,000-3,000 m alt while looking for targets, though some MiGs can still sneak up to you if you are not paying enough attention to your surroundings, doing so you are mostly vulnerable to attack from below and behind, especially when the enemy has access to all-aspect missiles. The other tactic is just simply hugging the ground, in most cases it is the safest one and should be used on maps with hills and mountains where you can break the enemy's line of sight by flying between them. It is more difficult and requires lots of focus. The player needs to keep looking around all the time to find the target, the radar is less useful in this scenario, though the TWS mode can be helpful on maps like Vietnam to check the enemy plane direction and ambush them while you are flying in areas where it is hard to spot the planes due to the ground color and many objects like trees. To make the cruising easier the damping SAS mode can be used, which limits the angle of attack (AoA) so much that the G limit cannot be reached at any speed, the automatic wing sweep control also can be activated. About the radar modes, the PDV should not really be used since it is the only one which does not have any kind of IFF and it is as good at detecting targets as the normal PD mode. Since the PD radar cannot track targets that are flying perpendicular to your plane switching between modes is very important, even the normal Pulse (SRC) mode can detect targets against the ground up to 15-20 km and even further when it is above the horizon. To be safe from enemy missiles it is the best to stay around 20-30 km away from the enemy planes.&lt;br /&gt;
&lt;br /&gt;
'''During the combat''':&amp;lt;br&amp;gt;&lt;br /&gt;
During the BVR combat when both sides have similar missiles it is important to get at higher rate before launching it and launch the missile before the enemy does, for now the only plane that can actually start this kind of fight is the Viggen (Sweden is very often on the Russian side), though you can just ignore it and keep notching while getting below the enemy plane (missiles have much lower range at low altitude) and wait until it gets close, the start a dogfight. The AIM-54A can be useful in such scenarios, even when the F-14 will be forced to break away the missile will still be tracking the target, then the enemy will be forced to dodge it and when that happens you can launch another missile to force the enemy into an even more defensive position. When the distance between planes is around 10 km, the radar mode should be switched to either BST or VSL since they offer an instant radar lock after pointing at the targets, locking on manually can sometimes take a few seconds and a few failed attempts. Those two modes can also be used when the player in the F-14A is trying to be sneaky, then when the enemy is not aware of being tracked by TWS mode on maps like Vietnam the F-14 can switch to them when the enemy gets close from the front and then right after that launch the AIM-7F.&lt;br /&gt;
Overall learning quick switching between radar modes depending on the situation is very important.&lt;br /&gt;
&lt;br /&gt;
Within visual range (up to ~10 km) against the MiGs in a head-on it is important to keep launching 1 flare every few seconds, it will reduce the chance of being tracked by the R-23T, R-24T or R-60M, also as soon as the missile launch happens a few more them should be launched. For this kind of scenario it is the best to be equipped with AIM-7F missiles, by using them you can deny the enemy any head-on attempts, by launching it they will be forced to notch it, while the IR missiles in most cases can be dodged by using flares right before the launch, not using WEP before the dogfight starts and it can be done by just flying in a straight line (when the distance between the missile and the F-14 is big enough).&lt;br /&gt;
The enemy will not be able to safely reengage until it gets very close (when the AIM-7F becomes less effective, so within 2 km from the target), but at that point the AIM-9H can be used in some cases against afterburning targets trying to notch the PD radar. All of this can lead to the enemy having to dodge the missile and becoming an easy target, you can easily get on their six and shoot them down by using the gun.&lt;br /&gt;
&lt;br /&gt;
When the dogfight happens it is needed to switch the SAS mode to manual, the damping limits the maneuverability too much and can put the F-14 in a worse position, especially against the delta wing planes, though using it makes the plane harder to control. The other thing to remember is switching the wing sweep controls to manual, then reducing it to 0% for the best maneuverability. &lt;br /&gt;
The last thing is using the combat flaps, but overusing them and doing it in the wrong situation can lead to being shot down faster. Before the merge between both planes happens the speed should be around 800 km/h IAS and 900 km/h (450-500 kn IAS), it will make starting a two circle fight (where the F-14 excels) easier. The combat flaps in the F-14 improve both the sustained and instantaneous turn rate, the only downside is that they work effectively only up to 900 km/h IAS and make reaching speed above that harder. The one circle fight can be done only planes like the MiG-23, Su-17/22 or the Japanese Phantoms, against other planes, especially the delta wing planes it is not very safe, although the F-14 can sometimes pull a very tight turn (takeoff flaps have a speed limit up to 800 km/h and can help with that). Generally the safest way to win the fight is keep your speed around 800 km/h IAS in a two circle fight, there is not a single plane that can win it. There are a few planes which can give a hard time in close range fights, the MiG-23MLD, J35s, MiG-21bis, J-7E, Chinese F-5E, the player should be very careful while engaging any of these.&lt;br /&gt;
&lt;br /&gt;
'''Basic mistakes''':&amp;lt;br&amp;gt;&lt;br /&gt;
Ignoring the IFF and teamkilling - one of the biggest mistakes happening in SB, it is always important to check if the target is a friendly plane or not (one line - unknown/enemy, two lines - friendly), also launching the AIM-54 into a direction with a few friendly planes can end really badly, the same about launching any kind of missile into furballs. Ignoring the IFF readouts will lead to being kicked from the session and the team performing worse because they will also need to worry about dodging friendly missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very effective dogfighter at any speeds with its variable wing sweep thus being one of the best energy retaining jet fighters&lt;br /&gt;
* Variable swept wings can help plane accelerate fast when it's swept back and turn better when the wing is less swept&lt;br /&gt;
* High top speed (can cap out at 1500 km/h IAS at sea level)&lt;br /&gt;
* Lethal M61 Vulcan cannon which has an extremely fast fire rate, great velocity, and great damage&lt;br /&gt;
* Can carry up to 8 missiles maximum, with options of AIM-7s, AIM-9s, and [[AIM-54A Phoenix|AIM-54]]&amp;lt;nowiki/&amp;gt;s for versatile use&lt;br /&gt;
* The AIM-54 has insane range (100 km max), its rocket booster lasts for a very long time, and it's an Active Radar Homing missile&lt;br /&gt;
* Multi-mode radar makes it effective at any situation (The TWS mode allows launching AIM-54s at multiple aircraft at once)&lt;br /&gt;
* The new [[AIM-9H Sidewinder|AIM-9H]] has much better flare resistance than previous AIM-9s (such as the [[AIM-9G Sidewinder|G]] or [[AIM-9J Sidewinder|J]] variants)&lt;br /&gt;
* 60 countermeasures provides good ability to ward off missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big plane and thus an easy target to hit&lt;br /&gt;
* The afterburner's fuel consumption is otherworldly fast; constant usage of it requires carrying a lot of fuel that can hamper the plane's performance and maneuverability&lt;br /&gt;
* Massive wing and fuselage fuel tanks makes it especially prone to catching fire&lt;br /&gt;
* Cannot pull sustained Gs when above 1000 km/h IAS (11-13 G) in RB or the wings will rip&lt;br /&gt;
* At high throttle and afterburner, the engine emits an unparalleled amount of heat, requiring throttling down (and therefore significantly bleeding speed) to reliably flare missiles off &lt;br /&gt;
* The AIM-54A only has 16G overload and thus is rather easy to dodge&lt;br /&gt;
* The AIM-54A's rocket motor lasts for a very long time, giving plenty of time for enemies to spot and evade it&lt;br /&gt;
* Requires lots of work and binded controls related to the radar and variable wing sweep angle to make it fully work in simulator battles&lt;br /&gt;
* The Damping SAS mode limits the AoA so much that it cannot be used in one circle fights (scissors etc.) thus forcing the player to use the much harder to use the Manual SAS mode (SB with full-real controls)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Early Development ===&lt;br /&gt;
In 1967, the U.S. Navy wanted a long-range fleet defence fighter to boost their naval plane capabilities with the &amp;quot;VFX&amp;quot; program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practical reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defence fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]===&lt;br /&gt;
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_14a_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-14A Early Wallpaper 1.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 2.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 3.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 4.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 5.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 6.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 7.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Wdnef_6_6oM|'''The Shooting Range #307''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other jet planes with variable sweep wings&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
* [[Su-17/22 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|[Devblog] F-14A Tomcat: Into the Danger Zone!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/557191-f-14a-early/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9H_Sidewinder&amp;diff=131531</id>
		<title>AIM-9H Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9H_Sidewinder&amp;diff=131531"/>
				<updated>2022-06-18T03:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AIM-9H missile was a further development of the AIM-9G, retaining all of the AIM-9Gs characteristics with better flare resistance and tracking when there are countermeasures are in air. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_14a_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''''Missile characteristics'''''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Mass'''''||''88 kg''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Guidance'''''||''IR''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Aspect'''''&lt;br /&gt;
|''Rear''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Lock range'''''||''5.50 km''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Launch range'''''||''18 km''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Maximum speed'''''||''2.5 M''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Maximum overload'''''||''18 G''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Missile guidance time'''''||''60 secs''&lt;br /&gt;
|-&lt;br /&gt;
|'''''Explosive mass'''''||''3.53 kg TNTeq''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Even though it keeps all of the AIM-9Gs stats, it has much better flare resistance making the missile very potent against unaware pilots&lt;br /&gt;
* Long lasting rocket motor allowing for more &amp;gt;3km shots&lt;br /&gt;
* Large seeker ring making off boresight shots more effective&lt;br /&gt;
* No G limit when launching the missile so you can launch the missile when turning in high AoAs &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The explosive mass is smaller than its counterparts like the [[AIM-9J Sidewinder|AIM-9J]] (3.53kg compared to 7.62kg in TNT equivalent)&lt;br /&gt;
* Not the best turning AIM-9 (18G instead of 20G found in the 9J)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9H_Sidewinder&amp;diff=131530</id>
		<title>AIM-9H Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9H_Sidewinder&amp;diff=131530"/>
				<updated>2022-06-18T03:07:07Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: The description and pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AIM-9H missile was a further development of the AIM-9G, retaining all of the AIM-9Gs characteristics with better flare resistance and tracking when there are countermeasures are in air. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_14a_early}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Even though it keeps all of the AIM-9Gs stats, it has much better flare resistance making the missile very potent against unaware pilots&lt;br /&gt;
* Long lasting rocket motor allowing for more &amp;gt;3km shots&lt;br /&gt;
* Large seeker ring making off boresight shots more effective&lt;br /&gt;
* No G limit when launching the missile so you can launch the missile when turning in high AoAs &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The explosive mass is smaller than its counterparts like the [[AIM-9J Sidewinder|AIM-9J]] (3.53kg compared to 7.62kg in TNT equivalent)&lt;br /&gt;
* Not the best turning AIM-9 (18G instead of 20G found in the 9J)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131520</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131520"/>
				<updated>2022-06-17T19:48:35Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: The pros and cons because the newest revision wasn't as detailed as mine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Pratt &amp;amp; Whitney TF30-P-412A|| 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
{{main|AIM-7E Sparrow|AIM-7F Sparrow|AIM-54A Phoenix}}&lt;br /&gt;
{{main|AIM-9D Sidewinder|AIM-9G Sidewinder|AIM-9H Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9H Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7E Sparrow missiles&lt;br /&gt;
* 6 x AIM-7F Sparrow missiles&lt;br /&gt;
* 6 x AIM-54A Phoenix missiles&lt;br /&gt;
* 14 x 250 lb LDGP Mk 81 bombs (3,500 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 250 lb LDGP Mk 81 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || || 8* || 6 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,000 lb LDGP Mk 83 bombs&lt;br /&gt;
| || || 2* || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 2,000 lb LDGP Mk 84 bombs&lt;br /&gt;
| || || 2&amp;lt;sup&amp;gt;*†&amp;lt;/sup&amp;gt; || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 8 || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7E Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-7F Sparrow missiles&lt;br /&gt;
| || 1 || 2 || 1, 2* || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9D Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9G Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9H Sidewinder missiles&lt;br /&gt;
| 1 || 1 || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-54A Phoenix missiles&lt;br /&gt;
| || 1 || 2* || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * Use of dual Sparrow missiles on hardpoint 4 prevents use of the marked options on hardpoint 3 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; The AIM-54A Phoenix missiles on hardpoint 4 cannot be carried in conjunction with 2,000 lb LDGP Mk 84 bombs on hardpoint 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turn rate despite being an very large and heavy plane&lt;br /&gt;
* 60 countermeasures provides excellent ability to ward off missiles&lt;br /&gt;
* Lethal M61 Vulcan due to its fast fire rate and projectile velocity&lt;br /&gt;
&lt;br /&gt;
* Can carry up to 8 missiles max of your choosing between the AIM-7s, AIM-9s, and the [[AIM-54A Phoenix|AIM-54]] making your plane extremely versatile&lt;br /&gt;
&lt;br /&gt;
* The AIM-54 has insane range (100km max) and it's rocket booster lasts for a very long time, and it's also an ARH (Active radar homing) missile&lt;br /&gt;
&lt;br /&gt;
* Very effective dogfighter at any speeds with its variable wing sweep thus being one of the best energy retaining jet fighters at its BR&lt;br /&gt;
* Variable swept wings can help you accelerate fast when it's pulled back and also good when slow with the wings are expanded&lt;br /&gt;
* The top speed of this plane is very high (you can cap out at 1500 km/h IAS at sea level)&lt;br /&gt;
* Effective bomb loadouts also makes this plane good at ground pounding if that's your playstyle&lt;br /&gt;
* Multi-mode radar makes it effective at any situation (The TWS mode makes the AIM-54 rather potent)&lt;br /&gt;
* The brand new [[AIM-9H Sidewinder|AIM-9H]] has much better flare resistance than previous AIM-9s (such as the [[AIM-9G Sidewinder|G]] variant or [[AIM-9J Sidewinder|J]])&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big plane, you are a very easy target to hit &lt;br /&gt;
* The fuel burning is otherworldly fast thus you have to carry lots of it and it hampers your maneuverability&lt;br /&gt;
* Massive wing and fuselage fuel tanks makes it so if you get hit anywhere you would most definitely go down in a fireball&lt;br /&gt;
* You cannot pull sustained Gs when you are above 1000 km/h IAS (11-13 Gs) or your wings would rip&lt;br /&gt;
* The engine heat signature is 2x the size of the [[MiG-23MLD]] making you more vulnerable to IR missiles if you're distracted&lt;br /&gt;
* The AIM-54's rocket motor lasts for a very long time making it very easy to see and dodge&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]===&lt;br /&gt;
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131079</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131079"/>
				<updated>2022-06-16T20:12:00Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Can carry up to 8 missiles max of your choosing between the AIM-7s, AIM-9s, and the AIM-54s&lt;br /&gt;
* The AIM-54 has insane range (100km max) and it's rocket booster lasts for a very long time, and it's an ARH (Active radar homing) missile&lt;br /&gt;
* Very effective dogfighter at any speeds with its variable wing sweep thus being one of the best energy retaining jet fighters at its BR&lt;br /&gt;
* Variable swept wings can help you accelerate fast when it's pulled back and also good when slow with the wings are expanded&lt;br /&gt;
* The top speed of this plane is very high (you can cap out at 1500 km/h IAS at low altitudes)&lt;br /&gt;
* Effective dumb bomb loadouts also makes this plane good at ground pounding if that's your playstyle&lt;br /&gt;
* Multi-mode radar makes it effective at any situation (The TWS mode makes the AIM-54 very potent)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Big plane, you are a very easy target to hit in close proximity&lt;br /&gt;
* The fuel burning is otherworldly fast thus you have to carry lots of it and it hampers your maneuverability&lt;br /&gt;
* Wing mounted fuel tanks makes it so if you get hit anywhere you would most definitely go down in a fireball&lt;br /&gt;
* You cannot pull sustained Gs when you are above 1000 km/h IAS (11-13 Gs) or your wings would rip&lt;br /&gt;
* The engine heat signature is 2x the size of the MiG-23MLD making you more vulnerable to IR missiles if you're distracted&lt;br /&gt;
* The AIM-54's rocket motor lasts for a very long time making it very easy to see and dodge&lt;br /&gt;
* The radar typically has a hard time keeping its lock in low altitudes making AIM-7s rather ineffective in the pulse-doppler modes&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]'''&lt;br /&gt;
&lt;br /&gt;
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.&lt;br /&gt;
&lt;br /&gt;
'''Early Development'''&lt;br /&gt;
&lt;br /&gt;
In 1967, the U.S. Navy wanted an long-range fleet defense fighter to boost their naval plane capabilities with the &amp;quot;VFX&amp;quot; program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practicality reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defense fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131078</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131078"/>
				<updated>2022-06-16T19:55:11Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]'''&lt;br /&gt;
&lt;br /&gt;
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.&lt;br /&gt;
&lt;br /&gt;
'''Early Development'''&lt;br /&gt;
&lt;br /&gt;
In 1967, the U.S. Navy wanted an long-range fleet defense fighter to boost their naval plane capabilities with the &amp;quot;VFX&amp;quot; program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practicality reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defense fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131077</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=131077"/>
				<updated>2022-06-16T19:51:59Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
** 1 x 20 mm M61A1 cannon + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1967, the U.S. Navy wanted an long-range fleet defense fighter to boost their naval plane capabilities with the &amp;quot;VFX&amp;quot; program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practicality reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defense fighter named the F-14 Tomcat, its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-27M&amp;diff=130509</id>
		<title>MiG-27M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-27M&amp;diff=130509"/>
				<updated>2022-06-09T01:32:23Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other MiG-27&lt;br /&gt;
| link = MiG-27K&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_27m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-27 series of attacker aircraft are derivatives of the [[MiG-23M|MiG-23]] fighter. While most airframe details are similar, they have new downward-sloping noses with ground attack targeting equipment instead of radars and the air intakes have fixed intake ramps. This MiG-27M variant has access to a wide array of ordnance previously seen on the [[Su-17M2]], such as 500 kg unguided bombs and the Kh-29L laser-guided missile, and new options in the form of the KAB-500 TV-guided bomb and the R-60M all-aspect IR missile. It also has the infamous GSh-6-30 gatling gun with a terrifying burst mass. The MiG-27M is a unique attacker that can defend itself in air combat while raining pain on ground targets through long range precision bomb strikes, close range gun runs, and many things in between.&lt;br /&gt;
&lt;br /&gt;
MiG-27 enthusiasts can look forward to the succeeding [[MiG-27K]] with laser-guided bombs and improved targeting systems.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
This aircraft has an excellent top speed, which means it can speed away from enemy fighters if needed, with flares and chaff assisting in countering incoming missiles. Despite being a heavy aircraft, the MiG-27M has one of the best sustained turning abilities among top-tier jets thanks to its variable swept wing design.&lt;br /&gt;
&lt;br /&gt;
Compared with its fighter jet version, the MiG-23M, the MiG-27M is slightly heavier and has a lower thrust (despite the difference being very little). As a result, the MiG-27M can pull less Gs than the MiG-23M, specifically, it tends to pull one less G than the MiG-23M across all speeds. For example, at 800-900 km/h, the best speed range for these two aircraft to manoeuvre, the MiG-23M can pull 12Gs, whereas the MiG-27M can pull 11Gs. This characteristic, despite seemingly lowering the manoeuvrability of the aircraft, actually improves the experience since both the MiG-23M and MiG-27M break their wings at 12G. As a result, the MiG-23M could risk ripping its wings during manoeuvres, whereas the MiG-27M has no risk of damage.&lt;br /&gt;
&lt;br /&gt;
The MiG-27M, just like the MiG-23M, feels sluggish in manoeuvres. However, despite the bad instantaneous turning and rolling ability, the MiG-27M has exceptional sustained turning and rolling ability for a medium-heavy fighter. At speeds lower than 900 km/h and with the wings turned to forward position, the MiG-27M can outmanoeuvre most top-tier jets, even including the F-5Cs and MiG-21s. At 400 km/h, with the wings set to the most forward position, the MiG-27M somewhat resembles a piston-engine attacker, with superb lift and great sustained turn rate. This is extremely helpful in a 1v1 situation, where you can use this characteristic to trick your enemy into low speed and outmanoeuvre them easily.&lt;br /&gt;
&lt;br /&gt;
To be noted though, the high-speed manoeuvrability of the MiG-27M is not exceptional at all. At supersonic speeds and the wings fully swept back, the MiG-27M can only pull 8Gs of overload, significantly less than the 10 to 11Gs of the F-4Es and the JA-37s. Also, the MiG-27M does not hold its speed well in turns. In such case, it is advised to keep your speed and do less manoeuvres in most times during a battle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,182 || 2,172 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.6 || 36.8 || 133.9 || 127.3 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,220 || 2,200 || 35.4 || 36.0 || 177.8 || 155.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,420&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 675 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-29B-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,605 kg || colspan=&amp;quot;3&amp;quot; | 419 - 472 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,780 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 12,964 kg || 13,912 kg || 15,065 kg || 16,135 kg || 20,760 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,950 kgf || 10,208 kgf&lt;br /&gt;
| 0.79 || 0.73 || 0.68 || 0.63 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,268 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 12,633 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 0.97 || 0.91 || 0.84 || 0.78 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The plane gets some 10 mm armour behind the pilot, and 9 mm on each side of the pilot. This will not really save you against the firepower faced in top-rank jet battles and is more against the stray machine gun round or shrapnel from ground attacks.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-6-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GSh-6-30 cannon, belly-mounted (300 rpg)&lt;br /&gt;
** 1 x 30 mm GSh-6-30 cannon (300 rpg) + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The GSh-6-30 is the most powerful cannon mounted on any top-tier aircraft. It uses large 30 mm rounds and has an incredibly high rate of fire at just under 5000 rounds per minute. This means that it will fire about 83 rounds every second! A brief burst will obliterate any aircraft. In a ground attack role, it will perforate thinly armoured targets like light tanks and SPAAs and can even penetrate the roof armour of some MBTs. However, there are a few things to keep in mind: as with other gatling guns, it needs a brief spool-up time before firing that should be accounted for when firing short bursts, and the 300 round ammunition supply can be depleted in no time at all — about 3.6 seconds to be more precise.&lt;br /&gt;
&lt;br /&gt;
The MiG-27M has a good supply of large-calibre countermeasures, launched from a 12-round center pylon dispenser seen on the [[MiG-23M]], as well as twin 30-round dispensers mounted on the wing gloves. Their number and size make it much easier to defend against missiles from enemy aircraft and disrupt the radar locks of SPAA.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|OFAB-250sv (250 kg)|FAB-500M-62 (500 kg)|KAB-500Kr (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|Kh-25ML|Kh-29L|Kh-29T|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-13M1|R-60M|S-5KP|S-8KO|S-24B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 7 x 250 kg FAB-250M-62 bombs (1,750 kg total)&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 7 x 500 kg FAB-500M-62 bombs (3,500 kg total)&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 2 x Kh-29T missiles&lt;br /&gt;
* 4 x R-60M missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 128 x S-5KP rockets&lt;br /&gt;
* 20 x 100 kg OFAB-100 bombs (2,000 kg total)&lt;br /&gt;
* 12 x 100 kg OFAB-100 bombs + 64 x S-5KP rockets (1,200 kg total)&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x S-24B rockets&lt;br /&gt;
* 2 x R-13M1 missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x S-24B rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 12 x 100 kg OFAB-100 bombs (1,200 kg total)&lt;br /&gt;
* 80 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 80 x S-8KO rockets + 3 x 250 kg FAB-250M-62 bombs (750 kg total)&lt;br /&gt;
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 40 x S-8KO rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)&lt;br /&gt;
* 40 x S-8KO rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 4 x R-60M missiles&lt;br /&gt;
* 2 x S-24B rockets + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 5 x 500 kg FAB-500M-62 bombs (2,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 40 x S-8KO rockets&lt;br /&gt;
* 2 x S-24B rockets + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x S-24B rockets + 4 x R-60M missiles + 3 x 250 kg FAB-250M-62 bombs (750 kg total)&lt;br /&gt;
* 4 x R-60M missiles + 2 x Kh-25ML missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x S-24B rockets&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 40 x S-8KO rockets + 3 x 500 kg FAB-500M-62 bombs (1,500 kg total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 5 x 250 kg FAB-250M-62 bombs (1,250 kg total)&lt;br /&gt;
* 4 x 500 kg KAB-500Kr bombs (2,000 kg total)&lt;br /&gt;
* 2 x 500 kg KAB-500Kr bombs + 4 x R-60M missiles (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg KAB-500Kr bombs + 2 x R-13M1 missiles (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''Air RB:'''&lt;br /&gt;
&lt;br /&gt;
Thanks to its great low-altitude performance and powerful cannon armament, the MiG-27M can be a good fighter jet in Air RB. Generally speaking, the best tactic for playing it as a fighter jet is similar to that of the MiG-23M: heading to the left after take-off, keeping the altitude under 500 m, postponing your entry as late as possible, then engaging in head-on combat using the all-aspect R-60Ms and your powerful GSh-6-30 cannon.&lt;br /&gt;
&lt;br /&gt;
Since the MiG-27M has a significant low-altitude speed advantage compared with most of its opponents, it is advised to keep your speed throughout the battle. However, when there's only one or two enemies left, the MiG-27M could quickly become a dogfighter by setting its wing to about 50% angle. In such a setting without load, the MiG-27M can pull 11Gs at 900 km/h, and with even more aggressive dogfighting techniques and less angle for the wing, the MiG-27M is capable of dogfighting light fighters like F-5Cs and MiG-21MFs.&lt;br /&gt;
&lt;br /&gt;
Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* J35Ds, since it is the only aircraft that could certainly win a dogfight against MiG-27M.&lt;br /&gt;
* F-5Es, F-5Cs and MiG-21s, since they are great dogfighters, but it is still possible to defeat them in dogfights.&lt;br /&gt;
* F-4EJ Kai, JA37C, Phantom FG.1/FGR.2, since they have doppler radars and great mid-range missiles.&lt;br /&gt;
&lt;br /&gt;
The MiG-27M could also be played as an attacker in Air RB. When doing so, though, it is still advised to take the 4 R-60Ms and play using the tactic mentioned above to maximize your survivability. Once flanked to the back of the enemy, rush to a base and drop your bombs, then either play it as a fighter jet or ground strike the enemy targets.&lt;br /&gt;
&lt;br /&gt;
'''Ground RB'''&lt;br /&gt;
&lt;br /&gt;
The MiG-27M is a great aircraft for ground RB because of its decent manoeuvrability, the variety of guided weapons it can carry, and its GSh-6-30 cannon. To use it effectively, first shoot down any opposing aircraft using the R-60Ms, then deploy whatever weapons you have on-board against tanks. The cannon is also remarkably effective against the thin sides of western MBTs and other lightly armoured targets. Using all your armaments effectively, it is possible to kill quite a few targets in one run. KAB-500s will not follow moving targets so it is recommended to drop them from short ranges which can be difficult due to the loss of control in the targeting mode. Also be careful not to exceed Mach 1 when attempting to drop bombs or they will not drop. Kh-29Ts will track targets but only have a lock and launch range of 5 km. In addition, the Kh-29T loadout does not contain R-60Ms, leaving you vulnerable to rival CAS.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high top speed at low altitude&lt;br /&gt;
* Good sustained turning ability, could even dogfight F-5Cs at lower speed&lt;br /&gt;
* Variable swept wing design allows impressive performance at any speed&lt;br /&gt;
* Powerful cannon, highly effective at destroying both ground and air targets&lt;br /&gt;
* Wide variety of suspended weapons, including TV-guided bombs&lt;br /&gt;
* The TV-guided weapons lock on to target faster than their NATO counterparts&lt;br /&gt;
* Thanks to its laser targeting system, it is no longer needed to point the nose exactly at the target, just need to point it in the general direction&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks radar and IRST for air-to-air combat&lt;br /&gt;
* Lacks mid-range missiles&lt;br /&gt;
* The cannon has a spool up time before it can be fired&lt;br /&gt;
* The cannon has a paltry ammunition capacity for its rate of fire, requiring stringent trigger discipline&lt;br /&gt;
* Bad instantaneous turn and roll rate, making it hard to catch most windows at high speed&lt;br /&gt;
* R-60Ms are easily defeated by countermeasures&lt;br /&gt;
* KAB-500s do not track target after lock on&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''[[wt:en/news/7299-development-mig-27m-and-guided-bombs-in-war-thunder-en|Devblog]]'''&lt;br /&gt;
&lt;br /&gt;
The MiG-27M is a further development of the MiG-23M, already familiar to War Thunder pilots. Despite the increased load and general adaptation of the airframe and theengine for more confident operation at low altitudes and subsonic speeds, the MiG-27M quite confidently accelerates to a maximum speed of  Mach 1,8, while maintaining excellent climb rate. A variable sweep wing and an effective air brake make the heavy and powerful MiG-27M a very maneuverable aircraft in its class.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_27m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|s60Cz_uCbc0|'''Attack Aircraft Reborn''' - ''War Thunder Official Channel''|Q1MSq6KWibw|'''The Shooting Range #269''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7299-development-mig-27m-and-guided-bombs-in-war-thunder-en|[Devblog] MiG-27M and guided bombs in War Thunder!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/534250-mig-27m/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130438</id>
		<title>MiG-23MLA (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130438"/>
				<updated>2022-06-07T01:57:49Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mla&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.5 || 35.5 || 193.5 || 185.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,555 kg || colspan=&amp;quot;3&amp;quot; | 370 - 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,665 kg || 12,870 kg || 14,028 kg || 14,255 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|R-13M1|R-60}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 1 x R-23T missile + 1 x R-23R missile&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 1 x R-24T missile + 1 x R-24R missile&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 4 x R-60 missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 4 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs + 4 x R-60 missiles (1,000 kg total)&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;10%&amp;quot; | 1 !! width=&amp;quot;10%&amp;quot; | 2 !! width=&amp;quot;10%&amp;quot; | 3 !! width=&amp;quot;10%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || || || 20&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Kh-23M missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-13M1 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 100 kg OFAB-100 bombs&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! R-60 missiles&lt;br /&gt;
| 1 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-24B rockets&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-5K rockets&lt;br /&gt;
| 16, 32 || 16 || 16 || 16, 32&lt;br /&gt;
|-&lt;br /&gt;
! Delta-NG targeting pod&lt;br /&gt;
| || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The ability to carry the potent [[R-24T]] (Infrared) and [[R-24R]] (Radar) BVR missiles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The same airframe as the [[MiG-23MF (Germany)|MiG-23MF]] thus having worse maneuverability while being at the same BR as the [[MiG-23MLD|MLD]]&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Dubbed the &amp;quot;Flogger-G&amp;quot; by NATO, the later production variant of the &amp;quot;ML&amp;quot; was designated the &amp;quot;MiG-23MLA&amp;quot;. The fighter first flew in 1977, with mass production beginning in 1978 and sales to foreign customers starting in 1981. Externally, the &amp;quot;MLA&amp;quot; was identical to &amp;quot;ML&amp;quot;. Internally, the 'MLA' had an improved Sapfir-23MLA (N003) radar with better range, reliability and ECM resistance, and a frequency spacing feature which made co-operative group search operations possible as the radars would now not jam each other. It also had a new ASP-17ML HUD/gunsight, and starting in 1981 the capability to fire improved Vympel R-24R/T missiles. A new 26ShI IRST was included, which had a maximum detection range of 15 km (9.3 mi) for a high-altitude fighter-sized target operating at full power, or 45 km (28 mi) for a bomber-sized target. However its field of scanning was restricted compared to the radar: only 60° in azimuth and 15° in elevation. As with the MiG-23MF, there were two different MiG-23ML sub-variants for export: the first version was sold to Warsaw Pact countries and was very similar to Soviet aircraft. The second variant had downgraded radar and it was sold to Third World allies&lt;br /&gt;
&lt;br /&gt;
'''Combat Usage:'''&lt;br /&gt;
&lt;br /&gt;
On 23 March 2015, a New General National Congress operated MiG-23UB was shot down while bombing Al Watiya airbase, controlled by the Libyan House of Representative probably with an Igla-S MANPADS. Both pilots were killed. At the beginning of 2016, Libyan House of Representatives forces controlled three airworthy MiG-23s among other aircraft, two MiG-23MLA and one MiG-23UB. They were all lost in three separate occasions with a first MiG-23MLA, serial 6472, lost near Benina airbase on 4 January, after an airstrike, the second MiG-23MLA, serial 6132, lost on 8 February while conducting air strikes against Islamic State near Derna and the MiG-23UB, serial 7834, lost on 12 February 2016 while operating west of Benghazi, claimed shot down by the Islamic State with the official government attributing the loss to anti aircraft artillery. In all the occasions the aircrews ejected while the cause of the first two crashes remained debated between hostile fire and mechanical causes.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130437</id>
		<title>MiG-23MLA (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130437"/>
				<updated>2022-06-07T01:54:44Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mla&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.5 || 35.5 || 193.5 || 185.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,555 kg || colspan=&amp;quot;3&amp;quot; | 370 - 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,665 kg || 12,870 kg || 14,028 kg || 14,255 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|R-13M1|R-60}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 1 x R-23T missile + 1 x R-23R missile&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 1 x R-24T missile + 1 x R-24R missile&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 4 x R-60 missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 4 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs + 4 x R-60 missiles (1,000 kg total)&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;10%&amp;quot; | 1 !! width=&amp;quot;10%&amp;quot; | 2 !! width=&amp;quot;10%&amp;quot; | 3 !! width=&amp;quot;10%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || || || 20&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Kh-23M missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-13M1 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 100 kg OFAB-100 bombs&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! R-60 missiles&lt;br /&gt;
| 1 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-24B rockets&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-5K rockets&lt;br /&gt;
| 16, 32 || 16 || 16 || 16, 32&lt;br /&gt;
|-&lt;br /&gt;
! Delta-NG targeting pod&lt;br /&gt;
| || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The ability to carry the potent [[R-24T]] (Infrared) and [[R-24R]] (Radar) BVR missiles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The same airframe as the [[MiG-23MF (Germany)|MiG-23MF]] thus having worse maneuverability while being at the same BR as the [[MiG-23MLD|MLD]]&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130436</id>
		<title>MiG-23MLA (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130436"/>
				<updated>2022-06-07T01:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mla&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.5 || 35.5 || 193.5 || 185.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,555 kg || colspan=&amp;quot;3&amp;quot; | 370 - 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,665 kg || 12,870 kg || 14,028 kg || 14,255 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|R-13M1|R-60}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 1 x R-23T missile + 1 x R-23R missile&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 1 x R-24T missile + 1 x R-24R missile&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 4 x R-60 missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 4 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs + 4 x R-60 missiles (1,000 kg total)&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;10%&amp;quot; | 1 !! width=&amp;quot;10%&amp;quot; | 2 !! width=&amp;quot;10%&amp;quot; | 3 !! width=&amp;quot;10%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || || || 20&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Kh-23M missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-13M1 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 100 kg OFAB-100 bombs&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! R-60 missiles&lt;br /&gt;
| 1 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-24B rockets&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-5K rockets&lt;br /&gt;
| 16, 32 || 16 || 16 || 16, 32&lt;br /&gt;
|-&lt;br /&gt;
! Delta-NG targeting pod&lt;br /&gt;
| || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
'''The ability to carry the potent [[R-24T]] (Infrared) and [[R-24R]] (Radar) BVR missiles'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
'''The same airframe as the [[MiG-23MF (Germany)|MiG-23MF]] thus having worse maneuverability while being at the same BR as the [[MiG-23MLD|MLD]]'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130435</id>
		<title>MiG-23MLA (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLA_(Germany)&amp;diff=130435"/>
				<updated>2022-06-07T01:53:45Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mla&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.5 || 35.5 || 193.5 || 185.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,555 kg || colspan=&amp;quot;3&amp;quot; | 370 - 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,665 kg || 12,870 kg || 14,028 kg || 14,255 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|R-13M1|R-60}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 1 x R-23T missile + 1 x R-23R missile&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 1 x R-24T missile + 1 x R-24R missile&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 4 x R-60 missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 4 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs + 4 x R-60 missiles (1,000 kg total)&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;10%&amp;quot; | 1 !! width=&amp;quot;10%&amp;quot; | 2 !! width=&amp;quot;10%&amp;quot; | 3 !! width=&amp;quot;10%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;17&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! S-8KO rockets&lt;br /&gt;
| 20 || || || 20&lt;br /&gt;
|-&lt;br /&gt;
! 500 kg FAB-500M-62 bombs&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-23T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24R missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-24T missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! 23 mm GSh-23L cannons (250 rpg)&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! Kh-23M missiles&lt;br /&gt;
| 1 || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! R-13M1 missiles&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 250 kg FAB-250M-62 bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! 100 kg OFAB-100 bombs&lt;br /&gt;
| 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! R-60 missiles&lt;br /&gt;
| 1 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-24B rockets&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! S-5K rockets&lt;br /&gt;
| 16, 32 || 16 || 16 || 16, 32&lt;br /&gt;
|-&lt;br /&gt;
! Delta-NG targeting pod&lt;br /&gt;
| || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros: The ability to carry the potent [[R-24T]] (Infrared) and [[R-24R]] (Radar) BVR missiles'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons: The same airframe as the [[MiG-23MF (Germany)|MiG-23MF]] thus having worse maneuverability while being at the same BR as the [[MiG-23MLD|MLD]]'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130434</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130434"/>
				<updated>2022-06-07T01:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the MiG-23MLD was the ultimate fighter variant of the [[MiG-23 (Family)|MiG-23]]. The primary focus of this upgrade was to improve on what the [[MiG-23M]] lacked, it mainly focused on maneuverability especially during high AoA (Angle of Attack), which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_23mld Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|cvpr1GYfwQc|'''Mig-23MLD : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130433</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130433"/>
				<updated>2022-06-07T01:47:06Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the MiG-23MLD was the ultimate fighter variant of the [[MiG-23 (Family)|MiG-23]]. The primary focus of this upgrade was to improve on what the [[MiG-23M]] lacked, it mainly focused on maneuverability especially during high AoA (Angle of Attack), which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_23mld Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|cvpr1GYfwQc|'''Mig-23MLD : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130432</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130432"/>
				<updated>2022-06-07T01:46:38Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the MiG-23MLD was the ultimate fighter variant of the MiG-23. The primary focus of this upgrade was to improve on what the [[MiG-23M]] lacked, it mainly focused on maneuverability especially during high AoA (Angle of Attack), which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mig_23mld Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|cvpr1GYfwQc|'''Mig-23MLD : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130357</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130357"/>
				<updated>2022-06-06T02:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the Mikoyan-Gurevich MiG-23MLD was the ultimate fighter variant of the MiG-23. The main focus of the upgrade was to improve maneuverability, especially during high AoA (Angle of Attack), which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.&lt;br /&gt;
&lt;br /&gt;
: Significant improvements were made in avionics, with the incorporation of the Sapfir-23MLA-II (N008) radar which featured greater range, reliability, ECM resistance and improved modes for look-down/shoot-down over rough terrain. The radar also featured a close-in fighting mode with vertical-scan capability covering a narrow sector in front of the fighter. Against a bomber-sized target operating at medium to high altitudes, the Sapfire-23MLA-II had a maximum detection range of 70 km (43 mi). Other improvements included the SPO-15L Beryoza radar warning receiver, A-321 Klystron digital tactical radio navigation/automatic landing system, SAU-23-18 automatic flight control system, and SARP-12-24 crash-resistant flight recorder. Survivability was improved with a pair of six-round downward-firing chaff/flare dispensers mounted in the under fuselage centerline pylon, complemented by the two thirty-round upward-firing BVP-50-60 chaff/flare dispenser.&lt;br /&gt;
&lt;br /&gt;
: No new-build &amp;quot;MLD&amp;quot; aircraft were delivered to the VVS, as the more advanced MiG-29 was about to enter production. Instead, all Soviet &amp;quot;MLD&amp;quot;s were former &amp;quot;ML/MLA&amp;quot; aircraft modified to &amp;quot;MLD&amp;quot; standard, with 560 examples being converted at three VVS maintenance facilities in Kubinka, Chuhuiv and Lviv from May 1982 to May 1985. As with earlier MiG-23 versions, two distinct export variants were offered. Unlike Soviet examples, these were new-build aircraft, though they lacked the aerodynamic refinements of Soviet &amp;quot;MLD&amp;quot;s; 16 examples were delivered to Bulgaria, and 50 to Syria between 1982 and 1984. These were the last single-seat MiG-23 fighters made.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
A guide video to this aircraft: &lt;br /&gt;
&lt;br /&gt;
https://youtu.be/cvpr1GYfwQc&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130356</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130356"/>
				<updated>2022-06-06T02:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
: Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the Mikoyan-Gurevich MiG-23MLD was the ultimate fighter variant of the MiG-23. The main focus of the upgrade was to improve maneuverability, especially during high AoA (Angle of Attack), which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.&lt;br /&gt;
&lt;br /&gt;
: Significant improvements were made in avionics, with the incorporation of the Sapfir-23MLA-II (N008) radar which featured greater range, reliability, ECM resistance and improved modes for look-down/shoot-down over rough terrain. The radar also featured a close-in fighting mode with vertical-scan capability covering a narrow sector in front of the fighter. Against a bomber-sized target operating at medium to high altitudes, the Sapfire-23MLA-II had a maximum detection range of 70 km (43 mi). Other improvements included the SPO-15L Beryoza radar warning receiver, A-321 Klystron digital tactical radio navigation/automatic landing system, SAU-23-18 automatic flight control system, and SARP-12-24 crash-resistant flight recorder. Survivability was improved with a pair of six-round downward-firing chaff/flare dispensers mounted in the under fuselage centerline pylon, complemented by the two thirty-round upward-firing BVP-50-60 chaff/flare dispenser.&lt;br /&gt;
&lt;br /&gt;
: No new-build &amp;quot;MLD&amp;quot; aircraft were delivered to the VVS, as the more advanced MiG-29 was about to enter production. Instead, all Soviet &amp;quot;MLD&amp;quot;s were former &amp;quot;ML/MLA&amp;quot; aircraft modified to &amp;quot;MLD&amp;quot; standard, with 560 examples being converted at three VVS maintenance facilities in Kubinka, Chuhuiv and Lviv from May 1982 to May 1985. As with earlier MiG-23 versions, two distinct export variants were offered. Unlike Soviet examples, these were new-build aircraft, though they lacked the aerodynamic refinements of Soviet &amp;quot;MLD&amp;quot;s; 16 examples were delivered to Bulgaria, and 50 to Syria between 1982 and 1984. These were the last single-seat MiG-23 fighters made.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130352</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130352"/>
				<updated>2022-06-06T02:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the Mikoyan-Gurevich MiG-23MLD was the ultimate fighter variant of the MiG-23. The main focus of the upgrade was to improve maneuverability, especially during high AoA (Angle of Attack), which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.&lt;br /&gt;
&lt;br /&gt;
: Significant improvements were made in avionics, with the incorporation of the Sapfir-23MLA-II (N008) radar which featured greater range, reliability, ECM resistance and improved modes for look-down/shoot-down over rough terrain. The radar also featured a close-in fighting mode with vertical-scan capability covering a narrow sector in front of the fighter. Against a bomber-sized target operating at medium to high altitudes, the Sapfire-23MLA-II had a maximum detection range of 70 km (43 mi). Other improvements included the SPO-15L Beryoza radar warning receiver, A-321 Klystron digital tactical radio navigation/automatic landing system, SAU-23-18 automatic flight control system, and SARP-12-24 crash-resistant flight recorder. Survivability was improved with a pair of six-round downward-firing chaff/flare dispensers mounted in the under fuselage centerline pylon, complemented by the two thirty-round upward-firing BVP-50-60 chaff/flare dispenser.&lt;br /&gt;
&lt;br /&gt;
: No new-build &amp;quot;MLD&amp;quot; aircraft were delivered to the VVS, as the more advanced MiG-29 was about to enter production. Instead, all Soviet &amp;quot;MLD&amp;quot;s were former &amp;quot;ML/MLA&amp;quot; aircraft modified to &amp;quot;MLD&amp;quot; standard, with 560 examples being converted at three VVS maintenance facilities in Kubinka, Chuhuiv and Lviv from May 1982 to May 1985. As with earlier MiG-23 versions, two distinct export variants were offered. Unlike Soviet examples, these were new-build aircraft, though they lacked the aerodynamic refinements of Soviet &amp;quot;MLD&amp;quot;s; 16 examples were delivered to Bulgaria, and 50 to Syria between 1982 and 1984. These were the last single-seat MiG-23 fighters made.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130351</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130351"/>
				<updated>2022-06-06T02:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the MiG-23MLD was the ultimate fighter variant of the MiG-23. The main focus of the upgrade was to improve maneuverability, especially during high AoA, which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.&lt;br /&gt;
&lt;br /&gt;
: Significant improvements were made in avionics, with the incorporation of the Sapfir-23MLA-II (N008) radar which featured greater range, reliability, ECM resistance and improved modes for look-down/shoot-down over rough terrain. The radar also featured a close-in fighting mode with vertical-scan capability covering a narrow sector in front of the fighter. Against a bomber-sized target operating at medium to high altitudes, the Sapfire-23MLA-II had a maximum detection range of 70 km (43 mi). Other improvements included the SPO-15L Beryoza radar warning receiver, A-321 Klystron digital tactical radio navigation/automatic landing system, SAU-23-18 automatic flight control system, and SARP-12-24 crash-resistant flight recorder. Survivability was improved with a pair of six-round downward-firing chaff/flare dispensers mounted in the under fuselage centerline pylon, complemented by the two thirty-round upward-firing BVP-50-60 chaff/flare dispenser.&lt;br /&gt;
&lt;br /&gt;
: No new-build &amp;quot;MLD&amp;quot; aircraft were delivered to the VVS, as the more advanced MiG-29 was about to enter production. Instead, all Soviet &amp;quot;MLD&amp;quot;s were former &amp;quot;ML/MLA&amp;quot; aircraft modified to &amp;quot;MLD&amp;quot; standard, with 560 examples being converted at three VVS maintenance facilities in Kubinka, Chuhuiv and Lviv from May 1982 to May 1985. As with earlier MiG-23 versions, two distinct export variants were offered. Unlike Soviet examples, these were new-build aircraft, though they lacked the aerodynamic refinements of Soviet &amp;quot;MLD&amp;quot;s; 16 examples were delivered to Bulgaria, and 50 to Syria between 1982 and 1984. These were the last single-seat MiG-23 fighters made.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130350</id>
		<title>MiG-23MLD</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-23MLD&amp;diff=130350"/>
				<updated>2022-06-06T02:50:16Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-23 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig_23mld&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is the ultimate production fighter variant of the &amp;quot;Flogger&amp;quot; family. Though it still looks quite similar to the [[MiG-23M]], there are a great number of improvements: the airframe is lighter, aerodynamic refinements like vortex generators and a revised vertical stabilizer have been installed, the engine is much more powerful, and a new avionics suite allows it to use the R-24 series of medium-range missiles instead of the MiG-23M's R-23s, among other changes. The MLD fixes many of the MiG-23M's shortcomings and continues to improve on its strengths. The end result is well-rounded fighter with excellent performance and potent armament, a worthy opponent to other top-tier jets like the [[JA37C|JA37C Viggen]] and [[F-4EJ Kai Phantom II|F-4EJ Kai Phantom]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD's performance leaves little to be desired. The MiG-23M boasted a high top speed but was somewhat underpowered; this is very much fixed on the MLD because its engine is 20% more powerful, and as a result its thrust-to-weight ratio practically matches the [[F-104S]] and [[MiG-21bis]]. It has an excellent climb rate exceeding 200 m/s at sea level and fantastic acceleration, particularly at transonic or supersonic speeds when the wings can be swept back. Thus, the MLD will have few issues rushing to the front lines, climbing for an altitude advantage, or chasing down a fleeing opponent.&lt;br /&gt;
&lt;br /&gt;
The MLD is also very competitive in dogfights. As on the MiG-23M, the swing wings fundamentally allow for good sustained turning at low to medium speeds provided the wings are swept forward. The MLD's vortex generators, dogtoothed wing gloves, and superior thrust-to-weight enhance its turning performance further. It can reliably beat any [[F-4 Phantom II (Family)|F-4 Phantom]] in a turning engagement, and it can at the very least keep up with if not outplay agile opponents like the [[MiG-21bis]] and [[JA37C]].&lt;br /&gt;
&lt;br /&gt;
There are a few quirks to watch out for. First, the MiG-23MLD's excellent engine power means that it will quite easily reach its rip speed when flying in a straight line on full afterburner, so be mindful of the IAS. Second, though it has great acceleration and climb rate at transonic and supersonic speeds, the manoeuvrability in these zones can be a bit sluggish or wobbly at times, so keep that in mind when trying to score high-speed snapshots, and in situations requiring turning or precise aim it's best to slow down and allow the wings to sweep forward a bit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,333 || 2,320 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.5 || 33.9 || 193.9 || 186.0 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,498 || 2,358 || 32.6 || 33.0 || 248.3 || 220.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 508 || 473 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 665 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-35-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,705 kg || colspan=&amp;quot;3&amp;quot; | 374 - 422 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,760 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 11,815 kg || 13,020 kg || 14,178 kg || 14,405 kg || 17,800 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 7,103 kgf || 10,305 kgf&lt;br /&gt;
| 0.87 || 0.79 || 0.73 || 0.72 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 8,368 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 15,787 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.34 || 1.21 || 1.11 || 1.10 || 0.89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
** 1 x 23 mm GSh-23L cannon + 72 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD still retains the 23 mm GSh-23L cannon with 200 rounds from the MiG-23M. It has an excellent rate of fire and will likely do significant damage if it hits a target, but the muzzle velocity is unimpressive and it can be a challenge to aim it properly in high speed engagements. It's generally best to reserve the gun for extended dogfights where the MLD can use its manoeuvrability to pull lead on a slower target. The limited ammunition supply means that the average pilot can only expect a kill or two with the gun before needing to go back to base.&lt;br /&gt;
&lt;br /&gt;
The MLD has a far healthier supply of countermeasures than the MiG-23M. It retains the pack of 12 countermeasures installed in the central underbelly pylon but now features the twin 30-round dispensers installed on the wing gloves, first seen on the [[MiG-27M]]. There is no need to be as stingy when flaring incoming IR missiles or using chaff to disrupt a radar lock. Also, these are still &amp;quot;large calibre countermeasures&amp;quot;, so on a unit basis they have stronger effects than standard flares or chaff.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|FAB-250M-62 (250 kg)|FAB-500M-62 (500 kg)}}&lt;br /&gt;
{{main|Kh-23M|S-5K|S-8KO|S-24B|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|R-23R|R-23T|R-24R|R-24T}}&lt;br /&gt;
{{main|R-60|R-13M1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-13M1 missiles&lt;br /&gt;
* 16 x 100 kg OFAB-100 bombs (1,600 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x 250 kg FAB-250M-62 bombs (1,300 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-13M1 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-60 missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-23T missiles (800 kg total)&lt;br /&gt;
* 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-13M1 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-60 missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-23T missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 64 x S-5K rockets (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-13M1 missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-23T missiles&lt;br /&gt;
* 4 x R-13M1 missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-23T missiles&lt;br /&gt;
* 6 x R-60 missiles&lt;br /&gt;
* 2 x R-23R missiles&lt;br /&gt;
* 2 x R-23T missiles&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24B rockets&lt;br /&gt;
* 2 x Kh-23M missiles&lt;br /&gt;
* 40 x S-8KO rockets&lt;br /&gt;
* 40 x S-8KO rockets + 2 x 250 kg FAB-250M-62 bombs (500 kg total)&lt;br /&gt;
* 2 x R-24R missiles&lt;br /&gt;
* 2 x R-24T missiles&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24R missiles (800 kg total)&lt;br /&gt;
* 8 x 100 kg OFAB-100 bombs + 2 x R-24T missiles (800 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24R missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg FAB-250M-62 bombs + 2 x R-24T missiles (500 kg total)&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24R missiles&lt;br /&gt;
* 4 x R-60 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24R missiles&lt;br /&gt;
* 2 x R-13M1 missiles + 2 x R-24T missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons (250 rpg = 500 total)&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 2 x R-13M1 missiles&lt;br /&gt;
* 2 x 23 mm GSh-23L cannons + 4 x R-60 missiles&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD has similar loadouts to the MiG-23M. The main differences are that it has access to R-24R and R-24T missiles, which are straight upgrades to the R-23R and R-23T missiles, and does not have access to the all-aspect R-60Ms. The R-24s are deadly missiles, but the MLD is still limited to carrying only two of them. The R-23s should only be used as stopgaps before the R-24s are unlocked. The basic R-60 performs much the same as the R-60M in the turning dogfights that it excels at, so the MLD's weapons are still superior overall.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the MLD can use various unguided bombs and rockets. The only guided air-to-ground option is the Kh-23M MCLOS missile. It does have a ballistic computer but it can only provide CCIP guidance for the guns/gun pods and rockets. As dedicated attackers, the related [[MiG-27M]] and [[MiG-27K]] are much better options.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-23MLD is a fairly forgiving fighter that can be used for many approaches. Players who want to beeline straight into battle and jump in dogfights will be satisfied by its great acceleration and dogfight performance. Those who prefer to hang back can use its climb rate to build up altitude and energy while observing the battle below. From this point, fans of long range combat can sling the R-24R radar-guided missiles to snipe targets at long range or low altitude, and opportunistic pilots can sneak in from the sidelines and use the IRST in conjunction with the R-24T IR missiles to eliminate distracted targets. The MiG-23MLD does not reign supreme in the pure beyond-visual-range role because it can only carry two R-24Rs compared to the four AIM-7E-2s or Skyflashes carried by the [[F-4EJ Kai Phantom II]] and [[Phantom FGR.2]] for example, so one should plan on getting close and dogfighting at some point to not let the MLD's full capabilities go to waste.&lt;br /&gt;
&lt;br /&gt;
The R-24s should be used wisely because of their limited capacity. R-24Ts in particular are excellent for sneak attacks against distracted targets because of their range, manoeuvrability, and tracking, but they can still be spoofed by flares if the target sees it coming. The R-60s are more plentiful, which offsets their high flare sensitivity, and should be preferentially used in close combat. Ideally, one can wait until opponents have run out of countermeasures and/or are no longer in a good position to make evasive manoeuvres.&lt;br /&gt;
&lt;br /&gt;
The MLD can pull harder than the MiG-23M because of its aerodynamic improvements, which is definitely good for nosing onto targets, but if optimal rate fighting performance is desired, it's best to keep the airspeed at or above 600 km/h by managing the elevator.&lt;br /&gt;
&lt;br /&gt;
The MLD's radar now features an ACM mode to quickly and conveniently acquire targets in dogfight scenarios, which can be helpful if one needs to use the R-24R or desires radar cueing for the IR missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high acceleration and top speed&lt;br /&gt;
* Agile in dogfights&lt;br /&gt;
* Good countermeasure supply&lt;br /&gt;
* Access to powerful R-24 missiles for distant targets&lt;br /&gt;
* Has an IRST for stealthy target acquisition&lt;br /&gt;
* Radar has ACM mode&lt;br /&gt;
* Extraordinarily fast, it will overspeed at any altitude, including at altitude 13 km at Mach 2.4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited missile capacity&lt;br /&gt;
* Cannot use R-60Ms&lt;br /&gt;
* Gun is finicky to use and has limited ammunition&lt;br /&gt;
* Limited ground attack ordnance and ballistic computer functionality, not very suited for ground attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
: Dubbed the &amp;quot;Flogger-K&amp;quot; by NATO, the MiG-23MLD was the ultimate fighter variant of the MiG-23. The main focus of the upgrade was to improve maneuverability, especially during high AoA, which was identified as the MiG-23M/ML's chief shortcoming. The pitot boom was equipped with vortex generators, and the wing's notched leading edge roots were 'saw-toothed' to act as vortex generators as well. The flight-control system incorporated the SOS-3-4 synthetic stick-stop device/signals limiter being used on the MiG-29 to improve handling and safety in high-AoA maneuvers. A strengthening of the wing pivot allowed the addition of a fourth wing sweep position of 33°, which was intended to reduce turn radius and allow for rapid deceleration during dogfights. However, with the wings at the 33° position, the MiG-23MLD was much more difficult to handle and suffered from poor acceleration. Moving the wings to this position was primarily reserved for experienced MiG-23 pilots, while combat manuals continued to emphasize the 45° position.&lt;br /&gt;
&lt;br /&gt;
: Significant improvements were made in avionics, with the incorporation of the Sapfir-23MLA-II (N008) radar which featured greater range, reliability, ECM resistance and improved modes for look-down/shoot-down over rough terrain. The radar also featured a close-in fighting mode with vertical-scan capability covering a narrow sector in front of the fighter. Against a bomber-sized target operating at medium to high altitudes, the Sapfire-23MLA-II had a maximum detection range of 70 km (43 mi). Other improvements included the SPO-15L Beryoza radar warning receiver, A-321 Klystron digital tactical radio navigation/automatic landing system, SAU-23-18 automatic flight control system, and SARP-12-24 crash-resistant flight recorder. Survivability was improved with a pair of six-round downward-firing chaff/flare dispensers mounted in the underfuselage centerline pylon, complemented by the two thirty-round upward-firing BVP-50-60 chaff/flare dispenser.&lt;br /&gt;
&lt;br /&gt;
: No new-build &amp;quot;MLD&amp;quot; aircraft were delivered to the VVS, as the more advanced MiG-29 was about to enter production. Instead, all Soviet &amp;quot;MLD&amp;quot;s were former &amp;quot;ML/MLA&amp;quot; aircraft modified to &amp;quot;MLD&amp;quot; standard, with 560 examples being converted at three VVS maintenance facilities in Kubinka, Chuhuiv and Lviv from May 1982 to May 1985. As with earlier MiG-23 versions, two distinct export variants were offered. Unlike Soviet examples, these were new-build aircraft, though they lacked the aerodynamic refinements of Soviet &amp;quot;MLD&amp;quot;s; 16 examples were delivered to Bulgaria, and 50 to Syria between 1982 and 1984. These were the last single-seat MiG-23 fighters made.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/538753-mig-23mld/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-21S_(R-13-300)&amp;diff=125490</id>
		<title>MiG-21S (R-13-300)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-21S_(R-13-300)&amp;diff=125490"/>
				<updated>2022-03-27T20:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;U48415181: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=mig-21_s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 13,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,190 || 2,172 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.1 || 37.0 || 134.7 || 126.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,313 || 2,240 || 34.2 || 35.0 || 187.6 || 160.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 500 || 450 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 950 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Tumansky R-13-300 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,962 kg || colspan=&amp;quot;3&amp;quot; | 359 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,135 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 6,651 kg || 7,169 kg || 7,773 kg || 8,258 kg || 9,900 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,825 kgf || 6,483 kgf&lt;br /&gt;
| 0.97 || 0.90 || 0.83 || 0.79 || 0.65&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,825 kgf&amp;lt;br&amp;gt;(0 km/h) || 6,977 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.05 || 0.97 || 0.90 || 0.84 || 0.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-23L (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon, belly-mounted (200 rpg)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)}}&lt;br /&gt;
{{main|R-3R|R-3S|S-5K|S-24}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x R-3S missiles&lt;br /&gt;
* 4 x R-3S missiles&lt;br /&gt;
* 4 x R-3R missiles&lt;br /&gt;
* 2 x R-3S missiles + 2 x R-3R missiles&lt;br /&gt;
* 64 x S-5K rockets&lt;br /&gt;
* 96 x S-5K rockets&lt;br /&gt;
* 4 x S-24 rockets&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3S missiles&lt;br /&gt;
* 64 x S-5K rockets + 2 x R-3R missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3S missiles&lt;br /&gt;
* 2 x S-24 rockets + 2 x R-3R missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs + 2 x R-3S missiles (500 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250sv bombs + 2 x R-3R missiles (500 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Air-to-air missiles are underwhelming&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/_We7EKqMT0I&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U48415181</name></author>	</entry>

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