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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U46924978</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-05T06:53:27Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Canberra_B_Mk_2&amp;diff=161604</id>
		<title>Canberra B Mk 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Canberra_B_Mk_2&amp;diff=161604"/>
				<updated>2023-05-01T08:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Canberra (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=canberra_bmk2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet bomber {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 835 || 809 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.9 || 27.6 || 14.8 || 13.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 915 || 880 || 25.4 || 26.0 || 25.7 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 990 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 590 || &amp;lt; 550 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.101 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 10,300 kg || colspan=&amp;quot;3&amp;quot; | 171 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 800 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 11,800 kg || 12,280 kg || 13,240 kg || 14,680 kg || 15,160 kg || 20,865 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,850 kgf || N/A&lt;br /&gt;
| 0.48 || 0.46 || 0.43 || 0.39 || 0.38 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,850 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.48 || 0.46 || 0.43 || 0.39 || 0.38 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the fuselage of the aircraft (fuel, pilot, controls)&lt;br /&gt;
* Engines in wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|H.E. M.C. Mk.13 (1,000 lb)|H.C. Mk.II (4,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 9 x 500 lb H.E. M.C. Mk.II bombs (4,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb H.E. M.C. Mk.13 bombs (6,000 lb total)&lt;br /&gt;
* 1 x 4,000 lb H.C. Mk.II bomb + 2 x 1,000 lb H.E. M.C. Mk.13 bombs (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Climbing high to around 10 kilometres will save you from most predators and AA fire in both AB and RB as the Canberra has one of the best climb rates and high-alt performances in the game. Watch out for the [[Me 163 B|Me 163]] and [[Ki-200]], who can climb to you easily thanks to their Rocket Engines. A common strategy by Canberras (and B-57s, as they are the same airframe) is to head to one base, drop all payload on such base and then running for their lives. Using the 6 x 1,000 lb payload is recommended for usage on bases while 1 x 4,000 lb + 2 x 1,000 lb payload works best when used on airfields.&lt;br /&gt;
&lt;br /&gt;
Alternatively, flying a 10-20 degree descent straight towards a bombing target can allow you to gain enough speed to reach the bases and bomb them before most aircraft have a chance to notice you and fire at you. Often this tactic will forfeit any chance of returning to base, as the Canberra is a large target and often the bulk of the enemy team will be a matter of kilometres away by the time you reach the base. However, it is a quick and easy way to ensure that you can destroy a base. 9x 500lb bombs is usually enough for a base, however the 6x 1,000lb payload or 1x 4,000lb + 2x 1,000lb payload will ensure that the base is destroyed, as base HP can vary depending on the BR.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good stock engine power&lt;br /&gt;
* Good stock acceleration speed&lt;br /&gt;
* Powerful airbrakes&lt;br /&gt;
* Good top speed for such a large aircraft&lt;br /&gt;
* Decent payload&lt;br /&gt;
* High service ceiling(max. altitude)&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* Almost untouchable in Air SB (7.0 to 8.0), almost no plane can catch up with you&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* May rip wings by going straight for a while without intelligent use of air-brakes&lt;br /&gt;
* Likely to be a big target for fighter aircraft with an air-spawn and be engaged first.&lt;br /&gt;
* Slower than most fighters, which means you will be caught up by all jets that chase you&lt;br /&gt;
* An easy target for anything with guns that can go over 800 km/h&lt;br /&gt;
* First few fights will be running to a base, bombing the base and ending up dead by enemy jets.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Canberra B Mk.2 was created in 1949 to replace the Mosquito fast bomber. It was designed to have outstanding high altitude performance and speed, being unparalleled for 10 years. Despite the RAF originally  expecting the Canberra to be obsolete within a few years of entering service, so much so that work to develop a replacement (eventually leading to the TSR-2) was started before it had even entered service, it would go on to be one of the RAF's longest serving aircraft. The Canberra remained in front line service with the RAF until its retirement in 2006, some 55 years after it first entered service (although it spent a lot of that time in the photo-reconnaissance role, as opposed to its original purpose as a bomber). The Canberra was replaced in the strategic bomber role by the Valiant (and other V-bombers), and in the strike role by the Buccaneer (following the cancellation of the TSR-2 programme). It established a world's highest altitude record of 21,430 m in 1957 and was the first jet-powered aircraft to make a non-stop transatlantic flight.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Whilst the United States and the Soviet Union were, in many ways, running ahead of Britain during the early development of jet fighters, Britain would at least keep up if not forge ahead with its very first jet bomber – the legendary English Electric Canberra.&lt;br /&gt;
&lt;br /&gt;
The origins of the Canberra lay in 1944 when the Air Ministry called for a replacement for the de Havilland Mosquito in the light bomber role – a fast, agile tactical bomber was required by RAF Bomber Command to move into the jet age. English Electric set to work under Chief Engineer WEW Petter, who envisaged a bomber built around straight wings of a large area, and two of the new Rolls-Royce Avon jet engines. The prototype first flew in May 1949, with Typhoon-ace Roland Beamont at the controls. The Chief Test Pilot remarked that the aircraft was practically free of vices and possessed an agility that was reminiscent of a fighter rather than a bomber.&lt;br /&gt;
&lt;br /&gt;
After various modifications were made, including the addition of a glass nose for a bomb aimer, the first production variant – the B Mk.2 - entered service in 1951 with No.101 Squadron. The Canberra was able to reach speeds of some 560 mph and reach heights of 48,000 feet whilst maintaining the capacity to carry 6000 lbs of ordnance. A series of modified Canberra B Mk.2s set a succession of world altitude records, culminating in August 1957 with a staggering 70,310 feet. It was a Canberra that saw victory at the Last Great Air Race from London to Christchurch in 1953. With a range of approximately 2600 miles, the Canberra was considered a tactical rather than a strategic bomber.&lt;br /&gt;
&lt;br /&gt;
The Canberra was popular with its aircrew due to its performance, popular with ground crews due to its relatively simple maintenance schedule and also popular with Command due to its relatively low cost. Over 400 Canberra B Mk.2's were built until uprated engines led to the development of its successor, the B Mk.6, which entered service in the summer of 1954. As squadrons received the newer model, the now older B Mk.2 saw service with the RAF in Germany, Cyprus and the Far East, although the variant did serve successfully in the Suez Crisis of 1956. A small number of export variants of the B Mk.2 also saw service with the United States as a template for building under license as the Martin B-57, Australia and Venezuela.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=canberra_bmk2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Canberra (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/648|[Devblog] Canberra Mk2]]&lt;br /&gt;
* [[wikipedia:English_Electric_Canberra|[Wikipedia] English Electric Canberra]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer EEC}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Canberra_B_Mk_2&amp;diff=161603</id>
		<title>Canberra B Mk 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Canberra_B_Mk_2&amp;diff=161603"/>
				<updated>2023-05-01T08:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Canberra (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=canberra_bmk2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet bomber {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 835 || 809 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.9 || 27.6 || 14.8 || 13.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 915 || 880 || 25.4 || 26.0 || 25.7 || 20.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 990 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 590 || &amp;lt; 550 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Avon Mk.101 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 10,300 kg || colspan=&amp;quot;3&amp;quot; | 171 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 800 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 11,800 kg || 12,280 kg || 13,240 kg || 14,680 kg || 15,160 kg || 20,865 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,850 kgf || N/A&lt;br /&gt;
| 0.48 || 0.46 || 0.43 || 0.39 || 0.38 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,850 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.48 || 0.46 || 0.43 || 0.39 || 0.38 || 0.27&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at the fuselage of the aircraft (fuel, pilot, controls)&lt;br /&gt;
* Engines in wings&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|H.E. M.C. Mk.13 (1,000 lb)|H.C. Mk.II (4,000 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 9 x 500 lb H.E. M.C. Mk.II bombs (4,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb H.E. M.C. Mk.13 bombs (6,000 lb total)&lt;br /&gt;
* 1 x 4,000 lb H.C. Mk.II bomb + 2 x 1,000 lb H.E. M.C. Mk.13 bombs (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Climbing high to around 10 kilometres will save you from most predators and AA fire in both AB and RB as the Canberra has one of the best climb rates and high-alt performances in the game. Watch out for the [[Me 163 B|Me 163]] and [[Ki-200]], who can climb to you easily thanks to their Rocket Engines. A common strategy by Canberras (and B-57s, as they are the same airframe) is to head to one base, drop all payload on such base and then running for their lives. Using the 6 x 1,000 lb payload is recommended for usage on bases while 1 x 4,000 lb + 2 x 1,000 lb payload works best when used on airfields.&lt;br /&gt;
&lt;br /&gt;
Alternatively, flying a 10-20 degree descent straight towards a bombing target can allow you to gain enough speed to reach the bases and bomb them before most aircraft have a chance to notice you and fire at you. Often this tactic will forfeit any chance of returning to base, as the Canberra is a large target and often the bulk of the enemy team will be a matter of kilometres away by the time you reach the base. However, it is a quick and easy way to ensure that you can destroy a base. 9x 500lb bombs is usually enough for a base, however the 6x 1,000lb payload or 1x 4,000lb + 2x 1,000lb payload will ensure that the base is destroyed, as base HP can vary depending on the BR.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good stock engine power&lt;br /&gt;
* Good stock acceleration speed&lt;br /&gt;
* Powerful airbrakes&lt;br /&gt;
* Good top speed for such a large aircraft&lt;br /&gt;
* Decent payload&lt;br /&gt;
* High service ceiling(max. altitude)&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* Almost untouchable in SB (7.0 to 8.0), almost no plane can catch up with you&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* May rip wings by going straight for a while without intelligent use of air-brakes&lt;br /&gt;
* Likely to be a big target for fighter aircraft with an air-spawn and be engaged first.&lt;br /&gt;
* Slower than most fighters, which means you will be caught up by all jets that chase you&lt;br /&gt;
* An easy target for anything with guns that can go over 800 km/h&lt;br /&gt;
* First few fights will be running to a base, bombing the base and ending up dead by enemy jets.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Canberra B Mk.2 was created in 1949 to replace the Mosquito fast bomber. It was designed to have outstanding high altitude performance and speed, being unparalleled for 10 years. Despite the RAF originally  expecting the Canberra to be obsolete within a few years of entering service, so much so that work to develop a replacement (eventually leading to the TSR-2) was started before it had even entered service, it would go on to be one of the RAF's longest serving aircraft. The Canberra remained in front line service with the RAF until its retirement in 2006, some 55 years after it first entered service (although it spent a lot of that time in the photo-reconnaissance role, as opposed to its original purpose as a bomber). The Canberra was replaced in the strategic bomber role by the Valiant (and other V-bombers), and in the strike role by the Buccaneer (following the cancellation of the TSR-2 programme). It established a world's highest altitude record of 21,430 m in 1957 and was the first jet-powered aircraft to make a non-stop transatlantic flight.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Whilst the United States and the Soviet Union were, in many ways, running ahead of Britain during the early development of jet fighters, Britain would at least keep up if not forge ahead with its very first jet bomber – the legendary English Electric Canberra.&lt;br /&gt;
&lt;br /&gt;
The origins of the Canberra lay in 1944 when the Air Ministry called for a replacement for the de Havilland Mosquito in the light bomber role – a fast, agile tactical bomber was required by RAF Bomber Command to move into the jet age. English Electric set to work under Chief Engineer WEW Petter, who envisaged a bomber built around straight wings of a large area, and two of the new Rolls-Royce Avon jet engines. The prototype first flew in May 1949, with Typhoon-ace Roland Beamont at the controls. The Chief Test Pilot remarked that the aircraft was practically free of vices and possessed an agility that was reminiscent of a fighter rather than a bomber.&lt;br /&gt;
&lt;br /&gt;
After various modifications were made, including the addition of a glass nose for a bomb aimer, the first production variant – the B Mk.2 - entered service in 1951 with No.101 Squadron. The Canberra was able to reach speeds of some 560 mph and reach heights of 48,000 feet whilst maintaining the capacity to carry 6000 lbs of ordnance. A series of modified Canberra B Mk.2s set a succession of world altitude records, culminating in August 1957 with a staggering 70,310 feet. It was a Canberra that saw victory at the Last Great Air Race from London to Christchurch in 1953. With a range of approximately 2600 miles, the Canberra was considered a tactical rather than a strategic bomber.&lt;br /&gt;
&lt;br /&gt;
The Canberra was popular with its aircrew due to its performance, popular with ground crews due to its relatively simple maintenance schedule and also popular with Command due to its relatively low cost. Over 400 Canberra B Mk.2's were built until uprated engines led to the development of its successor, the B Mk.6, which entered service in the summer of 1954. As squadrons received the newer model, the now older B Mk.2 saw service with the RAF in Germany, Cyprus and the Far East, although the variant did serve successfully in the Suez Crisis of 1956. A small number of export variants of the B Mk.2 also saw service with the United States as a template for building under license as the Martin B-57, Australia and Venezuela.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=canberra_bmk2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Canberra (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/648|[Devblog] Canberra Mk2]]&lt;br /&gt;
* [[wikipedia:English_Electric_Canberra|[Wikipedia] English Electric Canberra]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer EEC}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ISU-152&amp;diff=156835</id>
		<title>ISU-152</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ISU-152&amp;diff=156835"/>
				<updated>2023-03-03T20:09:06Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Main armament */  Fixed misinformation about the HEAT having need to be used for very heavy targets like Panther or Jumbo, despite the APHEBC being able to penetrate their UFP at over 3km unangle with 1kg TNT filler.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the Chinese version&lt;br /&gt;
| link = ISU-152 (China)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_isu_152&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. Wielding the same infamous 152 mm gun as on the [[SU-152]], the ISU-152 presents better armour, mobility, and firepower with the addition of the heavy-hitting HEAT round for the gun.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The ISU-152 is inadequately protected against most enemy tanks. The vehicle is armoured mainly with 90 mm of rolled homogeneous armour (RHA), covering the sides, back and front glacis. The only thicker armour section (100 mm) covers the curved gun mantlet. Against tank guns, this level of protection is inadequate as the ISU-152's armour plates are all poorly angled and not thick enough. The gun mantlet might bounce some shells sometimes, but never count on that. However against SPAA the ISU has very good armour, as most SPAAs' penetration are lower than 60 mm. The top of the vehicle is armoured with 30 mm of RHA, meaning that most cannon-calibre aircraft projectiles will not penetrate it with ease.&lt;br /&gt;
&lt;br /&gt;
In terms of survivability, the ISU-152's five crew members are somewhat spread out, meaning that with a frontal penetration by an explosive-filled shell, the chances of an instant crew-knock are smaller. The large gun breech can also block some shrapnel for the crew on one side. But with a side shot through the superstructure, or if a large-calibre shell penetrates, the crew are very likely to get knocked out instantly. The main weakness in the ISU-152's protection are its ammo racks. The vehicle has two large ammo racks (shells on the left side, charges on the right side) that sit directly underneath the side 90 mm RHA belts. This means that any shot that penetrates the side of the hull will likely cause an ammo rack detonation. The engine is located at the very rear of the vehicle, covered by fuel tanks.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, casemate)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (75°) ''Front glacis'' &amp;lt;br&amp;gt; 90 mm (31°) ''Lower glacis'' || 90 mm || 60 mm (50°) ''Top'' &amp;lt;br&amp;gt; 60 mm (39°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 90 mm (29°) ''Front glacis'' &amp;lt;br&amp;gt; 65 mm (7-69°) ''Gun mantlet case'' &amp;lt;br&amp;gt; 100 mm ''Gun mantlet'' (0-45°) || 75 mm (14-15°) || 60 mm (1°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=739|rbMinHp=460}}&lt;br /&gt;
&lt;br /&gt;
The ISU-152's mobility is adequate, but isn't particularly impressive. It can reach an average forward speed of 40 km/h on hard road, while a lower top speed can be expected in off-road manoeuvres, especially when crossing rough/soft terrain. The hull traverse is somewhat lacklustre, since by moving track on one side the ISU can barely turn, thus a short forward/backward acceleration is often needed to get it turning. The tank also has relatively good reverse speeds (~15 km/h), much more than Soviet tanks such as the T-34 series, allowing the player to quickly back down when necessary. The power-to-weight ratio is quite competitive, but should not be relied on., as the ISU starts to behave sluggishly when on a slope or on bad terrain. Overall the ISU-152 can keep up with most tanks at this BR, and can get to a required position in time.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ML-20S (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ISU-152 carries, as the vehicle name suggests, a massive 152 mm gun. The gun has a massive 20+ second reload time, and packs a similarly-massive punch. The ML-20S is a Soviet WWII-era howitzer, developed from a WWI-era howitzer. The weapon can fire an extremely powerful APHE shell with 170 mm of penetration, while still packing 740 grams of TNT filler. The tank can also fire HE shells with 5.9 kg of explosive, as well as an APHEBC shell with more TNT filler. In addition, a HEAT shell is available to deal with any heavily-armoured tank in an uptier, thanks to the amazing 250 mm penetration. Thus, the shells can easily penetrate the frontal armour of almost all tanks at the ISU-152's BR. In particular, the APHE/APHEBC shells can come as a nasty surprise, as they pack an impressive punch combined with strong penetration ability.&lt;br /&gt;
&lt;br /&gt;
Recommended ammunition to bring is a combination of APHEBC and HEAT rounds. The APHEBC is great at knocking out ALL tanks at the ISU-152's BR (e.g. Pz.IV H, Chi-Ri, M4A3, etc), including even very heavy targets such as the M4A3E2 'Jumbo' or the Panther series of tanks, because the APHEBC has large overmatch due to the caliber of the round, it can punch through their upper front plate armour at over 3km when they are directly facing you. The HEAT, on the other hand, is for light tanks that have too thick armor for them to be penetrated by the heavy machinegun. HE shells are not very useful, as they cannot penetrate tanks, and HEAT can do a similar job at destroying light vehicles with overpressure.&lt;br /&gt;
&lt;br /&gt;
Many players find the long reload of Soviet large-calibre guns very harsh. If one misses or fails to knock out the target with a single shot, they must wait for another half a minute reloading. However if one masters the trajectory and velocity of such guns, it can become very effective at knocking out enemies in one shot. In most cases, after destroying a target there would be quite some time before the next target shows up, eliminating the disadvantaged reload time. Nevertheless, vehicles with this reload speed like the ISU-152 is definitely not suitable to hold down a line where multiple enemies are charging simultaneously.&lt;br /&gt;
&lt;br /&gt;
The last aspect to overcome is the extremely poor gun depression of only -3 degrees. This requires the player to only fight on flat ground, preferably in an urban environment, to avoid having to hull down. In a hilly map (e.g. Karelia) find spots where there is absolutely no slopes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ML-20S (152 mm)|152 mm ML-20S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | -3°/+7° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 27.69 || rowspan=&amp;quot;2&amp;quot; | 24.50 || rowspan=&amp;quot;2&amp;quot; | 22.58 || rowspan=&amp;quot;2&amp;quot; | 21.30&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:ML-20S (152 mm)/Ammunition|BR-540, OF-540, BR-540B, BP-540}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''20''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 11&amp;amp;nbsp;''(+9)''&amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+9)'' || 1&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+11)'' || ''N/A''&amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+13)'' || ''N/A''&amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+19)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ISU-152 is a tank destroyer with a huge 152 mm cannon which can knock out any target that it penetrates with one shell. In an uptier, the gun is equipped with a HEAT shell that has enough penetration to destroy even the most armoured heavy tanks. However, the gun comes with its drawbacks. Its reload time is long, shell velocity is low, and on top of that, shell drop must be accounted for when aiming. This makes aiming and leading at long ranges difficult--indeed, the ISU-152 is best at close and medium ranges.&lt;br /&gt;
&lt;br /&gt;
The gun has a very small gun depression, which means that the ISU-152 is unsuited for hilly maps and for firing from behind ridgelines. Flat, urban terrain lets this vehicle use its gun to the greatest potential.&lt;br /&gt;
&lt;br /&gt;
Of course, the ISU-152 is not a turreted vehicle, and this means that flankers such as the [[M18 Hellcat (Family)|M18 Hellcat]] are extremely dangerous. Worse, the ISU-152 is quite sluggish in the mobility department. Repositioning in order to face an enemy takes a considerable amount of time, which means that it's necessary to keep a careful eye out for flankers, and to plan escape routes in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
As for armour, the ISU-152's protection is average. Its roof armour can protect against aircraft machine guns and some 20 mm cannons, and its side armour protects well against SPAA guns. However, the frontal armour is easily penetrated by many of the guns at this tier. And, the tightly-packed arrangement of the crew inside the vehicle means that being knocked out by a single shot is not a rare occurrence in this vehicle.&lt;br /&gt;
&lt;br /&gt;
Provided you have the HEAT shell unlocked, the ISU-152 is a exceptional machine to use in a full uptier and even beyond, with up to 250 mm of armour penetration. The HEAT shell on the ISU-152 is identical to the one on the [[Object 268]], a BR 7.3 tank destroyer, with the same armour penetration stats to boot. With the extra silver lions obtainable from the &amp;quot;Rank does not matter&amp;quot; achievement, the ISU-152 may actually be more effective in a uptier then at tier.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful cannon that can take out any target with a single shot upon penetration&lt;br /&gt;
* Powerful HEAT penetrates up to 250 mm which is very effective in a full uptier&lt;br /&gt;
* The huge gun mantlet and its complex armour layout is capable of deflecting quite some shells sometimes&lt;br /&gt;
* 30 mm roof armour resists popular aircraft weapons well, like the 12.7 mm M2 with ground target belt and the MG 151&lt;br /&gt;
* All-round protection provides good resistance against flanking SPAAs. The M19/M42 are very common flankers&lt;br /&gt;
* Equipped with a .50 calibre machine gun, good for dealing with lighter vehicles like SPAAs, or some light tank destroyers like the [[M18 GMC|M18 Hellcat]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload of more than 20 seconds and the rather curved trajectory demands very precise aiming, which isn't beginner friendly&lt;br /&gt;
* Front armour is only 90 mm and is not well angled and can be penetrated easily by commonly encountered guns&lt;br /&gt;
* Closely packed crew all easily get killed when an explosive shell penetrates&lt;br /&gt;
* Very inadequate gun depression of -3° combined with the sluggish mobility makes it only capable of fighting in urban (flat) areas, but never the hills&lt;br /&gt;
* Turretless layout and the sluggish mobility makes it very vulnerable to surprise flankers, for example the infamous M18, T20, T25 and Puma.&lt;br /&gt;
* Gun breech often gets damaged while under enemy fire&lt;br /&gt;
* 12.7 mm heavy machine gun only has 250 rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Development of the '''ISU-152''' already started alongside the [[SU-152]], its predecessor. The SU-152 was based off the KV-1S tank, which itself is a lighter version of the [[KV-1 (ZiS-5)|KV-1]] heavy tank. The vehicle, while highly praised in its performance, saw a need for modernization with the KV-1's phasing out of the Soviet inventory and being replaced with the new [[IS-1|IS]] heavy tanks. The modernization process began on May 25, 1943, with the goal of using the IS tank as the basis of the vehicle and also increasing armour protection alongside other improvements. Development began in July under Joseph Yakovlevich Kotin, a chief designer of Soviet heavy tanks, who worked alongside G. N. Moskvin as the main designer. The designing of the improved vehicle went on for a month before the first variant was ready, designated the IS-152. This was tested in September 1943, which revealed defects and deficiencies with the design, so it was redone into a second variant called Object 241 in October 1943. Trials began on Object 241, which was successful through the factory and state trials and adopted on November 6, 1943, as the ISU-152. Production began in December at the Chelyabinsk Kirovsk Plant, producing 3,242 units from then all the way until 1947, with 1,885 units made by the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ISU-152 was the successor to the SU-152, retaining the same 152 mm ML-20S howitzer needed to destroy enemy fortifications in offensive operations. The vehicle was run on a torsion-bar suspension system from the [[IS-2|IS]] tank chassis. The crew consists of four or five men in the vehicle, the optional crew member being a loader. The crew had external views through periscopes and two gun sights, a panoramic and a telescopic one. Crew communication was possible with an intercom system and a 10R or 10RK radio was available to communicate between vehicles. The crew had access to two PPSh submachine guns and grenades in the tank to defend themselves against infantry.&lt;br /&gt;
&lt;br /&gt;
A drawback to the vehicle's design was the gun ammunition and internal storage. The large ammunition pieces were limited to about 20 rounds in the vehicle, and each round was extremely heavy and large that reloading the tank can take up to 40 minutes and lots of strength. Rate of fire was also reduced by the ammunition's heavyweight.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The ISU-152 was issued in a similar manner to the SU-152 in independent Heavy Self-propelled Artillery Regiments. Each regiment, of which 53 were formed from May 1943 to 1945, had 21 guns divided into four batteries of five vehicles and a commander vehicle. These regiments were supported by other military units to be flexible against threats. In December 1944, the Guards Heavy Self-propelled Artillery Brigades were formed to provide heavy fire support. These brigades had up to 65 vehicles, which would consist of ISU-152s or [[ISU-122]]s.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor the [[SU-152]], the ISU-152 also served as a multi-role vehicle as a heavy assault gun, tank destroyer, and self-propelled artillery. As an assault gun, the vehicle was valuable during the Soviet's offensive operations assaulting fortified cities held by the Axis forces. The 152 mm gun was very successful in demolishing fortifications and strong points. The greater armour protection on the ISU-152 compared to the SU-152 (90 mm vs. 65 mm) made the vehicle very durable against German anti-tank weapons, even forcing the [[Tiger H1|Tiger]] to come within close range to penetrate the vehicle. Usual tactics of the ISU-152s in urban combat was to act in one or two vehicle groups with infantry to deter infantry anti-tank weaponry like the Panzerfaust. As a tank destroyer, the ISU-152 worked its unintended role well enough that it inherited the nickname Zveroboy (&amp;quot;Beast Killer&amp;quot;) from the SU-152s. The ISU-152 was very capable of destroying many of the more armoured German tanks like the [[Panther G|Panthers]], [[Tiger E|Tiger Is]], and [[Tiger II (H)|Tiger IIs]]. Though not as rapid-firing or as accurate as dedicated anti-tank guns, the rounds of the 152 mm howitzer could blow the turret off a Tiger tank, and a direct hit would definitely cause extensive internal damages to the tank's internal mechanisms or kill the crew due to spalling of the hull due to the explosive force. The tank destroyer role was phased out with the introduction of dedicated vehicles like the [[SU-100]]. As a self-propelled artillery piece, the ISU-152 is able to successfully fire in indirect bombardments against enemy targets up to 7,000 m away. Though it was not really a specialized vehicle for the role, it was better than typical towed artillery pieces due to being able to move and being an enclosed vehicle to protect the crew. The ISU-152 served in all these roles in all of the Soviet offensive operations into German territory all the way until the Battle of Berlin.&lt;br /&gt;
&lt;br /&gt;
Many ISU-152s were exported by the Soviets after World War II to assist its allies and other Warsaw Pact members. Countries that had access to the ISU-152 in their military were Finland, Poland, China, Czechoslovakia, North Korea, Egypt, Iraq, Yugoslavia, and Romania. All of which used the ISU-152s up until the 1970s at the latest.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
In the autumn of 1943, the KV-1S heavy tank was removed from mass production along with the successful SU-152 SPG based on the KV tanks. However, the fact that the KV and IS chassis were similar meant that a new SPG could be built based on the new heavy tank.&lt;br /&gt;
&lt;br /&gt;
The SPG's layout was standard. A cabin made from rolled armour plates was installed in the front of the vehicle, combining the driving compartment and fighting compartment into one section. The engine compartment was placed in the rear of the vehicle. Because of the smaller width of the IS in comparison to the KV, the side plates' vertical slope was decreased from 25° to 15°, and its rear plate's slope removed altogether. At the same time, the cabin's frontal armour thickness was increased to 90 mm and its side armour to 75 mm. The gun mantlet was 60 mm thick, subsequently increasing to 100 mm. The vehicle was armed with a 152.4 mm ML-20 Mod. 1937/43 gun-howitzer with a 28 calibre barrel length and an ammunition capacity of 21 shells. After the war, the SPG's ammunition capacity was increased to 30 shots during modernisation. Starting from October 1944, an anti-tank turret equipped with a 12.7 mm DShK machine gun was attached on a traversing base on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
From November 1943 until the end of mass production in 1946, 3,242 of them were manufactured.&lt;br /&gt;
&lt;br /&gt;
The ISU-152's main role in battle was providing fire support to advancing tanks and infantry. These heavy SPGs were sometimes used in artillery preparation strikes. They could fire both directly and from cover. The SPGs were indispensable in urban battles. ISU-152s were used to suppress the Hungarian Uprising of 1956.&lt;br /&gt;
&lt;br /&gt;
ISU-152 SPGs served in the Polish Army. After the war, Czechoslovakia received these vehicles. At the beginning of the 1960s, an Egyptian army regiment had an ISU-152 in service.&lt;br /&gt;
&lt;br /&gt;
Among the vehicle's drawbacks, poor fighting compartment ventilation was noted. The shells' high weight demanded good physical endurance from the loader, and even then, the SPG's rate of fire was unsatisfactory. Its small on-board ammunition capacity and internally placed fuel tanks were also seen as serious flaws.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_isu_152 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[KV-1S]]&lt;br /&gt;
* [[KV-85]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[ISU-122]] / [[ISU-122 (China)]]&lt;br /&gt;
* [[ISU-122S]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/2795/current/|[Vehicle Profile] ISU-152 «Zveroboy»]]&lt;br /&gt;
* [[wikipedia:ISU-152|[Wikipedia] ISU-152]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer ChTZ}}&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tank_ammunition&amp;diff=145573</id>
		<title>Tank ammunition</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tank_ammunition&amp;diff=145573"/>
				<updated>2022-11-10T21:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /*  Rocket (R) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the past century of tank development, a large range of ammunition types have been produced and seen combat. As time progressed, technology improved and rounds also improved in terms of lethality, accuracy and ballistic performance. Despite this, most rounds can be categorised under one of two primary categories: '''kinetic''' rounds and '''chemical''' rounds; and further under a variety of subcategories.&lt;br /&gt;
&lt;br /&gt;
== Kinetic energy shells ==&lt;br /&gt;
'''Kinetic rounds''' penetrate and deal damage based on a number of factors; shell type, projectile mass, round velocity and material hardness. Mass, shell type and hardness are constants, but velocity reduces with distance travelled and as such at longer ranges kinetic rounds will lose penetration ability and in some cases post-penetration efficacy. Most kinetic rounds can hit targets through lighter obstacles - trees, walls and some buildings. Under the right circumstances, solid kinetic rounds can penetrate multiple vehicles along their trajectory.&lt;br /&gt;
&lt;br /&gt;
=== Solid Armour-Piercing Rounds ===&lt;br /&gt;
Solid AP rounds are a kinetic munition that utilise a hardened metal (often steel) shell with full-calibre diameter. The result is a simple, yet effective anti-tank round that will punch through armour with high equivalent thickness values, while retaining reasonable post-penetration effects which, when well-placed, can deal significant internal damage to components and crew directly within the shrapnelling path. The amount of spalling generated by a successful AP penetration depends on the shell mass and thickness of the penetrated armour and modules. Generally, solid AP does not stop until it has exhausted all of its force and is capable of passing through an entire vehicle if this energy is not fully expended.&lt;br /&gt;
==== Armour-Piercing (AP) ====&lt;br /&gt;
[[File:Icon rnd ap.png|left|frameless]] Armour-Piercing is a basic solid steel shot which is entirely reliant on kinetic energy to penetrate and deal damage. Providing the round possesses enough energy to penetrate any given armour, it will deal internal damage from steel fragments and spalling of the internal surfaces which can damage vehicle components, stored ammunition and crew members.&lt;br /&gt;
&lt;br /&gt;
''AP is a standard early World War II ammunition for many nations. In War Thunder, AP rounds should be used as a general use anti-armour round, with careful round placement to maximise post-penetration damage. Some nations, such as the British, have modified versions of AP, usually denoted by a &amp;quot;HV&amp;quot; in the name, which is launched at a higher velocity than standard AP rounds, resulting in higher penetration potential.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Capped (APC) ====&lt;br /&gt;
[[File:Icon rnd apc.png|left|frameless]] APC rounds have a nose cone (or cap) of softer metal which is fixed to the front of the solid shot. When this strikes the target armour the shock of the impact is transferred away from the tip of the round to the neck, helping prevent shattering. Additionally, the cap will collapse on contact with armour and the deformation will cause the round to angle towards the armour, more efficiently directing energy into the armour and improving the angled performance of the round. A downside of the cap is a decrease in long-range accuracy due to the cap interfering with the shell's aerodynamics.&lt;br /&gt;
[[File:APC Normalization.gif|thumb|Display of shell normalization as an effect of a capped (APC) shell (clickable gif)]]&lt;br /&gt;
&lt;br /&gt;
''APC is commonly found as a mid-tier shell for both the British and French on their mid-to-late WW2 vehicles. In War Thunder, APC is best used as a short-to-mid range round for combatting angled armour that regular AP rounds may not easily penetrate.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Ballistic Capped (APBC) ====&lt;br /&gt;
[[File:Icon rnd apbc.png|left|frameless]] APBC rounds utilise a ballistic cap, designed to improve aerodynamic performance and hence round performance at longer ranges. The cap usually utilises a soft or brittle metal which collapses on impact and does not aid penetration or angled performance.&lt;br /&gt;
&lt;br /&gt;
''APBC is found on some early Soviet vehicles, but is relatively uncommon otherwise compared to APCBC. In War Thunder, APBC is best used as a longer-range alternative to APC or APHE rounds which often exhibit less favourable ranged performance.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Capped, Ballistic Capped (APCBC) ====&lt;br /&gt;
[[File:Icon rnd apcbc.png|left|frameless]] APCBC rounds combine the standard cap and the ballistic cap, improving the round's aerodynamic and penetration performance. As such, APCBC rounds tend to exhibit the best all-round characteristics of any conventional kinetic rounds.&lt;br /&gt;
&lt;br /&gt;
''APCBC is a common shell for British, French and American mid-to-late WW2 vehicles. US rounds usually have explosive filler, acting like an APHEBC shell, while British and French rounds don't. The APCBC should be the preferred option given a selection of full-calibre solid shot rounds, when available, and should be situationally switched for APHE rounds when they're available.''&lt;br /&gt;
&lt;br /&gt;
=== HE-Filled Armour-Piercing Rounds ===&lt;br /&gt;
HE-Filled Armour-Piercing Rounds take the concept of armour-piercing rounds and add a deadly twist - a quantity of HE filler on a timed fuse, designed to explode after a successful penetration. While the concept sacrifices some structural integrity and thus penetrating power, the destructive ability of an APHE round is nearly unrivalled. The fuse only activates if the shell collides with a surface of reasonable thickness, mostly dictated by shell calibre - though there are exceptions with a slower or faster fuse. After the fuse activates, the contained explosive will be ignited after passing a specified distance, resulting in significantly increased internal damage to a target. Vehicles with rolled homogeneous armour side skirts of reasonable thickness can detonate fast fuse APHE early, sometime avoiding internal damage entirely. Tanks with large or numerous modules directly behind weak spots (for example, front-mounted transmissions) can block the entire round from further penetration, or simply block the post-penetration effect from passing. Keep this in mind, and try to aim for locations that will allow detonation as centrally within the target as possible.&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, High-Explosive (APHE) ====&lt;br /&gt;
[[File:Icon rnd aphe.png|left|frameless]] APHE rounds utilise a similar form to AP rounds, but incorporate a small chamber of high-explosive filler within the round. This often slightly reduces the round's mass and construction strength and as such APHE rounds tend to exhibit slightly worse penetration performance than their solid shot counterparts. However, upon successful penetration, APHE rounds often cause significantly more damage within a vehicle. APHE rounds have a fuse which will only activate on sufficiently thick armour.&lt;br /&gt;
&lt;br /&gt;
''APHE is primarily found on Soviet, German and Japanese vehicles earlier in the tech tree, and on a selection of earlier American vehicles. It should be prioritised for use when penetration is highly likely, or switched for AP or APCR if improved penetration is required.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, High-Explosive, Ballistic Capped (APHEBC) ====&lt;br /&gt;
[[File:Icon rnd aphebc.png|left|frameless]] APHEBC rounds, similarly to APHE, utilise APBC concepts with the addition of high-explosive filler. Again, the rounds tend to exhibit slightly worse penetrative performance than their solid shot brethren, but significantly more post-penetration damage. APHEBC rounds have a fuse which will only activate on sufficiently thick armour.&lt;br /&gt;
&lt;br /&gt;
''APHEBC is primarily found on Soviet and Italian vehicles earlier in the tech tree as a mid-tier round, and on some American and German vehicles. It's ideally used against targets where angled performance is required and HE filler is preferable.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, High-Explosive, Capped, Ballistic Capped (APHECBC) ====&lt;br /&gt;
[[File:Icon rnd aphecbc.png|left|frameless]] APHECBC rounds utilise standard APCBC designs with added explosive filler. APHECBC is often referred to as APCBC in-game, and can be identified instead by the graphic or the explosive filler content on the round's stat card. As with other APHE rounds, APHECBC significantly improves the post-penetration lethality over that of a standard APCBC round. APHECBC rounds have a fuse which will only activate on sufficiently thick armour.&lt;br /&gt;
&lt;br /&gt;
''APHECBC is found throughout the Soviet tech tree as a high-tier round, and on some Japanese, American and German vehicles. APHECBC should be used preferentially and interchangeably with a high-penetration round where available.''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Concrete (AC) ====&lt;br /&gt;
[[File:Icon_rnd_ac.png|left|54px|frameless]] AC rounds are designed as an anti-emplacement ammunition. Their intended role was to penetrate reinforced concrete and detonate inside the fortified positions (bunkers, pillboxes). It works like an APHE round but has an atypically high explosive filler capable of causing overpressure and severe spalling. &lt;br /&gt;
&lt;br /&gt;
''The Anti-Concrete round is found on KV-2 heavy tanks and can be used like an APHE round.''&lt;br /&gt;
&lt;br /&gt;
=== Sub-Calibre Armour-Piercing Rounds ===&lt;br /&gt;
Sub-Calibre AP rounds are, essentially, what they say on the label - the penetrator itself is of a smaller calibre than the gun barrel, using a sabot to make up the calibre difference. How the sabot is handled is dependent on the type of round - it may be either discarding or non-discarding. Sub-calibre rounds sacrifice post-penetration effectiveness for high round velocities and high penetration values.&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Composite, Rigid (APCR) ====&lt;br /&gt;
[[File:Icon rnd apcr.png|left|frameless]] APCR rounds often use tungsten carbide or other extremely hard metals as a sub-calibre penetrator, wrapped within a softer full-calibre sabot - the APCR concept is essentially a predecessor to the APDS design. Upon impact, the soft shell will deform, allowing the hard metal penetrator contained within to penetrate the target's armour with force spread over a smaller surface area, resulting in significantly better penetration ability. APCR rounds often suffer due to their more concentrated post-penetration damage, as well as faster penetration drop-off over range than a standard AP round of the same calibre. Due to their design, APCR perform extremely poorly when fired upon angled armour, and will ricochet on much smaller angles than AP or APDS. &lt;br /&gt;
&lt;br /&gt;
''APCR is found throughout most tech trees, most commonly available to vehicles from mid-WW2 through to early cold war vehicles. APCR rounds are best used against minimally angled armour, where other rounds will be unable to penetrate.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Discarding Sabot (APDS) ====&lt;br /&gt;
[[File:Icon rnd apds.png|left|frameless]] APDS rounds utilise a hard core as a sub-calibre penetrator, with a full calibre sabot. Unlike APCR rounds, APDS rounds discard their sabot after exiting the cannon barrel. The result is an extremely high-velocity round with particularly high penetration values and good ranged accuracy. Unlike APCR, APDS does not suffer when used against angled armour. APDS produces a minimal amount of post-penetration damage - this can be attributed to the shell degradation the thicker the armour it has to penetrate. The thicker the armour, the more it deteriorates and the less spalling it will cause. Once the round deteriorates far enough, it will shatter. This is especially apparent for small-calibre APDS, or when used against some extremely heavy vehicles. Due to this, careful aim is required when utilising APDS rounds to maximise their post-penetration effect.&lt;br /&gt;
&lt;br /&gt;
''APDS is first made available on post-WW2 British vehicles as well as Swedish WW2 vehicles such as the [[Lago I]], and is available to most vehicles in possession of a [[Royal Ordnance L7A1 (105 mm)|105 mm L7]]-derived cannon. In War Thunder, APDS is best used as a long-range round, with multiple shots often being a necessity due to the lack of post-penetration damage. APDS can be quite ineffective against lightly-armoured vehicles and the frontal armour of super heavy tanks.''&lt;br /&gt;
&lt;br /&gt;
==== Armour-Piercing, Fin-Stabilised, Discarding Sabot (APFSDS) ====&lt;br /&gt;
[[File:Icon rnd apfsds.png|left|frameless]] APFSDS is the pinnacle of the kinetic anti-armour rounds. As with APDS, APFSDS utilises an extremely hard penetrator and a discarding sabot, however the penetrator is usually significantly longer than that of APDS and incorporates fins for improved long-range ballistics. The additional penetrator length improves the post-penetration damage effects. APFSDS rounds are the most powerful kinetic rounds available in-game.&lt;br /&gt;
&lt;br /&gt;
''APFSDS is first made available to some late Rank V vehicles, and is rarely the primary round for most Rank VI or VII vehicles. Due to the extremely high velocity most APFSDS rounds are fired at, they are easy to aim and maintain their effective performance at even extreme ranges. APFSDS is quite ineffective against lightly-armoured vehicles and should be aimed at critical components to maximise their damage potential.''&lt;br /&gt;
&lt;br /&gt;
== Chemical energy shells ==&lt;br /&gt;
'''Chemical energy shells''' deal damage based on a chemical reaction, and unlike kinetic shells, their ability to penetrate and deal damage are unaffected by the shell's velocity. This means that target distance often doesn't affect the round's effectiveness. However, this also means that enemy tanks spaced and composite armour can be much more effective at preventing the damage, depending on the shell type used. Many chemical shells utilise extremely sensitive fuses and will detonate upon touching anything, while almost none of them can be fired through solid obstacles. Many chemical rounds have a very low muzzle velocity, reducing their effective range but allowing the user to launch them over terrain. &lt;br /&gt;
&lt;br /&gt;
=== High-Explosive Rounds ===&lt;br /&gt;
High-Explosive rounds are a simple shell packed full of a high-explosive material, primarily designed for anti-infantry and anti-emplacement applications. However, this translates surprisingly well when applied to light vehicles - significantly more so than armour-piercing rounds or in some cases even APHE rounds. Unfortunately, most HE-based rounds are relatively useless against well-armoured vehicles and force their user to target flaws in an enemy tank design.&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive (HE) ====&lt;br /&gt;
[[File:Icon rnd he.png|left|frameless]] High-Explosive rounds are primarily intended for use as an anti-infantry/anti-emplacement round. As such, HE rounds tend to have minimal armour-piercing capability and are better used against particularly lightly armoured vehicles, although on occasion it can prove effective against the sides of a vehicle. Particularly high-calibre HE rounds may cause enough area damage to destroy a tank regardless of the round placement.&lt;br /&gt;
&lt;br /&gt;
''HE rounds are available to almost every vehicle in-game. However, low-calibre HE rounds are ineffective against all but the most lightly armoured targets, so this type of round should only be utilised by vehicles with large-calibre guns, such as the [[KV-2]] or [[Sturmpanzer II]].''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive Time Fuse (HE-TF) ====&lt;br /&gt;
[[File:Icon rnd hevt.png|left|frameless]] HE-TF rounds use the simple concept of a timed fuse, resulting in an explosion at a pre-set range. While HE-TF rounds are no more effective than HE rounds against most heavy armour, they can be particularly effective against light vehicles with a known range or against aircraft (one of their original design uses).&lt;br /&gt;
&lt;br /&gt;
''HE-TF rounds are available to a number of vehicles originally designed for anti-air purposes, such as the [[YaG-10 (29-K)]] and the [[8,8 cm Flak 37 Sfl.]]. They're best used against aircraft by rangefinding the aircraft in question, setting the fuse range to a reasonable assumption based on the result and leading sensibly. They can be extremely effective against aircraft if used correctly, but are mostly ineffective against armoured vehicles.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive Variable Time Fuse [Self-Destroying] (HE-VT*) ====&lt;br /&gt;
[[File:Icon rnd he prx.png|left|frameless]] HE-VT rounds are an advanced round fitted with a specialised proximity fuse, designed to detonate the round upon reaching close proximity with a target. These are usually designed for anti-air applications, and are generally ineffective against most ground targets.&lt;br /&gt;
&lt;br /&gt;
''HE-VT rounds are available to some later anti-air vehicles, such as the [[OTOMATIC]], or some light tanks, like the [[Begleitpanzer 57]], and are capable of destroying aircraft or helicopters if the round passes within close proximity of the target. They are extremely effective against mid-ranged aircraft but cannot be relied upon for use against armour.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive Grenade ====&lt;br /&gt;
[[File:Icon grn he.png|left|frameless]] HE Grenades are specialised HE rounds designed to be fired from cannons which may not be otherwise capable of firing high-calibre rounds. They usually operate in a different manner to conventional cannon rounds, utilising a propellant rather than a charge, resulting in a relatively low round velocity and sub-par ballistics. However, this design has proven useful, as the low velocity can be used to sling rounds over small terrain deformations, onto weak roof armour, or into trenches or bunkers.&lt;br /&gt;
&lt;br /&gt;
''HE Grenades are available to vehicles with recoilless cannon designs or other non-standard cannon designs. They are generally as effective as an equivalent HE round, however have significantly lower muzzle velocity and as such are extremely inaccurate at long ranges. HE Grenades are found on various vehicles, such as the [[BMP-1]].''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Personnel Fragmentation Grenade (VOG) ====&lt;br /&gt;
[[File:Icon rnd VOG-30.png|left|frameless|54x54px]]&lt;br /&gt;
Anti-Personnel Fragmentation Grenades are grenades intended for use against infantry; they use a lightweight explosive charge alongside a thin casing to produce a large lethal radius via shrapnel. &lt;br /&gt;
&lt;br /&gt;
''The [[BMP-2M]] is equipped with an automatic grenade launcher. VOGs are useful as a substitute to pintle-mounted machine guns, able to destroy terrain elements like bushes, trees, and buildings. They are almost completely ineffective against tanks, lacking the required explosive filler and muzzle velocity.''&lt;br /&gt;
&lt;br /&gt;
==== Rocket (R) ====&lt;br /&gt;
[[File:Icon spr rocket.png|left|frameless]] Rockets are unguided high-explosive self-propelled rounds which are often significantly higher calibre than standard tank cannons. They can be mounted as ancillary weaponry on some vehicles, or in some cases mounted on specialised rocket-carrier vehicles.&lt;br /&gt;
&lt;br /&gt;
''Rockets can be unreliable and inaccurate, but due to their often large calibre, large amount of HE filler, and ability to continuously launch them until the ammo rack is empty, they can prove effective against some armoured vehicles. Rockets are either mounted ancillary, as on the [[RBT-5]], [[Calliope]], [[Cromwell V (RP-3)]], [[M26 T99]], or on rocket carriers such as the [[BM-8-24]], [[BM-13N]], [[15 cm Pz.W.42]], [[U-SH 405]], and [[Type 75 MLRS]]. Rare rocket launched from a mortar, on the [[38 cm Sturmmorser]].''&lt;br /&gt;
&lt;br /&gt;
=== Anti-Emplacement Rounds ===&lt;br /&gt;
Anti-Emplacement rounds are designed specifically for combatting emplacements, however have proven to have some anti-tank value. They rely on different mechanics compared to normal rounds*, and can prove particularly ineffective against heavy armour.&lt;br /&gt;
&lt;br /&gt;
==== Shrapnel ====&lt;br /&gt;
[[File:Shrapnel Round Icon.png|left|frameless]] Shrapnel rounds are a chemical round utilising a thin shell and a chamber of metal fillings or ball bearings with a small explosive charge. Upon successful penetration, shrapnel rounds cause a significant amount of damage. However, due to the thin outer shell, shrapnel rounds only perform well against particularly light armour and are completely ineffective when used against even moderately armoured targets.&lt;br /&gt;
&lt;br /&gt;
''Shrapnel rounds are available exclusively to early Soviet vehicles. Shrapnel is exclusively useful against lightly armoured targets, and shouldn't be used against front-facing armour of any other tank.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive Squash Head (HESH) ====&lt;br /&gt;
[[File:Icon rnd hesh.png|left|frameless]] HESH rounds are designed as an anti-emplacement round. The squash head, usually comprised of some form of plastic explosive, is designed to squash onto a surface and detonate, causing the opposite side of the surface to rupture. If the given surface happens to be metal, this will often result in metal shards flying off the surface at high velocity. While in the past, HESH rounds have had improved performance on angled targets, their performance is now completely uniform at all ranges and angles. Recently due to the advent of &amp;quot;[[Damage mechanics#Overpressure|Overpressure]]&amp;quot;, HESH has benefited an increase in performance and increased lethality, even when failing to hit the target directly. HESH also has relatively low fuse sensitivity, therefore it can be launched through some foliage and weak obstacles without detonating, unlike HE or HEAT.&lt;br /&gt;
&lt;br /&gt;
''HESH rounds are available to most British vehicles from Rank V, and other vehicles in possession of an L7-derived gun. HESH should be primarily used against lighter armour or side armour, while specifically avoiding side skirts and any other forms of spaced armour, although occasionally the HE splash effect can cause unexpected results. HESH is completely ineffective against heavy armour or composite armour designs.''&lt;br /&gt;
&lt;br /&gt;
=== High-Explosive Anti-Tank Rounds ===&lt;br /&gt;
High-Explosive Anti-Tank (HEAT) rounds make use of shaped charges to penetrate armour, forcing superplastic metal through into the crew compartment, damaging crew and modules. HEAT rounds prove particularly effective at long ranges, as their method of action does not lose effectiveness with range. Unfortunately though, the fuse on a HEAT round must be extremely sensitive, causing the rounds to detonate even on bushes and wooden fences that other chemical rounds of high calibre have a chance to pass through. All HEAT-derived rounds have concentrated post-penetration damage, similar to APDS, which travels in a tight cone from the impact point. This often works in favor of the shell when a direct hit is achieved, in some cases allowing it to burn through modules such as frontally-mounted transmissions, dealing further damage to the vehicle's internals. This same effect can prove troublesome when a round collides on a sub-par angle or after penetration there's simply nothing within its cone of effect.&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-tank (HEAT) ====&lt;br /&gt;
[[File:Icon rnd heat.png|left|frameless]] HEAT rounds are designed specifically as an anti-tank round. They operate with a shaped charge that uses an explosive to force superplastic metal through a vehicle's armour, causing internal damage to crew and modules.&lt;br /&gt;
&lt;br /&gt;
''HEAT rounds are available to a variety of WW2 German and Japanese vehicles, as well as higher-performance HEAT becoming available to some late French and American vehicles, as HEATFS rounds cannot be fired from rifled cannons. HEAT is limited in effectiveness and its usage should be carefully considered as many vehicles have armour it cannot penetrate. Due to its low velocity, HEAT often requires a high angle of attack and will arrive at a target on an angle - as such the often impressive 0° penetration statistics will often prove irrelevant, with angled penetration values being more accurate.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-Tank, Fin-Stabilized (HEATFS) ====&lt;br /&gt;
[[File:Icon rnd heatfs.png|left|frameless]] HEATFS rounds are an improvement over the HEAT concept, using improved penetrative chemicals and utilising fins for improved ballistic performance. HEATFS rounds maintain their penetration values at all ranges, and are well-suited to long-range engagements. HEATFS rounds are particularly sensitive, and may detonate on light obstacles such as shrubs or fences.&lt;br /&gt;
&lt;br /&gt;
''HEATFS rounds become available to many nations from Rank V, although notably the British do not receive HEATFS at any stage due to its incompatibility with rifled cannons. At late Rank VI and Rank VII, HEATFS may prove ineffective in many cases due to the prevalence of ERA and composite armour. Despite this, it can still be used for ranged engagements against light tanks and medium tanks with insufficient ERA or composite protection, as particularly late HEATFS rounds have extremely high penetration power. High-calibre HEATFS rounds will cripple light tanks, while APFSDS is not as effective at it.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-Tank, Fin-Stabilised, Proximity Fuse [Self-Destroying] (HEATFS VT*) ====&lt;br /&gt;
[[File:Icon rnd heatfs.png|left|frameless]]HEATFS VT rounds are specialised HEATFS rounds which utilise a proximity fuse to detonate when in close proximity to a target. They can be used to destroy low-flying aircraft or helicopters, while maintaining their effectiveness against ground vehicles utilising normal HEATFS technology.&lt;br /&gt;
&lt;br /&gt;
''HEATFS VT rounds are extremely specialised. They are available to only the [[M1A2 Abrams]] and have an identical icon to the standard HEATFS. They combine the anti-armour power of a standard HEATFS round with the anti-aircraft effectiveness of a HE-VT round. Their proximity fuse will detonate only above a specified altitude, so they can be used normally against other armoured vehicles.''&lt;br /&gt;
&lt;br /&gt;
==== High-Explosive, Anti-Tank Grenade ====&lt;br /&gt;
[[File:Icon grn heat.png|left|frameless]] HEAT Grenades are specialised HEAT rounds, designed for use where normal tank rounds may not be possible to utilise. They often use a propellant rather than a standard charge, and as such suffer from low velocity and sub-par round ballistics. Despite this, they can prove effective against tanks due to their HEAT technology.&lt;br /&gt;
&lt;br /&gt;
''HEAT Grenades are available to vehicles with recoilless cannons or other non-standard cannon designs. Their effectiveness is similar to that of an equivalent HEAT round, however due to their low muzzle velocity they can be inaccurate at long ranges. HEAT Grenades are found on various light vehicles, such as the [[M50]], [[T114]], [[Type 60 SPRG (C)]], [[FIAT 6614]], [[R3 T106 FA]], and [[BMP-1 (Family)]].''&lt;br /&gt;
&lt;br /&gt;
=== Guided Missiles ===&lt;br /&gt;
Guided missiles utilise a guidance system (of various types, such as MCLOS, SACLOS, Radar, Heat-Seeking) to accomplish their intended role. They sacrifice round velocity for long-range precision. Different missile types are effective in different applications - some have anti-tank properties, while others are effective against air targets.&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile (ATGM) ====&lt;br /&gt;
{{main|Anti-tank guided missiles}}&lt;br /&gt;
[[File:Icon spr atgm.png|left|frameless]] ATGMs largely utilise the same concept as HEAT, however they integrate some form of propulsion and are usually guideable, either manually (MCLOS) or semi-automatically (SACLOS). ATGMs usually pack a large amount of explosive and often have particularly powerful shaped charges. However, they require specialised equipment to fire and tend to be heavy, often resulting in long reload times, especially for hybrid vehicles.&lt;br /&gt;
&lt;br /&gt;
''ATGMs become available through Rank V, and are primarily carried by specialised ATGM carriers, although some tanks have ATGM-capable main cannons and some exceptional designs such as the [[Strv 81 (Rb.52)]] or the [[AMX-13 (HOT)]] mount ATGMs on ancillary pylons. ATGMs are powerful and SACLOS guided missiles are easily aimed, however they travel slowly and well-aware targets may be able to move into cover prior to the ATGM reaching them.''&lt;br /&gt;
&lt;br /&gt;
==== '''Anti-Tank Guided Missile, Top''' Down Attack (ATGM-TD) ====&lt;br /&gt;
[[File:Icon spr atgm.png|left|frameless]] This missile's icon is the same as the normal ATGM, but its mechanism is completely different. It uses a proximity fuse to detonate '''above''' enemy tanks, sending the HEAT warhead right into the target's roof. Though this missile's penetration is rather low in the stats card, players should not be discouraged as tank's roof is one of the most lightly armoured area on all tanks. This missile type could also defeat tanks by overpressure effect alone, with a giant high-explosive warhead detonating through the top of tanks.&lt;br /&gt;
&lt;br /&gt;
''At the time of the writing, the TOW-2B (and foreign variants with different names) and the Swedish [[Rbs 56]] are the only top-down attack missiles in the game. The TOW-2B is carried by specialized ATGM carriers, like the [[Wiesel 1A2]] or the [[CM25|M113]], exception being made only to the [[M3A3 Bradley]] and [[Dardo]] IFVs, which carry it too as a secondary weapon. Players should try to aim the missile about 1 meter above the target, as higher may result in little to no damage, but aiming too low could also have the missile detonating too early which, again, would cause little to no damage.''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile, Proximity Fuse [Self-Destroying] (ATGM-VT*) ====&lt;br /&gt;
[[File:Icon spr atgm prx.png|left|frameless]] Proximity ATGMs utilise proximity fuses to detonate when in close proximity to aircraft. This, combined with their guidance systems (SACLOS) allows them to be used effectively against low-flying aircraft or helicopters.&lt;br /&gt;
&lt;br /&gt;
''Proximity Fuse ATGMs can prove extremely effective against low-flying aircraft or helicopters, and utilise a similar proximity fuse concept to SAM missiles - although often ATGMs pack significantly more HE filler than SAMs do. ATGM-VT missiles are available to specialised ATGM carriers such as the [[Shturm-S]].''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile, Tandem Charge (ATGM Tandem) ====&lt;br /&gt;
[[File:Icon spr atgm tandem.png|left|frameless]] Tandem ATGMs utilise a twin-stage warhead to overcome ERA - the first stage causes the ERA to detonate, while the second stage penetrates the armour below as normal. This concept does not work against NERA or composite armour.&lt;br /&gt;
&lt;br /&gt;
''Tandem ATGMs are effective against ERA-protected vehicles, and often have very high penetration values. Tandem charge ATGMs are available to high-rank Soviet or Russian ATGM carriers such as the [[Shturm-S]] and [[BMP-3]].''&lt;br /&gt;
&lt;br /&gt;
==== Anti-Tank Guided Missile, HE (ATGM-HE) ====&lt;br /&gt;
[[File:Icon spr atgm he.png|left|frameless]] HE ATGMs are a simplification of a standard ATGM; rather than a shaped HEAT charge, HE missiles simply utilise a large quantity of explosive to damage or destroy emplacements or light vehicles or other ATGM tanks.&lt;br /&gt;
&lt;br /&gt;
''HE ATGMs are only effective against light vehicles and missile carriers in most cases, despite packing large quantities of HE filler. They are available to specialised ATGM carriers such as the [[Shturm-S]].''&lt;br /&gt;
&lt;br /&gt;
==== Surface to Air Missile (SAM) ====&lt;br /&gt;
[[File:Icon spr sam.png|left|frameless]] SAMs are high-velocity anti-air missiles, designed specifically to combat aircraft using a variety of technologies; often including proximity fuses and radar or heat-seeking guidance.&lt;br /&gt;
&lt;br /&gt;
''SAMs are very effective at long distances against aircraft, particularly helicopters. They are often extremely high velocity and pack a large amount of HE filler for a powerful airburst effect. SAMs are available to specialised anti-air vehicles such as the [[ZPRK 2S6|2S6 Tunguska]] or the [[ADATS]], which, notably, has multi-purpose missiles that are also effective against armoured vehicles. Most SAMs pack less HE filler than an HE ATGM and are only reliably effective against lightly armoured ground vehicles.''&lt;br /&gt;
&lt;br /&gt;
=== Utility Rounds ===&lt;br /&gt;
Utility rounds are ineffective for use against other vehicles, but provide value in some sort of utility.&lt;br /&gt;
&lt;br /&gt;
==== Smoke ====&lt;br /&gt;
{{main|Smoke screen|l1=Smoke}}&lt;br /&gt;
[[File:Icon rnd smoke.png|left|frameless]] Smoke shells are not designed as a damaging shell, and largely consist of chemicals designed to create a smoke screen. The produced smoke has a limited lifetime.&lt;br /&gt;
&lt;br /&gt;
''Smoke shells are available to various vehicles throughout most tech trees, however their effectiveness is somewhat limited compared to dedicated smoke launchers. The main advantage of smoke shells is that unlike ESS or hull-mounted smoke canisters, they can be launched anywhere the equipped vehicle can aim, allowing for strategic placement for pushes or flanking manoeuvres, or simply firing at an enemy vehicle to force them to move from their position.''  &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TQEq6hjxGdM|'''The Shooting Range #292''' - ''Tactics &amp;amp; Strategy'' section at 07:52 discusses playing HE wielders.|srKv5v9zoGA|'''The Shooting Range #216''' - ''Special'' section at 08:28 discusses Volumetric rounds.|CZqzMhbnvO4|'''Tank Shells Guide''' - War Thunder Official Channel|Qyr_aw3YTe8|'''The Shooting Range #2''' - ''Science of War'' section at 05:11 discusses HESH rounds.|6O3MBjdSsIk|'''Tank Shells Guide - War Thunder ammo types explained''' - ''HowToPlay1337''|ajeqij4_jwM|'''Ammo Types in War Thunder EXPLAINED''' - ''skDoger''|_xCgMBOiA8U|'''High-explosive power'''  - ''War Thunder Official Channel''|lK9Ck3P6AvM|'''Top 7 best rounds'''  - ''War Thunder Official Channel''|fCc_B-wm0wA|'''Post-War Heat Shells'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the type of weapon;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Ammo racks]] - How all tank ammunition is stored within the tank&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7084-development-new-features-upcoming-with-the-ixwa-strike-update-en|[Devblog] New features upcoming with the &amp;quot;Ixwa Strike&amp;quot; update - Shell impact animations]]&lt;br /&gt;
* [[wt:en/news/6856-development-volumetric-shells-in-the-raining-fire-update-en|[Devblog] Volumetric shells in the &amp;quot;Raining Fire&amp;quot; update]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Ammunition]]&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CA_Lorraine&amp;diff=128017</id>
		<title>CA Lorraine</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CA_Lorraine&amp;diff=128017"/>
				<updated>2022-04-30T10:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Armaments */ corrected BR. 6.3 -&amp;gt; 6.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_lorraine_100&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (100 mm Lorraine assault gun), or abbreviated '''{{specs|pseudonym}}''', is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]]. It presents a very classic TD design: Casemate gun platform and powerful armament. While lacking in terms of armour, it compensates with both excellent mobility and a very strong gun.&lt;br /&gt;
&lt;br /&gt;
The CA Lorraine is an intermediate between a [[SU-85]] and a lowered [[Jagdpanther]]. It is distinguishable for having rubber road wheels instead of metal ones, two huge fans atop the engine deck (much like the German Jagdpanther), a very pointy gun mantlet pointing outwards from the casemate and quite a large, rounded commander's cupola. In some ways, it is quite similar to the fearsome [[AMX-50 Foch|AMX 50 ''Foch'']], and this can scare away some cowardly foes.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (casemate, cupola)&lt;br /&gt;
* Cast homogeneous armour (gun mantlet)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50 mm (54°) ''Front glacis'' &amp;lt;br&amp;gt; 35 mm (61°) ''Lower glacis'' &amp;lt;br&amp;gt; 60-150 (0-88°) + 35-60 mm (2-88°) ''Gun mantlet''|| 30 mm (15°) ''Top'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' || 25 mm (23°) ''Upper glacis'' &amp;lt;br&amp;gt; 25 mm (54°) ''Lower glacis'' || 20 mm ''Front'' &amp;lt;br&amp;gt; 20 mm (7°) ''Rear'' &amp;lt;br&amp;gt; 8 mm (7°) ''Radiator and engine vents''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 50 mm (spherical) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels, tracks and torsion bars are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
Its sloped, medium thickness frontal armour will not protect you from anything bigger than SPAA shots (some may even get through in close quarters) but it is certainly sufficient for what it is designed to do: protecting from stray bullets in long range engagements. Side and top armour are also quite weak, so don't expect to survive any kind of surprise coming from side or top. Still, this tank has 5 crew members, which can often save it from a quick destruction.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=973|rbMinHp=606}}&lt;br /&gt;
&lt;br /&gt;
If anyone thought the [[Lorraine 40t]] was a sprinter, this is even better. The {{PAGENAME}} is ''fast''. Not only in forward motion is it fast, it can reverse at a decent, constant, -16 km/h and it has ability to neutral steer, these enable fast reaction to quickly changing battlefield odds such as flanking manoeuvres or enemy breakthrough. An experienced player can take clear advantage over its foes by achieving good placement and this tank is the perfect tool for this task.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA47 L/58 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
This gun platform uses the usual French rank IV 100 mm SA47 L/58 cannon with a twist: it has no autoloader mechanism, hence making reload time ''twice'' as long. However, at battle rating 6.0, the gun packs an awesome 300 mm of penetration that ensures it can punch well above its own rank. The large shell caliber also means it can create quite a lot of fragments inside a tank, making the lack of explosive filler not so bad, as long as you land a good hit.&lt;br /&gt;
&lt;br /&gt;
Keep that in mind as your foes get closer and closer to you: these precious 15 seconds of reload time are the perfect time to intent a frontal attack, even more so since you don't have automatic firepower of any form. Always have a backup plan, in case your single shot doesn't fully disable your target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA47 L/58 (100 mm)|100 mm SA47 L/58]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -6°/+16° || rowspan=&amp;quot;2&amp;quot; | ±9° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.3 || 7.3 || 8.9 || 9.8 || 10.4 || rowspan=&amp;quot;2&amp;quot; | 13.65 || rowspan=&amp;quot;2&amp;quot; | 12.08 || rowspan=&amp;quot;2&amp;quot; | 11.13 || rowspan=&amp;quot;2&amp;quot; | 10.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || 4.2 || 5.1 || 5.6 || 6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 100 mm Obus de rupture || APCBC || 273 || 270 || 257 || 242 || 228 || 215&lt;br /&gt;
|-&lt;br /&gt;
| 100 mm Obus explosif || HE || 18 || 18 || 18 || 18 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100 mm Obus de rupture || APCBC || 1,000 || 15 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 100 mm Obus explosif || HE || 1,000 || 14.8 || 0 || 0.1 || 1,400 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.27''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 31&amp;amp;nbsp;''(+9)'' || 21&amp;amp;nbsp;''(+19)'' || 11&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Note:&lt;br /&gt;
&lt;br /&gt;
Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The CA Lorraine can be used in different ways, but in all cases it will be relying on its speed. The CA Lorraine is one of the most agile tanks at its battle rating in terms of max speed, cross country speed, turn time, neutral steering and reverse. The CA Lorraine should not be used as an assault tank (often confused with the [[AMX-50 Foch]]). Use your speed as your main advantage.&lt;br /&gt;
&lt;br /&gt;
'''When in urban combat:'''&lt;br /&gt;
&lt;br /&gt;
The Lorraine has a big disadvantage when it comes to urban combat, it is turretless, meaning the tank will have to turn in order to aim at a certain place. This also makes crossing corners harder as the lack of turret reduces where your gun will be aiming as well as making an side firing angle (angle between your gun and your hull) narrower, forcing you to push almost frontally instead of doing sidescrapping. The mobility of the CA Lorraine makes it formidable when it comes to flanking as it is able to &amp;quot;Hit N' Run&amp;quot; and destroy or incapacitate enemies with relative speed. Be aware of your reload rate as you do not have autoloader (compared to [[Lorraine 40t]] which uses the same gun, the CA Lorraine reloads in 15.6s stock without upgrades and Lorraine 40t in 4.0s regardless the crew or upgrades), this makes a huge disadvantage as you will be vulnerable after each shot, make each shot count. Aim for gunner, cannon breech or ammunition to disable and destroy tanks as an error will cost your life. Having only 50 mm of frontal armour makes the Lorraine only capable of withstanding some SPAA fire ([[Wirbelwind]], [[M42]], etc) but will be penetrated by all tank guns at its BR and even SPAA at point blank range.&lt;br /&gt;
&lt;br /&gt;
'''When in rural combat:'''&lt;br /&gt;
&lt;br /&gt;
The Lorraine is a pretty decent sniper at its BR but this is by far one of the best combat roles the Lorraine can have. The 6x sight and the high muzzle velocity will make sniping easier than with other tanks at its BR. It should be noted that the CA Lorraine will not be able to withstand many frontal attacks even at range (PzGr 39 fired from KwK36, 42, 43 and 48 will penetrate the upper frontal plate with ease). Always stay on the move when possible. Fire and move. This is to make each attack unpredictable as people are prompt of revenge killing you with a tank or with an aircraft, always stay aware of your surroundings and stay away from suspicious locations enemies can look forward to detect and engage you.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good firepower, uses the same gun as [[AMX-50|AMX-50-100]] and [[Lorraine 40t]]&lt;br /&gt;
* Very good penetration, definitely usable in uptiered games&lt;br /&gt;
* Exceptionally fast reverse speed&lt;br /&gt;
* Fairly low profile&lt;br /&gt;
* Capable of neutral steering&lt;br /&gt;
* Strong gun mantlet may bounce shots&lt;br /&gt;
* Fast with very good manoeuvrability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour all around&lt;br /&gt;
* Engines and fuel tanks only have 8mm armour, very vulnerable from above&lt;br /&gt;
* Reload rate is not impressive&lt;br /&gt;
* Poor gun depression (-6)&lt;br /&gt;
* No HE filler in AP shots means precision is necessary&lt;br /&gt;
* No coaxial MG&lt;br /&gt;
* Low gun placement&lt;br /&gt;
* Somewhat weak optic zoom&lt;br /&gt;
* Large ammo racks on both sides of the hull&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
In the late 1940s, the French Army was looking to replace the medium tanks Panther and ARL 44 that were becoming obsolete with a new 50t medium tank. Other concepts were explored in parallel to the 50t medium tank: a 25t light tank and a 25t light tank destroyer. The French company Lorraine was tasked with the tank destroyer bid and proposed the Canon d'Assaut Lorraine. Clearly inspired from the layout of the Jagdpanzer IV and the Jagdpanther, the CA Lorraine was to assume the same support role on the battlefield along light and medium tanks.&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
A 100 mm SA 47 L/58 gun was chosen to equip on the tank and the armour was kept to a mimimum to save weight and increase mobility. The vehicle featured pneumatic tires in place of road wheels. The upsides of such tires were the possibility to still move the tank destroyer when detracked, a weight reduction and thus a reduced ground pressure and an increased top speed. A prototype was built between 1950 and 1952 but the project was terminated in 1953. The tank destroyer weighed 25 tons, carried 40 shells and could reach 60 km/h. With the experience from the Korean war, the concept of dedicated tank destroyers was gradually abandoned in NATO armies to focus on armoured divisions composed uniquely of main battle tanks.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The CA Lorraine never saw either service or combat action with the French Army. Its chassis and many other parts were later reused in the development of the Lorraine 40t as well as in other projects.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=fr_lorraine_100 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wSIXMQ0Gln4|'''The {{PAGENAME}}, French, Tier-4, Tank Destroyer''' - ''Angry Nerd Gaming''|Gv-Fm4s2iwM|'''{{PAGENAME}} - Fun, Fast 'n Furious''' - ''Napalmratte''|7NYlllBDHY8|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Lorraine 155 Mle.50]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50]]&lt;br /&gt;
* [[Lorraine 40t]]&lt;br /&gt;
* [[Somua SM]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Jagdpanther]] / [[Bfw. Jagdpanther]]&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Canon_D%27Assaut_Lorraine|[Wikipedia] Canon D'Assaut Lorraine]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/lorraine-40t &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Lorraine 40t]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Lorraine}}&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.1&amp;diff=126867</id>
		<title>Vickers Mk.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.1&amp;diff=126867"/>
				<updated>2022-04-10T11:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */  another minor edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vickers MBT (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_vickers_mbt_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. &lt;br /&gt;
&lt;br /&gt;
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (56°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (32°) ''Lower glacis'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 30 + 4 mm ''Bottom'' || 20 mm (4-5°) ''Top'' &amp;lt;br&amp;gt; 19 mm (58°) || 25 mm &amp;lt;br&amp;gt; 5 mm ''Grills''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80 mm (19°) ''Turret front'' &amp;lt;br&amp;gt; 40-100 mm (1-73°) ''Gun mantlet'' || 40-60 mm (1-17°) || 40 mm (10°) &amp;lt;br&amp;gt; 60 mm (1°) ''Turret ring'' || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
The tank has a mediocre off-road top speed of 32 km/h (20 mph) stock, yet can do -11 km/h (-7 mph) in reverse, so don't be afraid to duck back into cover. Suspension is quite strong on this tank, in AB a spaded {{PAGENAME}} can climb hills better than other vehicles. It can even tow other tanks up there if their suspension allows it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.37 || 36.50 || 44.32 || 49.01 || 52.14 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.48 || 19.39 || 23.55 || 26.04 || 27.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L28A1 || APDS || 303 || 302 || 296 || 277 || 257 || 252&lt;br /&gt;
|-&lt;br /&gt;
| Shell L35 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L28A1 || APDS || 1,478 || 4 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L35 || HESH || 720 || 11.4 || 0.1 || 4 || 3,150 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || 43&amp;amp;nbsp;''(+1)'' || 41&amp;amp;nbsp;''(+3)'' || 39&amp;amp;nbsp;''(+5)'' || 37&amp;amp;nbsp;''(+7)'' || 12&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+43)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the &amp;quot;Fire from secondary guns&amp;quot; option (Controls &amp;gt; Ground Vehicles &amp;gt; Weaponry).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (3) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.&lt;br /&gt;
&lt;br /&gt;
The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.&lt;br /&gt;
&lt;br /&gt;
Some enemies that can be rough to deal with:&lt;br /&gt;
&lt;br /&gt;
* The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.&lt;br /&gt;
* All Soviet tanks are difficult to deal with, yet learning their weak spots will lead you to victory.&lt;br /&gt;
* German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets, especially the Tiger II, are prime targets for eagle-eyed gunners.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock APDS shell has very high penetration values&lt;br /&gt;
* APDS shell has a high muzzle velocity, offering a flat trajectory&lt;br /&gt;
* HESH ammunition is effective against lightly armoured vehicles&lt;br /&gt;
* Has a 12.7 mm L21A1 machine gun designed for range finding (same trajectory as HESH)&lt;br /&gt;
* Fast reload speed&lt;br /&gt;
* Above average reverse speed compared to some British tanks&lt;br /&gt;
* Excellent manoeuvrability, even over rough terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour, even lower ranked guns are quite a threat&lt;br /&gt;
* Depression of only -7° which is below average for British tanks&lt;br /&gt;
* Lack of ammunition choices, with access to APDS and HESH only&lt;br /&gt;
* APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge&lt;br /&gt;
* Many SPAA vehicles can penetrate your sides or back&lt;br /&gt;
* The L21A1 machine gun has a very low fire rate (5 rounds/second) and only shoots low-penetration incendiary rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_vickers_mbt_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|sbEOsa_3iBg|'''The Shooting Range #240''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.1&amp;diff=126866</id>
		<title>Vickers Mk.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Vickers_Mk.1&amp;diff=126866"/>
				<updated>2022-04-10T11:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Vickers MBT (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_vickers_mbt_mk_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Vickers Mk.1 is like a sniper, designed to engage with minimal threat to the tank and its crew while still being a major thorn in the enemy's side. Stick to the knowledge of the maps you'll be playing on to enhance your defensive playstyle, grabbing husks of old tanks or tank ditches to your advantage then bursting out of cover to ambush enemies. &lt;br /&gt;
&lt;br /&gt;
That being said, the Vickers has pitiful armour that rarely stands up to any punishment other than SPAA, and even then this is true for the front armour. The ~100 mm frontal armour on the turret is good for stray or hurried shots, although the lack of slopes inhibits your chances of bouncing shots, let the environment do this for you.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (56°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (32°) ''Lower glacis'' || 30 mm ''Top'' &amp;lt;br&amp;gt; 30 + 4 mm ''Bottom'' || 20 mm (4-5°) ''Top'' &amp;lt;br&amp;gt; 19 mm (58°) || 25 mm &amp;lt;br&amp;gt; 5 mm ''Grills''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80 mm (19°) ''Turret front'' &amp;lt;br&amp;gt; 40-100 mm (1-73°) ''Gun mantlet'' || 40-60 mm (1-17°) || 40 mm (10°) &amp;lt;br&amp;gt; 60 mm (1°) ''Turret ring'' || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
The tank has a mediocre off-road top speed of 32 km/h (20 mph) stock, yet can do -11 km/h (-7 mph) in reverse, so don't be afraid to duck back into cover. Suspension is quite strong on this tank, in AB a spaded {{PAGENAME}} can climb hills better than other vehicles. It can even tow other tanks up there if their suspension allows it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Royal Ordnance L7A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Royal Ordnance L7A1 (105 mm)|105 mm Royal Ordnance L7A1]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 26.37 || 36.50 || 44.32 || 49.01 || 52.14 || rowspan=&amp;quot;2&amp;quot; | 6.50 || rowspan=&amp;quot;2&amp;quot; | 5.75 || rowspan=&amp;quot;2&amp;quot; | 5.30 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 16.48 || 19.39 || 23.55 || 26.04 || 27.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L28A1 || APDS || 303 || 302 || 296 || 277 || 257 || 252&lt;br /&gt;
|-&lt;br /&gt;
| Shell L35 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L28A1 || APDS || 1,478 || 4 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L35 || HESH || 720 || 11.4 || 0.1 || 4 || 3,150 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''44''' || 43&amp;amp;nbsp;''(+1)'' || 41&amp;amp;nbsp;''(+3)'' || 39&amp;amp;nbsp;''(+5)'' || 37&amp;amp;nbsp;''(+7)'' || 12&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+43)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 6 - 1 - 2 - etc. until 5.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-5 into rack 6. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the &amp;quot;Fire from secondary guns&amp;quot; option (Controls &amp;gt; Ground Vehicles &amp;gt; Weaponry).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (3) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Although it can be done with its excellent reload speed of 5-7 seconds (crew skill depending), mixing ranks with the enemy is ill advised: instead take upon a sniping role. Your gun has only two types of ammo, both stock so research is not required for enhanced destruction. That being said, the APDS is a potent weapon that has 302 mm of pen at 100 m, falling to 252 mm at 2,500 m: all ranges can be targeted, with enemies moving towards more manoeuvrability over armour in the high ranks. However, the rounds lack spalling potential, so the damage inflicted on a tank interior must be in the APDS direct path past the penetration. If you aim for the turret weak spots, the barrel or breech will be your most common hits, incurring 20-30 precious seconds of repair time. If for any reason you're forced to engage while exposed, attempt to disable the enemy's gun or gunner first, before utilizing the excellent reload time to finish the target off.&lt;br /&gt;
&lt;br /&gt;
The HESH shell is a very different story. While this odd round has its uses, it's somewhat limited in effectiveness against many targets. HESH, which stands for High Explosive Squash Head, relies on this so called 'squash head' spreading as much as possible, creating a spalling effect within the targeted vehicle. This means that it's not particularly effective against thick armour; and it should rather be used against lightly-armoured targets or targets which rely on highly angled armour for survivability. Generally, Vickers tankers will learn to prefer their APDS round for most engagements, only resorting to HESH against select targets.&lt;br /&gt;
&lt;br /&gt;
Some enemies that can be rough to deal with:&lt;br /&gt;
&lt;br /&gt;
* The Lorraine 40t will bounce more shots than you care to admit, or your hits will do minor damage. Just out the nature of the reserved play style this tank likes, any fast tanks will be a problem due to their ability to close the gap as you attempt to reach your favourite position. Engine and transmission upgrades will lessen this, in time.&lt;br /&gt;
* All Soviet tanks are difficult to deal with, yet learning their weak spots will lead you to victory.&lt;br /&gt;
* German tanks are a problem due to their accuracy and fast reload times, however the cheeks of their turrets, especially the Tiger II, are prime targets for eagle-eyed gunners.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock APDS shell has very high penetration values&lt;br /&gt;
* APDS shell has a high muzzle velocity, offering a flat trajectory&lt;br /&gt;
* HESH ammunition is effective against lightly armoured vehicles&lt;br /&gt;
* Has a 12.7 mm L21A1 machine gun used for range finding (same trajectory as HESH)&lt;br /&gt;
* Fast reload speed&lt;br /&gt;
* Above average reverse speed compared to some British tanks&lt;br /&gt;
* Excellent manoeuvrability, even over rough terrain&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armour, even lower ranked guns are quite a threat&lt;br /&gt;
* Depression of only -7° which is below average for British tanks&lt;br /&gt;
* Lack of ammunition choices, with access to APDS and HESH only&lt;br /&gt;
* APDS causes minimal post-penetration damage, meaning that destroying some vehicles can be a challenge&lt;br /&gt;
* Many SPAA vehicles can penetrate your sides or back&lt;br /&gt;
* The L21A1 machine gun has a very low fire rate (5 rounds/second) and only shoots low-penetration incendiary rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Vickers-Amstrong Company designed the Vickers Mk.1 in the sixties as a cheap and efficient variant of the Chieftain, ready to be exported. In 1961, India purchased the license for development, and Vickers-Armstrong helped to set up the factory. Over the course of its life, many variants were developed, including the Mk.2 and Mk.3. Later, Vickers Valiant(Mk.4) in 1977 and finally Mk.7 MBT. Currently, Kenya, Nigeria, and Tanzania are the foremost operators.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_vickers_mbt_mk_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|sbEOsa_3iBg|'''The Shooting Range #240''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer Vickers-Armstrongs}}&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Object_268&amp;diff=113674</id>
		<title>Object 268</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Object_268&amp;diff=113674"/>
				<updated>2021-10-19T13:34:53Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_object_268&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. The Object 268 is a self-propelled gun based on the T-10M heavy tank featuring a 152 mm M-64 cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overall, the armour protection of the {{PAGENAME}} can be called reasonable, but not amazing. The hull, as it is a T-10 hull, has very good protection for most kinetic rounds it will face at the battle-rating, at least as long as most of them are being APDS and APCBC.&lt;br /&gt;
&lt;br /&gt;
The tank destroyer  should not be angled because angle is already built-in into tank via hull pike and turret &amp;quot;cheeks&amp;quot;. Angling from even 10 degrees negates the sloped armour. When not angled, the pike is able to deflect and stop APDS and full calibre kinetic rounds and cheeks often block direct shots at the ammo racks, as at various angles hull protection reaches up to 200 mm effective thickness. However, chemical rounds such as HEAT and ATGM will have no issues penetrating the entire construction and any chemical hit to the top will be able to reach ammo racks in the back. &lt;br /&gt;
&lt;br /&gt;
Moving to the turret, the area around the gun is poorly armoured even against APDS. It may visually resemble the [[Tiger II (H)]]'s turret, but it is not likely to stop APCBC shells directly fired at it, and should not be relied on to stop APDS, HEAT shells and ATGMs at all.&lt;br /&gt;
&lt;br /&gt;
Overall, this makes the {{PAGENAME}} very inconvenient to fight head-on with kinetic shells, particularly during a surprise attack, as it will win snapshot contests against many tanks despite not having a stabiliser. However, it will absolutely lose against vehicles equipped with HEAT shells and is very likely to lose to experienced tankers, as the way to disable and destroy the {{PAGENAME}} are basically one and the same: fire at the gun, worst case its gun will break, best case its ammo rack will explode. &lt;br /&gt;
&lt;br /&gt;
It also has the same smoke screen barrels as the [[ASU-85]] and the [[SU-122-54]], which can be used to hide from aircraft or to break aim assist for the enemy in AB.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (57°) ''Front glacis''&lt;br /&gt;
120 mm (49°) ''Lower glacis''&lt;br /&gt;
40/60 mm (78-79°) ''Driver's port''&lt;br /&gt;
| 80 mm (0-42°)&lt;br /&gt;
| 60 mm (52-56°)&lt;br /&gt;
| 30 mm (84-90°) ''Engine Deck''&lt;br /&gt;
5 mm (13-14°) ''Vents''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 187 mm (0-27°) ''Turret front''&lt;br /&gt;
157 mm (50-61°) ''Gun mantlet''&lt;br /&gt;
| 100 mm (20°) || 50 mm (13-14°) || 30 mm (81-89°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm&lt;br /&gt;
|40 mm&lt;br /&gt;
|40 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mobility-wise, as it is a T-10 with a heavier gun and turret, it lacks speed as well as agility. However, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. &lt;br /&gt;
&lt;br /&gt;
The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or rammed so easily by other tanks. However, the mass drastically reduces the top speed as well as the acceleration. Overall, it is a heavier, slower and less agile T-10.&lt;br /&gt;
&lt;br /&gt;
In arcade mode, it might reach 54 km/h offroad when spaded, but overall it is slower than medium tanks.&lt;br /&gt;
&lt;br /&gt;
Depending on current upgrades, to freely turn around it needs to reach forward gear 5, 4, or 3. The higher the gear, the faster it can turn around, so keep this in mind when flanked. The reverse gear is not good enough to turn around when flanked.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,065|rbMinHp=663}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M-64 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Object 268 is fitted with the 152 mm M-64 cannon, a very fearsome weapon at this BR with three potent rounds that are capable of destroying virtually any vehicle in the game, as long as the operator is skilled in its use. The ammunition loadout consists of HE, APHEBC and HEAT, all three of which are excellent solutions to various situations in a battle.&lt;br /&gt;
&lt;br /&gt;
This 152 mm cannon has an usually long reload time for such a cannon. It is still faster to reload than the IS-3, which means it can fire more often.&lt;br /&gt;
&lt;br /&gt;
The BR-540B APHEBC shell is arguably the best shell due to having higher angled penetration than the ones on the [[SU-122-54]], allowing it to annihilate tanks with a similar armour level to a [[T-54 (1951)]] at close range. When at long range, HEAT or HE shells should be used instead.&lt;br /&gt;
&lt;br /&gt;
The OF-540 HE shell is decent enough at this tank's BR, as most enemy tanks once again have weak roof armour and can be destroyed by hitting their top machine gun, so the {{PAGENAME}} can countersnipe with it. Unfortunately, it is very difficult to hit such a small target without a rangefinder, and even with it, the shot can be quite impossible in RB.&lt;br /&gt;
&lt;br /&gt;
The BP-540 HEAT projectile can be used just like APHEBC, but it will not knock out tanks in a single shot, despite having stats very similar to ATGMs. THe HEAT shell on this tank is only marginally better in penetration statistics than the APHEBC and deals far less post-penetration damage. Overall it's not as bad as the HEATFS round on the [[SU-122-54]], but should be carried around only for long range engagements.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M-64 (152 mm)|152 mm M-64]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 35 || rowspan=&amp;quot;2&amp;quot; | -5°/+15° || rowspan=&amp;quot;2&amp;quot; | ±6° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || 9.8 || 11.8 || 13.1 || 13.9 || rowspan=&amp;quot;2&amp;quot; | 22.23 || rowspan=&amp;quot;2&amp;quot; | 19.67 || rowspan=&amp;quot;2&amp;quot; | 18.13 || rowspan=&amp;quot;2&amp;quot; | 17.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || 5.6 || 6.8 || 7.5 || 8.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OF-540 || HE || 49 || 49 || 49 || 49 || 49 || 49&lt;br /&gt;
|-&lt;br /&gt;
| BR-540B || APHEBC || 233 || 230 || 220 || 208 || 197 || 186&lt;br /&gt;
|-&lt;br /&gt;
| BP-540 || HEAT || 250 || 250 || 250 || 250 || 250 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OF-540 || HE || 750 || 43.56 || 0 || 0.1 || 5,900 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BR-540B || APHEBC || 760 || 48.96 || 1.2 || 19 || 1,020 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BP-540 || HEAT || 770 || 27.67 || 0.05 || 0.1 || 5,910 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''35''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 29&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 33&amp;amp;nbsp;''(+2)'' || 27&amp;amp;nbsp;''(+8)'' &amp;lt;br&amp;gt; 30&amp;amp;nbsp;''(+5)'' || 18&amp;amp;nbsp;''(+17)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+8)'' || 1&amp;amp;nbsp;''(+34)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+17)'' || ''N/A'' &amp;lt;br&amp;gt; 13&amp;amp;nbsp;''(+22)'' || ''N/A'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+34)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectiles and propellant bags are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* For the projectiles:&lt;br /&gt;
** Rack 4 is a first stage ammo rack. It totals 17 projectiles and gets filled first when loading up the tank.&lt;br /&gt;
** This rack is also emptied early: the rack depletion order at full capacity is: 4 - 1 - 2 - 3.&lt;br /&gt;
* For the propellant bags:&lt;br /&gt;
** Racks 5 and 6 are first stage ammo racks. They total 17 charges and get filled first when loading up the tank.&lt;br /&gt;
** These racks are also emptied early: the rack depletion order at full capacity is: 6 - 5 - 1 - 2 - 3 - 4.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammunition from other racks into ready racks. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Object 268 is armed with a single 14.5 mm KPVT heavy machine gun manned by the commander. It is effective in dispatching lightly armoured vehicles when used manually and is very useful when defending from air attacks. &lt;br /&gt;
&lt;br /&gt;
This machine gun is loaded with 50-round belts, which only allows for a few short bursts punctuated with a lengthy reload. It also has no flash suppressor, so when you use it manually in sniper mode it will absolutely blind you, so aim first, fire after.&lt;br /&gt;
&lt;br /&gt;
It technically can damage enemy gun barrels, but to fully deteriorate someone's gun, HMG will have to spend 2 belts worth of ammo, assuming they do not turn the gun away, so usually it is used to damage tracks of enemy heavy tanks so that they can't run away. However, since people often panic when they see their gun turning orange from being shot by MG and try to turn away, firing MG at the gun can be used with conjunction with smoke screen to prevent people from aiming for the tank's weak spots. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 500 (50) || 600 || -5°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Object 268 is far from being a frontline tank, especially when in uptier, meaning it has to stay away from the enemy's line of sight (LoS) due to the long reload time and relatively exposed weak spots. This does not mean it should be taken all the way through the outskirts of a map to get into position (can be done but not recommended on all maps). It should be used as a sniper in long range maps and a support vehicle in the rest. &lt;br /&gt;
&lt;br /&gt;
It is able to defend itself pretty well if a good defensive position is found or set. Its armour makes it very inconvenient for most kinetic ammunition tanks to quickfire at it, so ambushes are a viable strategy. All close quarters combat (CQC) should be avoided, however, as the lack of turret and slow hull turn rate invites enemy tanks to flank you from all sides, and front is the only side you can defend yourself from them. &lt;br /&gt;
&lt;br /&gt;
The only exception is if you can dictate the situation and your HMG is still functional, so that you can choose which way the enemy comes at you, and then detrack them so that they can't escape or rush you down. For example, some places in CQC environments (urban areas, city ravines, etc) can be used as stroke point (holding a full street waiting for someone to push if that street is the only access point) due to its powerful gun and decent armour. This tank faces almost nothing that can be a too hard cookie to crack.&lt;br /&gt;
&lt;br /&gt;
In AB, if you lay down an ambush, pay attention to ongoing air battles. If there is an incoming enemy plane (even a fighter) you should drop a smoke canister to avoid being marked on a map via &amp;quot;radio communication&amp;quot; skill. The fewer the people know where exactly you are and have direct aim assist support towards you, the better.&lt;br /&gt;
&lt;br /&gt;
'''List of opponents important notes when facing frontally:'''&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)|Panther]]/[[M48 Patton (Family)|M48]]/[[M26 (Family)|Pershing]]: all front can be penetrated by both rounds&lt;br /&gt;
* [[M60 (Family)|M60]]: gun mantlet and upper front plate can be penetrated by BR540B.&lt;br /&gt;
* [[Tiger II (Family)|Tiger II]]: gun mantlet can be penetrated by all rounds as well as hull (aim at right side of the turret if the tank is facing at you for a safe reload)&lt;br /&gt;
* [[Centurion (Family)|Centurion]]: all front can be penetrated with all rounds&lt;br /&gt;
* [[M103]]: hull has to be penetrated by BP540, center of mass shot has to be done frontally as the hull and turret are curvy, hull is impenetrable by all rounds&lt;br /&gt;
* [[T32]]/[[T32E1]]: gun mantlet and hull have to be penetrated by BP540, aim at lower half of the frontal glacis to fire at ammunition rack&lt;br /&gt;
* [[Maus]]/[[E-100]]: gun mantlet has to be penetrated by BP540 hull is impenetrable by all rounds.&lt;br /&gt;
* [[Jagdtiger]]: gun mantlet has to be penetrated by BP540, hull can be penetrated by both rounds&lt;br /&gt;
* [[Leopard 1 (Family)|Leopard 1]]/[[AMX-30 (Family)|AMX-30]]: all front can be penetrated with BR540B and higher penetration rounds&lt;br /&gt;
* [[T95]]: gun mantlet and hull have to be penetrated by BP540&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reasonable frontal protection, the armour is more than 200 mm thick in most places and can deflect virtually any kinetic energy projectile at its BR if opponents don't aim well, there is no need to waste time angling like with the previous SPGs&lt;br /&gt;
* Single frontal weak spot is relatively small and can be concealed with bushes in RB&lt;br /&gt;
* Excellent firepower, with a fast-firing 152 mm and a 14.5 mm machine gun it can defeat most tanks one on one if not taken out immediately&lt;br /&gt;
* Impressive mobility in a straight line&lt;br /&gt;
* All ammunition types remain effective at long ranges, solving an issue that persists with many Russian tanks at this BR&lt;br /&gt;
* Side armour of the casemate can reach up to 100 mm, which can afford the tank to engage targets from multiple directions without having to worry about autocannon tanks and SPAA destroying it instantly&lt;br /&gt;
* The original reload speed is retained with the loss of one loader&lt;br /&gt;
* Has access to a unlockable &amp;quot;Rangefinder&amp;quot; modification, increasing its already impressive performance at longer ranges in RB&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak spot next to the gun is a flat 187 mm area, and is usually lethal if penetrated, making it a no-brainer to fire at the tank's gun to disable or destroy it with the same move, especially in AB&lt;br /&gt;
* Any HEAT-based tank will obliterate Object 268 without even trying to aim&lt;br /&gt;
* Large and boxy profile makes the Object 268 relatively easy to spot&lt;br /&gt;
* Unimpressive turning ability makes it difficult to deal with flanking enemies at closer ranges, and nearly impossible to counter targets directly behind the vehicle&lt;br /&gt;
* Large ammo racks on the sides and rear of the vehicle's casemate make flanking shots extremely lethal and very unforgiving when user forgets to un-angle&lt;br /&gt;
* Firing the cannon kicks up a massive dust cloud, making the vehicle easy to spot when its firing from a concealed position&lt;br /&gt;
* The top-mounted 14.5 mm KPV machine gun cannot point directly to the vehicle's left side, as its traverse is blocked by the rangefinder and cupola, however it is still more versatile than the one on the [[SU-122-54]], as it has an overall better firing arc&lt;br /&gt;
* Shells have low velocity for its battle rating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
The '''Object 268''' self-propelled gun was one of the many derivative designs of the ''T-10'' heavy tank. The concept began on 2 July 1952 at the Leningrad Kirov Plant on the order of the Council of Ministers USSR.&amp;lt;ref name=&amp;quot;Kinnear1&amp;quot; /&amp;gt; The Object 268 would follow in the same line of doctrine as had the earlier Soviet self-propelled guns of World War II, the ''SU-100'', ''-122'', and ''-152''. This contrasted with the Western concept of a self-propelled gun being used as an artillery piece rather than the Soviet usage as a tank destroyer.&amp;lt;ref name=&amp;quot;Kinnear1&amp;quot; /&amp;gt; There had been earlier attempts at converting a heavy tank to a self-propelled gun, using the chassis of the ''IS-4'' and ''IS-7'', but those had not been fully developed and were cancelled. The IS-4 production was running too slowly and the IS-7 had been too complex to manufacture in large numbers.&amp;lt;ref name=&amp;quot;Kinnear2&amp;quot; /&amp;gt; The Leningrad Kirov Plant worked to produce an SPG on the T-10 chassis by combining it with the 152 mm M-48 cannon, which had high velocity and was much more powerful than earlier 152 mm cannons. Drawing work led to the ''Object 730'' SPG which would be paired with the M-53 cannon, a parallel development to the M-48.&amp;lt;ref name=&amp;quot;Kinnear3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Object 730 SPG had five different variants drawn up with each one being unique. Version No.1 was a front mounted casemate design which would be developed into the Object 268. Version No.2 had a rear casemate with the main armament using a drum magazine at the rear of the fighting compartment and the engine at the front of the vehicle.&amp;lt;ref name=&amp;quot;Kinnear4&amp;quot; /&amp;gt; Version No.3 abandoned the casemate design and used a conventional turret with all ammunition being stored in the rear of the turret.&amp;lt;ref name=&amp;quot;Kinnear4&amp;quot; /&amp;gt; Version No.4 was a slightly modified No.2 with a lengthened hull, addition of a second loader (bringing the crew to five) and a new cupola with a rangefinder and machine gun.&amp;lt;ref name=&amp;quot;Kinnear5&amp;quot; /&amp;gt; Version No.5, likewise, was a reworked No.3 to also bring the crew to five and the addition of a 14.5 mm KPV machine gun, along with it using the same engine as would be used in the T-10M.&amp;lt;ref name=&amp;quot;Kinnear6&amp;quot; /&amp;gt; Versions No.4 and 5 were rejected due to being too drastic of changes to the base design, and it was decided to go with a slightly modified Version No.1 with the same engine as the T-10M.&amp;lt;ref name=&amp;quot;Kinnear7&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Final Design and Prototype ===&lt;br /&gt;
The final design for the Object 268 was presented to the committee in June 1953 using technical drawings and a scale model, which was approved on 25 August by A.I. Radzievsky.&amp;lt;ref name=&amp;quot;Kinnear7&amp;quot; /&amp;gt; This would be armed with the 152 mm M-64 cannon along with a 14.5 mm KPVT machine gun on the roof of the casemate, along with a stereoscopic rangefinder. While the crew was kept at five (having two loaders), it was intended to have a crew of four as soon as an automated loading mechanism could be made for the M-64 cannon.&amp;lt;ref name=&amp;quot;Kinnear7&amp;quot; /&amp;gt; The main armament was being slowly developed due to being lower priority than 122 mm development, but the M-64 was created by taking the M-53 cannon and slightly shortening it while still maintaining a muzzle velocity of 750 m/s.&amp;lt;ref name=&amp;quot;Kinnear8&amp;quot; /&amp;gt; The final drawings for the Object 268 were finalized in June 1954, reviewed in August and construction on prototypes had begun in March 1955.&lt;br /&gt;
&lt;br /&gt;
Work continued on the M-64 cannon, with the prototype being completed in December 1955 and one being sent to Leningrad for installation into the Object 268 in February 1956. The prototype Object 268 was finally completed in March 1956 and was also still modified from the final drawings, as it was decided to use flat steel plates for the roof and rear of the casemate rather than the originally planned rounded plates as well modifications to allow the main armament to be installed and removed.&amp;lt;ref name=&amp;quot;Kinnear9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Completed Vehicle and Cancellation ===&lt;br /&gt;
The completed Object 268 prototype was armed with the 152.4 mm M-64 cannon, built at the Leningrad plant, using the TSh-2A &amp;quot;Sharik&amp;quot; sight for direct fire and the ZiS-3 panoramic sight.&amp;lt;ref name=&amp;quot;Kinnear10&amp;quot; /&amp;gt; A TKD-09 stereoscopic rangefinder was mounted on the roof of the casemate along with a 14.5 mm KPVT heavy machine gun in a rotating ring above the gunner's hatch.&amp;lt;ref name=&amp;quot;Kinnear10&amp;quot; /&amp;gt; Full ammunition load was 35 rounds, with AP and HE-FRAG being available. The range at which a target could be engaged in direct fire was 900 meters with a maximum indirect fire range of 13,000 meters.&amp;lt;ref name=&amp;quot;Kinnear10&amp;quot; /&amp;gt; The hull of the Object 268 was 120 mm thick of RHA and the casemate was 187 mm. The engine used was the V-12-6 generating 750 HP, as well as using the same transmission as the T-10. Weight of the tank was 50 tonnes with a maximum speed of 48 km/h.&lt;br /&gt;
&lt;br /&gt;
The Object 268 was ultimately cancelled, largely due to internal problems associated with the development of Soviet tanks. By the time the prototype was completed and trials had finished it was approaching the end of 1957 and even further development had been done. These designs had specifications and characteristics that were more advanced that the Object 268 and would have been so well protected that the M-64 cannon would have difficulty in taking them out.&amp;lt;ref name=&amp;quot;Kinnear11&amp;quot; /&amp;gt; It was expected that the Western tank development would also be able to defend against the Object 268, and the T-10 heavy tank had already begun production which could have caused issues if tank plants were made to manufacture a different version at the same time. In addition, a major shift in Soviet doctrine to incorporate more usage of anti-tank guided missiles, which had just been created in the Soviet Union in 1956.&amp;lt;ref name=&amp;quot;Kinnear11&amp;quot; /&amp;gt; The Object 268 was not accepted for mass production and further development of the Object 268 was halted, with only the single prototype having been made. It remains in the Kubinka tank polygon and museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_object_268 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|xF4-TcnyWw0|'''Best tank destroyers''' discusses the {{PAGENAME}} at 2:35 - ''War Thunder Official Channel''|zgrD_zQYWpc|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|JXG_ov-Prr0|'''{{PAGENAME}}- Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-10M]] - Object 268 was developed on the hull of the T-10&lt;br /&gt;
* [[ISU-152]] - Object 268 was intended as the successor to the ISU-152&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Kinnear, James and Stephen L. Sewell. ''Soviet T-10 Heavy Tank and Variants.'' Oxford: Osprey Publishing, 2017.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear1&amp;quot;&amp;gt;James Kinnear and Stephen L. Sewell, ''Soviet T-10 Heavy Tank and Variants'' (Oxford: Osprey Publishing, 2017), p. 113.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear2&amp;quot;&amp;gt;ibid. p. 114.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear3&amp;quot;&amp;gt;ibid. p. 114-115.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear4&amp;quot;&amp;gt;ibid. p. 115.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear5&amp;quot;&amp;gt;ibid. p. 116.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear6&amp;quot;&amp;gt;ibid. p. 117.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear7&amp;quot;&amp;gt;ibid. p. 118.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear8&amp;quot;&amp;gt;ibid. p. 119.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear9&amp;quot;&amp;gt;ibid. p. 121.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear10&amp;quot;&amp;gt;ibid. p. 122-123.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Kinnear11&amp;quot;&amp;gt;ibid. p. 124-125.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Armour&amp;diff=89970</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Armour&amp;diff=89970"/>
				<updated>2021-01-14T08:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Types of armour in-game */  Specified which tank uses AA 7017 Armour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Armour=&lt;br /&gt;
'''Armour''' is the basic defense an entity has against threats. Armour can be found in both air and ground vehicles in War Thunder and plays a very important role to the vehicle's survivability. &lt;br /&gt;
&lt;br /&gt;
==Types of armour in-game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material or Component&lt;br /&gt;
! Armor Modifier&lt;br /&gt;
! Noteworthy Users&lt;br /&gt;
|-&lt;br /&gt;
|(Rolled Homogeneous Armour) '''RHA'''&lt;br /&gt;
|x1.00 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Modern RHA'''&lt;br /&gt;
|x1.01 KE&lt;br /&gt;
|[[MBT-70]], [[KPz-70|KPz 70]], [[T-64A (1971)]]&lt;br /&gt;
|-&lt;br /&gt;
|(Cast Homogeneous Armour) '''CHA'''&lt;br /&gt;
|x0.94 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Modern CHA'''&lt;br /&gt;
|x0.98 KE&lt;br /&gt;
|[[MBT-70|MBT-70]], [[KPz-70|KPz 70]], [[Т-64А_(1971)|T-64A (1971)]], [[Chieftain Mk 10]]&lt;br /&gt;
|-&lt;br /&gt;
|(Explosive Reactive Armor) '''ERA'''&lt;br /&gt;
|x0.10 KE&amp;lt;br&amp;gt; x3.50 SPAL&lt;br /&gt;
|[[M60A1 RISE (P)]], [[T-64B]]*, [[T-80B]]*, [[T-80U]], [[Challenger Mk.3]], &lt;br /&gt;
[[Sho't Kal Dalet (Great Britain)|Sho't Kal Dalet]], [[AMX-30B2 BRENUS]], [[Leclerc]],&lt;br /&gt;
&lt;br /&gt;
[[Centauro ROMOR]], [[ZTZ96A|ZTZ-96A]], [[CM11|CM-11]], [[Strv 104]], [[T-72B]] &lt;br /&gt;
|-&lt;br /&gt;
|'''Spaced Armour''' (Air)&lt;br /&gt;
|x0.05 KE&amp;lt;br&amp;gt; x0.10 HEAT&lt;br /&gt;
|[[MBT-70|MBT-70]], [[KPz-70|KPz 70]], [[AMX-40|AMX 40]], [[Leopard 2K]] &lt;br /&gt;
|-&lt;br /&gt;
|'''High hardness RHA'''&lt;br /&gt;
|x1.25 KE&lt;br /&gt;
|[[Pz.III_L|Pz.III L]], [[Pz.III_M|Pz.III M]], [[Leopard 2K]], [[Leopard 2A4]], [[Leopard 2A5]], &lt;br /&gt;
[[T-80B]], [[T-80U]], [[OF-40]], [[OF-40 Mk.2A]], [[OF-40 (MTCA)]], [[Ariete (P)]] &lt;br /&gt;
&lt;br /&gt;
[[Ariete]] &lt;br /&gt;
|-&lt;br /&gt;
|'''Face hardened armour'''&lt;br /&gt;
|x1.05 KE&lt;br /&gt;
|Cruisers, Destroyers.&lt;br /&gt;
|-&lt;br /&gt;
|(Aluminium Alloy) '''AA 7039'''&lt;br /&gt;
|x0.47 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Aluminium Alloy) '''AA 7017'''&lt;br /&gt;
|x0.80 KE&lt;br /&gt;
|[[Stormer HVM]]&lt;br /&gt;
|-&lt;br /&gt;
|(Aluminium Alloy) '''ABT-101'''&lt;br /&gt;
|x0.53 KE&lt;br /&gt;
|[[Object 906]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Aluminium''' &lt;br /&gt;
|x0.20 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Structural steel'''&lt;br /&gt;
|x0.45 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Concrete'''&lt;br /&gt;
|x0.35 KE&lt;br /&gt;
|Certain Soviet Patrol Boats&lt;br /&gt;
|-&lt;br /&gt;
|'''Armoured glass'''&lt;br /&gt;
|x0.28 KE&lt;br /&gt;
|Most Fighter Planes (above BR 3.0), Attackers&lt;br /&gt;
|-&lt;br /&gt;
|'''Rubber'''&lt;br /&gt;
|x0.05 KE&lt;br /&gt;
|[[Chieftain Mk 10]]&lt;br /&gt;
|-&lt;br /&gt;
|'''Textolite'''&lt;br /&gt;
|x0.50 KE&amp;lt;br&amp;gt;x1.2 HEAT&lt;br /&gt;
|[[Т-64А_(1971)|T-64A (1971)]], [[T-64B]], [[T-80B]], [[T-80U]], [[T-55AM-1]], [[T-62M-1]]&lt;br /&gt;
|-&lt;br /&gt;
|'''NBC liner'''&lt;br /&gt;
|x0.05 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Car) '''Wheels'''&lt;br /&gt;
|x0.30 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Tank) '''Tracks'''&lt;br /&gt;
|x0.75 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Tank) '''Barrel'''&lt;br /&gt;
|x1.10 KE&amp;lt;br&amp;gt;x2.50 HE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Tank) '''Suspension wheels'''&lt;br /&gt;
|x0.60 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Optics''' &lt;br /&gt;
|x0.4 KE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|(Ship) '''Wood''' &lt;br /&gt;
|x0.08 KE&lt;br /&gt;
|[[Sailing_fleet_in_War_Thunder!#Proposed_Tech_Tree|Golden Hind]] (April Fool's)&lt;br /&gt;
|-&lt;br /&gt;
|(Non Explosive Reactivate Armor) '''NERA'''&lt;br /&gt;
|x0.575 KE&amp;lt;br&amp;gt;x0.716 HEAT&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Composite Screen'''&lt;br /&gt;
|x0.20 KE&lt;br /&gt;
x2.28 HEAT&lt;br /&gt;
|[[Warrior]]*, [[CV90 (Family)|CV 90]], [[Merkava Mk.3D (USA)|Merkava 3]] &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This armor comes as a special modification or upgrade component which needs to be researched before it is available for use.&lt;br /&gt;
&lt;br /&gt;
* KE: Kinetic Energy&lt;br /&gt;
* HEAT: High-Explosive Anti-Tank&lt;br /&gt;
* SPAL: Spalling&lt;br /&gt;
&lt;br /&gt;
=Aircraft=&lt;br /&gt;
Armour on aircraft are often minimum and focused on vital sections rather than on the overall airframe. Armour are often not taken into consideration in the design as armour constitutes more material and thus a heavier aircraft which would inhibit its performance due to weight penalty.&amp;lt;ref name=&amp;quot;BismarckArmour&amp;quot;&amp;gt;Bismarck 2017&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Armour for pilots are thus usually never beyond the usage of bullet-resistant glass on the cockpit that could provide protection against rifle calibre ammunition. Though some armour plating are present in the back on some planes like the P-47, these were only thick enough for small calibers and serve more to slow down the incoming round so that it has little energy once it punches through. Other important areas that armour could be present on aircraft is around the engine. Important design features that dictate whether an aircraft design is more durable than others was in the airframe build quality, the air frame's ability to take damage, and adequate protections around vital components such as the engine, pilot, and fuel tanks.&amp;lt;ref name=&amp;quot;BismarckArmour&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Tank=&lt;br /&gt;
==History==&lt;br /&gt;
===Interwar period===&lt;br /&gt;
Armour plays a very important role on tanks as they were conceived by it. The armour on the tanks at its inception made them invulnerable to the basic small arms fire, a trait that broke the stalemate of the trench warfare in World War I. During the interwar period, tank armour was prioritized on protection against firearms and artillery shrapnel. However, experience in the Spanish Civil War showed that this concept leaves the tank vulnerable to heavier guns. This is demonstrated when Italian tankettes and German Panzer I's, armed with only machine guns and simple 13 mm armour, went up against the Soviet [[T-26|T-26]], which had a 45 mm gun on its turret. The tank arms race increased armament and armour, evident on the German [[Pz.IV C|Panzer IV]] when armour increased from the initial 14.5 mm in 1936 to 30 mm in 1938 before World War II broke out.&lt;br /&gt;
&lt;br /&gt;
===Early World War II===&lt;br /&gt;
During World War II, tank armour played a huge part in tank design. More armour means more weight on the tank and thus must be sparingly used to the tank mobility in acceptable margins. Tank armour in this period is separated by the three tank categories, light, medium, and heavy tanks. It was in this period that tank armour went through many technological advances. One of the perfect example is the French SOMUA S35 and the Soviet [[T-34 (1940)|T-34]]. The two vehicles made extensive usage of the concept of &amp;quot;sloped armour&amp;quot;, which increased the armour effective thickness due to the difference in the line-of-sight thickness (See [[Armour#Sloped_armour|&amp;quot;Concepts&amp;quot;]] section). The Germans, which mainly used vertical-faced armour on their [[Pz.III F|Panzers]], struggled to take these vehicles out due to their strong armour against their inadequate guns. While the Battle of France did not incite Germany to quickly upgrade their armour and armament due to the small quantities of these kinds of tanks, the encounter with the T-34's in Operation Barbarossa came as a great shock due to the large number of T-34's available in Soviet inventory. The Germans, in a stage informally known as a &amp;quot;tank panic&amp;quot;, rushed development to complete weapons able to destroy the T-34 and uparmour their tanks to withstand the Soviet 76 mm cannons. The Soviet T-34 and American [[M4A1|M4 Shermans]] caused great headaches in the German armoured forces due to their strong, sloped front armour in 1942, but that all changed in 1943 and beyond.&lt;br /&gt;
&lt;br /&gt;
===Late World War II===&lt;br /&gt;
The year 1943 changed everything in the balance of tank power from the Allies with their T-34 and Shermans to the Germans. Germany introduced their newest tanks in large quantities, the [[Panther D|Panther]] and the [[Tiger H1|Tiger I]] tanks. These vehicles introduced powerful cannons and a new redefinition of the term &amp;quot;armour&amp;quot; for tanks. The Tiger I came with an astounding 100 mm armour thickness in front. Though vertical-faced and thus did not have the benefit of &amp;quot;sloped armour&amp;quot;, the guns on Shermans and T-34 at the time could not penetrate the front plate at standard combat ranges, forcing the Allied medium tanks to close in for a kill. The Panther had 80 mm of frontal armour, but that armour was sloped at a 55° from vertical and caused the effective armour to instead be ''140 mm'' thick. Thus, the Panther was basically invulnerable in the hull front from any anti-tank weapon in existence in Allied inventory at that time. The Germans also started to extensively used an armour called ''Schürzen'', which is a form of &amp;quot;spaced armour&amp;quot; that provided additional protection to their tank's weak side armour. The two new tanks, plus a new one in the form of the [[Tiger II (H)|Tiger II]] with 150 mm of frontal armour sloped for effective thickness of ~230 mm, caused turmoil in the Allied armoured forces as they find a way to easily destroy the new tanks. They were never able to compete against the German's in terms of armour thickness until after World War II.&lt;br /&gt;
&lt;br /&gt;
===Cold War===&lt;br /&gt;
By the end of World War II, sloping armour had become a ubiquitous concept and every tank designed has it from the American [[M60|M60]], British [[Centurion Mk 3|Centurion]], and Soviet [[T-54 (1951)|T-54/55]] tanks. With increasing tank armour equaling to increased weight, countries try to keep their tank weight in manageable ranges while making the armour up to date with current threats. By early 1960s, anti-tank technology such as the [[Anti-tank_guided_missiles|anti-tank guided missiles (ATGM)]] has grown to the point where it requires a large amount of steel to make the armour thick enough to resist the threat, but the amount was prohibitive and made the tank too heavy. Some nations such as Germany tried to solve this by relying on mobility at the expense of armour such as the [[Leopard I]], but it became clear a new type of armour is needed. It came in the form of &amp;quot;composite armour&amp;quot;, which used steel combined with a variety of material such as plastic and ceramic that can resist penetration more effectively at a lighter weight. Composite armour soon became the new standard of tank armour throughout the world. Another armour developed in the Cold War was the &amp;quot;explosive reactive armour&amp;quot;, which used an explosive to deflect a penetration property. Explosive reactive armour, or ERA, was highly effective against the ubiquitous HEATFS rounds used as anti-tank weapons. These armour technology saved the tanks from becoming obsolete during the Cold War against the new anti-tank missile threat that allows a small infantry crew to destroy a tank as far as 2000 meters away. Composite armour, ERA, and the increasing lethality of tank armament helped revolutionize the tank concept from light, medium, and heavy tanks into the new, universal &amp;quot;main battle tank&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Concepts==&lt;br /&gt;
===Sloped armour===&lt;br /&gt;
[[File:T-54 Training Parola Tank Museum.jpg|x200px|thumb|right|A cut-out of a [[T-54 (1951)|T-54]] to show the effectiveness of sloping armour.]]&lt;br /&gt;
&lt;br /&gt;
Sloped armour is effectively angling the armour of a tank on an angle rather than placed for a flat surface.&lt;br /&gt;
&lt;br /&gt;
Slope armour presents the advantage of having a much thicker effective armour on a tanks for a lighter weight due to using a thinner armour plate. The sloped nature also increases the chance of the impacting shell to simply ricochet or deflect off, doing no effect to the armour. The disadvantage of the sloped armour was its more complicated manufacturing process and a reduction in internal space.&lt;br /&gt;
&lt;br /&gt;
====Calculating sloped armour effective thickness====&lt;br /&gt;
A simple formula to calculate a tank's effective thickness (Line Of Sight, or LOS) due to sloping armour is with this:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.5em;font-family:serif;&amp;quot;&amp;gt;[LOS Effective Thickness vs Projectile Type] = ([Armour Thickness] × [Armor Modifier vs Projectile Type]) / cos ([Armour Angle])&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Note:''' This formula does '''not''' factor in the possible horizontal '''or''' vertical angle of the target's armor plate relative to the shot's origin '''or''' deviations of the shell's angle of inclination due to bullet drop at longer ranges. We assume the target is placed on an even field and shot at from straight ahead at distance where the shell will hit the armor with 0° of bullet drop.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example: A '''Panther''' has an '''80 mm''' (armor thickness) front armour plate, sloped at an angle of '''55°''' (armor angle) and made out of '''RHA''' (armor modifier), being shot at by an AP projectile (armor modifier vs projectile = 1.0 vs KE). Thus, we input the values:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.5em;font-family:serif;&amp;quot;&amp;gt;(80 mm × 1.0) / cos (55°) &amp;lt;br&amp;gt; = 80 mm / cos (55°) &amp;lt;br&amp;gt; = 80 mm / 0.574 &amp;lt;br&amp;gt; = 139.4 mm &amp;lt;br&amp;gt; ≈ 140 mm (vs Kinetic AP) &amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thus, we get the value of how thick the Panther's sloped frontal armour is in a line-of-sight angle.&lt;br /&gt;
&lt;br /&gt;
===Armour angling===&lt;br /&gt;
Outside of sloped armour, another way to improve the effective armour thickness on tanks is simply angling the armour towards the opponent. This means instead of sloping the armour in a vertical plane, instead angle sideways.&lt;br /&gt;
&lt;br /&gt;
[[File:TigerIHTank Armour Angling.png|x200px|thumb|left|An example of armour angling with the [[Tiger_H1|Tiger I]], angled towards the opponent in its most optimum degree for best all-around armour.]]&lt;br /&gt;
&lt;br /&gt;
This gives another form of thickness as not only does the round have to pass through a plane of armour, but two plane of the same armour, which would boost the effective thickness. This is best seen in vertical-faced armoured tanks like the [[Tiger H1|Tiger I tank]]. Though their vertical faced 100 mm front plate would only give 100 mm effectiveness, it was recommended in the ''Tigerfibel'' crew manual that a 45 degree diamond angle position would provide a front armour of nearly 130 mm of effective thickness.&amp;lt;ref name=&amp;quot;Tigerfibel&amp;quot;&amp;gt;Carruthers 2011&amp;lt;/ref&amp;gt; This gives tank a chance to improve their effective front armour thickness especially when against enemies that would penetrate their front with little difficulty. However, beware of angling to much towards the enemy that it exposes the weaker side armour to enemy fire, which may have a chance of penetrating.&lt;br /&gt;
&lt;br /&gt;
Some tanks attempt to implement this concept into the designs itself. One example is the Soviet [[IS-3]] with its &amp;quot;pike nose&amp;quot; front armour. Due to the sloping effect not only going back, but sweeping to the sides, this improves the IS-3 front armour effectiveness and ricochet chances.&lt;br /&gt;
&lt;br /&gt;
===Spaced armour===&lt;br /&gt;
Spaced armour helps against anti-tank rounds in a form of disruption and denial. Spaced armour was first widely used by the Germans in the form of ''Schürzen'', attaching metal sheets away from the base armour of their Panzers. These metal sheets were intended to disrupt the kinetic energy of the Soviet 14.5 mm anti-tank rifles, which could penetrate the weaker side armour of their tanks. It does this by forcing much of the energy on the rifle round to be expelled on the ''Schürzen'' sheets, passing through and causing negligible damage on the base side armour. The ''Schürzen'' may also disrupt tank rounds as well, but the much greater kinetic energy of tank shells means that its disruption will be ineffective to all but the most sloped shots. Though there is a belief that the ''schürzen'' plates were meant to stop HEAT rounds from shoulder-launched weapons, the plates were not intentionally designed for this task.&lt;br /&gt;
&lt;br /&gt;
Spaced armour was used in various formats in the Cold War tank designs. It was used as a form of protection against HEAT rounds from tank guns and rocket launchers, with the air separating the tank's base armour and the spaced armour acting to dissipate the HEAT's power before it reaches the hull. Spaced armour also works against kinetic penetrators by shattering the round on impact with the first layer. Though early kinetic rounds using brittle materials like tungsten were affected by this armour, better material like depleted uranium made the rounds more durable and proof against this type of armour.&amp;lt;ref name=&amp;quot;MM.Spaced&amp;quot;&amp;gt;M.m. 2015&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Explosive reactive armour (ERA)===&lt;br /&gt;
Explosive reactive armour (ERA) works by using an explosive force to disrupt an incoming armour-piercing ammunition. The construction of ERA usually takes the form of individual tiles made up of &amp;quot;reactive elements&amp;quot;, which are sandwiched explosives in between sheets of metal. These tiles would be used around vulnerable points of a tank to provide protection at these locations.&lt;br /&gt;
&lt;br /&gt;
Though ERA provides good protection against HEAT ammunition, high-velocity kinetic penetrators like APDS and APFSDS penetrates too quickly for the explosive force to be effective against them. This was a problem in early ERA designs, but more modern ERA types have been able to resist these ammunition. Even so, ERA still has drawbacks in that each explosive tile were one-time-use against the incoming round, leaving the exposed tank metal underneath once expended. ERA also has become vulnerable to tandem-charge ammunition, which use a two-stage detonation sequence with the first charge destroying the ERA plate and the second penetrating the armour underneath the plate. Finally, the ERA plates rarely cover the entire tank sections due to contouring and moving parts, so the armour is still exposed in various degrees to be hit and penetrated.&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
The first efforts in discovering this form of protection reach back to 1949 in the Soviet Union at the Nii Stali facility, although nothing much came out of it after failed tests and it was discontinued on the belief that the current armour on their main battle tanks was good enough. The traction did not continue again until German researcher Dr.Manfred Held, a shaped charge (HEAT) specialist, traveled to Israel on the conclusion of their 1967 Six-Day War. Examining several of the destroyed tanks from the conflict, he discovered that the force from exploding ammunition slightly reduced the effect of the shaped charge used. He then developed the first working ERA plate in 1970. Though this was the first effective iteration of the ERA, Held's design required the explosive mesh to be fitted inside empty cavities, integrated into the tank armour. Held improved on the design in the same year which consisted of a tiles formed with the reactive elements. This model would become the fundamental design of modern ERA.&amp;lt;ref name=&amp;quot;MM.Era&amp;quot;&amp;gt;M.m. 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The majority of the NATO countries did not buy into the explosive reactive armour that Held presented. He did not find anyone interested until he returned back to Israel in 1974, after the 1973 Yom-Kippur War. There, the Israeli government and the Israeli Defense Force were persuaded, perhaps from their combat experiences, to adopt the ERA as a protection for their tanks. The Israelis then produced the ''Blazer ERA'' plates which followed Held's design with reactive elements. The Blazer ERA will first see usage in the 1982 Lebanon War, the tiles attached onto M60 tanks to protect the steel hull against anti-tank weaponry.&amp;lt;ref name=&amp;quot;MM.Era&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Soviet Union was the next country to use ERA, under the name ''Kontakt ERA''. It was first introduced in 1984 and featured a tile design similar to Blazers, though using one or two reactive elements stacked together for better effectiveness. Like the Blazer, these plates were highly effective against HEAT rounds, but were generally ineffective against kinetic penetrators. Following the Soviets, the reactive armour was soon adopted by many other countries in the 1980s, from mainly Eastern bloc countries such as Czechoslovakia, Ukraine, and Poland. Today the ERA plates are still viable against modern anti-tank weaponry, especially when complemented with other tank defensive measures.&amp;lt;ref name=&amp;quot;MM.Era&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Composite armour===&lt;br /&gt;
''To be filled''&lt;br /&gt;
&lt;br /&gt;
===[[Add-on Armor|Add-on armor]]===&lt;br /&gt;
{{main|Add-on Armor}}&lt;br /&gt;
&lt;br /&gt;
Add-on armour is a form of improvisation of the tank armour usually done by the crew or a maintenance unit in the front lines. Due to the rushed nature of tank technology in World War II, armour once considered adequate on tanks can quickly become obsolete with the introduction of a new gun piece in the field or a new equipment, such as the [[KwK 36 (88 mm)]] on the [[Tiger H1|Tiger I]] and the ''Panzerfaust'' anti-tank launcher, both could cut through Sherman and T-34 armour with little resistance. The declining armour effectiveness against these weapons prompted the tank crews to attempt an expedient method to improve the armour quality of their tanks. Troops went and attached logs, sandbags, tracks, concrete, and metal sheets onto their tanks to improve its effective thickness. The usefulness against anti-tank rounds from tank shells and HEAT rounds are controversial. Some tankers swear by it and claim they were saved by their improvised armour while analysts say that the add-on armour has no effect at all in interfering with incoming rounds. What was universally accepted was that these add-on armour helped improve the tank crew morale when fighting the enemy, renewed in confidence with their &amp;quot;improved&amp;quot; tank armour. However, add-on armour increases the weight of the tank due to the add-on of materials and thus can cause a strain on the power train and suspension of tanks, prompting some commanders like General George S. Patton to ban the usage of improvised armour to improve tank reliability. The most useful add-on armour was the welding of additional sheets of metal onto the tank, as seen in the well-received reception of the up-armoured M4 Sherman in the form of the [[M4A3E2|&amp;quot;Jumbos&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
From Update 1.57, a modification known as the ''Add-on Armour'' was added onto certain vehicles. The modification adds spare track links along the hull and turret of the vehicle. The track links, when added, give an average of 17 - 20 mm of additional armour where they are attached.&lt;br /&gt;
&lt;br /&gt;
= Media =&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|mJO2sLI_jwU|'''The Shooting Range #19''' - ''Tactics &amp;amp; Strategy'' section at 04:53 discusses how to angle your armour.|Go91srkTM80|'''Explosive Reactive Armor and Composite Armor'''  - ''War Thunder Official Channel''|o24D6yl_VLg|'''The Shooting Range #115''' - ''Tactics &amp;amp; Strategy'' section at 10:14 discusses how to maximize your armour while on the defensive.|B2woWvJK4ew|'''Top 7 most armoured vehicles'''  - ''War Thunder Official Channel''|c7NXyv_vD1A|'''How to use the protection analysis tool in War Thunder''' - ''Skreezilla''}}&lt;br /&gt;
&lt;br /&gt;
= External links =&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the technology;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5569-development-protection-analysis-en|[Development] Protection Analysis]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
&lt;br /&gt;
* Bismarck. &amp;quot;⚜ | Yes, World War 2 Planes Had Armour BUT...&amp;quot; YouTube. YouTube, 17 Aug. 2017. Web. 26 Sept. 2017. [https://www.youtube.com/watch?v=-v5aMayFrRE Video].&lt;br /&gt;
* Carruthers, Bob. Tiger I: Official Wartime Crew Manual (the Tigerfibel). Warwickshire: Coda, 2011. Print.&lt;br /&gt;
* M.m. &amp;quot;Explosive Reactive Armor - Some History, Some Types.&amp;quot; Below The Turret Ring. Blogger, 28 Apr. 2016. Web. 25 Sept. 2017. [https://below-the-turret-ring.blogspot.com/2016/04/explosive-reactive-armor-some-history.html Website].&lt;br /&gt;
* M.m. &amp;quot;The Truth about Spaced Armor on Modern Tanks and AFVs.&amp;quot; Below The Turret Ring. Blogger, 31 Dec. 2015. Web. 26 Sept. 2017. [https://below-the-turret-ring.blogspot.com/2015/12/the-truth-about-spaced-armor-on-modern.html Website].&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100&amp;diff=77746</id>
		<title>SU-100</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100&amp;diff=77746"/>
				<updated>2020-11-19T15:12:43Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */  Small edit, reccomendation for more effective tank.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_100_1945}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was one of the first vehicles introduced in the opening of &amp;quot;Ground Forces&amp;quot; in Update 1.41. Featuring the [[D-10S (100 mm)|100 mm gun]] with a strengthened design from the [[SU-85]], the SU-100 can prove a menace to anyone on the other end of its gun.&lt;br /&gt;
&lt;br /&gt;
The SU-100 is a classical casemate tank destroyer and as such has a fixed forward gun for its main armament, not too unlike the [[SU-85]][[SU-85M|(M)]] tank destroyers. This gives the SU-100 a preference towards a defensive playstyle than an offensive one. As such, it is best to play the SU-100 in a supporting role, firing at distant enemies and ambushing them rather than facing them head-on. The SU-100 boasts high firepower and long effective range due to its 100 mm armament. The gun is able to penetrate armour similar to the 122 mm on the [[IS-2]], but also a faster reload rate while retaining suitable post-penetration damage to devastating enemy tanks. As such, the SU-100 can lay in wait hidden in an open field and confidently attack enemies up to 1,000 meters away.&lt;br /&gt;
&lt;br /&gt;
The SU-100 does not look very different from the Rank III [[SU-85M]] tank destroyer, the only big external difference is the large 100 mm D-10S gun extending from the body, significantly bigger than the 85 mm D-5S gun. Though external difference is minimal, the performance in-game is big enough for a whole rank. The 100 mm gun boasts penetration levels along the line of the 122 mm, but with much faster muzzle velocity and reload speed. Aside from that, everything else is the same as the SU-85M. Gun elevation and depression is the same as +20°/-3°. The armour on the SU-100 is 75 mm sloped frontal armour. The engine and weight are also the same.&lt;br /&gt;
&lt;br /&gt;
With all these similarities, those familiar with the SU-85 series will feel at home with the SU-100, with the exception that a majority of the enemies in the BR bracket can effortlessly knock out the SU-100 with even a glancing shot.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Casemate hull)&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 75 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 45 mm (59°) ''Lower glacis'' &amp;lt;br&amp;gt; 70 mm (50°) ''Driver's hatch'' &amp;lt;br&amp;gt; 75 mm (3-55°) ''Gun mantlet''|| 45 mm (19°) ''Front'' &amp;lt;br&amp;gt; 45 mm (41°) ''Rear'' &amp;lt;br&amp;gt; 45 mm ''Bottom'' || 45 mm (48°) ''Top'' &amp;lt;br&amp;gt; 45 mm (47-48°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 45 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* The commader's cupola extends out of the right side of the casemate, presenting a protrusion that could be penetrated from the front&lt;br /&gt;
* Driver's hatch maximum effective armour is 120 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=710|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-10S (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10S (100 mm)|100 mm D-10S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 33 || rowspan=&amp;quot;2&amp;quot; | -3°/+20° || rowspan=&amp;quot;2&amp;quot; | ±8° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || 8.5 ||10.4||11.5|| 12.2 || rowspan=&amp;quot;2&amp;quot; | 13.7 || rowspan=&amp;quot;2&amp;quot; | 12.1 || rowspan=&amp;quot;2&amp;quot; | 11.2 || rowspan=&amp;quot;2&amp;quot; | 10.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || 4.9 ||6.0||6.6|| 7.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 218 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 218 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19 || 100.1 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.6 || 0.1 || 0.5 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''33''' || 25&amp;amp;nbsp;''(+8)'' || 17&amp;amp;nbsp;''(+16)'' || 9&amp;amp;nbsp;''(+24)'' || 1&amp;amp;nbsp;''(+32)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SU-100, as a Rank IV vehicle with a battle rating of 6.3, can be effortlessly defeated by a majority of the enemies faced at the BR bracket. As such, it is most important that the SU-100 makes the first, damaging shot before the enemy could get a shot first. The SU-100 is a classical casemate tank destroyer and as such has a fixed forward gun for its main armament, not too unlike the [[SU-85]][[SU-85M|(M)]] tank destroyers. This gives the SU-100 a preference towards a defensive playstyle than an offensive one. As such, it is best to play the SU-100 in a supporting role, firing at distant enemies and ambushing them rather than facing them head-on. The SU-100 boasts high firepower and long effective range due to its 100 mm armament. The gun is able to penetrate armour similar to the 122 mm on the [[IS-2]], but also a faster reload rate while retaining suitable post-penetration damage to devastating enemy tanks. As such, the SU-100 can lay in wait hidden in an open field and confidently attack enemies up to 1,000 meters away.&lt;br /&gt;
&lt;br /&gt;
* Panther [[Panther A|A]],[[Panther G|G]],[[Panther F|F]]: Though the Panther's 75 mm gun can penetrate the SU-100's front armour with little difficulty, the 100 mm gun can penetrate the Panther's front glacis plate at quite a distance (&amp;gt;500m). Thus, getting the first shot off will turn the battle situation towards the SU-100's advantage.&lt;br /&gt;
* Tiger [[Tiger II (P)|(P)]] and [[Tiger II (H)|(H)]]: The front glacis of the Tiger II is impervious to the 100 mm, but the turret cheeks are still a major weak point that the gun can easily penetrate. At closer range, the lower glacis is also a weak point on the front area. If the Tiger II decides to traverse its turret slightly away from towards the SU-100, the 100 mm also has enough power to penetrate through the Tiger II turret side rather easily.&lt;br /&gt;
* [[IS-2]] ([[IS-2 (1944)|1944]]): The IS-2 is easily disposable by a good firing on the front glacis, though the 1944 version requires careful aiming on the front glacis, thus it is better to aim at the lower glacis for an easier time at penetrating. The turret cheeks are also easy to penetrate like other heavy tanks.&lt;br /&gt;
* [[M4A3E2]]: when the Jumbo isn't angling, the SU-100 can penetrate its frontal hull and turret with ease. However when it's angling the hull, it is best to shoot the rather vertical turret for better chances of penetration. The explosives can knock out almost all its crew even when exploding inside the turret.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| BR-412B&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| BR-412D&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 3D3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The 100 mm D-10 gun from the T-54 series at 6.3&lt;br /&gt;
* Stock shells have high penetration and explosive filler&lt;br /&gt;
* Can easily penetrate and one-shot common heavily armored tanks like the Panther, Jagdpanther and M4A3E2. Can penetrate the Tiger IIs' turret frontally.&lt;br /&gt;
* Great top speed and manoeuvrability (56 km/h)&lt;br /&gt;
* Decent ammo count&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Although the front armour is sloped, it's thin and easily penetrated by the long 88mm&lt;br /&gt;
* Bad gun depression of 3 degrees&lt;br /&gt;
* Can be easily taken out in one shot due to the cramped internals&lt;br /&gt;
* Weak armour in overall&lt;br /&gt;
* Large profile and long cannon make the tank hard to conceal&lt;br /&gt;
* The SU-100P is a better choice, because at this BR of 6.3 , the armor this tank has is very weak and doesnt have a turret compared to the SU-100P&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
This tank destroyer takes its lineage from its predecessor [[SU-85]]. The SU-85's introduction with its 85 mm D-5 cannon made it a lethal weapon against German tanks, giving it much better firepower than the current T-34 with the 76.2 mm F-34 guns. However, the SU-85 became redundant when the T-34 began to upgrade into the [[T-34-85]], which contains the same 85 mm gun as the SU-85. No longer having the advantage in firepower, the SU-85 was discontinued, but the role of a self-propelled gun was still required to support the armoured forces.&lt;br /&gt;
&lt;br /&gt;
It was decided to up-gun the SU-85 model with a much bigger cannon. Lev I. Gorlitsky, the chief designer of Soviet medium self-propelled guns, began the development of improving the SU-85. It was decided that the new cannon will be of 100 mm in calibre, and work started on developing the prototype in February 1944. In March, the prototype named &amp;quot;Object 138&amp;quot; was made for testing, mainly by trying many different 100 mm guns to see which would prove most effective. It was decided that the 100 mm D-10 gun produced by Fyodor F. Petrov's design bureau, which was an adapted S-34 naval gun, was to be used as the main armament of the self-propelled gun, now named the '''SU-100'''.&lt;br /&gt;
&lt;br /&gt;
While the vehicle is essentially a SU-85 reworked to mount the larger 100 mm cannon, the SU-100 body has some major improvements compared to its predecessor. Armour on the front is increased from the regular 45 mm to 75 mm, the commander's workplace was enlarged into a small sponson on the right side of the hull with a commander's cupola, which increased his combat effectiveness. Two new ventilator units were also installed for increased ventilation of the gun's propellant gases. Production started in September 1944 and continued until some time in 1947 with a total of 2,335 units produced.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
In its introduction in the last few months of World War II, the SU-100 proved to be a very successful tank destroyer. The 100 mm D-10 gun could penetrate 125 mm of armour at 2,000 meters away, against the Panther, it could take it out from 1,500 meters away easily. Most of the SU-100 in service saw action in Hungary in March 1945, most notably in the German offensive Operation Frühlingserwachen (Spring Awakening). Although never intended for infantry support, the SU-100 even saw action in the Battle of Berlin in the close-quarters combat of urban warfare as its 100 mm gun was very good against heavy fortifications, but the lack of any machine guns has the vehicle work in cohesion with infantry or aircraft.&lt;br /&gt;
&lt;br /&gt;
After World War II, the Red Army retained the SU-100 for a few more years until retiring them to reserves in 1947, still existing to this day. The SU-100 was given out to Warsaw Pact allies such as Egypt, Angola, Cuba, China, and Czechoslovakia. The SU-100 saw service in many Cold-War conflicts such as the Korean War in 1950, Vietnam War in 1955, Suez Crisis in 1956, the Six-Day War in 1967 and the Yom Kippur War in 1973. Some were modified to adapt to the sandy environment of the Middle East, these were designated the ''SU-100M''. These exported SU-100s continue to see service up to today in some countries, but most replaced it by 1970s. One of the most recent usages of the SU-100 is in Yemen during the Yemen Civil War of 2015.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
In connection with the increased armour of new enemy heavy tanks, it became necessary to create a self-propelled gun more powerful than the SU-85. Mass production of a new SPG under the designation SU-100 began at UZTM in August 1944. The engine, transmission, undercarriage and many other key parts from the T-34-85 tank were used in its design. It was armed with a 100 mm D-10S cannon with a 56 calibre barrel length. This weapon perfectly combined a high rate of fire with good ballistic characteristics. Its armour-piercing shell could penetrate 160 mm thick armour from a distance of 1000 metres. The vehicle had a standard design, with the driving compartment in the front, the fighting compartment in the middle and the engine compartment in the rear. Above the commander's place, the cabin's roof contained a fixed command cupola with five observation slots for all-round visibility. The command cupola's hatch housed an MK-4 observation instrument and rotated on a bearing.&lt;br /&gt;
&lt;br /&gt;
The SPG was manufactured between 1944 and 1947, and 2,495 SPGs of this type were produced during the Great Patriotic War.&lt;br /&gt;
&lt;br /&gt;
The SU-100 was first deployed in battle in January 1945. The SPGs showed their worth and earned a reputation as a reliable and powerful combat vehicle.&lt;br /&gt;
&lt;br /&gt;
The vehicle also inherited negative aspects from its base tank, such as its outdated suspension construction, its fuel tank positioning in the fighting compartment, and its unfavourable layout for an SPG. The SU-100's barrel length was even greater than that of the SU-85, making manoeuvring difficult on rough terrain and in urban areas.&lt;br /&gt;
&lt;br /&gt;
After the war, the vehicle was modernised numerous times and remained in service in the Soviet Army for several decades. These SPGs were supplied to the USSR's allies and took part in a range of local post-war conflicts.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_su_100_1945 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|V1p2PGVk5Kc|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|NLlYHrgltYY|'''A Real Tank for gamescom 2014''' - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BK_5_(50_mm)&amp;diff=68061</id>
		<title>BK 5 (50 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BK_5_(50_mm)&amp;diff=68061"/>
				<updated>2020-08-25T20:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|me-410a-1_u4}}&lt;br /&gt;
* {{Specs-Link|me-410b-2_u4}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Default: AP-T/HEI-T&lt;br /&gt;
* Armored Targets: AP-T&lt;br /&gt;
* Armored Targets: HVAP-T&lt;br /&gt;
* Air Targets: HEI-T&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great accuracy when fully upgraded&lt;br /&gt;
* Uses the same ammunition as the [[Sd.Kfz.234/2|Puma]]&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=63758</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=63758"/>
				<updated>2020-07-16T11:00:48Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_100p}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the SU-100P is best described as non-existent (25/10/8 for the hull) and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 568|rbMinHp= 354|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It, like many other soviet vehicles, does not benefit from neutral steering which is a big downside considering it doesn't feature a fully traversable turret either.&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || __._  ||7.5|| 7.7  ||8.8|| rowspan=&amp;quot;2&amp;quot; | 9.8 || rowspan=&amp;quot;2&amp;quot; |8.5|| rowspan=&amp;quot;2&amp;quot; |8.0|| rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || __._  ||5.1||5.6||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 217 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 217 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 110.5 || -1.0° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 110.5 || +4.0° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 103.7 || +4.0° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 880 || 15.2 || 0.1 || 0.5 || 1,462 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X5.1 || X5.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles''':&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles''':&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]&amp;lt;nowiki/&amp;gt;s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.&lt;br /&gt;
&lt;br /&gt;
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| BR-412B&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| BR-412D&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 3D3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)&lt;br /&gt;
* If the round BR-412B is used correctly it can be effectivly better than the BR-412D which has more penetration BUT less TNT&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall prone to hullbreaks&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Crew is exposed to MG fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Object 120]]&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[T-44-100]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=63757</id>
		<title>SU-100P</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-100P&amp;diff=63757"/>
				<updated>2020-07-16T10:57:35Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Ammunition */  corrected TNT filler information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_100p}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the SU-100P is best described as non-existent (25/10/8 for the hull) and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 568|rbMinHp= 354|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.&lt;br /&gt;
&lt;br /&gt;
It, like many other soviet vehicles, does not benefit from neutral steering which is a big downside considering it doesn't feature a fully traversable turret either.&lt;br /&gt;
&lt;br /&gt;
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-50 (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.&lt;br /&gt;
&lt;br /&gt;
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-50 (100 mm)|100 mm D-50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -4°/+37° || rowspan=&amp;quot;2&amp;quot; | ±77° || rowspan=&amp;quot;2&amp;quot; | N/A || 6.2 || __._  ||7.5|| 7.7  ||8.8|| rowspan=&amp;quot;2&amp;quot; | 9.8 || rowspan=&amp;quot;2&amp;quot; |8.5|| rowspan=&amp;quot;2&amp;quot; |8.0|| rowspan=&amp;quot;2&amp;quot; | 7.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.2 || __._  ||5.1||5.6||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (93.94g equivalent) compared to the BR-412B (100.1g).&lt;br /&gt;
&lt;br /&gt;
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 217 || 213 || 192 || 169 || 148 || 130&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 217 || 214 || 195 || 173 || 154 || 137&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-412 || APHE || 895 || 15.9 || 1.2 || 19.0 || 110.5 || -1.0° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 110.5 || +4.0° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 103.7 || +4.0° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 880 || 15.2 || 0.1 || 0.5 || 1,462 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 1 ''(+49)'' || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X5.1 || X5.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles''':&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].&lt;br /&gt;
&lt;br /&gt;
'''Realistic Battles''':&lt;br /&gt;
&lt;br /&gt;
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]&amp;lt;nowiki/&amp;gt;s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.&lt;br /&gt;
&lt;br /&gt;
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| BR-412B&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| BR-412D&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 3D3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard hitting and accurate gun&lt;br /&gt;
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall prone to hullbreaks&lt;br /&gt;
* Large silhouette&lt;br /&gt;
* Crew is exposed to MG fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Object 120]]&lt;br /&gt;
* [[SU-100]]&lt;br /&gt;
* [[T-44-100]]&lt;br /&gt;
* [[VFW]]&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Conqueror&amp;diff=61129</id>
		<title>Conqueror</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Conqueror&amp;diff=61129"/>
				<updated>2020-06-16T17:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_conqueror_mk_2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_Conqueror.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was released along with the initial British tree line in [[Update_1.55_&amp;quot;Royal_Armour&amp;quot;|Update 1.55 &amp;quot;Royal Armour&amp;quot;]]. Designed to combat the Soviet [[IS-3]], the Conqueror gives the British line a much-needed vehicle with an emphasis on armour and firepower, with a [[M58 (120 mm)|120 mm L1A2 cannon]] capable of defeating all of the Rank V competition it will face.&lt;br /&gt;
&lt;br /&gt;
The Conqueror was the tank the [[Caernarvon]] hull was designed for - the Caernarvon itself only being a stop-gap measure, with most models being upgraded to Conquerors once the type was approved for production. The Conqueror augments this hull with a significantly upgraded turret design housing the L1A2 120mm cannon. &lt;br /&gt;
&lt;br /&gt;
The Conqueror deviates from most earlier British designs, favouring firepower and armour. This, combined with its somewhat limited mobility, results in the Conqueror proving to be one of, if not the single most effective sniper and support tank at its rank. Despite this, it can be put to good use in close-range engagements. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Conqueror utilises the same hull as the Caernarvon does, with respectable frontal armour capable of shrugging off rounds from many adversaries. Unfortunately, this hull suffers from similarly weak side and rear armour - and as such angling, the vehicle can prove extremely dangerous if it exposes the side too much. The Conqueror replaces the Caernarvon's Centurion-based turret with a fresh design, providing much better crew spacing and protection. The turret is not without its weaknesses, however; the commander's cupola protrudes quite significantly and APHE or HESH shells may disable internal turret components or crew members. There is also a weak section directly behind the mantlet at the top of the turret, penetration of which will disable crew or the breech/horizontal turret drive. &lt;br /&gt;
[[File:Weak HE damages conqueror via trapshot protection analysis.jpg|thumb|right|x250px|An example of what happens when heavy tank hit the turret with HE from low ground. Considering the gun depression on Conqueror isn't the greatest, it is possible to slowly destroy it like this.]]&lt;br /&gt;
Trap shots are possible, it is likely to get shot with a high calibre HE, capable of damaging the tank by hitting the base of the turret and exploding into the driver and/or ammo rack just below it. Unlike with similar tank [[M103]] though, for most heavy tanks HE can only penetrate the driver hatch, taking them out, and damage the gun breech on a good hit. SPG calibre HE (like 152 mm of [[Object 268]]) will definitely destroy the roof armour and ammo rack, resulting in a one-shot, unless only a few shells are being carried (which is highly impractical). Non-HE shells are less likely to ricochet and do significant internal damage like this, but it is still possible to push them into the tank. &lt;br /&gt;
&lt;br /&gt;
The frontal track guards are also very vulnerable at particular angles and can be exploited even when sides are not exposed to instantly destroy the tank using nearly any gun, like with [[Churchill Mk VII]]. The more realistic scenario, however, is high calibre HESH hitting the ground next to them and setting the tank on fire or outright destroying it. Fortunately, most tanks which are capable of this and are going out of their way to use HESH instead of HEAT are British and can only be your opponent in AB, in RB the likelihood of receiving such hit is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
The Conqueror has a researchable add-on armour package which improves the vehicle's survivability to HEAT rounds and by a small amount to kinetic rounds.&amp;lt;ref name=&amp;quot;dtic&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
* Structural steel (Side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 130 + 20 mm (59°) ''Front glacis'' &amp;lt;br&amp;gt; 76 mm (44°) ''Lower glacis'' || 51 + 6 mm || 38 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (60°) ''Bottom'' || 44 mm ''Front'' &amp;lt;br&amp;gt; 17 mm ''Crew hatch'' &amp;lt;br /&amp;gt; 17 mm ''Rear'' &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 152-313 mm (0-68°) ''Turret front'' &amp;lt;br&amp;gt; 89-200 mm (0-78°) ''Gun mantlet'' || 89-233 mm (1-48°) || 50 mm (1-34°) || 51 mm &amp;lt;br&amp;gt; 31 mm ''Square area near gun'' &amp;lt;br&amp;gt; 17 mm ''Crew hatches''&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Rear !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 203 mm (0-17°) || 70 mm (12-14°) || 51 mm &amp;lt;br&amp;gt; 17 mm ''Crew hatch''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Front of turret vary in armour thickness, from 152 mm to 313 mm, but it is all very sloped due to turret design.&lt;br /&gt;
* The front of the turret roof has an additional armour plate of 31 mm in thickness.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1046|rbMinHp= 716|AoAweight= 1.1}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has reasonable mobility, despite its weight, thanks to a powerful engine and favourable gearbox ratios. It does suffer from a somewhat limited top speed of 34 km/h, however it reaches this speed fairly easily on-road and on smooth off-road surfaces. The vehicle has surprisingly responsive hull traverse due to the engine power and neutral steering capability. The {{PAGENAME}} has a reasonable reverse speed for a British vehicle, however it shouldn't be relied on too heavily.&lt;br /&gt;
&lt;br /&gt;
When the add-on armour package is researched and equipped, the vehicle's weight will increase by 1.1 tonnes, resulting in a minor decrease in mobility.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|L1A2 (120 mm)}}The 120 mm L1A2 is a powerful gun, derived from the M58 mounted on the M103 heavy tank. Unlike the M103's selection of HEAT or AP, the Conqueror instead utilises HESH and APDS ammunition, and again unlike the M103, mounts a two-plane stabiliser. The L1A2 exhibits excellent accuracy and long-range performance, although due to the sub-par post-penetration effects of APDS in some cases multiple rounds are required to secure a knock-out, particularly at range where critical components or ammunition is less reliably hit.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Conqueror performs admirably as a sniper, covering capture points or thoroughfares, and should primarily rely on APDS with careful thought as to placement. HESH may prove useful against lighter vehicles or in cases where a target's side armour is exposed, but otherwise should not be relied on for anything besides pure luck. It's important to remember that the Conqueror has a reasonably long reload of 19.4 seconds at base; and as such careful consideration should be made as to what to prioritise disabling first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L1A2 (120 mm)|120 mm L1A2]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 35 || -7°/+15° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || __.__ |||| 22.2 ||24.5||26.1&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 9.7 |||| 13.9 ||15.3||16.3&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 19.4 ||17.2||15.8||14.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321 &lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 1493 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° &lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 792 || 16 || 0.4 || 0.1 || 3,100 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_Conqueror.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Conqueror Mk.2.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; width=&amp;quot;10%&amp;quot; |Recommendations&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''35''' || 31&amp;amp;nbsp;''(+4)'' || 21&amp;amp;nbsp;''(+14)'' || 16&amp;amp;nbsp;''(+19)'' || 11&amp;amp;nbsp;''(+24)'' || 6&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+34)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Keep ammo at around 16&amp;amp;nbsp;''(+19)'' or 11&amp;amp;nbsp;''(+24)'' &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}The Conqueror sports two machine guns, one of which is pintle mounted and may prove itself a deterrent to some close air support. The machine guns may on occasion prove useful for destroying incoming ATGMs, given a bit of luck.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,750 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,750 (250) || 500 || -10°/+30° || ±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Conqueror can be effectively played as a sniper, or a steady breakthrough tank, providing the vehicle's slow reload and weak lower front plate are considered.&lt;br /&gt;
&lt;br /&gt;
'''Sniper Role'''&lt;br /&gt;
&lt;br /&gt;
When used in a sniper role, the Conqueror should utilise extreme ranges with some form of cover available, in case the situation goes awry. Ensure awareness is maintained for light flanking vehicles or enemy sniping vehicles on off-angles that may be able to disable the Conqueror through side armour. Play conservatively, avoiding wasting shots and having to wait for the long reload time, and avoid exposing the hull where possible.&lt;br /&gt;
&lt;br /&gt;
'''Breakthrough Role'''&lt;br /&gt;
&lt;br /&gt;
The Conqueror may be utilised in a breakthrough role, although it should be played conservatively and with a level of map awareness at all times. The stabilised gun allows the conqueror to comfortably fire on the move - a rare piece of equipment at the rank - this gives it a distinct advantage over most targets it will face at close range, with the ability to reliably hit targets without waiting for the suspension sway to subside. However, the vehicle's slow reload means that calculated shots are a requirement, and wasting a round may have dire results. As usual, keep in mind that the vehicle's sides and lower front plate are particularly vulnerable and exposing either to enemy fire will often result in the Conqueror's destruction.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
| &lt;br /&gt;
| Parts &lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
| &lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| Smoke Grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| Additional Ballistic Protection Package&lt;br /&gt;
| Rangefinder&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* APDS round is extremely powerful, with a maximum of 362 mm of penetration at 10m/0°&lt;br /&gt;
* HESH ammo may have surprising results, and can prove particularly effective against light or side armour&lt;br /&gt;
* APDS round is particularly accurate at long ranges&lt;br /&gt;
* Both available rounds have reasonably good angled performance&lt;br /&gt;
* The L1A2 cannon is fully two-plane stabilised, allowing it to be fired accurately on the move&lt;br /&gt;
* The coaxial machine gun has ballistic performance similar to the HESH round and may be used for ranging&lt;br /&gt;
* The turret is very sloped and well armoured, with very few weak points&lt;br /&gt;
* The upper front plate is very thick and sloped&lt;br /&gt;
* Can mount add-on armour which offers more protection in the form of spaced armour to the turret cheeks and upper plate&lt;br /&gt;
* Well-spaced crew make the vehicle unlikely to be affected by crew knock-out in a single hit&lt;br /&gt;
* Reasonably good mobility despite weight&lt;br /&gt;
* Has a rangefinder which can accurately measure distances up to 1,300 m&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDS has minimal post-penetration effect, and careful round placement is necessary&lt;br /&gt;
* HESH is not reliable against any vehicle with semi-decent armour&lt;br /&gt;
* Long reload time (19.4 second base), although relatively standard for calibre&lt;br /&gt;
* Possesses only 7.62 mm machine guns&lt;br /&gt;
* Weak lower front plate&lt;br /&gt;
* Particularly weak side armour, 51 mm inner with a spaced 6 mm plate&lt;br /&gt;
* 17 mm of protection on the engine deck will result in aircraft strafing runs to damage or set fire to the engine&lt;br /&gt;
* Top speed is limited at only 34 km/h&lt;br /&gt;
* A turret penetration will often result in ammunition detonation; the turret has ammo racks strewn throughout&lt;br /&gt;
* If you dont kill atleast 5 tanks with it you WILL lose money (insanely high repair cost, around 20k SL)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In 1944, General Staff started a project called ''A45 Infantry Support Tank'', which started around the same time as the development of the [[Centurion Mk 1|A41 Centurion]] cruiser tank. This project, after the war, was redesignated from a typical &amp;quot;Infantry Tank&amp;quot; and instead focused on a new role of a &amp;quot;Universal Tank&amp;quot; design in the form of the FV 200 series. The &amp;quot;Universal Tank&amp;quot; concept was to design a vehicle that would have a mobility comparable to that of cruiser tanks, but with the armour and firepower of heavy tanks. The FV 200 series designation was adopted and was to serve as a line of vehicles that used the same hull and chassis in different roles like armour recovery vehicles and self-propelled guns. The first tank of this series was to be the FV 201, which would be 55 tons and use the 20-pounder gun.&lt;br /&gt;
&lt;br /&gt;
In 1949, a new requirement for the project called for the use of a 120 mm gun, possibly in response to the reveal of the Soviet [[IS-3]] heavy tank in the Berlin Victory Parade in 1945. This new requirement would delay the initial deadlines for the tank as no gun of that caliber had been developed yet. As a interim development before such a gun could be made, the FV 201 hull was mounted with a turret from the Centurion tank and this created the ''[[Caernarvon|FV 221 Caernarvon]]'', with ''Mark I'' for a 17-pounder armament and a ''Mark II'' for a 20-pounder armament. However, the success of the lighter Centurion tank made the Caernarvon unsuitable in a &amp;quot;Main Battle Tank&amp;quot; role. Further development on the Caernarvon, with emphasis on the armour and armament, would develop the '''FV 214 Conqueror''' tanks, some were straight up conversions of Caernarvon Mark II's. About 185 Conquerors were produced in Mk.1 and Mk.2 variants from 1955 to 1959.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The FV 214 Conqueror, also known as the &amp;quot;Tank, Heavy No. 1, 120 mm Gun, Conqueror&amp;quot;, was intended to provide a mobile, long-range anti-tank support for the lighter and more numerous Centurion tanks stationed in Germany. As a response to the heavy [[IS-3]] tank in Soviet service, the tank's armament and armour is taken up and beyond extreme to typical NATO armour development. The armour, with a frontal plate of about seven inches (178 mm), made the tank one of the most protected tanks stationed in West Germany. The abundance of armour made the tank heavy, weighing 64 tons, and this impeded the tank's top speed and made it mechanically unreliable. However, the tank was very mobile in cross-country terrain, seen as equal as the lighter and faster Centurion tank.&lt;br /&gt;
&lt;br /&gt;
The gun was the very large 120 mm cannon, the largest caliber tank gun available when it was introduced. The gun was American-developed, the same 120 mm cannon that would arm the [[M103|M103]] heavy tank. The gun uses a two-piece ammunition and the tank allowed for a ammo stowage of 35 rounds. Another notable feature of the Conqueror aside from its large cannon and thick armour was the unique and rotatable commander's cupola. In the cupola was the Conqueror's fire control system and had many features that made it ahead of its time. Being able to be rotated independent from the turret, plus with a coincidence rangefinder, the commander could align the cupola to a target, measure its range, and direct the gunner to the designated target. While the gunner located and engage the target, the commander could go and find a different target to designate and range.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The Conqueror were all stationed in West German in the armoured regiments stationed there. Each regiment received 9 Conquerors and were organized in groups of three as tank troops to support the Centurions in any conflict that arise from the tense situation of the Cold War. As history played out, the Cold War never became &amp;quot;hot&amp;quot; and no hostile conflicts arise in the borders of Germany, thus the Conquerors never saw any use aside from training as they were all exclusively stationed on the German borders. The Conqueror's intention to provide a long-range anti-tank capability for the Centurions, became less significant when the Centurions began to arm themselves with the more powerful 105 mm L7 gun, such as the [[Centurion Mk 10]]. The lower tactical value of the Conqueror and further development on heavy tanks in Britain had the Conquerors replaced in 1966 with the much more powerful and armoured, yet lighter, [[Chieftain Mk 3|FV 4201 Chieftain tank]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|94S5XQwnX2I|'''The Shooting Range #108''' - ''Metal Beasts'' section at 00:28 discusses the Conqueror.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/850/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Сenturion Mk III and Conqueror Mk II]&lt;br /&gt;
* [http://warthunder.com/en/devblog/current/870 [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Conqueror Armor Investigation]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dtic&amp;quot;&amp;gt;[https://apps.dtic.mil/dtic/tr/fulltext/u2/a474293.pdf Trials against Conqueror tanks with additoinal ballistc protection - Part 2 The use of large hollow charge warheads.pdf]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=57656</id>
		<title>Spitfire F Mk XIVe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=57656"/>
				<updated>2020-05-26T19:03:02Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk14e}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the premium version&lt;br /&gt;
| link-1 = Spitfire FR Mk XIVe&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.41]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 690 || 670 || {{Specs|ceiling}} || 18.5 || 19.2 || 19.1 || 19.1 || 400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 767 || 723 || {{Specs|ceiling}} || 16.7 || 17.4 || 32.7 || 24.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 290 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,100 m || 1,510 hp || 2,150 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,100 m || 1,340 hp || 1,852 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plates in pilot's seat.&lt;br /&gt;
* 4-7 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel boxes around the wing ammunition.&lt;br /&gt;
* 12.7 mm Steel plate between fuel tanks.&lt;br /&gt;
* 6 mm Steel plate in front of liquid cooling system.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. 500 lb Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb G.P. 500 lb Mk.IV bomb (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good at turning, especially at high altitude&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Very accurate guns when modifications have been researched and equipped&lt;br /&gt;
* Lots of ammo for cannons and machine guns&lt;br /&gt;
* Very powerful engine that provides a very good acceleration&lt;br /&gt;
* Very good dive rate&lt;br /&gt;
* Can perform turnfights, BnZ and energy fighting equally.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Performance at low altitude is somewhat inadequate&lt;br /&gt;
* Guns perform badly when stock&lt;br /&gt;
* Wings are prone to breaking when diving at a very high speed just like any other Spitfire model&lt;br /&gt;
* Poor performance and manoeuvrability at low altitude&lt;br /&gt;
* No combat flaps configuration&lt;br /&gt;
* Unable to carry ordnance larger than a small bomb&lt;br /&gt;
* Overheats quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire Mk.XIV was a single engine, single seat fighter which served with the Royal Air Force during the Second World War. In 1941 the Spitfire Mk.IV was the first Spitfire to be trialed with the new Rolls Royce Griffon engine. By the time the Griffon Spitfire entered service with the RAF in February 1943, subsequent modifications had redesignated the aircraft as the Spitfire Mk.XII. As successful as this new Spitfire was at low altitudes, the Mk.XII's performance was actually inferior to the Merlin engine Mk.IX at medium and high altitudes. Thus, the Spitfire Mk.XIV entered service as an interim fix. Fitted with a Rolls Royce Griffon 65 with two-stage supercharger producing 2050 hp, the Mk.XIV immediately corrected many of the performance shortcomings suffered by the Mk.XII. The fuselage was strengthened to harness the powerful engine and a five bladed Rotol propeller replaced the earlier four bladed examples. Early models were fitted with the Type C wing although later Mk.XIVs were equipped with the Type E wing housing two 20mm Hispano cannons and two .50 caliber Browning machine guns or four 20mm cannons, as well as a high visibility teardrop canopy. A common modification to the Mk.XIV was the clipped wing, which increased roll rate and gave a marginal increase to speed, but at the most of rate of climb.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk.XIV entered service with Nos. 91, 322 and 610 Squadrons in southeast England where it saw notable success as an interceptor against V-1 Flying Bombs but also as part of the 2nd Tactical Air Force in operations over occupied Europe. Spitfire Mk.XIVs were also planned for use in the Far East but whilst a number of airframes were shipped to Burma, none were operational before the end of the war. The Spitfire Mk.XIV met mixed reviews from its pilots; whilst there was no doubt of the huge performance increase the new variant offered, it was uncomfortable to fly and lacked the balance and control harmonization of earlier Merlin engine Spitfires. Just under 1000 Spitfire Mk.XIVs were produced with exports being employed by the Air Forces of India, Belgium and Thailand.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 03:42 discusses the Spitfire F Mk XIVe.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.234/4&amp;diff=55743</id>
		<title>Sd.Kfz.234/4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sd.Kfz.234/4&amp;diff=55743"/>
				<updated>2020-05-14T09:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_sdkfz_234_4&lt;br /&gt;
|market=Sd.Kfz.234/4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Sd.Kfz.2344.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' (full name: ''Schwerer Panzerspähwagen 7.5 cm Sonderkraftfahrzeug 234/4 Panzerabwehrkanonenwagen'') is a premium gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]] in the [[Operation_S.U.M.M.E.R.|&amp;quot;Operation S.U.M.M.E.R.&amp;quot;]] event of 2017 that lasted from 28 July to 28 August, unlocked after obtaining 7 tanker Marks of Distinction.&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.234/4 is easily picked out by its long gun and gun shield. If recognized, the enemies will see the vehicle as an easy target (in high BR's), but also as a deadly priority target!&lt;br /&gt;
&lt;br /&gt;
This armoured car is a lot of fun to play. The long 75 mm gun and the 234 chassis work very well hand in hand. The best way to play this mini-beast is to get on the enemies flanks as fast as possible (terrain permitting) and hide in the bushes. Take shots with hit probabilities, but hold fire more uncertain hit chances. Remember that the 234/4 can be and will be torn up by 12.7 mm machine gun fire, assume the position has been spotted after firing and move out via reverse. Do not engage in a straight-up gun battle or the 234/4 becomes scrap metal.&lt;br /&gt;
&lt;br /&gt;
The 75 mm gun is strong enough to destroy most tanks with one hit, meanwhile the 234/4 has a great speed of 30-40 km/h forwards and backwards to relocate. Because of this, it is possible (though not necessarily needed) to use the 75 mm and return fire while making haste. Terrain foliage such as bushes are great assets for concealment, shadows as well so use them and stay hidden.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Vision ports)&lt;br /&gt;
* Structural steel (Side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (40°) ''Front plate'' &amp;lt;br&amp;gt; 15 mm (70°), 30 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (35°) ''Lower glacis'' || 8 mm (34-35°) ''Top'' &amp;lt;br&amp;gt; 8 (19-35°) + 4 mm  || 10 mm (21-46°) || 5 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun shield || 4 + 4 mm (18-29°) || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels provide 10 mm of armour thickness.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
* Can be hull broken.&lt;br /&gt;
&lt;br /&gt;
The best way to deal with this tank is to catch it out of position and/or from behind. Because of its low armour values, it can be easily penetrated with 12.7 mm Mg fire or HE shells to the open roof. Most AP and APHE shots will simply over-penetrate the vehicle's front armour and will not do much to the crew compartment unless aimed at specific crew locations or it hull-breaks the Sd.Kfz.234/4. As such, explosive ammunition or machine gun fire are the more preferred methods of elimination.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 298|rbMinHp= 186}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK40/3 L46 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK40/3 L46 (75 mm)|75 mm PaK40/3 L46]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -5°/+22° || rowspan=&amp;quot;2&amp;quot; | ±20° || rowspan=&amp;quot;2&amp;quot; | N/A || 12.33 || 17.06 || 20.72 || 22.91 || 24.38 || rowspan=&amp;quot;2&amp;quot; | 7.67 || rowspan=&amp;quot;2&amp;quot; | 6.78 || rowspan=&amp;quot;2&amp;quot; | 6.25 || rowspan=&amp;quot;2&amp;quot; | 5.9&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.16 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 151 || 148 || 135 || 121 || 108 || 96&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 182 || 177 || 159 || 140 || 122 || 107&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 38B || HEAT || 450 || 4.4 || N/A || 0.1 || 872.1 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 792 || 6.8 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 990 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 550 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| K.Gr.Rot Nb. || 540 || 6.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Sd.Kfz.2344.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || 31&amp;amp;nbsp;''(+5)'' || 13&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+35)'' || style=&amp;quot;text-align:left&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Left empty: 31&amp;amp;nbsp;''(+5)''&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X4.7 || X5.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG42 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG42 (7.92 mm)|7.92 mm MG42]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (150) || 1,200 || ±20° || ±45°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Move fast and get into a spot that gives:&lt;br /&gt;
&lt;br /&gt;
# Great cover, either hard cover or visual cover (so rocks and or bushes are great)&lt;br /&gt;
# Great visibility&lt;br /&gt;
# Ease of egress&lt;br /&gt;
# The ability to get deadly side shots&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tires&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Hl.Gr 38B&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Airstrike&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| PzGr 40&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Improved optics&lt;br /&gt;
| K.Gr.Rot Nb.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Premium bonus&lt;br /&gt;
* Adequate ammo supply for prolonged combat&lt;br /&gt;
* Can move forward and backwards with equal speed&lt;br /&gt;
* Lower profile than the [[Marder III H]]&lt;br /&gt;
* Essentially a Marder III H on wheels&lt;br /&gt;
* Eight-wheel drive gives it good surface traction and handling, much better manoeuvrability&lt;br /&gt;
* Doesn't have the tendency to get flipped when turning like the Marder III H&lt;br /&gt;
* You will kill your enemies mentally too by how overpowered this vehicle is.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very weak armour, can be penetrated by aircraft weapons and heavy machine guns&lt;br /&gt;
* Open-topped, making it very vulnerable to attacks from the air or artillery&lt;br /&gt;
* Can be disabled by aircraft simply by ramming it&lt;br /&gt;
* Limited gun traverse&lt;br /&gt;
* Crew compartment is littered with ammo&lt;br /&gt;
* Is longer than the Marder III H&lt;br /&gt;
* Vehicle will be immobilized if one driver is knocked out despite having two drivers in its layout&lt;br /&gt;
* Unlike other German tanks, it has a very bad gun depression only -5°&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.&lt;br /&gt;
&lt;br /&gt;
The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to '''Sd.Kfz.234''' family. Vehicle construction first started in 1943 as the [[Sd.Kfz.234/2|Sd.Kfz.234/2]], which had a turret originally intended for the VK 1602 Leopard mounting a [[KwK 39 (50 mm)|5 cm L/60]] gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname &amp;quot;Puma&amp;quot; from the soldiers using it.&lt;br /&gt;
&lt;br /&gt;
Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz. 234/1 which replaced the turret with an open-top one carrying a [[KwK 30 (20 mm)|2 cm KwK 38]], this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a [[KwK 37 (75 mm)|75 mm howitzer]], this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the [[Sd.Kfz.234/4|Sd.Kfz.234/4]], also known as the &amp;quot;Pakwagen&amp;quot;, that had the armament replaced by a [[KwK 40 (75 mm)|7.5 cm PaK 40]] anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theatre had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz. 234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,&lt;br /&gt;
&lt;br /&gt;
The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|b7EikSPup3Q|'''The Shooting Range #58''' - ''Metal Beasts'' section at 08:00 discusses the Sd.Kfz.234/4.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4862/current|[Devblog] Sd.Kfz.234/4 Schwerer Panzerspähwagen]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Warrior&amp;diff=50079</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Warrior&amp;diff=50079"/>
				<updated>2020-04-26T08:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_fv510_isv}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Warrior.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' (or just the '''{{specs|pseudonym}}''') is a Rank {{specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Warrior is basically a big box with a round turret, which has a little gun in middle, &amp;quot;ears&amp;quot; (ATGM cameras), and the ATGM launcher itself on the right side. Front of the hull is sloped to decrease small firearms damage. IFV hull is huge compared to even medium tanks of some factions (about double the size of [[T-62]]) and looks even bigger when carrying additional armour.&lt;br /&gt;
&lt;br /&gt;
On its right front, there are exhaust ports, which are a weak spot in armour structure and may prevent gunner from firing precisely in Realistic Battles due to smoke and heat coming out of them, though usually, it's not a big problem.&lt;br /&gt;
&lt;br /&gt;
If the vehicle has Add-on armour, it's easily identified for its riveted plates on sides of the vehicle. Usually, after being shot with a high velocity round, they break off. Plates do not protect the rear of the vehicle. &lt;br /&gt;
&lt;br /&gt;
Practically, the Warrior is the only proper light tank the British faction has. It's mostly played as an aggressive ATGM tank or ambush scout tank, though it can fulfil any role that doesn't involve it being constantly shot at. &lt;br /&gt;
&lt;br /&gt;
It's best described as a hybrid between a slowed down SPAA and assault ATGM launcher, while armour is either nonexistent or installed via a modification to partially protect from hazards that normally annihilate light tanks. The weapon combo is potent enough to destroy even modern MBT's, and with add-on armour, the Warrior can bully even heavy tanks in close range, though the turret is still very vulnerable.&lt;br /&gt;
&lt;br /&gt;
The Warrior can be played defensively (mostly around hills and mountains), or aggressively (on flat terrains and in towns), given that there is enough cover for the Warrior. In realistic battles, Warrior can also hide relatively well and use either of its weapons to punish unsuspecting people, or just scout them.&lt;br /&gt;
&lt;br /&gt;
This vehicle is very easy to play while still in stock mode, as it has most essentials available at stock or unlocked early on, however, every upgrade only makes it even stronger.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour. --&amp;gt;[[File:Weakspot warrior.jpg|thumb|304x304px|This box outside of warrior can sometimes block APHE from leaving the vehicle. On top of that, chemical rounds can also hit it, or construction below it and cause the hull to break.]]&lt;br /&gt;
Warrior is well protected against heavy machine guns, however, it's a turret, engine ventilation, hull's back and even sides have weak spots, which can be penetrated by 12.7 mm and 14.5 mm HMG, if shot correctly. Frontal armour can sustain light automatic cannon fire. Anything of higher calibre has a high chance of destroying the light tank immediately at close range.&lt;br /&gt;
&lt;br /&gt;
The Warrior can be hull-broken by any chemical shells of 105 mm calibre and kinetic shells of 120 mm calibre. Due to its huge and boxy profile, it often gets accidentally hit by ATGM's that were meant for other tanks nearby. Also, if artillery hit its hull or turret directly, it will instantly blow up entire tank.&lt;br /&gt;
&lt;br /&gt;
It's important to remember, that hull itself is somewhat resistant to hull break, but the suspension, ventilation or track hit can instantly destroy the tank if done by '''any''' chemical explosives of '''any''' calibre. Heavy Explosives (HE) of high enough caliber instantly hull break the tank regardless of hit surface, destroying tank even if shockwave barely reaches any part of the tank.&lt;br /&gt;
&lt;br /&gt;
Vehicles defences with and without add-on armour vary greatly:&lt;br /&gt;
&lt;br /&gt;
Coaxial autocannons and low calibre SPAA penetrate turret and hull sides without add-on armour instantly. With add-on armour hull generally can sustain an attack for 1 to 5 seconds, depending on the angle of attack.&lt;br /&gt;
&lt;br /&gt;
Due to armour being thick enough to protect from HMG, it will trigger fuse on any cannon shell in the game, unless it hits engine ventilation (which is extremely unlikely and bad on its own). As such, popular misconception of not using add-on armour to &amp;quot;increase the chance of over-penetration and move faster&amp;quot; should not be taken as a single truth. In fact, single APDSFS or APHE can annihilate Warrior easily by just scratching it, if it enters the vehicle at a bad angle. &lt;br /&gt;
&lt;br /&gt;
Overall, add-on panels defend the sides and half of the front of the hull, with the frontal plate covering the driver. These panels protect from chemical ammunition and add a bit of an edge against kinetic ammunition. The side panels also hide obvious weak spots on the Warrior's hull (hatches), forcing an enemy to fire randomly. Side armour plates can block HESH and some weaker forms of chemical ammunition with about 130-160 mm of penetration power, the frontal plate can save from about 220 mm of chemical penetration power, saving the light tank from hull break. Unfortunately, since composite armour panel placement is not solid, sometimes shrapnel can penetrate stitches between them and destroy tracks, resulting in hull break.&lt;br /&gt;
&lt;br /&gt;
As such, with Add-on armour, the Warrior can survive almost any machine gun fire, misplaced autocannon fire, close artillery miss, low-caliber SPAA fire, some chemical shells and the other things, that normally cause hull break or annihilate light tanks, so the Warrior can play much more boldly and harass enemy if they are alone. &lt;br /&gt;
&lt;br /&gt;
In case of frontal panel somehow saving the vehicle from a frontal shot, but failed to completely nullify the attack, the Warrior will be very likely set on fire and have the engine broke, which may mean an impending knock-out if unable to retaliate, so keep that in mind. Keeping low ammo amount (about 30 out of 104 magazines) increases the chance of survival against HEAT shells after hull break prevention.&lt;br /&gt;
&lt;br /&gt;
If 120 mm HE hits the frontal NERA plate, an explosion can still reach the turret and blast it off the tank, resulting in hull break. Avoid being hit by it at all costs.&lt;br /&gt;
&lt;br /&gt;
The front-right side '''does not''' have complete armour protection because it's expected, that engine compartment takes the hit for the vehicle. In-game, it cannot prevent hull break, caused by explosives even touching the track, so '''try to face the enemy with the left side, if possible'''. Engine deck can prevent hull break from HEAT and, sometimes, HESH.&lt;br /&gt;
&lt;br /&gt;
[[File:WarriorArmour ProtectionAnalysis HESH.jpg|x170px|thumb|right|Protection analysis might get all weird with protection and damage values, but essentially frontal panel gives a 45% chance for the Warrior to not be destroyed from frontal HESH shot by just being there. Side armour does the same thing for the entirety of the sides but is weaker. Any shells of 120 mm calibre will likely obliterate Warrior from sides unless it was a grazing shot.]]&lt;br /&gt;
&lt;br /&gt;
The side plates are not invulnerable, and so, after being hit too hard, they will break off, much like explosive reaction armour. The protection quality of these armour plates is most notable when compared to facing the BMP-2 (when it gets destroyed immediately) and the Begleitpanzer (when it actually saves the vehicle from grazing shots and only then falls off).&lt;br /&gt;
&lt;br /&gt;
Any AP based shot, like APHE, will go through composite lists unless it was a grazing shot. Because of this, it's advised to avoid directly attacking SPAA with 30mm guns, and other IFV, as those can destroy the Warrior even without special APDS ammo, and have guns with a much higher rate of fire.&lt;br /&gt;
&lt;br /&gt;
Here is '''the''' most unlikely and ridiculous example of add-on armour saving the Warrior's life. IT-1 ATGM has about 500 penetration power, which should destroy side armour of warrior at any angle, and even frontal plate with ease, however:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WarriorArmour ProtectionAnalysis MagicPixel.jpg&lt;br /&gt;
WarriorArmour IT-1Missile (1 of 3).jpg&lt;br /&gt;
WarriorArmour IT-1Missile (2 of 3).jpg&lt;br /&gt;
WarriorArmour IT-1Missile (3 of 3).jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since this particular edge of Armour plates is invulnerable, ATGM destroyed the entirety of Warrior Armour, but Warrior survived. As could be seen here, armour on warrior is '''extremely random'''. The sharper the angle of attack, the bigger the chance of miraculous survival.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 852|rbMinHp= 486|AoAweight= 1}}&lt;br /&gt;
&lt;br /&gt;
Mobility is adequate on vehicle's BR, it can move forward and backwards equally fast, but don't expect it to be climbing mountains like with the powerful [[Vickers MBT]] in Arcade Battles. It will just slide down if the surface is too steep.&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles, it's generally driving at 46-54 km/h offroad in either direction without engine upgrades, regardless of additional armour. With mobility upgrades it may drive up to 60 km/h, but not very often. Speed of 81-83 km/h can be reached if the {{PAGENAME}} drove off the hill and keep driving forward, or on completely flat terrains, like roads in the American desert, though sometimes it just doesn't work again at the same spot. &lt;br /&gt;
&lt;br /&gt;
Due to its sheer size, it almost never gives in to ramming attempts, though it cannot move enemy heavy tanks either and shouldn't fight them on a narrow street.&lt;br /&gt;
&lt;br /&gt;
Accidentally hitting something on max speed, especially explosive decorations, launches the Warrior up to 5 meters in the air, which is very entertaining, but almost never fazes the enemy.&lt;br /&gt;
&lt;br /&gt;
* Adding armour does not decrease {{PAGENAME}}'s hp/ton significantly, and it only reduces maximum climb angle by 2 degrees, so it should be used when unlocked without worries of mobility penalty.&lt;br /&gt;
* Despite having enough horsepower, this vehicle can not climb mountains.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&lt;br /&gt;
First of all, one needs to understand that both of the weapons on the Warrior are useful.&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The gun is very slow firing, but with APDS belt it can penetrate the sides of most medium tanks and SPGs. Basically, it's effective against medium tanks, but lacklustre against fast vehicles that have spaced armour. It can be used to hurt crew from over 1 km distance, but it's not very good at damaging enemy ammo racks, so it's best used to destroy engines, tracks and crew unless it's easier to hit. &lt;br /&gt;
&lt;br /&gt;
Proper heavy tanks are normally not fazed by its fire at all, but for them there is the powerful MILAN launcher, which can penetrate them even from the front with its 580 mm penetration power, leaving them completely disabled. &lt;br /&gt;
&lt;br /&gt;
In a perfect world, even in the worst situation, the Warrior can still use its 30 mm gun to de-track charging enemy tank and instantly destroy it with side shot or ATGM, but it's not very likely that the Warrior will live that long. &lt;br /&gt;
&lt;br /&gt;
Also, in a worst-case scenario, the 30 mm autocannon can be used to try and shoot down planes with it, but it will require skill with slow-firing SPAA (like the Crusader AA MK I), and any plane coming down at a high angle can't be engaged.&lt;br /&gt;
&lt;br /&gt;
Not convinced? The main gun can still remove any trees and solid fences at any range, which is normally a nightmare for any other British ATGM vehicle.&lt;br /&gt;
&lt;br /&gt;
{{main|L21A1 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L21A1 (30 mm)|30 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 222 (6) || 81 || -10°/+45° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 57.1 ||79.06||96.0||106.16||112.94&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 35.7 ||42.0||51.0||56.4||60.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 1.30 ||1.15||1.06||1.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0°/60°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Default || AP-I/HEI-T* || 52/26 || 50/25 || 39/20 || 29/14 || 21/11 ||16/8&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 APDS-T || APDS || 110/42 || 101/39 || 95/36 || 69/26 || 52/20 || 41/16 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Belt types =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Belts''' || '''Shell composition''' || '''Combat usage'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Default''''' || align=&amp;quot;left&amp;quot; | AP-I, HEI-T &lt;br /&gt;
(Armor Piercing Incendiary), (High-explosive incendiary-tracer) shells &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | This belt can be used against other light tanks and certain lightly armoured medium tanks. However, it also includes anti-air round (HEI-T), which does increase damage to air targets but is useless against tanks at rank 5. The low rate of fire of Warrior doesn't compliment this dual belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |30x170 APDS-T|| align=&amp;quot;left&amp;quot; | APDS&amp;lt;br&amp;gt;(Armor piercing discarding sabot) shells || align=&amp;quot;left&amp;quot; | This belt can be used against sides of most medium tanks of rank 5 and 6, and even some heavy tanks can be damaged by it. Performance of this belt deteriorates '''much''' slower than of AP-I belt, but it does less damage the more armour it had to penetrate, resulting in an inability to set off enemy ammo racks in 1 hit if it was behind any good armour. If used against planes, it can damage or rip off wings, or snipe out the pilot.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''XX''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 62&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; Front empty: 33&amp;amp;nbsp;''(+32)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
&amp;lt;!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warrior carries MILAN missiles as a secondary weapon.&lt;br /&gt;
 [[File:Warrior sneak attack on tank.JPG|220px|thumb|right|Warrior managed to launch MILAN 2 straight at the enemy tank, instantly destroying it.]]&lt;br /&gt;
The MILAN missile itself is launched at absurdly high speed in contrast to Swingfire missiles while retaining good control. This makes it very hard to dodge up to 700 m range, but harder to turn it into enemy cover, especially horizontally. However, it can be launched above small obstacles and flat hills, if the enemy is far away enough.&lt;br /&gt;
&lt;br /&gt;
It can be used in general melee range, but cannot be fired point-blank (10 m or so), and if not careful it can overshoot (look at launcher itself in Third-person view to avoid this). It cannot be used for super-long range attack, as it's maximum range is just 2 km.&lt;br /&gt;
&lt;br /&gt;
MILAN launcher can be upgraded to the MILAN 2, which has an absolutely insane 730 mm of armour penetration. Needless to say, it simply disintegrates or cripples the target tank that doesn't have chemical armour, unless the missile somehow hits the enemy gun barrel. &lt;br /&gt;
&lt;br /&gt;
The Warrior also cannot be flanked, unlike normal ATGM launcher, since its weapons are turret based. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | 103 mm MILAN ATGM&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
!Flight speed &amp;lt;br&amp;gt; on launch (m/s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Max Flight &amp;lt;br&amp;gt; speed (m/s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Range (m)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8 || N/A &lt;br /&gt;
|~160|| 200 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | 115 mm MILAN 2 ATGM&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
!Flight speed &amp;lt;br&amp;gt; on launch (m/s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Max Flight &amp;lt;br&amp;gt; speed (m/s)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Range (m)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 8 || N/A &lt;br /&gt;
|~200|| 200 || 2,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Despite being launched at their max speed, they are still very manoeuvrable, so they still can be curved behind some hills at targets ~500 meters away, and generally targets up to 800 meters can't dodge it.&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 580 || 580 || 580 || 580 || 580 || 580 &lt;br /&gt;
|-&lt;br /&gt;
| MILAN 2 || ATGM || 730 || 730 || 730 || 730 || 730 || 730 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 200 || 6.6 || 0.0 || 0.1 || 1,400 || +0° || 80° || 82° || 90° &lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 200 || 7.0 || 0.0 || 0.1 || 1,800 || +0° || 80° || 82° || 90° &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''8''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
''Try to fill in the specifications of the tank optics. If you are having problems with it, refer to the [[Optics|optics gallery]] or [[Night Vision Devices|Night vision]] pages for examples. Remember, not every tank has optic magnification specified in X-ray and each NVD can only be used from their designated point of view.&lt;br /&gt;
&lt;br /&gt;
Try to explain how optics affect your gameplay on a tank. A comparison to rival tanks of the rank is welcome. If the vehicle optic devices are unique in some way, or the way the optics are placed on a tank is affecting the gameplay in a meaningful way, or damage to optics can disable some features or weapons of a tank, specify it here as well.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X~7 - X8 || N/A || N/A || N/A || 500x300 || Only useable with tier 4 upgrade&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || 800X600 || ? || high || Not Fitted || Only useable with tier 4 upgrade&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with tier 4 upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Zoom level estimated using optics gallery. Maximum zoom specified in X-ray. Comparable with [[TAM]] and many other light tanks.&lt;br /&gt;
&lt;br /&gt;
The zoom is fixed to be only slightly higher than commander binoculars, which makes the use of it less important.&lt;br /&gt;
&lt;br /&gt;
If commander optics (the ones on top of the turret) get destroyed, warrior cannot launch ATGM anymore. They can only be repaired via &amp;quot;manual repair&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After researching the NVD upgrade, a thermal scope of a gunner can be used to find enemy tanks, or to see if anything can block your ATGM on a way to the target. Be aware, as long as you press &amp;quot;go forward&amp;quot; the smoke and heat from exhaust on your right will prevent you from seeing anything throught thermal scope, so let go of the gas, when trying to look right.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
The machine gun is kind of useless for Warrior, but it can still destroy weak fences, which normally slows any tank down if they hit them, and it makes much less noise than the main gun. For enemy marking purposes, Scouting should be used instead, as it doesn't reveal the vehicle.&lt;br /&gt;
&lt;br /&gt;
{{main|L94A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[L94A1 (7.62 mm)|7.62 mm L94A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 2,000 (2,00) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generally, Warrior needs to quickly get into the medium range of the expected enemy, then figure out its strategy for the current battle. While moving towards an objective, Warrior should keep a low profile and scout every enemy it can notice.&lt;br /&gt;
&lt;br /&gt;
After looking around, Warrior either takes some hills or well-protected hull-down position near to capture point to utilize ATGMs and scouting ability for medium-range attacks and team support, or takes an aggressive approach and goes for stealthy flanks and close-range combat. It's not rare to see Warrior try and destroy heavy tanks, which just don't expect the light tank to go at them.&lt;br /&gt;
&lt;br /&gt;
If forced, Warrior can always use a smokescreen to disrupt enemy plans of taking it down, either baiting them to waste time looking for it, or using smokescreen, MILAN-2, scouting and add-on armour together to attack the enemy from the fog with little fear of being punished for it. For some reason enemy does not often reply to ATGM shots but instantly fires back at cannon fire, so use cannon sparingly during this.&lt;br /&gt;
 &lt;br /&gt;
[[File:Warrior shadow strike.jpg|thumb|Example of using smokes and armour '''offensively''' in arcade battle. Not only enemy is blinded and can't hold the line, allowing the team to rush in, but even if they fire towards the Warrior's general direction, they will likely load HESH and fire at the hull, hitting the add-on armour and doing no damage. MILAN-2, on the other hand, is almost unblockable and does fatal damage, and the player can clearly see the direction they are in due to '''scouting'''. A skilled Warrior can take out up to 2 tanks per 1 smoke deploy like that. Works on any range from 30m to 800m.]]&lt;br /&gt;
In any mode, but especially in AB, mark the enemy with the &amp;quot;scout&amp;quot; ability, so they can be found whenever smoke is deployed. This must be done for two main reasons:&lt;br /&gt;
&lt;br /&gt;
# Since the MILAN ATGM can instantly destroy or cripple anything, even seeing just the name of enemy and type of tank through smoke is good enough for the Warrior to have a chance for a hit. In realistic battles, it's less reliable, but the Warrior can still see where the enemy is. For light tanks, the 30 mm autocannon can work just fine (just don't do that against BMP; unless it already spotted and scouted the Warrior, it's not worth it).&lt;br /&gt;
# In Arcade Battles, If the &amp;quot;intelligence&amp;quot; reward is obtained for marking enemy that was or is invisible to teammates and then got destroyed, the player will get artillery support point and airstrike point. If the '''squadmates''' destroys the marked target, the player will get airstrike point regardless as a squad assist. &lt;br /&gt;
&lt;br /&gt;
Due to this, in 9.0 arcade battle warrior can call in ATGM helicopters on '''very first minute''' of a fight, simply by marking 2 enemy vehicles and destroying someone with an almost undodgeable and unblockable missile, while the enemy cannot even request gunships to protect themselves from it. ATGM helicopter than can destroy 6 to 10 enemy tanks, '''significantly''' weakening the enemy team. As the game goes on, Warrior can join multiple air battles in a row as second attack helicopter or bomber, because it's a scout vehicle.&lt;br /&gt;
&lt;br /&gt;
Since MILAN has relatively good controls and there is 8 missiles total, the Warrior can try and fire it above hills and guide it down on people, much like Swingfire and Striker. It's harder to aim at the enemy without a straight visual firing line, but if it hits anywhere important, they could be knocked out anyway. Since the Warrior is considered a scout vehicle, mark them and ping them on the map, even if a shot lands a hit.&lt;br /&gt;
&lt;br /&gt;
In Arcade Battles (AB), it's best to fire the missile at tank's gunner, so in case if it didn't destroy the tank on its own, the Warrior can just circle around the enemy and use the main gun to destroy the engine, then proceed to incapacitate the crew. In Realistic battles (RB) even taking out cannon barrel or breach might be enough, as repairs in that mode take much more time, and field repair doesn't even guarantee, that gun won't just jam itself again or fire in a completely different direction.&lt;br /&gt;
&lt;br /&gt;
As with all light tanks play style, be very wary of people that have any kind of explosive ammo, as the Warrior has the Hull Break mechanism on it and can be easily engaged. With Add-on armour, the Warrior can fight them directly, but the vehicle's turret, front and back are still a giant weak spot.&lt;br /&gt;
&lt;br /&gt;
Usually, MBT's will carry AP ammo as their first shot, which may just over-penetrate and maybe do almost nothing. So if there is an absolute must directly attack someone, attack them, SPGs or other non-Soviet light tanks. &lt;br /&gt;
&lt;br /&gt;
There is also a trick related to the Warrior - if baiting an enemy that is looking towards the Warrior, pull the Warrior's rear end out of cover first. Since the rear has very little critical components outside of the MILAN missile stowage, usually being shot there doesn't do anything too drastic for the overall tank health. After being fired at, drive out of cover and fire back at them. This trick probably won't work twice, indicating you should make the most out of the opportunity you have at hand. Nobody likes to be shot with ATGMs and the second shot coming will most certainly be HE of some kind. This tactic may backfire if your IFV gets shot with APHE, or APDSFS will enter the vehicle at a bad angle, but those types of ammunition have the potential of instantly destroying Warrior regardless of the entry point.&lt;br /&gt;
&lt;br /&gt;
Finally, the Warrior can also repair any allies, so if in cover and not busy - do help them.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
Any Soviet light tanks: Destroy it with ATGM, use scout ability to see when they are trying to leave their cover, use gun adjustment to never miss, generally never play around with them. BMP-1 will just hull break the Warrior, BMP-2 will just turn on full auto mode and unload half of its magazine into its target, even if it misses its ATGM, just to get rid of a threat and even add-on armour won't save the Warrior at that point. Oddly enough, the infamous Object 906 is probably the least dangerous of them, but it will still destroy the Warrior with proper shot placements. If the Warrior is spaded in modifications, just call artillery strike on them.&lt;br /&gt;
&lt;br /&gt;
IS-7: Do not '''ever''' engage this thing frontally without MILAN 2 and add-on armour. It is also extremely risky to attack it on a narrow street. Fire at the right (their left) side, to disable its turret. The main goal in engaging this tank is to disable its engine with the 30 mm gun and then blow it up by destroying its ammo in back of a turret or just blowing it up by firing ATGM in the middle of it or into ammo rack, if there is a spare ATGM (the IS-7, as a threat to any BR below 8.0, should be prioritized with every missile in the Warrior's capacity). Even the many machine guns on the IS-7 can shred the Warrior apart.&lt;br /&gt;
&lt;br /&gt;
Any tank with heavy machine guns: If possessing the add-on armour modification, simply avoid turning the rear towards them, otherwise the weak rear armour would be easily penetrated. Weaker machine guns of around 7.62 mm calibre can't penetrate the Warrior armour at all, and even 14,5 mm will have some problems penetrating the front of the hull and protected sides, so just destroy them by returning cannon fire and avoiding being hit in the turret. They'll never see it coming.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
Just fire at its turret, preferably with explosives or high fire rate guns. &lt;br /&gt;
&lt;br /&gt;
If it tries to spook away a threat by being ominous and peeking over hills, disable its ATGM camera (on &amp;quot;ears&amp;quot;) with concentrated fire if a direct hit to the crew and modules is not possible. Keep in mind that must damage whole IFV really hard for ATGM repairs to take long (otherwise it may take less than rearm time, which is not good). If the missile is already homing towards a vehicle with no way to break visual, try to get outside of direct missile control range (which will make missile spiral crazily and possibly missing by a centimetre) or face it with the gun barrel in hopes that it would absorb the damage and not cripple any critical modules.&lt;br /&gt;
&lt;br /&gt;
Never fire pure AP rounds to the back of this tank, since unless it hits one of the missile ammo racks there, it will just do nothing to it.&lt;br /&gt;
&lt;br /&gt;
If the Warrior has the add-on armour package, '''do not''' underestimate it and use anything possible when engaging it, not just HMG. Warrior repairs and reloads fast enough to disable its adversaries, if it must, just set it on fire is not going to stop it. Low calibre machine guns are useless against hull from front, despite it having incomplete add-on armour protection.&lt;br /&gt;
&lt;br /&gt;
In case Warrior destroyed your primary weapon, but you still have 12.7 mm machinegun, you can fire at its ventilation to destroy it. It's very well hidden on the right-front side of the IFV (left for you, if facing it) behind a small grey shield, making it nearly unnoticeable. Firing at ventilation from the side is also possible, but it will do less than fatal damage.&lt;br /&gt;
&lt;br /&gt;
The Warrior can be destroyed by a fighter jet. However, do not just strafe it directly, as it actually can fire back and may have armour. It's best to attack it from the top.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely powerful ATGM with 8 missiles&lt;br /&gt;
* Can stop pushes if manages to get to good cover&lt;br /&gt;
* Can survive a direct hit by a miracle and even brawl with MBT's if armour mod is installed&lt;br /&gt;
* First of the only British light tanks beyond rank 1 (aside from the rare exception being rank II [[AEC Mk.II]]), the other one one being [[Rooikat Mk.1D]], meaning British players are now able to use scouting mechanics&lt;br /&gt;
* Has gunner thermal (2nd generation) vision and commander / driver night vision  &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can be destroyed by other light tanks easily, especially if situation awareness is not maintained&lt;br /&gt;
* Any properly landed turret shot will destroy the vehicle, with nearly no way to survive if it was a HE shell&lt;br /&gt;
* Many will be disheartened by the main gun's performance, especially in a duel with other light tanks&lt;br /&gt;
* Add-on armour does less than one may expect from it, it's not clear when the Warrior survived a hit by sheer luck or because of armour plates.&lt;br /&gt;
* Engine exhaust placement (front right corner of tank) means that hot exhaust fumes obscure gunners thermal vision when looking between approximately 45° and 80° to the right.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
The FV510 infantry fighting vehicle was developed as part of a program to create a modern IFV for the British army at the end of the ’70s. The vehicle went into series production in 1986. The vehicle was equipped with 30 mm gun, fed by magazines of three shells each. This gun was designed to destroy lightly armoured vehicles with maximum accuracy. For the Desert Storm operation, the Warriors were equipped with Chobham passive armour – add-on armour plates that significantly improved the IFV’s defence in battle, allowing it to survive a hit from an RPG-7 grenade and shrapnel from high-calibre HE rounds. A little later, in 1990, the military decided to equip the Warrior with anti-tank weaponry – a 30 mm gun for these targets was clearly not enough. The roof of the turret was equipped with a launcher for the MILAN ATGM. The commander used a hatch to fire the ATGM, and it was reloaded through the upper hatch of the armoured vehicle’s infantry compartment. The FV510 Warrior is still in service with the British army and is the main IFV of the United Kingdom.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5753-development-fv510-warrior-built-for-the-future-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|y_BcBzYVOeU|'''The Shooting Range #116''' - ''Metal Beasts'' section at 00:35 discusses the Warrior.|pTSojlOp7bI|Confusion and destruction tactics with the Warrior.|18Nl66ImFU4|PhyDaily - Warrior gameplay in Realistic Battle}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5753-development-fv510-warrior-built-for-the-future-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; FV510 Warrior: Built for the future!]&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_72&amp;diff=48379</id>
		<title>Ikv 72</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_72&amp;diff=48379"/>
				<updated>2020-04-11T08:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_ikv_72}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
With a maximum frontal armour thickness of 18.5 mm, the Ikv 72 has nearly no armour to speak of. The side armour is almost negligible, and can be penetrated by even rifle-calibre machine guns at point blank ranges. Aircraft are particularly deadly, as the vehicle has an open-topped crew compartment, and what little roof armour there is is only 5 mm thick at most.&lt;br /&gt;
&lt;br /&gt;
The crew compartment is very cramped, and any hit by a large shell is liable to disable multiple crew members, if not all of them, simultaneously.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 206|rbMinHp= 128}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 72 trades armour for mobility, boasting an excellent power/weight ratio and a high top speed of around 60 km/h. This allows it to easily get to good positions where it can put its powerful gun to best use. A high reverse speed also allows it to easily back off, and is particularly valuable when fighting in hull-down positions, where it can use its excellent gun depression to its advantage.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Kan m/41 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 72 is armed with the '''7,5 cm kan m/41''', a rather conventional quick-firing 75 mm field gun. It starts off with the unremarkable '''slpprj m/40''' uncapped AP shot, which is adequate against most opposition it may encounter but tends to suffer ricochets against sloped armour. However, once upgraded, the gun may fire the '''slpgr m/39''' uncapped APHE shell and the '''slpprj m/40B''' APBC shot. The former round has a very lethal 260 g TNT filler but tends to ricochet more and has less penetration, while the latter has better penetration and ricochets less, and is thus more useful in uptiers. It is recommended to carry a mixture of both APHE and APBC unless the Ikv 72 is top tier, in which case the APHE alone is sufficient.&lt;br /&gt;
&lt;br /&gt;
The gun also has an outstanding ±20° of gun elevation, allowing the Ikv 72 to take advantage of hull down positions that most other tanks cannot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Kan m/41 (75 mm)|75 mm Kan m/41]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | ±20° || rowspan=&amp;quot;2&amp;quot; | ±10° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 7.6 || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/40 || HE || 9 || 9 || 9 || 9 || 9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APHE || 63 || 61 || 53 || 44 || 37 || 31&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40 || AP || 85 || 83 || 74 || 64 || 55 || 48&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40B || APBC || 85 || 82 || 73 || 63 || 54 || 46&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/40 || HE || 570 || 6.43 || 0.4 || 0.5 || 580 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/39 || APHE || 580 || 6.5 || 1.2 || 9.0 || 260 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40 || AP || 580 || 6.6 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/40B || APBC || 590 || 6.3 || N/A || N/A || N/A || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| rökgr m/22 || 496 || 6.6 || 13 || 5 || 20 || 8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X1.8 || X3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ikv 72 excels at fighting from hull down positions, using its outstanding 20 degrees of gun depression and high reverse speed to limit exposure when taking shots. The high reverse speed also helps in city fighting when it has to quickly retreat after taking a shot. It is fast enough to keep up with even light tanks and can use this to take up unexpected positions from which to strike at the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| rökgr m/22&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| slpgr m/39&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| slpprj m/40B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstanding gun depression (-20)&lt;br /&gt;
* Relatively fast rate-of-fire.&lt;br /&gt;
* Excellent forward and reverse speeds.&lt;br /&gt;
* Highly effective APHE shell with a large explosive filler.&lt;br /&gt;
* Small target size, especially at long range.&lt;br /&gt;
* Ammo is stored very safely, will get only ammoracked by artilerry or by direct hits.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely vulnerable to aircraft.&lt;br /&gt;
* Nearly no armour to speak of.&lt;br /&gt;
* Must choose between high penetration APBC or high damage APHE.&lt;br /&gt;
* Cramped crew compartment.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_LF_Mk_IX&amp;diff=48026</id>
		<title>Spitfire LF Mk IX</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_LF_Mk_IX&amp;diff=48026"/>
				<updated>2020-04-06T15:38:07Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_ix}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].&lt;br /&gt;
&lt;br /&gt;
The Spitfire LF Mk IX is very much a short range, point interceptor fighter and the stand out fighter in the mid Spitfire line-up. It features an exceptional rate of climb, whilst still retaining the manoeuvrability of its early lineage. The LF Mk IX is considered by most to be the perfect Spitfire due to its balanced all round performance and impressive statistics. The last of the Merlin-engined Spitfires before progressing on to the Griffon powered variants, it has the perfect balance of turning performance (second only to its Japanese counterparts) as well as its &amp;quot;Boom and Zoom&amp;quot; capability that becomes more possible with later model Spitfires.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,878 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 631 || 612 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.4 || 17.0 || colspan=&amp;quot;2&amp;quot; | 22.2 || rowspan=&amp;quot;2&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 724 || 688 || 15.1 || 14.8 || 48.4 || 31.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || N/A || N/A || 230 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 470&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 3,600 m || 1,440 hp || 1,843 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 6,800 m || 1,340 hp || 1,664 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in the cockpit front.&lt;br /&gt;
* 4 mm Steel plate in the pilot's seat.&lt;br /&gt;
* 6-7 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel plate on top of the fuel tanks.&lt;br /&gt;
* 3 mm Steel boxes around the wing ammunition.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 lb G.P. Mk.IV bomb (250 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
As with all the other British planes, this plane is also very forgiving when using Manual Engine Settings.&lt;br /&gt;
&lt;br /&gt;
Prop pitch: This should be set to 100% when climbing to utilize the aircraft's superior climb rate. This will come in handy both at the start of a match and during combat. However when in level flight or chasing another plane this can be set back as far to 70-80% to get a few more km/h.&lt;br /&gt;
&lt;br /&gt;
Radiator: as soon as you unlock the radiator module you can set this to 30% and leave it there for the entire match. On Sicily however you want to set it to 35-40% until you reach 6,000 m (19,685 ft)&lt;br /&gt;
&lt;br /&gt;
Supercharger: Switching this at 2,000 m (6,561 ft) will give you quite a boost in performance and it will retain its climbrate up until 4,500 m, after it will suffer miserably but still climb better than almost every plane. Therefore the supercharger gears should be switched at 2 km (6,561 ft) altitude&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| SBC mark 25&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 150 octane fuel&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Supreme rate of climb that will rival that of the later Griffon Spitfires and most late war props (46.7 m/s in AB, 31.8m/s in RB/SB when maxed out, beating the F8F-1B at altitudes below 7 km)&lt;br /&gt;
* Excellent acceleration from a standing start due to the boost configuration&lt;br /&gt;
* Exceptional manoeuvrability at all altitudes&lt;br /&gt;
* Good energy retention - Better than the [[Bf 109 K-4|Bf 109 K-4]] and the [[Ta 152 H-1|Ta 152 H-1]]&lt;br /&gt;
* M2 Browning .50 cal machine guns are more powerful than the old .303 Brownings&lt;br /&gt;
* Has access to 150 Octane Fuel will increase your engine power by a large margin&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tendency to break wings its during high speed manoeuvres&lt;br /&gt;
* Sub average roll rate can make the plane suffer in tight scissors&lt;br /&gt;
* Limited dive rate, moderate parasitic drag&lt;br /&gt;
* Limited ammo capacity&lt;br /&gt;
* Due to high wing loading, even slight damage to the wings can impact performance negatively&lt;br /&gt;
* Poor top speed due to high parasitic drag compared to engine power&lt;br /&gt;
* Since it is an 'LF (low-altitude fighter)' Spitfire, this Spitfire's performance suffers at high altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as ‘outstandingly better than the Mk V especially at heights above 20,000 feet’ and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C ‘universal’ wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.&lt;br /&gt;
&lt;br /&gt;
A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 01:57 discusses the Spitfire LF Mk IX.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Comet_I&amp;diff=47362</id>
		<title>Comet I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Comet_I&amp;diff=47362"/>
				<updated>2020-03-27T16:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_a_34_comet}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Comet I.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''A34 Comet I''' is a Rank III British medium tank with a battle rating of 5.0 (AB/RB/SB). It was released along with the initial British tree line in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]]. Armed with a [[Ordnance QF Mk.II (77 mm)|77 mm HV gun]], essentially a 17-pounder with a lower muzzle velocity, it has one of the more powerful guns available for a medium tank at the rating.&lt;br /&gt;
&lt;br /&gt;
The Comet is an excellent medium tank. It has great mobility and acceleration, able to reach 38 km/h very quickly and stay there in full throttle, but its reverse speed is pitiful like the [[Cromwell V|Cromwell's]]. Firepower is also a benefit of the vehicle, especially after the unlocking of the APDS shot, giving it the penetration needed to deal with any threat you might encounter. The drawback of the design is the sub-par armour that can be pretty easily penetrated at BR 5.3. One should take advantage of the Comet's low profile and mobility to hide and maneuver from the enemy to catch them at an advantageous angle. The Comet also has a benefit the previous tanks in its branch, the [[Sherman Firefly|Sherman Firefly]], didn't have in the great gun depression. This allows the Comet to more easily fire over hills in an hull-down position to destroy the enemy with the most the best terrain benefit for protection.&lt;br /&gt;
&lt;br /&gt;
The Comet is a grayish-brownish colour like all other British tanks. It is also quite low in stature. The Comet has a unique turret design and has a nice long barrel. The barrel has a muzzle break at the end of it. The machine gunner beside the driver which doesn't work (sad face).&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Turret front, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (1°) ''Front plate'' &amp;lt;br&amp;gt; 32 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 63.5 mm (19°) ''Joint plate'' &amp;lt;br&amp;gt; 25.4 mm (69°) ''Lower glacis'' || 32 mm ''Top front half'' &amp;lt;br /&amp;gt; 25 mm ''Top back half''&amp;lt;br&amp;gt; 29 + 14 mm ''Bottom'' || 32 + 25.4 mm (1°) ''Top half'' &amp;lt;br&amp;gt; 32 mm (32°) ''Lower half'' || 14 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 102 mm (3-57°) ''Turret front'' &amp;lt;br&amp;gt; 102 mm (1-34°) ''Gun mantlet'' || 63.5 mm || 57.1 + 5 mm (1°)|| 25.4 mm ''Front half'' &amp;lt;br&amp;gt; 20 mm ''Back half''&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 44 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
*Suspension wheels and the tracks are 20 mm thick.&lt;br /&gt;
*There are tracks attached on the turret that provide an extra 20 mm armour where they are attached.&lt;br /&gt;
*Steel boxes on the left and right side of the hull by the turret gives 4 mm extra armour at their location. &lt;br /&gt;
*The bustle rack on the back of the turret gives an armour rating of 5 mm&lt;br /&gt;
&lt;br /&gt;
Aim for the hull. You will almost certainly destroy the tank when a Comet player is reversing and panicking at the same time. &lt;br /&gt;
&lt;br /&gt;
The turret is an unreliable area to target. Its armour is thicker and bouncy. A good Comet player will be in a hull down position, but you can easily take it out if you aim for the cupola or if your gun can take it, the turret cheeks. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 930|rbMinHp= 531}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Ordnance QF Mk.II (77 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Ordnance QF Mk.II (77 mm)|77 mm OQF Mk.II]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 61 || -12°/+20° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 8.9 || 12.4 || _._ || _._ || 28.2&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 8.9 || 10.5 || _._ || _._ || _._&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.6 || _._ || _._ || _._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.6 || AP || 136 || 134 || 123 || 111 || 100 || 91 &lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 9 || 9 || 9 || 9 || 9 || 9 &lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.4 || APC || 136 || 134 || 123 || 111 || 100 || 91 &lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.8 || APCBC || 151 || 149 || 137 || 124 || 112 || 101 &lt;br /&gt;
|-&lt;br /&gt;
| Shot SV Mk.1 || APDS || 220 || 216 || 199 || 179 || 159 || 139 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.6 || AP || 754 || 7.7 || N/A || N/A || N/A || -1° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| Shell Mk.1 || HE || 754 || 7.0 || 0.4 || 0.5 || 580 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.4|| APC || 754 || 7.7 || N/A || N/A || N/A || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot Mk.8 || APCBC || 754 || 7.7 || N/A || N/A || N/A || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Shot SV Mk.1 || APDS || 1120 || 1.7 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_Comet_I.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Comet I.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |7th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |8th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''61''' || 54&amp;amp;nbsp;''(+7)'' || 46&amp;amp;nbsp;''(+15)'' || 38&amp;amp;nbsp;''(+23)'' || 30&amp;amp;nbsp;''(+31)'' || 22&amp;amp;nbsp;''(+39)'' || 15&amp;amp;nbsp;''(+46)'' || 8&amp;amp;nbsp;''(+53)'' || 1&amp;amp;nbsp;''(+60)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Left side empty: 30&amp;amp;nbsp;''(+31)''&lt;br /&gt;
&lt;br /&gt;
===== Optics =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--''Explain how the optic's status can affect the tank's gameplay in any unique or meaningful way. A comparison to rival tanks of the rank is welcome.''&lt;br /&gt;
&lt;br /&gt;
''If you are having problems with it, refer to the [[Optics|optics gallery]] page for examples.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Optics]] &lt;br /&gt;
|-&lt;br /&gt;
! Which ones&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x3 || x6 &amp;lt;!--Sometimes the actual value may not be known and here it should be referenced if the optic values are an estimate such as with an &amp;quot;X8.3 (estimated)&amp;quot; notation or something else that way the user will then be able to look to the comparable optics section and see a referenced optic which will have actual in-game data to back up the claim.--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2;&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | [[VFW]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Second tank in Medium tank British tech line to have X6 scope. It will not get any better than this until rank VI, so get used to it - it will be the same across entire tech tree for a while with SPAA being the only exception.&lt;br /&gt;
&lt;br /&gt;
As of rank III, this scope is slightly or moderately superior to most medium and heavy tanks, but do not expect to outsnipe German SPG as they have same optics or even better.&lt;br /&gt;
&lt;br /&gt;
With newfound APDS ammunition, you might want to take tank on a test drive to get used to APDS ballistic markings. As usually, each mark represents 200 m, but they skip over the 8 number on the scope, leaving inexperienced user guessing where is the 800 m mark. It is the second big line on your scope - try to remember it well.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|BESA (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[BESA (7.92 mm)|7.92 mm BESA]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 5,175 (225) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Fighting a tank of the same weight classification is relatively easy, but difficult against the more armoured [[Panther A|Panther]] and [[T-34-85]] tanks. Until the APDS shot can be unlocked, more decisive shots will have to be made to take care of these tanks, the Mk.6 and Mk.8 shot are the preferred ammunition to use. The Panthers should be targeted on the gun mantlet in the front and should be aimed at the gunner to immobilize their firepower and cause crew damage. The T-34-85 is a bit of a hit-or-miss due to the more heavy sloping nature of the armour and the turret. Penetrating through the front hull armour when it is facing directly at you is the best course of action against the T-34-85. Heavy tanks get even more tricky, but easier once the APDS round is unlocked for use. A [[Tiger H1|Tiger I]] is admittedly an easy tank to deal with due to the vertical slope of the armour. Problems arise with the [[IS-2]] tank that may show up, due to their heavy armour and their tendency to absolutely wreck vehicles with their 122 mm gun. Distance is not your friend against this tank, the closer the better for your gun to penetrate the weak spots on its frontal armour. A tough situation, but a survivable one.&lt;br /&gt;
&lt;br /&gt;
For every Comet player that does not have the APDS shells, do not engage in long distance gun fights. You are almost certainly going to lose. So use it first as its intention is, a cruiser tank. Cap point and retreat. If you find yourself in a sticky situation, get as close to the enemy as possible and fire at it's side. Conduct the battle in this manner until the APDS is unlocked &lt;br /&gt;
&lt;br /&gt;
The best tactic is flanking and &amp;quot;shoot and scoot&amp;quot;. Your armour won't stand against T-34's and Tigers you'll meet so don't pick a snipe position and keep firing - sooner or later you '''will''' be pinned down. You need to locate a good spot for attack, fire a few shots (Comet has a great fire rate: use it) and relocate. Don't mind the damage you made: keep moving!&lt;br /&gt;
&lt;br /&gt;
Also, another &amp;quot;never&amp;quot; to do with this tank, never go in reverse. You are almost certainly going to get yourself destroyed in the process as you have an awful reverse speed of only -1 mph (-3 km/h). If you want to reverse, turn the whole tank around instead using neutral steer or just charge at the enemy, circle him or her once and disappear the other way. You must do this as quickly as you appeared. You can use smoke grenades, but still, don't reverse, charge at the enemy. To not to get in the situation in the first place, choose where you are going to go carefully. You must study the situation quickly and cautiously to not to get yourself blown up in the process. The key is to run, run and run.&lt;br /&gt;
&lt;br /&gt;
Overall, you must dedicate quite a bit of time to master the tank in all. Even when you have the APDS shells.&lt;br /&gt;
&lt;br /&gt;
===Battle mode specifics===&lt;br /&gt;
====Arcade battles====&lt;br /&gt;
In arcade domination mode where the cap points are arranged perpendicular to the cap points (ex. Poland, Ash River, Berlin, Korea, Karelia, Kuban, etc.), go for the flanks (A or C). If the cap points are diagonal (ex. Stalingrad), go for the closest cap point. And if the cap points are parallel to cap points (ex. Ardennes, Eastern Europe, etc.) go for the middle point as fast as you can. If you feel that you cant make it, help cap the point closest to spawn. You can also decide if you want to defend the point after capturing it. It is suggested to defend the cap point that has a lot of cover and an easy escape if overwhelmed (Suggested points to defend: A or C in Poland, C in Stalingrad, C in Ardennes).&lt;br /&gt;
&lt;br /&gt;
====Realistic/Simulator battles====&lt;br /&gt;
In realistic and simulator, the Comet can become sluggish and isn't as fast as in arcade. A suggestion would be to capture the closest cap point, cap it, and then go into hiding. When you go into hiding, take every well placed shot you can and immediately run away from an encounter. You will mainly be facing Tiger IIs, Tiger Is, and Panthers, T-34-85s, rarely Chi-Tos and Chi-Ris. If you encounter them on a one v. one, always be on the move. Move around the other tank and try to hit it from the side (Panthers, Tiger Is, Chi-Tos, and Chi-Ris). If you encounter a Tiger II, slap it across the cheek with a APDS shell and take shoot it through the side. T-34-85 would be easier. You can easily penetrate the frontal armour of the T-34-85. It is just a matter of reaction time.&lt;br /&gt;
&lt;br /&gt;
===Specific enemies worth noting===&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this tank and how to fight them in an encounter. (i.e. Tiger II - shoot the turret cheeks)--&amp;gt;&lt;br /&gt;
All tanks when you do not have APDS shells yet. If you do, it a lot easier. As it has been mention before, when engaging a Tiger II, slap an APDS shell on the right turret cheek to knock out the gunner and finish it off from the side. The hardest tanks to counter are the following:&lt;br /&gt;
&lt;br /&gt;
*[[Tiger II (P)|Tiger II]]s&lt;br /&gt;
*[[Tiger E|Tiger I]]s&lt;br /&gt;
*[[Panther A|Panther]]s&lt;br /&gt;
*[[T-34-85]]&lt;br /&gt;
*[[IS-1]]/[[IS-2|2]]&lt;br /&gt;
&lt;br /&gt;
Although your gun can counter anything within the Comets BR range, you should constantly be aware that one hit from pretty much any gun to the front of the hull will knock out the Comet. In particular, the Russian 85mm and German 75mm/88mm guns should be taken very seriously. They have plenty of explosive filler. The turret on the Comet has the chance to bounce even the mighty 88mm gun found on the Tiger I, but only a chance. Your hull won't even protect you from the majority of rank 2 guns, so rank 3 and 4 guns will slice through the Comets armour like butter. Because of this, almost any enemy is dangerous. Even SPAA can be a frontal threat to you. In particular, the [[Wirbelwind]]/ [[Ostwind]] can cause serious damage at close/ medium range. Be particularly cautious late in a match when SPAA are more common.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent maneuverability and speed - second only by a little to the [[T-34-85 (D-5T)]] and [[Panther D|Panther D]]&lt;br /&gt;
* Good gun, precise and with good penetration values (vertical armour)&lt;br /&gt;
* Great turret armour&lt;br /&gt;
* Access to APDS shot&lt;br /&gt;
* Low profile&lt;br /&gt;
* Great gun depression of -12°, compared to [[Sherman Firefly|Firefly]] with only -5°&lt;br /&gt;
* 5 crew member, balanced crew survival&lt;br /&gt;
* Good climbing ability, can get to sniping positions that other tanks cannot&lt;br /&gt;
* When fully upgraded, the Comet I is fast and maneuverable&lt;br /&gt;
* Has access to neutral steering which allows quick repositioning of the tank&lt;br /&gt;
* APDS is great at taking out Panthers and Tigers at long range. One shot KO's are common if you know where the ammo racks are&lt;br /&gt;
* APDS makes the tank very easy to use in RB and SB. The round drops very little over distance and retains a lot of penetration&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad penetration values against sloped armour without APDS&lt;br /&gt;
* Mediocre gun damage due to lack of explosive fillers, aim at the enemy gunner to increase your fighting chance&lt;br /&gt;
* The 77 mm HV does not have as much penetration as the true 17-pounder and other Rank III guns&lt;br /&gt;
* Overall bad armour for its rank, only the turret front has some good chance to bounce some hits&lt;br /&gt;
* Awful reverse speed of only 3 km/h (2 mph)&lt;br /&gt;
* APDS causes less post-penetration damage than the other AP rounds&lt;br /&gt;
* Painful to use when stock due to disappointing performance in terms of acceleration and frustratingly bouncy stock rounds&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The British experience against the Germans during World War II showed that there were severe deficiencies with their cruiser tanks. The main cruiser tanks in the British inventory was the [[Crusader Mk II|Crusader]] tank, but suffered from a gradually inefficient armament and thin armour. A request was submitted in 1941 to the Nuffield Organization and Leyland Motors Ltd for a heavier cruiser tank that could take on the gradually stronger German tanks, the design was also to use components from the Crusader tanks for economic reasons. This became the A24 Cruiser Tank Mk VII Cavalier tank and the A27L Cruiser tank Mk VII Centaur tank, which are both superseded by the [[Cromwell V|A27M Cruiser Tank Mk VII Cromwell tank]]. The Cromwell ended up as a decent cruiser tank for the British Army, giving great mobility, reliability, and a decent OQF 75 mm gun (or a 6-pounder gun). However, it still had problems, such as being under-gunned against the more armoured German tanks and suspension problems.&lt;br /&gt;
&lt;br /&gt;
It was determined that the British Army needed a tank that mounted the large 17-pounder gun, which would allow the tank to stand its ground against the German panzers. The first attempt was an upgraded Cromwell in the form of the [[Challenger|A30 Challenger]], but development and production was slow and the first mass-produced tank with the 17-pounder was the modified [[Sherman Firefly|Sherman Firefly]]. While the Firefly was adequate, it was a logistical burden when the Firefly is attached with Cromwell troops, which would require the troop to have maintenance requirements for a Cromwell and a Sherman tank. A more standard tank is needed to fix this, and development started on this with the General Staff specification '''A34'''.&lt;br /&gt;
&lt;br /&gt;
The developing tank, now called '''A34 Comet I''', was meant to fix the issues from the Cromwell such as the suspension and the track shedding, plus also increase the firepower and speed. The gun mounted on the tank was the &amp;quot;77 mm HV&amp;quot;, a specifically built gun for the Comet I. Though using the same projectiles as the 17-pounder, the 77 mm HV gun uses cartridges with different casings and thus the rounds between the two gun are different and the 77 mm HV produces a lower muzzle velocity for the round, but this allowed easier stowage in the gun due to the more compact size. The Comet I also gave a greater armour protection, a welded armour construction, cast gun mantlet, stronger suspension, a return roller established in the suspension, an electrically traversed turret, and ammo stowage inside armoured bins. The Comet I, though having the power to go faster than the Cromwell, is restricted with an engine governor to preserve the suspension, engine, and tracks. The Comet I entered prototype stage in February 1944, but delays caused production to start at September 1944 and then put into service in Europe at December 1944. By the end of the war, about 1,186 Comet I tanks were made for the British Army.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The first units to receive the Comet I tank was the British 11th Armoured Division, which was delivered in December 1944, and was the only division to be refitted with Comets by the end of the war. The Comet did not perform significantly in the battlefield due to its late arrival, but it was involved in the crossing of the Rhine and the Berlin Victory parade in July 1945. At Europe, the maximum speed of 51 km/h allowed the Comet I to exploit the German highways to travel throughout the entire countryside.&lt;br /&gt;
&lt;br /&gt;
The Comet I saw service after World War II during the Korean War when it started, serving alongside its to-be successor [[Centurion Mk 3|Centurion tank]]. Though the Centurion was adopted in 1949, the Comet I continued to see service in the British Army until 1958, when it was then decommissioned and sold to foreign countries, which included South Africa, Finland, Ireland, Cuba, and Myanmar. Notable records with the Comet I sales was 41 tanks to Finland, which used them until 1970 and kept them in storage for much longer. In 1959, 4 were sent to Ireland in 1959 and another 4 the following year, the Irish kept them until 1973 before being withdrawn.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|oc_Z6gHeFCA|A running Comet I at Parola Armour Museum in 2015}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/852/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; A34 Comet I and A30 Challenger]&lt;br /&gt;
* [http://the.shadock.free.fr/Surviving_Comets.pdf Surviving Comet Is - Shaddock.free]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_m/31&amp;diff=47360</id>
		<title>Strv m/31</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_m/31&amp;diff=47360"/>
				<updated>2020-03-27T16:08:27Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_strv_m31}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Strv_m31.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 310|rbMinHp= 177}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Lowest BR for APDS ammunition&lt;br /&gt;
* APDS can penetrate up to 105mm&lt;br /&gt;
* APDS has high velocity making it easy to aim at longer distances&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|CDl68kOR9ig|'''The Shooting Range #191''' - ''Metal Beasts'' section at 00:50 discusses the Strv m/31.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6589-development-swedish-ground-forces-stridsvagn-m-31-en|[Devblog] Stridsvagn m/31]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_m/41_S-II&amp;diff=46596</id>
		<title>Strv m/41 S-II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_m/41_S-II&amp;diff=46596"/>
				<updated>2020-03-20T14:18:32Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_strv_m41_s2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Strv_m41_S-II.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently lowest BR APDS projectile&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Panzer_IV/70(V)&amp;diff=45826</id>
		<title>Panzer IV/70(V)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Panzer_IV/70(V)&amp;diff=45826"/>
				<updated>2020-03-14T11:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_pz_IV_L70}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (slope angle)&lt;br /&gt;
!Sides (slope angle)&lt;br /&gt;
!Rear (slope angle)&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|80 mm (47°) ''Front glacis''&amp;lt;br&amp;gt;50 mm (55°) ''Lower glacis''&lt;br /&gt;
|40 mm (29°) ''Top''&amp;lt;br&amp;gt;30 mm (0°) ''Bottom''&amp;lt;br&amp;gt;5 mm (0°) ''Skirts''&lt;br /&gt;
|22 mm (5°) ''Bottom''&amp;lt;br&amp;gt;30 mm (31°) ''Top''&lt;br /&gt;
|20 mm (0°)&lt;br /&gt;
|-&lt;br /&gt;
|Superstructure&lt;br /&gt;
|80 mm (50°) ''Turret Front''&amp;lt;br&amp;gt;75 mm (18-63°) ''Shrapnel shield''&amp;lt;br&amp;gt;75 mm (50-70°) ''Mantlet''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Befitting of the German casemate destroyer line, the frontal armour on the Panzer IV/70 is one to be feared. It features a mighty frontal plate of 80 mm sloped at 50°, resulting in an awesome 120 mm of protection. The gun mantlet also is very well protected, and has over 150 mm in some areas. The amazing armour is made better when the player unlocks the &amp;quot;add-on armour&amp;quot; modification, applying tracks to the front and sides of the tank, and results in over 185 mm of protection in some areas. Even with this amazing armour, it is best to use the IV/70 at longer ranges, as this allows you to make use of your amazing gun and turns you from a difficult target to a nigh impenetrable one.&lt;br /&gt;
&lt;br /&gt;
However, the side armour is very weak and is able to be penetrated by most things at your BR, so the player should take care to look out for flankers.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 426|rbMinHp= 265|AoAweight= 0.4}}&lt;br /&gt;
&lt;br /&gt;
Being based on the chassis of the Panzer IV, the all-round mobility is very solid. The tank is able to reach 43 km/h (27 mph) and hold itself there over most terrains and has very good hull traverse, allowing for quick turns.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|PaK 42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Panzer IV/70(V) bears the 75 mm PaK 42 cannon with a medium rate of fire. This gun is sufficient to penetrate most tanks of its rank. It has a slow gun traverse.  [[PaK 42 (75 mm)|The PaK 42]] The game offers armour piercing and high explosive shells. Of note should be the gun losing accuracy going into the kilometre range.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|MG 42 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The tank has a MG 42 commander machine gun with a high fire rate and decent traverse.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Panzer IV/70(V) is not meant to be used to rush the enemy, instead its function is to be an ambush sniper tank. Experience gained from operating the Hetzer can be applied with the IV/70.&lt;br /&gt;
&lt;br /&gt;
Note that hills and down-sloping roads intersecting the battlefield are great ambushing spots to set up and wait for unsuspecting enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly accurate and deadly main armament, the 75 mm PaK 42 can effectively engage any enemy armour it faces&lt;br /&gt;
* Low profile provides excellent concealment&lt;br /&gt;
* Highly sloped frontal armour that provides adequate protection at long range&lt;br /&gt;
* Decent acceleration and excellent cross country performance&lt;br /&gt;
* Nigh impenetrable from the front when extra armour is added&lt;br /&gt;
* At Medium to long range ( &amp;gt;500m ) the tank is basically unpenetratable&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Panzer IV/70 lacks turret, greatly limiting its combat potential &lt;br /&gt;
* Due to the positioning of the crews, receiving a frontal penetration will likely knock out most of the crew members and render the tank combat ineffective&lt;br /&gt;
* Poor gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
This variant of the anti-tank gun was developed in two different versions by the companies Vomag AG and Alkett. Though similar in combat power and armor protection, these machines were significantly different in appearance.&lt;br /&gt;
&lt;br /&gt;
In August 1944, Vomag began producing its own Panzer IV/70 (V) variant with a 75 mm gun. The gun itself was positioned slightly to the right of the tank's longitudinal axis to allow better use of the vehicle's internal space. Due to the great length of the guns, they were held with a special bracket during non-combat movement. The destroyer's weight was increased to 26 tons. The great length of the barrel and the forward-weighted armor (80 mm) made the vehicle unbalanced, giving it low cross-country ability. Because of this, it was nicknamed &amp;quot;&amp;quot;Guderian's duck&amp;quot;&amp;quot; by the troops. The front pair of road wheels were made entirely of metal. This tank destroyer had Schurzen side skirts which protected the lower sides of the tank from anti-tank and hollow-charge projectiles. Vomag made a total of 930 of these tank destroyers.&lt;br /&gt;
&lt;br /&gt;
The Panzer IV, Panzer IV/70 (A), and Panzer IV/70 (V) also had a commander's version produced, with a crew of five men, reduced ammunition, and an additional radio station.&lt;br /&gt;
&lt;br /&gt;
The powerful armament of these vehicles made them quite popular with the Wehrmacht's anti-tank divisions. These self-propelled guns were widely used in combat operations during the final part of the war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Panzer IV/70(A)]] - Substituted version of the IV/70(V) produced by Alkett (hence the &amp;quot;A&amp;quot;) with the gun placed atop the standard Panzer IV chassis and hull.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=44331</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=44331"/>
				<updated>2020-02-23T10:27:05Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{TankMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently the fastest vehicle in-game (120 km/h in RB), even with stock modules it can often drive off-road as fast as an upgraded [[BMP-2]]&lt;br /&gt;
* Access to APFSDS rounds&lt;br /&gt;
* Able to hullbreak light tanks with the APFSDS round&lt;br /&gt;
* One of the only British scout tanks, along with the [[Warrior]]&lt;br /&gt;
* Sides and front can stop .50 cals at slight angle or at 100+ metres&lt;br /&gt;
* Cheap to repair, {{sl}} 3,600 stock, {{sl}} 6,161 spaded&lt;br /&gt;
* Has a laser rangefinder that can measure up to 4,260 m&lt;br /&gt;
* Very good reverse speed at -43km/h&lt;br /&gt;
* Has good zoom for its BR (8.3) 8.0x - 12.0x&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the indicated top speed, the vehicle will rarely get to 100+ km/h&lt;br /&gt;
* Not as good at reversing as other British light tanks or the [[Object 906]]&lt;br /&gt;
* Weak armour overall, unlike [[Warrior]] it will succumb to any autocannon fire instantly&lt;br /&gt;
* Vehicle will not be able to stabilise the gun at speeds of 75+ km/h (46.6+ mph)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=44002</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=44002"/>
				<updated>2020-02-14T19:14:53Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British light tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{TankMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently the fastest vehicle in-game (120 km/h in RB), even with stock modules it can often drive off-road as fast as an upgraded [[BMP-2]]&lt;br /&gt;
* Access to APFSDS rounds&lt;br /&gt;
* Able to hullbreak light tanks with the APFSDS round&lt;br /&gt;
* One of the only British scout tanks, along with the [[Warrior]]&lt;br /&gt;
* Sides and front can stop .50 cals at slight angle or at 100+ metres&lt;br /&gt;
* Cheap to repair, {{sl}} 3,600 stock, {{sl}} 6,161 spaded&lt;br /&gt;
* Has a laser rangefinder that can measure up to 4,260 m&lt;br /&gt;
* Very good reverse speed at -43km/h&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the indicated top speed, the vehicle will rarely get to 100+ km/h&lt;br /&gt;
* Not as good at reversing as other British light tanks or the [[Object 906]]&lt;br /&gt;
* Weak armour overall, unlike [[Warrior]] it will succumb to any autocannon fire instantly&lt;br /&gt;
* Vehicle will not be able to stabilise the gun at speeds of 75+ km/h (46.6+ mph)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain light tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43785</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43785"/>
				<updated>2020-02-11T19:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 133 || rowspan=&amp;quot;2&amp;quot; | 26.5 || rowspan=&amp;quot;2&amp;quot; | N/A || 879 || ____ || 33.17 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 120 || 501 || ____ || 18.91 || __.__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently the fastest vehicle in game (120 km/h in RB)&lt;br /&gt;
* Access to APFSDS rounds&lt;br /&gt;
* Sides can stop .50 cals at slight angle or at 100+ meters&lt;br /&gt;
* Cheap to repair, {{sl}} 3,600 stock, {{sl}} 6,161 spaded&lt;br /&gt;
* Has a Laser Rangefinder that can measure up to 4260 meters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the indicated top speed, the vehicle will rarely hit get to 100+ km/h&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Vehicle will not be able to stabilise the gun at speeds of 75+ km/h (46.6+ mph )&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43784</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43784"/>
				<updated>2020-02-11T19:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 133 || rowspan=&amp;quot;2&amp;quot; | 26.5 || rowspan=&amp;quot;2&amp;quot; | N/A || 879 || ____ || 33.17 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 120 || 501 || ____ || 18.91 || __.__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently the fastest vehicle in game (120 km/h in RB)&lt;br /&gt;
* Access to APFSDS rounds&lt;br /&gt;
* Sides can stop .50 cals at slight angle or at 100+ meters&lt;br /&gt;
* Cheap to repair, {{sl}} 3,600 stock, {{sl}} 6,161 spaded&lt;br /&gt;
* Has a Laser Rangefinder that can measure up to 4160 meters&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the indicated top speed, the vehicle will rarely hit get to 100+ km/h&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Vehicle will not be able to stabilise the gun at speeds of 75+ km/h (46.6+ mph )&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43783</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43783"/>
				<updated>2020-02-11T19:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 133 || rowspan=&amp;quot;2&amp;quot; | 26.5 || rowspan=&amp;quot;2&amp;quot; | N/A || 879 || ____ || 33.17 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 120 || 501 || ____ || 18.91 || __.__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently the fastest vehicle in game (120 km/h in RB)&lt;br /&gt;
* Access to APFSDS rounds&lt;br /&gt;
* Sides can stop .50 cals at slight angle or at 100+ meters&lt;br /&gt;
* Cheap to repair, {{sl}} 3,600 stock, {{sl}} 6,161 spaded.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the indicated top speed, the vehicle will rarely hit get to 100+ km/h&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Vehicle will not be able to stabilise the gun at speeds of 75+ km/h (46.6+ mph )&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43782</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43782"/>
				<updated>2020-02-11T19:17:34Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 133 || rowspan=&amp;quot;2&amp;quot; | 26.5 || rowspan=&amp;quot;2&amp;quot; | N/A || 879 || ____ || 33.17 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 120 || 501 || ____ || 18.91 || __.__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently the fastest vehicle in game (120 km/h in RB)&lt;br /&gt;
* Access to APFSDS rounds&lt;br /&gt;
* Sides can stop .50 cals at slight angle or at 100+ meters&lt;br /&gt;
* Cheap to repair, {{sl}} 3,600 stock, {{sl}} 6,161 spaded.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the indicated top speed, the vehicle will rarely hit get to 100+ km/h&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Vehicle will not be able to stabilise the gun at speeds of 75+ km/h&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=43403</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=43403"/>
				<updated>2020-02-06T19:48:54Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* List of scout vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting=== &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
''As of v.1.95.0.107''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''&lt;br /&gt;
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''&lt;br /&gt;
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''&lt;br /&gt;
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''&lt;br /&gt;
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''&lt;br /&gt;
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]&amp;lt;br&amp;gt;[[:Category:China ground vehicles|China]]'''&lt;br /&gt;
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''&lt;br /&gt;
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Sweden ground vehicles|Sweden]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_m3_bradley|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart_canadian_5st_arm|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee_tl|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m41_walker_bulldog|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m50_ontos|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m56_scorpion|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_m551|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_t18_e2|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_t92|short}}&amp;lt;br&amp;gt;{{Specs-Link|us_t114|short}}&lt;br /&gt;
| {{Specs-Link|germ_begleitpanzer_57|short}}&amp;lt;br&amp;gt;{{Specs-Link|germ_pzkpfw_II_ausf_H|short}}&amp;lt;br&amp;gt;{{Specs-Link|germ_ru251|short}}&amp;lt;br&amp;gt;{{Specs-Link|germ_bmp_1_ddr|short}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_2|short}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_4|short}}&amp;lt;br&amp;gt;{{Specs-Link|germ_thyssen_henschel_tam|short}}&amp;lt;br&amp;gt;{{Specs-Link|germ_le_kpz_m41|short}}&lt;br /&gt;
| {{Specs-Link|ussr_asu_57|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_asu_85|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_1|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_2|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_3|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bt_7a_f32|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_685|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_906|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_pt_76b|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_80|short}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_type_62|short}}&lt;br /&gt;
| {{Specs-Link|uk_armored_car_aec_mk_2|short}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_76|short}}&amp;lt;br&amp;gt;{{Specs-Link|uk_fv510_isv|short}}&lt;br /&gt;
| {{Specs-Link|jp_m24_chaffee|short}}&amp;lt;br&amp;gt;{{Specs-Link|jp_m41_walker_bulldog|short}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_16|short}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_atm|short}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_sprg|short}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_89|short}}&lt;br /&gt;
| {{Specs-Link|cn_m24_chaffee|short}}&amp;lt;br&amp;gt;{{Specs-Link|cn_pt_76|short}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_62|short}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_63_I|short}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_86|short}}&lt;br /&gt;
| {{Specs-Link|it_ab_43|short}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6616_cockerill|short}}&amp;lt;br&amp;gt;{{Specs-Link|it_aubl_74_60_70m|short}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro|short}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro_romor|short}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6614_106sr|short}}&amp;lt;br&amp;gt;{{Specs-Link|it_oto_r3_106sr|short}}&lt;br /&gt;
| {{Specs-Link|fr_amc_35|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_aml_90|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_10rc|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_fl_11|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_hot|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75_ss11|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_90|short}}&amp;lt;br&amp;gt;{{Specs-Link|fr_bat_chat_25t|short}}&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43400</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43400"/>
				<updated>2020-02-06T17:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Currently the fastest vehicle in game (120 km/h in RB)&lt;br /&gt;
* Access to APFSDS rounds&lt;br /&gt;
* Sides can stop .50 cals at slight angle or at 100+ meters&lt;br /&gt;
* Cheap to repair, 3600 stock , 6161 spaded.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the indicated top speed, the vehicle will rarely hit get to 100+ km/h&lt;br /&gt;
* Weak armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U46924978&amp;diff=43278</id>
		<title>User:U46924978</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U46924978&amp;diff=43278"/>
				<updated>2020-02-05T08:29:41Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: Created page with &amp;quot;Welcome to my page. I mainly like playing alone. I highly prefer Realistic/Simulator Battles. I main the British tech tree.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to my page. I mainly like playing alone. I highly prefer Realistic/Simulator Battles. I main the British tech tree.&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43131</id>
		<title>Rooikat Mk.1D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Rooikat_Mk.1D&amp;diff=43131"/>
				<updated>2020-02-01T12:58:22Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_rooikat_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fastest vehicle in game ( 120 km/h )&lt;br /&gt;
* APFSDS at 8.3&lt;br /&gt;
* Sides can stop .50 cals at slight angle or at 100+ meters&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* You will rarely hit 100+ km/h&lt;br /&gt;
* Weak armor&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Falcon&amp;diff=42545</id>
		<title>Falcon</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Falcon&amp;diff=42545"/>
				<updated>2020-01-25T15:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_falcon}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British self-propelled anti-aircraft vehicle {{Battle-rating}}. This vehicle was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. While being an anti-aircraft vehicle, the Falcon has optimal performance against everything, assuming you have enough modifications. Some self-propelled anti-aircraft vehicles have a high fire rate, which allows them to destroy planes instantly or harass them from great distances, although they may have problems with standard ground vehicles due to armour. There are others which can destroy tanks by using high penetration ammunition but have difficulty taking down aircraft due to a lack of explosive filler. The Falcon has the ability to perform both of these roles with a high degree of efficiency.&lt;br /&gt;
&lt;br /&gt;
The Falcon has the appearance of a light tank with a slightly sloped round turret on the back. It is easy to recognize the Falcon due to its unique features as there are not many vehicles like it on a field at its battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour on the Falcon is not very effective, as it can only reliably protect against rifle-caliber machine guns. Aircraft that are armed with heavy machine guns and cannons are able to destroy it, but the Falcon is quick and highly maneuverable compared to most other vehicles which can allow it to escape into cover. &lt;br /&gt;
&lt;br /&gt;
Important to note that some full caliber AP shells do not detonate upon impacting the Falcon's armour, granting it some chances to make narrow escapes. However, is is also possible for these shells to hull-break the Falcon as long as they are of 120+ mm calibre and hit a critical module of the tank. One of the confirmed critical modules is the autocannon breech. Many of the tanks at the Battle Rating of the Falcon also carry 12.7 mm or 14.5 mm heavy machine guns and will fire them at the Falcon, which are easily capable of defeating the armour and will devastate the interior of the vehicle, so as long as the mobility of the vehicle is not hampered it is advisable to keep moving and find cover.&lt;br /&gt;
&lt;br /&gt;
Chemical rounds, such as HEAT-FS and HESH, will also obliterate the Falcon, and artillery can also quickly bring a swift end to the Falcon.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (80°), 12.7 mm (2-19°) ''Front glacis'' &amp;lt;br&amp;gt; 12.7 mm (37°) ''Lower glacis'' || 12.7 mm ''Top'' &amp;lt;br&amp;gt; 12.7 mm (13°) ''Bottom'' || 10 mm (2°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 10 mm (4-64°) || 10 mm (14-26°) || 10 mm (2°) || 6 mm &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
* The general armour on the Falcon is extremely thin, which allows some full caliber AP shells to pass through without detonating.&lt;br /&gt;
* Heavy machine guns are able to defeat the armour protection of the Falcon.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 15.9 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 52 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|48 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|303&lt;br /&gt;
|372&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|188&lt;br /&gt;
|213&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|19.06&lt;br /&gt;
|23.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.82&lt;br /&gt;
|13.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|HSS-831L (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Falcon carries two 30 mm autocannons with a high rate of fire. Together, they can shred tanks and planes apart in mere seconds.&lt;br /&gt;
&lt;br /&gt;
Autocannons can overheat if continuously fired, so short bursts work best. Firing for more than 6 seconds can cause overheating and jamming and it is advised to refrain from extended firing unless absolutely necessary. The recoil from guns slows you down and pushes you back. If attempting a flanking attack, try to fire over the the side of the vehicle, as otherwise, the opponent's turret might catch up.&lt;br /&gt;
&lt;br /&gt;
Ammunition is stored in one belt, which ensures uniformity of ammunition but does have several disadvantages Rearming the belt is only possible when all ammunition is expended. This takes an extended period of time (around a full minute), so running out of ammunition is very detrimental, especially if the team lacks map control which prevents rearming at a capture point. Lacking ammunition allows aircraft to easily make attack runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[HSS-831L (30 mm)|30 mm HSS-831L]] (x2)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity each)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 620 (310) || 600 || -10°/+85° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' ||70.45||97.51||118.4||130.94||139.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' ||47.6||56||67.8||75||80&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Rearm rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|65||57.5||53||50&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |~60&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0°/60° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Default || AP-I || 52/26 || 50/25 || 39/20 || 29/14 || 21/11 ||16/8&lt;br /&gt;
|-&lt;br /&gt;
| APDS-T || APDS || 110/42 || 101/39 || 95/36 || 69/26 || 52/20 || 41/16 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Description of the belt only displays the penetration for strongest shell in the belt.&lt;br /&gt;
&lt;br /&gt;
=====Belt types=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Belts''' || '''Shell composition''' || '''Combat usage'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Default ''''' || align=&amp;quot;left&amp;quot; | AP-I, HEI-T* || align=&amp;quot;left&amp;quot; |General combat. Avoid heavily armoured vehicles at all costs, but can punish other SPAA and light tanks.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''30x170 HE-I-T''''' || align=&amp;quot;left&amp;quot; | HEI-T*, HEI*, HEI*, AP-I || align=&amp;quot;left&amp;quot; |Belt adapted to hunt down planes. Damage to SPAA and light tanks is reduced severely.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''30x170 APHE-I''''' || align=&amp;quot;left&amp;quot; | AP-I, AP-I, AP-I, HEI-T*|| align=&amp;quot;left&amp;quot; | Belt adapted to hunt down light tanks. Damage to planes is reduced, but still adequate.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''30x170 APDS-T''''' || align=&amp;quot;left&amp;quot; | APDS, AP-I*, AP-I*, HEI-T* || align=&amp;quot;left&amp;quot; |Anti-tank belt. Flank and destroy careless MBT's, damage heavy tanks, while doing AA duty.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks Falcon.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Falcon.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt;ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''620''' || 310&amp;amp;nbsp;''(+310)''|| 0&amp;amp;nbsp;''(+620)''|| style=&amp;quot;text-align:center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Optics and night vision =====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
''Try to fill in the specifications of the tank optics. If you are having problems with it, refer to the [[Optics|optics gallery]] or [[Night Vision Devices|Night vision]] pages for examples. Remember, not every tank has optic magnification specified in X-ray and each NVD can only be used from their designated point of view.&lt;br /&gt;
&lt;br /&gt;
Try to explain how optics affect your gameplay on a tank. A comparison to rival tanks of the rank is welcome. If the vehicle optic devices are unique in some way, or the way the optics are placed on a tank is affecting the gameplay in a meaningful way, or damage to optics can disable some features or weapons of a tank, specify it here as well.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X~2 - X~4 || N/A || N/A || N/A || Not Fitted || &lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || N/A || N/A || N/A || Not Fitted || &lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with tier 4 upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Zoom level estimated using optics gallery.&lt;br /&gt;
&lt;br /&gt;
Use night vision to avoid hostile tanks or to fight them at close range at night. The image intensifier is not installed for gunner or commander, so be cautious when shifting between third person and other views during night.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Generally, Falcon drives around the battlefield, trying to hide in hard to notice flank positions or behind houses and shoots at planes. In case if someone drives by - flanks them and destroys them, if has AP belt.&lt;br /&gt;
&lt;br /&gt;
It's generally better to stay out of sight, using terrain elevation or houses. You only can choose one belt, AP belt is adequate for any work. If you want to shoot just planes you can take explosive ammo, but then you are completely useless against armour. APDS belt allows harassing even heavily armoured vehicles from sides. You won't need to reload until you are done.&lt;br /&gt;
&lt;br /&gt;
In case if some tank noticed you and wants to destroy you, you can use the fact, that tanks turrets are usually far from the front of the tank. Bait enemy towards your cover, stand far enough away from the corner to see enemy tracks, but not to see an enemy turret, and shoot cannons at the track that is '''further away from you'''. That will force the moving tank to topple over and mess with the enemy aim. Before enemy realized what has just happened shred their side armour and destroy them. If that failed - run, they won't be able to get you anyway. You can do that in duels as well, however, just destroying them is better at that point.&lt;br /&gt;
&lt;br /&gt;
In RB, it's possible to hide in forests, waiting for relatively poorly armoured German medium tanks, light tanks and alike, however, if they notice your vehicle first you probably won't do enough damage to stop them from firing again.&lt;br /&gt;
&lt;br /&gt;
In AB, it's possible to just drive around and shoot at everyone, since it's even faster there, however, people dislike being shot at by autocannons, and someone will certainly notice the noise and kill-feed, so don't expect to live long, especially against Soviets, who have lots of frontal armouring and BMPs, which are superior to you in every way.&lt;br /&gt;
&lt;br /&gt;
Some enemies to be concerned about:&lt;br /&gt;
&lt;br /&gt;
* ATGM: These are worse than any tanks because they won't accidentally hit your loader with AP shell, they will just explode you. Attack only when having the upper hand, be that long range, cover, or surprise.&lt;br /&gt;
* Maus: It's invulnerable to you and has 2 cannons. Even IS-7 can technically be defeated in point blank duel with APDS from the rear, but not The Maus. In AB this means, that you can't drive anywhere it can look and fire at.&lt;br /&gt;
* Soviet tanks and heavy tanks: A lot of them sport 120 mm cannons, which means, if they fire back at your guns, the shell may just break the hull. They also have superior frontal armour, so try to be careful around them.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. Just flank)--&amp;gt;&lt;br /&gt;
'''Ground:'''&amp;lt;br&amp;gt;&lt;br /&gt;
AP and APDS belts are most effective when fired at your side armour or back of the turret. If you are attacked by a Falcon, just turn both hull and turret to take better angle against them. &lt;br /&gt;
&lt;br /&gt;
It's best to not let them get a jump on you at all, since it may be able to destroy 2 tanks before anyone even realizes what's going on. Just don't stand with your sides open towards flank directions, instead, turn your hull's front and back there, if the enemy you are currently fighting cannot fire at your hull anyway.&lt;br /&gt;
&lt;br /&gt;
On rare occasions, ramming the Falcon damages it's guns. Ramming at full speed often damages tracks or at least temporarily stops it.&lt;br /&gt;
&lt;br /&gt;
'''Air:'''&amp;lt;br&amp;gt; The Falcon has questionable accuracy at 2 km range, but it still can force you to disengage just by firing in your general direction. It's still better to not mess with falcon and avoid flying too much near to buildings if you know it's there.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetrating APDS rounds can actually do some major damage at the tier&lt;br /&gt;
* Very high one-second burst mass&lt;br /&gt;
* Only has one ammo belt per gun so no need to reload&lt;br /&gt;
* Has 2 plane stabilizer, meaning you can shoot accuretly on move&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour&lt;br /&gt;
* Shotgun effect when fired continuously for more than 10 seconds. Will most likely overheat at that point, too&lt;br /&gt;
* Approximately 30 seconds worth of ammo before needing to rearm at a capture circle, which takes a long time&lt;br /&gt;
* High repair cost in arcade battles of 15k + about 2k for APDS ammunition when spaded&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://warthunder.com/en/devblog/current/866/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Falcon AA: Britain’s foremost anti-air gun]&lt;br /&gt;
&lt;br /&gt;
{{Britain anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Conqueror&amp;diff=42462</id>
		<title>Conqueror</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Conqueror&amp;diff=42462"/>
				<updated>2020-01-24T13:30:17Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_conqueror_mk_2}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_Conqueror.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British heavy tank {{Battle-rating}}. It was released along with the initial British tree line in [[Update_1.55_&amp;quot;Royal_Armour&amp;quot;|Update 1.55 &amp;quot;Royal Armour&amp;quot;]]. Designed to combat the Soviet [[IS-3]], the Conqueror gives the British line a much-needed vehicle with an emphasis on armour and firepower, with a [[M58 (120 mm)|120 mm L1A2 cannon]] capable of defeating all of the Rank V competition it will face.&lt;br /&gt;
&lt;br /&gt;
The Conqueror was the tank the [[Caernarvon]] hull was designed for - the Caernarvon itself only being a stop-gap measure, with most models being upgraded to Conquerors once the type was approved for production. The Conqueror augments this hull with a significantly upgraded turret design housing the L1A2 120mm cannon. &lt;br /&gt;
&lt;br /&gt;
The Conqueror deviates from most earlier British designs, favouring firepower and armour. This, combined with its somewhat limited mobility, results in the Conqueror proving to be one of, if not the single most effective sniper and support tank at its rank. Despite this, it can be put to good use in close-range engagements. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Conqueror utilises the same hull as the Caernarvon does, with respectable frontal armour capable of shrugging off rounds from many adversaries. Unfortunately, this hull suffers from similarly weak side and rear armour - and as such angling, the vehicle can prove extremely dangerous if it exposes the side too much. The Conqueror replaces the Caernarvon's Centurion-based turret with a fresh design, providing much better crew spacing and protection. The turret is not without its weaknesses, however; the commander's cupola protrudes quite significantly and APHE or HESH shells may disable internal turret components or crew members. There is also a weak section directly behind the mantlet at the top of the turret, penetration of which will disable crew or the breech/horizontal turret drive. &lt;br /&gt;
[[File:Weak HE damages conqueror via trapshot protection analysis.jpg|thumb|right|x250px|An example of what happens when heavy tank hit the turret with HE from low ground. Considering the gun depression on Conqueror isn't the greatest, it is possible to slowly destroy it like this.]]&lt;br /&gt;
Trap shots are possible, it is likely to get shot with a high calibre HE, capable of damaging the tank by hitting the base of the turret and exploding into the driver and/or ammo rack just below it. Unlike with similar tank [[M103]] though, for most heavy tanks HE can only penetrate the driver hatch, taking them out, and damage the gun breech on a good hit. SPG calibre HE (like 152 mm of [[Object 268]]) will definitely destroy the roof armour and ammo rack, resulting in a one-shot, unless only a few shells are being carried (which is highly impractical). Non-HE shells are less likely to ricochet and do significant internal damage like this, but it is still possible to push them into the tank. &lt;br /&gt;
&lt;br /&gt;
The frontal track guards are also very vulnerable at particular angles and can be exploited even when sides are not exposed to instantly destroy the tank using nearly any gun, like with [[Churchill Mk VII]]. The more realistic scenario, however, is high calibre HESH hitting the ground next to them and setting the tank on fire or outright destroying it. Fortunately, most tanks which are capable of this and are going out of their way to use HESH instead of HEAT are British and can only be your opponent in AB, in RB the likelihood of receiving such hit is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
The Conqueror has a researchable add-on armour package which improves the vehicle's survivability to HEAT rounds and by a small amount to kinetic rounds.&amp;lt;ref name=&amp;quot;dtic&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Turret)&lt;br /&gt;
* Structural steel (Side skirts)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 130 + 20 mm (59°) ''Front glacis'' &amp;lt;br&amp;gt; 76 mm (44°) ''Lower glacis'' || 51 + 6 mm || 38 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (60°) ''Bottom'' || 44 mm ''Front'' &amp;lt;br&amp;gt; 17 mm ''Crew hatch'' &amp;lt;br /&amp;gt; 17 mm ''Rear'' &lt;br /&gt;
|-&lt;br /&gt;
| Turret || 152-313 mm (0-68°) ''Turret front'' &amp;lt;br&amp;gt; 89-200 mm (0-78°) ''Gun mantlet'' || 89-233 mm (1-48°) || 50 mm (1-34°) || 51 mm &amp;lt;br&amp;gt; 31 mm ''Square area near gun'' &amp;lt;br&amp;gt; 17 mm ''Crew hatches''&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Rear !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 203 mm (0-17°) || 70 mm (12-14°) || 51 mm &amp;lt;br&amp;gt; 17 mm ''Crew hatch''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and bogies are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Front of turret vary in armour thickness, from 152 mm to 313 mm, but it is all very sloped due to turret design.&lt;br /&gt;
* The front of the turret roof has an additional armour plate of 31 mm in thickness.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Conqueror has reasonable mobility, despite its weight, thanks to a powerful engine and favourable gearbox ratios. It does suffer from a somewhat limited top speed of 34 km/h, however it reaches this speed fairly easily on-road and on smooth off-road surfaces. The vehicle has surprisingly responsive hull traverse due to the engine power and neutral steering capability. The Conqueror has a reasonable reverse speed for a British vehicle, however it shouldn't be relied on too heavily.&lt;br /&gt;
&lt;br /&gt;
When the add-on armour package is researched and equipped, the vehicle's weight will increase by 1.1 tonnes, resulting in a minor decrease in mobility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 64.9 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1.1 || colspan=&amp;quot;1&amp;quot; | 37 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|34 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|1,046&lt;br /&gt;
|____&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|716&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|16.12&lt;br /&gt;
|__.__&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.03&lt;br /&gt;
|12.48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|L1A2 (120 mm)}}The 120 mm L1A2 is a powerful gun, derived from the M58 mounted on the M103 heavy tank. Unlike the M103's selection of HEAT or AP, the Conqueror instead utilises HESH and APDS ammunition, and again unlike the M103, mounts a two-plane stabiliser. The L1A2 exhibits excellent accuracy and long-range performance, although due to the sub-par post-penetration effects of APDS in some cases multiple rounds are required to secure a knock-out, particularly at range where critical components or ammunition is less reliably hit.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Conqueror performs admirably as a sniper, covering capture points or thoroughfares, and should primarily rely on APDS with careful thought as to placement. HESH may prove useful against lighter vehicles or in cases where a target's side armour is exposed, but otherwise should not be relied on for anything besides pure luck. It's important to remember that the Conqueror has a reasonably long reload of 19.4 seconds at base; and as such careful consideration should be made as to what to prioritise disabling first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L1A2 (120 mm)|120 mm L1A2]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 35 || -7°/+15° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || __.__ || __.__ || __.__ || __.__ || __.__ &lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 9.7 || __.__ || __.__ || __.__ || __.__ &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 19.4 || 17.13 || __.__ || __.__ &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321 &lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 1493 || 7.6 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80° &lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 792 || 16 || 0.4 || 0.1 || 3,100 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_Conqueror.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the Conqueror Mk.2.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; width=&amp;quot;10%&amp;quot; |Recommendations&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''35''' || 31&amp;amp;nbsp;''(+4)'' || 21&amp;amp;nbsp;''(+14)'' || 16&amp;amp;nbsp;''(+19)'' || 11&amp;amp;nbsp;''(+24)'' || 6&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+34)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Keep ammo at around 16&amp;amp;nbsp;''(+19)'' or 11&amp;amp;nbsp;''(+24)'' &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}The Conqueror sports two machine guns, one of which is pintle mounted and may prove itself a deterrent to some close air support. The machine guns may on occasion prove useful for destroying incoming ATGMs, given a bit of luck.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,750 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 3,750 (250) || 500 || -10°/+30° || ±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Conqueror can be effectively played as a sniper, or a steady breakthrough tank, providing the vehicle's slow reload and weak lower front plate are considered.&lt;br /&gt;
&lt;br /&gt;
'''Sniper Role'''&lt;br /&gt;
&lt;br /&gt;
When used in a sniper role, the Conqueror should utilise extreme ranges with some form of cover available, in case the situation goes awry. Ensure awareness is maintained for light flanking vehicles or enemy sniping vehicles on off-angles that may be able to disable the Conqueror through side armour. Play conservatively, avoiding wasting shots and having to wait for the long reload time, and avoid exposing the hull where possible.&lt;br /&gt;
&lt;br /&gt;
'''Breakthrough Role'''&lt;br /&gt;
&lt;br /&gt;
The Conqueror may be utilised in a breakthrough role, although it should be played conservatively and with a level of map awareness at all times. The stabilised gun allows the conqueror to comfortably fire on the move - a rare piece of equipment at the rank - this gives it a distinct advantage over most targets it will face at close range, with the ability to reliably hit targets without waiting for the suspension sway to subside. However, the vehicle's slow reload means that calculated shots are a requirement, and wasting a round may have dire results. As usual, keep in mind that the vehicle's sides and lower front plate are particularly vulnerable and exposing either to enemy fire will often result in the Conqueror's destruction.&lt;br /&gt;
&lt;br /&gt;
'''Modules'''&lt;br /&gt;
&lt;br /&gt;
As usual, the 'Parts' and 'FPE' upgrades are essentially mandatory. After these, the 'Tracks' upgrade is recommended to allow the Conqueror to avoid exposing its sides to targets, along with the 'Adjustment of Fire' for additional accuracy at range. Most other upgrades are somewhat irrelevant in terms of their ordering, however the add-on armour upgrade may prove valuable against HEAT rounds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* APDS round is extremely powerful, with a maximum of 362 mm of penetration at 10m/0°&lt;br /&gt;
* HESH ammo may have surprising results, and can prove particularly effective against light or side armour&lt;br /&gt;
* APDS round is particularly accurate at long ranges&lt;br /&gt;
* Both available rounds have reasonably good angled performance&lt;br /&gt;
* The L1A2 cannon is fully two-plane stabilised, allowing it to be fired accurately on the move&lt;br /&gt;
* The coaxial machine gun has ballistic performance similar to the HESH round and may be used for ranging&lt;br /&gt;
* The turret is very sloped and well armoured, with very few weak points&lt;br /&gt;
* The upper front plate is very thick and sloped&lt;br /&gt;
* Can mount add-on armour which offers more protection in the form of spaced armour to the turret cheeks and upper plate&lt;br /&gt;
* Well-spaced crew make the vehicle unlikely to be affected by crew knock-out in a single hit&lt;br /&gt;
* Reasonably good mobility despite weight&lt;br /&gt;
* Has a rangefidner which can acuretly messure up to 1300m&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDS has minimal post-penetration effect, and careful round placement is necessary&lt;br /&gt;
* HESH is not reliable against any vehicle with semi-decent armour&lt;br /&gt;
* Long reload time (19.4 second base), although relatively standard for calibre&lt;br /&gt;
* Possesses only 7.62 mm machine guns&lt;br /&gt;
* Weak lower front plate&lt;br /&gt;
* Particularly weak side armour, 51 mm inner with a spaced 6 mm plate&lt;br /&gt;
* 17 mm of protection on the engine deck will result in aircraft strafing runs to damage or set fire to the engine&lt;br /&gt;
* Top speed is limited at only 34 km/h&lt;br /&gt;
* A turret penetration will often result in ammunition detonation; the turret has ammo racks strewn throughout&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
In 1944, General Staff started a project called ''A45 Infantry Support Tank'', which started around the same time as the development of the [[Centurion Mk 1|A41 Centurion]] cruiser tank. This project, after the war, was redesignated from a typical &amp;quot;Infantry Tank&amp;quot; and instead focused on a new role of a &amp;quot;Universal Tank&amp;quot; design in the form of the FV 200 series. The &amp;quot;Universal Tank&amp;quot; concept was to design a vehicle that would have a mobility comparable to that of cruiser tanks, but with the armour and firepower of heavy tanks. The FV 200 series designation was adopted and was to serve as a line of vehicles that used the same hull and chassis in different roles like armour recovery vehicles and self-propelled guns. The first tank of this series was to be the FV 201, which would be 55 tons and use the 20-pounder gun.&lt;br /&gt;
&lt;br /&gt;
In 1949, a new requirement for the project called for the use of a 120 mm gun, possibly in response to the reveal of the Soviet [[IS-3]] heavy tank in the Berlin Victory Parade in 1945. This new requirement would delay the initial deadlines for the tank as no gun of that caliber had been developed yet. As a interim development before such a gun could be made, the FV 201 hull was mounted with a turret from the Centurion tank and this created the ''[[Caernarvon|FV 221 Caernarvon]]'', with ''Mark I'' for a 17-pounder armament and a ''Mark II'' for a 20-pounder armament. However, the success of the lighter Centurion tank made the Caernarvon unsuitable in a &amp;quot;Main Battle Tank&amp;quot; role. Further development on the Caernarvon, with emphasis on the armour and armament, would develop the '''FV 214 Conqueror''' tanks, some were straight up conversions of Caernarvon Mark II's. About 185 Conquerors were produced in Mk.1 and Mk.2 variants from 1955 to 1959.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The FV 214 Conqueror, also known as the &amp;quot;Tank, Heavy No. 1, 120 mm Gun, Conqueror&amp;quot;, was intended to provide a mobile, long-range anti-tank support for the lighter and more numerous Centurion tanks stationed in Germany. As a response to the heavy [[IS-3]] tank in Soviet service, the tank's armament and armour is taken up and beyond extreme to typical NATO armour development. The armour, with a frontal plate of about seven inches (178 mm), made the tank one of the most protected tanks stationed in West Germany. The abundance of armour made the tank heavy, weighing 64 tons, and this impeded the tank's top speed and made it mechanically unreliable. However, the tank was very mobile in cross-country terrain, seen as equal as the lighter and faster Centurion tank.&lt;br /&gt;
&lt;br /&gt;
The gun was the very large 120 mm cannon, the largest caliber tank gun available when it was introduced. The gun was American-developed, the same 120 mm cannon that would arm the [[M103|M103]] heavy tank. The gun uses a two-piece ammunition and the tank allowed for a ammo stowage of 35 rounds. Another notable feature of the Conqueror aside from its large cannon and thick armour was the unique and rotatable commander's cupola. In the cupola was the Conqueror's fire control system and had many features that made it ahead of its time. Being able to be rotated independent from the turret, plus with a coincidence rangefinder, the commander could align the cupola to a target, measure its range, and direct the gunner to the designated target. While the gunner located and engage the target, the commander could go and find a different target to designate and range.&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The Conqueror were all stationed in West German in the armoured regiments stationed there. Each regiment received 9 Conquerors and were organized in groups of three as tank troops to support the Centurions in any conflict that arise from the tense situation of the Cold War. As history played out, the Cold War never became &amp;quot;hot&amp;quot; and no hostile conflicts arise in the borders of Germany, thus the Conquerors never saw any use aside from training as they were all exclusively stationed on the German borders. The Conqueror's intention to provide a long-range anti-tank capability for the Centurions, became less significant when the Centurions began to arm themselves with the more powerful 105 mm L7 gun, such as the [[Centurion Mk 10]]. The lower tactical value of the Conqueror and further development on heavy tanks in Britain had the Conquerors replaced in 1966 with the much more powerful and armoured, yet lighter, [[Chieftain Mk 3|FV 4201 Chieftain tank]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/850/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Сenturion Mk III and Conqueror Mk II]&lt;br /&gt;
* [http://warthunder.com/en/devblog/current/870 [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Conqueror Armor Investigation]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;dtic&amp;quot;&amp;gt;[https://apps.dtic.mil/dtic/tr/fulltext/u2/a474293.pdf Trials against Conqueror tanks with additoinal ballistc protection - Part 2 The use of large hollow charge warheads.pdf]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_16&amp;diff=42328</id>
		<title>Type 16</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_16&amp;diff=42328"/>
				<updated>2020-01-21T19:08:18Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_16}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 26.0 || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| 108 (AB)&lt;br /&gt;
|-&lt;br /&gt;
| 100 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??? || 570&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??.?? || 21.92&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|JSW (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.&lt;br /&gt;
&lt;br /&gt;
When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against &amp;quot;T series&amp;quot; tanks like the T-64, T-72, and T-80.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[JSW (105 mm)|105 mm JSW]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -6°/+15° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312&lt;br /&gt;
|-&lt;br /&gt;
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°&lt;br /&gt;
|-&lt;br /&gt;
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2700 || +0.0° || 73° || ??° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1270.7 || +0.0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X8.0 || X16.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Commander pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Fire rate&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| 1,000 (200) || 576 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Fire rate&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tires&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| Type 75&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Type 91&lt;br /&gt;
| Airstrike&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| M416&lt;br /&gt;
| Improved optics&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
| Type 93&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent mobility&lt;br /&gt;
* Potent top ammunition&lt;br /&gt;
* Commander and gunner have thermal sights&lt;br /&gt;
* 105 mm similar to the Type 74&lt;br /&gt;
* Possess the highest quality thermals in-game (1200 x 800)&lt;br /&gt;
* Thermals available early on as a tier-one firepower modification&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour&lt;br /&gt;
* Limited machine gun elevation&lt;br /&gt;
* Can be penetrated by machine-gun fire from the side&lt;br /&gt;
* No hydropneumatic suspension unlike other Japanese tanks of the rank&lt;br /&gt;
* Wheels can be damaged, reducing mobility&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.&lt;br /&gt;
&lt;br /&gt;
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.&lt;br /&gt;
&lt;br /&gt;
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ISU-152&amp;diff=39725</id>
		<title>ISU-152</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ISU-152&amp;diff=39725"/>
				<updated>2019-12-23T19:33:24Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_isu_152}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. Wielding the same infamous 152 mm gun as on the [[SU-152]], the ISU-152 presents better armour, mobility, and firepower with the addition of the heavy-hitting HEAT round for the gun.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (75°) ''Front glacis'' &amp;lt;br&amp;gt; 90 mm (31°) ''Lower glacis'' || 90 mm || 60 mm (50°) ''Top'' &amp;lt;br&amp;gt; 60 mm (39°) ''Bottom'' || 30 mm &lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 90 mm (29°) ''Front glacis'' &amp;lt;br&amp;gt; 65 mm (7-69°) ''Gun mantlet case'' &amp;lt;br&amp;gt; 100 mm ''Gun mantlet'' (0-45°) || 75 mm (14-15°) || 60 mm (1°) || 30 mm &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great calibre provides enormous damage output&lt;br /&gt;
* Powerful HEAT ammo with good HE blast&lt;br /&gt;
* Fast reload for the calibre&lt;br /&gt;
* Good-ish armour capable of deflecting quite a lot of enemy shells if wiggling and angling ( Powerfull armor when downtiered )&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour cannot stand up against high-rank cannons&lt;br /&gt;
* Small crew compartment&lt;br /&gt;
* Armour not angled&lt;br /&gt;
* Rather sluggish&lt;br /&gt;
* Very inadequate gun depression of -3°&lt;br /&gt;
* Gun breech often gets damaged while under enemy fire&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Development of the '''ISU-152''' already started alongside the [[SU-152]], its predecessor. The SU-152 was based off the KV-1S tank, which itself is a lighter version of the [[KV-1 (ZiS-5)|KV-1]] heavy tank. The vehicle, while highly praised in its performance, saw a need for modernization with the KV-1's phasing out of the Soviet's inventory and being replaced with the new [[IS-1|IS]] heavy tanks. The modernization process began on May 25, 1943, with the goal of using the IS tank as the basis of the vehicle and also increasing armour protection alongside other improvements. Development began in July under Joseph Yakovlevich Kotin, a chief designer of Soviet heavy tanks, who worked alongside G. N. Moskvin as the main designer. The designing of the improved vehicle went on for a month before the first variant was ready, designated the ''IS-152''. This was tested in September 1943, which revealed defects and deficiencies with the design, so it was redone into a second variant called ''Object 241'' in October 1943. Trials began on ''Object 241'', which was successful through the factory and state trials and adopted on November 6, 1943, as the '''ISU-152'''. Production began in December at the Chelyabinsk Kirovsk Plant, producing 3,242 units from then all the way until 1947, with 1,885 units made by the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ISU-152 was the successor to the SU-152, retaining the same 152 mm ML-20S howitzer needed to destroy enemy fortifications in offensive operations. The vehicle was run on a torsion-bar suspension system from the [[IS-2|IS]] tank chassis. The crew consists of four or five men in the vehicle, the optional crew member being a loader. The crew had external views through periscopes and two gun sights, a panoramic and a telescopic one. Crew communication was possible with an intercom system and a 10R or 10RK radio was available to communicate between vehicles. The crew had access to two PPSh submachine guns and grenades in the tank to defend themselves against infantry. &lt;br /&gt;
&lt;br /&gt;
A drawback to the vehicle's design was the gun ammunition and internal storage. The large ammunition pieces were limited to about 20 rounds in the vehicle, and each round was extremely heavy and large that reloading the tank can take up to 40 minutes and lots of strength. Rate of fire was also reduced by the ammunition's heavyweight.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The ISU-152 was issued in a similar manner to the SU-152 in independent Heavy Self-propelled Artillery Regiments. Each regiment, of which 53 were formed from May 1943 to 1945, had 21 guns divided into four batteries of five vehicles and a commander vehicle. These regiments were supported by other military units to be flexible against threats. In December 1944, the Guards Heavy Self-propelled Artillery Brigades were formed to provide heavy fire support. These brigades had up to 65 vehicles, which would consist of ISU-152s or [[ISU-122]]s.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor the [[SU-152]], the ISU-152 also served as a multi-role vehicle as a heavy assault gun, tank destroyer, and self-propelled artillery.  As an assault gun, the vehicle was valuable during the Soviet's offensive operations assaulting fortified cities held by the Axis forces. The 152 mm gun was very successful in demolishing fortifications and strong points. The greater armour protection on the ISU-152 compared to the SU-152 (90 mm vs. 65 mm) made the vehicle very durable against German anti-tank weapons, even forcing the [[Tiger H1|Tiger]] to come within close range to penetrate the vehicle. Usual tactics of the ISU-152s in urban combat was to act in one or two vehicle groups with infantry to deter infantry anti-tank weaponry like the Panzerfaust. As a tank destroyer, the ISU-152 worked its unintended role well enough that it inherited the nickname ''Zveroboy'' (&amp;quot;Beast Killer&amp;quot;) from the SU-152s. The ISU-152 was very capable of destroying many of the more armoured German tanks like the [[Panther G|Panthers]], [[Tiger E|Tiger Is]], and [[Tiger II (H)|Tiger IIs]]. Though not as rapid-firing or as accurate as dedicated anti-tank guns, the rounds of the 152 mm howitzer could blow the turret off a Tiger tank, and a direct hit would definitely cause extensive internal damages to the tank's internal mechanisms or kill the crew due to spalling of the hull due to the explosive force. The tank destroyer role was phased out with the introduction of dedicated vehicles like the [[SU-100]]. As a self-propelled artillery piece, the ISU-152 is able to successfully fire in indirect bombardments against enemy targets up to 7,000 meters away. Though it was not really a specialized vehicle for the role, it was better than typical towed artillery pieces due to being able to move and being an enclosed vehicle to protect the crew. The ISU-152 served in all these roles in all of the Soviet offensive operations into German territory all the way until the Battle of Berlin.&lt;br /&gt;
&lt;br /&gt;
Many ISU-152s were exported by the Soviets after World War II to assist its allies and other Warsaw Pact members. Countries that had access to the ISU-152 in their military were Finland, Poland, China, Czechoslovakia, North Korea, Egypt, Iraq, Yugoslavia, and Romania. All of which used the ISU-152s up until the 1970s at the latest.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;In the autumn of 1943, the KV-1S heavy tank was removed from mass production along with the successful SU-152 SPG based on the KV tanks. However, the fact that the KV and IS chassis were similar meant that a new SPG could be built based on the new heavy tank.&lt;br /&gt;
&lt;br /&gt;
The SPG's layout was standard. A cabin made from rolled armour plates was installed in the front of the vehicle, combining the driving compartment and fighting compartment into one section. The engine compartment was placed in the rear of the vehicle. Because of the smaller width of the IS in comparison to the KV, the side plates' vertical slope was decreased from 25° to 15°, and its rear plate's slope removed altogether. At the same time, the cabin's frontal armour thickness was increased to 90 mm and its side armour to 75 mm. The gun mantlet was 60 mm thick, subsequently increasing to 100 mm. The vehicle was armed with a 152.4 mm ML-20 Mod. 1937/43 gun-howitzer with a 28 calibre barrel length and an ammunition capacity of 21 shells. After the war, the SPG's ammunition capacity was increased to 30 shots during modernisation. Starting from October 1944, an anti-tank turret equipped with a 12.7 mm DShK machine gun was attached on a traversing base on the commander's hatch.&lt;br /&gt;
From November 1943 until the end of mass production in 1946, 3,242 of them were manufactured.&lt;br /&gt;
&lt;br /&gt;
The ISU-152's main role in battle was providing fire support to advancing tanks and infantry. These heavy SPGs were sometimes used in artillery preparation strikes. They could fire both directly and from cover. The SPGs were indispensable in urban battles. ISU-152s were used to suppress the Hungarian Uprising of 1956.&lt;br /&gt;
ISU-152 SPGs served in the Polish Army. After the war, Czechoslovakia received these vehicles. At the beginning of the 1960s, an Egyptian army regiment had an ISU-152 in service.&lt;br /&gt;
&lt;br /&gt;
Among the vehicle's drawbacks, poor fighting compartment ventilation was noted. The shells' high weight demanded good physical endurance from the loader, and even then, the SPG's rate of fire was unsatisfactory. Its small on-board ammunition capacity and internally placed fuel tanks were also seen as serious flaws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_isu_152 ISU-152] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/2795/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; ISU-152 «Zveroboy»]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/ISU-152 [Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; ISU-152]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Fw_190_D-9&amp;diff=34942</id>
		<title>Fw 190 D-9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Fw_190_D-9&amp;diff=34942"/>
				<updated>2019-10-26T10:11:40Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fw-190d-9}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the Russian version&lt;br /&gt;
| link-1 = Fw 190 D-9 (USSR)&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Fw 190 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Fw190D9.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-9 is considered by many to be the best prop plane Germany has at 6.0 battle rating and below, and for good reason. The 190 D-9 is one of the few planes where its advantages are in extreme excess of its disadvantages. With its outstanding climb, high speed, crisp controls and tight firepower it is able to zoom in, get shots on target, and then escape in the blink of an eye. It may have mushy manoeuvring at low speeds, and may not be the best aircraft to take into the high vertical while slow, but it is by and large a top-tier aircraft in good hands.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 678 || 660 || {{Specs|ceiling}} || 21.6 || 22.5 || 11.5 || 11.5 || 453&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,800 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 743 || 710 || {{Specs|ceiling}} || 19.2 || 20.4 || 21.7 || 15.8 || 453&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 900 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 290&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,350 m || 1,725 hp || 2,087 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,500 m || 1,577 hp || 1,908 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Engine cowl armour&lt;br /&gt;
* 8 mm Steel - Under cockpit/fuel tank armour&lt;br /&gt;
* 5 mm Steel - Rear fuel tank armour&lt;br /&gt;
* 8 mm Steel - Pilot's seat armour&lt;br /&gt;
* 6 mm Steel - Pilot's seat armour&lt;br /&gt;
* 12 mm Steel - Headrest armour&lt;br /&gt;
* 57 mm Bulletproof Glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)|MG 131 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm MG 151/20 cannons, wing-mounted (250 rpg = 500 total)&lt;br /&gt;
* 2 x 13 mm MG 131 machine guns, nose-mounted (450 rpg = 900 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)|SC500K (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 kg SC500K bomb + 4 x 50 kg SC50JA bombs (700 kg total)&lt;br /&gt;
* 1 x 500 kg SC500K bomb (500 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb + 4 x 50 kg SC50JA bombs (450 kg total)&lt;br /&gt;
* 1 x 250 kg SC250JA bomb (250 kg total)&lt;br /&gt;
* 8 x 50 kg SC50JA bombs (400 kg total)&lt;br /&gt;
* 4 x 50 kg SC50JA bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Fw 190 D-9 is definitely in the top 3 list for Germany's piston-engine fighter lineup. Thanks to the new inline engine, this Fw has a massive power upgrade from the radial versions of the Fw 190. The Fw 190 D-9 has a unique and powerful list of traits that set it apart from the pack and have solidified it as one of the deadliest battle rating fighters in the game.&lt;br /&gt;
&lt;br /&gt;
The engine and airframe characteristics are the major area where the new inline engine of the 190 Dora series benefits. Not only is the Jumo 213A smaller and more aerodynamically clean than a BMW radial, but it also has more power. Acceleration is extremely good across the entire speed range, but most notably at low-medium speeds and likewise for altitudes, being competitive against the vaunted [[La-7B-20]] at low altitudes. The D-9 goes a blazing 621 km/h at sea level, which is 20 or so km/h faster than the Bf 109 K-4! Maximum speed at 2,200 m is 660 km/h (TAS) and rises from there, at 5,500 m it is 710 km/h, and at 8,000 m it's 680 km/h, steadily dropping off from there. Those are all extremely competitive numbers, beating out most of its opposition. Climb rate is equally good, taking 90 seconds to hit 2,000 m, 192 to 4,000 m, 297 to 6,000 m, and 430 to 8,000 m. Again, this is outstanding performance that is better than most aircraft it faces. Dive acceleration and maximum diving speed are both extremely strong traits of the D-9. This plane redlines at about 880 km/h IAS, which is absolutely insane! At the start of an RB match, you can WEP for about 5-6 minutes before engine heat will give you trouble. The engine overheats at 120°C and the oil at 90°C. Engine heat decreases at a relatively slow rate while at 100% throttle and the MW-50 lasts for a total of 30 minutes.&lt;br /&gt;
&lt;br /&gt;
It is widely considered that manoeuvrability is how well a plane can turn, which is the D-9's case as its turning is generally poor. The D-9's turn rate is at its best above 450 km/h, where it can swing its nose around at alarming speed. At speeds below 320 km/h, the D-9 is one of the worst turners in the game. It is important to keep speeds relatively high to maximise your turn rate and manoeuvring potential. Energy conserving manoeuvres like yo-yos should be utilised to make the most out of your precious energy reserve. Never get in sustained turning engagements, always disengage early if you find yourself losing too much speed. While the D-9 may be a bad turner, it more than makes up for it with its extremely responsive and high rate of roll. The Fw 190's have always been known to dominate in this area, and the D-9 continues the 190 traditions of crushing the opposition here. The rate of roll is sadly best utilised by more experienced pilots, but it is one of the most important traits for fighter aircraft. Try to think of manoeuvres that best utilise your roll rate advantage when on the defensive. The 190's manoeuvring traits suit a more Boom &amp;amp; Zoom/slash attack style of play; keeping crisp controls up to breakneck speeds combined with the roll rate and instantaneous turn ability makes it one of the best Boom &amp;amp; Zoom planes in the game. It is for this reason the D-9 is the preferred ride for veterans and newbies alike.&lt;br /&gt;
&lt;br /&gt;
The Fw 190 D-9 carries a strong weapon set with two 20 mm MG-151/20 cannons in the wing roots and two 13 mm MG-131 in the cowling. Like all 190s, the D-9 has a very generous ammunition load, packing 250 rounds per cannon and 475 rounds per MG. Do not be afraid to take low percentage shots, and feel free to pelt stationary targets at long distance. A good belt setup would be &amp;quot;Air targets&amp;quot; for the cannons and &amp;quot;Stealth&amp;quot; for the MG's. The bulk of the firepower here are the cannons, so maximising your Mineshell count is important. Stealth belts for the 13 mm make your 20 mm rounds easier to track and make it more difficult for your enemy to see your fire due to the low amount of tracers the cannons spew. The MG 151/20 has a comparatively slow firing rate and muzzle velocity if you are used to Hispanos and allied .50 calibre, so lead more than you are used to. As a whole, the D-9's weapons allow good snapshot ability while retaining a lot of firing time, making it a well rounded yet powerful package.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 13 mm&lt;br /&gt;
| ETC 71 I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 13 mm MGs&lt;br /&gt;
| ETC 71 II&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| ETC 504 I&lt;br /&gt;
| ETC 504 + ER 4 I&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| ETC 504 II&lt;br /&gt;
| ETC 504 ER 4 II&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed&lt;br /&gt;
* Very fast roll rate&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* Deadly armament&lt;br /&gt;
* Nose centred armament&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
* Can go into dives with impunity (the speed limit is around 920 km/h IAS)&lt;br /&gt;
* Good Stability on all axis&lt;br /&gt;
* Good at climbing turns&lt;br /&gt;
* Great Boom And Zoom&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad flat turn rate&lt;br /&gt;
* Sub Average sustained turn rate&lt;br /&gt;
* Bad low-speed manoeuvrability&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Kurt Tank, the designer of the venerable Fw 190 line-up quickly realised by 1943 that the field of aerial warfare was changing rapidly. The world had moved on beyond dive bombers, and the allies had begun forming massive, four-engine bomber wings that devastated Axis ground troops and factories. At the time, Fw 190's played similar roles to the American P-47 Thunderbolts, serving as ground attack planes and low altitude interceptors. Fw 190's retained air superiority over allied forces all the way up to the introduction of the British [[Spitfire F Mk IX]]. Despite this impressive service record, Fw 190's had one flaw, which would soon usher in the need of the &amp;quot;Dora&amp;quot; series. Their performance was hindered drastically at higher altitudes, where aerial warfare was now moving towards. Germany, in desperate need of fighters to engage and stop these massive bomber raids had turned to Messerschmitt and Focke-Wulf to produce a high altitude interceptor, and Kurt Tank's response was the Fw 190 D-9.&lt;br /&gt;
&lt;br /&gt;
Unlike previous models, the &amp;quot;Dora&amp;quot; series boasted an improved engine. Specifically, a Jumo 213A bomber engine, more commonly used in the Ju-88. This much larger engine required for the hull of the Fw-190 to also be extended in the front, and for balancing reasons, the tail as well. The D-9 also sacrificed its 4 x 20 mm MG 151 cannons previously used in previous Fw-190's for two 20 mm MG 151 cannons, and a twin set of 13 mm's over the previous models' MG 82's. With an impressive 700+ km/h top speed, the D-9 proved to be one of the fastest interceptors to be rolled off a German assembly line. Despite this, the D-9 was instead used for ground attack roles and fighter interception, using its speed to drop its payload and vanish long before enemy flak had the time to line up a shot.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Great Patriotic War had already ended when the Soviet Air Forces Research Institute (SAFRI) began testing the German piston-engine aircraft in service with the Luftwaffe at the culmination of the war. To begin with, Soviet engineers studied an FW.190D-9 with the assembly number W.Nr.210251.&lt;br /&gt;
&lt;br /&gt;
On the model D-9, the Jumo 213А liquid-cooled in-line engine replaced the BMW 801D air-cooled engine. This slightly increased the aerodynamics of its engine-propeller unit and increased the plane's length by 80 cm. The more powerful engine promised to make the new vehicle superior to the FW.190A in speed and climbing rate.&lt;br /&gt;
&lt;br /&gt;
According to leading specialists at the SAFRI, the modified FW.190D-9 could not go up against the Russian Yak-3, Yak-9Y and La-7 on equal terms at low and medium altitudes. The Focke-Wulf's low-altitude speed was inferior to theirs by at least 24 km/h, and at 5,000 meters, by more than 10 km/h. The German fighter's insufficient horizontal and vertical maneuverability also put it at a disadvantage.&lt;br /&gt;
&lt;br /&gt;
Russia was interested in manufacturing the plane mainly due to its convenient arrangement of engine and powertrain parts, high maximum oil temperature during engine operation and well-designed automatic water temperature regulator. It was also noted that over its entire testing period from the 11th to the 26th of May 1945, all of the parts in the German plane's special equipment remained operational.&lt;br /&gt;
&lt;br /&gt;
It could fire all its weapons at once without this affecting its trajectory, and the pilots could barely feel the weapons' recoil. It could fire the cannons and machine guns separately. The extensive electrically-powered equipment made the pilot's work easier.&lt;br /&gt;
&lt;br /&gt;
A mock aviation battle between the FW.190D-9 and La-7 fighters showed the full superiority of the Russian airplane. SAFRI pilots came to the conclusion that the new German fighter's ability to go up against the Lavochkins was no greater than that of its predecessor, the FW.190A-8. Having begun the &amp;quot;battle&amp;quot; on a head-on course, the Soviet fighter easily got on the German plane's tail after three banked turns or two chandelles. It's worth noting, however, that these &amp;quot;battles&amp;quot; took place without using the engine's methanol-water injection WEP system.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Whirlwind_P.9&amp;diff=33430</id>
		<title>Whirlwind P.9</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Whirlwind_P.9&amp;diff=33430"/>
				<updated>2019-10-13T15:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=whirlwind_p9}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British gift twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Whirlwind Mk I&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British twin-engine fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] during the 2018 World War Two Chronicles. It was later rereleased during [[Update 1.91 &amp;quot;Night Vision&amp;quot;]] as a reward for Operation &amp;quot;Shipyard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,877 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 650&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,877 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 602 || 580 || {{Specs|ceiling}} || 21.9 || 23.0 || 18.2 || 15 || 650&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 490 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 420 || &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,575 m || 885 hp || 947 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.I (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.I cannons, nose-mounted (121 rpg = 484 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a premium vehicle, all modifications are already unlocked when the vehicle is acquired.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
Sort of fast&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
Ammo can deplete pretty quickly&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain strike and twin-engine fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-76B&amp;diff=31418</id>
		<title>PT-76B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-76B&amp;diff=31418"/>
				<updated>2019-09-13T14:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_pt_76b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_PT-76B.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It is the first amphibious tank to be implemented in the game in [[Update 1.53 &amp;quot;Fire Storm&amp;quot;]] (although the amphibious feature was not implemented until [[Update 1.55 &amp;quot;Royal Armour&amp;quot;|1.55 &amp;quot;Royal Armour&amp;quot;]]). The PT-76B, as a light tank, has paper-thin armour but has a powerful main gun that can engage most tanks at its battle rating.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10 mm (80°) ''Top'' &amp;lt;br /&amp;gt; 13 mm (44°) ''Bottom'' || 13 mm ''Top'' &amp;lt;br /&amp;gt; 10 mm ''Bottom'' || 6 mm (1°) ''Top'' &amp;lt;br&amp;gt; 6 mm (46°) ''Bottom'' || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 mm (32-35°) ''Turret front'' &amp;lt;br&amp;gt; 15 mm (19-32°) ''Gun mantlet'' || 15 mm (35°) || 15 mm (34-35°) || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
Pretty much every enemy tank in the game will be able to destroy the PT-76B with relative ease due to the ultra-thin armour of the tank. Especially avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the [[IS-2 (1944)|IS-2 1944]], etc.&lt;br /&gt;
&lt;br /&gt;
Also, keep well clear of enemy SPAA. 12.7mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a big threat. It has good penetration at the range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20mm guns will finish the PT-76 off.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 14.0 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 49 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|44 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|372&lt;br /&gt;
|458&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|212&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|26.57&lt;br /&gt;
|32.71&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|15.14&lt;br /&gt;
|17.14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|D-56-TS (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[D-56-TS (76 mm)|76 mm D-56-TS]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -4°/+31° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 11.9 || 16.5 || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 11.9 || 14.0 || __._ || __._ || __._0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 11.1 || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| BR-354N || APCR || 147 || 146 || 127 || 110 || 93 || 76&lt;br /&gt;
|-  &lt;br /&gt;
| 53-BR-354 || APHE ||98||96||88||79||71||63&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M ||  HE ||10||10||10||10||10||10&lt;br /&gt;
|-&lt;br /&gt;
| BK-354M || HEATFS || 200 || 200 || 200 || 200 || 200 || 200 &lt;br /&gt;
|-  &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-354N || APCR || 950 ||3.02|| N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-  &lt;br /&gt;
| 53-BR-354 || APHE ||662|| 6.3 || 1.2 || 20 ||49.28|| -1° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BK-354M || HEATFS || 700 || 7 || 0.0 || 0.1 || 1,260 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks PT-76B.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the PT-76B.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || 15&amp;amp;nbsp;''(+25)'' || 3&amp;amp;nbsp;''(+37)'' || 1&amp;amp;nbsp;''(+39)'' || style=&amp;quot;text-align:center&amp;quot; | Yes &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|SGMT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[SGMT (7.62 mm)|7.62 mm SGMT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (250) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As the PT-76 doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on the PT-76. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreating before they can get a fix on the firing location. The PT-76 is also helpful in scouting enemy positions for its allies so they could bring in more firepower. The PT-76B does not have the armour nor the crew to take on enemies, so try to remain stealthy. It is great as a scout tank in [[Simulator Battles]].&lt;br /&gt;
&lt;br /&gt;
While the PT-76 has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76 can only go about 10 km/h in the water, so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted the PT-76 and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water in slow if not nonexistent, which may get the PT-76 stuck if driven into an obstacle. Also make sure to check the map, as some maps like ''Eastern Europe'' have rivers with no way to get back onto land, or at least not many. Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy- Find a spot where they can't engage and watch them. Wait for the right moment- when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc- quickly check to make sure no other enemy can target the PT-76 when it exposes itself to attack the enemy! Try to snipe at the enemy, But make sure to avoid '''all''' enemy fire as all tanks can penetrate the PT-76's armour. (Even the [[GAZ-AAA (4M)]] technically has enough penetration to get through the tank's rear armour!) The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76 to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76B's location, and likely broadcast it to other players, most often resulting in the PT-76B being sunk. The HEAT-FS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Not to say that the BK-350M is weak (It's actually quite amazing for a HEAT shell), but often, 2 or more shots will be needed to destroy an enemy, particularly the more spacey vehicles like the Tiger 1 and Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles so that each module can be targeted and disabled.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Access to HEAT-FS shells with excellent penetration at 5.3&lt;br /&gt;
*Great manoeuvrability&lt;br /&gt;
*Has a two-plane [[Gun_stabilizer|gun stabilizer]] (the only non-Rank V USSR tank with it!)&lt;br /&gt;
*Stabilizer works while shooting on water&lt;br /&gt;
*Is amphibious&lt;br /&gt;
*Excellent [[Scouting|scout tank]] to spot targets for allies&lt;br /&gt;
*Low profile&lt;br /&gt;
*Fast turret rotation&lt;br /&gt;
*Lack of turret rotational inertia&lt;br /&gt;
*Has Night Vision Devices (NVD)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Very thin armour all-around, even heavy machine guns can pen through the front&lt;br /&gt;
*Stock round is APCR, requires aiming of weak points until better rounds are unlocked&lt;br /&gt;
*Inadequate reload speed&lt;br /&gt;
*Efficiency will be greatly reduced with a loss crew member&lt;br /&gt;
*Shooting from the water will shake the whole vehicle, but not the aim&lt;br /&gt;
*Performs rather poorly in AB due to inability to hide nametag&lt;br /&gt;
*Prone to [[Damage_mechanics#Hull-break|hull break]]&lt;br /&gt;
*Driving on the water is quite slow, forwards at 10 km/h and reverse at -7 km/h&lt;br /&gt;
*Relatively slow reverse rate on land and on water&lt;br /&gt;
*Vulnerable to aircraft strafes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The purpose of light tanks fell into disuse in the course of World War II. The light tanks of every nation found themselves to be too lightly armoured and under-gunned to be of any use in the battlefield. Their mobility, which they once held with utility, was overtaken by the advancing mechanics of tanks that allow the heavier tanks to reach speed and mobility that light tanks used to monopolize. The utility of light tanks fell to specialized roles, mostly as a reconnaissance vehicle. The Soviet Union developed a light-weight vehicle for this role, with an additional requirement that the vehicle also is amphibious in operation. The amphibious operation would grant the tank a greater degree of movement over different terrain.&lt;br /&gt;
&lt;br /&gt;
Prototypes of the tank started in the late 1940s, one was ''Object 740'' developed by N. Shashmurin at the VNII-100 research institute of the Chelyabinsk Tank Factory in Leningrad. The vehicle was more successful than the others for using a simple design and good cross-country travel. The amphibious operation, the water-jet propulsion, was considered a breakthrough at the time. A prototype of this vehicle began to be built in 1950 at the Kirov Plant and adopted on August 6, 1951, after trials. This vehicle became designated as the ''PT-76'' and production began at the Stalingrad Tractor Factory. An upgrade was made in 1957 that replaced the initial D-56T gun with a D-56TM with a muzzle brake and fume extractor, as well as new observations and radios for the expense of a taller profile. Another upgrade in 1959 was made that added the D-56TS gun with stabilization and NBC protection capabilities on the '''PT-76B'''. Production lasted from 1951 to 1969 for a total of about 12,000 PT-76 built.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The PT-76 saw use in the Soviet Union, who used it as their standard reconnaissance tank and in naval operations. The PT-76 stayed stationed at various bases during the Cold War but did not see much combat with the Soviet Union, staying until it was replaced by the infantry fighting vehicle BMP-1. Despite its replacement, the PT-76 stayed in reconnaissance companies and battalions and in the naval infantry units, as well as having a much better gun than the BMP-1. The PT-76 may still be in Russian service today in reserves as some have been reported to been used during the war in Chechnya. The PT-76 also served in various specialized roles such as an anti-aircraft mount.&lt;br /&gt;
&lt;br /&gt;
The PT-76 was exported in large numbers to up to 25 different countries allied with the Soviet Union. Of these, Vietnam has the best combat record due to the Vietnam War, the PT-76 was a large part of the North Vietnamese Army's armoured force during the conflict. The PT-76 first successful action in Vietnam was in the Battle of Lang Vei in February 1968, where 13 PT-76s of the NVA 202nd Armoured Regiment fought against up to 500 defenders of the camp. The PT-76s were able to overrun the camp despite the defender's use of M40 recoilless rifles and M72 rocket launchers, which accounted for three PT-76 kills. Another combat engagement was in the Battle of Ben Het when the NVA 202nd Armoured Regiment was ordered to attack the base there. The PT-76 detonated a mine on the border of the camp, alerting to their presence. Several M48 Pattons of the 1/69th armour battalion was sent to engage the tanks, but one got hit by a PT-76 round and had two crewmen killed. By dawn after sporadic firefights between the Pattons and NVA tanks, the scene revealed two knocked out PT-76s and a BTR-50 APC. It was in 1972 where the PT-76 served as the test bed of an important American weapons development. Two helicopters on May 9 were scouring the countryside for enemy targets for its new armaments, it was at this time that the NVA attacked a camp at Ben Het. The helicopters responded, firing the experimental XM26 launchers at PT-76s and accounted for three PT-76 destroyed. This was the first combat usage of what would be the TOW anti-tank missile.&lt;br /&gt;
&lt;br /&gt;
Aside from Vietnam, the PT-76 also served in the Indian forces during the Indo-Pakistani Wars, the Six Day War and Yom Kippur War on both sides, the Angolan Civil War in Cuban and MPLA service, in the Iran-Iraq War in Iraqi service, and the Yugoslav wars.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The first experimental model of the PT-76 light aquatic tank received the factory title of “Object 740” and was assembled at the ChKZ in February, 1950. It immediately began factory testing. Following state-run tests and the elimination of defects discovered during the testing process, “Object 740” was recommended for acceptance into the arsenal of the Soviet Army. Serial production of the tank took place at the STZ from 1952 to 1953. &lt;br /&gt;
&lt;br /&gt;
Tanks from the base batch released in 1952 underwent experimental field use. As a result, further refinements were made to the vehicle’s joints and components. Following field testing and experimental use, “Object 740,” now called the PT-76, was accepted into the arsenal by a decree of the USSR Council of Ministers: (#3636-1447) on August 6, 1952. &lt;br /&gt;
&lt;br /&gt;
During the process of serial release various changes were made to the design of the vehicle to enhance its combat capabilities and technical characteristics. Vehicles with these modifications were produced until 1959, however, an updated DT-56TM cannon was installed on the tank in 1956. During the production run 1,896 PT-76 tanks were built. Of these, over 1,200 vehicles had the DT-56T cannon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
[https://warthunder.com/en/devblog/current/843/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; PT-76 - with developer's answers]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR light tanks}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=29680</id>
		<title>Spitfire Mk IIb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIb&amp;diff=29680"/>
				<updated>2019-08-14T14:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;U46924978: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfiremkii}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.&lt;br /&gt;
&lt;br /&gt;
The Spitfire IIb is an excellent turn-fighter and has excellent climb and speed characteristics - forming a middle ground between the sheer speed of the German fighters and American fighters and the nimble agility of the Japanese machines. These aircraft, however, have little in the way of armour protection - any hits will most likely damage something, and in addition, you will be helpless if you try to head-on something. Turn-fighting is the most efficient way of using this nimble, fast fighter, and it should be used in this way most of the time. A suggested loadout is to equip Tracers on the 7.7 mm machine guns, and Stealth Belts on the 20 mm cannons - this allows maximal amounts of damaging rounds - namely the Armour-Piercing Incendiary (AP-I), High-Explosive Fragmentation Semi-Armour-Piercing Incendiary (HEF-SAPI) and High-explosive Fragmentation Incendiary (HEF-I) Rounds. The technique to use this loadout will be described in the Usage In Battles Section.&lt;br /&gt;
&lt;br /&gt;
Note, however, that with the two 20 mm cannons, the Spitfire Mk IIb can also be used as a reasonable Boom &amp;amp; Zoom fighter with fewer results. It is recommended to maximize the use of AP-I ammo for the Spitfire Mk IIb's 7.7 mm machine guns and the HEF-I ammo for the 20 mm cannons for air damage. It is also advisable to make sure that you conserve your ammo and only fire when you have a clear target, as you'll find you'll run out of ammo very quickly. Sixty rounds of 20 mm is not a very large ammunition pool and will run out faster than the machine guns in most cases.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 545 || 535 || {{Specs|ceiling}} || 16.2 || 16.5 || 14.1 || 16.1 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 599 || 571 || {{Specs|ceiling}} || 14.7 || 15.1 || 27.2 || 19.4 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X   &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 290 || ~14 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 465 || &amp;gt; 260&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near the fuselage&lt;br /&gt;
* Cooling systems heat up ridiculously fast&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Hispano Mk.I (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.I cannon, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine gun, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
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The Spitfire IIb is a very good turn-fighter, being one of the more agile aircraft in the game, and has good weapons configurations that can be used against enemies. It can reliably out-turn many of the aircraft in-game, and out-zoom-climb some as well with WEP on. It has an excellent rate of climb, and due to this and the armament, is a good bomber interceptor. Using its agility, speed, and rate of climb, it can easily run rings around enemy fighters and dispense punishing blows as well. However, there are several points to be kept in mind while flying the Spitfire Mark IIb. These are:&lt;br /&gt;
&lt;br /&gt;
# The relatively low amount of damage that the 7.7mm Browning machine guns put out&lt;br /&gt;
# The propensity of the 20mm Hispanos to jam after prolonged firing&lt;br /&gt;
# Lack of any armour on the engine and (relatively) small amounts of windscreen glass armour&lt;br /&gt;
# Proximity of vital systems towards the front of the aircraft.&lt;br /&gt;
# Lack of combat flaps&lt;br /&gt;
# Increased efficiency of control surfaces (ailerons, elevators, rudder) at medium speeds (300km/h-450km/h) and engine efficiency at low altitudes (below 4000m)&lt;br /&gt;
# Inability to hold WEP for long before the engine begins overheating without MEC.&lt;br /&gt;
# The float carburettor, should the plane pull '''any''' negative G's, the carburettor will be fuel starved cutting power to the engine.&lt;br /&gt;
# Similarity of the muzzle velocity of the 20 mm Hispanos and the 7.7 mm Brownings (meaning that they'll have similar trajectories- this seems unimportant, but the significance will be explained shortly.)&lt;br /&gt;
&lt;br /&gt;
This fighter, unlike American and German fighters, is neither a gun platform nor a potent Boom &amp;amp; Zoom fighter. It will not be able to hold its top speed for very long due to its lacking cooling systems unless the radiator is forced open by manual engine control - which doubles or triples the WEP time when used properly (Forced 100% radiator directly after takeoff). In addition, the aircraft is unable to deploy combat flaps, which means you cannot have 'reserve manoeuvrability' to out-turn a fighter in order to retreat.&lt;br /&gt;
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Suggested armament load-outs are ''Tracers'' or ''Universal'' on the 7.7 mm guns and ''Stealth'' belts on the 20 mm cannons. This allows for maximal damage output. Stealth belts may be challenging for newer players, but while flying the Spitfire, there is a silver lining-&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;The similar muzzle velocities of the two weapons.&amp;lt;/u&amp;gt;'''&lt;br /&gt;
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The Hispano Mk. I only has 60 rounds of ammo, stored in drums. the 7.7 mm guns have 350 rounds each. In continuous firing, assuming that no jams happen at all, the Hispano's ammo will dry up quicker than the 7.7 mm Brownings. However, jams do happen and the Hispanos will jam quicker than the Brownings.&lt;br /&gt;
&lt;br /&gt;
A possible strategy is akin to that used on the Hurricane Mk IV, using the cannons sparingly. Use the cannons when in the aircraft's most effective convergence range and envelope, and use the machine guns to 'sight' the cannons. Fire the machine guns tracer belts for maximum AP-I and tracer ammo, using the similar muzzle velocities to get an idea of where the cannon rounds will go, and then fire cannons once you are getting consistent hits.&lt;br /&gt;
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Tips for using these fighters against specific nations' fighters are as follows:&lt;br /&gt;
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{{Notice|Disclaimer: This is a very general guide to the aircraft's capabilities. Following these to the letter without consideration of the enemy's abilities can still lead to a loss.}}&lt;br /&gt;
&lt;br /&gt;
* Japanese Fighters - Japanese fighters are more nimble than you. If you enter a turn-fight with them, and the pilot is smart, he or she '''can''' and '''will''' deploy their combat flaps and shoot you down. Attempt to bait them into energy-fighting manoeuvres, where your superior speed, acceleration, and climb rate will prove you to be the victor.&lt;br /&gt;
* American Fighters - At this rank, you will be facing US fighters such as the F4F (the Wildcats), the P-39s (the Airacobras) and early P-47Ds (the Thunderbolts), and many other aircraft which have 0.50-calibre machine guns. These large-calibre machine guns will shred a Spitfire to pieces if given the opportunity to fire a long, sustained burst at you, such as in a head-on engagement. Lure the enemy into a turn-fight, and use your manoeuvrability to break the enemy's aiming solution at the last moment with manoeuvres such as the scissors and barrel rolls.&lt;br /&gt;
* German/Italian Fighters - German and Italian fighters will usually have cannons and hold a speed advantage over you, as well as being more capable at higher speeds and altitudes. If you head-on a German fighter, you will lose over 90% of the time, unless you are lucky and manage to land critical hits on the engine and the pilot - and this is also unlikely given that the 7.7mm machine guns are not known for their armour-piercing abilities. Like with American fighters, try to lure the enemy into a turn-fight, and use your manoeuvrability to break the enemy's aiming solution at the last moment with manoeuvres such as scissors and barrel rolls.&lt;br /&gt;
* Russian Fighters - Russian fighters will have cannons, large-calibre machine guns, or both, in conjunction with small-calibre guns. Again, facing these head-on is suicide, and at the low altitudes, you will meet them at, trying to use speed to out-zoom them is suicide. Turn-fighting may be optimal in these situations, but keep in mind that some Russian fighters are very, very manoeuvrable at low altitudes.&lt;br /&gt;
* French Fighters - French fighters are a bit of a mixed bag, having some of the more heavily armed aircraft and some of the less heavily armed aircraft in the game. In general, however, they will have either cannons or heavy-calibre machine guns, and manoeuvrability that is slightly better than American fighters. Turn-fighting these aircraft is preferable to a head-on engagement.&lt;br /&gt;
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Specific enemies of note include:&lt;br /&gt;
&lt;br /&gt;
* [[BV_238|BV 238]] - Don't face these things from above, level, or from the rear. The massive amounts of defence armaments on this flying boat will ensure the Spitfire will be shot down. They're also massive - but not impossible to shoot down. The only reasonable chance of shooting the BV 238 down is via aiming for the cockpit at the front. The process s to do this is to get to its rear and dive down below the enemy, corkscrewing and rolling and skidding across the sky seemingly at random and get within 600 metres (0.6 km) of it and approximately a hundred metres below. Start firing machine guns at the body, and try to get 'hit' notifications with it. Once closed into 400 metres, fire the cannons.&lt;br /&gt;
* [[A6M2]] - These nimble fighters may have low-velocity cannons, but they can easily out-turn you with combat flaps and stay with you in a fight. Attempt to force them into a dive and &amp;quot;Compress&amp;quot;, locking up their controls, and then pull out, turn around, and engage them as they attempt to pull out of the dive you have drawn them into.&lt;br /&gt;
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===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7mm belts&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|New 7mm MGs &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
|Offensive 20mm belts&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your priorities will be the weaponry upgrades and engine upgrades. It is suggested to research the gun upgrades first, and use engine upgrades to unlock tiers. New 7 mm MGs are not really needed since the brownings are relatively reliable. Airframe upgrades can take priority over the 7 mm MGs. However, to really make this bird sing, you need to have the radiator upgrade and all 20 mm cannon upgrades.&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Absolutely amazing turn capabilities, even at low speeds&lt;br /&gt;
* One of the best turners&lt;br /&gt;
* Superior climb capabilities&lt;br /&gt;
* Relatively good armament with a 20 mm and 7.7 mm combination arrangement&lt;br /&gt;
* Very easy aircraft to control&lt;br /&gt;
* Good acceleration&lt;br /&gt;
* Short bursts can decimate the enemy, even bombers if aimed corectly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 7.7 mm machine guns have low damage and stopping power&lt;br /&gt;
* Cannons have average ammo count for this rank&lt;br /&gt;
* Hispano Mk.I 20 mm has a tendency to jam under continuous firing&lt;br /&gt;
* Due to aforementioned weapon disadvantages, proper trigger discipline, convergence, and knowing the effective cone of fire is key&lt;br /&gt;
* Wings overload easily at high speeds&lt;br /&gt;
* Low dive speed limit&lt;br /&gt;
* Poor roll rate, especially at high speed&lt;br /&gt;
* Poor high-altitude performance (compared to lower altitudes)&lt;br /&gt;
* Engines easily overheat&lt;br /&gt;
* The only position for flaps is in landing mode&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with the retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
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In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin’s electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft’s weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism. &lt;br /&gt;
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920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
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== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
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== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
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== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
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{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U46924978</name></author>	</entry>

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