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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=181743</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=181743"/>
				<updated>2024-02-16T02:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AIM-9 Sidewinder is a renowned family of short-range air-to-air missiles used by global air forces. Among its varations, the AIM-9M, introduced in the 1980s, stands out. This version was tailored to offer enhanced resistance to IR countermeasures, making it harder for enemy aircraft to evade or deceive. The AIM-9M also features a reduced-smoke rocket motor, minimizing the risk of the launching aircraft being spotted. Its deployment in various conflicts has cemented its reputation as a formidable air-to-air weapon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f_15a}}&lt;br /&gt;
* {{Specs-Link|f_15j}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f_15a_iaf}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The most Notable characteristics are:&lt;br /&gt;
&lt;br /&gt;
# '''IRCCM''': The AIM-9M's guidance system was uses a form of IRCCM called Suspended Animation to provide increased resistance to infrared countermeasures. This form of IRCCM shuts off the seeker and relies of INS (Inertial Navigation System). This feature makes it harder for adversary aircraft to deploy flares or other means to deceive or divert the missile.&lt;br /&gt;
# '''Reduced-smoke Rocket Motor''': The AIM-9M comes with a motor that produces less visible smoke. This characteristic is vital tactically, as it reduces the chances of the missile giving away the position of the launching aircraft.&lt;br /&gt;
# '''Reliability''': Over the years and through various upgrades, the Sidewinder family has developed a reputation for reliability, and the AIM-9M embodies this trait.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
It has a 4.06kg warhead, making at average but still reliable at crippling or downing enemy planes with its warhead.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
In terms of flight characteristics, the missile is identical to the [[AIM-9L Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
The IRCCM this missile uses (Suspended Animation) which currently can only be found on helicopter AAMs. The AIM-9M is unique in this fact in game as it's the only missile that can be carried on Jets that use this form of IRCCM.&lt;br /&gt;
&lt;br /&gt;
The other comparable missiles of this generation are the [[Matra R550 Magic 2]] and [[r-73]]. Both of these also have IRCCM, however they use a type of IRCCM called FOV Gating, where once it is fired, the inner FOV of the seeker is much lowered to reduce the chance of getting defeated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M should be used to target enemy fighters. It's potential of destroying a target becomes exponentially higher when firing at a clueless or unsuspecting enemy, such as AFK players or those who don't know you are coming.&lt;br /&gt;
&lt;br /&gt;
When an enemy is flaring, or ready to flare the missile, shooting it from side aspect is generally most reliable, with rear aspect being fairly reliable and front aspect not being reliable at all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Suspended Animation: Knowledge about how this type of IRCCM works is required to have a chance at evading this missile; meaning:  Very easy to score kills&lt;br /&gt;
* Long range for it's class of missile. Can reliably be fired from 2.5km when chasing a supersonic target at low altitude. Up to 4.5km when at altitude, and even 6-7km if conditions allow for it.&lt;br /&gt;
* Very maneuverable, it is extremely hard to dodge this missile kinetically.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It becomes &amp;quot;dumb&amp;quot; if the target keeps flaring, trying to hit the enemy based on right before seeker shut off due to flares.&lt;br /&gt;
* Not very useful in a dogfight as it doesn't pull hard enough against a close range maneuraling target&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Despite the successful development and service of the [[AIM-9L Sidewinder|AIM-9L]], the team at China Lake still believed that there were still more capabilities that could be implemented into the missile that didn't fit within the AIM-9L development scope. When the US government came back and asked what else in the missile could be improved, the team set to work on the AIM-9L Product Improvement Package (PIP) that focused on adding these no capabilities.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot;&amp;gt;Westrum 2013, 197&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The primary improvement was better resistance to countermeasures, and as such a counter-countermeasure was implemented into the missile. One method was through the use of optical filters, which combined with the missile's own processing power in the installed computer chip meant it could not only filter out countermeasures, but also terrain and clouds, letting the missile focus on the optical signature of its target.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; A low-smoke motor was also installed to reduce its visibility when fired.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot;&amp;gt;Goebel 2023&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new and improved missile was designated '''AIM-9M''' and would be put into production in 1981.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9M&amp;quot; /&amp;gt; More than 7,000 AIM-9M missiles would be produced, with different subtypes developed, labeled sequentially from &amp;quot;AIM-9M-1&amp;quot; to &amp;quot;AIM-9M-10&amp;quot;, for improvements such as better ability to distinguish countermeasures from an aircraft and new component improvements.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Future Sidewinder variants===&lt;br /&gt;
The next significant AIM-9 variant to be developed was the ''AIM-9R'', which attempted to evolve the AIM-9 design with the use of a charge-coupled device (CCD) detector, allowing the missile to use an imaging system to track the target. However, cost overruns, staff mismanagement, use of expensive and complicated components, and the fact the imaging system could not work in the night caused the backers of the program to lose faith and the missile was cancelled by the US Navy in December 1991.&amp;lt;ref name=&amp;quot;Westrum_9R&amp;quot;&amp;gt;Westrum 2013, 198-203&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:AIM-9X_F-15C_2002.jpg|x150px|left|thumb|none|An AIM-9X Sidewinder on an F-15C.]]&lt;br /&gt;
The most recent Sidewinder variant to see use is the ''AIM-9X'', which uses the Mk 36 motor and WDU-17/B warhead from the AIM-9M, but the airframe had been redesigned with smaller fins and canards for lower drag and better flight performance. Rollerons have been removed from the Sidewinder's design as the flight control system was sophisticated enough to no longer need them. The WPU-17/B propulsion section uses a jet-vane steering system to steer the Sidewinder with thrust-vectoring. The result was a more compact missile that could fit within a fighter's internal bay, such as the F-22 and F-35.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; The biggest improvement of the AIM-9X over the predecessors was the guidance, using a seeker that was developed for the AIM-132 {{Annotation|ASRAAM|Advanced Short-Range Anti-Air Missile}} with an imaging infrared array, cooled by a Stirling-cycle cryocooler.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt; The AIM-9X also introduced an &amp;quot;Off-Boresight&amp;quot; capability, allowing the missile to be used with the Joint Helmet-Mounted Cueing System (JHMCS) to acquire target with the pilot's helmet.&amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; Continually seeing development as late as 2019,&amp;lt;ref name=&amp;quot;Drive_AIM9X&amp;quot;&amp;gt;Rogoway et al. 2019&amp;lt;/ref&amp;gt; the AIM-9X looks to be the main Sidewinder model for the 21st century aerospace.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Goebel, Greg. 2023. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; Air Vectors. Last modified June 01, 2023. [https://www.airvectors.net/avusaam_1.html#m6 Website] ([https://web.archive.org/web/20220107173258/https://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] &lt;br /&gt;
* Rogoway, Tyler and Josephy Trevithick. 2019. &amp;quot;The AIM-9X Sidewinder May Finally Evolve Into A Completely New And Longer-Range Missile&amp;quot;. The Drive. Last modified September 03, 2019. [https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Website] ([https://web.archive.org/web/20211123183940/https://www.thedrive.com/the-war-zone/29158/the-aim-9x-sidewinder-may-finally-evolve-into-a-completely-new-and-longer-range-missile Archive]).&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=174291</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=174291"/>
				<updated>2023-10-11T04:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Improved phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The AIM-9 Sidewinder is a renowned family of short-range air-to-air missiles used by global air forces. Among its varations, the AIM-9M, introduced in the 1980s, stands out. This version was tailored to offer enhanced resistance to IR countermeasures, making it harder for enemy aircraft to evade or deceive. The AIM-9M also features a reduced-smoke rocket motor, minimizing the risk of the launching aircraft being spotted. Its deployment in various conflicts has cemented its reputation as a formidable air-to-air weapon.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The most Notable characteristics are:&lt;br /&gt;
&lt;br /&gt;
# '''IRCCM''': The AIM-9M's guidance system was uses a form of IRCCM called Suspended Animation to provide increased resistance to infrared countermeasures. This form of IRCCM shuts off the seeker and relies of INS (Inertial Navigation System). This feature makes it harder for adversary aircraft to deploy flares or other means to deceive or divert the missile.&lt;br /&gt;
# '''Reduced-smoke Rocket Motor''': The AIM-9M comes with a motor that produces less visible smoke. This characteristic is vital tactically, as it reduces the chances of the missile giving away the position of the launching aircraft.&lt;br /&gt;
# '''Reliability''': Over the years and through various upgrades, the Sidewinder family has developed a reputation for reliability, and the AIM-9M embodies this trait.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
It has a 4.06kg warhead, making at average but still reliable at crippling or downing enemy planes with its warhead.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
In terms of flight characteristics, the missile is identical to the [[AIM-9L Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
The IRCCM this missile uses (Suspended Animation) which currently can only be found on helicopter AAMs. The AIM-9M is unique in this fact in game as it's the only missile that can be carried on Jets that use this form of IRCCM.&lt;br /&gt;
&lt;br /&gt;
The other comparable missiles of this generation are the [[Matra R550 Magic 2]] and [[r-73]]. Both of these also have IRCCM, however they use a type of IRCCM called FOV Gating, where once it is fired, the inner FOV of the seeker is much lowered to reduce the chance of getting defeated.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M should be used to target enemy fighters. It's potential of destroying a target becomes exponentially higher when firing at a clueless or unsuspecting enemy, such as AFK players or those who don't know you are coming.&lt;br /&gt;
&lt;br /&gt;
When an enemy is flaring, or ready to flare the missile, shooting it from side aspect is generally most reliable, with rear aspect being fairly reliable and front aspect not being reliable at all.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Suspended Animation: Knowledge about how this type of IRCCM works is required to have a chance at evading this missile; meaning:  Very easy to score kills&lt;br /&gt;
* Long range. Can reliably be fired from 2.5km when chasing a supersonic target at low altitude. up to 4.5km when at altitude, and even 6-7km if conditions allow for it.&lt;br /&gt;
* Very maneuverable, it is extremely hard to dodge this missile kinetically.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* It becomes &amp;quot;dumb&amp;quot; if the target keeps flaring, trying to hit the enemy based on right before seeker shut off due to flares.&lt;br /&gt;
* Not very useful in a dogfight as it doesn't pull hard enough against a close range maneuraling target&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
# Origins: The AIM-9 Family was conceived in the early 1950s at the U.S. Navy's Naval Ordnance Test Station in China Lake, California, the Sidewinder was designed as an affordable and reliable infrared-homing missile.&lt;br /&gt;
# Evolution: Over the years, several variants emerged. The AIM-9M, debuting in the 1980s, improved upon the AIM-9L, especially in counter-countermeasures capabilities.&lt;br /&gt;
&lt;br /&gt;
'''Combat Usage:'''&lt;br /&gt;
&lt;br /&gt;
# '''Taiwan Strait Crisis (1958)''': First combat use of the AIM-9 Family, with Chinese Nationalist F-86s scoring kills against Chinese Communist MiG fighters.&lt;br /&gt;
# '''Vietnam War''': Became the primary short-range air-to-air missile for U.S. aircraft, facing initial issues but seeing later improvement.&lt;br /&gt;
# '''Middle East''': Used by multiple nations, notably by Israel during the 1973 Yom Kippur War against Egyptian and Syrian aircraft.&lt;br /&gt;
# '''Falklands War (1982)''': British Harriers deployed Sidewinders especially the AIM-9L variant effectively against Argentine aircraft.&lt;br /&gt;
# '''Operation Desert Storm (1991)''': The AIM-9M was showcased its enhanced capabilities, contributing to air superiority against Iraqi aircraft.&lt;br /&gt;
&lt;br /&gt;
Throughout its lifespan, the Sidewinder, especially the AIM-9M, has evolved to meet the demands of modern aerial warfare, seeing widespread use in numerous global conflicts.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9C_Sidewinder&amp;diff=173785</id>
		<title>AIM-9C Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9C_Sidewinder&amp;diff=173785"/>
				<updated>2023-10-02T05:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added missiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9C Sidewinder missile (in game it uses the same model as the [[AIM-9D]], scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-8e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 95 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || Pulse&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 9 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.69 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9C boasts identical explosive charge as its infrared-guided brother, the AIM-9D, that being 2.95 kg of HMX, equivalent to 4.69 kg of TNT. It's enough to destroy an air target in one hit, or at the very least, to severely damage it.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-9C is superior to its most immediate Soviet counterpart, the R-3R, having better speed, overload, range, as well as guidance time. It only falls behind in terms of raw explosive power, due to the R-3R's payload of 8.8 kg TNT equivalent.&lt;br /&gt;
&lt;br /&gt;
The AIM-9C is the second SARH AAM available in the US air tree, the first one being the somewhat lacklustre [[AIM-7C Sparrow]] available on the [[F3H-2|F3H-2 Demon]]. Although capable of Mach 3 speeds, and housing a deadly 11.5 kg TNT equivalent payload, this sparrow variant suffers from a low maximum overload for such a big missile (only 18G), and only having a third of the AIM-9C's guidance time (20s vs 60s).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9C can be handily used in head-on situations, due to it being a SARH missile, albeit due to the F-8E's radar lacking a nose-centred BVR search mode, acquiring a radar lock in time can be tricky, along with its susceptibility to chaff, making reliable hits difficult. It's best used on unaware opponents, or on those who have already exhausted their countermeasures in previous engagements. However, if radar lock on target is successfully re-acquired after losing it (due to chaff or other factors) the missile will immediately begin to track the target again, which along with its good manoeuvrability, gives it decent chances of a successful shootdown in dogfights as well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Being a semi-active radar homing (SARH) missile, it has all-aspect ability and is immune to flares&lt;br /&gt;
* Begins turning almost immediately after launch, compared to AIM-7 Sparrows and its variants which travel in a straight line for a short amount of time before tracking&lt;br /&gt;
* Has the good range of the AIM-9D (3 km range from rear aspect), along with a long burn time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Being a SARH missile, its usefulness is limited on low-altitude targets due to ground clutter&lt;br /&gt;
* Requires constant radar lock; a single chaff burst will likely defeat the missile&lt;br /&gt;
* Outcome somewhat unreliable due to chaff susceptibility&lt;br /&gt;
* Tends to lose lock when the target turns in a direction, then quickly turns the opposite way&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
[[File:AIM-9B-9D-9C NAN3-71.jpg|x250px|right|thumb|none|A rack of Sidewinder missiles used by the US Navy. From top to bottom: [[AIM-9B Sidewinder|AIM-9B]], [[AIM-9D Sidewinder|AIM-9D]], and [[AIM-9C Sidewinder|AIM-9C]].]]&lt;br /&gt;
Limitations in the initial Sidewinder model, the ''AAM-N-7 Sidewinder IA'' (later designated in 1963 the [[AIM-9B Sidewinder|AIM-9B]]), caused the United States Navy to begin developing the next generation of Sidewinders at China Lake. The goal was to improve the missile's envelope, as the Sidewinder's restricted turning ability meant that aware pilots can easily turn and evade the incoming missile. Development on this new Sidewinder missile soon split into two separate project for different seeker heads, one with an infrared alternative head (IRAH) as the ''Sidewinder 1C Mod 29'', which would become the [[AIM-9D Sidewinder|AIM-9D]], and the other with a semi-active radar alternative head (SARAH) as the ''Sidewinder 1C Mod 30'', which would become the [[AIM-9C Sidewinder|AIM-9C]].&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot;&amp;gt;Westrum 2013, p.176&amp;lt;/ref&amp;gt; A SARAH guidance system was useful in that it would allow a Sidewinder to perform an all-aspect attack with radar, and was all-weather, not interfered by the environmental factors like a IR seeker was.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AIM9C&amp;quot;&amp;gt;Westrum 2013, p.182-184&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-9C shared the same missile improvements as the AIM-9D, namely a Hercules MK 36 solid-fuel rocket motor that allowed the missile to go faster and as far as 18 km, large fins for control, and a MK 48 continuous-rod warhead for increased lethality.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting development in 1957 under Thomas S. Amlie, the AIM-9C's intent was to provide a fleet-defense weapon for aircraft on the World War II-era ''Essex''-class carriers, which carried the [[F8U-2|F-8 Crusader]] aircraft that could not carry the larger [[AIM-7C_Sparrow|AIM-7 Sparrow]] SARAH missiles. Developing a working radar seeker was difficult, with the development team reviewing the technical reports of the AIM-4A Falcon to fix some issues. However, another issue with the AIM-9C's development is finding a suitable radar that could use it, as the AIM-9C called for the use of a 24-inch diameter radar while the Crusader used a 13-inch diameter radar. This would eventually be resolved with the Crusaders integrating a AN/APQ-83 radar. The AIM-9C went through operational evaluation with the US Navy in 1964, alongside the AIM-9D, and the AIM-9C demonstrated a 77% single-shot kill probability. Two F-8 squadron based in {{Annotation|NAS|Naval Air Station}} Miramar were equipped with AIM-9C by the fall of 1964.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AIM9C&amp;quot; /&amp;gt; Production of the missiles were carried out by Motorola.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
[[File:F-8D_with_AIM-9C_missiles_over_China_Lake_1963.jpeg|x200px|left|none|thumb|A F-8D Crusader equipped with AIM-9D (above) and AIM-9C (below) Sidewinder missiles on the cheek pylon.]]&lt;br /&gt;
Though the AIM-9C was received by the US Navy, its more complicated seeker compared to the infrared seeker variant introduced technical issues. China Lake's development team, including Amlie himself, arrived at the ''Essex''-class carriers to provide orientation and support for the missiles. The biggest issue aside from the missile was the Crusader's radar, which can fail and was difficult to repair. Pilot confidence in the missile was also poor, both in regards to the Crusader's radar reliability and the AIM-9C's ability for an all-aspect attack with the radar as they were used to the Sidewinders being a rear-aspect weapon.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_Usage&amp;quot;&amp;gt;Westrum 2013, p.184-186&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However the ultimate failing of the AIM-9C's is its purpose filling a niche role on an aircraft with a specific radar requirement, being meant for the Crusader because the aircraft could not carry the AIM-7 Sparrows. Once the Crusaders began being phased out in the mid-1960s, the AIM-9C was phased out alongside the Crusaders as newer aircraft like the [[F-4C|F-4C Phantom II]] that can use Sparrows were put into use. With the AIM-9C only seeing brief service before its retirement with the Crusaders, only 1,000 AIM-9Cs were produced by Motorola between 1965 to 1967.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; There were no kill claims during the Vietnam War credited to the AIM-9C.&amp;lt;ref name=&amp;quot;MiGKillers&amp;quot;&amp;gt;McCarthy 2009, p.148-157&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:AH-1T SeaCobra with AGM-122 Sidearm at China Lake 1981.jpg|x150px|right|none|thumb|A USMC AH-1T Sea Cobra with a AGM-122 Sidearm.]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9C would have another chance in the 1980s. Making use of the inventory of AIM-9Cs that have been phased out of use, the US Navy converted the AIM-9Cs into the AGM-122A ''SideARM'' (&amp;quot;Sidewinder Anti-Radiation Missile&amp;quot;) for use against radar installations. In 1984, Motorola was contracted to perform the conversions, which utilized a wide-band passive electromagnetic radiation homing seeker, as well as a new proximity fuse and rocket motor used on the more modern [[AIM-9L Sidewinder]]. While not as useful as a dedicated anti-radiation missile, the AGM-122A provided a cost-effective solution against smaller radar threats. The primary users of the AGM-122A was the United States Marine Corps, who received 700 units between 1986 to 1990 and equipped on fixed wing aircraft such as the AV-8 Harriers and A-4 Skyhawks, as well as helicopters such as the AH-1 Cobra.&amp;lt;ref name=&amp;quot;Designation_Sidearm&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AGM122&amp;quot;&amp;gt;Westrum 2013, p.186&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Drive_AGM122&amp;quot;&amp;gt;Rogoway 2017&amp;lt;/ref&amp;gt; Once the AIM-9C inventory ran out, there were considerations to restart production for new missiles as the AGM-122B with new guidance system and a reprogrammable memory board, but this was cancelled.&amp;lt;ref name=&amp;quot;Designation_Sidearm&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fbOSwknTLDU|'''F-8E AIM-9C''' - ''ShyFox RawR''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other SARH missiles with IR seeker alternatives&lt;br /&gt;
&lt;br /&gt;
* [[R-3R]] (IR: [[R-3S]])&lt;br /&gt;
* [[R-23R]] (IR: [[R-23T]])&lt;br /&gt;
* [[R-24R]] (IR: [[R-24T]])&lt;br /&gt;
* [[R-27R]] (IR: [[R-27T]])&lt;br /&gt;
* [[R-27ER]] (IR: [[R-27ET]])&lt;br /&gt;
* [[Matra R530]] (IR: [[Matra R530E]])&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* McCarthy, Donald J. Jr. ''MiG Killers, A Chronology of U.S. Air Victories in Vietnam 1965–1973''. Specialty Press, 2009.&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AGM-122.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 08 November 2002, [http://www.designation-systems.info/dusrm/m-122.html Website]. Accessed on 18 Nov. 2021 ([https://web.archive.org/web/20211118152548/http://www.designation-systems.info/dusrm/m-122.html Archive]).&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed on 18 Nov. 2021 ([https://web.archive.org/web/20211118152532/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Rogoway, Tyler. &amp;quot;The AGM-122 &amp;quot;Sidearm&amp;quot; Came To Be From A Novel Missile Recycling Scheme&amp;quot;. ''The Drive'', 29 Jun. 2017, [https://www.thedrive.com/the-war-zone/12009/the-agm-122-sidearm-came-to-be-from-a-novel-missile-recycling-scheme Website]. Accessed on 20 Nov. 2021 ([https://web.archive.org/web/20211120220634/https://www.thedrive.com/the-war-zone/12009/the-agm-122-sidearm-came-to-be-from-a-novel-missile-recycling-scheme Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172613</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172613"/>
				<updated>2023-09-21T05:20:11Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Ignore last aciddently deleted the entire article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The AIM-9M Sidewinder is the first sidewinder to have IRCCM, and it achieves this by suspending the seeker if it detects flare countermeasures. and resorting to INS navigation and a reduced/low smoke motor. It is directly based on the USN/AF AIM-9L&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in rear aspect'''&lt;br /&gt;
|11km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in all aspect''' &lt;br /&gt;
|3km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch Range'''&lt;br /&gt;
|18km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Speed'''&lt;br /&gt;
|2.5M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Overload'''&lt;br /&gt;
|30G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile Guidance time'''&lt;br /&gt;
|60.0s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|4.58kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Compared to the AIM-9L it is practically the exact same expect for the IRCCM capabilities of it. It still has the same max G pull and the same range as the AIM-9L. While compared the R-73 it doesn't pull as hard but for better IRCCM capabilities from the front and side or at long range. The AIM-9M also has longer range then the R-73&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M is known for it's Great seeker and IRCCM as well and it's decent G overload. With the IRCCM features of the AIM-9M it makes it a very challenging opponent for the enemy planes It also has good range compared to other missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Best or one of the best IRCCM in the game.&lt;br /&gt;
&lt;br /&gt;
* Great range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak in a dogfight&lt;br /&gt;
* Relatively low G overload&lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
The AIM-9M requires new ways to flare the missile since it has a new type of IRCCM, there are 3 different ways to defeat against AIM-9M&lt;br /&gt;
&lt;br /&gt;
==== Preflaring ====&lt;br /&gt;
Preflaring involves flaring before the missile launch, to prevent the enemy pliot from gaining a targeting solution and firing on you.  &lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Flare Flower&amp;quot; ====&lt;br /&gt;
A &amp;quot;Flare Flower&amp;quot; involves making a sort of flower of flares for the AIM-9M to bite off on.&lt;br /&gt;
&lt;br /&gt;
==== Direction change ====&lt;br /&gt;
Direction change involves flaring and then changing your direction of your plane into on that you were not going before. This exploits a weakness of the AIM-9Ms IRCCM as it shuts off and goes to your last known position.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*''[[R-73]]''&lt;br /&gt;
*''[[R-60M]]''&lt;br /&gt;
*''[[AIM-9L Sidewinder]]''&lt;br /&gt;
&lt;br /&gt;
*''[[AIM-9H Sidewinder]]''&lt;br /&gt;
&lt;br /&gt;
*''[[Matra R550 Magic 2]]''&lt;br /&gt;
*''[[Matra R550 Magic 1]]''&lt;br /&gt;
&lt;br /&gt;
*''[[PL-8]]''&lt;br /&gt;
*''[[Python 3]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172612</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172612"/>
				<updated>2023-09-21T05:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added see also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for examp''&lt;br /&gt;
&lt;br /&gt;
* ''[[R-73]]''&lt;br /&gt;
* ''[[R-60M]]''&lt;br /&gt;
* ''[[AIM-9L Sidewinder]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[AIM-9H Sidewinder]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Matra R550 Magic 2]]''&lt;br /&gt;
* ''[[Matra R550 Magic 1]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[PL-8]]''&lt;br /&gt;
* ''[[Python 3]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=172611</id>
		<title>Matra R550 Magic 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=172611"/>
				<updated>2023-09-21T05:13:52Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added See also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra R550 Magic 1&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] and was [[wt:en/game/changelog/current/1358|introduced]] during [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_f1c}}&lt;br /&gt;
* {{Specs-Link|mirage_f1ct}}&lt;br /&gt;
* {{Specs-Link|mirage_f1c_200}}&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 89 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass (TNT eq.)''' || 9.6 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to competitors such as the [[R-60M]] or [[AIM-9L]], the Magic 2 exerts a huge amount of force on itself due to the incredibly high thrust applied by its booster, thus meaning it has acceleration on par with missiles such as the [[PL-5B]], a missile renowned for excellent flight performance.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Matra R550 Magic 2 works incredibly effectively as a short-range [[Air-to-air missiles|air-to-air missile]], capable of pulling hard turns in very small distances.&lt;br /&gt;
&lt;br /&gt;
At sea level, the Matra R550 Magic 2 is capable of destroying targets within 150 m to 2,500 m (assuming they're travelling directly away from your aircraft). This range is only attainable if the enemy aircraft does not manoeuvre - due to the Magic 2's G overload of 35G, it can pull incredibly high angle of attack (AoA) manoeuvres at the cost of its energy. Therefore, if an enemy performs a gentle turn the Matra R550 Magic 2 will burn a substantial proportion of its energy. Therefore, for a guaranteed kill, launching within 1.7 km of your target at sea level is recommended.&lt;br /&gt;
&lt;br /&gt;
Of course at higher altitudes the Magic 2 performs substantially better. Because there is less air resistance at higher altitudes, missiles are capable of travelling substantially further than they can at sea level. At altitudes around 5,000 m, you can safely launch your Magic at an enemy plane travelling away from you at 3.5 km, assuming that plane is travelling at an almost identical speed to you. If they are travelling slower, then obviously you can launch at higher distances - this also applies to engagements at sea level. As well as this, due to planes struggling to be able to perform high G manoeuvres at higher altitudes (due to smaller amounts of air flow under the wings), the Magic 2 will always manage to out perform an enemy aircraft in turning performance so, if you're fighting a Mirage F1 at high altitudes, do not turn - cut your afterburner and drop a substantial amount of flares before turning to the left, right or down (do not go up, this only bleeds your energy further).&lt;br /&gt;
&lt;br /&gt;
This also leads on nicely to another great feature of the Magic 2 - Infrared Counter-Countermeasures. In real life, the Magic 2's IRCCM's were substantially better and whilst they aren't fully reflected in War Thunder, they do have substantially better flare resistance to other top tier IR missiles (even beating the R-24T). What this means is that, in order to evade a Magic 2 with flares, you have to follow the proper procedure - cut afterburner, drop flares and then evade left, right, up or down. A small drop of flares will not make this missile miss, and that is why the Magic 2 is one of the most potent and feared air-to-air missiles at War Thunder's top tier.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high overload factor&lt;br /&gt;
* Very high initial acceleration&lt;br /&gt;
* All-aspect missile, making it possible to shoot planes coming at you, and has an easier time locking enemies from the sides from further away&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low motor burn time of 2 seconds, meaning it has a hard time hitting targets above 1.5 km when chasing&lt;br /&gt;
* Prone to flares when not in rear-aspect&lt;br /&gt;
* Loses energy quite fast once the motor finishes burning&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[Matra R550 Magic 1]]&lt;br /&gt;
* [[R-73]]&lt;br /&gt;
* ''[[R-60M]]''&lt;br /&gt;
* ''[[AIM-9M Sidewinder]]''&lt;br /&gt;
* ''[[AIM-9L Sidewinder]]''&lt;br /&gt;
* ''[[PL-8]]''&lt;br /&gt;
* ''[[Python 3]]''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172609</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172609"/>
				<updated>2023-09-21T05:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: added see also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO: AA-11 Archer) is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] which was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. It is an advanced IR-guided AAM in game and served as the missile of choice of Soviet/Russian jets since mid-1980s, as well as countries that received the type of missile with its export version, R-73E i.e. Mainland China and East Germany. With one of the highest overload among IR AAMs and ECCM capabilities, the R-73 will strike fear and makes enemy jets think twice before heading-on with jets equipped with it.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The R-73 is a Soviet IR AAM first operational in 1982 and in service by 1984 created to replace the dated &amp;quot;AA-8 Aphid&amp;quot; (R-60) it is the first soviet missile with thrust vectoring, HOB (High off boresight) capabilities and a 40 G pull. It is currently  the only the soviet Techtree game but the German techtree has planes that could carry it &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''||105&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''||All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''||3.4 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''||30km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''||40 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''||25 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''||5.96 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTeq. It is able to destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[R-60M|R-60M/K]] - USSR/Eastern Block IR AAM being the predecessor to the R-73 with limited range and speed but being very light.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L based Missile equipped with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor. &lt;br /&gt;
* [[Matra R550 Magic 2|Magic-2]] - French standard IR AAM with higher explosive content, slight more guidance time and flies faster; while having slightly less overload and head-on range.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!R-60M&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|44 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged radarslavable&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|7.4km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|2 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/a&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|30&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 sec&lt;br /&gt;
|25 sec&lt;br /&gt;
|25 sec&lt;br /&gt;
|25 sec||60 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|1.35 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring and advanced heat seeker with ECCM capabilities, as well as its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has very high chance to take down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After seeing advances in western development of short-range IR missiles during the early 1970s, such as the [[AIM-9L Sidewinder|AIM-9L]] (and later the AIM-9M, which entered service one year before the R-73) and their success in combat, primarily the Sidewinder in Middle Eastern conflicts arming Israeli aircraft, and also seeing the shortcomings (primarily range and flare resistance) of their own &amp;quot;Dogfight missiles&amp;quot; in the form of the [[R-60]] and [[R-60M]], the Soviet Union set out to develop and deploy a new class of missile, which would combine the advantages of both the Dogfight missiles such as the [[SRAAM]] and R-60s, while maintaining the advantageous capabilities of contemporary short-range missiles, such as the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
Under a directive from the Soviet government, development began in 1973 by Vympel OKB to create a new generation of all-aspect &amp;quot;Kill on sight&amp;quot; missile, called '''''Izdeliye'' 730''' (Project 730). The &amp;quot;Kill on sight&amp;quot; missile was to incorporate the best of both worlds of missile designs, such as the high manoeuvrability and instantaneous &amp;quot;off the rail&amp;quot; tracking of the older dogfight missiles such as the R-60 and R-60M, while also including the reliable range and tracking of short range missile designs like the R-13M and the prototype all-aspect R-14 missile (which would be later cancelled in favour of the R-73). Unfortunately, by design principle, the missile either had to be large with a long burning motor to attain acceptable ranges, or small and lightweight to be manoeuvrable like a dogfight missile at the cost of range. The R-73 would be the first air-to-air missile to use a hybrid control system, utilizing not only thrust vectoring capability to attain high angles of attack and instantaneous manoeuvring, similar to older western projects (AIM-95 and SRAAM, both of which failed), but also utilized more conventional aerodynamic controls through fins and destabilizers to retain control even after the motor shuts down. This design allowed the missile to not only retain its &amp;quot;Dogfight missile&amp;quot; manoeuvrability (even improving it over older designs like the R-60M), but also allowed it to be larger in size, enough to fit more fuel and a stronger motor to attain similar ranges to contemporary missiles of the time, such as the AIM-9L. The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the helmet-mounted targeting system, which was developed in parallel to the R-73. This system would allow the missile's seeker to be targeted at &amp;quot;High off-boresight&amp;quot; without having to manoeuvre the aircraft to position the target inside the missile's seeker, providing a massive advantage in a dogfight over contemporary missiles. Almost an entire decade of development later, Project 730 would finally be completed in 1982, entering trials almost immediately as the R-73 missile.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of a upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
After trials, the missile would enter service in 1984, and receive the NATO reporting name AA-11 ''Archer'', and shortly after, a export variant (R-73E) would be produced and sold to most allies of the USSR operating their new [[MiG-29]] fighters. The R-73 would go on to become a staple of Soviet (and later Russian) missile design, with the USSR and later the Russian Federation upgrading it into many new variants to modify and/or improve its performance, starting with the R-73L and ending most recently with the R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, when Germany was re-unified, the Luftwaffe found itself with a lot of leftover ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, and alongside them, their stockpiles of R-73 missiles. In 1994, a dissimilar air combat training between USAF [[F-16A]]&amp;lt;nowiki/&amp;gt;s of the 510th Fighter Squadron and Luftwaffe MiG-29s took place in a NATO airbase in Aviano, Italy. After an overwhelming victory from the German MiG-29s, utilizing the R-73 and their helmet-cued targeting, the USA and the rest of the NATO countries realized that they had underestimated the R-73's capabilities, and found that it had better manoeuvrability, tracking, and seeker acquisition than the contemporary NATO missiles at the time (AIM-9L and AIM-9M)&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt;, which prompted the US and NATO countries to develop their own advanced contemporaries, namely the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
* [[AIM-9M Sidewinder]]&lt;br /&gt;
* [[AIM-9L Sidewinder]]&lt;br /&gt;
* [[Matra R550 Magic 2]]&lt;br /&gt;
* [[PL-8]]&lt;br /&gt;
* [[Python 3]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=172608</id>
		<title>R-60</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-60&amp;diff=172608"/>
				<updated>2023-09-21T05:09:09Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Fixed a couple of mistakes and added more to comparison&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = R-60M&lt;br /&gt;
| link-2 = R-60MK&lt;br /&gt;
}}&lt;br /&gt;
[[File:R-60.png|thumb|x250px|R-60s mounted on the [[MiG-21SMT]]]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage R-60.png|thumb|left|420px|The R-60 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_mf}}{{-}}{{Specs-Link|mig-21_smt}}{{-}}{{Specs-Link|mig-21_bis}}{{-}}{{Specs-Link|mig_21_bis_finland}}&lt;br /&gt;
{{Navigation-Line|MiG-23}}{{Specs-Link|mig_23mld}}{{-}}{{Specs-Link|mig_23mla}}&lt;br /&gt;
{{Navigation-Line|MiG-29}}{{Specs-Link|mig_29_9_13}}{{-}}{{Specs-Link|mig_29_9_12_germany}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|su_17m2}}{{-}}{{Specs-Link|su_25}}&lt;br /&gt;
{{Navigation-Line|Su-22}}{{Specs-Link|su_22m3}}{{-}}{{Specs-Link|su_22um3k}}&lt;br /&gt;
{{Navigation-Line|Yak-38}}{{Specs-Link|yak-38}}{{-}}{{Specs-Link|yak-38m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}&lt;br /&gt;
{{Navigation-Line|Mi-24}}{{Specs-Link|mi_24p}}{{-}}{{Specs-Link|mi_24p_german}}{{-}}{{Specs-Link|mi_24p_german_hfs80}}{{-}}{{Specs-Link|mi_24v}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 43.50 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 1.15 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The R-60, a short range infrared homing missile, is usually most effective at ranges between 600 and 2,200 m (at sea level). The burn time of the R-60's propellant is 3 seconds. Compared to other missiles, the R-60 accelerates slower but for longer when comparing to other missiles (the AIM-9Js fuel last for 2.2 seconds with more force, R-60s having 3 seconds but with less force). The R-60s have better total-force-to-weight ratio when compared to the AIM-9Js. Comparing the AIM-9Js to the R-60s, R-60s have almost half the weight of the AIM-9Js, meaning the R-60s pulls better at lower speeds and  higher altitudes.&lt;br /&gt;
&lt;br /&gt;
It is also important to note that this missile can uncage its seeker which allow the user to lead the target before launching. Although there is only a brief window of opportunity to fire as uncaging the seeker only maintains lock for a short period of time before it resets to acquire another target unless slaved to radar.&lt;br /&gt;
&lt;br /&gt;
When compared to the AIM-9Js, the R-60s have double the inner FOV of the seeker head, meaning it is easier to acquire a lock when doing turning engagements, though this comes at the cost of being able to be fooled easier by flares and other countermeasures, since these may come into the view of the missiles (This is also the reason why AIM-9Js are less likely to be fooled by flares when compared to R-60s).&lt;br /&gt;
&lt;br /&gt;
Unlike the heavier missiles (such as AIM-9Js), R-60s will be able to hit targets at extremely close ranges of up to roughly 550 m. This is all due to the very lightweight design on the missile itself.&lt;br /&gt;
&lt;br /&gt;
One major problem of the R-60 is its tendency to almost always be fooled by flares. If the target has flares, even while stalling, the missile will be fooled and follow the flares anyway. It is recommended to only target unaware enemies or those without flares.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Due to the low explosive mass of 1.15 kg of TNT, R-60 requires closer detonation or a direct hit on a target, in order to deal sufficient damage, especially when compared to missiles such as AIM-9J which have almost 5 x the explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to the most common air-to-air missiles such as AIM-9J or R550 Magic, R-60 tends to have the upper hand in most chasing/dogfighting scenarios due to its extended turning capability possible through the long engine burn time and high G tolerance although this is offset by its distinctly larger seeker FOV and smaller gimbal compared to the AIM-9J and R550 Magic.  However the R-60 has a much more limited range then the AIM-9J and the Magic and the smaller gimbal means leading the missile is more difficult compared to its contemporaries.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
'''Important details:'''&lt;br /&gt;
&lt;br /&gt;
Every missile performs much better when at higher altitudes; this should be used to your advantage as missiles becomes unavoidable when launched at a reasonable range and altitude if the target doesn't deploy countermeasures. Missiles accelerate faster, pull harder and reach higher velocities at higher altitudes due to the reduced drag. This comes as a double edge sword, however, as your missiles perform better, the enemy's missiles do as well which means that you shouldn't put yourself in a position where enemies can engage you while you're engaging a target. Coming in at unexpected angles while being undetected is the best way to utilize R-60s and every other missile.&lt;br /&gt;
&lt;br /&gt;
The higher the speed at which the missile is launched, the faster the missile will reach its optimum maneuverability, therefore keeping your speed high and obtaining optimal launch conditions are instrumental to a successful missile kill.&lt;br /&gt;
&lt;br /&gt;
Use of radar slaving may prove to be incredibly useful when leading a target, especially when the dogfight continually changes angles and pointing the nose towards the target may not be possible.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target flying away from you''':&lt;br /&gt;
&lt;br /&gt;
This is the optimum launch angle against a target. When at sea level, the maximum range in relation of yourself to the target is around 2,200 m, given that the target is flying at the same speed, same direction and not maneuvering. This changes depending on whether the target is moving slower or faster than you. The slower the target in comparison to you, the further you can launch your missile at the target. The faster the target in comparison to you, the shorter the range of your missile. Range is also heavily influenced by the your altitude and that of the target. The higher the altitude, the less drag and therefore, the longer the range.&lt;br /&gt;
&lt;br /&gt;
'''Launching at a target, perpendicular to you:'''&lt;br /&gt;
&lt;br /&gt;
When the target is flying perpendicular to you, the important factors are giving your missile the optimum launch conditions to be able to pull enough Gs to hit your target. These optimum conditions include; launching your missile at a high speed (preferably above Mach 1), keeping enough distance between you and the target, as well as leading target as much as you can to reduce the amount of energy the missile has to use to reach the target. If the target is slower, these conditions are easier to fulfill when engaging a target. However, if the target is moving at very high speeds, such an attempt at hitting the target will likely result in missing the target and better launch conditions are required to hit the target.&lt;br /&gt;
&lt;br /&gt;
Once again, higher altitudes greatly improve the performance of the missile, meaning that such angles for a missile towards the target may be impossible at lower altitudes, while being easy for the missile at higher altitudes.&lt;br /&gt;
&lt;br /&gt;
'''Remember:'''&lt;br /&gt;
&lt;br /&gt;
Your goal when using missiles, is to obtain the optimum launching parameters for your missile to successfully hit the target. Positioning and teamwork are instrumental to be able to obtain these launch conditions for your missiles. Using missiles to force your target into an optimum position may be necessary to launch a second missile at the target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (making it easier to obtain a lock without pointing the nose directly towards the target).&lt;br /&gt;
* Light missile (in comparison to other similar missiles, better performance at lower speeds and higher altitudes).&lt;br /&gt;
* Longer burn time (useful for longer range engagements).&lt;br /&gt;
* One of the best missiles for extremely short ranges &lt;br /&gt;
* Radar slaving (easier to lead targets)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large seeker FOV (more prone to countermeasures such as flares, due to the increased likelihood of the countermeasures coming into view of the seeker).&lt;br /&gt;
* Lacking TNT load can fail to sufficiently damage targets even on close proximity&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
Development at the GMKB Vympel bureau (formerly OKB-4 prior to 1967) on what would be known as the '''R-60''' (also known by the bureau designation ''K-60'' or ''izdeliye 62'') began in the early 1970s. The missile specifications were designed under the requirements for a short-launch range missile capable of high-G turns, high angle speed tracking, in a package of low weight and size for mounting on an aircraft.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot;&amp;gt;Gordon 2004, p.29&amp;lt;/ref&amp;gt; In the United States and NATO, the R-60 was designated the ''AA-8'' and ''Aphid'' respectively.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot;&amp;gt;Gordon 2004, p.30&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The missile design's basis was from the [[R-13M|R-13]]. One major design distinction on the R-60 was the addition of small fixed canard surfaces (termed &amp;quot;destabilisers&amp;quot;) in front of the rudder to improve their efficiency at high angles of attack.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile is guided via the Komar (''Mosquito'') IR seeker with an uncooled optical element. The rudder actuators are powered by gases bled from the rocket motor, assisted with a pressure accumulator. Two turbine-driven generators are also present, powered by bleeding the rocket motor gases in order to provide the electrical power for the missile's systems.&amp;lt;ref name=&amp;quot;GordonAAM_cite1&amp;quot; /&amp;gt; The missile's solid-fuel rocket motor has a burn time of 3-5 seconds, and a self-destruct timer of 25 seconds should the missile miss.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Measures to improve the R-60's resistance against electric counter-measures included the development of two different proximity fuses. The Strizh (''Swift'') optical fuse is the active fuse that detonates the missile within 1-5 metres of the target. The second is the Kolibri (''Colibri'') radar proximity fuse with antennas receiving pulsed radio signals. Missiles with the Kolibri installed are designated ''R-60K''.&amp;lt;ref name=&amp;quot;GordonAAM_cite2&amp;quot; /&amp;gt; A variant of the R-60 was also produced, designated ''R-60U'' and lacks fins or rudders, with a data recorder installed in the warhead space and a ballast in the rocket motor space. This was intended for training with the missile retained on the pylon while the data recorder captured the pilot's actions to ensure proper preparations and requirements are met before a mock launch was attempted.&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot;&amp;gt;Gordon 2004, p.32&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite4&amp;quot;&amp;gt;Gordon 2004, p.25&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 missiles production would start in 1973, with deployment in 1975. The missiles are installed onto aircraft via the APU-60-1 single missile rail or the APU-60-2 double missile rail, with the APU-60-1 usually mounted onto the BD3-60-23F1 or BD3-60-23F1 pylons.&amp;lt;ref name=&amp;quot;GS_Stinger&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GordonAAM_cite3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R-60 would be refined further into the ''[[R-60M]]'' variant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
* [[R-60MK]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* GlobalSecurity.org &amp;quot;AA-8 APHID&amp;quot; ''Global Security'', [https://www.globalsecurity.org/military/world/russia/aa-8.htm Website]. Accessed 03 Jul. 2021 ([https://web.archive.org/web/20210703202542/https://www.globalsecurity.org/military/world/russia/aa-8.htm Web Archive]).&lt;br /&gt;
* Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War II.'' Midland Publishing, 2004.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172607</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172607"/>
				<updated>2023-09-21T05:04:46Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added tables general info and fixed a couple minor spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO: AA-11 Archer) is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] which was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. It is an advanced IR-guided AAM in game and served as the missile of choice of Soviet/Russian jets since mid-1980s, as well as countries that received the type of missile with its export version, R-73E i.e. Mainland China and East Germany. With one of the highest overload among IR AAMs and ECCM capabilities, the R-73 will strike fear and makes enemy jets think twice before heading-on with jets equipped with it.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The R-73 is a Soviet IR AAM first operational in 1982 and in service by 1984 created to replace the dated &amp;quot;AA-8 Aphid&amp;quot; (R-60) it is the first soviet missile with thrust vectoring, HOB (High off boresight) capabilities and a 40 G pull. It is currently  the only the soviet Techtree game but the German techtree has planes that could carry it &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''||105&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''||All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''||3.4 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''||30km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''||40 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''||25 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''||5.96 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTeq. It is able to destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[R-60M|R-60M/K]] - USSR/Eastern Block IR AAM being the predecessor to the R-73 with limited range and speed but being very light.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L based Missile equipped with an advanced heat seeker which has IRCCM capabilities and a Low/reduced smoke motor. &lt;br /&gt;
* [[Matra R550 Magic 2|Magic-2]] - French standard IR AAM with higher explosive content, slight more guidance time and flies faster; while having slightly less overload and head-on range.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!R-60M&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|44 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged radarslavable&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|7.4km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|2 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/a&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|30&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 sec&lt;br /&gt;
|25 sec&lt;br /&gt;
|25 sec&lt;br /&gt;
|25 sec||60 sec&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|1.35 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring and advanced heat seeker with ECCM capabilities, as well as its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has very high chance to take down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After seeing advances in western development of short-range IR missiles during the early 1970s, such as the [[AIM-9L Sidewinder|AIM-9L]] (and later the AIM-9M, which entered service one year before the R-73) and their success in combat, primarily the Sidewinder in Middle Eastern conflicts arming Israeli aircraft, and also seeing the shortcomings (primarily range and flare resistance) of their own &amp;quot;Dogfight missiles&amp;quot; in the form of the [[R-60]] and [[R-60M]], the Soviet Union set out to develop and deploy a new class of missile, which would combine the advantages of both the Dogfight missiles such as the [[SRAAM]] and R-60s, while maintaining the advantageous capabilities of contemporary short-range missiles, such as the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
Under a directive from the Soviet government, development began in 1973 by Vympel OKB to create a new generation of all-aspect &amp;quot;Kill on sight&amp;quot; missile, called '''''Izdeliye'' 730''' (Project 730). The &amp;quot;Kill on sight&amp;quot; missile was to incorporate the best of both worlds of missile designs, such as the high manoeuvrability and instantaneous &amp;quot;off the rail&amp;quot; tracking of the older dogfight missiles such as the R-60 and R-60M, while also including the reliable range and tracking of short range missile designs like the R-13M and the prototype all-aspect R-14 missile (which would be later cancelled in favour of the R-73). Unfortunately, by design principle, the missile either had to be large with a long burning motor to attain acceptable ranges, or small and lightweight to be manoeuvrable like a dogfight missile at the cost of range. The R-73 would be the first air-to-air missile to use a hybrid control system, utilizing not only thrust vectoring capability to attain high angles of attack and instantaneous manoeuvring, similar to older western projects (AIM-95 and SRAAM, both of which failed), but also utilized more conventional aerodynamic controls through fins and destabilizers to retain control even after the motor shuts down. This design allowed the missile to not only retain its &amp;quot;Dogfight missile&amp;quot; manoeuvrability (even improving it over older designs like the R-60M), but also allowed it to be larger in size, enough to fit more fuel and a stronger motor to attain similar ranges to contemporary missiles of the time, such as the AIM-9L. The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the helmet-mounted targeting system, which was developed in parallel to the R-73. This system would allow the missile's seeker to be targeted at &amp;quot;High off-boresight&amp;quot; without having to manoeuvre the aircraft to position the target inside the missile's seeker, providing a massive advantage in a dogfight over contemporary missiles. Almost an entire decade of development later, Project 730 would finally be completed in 1982, entering trials almost immediately as the R-73 missile.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of a upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
After trials, the missile would enter service in 1984, and receive the NATO reporting name AA-11 ''Archer'', and shortly after, a export variant (R-73E) would be produced and sold to most allies of the USSR operating their new [[MiG-29]] fighters. The R-73 would go on to become a staple of Soviet (and later Russian) missile design, with the USSR and later the Russian Federation upgrading it into many new variants to modify and/or improve its performance, starting with the R-73L and ending most recently with the R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, when Germany was re-unified, the Luftwaffe found itself with a lot of leftover ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, and alongside them, their stockpiles of R-73 missiles. In 1994, a dissimilar air combat training between USAF [[F-16A]]&amp;lt;nowiki/&amp;gt;s of the 510th Fighter Squadron and Luftwaffe MiG-29s took place in a NATO airbase in Aviano, Italy. After an overwhelming victory from the German MiG-29s, utilizing the R-73 and their helmet-cued targeting, the USA and the rest of the NATO countries realized that they had underestimated the R-73's capabilities, and found that it had better manoeuvrability, tracking, and seeker acquisition than the contemporary NATO missiles at the time (AIM-9L and AIM-9M)&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt;, which prompted the US and NATO countries to develop their own advanced contemporaries, namely the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172606</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172606"/>
				<updated>2023-09-21T04:54:53Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The AIM-9M Sidewinder is the first sidewinder to have IRCCM, and it achieves this by suspending the seeker if it detects flare countermeasures. and resorting to INS navigation and a reduced/low smoke motor. It is directly based on the USN/AF AIM-9L&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in rear aspect'''&lt;br /&gt;
|11km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in all aspect''' &lt;br /&gt;
|3km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch Range'''&lt;br /&gt;
|18km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Speed'''&lt;br /&gt;
|2.5M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Overload'''&lt;br /&gt;
|30G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile Guidance time'''&lt;br /&gt;
|60.0s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|4.58kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Compared to the AIM-9L it is practically the exact same expect for the IRCCM capabilities of it. It still has the same max G pull and the same range as the AIM-9L. While compared the R-73 it doesn't pull as hard but for better IRCCM capabilities from the front and side or at long range. The AIM-9M also has longer range then the R-73&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M is known for it's Great seeker and IRCCM as well and it's decent G overload. With the IRCCM features of the AIM-9M it makes it a very challenging opponent for the enemy planes It also has good range compared to other missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Best or one of the best IRCCM in the game.&lt;br /&gt;
&lt;br /&gt;
* Great range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak in a dogfight&lt;br /&gt;
* Relatively low G overload&lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
The AIM-9M requires new ways to flare the missile since it has a new type of IRCCM, there are 3 different ways to defeat against AIM-9M&lt;br /&gt;
&lt;br /&gt;
==== Preflaring ====&lt;br /&gt;
Preflaring involves flaring before the missile launch, to prevent the enemy pliot from gaining a targeting solution and firing on you.  &lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Flare Flower&amp;quot; ====&lt;br /&gt;
A &amp;quot;Flare Flower&amp;quot; involves making a sort of flower of flares for the AIM-9M to bite off on.&lt;br /&gt;
&lt;br /&gt;
==== Direction change ====&lt;br /&gt;
Direction change involves flaring and then changing your direction of your plane into on that you were not going before. This exploits a weakness of the AIM-9Ms IRCCM as it shuts off and goes to your last known position.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172604</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172604"/>
				<updated>2023-09-21T04:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Comparison with analogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO: AA-11 Archer) is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] which was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. It is an advanced IR-guided AAM in game and served as the missile of choice of Soviet/Russian jets since mid-1980s, as well as countries that received the type of missile with its export version, R-73E i.e. Mainland China and East Germany. With one of the highest overload among IR AAMs and ECCM capabilities, the R-73 will strike fear and makes enemy jets think twice before heading-on with jets equipped with it.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTe. It is able to destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[AIM-9M Sidewinder|AIM-9M]] - AIM-9L based Missile equipped with an advanced seeker which includes ECCM capabilities and a low smoke motor. &lt;br /&gt;
* [[Matra R550 Magic 2|Magic-2]] - French standard IR AAM with higher explosive content, slight more guidance time and flies faster; while having slightly less overload and head-on range. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring and advanced heat seeker with ECCM capabilities, as well as its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has very high chance to take down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
* Thrust Vectoring for sharper turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After seeing advances in western development of short-range IR missiles during the early 1970s, such as the [[AIM-9L Sidewinder|AIM-9L]] (and later the AIM-9M, which entered service one year before the R-73) and their success in combat, primarily the Sidewinder in Middle Eastern conflicts arming Israeli aircraft, and also seeing the shortcomings (primarily range and flare resistance) of their own &amp;quot;Dogfight missiles&amp;quot; in the form of the [[R-60]] and [[R-60M]], the Soviet Union set out to develop and deploy a new class of missile, which would combine the advantages of both the Dogfight missiles such as the [[SRAAM]] and R-60s, while maintaining the advantageous capabilities of contemporary short-range missiles, such as the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
Under a directive from the Soviet government, development began in 1973 by Vympel OKB to create a new generation of all-aspect &amp;quot;Kill on sight&amp;quot; missile, called '''''Izdeliye'' 730''' (Project 730). The &amp;quot;Kill on sight&amp;quot; missile was to incorporate the best of both worlds of missile designs, such as the high manoeuvrability and instantaneous &amp;quot;off the rail&amp;quot; tracking of the older dogfight missiles such as the R-60 and R-60M, while also including the reliable range and tracking of short range missile designs like the R-13M and the prototype all-aspect R-14 missile (which would be later cancelled in favour of the R-73). Unfortunately, by design principle, the missile either had to be large with a long burning motor to attain acceptable ranges, or small and lightweight to be manoeuvrable like a dogfight missile at the cost of range. The R-73 would be the first air-to-air missile to use a hybrid control system, utilizing not only thrust vectoring capability to attain high angles of attack and instantaneous manoeuvring, similar to older western projects (AIM-95 and SRAAM, both of which failed), but also utilized more conventional aerodynamic controls through fins and destabilizers to retain control even after the motor shuts down. This design allowed the missile to not only retain its &amp;quot;Dogfight missile&amp;quot; manoeuvrability (even improving it over older designs like the R-60M), but also allowed it to be larger in size, enough to fit more fuel and a stronger motor to attain similar ranges to contemporary missiles of the time, such as the AIM-9L. The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the helmet-mounted targeting system, which was developed in parallel to the R-73. This system would allow the missile's seeker to be targeted at &amp;quot;High off-boresight&amp;quot; without having to manoeuvre the aircraft to position the target inside the missile's seeker, providing a massive advantage in a dogfight over contemporary missiles. Almost an entire decade of development later, Project 730 would finally be completed in 1982, entering trials almost immediately as the R-73 missile.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of a upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
After trials, the missile would enter service in 1984, and receive the NATO reporting name AA-11 ''Archer'', and shortly after, a export variant (R-73E) would be produced and sold to most allies of the USSR operating their new [[MiG-29]] fighters. The R-73 would go on to become a staple of Soviet (and later Russian) missile design, with the USSR and later the Russian Federation upgrading it into many new variants to modify and/or improve its performance, starting with the R-73L and ending most recently with the R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, when Germany was re-unified, the Luftwaffe found itself with a lot of leftover ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, and alongside them, their stockpiles of R-73 missiles. In 1994, a dissimilar air combat training between USAF [[F-16A]]&amp;lt;nowiki/&amp;gt;s of the 510th Fighter Squadron and Luftwaffe MiG-29s took place in a NATO airbase in Aviano, Italy. After an overwhelming victory from the German MiG-29s, utilizing the R-73 and their helmet-cued targeting, the USA and the rest of the NATO countries realized that they had underestimated the R-73's capabilities, and found that it had better manoeuvrability, tracking, and seeker acquisition than the contemporary NATO missiles at the time (AIM-9L and AIM-9M)&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt;, which prompted the US and NATO countries to develop their own advanced contemporaries, namely the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=172597</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=172597"/>
				<updated>2023-09-21T03:41:07Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Harrier GR.7 indelibly shaped the Royal Air Force from its inception in the late 1980s through its operational tenure until the mid-2000s. This iconic aircraft played a pivotal role during historic events such as the Gulf War in the early 1990s, where its unique vertical and short takeoff and landing (V/STOL) capability enabled rapid deployment from makeshift airfields in the desert theatre. The GR.7's versatile armament, including precision-guided munitions, showcased its adaptability during NATO's intervention in the Kosovo conflict in the late 1990s, as it executed surgical strikes and ground attack missions with exceptional accuracy. Its service extended into the early 2000s, proving crucial in coalition operations in Afghanistan, where its sophisticated targeting systems facilitated precise close air support in challenging terrain. The Harrier GR.7's historical significance stems not only from its operational versatility from previous platforms but also from its embodiment of the RAF's commitment to innovative tactics and strategic air power projection.&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 was introduced in [[Update &amp;quot;Drone Age&amp;quot;]]. This versatile aircraft assumes the role of a multi-role fighter, effortlessly engaging ground and air targets across a spectrum of scenarios. Its versatile armament offers a pragmatic solution to an array of targets, from fortified ground positions to swift-moving airborne adversaries. Unseen and underestimated, the Harrier GR.7 becomes a potent ground adversary, launching precision strikes from a safe distance, particularly disquieting for unsuspecting SPAA units. Designed to appeal to pilots who appreciate multifunctional capabilities and diverse weapon options, the Harrier GR.7 thrives on the patient and the skillful, revealing a landscape where challenge and accomplishment intermingle, ultimately rewarding adept aviators with impactful results.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~15 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | 424 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,198 kgf || 9,945 kgf&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
With its agile and adaptable nature, this aircraft excels in evasive manoeuvres, allowing it to swiftly navigate through volatile airspaces and evade incoming threats. Its advanced glass MFD/HUD cockpit and access to RWR enhance situational awareness, enabling pilots to make informed decisions in the heat of battle. The Harrier GR.7 stands fortified with an arsenal of defensive measures. Its automatic Engine Fire Suppression (EFS), coupled with the 700 countermeasures constitutes a formidable shield against hostile missiles. While the Harrier GR.7 may lack armour plating, the GR.7's low-profile silhouette further augments its safety measures, reducing its radar cross-section and making it a more elusive target in the chaotic theater of aerial combat, where agility becomes its most potent form of defense. The Harrier GR.7's open cockpit design offers pilots an exceptional vantage point, granting unobstructed visibility that enhances situational awareness during flight. This clear line of sight empowers pilots to quickly scan the surrounding airspace and terrain, allowing them to detect potential threats and opportunities with ease. Complementing this inherent advantage, the aircraft's HUD further amplifies situational awareness by seamlessly integrating critical flight data and targeting information directly into the pilot's field of view. This real-time data projection eliminates the need to divert attention to cockpit instruments, enabling pilots to maintain focus on the external environment. The combination of the open cockpit layout and the HUD's intuitive display contributes to the Harrier GR.7's heightened safety and operational effectiveness, enabling pilots to respond swiftly and decisively to changing circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
A prudent approach would be to focus on obtaining additional countermeasures and air-to-air missiles as promptly as possible. This strategic choice gains even more significance considering the Harrier GR.7's provision of 4 x AIM-9L missiles and an impressive stockpile of 700 countermeasures. This advantageous combination not only offers a heightened capacity to effectively neutralize incoming missile hazards but also affords the aircraft a formidable offensive potential. With this array of resources at your disposal, the Harrier GR.7 can seamlessly navigate the complex dynamics of aerial combat, ensuring a robust defense against missile threats while equipping you with a sufficiently potent arsenal to engage and dispatch enemy aircraft with a commendable level of efficiency.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[ADEN 25 (25 mm)|25 mm ADEN 25]] cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.M2 (540 lb)|540 lb Mk.M2]] bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1*&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.13 (546 kg)|546 kg Mk.13]] bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[CRV7 M247]] rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65D]] missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[AIM-9M Sidewinder]] missiles&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD targeting pod&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''As a fighter:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect, have a maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km over someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have decent flare resistance if the enemy still has their afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling 4 x 160 + 60 = 700 countermeasures. It is highly recommended to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile from hitting the plane.&lt;br /&gt;
&lt;br /&gt;
You also receive an RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match, you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. However, this playstyle leaves you open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile, you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity to target vulnerable opponents. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily hit a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
Another playstyle is to fly close to the ground, either along hills or other terrain. This allows you to approach from the side and engage from the side aspect, where the AIM-9Ls are less susceptible to flares. Flying close to the ground also leaves you less vulnerable to BVR missiles, although not immune.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on the automatic countermeasure dispenser and focus on the enemies' positions and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 has an excellent selection of air-to-ground munitions available for use for ground attack which can be configured using the Weapon loadout customization menu.&lt;br /&gt;
&lt;br /&gt;
'''TIALD'''&lt;br /&gt;
[[File:Harrier GR.7 TIALD Display.png|thumb|As seen in picture, TIALD shares similarities with the helicopter gunner sights.]]&lt;br /&gt;
The TIALD (Thermal Imaging Airborne Laser Designator) has access to thermal vision making target acquisition an easy task. While in use, it acts very similarly to helicopter gunner sights for modern helicopters, utilizing almost the exact same functions. Range is not displayed in the HUD as seen in helicopters. However, this is not a crucial aspect of accurate bombing as the range is fully dependent on the aircraft's attitude (altitude, speed, angle of attack, etc.). If the user is familiar with helicopter HUD, you will be familiar with the indicators to the left of the reticle.&lt;br /&gt;
[[File:TIALD info.png|left|thumb|TIALD indicators]]&lt;br /&gt;
These indicators signal the following: THR (throttle), IAS (indicated air speed), SPD (speed at sea level), ALT (altitude). These indicators will stay fixed to the sight regardless of the loadout. The lower indicators will vary according to the loadout carried at the time, in this case: GBU ([[GBU-24 Paveway III (2,000 lb)]] guided bombs) FLR (amount of flares remaining) and CHFF (amount of chaff remaining). The TIALD has a double functionality, not only working as the laser designator for GBUs but can work as an additional scouting tool for better situational awareness, both for air-to-ground and air-to-air. Functionalities of the TIALD will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Something to keep in mind is that while the TIALD pod can look backwards it cannot look directly downwards, this means that if you have the pod locked to a target and you fly directly over the target, the pod can lose its lock on the target when it hits the downwards limit. If you allow this to happen, it is likely the bomb will miss the target before you are able to get the targeting pod pointed at it again. In order to avoid this, you can fly slightly off to the side of your target (rather than passing straight over it) so that the pod can keep pointed at the target by swivelling sideways, rather than straight down like it would have to if you flew directly over it.&lt;br /&gt;
&lt;br /&gt;
'''AGM-65D'''&lt;br /&gt;
&lt;br /&gt;
The AGM-65D air-to-ground missile, when working in conjunction with the TIALD targeting pod, can be an effective combination for knocking out enemy tanks from far away. It is recommended to also bring a couple of AIM-9L missiles for self-defence against enemy fighters. As the AGM-65D utilises thermal imaging for guidance, you should have no problem spotting enemy vehicles in day or night battles.&lt;br /&gt;
&lt;br /&gt;
To successfully use this weapon in ground battles, you will first need to stay well away from the battlefield and begin climbing in order to bring yourself above the view of enemy SPAA radar. Once an altitude of 5,000 - 6,000 m is reached, begin heading towards the battlefield while maintaining a shallow climb. Once you have positioned yourself near or over the battlefield, you can use your TIALD targeting pod to search for enemy vehicles and watch for friendly scout markers. After acquiring a lock on an enemy position, point the nose of the aircraft roughly in the direction of the enemy vehicle and then press your &amp;quot;fire air-to-ground missile&amp;quot; key once to activate the missile seeker and once more to fire the missile. As the AGM-65D is a fire-and-forget weapon, you do not need to maintain lock for the duration of the missile's flight and can immediately begin searching for new targets. It is advised to try to target enemy SPAA first as even though they cannot see you on radar (provided you are still far above them), they can still manually look up and try to find you once they notice you eliminating their teammates in the battle log.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built-in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser-guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser-guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
* CR7V M247 rockets are very effective at destroying SPAAs from range due to very high speed and explosive mass being much better than SNEB rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first-generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Harrier_GR.1#History|l1=History of the Harrier GR.1}}&lt;br /&gt;
&lt;br /&gt;
The Hawker Siddeley Harrier was the first V/STOL fixed-wing jet aircraft to enter military service, and it was very successful not only domestically, but in the foreign market, with immense international interest in the project.&lt;br /&gt;
&lt;br /&gt;
One such nation was the United States of America, who bought the rights to domestically manufacture and cooperate on the design of the aircraft. The contract was granted to McDonnell Douglas and British Aerospace (the conglomerate successor to Hawker Siddeley), and eventually developed a successor aircraft, the AV-8B Harrier II. This design proved extremely capable in US tests, and so the British Ministry of Defence sought to adopt an iteration of this redesign.&lt;br /&gt;
&lt;br /&gt;
The contract defaulted on British Aerospace and McDonnell Douglas due to their extensive experience with the programme, and by 1990, it began to enter service with the Royal Air Force and the Fleet Air Arm.&lt;br /&gt;
&lt;br /&gt;
Originally designated &amp;quot;GR.5&amp;quot;, later upgrades led to designations &amp;quot;'''GR.7'''&amp;quot; and &amp;quot;GR.9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas was later merged into Boeing, and British Aerospace was merged with Marconi Electronic Systems to form BAE Systems, who continued to manufacture the Harrier II until it was retired from service in 2011 due to budget constraints. It saw service in the Gulf War, Operation Deliberate Force, Operation Allied Force, the Iraq War (2003-2011) and the War in Afghanistan (2001-2020).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Harrier (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[AV-8C]]&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft&lt;br /&gt;
&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=172596</id>
		<title>Harrier GR.7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Harrier_GR.7&amp;diff=172596"/>
				<updated>2023-09-21T03:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added AIM-9M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_gr7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Harrier GR.7 indelibly shaped the Royal Air Force from its inception in the late 1980s through its operational tenure until the mid-2000s. This iconic aircraft played a pivotal role during historic events such as the Gulf War in the early 1990s, where its unique vertical and short takeoff and landing (V/STOL) capability enabled rapid deployment from makeshift airfields in the desert theatre. The GR.7's versatile armament, including precision-guided munitions, showcased its adaptability during NATO's intervention in the Kosovo conflict in the late 1990s, as it executed surgical strikes and ground attack missions with exceptional accuracy. Its service extended into the early 2000s, proving crucial in coalition operations in Afghanistan, where its sophisticated targeting systems facilitated precise close air support in challenging terrain. The Harrier GR.7's historical significance stems not only from its operational versatility from previous platforms but also from its embodiment of the RAF's commitment to innovative tactics and strategic air power projection.&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 was introduced in [[Update &amp;quot;Drone Age&amp;quot;]]. This versatile aircraft assumes the role of a multi-role fighter, effortlessly engaging ground and air targets across a spectrum of scenarios. Its versatile armament offers a pragmatic solution to an array of targets, from fortified ground positions to swift-moving airborne adversaries. Unseen and underestimated, the Harrier GR.7 becomes a potent ground adversary, launching precision strikes from a safe distance, particularly disquieting for unsuspecting SPAA units. Designed to appeal to pilots who appreciate multifunctional capabilities and diverse weapon options, the Harrier GR.7 thrives on the patient and the skillful, revealing a landscape where challenge and accomplishment intermingle, ultimately rewarding adept aviators with impactful results.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,116 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.4 || 30.9 || 70.8 || 70.8 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,133 || 1,125 || 29.6 || 30.0 || 111.1 || 89.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,137 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~15 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.105 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,057 kg || colspan=&amp;quot;3&amp;quot; | 424 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,710 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 7,113 kg || 7,467 kg || 8,173 kg || 9,230 kg || 9,577 kg || 14,567 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 49m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,198 kgf || 9,945 kgf&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,198 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,945 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.33 || 1.22 || 1.08 || 1.04 || 0.68&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
With its agile and adaptable nature, this aircraft excels in evasive manoeuvres, allowing it to swiftly navigate through volatile airspaces and evade incoming threats. Its advanced glass MFD/HUD cockpit and access to RWR enhance situational awareness, enabling pilots to make informed decisions in the heat of battle. The Harrier GR.7 stands fortified with an arsenal of defensive measures. Its automatic Engine Fire Suppression (EFS), coupled with the 700 countermeasures constitutes a formidable shield against hostile missiles. While the Harrier GR.7 may lack armour plating, the GR.7's low-profile silhouette further augments its safety measures, reducing its radar cross-section and making it a more elusive target in the chaotic theater of aerial combat, where agility becomes its most potent form of defense. The Harrier GR.7's open cockpit design offers pilots an exceptional vantage point, granting unobstructed visibility that enhances situational awareness during flight. This clear line of sight empowers pilots to quickly scan the surrounding airspace and terrain, allowing them to detect potential threats and opportunities with ease. Complementing this inherent advantage, the aircraft's HUD further amplifies situational awareness by seamlessly integrating critical flight data and targeting information directly into the pilot's field of view. This real-time data projection eliminates the need to divert attention to cockpit instruments, enabling pilots to maintain focus on the external environment. The combination of the open cockpit layout and the HUD's intuitive display contributes to the Harrier GR.7's heightened safety and operational effectiveness, enabling pilots to respond swiftly and decisively to changing circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
A prudent approach would be to focus on obtaining additional countermeasures and air-to-air missiles as promptly as possible. This strategic choice gains even more significance considering the Harrier GR.7's provision of 4 x AIM-9L missiles and an impressive stockpile of 700 countermeasures. This advantageous combination not only offers a heightened capacity to effectively neutralize incoming missile hazards but also affords the aircraft a formidable offensive potential. With this array of resources at your disposal, the Harrier GR.7 can seamlessly navigate the complex dynamics of aerial combat, ensuring a robust defense against missile threats while equipping you with a sufficiently potent arsenal to engage and dispatch enemy aircraft with a commendable level of efficiency.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[ADEN 25 (25 mm)|25 mm ADEN 25]] cannons (100 rpg)&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.M2 (540 lb)|540 lb Mk.M2]] bombs&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| || 1 || || 1 || || 1 || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| 1* || 1* || || 1* || || || || 1* || || 1* || 1*&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.13 (546 kg)|546 kg Mk.13]] bombs&lt;br /&gt;
| || 1* || || 1* || || || || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || || 1* || || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[CRV7 M247]] rockets&lt;br /&gt;
| 19 || 19 || || 19 || || || || 19 || || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| 18 || 18 || || 18 || || || || 18 || || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65D]] missiles&lt;br /&gt;
| || 1 || || 1 || || || || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[AIM-9M Sidewinder]] missiles&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 160&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! TIALD targeting pod&lt;br /&gt;
| || || || || || || 1* || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible weight imbalance: 1,400 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * The TIALD targeting pod must be carried when equipping guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;AIM-9L Sidewinder missiles can be carried in conjunction with countermeasure pods on the same hardpoint&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 25 mm ADEN 25 cannons (100 rpg = 200 total)&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
* 4 x AIM-9M Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 114 x CRV7 M247 rockets&lt;br /&gt;
* 2 x 540 lb Mk.M2 bombs (1,080 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 5 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (5,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65D missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''As a fighter:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier is a subsonic fighter fighting against a mostly supersonic opposition. However, as a weapons platform, it has access to some features that make it able to compete:&lt;br /&gt;
&lt;br /&gt;
You can carry up to 4 AIM-9L missiles that are all-aspect, have a maximum overload of 30 G, and a maximum launch range of 18 km. In realistic terms, that means that if you have an altitude advantage of 1-2 km over someone running away from you you are still able to lock them and fire at a distance of up to 5-6 km and the missile still has a good chance of reaching them. The AIM-9Ls have decent flare resistance if the enemy still has their afterburner on. However, you should avoid firing them in a frontal aspect as just a few flares will be able to decoy them.&lt;br /&gt;
&lt;br /&gt;
You will receive access to 60 countermeasures with the first countermeasure modification and with the second you unlock the option to carry 160 countermeasures on each of the Sidewinder pylons, totalling 4 x 160 + 60 = 700 countermeasures. It is highly recommended to run them mixed (both flares and chaff). This allows you to use the periodic countermeasures dispense function when you are in situations where your situational awareness will be limited, to prevent a missile from hitting the plane.&lt;br /&gt;
&lt;br /&gt;
You also receive an RWR, which is a useful tool for roughly finding the location of enemies and warning you when you are locked on radar.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the match, you can climb to the side along the same flight path as the rest of your team. Try keeping a speed of above 800 km/h while climbing to maybe 5,000 to 7,000 m altitude. However, this playstyle leaves you open to some BVR misses being fired by enemies like the F-14. If you pick up a warning on your RWR and see a semi-active or active radar-guided missile, you will want to fly perpendicularly to the source of the enemy radar whilst deploying chaff.&lt;br /&gt;
&lt;br /&gt;
The general playstyle would be to wait for the proper opportunity to target vulnerable opponents. You are not the plane that will carry the match, you are a support aircraft. Almost all matches inevitably turn into a furball fight where enemies and allies will be located in a tight area. You can dive down from above on them and fire your AIM-9Ls on unsuspecting targets. Be careful not to fire your missiles when allies are very close to the enemy, as you can easily hit a teammate by mistake.&lt;br /&gt;
&lt;br /&gt;
Another playstyle is to fly close to the ground, either along hills or other terrain. This allows you to approach from the side and engage from the side aspect, where the AIM-9Ls are less susceptible to flares. Flying close to the ground also leaves you less vulnerable to BVR missiles, although not immune.&lt;br /&gt;
&lt;br /&gt;
When surrounded by enemies, turn on the automatic countermeasure dispenser and focus on the enemies' positions and who you can target and to where you can disengage. Try to avoid turning with enemies as even with the VTOL controls you will probably be outmatched. A turnfight should be your last resort.&lt;br /&gt;
&lt;br /&gt;
'''When in combined battles (ground realistic battles):'''&lt;br /&gt;
&lt;br /&gt;
The Harrier GR.7 has an excellent selection of air-to-ground munitions available for use for ground attack which can be configured using the Weapon loadout customization menu.&lt;br /&gt;
&lt;br /&gt;
'''TIALD'''&lt;br /&gt;
[[File:Harrier GR.7 TIALD Display.png|thumb|As seen in picture, TIALD shares similarities with the helicopter gunner sights.]]&lt;br /&gt;
The TIALD (Thermal Imaging Airborne Laser Designator) has access to thermal vision making target acquisition an easy task. While in use, it acts very similarly to helicopter gunner sights for modern helicopters, utilizing almost the exact same functions. Range is not displayed in the HUD as seen in helicopters. However, this is not a crucial aspect of accurate bombing as the range is fully dependent on the aircraft's attitude (altitude, speed, angle of attack, etc.). If the user is familiar with helicopter HUD, you will be familiar with the indicators to the left of the reticle.&lt;br /&gt;
[[File:TIALD info.png|left|thumb|TIALD indicators]]&lt;br /&gt;
These indicators signal the following: THR (throttle), IAS (indicated air speed), SPD (speed at sea level), ALT (altitude). These indicators will stay fixed to the sight regardless of the loadout. The lower indicators will vary according to the loadout carried at the time, in this case: GBU ([[GBU-24 Paveway III (2,000 lb)]] guided bombs) FLR (amount of flares remaining) and CHFF (amount of chaff remaining). The TIALD has a double functionality, not only working as the laser designator for GBUs but can work as an additional scouting tool for better situational awareness, both for air-to-ground and air-to-air. Functionalities of the TIALD will be explained further below.&lt;br /&gt;
&lt;br /&gt;
Something to keep in mind is that while the TIALD pod can look backwards it cannot look directly downwards, this means that if you have the pod locked to a target and you fly directly over the target, the pod can lose its lock on the target when it hits the downwards limit. If you allow this to happen, it is likely the bomb will miss the target before you are able to get the targeting pod pointed at it again. In order to avoid this, you can fly slightly off to the side of your target (rather than passing straight over it) so that the pod can keep pointed at the target by swivelling sideways, rather than straight down like it would have to if you flew directly over it.&lt;br /&gt;
&lt;br /&gt;
'''AGM-65D'''&lt;br /&gt;
&lt;br /&gt;
The AGM-65D air-to-ground missile, when working in conjunction with the TIALD targeting pod, can be an effective combination for knocking out enemy tanks from far away. It is recommended to also bring a couple of AIM-9L missiles for self-defence against enemy fighters. As the AGM-65D utilises thermal imaging for guidance, you should have no problem spotting enemy vehicles in day or night battles.&lt;br /&gt;
&lt;br /&gt;
To successfully use this weapon in ground battles, you will first need to stay well away from the battlefield and begin climbing in order to bring yourself above the view of enemy SPAA radar. Once an altitude of 5,000 - 6,000 m is reached, begin heading towards the battlefield while maintaining a shallow climb. Once you have positioned yourself near or over the battlefield, you can use your TIALD targeting pod to search for enemy vehicles and watch for friendly scout markers. After acquiring a lock on an enemy position, point the nose of the aircraft roughly in the direction of the enemy vehicle and then press your &amp;quot;fire air-to-ground missile&amp;quot; key once to activate the missile seeker and once more to fire the missile. As the AGM-65D is a fire-and-forget weapon, you do not need to maintain lock for the duration of the missile's flight and can immediately begin searching for new targets. It is advised to try to target enemy SPAA first as even though they cannot see you on radar (provided you are still far above them), they can still manually look up and try to find you once they notice you eliminating their teammates in the battle log.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* It has a very large count of countermeasures (700 if all four BOL rails are equipped)&lt;br /&gt;
* Even if only two BOL rails are equipped the amount of countermeasures is still very impressive at 380&lt;br /&gt;
* Can carry up to four very effective [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
* Dedicated missile pylons ensure you can always carry at least two AIM-9Ls without sacrificing any ground attack ordnance&lt;br /&gt;
* Has built-in target tracker and FLIR even without targeting pod&lt;br /&gt;
* Has pilot night vision&lt;br /&gt;
* ADEN 25 cannons have very high rate of fire and velocity&lt;br /&gt;
* Access to a very diverse range of ground attack ordnance including 610 lb, 1,200 lb and 2,000 lb laser-guided bombs and [[AGM-65D|AGM-65D Mavericks]]&lt;br /&gt;
* Can carry six laser-guided bombs at the same time&lt;br /&gt;
* TIALD pod (which has far better zoom and resolution than the missile seeker) can be used to lock [[AGM-65D|AGM-65Ds]] onto targets.&lt;br /&gt;
* It is very hard to rip the wings due to excessive speed or G overload, thanks to the very high G overload limit and the wing rip speed being above what the aircraft can typically achieve&lt;br /&gt;
* CR7V M247 rockets are very effective at destroying SPAAs from range due to very high speed and explosive mass being much better than SNEB rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The exceptional rate of fire and low ammo count of the gun pods gives you very limited trigger time before running out of ammo&lt;br /&gt;
* 25 mm belts have no tracer rounds, making it hard to learn the unique ballistics of the ADEN cannon&lt;br /&gt;
* No radar&lt;br /&gt;
* Subsonic&lt;br /&gt;
* Engine overheats if used at 100% or WEP - about 90-95% throttle is the most you can use for extended periods of time (depending on map temperature)&lt;br /&gt;
* Limited WEP time&lt;br /&gt;
* Lower top speed than first-generation Harriers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Harrier_GR.1#History|l1=History of the Harrier GR.1}}&lt;br /&gt;
&lt;br /&gt;
The Hawker Siddeley Harrier was the first V/STOL fixed-wing jet aircraft to enter military service, and it was very successful not only domestically, but in the foreign market, with immense international interest in the project.&lt;br /&gt;
&lt;br /&gt;
One such nation was the United States of America, who bought the rights to domestically manufacture and cooperate on the design of the aircraft. The contract was granted to McDonnell Douglas and British Aerospace (the conglomerate successor to Hawker Siddeley), and eventually developed a successor aircraft, the AV-8B Harrier II. This design proved extremely capable in US tests, and so the British Ministry of Defence sought to adopt an iteration of this redesign.&lt;br /&gt;
&lt;br /&gt;
The contract defaulted on British Aerospace and McDonnell Douglas due to their extensive experience with the programme, and by 1990, it began to enter service with the Royal Air Force and the Fleet Air Arm.&lt;br /&gt;
&lt;br /&gt;
Originally designated &amp;quot;GR.5&amp;quot;, later upgrades led to designations &amp;quot;'''GR.7'''&amp;quot; and &amp;quot;GR.9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas was later merged into Boeing, and British Aerospace was merged with Marconi Electronic Systems to form BAE Systems, who continued to manufacture the Harrier II until it was retired from service in 2011 due to budget constraints. It saw service in the Gulf War, Operation Deliberate Force, Operation Allied Force, the Iraq War (2003-2011) and the War in Afghanistan (2001-2020).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_gr7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|viGPHQQScKo|'''The Shooting Range #322''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.|-9BZqM1MqpM|'''Harrier GR.7 : A Basic Review''' - ''Tims Variety''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Harrier (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Harrier GR.1]]&lt;br /&gt;
* [[Harrier GR.3]]&lt;br /&gt;
* [[AV-8A]]&lt;br /&gt;
* [[AV-8C]]&lt;br /&gt;
&lt;br /&gt;
;Similar aircraft&lt;br /&gt;
&lt;br /&gt;
* [[A-7D]]&lt;br /&gt;
* [[A-7E]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7865-development-harrier-gr-7-next-gen-jump-jet-en|[Devblog] Harrier GR.7: Next Gen Jump Jet]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172574</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172574"/>
				<updated>2023-09-20T23:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added usage and how to defend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The AIM-9M Sidewinder is the first sidewinder to have IRCCM, and it achieves this by suspending the seeker if it detects flare countermeasures. and resorting to INS navigation and a reduced/low smoke motor. It is directly based on the USN/AF AIM-9L&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in rear aspect'''&lt;br /&gt;
|11km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in all aspect''' &lt;br /&gt;
|3km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch Range'''&lt;br /&gt;
|18km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Speed'''&lt;br /&gt;
|2.5M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Overload'''&lt;br /&gt;
|30G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile Guidance time'''&lt;br /&gt;
|60.0s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|4.58kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Compared to the AIM-9L it is practically the exact same expect for the IRCCM capabilities of it. It still has the same max G pull and the same range as the AIM-9L. While compared the R-73 it doesn't pull as hard but for better IRCCM capabilities from the front and side or at long range. The AIM-9M also has longer range then the R-73&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|6 km||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The AIM-9M is known for it's Great seeker and IRCCM as well and it's decent G overload. With the IRCCM features of the AIM-9M it makes it a very challenging opponent for the enemy planes It also has good range compared to other missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Best or one of the best IRCCM in the game.&lt;br /&gt;
&lt;br /&gt;
* Great range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak in a dogfight&lt;br /&gt;
* Relatively low G overload&lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
The AIM-9M requires new ways to flare the missile since it has a new type of IRCCM, there are 3 different ways to defeat against AIM-9M&lt;br /&gt;
&lt;br /&gt;
==== Preflaring ====&lt;br /&gt;
Preflaring involves flaring before the missile launch, to prevent the enemy pliot from gaining a targeting solution and firing on you.  &lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Flare Flower&amp;quot; ====&lt;br /&gt;
A &amp;quot;Flare Flower&amp;quot; involves making a sort of flower of flares for the AIM-9M to bite off on.&lt;br /&gt;
&lt;br /&gt;
==== Direction change ====&lt;br /&gt;
Direction change involves flaring and then changing your direction of your plane into on that you were not going before. This exploits a weakness of the AIM-9Ms IRCCM as it shuts off and goes to your last known position.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172555</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172555"/>
				<updated>2023-09-20T23:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: added comparisons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The AIM-9M Sidewinder is the first sidewinder to have IRCCM, and it achieves this by suspending the seeker if it detects flare countermeasures. and resorting to INS navigation and a reduced/low smoke motor. It is directly based on the USN/AF AIM-9L&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in rear aspect'''&lt;br /&gt;
|11km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in all aspect''' &lt;br /&gt;
|3km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch Range'''&lt;br /&gt;
|18km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Speed'''&lt;br /&gt;
|2.5M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Overload'''&lt;br /&gt;
|30G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile Guidance time'''&lt;br /&gt;
|60.0s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|4.58kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Compared to the AIM-9L it is practically the exact same expect for the IRCCM capabilities of it. It still has the same max G pull and the same range as the AIM-9L. While compared the R-73 it doesn't pull as hard but for better IRCCM capabilities from the front and side or at long range. The AIM-9M also has longer range then the R-73&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!'''Missile Characteristics'''&lt;br /&gt;
!'''AIM-9M'''&lt;br /&gt;
!'''R-73'''&lt;br /&gt;
!'''Magic 2'''!!'''AIM-9L'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84 kg&lt;br /&gt;
|105 kg&lt;br /&gt;
|89 kg||84 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|IR&lt;br /&gt;
|IR||IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-Aspect&lt;br /&gt;
|All-aspects||All-Aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Seeker Head'''&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|Uncaged (radar slavable)&lt;br /&gt;
|6 km||Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (rear-aspect)'''&lt;br /&gt;
|11 km&lt;br /&gt;
|11 km&lt;br /&gt;
|6 km||11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range (all-aspect)'''&lt;br /&gt;
|3 km&lt;br /&gt;
|3.4 km&lt;br /&gt;
|3 km||3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|Suspended Animation&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|'''Thrust Vectoring'''&lt;br /&gt;
|No&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|18 km&lt;br /&gt;
|30km&lt;br /&gt;
|10 km||18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|2.5 M&lt;br /&gt;
|2.5 M&lt;br /&gt;
|3 M||2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''&lt;br /&gt;
|30 G&lt;br /&gt;
|40 G&lt;br /&gt;
|35 G||30 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|60 s&lt;br /&gt;
|25 s&lt;br /&gt;
|25 s||60 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive Mass'''&lt;br /&gt;
|4.06 kg TNTeq&lt;br /&gt;
|5.96 kg TNTeq&lt;br /&gt;
|9.6kg TNTeq||4.06 kg TNTeq&lt;br /&gt;
|}''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=172550</id>
		<title>Matra R550 Magic 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R550_Magic_2&amp;diff=172550"/>
				<updated>2023-09-20T23:07:53Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Matra R550 Magic 1&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] and was [[wt:en/game/changelog/current/1358|introduced]] during [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_f1c}}&lt;br /&gt;
* {{Specs-Link|mirage_f1ct}}&lt;br /&gt;
* {{Specs-Link|mirage_f1c_200}}&lt;br /&gt;
* {{Specs-Link|mirage_2000c_s5}}&lt;br /&gt;
* {{Specs-Link|mirage_2000d_r1}}&lt;br /&gt;
* {{Specs-Link|mirage_2000_5f}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 89 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM Type'''&lt;br /&gt;
|FOV Gating&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 3 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 35 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 25 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass (TNT eq.)''' || 9.6 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to competitors such as the [[R-60M]] or [[AIM-9L]], the Magic 2 exerts a huge amount of force on itself due to the incredibly high thrust applied by its booster, thus meaning it has acceleration on par with missiles such as the [[PL-5B]], a missile renowned for excellent flight performance.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Matra R550 Magic 2 works incredibly effectively as a short-range [[Air-to-air missiles|air-to-air missile]], capable of pulling hard turns in very small distances.&lt;br /&gt;
&lt;br /&gt;
At sea level, the Matra R550 Magic 2 is capable of destroying targets within 150 m to 2,500 m (assuming they're travelling directly away from your aircraft). This range is only attainable if the enemy aircraft does not manoeuvre - due to the Magic 2's G overload of 35G, it can pull incredibly high angle of attack (AoA) manoeuvres at the cost of its energy. Therefore, if an enemy performs a gentle turn the Matra R550 Magic 2 will burn a substantial proportion of its energy. Therefore, for a guaranteed kill, launching within 1.7 km of your target at sea level is recommended.&lt;br /&gt;
&lt;br /&gt;
Of course at higher altitudes the Magic 2 performs substantially better. Because there is less air resistance at higher altitudes, missiles are capable of travelling substantially further than they can at sea level. At altitudes around 5,000 m, you can safely launch your Magic at an enemy plane travelling away from you at 3.5 km, assuming that plane is travelling at an almost identical speed to you. If they are travelling slower, then obviously you can launch at higher distances - this also applies to engagements at sea level. As well as this, due to planes struggling to be able to perform high G manoeuvres at higher altitudes (due to smaller amounts of air flow under the wings), the Magic 2 will always manage to out perform an enemy aircraft in turning performance so, if you're fighting a Mirage F1 at high altitudes, do not turn - cut your afterburner and drop a substantial amount of flares before turning to the left, right or down (do not go up, this only bleeds your energy further).&lt;br /&gt;
&lt;br /&gt;
This also leads on nicely to another great feature of the Magic 2 - Infrared Counter-Countermeasures. In real life, the Magic 2's IRCCM's were substantially better and whilst they aren't fully reflected in War Thunder, they do have substantially better flare resistance to other top tier IR missiles (even beating the R-24T). What this means is that, in order to evade a Magic 2 with flares, you have to follow the proper procedure - cut afterburner, drop flares and then evade left, right, up or down. A small drop of flares will not make this missile miss, and that is why the Magic 2 is one of the most potent and feared air-to-air missiles at War Thunder's top tier.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high overload factor&lt;br /&gt;
* Very high initial acceleration&lt;br /&gt;
* All-aspect missile, making it possible to shoot planes coming at you, and has an easier time locking enemies from the sides from further away&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low motor burn time of 2 seconds, meaning it has a hard time hitting targets above 1.5 km when chasing&lt;br /&gt;
* Prone to flares when not in rear-aspect&lt;br /&gt;
* Loses energy quite fast once the motor finishes burning&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172547</id>
		<title>R-73</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-73&amp;diff=172547"/>
				<updated>2023-09-20T23:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: What? the R73 has thrust vectoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''R-73''' (NATO: AA-11 Archer) is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] which was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. It is an advanced IR-guided AAM in game and served as the missile of choice of Soviet/Russian jets since mid-1980s, as well as countries that received the type of missile with its export version, R-73E i.e. Mainland China and East Germany. With one of the highest overload among IR AAMs and ECCM capabilities, the R-73 will strike fear and makes enemy jets think twice before heading-on with jets equipped with it.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|su_25_558arz}} &lt;br /&gt;
* {{Specs-Link|mig_29smt_9_19}} &lt;br /&gt;
* {{Specs-Link|su_25t}}&lt;br /&gt;
* {{Specs-Link|su_25tm}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is equipped with a payload of 5.96 kg TNTe. It is able to destroy almost every plane in one hit.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]]/[[PL-8]] - Israeli/Chinese (licensed) IR AAM at higher speed, long guidance time and explosive content; while having shorter head-on range and being heavy.&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
* [[Matra R550 Magic 2|Magic-2]] - French standard IR AAM with higher explosive content, slight more guidance time and flies faster; while having slightly less overload and head-on range. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R-73 is famous for its thrust vectoring and advanced heat seeker with ECCM capabilities, as well as its very high overload factor and slightly longer head-on range than its NATO counterparts.  With such features, if players can make sure their missiles lock onto the target instead of its flares and lead enough for the seeker, the R-73 has very high chance to take down the target in one take without another round, which could be fatal in a heated battlefield. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High G overload factor (40G)&lt;br /&gt;
* Equipped with ECCM&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flies slower than NATO counterparts&lt;br /&gt;
* Heavier to NATO counterparts albeit lighter than Python-3/PL-8 &lt;br /&gt;
* Relatively less explosive content than some counterparts&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
After seeing advances in western development of short-range IR missiles during the early 1970s, such as the [[AIM-9L Sidewinder|AIM-9L]] (and later the AIM-9M, which entered service one year before the R-73) and their success in combat, primarily the Sidewinder in Middle Eastern conflicts arming Israeli aircraft, and also seeing the shortcomings (primarily range and flare resistance) of their own &amp;quot;Dogfight missiles&amp;quot; in the form of the [[R-60]] and [[R-60M]], the Soviet Union set out to develop and deploy a new class of missile, which would combine the advantages of both the Dogfight missiles such as the [[SRAAM]] and R-60s, while maintaining the advantageous capabilities of contemporary short-range missiles, such as the AIM-9 Sidewinder and [[R-13M]].&lt;br /&gt;
&lt;br /&gt;
Under a directive from the Soviet government, development began in 1973 by Vympel OKB to create a new generation of all-aspect &amp;quot;Kill on sight&amp;quot; missile, called '''''Izdeliye'' 730''' (Project 730). The &amp;quot;Kill on sight&amp;quot; missile was to incorporate the best of both worlds of missile designs, such as the high manoeuvrability and instantaneous &amp;quot;off the rail&amp;quot; tracking of the older dogfight missiles such as the R-60 and R-60M, while also including the reliable range and tracking of short range missile designs like the R-13M and the prototype all-aspect R-14 missile (which would be later cancelled in favour of the R-73). Unfortunately, by design principle, the missile either had to be large with a long burning motor to attain acceptable ranges, or small and lightweight to be manoeuvrable like a dogfight missile at the cost of range. The R-73 would be the first air-to-air missile to use a hybrid control system, utilizing not only thrust vectoring capability to attain high angles of attack and instantaneous manoeuvring, similar to older western projects (AIM-95 and SRAAM, both of which failed), but also utilized more conventional aerodynamic controls through fins and destabilizers to retain control even after the motor shuts down. This design allowed the missile to not only retain its &amp;quot;Dogfight missile&amp;quot; manoeuvrability (even improving it over older designs like the R-60M), but also allowed it to be larger in size, enough to fit more fuel and a stronger motor to attain similar ranges to contemporary missiles of the time, such as the AIM-9L. The second aspect of the &amp;quot;Kill on sight&amp;quot; missile doctrine was the helmet-mounted targeting system, which was developed in parallel to the R-73. This system would allow the missile's seeker to be targeted at &amp;quot;High off-boresight&amp;quot; without having to manoeuvre the aircraft to position the target inside the missile's seeker, providing a massive advantage in a dogfight over contemporary missiles. Almost an entire decade of development later, Project 730 would finally be completed in 1982, entering trials almost immediately as the R-73 missile.&amp;lt;ref&amp;gt;Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War Two,'' Midland Publishing, 2004.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Inert R-73.jpg|alt=Close-up image of an R-73 missile mounted on the outer pylon (Station 4) of a upgraded MiG-21 prototype demonstrator, on static ground display during the 1999 MAKS airshow. There is a R-77 visible on the inner pylon (Station 3)|thumb|R-73 Missile on display at MAKS 1999]]&lt;br /&gt;
After trials, the missile would enter service in 1984, and receive the NATO reporting name AA-11 ''Archer'', and shortly after, a export variant (R-73E) would be produced and sold to most allies of the USSR operating their new [[MiG-29]] fighters. The R-73 would go on to become a staple of Soviet (and later Russian) missile design, with the USSR and later the Russian Federation upgrading it into many new variants to modify and/or improve its performance, starting with the R-73L and ending most recently with the R-74M1.&lt;br /&gt;
&lt;br /&gt;
In 1990, when Germany was re-unified, the Luftwaffe found itself with a lot of leftover ex-[[MiG-29 (Germany)|East German MiG-29]] aircraft, and alongside them, their stockpiles of R-73 missiles. In 1994, a dissimilar air combat training between USAF [[F-16A]]&amp;lt;nowiki/&amp;gt;s of the 510th Fighter Squadron and Luftwaffe MiG-29s took place in a NATO airbase in Aviano, Italy. After an overwhelming victory from the German MiG-29s, utilizing the R-73 and their helmet-cued targeting, the USA and the rest of the NATO countries realized that they had underestimated the R-73's capabilities, and found that it had better manoeuvrability, tracking, and seeker acquisition than the contemporary NATO missiles at the time (AIM-9L and AIM-9M)&amp;lt;ref&amp;gt;Menon, KB., ''Evolution of the Air-To-Air Missiles: Options for the IAF&amp;quot;, IDR Publishing, 2012''&amp;lt;/ref&amp;gt;, which prompted the US and NATO countries to develop their own advanced contemporaries, namely the AIM-9X, AIM-132 ASRAAM, IRIS-T, and the MICA Infrarouge.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172542</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172542"/>
				<updated>2023-09-20T22:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The AIM-9M Sidewinder is the first sidewinder to have IRCCM, and it achieves this by suspending the seeker if it detects flare countermeasures. and resorting to INS navigation and a reduced/low smoke motor. It is directly based on the USN/AF AIM-9L&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|84.5 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect'''&lt;br /&gt;
|All-aspects&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in rear aspect'''&lt;br /&gt;
|11km&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range in all aspect''' &lt;br /&gt;
|3km&lt;br /&gt;
|-&lt;br /&gt;
|'''ECCM'''&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch Range'''&lt;br /&gt;
|18km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Speed'''&lt;br /&gt;
|2.5M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum Overload'''&lt;br /&gt;
|30G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile Guidance time'''&lt;br /&gt;
|60.0s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|4.58kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172540</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172540"/>
				<updated>2023-09-20T22:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The AIM-9M Sidewinder is the first sidewinder to have IRCCM, and it achieves this by suspending the seeker if it detects flare countermeasures. and resorting to INS navigation and a reduced/low smoke motor. It is directly based on the USN/AF AIM-9L&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172539</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172539"/>
				<updated>2023-09-20T22:38:56Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''The AIM-9M Sidewinder is the first sidewinder to have IRCCM, and it achieves this by suspending the seeker if it detects flare countermeasures. and resorting to INS navigation and a reduced/low smoke motor. It is directly based on the USN/AF AIM-9L''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172534</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172534"/>
				<updated>2023-09-20T22:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in[[Update &amp;quot;Sons of Attila&amp;quot;| Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172533</id>
		<title>AIM-9M Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9M_Sidewinder&amp;diff=172533"/>
				<updated>2023-09-20T22:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: added desciption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;  &lt;br /&gt;
The '''AIM-9M Sidewinder''' is an American [[Air-to-air missiles#Infrared homing .28heat-seeking.29 missiles|infrared homing air-to-air missile]], it was introduced in [[Update 2.29 &amp;quot;Sons of Attila&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9M entered service in 1983 as much improved AIM-9L with much better background rejection and a form of IRCCM. The AIM-9M is responsible for all 10 Sidewinder kills in the 1991 Gulf War&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9_Sidewinder_(Family)&amp;diff=172528</id>
		<title>AIM-9 Sidewinder (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9_Sidewinder_(Family)&amp;diff=172528"/>
				<updated>2023-09-20T22:18:36Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Missiles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Description==&lt;br /&gt;
The '''AIM-9 ''Sidewinder''''' is an American short-range air-to-air missile. &lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
;Infrared homing&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9B Sidewinder]]&lt;br /&gt;
* [[AIM-9B FGW.2 Sidewinder]] - &amp;lt;small&amp;gt;(German license built AIM-9B)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[AIM-9D Sidewinder]]&lt;br /&gt;
* [[AIM-9E Sidewinder]]&lt;br /&gt;
* [[AIM-9G Sidewinder]]&lt;br /&gt;
* [[AIM-9H Sidewinder]]&lt;br /&gt;
* [[AIM-9J Sidewinder]]&lt;br /&gt;
* [[AIM-9L Sidewinder]]&lt;br /&gt;
* [[AIM-9P Sidewinder]]&lt;br /&gt;
* AIM-9M Sidewinder&lt;br /&gt;
&lt;br /&gt;
;Semi-active radar homing&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9C Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
== Derivatives ==&lt;br /&gt;
&lt;br /&gt;
* [[R-3S]] - &amp;lt;small&amp;gt;(Soviet copy AIM-9B)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[PL-2]] - &amp;lt;small&amp;gt;(Chinese copy R-3S)&amp;lt;/small&amp;gt;&lt;br /&gt;
** [[R-3R]] - &amp;lt;small&amp;gt;(Semi-active radar homing R-3S)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[RB24]] - &amp;lt;small&amp;gt;(Swedish AIM-9B)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[RB24J]] - &amp;lt;small&amp;gt;(Swedish AIM-9P-3)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[RB 74]] - &amp;lt;small&amp;gt;(Swedish AIM-9L)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Flz Lwf 63/80]]  - &amp;lt;small&amp;gt;(Swiss version of AIM-9P-3)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Vr1mCaBoDWk|'''Every Sidewinder compared: AIM-9B to AIM-9L''' - ''Jaek_''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=172375</id>
		<title>AIM-9J Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=172375"/>
				<updated>2023-09-20T17:21:45Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9J Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The USAF's AIM-9J was an improved [[AIM-9E Sidewinder|AIM-9E]]. It had partial solid-state electronics, a longer-burning gas generator (increasing flight time), and more powerful actuators which drove new square-tipped double-delta canards. The latter feature doubled the single-plane &amp;quot;G&amp;quot;-capability of the missile. About 10,000 AIM-9Js were eventually built from 1972 on, mostly by converting existing AIM-9B/E missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|f-5e}}{{-}}{{Specs-Link|f_16a_block_10}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e}}{{-}}{{Specs-Link|f-4f}}{{-}}{{Specs-Link|f-4f_late}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104g}}{{-}}{{Specs-Link|f-104g_china}}{{-}}{{Specs-Link|f-104g_italy}}{{-}}{{Specs-Link|f-104s}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|A-7}}{{Specs-Link|a_7d}}{{-}}{{Specs-Link|a_7k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|- J&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to other Sidewinders, the AIM-9J is miles better than the preceding AIM-9E, and is on a similar playing field to the Navy's AIM-9H, being slightly less suited for ranged launches, but superior in dogfight scenarios.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Missile Characteristics !! AIM-9J !! AIM-9E !! AIM-9H&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76 kg || 76 kg || 88 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR || IR || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear || Rear || Rear&lt;br /&gt;
|-&lt;br /&gt;
| '''Seeker Head''' ||Uncaged|| Uncaged || Uncaged (radar slavable)&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km || 5.5 km || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km || 18 km || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M || 2.5 M || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G || 10 G || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 s || 20 s || 60 s&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive Mass''' || 7.62 kg TNTeq || 7.62 kg TNTeq || 3.53 kg TNTeq&lt;br /&gt;
|}&lt;br /&gt;
When comparing the AIM-9J to the most common analogues such as [[R-60]] and [[Matra R550 Magic 1|R550 Magic]], the AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.&lt;br /&gt;
&lt;br /&gt;
'''Deploying the AIM-9J in combat'''&lt;br /&gt;
&lt;br /&gt;
The AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using the AIM-9J, since unlike any other type of armament, the AIM-9J requires 1 second to warm up before readiness for launch, after which the missile seeker will remain active for 20 seconds.  The AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire the AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards the AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight.The only threat to the AIM-9J worth mentioning are heavily turning targets, due to its maximum G-load of 20G, therefore making it not an impossible task to dodge the AIM-9J.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great 20G maximum overload&lt;br /&gt;
* Tracks targets well &lt;br /&gt;
* Seeker has a good FOV &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not follow hard turning targets well&lt;br /&gt;
* Seeker cannot be slaved to an aircraft’s radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
As the [[AIM-9E Sidewinder]] was entering the Southeast Asia in the conclusion of Operation ''Rolling Thunder'',&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.10-11&amp;lt;/ref&amp;gt; the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E &amp;quot;Extended Performance&amp;quot; missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a manoeuvring target, would be designated the '''AIM-9J'''.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg2&amp;quot;&amp;gt;Siemann 1974, p.15-16&amp;lt;/ref&amp;gt; The missiles featured a new &amp;quot;double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)&amp;quot;, which helped improve capabilities in higher G-forces.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg3&amp;quot;&amp;gt;Siemann 1974, p.16&amp;lt;/ref&amp;gt; Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new AIM-9J was tested extensively during the &amp;quot;AIM-9J End Game II Development Program&amp;quot; in August 1970,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpgx&amp;quot;&amp;gt;Siemann 1974, p.x&amp;lt;/ref&amp;gt; which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program &amp;quot;Combat Snap&amp;quot;,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg17&amp;quot;&amp;gt;Siemann 1974, p.17&amp;lt;/ref&amp;gt; with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the [[AIM-9B Sidewinder|AIM-9B]] and AIM-9E currently in service.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg21&amp;quot;&amp;gt;Siemann 1974, p.21&amp;lt;/ref&amp;gt; Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9J in combat===&lt;br /&gt;
To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation ''Linebacker''. The first flight into combat with AIM-9J would be on 02 August 1972.&lt;br /&gt;
&lt;br /&gt;
The AIM-9J first victories were in September 9th, when four F-4D Phantoms of &amp;quot;Olds&amp;quot; Flight from the 555th Tactical Fighter Squadron (TFS) encountered a [[MiG-21F-13|MiG-21]] and two [[MiG-19PT|MiG-19]] around Phuc Yen airfield. Though the MiG-21 was shot down with [[M61 (20 mm)|20 mm cannon fire]] by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg23&amp;quot;&amp;gt;Siemann 1974, p.23&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell1&amp;quot;&amp;gt;Futrell 1976, p.104-105&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third AIM-9J victory was done on September 16th, when &amp;quot;Chevy&amp;quot; Flight of [[F-4E Phantom II|F-4E]] from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24&amp;quot;&amp;gt;Siemann 1974, p.24&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell2&amp;quot;&amp;gt;Futrell 1976, p.106&amp;lt;/ref&amp;gt; A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three [[AIM-7E Sparrow|Sparrow]] missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21.&amp;lt;ref name=&amp;quot;Futrell3&amp;quot;&amp;gt;Futrell 1976, p.110-111&amp;lt;/ref&amp;gt; With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24range&amp;quot;&amp;gt;Siemann 1974, p.24-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance evaluation in Vietnam===&lt;br /&gt;
From its first engagement in September to the end of Operation ''Linebacker'' in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg26&amp;quot;&amp;gt;Siemann 1974, p.26&amp;lt;/ref&amp;gt; Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg29&amp;quot;&amp;gt;Siemann 1974, p.29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Futrell, R. Frank; et al. ''United States Air Force in Southeast Asia 1965–1973: Aces and Aerial Victories''. Air University; Headquarters USAF, 1976.&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=172372</id>
		<title>AIM-9P Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=172372"/>
				<updated>2023-09-20T17:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9P Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
As an export version of the AIM-9 Sidewinder, the AIM-9P delivers performance akin to that of the AIM-9J that allows for the AIM-9P to be used as a dogfighting missile against low-manoeuvring aircraft.&lt;br /&gt;
&lt;br /&gt;
The AIM-9P-3 was designated as the '''RB24J''' in Swedish service, and as the '''Flz Lwf 63/80''' in Swiss service.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''AIM-9P Sidewinder'''}}&lt;br /&gt;
{{Navigation-Line|A-5}}{{Specs-Link|a_5c}}&lt;br /&gt;
{{Navigation-Line|T-2}}{{Specs-Link|t2}}&lt;br /&gt;
{{Navigation-Line|F-1}}{{Specs-Link|f1}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4ej}}{{-}}{{Specs-Link|f-4ej_adtw}}{{-}}{{Specs-Link|f-4ej_kai}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f-5a_china}}{{-}}{{Specs-Link|f-5e_aidc}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10_iaf}}{{-}}{{Specs-Link|f_16aj}}{{-}}{{Specs-Link|f_16a_block_20_mlu}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104j}}{{-}}{{Specs-Link|f-104s_cb}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''RB24J'''}}&lt;br /&gt;
{{Navigation-Line|SAAB 35}}{{Specs-Link|saab_j35d}}{{-}}{{Specs-Link|saab_j35xs}}&lt;br /&gt;
{{Navigation-Line|SAAB 37}}{{Specs-Link|saab_ja37}}{{-}}{{Specs-Link|saab_ja37d}}{{-}}{{Specs-Link|saab_aj37}}{{-}}{{Specs-Link|saab_ajs37}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Flz Lwf 63/80'''}}{{Specs-Link|hunter_f58_switzerland}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76.93 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-9P is an export version of the US AIM-9J sold to China mostly. The AIM-9P has the same performance as the AIM-9J used in the American tech tree. Except with the addition of radar slaving.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
The AIM-9P Sidewinder can be used in battle as an air-to-air missile. You would have to fire the missile while locked on from behind because it is a &amp;quot;Rear Aspect&amp;quot; missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20G maximum overload&lt;br /&gt;
* Simple point-lock-shoot user usage&lt;br /&gt;
* Good seeker FOV&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
When the [[AIM-9L Sidewinder]] began to be put into production in 1976 to replace other Sidewinder variants as the United States' main {{annotation|IR|infrared}} missile,&amp;lt;ref name=&amp;quot;WestrumPG1&amp;quot;&amp;gt;Westrum 2013, p.196&amp;lt;/ref&amp;gt; a need was created for Sidewinders to offer to the United States' allies that did not need or were not allowed access to the newest AIM-9 Sidewinder variants and their associated features such as all-aspect locking.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''AIM-9P''' Sidewinder missile was developed as a family of export missiles. Sponsored by the US Air Force, this variant was based off the [[AIM-9J Sidewinder|AIM-9J]]/N variants, though would be updated multiple times incorporating new features and improvements.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:RB24B_RB24J_RB27_RB28.jpg|right|thumb|x350px|none|A row of Swedish missile armaments for aircraft. A [[RB24J]] (Swedish designation for an AIM-9P-3) is seen second from the left.]]&lt;br /&gt;
&lt;br /&gt;
;Variants of the AIM-9P:&lt;br /&gt;
&lt;br /&gt;
* '''AIM-9P''' - The first version, which is an improved AIM-9J model with greater engagement ranges. It also incorporates solid-state technology for better reliability and maintainability. Deliveries of this missile started in 1978.&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AIM-9 Sidewinder&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-1''' - Introduces an active optical target detector with the DSU-15/B AOTD laser proximity fuze, replacing the old infrared influence fuze.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-2''' - Introduces a reduced-smoke rocket motor.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-3''' - Alongside the reduced-smoke rocket motor like the preceding P-2, the P-3 also includes a new insensitive munitions warhead and improved guidance and control section. Fuzing appears to be a mix of the original infrared fuze or the active optical target detector as the P-1.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt; The AIM-9P-3 is also the basis of the Swedish [[RB24J]] missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-4''' - Introduces {{annotation|ALASCA|All-Aspect Capability}} features and technology of the AIM-9L variants.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; However, it is considered less agile to the AIM-9L variant.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-5''' - Introduces {{annotation|IRCCM|Infrared Counter Counter-measures}} incorporated in the AIM-9M variant.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; This model is also the basis of the Swedish RB74, or RB24L, missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More than 21,000 AIM-9P models were built during its production, though many were rebuilt AIM-9B/E/J. Despite being slated for export use, most of the missiles are in US Air Force inventory.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt; &amp;quot;AIM-9 Sidewinder.&amp;quot; ''&amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt;'', [https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165614/https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Archive]).&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Mar. 2021, [http://www.airvectors.net/avusaam_1.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402164339/http://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165256/http://www.ausairpower.net/TE-Sidewinder-94.html Archive]).&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165800/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=172370</id>
		<title>AIM-9P Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=172370"/>
				<updated>2023-09-20T17:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Vehicles equipped with this weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9P Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
As an export version of the AIM-9 Sidewinder, the AIM-9P delivers performance akin to that of the AIM-9J that allows for the AIM-9P to be used as a dogfighting missile against low-manoeuvring aircraft.&lt;br /&gt;
&lt;br /&gt;
The AIM-9P-3 was designated as the '''RB24J''' in Swedish service, and as the '''Flz Lwf 63/80''' in Swiss service.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''AIM-9P Sidewinder'''}}&lt;br /&gt;
{{Navigation-Line|A-5}}{{Specs-Link|a_5c}}&lt;br /&gt;
{{Navigation-Line|T-2}}{{Specs-Link|t2}}&lt;br /&gt;
{{Navigation-Line|F-1}}{{Specs-Link|f1}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4ej}}{{-}}{{Specs-Link|f-4ej_adtw}}{{-}}{{Specs-Link|f-4ej_kai}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f-5a_china}}{{-}}{{Specs-Link|f-5e_aidc}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10_iaf}}{{-}}{{Specs-Link|f_16aj}}{{-}}{{Specs-Link|f_16a_block_20_mlu}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104j}}{{-}}{{Specs-Link|f-104s_cb}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''RB24J'''}}&lt;br /&gt;
{{Navigation-Line|SAAB 35}}{{Specs-Link|saab_j35d}}{{-}}{{Specs-Link|saab_j35xs}}&lt;br /&gt;
{{Navigation-Line|SAAB 37}}{{Specs-Link|saab_ja37}}{{-}}{{Specs-Link|saab_ja37d}}{{-}}{{Specs-Link|saab_aj37}}{{-}}{{Specs-Link|saab_ajs37}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Flz Lwf 63/80'''}}{{Specs-Link|hunter_f58_switzerland}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76.93 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-9P is an export version of the US AIM-9J sold to China mostly. The AIM-9P has the same performance as the AIM-9J used in the American tech tree. Except with the addition of radar slaving.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
The AIM-9P Sidewinder can be used in battle as an air-to-air missile. You would have to fire the missile while locked on from behind because it is a &amp;quot;Rear Aspect&amp;quot; missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20G maximum overload&lt;br /&gt;
* Simple point-lock-shoot user usage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still quite easy for an aware enemy to dodge due to its small seeker gimble range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
When the [[AIM-9L Sidewinder]] began to be put into production in 1976 to replace other Sidewinder variants as the United States' main {{annotation|IR|infrared}} missile,&amp;lt;ref name=&amp;quot;WestrumPG1&amp;quot;&amp;gt;Westrum 2013, p.196&amp;lt;/ref&amp;gt; a need was created for Sidewinders to offer to the United States' allies that did not need or were not allowed access to the newest AIM-9 Sidewinder variants and their associated features such as all-aspect locking.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''AIM-9P''' Sidewinder missile was developed as a family of export missiles. Sponsored by the US Air Force, this variant was based off the [[AIM-9J Sidewinder|AIM-9J]]/N variants, though would be updated multiple times incorporating new features and improvements.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:RB24B_RB24J_RB27_RB28.jpg|right|thumb|x350px|none|A row of Swedish missile armaments for aircraft. A [[RB24J]] (Swedish designation for an AIM-9P-3) is seen second from the left.]]&lt;br /&gt;
&lt;br /&gt;
;Variants of the AIM-9P:&lt;br /&gt;
&lt;br /&gt;
* '''AIM-9P''' - The first version, which is an improved AIM-9J model with greater engagement ranges. It also incorporates solid-state technology for better reliability and maintainability. Deliveries of this missile started in 1978.&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AIM-9 Sidewinder&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-1''' - Introduces an active optical target detector with the DSU-15/B AOTD laser proximity fuze, replacing the old infrared influence fuze.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-2''' - Introduces a reduced-smoke rocket motor.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-3''' - Alongside the reduced-smoke rocket motor like the preceding P-2, the P-3 also includes a new insensitive munitions warhead and improved guidance and control section. Fuzing appears to be a mix of the original infrared fuze or the active optical target detector as the P-1.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt; The AIM-9P-3 is also the basis of the Swedish [[RB24J]] missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-4''' - Introduces {{annotation|ALASCA|All-Aspect Capability}} features and technology of the AIM-9L variants.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; However, it is considered less agile to the AIM-9L variant.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-5''' - Introduces {{annotation|IRCCM|Infrared Counter Counter-measures}} incorporated in the AIM-9M variant.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; This model is also the basis of the Swedish RB74, or RB24L, missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More than 21,000 AIM-9P models were built during its production, though many were rebuilt AIM-9B/E/J. Despite being slated for export use, most of the missiles are in US Air Force inventory.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt; &amp;quot;AIM-9 Sidewinder.&amp;quot; ''&amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt;'', [https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165614/https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Archive]).&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Mar. 2021, [http://www.airvectors.net/avusaam_1.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402164339/http://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165256/http://www.ausairpower.net/TE-Sidewinder-94.html Archive]).&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165800/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=172369</id>
		<title>AIM-9P Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=172369"/>
				<updated>2023-09-20T17:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Comparison with analogues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9P Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
As an export version of the AIM-9 Sidewinder, the AIM-9P delivers performance akin to that of the AIM-9J that allows for the AIM-9P to be used as a dogfighting missile against low-manoeuvring aircraft.&lt;br /&gt;
&lt;br /&gt;
The AIM-9P-3 was designated as the '''RB24J''' in Swedish service, and as the '''Flz Lwf 63/80''' in Swiss service.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''AIM-9P Sidewinder'''}}&lt;br /&gt;
{{Navigation-Line|A-5}}{{Specs-Link|a_5c}}&lt;br /&gt;
{{Navigation-Line|F-1}}{{Specs-Link|f1}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4ej}}{{-}}{{Specs-Link|f-4ej_adtw}}{{-}}{{Specs-Link|f-4ej_kai}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f-5a_china}}{{-}}{{Specs-Link|f-5e_aidc}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10_iaf}}{{-}}{{Specs-Link|f_16aj}}{{-}}{{Specs-Link|f_16a_block_20_mlu}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104j}}{{-}}{{Specs-Link|f-104s_cb}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''RB24J'''}}&lt;br /&gt;
{{Navigation-Line|SAAB 35}}{{Specs-Link|saab_j35d}}{{-}}{{Specs-Link|saab_j35xs}}&lt;br /&gt;
{{Navigation-Line|SAAB 37}}{{Specs-Link|saab_ja37}}{{-}}{{Specs-Link|saab_ja37d}}{{-}}{{Specs-Link|saab_aj37}}{{-}}{{Specs-Link|saab_ajs37}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Flz Lwf 63/80'''}}{{Specs-Link|hunter_f58_switzerland}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76.93 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-9P is an export version of the US AIM-9J sold to China mostly. The AIM-9P has the same performance as the AIM-9J used in the American tech tree. Except with the addition of radar slaving.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
The AIM-9P Sidewinder can be used in battle as an air-to-air missile. You would have to fire the missile while locked on from behind because it is a &amp;quot;Rear Aspect&amp;quot; missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20G maximum overload&lt;br /&gt;
* Simple point-lock-shoot user usage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still quite easy for an aware enemy to dodge due to its small seeker gimble range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
When the [[AIM-9L Sidewinder]] began to be put into production in 1976 to replace other Sidewinder variants as the United States' main {{annotation|IR|infrared}} missile,&amp;lt;ref name=&amp;quot;WestrumPG1&amp;quot;&amp;gt;Westrum 2013, p.196&amp;lt;/ref&amp;gt; a need was created for Sidewinders to offer to the United States' allies that did not need or were not allowed access to the newest AIM-9 Sidewinder variants and their associated features such as all-aspect locking.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''AIM-9P''' Sidewinder missile was developed as a family of export missiles. Sponsored by the US Air Force, this variant was based off the [[AIM-9J Sidewinder|AIM-9J]]/N variants, though would be updated multiple times incorporating new features and improvements.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:RB24B_RB24J_RB27_RB28.jpg|right|thumb|x350px|none|A row of Swedish missile armaments for aircraft. A [[RB24J]] (Swedish designation for an AIM-9P-3) is seen second from the left.]]&lt;br /&gt;
&lt;br /&gt;
;Variants of the AIM-9P:&lt;br /&gt;
&lt;br /&gt;
* '''AIM-9P''' - The first version, which is an improved AIM-9J model with greater engagement ranges. It also incorporates solid-state technology for better reliability and maintainability. Deliveries of this missile started in 1978.&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AIM-9 Sidewinder&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-1''' - Introduces an active optical target detector with the DSU-15/B AOTD laser proximity fuze, replacing the old infrared influence fuze.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-2''' - Introduces a reduced-smoke rocket motor.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-3''' - Alongside the reduced-smoke rocket motor like the preceding P-2, the P-3 also includes a new insensitive munitions warhead and improved guidance and control section. Fuzing appears to be a mix of the original infrared fuze or the active optical target detector as the P-1.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt; The AIM-9P-3 is also the basis of the Swedish [[RB24J]] missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-4''' - Introduces {{annotation|ALASCA|All-Aspect Capability}} features and technology of the AIM-9L variants.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; However, it is considered less agile to the AIM-9L variant.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-5''' - Introduces {{annotation|IRCCM|Infrared Counter Counter-measures}} incorporated in the AIM-9M variant.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; This model is also the basis of the Swedish RB74, or RB24L, missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More than 21,000 AIM-9P models were built during its production, though many were rebuilt AIM-9B/E/J. Despite being slated for export use, most of the missiles are in US Air Force inventory.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt; &amp;quot;AIM-9 Sidewinder.&amp;quot; ''&amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt;'', [https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165614/https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Archive]).&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Mar. 2021, [http://www.airvectors.net/avusaam_1.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402164339/http://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165256/http://www.ausairpower.net/TE-Sidewinder-94.html Archive]).&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165800/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2_Early&amp;diff=172368</id>
		<title>T-2 Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2_Early&amp;diff=172368"/>
				<updated>2023-09-20T17:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]], however it was removed from the Gaijin store at the end of the [[wt:en/news/8225-shop-may-sale-in-the-gaijin-store-en|2023 May Sale]]. It was briefly made available for purchase with Golden Eagles {{GE}} for the [[wt:en/news/8365/current/|2023 &amp;quot;T-2 First Flight Anniversary&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The T-2 Early is a prototype model of the tech-tree [[T-2]] supersonic fighter trainer, and is identical to it in all performance aspects.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|T-2 on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|T-2 in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|[[T-2]] sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|T-2 outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|AIM-9P Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This aircraft doesn't have any countermeasures (like flares, RWR). Any aircraft with air-to-air missiles will pose a threat to you. Although you can use rockets instead of flares, their effect is very limited. Moreover, the T-2 has no IRST system. Any plane with SARH missiles will pose a threat to you (F-4C, MiG-21, F-8E). Unless you see the other side firing missiles at you, you will not be able to detect the launch before being hit.&lt;br /&gt;
Offensively, the damage caused by the JM61A1 gun is seriously insufficient. The gun's shooting axis is off centre, near the lower left position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped T-2 hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
* Very fast for its BR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
* Lacks RWR&lt;br /&gt;
* Relatively low thrust-to-weight ratio&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-2]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7912-development-pre-order-t-2-early-pack-en|[Devblog] Pre-order: T-2 Early Pack]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2_Early&amp;diff=172367</id>
		<title>T-2 Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2_Early&amp;diff=172367"/>
				<updated>2023-09-20T17:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added AIM-9P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_003.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Fire and Ice&amp;quot;]], however it was removed from the Gaijin store at the end of the [[wt:en/news/8225-shop-may-sale-in-the-gaijin-store-en|2023 May Sale]]. It was briefly made available for purchase with Golden Eagles {{GE}} for the [[wt:en/news/8365/current/|2023 &amp;quot;T-2 First Flight Anniversary&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The T-2 Early is a prototype model of the tech-tree [[T-2]] supersonic fighter trainer, and is identical to it in all performance aspects.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|T-2 on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|T-2 in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|[[T-2]] sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|T-2 outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|AIM-9P Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
This aircraft doesn't have any countermeasures (like flares, RWR). Any aircraft with air-to-air missiles will pose a threat to you. Although you can use rockets instead of flares, their effect is very limited. Moreover, the T-2 has no IRST system. Any plane with SARH missiles will pose a threat to you (F-4C, MiG-21, F-8E). Unless you see the other side firing missiles at you, you will not be able to detect the launch before being hit.&lt;br /&gt;
Offensively, the damage caused by the JM61A1 gun is seriously insufficient. The gun's shooting axis is off centre, near the lower left position.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped T-2 hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
* Very fast for its BR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Mediocre AIM-9E missile&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
* Lacks RWR&lt;br /&gt;
* Relatively low thrust-to-weight ratio&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[T-2]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7912-development-pre-order-t-2-early-pack-en|[Devblog] Pre-order: T-2 Early Pack]]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172365</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172365"/>
				<updated>2023-09-20T17:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|AIM-9P Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9P Sidewinder missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172364</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172364"/>
				<updated>2023-09-20T17:12:52Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|[[AIM-9P Sidewinder]]|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9P Sidewinder missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172363</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172363"/>
				<updated>2023-09-20T17:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9P Sidewinder missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172360</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172360"/>
				<updated>2023-09-20T17:09:14Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9P Sidewinder missiles&lt;br /&gt;
!1&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172358</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172358"/>
				<updated>2023-09-20T17:05:58Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Suspended armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9P Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172356</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172356"/>
				<updated>2023-09-20T17:05:00Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: /* Custom loadout options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9P Sidewinder missiles&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172354</id>
		<title>T-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-2&amp;diff=172354"/>
				<updated>2023-09-20T17:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;U46121936: Added AIM-9P Missiles to the T-2 Since the sons of attila update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F-1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=t2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_t2.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
After World War II, Japan was left without any modern jet fighters for defensive purposes. Around 1955 the Japanese Air Self-Defense Force (JASDF) put into motion the development of a supersonic jet aircraft due to the Fuji T-1 trainer's lack of proper training in supersonic flight. Japan had purchased front-line Mach 2 fighters such as the F-104 Starfighter and the [[F-4C_Phantom_II|F-4EJ]] Phantom. However, their pilots had difficulty handling them, and a new trainer aircraft was needed.&lt;br /&gt;
&lt;br /&gt;
Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. With an instructor pilot in the aircraft, Japan was now ready to train its pilots in high-speed fighter usage properly. The {{PAGENAME}} paved the way for Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines, which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. The {{PAGENAME}}, for the most part, was manufactured with aircraft aluminium alloys. However, it did selectively use titanium for extra strength in certain areas. Shaped more like a dart than the stout Jaguar, the {{PAGENAME}} was built for speed, though to help with manoeuvrability, the wings do not house fuel tanks and feature leading-edge root extensions (LERX) and full-span leading-edge slats on the wings to aid in creating a higher angle of attack or higher lift capacity, especially helpful during slow flight. The {{PAGENAME}} opted to eliminate ailerons and instead utilise twin spoilers for roll control. Like many modern fighters, the tail portion of the aircraft featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing.&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 002.png|250px|thumb|left|{{PAGENAME}} fighter on the hunt in air-to-air attack configuration.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an aggressive fighter aircraft and features a single 20 mm Vulcan cannon which requires a brief spin-up before ammunition begins to fire, thus does not have an instantaneous fire with trigger depress, which will take a pilot time to get used to and preplan shots to allow for the gun to spool-up in time to get shots off at a high-speed target. AIM-9E Sidewinder air-to-air missiles round out the air attack arsenal and are highly effective missiles. However, a clever (and lucky) pilot can outmanoeuvre the Sidewinders, though, typically, the enemy fighter is then left in a compromising situation and can be easily dispatched with the cannon.&lt;br /&gt;
&lt;br /&gt;
Rockets mounted on the {{PAGENAME}} bridge the gap between air-attack and ground-attack, allowing the fighter to either hammer bombers with the rockets or ground targets such as trucks, anti-aircraft batteries and ships. For a dedicated ground attack, the {{PAGENAME}} can be outfitted with two different bombs, namely the 500 and 750 lb bombs of which are the aerodynamic LDGP form type bombs. Though not built to be a fighter-bomber like the [[F-4C_Phantom_II|F-4C]], the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the {{PAGENAME}} can be back in the aerial mix as long as it has the speed to do so.&lt;br /&gt;
&lt;br /&gt;
Though developed as a training aircraft, the {{PAGENAME}} is a formidable foe that is fast, sleek and can carry a one-two punch which can easily knock out enemy aircraft unfortunate enough to race through the Japanese fighters crosshairs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 duckmcmallardson 001.png|250px|thumb|right|{{PAGENAME}} on coastal patrol.]]&lt;br /&gt;
The {{PAGENAME}} was designed and built for one main purpose, and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach 2+ fighters such as the F-4EJ, F-104, and the Mitsubishi F-1. With a long narrow body, short main wings without fuel tanks and an all-moving tailplane, this aircraft was built streamlined like the F-104 to get you from point A to point B in the shortest amount of time possible and not spend too much time manoeuvring. While excelling as an interceptor, this fighter will still hold its own in a manoeuvring fight, granted as long as under-wing armaments are limited to the Sidewinder missiles and not the heavy bombs.&lt;br /&gt;
&lt;br /&gt;
The sleekness of the aircraft lends itself to flying fast, and speed should be maintained when flying, especially during air-to-air combat, as a slow-flying {{PAGENAME}} is a relatively easy target due to poor manoeuvrability at slow speeds. To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack), slats and spoilers help create a higher lift capacity and roll rate, preventing the aircraft from stalling and plummeting.&lt;br /&gt;
&lt;br /&gt;
Air-to-air combat should be avoided when carrying bomb loads, as this will significantly decrease manoeuvrability. During a ground attack, all efforts should be made to get to the target as soon as possible and release the heavy ordnance and then proceed to any aerial combat in the near vicinity.&lt;br /&gt;
&lt;br /&gt;
Damage to the aircraft, especially to the wings, will typically result in the destruction of the aircraft. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side, sending the aircraft into a roll and then potentially into a flat spin.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,975 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,679 || 1,664 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.6 || 34.9 || 119.4 || 109.2 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,753 || 1,710 || 32.4 || 33.0 || 162.5 || 140.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 sgko 001.png|250px|thumb|right|{{PAGENAME}} in a power-climb on an intercept path.]]&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,365 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 735 || 525 || 450 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 580 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Ishikawa-Harima TF40-801A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 6,584 kg || colspan=&amp;quot;3&amp;quot; | 452 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 810 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,479 kg || 7,635 kg || 8,161 kg || 8,949 kg || 9,566 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 56m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,950 kgf || 3,105 kgf&lt;br /&gt;
| 0.83 || 0.81 || 0.76 || 0.69 || 0.65 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,010 kgf&amp;lt;br&amp;gt;(200 - 400 km/h) || 3,437 kgf&amp;lt;br&amp;gt;(1,000 km/h)&lt;br /&gt;
| 0.92 || 0.90 || 0.84 || 0.77 || 0.72 || 0.51&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm bulletproof glass - situated between the fore and aft cockpits&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} fighter, like many more modern aircraft, have shed most of its armour instead of more speed and agility. The only armour outfitted on this aircraft is the 38 mm bulletproof glass situated between the fore and aft cockpit, giving the rear pilot a pretty good chance of surviving an impact or bullet strike which might take out the front pilot. Beyond that, the aircraft's survivability is a mix of engineering and the pilot's skill. Damage sustained to the wings will not affect fuel loss as no tanks are mounted here; they are only mounted within the aircraft's fuselage. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important when it comes to the {{PAGENAME}} fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. High-G manoeuvres within this aircraft may hurt the speed and manoeuvrability; however, it may save the pilot's lives by causing many missiles such as the AIM Sidewinders to miss due to their lower g-turn threshold.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm JM61A1 cannon, chin-mounted (750 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 der thunderer 001.jpg|250px|thumb|right|{{PAGENAME}} sporting a user-created skin.]]&lt;br /&gt;
The JM61A1 20 mm Vulcan cannon is a monster and, at the same time, a headache for new pilots not used to it. Unlike most other machine guns and cannons in the game (or in real life, for that matter), trigger depression here does not immediately produce flying bullets. Due to the characteristics of the JM61A1 cannon, it requires an initial spool-up time or spin of the cannon barrels before ammunition can be fired. The high rate of fire can easily melt the barrel, however with the rotating barrels, each barrel can cool off enough before it is its turn again to prevent damage. To initiate this, trigger depression will result in a .25 second delay before the ammunition begins to fire to allow for the barrels to get to proper rotating speed. Once it gets going, 750 rounds of ammunition do not last very long.&lt;br /&gt;
&lt;br /&gt;
When targeting an aircraft, for example, the pilot must remember this formula to be successful while leading an aircraft or before an aircraft passes through the crosshairs, start squeezing the trigger about .5 to .25 seconds before that event, and the cannon rounds should land on target. Waiting until a target passes through the crosshairs (unless tailing them) will result in a miss as they will be out of the sights before the cannon starts firing.&lt;br /&gt;
&lt;br /&gt;
Trigger discipline is necessary when using this cannon as due to its rate of fire (about 6,000 RPM, ~100 RPS or 7.5 seconds of ammunition) will easily blow through the 750 rounds carried by the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 takemoto 001.png|250px|thumb|right|{{PAGENAME}} outfitted with FFAR Mighty Mouse rockets, Sidewinders and the obligatory 20 mm Vulcan cannon.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|JM117 cone 45 (750 lb)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb JM117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
&lt;br /&gt;
==== Custom loadout options ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! 500 lb LDGP Mk 82 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 750 lb JM117 cone 45 bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! FFAR Mighty Mouse rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
| || 4 || 4 || || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9B Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! AIM-9E Sidewinder missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
!AIM-9P Sidewinder missiles&lt;br /&gt;
!1&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!1&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
[[File:T-2 YMSK 001.jpg|250px|thumb|right|{{PAGENAME}} taxiing for take-off.]]&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:T-2 jonigustavo 001.png|250px|thumb|right|The dart-shaped {{PAGENAME}} hugging the terrain in attempt to catch enemy fighters unaware.]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster and better acceleration than many jets at its BR&lt;br /&gt;
* High climb rate&lt;br /&gt;
* 2 pilots (not as vulnerable to pilot snipes)&lt;br /&gt;
* Devastating JM61A1 rotary cannon with a decent ammo pool&lt;br /&gt;
* Variety of air-to-ground and multirole payloads&lt;br /&gt;
* Decent PD radar that can detect up to 60 km away, useful in large maps to find targets&lt;br /&gt;
* The high Angle-of-Attack in certain maneuvers can be very useful defensively and offensively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A lack of any [[:Category:Countermeasures|Countermeasures]] make it an easy kill in its BR, where [[air-to-air missiles]] are common&lt;br /&gt;
* Poor energy retention, low-speed manoeuvrability and large turning radius make avoiding missiles and dogfighting extremely challenging if often impossible&lt;br /&gt;
* A lack of [[Ballistic Computer]] limits the use of the air-to-ground munitions&lt;br /&gt;
* The JM61A1 rotary cannon may take getting used to as it doesn't fire immediately but has a short spool up time before it starts firing&lt;br /&gt;
* Burns through fuel at an astronomical rate&lt;br /&gt;
* Both engines overheat at constant use with the afterburner&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon after WW2, Japan was mostly offered jet fighter aircraft from the USAAF / USAF, such as the later versions of the [[F-86F-40_(Japan)|F-86 Sabre]], to protect itself from threats such as North Korea, which was at the time in conflict with the United States (in the 1950s). In the late '50s and '60s, Japan had already developed its first modern jet-aircraft, the Fuji T-1, which was mainly used as a trainer aircraft. But by the '70s, it was obsolete; Japan needed a new trainer aircraft, which could train pilots for near Mach 2 speeds.&lt;br /&gt;
&lt;br /&gt;
During the time between 1964-1965, engineers at Mitsubishi began working on a project called &amp;quot;T-X&amp;quot;, which would be either a 1 or 2 seater aircraft that would later be developed into another project for a ground attack aircraft called the &amp;quot;SF-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, the United States offered Japan the T-38, and Britain/France offered the SEPECAT Jaguar for investigation. Japan thought of a project of license-building these aircraft, which has later failed due to issues between SEPECAT and the Japanese Imperial Family.&lt;br /&gt;
&lt;br /&gt;
In 1967, Japanese aircraft manufacturers Fuji, Kawasaki and Mitsubishi proposed their designs for the XT-2, of which Mitsubishi's design was accepted. The prototype (pre-production model) would be built in 1971, seeing its maiden flight on July 20 1971, flown by Dr. Kenji Ikeda.&lt;br /&gt;
&lt;br /&gt;
The XT-2 became the first Japanese-built aircraft to break the sound barrier in level flight. It was put into final production later that year.&lt;br /&gt;
&lt;br /&gt;
The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying a 20 mm M-61 Vulcan fast-firing autocannon. The aircraft was produced until 1988 and was retired in 2006 along with its fighter variant, the F-1 when it was replaced by its successor, the Kawasaki T-4 (the Mitsubishi F-2 Viper Zero replaced the F-1).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=t2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|2RX3Y1-HJHE|'''The Shooting Range #142''' - ''Metal Beasts'' section at 00:29 discusses the Mitsubishi T-2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[T-2 Early]]&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration, and era&lt;br /&gt;
&lt;br /&gt;
* [[Jaguar A]]&lt;br /&gt;
* [[Jaguar GR.1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6063-development-mitsubishi-t-2-the-supersonic-stork-en|[Devblog] Mitsubishi T-2: The Supersonic Stork]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/445750-mitsubishi-t-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U46121936</name></author>	</entry>

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