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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-27_otsu&amp;diff=14576</id>
		<title>Ki-27 otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-27_otsu&amp;diff=14576"/>
				<updated>2019-02-06T12:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;U45454053: Update to climb rates, is actually very good. Tested.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ki-27_otsu}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Japanese fighter {{Battle-rating|1}}. It was introduced in Update 1.43. &lt;br /&gt;
&lt;br /&gt;
The Ki-27 is a front-line fighter for interwar / pre-WW2 historical engagements such as the Battles of Khalkin Gol. In most maps, the Ki-27 will distinguish itself as a low-level dog-fighter; its performance below 1,000 m altitudes is superb, and is able to maneuver away from nearly any other comparable fighter. Like the Ki-10 series before it, the Ki-27 otsu suffers from its poor armament (twin 7.7 mm Type 89s) and poor armor, which means it makes for a poor interceptor despite its high speed, but the Ki-27 makes a great escort for friendly bombers and flying boats. Providing cover for their allied bombers is a top priority for the Ki-27 pilots. &lt;br /&gt;
&lt;br /&gt;
Like its [[Ki-10-II|Ki-10]] predecessor, the Ki-27 relies on its maneuverability for its protection. Turn-Fighting, therefore, is key for a Ki-27 pilot. Avoid diving on opponents, due to the Ki-27's fuel feed issues, and focus on scaring enemy pursuers away from bombers rather than chasing a kill. A lone Ki-27 is easy prey for allied energy fighters. Like most Japanese fighters, engaging an enemy head-on is not recommended. If engaging an enemy &amp;quot;energy Fighter&amp;quot; head-on, a good strategy is to just turn away (usually a shallow turn as you'll want him to miss you, but also pass you), and hope that he turns to follow.&lt;br /&gt;
&lt;br /&gt;
Like the comparable [[A5M4]], the Ki-27's carburetor engine suffers from fuel feed issues in negative G maneuvers, like diving. Nosing down ''will'' cause the engine to choke out. Positive G maneuvers like the Split-S are preferred. This issue will allow enemies to out dive the Ki-27, so engaging at low altitudes is preferred.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Ki-27 runs hot and will overheat at 100% throttle on all but the coldest maps. To cool off, ease the throttle back to 40% or 50% and, if possible, try to gain altitude. If the engine overheats during a dog fight, try to break off if the opportunity presents itself. No pilot can outmaneuver an overheated engine.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 476 || 465 || {{Specs|ceiling}} || 10.4 || 11.0 || 6.2 || 8.8 || 180&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 350 || ~18 || ~12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 350 || &amp;gt; 260?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,,300 m || 680 hp || 816 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near fuselage&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Type 89 army (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Type 89 machine guns, nose mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
A superior dogfighter for turn-fighting, the Ki-27 is the first plane to begin showing the features typical of the Japanese &amp;quot;[[A6M2|Zero]]&amp;quot; but with none of the bite. Its speed and maneuverability are plagued by engine problems, with no armour and a mediocre armament.&lt;br /&gt;
&lt;br /&gt;
In battle, no Allied fighter can out-turn you, except for biplanes, but most will outgun you (and even most biplanes match the Ki-27 in armament).&lt;br /&gt;
&lt;br /&gt;
Bi-planes (except the I-153 Chaika) make easy prey for the Ki-27, and the Ki-27 can easily outmaneuver the [[P-36C|P-36 Hawk]], the [[F2A-1|F2A Brewster Buffalo]] and the [[I-16 type 24|I-16 Ishak]], but their heavier armaments will knock out a Ki-27 in a single good burst. Simply outrunning any of them is a good evasive maneuver. [[Hurricane Mk I/L|Hurricane Mk I]]s can closely complete with the Ki-27 otsu in maneuverability, but the Hurricane's heavier armament (four times what the ''Nate'' has) can also quickly shred a Ki-27. Additionally, outrunning a Hurricane in a Ki-27 is just not possible. [[I-15bis|I-15]]s, which the Ki-27 historically outperformed, will be the bane of a Ki-27s existence, as their excellent turn ability will force the Nate to energy bleeding maneuvers or Boom &amp;amp; Zoom style combat. Risky with competition around to abuse either state.&lt;br /&gt;
&lt;br /&gt;
Despite its low {{Battle-rating|1}}, you can face some very difficult foes when flying the Ki-27. Bi-planes will give you a run for your money in terms of maneuverability, while some early mono-planes will be faster and more heavily armed than you. Therefore, it is important to judge your foes accordingly. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
One of the most challenging opponents is the ''[[I-153 M-62|Chaika]]''. It is not a mere upgraded [[I-15bis]], but in all performance aspects ''equal'' to the Nakajima Ki-27 fighter. Also on the Russian side, the Mig-3 is a big threat. It is one of the fastest aircraft in its battle rating and has decent armament. In skilled hands it can be an almost impossible opponent to combat, especially when using Boom &amp;amp; Zoom tactics against you. Your only defense will be to try and out maneuver it or to lure it into a turn fight. The I-16 is also a common opponent.\&lt;br /&gt;
&lt;br /&gt;
From America, you will face the P-26. They are quite good divers and have a decent roll rate, but will not be able to outmaneuver you in a turn fight. The P-36 is more challenging. Faster and well armed, you will have to rely on your turn rate to try and out maneuver them.&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* At this rank, order of research is largely personal preference, though the Ki-27 otsu will benefit greatly from defensive and performance enhancing modifications.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great maneuverability, on par with biplanes&lt;br /&gt;
* Good stability in turns&lt;br /&gt;
* Good speed, for its tier&lt;br /&gt;
* Excellent climb, can reach above 20m/s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited firepower&lt;br /&gt;
* Engine overheats rapidly on hot maps&lt;br /&gt;
* Engine chokes in negative g dives&lt;br /&gt;
* No armour&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The Nakajima Ki-27 otsu began as the Ki-11, a competitor for the [[Ki-10-I|Kawasaki Ki-10]] biplane. While faster and more modern than the Ki-10 biplane, the Ki-11 wasn't adopted because the Imperial Japanese Army valued maneuverability over speed. Nakajima continued development of the design before finalizing the Ki-12, a modern monoplane with liquid-cooled engine and retractable landing gear, but the Army denied it outright as too maintenance heavy for forward airbases in Manchurian and China. The redesigned plane instead featured a radial air-cooled engine, fixed landing gear and fully enclosed cockpit and received the designation Ki-27. &lt;br /&gt;
&lt;br /&gt;
In 1936, the Ki-27 competed against the Kawasaki Ki-28 (a prototype design fated to never enter production) and the Mitsubishi Ki-33 (a de-navalized [[A5M4|A5M]]). While the Ki-33 outperformed the Ki-27 in most regards, the Imperial Japanese Army was loathe to adopt a &amp;quot;navy fighter&amp;quot;, and adopted the Ki-27 with minor modifications. The Ki-27 entered service as the Army Type 97 Fighter.&lt;br /&gt;
&lt;br /&gt;
While the Ki-10 would not be finally phased out from front line service until 1942, by 1940 the Ki-27 was the premiere army fighter on the front lines. It was unmatched by any plane in the Chinese air force inventory, and outperformed the Soviet [[I-15bis|I-15]] and [[I-16 type 18|I-16]] fighters in the Battles of Khalkhin Gol, with some pilots scoring 11 kills against Soviet planes in a single day. Against Chinese Curtiss [[P-36A|P-36 Hawks]], veteran Ki-27 pilots achieved similar, but not as impressive kill rates.&lt;br /&gt;
&lt;br /&gt;
Over China, the Ki-27 was unmatched until the deployment of the [[P-40E-1|P-40 Warhawks]] with the American Volunteer Group. After, America's entry into the war, the Ki-27 also fared poorly against the US Navy's F2A Brewster Buffalo and F4F Wildcat, and was removed from most front line service within the first months of the war, replaced by the much improved Ki-43. However, it remained a front line fighter in Thai service, where the Ki-27 scored recorded kills against [[P-51D-30|P-51]]s and at least one [[P-38G-1|P-38]].&lt;br /&gt;
&lt;br /&gt;
Because of their high production numbers and relatively few losses, Ki-27 would see a renewed role late in the war as Kamikaze planes. &lt;br /&gt;
&lt;br /&gt;
=== Ingame description ===&lt;br /&gt;
The '''Nakajima Ki-27''' (九七式戦闘機 Kyūnana-shiki sentōki, or Type 97 Fighter; Allied Codename &amp;quot;''Nate''&amp;quot;) was the main fighter aircraft used by the Imperial Japanese Army Air Force up until 1940. Its Allied nickname was &amp;quot;Nate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Japanese achieved air superiority over China and threatened even the Soviets with the Ki-27 when it was first introduced. Nothing the Chinese or Soviets had available to them were able to match the Ki-27's ability to dogfight effectively, and the kill ratio of the Ki-27 was high.&lt;br /&gt;
&lt;br /&gt;
Note: The Ki-27 was the main Japanese fighter used in the Battles of Khalkin Gol, though this is not yet reflected (as of 4/2/2015) in War Thunder's Dynamic Campaign mode, which has Ki-10's and [[Ki-43-II|Ki-43]]'s, likely due to the fact that the Ki-27 arrived in a later patch. &lt;br /&gt;
&lt;br /&gt;
The version in War Thunder has fuel &amp;quot;bumps&amp;quot; integrated into the plane.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Japan fighters}}&lt;/div&gt;</summary>
		<author><name>U45454053</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U45454053&amp;diff=14467</id>
		<title>User:U45454053</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U45454053&amp;diff=14467"/>
				<updated>2019-02-05T12:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;U45454053: My page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userbox	&lt;br /&gt;
|id = [[File:Icons War Thunder.png|60px|none]]	&lt;br /&gt;
|id-background = #871000	&lt;br /&gt;
|info = This member has been playing War Thunder since&amp;lt;br /&amp;gt;2016	&lt;br /&gt;
|info-background = #871000	&lt;br /&gt;
|info-color= black	&lt;br /&gt;
|info-font-size = 10}}&lt;br /&gt;
&lt;br /&gt;
{{Userbox	&lt;br /&gt;
|id = [[File:Matchmaker_-_icon.png|60px|none]]&lt;br /&gt;
|id-background = #ffd400&lt;br /&gt;
|info = Yo buddy... Still Alive?	&lt;br /&gt;
|info-background = #ffd400	&lt;br /&gt;
|info-color= black	&lt;br /&gt;
|info-font-size = 10}}	&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|he_100d_1}}	&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|i-16_type27|country rank}}	&lt;br /&gt;
&lt;br /&gt;
{{Userbox/Favorite vehicle|fw-190a-1|country}}&lt;br /&gt;
Hello. I'm a guy who edits pages.&lt;br /&gt;
&lt;br /&gt;
== Things I edit: ==&lt;br /&gt;
&lt;br /&gt;
* Grammar&lt;br /&gt;
* Air AB, RB and SB&lt;br /&gt;
* MEC&lt;/div&gt;</summary>
		<author><name>U45454053</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Guide_to_manual_engine_controls&amp;diff=14465</id>
		<title>Guide to manual engine controls</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Guide_to_manual_engine_controls&amp;diff=14465"/>
				<updated>2019-02-05T12:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;U45454053: Huge update to page information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Guide to Manual Engine Controls (MEC)}}&lt;br /&gt;
&lt;br /&gt;
        __TOC__&lt;br /&gt;
&lt;br /&gt;
== The Purpose of Manual Engine Controls ==&lt;br /&gt;
&amp;quot;Manual Engine Controls&amp;quot; (often abbreviated as MEC) are the ability for a player to manually control multiple components of an engine. Used properly, these allow for greater speed, fuel efficiency, engine cooling and management of a damaged engine. These take a bit to learn, being left by default to the game to handle automatically, but are worth learning to gain an advantage. First however, a key must be set to toggle these engine controls to &amp;quot;manual&amp;quot; mode. This can be found in Full-Real Controls under the Aircraft category. Once bound, MEC can be used with any control scheme by pressing the bound button.&lt;br /&gt;
&lt;br /&gt;
== Controllable Elements ==	&lt;br /&gt;
&lt;br /&gt;
===Ignition and engine selection===&lt;br /&gt;
An engine won't function without being turned on, of course. To start or turn off an engine, the default key is &amp;quot;I&amp;quot; and is available on all aircraft, independent of MEC settings. The throttle controls are separate from the ignition; an engine that is off won't work, even if the throttle is at 100%, whilst an engine that is turned on but at idle throttle will spin its propeller (albeit very slowly, outputting very little power). Sometimes it is important to shut down an engine mid-flight. For instance, if your aircraft is set ablaze, turning off the burning engine will cut the fuel from pumping into the burning engine, potentially extinguishing the fire. Shutting an engine down will also rapidly cool it down, but this is inadvisable except when it is certain no enemies are around.&lt;br /&gt;
&lt;br /&gt;
Engine selection is used to select one specific engine at a time or all engines at once. This allows for the selected engine to be controlled using all other MEC inputs, ignoring them for other engines. Engine selection is rarely used on single engine aircraft, as the main engine is always selected, but can find use on aircraft with multiple engines, such as the [[B-17E|B-17]] and [[Mosquito FB Mk VI|Mosquito]]. Here it becomes useful for managing a damaged engine or destroyed engine, possibly allowing the plane to limp back to base where it otherwise couldn't. Remember to reselect all engines when needed.&lt;br /&gt;
===The Radiator===&lt;br /&gt;
The radiator's purpose is to keep the engine cool. Essentially, the radiator is a series of snaking tubes that take the hot engine coolant, pass cold air over it to cool it down, and pass it back into the engine cooling ''it'' down. The controllable aspect of a radiator are the '''cowl flaps''', labelled as 'radiator' in the game's controls. Setting the radiator to 0% means closing the flaps, whilst setting it at 100% means having them fully open. These, while open, allow an influx of air to enter the cooling system of the plane, reducing the [[Thermodynamics#Engine_mechanics|engine temperature]]. However, opening the cowl flaps leads to increased drag in the surface of the aircraft, hurting performance in regards to dive rate, energy retention and straight line speed. Whilst performing a sustained climb, power-to-weight ratio is the most important aspect of the aircraft, thus the increased drag from open cowl flaps is rather harmless. When speed is the top priority, closing the cowl flaps to increase speed is a reasonable choice. When climbing at the start of a match, without the pressure of a dogfight, opening the cowl flaps to 100% to avoid overheating is recommended, but some planes will be able to climb needing only a partially opened radiator, reducing performance loss from drag. &lt;br /&gt;
&lt;br /&gt;
When the engine begins to overheat, the temperature indicators on the HUD will appear yellow, then orange, then red and finally, flashing red, after which [[Thermodynamics#Time Limits|engine damage]] will take place. Opening the radiator will help reduce overheating, bringing the temperature down and preserving engine life. It is recommended to keep the temperatures in the yellow or orange zone, save for emergencies, where losing speed means losing a fight and consequently, the plane. Each plane has its own thermodynamic characteristics, so it takes a bit of practice to know how to handle the radiator efficiently. Remember that more speed and altitude affect the effectiveness of the cooling system positively, whilst running at high throttle settings increases the heat the engine emits. Cold maps reduce the need for radiators being open while warmer maps do the opposite. A damaged cooling system means that the pilot will have to handle their aircraft more gently. However, leaving a damaged cooling system unattended for extended periods will slowly cripple the plane's engine, and is advisable to return to base for repairs ASAP. &lt;br /&gt;
&lt;br /&gt;
The majority of planes have full manual control for their radiators, with some notable exceptions. Full manual control in this scenario means the player having to manually both the oil radiator and the engine/water's radiator when switching to MEC. Most biplanes do not have any form of radiator control relying on throttle and propeller pitch (if they have it). Planes such as the [[Spitfire Mk Ia|Spitfire Mk I]]([[Spitfire Mk IIa|I]]) and [[Spitfire Mk Vb|Mk V]] only have radiator controls for the engine itself or water, leaving oil to be passively cooled or automated. Others such as the Bf-109 F series onwards and some late-war planes have fully automated radiator control when switching to MEC, but can be changed to manual control by a button toggle. Jets do not use radiator control.&lt;br /&gt;
&lt;br /&gt;
Both oil and standard radiator will default to 50% when MEC or manual mode is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when re-toggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
For extended reading on engine temperature, see the [[Thermodynamics]] page.&lt;br /&gt;
&lt;br /&gt;
===Propeller Pitch===&lt;br /&gt;
The propeller pitch is the angle at which the blades of a propeller operate. Prop control leaver is used to set desired pitch. The propeller pitch influences prop efficiency which changes vastly with airspeed. A low prop pitch means that blades are set at low angle, the drag of rotary movement is weak, and can reach high rpm. At low air speeds this setting gives proper angle of attack of the blades to produce thrust. When no adjustment is made, blades angle of attack decrease with increasing air speed, so lesser thrust is produced. It means that higher pitch is required. The higher the pitch, the more efficient prop is at higher air speeds, which means that low prop pitch generally means better performance at low speeds, whilst at high speeds, low pitch not only generates drag, but can also lead to engine failure from over-revving the engine. One can be easily confused as low pitch implies high rpm and vice versa: '''high pitch generally implies low rpm'''. In variable-pitch propellers that most War Thunder aircraft have, the general rule of operation is to have '''low pitch (high rpm) at low speeds''' and '''high pitch (lower rpm) at high speeds'''. Prop control in full forward position (or 100% pitch in game) corresponds to low pitch (high rpm) and full aft position corresponds to high pitch (low rpm) or &amp;quot;feathered&amp;quot; when applicable. &lt;br /&gt;
&lt;br /&gt;
Propeller pitch needs to be set as a relative control, or else the pilot will be alternating between 0% and 100%, which is nonsensical, inefficient and may lead to over-rev in some cases. In aircraft that have no 'feathering' option, such as most fighters, setting the propeller pitch to 0% when the engine is dead helps to keep the plane gliding. Setting to 0% will also consume less fuel and reduce engine overheating. On most planes with manual control for propeller pitch, setting the prop pitch to 90-100% will allow for maximum performance at combat speeds while 70-80% allows for fuel efficient cruising and diving with less drag. Some planes will require different settings however.  &lt;br /&gt;
&lt;br /&gt;
Not all aircraft in War Thunder have the option to control the propeller pitch manually. Some have an automatic constant-speed system which can be switched to manual mode while others have a fixed pitch. Most biplanes and interwar planes use a fixed pitch propeller, allowing no manual prop pitch control. Jets also do not use propeller pitch. Automatic constant speed systems are often found in German, Italian and/or late war planes as well as some others. The system can be switched to manual control, '''but is''' '''heavily inadvisable''' '''without prior knowledge''', especially with German planes. This is due to the constant-speed governor being disabled, possibly allowing the propeller to over-rev from high rpm. As an example, a Bf-109 (F-series onwards) will over-rev when prop pitch is more than ≈60-65% in manual mode while throttle is at 100%, but will never over-rev when automatic control is enabled. Over-rev does not occur on all planes with a constant-speed governor however. Conversely, prop pitches that would over-rev can be used as a very effective airbrake if throttle is reduced properly, being even more effective than purpose made airbrakes in some cases, but this requires some experience to prevent said over-rev.&lt;br /&gt;
&lt;br /&gt;
Propeller pitch defaults to 50% for all propellers when MEC or manual mode is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when re-toggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
===Propeller Feathering===&lt;br /&gt;
Under the &amp;quot;Manual Engine Controls&amp;quot; tab in the &amp;quot;Full Aircraft Controls&amp;quot; tab in &amp;quot;Controls&amp;quot;, the option &amp;quot;Prop Feathering&amp;quot; is present. The button assigned to this control will rotate the propeller's blades until they are positioned parallel to the airflow, reducing drag substantially. This should be done when an engine is inoperable, enabling the aircraft to fly more efficiently with less drag than an ill-positioned propeller. In multiple-engined aircraft, it is very common to lose an engine to a fighter, and thus selecting the damaged engine with the engine seclect key and feathering its propeller is the best choice in order to reduce drag and maintain flight.&lt;br /&gt;
&lt;br /&gt;
===Mixture and throttle management===&lt;br /&gt;
An piston engine works by combusting fuel with air in its pistons, and requires an optimal ratio of the two to function properly. This applies to all piston-engined aircraft in War Thunder. However, there are many aircraft that do not give their pilots an option for mixture control, as some aircraft were built with automatic systems for this. It is worth learning how to manage the fuel mixture, since the automatic management of mixture in War Thunder by the AI isn't perfect and does not always correspond to a pilot's intentions. A mixture setting with a high fuel-air mixture is considered &amp;quot;rich&amp;quot; while a low fuel-air mixture is considered &amp;quot;lean&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As the [[Thermodynamics#Altitude|altitude changes]], the optimal mixture changes too; the greater the altitude, the lower the presence of oxygen and density of the air (as such, the air intake decreases). This means that the pilot will need to increase the air in the mixture (making it &amp;quot;lean&amp;quot;). In War Thunder, fuel mixture is displayed as a percentage - to have a more fuel-rich mixture, useful for top performance at lower altitudes, the pilot sets the mixture to a number close to 100%, whilst to achieve a mixture with more air in it a much lower mixture is used (however, setting it at 0% little more than starve the engine and cut it). When at high altitude, such as 8500m, a pilot may be using a mixture setting close to 40%. It is possible for some planes to achieve a mixture of up to 120%. This should only be used at altitudes of less than 1000m, as it was designed mostly for difficult takeoffs and landings, as well as a &amp;quot;WEP&amp;quot; in certain scenarios.&lt;br /&gt;
&lt;br /&gt;
Most aircraft in the game can be left at the default 60% mixture and will fly without consequence until around 5-6500m. However, some such as the [[Ki-44-I]] and the [[P-47D-25|P-47]] require micromanagement of mixture to provide maximum thrust. Most German and Italian fighters use a completely automated mixture control which do not require or allow player input. Jets do not use mixture control.&lt;br /&gt;
&lt;br /&gt;
Mixture defaults at 60% when MEC is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when retoggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
===Turbo- and Superchargers===&lt;br /&gt;
In aviation, the purpose of a supercharger is to provide additional oxygen required to maintain engine performance as the aircraft reaches thinner air at higher altitudes. There are two types of superchargers; mechanically driven, and exhaust driven - generally referred to as a turbocharger, or 'turbo'.&lt;br /&gt;
&lt;br /&gt;
* '''Turbochargers'''&lt;br /&gt;
&lt;br /&gt;
Turbochargers are auto-regulated in War Thunder with the ability to be manually controlled, which is historic in most applications. Turbochargers are used almost exclusively on USAAF aircraft intended for high-altitude use such as the P-38, P-47, B-24, B-17, and B-29. Turbochargers add significant weight and complexity to an aircraft, but pay dividends at altitudes above 18-20k feet where their efficiency outperform traditional, mechanically driven superchargers. It is not advised to use manual mode on a turbocharger, as doing so risks damage to it, reducing high altitude performance.&lt;br /&gt;
&lt;br /&gt;
Turbochargers default at 0% when MEC is enabled, slowly increasing to a 50% default. The last set manual setting is saved when toggling back to auto mode and will be set to that when retoggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
* '''Mechanically Driven'''&lt;br /&gt;
&lt;br /&gt;
Traditional superchargers (mechanically driven) usually have between 1 and 3 stages, each suited to perform at a specific range of altitudes, just like gears on a bicycle. The altitude that stages should be changed (if present or modeled in a specific aircraft) is unique to each plane. You can either research time-period aircraft manuals and find what altitudes these stages should be switched (assuming Gaijin modeled them correctly), or simply go into cockpit mode and look at the Manifold Pressure gauge(s) (again assuming Gaijin modeled them correctly), while switching stages to see which one provides the highest manifold pressure (power) at your current altitude. Also, don't forget to decrease stages as you descend in altitude. This can become second nature as you become more familiar with specific aircraft. Some aircraft have fully automated supercharger staging and do not require or allow player input.&lt;br /&gt;
&lt;br /&gt;
Superchargers default at Stage 1 when MEC is enabled. The last set manual setting is saved when toggling back to auto mode and will be set to that when retoggling to manual mode.&lt;br /&gt;
&lt;br /&gt;
===Rocket Booster/RATO===&lt;br /&gt;
The &amp;quot;Ignite Booster&amp;quot; control is undefined by default, and a key must be bound to it in order to unlock the full potential of the [[Me 262 C-1a|Me-262 C-1a]]/[[Me 262 C-2b|2b]] &amp;quot;Heimatschützer&amp;quot; series. In these aircraft, the rocket booster is a liquid fuelled rocket(s) massively boosts thrust output. This will increase climb rate and acceleration very significantly, allowing a massive advantage over the enemy at the start of a match or in combat. These can be switched off with the same button, allowing its fuel to be conserved. The &amp;quot;Ignite Boosters&amp;quot; control also serves to ignite RATO (Rocket-Assisted Takeoff) boosters on some planes, since the functions are very similar.&lt;br /&gt;
&lt;br /&gt;
== Using MEC in RB ==&lt;br /&gt;
&lt;br /&gt;
== Plane-specific advice ==&lt;br /&gt;
''This section is unfinished.''&lt;br /&gt;
&lt;br /&gt;
'''Bf-109 (A-series to E-3):'''&lt;br /&gt;
&lt;br /&gt;
* Manual prop pitch, requires constant micromanagement to prevent over-rev.&lt;br /&gt;
* Full manual radiators, can be set anywhere from 50-100% to prevent overheat.&lt;br /&gt;
&lt;br /&gt;
'''Bf-109 (E-4 and F-series onwards):'''&lt;br /&gt;
&lt;br /&gt;
* E-4:&lt;br /&gt;
** Auto prop pitch, can be switched to manual control. Not advisable.&lt;br /&gt;
** Full manual radiators, set to 80-100% when climbing to prevent overheat.&lt;br /&gt;
* F-series onwards:&lt;br /&gt;
** Auto prop pitch, can be switched to manual control. Not advisable.&lt;br /&gt;
** Automatic radiators, advisable to toggle to manual control and set to 100% when climbing.&lt;br /&gt;
&lt;br /&gt;
'''Spitfire Mk I/II:'''&lt;br /&gt;
&lt;br /&gt;
* Manual prop pitch, oil temperature relies on it. Set to 2550-2600 rpm at 100% throttle to prevent overheating.&lt;br /&gt;
* Manual water radiator, can be set to 100% for 1st minute when climbing or using WEP. Can be set to 0-10% if trying to cool down the oil using normal throttle.&lt;br /&gt;
&lt;br /&gt;
== Additional information (links) ==&lt;br /&gt;
This page is to be built based on _SKYWHALE_'s guide on the War Thunder Forums. The guide is very complete, and the user has granted the permission via PM to use the guide. Link to the guide: http://forum.warthunder.com/index.php?/topic/223619-my-manual-engine-controls-tutorial-with-video-updated-147/&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Control]]&lt;/div&gt;</summary>
		<author><name>U45454053</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Yak-30D&amp;diff=14458</id>
		<title>Yak-30D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Yak-30D&amp;diff=14458"/>
				<updated>2019-02-05T10:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;U45454053: Armament change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=yak-30d}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Yak-30.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''Yak-30''' is a Rank V Soviet jet fighter with a battle rating of 8.0 (AB/RB/SB). It was introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]. The Yak-30 is the current top-rank Yak fighter aircraft in the USSR tech tree.&lt;br /&gt;
&lt;br /&gt;
Lacking external ordinance, the Yak-30 is purely a fighter/bomber interceptor and excels in such a role.&lt;br /&gt;
&lt;br /&gt;
Many people tend to ignore the Yak-30 for its easier-to-grind contemporary, the [[La-15]]. Those who persist, however, are awarded with a faster and more durable airframe (unlike that of the La-15); however, this comparison isn't entirely fair either. The La-15 is generally much more agile at lower speeds and also carries significantly more cannon ammunition. As such, the preference between the Yak-30 and La-15 will vary depending on play style. Those that want a dependable and speedy fighter should choose the Yak-30; those that want an agile and ammo-friendly fighter should choose the La-15.&lt;br /&gt;
&lt;br /&gt;
Unlike previous Yak jets (such as the Yak-23/17/15) the Yak-30 is a conventional swept-wing jet fighter that performs much more akin to the famed Mig-15/17 than its more maneuverable, straight-winged forebears. At 8.0 BR the Yak-30 is an excellent aircraft that can compete with the best other nations have to offer.&lt;br /&gt;
&lt;br /&gt;
For an 8.0 vehicle the Yak-30 is incredibly fast, capable of over 1000 kph in level flight. Unfortunately, acceleration over 850 kph isn't particularly good and significant energy is lost in any sort of maneuver at those speeds. &lt;br /&gt;
&lt;br /&gt;
Please note that the Yak-30 starts to compresses significantly at high speeds and cannot effectively make high-speed deflection shots unless the target in question is flying idly and is not spatially aware.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,031 || 1,003 || 15,500 || 20.9 || 22.3 || 43.5 || 41.9 || 475&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - Sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 15,500 || ??.? || ??.? || ?.? || ?.? || 475&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* 64 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* Critical components located centrally along the fuselage of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Yak-30 is armed with:&lt;br /&gt;
&lt;br /&gt;
* 3 x 23 mm NR-23 cannon, chin-mounted (75 RPG = 225 total)&lt;br /&gt;
&lt;br /&gt;
The 2 right mounted cannons can be fired independently of the left mounted one, allowing for possible ammo conservation.&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
If facing 7.0 to 8.0, Boom &amp;amp; Zoom is the tactic that should be employed with the Yak-30; it is key to keep your speed above 750 km/h at all times to give yourself a chance of running away if the engagement you are partaking in turns into the enemies favour. Although the Yak-30 at the specified speed is able to turn with most of its targets, don't depend on turning with your enemy as you may be caught off guard and unable to react if another enemy player enters the engagement. If you encounter an enemy who is on par or faster than your Yak-30, refer to the paragraph below. &lt;br /&gt;
&lt;br /&gt;
If facing 8.0 to 9.0, Energy fighting or (if the engagement calls for it) turn fighting may be employed for the Yak-30; It is absolutely vital to know your enemies strengths and weaknesses. Your best tactic to use is deception; never let the enemy guess where you're going to go next. Keep the Yak-30 in its state of compression for as long as possible; At such high speeds the Yak-30 is still maneuverable enough to out turn most of the jets it will face, causing a chasing enemy to over shoot or in rare cases, rip their wings off. A good tactic for engaging faster jets is to let them get onto your tail before baiting them into a turn. continue the turn until the enemy has lost a reasonably large chunk of energy before zooming away; The Yak-30's acceleration at low to medium speeds is still exceptional and will aid you with opening a gap between the enemy and you for setting up an actual dogfight.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
[[G.91_R/1|G.91s]], [[Me 163 B|Me 163s]] and [[Me 262 C-2b|Me 262 C-2b]]s are all effective matches for the Yak-30.&lt;br /&gt;
the G.91s are the most comparable fighter to the yak30, like a MiG-15's F-86 Sabre or a Spitfire's BF-109; facing off against one relies on the skill of the pilot and other external factors such as prior damage or altitude. A Yak-30's strength against a G-91 is its ability to compress and air frame strength (It it possible to make a chasing G-91 rip its wings executing the same maneuver as you at certain speeds. If you end up in a one on one engagement with a G-91, make sure to read your opponent and guess what their next move is going to be. Be patient and wait for your enemy to make a mistake.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
Defensive flying is a strong point of the Yak-30 due to its relatively high turn rate at all speeds speeds. It's roll rate although not being good at high speeds, can still be used in conjunction with other control surfaces to throw the enemy off and gain neutral ground. Careful throttle/flap control can always be used to great effect against any higher-energy opponent; however- the Yak-30 is no Yak-23- the Yak-30 will not and cannot accelerate and climb to disengage. Effective teamwork and squads can help eliminate most disadvantages a Yak-30 pilot may experience against any opposing fighter.&lt;br /&gt;
The Yak-30 does not like damage; a single burst of a .50cal weapon is able to cripple the Yak-30's ability to maneuver and therefore is an easy target.&lt;br /&gt;
Although being fast for an 8.0, It's top speed is it's downfall for 9.0 matches and most 9.0 jets will be able to catch the Yak-30.&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Compressor&lt;br /&gt;
| &lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New Boosters&lt;br /&gt;
| &lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair&lt;br /&gt;
| &lt;br /&gt;
| New 23 mm Cannons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely fast for an 8.0 vehicle&lt;br /&gt;
* Good guns when they work&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Decent maneuverability&lt;br /&gt;
* Good zoom-climb rate&lt;br /&gt;
* Very difficult to rip, durable airframe&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Control surfaces compress significantly at higher speeds&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* &amp;quot;Sparkleguns&amp;quot; that are notoriously ineffective at times&lt;br /&gt;
* Average acceleration&lt;br /&gt;
* Faces 9.0s constantly which outclass it in every way&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR jet aircrafts}}&lt;/div&gt;</summary>
		<author><name>U45454053</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=C._202&amp;diff=14456</id>
		<title>C. 202</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=C._202&amp;diff=14456"/>
				<updated>2019-02-05T09:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;U45454053: Lots of grammar localisation, info fixing as well as MEC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mc-202_italy}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[C.202_(Disambiguation)|C.202 (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian fighter {{Battle-rating|1}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]], though a variant existed in the [[C.202_(Germany)|German tech tree]] prior to the update.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is an Italian fighter which is best suited to attack other fighters and unsuited to be used as a fighter bomber due not being able to carry bombs or rockets.&lt;br /&gt;
&lt;br /&gt;
The advantages of the {{PAGENAME}} are the combination of good speed, very good rate of climb and rate of roll. Furthermore it is fairly sturdy, being able take a few hits and get back to base without much problems. The {{PAGENAME}} is a fairly speedy turner, preferring to turn at speeds, However flat out turning is a bad idea at low speeds, unless you abuse the rate of roll to get into an advantageous position.&lt;br /&gt;
 &lt;br /&gt;
A major issue the {{PAGENAME}} has is that its damage output is low: It needs extended bursts of fire to deal decent amounts of damage. Furthermore, the Breda SAFAT's damage potential drops off when its fired at ranges above 300 meters. The poor armament also makes it less than optimal at engaging bombers and heavy fighters. The consensus by the community is that the best belts are Anti-Air, Tracer or Stealth for the 12.7 mm's and Stealth and Universal for the 7.7's. these seem to do the most damage.&lt;br /&gt;
While this is crippling at times, it is something to keep in mind.&lt;br /&gt;
[[File:FighterImage_C202.jpg|thumbnail|right|''Over the deserts of Africa'']]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 573 || 559 || 11,500 || 22.8 || 23.1 || 20.5 || 22.4 || 368&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 628 || 600 || 11,500 || 20.1 || 21.4 || 32.8 || 25.6 || 368&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Armored headrest&lt;br /&gt;
* 50 mm Bulletproof glass - Armored windscreen&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Breda-SAFAT da 12.7 mm (12.7 mm)|Breda-SAFAT da 7.7 mm (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Breda-SAFAT machine guns, nose-mounted (400 rpg = 800 total)&lt;br /&gt;
* 2 x 7.7 mm Breda-SAFAT machine guns, wing-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;''Main article:&amp;amp;nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The first most important thing the {{PAGENAME}} needs is Speed, and Altitude. Its generally a good Idea to climb to at least 4-5,000 meters before leveling out and gaining speed. From there on, its Boom &amp;amp; Zoom, working your way from Top to bottom. Priority should be given to [[P-39N-0|P-39 Airacobra's]], [[F6F-5|Hellcats]] and Spitfires, as these are difficult opponents if they are allowed to engage on their terms. The Hellcat is a considerable problem for the {{PAGENAME}}, due to the fact it is considerably faster and climbs fairly well. The best way of dealing with them is to fight them at speeds above 400 kph, where the Hellcat begins to stiffen up, but you retain your very good roll rate, which you can use to spoil his gun solution by constantly changing direction. &lt;br /&gt;
&lt;br /&gt;
While diving on your chosen target, be mindful of your speed, the {{PAGENAME}}'s rate of roll, becomes considerably worse when you hit 600 kph. However, the elevator remains functional up until around 700kph, and the rip speed being past 800kph. When trying to lead an enemy plane that is making a hard break turn, try to prevent making high G turns or turns that burn a lot of speed, as this rapidly bleeds speed, forcing you to engage in a dogfight where your mediocre low speed maneuverability can offer an advantage to the enemy. While dogfighting is very much possible against some planes, it is advisable to run by going into a shallow dive. Climbing is a possible alternate strategy, the rate of climb is one of the best at its BR, meaning that if you have a small speed advantage you can get some separation and climb away. &lt;br /&gt;
&lt;br /&gt;
The weak guns make the {{PAGENAME}} unsuited to effectively engage bombers, especially well defended ones such as the [[B-25J-1|B-25]] and the [[A-20G-25|A-20]]. Its better to join up with your teammates and then try to attack them together if possible. Aim for the engines and wings, engaging them through Boom-and-Zoom tactics. The {{PAGENAME}} is unable to carry bombs, rendering it unable to be used in ground attack.&lt;br /&gt;
&lt;br /&gt;
''Tracers'', ''Anti-air'' or ''Stealth'' belts are recommended as they deal the most damage, with a good mix of incendiary and shrapnel. The Breda-SAFAT's shell velocity is low and suffer above 400 meters range, so only fire at or below that range for best effects. Furthermore, the armament is inadequate to deal with bombers. It is best to avoid them entirely, or focus on taking out the engines. Only exception are the very early biplane bombers, such as [[Swordfish_Mk_I|Swordfish]], [[Po-2]] and the likes.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 12 mm &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The Folgores focus on energy fight should be reflected in the desired grind strategy. Compressor &amp;amp; Engine are the top priority. Boosting the acceleration and climb to the maximum needed for most situations. The next upgrades are free to choose for you. New belts are always nice, but the default ones are decent. Engine throttle as of now has no impact on performance.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the fastest fighters at its {{Battle-rating|1}}, rip speed is above 800kph,&lt;br /&gt;
* Good roll rate under 600 kph.&lt;br /&gt;
* One of the best rates of climb at its BR.&lt;br /&gt;
* Decent performance on all altitudes.&lt;br /&gt;
* Decent cockpit visibility, especially to the rear.&lt;br /&gt;
* Decent energy retention in horizontal turns.&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* Larger turn radius than the [[C.200 serie 3|C.200]], the C.202 is not as agile as its predecessor&lt;br /&gt;
* Firepower leaves things to be desired.&lt;br /&gt;
* Thick canopy framing can make spotting hard from cockpit view.&lt;br /&gt;
* Armament is weak, may take many passes to kill heavy fighters and bombers if you have bad aim.&lt;br /&gt;
* Extreme instability when using rudder turns and at low speeds in SB due to asymmetrical wings.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
[[File:FighterImage_Mc202folgore01.jpg|thumbnail|right|Folgore in an olive grove]]&lt;br /&gt;
The famed Italian ace Maggiore Adriano Visconti flew the Folgore, including the predecessor Macchi C.200 Saetta and the successor Macchi C.205 Veltro.&lt;br /&gt;
&lt;br /&gt;
In late 1941 the newer and deadlier Macchi MC.202 Folgore (Thunderbolt) began to equip units of 7° Gruppo, and in early 1942 Visconti began flying the sleek, new fighter on photo reconnaissance sorties over Malta. Throughout these early years of the war, a near constant trickle of supplies was required to keep the strategically vital island of Malta alive and in allied hands: mid-June 1942 saw two of these convoys simultaneously attempt to resupply the island from different directions. Operation Harpoon – a convoy from Gibraltar – was coordinated with Operation Vigorous from Alexandria. Both convoys were opposed by axis forces and on June 15th, in the air battle above Operation Harpoon which would become known as the Battle of Pantelleria, Visconti shot down a Bristol Blenheim. On August 13th, whilst on a two aircraft reconnaissance sortie, Visconti and his wingman were jumped by four RAF Spitfires. Visconti engaged and shot down two Spitfires, allowing the second M.C.202 to complete the sortie. He was awarded another Medaglie d’Argento for his skill and courage.&lt;br /&gt;
&lt;br /&gt;
Visconti served in Greece before being promoted to Capitano and taking command of 76a Squadriglia as 54° Stormo was deployed in Tunisia in March 1943. In the brief weeks of fighting which led up to the axis surrender in May, Visconti was credited with two Spitfires and a P-40, as well as several other probable victories. Sharing a cramped cockpit with a fellow pilot, Visconti escaped the allied advance by flying to Sicily. Given his wealth of experience carrying out high speed, daylight reconnaissance flights over Malta, Visconti was given command of 310a Squadriglia Caccia Aerofotografica, a newly formed reconnaissance squadron equipped with modified Macchi C.205 Veltros (Greyhounds) which were based east of Rome.&amp;lt;ref name=&amp;quot;Visconti WT forum Ace of the Month&amp;quot;&amp;gt;An excerpt from [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ Ace of the Month - January - Maggiore Adriano Visconti], written by Mark Barber, War Thunder Historical Consultant alias Wafu Vasco.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visconti remains a controversial figure due to his political alignment with Mussolini's Italian Social Republic.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
[http://i.imgur.com/epyLoJi.jpg Custom skin - plane close up screenshot]&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/291927-profile-ace-of-the-month-january-maggiore-adriano-visconti/ [Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Ace of the Month - January - Maggiore Adriano Visconti] from the War Thunder official forum.&lt;br /&gt;
* [http://warthunder.com/en/news/4774-vehicle-profile-c-202-as-fast-as-lightning-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; C.202: As Fast As Lightning]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italian fighters}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U45454053</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Bf_109_E-1&amp;diff=14455</id>
		<title>Bf 109 E-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Bf_109_E-1&amp;diff=14455"/>
				<updated>2019-02-05T09:24:36Z</updated>
		
		<summary type="html">&lt;p&gt;U45454053: Better info and MEC changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=bf-109e-1}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Bf_109_(Disambiguation)|Bf 109 (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage Bf109E1.jpg ‎|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''Bf 109 E-1''' is a Rank II German fighter with a battle rating of 1.7 (AB) and 2.0 (RB/SB). It was introduced in Update 1.35. The second [[Bf_109_(Disambiguation)|Bf 109]] in the German aviation tech tree, introducing the '''''E'''''mil air frame to the player, it improves from its predecessor [[Bf_109_B-1/L|Bf 109 B]] in every regard. The E-1 is better in armament, climb rate, sustained turn rate and top speed. The Bf 109 E-1 is succeeded by the cannon armed [[Bf_109_E-3|E-3]] variant.&lt;br /&gt;
&lt;br /&gt;
The Bf 109 E-1 will most likely not be an immediate success for new players. While sporting a very respectable climb rate and good acceleration over its historic counterparts, the Bf 109 E-1 is not an easy plane to fly. That said, its light weight in relation to its engine performance allows the player to wield a pure-breed energy-fighter. However, it is lacking in two regards that often make it hard for new players to perform well in. First, while the Emil does have a good turn, its main historic enemies either turn equally well or better. Second, its armament (four MG17 7.92 mm, 3,000 rounds) is usually insufficient to reliably dispatch enemies in a quick burst. &lt;br /&gt;
&lt;br /&gt;
That being said, learning how to do well in the E-1 (and later E-3) will pay great dividends to the player in the long run. Alongside its main strength of a good power-to-weight ratio, the Bf 109 E sports a good roll rate, allowing for excellent maneuverability. This helps the plane during maneuvers of all kinds, both in defensive or offensive situations. With this, a seasoned pilot will be able to get on the six of even the tightest turning Spitfire long enough to get their shots in. However, do not overextend for the latter, lest you end up with no speed to escape with.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 545 || 535 || 10,000 || 21.2 || 21.6 || 12.5 || 14.5 || 358&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 594 || 570 || 10,000 || 19.0 || 20.0 || 25.1 || 17.8 || 358&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 789 || 320 || 500 || ~12 || ~10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 370 || &amp;lt; 420 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,800 m || 905 hp || 1,086 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* Pilot sits right over the fuel tank&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Bf 109 E-1 is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 7.92 mm MG 17 machine gun (1,000 rpg + 500 rpg = 3,000 total)&lt;br /&gt;
&lt;br /&gt;
The of the four machine guns, two are mounted in the upper nose section just in front of the pilot, each armed with 1,000 rpg.  The other two machine guns are mounted with one in each wing with a total of 500 rpg. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
{{main|SC50JA (50 kg)|SC250JA (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The Bf 109 E-1 can be outfitted with the following external ordinance:&lt;br /&gt;
&lt;br /&gt;
* 4 x 50&amp;amp;nbsp;&amp;amp;nbsp; kg SC50JA bombs&lt;br /&gt;
* 1 x 250 kg SC250JA bomb&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
When fighting in the Bf 109, the player needs to understand the concept of energy and maintain energy superiority over their foe at all times, while also keeping an eye on their surroundings and incoming bandits. To do this, use speed and altitude to your advantage, constantly shifting between the two in a fight. This calls for discipline on the side of the pilot, as you will often be tempted to bleed away speed or forgo attempts at gaining back altitude in hopes for a few more shots on targets. As your experience with the Emil grows, you will be able to more reliably judge when you can bleed speed/forsake altitude to obtain a positional advantage and when not to, but newer players with a too gung-ho attitude often get themselves into more trouble than they can handle.  &lt;br /&gt;
&lt;br /&gt;
Sadly, the E-1, with its limited armament, will often take too long to dispatch an enemy and thus prove unrewarding to one's efforts. Four 7.92 mm machine guns are mounted on this plane, providing a very different experience from Messerschmitt fighters in the game that follow it. The centre-mounted guns hold a thousand (1,000) rounds each, while the wings hold five hundred (500) each. This means that after some shooting, your effective firepower is halved. The 7.92 mm can be effective against enemy fighters when the pilot is accustomed to them, but they require certain patience to handle. Once accustomed to the ballistics, the player can opt to use stealth ammunition belts. This will ensure that the target moves less while being shot at (especially since the lower tiers have many new pilots), providing better and longer opportunities for shots. Also, the 7.92mm bullets that the E-1 fires when using stealth belts are slightly visible, facilitating target adjustment while still being inconspicuous to the prey. &lt;br /&gt;
&lt;br /&gt;
At engaging large and/or armoured targets such as bombers, the E-1's guns struggle hard. On Bombers, specifically, aim for the engines and fuel tanks. The ammunition might not destroy the plane itself, but knocking out an engine or two helps other fighters with heavier armament and can also cause the plane to crash and attribute you the kill. &lt;br /&gt;
That said, if done well and left alone, the E-1 will stitch an enemy to death in many well-timed and executed attacks, which makes for a fulfilling experience. If you happen to mess up, extend from the bandit going into a very slight dive to help acceleration. Unless they are right on you, this allows you to gain distance and sets up a nice climbing match in which the Bf 109 E holds all the cards (unless it is facing enemies of later years). Diving away straight down can be done as a last resort but usually leads to you wasting way too much altitude. &lt;br /&gt;
&lt;br /&gt;
'''New players''' should adopt a hit and run tactic with the Bf 109s (also known as Boom and Run). While often called a Boom and Zoom aircraft, the 109s are not dedicated Boom &amp;amp; Zoomers, and many other aircraft such as the [[Fw_190_(Disambiguation)|Fw 190]] do it much better. That said, the 109s do build up speed quickly in a dive, and they have a respectable zoom climb that ends in a strongly sustained climb at ~ 270 km/h (optimal climbing speed 260, and dash 280 km/h). Doing so will often give the player the maximum speed or altitude advantage they can have over their chosen target. A straight-up bounce, with a short extension from the target and a slowly increasing climb leading into an Immelmann, tends to work best for rookie pilots. Remember to check your six and surroundings during the climb and just before diving back on your target.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
'''Spitfire'''- the great nemesis: Fast, agile and with a powerful punch. This recurrent enemy will change its traits in its development, but even in this early era, the Spitfire possesses them. The Spitfire Mk.I and Mk.II is on par in top speed above 2000 m, but near sea-level, the E-series has 20 km/h more speed. Further, the 109 can get to these top speeds faster, due to its superior power-to-weight ratio. The latter also allows it to duel the Spitfire in defensive dogfights. In extended manoeuvres, the Spitfire can run out of energy, which the Bf 109 E-1 has fewer issues in regaining. Getting there can be done via scissoring, where the Emil also benefits from its far better roll rate. Yet at these close to stall speed dogfights (~230 km/h), the Spitfire can more easily pull high angle of attack manoeuvres, as it stalls way later than the 109. An alternative defensive manoeuvre is a spiral climb, followed up by a rope-a-dope, although this is only executable in [[Simulator_Battles|Simulator]].&lt;br /&gt;
&lt;br /&gt;
The late '''LaGG-3s''' ([[LaGG-3-35|35]] and [[LaGG-3-66|66]] series) are a serious threat featuring many of the Bf 109 traits, including top speed, climb rate and manoeuvrability. For defensive manoeuvres, scissoring is one of the few options. In Simulator, the chance of throwing off the opponent by making them lose the sight of you is hard, as the LaGG has great frontal cockpit visibility but a bad rear view, coincidentally like the Bf 109 E-1.&lt;br /&gt;
Early LaGG-3s such as the [[LaGG-3-8|Eight]] and [[LaGG-3-11|Eleven]] series are much easier to deal with. They are equal in manoeuvrability, but their engine performance is sub-par in every regard. Out-climbing or simply out-running after breaking off in scissors can help rid this pursuer. However, it can be hard to distinguish the different LaGG-3 series, especially in game modes without HUD.&lt;br /&gt;
&lt;br /&gt;
The [[MiG-3-15|MiG-3]] is a high-altitude fighter. Do not fight it above 5,000 m. It lacks manoeuvrability but possesses great top speed and good energy retention at altitude.&lt;br /&gt;
&lt;br /&gt;
The [[Yak-1B]] and [[Yak-7B]] are generally superior to the Emil series in turning and low altitude speed. The [[Yak-1]] is around equal in performance.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Air Frame&lt;br /&gt;
| ETC 50/VIIId&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| ETC 500/IXb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* It is recommended to unlock all flight performance and survivabilty at first. The default 7.92mm belts are good enough.&lt;br /&gt;
&lt;br /&gt;
Energy fighters require acceleration, they live and die by it. Therefore most of &amp;quot;flight performance&amp;quot; upgrades are advised: ''Compressor'', ''Engine'' and ''Engine injection''.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
[[File:FighterImage_Bf109E-1.jpg|thumbnail|right|In the hangar.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great climb rate and acceleration&lt;br /&gt;
* Great energy fighter&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Overall performance compares favourably against historic counterparts&lt;br /&gt;
* Good ammunition count&lt;br /&gt;
* Decent high-altitude performance&lt;br /&gt;
* Can double as a fighter-bomber, although not recommended&lt;br /&gt;
* Can carry 250 kg of bombs&lt;br /&gt;
&lt;br /&gt;
''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Water overheats quickly if WEP is used for too long.&lt;br /&gt;
* Unrewarding for newer pilots&lt;br /&gt;
* Average rear cockpit visibility (SB)&lt;br /&gt;
* Only small caliber guns, lacking in armament, compared to similar tier planes of other nations&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
The Bf 109 E-1 is essentially the first 'modern' 109. While the Bf 109’s earlier models (V [Prototype], A, B, C) were tested during the Spanish Civil War and developed out of the experiences made in that conflict, it took a few more years for it to develop into a true front-line fighter. The E-1 was the first of a new breed of [[Bf_109_(Disambiguation)|Bf 109]] fighters. Entering production in late 1938, the “Emil” quickly replaced its earlier brethren in service with the Luftwaffe. The distinctive chin radiator of the Jumo powered variants was replaced with two much subtler underwing-mounted versions integrated with flaps, and the cowling was redesigned to carry the Daimler-Benz 601 series of engines. The result was a much more aerodynamically efficient aircraft that was more than a match for the new Supermarine Spitfire that was entering service with the RAF around the same time the first Emils were rolling off the production lines. The Bf 109 E-1 was also sent into action with the Condor Legion in the Spanish Civil War during its twilight stages. &lt;br /&gt;
&lt;br /&gt;
Entering service in 1939, the E-1 would see combat in the early phases of WW2, quickly obtaining aerial supremacy over the skies of Europe. The Bf 109 E was able to outclass many of the standard fighters of the day and was a key component of the German Blitzkrieg tactics that dominated the early years of WW2. A small run of E-1B Jagdbomber versions were also created, capable of mounting up to 250 kg of bombs on a centerline pylon. The Bf 109 “Emil” would finally meet its match in the RAF’s Hawker Hurricane and Supermarine Spitfire fighters that intercepted German formations during the Battle of Britain (where its limited fuel supply impacted combat effectiveness). By the beginning of the Battle, the Bf 109 E-1 was already being replaced or upgraded to the [[Bf_109_E-3|E-3]] MG FF cannon armed variant and improved E-4; however, some E-1’s would still see combat before the end of the year. After the Battle of Britain's conclusion, the “Emil” series would ultimately lead to another major variant, the [[Bf_109_F-1|F]] or “[[Bf_109_F-1|Friedrich]]” that would form the basis of all following Bf 109s.&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23bf109e1 '''Skins''' and camouflages for the Bf 109 E-1 from http://live.warthunder.com]&lt;br /&gt;
{{Youtube-gallery|xV8bQU5m_iA|Digital Digging review|X0iM29Bal8Q|Bismark review}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&amp;lt;!--* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Radinger, Willy &amp;amp; Otto, Wolfgang, ''Messerschmit Me 109 - Das meistgebaute Jagdflugzeug der Welt - Entwicklung, Erprobung, Technik - Bf 109A bis 109K'', Aviatic Verlag, Oberhachingen: 2011&lt;br /&gt;
* [http://forum.warthunder.com/index.php?/topic/271405-vehicle-profile-bf-109-e-1/ War Thunder forum: ''[Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Bf 109 E-1'']&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U45454053</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_100_D-1&amp;diff=14454</id>
		<title>He 100 D-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_100_D-1&amp;diff=14454"/>
				<updated>2019-02-05T09:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;U45454053: Better looking info and MEC stuff fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=he_100d_1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_He100D1.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''He 100 D-1''' is a Rank II German fighter with a battle rating of 1.7. It was introduced in [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
He 100 is the strictest definition of a Boom n Zoom aircraft. Being the fastest plane in any match of it's rank, a world of possibilities and tactics opens up. A strong mid game presence and a game-winning late game allow this plane, in the right hands, to carry almost all games. If diving onto a target and end up missing; that's fine, just keep flying straight and extend or go into a zoom climb, which is also very good as the He-100 has a very high climb rate. The He-100's biggest weakness is it's cooling system. It's all over the aircraft, mainly in the nose and wings. If  hit, there's a rough 70% chance that it will begin to leak water. This plane is fast and easy to use, but is not beginner-friendly since the armament consists of only three 7.92 mm MG 17s which do not have the stopping power to take out bombers or more heavily armored aircraft. There's very little chance that the He 100 will take out a target on the first pass, which means there will be a lot of circling and re-positioning.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 649 || 633 || 9,500 || 21.4 || 21.9 || 11.9 || 13.7 || 350&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 693 || 670 || 9,500 || 18.6 || 20.0 || 21.3 || 16.6 || 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm Steel plate behind the pilot.&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* Oil cooling system in vertical and horizontal stabilizers&lt;br /&gt;
* Oil cooling system in upper rear fuselage&lt;br /&gt;
* Liquid cooling system in wings&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The He 100 D-1 is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 7.92 mm MG 17 machine gun (500 rpg)&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine gun (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
The three machine guns are arranged with one in each wing and one in the nose. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Disclaimer - He 100 is not a &amp;quot;beginner-friendly&amp;quot; plane, but in skilled hands it can perform nothing short of miracles.&lt;br /&gt;
&lt;br /&gt;
When flying it, try to build altitude right away, in most situations the He 100 will be the highest plane on both teams by the time the initial engagement begins. Pick off solo targets, prioritizing by ''altitude'' and ''not by enemy plane''. If the enemy plane dives away, do not chase. When guaranteed that the He 100 has height superiority on both teams, use BnZ to pick off targets. ''Do not turn fight'' unless certain the target can be shot down and the plane will not get hit by ''anything'' in the process.&lt;br /&gt;
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A good tactic is to try and bait enemy fighters into chasing you. A good way to do this is to gather as much speed and altitude as you can. fly above the enemy, tempting them as an apparently easy target. When you see that an enemy aircraft is going chase you, go into a steep climb, almost vertical if possible. Keep a close eye on the chasing plane. When they begin to stall, turn around and dive on them. They will be slow and easy targets.  Clever pilots will break off straight away and dive away. Do not follow them as you will lose your altitude advantage. For this to work you must ensure that you are the highest flying plane in your vicinity. If an enemy fighter is higher than you they will be able to target you as you climb. &lt;br /&gt;
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Sitting on the enemy tail is not a valid strategy due to a low calibre armament; a better strategy would be to dive and placing accurate shots at the pilot or fuel tanks of the enemy plane. Altitude is a very helpful friend. There will not be a single plane that the He 100 cannot outrun in any match up. The He 100 is a very fragile piece of machine and will not take kindly to any damage at all. Avoid at all costs any head-ons or dangerous situations that will leave the plane vulnerable. As the game progresses to the &amp;quot;late-game&amp;quot;, speed will carry games. Having the ability to chase off and pick off lonely and possibly damaged planes, is when the true strength of this plane shines. Use your excellent speed to quickly retreat to base for refueling or rearming. In skilled hands, an He 100 is an absolutely devastating machine, capable of winning pretty much every game. &lt;br /&gt;
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It is highly recommended to use stealth belts with this aircraft. Not only do they contain a high level of AP rounds, which are great for sniping pilots/ gunners and disabling engines, but it also allows you to fire on an enemy without tracer rounds giving your position away. This can give you some much needed time to place more shots on a target while they hesitate to try and locate you. Of course, it also means that you have to aim carefully, as there are no tracers to help you aim.&lt;br /&gt;
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If you find yourself on the tail of something well armoured like an IL 2, it is best to aim for the wings. With luck you will manage to remove the wing from the enemy aircraft, or at least cause some damage to fuel tanks. Engines are also a good target, especially on bombers. You are an extremely fragile aircraft, so be very careful of defensive gunners. Even low caliber guns are a big threat. Beware of tailing aircraft like the Bristol Beaufort and B-34, as the defensive .50 cals will be able to take you out from over a kilometer away. A single 12.7 mm round through your engine block or into the cockpit will end the He 100.&lt;br /&gt;
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====Specific enemies worth noting====&lt;br /&gt;
Whilst you hold top place for speed and climb rate, there are still planes that can take you out. Do not engage anything in a turn fight, even if you think you can win. It will make you bleed energy and vulnerable to other fighters. Even 7.7mm machine guns are a big threat to the He 100, so even biplanes can be a threat if they take you off guard. Head ons are a massive no-no in this aircraft, as you will almost certainly be destroyed or come out with severe engine/cooling system damage. &lt;br /&gt;
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MiG 3-15- A good climber, well armed and quite fast. It is a big threat at high altitudes where it performs best. &lt;br /&gt;
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Spitfire Mk Ia/ Mk IIa- Whilst the Spitfire does not perform well at high altitudes, it is the king at low altitude combat. Targeting a Spitfire can be difficult due to its great maneuverability, while its 8 7.7 mm machine guns will rip you to pieces if they find their target. &lt;br /&gt;
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Bombers in general- Anything with defensive fire power can be a threat to the He 100. It is not advisable to target any bombers unless you are certain that you can destroy it quickly. Most bombers will simply soak up your 7.92 mm machine guns, taking minor damage. Meanwhile, any hits you take are liable to cause water leaks, which will eventually cause your engine to fail.&lt;br /&gt;
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If flown properly at its BR range, the He 100 can be untouchable. Nothing can catch it in level flight, nearly nothing can catch it in a climb and it can out dive almost anything. As speed, dive rate and climb rate become some of the more important traits in later rank aircraft, the He 100 can be used in later rank combat quite effectively. The three machine guns remain adequate against most fighters up to rank IV, as long as you aim for weak points like the wings, engine or pilot. &lt;br /&gt;
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Later rank aircraft to look out for:&lt;br /&gt;
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La 5 and La 7 - The La range are some of the first proper Russian Boom &amp;amp; Zoom aircraft, with powerful engines, great climbing ability and deadly armament. Their energy retention is excellent and they will be able to keep up with you in a climb. Just a short burst from their cannons will obliterate you.  When engaging them, employ Boom and Zoom tactics. Always climb at the start of the match, pick your target and then dive on it from above. Strafe it with machine gun fire. If you are lucky, you will destroy or cripple the target. If you do not, climb away using your energy from the dive and repeat. In other words, always ensure that you have an energy advantage. Diving on them in a surprise attack is the ideal way to take them out.&lt;br /&gt;
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====Counter-tactics====&lt;br /&gt;
The He 100 can be a very frustrating aircraft to be up against if it is in the right hands. When used strictly as a Boom and Zoomer, it can simply fly across the map strafing other planes and then climb away, steadily wearing down its opponents whilst being impossible to catch. The best way to take one out is to try and force it into a turn fight, where it will lose energy and become an easily target. If the pilot is disciplined and refuses to engage in a turn fight, you should try to get an altitude advantage on it and dive onto the He 100 as it climbs. &lt;br /&gt;
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Any damage this aircraft takes (especially to the engine and wings), will soon cause the aircraft's engine to fail. So any opportunity you get to fire at one, even if it is at long range, should be take, as it will likely result in a water or oil leak. &lt;br /&gt;
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===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible speed, can reach 640 km/h (397 mph) in level flight, dive speed can go up to 850-900 km/h (RB). No competition until Rank IV.&lt;br /&gt;
* Decent turn time and roll rate.&lt;br /&gt;
* Excellent climb rate and energy retention&lt;br /&gt;
* Relatively good ammo count at 500 rpg.&lt;br /&gt;
* Amazing high altitude performance.&lt;br /&gt;
* Often faces biplanes, which are easy prey for the He 100. &lt;br /&gt;
* Can perform exceptionally well against most planes if used correctly.   &lt;br /&gt;
* Performs well in higher rank matches, where you will still be able to out run most enemy aircraft. &lt;br /&gt;
* Stealth ammo belt has a high proportion of AP rounds, sacrifices chemical damage from more penetration (Could also be seen as a con).&lt;br /&gt;
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'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very fragile. Most shots taken will cripple the cooling systems or engine.&lt;br /&gt;
* Not a plane for &amp;quot;new&amp;quot; players to spray rounds on target, needs some skill with aiming at enemy weak spots.&lt;br /&gt;
* Only has three 7.92 mm machine guns, which can make destroying things difficult.&lt;br /&gt;
* Armament is ineffective against bombers and well armored planes like the IL-2.&lt;br /&gt;
* Oil overheats frequently if throttle is set above 95%.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany fighters}}&lt;/div&gt;</summary>
		<author><name>U45454053</name></author>	</entry>

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