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		<updated>2026-06-06T01:35:49Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_17_(China)&amp;diff=37975</id>
		<title>I-16 type 17 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_17_(China)&amp;diff=37975"/>
				<updated>2019-11-28T23:16:23Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Offensive armament */  Added info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=i-16_type17_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 210&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? ||460 km|| {{Specs|ceiling}} || ??.? ||16.5|| ??.? ||18.5|| 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 260 || ~15 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 240 || &amp;lt; 280 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,900 m || 750 hp || 830 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{main|ShVAK (20 mm)|ShKAS (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
* 2 x 7.62 mm ShKAS machine guns, nose-mounted (650 rpg = 1,300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=I-16_type_17_(China)&amp;diff=37974</id>
		<title>I-16 type 17 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=I-16_type_17_(China)&amp;diff=37974"/>
				<updated>2019-11-28T23:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* General info */  Spaded RB perform&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=i-16_type17_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = I-16 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 210&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,400 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? ||460 km|| {{Specs|ceiling}} || ??.? ||16.5|| ??.? ||18.5|| 210&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 260 || ~15 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 240 || &amp;lt; 280 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 2,900 m || 750 hp || 830 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=32052</id>
		<title>P-47D-30 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=32052"/>
				<updated>2019-09-16T02:51:44Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Suspended armament */ corrected wrong payload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=p-47d_30_china}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinances:&lt;br /&gt;
&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=32042</id>
		<title>P-47D-30 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-30_(China)&amp;diff=32042"/>
				<updated>2019-09-15T23:16:12Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Suspended armament */ - Copy pasted INFO from US plane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=p-47d_30_china}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinances:&lt;br /&gt;
&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 3 x 500 lb AN-M64A1 bombs (1,500 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 10 x 127 mm HVAR rockets&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 6 x M8 rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.B.152C1&amp;diff=25418</id>
		<title>M.B.152C1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.B.152C1&amp;diff=25418"/>
				<updated>2019-05-26T21:45:17Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mb_152c1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} French fighter {{Battle-rating}}. It was obtainable during the 2018 Festive Quest for five Christmas toys for pilots earned during the event.&lt;br /&gt;
&lt;br /&gt;
Designed by Bloch to be equal to the Luftwaffe Bf-109 &amp;quot;Emil&amp;quot; fighter, it performs this role in War Thunder as well, being able to compete with the Emil's on a more than even footing.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The Bloch M.B.152C1 is a &amp;quot;jack of all, master of none&amp;quot; type of plane. However, unlike other planes in this category, the M.B.152 will perform admirably in most combat situations it's thrown in. Wielding a pair of the powerful Hispano 404's, complemented by a pair of MAC 1934 7.5 mm's, it can shred fighters and attackers in a few well-aimed shots.&lt;br /&gt;
&lt;br /&gt;
When flying the Bloch, you can put it into most fighting styles and it will perform fairly well in all of them, with the exception of Boom-&amp;amp;-Zoom due to its mediocre speed, especially when compared to contemporaries like the early Emil Bf 109's. It is, however, suited to energy dogfighting due to its above-average energy retention, good turn rate and acceptable climb rate, so it is recommended to use it in this style.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 460 || 444 || {{Specs|ceiling}} || 20.1 || 20.9 || 7 || 7 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 514 || 484 || {{Specs|ceiling}} || 17.9 || 19.0 || 16.1 || 10.8 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X    &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel plate behind the pilot&lt;br /&gt;
* 10 mm steel plate in front of the cockpit, behind the engine&lt;br /&gt;
* 3 mm steel box in the fuselage that serves little purpose&lt;br /&gt;
&lt;br /&gt;
The 152 has the unique feature of being equipped with 10 mm steel plates in front of and behind the pilot, something that is not common for 2.3 fighters. However, this armour doesn't help much versus cannon-armed fighters, as it seems to be particularly vulnerable to 20 mm shells. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M.B.152C1 is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano 404 cannon, wing mounted (60 rpg = 120 total)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine gun, wing mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As stated before, the Bloch can fit into any combat style the pilot can put it in, with the exception of Boom-&amp;amp;-Zoom, and even in that role, it is decent. The main tactic one should use is energy dogfighting, a mix of energy fighting and dogfighting. Attempt to gain altitude, preferably 4,000 meters, then search for a low flying target. Once you find your prey, examine their energy state and potential energy, determine whether the plane they are flying is superior to yours, then you can choose if you can engage or not. During an engagement, do not let the opponent lock you into rolling manoeuvres, such as the rolling scissors, as the Bloch's roll-rate is mediocre at best.&lt;br /&gt;
&lt;br /&gt;
;Particular enemies to note are as follows&lt;br /&gt;
&lt;br /&gt;
* '''BF 109's:''' Although the Bloch was designed to be equal to the Emil's of the time, the legendary Messerschmitts can give you a run for your money. You will mostly encounter the E-1's through E-4's, and they will be able to out-speed you by a large margin. However, you can turn better than them, although be sure to make effective use of the rudders. Under no circumstance, allow a cannon-armed Emil get a clean shot on you. This will almost certainly critically damage you, if not down the plane.&lt;br /&gt;
* '''Early Spitfires:''' While the 152 never had to fight Spitfires in real life, War Thunder poses this threat. The famed British fighters outclass you in every way, shape and form. Do not engage with a Spitfire unless it is critically damaged or you are sure to down them.&lt;br /&gt;
* '''Yak's:''' The Yak-1 is one of your most formidable adversaries. It out-speeds, out-turns and out-climbs you by a large margin, while also sporting powerful armament. However, all Russian fighters lose significant performance above 2-3k meters and have a very weak airframe. Attempt to engage one at around 4,000 meters and employ an energy fighting combat style with an emphasis on speed.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 7 mm belts&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MG's&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm belts&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The M.B.152C1 is a premium plane, and as such, has all modules unlocked by default. In terms of belts, the 7.5 mm ''tracer'' belt is made up entirely of incendiary rounds, but have low penetration values, so ''universal'' is a decent choice due to the inclusion of AP rounds. The recommended cannon belts are either ''stealth'' if you are confident in your aim, or ''universal'' if you are just learning the trajectory of the Hispano's.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent acceleration&lt;br /&gt;
* Competitive turning abilities&lt;br /&gt;
* Average climb rate&lt;br /&gt;
* Strong Dive Speed for its BR&lt;br /&gt;
* Extremely powerful armament that can shred anything it comes across&lt;br /&gt;
* Can be used effectively in almost any combat style&lt;br /&gt;
* Has premium bonuses allowing for faster research&lt;br /&gt;
* Low cannon ammo count is offset by their slow fire rate&lt;br /&gt;
* Has 10 mm steel plates in front of and behind the pilots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre speed&lt;br /&gt;
* Low cannon ammunition count&lt;br /&gt;
* 7.5 mm's are underwhelming&lt;br /&gt;
* All armaments are located in the wings, resulting in significant convergence&lt;br /&gt;
* Not really good at any specific combat style&lt;br /&gt;
* No bulletproof glass&lt;br /&gt;
* Vulnerable to &amp;lt; 12.7 mm weapons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
A French fighter from the initial period of war. During the Battle of France, pilots in MB.152s won no less than 180 victories in the air. This rank II fighter controls very nicely and can reach a maximum speed near 500 km/h. It is equipped with a pair of 20mm Hispano-Suiza cannons and two French 7.5mm MAC machine guns.&lt;br /&gt;
&lt;br /&gt;
The MB.152C-1 is a single-engine monoplane fighter that went into production in 1938. Its designers prioritized the aircraft’s flight characteristics – its air-cooled radial engine put out 1,080 horsepower (quite respectable for the time) and was generally on equal footing with the early “Emiles,” Bf 109 fighters from the “E” series. The armament was also extremely modern, and the familiar rifle-calibre machine guns were backed up by 20mm cannons.&lt;br /&gt;
&lt;br /&gt;
-[https://warthunder.com/en/news/5966-development-mb-152c-1-premium-fighter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MB.152C-1 Premium fighter]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5966-development-mb-152c-1-premium-fighter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MB.152C-1 Premium fighter]&lt;br /&gt;
* [https://warthunder.com/en/news/5962-special-festive-quest-en [Event&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Festive Quest]&lt;br /&gt;
&lt;br /&gt;
{{France fighters}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M.B.152C1&amp;diff=24910</id>
		<title>M.B.152C1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M.B.152C1&amp;diff=24910"/>
				<updated>2019-05-21T01:59:08Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: fixes in syntax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mb_152c1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} French fighter {{Battle-rating}}. It was obtainable during the 2018 Festive Quest for five Christmas toys for pilots earned during the event.&lt;br /&gt;
&lt;br /&gt;
Designed by Bloch to be equal to the Luftwaffe Bf-109 &amp;quot;Emil&amp;quot; fighter, it performs this role in War Thunder as well, being able to compete with the Emil's on a more than even footing.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The Bloch M.B.152C1 is a &amp;quot;jack of all, master of none&amp;quot; type of plane. However, unlike other planes in this category, the M.B.152 will perform admirably in most combat situations it's thrown in. Wielding a pair of the powerful Hispano 404's, complemented by a pair of MAC 1934 7.5 mm's, it can shred fighters and attackers in a few well-aimed shots.&lt;br /&gt;
&lt;br /&gt;
When flying the Bloch, you can put it into most fighting styles and it will perform fairly well in all of them, with the exception of Boom-&amp;amp;-Zoom due to its mediocre speed, especially when compared to contemporaries like the early Emil Bf 109's. It is, however, suited to energy dogfighting due to its above-average energy retention, good turn rate and acceptable climb rate, so it is recommended to use it in this style.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 460 || 444 || {{Specs|ceiling}} || 20.1 || 20.9 || 7 || 7 || 300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 514 || 484 || {{Specs|ceiling}} || 17.9 || 19.0 || 16.1 || 10.8 || 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X    &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm steel plate behind the pilot&lt;br /&gt;
* 10 mm steel plate in front of the cockpit, behind the engine&lt;br /&gt;
* 3 mm steel box in the fuselage that serves little purpose&lt;br /&gt;
&lt;br /&gt;
The 152 has the unique feature of being equipped with 10 mm steel plates in front of and behind the pilot, something that is not common for 2.3 fighters. However, this armour doesn't help much versus cannon-armed fighters, as it seems to be particularly vulnerable to 20 mm shells. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M.B.152C1 is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano 404 cannon, wing mounted (60 rpg = 120 total)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine gun, wing mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As stated before, the Bloch can fit into any combat style the pilot can put it in, with the exception of Boom-&amp;amp;-Zoom, and even in that role, it is decent. The main tactic one should use is energy dogfighting, a mix of energy fighting and dogfighting. Attempt to gain altitude, preferably 4,000 meters, then search for a low flying target. Once you find your prey, examine their energy state and potential energy, determine whether the plane they are flying is superior to yours, then you can choose if you can engage or not. During an engagement, do not let the opponent lock you into rolling manoeuvres, such as the rolling scissors, as the Bloch's roll-rate is mediocre at best.&lt;br /&gt;
&lt;br /&gt;
Particular enemies to note are as follows:&lt;br /&gt;
&lt;br /&gt;
* '''BF 109's.'&amp;lt;nowiki/&amp;gt;'' Although the Bloch was designed to be equal to the Emil's of the time, the legendary Messerschmitts can give you a run for your money. You will mostly encounter the E-1's through E-4's, and they will be able to out-speed you by a large margin. However, you can turn better than them, although be sure to make effective use of the rudders. '''''&amp;lt;nowiki/&amp;gt;''nder no circumstance, allow a cannon-armed Emil get a clean shot on you. This will almost certainly critically damage you, if not down the plane.''&lt;br /&gt;
* '''Early Spitfires.''' While the 152 never had to fight Spitfires in real life, War Thunder poses this threat. The famed British fighters outclass you in every way, shape and form. Do not engage with a Spitfire unless it is critically damaged or you are sure to down them.&lt;br /&gt;
* '''Yak's.''' The Yak-1 is one of your most formidable adversaries. It out-speeds, out-turns and out-climbs you by a large margin, while also sporting powerful armament. However, all Russian fighters lose significant performance above 2-3k meters and have a very weak airframe. Attempt to engage one at around 4,000 meters and employ an energy fighting combat style with an emphasis on speed.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
|Offensive 7 mm belts&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|New 7 mm MG's&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
|Offensive 20 mm belts&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The M.B.152C1 is a premium plane, and as such, has all modules unlocked by default. In terms of belts, the 7.5 mm ''tracer'' belt is made up entirely of incendiary rounds, but have low penetration values, so ''universal'' is a decent choice due to the inclusion of AP rounds. The recommended cannon belts are either ''stealth'' if you are confident in your aim, or ''universal'' if you are just learning the trajectory of the Hispano's.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent acceleration&lt;br /&gt;
* Competitive turning abilities&lt;br /&gt;
* Average climb rate&lt;br /&gt;
* Extremely powerful armament that can shred anything it comes across&lt;br /&gt;
* Can be used effectively in almost any combat style&lt;br /&gt;
* Has premium bonuses allowing for faster research&lt;br /&gt;
* Low cannon ammo count is offset by their slow fire rate&lt;br /&gt;
* Has 10 mm steel plates in front of and behind the pilots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre speed&lt;br /&gt;
* Low cannon ammunition pool&lt;br /&gt;
* 7.5 mm's are underwhelming&lt;br /&gt;
* All armaments are located in the wings, resulting in significant convergence&lt;br /&gt;
* Not really good at any specific combat style&lt;br /&gt;
* No bulletproof glass&lt;br /&gt;
* Vulnerable to &amp;lt;12.7 mm weapons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
A French fighter from the initial period of war. During the Battle of France, pilots in MB.152s won no less than 180 victories in the air. This rank II fighter controls very nicely and can reach a maximum speed near 500 km/h. It is equipped with a pair of 20mm Hispano-Suiza cannons and two French 7.5mm MAC machine guns.&lt;br /&gt;
&lt;br /&gt;
The MB.152C-1 is a single-engine monoplane fighter that went into production in 1938. Its designers prioritized the aircraft’s flight characteristics – its air-cooled radial engine put out 1,080 horsepower (quite respectable for the time) and was generally on equal footing with the early “Emiles,” Bf 109 fighters from the “E” series. The armament was also extremely modern, and the familiar rifle-calibre machine guns were backed up by 20mm cannons.&lt;br /&gt;
&lt;br /&gt;
-[https://warthunder.com/en/news/5966-development-mb-152c-1-premium-fighter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MB.152C-1 Premium fighter]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5966-development-mb-152c-1-premium-fighter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MB.152C-1 Premium fighter]&lt;br /&gt;
* [https://warthunder.com/en/news/5962-special-festive-quest-en [Event&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Festive Quest]&lt;br /&gt;
&lt;br /&gt;
{{France fighters}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=24590</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=24590"/>
				<updated>2019-05-16T21:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Naval crew */ added one more bar for crew int.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of single (and multi) crew aircraft, tanks, ships, and airfield/hangar/harbor mechanics.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast can the tank's loader fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.&lt;br /&gt;
&lt;br /&gt;
The crew experience are gained in the forms of &amp;quot;Crew XP Points,&amp;quot; earned by participating in battles. The number of points accrued for a flight crew experience depends on the research points {{Rp}} obtained in a battle, which varies depending on the game mode the battle is in. In Realistic and Simulator battles, for every 100 {{Rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{Rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{Ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
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During lulls in between matches in the hangar, pay attention to the crew slots bottom left corner, which would have a numerical value representing the crew level. The color of this text can indicate crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.&lt;br /&gt;
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These Crew XP Points would be used to upgrade a crew's skill level via the &amp;quot;Crew Training&amp;quot; tab in the hangar left side. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
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==Air vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in maneuvers (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision field being darkened/reddened and the player losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC).&lt;br /&gt;
* '''Stamina''' - influences the time period during which the pilot still has control over the aircraft when the maximum G is exceeded. Also affects how quick he can regain consciousness. In addition, it has an effect on the accuracy of mouse aiming mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit or comparable shrapnel impact is usually fatal; while a pilot with their Vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7mm) M2 Browning machine gun.&lt;br /&gt;
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===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4km (untrained) to 8km (maxed). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 150m(untrained) to 300m(maxed). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
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=== Defensive armament ===&lt;br /&gt;
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* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an He.111H-6 bomber has 5 gunners positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and “leading” the target, removes miscalculation in “leading” the target (decreased by 7 times for RB / SB when researched completely) .&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance that gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and “leading” the target just like fire accuracy.&lt;br /&gt;
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=== Logistical services ===&lt;br /&gt;
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* '''Repair Speed''' - Reduces repair time both at the airfield in the game and in the hangar by up to 3 times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft Rank to which the repair skill is applied. Has a total of five stages according to the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is.&lt;br /&gt;
* '''Reload Speed''' - Reduces the rearming time in the air three times for cannons &amp;amp; machine guns, two times for bombs, rockets and torpedoes and four times for turrets. Fully leveling La-5FN crew’s reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Reduces the chance of weapons jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
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==Ground vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones, that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563m if your crew can directly look at them, with crew that's not leveled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to notice enemy in 235m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, &amp;quot;ace&amp;quot; the vehicle for another 63%, to get about 222% vision effectivenes in total. Scout vehicles have modification &amp;quot;improved optics&amp;quot;, that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621m without binoculars). '''In arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without telling what it really is), how much of enemy vehicle must be exposed to notice and mark them, at absolute max allowing to even see enemy through walls, although at '''very''' close range, if you look at them. Note that in arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around, when driving in towns and mountains. &lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%).&lt;br /&gt;
* '''Agility'''  - determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.&lt;br /&gt;
* '''Vitality''' - reduces the likelihood of receiving a mortal wound.&lt;br /&gt;
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===Driver===&lt;br /&gt;
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* '''Tank Driving'''  - affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14, reduced by skill by 0.03, and together with other factors it can go down to 0.07 sec.&lt;br /&gt;
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===Gunner===&lt;br /&gt;
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* '''Targeting''' - influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers may affect responsiveness of missiles.&lt;br /&gt;
* '''Rangefinding''' - affects how precise the gunner's estimate of distance is upon using clicking the key assigned to &amp;quot;Rangefinder&amp;quot;&lt;br /&gt;
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===Tank Commander===&lt;br /&gt;
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* Leadership - Improves all crew members skills by up to 10%. Isn't affected by &amp;quot;expertise&amp;quot; level of crew with the vehicle in question, but is the most expensive to train.&lt;br /&gt;
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===Loader===&lt;br /&gt;
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* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. &lt;br /&gt;
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[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]] &lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
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===Radio Operator Gunner===&lt;br /&gt;
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* '''Artillery Strike Calling Time''' - decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m&lt;br /&gt;
* '''Radio Communication''' - In arcade mode, highlights all enemies around player on minimap, if any allied vehicle sees them (including aircrafts), with default range of 250m, which is very helpful during and against flank attacks. In Realistic mode, increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 100%.&lt;br /&gt;
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===Logistical services===&lt;br /&gt;
This skill group is not affecting in-game combat, but rather allows you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; at the right of your lineup bar. Function is mostly used by players, which play many nations at once.&lt;br /&gt;
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* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times (down to 1/3).&lt;br /&gt;
* '''Repair Rank''' - Affects ability of your crew to repair vehicle. The higher is the rank of vehicle, the higher level of skill is required to start repairing it. Isn't affected by vehicle expertise.&lt;br /&gt;
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==Naval vehicles crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
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* '''Leadership''' - &lt;br /&gt;
* '''Crew interchangeability''' - &lt;br /&gt;
* '''Radio Communication''' - &lt;br /&gt;
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===Observers===&lt;br /&gt;
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* '''Air targets detection distance''' - &lt;br /&gt;
* '''Surface targets detection distance''' - &lt;br /&gt;
* '''Enemy torpedoes detection distance''' - &lt;br /&gt;
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===Engine room===&lt;br /&gt;
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* '''Ship control''' - &lt;br /&gt;
* '''Fire prevention''' - &lt;br /&gt;
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===Gunners===&lt;br /&gt;
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* '''Main caliber reload speed''' - &lt;br /&gt;
* '''Auxiliary caliber reload speed''' - &lt;br /&gt;
* '''AAA caliber reload speed''' - &lt;br /&gt;
* '''AAA gunner accuracy''' - &lt;br /&gt;
* '''Auxiliary gunner accuracy''' - &lt;br /&gt;
* '''Distance fuse set accuracy''' - &lt;br /&gt;
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===Damage control===&lt;br /&gt;
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* '''Unwatering time''' - &lt;br /&gt;
* '''Fire extinguishing''' - &lt;br /&gt;
* '''Breach repair''' - &lt;br /&gt;
* '''Survive leadership''' - &lt;br /&gt;
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===Logistical services===&lt;br /&gt;
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* '''Repair Speed''' - &lt;br /&gt;
* '''Repair Rank''' - &lt;br /&gt;
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== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{Sl}}. &lt;br /&gt;
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Unlike skills, qualification levels (beyond '''&amp;quot;Current skill training&amp;quot;''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is a total of all skills learned by the crew.&lt;br /&gt;
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===Air vehicles===&lt;br /&gt;
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew, which are &amp;quot;Current skill training&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
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[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]] &lt;br /&gt;
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The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skill set by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
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In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who leveled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the “Expert” qualification he will then see enemy targets at 7.2 km; finally, reaching &amp;quot;Ace&amp;quot; grade qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
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===Ground vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated another three qualification levels - &amp;quot;Expert&amp;quot;, &amp;quot;Ace&amp;quot; and &amp;quot;Leadership&amp;quot;.&lt;br /&gt;
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[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]] &lt;br /&gt;
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==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points are needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill are increased by increments of 0.5.&lt;br /&gt;
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The maximum achievable crew level for aviation crews it is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.&lt;br /&gt;
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Highlighted color skills - the basic skills of a crew member&lt;br /&gt;
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===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3911&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2571&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302 &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; width=&amp;quot;165px&amp;quot; | || '''Total''' || width=&amp;quot;60px&amp;quot; | '''33881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; width=&amp;quot;165px&amp;quot; | || '''Total''' || width=&amp;quot;60px&amp;quot; | '''71130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 15 || 60 || 120 || 200 || 290 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 ||395||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260&lt;br /&gt;
|  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; width=&amp;quot;165px&amp;quot; | || '''Total''' || width=&amp;quot;60px&amp;quot; | '''___'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Sumner&amp;diff=24245</id>
		<title>USS Sumner</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Sumner&amp;diff=24245"/>
				<updated>2019-05-13T23:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_destroyer_sumner}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} American destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
The ship is, along with the similarly names [[Somers (DD-381)]], the ultimate destroyer ship in the American tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The USS Sumner has very little but still significant armor. Encased in 19mm of antifragmentation hull armor and 13mm of antifragmentation deck armor, the USS Sumner's armor won't stop any destroyer or larger caliber guns armed with AP or HE with Base fuse. What the minor amount of armor can do is stopping machine gun fire from PT boats and near hit splash damage. However, the major weak point of this ship is the paper thin armor on the dual gun turrets. Anything from 50 caliber machine guns to what seems like a stiff breeze can and will knock out 1/3 of the ship's offensive armament. Understandably, once this ship is targeted by more than one other destroyer, the USS Sumner is quick to sink.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck&lt;br /&gt;
|-&lt;br /&gt;
| Hull || N/A || 19 mm (0-19°) || N/A || 13 mm (88-89°) &lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Turrets || 6 mm || 6 mm || 6 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.&lt;br /&gt;
* Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The USS Sumner's vastly increased firepower compared to previous destroyers come at yet more cost to the max speed of the vessel. While not much, the decrease in 1 or 2 km/h in max speed is noticeable on larger maps as much faster Russian or German ships could appear to have flanked this ship with their much faster max speeds. However, the USS Sumner gains one additional rudder over previous US destroyers, greatly increasing the turn rate of the ship and allowing much greater maneuverability. This is especially noticeable in dodging torpedoes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weight (tons)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |3,218 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Max Speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|54&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|54&lt;br /&gt;
|63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quick Fire Rate (4 Seconds Aced)&lt;br /&gt;
* Powerful Main Armaments &lt;br /&gt;
* Great AA defense (12 40mm cannons and 10 20mm cannons)&lt;br /&gt;
* Large Crew Size&lt;br /&gt;
* Good Armour for a Destroyer &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Dual Turrets are an easy target&lt;br /&gt;
* Expensive Repair Costs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sumner class was introduced as a improvement to the previous Fletcher Class destroyers incorporating many of the lessons learned during the war. Twin 5&amp;quot; guns simplified the deck layout to allow for the installation of more powerful anti-aircraft battery. Two quad 40mm Bofors mounts and two dual 40mm Bofors mounts supplied heavy anti-aircraft fire with 11 x 20mm guns further improving the weight of fire coming from the ship.&lt;br /&gt;
&lt;br /&gt;
Majority of the class would find service in the Pacific Theater from 1944 to 1945 serving as fleet escort. Several in the class would serve as radar picket ships during and after the Battle of Okinawa.&lt;br /&gt;
&lt;br /&gt;
Post War service saw many ships undergoing significant upgrades with the last of the class decommissioned from US Navy service on December 15, 1973.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA destroyers}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Sumner&amp;diff=24244</id>
		<title>USS Sumner</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Sumner&amp;diff=24244"/>
				<updated>2019-05-13T23:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Pros and cons */ Added for DD-692&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_destroyer_sumner}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} American destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
The ship is, along with the similarly names [[Somers (DD-381)]], the ultimate destroyer ship in the American tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The USS Sumner has very little but still significant armor. Encased in 19mm of antifragmentation hull armor and 13mm of antifragmentation deck armor, the USS Sumner's armor won't stop any destroyer or larger caliber guns armed with AP or HE with Base fuse. What the minor amount of armor can do is stopping machine gun fire from PT boats and near hit splash damage. However, the major weak point of this ship is the paper thin armor on the dual gun turrets. Anything from 50 caliber machine guns to what seems like a stiff breeze can and will knock out 1/3 of the ship's offensive armament. Understandably, once this ship is targeted by more than one other destroyer, the USS Sumner is quick to sink.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck&lt;br /&gt;
|-&lt;br /&gt;
| Hull || N/A || 19 mm (0-19°) || N/A || 13 mm (88-89°) &lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Turrets || 6 mm || 6 mm || 6 mm || 6 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.&lt;br /&gt;
* Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The USS Sumner's vastly increased firepower compared to previous destroyers come at yet more cost to the max speed of the vessel. While not much, the decrease in 1 or 2 km/h in max speed is noticeable on larger maps as much faster Russian or German ships could appear to have flanked this ship with their much faster max speeds. However, the USS Sumner gains one additional rudder over previous US destroyers, greatly increasing the turn rate of the ship and allowing much greater maneuverability. This is especially noticeable in dodging torpedoes. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weight (tons)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |3,218 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Max Speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|54&lt;br /&gt;
|73&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|54&lt;br /&gt;
|63&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Quick Fire Rate (4 Seconds Aced)&lt;br /&gt;
* Powerful Main Armaments &lt;br /&gt;
* Great AA defense (12 40mm cannons and 10 20mm cannons)&lt;br /&gt;
* Large Crew Size&lt;br /&gt;
* Good Armour for a Destroyer &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Dual Turrets are an easy target&lt;br /&gt;
* Expensive Repair Costs&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sumner class was introduced as a improvement to the previous Fletcher Class destroyers incorporating many of the lessons learned during the war. Twin 5&amp;quot; guns simplified the deck layout to allow for the installation of more powerful anti-aircraft battery. Two quad 40mm Bofors mounts and two dual 40mm Bofors mounts supplied heavy anti-aircraft fire with 11 x 20mm guns further improving the weight of fire coming from the ship.&lt;br /&gt;
&lt;br /&gt;
Majority of the class would find service in the Pacific Theater from 1944 to 1945 serving as fleet escort. Several in the class would serve as radar picket ships during and after the Battle of Okinawa.&lt;br /&gt;
&lt;br /&gt;
Post War service saw many ships undergoing significant upgrades with the last of the class decommissioned from US Navy service on December 15, 1973.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA destroyers}}&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=24233</id>
		<title>Crew skills</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Crew_skills&amp;diff=24233"/>
				<updated>2019-05-13T20:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;U45452050: /* Naval crew */  Added one bar for Naval gunner skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:Crew skills.jpg|class=dynamic_image]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Crew Skills''' are the added attributes to the crew performance and effectiveness, being for the pilots, gunners of single (and multi) crew aircraft, tanks, ships, and airfield/hangar/harbor mechanics.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time, such as how quickly aircraft are repaired by ground crew, how fast can the tank's loader fit shells into the gun breech, how accurate bombers' gunners' fire is, or the amount of g-force that can be sustained before a pilot begins blacking out.&lt;br /&gt;
&lt;br /&gt;
The crew experience are gained in the forms of &amp;quot;Crew XP Points,&amp;quot; earned by participating in battles. The number of points accrued for a flight crew experience depends on the research points {{Rp}} obtained in a battle, which varies depending on the game mode the battle is in. In Realistic and Simulator battles, for every 100 {{Rp}} the player will receive 1 crew XP point which would be distributed to the crew of the vehicle used. In Arcade battles, every 100 {{Rp}} will grant the player 3 crew XP points, but this higher rate also has the crew experience spread out among multiple crews. Another way to obtain crew XP point is by purchasing them with Golden Eagles {{Ge}} via the &amp;quot;Accelerated Training&amp;quot; tab on the top right corner of the Crew Training window.&lt;br /&gt;
&lt;br /&gt;
During lulls in between matches in the hangar, pay attention to the crew slots bottom left corner, which would have a numerical value representing the crew level. The color of this text can indicate crew XP point accumulation: a regular silver font showing regular crew XP point amount, and a glowing gold font showing a large amount of unused crew XP points.&lt;br /&gt;
&lt;br /&gt;
These Crew XP Points would be used to upgrade a crew's skill level via the &amp;quot;Crew Training&amp;quot; tab in the hangar left side. The more points invested, the more skilled the crew is, and the more points will be needed to upgrade to the next level.&lt;br /&gt;
&lt;br /&gt;
==Air vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''G-Tolerance''' - Influences the tolerance of the pilot to acceleration in maneuvers (g-forces), increasing the critical amount of &amp;quot;G's&amp;quot; that the pilot can sustain without the player's vision field being darkened/reddened and the player losing control of the plane after a certain period of time, representing the pilot's loss of consciousness (also known as G-LOC).&lt;br /&gt;
* '''Stamina''' - influences the time period during which the pilot still has control over the aircraft when the maximum G is exceeded. Also affects how quick he can regain consciousness. In addition, it has an effect on the accuracy of mouse aiming mode.&lt;br /&gt;
* '''Vitality''' - Reduces the likelihood of the pilot receiving a mortal wound. For the novice pilot the second .303 bullet hit or comparable shrapnel impact is usually fatal; while a pilot with their Vitality maxed out can, with a measure of luck, survive one hit from a .50 (12.7mm) M2 Browning machine gun.&lt;br /&gt;
&lt;br /&gt;
===Pilot===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - Enhances the detection range when spotting enemies, i.e. the maximum distance at which the target indicator may appear. This ranges between 4km (untrained) to 8km (maxed). Detection is only made within a cone in the direction of view of the player. Maximum detection distance is also dependent on the size of the target, lighting conditions and other factors.&lt;br /&gt;
* '''Awareness''' - Enhances the detection range of enemy targets between 150m(untrained) to 300m(maxed). Detection is carried out in all directions around the aircraft, regardless of the direction that the player is observing.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&lt;br /&gt;
* '''Number of Experienced Gunners''' - All skills with gunners are reduced proportionally to the difference between the amount of gunners on the selected aircraft and the number of experienced gunners in the crew. For example, an He.111H-6 bomber has 5 gunners positions. If there is a crew of only two experienced gunners all their skills will be reduced by 60%, with four - 20%, with all five positions filled, their skills will be fully effective.&lt;br /&gt;
* '''Fire Accuracy''' - This skill only applies when the gunner is controlled by AI. Increases the traverse speed of a turret, increases the maximum burst length by up to 3 times, increases the distance at which gunners can start firing at a target by up to 275% (55% in RB/SB), increases the distance at which the targets direction can be anticipated, increases the chance of simultaneous fire and “leading” the target, removes miscalculation in “leading” the target (decreased by 7 times for RB / SB when researched completely) .&lt;br /&gt;
* '''Fire Precision''' - This skill only applies when the gunner is controlled by AI. Reduces scatter of the gun by 2.5 times (2 times in RB/SB), increases the burst length by up to a third when fully researched, increases the distance that gunners open fire in arcade battles by a marginal amount (up to 8%), increases the chance of simultaneous fire and “leading” the target just like fire accuracy.&lt;br /&gt;
&lt;br /&gt;
=== Logistical services ===&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Reduces repair time both at the airfield in the game and in the hangar by up to 3 times when fully researched. For example, the base repair time of the Bf 109 F-4/trop in AB is 7 hours 50 minutes, while with repair speed it is reduced to 2 hours 36 minutes.&lt;br /&gt;
* '''Repair Rank''' - Determines the maximum aircraft Rank to which the repair skill is applied. Has a total of five stages according to the number of vehicle ranks in the game. For instance, the Bf 109 F-4/trop requires repair rank 3. If the repair rank is lower, the repair time will remain at 7 hours 50 minutes no matter how high the repair speed skill is.&lt;br /&gt;
* '''Reload Speed''' - Reduces the rearming time in the air three times for cannons &amp;amp; machine guns, two times for bombs, rockets and torpedoes and four times for turrets. Fully leveling La-5FN crew’s reloading skill will cause the rearmament time of cannons to go down from 40 seconds to 13.3; bombs will be reloaded in 20 seconds instead of 40.&lt;br /&gt;
* '''Weapon Maintenance''' - Reduces the chance of weapons jamming due to overheating by up to 3 times, reduces the angular velocity of bombs, rockets and torpedoes by up to 3 times, thereby significantly improving their accuracy.&lt;br /&gt;
&lt;br /&gt;
==Ground vehicles crew skills ==&lt;br /&gt;
===General===&lt;br /&gt;
&lt;br /&gt;
* '''Keen Vision''' - determines at what distance the player can see an enemy ground vehicle, as well as ability to see ones, that are under cover. The game server only sends information of a vehicle that's concealed to the client when the player is at a minimal distance from the enemy. This distance is around 563m if your crew can directly look at them, with crew that's not leveled up. The distance of direct vision spotting is tripled when player uses binoculars or sniper scope, but vision becomes very narrow. You can also use your third person camera to notice enemy in 235m of your hull's front and in 97m around your vehicle. Leveling up keen vision to the max on all of the crew members adds bonus vision up to 63% of base, &amp;quot;ace&amp;quot; the vehicle for another 63%, to get about 222% vision effectivenes in total. Scout vehicles have modification &amp;quot;improved optics&amp;quot;, that '''multiplies''' the skill's base power by 30%, helping them to [[Scouting|scout]] and notice danger earlier than anyone else (at best, 1621m without binoculars). '''In arcade mode''' it also affects the distance at which you can see markers on the enemy (through non-solid obstacles), affects how much it tells you about enemy (if enemy is too far it simply says class of enemy's vehicle without telling what it really is), how much of enemy vehicle must be exposed to notice and mark them, at absolute max allowing to even see enemy through walls, although at '''very''' close range, if you look at them. Note that in arcade &amp;quot;absolute detection&amp;quot; doesn't mark everything in 360 degrees around you, only line-of-sight and line-of-movement spots work, so keep turning camera around, when driving in towns and mountains. &lt;br /&gt;
* '''Field repair'''  - Increases the basic rate at which damaged parts are repaired (by up to 50%).&lt;br /&gt;
* '''Agility'''  - determines the speed with which a crew member can replace another fallen one. The average value of agility in the crew is what counts - spending all of the points on one disposable crew member won't benefit the player any more than distributing the points would.&lt;br /&gt;
* '''Vitality''' - reduces the likelihood of receiving a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Driver===&lt;br /&gt;
&lt;br /&gt;
* '''Tank Driving'''  - affects the rate at which the driver '''automatically''' switches gears and applies the brake, thus improving the acceleration and responsiveness when turning. Default gear switching time of driver is 1 second, skill itself can reduce pause by 0.36 sec, and together with other factors it can be reduced to 0.1 sec. Braking time reaction is 0.14, reduced by skill by 0.03, and together with other factors it can go down to 0.07 sec.&lt;br /&gt;
&lt;br /&gt;
===Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Targeting''' - influences the speed and precision of the gun's traverse and elevation. An experienced gunner aims horizontally and vertically at the same time. An inexperienced gunner does this one at a time. An experienced gunner can also improve turret traverse speed. In the case of ATGM carriers may affect responsiveness of missiles.&lt;br /&gt;
* '''Rangefinding''' - affects how precise the gunner's estimate of distance is upon using clicking the key assigned to &amp;quot;Rangefinder&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Tank Commander===&lt;br /&gt;
&lt;br /&gt;
* Leadership - Improves all crew members skills by up to 10%. Isn't affected by &amp;quot;expertise&amp;quot; level of crew with the vehicle in question, but is the most expensive to train.&lt;br /&gt;
&lt;br /&gt;
===Loader===&lt;br /&gt;
&lt;br /&gt;
* '''Weapon Reloading''' - Decrease the time required for loading the weapon by up to 23%. Full skill level shortens reloading time by roughly 11% on it's own. &lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank reloading 0skill.jpg|right|thumb|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with skill level 0]] &lt;br /&gt;
[[File:CrewSkills Tank reloading upgradedskill.jpg|thumb|right|Demonstrating the way the &amp;quot;reloading&amp;quot; skill affects the selected crew - with upgraded skill]]&lt;br /&gt;
&lt;br /&gt;
===Radio Operator Gunner===&lt;br /&gt;
&lt;br /&gt;
* '''Artillery Strike Calling Time''' - decreases the time between calling the strike and the shells being fired (from a base level of 13 seconds to a minimum of 10 seconds).&lt;br /&gt;
* '''Artillery Targeting Accuracy''' - increases the targeting accuracy of artillery by reducing the shells' scattering (from a base level of 57 m to a minimum of 45 m&lt;br /&gt;
* '''Radio Communication''' - In arcade mode, highlights all enemies around player on minimap, if any allied vehicle sees them (including aircrafts), with default range of 250m, which is very helpful during and against flank attacks. In Realistic mode, increases the range at which the enemy players detected by the allied team are displayed (through red arrows pointing downward). Either effect can be increased up to 100%.&lt;br /&gt;
&lt;br /&gt;
===Logistical services===&lt;br /&gt;
This skill group is not affecting in-game combat, but rather allows you to repair your vehicles for free over time, if you uncheck &amp;quot;automatic repair&amp;quot; at the right of your lineup bar. Function is mostly used by players, which play many nations at once.&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - Affects the speed at which vehicles are repaired. Repair time can be shortened up to three times (down to 1/3).&lt;br /&gt;
* '''Repair Rank''' - Affects ability of your crew to repair vehicle. The higher is the rank of vehicle, the higher level of skill is required to start repairing it. Isn't affected by vehicle expertise.&lt;br /&gt;
&lt;br /&gt;
==Naval vehicles crew skills ==&lt;br /&gt;
===Ship commander===&lt;br /&gt;
&lt;br /&gt;
* '''Leadership''' - &lt;br /&gt;
* '''Crew interchangeability''' - &lt;br /&gt;
* '''Radio Communication''' - &lt;br /&gt;
&lt;br /&gt;
===Observers===&lt;br /&gt;
&lt;br /&gt;
* '''Air targets detection distance''' - &lt;br /&gt;
* '''Surface targets detection distance''' - &lt;br /&gt;
* '''Enemy torpedoes detection distance''' - &lt;br /&gt;
&lt;br /&gt;
===Engine room===&lt;br /&gt;
&lt;br /&gt;
* '''Ship control''' - &lt;br /&gt;
* '''Fire prevention''' - &lt;br /&gt;
&lt;br /&gt;
===Gunners===&lt;br /&gt;
&lt;br /&gt;
* '''Main caliber reload speed''' - &lt;br /&gt;
* '''Auxiliary caliber reload speed''' - &lt;br /&gt;
* '''AAA caliber reload speed''' - &lt;br /&gt;
* '''AAA gunner accuracy''' - &lt;br /&gt;
* '''Auxiliary gunner accuracy''' - &lt;br /&gt;
* '''Distance fuse set accuracy''' - &lt;br /&gt;
&lt;br /&gt;
===Damage control===&lt;br /&gt;
&lt;br /&gt;
* '''Unwatering time''' - &lt;br /&gt;
* '''Fire extinguishing''' - &lt;br /&gt;
* '''Breach repair''' - &lt;br /&gt;
* '''Survive leadership''' - &lt;br /&gt;
&lt;br /&gt;
===Logistical services===&lt;br /&gt;
&lt;br /&gt;
* '''Repair Speed''' - &lt;br /&gt;
* '''Repair Rank''' - &lt;br /&gt;
&lt;br /&gt;
== Qualification Levels ==&lt;br /&gt;
Players can level up their crews' skills through two ways - spending the aforementioned crew XP points and investing in '''crew qualification''' through Silver Lions {{Sl}}. &lt;br /&gt;
&lt;br /&gt;
Unlike skills, qualification levels (beyond '''&amp;quot;Current skill training&amp;quot;''' - the training achieved by spending crew points) are acquired only for a named vehicle. Qualification is an exceptional skill of the crew in controlling this particular vehicle. To learn it, a certain crew level needs to be achieved. Crew level is a total of all skills learned by the crew.&lt;br /&gt;
&lt;br /&gt;
===Air vehicles===&lt;br /&gt;
Spending crew points, in aircraft crews, accounts for 50% of the attainable skill levels. There are three levels of qualification altogether before one can reach the full 100% of the crew, which are &amp;quot;Current skill training&amp;quot;, &amp;quot;Expert&amp;quot; and &amp;quot;Ace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Aircraft training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification.]] &lt;br /&gt;
&lt;br /&gt;
The first level of qualification, &amp;quot;Expert,&amp;quot; increases all skill set by 3 levels, meaning a full 30% increase in efficiency. The second level afterwards, &amp;quot;Ace,&amp;quot; increases these skills by another 2 levels, adding up to a total 50% increase with a jump of 5 levels.&lt;br /&gt;
&lt;br /&gt;
In order to use these skills at their maximum level, a pilot needs to research them up to level 5 and obtain two qualifications to reach up to level 10. For instance, a pilot who leveled the &amp;quot;Keen Vision&amp;quot; skill up to 5 will detect targets approximately 6 km away; after getting the “Expert” qualification he will then see enemy targets at 7.2 km; finally, reaching &amp;quot;Ace&amp;quot; grade qualification will increase this detection distance to the maximum of 8 km.&lt;br /&gt;
&lt;br /&gt;
===Ground vehicles===&lt;br /&gt;
In the case of ground crews, &amp;quot;Current skill level&amp;quot; accounts for 40% of the required qualification to reach the maximum skill level, the &amp;quot;Top&amp;quot; level. The remaining 60% are delegated another three qualification levels - &amp;quot;Expert&amp;quot;, &amp;quot;Ace&amp;quot; and &amp;quot;Leadership&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:CrewSkills Tank training.png|thumb|none|x500px|Diagram showing the distribution of skill levels through the levels of qualification]] &lt;br /&gt;
&lt;br /&gt;
==Crew points to level==&lt;br /&gt;
The following charts should be used to gauge the amount of crew XP points are needed to level up a skill. Every skill with the exception of the &amp;quot;Repair Rank&amp;quot; skill are increased by increments of 0.5.&lt;br /&gt;
&lt;br /&gt;
The maximum achievable crew level for aviation crews it is '''75''', for tank crews is '''150''', and for naval crews is '''100'''.&lt;br /&gt;
&lt;br /&gt;
Highlighted color skills - the basic skills of a crew member&lt;br /&gt;
&lt;br /&gt;
===Air crew===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Reload Speed || 16 || 60 || 120 || 190 || 285 || 385 || 505 || 640 || 780 || 930 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3911&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Maintenance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2571&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Pilot&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Keen Vision || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Awareness || 15 || 50 || 90 || 145 || 195 || 270 || 340 || 415 || 500 || 600 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 2620&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 22 || 64 || 110 || 160 || 215 || 275 || 330 || 395 || 470 || 530 || 2571&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 27 || 80 || 150 || 225 || 320 || 415 || 520 || 640 || 760 || 890 || 4027&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Defensive armament&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Number of Experienced Gunners || 0 || 170 || 230 || 300 || 360 || 430 || 490 || 560 || 630 || 690 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3860&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Accuracy || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Fire Precision || 12 || 29 || 55 || 80 || 110 || 135 || 165 || 195 || 235 || 265 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1281&lt;br /&gt;
|-&lt;br /&gt;
| G-Tolerance || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Stamina || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 17 || 40 || 60 || 100 || 110 || 150 || 160 || 200 || 215 || 250 || 1302 &lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; width=&amp;quot;165px&amp;quot; | || '''Total''' || width=&amp;quot;60px&amp;quot; | '''33881'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ground crew ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Driver&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Tank Driving || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Targeting || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Rangefinding || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank commander&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Leadership || 16 || 60 || 120 || 200 || 290 || 400 || 515 || 650 || 800 || 970 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 4021&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Tank Loader&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Weapon Reloading || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 3060&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Radio Operator Gunner&lt;br /&gt;
|-&lt;br /&gt;
| Keen Vision || 20 || 47 || 100 || 135 || 175 || 215 || 260 || 310 || 360 || 410 || 2032&lt;br /&gt;
|-&lt;br /&gt;
| Field Repair || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Agility || 15 || 50 || 100 || 155 || 230 || 310 || 395 || 495 || 600 || 710 || 3060&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 23 || 70 || 125 || 185 || 255 || 325 || 400 || 480 || 570 || 660 || 3093&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Targeting Accuracy || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Artillery Strike Calling Time || 8 || 18 || 25 || 45 || 50 || 55 || 75 || 75 || 90 || 100 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 541&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#DBE0E2;&amp;quot; | Radio Communication || 11 || 24 || 50 || 70 || 85 || 110 || 130 || 155 || 180 || 205 || style=&amp;quot;background-color:#DBE0E2;&amp;quot; | 1020&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; width=&amp;quot;165px&amp;quot; | || '''Total''' || width=&amp;quot;60px&amp;quot; | '''71130'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Naval crew ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
! width=&amp;quot;165px&amp;quot; | Skill !! colspan=&amp;quot;2&amp;quot; | 1 !! colspan=&amp;quot;2&amp;quot; | 2 !! colspan=&amp;quot;2&amp;quot; | 3 !! colspan=&amp;quot;2&amp;quot; | 4 !! colspan=&amp;quot;2&amp;quot; | 5 !! Total&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Logistical services&lt;br /&gt;
|-&lt;br /&gt;
| Repair Speed || 12 || 35 || 55 || 80 || 110 || 140 || 170 || 205 || 240 || 275 || 1322&lt;br /&gt;
|-&lt;br /&gt;
| Repair Rank || colspan=&amp;quot;2&amp;quot; | 0 || colspan=&amp;quot;2&amp;quot; | 120 || colspan=&amp;quot;2&amp;quot; | 240 || colspan=&amp;quot;2&amp;quot; | 390 || colspan=&amp;quot;2&amp;quot; | 590 || 1340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Ship commander&lt;br /&gt;
|-&lt;br /&gt;
| Leadership || 15 || 60 || 120 || 200 || 290 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Crew interchangeability || 15 || 50 || 100 || 155 || 230 || 310 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Radio Communication || 12 || 29 || 55 || 80 || 110 || 135 || 165 ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Observers&lt;br /&gt;
|-&lt;br /&gt;
| Air targets detection distance || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Surface targets detection distance || 16 || 60 || 120 || 200 || 290 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Enemy torpedoes detection distance || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Engine room&lt;br /&gt;
|-&lt;br /&gt;
| Ship control || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Fire prevention || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Gunners&lt;br /&gt;
|-&lt;br /&gt;
| Main caliber reload speed || 16 || 60 || 120 || 200 || 290 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| AAA caliber reload speed || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| AAA gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary gunner accuracy || 20 || 47 || 100 || 135 || 175 || 215 || 260&lt;br /&gt;
|  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Distance fuse set accuracy || 11 || 24 || 50 || 70 || 85 || 110 || 130 ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Damage control&lt;br /&gt;
|-&lt;br /&gt;
| Unwatering time || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Fire extinguishing || 15 || 50 || 100 || 155 || 230 ||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Breach repair || 16 || 60 || 120 || 200 || 290||  || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
| Survive leadership || 20 || 47 || 100 || 135 || 175 || 215 || ||  ||  || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;750px&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; width=&amp;quot;165px&amp;quot; | || '''Total''' || width=&amp;quot;60px&amp;quot; | '''___'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U45452050</name></author>	</entry>

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