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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=150196</id>
		<title>Skyflash</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=150196"/>
				<updated>2023-01-11T02:51:49Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Rewrite of a comparison to other missiles to reflect newer patches. Small additions/changes to history and pros/cons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The Skyflash missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an British [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Developed from the [[AIM-7E-2 Sparrow]], the Skyflash is a remarkably similar missile featuring upgrades primarily to its tracking capabilities. The Skyflash is a versatile semi-active radar-homing missile able to engage and track targets at all altitudes, even out to longer ranges and against ground clutter, while bringing excellent manoeuvrability and kill capability.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4k}}&lt;br /&gt;
* {{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 193 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || CW&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 30 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 50 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 4 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 25 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 11.52 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], featuring much of the same characteristics — the main difference between the two being the Skyflash's monopulse seeker head, which toted much better immunity against interference and improved tracking as compared to the AIM-7E-2's conical scan seeker head.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The Skyflash features a potent explosive warhead, formed of 9 kg of PBXN-4 with a TNT equivalent of 11.52 kg that allows the missile to destroy almost all aircraft in a single strike, with little chance of the target surviving with critical damage.&lt;br /&gt;
&lt;br /&gt;
An advanced active radar fuse improves the missile's kill capability further by reducing the chance of near-misses or poorly timed detonations.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], and thus has noticeably similar statistics. Featuring an improved inverse monopulse seeker, the Skyflash is slightly more capable of defeating ground clutter and leading its target compared to the AIM-7E-2, and can lock onto targets 5 kilometres further out — at a range of 30 kilometres.&lt;br /&gt;
&lt;br /&gt;
Similar to the AIM-7E-2 Sparrow, the Skyflash begins manoeuvring to lead its target almost immediately off the rail, allowing it to engage enemies at far closer ranges than the [[AIM-7E Sparrow]], which only begins to manoeuvre a couple of seconds after launch.&lt;br /&gt;
&lt;br /&gt;
Like other AIM-7E Sparrow variants, the Skyflash can engage targets at moderately large ranges but cannot quite match the considerable range of the [[AIM-7F Sparrow]], whose increased lock range and sustainer allow it to potentially reach targets dozens of kilometers away, though both missiles reach comparable speeds when fired at close aircraft.&lt;br /&gt;
&lt;br /&gt;
As with most other Western semi-active radar-homing missiles of its era, the Skyflash is highly competitive against its Eastern competitors. Though not quite toting the range of higher performance missiles such as the [[R-24R]] and [[R-27ER]], the Skyflash's excellent avionics and the superior radar system of the British Phantoms keep its relative lethality high at close to medium ranges.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The Skyflash offers the Phantom FG.1 and FGR.2 a more versatile missile than the AIM-7E Sparrow. With the same 25G overload, but with the ability to begin manoeuvring immediately on launch, the Skyflash is excellent at engaging targets flying defensively even at closer ranges and lower altitudes.&lt;br /&gt;
&lt;br /&gt;
The Skyflash's upgraded seeker head also improves the missile's ability to engage targets obfuscated by ground clutter or flying at higher speeds and at oblique angles, targets the standard AIM-7E and AIM-7E-2 struggle to track. Coupled with the advanced AN/APG-59 pulse-doppler radar used on British Phantoms, the Skyflash is among the first semi-active radar-homing missiles able to be used in low-altitude dogfights without sacrificing any of the ranged effectiveness of earlier AIM-7 Sparrows.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* All-weather and all-aspect capability&lt;br /&gt;
* Begins manoeuvring to track targets immediately after launch&lt;br /&gt;
* Good manoeuvrability allows engagement of agile targets at ranges as close as 2 to 4 km&lt;br /&gt;
* High top speed of mach 4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Seeker can sometimes fail to acquire and/or track a target, even when chaff is not employed&lt;br /&gt;
* Relies on a radar lock from its parent aircraft for the entire duration of the missile's flight&lt;br /&gt;
* Relatively low range compared to the [[AIM-7F Sparrow|AIM-7F]] and [[AIM-7M Sparrow]]s, as well as the [[R-24R]], [[R-27R]], and [[R-27ER]] used by many contemporaries.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development of the Skyflash began in January 1972, when a call was put out for a medium range radar-guided anti-air missile in the form of AST.1219. The request called for a missile with all-weather, all-aspect capability able to engage targets at low altitudes. The missile was intended for use on the aircraft in development for AST.395, which would later become the Panavia Tornado ADV.&lt;br /&gt;
&lt;br /&gt;
Due to the large timeframe between the development of the Skyflash and the completion of AST.395, it was accepted that the missile would be employed on the Phantom FG.1 and FGR.2 where they were used for air defence. With the demand that the missile be mountable on existing Phantom hardpoints, engineers quickly turned to the existing [[AIM-7E-2 Sparrow]].&lt;br /&gt;
&lt;br /&gt;
The majority of the missile's development was undertaken by Hawker Siddeley Dynamics alongside Marconi GEC who, taking on experience earned in the development of the [[Lightning F.6|English Electric Lightning]]'s AIRPASS radar, developed an inverse monopulse radar seeker for the Skyflash.&lt;br /&gt;
&lt;br /&gt;
By 1977, the Skyflash was nearing completion with a whole host of improvements over the AIM-7E-2 from which it was developed, including:&lt;br /&gt;
* An anglicised Aerojet Mk.52 motor (the Bristol Aerojet Hoopoe), allowing launches at higher G-forces and improving performance against high altitude targets&lt;br /&gt;
* A new active radar fuse, the Thorn MEI, improving the missile's kill potential&lt;br /&gt;
* Marconi's inverse monopulse radar seeker head, increasing the missile's resistance against ECM, its ability to defeat ground clutter, and its capability of tracking targets with high closure rates, as well as general tracking improvements&lt;br /&gt;
&lt;br /&gt;
The Skyflash was first fit to a British Phantom in 1978 and tested by a Phantom FGR.2 against a Gloster Meteor test target, earning the missile's first official 'kill'. Though it never saw active combat, the Skyflash was nonetheless considered a success and was exported for Swedish use on SAAB's [[SAAB 37 Viggen (Family)|JA 37 Viggen]] as the [[RB71]].&lt;br /&gt;
&lt;br /&gt;
The Skyflash (as intended) would later be adapted for use on the Tornado ADV by BAe Dynamics, a merger of which the original Hawker Siddeley Dynamics joined, as the Improved Skyflash (more often known as SuperTEMP) which upgraded the missile's aerodynamics and control system and introduced a bestoke sustainer motor to increase its range. Considerations were made to integrate the [[AIM-7F Sparrow]]'s sustainer motor instead, however the increased size of the missile would have made it unsuitable for the Tornado's existing mounts and the plan was dropped.&lt;br /&gt;
&lt;br /&gt;
At the turn of the century, the Skyflash would see harsh competition from the AIM-120 AMRAAM which would soon come to replace the missile in use on the Tornado ADV by the mid-2000s, retiring the Skyflash from British service despite a proposed &amp;quot;Active Skyflash&amp;quot; upgrade to the missile.&amp;lt;ref name=&amp;quot;Gibson&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E Sparrow]]&lt;br /&gt;
** [[AIM-7E-2 Sparrow]]&lt;br /&gt;
** [[RB71]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Gibson&amp;quot;&amp;gt;Gibson, Chris; Buttler, Tony (2007). British Secret Projects: Hypersonics, Ramjets and Missiles. Midland Publishing. pp. 47–53. ISBN 978-1-85780-258-0.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JA37C&amp;diff=131517</id>
		<title>JA37C</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JA37C&amp;diff=131517"/>
				<updated>2022-06-17T19:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Rewrite of pros and cons and noting the radar's access to track-while-scan (as added in update 2.17.0.19)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB 37 Viggen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_ja37&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,920 || 1,874 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.1 || 26.4 || 169.2 || 158.8 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,061 || 1,997 || 23.9 || 25.0 || 232.9 || 199.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,536 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || N/A || N/A || 400 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 865 || &amp;lt; 700 || &amp;lt; 520 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM8B || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 12,315 kg || colspan=&amp;quot;3&amp;quot; | 364 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,350 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 13,641 kg || 14,080 kg || 14,963 kg || 16,287 kg || 16,735 kg || 19,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,585 kgf || 11,025 kgf&lt;br /&gt;
| 0.81 || 0.78 || 0.74 || 0.68 || 0.66 || 0.58&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,585 kgf&amp;lt;br&amp;gt;(0 km/h) || 15,990 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.17 || 1.14 || 1.07 || 0.98 || 0.96 || 0.84&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The JA37C, being primarily a fighter-interceptor, is not equipped with any armour plating. Fuel tanks comprise much of the fuselage and wing area, and a fire will usually mean death. The elevons on the wing handle both elevator pitch and roll, so losing even 1 will make the plane nearly uncontrollable. Avoid damage at all costs, as even a damaged non-critical component will likely cause drag, making flight performance worse. As with most top tier fighters, it becomes much more challenging to fly with even a slight amount of damage compared to lower tier planes.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/75 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Akan m/75 cannon, belly-mounted (150 rpg)&lt;br /&gt;
** 1 x 30 mm Akan m/75 cannon (150 rpg) + 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|RB24|RB24J|RB71|psrak m/70}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x RB24J missiles&lt;br /&gt;
* 6 x RB24 missiles&lt;br /&gt;
* 6 x RB24J missiles&lt;br /&gt;
* 2 x RB71 missiles&lt;br /&gt;
* 2 x RB71 missiles + 4 x RB24 missiles&lt;br /&gt;
* 2 x RB71 missiles + 4 x RB24J missiles&lt;br /&gt;
* 24 x psrak m/70 rockets&lt;br /&gt;
* 24 x psrak m/70 rockets + 2 x RB24 missiles&lt;br /&gt;
* 24 x psrak m/70 rockets + 2 x RB24J missiles&lt;br /&gt;
* 12 x psrak m/70 rockets + 2 x RB71 missiles + 2 x RB24 missiles&lt;br /&gt;
* 12 x psrak m/70 rockets + 2 x RB71 missiles + 2 x RB24J missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Viggen is a simple and effective plane to use in realistic battles. You will notice on take-off it is a bit sluggish and won't accelerate very well, as it is heavy, but once you're above 700 km/h the thrust and aerodynamics help you accelerate better from here. The Viggen performs better compared to most fighters at lower altitudes (3,000 m and below) in terms of manoeuvrability and top speed. Taking advantage of your top speed, Doppler radar and Skyflash missiles, you can be aggressive and hit the battle early and low level to take out any attackers using your Doppler radar.&lt;br /&gt;
&lt;br /&gt;
If you want to be more conservative, you can hang with your team and go around the side. The Viggen is very hard to rip, getting some altitude and coming into the fight at a supersonic dive can be very effective if you maintain your speed trying to find targets for your Skyflash missiles. If in a head-on, the Skylfash can hit targets about 6 km away at sea level if they don't change direction. It is usually very effective and hard to dodge the agile Skyflash if head to head launched at about 3 km. The motor will still be burning and your missile will maintain energy to the target. The Doppler radar will no longer track a target if it starts to turn at a 90 degree angle (this is called beaming). The radar will lose lock and the missile will be unable to track if this happens. If you have enough time, you can potentially switch to the AIM-9J to try to get a lock behind the target from here. In last resort, you can use the gun, basically an Aden, it hits hard but is hard to target with a slower velocity and is placed underneath the fuselage. It is best to give a lot of lead and aim above the target usually within 300 m it is most effective but can hit targets out to 600 m if you can get the nose in the right position.&lt;br /&gt;
&lt;br /&gt;
Though it is pretty manoeuvrable at all speeds, the Viggen won't do well in any dogfight with sustained turns, it will just bleed too much energy and getting slow is the last place for a Viggen. It is heavy, slow to accelerate and a big target. So get fast, and stay fast. 30 minutes of fuel won't last long either with any afterburner in this thing. There is not much difference taking 47/52min (full tank) when your plan is to maintain a high speed and avoid dogfighting.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High top speed at sea level of mach 1.21.&lt;br /&gt;
* Retains energy well.&lt;br /&gt;
* Agile, with responsive elevons at higher speeds and a large rudder.&lt;br /&gt;
* Moderately heavy air-to-air payload, able to carry up to six under-wing missiles and features an internally mounted 30mm cannon.&lt;br /&gt;
* Loaded with a moderate amount of chaff and flare countermeasures.&lt;br /&gt;
* Comfortable to land thanks to a low stall speed, strong landing gear, and reverse thrusters.&lt;br /&gt;
* Potent air-to-air radar with access to both pulse-doppler and track-while-scan modes.&lt;br /&gt;
* Access to the deadly [[RB71]] semi-active radar missile, effective all altitudes and closer ranges,&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor fuel economy, thanks to an inefficient afterburner.&lt;br /&gt;
* Lackluster performance at mid-to-low subsonic speeds, sluggish in manoeuvers with mediocre acceleration.&lt;br /&gt;
* Weak airbrakes.&lt;br /&gt;
* Low ammo count on the 30mm internal cannon, which also lacks access to belts with tracer rounds.&lt;br /&gt;
* Unconventional flaps, mostly only useful during landings&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Background'''&lt;br /&gt;
&lt;br /&gt;
During the 1960s, advances in technology occurred rapidly alongside the aviation industry, paving the way for more complex and capable designs. In order to keep up with the rest of the industry, SAAB had to develop aircraft at a constant pace, often coming up with replacements before the predecessor had even entered service. The SAAB Viggen was sought to be the replacement for the A32A and was being considered as early as 1952. The decision of whether to make a fighter or attacker design continued for years. By the end of the '50s, project 1500 started to show potential, with a delta wing design capable of performing multiple roles through different versions. The wing design would allow for short-distance take-off and landings, following the BAS60 roadbase system requirements. These also included all-weather capability and full coverage of the 2,000 km Swedish coastline.&lt;br /&gt;
&lt;br /&gt;
The 37-1 prototype took to the skies in February of 1967. The design still had to go through extensive modifying before the plane could reach the production line. The canards were angled, the wing adjusted, and the fuselage bent slightly. Much of the unorthodox appearance of the Viggen arrived from the extensive testing done on the first prototypes. When finalized, an order of AJ37 Viggens was handed over to F7 Skaraborg, becoming the first division utilizing the aircraft.&lt;br /&gt;
&lt;br /&gt;
'''JA37'''&lt;br /&gt;
[[File:JA37 Prototype.jpg|thumb|333x333px|JA37 Prototype airborne, carrying Rb71 Skyflash missiles.]]&lt;br /&gt;
With the Viggen successfully replacing ageing attack and reconnaissance aircraft, the focus shifted towards the replacement of the J35 Draken. This required extensive modifying of the Viggen as a whole, as the requirements for an interceptor wouldn't be met with the powerplant and avionics used in the already existing variants. The project was extensive, redesigning most areas of the plane to fit these specifications. SAAB had to fit an internal gun, an air-to-air radar, and a new flight computer which allowed a real-time data-feed between ground stations and flight groups. One of the more complicated adjustments was the powerplant, where the engineers had to install an additional fan stage. This helped counteract the compressor stall the RM8 engine often experienced at high angles of attack, allowing the JA37 to dogfight more comfortably. These modifications were expensive, exceeding the set budget several times. But SAAB pressed on with the design until the version was fully developed.&lt;br /&gt;
&lt;br /&gt;
The first completed JA37 flew on November 4th, 1977. The first service variants were delivered to F13 Bråvalla in June of 1980, while F17 Blekinge and F21 Luleå received theirs in 1981 and 1982 respectively. The JA37 would go on to be the most produced variant of the Viggen, with 147 aircraft delivered between eight different divisions. The JA37 was highly appreciated by those who flew it, and saw many modifications that extended its lifespan.&lt;br /&gt;
&lt;br /&gt;
'''JA37C'''&lt;br /&gt;
&lt;br /&gt;
As the 80s came to an end, the Viggen platform began to require an overhaul to bring the capabilities closer to that of other countries. The Gripen project was still years away from being completed, so an upgrade program began that would involve all JA37 in continued service being upgraded to the JA37C standard. This package introduced countermeasures, and a new signal processor, allowing the radar to track more efficiently against enemy jamming. The radar could now follow multiple targets simultaneously and also display virtual targets to enhance pilot training. This variant of the JA37 would see use up until the end of the decade, still being a capable platform for its time.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|Devblog]] ===&lt;br /&gt;
The requirements for a new aircraft with very high performance to replace the SAAB 35 Draken emerged in the early 1960s. In 1962, the design team of the SAAB company prepared a draft design of the SAAB 37 aircraft, built according to an exotic double delta wing. The project seemed interesting for military authorities , and SAAB received funding to fully develop a new fighter in four basic configurations. The last and most advanced version was the SAAB JA37 Jaktviggen fighter-interceptor, the development of which continued until the mid-1970s, which was associated with the improvement of the engine and the development of modern electronic equipment. The first flight of the experimental JA37 interceptor fighter took place in June 1974, and in 1979 the fighter began to be supplied for service. Until 1990, 149 JA37 Jaktviggen units were produced. The specific appearance made the aircraft of the J37 family a &amp;quot;calling card&amp;quot; of the Royal Swedish Air Force for a long time.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_ja37 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hi_oRpH0stM|'''The Shooting Range #271''' - ''Metal Beasts'' section at 01:07 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7304-development-perfect-interceptor-ja37c-jaktviggen-and-premium-j35a-draken-en|[Devblog] Perfect interceptor JA37C Jaktviggen and Premium J35A Draken]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/534245-viggen-ja-37/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Airborne_radars&amp;diff=131516</id>
		<title>Airborne radars</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Airborne_radars&amp;diff=131516"/>
				<updated>2022-06-17T18:34:25Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Noted that the JA37C Jaktviggen's PS-46/A radar also has access to track-while-scan, as added in update 2.17.0.19. (&amp;quot;Added Track-While-Scan (TWS) mode for the Ja37 Viggen radar.&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Radar Engagement.jpg|x400px|border|right]]&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Airborne Radars''' were added to the game in [[Update 1.87 &amp;quot;Locked On&amp;quot;]]. Airborne radars are found on aircraft at both low and high ranks, if an aircraft is equipped with radar then a radar display will be present in the right portion of a player's screen, as well as a compass displaying the player's current heading and the directions to detected targets at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
There are two main types of airborne radar in the game, target detection (search) radars and target tracking radars. Target detection radars will detect aircraft (both friendly and hostile) and display them as a &amp;quot;blip&amp;quot; on the radar display, it will also place a triangle on the compass showing what direction the detected aircraft is in. Target tracking radars are more advanced; they allow the player to &amp;quot;lock-on&amp;quot; to a target. Once a target has been locked on to, a box will appear around it on the HUD and a read-out will provide the distance to the target and the closing speed between the player's aircraft and the target. Depending on the aircraft being flown tracking radars may also be able to provide an accurate firing lead indicator, once the player closes to within approximately 0.7 km.&lt;br /&gt;
&lt;br /&gt;
==Airborne radar controls==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Airborne Radar Controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind&amp;lt;br /&amp;gt;(PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Switch Radar/IRST search on/off || Alt + R || Turns the vehicle's search radar on or off&lt;br /&gt;
|-&lt;br /&gt;
| Change Radar/IRST mode || Unbound || Switches the radar between search mode and tracking mode for multi-mode radars, or normal and pulse-doppler mode for applicable radars&lt;br /&gt;
|-&lt;br /&gt;
| Change Radar/IRST search mode || Unbound || Toggles between the radar's search modes e.g. narrow scan or wide scan&lt;br /&gt;
|-&lt;br /&gt;
| Change Radar/IRST scope scale || Unbound || Changes the range scale of the radar display&lt;br /&gt;
|-&lt;br /&gt;
| Select Radar/IRST target to lock || Alt + T || Selects which target on the display to lock on to&lt;br /&gt;
|-&lt;br /&gt;
| Lock Radar/IRST target on || Alt + F || Locks onto the selected or nearest target on radar display or turns tracking radar on&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Airborne radars user interface==&lt;br /&gt;
===Basic user interface===&lt;br /&gt;
[[File:Aircraft_Radar_HUD_Labelled.jpg|thumb|400px|right|The HUD for aircraft equipped with Radar]]&lt;br /&gt;
As previously mentioned, aircraft equipped with radars can be identified by the presence of the radar display and compass on the HUD (see image to the right).&lt;br /&gt;
&lt;br /&gt;
Below the compass rose is a small arrow which displays the aircraft's current heading. Targets detected by the radar will also have their bearing displayed on the compass as a triangle.&lt;br /&gt;
&lt;br /&gt;
One or two radar scopes will be present in the right hand portion of the screen; they are discussed in detail later in the article. If the radar is experiencing surface clutter interference then an icon (visible in the image to the right) will be present next to the power indicator, consisting of two arrows and a series of bars. The number of bars illuminated indicates how severe surface clutter is (one bar means minor interference, four bars means major interference); if the aircraft has two radars activated then each one will have its own surface clutter indicator.&lt;br /&gt;
&lt;br /&gt;
If the radar has been deactivated, a separate icon will be displayed instead of the radar display.&lt;br /&gt;
&lt;br /&gt;
There are several different types of radar target which can appear on the radar display and compass. A basic radar target will appear as a bar on the radar display and a triangle on the compass. The radar target which is selected will appear with a vertical line either side of it; and the radar target which is locked on to will appear with a box around it. Some radars are fitted with Identification Friend or Foe (IFF) systems, these radars will display friendly radar targets with a horizontal line above them.&lt;br /&gt;
&lt;br /&gt;
[[File:Radar_Target_Types.png|thumb|600px|left|The different types of targets.]]{{break}}&lt;br /&gt;
&lt;br /&gt;
===Radar display types===&lt;br /&gt;
====Plan Position Indicator (PPI)====&lt;br /&gt;
[[File:Radar PPI Labelled.jpg|thumb|400px|right|The plan position indicator radar display]]&lt;br /&gt;
The default display is a &amp;quot;Plan Position Indicator&amp;quot; (PPI) type display. It is in the shape of a sector and represents a top-down view of the area in front of the aircraft. The radar is located in the bottom centre of the display; the distance a target is from the centre point shows how far away it is, while its angle from the centre line shows its azimuth.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The PPI can display the range and azimuth of a target, but not its elevation}}&lt;br /&gt;
&lt;br /&gt;
When the radar is turned on, a bar representing the current scan angle sweeps back and forth, radially, about the centre point. A series of four concentric range rings can be used to determine how far away the detected targets are (to get the distance between rings divide the range scale by 4), and a series of bars (at 15-degree angles) help tell the azimuth of detected targets. If a radar has an azimuth scan angle of less than 180 degrees then the display is still a semicircle.&lt;br /&gt;
&lt;br /&gt;
The readout to the left of the scope shows the azimuth and elevation scan angles, while the readout to the right shows the currently selected range scale.&lt;br /&gt;
&lt;br /&gt;
In the image to the right there are three targets, all approximately 4.5 km away from the player. One target is at an azimuth of 0° (directly in front of the player) while one is at an azimuth of approximately -30° (30° to the left of the player), and one is at an azimuth of approximately +30° (30° to the right of the player). It is not possible to tell the target's elevation difference from the player using only the PPI.&lt;br /&gt;
&lt;br /&gt;
====C-scope====&lt;br /&gt;
[[File:Radar C-Scope Labelled.jpg|thumb|400px|right|The C-scope radar display]]&lt;br /&gt;
In addition to the PPI some aircraft have access to a C-scope type display (positioned underneath the PPI). The C-scope displays the same radar targets as the PPI, but in a different format. Whereas a PPI is a top-down view, the C-scope is forwards-looking. It is a rectangular display where how far from the azimuth centre line a target is shows its azimuth and how far from the elevation centre line a target is shows its elevation.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The C-scope can display the azimuth and elevation of a target, but not its range}}&lt;br /&gt;
&lt;br /&gt;
In addition to the azimuth and elevation centre lines there are two other horizontal lines on the display, these show the minimum and maximum elevation scan angles of the radar. It should be noted that the degree values shown to the right of the C-scope are the minimum and maximum elevation angles of the scope, not the radar.&lt;br /&gt;
&lt;br /&gt;
In the image to the right there are three targets, all slightly below the player (they are below the elevation centre line). One target is at an azimuth of 0° (directly in front of the player) while one is at an azimuth of approximately -30° (30° to the left of the player), and one is at an azimuth of approximately +30° (30° to the right of the player). It is not possible to tell the target's range from the player using only the PPI.&lt;br /&gt;
&lt;br /&gt;
By using a combination of the PPI and C-scope you can work out the range, azimuth and elevation of individual targets.&lt;br /&gt;
&lt;br /&gt;
====B-Scope====&lt;br /&gt;
[[File:Radar B-Scope Labelled.jpg|thumb|300px|right|The B-scope radar display]]&lt;br /&gt;
&lt;br /&gt;
An alternative radar display (instead of the PPI) is available in the form of a &amp;quot;B-Scope&amp;quot; type display. It can be enabled via the &amp;quot;Use rectangular radar indicator&amp;quot; setting. It is a square display providing a 2-D &amp;quot;top-down&amp;quot; representation of space, the vertical axis represents the range to the target and the horizontal axis represents the azimuth (angle) of the target. The maximum and minimum azimuth scan angles are displayed in the top corners of the display, as is the range setting. A series of four range bars can be used to determine how far away detected targets are, and vertical bars can be used to determine what direction the target is in. When the radar is turned on a vertical bar representing the current scan angle moves horizontally, back and forth, across the display.&lt;br /&gt;
&lt;br /&gt;
==Radar operation==&lt;br /&gt;
===Basic radar operation===&lt;br /&gt;
[[File:Aircraft_Radar_Angles_Diagram.jpg|thumb|400px|right|Diagram showing the scan angles of a radar]]&lt;br /&gt;
When turned on, radars will scan a pyramid or cone-shaped area in front of the player's aircraft (illustrated in the image to the right). Radars can only detect targets which fall within their scanning area, the size and shape of which varies depending on the model of radar. Each radar has a maximum and minimum azimuth scan angle (how far to each side it will scan); and a maximum and minimum elevation scan angle (how far up and down it will scan). Radars also have a minimum detection range (typically 150 - 300 m), below which targets will not be detected (not that you should need a radar to see an aircraft that close).&lt;br /&gt;
&lt;br /&gt;
As with other characteristics, the maximum detection range varies greatly between radars (from as little as 4 km, to in excess of 40 km). Targets are not guaranteed to be detected at the radar's maximum detection range. The range at which a target is detected will depend on how much radar energy it reflects back to the radar, which is in turn determined by its Radar Cross-Section (RCS). Generally larger aircraft have a larger RCS so will be detected at greater ranges; for example the AI Mk. X radar (fitted to the [[Sea Venom FAW 20]]) can detect the large [[G5N1]] bomber at its maximum detection range of 14 km, however, can only detect the much smaller [[He 162 A-1]] at approximately 9 - 9.5 km.&lt;br /&gt;
&lt;br /&gt;
When a radar detects a target, it appears as a &amp;quot;blip&amp;quot; on the radar display. Its position will not be updated until the radar detects it again (usually on the next scan, as indicated by the sweeping bar). When the target is re-detected, its old blip is removed and a new one plotted at the location it was re-detected at. If enough time elapses without a target being re-detected (either due to the target now being outside of the radar's scanning area, or simply the radar not scanning fast enough) then the target's blip will fade and disappear from the radar display. Likewise after a period of not being detected a target which has been locked onto will be lost.&lt;br /&gt;
&lt;br /&gt;
===Radar range scale===&lt;br /&gt;
Some radars allow for the range scale of the radar scope to be changed, in order to change the range scale a key needs to be bound to the &amp;quot;Change radar scope scale&amp;quot; control. The currently selected range scale is shown on the radar display, if the range scale is changed then the display will stay the same size, but the targets will be placed on the display according to the new scale. '''It is worth noting that the default range scale may be less than the radar's maximum detection range''', so you may need to increase the range scale in order to make full use of your radar. Some radars can be set to a range scale far in excess of the radar's maximum detection range; targets will not be detected outside of a radar's maximum detection range, regardless of range scale setting.&lt;br /&gt;
&lt;br /&gt;
===Radar search mode===&lt;br /&gt;
Some radars allow for different search modes to be activated. The default search mode on radars usually (although not always) makes use of the radar's full scanning area. While this is useful for detecting targets in a wide area this can come with the drawback of each scan taking longer to complete (as the radar has to scan a larger area), meaning that targets are updated less frequently on the radar display. Some radars allow the operator to change the search mode so that the radar only scans a smaller area, this means that targets can be updated on the radar more often, but has the drawback of targets only being detectable in a more narrow area in front of the player's aircraft. This ability is primarily useful for keeping track of fast moving or manoeuvring targets, where the slower scan time associated with a full scan, would make tracking the movement of such a target difficult. When the radar mode is changed the PPI will remain the same size / shape, but two hard lines will appear indicating the new scanning limits; rang rings and azimuth bars will not be drawn outside of the lines. In order to change radar scanning mode, a key needs to be bound to the &amp;quot;Change radar search mode&amp;quot; control (located under the &amp;quot;Weaponry&amp;quot; heading of the aircraft controls menu).&lt;br /&gt;
&lt;br /&gt;
{{Notice|The modes available vary depending on the specific radar. Some radars change the azimuth scanning angles, while others change the elevation scanning angles.}}&lt;br /&gt;
&lt;br /&gt;
===Clutter===&lt;br /&gt;
{{Notice|Surface clutter is not present in Arcade Battles.}}&lt;br /&gt;
Radars operate by emitting radio waves which then reflect off of targets and return to the radar. Unfortunately the radio waves also reflect off the ground, and other objects, leading to unwanted returns known as clutter. The type of clutter modelled in War Thunder is surface clutter (radar returns from the ground or sea).&lt;br /&gt;
&lt;br /&gt;
In-game surface clutter is modelled as a green haze covering areas of the PPI, the more severe the ground clutter the more intense the haze gets. Anything more than mild surface clutter is usually enough to prevent the radar from picking up actual targets in the area the clutter is affecting. Likewise clutter can prevent tracking radars from effectively tracking targets.&lt;br /&gt;
&lt;br /&gt;
As surface clutter is caused by reflections from the ground it is more pronounced when the radar is pointing downwards, and as such can prevent you from detecting targets which are below you in some situations. Different radars are affected by ground clutter to different extents, usually more modern radars are affected less than earlier ones.&lt;br /&gt;
&lt;br /&gt;
===Detecting/tracking ground targets===&lt;br /&gt;
Some search radars and tracking radars are capable of detecting and locking on to ground targets. For these radars ground targets appear on the PPI the same as air targets, and can be locked on to the same way. This functionality is not massively useful, but can come in handy when trying to find player controlled tanks to kill. Ground clutter also limits how effective these radars are at finding ground targets. See individual radar pages to find out if they can detect ground targets.&lt;br /&gt;
&lt;br /&gt;
==Radar scan patterns==&lt;br /&gt;
{{Notice|This topic is included for those who want a better understanding of how different radars scan for targets, it is not essential knowledge, but may be useful.}}&lt;br /&gt;
===Raster Scan===&lt;br /&gt;
[[File:Radar_Raster_Scan.jpg|thumb|400px|left|A 4 bar, one-way, bi-directional raster scan pattern; the green square represents the radar beam.]]{{break}}&lt;br /&gt;
Most search radars in the game use what is known as a bi-directional raster scan (see image to the right). The radar beam starts in the top corner of the scanning area and moves horizontally until it reaches the other side of the scanning area; it then drops down and moves horizontally in the other direction until it reaches the original side of the scanning area. The process repeats until the radar beam has reached the bottom corner of the scanning area. At this point the beam will do one of two things; if the radar uses a one-way raster scan then the beam will move directly upwards from its finishing position until it reaches the top corner of the scanning area, where it starts the process again. If it is a two-way raster scan then when the beam reaches the bottom corner its movement will reverse and it will work its way back up to the top of the scanning area, following the path it just took in reverse.&lt;br /&gt;
&lt;br /&gt;
The raster scan pattern allows the radar to identify targets on different elevations. Each sweep the radar makes on a different elevation is known as a bar; for example the scan pattern shown in the image to the right has 4 bars as the radar completes 4 scans in the process of covering the scan area. The number of bars in the scan, and the height of each bar (measured in degrees) width of the scan in the elevation axis; the width of the scan in the azimuth axis is determined by how far to each side the radar scans.&lt;br /&gt;
&lt;br /&gt;
{{Notice|The PPI shows the radar sweeping over each bar, so on a 4 bar scan a target on the PPI may only be refreshed once every 4 sweeps (due to the radar sweeping over a bar the target is not located in).}}&lt;br /&gt;
&lt;br /&gt;
If you know the number of bars in the radar's scan pattern, the height of each bar, and the vertical offset (more on this later) then you can calculate the minimum and maximum elevation scanning angles of the radar (how far up and down the radar see). You start by calculating the elevation width of the radar as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;elevation width = number of bars * height of each bar&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this point it is tempting to just divide the elevation width by 2 and conclude that the resulting number is how far off the elevation centre line in each direction the radar can see (e.g. for a elevation width of 30° the radar can see 15° up and 15° down), however this is not always the case. Some radars have more bars above the elevation centre line than below it (or vice versa), that is to say they can look further up than they can down or vice versa. This gives rise to the concept of a &amp;quot;vertical offset&amp;quot; (measured in degrees), i.e. how far upwards (or downwards) the bars are shifted from being evenly distributed either side of the elevation centre line.&lt;br /&gt;
&lt;br /&gt;
When this is factored in we get the following equations for working out the minimum and maximum elevation limits of the radar:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
maximum elevation angle = (elevation width / 2) + vertical offset&lt;br /&gt;
&lt;br /&gt;
minimum elevation angle = (-1 * (elevation width / 2)) + vertical offset&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For example if we take the [[AN/APS-21]] radar. Its scan patter uses 15 bars, each 2° in height, giving us an elevation width of 30°; with a vertical offset of +5°. If we put this into the equations above we get the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
maximum elevation angle = (30 / 2) + 5 = '''20°'''&lt;br /&gt;
&lt;br /&gt;
minimum elevation angle = (-1 *(30 / 2)) + 5 = '''-10°'''&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means the AN/APS-21 radar can detect targets up to 20° above the player and 10° below the player.&lt;br /&gt;
&lt;br /&gt;
===Conical Scan===&lt;br /&gt;
[[File:Radar_Conical_Scan.jpg|thumb|400px|left|A conical scan pattern; the green circle represents the radar beam.]]{{break}}&lt;br /&gt;
Tracking radars in the game use what is known as a conical scan, instead of a raster scan. In a conical scan the radar beam rotates around a central axis, with a few degrees offset from the centre. The result of this is that the radar scans a narrow cone shaped area in front of the aircraft. The rotation of the beam also means the radar to tell where the target is within the cone, allowing the radar to effectively track the target.&lt;br /&gt;
&lt;br /&gt;
===Continuously updating radars===&lt;br /&gt;
[[File:Aircraft_Radar_Constantly_Updated_Radar.jpg|thumb|250px|left|An example of a non-scanning radar, notice how the whole scan area is illuminated at once]]{{break}}&lt;br /&gt;
The German Lichtenstein family of radars (the radars found on German WW2 planes) are unique compared to other radars currently in the game, in that they do not scan for targets. Instead, they constantly emit a cone of radar energy and detect the return. This gives them the advantage of having the radar constantly updating (instead of updating only when the radar scans over a target). However, as a trade-off, these radars have a poor range (only 4 or 5 km) and a narrow scanning area. When these radars are active, instead of seeing a sweeping line the entire scanning area of the radar is illuminated and radar blips update continuously. An example of this can be seen in the image to the right.&lt;br /&gt;
&lt;br /&gt;
==Types of airborne radars==&lt;br /&gt;
The two main types of radar are target detection radars and target tracking radars. Target detection radars are found on vehicles from rank 1, however, the more advanced target tracking radars are reserved for high-rank vehicles. Vehicles are typically equipped with target tracking radars in addition to target detection radars, with the two working in tandem.&lt;br /&gt;
&lt;br /&gt;
===Target detection radars===&lt;br /&gt;
Target detection radars, also known as search radars, have no tracking ability and simply display detected targets on the radar display and compass. The basic operation of target detection radars has been discussed previously in this article. Target detection radars are available from rank 1, radars found at higher ranks have much better characteristics (larger scanning area, better range, etc.).&lt;br /&gt;
&lt;br /&gt;
===Target tracking radars===&lt;br /&gt;
[[File:Aircraft_Radars_Target_Tracking_Labelled.jpg|thumb|400px|right|The HUD when a target is being tracked. '''Note:''' Lead indicator is no longer available for the Javelin.]]&lt;br /&gt;
Target tracking radars are fitted to some aircraft in addition to target detection radars. They typically have a short range compared to the aircraft's search radar (hence a search radar is equipped to find targets at long ranges), however, they have the ability to track and &amp;quot;lock-on&amp;quot; to targets. Tracking radars typically have different scanning areas than the search radar equipped to the aircraft; when an aircraft is equipped with a tracking radar, its tracking area is shown as a darker area within the radar display (as seen in the image to the right).&lt;br /&gt;
&lt;br /&gt;
A target can only be locked onto if it is within the tracking radars maximum range and search area (the dark section of the radar display). Once a target is locked on to, a box will appear around it, as well as around its icon on the radar display and compass (to differentiate the locked target from other radar targets). An accurate distance to the target will be displayed next to the locked target on the HUD, as well as an accurate closing speed (speed will read negative if the target is moving away from you). If your aircraft supports a lead indicator, then an accurate firing lead indicator will appear once you close to within 500-700 m of the target.&lt;br /&gt;
&lt;br /&gt;
In order to maintain a lock on the target, you need to keep it within the tracking radars maximum range and tracking area; if the target is not detected by the tracking radar in too long the lock will be lost.&lt;br /&gt;
&lt;br /&gt;
=====Obtaining and maintaining a radar lock=====&lt;br /&gt;
[[File:Radar_Lockon_Box.jpg|thumb|400px|right|The &amp;quot;lock-on box&amp;quot;]]&lt;br /&gt;
There are two ways to lock on to a target when using a tracking radar. When a search radar has detected targets which are within the tracking radar's tracking area one of them will be selected (have a vertical line either side of it). You can change the selected target by pressing the &amp;quot;Select radar target to lock on&amp;quot; key, when the &amp;quot;Lock radar target on&amp;quot; key is pressed it will turn on the tracking radar and automatically attempt to lock on to the selected target. Alternatively you can press the &amp;quot;Lock radar target on&amp;quot; or &amp;quot;Change radar mode&amp;quot; key (depending on radar type) to turn on (or switch to) the tracking radar. When this happens the tracking radar will begin a conical scan pointing directly forwards; a flashing green square will appear on the screen (image to the right). If you place the box over an aircraft then the tracking radar will try to lock on to it; note that surface clutter and other factors may inhibit the radar from locking on. The target you want to lock on to using this method then the target should be within the range limits listed to the right of the box.&lt;br /&gt;
&lt;br /&gt;
Like with real radars, multiple targets in close proximity to each other can confuse the tracker. If a target is locked and another aircraft flies past it, it is possible for the tracker to lose the lock on the target, or even transition the lock onto the other aircraft (something which also happens to real radar systems). In the previously described scenarios (or depending on how the target is moving relative to the player's aircraft), it is also possible for the target lead indicator to become temporarily inaccurate.&lt;br /&gt;
&lt;br /&gt;
In order for a radar lock to be maintained, the target needs to be kept within the tracking radar's tracking area. If the target leaves this area for more than a short period of time, the lock will be lost.&lt;br /&gt;
&lt;br /&gt;
===Multi-mode radars===&lt;br /&gt;
Some radars such as the AN/APQ-100 (found on the [[F-4 Phantom II (Family)|F-4 Phantom II]]) are what are known as multi-mode radars, the same radar antenna functions as both a search and tracking radar, although not at the same time. These radars can be toggled between search and tracking mode by pressing the &amp;quot;Change radar mode&amp;quot; key. Overall they function pretty much the same as aircraft with independent search and tracking radars, however as the antenna is being used for both searching and tracking it cannot do both at the same time. If you are tracking a target then you will lose search functionality.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The [[RP-5]] does not count as a multi-mode radar as although it is responsible for both searching and tracking it does so using two separate antennas.&lt;br /&gt;
&lt;br /&gt;
===Track While Scan (TWS)===&lt;br /&gt;
Some modern radars such as the AN/AWG-9 (found on the [[F-14A Early]]) and PS-46/A (fitted to the [[JA37C]]) feature a &amp;quot;Track While Scan&amp;quot; (TWS) mode, in which targets can be tracked while the radar simultaneously scans for other targets. One big advantage of such a radar is that tracking while in TWS mode doesn't trigger a spike in the enemies' radar warning receivers, because the radar intensity is lower. It can track multiple targets at the same time, making it a very powerful tool in conjunction with other systems such as [[Air-to-air_missiles#Active_Radar_Homing_.28ARH.29_missiles|active radar-homing]] and [[Air-to-air_missiles#Slaving_the_seeker_to_an_aircraft_tracking_radar|radar-slavable]] missiles. However, a hard lock is still required to be able to use [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing missiles]].&lt;br /&gt;
&lt;br /&gt;
===Radar gunsights===&lt;br /&gt;
[[File:Radar_Gunsight.jpg|thumb|200px|right|The indicator present when a radar gunsight is fitted]]&lt;br /&gt;
Radar gunsights are fitted to a number of aircraft in the game, these aircraft can be identified by the presence of the radar gunsight indicator (see image to the right). A radar gunsight is very similar to a regular gyroscopic gunsight, however whereas on a regular gunsight the pilot would have to manually dial in a range, radar gunsights use a small ranging radar to automatically input the range for the target the pilot is pointing his guns at.&lt;br /&gt;
&lt;br /&gt;
In game radar gunsights will automatically adjust the aircraft's gyroscopic gunsight in the cockpit view, making it more accurate. They are of no real use in third person view, aside from perhaps being able to tell you if there is a target in front of you when flying in heavy cloud for example.&lt;br /&gt;
&lt;br /&gt;
You can turn the radar gunsight on and off by pressing the &amp;quot;Lock radar target on&amp;quot; key.&lt;br /&gt;
&lt;br /&gt;
{{Youtube&lt;br /&gt;
 |url = 0AbkWMi0ZJ4&lt;br /&gt;
 |caption = Radar gunsight tutorial by TeaRex&lt;br /&gt;
 |align = left&lt;br /&gt;
 |size = 300&lt;br /&gt;
}}&lt;br /&gt;
{{break}}&lt;br /&gt;
&lt;br /&gt;
==Factors affecting radar performance==&lt;br /&gt;
There are a number of factors which affect the performance of airborne radars. The details of different radars can be found on their individual pages, this section explains what the performance characteristics mean and what their significance is.&lt;br /&gt;
&lt;br /&gt;
===Search radars===&lt;br /&gt;
====Maximum detection range====&lt;br /&gt;
The maximum range of the radar is the maximum theoretically possible distance at which a search radar can detect a target. It is unlikely however that aircraft will be detected until they are much closer than this range. The range at which a target will actually be detected depends on its radar cross section (in basic terms how big it is), and other factors such as surface clutter.&lt;br /&gt;
&lt;br /&gt;
====Base detection range====&lt;br /&gt;
This is the range at which a target can be detected regardless of how small its radar cross section is '''before taking into account surface clutter and other factors'''. If the radar is not being affected by surface clutter or you are playing arcade battles (where surface clutter is not modelled) then this is effectively the range at which you are guaranteed to detect a target aircraft, no matter how small it is; larger aircraft may be detected further away than this range.&lt;br /&gt;
&lt;br /&gt;
{{Notice|In Realistic and Simulator Battles where surface clutter is modelled, targets may not be detected until they are much closer than this range|!}}&lt;br /&gt;
&lt;br /&gt;
====Minimum detection range====&lt;br /&gt;
Radars have a minimum range, at which they can function, targets closer than the minimum range cannot be detected by the radar.&lt;br /&gt;
&lt;br /&gt;
====Azimuth scan limits====&lt;br /&gt;
The azimuth scan limits are how far to each side the radar can scan. For example, scan angles of ±75° means that the radar can see targets up to 75° to the left and 75° to the right.&lt;br /&gt;
&lt;br /&gt;
====Elevation scan limits====&lt;br /&gt;
The elevation scan limits are how far to up and down in total, the radar might take multiple scans to cover its entire elevation range, see the [[#Raster Scan|raster scan section]] for more information.&lt;br /&gt;
&lt;br /&gt;
====Period====&lt;br /&gt;
The period of the radar is how long it takes to complete one scan of its entire scanning area. This will take multiple individual sweeps, if the scan pattern has more than on raster bar.&lt;br /&gt;
&lt;br /&gt;
===Tracking radars===&lt;br /&gt;
====Maximum tracking range====&lt;br /&gt;
The maximum tracking range is the maximum range at which a radar can maintain a track on a target.&lt;br /&gt;
&lt;br /&gt;
====Minimum tracking range====&lt;br /&gt;
Tracking radars have a minimum range, below which they are unable to track targets. You cannot initiate tracks on targets closer than the minimum range, and if a tracked target comes closer than the minimum range the track will be lost.&lt;br /&gt;
&lt;br /&gt;
====Azimuth tracking limits====&lt;br /&gt;
The azimuth tracking limits determine how far to each side the radar can track targets.&lt;br /&gt;
&lt;br /&gt;
====Elevation tracking limits====&lt;br /&gt;
The elevation tracking limits determine how far up and down the radar can track targets.&lt;br /&gt;
&lt;br /&gt;
==Airborne radars tips and ticks==&lt;br /&gt;
Useful information to know about airborne radars:&lt;br /&gt;
&lt;br /&gt;
* If your radar is damaged (by gunfire or otherwise) you will not be able to turn it on until it is repaired&lt;br /&gt;
* Left and right, up and down, on the radar display are relative to your aircraft, so if you roll the aircraft it can affect where targets are drawn on the radar display.&lt;br /&gt;
* Consider changing the default target locking key from Ctrl+ F to stop yourself from accidentally breaking your flaps if you mis-press the key combo.&lt;br /&gt;
* Due to the raster scan pattern, targets may not be updated on every radar sweep, if you need more rapid updates try narrowing the search area.&lt;br /&gt;
&lt;br /&gt;
=== Notching a Pulse-Doppler radar ===&lt;br /&gt;
[[File:Notching.png|thumb|Top down view of a player getting notched by their target.]]&lt;br /&gt;
Some radars have the ability to operate in &amp;quot;pulse-Doppler&amp;quot; mode, which analyses the [[wikipedia:Doppler_effect|Doppler effect]] on returned radar pulses to determine an object's velocity, and thus identify and track targets. In order for the radar to lock a target, it needs to have a significant Doppler shift (difference in velocity compared to the surroundings). This, however, cannot happen when the target is moving perpendicularly to the radar, as the target is not moving towards or away from the radar with a meaningful difference in speed. This perpendicular movement is called &amp;quot;notching&amp;quot; and is the main way to defeat a pulse-Doppler radar. The simplest way to do this is to put the direction where the enemy is coming from to your 3/9 o'clock position, which makes your aircraft 90 degrees in relation to their radar. Keep in mind that notching will have minimal effect on a radar not operating in pulse-Doppler mode, and you should instead dive to take advantage of [[#Clutter|ground clutter]].&lt;br /&gt;
&lt;br /&gt;
==Aircraft equipped with radars==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft with radars&lt;br /&gt;
|-&lt;br /&gt;
! Aircraft !! Country !! Rank !! Radar Gunsight !! Search Radar !! Tracking Radar !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|a2d}} || [[File:USA_flag.png|40px|link=]] || 4 || - || [[AN/APS-19]] || [[AN/APS-19]] ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|saab_a32a}} || [[File:Sweden_flag.png|40px|link=]] || 6 || - || PS-42 || PS-42 || Separate search and track antennas.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_mk1}} || [[File:Britain_flag.png|40px|link=]] || 7 || - || AN/APG-78 || AN/APG-78 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64d}} || [[File:USA_flag.png|40px|link=]] || 7 || - || AN/APG-78 || AN/APG-78 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64d_i_saraph}} || [[File:Israel_flag.png|40px|link=]] || 7 || - || AN/APG-78 || AN/APG-78 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ah_64d_japan}} || [[File:Japan_flag.png|40px|link=]] || 7 || - || AN/APG-78 || AN/APG-78 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|saab_aj37}} || [[File:Sweden_flag.png|40px|link=]] || 7 || - || PS-37A || PS-37A || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|bf_110g_4}} || [[File:Germany_flag.png|40px|link=]] || 3 || - || [[FuG-220]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|bf_110g_4_hungary}} || [[File:Italy_flag.png|40px|link=]] || 3 || - || [[FuG-220]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86_cl_13_mk4_italy}} || [[File:Italy_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86_canadair_german}} || [[File:Germany_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86_cl_13b_mk6}} || [[File:Germany_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|do_217j_2}} || [[File:Germany_flag.png|40px|link=]] || 1 || - || [[FuG-202]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|do_217n_1}} || [[File:Germany_flag.png|40px|link=]] || 2 || - || [[FuG-202]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|do_217n_2}} || [[File:Germany_flag.png|40px|link=]] || 2 || - || [[FuG-220]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f2h-2}} || [[File:USA_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f3d_1}} || [[File:USA_flag.png|40px|link=]] || 5 || - || [[AN/APS-21]] || [[AN/APG-26]] ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f3h-2}} || [[File:USA_flag.png|40px|link=]] || 6 || - || AN/APQ-50 || AN/APQ-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f6f-5n}} || [[File:USA_flag.png|40px|link=]] || 3 || - || [[AN/APS-6]] || [[AN/APS-6]] ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f6f-5n_france}} || [[File:France_flag.png|40px|link=]] || 3 || - || [[AN/APS-6]] || [[AN/APS-6]] ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f8u-2}} || [[File:USA_flag.png|40px|link=]] || 6 || - || AN/APQ-50 || AN/APQ-50 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f9f-5}} || [[File:USA_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f9f-8}} || [[File:USA_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f11f_1_late}} || [[File:USA_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f1}} || [[File:Japan_flag.png|40px|link=]] || 6 || - || J/AWG-12 || J/AWG-12 || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4c}} || [[File:USA_flag.png|40px|link=]] || 6 || - || AN/APQ-100 || AN/APQ-100 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4e}} || [[File:USA_flag.png|40px|link=]] || 7 || - || AN/APQ-120 || AN/APQ-120 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4e_iaf}} || [[File:Israel_flag.png|40px|link=]] || 7 || - || AN/APQ-120 || AN/APQ-120 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4ej}} || [[File:Japan_flag.png|40px|link=]] || 7 || - || AN/APQ-120 || AN/APQ-120 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4ej_kai}} || [[File:Japan_flag.png|40px|link=]] || 7 || - || AN/APG-66J || AN/APG-66J || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4f}} || [[File:Germany_flag.png|40px|link=]] || 7 || - || AN/APQ-120 || AN/APQ-120 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4f_late}} || [[File:Germany_flag.png|40px|link=]] || 7 || - || AN/APQ-120 || AN/APQ-120 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4j}} || [[File:USA_flag.png|40px|link=]] || 7 || - || AN/APG-59 || AN/APG-59 || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-5e}} || [[File:USA_flag.png|40px|link=]] || 7 || - || AN/APQ-159 || AN/APQ-159 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-5e_aidc}} || [[File:China_flag.png|40px|link=]] || 7 || - || AN/APQ-159 || AN/APQ-159 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-8e}} || [[File:USA_flag.png|40px|link=]] || 7 || - || AN/APQ-94 || AN/APQ-94 || Has IRST mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-8e_fn}} || [[File:France_flag.png|40px|link=]] || 7 || - || AN/APQ-104 || AN/APQ-104 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f_14a_early}} || [[File:USA_flag.png|40px|link=]] || 7 || - || AN/AWG-9 || AN/AWG-9 || Has pulse-Doppler mode. Has TWS mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84f}} || [[File:USA_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84f_germany}} || [[File:Germany_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84f_italy}} || [[File:Italy_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84f_france}} || [[File:France_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84f_iaf}} || [[File:France_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84f_israel_iaf}} || [[File:Israel_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84g}} || [[File:USA_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84g_china}} || [[File:China_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-84g_italy}} || [[File:Italy_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-2}} || [[File:USA_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-25}} || [[File:USA_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-30_china}} || [[File:China_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-30_japan}} || [[File:Japan_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-35}} || [[File:USA_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-40_china}} || [[File:China_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-40_japan}} || [[File:Japan_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86f-40_japan_blue_impulse}} || [[File:Japan_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86k_late}} || [[File:France_flag.png|40px|link=]] || 6 || - || [[AN/APS-21]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86k_late_german}} || [[File:Germany_flag.png|40px|link=]] || 6 || - || [[AN/APS-21]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-86k_late_italy}} || [[File:Italy_flag.png|40px|link=]] || 6 || - || [[AN/APS-21]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-89b}} || [[File:USA_flag.png|40px|link=]] || 5 || - || - || AN/APG-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-89d}} || [[File:USA_flag.png|40px|link=]] || 5 || - || - || AN/APG-33 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-100a_china}} || [[File:China_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-100d}} || [[File:USA_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-100d_france}} || [[File:France_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104a}} || [[File:USA_flag.png|40px|link=]] || 6 || - || AN/ASG-14 || AN/ASG-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104a_china}} || [[File:China_flag.png|40px|link=]] || 6 || - || AN/ASG-14 || AN/ASG-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104c}} || [[File:USA_flag.png|40px|link=]] || 6 || - || AN/ASG-14 || AN/ASG-14 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104g}} || [[File:Germany_flag.png|40px|link=]] || 7 || - || NASARR || NASARR ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104g_china}} || [[File:China_flag.png|40px|link=]] || 7 || - || PS-03 || PS-03 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104g_italy}} || [[File:Italy_flag.png|40px|link=]] || 6 || - || NASARR || NASARR ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104j}} || [[File:Japan_flag.png|40px|link=]] || 6 || - || NASARR || NASARR ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104s}} || [[File:Italy_flag.png|40px|link=]] || 6 || - || NASARR || NASARR ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-104s_asa}} || [[File:Italy_flag.png|40px|link=]] || 7 || - || US R21G M1 || US R21G M1 || Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-105d}} || [[File:USA_flag.png|40px|link=]] || 6 || - || AN/ASG-19 || AN/ASG-19 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fj_4b}} || [[File:USA_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|fj_4b_agm_12b}} || [[File:USA_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|he_219a_7}} || [[File:Germany_flag.png|40px|link=]] || 4 || - || [[FuG-220]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|hunter_f1}} || [[File:Britain_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|hunter_f6}} || [[File:Britain_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|hunter_f9_rhodesia}} || [[File:Britain_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|saab_j32b}} || [[File:Sweden_flag.png|40px|link=]] || 6 || - || PS-42 || PS-42 || Separate search and track antennas.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|saab_j35a}} || [[File:Sweden_flag.png|40px|link=]] || 6 || - || PS-03 || PS-03 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|saab_j35d}} || [[File:Sweden_flag.png|40px|link=]] || 7 || - || PS-03 || PS-03 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-19j_6a}} || [[File:China_flag.png|40px|link=]] || 6 || - || [[RP-5]] || [[RP-5]] || Separate search and track antennas.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|j_7_mk2}} || [[File:China_flag.png|40px|link=]] || 6 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|j_7e}} || [[File:China_flag.png|40px|link=]] || 7 || Marconi Type 226 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|j_8b}} || [[File:China_flag.png|40px|link=]] || 7 || - || Type 208a || Type 208a ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|saab_ja37}} || [[File:Sweden_flag.png|40px|link=]] || 7 || - || PS-46/A || PS-46/A || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|javelin_fmk9}} || [[File:Britain_flag.png|40px|link=]] || 6 || - || [[AN/APS-21]] || [[AN/APG-26]] ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ju-388j}} || [[File:Germany_flag.png|40px|link=]] || 4 || - || [[FuG-202]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|ka_52}} || [[File:USSR_flag.png|40px|link=]] || 7 || - || RN-01 Crossbow || RN-01 Crossbow ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|kfir_c2}} || [[File:Israel_flag.png|40px|link=]] || 7 || ELTA EL/M-2001B || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|kfir_c7}} || [[File:Israel_flag.png|40px|link=]] || 7 || ELTA EL/M-2001B || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|la_200_toriy}} || [[File:USSR_flag.png|40px|link=]] || 5 || - || [[Thorium]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|lightning_f6}} || [[File:Britain_flag.png|40px|link=]] || 6 || - || AI Mk.23 || AI Mk.23 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|lightning_f53}} || [[File:Britain_flag.png|40px|link=]] || 6 || - || AI Mk.23 || AI Mk.23 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-17p_lim_5p}} || [[File:Germany_flag.png|40px|link=]] || 5 || - || [[RP-5]] || [[RP-5]] || Separate search and track antennas.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|me-410b-6_r3}} || [[File:Germany_flag.png|40px|link=]] || 4 || - || FuG-200 || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|meteor_nfmk13}} || [[File:Israel_flag.png|40px|link=]] || 5 || - || [[Mk.X]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mi_28nm}} || [[File:USSR_flag.png|40px|link=]] || 7 || - || N-025 || N-025 || Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-19pt}} || [[File:USSR_flag.png|40px|link=]] || 6 || - || [[RP-5]] || [[RP-5]] || Separate search and track antennas.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-19s}} || [[File:Germany_flag.png|40px|link=]] || 6 || SRD-1 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_sps_k}} || [[File:Germany_flag.png|40px|link=]] || 6 || - || Sapphire-21 || Sapphire-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_bis}} || [[File:USSR_flag.png|40px|link=]] || 7 || - || Sapphire-21 || Sapphire-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_bis_sau}} || [[File:Germany_flag.png|40px|link=]] || 7 || - || Sapphire-21 || Sapphire-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_f13}} || [[File:USSR_flag.png|40px|link=]] || 6 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_mf}} || [[File:Germany_flag.png|40px|link=]] || 7 || - || Sapphire-21 || Sapphire-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_pfm}} || [[File:USSR_flag.png|40px|link=]] || 6 || - || Sapphire-21 || Sapphire-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_s}} || [[File:USSR_flag.png|40px|link=]] || 6 || - || Sapphire-21 || Sapphire-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig-21_smt}} || [[File:USSR_flag.png|40px|link=]] || 7 || - || Sapphire-21 || Sapphire-21 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig_23m}} || [[File:USSR_flag.png|40px|link=]] || 7 || - || Sapphire-23D/TP-23 || Sapphire-23D/TP-23 || Has IRST mode. Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig_23mf_germany}} || [[File:Germany_flag.png|40px|link=]] || 7 || - || Sapphire-23D/TP-23 || Sapphire-23D/TP-23 || Has IRST mode. Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig_23mla}} || [[File:Germany_flag.png|40px|link=]] || 7 || - || Sapphire-23MLA/TP-23M || Sapphire-23MLA/TP-23M || Has IRST mode. Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mig_23mld}} || [[File:USSR_flag.png|40px|link=]] || 7 || - || Sapphire-23MLA-2/TP-23M || Sapphire-23MLA-2/TP-23M || Has IRST mode. Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mirage_milan}} || [[File:France_flag.png|40px|link=]] || 6 || Aida II || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mirage_f1c}} || [[File:France_flag.png|40px|link=]] || 7 || - || Cyrano-IV || Cyrano-IV || Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mirage_f1ct}} || [[File:France_flag.png|40px|link=]] || 7 || - || Cyrano-IVMR || Cyrano-IVMR || Has MTI mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mirage_3c}} || [[File:France_flag.png|40px|link=]] || 7 || - || Cyrano Ibis || Cyrano Ibis ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mirage_3cj}} || [[File:Israel_flag.png|40px|link=]] || 7 || - || Cyrano Ibis || Cyrano Ibis ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|mirage_3e}} || [[File:France_flag.png|40px|link=]] || 7 || - || Cyrano II || Cyrano II ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|md_454_mystere_4a}} || [[File:France_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|md_454_mystere_4a_iaf}} || [[File:Israel_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|nesher}} || [[File:Israel_flag.png|40px|link=]] || 7 || ELTA EL/M-2001B || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|p-61a_1}} || [[File:USA_flag.png|40px|link=]] || 3 || - || [[Mk.X]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|p-61c_1}} || [[File:USA_flag.png|40px|link=]] || 3 || - || [[Mk.X]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4k}} || [[File:Britain_flag.png|40px|link=]] || 7 || - || AN/APG-59 || AN/APG-59 || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|f-4m_fgr2}} || [[File:Britain_flag.png|40px|link=]] || 7 || - || AN/APG-59 || AN/APG-59 || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|so_4050_vautour_2n}} || [[File:France_flag.png|40px|link=]] || 5 || - || DRAC-25A || DRAC-25A ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|md_460_saar}} || [[File:Israel_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|md_460_sambad}} || [[File:Israel_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|scimitar_f1}} || [[File:Britain_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|sea_venom_faw20}} || [[File:Britain_flag.png|40px|link=]] || 5 || - || [[Mk.X]] || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|dh_110_sea_vixen}} || [[File:Britain_flag.png|40px|link=]] || 5 || - || AI Mk.18 || AI Mk.18 ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su-7b}} || [[File:USSR_flag.png|40px|link=]] || 6 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su-7bkl}} || [[File:USSR_flag.png|40px|link=]] || 6 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su-7bmk}} || [[File:USSR_flag.png|40px|link=]] || 6 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su_17m2}} || [[File:USSR_flag.png|40px|link=]] || 7 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su_17m4}} || [[File:USSR_flag.png|40px|link=]] || 7 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su_22m3}} || [[File:USSR_flag.png|40px|link=]] || 7 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|su_22um3k}} || [[File:Germany_flag.png|40px|link=]] || 7 || SRD-5 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|md_460}} || [[File:France_flag.png|40px|link=]] || 6 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|swift_f1}} || [[File:Britain_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|swift_f7}} || [[File:Britain_flag.png|40px|link=]] || 5 || AN/APG-30 || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|t2}} || [[File:Japan_flag.png|40px|link=]] || 6 || - || J/AWG-11 || J/AWG-11 || Has pulse-Doppler mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|tu-1}} || [[File:USSR_flag.png|40px|link=]] || 4 || - || GNEYS-5S || - ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|so_4050_vautour_2n_iaf}} || [[File:Israel_flag.png|40px|link=]] || 5 || - || DRAC-25A || DRAC-25A ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|tQhEl042QE8|'''The Shooting Range #275''' - ''Tactics &amp;amp; Strategy'' section at 07:55 discusses aircraft radar systems.|F96PU97L-Xw|'''Aircraft Radar In War Thunder''' - ''Tims Variety''|tcIeR_s6fp8|'''The Shooting Range #204''' - ''Tactics &amp;amp; Strategy'' section at 09:23 discusses the radars.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the type of technology;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SPAA radars]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6064-development-radar-station-new-opportunities-in-the-game-en|[Devblog] Radar Station: New opportunities in the game]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Radars]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jaguar_GR.1&amp;diff=130824</id>
		<title>Jaguar GR.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jaguar_GR.1&amp;diff=130824"/>
				<updated>2022-06-15T15:46:44Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Jaguar (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jaguar_gr1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The SEPECAT Jaguar is a strike aircraft co-designed by British and French engineers in the late 1960s/early 1970s, and remains in service today with the Indian Air Force. It is fit with afterburning engines and totes an incredibly heavy air-to-ground payload, with full ballistics computer capability to match, though its flight performance does not lend well to air-to-air combat.&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,464 || 1,453 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.8 || 32.4 || 74.6 || 67.7 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,524 || 1,490 || 28.6 || 30.0 || 108.7 || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,273 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 926 || 525 || 410 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 649 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Turbomeca Limited Adour Mk.102 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,616 kg || colspan=&amp;quot;3&amp;quot; | 453 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 709 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,592 kg || 8,838 kg || 9,448 kg || 10,365 kg || 10,869 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,998 kgf || 3,094 kgf&lt;br /&gt;
| 0.72 || 0.70 || 0.65 || 0.60 || 0.57 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,242 kgf&amp;lt;br&amp;gt;(200 km/h) || 3,307 kgf&amp;lt;br&amp;gt;(200 km/h)&lt;br /&gt;
| 0.77 || 0.75 || 0.70 || 0.64 || 0.61 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Jaguar GR.1 has no armour plating or armoured glass. The entire wingspan of the Jaguar GR.1 is composed of fuel tanks, along with most of the upper fuselage, with flight controls being exposed in the &amp;quot;spine&amp;quot; of the aircraft, making it very vulnerable to damage received anywhere along the mid-section or wings of the aircraft. &lt;br /&gt;
&lt;br /&gt;
The two jet's engines take up a small amount of room in the very rear of the fuselage and the Jaguar's elevators are separated from eachother, allowing the aircraft to potentially survive a glancing blow to its tail section. The Jaguar's nosecone is also devoid of any avionics, and the pilot is seated relatively far back, causing strikes there to deal little damage.&lt;br /&gt;
&lt;br /&gt;
The Jaguar GR.1 is fit with an AN/APR-25 radar warning receiver inside the vertical stabiliser, providing the pilot with advanced warning when being tracked by a radar system, such as an advanced anti-air emplacement or fighter aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
The Jaguar's ADEN Mk.4s are excellent against air targets, capable of dealing critical damage even with glancing blows and otherwise outright destroying aircraft with a single hit, although their ballistics are only average compared to the Jaguar's opponents and the cannons are not particularly lethal against ground targets with any amount of armour.&lt;br /&gt;
&lt;br /&gt;
As the ADEN Mk.4 is typically only used in air-to-air engagements, it may be advisible to steer away from the ''Ground targets'' belt, and instead use one of the other three to increase the number of high-explosive shells in the belt.&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mk.M1 (540 lb)|H.E. M.C. Mk.13 (1,000 lb)|AIM-9G Sidewinder|CRV7 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 76 x CRV7 M247 rockets&lt;br /&gt;
* 8 x 540 lb Mk.M1 bombs (4,320 lb total)&lt;br /&gt;
* 8 x 1,000 lb H.E. M.C. Mk.13 bombs (8,000 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 38 x CRV7 M247 rockets&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 6 x 540 lb Mk.M1 bombs (3,240 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 6 x 1,000 lb H.E. M.C. Mk.13 bombs (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a strike aircraft, the Jaguar GR.1 is well-suited to engaging ground targets with its ability to carry up to eight 1,000 lb bombs and access to a complete ballistics computer allowing it to shine in this role, particularly in ground battles. The aircraft's moderately high speed and good agility allow it to easily manoeuvre near terrain while providing close air support, although the aircraft bleeds considerable energy in turns making it highly unsuitable for air-to-air combat.&lt;br /&gt;
&lt;br /&gt;
The Jaguar GR.1 includes a pair of internal ADEN Mk.4 30mm cannons for self-defense against aircraft, and can additionally be fitted with a pair of AIM-9G Sidewinder missiles, at the expense of two bombs, allowing the Jaguar to pose a threat to enemy fighters in its airspace, and making it particularly lethal against distracted aircraft, although the Jaguar's poor energy retention and top speed only barely cresting mach 1.0 make it vulnerable to the many dedicated fighters it can face in battle. Where possible, the Jaguar should be employed in combat with supporting allied aircraft, particularly in air battles.&lt;br /&gt;
&lt;br /&gt;
The aircraft features a drag chute, air brakes, and an arresting hook, as well as large landing flaps, making landings with the Jaguar simple and quick. Given the Jaguar's high speed (when not manoeuvring) contrasted with its mediocre dogfight capability and the ADEN's relatively poor performance in ground strike, the Jaguar is best when it relies on its secondary weapons, returning to the airfield once they are expended rather than remaining in combat when it is down to only its 30mm cannons.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[MiG-21 (Family)]] - As a western aircraft, the Jaguar GR.1 often faces operators of the MiG-21's many variants. The [[MiG-21F-13]] and [[J-7II]] are dangerous opponents, with their 30mm cannons easily destroying the Jaguar in a single hit, although their missiles are not typically a threat; they are the equivalent of AIM-9Bs, and can lose track if the Jaguar is further away or turning. Ideally, these planes will engage the Jaguar when it is distracted or at lower speeds. The [[MiG-21SMT]] and [[MiG-21MF|MF]] variants of the jet are much more serious threats, featuring higher performance and the deadly [[R-60]] missiles, with the Jaguar GR.1's lack of countermeasures leaving it seriously vulnerable to these aircraft.&lt;br /&gt;
&lt;br /&gt;
[[F-4 Phantom II (Family)]] - The Jaguar GR.1 typically only encounters the [[F-4C Phantom II]] variant in realistic battles which, although suffering from the same dogfighting deficiency as the Jaguar, carries a much more lethal missile payload as well as an air-to-air radar. The F-4C's [[AIM-7D Sparrow]]s are very potent against the Jaguar GR.1 as, although it has a radar warning receiver to alert the pilot of the threat, the Jaguar's lack of chaff gives it little response to an incoming missile, and the F-4C's GAU-4 20mm cannon and AIM-9E Sidewinders are a notable threat to the Jaguar at closer ranges.&lt;br /&gt;
&lt;br /&gt;
[[F-5C]] - The premium F-5C Skoshi Tiger is perhaps the biggest threat the Jaguar GR.1 will face on the battlefield. With a noticably superior engine, considerably better dogfight characteristics, and a full countermeasures package, the F-5C is capable of out-manoeuvring the Jaguar at every turn, and its flares make the Jaguar's AIM-9G Sidewinders almost entirely useless against a Skoshi Tiger pilot aware of their launch. To make matters worse, the F-5C's incredibly durable airframe means that the Jaguar is not guaranteed a victory even should it successfully hit the aircraft.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to AIM-9G Sidewinders, which have a reasonably long range and manoeuvrability.&lt;br /&gt;
* Reasonably agile, particularly compared to heavier fighters like the [[F-4C Phantom II]], alongside a good roll rate.&lt;br /&gt;
* Heavy air-to-ground loadouts, able to carry up to eight 1,000 lb bombs.&lt;br /&gt;
* Equipped with a full ballistics computer for its cannon, rockets, and bombs.&lt;br /&gt;
* Armed with powerful ADEN Mk.4 30mm cannons for anti-air usage&lt;br /&gt;
* Fitted with a radar warning receiver&lt;br /&gt;
* Comfortable to land, thanks to large landing gear, airbrakes, a drogue chute, and large landing flaps&lt;br /&gt;
* Equipped with [[HUD#410SUM1|Head-Up Display]] in the cockpit, which displays a large variety of flight information and has full integration with weapon systems.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Mediocre top speed, only barely capable of crossing mach 1.&lt;br /&gt;
* Middling climb rate and acceleration, with poor energy retention.&lt;br /&gt;
* Only able to cary two AIM-9G Sidewinders.&lt;br /&gt;
* Does not come equipped with any kind of radar, leaving it unable to use radar-homing missiles.&lt;br /&gt;
* Incredibly heavy when loaded with bombs, with no option for smaller payloads.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Jaguar GR.1 in the Gulf.jpg|thumb|400px|right|British and U.S. ground crew members refuel a Royal Air Force Jaguar GR.1 during the Gulf War.]]&lt;br /&gt;
The SEPECAT Jaguar was a joint program between the British and French to develop a cheap subsonic trainer and light attack aircraft. The British and French bought a total of 403 aircraft with Britain receiving 203 of the aircraft. Other exports include to the Indian Air force (160 total aircraft ordered ), The Royal Air force of Oman (26 total aircraft ordered), The Ecuadorian Air force (12 total aircraft ordered) and the air force of Nigeria (18 total aircraft ordered). The Jaguar was used in several military conflicts in countries such as: Mauritania, Chad, Iraq, Bosnia, Pakistan and The Chenepa war but most notably it saw service in the 1990 Gulf War during Operation Desert Storm, where it was used to destroy Iraqi artillery and missile positions. During the Bosnian bombing campaign of 1995 Jaguars of the 41 squadron carried out the first raids in Europe since the second world war. During the Bosnian airstrikes jaguars were fitted with laser designators and would laze Bosnian-Serb forces for RAF Harriers to strike. These re-fitted more modern Jaguars were re-designated as SEPECAT Jaguar GR.1 B.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6841-development-sepecat-jaguar-raining-fire-en|Devblog]]===&lt;br /&gt;
In the early 1960's, both Great Britain and France were looking into procuring a new jet trainer for their respective air forces. Despite differences in specifications and requirements, the two nations were united in their pursuit for such a new aircraft, thus leading to an agreement being signed in 1965 which would kick off development of what would eventually become the Jaguar.&lt;br /&gt;
&lt;br /&gt;
The Jaguar was being developed under a specially formed consortium of British and French aviation companies, namely Breguet and BAC, called SEPECAT (you can look up what the acronym stands for on your own - we promise you won't be disappointed though). Continuing with the theme of joint projects, Rolls-Royce and Turbomeca also joined forces to develop a new turbofan engine - the Adour - for the new aircraft.&lt;br /&gt;
&lt;br /&gt;
The first of eight prototypes of the Jaguar successfully conducted its maiden flight in September of 1968. Following the conclusion of further testing, the Jaguar went into production in two major variants - the Jaguar A being the modification used by the French Air Force and the Jaguar S (Jaguar GR.1) being the variant employed by the RAF. Both variants of the machine entered production in the early 1970's, with the first production models being delivered in 1973/'74.&lt;br /&gt;
&lt;br /&gt;
The Jaguar primarily served with France and Great Britain, most notably distinguishing itself in action during the Gulf War of the 1990's. However, Ecuador, Nigeria and Oman also operated modifications of the Jaguar, while India still operates the Jaguar to this day. In total over 540 SEPECAT Jaguars were built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jaguar_gr1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Jaguar GR.1 Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Jaguar GR.1 WTWallpaper 001.jpg|&lt;br /&gt;
File:Jaguar GR.1 WTWallpaper 002.jpg|&lt;br /&gt;
File:Jaguar GR.1 WTWallpaper 003.jpg|&lt;br /&gt;
File:Jaguar GR.1 WTWallpaper 004.jpg|&lt;br /&gt;
File:Jaguar GR.1 WTWallpaper 005.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[Jaguar GR.1A]]&lt;br /&gt;
* [[Jaguar A]] (France)&lt;br /&gt;
* Japanese-developed aircraft inspired by the SEPECAT Jaguar&lt;br /&gt;
** [[F-1]]&lt;br /&gt;
** [[T-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6841-development-sepecat-jaguar-raining-fire-en|[Devblog] SEPECAT Jaguar: Raining Fire]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497250-jaguar-gr1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SEPECAT}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=130327</id>
		<title>Buccaneer S.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Buccaneer_S.2&amp;diff=130327"/>
				<updated>2022-06-05T21:15:58Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Made it slightly clearer that the Buccaneer S.1 is only missing the countermeasures, not the Radar Warning Receiver.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the gift version&lt;br /&gt;
| link = Buccaneer S.1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=buccaneer_s2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Buccaneer_Takeoff.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Despite being the heaviest, longest and biggest jet attacker in the game, the Buccaneer has an impressive cruise speed, manoeuvrability and climb rate even when fully loaded. It should be noted that it is nowhere near on being the fastest plane at its battle rating but can become a forceful opponent when being hunted down, especially if the Buccaneer has a speed advantage. Despite having a max speed of 1,084 km/h, the aircraft is able to reach that speed even when fully loaded flying at level flight. It is able to surpass the max speed at level flight up to 1,112 km/h but any sudden turn will tear apart the wings. Overall agility of the Buccaneer is impressive for a plane of its size capable of doing hard turns with relative ease even with payload.&lt;br /&gt;
&lt;br /&gt;
'''When on take-off:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer MUST use take-off flaps in order to achieve enough air lift to lift the plane at ~270 km/h and do a safe take-off fully loaded with 16,000 lb of bombs. Not doing so may be cause of running out of airstrip before taking off and crashing into buildings or environment. When taking off from carriers, there is no need to use take-off flaps but it is recommended as it is prompt to lose altitude when leaving the deck.&lt;br /&gt;
&lt;br /&gt;
'''When on landing:'''&lt;br /&gt;
[[File:Buccaneer Low Speed Flight.mp4|thumb|300px|right|Demonstrating the Buccaneer's ability to maintain flight at less than 170 km/h.]]&lt;br /&gt;
Landings should be done below 400 km/h but depending on the situation, map and place where the Buccaneer will land (aircraft carrier or airfield) this may vary. When landing on a carrier, maintain greater speeds than 360 km/h but less than 400 km/h, this is to ensure a safe pull up if the hook is missed. When landing on airfield, maintain greater speeds than 280 km/h but less than 360 km/h, this is to ensure the plane has enough strip to break and slowdown. Thanks to being a massive plane, the momentum is tremendous, meaning it will require longer distances in order to fully land. Use air-break in order to make a faster slowdown.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is one of only a few aircraft in the game to have a blown flaps system, meaning that under certain conditions air from the engine's compressor is blown over the flaps / control surfaces. This means that despite the Buccaneer's massive weight it has an extremely low stall speed, and impressive low-speed responsiveness (so long as the blowing system is active). As can be seen in the video on the right, with the blowing system active the buccaneer can maintain (and even gain) altitude at speeds as low as ~170 km/h. The blowing system is activated whenever takeoff or landing flaps are selected and throttle is at greater than 30%. This means that you may wish to consider keeping your throttle above 30% while landing in some situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,156 || 1,151 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.9 || 34.4 || 71.1 || 64.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,177 || 1,166 || 31.5 || 32.0 || 102.9 || 86.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 518 || 463 || 370 || ~8 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 585 || &amp;lt; 600 || &amp;lt; 548 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 101 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,206 kg || colspan=&amp;quot;3&amp;quot; | 425 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2,361 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 15,854 kg || 17,503 kg || 19,151 kg || 19,975 kg || 25,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,020 kgf || N/A&lt;br /&gt;
| 0.63 || 0.57 || 0.52 || 0.50 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 km/h) || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.51 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a large target with no armour. The fuel tanks are all mounted in the upper fuselage (above the bomb bay) and although a relatively small target the engines are exposed (mounted not far back from the air intakes). This means that enemy fire will often damage the fuel tanks, the engines, or both. The Buccaneer can fly ok with damage, but is prone to enter a flat spin if one engine is lost during low speed flight (i.e. when landing).&lt;br /&gt;
&lt;br /&gt;
The Buccaneer uses drooping ailerons (the ailerons deflect downwards with the flaps); this increases the lift produced when flaps are deployed. However it means that if you go too fast and rip your flaps off the ailerons are likely to be ripped off as well (as the ailerons also act as flaps), this makes the aircraft very hard to control. If the tail is destroyed, the plane will also lose its elevator as both are connected. The Buccaneer has access to Radar Warning Receiver, meaning the pilot will realize when there is a radar who has a detected the plane (there will be a beeping sound) and a ping will be displayed on display which will activate on the HUD when there is a radar signal and when there is a radar lock there will be a continuous alert sound. This is useful when there is an aircraft with radar guided missiles and ground based radar anti air.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|H.E. M.C. Mk.II (500 lb)|H.E. M.C. Mk.13 (1,000 lb)}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|RN|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 24 x 500 lb H.E. M.C. Mk.II bombs (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb H.E. M.C. Mk.13 bombs (12,000 lb total)&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 144 x RN rockets&lt;br /&gt;
* 144 x RN rockets + 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 72 x RN rockets&lt;br /&gt;
* 104 x Countermeasures + 72 x RN rockets&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 2 x AIM-9B Sidewinder missiles + 72 x RN rockets (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 24 x 500 lb H.E. M.C. Mk.II bombs (16,000 lb total)&lt;br /&gt;
* 16 x 1,000 lb H.E. M.C. Mk.13 bombs (16,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 16 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 4 x AGM-12B Bullpup missiles + 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 12 x 500 lb H.E. M.C. Mk.II bombs (6,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 6 x 1,000 lb H.E. M.C. Mk.13 bombs (6,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 8 x RP-3 rockets&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 12 x 500 lb H.E. M.C. Mk.II bombs (10,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 8 x RP-3 rockets (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles + 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 2 x AGM-12B Bullpup missiles (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 12 x 500 lb H.E. M.C. Mk.II bombs (6,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 6 x 1,000 lb H.E. M.C. Mk.13 bombs (6,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 8 x RP-3 rockets&lt;br /&gt;
* 104 x Countermeasures + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 104 x Countermeasures + 4 x 1,000 lb H.E. M.C. Mk.13 bombs + 12 x 500 lb H.E. M.C. Mk.II bombs (10,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 10 x 1,000 lb H.E. M.C. Mk.13 bombs (10,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 8 x RP-3 rockets + 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 2 x AGM-12B Bullpup missiles + 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 8 x RP-3 rockets + 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles + 8 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 16 x RP-3 rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 144 x RN rockets (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles + 72 x RN rockets (2,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 500 lb H.E. M.C. Mk.II bombs (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 2 x AGM-12B Bullpup missiles + 2 x AIM-9B Sidewinder missiles (2,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 4 x AGM-12B Bullpup missiles (2,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 16 x 500 lb H.E. M.C. Mk.II bombs (8,000 lb total)&lt;br /&gt;
* 16 x 500 lb H.E. M.C. Mk.II bombs + 2 x AIM-9B Sidewinder missiles (8,000 lb total)&lt;br /&gt;
* 28 x 500 lb H.E. M.C. Mk.II bombs (14,000 lb total)&lt;br /&gt;
* 104 x Countermeasures + 4 x 500 lb H.E. M.C. Mk.II bombs + 6 x 1,000 lb H.E. M.C. Mk.13 bombs (8,000 lb total)&lt;br /&gt;
* 4 x 500 lb H.E. M.C. Mk.II bombs + 12 x 1,000 lb H.E. M.C. Mk.13 bombs (14,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 72 x RN rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Buccaneer is a fully air-to-ground plane with very limited defensive capabilities against aircraft. It should never be used to attack enemy aircraft despite having the AIM-9B. These missiles are meant to be used in defence if there is a chance to get behind the enemy who is engaging the aircraft or against helicopters in combined battles. Using the Buccaneer as a fighter will quickly lead to death.&lt;br /&gt;
[[File:Buccaneer Formation Attack.png|thumb|399x399px|Buccaneer Formation Dive Bombing]]&lt;br /&gt;
The role of the Buccaneer is pretty straight forward when it comes to air battles: base bombing or ground/naval units bombing. It is recommended to utilize the different bomb payloads combined with flares or with the AIM-9B if the pilot wants. It is not recommended to take Bullpups AGM as bombs are more useful in the air battles environment, including in Enduring Confrontation Simulator battles. Rockets are not recommended to be taken as they are inaccurate and useless even with ballistics computer against lightly armoured vehicles. Bullpups can be an sort of effective guided weapon when engaging enemy vessels. They are not recommended to be used against destroyers, cruisers, or battleships in any sort of match. Instead, use them for pinpoint hits on enemy carriers. A well-placed Bullpup is enough to make a carrier sink, it won't be as fast as with bombs but it will use a considerably less amount of ordnance.&lt;br /&gt;
&lt;br /&gt;
The Buccaneer has a wide variety of bomb payloads for all types of players, for those who want to be fast and engage bases or ground targets as quickly as possible and for those who want to carry out as much destruction as possible. The absurd amount of bomb payloads will fit all types of players and their needs. The only drawback is that the plane is not able to carry AIM-9B and flares at the same time. Flares also take up the two outer-most pylons of the plane. The recommended payload for a fair trade in speed, firepower and defensive capabilities is the &amp;quot;104 x Flares + 10 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload. More than enough bombs to take 2 bases in maps where there are only 3 bases and airfield or 1 of the 4 respawning bases like on Ruhr which take double the payload. Only 3 x 1,000 lb G.P. Mk.I bombs are needed per base when there are 3 bases. When in Ruhr or similar maps, bases take the whole 10 bombs (in reality it takes ~8.5 bombs but due to the drop sequence, it is recommended to drop all 10 as you are unable to drop 9 bombs). If the player wants to play a more aggressive full bomb payload, then the &amp;quot;16 x 1,000 lb G.P. Mk.I bombs&amp;quot; payload should be carried. More than enough bombs to destroy the 3 bases in a 3 base map and still have enough payload for the airfield or a base and a half in maps like Ruhr. In enduring confrontation maps, any payload is recommended as EC is more forgiving payload wise as multiple strikes can be done to a base or an airfield.&lt;br /&gt;
&lt;br /&gt;
=== The use of AIM-9B in the Buccaneer ===&lt;br /&gt;
The AIM-9B are far from being the best anti-air missiles in the game due to their speed and G-limit. They are not to be used against turning targets nor to chase supersonic targets, the use of AIM-9B is really limited but can be the main offensive line against an unaware enemy plane, specially since at that battle rating almost no aircraft has access to Missile Alert Warning. This makes the AIM-9B a reliable anti-air weapon and relatively long distances considering there is no other AA ordnance. This is specially reliable in Enduring Confrontation/Simulator battles as in other type of gamemodes, knowing the presence of the launcher and when the missile has been fired by eye contact is the main reason why AIM-9B are so easily evaded and countered. If the Buccaneer is to be used as a heavy missile fighter, this is the recommended attack flight path:&lt;br /&gt;
&lt;br /&gt;
* The method of engagement is a fairly standard low-risk hit-and-run pass. Approach the enemy, shoot, and break off. There's nothing too special about it, and it relies more on the speed to get into the target area, fire a single missile or a salvo if needed, and then get out of the danger zone as soon as possible lest you become the target of unwanted attention. It requires little in the way of skill and little in the way of performance upgrades, as the Buccaneer already has considerable engine power. However, it does not allow for sustained time on target and gives you only a small window of opportunity to make the shot.&lt;br /&gt;
&lt;br /&gt;
'''''Reliable targets for the AIM-9B:'''''&lt;br /&gt;
&lt;br /&gt;
* All sorts of enemy AI attackers and bombers can be easily killed with a missile as they do not dump flares or do evasive manoeuvres like players&lt;br /&gt;
* Helicopters (both AI and player controlled) as long as they are not the most modern attack choppers (Ka-50/52, AH-64, EC-665 HAD/HAP/UHT, etc)&lt;br /&gt;
&lt;br /&gt;
=== Flight paths and engagement paths ===&lt;br /&gt;
[[File:Buccaneer IRCM.png|left|thumb|413x413px|Buccaneer use of flares while doing a combat turn]]&lt;br /&gt;
There are multiple rules which should be followed when flying the Buccaneer in order to prevent and counter a wide variety of threats. The first and pretty straight forward rule is '''stay out of Line of Sight (LOS)'''. This is one of the most basic rules for any aircraft in the game, but specially due to the size of the Buccaneer, it is crucial as it is easier to spot a Buccaneer at distances than an F-84. The Buccaneer is far from being the easiest plane to conceal, but due to its camouflage, it can become invisible to eye sight if whoever is the threat falls in the trap. Do not rely on the camouflage to conceal you most of the time, it depends or the LOS azimuth, distance and enemy pilot's awareness. The blue colour is reliable on both sea and land environments although it is not recommended to rely on it in Realistic or Arcade battles as, once the aircraft is detected, a marker will appear on the Buccaneer revealing the position. Depending on the situation and gamemode, there are multiple environmental hiding places which can make the Buccaneer have a safe flight to target zone, this will be divided into Optical Hiding and Technological Hiding. Both of them are to be complimented by each other, the pilot must not focus on just one or the other. Both have to be done at the same time in order to achieve the best survivability in game.&lt;br /&gt;
&lt;br /&gt;
'''Optical Hiding:'''&lt;br /&gt;
&lt;br /&gt;
The name is pretty straight forward, hiding from eye sight. This is one of the easiest to hide from in most places and gamemodes, even better if it is a Simulator battle. This hiding spots could be doing a &amp;quot;grass-cutting&amp;quot; flight path (flying as close to the ground as possible), flying behind any sort of of environmental obstructions (mountains, inside canyons, inside river banks, etc) or a really high altitude flight. This can become a double edge sword but can make the Buccaneer have a high survivability against enemy planes, not only because the flight ceiling is the highest one in the game (15 km) but also because no aircraft is able to catch it up (at that altitude, the Buccaneer keeps a speed of ~700 km/h). This is to be used only if required in extreme cases, it is not recommended to be used in a normal basis.&lt;br /&gt;
&lt;br /&gt;
'''Technological Hiding:'''&lt;br /&gt;
[[File:Buccaneer bomber sight 100m.png|thumb|237x237px|Buccaneer bomb sight at 100m]]&lt;br /&gt;
By this term, we are talking about hiding yourself against all sorts of airborne and ground based detection systems, being radar or Infrared Search and Track (IRST). Hiding against them can be tricky depending on the purpose of the aircraft. In this case, hiding from airborne radar is the easiest as cluttering is enough to cause detection issues (refer to [[Airborne radars]] for further explanation of airborne radars and the following explained terms). If the pilot is facing aircraft with airborne radars, the best way to counter is flying low or behind environmental obstructions. Flying high can be a double edge sword depending on the distance, altitude, radar scan pattern and azimuth. Flying extremely high can make the aircraft invisible to enemy radars, both ground based and airborne (ground based get a max range of 15 km detection range at most), depending on the other players, but doing a low flight path ensures key points which are vulnerabilities. Radar Warning Receiver (RWR) will be the main line of defence against all types of radars, any radio wave detected will be displayed on the HUD and the pilot will know if a change in the flight path must be made.&lt;br /&gt;
&lt;br /&gt;
The story changes when there are IRST systems on the battle (only ground based at the game in the [[Stormer HVM]]), they do not trigger RWR on search nor track, making this one of the most menacing threat to the Buccaneer as there are no ways to know if there is a missile lock at you.&lt;br /&gt;
[[File:Buccaneer bomb sight at 1000m.png|thumb|238x238px|Buccaneer bomb sight at 1,000 m]]&lt;br /&gt;
'''Use of bomb sights and ballistic computer:'''&lt;br /&gt;
&lt;br /&gt;
As the rest of the bombers, the bomb sights are the main aiming tool for delivering ordnance in Air Realistic battles and Simulator, and the [[Ballistic Computer]] in Ground Realistic battles. Depending on the speed of the aircraft, flight attitude and flight altitude, the bomb sight may look different (refer to pictures). Being a jet bomber makes the use of bomber sight at low altitudes trickier compared to prop bombers, mainly for the fact of speed (the greater the speed, the more horizontal parabola will the bombs get). Bomb sights are recommended to be used in altitudes greater than 500 m (see the difference of azimuth between the pictures) and ballistic computer reticle in altitudes less than 500 m. Both have their pros and cons, but the bomb sights are more Simulator-based and while the ballistic computer can be used for everything else, even bombing in Air Realistic battles. Due to being a bomber, the bomb reticle on the ground will never disappear (different from the rest of aircraft with bomb targetting ballistic computers in which the plane must be aiming to the ground at a certain angle to make the reticle display).&lt;br /&gt;
[[File:Buccaneer low altitude bombing run.png|left|thumb|330x330px|Low altitude bombing run]]&lt;br /&gt;
'''Attack runs with the Buccaneer:'''&lt;br /&gt;
&lt;br /&gt;
The Buccaneer is the fastest and heaviest long range bomber in game (at low flying it can reach speeds of Mach .95 with the 16,000 lb payload) and thus, it is perfect to be used as a &amp;quot;Lightning Strike&amp;quot; bomber thanks to the speed and ballistic computer. Lighting Strikes refer to doing a grass-cutting flight at the fastest speed as possible and dropping bombs on targets as close to the ground as possible in order to ensure accuracy but still maintain high speeds. This is primarily the best engagement path when engaging ground targets (GRB preferably as in Simulator is harder due to the restricted cabin/bomb sight views but not impossible) as you counter enemy's radar, situational awareness and reaction time. By the time the enemy SPAA will engage the Buccaneer will be long gone from the combat zone due to the high speeds. When using Bullpups, engagement paths should be different. The Buccaneer must have a clear LOS not only because trees will be able to detonate the air-to-ground missile but also because they are manually guided.&lt;br /&gt;
&lt;br /&gt;
=== Missile Evasion and Defensive Manoeuvres ===&lt;br /&gt;
This can be the most tricky and complicated part of the Buccaneer as the pilot must know their enemy, the way such plane is meant to be flown, the suspended armament it can carry and the flight performance of such plane. One of the most common threat faced in all environments are air-to-air missiles from any nation. From AIM-9Gs to R-60s, the Buccaneer is able to face them and counter them utilizing diverse methods but not all of them will apply to all missiles. The Buccaneer has no problems in doing evasive manoeuvres and &amp;quot;break, bank and jink&amp;quot; against enemy missiles. However, the best counter to this is not letting the enemy launch missiles at all. Keep your tail pointed '''away''' from enemy radars and the front of enemies. Do not stay still for prolonged periods of time without checking behind you for tell-tale white streaks or the missile markers.&lt;br /&gt;
[[File:Buccaneer combat turn.png|thumb|Buccaneer flare dump and break evasive manoeuvre]]&lt;br /&gt;
'''When facing AIM-9s:'''&lt;br /&gt;
&lt;br /&gt;
Due to the way AIM-9s are meant to be used, do not try to outrun these missiles, they are meant to be used at long ranges as manoeuvres when seen from a distance mean smaller course corrections. They are often the easiest missiles to counter without the need of flares (with exception of AIM-9Ds as they have a G-limit of 20G). These missiles overall have an effective range of ~3.5 km, meaning they are easily countered when at distances closer than 2.5 km as they will not have enough agility to make flight corrections if a hard turn is made. This can be done effectively by not only doing a turn with the Buccaneer surface controls (being elevator or aileron) but also the use of the airbrake (as part of the thrust generated is partially redirected to the surface controls giving lift to them). This makes the Buccaneer able to outturn even fighters with bomb payload.&lt;br /&gt;
&lt;br /&gt;
'''When facing AIM-7s, R-3Ss and Matra 530:'''&lt;br /&gt;
&lt;br /&gt;
There is not much to say about radar-guided missiles besides their threatening speed and the uselessness of flares against them as they are radar locked. In order to counter this, the pilot can create radar cluttering by flying close to the ground in order to nullify the missile tracking and &amp;quot;break&amp;quot; (doing a hard turn only when the missile is closer than 2.5 km can also evade the missile). These sorts of missiles will be the easiest to spot as RWR will give a significant alert when there is a radar lock.&lt;br /&gt;
&lt;br /&gt;
'''When facing R-60s:'''&lt;br /&gt;
&lt;br /&gt;
R-60s are a different story as they are the opposite of AIM-7s and AIM-9s. They have an effective range of ~2.25 km, making them useless for long range combat but are able to pull 30G, meaning R-60s have to be countered the other way around. R-60s should not be tried to out-turn but to outrun with the use of flares. Due to the spread the flares have on the Buccaneer (flare pods are on the most outer pylons), doing a straight flight path and let flares to the job does not work. In order to counter R-60s flares must be dumped and the Buccaneer must turn, a hard turn is not required but it is recommended as the incoming plane can do course correction to gun strafe the Buccaneer.&lt;br /&gt;
&lt;br /&gt;
'''When facing SRAAMs:'''&lt;br /&gt;
&lt;br /&gt;
This event is highly unlike to happen due to the SRAAM being a British missile while the Buccaneer is a British aircraft, but in case this happens, the aircraft must do a similar procedure as with the R-60s but with much more carefulness and responsiveness. The SRAAM is a vectoring thrust missile, meaning the missile can start turning without the need of much speed as the vectoring thrust changes the direction of the thrust, making it much more agile. It can be easily countered with speed (effective range is less than 1.2 km) and with the use of flares.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Massive bomb load of up to 16,000 lb with various payload options and combinations&lt;br /&gt;
* Reasonably good flight performance&lt;br /&gt;
* Very low stall/landing speed thanks to blown flaps&lt;br /&gt;
* Can land on aircraft carriers&lt;br /&gt;
* Has a Radar Warning Receiver, as well as countermeasures—unlike the [[Buccaneer S.1]].&lt;br /&gt;
* Can carry two [[AIM-9B Sidewinder]] missiles for limited air defence roles&lt;br /&gt;
* Has a [[Ballistic Computer|ballistics computer]] with CCIP for bombs and rockets, as well as CCRP. The CCIP works in level flight, unlike on most other aircraft.&lt;br /&gt;
* Has a [[HUD#Buccaneer HUD|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No guns; the only effective way to fight enemy aircraft are the two [[AIM-9B]] missiles&lt;br /&gt;
* Big target; often will be targeted by enemy aircraft&lt;br /&gt;
* Flares are carried in pods suspended from the outboard pylons; must sacrifice ordnance to carry them, and cannot carry AIM-9Bs while carrying flares&lt;br /&gt;
* The flare position and deployment pattern (out to the sides) severely limits their effectiveness&lt;br /&gt;
* If flaps rips off the ailerons will be ripped off as well, making the aircraft very hard to control&lt;br /&gt;
* Heavily loaded wings can rip in turns if not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blackburn Buccaneer was a response to the threatening expansion the Soviet Navy was having at the time. This expansion was the main menace to ships in the Atlantic, especially merchant ships. Thus, the British MoD opted to utilize their already existing naval weaponry and not make a new fleet to counter this expansion. In 1952, the preliminary requirements were set out: a carrier based two-seat jet with maximum speed of 550 knots and combat range of 400 nautical miles, able to carry 8,000 lb of both conventional weaponry and special weaponry such as the Red Beard free-fall nuclear bomb and the Green Cheese anti-ship missile. First responses were made in 1953 and the first prototyping of the Buccaneer was made. It was codenamed BNA (Blackburn Naval Aircraft) or BANA (Blackburn Advanced Naval Aircraft) which lead to the nickname &amp;quot;Banana jet&amp;quot;. The first flight of the prototype was made in 1958. This turned into a successful aircraft and was produced under the name of Buccaneer S.1 and served with the FAA in 1963. It was powered by a pair of de Havilland Gyron Junior turbojets. Despite the success of the aircraft, the thrust generated by these engines was lacklustre and failed to achieve the required lift in order to carry the aircraft with full armament and fuel load. This could be resolved by taking the required amount of fuel needed to rendezvous with an aerial refuelling aircraft. While being a solution, it was inefficient as the low thrust generated by both engines while depending on lift blow marked a serious danger.&lt;br /&gt;
&lt;br /&gt;
As a long-term solution, the engines were replaced to Rolls-Royce Spey turbofan engine which could generate 40% more thrust that the previous engines. This new version was named Buccaneer S.2. Blackburn, which was bought later by Hawker Siddeley, ordered production of the S.2 in 1962. The already built Buccaneer S.1s were retrofitted to S.2 standards by the end of 1966.&lt;br /&gt;
&lt;br /&gt;
The Royal Navy was not the only one which asked for Blackburn Buccaneer. The RAF was looking for a replacement for the B-57 Canberra bombers. After the cancellation of the acquisition of the General Dynamics F-111K, the RAF stood in crisis. It was therefore that the RAF decided in 1968 to adopt the Blackburn Buccaneer S.2 as a replacement for the B-57 Canberra bomber. 46 units were built and delivered to the RAF for service. These specific units were renamed to Buccaneer S.2B. These had the RAF type communitcations and avionics equipment as well as their weaponry including the Martel air-to-surface missile and a bulged bomb bay which could hold an extra fuel tank. Some of these units were capable of firing the anti-ship version of the Martel. These units were renamed to Buccaneer S.2D and the remaining were renamed to S.2C, a major upgrade for the Buccaneer which included enhanced Electronic Warfare systems and AIM-9 Sidewinder capabilities. In 1979, some Buccaneers were fitted with the AN/AVQ-23 Pave Spike laser designator pod for the Paveway II laser guided bombs.&lt;br /&gt;
&lt;br /&gt;
In October 1962, 16 aircraft were ordered for the South African Airforce named as Buccaneer S.50, these were retrofitted Buccaneer S.2 with Bristol Siddeley BS.605 rocket engines to provide additional take-off thrust.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|Devblog]]===&lt;br /&gt;
In the early days of the Cold War, the Soviet construction program of the new Sverdlov-class cruisers caused the British military a great deal of concern. Believing the Sverdlovs would pose a similar threat as the German 'pocket battleships' in the previous war, the Admiralty decided to counter this issue not by building new ships of their own, but developing a new strike aircraft instead.&lt;br /&gt;
&lt;br /&gt;
After issuing a set of requirements for a new jet-powered attack aircraft with nuclear strike capabilities, the Admiralty chose Blackburn's design as the winner of the competition in 1955. A few years later, in 1958, the first prototype of the Blackburn Buccaneer undertook its maiden flight.&lt;br /&gt;
&lt;br /&gt;
The first production version of the Buccaneer, the S.1, entered service with the FAA in the early 1960's. However, the Buccaneer's early service career was plagued with issues relating to its underpowered and unreliable turbojet engines. Therefore, Blackburn almost immediately began working on an improved variant by the time the problems became apparent. Outfitting the aircraft with much more powerful and economical turbofan engines, Blackburn introduced the Buccaneer S.2 in the mid '60's, with the first aircraft joining the ranks of the FAA in March 1965.&lt;br /&gt;
&lt;br /&gt;
However, after the British fleet carriers began being decommissioned in the late 1970's as part of a foreign policy agenda change, the Buccaneer S.2's were also being phased out of active service along with them. The roughly 80 produced Buccaneer S.2's largely participated in exercises and training missions under FAA service, but saw more extensive use with the RAF, after being retired by the Navy.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=buccaneer_s2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery&lt;br /&gt;
|market|ugcitem_1001023|XW544 Fulda.png|Buccaneer S.2 XW544&lt;br /&gt;
|live|993918|XX894 Normandy.png|Blackburn Buccaneer S.2 XX894 - TBAG, Cotswold Airport&lt;br /&gt;
|live|986242|XX894 Sinai.png|Blackburn Buccaneer S.2 XX894 - RAF Operation Granby, 1991&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Buccaneer S.2 Devblog Images&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 001.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 002.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 003.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 004.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 005.jpg|&lt;br /&gt;
File:Buccaneer S.2 WTWallpaper 006.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TY-M41AUM48|'''The Shooting Range #237''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Canberra B Mk 2]]&lt;br /&gt;
* [[B-57A]]&lt;br /&gt;
* [[S.O.4050 Vautour IIB]]&lt;br /&gt;
* [[Vautour IIA IDF/AF (France)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6975-development-blackburn-buccaneer-s-2-banana-jet-en|[Devblog] Blackburn Buccaneer S.2: Banana Jet]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510283-buccaneer-s2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Blackburn}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=128565</id>
		<title>Skyflash</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Skyflash&amp;diff=128565"/>
				<updated>2022-05-11T17:55:30Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Page expansion and re-write of existing information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The Skyflash missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The Skyflash is a medium-range, semi-active radar-homing air-to-air missile. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Developed from the [[AIM-7E-2 Sparrow]], the Skyflash is a remarkably similar missile featuring upgrades primarily to its tracking capabilities. The Skyflash is a versatile semi-active radar-homing missile able to engage and track targets at all altitudes, even out to longer ranges and against ground clutter, while bringing excellent maneuverability and kill capability.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4k}}&lt;br /&gt;
* {{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], featuring much of the same characteristics—the main difference between the two being the Skyflash's monopulse seeker head, which toted much better immunity against interferance and improved tracking as compared to the AIM-7E-2's conical scan seeker head.&lt;br /&gt;
&amp;lt;!-- Tell us about the tactical and technical characteristics of the missile. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The Skyflash features a potent explosive warhead, formed of 9 kilograms of PBXN-4 with a TNT equivalent of 11.52kg that allow the missile to destroy almost all aircraft in a single strike, with little chance of the target surviving with critical damage.&lt;br /&gt;
&lt;br /&gt;
An advanced active radar fuse improves the missile's kill capability further by reducing the chance of near-misses or poorly timed detonations.&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The Skyflash is a British development on the [[AIM-7E-2 Sparrow]], and thus has noticably similar statistics. Featuring an improved inverse monopulse seeker, the Skyflash is far more capable of defeating ground clutter and leading its target compared to the AIM-7E-2, and can lock onto targets 5 kilometers further out—at a range of 30 kilometers.&lt;br /&gt;
&lt;br /&gt;
Similar to the AIM-7E-2 Sparrow the Skyflash begins maneuvering to lead its target almost immediately off the rail, allowing it to engage enemies at far closer ranges than the [[AIM-7E Sparrow]], which only begins to manoeuvre a couple of seconds after launch.&lt;br /&gt;
&lt;br /&gt;
Like other AIM-7E Sparrow variants, the Skyflash can engage targets at moderately large ranges but cannot quite match the potentially extreme range of the [[AIM-7F Sparrow]], which can lock onto targets 10 kilometers further away and potentially reach out as far as 100 kilometers, though the Skyflash features a higher top speed of mach 4 rather than the mach 2.9 of the AIM-7F.&lt;br /&gt;
&lt;br /&gt;
As with other western semi-active radar-homing missiles, the Skyflash is typically superior in most regards to its eastern competitors, with most Russian and Chinese missiles only toting a larger explosive payload, being otherwise inferior in avionics and engine performance—the Phantom's superior radar system further widening the gap. &lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Skyflash offers the Phantom FG.1 and FGR.2 a more versatile missile than the AIM-7E Sparrow. With the same 25G overload, but with the ability to begin maneuvering immediately on launch, the Skyflash is excellent at engaging targets flying defensively even at closer ranges and lower altitudes.&lt;br /&gt;
&lt;br /&gt;
The Skyflash's upgraded seeker head also improves the missile's ability to engage targets obfuscated by ground clutter or flying at higher speeds and at oblique angles, targets the standard AIM-7E struggles to track. Coupled with the advanced AN/APG-59 pulse-doppler radar used on British Phantoms, the Skyflash is among the first semi-active radar-homing missiles able to be used in low-altitude dogfights, without sacrificing any of the long-range effectiveness of the original AIM-7 Sparrow.&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* All-weather and all-aspect capability&lt;br /&gt;
* Begins maneuvering to track targets immediately after launch&lt;br /&gt;
* Good manoeuvrability allows engagement of agile targets at ranges as close as 2 to 4 km&lt;br /&gt;
* High top speed of mach 4&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Seeker can sometimes fail to acquire and/or track a target, even when chaff is not employed&lt;br /&gt;
* Relies on a radar lock from its parent aircraft for the entire duration of the missile's flight&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The development of the Skyflash began in the January of 1972, when a call was put out for a medium range radar-guided anti-air missile in the form of AST.1219. The request called for a missile with all-weather, all-aspect capability able to engage targets at low altitudes. The missile was intended for use on the aircraft in development for AST.395, which would later become the Panavia Tornado ADV.&lt;br /&gt;
&lt;br /&gt;
Due to the large timeframe between the completion of AST.395 and the development of the Skyflash, it was accepted that the missile would be employed on the Phantom FG.1 and FGR.2 where they were used for air defence. With a demand that the missile be mountable on existing Phantom mounts, engineers quickly turned to the existing AIM-7 Sparrow.&lt;br /&gt;
&lt;br /&gt;
The majority of the missile's development was undertaken by Hawker Siddeley Dynamics and, taking on experience earned in the development of the English Electric Lightning's AIRPASS radar, an inverse monopulse radar seeker was developed by Marconi GEC for the Skyflash.&lt;br /&gt;
&lt;br /&gt;
By 1977, the Skyflash was nearing completion with a whole host of improvements over the AIM-7E-2 from which it was developed, including;&lt;br /&gt;
* An anglicised Aerojet Mk.52 motor (the Bristol Aerojet Hoopoe), allowing launches at higher G-forces and improved performance against high altitude targets&lt;br /&gt;
* A new active radar fuse, the Thorn MEI, improving the missile's kill potential&lt;br /&gt;
* Marconi's inverse monopulse radar seeker head, increasing the missile's resistance against ECM, its ability to defeat ground clutter, and its capability of tracking targets with high closure rates, as well as general tracking improvements&lt;br /&gt;
&lt;br /&gt;
The Skyflash was first fit to a British Phantom in 1978, tested by a Phantom FGR.2 against a Gloster Meteor test target as the missile's first official 'kill'. Though it never saw active combat, the Skyflash was nonetheless a success and was exported for use on SAAB's JA 37 Viggen as the RB71.&lt;br /&gt;
&lt;br /&gt;
The Skyflash, as intended, would later be adapted for use on the Tornado ADV by BAe Dynamics, a merger of which the original Hawker Siddeley Dynamics joined, as the Improved Skyflash which upgraded the missile's aerodynamics and control system. Considerations were made to integrate the AIM-7F Sparrow's boost motor, however the increased size of the missile would have made it unsuitable for the Tornado's mounts, and thus this thought was discarded.&lt;br /&gt;
&lt;br /&gt;
At the turn of the century, the Skyflash would see harsh competition from the AIM-120 AMRAAM, which would soon come to replace the missile in use on the Tornado ADV by the mid-2000s, retiring the Skyflash despite a proprosed &amp;quot;Active Skyflash&amp;quot; upgrade to the missile.&amp;lt;ref name=&amp;quot;Gibson&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
* {{Youtube-gallery|qMJsRS5oiDk|'''War Thunder SIM - Phantom FGR2 - Skyflash''' - ''Cpt Toastman''}}&lt;br /&gt;
&amp;lt;!-- Video is a random piece of gameplay chosen just to display the missile in-game.&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[AIM-7E Sparrow]]&lt;br /&gt;
** [[AIM-7E-2 Sparrow]]&lt;br /&gt;
** [[RB71]]&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Gibson&amp;quot;&amp;gt;Gibson, Chris; Buttler, Tony (2007). British Secret Projects: Hypersonics, Ramjets and Missiles. Midland Publishing. pp. 47–53. ISBN 978-1-85780-258-0.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=99055</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=99055"/>
				<updated>2021-03-23T22:28:45Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers plus vehicles armed solely with anti-air guided missiles.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting === &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification—'''Improved Optics'''—which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
''As of v.2.5.0.28''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''&lt;br /&gt;
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''&lt;br /&gt;
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''&lt;br /&gt;
! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''&lt;br /&gt;
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''&lt;br /&gt;
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]&amp;lt;br&amp;gt;[[:Category:China ground vehicles|China]]'''&lt;br /&gt;
! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''&lt;br /&gt;
! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
! '''[[File:Sweden flag.png|60px|border|link=Category:Sweden ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Sweden ground vehicles|Sweden]]'''&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs-Link|us_hstv_l}}&amp;lt;br&amp;gt;{{Specs-Link|us_m3_bradley}}&amp;lt;br&amp;gt;{{Specs-Link|us_m3a3_bradley}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart_canadian_5st_arm}}&amp;lt;br&amp;gt;{{Specs-Link|us_m5a1_stuart_td}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|us_m24_chaffee_tl}}&amp;lt;br&amp;gt;{{Specs-Link|us_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|us_m50_ontos}}&amp;lt;br&amp;gt;{{Specs-Link|us_m56_scorpion}}&amp;lt;br&amp;gt;{{Specs-Link|us_m551}}&amp;lt;br&amp;gt;{{Specs-Link|us_t18_e2}}&amp;lt;br&amp;gt;{{Specs-Link|us_t92}}&amp;lt;br&amp;gt;{{Specs-Link|us_t114}}&lt;br /&gt;
| {{Specs-Link|germ_begleitpanzer_57}}&amp;lt;br&amp;gt;{{Specs-Link|germ_th_800_bismark}}&amp;lt;br&amp;gt;{{Specs-Link|germ_flarakpz_1}}&amp;lt;br&amp;gt;{{Specs-Link|germ_flarakrad}}&amp;lt;br&amp;gt;{{Specs-Link|germ_le_kpz_m41}}&amp;lt;br&amp;gt;{{Specs-Link|germ_pzkpfw_II_ausf_H}}&amp;lt;br&amp;gt;{{Specs-Link|germ_radpanzer_90}}&amp;lt;br&amp;gt;{{Specs-Link|germ_ru251}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_2}}&amp;lt;br&amp;gt;{{Specs-Link|germ_sdkfz_234_4}}&amp;lt;br&amp;gt;{{Specs-Link|germ_bmp_1_ddr}}&amp;lt;br&amp;gt;{{Specs-Link|germ_thyssen_henschel_tam}}&amp;lt;br&amp;gt;{{Specs-Link|germ_thyssen_henschel_tam_2c}}&lt;br /&gt;
| {{Specs-Link|ussr_asu_57}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_asu_85}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_1}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_2}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_2m}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bmp_3}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_bt_7a_f32}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_685}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_object_906}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_pt_76b}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_50}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_80}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_t_126sp}}&amp;lt;br&amp;gt;{{Specs-Link|ussr_type_62}}&lt;br /&gt;
| {{Specs-Link|uk_armored_car_aec_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_2_the_saint}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|uk_crusader_mk_3}}&amp;lt;br&amp;gt;{{Specs-Link|uk_eland_90_mk_7}}&amp;lt;br&amp;gt;{{Specs-Link|uk_ratel_20}}&amp;lt;br&amp;gt;{{Specs-Link|uk_ratel_90}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_105_td}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_76}}&amp;lt;br&amp;gt;{{Specs-Link|uk_rooikat_mttd}}&amp;lt;br&amp;gt;{{Specs-Link|uk_marmon_herrington_mk_6_2pdr}}&amp;lt;br&amp;gt;{{Specs-Link|uk_marmon_herrington_mk_6_6pdr}}&amp;lt;br&amp;gt;{{Specs-Link|uk_stormer_hvm}}&amp;lt;br&amp;gt;{{Specs-Link|uk_vfm_5}}&amp;lt;br&amp;gt;{{Specs-Link|uk_fv510_isv}}&lt;br /&gt;
| {{Specs-Link|jp_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|jp_m41_walker_bulldog}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_16}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_atm}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_60_sprg}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_89}}&amp;lt;br&amp;gt;{{Specs-Link|jp_type_93}}&lt;br /&gt;
| {{Specs-Link|cn_m5a1_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|cn_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|cn_pt_76}}&amp;lt;br&amp;gt;{{Specs-Link|cn_ptl_02}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_62}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_63_I}}&amp;lt;br&amp;gt;{{Specs-Link|cn_type_86}}&lt;br /&gt;
| {{Specs-Link|it_ab_43}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6616_cockerill}}&amp;lt;br&amp;gt;{{Specs-Link|it_aubl_74_60_70m}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro}}&amp;lt;br&amp;gt;{{Specs-Link|it_centauro_mgs_120}}&amp;lt;br&amp;gt;{{Specs-Link|it_b1_centauro_romor}}&amp;lt;br&amp;gt;{{Specs-Link|it_fiat_6614_106sr}}&amp;lt;br&amp;gt;{{Specs-Link|it_m3a3_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|it_m24_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|it_oto_r3_106sr}}&lt;br /&gt;
| {{Specs-Link|fr_aml_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_10rc}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_fl_11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_hot}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_75_ss11}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_90}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_13_chaffee}}&amp;lt;br&amp;gt;{{Specs-Link|fr_bat_chat_25t}}&amp;lt;br&amp;gt;{{Specs-Link|fr_crusader_mk_2}}&amp;lt;br&amp;gt;{{Specs-Link|fr_panhard_ebr_1954}}&amp;lt;br&amp;gt;{{Specs-Link|fr_m3a3_stuart}}&amp;lt;br&amp;gt;{{Specs-Link|fr_mars_15}}&amp;lt;br&amp;gt;{{Specs-Link|fr_amx_30_roland}}&lt;br /&gt;
| {{Specs-Link|sw_asrad_r}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90105_tml}}&amp;lt;br&amp;gt;{{Specs-Link|sw_cv_90120}}&amp;lt;br&amp;gt;{{Specs-Link|sw_ikv_91}}&amp;lt;br&amp;gt;{{Specs-Link|sw_ikv_91_105}}&amp;lt;br&amp;gt;{{Specs-Link|sw_lvrbv_701}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strf_9056}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strf_90c}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strv_74}}&amp;lt;br&amp;gt;{{Specs-Link|sw_strv_m41_s2}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Tactics &amp;amp; Strategy'' section at 04:14 discusses how to use binoculars.|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-19S_(Germany)&amp;diff=33571</id>
		<title>MiG-19S (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-19S_(Germany)&amp;diff=33571"/>
				<updated>2019-10-17T12:59:23Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Changes to Usage in battles to reflect the implementation of additional faster aircraft&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-19s}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-19 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The MiG-19S 'Farmer' serves as a capable supersonic fighter boasting an incredible thrust-to-weight, a highly competitive top speed, and lethal primary armaments. Thanks to the two afterburning turbojet engines, the MiG-19S is able to accelerate very well at all speeds and can use this thrust to achieve a considerable climb rate matched by nearly no other aircraft at its tier. In exchange for these great engines, however, MiG-19S pilots will find their fighter's manoeuvrability moderately worse than their opponents, with the Farmer's rudder being especially poor compared to its contemporaries. Elevator authority is not terrible, but subsonic fighter jets will easily beat out a MiG-19S in a turning engagement.&lt;br /&gt;
&lt;br /&gt;
Thanks to the plane's access to a drogue chute, as well as the relatively strong landing gear, the MiG-19S is capable of pulling of high-speed landings, with a touchdown at over 350 km/h being easily possible. The plane's high thrust-to-weight also allows it to take off quicker than most other jets it will find itself with and against.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,444 || 1,440 || {{Specs|ceiling}} || 24.5 || 25.6 || 162.6 || 155.2 || 515&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 700 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 500 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 2,392 kgf || 2,990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 10mm Steel plate in front of the cockpit&lt;br /&gt;
* 16.5mm Steel plate in the pilot's seat&lt;br /&gt;
&lt;br /&gt;
As is typical of more modern aircraft, the MiG-19S does not take damage well. Though the pilot is well-protected against HE rounds from the front, almost the entirety of the plane's middle and rear fuselage is taken up by the MiG-19S's two engines which are thus incredibly easy to hit. Thanks to the plane's heavy reliance on the power of those engines, any damage to either or both of them causes massive problems to the Farmer. Loss of thrust harms the plane immensely, as the MiG-19's lack of manoeuvrability leaves it with little options against a persistent foe while it has damaged engines. The MiG-19 can also suffer from asymmetric thrust (when one engine is more damaged than another) causing the plane to struggle heavily at low speeds, due to the weak rudder potentially struggling to compensate.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm NR-30 cannons, chin-mounted (70 rpg)&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)&lt;br /&gt;
&lt;br /&gt;
The MiG-19S's 30 mm NR-30 cannons are highly devastating, rarely dealing anything less than a fatal blow thanks to their high calibre. They also boast a great muzzle velocity, most comparable to the British [[ADEN (30 mm)|30 mm ADEN cannon]], aiding the pilot against high speed targets such as other supersonic jets. Their positions, all close to the nose of the aircraft, further improve the performance of these cannons.&lt;br /&gt;
&lt;br /&gt;
However, the MiG-19S carries a paltry 70 rounds per gun which combines with the high fire rate of 1,000 RPM to punish poor aim and careless trigger discipline heavily, as well as reducing the MiG-19S's ability to engage in prolonged battles, forming one of the MiG-19S's core weaknesses.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg OFAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Farmer pilots will need to rely on the power of their engines above all else to come out victorious in battle. Little at top tier can match the raw power of the MiG-19S's dual afterburning engines, which allow the pilot the safety to deal with slower aircraft at his or her own pace, as the defender slowly loses their energy.&lt;br /&gt;
&lt;br /&gt;
Though the MiG-19S's top speed is lower than some of its contemporaries, such as the [[F-4C Phantom II]] or [[J-7II]], the Farmer instead boasts an immense thrust-to-weight ratio when the afterburner is active, allowing pilots to engage in energy-burning maneuvers with faster opponents, who will struggle to keep up with the acceleration of the MiG-19 when recovering speed afterwards. A smart Farmer pilot will abuse this to turn seemingly untouchable faster opponents into easy prey.&lt;br /&gt;
&lt;br /&gt;
Due to the MiG-19S's very low ammunition count, it is important for pilots to consider their shots carefully. The MiG-19S has an amazing climb rate and energy retention, even with high fuel loads, so it may often be better to save ammo, hitting the afterburner to climb away and attempt another attack run later.&lt;br /&gt;
&lt;br /&gt;
Though the MiG-19S's selection of secondary armaments is limited, it can nonetheless use those armaments alongside the high top speed to perform hit and run attacks on valuable targets, such as Anti-Air in Combined Battles.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FAB-100&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| FAB-250&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| S5K&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Three powerful, high velocity 30 mm cannons&lt;br /&gt;
* Unparalleled thrust-to-weight ratio, providing excellent acceleration and climb rate&lt;br /&gt;
* Amongst the fastest of all aircraft in-game&lt;br /&gt;
* Notably short takeoff run for a high-tier jet&lt;br /&gt;
* Access to a drogue chute for high-speed landings (deploys automatically below 300 km/h)&lt;br /&gt;
* Can perform combat manoeuvres which even modern fly-by-wire aircraft struggle with&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No access to air-to-air missiles&lt;br /&gt;
* Poor ammunition count for primary armament&lt;br /&gt;
* No combat flaps setting, only takeoff and landing settings&lt;br /&gt;
* Lackluster high-speed manoeuvrability without 'New boosters'&lt;br /&gt;
* Incredibly underwhelming rudder performance at all speeds&lt;br /&gt;
* Highly susceptible to critical engine damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The MiG-19 'Farmer' was the Soviet Union's first supersonic fighter jet to enter production, a successor to the MiG-17 which was developed itself from the MiG-15. The first MiG-19 entered service with the VSS in the mid-'50s. The MiG-19S is a later production variant of the Farmer, a day fighter with two RD-9B afterburning turbojets, outputting a hair over 7100lbs of thrust each when wet.&lt;br /&gt;
&lt;br /&gt;
Compared to earlier variants of the MiG-19, the 'S' variant was equipped with provisions for rocket packs as well as bombs, giving it limited multi-role capability, though it did not have the radar of the MiG-19P, nor access to air-to-air missiles as with the MiG-19PT. For flight characteristics, the MiG-19S came out around 170kg lighter than the earlier MiG-19 variants and had a slightly redesigned airframe for improved aerodynamics.&lt;br /&gt;
&lt;br /&gt;
On 10 March 1964, a USAF photo reconnaissance aircraft RB-66 Destroyer was on a mission to observe a military exercise at the Gardelegen training range when it crossed over East German airspace. A pair of Russian MiG-19S Farmer-C fighters from the 24th Air Army base in East Germany were scrambled to intercept the photo reconnaissance aircraft. Attempts to redirect the RB-66 failed even with warning shots fired from the MiG-19S fighters. Finally, Captain Vitaliy Ivannikov was given the order to shoot down the American aircraft which he successfully did.  The three American crew members were captured and held for interrogation for four weeks before they were released.&amp;lt;ref name=&amp;quot;Key&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The MiG-19 did not see much combat under the Soviet flag. However, the MiG-19S, or rather a Chinese license-built MiG-19S called the Shenyang J-6, saw combat over Vietnam during the Vietnam War, flying in 1969 with the North Vietnamese Vietnam People's Air Force against USAF F-4 Phantom IIs. The Farmer scored a total of 7 victories against Phantoms over Vietnam.&amp;lt;ref name=&amp;quot;Toperczer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Mitsubishi T-2]]  &lt;br /&gt;
* [[MiG-19PT]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6047-development-mig-19s-magnificent-performance-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MiG-19S: Magnificent Performance]]&lt;br /&gt;
&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Toperczer&amp;quot;&amp;gt;Toperczer, I. (2001). ''MIG-17 and MIG-19 units of the Vietnam War'' (''Osprey Combat Aircraft #25''). Oxford: Osprey. ISBN 1841761621&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Key&amp;quot;&amp;gt;Bridgewater, S., &amp;amp; Gibbs, R. (Eds.). (2019). ''MIG 29 - Red Star Fighters; MiG-1 to MiG-35 &amp;amp; Beyond''. Stamford, UK: KEY Publishing. ISBN 9781912205127&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.91_R/4&amp;diff=28272</id>
		<title>G.91 R/4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.91_R/4&amp;diff=28272"/>
				<updated>2019-07-14T21:15:13Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Page expansion, added statcard stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fiat_g91_r4&lt;br /&gt;
|store=6720&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = premium Italian jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = G.91 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_G.91_R4.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a bundle rank {{Specs|rank}} Italian jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The G.91 R/4 is a very nimble fighter with a relatively average top speed and fairly good acceleration. Best played as a support fighter, the G.91 R/4 can use its incredible roll and turn rates to quicky get guns on target, as well as to dodge the typically less maneuverable fighters that it shares its battle ratings with. &lt;br /&gt;
&lt;br /&gt;
The R/4 is a variant of the G.91 jet fighter that has been modified for ground attack, allowing it access to a competitive selection of air-to-ground ordnance such as bombs, rockets, and high-explosive air-to-ground missiles. The R/4 also has the option to equip two different types of air-to-air missiles; the IR-tracking [[AIM-9B|AIM-9B Sidewinder]] missile, or the command-guided [[AA-20|AA-20 Nord]] missile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,066 || 1,042 || {{Specs|ceiling}} || 27.4 || 28.0 || 30.4 || 29.5 || 850&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,097 || 1,084 || {{Specs|ceiling}} || 24.7 || 26.0 || 48.8 || 39 || 850&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 800 || &amp;lt; 650 || &amp;lt; 660 || &amp;gt;250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 2,190 kgf || 2,212 kgf&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 40 mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 6.5 mm Steel plate, starts in the pilots seat, goes below the pilot, ends in front of the pilot&lt;br /&gt;
* 6.5 mm Steel plate below a fuel tank in the centre-front of the fuselage&lt;br /&gt;
* 6.5 mm Steel plate below a fuel tank in the centre-rear of the fuselage&lt;br /&gt;
&lt;br /&gt;
Though the G.91 R/4 does have a decent amount of armour spaced out between the centre and front of the fuselage, the Steel plates will only be sufficient to protect the pilot and aircraft from lower calibre fire (7.92 mm to 7.62 mm machine guns will only penetrate at '''very''' close ranges.) And, thanks to the sacrifices made to ligthen the aircraft, the airframe is not paticularly reinforced. The wings are very thin, and susceptible to being out-right broken off by most-all primary armanents the G.91 will face at its tier, and the fuselage is full of juicy fuel tanks as well as the single engine of the R/4. Even more so than most planes, the G.91 R/4 is not capable of taking any hits. Even low calibre fire, such as that from .50 calibre machine guns, can cripple an R/4 nigh-immediately, and necessitate an immediate return-to-base.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Browning M3 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
* 4 x 12.7 mm Browning M3 machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AA-20|AS-20|FFAR Mighty Mouse|AIM-9B}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
* Without load&lt;br /&gt;
* 38 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 2 x AA-20 missiles&lt;br /&gt;
* 2 x AS-20 rockets&lt;br /&gt;
* 4 x AIM-9B missiles&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
For air-to-ground purposes, the G.91 R/4 is similar to the [[G.91 pre-serie]] and [[G.91 R/1]], both its predecessors, in loadout options sharing the same FFAR Mighty Mouse rocket option as well as the choice of a pair of 500 lb bombs. However, the G.91 R/4 has an additional and unique option; the AS-20 Nord air-to-ground missile, with a reasonable penetration value (83 mm RHAe) but incredible warhead size of (just under) 30 kilograms of TNT. Skilled use of the missile can allow for more accurate fire at longer ranges especially versus more dangerous vehicles like self-propelled anti-aircraft guns.&lt;br /&gt;
&lt;br /&gt;
Air-to-air ordnance selection is where the G.91 R/4 stands out from its brethren; the G.91 R/4 is the lowest tier jet in the Italian aircraft tree to gain access to air-to-air missiles, with access to the American AIM-9B infrared-guided missile, and one of only two jets in-game (alongside the [[Super Mystere B2|Super Mystére B.2]]) to have the option of loading the unique AA-20 Nord air-to-air missiles; keyboard guided missiles with a 15 metre proximity fuse. Unlike infrared-guided missiles in War Thunder, the AA-20 Nords do not warn targets of a missile launch giving R/4 pilots the element of surprise, and the Nord's proximity fuse increases the chance of long-range launches striking a target, though these perks come at the demand of a much higher skill floor for usage.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Due to the G.91 R/4's notably lower speed and high-end acceleration as compared to its contemporaries, the R/4 should be played as a support fighter; meaning the pilot should seek to stick near teammates rather than hunting targets solo, and opt to pick off hostile aircraft that are engaged and distracted with/by allied fighters. The G.91 airframe is exceptionally agle, and the R/4 is no exception; even heavily manoeuvring targets are easy for this plane to keep the nose on. The plane's exceptional roll and turn rate are its biggest strengths, and the pilot should seek to use that to their advantage rather than attempting to fight speed or energy battles.&lt;br /&gt;
&lt;br /&gt;
Make use of the G.91 R/4's varied suspended armaments to dispatch a variety of targets. The AIM-9B is a very easy to use missile and can force faster targets to manoeuvre, slowing them down, and can sometimes even net target destructions. Be careful when using this missile around friendlies though, as a misguided Sidewinder '''will''' destroy allied aircraft. The AA-20 Nord is a much more difficult missile to use, but it has a far longer effective range and can often surprise enemies who expect a warning fron enemy missile launches. Use the massive range and proximity fuse to take down faster targets flying away from you, and consider using them to destroy bombers such as the often-seen [[S.O.4050_Vautour_IIB|Vautour IIB]], [[S.O.4050_Vautour_IIA|Vautour IIA]], and [[Vautour_IIA_IDF/AF_(France)|Israeli Vautour IIA]], who not only are far less able to dodge missiles but also have larger airframes that trigger the proximity fuse from longer distances.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| FFAR Mighty Mouse&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Nord AA.20&lt;br /&gt;
| SBC-17&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| Nord AS.20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| AIM-9B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
* Exceptional maneouvrability, with very high roll and turn rates&lt;br /&gt;
* Varied and effective suspended armament choices&lt;br /&gt;
* Access to air-to-air missiles, including the [[AA-20|AA-20 Nord]]&lt;br /&gt;
* Access to the [[AS-20|AS-20 Nord]] air-to-ground missile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Relatively low calibre primary armament (four .50 cal Brownings)&lt;br /&gt;
* Slower than most of its contemporaries&lt;br /&gt;
* Very fragile airframe&lt;br /&gt;
* Poor energy retention&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[G.91 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://store.gaijin.net/story.php?title=Fiat-G-91-R%2F4-Pack Fiat G.91 R/4 Pack (Gaijin.Net Store)]&lt;br /&gt;
&lt;br /&gt;
{{Italy jet aircraft}}&lt;br /&gt;
{{Italy premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=28271</id>
		<title>G.56</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.56&amp;diff=28271"/>
				<updated>2019-07-14T20:16:27Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Adding most of the plane's flight performance details, as well as the statcard details for Realistic. Slight rewording of Pros/Cons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=g_56}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_G.56.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 654 || 635 || 10,360 || 20.9 || 21.5 || 18.2 || 18.2 || 250&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || 677 || 10,360 || ??.? || 20.0 || ?.? || 21.7 || 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 780 || 360 || 460 || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400|| &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 314&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,000 m || 1,580 hp || 1,738 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel plate behind pilot&lt;br /&gt;
* 50 mm Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|MG 151/20 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm MG 151 cannon &amp;amp;nbsp;&amp;amp;nbsp;(300 rpg)&lt;br /&gt;
* 2 x 20 mm MG 151 cannons (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
Two of the cannons are mounted one each in the wings with the remaining cannon being nose mounted through the propeller spinner. Each wing mounted cannon is armed with the same amount of ammunition, which means that all wing mounted guns will fire with each other until empty. The nose cannon contains 50 more rounds of ammo than the wing mounted cannons and will continue to fire after the wing mounted cannons have run out of ammunition. &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|GP 50 (50 kg)|GP 100 (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can externally has the following payload options:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg GP 50 bombs (total = 100 kg)&lt;br /&gt;
* 2 x 100 kg GP 100 bombs (total = 200 kg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| MCGP50&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| MCSAP100&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Relatively effective weaponry; three 20 mm cannons&lt;br /&gt;
* Large ammo reserve (800 rounds total)&lt;br /&gt;
* Above average climb rate&lt;br /&gt;
* Decent maneuverability&lt;br /&gt;
* Competitive flight performance at most altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor vertical energy retention&lt;br /&gt;
* Control surfaces function poorly at high speeds&lt;br /&gt;
* Stays in take-off settings while using Automatic Engine Controls, overheating the plane quickly&lt;br /&gt;
* Open radiator affects plane's top speed more than typical fighters&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italian fighters}}&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG_151_(20_mm)&amp;diff=28270</id>
		<title>MG 151 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG_151_(20_mm)&amp;diff=28270"/>
				<updated>2019-07-14T19:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Undo revision 28267 by U45283754 (talk) (misclick, didn't mean to confirm the edit)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Note: Gunpods containing {{PAGENAME}} have reduced accuracy compared to those mounted conventionally''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|Bf 109 F}}{{Specs-Link|bf-109f-4}}{{-}}{{Specs-Link|bf-109f-4_trop}}{{-}}{{Specs-Link|bf-109f-4_usa}}&lt;br /&gt;
{{Navigation-Line|Bf 109 G}}{{Specs-Link|bf-109g-2}}{{-}}{{Specs-Link|bf-109g-2_romania}}{{-}}{{Specs-Link|bf-109g-6}}{{-}}{{Specs-Link|bf-109g-10}}{{-}}{{Specs-Link|bf-109g-14}}{{-}}{{Specs-Link|bf-109g-14as}}&lt;br /&gt;
{{Navigation-Line|Bf 109 K}}{{Specs-Link|bf-109k-4}}&lt;br /&gt;
{{Navigation-Line|C.205}}{{Specs-Link|mc-205_n2}}{{-}}{{Specs-Link|mc-205_serie3}}&lt;br /&gt;
{{Navigation-Line|Fw 190 A}}{{Specs-Link|fw-190a-4}}{{-}}{{Specs-Link|fw-190a-5}}{{-}}{{Specs-Link|fw-190a-5_cannons}}{{-}}{{Specs-Link|fw-190a-5_japan}}{{-}}{{Specs-Link|fw-190a-5_u2}}{{-}}{{Specs-Link|fw-190a-8}}{{-}}{{Specs-Link|fw-190a-8_usa}}{{-}}{{Specs-Link|fw-190a-8_france}}&lt;br /&gt;
{{Navigation-Line|Fw 190 C}}{{Specs-Link|fw-190c}}&lt;br /&gt;
{{Navigation-Line|Fw 190 D}}{{Specs-Link|fw-190d-9}}{{-}}{{Specs-Link|fw-190d-9_ussr}}{{-}}{{Specs-Link|fw-190d-12}}{{-}}{{Specs-Link|fw-190d-13}}&lt;br /&gt;
{{Navigation-Line|Fw 190 F}}{{Specs-Link|fw-190f-8}}&lt;br /&gt;
{{Navigation-Line|G.55}}{{Specs-Link|g_55_serie1}}{{-}}{{Specs-Link|g_55_serie1_ss0}}{{-}}{{Specs-Link|g_55s}}&lt;br /&gt;
{{Navigation-Line|Ta 152}}{{Specs-Link|ta-152c}}{{-}}{{Specs-Link|ta-152h-1}}&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|mc-202_ec}}{{-}}{{Specs-Link|g_56}}{{-}}{{Specs-Link|iar_81c}}{{-}}{{Specs-Link|ki_61_1a_hei}}{{-}}{{Specs-Link|re_2001_cn}}{{-}}{{Specs-Link|so_8000_narval}}&lt;br /&gt;
{{Navigation-First-Line|'''Twin-engine fighters'''}}&lt;br /&gt;
{{Navigation-Line|Bf 110}}{{Specs-Link|bf-110f-2}}&lt;br /&gt;
 (Suspended){{-}}{{Specs-Link|bf-110g-2}} (Suspended)&lt;br /&gt;
{{Navigation-Line|Do 217}}{{Specs-Link|do_217n_1}}{{-}}{{Specs-Link|do_217n_2}}&lt;br /&gt;
{{Navigation-Line|Do 335}}{{Specs-Link|do_335a_0}}{{-}}{{Specs-Link|do_335b_2}}&lt;br /&gt;
{{Navigation-Line|Me 410 A}}{{Specs-Link|me-410a-1}}{{-}}{{Specs-Link|me-410a-1_u2}}{{-}}{{Specs-Link|me-410a-1_u4}}&lt;br /&gt;
{{Navigation-Line|Me 410 B}}{{Specs-Link|me-410b-1}}{{-}}{{Specs-Link|me-410b-1_u2}}{{-}}{{Specs-Link|me-410b-2_u4}}{{-}}{{Specs-Link|me-410b-6_r3}}&lt;br /&gt;
{{Navigation-Line|Others}}{{Specs-Link|do_17z_7}}{{-}}{{Specs-Link|ta_154a_1}}{{-}}{{Specs-Link|he_219a_7}}{{-}}{{Specs-Link|ju-388j}}&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|he-162a-2}}{{-}}{{Specs-Link|me-163b-0}}&lt;br /&gt;
{{Navigation-First-Line|'''Attackers'''}}{{Specs-Link|hs-129b-2}}{{-}}{{Specs-Link|hs-129b-2_romania}}{{-}}{{Specs-Link|hs-129b-2_romania_italy|Hs 129 B-2 (Romania) (Italy)}}{{-}}{{Specs-Link|sm_91}}{{-}}{{Specs-Link|sm_92}}&lt;br /&gt;
{{Navigation-First-Line|'''Bombers'''}}{{Specs-Link|bv-238}}&lt;br /&gt;
 (Defensive){{-}}{{Specs-Link|do_217e_2}}{{-}}{{Specs-Link|do_217e_4}}{{-}}{{Specs-Link|he-177a-5}} (Defensive){{-}}{{Specs-Link|ju-87d-5}}{{-}}{{Specs-Link|ju-288c}} (Defensive){{-}}{{Specs-Link|mb_175t}}&lt;br /&gt;
{{Navigation-First-Line|'''Jet bombers'''}}{{Specs-Link|arado-234c-3}}&lt;br /&gt;
{{Navigation-First-Line|'''Tanks'''}}{{Specs-Link|fr_lorraine_155}}&lt;br /&gt;
{{Navigation-First-Line|'''Ships'''}}{{Specs-Link|germ_ls4_class}}&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
* Default: IT/IT/APHE/HEI&lt;br /&gt;
* Universal: IT/HEI/HEI/AP-I&lt;br /&gt;
* Air Targets: AP-I/HEI/HEI/HEI/HEI/IT&lt;br /&gt;
* Armored Targets: APHE/APHE/APHE/IT&lt;br /&gt;
* Tracers: FI-T/FI-T/FI-T/IT/IT&lt;br /&gt;
* Stealth: HEI/HEI/HEI/APHE/AP-I&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
This weapon is very dangerous to air targets due to the ''minengeschoß'' shell, which makes the MG 151/20 arguably the best 20 mm cannon against air targets. Unless other ammunition is needed for a specific reason, always choose the ammo belt with most ''minengeschoß'' available.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* ''Minengeschoß'' shell (an improved HEI shell) provides a lot of hitting power against aircraft&lt;br /&gt;
* Larger ammo count than the other German 20 mm cannons&lt;br /&gt;
* Higher muzzle velocity than the other German 20 mm cannons&lt;br /&gt;
* Faster firing and less prone to jamming than the Allied Mk. II Hispano variants&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still lower muzzle velocity compared to most machine guns&lt;br /&gt;
* Ineffective against armored ground targets, even with APHE shells&lt;br /&gt;
* Tracer and HEI (''minengeschoß'') have slightly different trajectories which reiterate knowing your ammunition&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany aircraft cannons}}&lt;br /&gt;
{{Italy aircraft cannons}}&lt;br /&gt;
{{USSR aircraft cannons}}&lt;br /&gt;
{{USA aircraft cannons}}&lt;br /&gt;
{{Japan aircraft cannons}}&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
{{France tank cannons}}&lt;br /&gt;
{{Germany naval cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;br /&gt;
[[Category:Tank cannons]]&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=28269</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=28269"/>
				<updated>2019-07-14T18:12:59Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: /* Active Scouting */ - Small clarification on scout attempt cooldown per target&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting=== &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''!!'''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''!!'''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''!!'''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''!!'''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''!!'''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''!!'''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
|-&lt;br /&gt;
|| [[M5A1|M5A1 ''Stuart'']]&amp;lt;br&amp;gt;[[M5A1_(5th_arm.div.)|M5A1 (5th Arm.Div.)]]&amp;lt;br&amp;gt;[[M24|M24 ''Chaffee'']]&amp;lt;br&amp;gt;[[M24_(TL)|M24 TL]]&amp;lt;br&amp;gt;[[M41A1]]&amp;lt;br&amp;gt;[[M50_Ontos|M50 ''Ontos'']]&amp;lt;br&amp;gt;[[M56|M56 ''Scorpion'']]&amp;lt;br&amp;gt;[[M551|M551 ''Sheridan'']]&amp;lt;br&amp;gt;[[M3 Bradley]]&amp;lt;br&amp;gt;[[T18E2|T18E2 ''Boarhound'']]&amp;lt;br&amp;gt;[[T92]]&amp;lt;br&amp;gt;[[T114]]&lt;br /&gt;
|| [[Begleitpanzer 57]]&amp;lt;br&amp;gt;[[TAM]]&amp;lt;br&amp;gt;[[Sd.Kfz.234/2|Sd.Kfz. 234/2 ''Puma'']]&amp;lt;br&amp;gt;[[Pz.II H|Panzer II H]]&amp;lt;br&amp;gt;[[Ru 251|Ru 251]]&lt;br /&gt;
|| [[ASU-57]]&amp;lt;br&amp;gt;[[ASU-85]]&amp;lt;br&amp;gt;[[BMP-1]]&amp;lt;br&amp;gt;[[BMP-2]]&amp;lt;br&amp;gt;[[Object 906]]&amp;lt;br&amp;gt;[[PT-76B]]&amp;lt;br&amp;gt;[[T-80]]&amp;lt;br&amp;gt;[[Type-62]]&lt;br /&gt;
|| [[AEC Mk.II|AEC AC Mk .II]]&amp;lt;br&amp;gt;[[Warrior]] (FV510)&lt;br /&gt;
|| [[M24_(Japan)|M24 SDF]]&amp;lt;br&amp;gt;[[M41A1_(Japan)|M41 SDF]]&amp;lt;br&amp;gt;[[Type_60_ATM|Type 60 ATM]]&amp;lt;br&amp;gt;[[Type_60_SPRG_(C)|Type 60 SPRG (C)]]&amp;lt;br&amp;gt;[[Type 89]]&lt;br /&gt;
|| [[AB43]]&amp;lt;br&amp;gt;[[FIAT 6614]]&amp;lt;br&amp;gt;[[AUBL/74]]&amp;lt;br&amp;gt;[[R3 T106 FA]]&lt;br /&gt;
|| [[AMC.35 (ACG.1)]]&amp;lt;br&amp;gt;[[AMX-13 (FL11)]]&amp;lt;br&amp;gt;[[AMX-13]]&amp;lt;br&amp;gt;[[Char 25t]]&amp;lt;br&amp;gt;[[AMX-13-90]]&amp;lt;br&amp;gt;[[AMX-13 (HOT)]]&amp;lt;br&amp;gt;[[AMX-13 (SS.11)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== History ==&lt;br /&gt;
&lt;br /&gt;
''To be Filled''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Screenshots and fan art ==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MG_151_(20_mm)&amp;diff=28267</id>
		<title>MG 151 (20 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MG_151_(20_mm)&amp;diff=28267"/>
				<updated>2019-07-14T17:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*''Note: Gunpods containing {{PAGENAME}} have reduced accuracy compared to those mounted conventionally''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
{{Navigation-First-Line|'''Fighters'''}}&lt;br /&gt;
{{Navigation-Line|Bf 109 F}}{{Specs-Link|bf-109f-4}}{{-}}{{Specs-Link|bf-109f-4_trop}}{{-}}{{Specs-Link|bf-109f-4_usa}}&lt;br /&gt;
{{Navigation-Line|Bf 109 G}}{{Specs-Link|bf-109g-2}}{{-}}{{Specs-Link|bf-109g-2_romania}}{{-}}{{Specs-Link|bf-109g-6}}{{-}}{{Specs-Link|bf-109g-10}}{{-}}{{Specs-Link|bf-109g-14}}{{-}}{{Specs-Link|bf-109g-14as}}&lt;br /&gt;
{{Navigation-Line|Bf 109 K}}{{Specs-Link|bf-109k-4}}&lt;br /&gt;
{{Navigation-Line|C.205}}{{Specs-Link|mc-205_n2}}{{-}}{{Specs-Link|mc-205_serie3}}&lt;br /&gt;
{{Navigation-Line|Fw 190 A}}{{Specs-Link|fw-190a-4}}{{-}}{{Specs-Link|fw-190a-5}}{{-}}{{Specs-Link|fw-190a-5_cannons}}{{-}}{{Specs-Link|fw-190a-5_japan}}{{-}}{{Specs-Link|fw-190a-5_u2}}{{-}}{{Specs-Link|fw-190a-8}}{{-}}{{Specs-Link|fw-190a-8_usa}}{{-}}{{Specs-Link|fw-190a-8_france}}&lt;br /&gt;
{{Navigation-Line|Fw 190 C}}{{Specs-Link|fw-190c}}&lt;br /&gt;
{{Navigation-Line|Fw 190 D}}{{Specs-Link|fw-190d-9}}{{-}}{{Specs-Link|fw-190d-9_ussr}}{{-}}{{Specs-Link|fw-190d-12}}{{-}}{{Specs-Link|fw-190d-13}}&lt;br /&gt;
{{Navigation-Line|Fw 190 F}}{{Specs-Link|fw-190f-8}}&lt;br /&gt;
{{Navigation-Line|G.55}}{{Specs-Link|g_55_serie1}}{{-}}{{Specs-Link|g_55_serie1_ss0}}{{-}}{{Specs-Link|g_55s}}&lt;br /&gt;
{{Navigation-Line|Ta 152}}{{Specs-Link|ta-152c}}{{-}}{{Specs-Link|ta-152h-1}}&lt;br /&gt;
{{Navigation-Line|Other}}{{Specs-Link|mc-202_ec}}{{-}}{{Specs-Link|g_56}}{{-}}{{Specs-Link|iar_81c}}{{-}}{{Specs-Link|ki_61_1a_hei}}{{-}}{{Specs-Link|re_2001_cn}}{{-}}{{Specs-Link|so_8000_narval}}&lt;br /&gt;
{{Navigation-First-Line|'''Twin-engine fighters'''}}&lt;br /&gt;
{{Navigation-Line|Bf 110}}{{Specs-Link|bf-110f-2}}&lt;br /&gt;
 (Suspended){{-}}{{Specs-Link|bf-110g-2}} (Suspended)&lt;br /&gt;
{{Navigation-Line|Do 217}}{{Specs-Link|do_217n_1}}{{-}}{{Specs-Link|do_217n_2}}&lt;br /&gt;
{{Navigation-Line|Do 335}}{{Specs-Link|do_335a_0}}{{-}}{{Specs-Link|do_335b_2}}&lt;br /&gt;
{{Navigation-Line|Me 410 A}}{{Specs-Link|me-410a-1}}{{-}}{{Specs-Link|me-410a-1_u2}}{{-}}{{Specs-Link|me-410a-1_u4}}&lt;br /&gt;
{{Navigation-Line|Me 410 B}}{{Specs-Link|me-410b-1}}{{-}}{{Specs-Link|me-410b-1_u2}}{{-}}{{Specs-Link|me-410b-2_u4}}{{-}}{{Specs-Link|me-410b-6_r3}}&lt;br /&gt;
{{Navigation-Line|Others}}{{Specs-Link|do_17z_7}}{{-}}{{Specs-Link|ta_154a_1}}{{-}}{{Specs-Link|he_219a_7}}{{-}}{{Specs-Link|ju-388j}}&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|he-162a-2}}{{-}}{{Specs-Link|me-163b-0}}&lt;br /&gt;
{{Navigation-First-Line|'''Attackers'''}}{{Specs-Link|hs-129b-2}}{{-}}{{Specs-Link|hs-129b-2_romania}}{{-}}{{Specs-Link|hs-129b-2_romania_italy|Hs 129 B-2 (Romania) (Italy)}}{{-}}{{Specs-Link|sm_91}}{{-}}{{Specs-Link|sm_92}}&lt;br /&gt;
{{Navigation-First-Line|'''Bombers'''}}{{Specs-Link|bv-238}}&lt;br /&gt;
 (Defensive){{-}}{{Specs-Link|do_217e_2}}{{-}}{{Specs-Link|do_217e_4}}{{-}}{{Specs-Link|he-177a-5}} (Defensive){{-}}{{Specs-Link|ju-87d-5}}{{-}}{{Specs-Link|ju-288c}} (Defensive){{-}}{{Specs-Link|mb_175t}}&lt;br /&gt;
{{Navigation-First-Line|'''Jet bombers'''}}{{Specs-Link|arado-234c-3}}&lt;br /&gt;
{{Navigation-First-Line|'''Tanks'''}}{{Specs-Link|fr_lorraine_155}}&lt;br /&gt;
{{Navigation-First-Line|'''Ships'''}}{{Specs-Link|germ_ls4_class}}&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the cannon or machine gun.''&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&amp;lt;!--''Describe the shells that are available for the cannon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).''--&amp;gt;&lt;br /&gt;
* Default: IT/IT/APHE/HEI&lt;br /&gt;
* Universal: IT/HEI/HEI/AP-I&lt;br /&gt;
* Air Targets: AP-I/HEI/HEI/HEI/HEI/IT&lt;br /&gt;
* Armored Targets: APHE/APHE/APHE/IT&lt;br /&gt;
* Tracers: FI-T/FI-T/FI-T/IT/IT&lt;br /&gt;
* Stealth: HEI/HEI/HEI/APHE/AP-I&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns, that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against the main opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.'' --&amp;gt;&lt;br /&gt;
This weapon is very dangerous to air targets due to the ''minengeschoß'' shell, which makes the MG 151/20 arguably the best 20 mm cannon against air targets. Unless other ammunition is needed for a specific reason, always choose the ammo belt with most ''minengeschoß'' available.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* ''Minengeschoß'' shell (an improved HEI shell) provides a lot of hitting power against aircraft&lt;br /&gt;
* Larger ammo count than the other German 20 mm cannons&lt;br /&gt;
* Higher muzzle velocity than the other German 20 mm cannons&lt;br /&gt;
* Faster firing and less prone to jamming than the Allied Mk. II Hispano variants&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still lower muzzle velocity compared to most machine guns&lt;br /&gt;
* Ineffective against armored ground targets, even with APHE shells&lt;br /&gt;
* Tracer and HEI (''minengeschoß'') have slightly different trajectories which reiterate knowing your ammunition&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;br /&gt;
[[Category:Tank cannons]]&lt;br /&gt;
[[Category:Naval cannons]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BV_238&amp;diff=28192</id>
		<title>BV 238</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BV_238&amp;diff=28192"/>
				<updated>2019-07-12T21:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Hiding pros and cons writing guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=bv-238}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German heavy bomber {{Battle-rating}}. It was introduced in [[Update_1.63_&amp;quot;Desert_Hunters&amp;quot;|Update 1.63 &amp;quot;Desert Hunters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The BV 238, as expected of an aircraft of its size and class, is a '''very''' sluggish plane. With slow acceleration, poor climb rate, agonisingly slow roll rate, a low top speed, and a pitiful turn rate, the BV 238 will not find itself able to out-perform anything it faces. While using combat flaps, the bomber's turn rate does increase significantly, but it will still not be able to out-manoeuvre any plane it finds itself near. The only notably good flight characteristic of the BV 238 is the low stall speed, allowing it to glide long distances at low speeds as well as allowing the plane to enjoy incredibly slow and smooth landings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|401||390|| {{Specs|ceiling}} || 31.4 || 33.2 || 1.6 || 1.6 ||3000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 443 ||421|| {{Specs|ceiling}} || 28.7 ||30.0|| 4.6 ||3||3000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
* 5 mm Steel plate behind pilot.&lt;br /&gt;
&lt;br /&gt;
Though the BV 238 almost entire lacks armour, it is a highly survivable plane. Massive areas of empty space within the fuselage as well as the iconic ''six'' engines of this behemoth cause the bomber to be an incredibly tough target to take down. With smart use of Manual Engine Controls to disable engines and manipulate radiators, a BV 238 pilot can nurse even a critically damaged bomber several kilometers home safely. Due to the plane's role as a flying boat, the belly of the bomber is unusually durable, and can easily survive landings on land-based runways in spite of the BV 238's lack of a wheeled landing gear.&lt;br /&gt;
&lt;br /&gt;
In terms of crew, the BV 238 houses an impressive ten crew members, with two crew members in the flight deck and five more each manning various gunner positions around the aircraft, and three more micellaneous crew. This makes the BV 238 very hard to neuter, as the crew members are spaced '''very''' far apart, with one gunner on each wing past the third engine, two near the flight deck, and one in the tail of the aircraft, all together making it nigh-impossible to prevent return fire from the bomber.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 20 x 250 kg SC250 bombs&lt;br /&gt;
&lt;br /&gt;
With only one ordnance option, the BV 238 does not spoil the pilot with choice. However, this bombload is exceptional for the BV 238's battle rating, allowing a single bomber to destroy three bombing points with no allied aid. The BV 238's bombload is entirely contained within a bombbay located within the belly of the aircraft, which must be opened prior to ordnance drop.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BV 238 is equipped with an excellent selection of defensive positions. On the roof of the aircraft sits a deadly dual-20 mm turret, containing two [[MG 151/20 (20 mm)|MG 151]] cannons that are capable of inflicting critical damage to aircraft with few hits. This turret mainly covers the port and starboard sides of the boat, as well as directly in front of the nose, with the BV 238's massive tail section blocking a considerable amount of the turret's rear view. To cover for this blindspot, the BV 238 also has three rear facing turrets each equipped with quad [[MG 131 (13mm)|MG 131]] 13 mm machine guns, with high firerates and large ammo counts for sustained fire. As a bonus, the bomber also has an additional quad MG 131 turret within the nose.&lt;br /&gt;
&lt;br /&gt;
Unlike most bombers, and especially unlike those comparable in battle rating to it, the BV 238 is '''very''' well defended, which combines with the plane's excellent survivability to make the bomber into an incredible lethal platform, in spite of the plane's extremely poor flight performance. There are very few blind spots not a single gunner can reach, and those that end up on the tail of the BV 238 can potentially end up facing down not only twelve 13 mm machine guns, but also two 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though slightly unusual in design, the BV 238 is a strategic bomber through and through. It carries a massive bombload allowing the bomber to decimate several bombing points and deliver more ordnance yet to the enemy airfield, has incredible endurance allowing it to stay airborne far longer than most other aircraft could and through far more damage than its contemporaries could bear. &lt;br /&gt;
&lt;br /&gt;
The BV 238's main job in battle will be to deliver its payload to the strategic objectives found around the map, and has a secondary use as a gunship with its impressive 'defensive' armament. BV 238 pilots should seek to bait enemy fighters, who typically have poor high altitude performance at the BV 238's battle rating, into following the behemoth before mowing them down with an unrelenting and lethal cloud of lead. &lt;br /&gt;
&lt;br /&gt;
BV 238 pilots should avoid head-ons where possible; the only true way to guarentee an easy kill on a BV 238 is to instantly knock the pilot out, thus causing an immediate target destruction. However, in the event of an unavoidable head-on, manually man the forward turrets and unleash fire and fury on whoever is attempting to bring you down; you have plenty of ammo to spare.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As a premium aircraft, the BV 238's modifications are automatically unlocked upon purchase of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Impressive bomb load (2.5 tons of TNT over 20 bombs)&lt;br /&gt;
* Extremely durable airframe, with a large number of crew&lt;br /&gt;
* Excellent defensive armament in most-all directions&lt;br /&gt;
* Ability to land on water, and rearm/repair from nearby carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The largest aircraft in War Thunder, thus an easy target&lt;br /&gt;
* Exceptionally poor flight characteristics&lt;br /&gt;
* No access to a landing gear, must belly land or land on water&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blohm and Voss BV 238 was an experimental flying boat that saw development and flight trials in 1944. With a wing span of just over 60 metres, and a length of 43.5 metres, the BV 238 was a truly gargantuan aircraft, being in fact the heaviest aircraft in existance at the time. Powered by six DB.603V 12-cylinder radial engines, the BV 238 could reach 424km/h at 6 kilometres altitude, with a range of over 10 000 kilometres.&amp;lt;ref name=&amp;quot;Yenne&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
However, the BV 238 prototype met an unfortunate end before it could reach production, meeting its end at the hands of Allied Fighters early in its life.&amp;lt;ref name=&amp;quot;Allward&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
[[wt:en/news/4245-development-bv-238-the-largest-aircraft-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BV 238: The Largest Aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{Germany bombers}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Yenne&amp;quot;&amp;gt;Yenne, Bill. Seaplanes of the World. Cobb: First Glance Books, 1997. ISBN 9781885440075. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Allward&amp;quot;&amp;gt;Allward, Maurice. An Illustrated History of Seaplanes and Flying Boats. New York: Barnes and Noble Books, 1993. ISBN 9780880292863 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BV_238&amp;diff=28191</id>
		<title>BV 238</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BV_238&amp;diff=28191"/>
				<updated>2019-07-12T21:50:22Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Page expansion, added statcard stats, added history/references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=bv-238}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German heavy bomber {{Battle-rating}}. It was introduced in [[Update_1.63_&amp;quot;Desert_Hunters&amp;quot;|Update 1.63 &amp;quot;Desert Hunters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
The BV 238, as expected of an aircraft of its size and class, is a '''very''' sluggish plane. With slow acceleration, poor climb rate, agonisingly slow roll rate, a low top speed, and a pitiful turn rate, the BV 238 will not find itself able to out-perform anything it faces. While using combat flaps, the bomber's turn rate does increase significantly, but it will still not be able to out-manoeuvre any plane it finds itself near. The only notably good flight characteristic of the BV 238 is the low stall speed, allowing it to glide long distances at low speeds as well as allowing the plane to enjoy incredibly slow and smooth landings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|401||390|| {{Specs|ceiling}} || 31.4 || 33.2 || 1.6 || 1.6 ||3000&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 443 ||421|| {{Specs|ceiling}} || 28.7 ||30.0|| 4.6 ||3||3000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X  &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ??? || &amp;lt; ??? || &amp;lt; ??? || &amp;gt; ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
* 5 mm Steel plate behind pilot.&lt;br /&gt;
&lt;br /&gt;
Though the BV 238 almost entire lacks armour, it is a highly survivable plane. Massive areas of empty space within the fuselage as well as the iconic ''six'' engines of this behemoth cause the bomber to be an incredibly tough target to take down. With smart use of Manual Engine Controls to disable engines and manipulate radiators, a BV 238 pilot can nurse even a critically damaged bomber several kilometers home safely. Due to the plane's role as a flying boat, the belly of the bomber is unusually durable, and can easily survive landings on land-based runways in spite of the BV 238's lack of a wheeled landing gear.&lt;br /&gt;
&lt;br /&gt;
In terms of crew, the BV 238 houses an impressive ten crew members, with two crew members in the flight deck and five more each manning various gunner positions around the aircraft, and three more micellaneous crew. This makes the BV 238 very hard to neuter, as the crew members are spaced '''very''' far apart, with one gunner on each wing past the third engine, two near the flight deck, and one in the tail of the aircraft, all together making it nigh-impossible to prevent return fire from the bomber.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 20 x 250 kg SC250 bombs&lt;br /&gt;
&lt;br /&gt;
With only one ordnance option, the BV 238 does not spoil the pilot with choice. However, this bombload is exceptional for the BV 238's battle rating, allowing a single bomber to destroy three bombing points with no allied aid. The BV 238's bombload is entirely contained within a bombbay located within the belly of the aircraft, which must be opened prior to ordnance drop.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BV 238 is equipped with an excellent selection of defensive positions. On the roof of the aircraft sits a deadly dual-20 mm turret, containing two [[MG 151/20 (20 mm)|MG 151]] cannons that are capable of inflicting critical damage to aircraft with few hits. This turret mainly covers the port and starboard sides of the boat, as well as directly in front of the nose, with the BV 238's massive tail section blocking a considerable amount of the turret's rear view. To cover for this blindspot, the BV 238 also has three rear facing turrets each equipped with quad [[MG 131 (13mm)|MG 131]] 13 mm machine guns, with high firerates and large ammo counts for sustained fire. As a bonus, the bomber also has an additional quad MG 131 turret within the nose.&lt;br /&gt;
&lt;br /&gt;
Unlike most bombers, and especially unlike those comparable in battle rating to it, the BV 238 is '''very''' well defended, which combines with the plane's excellent survivability to make the bomber into an incredible lethal platform, in spite of the plane's extremely poor flight performance. There are very few blind spots not a single gunner can reach, and those that end up on the tail of the BV 238 can potentially end up facing down not only twelve 13 mm machine guns, but also two 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though slightly unusual in design, the BV 238 is a strategic bomber through and through. It carries a massive bombload allowing the bomber to decimate several bombing points and deliver more ordnance yet to the enemy airfield, has incredible endurance allowing it to stay airborne far longer than most other aircraft could and through far more damage than its contemporaries could bear. &lt;br /&gt;
&lt;br /&gt;
The BV 238's main job in battle will be to deliver its payload to the strategic objectives found around the map, and has a secondary use as a gunship with its impressive 'defensive' armament. BV 238 pilots should seek to bait enemy fighters, who typically have poor high altitude performance at the BV 238's battle rating, into following the behemoth before mowing them down with an unrelenting and lethal cloud of lead. &lt;br /&gt;
&lt;br /&gt;
BV 238 pilots should avoid head-ons where possible; the only true way to guarentee an easy kill on a BV 238 is to instantly knock the pilot out, thus causing an immediate target destruction. However, in the event of an unavoidable head-on, manually man the forward turrets and unleash fire and fury on whoever is attempting to bring you down; you have plenty of ammo to spare.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As a premium aircraft, the BV 238's modifications are automatically unlocked upon purchase of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Impressive bomb load (2.5 tons of TNT over 20 bombs)&lt;br /&gt;
* Extremely durable airframe, with a large number of crew&lt;br /&gt;
* Excellent defensive armament in most-all directions&lt;br /&gt;
* Ability to land on water, and rearm/repair from nearby carriers&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The largest aircraft in War Thunder, thus an easy target&lt;br /&gt;
* Exceptionally poor flight characteristics&lt;br /&gt;
* No access to a landing gear, must belly land or land on water&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Blohm and Voss BV 238 was an experimental flying boat that saw development and flight trials in 1944. With a wing span of just over 60 metres, and a length of 43.5 metres, the BV 238 was a truly gargantuan aircraft, being in fact the heaviest aircraft in existance at the time. Powered by six DB.603V 12-cylinder radial engines, the BV 238 could reach 424km/h at 6 kilometres altitude, with a range of over 10 000 kilometres.&amp;lt;ref name=&amp;quot;Yenne&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
However, the BV 238 prototype met an unfortunate end before it could reach production, meeting its end at the hands of Allied Fighters early in its life.&amp;lt;ref name=&amp;quot;Allward&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
[[wt:en/news/4245-development-bv-238-the-largest-aircraft-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BV 238: The Largest Aircraft]]&lt;br /&gt;
&lt;br /&gt;
{{Germany bombers}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Yenne&amp;quot;&amp;gt;Yenne, Bill. Seaplanes of the World. Cobb: First Glance Books, 1997. ISBN 9781885440075. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Allward&amp;quot;&amp;gt;Allward, Maurice. An Illustrated History of Seaplanes and Flying Boats. New York: Barnes and Noble Books, 1993. ISBN 9780880292863 &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=NR-30_(30_mm)&amp;diff=27752</id>
		<title>NR-30 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=NR-30_(30_mm)&amp;diff=27752"/>
				<updated>2019-07-06T21:38:32Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Added information on the gun, it's contemporaries, and its usage, with pros and cons plus penetration statistics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''Nudelman-Rikhter NR-30''', also known as the '''Type-30-1''' on the MiG-19PT, is a 30 mm cannon used by Soviet fighters of the mid to late '50s, with its most notable use on the MiG-19S. The two primary Soviet fighter jets that preceded the MiG-19, the MiG-17 and the MiG-15, had used a 37 mm [[NR-37D (37 mm)|NR-37]] plus two 23mm [[NR-23 (23 mm)|NR-23]] cannons as their primary armament, which had different ballistic profiles, velocities, and effectiveness against enemy aircraft. The NR-30 was designed to bridge the gap between the two, offering a faster velocity than the 37mm cannon while packing a deadlier punch than the 23 mm cannon.&lt;br /&gt;
&lt;br /&gt;
For its brief service period, primarily mounted on the MiG-19 and MiG-21, the NR-30 served as a highly potent weapons platform with considerable muzzle velocity and effective ammunition for anti-aircraft roles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
* {{Specs-Link|mig-19pt}}&lt;br /&gt;
* {{Specs-Link|mig-19s}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The NR-30 fires 30 mm rounds at 1000 RPM, with a muzzle velocity of 780m/s. Thanks to the calibre of the gun, as well as the explosive mass of the HEF-I shells, the NR-30 is very capable of killing opponents in only one to two direct hits, especially to the wings. However, aircraft equipped with the NR-30 only hold reserves of 70 rounds per gun, which combines with the rate-of-fire of 1000 RPM to punish players with poor aim and lackluster trigger discipline. These factors cause the NR-30 to demand moderately high skill to use, but reward successful use with reliable critical damage or even swift target destructions.&lt;br /&gt;
&lt;br /&gt;
=== Available shells ===&lt;br /&gt;
&lt;br /&gt;
* Default: T / HEF-I / APHE&lt;br /&gt;
&lt;br /&gt;
* Armored Targets: T / APHE / APHE&lt;br /&gt;
&lt;br /&gt;
* Air Targets: T / HEF-I / HEF-I / HEF-I&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| APHE || 60 || 55 || 42 || 31 || 27 || 24&lt;br /&gt;
|-&lt;br /&gt;
| HEF-I || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| T || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Though firing a fair amount slower, the NR-30's closest comparisons are the British [[ADEN (30 mm|ADEN]] and French DEFA cannons, both 30 mm cannons with similar ballistics and destructive capabilities. Both guns are very capable of killing opponents in one to two hits, though planes equipped with ADENs and DEFAs tend to have the advantage of a far larger ammo supply; where the MiG-19S only carries 210 rounds for three NR-30s, the Hunter F.1 carries 600 shells for four ADEN cannons; the difference in endurance is clear.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The NR-30 finds its use well in high-angle deflection shots, with great muzzle velocity allowing it to easily hit opponents who are crossing the user's nose. Try to position your fighter so that enemies will fly past your nose, even if only for a brief moment, as the NR-30's destructive power causes even a brief exposure to end in a lethal encounter with their rounds.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* High muzzle velocity (780m/s)&lt;br /&gt;
* Excellent damage capabilities&lt;br /&gt;
* Good potential for multirole use, with APHE able to penetrate up to 60 mm of RHA&lt;br /&gt;
* Burst mass, per gun, exceeding that of even ADENs and DEFAs&lt;br /&gt;
* Relatively high rate-of-fire (1000 RPM)&lt;br /&gt;
* Notably accurate out to long ranges, even when unupgraded&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Tracer rounds found in every belt choice&lt;br /&gt;
* Extremely poor ammunition reserves punish poor trigger discipline&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[ADEN (30 mm)]]&lt;br /&gt;
* [[DEFA 541 (30 mm)]]&lt;br /&gt;
* [[DEFA 551 (30 mm)]]&lt;br /&gt;
* [[DEFA 552 (30 mm)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR aircraft cannons}}&lt;br /&gt;
{{Germany aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=27689</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scouting&amp;diff=27689"/>
				<updated>2019-07-05T21:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Page rewrite, brought vehicle list up-to-date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{DISPLAYTITLE:Scouting}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;object-info clearfix&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Scout traits ==&lt;br /&gt;
&lt;br /&gt;
=== Active Scouting=== &lt;br /&gt;
&lt;br /&gt;
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;&lt;br /&gt;
&lt;br /&gt;
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see the enemies' marker in the world and on the minimap at all times for the next 30 seconds.&lt;br /&gt;
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.&lt;br /&gt;
&lt;br /&gt;
Only one player can scout a target at a time, with another scout attempt only successful once 30 seconds have passed since the previous successful scout. If you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again. &lt;br /&gt;
&lt;br /&gt;
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point.&lt;br /&gt;
* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.&lt;br /&gt;
&lt;br /&gt;
=== Team Repairs ===&lt;br /&gt;
Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.&lt;br /&gt;
&lt;br /&gt;
=== Modifications ===&lt;br /&gt;
Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode; &lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.&lt;br /&gt;
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.&lt;br /&gt;
&lt;br /&gt;
There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;&lt;br /&gt;
&lt;br /&gt;
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.&lt;br /&gt;
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.&lt;br /&gt;
&lt;br /&gt;
== List of scout vehicles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:USA ground vehicles|USA]]'''!!'''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:Germany ground vehicles|Germany]]'''!!'''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles|]]&amp;lt;br&amp;gt;[[:Category:USSR ground vehicles|USSR]]'''!!'''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Britain ground vehicles|Britain]]'''!!'''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Japan ground vehicles|Japan]]'''!!'''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]&amp;lt;br&amp;gt;[[:Category:Italy ground vehicles|Italy]]'''!!'''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]&amp;lt;br&amp;gt;[[:Category:France ground vehicles|France]]'''&lt;br /&gt;
|-&lt;br /&gt;
|| [[M5A1|M5A1 ''Stuart'']]&amp;lt;br&amp;gt;[[M5A1_(5th_arm.div.)|M5A1 (5th Arm.Div.)]]&amp;lt;br&amp;gt;[[M24|M24 ''Chaffee'']]&amp;lt;br&amp;gt;[[M24_(TL)|M24 TL]]&amp;lt;br&amp;gt;[[M41A1]]&amp;lt;br&amp;gt;[[M50_Ontos|M50 ''Ontos'']]&amp;lt;br&amp;gt;[[M56|M56 ''Scorpion'']]&amp;lt;br&amp;gt;[[M551|M551 ''Sheridan'']]&amp;lt;br&amp;gt;[[M3 Bradley]]&amp;lt;br&amp;gt;[[T18E2|T18E2 ''Boarhound'']]&amp;lt;br&amp;gt;[[T92]]&amp;lt;br&amp;gt;[[T114]]&lt;br /&gt;
|| [[Begleitpanzer 57]]&amp;lt;br&amp;gt;[[TAM]]&amp;lt;br&amp;gt;[[Sd.Kfz.234/2|Sd.Kfz. 234/2 ''Puma'']]&amp;lt;br&amp;gt;[[Pz.II H|Panzer II H]]&amp;lt;br&amp;gt;[[Ru 251|Ru 251]]&lt;br /&gt;
|| [[ASU-57]]&amp;lt;br&amp;gt;[[ASU-85]]&amp;lt;br&amp;gt;[[BMP-1]]&amp;lt;br&amp;gt;[[BMP-2]]&amp;lt;br&amp;gt;[[Object 906]]&amp;lt;br&amp;gt;[[PT-76B]]&amp;lt;br&amp;gt;[[T-80]]&amp;lt;br&amp;gt;[[Type-62]]&lt;br /&gt;
|| [[AEC Mk.II|AEC AC Mk .II]]&amp;lt;br&amp;gt;[[Warrior]] (FV510)&lt;br /&gt;
|| [[M24_(Japan)|M24 SDF]]&amp;lt;br&amp;gt;[[M41A1_(Japan)|M41 SDF]]&amp;lt;br&amp;gt;[[Type_60_ATM|Type 60 ATM]]&amp;lt;br&amp;gt;[[Type_60_SPRG_(C)|Type 60 SPRG (C)]]&amp;lt;br&amp;gt;[[Type 89]]&lt;br /&gt;
|| [[AB43]]&amp;lt;br&amp;gt;[[FIAT 6614]]&amp;lt;br&amp;gt;[[AUBL/74]]&amp;lt;br&amp;gt;[[R3 T106 FA]]&lt;br /&gt;
|| [[AMC.35 (ACG.1)]]&amp;lt;br&amp;gt;[[AMX-13 (FL11)]]&amp;lt;br&amp;gt;[[AMX-13]]&amp;lt;br&amp;gt;[[Char 25t]]&amp;lt;br&amp;gt;[[AMX-13-90]]&amp;lt;br&amp;gt;[[AMX-13 (HOT)]]&amp;lt;br&amp;gt;[[AMX-13 (SS.11)]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== History ==&lt;br /&gt;
&lt;br /&gt;
''To be Filled''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Screenshots and fan art ==--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; New opportunities for light vehicles!]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===References===&lt;br /&gt;
&amp;lt;references /&amp;gt;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Active_Scouting_Ability.png&amp;diff=27688</id>
		<title>File:Active Scouting Ability.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Active_Scouting_Ability.png&amp;diff=27688"/>
				<updated>2019-07-05T21:04:51Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture showing an example of the Active scouting ability as found on the in-game hotbar, with the default keybinding of V visible.&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-19S_(Germany)&amp;diff=27687</id>
		<title>MiG-19S (Germany)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-19S_(Germany)&amp;diff=27687"/>
				<updated>2019-07-05T20:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Page expansion, added history/reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=mig-19s}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = MiG-19PT&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
The MiG-19S 'Farmer' serves as a capable supersonic fighter boasting an incredible thrust-to-weight, a highly competitive top speed, and lethal primary armaments. Thanks to the two afterburning turbojet engines, the MiG-19S is able to accelerate very well at all speeds and can use this thrust to achieve a considerable climb rate matched by nearly no other aircraft at its tier. In exchange for these great engines, however, MiG-19S pilots will find their fighter's manoeuvrability moderately worse than their opponents, with the Farmer's rudder being especially poor compared to its contemporaries. Elevator authority is not terrible, but subsonic fighter jets will easily beat out a MiG-19S in a turning engagement.&lt;br /&gt;
&lt;br /&gt;
Thanks to the plane's access to a drogue chute, as well as the relatively strong landing gear, the MiG-19S is capable of pulling of high-speed landings, with touchdown at over 350km/h being easily possible. The plane's high thrust-to-weight also allows it to take off quicker than most other jets it will find itself with and against.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1,444 || 1,440 || {{Specs|ceiling}} || 24.5 || 25.6 || 162.6 || 155.2 || 515&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 700 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 540 || &amp;lt; 500 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 2,392 kgf || 2,990&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
* 64mm Bulletproof glass in front of the pilot&lt;br /&gt;
* 10mm Steel plate in front of the cockpit&lt;br /&gt;
* 16.5mm Steel plate in the pilot's seat&lt;br /&gt;
&lt;br /&gt;
As is typical of more modern aircraft, the MiG-19S does not take damage well. Though the pilot is well-protected against HE rounds from the front, almost the entirety of the plane's middle and rear fuselage is taken up by the MiG-19S's two engines which are thus incredibly easy to hit. Thanks to the plane's heavy reliance on the power of those engines, any damage to either or both of them causes massive problems to the Farmer. Loss of thrust harms the plane immensely, as the MiG-19's lack of manoeuvrability leaves it with little options against a persistent foe while it has damaged engines. The MiG-19 can also suffer from asymmetric thrust (when one engine is more damaged than another) causing the plane to struggle heavily at low speeds, due to the weak rudder potentially struggling to compensate.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|NR-30 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm NR-30 cannons, chin-mounted (70 rpg)&lt;br /&gt;
* 2 x 30 mm NR-30 cannons, wing-mounted (70 rpg = 140 total)&lt;br /&gt;
&lt;br /&gt;
The MiG-19S's 30mm NR-30 cannons are highly devastating, rarely dealing anything less than a fatal blow thanks to their high calibre. They also boast a great muzzle velocity, most comparable to the British [[ADEN (30 mm)|30mm ADEN cannon]], aiding the pilot against high speed targets such as other supersonic jets. Their positions, all close to the nose of the aircraft, further improve the performance of these cannons.&lt;br /&gt;
&lt;br /&gt;
However, the MiG-19S carries a paltry 70 rounds per gun which combines with the high firerate of 1000 RPM to punish poor aim and careless trigger discipline heavily, as well as reducing the MiG-19S's ability to engage in prolonged battles, forming one of the MiG-19S's core weaknesses.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-100 (100 kg)|OFAB-250-270 (250 kg)|S-5K}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 kg OFAB-100 bombs (200 kg total)&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 16 x S-5K rockets&lt;br /&gt;
* 32 x S-5K rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Farmer pilots will need to rely on the power of their engines above all else to come out victorious in battle. Little at top tier can match the raw power of the MiG-19S's dual afterburning engines, which allow the pilot the safety to deal with slower aircraft at his or her own pace, as the defender slowly loses their energy.&lt;br /&gt;
&lt;br /&gt;
Due to the MiG-19S's very low ammunition count, it is important for pilots to consider their shots carefully. The MiG-19S has an amazing climb rate and energy retention, even with high fuel loads, so it may often be better to save ammo, hitting the afterburner to climb away and attempt another attack run later.&lt;br /&gt;
&lt;br /&gt;
The MiG-19S's top speed is second only to the [[Mitsubishi T-2]], which is also the Farmer's greatest enemy. MiG-19S pilots must keep in mind the T-2's superior top speed, high ammo count, and their own plane's often mediocre manoeuvrability when fighting at top tier. The most important job for the pilot is to keep T-2s off the Farmer's tail, as the MiG-19 struggles heavily to avoid faster enemies.&lt;br /&gt;
&lt;br /&gt;
Though the MiG-19S's selection of secondary armaments is limited, it can use those armaments alongside the high top speed to perform hit and run attacks on valuable targets, such as Anti-Air in Combined Battles.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| FAB-100&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| FAB-250&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| S5K&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Three powerful, high velocity 30mm cannons&lt;br /&gt;
* Very high thrust, providing excellent acceleration and climb rate&lt;br /&gt;
* Amongst the fastest of all aircraft in-game&lt;br /&gt;
* Notably short takeoff run for a high-tier jet&lt;br /&gt;
* Access to a drogue chute for high-speed landings (deploys automatically below 300km/h)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No access to air-to-air missiles&lt;br /&gt;
* Poor ammunition count for primary armament&lt;br /&gt;
* No combat flaps setting, only takeoff and landing settings&lt;br /&gt;
* Lackluster high-speed manoeuvrability without 'New boosters'&lt;br /&gt;
* Incredibly underwhelming rudder performance at all speeds&lt;br /&gt;
* Highly susceptible to critical engine damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The MiG-19 'Farmer' was the Soviet Union's first supersonic fighter jet to enter production, a successor to the MiG-17 which was developed itself from the MiG-15. The first MiG-19 entered service with the VSS in the mid-'50s. The MiG-19S is a later production variant of the Farmer, a day fighter with two RD-9B afterburning turbojets, outputting a hair over 7100lbs of thrust each when wet.&lt;br /&gt;
&lt;br /&gt;
Compared to earlier variants of the MiG-19, the 'S' variant was equipped with provisions for rocket packs as well as bombs, giving it limited multi-role capability, though it did not have the radar of the MiG-19P, nor access to air-to-air missiles as with the MiG-19PT. For flight characteristics, the MiG-19S came out around 170kg lighter than the earlier MiG-19 variants, and had a slightly redesigned airframe for improved aerodynamics.&lt;br /&gt;
&lt;br /&gt;
The MiG-19 did not see much combat under the Soviet flag. However the MiG-19S, or rather a Chinese license built MiG-19S called the Shenyang J-6, saw combat over Vietnam during the Vietnam War, flying in 1969 with the North Vietnamese Vietnam People's Air Force against USAF F-4 Phantom IIs. . The Farmer scored a total of 7 victories against Phantoms over Vietnam.&amp;lt;ref name=&amp;quot;Toperczer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mitsubishi T-2]]  &lt;br /&gt;
* [[MiG-19PT]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [https://warthunder.com/en/news/6047-development-mig-19s-magnificent-performance-en [Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; MiG-19S: Magnificent Performance]&lt;br /&gt;
&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Toperczer&amp;quot;&amp;gt;Toperczer, István. MiG-17 And MiG-19 Units of the Vietnam War (Osprey Combat Aircraft #25). Oxford, UK: Osprey Publishing Limited, 2001. ISBN 1-84176-162-1. &amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AD-4_(France)&amp;diff=27297</id>
		<title>AD-4 (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AD-4_(France)&amp;diff=27297"/>
				<updated>2019-06-24T21:09:08Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Fixed See Also link, noted lack of Air Brakes and Tail Hook over USA AD-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=douglas_ad_4_france}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the American version&lt;br /&gt;
| link = AD-4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_AD-4(France).jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French attacker {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
Considering the size, weight, and engine of the aircraft, the AD-4 still maintains a good top-end speed and gets there in a reasonable time, though nowhere as fast as comparable fighters get to theirs. Skyraider pilots will find their plane able pull a great instantaneous turn rate to keep up with fighters or other aircraft that end up on the unfortunate end of the AD-4's cannons, though their plane will very quickly lose a lot of speed thanks to the incredibly high weight of the AD-4. Sustained turns are not a strength of the AD-4 by any means, and the introduction of any verticality into manoeuvres will emphasis this weakness even further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 557 || 542 || 8,900 || 24.3 || 24.6 || 11.5 || 11.5 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,822 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 8,900 || ??.? || ??.? || ?.? || ?.? || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 797 || 680 || 378 || ~10.5 || ~4.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 410 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,128 m || 2,700 hp || 2,679 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,920 m || 2,170 hp || ?,??? hp&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
* 40 mm Bulletproof glass in front of the pilot.&lt;br /&gt;
* 9.5 mm Steel plates under the engine.&lt;br /&gt;
* 9.5 mm Steel plate behind pilot.&lt;br /&gt;
&lt;br /&gt;
The AD-4 also has a single, large self-sealing fuel tank placed behind the pilot's steel plate. The oil cooling systems are found behind the engine, protected from ground fire by the same steel plates. Both of the steel plates are capable of preventing the penetration of HE shells, as well as thick enough to block AP shells from 7.92 mm machine guns at longer ranges, and 7.62 mm machine guns at all but point blank ranges, giving the AD-4's engine and pilot excellent survivability from rifle-calibre ground fire.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
* 4 x 20 mm AN/M3 cannons (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The four cannons are arranged in bundles of two mounted in each wing. Each has an identical store of 200 rounds, and all fire simultaneously, causing all guns to exhaust their supply at the same time. &lt;br /&gt;
&lt;br /&gt;
The AN/M3 is an excellent all-rounder cannon, dealing consistently lethal damage to enemy aircraft with both API-T and HEF-I shells, but also able to pierce lightly armoured tanks with API-T shells, which can penetrate 27 mm of RHA at 500 m, enough to deal with nearly every light tank the AD-4 will encounter. &lt;br /&gt;
&lt;br /&gt;
The AN/M3's accuracy without the New 20 mm cannons modification, however, is exceptionally poor, with hit probabilities outside of 500-600m becoming very low.&lt;br /&gt;
.&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 12 x HVAR rockets + 1 x 2,216 lb Mk.13/44 torpedo&lt;br /&gt;
* 2 x Tiny Tim rockets + 12 x HVAR rockets&lt;br /&gt;
* 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
* 12 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 2 x Tiny Tim + 12 x HVAR rockets + 2,000 lb AN-M66A2 bombs&lt;br /&gt;
* 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb&lt;br /&gt;
* 12 x HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x Tiny Tim rockets&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,216 lb Mk.13/44 torpedo&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb&lt;br /&gt;
* 24 x T10 140 rockets + 2,000 lb AN-M66A2 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x Tiny Tim rockets&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,216 lb Mk.13/44 torpedo&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb&lt;br /&gt;
* 24 x T10 140 rockets + 2,000 lb AN-M66A2 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AD-4 is a well-suited aircraft for its primary role—Ground Attack—and provides the pilot with a large variety of highly effective options for dealing with different types of targets. Depending on the pilot's preference, the French AD-4 has access to over twenty options for suspended armaments, consisting mostly of different types of bomb/rocket hybrid payloads. &lt;br /&gt;
&lt;br /&gt;
There are three primary rocket selections available to the French AD-4; twelve HVAR rockets, twenty-four T10 151 AP rockets, or twenty-four T10 140 HE rockets. Each rocket type can be used with the full range of hybrid payloads, which includes a Mk.13/44 torpedo, two Tiny Tim rockets, or a selection of bomb set-ups including 2,000 lb bombs, 1,000 lb bombs, 500 lb bombs, or combinations of the three as listed above. Your choices will vary based on your expected target type and game mode. T10 T151 rockets plus two Tiny Tims, for instance, may be the best option for dealing with enemy anti-air during Combined Battles.&lt;br /&gt;
&lt;br /&gt;
The AD-4's biggest enemy is enemy fighters; the Skyraider is a massive, heavy, and difficult to manoeuvre target, and fighters will have no trouble sticking to one like glue. AD-4 pilots will need to take this into consideration when entering the combat area. The AD-4 is quite survivable, so it can take head-ons in spite of its wing-mounted guns, and deal considerable damage with the AN/M3s, though it may often be better to wait for friendly fighter cover or retreat immediately to allied anti-air once the threat of enemy air arises.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| SBC mk.I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| TC mk.I&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| MBC mk.1&lt;br /&gt;
| Matra T10 140&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| Matra T10 151&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Large variety of suspended armament options&lt;br /&gt;
* Four 20mm AN/M3 cannons, effective against all lightly armoured target types&lt;br /&gt;
* Survivable against low calibre (7.62mm to 7.962mm) ground fire&lt;br /&gt;
* Surprisingly high instantaneous turn rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* High weight, even unladen but especially with suspended armaments&lt;br /&gt;
* Loses energy fast in maneuvers, laden or unladen.&lt;br /&gt;
* Has a chance of encountering late-WW2/40s jet aircraft&lt;br /&gt;
* Large difference between stock and spaded flight/gun performance&lt;br /&gt;
* Does not have any Air Brakes&lt;br /&gt;
* No Tail Hook for carrier landings, unlike USN AD-4&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The AD-4 is part of a long line of piston-engined attack aircraft developed by the Douglas Aircraft Company, starting with the A-1 Skyraider, seeing service across the globe in various ground strike. The variant of the French AD-4 represented in War Thunder is the French AD-4NA, a variant of the formerly three-seated AD-4N night attack plane which was converted to a single-seated attacker in American Service before being sold to France, though France did also come into possession of the AD-4N. &lt;br /&gt;
&lt;br /&gt;
Having notably served during the Korean War under the USN and USAF, the Skyraider attracted many potential buyers including France who acquired 40 AD-4NA and 53 AD-4N aircraft from the US Navy Surplus in 1959. The Skyraider saw service in France's Armée de l'Air starting in 1960, during the Algerian War being sent against the Front de Libération Nationale, a movement fighting for the independence of Alergia from French rule. When the country gained independence in 1962, the AD-4 was relegated to service in Djibouti, then called the French Territory of Afars and the Issas. The French AD-4s last saw combat in Chad, where the French used them to support the government against Islamic guerilla forces in the area.&lt;br /&gt;
&lt;br /&gt;
These French AD-4s were subsequently sold onwards to other countries such as Cambodia and Chad, where they saw further use under those flags.&amp;lt;ref&amp;gt;Francillon, René J. McDonnell Douglas Aircraft since 1920. London: Putnam, 1979. ISBN 0-370-00050-1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[AD-4|AD-4 (USA)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France bombers}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AD-4_(France)&amp;diff=27289</id>
		<title>AD-4 (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AD-4_(France)&amp;diff=27289"/>
				<updated>2019-06-24T14:10:58Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Page expansion, added history/reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=douglas_ad_4_france}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the American version&lt;br /&gt;
| link = AD-4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_AD-4(France).jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French attacker {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
Considering the size, weight, and engine of the aircraft, the AD-4 still maintains a good top-end speed and gets there in a reasonable time, though nowhere as fast as comparable fighters get to theirs. Skyraider pilots will find their plane able pull a great instantaneous turn rate to keep up with fighters or other aircraft that end up on the unfortunate end of the AD-4's cannons, though their plane will very quickly lose a lot of speed thanks to the incredibly high weight of the AD-4. Sustained turns are not a strength of the AD-4 by any means, and the introduction of any verticality into maneuvers will emphasis this weakness even further.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 557 || 542 || 8,900 || 24.3 || 24.6 || 11.5 || 11.5 || 600&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,822 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 8,900 || ??.? || ??.? || ?.? || ?.? || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 797 || 680 || 378 || ~10.5 || ~4.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 460 || &amp;lt; 480 || &amp;lt; 410 || &amp;gt; 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,128 m || 2,700 hp || 2,679 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,920 m || 2,170 hp || ?,??? hp&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
* 40 mm Bulletproof glass in front of pilot.&lt;br /&gt;
* 9.5 mm Steel plates under the engine.&lt;br /&gt;
* 9.5 mm Steel plate behind pilot.&lt;br /&gt;
&lt;br /&gt;
The AD-4 also has a single, large self-sealing fuel tank placed behind the pilot's steel plate. The oil cooling systems are found behind the engine, protected from ground fire by the same steel plates. Both of the steel plates are capable of preventing the penetration of HE shells, as well as thick enough to block AP shells from 7.92mm machine guns at longer ranges, and 7.62mm machine guns at all but point blank ranges, giving the AD-4's engine and pilot excellent survivability from rifle-calibre ground fire.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
* 4 x 20 mm AN/M3 cannons (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The four cannons are arranged in bundles of two mounted in each wing. Each has an identical store of 200 rounds, and all fire simultaneously, causing all guns to exhaust their supply at the same time. &lt;br /&gt;
&lt;br /&gt;
The AN/M3 is an excellent all-rounder cannon, dealing consistently lethal damage to enemy aircraft with both API-T and HEF-I shells, but also able to pierce lightly armoured tanks with API-T shells, which can penetrate 27mm of RHA at 500m, enough to deal with nearly every light tank the AD-4 will encounter. &lt;br /&gt;
&lt;br /&gt;
The AN/M3's accuracy without the New 20 mm cannons modification, however, is exceptionally poor, with hit probabilities outside of 500-600m becoming very low.&lt;br /&gt;
.&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 12 x HVAR rockets + 1 x 2,216 lb Mk.13/44 torpedo&lt;br /&gt;
* 2 x Tiny Tim rockets + 12 x HVAR rockets&lt;br /&gt;
* 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
* 12 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 2 x Tiny Tim + 12 x HVAR rockets + 2,000 lb AN-M66A2 bombs&lt;br /&gt;
* 12 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb&lt;br /&gt;
* 12 x HVAR rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x Tiny Tim rockets&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,216 lb Mk.13/44 torpedo&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb&lt;br /&gt;
* 24 x T10 140 rockets + 2,000 lb AN-M66A2 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x Tiny Tim rockets&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,216 lb Mk.13/44 torpedo&lt;br /&gt;
* 24 x T10 140 rockets + 1 x 2,000 lb AN-M66A2 bomb + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs + 1 x 2,000 lb AN-M66A2 bomb&lt;br /&gt;
* 24 x T10 140 rockets + 2,000 lb AN-M66A2 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 1,000 lb AN-M65A1 bombs&lt;br /&gt;
* 24 x T10 140 rockets + 2 x 500 lb AN-M64A1 bombs&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AD-4 is a well-suited aircraft for its primary role—Ground Attack—and provides the pilot with a large variety of highly effective options for dealing with different types of targets. Depending on the pilot's preference, the French AD-4 has access to over twenty options for suspended armaments, consisting mostly of different types of bomb/rocket hybrid loadouts. &lt;br /&gt;
&lt;br /&gt;
There are three primary rocket selections available to the French AD-4; twelve HVAR rockets, twenty-four T10 151 AP rockets, or twenty-four T10 140 HE rockets. Each rocket type can be used with the full range of hybrid loadouts, which includes a Mk.13/44 torpedo, two Tiny Tim rockets, or a selection of bomb set-ups including 2000lb bombs, 1000lb bombs, 500lb bombs, or combinations of the three as listed above. Your choices will vary based on your expected target type and gamemode. T10 T151 rockets plus two Tiny Tims, for instance, may be the best option for dealing with enemy anti-air during Combined Battles.&lt;br /&gt;
&lt;br /&gt;
The AD-4's biggest enemy is enemy fighters; the Skyraider is a massive, heavy, and immaneuverable target, and fighters will have no trouble sticking to one like glue. AD-4 pilots will need to take this into consideration when entering the combat area. The AD-4 is quite survivable, so it can take head-ons in spite of its wing-mounted guns, and deal considerable damage with the AN/M3s, though it may often be better to wait for friendly fighter cover or retreat immediately to allied anti-air once the threat of enemy air arises.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| SBC mk.I&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| TC mk.I&lt;br /&gt;
| LFRC mk.12&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
| MBC mk.1&lt;br /&gt;
| Matra T10 140&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| LBC mk.1&lt;br /&gt;
| Matra T10 151&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Large variety of suspended armament options&lt;br /&gt;
* Four 20mm AN/M3 cannons, effective against all lightly armoured target types&lt;br /&gt;
* Survivable against low calibre (7.62mm to 7.962mm) ground fire&lt;br /&gt;
* Surprisingly high instantaneous turn rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* High weight, even unladen but especially with suspended armaments&lt;br /&gt;
* Loses energy fast in maneuvers, laden or unladen.&lt;br /&gt;
* Has a chance of encountering late-WW2/40s jet aircraft&lt;br /&gt;
* Large difference between stock and spaded flight/gun performance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The AD-4 is part of a long line of piston-engined attack aircraft developed by the Douglas Aircraft Company, starting with the A-1 Skyraider, seeing service across the globe in various ground strike. The variant of the French AD-4 represented in War Thunder is the French AD-4NA, a variant of the formerly three-seated AD-4N night attack plane which was converted to a single-seated attacker in American Service before being sold to France, though France did also come into possession of the AD-4N. &lt;br /&gt;
&lt;br /&gt;
Having notably served during the Korean War under the USN and USAF, the Skyraider attracted many potential buyers including France who acquired 40 AD-4NA and 53 AD-4N aircraft from the US Navy Surplus in 1959. The Skyraider saw service in France's Armée de l'Air starting in 1960, during the Algerian War being sent against the Front de Libération Nationale, a movement fighting for the independence of Alergia from French rule. When the country gained independence in 1962, the AD-4 was relegated to service in Djibouti, then called the French Territory of Afars and the Issas. The French AD-4s last saw combat in Chad, where the French used them to support the government against Islamic guerilla forces in the area.&lt;br /&gt;
&lt;br /&gt;
These French AD-4s were subsequently sold onwards to other countries such as Cambodia and Chad, where they saw further use under those flags.&amp;lt;ref&amp;gt;Francillon, René J. McDonnell Douglas Aircraft since 1920. London: Putnam, 1979. ISBN 0-370-00050-1.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[AD-4 (USA)|AD-4]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France bombers}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G.91_(Family)&amp;diff=17377</id>
		<title>G.91 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G.91_(Family)&amp;diff=17377"/>
				<updated>2019-03-12T23:59:19Z</updated>
		
		<summary type="html">&lt;p&gt;U45283754: Adding links to G.91 variants added in 1.87.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:G.91 (Disambiguation)}}&lt;br /&gt;
&lt;br /&gt;
'''G.91''' may refer to:&lt;br /&gt;
&lt;br /&gt;
==Rank V - Aircraft==&lt;br /&gt;
* [[G.91_pre-serie]]&lt;br /&gt;
* [[G.91_R/1]]&lt;br /&gt;
* [[G.91 R/4]]&lt;br /&gt;
&lt;br /&gt;
==Rank IV - Aircraft==&lt;br /&gt;
* [[G.91 Y/S]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[G.91_(Disambiguation)|G.91 (Disambiguation)]]''}}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation pages]]&lt;/div&gt;</summary>
		<author><name>U45283754</name></author>	</entry>

	</feed>