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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=43934</id>
		<title>Ferdinand</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=43934"/>
				<updated>2020-02-13T19:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. &lt;br /&gt;
&lt;br /&gt;
A formidable armoured tank destroyer design, the Ferdinand can withstand most frontal shots when faced from a long distance, yet deliver a devastating attack with its 88 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides (Slope angle) !! Rear (Slope angle) !! Roof (Slope angle)&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 + 100 mm (6°) ''Front plate'' &amp;lt;br&amp;gt; 80 mm (85°), 100 + 100 mm (35°) ''Front glacis'' &amp;lt;br&amp;gt; 80, 100 mm (38-39°) ''Lower glacis'' || 80 mm || 80 mm (7-43°) ''Top'' &amp;lt;br&amp;gt; 80 mm (5-62°) ''Bottom'' || 20 mm ''Hull roof'' &amp;lt;br&amp;gt; 80 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 200 mm (20°) ''Casemate front'' &amp;lt;br&amp;gt; 60 + 80 + 200 mm ''Gun mantlet'' || 85 mm (28-29°) || 80 mm (20°) || 30 mm (87°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 25 mm thick and tracks are 30 mm thick.&lt;br /&gt;
* The hull roof is some part 20 mm thick in areas while it is 80 mm thick more in the center area.&lt;br /&gt;
* Belly armour is 20 mm thick.&lt;br /&gt;
* Hull underside right above tracks are 25 mm thick.&lt;br /&gt;
* 30 mm RHA plates separate the engine compartment from the front and rear crew compartments.&lt;br /&gt;
* A 30 mm RHA plate separates the driver and assistant driver.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand's front armour is superb with 100 + 100 mm on the largest spots, the front hull and casemate structure. However, these armour plates are not very angled so if in possession of a gun able to penetrate 200+ mm, there's a high chance it will penetrate Ferdinand's front.&lt;br /&gt;
&lt;br /&gt;
If not, there are certain weak points in the front that could be used. The first are the side cheeks on the front hull, next to the 200 mm cumulative plates. These are only 80 mm thick and is angled so that they are ~120 mm effectiveness from the front. The lower glacis is also another 80 mm that provides ~120 mm effectiveness at their angle. These two points are nice weak points for weaker guns and other 88 mm guns.&lt;br /&gt;
&lt;br /&gt;
The vehicle's *long* profile on the sides make it a very enticing target from a long distance. So it is very possible to flank the tank destroyer from its position and hit the tall casemate structure. With all the ammunition and 4/6 of the crew in there, there's a very good chance of crippling Ferdinand's fighting capabilities or igniting one of the ammunition racks.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 34 || rowspan=&amp;quot;2&amp;quot; | 65.0 || rowspan=&amp;quot;2&amp;quot; | N/A || 753 || ____ || 11.58 || __.__&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 31 || 469 || ____ || 7.22 || __.__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
The Ferdinand is equipped with a '''88mm Pak 43/2 L/71''' cannon ,also called &amp;quot;'''StuK 43/1&amp;quot;'''.&lt;br /&gt;
&lt;br /&gt;
The gun was capable of 28° traverse and -8° and +14° depression/elevation originally.&lt;br /&gt;
&lt;br /&gt;
The reloading time is initially of 8,5 seconds wich is quite good&lt;br /&gt;
&lt;br /&gt;
This tank has several types of shells:&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39/43'''&lt;br /&gt;
&lt;br /&gt;
Standard shell&lt;br /&gt;
&lt;br /&gt;
* '''PsGr 40/43''' (APCR)&lt;br /&gt;
&lt;br /&gt;
Improved penetration performance from the PzGr 39/43&lt;br /&gt;
&lt;br /&gt;
* Type: Armour-piercing, composite rigid&lt;br /&gt;
* Projectile weight: 7.30 kg (16.1 lb)&lt;br /&gt;
* Muzzle velocity: 1,130 m/s (3,700 ft/s)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Average penetration established against a rolled homogenous armoured plate laid back 30 degrees from the vertical&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Range in&lt;br /&gt;
metres&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Penetration in&lt;br /&gt;
millimetres&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Hit probability versus&lt;br /&gt;
2.5 m x 2 m target&lt;br /&gt;
percent&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|238&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|500&lt;br /&gt;
|217&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|1000&lt;br /&gt;
|193&lt;br /&gt;
|100&lt;br /&gt;
|89&lt;br /&gt;
|-&lt;br /&gt;
|1500&lt;br /&gt;
|171&lt;br /&gt;
|97&lt;br /&gt;
|66&lt;br /&gt;
|-&lt;br /&gt;
|2000&lt;br /&gt;
|153&lt;br /&gt;
|89&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
|2500&lt;br /&gt;
|n/a&lt;br /&gt;
|78&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|3000&lt;br /&gt;
|n/a&lt;br /&gt;
|66&lt;br /&gt;
|25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Hl. Gr 39 (HEAT)'''&lt;br /&gt;
&lt;br /&gt;
Type: High explosive anti-tank&lt;br /&gt;
&lt;br /&gt;
Projectile weight: 7.65 kg (16.9 lb)&lt;br /&gt;
&lt;br /&gt;
Muzzle velocity: 600 m/s (2,000 ft/s)&lt;br /&gt;
&lt;br /&gt;
Penetration: 90 mm (30 degrees)&lt;br /&gt;
&lt;br /&gt;
* '''Sprgr.43 (HE)'''&lt;br /&gt;
&lt;br /&gt;
Type: High explosive&lt;br /&gt;
&lt;br /&gt;
Projectile weight: 9.52 kg (21.0 lb)&lt;br /&gt;
&lt;br /&gt;
Explosive Charge: 1.02 kg (2.2 lb) (4270 Kilojoules)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ferdinand's natural role is as a long-range sniper thanks to its excellent firing range and frontal armour of more than 200 mm. Due to the frontal armour, this tank destroyer should always face the enemy to make use of it. Even though the Ferdinand is a heavy tank destroyer, it can rapidly drive backwards, which allows it to reposition more quickly than Red Army TD's like the SU-152 and ISU-152.&lt;br /&gt;
&lt;br /&gt;
In a team, the Ferdinand acts as a heavy sniper, taking out enemies from afar while being almost immune to any tank shells. However, don't get too close to front-lines, since an enemy tank could slip through and flank the Ferdinand, which would put it in real danger.&lt;br /&gt;
&lt;br /&gt;
Another possibility is as a front line brawler once most of the enemies have been cleared out. While it is not recommended, with flanking support of allies, the Ferdinand can venture further into enemy lines and take out everything that comes your way, but still watching for light tanks that will try to exploit the limited gun traverse to hit from the sides.&lt;br /&gt;
&lt;br /&gt;
The most dangerous enemies of the Ferdinand are medium tanks and light tanks which can slip behind the Ferdinand since the back armour is weak. The Ferdinand has bad manoeuvrability and turning around is very slow.&lt;br /&gt;
&lt;br /&gt;
IS-2 heavy tanks are a real threat to Ferdinand, as well as TD's of the same rank when firing sideways. Always face your armour frontally and take cover when possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The armour is 200 mm thick on the front of the tank very few tanks can penetrate it &lt;br /&gt;
* Powerful 88 mm Pak gun with two loaders makes it able to destroy multiple targets in a short time&lt;br /&gt;
* Has the unique advantage of having its main gun mounted higher than other tank destroyers, can shoot over obstacles when others can't and can exploit tall hull-down positions&lt;br /&gt;
* Thanks to the transmission, Ferdinand can go backward as fast as it can go forward&lt;br /&gt;
* The transmission is rear-mounted, meaning a frontal penetration could still leave the tank in mobile condition&lt;br /&gt;
* Good natural steering&lt;br /&gt;
* Good optics for sniping&lt;br /&gt;
* 6 crew members make it difficult for opponents to knock it out&lt;br /&gt;
* Comes with a Bicolor camouflage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The tank loses speed and momentum when turning&lt;br /&gt;
* The hull's thin cheek armour's effectiveness decreases when angling&lt;br /&gt;
* Lower glacis is vulnerable to enemy fire&lt;br /&gt;
* The front armour is not angled &lt;br /&gt;
* Slow due to its heavy weight &lt;br /&gt;
* Doesn't like hills and other obstacles&lt;br /&gt;
* Flat surface on top of tank underneath the gun is vulnerable if an enemy is above you&lt;br /&gt;
* Less effective in urban combat maps (easily outflanked)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
During the program to create what will end up being the [[Tiger H1|Tiger I]] tanks, Henschel and Porsche competed against each other for the contract to build the tanks. Porsche further developed their pre-existing 45 ton prototype, the [[VK 45.01 (P)]], while Henschel adapted their 36 ton prototype (VK 3601 H) to create the VK 4501 H. Henschel won the contract, but Porsche was extremely confident that their design would win that around 100 of the VK 4501 P chassis were already constructed. Since the design lost, it was determined to use the chassis for the basis of a new vehicle, namely a tank destroyer to mount the new and formidable [[PaK 43 (88 mm)|88mm Pak 43 anti-tank gun]]. These new tank destroyers were then called the '''Ferdinand''', after its designer Ferdinand Porsche.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand was a formidable tank destroyer design. Changes from the original VK 4501 P chassis was the movement of the engine towards the centre rather than the rear. The armour bolted onto the front plate gave the Ferdinand an armour thickness of 200 mm. Plus, with the 88mm Pak 43 on a fixed casemate design, it could knock out any allied tanks before they could enter effective ranges against the Ferdinand. 91 of the VK 4501 P chassis were converted into the Ferdinand. The design was not without its flaw though, mostly concerned with the heavy weight of 65 tons and an unreliable engine with the gasoline-electric drive system. Two Maybach 12 cylinder HL120 TRM engines with 265 hp constant power output drove 2 generators which powered 2 Siemens-Schuckert electric motors with 230 kW power output. This resulted in a top speed of only 20 kph and a very low operational range of only 150 km. Other lesser drawbacks were the lack of all-around vision ports and machine guns, which would be later addressed due to combat experience. Nevertheless, the engine and weight drawbacks would plague the Ferdinand design throughout its service life.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The Ferdinand's combat debut was in the Battle of Kursk, with 89 vehicles available. The Ferdinand was optimized for destroying Soviet tanks at long ranges (over 3 miles or 5 km) with it's 88 mm Pak 43/2 L/71 gun. The Ferdinand's flaws came to light during their movement; after advancing through Soviet defence lines, the Soviet infantry quickly recognized that it lacked peripheral vision blocks, a rotating turret (like most World War II tank destroyers for Germany) and the Ferdinand didn't even have a machine gun for anti-infantry purposes. Soviet infantry could hide in their trenches until the ''Ferdinand'' advanced the lines, then take out the vehicle with grenades and Molotov cocktails. Heinz Guderian remarked that Ferdinand's anti-infantry capabilities were essential &amp;quot;quail shooting with cannons&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Though the Ferdinand has great armour and firepower, most of the knocked out Ferdinands were due to anti-tank mines and mechanical failure. Damages to tracks forced the tank crew to exit the vehicle and repair it, and the 65-ton weight of the vehicle made armour recovery a nightmarish job, requiring five Bergepanzer IV ([[Pz.IV G|Panzer IV]] armour recovery vehicle) to tow one from the front lines. More Ferdinands were destroyed by their own crew to prevent capture than to combat losses due to the inability to easily recover these vehicles in a defensive war where German territory is gradually lost to the Soviets. Despite these drawbacks, the Ferdinands were much feared among the Soviet tankers, as the Ferdinand produced horrific losses among the Soviet armour corps. During the Battle of Kursk, the 653rd Heavy Tank Battalion claimed to have knocked out 320 enemy tanks, with the loss of 13 Ferdinands. &lt;br /&gt;
&lt;br /&gt;
After Kursk, all surviving Ferdinands were recalled in September 1943 to be modified, which fixed most of the previous flaws. 48 of the 50 survivors were modified with a hull-mounted machine gun, a commander's cupola, and anti-magnetic ''Zimmerit'' paste to counter Soviet magnetic mines. The armour and track width of the vehicle was also enlarged and brought Ferdinand's 65 tons weight up to 70 tons. These modified vehicles are designated the '''Elefant'''. One of the Ferdinands unable to be converted to an Elefant due to battle damages began to be converted into a ''Rammpanzer Tiger'' or ''Rammtiger'' which was to be a breakthrough vehicle, though there is no evidence that it was completed or saw service. The Elefants then served in the Italian front against the Western Allies, but its heavyweight impeded its mobility on the rough terrain and the use of bridges and roads. After Italy, the Elefants didn't see much use due to the low quantity. One company of Elefants saw action during the Soviet's January 1945 Vistula-Oder offensive in Poland, and the last few surviving vehicles were in combat at Zossen during the Battle of Berlin. The Ferdinand may have been the most successful tank destroyer employed during the entire war in terms of claimed kills per loss, reaching an average ratio of approximately 10:1. This ratio could be given thanks to the armour and firepower of the tank destroyer, but in terms of operational capabilities the poor mobility, mechanical unreliability, and low quantity of these vehicles meant it had little impact in the overall strategic effect in the war.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Today, two of these tank destroyers are left in intact conditions today. One Ferdinand was captured by the Soviets at Kursk and is now in display at the Kubinka Tank Museum. Another one, an Elefant, was captured by the Americans at Anzio, Italy. It was displayed at the US Army Ordinance Museum at Fort Lee, Virginia for many years and was restored to display condition in 2007. Currently, it is being loaned to the Bovington Tank Museum and is in the new exhibit &amp;quot;Tiger Collection&amp;quot;.&amp;lt;ref name=&amp;quot;FerdinandTankMuseum&amp;quot;&amp;gt;The Tank Museum. &amp;quot;THE TIGER COLLECTION – THE TANKS, THE TERROR &amp;amp; THE TRUTH.&amp;quot; Tank Museum. N.p., 02 Nov. 2016. Web. 04 Nov. 2016. [http://tankmuseum.org/year-news/bovnews53673 Website].&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Ferdinand self-propelled artillery gun was developed in 1942 to 1943 from the experimental VK 4501 (P) tank, which was developed by Porsche but never entered military service. In 1943, the company Alkett built 90 of these guns.&lt;br /&gt;
The gun's layout was quite unusual, with the crew compartment placed at the rear of the spacious cabin. The driver and radio operator were located in the front part of the cabin, and a direct connection between this compartment and the crew compartment was impossible due to heat-resistant metal partitions installed between the two compartments, where the engine and other equipment were located.&lt;br /&gt;
&lt;br /&gt;
The Ferdinand was equipped with an 88 mm rifled 8,8 cm Stuk 43 gun with a long 71 caliber barrel. This gun was specially adapted to be mounted on the PaK 43 self-propelled anti-tank gun. The gun had excellent ballistics and at the time of its release was the strongest weapon available for tanks and self-propelled guns. Even until the end of the war, it could easily hit all types of armored vehicles. The vehicle's frontal armor had a thickness of 200 mm. Its total weight was 68 tons.&lt;br /&gt;
&lt;br /&gt;
The self-propelled gun saw its first combat operation at the Kursk Bulge, as a part of the 653rd and 654th tank destroyer divisions. From July to November 1943, these divisions destroyed 582 Soviet tanks, losing 43 of their own vehicles in the process.&lt;br /&gt;
&lt;br /&gt;
Serious shortcomings of this tank destroyed included its lack of machine guns for defense against infantry attacks, low speed and maneuverability, and low maximum range.&lt;br /&gt;
However, the German military valued the controllability and survivability of the vehicle's engine and transmission. A suspension with longitudinal torsion bars was much easier to maintain and repair when compared to a staggered torsion bar suspension, but it was very difficult to manufacture and less reliable in the field.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerjager_tiger_P_ferdinand Ferdinand] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Elefant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Elefant]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=43912</id>
		<title>SU-85A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=43912"/>
				<updated>2020-02-13T19:32:34Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_85a&lt;br /&gt;
|market=SU-85A (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. This vehicle was offered as a reward during the [[wt:en/news/5962-special-festive-quest-en|2018 Festive Quest]] event.&lt;br /&gt;
&lt;br /&gt;
This tank destroyer was created for testing at the end of 1943, as a potential successor of the SU-76M. The most notable difference was the replacement of the older 76mm gun with an adapted version of an 85mm anti-aircraft cannon. Ultimately the vehicle was not accepted for anything beyond testing due to poor mechanical performance.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the SU-76M that the SU-85A was developed from, the SU-85A's armour leaves a lot to be desired. The chassis itself is loosely based off of the light tanks T-70 and T-80- As a result, the lower frontal plate is 30 mm RHA, the upper plate and front of the crew compartment is 25 mm RHA, and the gun mantlet is 35 mm. There is a relatively small additional armour plate (25 mm) that is welded onto the upper frontal plate in front of the engines to give them slightly better protection. The sides and rear are 15 mm (hull) and 10 mm (crew compartment), making this vehicle vulnerable to heavy machine gunfire. This vehicle is also open-topped, making it a prime target for fighters looking to strafe an easy kill. All in all, this vehicle is the embodiment of a &amp;quot;glass cannon&amp;quot;, unable to defend itself from anything but perhaps a glancing blow. &lt;br /&gt;
&lt;br /&gt;
At Battle Rating 4.0, where one of the most common ammunition types used is APHE/APCBC, this vehicle has abysmal survivability. In most cases, the armour is just thick enough to arm the fuse in these shells- With a large fuel tank, lots of ammunition, and a crew packed into such a tight space, it is likely the shell will do crippling damage or knock the tank out with a single hit. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 44 || rowspan=&amp;quot;2&amp;quot; | 12.2 || rowspan=&amp;quot;2&amp;quot; | N/A || 199 || 245 || 16.31 || 20.08&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 40 || 124 || 140 || 10.16 || 11.48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The SU-85A's manoeuvrability is exactly what one might expect when the tank designers start with a light tank and weight without increasing engine power- not amazing. It has two coupled 70 horsepower motors, giving it a combined output of 140 HP. Weighing in at 12.2 tons, it has a power to weight of almost 11.5 horsepower per ton. As it utilizes high-revving gasoline motors, the SU-85A doesn't have nearly as much torque to help it move around had it been powered by diesel. &lt;br /&gt;
&lt;br /&gt;
Maximum speed forwards is an acceptable 40 km/h with four forward gears, and maximum speed in reverse is -5 km/h with a single reverse gear. Across flat off-road terrain, it cruises comfortably at 30-35 km/h.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
The SU-85A has a powerful '''85mm D-5S''' main gun, and the same as in the SU-85.In battle at its tier you can one shot almost all enemy tanks and the reloading time is good but not exceptional (9,4 seconds). With training you can enhance the reloading to under 9 seconds, which can make the difference between life and death in real battle.&lt;br /&gt;
&lt;br /&gt;
The '''BR-365 APHE''' standard shell can pierce up to 143 mm of armor at 100 meters at 0°, which is more than enough to deal with the frontal armor of any opponent.&lt;br /&gt;
&lt;br /&gt;
The ultimate shell for this tank is the '''BR-365P APCR''' shell which can pierce 187 mm of armor at 100 meters (0°) ! And with an explosive power of &lt;br /&gt;
&lt;br /&gt;
The '''O-365K HE''' shell will have devastating power of soft targets and lightly armored vehicles.&lt;br /&gt;
&lt;br /&gt;
In terms of ballistics the gun is very accurate and doesn't drop too much. Under 1000 meters you will not need to compensate for the Earth curvature...&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Tank RB, this vehicle plays best from the sidelines in a support role. It does not possess the speed to rush anywhere, even if it is not slow. It does not have the ability to take a hit without taking crippling damage. It can hide behind walls and relatively low cover and remain hidden where a taller light or medium tank would likely be spotted. It's gun is superior than other guns at its BR range, such as American short 75 and 76mm guns commonly found on Shermans and German 75mm guns found on Panzer IV's. As such, the SU-85A can typically penetrate most tanks it battles against through their frontal armor out to distances in excess of a kilometer.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 85mm D5-S cannon at a low rank&lt;br /&gt;
* Relatively small target / low silhouette&lt;br /&gt;
* Great choices of ammunition to deal with all opponents&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armor is not thick enough to protect the crew from much of anything, making the vehicle a &amp;quot;glass cannon&amp;quot;.&lt;br /&gt;
* Open-topped (Often strafed by planes)&lt;br /&gt;
* Crew is grouped tightly together - A penetrating shot that does not result in ammunition or fuel detonation will likely incapacitate several crew members.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
SU-85A Historical Picture WWII: https://russianarmor.fandom.com/wiki/SU-85A&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=43911</id>
		<title>SU-85A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=43911"/>
				<updated>2020-02-13T19:30:48Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_85a&lt;br /&gt;
|market=SU-85A (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. This vehicle was offered as a reward during the [[wt:en/news/5962-special-festive-quest-en|2018 Festive Quest]] event.&lt;br /&gt;
&lt;br /&gt;
This tank destroyer was created for testing at the end of 1943, as a potential successor of the SU-76M. The most notable difference was the replacement of the older 76mm gun with an adapted version of an 85mm anti-aircraft cannon. Ultimately the vehicle was not accepted for anything beyond testing due to poor mechanical performance.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the SU-76M that the SU-85A was developed from, the SU-85A's armour leaves a lot to be desired. The chassis itself is loosely based off of the light tanks T-70 and T-80- As a result, the lower frontal plate is 30 mm RHA, the upper plate and front of the crew compartment is 25 mm RHA, and the gun mantlet is 35 mm. There is a relatively small additional armour plate (25 mm) that is welded onto the upper frontal plate in front of the engines to give them slightly better protection. The sides and rear are 15 mm (hull) and 10 mm (crew compartment), making this vehicle vulnerable to heavy machine gunfire. This vehicle is also open-topped, making it a prime target for fighters looking to strafe an easy kill. All in all, this vehicle is the embodiment of a &amp;quot;glass cannon&amp;quot;, unable to defend itself from anything but perhaps a glancing blow. &lt;br /&gt;
&lt;br /&gt;
At Battle Rating 4.0, where one of the most common ammunition types used is APHE/APCBC, this vehicle has abysmal survivability. In most cases, the armour is just thick enough to arm the fuse in these shells- With a large fuel tank, lots of ammunition, and a crew packed into such a tight space, it is likely the shell will do crippling damage or knock the tank out with a single hit. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 44 || rowspan=&amp;quot;2&amp;quot; | 12.2 || rowspan=&amp;quot;2&amp;quot; | N/A || 199 || 245 || 16.31 || 20.08&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 40 || 124 || 140 || 10.16 || 11.48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The SU-85A's manoeuvrability is exactly what one might expect when the tank designers start with a light tank and weight without increasing engine power- not amazing. It has two coupled 70 horsepower motors, giving it a combined output of 140 HP. Weighing in at 12.2 tons, it has a power to weight of almost 11.5 horsepower per ton. As it utilizes high-revving gasoline motors, the SU-85A doesn't have nearly as much torque to help it move around had it been powered by diesel. &lt;br /&gt;
&lt;br /&gt;
Maximum speed forwards is an acceptable 40 km/h with four forward gears, and maximum speed in reverse is -5 km/h with a single reverse gear. Across flat off-road terrain, it cruises comfortably at 30-35 km/h.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
The SU-85A has a powerful '''85mm D-5S''' main gun, and the same as in the SU-85.In battle at its tier you can one shot almost all enemy tanks and the reloading time is good but not exceptional (9,4 seconds). With training you can enhance the reloading to under 9 seconds, which can make the difference between life and death in real battle.&lt;br /&gt;
&lt;br /&gt;
The '''BR-365 APHE''' standard shell can pierce up to 143 mm of armor at 100 meters at 0°, which is more than enough to deal with the frontal armor of any opponent.&lt;br /&gt;
&lt;br /&gt;
The ultimate shell for this tank is the '''BR-365P APCR''' shell which can pierce 187 mm of armor at 100 meters (0°) ! And with an explosive power of &lt;br /&gt;
&lt;br /&gt;
The '''O-365K HE''' shell will have devastating power of soft targets and lightly armored vehicles.&lt;br /&gt;
&lt;br /&gt;
In terms of ballistics the gun is very accurate and doesn't drop too much. Under 1000 meters you will not need to compensate for the Earth curvature...&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Tank RB, this vehicle plays best from the sidelines in a support role. It does not possess the speed to rush anywhere, even if it is not slow. It does not have the ability to take a hit without taking crippling damage. It can hide behind walls and relatively low cover and remain hidden where a taller light or medium tank would likely be spotted. It's gun is superior than other guns at its BR range, such as American short 75 and 76mm guns commonly found on Shermans and German 75mm guns found on Panzer IV's. As such, the SU-85A can typically penetrate most tanks it battles against through their frontal armor out to distances in excess of a kilometer.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 85mm D5-S cannon at a low rank&lt;br /&gt;
* Relatively small target / low silhouette&lt;br /&gt;
* Great choices of ammunition to deal with all opponents&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armor is not thick enough to protect the crew from much of anything, making the vehicle a &amp;quot;glass cannon&amp;quot;.&lt;br /&gt;
* Open-topped (Often strafed by planes)&lt;br /&gt;
* Crew is grouped tightly together - A penetrating shot that does not result in ammunition or fuel detonation will likely incapacitate several crew members.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=43910</id>
		<title>SU-85A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-85A&amp;diff=43910"/>
				<updated>2020-02-13T19:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_su_85a&lt;br /&gt;
|market=SU-85A (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. This vehicle was offered as a reward during the [[wt:en/news/5962-special-festive-quest-en|2018 Festive Quest]] event.&lt;br /&gt;
&lt;br /&gt;
This tank destroyer was created for testing at the end of 1943, as a potential successor of the SU-76M. The most notable difference was the replacement of the older 76mm gun with an adapted version of an 85mm anti-aircraft cannon. Ultimately the vehicle was not accepted for anything beyond testing due to poor mechanical performance.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the SU-76M that the SU-85A was developed from, the SU-85A's armour leaves a lot to be desired. The chassis itself is loosely based off of the light tanks T-70 and T-80- As a result, the lower frontal plate is 30 mm RHA, the upper plate and front of the crew compartment is 25 mm RHA, and the gun mantlet is 35 mm. There is a relatively small additional armour plate (25 mm) that is welded onto the upper frontal plate in front of the engines to give them slightly better protection. The sides and rear are 15 mm (hull) and 10 mm (crew compartment), making this vehicle vulnerable to heavy machine gunfire. This vehicle is also open-topped, making it a prime target for fighters looking to strafe an easy kill. All in all, this vehicle is the embodiment of a &amp;quot;glass cannon&amp;quot;, unable to defend itself from anything but perhaps a glancing blow. &lt;br /&gt;
&lt;br /&gt;
At Battle Rating 4.0, where one of the most common ammunition types used is APHE/APCBC, this vehicle has abysmal survivability. In most cases, the armour is just thick enough to arm the fuse in these shells- With a large fuel tank, lots of ammunition, and a crew packed into such a tight space, it is likely the shell will do crippling damage or knock the tank out with a single hit. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine power (horsepower)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Max Speed|Maximum Speed (km/h)}}&lt;br /&gt;
! {{Annotation|Weight|Vehicle Weight (tons)}}&lt;br /&gt;
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
| 44 || rowspan=&amp;quot;2&amp;quot; | 12.2 || rowspan=&amp;quot;2&amp;quot; | N/A || 199 || 245 || 16.31 || 20.08&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
| 40 || 124 || 140 || 10.16 || 11.48&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The SU-85A's manoeuvrability is exactly what one might expect when the tank designers start with a light tank and weight without increasing engine power- not amazing. It has two coupled 70 horsepower motors, giving it a combined output of 140 HP. Weighing in at 12.2 tons, it has a power to weight of almost 11.5 horsepower per ton. As it utilizes high-revving gasoline motors, the SU-85A doesn't have nearly as much torque to help it move around had it been powered by diesel. &lt;br /&gt;
&lt;br /&gt;
Maximum speed forwards is an acceptable 40 km/h with four forward gears, and maximum speed in reverse is -5 km/h with a single reverse gear. Across flat off-road terrain, it cruises comfortably at 30-35 km/h.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
The SU-85A has a powerful '''85mm D-5S''' main gun, and the same as in the SU-85.In battle at its tier you can one shot almost all enemy tanks and the reloading time is good but not exceptional (9,4 seconds). With training you can enhance the reloading to under 9 seconds, which can make the difference between life and death in real battle.&lt;br /&gt;
&lt;br /&gt;
The '''BR-365 APHE''' standard shell can pierce up to 143 mm of armor at 100 meters at 0°, which is more than enough to deal with the frontal armor of any opponent.&lt;br /&gt;
&lt;br /&gt;
The ultimate shell for this tank is the '''BR-365P APCR''' shell which can pierce 187 mm of armor at 100 meters (0°) ! And with an explosive power of &lt;br /&gt;
&lt;br /&gt;
The '''O-365K HE''' shell will have devastating power of soft targets and lightly armored vehicles.&lt;br /&gt;
&lt;br /&gt;
In terms of ballistics the gun is very accurate and doesn't drop too much. Under 1000 meters you will not need to compensate for the Earth curvature...&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Tank RB, this vehicle plays best from the sidelines in a support role. It does not posses the speed to rush anywhere, even if it is not slow. It does not have the ability to take a hit without taking crippling damage. It can hide behind walls and relatively low cover and remain hidden where a taller light or medium tank would likely be spotted. It's gun is superior than other guns at its BR range, such as American short 75 and 76mm guns commonly found on Shermans and German 75mm guns found on Panzer IV's. As such, the SU-85A can typically penetrate most tanks it battles against through their frontal armor out to distances in excess of a kilometer.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 85mm D5-S cannon at a low rank&lt;br /&gt;
* Relatively small target / low silhouette&lt;br /&gt;
* Great choices of ammunition to deal with all opponents&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armor is not thick enough to protect the crew from much of anything, making the vehicle a &amp;quot;glass cannon&amp;quot;.&lt;br /&gt;
* Open-topped (Often strafed by planes)&lt;br /&gt;
* Crew is grouped tightly together - A penetrating shot that does not result in ammunition or fuel detonation will likely incapacitate several crew members.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23391</id>
		<title>BTR-152A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23391"/>
				<updated>2019-05-06T12:07:57Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Read also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_btr_152a}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_BTR-152A.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet Self-Propelled Anti-Aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. As with any APC, it features light armour on a spacey vehicle, a good crew count, a decent gun and good mobility. Since there is no infantry to fight, the BTR is used as an AA in-game.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 is an APC (Armored Personnel Carrier) on a six-wheeled, open-topped truck chassis, meaning unlike the Soviet truck-mounted AA vehicles, it can survive low-caliber MG fire from ground vehicles. However, anything above 30 caliber doesn't have much trouble taking this vehicle down. It features a top-mounted twin [[KPVT (14.5 mm)|KPVT]] gun mount with good traverse and elevation rate. Something to note is the presence of the two spare loaders in the back. Inexperienced players, or those who don't know the structure of the BTR-152A, tend to repeatedly shoot the cab of the truck, leaving these two crewmembers relatively unharmed.&lt;br /&gt;
&lt;br /&gt;
'''Armour'''&amp;lt;br&amp;gt;&lt;br /&gt;
While armour is nothing impressive for any BR, it is in no way rubbish or useless since it protects the crew from most light ground menaces such as MG fire, most indirect artillery shrapnel, low-caliber HE shells and even some medium-range HMG fire. These light plates have some chances not to detonate incoming APHE rounds, virtually turning them into pure AP shells. To maximize this effect, one should never face tanks up front. It is recommended to always show side armour if fired at, as from the side, modules are quite spaced out. Avoid autocannons at all costs since any of them can shred this APC in no time from almost any angle. Anyways, in most scenarios, it is better recommended to '''just hit the gaz''' and avoid any incoming shots/artillery fire.&lt;br /&gt;
&lt;br /&gt;
'''Mobility'''&amp;lt;br&amp;gt;&lt;br /&gt;
Here is an interesting feature that can provide any wise commander with a few kills: BTR-152A's speed. This light APC can carry itself over the road at breakneck speeds, provided it can ride a paved road. In good circumstances, it can reach over 80km/h and keep its good speed even while turning, due to its wheeled chassis. Offroad mobility is not bad, meaning it can easily follow medium and light tanks on any terrain, making for an effective flanker. Backwards, speed tops at -20 km/h, which is enough to get out of an ugly situation if needed. With its large wheels, this truck can cross some small trenches and rivers, where its GAZ and ZIS truck counterparts would ditch. This truck's centre of mass is quite low, allowing it to turn at high speeds without rolling.&lt;br /&gt;
&lt;br /&gt;
'''Firepower'''&amp;lt;br&amp;gt;&lt;br /&gt;
This is where this truck shines over its predecessor and followers: it has a higher rate of fire and more ammunition while retaining a good armour penetration and having a fully rotating turret (where the 72-K trucks are unable fire directly in front). Each ammo loadout can effectively engage tanks' sides with relative ease (at close range) and easily shred even heavy planes. The guns can fire for 10 seconds before overheating, or ~150 bullets, half of their magazine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (34-64°) ''Grille'' &amp;lt;br&amp;gt; 13 mm (41°) ''Windshield'' &amp;lt;br&amp;gt; 6 mm (84°) ''Hood'' || 10 mm (0-22°) ''Main hull''&amp;lt;br&amp;gt; 6 mm (0-38°) ''Above wheels'' || 8 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6 mm (15°) ''Magazine'' &amp;lt;br&amp;gt; 10 mm (0°) ''Gun rack'' || N/A || 6 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8.6 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 90 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|83 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|156&lt;br /&gt;
|173&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|97&lt;br /&gt;
|103&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|18.13&lt;br /&gt;
|20.12&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.28&lt;br /&gt;
|11.98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity each)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1,200 (150) || 600 || -5°/+89° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 27.4 || 37.9 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 27.4 || 32.2 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.4 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Belt statistics ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |10m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |100m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1000m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |2000m&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 31 || 27 || 22 || 17 || 15 || 13&lt;br /&gt;
|- &lt;br /&gt;
| API-T || 45 || 42 || 29 || 21 || 19 || 17&lt;br /&gt;
|-&lt;br /&gt;
| IAI || 27 || 26 || 19 || 16 || 14 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belt types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Belts''' || '''Shell composition''' || '''Combat usage'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Universal ''''' || align=&amp;quot;left&amp;quot; | AP-I, API-T, IAI || align=&amp;quot;left&amp;quot; | This is the default belt in usage up until unlocking the API-T belt. It can effectively engage both tanks and planes but is not as good against tanks as the API-T belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''API-T''''' || align=&amp;quot;left&amp;quot; | API-T, AP-I(c), IAI|| align=&amp;quot;left&amp;quot; | Once unlocked, this is the best belt for dealing with both ground and air target. 1/3 of its bullets can rip trough some side armour (close range) at this BR. Another 1/3 of this belt is specifically purposed against planes. The last 1/3 is general-purpose API-T, ''okay'' but not ''good'' against both tanks and planes &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''IAI''''' || align=&amp;quot;left&amp;quot; | IAI, API-T || align=&amp;quot;left&amp;quot; | Specific belt for hunting planes 1/2 of this belt is IAI ammo, which has no penetration but sets fires to planes quite easily. In emergency situations, can be used against tanks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ammo racks|Ammo racks]] ===&lt;br /&gt;
[[File:Ammoracks BTR-152A.jpg|right|thumbnail|x250px|Ammo racks of the BTR-152A.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''1,200''' || 600&amp;amp;nbsp;''(+600)'' || 0&amp;amp;nbsp;''(+1,200)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As an AA vehicle, this thing is deadly to CAS that gets close. The MGs have good RPM and a good spread which is important in AA. As long as you lead correctly this vehicle can be used to shield you from 250 lbs - 1,000 lbs from the Allied aircraft or the 500 kgs from the Germans. If down-tiered, it should do alright against most tanks as it has quite good penetration, but if up-tiered, you need to get on the sides or rear of most tanks.&lt;br /&gt;
&lt;br /&gt;
Stick close to the middle of the pack, but not too close to anyone to avoid becoming too obvious a target for tanks or aircraft. It is a good idea to stay close to the front lines, to help protect against aircraft and spot enemy tanks. It does have somewhat poor ammo capacity, so one might benefit from staying on a point to reload while swatting planes out of the sky.&lt;br /&gt;
&lt;br /&gt;
This vehicle can easily be used as a frontline AA and skilled players can even flank with such a truck.&lt;br /&gt;
&lt;br /&gt;
'''Frontline AA'''&amp;lt;br&amp;gt;&lt;br /&gt;
Stick to allies and watch the skies. Team play is key with this SPAA since it cannot effectively destroy most ground targets from the front; it will often have to rely on ally firepower. When the battle gets hot, do not hesitate to hit the gas and reach cover while keeping an eye on the sky. Watch out for fighters since they will try to strafe this juicy open-topped target. Loading the API-T belt is recommended, as it can engage both tanks and planes (both of them can appear in sight at any moment).&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&amp;lt;br&amp;gt;&lt;br /&gt;
Be sneaky. Any tank can end this truck (or at least critically damage it) at any range. Use the road to maximize mobility and strike quickly. Take out tanks by their sides, empty your magazines and retreat to cover, and make sure to not stay in the same spot for too long. If the enemy knows your presence (turret turned towards you), abort flanking manoeuvres and return to the safety of the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire (effective AA).&lt;br /&gt;
* All ammo loads contains AP shells with at least 25 mm of penetration.&lt;br /&gt;
* Elevation of 89° and 360° rotating turret means no AA blind spot.&lt;br /&gt;
* Small turret and high mounted guns make hull-down position extremely effective.&lt;br /&gt;
* Can fire a whole 10s before weapons jams due to heat.&lt;br /&gt;
* Huge magazines, reloading is rare.&lt;br /&gt;
* Huge ammo load means it is not likely to go dry.&lt;br /&gt;
* Decent damage.&lt;br /&gt;
* Can cross small trenches.&lt;br /&gt;
* Fast turret traverse and elevation.&lt;br /&gt;
* Small ammo racks.&lt;br /&gt;
* Less likely to be destroyed by ramming compared to the GAZ trucks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AP rounds lose a lot of penetration between 100 and 500 m.&lt;br /&gt;
* Relatively high vehicle.&lt;br /&gt;
* Long reload time.&lt;br /&gt;
* If firing continuously, can only fire half of its mag before having to unjam weapons.&lt;br /&gt;
* Open-topped, fears strafing planes and artillery.&lt;br /&gt;
* Vulnerable to HMG and autocannons.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. --&amp;gt;&lt;br /&gt;
The BTR(as in Bronetransporter-/Бронетранспортер or “armored transport”) was designed according to the Zwas-151 truck. It featuires a 6x6 chassis with an additional 5 tons of sloped armor. The mobility and speed were inferior to the original Zwas-151 truck, but it relied on more protection, which was vital. By 1960 the model had been, significantly improved in terms of its main characteristics.&lt;br /&gt;
&lt;br /&gt;
The BRT-152 became the main Soviet's APC (Armored Personnel Carrier), which was then replaced bu the 8x8 model &amp;quot;BTR-40&amp;quot; later on.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 A was the SPAAG variant with a a double (ZPTU-2) or quadruple (ZPTU-4) KPVT 14.5 mm heavy machine guns.&lt;br /&gt;
&lt;br /&gt;
In terms of aesthetics, the vehicle was influenced by US and German half-tracks but had regular tires.The engine was at the front and the radiator was protected with armored shutters.There were 10 fire points with pistol ports.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
[[File:BTR-152 (ZPTU-4) at Kubinka pic1.jpg|left|thumb|400x400px]]&lt;br /&gt;
Image of real BTR-152A -&amp;gt; Image of BTR-152A&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4901-development-btr-152a-ztpu-2-skeet-shooter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BTR-152A (ZTPU-2): Skeet Shooter]&lt;br /&gt;
* [https://www.google.com/url?sa=t&amp;amp;rct=j&amp;amp;q=&amp;amp;esrc=s&amp;amp;source=web&amp;amp;cd=7&amp;amp;cad=rja&amp;amp;uact=8&amp;amp;ved=2ahUKEwiv0Pnk7obiAhWP1eAKHRK7AaYQFjAGegQIBBAC&amp;amp;url=https%3A%2F%2Fcommunity.apan.org%2Fcfs-file%2F__key%2Fdocpreview-s%2F00-00-02-49-90%2FBTR-Handbook-The-Universal-APC-Sep2013.pdf&amp;amp;usg=AOvVaw1QghucGaWOrgXxDe6U-9ts [External link) BTR Handbook]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
* primary sources&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23390</id>
		<title>BTR-152A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23390"/>
				<updated>2019-05-06T12:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_btr_152a}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_BTR-152A.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet Self-Propelled Anti-Aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. As with any APC, it features light armour on a spacey vehicle, a good crew count, a decent gun and good mobility. Since there is no infantry to fight, the BTR is used as an AA in-game.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 is an APC (Armored Personnel Carrier) on a six-wheeled, open-topped truck chassis, meaning unlike the Soviet truck-mounted AA vehicles, it can survive low-caliber MG fire from ground vehicles. However, anything above 30 caliber doesn't have much trouble taking this vehicle down. It features a top-mounted twin [[KPVT (14.5 mm)|KPVT]] gun mount with good traverse and elevation rate. Something to note is the presence of the two spare loaders in the back. Inexperienced players, or those who don't know the structure of the BTR-152A, tend to repeatedly shoot the cab of the truck, leaving these two crewmembers relatively unharmed.&lt;br /&gt;
&lt;br /&gt;
'''Armour'''&amp;lt;br&amp;gt;&lt;br /&gt;
While armour is nothing impressive for any BR, it is in no way rubbish or useless since it protects the crew from most light ground menaces such as MG fire, most indirect artillery shrapnel, low-caliber HE shells and even some medium-range HMG fire. These light plates have some chances not to detonate incoming APHE rounds, virtually turning them into pure AP shells. To maximize this effect, one should never face tanks up front. It is recommended to always show side armour if fired at, as from the side, modules are quite spaced out. Avoid autocannons at all costs since any of them can shred this APC in no time from almost any angle. Anyways, in most scenarios, it is better recommended to '''just hit the gaz''' and avoid any incoming shots/artillery fire.&lt;br /&gt;
&lt;br /&gt;
'''Mobility'''&amp;lt;br&amp;gt;&lt;br /&gt;
Here is an interesting feature that can provide any wise commander with a few kills: BTR-152A's speed. This light APC can carry itself over the road at breakneck speeds, provided it can ride a paved road. In good circumstances, it can reach over 80km/h and keep its good speed even while turning, due to its wheeled chassis. Offroad mobility is not bad, meaning it can easily follow medium and light tanks on any terrain, making for an effective flanker. Backwards, speed tops at -20 km/h, which is enough to get out of an ugly situation if needed. With its large wheels, this truck can cross some small trenches and rivers, where its GAZ and ZIS truck counterparts would ditch. This truck's centre of mass is quite low, allowing it to turn at high speeds without rolling.&lt;br /&gt;
&lt;br /&gt;
'''Firepower'''&amp;lt;br&amp;gt;&lt;br /&gt;
This is where this truck shines over its predecessor and followers: it has a higher rate of fire and more ammunition while retaining a good armour penetration and having a fully rotating turret (where the 72-K trucks are unable fire directly in front). Each ammo loadout can effectively engage tanks' sides with relative ease (at close range) and easily shred even heavy planes. The guns can fire for 10 seconds before overheating, or ~150 bullets, half of their magazine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (34-64°) ''Grille'' &amp;lt;br&amp;gt; 13 mm (41°) ''Windshield'' &amp;lt;br&amp;gt; 6 mm (84°) ''Hood'' || 10 mm (0-22°) ''Main hull''&amp;lt;br&amp;gt; 6 mm (0-38°) ''Above wheels'' || 8 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6 mm (15°) ''Magazine'' &amp;lt;br&amp;gt; 10 mm (0°) ''Gun rack'' || N/A || 6 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8.6 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 90 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|83 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|156&lt;br /&gt;
|173&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|97&lt;br /&gt;
|103&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|18.13&lt;br /&gt;
|20.12&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.28&lt;br /&gt;
|11.98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity each)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1,200 (150) || 600 || -5°/+89° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 27.4 || 37.9 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 27.4 || 32.2 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.4 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Belt statistics ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |10m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |100m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1000m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |2000m&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 31 || 27 || 22 || 17 || 15 || 13&lt;br /&gt;
|- &lt;br /&gt;
| API-T || 45 || 42 || 29 || 21 || 19 || 17&lt;br /&gt;
|-&lt;br /&gt;
| IAI || 27 || 26 || 19 || 16 || 14 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belt types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Belts''' || '''Shell composition''' || '''Combat usage'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Universal ''''' || align=&amp;quot;left&amp;quot; | AP-I, API-T, IAI || align=&amp;quot;left&amp;quot; | This is the default belt in usage up until unlocking the API-T belt. It can effectively engage both tanks and planes but is not as good against tanks as the API-T belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''API-T''''' || align=&amp;quot;left&amp;quot; | API-T, AP-I(c), IAI|| align=&amp;quot;left&amp;quot; | Once unlocked, this is the best belt for dealing with both ground and air target. 1/3 of its bullets can rip trough some side armour (close range) at this BR. Another 1/3 of this belt is specifically purposed against planes. The last 1/3 is general-purpose API-T, ''okay'' but not ''good'' against both tanks and planes &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''IAI''''' || align=&amp;quot;left&amp;quot; | IAI, API-T || align=&amp;quot;left&amp;quot; | Specific belt for hunting planes 1/2 of this belt is IAI ammo, which has no penetration but sets fires to planes quite easily. In emergency situations, can be used against tanks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ammo racks|Ammo racks]] ===&lt;br /&gt;
[[File:Ammoracks BTR-152A.jpg|right|thumbnail|x250px|Ammo racks of the BTR-152A.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''1,200''' || 600&amp;amp;nbsp;''(+600)'' || 0&amp;amp;nbsp;''(+1,200)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As an AA vehicle, this thing is deadly to CAS that gets close. The MGs have good RPM and a good spread which is important in AA. As long as you lead correctly this vehicle can be used to shield you from 250 lbs - 1,000 lbs from the Allied aircraft or the 500 kgs from the Germans. If down-tiered, it should do alright against most tanks as it has quite good penetration, but if up-tiered, you need to get on the sides or rear of most tanks.&lt;br /&gt;
&lt;br /&gt;
Stick close to the middle of the pack, but not too close to anyone to avoid becoming too obvious a target for tanks or aircraft. It is a good idea to stay close to the front lines, to help protect against aircraft and spot enemy tanks. It does have somewhat poor ammo capacity, so one might benefit from staying on a point to reload while swatting planes out of the sky.&lt;br /&gt;
&lt;br /&gt;
This vehicle can easily be used as a frontline AA and skilled players can even flank with such a truck.&lt;br /&gt;
&lt;br /&gt;
'''Frontline AA'''&amp;lt;br&amp;gt;&lt;br /&gt;
Stick to allies and watch the skies. Team play is key with this SPAA since it cannot effectively destroy most ground targets from the front; it will often have to rely on ally firepower. When the battle gets hot, do not hesitate to hit the gas and reach cover while keeping an eye on the sky. Watch out for fighters since they will try to strafe this juicy open-topped target. Loading the API-T belt is recommended, as it can engage both tanks and planes (both of them can appear in sight at any moment).&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&amp;lt;br&amp;gt;&lt;br /&gt;
Be sneaky. Any tank can end this truck (or at least critically damage it) at any range. Use the road to maximize mobility and strike quickly. Take out tanks by their sides, empty your magazines and retreat to cover, and make sure to not stay in the same spot for too long. If the enemy knows your presence (turret turned towards you), abort flanking manoeuvres and return to the safety of the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire (effective AA).&lt;br /&gt;
* All ammo loads contains AP shells with at least 25 mm of penetration.&lt;br /&gt;
* Elevation of 89° and 360° rotating turret means no AA blind spot.&lt;br /&gt;
* Small turret and high mounted guns make hull-down position extremely effective.&lt;br /&gt;
* Can fire a whole 10s before weapons jams due to heat.&lt;br /&gt;
* Huge magazines, reloading is rare.&lt;br /&gt;
* Huge ammo load means it is not likely to go dry.&lt;br /&gt;
* Decent damage.&lt;br /&gt;
* Can cross small trenches.&lt;br /&gt;
* Fast turret traverse and elevation.&lt;br /&gt;
* Small ammo racks.&lt;br /&gt;
* Less likely to be destroyed by ramming compared to the GAZ trucks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AP rounds lose a lot of penetration between 100 and 500 m.&lt;br /&gt;
* Relatively high vehicle.&lt;br /&gt;
* Long reload time.&lt;br /&gt;
* If firing continuously, can only fire half of its mag before having to unjam weapons.&lt;br /&gt;
* Open-topped, fears strafing planes and artillery.&lt;br /&gt;
* Vulnerable to HMG and autocannons.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. --&amp;gt;&lt;br /&gt;
The BTR(as in Bronetransporter-/Бронетранспортер or “armored transport”) was designed according to the Zwas-151 truck. It featuires a 6x6 chassis with an additional 5 tons of sloped armor. The mobility and speed were inferior to the original Zwas-151 truck, but it relied on more protection, which was vital. By 1960 the model had been, significantly improved in terms of its main characteristics.&lt;br /&gt;
&lt;br /&gt;
The BRT-152 became the main Soviet's APC (Armored Personnel Carrier), which was then replaced bu the 8x8 model &amp;quot;BTR-40&amp;quot; later on.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 A was the SPAAG variant with a a double (ZPTU-2) or quadruple (ZPTU-4) KPVT 14.5 mm heavy machine guns.&lt;br /&gt;
&lt;br /&gt;
In terms of aesthetics, the vehicle was influenced by US and German half-tracks but had regular tires.The engine was at the front and the radiator was protected with armored shutters.There were 10 fire points with pistol ports.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
[[File:BTR-152 (ZPTU-4) at Kubinka pic1.jpg|left|thumb|400x400px]]&lt;br /&gt;
Image of real BTR-152A -&amp;gt; Image of BTR-152A&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4901-development-btr-152a-ztpu-2-skeet-shooter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BTR-152A (ZTPU-2): Skeet Shooter]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
* primary sources&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23389</id>
		<title>BTR-152A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23389"/>
				<updated>2019-05-06T12:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_btr_152a}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_BTR-152A.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet Self-Propelled Anti-Aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. As with any APC, it features light armour on a spacey vehicle, a good crew count, a decent gun and good mobility. Since there is no infantry to fight, the BTR is used as an AA in-game.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 is an APC (Armored Personnel Carrier) on a six-wheeled, open-topped truck chassis, meaning unlike the Soviet truck-mounted AA vehicles, it can survive low-caliber MG fire from ground vehicles. However, anything above 30 caliber doesn't have much trouble taking this vehicle down. It features a top-mounted twin [[KPVT (14.5 mm)|KPVT]] gun mount with good traverse and elevation rate. Something to note is the presence of the two spare loaders in the back. Inexperienced players, or those who don't know the structure of the BTR-152A, tend to repeatedly shoot the cab of the truck, leaving these two crewmembers relatively unharmed.&lt;br /&gt;
&lt;br /&gt;
'''Armour'''&amp;lt;br&amp;gt;&lt;br /&gt;
While armour is nothing impressive for any BR, it is in no way rubbish or useless since it protects the crew from most light ground menaces such as MG fire, most indirect artillery shrapnel, low-caliber HE shells and even some medium-range HMG fire. These light plates have some chances not to detonate incoming APHE rounds, virtually turning them into pure AP shells. To maximize this effect, one should never face tanks up front. It is recommended to always show side armour if fired at, as from the side, modules are quite spaced out. Avoid autocannons at all costs since any of them can shred this APC in no time from almost any angle. Anyways, in most scenarios, it is better recommended to '''just hit the gaz''' and avoid any incoming shots/artillery fire.&lt;br /&gt;
&lt;br /&gt;
'''Mobility'''&amp;lt;br&amp;gt;&lt;br /&gt;
Here is an interesting feature that can provide any wise commander with a few kills: BTR-152A's speed. This light APC can carry itself over the road at breakneck speeds, provided it can ride a paved road. In good circumstances, it can reach over 80km/h and keep its good speed even while turning, due to its wheeled chassis. Offroad mobility is not bad, meaning it can easily follow medium and light tanks on any terrain, making for an effective flanker. Backwards, speed tops at -20 km/h, which is enough to get out of an ugly situation if needed. With its large wheels, this truck can cross some small trenches and rivers, where its GAZ and ZIS truck counterparts would ditch. This truck's centre of mass is quite low, allowing it to turn at high speeds without rolling.&lt;br /&gt;
&lt;br /&gt;
'''Firepower'''&amp;lt;br&amp;gt;&lt;br /&gt;
This is where this truck shines over its predecessor and followers: it has a higher rate of fire and more ammunition while retaining a good armour penetration and having a fully rotating turret (where the 72-K trucks are unable fire directly in front). Each ammo loadout can effectively engage tanks' sides with relative ease (at close range) and easily shred even heavy planes. The guns can fire for 10 seconds before overheating, or ~150 bullets, half of their magazine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (34-64°) ''Grille'' &amp;lt;br&amp;gt; 13 mm (41°) ''Windshield'' &amp;lt;br&amp;gt; 6 mm (84°) ''Hood'' || 10 mm (0-22°) ''Main hull''&amp;lt;br&amp;gt; 6 mm (0-38°) ''Above wheels'' || 8 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6 mm (15°) ''Magazine'' &amp;lt;br&amp;gt; 10 mm (0°) ''Gun rack'' || N/A || 6 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8.6 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 90 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|83 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|156&lt;br /&gt;
|173&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|97&lt;br /&gt;
|103&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|18.13&lt;br /&gt;
|20.12&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.28&lt;br /&gt;
|11.98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity each)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1,200 (150) || 600 || -5°/+89° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 27.4 || 37.9 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 27.4 || 32.2 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.4 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Belt statistics ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |10m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |100m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1000m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |2000m&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 31 || 27 || 22 || 17 || 15 || 13&lt;br /&gt;
|- &lt;br /&gt;
| API-T || 45 || 42 || 29 || 21 || 19 || 17&lt;br /&gt;
|-&lt;br /&gt;
| IAI || 27 || 26 || 19 || 16 || 14 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belt types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Belts''' || '''Shell composition''' || '''Combat usage'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Universal ''''' || align=&amp;quot;left&amp;quot; | AP-I, API-T, IAI || align=&amp;quot;left&amp;quot; | This is the default belt in usage up until unlocking the API-T belt. It can effectively engage both tanks and planes but is not as good against tanks as the API-T belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''API-T''''' || align=&amp;quot;left&amp;quot; | API-T, AP-I(c), IAI|| align=&amp;quot;left&amp;quot; | Once unlocked, this is the best belt for dealing with both ground and air target. 1/3 of its bullets can rip trough some side armour (close range) at this BR. Another 1/3 of this belt is specifically purposed against planes. The last 1/3 is general-purpose API-T, ''okay'' but not ''good'' against both tanks and planes &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''IAI''''' || align=&amp;quot;left&amp;quot; | IAI, API-T || align=&amp;quot;left&amp;quot; | Specific belt for hunting planes 1/2 of this belt is IAI ammo, which has no penetration but sets fires to planes quite easily. In emergency situations, can be used against tanks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ammo racks|Ammo racks]] ===&lt;br /&gt;
[[File:Ammoracks BTR-152A.jpg|right|thumbnail|x250px|Ammo racks of the BTR-152A.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''1,200''' || 600&amp;amp;nbsp;''(+600)'' || 0&amp;amp;nbsp;''(+1,200)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As an AA vehicle, this thing is deadly to CAS that gets close. The MGs have good RPM and a good spread which is important in AA. As long as you lead correctly this vehicle can be used to shield you from 250 lbs - 1,000 lbs from the Allied aircraft or the 500 kgs from the Germans. If down-tiered, it should do alright against most tanks as it has quite good penetration, but if up-tiered, you need to get on the sides or rear of most tanks.&lt;br /&gt;
&lt;br /&gt;
Stick close to the middle of the pack, but not too close to anyone to avoid becoming too obvious a target for tanks or aircraft. It is a good idea to stay close to the front lines, to help protect against aircraft and spot enemy tanks. It does have somewhat poor ammo capacity, so one might benefit from staying on a point to reload while swatting planes out of the sky.&lt;br /&gt;
&lt;br /&gt;
This vehicle can easily be used as a frontline AA and skilled players can even flank with such a truck.&lt;br /&gt;
&lt;br /&gt;
'''Frontline AA'''&amp;lt;br&amp;gt;&lt;br /&gt;
Stick to allies and watch the skies. Team play is key with this SPAA since it cannot effectively destroy most ground targets from the front; it will often have to rely on ally firepower. When the battle gets hot, do not hesitate to hit the gas and reach cover while keeping an eye on the sky. Watch out for fighters since they will try to strafe this juicy open-topped target. Loading the API-T belt is recommended, as it can engage both tanks and planes (both of them can appear in sight at any moment).&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&amp;lt;br&amp;gt;&lt;br /&gt;
Be sneaky. Any tank can end this truck (or at least critically damage it) at any range. Use the road to maximize mobility and strike quickly. Take out tanks by their sides, empty your magazines and retreat to cover, and make sure to not stay in the same spot for too long. If the enemy knows your presence (turret turned towards you), abort flanking manoeuvres and return to the safety of the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire (effective AA).&lt;br /&gt;
* All ammo loads contains AP shells with at least 25 mm of penetration.&lt;br /&gt;
* Elevation of 89° and 360° rotating turret means no AA blind spot.&lt;br /&gt;
* Small turret and high mounted guns make hull-down position extremely effective.&lt;br /&gt;
* Can fire a whole 10s before weapons jams due to heat.&lt;br /&gt;
* Huge magazines, reloading is rare.&lt;br /&gt;
* Huge ammo load means it is not likely to go dry.&lt;br /&gt;
* Decent damage.&lt;br /&gt;
* Can cross small trenches.&lt;br /&gt;
* Fast turret traverse and elevation.&lt;br /&gt;
* Small ammo racks.&lt;br /&gt;
* Less likely to be destroyed by ramming compared to the GAZ trucks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AP rounds lose a lot of penetration between 100 and 500 m.&lt;br /&gt;
* Relatively high vehicle.&lt;br /&gt;
* Long reload time.&lt;br /&gt;
* If firing continuously, can only fire half of its mag before having to unjam weapons.&lt;br /&gt;
* Open-topped, fears strafing planes and artillery.&lt;br /&gt;
* Vulnerable to HMG and autocannons.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. --&amp;gt;&lt;br /&gt;
The BTR(as in Bronetransporter-/Бронетранспортер or “armored transport”) was designed according to the Zwas-151 truck. It featuires a 6x6 chassis with an additional 5 tons of sloped armor. The mobility and speed were inferior to the original Zwas-151 truck, but it relied on more protection, which was vital. By 1960 the model had been, significantly improved in terms of its main characteristics.&lt;br /&gt;
&lt;br /&gt;
The BRT-152 became the main Soviet's APC (Armored Personnel Carrier), which was then replaced bu the 8x8 model &amp;quot;BTR-40&amp;quot; later on.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 A was the SPAAG variant with a a double (ZPTU-2) or quadruple (ZPTU-4) KPVT 14.5 mm heavy machine guns.&lt;br /&gt;
&lt;br /&gt;
In terms of aesthetics, the vehicle was influenced by US and German half-tracks but had regular tires.The engine was at the front and the radiator was protected with armored shutters.There were 10 fire points with pistol ports.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
[[File:BTR-152 (ZPTU-4) at Kubinka pic1.jpg|left|thumb|400x400px]]&lt;br /&gt;
Image of real BTR-152A -&amp;gt; Image of BTR-152A&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4901-development-btr-152a-ztpu-2-skeet-shooter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BTR-152A (ZTPU-2): Skeet Shooter]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BTR-152_(ZPTU-4)_at_Kubinka_pic1.jpg&amp;diff=23388</id>
		<title>File:BTR-152 (ZPTU-4) at Kubinka pic1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BTR-152_(ZPTU-4)_at_Kubinka_pic1.jpg&amp;diff=23388"/>
				<updated>2019-05-06T12:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BTR-152 (ZPTU-4) at Kubinka pic1&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23387</id>
		<title>BTR-152A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=BTR-152A&amp;diff=23387"/>
				<updated>2019-05-06T12:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_btr_152a}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_BTR-152A.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a Rank {{specs|rank}} Soviet Self-Propelled Anti-Aircraft gun {{Battle-rating|1}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A&amp;quot;]]. As with any APC, it features light armour on a spacey vehicle, a good crew count, a decent gun and good mobility. Since there is no infantry to fight, the BTR is used as an AA in-game.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 is an APC (Armored Personnel Carrier) on a six-wheeled, open-topped truck chassis, meaning unlike the Soviet truck-mounted AA vehicles, it can survive low-caliber MG fire from ground vehicles. However, anything above 30 caliber doesn't have much trouble taking this vehicle down. It features a top-mounted twin [[KPVT (14.5 mm)|KPVT]] gun mount with good traverse and elevation rate. Something to note is the presence of the two spare loaders in the back. Inexperienced players, or those who don't know the structure of the BTR-152A, tend to repeatedly shoot the cab of the truck, leaving these two crewmembers relatively unharmed.&lt;br /&gt;
&lt;br /&gt;
'''Armour'''&amp;lt;br&amp;gt;&lt;br /&gt;
While armour is nothing impressive for any BR, it is in no way rubbish or useless since it protects the crew from most light ground menaces such as MG fire, most indirect artillery shrapnel, low-caliber HE shells and even some medium-range HMG fire. These light plates have some chances not to detonate incoming APHE rounds, virtually turning them into pure AP shells. To maximize this effect, one should never face tanks up front. It is recommended to always show side armour if fired at, as from the side, modules are quite spaced out. Avoid autocannons at all costs since any of them can shred this APC in no time from almost any angle. Anyways, in most scenarios, it is better recommended to '''just hit the gaz''' and avoid any incoming shots/artillery fire.&lt;br /&gt;
&lt;br /&gt;
'''Mobility'''&amp;lt;br&amp;gt;&lt;br /&gt;
Here is an interesting feature that can provide any wise commander with a few kills: BTR-152A's speed. This light APC can carry itself over the road at breakneck speeds, provided it can ride a paved road. In good circumstances, it can reach over 80km/h and keep its good speed even while turning, due to its wheeled chassis. Offroad mobility is not bad, meaning it can easily follow medium and light tanks on any terrain, making for an effective flanker. Backwards, speed tops at -20 km/h, which is enough to get out of an ugly situation if needed. With its large wheels, this truck can cross some small trenches and rivers, where its GAZ and ZIS truck counterparts would ditch. This truck's centre of mass is quite low, allowing it to turn at high speeds without rolling.&lt;br /&gt;
&lt;br /&gt;
'''Firepower'''&amp;lt;br&amp;gt;&lt;br /&gt;
This is where this truck shines over its predecessor and followers: it has a higher rate of fire and more ammunition while retaining a good armour penetration and having a fully rotating turret (where the 72-K trucks are unable fire directly in front). Each ammo loadout can effectively engage tanks' sides with relative ease (at close range) and easily shred even heavy planes. The guns can fire for 10 seconds before overheating, or ~150 bullets, half of their magazine.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 13 mm (34-64°) ''Grille'' &amp;lt;br&amp;gt; 13 mm (41°) ''Windshield'' &amp;lt;br&amp;gt; 6 mm (84°) ''Hood'' || 10 mm (0-22°) ''Main hull''&amp;lt;br&amp;gt; 6 mm (0-38°) ''Above wheels'' || 8 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 6 mm (15°) ''Magazine'' &amp;lt;br&amp;gt; 10 mm (0°) ''Gun rack'' || N/A || 6 mm (0°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheels are 2 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8.6 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 90 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|83 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|156&lt;br /&gt;
|173&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|97&lt;br /&gt;
|103&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|18.13&lt;br /&gt;
|20.12&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.28&lt;br /&gt;
|11.98&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|KPVT (14.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[KPVT (14.5 mm)|14.5 mm KPVT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity each)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 1,200 (150) || 600 || -5°/+89° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 27.4 || 37.9 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 27.4 || 32.2 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.4 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Belt statistics ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |10m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |100m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1000m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |1500m&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |2000m&lt;br /&gt;
|-&lt;br /&gt;
| Universal || 31 || 27 || 22 || 17 || 15 || 13&lt;br /&gt;
|- &lt;br /&gt;
| API-T || 45 || 42 || 29 || 21 || 19 || 17&lt;br /&gt;
|-&lt;br /&gt;
| IAI || 27 || 26 || 19 || 16 || 14 || 12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Belt types===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| '''Belts''' || '''Shell composition''' || '''Combat usage'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''Universal ''''' || align=&amp;quot;left&amp;quot; | AP-I, API-T, IAI || align=&amp;quot;left&amp;quot; | This is the default belt in usage up until unlocking the API-T belt. It can effectively engage both tanks and planes but is not as good against tanks as the API-T belt.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''API-T''''' || align=&amp;quot;left&amp;quot; | API-T, AP-I(c), IAI|| align=&amp;quot;left&amp;quot; | Once unlocked, this is the best belt for dealing with both ground and air target. 1/3 of its bullets can rip trough some side armour (close range) at this BR. Another 1/3 of this belt is specifically purposed against planes. The last 1/3 is general-purpose API-T, ''okay'' but not ''good'' against both tanks and planes &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |'''''IAI''''' || align=&amp;quot;left&amp;quot; | IAI, API-T || align=&amp;quot;left&amp;quot; | Specific belt for hunting planes 1/2 of this belt is IAI ammo, which has no penetration but sets fires to planes quite easily. In emergency situations, can be used against tanks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Ammo racks|Ammo racks]] ===&lt;br /&gt;
[[File:Ammoracks BTR-152A.jpg|right|thumbnail|x250px|Ammo racks of the BTR-152A.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''1,200''' || 600&amp;amp;nbsp;''(+600)'' || 0&amp;amp;nbsp;''(+1,200)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As an AA vehicle, this thing is deadly to CAS that gets close. The MGs have good RPM and a good spread which is important in AA. As long as you lead correctly this vehicle can be used to shield you from 250 lbs - 1,000 lbs from the Allied aircraft or the 500 kgs from the Germans. If down-tiered, it should do alright against most tanks as it has quite good penetration, but if up-tiered, you need to get on the sides or rear of most tanks.&lt;br /&gt;
&lt;br /&gt;
Stick close to the middle of the pack, but not too close to anyone to avoid becoming too obvious a target for tanks or aircraft. It is a good idea to stay close to the front lines, to help protect against aircraft and spot enemy tanks. It does have somewhat poor ammo capacity, so one might benefit from staying on a point to reload while swatting planes out of the sky.&lt;br /&gt;
&lt;br /&gt;
This vehicle can easily be used as a frontline AA and skilled players can even flank with such a truck.&lt;br /&gt;
&lt;br /&gt;
'''Frontline AA'''&amp;lt;br&amp;gt;&lt;br /&gt;
Stick to allies and watch the skies. Team play is key with this SPAA since it cannot effectively destroy most ground targets from the front; it will often have to rely on ally firepower. When the battle gets hot, do not hesitate to hit the gas and reach cover while keeping an eye on the sky. Watch out for fighters since they will try to strafe this juicy open-topped target. Loading the API-T belt is recommended, as it can engage both tanks and planes (both of them can appear in sight at any moment).&lt;br /&gt;
&lt;br /&gt;
'''Flanker'''&amp;lt;br&amp;gt;&lt;br /&gt;
Be sneaky. Any tank can end this truck (or at least critically damage it) at any range. Use the road to maximize mobility and strike quickly. Take out tanks by their sides, empty your magazines and retreat to cover, and make sure to not stay in the same spot for too long. If the enemy knows your presence (turret turned towards you), abort flanking manoeuvres and return to the safety of the team.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good rate of fire (effective AA).&lt;br /&gt;
* All ammo loads contains AP shells with at least 25 mm of penetration.&lt;br /&gt;
* Elevation of 89° and 360° rotating turret means no AA blind spot.&lt;br /&gt;
* Small turret and high mounted guns make hull-down position extremely effective.&lt;br /&gt;
* Can fire a whole 10s before weapons jams due to heat.&lt;br /&gt;
* Huge magazines, reloading is rare.&lt;br /&gt;
* Huge ammo load means it is not likely to go dry.&lt;br /&gt;
* Decent damage.&lt;br /&gt;
* Can cross small trenches.&lt;br /&gt;
* Fast turret traverse and elevation.&lt;br /&gt;
* Small ammo racks.&lt;br /&gt;
* Less likely to be destroyed by ramming compared to the GAZ trucks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AP rounds lose a lot of penetration between 100 and 500 m.&lt;br /&gt;
* Relatively high vehicle.&lt;br /&gt;
* Long reload time.&lt;br /&gt;
* If firing continuously, can only fire half of its mag before having to unjam weapons.&lt;br /&gt;
* Open-topped, fears strafing planes and artillery.&lt;br /&gt;
* Vulnerable to HMG and autocannons.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article. --&amp;gt;&lt;br /&gt;
The BTR(as in Bronetransporter-/Бронетранспортер or “armored transport”) was designed according to the Zwas-151 truck. It featuires a 6x6 chassis with an additional 5 tons of sloped armor. The mobility and speed were inferior to the original Zwas-151 truck, but it relied on more protection, which was vital. By 1960 the model had been, significantly improved in terms of its main characteristics.&lt;br /&gt;
&lt;br /&gt;
The BRT-152 became the main Soviet's APC (Armored Personnel Carrier), which was then replaced bu the 8x8 model &amp;quot;BTR-40&amp;quot; later on.&lt;br /&gt;
&lt;br /&gt;
The BTR-152 A was the SPAAG variant with a a double (ZPTU-2) or quadruple (ZPTU-4) KPVT 14.5 mm heavy machine guns.&lt;br /&gt;
&lt;br /&gt;
In terms of aesthetics, the vehicle was influenced by US and German half-tracks but had regular tires.The engine was at the front and the radiator was protected with armored shutters.There were 10 fire points with pistol ports.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/4901-development-btr-152a-ztpu-2-skeet-shooter-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; BTR-152A (ZTPU-2): Skeet Shooter]&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U64962917&amp;diff=23072</id>
		<title>User talk:U64962917</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U64962917&amp;diff=23072"/>
				<updated>2019-05-02T19:59:15Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* About &amp;quot;So-ki&amp;quot; Type 2 20mm gun */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:User talk:AN_TRN_26}}&lt;br /&gt;
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== Visual Editing - Some mistakes to avoid ==&lt;br /&gt;
&lt;br /&gt;
Visual editing brings an alternative way to edit a wiki which does not require you to wade through wiki code.  A few things to remember:&lt;br /&gt;
&lt;br /&gt;
* Do not remove instructions from the different sections of a page (typically identified by an exclamation mark in a circle), a simple mouseover will expand on the entire instruction set.&lt;br /&gt;
[[File:VisualEditing-Instruction_Block.png|210px|thumb|right|Instruction block as viewed through the '''Visual Editor''', note the exclamation mark in the circle.]]&lt;br /&gt;
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* Do not remove parser and template functions, these will show up as a puzzle piece with a name afterwards (such as &amp;quot;Specs&amp;quot;, &amp;quot;Break&amp;quot;, &amp;quot;Battle-rating&amp;quot; or such).&lt;br /&gt;
[[File:VisualEditing-Template_Parser.png|210px|thumb|right|For parsers and templates, not the existing puzzle piece and name following.  These will now show the actual output during usage of the Visual Editor.]]&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Editing Questions Here ==&lt;br /&gt;
Hello, AN_TRN_26.  Thanks for reaching out to me.  I wanted to know where I can find information on the &amp;quot;Details&amp;quot; (&amp;quot;Features&amp;quot;, &amp;quot;Limits&amp;quot; &amp;quot;Optimal Velocities&amp;quot;, and &amp;quot;Compressor&amp;quot;) of planes.  So far, I can't find the info for any of these via the in-game UI.  Could you point me to where they are?&lt;br /&gt;
Sincerely,&lt;br /&gt;
~KN_940 23:09, 25 February 2019&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hello. I've got a question about categories. Earlier each faction and category had at least brief explanation &amp;quot;what are those&amp;quot; in general, or what's their specialty on top of their page. Were those removed on purpose, or it's just an accident? Also, is it okay to translate mechanics guides from .ru wiki to transfer to here? If so, should I shortcut the screenshots and so on from there directly, or re-upload those here? Also, if I was to make ground-based radar page, is there any tooltip, that can show, that page is unfinished or something? (since there I can only provide info for 1 type of those, and there is 2 or 3 as far as I know.) --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 07:44, 11 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello bangerland, 1) With the change to the new wiki, there really isn't the same place to have brief explanations of the different categories and so they were not migrated. If you feel there is a place to have it, let me know and we can consider it. 2) It is fine to go ahead and translate any mechanic pages from the Russian Wiki which we don't have yet. If you understand Russian that will make it easier, if not Google Translate will get you in the ballpark and you can tweak it from there (https://wiki.warthunder.com/I-29 is a page I did that with just to do it, it was a fun exercise). Go ahead and upload the screenshots to our wiki, if possible, replace any screenshots with Russian (or in Russian) with ones in English.  If you cannot get an English equivalent, make sure in the caption you briefly explain what is stated in Russian. 3)As far as a page for the ground-based radar, if it is in the game (like the airborne radars) we should be able to add them. Use the airborne radar page (https://wiki.warthunder.com/Airborne_Radars) as an example to go by.  If it is not in the game and you are wanting to write up a historical page about them, we should be able to find/create a category for them so people will know not to expect to find it in the game, but can read up on it for historical facts (sneaky way to educate people!). As you are working on the pages, if you want us to evaluate what you have as you go, just leave a note in the summary line for any of the moderators to take a look and make suggestions. Good luck! [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:43, 11 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Categories: Well, I'm not thinking that every category needs brief tellings, but faction explanations were nice (at least on base level, like, which types of shells they generally use and what does it mean.), though on different ranks situation changed drastically, so idk. On other hand, something like helicopters page may need short explanation. As in, many players do not understand why support helis even exist in the game. I clearly can tell now, that support helicopters can dodge radar SPAA fire by doing maneuvers, dropping altitude, etc., so they have a purpose now. Plus I feel like the stat cards of helis don't really explain their strong and weak sides, and they're generally all same per faction. As in: USA - powerful main turret, but can carry only 4/2 pilons with weapons. USSR - slow, and main turret is lacking, but attack helicopters can carry 4 pilons of &amp;quot;main&amp;quot; payload and 2 pilons of &amp;quot;sub&amp;quot; payload, resulting in ability to carpet bomb enemy SPAA with rockets while doing your job, and support helicopters can add bombs (they work, lol). German - More 3d mobility, than the rest support helicopters. French - Faster turn rate (Q\E), I think?... I mean, I may be wrong about those, but it still took me weeks to understand it all. \\ Page transerfs: Well, I can read Russian, so it wont be an issue. I guess i'll try when I have time. \\ radar page: I guess I just make one then and then put comments in place of things I do not have, right?  --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 13:47, 11 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: I see where you are coming from with the explanations, just not sure at this time where they would fit.  I believe that is part of the direction we are trying to go with the individual vehicle page, description section and usages in battle could reflect much of what you are talking about, but more specifically for each helicopter (aircraft, tank, ship...etc...) because while some variations aren't much different, others are. A TL;DR paragraph could be added with all of the necessary goodies to get started without having to read the entire article and then someone can come back and read the whole thing when they are ready.  Right now many articles are lacking, but that is why we are all here for, we can write them and then they can be updated as people gain experience with them and use them. I've been hopping around working on articles (https://wiki.warthunder.com/AN-M30A1_(100_lb) and https://wiki.warthunder.com/M.B.157), but there are still a lot to do.  Go ahead with the radar page, we can look at it and go from there. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 14:12, 11 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
Another question - how does one add vehicles into &amp;quot;faction class tank&amp;quot; categories? Can't pinpoint USA medium tank page, to add Merkava MK1 to &amp;quot;Israeli&amp;quot; tab. It also seem to have weird space, perhaps a bugged link? Also, all new vehicles from event so far have broken spec-cards and icons. IDK what to do with that. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 08:45, 24 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
: In regards to the icons for the new vehicles, those will need to be created on the Russian wiki side and then copied to our wiki (uniformity), they have not made the icons yet so that is why the image is broken on the button. The new pages for the event vehicles will be created either by Volgaigor or Inceptor57, once they are in, we can start working on them.  To edit vehicles on the USA medium tank page (or expandable menu), you will need to edit the template.  In the search bar, type in &amp;quot;Template:USA medium tanks&amp;quot; and as you type it you should see it auto fill, select it and then just edit the template directly (adding the new vehicle). It is pretty straight forward in the template layout. [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:03, 24 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: So, basically, until they added spec-cards I can't do anything about either of these things. Template feeds from spec-card link as well, as I see. By the way, Magach 3 link from card specs has blank spaces in front of it, which caused the visual bug I mentioned. Uh well, later then. --[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 10:51, 24 April 2019 (UTC)&lt;br /&gt;
&lt;br /&gt;
== About &amp;quot;So-ki&amp;quot; Type 2 20mm gun ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
You wrote to me:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Secondly, in the historical section for the So-Ki you mentioned the Type 98 20 mm cannons and also mentioned the Type 2 20 mm cannons. At this time, War Thunder has the vehicle listed as using the Type 98 cannons and that is what we need to reference in the writing. I looked at the Wikipedia page and several other linked references (including Sensha's page - unfortunately, he did not cite his work to look at further) and the references I looked at all seemed to circle back on themselves with no real credible primary or secondary sources cited. I do not doubt that Type 2 20 mm cannons were the final choice as they were newer (1942 as opposed to the Type 98 - 1938), lighter and had faster muzzle velocity. My recommendation is to try to find at least one primary source (a technical manual, repair manual or other such original documents) or two or more secondary sources such as a book covering the history of Japanese military vehicles or other published book/document which cites sources the information was pulled from. If you can find either the primary or secondary sources which document the So-Ki actually would have gone into production with the Type 2 20 mm cannons, then you can submit a bug report War Thunder Forum (follow the instructions there) and the information may be forwarded to the developers for consideration to change the gun type listed in the game. If you should have any questions, please let me know. - AN_TRN_26 (talk) 00:17, 1 May 2019 (UTC)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I found a primary source!&lt;br /&gt;
&lt;br /&gt;
I posted a question on here: https://www.forum.axishistory.com/viewtopic.php?t=241905&lt;br /&gt;
&lt;br /&gt;
As Akira Takizawa states &amp;quot;The main gun of that tank is not Type 98, but Type 2 20mm AA gun. There is no manual about that tank, because it was only experimental. Note that So-Ki is the designation of AA gun, not of tank. Type 2 20mm Twin AA gun was called So-Ki. So-Ki mounted on tank was called So-Ki II. So-Ki is stated in the development plan 1943 of IJA 1st Technical Laboratory as below.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Theregore can I post a bug report on War Thunder Forum to change the Type 98 mm gun to Type 2 20mm gun?&lt;br /&gt;
&lt;br /&gt;
Additionnally the tank was called &amp;quot;So-Ki II&amp;quot; and not &amp;quot;So-Ki&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Alexandre&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:So-Ki&amp;diff=22898</id>
		<title>Talk:So-Ki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:So-Ki&amp;diff=22898"/>
				<updated>2019-05-01T16:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: Created page with &amp;quot;Hi,  Regarding the fact that the So-ki used Type 98 (1938) 20mm guns and not Type 2 guns, check the Wikipedia page hat clearlt states that it used Type 2 cannons.  https://en....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi,&lt;br /&gt;
&lt;br /&gt;
Regarding the fact that the So-ki used Type 98 (1938) 20mm guns and not Type 2 guns, check the Wikipedia page hat clearlt states that it used Type 2 cannons.&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Type_98_20_mm_AAG_Tank&lt;br /&gt;
&lt;br /&gt;
However the Wikipedia pages doesn't refers it not as &amp;quot;So-ki&amp;quot;. Moreover, there seems to be a paradox in the Wikipedia page: it refers as the title &amp;quot;Type 98&amp;quot; and then &amp;quot;Type 2 mounted&amp;quot; in the content.&lt;br /&gt;
&lt;br /&gt;
Then if you check a link it states, it show a modified Ta-Se with twi Type 20 mm guns which looks A LOT like the So-Ki! (need confirmation).&lt;br /&gt;
&lt;br /&gt;
http://www3.plala.or.jp/takihome/Ta-Se.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is a modified &amp;quot;Ta-Se&amp;quot; or the actual So-ki?&lt;br /&gt;
&lt;br /&gt;
I will keep doing historical research regarding the So-Ki, as I find this very interesting.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U45066877&amp;diff=22713</id>
		<title>User talk:U45066877</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U45066877&amp;diff=22713"/>
				<updated>2019-04-30T18:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: Created page with &amp;quot;Hi. Why didn't my revision get accepted?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. Why didn't my revision get accepted?&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=22650</id>
		<title>So-Ki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=22650"/>
				<updated>2019-04-28T22:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_95_so_ki}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:So-Ki Featured Image.jpg|alt=So-Ki Featured Image|left|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;So-Ki&amp;quot; is a BR 3.3 SPAAG from Japan. It features a dual Type 98 20mm guns with high velocity and great mobility. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent rapid fire allow for aerial overkill&lt;br /&gt;
* Great mobility allows for fast repositioning&lt;br /&gt;
* Frontal protection from light MG&lt;br /&gt;
* Freat ammo capacity &lt;br /&gt;
* Fast reloading time&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunner crew exposed and no rear protection&lt;br /&gt;
* Very vulnerable to artillery and aerial strafing/bombing&lt;br /&gt;
* Rapid depletion of ammo magazines&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Just before WWII, in 1938, Japan wanted to develop a SPAAG capable of shooting airplanes from low altitudes and medium altitudes. The current SPAAG were only efficient for low flying airplanes.&lt;br /&gt;
&lt;br /&gt;
The objective was to provide a capable and highly mobile SPAAG to protect ground convoys from aerial attacks and provide AA cover.&lt;br /&gt;
&lt;br /&gt;
Japan developed 2 prototypes by 1941: a single mounted Type 98 20mm gun known as &amp;quot;Ta-Se&amp;quot; and the &amp;quot;So-Ki&amp;quot; with dual-mounted Type 89 20 mm gun.&lt;br /&gt;
&lt;br /&gt;
The platform which was chosen for the SPAAG was the newly built Type98 Ke-Ni light tank.&lt;br /&gt;
&lt;br /&gt;
The crew position featured a drive in the center and under the AA gun emplacement which was higher.A gun shield was added to offer protection from small arms fire to the gunner, but it was not designed to sustain a direct tank shell hit.A bench for the crew was mounted on the rear of the platform and could be folded to allow for placement of more magazines if necessary.&lt;br /&gt;
&lt;br /&gt;
The total ammunition capacity was 22 belts (+ the cannons already loaded).&lt;br /&gt;
&lt;br /&gt;
The Type 2 cannon featured a 900 m/s muzzle velocity which was excellent, but some sources state a 970 m/s speed with AP-T shells.&lt;br /&gt;
&lt;br /&gt;
However the So-Ki was not chosen for production because by that time Japanese AA needs had significantly evolved and the So-Ki did not answer the new needs and also because Japan lacked the sufficient ressources for mass production because of Allied progression.&lt;br /&gt;
&lt;br /&gt;
[[File:TYPE-98-Ho-Ki SPAAG 1.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''So-Ki Youtube Review: -&amp;gt; [https://www.youtube.com/watch?v=_yh75uwKfV8]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Excellent article on the So-Ki: historical: -&amp;gt; [http://sensha-manual.blogspot.com/2016/12/wt-so-ki-spaa.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=22644</id>
		<title>So-Ki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=22644"/>
				<updated>2019-04-28T21:51:35Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_95_so_ki}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:So-Ki Featured Image.jpg|alt=So-Ki Featured Image|left|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;So-Ki&amp;quot; is a BR 3.3 SPAAG from Japan. It features a dual Type 98 20mm guns with high velocity and great mobility. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent rapid fire allow for aerial overkill&lt;br /&gt;
* Great mobility allows for fast repositioning&lt;br /&gt;
* Frontal protection from light MG&lt;br /&gt;
* Freat ammo capacity &lt;br /&gt;
* Fast reloading time&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Gunner crew exposed and no rear protection&lt;br /&gt;
* Very vulnerable to artillery and aerial strafing/bombing&lt;br /&gt;
* Rapid depletion of ammo magazines&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Just before WWII, in 1938, Japan wanted to develop a SPAAG capable of shooting airplanes from low altitudes and medium altitudes. The current SPAAG were only efficient for low flying airplanes.&lt;br /&gt;
&lt;br /&gt;
The objective was to provide a capable and highly mobile SPAAG to protect ground convoys from aerial attacks and provide AA cover.&lt;br /&gt;
&lt;br /&gt;
Japan developed 2 prototypes by 1941: a single mounted TYpe 98 20mm gun known as &amp;quot;Ta-Se&amp;quot; and the &amp;quot;So-Ki&amp;quot; with dual-munted Type 89 20 mm gun.&lt;br /&gt;
&lt;br /&gt;
The platform which was chosen for the SPAAG was the newly built Type98 Ke-Ni light tank.&lt;br /&gt;
&lt;br /&gt;
The crew position featured a drive in the center and under the AA gun emplacement which was higher.A gun shield was added to offer protection for small arms fire to the gunner, but it was not designed to sustain a direct tank shell hit.A bench for the crew was mounted on the rear of the platform and could be folded to allow for placement of more ammo belts if necessary.&lt;br /&gt;
&lt;br /&gt;
The total ammunition capacity was 22 belts (+ the cannons already loaded).&lt;br /&gt;
&lt;br /&gt;
The Type 2 cannon featured a 900 m/s muzzle velocity which is excellent, but some sources state a 970 m/s speed with its AP-T shells.&lt;br /&gt;
&lt;br /&gt;
However the So-Ki was not chosen for production because by that time AA needs had significantly evolved and the So-Ki did not answer the new needs and also because Japan lacked the sufficient ressources for mass production because of Allied progression.&lt;br /&gt;
&lt;br /&gt;
[[File:TYPE-98-Ho-Ki SPAAG 1.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''So-Ki Youtube Review: -&amp;gt; [https://www.youtube.com/watch?v=_yh75uwKfV8]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Excellent article on the So-Ki: historical: -&amp;gt; [http://sensha-manual.blogspot.com/2016/12/wt-so-ki-spaa.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=22642</id>
		<title>So-Ki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=So-Ki&amp;diff=22642"/>
				<updated>2019-04-28T21:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_95_so_ki}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
[[File:So-Ki Featured Image.jpg|alt=So-Ki Featured Image|left|thumb|500x500px]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;So-Ki&amp;quot; is a BR 3.3 SPAAG from Japan. It features a dual Type 98 20mm guns with high velocity and great mobility. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Just before WWII, in 1938, Japan wanted to develop a SPAAG capable of shooting airplanes from low altitudes and medium altitudes. The current SPAAG were only efficient for low flying airplanes.&lt;br /&gt;
&lt;br /&gt;
The objective was to provide a capable and highly mobile SPAAG to protect ground convoys from aerial attacks and provide AA cover.&lt;br /&gt;
&lt;br /&gt;
Japan developed 2 prototypes by 1941: a single mounted TYpe 98 20mm gun known as &amp;quot;Ta-Se&amp;quot; and the &amp;quot;So-Ki&amp;quot; with dual-munted Type 89 20 mm gun.&lt;br /&gt;
&lt;br /&gt;
The platform which was chosen for the SPAAG was the newly built Type98 Ke-Ni light tank.&lt;br /&gt;
&lt;br /&gt;
The crew position featured a drive in the center and under the AA gun emplacement which was higher.A gun shield was added to offer protection for small arms fire to the gunner, but it was not designed to sustain a direct tank shell hit.A bench for the crew was mounted on the rear of the platform and could be folded to allow for placement of more ammo belts if necessary.&lt;br /&gt;
&lt;br /&gt;
The total ammunition capacity was 22 belts (+ the cannons already loaded).&lt;br /&gt;
&lt;br /&gt;
The Type 2 cannon featured a 900 m/s muzzle velocity which is excellent, but some sources state a 970 m/s speed with its AP-T shells.&lt;br /&gt;
&lt;br /&gt;
However the So-Ki was not chosen for production because by that time AA needs had significantly evolved and the So-Ki did not answer the new needs and also because Japan lacked the sufficient ressources for mass production because of Allied progression.&lt;br /&gt;
&lt;br /&gt;
[[File:TYPE-98-Ho-Ki SPAAG 1.jpg|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''So-Ki Youtube Review: -&amp;gt; [https://www.youtube.com/watch?v=_yh75uwKfV8]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
== Sources ==&lt;br /&gt;
&lt;br /&gt;
* Excellent article on the So-Ki: historical: -&amp;gt; [http://sensha-manual.blogspot.com/2016/12/wt-so-ki-spaa.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:TYPE-98-Ho-Ki_SPAAG_1.jpg&amp;diff=22639</id>
		<title>File:TYPE-98-Ho-Ki SPAAG 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:TYPE-98-Ho-Ki_SPAAG_1.jpg&amp;diff=22639"/>
				<updated>2019-04-28T21:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TYPE-98-Ho-Ki SPAAG 1&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:GarageImage_So-Ki.jpg&amp;diff=22638</id>
		<title>File:GarageImage So-Ki.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:GarageImage_So-Ki.jpg&amp;diff=22638"/>
				<updated>2019-04-28T21:37:06Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So-Ki Featured Image&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22634</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22634"/>
				<updated>2019-04-28T21:11:26Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B|550x550px]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
The overall design of the SU-57B allows for sneaky attacks, if possible from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach.&lt;br /&gt;
&lt;br /&gt;
The main gun is ridiculously powerful for its tier and hull.It features a ZIS-4 57mm that has a penetration rate similar to higher 76mm gun, and better than the ZIS-30 main gun. To the contrary of the ZIS-30, the SU-57B has 72 rounds capacity, which makes it suitable for long battles and the player can affort to miss shots.The position of the main gun is quite low and enemies will have a hard time detecting the silhouette of the tank. However because of its long barrel, one must be careful not to stand out from cover or from the sides.&lt;br /&gt;
&lt;br /&gt;
The recoil of the gun can be important and must be taken care of, as well as the dispersion effect.The relatively fast reloading rate allows for a comfortable targeting.&lt;br /&gt;
&lt;br /&gt;
However the poor mobility hampers the effectiveness of the tank, especially in RB mode. This condems this TD as a long-range sniper only.&lt;br /&gt;
&lt;br /&gt;
Regarding the crew protection, because of the number of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour (25mm front, 16mm sides and rear), the SU-57B can take one or two shots maximum before being put out of order. It is much better protected than the ZIS-30 and can sustain MG fire.&lt;br /&gt;
&lt;br /&gt;
Overall, the only value of the Su-57B is its powerful and precise 57mm gun. The ZIS-30 does better in terms of mobility and speed and can reposition much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The SU-57B has the best armour on the front (25mm), weaker armour on the sides (16mm) and weak on the rear (16mm).&lt;br /&gt;
&lt;br /&gt;
[[File:SU-57B Armour Analysis.jpg|alt=Su-57B Armour Analysis|left|frameless|700x700px|Su-57B Armour Analysis]]&lt;br /&gt;
&lt;br /&gt;
'''Front Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Front.jpg|alt=Su-57B% 20Armour% 20Front|left|thumb|700x700px|Su-57B% 20Armour% 20Front]]&lt;br /&gt;
&lt;br /&gt;
'''Side Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Side.jpg|alt=Su-57B% 20Armour% 20Side|left|thumb|700x700px|Su-57B% 20Armour% 20Side]]&lt;br /&gt;
&lt;br /&gt;
'''Rear Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Rear.jpg|alt=Su-57B% 20Armour% 20Rear|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Top Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Top.jpg|alt=Su-57B% 20Armour% 20Top|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Crew Placement:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Crew% 20Analysis.jpg|alt=Su-57B% 20Crew% 20Analysis|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22633</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22633"/>
				<updated>2019-04-28T21:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B|550x550px]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
The overall design of the SU-57B allows for sneaky attacks, if possible from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach.&lt;br /&gt;
&lt;br /&gt;
The main gun is ridiculously powerful for its tier and hull.It features a ZIS-4 57mm that has a penetration rate similar to higher 76mm gun, and better than the ZIS-30 main gun. To the contrary of the ZIS-30, the SU-57B has 72 rounds capacity, which makes it suitable for long battles and the player can affort to miss shots.The position of the main gun is quite low and enemies will havbe a hard time detecting the silhouette of the tank. However because of its long barrel, one must be careful not to stand out from cover or from the sides.&lt;br /&gt;
&lt;br /&gt;
The recoil of the gun can be important and must be taken care of, as well as the dispersion effect.The relatively fast reloading rate allows for a comfortable targeting.&lt;br /&gt;
&lt;br /&gt;
However the poor mobility hampers the effectiveness of the tank, especially in RB mode. This condems this TD as a long-range sniper only.&lt;br /&gt;
&lt;br /&gt;
Regarding the crew protection, because of the nimber of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour (25mm front, 16mm sides and rear), the SU-57B can take one or two shots maximum before being put out of order. It is much better protectes than the ZIS-30 and can sustain MG fire.&lt;br /&gt;
&lt;br /&gt;
Overall, the only value of the Su-57B is its powerful and precise 57mm gun. The ZIS-30 does better in terms of mobility and speed and can repositiopn much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The SU-57B has the best armour on the front (25mm), weaker armour on the sides (16mm) and weak on the rear (16mm).&lt;br /&gt;
&lt;br /&gt;
[[File:SU-57B Armour Analysis.jpg|alt=Su-57B Armour Analysis|left|frameless|700x700px|Su-57B Armour Analysis]]&lt;br /&gt;
&lt;br /&gt;
'''Front Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Front.jpg|alt=Su-57B% 20Armour% 20Front|left|thumb|700x700px|Su-57B% 20Armour% 20Front]]&lt;br /&gt;
&lt;br /&gt;
'''Side Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Side.jpg|alt=Su-57B% 20Armour% 20Side|left|thumb|700x700px|Su-57B% 20Armour% 20Side]]&lt;br /&gt;
&lt;br /&gt;
'''Rear Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Rear.jpg|alt=Su-57B% 20Armour% 20Rear|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Top Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Top.jpg|alt=Su-57B% 20Armour% 20Top|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Crew Placement:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Crew% 20Analysis.jpg|alt=Su-57B% 20Crew% 20Analysis|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Crew%25_20Analysis.jpg&amp;diff=22632</id>
		<title>File:Su-57B% 20Crew% 20Analysis.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Crew%25_20Analysis.jpg&amp;diff=22632"/>
				<updated>2019-04-28T21:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Su-57B% 20Crew% 20Analysis&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22631</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22631"/>
				<updated>2019-04-28T21:00:26Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B|550x550px]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
The overall design of the SU-57B allows for sneaky attacks, if possible from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach.&lt;br /&gt;
&lt;br /&gt;
The main gun is ridiculously powerful for its tier and hull.It features a ZIS-4 57mm that has a penetration rate similar to higher 76mm gun, and better than the ZIS-30 main gun. To the contrary of the ZIS-30, the SU-57B has 72 rounds capacity, which makes it suitable for long battles and the player can affort to miss shots.The position of the main gun is quite low and enemies will havbe a hard time detecting the silhouette of the tank. However because of its long barrel, one must be careful not to stand out from cover or from the sides.&lt;br /&gt;
&lt;br /&gt;
The recoil of the gun can be important and must be taken care of, as well as the dispersion effect.The relatively fast reloading rate allows for a comfortable targeting.&lt;br /&gt;
&lt;br /&gt;
However the poor mobility hampers the effectiveness of the tank, especially in RB mode. This condems this TD as a long-range sniper only.&lt;br /&gt;
&lt;br /&gt;
Regarding the crew protection, because of the nimber of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour (25mm front, 16mm sides and rear), the SU-57B can take one or two shots maximum before being put out of order. It is much better protectes than the ZIS-30 and can sustain MG fire.&lt;br /&gt;
&lt;br /&gt;
Overall, the only value of the Su-57B is its powerful and precise 57mm gun. The ZIS-30 does better in terms of mobility and speed and can repositiopn much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The SU-57B has the best armour on the front (25mm), weaker armour on the sides (16mm) and weak on the rear (16mm).&lt;br /&gt;
&lt;br /&gt;
[[File:SU-57B Armour Analysis.jpg|alt=Su-57B Armour Analysis|left|frameless|700x700px|Su-57B Armour Analysis]]&lt;br /&gt;
&lt;br /&gt;
'''Front Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Front.jpg|alt=Su-57B% 20Armour% 20Front|left|thumb|700x700px|Su-57B% 20Armour% 20Front]]&lt;br /&gt;
&lt;br /&gt;
'''Side Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Side.jpg|alt=Su-57B% 20Armour% 20Side|left|thumb|700x700px|Su-57B% 20Armour% 20Side]]&lt;br /&gt;
&lt;br /&gt;
'''Rear Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Rear.jpg|alt=Su-57B% 20Armour% 20Rear|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Top Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Top.jpg|alt=Su-57B% 20Armour% 20Top|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22630</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22630"/>
				<updated>2019-04-28T20:48:34Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The SU-57B has the best armour on the front (25mm), weaker armour on the sides (16mm) and weak on the rear (16mm).&lt;br /&gt;
&lt;br /&gt;
[[File:SU-57B Armour Analysis.jpg|alt=Su-57B Armour Analysis|left|frameless|700x700px|Su-57B Armour Analysis]]&lt;br /&gt;
&lt;br /&gt;
'''Front Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Front.jpg|alt=Su-57B% 20Armour% 20Front|left|thumb|700x700px|Su-57B% 20Armour% 20Front]]&lt;br /&gt;
&lt;br /&gt;
'''Side Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Side.jpg|alt=Su-57B% 20Armour% 20Side|left|thumb|700x700px|Su-57B% 20Armour% 20Side]]&lt;br /&gt;
&lt;br /&gt;
'''Rear Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Rear.jpg|alt=Su-57B% 20Armour% 20Rear|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Top Armour:'''&lt;br /&gt;
&lt;br /&gt;
[[File:Su-57B% 20Armour% 20Top.jpg|alt=Su-57B% 20Armour% 20Top|left|thumb|700x700px]]&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Top.jpg&amp;diff=22629</id>
		<title>File:Su-57B% 20Armour% 20Top.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Top.jpg&amp;diff=22629"/>
				<updated>2019-04-28T20:47:59Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Su-57B% 20Armour% 20Top&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Rear.jpg&amp;diff=22628</id>
		<title>File:Su-57B% 20Armour% 20Rear.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Rear.jpg&amp;diff=22628"/>
				<updated>2019-04-28T20:46:31Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Su-57B% 20Armour% 20Rear&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Side.jpg&amp;diff=22627</id>
		<title>File:Su-57B% 20Armour% 20Side.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Side.jpg&amp;diff=22627"/>
				<updated>2019-04-28T20:45:26Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Su-57B% 20Armour% 20Side&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Front.jpg&amp;diff=22626</id>
		<title>File:Su-57B% 20Armour% 20Front.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Su-57B%25_20Armour%25_20Front.jpg&amp;diff=22626"/>
				<updated>2019-04-28T20:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Su-57B% 20Armour% 20Front&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:SU-57B_Armour_Analysis.jpg&amp;diff=22625</id>
		<title>File:SU-57B Armour Analysis.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:SU-57B_Armour_Analysis.jpg&amp;diff=22625"/>
				<updated>2019-04-28T20:27:16Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SU-57B Armour Analysis&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22624</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22624"/>
				<updated>2019-04-28T20:25:18Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:UIOP1-ConvertImage.jpg|alt=SU-57B|left|frameless|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
      &lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Overview of armour protection:&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the next ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear.&lt;br /&gt;
&lt;br /&gt;
'''Defensive tactics'''&lt;br /&gt;
&lt;br /&gt;
The SU-57B is quite slow and not good at turning. It is imperative to chose a good spot where you can extract from in case you spot an enemy tank coming your way.Repositioning again is the key to survivability. When discovered you will have a hard time fleeing, so don't count on it.&lt;br /&gt;
&lt;br /&gt;
Use bushes, trees and hills as cover , and use the &amp;quot;shoot and boom&amp;quot; tactic: get out of your cover, shoot, get back to cover , always hidden.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly to produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:UIOP1-ConvertImage.jpg&amp;diff=22623</id>
		<title>File:UIOP1-ConvertImage.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:UIOP1-ConvertImage.jpg&amp;diff=22623"/>
				<updated>2019-04-28T20:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SU-57B Garage Screenshot 1&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22622</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22622"/>
				<updated>2019-04-28T20:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Overview of armour protection:&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the next ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear.&lt;br /&gt;
&lt;br /&gt;
'''Defensive tactics'''&lt;br /&gt;
&lt;br /&gt;
The SU-57B is quite slow and not good at turning. It is imperative to chose a good spot where you can extract from in case you spot an enemy tank coming your way.Repositioning again is the key to survivability. When discovered you will have a hard time fleeing, so don't count on it.&lt;br /&gt;
&lt;br /&gt;
Use bushes, trees and hills as cover , and use the &amp;quot;shoot and boom&amp;quot; tactic: get out of your cover, shoot, get back to cover , always hidden.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly to produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22621</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22621"/>
				<updated>2019-04-28T20:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the next ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear.&lt;br /&gt;
&lt;br /&gt;
'''Defensive tactics'''&lt;br /&gt;
&lt;br /&gt;
The SU-57B is quite slow and not good at turning. It is imperative to chose a good spot where you can extract from in case you spot an enemy tank coming your way.Repositioning again is the key to survivability. When discovered you will have a hard time fleeing, so don't count on it.&lt;br /&gt;
&lt;br /&gt;
Use bushes, trees and hills as cover , and use the &amp;quot;shoot and boom&amp;quot; tactic: get out of your cover, shoot, get back to cover , always hidden.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly to produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22620</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22620"/>
				<updated>2019-04-28T20:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: Combat Usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the next ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear.&lt;br /&gt;
&lt;br /&gt;
'''Defensive tactics'''&lt;br /&gt;
&lt;br /&gt;
The SU-57B is quite slow and not good at turning. It is imperative to chose a good spot where you can extract from in case you spot an enemy tank coming your way.Repositioning again is the key to survivability. When discovered you will have a hard time fleeing, so don't count on it.&lt;br /&gt;
&lt;br /&gt;
Use bushes, trees and hills as cover , and use the &amp;quot;shoot and boom&amp;quot; tactic: get out of your cover, shoot, get back to cover , always hidden.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=22518</id>
		<title>Ferdinand</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=22518"/>
				<updated>2019-04-27T16:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
The Ferdinand is a heavy tank but can go backwards quickly, which allows it to reposition more quickly than Red Army TD's like the SU-152 and ISU-152.&lt;br /&gt;
&lt;br /&gt;
Its natural role is as a long-range sniper. Thanks to its excellent firing range and frontal armour of more than 200mm, it should always face the enemy.&lt;br /&gt;
&lt;br /&gt;
In a team the Ferdinand acts as a heavy sniper, taking out enemies from afar while being almost immune to any tank shells. However don't get too close to ffront-lines, since an enemy tank could slip behind you and the Ferdinand would be in real danger.&lt;br /&gt;
&lt;br /&gt;
Another possibility is as a front line brawler, once most of the enemies have been cleared out. While it is not recommended, with flanking support of tour allies, you can venture the Ferdinance further into enemy lines and take out everything that comes your way, but still watching for light tanks.&lt;br /&gt;
&lt;br /&gt;
The most dangerous enemies of the Ferdinand are medium tanks and light tanks which can slip behind the Ferdinance since the back armour is weak. The Ferdinand has bad manoeuverability and turning around is very slow.&lt;br /&gt;
&lt;br /&gt;
IS-2 heavy tanks are a real threat to Ferdinands, as well as TD's of the same tier when firing sideways. Always face your armour frontally and take cover when possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The armour is 200 mm thick on the front of the tank very few tanks can penetrate it &lt;br /&gt;
* Powerful 88 mm Pak gun with two loaders makes it able to destroy multiple targets in a short time&lt;br /&gt;
* Thanks to the transmission, Ferdinand can go backward as fast as it can go forward&lt;br /&gt;
* The transmission is in the back of the tank&lt;br /&gt;
* Good natural steering&lt;br /&gt;
* Good optics for sniping&lt;br /&gt;
* 6 crew members make it difficult for opponents to knock it out&lt;br /&gt;
* The Ferdinand can fire over high obstacles without problem&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The tank loses speed and momentum when turning&lt;br /&gt;
* The hull's thin cheek armour's effectiveness decreases when angling&lt;br /&gt;
* The front armour is not angled &lt;br /&gt;
* Slow due to its heavy weight &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In May 1941 Hitler launched the &amp;quot;Tiger&amp;quot; project and the manufacturer &amp;quot;Porsche&amp;quot; submitted an original design first as a blueprint and then as a prototype : tthe VK 45.01(P) which was built at the Nibelungenwerk factory in Sankt Valentin, Austria.At that tilme Henschel was in competition with Porsche and was also designing a blueprint and prototype . Eventually Henschel developped the well-know &amp;quot;Tiger&amp;quot; main battle tank . In April 1942 Hitler personnally was presented with an official trial.&lt;br /&gt;
&lt;br /&gt;
However the Henschel prototype was superior in reliability and won.Prosche had made some technical choices that provoqued severe breakdowns of the engine, and the Henschel design was favoured, which was more conventional.&lt;br /&gt;
&lt;br /&gt;
But by July 1941, 100 chassis of the Porsche VK 45.01(P) had already been produced. These chassis could not be equipeed with Krupp's Tiger turret, therefore it was decided to convert them to SPG's.&lt;br /&gt;
&lt;br /&gt;
By late 1942 there was an officiel need for solid tanks destroyers, and these 100 chassis were transformed into heavy tank hunters and aremed with the latest version of the 88mm anti-tank gun the L/71. or know as StuK 43/1 which was still being researched.&lt;br /&gt;
&lt;br /&gt;
The Tiger had a short barrel 88mm , the KwK 36 L/56 while the Ferdinance had the long-barrelled version.&lt;br /&gt;
&lt;br /&gt;
According to official trials, the maxima effective range was between 4500m to 5000m. No USSR tank could match its range and power.&lt;br /&gt;
&lt;br /&gt;
The Ferdinance name is because of the CEO of Porsche at that time (Ferdy).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerjager_tiger_P_ferdinand Ferdinand] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Elefant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Elefant]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=22517</id>
		<title>Ferdinand</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=22517"/>
				<updated>2019-04-27T16:24:39Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&lt;br /&gt;
The Ferdinand is a heavy tank abut can go backwards quickly, which allows it to reposition more quickly than Red Army TD's like the SU-152 and ISU-152.&lt;br /&gt;
&lt;br /&gt;
Its natural role is as a long-range sniper. Thanks to its excellent firing range and frontal armour of more than 200mm, it should always face the enemy.&lt;br /&gt;
&lt;br /&gt;
In a team the Ferdinand acts as a heavy sniper, taking out enemies from afar while being almost immune to any tank shells. However don't get too close to ffront-lines, since an enemy tank could slip behind you and the Ferdinand would be in real danger.&lt;br /&gt;
&lt;br /&gt;
Another possibility is as a front line brawler, once most of the enemies have been cleared out. While it is not recommended, with flanking support of tour allies, you can venture the Ferdinance further into enemy lines and take out everything that comes your way, but still watching for light tanks.&lt;br /&gt;
&lt;br /&gt;
The most dangerous enemies of the Ferdinand are medium tanks and light tanks which can slip behind the Ferdinance since the back armour is weak. The Ferdinand has bad manoeuverability and turning around is very slow.&lt;br /&gt;
&lt;br /&gt;
IS-2 heavy tanks are a real threat to Ferdinands, as well as TD's of the same tier when firing sideways. Always face your armour frontally and take cover when possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The armour is 200 mm thick on the front of the tank very few tanks can penetrate it &lt;br /&gt;
* Powerful 88 mm Pak gun with two loaders makes it able to destroy multiple targets in a short time&lt;br /&gt;
* Thanks to the transmission, Ferdinand can go backward as fast as it can go forward&lt;br /&gt;
* The transmission is in the back of the tank&lt;br /&gt;
* Good natural steering&lt;br /&gt;
* Good optics for sniping&lt;br /&gt;
* 6 crew members make it difficult for opponents to knock it out&lt;br /&gt;
* The Ferdinand can fire over high obstacles without problem&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The tank loses speed and momentum when turning&lt;br /&gt;
* The hull's thin cheek armour's effectiveness decreases when angling&lt;br /&gt;
* The front armour is not angled &lt;br /&gt;
* Slow due to its heavy weight &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In May 1941 Hitler launched the &amp;quot;Tiger&amp;quot; project and the manufacturer &amp;quot;Porsche&amp;quot; submitted an original design first as a blueprint and then as a prototype : tthe VK 45.01(P) which was built at the Nibelungenwerk factory in Sankt Valentin, Austria.At that tilme Henschel was in competition with Porsche and was also designing a blueprint and prototype . Eventually Henschel developped the well-know &amp;quot;Tiger&amp;quot; main battle tank . In April 1942 Hitler personnally was presented with an official trial.&lt;br /&gt;
&lt;br /&gt;
However the Henschel prototype was superior in reliability and won.Prosche had made some technical choices that provoqued severe breakdowns of the engine, and the Henschel design was favoured, which was more conventional.&lt;br /&gt;
&lt;br /&gt;
But by July 1941, 100 chassis of the Porsche VK 45.01(P) had already been produced. These chassis could not be equipeed with Krupp's Tiger turret, therefore it was decided to convert them to SPG's.&lt;br /&gt;
&lt;br /&gt;
By late 1942 there was an officiel need for solid tanks destroyers, and these 100 chassis were transformed into heavy tank hunters and aremed with the latest version of the 88mm anti-tank gun the L/71. or know as StuK 43/1 which was still being researched.&lt;br /&gt;
&lt;br /&gt;
The Tiger had a short barrel 88mm , the KwK 36 L/56 while the Ferdinance had the long-barrelled version.&lt;br /&gt;
&lt;br /&gt;
According to official trials, the maxima effective range was between 4500m to 5000m. No USSR tank could match its range and power.&lt;br /&gt;
&lt;br /&gt;
The Ferdinance name is because of the CEO of Porsche at that time (Ferdy).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerjager_tiger_P_ferdinand Ferdinand] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Elefant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Elefant]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=22516</id>
		<title>Ferdinand</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ferdinand&amp;diff=22516"/>
				<updated>2019-04-27T16:18:22Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The armour is 200 mm thick on the front of the tank very few tanks can penetrate it &lt;br /&gt;
* Powerful 88 mm Pak gun with two loaders makes it able to destroy multiple targets in a short time&lt;br /&gt;
* Thanks to the transmission, Ferdinand can go backward as fast as it can go forward&lt;br /&gt;
* The transmission is in the back of the tank&lt;br /&gt;
* Good natural steering&lt;br /&gt;
* Good optics for sniping&lt;br /&gt;
* 6 crew members make it difficult for opponents to knock it out&lt;br /&gt;
* The Ferdinand can fire over high obstacles without problem&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The tank loses speed and momentum when turning&lt;br /&gt;
* The hull's thin cheek armour's effectiveness decreases when angling&lt;br /&gt;
* The front armour is not angled &lt;br /&gt;
* Slow due to its heavy weight &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
In May 1941 Hitler launched the &amp;quot;Tiger&amp;quot; project and the manufacturer &amp;quot;Porsche&amp;quot; submitted an original design first as a blueprint and then as a prototype : tthe VK 45.01(P) which was built at the Nibelungenwerk factory in Sankt Valentin, Austria.At that tilme Henschel was in competition with Porsche and was also designing a blueprint and prototype . Eventually Henschel developped the well-know &amp;quot;Tiger&amp;quot; main battle tank . In April 1942 Hitler personnally was presented with an official trial.&lt;br /&gt;
&lt;br /&gt;
However the Henschel prototype was superior in reliability and won.Prosche had made some technical choices that provoqued severe breakdowns of the engine, and the Henschel design was favoured, which was more conventional.&lt;br /&gt;
&lt;br /&gt;
But by July 1941, 100 chassis of the Porsche VK 45.01(P) had already been produced. These chassis could not be equipeed with Krupp's Tiger turret, therefore it was decided to convert them to SPG's.&lt;br /&gt;
&lt;br /&gt;
By late 1942 there was an officiel need for solid tanks destroyers, and these 100 chassis were transformed into heavy tank hunters and aremed with the latest version of the 88mm anti-tank gun the L/71. or know as StuK 43/1 which was still being researched.&lt;br /&gt;
&lt;br /&gt;
The Tiger had a short barrel 88mm , the KwK 36 L/56 while the Ferdinance had the long-barrelled version.&lt;br /&gt;
&lt;br /&gt;
According to official trials, the maxima effective range was between 4500m to 5000m. No USSR tank could match its range and power.&lt;br /&gt;
&lt;br /&gt;
The Ferdinance name is because of the CEO of Porsche at that time (Ferdy).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=germany&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=germ_panzerjager_tiger_P_ferdinand Ferdinand] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wikipedia:Elefant|[Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Elefant]]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22514</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22514"/>
				<updated>2019-04-27T13:25:57Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--October 29 1943, the MVTU USSR design office...  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
A Youtube review on how to play the Su-57B: ''[https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22513</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22513"/>
				<updated>2019-04-27T13:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Sources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--October 29 1943, the MVTU USSR design office...  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''A Youtube review on how to play the Su-57B: [https://www.youtube.com/watch?v=OMYBfO-32LM]''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
{{USSR tank destroyers}}Great article about Russian Hetzers.: [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
A great Russian webpage (also in English) avout WWII Russian tanks and their history: [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html]&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22512</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22512"/>
				<updated>2019-04-27T13:22:16Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its tier, but a weak to very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--October 29 1943, the MVTU USSR design office...  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22511</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22511"/>
				<updated>2019-04-27T13:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer utilises a 57 mm SIS-4 for its main gun. It features a low profile, good speed (40 km/h) and great penetration for its tier, but a very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants: &lt;br /&gt;
&lt;br /&gt;
1/ The 75mm S-1 main gun&lt;br /&gt;
&lt;br /&gt;
2/ The 57 mm S-1-57 main gun&lt;br /&gt;
&lt;br /&gt;
Both would be propelled with a diesel GMC-71 engine.&lt;br /&gt;
&lt;br /&gt;
At the same moment, the GAZ design bureau was working on 2 designs. One named &amp;quot;GAZ-74b&amp;quot; which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.&lt;br /&gt;
&lt;br /&gt;
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as &amp;quot;SU-80&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--October 29 1943, the MVTU USSR design office...  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22510</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22510"/>
				<updated>2019-04-27T13:11:54Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer utilises a 57 mm SIS-4 for its main gun. It features a low profile, good speed (40 km/h) and great penetration for its tier, but a very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun&lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper     attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn     around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side     shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--October 29 1943, the MVTU USSR design office...  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22508</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22508"/>
				<updated>2019-04-27T13:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer utilises a 57 mm SIS-4 for its main gun. It features a low profile, good speed (40 km/h) and great penetration for its tier, but a very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
October 29 1943, the MVTU USSR design bureau proposed the design of a tank hunter of the class of the 11 tons, propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given.         To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well  as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38         was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because  of its price and obligation to produce a new diesel engine. The design  office of NATI proposed equally its own model of tank hunter armed of         the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
In 1944, one modernized the GAZ-74 whit the the gun of 76 mm S-1 (GAZ-74d or SU-76d). Frontal armor of this model was of 60 mm. The GAZ-74d was sent to pass governmental tests under the designation SU-80. It was not accepted for the service because of the few improvements that it brought in comparison with the SU-76 already produced in mass and usage of an imported engine.         &lt;br /&gt;
&lt;br /&gt;
''Credits'': [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''N/A''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun &lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22507</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22507"/>
				<updated>2019-04-27T13:06:48Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer utilises a 57 mm SIS-4 for its main gun. It features a low profile, good speed (40 km/h) and great penetration for its tier, but a very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
'''History'''&lt;br /&gt;
&lt;br /&gt;
October 29 1943, the MVTU USSR design bureau proposed the design of a tank hunter of the class of the 11 tons, propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given.         To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well  as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38         was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because  of its price and obligation to produce a new diesel engine. The design  office of NATI proposed equally its own model of tank hunter armed of         the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
In 1944, one modernized the GAZ-74 whit the the gun of 76 mm S-1 (GAZ-74d or SU-76d). Frontal armor of this model was of 60 mm. The GAZ-74d was sent to pass governmental tests under the designation SU-80. It was not accepted for the service because of the few improvements that it brought in comparison with the SU-76 already produced in mass and usage of an imported engine.         &lt;br /&gt;
&lt;br /&gt;
''Credits'': [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun &lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--October 29 1943, the MVTU USSR design office...  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22506</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22506"/>
				<updated>2019-04-27T13:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. &lt;br /&gt;
&lt;br /&gt;
This tank destroyer utilises a 57 mm SIS-4 for its main gun. It features a low profile, good speed (40 km/h) and great penetration for its tier, but a very weak armour on all angles. It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted. Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6.5 seconds) allows this tank to shoot with efficiency, however, with 72 rounds of ammunition, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in the game. Because of its weak armour, it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoid retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward speed&lt;br /&gt;
* Great 57mm ZIS-4 main gun &lt;br /&gt;
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57&lt;br /&gt;
* Good reload time (6,5 seconds)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sluggish acceleration&lt;br /&gt;
* Very weak rear speed&lt;br /&gt;
* Poor side mobility. Don't expect to be able to turn around quickly&lt;br /&gt;
* Weak armour (25/16/16) and susceptible to rear and side shots or even Heavy MG&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--October 29 1943, the MVTU USSR design office...  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22502</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22502"/>
				<updated>2019-04-27T12:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
&lt;br /&gt;
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.&lt;br /&gt;
&lt;br /&gt;
It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
=== Combat usage ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.&lt;br /&gt;
&lt;br /&gt;
It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.&lt;br /&gt;
&lt;br /&gt;
=== SU-57B in game ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous. &lt;br /&gt;
&lt;br /&gt;
It is useless to angle the tank, since it can be penetrated at any angle.&lt;br /&gt;
&lt;br /&gt;
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.&lt;br /&gt;
&lt;br /&gt;
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.&lt;br /&gt;
&lt;br /&gt;
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs. &lt;br /&gt;
&lt;br /&gt;
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's. &lt;br /&gt;
&lt;br /&gt;
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.&lt;br /&gt;
&lt;br /&gt;
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [https://wiki.warthunder.com/ZiS-4_(57_mm) 57 mm ZiS-4]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 72 || -5°/+14° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || || || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22501</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22501"/>
				<updated>2019-04-27T12:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
&lt;br /&gt;
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.&lt;br /&gt;
&lt;br /&gt;
It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
=== Combat usage ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.&lt;br /&gt;
&lt;br /&gt;
It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.&lt;br /&gt;
&lt;br /&gt;
=== SU-57B in game ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous. &lt;br /&gt;
&lt;br /&gt;
It is useless to angle the tank, since it can be penetrated at any angle.&lt;br /&gt;
&lt;br /&gt;
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.&lt;br /&gt;
&lt;br /&gt;
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.&lt;br /&gt;
&lt;br /&gt;
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs. &lt;br /&gt;
&lt;br /&gt;
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's. &lt;br /&gt;
&lt;br /&gt;
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.&lt;br /&gt;
&lt;br /&gt;
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[ZiS-2 (57 mm)|57 mm ZiS-2]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 20 || -4°/+22° || ±30° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 4.2 || 5.8 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 4.2 || 4.9 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || 5.75 || 5.30 || 5.00 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22500</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22500"/>
				<updated>2019-04-27T12:49:43Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Mobility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
&lt;br /&gt;
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.&lt;br /&gt;
&lt;br /&gt;
It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
=== Combat usage ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.&lt;br /&gt;
&lt;br /&gt;
It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.&lt;br /&gt;
&lt;br /&gt;
=== SU-57B in game ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous. &lt;br /&gt;
&lt;br /&gt;
It is useless to angle the tank, since it can be penetrated at any angle.&lt;br /&gt;
&lt;br /&gt;
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.&lt;br /&gt;
&lt;br /&gt;
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.&lt;br /&gt;
&lt;br /&gt;
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs. &lt;br /&gt;
&lt;br /&gt;
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's. &lt;br /&gt;
&lt;br /&gt;
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.&lt;br /&gt;
&lt;br /&gt;
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 9.5 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|148&lt;br /&gt;
|164.4&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|92&lt;br /&gt;
|98&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22499</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22499"/>
				<updated>2019-04-27T12:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
&lt;br /&gt;
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.&lt;br /&gt;
&lt;br /&gt;
It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
=== Combat usage ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.&lt;br /&gt;
&lt;br /&gt;
It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.&lt;br /&gt;
&lt;br /&gt;
=== SU-57B in game ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous. &lt;br /&gt;
&lt;br /&gt;
It is useless to angle the tank, since it can be penetrated at any angle.&lt;br /&gt;
&lt;br /&gt;
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.&lt;br /&gt;
&lt;br /&gt;
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.&lt;br /&gt;
&lt;br /&gt;
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs. &lt;br /&gt;
&lt;br /&gt;
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's. &lt;br /&gt;
&lt;br /&gt;
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.&lt;br /&gt;
&lt;br /&gt;
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 4.0 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 46 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|42 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|71&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|44&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|17.75&lt;br /&gt;
|21.75&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.00&lt;br /&gt;
|12.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22497</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22497"/>
				<updated>2019-04-27T12:44:53Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
&lt;br /&gt;
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.&lt;br /&gt;
&lt;br /&gt;
It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
=== Combat usage ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.&lt;br /&gt;
&lt;br /&gt;
It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.&lt;br /&gt;
&lt;br /&gt;
=== SU-57B in game ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous. &lt;br /&gt;
&lt;br /&gt;
It is useless to angle the tank, since it can be penetrated at any angle.&lt;br /&gt;
&lt;br /&gt;
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.&lt;br /&gt;
&lt;br /&gt;
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.&lt;br /&gt;
&lt;br /&gt;
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides &lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
!Tracks&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25mm for&lt;br /&gt;
''Front plate'' &lt;br /&gt;
&lt;br /&gt;
''Front glacis'' &lt;br /&gt;
&lt;br /&gt;
''Lower glacis''&lt;br /&gt;
|16mm for&lt;br /&gt;
''Top'' and ''Bottom''&lt;br /&gt;
|16mm(72°)&lt;br /&gt;
|10mm (85°)&lt;br /&gt;
|15mm(11°)&lt;br /&gt;
|-&lt;br /&gt;
|Gun shield&lt;br /&gt;
|15mm (15°)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs. &lt;br /&gt;
&lt;br /&gt;
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's. &lt;br /&gt;
&lt;br /&gt;
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.&lt;br /&gt;
&lt;br /&gt;
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mobility charateristic&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Weight(tons)&lt;br /&gt;
|Add-on Armour &lt;br /&gt;
weight(tons)&lt;br /&gt;
|Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Engine power (horsepower)'''&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22492</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22492"/>
				<updated>2019-04-27T12:31:30Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
&lt;br /&gt;
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.&lt;br /&gt;
&lt;br /&gt;
It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
=== Combat usage ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.&lt;br /&gt;
&lt;br /&gt;
It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.&lt;br /&gt;
&lt;br /&gt;
=== SU-57B in game ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous. &lt;br /&gt;
&lt;br /&gt;
It is useless to angle the tank, since it can be penetrated at any angle.&lt;br /&gt;
&lt;br /&gt;
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.&lt;br /&gt;
&lt;br /&gt;
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.&lt;br /&gt;
&lt;br /&gt;
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs. &lt;br /&gt;
&lt;br /&gt;
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's. &lt;br /&gt;
&lt;br /&gt;
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.&lt;br /&gt;
&lt;br /&gt;
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22491</id>
		<title>SU-57B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-57B&amp;diff=22491"/>
				<updated>2019-04-27T12:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;U45066877: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_57b}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]&lt;br /&gt;
&lt;br /&gt;
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''&lt;br /&gt;
&lt;br /&gt;
The SU-57B is a BR 3.3 (AB/RB) tank destroyer amred with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great penetration for its tier, but a very weak armour on all angles.&lt;br /&gt;
&lt;br /&gt;
It is the first Tank destroyer (TD) available at Tier 3.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service. &lt;br /&gt;
&lt;br /&gt;
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]&lt;br /&gt;
&lt;br /&gt;
=== Combat usage ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.&lt;br /&gt;
&lt;br /&gt;
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).&lt;br /&gt;
&lt;br /&gt;
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.&lt;br /&gt;
&lt;br /&gt;
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.&lt;br /&gt;
&lt;br /&gt;
It is even susceptible to Heavy MG fire from the sides and rear&lt;br /&gt;
&lt;br /&gt;
=== Key features ===&lt;br /&gt;
&lt;br /&gt;
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.&lt;br /&gt;
&lt;br /&gt;
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.&lt;br /&gt;
&lt;br /&gt;
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.&lt;br /&gt;
&lt;br /&gt;
=== SU-57B in game ===&lt;br /&gt;
&lt;br /&gt;
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and its better to be hidden or under cover.&lt;br /&gt;
&lt;br /&gt;
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&lt;br /&gt;
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous. &lt;br /&gt;
&lt;br /&gt;
It is useless to angle the tank, since it can be penetrated at any angle.&lt;br /&gt;
&lt;br /&gt;
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.&lt;br /&gt;
&lt;br /&gt;
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.&lt;br /&gt;
&lt;br /&gt;
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.&lt;br /&gt;
&lt;br /&gt;
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&lt;br /&gt;
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs. &lt;br /&gt;
&lt;br /&gt;
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's. &lt;br /&gt;
&lt;br /&gt;
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.&lt;br /&gt;
&lt;br /&gt;
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U45066877</name></author>	</entry>

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