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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U4350302</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-06-10T17:36:35Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Ground&amp;diff=192783</id>
		<title>List of vehicle battle ratings/Ground</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Ground&amp;diff=192783"/>
				<updated>2024-09-18T21:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: /* Tanks BR */ updated to 2.39 (Dance of Dragons)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sortable list of all vehicle battle ratings (BR) for making optimal lineups. BRs are sourced from the wiki database so it may take time for the wiki to auto-update when BRs changes are announced in official War Thunder news or changed in-game.&lt;br /&gt;
&lt;br /&gt;
All vehicles below highlighted in gold are premium, blue are gift, and green are squadron vehicles.&lt;br /&gt;
&lt;br /&gt;
Aircraft and ship lists can been found here:&lt;br /&gt;
* [[List of vehicle battle ratings/Aviation|Aviation]]&lt;br /&gt;
* [[List of vehicle battle ratings/Fleet|Fleet]]&lt;br /&gt;
&lt;br /&gt;
==Tanks BR==&lt;br /&gt;
{{BRTable &amp;lt;!--|Debug=y--&amp;gt;&lt;br /&gt;
|us_lvt_a_1&lt;br /&gt;
|us_lvt_a_1_trb&lt;br /&gt;
|us_m2a2&lt;br /&gt;
|us_m2a4&lt;br /&gt;
|us_m2a4_1st_armor_div&lt;br /&gt;
|us_m8_greyhound&lt;br /&gt;
|us_lvt_a_4&lt;br /&gt;
|us_m2_medium&lt;br /&gt;
|us_m8_scott&lt;br /&gt;
|us_halftrack_m13&lt;br /&gt;
|us_halftrack_m15&lt;br /&gt;
|us_halftrack_m3_75mm_gmc&lt;br /&gt;
|us_m22_locust&lt;br /&gt;
|us_m3_stuart&lt;br /&gt;
|us_lvt_4_zis_2&lt;br /&gt;
|us_m3a1_stuart_usmc&lt;br /&gt;
|us_m3a1_stuart&lt;br /&gt;
|us_mk1_grant&lt;br /&gt;
|us_halftrack_m16&lt;br /&gt;
|us_m3_lee&lt;br /&gt;
|us_m5a1_stuart&lt;br /&gt;
|us_m5a1_stuart_td&lt;br /&gt;
|us_m8a1&lt;br /&gt;
|us_m5a1_stuart_canadian_5st_arm&lt;br /&gt;
|us_m4a3_105_sherman&lt;br /&gt;
|us_t18_e2&lt;br /&gt;
|us_m10&lt;br /&gt;
|us_m4a1_1942_sherman&lt;br /&gt;
|us_m24_chaffee&lt;br /&gt;
|us_m24_chaffee_tl&lt;br /&gt;
|us_m4_sherman&lt;br /&gt;
|us_m4_sherman_promo&lt;br /&gt;
|us_m4a5_ram_2&lt;br /&gt;
|us_m4_sherman_calliope&lt;br /&gt;
|us_m19&lt;br /&gt;
|us_m42_duster&lt;br /&gt;
|us_m4a2_sherman&lt;br /&gt;
|us_t55e1&lt;br /&gt;
|us_t14&lt;br /&gt;
|us_m4a1_76w_sherman&lt;br /&gt;
|us_m6a1&lt;br /&gt;
|us_m36&lt;br /&gt;
|us_m4a2_76w_sherman&lt;br /&gt;
|us_t1e1&lt;br /&gt;
|us_m4a3e2_sherman_jumbo_cobra_king&lt;br /&gt;
|us_m36b2&lt;br /&gt;
|us_m4a3e8_76w_sherman&lt;br /&gt;
|us_m4a3e2_sherman_jumbo&lt;br /&gt;
|us_t1e1_90&lt;br /&gt;
|us_m18_hellcat_black_cat&lt;br /&gt;
|us_m18_hellcat&lt;br /&gt;
|us_m4_t26&lt;br /&gt;
|us_m109a1&lt;br /&gt;
|us_m41_walker_bulldog&lt;br /&gt;
|us_m4a3e2_76w_sherman_jumbo&lt;br /&gt;
|us_m18_super_hellcat&lt;br /&gt;
|us_t20&lt;br /&gt;
|us_t25&lt;br /&gt;
|us_t28&lt;br /&gt;
|us_m26_pershing&lt;br /&gt;
|us_m26_t99&lt;br /&gt;
|us_m26e1_pershing&lt;br /&gt;
|us_m50_ontos&lt;br /&gt;
|us_m56_scorpion&lt;br /&gt;
|us_m6a2e1&lt;br /&gt;
|us_t26e4_superpershing&lt;br /&gt;
|us_t26e5&lt;br /&gt;
|us_t30&lt;br /&gt;
|us_t34&lt;br /&gt;
|us_m46_patton&lt;br /&gt;
|us_m46_patton_73_armor_bat&lt;br /&gt;
|us_m551_76&lt;br /&gt;
|us_m728&lt;br /&gt;
|us_t29&lt;br /&gt;
|us_t92&lt;br /&gt;
|us_t95&lt;br /&gt;
|us_m47_patton_II&lt;br /&gt;
|us_t32&lt;br /&gt;
|us_m103&lt;br /&gt;
|us_m163_vulcan&lt;br /&gt;
|us_m48a1_patton_III&lt;br /&gt;
|us_t114&lt;br /&gt;
|us_t32e1&lt;br /&gt;
|us_t54e2&lt;br /&gt;
|us_xm_800t&lt;br /&gt;
|us_m60&lt;br /&gt;
|us_magach_3&lt;br /&gt;
|us_t54e1&lt;br /&gt;
|us_m3_bradley&lt;br /&gt;
|us_m551&lt;br /&gt;
|us_m60a1&lt;br /&gt;
|us_m60a2&lt;br /&gt;
|us_m901_itv&lt;br /&gt;
|us_t95e1&lt;br /&gt;
|us_m60a1_rise_passive_era&lt;br /&gt;
|us_m247&lt;br /&gt;
|us_m60a3_tts&lt;br /&gt;
|us_merkava_mk_1&lt;br /&gt;
|us_xm1_chrysler&lt;br /&gt;
|us_xm_803&lt;br /&gt;
|us_mim_72_chaparral&lt;br /&gt;
|us_mbt_70&lt;br /&gt;
|us_merkava_mk_2b_late&lt;br /&gt;
|us_xm1_gm&lt;br /&gt;
|us_xm_8&lt;br /&gt;
|us_m60_120s&lt;br /&gt;
|us_ccvl&lt;br /&gt;
|us_lav_ad&lt;br /&gt;
|us_m1128_mgs&lt;br /&gt;
|us_m1128_wolfpack&lt;br /&gt;
|us_m3a3_bradley&lt;br /&gt;
|us_m60a3_slep&lt;br /&gt;
|us_losat_ccv&lt;br /&gt;
|us_m1_abrams&lt;br /&gt;
|us_m1_abrams_kvt&lt;br /&gt;
|us_xm_975_roland&lt;br /&gt;
|us_ags_teledyne&lt;br /&gt;
|us_m1_ip_abrams&lt;br /&gt;
|us_m1a1_abrams&lt;br /&gt;
|us_m1a1_abrams_yt_cup_2019&lt;br /&gt;
|us_merkava_mk_3d&lt;br /&gt;
|us_hstv_l&lt;br /&gt;
|us_m1a1_aim_abrams&lt;br /&gt;
|us_m1a1_hc_usmc&lt;br /&gt;
|us_m1a1_hc_abrams&lt;br /&gt;
|us_adats_bradley&lt;br /&gt;
|us_m1a2_abrams&lt;br /&gt;
|us_m1a2_sep_abrams&lt;br /&gt;
|us_m1a2_sep2_abrams&lt;br /&gt;
|germ_sturmpanzer_II&lt;br /&gt;
|germ_pzkpfw_35t&lt;br /&gt;
|germ_pzkpfw_III_ausf_B&lt;br /&gt;
|germ_pzkpfw_III_ausf_E&lt;br /&gt;
|germ_sdkfz_221_s_pz_b_41&lt;br /&gt;
|germ_sdkfz_251_10&lt;br /&gt;
|germ_flakpanzer_I_ausf_A&lt;br /&gt;
|germ_nbfz_VI&lt;br /&gt;
|germ_panzerjager_1&lt;br /&gt;
|germ_pzkpfw_38t_ausf_A&lt;br /&gt;
|germ_pzkpfw_II_ausf_C&lt;br /&gt;
|germ_pzkpfw_II_ausf_C_DAK&lt;br /&gt;
|germ_pzkpfw_II_ausf_C_td&lt;br /&gt;
|germ_pzkpfw_III_ausf_F&lt;br /&gt;
|germ_pzkpfw_IV_ausf_C&lt;br /&gt;
|germ_sdkfz_251_9&lt;br /&gt;
|germ_flakpanzer_38t_Gepard&lt;br /&gt;
|germ_pzkpfw_II_ausf_F&lt;br /&gt;
|germ_sdkfz_6_2_flak36&lt;br /&gt;
|germ_pzkpfw_IV_ausf_E&lt;br /&gt;
|germ_pzkpfw_IV_ausf_F&lt;br /&gt;
|germ_amd_35_kwk&lt;br /&gt;
|germ_pzkpfw_38t_Aufklarungspanzer&lt;br /&gt;
|germ_sdkfz_222&lt;br /&gt;
|germ_sdkfz_234_1&lt;br /&gt;
|germ_sdkfz_234_3&lt;br /&gt;
|germ_panzerwerfer_42&lt;br /&gt;
|germ_pzkpfw_38t_Marder_III&lt;br /&gt;
|germ_pzkpfw_38t_ausf_F&lt;br /&gt;
|germ_pzkpfw_38t_na&lt;br /&gt;
|germ_pzkpfw_III_ausf_J_L42&lt;br /&gt;
|germ_pzkpfw_II_ausf_H&lt;br /&gt;
|germ_stug_III_ausf_A&lt;br /&gt;
|germ_pzkpfw_III_ausf_J&lt;br /&gt;
|germ_pzkpfw_III_ausf_J_td&lt;br /&gt;
|germ_pzkpfw_38t_Marder_III_ausf_H&lt;br /&gt;
|germ_pzkpfw_III_ausf_L&lt;br /&gt;
|germ_pzkpfw_III_ausf_N&lt;br /&gt;
|germ_sdkfz_251_22&lt;br /&gt;
|germ_stuh_III_ausf_G&lt;br /&gt;
|germ_flakpanzer_IV_Ostwind&lt;br /&gt;
|germ_pzkpfw_III_ausf_M&lt;br /&gt;
|germ_pzkpfw_IV_ausf_F2&lt;br /&gt;
|germ_pzkpfw_IV_ausf_G&lt;br /&gt;
|germ_sdkfz_251_21&lt;br /&gt;
|germ_stug_III_ausf_F&lt;br /&gt;
|germ_pzsfl_IVa_dickermax&lt;br /&gt;
|germ_kv_2_754r&lt;br /&gt;
|germ_panzerbefelhswagen_IV_ausf_J&lt;br /&gt;
|germ_pzkpfw_IV_ausf_H&lt;br /&gt;
|germ_pzkpfw_IV_ausf_J&lt;br /&gt;
|germ_sdkfz_234_2&lt;br /&gt;
|germ_sdkfz_234_2_td&lt;br /&gt;
|germ_flakpanzer_IV_Wirbelwind&lt;br /&gt;
|germ_sdkfz_9_flak37&lt;br /&gt;
|germ_kv_1B_finland&lt;br /&gt;
|us_m4a2_1944_germ&lt;br /&gt;
|germ_infanterie_kampfpanzer_churchill&lt;br /&gt;
|germ_stug_III_ausf_G&lt;br /&gt;
|germ_sturmpanzer_IV_brummbar&lt;br /&gt;
|germ_jgdpz_38t&lt;br /&gt;
|germ_jgdpz_IV_L48&lt;br /&gt;
|germ_pz_IV_L70_A&lt;br /&gt;
|germ_pzsflk40_sturer_emil&lt;br /&gt;
|germ_t_34_747&lt;br /&gt;
|germ_sdkfz_234_4&lt;br /&gt;
|germ_kv_1_kwk_40&lt;br /&gt;
|germ_vk_3002m&lt;br /&gt;
|germ_panzerjager_nashorn&lt;br /&gt;
|germ_flakpanzer_IV_Ostwind_2&lt;br /&gt;
|germ_pzkpfw_V_ausf_d_panther&lt;br /&gt;
|germ_pzkpfw_VI_tiger_P&lt;br /&gt;
|germ_sturmmorser_sturmtiger&lt;br /&gt;
|germ_pz_IV_L70&lt;br /&gt;
|germ_panzerbefelhswagen_VI_P&lt;br /&gt;
|germ_pzkpfw_VI_ausf_h1_tiger_animal_version&lt;br /&gt;
|germ_pzkpfw_VI_ausf_h1_tiger&lt;br /&gt;
|germ_vsw_flak_41&lt;br /&gt;
|germ_waffentrager_krupp_steyr&lt;br /&gt;
|germ_pzkpfw_V_ersatz_m10&lt;br /&gt;
|germ_m109g&lt;br /&gt;
|germ_pzkpfw_V_ausf_a_panther&lt;br /&gt;
|germ_pzkpfw_V_ausf_f_panther&lt;br /&gt;
|germ_pzkpfw_V_ausf_g_panther&lt;br /&gt;
|germ_pzkpfw_VI_ausf_e_tiger&lt;br /&gt;
|germ_flakpanzer_zerstorer_45&lt;br /&gt;
|germ_panzerbefelhswagen_jagdpanther&lt;br /&gt;
|germ_flakpanzer_V_Coelian&lt;br /&gt;
|germ_panzerjager_panther&lt;br /&gt;
|germ_kanonenjagdpanzer&lt;br /&gt;
|germ_panzerjager_tiger_P_elefant&lt;br /&gt;
|germ_panzerjager_tiger_P_ferdinand&lt;br /&gt;
|germ_panzerjager_tiger&lt;br /&gt;
|germ_le_kpz_m41&lt;br /&gt;
|germ_spz_12_3&lt;br /&gt;
|germ_pzkpfw_VI_ausf_b_tiger_IIh&lt;br /&gt;
|germ_pzkpfw_VI_ausf_b_tiger_IIh_sla&lt;br /&gt;
|germ_pzkpfw_VI_ausf_b_tiger_IIp&lt;br /&gt;
|germ_flakpanzer_IV_Kugelblitz&lt;br /&gt;
|germ_panther_II&lt;br /&gt;
|germ_pzkpfw_VI_ausf_b_tiger_IIh_kwk46&lt;br /&gt;
|germ_mkpz_m47&lt;br /&gt;
|germ_ru251&lt;br /&gt;
|germ_wiesel_1_mk20&lt;br /&gt;
|germ_pzkpfw_e_100&lt;br /&gt;
|germ_mkpz_m48a2c&lt;br /&gt;
|germ_marder_1a1&lt;br /&gt;
|germ_pzkpfw_Maus&lt;br /&gt;
|germ_marder_df_105&lt;br /&gt;
|germ_leopard_I&lt;br /&gt;
|germ_marder_1a3&lt;br /&gt;
|germ_spz_oerlikon_raketenautomat&lt;br /&gt;
|germ_raketenjagdpanzer_2&lt;br /&gt;
|germ_bmp_1_ddr&lt;br /&gt;
|germ_flakpz_I_Gepard&lt;br /&gt;
|germ_mkpz_m48a2ga2&lt;br /&gt;
|germ_raketenjagdpanzer_2_hot&lt;br /&gt;
|germ_erprobungstrager_3_achs_turm&lt;br /&gt;
|germ_sk105_a2&lt;br /&gt;
|germ_thyssen_henschel_tam&lt;br /&gt;
|germ_vt_1_2&lt;br /&gt;
|germ_th_800_bismark&lt;br /&gt;
|germ_leopard_I_a1&lt;br /&gt;
|germ_thyssen_henschel_tam_2ip&lt;br /&gt;
|germ_begleitpanzer_57&lt;br /&gt;
|germ_leopard_c2_mexas&lt;br /&gt;
|germ_kpz_70&lt;br /&gt;
|germ_leopard_1a5&lt;br /&gt;
|germ_leopard_a1a1_120&lt;br /&gt;
|germ_mkpz_super_m48&lt;br /&gt;
|germ_kpz_t72m1&lt;br /&gt;
|germ_flakpz_1a2_Gepard&lt;br /&gt;
|germ_leopard_2k&lt;br /&gt;
|germ_wiesel_2_adwc&lt;br /&gt;
|germ_radpanzer_90&lt;br /&gt;
|germ_wiesel_1_tow&lt;br /&gt;
|germ_leopard_2av&lt;br /&gt;
|germ_leopard_2_pt14&lt;br /&gt;
|germ_schutzenpanzer_puma&lt;br /&gt;
|germ_thyssen_henschel_tam_2c&lt;br /&gt;
|germ_flarakpz_1&lt;br /&gt;
|germ_leopard_2a4_pzbtl_123&lt;br /&gt;
|germ_leopard_2a4&lt;br /&gt;
|germ_vilkas&lt;br /&gt;
|germ_schutzenpanzer_puma_vjtf&lt;br /&gt;
|germ_leopard_2pl&lt;br /&gt;
|germ_leopard_2a4m_can&lt;br /&gt;
|germ_flarakrad&lt;br /&gt;
|germ_leopard_2a5_pso&lt;br /&gt;
|germ_leopard_2a5&lt;br /&gt;
|germ_leopard_2a5_yt_cup_2019&lt;br /&gt;
|germ_leopard_2a6&lt;br /&gt;
|germ_leopard_2a7v&lt;br /&gt;
|ussr_bt_5&lt;br /&gt;
|ussr_gaz_4m&lt;br /&gt;
|ussr_gaz_dshk&lt;br /&gt;
|ussr_su_5_1&lt;br /&gt;
|ussr_t_26_1940&lt;br /&gt;
|ussr_t_26_1940_1st_GvTBr&lt;br /&gt;
|ussr_t_26_4&lt;br /&gt;
|ussr_t_60_1941&lt;br /&gt;
|ussr_ba_11&lt;br /&gt;
|ussr_bm_8_24&lt;br /&gt;
|ussr_bt_7_1937&lt;br /&gt;
|ussr_bt_7_1937_td&lt;br /&gt;
|ussr_rbt_5&lt;br /&gt;
|ussr_t_26E&lt;br /&gt;
|ussr_t_28_1938&lt;br /&gt;
|ussr_t_35&lt;br /&gt;
|ussr_t_28&lt;br /&gt;
|ussr_bt_7_m&lt;br /&gt;
|ussr_su_76m_1943&lt;br /&gt;
|ussr_su_76m_5st_kav_corps&lt;br /&gt;
|ussr_t_70_1942&lt;br /&gt;
|ussr_gaz_mm_72k&lt;br /&gt;
|ussr_su_57&lt;br /&gt;
|ussr_su_76d&lt;br /&gt;
|ussr_t_28E&lt;br /&gt;
|ussr_t_80&lt;br /&gt;
|ussr_pzkpfw_III_ausf_J_L42&lt;br /&gt;
|ussr_zis_30&lt;br /&gt;
|ussr_zut_37&lt;br /&gt;
|ussr_bm_13n&lt;br /&gt;
|ussr_btr_152a&lt;br /&gt;
|ussr_m3c&lt;br /&gt;
|ussr_su_122&lt;br /&gt;
|ussr_su_57b&lt;br /&gt;
|ussr_t_50&lt;br /&gt;
|ussr_zis_43&lt;br /&gt;
|ussr_valentine_mk_9&lt;br /&gt;
|ussr_t_126sp&lt;br /&gt;
|ussr_zis_12_94KM_1945&lt;br /&gt;
|ussr_a_12_mk_2_matilda_2A_F96&lt;br /&gt;
|ussr_t_34_1941_l_11&lt;br /&gt;
|ussr_t_34_1940_l_11&lt;br /&gt;
|ussr_zsu_29k&lt;br /&gt;
|ussr_zsu_37&lt;br /&gt;
|ussr_bt_7a_f32&lt;br /&gt;
|ussr_kv_1_L_11&lt;br /&gt;
|ussr_kv_2_1939&lt;br /&gt;
|ussr_kv_2_1940&lt;br /&gt;
|ussr_smk&lt;br /&gt;
|ussr_bm_31_12&lt;br /&gt;
|ussr_btr_152d&lt;br /&gt;
|ussr_kv_1e&lt;br /&gt;
|ussr_kv_1s&lt;br /&gt;
|ussr_su_152&lt;br /&gt;
|ussr_su_85a&lt;br /&gt;
|ussr_t_34_1941&lt;br /&gt;
|ussr_t_34_1942&lt;br /&gt;
|ussr_t_34_1941_cast_turret&lt;br /&gt;
|ussr_t_34E&lt;br /&gt;
|ussr_t_34E_STZ&lt;br /&gt;
|ussr_asu_57&lt;br /&gt;
|ussr_su_85_1943&lt;br /&gt;
|ussr_isu_152&lt;br /&gt;
|ussr_kv_1_zis_5&lt;br /&gt;
|ussr_su_100Y&lt;br /&gt;
|ussr_t_34_1941_57&lt;br /&gt;
|ussr_t_34_57_1943&lt;br /&gt;
|ussr_kv_2_zis_6&lt;br /&gt;
|ussr_kv_85&lt;br /&gt;
|ussr_type_65_aa&lt;br /&gt;
|ussr_su_85m&lt;br /&gt;
|ussr_isu_122&lt;br /&gt;
|ussr_kv_122&lt;br /&gt;
|ussr_m4a2_76w_sherman&lt;br /&gt;
|ussr_pt_76b&lt;br /&gt;
|ussr_t_34_85_d_5t&lt;br /&gt;
|ussr_is_1&lt;br /&gt;
|ussr_isu_122s&lt;br /&gt;
|ussr_su_122P&lt;br /&gt;
|ussr_t_34_85_zis_53&lt;br /&gt;
|ussr_t_34_85E&lt;br /&gt;
|ussr_2s1&lt;br /&gt;
|ussr_btr_zd&lt;br /&gt;
|ussr_kv_220&lt;br /&gt;
|ussr_su_100_1945&lt;br /&gt;
|ussr_pzkpfw_V&lt;br /&gt;
|ussr_2s3m&lt;br /&gt;
|ussr_asu_85&lt;br /&gt;
|ussr_is_2_1943&lt;br /&gt;
|ussr_m53_59&lt;br /&gt;
|ussr_su_100p&lt;br /&gt;
|ussr_t_34_100&lt;br /&gt;
|ussr_t_44_122&lt;br /&gt;
|ussr_is_2_1944_revenge&lt;br /&gt;
|ussr_is_2_1944&lt;br /&gt;
|ussr_is_2_1944_321&lt;br /&gt;
|ussr_object_248&lt;br /&gt;
|ussr_su_122_54&lt;br /&gt;
|ussr_t_44&lt;br /&gt;
|ussr_type_62&lt;br /&gt;
|ussr_object_268&lt;br /&gt;
|ussr_t_44_100&lt;br /&gt;
|ussr_zsu_57_2&lt;br /&gt;
|ussr_btr_80a&lt;br /&gt;
|ussr_is_3&lt;br /&gt;
|ussr_zsu_23_4m2&lt;br /&gt;
|ussr_is_4m&lt;br /&gt;
|ussr_is_6&lt;br /&gt;
|ussr_t_10a&lt;br /&gt;
|ussr_t_54_1947&lt;br /&gt;
|ussr_zsu_37_2&lt;br /&gt;
|ussr_bmp_1&lt;br /&gt;
|ussr_object_120&lt;br /&gt;
|ussr_object_906&lt;br /&gt;
|ussr_t_54_1949&lt;br /&gt;
|ussr_t_54_1951&lt;br /&gt;
|ussr_to_55&lt;br /&gt;
|ussr_zsu_23_4&lt;br /&gt;
|ussr_is_7&lt;br /&gt;
|ussr_pt_76_57&lt;br /&gt;
|ussr_t_10m&lt;br /&gt;
|ussr_t_55a&lt;br /&gt;
|ussr_bmp_2&lt;br /&gt;
|ussr_it_1&lt;br /&gt;
|ussr_object_435&lt;br /&gt;
|ussr_object_685&lt;br /&gt;
|ussr_9p149&lt;br /&gt;
|ussr_t_55_am&lt;br /&gt;
|ussr_t_55_amd_1&lt;br /&gt;
|ussr_t_62&lt;br /&gt;
|ussr_bmd_4&lt;br /&gt;
|ussr_bmp_3&lt;br /&gt;
|ussr_object_279&lt;br /&gt;
|ussr_t_62m1&lt;br /&gt;
|ussr_2s25&lt;br /&gt;
|ussr_object_775&lt;br /&gt;
|ussr_t_64a_1971&lt;br /&gt;
|ussr_t_72a&lt;br /&gt;
|ussr_zsu_23_4m4&lt;br /&gt;
|ussr_9p157&lt;br /&gt;
|ussr_t_64_b_1984&lt;br /&gt;
|ussr_2s25m&lt;br /&gt;
|ussr_2s38&lt;br /&gt;
|ussr_bmp_2m&lt;br /&gt;
|ussr_t_72av_turms&lt;br /&gt;
|ussr_t_72b&lt;br /&gt;
|ussr_t_72b_1989&lt;br /&gt;
|ussr_t_80ud&lt;br /&gt;
|ussr_object_292&lt;br /&gt;
|ussr_9a35_m2&lt;br /&gt;
|ussr_t_72m2_moderna&lt;br /&gt;
|ussr_t_80b&lt;br /&gt;
|ussr_zprk_2s6&lt;br /&gt;
|ussr_t_90a&lt;br /&gt;
|ussr_t_80um2&lt;br /&gt;
|ussr_t_72b3_2011&lt;br /&gt;
|ussr_t_80u&lt;br /&gt;
|ussr_t_80u_yt_cup_2019&lt;br /&gt;
|ussr_t_80ue1&lt;br /&gt;
|ussr_t_80uk&lt;br /&gt;
|ussr_pantsyr_s1&lt;br /&gt;
|ussr_t_80bvm&lt;br /&gt;
|ussr_t_90m_2020&lt;br /&gt;
|uk_a_13_mk1&lt;br /&gt;
|uk_a_13_mk1_3rd_rtr&lt;br /&gt;
|uk_vickers_mk_6_aa_mk_1&lt;br /&gt;
|uk_a17_mk_1_tetrarch&lt;br /&gt;
|uk_a_13_mk2&lt;br /&gt;
|uk_a_13_mk2_1939&lt;br /&gt;
|uk_daimler_mk_2&lt;br /&gt;
|uk_a1e1_independent&lt;br /&gt;
|uk_sarc_mk4_a&lt;br /&gt;
|uk_alecto_mk_1&lt;br /&gt;
|uk_t17e2&lt;br /&gt;
|uk_m3_stuart&lt;br /&gt;
|uk_marmon_herrington_mk_6_2pdr&lt;br /&gt;
|uk_m3a1_stuart&lt;br /&gt;
|uk_valentine_mk_1&lt;br /&gt;
|uk_sp_17_pdr_valentine&lt;br /&gt;
|uk_churchill_avre&lt;br /&gt;
|uk_crusader_mk_2_the_saint&lt;br /&gt;
|uk_crusader_mk_2&lt;br /&gt;
|uk_mk1_grant&lt;br /&gt;
|uk_matilda_hedgehog&lt;br /&gt;
|uk_a_12_mk_2_matilda_2&lt;br /&gt;
|uk_valentine_mk_11&lt;br /&gt;
|uk_ac1_sentinel&lt;br /&gt;
|uk_armored_car_aec_mk_2&lt;br /&gt;
|uk_crusader_aa_mk_1&lt;br /&gt;
|uk_crusader_mk_3&lt;br /&gt;
|uk_3_inch_gun_carrier&lt;br /&gt;
|uk_valentine_mk_9&lt;br /&gt;
|uk_17_pdr_m10_achilles&lt;br /&gt;
|uk_17_pdr_m10_achilles_norfolk_yeomanry&lt;br /&gt;
|uk_armored_car_mk_2_aa&lt;br /&gt;
|uk_a_22_mk_1_churchill_1941&lt;br /&gt;
|uk_a27m_cromwell_5&lt;br /&gt;
|uk_a27m_cromwell_5_rp3&lt;br /&gt;
|uk_marmon_herrington_mk_6_6pdr&lt;br /&gt;
|uk_a27m_cromwell_1&lt;br /&gt;
|uk_sherman_II&lt;br /&gt;
|uk_a_22b_mk_3_churchill_1942&lt;br /&gt;
|uk_crusader_aa_mk_2&lt;br /&gt;
|uk_a_33_excelsior&lt;br /&gt;
|uk_ystervark_spaa&lt;br /&gt;
|uk_churchill_na75&lt;br /&gt;
|uk_concept3_ngac&lt;br /&gt;
|uk_a30_sp_avenger&lt;br /&gt;
|uk_a_22f_mk_7_churchill_crocodile&lt;br /&gt;
|uk_a_22f_mk_7_churchill_1944&lt;br /&gt;
|uk_sherman_vc_firefly&lt;br /&gt;
|uk_sherman_ic_firefly&lt;br /&gt;
|uk_ac4_thunderbolt&lt;br /&gt;
|uk_bosvark&lt;br /&gt;
|uk_a30_challenger&lt;br /&gt;
|uk_a_34_comet&lt;br /&gt;
|uk_a_34_comet_iron_duke&lt;br /&gt;
|uk_ram_90mm_aa&lt;br /&gt;
|uk_skink_aa&lt;br /&gt;
|uk_tog_2&lt;br /&gt;
|uk_a_43_black_prince&lt;br /&gt;
|uk_centurion_mk_1&lt;br /&gt;
|uk_charioteer_mk_7&lt;br /&gt;
|uk_fv4005&lt;br /&gt;
|uk_m109a1&lt;br /&gt;
|uk_ratel_90&lt;br /&gt;
|uk_centurion_mk_2&lt;br /&gt;
|uk_g6_spg&lt;br /&gt;
|uk_ratel_20&lt;br /&gt;
|uk_a39_tortoise&lt;br /&gt;
|uk_centurion_mk_5_avre_era&lt;br /&gt;
|uk_fv4004_conway&lt;br /&gt;
|uk_fv4202&lt;br /&gt;
|uk_fv221_caernarvon&lt;br /&gt;
|uk_centurion_action_x&lt;br /&gt;
|uk_centurion_mk_3&lt;br /&gt;
|uk_centurion_mk_5_raac&lt;br /&gt;
|uk_conqueror_mk_2&lt;br /&gt;
|uk_eland_90_mk_7&lt;br /&gt;
|uk_fv721_fox&lt;br /&gt;
|uk_centurion_mk_3_ss11&lt;br /&gt;
|uk_centurion_mk_10&lt;br /&gt;
|uk_fv438_swingfire&lt;br /&gt;
|uk_vickers_mbt_mk_1&lt;br /&gt;
|uk_chieftain_marksman&lt;br /&gt;
|uk_falcon&lt;br /&gt;
|uk_olifant_mk_1a&lt;br /&gt;
|uk_fv102_striker&lt;br /&gt;
|uk_vickers_mbt_mk_3&lt;br /&gt;
|uk_vijayanta&lt;br /&gt;
|uk_fv510_isv&lt;br /&gt;
|uk_rooikat_za_35&lt;br /&gt;
|uk_ratel_zt3&lt;br /&gt;
|uk_chieftain_mk_3&lt;br /&gt;
|uk_chieftain_mk_5&lt;br /&gt;
|uk_rooikat_76&lt;br /&gt;
|uk_vickers_mk_11&lt;br /&gt;
|uk_chieftain_mk_10&lt;br /&gt;
|uk_rooikat_mttd&lt;br /&gt;
|uk_centurion_shot_kal_d&lt;br /&gt;
|uk_khalid&lt;br /&gt;
|uk_olifant_mk_2&lt;br /&gt;
|uk_rooikat_105_td&lt;br /&gt;
|uk_vfm_5&lt;br /&gt;
|uk_challenger_1&lt;br /&gt;
|uk_desert_warrior&lt;br /&gt;
|uk_stormer_air_defence&lt;br /&gt;
|uk_ttd&lt;br /&gt;
|uk_t_90s_bheeshma&lt;br /&gt;
|uk_challenger_1_mk_3_gulf&lt;br /&gt;
|uk_challenger_mk_3&lt;br /&gt;
|uk_stormer_hvm&lt;br /&gt;
|uk_vickers_mk7&lt;br /&gt;
|uk_challenger_II&lt;br /&gt;
|uk_challenger_2_dorchester&lt;br /&gt;
|uk_challenger_II_yt_cup_2019&lt;br /&gt;
|uk_challenger_2_megatron&lt;br /&gt;
|uk_challenger_2_tes&lt;br /&gt;
|uk_adats_m113a3&lt;br /&gt;
|uk_challenger_2_bn&lt;br /&gt;
|uk_challenger_2e&lt;br /&gt;
|uk_challenger_2_lep&lt;br /&gt;
|jp_type_95_ha_go&lt;br /&gt;
|jp_type_95_ha_go_commander&lt;br /&gt;
|jp_type_89b_i_go_otsu&lt;br /&gt;
|jp_type_2_ka_mi&lt;br /&gt;
|jp_type_98_ke_ni&lt;br /&gt;
|jp_type_97_chi_ha&lt;br /&gt;
|jp_type_4_ho_ro&lt;br /&gt;
|jp_type_95_heavy&lt;br /&gt;
|jp_type_94&lt;br /&gt;
|jp_type_97_chi_ha_12cm&lt;br /&gt;
|jp_hiro_sha&lt;br /&gt;
|jp_type_98_ta_se&lt;br /&gt;
|jp_type_2_ho_i&lt;br /&gt;
|jp_type_3_ho_ni_I&lt;br /&gt;
|jp_type_3_ka_chi&lt;br /&gt;
|jp_type_97_kai&lt;br /&gt;
|jp_type_97_kai_td&lt;br /&gt;
|jp_type_3_ho_ni_III&lt;br /&gt;
|jp_navy_120mm_spg&lt;br /&gt;
|jp_type_1_chi_he&lt;br /&gt;
|jp_type_1_chi_he_5th_regiment&lt;br /&gt;
|jp_halftrack_m16&lt;br /&gt;
|jp_type_95_so_ki&lt;br /&gt;
|jp_type_3_chi_nu&lt;br /&gt;
|jp_type_5_na_to&lt;br /&gt;
|jp_m24_chaffee&lt;br /&gt;
|jp_m19&lt;br /&gt;
|jp_m42_duster&lt;br /&gt;
|jp_type_3_chi_nu_75cm_type_5&lt;br /&gt;
|jp_type_4_chi_to&lt;br /&gt;
|jp_type_4_chi_to_late&lt;br /&gt;
|jp_type_5_chi_ri&lt;br /&gt;
|jp_sub_i_ii_20mm&lt;br /&gt;
|jp_m36b2_jgsdf&lt;br /&gt;
|jp_m4a3e8_76w_sherman&lt;br /&gt;
|jp_pzkpfw_VI_ausf_e_tiger&lt;br /&gt;
|jp_m41_walker_bulldog&lt;br /&gt;
|jp_st_a1&lt;br /&gt;
|jp_st_a2&lt;br /&gt;
|jp_type_75&lt;br /&gt;
|jp_type_5_ho_ri_prototype&lt;br /&gt;
|jp_st_a3&lt;br /&gt;
|jp_type_60_atm&lt;br /&gt;
|jp_type_60_sprg&lt;br /&gt;
|jp_type_61&lt;br /&gt;
|jp_type_75_mlrs&lt;br /&gt;
|jp_type_5_ho_ri_production&lt;br /&gt;
|jp_m47_patton_II&lt;br /&gt;
|jp_type_99&lt;br /&gt;
|jp_type_87_rcv_prot&lt;br /&gt;
|jp_st_b1&lt;br /&gt;
|jp_type_74_c&lt;br /&gt;
|jp_type_87&lt;br /&gt;
|jp_type_74&lt;br /&gt;
|jp_type_74_f&lt;br /&gt;
|jp_type_87_rcv&lt;br /&gt;
|jp_type_89&lt;br /&gt;
|jp_type_16_mod&lt;br /&gt;
|jp_type_16_mcv_prot&lt;br /&gt;
|jp_type_74_mod_g_kai&lt;br /&gt;
|jp_type_93&lt;br /&gt;
|jp_icv_prototype&lt;br /&gt;
|jp_type_16&lt;br /&gt;
|jp_type_10_prototype&lt;br /&gt;
|jp_type_90&lt;br /&gt;
|jp_type_90b&lt;br /&gt;
|jp_type_90b_camo&lt;br /&gt;
|jp_type_81_tansam&lt;br /&gt;
|jp_tkx_prot&lt;br /&gt;
|jp_type_10&lt;br /&gt;
|cn_m8_greyhound&lt;br /&gt;
|cn_t_26_1940&lt;br /&gt;
|cn_t_26_no531&lt;br /&gt;
|cn_type_97_chi_ha&lt;br /&gt;
|cn_m8_scott&lt;br /&gt;
|cn_sdkfz_222_early&lt;br /&gt;
|cn_su_76m_1943&lt;br /&gt;
|cn_gmc_cckw_353_m45_quad&lt;br /&gt;
|cn_type_97_kai&lt;br /&gt;
|cn_lvt_4_zis_2&lt;br /&gt;
|cn_m3a3_stuart_1st_ptg&lt;br /&gt;
|cn_m3a3_stuart&lt;br /&gt;
|cn_m5a1_stuart&lt;br /&gt;
|cn_m10&lt;br /&gt;
|cn_m24_chaffee&lt;br /&gt;
|cn_m4a4_sherman_1st_ptg&lt;br /&gt;
|cn_m4a4_sherman&lt;br /&gt;
|cn_m42_duster&lt;br /&gt;
|cn_m4a1_76w_sherman&lt;br /&gt;
|cn_t_34_1942&lt;br /&gt;
|cn_isu_152&lt;br /&gt;
|cn_object_211&lt;br /&gt;
|cn_type_65_aa&lt;br /&gt;
|cn_pt_76&lt;br /&gt;
|cn_zsd63_pg87&lt;br /&gt;
|cn_isu_122&lt;br /&gt;
|cn_m36&lt;br /&gt;
|cn_m41_a3_walker_bulldog&lt;br /&gt;
|cn_t_34_85_d_5t&lt;br /&gt;
|cn_type_58&lt;br /&gt;
|cn_t_34_85_zis_53_no215&lt;br /&gt;
|cn_m18_hellcat&lt;br /&gt;
|cn_type_64&lt;br /&gt;
|cn_su_100_1945&lt;br /&gt;
|cn_is_2_1943&lt;br /&gt;
|cn_is_2_1943_no402&lt;br /&gt;
|cn_plz_83&lt;br /&gt;
|cn_type_63_I&lt;br /&gt;
|cn_is_2_1944&lt;br /&gt;
|cn_type_62&lt;br /&gt;
|cn_zsl_92&lt;br /&gt;
|cn_plz_83_130&lt;br /&gt;
|cn_m48a1_patton_III&lt;br /&gt;
|cn_zts_63_1980&lt;br /&gt;
|cn_m_41d&lt;br /&gt;
|cn_type_59&lt;br /&gt;
|cn_type_69&lt;br /&gt;
|cn_wz_305&lt;br /&gt;
|cn_type_86&lt;br /&gt;
|cn_ztz_59a&lt;br /&gt;
|cn_m113a1_tow&lt;br /&gt;
|cn_pgz_09&lt;br /&gt;
|cn_type_69_2a&lt;br /&gt;
|cn_type_59d&lt;br /&gt;
|cn_cm_25&lt;br /&gt;
|cn_object_122tm&lt;br /&gt;
|cn_ptz_89&lt;br /&gt;
|cn_t_62&lt;br /&gt;
|cn_hj_9&lt;br /&gt;
|cn_m60a3_tts&lt;br /&gt;
|cn_ptl_02&lt;br /&gt;
|cn_type_69_2g&lt;br /&gt;
|cn_wma_301&lt;br /&gt;
|cn_ztz_88a&lt;br /&gt;
|cn_ztz_88b&lt;br /&gt;
|cn_cm11&lt;br /&gt;
|cn_pgz_04a&lt;br /&gt;
|cn_ztz_96&lt;br /&gt;
|cn_zbd_04a&lt;br /&gt;
|cn_ztl_11&lt;br /&gt;
|cn_qn506&lt;br /&gt;
|cn_ztz_96a&lt;br /&gt;
|cn_ztz_96a_prot&lt;br /&gt;
|cn_antelope_tc_1l_ads&lt;br /&gt;
|cn_al_khalid_1&lt;br /&gt;
|cn_mbt2000&lt;br /&gt;
|cn_ztz_99&lt;br /&gt;
|cn_ztz_99_w&lt;br /&gt;
|cn_tor_m1&lt;br /&gt;
|cn_vt_4b&lt;br /&gt;
|cn_wz_1001&lt;br /&gt;
|cn_ztz_99a&lt;br /&gt;
|it_ab_41&lt;br /&gt;
|it_39m_csaba&lt;br /&gt;
|it_l3_cc&lt;br /&gt;
|it_l6&lt;br /&gt;
|it_l6_leone&lt;br /&gt;
|it_m11_39&lt;br /&gt;
|it_semovente_l40&lt;br /&gt;
|it_as_42_metropolitana&lt;br /&gt;
|it_toldi_II_a&lt;br /&gt;
|it_lancia3ro_100&lt;br /&gt;
|it_m13_40_serie_1&lt;br /&gt;
|it_semovente_m41_75_18&lt;br /&gt;
|it_as_42_47&lt;br /&gt;
|it_m13_40_serie_2&lt;br /&gt;
|it_m13_40_serie_3&lt;br /&gt;
|it_m14_41&lt;br /&gt;
|it_semovente_m41_75_32&lt;br /&gt;
|it_semovente_m42_75_34&lt;br /&gt;
|it_fiat_cm52&lt;br /&gt;
|it_m14_41_47_40&lt;br /&gt;
|it_40m_turan_1&lt;br /&gt;
|it_41m_turan_2&lt;br /&gt;
|it_ab_43&lt;br /&gt;
|it_sahariano&lt;br /&gt;
|it_m15_42&lt;br /&gt;
|it_m3a3_stuart&lt;br /&gt;
|it_40_43m_zrinyi_2&lt;br /&gt;
|it_semovente_m43_105&lt;br /&gt;
|it_semovente_m43_105_leoncello&lt;br /&gt;
|it_pzkpfw_III_ausf_N&lt;br /&gt;
|it_semovente_m43_75_34&lt;br /&gt;
|it_p_40&lt;br /&gt;
|it_p_26_40&lt;br /&gt;
|it_semovente_m41m_90&lt;br /&gt;
|it_m24_chaffee&lt;br /&gt;
|it_m15_42_contraereo&lt;br /&gt;
|it_pzkpfw_IV_ausf_G&lt;br /&gt;
|it_sherman_75_37&lt;br /&gt;
|it_m4a4_sherman&lt;br /&gt;
|it_breda_52_autocannone&lt;br /&gt;
|it_stug_III_ausf_G&lt;br /&gt;
|it_43m_turan_3&lt;br /&gt;
|it_44m_zrinyi_1&lt;br /&gt;
|it_semovente_m43_75_46&lt;br /&gt;
|it_semovente_breda_501&lt;br /&gt;
|it_sherman_VII&lt;br /&gt;
|it_sherman_vc_firefly&lt;br /&gt;
|it_leopard_bofors&lt;br /&gt;
|it_m36b1&lt;br /&gt;
|it_2s1&lt;br /&gt;
|it_m109g&lt;br /&gt;
|it_m18_hellcat&lt;br /&gt;
|it_oto_r3_t20_fa&lt;br /&gt;
|it_pzkpfw_VI_ausf_e_tiger&lt;br /&gt;
|it_fiat_6616_cockerill&lt;br /&gt;
|it_fiat_6614_106sr&lt;br /&gt;
|it_m26_ariete&lt;br /&gt;
|it_m26a1_pershing&lt;br /&gt;
|it_c13_t90&lt;br /&gt;
|it_zsu_57_2&lt;br /&gt;
|it_btr_80a_hungary&lt;br /&gt;
|it_m47_105&lt;br /&gt;
|it_aubl_74_60_70m&lt;br /&gt;
|it_m60a1_ariete&lt;br /&gt;
|it_of_40_mk_1&lt;br /&gt;
|it_oto_r3_106sr&lt;br /&gt;
|it_zsu_23_4&lt;br /&gt;
|it_m113a1_tow&lt;br /&gt;
|it_otobreda_sidam_25&lt;br /&gt;
|it_of_40_mtca&lt;br /&gt;
|it_of_40_mk_2a&lt;br /&gt;
|it_vbc_pt2&lt;br /&gt;
|it_vcc_80_hitfist_60&lt;br /&gt;
|it_b1_centauro&lt;br /&gt;
|it_leopard_1a5&lt;br /&gt;
|it_t_72m1&lt;br /&gt;
|it_b1_centauro_romor&lt;br /&gt;
|it_otobreda_sidam_25_mistral&lt;br /&gt;
|it_vrcc_centauro&lt;br /&gt;
|it_dardo_vcc&lt;br /&gt;
|it_vcc_80_hitfist_30&lt;br /&gt;
|it_c1_ariete_preserie&lt;br /&gt;
|it_freccia&lt;br /&gt;
|it_leopard_2a4&lt;br /&gt;
|it_kf_41&lt;br /&gt;
|it_c1_ariete&lt;br /&gt;
|it_c1_ariete_pso&lt;br /&gt;
|it_centauro_mgs_120&lt;br /&gt;
|it_centauro_rgo_120&lt;br /&gt;
|it_otomatic&lt;br /&gt;
|it_ariete_amv_pt1&lt;br /&gt;
|it_leopard_2a7_hungary&lt;br /&gt;
|fr_amc_34&lt;br /&gt;
|fr_amd_35&lt;br /&gt;
|fr_amr_35_zt3&lt;br /&gt;
|fr_fcm_36&lt;br /&gt;
|fr_hotchkiss_h35&lt;br /&gt;
|fr_hotchkiss_h39&lt;br /&gt;
|fr_hotchkiss_h39_cambronne&lt;br /&gt;
|fr_renault_r39&lt;br /&gt;
|fr_amc_35&lt;br /&gt;
|fr_renault_d2&lt;br /&gt;
|fr_lorraine_37l&lt;br /&gt;
|fr_citroen_kegresse_p4t&lt;br /&gt;
|fr_somua_s35&lt;br /&gt;
|fr_char_2c_bis&lt;br /&gt;
|fr_amd_35_sa35&lt;br /&gt;
|fr_somua_sau40&lt;br /&gt;
|fr_cckw_353_bofors&lt;br /&gt;
|fr_char_2c&lt;br /&gt;
|fr_b1_bis&lt;br /&gt;
|fr_b1_ter&lt;br /&gt;
|fr_crusader_mk_2&lt;br /&gt;
|fr_m3a3_stuart&lt;br /&gt;
|fr_m4a3_105_sherman&lt;br /&gt;
|fr_amx_vtt_dca&lt;br /&gt;
|fr_m10&lt;br /&gt;
|fr_m4a1_sherman&lt;br /&gt;
|fr_amx_13_chaffee&lt;br /&gt;
|fr_arl_44_acl1&lt;br /&gt;
|fr_lvt_bofors&lt;br /&gt;
|fr_m4a4_sherman&lt;br /&gt;
|fr_amx_13_fl_11&lt;br /&gt;
|fr_lorraine_155&lt;br /&gt;
|fr_amx_13_dca_40&lt;br /&gt;
|fr_m4a1_sherman_fl_10&lt;br /&gt;
|fr_m4a4_cn_75_50&lt;br /&gt;
|fr_arl_44&lt;br /&gt;
|fr_panhard_ebr_1951&lt;br /&gt;
|fr_m36b2_cefeo&lt;br /&gt;
|fr_m4a3e2_sherman_jumbo&lt;br /&gt;
|fr_tpk_641_vpc&lt;br /&gt;
|fr_amx_10p&lt;br /&gt;
|fr_lorraine_100&lt;br /&gt;
|fr_amx_elc_bis&lt;br /&gt;
|fr_pzkpfw_V_panther_dauphine&lt;br /&gt;
|fr_amx_m4&lt;br /&gt;
|fr_amx_13_75&lt;br /&gt;
|fr_amx_13_75_ss11&lt;br /&gt;
|fr_panhard_ebr_1954&lt;br /&gt;
|fr_m26_pershing&lt;br /&gt;
|fr_amx_30_auf_1&lt;br /&gt;
|fr_amx_10m_acra&lt;br /&gt;
|fr_amx_50_foch&lt;br /&gt;
|fr_aml_90&lt;br /&gt;
|fr_amx_13_90&lt;br /&gt;
|fr_amx_50&lt;br /&gt;
|fr_amx_50_surbaisse&lt;br /&gt;
|fr_amx_50_surblinde&lt;br /&gt;
|fr_panhard_ebr_1963&lt;br /&gt;
|fr_lorraine_40t&lt;br /&gt;
|fr_somua_sm&lt;br /&gt;
|fr_amx_30&lt;br /&gt;
|fr_amx_30_1972&lt;br /&gt;
|fr_amx_50_1950&lt;br /&gt;
|fr_bat_chat_25t&lt;br /&gt;
|fr_amx_10rc&lt;br /&gt;
|fr_amx_13_hot&lt;br /&gt;
|fr_amx_30_ACRA&lt;br /&gt;
|fr_mars_15&lt;br /&gt;
|fr_amx_30_dca&lt;br /&gt;
|fr_amx_30_b2&lt;br /&gt;
|fr_amx_30_b2_brenus&lt;br /&gt;
|fr_vcac_mephisto&lt;br /&gt;
|fr_sk105_a2&lt;br /&gt;
|fr_amx_30_super&lt;br /&gt;
|fr_amx_32&lt;br /&gt;
|fr_amx_32_105&lt;br /&gt;
|fr_vab_santal&lt;br /&gt;
|fr_amx_40&lt;br /&gt;
|fr_cv_9035_nl&lt;br /&gt;
|fr_amx_30_roland&lt;br /&gt;
|fr_vbci2_mct30&lt;br /&gt;
|fr_vextra_105&lt;br /&gt;
|fr_crotale_ng&lt;br /&gt;
|fr_leclerc_s1&lt;br /&gt;
|fr_leclerc_azur&lt;br /&gt;
|fr_leclerc_s2&lt;br /&gt;
|fr_leclerc_sxxi&lt;br /&gt;
|sw_strv_m31&lt;br /&gt;
|sw_strv_m38&lt;br /&gt;
|sw_strv_m39&lt;br /&gt;
|sw_strv_m39_td&lt;br /&gt;
|sw_vickers_mk_e_45&lt;br /&gt;
|sw_vickers_mk_e_37&lt;br /&gt;
|sw_bt_42&lt;br /&gt;
|sw_ikv_72&lt;br /&gt;
|sw_pvlvv_fm42&lt;br /&gt;
|sw_sav_m43_1944&lt;br /&gt;
|sw_stormpjas_fm43_44&lt;br /&gt;
|sw_t_28&lt;br /&gt;
|sw_pbil_m40&lt;br /&gt;
|sw_strv_m40l&lt;br /&gt;
|sw_pbv_301&lt;br /&gt;
|sw_ikv_73&lt;br /&gt;
|sw_lago_1&lt;br /&gt;
|sw_tgdgb_m40_lv&lt;br /&gt;
|sw_strv_m41_s1&lt;br /&gt;
|sw_strv_m41_s2&lt;br /&gt;
|sw_strv_m42_eh&lt;br /&gt;
|sw_l_62_anti_II&lt;br /&gt;
|sw_pvkv_iv&lt;br /&gt;
|sw_sav_m43_1946&lt;br /&gt;
|sw_pvkv_III&lt;br /&gt;
|sw_pzkpfw_IV_ausf_J&lt;br /&gt;
|sw_sav_fm48&lt;br /&gt;
|sw_sherman_3_4&lt;br /&gt;
|sw_ikv_103&lt;br /&gt;
|sw_pvkv_II&lt;br /&gt;
|sw_pvkv_m43_1946&lt;br /&gt;
|sw_t_34_1941&lt;br /&gt;
|sw_lvkv_42&lt;br /&gt;
|sw_kv_1_1942_fin&lt;br /&gt;
|sw_pvkv_m43_1963&lt;br /&gt;
|sw_strv_m42_delat_torn&lt;br /&gt;
|sw_a_34_comet&lt;br /&gt;
|sw_pt_76b&lt;br /&gt;
|sw_landsverk_ush_204_gk&lt;br /&gt;
|sw_strv_74&lt;br /&gt;
|sw_t_34_85_zis_53&lt;br /&gt;
|sw_charioteer_mk_7&lt;br /&gt;
|sw_bkan_1c&lt;br /&gt;
|sw_kungstiger&lt;br /&gt;
|sw_pbv_501&lt;br /&gt;
|sw_zsu_57_2&lt;br /&gt;
|sw_strv_81&lt;br /&gt;
|sw_strv_81_rb52&lt;br /&gt;
|sw_veak_40&lt;br /&gt;
|sw_ikv_91&lt;br /&gt;
|sw_pvrbv_551&lt;br /&gt;
|sw_strv_101&lt;br /&gt;
|sw_strv_103_0&lt;br /&gt;
|sw_strv_103a&lt;br /&gt;
|sw_t_54_1951&lt;br /&gt;
|sw_landsverk_ush_405&lt;br /&gt;
|sw_k9_vidar&lt;br /&gt;
|sw_udes_33&lt;br /&gt;
|sw_ikv_91_105&lt;br /&gt;
|sw_itpsv_90&lt;br /&gt;
|sw_pbv_302_bill&lt;br /&gt;
|sw_strv_103c&lt;br /&gt;
|sw_strv_104&lt;br /&gt;
|sw_t_55m&lt;br /&gt;
|sw_cv_9030_fin&lt;br /&gt;
|sw_leopard_1a5no&lt;br /&gt;
|sw_strv_105&lt;br /&gt;
|sw_t_72m1&lt;br /&gt;
|sw_cv_9035_dk&lt;br /&gt;
|sw_lvrbv_701&lt;br /&gt;
|sw_strf_90b&lt;br /&gt;
|sw_patria_amv_ctcv_105&lt;br /&gt;
|sw_cv_90105_tml&lt;br /&gt;
|sw_lvkv_90c&lt;br /&gt;
|sw_strf_9056&lt;br /&gt;
|sw_strf_90c&lt;br /&gt;
|sw_asrad_r&lt;br /&gt;
|sw_strv121b_christian2&lt;br /&gt;
|sw_leopard_2a4_fin&lt;br /&gt;
|sw_strv_121&lt;br /&gt;
|sw_t_80u&lt;br /&gt;
|sw_cv_90120&lt;br /&gt;
|sw_crotale_ng&lt;br /&gt;
|sw_leopard_2a6nl&lt;br /&gt;
|sw_strv_122&lt;br /&gt;
|sw_strv_122b_plss&lt;br /&gt;
|sw_strv_122b_plus&lt;br /&gt;
|il_tcm_20&lt;br /&gt;
|il_m_51&lt;br /&gt;
|il_m_51_w&lt;br /&gt;
|il_m109&lt;br /&gt;
|il_m109a1&lt;br /&gt;
|il_amx_13_75&lt;br /&gt;
|il_ss_11_halftrack&lt;br /&gt;
|il_zsu_57_2&lt;br /&gt;
|il_sholef&lt;br /&gt;
|il_aml_90&lt;br /&gt;
|il_m163_vulcan&lt;br /&gt;
|il_m48a1_patton_III&lt;br /&gt;
|il_magach_2&lt;br /&gt;
|il_centurion_mk_5_shot&lt;br /&gt;
|il_magach_3_idf&lt;br /&gt;
|il_magach_3&lt;br /&gt;
|il_magach_5&lt;br /&gt;
|il_magach_6&lt;br /&gt;
|il_magach_6a&lt;br /&gt;
|il_centurion_shot_kal_alef&lt;br /&gt;
|il_tiran_4&lt;br /&gt;
|il_tiran_4_sh&lt;br /&gt;
|il_zsu_23_4&lt;br /&gt;
|il_m113a1_tow&lt;br /&gt;
|il_magach_6b&lt;br /&gt;
|il_magach_6r&lt;br /&gt;
|il_magach_6_rocket&lt;br /&gt;
|il_centurion_shot_kal_gimel&lt;br /&gt;
|il_tiran_6&lt;br /&gt;
|il_magach_6m&lt;br /&gt;
|il_centurion_shot_kal_d&lt;br /&gt;
|il_magach_6b_gal_batash&lt;br /&gt;
|il_machbet&lt;br /&gt;
|il_magach_6b_gal&lt;br /&gt;
|il_magach_6c&lt;br /&gt;
|il_magach_7c&lt;br /&gt;
|il_merkava_mk_1b&lt;br /&gt;
|il_merkava_mk_2b_early&lt;br /&gt;
|il_merkava_mk_2d&lt;br /&gt;
|il_mim_72_chaparral&lt;br /&gt;
|il_namer_rcws_30&lt;br /&gt;
|il_merkava_mk_3b&lt;br /&gt;
|il_merkava_mk_3c&lt;br /&gt;
|il_merkava_mk_3_raam_segol&lt;br /&gt;
|il_merkava_mk_4_lic&lt;br /&gt;
|il_merkava_mk_4b&lt;br /&gt;
|il_merkava_mk_4m&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Fleet&amp;diff=192777</id>
		<title>List of vehicle battle ratings/Fleet</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Fleet&amp;diff=192777"/>
				<updated>2024-09-18T18:24:07Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: updated to 2.39 (Dance of Dragons)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sortable list of all vehicle battle ratings (BR) for making optimal lineups. BRs are sourced from the wiki database so it may take time for the wiki to auto-update when BRs changes are announced in official War Thunder news or changed in-game.&lt;br /&gt;
&lt;br /&gt;
All vehicles below highlighted in gold are premium, blue are gift, and green are squadron vehicles.&lt;br /&gt;
&lt;br /&gt;
Aircraft and tank lists can been found here:&lt;br /&gt;
* [[List of vehicle battle ratings/Aviation|Aviation]]&lt;br /&gt;
* [[List of vehicle battle ratings/Ground|Ground]]&lt;br /&gt;
&lt;br /&gt;
{{BRTable&lt;br /&gt;
|fr_destroyer_aigle_class_aigle&lt;br /&gt;
|fr_arras_class_arras&lt;br /&gt;
|fr_destroyer_bourrasque_class_bourrasque&lt;br /&gt;
|fr_battleship_bretagne_class_bretagne&lt;br /&gt;
|fr_destroyer_jaguar_class_chacal&lt;br /&gt;
|fr_cruiser_suffren_class_colbert&lt;br /&gt;
|fr_battleship_courbet_class_courbet&lt;br /&gt;
|fr_cruiser_dugauy_class_dugauy_trouin&lt;br /&gt;
|fr_cruiser_suffren_class_dupleix&lt;br /&gt;
|fr_cruiser_emile_bertin&lt;br /&gt;
|fr_cruiser_chateaurenault_class_guichen&lt;br /&gt;
|fr_cruiser_jeanne_darc&lt;br /&gt;
|fr_destroyer_desaix_class_kleber&lt;br /&gt;
|fr_lcg_m_l9059&lt;br /&gt;
|fr_destroyer_hunt_3series&lt;br /&gt;
|fr_p730_combattante&lt;br /&gt;
|fr_frigate_croix_de_lorraine_class_la_surprise&lt;br /&gt;
|fr_destroyer_le_fantasque_class_le_malin&lt;br /&gt;
|fr_destroyer_le_fantasque_class_le_triomphant&lt;br /&gt;
|fr_destroyer_jaguar_class_leopard&lt;br /&gt;
|fr_battleship_bretagne_class_lorraine&lt;br /&gt;
|fr_destroyer_marceau_class_marceau&lt;br /&gt;
|fr_destroyer_aigle_class_milan&lt;br /&gt;
|fr_destroyer_mogador_class_mogador&lt;br /&gt;
|fr_mtb96_vosper&lt;br /&gt;
|fr_destroyer_jaguar_class_panthere&lt;br /&gt;
|fr_battleship_courbet_class_paris&lt;br /&gt;
|fr_cruiser_dugauy_class_primaguet&lt;br /&gt;
|fr_destroyer_bourrasque_class_tornade&lt;br /&gt;
|fr_destroyer_vauquelin_class_vauquelin&lt;br /&gt;
|fr_destroyer_aigle_class_vautour&lt;br /&gt;
|fr_vlt1&lt;br /&gt;
|fr_vlt2&lt;br /&gt;
|fr_vtb11&lt;br /&gt;
|fr_vtb13&lt;br /&gt;
|fr_vtb14&lt;br /&gt;
|fr_type40k_vedette&lt;br /&gt;
|fr_vtb8&lt;br /&gt;
|fr_vtb9&lt;br /&gt;
|it_alano_9851&lt;br /&gt;
|it_albatros_class_f543&lt;br /&gt;
|it_albatros_class_f544&lt;br /&gt;
|it_gabbiano_class_c16&lt;br /&gt;
|it_p493_freccia&lt;br /&gt;
|it_destroyer_fletcher_geniere&lt;br /&gt;
|it_a1_vosper&lt;br /&gt;
|it_destroyer_impetuoso_class_impetuoso&lt;br /&gt;
|it_mas441&lt;br /&gt;
|it_mas_classe500_3&lt;br /&gt;
|it_mas_classe500_3_1944&lt;br /&gt;
|it_mas_classe500_4&lt;br /&gt;
|it_mc_485&lt;br /&gt;
|it_mc490_folgore&lt;br /&gt;
|it_ms15_1a&lt;br /&gt;
|it_ms473_2a&lt;br /&gt;
|it_ms473_2a_art&lt;br /&gt;
|it_ms53_2a&lt;br /&gt;
|it_ms471_1a&lt;br /&gt;
|it_battleship_andrea_doria&lt;br /&gt;
|it_destroyer_vifor_class_aquila&lt;br /&gt;
|it_destroyer_aquilone&lt;br /&gt;
|it_cruiser_capitani_romani_class_attilio_regolo&lt;br /&gt;
|it_destroyer_soldati_serie1&lt;br /&gt;
|it_cruiser_bartolomeocolleoni_1940&lt;br /&gt;
|it_cruiser_bolzano&lt;br /&gt;
|it_destroyer_comandanti_medaglie_doro&lt;br /&gt;
|it_battleship_conte_di_cavour&lt;br /&gt;
|it_destroyer_soldati_serie1_camicianera&lt;br /&gt;
|it_destroyer_navigatori_class_verazzano&lt;br /&gt;
|it_battleship_dante_alighieri&lt;br /&gt;
|it_destroyer_dardo&lt;br /&gt;
|it_cruiser_garibaldi_class_abruzzi&lt;br /&gt;
|it_battleship_caio_duilio&lt;br /&gt;
|it_cruiser_etna_class&lt;br /&gt;
|it_cruiser_eugenio_di_savoia&lt;br /&gt;
|it_gabbiano_class&lt;br /&gt;
|it_destroyer_soldati_serie1_geniere&lt;br /&gt;
|it_battleship_leonardo_da_vinci&lt;br /&gt;
|it_destroyer_leone_class&lt;br /&gt;
|it_cruiser_zara_class_pola&lt;br /&gt;
|it_cruiser_montecuccoli&lt;br /&gt;
|it_destroyer_leone_class_tigre&lt;br /&gt;
|it_cruiser_trento&lt;br /&gt;
|it_destroyer_turbine&lt;br /&gt;
|it_cruiser_zara_class&lt;br /&gt;
|it_p494_saetta&lt;br /&gt;
|it_p420_sparviero&lt;br /&gt;
|it_mas_stefano_turr&lt;br /&gt;
|it_vas_baglietto_68t_1serie&lt;br /&gt;
|jp_escort_akebono_class&lt;br /&gt;
|jp_yuri_class_asagao&lt;br /&gt;
|jp_destroyer_chidori&lt;br /&gt;
|jp_escort_chikugo_class&lt;br /&gt;
|jp_sehatei_mod1&lt;br /&gt;
|jp_cruiser_agano&lt;br /&gt;
|jp_destroyer_akizuki&lt;br /&gt;
|jp_battlecruiser_amagi&lt;br /&gt;
|jp_cruiser_aoba&lt;br /&gt;
|jp_destroyer_fubuki&lt;br /&gt;
|jp_cruiser_furutaka&lt;br /&gt;
|jp_battleship_fuso&lt;br /&gt;
|jp_cruiser_haguro&lt;br /&gt;
|jp_battlecruiser_haruna&lt;br /&gt;
|jp_destroyer_hatsuharu&lt;br /&gt;
|jp_destroyer_hatsuzuki&lt;br /&gt;
|jp_destroyer_hayanami&lt;br /&gt;
|jp_battleship_hyuga&lt;br /&gt;
|jp_armoredcruiser_ikoma&lt;br /&gt;
|jp_battleship_ise&lt;br /&gt;
|jp_cruiser_isuzu&lt;br /&gt;
|jp_cruiser_kako&lt;br /&gt;
|jp_destroyer_kiyoshimo&lt;br /&gt;
|jp_battlecruiser_kongo&lt;br /&gt;
|jp_armoredcruiser_kurama&lt;br /&gt;
|jp_cruiser_mogami_mikuma&lt;br /&gt;
|jp_cruiser_mogami&lt;br /&gt;
|jp_destroyer_momi&lt;br /&gt;
|jp_battleship_mutsu&lt;br /&gt;
|jp_destroyer_mutsuki&lt;br /&gt;
|jp_cruiser_myoko&lt;br /&gt;
|jp_destroyer_nenohi&lt;br /&gt;
|jp_destroyer_satsuki&lt;br /&gt;
|jp_cruiser_sendai&lt;br /&gt;
|jp_battleship_settsu&lt;br /&gt;
|jp_destroyer_shimakaze&lt;br /&gt;
|jp_cruiser_mogami_suzuya&lt;br /&gt;
|jp_cruiser_kuma&lt;br /&gt;
|jp_cruiser_tone&lt;br /&gt;
|jp_battleship_yamashiro&lt;br /&gt;
|jp_cruiser_yubari&lt;br /&gt;
|jp_destroyer_yugumo&lt;br /&gt;
|jp_destroyer_yuudachi&lt;br /&gt;
|jp_escort_ikazuchi_class&lt;br /&gt;
|jp_destroyer_isuzu&lt;br /&gt;
|jp_destroyer_ayanami&lt;br /&gt;
|jp_destroyer_harukaze&lt;br /&gt;
|jp_destroyer_yugure&lt;br /&gt;
|jp_pg02&lt;br /&gt;
|jp_type_11_pt_15&lt;br /&gt;
|jp_type1_pt2&lt;br /&gt;
|jp_type7_pt808&lt;br /&gt;
|jp_abtei_pr1&lt;br /&gt;
|jp_abtei_pr4&lt;br /&gt;
|jp_escort_hiburi_class_syonan&lt;br /&gt;
|jp_karotei_type4&lt;br /&gt;
|jp_karotei_type2&lt;br /&gt;
|jp_type5_escortboat&lt;br /&gt;
|jp_no1_ch2&lt;br /&gt;
|jp_no4_ch8&lt;br /&gt;
|jp_kusen_tei_13_1942&lt;br /&gt;
|jp_kusen_tei_13_1944&lt;br /&gt;
|jp_type_t1_1941&lt;br /&gt;
|jp_t14_class&lt;br /&gt;
|jp_t14_class_mod01&lt;br /&gt;
|jp_type38_1944&lt;br /&gt;
|jp_t51a&lt;br /&gt;
|jp_t51b&lt;br /&gt;
|uk_brave_borderer&lt;br /&gt;
|uk_dark_class&lt;br /&gt;
|uk_dark_class_mtb&lt;br /&gt;
|uk_dark_class_mtb_td&lt;br /&gt;
|uk_fairmile_a_ml100&lt;br /&gt;
|uk_fairmile_b_ml345&lt;br /&gt;
|uk_fairmile_c&lt;br /&gt;
|uk_fairmile_c_332&lt;br /&gt;
|uk_fairmile_d_5001_5029&lt;br /&gt;
|uk_fairmile_d_601_616&lt;br /&gt;
|uk_fairmile_d_617_632&lt;br /&gt;
|uk_fairmile_d_697_800&lt;br /&gt;
|uk_fairmile_lcs_l_h_mk2&lt;br /&gt;
|uk_attack_class_arrow&lt;br /&gt;
|uk_fremantle_class&lt;br /&gt;
|uk_destroyer_n_class&lt;br /&gt;
|uk_destroyer_battle_tobruk&lt;br /&gt;
|uk_flower_class&lt;br /&gt;
|uk_destroyer_haida&lt;br /&gt;
|uk_destroyer_restigouche_class_terranova&lt;br /&gt;
|uk_cruiser_leander&lt;br /&gt;
|uk_minelayer_abdiel_class_abdiel&lt;br /&gt;
|uk_cruiser_arethusa&lt;br /&gt;
|uk_destroyer_battle_2series&lt;br /&gt;
|uk_battleship_q_elizabet_class_barham&lt;br /&gt;
|uk_cruiser_belfast&lt;br /&gt;
|uk_frigate_whitby_blackpool&lt;br /&gt;
|uk_destroyer_hunt_4series&lt;br /&gt;
|uk_destroyer_battle_cadiz&lt;br /&gt;
|uk_destroyer_hunt_2series&lt;br /&gt;
|uk_destroyer_clemson_churchill&lt;br /&gt;
|uk_battleship_colossus&lt;br /&gt;
|uk_destroyer_daring_class_daring&lt;br /&gt;
|uk_destroyer_daring_class_diamond&lt;br /&gt;
|uk_destroyer_daring_class_diana&lt;br /&gt;
|uk_cruiser_dido&lt;br /&gt;
|uk_battleship_dreadnought&lt;br /&gt;
|uk_cruiser_enterprise_d52&lt;br /&gt;
|uk_destroyer_tribal&lt;br /&gt;
|uk_gay_class_archer&lt;br /&gt;
|uk_battlecruiser_glorious&lt;br /&gt;
|uk_destroyer_g_grafton&lt;br /&gt;
|uk_cruiser_hawkins&lt;br /&gt;
|uk_battlecruiser_hood&lt;br /&gt;
|uk_battlecruiser_invincible&lt;br /&gt;
|uk_battleship_iron_duke&lt;br /&gt;
|uk_destroyer_j_class&lt;br /&gt;
|uk_destroyer_k_class&lt;br /&gt;
|uk_cruiser_kent&lt;br /&gt;
|uk_frigate_leopard&lt;br /&gt;
|uk_isles_class_trawler&lt;br /&gt;
|uk_cruiser_liverpool&lt;br /&gt;
|uk_cruiser_london&lt;br /&gt;
|uk_battleship_marlborough&lt;br /&gt;
|uk_destroyer_tribal_mohawk&lt;br /&gt;
|uk_destroyer_clemson_montgomery_g95&lt;br /&gt;
|uk_cruiser_norfolk&lt;br /&gt;
|uk_battleship_orion&lt;br /&gt;
|uk_corvette_peacock&lt;br /&gt;
|uk_battlecruiser_queen_mary&lt;br /&gt;
|uk_battlecruiser_renown&lt;br /&gt;
|uk_cruiser_southampton&lt;br /&gt;
|uk_frigate_river&lt;br /&gt;
|uk_cruiser_tiger&lt;br /&gt;
|uk_destroyer_v_class_valhalla&lt;br /&gt;
|uk_destroyer_v_class_vega&lt;br /&gt;
|uk_destroyer_v_class_verdun&lt;br /&gt;
|uk_frigate_whitby&lt;br /&gt;
|uk_cruiser_york&lt;br /&gt;
|uk_corvette_orla&lt;br /&gt;
|uk_70ft_mgb&lt;br /&gt;
|uk_71ft_mgb&lt;br /&gt;
|uk_hdml_ml1383&lt;br /&gt;
|uk_mtb_vosper_1series&lt;br /&gt;
|uk_mtb_vosper_2series&lt;br /&gt;
|uk_mtb_1series&lt;br /&gt;
|uk_mtb_2series&lt;br /&gt;
|uk_higgins_78ft_mtb422&lt;br /&gt;
|uk_destroyer_g_garland&lt;br /&gt;
|uk_sgb_304&lt;br /&gt;
|uk_sgb_309&lt;br /&gt;
|ussr_destroyer_7_besposhchadny&lt;br /&gt;
|ussr_destroyer_pr30bis_bezuprechnyi&lt;br /&gt;
|ussr_destroyer_pr56_blagorodny&lt;br /&gt;
|ussr_bmo&lt;br /&gt;
|ussr_destroyer_pr56_bravy&lt;br /&gt;
|ussr_cruiser_chapayev&lt;br /&gt;
|ussr_d3&lt;br /&gt;
|ussr_destroyer_frunze&lt;br /&gt;
|ussr_g5_mtb&lt;br /&gt;
|ussr_g5_mtb_shvak&lt;br /&gt;
|ussr_skr_groza_1943&lt;br /&gt;
|ussr_battleship_imperatritsa_mariya&lt;br /&gt;
|ussr_battlecruiser_izmail&lt;br /&gt;
|ussr_cruiser_kerch&lt;br /&gt;
|ussr_destroyer_kerch&lt;br /&gt;
|ussr_cruiser_kirov&lt;br /&gt;
|ussr_cruiser_krasnyi_kavkaz&lt;br /&gt;
|ussr_cruiser_krasnyi_krim&lt;br /&gt;
|ussr_battlecruiser_kronshtadt&lt;br /&gt;
|ussr_destroyer_leningrad&lt;br /&gt;
|ussr_destroyer_regele_ferdinand_class_letuchiy&lt;br /&gt;
|ussr_battleship_marat&lt;br /&gt;
|ussr_cruiser_maxim_gorky&lt;br /&gt;
|ussr_mkl_186&lt;br /&gt;
|ussr_mkl_186_mk85&lt;br /&gt;
|ussr_mbk_161_1943&lt;br /&gt;
|ussr_mbk_161_1944&lt;br /&gt;
|ussr_cruiser_mikhail_kutuzov&lt;br /&gt;
|ussr_mo_4&lt;br /&gt;
|ussr_destroyer_moskva&lt;br /&gt;
|ussr_mpk_pr11451&lt;br /&gt;
|ussr_mpk_122a&lt;br /&gt;
|ussr_mpk_122bis&lt;br /&gt;
|ussr_mpk_pr12412&lt;br /&gt;
|ussr_mpk_pr12412p&lt;br /&gt;
|ussr_mpk_pr1331m&lt;br /&gt;
|ussr_mpk_201k&lt;br /&gt;
|ussr_mpk_201m&lt;br /&gt;
|ussr_mpk_204&lt;br /&gt;
|ussr_mpk_163&lt;br /&gt;
|ussr_destroyer_pr41_neustrashimy&lt;br /&gt;
|ussr_battleship_novorossiysk&lt;br /&gt;
|ussr_od_200&lt;br /&gt;
|ussr_destroyer_pr30_ognevoy&lt;br /&gt;
|ussr_destroyer_pr45&lt;br /&gt;
|ussr_battleship_parizhskaya_kommuna&lt;br /&gt;
|ussr_battleship_poltava&lt;br /&gt;
|ussr_pr_206&lt;br /&gt;
|ussr_1124_art&lt;br /&gt;
|ussr_1124_ack&lt;br /&gt;
|ussr_1124_rct&lt;br /&gt;
|ussr_pr_1204&lt;br /&gt;
|ussr_pr_1204_late&lt;br /&gt;
|ussr_pr_123bis&lt;br /&gt;
|ussr_pr_123k&lt;br /&gt;
|ussr_pr_123k_hydrofoils&lt;br /&gt;
|ussr_pr_183&lt;br /&gt;
|ussr_pr_183_egypt_bm_21&lt;br /&gt;
|ussr_pr_191&lt;br /&gt;
|ussr_pr_191m&lt;br /&gt;
|ussr_pr_206m&lt;br /&gt;
|ussr_skr_pr50plo_rosomacha&lt;br /&gt;
|ussr_destroyer_7_ryany&lt;br /&gt;
|ussr_cruiser_shcherbakov&lt;br /&gt;
|ussr_skr_pr159&lt;br /&gt;
|ussr_skr_pr35&lt;br /&gt;
|ussr_destroyer_pr30bis_smelyi&lt;br /&gt;
|ussr_destroyer_7y&lt;br /&gt;
|ussr_destroyer_pr56_spokoinyy&lt;br /&gt;
|ussr_destroyer_7y_stroyny&lt;br /&gt;
|ussr_cruiser_sverdlov&lt;br /&gt;
|ussr_destroyer_pr20_tashkent&lt;br /&gt;
|ussr_g5_rct&lt;br /&gt;
|ussr_cruiser_voroshilov&lt;br /&gt;
|ussr_ya_5m&lt;br /&gt;
|ussr_skr_pr50_jenot&lt;br /&gt;
|ussr_cruiser_zheleznyakov&lt;br /&gt;
|us_pc_466_carmi&lt;br /&gt;
|us_pgm_59_class&lt;br /&gt;
|us_lcm_zippo&lt;br /&gt;
|us_lcs_l_3&lt;br /&gt;
|us_pc_451&lt;br /&gt;
|us_elco_80ft_pt_boat&lt;br /&gt;
|us_elco_80ft_pt109_boat&lt;br /&gt;
|us_elco_80ft_pt174&lt;br /&gt;
|us_elco_77ft_pt20&lt;br /&gt;
|us_higgins_78ft_pt625&lt;br /&gt;
|us_pt3&lt;br /&gt;
|us_elco_80ft_pt_boat_mod01&lt;br /&gt;
|us_elco_80ft_pt_boat_mod02&lt;br /&gt;
|us_elco_77ft_pt59&lt;br /&gt;
|us_pt6&lt;br /&gt;
|us_higgins_78ft_pt658&lt;br /&gt;
|us_higgins_78ft_pt71&lt;br /&gt;
|us_pt810&lt;br /&gt;
|us_pt811&lt;br /&gt;
|us_pt812&lt;br /&gt;
|us_nasty_ptf&lt;br /&gt;
|us_sc_497&lt;br /&gt;
|us_elco_80ft_pt_boat_thunderbolt&lt;br /&gt;
|us_battlecruiser_alaska_class&lt;br /&gt;
|us_battleship_arizona_1931&lt;br /&gt;
|us_battleship_arkansas&lt;br /&gt;
|us_ashville_class&lt;br /&gt;
|us_cruiser_atlanta_class_atlanta&lt;br /&gt;
|us_destroyer_farragut_1942&lt;br /&gt;
|us_cruiser_baltimore_class&lt;br /&gt;
|us_destroyer_clemson_barker&lt;br /&gt;
|us_destroyer_fletcher_bennion&lt;br /&gt;
|us_cruiser_brooklyn_class_brooklyn&lt;br /&gt;
|us_admirable_class&lt;br /&gt;
|us_cruiser_cleveland_class_cleveland&lt;br /&gt;
|us_frigate_buckley_class_coolbaugh&lt;br /&gt;
|us_destroyer_fletcher_cowell&lt;br /&gt;
|us_cyclone_class_cyclone&lt;br /&gt;
|us_destroyer_somers_davis&lt;br /&gt;
|us_frigate_dealey&lt;br /&gt;
|us_cruiser_des_moines_class&lt;br /&gt;
|us_cruiser_omaha_class_detroit&lt;br /&gt;
|us_ashville_class_douglas&lt;br /&gt;
|us_cruiser_fargo_class&lt;br /&gt;
|us_flagstaff_pgh1&lt;br /&gt;
|us_destroyer_fletcher&lt;br /&gt;
|us_destroyer_gearing_frank_knox&lt;br /&gt;
|us_destroyer_gearing&lt;br /&gt;
|us_cruiser_brooklyn_class_helena&lt;br /&gt;
|us_frigate_tacoma&lt;br /&gt;
|us_destroyer_clemson_litchfield&lt;br /&gt;
|us_battleship_mississippi&lt;br /&gt;
|us_destroyer_mitscher&lt;br /&gt;
|us_destroyer_porter_1942&lt;br /&gt;
|us_battleship_nevada&lt;br /&gt;
|us_cruiser_new_orleans_class&lt;br /&gt;
|us_cruiser_des_moines_class_newport_news&lt;br /&gt;
|us_battleship_north_dakota&lt;br /&gt;
|us_cruiser_northampton_class&lt;br /&gt;
|us_cruiser_pensacola_class&lt;br /&gt;
|us_destroyer_porter_1944&lt;br /&gt;
|us_cruiser_baltimore_class_pittsburgh&lt;br /&gt;
|us_destroyer_porter_1941&lt;br /&gt;
|us_cruiser_portland_class&lt;br /&gt;
|us_cruiser_omaha_class_raleigh&lt;br /&gt;
|us_cruiser_worcester_class_roanoke&lt;br /&gt;
|us_destroyer_somers&lt;br /&gt;
|us_destroyer_sumner&lt;br /&gt;
|us_battleship_tennessee&lt;br /&gt;
|us_battleship_texas&lt;br /&gt;
|us_cruiser_omaha_class_trenton&lt;br /&gt;
|us_tucumcari_pgh2&lt;br /&gt;
|us_destroyer_clemson_welborn_c_wood&lt;br /&gt;
|us_destroyer_mitscher_wilkinson&lt;br /&gt;
|us_battleship_wyoming_class&lt;br /&gt;
|germ_cruiser_admiral_graf_spee&lt;br /&gt;
|germ_cruiser_admiral_hipper&lt;br /&gt;
|germ_artilleriefahrprahm_typ_d1&lt;br /&gt;
|germ_artilleriefahrprahm_typ_d3&lt;br /&gt;
|germ_type143_albatros&lt;br /&gt;
|germ_kondor2_class&lt;br /&gt;
|germ_type143_bussard&lt;br /&gt;
|germ_minelayer_drache&lt;br /&gt;
|germ_cruiser_emden_1944&lt;br /&gt;
|germ_type152_hugin&lt;br /&gt;
|germ_destroyer_class1924_jaguar1941&lt;br /&gt;
|germ_type140_jaguar&lt;br /&gt;
|germ_kanonenboot_k2&lt;br /&gt;
|germ_skr_pr50_karl_marx&lt;br /&gt;
|germ_cruiser_karlsruhe&lt;br /&gt;
|germ_km5&lt;br /&gt;
|germ_rdm242&lt;br /&gt;
|germ_cruiser_koln&lt;br /&gt;
|germ_frigate_koln&lt;br /&gt;
|germ_cruiser_leipzig&lt;br /&gt;
|germ_destroyer_class1924_leopard1932&lt;br /&gt;
|germ_ls_class&lt;br /&gt;
|germ_ls4_class&lt;br /&gt;
|germ_destroyer_class1924_iltis&lt;br /&gt;
|germ_frigate_koln_lubeck&lt;br /&gt;
|germ_escort_typem1935&lt;br /&gt;
|germ_escort_typem1943&lt;br /&gt;
|germ_mz_1&lt;br /&gt;
|germ_cruiser_nurnberg&lt;br /&gt;
|germ_type153_pfeil&lt;br /&gt;
|germ_pr_206&lt;br /&gt;
|germ_cruiser_prinz_eugen&lt;br /&gt;
|germ_rboot_r130&lt;br /&gt;
|germ_rboot_r301&lt;br /&gt;
|germ_rboot_r41&lt;br /&gt;
|germ_s_100_class&lt;br /&gt;
|germ_s_100_s_174_class&lt;br /&gt;
|germ_s_100_s204_lang&lt;br /&gt;
|germ_s38&lt;br /&gt;
|germ_s38b&lt;br /&gt;
|germ_s_700_s_701&lt;br /&gt;
|germ_battleship_scharnhorst&lt;br /&gt;
|germ_sf40_schwere_flakkampffaehre&lt;br /&gt;
|germ_sf40_leichte_flakkampffaehre&lt;br /&gt;
|germ_battleship_baden&lt;br /&gt;
|germ_battleship_bayern&lt;br /&gt;
|germ_battlecruiser_derfflinger&lt;br /&gt;
|germ_cruiser_elbing&lt;br /&gt;
|germ_battleship_helgoland&lt;br /&gt;
|germ_battleship_kaiser&lt;br /&gt;
|germ_battleship_nassau&lt;br /&gt;
|germ_battleship_ostfriesland&lt;br /&gt;
|germ_battleship_sachsen&lt;br /&gt;
|germ_battlecruiser_von_der_tann&lt;br /&gt;
|germ_battleship_westfalen&lt;br /&gt;
|germ_destroyer_class1939_t22&lt;br /&gt;
|germ_destroyer_class1939_t31&lt;br /&gt;
|germ_pr_131&lt;br /&gt;
|germ_vs10_hydrofoil&lt;br /&gt;
|germ_vs8_hydrofoil&lt;br /&gt;
|germ_destroyer_class1934a_1940&lt;br /&gt;
|germ_destroyer_class1934a_1944&lt;br /&gt;
|germ_destroyer_class1936_z20_karlgalster&lt;br /&gt;
|germ_destroyer_class1936_z20&lt;br /&gt;
|germ_destroyer_class1936a_z25&lt;br /&gt;
|germ_destroyer_class1936a_mob_z32&lt;br /&gt;
|germ_destroyer_class1936b&lt;br /&gt;
|germ_destroyer_class1936c_z46&lt;br /&gt;
|germ_destroyer_class1936c_z47&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Aviation&amp;diff=192337</id>
		<title>List of vehicle battle ratings/Aviation</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Aviation&amp;diff=192337"/>
				<updated>2024-09-12T14:48:05Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: /* Planes and Helicopter BR */ updated to 2.39 (Dance of Dragons)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sortable list of all vehicle battle ratings (BR) for making optimal lineups. BRs are sourced from the wiki database so it may take time for the wiki to auto-update when BRs changes are announced in official War Thunder news or changed in-game.&lt;br /&gt;
&lt;br /&gt;
All vehicles below highlighted in gold are premium, blue are gift, and green are squadron vehicles.&lt;br /&gt;
&lt;br /&gt;
Tank and ship lists have been moved here:&lt;br /&gt;
* [[List of vehicle battle ratings/Ground|Ground]]&lt;br /&gt;
* [[List of vehicle battle ratings/Fleet|Fleet]]&lt;br /&gt;
&lt;br /&gt;
==Planes and Helicopter BR==&lt;br /&gt;
{{BRTable&lt;br /&gt;
|a2d&lt;br /&gt;
|a5m4&lt;br /&gt;
|a6m2_zero&lt;br /&gt;
|a6m2_zero_china&lt;br /&gt;
|a6m2_zero_usa&lt;br /&gt;
|a6m2_mod11&lt;br /&gt;
|a6m2_n_zero&lt;br /&gt;
|a6m3_zero&lt;br /&gt;
|a6m3_mod22_zero&lt;br /&gt;
|a6m3_mod22ko_zero&lt;br /&gt;
|a6m5_zero&lt;br /&gt;
|a6m5hei&lt;br /&gt;
|a6m5ko&lt;br /&gt;
|a6m5otsu&lt;br /&gt;
|a6m6c&lt;br /&gt;
|a7he1&lt;br /&gt;
|a7m1&lt;br /&gt;
|a7m2&lt;br /&gt;
|saab_a21a_3&lt;br /&gt;
|saab_a21rb&lt;br /&gt;
|vampire_fb5_j28b&lt;br /&gt;
|saab_j29b&lt;br /&gt;
|saab_a32a&lt;br /&gt;
|saab_a32a_red_adam&lt;br /&gt;
|a_129_cbt&lt;br /&gt;
|a_129_d&lt;br /&gt;
|douglas_a_1h&lt;br /&gt;
|a_4b&lt;br /&gt;
|a_4e_late_iaf&lt;br /&gt;
|a_4e_early&lt;br /&gt;
|a_4e_early_iaf&lt;br /&gt;
|a_4h&lt;br /&gt;
|a_5c&lt;br /&gt;
|a_6e_tram&lt;br /&gt;
|a_7d&lt;br /&gt;
|a_7e&lt;br /&gt;
|a_7k&lt;br /&gt;
|a_10a_early&lt;br /&gt;
|a_10a_late&lt;br /&gt;
|a_10c&lt;br /&gt;
|a-20g&lt;br /&gt;
|a_20g_30_ussr&lt;br /&gt;
|a-26b_10&lt;br /&gt;
|a-26b&lt;br /&gt;
|a-26c&lt;br /&gt;
|a-26c-45-dt&lt;br /&gt;
|a_29_hudson&lt;br /&gt;
|a-35b&lt;br /&gt;
|p-51_a-36&lt;br /&gt;
|a_129_a&lt;br /&gt;
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|f-86_cl_13_mk4_italy&lt;br /&gt;
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|f_16a_block_15_adf_italy&lt;br /&gt;
|f_16a_block_15_belgium&lt;br /&gt;
|f_16am_block_15_mlu_belgium&lt;br /&gt;
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|f-84f_israel_iaf&lt;br /&gt;
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|f-86f-30_japan&lt;br /&gt;
|f-86f-35&lt;br /&gt;
|f-86f-40_china&lt;br /&gt;
|f-86f-40_japan&lt;br /&gt;
|f-86f-40_japan_blue_impulse&lt;br /&gt;
|f-86k_late&lt;br /&gt;
|f-86k_late_german&lt;br /&gt;
|f-86k_late_italy&lt;br /&gt;
|f-89b&lt;br /&gt;
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|f-100a_china&lt;br /&gt;
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|fokker_d21_serie3_finland&lt;br /&gt;
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|hs-129b-2_romania_italy&lt;br /&gt;
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|i-15_1935&lt;br /&gt;
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|i-15_1934&lt;br /&gt;
|i-15bis&lt;br /&gt;
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|ro_43&lt;br /&gt;
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|ro_57_quadriarma&lt;br /&gt;
|ah_2_rooivalk&lt;br /&gt;
|saab_b17bs&lt;br /&gt;
|s_81_ar125&lt;br /&gt;
|sm_79_1941_italy&lt;br /&gt;
|sm_79_1941&lt;br /&gt;
|sm_79_iar_italy&lt;br /&gt;
|sm_79_iar&lt;br /&gt;
|sm_79_1942&lt;br /&gt;
|sm_79_1943_italy&lt;br /&gt;
|sm_79_1943&lt;br /&gt;
|sm_79_1936_italy&lt;br /&gt;
|sm_79_1936&lt;br /&gt;
|sm_79_1937&lt;br /&gt;
|sm_79_1939_italy&lt;br /&gt;
|sm_79_1939&lt;br /&gt;
|so_4050_vautour_2a&lt;br /&gt;
|so_4050_vautour_2b&lt;br /&gt;
|so_4050_vautour_2n&lt;br /&gt;
|so_4050_vautour_2n_late&lt;br /&gt;
|so_8000_narval&lt;br /&gt;
|sa_313b_france&lt;br /&gt;
|sa_313b&lt;br /&gt;
|sa_316b&lt;br /&gt;
|sa_341f&lt;br /&gt;
|sa_342l_china&lt;br /&gt;
|sa_342m&lt;br /&gt;
|saab_105g&lt;br /&gt;
|saab_105oe&lt;br /&gt;
|sb2c_1c&lt;br /&gt;
|sb2c_4&lt;br /&gt;
|sb2c_5_france&lt;br /&gt;
|sb2u-2&lt;br /&gt;
|sb2u-3&lt;br /&gt;
|sb_2m_100&lt;br /&gt;
|sb_2m_103c&lt;br /&gt;
|sb_2m_103_mv3&lt;br /&gt;
|sb_2m_103u&lt;br /&gt;
|sb_2m_103u_china&lt;br /&gt;
|sb_2m_103u_mv3&lt;br /&gt;
|sb_2m_105&lt;br /&gt;
|sbd-3&lt;br /&gt;
|saab_sk60b&lt;br /&gt;
|sm_91&lt;br /&gt;
|sm_92&lt;br /&gt;
|soc_1&lt;br /&gt;
|md_460_saar&lt;br /&gt;
|saab_j35xs&lt;br /&gt;
|sagittario_2&lt;br /&gt;
|s_199&lt;br /&gt;
|md_460_sambad&lt;br /&gt;
|ah_64d_i_saraph&lt;br /&gt;
|scimitar_f1&lt;br /&gt;
|scout_ah_mk1&lt;br /&gt;
|wessex_mk5&lt;br /&gt;
|sea_fury_fb11&lt;br /&gt;
|sea_fury_fb51&lt;br /&gt;
|gladiator_mk2_navy&lt;br /&gt;
|harrier_frs1_early&lt;br /&gt;
|harrier_frs1&lt;br /&gt;
|sea_harrier_fa2&lt;br /&gt;
|sea_hawk_fga6&lt;br /&gt;
|sea_hawk_fga50_netherlands&lt;br /&gt;
|sea_hawk_mk100&lt;br /&gt;
|hurricane_mk1b&lt;br /&gt;
|hurricane_mk1c&lt;br /&gt;
|meteor_fmk3_navy&lt;br /&gt;
|sea_venom_faw20&lt;br /&gt;
|dh_110_sea_vixen&lt;br /&gt;
|seafire_mk17&lt;br /&gt;
|seafire_fr47&lt;br /&gt;
|seafire_mk3&lt;br /&gt;
|seafire_mk3_france&lt;br /&gt;
|shackleton_mr_mk_2&lt;br /&gt;
|mirage_3cj&lt;br /&gt;
|mig-17_f5&lt;br /&gt;
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|spitfire_ix&lt;br /&gt;
|spitfire_ix_usa&lt;br /&gt;
|spitfire_lf_mk9e_weisman&lt;br /&gt;
|spitfiremkiia&lt;br /&gt;
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|spitfire_mk9c_iaf&lt;br /&gt;
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|spitfire_mk1&lt;br /&gt;
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|spitfire_mk5c&lt;br /&gt;
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|stirling_mk3&lt;br /&gt;
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|su-6_am42&lt;br /&gt;
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|su-7b&lt;br /&gt;
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|su_22m4&lt;br /&gt;
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|su_25tm&lt;br /&gt;
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|su_25_558arz&lt;br /&gt;
|su_27&lt;br /&gt;
|su_27sm&lt;br /&gt;
|sunderland_mk3a&lt;br /&gt;
|sunderland_mk5&lt;br /&gt;
|md_460&lt;br /&gt;
|md_460_yt_cup_2019&lt;br /&gt;
|swift_f1&lt;br /&gt;
|swift_f7&lt;br /&gt;
|swordfish_mk1&lt;br /&gt;
|swordfish_mk2&lt;br /&gt;
|saab_t18b_1&lt;br /&gt;
|saab_t18b_2&lt;br /&gt;
|t_129_atak&lt;br /&gt;
|t2&lt;br /&gt;
|t2_early&lt;br /&gt;
|tb_3_m17_32&lt;br /&gt;
|tbd-1_1938&lt;br /&gt;
|tbf-1c&lt;br /&gt;
|tis_ma&lt;br /&gt;
|ta-152c&lt;br /&gt;
|ta-152h-1&lt;br /&gt;
|ta_154a_1&lt;br /&gt;
|tandem_mai&lt;br /&gt;
|tempest_mk2&lt;br /&gt;
|tempest_mkv&lt;br /&gt;
|tempest_mkv_luftwaffe&lt;br /&gt;
|tempest_mkv_vikkers&lt;br /&gt;
|f2a-1_thach&lt;br /&gt;
|thunderbolt_mk1&lt;br /&gt;
|tornado_adv&lt;br /&gt;
|tornado_f3&lt;br /&gt;
|tornado_f3_late&lt;br /&gt;
|tornado_gr1&lt;br /&gt;
|tornado_ids_it&lt;br /&gt;
|tornado_ids_it_mod95&lt;br /&gt;
|tornado_ids_de_mfg&lt;br /&gt;
|tornado_ids_de_wtd61&lt;br /&gt;
|tornado_ids_de_assta1&lt;br /&gt;
|tu-1&lt;br /&gt;
|tu-2_early&lt;br /&gt;
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|tu-2_postwar&lt;br /&gt;
|tu-2_postwar_china&lt;br /&gt;
|tu-2_postwar_late&lt;br /&gt;
|tu-2_postwar_late_hungary&lt;br /&gt;
|tu_4&lt;br /&gt;
|tu_4_china&lt;br /&gt;
|tu_14t&lt;br /&gt;
|gladiator_mk2_tuck&lt;br /&gt;
|typhoon_mk1a&lt;br /&gt;
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|typhoon_mk1b_late&lt;br /&gt;
|ah_1g_iaf&lt;br /&gt;
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|vg_33&lt;br /&gt;
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|vl_myrsky_2_late&lt;br /&gt;
|pyorremyrsky&lt;br /&gt;
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|vampire_fb52_finland&lt;br /&gt;
|so_4050_vautour_2a_israel_iaf&lt;br /&gt;
|so_4050_vautour_2a_iaf&lt;br /&gt;
|so_4050_vautour_2n_iaf&lt;br /&gt;
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|z_1007_bis_serie5&lt;br /&gt;
|i-153_m62_zhukovskiy&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Dance_of_Dragons%22&amp;diff=192309</id>
		<title>Update &quot;Dance of Dragons&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Dance_of_Dragons%22&amp;diff=192309"/>
				<updated>2024-09-11T23:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: Added vehicle links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateDanceofDragons.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/9080-meet-the-dance-of-dragons-major-update-en|Update &amp;quot;Dance of Dragons&amp;quot;]] ([[wt:en/game/changelog/current/1660|changelog]]) was introduced on 10 September 2024. This update is notable for the introduction of the French coastal tree and customizable tank reticles.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.39}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[A-10C]]&lt;br /&gt;
* [[F-111F]]&lt;br /&gt;
* [[AV-8B (NA)]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[FFA P-16]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Su-24M]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[F-111C]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[JF-17]] (Squadron Vehicle)&lt;br /&gt;
* [[J-10A]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[Tornado IDS (Italy)|Tornado IDS]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Sea Fury FB 51 (France)|Sea Fury FB 51]]&lt;br /&gt;
* [[Sea Hawk Mk.50 (France)|Sea Hawk Mk.50]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[F-16C Barak II]]&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[T1E1 (90)]]&lt;br /&gt;
* [[M41A1]] — vehicle visual model has been updated.&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[PUMA VJTF|Puma VJTF]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[ZSU-23-4M2]]&lt;br /&gt;
* [[T-80U-E1]] — vehicle visual model has been updated, a camouflage net has been added.&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Stormer AD]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[CTWV RCV]] (Squadron Vehicle)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[ZTZ99A]] — vehicle visual model has been updated and some inaccuracies in the geometry have been fixed.&lt;br /&gt;
* [[Antelope|Antelope ADS]]&lt;br /&gt;
* [[Al-Khalid-I]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[Freccia]] — vehicle model has been updated: Janus optics system has been added.&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[CV 9035NL|CV9035NL]] (Squadron Vehicle)&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[KV-1 m1942 (Sweden)|KV-1 m1942]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Tiran 6]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[USS Tennessee]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[SMS Derfflinger]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Izmail]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMAS Fremantle]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[PT-802]]&lt;br /&gt;
* [[IJN Amagi]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[MAS 441]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[VTB-8]]&lt;br /&gt;
* [[VTB-9]] (Premium)&lt;br /&gt;
* [[VTB-11]]&lt;br /&gt;
* [[VTB-13]]&lt;br /&gt;
* [[VTB-14]]&lt;br /&gt;
* [[VTB-19]]&lt;br /&gt;
* [[MTB-96]]&lt;br /&gt;
* [[L9059]]&lt;br /&gt;
* [[VLT-1]]&lt;br /&gt;
* [[La Combattante P730|La Combattante]]&lt;br /&gt;
* [[Arras]]&lt;br /&gt;
* [[Mogador]]&lt;br /&gt;
* [[La Suprise|La Surprise]]&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* A new '''[Domination #2] Eastern Europe''' mission has been added for battles at a Battle Rating of 4.0 and higher.&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates: =&lt;br /&gt;
&lt;br /&gt;
* '''38th Parallel''' — a position in the grid square E7 (a ledge near the map border), where it was possible to shoot at the spawn point in grid square A6 has been blocked.&lt;br /&gt;
* '''Kuban''' — rocks in the B3 grid square where tanks could get stuck have been removed.&lt;br /&gt;
* '''Iberian Castle''' — used pines have been replaced with ones more suitable for the region (the size and shape of the tree crown has been changed).&lt;br /&gt;
* '''Second battle of El Alamein''' — the depth of the lakes near the spawn point of the right based team has been reduced so they can be crossed by a ground vehicle. A position on the junction between grid squares C5/C6/D5/D6 which allowed firing at the spawn point in squares A3/A4 has been blocked.&lt;br /&gt;
* '''Eastern Europe''' — a few houses have been removed near the spawn point in grid square F2 to make exiting easier. Some pits and piles of debris have been removed in grid squares F3/E3.&lt;br /&gt;
* '''[Domination] Eastern Europe''' — the bridges in the mission are now destroyed, thus blocking the positions on the northern side of the river. This mission is available in battles at a Battle Rating of 4.0 and lower.&lt;br /&gt;
* '''Poland, Fields of Poland''' — a bug that caused the iron fences to not activate HEAT rounds has been fixed.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* '''XM975, Roland 1, FlaRakPz 1, ItO 90M (all variants), Imp. Chaparral (all variants), ADATS, ADATS (XM113), Tor-M1, 2С6, ЗСУ-23-4 (all variants)''' — new internal modules have been added.&lt;br /&gt;
* '''KPz-70, MBT-70, XM803, CCVL, HSTV-L, XM-8''' — an autoloader module has been added to the damage model.&lt;br /&gt;
* '''AMX-13-90''' — the weight of the OCC 90-62 shell has been reduced from 8.95 to 3.65 kilograms. ([https://community.gaijin.net/issues/p/warthunder/i/TAWkm9pntBVj '''Report''']).&lt;br /&gt;
* '''G6''' — the HP and RPM have been increased from 518 to 550 HP and 2100 to 2300 RPM. ([https://community.gaijin.net/issues/p/warthunder/i/FPciobW4w79V '''Report''']).&lt;br /&gt;
* '''Vextra 105''' — the wrongly present OE 105 F3 shell has been replaced with a new HE shell, the OE 105-60. ([https://community.gaijin.net/issues/p/warthunder/i/hlKWlVz4rns5 '''Report''']).&lt;br /&gt;
* '''Machbet, Hovet, M163''' — the transmission gear ratio values have been corrected. These vehicles were missed in the latest changes to M113-based vehicles.&lt;br /&gt;
* '''Type 99, Type 89''' — the transmission gear ratio values have been corrected. '''Source:''' 制式要綱 89式装甲戦闘車(B) D8009B.&lt;br /&gt;
* '''2C bis''' — the gun mantlet armor thickness has been increased from 35 mm to 50 mm. ([https://community.gaijin.net/issues/p/warthunder/i/xxpHEb0OPizC '''Report''']).&lt;br /&gt;
* '''2C bis''' — the gun depression and elevation angles have been changed from -10/10 to -15/20 degrees. ([https://community.gaijin.net/issues/p/warthunder/i/Yevj77kCvf5E '''Report''']).&lt;br /&gt;
* '''Desert Warrior''' — the gun depression and elevation angles have been changed from -8/60 to -7/59 degrees. ([https://community.gaijin.net/issues/p/warthunder/i/JjoJJWxawyaE '''Report''']).&lt;br /&gt;
* '''Leopard 1A5NO2''' — a bug where the loader did not rotate with the turret while in X-ray mode has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/p0wyq8FeU8rQ '''Report''']).&lt;br /&gt;
* '''Type 81 (C)''' — a third crew member has been added. '''('''[https://community.gaijin.net/issues/p/warthunder/i/aoFHGFn5V07d '''Report''']''')'''.&lt;br /&gt;
* '''SK-105A2, JaPz.K A2''' — the number and shape of the fuel tanks have been corrected. ([https://community.gaijin.net/issues/p/warthunder/i/8QdrmLJqiO4b '''Report''']).&lt;br /&gt;
* '''SK-105A2, JaPz.K A2''' — the partition separating the driver has been removed. ([https://community.gaijin.net/issues/p/warthunder/i/8QdrmLJqiO4b '''Report''']).&lt;br /&gt;
* '''BT-5, RBT-5, BT-7, BT-7A (F-32), BT-42''' — the location of the fuel tanks has been corrected. '''Sources:''' Наставление автобронетанковых сил РККА. Танк БТ-5. 1935 // Танк БТ-7. Наставление автобронетанковых войск РККА. 1938.&lt;br /&gt;
* '''T55E1''' — the turning mechanism of the 2 front pairs of wheels has been changed. The turns are now done by turning the whole frontal carriage instead of turning individual wheels. ([https://community.gaijin.net/issues/p/warthunder/i/w1FnpCQ6vnUW '''Report''']).&lt;br /&gt;
* '''leKPz M41''' — the tracks have been replaced with physical ones.&lt;br /&gt;
* '''M1128''' — the composite screens have been converted to volumetric armor.&lt;br /&gt;
* '''Namer 30''' — vehicle mass has been increased from from 61 to 64.4 tons. ([https://community.gaijin.net/issues/p/warthunder/i/f2TK44IIcaSh '''Report''']).&lt;br /&gt;
* '''A.C.I''' — internal partition armor has been moved from Armor view to X-ray view.&lt;br /&gt;
* '''Somua SM''' — maximum speed has been increased from 40 to 50 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/BF0GFjileHX3 '''Report''']).&lt;br /&gt;
* '''ADATS''' — with the update of internal modules, the ammunition for the 25 mm gun has been reduced from 600 to 200 rounds. In one of the future updates, we plan to update the visual model of this vehicle, correcting current inaccuracies in the geometry (including the placement of the ammunition of the 25 mm gun), and also add a 12.7 mm machine gun.&lt;br /&gt;
* '''HSTV-L''' — the XM884 76 mm HE shell with a radio fuze has been added. Automatic target tracking (ATT) functionality has been added. ([https://old-forum.warthunder.com/index.php?/topic/566560-hstv-l-missing-automatic-target-tracking/ '''Report''']).&lt;br /&gt;
* '''Type 98 Ke-Ni''' — maximum speed has been increased from 40 km/h to 50 km/h. '''Sources:''' Japanese Combat Cars, Light Tanks and Tankettes by Lieutenant-General Tomio Hara, I.J.A., Retd; Семен Федосеев ЯПОНСКИЕ ТАНКИ Второй Мировой.&lt;br /&gt;
* '''XM800T''' — maximum reverse speed has been increased from 13.9 km/h to 43 km/h. '''Sources:''' &amp;quot;Armor, 1972 September-October&amp;quot;, &amp;quot;Bradley - A History of American Fighting and Support Vehicles&amp;quot;.&lt;br /&gt;
* '''FIAT 6614 (M40A1)''' — elevation angles have been changed from -10\+12 to -17\+65 degrees. '''Source:''' &amp;quot;FM 23-82 106-MM Recoilless Rifle M40A1&amp;quot;.&lt;br /&gt;
* '''SPz 12-3 LGS''' — elevation angles have been changed from -5\+13 to -17\+65 degrees. '''Source:''' &amp;quot;FM 23-82 106-MM Recoilless Rifle M40A1&amp;quot;.&lt;br /&gt;
* '''Ka-Chi, Chi-Ha Kai, Chi-Ha, Ho-Ro, Ho-Ni I, Ho-Ni III, Chi-Ha LG, Chi-Ha Short Gun, Chi-Ha Kai (China), Chi-Ha (China)''' — transmission gear ratios have been corrected. '''Sources:''' &amp;quot;Catalog of Enemy Material. Index to volume II. Japanese&amp;quot;, &amp;quot;TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942&amp;quot;.&lt;br /&gt;
* '''Tiger II (P)''' — vehicle mass has been increased from from 65 tons to 65.5 tons. ([https://community.gaijin.net/issues/p/warthunder/i/PlvKbcGS1o8L '''Report''']).&lt;br /&gt;
* '''Pz.Kpfw. III Ausf. E, Pz.Kpfw. III Ausf. F, Pz.Kpfw. III Ausf. J''' — turret rotation speed has been increased from 12 to 14°\s. ([https://community.gaijin.net/p/warthunder/i/eTcW2QUR4VpL '''Report''']). '''Sources:''' &amp;quot;Panzer Tracts No. 03-2 - Panzerkampfwagen III - Ausf. E, F, G and H - Development and Production from 1938 to 1941&amp;quot;, &amp;quot;Panzer Tracts No. 03-3 - Panzerkampfwagen III - Ausf. J, L, M and N - Development and Production from 1941 to 1943&amp;quot;, &amp;quot;Preliminary report: No 5 - Pz Kw III&amp;quot;.&lt;br /&gt;
* '''M247''' — mass of the M811 and M822 shells have been changed from 860 g to 870 g for the the M811 shell, and to 880 g for the M822 shell. ([https://community.gaijin.net/issues/p/warthunder/i/suzHXsO1EmHu '''Report''']).&lt;br /&gt;
* '''2C''' — the following changes have been made to the Mle1916 shell: muzzle velocity has been increased from 500 m/s to 558 m/s, mass has been increased from 7.2 kg to 7.445 kg, and HE filler mass has been increased from 285 g to 350 g. ([https://community.gaijin.net/issues/p/warthunder/i/hDfgoZSTTtA0 '''Report''']).&lt;br /&gt;
* '''SK-105A2, JaPz.K A2''' — maximum speed has been increased from 65 km/h to 68 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/qlCselpUEEBG '''Report''']). '''Source:''' &amp;quot;Fahrerhandbuch Jagdpanzer Kürassier A1&amp;quot;, 1996.&lt;br /&gt;
* '''JPz 4-5, Ru 251''' — muzzle velocity of the M431 shell has been decreased from 1216 m/s to 1181 m/s. '''Source:''' &amp;quot;Waffentechnisches Taschenbuch, 1977, Rheinmetall&amp;quot;.&lt;br /&gt;
* '''Comet I (all variants)''' — muzzle velocity of the Shell Mk.1 HE shell has been decreased from 754 m/s to 495 m/s. ([https://community.gaijin.net/issues/p/warthunder/i/lqTCsAjRY5c3 '''Report''']).&lt;br /&gt;
* '''Type 60 SPRG (C)''' — vehicle mass has been increased from 7.7 tonnes to 8.0 tonnes. '''Source:''' 60式自走106mm無反動砲(Ｃ)Ｄ ８００４Ｃ&lt;br /&gt;
* '''Striker''' — a bug regarding the incorrect ammo consumption that made it possible to shoot all 10 missiles without reloading has been fixed. Now after firing 5 missiles a reload happens then the remaining 5 missiles can be used.&lt;br /&gt;
* '''AMX-30 DCA''' — engine power has been decreased from 720 to 650 hp. ([https://community.gaijin.net/issues/p/warthunder/i/S6GwrEPDDWCP '''Report''']).&lt;br /&gt;
* '''Vextra 105''' — muzzle velocity of the OFL 105 F1 when shot from the CN 105 G2 has been reduced from 1525 m/s to 1500 m/s. '''Source:''' GICAT, 1994. MATERIELS FRANCAIS DE DEFENSE TERRESTRE.&lt;br /&gt;
* '''Vextra 105''' — used HE shell type has been changed from OE 105 F3 to OE 105 60. ([https://community.gaijin.net/issues/p/warthunder/i/hlKWlVz4rns5 '''Report''']).&lt;br /&gt;
* '''AML-90 (all variants)''' — muzzle velocity of OE 90 F1 shell has been increased from 640 to 650 m/s. ([https://community.gaijin.net/issues/p/warthunder/i/jD7BaOiPPv3o '''Report''']).&lt;br /&gt;
* '''AML-90 (all variants)''' — turret traverse speed has been decreased from 25 to 18 deg/s. ([https://community.gaijin.net/issues/p/warthunder/i/kKVJSFI9ci4q '''Report''']).&lt;br /&gt;
* '''Merkava Mk.1, Merkava Mk.1B, Merkava Mk.2 B (all variants), Merkava Mk.2D''' — engine power has been reduced from 963 to 900 hp.&lt;br /&gt;
* '''M48A1 (all variants), M103, Magach 3 (ERA), M48A2 C, M48A2 G A2, Magach 2, Magach 3 (all variants)''' — the gear ratios of the Allison CD 850-4B and CD 850-5 transmissions have been clarified. '''Sources:''' N-8832.1-B - Standard Military Vehicle Characteristic Data Sheets; Patton A History of The American Main Battle Tank, Vol. 1 by R. P. Hunnicutt; R.P. Hunnicutt Firepower. A history of american heavy tank; Der Kampfpanzer M48 in der Bundeswehr The M48 Main Battle Tank in German Army Service (Stefan Marx).&lt;br /&gt;
* '''M46, M46 &amp;quot;Tiger&amp;quot;, M47 (all variants), T54E1, T54E2, mKPz M47 G''' — the gear ratio values ​​of the Allison CD 850-4(-4A) transmission have been clarified. '''Sources:''' N-8832.1-B - Standard Military Vehicle Characteristic Data Sheets; Patton A History of The American Main Battle Tank, Vol. 1 by R. P. Hunnicutt&lt;br /&gt;
* '''M60, M60A1 RISE (P), M60A2, M60A3 TTS (all), M60 120S, M728 CEV, M247, Merkava Mk.1, Sho't Kal Dalet, Olifant Mk.1A, M47 (105/55), M60A1 &amp;quot;D.C.Ariete&amp;quot;, CM11, Magach 5, Magach 6, Magach 6R Hydra, Magach 6A, Magach 6B, Magach 6B Gal Batash, Magach 6B Gal, Magach 6C, Magach 6M, Magach 6R, Magach 7C, Sho't Kal Alef, Sho't Kal Dalet, Sho't Kal Gimel, Merkava Mk.1B, Sholef V1, Strv 104, Strv 105''' — the gear ratio values ​​of the Allison CD 850-6 transmission have been corrected, and the reverse speed values ​​have been changed. ([https://community.gaijin.net/issues/p/warthunder/i/tOnip23k0ngc '''Report''']). '''Sources:''' TM 9-2520-223-34 &amp;amp; P - Direct Support and General Support Maintenance Manual, Cross Drive Transmission W/container, Model CD 850-6A, Detroit Diesel Allision Division, GMC - September 1983; IP 17-84 - Instruções Provisórias A viatura blindada de combate - Carro de combate M60 A3 TTS - 2002.&lt;br /&gt;
* '''M46, M46 &amp;quot;Tiger&amp;quot;''' — maximum reverse speed has been increased from 12 to 19.3 km/h. '''Source:''' TM 9-718 Medium tanks M46 and M46A1.&lt;br /&gt;
* '''M47 (all variants), mKPz M47 G, M47 (105/55)''' — maximum reverse speed has been increased from 12 to 19.3 km/h. ([https://community.gaijin.net/issues/p/warthunder/i/XHBEDDVmmv3c '''Report''']).&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* '''Ki-84''' — 100 kg bombs have been added. '''Source:''' Operating instruction on the Nakajima Ki 84 Japanese fighter airplane.&lt;br /&gt;
* '''SB2C-1C''' — a 1,600 lb AN-MK.1 armor-piercing bomb and 2 x 1,000 lb AN-MK 33 armor-piercing bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/7nLhYuV4EoDf '''Report''']).&lt;br /&gt;
* '''SB2C-4, SB2C-5''' — 2 x 1000 lb AN-MK 33 armor-piercing bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/eDlwpHUj448y '''Report'''], [https://community.gaijin.net/issues/p/warthunder/i/vw7RTPFJdaVC '''Report''']).&lt;br /&gt;
* '''A-26B-10, A-26B-50, A-26C-45, A-26C-45DT''' — 4 x 1000 lb AN-MK 33 armor-piercing bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/gXzdiC3lPKyZ '''Report''']).&lt;br /&gt;
* '''Buccaneer S.2B''' — 500 lb Mk.82 AIR retarded bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/B6SKL2OI93mw '''Report''']).&lt;br /&gt;
* '''Spitfire LF Mk IX''' — 500 lb AN-M64 and S.A.P Mk.II bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/hZP4SSVkYP5Z '''Report''']).&lt;br /&gt;
* '''Sea Harrier FA 2''' — Mk.M2 540 lb bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/OZ8wE77H1QDv '''Report''']).&lt;br /&gt;
* '''F-20A''' — the total number of rounds for the 20 mm M39A3 guns has been reduced from 560 to 460. ([https://community.gaijin.net/issues/p/warthunder/i/iMIAihw4czdj '''Report''']).&lt;br /&gt;
* '''Lincoln B Mk II''' — 4,000 lb, 8,000 lb and 12,000 lb bombs have been added. '''Source:''' 2847A&amp;amp;B Volume 1 Avro Lincoln B1 &amp;amp; 2 Flight Manual.&lt;br /&gt;
* '''Ki-49 (all variants)''' — an additional 500 kg bomb has been added.&lt;br /&gt;
* '''Lightning F.53''' — H.E. M.C. Mk.1 No.118 540 lb bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/6VD1cuhV5POF '''Report''']).&lt;br /&gt;
* '''B-25J-30 (USSR)''' — additional variants with 2 x FAB-500 + 4 x FAB-250 and 8 x FAB-250 bomb loadouts have been added. ([https://old-forum.warthunder.com/index.php?/topic/532051-213053-b-25j-30-ussr-currently-missing-internal-bomb-playload-options/ '''Report''']).&lt;br /&gt;
* '''Jaguar GR.1A''' — a 540 lb H.E. M.C. Mk.1 No.118 retarded bomb has been added. '''Source:''' Jaguar GR Mk 1A and T Mk 2A Aircrew Manual Book 3- Navigation/Attack and Armament Systems AP101B-3101 &amp;amp; 2-15C.&lt;br /&gt;
* '''Mk.13 guided bomb''' — explosive mass has been increased from 180 to 185.3 kg. ([https://community.gaijin.net/issues/p/warthunder/i/uaWJ8bA270xl '''Report''']).&lt;br /&gt;
* '''Mirage 2000D-R1''' — 2 x BGL-400 guided bombs have been added.&lt;br /&gt;
* '''F-104G (Germany)''' — a 2000 lb Mk 84 bomb has been added. ([https://community.gaijin.net/issues/p/warthunder/i/kdUemZUwTofA '''Report''']).&lt;br /&gt;
* '''AH-1Z''' — the AGM-114B Hellfire has been replaced with the AGM-114K Hellfire II. '''Sources:''' NAVY TRAINING SYSTEM PLAN FOR THE H-1 UPGRADES PROGRAM (AH-1Z and UH-1Y) N88-NTSP-A-50-9602A/A; 2015-08525 36(b)(1) Arms Sales Notification.&lt;br /&gt;
* '''Yak-9K, Yak-9UT, TIS MA, Su-8, Tu-1''' — armor-piercing high-explosive ammunition, as well as armor-piercing belts for aircraft armed with the NS-45 cannon have been added.&lt;br /&gt;
* '''F-104C''' — the ability to carry 2 additional AIM-9B missiles under the fuselage pylons has been added. '''Source:''' T.O. 1F-104A-1 &amp;quot;F-104A, B, C &amp;amp; D Flight Manual&amp;quot;.&lt;br /&gt;
* '''IL-28 (China), Tu-4 (China)''' — FAB-100, FAB-250, FAB-500, FAB-1500, and FAB-3000 bombs have been replaced with 100-2, 250-2, 500-2, 1500-2, 3000-2 bombs respectively. ([https://community.gaijin.net/p/warthunder/i/3E2QzskjRLY0 '''Report''']''',''' [https://community.gaijin.net/p/warthunder/i/f8Hw0PkPLIlU '''Report''']''',''' [https://community.gaijin.net/p/warthunder/i/NrFwMIBbZpk0 '''Report''']''',''' [https://community.gaijin.net/p/warthunder/i/z41rfqpBSPUM '''Report''']''',''' [https://community.gaijin.net/p/warthunder/i/b3lCwMB2bjiS '''Report''']).&lt;br /&gt;
* '''Q-5 early''' — the ability to use 2 x 100-2 bombs has been added. ([https://community.gaijin.net/p/warthunder/i/3E2QzskjRLY0 '''Report''']).&lt;br /&gt;
* '''J-7II''' — FAB-500 bombs have been replaced with 500-2 bombs.&lt;br /&gt;
* '''Spitfire Mk.IX (CW) (Israel)''' — the ability to use 8-cm Flz.-Rakete Oerlikon rockets and AN-M57 bombs has been added. ([https://community.gaijin.net/issues/p/warthunder/i/jOPSJMs2qzxh '''Report'''], [https://community.gaijin.net/issues/p/warthunder/i/uvQGFQUUUEw4 '''Report''']).&lt;br /&gt;
* '''P-63A-10, P-63C-5''' — the ability to use M8 rockets has been added. ([https://community.gaijin.net/issues/p/warthunder/i/gtbPnKYWn08a '''Report''']).&lt;br /&gt;
* '''Pe-8''' — the following amounts of ammo have been increased: for the 12.7 mm UBT turrets in the landing gear from 200 to 400; for the 20 mm ShVAK turret on top of the fuselage from 200 to 440; for the 20 mm ShVAK turret in the tail from 230 to 430. '''Source:''' Технический отчет о работе ОКБ главного конструктора Незваль И.Ф за 1944 г.&lt;br /&gt;
* '''Aerea 559G1 incendiary bomb''' — mass has been reduced from 260 kg to 253 kg, incendiary material mass has been reduced from 253 kg to 208 kg. ([https://community.gaijin.net/issues/p/warthunder/i/qOJ8en5CiYaB '''Report''']).&lt;br /&gt;
* '''2000 lb SAMP Mk 84 bomb''' — explosive mass has been reduced from 550 kg to 428.6 kg. ([https://community.gaijin.net/issues/p/warthunder/i/C5woz7fizHBa '''Report''']).&lt;br /&gt;
* '''1000 lb SAMP Mk 83 bomb''' — explosive mass has been reduced from 203 kg to 201.8 kg. ([https://community.gaijin.net/issues/p/warthunder/i/C5woz7fizHBa '''Report''']).&lt;br /&gt;
* '''500 lb SAMP Mk 82 bomb''' — explosive mass has been reduced from 90 kg to 87.1 kg. ([https://community.gaijin.net/issues/p/warthunder/i/C5woz7fizHBa '''Report''']).&lt;br /&gt;
* '''500 lb H.E. M.C. Mk.II bomb''' — explosive mass has been increased from 100.7 kg to 107.5 kg. ([https://community.gaijin.net/issues/p/warthunder/i/Qu7cp1F6Qjv2 '''Report''']).&lt;br /&gt;
* '''Meteor F Mk.8 (France)''' — a bug that caused the RP-3 rockets to be launched in an incorrect order has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/zmfhTNsxAIZk '''Report''']).&lt;br /&gt;
* '''Canberra B.Mk.2''' — an additional set of 2 x 4,000 lb H.C. Mk.IV bombs has been added. '''Source:''' A.P. 101B-0408-1 Canberra B(I) Mk.8 General and technical info» и «English Electric (BAC) Canberra B Mk 2 T Mk 4 (Roger Chesneau, Ray Rimell.&lt;br /&gt;
* '''AV-8B Plus (all variants)''' — GBU-38 JDAM bombs and the modification for them have been added.&lt;br /&gt;
* '''Su-27SM''' — the ability to carry additional underfuselage R-77 missiles has been added.&lt;br /&gt;
* '''F-16D Barak II, Baz Meshupar''' — GBU-31 JDAM guided bombs have been added.&lt;br /&gt;
* '''F-15C MSIP II, F-16C, F-16A (France), F-16AM (France), F-14B, JAS-39 (all versions)''' — GBU-38 and GBU-31 guided bombs have been added.&lt;br /&gt;
* '''JH-7A''' — LS-6 250 and LS-6 500 guided bombs have been added.&lt;br /&gt;
* '''MiG-29SMT''' — KAB-500S guided bombs have been added.&lt;br /&gt;
* '''Su-25SM3''' — S-25L missiles have been replaced by the S-25LD version.&lt;br /&gt;
* Damage model of bombs has been changed, previously overestimated resistance to shrapnel hits has been reduced. This change will increase the probability of destruction of bombs when hit by shrapnel of SAM and will make the interception easier.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''Su-25T, Su-39''' — a bug that caused the fuel tank behind the cockpit to not count as self-sealing has been fixed.&lt;br /&gt;
* '''Meteor F.8 (Israel)''' — a bug that caused a drop-tank to display under the left wing in x-ray mode has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/ovmp3dKW1QkT '''Report''']).&lt;br /&gt;
* '''Yak-141''' — fuel tank neutral gas pressurization system has been added.&lt;br /&gt;
* '''A32A''' — the number of chaff in the BOX-3/BOZ-3 pod has been increased from 16 to 464. ([https://community.gaijin.net/issues/p/warthunder/i/rbMnCsKyEh5Z '''Report''']).&lt;br /&gt;
* '''Jaguar A, Jaguar E''' — the number and composition of countermeasures has been reconfigured to match the visual model. 48 large caliber countermeasures have been added. The amount of usual countermeasures has been set to 144.&lt;br /&gt;
* '''AH-1Z, EC-665 Tiger (all variants), A-129 International (p), A129CBT, T129, AH-129D, T129, Rooivalk Mk1F CSH''' — TopOwl helmet-mounted sight and display system has been added.&lt;br /&gt;
* '''JAS39 (all variants)''' — domestic HMD has been added.&lt;br /&gt;
* '''Sea Vixen F.A.W. Mk.2''' — an incorrect dependency of bomb modifications has been fixed.&lt;br /&gt;
* '''J-11A''' — the R-77 modification has been replaced with the RVV-AE.&lt;br /&gt;
* '''J-11A''' — cockpit glass tint, which was previously orange, has been corrected.&lt;br /&gt;
* '''F-16A MLU (China)''' — a bug with the absence of drop tanks in standard weaponry presets has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/V99rBgQ15KTC '''Report''']).&lt;br /&gt;
* '''Ka-52''' — the incorrect landing gear model has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/nAK7Ul3zkOaA '''Report''']).&lt;br /&gt;
* '''F-5E (all variants)''' — the incorrect position of the left stabilizer has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/yd4SqlF7yXwL '''Report''']).&lt;br /&gt;
* '''MiG-27K''' — the canopy model in 3rd person view has been corrected. ([https://community.gaijin.net/issues/p/warthunder/i/37LFb8mm8xRP '''Report''']).&lt;br /&gt;
* '''B-57B''' — ballistic computer for the guns has been removed. ([https://community.gaijin.net/issues/p/warthunder/i/nyGDKRdoDBXr '''Report''']).&lt;br /&gt;
* '''AV-8B Plus (all variants)''' — the &amp;quot;New 25 mm cannons&amp;quot; modification has been moved from tier IV to tier III in the modifications window.&lt;br /&gt;
* '''Do 217 (all variants)''' — a bug that lead to the engine overheating quickly has been fixed.&lt;br /&gt;
* '''P-38K''' — a bug that caused this plane to respawn on the airfield already accelerating has been fixed.&lt;br /&gt;
* '''Attacker FB (all variants)''' — the Engine Fire System (EFS) modification has been added.&lt;br /&gt;
* '''Su-7 (all variants)''' — the ability to drop bombs from 2 opposing pylons separately has been removed. '''Source:''' &amp;quot;Альбом наглядных пособий по самолету Су-7Б. Часть 2&amp;quot;.&lt;br /&gt;
* '''F-84F''' — ballistic computer (CCIP) for the guns has been removed. Sources: F-84F Thunderstreak (W-3 Engine) SAC - 7 March 1957. F-84F Thunderstreak (W-7 Engine) SAC - 2 September 1958.&lt;br /&gt;
&lt;br /&gt;
=== Flight Model changes: ===&lt;br /&gt;
&lt;br /&gt;
* '''Tornado F.3, GR.1, IDS, ADV''' — wing lift and critical angles of attack have been increased, turn time has been reduced, automatic wing mechanization has been added.&lt;br /&gt;
* '''A-10A''' — critical angles of attack have been increased, dive exit has been improved, pitch response when entering a dive has been improved.&lt;br /&gt;
* '''F-104 (all variants)''' — sustained turn time has been increased, mouse control has been improved, maximum overload limit in forced turn by the instructor has been increased to 7.5G (with full fuel).&lt;br /&gt;
* '''Swift F.1, F.7''' — Mach number limit has been increased, flap retraction as speed increases has been added.&lt;br /&gt;
* '''J-8B, J-8F''' — incorrect refueling and consumption from external tanks has been fixed.&lt;br /&gt;
* '''Me 262 (all variants), Hunter (all variants), Ro.57, G.50 (all variants), G.55 (all variants), P-47 (all variants), F3D-1, B-24D-25-CO, PB4Y-2 (all variants), Ju 88 (all variants), Ju 188 A-2, Fw 200 C-1''' — a mechanic of flap retraction with the speed increase has been added.&lt;br /&gt;
* '''SAAB-105G, 105OE''' — yaw stabilizing damper on full-real controls has been added.&lt;br /&gt;
* '''MiG-23 (all variants)''' — sway during rolls while in mouse aim has been reduced.&lt;br /&gt;
* '''A-26 (all variants)''' — flight model has been updated. Critical angles of attack has been corrected, controls in mouse aim have become easier. Aborting a dive has become easier.&lt;br /&gt;
* '''T-2 (all variants), F-1''' — a bug that caused the plane to swing in yaw axis while maneuvering has been fixed.&lt;br /&gt;
* '''JAS39A, JAS39C''' — rate of climb and acceleration at altitudes of 6-12 km at supersonic speeds has been reduced.&lt;br /&gt;
* '''Mirage 2000 (all variants)''' — insufficient maneuverability in Arcade Battles has been fixed.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* '''Soukou-Tei No.4''' — the rate of fire of the Type 89 machine gun has been increased from 600 rpm to 700 rpm. '''Source:''' 陸軍技術本部(昭和4年)｢八九式旋回機関銃仮制式制定ノ件｣.&lt;br /&gt;
* '''RN Andrea Doria''' — the maximum elevation angles for the 40 mm mounts have been fixed.&lt;br /&gt;
* '''LS 3, VS-8, VS-10''' — the max ammo count for the 15 mm autocannons has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/yrLO42taGudm '''Report''']).&lt;br /&gt;
* '''Bretagne, Lorraine''' — the maximum elevation angle of the main battery guns has been increased from 18 to 23 degrees.&lt;br /&gt;
* '''HMS River''' — a bug that caused the shells of 102mm guns to hit left of the aiming point has been fixed.&lt;br /&gt;
* '''Bretagne''' — a bug that caused the auxiliary caliber guns to hit left of the aiming point has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/ZjFdJMyAXICy '''Report''']).&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* '''IJN Kurama''' — barbette armor has been fixed. '''Source:''' &amp;quot;〔断面図(鞍馬・伊吹)〕&amp;quot;.&lt;br /&gt;
* '''HMS Orion''' — a bug where one of the 102 mm guns would intersect with the superstructure geometry has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/wa4jqaaZjGsV '''Report''']).&lt;br /&gt;
* '''Emden''' — the shape and thickness of the armored stern traverse has been corrected. '''Source:''' BArch RM 25/16188 &amp;quot;Kleiner Kreuzer &amp;quot;Emden&amp;quot;. Hintersteven, Ruder- und Schraubenanordnung (1 : 25)&amp;quot;.&lt;br /&gt;
* '''Emile Bertin''' — the maximum speed has been decreased from 64 km/h to 63 km/h. '''Source:''' French warships of World War II, 1971&lt;br /&gt;
* '''RN Duilio, RN Conte di Cavour''' — roll period has been reduced. These ships now return to an even keel more quickly after turning.&lt;br /&gt;
* '''USS Trenton, USS Detroit, USS Raleigh''' — a bug that caused the elevators under the main battery turrets on the bow and stern to not be selectable when hovered over in X-ray view has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/00jPfnVYIRqA '''Report''']).&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* '''Type 1924, Jaguar''' — a bug that caused the camouflages to not apply on the turrets has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/fcF3zZEAMhFv '''Report''']).&lt;br /&gt;
* '''IJN Mogami, IJN Mikuma, IJN Suzuya''' — draft has been increased. ([https://old-forum.warthunder.com/index.php?/topic/568064-221157-ijn-mogami-ijn-suzuya-ijn-mikuma-incorrect-draft/ '''Report''']).&lt;br /&gt;
* '''VLT-2''' — crew models have been changed from British to French sailors.&lt;br /&gt;
* '''Tracers for all naval shells have been reworked.''' They are now more visible, especially in poor weather conditions.&lt;br /&gt;
* '''USS Douglas''' — an animation for opening and closing the missile silo doors during missile reloading has been added.&lt;br /&gt;
* '''Bernau''' — the rocket model in the launcher has been corrected, and an animation of its stabilizers opening after launch has been added.&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
&lt;br /&gt;
* '''IJN Kuma has been renamed to IJN Tama, and the crew has been increased''' — the ship's appearance and equipment are different from IJN Kuma and are more suitable for IJN Tama. ([https://community.gaijin.net/issues/p/warthunder/i/AsWR9cjlK7hF '''Report'''], [https://old-forum.warthunder.com/index.php?/topic/452617-ijn-kuma-modeling-issue '''Report''']). The ship's crew has been increased from 438 to 447. ([https://community.gaijin.net/issues/p/warthunder/i/zobNBdUdLCzA '''Report''']).&lt;br /&gt;
* '''TKA-106''' — has been renamed to TKA-412. ([https://old-forum.warthunder.com/index.php?/topic/486615-g-5-tka-106-naming-issues/ '''Report''']).&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
&lt;br /&gt;
* A naval minimap is now being displayed when flying reconnaissance aircraft launched from a ship.&lt;br /&gt;
* In Arcade Battles, a round marker for fire control system data refresh has been replaced with a progress bar, just like in Realistic Battles.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Ship towing has now been made contextual. We have removed the towing on/off button from the action bar and made it work automatically. If a player runs aground, the request to tow them is now turned on automatically. A corresponding icon appears above the player's ship, which is visible to nearby allies. If an ally gets close enough to the stranded ship, they will be asked to help get it off the ground by hooking the towing rope. After that, the towing player will be able to unhook it using the same button at any time.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* The period where new vehicles are counted as &amp;quot;new&amp;quot; has been increased from 14 to 28 days. During that period, any new vehicles are marked with a golden strip on them and they don't block the research of the vehicle after it.&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* The ability to change the texture of drop-tanks when creating camouflages has been added.&lt;br /&gt;
* A &amp;quot;Basic green camouflage&amp;quot; for South African ground vehicles has been added.&lt;br /&gt;
* A tricolor camouflage has been added for post-war Italian ground vehicles.&lt;br /&gt;
* The pattern of the &amp;quot;Tricolor late camouflage pattern&amp;quot; for post-war Italian ground vehicles has been fixed.&lt;br /&gt;
* The color scheme of North African tricolor camouflage has been corrected. ([https://community.gaijin.net/issues/p/warthunder/i/90tGCo6MRGQO '''Report''']).&lt;br /&gt;
* For camouflages where change of condition, scale and rotation are not available, the corresponding tools are now disabled and a warning has been added.&lt;br /&gt;
* The following changes have been made to the nation challenge achievements:&lt;br /&gt;
** Achievements can now only be obtained with vehicles that belong to a specific nation. Vehicles with the same name from another nation will no longer be added to achievements. For example, the achievement &amp;quot;Bf.109 German Ace&amp;quot; can only be completed with aircraft from the German aviation research tree and not with captured aircraft from the US and Japanese aviation research trees.&lt;br /&gt;
** The nation indicating the vehicle's ownership has been added to the achievement names.&lt;br /&gt;
** The missing vehicle by nation has been added to the completion conditions.&lt;br /&gt;
** After October 15th, vehicles that do not belong to the nation specified in the title will be removed from achievements.&lt;br /&gt;
* A new mechanic for coloring camouflage nets to the tank's camouflage has been added. Currently it is available on two vehicles: '''Vextra 105''' and '''T-80U-E1'''.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* '''Following the Roadmap:''' [https://warthunder.com/en/news/9066-roadmap-following-the-roadmap-customizable-tank-reticles-en A sight settings menu has been added.] It can be accessed from the Ground vehicle Battle Settings menu by pressing the &amp;quot;Sight settings&amp;quot; button. In this new menu, you can select a reticle from the preset or custom ones, add and move some elements wherever you want. The following indicators can be added and some of them can be moved: the rangefinder, reload timer, turret position indicator and a frame showing the field of view at maximum zoom. The colors of all these elements can be changed taking into account the sight backlight state and the current channel (visible light, night vision, thermal vision). The selection of suitable colors is helped by the ability to switch backlight state, current channel and 4 maps in the background with different conditions, and as a result a different color palette. The menu also has ready-made sight presets that can be saved to a vehicle right away or edited if wanted.&lt;br /&gt;
* This is just the first version of this menu as we already have plans for further improvements to it. We would like to thank the authors on WT Live, as some of the preset sighting reticles are part of their work included in the game. We hope that they will continue to create awesome sights that everyone can download from WT Live and use in the game for their own pleasure.&lt;br /&gt;
* The Secondary weapons menu has been changed:&lt;br /&gt;
* The window with a list of weaponry presets has been made smaller and moved to the lower part of the screen. Camera settings have been changed. Now the aircraft can be seen when selecting different weapon presets and when making new ones. All changes are reflected on the aircraft in real time without it flickering.&lt;br /&gt;
* The ability to display radar altitude has been added to the aircraft HUD. Switching between the indicated altitudes is done via &amp;quot;Indicated altitude&amp;quot; parameter in the &amp;quot;Air Battle Settings&amp;quot; category. It is possible to choose just one of the altitude types — either barometric or radar, as well as both of them at the same time.&lt;br /&gt;
* Information about the calculated (maximum, with an accurate hit) damage to bases for bombing and the reward multiplier for this damage (the multiplier applies to SL, RP and mission points) has been added to the description of secondary weapons for aircraft.&lt;br /&gt;
* Bombs that have their mass specified in pounds now also have mass in kilograms displayed in the brackets after the mass in pounds.&lt;br /&gt;
* The ability to filter by module parts has been added to the X-ray view of ground and naval vehicles in the hangar.&lt;br /&gt;
* Rookie trophies in the in-game Item Shop are now grayed out and cannot be purchased if the player already has the vehicle in the trophy on their account.&lt;br /&gt;
* A bug where the display content filter did not change to &amp;quot;Any&amp;quot; when selecting a fictional camouflage in battle has been fixed. The player will receive a notification about this when the display content changes.&lt;br /&gt;
* A discount indication has been added for pack vehicles. Now these vehicles will have an icon with the discount value when there is a sale in the store.&lt;br /&gt;
* A display of max thrust on shafts has been added to the x-ray tooltip for helicopter engines.&lt;br /&gt;
* A bug that caused the crew level font to be smaller than it should be when dragging the vehicle from one crew slot to the other has been fixed.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* '''Following the Roadmap:''' detailed damage models have been added to helicopters. It's possible to disable avionic systems, weapons control, night vision devices, countermeasure systems and radar equipment. For all AH-64 helicopters and the Ka-52, new detailed damage model modules corresponding to various systems have been added (when hovering over a module with the cursor, the information on what the selected module is responsible for is displayed). For other helicopters, all systems are temporarily integrated into the damage model of the fuselage as a whole, until a detailed damage model with separate modules responsible for their functionality are added. We plan to introduce an indication of disabled systems in the near future. The damage model of tail separation during strong impacts of the fuselage and tail impacts when hitting the ground or other objects has been improved.&lt;br /&gt;
&lt;br /&gt;
= Graphical =&lt;br /&gt;
&lt;br /&gt;
* A bug where the effect of the transition to supersonic was only displayed on part of the screen when the 4x SSAA and temporary anti-aliasing resolution was higher than 1 has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/Thh7Vi2gQf3I '''Report''']).&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* The effect of radio distortion for ground vehicle crews has been reduced, speech has become intelligible. The effects of radio interference for tank crew communications have been removed. The radio effect only remains when the commander communicates with external characters (artillery, aviation, etc.).&lt;br /&gt;
* Now, when flying an aircraft from cockpit view at high speeds, an open canopy/cockpit door will cause external sounds to be muffled by the wind and become indistinguishable.&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
* A bug where pressing a combination of buttons and releasing one of them would trigger the action assigned to the remaining button pressed has been fixed.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tiger_HAD_Block_2&amp;diff=191443</id>
		<title>Tiger HAD Block 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tiger_HAD_Block_2&amp;diff=191443"/>
				<updated>2024-08-25T17:58:53Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: /* Suspended armament */ added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tiger Eurocopter (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tiger_had_block2_france&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
For the French air force, the rapid obsolescence of their existing fleet of [[EC-665 Tiger HAP]] helicopters was becoming a serious problem; as a result, the decision was made to modernise the design to the [[EC-665 Tiger HAD|HAD]] variant. However, their development did not end there: in 2014, a new modernisation was proposed under the designation '''Block 2''', receiving a number of new capabilities including new software, the ability to use Spike-ER guided missiles from the Israeli company Rafael, as well as the ability to be operated from ships. France plans to upgrade all its Eurocopter Tiger helicopters to the HAD Block 2 version by 2025.&lt;br /&gt;
&lt;br /&gt;
The '''EC-665 Tiger HAD Block 2''' was introduced in [[Update &amp;quot;Kings of Battle&amp;quot;]]. The new modification of the Tiger differs from the previous [[EC-665 Tiger HAD|Tiger HAD]] only in the new Israeli Spike-ER air-to-surface guided missiles, which operate on a &amp;quot;fire and forget&amp;quot; principle with their own infrared seeker. Similarly to the German [[EC-665 Tiger UHT]], these missiles allow you to deliver rapid strikes against enemy armoured vehicles while minimising the chance of being detected and destroyed by enemy SAM systems. To protect against aircraft, the Block 2 also has a set of Stinger or Mistral air-to-air missiles, and in case of emergency there is a nose-mounted 30 mm rapid-fire cannon.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GIAT M781 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GIAT M781 cannon, nose turret (450 rpg)&lt;br /&gt;
* 64 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 44 x [[SNEB type 23]] rockets&lt;br /&gt;
* 68 x [[SNEB type 23]] rockets&lt;br /&gt;
* 4 x [[AGM-114K Hellfire II]] missiles&lt;br /&gt;
* 8 x [[AGM-114K Hellfire II]] missiles&lt;br /&gt;
* 4 x [[Spike ER]] missiles&lt;br /&gt;
* 8 x [[Spike ER]] missiles&lt;br /&gt;
* 4 x [[ATAS (AIM-92)]] missiles&lt;br /&gt;
* 4 x [[Mistral]] missiles&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tiger_had_block2_france Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Eurocopter}}&lt;br /&gt;
{{France helicopters}}&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=191322</id>
		<title>F-14A Early</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-14A_Early&amp;diff=191322"/>
				<updated>2024-08-23T15:59:35Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: /* See also */ f-14 family link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = F-14B&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f_14a_early&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
One of the most iconic US naval fighter jets of the Cold War era, the two-seater '''F-14A''' was developed as the US Navy's fleet-defense fighter jet to protect their carrier groups over vast swathes of ocean against Soviet bombers carrying anti-ship missiles. Developed after the US Navy's failed F-111B program, the F-14A was first deployed in 1974 wielding the advanced [[AN/AWG-9]] radar and up to eight missiles, including the iconic [[AIM-54A Phoenix|Phoenix missile]], to target and destroy enemy targets from extremely long ranges. Although it introduced a host of new capabilities, the F-14A suffered from its TF30 engines, which were subject to frequent failures, and other issues with the aircraft's flight characteristics that caused regular accidents.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Danger Zone&amp;quot;]], the F-14A can engage enemy air targets at far greater distances than most enemy aircraft, allowing the F-14A to take the initiative and achieve air superiority by firing first. At long range, Phoenix missiles force enemy fighters to actively monitor the sky even when they cannot yet see or detect the F-14A. While Phoenix missiles may prove too sluggish to target enemy fighters in high-speed merges, its [[AIM-7F Sparrow|Sparrows]] can engage manoeuvring targets at short and medium ranges before engaging at closer ranges with [[AIM-9H Sidewinder|Sidewinders]] and M61 Vulcan cannon fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The F-14A might be seen underpowered compared to other aircraft, primarily the F-4J Phantom II and other Phantom variants such as the Phantom FG.1. While it is true that the engines are not as powerful, the F-14A is far superior in terms of top speed and energy management. However, insufficient power can be noticed when zoom climbing or when turning at low speed, and regaining the speed back can take a while. The engines also consume tremendous amounts of fuel: while the F-14A can stay in the air for at least one hour with full fuel tanks, at full afterburner (WEP) the jet can fly for only 7 minutes at sea level.&lt;br /&gt;
&lt;br /&gt;
The F-14A is more of a two-circle dogfighter since it keeps speed very well in hard turns, but might not have as much nose authority as other planes to win one-circle fights (such as scissors and anything similar when you turn into the opponent's nose). Although it can still beat planes like the MiG-23MLD in the instantaneous turn-rate performance, delta-wing fighters like the J35 or MiG-21 could have the advantage during the first seconds of the fight. Like other planes with variable wing geometry, the F-14A reaches its most efficient turn rate performance when wings are swept fully forward (set to 0%) and that can be achieved only by using the manual wing sweep controls. Since it is semi-automatic, the wing will automatically change its position after reaching around ~800 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
The most optimal turning speed is around 900 km/h IAS at sea level (it reaches the highest sustained turn rate there), but the best is actually between 700 and 830 km/h IAS since any faster, and it becomes impossible to maintain the turn without the crew blacking out. At such speeds, the F-14A in a clean configuration with 30 minutes of fuel can reach up to 23 deg/s of sustained turn rate, which is better than any MiG-23, Su-17, or even other more manoeuvrable fighters like the MiG-19. Both the sustained and instantaneous turn rate can be improved by using combat flaps, which can function at speeds up to 850 km/h IAS.&lt;br /&gt;
&lt;br /&gt;
Thanks to the variable wing sweep, the F-14A is able to move its center of mass and thus increase or decrease its roll rate. High sweep allows higher speeds at reduced roll rate and vice versa. Low sweep increases roll rate and energy retention at subsonic speeds.&lt;br /&gt;
&lt;br /&gt;
To get the most of its turn rate performance in Simulator Battles, you should always try to use the manual SAS (Stability Augmentation System) mode. The damping mode severely limits its nose authority, and it is harder to win fights against planes like the MiG-21 or other delta-wing fighters. In general, combat flaps should always be used when you are about to merge with the enemy plane, as they not only increase the sustained turn rate but also improves nose authority. In turn, it becomes easier to get lead on the enemy plane and to control the plane when using manual SAS mode. The player should still be very careful with pulling the stick around 500 km/h IAS. Below that speed, it's very easy to abruptly lose speed, reach the critical AoA, and stall out the plane. Pulling the stick all the way to yourself should be done only when you are going for snap shots. The other downside manual SAS mode is the plane is much more sensitive to controls, especially in pitch. For this reason, it is recommended to use the damping SAS mode during cruising and BVR combat.&lt;br /&gt;
&lt;br /&gt;
While using the manual SAS mode, it is can be easy to stall out the plane when flying below 400 km/h IAS. In this case, after entering the flat spin, the quickest method to recover the plane is to increase the wing sweep angle and then counter the plane rotation with the rudder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,202 || 2,191 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.4 || 25.1 || 178.4 || 170.5 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,245 || 2,221 || 23.6 || 24.0 || 231.6 || 203.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 1,359 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || rowspan=&amp;quot;2&amp;quot; | 1,200 || rowspan=&amp;quot;2&amp;quot; | 873 || rowspan=&amp;quot;2&amp;quot; | 416 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 1,200 || &amp;lt; 850 || &amp;lt; 1,800 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;4&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney TF30-P-412A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 18,545 kg || colspan=&amp;quot;4&amp;quot; | 493 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,802 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 20,750 kg || 20,905 kg || 22,085 kg || 23,855 kg || 25,895 kg || 30,935 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,860 kgf || 8,019 kgf&lt;br /&gt;
| 0.77 || 0.77 || 0.73 || 0.67 || 0.62 || 0.52&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,808 kgf&amp;lt;br&amp;gt;(1,555 km/h) || 12,692 kgf&amp;lt;br&amp;gt;(1,555 km/h)&lt;br /&gt;
| 1.22 || 1.21 || 1.15 || 1.06 || 0.98 || 0.82&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The F-14A holds 60 countermeasures, which is a decent number of chaff and flares that can let the Tomcat survive multiple missiles. Due to its massive engines, the IR signature of the aircraft is not an easy thing to conceal when fighting heat-seeking missiles. As with other jets around its battle rating, flares alone are generally not enough to defeat IR-guided missiles. To defeat an IR-guided missile (heat-seeker), turn off afterburner and reduce throttle to at least 80-85% while dumping flares and turning away from the missile. This is to ensure that an IR-guided missile will track the flares and not the engines. Due to the massive size compared to other aircraft, the chances of a successful hit from enemies, both missile and cannon, are higher compared to smaller aircraft such as the Harrier or F-5. This should be taken into consideration as proximity fuses will trigger with more ease as the wingspan of the Tomcat is considerably larger than most jets seen in game.&lt;br /&gt;
&lt;br /&gt;
Fuel tanks are housed flatly in both the fuselage and wings. The F-14A will easily catch fire from enemy rounds from above and below the plane. Thankfully, the fuel tanks are well-separated compared to other fighters like the F-4 family, so damage to one part of the plane may not necessarily compromise the whole plane. However, fires will rapidly destroy traction of control surfaces, so they must be immediately extinguished. As long as some control surfaces are usable, the F-14A can survive critical damage (such as losing a wing) and return to base. Its multiple fuel tanks help isolate fuel fires especially on the wings, and the plane can fly on one engine.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, cheek-mounted (676 rpg)&lt;br /&gt;
* 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| || || || 8* || 6 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || || || 8* || 6 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 AIR (500 lb)|500 lb Mk 82 AIR]] bombs&lt;br /&gt;
| || || || 8* || 6 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || || 2* || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 83 AIR (1,000 lb)|1,000 lb Mk 83 AIR]] bombs&lt;br /&gt;
| || || || 2* || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || || 2*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs&lt;br /&gt;
| || || || 2*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 8 || || || || || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7E-2 Sparrow]] missiles&lt;br /&gt;
| || 1 || || 2 || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7F Sparrow]] missiles&lt;br /&gt;
| || 1 || || 2 || 1, 2* || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9D Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || || || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9G Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || || || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9H Sidewinder]] missiles&lt;br /&gt;
| 1 || 1 || || || || || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-54A Phoenix]] missiles&lt;br /&gt;
| || 1 || || 2* || 2&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 280 gal drop tanks&lt;br /&gt;
| || || 1 || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | * Use of dual Sparrow missiles on hardpoint 4 prevents use of the marked options on hardpoint 3 &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; The AIM-54A Phoenix missiles on hardpoint 4 cannot be carried in conjunction with 2,000 lb LDGP Mk 84 bombs on hardpoint 3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 280 gal drop tanks&lt;br /&gt;
* 2 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9D Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9H Sidewinder missiles&lt;br /&gt;
* 5 x AIM-7E-2 Sparrow missiles&lt;br /&gt;
* 6 x AIM-7F Sparrow missiles&lt;br /&gt;
* 6 x AIM-54A Phoenix missiles&lt;br /&gt;
* 14 x 250 lb LDGP Mk 81 bombs (3,500 lb total)&lt;br /&gt;
* 14 x 500 lb LDGP Mk 82 bombs (7,000 lb total)&lt;br /&gt;
* 14 x 500 lb Mk 82 AIR bombs (7,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb Mk 83 AIR bombs (4,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 bombs (8,000 lb total)&lt;br /&gt;
* 4 x 2,000 lb LDGP Mk 84 Air bombs (8,000 lb total)&lt;br /&gt;
* 16 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The F-14A is the first aircraft in game to have access to Active Radar Homing missiles with internal navigation. While it is mostly used for air defense and anti-air duties, it holds decent ground pounding abilities that are nothing new to American pilots. The F-14A has access to a wide variety of weapon selections due to having 'Custom Loadouts' feature. Depending on the needs of the pilot, one can carry different loadouts for different needs.&lt;br /&gt;
&lt;br /&gt;
The F-14A comes with three options for missiles: short-ranged AIM-9H Sidewinders, medium-ranged AIM-7F Sparrows, and long-range AIM-54A Phoenixes.&lt;br /&gt;
&lt;br /&gt;
The '''AIM-9H Sidewinder''' is very similar to the previous AIM-9G — having good range but below average manoeuvrability. Its seeker can also be slaved to a radar lock or TWS soft lock. With only 18G maximum overload, the AIM-9H should not be used in high-aspect or hard-turning shots at close ranges. Instead, the AIM-9H's good range should be used to catch enemies off guard. A good way to utilize this range is to position yourself over the battlefield and dive down on enemies. Your dive speed combined with gravity will increase the speed and range of your missiles, your angle to the enemy will give the missiles an easier time locking on to their exhaust, and your unexpected direction will see that many enemies will not notice the missile until they have been destroyed by it.&lt;br /&gt;
&lt;br /&gt;
The '''AIM-7F Sparrow''' is a medium-range, SARH (Semi-Active Radar Homing) missile. Pilots of the F-14A are probably familiar with the AIM-7F from the previous F-4J or the premium F-4S. The AIM-7F is one of the best radar-guided missiles in the game, with 25Gs of pull and a very long burn time for the sustainer motor, it has long range and competitive manoeuvrability. (while earlier SARHs such as the AIM-7E-2(DF), Skyflash, R-23R, etc. will stop producing thrust sooner and lose speed during manoeuvres, the AIM-7F maintains its speed and thus manoeuvrability for longer thanks to its sustainer motor.) This should be the F-14A's go-to missile; it can be launched from all aspects and is difficult to dodge without the correct defensive manoeuvres. The AIM-7F can be launched from longer ranges to utilize its long burn time and the F-14A's good radar. Pay attention to your Radar Warning Receiver; if the enemy you are radar locking is also radar locking you, it is likely that they are about to or already have launched a radar-guided missile at you. In this case, do not fly straight; you are going to be hit first. Launch your missile, then crank to one side. To crank means to turn to one side as far as possible without losing radar lock. This makes the enemy's missile travel further at higher angles and thus decreases the chance it will hit you during defensive manoeuvres. If you have Sparrows to spare and an enemy is approaching head-on, you can launch Sparrows in succession (2-3 seconds between launches) to increase your probability of a kill. An enemy can avoid one missile with manoeuvres, but will have bled speed and will have a more difficult time avoiding further missiles.&lt;br /&gt;
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The '''AIM-54A Phoenix''' is a long-range, ARH (Active Radar Homing) missile, and is only found on the F-14. The AIM-54A is a unique missile with unique capabilities. It has an extremely long burn time and thus an extremely long range, as well as a rather large proximity fuse and a large amount of explosives (doesn't have to be as close as other missiles to enemies to explode and cause critical damage). However, its more interesting features come in the form of its behaviour. First, it's an active radar homing missile, meaning it has a small internal radar which at closer ranges it can use to automatically search for, track and guide itself to targets without any input from the parent (the F-14's) radar. Second, it can be guided via the parent (F-14's) radar, but if it loses lock, the missile will fly straight for a while and use the aforementioned internal radar to search for enemies to home in towards. Third, the AIM-54 does not require a hard lock to be launched; when the F-14's radar is in TWS (Track While Scan) mode, you can simply hover the radar cursor over a radar contact to launch the AIM-54. This also means you can launch more than one Phoenix at a time by hovering over a target, launching, and then hovering over another target to launch another Phoenix.&lt;br /&gt;
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It is important to know that despite these seemingly impressive features, the AIM-54 is not an all-powerful missile and has its downsides; there are many scenarios where it is advisable not to use it. First, some F-14A players may feel tempted to take six AIM-54s, take off, and then launch at six enemy targets very far away. This is not advised, as there is a very high chance none will hit; at such a long-range, and with player behaviour at the start of a match, it is very likely that the missiles will be inadvertently notched, or the missiles will get distracted by enemy and/or friendly AI bots. In addition, the AIM-54A only has 17G overload — less than an AIM-9H — and with its very long burn time, it is easily seen and dodged by enemies. It is worth saving your missiles for a better firing window. Second, the missile should not be used at closer ranges (&amp;lt; 5 km). In addition to having low manoeuvrability, the AIM-54 has a very, very slow acceleration, and it highly likely won't be able to follow the defensive manoeuvres of such a close enemy. For this case, Sparrows are a much better option. Third, the AIM-54 should not be launched in the direction of friendly aircraft. The AIM-54 and its internal radar will go for the first target it sees, regardless if it is friend or foe. And fourth and finally, the AIM-54 is the heaviest air-to-air missile in the game, and they impact aircraft performance significantly. To make use of the AIM-54's advantages, it is advisable to use them at higher altitudes (&amp;gt; 5 km) and at long ranges. The AIM-54 will have time to accelerate to its maximum speed, and due to the low air density at high altitudes as well as the AIM-54's high speed, enemy aircraft will have a hard time evading the missile (even if it is just 17G). The AIM-54 can home in on enemies on its own, so if necessary you can completely turn away from the enemy after launching to avoid enemy missiles. However, the AIM-54 has datalink and thus is it recommended to keep painting the target(s) through TWS radar mode for more reliable missile tracking.&lt;br /&gt;
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Each of these missiles has its strengths and weaknesses. A mix between long-range weapons and short-range weapons must be used at the pilot's discretion. A maximum of six of a mix of Sparrows or Phoenixes can be taken, two Sidewinders can always be carried on separate hard points, and pilots can choose to substitute up to two Sparrows or Phoenixes for Sidewinders. At the very least one or two sparrows should be taken as they are useful in lots of different engagements at most altitudes. For high altitude engagements, a small number of Phoenixes (1-3) can be taken. Phoenixes are especially useful at enduring confrontation (operation) air battles, where air combat is prevalent at higher altitudes, where the Phoenix will truly shine. While the AIM-9H Sidewinders will seem like nothing new and perhaps a bit outdated, their long-range capability should not be underestimated, and users may prefer to swap out some radar-guided missiles for the Sidewinders.&lt;br /&gt;
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== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Boasting a high top speed, excellent turning characteristics, a large number of excellent missiles, and a powerful radar, the F-14A Early is a potent air superiority fighter and should be used as such.&lt;br /&gt;
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'''Flying the F-14A'''&lt;br /&gt;
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Despite being a very large aircraft, the F-14A Tomcat's manoeuvrability and energy retention are excellent. With the wings swept out, it's among the best rate fighters in the game, and has excellent instantaneous turn rate. This allows the F-14A to out-dogfight most aircraft in-game. For planes with poor energy retention such as F-4s, MiG-21s, J35s, and JA37s, you can use the F-14's excellent turn rate to enter a prolonged two-circle fight, where the F-14's superior energy retention will drain the energy of these delta-winged fighters. The optimal rate speed of the F-14A is around 750 km/h, though 600 km/h will still allow you to out-rate fighters with poor energy retention. For planes with better energy retention such as F-8s and MiG-23s, you can use F-14A's excellent instantaneous turn rate to force a one-circle fight. It should be noted that when dogfighting in the F-14A, it is critical to always sweep your wings forward to 0% wing sweep. At this wing sweep, you will obtain the optimal energy retention and turn characteristics of the F-14A. Therefore, it is highly recommended to set key binds for manually changing the sweep angle and switching between auto to manual wing sweep. Keep in mind that, although the F-14A has excellent dogfighting characteristics, it is still a very large aircraft with extremely hot engines. Due to this, it is advised to avoid turn-fighting in the Tomcat unless absolutely necessary because, as with all other top-tier jets, doing so will bleed your speed and make you an easy target for enemy aircraft.&lt;br /&gt;
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The early F-14A with its TF30 engines were historically underpowered, and this shows in-game: while the F-14A has a great top speed with the wings swept back, the acceleration and climb rate is below average. Faster planes such as MiG-23s, Mirage 2000s, F-16s, and MiG-29s will easily out-accelerate you. Even F-4s will accelerate faster at lower speeds. Therefore, it is advisable to keep your speed up in the F-14. Due to this, vertical dogfights are generally not advisable, especially with faster accelerating and climbing opponents such as MiG-23s, MiG-29s and F-16s. In addition, this acceleration is another reason to be careful when engaging in dogfights, as you will have difficulty out-accelerating your opponents should you need to exit.&lt;br /&gt;
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'''Wing Sweep'''&lt;br /&gt;
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The F-14A has a variable sweep wing, which means the wings can change angle during flight to obtain the desired flight characteristics. As discussed before, when the wings are swept forward (0%), the F-14A obtains high energy retention and excellent instantaneous and sustained turn rate. However, the wings being swept forwards limits the Tomcat's top speed, and therefore should only be used at lower speeds, when dogfighting, or takeoff/landing (especially on carriers). On the other hand, the wings being swept back allows the F-14A to reach its top speed, but at lower speeds, the reduced lift and greater wing loading heavily reduces manoeuvrability. Generally, pilots can keep the wing sweep mode set to automatic (AUTO); this will automatically sweep the wings without player input based on how fast or slow the Tomcat is going. However, when dogfighting, you will want to switch the sweep mode to manual, and use selected key binds to manually sweep the wing completely forward to obtain optimal manoeuvrability.&lt;br /&gt;
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'''Fuel Consumption and Engine Heat'''&lt;br /&gt;
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It should be noted that the F-14A burns through its fuel supply extremely fast when on full afterburner. This should be taken into consideration as one can use up all their fuel without realizing until it is too late. Due to this, it is advisable to take at the very least 30 minutes of fuel. You can use the mouse scroll wheel to save a lot more fuel by using the first-stage afterburner, which gives a significant power boost from 100% throttle but a little less power than full afterburner. On minimum fuel (18 minutes) the full afterburner can only last about 2 minutes and 30 seconds, but the afterburner (first-stage) can last you 8 minutes.&lt;br /&gt;
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Something to be aware of when playing the F-14A is the insane heat of its engines. At high throttle and afterburner, its engines emit an unparalleled amount of heat at around 2,100 °F (1,150 °C). For reference, that is around 66% hotter than the F-4J's engines, which are around 1,239 °F (671 °C) at 100% throttle and 1,256 °F (680 °C) during full afterburner. During gameplay, this means that in the F-14A simply just turning off the afterburner and deploying flares may not be enough to avoid an incoming IR missile. It is also recommended to throttle down the engine significantly (at least 80-85%) to make sure that an incoming IR missile goes for the flares. This is especially true for more flare-resistant IR missiles such as the [[AIM-9L Sidewinder|AIM-9L]] and [[AIM-9M Sidewinder|AIM-9M]], [[Matra R550 Magic 2|Magic 2]], and [[R-73]] which may need substantial throttling down to flare off. Keep in mind that throttling down means that you will lose a decent amount of speed in the process, so be prepared.&lt;br /&gt;
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'''Radar and Radar Modes'''&lt;br /&gt;
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The AN/AWG-9 radar set carried by the F-14A is an extremely potent radar, especially for long-range missile combat. It has great range (a maximum of 185 km tracking and 370 km detecting). For most normal air RB maps, a 37 km or 93 km display range should suffice, while 93 km should be enough for most enduring confrontation air RB maps. A radar lock is necessary to guide Sparrows, while either radar lock or soft lock (selecting targets in TWS) will suffice for a Phoenix launch. The radar has four different modes which have different purposes, capabilities and usages:&lt;br /&gt;
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* '''SRC PD HDN''' (Surveillance Radar Computer, Pulse-Doppler, Head-On): Users of the F-14 are likely at least somewhat aware of what a pulse-Doppler radar is from usage of the previous F-4J. This is a pulse-Doppler mode, meaning it measures an aircraft's Doppler shift (difference in velocity compared to surroundings) in order to &amp;quot;see&amp;quot; targets. Due to the nature of the detection method, this pulse-Doppler mode is most ideal for targets close to the ground, as well as in head-on situations (as the name suggests). However, this pulse-Doppler mode has a weakness: it can be [[Airborne_radars#Notching_a_Pulse-Doppler_radar|notched]]; pulse-Doppler measures the target aircraft's velocity change compared to surroundings, so if a target flies perpendicular to the radar (not moving closer or further compared to the surroundings), the radar will not observe a change in velocity and therefore cannot see the aircraft. F-14A pilots must be aware of how the notch works; if an enemy radar is locking you at low altitude, they are likely using a pulse-Doppler mode, and thus notching becomes a defensive option to break radar lock. Provided the target is not at very low altitudes, an enemy notching your pulse-Doppler radar can be countered by switching the radar mode to SRC. Another weakness to be aware of is that pulse-Doppler modes generally have trouble detecting and locking targets travelling away from the radar. In conclusion, the pulse-Doppler mode is good for tracking targets at very low altitudes, but is vulnerable to notching and has difficulty finding targets moving away.&lt;br /&gt;
* '''SRC''' (Surveillance Radar Computer): This is the standard radar mode. It is not a pulse-Doppler mode and does not have its weaknesses; it cannot be notched like pulse-Doppler can, and has an easier time tracking targets moving away. Therefore, if an enemy is attempting to notch your pulse-Doppler mode, you can switch the radar lock from a pulse-Doppler one to standard SRC. However, due to the radar return from ground clutter, it has great trouble locking targets at very low altitude, though it can still lock higher targets. It's worth noting that the SRC mode on the AN/AWG-9 is more resistant to ground clutter than previous radars; while you still cannot detect or lock a target very close to the ground, it can sometimes detect targets as little as 1 km from the ground. In conclusion, SRC is generally more reliable at finding and tracking targets than pulse-Doppler mode, but cannot see targets at very low altitudes like pulse-Doppler can.&lt;br /&gt;
* '''TWS HDN''' (Track While Scan, Head-On): This mode allows targets to be detected and &amp;quot;tracked&amp;quot; simultaneously. By hovering your radar cursor over detected targets, you can &amp;quot;soft lock&amp;quot; them; their position is marked in third-person view, and their general speed, heading, and height are displayed. With a soft lock, the radar return is not strong enough to trigger the RWR, so enemies will not know you are soft locking them. AIM-54A Phoenixes can be launched via a soft lock, and after launching a Phoenix, you can hover over another enemy to launch another Phoenix. Using onboard electronics, the Phoenixes will guide themselves to the target after this. In addition, AIM-9G/H Sidewinders can be slaved to the soft lock. However, for a Sparrow launch, you will need to &amp;quot;hard lock&amp;quot; the target. This can be done simply by locking the target the cursor is hovering over (as with other radar modes). In addition, track while scan uses pulse-Doppler, so it can detect targets close to the ground as well. Unfortunately, this also means it has the same weaknesses as pulse-Doppler mode (vulnerable to notching or targets flying away). The capabilities of the track while scan mode are potent and allows pilots great situational awareness, and therefore should generally be your go-to radar mode, only switching to SRC to overcome pulse-Doppler's weaknesses.&lt;br /&gt;
* '''SRC PDV HDN''' (Surveillance Radar Computer, Pulse-Doppler Velocity, Head-On): This radar mode is very similar to pulse-Doppler, but instead displays the velocity of the aircraft on the radar screen rather than the range. This is the only radar mode on the AN/AWG-9 which does not utilize IFF (Identification Friend or Foe), so in simulator mode, be careful.&lt;br /&gt;
* The AN/AWG-9 has two acquisition modes, ACM PD HDN and ACQ, and two track modes, TRK PD HDN and TRK.&lt;br /&gt;
** SRC PD HDN, TWS HDN and SRC PDV HDN radar modes all use '''ACM PD HDN''' (Air Combat Maneuvering, Pulse-Doppler, Head-On) as the acquisition mode, and '''TRK PD HDN''' (Track, Pulse-Doppler, Head-On) as the lock mode. These are pulse-Doppler search and lock methods, and as such have the same strengths and weaknesses. SRC uses '''ACQ''' and '''TRK''' as acquisition and lock modes, respectively, which are the non pulse-Doppler counterparts to ACM PD HDN and TRK PD HDN.&lt;br /&gt;
** When in these acquisition modes, you can press your keybind for &amp;quot;Change Radar/IRST Search Mode&amp;quot; to change the scope of the acquisition search area. Clicking it once changes it from a square to a vertically long rectangle, clicking it twice moves this rectangle to an upper position (to lock enemies above you), and clicking it a third time changes it back to a square.&lt;br /&gt;
** A nice and very useful feature of the F-14's radar is that, if you have a target radar locked, you can switch between pulse-Doppler and normal SRC tracking without breaking lock (most other radars will require the lock to be broken before switching radar mode to reattempt a lock). This allows you to quickly and easily switch to TRK (SRC) if the target is notching, or switch to TRK PD HDN (Pulse-Doppler) if the target is going close to the ground.&lt;br /&gt;
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'''Realistic Battles'''&lt;br /&gt;
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In realistic battles, the F-14A is a powerful air superiority fighter. With a maximum of six medium-range AIM-7F or very long range AIM-54A missiles and a powerful radar, it is among the best BVR (Beyond Visual Range) fighters in the game, and it is advisable to exploit this advantage. In air realistic battles, players can side climb to high altitudes (&amp;gt;5 km) and search for targets to engage with the long-range Sparrows or Phoenixes. Once higher altitude is swept of enemy fighters, pilots can dive down on lower altitude enemies and use the energy advantage to obtain missile kills from an unexpected angle. If necessary, the Tomcat's excellent manoeuvrability can be used to dogfight any remaining enemy aircraft.&lt;br /&gt;
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In ground realistic battles, the F-14A can use its long-range missiles to clear the sky of enemy strike aircraft. With its excellent Sparrow and Phoenix missiles, the F-14A will be especially potent at destroying enemy strike aircraft at high altitudes who are using guided munitions to attack your team outside of SAM range. While the F-14A gets access to some air-to-ground bombs and rockets, these are all unguided and thus are very risky to use in the presence of SAMs. Therefore, unless a ground strike is absolutely necessary, a Tomcat is much better off in the air-to-air role guarding the skies.&lt;br /&gt;
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'''Enemies Worth Noting'''&lt;br /&gt;
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* '''F-16A:''' These planes have excellent acceleration and decent top speed. In addition, they are equipped with AIM-9Ls (and Python 3's for the Israeli Netz), which can be difficult to flare with the F-14's two very hot engines running on full afterburner, as well as AIM-7Ms (except the US F-16A Block 10 and Israeli Netz), that perform similarly to the F-14's AIM-7Fs. One weakness of the F-16 is its angle of attack limiter which effectively bricks the F-16 at high speeds. This means it will have trouble dodging the F-14's AIM-7Fs at higher speeds. In a dogfight, the F-16 outturns the F-14 with it's excellent maneuverability, but the angle of attack limiter can be exploited in a merge with an F-16, where air braking, down-throttling and pulling hard into the F-16 may let you park yourself on his tail. The F-16's excellent acceleration in contrast with the F-14's poor acceleration makes it ill-advised to engage in a vertical dogfight with the F-16. It is generally best to avoid dogfighting the F-16, but if needed, a rate fight is favoured by the F-14,&lt;br /&gt;
* '''MiG-29''': The MiG-29 has excellent acceleration and top speed. Though the R-60M on the [[MiG-29|9.13]] is a far cry from the F-16's AIM-9Ls, future variants carry the supermanouevring, IRCCM equipped [[R-73]], and all MiG-29s posses the extremely dangerous R-27ER long range SARH missile. These missiles are faster accelerating and more manoeuvrable than the F-14's AIM-7Fs while having the same listed maximum range of 100 km. However, the MiG-29 can only carry two of them. They can be outranged by your AIM-54s, but at closer ranges, even a single missile can mean death for you, so you will have to use missile jousting strategies to beat the R-27ER with your AIM-7Fs. In a dogfight, it's mostly the same story as with the F-16: the MiG-29 has excellent maneuverability, and while the F-14 can certainly keep up, vertical dogfights should be avoided due to the stark difference in acceleration between the MiG-29 and F-14A. The best way to dogfight the MiG-29 in the F-14 is to utilize the F-14's excellent turn rate in a rate fight; staying at around 750 km/h will let the F-14 slowly out-rate the MiG-29.&lt;br /&gt;
* '''Mirage 2000C:''' Mirage 2000s have excellent acceleration and top speed, as well as powerful missiles. Like AIM-9Ls, the Magic 2 can be difficult to flare, and the Super 530D is comparable to the AIM-7F, but it should be noted that the Mirage 2000C only has two of each of these missiles. In a dogfight, the Mirage 2000 has excellent instantaneous turn rate, but due to its delta wing design bleeds speed quickly; in this case the F-14A's excellent rate speed should be used to drain the Mirage 2000 of energy and outrate it.&lt;br /&gt;
* '''F-4J, F-4S, F-4EJ Kai, Kurnass 2000:''' These Phantoms can very easily be beaten in a dogfight by the F-14A, but beware that they can also use the AIM-7F (except the Kurnass 2000), and in the case of the EJ Kai and Kurnass 2000, they have significantly upgraded radars, can use the AIM-9L, and for the Kurnass 2000 specifically, the even deadlier Python 3.&lt;br /&gt;
* '''MiG-23ML/MLA/MLD:''' These MiG-23s boast good R-24s which can compete with the AIM-7F, as well as dangerous R-24Ts which can lock on to the F-14's hot heat signature and stealthily destroy it. Good situational awareness is key to defeating these missiles. On curves that follow the same direction indefinitely, be careful. When it comes to high-speed turns, the F-14A has the advantage. However, when it comes to continuous curves at low speed, without changing direction, the Mig 23 (especially the MLD) has an advantage. In a dogfight, MiG-23s have a surprisingly good rate speed which can keep up with the F-14. However, their instantaneous turn rate is poor, so a one circle or scissors can be used with the F-14A to easily gain an advantage over MiG-23s.&lt;br /&gt;
* '''F-5E:''' The F-5 series have a surprisingly good turn rate that can rival even the F-14A. However, it has slow acceleration, its guns are mediocre, and it only has short-range infrared missiles. Therefore, they can be engaged with Sparrows and Phoenixes without retaliation, and in a dogfight, the vertical can be used on the F-5 to stall them out and gain the advantage. Beware however that the squadron premium [[F-5E FCU (Japan)|F-5E FCU]] can enter battle with two different all-aspect infrareds at the same time. Two [[AIM-9P4 Sidewinder|AIM-9P4]]&amp;lt;nowiki/&amp;gt;s, and two Python 3s. Though the AIM-9P4 isn't as much of a threat as an AIM-9L due to only being able to pull 20G like a regular AIM-9P, it carries the AIM-9L's seeker, meaning it's just as difficult to flare off in rear aspect.&lt;br /&gt;
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'''Simulator Battles - Enduring Confrontation'''&lt;br /&gt;
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Before you take the F-14A to battle you need to figure out what weapons you want to use. All the available IR missiles have almost identical turn performance, the range is almost the same too. The D version cannot be slaved to the locked target, the G can be and the H works exactly like the G, but has a higher tracking rate. Taking at least two of them is highly recommended since they almost do not affect the flight performance.&lt;br /&gt;
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There are also two options for radar-guided missiles. The AIM-7F works very well at close and medium ranges (3-20 km) and can hit a target which is pulling lots of G. They are harder to dodge in Simulator Battles, though you need to keep your lock all the time. The AIM-54A is an active radar-guided missile, it does not require the radar lock when it is launched 16 km from the target (or when it gets that close, then you can break your lock), but it can pull only up to 17G which is quite easy to dodge, both these missiles can also be avoided by just simply notching when the F-14 uses the pulse-Doppler radar mode.&lt;br /&gt;
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Loadout recommendations:&lt;br /&gt;
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* 4x AIM-9H + 4x AIM-7F - Works very well in almost any scenario, and does not affect the flight performance that much.&lt;br /&gt;
* 4x AIM-9H + 2x AIM-54A + 2x AIM-7F - A well-balanced loadout, allows for a variety of gameplay styles.&lt;br /&gt;
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To make full use of the F-14A's manoeuvrability it is best to buy the expert crew and the ace crew if it is possible, since the plane pulls around 8G at 750 km/h IAS in a sustained turn and that increases even further when the player decided to pull it even more, though you need to keep in mind that the G limit is ~11G.&lt;br /&gt;
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'''Outside of combat''' - As a start, keep in mind that the F-14A really likes to burn through its fuel reserves when the afterburner is used, (at low altitudes it can only fly up to 7 minutes with max fuel) so it is recommended to fly either with 45 minutes of fuel (on 64x64 km maps like Ruhr, Port Moresby) or full fuel tanks (128x128 km maps like Vietnam, Denmark). WEP should not be used while cruising and only during combat or while chasing someone, flying with the throttle set to 85-90% should be fine too. There are a few tactics that can be used in the F-14 in SB, but it mostly depends on what map you play. On more open maps like Denmark you can at 1,000-3,000 m alt while looking for targets, though some planes can still sneak up to you if you are not paying enough attention to your surroundings, doing so you are mostly vulnerable to attack from below and behind, especially when the enemy has access to all-aspect missiles. The other tactic is just simply hugging the ground, in most cases it is the safest one and should be used on maps with hills and mountains where you can break the enemy's line of sight by flying between them. It is more difficult and requires lots of focus. The player needs to keep looking around all the time to find the target, the radar is less useful in this scenario, though the TWS mode can be helpful on maps like Vietnam to check the enemy plane direction and ambush them while you are flying in areas where it is hard to spot the planes due to the ground colour and many objects like trees. To make cruising easier the damping SAS mode can be used, which limits the angle of attack (AoA) so much that the G limit cannot be reached at any speed, the automatic wing sweep control also can be activated. About the radar modes, the PDV should not really be used since it is the only one which does not have any kind of IFF and it is as good at detecting targets as the normal PD mode. Since the PD radar cannot track targets that are flying perpendicular to your plane switching between modes is very important, even the normal Pulse (SRC) mode can detect targets against the ground up to 15-20 km and even further when it is above the horizon. To be safe from enemy missiles it is best to stay around 20-30 km away from enemy planes.&lt;br /&gt;
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'''During combat''' - When both sides have similar missiles in BVR combat, it is critical to accelerate to high speed before launching your missile and to launch the missile before the enemy. The AIM-54A can be useful in such scenarios, even when the F-14 will be forced to break away the missile will still be tracking the target, then the enemy will be forced to dodge it and when that happens you can launch another missile to force the enemy into an even more defensive position. When the distance between planes is around 10 km, the radar mode should be switched to either BST or VSL since they offer an instant radar lock after pointing at the targets, locking on manually can sometimes take a few seconds and a few failed attempts. Those two modes can also be used when the player in the F-14A is trying to be sneaky, then when the enemy is not aware of being tracked by TWS mode on maps like Vietnam the F-14 can switch to them when the enemy gets close from the front and then right after that launch the AIM-7F. Overall learning quick switching between radar modes depending on the situation is very important.&lt;br /&gt;
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Within a visual range of 10 km, players are strongly advised to employ a proactive defensive strategy to enhance their chances of survival during head-on encounters. To achieve this, it is recommended to pre-flare while maintaining heightened situational awareness and anticipating potential threats from any direction. In a scenario where you may have to engage the enemy, it is best to use the AIM-7F missiles. By launching them, the adversary will be forced to notch and will not be able to safely reengage, as at that point you hold a significant advantage.&lt;br /&gt;
&lt;br /&gt;
During a dogfight, it is recommended to switch the SAS mode to manual. The damping limits the manoeuvrability too much and can put the F-14 in a worse position, especially against delta wing planes, though using it makes the plane harder to control. The other thing to remember is switching the wing sweep controls to manual, then reducing it to 0% for the best manoeuvrability.&lt;br /&gt;
The last thing is using the combat flaps, but overusing them and doing it in the wrong situation can lead to being shot down faster. Before the merge between both planes happens the speed should be around 800 km/h IAS and 900 km/h (450-500 kn IAS), it will make starting a two-circle fight (where the F-14 excels) easier. The combat flaps in the F-14 improve both the sustained and instantaneous turn rate, the only downside is that they work effectively only up to 900 km/h IAS and make reaching speed above that harder. The one-circle fight can be done only with planes like the MiG-23, Su-17/22 or the Japanese Phantoms; against other planes, especially the delta wing planes, it is not very safe, although the F-14 can sometimes pull a very tight turn (takeoff flaps have a speed limit up to 800 km/h and can help with that). Generally, the safest way to win the fight is to keep your speed around 800 km/h IAS in a two-circle fight, there is not a single plane that can win it. There are a few planes which can give a hard time in close-range fights, the MiG-23MLD, J35s, MiG-21bis, J-7E, Chinese F-5E, the player should be very careful while engaging any of these.&lt;br /&gt;
&lt;br /&gt;
'''Basic mistakes''' - Ignoring the IFF and teamkilling are the biggest mistakes happening in SB, it is always important to check if the target is a friendly plane or not (one line - unknown/enemy, two lines - friendly). Also, launching the AIM-54 into a direction with a few friendly planes can end really badly, just like launching any kind of missile into furballs. Ignoring the IFF readouts will lead to being kicked from the session and the team performing worse because they will also need to worry about dodging friendly missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very effective two-circle fighter at any speed with its variable wing sweep which gives it great energy retention&lt;br /&gt;
* Variable sweep wings can help to accelerate faster when fully swept back, and turn more tightly when fully unswept forwards&lt;br /&gt;
* Elevators behave like ailerons, maintaining a high roll rate at all speeds&lt;br /&gt;
* High structural limit (can max out at 1500 km/h IAS at sea level before disintegrating)&lt;br /&gt;
* The M61 Vulcan cannon has an extremely fast fire rate, good velocity, and deals great damage&lt;br /&gt;
* Can carry up to 8 missiles maximum, with options of AIM-7s, AIM-9s, and [[AIM-54A Phoenix|AIM-54]]&amp;lt;nowiki/&amp;gt;s for versatile use&lt;br /&gt;
* The AIM-54 has insane range (100 km max), its rocket booster lasts for a very long time, and it's an active radar homing missile (at closer ranges, it can automatically guide itself towards enemies using its own radar)&lt;br /&gt;
* Multi-mode radar makes it effective in any situation (the TWS mode allows launching AIM-54s at multiple aircraft at once and provides amazing situational awareness)&lt;br /&gt;
* Same RWR as F-4J and F-4S:&lt;br /&gt;
** Has launch detection&lt;br /&gt;
** Covers frequency bands E-J&lt;br /&gt;
** Detects a wide variety of targets:&lt;br /&gt;
*** AI LO, AI HI, AAA/AI&lt;br /&gt;
*** SAM LO, SAM MID, SAM HI&lt;br /&gt;
* The [[AIM-9H Sidewinder|AIM-9H]] has much better flare resistance than previous AIM-9s (such as the [[AIM-9G Sidewinder|G]] or [[AIM-9J Sidewinder|J]] variants)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easy target to hit due to its sheer size&lt;br /&gt;
* The afterburner's fuel consumption is extremely high; constant usage of it requires carrying a lot of fuel that can hamper the plane's performance and manoeuvrability earlier in the match&lt;br /&gt;
* Massive wing and fuselage fuel tanks, of which the majority are non-self sealing makes it especially prone to catching fire&lt;br /&gt;
* Cannot pull sustained Gs when above 1,000 km/h IAS (11-13 G) in RB or the wings will rip&lt;br /&gt;
* The TF30 is one of, if not the hottest running engine in-game, requiring the need to throttle down (and massively lose speed and energy retention) to reliably flare off infrared missiles&lt;br /&gt;
* 60 countermeasures may be a bit lacking considering the extremely high engine temperature&lt;br /&gt;
* The AIM-54A only has 17G overload and is sluggish due to high weight, and thus is rather easy to dodge&lt;br /&gt;
* The AIM-54A's rocket motor burns for a very long time, giving enemies plenty of time to spot it early and evade&lt;br /&gt;
* Requires lots of work and control binds related to the radar and variable wing sweep angle to make the most of the aircraft&lt;br /&gt;
* The Damping SAS mode limits the AoA so much that it performs abysmally in one-circle fights (scissors, split-S, etc.) thus forcing the player to use the much more difficult Manual SAS mode (SB with full-real controls)&lt;br /&gt;
* RWR:&lt;br /&gt;
** Lacks IFF&lt;br /&gt;
** Lacks tracking detection&lt;br /&gt;
** Cannot show target name&lt;br /&gt;
** A significant number of targets are shown as &amp;quot;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Early Development ===&lt;br /&gt;
In 1967, the U.S. Navy wanted a long-range fleet defence fighter to boost their naval plane capabilities with the &amp;quot;VFX&amp;quot; program. The USN first started with a redesigned F-111 Aardvark named the F-111B (basically an F-111 designed around the TF30 engine and AIM-54 Phoenix missiles), they soon found out that the F-111 was too big for practical reasons so the F-111B plan never came to fruition. Fast forward to 1969, the USN gave the contract to Grumman to build the new fleet defence fighter named the F-14 Tomcat (Grumman Model G-303), its first variants were built around the TF30 engines found on the F-111B and to use the AN/AWG-9 radar set and the airframe was specifically built to carry the AIM-54 Phoenix missile.&lt;br /&gt;
=== Deployment ===&lt;br /&gt;
In December 1970, a significant milestone in aviation history was achieved when the F-14 Tomcat, a supersonic twin-engine fleet defense fighter, made its maiden flight. This marked the beginning of a remarkable journey for the F-14 Tomcat, which would go on to become one of the most iconic fighter aircraft in the United States Navy. The successful maiden flight of the F-14 Tomcat in December 1970 paved the way for its subsequent development and delivery to the United States Navy. Just eighteen months later, in June 1972, the Navy received its first batch of F-14 aircraft, signaling the official introduction of this advanced fighter into service. However, it wasn't until 1974 that the culmination of tireless efforts and unwavering dedication became a reality. The Navy achieved operational deployment of the F-14 Tomcat, representing a major milestone for this cutting-edge aircraft. Two carrier squadrons played a pivotal role in this achievement: VF-1 &amp;quot;Wolfpack&amp;quot; and VFA-2 &amp;quot;Bounty Hunters&amp;quot;&lt;br /&gt;
=== In service ===&lt;br /&gt;
The illustrious legacy of the F-14 Tomcat can be traced back to its inception during the Vietnam War. It was during this turbulent period that carrier squadrons of the United States Navy were deployed to help evacuate Saigon as part of Operation Frequent Wind. In the midst of this critical operation, the F-14 emerged as an awe-inspiring symbol of unmatched aerial power and groundbreaking technological innovation. The F-14 Tomcat, throughout its service life, consistently demonstrated its exceptional capabilities in diverse theaters of operation. From the skies over Vietnam to the Persian Gulf and beyond, the F-14 played a pivotal role in safeguarding American interests and ensuring the security of its allies. During conflicts such as Operation Desert Storm, the F-14 Tomcat showcased its remarkable versatility and combat effectiveness. With its state-of-the-art weapons systems and advanced avionics, the jet provided unparalleled air superiority and contributed significantly to the success of the coalition forces. Moreover, the F-14's impressive presence was felt during the Gulf of Sidra incidents, where it boldly defended American naval forces against hostile encounters. Its manoeuvrability, formidable arsenal, and avionics, served as a powerful deterrent, firmly establishing the F-14's reputation as a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Retirement ===&lt;br /&gt;
[[File:F-14 Final Catapult.jpg|thumb|300px|right|Final catapult of the F-14]]&lt;br /&gt;
The F-14 Tomcat, although iconic, was officially retired from active service in 2006, marking the end of an era for this formidable war machine. Proudly serving the United States Navy for over three decades, the F-14 Tomcat succumbed to evolving technological advancements and changing strategic needs. Factors such as soaring maintenance costs and the introduction of the more advanced F/A-18E/F Super Hornet propelled the decision to retire this legendary aircraft. However, even in its final missions, the F-14 Tomcat showcased the indomitable spirit that defined its existence. The momentous culmination of its operational flights bore witness to VFA-311, the last squadron to drop a bomb in battle, and VF-213, the vessel that became its final resting place. These significant events forever imprinted upon the tapestry of military aviation, solidifying the illustrious history of the F-14 Tomcat.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|Devblog]]===&lt;br /&gt;
In 1968, five aircraft building companies entered the Pentagon's competition for a new carrier-based interceptor fighter. The commission's preference was given to Grumman's design, a twin-engine jet fighter with a variable-swept wing. Work on the F-14A fighter began in February 1969, and in December of the next year, the new aircraft took her maiden flight. The main weapon of the F-14A was the AIM-54 Phoenix long-range missiles controlled by the newest to date weapon control system. Instead of building prototypes, Grumman immediately switched to the production of an experimental series, and already on December 31, 1972, the first batch of jet fighters were put into service with the VF-124 Fleet Replacement Squadron . Pilot training took place on the deck of the USS Enterprise aircraft carrier, and during the withdrawal of US troops from Vietnam, combat sorties were also made from the deck. In total 557 F-14A fighters were delivered to the US Navy until 1987, and another 80 aircraft were built for Iran. Tomcats were used in all military conflicts where US aircraft took part until the very decommissioning. Iranian F-14s took an active part in the Iran-Iraq war, scoring dozens of air kills.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f_14a_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F-14A Early Wallpaper 1.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 2.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 3.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 4.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 5.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 6.jpg|&lt;br /&gt;
File:F-14A Early Wallpaper 7.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|Wdnef_6_6oM|'''The Shooting Range #307''' - ''Metal Beasts'' section at 00:26 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;'''Related development'''&lt;br /&gt;
&lt;br /&gt;
;*[[F-14 (Family)]]&lt;br /&gt;
;'''Other jet planes with variable sweep wings'''&lt;br /&gt;
&lt;br /&gt;
* [[MiG-23 (Family)]]&lt;br /&gt;
* [[Su-17/22 (Family)]]&lt;br /&gt;
* [[Tornado (Family)]]&lt;br /&gt;
* [[F-111A]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7705-development-f-14a-tomcat-into-the-danger-zone-en|[Devblog] F-14A Tomcat: Into the Danger Zone!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/557191-f-14a-early/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Grumman}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Aviation&amp;diff=188020</id>
		<title>List of vehicle battle ratings/Aviation</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Aviation&amp;diff=188020"/>
				<updated>2024-06-22T13:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: updated to 2.37 (Seek &amp;amp; Destroy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Planes and Helicopter BR==&lt;br /&gt;
{{BRTable&lt;br /&gt;
|a2d&lt;br /&gt;
|a5m4&lt;br /&gt;
|a6m2_zero&lt;br /&gt;
|a6m2_zero_china&lt;br /&gt;
|a6m2_zero_usa&lt;br /&gt;
|a6m2_mod11&lt;br /&gt;
|a6m2_n_zero&lt;br /&gt;
|a6m3_zero&lt;br /&gt;
|a6m3_mod22_zero&lt;br /&gt;
|a6m3_mod22ko_zero&lt;br /&gt;
|a6m5_zero&lt;br /&gt;
|a6m5hei&lt;br /&gt;
|a6m5ko&lt;br /&gt;
|a6m5otsu&lt;br /&gt;
|a6m6c&lt;br /&gt;
|a7he1&lt;br /&gt;
|a7m1&lt;br /&gt;
|a7m2&lt;br /&gt;
|saab_a21a_3&lt;br /&gt;
|saab_a21rb&lt;br /&gt;
|vampire_fb5_j28b&lt;br /&gt;
|saab_j29b&lt;br /&gt;
|saab_a32a&lt;br /&gt;
|saab_a32a_red_adam&lt;br /&gt;
|a_129_cbt&lt;br /&gt;
|a_129_d&lt;br /&gt;
|douglas_a_1h&lt;br /&gt;
|a_4b&lt;br /&gt;
|a_4e_late_iaf&lt;br /&gt;
|a_4e_early&lt;br /&gt;
|a_4e_early_iaf&lt;br /&gt;
|a_4h&lt;br /&gt;
|a_5c&lt;br /&gt;
|a_6e_tram&lt;br /&gt;
|a_7d&lt;br /&gt;
|a_7e&lt;br /&gt;
|a_7k&lt;br /&gt;
|a_10a_early&lt;br /&gt;
|a_10a_late&lt;br /&gt;
|a-20g&lt;br /&gt;
|a_20g_30_ussr&lt;br /&gt;
|a-26b_10&lt;br /&gt;
|a-26b&lt;br /&gt;
|a-26c&lt;br /&gt;
|a-26c-45-dt&lt;br /&gt;
|a_29_hudson&lt;br /&gt;
|a-35b&lt;br /&gt;
|p-51_a-36&lt;br /&gt;
|a_129_a&lt;br /&gt;
|a_109_eoa2&lt;br /&gt;
|ab_205a_1&lt;br /&gt;
|douglas_ad_2&lt;br /&gt;
|douglas_ad_4&lt;br /&gt;
|douglas_ad_4_france&lt;br /&gt;
|douglas_ad_4na_france&lt;br /&gt;
|ah_mk1&lt;br /&gt;
|ah_1s_early&lt;br /&gt;
|ah_1f&lt;br /&gt;
|ah_1g&lt;br /&gt;
|ah_1s_late&lt;br /&gt;
|ah_1s&lt;br /&gt;
|ah_1w&lt;br /&gt;
|ah_1w_china&lt;br /&gt;
|ah_1z&lt;br /&gt;
|ah_6m&lt;br /&gt;
|ah_64a&lt;br /&gt;
|ah_64a_greece_usa&lt;br /&gt;
|ah_64a_peten_iaf&lt;br /&gt;
|ah_64a_peten&lt;br /&gt;
|ah_64d&lt;br /&gt;
|ah_64d_japan&lt;br /&gt;
|oh_58d&lt;br /&gt;
|oh_58d_china&lt;br /&gt;
|mh_60l_dap&lt;br /&gt;
|ah_60_iaf&lt;br /&gt;
|ahs&lt;br /&gt;
|saab_aj37&lt;br /&gt;
|saab_ajs37&lt;br /&gt;
|am_1_mauler&lt;br /&gt;
|f4u-6_au-1&lt;br /&gt;
|av_8a&lt;br /&gt;
|av_8b_plus&lt;br /&gt;
|av_8b_plus_italy&lt;br /&gt;
|av_8c&lt;br /&gt;
|aichi_e13a&lt;br /&gt;
|arado-196a-3&lt;br /&gt;
|arado-196a-5&lt;br /&gt;
|arado-234&lt;br /&gt;
|arado-234c-3&lt;br /&gt;
|ar_2&lt;br /&gt;
|ariete&lt;br /&gt;
|strikemaster_mk88&lt;br /&gt;
|attaker_fb1&lt;br /&gt;
|attaker_fb2&lt;br /&gt;
|avenger_mk1&lt;br /&gt;
|a_4n&lt;br /&gt;
|saab_b3c&lt;br /&gt;
|b5n2&lt;br /&gt;
|b6n1&lt;br /&gt;
|b6n2&lt;br /&gt;
|b6n2a&lt;br /&gt;
|b7a2&lt;br /&gt;
|b7a2_homare_23&lt;br /&gt;
|saab_b17a&lt;br /&gt;
|saab_b17b&lt;br /&gt;
|saab_b18a&lt;br /&gt;
|saab_b18b&lt;br /&gt;
|b_10b&lt;br /&gt;
|b-17e&lt;br /&gt;
|b-17e_japan&lt;br /&gt;
|b-17e_late&lt;br /&gt;
|b-17g_iaf&lt;br /&gt;
|b-17g&lt;br /&gt;
|b_18a&lt;br /&gt;
|b_24d&lt;br /&gt;
|b_25j_1&lt;br /&gt;
|b_25j_20&lt;br /&gt;
|b_25j_30_china&lt;br /&gt;
|b_25j_30_vvs_ussr&lt;br /&gt;
|b_26b_c&lt;br /&gt;
|b_26c_france&lt;br /&gt;
|b-29&lt;br /&gt;
|b_34&lt;br /&gt;
|b-57&lt;br /&gt;
|b-57b&lt;br /&gt;
|b_239_finland&lt;br /&gt;
|br_20_dr&lt;br /&gt;
|br_20m_m1&lt;br /&gt;
|bb-1&lt;br /&gt;
|bf2c_1&lt;br /&gt;
|bi&lt;br /&gt;
|bo_105cb2&lt;br /&gt;
|bo_105pah1&lt;br /&gt;
|bo_105pah1_a1&lt;br /&gt;
|btd-1&lt;br /&gt;
|bv-138c-1&lt;br /&gt;
|bv-155b-1&lt;br /&gt;
|bv-238&lt;br /&gt;
|ba_65_k14_l&lt;br /&gt;
|be_6&lt;br /&gt;
|beaufighter_mk21&lt;br /&gt;
|beaufighter_mk1_40mm&lt;br /&gt;
|beaufighter_mk6c&lt;br /&gt;
|beaufighter_mkx&lt;br /&gt;
|beaufort_mkviii&lt;br /&gt;
|bf-109b_2&lt;br /&gt;
|bf-109c_1&lt;br /&gt;
|bf-109e-1&lt;br /&gt;
|bf-109e-3&lt;br /&gt;
|bf-109e-4&lt;br /&gt;
|bf-109e-3_japan&lt;br /&gt;
|bf-109e-7&lt;br /&gt;
|bf-109f-1&lt;br /&gt;
|bf-109f-2&lt;br /&gt;
|bf-109f-4&lt;br /&gt;
|bf-109f-4_hungary&lt;br /&gt;
|bf-109f-4_usa&lt;br /&gt;
|bf-109f-4_trop&lt;br /&gt;
|bf-109g-2_romania&lt;br /&gt;
|bf-109g-2_hungary&lt;br /&gt;
|bf-109g-2_finland&lt;br /&gt;
|bf-109g-2&lt;br /&gt;
|bf-109g-6&lt;br /&gt;
|bf-109g-6_finland&lt;br /&gt;
|bf-109g-6_erla_finland&lt;br /&gt;
|bf-109g-10&lt;br /&gt;
|bf-109g-14&lt;br /&gt;
|bf-109g-14as&lt;br /&gt;
|bf-109k-4&lt;br /&gt;
|bf-109z&lt;br /&gt;
|bf-110c-6&lt;br /&gt;
|bf-110c-4&lt;br /&gt;
|bf-110f-2&lt;br /&gt;
|bf-110g-2&lt;br /&gt;
|bf_110g_4&lt;br /&gt;
|bf_110g_4_hungary&lt;br /&gt;
|blenheim_mkiv&lt;br /&gt;
|p-38j_marge&lt;br /&gt;
|boomerang_mki&lt;br /&gt;
|boomerang_mkii&lt;br /&gt;
|boston_mk_1&lt;br /&gt;
|p-47m-1-re&lt;br /&gt;
|br_693_ab2&lt;br /&gt;
|breda_88&lt;br /&gt;
|brigand_b1&lt;br /&gt;
|buccaneer_s1&lt;br /&gt;
|buccaneer_s2&lt;br /&gt;
|buccaneer_s2b&lt;br /&gt;
|mc200_serie3_italy&lt;br /&gt;
|mc200_serie3&lt;br /&gt;
|mc200_serie7_italy&lt;br /&gt;
|mc200_serie7&lt;br /&gt;
|mc-202_italy&lt;br /&gt;
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|f-86_cl_13_mk4_italy&lt;br /&gt;
|f-86_canadair_german&lt;br /&gt;
|f-86_cl_13b_mk6&lt;br /&gt;
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|ta_154a_1&lt;br /&gt;
|tandem_mai&lt;br /&gt;
|tempest_mk2&lt;br /&gt;
|tempest_mkv&lt;br /&gt;
|tempest_mkv_luftwaffe&lt;br /&gt;
|tempest_mkv_vikkers&lt;br /&gt;
|f2a-1_thach&lt;br /&gt;
|thunderbolt_mk1&lt;br /&gt;
|tornado_adv&lt;br /&gt;
|tornado_f3&lt;br /&gt;
|tornado_f3_late&lt;br /&gt;
|tornado_gr1&lt;br /&gt;
|tornado_ids_it_mod95&lt;br /&gt;
|tornado_ids_de_mfg&lt;br /&gt;
|tornado_ids_de_wtd61&lt;br /&gt;
|tornado_ids_de_assta1&lt;br /&gt;
|tu-1&lt;br /&gt;
|tu-2_early&lt;br /&gt;
|tu-2&lt;br /&gt;
|tu-2_postwar&lt;br /&gt;
|tu-2_postwar_china&lt;br /&gt;
|tu-2_postwar_late&lt;br /&gt;
|tu-2_postwar_late_hungary&lt;br /&gt;
|tu_4&lt;br /&gt;
|tu_4_china&lt;br /&gt;
|tu_14t&lt;br /&gt;
|gladiator_mk2_tuck&lt;br /&gt;
|typhoon_mk1a&lt;br /&gt;
|typhoon_mk1b&lt;br /&gt;
|typhoon_mk1b_late&lt;br /&gt;
|ah_1g_iaf&lt;br /&gt;
|ah_1q_iaf&lt;br /&gt;
|ah_1f_iaf&lt;br /&gt;
|uh_1b&lt;br /&gt;
|uh_1b_japan&lt;br /&gt;
|uh_1c&lt;br /&gt;
|uh_1c_xm_30&lt;br /&gt;
|uh_1d&lt;br /&gt;
|v_11g&lt;br /&gt;
|v_12d&lt;br /&gt;
|v_156_b1&lt;br /&gt;
|v_156_f&lt;br /&gt;
|vg_33&lt;br /&gt;
|vb_10_02&lt;br /&gt;
|vb_10c1&lt;br /&gt;
|vl_myrsky_2_late&lt;br /&gt;
|pyorremyrsky&lt;br /&gt;
|vampire_fb5&lt;br /&gt;
|vampire_fb52a_italy&lt;br /&gt;
|vampire_fb52_finland&lt;br /&gt;
|so_4050_vautour_2a_israel_iaf&lt;br /&gt;
|so_4050_vautour_2a_iaf&lt;br /&gt;
|so_4050_vautour_2n_iaf&lt;br /&gt;
|venom_fb4&lt;br /&gt;
|walrus_mk1&lt;br /&gt;
|wasp_has_mk1&lt;br /&gt;
|wellington_mk3&lt;br /&gt;
|wellington_mk1c&lt;br /&gt;
|wellington_mk1c_luftwaffe&lt;br /&gt;
|wellington_mk1c_late&lt;br /&gt;
|wellington_mk10&lt;br /&gt;
|whirlwind_mk1&lt;br /&gt;
|whirlwind_p9&lt;br /&gt;
|ucav_wing_loong_i&lt;br /&gt;
|wirraway&lt;br /&gt;
|wyvern_s4&lt;br /&gt;
|xa_38&lt;br /&gt;
|xf5f&lt;br /&gt;
|p-38g_metal&lt;br /&gt;
|xp-50&lt;br /&gt;
|xp-55&lt;br /&gt;
|yah_64&lt;br /&gt;
|yp-38&lt;br /&gt;
|yak-1_early&lt;br /&gt;
|yak-1b&lt;br /&gt;
|yak-1b_luftwaffe&lt;br /&gt;
|yak_2_kabb&lt;br /&gt;
|yak-3&lt;br /&gt;
|yak-3_eremin&lt;br /&gt;
|yak-3_france&lt;br /&gt;
|yak-3_vk107&lt;br /&gt;
|yak-3p&lt;br /&gt;
|yak-3t&lt;br /&gt;
|yak-3u&lt;br /&gt;
|yak-4&lt;br /&gt;
|yak-7b&lt;br /&gt;
|yak-9&lt;br /&gt;
|yak-9b&lt;br /&gt;
|yak-9k&lt;br /&gt;
|yak-9p&lt;br /&gt;
|yak-9p_hungary&lt;br /&gt;
|yak-9t&lt;br /&gt;
|yak-9u&lt;br /&gt;
|yak-9ut&lt;br /&gt;
|yak-15&lt;br /&gt;
|yak-15_early&lt;br /&gt;
|yak-17&lt;br /&gt;
|yak-23&lt;br /&gt;
|yak-28b&lt;br /&gt;
|yak-30d&lt;br /&gt;
|yak-38&lt;br /&gt;
|yak-38m&lt;br /&gt;
|yak_141&lt;br /&gt;
|er-2_ach30b_early&lt;br /&gt;
|er-2_ach30b_late&lt;br /&gt;
|er-2_m105_mv3&lt;br /&gt;
|er-2_m105_tat&lt;br /&gt;
|er-2_m105r_lu2b&lt;br /&gt;
|er-2_m105r_tat&lt;br /&gt;
|z_9w&lt;br /&gt;
|z_9wa&lt;br /&gt;
|z_10&lt;br /&gt;
|z_11wa&lt;br /&gt;
|z_19&lt;br /&gt;
|z_19e&lt;br /&gt;
|z_1007_bis_serie3&lt;br /&gt;
|z_1007_bis_serie5&lt;br /&gt;
|i-153_m62_zhukovskiy&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Seek_%26_Destroy%22&amp;diff=187989</id>
		<title>Update &quot;Seek &amp; Destroy&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Seek_%26_Destroy%22&amp;diff=187989"/>
				<updated>2024-06-21T23:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: Added vehicle links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateSeek&amp;amp;Destroy.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
[[wt:en/news/8953-meet-major-update-seek-destroy-en|Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]] ([[wt:en/game/changelog/current/1626|changelog]]) was introduced on 19 June 2024. This update is notable for the widespread introduction of active radar homing (ARH; &amp;quot;FOX-3&amp;quot;) missiles, the BeNeLux subtree of the French aircraft tech tree, and the first French coastal vessel.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.37}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[F-15C MSIP II]]&lt;br /&gt;
* [[AV-8B Plus]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[F-4F KWS LV (Germany)|F-4F KWS LV]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Su-27SM]]&lt;br /&gt;
* [[Yak-3]], [[Yak-3P]] — aircraft model has been updated.&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Tornado F.3 Late]]&lt;br /&gt;
* [[Sea Harrier FA 2]]&lt;br /&gt;
* [[MiG-21 Bison (Great Britain)|MiG-21 Bison]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[F-15J(M)]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[J-11A]]&lt;br /&gt;
* [[F-47N-25-RE (China)|F-47N-25-RE]] (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[AMX A-1A]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Gladiator Mk I (France)|Gladiator Mk.I]]&lt;br /&gt;
* [[Fokker G.IA (France)|Fokker G.IA]]&lt;br /&gt;
* [[Firefly F.Mk.IV (France)|Firefly F.Mk.IV]]&lt;br /&gt;
* [[Spitfire FR Mk XIVe (France)|Spitfire FR Mk.XIVe]]&lt;br /&gt;
* [[Meteor F Mk.8 (France)|Meteor F Mk.8]]&lt;br /&gt;
* [[Hunter F.6 (France)|Hunter F.6]]&lt;br /&gt;
* [[Mirage 5BA (France)|Mirage 5BA]]&lt;br /&gt;
* [[F-104G (France)|F-104G]]&lt;br /&gt;
* [[F-16A (France)|F-16A]]&lt;br /&gt;
* [[F-16AM (France)|F-16AM]]&lt;br /&gt;
* [[Yak-3 (France)|Yak-3]] — aircraft model has been updated.&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[JAS39C]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Baz Meshupar]]&lt;br /&gt;
* [[Kfir C.7]] — cockpit model has been updated.&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[XM800T]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4M|Leopard 2A4M CAN]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[T-80U-E1]] (Pack)&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[Desert Warrior]]&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[ZSL92]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A7HU|Leopard 2A7V HU]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Vextra 105]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[CV9035DK]] (Premium)&lt;br /&gt;
* [[U-SH 204 GK]]&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* [[Namer 30]]&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[USS Coolbaugh|USS Coolbaugh (DE-217)]]&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[Bernau]]&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[MPK Pr.11451]]&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* [[HMS Queen Mary]]&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[IJN Haguro]]&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[Alano|Alano (L9851)]]&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[Tornade]] (Premium)&lt;br /&gt;
* [[VLT-2]] (Pack)&lt;br /&gt;
* [[Guichen]]&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* [[UH-1B]] — detailed cockpit has been added.&lt;br /&gt;
* [[UH-1C]] — detailed cockpit has been added.&lt;br /&gt;
* [[UH-1C XM-30]] — detailed cockpit has been added.&lt;br /&gt;
* [[AH-1W]] — detailed cockpit has been added.&lt;br /&gt;
* [[AH-1Z]] — detailed cockpit has been added.&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* [[UH-1D (Germany)|UH-1D]] — detailed cockpit has been added.&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* [[Mi-4AV]] — detailed cockpit has been added.&lt;br /&gt;
* [[Mi-28N]] — detailed cockpit has been added.&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* [[UH-1B (Japan)|UH-1B]] — detailed cockpit has been added.&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* [[AH-1W (China)|AH-1W]] — detailed cockpit has been added.&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* [[A-129 International (p)]] — detailed cockpit has been added.&lt;br /&gt;
* [[A129CBT]] — detailed cockpit has been added.&lt;br /&gt;
* [[AH-129D]] — detailed cockpit has been added.&lt;br /&gt;
* [[AB 205 A-1]] — detailed cockpit has been added.&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* [[HKP3C]] — detailed cockpit has been added.&lt;br /&gt;
&lt;br /&gt;
= New locations and missions: =&lt;br /&gt;
&lt;br /&gt;
* '''Bering Sea''' — a new location for Naval Battles.&lt;br /&gt;
* '''Mysterious Valley''' — a new location for Aircraft Battles.&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates: =&lt;br /&gt;
&lt;br /&gt;
* '''Sweden''' — concrete barriers blocking passages along some streets have been removed to get rid of dead ends trapping players on the way to capture points.&lt;br /&gt;
* The effect of destroying large fences has been changed — vertical particles that interfered with visibility have been removed.&lt;br /&gt;
* '''Middle East''' — the hill in square G6 has been removed. Positions that allowed shooting at the spawn point from squares G7, F6, A1-2, and A5-6 have been removed. Flying bushes and bushes sticking out of rocks have been fixed.&lt;br /&gt;
* '''Campania''' — larger vegetation has been removed from Capture Point A.&lt;br /&gt;
* '''Sands of Sinai''' — hills in squares C7 and F7 have been removed.&lt;br /&gt;
* '''Advance to the Rhine''' — brick barricades have been removed from the park area. The size of the bushes has been reduced. Airfields, plane and helicopter spawns in all modes have been moved behind the teams.&lt;br /&gt;
* '''Volcanic Island''' — boat spawns have been moved a little closer to the center of the map so that players can sail to the central area faster. The small islands in the center are a more natural shape now, higher and more varied in relation to point B. Some islands on the collision path between Bluewater fleet vehicles have been removed.&lt;br /&gt;
* '''Fuego islands''' — in both [Domination] missions some islands near the C points have been removed, and the remaining ones have been moved away from the map center. In the low-tier mission the spawn points of Bluewater fleet have been moved East so that straight paths from them to the C point form a more acute angle.&lt;br /&gt;
* '''South Kvarken''' — there were too many islands for Bluewater fleet vehicles. For boats, these islands were also large and there was too much space between the islands in the boat area. The southern part has been cleared of islands.&lt;br /&gt;
* '''Aleutian Islands''' — the islands blocking and preventing the passage of Bluewater fleet vehicles to point C have been removed. Boat spawns have been moved closer to points A and B respectively. Larger ship spawns have been moved further away from point C to make movement the movement path a little more parallel between the two teams.&lt;br /&gt;
* '''Tunisia''' — the terrain for the large version of missions ([Domination #2], [Battle #2]) on this location have been changed. The size of the mission has been reduced to 3.3 km, the large mountain along with the labyrinth has been removed. The river has been made passable for tanks in the game area. Places where tanks appear on the left side of the map have been changed. Small stones and stones protruding from beneath the floor to a small height have been removed. The height of dunes has been adjusted. The passage in grid square D1-E1 (in the new grid) has been made easier — the overlooking rock positions have been changed, the rocks which formed a dead end on the edge of the game area have been removed. Capture points for the 3.3 x 3.3 km [Battle #2] mission have been changed.&lt;br /&gt;
* '''Carpathians''' — position in the upper part of the border between the D3 and D4 grid squares in the rocks near the capture point on the hill has been blocked.&lt;br /&gt;
* '''European Province''' — positions that allowed players to safely fire at team spawn points on the left have been removed (B2).&lt;br /&gt;
* '''Ardennes''' — airfields, plane and helicopter spawns in all modes have been moved behind the teams.&lt;br /&gt;
* In the following &amp;quot;Operation&amp;quot; type Air Realistic Battle missions:&lt;br /&gt;
** Golan Heights,&lt;br /&gt;
** Kamchatka,&lt;br /&gt;
** Pyrenees,&lt;br /&gt;
** Vietnam (the usual version of the mission without the frontline, not the one based on the &amp;quot;Enduring Confrontation&amp;quot; logic),&lt;br /&gt;
** Rocky Pillars&lt;br /&gt;
* The following changes have been made:&lt;br /&gt;
** Additional dispersal of ground forces: for all ranks the front line has become wider.&lt;br /&gt;
** For all ranks, mobile units now also use a new path system and the higher the rank, the further the roads are from each other.&lt;br /&gt;
* '''[Operation] Golan Heights (air spawns)''' — the mission for top ranks has been completely redesigned. It includes several checkpoints on the line of contact with the enemy, as well as MLRS, TBM, and radar located at different distances from the contact line.&lt;br /&gt;
* [Operation] Mysterious Valley. Spaceport. A mission for all ranks at this location following the design described above has been added for the missions.&lt;br /&gt;
* '''Kamchatka''' — the mission has been moved to a new location.&lt;br /&gt;
* Changes to Air Realistic Battle locations:&lt;br /&gt;
** '''Pyrenees''' — almost 20 square kilometers of mountains have been removed, since the mission for toptier battles requires large spaces. The valley in which the mission takes place has become much larger.&lt;br /&gt;
** '''Rocky Pillars''' — a piece of the gorge in the eastern part of the location was completely removed, turning into a mountain valley. The mission at all ranks now expands into this valley and is not squeezed from all sides.&lt;br /&gt;
* A mission with integrated training for Coastal fleet vehicles has been added — dynamic training in movement, shooting, targeting etc. has been added to the first battle that the player enters in naval battles of Coastal fleet vehicles for the first time.&lt;br /&gt;
* Changes in Air Conquest mode:&lt;br /&gt;
** Airfields for repairs and optional spawn of aircraft have been added.&lt;br /&gt;
** Air defense at new airfields protects air spawn points.&lt;br /&gt;
** For better protection from air defense, the height of the spawn of vehicles has been changed:&lt;br /&gt;
*** From 1000 m to 500 m for fighters and attack aircraft.&lt;br /&gt;
*** From 3000 m to 1500m for bombers.&lt;br /&gt;
** In sessions with a Battle Rating of 6.7 and higher, the capture points have been changed from 2 ground and 1 air to 2 air and 1 ground.&lt;br /&gt;
** Added moving ground vehicles.&lt;br /&gt;
** Shifted bases and ground vehicles closer to capture points.&lt;br /&gt;
** New missions have been added to:&lt;br /&gt;
*** The Vietnam location.&lt;br /&gt;
*** The Ladoga location.&lt;br /&gt;
*** The Normandy location.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
&lt;br /&gt;
* The ability to shoot off wheels for all wheeled vehicles has been added.&lt;br /&gt;
* New functional internal modules for armored vehicles have been added. These new types of modules do not require the Improved Parts modification module to repair them.&lt;br /&gt;
** '''Autoloader''' — destroying this module stops the ability to reload the gun, but the possibility of shooting ammunition already loaded into the barrel remains.&lt;br /&gt;
** '''Fire Control System (FCS)''' — destroying this module blocks subsystems linked to the FCS depending on the combat vehicle, such as rangefinders, night vision devices, LWRs and the gun stabilizer. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the FCS module. The destruction of this module for vehicles with an uninhabited turret or vehicles where weapons are controlled through control panels (for example, 2S38, PUMA) also blocks guidance and the ability to fire.&lt;br /&gt;
** '''Power system''' — damaging this module can cause a module fire and also stops the operation of associated systems such FCS, or the radar. The list of parts can be checked in the module tooltip in X-ray mode when hovering over the Power system module.&lt;br /&gt;
** '''Driver controls''' — damaging this module stops the possibility of driving and turning.&lt;br /&gt;
** '''Electronic equipment''' — damaging this module stops the possibility of using sensors such as IRST, LWR and radar.&lt;br /&gt;
* New modules have been added to the following vehicles: 2S38, PUMA, Type 87, Type 93, Type 81 (C), Gepard (all variants), FlaRakRad, Pantsir-S1. In the future, new modules will be added to other vehicles, the highest priority being SAM/SPAA and light vehicles with large voids inside the vehicle.&lt;br /&gt;
* The probability of an explosion and fire of fuel tanks on their destruction has been increased. The structural strength of fuel tanks (the amount of damage received before complete destruction) has been increased to compensate for the increased likelihood of explosion and a fire when a tank is destroyed by successive hits from weak weapons. Powerful weapons still can destroy fuel tanks in one hit.&lt;br /&gt;
* The parameters of the high-explosive impact of shaped-charge shells, ATGMs with shaped-charge warheads and HESH shells have been reworked to ensure the mechanics of penetrating through thin armor at the point of impact by the high-explosive part of the explosion. This change has also affected aircraft missiles with powerful warheads such as the AGM-65, AGM-144/AKD-10.&lt;br /&gt;
* '''XM8, CCVL, VFM5''' — the tracks have been replaced with physical ones.&lt;br /&gt;
* '''Alecto I''' — the shape and location of the fuel tanks have been corrected. ([https://community.gaijin.net/issues/p/warthunder/i/z8c4sNBejJu3 Report]).&lt;br /&gt;
* '''Conqueror''' — a shell ejection animation has been added. ([https://community.gaijin.net/issues/p/warthunder/i/FynwTPBPGZzR Report]).&lt;br /&gt;
* '''M163, M901, Imp.Chaparral, Imp,Chaparral (Israel), Adats (M113), M113A1 (TOW) (China), CM25, M113A1 (TOW) (Italy), SIDAM 25, SIDAM 25 (Mistral), ASRAD-R, Hovet, Giraf, Machbet''' — the tracks have been replaced with physical ones.&lt;br /&gt;
* '''Strf 9040B, Strf 9040C, Strf 9040 BILL, Lvkv 9040C, CV9030FIN, CV90120, CV90105''' — the tracks have been replaced with physical ones.&lt;br /&gt;
* '''Object 211, Tor-M1, Type 63, SK-105A2, JaPz.K A2, Dardo, VCC-80 (all versions), Pbv 302 (BILL), Warrior, Olifant Mk.1A, Vijayanta, Vickers Mk.1/Mk.3, M16 MGMC, M16 MGMC (Japan)''' — the tracks have been replaced with physical ones.&lt;br /&gt;
* '''K9 VIDAR''' — the vertical guidance angle values have been changed (reduced) from -4/+70 to -2.5/+70. Sources: Korean Defense Products Guide // 방위산업, 저성장 시대의 대안.&lt;br /&gt;
* '''Turan III''' — the visual model of the hull has been updated, previously present inaccuracies have been corrected.&lt;br /&gt;
* The ammunition for the 47/L32 and 47/L40 Italian guns has been fixed, as there was an error in calculating armor penetration due to a modifier from APCBC shells being applied to them. ([https://community.gaijin.net/issues/p/warthunder/i/6ysY4kkMocNV Report]).&lt;br /&gt;
* '''PLZ83-130''' — the explosive mass for the DJB1 shell has been changed (increased) from 3.41 kg to 3.74 kg. The explosive mass for the DJB1 (VT) shell has been increased from 3.41 to 3.69 kg. ([https://community.gaijin.net/issues/p/warthunder/i/pz7OrcuhURKp Report]).&lt;br /&gt;
* '''PLZ83''' — BEE7 HE and HE-VT shells have been added. ([https://community.gaijin.net/issues/p/warthunder/i/iYfjdjqP85tC Report]).&lt;br /&gt;
* '''ZTZ59D1, ZTL11, WMA301, ZTZ88A, Type 69 IIG''' — the BTM1 concrete-piercing (semi-armor-piercing) shell has been added. ([https://old-forum.warthunder.com/index.php?/topic/564022-fwd-nov212022-221166-suggestion-chinese-105mm-fortified-position-assuaulting-anti-concrete-shell-btm-1/ Report]).&lt;br /&gt;
* '''7.5 cm Hl,Gr.38 C HEAT''' — armor penetration has been increased from 100 to 115 mm. ([https://community.gaijin.net/issues/p/warthunder/i/h1UZCt3CGWz9 Report]).&lt;br /&gt;
* The following values have been changed: OCC 90-62 HEAT-FS: weight reduced from 8.95 to 3.65 kg; armor penetration increased from 320 to 350 mm; OE 90 F1 HE: weight reduced from 10.45 to 5.27 kg; OFUM PH90-F2 Smoke Shell: weight reduced from 10.2 to 5.4 kg. ([https://old-forum.warthunder.com/index.php?/topic/565329-219064-questionable-defa-f1-heat-fs-velocity-and-incorrect-armor-penetration-capability/ Report]).&lt;br /&gt;
* '''Gunner's and commander's sights with thermal imaging channels''' — for these sights, the magnification values of the thermal imaging channels will be used.&lt;br /&gt;
* '''Merkava Mk.3 (all variants)''' — the gunner's sight magnification has been changed from x6-12 to x5-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.&lt;br /&gt;
* '''Merkava Mk.3B''' — the commander's sight magnification has been changed from x2-8 to x4-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.&lt;br /&gt;
* '''Merkava Mk.3C, Mk.3D''' — the commander's sight magnification has been changed from x2-8 to x4.6-12. Source: Merkava: A History of Israel's Main Battle Tank, Tankograd Publishing.&lt;br /&gt;
* '''XM803''' — the commander's sight magnification has been changed from x2-8 to x3-8. Source: Operator's Instruction Manual for Tank, Combat, Full Track: 152mm/Launcher XM803 (Pilot Vehicle no. 7) June 1972.&lt;br /&gt;
* '''M60A3 TTS (all variants)''' — the gunner's sight magnification has been changed from x8 to x2.6-8. Source: DTIC ADA054622: Laser Rangefinder/Tank Thermal Sight Integration Study.&lt;br /&gt;
* '''AGS''' — the gunner's sight magnification has been changed from x8 to x2.6-8. Source: United States Army Combat Forces Journal, Volume 37 // 330-CFD-DA-ST-88-05032, A composite view showing the AN/VSG-2 M60 tank thermal sight - US National Archives.&lt;br /&gt;
* '''M48A1 (all variants), M48A2 C, M48A2 G A2, Magach 2, Magach 3 all, Magach 5''' — gunner's sight magnification has been changed from x6.7-8 to x6-8. ([https://old-forum.warthunder.com/index.php?/topic/562435-m48a1a2-gun-sight-magnification/ Report]).&lt;br /&gt;
* '''Challenger 1 (all variants)''' — the gunner's sight magnification has been changed from x7-10 to x4-11.5. Source: Tank, Combat, 120mm Gun, Challenger&amp;quot; - Part 2 &amp;quot;Fighting Systems.&lt;br /&gt;
* '''M1A2 SEP, M1A2 SEP V2, M1A1 AIM''' — the commander's and gunner's sight magnification has been changed from x3-10 to x3-13. ([https://old-forum.warthunder.com/index.php?/topic/567480-m1a2-sep-incorrect-gunners-and-commanders-sight-zoom/ Report]).&lt;br /&gt;
* '''Vickers Mk.7''' — the gunner's sight magnification has been changed from x4-12 to x7-10. Source: The Vickers Tanks From Landships to Challenger 2 // Valiant Weapons Control System by Vickers.&lt;br /&gt;
* '''AMX-30 ACRA''' — the gunner's sight magnification has been changed from x6.8-8 to x6-10. ([https://community.gaijin.net/issues/p/warthunder/i/LzJyO8EHCb2t Report]).&lt;br /&gt;
* '''AMX-50 Foch''' — the gunner's sight magnification has been changed from standard to x6. The commander's sight magnification has been changed from x4-10 to x1.6-16. ([https://old-forum.warthunder.com/index.php?/topic/552099-215155-amx-50-foch-incorrect-gunner-and-commander-sight-magnification/ Report]).&lt;br /&gt;
* '''Char 25t, AMX-50 (TO90/930)''' — the commander's sight magnification has been changed from x10 to x6. Source: DEFA report about the 25 T prototype, September 1954.&lt;br /&gt;
* '''AMX-50 Surbaisse''' — the gunner's sight magnification has been changed from x6 to x8. ([https://old-forum.warthunder.com/index.php?/topic/573670-2230102-amx-50-surbaiss-incorrect-gunner-sight-magnification/ Report]).&lt;br /&gt;
* '''CV90105 XC-8''' — the gunner's sight magnification has been changed from x8.8-10 to x2-8. ([https://community.gaijin.net/issues/p/warthunder/i/E4ORP9oTtPuv Report]).&lt;br /&gt;
* '''Flakpazner 38, Pz.38(t) A, Pz.38(t) F, Pz.38(t) n.A, Sd.Kfz. 140/1, Marder III, Marder III H, Pvkv II, Pvkv III, Sav M/43 (all variants), Spj fm/43-44, Strv m/41 (all variants)''' — the tracks have been replaced with physical ones.&lt;br /&gt;
* '''Vilkas''' — the vertical guidance angles have been changed from -10°/+60° to -12°/+70°. Source: Infantry Fighting Vehicle SAMSON product data.&lt;br /&gt;
* '''Super Hellcat''' — the engine HP has been reduced from 460 HP to 400 HP. Source: Stuart A history of the American light tank by R.P. Hunnicutt (New Vanguard 097) M18 Hellcat Tank Destroyer 1943-97 by Steven Zaloga/ (AFV Weapons Profile 26) - Hellcat, Long Tom and Priest&lt;br /&gt;
* '''Pz.II C, Pz.II C (DAK), Pz.II C TD, Pz.II F, Pz.Sfl.Ic''' — the turret rotation speed has been increased from 14° to 25°. Sources: D651/9, Gerätebeschreibung und Bedienungsanleitung des Pz II Ausf. A bis C und F.&lt;br /&gt;
* '''MEPHISTO, SANTAL''' — the forward moving speed has been increased from 83 km/h to 90 km/h, the backwards moving speed has been increased from 10.1 km/h to 13.3 km/h. Gear ratios have been corrected. Sources: Fiche technique VAB, Renault Trucks; Gamme Blindee, Renault Trucks; Technical Manual ZF-ECOMAT.&lt;br /&gt;
* '''ADATS (M113), Falcon''' — transmission gear ratios have been clarified. Sources: TM 9-2520-272-40; M113A1/A2 to M113A3 conversion by United Defense LP.&lt;br /&gt;
* The thickness of the armor of the JPz 4-5 hull and vehicles based on it has been corrected. ([https://community.gaijin.net/issues/p/warthunder/i/lrBTLYszkAiw Report]). Source: Photos of a museum car with a cut body, Waffen Review.&lt;br /&gt;
* Updated WW2 period crew models have been added for open-top German vehicles.&lt;br /&gt;
* New post-war crew models have been added for open-top USSR vehicles.&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* New spalling parameters have been added for armor penetration using shaped charged warheads of aerial AGMs and ATGMs of a caliber of more than 170 mm. The amount of spalling, the spreading cones and the damage of individual shrapnel pieces has been increased. The change affects all variants of the following missiles with a shaped charge warhead: AGM-114, AKD-10, AGM-65, Ki-148 I-Go 1B.&lt;br /&gt;
* '''Tiger UHT''' — the amount of ammunition for the FN M3P machine gun has been increased. ([https://community.gaijin.net/issues/p/warthunder/i/X0Xa6Z4mMZG0 Report])&lt;br /&gt;
* '''AH-60''' — belts for the 20 mm GIAT M.621 cannon have been added.&lt;br /&gt;
* '''AH-1W, AH-1W (China)''' — a bug that made it not possible to use the rocket pods has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/wJxuMMD9OUUO Report]).&lt;br /&gt;
* '''20 mm Hispano SAP-I''' — the amount of explosives has been increased from 3 to 11.66 grams. Source: The National Archives, AIR 23/7500 Operational Research Section fighter ammunition, structure and penetration.&lt;br /&gt;
* '''23 mm VYa-23 cannon''' — the amount of explosives in the OZT shell has been reduced from 15.6 to 11.0 grams. ([https://community.gaijin.net/issues/p/warthunder/i/tEHkvk18J0z2 Report]).&lt;br /&gt;
* '''Spitfire F Mk 22, Spitfire F Mk 24''' — Triplex R.P. rockets and their modification have been added. ([https://old-forum.warthunder.com/index.php?/topic/568053-spitfire-mk22-and-mk24-should-have-access-to-triplex-rp-rocket/ Report]). Source: AP.2816B &amp;amp; C-PN Spitfire 22 &amp;amp; 24 Pilot's Notes.&lt;br /&gt;
* '''MiG-17PF''' — OFAB-250 bombs and their modification have been added. ([https://community.gaijin.net/issues/p/warthunder/i/IPVCh3L0ftef Report])&lt;br /&gt;
* '''Meteor F Mk 3, Sea Meteor F Mk 3''' — the Hispano Mk.V cannons have been replaced by the Hispano Mk.II. The number of rounds of ammunition has been reduced from 780 to 720 rounds. Source: A.P. 2210C Meteor F Mk.3. ([https://community.gaijin.net/issues/p/warthunder/i/CPMpozNiOo5S Report])&lt;br /&gt;
* '''F9F-8''' — additional 500 lb AN-M64A1 bombs have been added. The maximum allowed weight of carried weaponry has been increased from 1410kg to 1820 kg. ([https://community.gaijin.net/issues/p/warthunder/i/VLtUYOerFN2i Report])&lt;br /&gt;
* '''MiG-21PFM''' — ZB-360 incendiary bombs and their modification have been added. Source: Самолет МиГ-21ПФМ инструкция по эксплуатации №ГК-194. Книга вторая. Москва 1968.&lt;br /&gt;
* '''Re.2005 serie 0''' — 2 x 160 kg armor-piercing bombs have been added. ([https://community.gaijin.net/issues/p/warthunder/i/RlWBW3ywD9rY Report]).&lt;br /&gt;
* '''Re.2001 CB''' — a 630 kg armor-piercing bomb and its modification have been added.&lt;br /&gt;
* '''Firecrest''' — 8 x RP-3 rockets and 2 x 500 lb G.P. Mk.IV bombs have been added.&lt;br /&gt;
* '''P-51D-20-NA, P-51D-20-NA (Israel), P-51D-30, P-51K (China)''' — 100 lb, 250 lb and 500 lb bombs have been added. Sources: AN 01-60JE-1 Flight Handbook F-51D; AN 01-60JE-1 Pilot's Handbook for Models P-51D and K series airplanes (Mustang).&lt;br /&gt;
* '''A21A-3''' — a bug when taking a combined loadout consisting of 50 kg and 250 kg bombs caused the release to happen simultaneously has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/NIZYG6o6Avhp Report])&lt;br /&gt;
* '''Javelin F.(A.W.) Mk.9''' — the ability to use 4 x 30 mm ADEN cannons and 4 x Firestreak air-to-air missiles has been added. Source: Pilots Notes Javelin F.(A.W.) Mk.9. A.P.449IJ-PN&lt;br /&gt;
* '''F-104G (Germany)''' — additional 500 lb bombs have been added.&lt;br /&gt;
* '''AV-8B Plus (Italy)''' — AIM-120A and AGM-65G missiles, as well as their corresponding modifications have been added.&lt;br /&gt;
* '''JAS39C (Great Britain)''' — R-Darter missiles and their corresponding modification have been added. Skyflash (DF) missiles and their modifications have been removed, and spent Research Points or Golden Eagles have been returned.&lt;br /&gt;
* '''JAS39EBS HU C (Italy)''' — AIM-120A missiles and their corresponding modification have been added.&lt;br /&gt;
* '''F-16C''' — the AIM-7M, AIM-9L, AIM-9M modifications have been moved from levels 2-4 to levels 1-3 respectively. AIM-120A missiles and their modification has been added.&lt;br /&gt;
* '''MiG-29SMT''' — the 30 mm gun modification has been moved to level 2, and the mistakenly removed connection between the R-73 and R-27ER modifications has been added back. The R-27ET modification has been moved to level 3 and requires researching the R-73. R-77 missile modification has been added.&lt;br /&gt;
* '''Harrier GR.7''' — the number of 540 lb Mk.M2 bombs has been increased from 2 to 7. 540 lb H.E. M.C. Mk.1 No.118 Assault Bombs have been added.&lt;br /&gt;
* '''Mirage 2000-5F''' — the GBU-24 modification has been removed, and spent Research Points or Golden Eagles have been returned. BGL-1000 and GBU-24 can now be opened with one modification, BGL-1000 bombs, MICA-EM missiles and the corresponding modification for them have been added.&lt;br /&gt;
* '''Barak II''' — the AIM-9P modification has been removed, spent Research Points or Golden Eagles on this modification have been returned, and the missiles are no longer available. The AIM-9L modification has been moved to level 1 of the modification research window, and the AIM-9M has been moved from level 4 to level 3. Derby missile modification has been added.&lt;br /&gt;
* '''J-8F''' — PL-12 missiles and its research modification have been added.&lt;br /&gt;
* '''A-6E TRAM''' — AGM-123 missiles and its research modification have been added.&lt;br /&gt;
* '''MiG-23ML''' — the restriction on the simultaneous use of missiles with radar homing and IR seekers for R-23/24 missiles has been removed.&lt;br /&gt;
* '''Tornado GR.1''' — a bug where it was possible to turn on IR mode on TV bombs has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/0BXrtGTo8pPw Report])&lt;br /&gt;
* '''JAS39C (Great Britain), JAS39EBS HU C (Italy), F-16C, Barak II''' — the ability to use 2 x AIM-9M without needing to research the AIM-9M modification has been added.&lt;br /&gt;
* '''Mirage 2000 (all variants), Mirage 4000''' — a erroneous ability to drop bombs when supersonic has been removed.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* For aircraft with ARH missiles, a limitation on the number of simultaneously operating missile data link channels has been implemented. When launching more missiles than the carrier's radar can provide, missile data link will work for missiles launched last. The limit on the number of data link channels is indicated in the radar tooltip in X-ray mode. Current radar restrictions:&lt;br /&gt;
** '''Su-27SM, MiG-29SMT, Tornado, JAS39''' — 2 missile data link channels.&lt;br /&gt;
** '''F-16C, Barak II, F-4F KWS LV''' — 6 missile data link channels.&lt;br /&gt;
** '''F-15C''' — 8 missile data link channels.&lt;br /&gt;
** '''J-11A''' — one missile data link channel.&lt;br /&gt;
** '''F-14''' — 6 missile data link channels.&lt;br /&gt;
* For airborne radars and missiles with a radar seeker, the maximum altitude of the multipath effect has been reduced from 100 to 60 meters above the surface, which has narrowed the safety zone.&lt;br /&gt;
* Initially, the multipath effect was implemented to protect helicopters from SAMs via gameplay means, but due to the common simulation logic of radars, it also affected airborne radars and missiles with radar homing seekers. Due to the recent change to the multipath effect for SAMs/SPAAs, which is now being compensated for by a skillful operator, the effect is now purely visual for them, which leaves only airborne radars and radar-homing missiles being meaningfully affected by it right now and after the change.&lt;br /&gt;
* With an altitude limit of 100 meters, the multipath effect created too large of a safe zone, which was too easy to stay in, and made radar homing missiles ineffective when hitting targets from above. Meanwhile, the carrier of said missiles, being high up, was in a losing position, because it was clearly seen against the sky by both radars and radar homing missiles due to the lack of any negative radar visibility effects. All of this combined made players stay close to the ground, greatly reducing the average distance of battles, which reduced the variety of combat situations.&lt;br /&gt;
* Target attack indication has been added to the radar indicator. If a radar is illuminating a target, or transmitting target's coordinates to the missile via the radio correction channel, or is sending the guidance signals, each affected target has the mark corresponding to the action.&lt;br /&gt;
* An indication of the players missiles with inertial guidance system along with their targets has been added to the radar indicator. Indication is displayed until the missile is in range for target acquisition by its radar.&lt;br /&gt;
* The display of ground reflections on the radar indicator has been reworked. In the search mode reflections now appears gradually along with the ray moving not only along the azimuth, but also along the rows. In the track mode reflections are now displayed as a narrow strip on the azimiuth to the target.&lt;br /&gt;
* A control to enable/disable automatic bomb release in CCRP mode has been added. If automatic release is enabled, the you need to hold down the button and wait for the aircraft to approach the reset point to drop the bomb. When turned off, the release occurs immediately when pressed. A setting to activate the automatic release mode at the start of the mission has also been added.&lt;br /&gt;
* '''MiG-23 (all variants)''' — automatic switching of radar modes in search and track modes depending on the antenna pitch angle and the current altitude has been added. Manual switching is no longer needed. Hot switching between radar and IRST has been added while in tracking mode.&lt;br /&gt;
* '''Mirage F1C (all variants)''' — an automatic switching between pulse and MTI radar modes when in target tracking mode has been added.&lt;br /&gt;
* '''F-15A, Baz, F-15J''' — the AN/APG-63 radar has been replaced with the later AN/APG-63 PSP. It lacks pulse modes (LPRF), but has a Raid Assessment tracking mode - RAM, switching to which and back is made from the usual tracking mode by pressing the &amp;quot;Change Radar/IRST mode&amp;quot; control. Note that illumination of targets for SARH missiles is impossible in the Raid Assessment mode.&lt;br /&gt;
* '''F-15A, Baz, F-15J''' — internal fuel tanks have been replaced with self-sealing fuel tanks. ([https://community.gaijin.net/issues/p/warthunder/i/qSxoxjlPYUyb Report])&lt;br /&gt;
* '''Mi-24D (all variants)''' — the S-24 modification has been moved to the level 1.&lt;br /&gt;
* '''Mi-24D (all variants)''' — the 2P32M/K-4V modification has been moved to level 2.&lt;br /&gt;
* '''IL-2M Type 3, IL-2M &amp;quot;Avenger&amp;quot;''' — a bug where the sight did not align to the firing point has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/YtRAW7UjHv16 Report])&lt;br /&gt;
* '''Swift F.1''' — duplicate modification for 1000 lb bombs has been removed.&lt;br /&gt;
* '''IL-2 (1942)''' — a bug where 17 x FAB-50 bombs were shown in the Secondary weapons menu has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/RbuSHhSNpZ4c Report])&lt;br /&gt;
* '''G-LYNX, Lynx AH.Mk.1, Mi-24 (all variants), Mi-35M, UH-1 (all variants)''' — a bug where these helicopters did not lose control when the tail rotor was destroyed has been fixed.&lt;br /&gt;
* '''IL-2 (all series)''' — the position of the sight inside the cockpit has been adjusted. ([https://community.gaijin.net/issues/p/warthunder/i/Rk74gs5ATfr6 Report])&lt;br /&gt;
* '''F-16 (all variants)''' — fire extinguishing system and its modification have been removed. Spent Research Points or Golden Eagles have been returned. Source: T.O.1F-16A-L - Flight Manual F-16A-B - 1984&lt;br /&gt;
* '''Me 163 B-0''' — a bug where the MG151 20 mm cannons did not display in X-ray mode has been fixed.&lt;br /&gt;
* '''Su-22M3''' — RWR: SPO-15 has been replaced by RWR: SPO-10. ([https://community.gaijin.net/issues/p/warthunder/i/TzAvkbfPLdKH Report])&lt;br /&gt;
* '''Blenheim Mk.IV''' — a bug where the fire effect from firing the turret 7.7 mm Browning machine gun from the turret above the fuselage was not displayed correctly has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/QW7I5TcoRyY4 Report])&lt;br /&gt;
* '''Su-17M4''' — SPO-15 has been replaced by SPO-15L.&lt;br /&gt;
* '''Buccaneer S.1, S.2''' — tail flaps animation has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/mqiZ0levp2pv Report])&lt;br /&gt;
* '''Sea Hawk FGA.6, Sea Hawk Mk.100''' — air brake animation has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/PY7YhCxIo2X8 Report])&lt;br /&gt;
* '''Alpha Jet A''' — tail hook functionality has been added. ([https://community.gaijin.net/issues/p/warthunder/i/sdHQx0vNNeo9 Report])&lt;br /&gt;
* '''F-20A''' — the firing effect of the right cannon has been fixed. ([https://community.gaijin.net/issues/p/warthunder/i/5TVB1oFUb6wA Report])&lt;br /&gt;
* '''Ki-109''' — armor has been added. ([https://community.gaijin.net/issues/p/warthunder/i/wBFo0mdevPpS Report])&lt;br /&gt;
* '''Mirage 5F, Nesher''' — rear fuselage fuel tank has been added.&lt;br /&gt;
* '''Ar 234 (all variants)''' — drag parachute has been added.&lt;br /&gt;
* '''Meteor F Mk 8 (all variants)''' — ejection seat has been added.&lt;br /&gt;
* '''Su-17, Su-22 (all variants)''' — ejection seat has been added.&lt;br /&gt;
* '''Buccaneer S.1, Buccaneer S.2, Buccaneer S.2B, D.500, D.501, Pallier's D.510, D.510C, D.520, D.521, Martin 167-A3, Potez 631, D.371, D.371 H.S.9, D.373, IAR-81C, Br.693AB2, M.B.152C1''' — manual EFS has been replaced with an automatic one.&lt;br /&gt;
* '''A5M4 (all variants), A6M2 (all variants), A6M3 (all variants), A7M (all variants), J2M2, J2M3, D3A1, D4Y (all variants)''' — engine Fire System has been added.&lt;br /&gt;
* '''A-20G-25, A-20G-30 (USSR), AH-1 (all variants with a single engine)''' — Engine Fire System and its modification have been removed. Spent Research Points or Golden Eagles have been returned.&lt;br /&gt;
* '''Mirage 2000D-R1, Mirage 2000-5F, Mirage 2000C-S5''' — MAWS has been added.&lt;br /&gt;
* '''F-4E, F-4EJ, F-4EJ ADTW, F-4EJ Kai, F-4F (Germany), F-4J, Phantom FGR.2, Phantom FG.1, Kurnass, F-5E (all variants), F-20''' — some countermeasure pods have been replaced with the large caliber countermeasure pods.&lt;br /&gt;
* '''Mirage IIIE, Mirage F1C, Mirage F1CT, Mirage F1C-200''' — the amount of countermeasures has been corrected, some countermeasure pods have been replaced with the large caliber countermeasure pods.&lt;br /&gt;
* '''Q-5A, A-5C, AJ37, JAS37, Super Etendard''' — countermeasures have been replaced with large caliber ones.&lt;br /&gt;
* '''Lynx AH.Mk.1, G-LYNX''' — incorrect number of countermeasures has been adjusted from 192 to 128.&lt;br /&gt;
* '''Z-9WA''' — incorrect number of countermeasures has been adjusted from 72 to 174.&lt;br /&gt;
* '''Q-5L''' — countermeasures have been added.&lt;br /&gt;
&lt;br /&gt;
=== Pilot model updates: ===&lt;br /&gt;
&lt;br /&gt;
* '''J-11'''&lt;br /&gt;
* '''MiG-29 (all variants)'''&lt;br /&gt;
* '''Su-27'''&lt;br /&gt;
* '''Yak-141'''&lt;br /&gt;
* '''A-10 (all variants)'''&lt;br /&gt;
* '''F-14 (all variants)'''&lt;br /&gt;
* '''F-15 (all variants)'''&lt;br /&gt;
* '''F-16 (all variants)'''&lt;br /&gt;
&lt;br /&gt;
=== Secondary weapons menu additions: ===&lt;br /&gt;
&lt;br /&gt;
* '''Spitfire F Mk.22'''&lt;br /&gt;
* '''Spitfire F Mk.24'''&lt;br /&gt;
* '''Sea Fury FB 11'''&lt;br /&gt;
&lt;br /&gt;
=== External fuel tank additions: ===&lt;br /&gt;
&lt;br /&gt;
* '''J-8B, J-8F, JH-7A, Jaguar A, Jaguar E, Jaguar GR.1, Jaguar GR.1A, Jaguar IS, F-5A, F-5C, F-5E (all variants), F-20, Mirage F1C (all variants), Mirage IIIC, Shahak, Mirage IIIE, Mirage 5F, Nesher, Kfir Canard, Kfir C.2, Kfir C.7.'''&lt;br /&gt;
&lt;br /&gt;
=== Flight Model changes: ===&lt;br /&gt;
&lt;br /&gt;
* Incorrect interpolation of aerodynamic coefficients in intermediate wing positions for aircraft with variable sweep wings has been corrected.&lt;br /&gt;
* '''MiG-23 (all variants)''' — aerodynamics and wing polars at different wing sweep angle settings have been made closer to the real ones. The time of a steady turn has been made closer to the time graph of the steady turn from the technical documentation for the MiG-23ML (~27s at 50% sweep and ~34s at 100% sweep at 850-950 km/h at an altitude of 1 km with a weight of 12750 kg and 2xR-23 equipped).&lt;br /&gt;
* '''Su-17, Su-22 (all variants)''' — the normal acceleration of a steady turn in the intermediate and main positions of the wing has been made closer to values from the documentation. Additional wing settings have been added for 50% sweep angle for more accurate interpolation in intermediate wing positions.&lt;br /&gt;
* '''F-8E, F-8E(FN)''' — steady turn normal acceleration has been made closer (reduced by G ~0.5) to the values in the flight manual.&lt;br /&gt;
* '''JA37C, JA37D, AJ37, AJS37''' — steady turn normal acceleration has been made closer to values in the flight manual (reduced from ~15.5 to ~14.2 °/s at 40% fuel, with no secondary weapons).&lt;br /&gt;
* '''J35 (all variants)''' — steady turn normal acceleration has been made closer to values in the flight manual (turn speed has been reduced to ~ 12 °/s at M0.9 at 10000 kg weight, with no secondary weapons).&lt;br /&gt;
* '''JAS39 (all variants)''' — steady turn speed has been reduced by ~1 °/s.&lt;br /&gt;
* '''MiG-21 (all variants)''' — steady turn normal acceleration has been reduced by G ~0.2.&lt;br /&gt;
* '''F-4J, F-4J(UK)''' — lift-induced drag of wing is set closer to aircraft with wing without slotted leading edge slats, steady turn normal acceleration reduced by G ~0.3.&lt;br /&gt;
* '''P-47M/N-15''' — power characteristics depending on altitude have been clarified (lack of power at medium and high altitudes has been corrected).&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* '''Koln, Lubeck''' — the type of depth charges has been changed from Type 95 to Mk.6.&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* '''IJN Myoko''' — the position and size of the ammunition magazines, fire control room and radio operator's station have been adjusted. The armor layout has been adjusted according to the blueprints of Hiraga Yuzuru Archive.&lt;br /&gt;
* '''Koln, Lubeck''' — the crew has been redistributed between the compartments and internal modules of the ship.&lt;br /&gt;
* '''Albatros F543''' — a display error with one of the transmissions has been fixed.&lt;br /&gt;
* '''USS Brooklyn, USS Helena, USS Atlanta, Admiral Hipper, Prinz Eugen, Emden, Leipzig, Nurnberg, Kirov, Maxim Gorky, Mikhail Kutuzov, HMS Enterprise, HMS London''' — the dimensions and location of crew compartments have been fixed. The crew itself is distributed more evenly between them.&lt;br /&gt;
* '''Courbet, Bretagne, Lorraine''' — the main caliber turret rangefinders have been separated into independent modules.&lt;br /&gt;
* '''USS Nevada''' — the size of the auxiliary caliber magazines has been adjusted.&lt;br /&gt;
* '''IJN Mutsu''' — the size and location of the main caliber ammunition magazines have been adjusted.&lt;br /&gt;
* '''USS Arizona''' — a bug that led to the possibility of damage to the second main battery elevator without penetrating through the barbette has been fixed.&lt;br /&gt;
* '''Bretagne, Lorraine''' — a bug where it was possible to damage the bridge without penetrating the armor has been fixed.&lt;br /&gt;
* '''Kleber''' — the order of torpedo consumption in the X-ray has been fixed.&lt;br /&gt;
* The complete blocking of ship control when the navigation bridge or conning tower is destroyed has been disabled — instead, a decrease in the controllability of the ship has been added until the repair of the bridge is completed.&lt;br /&gt;
* The following vessels have received air target detection radar: '''Le Malin, Leopard, M-802, T22, T31, Z15 Erich Steinbrinck, Z20 Karl Galster, Z25, Z32, Z43, Z46, Z47, Emden, Nurnberg, Leipzig'''.&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* '''Bravy''' — reloading animation for the Volna-M missile system has been added. The opening of the booster stage tail fins has been animated.&lt;br /&gt;
* '''Suffren, Colbert, Emile Bertin''' — the models of used seaplanes have been added to the catapults.&lt;br /&gt;
* '''Bretagne''' — the display of textures inside of the barrels of the main caliber guns has been fixed.&lt;br /&gt;
* '''Vauquelin''' — railings at the stern of the ship have been removed as they were in the way of the mines.&lt;br /&gt;
* '''USS Wilkinson, USS Mitscher''' — a bug where the ammo rack continuously detonated has been fixed.&lt;br /&gt;
* '''MPK Pr.12412''' — visual error in the search radar rotation being a short stop of an antenna has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Localization ===&lt;br /&gt;
&lt;br /&gt;
* '''Z15 Erich Steinbrinck''' — the year of modification in the stat card has been changed to the project.&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
&lt;br /&gt;
* An additional alarm when there is a fire in ammunition magazines have been added. If any of the cellars catch fire or receive fire damage, an additional siren is triggered, which differs from a regular fire alarm, and a voice event about a fire in the cellar is played. Additionally, the fire extinguisher button is highlighted in an orange color.&lt;br /&gt;
* Changes to the hitcam:&lt;br /&gt;
** The order of display of layers of different ship elements has been changed. Parts of the hull structure are moved to the rear layer and can be obscured by more important elements, for example, various crew modules.&lt;br /&gt;
** For greater clarity, a small animation for the destruction of a module has been added.&lt;br /&gt;
** Icons of fires on an enemy ship have been added instead of highlighting fire points. They appear where and in the amount of fires occurred.&lt;br /&gt;
** The display of anti-torpedo buoys, fuel tanks and coal bunkers has been removed.&lt;br /&gt;
** The icon of the main caliber guns has been updated (including in the action panel).&lt;br /&gt;
* A button for cycling through weapon groups has been added — in addition to switching weapon groups via ALT+1, ALT+2 and ALT+3, a CTRL+E shortcut has been added, by which groups are selected cyclically.&lt;br /&gt;
* An option to display the crew has been added to the Protection Analysis. To use it, go to the Armor &amp;gt; Protection Analysis section in the hangar. Select the camera angle on the ship and click the &amp;quot;Show crew distribution&amp;quot; button. The density of the crew will be projected on the ship's hull. The green areas show the places where there are the least number of crew, and red areas where there are more.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* The '''MPK Pr.12412''' has been moved in the Coast fleet research tree after the '''MBK-161 late'''.&lt;br /&gt;
* '''F-16C, Barak II, MiG-29SMT, JAS39С (South Africa), JAS39EBS HU C, Mirage 2000-5F''' — their Battle Ratings in all Air Battle modes have been increased to 13.0.&lt;br /&gt;
* '''AV-8B Plus, J-8F''' — their Battle Ratings in all Air Battle modes have been increased to 12.3.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* '''Following the Roadmap:''' Ability to place a vehicle into a crew slot from the research tree by dragging and dropping it with the mouse has been added.&lt;br /&gt;
* '''Following the Roadmap:''' The ability to change the order of crew slots has been added. The specified crew order only applies to the selected vehicle preset; accordingly, each vehicle preset can have its own crew order. In the near future, we'll also add the ability to rearrange crews by dragging and dropping, rather than just selecting a crew from a drop-down menu.&lt;br /&gt;
* The ability to remove vehicles from a preset by dragging and dropping them into a remove box has been added. To do this, click on a vehicle in your preset and drag it into the remove box area.&lt;br /&gt;
* The appearance of the slotbar for crews and vehicles in the hangar and in battle has been changed in order to make it more visually convenient and easy to use:&lt;br /&gt;
** Each vehicle crew has been divided into two sections. The block above the vehicle contains information for a battle, and the lower block is interactive, showing a crew of a given slot.&lt;br /&gt;
** The mission block in the hangar shows the number of backups activated for a vehicle. In battle, it shows the required number of Spawn Points (SP) for a vehicle, the remaining number of spawns on a given vehicle or a type of vehicle, the remaining number of backups for a given vehicle, the possibility of using a backup for respawning, and so on.&lt;br /&gt;
** The new crew block allows you to quickly assess the need and possibility of crew training. If a crew has experience points, a corresponding icon now appears next to its level. When you hover over a new crew slot, a tooltip appears with detailed information about it and a button to go to the training window.&lt;br /&gt;
* The ability to collapse/expand vehicle ranks in the research tree has been added. To do this click the collapse arrow next to the Rank in the left of the research tree.&lt;br /&gt;
* In battle, a tank minimap is now displayed when using a UAV.&lt;br /&gt;
* In battle, a naval minimap is now displayed when using a scout hydroplane.&lt;br /&gt;
* In the window with post-battle statistics the pop up tooltip contents on the &amp;quot;Modifications Research&amp;quot; and &amp;quot;Vehicle Research&amp;quot; points has been reworked. Now, detailed information about the chosen research and Research Points calculation is shown to make this mechanic clearer and more transparent.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* '''Following the Roadmap:''' A healing mechanic for wounded crew members has been added. Crew members will now automatically heal to a degree that doesn't induce debuffs to their battle skills after a certain amount of time passes after being hurt. During a healing process, a healing icon next to the crew in the damage panel is shown, and the status (the color state in X-ray) of a crew member being healed changes.&lt;br /&gt;
* For Air Realistic Battles, a game mode setting that allows you to participate in battles with smaller team sizes (maximum 12 players per team) has been added. To enable the option, go to the game mode selection window (under the &amp;quot;To Battle!&amp;quot; button), then on the Air Realistic Battles button. Here click &amp;quot;Game Mode Settings&amp;quot; and toggle the &amp;quot;Participate in battles with smaller team sizes&amp;quot; option. This option is only available for aircraft with a Battle Rating of 10.0 or higher.&lt;br /&gt;
* '''Following the Roadmap:''' A visual weapon selector for weapons has been added for all aircraft that have the ability to create custom secondary weapon loadouts. This is displayed in battle in the same design as the secondary weapons menu. The selector is accessible with a keybind (SHIFT+A by default) or ALT + mouse click and allows you to visually select any secondary weapon from the equipped weapon loadout in battle. Please, note that on the release of the &amp;quot;Seek &amp;amp; Destroy&amp;quot; major update this feature will only be available on PC, on consoles it will be enabled soon after the release of the major update.&lt;br /&gt;
* '''Following the Roadmap:''' The possibility of using flares and chaff separately has been added:&lt;br /&gt;
** You can now select a more precise ratio of flares and chaff with a slider. The loading of different caliber countermeasures is done separately.&lt;br /&gt;
** A countermeasure switch has been added (SHIFT+D by default). The selector switches between the combined release of flares and chaff, the release of flares only and the release of chaff only. The release of selected countermeasures is done via pressing the &amp;quot;Fire countermeasures&amp;quot; control.&lt;br /&gt;
** The ability to use the countermeasure switch is also available in the visual weapon selector and is done by pressing the corresponding icons at the top of the weaponry panel.&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* Sky glare when looking at the sun at dawn/sunset has been reduced.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* The sounds of aircraft missiles are now chosen based on their maximum thrust and are divided into three types: small, medium and large. Previously, there was only one set of &amp;quot;start-flight&amp;quot; sounds for all types of missiles. Additionally, now the sound of a missile's flight takes the thrust mode into account.&lt;br /&gt;
* Missiles passing the player at supersonic speed now have a shockwave sound, similar to supersonic airplanes.&lt;br /&gt;
* Jet and piston aircraft as they move away from the player have a flanger effect at the tail of the sound — a kind of floating sound formed by overlap of direct and reflected sound from the ground surface. This effect is generated in real time and has physical parameters at its core.&lt;br /&gt;
* Helicopters now have sounds of flying past the listener, similar to airplanes and missiles.&lt;br /&gt;
* Fires on ships are now voiced in more varied ways.&lt;br /&gt;
* The sound of aircraft guns have been improved. Clarity and dynamics of gunshot sounds have been improved.&lt;br /&gt;
* The voice acting of the crews on German naval vessels has been improved, phrases have been corrected and complemented.&lt;br /&gt;
* The crew of Lithuanian ground vehicles (the Vilkas) have received their own voice acting.&lt;br /&gt;
* The voices of ground crews now sound more clear. Radio effect processing has become less destructive, and when viewed from the gunner/driver, voices are heard taking into account the space of the fighting compartment.&lt;br /&gt;
* A mid-frequency layer has been added to close explosions of shells and bombs to make them feel more aggressive and to give more sense of danger.&lt;br /&gt;
* The falling sound that smoke shells make when marking an artillery strike has changed. Now the hiss of the smoke can only be heard close to the place of impact, while at a distance only the pop of the shell falling and exploding can be heard.&lt;br /&gt;
* Distant tank shots have been adjusted in the mid-range region for a more natural and less harsh sound.&lt;br /&gt;
* '''New voice events have been added to Naval Battles.''' For example, change of the shell type, preparation for launch, launch itself and a loss of scout aircraft, detonation of ammo magazines, target acquisition and loss of target track with radar and many more.&lt;br /&gt;
* '''In naval battles, the fire alarm signal has been replaced.''' A special alarm signal when there is a fire in the ammunition magazines has been added.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Germany_aircraft&amp;diff=148420</id>
		<title>Category:Germany aircraft</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Germany_aircraft&amp;diff=148420"/>
				<updated>2022-12-22T14:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;U4350302: Arrow&lt;/p&gt;
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  {{Tree-Unit|bf-109f-4_trop}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|bf-109g-2}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|fw-190a-4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|fw-190a-5_group|Fw 190 A-5|&lt;br /&gt;
  {{Tree-Unit|fw-190a-5_u2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fw-190a-5_cannons}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fw-190a-5}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|bf_110g_group|Bf 110 G|&lt;br /&gt;
  {{Tree-Unit|bf-110g-2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf_110g_4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-410a_group|Me 410|&lt;br /&gt;
  {{Tree-Unit|me-410a-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410a-1_u2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410b-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410b-1_u2}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|hs-129b-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-410a-1_group|Me 410 A|&lt;br /&gt;
  {{Tree-Unit|me-410a-1_u4}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-410b-2_u4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|me_264}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|do_217e_group|Do 217 E|&lt;br /&gt;
  {{Tree-Unit|do_217e_2}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|do_217e_4}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|p-47d_16_re_germany}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ta_154a_1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bf-109g-2_romania}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw_190a_5_u14}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|hs-129b-2_romania}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|bv-155b-1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|p-47d_luftwaffe}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|la-5fn_luftwaffe}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|IV Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|bf-109g_group|Bf 109 G|&lt;br /&gt;
  {{Tree-Unit|bf-109g-6}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf-109g-14}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|bf-109g-10}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|bf-109k-4}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|fw-190a-f-8_group|Fw 190 A/F-8|&lt;br /&gt;
  {{Tree-Unit|fw-190a-8}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fw-190f-8}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|fw-190d_group|Fw 190 D|&lt;br /&gt;
  {{Tree-Unit|fw-190d-9}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|fw-190d-12}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|ta-152_group|Ta 152|&lt;br /&gt;
  {{Tree-Unit|ta-152h-1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|ta-152c}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|me-410b-6_r3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|do_335a_0}}&lt;br /&gt;
{{Tree-Arrow|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|do_335a_1}}&lt;br /&gt;
{{Tree-Arrow|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|do_217k_group|Do 217|&lt;br /&gt;
  {{Tree-Unit|do_217k_1}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|do_217m_1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|ju-188a-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|he-177a-5}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|he_219a_7}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|do_335b_2}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|tempest_mkv_luftwaffe}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ju-288c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|bf-109z}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190d-13}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|ju-388j}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fw-190c}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|V Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|me-262c_group|Me 262 A|&lt;br /&gt;
  {{Tree-Unit|me-262a-1a}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-262a-1a_early}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-262c_group|Me 262 C|&lt;br /&gt;
  {{Tree-Unit|me-262c-1a}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-262c-2b}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Group|me-163_group|Me 163|&lt;br /&gt;
  {{Tree-Unit|me-163b}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|me-163b-0}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|he-162a-2}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-15bis_nr23_german}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-17p_lim_5p}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|go229_v3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|fiat_g91_r3}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|me-262a-1a_u4}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-84f_germany}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|arado-234}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|arado-234c-3}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|il_28_german}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|me-262a1_u1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|sea_hawk_mk100}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|fiat_g91_r4_german}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|he-162a-1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|me-262a-2a}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VI Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Group|f-86_german_group|◄CL-13|&lt;br /&gt;
  {{Tree-Unit|f-86_canadair_german}}&lt;br /&gt;
  {{Tree-Arrow}}&lt;br /&gt;
  {{Tree-Unit|f-86_cl_13b_mk6}}&lt;br /&gt;
}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-86k_late_german}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-19s}}&lt;br /&gt;
{{Tree-Arrow|1}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|2}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig_23bn}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|mig-21_sps_k}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|f-104g}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|f-4f_late}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig-21_mf}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig-21_bis_sau}}&lt;br /&gt;
{{Tree-Arrow}}&lt;br /&gt;
{{Tree-Unit|mig_23mla}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Arrow-Full|3}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|su_22um3k}}&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Unit|f-4f}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
{{Tree-Unit|mig-21_bis_lazur}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|mig_23mf_germany}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-Line|VIII Rank}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Unit|tornado_ids_de_assta1}}&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
| style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot; |&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
|&lt;br /&gt;
{{Tree-Skip}}&lt;br /&gt;
&lt;br /&gt;
{{Tree-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|XvFOc76GX04|'''Heinkel Aircraft''' - ''War Thunder Official Channel''|CnMiNFYAHx8|'''Climbing the ranks with German aircraft'''  - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft by country]]&lt;/div&gt;</summary>
		<author><name>U4350302</name></author>	</entry>

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