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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U42858531</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-30T02:31:51Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.O.8000_Narval&amp;diff=194915</id>
		<title>S.O.8000 Narval</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.O.8000_Narval&amp;diff=194915"/>
				<updated>2024-11-14T00:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: It was written in a pro: The *heavy weight* gives it brutal acceleration in a dive at altitude and decent energy retention However, as is known, the main factor that influences the speed at which objects fall is aerodynamics, making the text incoherent.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=so_8000_narval&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_so_8000_narval.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a prototype naval fighter interceptor created by SNCASO in the late 1940s. It was powered by a French postwar development of the Junkers Jumo 213, the same that powered the Fw-190D fighters. The aircraft featured good climb rate and high altitude performance thanks to a supercharger, it was also meant to be capable of strike missions, similar to the Republic P-47 Thunderbolt. However the project was abandoned in the 1950s, due to the rapid development of jet engine technology.&lt;br /&gt;
&lt;br /&gt;
It was introduced as a [[wt:en/news/5008-news-french-aircraft-in-update-1-73-en|premium pack]] in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]] and was removed from the store after the [[wt:en/news/6170-special-victory-day-en|2019 Victory Day Sale]], but was later reintroduced for the [[wt:en/news/6694-shop-may-sale-in-war-thunder-en|2020 May Sale]] purchasable in-game for Golden Eagles {{ge}}. The '''''Narval''''' (French for Narwhal) is designed to be an interceptor, and it excels in this role with a good climb rate, interceptor spawn, high speed and 6 powerful cannons. It wields an extremely powerful sextet of the previously mentioned cannons, which happen to be the German MG 151s, wielding the dreaded Minengeschoß ammunition round which gives ballistics similar to most 37 mm cannons while keeping the various upsides of 20 mm cannons (light weight, high muzzle velocity and universal use) allowing you to shred bombers in a few well aimed bursts. However, the plane is not without its weaknesses. The rear mounted engine and propeller makes it easy for the engine to get knocked out when being tailed. It also has a particularly poor turn rate, so turning versus most planes is a death sentence, as it will make it easy for an opponent to snipe your pilot.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 700 || 677 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.3 || 12.6 || 12.6 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 764 || 730 || 23.6 || 25.0 || 20.6 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 450 || 370 || 270 || ~12 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 520 || &amp;gt; 290&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 10 mm Steel plate in the nose.&lt;br /&gt;
* 50 mm Bulletproof glass in front of pilot.&lt;br /&gt;
* 10 mm Steel plate behind pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 151 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm MG 151 cannons, nose-mounted (250 rpg = 1,500 total)&lt;br /&gt;
&lt;br /&gt;
The six cannons are arranged in bundles of three, each of which is cheek-mounted towards the underside of the fuselage. Each are armed with the same amount of ammunition, which means that all guns will fire with each other until empty.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M65A1 Fin M129 (1,000 lb)|T10 140|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)&lt;br /&gt;
* 8 x T10 140 rockets&lt;br /&gt;
* 8 x T10 151 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Narval has a well-distinguished silhouette, almost looking like a cross between a P-38 lightning and a Me 163 Komet. The first thing you will notice is the interestingly designed pair of wings. The inboard leading edge of its wing was swept back 24 degrees, while the outboard section was swept back 13.5 degrees and incorporated a dihedral angle. The superb roll rate was achieved with a combination of small ailerons at the tip of the wings and spoilers along with clipped wings which only slightly reduced the plane's turning capability. It also wears large double slotted flaps designed to decrease speed for carrier operations.&lt;br /&gt;
&lt;br /&gt;
The powerful Arsenal 12H (which was a copy of the Junkers Jumo 213) allows the plane to get to a very high top speed at around 8,000 m and gives it brutal speed in a dive.&lt;br /&gt;
&lt;br /&gt;
The plane is also made entirely out of metal, which allows it to take some punishment from enemy fighters.&lt;br /&gt;
&lt;br /&gt;
The Narval is an exceptional interceptor, however due to its ability to mount either 2 x 1,000 lb bombs or 8 x T10 151 AP rockets, it can also make an effective strike fighter.&lt;br /&gt;
&lt;br /&gt;
If going the interceptor route, you must climb to a high altitude in order to not only attack bombers, but make the most out of the 12H, where it performs the best.&lt;br /&gt;
&lt;br /&gt;
On the flip side, if you are going for the strike fighter role, be aware that mounting rockets and bombs will throw the centre of gravity back, which worsens the already bad turn rate.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very strong forward armament (6 x 20 mm MG 151s)&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
* Very high rip rate for a prop aircraft&lt;br /&gt;
* Solid roll rate&lt;br /&gt;
* 50 mm sloped bulletproof glass&lt;br /&gt;
* Excelent dive  and  energy retention&lt;br /&gt;
* Engine located at the back makes it less likely to be knocked out by bomber/attacker gunners or in a head-on attack&lt;br /&gt;
* Gets an interceptor spawn, which allows gives it an opportunity to climb well above its opponents&lt;br /&gt;
* Good visibility in the cockpit&lt;br /&gt;
* All guns are mounted in the aircraft's nose, making them accurate and having little to no convergence&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* During takeoff, pulling on the stick too early will damage the tail&lt;br /&gt;
* Feels sluggish at low speeds due to the massive weight&lt;br /&gt;
* Takes a bit of time to accelerate&lt;br /&gt;
* Climbs rather slowly, even with air spawn, so enemies may still be able to out-climb the Narval&lt;br /&gt;
* Poor turn-rate&lt;br /&gt;
* Rather fragile wings&lt;br /&gt;
* Wing sweep means that when you carry bombs, the centre of mass is thrown way back, affecting the already poor turn-rate&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Narval was a prototype twin-boom pusher Naval Fighter prototype created by Sud-Ouest (or SNCASO) during the late 1940s. It was to be powered by an Arsenal 12H02 V-12 which was a French postwar development of the Junkers Jumo 213 that famously powered the FW 190D series. The 12H would make a max 2,250 Hp that would power contra-rotating pusher propellers and could propel the Narval to 730 km/h (454 mph) at 8,000 m. The Narval also would've been armed with 6 x 20 mm cannons mounted vertically on the cheeks, with 3 on each cheek and hard points that could mount 1,000 kg (2,200 lb) of ordnance were placed under the wings. Because the 12H02 was tuned for high altitudes and had a turbo-supercharger, it likely would've been used as a High Altitude Bomber Interceptor, but due to the hard points, it could've also been used as a Strike Fighter, which gives it a similar role to the famed Republic P-47 Thunderbolt; a Strike Fighter/Interceptor.&lt;br /&gt;
&lt;br /&gt;
However, only two prototypes were created, and the development of the Narval was abandoned by 1950 since the design was already obsolescent due to the advancements in jet engine technology. Even if SNASCO had continued development for the Narval, it is likely that it wouldn't have been accepted due to the cost of producing the plane, the massive weight (7 tonnes!) and the unorthodox design.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=so_8000_narval Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|zn2uhgI2PPg|'''Best twin-boom aircraft''' discusses the {{PAGENAME}} at 00:42 - ''War Thunder Official Channel''|d5k2T9FP0bQ|'''Avoid them in frontal attack!''' discusses the {{PAGENAME}} at 2:00 - ''War Thunder Official Channel''|GUuwhehlL-U|'''Premium Vehicles: S.O.8000 Narval''' - ''War Thunder Wiki''|eqLe-I0FRwQ|'''The Shooting Range #72''' - ''Metal Beasts'' section at 00:28 discusses the S.O.8000 Narval.|WSqlxUQsl50|'''The Shooting Range #66''' - ''Pages of History'' section at 10:23 discusses the S.O.8000 Narval.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/385703-so-8000-narval/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{France fighters}}&lt;br /&gt;
{{France premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FFA_P-16&amp;diff=194219</id>
		<title>FFA P-16</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FFA_P-16&amp;diff=194219"/>
				<updated>2024-10-28T15:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */ added upgraded performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ffa_p16&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13680&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]]. The FFA P-16 was originally designed and built in Switzerland.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1107 || 1100 || 31.7 || 33.0 || 80.4 || 65.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano HS 825 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Hispano HS 825 cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x Flz Lwf 63 missiles&lt;br /&gt;
* 8 x 200 kg Sprengbombe bombs (1,600 kg total)&lt;br /&gt;
* 4 x 200 kg Sprengbombe bombs (800 kg total)&lt;br /&gt;
* 4 x 400 kg Sprengbombe bombs (1,600 kg total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 4 x FeBb Napalmbombe incendiary bombs&lt;br /&gt;
* 48 x Type R80 SURA T-80-P 3 rockets&lt;br /&gt;
* 48 x Type R80 SURA T-80-US 3 rockets&lt;br /&gt;
* 44 x SNEB type 23 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a good roll rate&lt;br /&gt;
* 2 x 30 mm cannons, with a rate of 1,000 shots per minute each and full tracer ammunition with a projectile speed of 1050 m/s, form an efficient armament for aerial combat&lt;br /&gt;
* Decent CAS options&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subsonic&lt;br /&gt;
* None of the armament have CCIP&lt;br /&gt;
* The main guns do not have ammunition suitable for CAS&lt;br /&gt;
* No countermeasures of any kind&lt;br /&gt;
* No RWR or radar&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FFA P-16 was a prototype plane designed as an  air superiority fighter and built in Switzerland by FFA Altenrhein near lake Constance. The plan was to build more than 100 jets, but two of the five prototypes crashed in lake Constance during test flights. No one was harmed, but the Swiss government decided to shut down the project. One remaining plane stands in the Flieger Flab Museum in Zurich, the other two have been scrapped. The tail number is the same as one of the prototypes had, XHB-VAD, the X standing for experimental prototype. &lt;br /&gt;
&lt;br /&gt;
The plane feature Krueger Flaps wich is uncommon for fighter aircrafts &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper001.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper002.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper003.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper004.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper005.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9045-development-p-16-from-the-mountain-tops-en|[Devblog] P-16: From The Mountain Tops!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer FFA}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FFA_P-16&amp;diff=193287</id>
		<title>FFA P-16</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FFA_P-16&amp;diff=193287"/>
				<updated>2024-10-05T03:01:34Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */ added some pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ffa_p16&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13680&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} German jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]]. The FFA P-16 was originally designed and built in Switzerland.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _____ || _&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| ___ kg || colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano HS 825 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Hispano HS 825 cannons, nose-mounted (120 rpg = 240 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x Flz Lwf 63 missiles&lt;br /&gt;
* 8 x 200 kg Sprengbombe bombs (1,600 kg total)&lt;br /&gt;
* 4 x 200 kg Sprengbombe bombs (800 kg total)&lt;br /&gt;
* 4 x 400 kg Sprengbombe bombs (1,600 kg total)&lt;br /&gt;
* 2 x 2,000 lb AN-M66A2 bombs (4,000 lb total)&lt;br /&gt;
* 4 x FeBb Napalmbombe incendiary bombs&lt;br /&gt;
* 48 x Type R80 SURA T-80-P 3 rockets&lt;br /&gt;
* 48 x Type R80 SURA T-80-US 3 rockets&lt;br /&gt;
* 44 x SNEB type 23 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has good rolling rate&lt;br /&gt;
* 2x30mm cannons, with a rate of 1000 shots per minute each and fully tracer ammunition with a projectile speed of 1050 m/s, form an efficient armament for aerial combat.&lt;br /&gt;
* It is possible to do some CAS&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subsonic&lt;br /&gt;
* None of the armament have CCIP&lt;br /&gt;
* The main guns do not have ammunition suitable for CAS&lt;br /&gt;
* No countermeasures of any kind&lt;br /&gt;
* No RWR or radar&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The FFA P-16 was a prototype plane designed as an  air superiority fighter and built in Switzerland by FFA Altenrhein near lake Constance. The plan was to build more than 100 jets, but two of the five prototypes crashed in lake Constance during test flights. No one was harmed, but the Swiss government decided to shut down the project. One remaining plane stands in the Flieger Flab Museum in Zurich, the other two have been scrapped. The tail number is the same as one of the prototypes had, XHB-VAD, the X standing for experimental prototype.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper001.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper002.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper003.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper004.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper005.jpg&lt;br /&gt;
File:FFA P-16 (Germany) WTWallpaper006.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9045-development-p-16-from-the-mountain-tops-en|[Devblog] P-16: From The Mountain Tops!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer FFA}}&lt;br /&gt;
{{Germany jet aircraft}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=193230</id>
		<title>F-5E FCU (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=193230"/>
				<updated>2024-10-01T23:36:22Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */   in cons add '4 hardpoints **for missiles**&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-5e_fcu_thailand&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
South Vietnam received over 150 F-5 fighters, some of which were F-5Es. After the fall of Saigon, many of these F-5s were evacuated to Thailand, however some still fell into Soviet and Vietnamese hands. These evacuated F-5s began a new life in Thailand, who operated about 70 of them in their own air force. All of these F-5s except the F-5Es were retired not long after. The F-5Es however were upgraded multiple times throughout their life and continue to see service with the Royal Thai Air Force to this day, and are not expected to retire until at least 2025-2030.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the '''{{Specs|name}}''' is a squadron aircraft in the Japanese tech tree. It plays with all the major advantages of the other F-5Es in-game, being incredibly light and highly manoeuvrable resulting in some of the best energy retention on any jet aircraft at its battle rating range. The Thai F-5E however also solves one of the few downsides of the other F-5Es, the sub-par missiles. The F-5E FCU gets access to four all-aspect missiles instead of the usual two rear-aspect only missiles found on other F-5s in-game. In addition to this, it receives the usual great complement of ground ordnance that F-5s get, providing an incredible CAS option for Japan players in mixed battles. All in all, the F-5E FCU is a great all-rounder for almost every role it can find itself in for its battle rating, and is generally a forgiving vehicle to play and easy to learn even for less experienced pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,754 || 1,742 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.3 || 130.4 || 116.4 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,832 || 1,778 || 24.9 ||26.0|| 171.6 ||150.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,458 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-21A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,945 kg || colspan=&amp;quot;3&amp;quot; | 402 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 303 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,543 kg || 5,981 kg || 6,499 kg || 6,940 kg || 9,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,480 kgf || 2,220 kgf&lt;br /&gt;
| 0.80 || 0.74 || 0.68 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,575 kgf&amp;lt;br&amp;gt;(1,458 km/h) || 3,011 kgf&amp;lt;br&amp;gt;(1,458 km/h)&lt;br /&gt;
| 1.09 || 1.01 || 0.93 || 0.87 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)&lt;br /&gt;
* 10 x large calibre countermeasures&lt;br /&gt;
* 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-5E_(China).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-13/A (30 mm)|30 mm GAU-13/A]] cannons (353 rpg)&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P4 Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Python 3]] missiles&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 150 gal drop tanks&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 150 gal drop tanks + 2 x AIM-9P4 Sidewinder missiles&lt;br /&gt;
* 2 x Python 3 missiles&lt;br /&gt;
* 1 x 30 mm GAU-13/A cannon (353 rpg)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A small target with good manoeuvrability makes it a difficult target to hit&lt;br /&gt;
* Flaps do not break with speed. Even if the pilot puts them on landing position, they automatically adjust to different speeds.&lt;br /&gt;
* Uses Python 3 IR missiles&lt;br /&gt;
* Can attack ground targets from a distance with the AGM-65B&lt;br /&gt;
* All IR missiles can be slaved by the radar&lt;br /&gt;
* Modern HUD with sight customization, good for simulator battles&lt;br /&gt;
* Although the radar is not very good, the aircraft has a ballistic computer for radar-locked aerial targets (EEGS)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AGM-65B does not have a thermal camera, which makes it weather dependent&lt;br /&gt;
* Despite having 4 hardpoints for missiles, it cannot carry 4 Pythons 3&lt;br /&gt;
* Radar only has standard pulse mode&lt;br /&gt;
* No IFF for Active Radar&lt;br /&gt;
* No radar missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|Devblog]] ===&lt;br /&gt;
The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a ballistic computer, countermeasures, an RWR and the ability to install Python 3 missiles. Even though the Royal Thai Air Force have begun using F-16 fighters, the F-5 series of aircraft remain in service to this day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-5e_fcu_thailand Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|[Devblog] Squadron Vehicles: F-5E FCU]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J-10A&amp;diff=193229</id>
		<title>J-10A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J-10A&amp;diff=193229"/>
				<updated>2024-10-01T23:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */ I added:  Stock flight characteristics;  Some engine information (some others are missing that I don't  know how to collect in the game);  and I also added pros and cons;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j_10a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}'''（歼-10A型歼击机), officially the K/AJJ10A, known by its nickname '''&amp;quot;Vigorous Dragon 猛龙&amp;quot;''' or by its NATO codename ''&amp;quot;Firebird&amp;quot;'', is the new generation single-seater multirole fighter for PLAAF since 2006 as the replacement of previous fleets of J-6 to J-8I series. Foreseeing the limitations of 2nd generation interceptors in the aerial combats of 1980s, engineers of Chengdu Aircraft Corporation has been working on a new generation jet fighter with some designs deemed innovative to Mainland China in 1960s all the way to 1978; although this program dubbed &amp;quot;J-9&amp;quot; bit the dust, one of its designs, J-9-VI series, which were known by their iconic canard design, were retained for further development in near future. By 1982, Song Wencong (宋文骢) brought in the J-9-VI aerodynamic model and impressed the officials during the hearing for the development of new interceptor; after the aerodynamic issues and further refinement on the J-9-VI design, the new aircraft would soon be named Project No. 10 (十号工程) and commence in 1986. This also brought in a major issue for the program: extremely high percentage of new components with very low compatibility to any previous interceptors, especially the digital FBW control which wasn't even been introduced to Mainland China at all; after addressing on the manufacturing difficulties and programmed for any possibility of scenarios for the FBW system, the J-10 rolled of the production line in 1997 and soared to the skies on March 23rd, 1998. With flight tests conducted successfully without any crashes and further refinements made to the design, J-10 delivered its lead-in series to PLAAF on March 2003 was certified for commission in 2004; by 2006, the new fighter was officially introduced in the year's national defense white paper.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]] as the end-on-the-line fighter for Chinese tech tree, J-10A brought in many much-appreciated features as an all-in-one multirole fighter which was lacking for the tech-tree; now featuring a Su-27 equivalent of BVR AAMs and selections of guided air-to-ground munitions which was once only available on JH-7A, J-10A can become a very formidable foe in battle with excellent maneuverability and impressive payload for its size. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2058 || 2006 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 20.9 || 21.3 || 227.1 || 215.5 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| _ || _ || _ || _ || _ || _     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Saturn AL-31FN || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | _,___ kg || colspan=&amp;quot;2&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! _m fuel || __m fuel || __m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,520 kg || colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Afterburning low-bypass turbofan&lt;br /&gt;
|}&lt;br /&gt;
| _,___ kg || _,___ kg || _,___ kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (___%/WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || ___%/WEP&lt;br /&gt;
! _m fuel || __m fuel || __m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || ___ kgf || ___ kgf&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || ___ kgf&amp;lt;br&amp;gt;(_ km/h) || ___ kgf&amp;lt;br&amp;gt;(_ km/h)&lt;br /&gt;
| _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 23-3 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 23 mm Type 23-3 cannon, belly-mounted (200 rpg)&lt;br /&gt;
* 72 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 800 l drop tanks&lt;br /&gt;
* 2 x PL-5EII missiles + 2 x PL-12 missiles&lt;br /&gt;
* 6 x PL-5EII missiles&lt;br /&gt;
* 6 x PL-8 missiles&lt;br /&gt;
* 6 x PL-12 missiles&lt;br /&gt;
* 28 x Type 90-1 rockets&lt;br /&gt;
* 16 x Type 130-2 rockets&lt;br /&gt;
* 11 x 250 kg 250-3 bombs (2,750 kg total)&lt;br /&gt;
* 5 x 500 kg 500-3 bombs (2,500 kg total)&lt;br /&gt;
* 11 x 250 kg 250-4 bombs (2,750 kg total)&lt;br /&gt;
* 5 x 500 kg 500-4 bombs (2,500 kg total)&lt;br /&gt;
* 2 x 260 kg GB250 bombs (520 kg total)&lt;br /&gt;
* 2 x 570 kg GB500 bombs (1,140 kg total)&lt;br /&gt;
* 2 x 290 kg LS-6 250 bombs (580 kg total)&lt;br /&gt;
* 2 x 630 kg LS-6 500 bombs (1,260 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good maneuverability even stock&lt;br /&gt;
* The PL-5EII has an IRCCM with reasonable efficiency (especially in the rear aspect)&lt;br /&gt;
* The PL-8 has a good turn rate and speed&lt;br /&gt;
* has access to the PL-12, a Fox 3 that can carry a good amount of these missiles&lt;br /&gt;
* The radar is efficient, it locks targets easily&lt;br /&gt;
* Although it is primarily air superiority, it can do some CAS&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Its acceleration is considerably low, especially &lt;br /&gt;
* The PL-8 does not have IRCCM and on the other hand the PL-5EII does not have an exceptional turn rate for the BR.&lt;br /&gt;
* CAS is limited, it can only carry 2 air-to-ground guided weapons per payload.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9059-development-j-10a-the-firebird-en|[Devblog] J-10A: The Firebird]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Chengdu}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Amagi&amp;diff=192722</id>
		<title>IJN Amagi</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Amagi&amp;diff=192722"/>
				<updated>2024-09-17T18:55:43Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */  Added some pros and cons about this new ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_battlecruiser_amagi&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese battlecruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|410 mm/45 Type 3 (410 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:410 mm/45 Type 3 (410 mm)/Ammunition|410 mm Common Type 0, 410 mm No3 APC, 410 mm No5 APC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|140 mm/50 3rd Year Type (140 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:140 mm/50 3rd Year Type (140 mm)/Ammunition|140 mm mod 1 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/45 10th year type (120 mm)}}&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 8 No.2 (610 mm)}}&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Main weapons with the surprising caliber of 410mm.&lt;br /&gt;
* Considering the caliber of the gun, excellent reload rate.&lt;br /&gt;
* 1-ton projectile with surprising penetration power.&lt;br /&gt;
* Reasonably fast.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fixed torpedo tubes, above water&lt;br /&gt;
* The secondary cannons have ammunition below the recommended penetration(and TNT) for he Battle Rate&lt;br /&gt;
* Insufficient armor for this battle rate&lt;br /&gt;
* Dangerously exposed front turret ammunition compartments&lt;br /&gt;
* Low protection against aircraft&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/9057-development-ijn-amagi-the-towering-mountain-en|[Devblog] IJN Amagi: The Towering Mountain]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Yokosuka Naval Arsenal}}&lt;br /&gt;
{{Japan battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=192721</id>
		<title>Kronshtadt</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kronshtadt&amp;diff=192721"/>
				<updated>2024-09-17T18:39:26Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* See also */  add Uss alaska and Scharnhorst on see also, because are similar ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battlecruiser_kronshtadt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was an incomplete Soviet battlecruiser (officially designated a &amp;quot;heavy cruiser&amp;quot;) built under the Soviet Navy's Project 69. The first iterations of the Project 69 design were drafted in the mid-1930s in the form of a heavy cruiser intended to defeat treaty cruisers of other naval powers. Over several years, the project evolved and grew in size and displacement, ultimately resulting in a 41,540-ton battlecruiser configuration. Kronshtadt's construction began in 1939, but soon after the German invasion of the Soviet Union permanently halted construction of the Project 69 ships. After the conclusion of the Second World War, the Project 69 design was ultimately considered obsolete as well as economically infeasible, and the Kronshtadt was subsequently scrapped. &lt;br /&gt;
&lt;br /&gt;
The Kronshtadt was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]] and is a unique battlecruiser in the Soviet tech tree. She stands out from other Russian and Soviet capital ships with her high speed and fast reload, making her very well-suited to hunting down cruisers. In addition, the main 305 mm guns of the Kronshtadt also have exceptionally good muzzle velocities, and therefore the AP shells have good penetration at close range. The Kronshtadt also has a significantly better AA suite compared to the Sevastopol and Imperatritsa Mariya class dreadnoughts, though her protection isn't increased compared to the aforementioned dreadnoughts; while the armour is largely resistant to cruiser-calibre gunfire, it does not fare as well against other capital ships. That being said, the hull of the Kronshtadt is spacious and provides decent survivability despite the relatively middling armour plating of the ship. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Firstly, the Kronshtadt uses an all or nothing armour scheme, wherein the vast majority of the armour is focused on the vital sections (the citadel) whilst the areas of lesser importance have little to no armour (the fore and aft). The main armour belt of the Kronshtadt is a respectable 230 mm of RCA (rolled cemented armour), covering most of the side of the hull above the waterline and extending a decent way under the waterline as well. [[File:Kronshtadt armour layout.png|thumb|Kronshtadt's 230 mm armour plate]]The bow of the ship features a 20 mm icebreaker, which can fuse penetrating shells before they hit the bulkhead, though it's only half the height of the armour belt, leaving an unprotected gap between the icebreaker and the deck. The forward bulkhead is quite thick, 330 mm of RCA. The aft bulkhead is a lesser 275 mm RCA, though still capable of protecting the internals. &lt;br /&gt;
&lt;br /&gt;
The deck of the citadel has three layers of armour, the first is only 14 mm, intended to fuse shells and bombs prematurely. Under this is the main armour deck, 90 mm of RHA (rolled homogeneous armour). The final layer is a 30 mm splinter deck, which tapers to 15 mm over the torpedo bulges. The deck of the fore and aft of the ship have only a single 10 mm layer.&lt;br /&gt;
&lt;br /&gt;
The main turrets have sloped turret faces with 305 mm of RCA, the turret sides and roof are a uniform 125 mm RCA, the rear has the same 305 mm as the turret face, meanwhile the more vulnerable gunshields only have 152 mm of RHA. The barbettes are angular with 9 sides and have 330 mm of RCA, however once under the main armour deck the barbettes thin all the way down to 30 mm of RHA. Lastly, the turret rangefinders are covered in 30 mm splinter protection. &lt;br /&gt;
&lt;br /&gt;
The bridge of the vessel is fully protected by RCA, with 330 mm and 275 mm armour plates on the front and back respectively, with 260 mm on the sides and a 125 mm roof, while the radio room below the bridge is completely enclosed in 50 mm RHA. The fire control room at the top of the superstructure also has 50 mm all around. &lt;br /&gt;
&lt;br /&gt;
The secondary 152 mm turrets have 100 mm faces, 50 mm sides and roofs, and 110 mm rears, with 75 mm barbettes. The 100 mm turrets are 50 mm all around with 40 mm barbettes. The 37 mm turrets have 14 mm all around with 20 mm barbettes. &lt;br /&gt;
&lt;br /&gt;
The funnels and fire directors are protected by 20 mm and 14 mm splinter protection respectively. All of the auxiliary turret and superstructure protection is made of rolled homogeneous armour (RHA). &lt;br /&gt;
&lt;br /&gt;
In terms of underwater protection, the ship uses American-style torpedo bulges with 4 longitudinal bulkheads, rated to be able to absorb 250 kg of explosive weight, though the original design specifies that it should be able to withstand 500 kg. The bulges cover 61% of the ships length and have a maximum depth of 6 m, tapering to 4 m fore and aft. &lt;br /&gt;
[[File:Kronshtadt &amp;amp; Nevada.png|thumb|The sheer size of the Kronshtadt compared to the 356mm armed USS Nevada.]]&lt;br /&gt;
Something that may be important in terms of survivability is the sheer size of the vessel. At 41kt, the Kronshtadt is the second heaviest playable vehicle in the entire game, second only to HMS Hood. Combined with being a battlecruiser built for high speeds, it has a very long hull that makes for a huge target. The ship can be more easily targeted and may end up being hit by more shells in any given salvo than a smaller vessel would have been hit by. That being said, the size does help when combatting aircraft as the more spread out internals and modules can result in bomb hits destroying comparatively less of the vital parts of the ship than if they had all been clustered up within a smaller hull.  &lt;br /&gt;
&lt;br /&gt;
As a side note, the main armour belt curves with the hull of the ship, resulting in the foremost and rearmost (but mostly the foremost, and conveniently right in front of the turrets) armour plates having a noticeable degree of incline outwards rather than standing vertically, which can substantially increase the effective thickness against shells hitting those particular areas, especially if the ship is already angled.   &lt;br /&gt;
&lt;br /&gt;
Lastly, the ship has a hefty crew complement of 1,406. Though not the most by capital ship standards, this is still a more than respectable number. &lt;br /&gt;
&lt;br /&gt;
Overall, the Kronshtadt is a surprisingly damage resistant ship for a battlecruiser. Though only 230 mm, the main belt can still block high calibre AP shells when angled and the belt being relatively tall and lengthy makes it excellent for blocking HE fragments and catching shells that would have otherwise plunged into the upper decks. The layered armoured deck is great at resisting some of the smaller bombs and can shrug off any armour piercing shells in game except possibly at extremely long range. The turrets are reasonably sturdy, though can occasionally be knocked out by armour piercing shells hitting the relatively thin sides, however the ships ammunition doesn't tend to explode very often and if it does, the vessel can even survive one or two of the main magazines detonating, provided the payer keeps on top of damage control. The ship in general is very HE-resistant, due to a number of factors, but mainly thanks to how the ship has a relatively small number of AA guns, which are all safe within fully enclosed turrets and covered in anti-fragmentation armour rather than being in open mounts spread across the deck.  In most circumstances, the ship can practically ignore cruiser fire (at least, from a single ship) at anything other than short ranges and thanks to the torpedo protection, the ship is nearly immune to torpedoes which aren't strong enough to overpower your defences. &lt;br /&gt;
&lt;br /&gt;
The ship is still vulnerable to other capital ships when not angled. If you're in a duel with another battleship or battlecruiser, point the bow as much as you can toward them while being able to fire all main turrets, though if you've taken major damage you may opt to angle even further at the expense of not being able to fire your aft turret. Take care when fighting heavy cruisers at close range, such as the Prinz Eugen, Admiral Hipper, or Des Moines, as they can punch through your belt armour at close range with ease, creating significant risk of ammunition detonation. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
[[File:Kronshtadt at high speed.png|thumb|Kronshtadt at full speed]] &lt;br /&gt;
The Kronshtadt uses 3 propeller shafts, powered by Brown Boveri steam turbines and 12 x 7u-bis water-tube boilers contained in 3 engine blocks, which are ducted into two funnels, propelling the ship to an impressive maximum speed of 61 km/h (71 km/h in arcade), faster than HMS Hood or IJN Haruna (57 km/h) and slightly faster than the battleship Scharnhorst (59 km/h). &lt;br /&gt;
&lt;br /&gt;
Though the vessel is extremely large, the acceleration and deceleration of the vessel is decently quick enough that you can still utilise it to dodge fire from other capital ships. &lt;br /&gt;
&lt;br /&gt;
Being a long and heavy ship, the 41,000 t Kronshtadt has a large turning circle and manoeuvres like a brick when stock, though the ship becomes noticeably more responsive and agile with all the mobility upgrades. The ship also tends to keel to the side somewhat when making high speed turns, especially when fully upgraded, which can thoroughly interrupt your aiming and make it physically impossible to aim at closer range targets on the side you're turning towards until you've stopped turning and recovered from the list. &lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|305 mm/54 B-50 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Kronshtadt is armed with a total of 9 x electrically-powered 305 mm 54-calibre B-50 cannons, arranged in 3 x large triple turrets, two superfiring fore and one aft. The ship carries 100 shells per gun, 900 in total. 100 main battery shells per gun mean only 100 full broadsides, little more than half an hour's worth of continuous firing. You may run out of main battery shells after extended engagements, such as in EC.&lt;br /&gt;
&lt;br /&gt;
The cannons can be depressed to -3° and elevated to +45° with an elevation rate of 10°/s, while the turrets can traverse at an impressive 5°/s, giving you relatively good gun handling for turrets of this size. The cannons have an average level of dispersion, not too accurate, not too spaced out. &lt;br /&gt;
&lt;br /&gt;
The turrets have a stock reload of 26 seconds, but can drop to 20 seconds with a max crew, which is considerably faster firing than most other ships armed with this calibre, though not quite as fast firing as the Scharnhorst with its 283 mm guns. &lt;br /&gt;
&lt;br /&gt;
Unlike other Soviet capital ships, the Kronshtadt does not have any SAP ammunition for the main turrets, having only access to HE and AP shells. &lt;br /&gt;
[[File:Kronshtadt broadside.png|thumb|Kronshtadt firing a full broadside of AP shells.]]&lt;br /&gt;
The high-explosive shell weighs 314 kg and has a high filler mass, 55.41 kg of TNT with 72 mm of explosive penetration at any angle. The muzzle velocity of the shell is 1,000 m/s, the highest of any battleship calibre shell in game, making long range aiming much easier at the expense of not being able to arc shots over the tops of islands quite as well. The HE shell is great for destroying any targets, from patrol boats up to some of the more heavily armoured cruisers and some capital ships. When fighting capital ships, the shell is very handy for knocking out unprotected crew, setting devastating fires and creating holes for flooding, which can occasionally sink enemy vessels if they don't keep on top of repairing leaks. Plus, if you strike your enemies turrets with this shell then there's a high chance you will destroy their gun barrels and cripple their firepower until they're repaired. &lt;br /&gt;
&lt;br /&gt;
The armour-piercing shell weighs 470.9 kg and has a bursting charge of 12.2 kg of A-IX-2, equivalent to 18.79 kg of TNT, which is a brilliant level of filler for an AP shell. For comparison, the USS Arizona (356 mm guns) has 14 kg in its AP shells and the Scharnhorst (283 mm guns) has only 7 kg. The armour penetration statistics are just as impressive, with the shell cleaving through 677 mm of armour at 1 km away and still being capable of punching past 333 mm at 15 km away. This is a comparable level of penetration to 380 mm cannons. With a fuse delay of 0.05 seconds, the shell can often pass right through soft targets like boats and destroyers, dealing little damage other than flooding, though is still useful against cruisers that have a lot of armour or that are angled toward you. The shell also has a muzzle velocity of 900 m/s which, while lower than the HE shell due to being much heavier, is still fairly fast and still allows for relatively easy aiming at long range.&lt;br /&gt;
&lt;br /&gt;
Both of these shells are of exceptional quality and together give you the capability to defeat any vessel in the game.&lt;br /&gt;
&lt;br /&gt;
{{:305 mm/54 B-50 (305 mm)/Ammunition|12 inch HE patt. 1928, 12 inch APCBC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|152 mm/57 B-38 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
The secondary armament of the Kronshtadt consists of 8 x 152 mm 57-calibre B-38 cannons, arranged in 4 x twin turrets near the front of the superstructure, two on the starboard side, two on the port side, with the foremost turrets inboard and on raised barbettes, giving them good arcs of fire. They carry 150 shells per gun, 300 per turret, 1,200 in total. &lt;br /&gt;
&lt;br /&gt;
These turrets carry the same cannons that can be found in the main armament of the [[Chapayev]]- and [[Sverdlov]]-class light cruisers, renowned for their excellent guns. You have decent gun handling with these turrets, with elevation limits at -5° to +45°, an elevation rate of 13°/s and a traversal rate of 7.2°/s. Your turrets have a 10-second reload, 8 with a max crew. &lt;br /&gt;
&lt;br /&gt;
You have four shell types to choose from : &lt;br /&gt;
&lt;br /&gt;
* HE - 55 kg mass, 950 m/s muzzle velocity, 6 kg of TNT filler with 0.1 mm fuse sensitivity and 50 mm of explosive penetration at any angle. &lt;br /&gt;
* SAPBC - 55 kg mass, 950 m/s muzzle velocity, a filler of 5.9 kg of TNTeq with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 172 mm at 1 km, 74 mm at 10 km and 52 mm at 15 km.  &lt;br /&gt;
* APCBC - 55 kg mass, 950 m/s muzzle velocity, 1.69 kg of TNTeq for filler with a fuse sensitivity of 7 mm and 0.03 seconds. Penetration is 333 mm at 1 km, 143 mm at 10 km and 100 mm at 15 km.  &lt;br /&gt;
* HE-TF - 54.23 kg mass, 950 m/s muzzle velocity, 10.1 kg of TNTeq with 0.01 mm fuse sensitivity and 62 mm of explosive penetration at any angle, equipped with a timed fuse for use against aircraft. &lt;br /&gt;
&lt;br /&gt;
[[File:Kronshtadt 152mm.png|thumb|The two starboard 152 mm turrets of the Kronshtadt]]&lt;br /&gt;
Now whilst these are good guns in cruiser terms, they're not all that much for a battlecruiser like the Kronshtadt. You only have a maximum broadside of 4 guns and the reload isn't exactly the fastest. They're not of much use against small boats because your anti-aircraft suite can take care of them much more effectively. While you can do some damage to cruisers and capital ships with the 152 mm cannons, they really don't add much to the damage output of the main 305 mm cannons. The main guns can fire almost as fast as some heavy cruisers and deal overwhelming damage in comparison to the 152 mm, meaning that using the secondary guns against major ships won't make a noticeable difference. It's therefore recommended to load the guns with the HE-TF shells so they can be of use against aircraft by acting as heavy AA batteries. With over 6 kg of filler, the shells can be very effective if they detonate in the vicinity of an inbound aircraft and have more range than anything in your dedicated AA suite. As before, the slow reload rate is not ideal in this role, but they have more use against aircraft than warships and might just save you when conventional AA fails. Plus, the high explosive filler means they can still be of occasional use against soft surface targets.&lt;br /&gt;
&lt;br /&gt;
{{:152 mm/57 B-38 (152 mm)/Ammunition|152 mm OF-35 HE, 152 mm B-35 AP, 152 mm PB-35 SAP, 152 mm ZS-35 AA}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|100 mm/56 B-34 (100 mm)|37 mm/67 70-K (37 mm)}}&lt;br /&gt;
[[File:Kronshtadt 37mm turrets.png|thumb|All of the anti-air autocannons are concentrated into a small number of quad turrets like this.]]&lt;br /&gt;
The main anti-air armament of the Kronshtadt is made up of 28 x 37 mm 67-calibre water-cooled 70-K autocannons. What's unique about the AA on the Kronshtadt is that all the anti-air guns are are grouped into a handful of miniature turrets, whereas pretty much every other vessel in game has at least some of its anti-air guns as open air gun mounts, which are highly vulnerable to explosive damage. The vessel has seven quad turrets in total with three positioned on the fore of the superstructure and four on the aft. This is complemented by 8 x 100 mm 56-calibre B-34 dual purpose cannons arranged in four twin turrets, all of which are grouped on the rear of the superstructure. The 37 mm guns each carry 2,000 rounds of ammunition each, 8,000 per turret, 56,000 in total, while the 100 mm turrets carry 300 rounds per gun, 600 per turret and 2,400 in total. &lt;br /&gt;
The 37 mm turrets have elevation limits of -10° to +85°, enabling them to fire in nearly any direction, whilst they can traverse at 20°/s and elevate at 15°/s. The guns fire a 732 g shell at a muzzle velocity of 880 m/s. With a reload speed of 0.4 seconds, each gun has a rate of fire of 126 RPM, giving each turret a rate of fire of 504 RPM. With an average of 5 turrets on a broadside target, that lets you fire at an inbound target with a potential of at least 2,500 RPM. &lt;br /&gt;
&lt;br /&gt;
The 100 mm turrets have almost identical elevation limits of -8° to +85°, though the targeting speed is lesser, at 12°/s traverse and 10°/s elevation. They fire a 15.6 kg HE-TF shell at a muzzle velocity of 900 m/s every 4 seconds for a rate of fire of 30 RPM per turret, 60 RPM on a broadside. [[File:Kronshtadt AA fire.png|thumb|Anti-air fire from the aft turrets of the Kronshtadt]]Overall, and despite having relatively few anti-air turrets, the Kronshtadt has a decent level of AA capability that wouldn't be out of place on your average cruiser. Now, the 37 mm turrets fire all the guns on the turret simultaneously, so there's a noticeable gap between each shot as they reload, but you can occasionally get circumstances where, due to overheating and such, the turrets end up staggering the fire of their 4 guns, giving a much more useful density of fire. Unfortunately, there is no option or button to allow for staggered fire at all times. The turrets are not bad when it comes to accuracy as well, often striking aircraft at medium range and nailing aircraft that get too close, though as always, this can heavily depend on the aircraft in question and who is flying it. The 37 mm cannons don't usually need many hits to bring a plane down. Unfortunately though, due to all being in entire turrets, the guns aren't the fastest to respond to aircraft that appear from nowhere or that get close enough to outrun the rate the turrets can traverse. The 100 mm cannons can create a reasonably dense flak field that can reach out much further than the 37 mm guns, though the relatively low calibre of the cannons and only having timed fuses instead of proximity fuses means that it's not uncommon for aircraft to just fly through the flak while taking little to no damage unless a lucky shell detonates right next to the plane. &lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly effective main calibre shells&lt;br /&gt;
* Fast reload for the main turrets&lt;br /&gt;
* Effective armour layout&lt;br /&gt;
* Large crew count&lt;br /&gt;
* Generally resistant to HE fragmentation and bombs&lt;br /&gt;
* Surprisingly capable AA&lt;br /&gt;
* High top speed, great for EC battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Main belt can easily be penetrated when not angled&lt;br /&gt;
* Huge and easily recognisable target&lt;br /&gt;
* Wide turn radius, plus a tendency to lean too much to the side in a turn&lt;br /&gt;
* No proximity fuse AA shells, only time-fused shells&lt;br /&gt;
* Secondary battery with a low damage output&lt;br /&gt;
* Limited ammunition count for the main guns if you play Enduring Confrontation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|Devblog]] ===&lt;br /&gt;
During the 1930s Soviet shipbuilders were intensely working on designing new warships for the Soviet Navy. Among the top priorities was the development of a new cruiser design that could counter 10,000-ton cruisers of other nations. Several design proposals were submitted by 1935, of which none passed initial approval. The navy requested a new design, but the signing of a naval agreement with Great Britain in 1937 caused the requirements to collide with another similar project, ultimately resulting in this effort to also be canceled shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, the Navy still sought to construct a fast and strong counter to other nations' cruisers, resulting in the development of the Project 69 battlecruiser. However, the already modified requirements for a 26,200-ton vessel proved to be insufficient after the Soviet Navy found out about the specifications of the German Scharnhost class of battleships. This led to yet another update to the requirements in July 1938, now calling for an upgunned and up-armored 31,000-ton battlecruiser (or &amp;quot;heavy cruiser&amp;quot;). After another series of revisions, the design was finally approved for construction in Summer 1939, with two ships being ordered for completion by 1943.&lt;br /&gt;
&lt;br /&gt;
One of the ordered ships - Kronshtadt - was laid down in Leningrad on 30th November, 1939. However, due to severe production delays, the warship was only deemed 10% completed by the time the German army launched its offensive on the USSR in June 1941. Following the invasion, all further construction work was suspended with some part of Kronshtadt being later used for fortifications around Leningrad. After the war, plans were formulated to convert the Kronshtadt into an aircraft carrier, but the design was already seen as outdated leading to the proposal being rejected. In 1947, the ultimate decision was made to dismantle and scrap the partially built hull.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_battlecruiser_kronshtadt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
* [[USS Alaska]]&lt;br /&gt;
* [[Scharnhorst]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7720-development-kronshtadt-shattered-dream-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Kronshtadt: Shattered Dream]]&lt;br /&gt;
&lt;br /&gt;
{{Template:ShipManufacturer Admiralty Shipyards}}&lt;br /&gt;
{{USSR battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=192720</id>
		<title>Scharnhorst</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Scharnhorst&amp;diff=192720"/>
				<updated>2024-09-17T18:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* See also */ add Uss alaska and Kronshtadt on see also, because are similar ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_battleship_scharnhorst&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (along with her sister ship Gneisenau) was designed as a battleship right from the start by the Kriegsmarine. However, restriction imposed by the Treaty of Versailles (and as Germany were unable to built any large calibre guns at that time due to the lack of industrial capabilities) forced the Kriegsmarine to fit her with smaller 283 mm guns. Launched in January 1939, Scharnhorst spent early WWII raiding British convoys in the Atlantic with her sister Gneisenau. In mid-1940, they also participated in the German invasion of Norway, during which they engaged the battlecruiser [[HMS Renown]] and sank [[HMS Glorious]], which had been converted to an aircraft carrier, as well as their destroyer escorts. In 1943, while attempting to raid Allied convoys on their way to the Soviet Union, Scharnhorst and her five escorting destroyers were intercepted by a British task force, including the battleship HMS Duke of York, light cruisers [[HMS Belfast]] and [[HMS Norfolk]], and destroyer [[HMCS Haida]], in the Battle of the North Cape on 26 December. Scharnhorst was sunk, with only 36 survivors. With all other German battleships damaged or otherwise engaged, the battle itself was a major turning point in Allied naval control in the Atlantic and Arctic, and would prove to be the last battle between battleships in European waters.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Winged Lions&amp;quot;]]. Although the Scharnhorst is almost universally classed as a battleship in real life due to her protection, her fast top speed and smaller armaments compared to her contemporaries in the 1930s caused the British to classify the ship as a battlecruiser. This peculiar characteristic is reflected in-game, where the Scharnhorst's mobility, protection, and weaker but fast-firing guns made her a formidable heavyweight mid-to-close range brawler.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Being an interwar battleship design, the {{PAGENAME}} is exceptionally well-protected, especially when compared to the Great War-era dreadnoughts that are quite common at her BR.&lt;br /&gt;
&lt;br /&gt;
Externally, the {{PAGENAME}} is clad with 50 mm of armour at the deck and 35 mm at the port and starboard sides. The plating protects her huge crew count of 1,908 sailors from HE blasts of most cruiser-calibre guns (203 mm and less) and absorb a considerable damage from larger calibre shells and small bombs quite well.&lt;br /&gt;
&lt;br /&gt;
Internally, the {{PAGENAME}}'s citadel feature two layers of armour. The external part features 320 mm of armour at the port and starboard (save for a small gap with 170 - 245 mm of armour strips) and 200 mm at the bow and stern, while the internal citadel is 105 mm of turtleback armour angled at 60 degrees, along with an additional 40 mm of armour protecting the internal crew and engine compartments from shrapnel. Put simply, the {{PAGENAME}} is a very tough nut to crack, capable of taking hundreds of hits from other capital ships and staying afloat. Only the heaviest of bombs (such as the infamous FAB-5000 of the [[Pe-8]]) will be capable of sinking her in one hit.&lt;br /&gt;
&lt;br /&gt;
While the {{PAGENAME}}'s armour makes her seemingly invincible, she does have one glaring weakness; flood damage control. In real life, the {{PAGENAME}} suffered from poor watertight capability, especially in heavy sea conditions which often caused her electrical system to be damaged and made her quite vulnerable to flood damage. This is reflected in-game by her tendency to quickly flood when taking a hit by torpedoes or even a shell hit below her waterline.&lt;br /&gt;
&lt;br /&gt;
Although the {{PAGENAME}}'s armour is enough to take multiple torpedo hits (including the Japanese &amp;quot;Long Lance&amp;quot; torpedo) and remain afloat, doing so will cause the ship to rapidly flood, especially if the ship is hit on the bow where her only water pump is located. As the {{PAGENAME}}'s pumps take at least 20 seconds to restore 10% of the buoyancy and breach repair often takes a considerable amount of time, the ship will often lose over 50% of buoyancy within a minute if under heavy fire or being hit by a torpedo(es) if the damage isn't taken care of soon enough, essentially immobilising the ship. Thus, it is always recommended to repair any breach damage regardless of the severity, lest the ship sinks in the process.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
As a fast battleship, the {{PAGENAME}}'s top speed is quite good. At 68 (AB)/57 (RB) km/h, she can keep up with the other cruisers and is capable of closing the distance to deal more damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
Due to her large displacement, however, the {{PAGENAME}} is also quite slow to decelerate, this will hinder the ship's ability to make most evasive manoeuvres from enemy fire and torpedoes.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
After seakeeping modifications (Tool Set and Fire Protection System), researching the 283 mm APCBC shell should be your first priority, as the HE shell no longer cuts it against capital ship that were common at the BR. Then, you can either focus on the survivability to upgrade your water pumps or improve the ship's mobility. Gunnery and other shell options should be left for the end as the {{PAGENAME}} already has a good gun handling even when stock and the other shell choices are situational at best.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|283 mm/54,5 SK C/34 (283 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features nine 283 mm/54,5 SK C/34 cannons as the main armament, mounted in three triple turrets in A-Bs-X setup. Despite the turret's size and heavy armour plating, it has a generally good traverse speed and handling.&lt;br /&gt;
&lt;br /&gt;
Due to the gun's relatively small calibre compared to other capital ships, it will often struggle to deal damage against enemy battleships at longer ranges (~10 km), though this is compensated by a surprisingly fast reload time for its calibre at 17.2 second (ace crew).&lt;br /&gt;
&lt;br /&gt;
As the gun is essentially the 283 mm found on the [[Admiral Graf Spee]] but with a slightly longer barrel, it also shares similar shell options:&lt;br /&gt;
&lt;br /&gt;
* The default HEF shell has ~21 kg of TNT filler, which is actually worse than that of the Graf Spee's (with ~23 kg of filler), though this is compensated with the gun's higher rate of fire. The shell can deal considerable damage to enemy cruisers, but it is fairly ineffective against capital ships.&lt;br /&gt;
* The APCBC shell has noticeable improvement over the Graf Spee's, with 380 mm of penetration at 10 km (compared to 335 mm at 10 km of the Graf Spee's). These penetration values are noticeably better than that of the 305 mm on the Great War-era dreadnoughts, though due to the low shell mass (a quarter less than an average 305 mm shell), the shell has rather mediocre post-penetration damage against capital ships. Nevertheless, these should be your go-to shell as it is capable of tearing the enemy ship's internal modules apart, especially at closer ranges (~7.5 km).&lt;br /&gt;
* The SAPBC shell has a reasonable penetration of 186 mm at 10 km, albeit its filler is on the lower side at 16.72 kg TNT. This shell is largely situational due to it being ineffective against capital ship's armour but more than potent enough to destroy any cruisers or smaller ships.&lt;br /&gt;
* The anti-air HE-TF is largely useless, primarily due to the limited gun elevation that restrict them from engaging enemy aircraft at closer ranges (~3 km). Thus you should rely on your dedicated anti-air defense instead.&lt;br /&gt;
&lt;br /&gt;
{{:283 mm/54,5 SK C/34 (283 mm)/Ammunition|283 mm Spgr. L/4.4 Kpf.Z HE, 283 mm Psgr. L/4.4 APCBC, 283 mm Spgr. L/4.4 Bd.Z SAP, 283 mm Spgr. L/4.4 Zt.Z HE-DF}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|15 cm/55 SK C/28 (150 mm)}}&lt;br /&gt;
The {{PAGENAME}} is equipped with twelve 150 mm/55 SK C/28 cannons, distributed in a pair of single and twin turrets on the port and starboard sides each. Up to 6 guns can be fired from the boardsides. These guns are useful for dealing extra damage on enemy cruisers and smaller ships, but almost useless against capital ships due to the lack of penetration at longer ranges.&lt;br /&gt;
&lt;br /&gt;
By default, the gun is loaded with a HE shell with a decent 3.91 kg of TNT filler, enough to knock out most PT boats in one hit. The researchable SAPBC and APCBC shell has a rather poor penetration, with 47 mm and 95 mm at 10 km range respectively. Since your main guns already have enough damage output to deal with cruisers, upgrade for the secondary armament should be left until spaded.&lt;br /&gt;
&lt;br /&gt;
{{:15 cm/55 SK C/28 (150 mm)/Ammunition|15 cm Spgr. L/4.5 Kz (m.Hb), 15 cm Pzgr. L/3.7 (m.Hb), 15 cm Spgr. L/4.4 Bdz (m.Hb)}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|SK C/33 AA (105 mm)|SK C/30 (37 mm)|2 cm/65 C/38 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
As a World War II capital ship, the {{PAGENAME}} sports an impressive array of aerial defenses. She is outfitted with 14 x 105 mm Flak cannons in seven twin mounts, 16 x 37 mm AA guns in eight twin mounts, and 34 x 20 mm AA guns in ten single mounts and six quadruple mounts. With 64 guns of various calibres, the {{PAGENAME}} has a good air coverage at almost any range.&lt;br /&gt;
&lt;br /&gt;
A small caveat worth noting, however, is that the 105 mm gun can only be loaded with a HE-TF shell, this means it is rather ineffective against any sneaky PT boats that might getting too close.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|G7a (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
As with most of the bluewater Kriegsmarine ship, the {{PAGENAME}} comes with 14 x G7a standard-issued torpedoes. Launched from a triple launcher from the port and starboard side each. Given the {{PAGENAME}}'s role as a fast battleship, these torpedoes are useful in a close-range engagements due to the fast speed but short range without &amp;quot;Torpedo mode&amp;quot; modification, though its effectiveness at longer ranges were quite poor due to the slow speed with &amp;quot;Torpedo mode&amp;quot; modification and the low number of warheads launched per salvo. Thus, it is not recommended to use it in a large, open maps where long-range engagements were common.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located amidships is a single catapult for an Arado Ar 196 scout plane which provides unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 50 kg bombs, and capping zones, the Ar 196 and other scout planes have the added ability to lay down smoke cover (up to 3 times). It is essentially the [[Ar 196 A-3|event aircraft]] except with smoke generators, so it will be a familiar unit for those who have the event version. Captains will be wise to remember to utilise the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! The threat of bombers carrying many large bombs is significant, so using the Ar 196 as top cover can also be considered, though its effectiveness may be limited.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Scharnhorst is one of the best protected vessels in the game against the AP rounds. The only truly feasible way to counter the Scharnhorst is with high explosive rounds.&lt;br /&gt;
&lt;br /&gt;
Acting as a fast battleship, the Scharnhorst has the capability to be used as a brawler, using its speed and armour to move faster across the map than most battleships and battlecruisers, enabling it to effectively contest capture points and close the distance when attacking enemy ships.&lt;br /&gt;
&lt;br /&gt;
Although the main cannons are only 283 mm, the shells have a relatively high armour penetration value (APCBC can penetrate 333 mm at 30° angle of attack from 7,500 m) enabling it to penetrate most battleships and battlecruisers, at close to medium range. However, the shells have quite small explosive filler, meaning that the post-penetration damage is relatively low, and it might require few direct hits to cripple key components, and selecting munitions best suited for the target is essential, with SAPBC and HE being often the preferred options over APCBC.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly resilient to the armour-piercing shells due to thick layered armour and high crew count&lt;br /&gt;
* High top speed and decent acceleration&lt;br /&gt;
* Great gun handling - relatively high turret rotation and gun elevation speed for the calibre&lt;br /&gt;
* Fast reload speed for main guns of this calibre&lt;br /&gt;
* Secondary guns are effective when up close&lt;br /&gt;
* Effective AA capability&lt;br /&gt;
* One scout seaplane&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Prone to destruction from a high calibre high explosive shells&lt;br /&gt;
* Large target: easy for your enemy to strike with gunfire or torpedoes&lt;br /&gt;
* Quite slow to decelerate, can make dodging torpedoes somewhat difficult&lt;br /&gt;
* 283 mm shells damage is inferior compared to other ship with bigger guns&lt;br /&gt;
* 105 mm guns are categorized as AAA, which limits your anti-surface capabilities&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Scharnhorst (1939).jpg|thumb|350px|German battlecruiser Scharnhorst.]]&lt;br /&gt;
The '''Scharnhorst''' was a German battlecruiser (or battleship depending on classification) that served in WWII, the lead ship of her class.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;Kalu, M. C. (2019)&amp;lt;/ref&amp;gt; Designed to counter the French Dunkerque-class battleships, Scharnhorst was a significantly-enlarged and improved development on the previous Deutschland-class pocket battleships (&amp;quot;panzerschiffe&amp;quot;).&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;Farley, R. (2017)&amp;lt;/ref&amp;gt; Scharnhorst operated with her sister ship Gneisenau during the early years of WWII, wreaking havoc on allied shipping. However, she ultimately met her demise at the Battle of North Cape, where she was sunk by a large British force led by the battleship HMS Duke of York.&amp;lt;ref name=&amp;quot;:2&amp;quot;&amp;gt;Potts, J. R. (2019)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Design and development ===&lt;br /&gt;
Following the end of WWI, Germany's navy was significantly reduced by the Treaty of Versailles, which prevented Germany from owning any modern battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the German Navy (Kriegsmarine) pursued an innovative type of vessel: pocket battleships (&amp;quot;Panzerschiffe&amp;quot;: armoured ship) that were small enough to be classified as cruisers, but carried battlecruiser-calibre armament.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; And thus, Germany built three ships of the Deutschland class of &amp;quot;pocket battleships&amp;quot;, armed with six 11-inch (283 mm) guns and displacing ~10,000 tons each. However, these ships were still inadequate to deal with the Royal Navy's battlecruisers, as well as the new French fast battleships Dunkerque and Strasbourg.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Following the negotiation of the Anglo-German naval agreement, allowing battleship construction, the German government cancelled the 4th and 5th ships of the Deutschland-class and proceeded with a new design.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst Recognition Drawing.jpg|left|thumb|350px|Scharnhorst's USN recognition drawing.]]&lt;br /&gt;
The new ships were significantly larger and better-armoured than the pocket battleships. Scharnhorst had a displacement of 32,100 tons standard and 38,100 tons fully loaded: a ~20,000-ton increase from the Deutschland class.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships retained the 11-inch guns of the Deutschlands but gained a third triple turret, bringing the total to 9 guns. While these guns were quite impressive, with a 17-second reload time, they were limited in effectiveness against the armour of enemy battleships.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, the ship was designed to be rearmed with 15-inch (381 mm) guns in dual turrets, but the opportunity for this refit never arised.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; In addition to the main guns, Scharnhorst had twelve 5.9-inch (150 mm) guns mounted in amidships turrets.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Anti-aircraft armament consisted of fourteen 4.1-inch (105 mm) dual-purpose guns in twin turrets, sixteen 37 mm and ten (later sixteen) 20 mm anti-aircraft guns.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Scharnhorst had two Seetakt radars for fire-control, with a range of ~16 km.&amp;lt;ref name=&amp;quot;:3&amp;quot;&amp;gt;Roblin, S. (2021)&amp;lt;/ref&amp;gt; She could also carry multiple Arado 196 seaplanes for longer range reconnaissance.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scharnhorst was designed with a heavy armour belt, up to 12.5 inches of Krupp cemented armour at the waterline.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Her main gun turrets had up to 14.3 inches of armour while her deck had up to 5.9 inches of armour. Scharnhorst was massive, at 234 m long,&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; and had a crew of 1,840 men.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; Her three steam turbines allowed a maximum speed of 31 knots (58.3 km/h), though at this speed, the ship was unmanoeuvrable: during her sea trials in 1939, Scharnhorst took on so much water through the bow that a refit was necessitated: her bow was redesigned with a flared &amp;quot;clipper-style&amp;quot; bow that prevented the forward &amp;quot;A&amp;quot; turret from firing at 0-degree elevation.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Operational service ===&lt;br /&gt;
Scharnhorst was ordered in January of 1934 and her keel was laid on June 15th, 1935.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Scharnhorst, and her sister Gneisenau, were named after a pair of armoured cruisers sunk at the Battle of the Falkland Islands during the First World War.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Scharnhorst was launched on October 3rd, 1936, with Adolf Hitler himself in attendance. She was completed in January of 1939 and entered service under the command of Captain Otto Ciliax.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Early combat service ====&lt;br /&gt;
Scharnhorst saw her first combat action with Gneisenau in November 1939, when the pair of battlecruisers spotted the British merchant cruiser HMS Rawalpindi.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Despite seeing signals from Scharnhorst to stop and abandon ship, the cruiser decided to valiantly fight on, even as the German battlecruisers possessed a combined eighteen 11-inch guns.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; After a brief engagement, the Rawalpindi was sunk, and only 38 crew members survived from the crew of 276. Scharnhorst and Gneisenau then escaped in a squall, pursued by British battleships Warspite, Hood, and Repulse, who had sailed in to aid the Rawalpindi.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Scharnhorst firing at HMS Glorious.jpg|thumb|350px|Scharnhorst firing her forward 283 mm guns at HMS Glorious, June 8th 1940.]]&lt;br /&gt;
In 1940, Scharnhorst participated in the invasion of Norway, where she had a short engagement with the British battlecruiser HMS Renown.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; This combat resulted in heavy seas-related flooding to Scharnhorst which put her &amp;quot;A&amp;quot; turret out of action; Scharnhorst spent the month of April 1940 in drydock for an overhaul to her gunnery and propulsion systems.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Two months later, Scharnhorst and Gneisenau stumbled into the British light carrier HMS Glorious along with her escorting destroyers Ardent and Acasta. In the ensuing battle, all three British ships were sunk, with the loss of 1,519 men.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; During this engagement, Scharnhorst set a record for the longest range naval gun hit ever recorded, having hit HMS Glorious from a range of 24 km.&amp;lt;ref&amp;gt;Editors of GWR. (n.d.)&amp;lt;/ref&amp;gt; However, Scharnhorst was hit by a torpedo from Acasta, resulting in the deaths of 50 sailors and severe flooding which put the &amp;quot;C&amp;quot; turret out of action.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; Scharnhorst spent the next five months in drydock for repairs.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Atlantic raids and Channel Dash ====&lt;br /&gt;
[[File:Channel Dash.jpg|left|thumb|350px|Scharnhorst and Gneisenau dashing the English Channel.]]&lt;br /&gt;
In January of 1941, Scharnhorst and Gneisenau broke out into the Atlantic to begin a raid on Allied merchant shipping.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; During this raid, Scharnhorst sank a total of 9 ships totalling 50,588 tons, while the two ships together sank over 110,000 tons of Allied shipping. Both ships arrived at Brest in late March.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; The ships were to participate in a massive Kriegsmarine attack in May 1941 alongside the newly-commissioned battleship Bismarck in the Atlantic.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; However, British aerial raids on Brest resulted in Scharnhorst and Gneisenau being put out of action.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; Bismarck would ultimately conduct the raid escorted by the cruiser [[Prinz Eugen]], with disastrous results.&lt;br /&gt;
&lt;br /&gt;
In late 1941, Scharnhorst, Gneisenau, and Prinz Eugen were holed up in Brest, an unfavourable position given that British bombers conducted regular attacks.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; As a result, a daring plan was created, for the three capital ships to sail through the English channel in broad daylight, codenamed Operation Cerberus.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; All three ships made it through the channel, though Scharnhorst hit two mines and an E-boat was lost.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; The dash was a great embarrassment to the British Navy and Air Force, as 242 bombers had attempted to destroy the German force.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Battle of North Cape ====&lt;br /&gt;
&lt;br /&gt;
[[File:Battle of North Cape.png|thumb|A diagram of the Battle of North Cape.]]&lt;br /&gt;
Scharnhorst would remain at Kiel for most of 1942, and in early 1943, she sailed with the cruiser [[Prinz Eugen]] to Norway to join the battleship Tirpitz.&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt; It was with the German Norway squadron that Scharnhorst would meet her demise. In December of 1943, Scharnhorst attempted another sortie into the North Atlantic.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt; However, the British had intercepted German radio messages and were fully aware of what was happening. They sent Convoy JW 55B as bait, with an additional three cruisers as reinforcement. Admiral Bruce Fraser's main fleet, sent to intercept and sink the Scharnhorst, was composed of the battleship Duke of York, heavy cruiser Jamaica and four destroyers.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At 09:00 AM, Scharnhorst contacted the British cruisers [[HMS Norfolk|Norfolk]], [[HMS Belfast|Belfast]] and Sheffield.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Both sides exchanged fire, and at 12:41 PM, Scharnhorst unknowingly turned towards the Duke of York. At 04:20 PM, the forces made contact, and Scharnhorst was simultaneously engaged by Duke of York and the smaller escorting ships.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot;&amp;gt;Lettens, J. (2008)&amp;lt;/ref&amp;gt; By 07:00 PM, all of Scharnhorst's main-calibre guns and most of her secondary guns had been knocked out. Her engines were knocked out one by one, and at 08:00 PM, the German battlecruiser capsized and exploded.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt; Only 36 survivors were rescued from her crew of 1960.&amp;lt;ref name=&amp;quot;:2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; The battlecruiser had fought valiantly, unescorted and completely alone against a British force of 13 warships: Scharnhorst had taken 19 torpedoes before she sank, along with hundreds of high-calibre shells.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;:4&amp;quot; /&amp;gt; Scharnhorst's wreck was discovered in 2000 at a depth of 300 m.&amp;lt;ref name=&amp;quot;:3&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_battleship_scharnhorst Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
* [[USS Alaska]]&lt;br /&gt;
* [[Kronshtadt]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7453-development-the-battlecruiser-scharnhorst-and-shipboard-reconnaissance-aircraft-en|[Devblog] The Battlecruiser Scharnhorst and shipboard reconnaissance aircraft]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Editors of GWR. (n.d.). ''Longest range hit by a ship's gun''. Guinness World Records. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.guinnessworldrecords.com/world-records/longest-range-hit-by-a-ships-gun&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Farley, R. (2017, April 8). ''Scharnhorst: Nazi Germany's Super Battleship or paper tiger?'' The National Interest. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://nationalinterest.org/blog/the-buzz/scharnhorst-nazi-germanys-super-battleship-or-paper-tiger-20078&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Kalu, M. C. (2019, April 4). ''Speed and strength - Scharnhorst - german battleship with 25 photos''. WAR HISTORY ONLINE. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.warhistoryonline.com/history/speed-and-strength-scharnhorst-german-battleship-with-25-photos.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Lettens, J. (2008, August 28). ''Wrecksite - Scharnhorst Battleship 1939-1943''. Wrecksite.eu. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.wrecksite.eu/wreck.aspx?115556&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Potts, J. R. (2019, May 2). ''KMS Scharnhorst. Military Factory - Global Defense Reference''. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.militaryfactory.com/ships/detail.php?ship_id=KMS-Scharnhorst&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Roblin, S. (2021, December 19). ''Scharnhorst: How hitler's pocket battleship was destroyed''. 19FortyFive. Retrieved December 26, 2021, from &amp;lt;nowiki&amp;gt;https://www.19fortyfive.com/2021/12/scharnhorst-how-hitlers-pocket-battleship-was-destroyed/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Kriegsmarinewerft Wilhelmshaven}}&lt;br /&gt;
{{Germany battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Alaska&amp;diff=192719</id>
		<title>USS Alaska</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Alaska&amp;diff=192719"/>
				<updated>2024-09-17T18:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* See also */  added Scharnhost and Kronshtadt on see also. because they are very similar ships.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battlecruiser_alaska_class&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The Alaska class was the first and only class of ships commissioned under the classification of Large Cruiser. USS Alaska was the lead ship of her class, and had two sisters Guam and Hawaii. She was laid down on 17th December 1941 and commissioned on 17th June 1944. The main armament consisted of nine 12 inch/50 Mark 8 guns in triple mounts with two turrets located on the bow and one aft. Her long-range anti-aircraft protection suite was made up of twelve 5 inch/38 Mark 12 dual-purpose guns in twin mounts with three turrets fore and aft placed much like contemporary US cruiser arrangementl. Medium and short range anti-aircraft duties were performed by fourteen 40 mm Bofors L/60 Mark 2 guns mounted in quadruple mounts and thirty-four 20 mm Oerlikon Mk. II autocannons located on various places along the ship. During WWII, she participated in the Battle of Okinawa, which was her only major action. On 17th February 1947, Alaska was decommissioned. There was some thought given to converting the Alaska class to missile ships, but these plans never materialised and Alaska was scrapped in 1960.&lt;br /&gt;
&lt;br /&gt;
'''{{Specs|name}}''' was introduced in [[Update &amp;quot;Drone Age&amp;quot;]]. She is fast and quite manoeuvrable ship, although due to her light armour when compared to for example Scharnhorst-class battlecruisers, and is no match against a direct battleship encounter. Her magazines located on the waterline are prone to fatal explosion due to only 228.6mm thick of belt armour protecting these vital areas. Other than that, her guns offer great penetration values and fast reload only offset by quite small explosive charge of only 7.73 kg TNT eq in her Mark 18 APCBC shells.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Alaska Armor and Internals.jpg|thumb|Armour and internal layout of USS Alaska]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Armour !! Front !! Side !! Rear !! Roof/Deck&lt;br /&gt;
|-&lt;br /&gt;
| Main calibre turret || {{Annotation|12.8 inches|325 mm}} || {{Annotation|6 inches|152.4 mm}} (front, cheeks) &amp;lt;br&amp;gt; {{Annotation|5.25 inches|133.35 mm}} (rear) || {{Annotation|5.25 inches|133.35 mm}} || {{Annotation|5 inches|127 mm}}&lt;br /&gt;
|-&lt;br /&gt;
| Auxiliary calibre turret || {{Annotation|1 inch|25.4 mm}} || {{Annotation|0.75 inches|19.05 mm}} || {{Annotation|0.75 inches|19.05}} || {{Annotation|1 inch|25.4 mm}}&lt;br /&gt;
|-&lt;br /&gt;
| Barbette || {{Annotation|11 inches|279.4 mm}} (upper) &amp;lt;br&amp;gt; {{Annotation|1.5 inches|38.1 mm}} (lower) || {{Annotation|13 inches|330.2 mm}} (front, upper) &amp;lt;br&amp;gt; {{Annotation|12 inches|304.8 mm}} (rear, upper) &amp;lt;br&amp;gt; {{Annotation|1.5 inches|38.1 mm}} (lower) || {{Annotation|11 inches|279.4 mm}} (upper) &amp;lt;br&amp;gt; {{Annotation|1.5 inches|38.1 mm}} (lower) || {{Annotation|1.9 inches|48.46 mm}}&lt;br /&gt;
|-&lt;br /&gt;
| Citadel || {{Annotation|0.62 inches|15.87 mm}} (upper) &amp;lt;br&amp;gt; {{Annotation|10.25 inches|260.35 mm}} (middle) &amp;lt;br&amp;gt; {{Annotation|2 inches|50.8 mm}} (lower) || {{Annotation|1.125 inches|28.56 mm}} (upper) &amp;lt;br&amp;gt; {{Annotation|9 inches|228.6 mm}} (middle) &amp;lt;br&amp;gt; {{Annotation|5-7 inches|127-177.8 mm}} (lower) &amp;lt;br&amp;gt; {{Annotation|0.75 inches|19.05 mm}} (inner) || {{Annotation|0.62 inches|15.87 mm}} (upper) &amp;lt;br&amp;gt; {{Annotation|10.25 inches|260.35 mm}} (middle) &amp;lt;br&amp;gt; {{Annotation|2 inches|50.8 mm}} (lower) || {{Annotation|1.425 inches|36.195 mm}} (upper) &amp;lt;br&amp;gt; {{Annotation|4.25 inches|107.95 mm}} (middle, magazine) &amp;lt;br&amp;gt; {{Annotation|3.8 inches|96.52 mm}} (middle, machinery) &amp;lt;br&amp;gt; {{Annotation|0.75 inches|19.05 mm}} (lower, magazines only)&lt;br /&gt;
|-&lt;br /&gt;
| Bridge || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | {{Annotation|10.63 inches|269.99 mm}} || {{Annotation|5 inches|127 mm}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Alaska armour scheme was primarily designed to repel 8 inch gun fire. She has a belt armour of 228.6mm, at 10 degree incline. This will protect you from cruiser gunfire, but not Capital ship grade guns. Her underwater protection is also severely lacking. The tapering of the belt armour starts right at the waterline, this means that while the ship is riding wave, theres chances that the wave profile could expose this much thinner belt tapering of 177.8mm and 127mm. she has a 19.05mm of Anti Fragmentation steel protecting her boiler room and internals but these plates are rarely able to stop shells.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The entire superstructure except for the funnel has {{Annotation|0.75 inches|19.05 mm}} of anti-fragmentation armour&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
USS Alaska has an average mobility for a Large cruiser. Being a heavy ship, captains of Alaska should not expect to stop from flank speed fastly, a process that can take about half a minute. Being a long ship, changing direction will also take some time and captains of Alaska should expect a large turn radius.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/50 Mark 8 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the Alaska is composed of a total of 9x 305mm 50-calibre cannons, arranged in three triple turrets with two superfiring fore and one aft. The gun handling is not slow, but not especially fast for the size of the turrets. The maximum reload speed is quite competitive at 20 seconds, though most players of the ship won't have a top level crew and thus will have a somewhat slower reload.&lt;br /&gt;
&lt;br /&gt;
The Alaska has access to two shell types for the main guns.&lt;br /&gt;
&lt;br /&gt;
The armour-piercing shell is the main one you'll use for opposing capital ships and occasionally on cruisers that may have a lot of armour or are angled. The AP shell of the Alaska was designed as a so called 'super-heavy' shell, which means that it has a lot bit more mass than a normal AP shell. This means the shell has less muzzle velocity, intended to give the shells a sharper descent angle when coming down on an opposing vessel, a little like a mortar, with the hopes of going through deck armour, which tends to be relatively thin.&lt;br /&gt;
&lt;br /&gt;
The problem with this is that the US didn't realise that the range needed to have the shells drop at a flat enough angle on the deck to effectively penetrate most deck armour was quite a bit further than you could physically aim with any real accuracy. What this means is that you simply cannot use the shells for their intended purpose of hitting deck armour, meanwhile the lower muzzle velocity makes aiming your AP shells more difficult and shells hitting the side of an enemy vessel are at a sharper angle than they would otherwise have been, which makes it unnecessarily harder to penetrate enemy side armour. However, despite this shortcomings, you can turn this unique shell characteristic to your advantage, by using the shell sharper angle to dive underwater, and hence penetrating under the enemy belt armor. This might be harder to do, and require some practice by deliberately aiming slightly short of the enemy ship, it could result in damaging or detonating enemy ship critical spot without the need of defeating their armor belt. The only real problem to this strategy is that shells can only penetrate so much water, you need to be accurate in the lead, and you still need to keep some distance (i'd say no less than 6km) against the enemy ship in order to give the shell a comfortable ballistic to perform this tactic. The shell bursting charge itself is slightly low, at less than 8kg of TNT, however this should be adequate to damage enemy ship should you land an accurate hit.&lt;br /&gt;
&lt;br /&gt;
The HE shell of the Alaska is a more normal naval shell and the 35kg of explosive power is fairly decent for its calibre. Although it's not too competitive compared to the real hard hitting HE shells at top tier naval, this shell will still enable you effectively dispatch lightly armoured vessels such as destroyers and small cruisers without difficulty, as well as being able to harass anything on the deck of opposing capital ships.&lt;br /&gt;
&lt;br /&gt;
{{:12-inch/50 Mark 8 (305 mm)/Ammunition|12-inch Mk.17 HC, 12-inch Mk.18 AP}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
By this time, you should've acquainted yourself well enough with what arguably is the best dual purpose gun in the US Navy, if not of the whole world war 2. This guns possess a comfortable turret train speed, a good reload of 3-4 seconds, and armed with the Radio Fused shell. Combined with the Alaska Tracking Radar Director, you can pepper enemy aircraft with a real accurate spread of 5 inch HEVT shell, downing enemy aircraft quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/38 Mk.12 (127 mm)/Ammunition|5 inch AAC Mk.34, 5 inch Common Mk.32, 5 inch SP Common Mk.46, 5 inch AAVT Mk.31}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors L/60 Mark 2 (40 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Alaska carried a total of 14x Quadruple 40mm Bofors mount, as well as 34x Single 20mm Oerlikon mount. This give the Alaska a total of ''90'' anti aircraft barrel combined, which was the highest of all US Navy ship in game combined, at the time of this writing. for close range AA defense you will have almost no issue at repelling air attack or the occasional torpedo boat run. Although keep in mind with alot of AA mount on the deck means an increase of crew loss per repair and fire hazards.&lt;br /&gt;
&lt;br /&gt;
=== Scout plane ===&lt;br /&gt;
{{Specs-Fleet-Plane}}&lt;br /&gt;
&lt;br /&gt;
Located midships are two catapults with one OS2U-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capturing zones, the OS2U-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Alaska is a versatile warrior capable of achieving multiple objectives. However it must be remembered, as far as a capital ship goes she is still a Large Cruiser at heart. Her protection isn't fit to fight heavily armed battleships, while you might tank a few hits if you play your cards right, such as angling and reducing ammunition loads, a larger and particularly heavy shells, such as Japanese 14 inch gun and 15 inch guns, are well capable of penetrating into Alaska magazine even at unfavourable angle. Anti fragmentation armor might help you tank some of the cruiser HE spam, but with enough time or cruiser spamming at you, you could be overwhelmed.&lt;br /&gt;
&lt;br /&gt;
You can spawn Alaska anytime you like, spawning early on might leave you more target to shoot at and hence potential kills, however be very aware of enemy capital ship, as any capital ship grade guns (11 inch and above) will definitely threaten the alaska. Spawning later on the match will allow Alaska to efficiently &amp;quot;clean up&amp;quot; remaining enemy ship, with her quick reload, her fast speed is definitely useful in capturing and securing objectives, and her formidable AA battery should protect you and any nearby allied ships from any aerial threat.&lt;br /&gt;
&lt;br /&gt;
Another note to increase survivability of the Alaska, is to carry less ammunition load. The Alaska has separate magazine and shell room hitbox modelled, and so with reduced ammunition load, you can hide all of your shells hidden way under the waterline. You could experiment with the loadout yourself but i'd advise to start with a total of 495 shells. This figure will hide all but your stern main gun magazine underwater, and leave you about 18 minutes of theoretical continuous firing with maximum reload speed (match often spans from 15 to 25 minutes. theoretical continuous firing rate does not account crew skill or time you take to aim, so this 18 minutes figure will likely stretch beyond 18. you can increase or decrease the ammunition load as you see fit depending on map or other needs). The idea is that as the match progress, you'll expend the stern magazine somewhere early to middle of the match where things started to heat up and when the Alaska might need to face heavier capital ship, you'll be ready.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good survivability&lt;br /&gt;
* Excellent top speed and manoeuvrable&lt;br /&gt;
* Massive amount of AA defenses&lt;br /&gt;
* Two scout seaplanes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Full potential is locked behind high tier modifications (max top speed and floatplanes), stock ship is hardship&lt;br /&gt;
* 12 inch shell might feels weaker, especially compared to 14 inch or 15 inch gun&lt;br /&gt;
* Somewhat exposed ammunition room&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_battlecruiser_alaska_class Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
* [[Scharnhorst]]&lt;br /&gt;
* [[Kronshtadt]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7814-development-uss-alaska-cb-1-en|[Devblog] USS Alaska (CB-1)]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer New York Shipbuilding Corp.}}&lt;br /&gt;
{{USA battlecruisers}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=192006</id>
		<title>AMX A-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=192006"/>
				<updated>2024-09-08T21:43:14Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */ add flight performance table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Brazilian jet fighter-bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=amx_a_1a_brazil&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13465&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Brazilian Air Force (FAB) needed a replacement for the obsolete AT-26 Xavante light attack and training aircraft. In 1981, after extensive negotiations between the countries, the Brazilian company Embraer was invited to take part in the Italian project of the AMX, resulting in the AMX-International consortium. The project was split into three companies: 46.7% for Aeritalia (including the central fuselage), 23.6% for Aermacchi (which included the front fuselage), and 29.7% for Embraer (including the wings, landing gear, and disposable fuel tanks). The first prototype of the AMX first flew on 15 May 1984. The Brazilians decided to use two 30 mm DEFA cannons as primary armament instead of a 20 mm minigun. The AMX entered service with the FAB in 1989 and was upgraded to the A-1M standard in 2013, almost the same version as the Italian AMX A-11A ACOL.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], the '''{{Specs|name}}''' is pre-upgrade to the A-1M standard. Compared to the Italian [[AMX|A-11A]], the AMX A-1A has different armaments as primary weapons with two powerful 30 mm DEFA cannons, air-to-air missiles such as the MAA-1 Piranha, and other kinds of rockets and bombs. The AMX A-1A is a perfect vehicle for CAS in ground RB with its guided bombs, capable of making easy work of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1140 || 1132 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.3 || 33.6 || 76.2 || 67.5 || rowspan=&amp;quot;2&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1162 || 1152 || 29.7 || 31.0 || 105.1 || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,180 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 850 || 793 || 500 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 807 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,807 kg || colspan=&amp;quot;3&amp;quot; | 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,856 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 7,644 kg || 8,447 kg || 9,269 kg || 9,597 kg || 13,477 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,719 kgf || -&lt;br /&gt;
| 0.62 || 0.56 || 0.51 || 0.49 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 - 1,180 km/h) || -&lt;br /&gt;
| 0.67 || 0.61 || 0.55 || 0.53 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;8%&amp;quot; | 1 !! width=&amp;quot;8%&amp;quot; | 2 !! width=&amp;quot;8%&amp;quot; | 3 !! width=&amp;quot;8%&amp;quot; | 4 !! width=&amp;quot;8%&amp;quot; | 5 !! width=&amp;quot;8%&amp;quot; | 6 !! width=&amp;quot;8%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AMX.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-230 (230 kg)|230 kg BAFG-230]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-230/2 (230 kg)|230 kg BFA-230/2]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-460 (460 kg)|460 kg BAFG-460]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-460/2 (460 kg)|460 kg BFA-460/2]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-920 (920 kg)|920 kg BAFG-920]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BA-FG-230-Lizard-2|BA-FG-230-Lizard-2]] bombs&lt;br /&gt;
| || 1* || 1, 2 * || || 1, 2 * || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BINC-300 incendiary]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyfire-70 AC/AP]] rockets&lt;br /&gt;
| || 7, 19 || 7, 14, 19, 38 || || 7, 14, 19, 38 || 7, 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[MAA-1 Piranha]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 580 l drop tanks&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * LITENING pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 580 l drop tanks&lt;br /&gt;
* 2 x MAA-1 Piranha missiles&lt;br /&gt;
* 42 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 114 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 230 kg BAFG-230 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BAFG-460 bombs (2,760 kg total)&lt;br /&gt;
* 8 x 230 kg BFA-230/2 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BFA-460/2 bombs (2,760 kg total)&lt;br /&gt;
* 3 x 920 kg BAFG-920 bombs (2,760 kg total)&lt;br /&gt;
* 6 x BA-FG-230-Lizard-2 bombs (3,043 lb total)&lt;br /&gt;
* 8 x BINC-300 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful anti-air missile MAA-1&lt;br /&gt;
* Excellent acceleration and flight performance&lt;br /&gt;
* Guided bombs&lt;br /&gt;
* Powerful 30mm DEFAs&lt;br /&gt;
* LITENING can lock onto planes, providing advanced gun aim assist against aircraft (generally a feature only expected of a 11.0+ plane with a radar)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No Afterburner&lt;br /&gt;
* Subsonic, can only reach Mach 1 in dive&lt;br /&gt;
* Can rip the wings when having too much G-overload during a turn&lt;br /&gt;
* HEF and HEI ammunition has a different velocity than API-T, which causes the ballistic computer to flash when shooting with most available ammunition belts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8922-development-pre-order-amx-a-1a-en|Devblog]] ===&lt;br /&gt;
During the late 1970s, the Italian Air Force specified a set of requirements for a new aircraft to replace the outdated G.91 and F-104 in their respective roles of ground attack and aerial reconnaissance. Aeritalia and Aermacchi entered a joint venture to develop the new aircraft, with work on the project commencing in 1978. By 1980, Brazil was also looking into modernizing their strike aircraft fleet and thus expressed interest in joining the development of the new aircraft. After agreeing on the requirements in 1981, Embraer joined the consortium, subsequently named AMX International.&lt;br /&gt;
&lt;br /&gt;
Focusing on designing a light and cost-efficient strike aircraft, development of the new aircraft progressed quickly. The first prototype of the aircraft flew in 1984 and following a successful test period, the AMX entered production in 1988. Due to the shared development effort, the Italian and Brazilian variants of the aircraft only differ in minor aspects. After entering service, Italian AMX aircraft participated in operations during the Balkan Wars of the 1990s and Libya in 2011 where the type distinguished itself in combat. The AMX is still in active service Brazilian air forces to this day, while in Italy they were just retired in 2024.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Alpha Jet (Family)]]&lt;br /&gt;
* [[Jaguar (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8922-development-pre-order-amx-a-1a-en|[Devblog] Pre-order: AMX A-1A]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer AMX International}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;br /&gt;
{{Italy premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=191999</id>
		<title>AMX A-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=191999"/>
				<updated>2024-09-08T16:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */ add Cons about belt  and balistic computer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Brazilian jet fighter-bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=amx_a_1a_brazil&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13465&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Brazilian Air Force (FAB) needed a replacement for the obsolete AT-26 Xavante light attack and training aircraft. In 1981, after extensive negotiations between the countries, the Brazilian company Embraer was invited to take part in the Italian project of the AMX, resulting in the AMX-International consortium. The project was split into three companies: 46.7% for Aeritalia (including the central fuselage), 23.6% for Aermacchi (which included the front fuselage), and 29.7% for Embraer (including the wings, landing gear, and disposable fuel tanks). The first prototype of the AMX first flew on 15 May 1984. The Brazilians decided to use two 30 mm DEFA cannons as primary armament instead of a 20 mm minigun. The AMX entered service with the FAB in 1989 and was upgraded to the A-1M standard in 2013, almost the same version as the Italian AMX A-11A ACOL.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], the '''{{Specs|name}}''' is pre-upgrade to the A-1M standard. Compared to the Italian [[AMX|A-11A]], the AMX A-1A has different armaments as primary weapons with two powerful 30 mm DEFA cannons, air-to-air missiles such as the MAA-1 Piranha, and other kinds of rockets and bombs. The AMX A-1A is a perfect vehicle for CAS in ground RB with its guided bombs, capable of making easy work of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,180 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 850 || 793 || 500 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 807 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,807 kg || colspan=&amp;quot;3&amp;quot; | 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,856 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 7,644 kg || 8,447 kg || 9,269 kg || 9,597 kg || 13,477 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,719 kgf || -&lt;br /&gt;
| 0.62 || 0.56 || 0.51 || 0.49 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 - 1,180 km/h) || -&lt;br /&gt;
| 0.67 || 0.61 || 0.55 || 0.53 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;8%&amp;quot; | 1 !! width=&amp;quot;8%&amp;quot; | 2 !! width=&amp;quot;8%&amp;quot; | 3 !! width=&amp;quot;8%&amp;quot; | 4 !! width=&amp;quot;8%&amp;quot; | 5 !! width=&amp;quot;8%&amp;quot; | 6 !! width=&amp;quot;8%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AMX.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-230 (230 kg)|230 kg BAFG-230]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-230/2 (230 kg)|230 kg BFA-230/2]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-460 (460 kg)|460 kg BAFG-460]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-460/2 (460 kg)|460 kg BFA-460/2]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-920 (920 kg)|920 kg BAFG-920]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BA-FG-230-Lizard-2|BA-FG-230-Lizard-2]] bombs&lt;br /&gt;
| || 1* || 1, 2 * || || 1, 2 * || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BINC-300 incendiary]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyfire-70 AC/AP]] rockets&lt;br /&gt;
| || 7, 19 || 7, 14, 19, 38 || || 7, 14, 19, 38 || 7, 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[MAA-1 Piranha]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 580 l drop tanks&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * LITENING pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 580 l drop tanks&lt;br /&gt;
* 2 x MAA-1 Piranha missiles&lt;br /&gt;
* 42 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 114 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 230 kg BAFG-230 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BAFG-460 bombs (2,760 kg total)&lt;br /&gt;
* 8 x 230 kg BFA-230/2 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BFA-460/2 bombs (2,760 kg total)&lt;br /&gt;
* 3 x 920 kg BAFG-920 bombs (2,760 kg total)&lt;br /&gt;
* 6 x BA-FG-230-Lizard-2 bombs (3,043 lb total)&lt;br /&gt;
* 8 x BINC-300 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful anti-air missile MAA-1&lt;br /&gt;
* Excellent acceleration and flight performance&lt;br /&gt;
* Guided bombs&lt;br /&gt;
* Powerful 30mm DEFAs&lt;br /&gt;
* LITENING can lock onto planes, providing advanced gun aim assist against aircraft (generally a feature only expected of a 11.0+ plane with a radar)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No Afterburner&lt;br /&gt;
* Subsonic, can only reach Mach 1 in dive&lt;br /&gt;
* Can rip the wings when having too much G-overload during a turn&lt;br /&gt;
* HEF and HEI ammunition has a different velocity than API-T, which causes the ballistic computer to flash when shooting with most available ammunition belts.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8922-development-pre-order-amx-a-1a-en|Devblog]] ===&lt;br /&gt;
During the late 1970s, the Italian Air Force specified a set of requirements for a new aircraft to replace the outdated G.91 and F-104 in their respective roles of ground attack and aerial reconnaissance. Aeritalia and Aermacchi entered a joint venture to develop the new aircraft, with work on the project commencing in 1978. By 1980, Brazil was also looking into modernizing their strike aircraft fleet and thus expressed interest in joining the development of the new aircraft. After agreeing on the requirements in 1981, Embraer joined the consortium, subsequently named AMX International.&lt;br /&gt;
&lt;br /&gt;
Focusing on designing a light and cost-efficient strike aircraft, development of the new aircraft progressed quickly. The first prototype of the aircraft flew in 1984 and following a successful test period, the AMX entered production in 1988. Due to the shared development effort, the Italian and Brazilian variants of the aircraft only differ in minor aspects. After entering service, Italian AMX aircraft participated in operations during the Balkan Wars of the 1990s and Libya in 2011 where the type distinguished itself in combat. The AMX is still in active service Brazilian air forces to this day, while in Italy they were just retired in 2024.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Alpha Jet (Family)]]&lt;br /&gt;
* [[Jaguar (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8922-development-pre-order-amx-a-1a-en|[Devblog] Pre-order: AMX A-1A]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer AMX International}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;br /&gt;
{{Italy premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=190939</id>
		<title>AMX A-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=190939"/>
				<updated>2024-08-12T22:03:29Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */ update table and pro's&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Brazilian jet fighter-bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=amx_a_1a_brazil&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13465&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Brazilian Air Force (FAB) needed a replacement for the obsolete AT-26 Xavante light attack and training aircraft. In 1981, after extensive negotiations between the countries, the Brazilian company Embraer was invited to take part in the Italian project of the AMX, resulting in the AMX-International consortium. The project was split into three companies: 46.7% for Aeritalia (including the central fuselage), 23.6% for Aermacchi (which included the front fuselage), and 29.7% for Embraer (including the wings, landing gear, and disposable fuel tanks). The first prototype of the AMX first flew on 15 May 1984. The Brazilians decided to use two 30 mm DEFA cannons as primary armament instead of a 20 mm minigun. The AMX entered service with the FAB in 1989 and was upgraded to the A-1M standard in 2013, almost the same version as the Italian AMX A-11A ACOL.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;]], the '''{{Specs|name}}''' is pre-upgrade to the A-1M standard. Compared to the Italian [[AMX|A-11A]], the AMX A-1A has different armaments as primary weapons with two powerful 30 mm DEFA cannons, air-to-air missiles such as the MAA-1 Piranha, and other kinds of rockets and bombs. The AMX A-1A is a perfect vehicle for CAS in ground RB with its guided bombs, capable of making easy work of enemy tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
|1140|| 1132 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||32.3||33.6||76.2||67.5|| rowspan=&amp;quot;2&amp;quot; |1000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|1162|| 1152 ||29.7||31.0||105.1||90.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,180 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 850 || 793 || 500 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 807 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,807 kg || colspan=&amp;quot;3&amp;quot; | 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,856 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 7,644 kg || 8,447 kg || 9,269 kg || 9,597 kg || 13,477 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,719 kgf || -&lt;br /&gt;
| 0.62 || 0.56 || 0.51 || 0.49 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 - 1,180 km/h) || -&lt;br /&gt;
| 0.67 || 0.61 || 0.55 || 0.53 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;8%&amp;quot; | 1 !! width=&amp;quot;8%&amp;quot; | 2 !! width=&amp;quot;8%&amp;quot; | 3 !! width=&amp;quot;8%&amp;quot; | 4 !! width=&amp;quot;8%&amp;quot; | 5 !! width=&amp;quot;8%&amp;quot; | 6 !! width=&amp;quot;8%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AMX.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-230 (230 kg)|230 kg BAFG-230]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-230/2 (230 kg)|230 kg BFA-230/2]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-460 (460 kg)|460 kg BAFG-460]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-460/2 (460 kg)|460 kg BFA-460/2]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-920 (920 kg)|920 kg BAFG-920]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BA-FG-230-Lizard-2|BA-FG-230-Lizard-2]] bombs&lt;br /&gt;
| || 1* || 1, 2 * || || 1, 2 * || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BINC-300 incendiary]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyfire-70 AC/AP]] rockets&lt;br /&gt;
| || 7, 19 || 7, 14, 19, 38 || || 7, 14, 19, 38 || 7, 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[MAA-1 Piranha]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 580 l drop tanks&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * LITENING pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 580 l drop tanks&lt;br /&gt;
* 2 x MAA-1 Piranha missiles&lt;br /&gt;
* 42 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 114 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 230 kg BAFG-230 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BAFG-460 bombs (2,760 kg total)&lt;br /&gt;
* 8 x 230 kg BFA-230/2 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BFA-460/2 bombs (2,760 kg total)&lt;br /&gt;
* 3 x 920 kg BAFG-920 bombs (2,760 kg total)&lt;br /&gt;
* 6 x BA-FG-230-Lizard-2 bombs (3,043 lb total)&lt;br /&gt;
* 8 x BINC-300 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful anti-air missile MAA-1&lt;br /&gt;
* Guided bombs&lt;br /&gt;
* Good acceleration for a subsonic engine.&lt;br /&gt;
* Powerful 30mm DEFAs&lt;br /&gt;
* LITENING can lock onto planes, providing advanced gun aim assist against aircraft (generally a feature only expected of a 11.0+ plane with a radar)&lt;br /&gt;
* Modern hud, useful in Simulation&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No Afterburner&lt;br /&gt;
* No Supersonic&lt;br /&gt;
* Can rip the wings when having too much G-overload during a turn&lt;br /&gt;
* MAA-1 has no flare resistance so will easily be flare even in tail chase and a enemy missile launch can fool the missile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8922-development-pre-order-amx-a-1a-en|Devblog]] ===&lt;br /&gt;
During the late 1970s, the Italian Air Force specified a set of requirements for a new aircraft to replace the outdated G.91 and F-104 in their respective roles of ground attack and aerial reconnaissance. Aeritalia and Aermacchi entered a joint venture to develop the new aircraft, with work on the project commencing in 1978. By 1980, Brazil was also looking into modernizing their strike aircraft fleet and thus expressed interest in joining the development of the new aircraft. After agreeing on the requirements in 1981, Embraer joined the consortium, subsequently named AMX International.&lt;br /&gt;
&lt;br /&gt;
Focusing on designing a light and cost-efficient strike aircraft, development of the new aircraft progressed quickly. The first prototype of the aircraft flew in 1984 and following a successful test period, the AMX entered production in 1988. Due to the shared development effort, the Italian and Brazilian variants of the aircraft only differ in minor aspects. After entering service, Italian AMX aircraft participated in operations during the Balkan Wars of the 1990s and Libya in 2011 where the type distinguished itself in combat. The AMX is still in active service Brazilian air forces to this day, while in Italy they were just retired in 2024.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AMX]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Alpha Jet (Family)]]&lt;br /&gt;
* [[Jaguar (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8922-development-pre-order-amx-a-1a-en|[Devblog] Pre-order: AMX A-1A]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer AMX International}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;br /&gt;
{{Italy premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189947</id>
		<title>F-5E FCU (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189947"/>
				<updated>2024-07-13T17:47:48Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */ added one more pro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-5e_fcu_thailand&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
South Vietnam received over 150 F-5 fighters, some of which were F-5Es. After the fall of Saigon, many of these F-5s were evacuated to Thailand, however some still fell into Soviet and Vietnamese hands. These evacuated F-5s began a new life in Thailand, who operated about 70 of them in their own air force. All of these F-5s except the F-5Es were retired not long after. The F-5Es however were upgraded multiple times throughout their life and continue to see service with the Royal Thai Air Force to this day, and are not expected to retire until at least 2025-2030.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the '''{{Specs|name}}''' is a squadron aircraft in the Japanese tech tree. It plays with all the major advantages of the other F-5Es in-game, being incredibly light and highly manoeuvrable resulting in some of the best energy retention on any jet aircraft at its battle rating range. The Thai F-5E however also solves one of the few downsides of the other F-5Es, the sub-par missiles. The F-5E FCU gets access to four all-aspect missiles instead of the usual two rear-aspect only missiles found on other F-5s in-game. In addition to this, it receives the usual great complement of ground ordnance that F-5s get, providing an incredible CAS option for Japan players in mixed battles. All in all, the F-5E FCU is a great all-rounder for almost every role it can find itself in for its battle rating, and is generally a forgiving vehicle to play and easy to learn even for less experienced pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,754 || 1,742 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.3 || 130.4 || 116.4 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,832 || 1,778 || 24.9 ||26.0|| 171.6 ||150.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,458 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-21A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,945 kg || colspan=&amp;quot;3&amp;quot; | 402 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 303 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,543 kg || 5,981 kg || 6,499 kg || 6,940 kg || 9,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,480 kgf || 2,220 kgf&lt;br /&gt;
| 0.80 || 0.74 || 0.68 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,575 kgf&amp;lt;br&amp;gt;(1,458 km/h) || 3,011 kgf&amp;lt;br&amp;gt;(1,458 km/h)&lt;br /&gt;
| 1.09 || 1.01 || 0.93 || 0.87 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)&lt;br /&gt;
* 10 x large calibre countermeasures&lt;br /&gt;
* 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-5E_(China).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-13/A (30 mm)|30 mm GAU-13/A]] cannons (353 rpg)&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P4 Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Python 3]] missiles&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 150 gal drop tanks&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 150 gal drop tanks + 2 x AIM-9P4 Sidewinder missiles&lt;br /&gt;
* 2 x Python 3 missiles&lt;br /&gt;
* 1 x 30 mm GAU-13/A cannon (353 rpg)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A small target with good manoeuvrability makes it a difficult target to hit&lt;br /&gt;
* Flaps do not break with speed. Even if the pilot puts them on landing position, they automatically adjust to different speeds.&lt;br /&gt;
* Uses Python 3 IR missiles&lt;br /&gt;
* Can attack ground targets from a distance with the AGM-65B&lt;br /&gt;
* All IR missiles can be slaved by the radar&lt;br /&gt;
* Modern HUD with sight customization, good for simulator battles&lt;br /&gt;
* Although the radar is not very good, the aircraft has a ballistic computer for radar-locked aerial targets (EEGS)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AGM-65B does not have a thermal camera, which makes it weather dependent&lt;br /&gt;
* Despite having 4 hardpoints, it cannot carry 4 Pythons 3&lt;br /&gt;
* Radar only has standard pulse mode&lt;br /&gt;
* No IFF for Active Radar&lt;br /&gt;
* No radar missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|Devblog]] ===&lt;br /&gt;
The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a ballistic computer, countermeasures, an RWR and the ability to install Python 3 missiles. Even though the Royal Thai Air Force have begun using F-16 fighters, the F-5 series of aircraft remain in service to this day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-5e_fcu_thailand Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|[Devblog] Squadron Vehicles: F-5E FCU]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189946</id>
		<title>F-5E FCU (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189946"/>
				<updated>2024-07-13T17:45:15Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */ added  one pro and one cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-5e_fcu_thailand&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
South Vietnam received over 150 F-5 fighters, some of which were F-5Es. After the fall of Saigon, many of these F-5s were evacuated to Thailand, however some still fell into Soviet and Vietnamese hands. These evacuated F-5s began a new life in Thailand, who operated about 70 of them in their own air force. All of these F-5s except the F-5Es were retired not long after. The F-5Es however were upgraded multiple times throughout their life and continue to see service with the Royal Thai Air Force to this day, and are not expected to retire until at least 2025-2030.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the '''{{Specs|name}}''' is a squadron aircraft in the Japanese tech tree. It plays with all the major advantages of the other F-5Es in-game, being incredibly light and highly manoeuvrable resulting in some of the best energy retention on any jet aircraft at its battle rating range. The Thai F-5E however also solves one of the few downsides of the other F-5Es, the sub-par missiles. The F-5E FCU gets access to four all-aspect missiles instead of the usual two rear-aspect only missiles found on other F-5s in-game. In addition to this, it receives the usual great complement of ground ordnance that F-5s get, providing an incredible CAS option for Japan players in mixed battles. All in all, the F-5E FCU is a great all-rounder for almost every role it can find itself in for its battle rating, and is generally a forgiving vehicle to play and easy to learn even for less experienced pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,754 || 1,742 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.3 || 130.4 || 116.4 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,832 || 1,778 || 24.9 ||26.0|| 171.6 ||150.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,458 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-21A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,945 kg || colspan=&amp;quot;3&amp;quot; | 402 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 303 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,543 kg || 5,981 kg || 6,499 kg || 6,940 kg || 9,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,480 kgf || 2,220 kgf&lt;br /&gt;
| 0.80 || 0.74 || 0.68 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,575 kgf&amp;lt;br&amp;gt;(1,458 km/h) || 3,011 kgf&amp;lt;br&amp;gt;(1,458 km/h)&lt;br /&gt;
| 1.09 || 1.01 || 0.93 || 0.87 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)&lt;br /&gt;
* 10 x large calibre countermeasures&lt;br /&gt;
* 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-5E_(China).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-13/A (30 mm)|30 mm GAU-13/A]] cannons (353 rpg)&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P4 Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Python 3]] missiles&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 150 gal drop tanks&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 150 gal drop tanks + 2 x AIM-9P4 Sidewinder missiles&lt;br /&gt;
* 2 x Python 3 missiles&lt;br /&gt;
* 1 x 30 mm GAU-13/A cannon (353 rpg)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A small target with good manoeuvrability makes it a difficult target to hit&lt;br /&gt;
* Flaps do not break with speed. Even if the pilot puts them on landing position, they automatically adjust to different speeds.&lt;br /&gt;
* Uses Python 3 IR missiles&lt;br /&gt;
* Can attack ground targets from a distance with the AGM-65B&lt;br /&gt;
* All IR missiles can be slaved by the radar&lt;br /&gt;
* Modern HUD with sight customization, good for simulator battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AGM-65B does not have a thermal camera, which makes it weather dependent&lt;br /&gt;
* Despite having 4 hardpoints, it cannot carry 4 Pythons 3&lt;br /&gt;
* Radar only has standard pulse mode&lt;br /&gt;
* No IFF for Active Radar&lt;br /&gt;
* No radar missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|Devblog]] ===&lt;br /&gt;
The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a ballistic computer, countermeasures, an RWR and the ability to install Python 3 missiles. Even though the Royal Thai Air Force have begun using F-16 fighters, the F-5 series of aircraft remain in service to this day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-5e_fcu_thailand Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|[Devblog] Squadron Vehicles: F-5E FCU]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189945</id>
		<title>F-5E FCU (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189945"/>
				<updated>2024-07-13T17:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-5e_fcu_thailand&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
South Vietnam received over 150 F-5 fighters, some of which were F-5Es. After the fall of Saigon, many of these F-5s were evacuated to Thailand, however some still fell into Soviet and Vietnamese hands. These evacuated F-5s began a new life in Thailand, who operated about 70 of them in their own air force. All of these F-5s except the F-5Es were retired not long after. The F-5Es however were upgraded multiple times throughout their life and continue to see service with the Royal Thai Air Force to this day, and are not expected to retire until at least 2025-2030.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the '''{{Specs|name}}''' is a squadron aircraft in the Japanese tech tree. It plays with all the major advantages of the other F-5Es in-game, being incredibly light and highly manoeuvrable resulting in some of the best energy retention on any jet aircraft at its battle rating range. The Thai F-5E however also solves one of the few downsides of the other F-5Es, the sub-par missiles. The F-5E FCU gets access to four all-aspect missiles instead of the usual two rear-aspect only missiles found on other F-5s in-game. In addition to this, it receives the usual great complement of ground ordnance that F-5s get, providing an incredible CAS option for Japan players in mixed battles. All in all, the F-5E FCU is a great all-rounder for almost every role it can find itself in for its battle rating, and is generally a forgiving vehicle to play and easy to learn even for less experienced pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,754 || 1,742 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.3 || 130.4 || 116.4 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,832 || 1,778 || 24.9 ||26.0|| 171.6 ||150.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,458 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-21A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,945 kg || colspan=&amp;quot;3&amp;quot; | 402 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 303 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,543 kg || 5,981 kg || 6,499 kg || 6,940 kg || 9,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,480 kgf || 2,220 kgf&lt;br /&gt;
| 0.80 || 0.74 || 0.68 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,575 kgf&amp;lt;br&amp;gt;(1,458 km/h) || 3,011 kgf&amp;lt;br&amp;gt;(1,458 km/h)&lt;br /&gt;
| 1.09 || 1.01 || 0.93 || 0.87 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)&lt;br /&gt;
* 10 x large calibre countermeasures&lt;br /&gt;
* 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-5E_(China).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-13/A (30 mm)|30 mm GAU-13/A]] cannons (353 rpg)&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P4 Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Python 3]] missiles&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 150 gal drop tanks&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 150 gal drop tanks + 2 x AIM-9P4 Sidewinder missiles&lt;br /&gt;
* 2 x Python 3 missiles&lt;br /&gt;
* 1 x 30 mm GAU-13/A cannon (353 rpg)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A small target with good manoeuvrability makes it a difficult target to hit&lt;br /&gt;
* Uses Python 3 IR missiles&lt;br /&gt;
* Can attack ground targets from a distance with the AGM-65B&lt;br /&gt;
* All IR missiles can be slaved by the radar&lt;br /&gt;
* Modern HUD with sight customization, good for simulator battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AGM-65B does not have a thermal camera, which makes it weather dependent&lt;br /&gt;
* Despite having 4 hardpoints, it cannot carry 4 Pythons 3&lt;br /&gt;
* Radar only has standard pulse mode&lt;br /&gt;
* No radar missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|Devblog]] ===&lt;br /&gt;
The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a ballistic computer, countermeasures, an RWR and the ability to install Python 3 missiles. Even though the Royal Thai Air Force have begun using F-16 fighters, the F-5 series of aircraft remain in service to this day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-5e_fcu_thailand Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|[Devblog] Squadron Vehicles: F-5E FCU]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189944</id>
		<title>F-5E FCU (Japan)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-5E_FCU_(Japan)&amp;diff=189944"/>
				<updated>2024-07-13T17:38:35Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-5 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-5e_fcu_thailand&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
South Vietnam received over 150 F-5 fighters, some of which were F-5Es. After the fall of Saigon, many of these F-5s were evacuated to Thailand, however some still fell into Soviet and Vietnamese hands. These evacuated F-5s began a new life in Thailand, who operated about 70 of them in their own air force. All of these F-5s except the F-5Es were retired not long after. The F-5Es however were upgraded multiple times throughout their life and continue to see service with the Royal Thai Air Force to this day, and are not expected to retire until at least 2025-2030.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Alpha Strike&amp;quot;]], the '''{{Specs|name}}''' is a squadron aircraft in the Japanese tech tree. It plays with all the major advantages of the other F-5Es in-game, being incredibly light and highly manoeuvrable resulting in some of the best energy retention on any jet aircraft at its battle rating range. The Thai F-5E however also solves one of the few downsides of the other F-5Es, the sub-par missiles. The F-5E FCU gets access to four all-aspect missiles instead of the usual two rear-aspect only missiles found on other F-5s in-game. In addition to this, it receives the usual great complement of ground ordnance that F-5s get, providing an incredible CAS option for Japan players in mixed battles. All in all, the F-5E FCU is a great all-rounder for almost every role it can find itself in for its battle rating, and is generally a forgiving vehicle to play and easy to learn even for less experienced pilots.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,582 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,754 || 1,742 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.3 || 130.4 || 116.4 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1832 || 1778 || 24.9 ||26.0|| 171.6 ||150.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,458 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; ___ || &amp;lt; ___ || &amp;lt; ___ || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-21A || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 4,945 kg || colspan=&amp;quot;3&amp;quot; | 402 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 303 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 5,543 kg || 5,981 kg || 6,499 kg || 6,940 kg || 9,742 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 38m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,480 kgf || 2,220 kgf&lt;br /&gt;
| 0.80 || 0.74 || 0.68 || 0.64 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,575 kgf&amp;lt;br&amp;gt;(1,458 km/h) || 3,011 kgf&amp;lt;br&amp;gt;(1,458 km/h)&lt;br /&gt;
| 1.09 || 1.01 || 0.93 || 0.87 || 0.62&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)&lt;br /&gt;
* 10 x large calibre countermeasures&lt;br /&gt;
* 30 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-5E_(China).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-13/A (30 mm)|30 mm GAU-13/A]] cannons (353 rpg)&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| || 19 || 19 || || 19 || 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| || 4 || || || || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P4 Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Python 3]] missiles&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! 150 gal drop tanks&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 150 gal drop tanks + 2 x AIM-9P4 Sidewinder missiles&lt;br /&gt;
* 2 x Python 3 missiles&lt;br /&gt;
* 1 x 30 mm GAU-13/A cannon (353 rpg)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 8 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 5 x 500 lb Mk 82 Snakeye bombs (2,500 lb total)&lt;br /&gt;
* 5 x 750 lb M117 cone 45 bombs (3,750 lb total)&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
* 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* A small target with good manoeuvrability makes it a difficult target to hit&lt;br /&gt;
* Uses Python 3 IR missiles&lt;br /&gt;
* Can attack ground targets from a distance with the AGM-65B&lt;br /&gt;
* All IR missiles can be slaved by the radar&lt;br /&gt;
* Modern HUD with sight customization, good for simulator battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* AGM-65B does not have a thermal camera, which makes it weather dependent&lt;br /&gt;
* Despite having 4 hardpoints, it cannot carry 4 Pythons 3&lt;br /&gt;
* Radar only has standard pulse mode&lt;br /&gt;
* No radar missiles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|Devblog]] ===&lt;br /&gt;
The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a ballistic computer, countermeasures, an RWR and the ability to install Python 3 missiles. Even though the Royal Thai Air Force have begun using F-16 fighters, the F-5 series of aircraft remain in service to this day.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-5e_fcu_thailand Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-5 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8813-development-squadron-vehicles-f-5e-fcu-en|[Devblog] Squadron Vehicles: F-5E FCU]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX&amp;diff=189229</id>
		<title>AMX</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX&amp;diff=189229"/>
				<updated>2024-07-01T08:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* See also */ added link to amx family&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Italian '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = AMX (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=amx&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''AMX International AMX''', known in Italian service as '''A-11 ''Ghibli''''', is a joint venture between Alenia and Aermacchi of Italy, and EMBRAER of Brazil. Italy initiated a requirement for a new aircraft to replace the Fiat [[G.91 Y]]'s that were in service, while Brazil joined the venture primarily to replace an Italian aircraft in their service, the Aermacchi MB-326. After several prototypes, the AMX was adopted into service by the air forces of both Italy and Brazil. Initially, the primary variant in service was the A-11A, with the AMX-T serving as the dual-seater trainer variant. The AMX served for many decades and demonstrated its worth in multiple deployments. The variant featured in the game is the A-11B / AMX ACOL. The AMX ACOL was a further upgrade which outfitted 55 AMX-11A aircraft with new avionics. These enhancements included the addition of an INS/GPS navigation system, new communication systems, IFF, and new HUD displays. The most significant addition to the upgrade was the capability to deploy smart munitions, such as JDAM bombs, which later played an essential role in its deployment in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]]. As a subsonic strike aircraft, it will fly similarly to other planes in its role, such as the [[A-10A|A-10]], [[Su-25 (Family)|Su-25]], [[Harrier (Family)|Harrier]], and, most notably, the [[A-6E TRAM]]. While it is capable of carrying up to two AIM-9Ls and comes equipped with internal countermeasures, it can also be used, though not intended, in an air-to-air role. This is preferably done when the pylons aren't loaded with ordnance, as it significantly affects the plane's performance. When utilized for its intended role, the AMX can carry up to six GBU Paveway II guided bombs or eight &amp;quot;dumb&amp;quot; unguided bombs. These capabilities can be devastating for enemy ground forces while showcasing the AMX's value as a formidable Close Air Support plane for allied forces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,140 || 1,132 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.7 || 32.9 || 76.2 || 67.5 || rowspan=&amp;quot;2&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,180 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 850 || 793 || 500 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 807 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,807 kg || colspan=&amp;quot;3&amp;quot; | 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,856 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 7,644 kg || 8,447 kg || 9,269 kg || 9,597 kg || 13,550 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,719 kgf || -&lt;br /&gt;
| 0.62 || 0.56 || 0.51 || 0.49 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 - 1,180 km/h) || -&lt;br /&gt;
| 0.67 || 0.61 || 0.55 || 0.53 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, chin-mounted (400 rpg)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || 1* || 1, 2 * || || 1, 2 * || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs&lt;br /&gt;
| || 1* || 1* || || 1* || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1* || || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ARF/8M3(AP-AT)]] rockets&lt;br /&gt;
| || 25 || 25, 50 || || 25, 50 || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! CLDP targeting pod&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 580 l drop tanks&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * CLDP pod must be equipped when equipping guided bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 580 l drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 150 x ARF/8M3(AP-AT) rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great payload options&lt;br /&gt;
** GBUs and thermals provide strong and accurate ground strike options for Ground Battles&lt;br /&gt;
* Internal mounted countermeasures&lt;br /&gt;
* Relatively nimble for a strike aircraft&lt;br /&gt;
* AIM-9Ls are potent in a downtier&lt;br /&gt;
** Gun radar can be used to detect enemies or slave your AIM-9Ls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather limited ammo for Vulcan standards&lt;br /&gt;
* Slow acceleration at lower speeds, struggles with larger payloads&lt;br /&gt;
* Subsonic speed&lt;br /&gt;
** Bleeds most of its energy in dogfights quickly, poor acceleration means you will almost always be on the defensive&lt;br /&gt;
* Once your AIM-9Ls are expended you are mostly helpless&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The story of AMX International began with a joint cooperation between Alenia-Aermacchi of Italy and EMBRAER of Brazil. The project emerged from the need to find a suitable replacement for the [[G.91 Y]] and to assume its role as a ground attacker. The [[G.91 Y]] was becoming outdated and unreliable, prompting the search for a more modern aircraft. Italy also sought an advanced multi-role platform with reconnaissance capabilities. Brazil joined the collaboration to replace the outdated Aermacchi MB-326, which was not adapted for modern warfare.&lt;br /&gt;
&lt;br /&gt;
After several years of development, setbacks in the form of accidents, and prototype testing, the A-11 officially entered service in Italy by 1989. One of its main advantages as a fighter and attack aircraft is its significantly lower costs compared to its competitors. The A-11s are equipped with a variant of the EL/M-20001B radar, manufactured by Fiar in Italy and designed by Elta in Israel.&lt;br /&gt;
&lt;br /&gt;
The A-11A has an extensive service record, thanks to its versatile armament options, including AIM-9L infrared-guided Sidewinder air-to-air missiles, as well as various bombs, rockets, and {{Annotation|PGM|Precision-Guided Munitions}}s. The Italian version features a 20 mm M61A1 Vulcan cannon, while the Brazilian version uses 30 mm Defa cannons due to a U.S. veto on the M61A1 cannon for Brazil.&lt;br /&gt;
&lt;br /&gt;
For defence, the AMX is equipped with an active and passive electronic countermeasures system supplied by Elettronica, with the {{Annotation|RWR|Radar Warning Receiver}} mounted inside the tail fin. In terms of performance, the A-11 can reach speeds of 1053 km/h, thanks to the Rolls-Royce Spey 807 turbofan engine, providing a range of 889 km. Its rate of climb and service ceiling are impressive for an aircraft of its type.&lt;br /&gt;
&lt;br /&gt;
Later in its service life, the A-11 received an upgrade known as the A-11B / AMX ACOL ({{Annotation|Aggiornamento Capacità Operative e Logistiche; Update to Logistical and Operative Capabilities}}), a mid-life update aimed at enhancing logistical and operative capabilities. This update included new avionics, an INS/GPS navigation system, improved communications systems, {{Annotation|IFF|Identification Friend or Foe}}, and new HUD displays. The most significant addition was the ability to deploy smart munitions, such as JDAM bombs, allowing A-11s to provide better close air support in Afghanistan. The A-11B first flew in September 2005, with the first batch of upgraded aircraft delivered in March 2007. The A-11B remains in service and is likely to continue so for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=amx Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|5dWETK5VPHI|'''The Shooting Range #394''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AMX (Family)]]&lt;br /&gt;
* [[Alpha Jet (Family)]]&lt;br /&gt;
* [[Jaguar (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.leonardo.com/it/news-and-stories-detail/-/detail/amx-acol-the-ghibli-at-the-nation-s-service (IT) AMX &amp;quot;Ghibli&amp;quot;]&lt;br /&gt;
* [https://www.lombardiabeniculturali.it/scienza-tecnologia/schede/3o210-00394/ (IT) AMX ACOL: il &amp;quot;Ghibli&amp;quot; al servizio del Paese]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer AMX International}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=189228</id>
		<title>AMX A-1A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_A-1A&amp;diff=189228"/>
				<updated>2024-07-01T08:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* See also */  change link of amx to amx family&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Brazilian jet fighter-bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AMX (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=amx_a_1a_brazil&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=13465&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Brazilian Air Force (FAB) needed a replacement for the obsolete AT-26 Xavante light attack and training aircraft, in 1981, after extensive negotiations between the countries, the Brazilian company Embraer was invited to take part in the Italian project of the AMX, resulting in the AMX-International consortium. The project was split into three companies, and each one of the companies was responsible for specific parts of the aircraft: 46.7% for Aeritalia (including the central fuselage), 23.6% for Aermacchi (which included the front fuselage) and 29.7% for Embraer (including the wings, landing gear and disposable fuel tanks), the AMX first flight was in 15 may 1984 of the first prototype, the Brazilians at didn't decide the 20mm minigun instead they put two 30mm DEFAs as primary armament, the AMX entered in service with FAB in 1989, in 2013 these were upgraded to the A-1M Standard almost the same version of the Italian AMX A-11A ACOL.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' introduced in [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;|&amp;quot;Seek &amp;amp; Destroy&amp;quot; Update]], is a Premium gift ([https://store.gaijin.net/story.php?title=AMX-1-Pack Pack]), this is the 2013 Version not upgraded to the A-1M standard, so basically the Early variant, compared to the Italian [[AMX|A-11A]] have different armaments as primary with two powerful 30mm DEFAs, as air-to-air missile has the MAA-1 Piranha and the other kind of rockets and bombs, the AMX A-1A is a perfect vehicle for CAS in ground RB with his guided bombs, can make easy work of enemy tanks&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,180 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 850 || 793 || 500 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 807 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,807 kg || colspan=&amp;quot;3&amp;quot; | 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,856 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 7,644 kg || 8,447 kg || 9,269 kg || 9,597 kg || 13,477 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,719 kgf || -&lt;br /&gt;
| 0.62 || 0.56 || 0.51 || 0.49 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 - 1,180 km/h) || -&lt;br /&gt;
| 0.67 || 0.61 || 0.55 || 0.53 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! EEGS&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 554 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 554 cannons, nose-mounted (150 rpg = 300 total)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;8%&amp;quot; | 1 !! width=&amp;quot;8%&amp;quot; | 2 !! width=&amp;quot;8%&amp;quot; | 3 !! width=&amp;quot;8%&amp;quot; | 4 !! width=&amp;quot;8%&amp;quot; | 5 !! width=&amp;quot;8%&amp;quot; | 6 !! width=&amp;quot;8%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_AMX.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-230 (230 kg)|230 kg BAFG-230]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-230/2 (230 kg)|230 kg BFA-230/2]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-460 (460 kg)|460 kg BAFG-460]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BFA-460/2 (460 kg)|460 kg BFA-460/2]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BAFG-920 (920 kg)|920 kg BAFG-920]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BA-FG-230-Lizard-2|BA-FG-230-Lizard-2]] bombs&lt;br /&gt;
| || 1* || 1, 2 * || || 1, 2 * || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BINC-300 incendiary]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyfire-70 AC/AP]] rockets&lt;br /&gt;
| || 7, 19 || 7, 14, 19, 38 || || 7, 14, 19, 38 || 7, 19 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[MAA-1 Piranha]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 580 l drop tanks&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * LITENING pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 580 l drop tanks&lt;br /&gt;
* 2 x MAA-1 Piranha missiles&lt;br /&gt;
* 42 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 114 x Skyfire-70 AC/AP rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 8 x 230 kg BAFG-230 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BAFG-460 bombs (2,760 kg total)&lt;br /&gt;
* 8 x 230 kg BFA-230/2 bombs (1,840 kg total)&lt;br /&gt;
* 6 x 460 kg BFA-460/2 bombs (2,760 kg total)&lt;br /&gt;
* 3 x 920 kg BAFG-920 bombs (2,760 kg total)&lt;br /&gt;
* 6 x BA-FG-230-Lizard-2 bombs (3,043 lb total)&lt;br /&gt;
* 8 x BINC-300 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful anti-air missile MAA-1&lt;br /&gt;
* Guided bombs&lt;br /&gt;
* Powerful 30mm DEFAs&lt;br /&gt;
* LITENING can lock onto planes, providing advanced gun aim assist against aircraft (generally a feature only expected of a 11.0+ plane with a radar)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No Afterburner&lt;br /&gt;
* No Supersonic&lt;br /&gt;
* Can rip the wings when having too much G-overload during a turn&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/8922-development-pre-order-amx-a-1a-en|Devblog]] ===&lt;br /&gt;
During the late 1970s, the Italian Air Force specified a set of requirements for a new aircraft to replace the outdated G.91 and F-104 in their respective roles of ground attack and aerial reconnaissance. Aeritalia and Aermacchi entered a joint venture to develop the new aircraft, with work on the project commencing in 1978. By 1980, Brazil was also looking into modernizing their strike aircraft fleet and thus expressed interest in joining the development of the new aircraft. After agreeing on the requirements in 1981, Embraer joined the consortium, subsequently named AMX International.&lt;br /&gt;
&lt;br /&gt;
Focusing on designing a light and cost-efficient strike aircraft, development of the new aircraft progressed quickly. The first prototype of the aircraft flew in 1984 and following a successful test period, the AMX entered production in 1988. Due to the shared development effort, the Italian and Brazilian variants of the aircraft only differ in minor aspects. After entering service, Italian AMX aircraft participated in operations during the Balkan Wars of the 1990s and Libya in 2011 where the type distinguished itself in combat. The AMX is still in active service Brazilian air forces to this day, while in Italy they were just retired in 2024.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AMX (Family)|AMX Family]]&lt;br /&gt;
* [[DEFA 554 (30 mm)]]&lt;br /&gt;
* [[Close Air Support|CAS]] &lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8922-development-pre-order-amx-a-1a-en|[Devblog] Pre-order: AMX A-1A]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer AMX International}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;br /&gt;
{{Italy premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=188218</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=188218"/>
				<updated>2024-06-23T01:38:19Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Operational procedure on some aerial realistic maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In air matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000lbs bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. Its recommend sticking with the 1000lbs bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''AAA (no crew/module modeling)''':  With short bursts(10~20 rounds), you can destroy them from practically any distance, but be careful with the sandbags that may exist around them.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Trucks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''Medium/Heavy tanks(no crew/module modeling)''': It is recommended to skip these vehicles or reserve them for later. These vehicles can be destroyed with .50 caliber machine guns, but you need to be at a short distance, about 400m, for the shots to start causing damage. With a jet like the F-84, this will be difficult to control due to its considerable speed. Additionally, reducing your speed is not advisable because, as an older jet, it takes a long time to regain speed, leaving you exposed to enemy players who can easily destroy you.&lt;br /&gt;
* '''AAA truck(no crew/module modeling)''': They are very good targets to destroy. With short bursts(10~20 rounds), you can destroy them from practically any distance. Just be careful with the server's latency, as it can cause them to show strange zigzag movements.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;|Seek and Destroy]] update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft before reload.&lt;br /&gt;
&lt;br /&gt;
And attention, its sugest the plane is configured with a payload of '''24x HVAR and 2x 1000lbs bombs and arround 11 min fuel'''. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips. You don't need to worry about fuel, as 11 minutes is usually enough to finish the match or even go back to airfield to reload your weapons. &lt;br /&gt;
&lt;br /&gt;
Speaking more about aerodromes, you will notice that on practically all the maps at his Battle Rate, your team will have two aerodromes: one with an improvised and shorter runway, which lacks anti-air defenses, and another with a longer runway equipped with extensive anti-air defenses provided by Rolands and some anti-air cannons. With the aforementioned configuration, this plane cannot take off from the short runway, so the game must respawn you flying after reloading, which can be an interesting advantage.&lt;br /&gt;
&lt;br /&gt;
Additionally, note that on the long runway, you will need to use it almost entirely to take off, and on some maps, you will have to use a takeoff flap. Given all this, if you are safe, it is recommended to rearm on the short runway just to leave the aerodrome flying, without the need for a lengthy takeoff.&lt;br /&gt;
&lt;br /&gt;
So simplifying everything above into points:&lt;br /&gt;
&lt;br /&gt;
* '''Fuel Management''': 11 minutes of fuel is generally enough for your missions. Return to base if needed.&lt;br /&gt;
* '''Aerodrome Strategy''': Use the shorter runway for quick takeoffs when safe. Be aware that the longer runway offers better anti-air defense.&lt;br /&gt;
* '''Interception Awareness''': Always stay vigilant for enemy fighters, especially after completing ground attacks. Make quick decisions on whether to engage or evade based on your situational awareness.&lt;br /&gt;
* '''Thunderer Medal Strategy''': To secure the Thunderer medal, ensure you destroy the most ground targets on your team. Aim for 12 to 17 targets to be confident in achieving this.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=188217</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=188217"/>
				<updated>2024-06-23T01:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Usage in battles */I deleted the part that was specific about the maps, as many bots changed positions, making those steps described in the strategies a little imprecise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In air matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000lbs bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. Its recommend sticking with the 1000lbs bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''AAA (no crew/module modeling)''':  With short bursts(10~20 rounds), you can destroy them from practically any distance, but be careful with the sandbags that may exist around them.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Trucks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''Medium/Heavy tanks(no crew/module modeling)''': It is recommended to skip these vehicles or reserve them for later. These vehicles can be destroyed with .50 caliber machine guns, but you need to be at a short distance, about 400m, for the shots to start causing damage. With a jet like the F-84, this will be difficult to control due to its considerable speed. Additionally, reducing your speed is not advisable because, as an older jet, it takes a long time to regain speed, leaving you exposed to enemy players who can easily destroy you.&lt;br /&gt;
* '''AAA truck(no crew/module modeling)''': They are very good targets to destroy. With short bursts(10~20 rounds), you can destroy them from practically any distance. Just be careful with the server's latency, as it can cause them to show strange zigzag movements.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;|Seek and Destroy]] update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft before reload.&lt;br /&gt;
&lt;br /&gt;
And attention,  all the maps mentioned below, the plane is configured with a payload of '''24x HVAR and 2x 1000lbs bombs and arround 11 min fuel'''. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips. You don't need to worry about fuel, as 11 minutes is usually enough to finish the match or even go back to airfield to reload your weapons. &lt;br /&gt;
&lt;br /&gt;
Speaking more about aerodromes, you will notice that on practically all the maps at his Battle Rate, your team will have two aerodromes: one with an improvised and shorter runway, which lacks anti-air defenses, and another with a longer runway equipped with extensive anti-air defenses provided by Rolands and some anti-air cannons. With the aforementioned configuration, this plane cannot take off from the short runway, so the game must respawn you flying after reloading, which can be an interesting advantage.&lt;br /&gt;
&lt;br /&gt;
Additionally, note that on the long runway, you will need to use it almost entirely to take off, and on some maps, you will have to use a takeoff flap. Given all this, if you are safe, it is recommended to rearm on the short runway just to leave the aerodrome flying, without the need for a lengthy takeoff.&lt;br /&gt;
&lt;br /&gt;
So simplifying everything above into points:&lt;br /&gt;
&lt;br /&gt;
* '''Fuel Management''': 11 minutes of fuel is generally enough for your missions. Return to base if needed.&lt;br /&gt;
* '''Aerodrome Strategy''': Use the shorter runway for quick takeoffs when safe. Be aware that the longer runway offers better anti-air defense.&lt;br /&gt;
* '''Interception Awareness''': Always stay vigilant for enemy fighters, especially after completing ground attacks. Make quick decisions on whether to engage or evade based on your situational awareness.&lt;br /&gt;
* '''Thunderer Medal Strategy''': To secure the Thunderer medal, ensure you destroy the most ground targets on your team. Aim for 12 to 17 targets to be confident in achieving this.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=187259</id>
		<title>JAS39C (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=187259"/>
				<updated>2024-06-17T13:43:12Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */ added upgraded performace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB 39 Gripen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_jas39c_south_africa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the early 1980s, the South African Air Force (SAAF) was looking for a replacement for its aging Cheetah fleet, which was a locally upgraded version of the French [[Mirage III (Family)|Mirage III]]. The Cheetahs were subject to an arms embargo due to the apartheid regime, which limited their availability and effectiveness. In 1999, after a long and controversial procurement process, South Africa signed a contract with Saab for 26 Gripens (17 JAS39C and 9 JAS39D), becoming the first export customer of the type. The delivery of the South African Gripens started in 2008 and was completed in 2012. Since then, the South African Gripens have been involved in several operations, both at home and abroad. In 2010, they secured the airspace during the FIFA World Cup hosted by South Africa. In 2013, they provided air support for South African peacekeepers in the Democratic Republic of Congo, and also participated in the funeral of Nelson Mandela, the former president and anti-apartheid leader. However, the South African Gripens have faced some challenges in their service, such as budget constraints, maintenance issues, and political controversies. Due to the high cost of operating the jets, the SAAF has limited their flying hours and reduced their operational readiness. The SAAF has also struggled to maintain the jets' spare parts and technical support, which have been affected by the corruption allegations against Saab. Furthermore, the Gripen deal has been criticized by some sectors of society as unnecessary and wasteful, especially in light of the country's social and economic problems. These issues became more evident when South Africa had to ground its fleet of Gripens in September 2021 due to budget cuts and maintenance problems, which led to concerns about the country's air defense capabilities.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]]. As the first South African jet in the tree, it proves worthy of its place due to its exceptional flight performance and loadout capabilities. It has a high-performance engine and a high thrust-to-weight ratio, which gives it excellent acceleration and climb rate, as well as superb agility and energy retention. It can also carry a variety of weapons, including guided bombs, AGM-65 Mavericks, and AIM-9M Sidewinders. However, its main drawback is its Skyflash radar missiles, which are inferior to other top-tier missiles in terms of range, speed, and manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,169 || 2,134 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.1 || 213.2 || 202.8 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2327|| 2240 ||23.9||24.0||279.5||245.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,543 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 519 || &amp;lt; 700 || &amp;lt; 1,543 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM12 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,865 kg || colspan=&amp;quot;3&amp;quot; | 307 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,054 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,567 kg || 8,308 kg || 9,032 kg || 9,205 kg || 13,906 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,100 kgf || 7,528 kgf&lt;br /&gt;
| 0.99 || 0.91 || 0.83 || 0.82 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,918 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.44 || 1.31 || 1.21 || 1.19 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/85 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 27 mm Akan m/85 cannon, belly-mounted (120 rpg)&lt;br /&gt;
* 92 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_JAS39A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-10 Paveway II (957 kg)|957 kg GBU-10 Paveway II]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || 160* || 160* || || || 160* || 160* ||&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,100 l drop tanks&lt;br /&gt;
| || || 1 || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 1,250 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | * Countermeasures can be equipped with AIM-9L/-9M missiles on the same hardpoint &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; LITENING II pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 1,100 l drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 640 x countermeasures&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is the crown jewel of the British Aviation tech tree, sitting at one whole Battle Rating above any and all other planes. It is the most capable fighter, ground striker, dogfighter and interceptor out of the British tree, and one of the most capable planes in game, thanks to its amazing manoeuvrability, low speed flight characteristics and suite of ordnance. While it can use a combination of IR missiles, radar missiles, guided bombs and AGMs, it does not feature more than 4 fully customizable hardpoints, along with the 2x AIM-9Ms from the wingtips. this means that you can have one radar missile, one IR missile with Countermeasures pod, one guided bomb and one AGM, ontop of fuel and a LITENING II targetting pod. The ability to take such custom loadouts makes this plane very versatile and suitable for a large number of roles in Air-to-Air combat and Air-to-Ground combat.&lt;br /&gt;
&lt;br /&gt;
;Air Realistic battles:&lt;br /&gt;
&lt;br /&gt;
This plane should carry 6 missiles. Two wingtip AIM-9M which should always be carried. On the remaining 4 hardpoints, the {{PAGENAME}} can take any combination of AIM-9M, AIM-9M on Countermeasure pods (which is strongly preferred over the AIM-9M with no countermeasure pods), and Skyflash Radar missiles. Do note that the Skyflash missiles, while capable when used correctly, are not as good as the competition. Each AIM-9M is increasing the number of small countermeasures by x160 with each pylon. therefore, you should always include at least one AIM-9M with a CM pod on the 4 pylons, so you can more than double the amount of countermeasures. The best combination is decided by the user. However you should always include at least one AIM-9M or one Skyflash, so you can have a good number of countermeasures, and be able to engage targets further than the AIM-9M can.&lt;br /&gt;
&lt;br /&gt;
The Gripen is a very fuel efficient plane. You can fly it extra light at minimum fuel (9 minutes) along with the fuel pod if you do not plan to afterburn all the way to the middle of the map. This fuel loadout ensures you are the lightest possible, while giving you enough fighting time. You can always drop the fuel tank to become insanely nimble, however you should not drop below 2 minutes of fuel. You can get back to base with around 1 minute if you climb, keep your speed and start from high speed from the middle of the map, however 2 minutes insures you can also defend yourself in case anyone chases you. You can take any combination of fuel + fuel pod, however you should not have more than 30 minutes of total fuel. Flight performance suffers with more than 25 minutes of total fuel.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Gripen, as a very small fighter with an efficient engine is a very cold target compared to dual-engine fighters that can fight against it, giving enemies a very hard time locking IR missiles on it, and making it very easy to defend against IR missiles.&lt;br /&gt;
&lt;br /&gt;
The Gripen can be used in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* Furball Fighter - Taking a full load of 6 x AIM-9M missiles and countermeasures. Periodic flares can be used this way along with the relatively cold engine of the Gripen, making you almost invulnerable to IR missiles. This however means than you want to be as light as possible, so taking minimum fuel and dropping the fuel pod as you enter the fight is very crucial. You should then target enemies that are not spamming flares. If the AIM-9M has at least 2-3 seconds of flight without seeing one flare, it is pretty much a guaranteed to hit. You can also take one Skyflash missile to guarantee you a hit head-on if used at the right time. Using your HMD is crucial in this situation.&lt;br /&gt;
* Interceptor - This involves taking one to three Skyflash missiles and trying to pick off targets in head-ons, or climbing targets at a maximum of 8-11 km range depending on altitudes. It is a very strong a well rounded loadout. You should keep your speed with this loadout, and try to play in more of a support role.&lt;br /&gt;
&lt;br /&gt;
The Gripen is one of Air Realistic planes due to its low heat signature, low fuel consumption, HMD, and strong IR missiles, However this does not mean it is not as good in:&lt;br /&gt;
&lt;br /&gt;
;Ground Realistic Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen has access to a good variety of guided munitions. You can chose between using GBU-12s, GBU-16s and GBU-24s (only on the inner-most pylons) and AGM-65Bs which can all be guided with the LITENING II targetting pod. One of the best targetting pods in war thunder, with good thermal sight resolution. This gives the Gripen the ability to take out any ground target effectively, and still be able to engage enemy Air due to its wingtip AIM-9M missiles, which effectiveness is much greater in ground battles due to the AIM-9M's smokeless motors, meaning it is effectively invisible as it approaches the target so the enemy may not be able to pop countermeasures soon enough to wave it off.&lt;br /&gt;
&lt;br /&gt;
When using this plane in GRB, taking one to two AGMs is a good idea, in order to take out enemy SPAA as quickly as possible. AGMs are preferred over GBUs due to their fire and forget nature, and higher speed.&lt;br /&gt;
&lt;br /&gt;
Taking out enemy SPAAs such as the Pantsir-S1 is the first thing you should do when you spawn in. The AGMs should be fired from a maximum of 8 km, and if possible 6 km. If more than 5-10 seconds pass and you have not fired an AGM at an enemy SPAA, you should instantly dive while turning the other way. After going outside of the enemy SPAA range (18 km max) you should sideclimb and get to a comfortable altitude. Try to take out the the enemy SPAA again with the AGMs. do note that they have higher range if fired from higher altitude.&lt;br /&gt;
&lt;br /&gt;
After dealing with SPAA, You can start dropping GBUs, but you need to keep in mind that another SPAA can spawn in at any moment and lock you in the IRST mode, so you should always look at the ground, and always fly defensively if possible, putting objects or terrain between you and the enemy ground spawns, keeping your speed up or not flying into straight lines for too long.&lt;br /&gt;
&lt;br /&gt;
;Simulator Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen is a very strong plane to use in simulator battles. It gets access to a lot of countermeasures, smokeless missiles, making them quite invisible even if enemies look at you when you fire in the right conditions. You get access to a good HUD that gives good information, the HMD which is amazing in SIM, a targetting pod on its own hardpoint, which is good for spotting, and a pretty good radar, with good search sectors, range and modes. TWS should be used rather than PD.&lt;br /&gt;
&lt;br /&gt;
The only downside is that the Gripen has a black line running in the middle of the glass canopy, effectively cutting your visibility when in a dogfight, and the fact that it only has access to 6 missiles.&lt;br /&gt;
&lt;br /&gt;
It is one of the best SIM planes due to its very stable canard design, smokeless motors and HMD. Flight performance is a bonus.&lt;br /&gt;
&lt;br /&gt;
The British variant of the Gripen is identical to the Swedish Gripen, other than name and camouflages, and is one of the best planes in War Thunder due to its insanely good flight performance, good ordnance variety, strong air-to-air IR missiles and large amount of countermeasures on top of other smaller strengths. It is a plane that has very high potential and can win any situation. This is not a plane that will limit the one who is piloting it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very capable AIM-9M missiles, which include a seeker shutoff IRCCM and smokeless motor&lt;br /&gt;
* Extremely nimble and capable plane, which can pull off one-of-a-kind manoeuvres&lt;br /&gt;
* High variety of ordnance including GBUs, AGMs, Countermeasure pods and a good targetting pod&lt;br /&gt;
* High performance, Low temperature, Efficient Engine making it hard to lock you, giving you long flight time and enough thrust&lt;br /&gt;
* Access to HMD, a good radar, lots of countermeasures, 19 km ACM Radar range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only carry a maximum of 6 missiles&lt;br /&gt;
* AGMs are B variant&lt;br /&gt;
* Flight performance suffers greatly if damaged&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the late 1990s, South Africa found a need to replace its aging fleet of Mirage and Cheetah fighter jets. Looking to modernize their fleet for not only national defense, but for a better standing for their defense modernization and strategic autonomy in the global stage, South Africa sought options in the market under the Advanced Light Fighter Aircraft (ALFA) program. The decision was made and announced in November 1998 that the Swedish-made Gripen has been chosen to fulfill the program's need, with 28 Gripens to be purchased at a price of 1.5 billion USD in 1999 (this would be changed to 26 Gripens in 2005). Alongside the purchase deal was South Africa's involvement with Saab's Industrial Participation programme, which enabled South Africa's local industries to help produce and maintain Gripen parts, such as Denel Aviation producing the rear fuselage sections of the Gripen.&lt;br /&gt;
&lt;br /&gt;
South Africa received their first Gripen in 2006. The aircraft, a two-seater Gripen-D, was sent to the Test Flight Development Centre in the Southern Cape for full testing and integration of South African avionics and weapons for the country. Once fully tested and handed over to the South African Air Force (SAAF) in 2008, deliveries of Gripens directly to the South African Air Force began in the same year. By 2011, 17 Gripen-Cs and 9 Gripen-Ds have been delivered to the SAAF and equipped the 2 Squadron, located at AFB Makhado in the Limpopo province.&lt;br /&gt;
&lt;br /&gt;
Although the Gripens have not yet been involved with any heavy fighting in South Africa, they have been integral to maintaining the country's air superiority. Gripens were deployed during several high-profile events in South Africa, such as during the 2010 FIFA World Cup to maintain airspace security and protection and in 2013 to escort Nelson Mandela's remains to his funeral processions and maintain no-fly zones during the funeral.&lt;br /&gt;
&lt;br /&gt;
However, financial constraints have cast a shadow over the fleet's operational sustainability, leading to a notable incident in September 2021 when the Gripens were grounded due to lack of funding and maintenance and support contracts not being renewed in time. This would be resolved by September 2022, enabling the Gripens to fly again, though concerns remain on the pilot readiness after a year of grounding.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_jas39c_south_africa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YpAvtM4iUWo|'''The Shooting Range #390''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187213</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187213"/>
				<updated>2024-06-12T08:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /*  PVP [Operation] Golan Heights */ finished.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000lbs bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000lbs bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''AAA (no crew/module modeling)''':  With short bursts(10~20 rounds), you can destroy them from practically any distance, but be careful with the sandbags that may exist around them.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Trucks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''Medium/Heavy tanks(no crew/module modeling)''': It is recommended to skip these vehicles or reserve them for later. These vehicles can be destroyed with .50 caliber machine guns, but you need to be at a short distance, about 400m, for the shots to start causing damage. With a jet like the F-84, this will be difficult to control due to its considerable speed. Additionally, reducing your speed is not advisable because, as an older jet, it takes a long time to regain speed, leaving you exposed to enemy players who can easily destroy you.&lt;br /&gt;
* '''AAA truck(no crew/module modeling)''': They are very good targets to destroy. With short bursts(10~20 rounds), you can destroy them from practically any distance. Just be careful with the server's latency, as it can cause them to show strange zigzag movements.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming Seek and Destroy update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft before reload.&lt;br /&gt;
&lt;br /&gt;
And attention,  all the maps mentioned below, the plane is configured with a payload of '''24x HVAR and 2x 1000lbs bombs and arround 11 min fuel'''. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips. You don't need to worry about fuel, as 11 minutes is usually enough to finish the match or even go back to airfield to reload your weapons. &lt;br /&gt;
&lt;br /&gt;
Speaking more about aerodromes, you will notice that on practically all the maps mentioned in this guide, your team will have two aerodromes: one with an improvised and shorter runway, which lacks anti-air defenses, and another with a longer runway equipped with extensive anti-air defenses provided by Rolands and some anti-air cannons. With the aforementioned configuration, this plane cannot take off from the short runway, so the game must respawn you flying after reloading, which can be an interesting advantage.&lt;br /&gt;
&lt;br /&gt;
Additionally, note that on the long runway, you will need to use it almost entirely to take off, and on some maps, you will have to use a takeoff flap. Given all this, if you are safe, it is recommended to rearm on the short runway just to leave the aerodrome flying, without the need for a lengthy takeoff.&lt;br /&gt;
&lt;br /&gt;
So simplifying everything above into points:&lt;br /&gt;
&lt;br /&gt;
* '''Fuel Management''': 11 minutes of fuel is generally enough for your missions. Return to base if needed.&lt;br /&gt;
* '''Aerodrome Strategy''': Use the shorter runway for quick takeoffs when safe. Be aware that the longer runway offers better anti-air defense.&lt;br /&gt;
* '''Interception Awareness''': Always stay vigilant for enemy fighters, especially after completing ground attacks. Make quick decisions on whether to engage or evade based on your situational awareness.&lt;br /&gt;
* '''Thunderer Medal Strategy''': To secure the Thunderer medal, ensure you destroy the most ground targets on your team. Aim for 12 to 17 targets to be confident in achieving this.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] City ====&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 1.png|thumb|'''City Map 1''': Movement pattern of most players on the city map close to the battle rate of the F-84G-31-RE (China)]]&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 2.png|thumb|439x439px|'''City Map 2''': Attack and farm method starting at the bottom respawn of the city map with the F-84G-31RE (China).]]&lt;br /&gt;
On the city operation map, players typically encounter each other directly to the left side of the map, as indicated in the image to the right, named [[:File:F 84G 31 RE (China) city map 1.png|City Map 1]].Due to this tendency, you may often find fewer ground attack planes and stray bombers if you fly towards the right side. However, as the game progresses, any part of the map can become a dangerous place to be. However, this pattern allows you to carry out massive attacks against targets in the center of the map and going towards the east of the map (assuming that all War Thunder maps have north pointing up.), or even starting from the east itself and moving head west again.&lt;br /&gt;
&lt;br /&gt;
Starting from the '''South respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 2.png|City Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# Move directly to the train circled in yellow with the 2x1000 lbs bombs, and drop the bombs in an attempt to hit the 10 targets. At the start of the game, they are parked, waiting for their turn to join the vehicle convoy, so with these 2 1000 lb bombs, you can easily destroy 5~10 of them.&lt;br /&gt;
# As you make the turn towards the next stage, be sure to take a good look around, especially behind you, to check for any enemy planes coming to intercept you. Also, look in the region circled in orange, close to the mountain, as you may spot some enemy bombers or ground attack planes on their way to bases further east. This can indicate future targets to intercept or potential enemies to engage. If you don't spot any threats, you'll likely find some Studebaker parked near circled in pink waiting to join in comvoy. You can easily take them out with your .50 caliber guns without needing to venture too far. Simply make a single pass and try eliminate one or two, and then proceed to stage 3.&lt;br /&gt;
# Align yourself with the enemy's trenches and defensive points circled in gray, and make a single pass over all of them, using the method described in the previous part of this guide to destroy these targets. Continue this process until you reach the end of the line. When you reach the end, be cautious around the mountain. Take a thorough look around and above to ensure there are no enemies nearby before proceeding to stage 4.&lt;br /&gt;
# Assess your ammunition and your team's score. Determine whether it's more beneficial to engage in aerial combat or to continue attacking ground targets. To secure the Thunderer medal, aim to destroy around 12-17 ground targets, ensuring that you are the player who has destroyed the most ground vehicles on your team. Typically, destroying 12 to 17 vehicles is sufficient to earn the medal. After considering these factors, you can return to the gray trenches to destroy more targets if needed. However, I recommend gaining altitude and preparing for aerial combat.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 3.png|thumb|435x435px|'''City Map 3''': Plan of attack on the city map, starting at the north respawn]]&lt;br /&gt;
Starting from the '''North respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 3.png|City Map 3]] image when entering the match:&lt;br /&gt;
&lt;br /&gt;
# Proceed to the two convoys circled in blue that will be entering the bridge. Usually, the vehicles in the convoy unfortunately bug out and enter the water below the bridge line. However, you can often destroy 3 to 4 vehicles per convoy of the two circled convoys by dropping a bomb on each one. Be cautious of this bug with the bridge; sometimes, you will have to drop the bombs below the bridge. In such cases, use one bomb for each convoy. At this same stage, see if there are enemy planes going to intercept you, if they are going to intercept you you will have to be careful about whether to engage in combat with them or whether you should proceed to stage 2.&lt;br /&gt;
# Line up with the trenches  circled in gray and head east, shooting and destroying the defensive points of these trenches until you reach the end.  To destroy them, use the methods described in this guide above.&lt;br /&gt;
# Make a cautious return to the mountain while scanning your surroundings for nearby fighters or intercepting enemies. Once you've ensured your safety, consider returning to the gray trenches circled earlier to continue destroying remaining artillery pieces, BTRs, and light Pillboxes. After completing this task, begin gaining altitude to prepare for aerial combat. Evaluate whether it's worth continuing ground attacks; remember, to secure the Thunderer medal, you need to be the player who destroyed the most ground targets on your team ( In realistic combat need have in minimun 8 ground destroyed to win the medal). However, I recommend aiming to destroy at least 12 to 17 ground targets to increase your chances of earning the medal.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 1.png|thumb|'''Sinai Map 1''': Team movement trend in the battle rate of the F-84G-31RE(China) on the Sinai map]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Sinai ====&lt;br /&gt;
Unlike the city map, the Sinai map airfields are more centralized. However, even though the aerodromes are centralized, they have an inclination towards different sides. Therefore, as indicated in the [[:File:F 84G 31 RE (China) sinai map 1.png|Sinai Map 1]], most of the team that respawns in the north will tend to descend to the south in a slightly southeastern direction. Conversely, the team that respawns in the south will tend to ascend to the north in a slightly northwestern direction. As the teams meet each other, they tend to lean towards one of the enemies. Also note that attack planes and bombers will tend to go against enemy bases in order to use their bomb.&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 2.png|thumb|430x430px|Sinai Map 2: Attack procedure respawning on the south side of the Sinai aerial realistic map with the F-84G-31RE]]&lt;br /&gt;
That being said, what can be done with the F-84G-31RE is, starting from the '''south respawn.''' Sometimes you can see some F-84s reversing the order of ground attacks, starting on the east side and heading west. However, starting from the west and moving east seems to be safer. So following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 2.png|Sinai Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# In the first stage, fly straight towards the trench circled in dark blue. While doing this, take the opportunity to check for enemy planes heading to attack your bases on the west side. If you spot any planes, assess whether they will ignore you or if it is advantageous to engage them. At the beginning of the game, there will typically be a maximum of 2 to 3 ground attack planes or bombers, which should not present any major challenges. Often, they will simply ignore you, allowing you to continue attacking the bots and proceed to stage 2.&lt;br /&gt;
# In the second stage, you will likely find some Studebaker trucks parked at the end of the convoys circled in yellow. Attack the first truck in the formation with your machine gun to immobilize the convoy, then continue the attack by dropping a 1000 lb bomb on each of the trenches. I suggest making just one pass and not looping back, but if you manage to stop the convoy by breaking the engine of one of the lead trucks, the bomb could be more effective. At the same time, when you are attacking the next convoy, take a good look around, especially in the areas circled in orange, to ensure no enemy is coming to intercept you. If someone is approaching, make a defensive maneuver by returning to your team, or even an offensive one if you are confident that the interceptor has no reinforcements nearby.  And in stage 2 you also have the opportunity to throw bombs at the mini base or even skip stage 2 altogether and go straight to stage 3, the choice is yours, all of these are excellent options.  If all this is assured and you have no problems move on to stage 3.&lt;br /&gt;
# In stage 3, there is no mystery. Simply align the plane with the trenches  circled in pink and make accurate attacks on the defense points. While doing this, always keep an eye on your left side and your back to ensure that no enemy planes are coming to intercept you. If an interceptor approaches, be cautious and decide whether to engage or evade.&lt;br /&gt;
# When you reach the end of these trenches, check to ensure no one is nearby or following you. Also, verify if you have destroyed a satisfactory number of ground targets (around 12 to 17). Assess the team's score to determine if it's worth engaging in aerial combat or if it's better to continue attacking ground targets and wait to be shot down. If engaging in aerial combat is advantageous and you still have ammunition left, try to gain altitude and proceed with aerial combat to secure the match. Otherwise, if you don't have ammo, you can go back to your airfield to reload, going down to the east side of the map, and paying attention around you.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 3.png|thumb|'''Sinai Map 3''': Attack procedure with the F-84G-31RE(Chinese), starting at the northern respawn, on the Sinai map|433.977x433.977px]]&lt;br /&gt;
And starting from the '''north respawn''' following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 3.png|Sinai Map 3]] image:&lt;br /&gt;
&lt;br /&gt;
# Move to the group of trenches circled in blue and make accurate attacks on the howitzers to secure a point and possibly your first destruction with machine guns. After that, proceed to stage 2, always paying close attention ahead. Be cautious of ground attack fighters and enemy bombers that may come from in front of you, around 1 to 2 o'clock on your display, heading towards the bases behind you. They may possibly try to engage you.&lt;br /&gt;
# After completing the first stage, move to attack the convoy circled in yellow near the base. This convoy will have 3 to 5 vehicles parked, waiting for their turn to join the queue. Use your machine guns to stop the first vehicle and then accurately drop a 1000 lb bomb on them. Next, turn east to drop the second 1000 lb bomb on the nearby mini base. At the same time, during this turn, take a good look at the region circled in orange to check for potential interceptors that may be coming to engage you. If your allies have already destroyed this base, you can adjust your turn and drop the second bomb on another vehicle in the convoy. Once this is done, proceed to the trenches circled in pink for the third stage.&lt;br /&gt;
# In the third stage, simply align the plane with the row of trenches and open fire on the defensive positions. At the same time, pay close attention to the sound and especially to your left side, as fighters taking off from the aerodrome may start arriving and might attempt to intercept you. The decision to engage them or not will be up to you. If everything goes well, proceed to the fourth stage.&lt;br /&gt;
# As usual in this tutorial, in the fourth stage, check your team's condition, as well as your ammunition and position(if theres enemies behind u). Then make a decision: you can either continue attacking the trenches, gain altitude for aerial combat, or return to base to reload.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 1.png|thumb|'''Golan Heights map 1''': Team movement of the Golan Heights map on the F-84G-31RE(China) BR]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Golan Heights ====&lt;br /&gt;
On the Golan map, at this battle rating, teams tend to take off in a straight line from the airfield without favoring any specific side of the map. Although the team on the north side tends to descend a little to the east of the team starting to the south, there is no major deviation from the route going practically straight south, as indicated in  map [[:File:F 84G 31 RE (China) golan heights map 1.png|Golan Heights 1]]. This map has several trees and hills that can make your shooting difficult. Be careful with them, and if necessary, don't hesitate to knock down the trees with your .50 caliber rounds to hit ground targets behind them and avoid collisions.&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 2.png|thumb|431.974x431.974px|'''Golan Heights map 2''': Ground attack procedure with the f-84G-31RE starting in the respawn south of the Golan Heights.]]&lt;br /&gt;
Starting the flight procedure departing from the '''[[:File:F 84G 31 RE (China) golan heights map 2.png|South Side]]''':&lt;br /&gt;
&lt;br /&gt;
# First, go straight to the trench ahead. You will be able to destroy some artillery pieces and a light pillbox with a 1000 lb bomb and your machine guns, don't waste time looping or maneuvering. After that, you can move on to step 2. Take advantage of this moment to check for enemies coming from the front and to your east. Sometimes, one or two ground attack planes will appear rushing towards your team's mini bases that are further west.&lt;br /&gt;
# If you manage to get there quickly enough, at the end of this train circled in blue there may be 3 to 4 vehicles parked, waiting for their turn to enter the train, you will be able to throw the second bomb well located in the middle of them and make a multiple kill. And then you can proceed to step 3&lt;br /&gt;
# In step 3, as usual, simply line up with the trenches and destroy as many targets as possible. Be cautious because, as previously mentioned, this map has numerous trees and hills, making it challenging to shoot without colliding with obstacles. Stay calm and practice.&lt;br /&gt;
# In step 4, take a good look to your behind, left and in orange regions to check for incoming enemy fighters. If there are any, consider defensive maneuvers or retreating. Also, assess the status of your weapons and your team to determine whether it's advantageous to engage in aerial combat, return to the airfield to reload, or continue attacking on the ground. Remember that to earn the Thunderer medal, you must be the player who has destroyed the most ground targets on your team, with a minimum of 8 destroyed (it's recommended to aim for around 12 to 17 to ensure obtaining the medal).]&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 3.png|thumb|431.974x431.974px|'''Golan Heights map 3''': Attack procedure starting from northern respawn in Golan Heights.]]&lt;br /&gt;
Starting the flight procedure departing from the [[:File:F 84G 31 RE (China) golan heights map 3.png|'''North''' '''Side''']]:&lt;br /&gt;
&lt;br /&gt;
# Fly and attack directly the trench circled in blue. It should have 3 howtizers instead of having a central light pillbox. After that, proceed to step 2.&lt;br /&gt;
# The convoy circled in step 2 will mostly be parked. If you drop bombs in the center of it, you should hit 5 to 10 targets. You can also save a bomb to throw at the easternmost base.  During the curve, take a good look to see if there are any enemies that could intercept you.After that, make the curve as usual and align yourself with the trenches for step 3. During the curve, take a good look to see if there are any enemies that could intercept you.&lt;br /&gt;
# In step 3, attack the trenches circled in pink. Note that there probably won't be any pillboxes, which will ensure several targets destroyed due to the ease of destroying other ground objects. Be cautious, as enemy planes may intercept you at this point. If everything goes well by the end, prepare for step four.&lt;br /&gt;
# As in the previous case, check the status of the situation, whether there is someone following you, whether it is worth going into aerial combat or even whether it is worth going to reload.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) kamchatka map 1.png|thumb|'''Kamchatka map 1''': Team trends on the Kamchakta map]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Kamchatka ====&lt;br /&gt;
This will be the last map with a big tip to be given. On this map, there are also parked vehicles that can be exploited at the beginning of the game, and many players do not take advantage of them. Note that, as happens on other maps, the teams tend to move not directly towards each other but with slight movements to the west and east, eventually meeting in the center([[F 84G 31 RE (China) kamchatka map 1.png|Map 1]]). &lt;br /&gt;
[[File:F 84G 31 RE (China) kamchatka map 2.png|thumb|441.974x441.974px|'''Kamchatka Map 2''': Flight procedure starting with the F-84G-31RE on the south side of the Kamchatka map]]&lt;br /&gt;
So, starting the flight procedure departing from the '''[[:File:F 84G 31 RE (China) kamchatka map 2.png|South Side]]''':&lt;br /&gt;
&lt;br /&gt;
# Fly in a straight line to the trench circled in yellow. While flying, check the region ahead and the region circled in orange. There may be enemies interested in engaging you, though it is rare, as on this map the team starting in the north usually prioritizes the bases to the east.&lt;br /&gt;
# In the second stage, you can find up to three trucks parked at the end of the circled trains. This is a great opportunity to drop your bombs and then align yourself with step 3, following the rotation. And of course, don't forget to check if anyone wants to intercept you, although it's unlikely.&lt;br /&gt;
# In the third stage, just line up with the trenches and carry out your ground attacks. Be cautious, as you will likely encounter enemy ground attack planes or even enemy fighters coming into combat from your left side towards the end.&lt;br /&gt;
# Just like on other maps, in step 4, assess the situation carefully. Check if there is anyone on your six or approaching quickly. Also, evaluate your team's status and your ammunition to decide whether it's worth continuing the ground attack, returning to base, or even engaging in a dogfight.&lt;br /&gt;
&lt;br /&gt;
Starting the flight procedure departing from the [[F 84G 31 RE (China) kamchatka map 3.png|'''North''' '''Side''']]:&lt;br /&gt;
&lt;br /&gt;
# [[File:F 84G 31 RE (China) kamchatka map 3.png|thumb|431.989x431.989px|'''Kamchatka map 3''': Attack procedure with f-84G-31RE on the Kamchakta map starting at the north respawn]]Fly straight towards the trench ahead to secure some targets. During this flight, be vigilant for enemy fighters approaching from the front, as it's not uncommon for fighters starting in the south to head towards the bases in the east on this map.&lt;br /&gt;
# In step 2, target the end of the convoy clusters. It's common to find 3 to 4 trucks parked at the tail end of the easternmost convoy, and 2 to 3 at the end of the adjacent convoy.&lt;br /&gt;
# Return to attack the trench just ahead of the second convoy, then align with the trenches extending westward. At the end, you may encounter the last of the westernmost convoys directly in your path. If so, aim for a truck or PT-76-57.&lt;br /&gt;
# Just like on other maps, in step 4, assess the situation carefully. Check if there is anyone on your six or approaching quickly. Also, evaluate your team's status and your ammunition to decide whether it's worth continuing the ground attack, returning to base, or even engaging in a dogfight.&lt;br /&gt;
&lt;br /&gt;
Apart from this, it's worth mentioning the Afghanistan map, which is advisable to be avoided as it's not very conducive for aircraft like the F-84G, and it's also challenging for executing effective ground attacks.&lt;br /&gt;
&lt;br /&gt;
On the Spain map, in its condensed version, there are few ground targets, and those present are of the older model in the game, lacking critical components. Additionally, it features normal pillboxes, which are inherently more resilient than the light ones but offer the same reward. Exercise caution with planes like the La-200 and avoid dogfights against F-80s, MiG-15s, F-86s, Vampires, and Meteors. With the exception of the La-200, MiG-15, and F-86, you can outpace them, so utilize this advantage whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_kamchatka_map_3.png&amp;diff=187211</id>
		<title>File:F 84G 31 RE (China) kamchatka map 3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_kamchatka_map_3.png&amp;diff=187211"/>
				<updated>2024-06-12T07:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kamchatka map 3: attack procedure on the Kamchatka map starting at the north respawn.&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_kamchatka_map_2.png&amp;diff=187210</id>
		<title>File:F 84G 31 RE (China) kamchatka map 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_kamchatka_map_2.png&amp;diff=187210"/>
				<updated>2024-06-12T07:36:37Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;flight procedure starting with the F-84G-31RE on the south side of the Kamchatka map&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_kamchatka_map_1.png&amp;diff=187209</id>
		<title>File:F 84G 31 RE (China) kamchatka map 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_kamchatka_map_1.png&amp;diff=187209"/>
				<updated>2024-06-12T07:33:54Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team trends on the Kamchakta map&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187155</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187155"/>
				<updated>2024-06-09T07:03:14Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /*  PVP [Operation] City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000lbs bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000lbs bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''AAA (no crew/module modeling)''':  With short bursts(10~20 rounds), you can destroy them from practically any distance, but be careful with the sandbags that may exist around them.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Trucks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''Medium/Heavy tanks(no crew/module modeling)''': It is recommended to skip these vehicles or reserve them for later. These vehicles can be destroyed with .50 caliber machine guns, but you need to be at a short distance, about 400m, for the shots to start causing damage. With a jet like the F-84, this will be difficult to control due to its considerable speed. Additionally, reducing your speed is not advisable because, as an older jet, it takes a long time to regain speed, leaving you exposed to enemy players who can easily destroy you.&lt;br /&gt;
* '''AAA truck(no crew/module modeling)''': They are very good targets to destroy. With short bursts(10~20 rounds), you can destroy them from practically any distance. Just be careful with the server's latency, as it can cause them to show strange zigzag movements.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming Seek and Destroy update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft before reload.&lt;br /&gt;
&lt;br /&gt;
And attention,  all the maps mentioned below, the plane is configured with a payload of '''24x HVAR and 2x 1000lbs bombs and arround 11 min fuel'''. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips. You don't need to worry about fuel, as 11 minutes is usually enough to finish the match or even go back to airfield to reload your weapons. &lt;br /&gt;
&lt;br /&gt;
Speaking more about aerodromes, you will notice that on practically all the maps mentioned in this guide, your team will have two aerodromes: one with an improvised and shorter runway, which lacks anti-air defenses, and another with a longer runway equipped with extensive anti-air defenses provided by Rolands and some anti-air cannons. With the aforementioned configuration, this plane cannot take off from the short runway, so the game must respawn you flying after reloading, which can be an interesting advantage.&lt;br /&gt;
&lt;br /&gt;
Additionally, note that on the long runway, you will need to use it almost entirely to take off, and on some maps, you will have to use a takeoff flap. Given all this, if you are safe, it is recommended to rearm on the short runway just to leave the aerodrome flying, without the need for a lengthy takeoff.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] City ====&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 1.png|thumb|'''City Map 1''': Movement pattern of most players on the city map close to the battle rate of the F-84G-31-RE (China)]]&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 2.png|thumb|439x439px|'''City Map 2''': Attack and farm method starting at the bottom respawn of the city map with the F-84G-31RE (China).]]&lt;br /&gt;
On the city operation map, players typically encounter each other directly to the left side of the map, as indicated in the image to the right, named [[:File:F 84G 31 RE (China) city map 1.png|City Map 1]].Due to this tendency, you may often find fewer ground attack planes and stray bombers if you fly towards the right side. However, as the game progresses, any part of the map can become a dangerous place to be. However, this pattern allows you to carry out massive attacks against targets in the center of the map and going towards the east of the map (assuming that all War Thunder maps have north pointing up.), or even starting from the east itself and moving head west again.&lt;br /&gt;
&lt;br /&gt;
Starting from the '''South respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 2.png|City Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# Move directly to the train circled in yellow with the 2x1000 lbs bombs, and drop the bombs in an attempt to hit the 10 targets. At the start of the game, they are parked, waiting for their turn to join the vehicle convoy, so with these 2 1000 lb bombs, you can easily destroy 5~10 of them.&lt;br /&gt;
# As you make the turn towards the next stage, be sure to take a good look around, especially behind you, to check for any enemy planes coming to intercept you. Also, look in the region circled in orange, close to the mountain, as you may spot some enemy bombers or ground attack planes on their way to bases further east. This can indicate future targets to intercept or potential enemies to engage. If you don't spot any threats, you'll likely find some Studebaker parked near circled in pink waiting to join in comvoy. You can easily take them out with your .50 caliber guns without needing to venture too far. Simply make a single pass and try eliminate one or two, and then proceed to stage 3.&lt;br /&gt;
# Align yourself with the enemy's trenches and defensive points circled in gray, and make a single pass over all of them, using the method described in the previous part of this guide to destroy these targets. Continue this process until you reach the end of the line. When you reach the end, be cautious around the mountain. Take a thorough look around and above to ensure there are no enemies nearby before proceeding to stage 4.&lt;br /&gt;
# Assess your ammunition and your team's score. Determine whether it's more beneficial to engage in aerial combat or to continue attacking ground targets. To secure the Thunderer medal, aim to destroy around 12-17 ground targets, ensuring that you are the player who has destroyed the most ground vehicles on your team. Typically, destroying 12 to 17 vehicles is sufficient to earn the medal. After considering these factors, you can return to the gray trenches to destroy more targets if needed. However, I recommend gaining altitude and preparing for aerial combat.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 3.png|thumb|435x435px|'''City Map 3''': Plan of attack on the city map, starting at the north respawn]]&lt;br /&gt;
Starting from the '''North respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 3.png|City Map 3]] image when entering the match:&lt;br /&gt;
&lt;br /&gt;
# Proceed to the two convoys circled in blue that will be entering the bridge. Usually, the vehicles in the convoy unfortunately bug out and enter the water below the bridge line. However, you can often destroy 3 to 4 vehicles per convoy of the two circled convoys by dropping a bomb on each one. Be cautious of this bug with the bridge; sometimes, you will have to drop the bombs below the bridge. In such cases, use one bomb for each convoy. At this same stage, see if there are enemy planes going to intercept you, if they are going to intercept you you will have to be careful about whether to engage in combat with them or whether you should proceed to stage 2.&lt;br /&gt;
# Line up with the trenches  circled in gray and head east, shooting and destroying the defensive points of these trenches until you reach the end.  To destroy them, use the methods described in this guide above.&lt;br /&gt;
# Make a cautious return to the mountain while scanning your surroundings for nearby fighters or intercepting enemies. Once you've ensured your safety, consider returning to the gray trenches circled earlier to continue destroying remaining artillery pieces, BTRs, and light Pillboxes. After completing this task, begin gaining altitude to prepare for aerial combat. Evaluate whether it's worth continuing ground attacks; remember, to secure the Thunderer medal, you need to be the player who destroyed the most ground targets on your team ( In realistic combat need have in minimun 8 ground destroyed to win the medal). However, I recommend aiming to destroy at least 12 to 17 ground targets to increase your chances of earning the medal.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 1.png|thumb|'''Sinai Map 1''': Team movement trend in the battle rate of the F-84G-31RE(China) on the Sinai map]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Sinai ====&lt;br /&gt;
Unlike the city map, the Sinai map airfields are more centralized. However, even though the aerodromes are centralized, they have an inclination towards different sides. Therefore, as indicated in the [[:File:F 84G 31 RE (China) sinai map 1.png|Sinai Map 1]], most of the team that respawns in the north will tend to descend to the south in a slightly southeastern direction. Conversely, the team that respawns in the south will tend to ascend to the north in a slightly northwestern direction. As the teams meet each other, they tend to lean towards one of the enemies. Also note that attack planes and bombers will tend to go against enemy bases in order to use their bomb.&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 2.png|thumb|430x430px|Sinai Map 2: Attack procedure respawning on the south side of the Sinai aerial realistic map with the F-84G-31RE]]&lt;br /&gt;
That being said, what can be done with the F-84G-31RE is, starting from the '''south respawn.''' Sometimes you can see some F-84s reversing the order of ground attacks, starting on the east side and heading west. However, starting from the west and moving east seems to be safer. So following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 2.png|Sinai Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# In the first stage, fly straight towards the trench circled in dark blue. While doing this, take the opportunity to check for enemy planes heading to attack your bases on the west side. If you spot any planes, assess whether they will ignore you or if it is advantageous to engage them. At the beginning of the game, there will typically be a maximum of 2 to 3 ground attack planes or bombers, which should not present any major challenges. Often, they will simply ignore you, allowing you to continue attacking the bots and proceed to stage 2.&lt;br /&gt;
# In the second stage, you will likely find some Studebaker trucks parked at the end of the convoys circled in yellow. Attack the first truck in the formation with your machine gun to immobilize the convoy, then continue the attack by dropping a 1000 lb bomb on each of the trenches. I suggest making just one pass and not looping back, but if you manage to stop the convoy by breaking the engine of one of the lead trucks, the bomb could be more effective. At the same time, when you are attacking the next convoy, take a good look around, especially in the areas circled in orange, to ensure no enemy is coming to intercept you. If someone is approaching, make a defensive maneuver by returning to your team, or even an offensive one if you are confident that the interceptor has no reinforcements nearby.  And in stage 2 you also have the opportunity to throw bombs at the mini base or even skip stage 2 altogether and go straight to stage 3, the choice is yours, all of these are excellent options.  If all this is assured and you have no problems move on to stage 3.&lt;br /&gt;
# In stage 3, there is no mystery. Simply align the plane with the trenches  circled in pink and make accurate attacks on the defense points. While doing this, always keep an eye on your left side and your back to ensure that no enemy planes are coming to intercept you. If an interceptor approaches, be cautious and decide whether to engage or evade.&lt;br /&gt;
# When you reach the end of these trenches, check to ensure no one is nearby or following you. Also, verify if you have destroyed a satisfactory number of ground targets (around 12 to 17). Assess the team's score to determine if it's worth engaging in aerial combat or if it's better to continue attacking ground targets and wait to be shot down. If engaging in aerial combat is advantageous and you still have ammunition left, try to gain altitude and proceed with aerial combat to secure the match. Otherwise, if you don't have ammo, you can go back to your airfield to reload, going down to the east side of the map, and paying attention around you.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 3.png|thumb|'''Sinai Map 3''': Attack procedure with the F-84G-31RE(Chinese), starting at the northern respawn, on the Sinai map]]&lt;br /&gt;
And starting from the '''north respawn''' following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 3.png|Sinai Map 3]] image:&lt;br /&gt;
&lt;br /&gt;
# Move to the group of trenches circled in blue and make accurate attacks on the howitzers to secure a point and possibly your first destruction with machine guns. After that, proceed to stage 2, always paying close attention ahead. Be cautious of ground attack fighters and enemy bombers that may come from in front of you, around 1 to 2 o'clock on your display, heading towards the bases behind you. They may possibly try to engage you.&lt;br /&gt;
# After completing the first stage, move to attack the convoy circled in yellow near the base. This convoy will have 3 to 5 vehicles parked, waiting for their turn to join the queue. Use your machine guns to stop the first vehicle and then accurately drop a 1000 lb bomb on them. Next, turn east to drop the second 1000 lb bomb on the nearby mini base. At the same time, during this turn, take a good look at the region circled in orange to check for potential interceptors that may be coming to engage you. If your allies have already destroyed this base, you can adjust your turn and drop the second bomb on another vehicle in the convoy. Once this is done, proceed to the trenches circled in pink for the third stage.&lt;br /&gt;
# In the third stage, simply align the plane with the row of trenches and open fire on the defensive positions. At the same time, pay close attention to the sound and especially to your left side, as fighters taking off from the aerodrome may start arriving and might attempt to intercept you. The decision to engage them or not will be up to you. If everything goes well, proceed to the fourth stage.&lt;br /&gt;
# As usual in this tutorial, in the fourth stage, check your team's condition, as well as your ammunition and position(if theres enemies behind u). Then make a decision: you can either continue attacking the trenches, gain altitude for aerial combat, or return to base to reload.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 1.png|thumb|'''Golan Heights map 1''': Team movement of the Golan Heights map on the F-84G-31RE(China) BR]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Golan Heights ====&lt;br /&gt;
On the Golan map, at this battle rating, teams tend to take off in a straight line from the airfield without favoring any specific side of the map. Although the team on the north side tends to descend a little to the east of the team starting to the south, there is no major deviation from the route going practically straight south, as indicated in  map [[:File:F 84G 31 RE (China) golan heights map 1.png|Golan Heights 1]]. This map has several trees and hills that can make your shooting difficult. Be careful with them, and if necessary, don't hesitate to knock down the trees with your .50 caliber rounds to hit ground targets behind them and avoid collisions.&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 2.png|thumb|431.974x431.974px|'''Golan Heights map 2''': Ground attack procedure with the f-84G-31RE starting in the respawn south of the Golan Heights.]]&lt;br /&gt;
Starting the flight procedure departing from the '''[[:File:F 84G 31 RE (China) golan heights map 2.png|South Side]]''':&lt;br /&gt;
&lt;br /&gt;
# First, go straight to the trench ahead. You will be able to destroy some artillery pieces and a light pillbox with a 1000 lb bomb and your machine guns, don't waste time looping or maneuvering. After that, you can move on to step 2. Take advantage of this moment to check for enemies coming from the front and to your east. Sometimes, one or two ground attack planes will appear rushing towards your team's mini bases that are further west.&lt;br /&gt;
# If you manage to get there quickly enough, at the end of this train circled in blue there may be 3 to 4 vehicles parked, waiting for their turn to enter the train, you will be able to throw the second bomb well located in the middle of them and make a multiple kill. And then you can proceed to step 3&lt;br /&gt;
# In step 3, as usual, simply line up with the trenches and destroy as many targets as possible. Be cautious because, as previously mentioned, this map has numerous trees and hills, making it challenging to shoot without colliding with obstacles. Stay calm and practice.&lt;br /&gt;
# In step 4, take a good look to your behind, left and in orange regions to check for incoming enemy fighters. If there are any, consider defensive maneuvers or retreating. Also, assess the status of your weapons and your team to determine whether it's advantageous to engage in aerial combat, return to the airfield to reload, or continue attacking on the ground. Remember that to earn the Thunderer medal, you must be the player who has destroyed the most ground targets on your team, with a minimum of 8 destroyed (it's recommended to aim for around 12 to 17 to ensure obtaining the medal).]&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 3.png|thumb|431.974x431.974px|'''Golan Heights map 3''': Attack procedure starting from northern respawn in Golan Heights.]]&lt;br /&gt;
Starting the flight procedure departing from the [[:File:F 84G 31 RE (China) golan heights map 3.png|'''North''' '''Side''']]:&lt;br /&gt;
&lt;br /&gt;
# Fly and attack directly the trench circled in blue. It should have 3 howtizers instead of having a central light pillbox. After that, proceed to step 2.&lt;br /&gt;
# The convoy circled in step 2 will mostly be parked. If you drop bombs in the center of it, you should hit 5 to 10 targets. You can also save a bomb to throw at the easternmost base.  During the curve, take a good look to see if there are any enemies that could intercept you.After that, make the curve as usual and align yourself with the trenches for step 3. During the curve, take a good look to see if there are any enemies that could intercept you.&lt;br /&gt;
# In step 3, attack the trenches circled in pink. Note that there probably won't be any pillboxes, which will ensure several targets destroyed due to the ease of destroying other ground objects. Be cautious, as enemy planes may intercept you at this point. If everything goes well by the end, prepare for step four.&lt;br /&gt;
# As in the previous case, check the status of the situation, whether there is someone following you, whether it is worth going into aerial combat or even whether it is worth going to reload.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187154</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187154"/>
				<updated>2024-06-09T07:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /*  PVP [Operation] Sinai */ I will comment on just 3 more maps that usually come to me with some frequency, Vietnam, 'short Spain' and Kamchatka&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000lbs bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000lbs bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''AAA (no crew/module modeling)''':  With short bursts(10~20 rounds), you can destroy them from practically any distance, but be careful with the sandbags that may exist around them.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Trucks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''Medium/Heavy tanks(no crew/module modeling)''': It is recommended to skip these vehicles or reserve them for later. These vehicles can be destroyed with .50 caliber machine guns, but you need to be at a short distance, about 400m, for the shots to start causing damage. With a jet like the F-84, this will be difficult to control due to its considerable speed. Additionally, reducing your speed is not advisable because, as an older jet, it takes a long time to regain speed, leaving you exposed to enemy players who can easily destroy you.&lt;br /&gt;
* '''AAA truck(no crew/module modeling)''': They are very good targets to destroy. With short bursts(10~20 rounds), you can destroy them from practically any distance. Just be careful with the server's latency, as it can cause them to show strange zigzag movements.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming Seek and Destroy update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft before reload.&lt;br /&gt;
&lt;br /&gt;
And attention,  all the maps mentioned below, the plane is configured with a payload of '''24x HVAR and 2x 1000lbs bombs and arround 11 min fuel'''. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips. You don't need to worry about fuel, as 11 minutes is usually enough to finish the match or even go back to airfield to reload your weapons. &lt;br /&gt;
&lt;br /&gt;
Speaking more about aerodromes, you will notice that on practically all the maps mentioned in this guide, your team will have two aerodromes: one with an improvised and shorter runway, which lacks anti-air defenses, and another with a longer runway equipped with extensive anti-air defenses provided by Rolands and some anti-air cannons. With the aforementioned configuration, this plane cannot take off from the short runway, so the game must respawn you flying after reloading, which can be an interesting advantage.&lt;br /&gt;
&lt;br /&gt;
Additionally, note that on the long runway, you will need to use it almost entirely to take off, and on some maps, you will have to use a takeoff flap. Given all this, if you are safe, it is recommended to rearm on the short runway just to leave the aerodrome flying, without the need for a lengthy takeoff.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] City ====&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 1.png|thumb|295.994x295.994px|'''City Map 1''': Movement pattern of most players on the city map close to the battle rate of the F-84G-31-RE (China)]]&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 2.png|thumb|439x439px|'''City Map 2''': Attack and farm method starting at the bottom respawn of the city map with the F-84G-31RE (China).]]&lt;br /&gt;
On the city operation map, players typically encounter each other directly to the left side of the map, as indicated in the image to the right, named [[:File:F 84G 31 RE (China) city map 1.png|City Map 1]].Due to this tendency, you may often find fewer ground attack planes and stray bombers if you fly towards the right side. However, as the game progresses, any part of the map can become a dangerous place to be. However, this pattern allows you to carry out massive attacks against targets in the center of the map and going towards the east of the map (assuming that all War Thunder maps have north pointing up.), or even starting from the east itself and moving head west again.&lt;br /&gt;
&lt;br /&gt;
Starting from the '''South respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 2.png|City Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# Move directly to the train circled in yellow with the 2x1000 lbs bombs, and drop the bombs in an attempt to hit the 10 targets. At the start of the game, they are parked, waiting for their turn to join the vehicle convoy, so with these 2 1000 lb bombs, you can easily destroy 5~10 of them.&lt;br /&gt;
# As you make the turn towards the next stage, be sure to take a good look around, especially behind you, to check for any enemy planes coming to intercept you. Also, look in the region circled in orange, close to the mountain, as you may spot some enemy bombers or ground attack planes on their way to bases further east. This can indicate future targets to intercept or potential enemies to engage. If you don't spot any threats, you'll likely find some Studebaker parked near circled in pink waiting to join in comvoy. You can easily take them out with your .50 caliber guns without needing to venture too far. Simply make a single pass and try eliminate one or two, and then proceed to stage 3.&lt;br /&gt;
# Align yourself with the enemy's trenches and defensive points circled in gray, and make a single pass over all of them, using the method described in the previous part of this guide to destroy these targets. Continue this process until you reach the end of the line. When you reach the end, be cautious around the mountain. Take a thorough look around and above to ensure there are no enemies nearby before proceeding to stage 4.&lt;br /&gt;
# Assess your ammunition and your team's score. Determine whether it's more beneficial to engage in aerial combat or to continue attacking ground targets. To secure the Thunderer medal, aim to destroy around 12-17 ground targets, ensuring that you are the player who has destroyed the most ground vehicles on your team. Typically, destroying 12 to 17 vehicles is sufficient to earn the medal. After considering these factors, you can return to the gray trenches to destroy more targets if needed. However, I recommend gaining altitude and preparing for aerial combat.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 3.png|thumb|435x435px|'''City Map 3''': Plan of attack on the city map, starting at the north respawn]]&lt;br /&gt;
Starting from the '''North respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 3.png|City Map 3]] image when entering the match:&lt;br /&gt;
&lt;br /&gt;
# Proceed to the two convoys circled in blue that will be entering the bridge. Usually, the vehicles in the convoy unfortunately bug out and enter the water below the bridge line. However, you can often destroy 3 to 4 vehicles per convoy of the two circled convoys by dropping a bomb on each one. Be cautious of this bug with the bridge; sometimes, you will have to drop the bombs below the bridge. In such cases, use one bomb for each convoy. At this same stage, see if there are enemy planes going to intercept you, if they are going to intercept you you will have to be careful about whether to engage in combat with them or whether you should proceed to stage 2.&lt;br /&gt;
# Line up with the trenches  circled in gray and head east, shooting and destroying the defensive points of these trenches until you reach the end.  To destroy them, use the methods described in this guide above.&lt;br /&gt;
# Make a cautious return to the mountain while scanning your surroundings for nearby fighters or intercepting enemies. Once you've ensured your safety, consider returning to the gray trenches circled earlier to continue destroying remaining artillery pieces, BTRs, and light Pillboxes. After completing this task, begin gaining altitude to prepare for aerial combat. Evaluate whether it's worth continuing ground attacks; remember, to secure the Thunderer medal, you need to be the player who destroyed the most ground targets on your team ( In realistic combat need have in minimun 8 ground destroyed to win the medal). However, I recommend aiming to destroy at least 12 to 17 ground targets to increase your chances of earning the medal.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 1.png|thumb|302.983x302.983px|'''Sinai Map 1''': Team movement trend in the battle rate of the F-84G-31RE(China) on the Sinai map]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Sinai ====&lt;br /&gt;
Unlike the city map, the Sinai map airfields are more centralized. However, even though the aerodromes are centralized, they have an inclination towards different sides. Therefore, as indicated in the [[:File:F 84G 31 RE (China) sinai map 1.png|Sinai Map 1]], most of the team that respawns in the north will tend to descend to the south in a slightly southeastern direction. Conversely, the team that respawns in the south will tend to ascend to the north in a slightly northwestern direction. As the teams meet each other, they tend to lean towards one of the enemies. Also note that attack planes and bombers will tend to go against enemy bases in order to use their bomb.&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 2.png|thumb|430x430px|Sinai Map 2: Attack procedure respawning on the south side of the Sinai aerial realistic map with the F-84G-31RE]]&lt;br /&gt;
That being said, what can be done with the F-84G-31RE is, starting from the '''south respawn.''' Sometimes you can see some F-84s reversing the order of ground attacks, starting on the east side and heading west. However, starting from the west and moving east seems to be safer. So following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 2.png|Sinai Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# In the first stage, fly straight towards the trench circled in dark blue. While doing this, take the opportunity to check for enemy planes heading to attack your bases on the west side. If you spot any planes, assess whether they will ignore you or if it is advantageous to engage them. At the beginning of the game, there will typically be a maximum of 2 to 3 ground attack planes or bombers, which should not present any major challenges. Often, they will simply ignore you, allowing you to continue attacking the bots and proceed to stage 2.&lt;br /&gt;
# In the second stage, you will likely find some Studebaker trucks parked at the end of the convoys circled in yellow. Attack the first truck in the formation with your machine gun to immobilize the convoy, then continue the attack by dropping a 1000 lb bomb on each of the trenches. I suggest making just one pass and not looping back, but if you manage to stop the convoy by breaking the engine of one of the lead trucks, the bomb could be more effective. At the same time, when you are attacking the next convoy, take a good look around, especially in the areas circled in orange, to ensure no enemy is coming to intercept you. If someone is approaching, make a defensive maneuver by returning to your team, or even an offensive one if you are confident that the interceptor has no reinforcements nearby.  And in stage 2 you also have the opportunity to throw bombs at the mini base or even skip stage 2 altogether and go straight to stage 3, the choice is yours, all of these are excellent options.  If all this is assured and you have no problems move on to stage 3.&lt;br /&gt;
# In stage 3, there is no mystery. Simply align the plane with the trenches  circled in pink and make accurate attacks on the defense points. While doing this, always keep an eye on your left side and your back to ensure that no enemy planes are coming to intercept you. If an interceptor approaches, be cautious and decide whether to engage or evade.&lt;br /&gt;
# When you reach the end of these trenches, check to ensure no one is nearby or following you. Also, verify if you have destroyed a satisfactory number of ground targets (around 12 to 17). Assess the team's score to determine if it's worth engaging in aerial combat or if it's better to continue attacking ground targets and wait to be shot down. If engaging in aerial combat is advantageous and you still have ammunition left, try to gain altitude and proceed with aerial combat to secure the match. Otherwise, if you don't have ammo, you can go back to your airfield to reload, going down to the east side of the map, and paying attention around you.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 3.png|thumb|433.977x433.977px|'''Sinai Map 3''': Attack procedure with the F-84G-31RE(Chinese), starting at the northern respawn, on the Sinai map]]&lt;br /&gt;
And starting from the '''north respawn''' following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 3.png|Sinai Map 3]] image:&lt;br /&gt;
&lt;br /&gt;
# Move to the group of trenches circled in blue and make accurate attacks on the howitzers to secure a point and possibly your first destruction with machine guns. After that, proceed to stage 2, always paying close attention ahead. Be cautious of ground attack fighters and enemy bombers that may come from in front of you, around 1 to 2 o'clock on your display, heading towards the bases behind you. They may possibly try to engage you.&lt;br /&gt;
# After completing the first stage, move to attack the convoy circled in yellow near the base. This convoy will have 3 to 5 vehicles parked, waiting for their turn to join the queue. Use your machine guns to stop the first vehicle and then accurately drop a 1000 lb bomb on them. Next, turn east to drop the second 1000 lb bomb on the nearby mini base. At the same time, during this turn, take a good look at the region circled in orange to check for potential interceptors that may be coming to engage you. If your allies have already destroyed this base, you can adjust your turn and drop the second bomb on another vehicle in the convoy. Once this is done, proceed to the trenches circled in pink for the third stage.&lt;br /&gt;
# In the third stage, simply align the plane with the row of trenches and open fire on the defensive positions. At the same time, pay close attention to the sound and especially to your left side, as fighters taking off from the aerodrome may start arriving and might attempt to intercept you. The decision to engage them or not will be up to you. If everything goes well, proceed to the fourth stage.&lt;br /&gt;
# As usual in this tutorial, in the fourth stage, check your team's condition, as well as your ammunition and position(if theres enemies behind u). Then make a decision: you can either continue attacking the trenches, gain altitude for aerial combat, or return to base to reload.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 1.png|thumb|300.966x300.966px|'''Golan Heights map 1''': Team movement of the Golan Heights map on the F-84G-31RE(China) BR]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Golan Heights ====&lt;br /&gt;
On the Golan map, at this battle rating, teams tend to take off in a straight line from the airfield without favoring any specific side of the map. Although the team on the north side tends to descend a little to the east of the team starting to the south, there is no major deviation from the route going practically straight south, as indicated in  map [[:File:F 84G 31 RE (China) golan heights map 1.png|Golan Heights 1]]. This map has several trees and hills that can make your shooting difficult. Be careful with them, and if necessary, don't hesitate to knock down the trees with your .50 caliber rounds to hit ground targets behind them and avoid collisions.&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 2.png|thumb|431.974x431.974px|'''Golan Heights map 2''': Ground attack procedure with the f-84G-31RE starting in the respawn south of the Golan Heights.]]&lt;br /&gt;
Starting the flight procedure departing from the '''[[:File:F 84G 31 RE (China) golan heights map 2.png|South Side]]''':&lt;br /&gt;
&lt;br /&gt;
# First, go straight to the trench ahead. You will be able to destroy some artillery pieces and a light pillbox with a 1000 lb bomb and your machine guns, don't waste time looping or maneuvering. After that, you can move on to step 2. Take advantage of this moment to check for enemies coming from the front and to your east. Sometimes, one or two ground attack planes will appear rushing towards your team's mini bases that are further west.&lt;br /&gt;
# If you manage to get there quickly enough, at the end of this train circled in blue there may be 3 to 4 vehicles parked, waiting for their turn to enter the train, you will be able to throw the second bomb well located in the middle of them and make a multiple kill. And then you can proceed to step 3&lt;br /&gt;
# In step 3, as usual, simply line up with the trenches and destroy as many targets as possible. Be cautious because, as previously mentioned, this map has numerous trees and hills, making it challenging to shoot without colliding with obstacles. Stay calm and practice.&lt;br /&gt;
# In step 4, take a good look to your behind, left and in orange regions to check for incoming enemy fighters. If there are any, consider defensive maneuvers or retreating. Also, assess the status of your weapons and your team to determine whether it's advantageous to engage in aerial combat, return to the airfield to reload, or continue attacking on the ground. Remember that to earn the Thunderer medal, you must be the player who has destroyed the most ground targets on your team, with a minimum of 8 destroyed (it's recommended to aim for around 12 to 17 to ensure obtaining the medal).]&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) golan heights map 3.png|thumb|431.96x431.96px|'''Golan Heights map 3''': Attack procedure starting from northern respawn in Golan Heights.]]&lt;br /&gt;
Starting the flight procedure departing from the [[:File:F 84G 31 RE (China) golan heights map 3.png|'''North''' '''Side''']]:&lt;br /&gt;
&lt;br /&gt;
# Fly and attack directly the trench circled in blue. It should have 3 howtizers instead of having a central light pillbox. After that, proceed to step 2.&lt;br /&gt;
# The convoy circled in step 2 will mostly be parked. If you drop bombs in the center of it, you should hit 5 to 10 targets. You can also save a bomb to throw at the easternmost base.  During the curve, take a good look to see if there are any enemies that could intercept you.After that, make the curve as usual and align yourself with the trenches for step 3. During the curve, take a good look to see if there are any enemies that could intercept you.&lt;br /&gt;
# In step 3, attack the trenches circled in pink. Note that there probably won't be any pillboxes, which will ensure several targets destroyed due to the ease of destroying other ground objects. Be cautious, as enemy planes may intercept you at this point. If everything goes well by the end, prepare for step four.&lt;br /&gt;
# As in the previous case, check the status of the situation, whether there is someone following you, whether it is worth going into aerial combat or even whether it is worth going to reload.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_golan_heights_map_3.png&amp;diff=187153</id>
		<title>File:F 84G 31 RE (China) golan heights map 3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_golan_heights_map_3.png&amp;diff=187153"/>
				<updated>2024-06-09T06:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack procedure starting from northern respawn in Golan Heights.&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_golan_heights_map_2.png&amp;diff=187152</id>
		<title>File:F 84G 31 RE (China) golan heights map 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_golan_heights_map_2.png&amp;diff=187152"/>
				<updated>2024-06-09T06:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dround attack procedure with the f-84G-31RE starting in the respawn south of the Golan Heights.&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_golan_heights_map_1.png&amp;diff=187151</id>
		<title>File:F 84G 31 RE (China) golan heights map 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_golan_heights_map_1.png&amp;diff=187151"/>
				<updated>2024-06-09T06:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
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&lt;div&gt;Team movimentation of Golan Heights map in F-84G-31RE(China) BR&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187131</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187131"/>
				<updated>2024-06-07T16:00:45Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /*  PVP [Operation] Sinai */ Later I will talk more about the Golan Heights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000lbs bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000lbs bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Truks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming Seek and Destroy update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind. Speaking as an experienced player in the game, I can tell you that these situations can be relatively rare in war thunder, especially during Events.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft.&lt;br /&gt;
&lt;br /&gt;
Again, I warn that for all the maps mentioned below, the plane is configured with a payload of '''24x HVAR and 2x 1000lbs bombs and arround 11 min fuel'''. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] City ====&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 1.png|thumb|255x255px|'''City Map 1''': Movement pattern of most players on the city map close to the battle rate of the F-84G-31-RE (China)]]&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 2.png|thumb|439x439px|'''City Map 2''': Attack and farm method starting at the bottom respawn of the city map with the F-84G-31RE (China).]]&lt;br /&gt;
On the city operation map, players typically encounter each other directly to the left side of the map, as indicated in the image to the right, named [[:File:F 84G 31 RE (China) city map 1.png|City Map 1]].Due to this tendency, you may often find fewer ground attack planes and stray bombers if you fly towards the right side. However, as the game progresses, any part of the map can become a dangerous place to be. However, this pattern allows you to carry out massive attacks against targets in the center of the map and going towards the east of the map (assuming that all War Thunder maps have north pointing up.), or even starting from the east itself and moving head west again.&lt;br /&gt;
&lt;br /&gt;
Starting from the '''South respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 2.png|City Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# Move directly to the train circled in yellow with the 2x1000 lbs bombs, and drop the bombs in an attempt to hit the 10 targets. At the start of the game, they are parked, waiting for their turn to join the vehicle convoy, so with these 2 1000 lb bombs, you can easily destroy 5~10 of them.&lt;br /&gt;
# As you make the turn towards the next stage, be sure to take a good look around, especially behind you, to check for any enemy planes coming to intercept you. Also, look in the region circled in orange, close to the mountain, as you may spot some enemy bombers or ground attack planes on their way to bases further east. This can indicate future targets to intercept or potential enemies to engage. If you don't spot any threats, you'll likely find some Studebaker parked near circled in pink waiting to join in comvoy. You can easily take them out with your .50 caliber guns without needing to venture too far. Simply make a single pass and try eliminate one or two, and then proceed to stage 3.&lt;br /&gt;
# Align yourself with the enemy's trenches and defensive points circled in gray, and make a single pass over all of them, using the method described in the previous part of this guide to destroy these targets. Continue this process until you reach the end of the line. When you reach the end, be cautious around the mountain. Take a thorough look around and above to ensure there are no enemies nearby before proceeding to stage 4.&lt;br /&gt;
# Assess your ammunition and your team's score. Determine whether it's more beneficial to engage in aerial combat or to continue attacking ground targets. To secure the Thunderer medal, aim to destroy around 12-17 ground targets, ensuring that you are the player who has destroyed the most ground vehicles on your team. Typically, destroying 12 to 17 vehicles is sufficient to earn the medal. After considering these factors, you can return to the gray trenches to destroy more targets if needed. However, I recommend gaining altitude and preparing for aerial combat.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 3.png|thumb|435x435px|'''City Map 3''': Plan of attack on the city map, starting at the north respawn]]&lt;br /&gt;
Starting from the '''North respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 3.png|City Map 3]] image when entering the match:&lt;br /&gt;
&lt;br /&gt;
# Proceed to the two convoys circled in blue that will be entering the bridge. Usually, the vehicles in the convoy unfortunately bug out and enter the water below the bridge line. However, you can often destroy 3 to 4 vehicles per convoy of the two circled convoys by dropping a bomb on each one. Be cautious of this bug with the bridge; sometimes, you will have to drop the bombs below the bridge. In such cases, use one bomb for each convoy. At this same stage, see if there are enemy planes going to intercept you, if they are going to intercept you you will have to be careful about whether to engage in combat with them or whether you should proceed to stage 2.&lt;br /&gt;
# Line up with the trenches  circled in gray and head east, shooting and destroying the defensive points of these trenches until you reach the end.  To destroy them, use the methods described in this guide above.&lt;br /&gt;
# Make a cautious return to the mountain while scanning your surroundings for nearby fighters or intercepting enemies. Once you've ensured your safety, consider returning to the gray trenches circled earlier to continue destroying remaining artillery pieces, BTRs, and light Pillboxes. After completing this task, begin gaining altitude to prepare for aerial combat. Evaluate whether it's worth continuing ground attacks; remember, to secure the Thunderer medal, you need to be the player who destroyed the most ground targets on your team ( In realistic combat need have in minimun 8 ground destroyed to win the medal). However, I recommend aiming to destroy at least 12 to 17 ground targets to increase your chances of earning the medal.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 1.png|thumb|252x252px|'''Sinai Map 1''': Team movement trend in the battle rate of the F-84G-31RE(China) on the Sinai map]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Sinai ====&lt;br /&gt;
Unlike the city map, the Sinai map airfields are more centralized. However, even though the aerodromes are centralized, they have an inclination towards different sides. Therefore, as indicated in the [[:File:F 84G 31 RE (China) sinai map 1.png|Sinai Map 1]], most of the team that respawns in the north will tend to descend to the south in a slightly southeastern direction. Conversely, the team that respawns in the south will tend to ascend to the north in a slightly northwestern direction. As the teams meet each other, they tend to lean towards one of the enemies. Also note that attack planes and bombers will tend to go against enemy bases in order to use their bomb.&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 2.png|thumb|430x430px|Sinai Map 2: Attack procedure respawning on the south side of the Sinai aerial realistic map with the F-84G-31RE]]&lt;br /&gt;
That being said, what can be done with the F-84G-31RE is, starting from the '''south respawn''' following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 2.png|Sinai Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# In the first stage, fly straight towards the trench circled in dark blue. While doing this, take the opportunity to check for enemy planes heading to attack your bases on the west side. If you spot any planes, assess whether they will ignore you or if it is advantageous to engage them. At the beginning of the game, there will typically be a maximum of 2 to 3 ground attack planes or bombers, which should not present any major challenges. Often, they will simply ignore you, allowing you to continue attacking the bots and proceed to stage 2.&lt;br /&gt;
# In the second stage, you will likely find some Studebaker trucks parked at the end of the convoys circled in yellow. Attack the first truck in the formation with your machine gun to immobilize the convoy, then continue the attack by dropping a 1000 lb bomb on each of the trenches. I suggest making just one pass and not looping back, but if you manage to stop the convoy by breaking the engine of one of the lead trucks, the bomb could be more effective. At the same time, when you are attacking the next convoy, take a good look around, especially in the areas circled in orange, to ensure no enemy is coming to intercept you. If someone is approaching, make a defensive maneuver by returning to your team, or even an offensive one if you are confident that the interceptor has no reinforcements nearby. If all this is assured and you have no problems, move on to stage 3.&lt;br /&gt;
# In stage 3, there is no mystery. Simply align the plane with the trenches  circled in pink and make accurate attacks on the defense points. While doing this, always keep an eye on your left side and your back to ensure that no enemy planes are coming to intercept you. If an interceptor approaches, be cautious and decide whether to engage or evade.&lt;br /&gt;
# When you reach the end of these trenches, check to ensure no one is nearby or following you. Also, verify if you have destroyed a satisfactory number of ground targets (around 12 to 17). Assess the team's score to determine if it's worth engaging in aerial combat or if it's better to continue attacking ground targets and wait to be shot down. If engaging in aerial combat is advantageous and you still have ammunition left, try to gain altitude and proceed with aerial combat to secure the match. Otherwise, if you don't have ammo, you can go back to your airfield to reload, going down to the east side of the map, and paying attention around you.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 3.png|thumb|433.977x433.977px|'''Sinai Map 3''': Attack procedure with the F-84G-31RE(Chinese), starting at the northern respawn, on the Sinai map]]&lt;br /&gt;
And starting from the '''north respawn''' following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 3.png|Sinai Map 3]] image:&lt;br /&gt;
&lt;br /&gt;
# Move to the group of trenches circled in blue and make accurate attacks on the howitzers to secure a point and possibly your first destruction with machine guns. After that, proceed to stage 2, always paying close attention ahead. Be cautious of ground attack fighters and enemy bombers that may come from in front of you, around 1 to 2 o'clock on your display, heading towards the bases behind you. They may possibly try to engage you.&lt;br /&gt;
# After completing the first stage, move to attack the convoy circled in yellow near the base. This convoy will have 3 to 5 vehicles parked, waiting for their turn to join the queue. Use your machine guns to stop the first vehicle and then accurately drop a 1000 lb bomb on them. Next, turn east to drop the second 1000 lb bomb on the nearby mini base. At the same time, during this turn, take a good look at the region circled in orange to check for potential interceptors that may be coming to engage you. If your allies have already destroyed this base, you can adjust your turn and drop the second bomb on another vehicle in the convoy. Once this is done, proceed to the trenches circled in pink for the third stage.&lt;br /&gt;
# In the third stage, simply align the plane with the row of trenches and open fire on the defensive positions. At the same time, pay close attention to the sound and especially to your left side, as fighters taking off from the aerodrome may start arriving and might attempt to intercept you. The decision to engage them or not will be up to you. If everything goes well, proceed to the fourth stage.&lt;br /&gt;
# As usual in this tutorial, in the fourth stage, check your team's condition, as well as your ammunition and position(if theres enemies behind u). Then make a decision: you can either continue attacking the trenches, gain altitude for aerial combat, or return to base to reload.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Golan Heights ====&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_sinai_map_3.png&amp;diff=187130</id>
		<title>File:F 84G 31 RE (China) sinai map 3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_sinai_map_3.png&amp;diff=187130"/>
				<updated>2024-06-07T14:50:15Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack procedure with the F-84G-31RE(Chinese), starting at the northern respawn, on the Sinai map&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187118</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187118"/>
				<updated>2024-06-07T07:40:59Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /*  PVP [Operation] Sinai */  I will continue later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000-pound bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000-pound bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Truks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming Seek and Destroy update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind. Speaking as an experienced player in the game, I can tell you that these situations can be relatively rare in war thunder, especially during Events.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft.&lt;br /&gt;
&lt;br /&gt;
Again, I warn that for all the maps mentioned below, the plane is configured with a payload of 24x HVAR and 2x 1000-pound bombs. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] City ====&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 1.png|thumb|255x255px|'''City Map 1''': Movement pattern of most players on the city map close to the battle rate of the F-84G-31-RE (China)]]&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 2.png|thumb|439x439px|'''City Map 2''': Attack and farm method starting at the bottom respawn of the city map with the F-84G-31RE (China).]]&lt;br /&gt;
On the city operation map, players typically encounter each other directly to the left side of the map, as indicated in the image to the right, named [[:File:F 84G 31 RE (China) city map 1.png|City Map 1]].Due to this tendency, you may often find fewer ground attack planes and stray bombers if you fly towards the right side. However, as the game progresses, any part of the map can become a dangerous place to be. However, this pattern allows you to carry out massive attacks against targets in the center of the map and going towards the east of the map (assuming that all War Thunder maps have north pointing up.), or even starting from the east itself and moving head west again.&lt;br /&gt;
&lt;br /&gt;
Starting from the '''South respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 2.png|City Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# Move directly to the train circled in yellow with the 2x1000 lbs bombs, and drop the bombs in an attempt to hit the 10 targets. At the start of the game, they are parked, waiting for their turn to join the vehicle convoy, so with these 2 1000 lb bombs, you can easily destroy 5~10 of them.&lt;br /&gt;
# As you make the turn towards the next stage, be sure to take a good look around, especially behind you, to check for any enemy planes coming to intercept you. Also, look in the region circled in orange, close to the mountain, as you may spot some enemy bombers or ground attack planes on their way to bases further east. This can indicate future targets to intercept or potential enemies to engage. If you don't spot any threats, you'll likely find some Studebaker parked near circled in pink waiting to join in comvoy. You can easily take them out with your .50 caliber guns without needing to venture too far. Simply make a single pass and try eliminate one or two, and then proceed to stage 3.&lt;br /&gt;
# Align yourself with the enemy's trenches and defensive points circled in gray, and make a single pass over all of them, using the method described in the previous part of this guide to destroy these targets. Continue this process until you reach the end of the line. When you reach the end, be cautious around the mountain. Take a thorough look around and above to ensure there are no enemies nearby before proceeding to stage 4.&lt;br /&gt;
# Assess your ammunition and your team's score. Determine whether it's more beneficial to engage in aerial combat or to continue attacking ground targets. To secure the Thunderer medal, aim to destroy around 12-17 ground targets, ensuring that you are the player who has destroyed the most ground vehicles on your team. Typically, destroying 12 to 17 vehicles is sufficient to earn the medal. After considering these factors, you can return to the gray trenches to destroy more targets if needed. However, I recommend gaining altitude and preparing for aerial combat.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 3.png|thumb|435x435px|'''City Map 3''': Plan of attack on the city map, starting at the north respawn]]&lt;br /&gt;
Starting from the '''North respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 3.png|City Map 3]] image when entering the match:&lt;br /&gt;
&lt;br /&gt;
# Proceed to the two convoys circled in blue that will be entering the bridge. Usually, the vehicles in the convoy unfortunately bug out and enter the water below the bridge line. However, you can often destroy 3 to 4 vehicles per convoy of the two circled convoys by dropping a bomb on each one. Be cautious of this bug with the bridge; sometimes, you will have to drop the bombs below the bridge. In such cases, use one bomb for each convoy. At this same stage, see if there are enemy planes going to intercept you, if they are going to intercept you you will have to be careful about whether to engage in combat with them or whether you should proceed to stage 2.&lt;br /&gt;
# Line up with the trenches  circled in gray and head east, shooting and destroying the defensive points of these trenches until you reach the end.  To destroy them, use the methods described in this guide above.&lt;br /&gt;
# Make a cautious return to the mountain while scanning your surroundings for nearby fighters or intercepting enemies. Once you've ensured your safety, consider returning to the gray trenches circled earlier to continue destroying remaining artillery pieces, BTRs, and light Pillboxes. After completing this task, begin gaining altitude to prepare for aerial combat. Evaluate whether it's worth continuing ground attacks; remember, to secure the Thunderer medal, you need to be the player who destroyed the most ground targets on your team ( In realistic combat need have in minimun 8 ground destroyed to win the medal). However, I recommend aiming to destroy at least 12 to 17 ground targets to increase your chances of earning the medal.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 1.png|thumb|252x252px|'''Sinai Map 1''': Team movement trend in the battle rate of the F-84G-31RE(China) on the Sinai map]]&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Sinai ====&lt;br /&gt;
Unlike the city map, the Sinai map airfields are more centralized. However, even though the aerodromes are centralized, they have an inclination towards different sides. Therefore, as indicated in the [[:File:F 84G 31 RE (China) sinai map 1.png|Sinai Map 1]], most of the team that respawns in the north will tend to descend to the south in a slightly southeastern direction. Conversely, the team that respawns in the south will tend to ascend to the north in a slightly northwestern direction. As the teams meet each other, they tend to lean towards one of the enemies. Also note that attack planes and bombers will tend to go against enemy bases in order to use their bomb.&lt;br /&gt;
[[File:F 84G 31 RE (China) sinai map 2.png|thumb|430x430px|Sinai Map 2: Attack procedure respawning on the south side of the Sinai aerial realistic map with the F-84G-31RE]]&lt;br /&gt;
That being said, what can be done with the F-84G-31RE is, starting from the '''south respawn''' following the procedure drawn in the [[:File:F 84G 31 RE (China) sinai map 2.png|Sinai Map 2]] image:&lt;br /&gt;
&lt;br /&gt;
# In the first stage, fly straight towards the trench circled in dark blue. While doing this, take the opportunity to check for enemy planes heading to attack your bases on the west side. If you spot any planes, assess whether they will ignore you or if it is advantageous to engage them. At the beginning of the game, there will typically be a maximum of 2 to 3 ground attack planes or bombers, which should not present any major challenges. Often, they will simply ignore you, allowing you to continue attacking the bots and proceed to stage 2.&lt;br /&gt;
# In the second stage, you will likely find some Studebaker trucks parked at the end of the convoys circled in yellow. Attack the first truck in the formation with your machine gun to immobilize the convoy, then continue the attack by dropping a 1000 lb bomb on each of the trenches. I suggest making just one pass and not looping back, but if you manage to stop the convoy by breaking the engine of one of the lead trucks, the bomb could be more effective. At the same time, when you are attacking the next convoy, take a good look around, especially in the areas circled in orange, to ensure no enemy is coming to intercept you. If someone is approaching, make a defensive maneuver by returning to your team, or even an offensive one if you are confident that the interceptor has no reinforcements nearby. If all this is assured and you have no problems, move on to stage 3.&lt;br /&gt;
# In stage 3, there is no mystery. Simply align the plane with the trenches  circled in pink and make accurate attacks on the defense points. While doing this, always keep an eye on your left side and your back to ensure that no enemy planes are coming to intercept you. If an interceptor approaches, be cautious and decide whether to engage or evade.&lt;br /&gt;
# When you reach the end of these trenches, check to ensure no one is nearby or following you. Also, verify if you have destroyed a satisfactory number of ground targets (around 12 to 17). Assess the team's score to determine if it's worth engaging in aerial combat or if it's better to continue attacking ground targets and wait to be shot down. If engaging in aerial combat is advantageous and you still have ammunition left, try to gain altitude and proceed with aerial combat to secure the match. Otherwise, if you don't have ammo, you can go back to your airfield to reload, going down to the east side of the map, and paying attention around you.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_sinai_map_2.png&amp;diff=187117</id>
		<title>File:F 84G 31 RE (China) sinai map 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_sinai_map_2.png&amp;diff=187117"/>
				<updated>2024-06-07T07:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack procedure respawning on the south side of the Sinai aerial realistic map with the plane F-84G-31RE&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_sinai_map_1.png&amp;diff=187116</id>
		<title>File:F 84G 31 RE (China) sinai map 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_sinai_map_1.png&amp;diff=187116"/>
				<updated>2024-06-07T06:51:07Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team movement trend in the battle rate of the F-84G-31RE(China) on the Sinai map&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187111</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187111"/>
				<updated>2024-06-06T21:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Operational procedure on some aerial realistic maps */ As I said in the previous save, I'm still finishing, I intend to cover another 4~5 different maps, giving instructions as it is on this city map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
=== Use of Weaponry ===&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Armament ====&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000-pound bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000-pound bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots at the front, directly over the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to side of the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Truks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target. Another way is to use bombs.&lt;br /&gt;
* '''Air bots''': Planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
As already mentioned, it is a ground attack plane, and even with the upcoming Seek and Destroy update, it will continue to have air respawn. However, since it is a BR 7.7 rank 5 aircraft, it will face several enemies and allies that are higher BR and rank 6. These higher-ranked ground attack aircraft will not have air respawn and will not perform much better. Therefore, this situation provides an excellent advantage for this F-84. You will be in a privileged position, allowing you to attack ground targets before your enemies even arrive in combat. This will provide you with RP points and a significant ticket advantage for your team, making it easier to farm with some peace of mind. Speaking as an experienced player in the game, I can tell you that these situations can be relatively rare in war thunder, especially during Events.&lt;br /&gt;
&lt;br /&gt;
With 1800 incendiary tracer rounds of .50 caliber ammunition, you can allocate some for ground attacks and some for Air Combat. Initially, it may be difficult to manage this and execute effective ground attacks, as you will likely miss many shots. However, as you play, it will naturally become easier. Furthermore, with good performance, you can conduct effective aerial combat using just 400-500 rounds of .50 ammunition, and with good combat experience at this battle rating, you can take down 2 to 3 aircraft.&lt;br /&gt;
&lt;br /&gt;
Again, I warn that for all the maps mentioned below, the plane is configured with a payload of 24x HVAR and 2x 1000-pound bombs. Additionally, note that the HVAR rockets are '''ejected right after respawn''' to maintain the plane's performance and remove the fuel tanks from the wingtips.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] City ====&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 1.png|thumb|253x253px|'''City Map 1''': Movement pattern of most players on the city map close to the battle rate of the F-84G-31-RE (China)]]&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 2.png|thumb|439x439px|'''City Map 2''': Attack and farm method starting at the bottom respawn of the city map with the F-84G-31RE (China).]]&lt;br /&gt;
On the city operation map, players typically encounter each other directly to the left side of the map, as indicated in the image to the right, named [[:File:F 84G 31 RE (China) city map 1.png|City Map 1]].Due to this tendency, you may often find fewer ground attack planes and stray bombers if you fly towards the right side. However, as the game progresses, any part of the map can become a dangerous place to be. However, this pattern allows you to carry out massive attacks against targets in the center of the map and going towards the east of the map (assuming that all War Thunder maps have north pointing up.), or even starting from the east itself and moving head west again.&lt;br /&gt;
&lt;br /&gt;
Starting from the '''South respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 2.png|City Map 2]] image when entering the match:&lt;br /&gt;
&lt;br /&gt;
# Move directly to the train circled in yellow with the 2x1000 lbs bombs, and drop the bombs in an attempt to hit the 10 targets. At the start of the game, they are parked, waiting for their turn to join the vehicle convoy, so with these 2 1000 lb bombs, you can easily destroy 5~10 of them.&lt;br /&gt;
# As you make the turn towards the next stage, be sure to take a good look around, especially behind you, to check for any enemy planes coming to intercept you. Also, look in the region circled in orange, close to the mountain, as you may spot some enemy bombers or ground attack planes on their way to bases further east. This can indicate future targets to intercept or potential enemies to engage. If you don't spot any threats, you'll likely find some Studebaker parked near circled in pink waiting to join in comvoy. You can easily take them out with your .50 caliber guns without needing to venture too far. Simply make a single pass and try eliminate one or two, and then proceed to stage 3.&lt;br /&gt;
# Align yourself with the enemy's trenches and defensive points circled in gray, and make a single pass over all of them, using the method described in the previous part of this guide to destroy these targets. Continue this process until you reach the end of the line. When you reach the end, be cautious around the mountain. Take a thorough look around and above to ensure there are no enemies nearby before proceeding to stage 4.&lt;br /&gt;
# Assess your ammunition and your team's score. Determine whether it's more beneficial to engage in aerial combat or to continue attacking ground targets. To secure the Thunderer medal, aim to destroy around 12-17 ground targets, ensuring that you are the player who has destroyed the most ground vehicles on your team. Typically, destroying 12 to 17 vehicles is sufficient to earn the medal. After considering these factors, you can return to the gray trenches to destroy more targets if needed. However, I recommend gaining altitude and preparing for aerial combat.&lt;br /&gt;
&lt;br /&gt;
[[File:F 84G 31 RE (China) city map 3.png|thumb|435x435px|'''City Map 3''': Plan of attack on the city map, starting at the north respawn]]&lt;br /&gt;
Starting from the '''North respaw''' of the map, what usually works is to follow the pattern shown in the [[:File:F 84G 31 RE (China) city map 3.png|City Map 3]] image when entering the match:&lt;br /&gt;
&lt;br /&gt;
# Proceed to the two convoys circled in blue that will be entering the bridge. Usually, the vehicles in the convoy unfortunately bug out and enter the water below the bridge line. However, you can often destroy 3 to 4 vehicles per convoy of the two circled convoys by dropping a bomb on each one. Be cautious of this bug with the bridge; sometimes, you will have to drop the bombs below the bridge. In such cases, use one bomb for each convoy. At this same stage, see if there are enemy planes going to intercept you, if they are going to intercept you you will have to be careful about whether to engage in combat with them or whether you should proceed to stage 2.&lt;br /&gt;
# Line up with the trenches  circled in gray and head east, shooting and destroying the defensive points of these trenches until you reach the end.  To destroy them, use the methods described in this guide above.&lt;br /&gt;
# Make a cautious return to the mountain while scanning your surroundings for nearby fighters or intercepting enemies. Once you've ensured your safety, consider returning to the gray trenches circled earlier to continue destroying remaining artillery pieces, BTRs, and light Pillboxes. After completing this task, begin gaining altitude to prepare for aerial combat. Evaluate whether it's worth continuing ground attacks; remember, to secure the Thunderer medal, you need to be the player who destroyed the most ground targets on your team ( In realistic combat need have in minimun 8 ground destroyed to win the medal). However, I recommend aiming to destroy at least 12 to 17 ground targets to increase your chances of earning the medal.&lt;br /&gt;
&lt;br /&gt;
==== PVP [Operation] Sinai ====&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;*&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_city_map_3.png&amp;diff=187110</id>
		<title>File:F 84G 31 RE (China) city map 3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_city_map_3.png&amp;diff=187110"/>
				<updated>2024-06-06T21:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;attack method with the F-84G-31RE(China) starting at the top respawn on the city map&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_city_map_2.png&amp;diff=187109</id>
		<title>File:F 84G 31 RE (China) city map 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_city_map_2.png&amp;diff=187109"/>
				<updated>2024-06-06T21:10:34Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack method with the f-84G-31-RE(China) on the city map, starting from the lower respawn&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_city_map_1.png&amp;diff=187107</id>
		<title>File:F 84G 31 RE (China) city map 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:F_84G_31_RE_(China)_city_map_1.png&amp;diff=187107"/>
				<updated>2024-06-06T20:28:02Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Movement pattern of most players on the city map close to the battle rate of the F-84G-31-RE (China)&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187082</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187082"/>
				<updated>2024-06-06T08:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Nose Armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
=== How and which bots to destroy in air RB ===&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots directly at the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Truks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target.&lt;br /&gt;
&lt;br /&gt;
On the other hand, bot planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armamen ===&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000-pound bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000-pound bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187081</id>
		<title>F-84G-31-RE (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-84G-31-RE_(China)&amp;diff=187081"/>
				<updated>2024-06-06T08:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Usage in battles */ I'm still finishing the topic, I still need to comment on the different maps and how to proceed in the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-84 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-84g-31-re_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''', known to ROCAF as the 雷霆式 (lit. the Thunderbolt type), was among one of the F-84G series delivered to ROCAF and also being the very last production straight wing F-84. These jets served ROCAF as the gap-filler before new jets were aided and during its 7 years of service, the G series scored a victory over MiGs which were considered to be undefeatable by F-84.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], the jet is mostly identical to the [[F-84G-21-RE (China)|early series of F-84G]] in ROCAF service other than the delivery and its &amp;quot;block number&amp;quot; at 31; while it might not fit the name of being a fighter due to its conservative designs and underpowered engine (in terms of later jet engines), the air-to-ground ordinances for the jet is rather valuable to the Chinese tech tree which PLAAF happened to lack such jets at its tier. With the premium boost of the jet, players can train themselves for jet ground-attack operations without the assistance of ballistic computers for future jets while earning extra research points and silver lions.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 976 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.0 || 30.4 || 30.8 || 29.2 || rowspan=&amp;quot;2&amp;quot; | 3,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 994 || 985 || 27.2 || 28.0 || 42.1 || 36.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 527 || 499 || 350 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 600 || &amp;lt; 690 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison J35-A-29 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5,572 kg || colspan=&amp;quot;2&amp;quot; | 284 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,050 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 5,963 kg || 6,529 kg || 6,875 kg || 9,541 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 27m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,300 kgf || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,300 kgf&amp;lt;br&amp;gt;(0 km/h) || -&lt;br /&gt;
| 0.39 || 0.35 || 0.33 || 0.24&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)&lt;br /&gt;
* 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-84G-21-RE_(Italy).png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M30A1 (100 lb)|100 lb AN-M30A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 6 || 3 || 3 || 4 || 4 || 3 || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Tiny Tim]] rockets&lt;br /&gt;
| || || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x HVAR rockets&lt;br /&gt;
* 32 x HVAR rockets&lt;br /&gt;
* 2 x Tiny Tim rockets&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 24 x HVAR rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battle ===&lt;br /&gt;
Like many others in the game, this F-84 is a ground attack aircraft, with air respawn in realistic aerial matches and a series of weapons designed to perform this function.&lt;br /&gt;
&lt;br /&gt;
==== Nose Armament ====&lt;br /&gt;
The caliber of the nose weapons, the famous .50 M3 Browning, are very accurate and have a very high rate of fire with a considerable amount of ammunition. These characteristics make it considerably effective for air combat at his battle rate. However, when attacking land vehicles, it's important to note that the ammunition's penetration is not very effective. Even if it penetrates, it often doesn't cause significant damage to the vehicle's internal parts. This can be improved by using incendiary tracer ammunition. Even in Tank RB, I recommend always using tracer ammunition. It consists of incendiary rounds with 'ok' penetration for ground targets. The tracer ammunition can penetrate much of the engine protection of ground vehicles and cause fires, which can be devastating in War Thunder. &lt;br /&gt;
&lt;br /&gt;
Additionally, tracer ammunition performs well in dogfigths , aiding in aiming and causing fires in planes. It also has enough penetration to kill pilots in head-on engagements, even those with armored glass. Since we are discussing aerial combat, I recommend using short bursts instead of holding down the mouse button. Click as if you were using a semi-automatic weapon. Only fire a longer burst when you are sure you won't miss and want to deal significant damage at once. This will save ammunition and can often cause enough damage to take down the target with just a few shots, especially due to the chance of causing a fire.&lt;br /&gt;
&lt;br /&gt;
Although in tank mode machine guns cause little damage to player tanks, in aerial matches they can be very effective for ground attacks, especially if the player knows how to manage ammunition, choose targets, and attack them effectively. Here's how to attack them:&lt;br /&gt;
&lt;br /&gt;
* '''Howitzer''':  Fire a short burst of 10 to 20 rounds directly at the cannon. If you hit it, it should be disabled. If you find it difficult to hit with a single burst, try firing 2 to 3 short bursts in succession. This may use up more ammunition, but it can be effective for neutralizing the target.&lt;br /&gt;
* '''Light Pillbox''': Try hitting them with bursts of up to 40 shots, aiming directly at the window if you're approaching from the front, or at the door if you're coming from behind. Light pillboxes can endure quite a bit of damage, but targeting these spots often leads to faster destruction, requiring less firepower.&lt;br /&gt;
* '''Pillbox''': If you don't have bombs, I suggest avoiding trying to destroy them.&lt;br /&gt;
* '''Patrol Boat''':  Try to fire a burst of about 50 shots at the bridges, if there are many of these vessels together consider dropping a 1000 pound bomb.&lt;br /&gt;
* '''BTR-152''': Fire short bursts of 10 to 20 shots directly at the engine. This can cause fires, and the bots in air mode never extinguish fires.&lt;br /&gt;
* '''PT-76-57''': Try hitting them with a short burst directly on the side, perpendicular to the tank, just below the turret, from a distance of max 800 m . With tracer ammunition, you can penetrate the armor, killing the gunner and commander and disabling the vehicle.&lt;br /&gt;
* '''Studebaker Truks''': You have the option to shoot at the front of the vehicle, destroying the engine and causing fires from practically any distance you feel confident. Alternatively, you can try to kill the driver and the passenger, which will disable the vehicle.&lt;br /&gt;
* '''T-44-100''':  I suggest avoiding attempting to destroy this vehicle. It has more armor than the others mentioned, and even if you manage to set the engine on fire, you'll likely need to significantly reduce the plane's speed to make high-angled attacks to penetrate the armor above the motor. It simply isn't worth becoming such a vulnerable target.&lt;br /&gt;
&lt;br /&gt;
On the other hand, bot planes don't have much mystery, but I recommend always trying to use short bursts to shoot them down.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armamen ===&lt;br /&gt;
In aerial matches, I recommend customizing your payload with 1000-pound bombs and HVARs mounted at the wingtips (located at hardpoints 1 and 8 as per the wiki). Once the match begins, consider ejecting the HVARs from the wings. While they are mainly there to remove the external fuel tank from the wings, the 24 HVAR pack significantly increases the plane's drag, affecting performance more than the 1000-pound bombs themselves. This could make it challenging for you to maneuver effectively in combat. Therefore, during aerial engagements, it's advisable to eject these rockets. I recommend sticking with the 1000-pound bombs as they can help you earn extra points in matches without significantly affecting the plane's performance. Since you start the match flying at a considerable speed and altitude, the addition of these bombs should not pose a significant hindrance.&lt;br /&gt;
&lt;br /&gt;
=== Operational procedure on some aerial realistic maps ===&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Beginner-friendly centre-mounted machine guns with great trajectory, bullet velocity, and ammo count, unlike a [[MiG-15]]&lt;br /&gt;
* Has various bombs and rockets for ground attack&lt;br /&gt;
* Fast dive acceleration and speed&lt;br /&gt;
* Has a gyro gunsight&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor turning ability and roll rate comparing to something like [[F-86A-5|F-86]]&lt;br /&gt;
* Bleeds speed severely when manoeuvring&lt;br /&gt;
* Machine guns lack damage, requiring prolonged hits on target&lt;br /&gt;
* Mediocre acceleration&lt;br /&gt;
* Long takeoff distance&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;'''See also: [[F-84G-21-RE (China)|F-84G-21-RE in ROCAF service]]'''&lt;br /&gt;
&lt;br /&gt;
The delivery of this F-84G-31-RE was the No. 070 of the Thunder Tiger Aerobatics Team (雷虎特技小組) with a registration number of '''F-84070/52-8392''', due to the lack of further records of this batches of F-84G from both USAF and ROCAF, the fate of this jet is unknown; but likely been decommissioned and scrapped by the last user of this jet.&amp;lt;ref&amp;gt;https://rexkuang326.pixnet.net/blog/post/349307047 The only known image of 070's existence&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-84g-31-re_china Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-84 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{China jet aircraft}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_(Family)&amp;diff=186899</id>
		<title>AMX (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_(Family)&amp;diff=186899"/>
				<updated>2024-06-02T03:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
The AMX A-1 is an attack aircraft built by Italy and Brazil. Its functions were air support attack(CAS), reconnaissance and interdiction.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
By the end of the 1970s, the Fiat G91s were obsolete. Developed in the late 1950s, they had already been in the Italian Air Force for more than 20 years.  At this time, the Italians needed new, more modern aircraft for ground attack, air support and reconnaissance.  This need resulted in a partnership between Aeritalia (now Alenia Aeronautica) and Aermacchi, because at the time both companies had similar projects for the Italian Air Force. &lt;br /&gt;
&lt;br /&gt;
On the other side of the Atlantic Ocean, the Brazilian Air Force (FAB) needed a replacement for the obsolete AT-26 Xavante light attack and training aircraft, Which had been manufactured by the Italian company Aermacchi since the 60s. In 1981, after extensive negotiations between the countries, the Brazilian company Embraer was invited to take part in the project, resulting in the AMX-Internacional consortium. Each of the three companies was responsible for specific parts of the aircraft: 46.7% for Aeritalia (including the central fuselage), 23.6% for Aermacchi (which included the front fuselage) and 29.7% for Embraer (including the wings, landing gear and disposable fuel tanks)&amp;lt;ref&amp;gt;Brazilian air force website with a summary of the aircraft and percentages[https://www2.fab.mil.br/afa/index.php/aeronaves/378-a-1 &amp;lt;nowiki&amp;gt;[3]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
American engines were avoided, due to the fear of the Brazilians and Italians of being forced into unilateral restrictions by the United States of America. In the end, an engine from an Italian European ally, the British, was chosen, with the Rolls-Royce Spey RB.168 Mk.807. This engine was older than many of the engines available on the market, but it was considered to be very reliable.  &lt;br /&gt;
&lt;br /&gt;
The test phase ran from 1984 to 1988.  Embraer delivered its first prototype in October 1985, Aeritalia produced three prototypes and finally Aermacchi and Embrear produced another two prototypes. Although an accident involving the first Italian prototype claimed the life of the test pilot Manlio Quarantell&amp;lt;ref&amp;gt;Death of Manlio Quarantelli while testing the AMX[https://it.wikipedia.org/wiki/Manlio_Quarantelli &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;][https://ricerca.repubblica.it/repubblica/archivio/repubblica/1984/06/02/cade-il-caccia-del-futuro-il-pilota.html &amp;lt;nowiki&amp;gt;[2]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;, the test phase was considered a success.  As a result, the first aircraft began to be delivered in May 1988, with Brazil receiving its first AMX in 1989 and acquiring a total of 45 aircraft.&lt;br /&gt;
&lt;br /&gt;
This plane has already been used by the Italian air force in conflicts in Bosnia (1995) and Kosovo (1999). Between 2009 and 2014 there were also missions in Afghanistan. Finally, Libya was also the scene of real Italian AMX missions in 2011&amp;lt;ref&amp;gt;Amx in combat [https://www.edrotacultural.com.br/amx-sera-aposentado-na-italia-em-5-de-abril/#:~:text=A%20It%C3%A1lia%20utilizou%20seus%20AMX,de%20bombas%20guiadas%20a%20laser. &amp;lt;nowiki&amp;gt;[4]&amp;lt;/nowiki&amp;gt;][https://www2.fab.mil.br/musal/index.php/aeronaves-em-exposicao/55-avioes/693-amx-a1-2 &amp;lt;nowiki&amp;gt;[5]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;. In particular, during the Kosovo war the aircraft received praise from the Americans for being “efficient, precise and reliable”.&lt;br /&gt;
&lt;br /&gt;
The main differences between the Italian and Brazilian versions of the game are undoubtedly the weapons. The Italians opted for a 20mm Vulcan nose cannon. On the other hand, Brazilians use a double pair of 30mm DEFA 554. Furthermore, the plane equips each nation's respective bombs and anti-aircraft missiles, with small differences between these secondary weapons. Of these weapons, the Piranha anti-aircraft missiles stand out.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== VII Rank ===&lt;br /&gt;
&lt;br /&gt;
* [[AMX]]&lt;br /&gt;
* AMX A-1A&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
;Vídeos&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|5dWETK5VPHI|AMX Ghibli the Winged Wind}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX_(Family)&amp;diff=186897</id>
		<title>AMX (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX_(Family)&amp;diff=186897"/>
				<updated>2024-06-02T01:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: Since another AMX is coming, I created the amx family page, with a short story with references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
The AMX A-1 is an attack aircraft built by Italy and Brazil. Its functions were air support attack(CAS), reconnaissance and interdiction.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
By the end of the 1970s, the Fiat G91s were obsolete. Developed in the late 1950s, they had already been in the Italian Air Force for more than 20 years.  At this time, the Italians needed new, more modern aircraft for ground attack, air support and reconnaissance.  This need resulted in a partnership between Aeritalia (now Alenia Aeronautica) and Aermacchi, because at the time both companies had similar projects for the Italian Air Force. &lt;br /&gt;
&lt;br /&gt;
On the other side of the Atlantic Ocean, the Brazilian Air Force (FAB) needed a replacement for the obsolete A-T-26 Xavante light attack and training aircraft, Which had been manufactured by the Italian company Aermacchi since the 60s. In 1981, after extensive negotiations between the countries, the Brazilian company Embraer was invited to take part in the project, resulting in the AMX-Internacional consortium. Each of the three companies was responsible for specific parts of the aircraft: 46.7% for Aeritalia (including the central fuselage), 23.6% for Aermacchi (which included the front fuselage) and 29.7% for Embraer (including the wings, landing gear and disposable fuel tanks)&amp;lt;ref&amp;gt;Brazilian air force website with a summary of the aircraft and percentages[https://www2.fab.mil.br/afa/index.php/aeronaves/378-a-1 &amp;lt;nowiki&amp;gt;[3]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
American engines were avoided, due to the fear of the Brazilians and Italians of being forced into unilateral restrictions by the United States of America. In the end, an engine from an Italian European ally, the British, was chosen, with the Rolls-Royce Spey RB.168 Mk.807. This engine was older than many of the engines available on the market, but it was considered to be very reliable.  &lt;br /&gt;
&lt;br /&gt;
The test phase ran from 1984 to 1988.  Embraer delivered its first prototype in October 1985, Aeritalia produced three prototypes and finally Aermacchi and Embrear produced another two prototypes. Although an accident involving the first Italian prototype claimed the life of the test pilot Manlio Quarantell&amp;lt;ref&amp;gt;Death of Manlio Quarantelli while testing the AMX[https://it.wikipedia.org/wiki/Manlio_Quarantelli &amp;lt;nowiki&amp;gt;[1]&amp;lt;/nowiki&amp;gt;][https://ricerca.repubblica.it/repubblica/archivio/repubblica/1984/06/02/cade-il-caccia-del-futuro-il-pilota.html &amp;lt;nowiki&amp;gt;[2]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;, the test phase was considered a success.  As a result, the first aircraft began to be delivered in May 1988, with Brazil receiving its first AMX in 1989 and acquiring a total of 45 aircraft.&lt;br /&gt;
&lt;br /&gt;
This plane has already been used by the Italian air force in conflicts in Bosnia (1995) and Kosovo (1999). Between 2009 and 2014 there were also missions in Afghanistan. Finally, Libya was also the scene of real Italian AMX missions in 2011&amp;lt;ref&amp;gt;Amx in combat [https://www.edrotacultural.com.br/amx-sera-aposentado-na-italia-em-5-de-abril/#:~:text=A%20It%C3%A1lia%20utilizou%20seus%20AMX,de%20bombas%20guiadas%20a%20laser. &amp;lt;nowiki&amp;gt;[4]&amp;lt;/nowiki&amp;gt;][https://www2.fab.mil.br/musal/index.php/aeronaves-em-exposicao/55-avioes/693-amx-a1-2 &amp;lt;nowiki&amp;gt;[5]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;. In particular, during the Kosovo war the aircraft received praise from the Americans for being “efficient, precise and reliable”.&lt;br /&gt;
&lt;br /&gt;
The main differences between the Italian and Brazilian versions of the game are undoubtedly the weapons. The Italians opted for a 20mm Vulcan nose cannon. On the other hand, Brazilians use a double pair of 30mm DEFA 554. Furthermore, the plane equips each nation's respective bombs and anti-aircraft missiles, with small differences between these secondary weapons. Of these weapons, the Piranha anti-aircraft missiles stand out.&lt;br /&gt;
&lt;br /&gt;
== Vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== VII Rank ===&lt;br /&gt;
&lt;br /&gt;
* [[AMX]]&lt;br /&gt;
* AMX A-1A&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&lt;br /&gt;
;Vídeos&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|5dWETK5VPHI|AMX Ghibli the Winged Wind}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX&amp;diff=186806</id>
		<title>AMX</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX&amp;diff=186806"/>
				<updated>2024-05-29T02:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */ added stock performace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=amx&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''AMX International AMX''', known in Italian service as '''A-11 ''Ghibli''''', is a joint venture between Alenia and Aermacchi of Italy, and EMBRAER of Brazil. Italy initiated a requirement for a new aircraft to replace the Fiat [[G.91 Y]]'s that were in service, while Brazil joined the venture primarily to replace an Italian aircraft in their service, the Aermacchi MB-326. After several prototypes, the AMX was adopted into service by the air forces of both Italy and Brazil. Initially, the primary variant in service was the A-11A, with the AMX-T serving as the dual-seater trainer variant. The AMX served for many decades and demonstrated its worth in multiple deployments. The variant featured in the game is the A-11B / AMX ACOL. The AMX ACOL was a further upgrade which outfitted 55 AMX-11A aircraft with new avionics. These enhancements included the addition of an INS/GPS navigation system, new communication systems, IFF, and new HUD displays. The most significant addition to the upgrade was the capability to deploy smart munitions, such as JDAM bombs, which later played an essential role in its deployment in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]]. As a subsonic strike aircraft, it will fly similarly to other planes in its role, such as the [[A-10A|A-10]], [[Su-25 (Family)|Su-25]], [[Harrier (Family)|Harrier]], and, most notably, the [[A-6E TRAM]]. While it is capable of carrying up to two AIM-9Ls and comes equipped with internal countermeasures, it can also be used, though not intended, in an air-to-air role. This is preferably done when the pylons aren't loaded with ordnance, as it significantly affects the plane's performance. When utilized for its intended role, the AMX can carry up to six GBU Paveway II guided bombs or eight &amp;quot;dumb&amp;quot; unguided bombs. These capabilities can be devastating for enemy ground forces while showcasing the AMX's value as a formidable Close Air Support plane for allied forces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at Sea Level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1140 || 1132 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} ||31.7|| 32.9 ||76.2|| 67.5 || rowspan=&amp;quot;2&amp;quot; | 1000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,180 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 850 || 793 || 500 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 650 || &amp;lt; 650 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Spey 807 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,807 kg || colspan=&amp;quot;3&amp;quot; | 417 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,856 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 7,644 kg || 8,447 kg || 9,269 kg || 9,597 kg || 13,550 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 34m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,719 kgf || -&lt;br /&gt;
| 0.62 || 0.56 || 0.51 || 0.49 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,120 kgf&amp;lt;br&amp;gt;(1,000 - 1,180 km/h) || -&lt;br /&gt;
| 0.67 || 0.61 || 0.55 || 0.53 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61A1 cannon, chin-mounted (400 rpg)&lt;br /&gt;
* 120 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || 1* || 1, 2 * || || 1, 2 * || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 2 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs&lt;br /&gt;
| || 1* || 1* || || 1* || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1* || || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BLU-1 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ARF/8M3(AP-AT)]] rockets&lt;br /&gt;
| || 25 || 25, 50 || || 25, 50 || 25 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! CLDP targeting pod&lt;br /&gt;
| || || || 1* || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 580 l drop tanks&lt;br /&gt;
| || 1 || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | * CLDP pod must be equipped when equipping guided bombs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 580 l drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 150 x ARF/8M3(AP-AT) rockets&lt;br /&gt;
* 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 6 x 1,000 lb LDGP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb LDGP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 6 x 277 kg GBU-12 Paveway II bombs (1,662 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
* 5 x BLU-1 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great payload options&lt;br /&gt;
** GBUs and thermals provide strong and accurate ground strike options for Ground Battles&lt;br /&gt;
* Internal mounted countermeasures&lt;br /&gt;
* Relatively nimble for a strike aircraft&lt;br /&gt;
* AIM-9Ls are potent in a downtier&lt;br /&gt;
** Gun radar can be used to detect enemies or slave your AIM-9Ls&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather limited ammo for Vulcan standards&lt;br /&gt;
* Slow acceleration at lower speeds, struggles with larger payloads&lt;br /&gt;
* Subsonic speed&lt;br /&gt;
** Bleeds most of its energy in dogfights quickly, poor acceleration means you will almost always be on the defensive&lt;br /&gt;
* Once your AIM-9Ls are expended you are mostly helpless&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The story of AMX International began with a joint cooperation between Alenia-Aermacchi of Italy and EMBRAER of Brazil. The project emerged from the need to find a suitable replacement for the [[G.91 Y]] and to assume its role as a ground attacker. The [[G.91 Y]] was becoming outdated and unreliable, prompting the search for a more modern aircraft. Italy also sought an advanced multi-role platform with reconnaissance capabilities. Brazil joined the collaboration to replace the outdated Aermacchi MB-326, which was not adapted for modern warfare.&lt;br /&gt;
&lt;br /&gt;
After several years of development, setbacks in the form of accidents, and prototype testing, the A-11 officially entered service in Italy by 1989. One of its main advantages as a fighter and attack aircraft is its significantly lower costs compared to its competitors. The A-11s are equipped with a variant of the EL/M-20001B radar, manufactured by Fiar in Italy and designed by Elta in Israel.&lt;br /&gt;
&lt;br /&gt;
The A-11A has an extensive service record, thanks to its versatile armament options, including AIM-9L infrared-guided Sidewinder air-to-air missiles, as well as various bombs, rockets, and {{Annotation|PGM|Precision-Guided Munitions}}s. The Italian version features a 20 mm M61A1 Vulcan cannon, while the Brazilian version uses 30 mm Defa cannons due to a U.S. veto on the M61A1 cannon for Brazil.&lt;br /&gt;
&lt;br /&gt;
For defence, the AMX is equipped with an active and passive electronic countermeasures system supplied by Elettronica, with the {{Annotation|RWR|Radar Warning Receiver}} mounted inside the tail fin. In terms of performance, the A-11 can reach speeds of 1053 km/h, thanks to the Rolls-Royce Spey 807 turbofan engine, providing a range of 889 km. Its rate of climb and service ceiling are impressive for an aircraft of its type.&lt;br /&gt;
&lt;br /&gt;
Later in its service life, the A-11 received an upgrade known as the A-11B / AMX ACOL ({{Annotation|Aggiornamento Capacità Operative e Logistiche; Update to Logistical and Operative Capabilities}}), a mid-life update aimed at enhancing logistical and operative capabilities. This update included new avionics, an INS/GPS navigation system, improved communications systems, {{Annotation|IFF|Identification Friend or Foe}}, and new HUD displays. The most significant addition was the ability to deploy smart munitions, such as JDAM bombs, allowing A-11s to provide better close air support in Afghanistan. The A-11B first flew in September 2005, with the first batch of upgraded aircraft delivered in March 2007. The A-11B remains in service and is likely to continue so for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=amx Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|5dWETK5VPHI|'''The Shooting Range #394''' - ''Metal Beasts'' section at 00:24 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Alpha Jet (Family)]]&lt;br /&gt;
* [[Jaguar (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.leonardo.com/it/news-and-stories-detail/-/detail/amx-acol-the-ghibli-at-the-nation-s-service (IT) AMX &amp;quot;Ghibli&amp;quot;]&lt;br /&gt;
* [https://www.lombardiabeniculturali.it/scienza-tecnologia/schede/3o210-00394/ (IT) AMX ACOL: il &amp;quot;Ghibli&amp;quot; al servizio del Paese]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer AMX International}}&lt;br /&gt;
{{Italy jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-51C-11-NT_(China)&amp;diff=186695</id>
		<title>P-51C-11-NT (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-51C-11-NT_(China)&amp;diff=186695"/>
				<updated>2024-05-26T06:23:49Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-51 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-51c-11-nt_china&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced during [[Update &amp;quot;Alpha Strike&amp;quot;]] as a reward for [[Battle Pass: Season XV, &amp;quot;Northern King&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 7,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 684 || 665 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.0 || 22.7 || 12.9 || 12.9 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 734 || 708 || 20.5 || 21.0 || 20.2 || 16.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 853 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 676 || 676 || 433 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (280 rpg outer + 350 rpg inner = 1,260 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great Boom &amp;amp; Zoom aircraft&lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Large fuel capacity&lt;br /&gt;
* Good high altitude performance&lt;br /&gt;
* the 2x500lb bombs can be launched separately&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited to two bombs&lt;br /&gt;
* Fewer [[M2 Browning (12.7 mm)|M2 Brownings]] than late war models&lt;br /&gt;
* Mediocre medium to low speed manoeuvrability&lt;br /&gt;
* High stall speed&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|_JPoPGmJWgk|'''Battle Pass: Northern King''' discusses the {{PAGENAME}} at 1:43 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[P-51 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8855-development-battle-pass-vehicles-p-51c-11-nt-mustang-china-en|[Devblog] Battle Pass Vehicles: P-51C-11-NT Mustang (China)]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{China fighters}}&lt;br /&gt;
{{China premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4S_Phantom_II&amp;diff=186575</id>
		<title>F-4S Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4S_Phantom_II&amp;diff=186575"/>
				<updated>2024-05-21T23:36:20Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */  I added a con about the armament of this plane because, besides being a pod, the cannon is actually inferior to other cannons of this battle rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about = premium American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other versions&lt;br /&gt;
|link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4s&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_004.jpg}}&lt;br /&gt;
|store=12048&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The F-4 Phantom II served its most notable service period in the Vietnam War for both the US Air Force (USAF) and US Navy (USN). The USN had the [[F-4J Phantom II|F-4J]] as their latest aircraft, and it began to show its age in the post Vietnam War period. A modernization program began to keep the F-4J up to date with latest upgrades. Improvements were done in avionics, weapon systems, airframe, and undercarriage, but the two most notable improvements were wing leading-edge slats, for improved manoeuvrability, and new smokeless engines. The F-4S flew for USN up until the Phantom's retirement in the late 1980s, replaced by more modern aircraft like the [[F-14A Early|F-14 Tomcat]] and the F-18 Hornet.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''', introduced in [[Update &amp;quot;Sky Guardians&amp;quot;]], is one of the top versions of the F-4 Phantom II in the game. While the overall play style is not very different from the F-4J, the performance improvements in manoeuvrability should allow the F-4S to occasionally get the upper hand over even more modern fighter designs that it can encounter. Outside the dogfighting range, the usual complement of BVR weaponry like the Sparrows alongside the PD radar should allow the F-4S to shoot down careless enemy fighters who can't evade in time.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,080 || 2,058 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 155.0 || 145.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,224 || 2,140 || 25.5 || 26.0 || 217.6 || 185.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 1,458 || 618 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-10B || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,205 kg || colspan=&amp;quot;2&amp;quot; | 408 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,964 kg || 18,047 kg || 20,070 kg || 27,058 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,250 kgf || 8,159 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.60&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,311 kgf&amp;lt;br&amp;gt;(1,458 km/h) || 10,361 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.30 || 1.15 || 1.03 || 0.77&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
While the F-4S completely lacks any armour plating or ballistic glass, meaning that the pilot and internal systems are exposed to damage from even small arms fire, the airframe itself is relatively sturdy thanks to the upgrades it got to better handle high-G sustained turns, and can take a few hits from opposing aircraft using 20 x 102 mm Vulcan or 20 x 110 mm USN rounds and remain airborne. Higher calibre guns however such as the BK-27 found on the Tornados, and the GSh-30-1 on the MiG-29 have a higher chance of severely crippling your performance or outright destroying the aircraft. As with the F-4J, the RIO (Radar Intercept Officer) in the back of the cockpit cannot take control of the aircraft if the pilot is knocked out, as it lacks the dual controls found on the USAF variants of the Phantom (C &amp;amp; E.) &lt;br /&gt;
&lt;br /&gt;
The fuel tanks are self-sealing, but generally won't be able to stop a fire from igniting due to every aircraft at the F-4S' BR using guns that are at least 20 mm in calibre. They also take up a lot of space in the midsection and rear of the Phantom, making shots to the fuselage potentially fatal. There are additional fuel tanks located in the upper-front of the wings and in the bottom of the fuselage, but they are a much smaller and thinner target, so the chances that they get hit are much lower in comparison. You have an extinguisher to put out engine fires, but effectiveness may vary depending on the severity of damage to the rest of the airframe, along with your airspeed.&lt;br /&gt;
&lt;br /&gt;
With only 60 countermeasures available to use that are deployed in pairs of two, effectively halving your actual number of deployments to just 30, the F-4S is rather limited in its defense against missiles compared to many of its opponents and even other Phantom variants, and bringing chaff with the mixed setup halves your actual deployment number again to just a measly 15, meaning you'll have to be very aware of your countermeasure usage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;15&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 11 mod 5 (20 mm)|20 mm Mk 11 mod 5]] cannons (750 rpg)&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 81 Snakeye (250 lb)|250 lb Mk 81 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| 3 || 3 || || || || 3 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| 2 || 2 || || || || 3 || || || || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 79 Mod 1 incendiary]] bombs&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 38 || 57 || || || || 57 || || || || 57 || 38&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7F Sparrow]] missiles&lt;br /&gt;
| || 1 || || 1 || 1 || || 1 || 1 || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9H Sidewinder]] missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,257 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 3,000 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Sparrows on hardpoints 2/10 cannot be carried in conjunction with Sidewinders on hardpoints 3/9 respectively&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;20 mm Mk 11 Mod 5 gun pod and 600 gal drop tank cannot be carried at the same time due to sharing hardpoint 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon (750 rpg)&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 4 x AIM-9H Sidewinder missiles&lt;br /&gt;
* 6 x AIM-7F Sparrow missiles&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 48 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 190 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 18 x 250 lb LDGP Mk 81 bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 18 x 500 lb LDGP Mk 82 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 18 x 250 lb Mk 81 Snakeye bombs (4,500 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 12 x 750 lb M117 cone 45 bombs (9,000 lb total)&lt;br /&gt;
* 1 x 20 mm Mk 11 mod 5 cannon + 4 x AIM-7F Sparrow missiles + 4 x AIM-9H Sidewinder missiles + 8 x 1,000 lb LDGP Mk 83 bombs (8,000 lb total)&lt;br /&gt;
* 3 x Mk 79 Mod 1 incendiary bombs&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being a slightly upgraded F-4J, the F-4S retains many of its predecessor's defining characteristics.&lt;br /&gt;
&lt;br /&gt;
The main difference between the two is the F-4S' leading edge wing slats. These greatly increase manoeuvrability below ~970-1000 km/h SPD by allowing you to pull more AoA (Angle of Attack) which helps to tighten down your turning circle, but results in noticeably more energy bleed. Inversely, the slats will reduce the amount of AoA you can pull above the priorly-mentioned airspeed, which massively improves energy retention and delays pilot blackouts at the cost of an overall wider turn circle. This ability to control your AoA at various speeds can be an invaluable tool in winning engagements if properly mastered, but remember that you're still a Phantom; the F-4S can't turn tight enough to competitively dogfight most other top-tier aircraft even with the manoeuvrability upgrade, but it's good enough that you may be able to last in an extended engagement against a single opponent until an ally comes to your aid.  &amp;lt;!--Testing was done with a loadout consisting of 6 Sparrows and the gunpod with 30:23 / a full tank of fuel at ~1000ft and ~6500ft, starting from ~1190-1210km/h SPD. RB physics and good weather were selected with limited fuel and ammo disabled, and the test location was Peale Island. Testing was performed by continually turning horizontally with combat flaps deployed and full WEP at both specified altitudes while maintaining said altitude as best as possible.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most powerful aspect of the F-4S is its weaponry. For IR-guided missiles, it carries AIM-9Hs. Even though they have mediocre turn performance (max overload 18G), their respectable range and long guidance time makes them ideal for picking off inattentive players or AI planes. The crown jewel of the F-4S' arsenal however is the AIM-7F. With effective usage of the Pulse Doppler and ACM modes, the F-4S can confidently go into battle with an all-Sparrow loadout and not feel limited at closer engagement ranges. The AIM-7F is able to reliably hit targets from a minimum of 3 km in head ons, all the way out to a maximum of 25-30 km in good conditions with Pulse Doppler active (any further than that will require some luck.) Head on snapshots from less than 3 km can be done, but you'll be pushing the limits of both your radar's lock speed and the Sparrow's 25G pull limit.&lt;br /&gt;
&lt;br /&gt;
Your biggest threats will be the F-14A / B, the MiG-29 9.13, and the Yak-141. All three gravely outclass you in BVR combat; the F-14s due to their massive, highly advanced radar and long-range Phoenix missiles, while the MiG-29 and Yak-141 carry the R-27ER, arguably the best SARH missile currently in War Thunder. The F-14s and MiG-29 9.13 also have you massively beat in a dogfight; both are able to comfortably sit inside your turning circle and either shoot at you with their guns or fire off a missile, so catching these opponents off guard or while they're distracted will aid in you and your team's survival. The Yak-141 however, while boasting phenomenal acceleration, has much more exploitable performance flaws; it can barely break the sound barrier due to high airframe drag, and bleeds energy severely in turns. You will have no issue beating the 141 in a 1v1 dogfight thanks to your upgraded manoeuvrability, just as long as you remember that the 141 is a VTOL aircraft, and may get creative with their manoeuvres out of desperation. &lt;br /&gt;
&lt;br /&gt;
The MiG-29SMT, while featuring more advanced avionics and the deadly R-73 infared missile at close range, along with the R-27ER for mid and long range, has far worse manoeuvreability than the 9.13 and is moderately heavier, making it much less dominant in a dogfight and unable to extend out of an engagement as easily. Avoiding detection from this aircraft as you approach the frontline is evermore paramount as you're now at an extremely large BVR disadvantage, but you'll find that it's relatively much easier to lead your shots on the SMT than many of the other 4th gen fighters if you manage to close the distance.&lt;br /&gt;
&lt;br /&gt;
Base bombing is, as expected for the Phantoms, and no exception to the F-4S, a completely viable strategy thanks to its impressive bomb load. It also has some merit in attacking ground targets, as it can carry a ludicrous amount of Mighty Mouse rockets (Up to a maximum of 247 if you wish to forgo the gun pod) that are very easy to aim thanks to having a rocket CCIP, and you can still carry 4 Sparrows to have a strong weapon against enemy aircraft. Avoid SPAA vehicles like the plague, as getting too close may spell an untimely return to the hangar, and the lack of guided munitions means you have to get close to or within their firing range to deal with them, either with bombs or rockets.&lt;br /&gt;
&lt;br /&gt;
There are 2 types of missiles you will encounter in a Phantom. A radar-based missile, and a heat seeking missile. First, Radar based missiles. A good way to trick radar missiles is by using terrain. Long range missiles tend to lock onto the ground/trees when their target is flying just above the deck. Use this to your advantage, and fly at a safe 200-600m to confuse radar missiles. This strategy will '''''NOT''''' work on heat-guided missiles. Use flare and cut your afterburners before the missile gets within 1km of you. Also, avoid overusing flares, as you only have 60 (30 if you bring mixed with chaffs) countermeasures to work with. &lt;br /&gt;
===  Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful pulse-Doppler radar&lt;br /&gt;
* HMD allows significant off-boresight tracking for both the AIM-7F and AIM-9H&lt;br /&gt;
* Can carry up to 8 air-to-air missiles&lt;br /&gt;
* One of the best SARH missiles at 11.3&lt;br /&gt;
* Can take off and land on aircraft carrier&lt;br /&gt;
* A wide range of suspended armaments, suitable for any playstyle&lt;br /&gt;
* Can carry enough bombs to destroy a base without significantly affecting its flight performance&lt;br /&gt;
* Slats provide valuable ability to control AoA and energy retention, increasing adaptability in aerial combat.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Doesn't have an internal gun&lt;br /&gt;
* The external gun pod negatively affects flight performance. &lt;br /&gt;
* On this battle rate the   [[Mk 11 mod 5 (20 mm)]] is less efficient than other cannons.&lt;br /&gt;
* Can't carry a gun pod and drop tank at the same time as they share the same hardpoint&lt;br /&gt;
* Quite large and heavy compared to other fighters at its rank&lt;br /&gt;
* Fires will very rapidly destroy the airframe, and effectiveness of the extinguishers is questionable&lt;br /&gt;
* Lack of guided munitions limits its potential in Ground Battles&lt;br /&gt;
* 60 countermeasures is mediocre in uptiers, which this aircraft sees extremely often&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-4S is a variant of the F-4 Phantom II, a twin-engine, all-weather jet fighter-bomber originally developed by McDonnell Douglas (now part of Boeing) for the United States Navy in the 1950s. The F-4S was the final production version of the F-4, and saw extensive service during the Cold War and in various conflicts around the world. The F-4S was an upgraded F-4J, with slats and a better turn speed.&lt;br /&gt;
&lt;br /&gt;
The F-4S was developed in response to the need for an advanced fighter-bomber that could operate in all weather conditions and perform a wide range of missions, including air-to-air combat, ground attack, and reconnaissance. It featured improved avionics, a more powerful engine, and upgraded weapons systems compared to earlier variants of the F-4.&lt;br /&gt;
&lt;br /&gt;
One of the F-4S's most significant upgrades was its advanced radar system, which could track multiple targets at once and provide the pilot with a clear picture of the battlefield. It was also equipped with a more sophisticated weapons delivery system, which allowed it to carry a wider variety of bombs and missiles, including the AIM-7 Sparrow and AIM-9 Sidewinder air-to-air missiles, as well as multiple types of unguided bombs and rockets.&lt;br /&gt;
&lt;br /&gt;
The F-4S saw extensive service with the US Navy and Marine Corps. It was used in a variety of conflicts, including the Vietnam War, the Gulf War, and the Gulf of Sidra incident.&lt;br /&gt;
&lt;br /&gt;
Despite its success in combat, the F-4S was eventually phased out of service in the late 1980s and early 1990s, as newer and more advanced fighter aircraft were introduced into the US military fleet. Today, several examples of the F-4S can be found on display in aviation museums and military bases around the world, serving as a reminder of the aircraft's important role in military history.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4s Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|m-dyqOq5Xlo|'''F-4S Beginner's Tutorial in 10 Minutes''' - ''Jaek_''|IdPkE_xhUw0|'''Finally A Worthy Premium? - F-4S Phantom II''' - ''DEFYN''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8133-development-pre-order-f-4s-phantom-ii-pack-en|[Devblog] Pre-order: F-4S Phantom II pack]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R3_T20_FA-HS&amp;diff=186233</id>
		<title>R3 T20 FA-HS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R3_T20_FA-HS&amp;diff=186233"/>
				<updated>2024-05-12T14:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: I changed the description of the R3's battle use a little to be more appropriate to the R3's current battle rate.   For some reason I couldn't change the vehicle's battle rate, here on the wiki it's wrong, currently it is 6.0 in RB and SB.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=it_oto_r3_t20_fa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The OTO Melara R3 Capraia was a reconnaissance vehicle made mainly for the export market. The Italian army did also test it as they were interested in seeing if the Folgore regiment could have a use for it. The R3 Capraia was made in at least 7 prototypes, each with their own special configurations and armaments. Despite interest, no country ultimately put it into service due to a saturated market for light reconnaissance vehicles. The R3 Capraia was equipped with various armament options, including a 7.62 mm machine gun, a 12.7 mm machine gun, a TOW ATGM launcher, and two variants of recoilless rifles.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]], the R3 T20 FA-HS features a [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] autocannon able to easily make short work of lightly armoured vehicles and damage important components like barrels and engines on more heavily armoured vehicles. The great gun elevation also means that it can be very effective when used against air targets, especially those from WW2. The R3 Capraia lacks smoke grenades and has weak armour, but its mobility is its standout feature. As a wheeled vehicle, it can reach high speeds, allowing it to quickly pounce on enemies or rush capture zones. However, the R3's mobility can also be a drawback, as it can become unstable in turns, and may struggle on maps with snow or mud. Despite this, the R3 can also be effective at higher battle ratings.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Aluminum alloy 7039 (hull)&lt;br /&gt;
* Armoured Glass (windows)&lt;br /&gt;
* Wheel (tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 33 mm (62°) ''Upper Glacis'' &amp;lt;br&amp;gt; 33 (56°) ''Lower Glacis'' || 15 mm (27-31°) ''Top'' &amp;lt;br&amp;gt; 15 mm (16-20°) ''Bottom'' &amp;lt;br&amp;gt; 15 mm ''Wheelwells'' || 15 mm (70°) ''Engine access panel'' &amp;lt;br&amp;gt; 15 mm ''Lower Plate'' &amp;lt;br&amp;gt; 5 mm ''Engine vent'' &amp;lt;br&amp;gt; 15 mm (54°) ''Lower Glacis''|| 33 mm (28°) ''Front Glacis'' &amp;lt;br&amp;gt; 15 mm ''Crew compartment'' &amp;lt;br&amp;gt; 15 mm (20°) ''Engine access panel''&lt;br /&gt;
|-&lt;br /&gt;
| Gun mount || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 15 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* All windows are 30 mm thick.&lt;br /&gt;
* The tires are 10 mm thick and the torsion bars are 1 mm thick.&lt;br /&gt;
* The belly is 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has light armour able to protect it against .50 cal heavy machine guns from the front and low calibre machine guns from the sides. Any autocannon or tank cannon is however able to shred easily through this armour. The R3 has an internal layout with the crew spread apart, allowing it to survive damage from non-explosive post-penetration damage. However, this tank is still very vulnerable to strafing aircraft. Bombs and rockets also deal heavy damage if the {{PAGENAME}} is standing in their destruction radius.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 135|rbMinHp= 84}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is very mobile, able to outmanoeuvre most tanks of its rank and is reliant on this to stay alive.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Oerlikon KAD (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Oerlikon KAD (20 mm)|20 mm Oerlikon KAD]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 600 (120) || rowspan=&amp;quot;2&amp;quot; | 996 || rowspan=&amp;quot;2&amp;quot; | -10°/+60° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Two-plane|up to 25 km/h}} || 39.63 || 54.85 || 66.60 || 73.65 || 78.35 || rowspan=&amp;quot;2&amp;quot; | 9.10 || rowspan=&amp;quot;2&amp;quot; | 8.05 || rowspan=&amp;quot;2&amp;quot; | 7.42 || rowspan=&amp;quot;2&amp;quot; | 7.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 26.78 || 31.50 || 38.25 || 42.30 || 45.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 20 mm Oerlikon cannon is able to fight both aircraft and lightly armoured targets from the front.&lt;br /&gt;
&lt;br /&gt;
Upgraded, the gun has access to 20 mm rounds able to penetrate up to 57 mm of armour, enabling the tank to shred any tanks that expose their sides to this vehicle. Some heavier tanks are still too heavily armoured on the sides for the gun to penetrate, but these generally don't show up unless you are up-tiered.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - The standard belt that can fulfill both roles (anti-air and lightly armoured vehicles) but with a lower rate of fire.&lt;br /&gt;
* '''M594:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} - This belt is adapted for targeting aircraft with its high-explosive shells.&lt;br /&gt;
* '''M601:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - This belt is adapted for targeting lightly armoured vehicles with its armour-piercing rounds.&lt;br /&gt;
&lt;br /&gt;
{{:Oerlikon KAD (20 mm)/Ammunition|HVAP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;type&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5 &amp;lt;br&amp;gt; 600''' || ''Belts''&amp;lt;br&amp;gt;''Rounds'' || 4&amp;amp;nbsp;''(+1)'' &amp;lt;br&amp;gt; 480&amp;amp;nbsp;''(+120)'' || 3&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 360&amp;amp;nbsp;''(+240)'' || 2&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 240&amp;amp;nbsp;''(+360)'' || 1&amp;amp;nbsp;''(+4)'' &amp;lt;br&amp;gt; 120&amp;amp;nbsp;''(+480)'' || 0&amp;amp;nbsp;''(+5)'' &amp;lt;br&amp;gt; 0&amp;amp;nbsp;''(+600)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 5 belts of 120 rounds each.&lt;br /&gt;
* As the rate of fire is very high, pack the maximum ammunition.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The R3 is designated as an SPAA, and performs in this role extremely effectively. The autocannon has a rapid rate of fire and high velocity, allowing the R3 to tear aircraft to shreds. With accurate fire, a short burst will obliterate most aircraft in very little time. When the skies are clear and there are no more planes to shoot down, the R3 becomes a highly flexible vehicle, being able to zip around the map at high speed performing various tasks. Early game it makes an excellent reconnaissance vehicle, being able to capture points, oversee the battlefield and destroy enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
With over 50 mm of penetration and its exceptional speed, the R3, if you are at the correct distance, most of the medium and light tanks in the R3 Battle Rate can be penetrated from the side or behind. With its extreme mobility and penetration, you can consider the R3 to be an excellent vehicle for hunting 'tank destroyers', since many of them tend to have little armor, such as the M41, the M18, the Nashorn, Waffenträger or even the Panzer iV/70(V).  Heavy vehicles, particularly the Tiger and IS tank families, present a difficult opponent for the R3 to deal with. However, it can still be useful by breaking cannons, destroying tracks and breaking engines or transmissions. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful main armament.&lt;br /&gt;
&lt;br /&gt;
* M601 HVAP-T round has over 50 mm of penetration, enough to penetrate many vehicles up close&lt;br /&gt;
* High muzzle velocity, requiring little lead and little shell drop for engaging targets at range&lt;br /&gt;
* Very high rate of fire&lt;br /&gt;
* Nimble enough to run circles around most armoured vehicles&lt;br /&gt;
* Able to reach 100 km/h on roads with ease&lt;br /&gt;
* Fast enough to reach over 50 km/h off-road&lt;br /&gt;
* Front plate has armour thickness sufficient to deflect most machine gun rounds&lt;br /&gt;
* Has a two-plane stabilizer&lt;br /&gt;
* Completely negates recoil within effective speed/while stationary&lt;br /&gt;
* Amphibious&lt;br /&gt;
* a small vehicle, capable of entering specific holes between buildings&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very little armour&lt;br /&gt;
* As with many wheeled vehicles, soft terrain massively slows it down&lt;br /&gt;
* Hard collisions can damage modules and injure or incapacitate the crew&lt;br /&gt;
* The gun only elevates up to 60° degrees&lt;br /&gt;
* Stabilizer only effective up to 25 km/h&lt;br /&gt;
* The vehicle tends to flip on its side when making sharp turns at high speed&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Story of the OTO R3 Capraia begin during the late cold war, OTO Melara was looking to make a reconnaissance vehicle for Italy in the 1980's that would be able to be easy to manufacture and hopefully be picked up by the Italian army and put into service. During that era a lot of nations around the world would experiment with creating light, easily transportable, multi role vehicles. OTO Melara was no different and in the years leading up to this they had already some experience in the field. After some time designing the new vehicle, OTO Melara would finally first display the prototype of the R3 Capraia, (The Capraia received its production name after an island of the Tuscan archipelago.) which would be shown at an Italian Naval exhibition at Genoa in 1982. As previously mentioned they wanted a multi-role vehicle, so for this many different variants would begin to emerge. According to OTO Melara, the R3 Capraia was able to use multiple types of weapon systems, such as a TOW launcher and a dual M40 106 mm recoilless rifle (both of these versions likely weren't actually made but could be made if someone showed interest). The variant with the Oerlikon KAD-B17 20 mm cannon would be fully stabilized and was amphibious which at the time not many vehicles of the era had the same ability. It was extensively tested by the Italian army, and even though it showed some great qualities, at the time there was not a need for that type of vehicle. It had high performance for the era mainly due to the possibility of integrating various weapon systems. Following the conclusion of its evaluation by the Italian army, the OTO R3 Capraia prototypes were put in storage inside of the OTO Melara factory.&lt;br /&gt;
&lt;br /&gt;
'''A number of armament options were proposed by OTO Melara. These included:'''&lt;br /&gt;
&lt;br /&gt;
* the R3 T12.7 FA, armed with an externally mounted 12.7 mm M2 HB machine gun in a turret with full 360° traverse and a maximum elevation of -10° to +50°;&lt;br /&gt;
* the R3 T7.65 FA, armed with an externally mounted 7.65 mm machine gun in a turret with full 360° traverse and a maximum elevation of -10° to +25°;&lt;br /&gt;
* the R3 T20 FA-HS, armed with an externally mounted Oerlikon KAD-B17 20 mm cannon in a turret with full 360° traverse and a maximum elevation of -10° to +60°;&lt;br /&gt;
* the R3 Folgore ×2 FA, armed with two externally mounted Breda Folgore anti-tank missiles and a secondary 7.65 mm machine gun;&lt;br /&gt;
* the [[R3 T106 FA]], armed with two externally mounted 106 mm M40 type recoilless rifles; and&lt;br /&gt;
* the R3 TOW, armed with an externally mounted launcher for a Hughes TOW ATGM system.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=it_oto_r3_t20_fa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|v-yW-GqoahE|'''Playing the Most Overpowered Vehicle in War Thunder - R3 T20 FA-HS''' - ''theScottishKoala''|SscGZOwoK8U|'''I bet after you try this, light tanks will never feel the same to you - R3 T20 FA-HS''' - ''HowToPlay1337''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[R3 T106 FA]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://en.topwar.ru/41170-broneavtomobili-oto-melara-gorgona.html &amp;lt;nowiki&amp;gt;[Topwar.ru]&amp;lt;/nowiki&amp;gt; OTO Melara Gorgona R2.5 and R3 Capraia armored cars]&lt;br /&gt;
* https://forum.warthunder.com/index.php?/topic/475388-oto-melara-r3-capraia-breda-folgore/&lt;br /&gt;
{{Italy anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=186172</id>
		<title>JAS39C (Great Britain)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=JAS39C_(Great_Britain)&amp;diff=186172"/>
				<updated>2024-05-11T04:50:40Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Flight performance */ added some stock details of the plane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Fighter aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB 39 Gripen (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_jas39c_south_africa&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
During the early 1980s, the South African Air Force (SAAF) was looking for a replacement for its aging Cheetah fleet, which was a locally upgraded version of the French [[Mirage III (Family)|Mirage III]]. The Cheetahs were subject to an arms embargo due to the apartheid regime, which limited their availability and effectiveness. In 1999, after a long and controversial procurement process, South Africa signed a contract with Saab for 26 Gripens (17 JAS39C and 9 JAS39D), becoming the first export customer of the type. The delivery of the South African Gripens started in 2008 and was completed in 2012. Since then, the South African Gripens have been involved in several operations, both at home and abroad. In 2010, they secured the airspace during the FIFA World Cup hosted by South Africa. In 2013, they provided air support for South African peacekeepers in the Democratic Republic of Congo, and also participated in the funeral of Nelson Mandela, the former president and anti-apartheid leader. However, the South African Gripens have faced some challenges in their service, such as budget constraints, maintenance issues, and political controversies. Due to the high cost of operating the jets, the SAAF has limited their flying hours and reduced their operational readiness. The SAAF has also struggled to maintain the jets' spare parts and technical support, which have been affected by the corruption allegations against Saab. Furthermore, the Gripen deal has been criticized by some sectors of society as unnecessary and wasteful, especially in light of the country's social and economic problems. These issues became more evident when South Africa had to ground its fleet of Gripens in September 2021 due to budget cuts and maintenance problems, which led to concerns about the country's air defense capabilities.&lt;br /&gt;
&lt;br /&gt;
The {{Specs|name}} was introduced in [[Update &amp;quot;Air Superiority&amp;quot;]]. As the first South African jet in the tree, it proves worthy of its place due to its exceptional flight performance and loadout capabilities. It has a high-performance engine and a high thrust-to-weight ratio, which gives it excellent acceleration and climb rate, as well as superb agility and energy retention. It can also carry a variety of weapons, including guided bombs, AGM-65 Mavericks, and AIM-9M Sidewinders. However, its main drawback is its Skyflash radar missiles, which are inferior to other top-tier missiles in terms of range, speed, and manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 11,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2169 || 2134 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.1 || 213.2 || 202.8 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,470 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || - || - || - || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 519 || &amp;lt; 700 || &amp;lt; 1,470 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM12 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,865 kg || colspan=&amp;quot;3&amp;quot; | 307 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,054 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 7,567 kg || 8,308 kg || 9,032 kg || 9,205 kg || 13,906 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 32m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,100 kgf || 7,528 kgf&lt;br /&gt;
| 0.99 || 0.91 || 0.83 || 0.82 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,100 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,918 kgf&amp;lt;br&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.44 || 1.31 || 1.21 || 1.19 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/85 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 27 mm Akan m/85 cannon, belly-mounted (120 rpg)&lt;br /&gt;
* 92 x large calibre countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;5%&amp;quot; | 1 !! width=&amp;quot;5%&amp;quot; | 2 !! width=&amp;quot;5%&amp;quot; | 3 !! width=&amp;quot;5%&amp;quot; | 4 !! width=&amp;quot;5%&amp;quot; | 5 !! width=&amp;quot;5%&amp;quot; | 6 !! width=&amp;quot;5%&amp;quot; | 7 !! width=&amp;quot;5%&amp;quot; | 8&lt;br /&gt;
| rowspan=&amp;quot;16&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_JAS39A.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-12 Paveway II (277 kg)|277 kg GBU-12 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| || 2 || 2 || || || 2 || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-10 Paveway II (957 kg)|957 kg GBU-10 Paveway II]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-16 Paveway II (1,092 lb)|1,092 lb GBU-16 Paveway II]] bombs&lt;br /&gt;
| || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AGM-65B]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9M Sidewinder]] missiles&lt;br /&gt;
| 1 || 1* || 1* || || || 1* || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Skyflash]] missiles&lt;br /&gt;
| || 1 || 1 || || || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Countermeasures&lt;br /&gt;
| || 160* || 160* || || || 160* || 160* ||&lt;br /&gt;
|-&lt;br /&gt;
! LITENING II targeting pod&lt;br /&gt;
| || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,100 l drop tanks&lt;br /&gt;
| || || 1 || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | Maximum permissible weight imbalance: 1,250 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; | * Countermeasures can be equipped with AIM-9L/-9M missiles on the same hardpoint &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; LITENING II pod must be equipped when equipping guided bombs&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 3 x 1,100 l drop tanks&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9L Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles&lt;br /&gt;
* 6 x AIM-9M Sidewinder missiles + 640 x countermeasures&lt;br /&gt;
* 4 x Skyflash missiles&lt;br /&gt;
* 640 x countermeasures&lt;br /&gt;
* 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)&lt;br /&gt;
* 8 x 500 lb Mk 82 Snakeye bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65B missiles&lt;br /&gt;
* 4 x 277 kg GBU-12 Paveway II bombs (1,108 kg total)&lt;br /&gt;
* 4 x 1,092 lb GBU-16 Paveway II bombs (4,368 lb total)&lt;br /&gt;
* 2 x 2,000 lb GBU-24 Paveway III bombs (4,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is the crown jewel of the British Aviation tech tree, sitting at one whole Battle Rating above any and all other planes. It is the most capable fighter, ground striker, dogfighter and interceptor out of the British tree, and one of the most capable planes in game, thanks to its amazing manoeuvrability, low speed flight characteristics and suite of ordnance. While it can use a combination of IR missiles, radar missiles, guided bombs and AGMs, it does not feature more than 4 fully customizable hardpoints, along with the 2x AIM-9Ms from the wingtips. this means that you can have one radar missile, one IR missile with Countermeasures pod, one guided bomb and one AGM, ontop of fuel and a LITENING II targetting pod. The ability to take such custom loadouts makes this plane very versatile and suitable for a large number of roles in Air-to-Air combat and Air-to-Ground combat.&lt;br /&gt;
&lt;br /&gt;
;Air Realistic battles:&lt;br /&gt;
&lt;br /&gt;
This plane should carry 6 missiles. Two wingtip AIM-9M which should always be carried. On the remaining 4 hardpoints, the {{PAGENAME}} can take any combination of AIM-9M, AIM-9M on Countermeasure pods (which is strongly preferred over the AIM-9M with no countermeasure pods), and Skyflash Radar missiles. Do note that the Skyflash missiles, while capable when used correctly, are not as good as the competition. Each AIM-9M is increasing the number of small countermeasures by x160 with each pylon. therefore, you should always include at least one AIM-9M with a CM pod on the 4 pylons, so you can more than double the amount of countermeasures. The best combination is decided by the user. However you should always include at least one AIM-9M or one Skyflash, so you can have a good number of countermeasures, and be able to engage targets further than the AIM-9M can.&lt;br /&gt;
&lt;br /&gt;
The Gripen is a very fuel efficient plane. You can fly it extra light at minimum fuel (9 minutes) along with the fuel pod if you do not plan to afterburn all the way to the middle of the map. This fuel loadout ensures you are the lightest possible, while giving you enough fighting time. You can always drop the fuel tank to become insanely nimble, however you should not drop below 2 minutes of fuel. You can get back to base with around 1 minute if you climb, keep your speed and start from high speed from the middle of the map, however 2 minutes insures you can also defend yourself in case anyone chases you. You can take any combination of fuel + fuel pod, however you should not have more than 30 minutes of total fuel. Flight performance suffers with more than 25 minutes of total fuel.&lt;br /&gt;
&lt;br /&gt;
It should be noted that the Gripen, as a very small fighter with an efficient engine is a very cold target compared to dual-engine fighters that can fight against it, giving enemies a very hard time locking IR missiles on it, and making it very easy to defend against IR missiles.&lt;br /&gt;
&lt;br /&gt;
The Gripen can be used in multiple ways:&lt;br /&gt;
&lt;br /&gt;
* Furball Fighter - Taking a full load of 6 x AIM-9M missiles and countermeasures. Periodic flares can be used this way along with the relatively cold engine of the Gripen, making you almost invulnerable to IR missiles. This however means than you want to be as light as possible, so taking minimum fuel and dropping the fuel pod as you enter the fight is very crucial. You should then target enemies that are not spamming flares. If the AIM-9M has at least 2-3 seconds of flight without seeing one flare, it is pretty much a guaranteed to hit. You can also take one Skyflash missile to guarantee you a hit head-on if used at the right time. Using your HMD is crucial in this situation.&lt;br /&gt;
* Interceptor - This involves taking one to three Skyflash missiles and trying to pick off targets in head-ons, or climbing targets at a maximum of 8-11 km range depending on altitudes. It is a very strong a well rounded loadout. You should keep your speed with this loadout, and try to play in more of a support role.&lt;br /&gt;
&lt;br /&gt;
The Gripen is one of Air Realistic planes due to its low heat signature, low fuel consumption, HMD, and strong IR missiles, However this does not mean it is not as good in:&lt;br /&gt;
&lt;br /&gt;
;Ground Realistic Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen has access to a good variety of guided munitions. You can chose between using GBU-12s, GBU-16s and GBU-24s (only on the inner-most pylons) and AGM-65Bs which can all be guided with the LITENING II targetting pod. One of the best targetting pods in war thunder, with good thermal sight resolution. This gives the Gripen the ability to take out any ground target effectively, and still be able to engage enemy Air due to its wingtip AIM-9M missiles, which effectiveness is much greater in ground battles due to the AIM-9M's smokeless motors, meaning it is effectively invisible as it approaches the target so the enemy may not be able to pop countermeasures soon enough to wave it off.&lt;br /&gt;
&lt;br /&gt;
When using this plane in GRB, taking one to two AGMs is a good idea, in order to take out enemy SPAA as quickly as possible. AGMs are preferred over GBUs due to their fire and forget nature, and higher speed.&lt;br /&gt;
&lt;br /&gt;
Taking out enemy SPAAs such as the Pantsir-S1 is the first thing you should do when you spawn in. The AGMs should be fired from a maximum of 8 km, and if possible 6 km. If more than 5-10 seconds pass and you have not fired an AGM at an enemy SPAA, you should instantly dive while turning the other way. After going outside of the enemy SPAA range (18 km max) you should sideclimb and get to a comfortable altitude. Try to take out the the enemy SPAA again with the AGMs. do note that they have higher range if fired from higher altitude.&lt;br /&gt;
&lt;br /&gt;
After dealing with SPAA, You can start dropping GBUs, but you need to keep in mind that another SPAA can spawn in at any moment and lock you in the IRST mode, so you should always look at the ground, and always fly defensively if possible, putting objects or terrain between you and the enemy ground spawns, keeping your speed up or not flying into straight lines for too long.&lt;br /&gt;
&lt;br /&gt;
;Simulator Battles:&lt;br /&gt;
&lt;br /&gt;
The Gripen is a very strong plane to use in simulator battles. It gets access to a lot of countermeasures, smokeless missiles, making them quite invisible even if enemies look at you when you fire in the right conditions. You get access to a good HUD that gives good information, the HMD which is amazing in SIM, a targetting pod on its own hardpoint, which is good for spotting, and a pretty good radar, with good search sectors, range and modes. TWS should be used rather than PD.&lt;br /&gt;
&lt;br /&gt;
The only downside is that the Gripen has a black line running in the middle of the glass canopy, effectively cutting your visibility when in a dogfight, and the fact that it only has access to 6 missiles.&lt;br /&gt;
&lt;br /&gt;
It is one of the best SIM planes due to its very stable canard design, smokeless motors and HMD. Flight performance is a bonus.&lt;br /&gt;
&lt;br /&gt;
The British variant of the Gripen is identical to the Swedish Gripen, other than name and camouflages, and is one of the best planes in War Thunder due to its insanely good flight performance, good ordnance variety, strong air-to-air IR missiles and large amount of countermeasures on top of other smaller strengths. It is a plane that has very high potential and can win any situation. This is not a plane that will limit the one who is piloting it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very capable AIM-9M missiles, which include a seeker shutoff IRCCM and smokeless motor&lt;br /&gt;
* Extremely nimble and capable plane, which can pull off one-of-a-kind manoeuvres&lt;br /&gt;
* High variety of ordnance including GBUs, AGMs, Countermeasure pods and a good targetting pod&lt;br /&gt;
* High performance, Low temperature, Efficient Engine making it hard to lock you, giving you long flight time and enough thrust&lt;br /&gt;
* Access to HMD, a good radar, lots of countermeasures, 19 km ACM Radar range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only carry a maximum of 6 missiles&lt;br /&gt;
* AGMs are B variant&lt;br /&gt;
* Flight performance suffers greatly if damaged&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In the late 1990s, South Africa found a need to replace its aging fleet of Mirage and Cheetah fighter jets. Looking to modernize their fleet for not only national defense, but for a better standing for their defense modernization and strategic autonomy in the global stage, South Africa sought options in the market under the Advanced Light Fighter Aircraft (ALFA) program. The decision was made and announced in November 1998 that the Swedish-made Gripen has been chosen to fulfill the program's need, with 28 Gripens to be purchased at a price of 1.5 billion USD in 1999 (this would be changed to 26 Gripens in 2005). Alongside the purchase deal was South Africa's involvement with Saab's Industrial Participation programme, which enabled South Africa's local industries to help produce and maintain Gripen parts, such as Denel Aviation producing the rear fuselage sections of the Gripen.&lt;br /&gt;
&lt;br /&gt;
South Africa received their first Gripen in 2006. The aircraft, a two-seater Gripen-D, was sent to the Test Flight Development Centre in the Southern Cape for full testing and integration of South African avionics and weapons for the country. Once fully tested and handed over to the South African Air Force (SAAF) in 2008, deliveries of Gripens directly to the South African Air Force began in the same year. By 2011, 17 Gripen-Cs and 9 Gripen-Ds have been delivered to the SAAF and equipped the 2 Squadron, located at AFB Makhado in the Limpopo province.&lt;br /&gt;
&lt;br /&gt;
Although the Gripens have not yet been involved with any heavy fighting in South Africa, they have been integral to maintaining the country's air superiority. Gripens were deployed during several high-profile events in South Africa, such as during the 2010 FIFA World Cup to maintain airspace security and protection and in 2013 to escort Nelson Mandela's remains to his funeral processions and maintain no-fly zones during the funeral.&lt;br /&gt;
&lt;br /&gt;
However, financial constraints have cast a shadow over the fleet's operational sustainability, leading to a notable incident in September 2021 when the Gripens were grounded due to lack of funding and maintenance and support contracts not being renewed in time. This would be resolved by September 2022, enabling the Gripens to fly again, though concerns remain on the pilot readiness after a year of grounding.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_jas39c_south_africa Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|YpAvtM4iUWo|'''The Shooting Range #390''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Achilles_(65_Rg.)&amp;diff=185916</id>
		<title>Achilles (65 Rg.)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Achilles_(65_Rg.)&amp;diff=185916"/>
				<updated>2024-05-01T21:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Usage in battles */ add description on  in the fight against R3t20 FA-HS because after the 05/2024 update she had a much higher battle rate than the old 3.3 she participated in&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Achilles&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_17_pdr_m10_achilles_norfolk_yeomanry&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{specs|pseudonym}}''', full name '''17 pounder, Self-Propelled M10 Achilles (65th Anti-Tank Regiment)''') is a premium gift rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced as a [[wt:en/news/3472--en|premium pack]] in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]] and removed from the store after the [[wt:en/news/4684-vday-victory-day-discounts-en/|2017 Victory Day sale]]. It has also been obtainable in the [[Warbonds|Warbond]] shop in [[wt:en/news/5243--en|January 2018]], [[wt:en/news/5858-news-how-can-you-get-premium-vehicles-warbonds-en|November 2018]] and [[wt:en/news/6463-news-how-can-you-get-premium-vehicles-warbonds-en|November 2019]]. It was also made available briefly in the store during the [[wt:en/news/6759/current|2020 D-Day sale]] and [[wt:en/news/8306-special-vehicles-of-d-day-for-golden-eagles-en|2023 D-Day sale]].&lt;br /&gt;
&lt;br /&gt;
It was one of the first British tanks introduced in the game as an Achilles tank destroyer with the insignia of 7th Armored Division, 65th Anti-Tank Regiment &amp;quot;Norfolk Yeomanry&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The [[Achilles]] is based on the American [[M10 GMC]], but carries a [[Ordnance QF 17-pounder (76 mm)|17-pounder]] cannon as the main armament, making it an effective tank destroyer. Thanks to a well assigned BR, the Achilles won't feel in the wrong game even when facing higher rank tanks. The Achilles has plenty of firepower, as the Mk.8 APCBC shot is more effective against the [[T-34 (1942)|T-34]]'s sloped armour. The 17-pdr cuts through enemy [[Pz.III M|Panzer III]] and [[Pz.IV H|IV]] (the shots enter the front and exit from the rear) so try to aim vital points to cause the maximum damage (first shot to the turret to disable enemy firepower). The T-34 is a bigger problem due to its sloped armour. When facing Soviet tanks, the first shot should always be to the gunner. The Mk.8 APCBC is quite able to penetrate the T-34 glacis even from a distance but keep in mind that the damage caused is unreliable (sometimes two or more shots are required to destroy a T-34). The M10 mobility is not outstanding, but the Achilles is pretty capable to carry the player, the gun, and the team to where it needs to go.&lt;br /&gt;
&lt;br /&gt;
Protection is not good. The sloped armour and the track links added to the front will protect the Achilles from some low calibre shots, but the vast majority of the enemies will be able to destroy the Achilles easily. Side armour is paper thin. The high profile and the very slow turret traverse (man-powered) are not suitable for close range combat so avoid deep flanking tactics.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Transmission area)&lt;br /&gt;
* Structural steel (Counterweight)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 38.1 mm (55°) ''Front glacis'' &amp;lt;br&amp;gt; 50.8 mm (7-55°) ''Transmission area'' || 19.05 mm (38°) ''Top hull'' &amp;lt;br /&amp;gt; 25.4 mm ''Bottom hull''|| 19.05 (28-33°) ''Top Hull'' &amp;lt;br /&amp;gt; 25.4 mm (7-52°) ''Bottom hull'' || 19.05 mm ''Front'' &amp;lt;br&amp;gt; 9.5 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 25.4 mm (66-88°) ''Turret front'' &amp;lt;br&amp;gt; 57.15 mm (0-47°) ''Gun mantlet'' || 25.4 mm (22-46°) || 25.4 mm (1-29°) ''Turret rear'' &amp;lt;br&amp;gt; 50 mm (0-50°) ''Counterweight'' || N/A&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick while the bogies are 10 mm thick.&lt;br /&gt;
* Belly armour is 12.7 mm thick.&lt;br /&gt;
* Hull rear sides are protected by attached grousers that gives 20 mm of extra armour.&lt;br /&gt;
* Tracks placed on the front transmission area provide 30 mm extra armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=582|rbMinHp=363|AoAweight=0.32}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|QF 17-pounder (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[QF 17-pounder (76 mm)|76 mm QF 17-pounder]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -10°/+30° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 4.0 || 5.5 || 6.7 || 7.4 || 7.8 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 2.7 || 3.1 || 3.8 || 4.2 || 4.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:QF 17-pounder (76 mm)/Ammunition|Shot Mk.6, Shell Mk.1, Shot Mk.4, Shot Mk.8, 17pdr Shell SS Mk.1}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_Achilles.png|right|thumb|x250px|[[Ammo racks]] of the Achilles.]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 48&amp;amp;nbsp;''(+2)'' || 45&amp;amp;nbsp;''(+5)'' || 34&amp;amp;nbsp;''(+16)'' || 23&amp;amp;nbsp;''(+27)'' || 12&amp;amp;nbsp;''(+38)'' || 1&amp;amp;nbsp;''(+49)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 45&amp;amp;nbsp;''(+5)''&lt;br /&gt;
&lt;br /&gt;
==== Optics ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! Which ones&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.85 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[M10 GMC]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 400 (200) || 577 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Achilles is best used for sniping and shoot and scoot tactics. Find a good spot to shoot at enemies, aim carefully (RB need a good use of mils range estimation) and enjoy the fireworks! To make full use of its decent sniping capacity, find a spot that:&lt;br /&gt;
&lt;br /&gt;
* overlooks key passageway / street / battle area&lt;br /&gt;
* is not too close to the frontline&lt;br /&gt;
* has slopes, hard covers or bushes&lt;br /&gt;
* is not too hard to get to&lt;br /&gt;
&lt;br /&gt;
With a location like that, the Achilles can utilise its -10° gun depression and use hull down. Its turret front and mantlet can consistently cause ricochets especially in a downtier. Looming behind bushes, an Achille's well aimed shots should be able to knock out most enemy tanks at the battle rating range from long range. Even if you get spotted, any slope or hard covers will provide protection for you.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the low fire rate (compared to other 17-pdr AFVs). Once the Achilles has destroyed (or damaged) the enemy the best thing to do is to relocate. Don't stay in the same spot for too long: the Achilles has weak armour and an open top. Artillery barrages will cripple the Achilles or the crew.&lt;br /&gt;
&lt;br /&gt;
Another thing to think about is the turret traverse. Yes... It is **really** slow. Therefore, some changes need to be made in the typical playstyle. If the Achilles need to target an enemy quickly, do not rely on the turret. Instead, traverse the entire tank so that the hull is facing the enemy head-on, similar to turretless, casemate style tank destroyers. To avoid situations like this, stay way back, avoiding urban areas and other areas where the Achilles will be flanked easily.&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
[[R3 T20 FA-HS]]: this vehicle is the exact opposite tank when comparing to an Achilles: extremely high top speed, great traverse and fast gun rotation. A well-manoeuvred R3 can easily circle around the Achilles and shoot AP shells through the thin side, while the Achilles struggles to get the gun on target even when traversing the hull with the gun. If you know an R3 is around, you better turn your hull towards the possible direction and be ready to engage. Move the hull with the gun to target quicker. Even if you miss, the M2 Browning can still penetrate the R3 and knock out its crews. Note that a side shot on the R3 does not guarantee a kill as the crew are pretty separated. The R3 can run away and repair for another attack. A frontal shot, however, is likely to knock it out with a single shot as the crew members are all lined up. However, after the  [https://forum.warthunder.com/t/planned-battle-rating-changes-for-april-2024/97071 Battle Rating changes for April 2024] it became a 6.0 vehicle in realistic mode. Which makes it much easier to play with vehicles like Achilles.&lt;br /&gt;
&lt;br /&gt;
[[8,8 cm Flak 37 Sfl.]]: also known as the &amp;quot;Flak truck&amp;quot;, it is rather hard to knock out due to the fact that its armour is so thin that almost every shell will over-penetrate, dealing almost no critical damage. Plus this vehicle mostly face their side to the targets, making it even harder to kill them as the crew are all far apart. So it can usually take quite some hits and take out the shooters one by one. As the shooter, aim for the left side of its turret first to disable its gunner first, then knock out the rest of its crew (right turret &amp;amp; driving compartment). Do not hope that the M2 HB can kill the crews, the Flak truck's armour is too thick for any MG to penetrate.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great gun (17-pounder!)&lt;br /&gt;
* High level of penetration. Will often pass through the front of lighter vehicles and leave through the back.&lt;br /&gt;
* Premium vehicle - instant access to the best shell (Shot Mk.8)&lt;br /&gt;
* Good speed&lt;br /&gt;
* 5 crew members&lt;br /&gt;
* .50 cal Heavy machine gun on top to fight lightly armoured tanks and aircraft&lt;br /&gt;
* Sloped armour makes incoming rounds more likely to ricochet&lt;br /&gt;
* Spare tracks that provided some limited protection on the front and the rear section of the side armour.&lt;br /&gt;
* Good gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is rather thin&lt;br /&gt;
* Big ammo racks&lt;br /&gt;
* Open top turret makes it vulnerable to artillery and strafing planes&lt;br /&gt;
* Very slow turret traverse&lt;br /&gt;
* Lack of explosive filler for AP shells&lt;br /&gt;
* Handling is poor on some rough terrain before mobility modifications are researched&lt;br /&gt;
* Reverse speed is bad&lt;br /&gt;
* Limited ammo count for the commander's machine gun&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The [[M10 GMC|M10 tank destroyer]] was developed in 1942 to fulfil the anti-tank doctrine established by the US military. The doctrine, creating the tank destroyer force, was established with the objective to stop German blitzkrieg tactics by attacking the tanks. Unlike the other armoured fighting vehicles in the theatre, the tank destroyers were made to be placed in reserves to counter any breach in the front lines by taking out the enemy with ambushes. This role led to the desire for a fast vehicle with a powerful gun; armour was not a concern due to the emphasis in speed. The design ended up taking a turret design developed from the [[M6A1|M6A1 Heavy Tank]] and the body from the [[M4A2| M4A2 Sherman]], this with the 3-inch 1918 gun, provided the backbone of the American tank destroyer force in much of World War II. In total, 6,706 M10s and its variants were produced between September of 1942 to 1943 of the same month.&lt;br /&gt;
&lt;br /&gt;
===British Use===&lt;br /&gt;
These M10s were given out to America's allies, though the British were the most well-known of these users, receiving about 1,650 M10s from the Americans from 1943 onward. The British designated the M10s under their service as the '''Achilles''' and unlike popular usage, was called that for both the 3-inch gun variant (''Achilles I/II'') and the variant mounting the 17-pounder (''Achilles Ic / IIc''). Though in most usage, the vehicle was called the ''17pdr M10'', or ''17pdr SP M10'', or even the ''&amp;quot;Firefly&amp;quot;'', despite that name being used for a different design.&lt;br /&gt;
&lt;br /&gt;
The British first received the M10s with the 3-inch cannons, which were much more powerful than the British tank armament at the time, giving them an edge in many tank confrontations in the North African Campaign. It was around 1943 that conversion is done onto the M10 to increase its firepower capabilities against the gradually upgraded German tank designs such as the [[Tiger H1|Tiger I]] and the [[Panther D|Panthers]]. The conversion used one of the best Allied anti-tank guns at the time, the 17-pounder, which could penetrate about 140 mm of armour at 500 m away with APCBC rounds, and 209 mm at the same distance with APDS rounds (Armour-Penetrating Discarding Sabot). The conversion is done onto the M10 also required a counterweight to be placed on the 17-pounder to compensate the heavier weight of the 17-pounder compared to the 3-inch gun. This gave the M10 Achilles a much more defining profile and attempts were made to hide this larger cannon length with optical illusion. Aside from the gun conversion, the M10 Achilles also had an extra 17 mm of armour welded onto the front and sides of the hull for added protection, plus a 20 mm shield on the top of the turret to compensate for the open-turret design. About 1,000 M10 Achilles with the 17-pounders were ordered, but by D-Day, only 124 were available, and 816 were done by the end of the year. The low number of these converted Achilles made meant that any lost units were hard to replace with a 17-pounder one, and the disgruntled crew would be issued an M10 with a 3-inch gun instead. In the end, about a total of 1,000 Achilles were converted into 17-pounder ones by the end of World War II, making the M10 Achilles the second-most numerous design to mount the 17-pounder, coming before the [[Sherman Firefly|Sherman Firefly]].&lt;br /&gt;
&lt;br /&gt;
The Achilles were issued out as part of the Royal Artillery in armoured divisions in anti-tank regiments. One of such regiments was the '''65th Anti-Tank Regiment''' assigned to the 7th Armoured division during 1942 and onward until the end of the war.&lt;br /&gt;
&lt;br /&gt;
===Combat Usage===&lt;br /&gt;
The British doctrine with the Achilles differed from the Americans who saw it as a reserve tank destroyer. The British viewed the Achilles as a mobile anti-tank gun, thus the Achilles served in a role akin to the [[StuG III G|StuG III]] in German service, moving the 17-pounder into position to take a shot on incoming German [[Tiger E|Tiger]] or [[Panther G|Panther]] tanks. These Achilles were used more with Churchill tank units rather than the medium tanks due to the lack of 17-pounder equipped on [[Churchill Mk III|Churchills]] while the medium tanks have the Firefly available for use. Disadvantages with the M10 Achilles design were carried over from the original, the slow turret traverse speed, high profile, and open-top turret made it a rather harder vehicle to use than a regular tank, but it still had its advantages and was still suitable for the role it had.&lt;br /&gt;
&lt;br /&gt;
The Achilles were deployed on D-Day onward in artillery forces in anti-tank regiments in armoured divisions. A typical anti-tank regiment would have four batteries, two with towed 17-pounders, one equipped with 17-pounder Achilles, and another with regular M10s with the 3-inch gun (though replaced with another Achilles unit once more were available). A notable event with the Achilles was during Operation Charnwood, where Achilles in the 62nd Anti-Tank Regiment fought off a German counterattack comprising of [[Pz.IV H|Panzer IVs]] and [[Panther G|Panthers]] from the 12th Panzer Regiment were routed by the Achilles 17-pounder fires, destroying about 13 German tanks with the loss of four Achilles knocked out and four more damaged.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_17_pdr_m10_achilles_norfolk_yeomanry Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/827/|[Devblog] Pioneering British Tanks in War Thunder with developer's answers]]&lt;br /&gt;
* [[Wikipedia:17pdr_SP_Achilles|[Wikipedia] 17pdr SP Achilles]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Department of Tank Design}}&lt;br /&gt;
{{Britain tank destroyers}}&lt;br /&gt;
{{Britain premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wyvern_S4&amp;diff=185704</id>
		<title>Wyvern S4</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wyvern_S4&amp;diff=185704"/>
				<updated>2024-04-28T02:35:38Z</updated>
		
		<summary type="html">&lt;p&gt;U42858531: /* Pros and cons */  add more pros and cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=wyvern_s4&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=5267&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Interest in a long-range naval strike fighter gave rise to the Wyvern project, which was to take the Rolls-Royce Eagle-22 engine to cover operations. The project was struck with setbacks, most eventful was the cancellation of the Eagle engine causing considerable time and effort to be lost when searching for another suitable engine that was available. It was decided to utilize a turboprop engine instead and the Armstrong Siddeley Python engine was selected for installation into the Wyvern. The Wyvern with the Python engine was accepted into service in 1953, designated the ''Wyvern TF 4'' initially before renamed into the '''{{PAGENAME}}'''. Seeing limited service in the Fleet Air Arm as a carrier aircraft, it was eventually withdrawn in 1958.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]], the Wyvern's distinctive marks are its turboprop engine and large ordnance payload. Its exceptional speed capabilities and wide range of available armaments make the Wyvern an excellent choice for combined arms battles. The Wyvern can also be a strong fighter though terrible in high altitudes as engine power drops significantly above 3,000 meters altitude. However, the Wyvern's drawback is its poor maneuverability, so engaging in a dogfight with this aircraft is generally not advised as it would likely end unfavorably for the Wyvern's pilot. Engage in Boom-n-Zoom attacks to make the most of the Wyvern's speed and minimize the maneuverability penalty.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wyvern S4, being a turboprop, is an exceptionally fast aircraft for its battle rating. Though a prop aircraft, the Wyvern functions very similar to jet aircraft in play style, due to the nature of its weight and engine. Though the Wyvern does have an above average climb rate due to its powerful engine, it functions best near sea level. At sea level, where the engine functions at maximum capacity, the Wyvern is almost uncatchable. Being able to maintain nearly 640 km/h in level flight without a payload, even enemies diving on the Wyvern will have trouble catching up, and will quickly fall behind as they lose energy.&lt;br /&gt;
&lt;br /&gt;
Though it can go incredibly fast, this is solely due to the aircraft's powerful turboprop engine. Coming in at a heavy 7 tonnes with no payload, or 9 and a half tonnes with its maximum payload, the Wyvern's speed suffers when performing any manoeuvre bar going in a straight line. Even minor adjustments will cause the fighter to bleed speed at an alarming rate, with full-out turns able to halve the aircraft's speed before it has even completed a 180. Whilst it has the speed, the Wyvern can turn very fast but as mentioned it will lose this speed in the turn very quickly. Unless absolutely necessary, avoid performing any but the most gentle of manoeuvres in this 7 tonne beast.&lt;br /&gt;
&lt;br /&gt;
This focus on simply flying straight is further amplified by the turboprop's ability, or lack thereof, to quickly react to input changes. As happens in jet aircraft, the turboprop engine found on the Wyvern will take a fairly long amount of time to react to changes to the throttle meaning the Wyvern pilot will struggle to regain speed if the throttle is dropped at any point, such as to recover from a vertical stall manoeuvre.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 635 || 620 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 33.3 || 33.6 || 21.1 || 21.1 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 665 || 650 || 31.2 || 32.0 || 24.7 || 23.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 566 || 351 || 315 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 410 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 64 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (300 rpg = 1,200 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|AP Mk I|Red Angel|RP-3}}&lt;br /&gt;
{{main|18 inch Mark XV (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)&lt;br /&gt;
* 3 x 1,000 lb M.C. 1,000 lb Mk.I bombs (3,000 lb total)&lt;br /&gt;
* 1 x 2000 lb A.P. Mk.I Bomb&lt;br /&gt;
* 3 x 500 lb S.A.P. Mk.II Bomb&lt;br /&gt;
* 8 x AP Mk I rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 16 x AP Mk I rockets&lt;br /&gt;
* 16 x RP-3 rockets&lt;br /&gt;
* 1 x 450 mm 18 inch Mark XV torpedo&lt;br /&gt;
* 16 x RP-3 rockets + 1 x 450 mm 18 inch Mark XV torpedo&lt;br /&gt;
* 2 x Red Angel rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed, climb rate, and armament are the Wyvern's only real method of taking out enemy aircraft. These are the strengths that any pilot of the Wyvern should always exploit, by employing Boom &amp;amp; Run tactics on enemies. With four Mk V Hispano cannons, and a staggeringly large ammo reserve, the Wyvern is more than equipped to quickly dispatch any aircraft that end up in front of it. The pilot should only take the plane up to a maximum of a couple thousand meters, unless bomber hunting, and use the Wyvern's excellent acceleration and top speed to quickly annihilate any enemies who end up on low altitude. The Wyvern can also use this speed to bait enemies, who see the Wyvern as an easy target, down to low altitudes. This will allow allied fighters to easily establish high altitude air superiority, which can often end up in victory by itself, without the Wyvern pilot actually putting himself in any great danger.&lt;br /&gt;
&lt;br /&gt;
With its wide variety of secondary armaments, the Wyvern is one of the best aircraft available to the British at this BR. Typically, load up three 1,000 lb bombs, and use them to fully destroy one bombing point. The Wyvern is taken to its maximum weight whilst carrying this payload, and will only be able to maintain around 550 km/h at sea level, so the pilot should attempt to drop the bombs as soon as he can, to regain the Wyvern's 640 km/h top speed. Using the four Mk V Hispano cannons, preferably with Air Targets ammunition loaded, employ the Wyvern as was detailed in the above section, as a boom-and-zoom aircraft at low altitude. If one had experience flying any jet aircraft in the past, use the Wyvern exactly as a jet. Do not turn for anyone, if a pass misses then continue onward until a great distance is gained, then turn around for another guns run.&lt;br /&gt;
&lt;br /&gt;
While fighting, any pilot should refrain from turn fighting and perform energy fighting whenever possible&lt;br /&gt;
&lt;br /&gt;
In Ground Forces, the pilot has the choice between using three 500 lb bombs, three 1,000 lb bombs, sixteen RP-3 rockets, or sixteen AP Mk I rockets. With such an armament, the Wyvern's distinctive engine sound can signal in the incoming doom of any tank unfortunate enough to end up in the pilot's vision.&lt;br /&gt;
&lt;br /&gt;
In Naval Battles, the Wyvern can be used as a fighter-bomber. The 3 x 1,000 lb bombs will allow you to destroy most targets with direct hits and once free of the bomb load you are free to kill any other bombers or fighters around with relative ease.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Exceptional low-altitude engine performance (550 km/h-640km/h with payload/no payload)&lt;br /&gt;
* Powerful offensive armament, with large ammo reserves&lt;br /&gt;
* Diverse selection of secondary armament&lt;br /&gt;
* Above average manoeuvrability at high speeds&lt;br /&gt;
* Excellent dive performance&lt;br /&gt;
* Surprisingly high climb rate&lt;br /&gt;
* Reasonably capable of Boom &amp;amp; Zoom, which will allow this premium plane to make even more money&lt;br /&gt;
* In addition to carrying 3 x 1,000 lb bombs, you can release them separately from one another&lt;br /&gt;
* It has an airbrake, a rare item at its BR&lt;br /&gt;
* Highly versatile, serving as both an attack aircraft, or fighter capable of opportunistic kills and a bomber with its bomb capability&lt;br /&gt;
* good visibility around the cockpit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Exceedingly heavy (7 t unloaded, 9+ t with a payload)&lt;br /&gt;
* Large fuel tanks located in front of the wings&lt;br /&gt;
* Turboprop engine is more fragile than traditional piston-engines planes: any engine damage represents a significant impact on performance&lt;br /&gt;
* Very bad roll rate&lt;br /&gt;
* Below average high-altitude engine performance&lt;br /&gt;
* Poor engine response to throttle adjustment&lt;br /&gt;
* Distinctive engine sound, unlike any other aircraft&lt;br /&gt;
* Extremely loud propulsion system allows for easy detection&lt;br /&gt;
* Despite being able to throw the 3 x 1000 lb bombs independently, when using just one, the plane has difficulty turning, since the right wing has a considerably greater load than the left wing.&lt;br /&gt;
* There are no mirrors inside the cockpit to look at the tail, forcing the player to constantly look to behind for escapes in the simulation&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Wyvern was one of the few turboprop combat aircraft ever fully developed, and entered service long after World War II had ended. The design was a relic of an era past, with jet-powered aircraft now replacing propeller aircraft. It also suffered from a long development period, beginning in 1944 as the P.10. This lead to the Wyvern seeing very little combat use and being quickly retired. The Wyvern S.4 variant contained an Armstrong Siddeley Python 3 turboprop engine, able to output 3670 horsepower, and was the first and only variant of the Wyvern to enter service with the British Royal Navy.&lt;br /&gt;
&lt;br /&gt;
The Wyvern S.4 only saw actual combat in late 1956 during the Suez Crisis, racking up 79 sorties and 2 losses. This marked the Wyvern as the only British turboprop to ever see combat.&amp;lt;ref&amp;gt;http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1482&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The type was plagued with various engine problems during its brief period in service, and was retired soon after in 1958.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=wyvern_s4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Westland Wyvern on the runway.jpg|&amp;lt;small&amp;gt;Westland Wyvern on the runway&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|0k4QRAI_ILw|'''The Shooting Range #369''' - ''Pages of History'' section at 03:01 discusses the {{PAGENAME}}.|nMwQCST13GM|'''Should You Buy The Wyvern''' - ''Sako Sniper''|Hryh-SLXmU4|'''Premium Vehicles: Wyvern S4''' - ''War Thunder Wiki''|95zYKZDSVjQ|''' Premium Review: Westland Wyvern S4''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3735-development-westland-wyvern-the-turboprop-dragon-en|[Devblog] Westland Wyvern: The Turboprop Dragon]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/315763-westland-wyvern-s4/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Westland}}&lt;br /&gt;
{{Britain strike aircraft}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42858531</name></author>	</entry>

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