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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U421294</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U421294"/>
		<updated>2026-04-05T06:35:27Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_F1CT&amp;diff=166021</id>
		<title>Mirage F1CT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_F1CT&amp;diff=166021"/>
				<updated>2023-06-30T14:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;U421294: /* Flight performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mirage F1 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_f1ct&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,156 || 2,118 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.3 || 28.8 || 128.6 || 122.6 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,300 || 2,228 || 26.2 || 27.0 || 183.9 || 155.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Drogue chute opening speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,457 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 555 || 549 || 416 || ~__ || ~__&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 800 || &amp;lt; 900 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9K-50 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 8,036 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,590 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,058 kg || 9,581 kg || 10,354 kg || 11,443 kg || 16,635 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 13m fuel || 20m fuel || 30m fuel || 44m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,890 kgf || 6,801 kgf&lt;br /&gt;
| 0.75 || 0.71 || 0.66 || 0.59 || 0.41&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,917 kgf&amp;lt;br&amp;gt;(1,200 - 1,400 km/h) || 9,875 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.09 || 1.03 || 0.95 || 0.86 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm DEFA 553 cannon, belly-mounted (135 rpg)&lt;br /&gt;
** 1 x 30 mm DEFA 553 cannon + 252 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;6%&amp;quot; | 1 !! width=&amp;quot;6%&amp;quot; | 2 !! width=&amp;quot;6%&amp;quot; | 3 !! width=&amp;quot;6%&amp;quot; | 4 !! width=&amp;quot;6%&amp;quot; | 5 !! width=&amp;quot;6%&amp;quot; | 6 !! width=&amp;quot;6%&amp;quot; | 7&lt;br /&gt;
| rowspan=&amp;quot;14&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Mirage_F1C.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 82 (500 lb)|500 lb SAMP Mk 82]] bombs&lt;br /&gt;
| || 1 || 1, 2 || 1, 4 || 1, 2 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 (400 kg)|400 kg SAMP Type 21]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 4 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 200 (400 kg)|400 kg SAMP Type 21 200]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 4 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 83 (1,000 lb)|1,000 lb SAMP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1, 2 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Mk 84 (2,000 lb)|2,000 lb SAMP Mk 84]] bombs&lt;br /&gt;
| || || 1 || 1, 2 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| || 18, 36 || 18, 36 || || 18, 36 || 18, 36 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R530E]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 2]] missiles&lt;br /&gt;
| 1 || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra Super 530F]] missiles&lt;br /&gt;
| || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | Maximum permissible weight imbalance: 950 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 72 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
* 10 x 500 lb SAMP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 5 x 250 kg SAMP Type 25 200 bombs (1,250 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 200 bombs (3,200 kg total)&lt;br /&gt;
* 6 x 1,000 lb SAMP Mk 83 bombs (6,000 lb total)&lt;br /&gt;
* 3 x 2,000 lb SAMP Mk 84 bombs (6,000 lb total)&lt;br /&gt;
* 2 x Matra R550 Magic 2 missiles&lt;br /&gt;
* 2 x Matra R530E missiles&lt;br /&gt;
* 2 x Matra R530 missiles&lt;br /&gt;
* 2 x Matra Super 530F missiles&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Stock Magic 2 missiles&lt;br /&gt;
* Super 530F missiles&lt;br /&gt;
* Great manoeuvrability&lt;br /&gt;
* 252 countermeasures&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only one DEFA 553 cannon&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_f1ct Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Mirage F1C]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U421294</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Jaguar_A&amp;diff=166020</id>
		<title>Jaguar A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Jaguar_A&amp;diff=166020"/>
				<updated>2023-06-30T14:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;U421294: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Jaguar (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=jaguar_a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]]. It is a twin-engine ground assault aircraft, designed with the transport and operation of heavy ordnance in mind. It also comes equipped with air-to-air missiles, in the form of the dreaded [[Matra R550 Magic 1]]. Overall a bomb truck, it is very unwieldy while fully loaded, but is exceptionally nimble once its bomb/rocket load is expended.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The SEPECAT Jaguar is a relatively small aircraft, with a relatively small wing surface area, yet it boasts two jet engines, each yielding nearly two tons of wet thrust. These characteristics give the Jaguar exceptional agility and responsiveness, being able to engage turnfights if necessary. On the other hand, this small frame makes the Jaguar turn into a brick when loaded with bombs, even becoming so heavy it becomes very hard to take-off. The wings are of a swept design, and the Jaguar loses energy while turning only moderately, not being a BnZ fighter, but not being as bad as a [[Mirage IIIC]] or a [[J35D]] Draken. Overall it is a quite average fighter, while not loaded.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,464 || 1,453 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.8 || 32.4 || 74.6 || 67.7 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,524 || 1,490 || 28.6 || 30.0 || 108.7 || 90.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Drogue chute opening speed (km/h) &lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,273 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 926 || 525 || 410 || ~12 || ~6&lt;br /&gt;
|340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 650 || &amp;lt; 600 || &amp;lt; 720 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Turbomeca Limited Adour Mk.102 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 7,616 kg || colspan=&amp;quot;3&amp;quot; | 453 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 709 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 8,592 kg || 8,838 kg || 9,448 kg || 10,365 kg || 10,869 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 53m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,998 kgf || 3,094 kgf&lt;br /&gt;
| 0.72 || 0.70 || 0.65 || 0.60 || 0.57 || 0.46&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,242 kgf&amp;lt;br&amp;gt;(200 km/h) || 3,307 kgf&amp;lt;br&amp;gt;(200 km/h)&lt;br /&gt;
| 0.77 || 0.75 || 0.70 || 0.64 || 0.61 || 0.49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Jaguar A has no armour plating or armoured glass. The entire wings of the Jaguar A are made up of fuel tanks, along with most of the upper fuselage, with flight controls being exposed in the &amp;quot;spine&amp;quot; of the aircraft. The two engines take up a small amount of room in the very rear of the fuselage.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 553 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm DEFA 553 cannons, belly-mounted (150 rpg = 300 total)&lt;br /&gt;
** 2 x 30 mm DEFA 553 cannons + 252 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Jaguar_GR.1.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 (250 kg)|250 kg SAMP Type 25]] bombs&lt;br /&gt;
| 1 || 3 || 3 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 25 200 (250 kg)|250 kg SAMP Type 25 200]] bombs&lt;br /&gt;
| 1 || 3 || 3 || 3 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 (400 kg)|400 kg SAMP Type 21]] bombs&lt;br /&gt;
| 1 || 2 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[SAMP Type 21 200 (400 kg)|400 kg SAMP Type 21 200]] bombs&lt;br /&gt;
| 1 || 2 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[BGL-400 (400 kg)|400 kg BGL-400]] bombs&lt;br /&gt;
| || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[BGL-1000 (970 kg)|970 kg BGL-1000]] bombs&lt;br /&gt;
| || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| 18, 36 || 36, 36 || || 36, 36 || 18, 36&lt;br /&gt;
|-&lt;br /&gt;
! [[TBA ECC]] rockets&lt;br /&gt;
| 4 || 4 || || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[TBA Multi-Dart 100 AB]] rockets&lt;br /&gt;
| 4 || 4 || || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[AS-30L Nord]] missiles&lt;br /&gt;
| || 1* || || 1* ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Matra R550 Magic 1]] missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! ATLIS II targeting pod&lt;br /&gt;
| || || 1* || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | * The ATLIS II pod must be carried when equipping guided air-to-ground ordnance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 11 x 250 kg SAMP Type 25 bombs (2,750 kg total)&lt;br /&gt;
* 11 x 250 kg SAMP Type 25 200 bombs (2,750 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 bombs (3,200 kg total)&lt;br /&gt;
* 8 x 400 kg SAMP Type 21 200 bombs (3,200 kg total)&lt;br /&gt;
* 2 x 400 kg BGL-400 bombs (800 kg total)&lt;br /&gt;
* 2 x 970 kg BGL-1000 bombs (1,940 kg total)&lt;br /&gt;
* 2 x AS-30L Nord missiles&lt;br /&gt;
* 16 x TBA ECC rockets&lt;br /&gt;
* 16 x TBA Multi-Dart 100 AB rockets&lt;br /&gt;
* 108 x SNEB type 23 rockets&lt;br /&gt;
* 144 x SNEB type 23 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The sets of bombs are the heaviest ordnances for the aircraft, but ensure a good supply of CAS support capability, even though bomb runs in combined battles are extremely dangerous at such BRs.&lt;br /&gt;
&lt;br /&gt;
The most exotic loadout proposed by the Jaguar A is the TBA Multi-Dart 100 AB rocket. This rocket is a hypersonic, sub-munition-carrying vessel, with each rocket carrying six darts, and reaching 1,400 m/s, or Mach 4.2. Each dart is in fact a small kinetic penetrator, each being able to penetrate 80 mm of flat armour, and relying only on fragmentation of armour for post-penetration damage. While these darts cannot pierce the front (or even side) hull of a modern MBT, it will pierce its roof without problems, and the rocket speed and number of darts gives the possibility of top attacks from a safe distance, with extreme precision.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Jaguar A's only air-to-air missiles are locked as a rank 4 modification. The entirety of its opposition will be carrying both IR and semi-active radar missiles. Once these missiles are researched, the Jaguar becomes a force to be reckoned with, and it can be expected that a few kills can be made on unsuspecting enemies. The bomb/rocket load of the Jaguar A is decent, and bombing bases and key targets is definitely a good way to acquire experience. Carrying a hybrid air-to-air and air-to-ground load is a good compromise, retaining adequate ground pounding capabilities while acquiring self-defence capabilities.&lt;br /&gt;
&lt;br /&gt;
It is a good tactic to let pure fighters go in front, and remain at low altitude. That way, the Jaguar will not be in the front lines, and will be able to expend its bomb load and attempt to help fighters with its missiles. The Jaguar cannot face aircraft such as a MiG-21, or a Mirage IIIC, or even a Phantom II and be expected to win. The aircraft fares better as a support aircraft.&lt;br /&gt;
&lt;br /&gt;
In Combined battles, many CAS options are available. Be it the SAMP bombs, SNEB rockets, or Multi-Dart rockets, with the latter being its cutting edge weapon against ground forces. Remaining at a safe distance and avoiding incoming missiles while selecting a target, then pointing it swiftly for a top attack with one or more Multi-Dart rockets seems to be an adequate usage of these weapons. It can be decided to abandon the air-to-air missiles to carry more ordnance, that is a choice of attack paradigm each player must make.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small frame, hard to hit with guns&lt;br /&gt;
* Nimble and agile while not loaded&lt;br /&gt;
* Carries two extremely efficient [[Matra R550 Magic 1]] missiles&lt;br /&gt;
* Carries an exotic weapon for CAS, which players are not used to face&lt;br /&gt;
* Can be played as a bomb truck&lt;br /&gt;
* Has a [[HUD#410SUM1|Head-Up Display]] in the cockpit which provides flight information and weapon aiming functionality&lt;br /&gt;
* Very effective [[TBA Multi-Dart 100 AB]] rockets containing an array of six sub-calibre darts, each a small kinetic penetrator capable of piercing 80 mm of armour&lt;br /&gt;
* Has a very large number of countermeasures, giving it very good and extended defensive capabilities&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre speed performance&lt;br /&gt;
* Researching the modifications are a hassle&lt;br /&gt;
* Basically a barely flying anvil when fully loaded with bombs&lt;br /&gt;
* No protection&lt;br /&gt;
* No radar (and thus no radar guided missiles)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Jaguar A was the French variant of the SEPECAT Jaguar, developed jointly by France and the United Kingdom. The first prototype flew in late 1968, fitted with the Adour engine. The aircraft later flew at the Paris Air Show in 1969, and the further developed Jaguar A prototype, improved and designed for French service, flew in March of that year. After the commencement of production, the French Air Service accepted the first Jaguar A in December 1973, one of an eventual 160 Jaguar A aircraft that would serve with the Air Service. As well, the Air Ministry procured 40 additional Jaguar E trainers, to help train pilots for the Jaguar A.&lt;br /&gt;
[[File:Jaguar_A_French_Air_Force_Gulf_Colours.jpg|thumb|A French Jaguar A in the camouflage it wore during the Gulf War.]]&lt;br /&gt;
The aircraft was able to carry an AN-52 nuclear bomb; however, the aircraft never served with the French strategic nuclear force, as the role had been taken by the Mirage IV. The aircraft was immediately pressed into service defending national interests in Africa, a mission sometimes referred to as &amp;quot;Jaguar Diplomacy&amp;quot;. Thus, Jaguars had their combat debut fighting rebels in Mauritania. The aircraft also flew in the Chad-Libya conflict and in the Central African Republic. During its time in African-theatre service, the Jaguar gained a reputation for being a highly effective ground attacker; Libyan forces frequently tried to sabotage the Jaguars stationed in Chad due to their effectiveness against ground targets.&lt;br /&gt;
&lt;br /&gt;
Later on, Jaguars served in the Gulf War and the 1999 Kosovo conflict. The aircraft flew 615 sorties in the Gulf War, and one aircraft was lost to an Iraqi SAM. The plane was frequently used to destroy Iraqi convoys, naval vessels and Scud missile sites. The aircraft also performed a valuable reconnaissance role, providing aerial photography and intelligence for the NATO forces. The Jaguars went on to serve until 2005 when they were replaced in the ground-attack role by the Dassault Rafale.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6841-development-sepecat-jaguar-raining-fire-en|Devblog]] ===&lt;br /&gt;
In the early 1960s, both Great Britain and France were looking into procuring a new jet trainer for their respective air forces. Despite differences in specifications and requirements, the two nations were united in their pursuit for such a new aircraft, thus leading to an agreement being signed in 1965 which would kick off development of what would eventually become the Jaguar.&lt;br /&gt;
&lt;br /&gt;
The Jaguar was being developed under a specially formed consortium of British and French aviation companies, namely Bréguet and BAC, called SEPECAT (you can look up what the acronym stands for on your own - we promise you won't be disappointed though). Continuing with the theme of joint projects, Rolls-Royce and Turbomeca also joined forces to develop a new turbofan engine - the Adour - for the new aircraft.&lt;br /&gt;
&lt;br /&gt;
The first of eight prototypes of the Jaguar successfully conducted its maiden flight in September of 1968. Following the conclusion of further testing, the Jaguar went into production in two major variants - the Jaguar A being the modification used by the French Air Force and the Jaguar S (Jaguar GR.1) being the variant employed by the RAF. Both variants of the machine entered production in the early 1970s, with the first production models being delivered in 1973/'74.&lt;br /&gt;
&lt;br /&gt;
The Jaguar primarily served with France and Great Britain, most notably distinguishing itself in action during the Gulf War of the 1990s. However, Ecuador, Nigeria and Oman also operated modifications of the Jaguar, while India still operates the Jaguar to this day. In total over 540 SEPECAT Jaguars were built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=jaguar_a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Jaguar A Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Jaguar A WTWallpaper 001.jpg|&lt;br /&gt;
File:Jaguar A WTWallpaper 002.jpg|&lt;br /&gt;
File:Jaguar A WTWallpaper 003.jpg|&lt;br /&gt;
File:Jaguar A WTWallpaper 004.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|xNA65Ms4gwY|'''The Shooting Range #221''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F-1]]&lt;br /&gt;
* [[T-2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6841-development-sepecat-jaguar-raining-fire-en|[Devblog] SEPECAT Jaguar: Raining Fire]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SEPECAT}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U421294</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=S.O.4050_Vautour_IIB&amp;diff=66324</id>
		<title>S.O.4050 Vautour IIB</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=S.O.4050_Vautour_IIB&amp;diff=66324"/>
				<updated>2020-08-13T01:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;U421294: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=so_4050_vautour_2b}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet bomber '''{{PAGENAME}}'''&lt;br /&gt;
| and&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link-1 = S.O.4050 Vautour IIA&lt;br /&gt;
| link-2 = Vautour IIA IDF/AF (France)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_S.O.4050VautourIIB.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} French jet bomber {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,102 || 1,098 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.6 || 33.2 || 43.6 || 39.7 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,113 || 1,107 || 31.5 || 32.0 || 68.2 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
[[File:Vautour IIb fuel tanks.png|right|thumb|300px|Vautour IIb's self-sealing fuel tanks (fuel tanks are outlined in red)]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 600 || 600 || 463 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 480 || &amp;lt; 620 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 101E5 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11,500 kg || colspan=&amp;quot;2&amp;quot; | 327 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 12,510 kg || 13,979 kg || 14,713 kg || 21,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (110%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 110%&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,322 kgf || 3,787 kgf&lt;br /&gt;
| 0.60 || 0.54 || 0.51 || 0.36&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,627 kgf&amp;lt;br /&amp;gt;(1,100 km/h) || 4,135 kgf&amp;lt;br /&amp;gt;(1,100 km/h)&lt;br /&gt;
| 0.66 || 0.59 || 0.56 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Armor plates Vautour IIb.png|right|thumb|300px|Red = 50 mm Bulletproof glassYellow = 13.5 mm Steel plate  Yellowish green = 6 mm Steel plate  Green = 3 mm Steel plate  Turquoise = 2 mm Steel plate]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 50 mm Bulletproof glass in front of the pilot.&lt;br /&gt;
* 13.5 mm Steel plate behind the pilot's head.&lt;br /&gt;
* 6 + 13.5 mm Steel plate in nose.&lt;br /&gt;
* 3 mm Steel shell surrounding the cockpit in the fuselage.&lt;br /&gt;
* 2 mm Steel plate behind the fuel cells.&lt;br /&gt;
* 2 mm Steel plate in the tail.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 10 x 500 lb AN-M64A1 bombs (5,000 lb total)&lt;br /&gt;
* 10 x 750 lb M117 cone 45 bombs (7,500 lb total)&lt;br /&gt;
* 6 x 1,000 lb AN-M65A1 Fin M129 bombs (6,000 lb total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two ways you can go about using the Vautour IIb, either dive or keep your altitude from your air spawn. &lt;br /&gt;
&lt;br /&gt;
;Diving&lt;br /&gt;
&lt;br /&gt;
One way of playing the Vautour IIb is diving a tactic also known as rushing into a base bombing point and bombing it. Doing this can guaranteed a chance to drop a bomb at the base if the map is small enough to reach it. Following the bombing, the plane will still have a high speed due to the dive and so it can quickly withdraw back to the base to land and reload. However; this tactic doesn't work as well on larger maps where it would take a longer time to reach a base to comb. Not to mention that doing so will sacrifice altitude and cause the Vautour to be below many enemy fighters, which the Vautour cannot defend itself due to lack of armaments.&lt;br /&gt;
&lt;br /&gt;
;Keeping your altitude&lt;br /&gt;
&lt;br /&gt;
The other way of using the Vautour IIb is by keeping your altitude and climbing and then using your bombsight to bomb a base. Staying at a high altitude can prove safer as it can cause the Vautour to stay atop of many enemy fighters. However, bombing can be harder due to many more variables to keep account for when using the bomb sight. Getting up to altitude at standard speed can also make reaching the base harder, and so it would take a longer time to complete a bombing run. In some cases, more well-performing fighters like the F-100s can make this tactic moot as their speed will ensure they catch up and destroy the Vautour before it has a chance to drop its payload.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Automatic pitch || Controllable || Not controllable || Combined || Controllable || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
!&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| SBC-17&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| M117&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
|Engine&lt;br /&gt;
| &lt;br /&gt;
| LBC-25&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Insane acceleration&lt;br /&gt;
* Climbs exceptionally well without ordnance&lt;br /&gt;
* Energy retention is great&lt;br /&gt;
* Airbrakes, you will need them to avoid compressing in a dive&lt;br /&gt;
* Possesses a bombsight&lt;br /&gt;
* Guaranteed profit every game&lt;br /&gt;
* Airspawn&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks the rocket payload options of the Vautour IIA&lt;br /&gt;
* Compresses at high speed&lt;br /&gt;
* Massive penalties in-flight performance when carrying full payloads&lt;br /&gt;
* Turns like a brick&lt;br /&gt;
* Roll rate is also unimpressive&lt;br /&gt;
* Fragile engines; a hit to an engine will make you easy prey for enemy fighters&lt;br /&gt;
* Relies heavily on team support even more than the Vautour IIA does&lt;br /&gt;
* Massive target&lt;br /&gt;
* No offensive armament&lt;br /&gt;
* 110% will easily overheat your engines after short use&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The S.O.4050 Vautour IIB was developed by Sud Aviation after World War Two to meet the demand for the French Armée de l'Air. This was a challenging task, after the German occupation in France. Many aircraft design teams have scattered. France was also new to the new jet propulsion area. The requirements issued by the French government called for a jet-powered multi-role attack aircraft that can perform as a bomber, low-level attack aircraft, and an all-weather interceptor. SNCASO met those requirements with a modified version of the S.O 4000. The new plane was designated the S.O.4050 Vautour and was manufactured in three different variants. The plane would serve in the AdA for several decades before replaced the newer Dassault Mirage. The Vautour was also one of the stop-gap measures used by the AdA as a nuclear deterrent. The Vautour would later be exported to Israel and serve with the IAF to counter Egypt's IL-28 twin-engine bomber.&lt;br /&gt;
&lt;br /&gt;
The IIB, which differed from the previous IIA by adding a second crew member in a transparent nose, was a dedicated bomber variant. Its prototype first flew in December 1954. In total 40 of the IIB would be built. All were sold along with all of France's Vautour IIAs to Israel in 1960.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''--&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Damage Vautour IIb.png|thumb|none|250px|Damaged Vautour IIb.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer SNCA SO}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U421294</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=64923</id>
		<title>J35D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=64923"/>
				<updated>2020-07-30T04:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;U421294: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=saab_j35d}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is the first Swedish jet capable of Mach 2. The jet is highly agile and is the first plane in War Thunder capable of performing the famous &amp;quot;Cobra manoeuvre&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Saab {{PAGENAME}} Draken is a highly agile interceptor of the Swedish aviation family. This interceptor uses a double delta wing-configuration and a powerful Avon engine to achieve both excellent high and low-speed performance at various altitudes. This aircraft is outfitted with two wing-mounted Akan m/55 auto-cannons and up to four [[Rb24|RB24]]/[[RB24J]] missiles. Along with options for both anti-air and anti-ground rockets, the {{PAGENAME}} becomes a versatile platform with a high potential thanks to unmatched maneuverability. Having almost twice the wing surface of a [[MiG-21MF (Germany)|MiG-21MF]], the {{PAGENAME}} comfortably dogfights any opponent who dares to challenge it.&lt;br /&gt;
&lt;br /&gt;
The cost of this maneuverability is the large reduction in speed when turning. The {{PAGENAME}} usually drops below 500 km/h airspeed when performing aggressive maneuvers. This lack of speed usually leaves the {{PAGENAME}} vulnerable to enemy attacks, since avoiding missiles or gunfire becomes a lot more difficult. This makes the {{PAGENAME}} a unique flying experience where the player needs to be constantly aware of the current airspeed, while still avoiding dumping all speed at once. In order to maximize the stored speed, the {{PAGENAME}} should be flown carefully. Aerial maneuvers should be avoided and turning has to be done slowly. The efficiency of the {{PAGENAME}} significantly increases when played with higher speeds. Although the plane becomes more sluggish at speeds close to 1,100 km/h, the {{PAGENAME}} still manages to outmaneuver incoming missiles. Avoiding incoming homing devices usually leads to deceleration, but with careful planning, this speed can always be regained thanks to the strong acceleration the engine provides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,059 || 2,009 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.6 || 27.1 || 151.6 || 140.1 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,257 || 2,150 || 23.5 || 25.0 || 211.6 || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM 6С || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 8,105 kg || colspan=&amp;quot;2&amp;quot; | 437 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 4m fuel || 15m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,400 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,686 kg || 10,285 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 4m fuel || 15m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,575 kgf || 8,028 kgf&lt;br /&gt;
| 0.92 || 0.78 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,575 kgf&amp;lt;br /&amp;gt;(0 km/h) || 10,126 kgf&amp;lt;br /&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.17 || 0.98 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:J35D protection.jpg|thumb|400px|right|The '''{{PAGENAME}}''' forgoes armour for additional speed and manoeuvrability.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is one of the many high-rank planes entirely without protection, much like the [[F-4 Phantom II (Family)|F-4 Phantom]] series of fighters. Although the later variants of the Draken featured bird strike-proof cockpits, no Draken variant was fitted with armour plating or bulletproof glass. In-game, this downside can be quite hard to notice since higher rank vehicles tend to boast incredible amounts of firepower, making every hit incredibly devastating. A {{PAGENAME}} pilot should, like every other pilot, avoid damages at all costs as any damage deteriorates the aircraft's performance and ability to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is outfitted with two 30 mm Akan m/55 cannons, which are Swedish manufactured variants of the British [[ADEN (30 mm)|ADEN]] cannons. These two cannons offer a high burst mass and velocity at medium ranges. Although these guns are dangerous, they are quite limited by their ammunition count. Just like the J32B, these cannons have 90 rounds each, giving the player a total of 180 shells. The cannons should be fired with caution in order to maximize the amount of damage they provide. Since the missiles are outdated RB24 missiles, a {{PAGENAME}} pilot needs to be prepared to engage most enemies with these cannons rather than suspended armaments.&lt;br /&gt;
&lt;br /&gt;
Another issue with the {{PAGENAME}} is the cannon placement. The two Akans are wing-mounted rather than center-mounted. This is a downgrade compared to the gun placement found on the earlier J32B since set convergence now plays a role. This makes the {{PAGENAME}} lose effectiveness at certain ranges since the target has the chance to fly between the shells, and when hitting a target, the shells are unlikely to concentrate to a singular point, lowering the amount of damage created. This placement creates difficulty in complex maneuvers, since putting the plane sideways creates a vertical spread. A wise {{PAGENAME}} pilot will commence target practice with the guns prior to battle as they are important for the plane's overall survivability and combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
* 38 x srak m/57B rockets&lt;br /&gt;
* 4 x RB24 missiles&lt;br /&gt;
* 2 x RB24 missiles + 12 x m/56D rockets&lt;br /&gt;
* 2 x RB24 missiles + 38 x srak m/57B rockets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{main|m/56D}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is able to carry 12 suspended m/56D unguided rockets for ground-strike purposes. These rockets have a TNT filler with the same penetration as the earlier [[m/49A]] found on the earlier ground-strike planes. The rockets fire individually starting from the left, and are placed in a vertical angle, These rockets are devastating against lighter vehicles at high tiers. Thanks to a single-fire system and good velocity, the effectiveness can be quite high if practiced. But due to the {{PAGENAME}} being only available for use at top-tier, these rockets have a very low chance of reliably working, since the targets are usually heavily armoured. The {{PAGENAME}} lacks a ballistic missile computer and is easily countered by missile SPAA, making the {{PAGENAME}} a bad pick for close air support in general. If the player feels the need for a challenge, the {{PAGENAME}} is at the very least highly maneuverable, giving players the option to do several dangerous passes in a short period of time.&lt;br /&gt;
&lt;br /&gt;
{{main|srak m/57B}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} offers a pair of unguided m/57B rocket pods. These rockets are designed for bomber interception, and are very devastating against aerial targets. These rockets fire in pairs, in contrast to the single-fire m/56D rockets for ground-attack purposes. Being placed parallel with the plane, these rockets are comfortable to aim due to the traditional angle, as well as the center fuselage mounting they offer. These pods weigh less than the full RB24 loadout, but still require a {{PAGENAME}} pilot to engage targets the same way as with the internal Akan m/55 cannons, making them quite redundant. These pods are for pilots looking for a challenge, while still staying effective in aerial combat.&lt;br /&gt;
&lt;br /&gt;
{{main|Rb24}}&lt;br /&gt;
&lt;br /&gt;
A later modification found on the {{PAGENAME}} is the option to carry four RB24 missiles, the same being found on the previous J32B Lansen. These missiles are mounted separately from each other, with two under the center fuselage, and two under the outer delta. Having four of these missiles significantly lowers the performance of the {{PAGENAME}}, meaning that more aggressive players should consider if they will find a practical use for this suspended armament. Defensive and more cautious players will, however, enjoy these missiles since they offer a more distanced approach to engaging targets. A pilot should still be aware that these missiles tend to miss most opponents at high-tier due to missile countermeasures, as well as higher speeds and maneuverability found at these tiers.&lt;br /&gt;
&lt;br /&gt;
''Main article: [[RB24J]]''&lt;br /&gt;
&lt;br /&gt;
The crown jewel of the {{PAGENAME}}'s modifications are the four RB24J air-to-air missiles carried under the same pylons as before. These missiles have twice the G-load and a wider seeker, giving it a lot more flexibility than its older counterpart. Thanks to their supreme mobility, they can easily engage and destroy close opponents with minimal effort. This feature is incredibly helpful for the {{PAGENAME}}, since most engagements forces the plane to slow down. The RB24J air-to-air missiles allows the {{PAGENAME}} to close the gap between the enemy and itself, no matter the difference in speed, making it one of the most important tools in the {{PAGENAME}}'s arsenal. This missile is heavily recommended for any pilot that wants to make the most out of their own Draken.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} can be a bit &amp;quot;over the top&amp;quot; when it comes to in-game performance. The {{PAGENAME}} doesn't underperform in any area, even when stock. Yet the {{PAGENAME}} quickly suffers when facing several opponents at once. This is due to the incredible maneuverability the {{PAGENAME}} possesses, which becomes its worst enemy in battles. The {{PAGENAME}} comfortably dodges incoming enemies when at higher speeds, but quickly loses this advantage after the first few passes due to the reduction of speed. Avoiding can still be done easily, but high-load missiles require a speed above 800 km/h to be reliably dodged. To avoid the likelihood of a low-speed experience, the {{PAGENAME}} should maneuver with caution, with the same style as a pilot preventing wings from ripping. The recommended way to use this trick is to control the elevators with the use of the &amp;quot;pitch axis&amp;quot; button. By tapping this button rapidly, a {{PAGENAME}} pilot can prevent high-G maneuvers while still keeping their backs cleared by looking behind them in a defensive-like approach. The amount of pulling can be varied depending on what is approaching the Draken. It's important to remember that aileron rolling can still be done without much consequence, and will come in handy when avoiding enemies in a defensive situation.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the Akan m/55'''&lt;br /&gt;
&lt;br /&gt;
When the {{PAGENAME}} isn't on the receiving end of an attack, the dominating maneuverability and acceleration start to show. The Draken has the ability to stick with almost any enemy. A rude, but effective approach is to engage already slow enemies since the Draken will never overshoot a target. This should also be done with caution since this is still a sacrifice of valuable energy required to avoid incoming attacks. Learning when to strike is key for the {{PAGENAME}}, since staying alive is always a number one priority.&lt;br /&gt;
&lt;br /&gt;
When it comes to firing on a target, the {{PAGENAME}} immediately shows it's unorthodox gun placement. Shooting opponents running away, or firing on bypassing enemies might often result in the {{PAGENAME}} missing the target entirely. To avoid this, a pilot can both train their aim and learn useful aerial maneuvers to increase the likelihood of hitting opponents. A general tip when firing upon passing opponents is to make the enemy pass the {{PAGENAME}} along its horizontal axis. This ensures that the target passes through both guns, and the time on target automatically increases. Although this tactic won't focus as much lead on a singular point as a regular approach, it will still assure some shells connect with the target, which is usually enough to finish off any opponent.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the RB24 and RB24J'''&lt;br /&gt;
&lt;br /&gt;
The missile gameplay favors altitude and separation over head-on engagements and dogfights. Thanks to the {{PAGENAME}}'s performance, the plane can easily flank to the side or reach incredible altitudes while keeping a safe speed. Catching enemies off-guard can be quite difficult, but trying to stay off the radar lock function (keeps you hidden from RWR), is a good start. The early RB24 missiles have no real use of Radar locking, while the RB24J's improve significantly from this function. Avoid locking them until you're in a close proximity to the target. The more speed you have compared to the target also affects the result. A slower opponent has less time to react, while a faster one has extra time and usually agility to avoid incoming homing devices. It's important to know which planes you're attacking and when they're vulnerable to incoming attacks. Even if the missile doesn't hit, the {{PAGENAME}} can easily catch up with the enemy due to their slower speed afterwards. It's important to still make good use of the Akan m/55 while playing with suspended armament. These missiles can effectively help close the distance between the {{PAGENAME}} and its target, where gunfire is ideal. This also spreads out the missiles between opponents, letting the {{PAGENAME}} rank up more kills when played strategically.&lt;br /&gt;
&lt;br /&gt;
'''Superstalling'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features one of the largest wing-areas of any fighter. Although this gives the {{PAGENAME}} a high advantage in terms of manoeuvrability and speed, the plane suffers from a unique, but dangerous downside. This downside becomes apparent when damaged, stalling, or deploying negative elevator for a extended period of time. This feature is known as a &amp;quot;superstall&amp;quot;, and can result in complete destruction of the aircraft. A superstall can be noticed by the parachute-like falling the plane experiences. The plane spins, and can't exit the manoeuvre for a extended period of time. In order to exit a superstall, the {{PAGENAME}} is outfitted with four tiny air-brakes positioned at the rear of the aircraft. Deploying these air-brakes will pull the tail-section upwards, allowing a {{PAGENAME}} pilot to regain airflow under their wings. It's important to avoid superstalling since the {{PAGENAME}} stays incredible vulnerable during this period.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
|m/57d&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| m/57&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
|RB24&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| RB24J&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Superior manoeuvrability - able to out-turn anything it wishes&lt;br /&gt;
* High top speed - can catch most top tier aircraft at low altitudes&lt;br /&gt;
* Strong acceleration&lt;br /&gt;
* Easy and short takeoff/landing&lt;br /&gt;
* Slow stall speed - air-brakes prevent &amp;quot;superstalling&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor sustained turning - sustained speed degenerates quickly when manoeuvring at speeds below 1,000 km/h&lt;br /&gt;
* Unorthodox gun placement - less accurate and more tricky to get used to&lt;br /&gt;
* Lack of countermeasures - no flares or RWR&lt;br /&gt;
* Sluggish performance when paired with suspended armaments&lt;br /&gt;
* Relatively low maximum fuel load, can make it vulnerable in case of prolonged engagements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Notice|'''Fun Fact''': Pilots of the {{PAGENAME}} created a term called '''superstalling''', unlike typical aircraft which would stall, nose over, and recover, the Draken's control surfaces remain ineffective for some time as the aircraft falls, potentially causing it to crash.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Background&lt;br /&gt;
&lt;br /&gt;
The discussion about a new fighter project, capable of intercepting small groups of bombers at an altitude of 10 kilometres, was brought up in the autumn of 1949, just a few months from the introduction of the [[J29A|J29 Tunnan]]. The threat was deemed to be transonic bombers, which needed to be intercepted before reaching Swedish airspace. This meant the next big project, Saab would focus on a high-speed interceptor capable of exceeding the Mach number, while still being able to function as an all-weather, daytime fighter.&lt;br /&gt;
&lt;br /&gt;
;Saab 210 Lilldraken&lt;br /&gt;
&lt;br /&gt;
This new project for a supersonic fighter-interceptor was given the name &amp;quot;project 1200&amp;quot;. This project would be lead by the Saab engineer Erik Bratt. His team tinkered with various ideas on how to create a supersonic fighter with low-speed handling, to ease landing on shorter runways. The team came up with a double delta design that made use of two wing angles, giving the plane less drag at higher speeds, while staying maneuverable at lower speeds. In order to test this design, the team constructed a miniature version of the new fighter, named Saab 210, which also received the nickname &amp;quot;Lilldraken&amp;quot; (translates to small kite). This plane was just 70% the size of the regular Draken and was used for extensive testing of handling as well as ergonomics of a double delta configuration. This prototype was first flown on January 21st, 1952.&lt;br /&gt;
&lt;br /&gt;
The Saab 210 would see many changes to its design in order to finalize the look of the upcoming J35 Draken. The nose was changed to better suit radar use, its air intakes moved back for a better view, and the tail reconstructed to fit a drag-chute. All of which would be found on the J35 Draken later on.&lt;br /&gt;
&lt;br /&gt;
;Saab 35 Draken&lt;br /&gt;
&lt;br /&gt;
[[File:Saab 35 Draken prototypes.jpg|thumb|Two prototype Saab 35 Draken flying in formation.]]&lt;br /&gt;
With the tests finished, the Draken would finally see full-scale prototypes. The first prototype took to the skies in October 1955, and deliveries of the first variant, the J35A, would commence in 1959. By 1960 the first Drakens would officially be in service. These would be stationed at F13 Bråvalla and F16 Gotland. Later variants would be placed all over Sweden, with various purposes. Being used for bomber interception, reconnaissance and trainers, the Saab 35 Draken would see the longest service life of any fighter in the Swedish air force. The Draken would serve for almost 40 years, having 615 planes produced during its lifespan.&lt;br /&gt;
&lt;br /&gt;
;{{PAGENAME}} Draken&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Draken variant that was planned and built due to the new requirements the Swedish KFF (Kungliga FlygFörvaltningen or Royal air ministry) issued to Saab. The new requirements specified that the next fighter had to intercept high altitude bombers flying at Mach 1.5, while still carrying the same weaponry and ordinance the earlier J35B offered. This required Saab to upgrade the RM6B engine found on the J35B, which meant the design had to be slightly altered. The air intakes were elongated, and the fuselage got altered to support the use of drop-tanks in the center. The first {{PAGENAME}} took to the skies on the 28th of August 1962, but the first planes delivered would be without radar equipment. These would be known as the J35D1, of which 24 of which were made. The other planes got the name J35D2 and would later be known as the {{PAGENAME}} when the original D1s got their radar equipment installed. &lt;br /&gt;
&lt;br /&gt;
A total of 120 {{PAGENAME}} Drakens would be built between 1963-1964. Being outfitted with the Rm 6C (Avon 300-series), this version was the fastest Draken to take to the skies. This Draken would also be exported to the Austrian air-force. In order to export these planes to Austria, Saab ended up buying back 24 of the Swedish serving {{PAGENAME}}s and converting them to the Austrian requirements, which meant fitting the planes with the bird-proof cockpit from the J35F, as well as repainting them for Austrian service. These Austrian Drakens, designated J35Ö (sometimes designated J35OE), saw extensive use all the way towards the 21st century, being taken out of service in 2005.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|Devblog]] ===&lt;br /&gt;
In the late 1940s, the Swedish Ministry of Defence released a set of requirements for a new, cutting edge jet interceptor. Among other requirements, the new aircraft was to be capable of reaching speeds of Mach 2 and able to hunt down transonic bombers, while being easily maintained and capable of taking off from special public roads.&lt;br /&gt;
&lt;br /&gt;
Saab began developing an aircraft around these specifications in the early 1950s and quickly came to the conclusion that a double delta wing design was needed in order to achieve all the requirements. However, this design was yet untried and untested, which led to the creation of the Saab 210 - a testbed aircraft which pioneered the double delta wing design.&lt;br /&gt;
&lt;br /&gt;
Having gained the necessary insight on the performance of the double delta wing, Saab engineers transferred the newly acquired experience into the development of the actual aircraft to address the Ministry’s requirements - the J35 Draken was born.&lt;br /&gt;
&lt;br /&gt;
The J35 Draken undertook its maiden flight in October 1955 and entered service with the Swedish Air Force in March 1960. Over 650 Drakens of various modifications would be built until the end of production, serving with Sweden until the late 1990s before being decommissioned. Apart from Swedish service, the J35 Draken also saw use with Denmark, Finland and Austria. The Austrian Air Force was the last operator to decommission the Draken in 2005, while some units are still in civilian use.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Saab J35 WTWallpaper 001.jpg&lt;br /&gt;
File:Saab J35 WTWallpaper 002.jpg&lt;br /&gt;
File:Saab J35 WTWallpaper 003.jpg&lt;br /&gt;
File:Saab J35 WTWallpaper 004.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hNfRQMZUMQg|'''The Shooting Range #195''' - ''Metal Beasts'' section at 00:32 discusses the J35D.|yTXhTOHjvaM|'''Some Problems Can Be Solved With a Little Bit Of Cobra''' - ''WhooptieDo''|Ewi0jo_rvo0|'''Erect Superstall, Abrupt Entry''' - ''Flying Magazine''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Challenge'' section at 10:47 discusses how to perform the Cobra.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Comparable aircraft&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21F-13]]&lt;br /&gt;
* [[Lightning F.6]]&lt;br /&gt;
* [[F-4C Phantom II]]&lt;br /&gt;
* [[MiG-21MF (Germany)|MiG-21MF]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|[Devblog] Saab J35D Draken - The Supersonic Kite]]&lt;br /&gt;
* [[wikipedia:Saab_35_Draken|[Wikipedia] - Saab 35 Draken]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U421294</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=64504</id>
		<title>J35D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J35D&amp;diff=64504"/>
				<updated>2020-07-25T09:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;U421294: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=saab_j35d}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is the first Swedish jet capable of Mach 2. The jet is highly agile and is the first plane in War Thunder capable of performing the famous &amp;quot;Cobra manoeuvre&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Saab {{PAGENAME}} Draken is a highly agile interceptor of the Swedish aviation family. This interceptor uses a double delta wing-configuration and a powerful Avon engine to achieve both excellent high and low-speed performance at various altitudes. This aircraft is outfitted with two wing-mounted Akan m/55 auto-cannons and up to four [[Rb24|RB24]]/[[RB24J]] missiles. Along with options for both anti-air and anti-ground rockets, the {{PAGENAME}} becomes a versatile platform with a high potential thanks to unmatched maneuverability. Having almost twice the wing surface of a [[MiG-21MF (Germany)|MiG-21MF]], the {{PAGENAME}} comfortably dogfights any opponent who dares to challenge it.&lt;br /&gt;
&lt;br /&gt;
The cost of this maneuverability is the large reduction in speed when turning. The {{PAGENAME}} usually drops below 500 km/h airspeed when performing aggressive maneuvers. This lack of speed usually leaves the {{PAGENAME}} vulnerable to enemy attacks, since avoiding missiles or gunfire becomes a lot more difficult. This makes the {{PAGENAME}} a unique flying experience where the player needs to be constantly aware of the current airspeed, while still avoiding dumping all speed at once. In order to maximize the stored speed, the {{PAGENAME}} should be flown carefully. Aerial maneuvers should be avoided and turning has to be done slowly. The efficiency of the {{PAGENAME}} significantly increases when played with higher speeds. Although the plane becomes more sluggish at speeds close to 1,100 km/h, the {{PAGENAME}} still manages to outmaneuver incoming missiles. Avoiding incoming homing devices usually leads to deceleration, but with careful planning, this speed can always be regained thanks to the strong acceleration the engine provides.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,059 || 2,009 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.6 || 27.1 || 151.6 || 140.1 || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,257 || 2,150 || 23.5 || 25.0 || 211.6 || 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 850 || &amp;lt; 700 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Svenska Flygmotor RM 6С || 1&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 8,105 kg || colspan=&amp;quot;2&amp;quot; | 437 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 4m fuel || 15m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,400 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 8,686 kg || 10,285 kg || 13,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 4m fuel || 15m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,575 kgf || 8,028 kgf&lt;br /&gt;
| 0.92 || 0.78 || 0.59&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,575 kgf&amp;lt;br /&amp;gt;(0 km/h) || 10,126 kgf&amp;lt;br /&amp;gt;(1,250 km/h)&lt;br /&gt;
| 1.17 || 0.98 || 0.75&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
[[File:J35D protection.jpg|thumb|400px|right|The '''{{PAGENAME}}''' forgoes armour for additional speed and manoeuvrability.]]&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is one of the many high-rank planes entirely without protection, much like the [[F-4 Phantom II (Family)|F-4 Phantom]] series of fighters. Although the later variants of the Draken featured bird strike-proof cockpits, no Draken variant was fitted with armour plating or bulletproof glass. In-game, this downside can be quite hard to notice since higher rank vehicles tend to boast incredible amounts of firepower, making every hit incredibly devastating. A {{PAGENAME}} pilot should, like every other pilot, avoid damages at all costs as any damage deteriorates the aircraft's performance and ability to stay in the fight.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/55 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons, wing-mounted (90 rpg = 180 total)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is outfitted with two 30 mm Akan m/55 cannons, which are Swedish manufactured variants of the British [[ADEN (30 mm)|ADEN]] cannons. These two cannons offer a high burst mass and velocity at medium ranges. Although these guns are dangerous, they are quite limited by their ammunition count. Just like the J32B, these cannons have 90 rounds each, giving the player a total of 180 shells. The cannons should be fired with caution in order to maximize the amount of damage they provide. Since the missiles are outdated RB24 missiles, a {{PAGENAME}} pilot needs to be prepared to engage most enemies with these cannons rather than suspended armaments.&lt;br /&gt;
&lt;br /&gt;
Another issue with the {{PAGENAME}} is the cannon placement. The two Akans are wing-mounted rather than center-mounted. This is a downgrade compared to the gun placement found on the earlier J32B since set convergence now plays a role. This makes the {{PAGENAME}} lose effectiveness at certain ranges since the target has the chance to fly between the shells, and when hitting a target, the shells are unlikely to concentrate to a singular point, lowering the amount of damage created. This placement creates difficulty in complex maneuvers, since putting the plane sideways creates a vertical spread. A wise {{PAGENAME}} pilot will commence target practice with the guns prior to battle as they are important for the plane's overall survivability and combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
* 38 x srak m/57B rockets&lt;br /&gt;
* 4 x RB24 missiles&lt;br /&gt;
* 2 x RB24 missiles + 12 x m/56D rockets&lt;br /&gt;
* 2 x RB24 missiles + 38 x srak m/57B rockets&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{main|m/56D}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is able to carry 12 suspended m/56D unguided rockets for ground-strike purposes. These rockets have a TNT filler with the same penetration as the earlier [[m/49A]] found on the earlier ground-strike planes. The rockets fire individually starting from the left, and are placed in a vertical angle, These rockets are devastating against lighter vehicles at high tiers. Thanks to a single-fire system and good velocity, the effectiveness can be quite high if practiced. But due to the {{PAGENAME}} being only available for use at top-tier, these rockets have a very low chance of reliably working, since the targets are usually heavily armoured. The {{PAGENAME}} lacks a ballistic missile computer and is easily countered by missile SPAA, making the {{PAGENAME}} a bad pick for close air support in general. If the player feels the need for a challenge, the {{PAGENAME}} is at the very least highly maneuverable, giving players the option to do several dangerous passes in a short period of time.&lt;br /&gt;
&lt;br /&gt;
{{main|srak m/57B}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} offers a pair of unguided m/57B rocket pods. These rockets are designed for bomber interception, and are very devastating against aerial targets. These rockets fire in pairs, in contrast to the single-fire m/56D rockets for ground-attack purposes. Being placed parallel with the plane, these rockets are comfortable to aim due to the traditional angle, as well as the center fuselage mounting they offer. These pods weigh less than the full RB24 loadout, but still require a {{PAGENAME}} pilot to engage targets the same way as with the internal Akan m/55 cannons, making them quite redundant. These pods are for pilots looking for a challenge, while still staying effective in aerial combat.&lt;br /&gt;
&lt;br /&gt;
{{main|Rb24}}&lt;br /&gt;
&lt;br /&gt;
A later modification found on the {{PAGENAME}} is the option to carry four RB24 missiles, the same being found on the previous J32B Lansen. These missiles are mounted separately from each other, with two under the center fuselage, and two under the outer delta. Having four of these missiles significantly lowers the performance of the {{PAGENAME}}, meaning that more aggressive players should consider if they will find a practical use for this suspended armament. Defensive and more cautious players will, however, enjoy these missiles since they offer a more distanced approach to engaging targets. A pilot should still be aware that these missiles tend to miss most opponents at high-tier due to missile countermeasures, as well as higher speeds and maneuverability found at these tiers.&lt;br /&gt;
&lt;br /&gt;
''Main article: [[RB24J]]''&lt;br /&gt;
&lt;br /&gt;
The crown jewel of the {{PAGENAME}}'s modifications are the four RB24J air-to-air missiles carried under the same pylons as before. These missiles have twice the G-load and a wider seeker, giving it a lot more flexibility than its older counterpart. Thanks to their supreme mobility, they can easily engage and destroy close opponents with minimal effort. This feature is incredibly helpful for the {{PAGENAME}}, since most engagements forces the plane to slow down. The RB24J air-to-air missiles allows the {{PAGENAME}} to close the gap between the enemy and itself, no matter the difference in speed, making it one of the most important tools in the {{PAGENAME}}'s arsenal. This missile is heavily recommended for any pilot that wants to make the most out of their own Draken.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} can be a bit &amp;quot;over the top&amp;quot; when it comes to in-game performance. The {{PAGENAME}} doesn't underperform in any area, even when stock. Yet the {{PAGENAME}} quickly suffers when facing several opponents at once. This is due to the incredible maneuverability the {{PAGENAME}} possesses, which becomes its worst enemy in battles. The {{PAGENAME}} comfortably dodges incoming enemies when at higher speeds, but quickly loses this advantage after the first few passes due to the reduction of speed. Avoiding can still be done easily, but high-load missiles require a speed above 800 km/h to be reliably dodged. To avoid the likelihood of a low-speed experience, the {{PAGENAME}} should maneuver with caution, with the same style as a pilot preventing wings from ripping. The recommended way to use this trick is to control the elevators with the use of the &amp;quot;pitch axis&amp;quot; button. By tapping this button rapidly, a {{PAGENAME}} pilot can prevent high-G maneuvers while still keeping their backs cleared by looking behind them in a defensive-like approach. The amount of pulling can be varied depending on what is approaching the Draken. It's important to remember that aileron rolling can still be done without much consequence, and will come in handy when avoiding enemies in a defensive situation.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the Akan m/55'''&lt;br /&gt;
&lt;br /&gt;
When the {{PAGENAME}} isn't on the receiving end of an attack, the dominating maneuverability and acceleration start to show. The Draken has the ability to stick with almost any enemy. A rude, but effective approach is to engage already slow enemies since the Draken will never overshoot a target. This should also be done with caution since this is still a sacrifice of valuable energy required to avoid incoming attacks. Learning when to strike is key for the {{PAGENAME}}, since staying alive is always a number one priority.&lt;br /&gt;
&lt;br /&gt;
When it comes to firing on a target, the {{PAGENAME}} immediately shows it's unorthodox gun placement. Shooting opponents running away, or firing on bypassing enemies might often result in the {{PAGENAME}} missing the target entirely. To avoid this, a pilot can both train their aim and learn useful aerial maneuvers to increase the likelihood of hitting opponents. A general tip when firing upon passing opponents is to make the enemy pass the {{PAGENAME}} along its horizontal axis. This ensures that the target passes through both guns, and the time on target automatically increases. Although this tactic won't focus as much lead on a singular point as a regular approach, it will still assure some shells connect with the target, which is usually enough to finish off any opponent.&lt;br /&gt;
&lt;br /&gt;
'''Attacking while using the RB24 and RB24J'''&lt;br /&gt;
&lt;br /&gt;
The missile gameplay favors altitude and separation over head-on engagements and dogfights. Thanks to the {{PAGENAME}}'s performance, the plane can easily flank to the side or reach incredible altitudes while keeping a safe speed. Catching enemies off-guard can be quite difficult, but trying to stay off the radar lock function (keeps you hidden from RWR), is a good start. The early RB24 missiles have no real use of Radar locking, while the RB24J's improve significantly from this function. Avoid locking them until you're in a close proximity to the target. The more speed you have compared to the target also affects the result. A slower opponent has less time to react, while a faster one has extra time and usually agility to avoid incoming homing devices. It's important to know which planes you're attacking and when they're vulnerable to incoming attacks. Even if the missile doesn't hit, the {{PAGENAME}} can easily catch up with the enemy due to their slower speed afterwards. It's important to still make good use of the Akan m/55 while playing with suspended armament. These missiles can effectively help close the distance between the {{PAGENAME}} and its target, where gunfire is ideal. This also spreads out the missiles between opponents, letting the {{PAGENAME}} rank up more kills when played strategically.&lt;br /&gt;
&lt;br /&gt;
'''Superstalling'''&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features one of the largest wing-areas of any fighter. Although this gives the {{PAGENAME}} a high advantage in terms of manoeuvrability and speed, the plane suffers from a unique, but dangerous downside. This downside becomes apparent when damaged, stalling, or deploying negative elevator for a extended period of time. This feature is known as a &amp;quot;superstall&amp;quot;, and can result in complete destruction of the aircraft. A superstall can be noticed by the parachute-like falling the plane experiences. The plane spins, and can't exit the manoeuvre for a extended period of time. In order to exit a superstall, the {{PAGENAME}} is outfitted with four tiny air-brakes positioned at the rear of the aircraft. Deploying these air-brakes will pull the tail-section upwards, allowing a {{PAGENAME}} pilot to regain airflow under their wings. It's important to avoid superstalling since the {{PAGENAME}} stays incredible vulnerable during this period.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
|m/57d&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| m/57&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
|RB24&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| RB24J&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Superior manoeuvrability - able to out-turn anything it wishes&lt;br /&gt;
* High top speed - can catch most top tier aircraft at low altitudes&lt;br /&gt;
* Strong acceleration&lt;br /&gt;
* Easy and short takeoff/landing&lt;br /&gt;
* Slow stall speed - air-brakes prevent &amp;quot;superstalling&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor sustained turning - sustained speed degenerates quickly when manoeuvring at speeds below 1,000 km/h&lt;br /&gt;
* Unorthodox gun placement - less accurate and more tricky to get used to&lt;br /&gt;
* Lack of countermeasures - no flares or RWR&lt;br /&gt;
* Sluggish performance when paired with suspended armaments&lt;br /&gt;
* Low amount of fuel, make it vulnerable in case of prolonged engagement&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Notice|'''Fun Fact''': Pilots of the {{PAGENAME}} created a term called '''superstalling''', unlike typical aircraft which would stall, nose over, and recover, the Draken's control surfaces remain ineffective for some time as the aircraft falls, potentially causing it to crash.}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Background&lt;br /&gt;
&lt;br /&gt;
The discussion about a new fighter project, capable of intercepting small groups of bombers at an altitude of 10 kilometres, was brought up in the autumn of 1949, just a few months from the introduction of the [[J29A|J29 Tunnan]]. The threat was deemed to be transonic bombers, which needed to be intercepted before reaching Swedish airspace. This meant the next big project, Saab would focus on a high-speed interceptor capable of exceeding the Mach number, while still being able to function as an all-weather, daytime fighter.&lt;br /&gt;
&lt;br /&gt;
;Saab 210 Lilldraken&lt;br /&gt;
&lt;br /&gt;
This new project for a supersonic fighter-interceptor was given the name &amp;quot;project 1200&amp;quot;. This project would be lead by the Saab engineer Erik Bratt. His team tinkered with various ideas on how to create a supersonic fighter with low-speed handling, to ease landing on shorter runways. The team came up with a double delta design that made use of two wing angles, giving the plane less drag at higher speeds, while staying maneuverable at lower speeds. In order to test this design, the team constructed a miniature version of the new fighter, named Saab 210, which also received the nickname &amp;quot;Lilldraken&amp;quot; (translates to small kite). This plane was just 70% the size of the regular Draken and was used for extensive testing of handling as well as ergonomics of a double delta configuration. This prototype was first flown on January 21st, 1952.&lt;br /&gt;
&lt;br /&gt;
The Saab 210 would see many changes to its design in order to finalize the look of the upcoming J35 Draken. The nose was changed to better suit radar use, its air intakes moved back for a better view, and the tail reconstructed to fit a drag-chute. All of which would be found on the J35 Draken later on.&lt;br /&gt;
&lt;br /&gt;
;Saab 35 Draken&lt;br /&gt;
&lt;br /&gt;
[[File:Saab 35 Draken prototypes.jpg|thumb|Two prototype Saab 35 Draken flying in formation.]]&lt;br /&gt;
With the tests finished, the Draken would finally see full-scale prototypes. The first prototype took to the skies in October 1955, and deliveries of the first variant, the J35A, would commence in 1959. By 1960 the first Drakens would officially be in service. These would be stationed at F13 Bråvalla and F16 Gotland. Later variants would be placed all over Sweden, with various purposes. Being used for bomber interception, reconnaissance and trainers, the Saab 35 Draken would see the longest service life of any fighter in the Swedish air force. The Draken would serve for almost 40 years, having 615 planes produced during its lifespan.&lt;br /&gt;
&lt;br /&gt;
;{{PAGENAME}} Draken&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Draken variant that was planned and built due to the new requirements the Swedish KFF (Kungliga FlygFörvaltningen or Royal air ministry) issued to Saab. The new requirements specified that the next fighter had to intercept high altitude bombers flying at Mach 1.5, while still carrying the same weaponry and ordinance the earlier J35B offered. This required Saab to upgrade the RM6B engine found on the J35B, which meant the design had to be slightly altered. The air intakes were elongated, and the fuselage got altered to support the use of drop-tanks in the center. The first {{PAGENAME}} took to the skies on the 28th of August 1962, but the first planes delivered would be without radar equipment. These would be known as the J35D1, of which 24 of which were made. The other planes got the name J35D2 and would later be known as the {{PAGENAME}} when the original D1s got their radar equipment installed. &lt;br /&gt;
&lt;br /&gt;
A total of 120 {{PAGENAME}} Drakens would be built between 1963-1964. Being outfitted with the Rm 6C (Avon 300-series), this version was the fastest Draken to take to the skies. This Draken would also be exported to the Austrian air-force. In order to export these planes to Austria, Saab ended up buying back 24 of the Swedish serving {{PAGENAME}}s and converting them to the Austrian requirements, which meant fitting the planes with the bird-proof cockpit from the J35F, as well as repainting them for Austrian service. These Austrian Drakens, designated J35Ö (sometimes designated J35OE), saw extensive use all the way towards the 21st century, being taken out of service in 2005.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|Devblog]] ===&lt;br /&gt;
In the late 1940s, the Swedish Ministry of Defence released a set of requirements for a new, cutting edge jet interceptor. Among other requirements, the new aircraft was to be capable of reaching speeds of Mach 2 and able to hunt down transonic bombers, while being easily maintained and capable of taking off from special public roads.&lt;br /&gt;
&lt;br /&gt;
Saab began developing an aircraft around these specifications in the early 1950s and quickly came to the conclusion that a double delta wing design was needed in order to achieve all the requirements. However, this design was yet untried and untested, which led to the creation of the Saab 210 - a testbed aircraft which pioneered the double delta wing design.&lt;br /&gt;
&lt;br /&gt;
Having gained the necessary insight on the performance of the double delta wing, Saab engineers transferred the newly acquired experience into the development of the actual aircraft to address the Ministry’s requirements - the J35 Draken was born.&lt;br /&gt;
&lt;br /&gt;
The J35 Draken undertook its maiden flight in October 1955 and entered service with the Swedish Air Force in March 1960. Over 650 Drakens of various modifications would be built until the end of production, serving with Sweden until the late 1990s before being decommissioned. Apart from Swedish service, the J35 Draken also saw use with Denmark, Finland and Austria. The Austrian Air Force was the last operator to decommission the Draken in 2005, while some units are still in civilian use.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Saab J35 WTWallpaper 001.jpg&lt;br /&gt;
File:Saab J35 WTWallpaper 002.jpg&lt;br /&gt;
File:Saab J35 WTWallpaper 003.jpg&lt;br /&gt;
File:Saab J35 WTWallpaper 004.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|hNfRQMZUMQg|'''The Shooting Range #195''' - ''Metal Beasts'' section at 00:32 discusses the J35D.|yTXhTOHjvaM|'''Some Problems Can Be Solved With a Little Bit Of Cobra''' - ''WhooptieDo''|Ewi0jo_rvo0|'''Erect Superstall, Abrupt Entry''' - ''Flying Magazine''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Challenge'' section at 10:47 discusses how to perform the Cobra.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Comparable aircraft&lt;br /&gt;
&lt;br /&gt;
* [[MiG-21F-13]]&lt;br /&gt;
* [[Lightning F.6]]&lt;br /&gt;
* [[F-4C Phantom II]]&lt;br /&gt;
* [[MiG-21MF (Germany)|MiG-21MF]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6623-development-saab-j35d-draken-the-supersonic-kite-en|[Devblog] Saab J35D Draken - The Supersonic Kite]]&lt;br /&gt;
* [[wikipedia:Saab_35_Draken|[Wikipedia] - Saab 35 Draken]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U421294</name></author>	</entry>

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