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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U42069791</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-05T14:05:35Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112197</id>
		<title>USS Pittsburgh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112197"/>
				<updated>2021-09-16T16:58:23Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Anti-aircraft armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_baltimore_class_pittsburgh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|8 inch/55 Mark 12 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Pittsburgh, being a WW2 US cruiser, shoots super-heavy AP shells out of her 203 mm guns. These shells are heavier than others, weighing over 150 kg. Most other nations' shells weigh usually 110 kg. This gives them a longer flight time, but a steeper angle. The idea was that, at long ranges, the shells would penetrate battleship's decks from above instead of hitting the much thicker side armour.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Her secondaries are found on most WW2 US ships. Dual purpose, dual 127 mm turrets. She has six of them. Those turrets are her first line of defence against PT boats and aircraft.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch Mk.33 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''USS Pittsburgh carries two 3 inch Mk.33 automatic cannons in twin installation. HE shells can take care of unarmoured targets especially motor boats which can be destroyed within a few shots. For armoured targets and destroyers you can choose AP shells but you still have to keep in mind that it is a 76 mm multi-purpose cannon. HE-VT shells are good for use in AA roles.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112196</id>
		<title>USS Pittsburgh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112196"/>
				<updated>2021-09-16T16:56:05Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Secondary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_baltimore_class_pittsburgh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|8 inch/55 Mark 12 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Pittsburgh, being a WW2 US cruiser, shoots super-heavy AP shells out of her 203 mm guns. These shells are heavier than others, weighing over 150 kg. Most other nations' shells weigh usually 110 kg. This gives them a longer flight time, but a steeper angle. The idea was that, at long ranges, the shells would penetrate battleship's decks from above instead of hitting the much thicker side armour.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Her secondaries are found on most WW2 US ships. Dual purpose, dual 127 mm turrets. She has six of them. Those turrets are her first line of defence against PT boats and aircraft.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch Mk.33 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112194</id>
		<title>USS Pittsburgh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112194"/>
				<updated>2021-09-16T16:36:23Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Primary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_baltimore_class_pittsburgh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|8 inch/55 Mark 12 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS Pittsburgh, being a WW2 US cruiser, shoots super-heavy AP shells out of her 203 mm guns. These shells are heavier than others, weighing over 150 kg. Most other nations' shells weigh usually 110 kg. This gives them a longer flight time, but a steeper angle. The idea was that, at long ranges, the shells would penetrate battleship's decks from above instead of hitting the much thicker side armour.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch Mk.33 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112193</id>
		<title>USS Pittsburgh</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Pittsburgh&amp;diff=112193"/>
				<updated>2021-09-16T16:35:58Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Primary armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_cruiser_baltimore_class_pittsburgh&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|8 inch/55 Mark 12 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
USS_Pittsburgh, being a WW2 US cruiser, shoots super-heavy AP shells out of her 203 mm guns. These shells are heavier than others, weighing over 150 kg. Most other nations' shells weigh usually 110 kg. This gives them a longer flight time, but a steeper angle. The idea was that, at long ranges, the shells would penetrate battleship's decks from above instead of hitting the much thicker side armour.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/38 Mk.12 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3 inch Mk.33 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Aviation&amp;diff=97509</id>
		<title>List of vehicle battle ratings/Aviation</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=List_of_vehicle_battle_ratings/Aviation&amp;diff=97509"/>
				<updated>2021-03-13T18:44:46Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Planes and Helicopter BR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A sortable list of all vehicle battle ratings (BR) for making optimal lineups. BRs are sourced from the wiki database so it may take time for the wiki to auto-update when BRs changes are announced in official War Thunder news or changed in-game.&lt;br /&gt;
&lt;br /&gt;
All vehicles below highlighted in gold are premium, blue are gift, and green are squadron vehicles.&lt;br /&gt;
&lt;br /&gt;
''Last updated: 1.99''&lt;br /&gt;
==Planes and Helicopter BR==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! country !! name !! ab !! rb !! sb&lt;br /&gt;
{{BRTableRow|a_129_a}}&lt;br /&gt;
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{{BRTableRow|a-26c-45-dt}}&lt;br /&gt;
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{{BRTableRow|a-35b}}&lt;br /&gt;
{{BRTableRow|a5m4}}&lt;br /&gt;
{{BRTableRow|a5m4_hagiri}}&lt;br /&gt;
{{BRTableRow|a6m2_mod11}}&lt;br /&gt;
{{BRTableRow|a6m2_n_zero}}&lt;br /&gt;
{{BRTableRow|a6m2_zero}}&lt;br /&gt;
{{BRTableRow|a6m2_zero_china}}&lt;br /&gt;
{{BRTableRow|a6m2_zero_usa}}&lt;br /&gt;
{{BRTableRow|a6m3_mod22_zero}}&lt;br /&gt;
{{BRTableRow|a6m3_mod22ko_zero}}&lt;br /&gt;
{{BRTableRow|a6m3_zero}}&lt;br /&gt;
{{BRTableRow|a6m5_zero}}&lt;br /&gt;
{{BRTableRow|a6m5_zero_china}}&lt;br /&gt;
{{BRTableRow|a6m5ko}}&lt;br /&gt;
{{BRTableRow|a6m5otsu}}&lt;br /&gt;
{{BRTableRow|a7he1}}&lt;br /&gt;
{{BRTableRow|a7m1}}&lt;br /&gt;
{{BRTableRow|a7m2}}&lt;br /&gt;
{{BRTableRow|ah_1f}}&lt;br /&gt;
{{BRTableRow|ah_1g}}&lt;br /&gt;
{{BRTableRow|ah_1s}}&lt;br /&gt;
{{BRTableRow|ah_1s_early}}&lt;br /&gt;
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{{BRTableRow|ah_1z}}&lt;br /&gt;
{{BRTableRow|ah_64a}}&lt;br /&gt;
{{BRTableRow|ah_64a_peten}}&lt;br /&gt;
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{{BRTableRow|ah_64d_japan}}&lt;br /&gt;
{{BRTableRow|ah_mk1}}&lt;br /&gt;
{{BRTableRow|am_1_mauler}}&lt;br /&gt;
{{BRTableRow|ar_2}}&lt;br /&gt;
{{BRTableRow|arado-196a-3}}&lt;br /&gt;
{{BRTableRow|arado-234}}&lt;br /&gt;
{{BRTableRow|arado-234c-3}}&lt;br /&gt;
{{BRTableRow|attaker_fb1}}&lt;br /&gt;
{{BRTableRow|avenger_mk1}}&lt;br /&gt;
{{BRTableRow|b_10b}}&lt;br /&gt;
{{BRTableRow|b_18a}}&lt;br /&gt;
{{BRTableRow|b_24d}}&lt;br /&gt;
{{BRTableRow|b_25j_1}}&lt;br /&gt;
{{BRTableRow|b_25j_20}}&lt;br /&gt;
{{BRTableRow|b_25j_30_china}}&lt;br /&gt;
{{BRTableRow|b_25j_30_vvs_ussr}}&lt;br /&gt;
{{BRTableRow|b_34}}&lt;br /&gt;
{{BRTableRow|b_48_firecrest}}&lt;br /&gt;
{{BRTableRow|b-17e}}&lt;br /&gt;
{{BRTableRow|b-17e_japan}}&lt;br /&gt;
{{BRTableRow|b-17e_late}}&lt;br /&gt;
{{BRTableRow|b-17g}}&lt;br /&gt;
{{BRTableRow|b-29}}&lt;br /&gt;
{{BRTableRow|b-57}}&lt;br /&gt;
{{BRTableRow|b-57b}}&lt;br /&gt;
{{BRTableRow|b5n2}}&lt;br /&gt;
{{BRTableRow|b6n1}}&lt;br /&gt;
{{BRTableRow|b6n2}}&lt;br /&gt;
{{BRTableRow|b6n2a}}&lt;br /&gt;
{{BRTableRow|b7a2}}&lt;br /&gt;
{{BRTableRow|ba_65_k14_l}}&lt;br /&gt;
{{BRTableRow|bb-1}}&lt;br /&gt;
{{BRTableRow|be_6}}&lt;br /&gt;
{{BRTableRow|beaufighter_mk21}}&lt;br /&gt;
{{BRTableRow|beaufighter_mk6c}}&lt;br /&gt;
{{BRTableRow|beaufighter_mkx}}&lt;br /&gt;
{{BRTableRow|beaufort_mkviii}}&lt;br /&gt;
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{{BRTableRow|bf-109f-2}}&lt;br /&gt;
{{BRTableRow|bf-109f-4}}&lt;br /&gt;
{{BRTableRow|bf-109f-4_trop}}&lt;br /&gt;
{{BRTableRow|bf-109f-4_usa}}&lt;br /&gt;
{{BRTableRow|bf-109g-10}}&lt;br /&gt;
{{BRTableRow|bf-109g-14}}&lt;br /&gt;
{{BRTableRow|bf-109g-14as}}&lt;br /&gt;
{{BRTableRow|bf-109g-2}}&lt;br /&gt;
{{BRTableRow|bf-109g-2_hungary}}&lt;br /&gt;
{{BRTableRow|bf-109g-2_romania}}&lt;br /&gt;
{{BRTableRow|bf-109g-6}}&lt;br /&gt;
{{BRTableRow|bf-109k-4}}&lt;br /&gt;
{{BRTableRow|bf-109z}}&lt;br /&gt;
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{{BRTableRow|bf-110f-2}}&lt;br /&gt;
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{{BRTableRow|blenheim_mkiv}}&lt;br /&gt;
{{BRTableRow|bo_105cb2}}&lt;br /&gt;
{{BRTableRow|bo_105pah1}}&lt;br /&gt;
{{BRTableRow|bo_105pah1_a1}}&lt;br /&gt;
{{BRTableRow|boomerang_mki}}&lt;br /&gt;
{{BRTableRow|boomerang_mkii}}&lt;br /&gt;
{{BRTableRow|boston_mk_1}}&lt;br /&gt;
{{BRTableRow|br_20_dr}}&lt;br /&gt;
{{BRTableRow|br_20m_m1}}&lt;br /&gt;
{{BRTableRow|br_693_ab2}}&lt;br /&gt;
{{BRTableRow|breda_88}}&lt;br /&gt;
{{BRTableRow|brigand_b1}}&lt;br /&gt;
{{BRTableRow|btd-1}}&lt;br /&gt;
{{BRTableRow|bv-238}}&lt;br /&gt;
{{BRTableRow|canberra_bimk6}}&lt;br /&gt;
{{BRTableRow|canberra_bmk2}}&lt;br /&gt;
{{BRTableRow|caudron_cr714}}&lt;br /&gt;
{{BRTableRow|corsair_fmk2}}&lt;br /&gt;
{{BRTableRow|cr_32}}&lt;br /&gt;
{{BRTableRow|cr_32_bis}}&lt;br /&gt;
{{BRTableRow|cr_32_quater}}&lt;br /&gt;
{{BRTableRow|cw_21}}&lt;br /&gt;
{{BRTableRow|d_371}}&lt;br /&gt;
{{BRTableRow|d_371_hs9}}&lt;br /&gt;
{{BRTableRow|d_373}}&lt;br /&gt;
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{{BRTableRow|d_510}}&lt;br /&gt;
{{BRTableRow|d_510c}}&lt;br /&gt;
{{BRTableRow|d_520}}&lt;br /&gt;
{{BRTableRow|d_520_france}}&lt;br /&gt;
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{{BRTableRow|d3a1}}&lt;br /&gt;
{{BRTableRow|d4y1}}&lt;br /&gt;
{{BRTableRow|d4y2}}&lt;br /&gt;
{{BRTableRow|d4y3}}&lt;br /&gt;
{{BRTableRow|db_3a_china}}&lt;br /&gt;
{{BRTableRow|db_3b}}&lt;br /&gt;
{{BRTableRow|db_7}}&lt;br /&gt;
{{BRTableRow|do_17e_1}}&lt;br /&gt;
{{BRTableRow|do_17z_2}}&lt;br /&gt;
{{BRTableRow|do_17z_7}}&lt;br /&gt;
{{BRTableRow|do_217e_2}}&lt;br /&gt;
{{BRTableRow|do_217e_4}}&lt;br /&gt;
{{BRTableRow|do_217j_1}}&lt;br /&gt;
{{BRTableRow|do_217j_2}}&lt;br /&gt;
{{BRTableRow|do_217k_1}}&lt;br /&gt;
{{BRTableRow|do_217m_1}}&lt;br /&gt;
{{BRTableRow|do_217n_1}}&lt;br /&gt;
{{BRTableRow|do_217n_2}}&lt;br /&gt;
{{BRTableRow|do_335a_0}}&lt;br /&gt;
{{BRTableRow|do_335a_1}}&lt;br /&gt;
{{BRTableRow|do_335b_2}}&lt;br /&gt;
{{BRTableRow|douglas_ad_2}}&lt;br /&gt;
{{BRTableRow|douglas_ad_4}}&lt;br /&gt;
{{BRTableRow|douglas_ad_4_france}}&lt;br /&gt;
{{BRTableRow|er-2_ach30b_early}}&lt;br /&gt;
{{BRTableRow|er-2_ach30b_late}}&lt;br /&gt;
{{BRTableRow|er-2_m105_mv3}}&lt;br /&gt;
{{BRTableRow|er-2_m105_tat}}&lt;br /&gt;
{{BRTableRow|er-2_m105r_lu2b}}&lt;br /&gt;
{{BRTableRow|er-2_m105r_tat}}&lt;br /&gt;
{{BRTableRow|etndard_4m}}&lt;br /&gt;
{{BRTableRow|f_222_2}}&lt;br /&gt;
{{BRTableRow|f-100a_china}}&lt;br /&gt;
{{BRTableRow|f-100d}}&lt;br /&gt;
{{BRTableRow|f-100d_france}}&lt;br /&gt;
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{{BRTableRow|f-104a_china}}&lt;br /&gt;
{{BRTableRow|f-104c}}&lt;br /&gt;
{{BRTableRow|f-104g}}&lt;br /&gt;
{{BRTableRow|f-104g_china}}&lt;br /&gt;
{{BRTableRow|f-104j}}&lt;br /&gt;
{{BRTableRow|f-104s}}&lt;br /&gt;
{{BRTableRow|f11f_1_late}}&lt;br /&gt;
{{BRTableRow|f1m2}}&lt;br /&gt;
{{BRTableRow|f2a-1}}&lt;br /&gt;
{{BRTableRow|f2a-1_thach}}&lt;br /&gt;
{{BRTableRow|f2a-3}}&lt;br /&gt;
{{BRTableRow|f2h-2}}&lt;br /&gt;
{{BRTableRow|f3d_1}}&lt;br /&gt;
{{BRTableRow|f3f-2}}&lt;br /&gt;
{{BRTableRow|f3f-2_galer}}&lt;br /&gt;
{{BRTableRow|f3h-2}}&lt;br /&gt;
{{BRTableRow|f-4c}}&lt;br /&gt;
{{BRTableRow|f-4e}}&lt;br /&gt;
{{BRTableRow|f-4ej}}&lt;br /&gt;
{{BRTableRow|f4f-3}}&lt;br /&gt;
{{BRTableRow|f4f-4}}&lt;br /&gt;
{{BRTableRow|f4f-4_martlet_mk4}}&lt;br /&gt;
{{BRTableRow|f-4k}}&lt;br /&gt;
{{BRTableRow|f-4m_fgr2}}&lt;br /&gt;
{{BRTableRow|f4u-1a}}&lt;br /&gt;
{{BRTableRow|f4u-1a_japan}}&lt;br /&gt;
{{BRTableRow|f4u-1a_usmc}}&lt;br /&gt;
{{BRTableRow|f4u-1c}}&lt;br /&gt;
{{BRTableRow|f4u-1d}}&lt;br /&gt;
{{BRTableRow|f4u-4}}&lt;br /&gt;
{{BRTableRow|f4u-4b}}&lt;br /&gt;
{{BRTableRow|f4u-4b_vmf_214}}&lt;br /&gt;
{{BRTableRow|f4u-6_au-1}}&lt;br /&gt;
{{BRTableRow|f4u-7}}&lt;br /&gt;
{{BRTableRow|f6f-3}}&lt;br /&gt;
{{BRTableRow|f6f-5_france}}&lt;br /&gt;
{{BRTableRow|f6f-5n}}&lt;br /&gt;
{{BRTableRow|f6f-5n_france}}&lt;br /&gt;
{{BRTableRow|f7f1}}&lt;br /&gt;
{{BRTableRow|f7f3}}&lt;br /&gt;
{{BRTableRow|f-80}}&lt;br /&gt;
{{BRTableRow|f-80a}}&lt;br /&gt;
{{BRTableRow|f-82e}}&lt;br /&gt;
{{BRTableRow|f-84b}}&lt;br /&gt;
{{BRTableRow|f-84g}}&lt;br /&gt;
{{BRTableRow|f-84g_china}}&lt;br /&gt;
{{BRTableRow|f-84g_france}}&lt;br /&gt;
{{BRTableRow|f-84g_italy}}&lt;br /&gt;
{{BRTableRow|f-86_canadair_german}}&lt;br /&gt;
{{BRTableRow|f-86_cl_13_mk4_italy}}&lt;br /&gt;
{{BRTableRow|f-86_cl_13b_mk6}}&lt;br /&gt;
{{BRTableRow|f-86a-5}}&lt;br /&gt;
{{BRTableRow|f-86f-2}}&lt;br /&gt;
{{BRTableRow|f-86f-25}}&lt;br /&gt;
{{BRTableRow|f-86f-30_china}}&lt;br /&gt;
{{BRTableRow|f-86f-30_japan}}&lt;br /&gt;
{{BRTableRow|f-86f-35}}&lt;br /&gt;
{{BRTableRow|f-86f-40_china}}&lt;br /&gt;
{{BRTableRow|f-86f-40_japan}}&lt;br /&gt;
{{BRTableRow|f-86f-40_japan_blue_impulse}}&lt;br /&gt;
{{BRTableRow|f-86k_late}}&lt;br /&gt;
{{BRTableRow|f-86k_late_german}}&lt;br /&gt;
{{BRTableRow|f-86k_late_italy}}&lt;br /&gt;
{{BRTableRow|f-89b}}&lt;br /&gt;
{{BRTableRow|f-89d}}&lt;br /&gt;
{{BRTableRow|f8f1}}&lt;br /&gt;
{{BRTableRow|f8f1b}}&lt;br /&gt;
{{BRTableRow|f8f1b_france}}&lt;br /&gt;
{{BRTableRow|f9f-2}}&lt;br /&gt;
{{BRTableRow|f9f-5}}&lt;br /&gt;
{{BRTableRow|f9f-8}}&lt;br /&gt;
{{BRTableRow|ffvs_j22_a}}&lt;br /&gt;
{{BRTableRow|ffvs_j22_b}}&lt;br /&gt;
{{BRTableRow|fiat_cr42}}&lt;br /&gt;
{{BRTableRow|fiat_cr42_italy}}&lt;br /&gt;
{{BRTableRow|fiat_cr42_j11}}&lt;br /&gt;
{{BRTableRow|fiat_cr42_marcolin}}&lt;br /&gt;
{{BRTableRow|fiat_cr42_marcolin_italy}}&lt;br /&gt;
{{BRTableRow|fiat_g50_seria2}}&lt;br /&gt;
{{BRTableRow|fiat_g50_seria2_italy}}&lt;br /&gt;
{{BRTableRow|fiat_g50_seria7as}}&lt;br /&gt;
{{BRTableRow|fiat_g50_seria7as_italy}}&lt;br /&gt;
{{BRTableRow|fiat_g91_ps}}&lt;br /&gt;
{{BRTableRow|fiat_g91_r1}}&lt;br /&gt;
{{BRTableRow|fiat_g91_r3}}&lt;br /&gt;
{{BRTableRow|fiat_g91_r4}}&lt;br /&gt;
{{BRTableRow|fiat_g91_r4_german}}&lt;br /&gt;
{{BRTableRow|fiat_g91_ys}}&lt;br /&gt;
{{BRTableRow|firebrand_tf4}}&lt;br /&gt;
{{BRTableRow|firefly_mk1}}&lt;br /&gt;
{{BRTableRow|firefly_mk5}}&lt;br /&gt;
{{BRTableRow|fj_4b}}&lt;br /&gt;
{{BRTableRow|fj_4b_agm_12b}}&lt;br /&gt;
{{BRTableRow|fury_mk1}}&lt;br /&gt;
{{BRTableRow|fury_mk2}}&lt;br /&gt;
{{BRTableRow|fw_200c_1}}&lt;br /&gt;
{{BRTableRow|fw-189a-1}}&lt;br /&gt;
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{{BRTableRow|fw-190a-5_cannons}}&lt;br /&gt;
{{BRTableRow|fw-190a-5_japan}}&lt;br /&gt;
{{BRTableRow|fw-190a-5_u2}}&lt;br /&gt;
{{BRTableRow|fw-190a-8}}&lt;br /&gt;
{{BRTableRow|fw-190a-8_france}}&lt;br /&gt;
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{{BRTableRow|fw-190c}}&lt;br /&gt;
{{BRTableRow|fw-190d-12}}&lt;br /&gt;
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{{BRTableRow|fw-190d-9_ussr}}&lt;br /&gt;
{{BRTableRow|fw-190f-8}}&lt;br /&gt;
{{BRTableRow|g_55_serie1}}&lt;br /&gt;
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{{BRTableRow|g_55s}}&lt;br /&gt;
{{BRTableRow|g_56}}&lt;br /&gt;
{{BRTableRow|g_lynx}}&lt;br /&gt;
{{BRTableRow|g4m1}}&lt;br /&gt;
{{BRTableRow|g5n1}}&lt;br /&gt;
{{BRTableRow|g8n1}}&lt;br /&gt;
{{BRTableRow|gladiator_j8a}}&lt;br /&gt;
{{BRTableRow|gladiator_j8a_iacobi}}&lt;br /&gt;
{{BRTableRow|gladiator_mk1_china}}&lt;br /&gt;
{{BRTableRow|gladiator_mk2}}&lt;br /&gt;
{{BRTableRow|gladiator_mk2_france}}&lt;br /&gt;
{{BRTableRow|gladiator_mk2_navy}}&lt;br /&gt;
{{BRTableRow|gladiator_mk2_silver}}&lt;br /&gt;
{{BRTableRow|gladiator_mk2_tuck}}&lt;br /&gt;
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{{BRTableRow|hurricane_mk1c}}&lt;br /&gt;
{{BRTableRow|hurricane_mk4}}&lt;br /&gt;
{{BRTableRow|hurricanemkii}}&lt;br /&gt;
{{BRTableRow|hurricanemkii_ussr}}&lt;br /&gt;
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{{BRTableRow|i-15_1935}}&lt;br /&gt;
{{BRTableRow|i-15_1935_moscow}}&lt;br /&gt;
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{{BRTableRow|i-153_m62_china}}&lt;br /&gt;
{{BRTableRow|i-153_m62_zhukovskiy}}&lt;br /&gt;
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{{BRTableRow|i-16_type10_china}}&lt;br /&gt;
{{BRTableRow|i-16_type17_china}}&lt;br /&gt;
{{BRTableRow|i-16_type18}}&lt;br /&gt;
{{BRTableRow|i-16_type24}}&lt;br /&gt;
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{{BRTableRow|sb_2m_103u_china}}&lt;br /&gt;
{{BRTableRow|sb_2m_103u_mv3}}&lt;br /&gt;
{{BRTableRow|sb_2m_105}}&lt;br /&gt;
{{BRTableRow|sb2c_1c}}&lt;br /&gt;
{{BRTableRow|sb2c_4}}&lt;br /&gt;
{{BRTableRow|sb2c_5_france}}&lt;br /&gt;
{{BRTableRow|sb2u-2}}&lt;br /&gt;
{{BRTableRow|sb2u-3}}&lt;br /&gt;
{{BRTableRow|sbd-3}}&lt;br /&gt;
{{BRTableRow|scimitar_f1}}&lt;br /&gt;
{{BRTableRow|scout_ah_mk1}}&lt;br /&gt;
{{BRTableRow|sea_fury_fb11}}&lt;br /&gt;
{{BRTableRow|sea_hawk_fga6}}&lt;br /&gt;
{{BRTableRow|sea_hawk_mk100}}&lt;br /&gt;
{{BRTableRow|sea_venom_faw20}}&lt;br /&gt;
{{BRTableRow|seafire_fr47}}&lt;br /&gt;
{{BRTableRow|seafire_mk17}}&lt;br /&gt;
{{BRTableRow|sm_79_1936}}&lt;br /&gt;
{{BRTableRow|sm_79_1936_italy}}&lt;br /&gt;
{{BRTableRow|sm_79_1937}}&lt;br /&gt;
{{BRTableRow|sm_79_1939}}&lt;br /&gt;
{{BRTableRow|sm_79_1939_italy}}&lt;br /&gt;
{{BRTableRow|sm_79_1941}}&lt;br /&gt;
{{BRTableRow|sm_79_1941_italy}}&lt;br /&gt;
{{BRTableRow|sm_79_1942}}&lt;br /&gt;
{{BRTableRow|sm_79_1943}}&lt;br /&gt;
{{BRTableRow|sm_79_1943_italy}}&lt;br /&gt;
{{BRTableRow|sm_79_iar}}&lt;br /&gt;
{{BRTableRow|sm_79_iar_italy}}&lt;br /&gt;
{{BRTableRow|sm_91}}&lt;br /&gt;
{{BRTableRow|sm_92}}&lt;br /&gt;
{{BRTableRow|so_4050_vautour_2a}}&lt;br /&gt;
{{BRTableRow|so_4050_vautour_2a_iaf}}&lt;br /&gt;
{{BRTableRow|so_4050_vautour_2b}}&lt;br /&gt;
{{BRTableRow|so_8000_narval}}&lt;br /&gt;
{{BRTableRow|spitfire_f22}}&lt;br /&gt;
{{BRTableRow|spitfire_f24}}&lt;br /&gt;
{{BRTableRow|spitfire_fr_mk14e}}&lt;br /&gt;
{{BRTableRow|spitfire_ix}}&lt;br /&gt;
{{BRTableRow|spitfire_ix_early}}&lt;br /&gt;
{{BRTableRow|spitfire_ix_plagis}}&lt;br /&gt;
{{BRTableRow|spitfire_ix_usa}}&lt;br /&gt;
{{BRTableRow|spitfire_ix_ussr}}&lt;br /&gt;
{{BRTableRow|spitfire_mk1}}&lt;br /&gt;
{{BRTableRow|spitfire_mk14c}}&lt;br /&gt;
{{BRTableRow|spitfire_mk14e}}&lt;br /&gt;
{{BRTableRow|spitfire_mk18e}}&lt;br /&gt;
{{BRTableRow|spitfire_mk5b}}&lt;br /&gt;
{{BRTableRow|spitfire_mk5b_italy}}&lt;br /&gt;
{{BRTableRow|spitfire_mk5b_notrop}}&lt;br /&gt;
{{BRTableRow|spitfire_mk5c}}&lt;br /&gt;
{{BRTableRow|spitfire_mk5c_notrop}}&lt;br /&gt;
{{BRTableRow|spitfire_mk9c_4cannons}}&lt;br /&gt;
{{BRTableRow|spitfire_xvi}}&lt;br /&gt;
{{BRTableRow|spitfiremkii}}&lt;br /&gt;
{{BRTableRow|spitfiremkiia}}&lt;br /&gt;
{{BRTableRow|spitfiremkiia_ep}}&lt;br /&gt;
{{BRTableRow|stirling_mk1}}&lt;br /&gt;
{{BRTableRow|stirling_mk3}}&lt;br /&gt;
{{BRTableRow|su-2_m82}}&lt;br /&gt;
{{BRTableRow|su-2_mv5}}&lt;br /&gt;
{{BRTableRow|su-2_tss1}}&lt;br /&gt;
{{BRTableRow|su-6_am42}}&lt;br /&gt;
{{BRTableRow|su-6_m71}}&lt;br /&gt;
{{BRTableRow|su-7b}}&lt;br /&gt;
{{BRTableRow|sunderland_mk3a}}&lt;br /&gt;
{{BRTableRow|sunderland_mk5}}&lt;br /&gt;
{{BRTableRow|swift_f1}}&lt;br /&gt;
{{BRTableRow|swift_f7}}&lt;br /&gt;
{{BRTableRow|swordfish_mk1}}&lt;br /&gt;
{{BRTableRow|swordfish_mk2}}&lt;br /&gt;
{{BRTableRow|t2}}&lt;br /&gt;
{{BRTableRow|ta_154a_1}}&lt;br /&gt;
{{BRTableRow|ta-152c}}&lt;br /&gt;
{{BRTableRow|ta-152h-1}}&lt;br /&gt;
{{BRTableRow|tandem_mai}}&lt;br /&gt;
{{BRTableRow|tb_3_m17_32}}&lt;br /&gt;
{{BRTableRow|tbd-1_1938}}&lt;br /&gt;
{{BRTableRow|tbf-1c}}&lt;br /&gt;
{{BRTableRow|tempest_mk2}}&lt;br /&gt;
{{BRTableRow|tempest_mkv}}&lt;br /&gt;
{{BRTableRow|tempest_mkv_luftwaffe}}&lt;br /&gt;
{{BRTableRow|tempest_mkv_vikkers}}&lt;br /&gt;
{{BRTableRow|tiger_had_france}}&lt;br /&gt;
{{BRTableRow|tiger_hap_france}}&lt;br /&gt;
{{BRTableRow|tiger_uht}}&lt;br /&gt;
{{BRTableRow|tis_ma}}&lt;br /&gt;
{{BRTableRow|tu_14t}}&lt;br /&gt;
{{BRTableRow|tu_4}}&lt;br /&gt;
{{BRTableRow|tu_4_china}}&lt;br /&gt;
{{BRTableRow|tu-2}}&lt;br /&gt;
{{BRTableRow|tu-2_early}}&lt;br /&gt;
{{BRTableRow|tu-2_postwar}}&lt;br /&gt;
{{BRTableRow|tu-2_postwar_china}}&lt;br /&gt;
{{BRTableRow|tu-2_postwar_late}}&lt;br /&gt;
{{BRTableRow|typhoon_mk1a}}&lt;br /&gt;
{{BRTableRow|typhoon_mk1b}}&lt;br /&gt;
{{BRTableRow|typhoon_mk1b_late}}&lt;br /&gt;
{{BRTableRow|uh_1b}}&lt;br /&gt;
{{BRTableRow|uh_1b_japan}}&lt;br /&gt;
{{BRTableRow|uh_1c}}&lt;br /&gt;
{{BRTableRow|uh_1c_xm_30}}&lt;br /&gt;
{{BRTableRow|uh_1d}}&lt;br /&gt;
{{BRTableRow|v_156_b1}}&lt;br /&gt;
{{BRTableRow|v_156_f}}&lt;br /&gt;
{{BRTableRow|vampire_fb5}}&lt;br /&gt;
{{BRTableRow|vampire_fb5_j28b}}&lt;br /&gt;
{{BRTableRow|vampire_fb52a_italy}}&lt;br /&gt;
{{BRTableRow|vb_10_02}}&lt;br /&gt;
{{BRTableRow|vb_10c1}}&lt;br /&gt;
{{BRTableRow|venom_fb4}}&lt;br /&gt;
{{BRTableRow|vg_33}}&lt;br /&gt;
{{BRTableRow|wasp_has_mk1}}&lt;br /&gt;
{{BRTableRow|wellington_mk10}}&lt;br /&gt;
{{BRTableRow|wellington_mk1c}}&lt;br /&gt;
{{BRTableRow|wellington_mk1c_late}}&lt;br /&gt;
{{BRTableRow|wellington_mk1c_luftwaffe}}&lt;br /&gt;
{{BRTableRow|wellington_mk3}}&lt;br /&gt;
{{BRTableRow|whirlwind_mk1}}&lt;br /&gt;
{{BRTableRow|whirlwind_p9}}&lt;br /&gt;
{{BRTableRow|wirraway}}&lt;br /&gt;
{{BRTableRow|wyvern_s4}}&lt;br /&gt;
{{BRTableRow|xa_38}}&lt;br /&gt;
{{BRTableRow|xf5f}}&lt;br /&gt;
{{BRTableRow|xp-50}}&lt;br /&gt;
{{BRTableRow|xp-55}}&lt;br /&gt;
{{BRTableRow|yak_2_kabb}}&lt;br /&gt;
{{BRTableRow|yak-1_early}}&lt;br /&gt;
{{BRTableRow|yak-15}}&lt;br /&gt;
{{BRTableRow|yak-15_early}}&lt;br /&gt;
{{BRTableRow|yak-17}}&lt;br /&gt;
{{BRTableRow|yak-1b}}&lt;br /&gt;
{{BRTableRow|yak-1b_luftwaffe}}&lt;br /&gt;
{{BRTableRow|yak-23}}&lt;br /&gt;
{{BRTableRow|yak-3}}&lt;br /&gt;
{{BRTableRow|yak-3_france}}&lt;br /&gt;
{{BRTableRow|yak-3_vk107}}&lt;br /&gt;
{{BRTableRow|yak-30d}}&lt;br /&gt;
{{BRTableRow|yak-3p}}&lt;br /&gt;
{{BRTableRow|yak-3t}}&lt;br /&gt;
{{BRTableRow|yak-3u}}&lt;br /&gt;
{{BRTableRow|yak-4}}&lt;br /&gt;
{{BRTableRow|yak-7b}}&lt;br /&gt;
{{BRTableRow|yak-9}}&lt;br /&gt;
{{BRTableRow|yak-9b}}&lt;br /&gt;
{{BRTableRow|yak-9k}}&lt;br /&gt;
{{BRTableRow|yak-9m}}&lt;br /&gt;
{{BRTableRow|yak-9p}}&lt;br /&gt;
{{BRTableRow|yak-9t}}&lt;br /&gt;
{{BRTableRow|yak-9t_france}}&lt;br /&gt;
{{BRTableRow|yak-9u}}&lt;br /&gt;
{{BRTableRow|yak-9ut}}&lt;br /&gt;
{{BRTableRow|z_1007_bis_serie3}}&lt;br /&gt;
{{BRTableRow|z_1007_bis_serie5}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tank BR ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! country !! name !! ab !! rb !! sb&lt;br /&gt;
{{BRTableRow|cn_bt_5}}&lt;br /&gt;
{{BRTableRow|cn_cm11}}&lt;br /&gt;
{{BRTableRow|cn_is_2_1943}}&lt;br /&gt;
{{BRTableRow|cn_is_2_1943_no402}}&lt;br /&gt;
{{BRTableRow|cn_is_2_1944}}&lt;br /&gt;
{{BRTableRow|cn_isu_122}}&lt;br /&gt;
{{BRTableRow|cn_isu_152}}&lt;br /&gt;
{{BRTableRow|cn_lvt_4_zis_2}}&lt;br /&gt;
{{BRTableRow|cn_m10}}&lt;br /&gt;
{{BRTableRow|cn_m113a1_tow}}&lt;br /&gt;
{{BRTableRow|cn_m18_hellcat}}&lt;br /&gt;
{{BRTableRow|cn_m24_chaffee}}&lt;br /&gt;
{{BRTableRow|cn_m36}}&lt;br /&gt;
{{BRTableRow|cn_m3a3_stuart}}&lt;br /&gt;
{{BRTableRow|cn_m42_duster}}&lt;br /&gt;
{{BRTableRow|cn_m48a1_patton_III}}&lt;br /&gt;
{{BRTableRow|cn_m4a1_76w_sherman}}&lt;br /&gt;
{{BRTableRow|cn_m4a4_sherman}}&lt;br /&gt;
{{BRTableRow|cn_m4a4_sherman_1st_ptg}}&lt;br /&gt;
{{BRTableRow|cn_m5a1_stuart}}&lt;br /&gt;
{{BRTableRow|cn_m60a3_tts}}&lt;br /&gt;
{{BRTableRow|cn_m8_greyhound}}&lt;br /&gt;
{{BRTableRow|cn_m8_scott}}&lt;br /&gt;
{{BRTableRow|cn_pt_76}}&lt;br /&gt;
{{BRTableRow|cn_su_100_1945}}&lt;br /&gt;
{{BRTableRow|cn_su_76m_1943}}&lt;br /&gt;
{{BRTableRow|cn_t_26_1940}}&lt;br /&gt;
{{BRTableRow|cn_t_26_no531}}&lt;br /&gt;
{{BRTableRow|cn_t_34_1942}}&lt;br /&gt;
{{BRTableRow|cn_t_34_85_d_5t}}&lt;br /&gt;
{{BRTableRow|cn_t_34_85_zis_53_no215}}&lt;br /&gt;
{{BRTableRow|cn_t_62}}&lt;br /&gt;
{{BRTableRow|cn_type_58}}&lt;br /&gt;
{{BRTableRow|cn_type_59}}&lt;br /&gt;
{{BRTableRow|cn_type_59d}}&lt;br /&gt;
{{BRTableRow|cn_type_62}}&lt;br /&gt;
{{BRTableRow|cn_type_63_I}}&lt;br /&gt;
{{BRTableRow|cn_type_65_aa}}&lt;br /&gt;
{{BRTableRow|cn_type_69}}&lt;br /&gt;
{{BRTableRow|cn_type_69_2a}}&lt;br /&gt;
{{BRTableRow|cn_type_69_2g}}&lt;br /&gt;
{{BRTableRow|cn_type_86}}&lt;br /&gt;
{{BRTableRow|cn_type_95_ha_go}}&lt;br /&gt;
{{BRTableRow|cn_type_97_chi_ha}}&lt;br /&gt;
{{BRTableRow|cn_type_97_kai}}&lt;br /&gt;
{{BRTableRow|cn_wz_305}}&lt;br /&gt;
{{BRTableRow|cn_zsd63_pg87}}&lt;br /&gt;
{{BRTableRow|cn_ztz_96}}&lt;br /&gt;
{{BRTableRow|cn_ztz_96a}}&lt;br /&gt;
{{BRTableRow|fr_amc_34}}&lt;br /&gt;
{{BRTableRow|fr_amc_35}}&lt;br /&gt;
{{BRTableRow|fr_amd_35}}&lt;br /&gt;
{{BRTableRow|fr_aml_90}}&lt;br /&gt;
{{BRTableRow|fr_amr_35_zt3}}&lt;br /&gt;
{{BRTableRow|fr_amx_10rc}}&lt;br /&gt;
{{BRTableRow|fr_amx_13_75}}&lt;br /&gt;
{{BRTableRow|fr_amx_13_75_ss11}}&lt;br /&gt;
{{BRTableRow|fr_amx_13_90}}&lt;br /&gt;
{{BRTableRow|fr_amx_13_chaffee}}&lt;br /&gt;
{{BRTableRow|fr_amx_13_dca_40}}&lt;br /&gt;
{{BRTableRow|fr_amx_13_fl_11}}&lt;br /&gt;
{{BRTableRow|fr_amx_13_hot}}&lt;br /&gt;
{{BRTableRow|fr_amx_30}}&lt;br /&gt;
{{BRTableRow|fr_amx_30_1972}}&lt;br /&gt;
{{BRTableRow|fr_amx_30_ACRA}}&lt;br /&gt;
{{BRTableRow|fr_amx_30_b2}}&lt;br /&gt;
{{BRTableRow|fr_amx_30_b2_brenus}}&lt;br /&gt;
{{BRTableRow|fr_amx_30_dca}}&lt;br /&gt;
{{BRTableRow|fr_amx_30_roland}}&lt;br /&gt;
{{BRTableRow|fr_amx_30_super}}&lt;br /&gt;
{{BRTableRow|fr_amx_32}}&lt;br /&gt;
{{BRTableRow|fr_amx_40}}&lt;br /&gt;
{{BRTableRow|fr_amx_50}}&lt;br /&gt;
{{BRTableRow|fr_amx_50_foch}}&lt;br /&gt;
{{BRTableRow|fr_amx_50_surbaisse}}&lt;br /&gt;
{{BRTableRow|fr_amx_50_surblinde}}&lt;br /&gt;
{{BRTableRow|fr_amx_m4}}&lt;br /&gt;
{{BRTableRow|fr_arl_44}}&lt;br /&gt;
{{BRTableRow|fr_arl_44_acl1}}&lt;br /&gt;
{{BRTableRow|fr_b1_bis}}&lt;br /&gt;
{{BRTableRow|fr_b1_ter}}&lt;br /&gt;
{{BRTableRow|fr_bat_chat_25t}}&lt;br /&gt;
{{BRTableRow|fr_cckw_353_bofors}}&lt;br /&gt;
{{BRTableRow|fr_citroen_kegresse_p4t}}&lt;br /&gt;
{{BRTableRow|fr_crusader_mk_2}}&lt;br /&gt;
{{BRTableRow|fr_fcm_36}}&lt;br /&gt;
{{BRTableRow|fr_hotchkiss_h35}}&lt;br /&gt;
{{BRTableRow|fr_hotchkiss_h39}}&lt;br /&gt;
{{BRTableRow|fr_hotchkiss_h39_cambronne}}&lt;br /&gt;
{{BRTableRow|fr_leclerc_s1}}&lt;br /&gt;
{{BRTableRow|fr_lorraine_100}}&lt;br /&gt;
{{BRTableRow|fr_lorraine_155}}&lt;br /&gt;
{{BRTableRow|fr_lorraine_40t}}&lt;br /&gt;
{{BRTableRow|fr_m10}}&lt;br /&gt;
{{BRTableRow|fr_m3a3_stuart}}&lt;br /&gt;
{{BRTableRow|fr_m4a1_sherman}}&lt;br /&gt;
{{BRTableRow|fr_m4a1_sherman_fl_10}}&lt;br /&gt;
{{BRTableRow|fr_m4a3_105_sherman}}&lt;br /&gt;
{{BRTableRow|fr_m4a3e2_sherman_jumbo}}&lt;br /&gt;
{{BRTableRow|fr_m4a4_cn_75_50}}&lt;br /&gt;
{{BRTableRow|fr_m4a4_sherman}}&lt;br /&gt;
{{BRTableRow|fr_pzkpfw_V_panther_dauphine}}&lt;br /&gt;
{{BRTableRow|fr_renault_d2}}&lt;br /&gt;
{{BRTableRow|fr_renault_r39}}&lt;br /&gt;
{{BRTableRow|fr_somua_s35}}&lt;br /&gt;
{{BRTableRow|fr_somua_sau40}}&lt;br /&gt;
{{BRTableRow|germ_begleitpanzer_57}}&lt;br /&gt;
{{BRTableRow|germ_bmp_1_ddr}}&lt;br /&gt;
{{BRTableRow|germ_flakpanzer_38t_Gepard}}&lt;br /&gt;
{{BRTableRow|germ_flakpanzer_I_ausf_A}}&lt;br /&gt;
{{BRTableRow|germ_flakpanzer_IV_Kugelblitz}}&lt;br /&gt;
{{BRTableRow|germ_flakpanzer_IV_Ostwind}}&lt;br /&gt;
{{BRTableRow|germ_flakpanzer_IV_Ostwind_2}}&lt;br /&gt;
{{BRTableRow|germ_flakpanzer_IV_Wirbelwind}}&lt;br /&gt;
{{BRTableRow|germ_flakpanzer_V_Coelian}}&lt;br /&gt;
{{BRTableRow|germ_flakpz_I_Gepard}}&lt;br /&gt;
{{BRTableRow|germ_flarakpz_1}}&lt;br /&gt;
{{BRTableRow|germ_infanterie_kampfpanzer_churchill}}&lt;br /&gt;
{{BRTableRow|germ_jgdpz_38t}}&lt;br /&gt;
{{BRTableRow|germ_jgdpz_IV_L48}}&lt;br /&gt;
{{BRTableRow|germ_kanonenjagdpanzer}}&lt;br /&gt;
{{BRTableRow|germ_kpz_70}}&lt;br /&gt;
{{BRTableRow|germ_kv_1_kwk_40}}&lt;br /&gt;
{{BRTableRow|germ_kv_1B_finland}}&lt;br /&gt;
{{BRTableRow|germ_kv_2_754r}}&lt;br /&gt;
{{BRTableRow|germ_le_kpz_m41}}&lt;br /&gt;
{{BRTableRow|germ_leopard_2a4}}&lt;br /&gt;
{{BRTableRow|germ_leopard_2a5}}&lt;br /&gt;
{{BRTableRow|germ_leopard_2a5_yt_cup_2019}}&lt;br /&gt;
{{BRTableRow|germ_leopard_2k}}&lt;br /&gt;
{{BRTableRow|germ_leopard_a1a1_120}}&lt;br /&gt;
{{BRTableRow|germ_leopard_c2_mexas}}&lt;br /&gt;
{{BRTableRow|germ_leopard_I}}&lt;br /&gt;
{{BRTableRow|germ_leopard_I_a1}}&lt;br /&gt;
{{BRTableRow|germ_mkpz_m47}}&lt;br /&gt;
{{BRTableRow|germ_mkpz_m48a2c}}&lt;br /&gt;
{{BRTableRow|germ_mkpz_m48a2ga2}}&lt;br /&gt;
{{BRTableRow|germ_mkpz_super_m48}}&lt;br /&gt;
{{BRTableRow|germ_nbfz_VI}}&lt;br /&gt;
{{BRTableRow|germ_panther_II}}&lt;br /&gt;
{{BRTableRow|germ_panzerbefelhswagen_IV_ausf_J}}&lt;br /&gt;
{{BRTableRow|germ_panzerbefelhswagen_jagdpanther}}&lt;br /&gt;
{{BRTableRow|germ_panzerbefelhswagen_VI_P}}&lt;br /&gt;
{{BRTableRow|germ_panzerjager_1}}&lt;br /&gt;
{{BRTableRow|germ_panzerjager_nashorn}}&lt;br /&gt;
{{BRTableRow|germ_panzerjager_panther}}&lt;br /&gt;
{{BRTableRow|germ_panzerjager_tiger}}&lt;br /&gt;
{{BRTableRow|germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
{{BRTableRow|germ_panzerwerfer_42}}&lt;br /&gt;
{{BRTableRow|germ_pz_IV_L70}}&lt;br /&gt;
{{BRTableRow|germ_pz_IV_L70_A}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_35t}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_38t_Aufklarungspanzer}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_38t_ausf_A}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_38t_ausf_F}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_38t_Marder_III}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_38t_Marder_III_ausf_H}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_e_100}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_II_ausf_C}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_II_ausf_C_DAK}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_II_ausf_F}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_II_ausf_H}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_B}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_E}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_F}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_J}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_L}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_M}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_III_ausf_N}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_IV_ausf_C}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_IV_ausf_E}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_IV_ausf_F}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_IV_ausf_F2}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_IV_ausf_G}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_IV_ausf_H}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_IV_ausf_J}}&lt;br /&gt;
{{BRTableRow|germ_pzkpfw_Maus}}&lt;br /&gt;
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{{BRTableRow|us_m4a5_ram_2}}&lt;br /&gt;
{{BRTableRow|us_m50_ontos}}&lt;br /&gt;
{{BRTableRow|us_m551}}&lt;br /&gt;
{{BRTableRow|us_m56_scorpion}}&lt;br /&gt;
{{BRTableRow|us_m5a1_stuart}}&lt;br /&gt;
{{BRTableRow|us_m5a1_stuart_canadian_5st_arm}}&lt;br /&gt;
{{BRTableRow|us_m60}}&lt;br /&gt;
{{BRTableRow|us_m60a1}}&lt;br /&gt;
{{BRTableRow|us_m60a1_rise_passive_era}}&lt;br /&gt;
{{BRTableRow|us_m60a2}}&lt;br /&gt;
{{BRTableRow|us_m60a3_slep}}&lt;br /&gt;
{{BRTableRow|us_m60a3_tts}}&lt;br /&gt;
{{BRTableRow|us_m6a1}}&lt;br /&gt;
{{BRTableRow|us_m8_greyhound}}&lt;br /&gt;
{{BRTableRow|us_m8_scott}}&lt;br /&gt;
{{BRTableRow|us_m8a1}}&lt;br /&gt;
{{BRTableRow|us_m901_itv}}&lt;br /&gt;
{{BRTableRow|us_magach_3}}&lt;br /&gt;
{{BRTableRow|us_mbt_70}}&lt;br /&gt;
{{BRTableRow|us_merkava_mk_1}}&lt;br /&gt;
{{BRTableRow|us_merkava_mk_2b_late}}&lt;br /&gt;
{{BRTableRow|us_mk1_grant}}&lt;br /&gt;
{{BRTableRow|us_t114}}&lt;br /&gt;
{{BRTableRow|us_t14}}&lt;br /&gt;
{{BRTableRow|us_t18_e2}}&lt;br /&gt;
{{BRTableRow|us_t20}}&lt;br /&gt;
{{BRTableRow|us_t25}}&lt;br /&gt;
{{BRTableRow|us_t26e4_superpershing}}&lt;br /&gt;
{{BRTableRow|us_t28}}&lt;br /&gt;
{{BRTableRow|us_t29}}&lt;br /&gt;
{{BRTableRow|us_t30}}&lt;br /&gt;
{{BRTableRow|us_t32}}&lt;br /&gt;
{{BRTableRow|us_t32e1}}&lt;br /&gt;
{{BRTableRow|us_t34}}&lt;br /&gt;
{{BRTableRow|us_t54e1}}&lt;br /&gt;
{{BRTableRow|us_t92}}&lt;br /&gt;
{{BRTableRow|us_t95}}&lt;br /&gt;
{{BRTableRow|us_t95e1}}&lt;br /&gt;
{{BRTableRow|us_xm_803}}&lt;br /&gt;
{{BRTableRow|us_xm1_chrysler}}&lt;br /&gt;
{{BRTableRow|us_xm1_gm}}&lt;br /&gt;
{{BRTableRow|ussr_9p149}}&lt;br /&gt;
{{BRTableRow|ussr_9p157}}&lt;br /&gt;
{{BRTableRow|ussr_a_12_mk_2_matilda_2A_F96}}&lt;br /&gt;
{{BRTableRow|ussr_asu_57}}&lt;br /&gt;
{{BRTableRow|ussr_asu_85}}&lt;br /&gt;
{{BRTableRow|ussr_ba_11}}&lt;br /&gt;
{{BRTableRow|ussr_bm_13n}}&lt;br /&gt;
{{BRTableRow|ussr_bm_8_24}}&lt;br /&gt;
{{BRTableRow|ussr_bmp_1}}&lt;br /&gt;
{{BRTableRow|ussr_bmp_2}}&lt;br /&gt;
{{BRTableRow|ussr_bmp_2m}}&lt;br /&gt;
{{BRTableRow|ussr_bmp_3}}&lt;br /&gt;
{{BRTableRow|ussr_bt_5}}&lt;br /&gt;
{{BRTableRow|ussr_bt_7_1937}}&lt;br /&gt;
{{BRTableRow|ussr_bt_7a_f32}}&lt;br /&gt;
{{BRTableRow|ussr_btr_152a}}&lt;br /&gt;
{{BRTableRow|ussr_gaz_4m}}&lt;br /&gt;
{{BRTableRow|ussr_gaz_dshk}}&lt;br /&gt;
{{BRTableRow|ussr_gaz_mm_72k}}&lt;br /&gt;
{{BRTableRow|ussr_is_1}}&lt;br /&gt;
{{BRTableRow|ussr_is_2_1943}}&lt;br /&gt;
{{BRTableRow|ussr_is_2_1944}}&lt;br /&gt;
{{BRTableRow|ussr_is_2_1944_revenge}}&lt;br /&gt;
{{BRTableRow|ussr_is_3}}&lt;br /&gt;
{{BRTableRow|ussr_is_4m}}&lt;br /&gt;
{{BRTableRow|ussr_is_6}}&lt;br /&gt;
{{BRTableRow|ussr_is_7}}&lt;br /&gt;
{{BRTableRow|ussr_isu_122}}&lt;br /&gt;
{{BRTableRow|ussr_isu_122s}}&lt;br /&gt;
{{BRTableRow|ussr_isu_152}}&lt;br /&gt;
{{BRTableRow|ussr_it_1}}&lt;br /&gt;
{{BRTableRow|ussr_kv_1_L_11}}&lt;br /&gt;
{{BRTableRow|ussr_kv_1_zis_5}}&lt;br /&gt;
{{BRTableRow|ussr_kv_122}}&lt;br /&gt;
{{BRTableRow|ussr_kv_1e}}&lt;br /&gt;
{{BRTableRow|ussr_kv_1s}}&lt;br /&gt;
{{BRTableRow|ussr_kv_2_1939}}&lt;br /&gt;
{{BRTableRow|ussr_kv_2_1940}}&lt;br /&gt;
{{BRTableRow|ussr_kv_2_zis_6}}&lt;br /&gt;
{{BRTableRow|ussr_kv_220}}&lt;br /&gt;
{{BRTableRow|ussr_kv_85}}&lt;br /&gt;
{{BRTableRow|ussr_m3c}}&lt;br /&gt;
{{BRTableRow|ussr_m4a2_76w_sherman}}&lt;br /&gt;
{{BRTableRow|ussr_object_120}}&lt;br /&gt;
{{BRTableRow|ussr_object_268}}&lt;br /&gt;
{{BRTableRow|ussr_object_279}}&lt;br /&gt;
{{BRTableRow|ussr_object_685}}&lt;br /&gt;
{{BRTableRow|ussr_object_906}}&lt;br /&gt;
{{BRTableRow|ussr_pt_76b}}&lt;br /&gt;
{{BRTableRow|ussr_pzkpfw_III_ausf_J_L42}}&lt;br /&gt;
{{BRTableRow|ussr_pzkpfw_V}}&lt;br /&gt;
{{BRTableRow|ussr_rbt_5}}&lt;br /&gt;
{{BRTableRow|ussr_smk}}&lt;br /&gt;
{{BRTableRow|ussr_su_100_1945}}&lt;br /&gt;
{{BRTableRow|ussr_su_100p}}&lt;br /&gt;
{{BRTableRow|ussr_su_100Y}}&lt;br /&gt;
{{BRTableRow|ussr_su_122}}&lt;br /&gt;
{{BRTableRow|ussr_su_122_54}}&lt;br /&gt;
{{BRTableRow|ussr_su_122P}}&lt;br /&gt;
{{BRTableRow|ussr_su_152}}&lt;br /&gt;
{{BRTableRow|ussr_su_5_1}}&lt;br /&gt;
{{BRTableRow|ussr_su_57}}&lt;br /&gt;
{{BRTableRow|ussr_su_57b}}&lt;br /&gt;
{{BRTableRow|ussr_su_76m_1943}}&lt;br /&gt;
{{BRTableRow|ussr_su_76m_5st_kav_corps}}&lt;br /&gt;
{{BRTableRow|ussr_su_85_1943}}&lt;br /&gt;
{{BRTableRow|ussr_su_85a}}&lt;br /&gt;
{{BRTableRow|ussr_su_85m}}&lt;br /&gt;
{{BRTableRow|ussr_t_10m}}&lt;br /&gt;
{{BRTableRow|ussr_t_126sp}}&lt;br /&gt;
{{BRTableRow|ussr_t_26_1940}}&lt;br /&gt;
{{BRTableRow|ussr_t_26_1940_1st_GvTBr}}&lt;br /&gt;
{{BRTableRow|ussr_t_26_4}}&lt;br /&gt;
{{BRTableRow|ussr_t_26E}}&lt;br /&gt;
{{BRTableRow|ussr_t_28}}&lt;br /&gt;
{{BRTableRow|ussr_t_28E}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_100}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_1940_l_11}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_1941}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_1941_57}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_1941_cast_turret}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_1941_l_11}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_1942}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_57_1943}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_85_d_5t}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_85_zis_53}}&lt;br /&gt;
{{BRTableRow|ussr_t_34_85E}}&lt;br /&gt;
{{BRTableRow|ussr_t_34E}}&lt;br /&gt;
{{BRTableRow|ussr_t_34E_STZ}}&lt;br /&gt;
{{BRTableRow|ussr_t_35}}&lt;br /&gt;
{{BRTableRow|ussr_t_44}}&lt;br /&gt;
{{BRTableRow|ussr_t_44_100}}&lt;br /&gt;
{{BRTableRow|ussr_t_44_122}}&lt;br /&gt;
{{BRTableRow|ussr_t_50}}&lt;br /&gt;
{{BRTableRow|ussr_t_54_1947}}&lt;br /&gt;
{{BRTableRow|ussr_t_54_1949}}&lt;br /&gt;
{{BRTableRow|ussr_t_54_1951}}&lt;br /&gt;
{{BRTableRow|ussr_t_55_am}}&lt;br /&gt;
{{BRTableRow|ussr_t_55a}}&lt;br /&gt;
{{BRTableRow|ussr_t_60_1941}}&lt;br /&gt;
{{BRTableRow|ussr_t_62}}&lt;br /&gt;
{{BRTableRow|ussr_t_62m1}}&lt;br /&gt;
{{BRTableRow|ussr_t_64_b_1984}}&lt;br /&gt;
{{BRTableRow|ussr_t_64a_1971}}&lt;br /&gt;
{{BRTableRow|ussr_t_70_1942}}&lt;br /&gt;
{{BRTableRow|ussr_t_72a}}&lt;br /&gt;
{{BRTableRow|ussr_t_72b}}&lt;br /&gt;
{{BRTableRow|ussr_t_80}}&lt;br /&gt;
{{BRTableRow|ussr_t_80b}}&lt;br /&gt;
{{BRTableRow|ussr_t_80u}}&lt;br /&gt;
{{BRTableRow|ussr_t_80u_yt_cup_2019}}&lt;br /&gt;
{{BRTableRow|ussr_type_62}}&lt;br /&gt;
{{BRTableRow|ussr_type_65_aa}}&lt;br /&gt;
{{BRTableRow|ussr_valentine_mk_9}}&lt;br /&gt;
{{BRTableRow|ussr_zis_12_94KM_1945}}&lt;br /&gt;
{{BRTableRow|ussr_zis_30}}&lt;br /&gt;
{{BRTableRow|ussr_zis_43}}&lt;br /&gt;
{{BRTableRow|ussr_zprk_2s6}}&lt;br /&gt;
{{BRTableRow|ussr_zsu_23_4}}&lt;br /&gt;
{{BRTableRow|ussr_zsu_29k}}&lt;br /&gt;
{{BRTableRow|ussr_zsu_37}}&lt;br /&gt;
{{BRTableRow|ussr_zsu_57_2}}&lt;br /&gt;
{{BRTableRow|ussr_zut_37}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fleet BR ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! country !! name !! ab !! rb !! sb&lt;br /&gt;
{{BRTableRow|germ_artilleriefahrprahm_typ_d1}}&lt;br /&gt;
{{BRTableRow|germ_artilleriefahrprahm_typ_d3}}&lt;br /&gt;
{{BRTableRow|germ_cruiser_admiral_graf_spee}}&lt;br /&gt;
{{BRTableRow|germ_cruiser_admiral_hipper}}&lt;br /&gt;
{{BRTableRow|germ_cruiser_emden_1944}}&lt;br /&gt;
{{BRTableRow|germ_cruiser_koln}}&lt;br /&gt;
{{BRTableRow|germ_cruiser_leipzig}}&lt;br /&gt;
{{BRTableRow|germ_cruiser_nurnberg}}&lt;br /&gt;
{{BRTableRow|germ_cruiser_prinz_eugen}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1924_jaguar1941}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1924_leopard1932}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1934a_1940}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1934a_1944}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1936_z20}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1936_z20_karlgalster}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1936a_mob_z32}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1936b}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1939_t22}}&lt;br /&gt;
{{BRTableRow|germ_destroyer_class1939_t31}}&lt;br /&gt;
{{BRTableRow|germ_escort_typem1943}}&lt;br /&gt;
{{BRTableRow|germ_frigate_koln}}&lt;br /&gt;
{{BRTableRow|germ_kanonenboot_k2}}&lt;br /&gt;
{{BRTableRow|germ_ls_class}}&lt;br /&gt;
{{BRTableRow|germ_ls4_class}}&lt;br /&gt;
{{BRTableRow|germ_mz_1}}&lt;br /&gt;
{{BRTableRow|germ_pr_206}}&lt;br /&gt;
{{BRTableRow|germ_rboot_r130}}&lt;br /&gt;
{{BRTableRow|germ_rboot_r301}}&lt;br /&gt;
{{BRTableRow|germ_rboot_r41}}&lt;br /&gt;
{{BRTableRow|germ_s_100_class}}&lt;br /&gt;
{{BRTableRow|germ_s_100_s_174_class}}&lt;br /&gt;
{{BRTableRow|germ_s_100_s204_lang}}&lt;br /&gt;
{{BRTableRow|germ_s38}}&lt;br /&gt;
{{BRTableRow|germ_s38b}}&lt;br /&gt;
{{BRTableRow|germ_sf40_leichte_flakkampffaehre}}&lt;br /&gt;
{{BRTableRow|germ_sf40_schwere_flakkampffaehre}}&lt;br /&gt;
{{BRTableRow|germ_type140_jaguar}}&lt;br /&gt;
{{BRTableRow|germ_type143_albatros}}&lt;br /&gt;
{{BRTableRow|germ_vs10_hydrofoil}}&lt;br /&gt;
{{BRTableRow|germ_vs8_hydrofoil}}&lt;br /&gt;
{{BRTableRow|it_a1_vosper}}&lt;br /&gt;
{{BRTableRow|it_cruiser_bartolomeocolleoni_1940}}&lt;br /&gt;
{{BRTableRow|it_cruiser_capitani_romani_class_attilio_regolo}}&lt;br /&gt;
{{BRTableRow|it_cruiser_montecuccoli}}&lt;br /&gt;
{{BRTableRow|it_cruiser_trento}}&lt;br /&gt;
{{BRTableRow|it_destroyer_dardo}}&lt;br /&gt;
{{BRTableRow|it_destroyer_soldati_serie1_camicianera}}&lt;br /&gt;
{{BRTableRow|it_destroyer_soldati_serie1_geniere}}&lt;br /&gt;
{{BRTableRow|it_destroyer_turbine}}&lt;br /&gt;
{{BRTableRow|it_mas_classe500_3}}&lt;br /&gt;
{{BRTableRow|it_mas_classe500_4}}&lt;br /&gt;
{{BRTableRow|it_mas_stefano_turr}}&lt;br /&gt;
{{BRTableRow|it_mc490_folgore}}&lt;br /&gt;
{{BRTableRow|it_ms15_1a}}&lt;br /&gt;
{{BRTableRow|it_ms471_1a}}&lt;br /&gt;
{{BRTableRow|it_ms473_2a}}&lt;br /&gt;
{{BRTableRow|it_ms473_2a_art}}&lt;br /&gt;
{{BRTableRow|it_ms53_2a}}&lt;br /&gt;
{{BRTableRow|it_p420_sparviero}}&lt;br /&gt;
{{BRTableRow|it_p493_freccia}}&lt;br /&gt;
{{BRTableRow|it_p494_saetta}}&lt;br /&gt;
{{BRTableRow|it_vas_baglietto_68t_1serie}}&lt;br /&gt;
{{BRTableRow|jp_abtei_pr1}}&lt;br /&gt;
{{BRTableRow|jp_abtei_pr4}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_agano}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_furutaka}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_kako}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_kuma}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_mogami}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_mogami_mikuma}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_mogami_suzuya}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_sendai}}&lt;br /&gt;
{{BRTableRow|jp_cruiser_tone}}&lt;br /&gt;
{{BRTableRow|jp_destroyer_akizuki}}&lt;br /&gt;
{{BRTableRow|jp_destroyer_fubuki}}&lt;br /&gt;
{{BRTableRow|jp_destroyer_isuzu}}&lt;br /&gt;
{{BRTableRow|jp_destroyer_kiyoshimo}}&lt;br /&gt;
{{BRTableRow|jp_destroyer_mutsuki}}&lt;br /&gt;
{{BRTableRow|jp_destroyer_yugumo}}&lt;br /&gt;
{{BRTableRow|jp_destroyer_yuudachi}}&lt;br /&gt;
{{BRTableRow|jp_escort_chikugo_class}}&lt;br /&gt;
{{BRTableRow|jp_escort_hiburi_class_syonan}}&lt;br /&gt;
{{BRTableRow|jp_escort_ikazuchi_class}}&lt;br /&gt;
{{BRTableRow|jp_karotei_type2}}&lt;br /&gt;
{{BRTableRow|jp_karotei_type4}}&lt;br /&gt;
{{BRTableRow|jp_kusen_tei_13_1944}}&lt;br /&gt;
{{BRTableRow|jp_no1_ch2}}&lt;br /&gt;
{{BRTableRow|jp_no4_ch8}}&lt;br /&gt;
{{BRTableRow|jp_pg02}}&lt;br /&gt;
{{BRTableRow|jp_sehatei_mod1}}&lt;br /&gt;
{{BRTableRow|jp_t14_class}}&lt;br /&gt;
{{BRTableRow|jp_t14_class_mod01}}&lt;br /&gt;
{{BRTableRow|jp_t51b}}&lt;br /&gt;
{{BRTableRow|jp_type_11_pt_15}}&lt;br /&gt;
{{BRTableRow|jp_type_t1_1941}}&lt;br /&gt;
{{BRTableRow|jp_type38_1944}}&lt;br /&gt;
{{BRTableRow|jp_type5_escortboat}}&lt;br /&gt;
{{BRTableRow|uk_70ft_mgb}}&lt;br /&gt;
{{BRTableRow|uk_71ft_mgb}}&lt;br /&gt;
{{BRTableRow|uk_brave_borderer}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_arethusa}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_belfast}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_dido}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_enterprise_d52}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_hawkins}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_kent}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_leander}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_london}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_southampton}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_tiger}}&lt;br /&gt;
{{BRTableRow|uk_cruiser_york}}&lt;br /&gt;
{{BRTableRow|uk_dark_class}}&lt;br /&gt;
{{BRTableRow|uk_dark_class_mtb}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_battle_2series}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_battle_tobruk}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_clemson_churchill}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_g_grafton}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_haida}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_hunt_2series}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_hunt_4series}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_k_class}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_n_class}}&lt;br /&gt;
{{BRTableRow|uk_destroyer_tribal}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_a_ml100}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_b_ml345}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_c}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_c_332}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_d_5001_5029}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_d_601_616}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_d_617_632}}&lt;br /&gt;
{{BRTableRow|uk_fairmile_d_697_800}}&lt;br /&gt;
{{BRTableRow|uk_flower_class}}&lt;br /&gt;
{{BRTableRow|uk_frigate_river}}&lt;br /&gt;
{{BRTableRow|uk_isles_class_trawler}}&lt;br /&gt;
{{BRTableRow|uk_mtb_1series}}&lt;br /&gt;
{{BRTableRow|uk_mtb_2series}}&lt;br /&gt;
{{BRTableRow|uk_mtb_vosper_1series}}&lt;br /&gt;
{{BRTableRow|uk_mtb_vosper_2series}}&lt;br /&gt;
{{BRTableRow|uk_sgb_304}}&lt;br /&gt;
{{BRTableRow|uk_sgb_309}}&lt;br /&gt;
{{BRTableRow|us_ashville_class}}&lt;br /&gt;
{{BRTableRow|us_cruiser_atlanta_class_atlanta}}&lt;br /&gt;
{{BRTableRow|us_cruiser_brooklyn_class_brooklyn}}&lt;br /&gt;
{{BRTableRow|us_cruiser_brooklyn_class_helena}}&lt;br /&gt;
{{BRTableRow|us_cruiser_cleveland_class_cleveland}}&lt;br /&gt;
{{BRTableRow|us_cruiser_omaha_class_raleigh}}&lt;br /&gt;
{{BRTableRow|us_cruiser_omaha_class_trenton}}&lt;br /&gt;
{{BRTableRow|us_cruiser_pensacola_class}}&lt;br /&gt;
{{BRTableRow|us_cruiser_portland_class}}&lt;br /&gt;
{{BRTableRow|us_destroyer_clemson_barker}}&lt;br /&gt;
{{BRTableRow|us_destroyer_clemson_litchfield}}&lt;br /&gt;
{{BRTableRow|us_destroyer_farragut_1942}}&lt;br /&gt;
{{BRTableRow|us_destroyer_fletcher}}&lt;br /&gt;
{{BRTableRow|us_destroyer_fletcher_bennion}}&lt;br /&gt;
{{BRTableRow|us_destroyer_fletcher_cowell}}&lt;br /&gt;
{{BRTableRow|us_destroyer_porter_1941}}&lt;br /&gt;
{{BRTableRow|us_destroyer_porter_1944}}&lt;br /&gt;
{{BRTableRow|us_destroyer_somers}}&lt;br /&gt;
{{BRTableRow|us_destroyer_sumner}}&lt;br /&gt;
{{BRTableRow|us_elco_77ft_pt20}}&lt;br /&gt;
{{BRTableRow|us_elco_77ft_pt59}}&lt;br /&gt;
{{BRTableRow|us_elco_80ft_pt_boat}}&lt;br /&gt;
{{BRTableRow|us_elco_80ft_pt_boat_mod01}}&lt;br /&gt;
{{BRTableRow|us_elco_80ft_pt_boat_mod02}}&lt;br /&gt;
{{BRTableRow|us_elco_80ft_pt_boat_thunderbolt}}&lt;br /&gt;
{{BRTableRow|us_elco_80ft_pt109_boat}}&lt;br /&gt;
{{BRTableRow|us_higgins_78ft_pt625}}&lt;br /&gt;
{{BRTableRow|us_higgins_78ft_pt71}}&lt;br /&gt;
{{BRTableRow|us_lcs_l_3}}&lt;br /&gt;
{{BRTableRow|us_nasty_ptf}}&lt;br /&gt;
{{BRTableRow|us_pc_451}}&lt;br /&gt;
{{BRTableRow|us_pc_466_carmi}}&lt;br /&gt;
{{BRTableRow|us_pt3}}&lt;br /&gt;
{{BRTableRow|us_pt6}}&lt;br /&gt;
{{BRTableRow|us_pt810}}&lt;br /&gt;
{{BRTableRow|us_pt811}}&lt;br /&gt;
{{BRTableRow|us_sc_497}}&lt;br /&gt;
{{BRTableRow|us_tucumcari_pgh2}}&lt;br /&gt;
{{BRTableRow|ussr_1124_ack}}&lt;br /&gt;
{{BRTableRow|ussr_1124_art}}&lt;br /&gt;
{{BRTableRow|ussr_1124_rct}}&lt;br /&gt;
{{BRTableRow|ussr_bmo}}&lt;br /&gt;
{{BRTableRow|ussr_cruiser_chapayev}}&lt;br /&gt;
{{BRTableRow|ussr_cruiser_kirov}}&lt;br /&gt;
{{BRTableRow|ussr_cruiser_krasnyi_kavkaz}}&lt;br /&gt;
{{BRTableRow|ussr_cruiser_krasnyi_krim}}&lt;br /&gt;
{{BRTableRow|ussr_cruiser_maxim_gorky}}&lt;br /&gt;
{{BRTableRow|ussr_cruiser_sverdlov}}&lt;br /&gt;
{{BRTableRow|ussr_d3}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_7y}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_7y_stroyny}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_frunze}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_leningrad}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_moskva}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_pr20_tashkent}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_pr30_ognevoy}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_pr41_neustrashimy}}&lt;br /&gt;
{{BRTableRow|ussr_destroyer_pr56_spokoinyy}}&lt;br /&gt;
{{BRTableRow|ussr_g5_mtb}}&lt;br /&gt;
{{BRTableRow|ussr_g5_mtb_shvak}}&lt;br /&gt;
{{BRTableRow|ussr_g5_rct}}&lt;br /&gt;
{{BRTableRow|ussr_mbk_161_1943}}&lt;br /&gt;
{{BRTableRow|ussr_mbk_161_1944}}&lt;br /&gt;
{{BRTableRow|ussr_mkl_186}}&lt;br /&gt;
{{BRTableRow|ussr_mkl_186_mk85}}&lt;br /&gt;
{{BRTableRow|ussr_mo_4}}&lt;br /&gt;
{{BRTableRow|ussr_mpk_122a}}&lt;br /&gt;
{{BRTableRow|ussr_mpk_122bis}}&lt;br /&gt;
{{BRTableRow|ussr_mpk_163}}&lt;br /&gt;
{{BRTableRow|ussr_od_200}}&lt;br /&gt;
{{BRTableRow|ussr_pr_1204}}&lt;br /&gt;
{{BRTableRow|ussr_pr_1204_late}}&lt;br /&gt;
{{BRTableRow|ussr_pr_123bis}}&lt;br /&gt;
{{BRTableRow|ussr_pr_123k}}&lt;br /&gt;
{{BRTableRow|ussr_pr_123k_hydrofoils}}&lt;br /&gt;
{{BRTableRow|ussr_pr_183}}&lt;br /&gt;
{{BRTableRow|ussr_pr_191}}&lt;br /&gt;
{{BRTableRow|ussr_pr_191m}}&lt;br /&gt;
{{BRTableRow|ussr_pr_206}}&lt;br /&gt;
{{BRTableRow|ussr_pr_206m}}&lt;br /&gt;
{{BRTableRow|ussr_skr_groza_1943}}&lt;br /&gt;
{{BRTableRow|ussr_skr_pr159}}&lt;br /&gt;
{{BRTableRow|ussr_skr_pr35}}&lt;br /&gt;
{{BRTableRow|ussr_ya_5m}}&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-28&amp;diff=95849</id>
		<title>P-47D-28</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-28&amp;diff=95849"/>
				<updated>2021-03-01T13:00:29Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d-28&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_p-47d-28.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was originally designed for high altitude bomber escort role, but due to a limited range, it was not very successful on the European theatre of operations where it couldn't escort the bombers all the way to their target. The newer P-51B/C and later P-51D fitted with a Merlin engine turned out to be a much better long range, high altitude escort fighter, and the P-47 was relegated to other duties. Due to the Thunderbolt's large size and strong construction, the aircraft was well suited for carrying large amounts of air-to-ground ordnance and was often used in ground attack role against small targets that level bombers could not reliably hit, such as bridges.&lt;br /&gt;
&lt;br /&gt;
In War Thunder, much like in real life, all Thunderbolt variants have tremendous potential as a high altitude fighter, but can also be used very effectively as ground attack aircraft, thanks to their impressive payload capacity. When fighting against enemy aircraft, boom and zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't secure the kill, don't try to turn and finish him, use the speed you built in the dive and climb up, circle around and do it all again. Don't be afraid to go head-on; you have a radial engine and eight x fifty-calibre machine guns.&lt;br /&gt;
&lt;br /&gt;
Except for having a different propeller, and (as of patch 1.77) 70&amp;quot; HG of boost, there are very few differences between the [[P-47D-25|P-47D-'''25''']] and D-28. The D-25 uses a Hamilton Standard Hydromatic 13 ft. 7/8 in. diameter propeller, while the D-28 uses a Curtiss Electric &amp;quot;sleeved&amp;quot; propeller with 13 ft diameter. Despite a popular misconception that the D-28 uses a &amp;quot;paddle-blade&amp;quot; propeller whereas the D-25 doesn't, both were in fact called &amp;quot;paddle-blade&amp;quot; propellers and offered virtually identical performance. The origin of this misconception is that the early Thunderbolt variants used a smaller Curtiss Electric propeller with only 12 ft. 2 in. diameter, which proved insufficient for the R-2800 engine's power output. Larger propellers were needed to transform more engine power into thrust, giving the Thunderbolt a boost in climb rate and acceleration. These propellers were used starting from the Thunderbolt D-series manufacturing block 22 (P-47D-22) and the main distinction between these propellers was simply that aircraft manufactured on Republic's Evansville plant received the new Curtiss Electric propellers, while the Long Island manufacturing facility used Hamilton Standard propellers.&lt;br /&gt;
&lt;br /&gt;
Compared to the D-25, the D-28 variant offers the M10 Bazookas as an additional armament option, although it's better to use the HVAR rockets as it is far more destructive than the bazookas.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,071 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 689 || 677 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.1 || 24.8 || 10.1 || 10.1 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 741 || 714 || 21.9 || 23.0 || 19.2 || 14.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,350 m ||2,390 hp||2,727 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
*9.5 mm Steel - Fore cockpit plate&lt;br /&gt;
*9.5 mm Steel - Armour plate behind Pilot's seat&lt;br /&gt;
*38 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wings repair'' and ''Engine injection'' first. During this performance focused grind, you can additionally research ''Offensive 12 mm'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)&lt;br /&gt;
* 3 x 500 lb AN-M64A1 bombs + 10 x HVAR rockets (1,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 6 x M8 rockets (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to &amp;gt;220 mph it handles as a pig dipped in mud. One great thing about the handling at high speed, though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue, though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, zoom-climbing and dive acceleration are not the &amp;quot;Jug's&amp;quot; forte. The BF-109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is NOT A TURN-FIGHTER. Although it is possible to out-turn a heavy fighter like the BF-110 C or Do 217, it is not recommended- the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed like flies to fruit in a compost pile. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmans very sluggishly and the roll rate is not magnificent as well.&lt;br /&gt;
&lt;br /&gt;
Durability, as mentioned above, is pretty good. As in WW2 itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around ~ 675.9 kph or so. They also tend to break after a well-placed cannon burst (from planes like the FW-190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.&lt;br /&gt;
&lt;br /&gt;
Performance of the P-47 at altitude is very good, but once you go above about 9,000 meters (~30,000 feet, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70&amp;quot; boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing.  Keep in mind that this boost is only achieved on WEP, although on military power it still has 65&amp;quot; of boost.&lt;br /&gt;
&lt;br /&gt;
When used skillfully, the tracer rounds can be used to &amp;quot;derp&amp;quot;, because of the high calibre (for a machine gun) and fire rate, tracers can be absolutely terrifying to anyone attacked by them. However, due to the &amp;quot;scare&amp;quot; effect and low takedown capabilities, the tracers have limited practical use.&lt;br /&gt;
&lt;br /&gt;
=====Modes=====&lt;br /&gt;
'''Arcade''': In Arcade, the P-47 can make the most of its capability. In Arcade, engine overheating is not a problem and the &amp;quot;Jug&amp;quot; can get an air start. Keep WEP on automatic, and climb as high as possible. Watch out for Spitfires, Focke-Wulfs, and Bf 109s, which have the capability to climb as high and as quickly as the P-47. Once a height of around 4,000 - 5,000 m is reached (bomber level), go for the bombers. If rockets are equipped, expend them against the bombers. Then initiate the tactics seen in &amp;quot;Shredding Planes&amp;quot;. You CAN stay at altitude and prey on any high-flying prey. Beware, the Fw 190 will be your competitor as well.&lt;br /&gt;
&lt;br /&gt;
'''Realistic''': In realistic, one has to be much more careful with how he/she uses the P-47. On takeoff, climb to as high as possible before an engine overheat. If Radiator is installed overheating will still be a problem, but not nearly as bad a one as a stock P-47 will be. If overheating does occur, pull the throttle to around 90% and do a slow climb away from the enemy. If using MEC, set propeller pitch to 85%, mixture to 90%, and radiators to 0% (increase if the engine starts to overheat) for a slight boost in performance. Once high enough, attack high-altitude marauders or use BnZ. In high-speed dives (BnZ), make sure not to make &amp;quot;blackout&amp;quot; turns, because the &amp;quot;Jug&amp;quot; will rip its wings, even though it has fantastic durability. Keep in mind the fact that the plane will respond more sluggishly in Realistic- one should not try to be an acrobat.&lt;br /&gt;
&lt;br /&gt;
'''Simulator''': The &amp;quot;Jug&amp;quot; is one of the best planes available for SB. Not only is the only fighter with a full-blown &amp;quot;bubble canopy&amp;quot; to provide a great view, but it also has full high-calibre machine gun armament, which is invaluable for beginners. The machine guns are very forgiving due to easy adjustment, high rate of fire, and large ammunition capacity. Its control handling is also smooth, making it forgiving for beginners. Take advantage of the high durability, as well. Other than that the physics of the &amp;quot;Jug&amp;quot; are identical to RB.&lt;br /&gt;
&lt;br /&gt;
For base bombing, choose the maximum setup of 1 x 500 lbs, 2 x 1,000 lbs and 10 x rockets to maximise the damage. The fastest way to get to a base is to remain at tree-top level upon taking off. This way there is no need to climb so the P-47 can pick up quite some speed like that, even with the full bombload. It is also harder to be seen, since the P-47's dark colour will blend in with the ground for some maps. When approaching the base, check its position with the minimap to ensure it's the right target. When the base fills up the gunsight, pull up to around 500 m and then dive at the base at a rather shallow angle. Now you can fire all the rockets as the distance is pretty close. When the gunsight slices past the furthest edge of the base, release all the bombs, bank to the direction of the nearest friendly airfield, descend back to tree-top level and fly back. If you are lucky, you might even catch some enemy bombers that just took-off from a nearby airfield. They will be some nice RP for you. Overall, base bombing is the safest way to get rewards but might not be the most efficient.&lt;br /&gt;
&lt;br /&gt;
=====Armament tips=====&lt;br /&gt;
'''''Offensive guns'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The 8 Browning M2 Machine Guns pack a great punch when used correctly. Long bursts are the forte of the guns, not conservative bursts that one would normally use on a cannon-armed fighter (Fw 190). One should also make the most of the low calibre by using stealth (the tracers are a waste, as the machine guns do not require as much firing accuracy as cannon- you can spray those M2s!), or belts such as Ground Targets, as wing spars were nerfed in Patch 1.69, as well as AP being buffed. Fire from about .8-1.2 km at max. The M2s are very accurate and have a minimal drop, so long range harassing fire can be quite effective. However, depending on one's pilot aiming skills and his/her own, it may be better to fire from around .3-.5 km. Firing closer to the target is also very advantageous in Boom &amp;amp; Zoom because the high dive speed and inability low turn rate (if the opponent manoeuvers)- one does not want to lose a kill by firing from too far behind and then diving past his/her prey because one's opponent simply turned. The high burst mass output (4.44 kg, compared to the 5.17 kg of the Beaufighter) combined with the high ammunition capacity and accurate and straight-firing M2s make the P-47 one of the deadliest opponents in the 3.7-4.7 BR range.&lt;br /&gt;
&lt;br /&gt;
The ammunition capacity is pretty good, but do not expect it to last for too long (they are MGs, after all). Therefore, do not just aim for the body of any plane. Try to aim for the wings and possibly tail. These are weak points that can result in relatively quick kills. The MGs can rip control surfaces off of any foe quickly, and are extremely effective against the wings of opponents.&lt;br /&gt;
&lt;br /&gt;
'''''Payloads'''''&amp;lt;br&amp;gt;&lt;br /&gt;
The P-47 is one of the most famous WWII ground attack planes- no wonder it was named the &amp;quot;Jug&amp;quot;! In War Thunder, the load it can carry is frightfully large- 3 large bombs (2 1000 lb, 1 500 lb) and a max of 10 HVAR rockets. Indeed, the P-47 is better equipped than an [[A-20G-25|A-20]], which is still largely used even in BR 3-4 battles. Thus, a P-47 can be vital to a Ground-Strike mission. Its speed, combined with climb rate and durability make it a great attacker on its own.&lt;br /&gt;
&lt;br /&gt;
Like mentioned above, the P-47 Thunderbolt's 8 M2 Brownings make pretty effective strafing weapons if used properly. When equipped with Ground-Attack ammunition, they can effectively take out most &amp;quot;Soft&amp;quot; targets, (light pillboxes, etc.).&lt;br /&gt;
&lt;br /&gt;
The D-28 has two different rocket types to choose from: Bazookas and High-Velocity-Attack-Rockets. The latter is simply far superior to the former, as currently, the Bazookas do not have their HEAT warhead modelled.&lt;br /&gt;
&lt;br /&gt;
In full maximum payload, the Jug is difficult to take off in or to handle. With three bombs + ten rockets dive bombing attacks are nigh impossible to manage from low altitudes, especially if one intends to keep the second bomb drop (2 x 1,000 lb). For combined forces, it is therefore suggested to only equip 2 x 1,000+ 10 x HVAR and ignore the 500 lb for superior speed and handling.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Planes that the P-47 will face will be between the 3.7 and 5.7 BR range. Depending on what planes one equips, one can expect planes like the [[Fw 190 A-1]] to the [[Fw 190 A-4]], [[Bf 109 F-1]] to the [[Bf 109 F-4|F-4]].&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
* [[ZSD63]]: A dangerous SPAA to go up against in Tank Realistic Battles. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by casually putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is busy shooting someone else or if the {{PAGENAME}} has a bomb ready for use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armor piercing belt is recommended since their high penetration can tear through the ZSD's armor with ease and knock out its crews.&lt;br /&gt;
* [[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
Try to climb above the Jug.  It does not climb well enough to remain on par with most planes, as it is very heavy.  The Jug is bad at vertical manoeuvres so you can try using those (be careful, as he can still prop-hang you).  The Jug is also not very good at low-to-medium speed manoeuvres, although, again, BE CAREFUL.  The Jug is surprisingly manoeuvrable for such a large plane, especially when its flaps are extended.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Impressive firepower&lt;br /&gt;
* Impressive payloads&lt;br /&gt;
* Great engine performance above 6,000 m&lt;br /&gt;
* Fantastic gun platform- the 2 &amp;quot;quartets&amp;quot; of M2s are extremely accurate and in many cases as powerful as cannon&lt;br /&gt;
* Tracer belts consists entirely of M20 API-T ammo, which can easily shred and burn through all planes&lt;br /&gt;
* Great high-speed handling&lt;br /&gt;
* Fantastic top speed in level flight&lt;br /&gt;
* Fantastic ground attack capability&lt;br /&gt;
* Good scissoring capability&lt;br /&gt;
* Great durability&lt;br /&gt;
* Great cockpit visibility&lt;br /&gt;
* Cools rapidly and can WEP for a long duration of time without overheating&lt;br /&gt;
* Has 20 mins of ADI&lt;br /&gt;
* Currently running 70&amp;quot; of boost, almost as high as P-47M, P-47N&lt;br /&gt;
* Good climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning radius at low altitude&lt;br /&gt;
* Engine prone to being set on fire&lt;br /&gt;
* Poor low-speed handling&lt;br /&gt;
* Large target&lt;br /&gt;
* Engine can overheat after some time if you constantly use WEP&lt;br /&gt;
* Machine guns are mounted very far apart (convergence)&lt;br /&gt;
* Poor energy retention (especially when turn fighting and in low speed manoeuvres)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by Republic Aviation, the main role of the P-47 Thunderbolt was as a bomber escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit; however, this increased its weight substantially.  It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning machine guns, with a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft and with its sturdy airframe and large engine.  The 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all, the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 750 D-28 model P-47s were built. The aircraft is very similar to the [[P-47D-25]] except for one primary difference. This model introduced the Curtiss Electric 13ft paddle-blade propeller. The addition of this larger propeller helped cure the P-47's issues of low altitude climbing by converting more power from the enormous R-2800 engine into thrust.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Republic P-47D-28 Thunderbolt single-engine army heavy escort fighter/fighter-bomber&lt;br /&gt;
&lt;br /&gt;
A single-seat, all-metal monoplane with an enclosed cockpit and retractable landing gear. It was designed in the design bureau of the Republic Aviation Corporation under the direction of Alexander Kartveli, a Russian immigrant of Georgian origin. The first flight of the XP-47B prototype took place in May 1941. Full-scale production began in March 1942.&lt;br /&gt;
&lt;br /&gt;
Beginning in September 1942, fighters of the P-47D variant began to leave the factory floor. They featured 2,000 hp Pratt &amp;amp; Whitney R-2800-21 eighteen-cylinder, air-cooled engines, with a water mixture injected into the cylinders under augmented rating conditions and with an improved turbosupercharger.&lt;br /&gt;
&lt;br /&gt;
The armament of all batches of P-47Ds included eight 12.7 mm Colt-Browning M2.5 machine guns (425 rounds each) located in the wing panels. Bombs of up to 500 lb could be suspended from the ventral pylon of the earlier P-47Ds. Extra wing pylons designed for two 1,000 lb bombs were fitted on subsequent batches of P-47Ds. The plane's maximum bomb capacity could reach 2,500 lb (1,130 kg). The wing-mounted bomb racks were &amp;quot;wet&amp;quot;, meaning that they were connected to the fuel lines and that external fuel tanks could be suspended from them.&lt;br /&gt;
&lt;br /&gt;
Beginning with the P-47D-20 batch, the Thunderbolts had a higher tail skid to reduce aerodynamic resistance during takeoff, plus a Pratt &amp;amp; Whitney R-2800-59 Double Wasp engine whose rated power was 2,000 hp but which could reach 2,300 hp in short-term emergency conditions. The aerodynamic configuration of the underwing pylons was improved. This P-47D batch was the first to lack any paint. Due to absolute supremacy of the Allies' aircraft in the air, camouflage patterns were considered unnecessary, as they impaired aircraft performance characteristics. Beginning with the P-47D-25 batch, the Thunderbolts obtained a new drop-shaped cockpit canopy with no framing, which significantly improved visibility to the upper side of the plane's rear. However, the reduced height of the fuselage spine fairing behind the pilot's cockpit slightly impaired the aircraft's longitudinal stability, so Thunderbolts were equipped with a small dorsal fin fairing beginning with the P-47D-27 batch.&lt;br /&gt;
&lt;br /&gt;
The D-27 batch was soon followed by the D-28 batch, which became one of the most widely produced. 750 aircraft were manufactured at the factory in Farmingdale, and 1,028 in Evansville. D-28-RA aircraft built in Evansville and adapted to fly under the conditions of the Pacific theatre of war had their Hamilton Standard Hydromatic 24E50 propellers replaced with a different type of propeller, the Curtiss-Electric C54E50-A114, which had a smaller diameter. The shape of the propeller's spinner was also changed. Due to the new propeller, the aircraft was lengthened by 100 mm, and its maximum height with its tail up was increased by 20 mm. A number of changes were introduced into the hydraulic system, and the plane's radio equipment was improved, with an advanced radio compass installed. The two outermost machine guns were often removed in the field to improve the fighter's manoeuvrability characteristics. This happened quite often and was beneficial in most cases.&lt;br /&gt;
&lt;br /&gt;
Aircraft of the D-28-RA batch built in Evansville were used in the Pacific quite sparingly, due to the lack of airfields with runways of appropriate length. The Thunderbolts became deeply involved in the Pacific only after the appearance of the N version, which was specially designed for the Pacific theatre of war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom &amp;amp; Zoom''' discusses the {{PAGENAME}} at 3:34 - ''War Thunder Official Channel''|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 1:23 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=95848</id>
		<title>P-47D-25</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-47D-25&amp;diff=95848"/>
				<updated>2021-03-01T13:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Survivability and armour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-47 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-47d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_p-47d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
Like the [[P-51D-5|P-51D Mustang]], the P-47D-25 is one of the iconic fighters of the USAAF and also one of the most powerful. The wing of the British Spitfire melded with the iconic Pratt and Whitney R-2800 and bulky body, the P-47 is truly a force to be reckoned with, possessing very good performance, weaponry, and loadout. The ''&amp;quot;Jug&amp;quot;'' is thus one of the best [[:Category:Fighters|fighters]] in the USAAF line; possessing the hallmarks of a great fighter and the capability of a fast attacker.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
In Arcade battles, the P-47 can be pushed to its limits. Climb rate, turn rate, and responsiveness are all dramatically increased. Still, tactics used in RB also apply very well in Arcade- this fighter is great for practising Boom &amp;amp; Zoom in Arcade due to the impressive climb rate in this mode. However, the skill will not be built nearly as well in this mode, as rolling scissors and &amp;quot;skidding&amp;quot; manoeuvres will not really be needed.&lt;br /&gt;
&lt;br /&gt;
Overall, the P-47 is a very pleasurable plane to fly for a quick jaunt in arcade battles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 9,144 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 676 || 657 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.2 || 27.2 || 7.3 || 7.3 || rowspan=&amp;quot;2&amp;quot; | 600&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 729 || 700 || 23.8 || 25.0 || 15.0 || 10.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~13 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 402 || &amp;lt; 420 || &amp;lt; 470 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,500 m || 2,000 hp || 2,300 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
*9.5 mm Steel - Fore cockpit plate&lt;br /&gt;
*9.5 mm Steel - Armour plate behind Pilot's seat&lt;br /&gt;
*38 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wing repairs'' and ''Engine Injection'' first. During this ''performance'' focused grind, you can additionally research ''New 12.7 mm MGs'' and the various payload modules to unlock the higher tiers for the better performance upgrades.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 10 x HVAR rockets + 1 x 500 lb AN-M64A1 bomb (500 lb total)&lt;br /&gt;
* 10 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 10 x HVAR rockets + 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Realistic&lt;br /&gt;
&lt;br /&gt;
The Thunderbolt was used as a high altitude bomber escort and excels at fighter roles in the game, but it can also be used as a very effective ground attack aircraft, thanks to its impressive bomb load. With the equivalent of 3,000 lbs of ordnance under its wings with munitions such as 1,000 lb bombs and 10 HVAR rockets, it is an excellent fighter-bomber. In this role, its performance is often superior to even dedicated ground attack aircraft such as IL-2 Sturmoviks. Its eight fifty-calibre guns are effective against soft targets which aren't worth rockets or bombs. With good aim, they can destroy light pillboxes at distances less than 400 m if using the &amp;quot;Ground targets&amp;quot; belt. When engaging against enemy aircraft, Boom &amp;amp; Zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't down the enemy, don't try to turn and finish him, use the speed you built in the dive and extend away, climb up, Immelmann and do it all again.&lt;br /&gt;
&lt;br /&gt;
Two main skill modes present themselves: strike fighter (fighter-bomber), taken by going low with a full payload, ravaging the countryside, or just as a standard fighter by first gaining altitude to hunt for bombers, or using the height to dive on enemies who do not have the patience to climb. For the former, &amp;quot;ground targets&amp;quot; belt is obviously advised, it will easily pierce armoured cars and light pillboxes, but they do work well on aircraft too.&lt;br /&gt;
&lt;br /&gt;
When using the &amp;quot;Jug&amp;quot; as a fighter remember that speed and altitude are your lifelines. Never give these up unless you must to stay alive. Also, remember that in Arcade planes accelerate very quickly so you need a huge speed advantage to make sure you can make a getaway in a boom and zoom attack. With this is mind, dive in on enemies that are engaging a teammate or that are at least 1 km below you. If you do not shoot down the enemy, remember to go into a shallow climb to extend, not a steep climb&lt;br /&gt;
&lt;br /&gt;
A wonderful Boom &amp;amp; Zoom fighter in every respect, therefore fly it accordingly! As in real life, the performance advantage will drastically shift in favour of the P-47D above 3,000 m (Soviet opponents) or 6,000 m (most German and Japanese aircraft). The climb rate of this plane is not the best as such it is a good idea to side climb and wait for the first engagement. In Realistic battles it is wise to wait until after the first engagements with enemies, then if your team has a numerical advantage land on the airstrip, bailout and then load the ground attack ordnance. Remember to not bail out until fully repaired and rearmed!&lt;br /&gt;
&lt;br /&gt;
Its bubble canopy makes spotting enemies much easier than most other planes even when you are above the enemy. Remember that firing at an enemy plane at convergence range will be devastating, choosing a comfortable targeting distance is crucial in the Thunderbolt. In many cases don't be afraid to dive away from an enemy and then pull-up drastically since you have a heavy and very tough airframe, this makes altitude a very important asset, and thus side climbing is always beneficial.&lt;br /&gt;
&lt;br /&gt;
;Simulator&lt;br /&gt;
&lt;br /&gt;
In air Simulator, bulkier planes that suffer in AB &amp;amp; RB shine and that of course includes the P-47. Sitting at BR 3.7, the lowest BR for rank 3 EC, it can respawn infinitely without needing any spawn points which makes it a great learning platform for new EC players. In Sim, the P-47 has smooth handling, all-round unobstructed vision and fast speed, and it offers a wide range of additional loadouts like bombs and rockets, plus the original 8 x .50 cals with plenty of ammo each, meaning it is an excellent multi-role aircraft. It can perform ground pounding, bomber intercepting, traditional BnZ fighting, and, if there is an unfinished base, base bombing.&lt;br /&gt;
&lt;br /&gt;
For attacking ground targets, choose wisely between the various payload options according to your target. Use the bombs and rockets to take out pillboxes and tanks, then the MG for soft targets like AAA, howitzers and trucks. When approaching the target, dive at a medium angle to gain speed and momentum for the bombs, try to drop as close as possible but avoid crashing into the ground. When the gunsight slices through and just above the target, drop the 1,000 lbs. When the target is at the center of the gunsight and fills up around 1/3 of it, release the 500 lbs. The 8 MGs are perfect for killing trucks, AA guns and artilleries as they have plenty of ammo. However, constantly watch your surrounding, especially your high 6 for any incoming enemies.&lt;br /&gt;
&lt;br /&gt;
When intercepting a player-controlled bomber, it is always better to attack from a higher altitude. The more altitude you have over the target, the easier it is for you to lead which maximises your damage output. The American armament style of having numerous machine guns require the player to land plenty of hits on the target in order to cripple/destroy it, meaning that the player must control the lead well and maintain it throughout the pass, which is different and maybe harder than German/Russian armament styles, where a few hits from their large cannons get the job done. Luckily the P-47D is a very smooth gun platform at high speeds. Dive at the target from above with lead pursuit, and you can start firing once the target is about to fill up the reticle circle. Given the great velocity and trajectory of .50 cal bullets, this far distance can still cause damage to the target. Depending on your speed, you will have a ~3-5 second shooting window where the burst should last throughout. If your fire is accurate the target is very likely to get shredded to pieces, but if it is not, pull up for another pass. As you start to dive down again, the P-47 will wobble around a bit due to the low airspeed, so take your time to smooth down the plane. At an adequate speed of above ~420 km/h, the P-47's reticle can stay exactly where you aim at. Thanks to this firepower and stability the P-47D shines at dueling single targets.&lt;br /&gt;
&lt;br /&gt;
However, for missions like &amp;quot;destroy enemy bombers&amp;quot; where there are around 10 AI bombers to destroy, the P-47 may struggle a bit due to its rather low one-second burst mass comparing to some dedicated heavy fighters/interceptors, and its big size. Once the player closes in on the AI formation it will immediately be targeted by countless gunners, and even with the Jug's ruggedness the skin will still get hit, causing aerodynamic efficiency loss. Plus its huge radial engine will usually get damaged. Amid the rain of bullets the player has to dodge some fire while also leading and firing long bursts, increasing the chance of getting hit. Though it is definetely possible to deal with such AI planes, there are still better candiates for this role. Heavy interceptor like the P-61 will make short work of any target with a short burst of its powerful cannons and can take more hits, while the P-47 must stay in the danger for longer to deal the same damage. &lt;br /&gt;
&lt;br /&gt;
As for dogfighting, because most aerial battles in Sim occur at around 3,000 m, the P-47 can easily climb to this altitude and gather up lots of speed before engaging a battle. The tactic is similar to the RB one above. If, unfortunately, you find yourself being chased at your 6 and you don't know how to do any defensive manoeuvres, do a large, smooth turn towards the nearest friendly airfield to avoid bleeding too much speed. Then shallow-dive towards your airfield. The P-47 can quite easily outrun opponents like the A6M or Bf-109 E, but struggles to outrun Bf-109 F/G, FW-190 A or other P-47. Another way of disengaging is to do a sudden split-S to dodge under the chaser. Average Sim players will now try and see where you went, if not immediately losing track of you. You can then run for your airfield or shallow climb for another attack.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting (sim)&lt;br /&gt;
&lt;br /&gt;
* [[Me 264]]: This giant is one of the few bombers who get air spawns in Sim, so it usually flies higher than you think. On top of this, the Me 264 is armed with large calibre MG and cannons all over it, therefore tailing a 264 is basically suicide unless all of their gunners are knocked out. You can treat the 264 almost like a B-29 or B-17 as they are very similar in both design and defensive capabilities. It is best to head-on the 264 if you can as you can easily knock out the pilots due to its glazed nose while also taking minimal damage. However the bomber lacks a ventral turret on its belly, making it easy to deal damage from below, but be weary of the downwards facing rear 20 mm cannon near the tail. The safest way to attack is from a higher altitude, dive at an oblique angle and focus fire on the wings and nose. Never engage if you have no altitude advantage.&lt;br /&gt;
* [[Bf 110 (Family)|Bf 110]], [[Ki-45 (Family)|Ki-45]], [[A-26 (Family)|A-26]]: As mentioned before, those twin engine aircraft are a big threat since their lack of manoeuvrability comparing to single engine fighters are minimised in Sim. They are usually armed with heavy guns &amp;amp; cannons in the nose, so an accurate burst will tear any plane apart, including the P-47. The P-47 manoeuvres rather sluggishly and you might get out-turned from even those heavy fighters, so engage them with either altitude or speed advantage to avoid being targeted. If they are not manoeuvring aggressively, aim for their wings or engines. If the fight is intense and you cannot smooth the aim, just burst anywhere as long as you hit them, the 12.7 mm bullets will damage their flight models quite a bit.&lt;br /&gt;
* [[ZSD63]]: A dangerous SPAA to go up against in Tank Realistic Battles. Though it is hard to identify specific SPAA vehicles on the ground (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by casually putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is busy shooting someone else or if the {{PAGENAME}} has a bomb ready for use. Some identifying features of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.&lt;br /&gt;
* [[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;1 gear || Auto controlled&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great at diving and Boom &amp;amp; Zoom&lt;br /&gt;
* Great multirole aircraft, acting as an interceptor or ground-attack aircraft&lt;br /&gt;
* Impressive speed, great engine performance above 6,000 m&lt;br /&gt;
* Very rugged construction can keep the plane flying despite damages&lt;br /&gt;
* Impressive firepower of 8 x 12.7 mm M2 Browning machine guns with also impressive ammunition pool&lt;br /&gt;
* First plane in the U.S tech tree to gain access to pure API-T ammo belts&lt;br /&gt;
* Can easily escape enemies with its high speed for its rank&lt;br /&gt;
* One of the few fighters that can carry both bombs and rockets at the same time, making it excellent for ground attack&lt;br /&gt;
* More manoeuvrable than other aircraft in the P-47 family&lt;br /&gt;
* By using opposite rudder and aileron controls, for example, left rudder and right aileron, the Thunderbolt can &amp;quot;skid&amp;quot; quickly in the direction the rudder - very useful to dodge shots, works for both the D-25 and D-28&lt;br /&gt;
* Can carry up to 2 x 1,000 lb bombs, 1 x 500 lb bomb, and 10 HVARs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Terrible turning time at low altitude/low speed&lt;br /&gt;
* Mediocre climb performance (side climbing recommended)&lt;br /&gt;
* Larger than average fighters&lt;br /&gt;
* Poor overall performance when mounting payloads&lt;br /&gt;
* After attacking ground targets, the P-47 lacks the altitude to Boom &amp;amp; Zoom enemy fighters&lt;br /&gt;
* Engine easily hit during a head-on attack&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Developed by North Republic Aviation, the main role of the P-47 Thunderbolt was Bomber Escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit, however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning Machine guns, a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft, also with its sturdy airframe and reliable radial engine, the 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.&lt;br /&gt;
&lt;br /&gt;
A total of 385 D-25 models of the P-47 were constructed. This model was the first to receive the teardrop canopy. It was also fitted with an increased supply of oxygen and some systems were repositioned for higher fuel capacity.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Republic P-47 Thunderbolt was an American fighter-bomber of the WWII era. It was one of the main USAAF fighters of WWII, especially effective as a fighter-bomber. The P-47 was also sent to the USSR via the lend-lease program. It was designed at Republic Aviation by two emigrants from the Russian Empire, Alexander Seversky and Alexander Kartveli.&lt;br /&gt;
&lt;br /&gt;
The official designation of the P-47, like that of many other Republic aircraft, is related to the word Thunder. However, the P-47's unmatched dimensions and weight led to the P-47 being nicknamed the Jug. Another informal nickname, more common during WWII, is Bolt or T-Bolt. The most mass-produced variant of the P-47 was the P-47D with a teardrop canopy. The variant was in development as early as 1941 and the first order for 850 P-47Ds was placed in late 1941. Many more Thunderbolts would be built during the war, making it the most mass-produced US fighter of WWII by 1945.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
[[File:Ray_S_Wetmore_portrait.jpg|thumb|none|200px|link=User:U64962917#Wetmore,_Ray_S.|United States ace pilot [[User:U64962917#Wetmore,_Ray_S.|Ray S. Wetmore]], four times ace, once with a P-47 and thrice with a P-51.]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=fighter&amp;amp;vehicle=p-47d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fjGiFAvuX64|'''Why ground realistic sky is always filled with thunderbolts? - P-47D-25 Thunderbolt''' - ''HowToPlay1337''|78Mc0CYv568|'''P47 D25 - War Thunder review (Nerf verified)''' - ''Virus''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[P-47 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/3557-profile-p-47d-25-the-all-american-juggernaut-en|[Profile] P-47D-25 - The All American Juggernaut]]&lt;br /&gt;
* [[wikipedia:Republic_P-47_Thunderbolt|[Wikipedia] Republic P-47 Thunderbolt]]&lt;br /&gt;
* [http://www.airvectors.net/avp47.html#m5 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; The Republic P-47 Thunderbolt - P-47D / P-47G / XP-47K / XP-47L]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Republic}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk.IIa_Venture_I&amp;diff=90662</id>
		<title>Spitfire Mk.IIa Venture I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk.IIa_Venture_I&amp;diff=90662"/>
				<updated>2021-01-20T16:45:43Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfiremkiia_ep&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=9265&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
For those who don't historically know much about the Spitfire, in 1940 in the Battle of Britain, the Spitfire flew to intercept enemy ''fighters'' because of its speed and agility- the [[Hurricane Mk I/L| Hurricanes]] were sent to destroy [[He 111 H-3|Heinkel Bombers]]. This same logic can be applied to War Thunder Realistic Battles- the Spitfire should first climb, using its excellent rate-of-climb, then intercept high patrolling fighters, if possible, bringing them lower. The Spitfire is fast, with a top speed around 600km/h, although in a straight line, it normally reaches around 460km/h. Do not head-on in the Spitfire- it can destroy the engine and the gun convergence won't help at all- avoid head-ons and go for turn fights. A sensible opponent will try to energy fight the Spitfire- to avoid destruction, climb quickly away from them, then dart back into their trajectory arc, normally underneath them; the Spitfire can do that, since it has good lift rate- eventually, either the opponent will miss and overshoot, allowing the Spitfire to destroy them, or will dive, which the Spitfire can follow, but be careful- the Spitfire will wing rip at around 500 km/h or less, so don't pull too hard or the wings will fly away...&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count- the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft, making only around 400 rpg- these can be used to ground attack light or unarmoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and [[F6F-5|Hellcat]]&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 545 || 535 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.1 || 16.5 || 14.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 599 || 571 || 14.8 || 15.1 || 27.3 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat.&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.&lt;br /&gt;
&lt;br /&gt;
Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponent(s) and make-way towards your team. Use your roll rate and tight turning radius to avoid enemy fire where possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent maneuver to get the edge against light Japanese fighters.&lt;br /&gt;
&lt;br /&gt;
Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.&lt;br /&gt;
==== Specific enemies worth noting====&lt;br /&gt;
&lt;br /&gt;
*Bf 109s can do tremendous amounts of damage if you don't watch out. They have quite good turning performance and their energy retention exceeds that of the Spitfire.&lt;br /&gt;
*Heavy Bombers - Although the Spitfire Mk IIa is armed with 8 guns, they are only 7.7 mm in calibre. So, it can be difficult to destroy heavy fighters, attackers, and especially bombers. It is likely that long bursts will be necessary to destroy such targets, and that gives time for enemy turret gunners to shoot back. Luckily, most bombers at this tier are not defended by turrets from all angles. Try to plan attack runs so that you don't fly in the enemy's line of fire.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Eight 7.7 mm machine guns provide great anti-fighter power&lt;br /&gt;
* Great turn rate&lt;br /&gt;
* Good roll rate at low speed&lt;br /&gt;
* Better-than-average top speed&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Better engine power than [[Spitfire Mk Ia|Mk Ia]]&lt;br /&gt;
* Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Machine guns only effective if the target is hit in continuous bursts&lt;br /&gt;
* Machine gun armament lacks the long range hitting power of cannons&lt;br /&gt;
* Ammo can run out quickly in prolonged, uncontrolled bursts&lt;br /&gt;
* Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners&lt;br /&gt;
* Machine guns cannot penetrate heavily armoured targets&lt;br /&gt;
* Bad high altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~350 km/h&lt;br /&gt;
* Pulling negative G's and rolling the plane ([[Realistic Battles|Realistic]]/[[Simulator Battles|simulator]] only) can cause the carburettor (engine) to fail&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
&lt;br /&gt;
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk.IIa_Venture_I&amp;diff=90661</id>
		<title>Spitfire Mk.IIa Venture I</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk.IIa_Venture_I&amp;diff=90661"/>
				<updated>2021-01-20T16:41:19Z</updated>
		
		<summary type="html">&lt;p&gt;U42069791: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfiremkiia_ep&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=9265&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
For those who don't historically know much about the Spitfire, in 1940 in the Battle of Britain, the Spitfire flew to intercept enemy ''fighters'' because of its speed and agility- the [[Hurricane Mk I/L| Hurricanes]] were sent to destroy [[He 111 H-3|Heinkel Bombers]]. This same logic can be applied to War Thunder Realistic Battles- the Spitfire should first climb, using its excellent rate-of-climb, then intercept high patrolling fighters, if possible, bringing them lower. The Spitfire is fast, with a top speed around 600km/h, although in a straight line, it normally reaches around 460km/h. Do not head-on in the Spitfire- it can destroy the engine and the gun convergence won't help at all- avoid head-ons and go for turn fights. A sensible opponent will try to energy fight the Spitfire- to avoid destruction, climb quickly away from them, then dart back into their trajectory arc, normally underneath them; the Spitfire can do that, since it has good lift rate- eventually, either the opponent will miss and overshoot, allowing the Spitfire to destroy them, or will dive, which the Spitfire can follow, but be careful- the Spitfire will wing rip at around 500 km/h or less, so don't pull too hard or the wings will fly away...&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count- the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft, making only around 400 rpg- these can be used to ground attack light or unarmoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and [[F6F-5|Hellcat]]&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 545 || 535 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.1 || 16.5 || 14.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 599 || 571 || 14.8 || 15.1 || 27.3 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat.&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.&lt;br /&gt;
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Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponent(s) and make-way towards your team. Use your roll rate and tight turning radius to avoid enemy fire where possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent maneuver to get the edge against light Japanese fighters.&lt;br /&gt;
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Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.&lt;br /&gt;
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=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
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'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Eight 7.7 mm machine guns provide great anti-fighter power&lt;br /&gt;
* Great turn rate&lt;br /&gt;
* Good roll rate at low speed&lt;br /&gt;
* Better-than-average top speed&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Better engine power than [[Spitfire Mk Ia|Mk Ia]]&lt;br /&gt;
* Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Machine guns only effective if the target is hit in continuous bursts&lt;br /&gt;
* Machine gun armament lacks the long range hitting power of cannons&lt;br /&gt;
* Ammo can run out quickly in prolonged, uncontrolled bursts&lt;br /&gt;
* Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners&lt;br /&gt;
* Machine guns cannot penetrate heavily armoured targets&lt;br /&gt;
* Bad high altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~350 km/h&lt;br /&gt;
* Pulling negative G's and rolling the plane ([[Realistic Battles|Realistic]]/[[Simulator Battles|simulator]] only) can cause the carburettor (engine) to fail&lt;br /&gt;
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== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
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=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
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In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
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920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
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== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U42069791</name></author>	</entry>

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