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		<updated>2026-04-28T23:13:15Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tornado_GR.1&amp;diff=177302</id>
		<title>Tornado GR.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tornado_GR.1&amp;diff=177302"/>
				<updated>2023-11-22T15:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Usage in battles */ fixed typos (possible, prioritise)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Tornado (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=tornado_gr1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The Panavia Tornado GR.1 stands as a testament to its lasting impact within the Royal Air Force, spanning from its debut in the late 1970s to its operational tenure until the turn of the millennium. The Tornado GR.1's exceptional versatility was further underscored during Operation Desert Storm in the early 1990s, where it executed precision strikes with remarkable precision, solidifying its reputation as a potent force in modern aerial warfare. As the new millennium dawned, the aircraft continued to serve valiantly, being a key asset in peacekeeping missions and coalition operations in various theatres, including Bosnia and Kosovo. The Panavia Tornado GR.1's legacy extends beyond its operational prowess; it symbolizes the RAF's commitment to operational innovation and its ability to evolve to meet the changing demands of global security scenarios.&lt;br /&gt;
&lt;br /&gt;
The Tornado GR.1 was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]], a versatile and multifaceted aircraft poised to reshape the lacking CAS capabilities of British tech-tree. This remarkable aircraft seamlessly adapts to the role of a versatile multi-role warrior, skillfully engaging both ground and aerial targets across an array of scenarios. With a flexible array of armaments at its disposal, the Tornado GR.1 stands ready to confront a wide spectrum of challenges, from lightly armoured targets able to be taken out with rockets, to entrenched ground targets. As it materializes as underappreciated, the Tornado GR.1 silently emerges as a potent ground assailant, utilizing its capacity for precision strikes from a calculated distance, unsettling even the most vigilant of anti-aircraft units with Precision Guided Munitions (PGM). Tailored to pilots who revel in the intricate dynamics of multifaceted operations and diverse weapon configurations, the Panavia Tornado GR.1 beckons to those who traverse the skies with a combination of deliberate patience and honed skill.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 10,972 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,979 || 1,958 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.4 || 31.5 || 153.7 || 149.7 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,035 || 2,005 || 30.6 || 31.0 || 202.3 || 177.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;60%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Limits&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
! Min sweep&lt;br /&gt;
| 972 || rowspan=&amp;quot;2&amp;quot; | {{Specs|destruction|gear}} || rowspan=&amp;quot;2&amp;quot; | 1,166 || rowspan=&amp;quot;2&amp;quot; | 552 || rowspan=&amp;quot;2&amp;quot; | 440 || ~8 || ~3&lt;br /&gt;
|-&lt;br /&gt;
! Max sweep&lt;br /&gt;
| 1,555 || ~9 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 670 || &amp;lt; 650 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full internal fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Turbo-Union RB199-34R Mk.101 || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 14,309 kg || colspan=&amp;quot;3&amp;quot; | 634 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with internal fuel (no weapons load or external fuel) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 58m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 968 kg || colspan=&amp;quot;2&amp;quot; | Afterburning low-bypass turbofan&lt;br /&gt;
| 15,836 kg || 16,054 kg || 16,926 kg || 18,234 kg || 19,399 kg || 25,910 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 17m fuel || 20m fuel || 30m fuel || 45m fuel || 58m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,633 kgf || 7,015 kgf&lt;br /&gt;
| 0.89 || 0.87 || 0.83 || 0.77 || 0.72 || 0.54&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,032 kgf&amp;lt;br&amp;gt;(1,400 km/h) || 7,845 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 0.99 || 0.98 || 0.93 || 0.86 || 0.81 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Tornado has no armour to speak of and is relatively large, making it an easy target for enemy guns. Almost any hit to the center part of the Tornado will leave its speed crippled, while any hit to the wings and tail will most likely cripple flight performance, if not disabling the aircraft outright. Although it could in theory make its way back to base even with only one engine, any enemy attention during this timespan will most likely get you sent back to the hangar. It also has 2 pilots, which means that you can continue flying in the unlikely case that only 1 pilot is knocked out.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Cross}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Mauser BK27 (27 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 27 mm Mauser BK27 cannons, chin-mounted (180 rpg = 360 total)&lt;br /&gt;
&lt;br /&gt;
This Tornado has a pair of autocannons loaded primarily with APHE (one more that it's fighter equivalent). A single tap of the &amp;quot;fire&amp;quot; button should be enough to destroy howitzers and other unprotected targets from 3 km away, should pilot not miss.&lt;br /&gt;
&lt;br /&gt;
The guns also receive aim assist from the radar at about 1.5 km range. The radar tracker is super focused despite not having a pulse-doppler technology, therefore the guns rarely miss when using it and pilot can easily attack an enemy wing from behind or at ground level, where radar missiles of enemies are irrelevant.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4.8%&amp;quot; | 1 !! width=&amp;quot;4.8%&amp;quot; | 2 !! width=&amp;quot;4.8%&amp;quot; | 3 !! width=&amp;quot;4.8%&amp;quot; | 4 !! width=&amp;quot;4.8%&amp;quot; | 5 !! width=&amp;quot;4.8%&amp;quot; | 6 !! width=&amp;quot;4.8%&amp;quot; | 7 !! width=&amp;quot;4.8%&amp;quot; | 8 !! width=&amp;quot;4.8%&amp;quot; | 9 !! width=&amp;quot;4.8%&amp;quot; | 10 !! width=&amp;quot;4.8%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; width=&amp;quot;25%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| || || 1, 2 || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; * || 1*&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; * || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| || || 1, 2 || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; * || 1*&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; * || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || || 1, 2 || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; * || 1*&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; * || 1, 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk.13 (546 kg)|546 kg Mk.13]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;* || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[PGM 500 (404 kg)|404 kg PGM 500]] bombs&lt;br /&gt;
| || || 1 || 1* || || || || 1* || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[PGM 2000 (1,060 kg)|1,060 kg PGM 2000]] bombs&lt;br /&gt;
| || || 1 || 1* || || || || 1* || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[GBU-24 Paveway III (2,000 lb)|2,000 lb GBU-24 Paveway III]] bombs&lt;br /&gt;
| || || || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| || 1 || || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Large calibre countermeasures&lt;br /&gt;
| 28 || || || || || || || || || || 28&lt;br /&gt;
|-&lt;br /&gt;
! TIALD targeting pod&lt;br /&gt;
| || || || || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 1,500 l drop tanks&lt;br /&gt;
| || || 1 || || || || || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;13&amp;quot; | * Marked guided bombs on hardpoints 4/8 cannot be equipped with bombs on hardpoint 6 or hardpoints 5/7 respectively &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; TIALD targeting pod must be equipped when using marked guided bombs &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt; Bombs on hardpoint 6 cannot be equipped with dual bomb mounts on hardpoints 4-8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 1,500 l drop tanks&lt;br /&gt;
* 56 x large calibre countermeasures&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x 546 kg Mk.13 bombs (2,184 kg total)&lt;br /&gt;
* 1 x 2,000 lb GBU-24 Paveway III bomb (2,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb H.E. M.C. Mk.13 bombs (7,000 lb total)&lt;br /&gt;
* 7 x 1,000 lb LDGP Mk 83 bombs (7,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb H.E. M.C. Mk.13 bombs (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 404 kg PGM 500 bombs (1,616 kg total)&lt;br /&gt;
* 3 x 1,060 kg PGM 2000 bombs (3,180 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
There are multiple ways to use the Tornado in ARB, one tactic is to stick to the team and try and give support with your AIM-9Ls on your way to the enemy bases and/or ground targets. This gives you the advantage of team cover and a bit of safety, although you will undoubtedly be in the midst of battle once enemy interceptors and fighters reach your team. The other tactic would be to go full throttle directly to the enemy bases while keeping extremely low to the ground to decrease your chances of being spotted visually or by radar. While this leaves you mostly alone and isolated from the possible support of your team, you will be able to take a more direct route to your main target, meaning you'll be able to evade any slower or unsuspecting enemies. Taking an active role in air-to-air combat is not advised, as the Tornado's flight performance is not suited to it and you'll most likely be shot down very quickly. So keep in mind that although the Tornado is fast, its not very manoeuvrable at high speed so try to avoid faster enemies such as the [[F-16 (Family)|F-16]] or the [[F-14A Early|F-14]]. In the case of 1-to-1 confrontation the best option is to simply hope you are faster and run away, against capable fighters like the MiG-23, F-16, MiG-29, Viggen, F-14, and Mirage 2000 you don't stand a chance, unless the enemy pilot is extremely inexperienced. With countermeasures you are able to survive for longer if you can time their use and can dodge without losing too much of your speed. In GRB you can easily pick off enemy SPAA once you have unlocked your laser guided bombs, so try to fly as high as possible. If you only have dumb bombs you're going to need to stick to the ground as much as possible to avoid enemy AA, you can't linger too much on the battlefield or else the enemy team will begin to prioritise you as a target. You also need to be very wary of what type of enemy air has been spawned in, if you focus too much on ground vehicles you become easy pickings for any enemy aircraft which can take advantage of you not realising they're there. In conclusion, play a reserved role and only engage when you think its clear.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Variable sweep wing, can be used as a fighter after bombing if necessary&lt;br /&gt;
* Large payload and is supersonic&lt;br /&gt;
* Unlike other Tornado bombers, can carry TV bombs, including 1 ton versions&lt;br /&gt;
* Although it's slower than other Tornado bombers, it is also much more stable &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can struggle in air-to-air combat, doesn't have as many countermeasures as the rest of British planes at the tier to compensate&lt;br /&gt;
* High fuel consumption&lt;br /&gt;
* Full bombing loadout severely limit its maximum speed to about Mach 1.05&lt;br /&gt;
* TV bombs cannot even be dropped above Mach 1&lt;br /&gt;
* No search radar for planning around enemies&lt;br /&gt;
* Can destroy itself by rolling too much if &amp;quot;New boosters&amp;quot; are equipped&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Panavia Tornado GR.1 was a multi-role combat aircraft, the result of an international collaboration between British, German and Italian companies which in 1969 formed the Panavia company to manufacture the Tornado. Its first flight was 14th August 1974 and was introduced to the RAF in 1986 but its first use in combat was not until 1991 in the Gulf war and was in service until March 2019.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=tornado_gr1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Tornado (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[Tornado IDS ASSTA1 (Germany)]]&lt;br /&gt;
* [[Tornado IDS (1995) (Italy)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8013-development-tornado-ids-gr-1-the-european-striker-en|[Devblog] Tornado IDS (GR.1): The European Striker]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Panavia}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=177251</id>
		<title>Marder A1-</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=177251"/>
				<updated>2023-11-21T23:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Additional armament */ Reworded some awkward phrasing, switched hyphens to proper EM dashes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Marder 1A3&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_marder_1a1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Being the first true German IFV in the tech tree, the Marder A1- offers some unique options to its operator with regards to dispatching its opponents, no matter if they come on the ground or in the air.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, armour on Marder A1- is to be expected from an IFV; thin armour that relies heavily on slopes for protection. However, the turret is unmanned and coupled with a great gun depression of -17°, allowing for a hull-down really well.&lt;br /&gt;
&lt;br /&gt;
From the frontal arc, the armour can shrug off most heavy machine guns and autocannons up to 23 mm calibre, like those found on [[ZSU-23-4|Shilkas]]. Be wary though as lucky shots can get through the turret ring or shatter on the driver's optics, sending shrapnel inside the fighting compartment.&lt;br /&gt;
&lt;br /&gt;
From sides and rear, even .50 cal will do some serious damage to the vehicle and crew, so keeping the front of the armour towards the enemy is the key for survival from MG fire.&lt;br /&gt;
&lt;br /&gt;
With only three crew members available, the Marder can't afford to take any hits. When looking at Marder from the front, the driver on the right side is protected only by an 11 mm thin armour plate angled at 73°, so expect the driver to die first a lot to enemy fire. Meanwhile, both commander and gunner sit side by side below the unmanned turret, protected by transmission and engine (similar to [[Merkava (Family)|Merkava tanks]]). While that won't protect them from rounds with explosive filler or modern kinetic penetrators, it can negate shrapnel from older chemical and HESH rounds. Commanders and gunner survivability are thus significantly higher than that of a driver, allowing to fire back at the opponent in most cases.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about the armour is that the roof armour is only 11 mm, making the Marder heavily vulnerable to air attacks if the gun isn't trained on the attacker.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°) top&lt;br /&gt;
32mm (21°) bottom&lt;br /&gt;
| 15 mm (32°) top &amp;lt;br&amp;gt; 15 mm (0°) bottom || 11 mm (22°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 - 25 mm turret front &amp;lt;br&amp;gt; 11 mm gun mantlet || 11- 15 mm || 11 - 15 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 11 mm || 11 mm || 11 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of Marder is really, really good, allowing it to rush favourable positions at the start of the battle or flank effectively. With a reverse gearbox, it can move backwards as fast as going forward, making disengaging from an enemy or retreating from unfavourable situations an easy task.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Since the Marder A1- is already powerful in the firepower department thanks to its MILAN ATGMs, even in its stock configuration, it should have no problems dispatching your enemies. After Parts and FPE, one can either start upgrading its mobility or go for a fuller APIT belt to have better chances when fighting light vehicles.&lt;br /&gt;
&lt;br /&gt;
Since it can't engage enemies at longer ranges with the autocannon and MILANs are SACLOS-guided, getting a laser rangefinder is not a priority when playing solo. Instead, going for optics upgrades and smoke grenades might be preferable. Night vision devices could be also considered, but night battles on this BR are uncommon.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a dual-feed Rh202 20 mm autocannon. This gun can also be found as a secondary weapon on the [[KPz-70]] and [[Leopard 2K]]; the difference being it gets dedicated belts on Marder instead of being limited only to multipurpose stock belts.&lt;br /&gt;
&lt;br /&gt;
Rh202 has fantastic gun handling. Even though it is not equipped with a stabiliser, it's barely noticeable even when firing on the move, allowing to successfully engage enemies without stopping at close range.&lt;br /&gt;
&lt;br /&gt;
With a great rate of fire (noticeably faster than 30 mm found on [[BMP-2]]s), it can shred light vehicles, low flying planes and helicopters to pieces in a matter of seconds. Even heavier tanks are not safe since it is able to disable their critical components with a well-aimed burst, crippling their main and secondary armaments and tracks, making them easy kills for its MILANs or more-heavily armed teammates.&lt;br /&gt;
&lt;br /&gt;
With 65° degrees of gun elevation, it can even work ad hoc as makeshift SPAAG. This is especially useful against helicopter rushes, which are common at the start of the round when chances of friendly SPAA being active are low. Even planes are not safe when the Marder is around, since it is able to successfully engage low flying aircraft with enough practice.&lt;br /&gt;
&lt;br /&gt;
Rh202 operates on 200 round belts, Marder can take 6 of them in total and you can switch between different belts with ~1-second delay. An empty belt is reloaded after 8 seconds when Aced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (200) || rowspan=&amp;quot;2&amp;quot; | 800 || rowspan=&amp;quot;2&amp;quot; | -17°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - The stock belt consists of HVAP-T and HEFI-T rounds in a ratio of 1:1. It works but can have problems penetrating lighter vehicles due to the occasional chance that it won't hit a critical component with an HVAP-T round.&lt;br /&gt;
* '''DM51A1:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} - Stock belt that consists of HEFI-T and HVAP-T rounds in a ratio of 3:1, this belt would be of great use against infantry but have no use in vehicular combat.&lt;br /&gt;
* '''DM43:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - Tier I modification, this belt consists of HVAP-T and HEFI-T rounds in a ratio of 3:1. This belt should be the primary type of ammo for Rh202, since it has the best available penetration.&lt;br /&gt;
&lt;br /&gt;
{{:Rh202 (20 mm)/Ammunition|HVAP-T, HEFI-T}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.109''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 4&amp;amp;nbsp;''(+2)'' || 2&amp;amp;nbsp;''(+4)'' || 0&amp;amp;nbsp;''(+6)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 6 belts of 200 rounds.&lt;br /&gt;
* Racks disappear after you've fired all belts in the rack.&lt;br /&gt;
* Due to the Marder's belt feed design, the third ammo rack is connected directly to the gun. For the third ammo rack to be emptied, the tank must run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MILAN}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a MILAN ATGM launcher with SACLOS guidance. It's an older missile, lacking a tandem warhead, but since composite and reactive armour are a rare sight at the battle rating, it works wonders. The ATGM is the main weapon of choice when engaging targets beyond 200 m and when engaging anything heavier than a light tank or SPAAG. The Marder only gets 4 of those, so firing them recklessly can leave it unable to dispatch heavier opponents. Frequent visits to capture points are a must in order to keep fighting.&lt;br /&gt;
&lt;br /&gt;
To fire them, the Marder A1- needs to be going slower than 5 km/h, which can be disadvantageous against enemy tanks with stabilisers - be sure to distract the enemy first with the autocannon fire or make sure the enemy doesn't know at all from where the Marder will be striking.&lt;br /&gt;
&lt;br /&gt;
Also, be aware that the launcher can't depress as much as the autocannon ― this is important to note when fighting in hilly terrain. While it is possible to fire and hit an enemy, the missile needs a few seconds and distance to correct itself, making close-range shots impossible without considerable skill and practise (for some theory on this, visit [[Striker]] wiki page).&lt;br /&gt;
&lt;br /&gt;
MILANs are guided in a SACLOS manner, meaning they follow the crosshair, making them much easier to use than older missiles such as [[SS.11]] or [[9M14|Malyutkas]]. The Marder is also one of the earliest vehicles to get SACLOS missiles, together with [[Ratel 20]] and [[BMP-1 (Family)|BMP-1]], and unlike BMP-1, the Marder is equipped with it stock.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about these is their limited range of just 2 km. Most of its engagements do happen inside this range, but on larger maps such as Maginot Line, it won't hurt checking enemy distance with the laser rangefinder before firing.&lt;br /&gt;
&lt;br /&gt;
As SACLOS missiles, they can be used with some success against ATGM helicopters hovering on the battlefield, but again, checking their range is necessary in order not to waste the few missiles it has.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[MILAN]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ±5° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:MILAN/Ammunition|MILAN}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder is armed with two MG3 machine guns. One is coaxial to the Rh202, second is in a small independent turret above the troop compartment.&lt;br /&gt;
&lt;br /&gt;
The MG3 is the standard machine gun for current day Germany. While having a nice rate of fire, they are rifle-calibre and thus have very low penetration, useful only as a deterrent against low flying aircraft and helicopters and to clear obstacles in front of the vehicle. They are almost useless against enemy tanks, and only pose a threat to few open-topped vehicles.&lt;br /&gt;
&lt;br /&gt;
One thing of note is that the second MG3 in its independent turret can only turn in a 90° degree arc on the back of the Marder, thus making it way less practical than the coaxial. It can be used to paint enemies that manage to sneak up on to you from behind, or, if you turn your back against incoming aircraft or helicopters, to increase your firepower against them. Other than that, it only blocks your Rh202 from depressing on the back of your vehicle.&lt;br /&gt;
&lt;br /&gt;
By using the &amp;quot;Select machine gun&amp;quot; key, it is possible to scout enemies with sniper mode from this turret in realistic battles. This allows only the empty rear of the vehicle to be exposed, which, even if shot at, can keep the crew quite safe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rear turret || 1,000 (1,000) || 1,200 || -15°/+55° ||±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Marder A1- is a pretty decent IFV for its rank, but it is not designed to fight enemy tanks head on.&lt;br /&gt;
&lt;br /&gt;
Best strategy is to either rush favourable positions near capture points in order to spot and counter enemy light vehicles rushing them while occasionally firing your ATGM at high-value targets.&lt;br /&gt;
&lt;br /&gt;
Another good strategy is to go for flanks - most of the time, you will meet enemy light vehicles flanking, and your autocannon shreds them like cheese, denying enemy flanking routes and funnelling them towards your allied tanks. Keep spotting, and save your ATGMs for self-defence, since you will be away from capture points in this scenario and thus unable to rearm. That doesn't mean you can't take out high value targets such as top tier tanks which happen to drive into your sight line.&lt;br /&gt;
&lt;br /&gt;
If forced to CQC or brawl, try to stick to your allies and support them. As soon as you see enemy tank fire, rush him and disable his gun and tracks, making him an easy target for your team mates.&lt;br /&gt;
&lt;br /&gt;
If there are no allies in close proximity, then your speed and ability to fire on the move can be exploited in aggressive pushes, but narrow corridors and streets often present major disadvantages for your lightly armoured IFV; so sticking to ambush tactics might be preferable.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm cannon is very effective at quickly destroying aircraft, SPAA, and lightly armoured vehicles&lt;br /&gt;
** High rate of fire&lt;br /&gt;
** Plenty of ammo&lt;br /&gt;
** Very fast turret rotation&lt;br /&gt;
** 17 degrees of gun depression, 69 degrees of gun elevation, with very fast vertical traverse speed&lt;br /&gt;
* Effective MILAN missile&lt;br /&gt;
* Very manoeuvrable, high top speed and high power-to-weight ratio&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm gun is largely ineffective against a large majority of ground vehicles you will face&lt;br /&gt;
* Only 4 MILAN missiles&lt;br /&gt;
* Thin armour&lt;br /&gt;
* Rather tall profile&lt;br /&gt;
* MILAN missiles have a rather slow velocity&lt;br /&gt;
* Shots to the turret often lead to ammo rack detonation as it is connected to the turret&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wGrhRQ3yrFs|'''The Shooting Range #262''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7164-development-marder-a1-the-first-ifv-of-the-west-en|[Devblog] Marder A1-: the First IFV of the West]]&lt;br /&gt;
* [[wikipedia:Marder_(IFV)|[Wikipedia] Marder (IFV)]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_5&amp;diff=176648</id>
		<title>Chieftain Mk 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_5&amp;diff=176648"/>
				<updated>2023-11-10T22:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Usage in battles */ Reworded unusual word choices (frame, amelioration) and mentioned ammunition's good performance at longer ranges.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Chieftain (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_chieftain_mk_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. The Chieftain Mk 5 carries over the [[Chieftain Mk 3|Mk 3]] variant's strengths but is equipped with a more powerful engine for improved mobility.&lt;br /&gt;
&lt;br /&gt;
Few vehicles are able to resist the Chieftain's firepower, except perhaps [[T95]] or [[Maus]]. The L15A3 shell has excellent penetration. However, users must know where to shoot to hit enemy tanks' critical modules and crew members.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull front, turret front half, cupola)&lt;br /&gt;
* Rolled homogeneous armour (hull sides, hull rear, hull roof, turret rear half, turret roof, cupola roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 70-127 mm (43-79°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (43-44°) ''Lower glacis'' || 88-220 (8-30°) + 13 mm ''Front Top'' &amp;lt;br&amp;gt; 50 mm (1-31°) ''Center Top'' &amp;lt;br&amp;gt; 37 mm (30°) + 13 mm ''Rear Top'' &amp;lt;br&amp;gt; 37 (10°) + 13 mm ''Bottom'' || 37 mm (1-7°) || 13-28 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 125-250 mm (2-81°) ''Turret front'' &amp;lt;br&amp;gt; 100-220 mm (1-53°) ''Gun mantlet'' || 45-196 mm (1-65°) || 45 mm (1°) || 50.8 mm ''Front'' &amp;lt;br&amp;gt; 25 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick while bogies are 19 mm thick.&lt;br /&gt;
* Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.&lt;br /&gt;
* The metal boxes on the sides of the turret and hull are 13 mm of structural steel.&lt;br /&gt;
* The belly of the {{PAGENAME}} is 15 mm thick (6°).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,178|rbMinHp=672}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The first upgrades to head for are ''Parts'' and ''FPE'' for increased survivability. Then prioritize mobility upgrades (the {{PAGENAME}} needs all the mobility it can get) and gun accuracy upgrades (to further enhance its accurate fire).&lt;br /&gt;
&lt;br /&gt;
;Modules to get in order, maximizing recovery and speed first:&lt;br /&gt;
&lt;br /&gt;
* Parts&lt;br /&gt;
* FPE&lt;br /&gt;
* Tracks (critical for hull rotation speed)&lt;br /&gt;
* Adjustment of Fire&lt;br /&gt;
* Elevation Mechanism&lt;br /&gt;
* Horizontal Drive&lt;br /&gt;
* Other mobility upgrades as needed&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ordnance BL Tk. L11 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ordnance BL Tk. L11 (120 mm)|120 mm Ordnance BL Tk. L11]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 54 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 21.4 || 29.6 || 36.0 || 39.8 || 42.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 13.4 || 15.8 || 19.1 || 21.1 || 22.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cannon's reload rate is much faster than average for its calibre at its BR (7.5 seconds with an ace crew).&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The Chieftain's 120 mm gun has access to APDS and HESH when stock, with a smoke shell as only unlockable ammunition. The L15A3 APDS shell has a very good slope modifier compared to other APDS and will penetrate essentially any vehicle at its battle rating, but has relatively weak post-penetration effects. The L31A7 HESH shell is slow and behaves similarly to other HESH shells in the game. It is a more situational round.&lt;br /&gt;
&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''L15A3''': APDS; an armour-piercing round with a discarding sabot that has a good penetration power and no explosive filler. As it lacks post-penetration damage, the tactic with an APDS shot is to either knock out the majority of the tank's crew or to provoke ammo or fuel detonation by targeting their respective locations. This requires good knowledge of the layouts of potential opposing vehicles. Use the Protection analysis feature in the hangar menu to analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.&lt;br /&gt;
&lt;br /&gt;
* '''L31A7''': HESH; a high-explosive squash head projectile works very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, posts. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory allows it to land hits on enemies hiding behind shallow hills.&lt;br /&gt;
&lt;br /&gt;
* '''L34''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{{:Ordnance BL Tk. L11 (120 mm)/Ammunition|Shot L15A3, Shell L31A7, L34}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x400px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''54''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 48&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 52&amp;amp;nbsp;''(+2)'' || 45&amp;amp;nbsp;''(+9)'' &amp;lt;br&amp;gt; 43&amp;amp;nbsp;''(+11)'' || 43&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+23)'' || 37&amp;amp;nbsp;''(+17)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+36)'' || 35&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+40)'' || 33&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+49)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 28&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+53)'' || 23&amp;amp;nbsp;''(+31)'' &amp;lt;br&amp;gt; N/A || 18&amp;amp;nbsp;''(+36)'' &amp;lt;br&amp;gt; N/A || 11&amp;amp;nbsp;''(+43)'' &amp;lt;br&amp;gt; N/A || 5&amp;amp;nbsp;''(+49)'' &amp;lt;br&amp;gt; N/A || 1&amp;amp;nbsp;''(+53)'' &amp;lt;br&amp;gt; N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellants (orange). Both have separate racks. Projectile racks can be seen on the upper part of the image while the propellant racks can be seen on the lower part.&lt;br /&gt;
* Every propellant rack is encased by 5 mm of {{Annotation|RHA|Rolled homogeneous armour}}. In case of a successful penetration, the 5 mm of RHA provide protection against shrapnel. It however may not be enough to stop a direct hit to the propellant rack.&lt;br /&gt;
* Projectile racks 10 to 13 and propellant racks 5 to 7 are the first stage ammo racks. They total 18 shots and get filled first when loading up the tank.&lt;br /&gt;
* As to go into battle without any ammunition stored in the front hull, it is advised to bring 18&amp;amp;nbsp;''(+36)'' shells (projectile racks 1 to 9 emptied and propellant racks 1 to 4 emptied).&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the &amp;quot;Fire from secondary guns&amp;quot; option (Controls &amp;gt; Ground Vehicles &amp;gt; Weaponry).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 588 (3) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A1 (7.62 mm)|L8A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the 7.62 mm machine gun makes them largely ineffective against all armoured vehicles but the ones with an open compartment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A1 (7.62 mm)|7.62 mm L8A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 6,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''In long-range fight:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The gun is very precise and the ammunition performs well at longer ranges. Do not forget to keep the hull protected as it is fragile; however, the turret armour protects the tank reasonably well. Invest in camouflage plants, one or two seconds lost by the aiming enemy is time gained to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
'''An aggressive way to play:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The best targets are the German Leopards and all the Soviet T-54/55/62 series. Shoot it on front hull, where the shells are, for an assured popcorn effect. Don't hesitate to try this on IS-3/4 or T26E1-1/T28/T29, only shell places change (front side or turret rear).&lt;br /&gt;
&lt;br /&gt;
Other tanks could be easily knocked out with fuel tank or disabled in aiming crew member. Don't forget that reload time is the vehicle's best friend.&lt;br /&gt;
&lt;br /&gt;
Be wary of the Chieftain's width, often its weak points are exposed when trying to turn.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Turret armour strong enough to bounce APDS, HEATFS and even some APFSDS shells&lt;br /&gt;
* Upper frontal plate is heavily sloped, providing adequate protection against same tier rounds&lt;br /&gt;
* Excellent reload time for a 120 mm (7.5s - 9.5s)&lt;br /&gt;
* Access to 320 mm penetrating APDS shells and HESH shells immediately&lt;br /&gt;
* 10 degrees of gun depression&lt;br /&gt;
* Has access to a dual plane stabilizer&lt;br /&gt;
* Includes an additional range finding .50 calibre machine gun that can be separately bound&lt;br /&gt;
* Unlike other British tanks, it has a respectable reverse speed&lt;br /&gt;
* Much faster and easier to handle than the Mk 3 model&lt;br /&gt;
* Very effective in a hull down position&lt;br /&gt;
* Excels in maps with a lot of open ground where it can go hull down effectively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak hull armour overall&lt;br /&gt;
* APFSDS can go through this tank easily&lt;br /&gt;
* The design of the tank only allows for a limited playstyle&lt;br /&gt;
* Does not like fighting in small maps&lt;br /&gt;
* Lower frontal plate is very poorly armored and has an ammo rack behind it&lt;br /&gt;
* Very weak side and rear armour&lt;br /&gt;
* Ammo rack everywhere but can be mitigated by carrying only 24 rounds&lt;br /&gt;
* Small ammo variety (APDS or HESH only)&lt;br /&gt;
* APDS deals minimal, punctual damage&lt;br /&gt;
* APDS cannot reliably penetrate modern composite armour on most tanks; must aim for weak spots &lt;br /&gt;
* Slowest of all MBTs&lt;br /&gt;
* In an uptier, the {{PAGENAME}} is prone to fighting superior tanks such as the T-72AV, T-72B, AMX-40 and Leopard 2K&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Concept===&lt;br /&gt;
The idea of a &amp;quot;universal tank&amp;quot; began in Britain in 1944 when Montgomery and other influential people began advocating for a more standardized tank to replace the cruiser and infantry tank classes used on the field. Efforts did not start until after World War II under the General Staff designation A45, with development starting just as the new cruiser tank [[Centurion Mk 3|Centurion]] started to enter military service. The A45 was cancelled in 1948 after development troubles and its inability to be used as a &amp;quot;universal&amp;quot; platform. Ironically, the Centurion proved to be a better &amp;quot;universal tank&amp;quot; platform than the A45.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The [[Centurion Mk 10|Centurion]] tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the [[IS-3]] and [[T-54 (1951)|T-54/55]] caused the British tank arms race to take another leap forward. Development on the Centurion's successor began in 1951 under the name ''Medium Gun Tank No. 2''. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which was already in use on naval ships but was a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as ''FV4201'', uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the [[Conqueror|Conqueror heavy tank]] was one such response to the firepower requirement, limited production cut that to only 200 units built.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added was the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit in the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 ton with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototype FV4201 was trialled in Germany alongside their new [[Leopard I|Leopard 1]]. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the '''Chieftain''', was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the ''Chieftain Mk.1's'', which further revealed problems with the horsepower that the ''Mk.2'' was designed and sent in April 1966. The ''[[Chieftain Mk 3]]'' rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the [[Chieftain Mk 5|Mk 5]] variant fixed these pressing issues with a new engine and NBC protection. The Mk 5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The first British units to receive the Chieftains was the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title &amp;quot;most formidable tank in the world&amp;quot; during the 1960's Cold War period and also redefined the specifications of a &amp;quot;main battle tank&amp;quot;. Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as their T-64's against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.&lt;br /&gt;
&lt;br /&gt;
The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the ''Merkava''.&lt;br /&gt;
&lt;br /&gt;
Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and [[M60A1 (AOS)|M60A1 Pattons]] fought against the Iraqi [[T-62]]s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.&lt;br /&gt;
&lt;br /&gt;
The Chieftain is still in service Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, which resulted in the Iran ''Mobarez'' Chieftain upgrade.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_chieftain_mk_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l_091yu5mKg|'''Chieftain Mk 5 Tank Review''' - ''Napalmratte''|D3OF9IvtHLk|'''Tank Chats #34: Chieftain''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Chieftain (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-62]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Chieftain_(tank)|[Wikipedia] Chieftain (tank)]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/UK/chieftain.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; FV4201 Chieftain]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=83 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Chieftain MBT]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Leyland}}&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shackleton_MR.Mk.2&amp;diff=176645</id>
		<title>Shackleton MR.Mk.2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shackleton_MR.Mk.2&amp;diff=176645"/>
				<updated>2023-11-10T22:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: Fixed a typo (adaquate) and broke up sentences in the intro to improve flow. Some wording changes were also made to the intro to avoid a repetition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=shackleton_mr_mk_2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Avro Shackleton''' is the final military version of the venerated [[Lancaster (Family)|Lancaster series of bombers]]. Developed in 1945 from the now-obsolete [[Lincoln B Mk II|Avro Lincoln]] as an anti-submarine warfare (ASW) and maritime patrol aircraft, the Shackleton featured more specialized armaments, such as a naval radar housed inside a distinctive &amp;quot;bulge&amp;quot; on the belly of the aircraft. The tail gunner position is removed in favour of a flexible mount with 20 mm Hispano Mk.V autocannons to strafe naval targets. The plane also features more efficient Rolls-Royce Griffon engines powering contra-rotating propellers.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Direct Hit&amp;quot;]], the {{Specs|name}} can be best described as a &amp;quot;quirky&amp;quot; version of the [[Lincoln B Mk II]], with overall better mobility and payload, but worse defensive coverage and survivability. The plane has access to some of the most efficient payloads available, being capable of taking out 3 bases with its maximum bomb loadout. Due to its powerful Griffon engines, the Shackleton can be played either as a traditional long range bomber by using its decent climb rate or as a fast bomber using its high WEP power.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with the previous Lancaster family of bombers, the Shackleton has overall good flight performance. The plane is powered by four Rolls-Royce Griffon engines turning contra-rotating propellers, giving the Shackleton a very good thrust and acceleration for its weight, especially with WEP. The plane can also manoeuvre quite well for its size, allowing the pilots to quickly turn the plane around to escape from the enemy, or to adjust the bomb sight for bombing targets.&lt;br /&gt;
&lt;br /&gt;
While the Shackleton has lower wing rip speed at 575 km/h IAS, the plane can retains its speed around 600-650 km/h in a dive quite well. This allows the Shackleton to be used as a fast bomber to dive at an enemy targets. However, a Shackleton pilot should avoid doing snap turns while the plane is at a speed above 500 km/h, as the wings can be easily overloaded and rips from the plane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 487 || 469 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.3 || 32.4 || 7.0 || 7.0 || rowspan=&amp;quot;2&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 551 || 515 || 28.9 || 30.0 || 15.7 || 10.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 583&amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 425 || 404 || 301 || ~3 || ~1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 350 || &amp;gt; ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shackleton has large wings where the fuel tank are located. There are two pilots and eight gunners in total, but only two use turrets, the top gunner and the nose gunner. If the top gunner is taken out, the Shackleton becomes much easier to kill. There is only one steel armour plate of 8 mm covering the roof turret gunner. The overall structural strength of the Shackleton were mixed; the plane can endure some fire damage and can put them out using combinations of self-sealing fuel tanks and EFS, yet were incapable of taking many hits from autocannons, especially at the tail and wings.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|H.E. M.C. Mk.II (500 lb)|M.C. Mk.I (1,000 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)&lt;br /&gt;
* 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
* 8 x RP-3 rockets + 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 8 x RP-3 rockets + 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)&lt;br /&gt;
* 8 x RP-3 rockets + 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)&lt;br /&gt;
&lt;br /&gt;
While stock, the Shackleton has poor payload of 18 x 250 lb bombs, which is not enough destroy a single normal base and only sufficient to take one small base in frontline mode.&lt;br /&gt;
&lt;br /&gt;
However, the Shackleton can unlock the 25 x 500 lb payload as a tier 2 modification, which actually outclasses the 14 x 1,000 lbs payload found on the Lancaster and Lincoln, due to double the explosive mass compared to the similar bomb of its predecessor, while being a significantly lighter payload. 10 of these bombs can take out a large base and 5 for small bases, which means it can take out at least two and a half bases. The bomb's quantity and sizeable explosive mass also makes it ideal for carpet bombings.&lt;br /&gt;
&lt;br /&gt;
The 15 x 1,000 lb M.C. Mk.I loadout is ideal to destroy bases and airfields. Only 5 bombs are required to destroy normal bases and 3 to destroy weaker bases. A squad of 3 Shackletons is capable of destroying all bases and the airfield without landing on some maps. Given that most Air RB maps at its BR consist of respawning bases with a prevalence of attackers, you will rarely be able to drop all 15 bombs on bases without having to wait for at least 1 to respawn.&lt;br /&gt;
&lt;br /&gt;
Due to the Shackleton's ASW roles, the plane has the peculiar choice of equipping eight RP-3 rockets on the wingtips. Due to the large wingspan and the size of the plane, the rockets are woefully inaccurate; it is best to not to equip them.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.V cannons, nose turret (300 rpg = 600 total)&lt;br /&gt;
* 2 x 20 mm Hispano Mk.V cannons, dorsal turret (350 rpg = 700 total)&lt;br /&gt;
&lt;br /&gt;
The Shackleton has four 20 mm Hispano Mk.V autocannons, mounted in a pair of flexible mounts at the nose and a twin mount on dorsal position, as its defensive armaments. Compared to the Lincoln, the Shackleton's armament layout can be considered a downgrade due to the removal of tail turret, thus making it defenceless against any enemies coming from below.&lt;br /&gt;
&lt;br /&gt;
While the flexible nose guns were intended to be used to strafe at surface targets, it has very little use in-game due to it is treated as a defensive turret and are thus very hard to aim at ground targets. The gun also has limited horizontal traverse and are thus not useful against anything but slow-flying AI-controlled planes in which the guns can be directed at them to shoot them down.&lt;br /&gt;
&lt;br /&gt;
This leaves the dorsal twin turrets as the Shackleton's only &amp;quot;real&amp;quot; defensive armament. While the guns are quite accurate and hard-hitting, it only covers the upper part of the plane with blind spots at the rudder and directly behind the tail, thus forcing the pilot to pull the plane's nose up to get the guns on target. The turret can also be easily evaded by simply attacking from below, thus leaving the Shackleton with no way to fight back.&lt;br /&gt;
&lt;br /&gt;
The few belt options for Shackleton's Hispano are adequate. While the stock belt is a hit-or-miss due to only 50% of the belt is composed of a hard-hitting HEI rounds, the other two belt options - the &amp;quot;Armoured targets&amp;quot; and &amp;quot;Universal&amp;quot; belts - consisted of the aforementioned HEI rounds and a high-penetrating AP-T rounds, with both belts switch the 2/3 composition of both rounds around. Both belts has their own speciality; the &amp;quot;Armoured targets&amp;quot; can easily wreck the opponent's engines or knock the enemy pilot out with a well-aimed hits, while the &amp;quot;Universal&amp;quot; belts is better at dealing structural and module damage to enemy planes.&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Shackleton offers a much-needed payload and mobility improvement over its predecessor, the [[Lincoln B Mk II]], at the cost of worse defensive armaments.&lt;br /&gt;
&lt;br /&gt;
Because of the powerful Griffon engines, the Shackleton can climb at a much better rate than the Lincoln. This allows the plane to stay out of most of the enemy fighters, though you would has a chance of facing an enemy interceptor who will usually engages from below i.e. where the Shackleton is the weakest. Thus, the best defense for the plane is to avoid any engagements all together using the plane's good thrust power to maintain altitude and energy advantage to speed away from pursuing enemy fighters.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Shackleton can also be employed in a high risk, high rewards fast bombing role, diving towards enemy bases. This tactics allows the Shackleton to quickly reach the base before most enemies arrive and dispatch multiple bases using good handling to adjust the bomb aiming. While this may put the Shackleton into a dangerous swarm of enemy fighters, this will also allow the plane to actually fight back as most enemies will usually engage from higher altitude where the Shackleton's dorsal turret can engage. In addition, in larger maps, the enemy fighters will take a longer time to reach their base to intercept, thus leaving the base an easy target for you to take before retreating.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent climb rate for a heavy bomber&lt;br /&gt;
* Generally good flight performances, with powerful WEP helping the plane to maintain its speed&lt;br /&gt;
* Retains energy and handle quite well for a heavy bomber at high speed, making it usable as a fast bomber&lt;br /&gt;
* Self-sealing fuel tanks and overall structural integrity make it resilient to fires&lt;br /&gt;
* Very heavy bomb load, with more efficient bomb options&lt;br /&gt;
* 20 mm defensive cannons are accurate and will destroy most pursuing aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The bomber risks ripping wings when turning at high speeds (~500 km/h)&lt;br /&gt;
* No armour, prone to pilot sniping&lt;br /&gt;
* Very poor defensive coverage; lacks defensive armament for the belly and tail, and the frontal turret has limited horizontal traverse&lt;br /&gt;
* Low durability; its large tail and wings in particular are very vulnerable to autocannons&lt;br /&gt;
* Regularly faces enemy interceptors and fighters with high climb rate and powerful armament, including early jets in an unlucky matchup&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7309-development-avro-shackleton-mr-mk-2-the-flight-of-a-thousand-rivets-en|Devblog]] ===&lt;br /&gt;
&lt;br /&gt;
Following the end of WW2 and going into the Cold War era, submarine development had picked up so much momentum that the previously used submarine counters quickly became obsolete. In addition to this, Britain was faced with a lack of capable long-range maritime patrol aircraft after it was forced to return the lend-lease B-24 Liberator bombers it received during wartime. A stopgap solution in the form of a modified version of the Lancaster bomber was created, but the need for a dedicated maritime patrol aircraft became more and more emphasized in the postwar period.&lt;br /&gt;
&lt;br /&gt;
Development of the Avro Shackleton began in 1945 after the British Air Staff expressed an interest in the conversion of the Avro Lincoln bomber into a general reconnaissance as well as rescue aircraft. As a result, the Avro Type 696 was designed. The Type 696 was primarily based on the Avro Lincoln bomber, but also borrowed some design solutions from the Avro Tudor airliner, of which the latter two themselves were derivative designs of the famous Avro Lancaster. The first prototype, designated Shackleton GR.1, successfully performed its maiden flight in March 1949 and was shortly afterwards ordered into production.&lt;br /&gt;
&lt;br /&gt;
The Avro Shackleton entered service with the RAF in February 1951. The aircraft performed several roles, ranging from its primary role - maritime reconnaissance - over escort and transport duties to search and rescue, whilst being employed all across the globe. However, the aircraft saw numerous modifications during its lifetime, aimed at increasing its capabilities and addressing reliability and structural problems, although at the expense of added weight.  The Shackleton and its variants continued to serve throughout the Cold War era, and in the late '80s the Avro Shackleton was finally considered obsolete.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=shackleton_mr_mk_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Lincoln B Mk II]]&lt;br /&gt;
* [[Lancaster (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7309-development-avro-shackleton-mr-mk-2-the-flight-of-a-thousand-rivets-en|[Devblog] Avro Shackleton MR Mk.2: The Flight of A Thousand Rivets]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Avro}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_5&amp;diff=163231</id>
		<title>Chieftain Mk 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_5&amp;diff=163231"/>
				<updated>2023-05-23T20:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Chieftain (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_chieftain_mk_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. The Chieftain Mk 5 carries over the [[Chieftain Mk 3|Mk 3]] variant's strengths but is equipped with a more powerful engine for improved mobility.&lt;br /&gt;
&lt;br /&gt;
Few vehicles are able to resist the Chieftain's firepower, except perhaps [[T95]] or [[Maus]]. The L15A3 shell has excellent penetration. However, users must know where to shoot to hit enemy tanks' critical modules and crew members.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull front, turret front half, cupola)&lt;br /&gt;
* Rolled homogeneous armour (hull sides, hull rear, hull roof, turret rear half, turret roof, cupola roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 70-127 mm (43-79°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (43-44°) ''Lower glacis'' || 88-220 (8-30°) + 13 mm ''Front Top'' &amp;lt;br&amp;gt; 50 mm (1-31°) ''Center Top'' &amp;lt;br&amp;gt; 37 mm (30°) + 13 mm ''Rear Top'' &amp;lt;br&amp;gt; 37 (10°) + 13 mm ''Bottom'' || 37 mm (1-7°) || 13-28 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 125-250 mm (2-81°) ''Turret front'' &amp;lt;br&amp;gt; 100-220 mm (1-53°) ''Gun mantlet'' || 45-196 mm (1-65°) || 45 mm (1°) || 50.8 mm ''Front'' &amp;lt;br&amp;gt; 25 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick while bogies are 19 mm thick.&lt;br /&gt;
* Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.&lt;br /&gt;
* The metal boxes on the sides of the turret and hull are 13 mm of structural steel.&lt;br /&gt;
* The belly of the {{PAGENAME}} is 15 mm thick (6°).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,178|rbMinHp=672}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The first upgrades to head for are ''Parts'' and ''FPE'' for increased survivability. Then prioritize mobility upgrades (the {{PAGENAME}} needs all the mobility it can get) and gun accuracy upgrades (to further enhance its accurate fire).&lt;br /&gt;
&lt;br /&gt;
;Modules to get in order, maximizing recovery and speed first:&lt;br /&gt;
&lt;br /&gt;
* Parts&lt;br /&gt;
* FPE&lt;br /&gt;
* Tracks (critical for hull rotation speed)&lt;br /&gt;
* Adjustment of Fire&lt;br /&gt;
* Elevation Mechanism&lt;br /&gt;
* Horizontal Drive&lt;br /&gt;
* Other mobility upgrades as needed&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ordnance BL Tk. L11 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ordnance BL Tk. L11 (120 mm)|120 mm Ordnance BL Tk. L11]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 54 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 21.4 || 29.6 || 36.0 || 39.8 || 42.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 13.4 || 15.8 || 19.1 || 21.1 || 22.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cannon's reload rate is much faster than average for its calibre at its BR (7.5 seconds with an ace crew).&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The Chieftain's 120 mm gun has access to APDS and HESH when stock, with a smoke shell as only unlockable ammunition. The L15A3 APDS shell has a very good slope modifier compared to other APDS and will penetrate essentially any vehicle at its battle rating, but has relatively weak post-penetration effects. The L31A7 HESH shell is slow and behaves similarly to other HESH shells in the game. It is a more situational round.&lt;br /&gt;
&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''L15A3''': APDS; an armour-piercing round with a discarding sabot that has a good penetration power and no explosive filler. As it lacks post-penetration damage, the tactic with an APDS shot is to either knock out the majority of the tank's crew or to provoke ammo or fuel detonation by targeting their respective locations. This requires good knowledge of the layouts of potential opposing vehicles. Use the Protection analysis feature in the hangar menu to analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.&lt;br /&gt;
&lt;br /&gt;
* '''L31A7''': HESH; a high-explosive squash head projectile works very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, posts. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory allows it to land hits on enemies hiding behind shallow hills.&lt;br /&gt;
&lt;br /&gt;
* '''L34''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{{:Ordnance BL Tk. L11 (120 mm)/Ammunition|Shot L15A3, Shell L31A7, L34}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x400px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''54''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 48&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 52&amp;amp;nbsp;''(+2)'' || 45&amp;amp;nbsp;''(+9)'' &amp;lt;br&amp;gt; 43&amp;amp;nbsp;''(+11)'' || 43&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+23)'' || 37&amp;amp;nbsp;''(+17)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+36)'' || 35&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+40)'' || 33&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+49)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 28&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+53)'' || 23&amp;amp;nbsp;''(+31)'' &amp;lt;br&amp;gt; N/A || 18&amp;amp;nbsp;''(+36)'' &amp;lt;br&amp;gt; N/A || 11&amp;amp;nbsp;''(+43)'' &amp;lt;br&amp;gt; N/A || 5&amp;amp;nbsp;''(+49)'' &amp;lt;br&amp;gt; N/A || 1&amp;amp;nbsp;''(+53)'' &amp;lt;br&amp;gt; N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellants (orange). Both have separate racks. Projectile racks can be seen on the upper part of the image while the propellant racks can be seen on the lower part.&lt;br /&gt;
* Every propellant rack is encased by 5 mm of {{Annotation|RHA|Rolled homogeneous armour}}. In case of a successful penetration, the 5 mm of RHA provide protection against shrapnel. It however may not be enough to stop a direct hit to the propellant rack.&lt;br /&gt;
* Projectile racks 10 to 13 and propellant racks 5 to 7 are the first stage ammo racks. They total 18 shots and get filled first when loading up the tank.&lt;br /&gt;
* As to go into battle without any ammunition stored in the front hull, it is advised to bring 18&amp;amp;nbsp;''(+36)'' shells (projectile racks 1 to 9 emptied and propellant racks 1 to 4 emptied).&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the &amp;quot;Fire from secondary guns&amp;quot; option (Controls &amp;gt; Ground Vehicles &amp;gt; Weaponry).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 588 (3) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A1 (7.62 mm)|L8A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the 7.62 mm machine gun makes them largely ineffective against all armoured vehicles but the ones with an open compartment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A1 (7.62 mm)|7.62 mm L8A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 6,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''In long-range fight:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The gun is very precise with all the shooting amelioration. Do not forget to protect the frame, it is fragile. The turret armour protects the tank well. Invest in camouflage plants, one or two seconds lost by the aiming enemy is time gained to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
'''An aggressive way to play:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The best targets are the German Leopards and all the Soviet T-54/55/62 series. Shoot it on front frame, where the shells are, for an assured popcorn effect. Don't hesitate to try this on IS-3/4 or T26E1-1/T28/T29, only shell places change (front side or turret rear).&lt;br /&gt;
&lt;br /&gt;
Other tanks could be easily knocked out with fuel tank or disabled in aiming crew member. Don't forget that reload time is the vehicle's best friend.&lt;br /&gt;
&lt;br /&gt;
Be wary of the Chieftain's width, often the weak points are exposed when trying to turn the Chieftain.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Turret armour strong enough to bounce APDS, HEATFS and even some APFSDS shells&lt;br /&gt;
* Upper frontal plate is heavily sloped, providing adequate protection against same tier rounds&lt;br /&gt;
* Excellent reload time for a 120 mm (7.5s - 9.5s)&lt;br /&gt;
* Access to 320 mm penetrating APDS shells and HESH shells immediately&lt;br /&gt;
* 10 degrees of gun depression&lt;br /&gt;
* Has access to a dual plane stabilizer&lt;br /&gt;
* Includes an additional range finding .50 calibre machine gun that can be separately bound&lt;br /&gt;
* Unlike other British tanks, it has a respectable reverse speed&lt;br /&gt;
* Much faster and easier to handle than the Mk 3 model&lt;br /&gt;
* Very effective in a hull down position&lt;br /&gt;
* Excels in maps with a lot of open ground where it can go hull down effectively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak hull armour overall&lt;br /&gt;
* APFSDS can go through this tank easily&lt;br /&gt;
* The design of the tank only allows for a limited playstyle&lt;br /&gt;
* Does not like fighting in small maps&lt;br /&gt;
* Lower frontal plate is very poorly armored and has an ammo rack behind it&lt;br /&gt;
* Very weak side and rear armour&lt;br /&gt;
* Ammo rack everywhere but can be mitigated by carrying only 24 rounds&lt;br /&gt;
* Small ammo variety (APDS or HESH only)&lt;br /&gt;
* APDS deals minimal, punctual damage&lt;br /&gt;
* APDS cannot reliably penetrate modern composite armour on most tanks; must aim for weak spots &lt;br /&gt;
* Slowest of all MBTs&lt;br /&gt;
* In an uptier, the {{PAGENAME}} is prone to fighting superior tanks such as the T-72AV, T-72B, AMX-40 and Leopard 2K&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Concept===&lt;br /&gt;
The idea of a &amp;quot;universal tank&amp;quot; began in Britain in 1944 when Montgomery and other influential people began advocating for a more standardized tank to replace the cruiser and infantry tank classes used on the field. Efforts did not start until after World War II under the General Staff designation A45, with development starting just as the new cruiser tank [[Centurion Mk 3|Centurion]] started to enter military service. The A45 was cancelled in 1948 after development troubles and its inability to be used as a &amp;quot;universal&amp;quot; platform. Ironically, the Centurion proved to be a better &amp;quot;universal tank&amp;quot; platform than the A45.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The [[Centurion Mk 10|Centurion]] tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the [[IS-3]] and [[T-54 (1951)|T-54/55]] caused the British tank arms race to take another leap forward. Development on the Centurion's successor began in 1951 under the name ''Medium Gun Tank No. 2''. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which was already in use on naval ships but was a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as ''FV4201'', uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the [[Conqueror|Conqueror heavy tank]] was one such response to the firepower requirement, limited production cut that to only 200 units built.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added was the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit in the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 ton with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototype FV4201 was trialled in Germany alongside their new [[Leopard I|Leopard 1]]. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the '''Chieftain''', was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the ''Chieftain Mk.1's'', which further revealed problems with the horsepower that the ''Mk.2'' was designed and sent in April 1966. The ''[[Chieftain Mk 3]]'' rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the [[Chieftain Mk 5|Mk 5]] variant fixed these pressing issues with a new engine and NBC protection. The Mk 5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The first British units to receive the Chieftains was the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title &amp;quot;most formidable tank in the world&amp;quot; during the 1960's Cold War period and also redefined the specifications of a &amp;quot;main battle tank&amp;quot;. Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as their T-64's against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.&lt;br /&gt;
&lt;br /&gt;
The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the ''Merkava''.&lt;br /&gt;
&lt;br /&gt;
Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and [[M60A1 (AOS)|M60A1 Pattons]] fought against the Iraqi [[T-62]]s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.&lt;br /&gt;
&lt;br /&gt;
The Chieftain is still in service Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, which resulted in the Iran ''Mobarez'' Chieftain upgrade.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_chieftain_mk_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l_091yu5mKg|'''Chieftain Mk 5 Tank Review''' - ''Napalmratte''|D3OF9IvtHLk|'''Tank Chats #34: Chieftain''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Chieftain (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-62]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Chieftain_(tank)|[Wikipedia] Chieftain (tank)]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/UK/chieftain.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; FV4201 Chieftain]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=83 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Chieftain MBT]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Leyland}}&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_5&amp;diff=163230</id>
		<title>Chieftain Mk 5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Chieftain_Mk_5&amp;diff=163230"/>
				<updated>2023-05-23T20:57:34Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Description */ Rewrote parts of the introduction to improve flow in English&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Chieftain (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_chieftain_mk_5&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]. The Chieftain Mk 5 carries over the [[Chieftain Mk 3|Mk 3]] variant's strengths but is equipped with a more powerful engine for improved mobility.&lt;br /&gt;
&lt;br /&gt;
Few vehicles are able to resist the Chieftain's firepower, except perhaps [[T95]] or [[Maus]]. The L15A3 shell has excellent penetration, however users must know where to shoot to hit critical modules and crew members which requires good knowledge of the enemy tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (hull front, turret front half, cupola)&lt;br /&gt;
* Rolled homogeneous armour (hull sides, hull rear, hull roof, turret rear half, turret roof, cupola roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 70-127 mm (43-79°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (43-44°) ''Lower glacis'' || 88-220 (8-30°) + 13 mm ''Front Top'' &amp;lt;br&amp;gt; 50 mm (1-31°) ''Center Top'' &amp;lt;br&amp;gt; 37 mm (30°) + 13 mm ''Rear Top'' &amp;lt;br&amp;gt; 37 (10°) + 13 mm ''Bottom'' || 37 mm (1-7°) || 13-28 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 125-250 mm (2-81°) ''Turret front'' &amp;lt;br&amp;gt; 100-220 mm (1-53°) ''Gun mantlet'' || 45-196 mm (1-65°) || 45 mm (1°) || 50.8 mm ''Front'' &amp;lt;br&amp;gt; 25 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 150 mm || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick while bogies are 19 mm thick.&lt;br /&gt;
* Armour thickness throughout the vehicle is very complex and the tank relies more on sloping thickness to enhance its effective armour.&lt;br /&gt;
* The metal boxes on the sides of the turret and hull are 13 mm of structural steel.&lt;br /&gt;
* The belly of the {{PAGENAME}} is 15 mm thick (6°).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,178|rbMinHp=672}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The first upgrades to head for are ''Parts'' and ''FPE'' for increased survivability. Then prioritize mobility upgrades (the {{PAGENAME}} needs all the mobility it can get) and gun accuracy upgrades (to further enhance its accurate fire).&lt;br /&gt;
&lt;br /&gt;
;Modules to get in order, maximizing recovery and speed first:&lt;br /&gt;
&lt;br /&gt;
* Parts&lt;br /&gt;
* FPE&lt;br /&gt;
* Tracks (critical for hull rotation speed)&lt;br /&gt;
* Adjustment of Fire&lt;br /&gt;
* Elevation Mechanism&lt;br /&gt;
* Horizontal Drive&lt;br /&gt;
* Other mobility upgrades as needed&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ordnance BL Tk. L11 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ordnance BL Tk. L11 (120 mm)|120 mm Ordnance BL Tk. L11]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 54 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 21.4 || 29.6 || 36.0 || 39.8 || 42.4 || rowspan=&amp;quot;2&amp;quot; | 9.75 || rowspan=&amp;quot;2&amp;quot; | 8.63 || rowspan=&amp;quot;2&amp;quot; | 7.95 || rowspan=&amp;quot;2&amp;quot; | 7.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 13.4 || 15.8 || 19.1 || 21.1 || 22.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The cannon's reload rate is much faster than average for its calibre at its BR (7.5 seconds with an ace crew).&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The Chieftain's 120 mm gun has access to APDS and HESH when stock, with a smoke shell as only unlockable ammunition. The L15A3 APDS shell has a very good slope modifier compared to other APDS and will penetrate essentially any vehicle at its battle rating, but has relatively weak post-penetration effects. The L31A7 HESH shell is slow and behaves similarly to other HESH shells in the game. It is a more situational round.&lt;br /&gt;
&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''L15A3''': APDS; an armour-piercing round with a discarding sabot that has a good penetration power and no explosive filler. As it lacks post-penetration damage, the tactic with an APDS shot is to either knock out the majority of the tank's crew or to provoke ammo or fuel detonation by targeting their respective locations. This requires good knowledge of the layouts of potential opposing vehicles. Use the Protection analysis feature in the hangar menu to analyse potential foes for their weak spots! Also, keep in mind that with increased armour thickness the number of shrapnel shrinks.&lt;br /&gt;
&lt;br /&gt;
* '''L31A7''': HESH; a high-explosive squash head projectile works very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefiting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, posts. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory allows it to land hits on enemies hiding behind shallow hills.&lt;br /&gt;
&lt;br /&gt;
* '''L34''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{{:Ordnance BL Tk. L11 (120 mm)/Ammunition|Shot L15A3, Shell L31A7, L34}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x400px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.71''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''54''' || ''Projectiles''&amp;lt;br&amp;gt;''Propellants'' || 48&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 52&amp;amp;nbsp;''(+2)'' || 45&amp;amp;nbsp;''(+9)'' &amp;lt;br&amp;gt; 43&amp;amp;nbsp;''(+11)'' || 43&amp;amp;nbsp;''(+11)'' &amp;lt;br&amp;gt; 31&amp;amp;nbsp;''(+23)'' || 37&amp;amp;nbsp;''(+17)'' &amp;lt;br&amp;gt; 18&amp;amp;nbsp;''(+36)'' || 35&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+40)'' || 33&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+49)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 28&amp;amp;nbsp;''(+26)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+53)'' || 23&amp;amp;nbsp;''(+31)'' &amp;lt;br&amp;gt; N/A || 18&amp;amp;nbsp;''(+36)'' &amp;lt;br&amp;gt; N/A || 11&amp;amp;nbsp;''(+43)'' &amp;lt;br&amp;gt; N/A || 5&amp;amp;nbsp;''(+49)'' &amp;lt;br&amp;gt; N/A || 1&amp;amp;nbsp;''(+53)'' &amp;lt;br&amp;gt; N/A || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellants (orange). Both have separate racks. Projectile racks can be seen on the upper part of the image while the propellant racks can be seen on the lower part.&lt;br /&gt;
* Every propellant rack is encased by 5 mm of {{Annotation|RHA|Rolled homogeneous armour}}. In case of a successful penetration, the 5 mm of RHA provide protection against shrapnel. It however may not be enough to stop a direct hit to the propellant rack.&lt;br /&gt;
* Projectile racks 10 to 13 and propellant racks 5 to 7 are the first stage ammo racks. They total 18 shots and get filled first when loading up the tank.&lt;br /&gt;
* As to go into battle without any ammunition stored in the front hull, it is advised to bring 18&amp;amp;nbsp;''(+36)'' shells (projectile racks 1 to 9 emptied and propellant racks 1 to 4 emptied).&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|L21A1 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 12.7 mm L21A1 machine gun is specifically used to determine ranging for the main gun. While the game indicates a very short clip of 3 rounds, it is in fact more accurate to say that the MG only fires small bursts of 3 rounds. It is not fired alongside the other machine guns but through the &amp;quot;Fire from secondary guns&amp;quot; option (Controls &amp;gt; Ground Vehicles &amp;gt; Weaponry).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L21A1 (12.7 mm)|12.7 mm L21A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 588 (3) || 300 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L37A1 (7.62 mm)|L8A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The small calibre of the 7.62 mm machine gun makes them largely ineffective against all armoured vehicles but the ones with an open compartment.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L37A1 (7.62 mm)|7.62 mm L37A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (100) || 650 || -10°/+50° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L8A1 (7.62 mm)|7.62 mm L8A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 6,000 (200) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
'''In long-range fight:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The gun is very precise with all the shooting amelioration. Do not forget to protect the frame, it is fragile. The turret armour protects the tank well. Invest in camouflage plants, one or two seconds lost by the aiming enemy is time gained to eliminate the threat.&lt;br /&gt;
&lt;br /&gt;
'''An aggressive way to play:'''&amp;lt;br&amp;gt;&lt;br /&gt;
The best targets are the German Leopards and all the Soviet T-54/55/62 series. Shoot it on front frame, where the shells are, for an assured popcorn effect. Don't hesitate to try this on IS-3/4 or T26E1-1/T28/T29, only shell places change (front side or turret rear).&lt;br /&gt;
&lt;br /&gt;
Other tanks could be easily knocked out with fuel tank or disabled in aiming crew member. Don't forget that reload time is the vehicle's best friend.&lt;br /&gt;
&lt;br /&gt;
Be wary of the Chieftain's width, often the weak points are exposed when trying to turn the Chieftain.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Turret armour strong enough to bounce APDS, HEATFS and even some APFSDS shells&lt;br /&gt;
* Upper frontal plate is heavily sloped, providing adequate protection against same tier rounds&lt;br /&gt;
* Excellent reload time for a 120 mm (7.5s - 9.5s)&lt;br /&gt;
* Access to 320 mm penetrating APDS shells and HESH shells immediately&lt;br /&gt;
* 10 degrees of gun depression&lt;br /&gt;
* Has access to a dual plane stabilizer&lt;br /&gt;
* Includes an additional range finding .50 calibre machine gun that can be separately bound&lt;br /&gt;
* Unlike other British tanks, it has a respectable reverse speed&lt;br /&gt;
* Much faster and easier to handle than the Mk 3 model&lt;br /&gt;
* Very effective in a hull down position&lt;br /&gt;
* Excels in maps with a lot of open ground where it can go hull down effectively&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak hull armour overall&lt;br /&gt;
* APFSDS can go through this tank easily&lt;br /&gt;
* The design of the tank only allows for a limited playstyle&lt;br /&gt;
* Does not like fighting in small maps&lt;br /&gt;
* Lower frontal plate is very poorly armored and has an ammo rack behind it&lt;br /&gt;
* Very weak side and rear armour&lt;br /&gt;
* Ammo rack everywhere but can be mitigated by carrying only 24 rounds&lt;br /&gt;
* Small ammo variety (APDS or HESH only)&lt;br /&gt;
* APDS deals minimal, punctual damage&lt;br /&gt;
* APDS cannot reliably penetrate modern composite armour on most tanks; must aim for weak spots &lt;br /&gt;
* Slowest of all MBTs&lt;br /&gt;
* In an uptier, the {{PAGENAME}} is prone to fighting superior tanks such as the T-72AV, T-72B, AMX-40 and Leopard 2K&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
===Concept===&lt;br /&gt;
The idea of a &amp;quot;universal tank&amp;quot; began in Britain in 1944 when Montgomery and other influential people began advocating for a more standardized tank to replace the cruiser and infantry tank classes used on the field. Efforts did not start until after World War II under the General Staff designation A45, with development starting just as the new cruiser tank [[Centurion Mk 3|Centurion]] started to enter military service. The A45 was cancelled in 1948 after development troubles and its inability to be used as a &amp;quot;universal&amp;quot; platform. Ironically, the Centurion proved to be a better &amp;quot;universal tank&amp;quot; platform than the A45.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The [[Centurion Mk 10|Centurion]] tank series was very successful in British and its allies' service, but the development of new Soviet armour such as the [[IS-3]] and [[T-54 (1951)|T-54/55]] caused the British tank arms race to take another leap forward. Development on the Centurion's successor began in 1951 under the name ''Medium Gun Tank No. 2''. The project's priority was gun and armour, but with mobility to be equal to the Centurion's and weight of fewer than 45 tons. The weight limit caused a program known as the Concept Study Programme to commence in order to find ways to keep the tank under that weight limit yet meet all the armour and firepower specifications. One of the concepts that came out was the usage of bagged charges, which was already in use on naval ships but was a new concept for tank ammunition. Thus, a gun using the bagged charge propellant system began development in 1954, along with a new specification by General Staff that the Medium Gun Tank No.2, now known as ''FV4201'', uses a conventional four crew tank with a turret and a better gun and armour than the Centurion. Though the [[Conqueror|Conqueror heavy tank]] was one such response to the firepower requirement, limited production cut that to only 200 units built.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The biggest bump to the firepower of the FV4201 was the recommendation of a 120 mm calibre tank cannon. Though the Conqueror used a 120 mm, the new one would incorporate more innovative features such as the bagged charges. Other design features added was the usage of a Rolls-Royce V8 engine, an auxiliary engine, an automatic gearbox, and a reclining seat for the driver. The reclining seat was a very new feature in tank design as it reduced the vehicle's hull height and thus gave it a lower profile. Leyland Motors was assigned to be the main designer for the tank despite their commitment to the Centurion production lines. The manufacturing process of the tank was decided to be cast rather than welded. In 1957, several specifications added to the FV4201 impeded its attempt to fit in the specifications. A bigger turret was designed and it mounted IR equipment for night fighting. Troops requested more frontal and turret side armour, which along with the turret change caused an increase in the tank's overall weight. A controversial decision was also made in 1957 by NATO that tanks should have multi-fuel engines. The FV4201 installed a new engine conforming to these standards in 1958, a German engine derived from a Junkers Jumo aviation engine. This extended development time since the engine compartment had to be redesigned to fit the engine, raising the total tank weight to 50 tons. The engine, designated the L60, was received with a mixed reception by the Royal Armoured Corps (RAC) and other users due to its novel features. Britain stayed as the only user of a multi-fuel engine in the Cold War as many other nations found the concept impractical and abandoned it.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the FV4201 finalized its prototype stages, General Staff sent a revised specification for it. The tank was to have the firepower of the Conqueror with the mobility of the Centurion, an armour that maximizes the protection-weight ratio, a weight limit at 45 ton with a top speed of 26 mph and an operating range of 300 miles. The first wooden prototype was made in March 1959, with full prototypes ordered in June 1959 for troop trials. Vickers-Armstrong and Royal Ordnance Factory shared the manufacturing process and the first prototypes were built in January 1960. The first two prototype FV4201 was trialled in Germany alongside their new [[Leopard I|Leopard 1]]. The greatest issue with the FV4201 was the engine, which caused many failures due to vibration, a result of the flawed multi-fuel concept. Trials were delayed due to lack of parts to fix broken pieces and redesigns were requested to fix problems. After a lengthy trial period in 1962, the FV4201, now named the '''Chieftain''', was sent to the operational unit in Germany for service and combat trials. The Chieftain was finally accepted for service in 1st May 1963, despite the many faults in the design. The first deliveries of the improved and redesigned Chieftains began in mid-1965. These were the ''Chieftain Mk.1's'', which further revealed problems with the horsepower that the ''Mk.2'' was designed and sent in April 1966. The ''[[Chieftain Mk 3]]'' rolled out of the production lines in September 1969, it now weighed 53 tons and the L60 engine was producing 650 hp, still underpowered for the weight. Engine failures were still frequent and left the Chieftain with a sour note until the [[Chieftain Mk 5|Mk 5]] variant fixed these pressing issues with a new engine and NBC protection. The Mk 5 would be the main variant of the Chieftain in British service. During its production life from 1965 to 1985, a total of 2,265 Chieftains would be built by Britain, with about 1,000 used by the British Army.&amp;lt;ref name=&amp;quot;DunstanChieftain&amp;quot;&amp;gt;Dunstan Simon. ''Chieftain Main Battle Tank 1965-2003'' Great Britain: Osprey Publishing Ltd., 2003&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Service===&lt;br /&gt;
The first British units to receive the Chieftains was the 1st and 5th Royal Tank Regiments back during the trials. The Chieftain, despite its initial engine flaws, proved to be combat-proof and could be upgraded to fit new requirements. Some of these upgrades were the addition of composite add-on armour to fight off new anti-tank technology such as the HEAT rounds. The Chieftain earned the title &amp;quot;most formidable tank in the world&amp;quot; during the 1960's Cold War period and also redefined the specifications of a &amp;quot;main battle tank&amp;quot;. Its success is due to its novel main gun and heavily sloped armour, as well as satisfactory mobility and speeds able to compete with the Leopard 1. The Chieftain stayed in use by the British Army On the Rhine on the German border with the Warsaw Pact, which caused the Soviets to in turn station their best tanks such as their T-64's against the Chieftains. The British retained the Chieftains all the way until 1995 when it was replaced by the Challenger I.&lt;br /&gt;
&lt;br /&gt;
The Chieftain was also successful in the export market, primarily in the Middle East to the hands of Iran, Jordan, Kuwait, and Oman. Another user of the Chieftain was Israel, with Britain initially agreeing to help set up production for locally produced Chieftains. Two Chieftains were sent for trials among the Israeli Defense Force in 1967. After two years of trials and deliberation for the acquirement of the Chieftains, Britain ultimately refused to offer the Israelis the Chieftain for political reasons. The Israeli trials benefit Britain with data on desert combat with the Chieftain, however, and the refusal did jump start Israel's tank program that would become the ''Merkava''.&lt;br /&gt;
&lt;br /&gt;
Despite that, sales to the Middle East soared, with Iran being the major buyer of the Chieftains with at least 887 of mostly the MK3 and MK5 variants sent to them before their revolution in 1979. The Chieftain saw prolonged combat in the Middle East in the Iran-Iraq War, including Operation Nasr which was the largest tank vs. tank battle of the war where the Iranian Chieftains and [[M60A1 (AOS)|M60A1 Pattons]] fought against the Iraqi [[T-62]]s. After that war, the Chieftain in Kuwait then saw combat fighting the Iraqis during their invasion in 1990. Kuwait eventually replaced their Chieftains with the Yugoslavian M-84 tanks, which are a variant of the Soviet T-72s.&lt;br /&gt;
&lt;br /&gt;
The Chieftain is still in service Iran, Jordan, and Oman in varying numbers, about 100 in Iran, 350 in Jordan, and 27 in Oman. The Chieftains underwent local upgrades to keep them up to date against a modern threat, which resulted in the Iran ''Mobarez'' Chieftain upgrade.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_chieftain_mk_5 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|l_091yu5mKg|'''Chieftain Mk 5 Tank Review''' - ''Napalmratte''|D3OF9IvtHLk|'''Tank Chats #34: Chieftain''' - ''The Tank Museum''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Chieftain (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-62]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Chieftain_(tank)|[Wikipedia] Chieftain (tank)]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/UK/chieftain.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; FV4201 Chieftain]&lt;br /&gt;
* [https://www.militaryfactory.com/armor/detail.asp?armor_id=83 &amp;lt;nowiki&amp;gt;[Military Factory]&amp;lt;/nowiki&amp;gt; Chieftain MBT]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Leyland}}&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_III&amp;diff=134000</id>
		<title>Wellington Mk III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_III&amp;diff=134000"/>
				<updated>2022-07-27T15:27:31Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Wellington (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=wellington_mk3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 398 || 384 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.3 || 32.5 || 3.1 || 3.1 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 441 || 418 || 28.4 || 30.0 || 10.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 275 || &amp;lt; 310 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9 mm Steel plate in the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)|18 inch Mark XII (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)&lt;br /&gt;
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)&lt;br /&gt;
* 2 x 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x H.C. 4,000 lb Mk.II bomb (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,200 rpg = 2,400 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, rear turret (2,000 rpg = 8,000 total)&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, 2 x side turrets (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Air battles====&lt;br /&gt;
In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the {{PAGENAME}}, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see {{PAGENAME}}, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, its rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.&lt;br /&gt;
&lt;br /&gt;
====Ground battles====&lt;br /&gt;
Using the {{PAGENAME}} should be used as a strategic bomber, that is what it excels at in this game mode. It is to be big too be used in the ground attack role, making it an easy target for enemy tankers. To use the {{PAGENAME}}, load up on 500 lbs or the single 4,000 lbs cookie bomb. The 500 lbs, offer 65.5 Kg of HE filler and the cookie offers 1,339 kg of explosive filler.&lt;br /&gt;
&lt;br /&gt;
Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it while gaining altitude. Do not come in low as a single shot fired from a tank can knock you out of the game. Once at a good height, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:Wellington Torp Launching technic.jpg|thumb|right|364x364px|&amp;quot;Torpedo attack!&amp;quot; The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course]]&lt;br /&gt;
==== Naval battles ====&lt;br /&gt;
All of the Wellington bombers are well suited for the naval warfare, The {{PAGENAME}} being one of the best of them provides improved Browning turrets, highest top speed of them all and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.&lt;br /&gt;
&lt;br /&gt;
Those are:&lt;br /&gt;
&lt;br /&gt;
* 2 х 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb&lt;br /&gt;
&lt;br /&gt;
With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.&lt;br /&gt;
&lt;br /&gt;
The technique at the moment of launching the torpedoes is shown in the image: &amp;quot;Torpedo attack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 m altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a a short time, tanks to this extremely lethal bomb.&lt;br /&gt;
&lt;br /&gt;
Just be alert of enemy planes that will be eager to take you down, using the Armoured targets belt provides some of the boost in defence you need as it cripples engines and pierces through metal.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has twice as many tail guns as its predecessor&lt;br /&gt;
* Can carry a reasonable maximum payload for a medium bomber&lt;br /&gt;
* Engines seem to be indestructible and will remain operational even under heavy fire&lt;br /&gt;
* Can survive belly landings if need be&lt;br /&gt;
* Half-decent at operating in the gunship role&lt;br /&gt;
* Engines are capable of using WEP&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weaponry consists purely of 7.7 mm machine guns, making fighting against fighters a serious challenge at best&lt;br /&gt;
* Low speed makes the lack of defensive guns painfully obvious&lt;br /&gt;
* Anything with a cannon will be able to destroy the bomber without much effort&lt;br /&gt;
* Gun turrets have no protective armour, leaving turret gunners vulnerable&lt;br /&gt;
* Although you can carry torpedoes, they are some of the worst ones in the game due to the terrible drop requirements&lt;br /&gt;
* Tail controls are easily knocked out from fighters or flak&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Vickers Wellington was a twin-engine medium bomber used by RAF Bomber Command and Coastal Command. In May 1939, a prototype Wellington was fitted with Bristol Hercules engines; after successful trials with a converted Mk.IC, this model was launched for full-scale production at the beginning of 1941 under the designation of Wellington Mk.III (Type 417).&lt;br /&gt;
&lt;br /&gt;
Production Mk.III aircraft were equipped with two 1,590 hp Bristol Hercules Mk.XI radial, air-cooled engines.&lt;br /&gt;
&lt;br /&gt;
Building on the experience amassed by Wellington crews, the defensive armament was upgraded on later models; the Frazer-Nash FN-5A rear turret with two 0.303 inch machine guns was replaced with a Frazer-Nash FN-20 turret holding four 0.303 inch machine guns with 2,000 rounds each. The take-off weight of the Mk.III was increased to 15,650 kg while bomb capacity was reduced to 4,000 lbs (1,814 kg). Originally, the bomber was to be equipped with a ventral turret, the low-drag Frazer-Nash FN-21A, but the further decrease in bomb capacity was deemed to be unacceptable.&lt;br /&gt;
&lt;br /&gt;
The Mk.III had its armour reinforced, all fuel tanks were self-sealing and barrage balloon cable cutters were positioned in the leading edge of the wings.&lt;br /&gt;
&lt;br /&gt;
By 1941 the Wellington was used almost exclusively at night and therefore, attention was given to decreasing the area of the glazing that visibly reflected moonlight or searchlight beams during night flights. To that end, the Mk.III differed from the late Mk.IC aircraft by removing side glazing and the side blisters of the bombardier/navigator's cockpit. The only side glazing that remained was from the trapezoidal gun blisters.&lt;br /&gt;
&lt;br /&gt;
The Wellington Mk.III was manufactured until the end of 1943, and a combined total of 1,519 bombers were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=wellington_mk3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vickers}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_III&amp;diff=133999</id>
		<title>Wellington Mk III</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_III&amp;diff=133999"/>
				<updated>2022-07-27T15:20:30Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Ground battles */ Fixed a typo and syntax. Removed hyperbole&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Wellington (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=wellington_mk3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 398 || 384 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.3 || 32.5 || 3.1 || 3.1 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 441 || 418 || 28.4 || 30.0 || 10.2 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 275 || &amp;lt; 310 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9 mm Steel plate in the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)|18 inch Mark XII (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)&lt;br /&gt;
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)&lt;br /&gt;
* 2 x 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x H.C. 4,000 lb Mk.II bomb (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,200 rpg = 2,400 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, rear turret (2,000 rpg = 8,000 total)&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, 2 x side turrets (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Air battles====&lt;br /&gt;
In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the {{PAGENAME}}, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see {{PAGENAME}}, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, its rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.&lt;br /&gt;
&lt;br /&gt;
====Ground battles====&lt;br /&gt;
Using the {{PAGENAME}} should be used as a strategic bomber, that is what it excels at in this game mode. It is to be big too be used in the ground attack role, making it an easy target for enemy tankers. To use the {{PAGENAME}}, load up on 500 lbs or the single 4,000 lbs cookie bomb. The 500 lbs, offer 65.5 Kg of HE filler and the cookie offers 1,339 kg of explosive filler.&lt;br /&gt;
&lt;br /&gt;
Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it, gain altitude. Do not come in low as a single shot fired from a tank can knock you out of the game. Once at a good height, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:Wellington Torp Launching technic.jpg|thumb|right|364x364px|&amp;quot;Torpedo attack!&amp;quot; The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course]]&lt;br /&gt;
==== Naval battles ====&lt;br /&gt;
All of the Wellington bombers are well suited for the naval warfare, The {{PAGENAME}} being one of the best of them provides improved Browning turrets, highest top speed of them all and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.&lt;br /&gt;
&lt;br /&gt;
Those are:&lt;br /&gt;
&lt;br /&gt;
* 2 х 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb&lt;br /&gt;
&lt;br /&gt;
With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.&lt;br /&gt;
&lt;br /&gt;
The technique at the moment of launching the torpedoes is shown in the image: &amp;quot;Torpedo attack!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 m altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a a short time, tanks to this extremely lethal bomb.&lt;br /&gt;
&lt;br /&gt;
Just be alert of enemy planes that will be eager to take you down, using the Armoured targets belt provides some of the boost in defence you need as it cripples engines and pierces through metal.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has twice as many tail guns as its predecessor&lt;br /&gt;
* Can carry a reasonable maximum payload for a medium bomber&lt;br /&gt;
* Engines seem to be indestructible and will remain operational even under heavy fire&lt;br /&gt;
* Can survive belly landings if need be&lt;br /&gt;
* Half-decent at operating in the gunship role&lt;br /&gt;
* Engines are capable of using WEP&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weaponry consists purely of 7.7 mm machine guns, making fighting against fighters a serious challenge at best&lt;br /&gt;
* Low speed makes the lack of defensive guns painfully obvious&lt;br /&gt;
* Anything with a cannon will be able to destroy the bomber without much effort&lt;br /&gt;
* Gun turrets have no protective armour, leaving turret gunners vulnerable&lt;br /&gt;
* Although you can carry torpedoes, they are some of the worst ones in the game due to the terrible drop requirements&lt;br /&gt;
* Tail controls are easily knocked out from fighters or flak&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Vickers Wellington was a twin-engine medium bomber used by RAF Bomber Command and Coastal Command. In May 1939, a prototype Wellington was fitted with Bristol Hercules engines; after successful trials with a converted Mk.IC, this model was launched for full-scale production at the beginning of 1941 under the designation of Wellington Mk.III (Type 417).&lt;br /&gt;
&lt;br /&gt;
Production Mk.III aircraft were equipped with two 1,590 hp Bristol Hercules Mk.XI radial, air-cooled engines.&lt;br /&gt;
&lt;br /&gt;
Building on the experience amassed by Wellington crews, the defensive armament was upgraded on later models; the Frazer-Nash FN-5A rear turret with two 0.303 inch machine guns was replaced with a Frazer-Nash FN-20 turret holding four 0.303 inch machine guns with 2,000 rounds each. The take-off weight of the Mk.III was increased to 15,650 kg while bomb capacity was reduced to 4,000 lbs (1,814 kg). Originally, the bomber was to be equipped with a ventral turret, the low-drag Frazer-Nash FN-21A, but the further decrease in bomb capacity was deemed to be unacceptable.&lt;br /&gt;
&lt;br /&gt;
The Mk.III had its armour reinforced, all fuel tanks were self-sealing and barrage balloon cable cutters were positioned in the leading edge of the wings.&lt;br /&gt;
&lt;br /&gt;
By 1941 the Wellington was used almost exclusively at night and therefore, attention was given to decreasing the area of the glazing that visibly reflected moonlight or searchlight beams during night flights. To that end, the Mk.III differed from the late Mk.IC aircraft by removing side glazing and the side blisters of the bombardier/navigator's cockpit. The only side glazing that remained was from the trapezoidal gun blisters.&lt;br /&gt;
&lt;br /&gt;
The Wellington Mk.III was manufactured until the end of 1943, and a combined total of 1,519 bombers were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=wellington_mk3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vickers}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_X&amp;diff=133988</id>
		<title>Wellington Mk X</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wellington_Mk_X&amp;diff=133988"/>
				<updated>2022-07-27T13:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Ground battles */ Fixed a typo and removed a hyperbolic sentence about being able to win a game as a strategic bomber in ground RB.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Wellington (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=wellington_mk10&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,053 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 392 || 377 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 36.3 || 37.5 || 3.2 || 3.2 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 431 || 410 || 33.8 || 35.0 || 8.0 || 5.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 264 || 223 || ~5 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 275 || &amp;lt; 310 || &amp;gt; 320&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9 mm Steel plate in the pilot's seat.&lt;br /&gt;
&lt;br /&gt;
When being attacked, the points of concern will be the engines, which are relatively easy to be set on fire. The 7.7 mm machine guns can be sufficient for some harassing fire against enemies so that they do not stay in one location and open fire, affecting their accuracy as they manoeuvre around. But against a determined enemy, the {{PAGENAME}} would otherwise be a sitting duck.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The default bomb load is a meagre 10 x 250 lb (117 kg) so upgrading to 18 x 250 or 9 x 500 &amp;quot;pounders&amp;quot; (500 lb (226 kg)) should be task number one. In order: unlock the Turret 7 mm ammo first, then the TC mk.I (torpedo) rack, and then the LBC mk.I.&lt;br /&gt;
&lt;br /&gt;
Unlocking the 7 mm ammo gives access to the &amp;quot;Universal&amp;quot; AP-I belt as one works up to the bomb racks for 18 x 250 lb or 9 x 500 lb. After that, you can pursue your choice of upgrades.&lt;br /&gt;
&lt;br /&gt;
Upgrades to the turret should also be considered. The different belts do not have a considerable effect, but the upgraded turrets allow for a longer fire at a greater rate, which is very important for the small rifle calibre machine guns.&lt;br /&gt;
&lt;br /&gt;
However, speed and climb rate is also a necessity and the unlocks help the sluggish Wellington a lot. The decision should depend on the pilot's flying style. When rushing in, better armament will help in the retreat, but better performance will aid in returning to friendly zones quickly.&lt;br /&gt;
&lt;br /&gt;
The sneaky approach, on the other hand, relies less on speed, but on surviving the random combat encounters. Turret upgrades are the way to go for this playstyle.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)|18 inch Mark XII (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 250 lb G.P. Mk.IV bombs (2,500 lb total)&lt;br /&gt;
* 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 9 x 500 lb G.P. Mk.IV bombs (4,500 lb total)&lt;br /&gt;
* 2 x 1,000 lb G.P. Mk.I bombs + 6 x 250 lb G.P. Mk.IV bombs (3,500 lb total)&lt;br /&gt;
* 2 x 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x H.C. 4,000 lb Mk.II bomb (4,000 lb total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Browning machine guns, nose turret (1,200 rpg = 2,400 total)&lt;br /&gt;
* 4 x 7.7 mm Browning machine guns, rear turret (2,000 rpg = 8,000 total)&lt;br /&gt;
* 1 x 7.7 mm Browning machine gun, 2 x side turret (600 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
====Air battles====&lt;br /&gt;
In Air Battles, the winning tactic is to climb high and bomb your targets. If you don't want to climb the {{PAGENAME}}, is a great low flying bomber, offering great speed and manoeuvrability. However, it lacks any armour and only offers limited protection with turrets in the front, side and rear. It lacks armour plates, unlike other bombers of the other nations. A few well placed shots will see {{PAGENAME}}, getting torn apart to any aircraft which drop down to engage it from the top or belly. However, its rear gun turret offers four 7.7 mm machine guns which are able to shoot down the enemy aircraft with a few well placed shots.&lt;br /&gt;
&lt;br /&gt;
====Ground battles====&lt;br /&gt;
Using the {{PAGENAME}} should be used as a strategic bomber, that is what it excels at in this game mode. It is too be big to be used in the ground attack role, making it an easy target for enemy tankers. To use the {{PAGENAME}}, load up on 500 lbs or the single 4,000 lbs cookie bomb. The 500 lbs, offer 65.5 Kg of HE filler and the cookie offers 1,339 Kg of HE filler.&lt;br /&gt;
&lt;br /&gt;
Fly around the map, waiting for the enemy to cap the cap zones, when they start capping the zone - head towards it, gain altitude do not come in low or a single shot fired from a tank can knock you out of the game. Once at a good altitude, line up on the cap zone and drop the bombs. Any tank in the zone will be destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:Wellington Torp Launching technic.jpg|thumb|right|364x364px|&amp;quot;Torpedo attack!&amp;quot; The best way to launch a torpedo at close range without sacrificing the aircraft, is to find the middle ground between the suggested drop direction and the target. That way making the evasive action of the torpedoes, harder. Whether the target slows down or turns, The torpedoes will be on collision course.]]&lt;br /&gt;
==== Naval battles ====&lt;br /&gt;
All of the Wellington bombers are well suited for the naval warfare, The {{PAGENAME}} being one of the best of them provides improved Browning turrets, more speed and two supreme payloads that will allow you to change the tides of a naval war in both Arcade and Realistic battles.&lt;br /&gt;
&lt;br /&gt;
Those are:&lt;br /&gt;
&lt;br /&gt;
* 2 х 18 inch Mark XII torpedoes&lt;br /&gt;
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb&lt;br /&gt;
&lt;br /&gt;
With the torpedoes, the strategy goes in finding a good approach angle to successfully deliver both torpedoes to preferably gunboats and destroyers as they will have a tougher time evading them. Beware of anti-aircraft fire and swiftly turn back to safety while preparing the next drop.&lt;br /&gt;
&lt;br /&gt;
Using the 4,000 lb bomb, the scenario takes place a bit higher. Way above the enemies' short and medium anti-aircraft guns that reach around 3,000 - 4,500 m altitude. Here you will be able to spot the biggest of the fishes. Those will be your targets and with some developed practice in predicting the drops you will decimate the entire enemy destroyers population in a a short time, tanks to this extremely lethal bomb.&lt;br /&gt;
&lt;br /&gt;
Just be alert of enemy planes that will be eager to take you down, using the Armoured targets belt provides some of the boost in defence you need as it cripples engines and pierces through metal.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Wellington bombing.png|thumb|Wellington releasing a 4,000 lb &amp;quot;''Cookie''&amp;quot; blockbuster bomb onto a destroyer]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Airframe itself is very durable&lt;br /&gt;
* Regular payload stock, but greatly improves roles when upgraded&lt;br /&gt;
* Extreme horizontal firing arc on front and rear turret of just over 180 degrees&lt;br /&gt;
* Good gunner ammunition supply&lt;br /&gt;
* The 4,000 lb bomb is devastating for ground and naval targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hopelessly outclassed by enemy fighters of similar rank&lt;br /&gt;
* Defensive turrets are easy to take out&lt;br /&gt;
* Defensive armament is very limited: Turrets only on the, Front, sides and rear&lt;br /&gt;
* Slow speed&lt;br /&gt;
* Bad climb rate, largely due to the combination of the heavy airframe with only average engines&lt;br /&gt;
* Lack of armour makes engines, crew, fuel tanks, etc noticeably vulnerable&lt;br /&gt;
* Control stiffening becomes a serious issue at airspeeds over 450 km/h&lt;br /&gt;
* Very clumsy in vertical manoeuvres&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Performance-wise the Wellington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw &amp;quot;Rex&amp;quot; Pierson, they designed their record-making &amp;quot;Vickers Wellesley&amp;quot;, paving the way for the &amp;quot;Wellington&amp;quot; and larger &amp;quot;Warwick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
With high aspect ratio wings and a spacious fuselage, it proved capable of handling a myriad of missions including early airborne radar and robust enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size, its payload was slightly more than the Heinkel [[He 111 H-3]] and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however, it was still inadequate to defend itself against attacking fighters and early models lacked self-sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called &amp;quot;Wimpy&amp;quot; after Popeye's hamburger loving friend and sidekick whose full name is J. Wellington Wimpy.&lt;br /&gt;
&lt;br /&gt;
Over 11,000 made, it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No. 311), one of which was captured by the Germans who used it for intelligence and training. &amp;quot;Viking&amp;quot;, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A twin-engine medium bomber, the Wellington Mk.X became the last production variant used by RAF Bomber Command. Its design was based on the Mk.III's airframe, and it featured similar armament and equipment. The main difference was a new 1,675 hp Bristol Hercules Mk.VI (though some planes featured the Hercules Mk.XVI) fourteen-cylinder double-row air-cooled engine. There was also a difference less noticeable but no less important than the replaced engine: the switch to newly developed light alloys with a better strength-to-specific gravity ratio. Using this alloy in the aircraft's structure allowed a higher take-off weight while preserving the Mk.III's flight characteristics.&lt;br /&gt;
&lt;br /&gt;
Full-scale production of the Mk.X (Type 448) model started in the autumn of 1942 and it became the most numerous variant of the Wellington, with a combined total of 3,803 aircraft built.&lt;br /&gt;
&lt;br /&gt;
After initial heavy losses in daylight bombing raids at the beginning of the war, the Wellington saw more success after changing role to night bombing. The aircraft also began serving in North Africa in September 1940 and in the Far East in April 1942. By 1942-43, the Wellington became the RAF Bomber Command's primary medium bomber; it was faster than the Armstrong Whitworth Whitley and it had a longer range than the Handley Page Hampden, even though its payload was just as great. In the first &amp;quot;1,000 bomber raid&amp;quot; on Cologne on May 30th 1942, 599 of the 1,043 aircraft were Wellingtons.&lt;br /&gt;
&lt;br /&gt;
The Wellington bombers' last operational sortie with Bomber Command in Western Europe was on the night of October 8, 1943. The Wellington was succeeded by heavy four-engine aircraft such as the Short Stirling, the Handley Page Halifax, and the Avro Lancaster, as the RAF Bomber Command increased its pressure on Germany. However, variants of the Wellington Mk.X continued to serve with RAF Coastal Command for the remainder of the war; the Mks.XI through to XIV were all maritime versions of the Mk.X, fitted with ASV radar. And a variety of armaments.&lt;br /&gt;
&lt;br /&gt;
Coastal Command Wellingtons were employed in protecting allied shipping in the South West Approaches from enemy submarines. Notable successes were scored by 172 Squadron, operating from RAF Chivenor, who were the first unit to attack a U-Boat at night using a combination of radar and a special carbon arc searchlight. October 1945 saw the construction of the last of 11,461 Wellingtons, and the aircraft was withdrawn from service in March 1953 after finishing its RAF career as a pilot and navigator trainer.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=wellington_mk10 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
Wellington Gunner.png||Gunner inside the Wellington handles his .303 Browning MG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Pages of History'' section at 00:40 discusses the Vickers Wellington.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Wellington (Family)]]&lt;br /&gt;
* [[He 111 H-6]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vickers}}&lt;br /&gt;
{{Britain bombers}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-61A-11&amp;diff=127703</id>
		<title>P-61A-11</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-61A-11&amp;diff=127703"/>
				<updated>2022-04-23T13:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* History */ removed typo/unecessary '&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = P-61C-1&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-61a_1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_p-61a_1.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]] as an in-game premium vehicle purchasable with Golden Eagles {{ge}} but was removed from in-game sale during the [https://forum.warthunder.com/index.php?/topic/529689-planned-economy-changes-in-july-2021 July 2021 Economy Update]. It has been made available in the store periodically for &amp;quot;Black Friday&amp;quot; sales in [[wt:en/news/5132-shop-take-advantage-of-special-black-friday-en|2017]], [[wt:en/news/6488-shop-black-friday-sale-en|2019]], [[wt:en/news/6957-shop-black-friday-bundle-en|2020]] and [[wt:en/news/7431-shop-black-friday-bundle-en|2021]].&lt;br /&gt;
&lt;br /&gt;
The P-61A-1 is a twin-engine fighter, also known as a strike fighter in-game. It is excellent in bomber hunting and excels when used with Boom &amp;amp; Zoom tactics. Unlike the more advanced [[P-61C-1]] variant, this initial production aircraft does not feature any external suspended payloads.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
While being a large aircraft, it is unable to effectively turn to fight and when doing so, rapidly bleeds any energy and advantages it may have.&lt;br /&gt;
The two engines are Pratt &amp;amp; Whitney R-2800-10s. It will only be able to take off with a speed of around 169 mph (271 km/h) and requires a very long airstrip since it is a very heavy plane.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,315 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 561 || 549 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 31.0 || 32.0 || 9.3 || 9.1 || rowspan=&amp;quot;2&amp;quot; | 457&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 602 || 582 || 29.1 || 30.0 || 13.3 || 11.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 340 || 337 || 280 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 530 || &amp;lt; 420 || &amp;lt; 450 || &amp;gt; 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 460 m || 4000 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,420 m || 3,480 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,090 m || 3,320 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
It also offers very weak crew protection from head-on attacks.&lt;br /&gt;
&lt;br /&gt;
* 12.7 mm Steel - Nose armour plating (behind radar unit)&lt;br /&gt;
* 60 mm Bulletproof glass - Pilot and gunner armoured windscreens&lt;br /&gt;
* 12.7 mm Steel - Gunner front armour (folds out of the way when not in use)&lt;br /&gt;
* 12.7 mm Steel - Lower gun plate&lt;br /&gt;
* 9.5 mm Steel - Gun turret ammo protection plates&lt;br /&gt;
* 12.7 mm Steel - Turret protection plate&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:P-61_upperturret_cone_of_fire.jpg|250px|thumb|right|The cones of fire for the upper machine gun turret on the {{PAGENAME}}.]]&lt;br /&gt;
{{main|AN/M2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm AN/M2 cannons, chin-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
The 20 mm AN/M2 cannons placed under the belly are able to make quick work of any plane which stands in your way.&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, dorsal turret (500 rpg inner + 560 rpg outer = 2,120 total)&lt;br /&gt;
&lt;br /&gt;
The 4x Browning machine guns are set in a remotely controlled dorsal turret controlled by a gyroscopic fire control computer which was operated by either the gunner or radar operator for both offensive and defensive situations. Turret defensive angles are limited to the upper plane of the aircraft as it can not aim any lower than the elevators. If an enemy plane is in the machine gun dead zone, you will need to change the position of the plane so the guns can acquire a firing solution, this can be accomplished by transitioning into a steep climb or dive. The P-61A-1 does not have defensive armament that provides essential protection from the low rear or belly attacks. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The below tactics can be used in all games modes:&lt;br /&gt;
&lt;br /&gt;
'''How to offensively Engage an enemy aircraft:''' Climb to high altitude and keep on a straight heading once you have seen the enemy. Overshoot the enemy plane, then perform a 180-degree turn. Make sure you stay on his tail and gradually descend. It is recommended to do something similar to a shallow descent, where you can keep speed and height to your advantage in case the enemy aircraft changes course and altitude. Do not perform a dive which requires you to dive straight down since you will rip the wings off and crash. Once you are within firing range, fire a short salvo from your cannons. A couple of bursts from the Black Widow are sufficient to easily rip an enemy plane to shreds.&lt;br /&gt;
&lt;br /&gt;
'''How to perform defensive fighting:''' When you are being engaged by an enemy fighter, make sure you keep descending. Do not allow enemy aircraft to get lower than your elevator on the tail boom. You have no defensive armament to cover the belly or full-rear of the plane; these are your weakest defended parts.&lt;br /&gt;
&lt;br /&gt;
*Tactic one: Descend slowly. Put the plane in a steep dive that does not exceed your structural limit of 399 mph (642 km/h). However, it must be steep enough to provide the turret gunner full visibility of the enemy plane. The four [[Browning M2 (12.7 mm)|Browning]] machine guns will take care of the enemy plane.&lt;br /&gt;
*Tactic Two: Put the plane in a steep climb and make sure you set the throttle to at least 70%. Jump into the gunner turret and operate it. This will be the most accurate and fastest way of shooting down the hostile plane. When you operate the turret, make sure you try and perform defensive manoeuvres when operating it i.e. sharp turns, rapidly decreasing in height as well as gaining height and changing the speed of the plane in an irrational way. This will give you a higher chance of survival against the enemy.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Japanese Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The most dangerous opponents for the P-61A are going to be the Japanese aircraft, due to their incredible manoeuvrability, and their fast climb-rate, which will leave you at a disadvantage in altitude. However, the most notable threat from the Japanese arsenal is probably going to be the J2M Raiden, due to its fast speed and fairly durable armour for a Japanese plane. In addition, any of the later model A6M3 Reisen (Zero) models will give you problems, as they will out-turn you in seconds.&lt;br /&gt;
&lt;br /&gt;
*'''German Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The Germans have the most planes with more dangerous cannons, thanks to their Minengeschoß rounds, which punch through and explode inside an airframe, thus causing maximum damage to control surfaces. As you are at a battle rating of 3.7, you have the possibility of facing the Bf-109 G-6, which has a fast speed and nose-mounted weaponry that are large enough in calibre to shred your airframe. Perhaps the biggest threat to your plane is the ''Focke-Wulf'' Fw 190 A-4, which boasts four 20 mm cannons, which will reduce your plane to a burning wreck. While it is unlikely to see many at high altitude, the ''Messerschmitt'' Me-410 A-1 is also a viable threat.&lt;br /&gt;
&lt;br /&gt;
*'''Russian Aircraft'''&lt;br /&gt;
&lt;br /&gt;
Repeat after the following bold statement: do not head-on an IL-2 of any variant. As sluggish as they seem, the IL-2 will rip your aircraft to shreds due to the fast firing combination of machine gun and auto-cannon fire. The most common adversary that will be faced is any aircraft bearing the prefix &amp;quot;Yak&amp;quot;- most dangerous among them is the Yak-9K, which has a 45 mm cannon that can utterly obliterate your plane, and the Yak-9T, which has a 37 mm cannon that will do the same damage to your aircraft. The La-5FN is probably the biggest threat you will face due to its fast speed, ridiculously strong cockpit armour, climb rate, manoeuvrability and firepower. This is mainly given if a La-5FN pilot is using &amp;quot;Ground Target&amp;quot; ammunition, every third round fired is an Armor-Piercing Fragmentation Incendiary round, and every other round is either a Fragmentation-Incendiary Tracer or an Armor-Piercing Incendiary round. In short, the La-5FN has the biggest threat due to all the API rounds in the ammunition.&lt;br /&gt;
&lt;br /&gt;
*'''British Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The British are among the most manoeuvrable adversary you will face, so with that in mind, do not try and turn-fight any British plane. Also, most British planes have an astonishing climb-rate, which will leave you at an altitude disadvantage. The most common adversary you will face is the Spitfire Mk. IIb, which can turn circles around you and it has two wing-mounted Hispano cannons, which can tear into the P-61's airframe. They may not be too common, but a Boomerang Mk. I or a Boomerang Mk. II will also give you a hard time, given their tighter grouping of shells, and the fact they have the Hispano Mk. II cannons, whose &amp;quot;Air Target&amp;quot; ammunition is practically &amp;quot;Stealth&amp;quot; ammunition. The Beaufighter Mk. VIc, will be the most dangerous threat, given the four Hispano cannons in the belly, which will tear apart the P-61. A Spitfire Mk. V will also give you a run for your money, due to the Hispano Mk. II cannons it wields.&lt;br /&gt;
&lt;br /&gt;
*'''Italian Aircraft'''&lt;br /&gt;
&lt;br /&gt;
The most plausible threat from the Italians will be the C.202EC (''Experimental Cannon''), which has the manoeuvrability, speed and especially firepower due to the plane boasting German 20 mm cannons which utilise the minengeschoß shells.&lt;br /&gt;
&lt;br /&gt;
*'''American Aircraft'''&lt;br /&gt;
&lt;br /&gt;
In addition, another major threat is the American P-47D Thunderbolt, which has the speed and firepower to out-class the P-61A in any fashion.&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|AI Mk. X}}&lt;br /&gt;
[[File:P-61_-_Nose_Radar.jpg|250px|thumb|right|A front view of a {{PAGENAME}}'s [[AI Mk. X]] radar.]]&lt;br /&gt;
The P-61A-1 is equipped with an [[AI Mk. X]] search radar, located in the nose of the aircraft. The radar utilised a 29 in (74 cm) parabolic dish which it rotated at 360 rpm when set to ranges below 100 miles, however, it is slowed down to 100 rpm when set to the 100 miles setting. The scopes could be set to one of four ranges, 1, 10, 20 or 100 miles (1.6, 16, 32 or 160 km). The parabolic dish could be adjusted to different altitude settings which included 0° to 0°, -5° to +5°, +5° to +20°, and +20° to +50°. One of the benefits to the multiple choices in range and altitude settings of the radar was that it provided partial immunity to chaff and other radar interference or countermeasures conducted by the enemy.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[AI Mk. X]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Guaranteed&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, detection of a target is practically guaranteed}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
|-&lt;br /&gt;
| 14,000 m || 8,500 m || ±75° || -20°/+40°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:P-61_cockpit_pilots_radar_indicator.png|250px|thumb|right|A view of a {{PAGENAME}} pilot's instrument panel with a BC-1152-A pilots indicator portion of the [[AI Mk. X]] radar. (The BC-1152-A is the square box with the rectangular window just above the control yoke)]]&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The offensive armament is mounted under the belly of the plane, this provides excellent accuracy&lt;br /&gt;
* Powerful offensive armament of 4 x [[AN/M2 (20 mm)|AN/M2]] cannons with a total amount of 800 rounds&lt;br /&gt;
* Powerful defensive armament of 4 x [[Browning M2 (12.7 mm)|Browning MGs]] in a turret with 2120 rounds that can be used offensively&lt;br /&gt;
* Very stable climb rate&lt;br /&gt;
* Engines are able to cool down very fast&lt;br /&gt;
* Okay turn time&lt;br /&gt;
* Able to perform sharp movements at low and high speed&lt;br /&gt;
* Excellent bomber hunter&lt;br /&gt;
* Excellent Reward and Research bonus&lt;br /&gt;
* Very strong and rugged airframe; is able to fly with wing tips missing&lt;br /&gt;
* Can keep a lot of momentum from a gradual dive&lt;br /&gt;
* Can do very sharp manoeuvres at high and low speeds due to the flaps&lt;br /&gt;
* Engine can stay very cool at high throttle settings (65-75%)&lt;br /&gt;
* Has access to a target detection radar, with much better range than German radars found around this battle rating&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow acceleration and requires a long airstrip to take off due to weight&lt;br /&gt;
* Slow roll rates&lt;br /&gt;
* No airbrakes installed; * Not recommended to dive sharply, easy to get structural damage and rip apart at 642 kn/h (399 mph)&lt;br /&gt;
* Unable to put fires out in a dive, due to speed will reach in excess of structural limitations which will rip the wings off&lt;br /&gt;
* Unable to sustain a direct head-on attack against a well-armed, small-profile enemy plane&lt;br /&gt;
* Only one defensive dorsal turret installed, cannot cover the rear of the plane effectively&lt;br /&gt;
* No defence against low-rear and belly attacks&lt;br /&gt;
* Large body airframe, makes dogfighting almost impossible&lt;br /&gt;
* Can not carry additional armament&lt;br /&gt;
* Flaps snap off easily&lt;br /&gt;
* Compared to the [[P-61C-1|main tech tree variant]], worse in every way in terms of maneuverability, speed and climb rate&lt;br /&gt;
* Cannot carry any payloads, unlike the [[P-61C-1]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
In 1940, the British Purchasing Commission wanted a high-altitude, high-speed interceptor to shoot down Luftwaffe bombers when they raided British cities. This called for a high-endurance heavy fighter with Aerial Interception (AI) radars and specified gun armament mounted in a 360 degrees gun turret. The requirements were sent to many aircraft manufacturers, one of them being Jack Northrop. The USAAC accepted his proposal, resulting in one of the most deadly and large fighters in World War Two. The prototype YP-61, had a long fuselage gondola in between two engine nacelles. The tail was a new radical twin-boom design. Full span flaps were fitted on the wings and it had two Pratt &amp;amp; Whitney R-2800-10 Double Wasp 18-cylinder radials, producing 2,000 horsepower each. The plane was mounted on a tricycle landing gear and had a three-man crew: a radar operator, gunner, and pilot. Armament includes four Browning 12.7 mm heavy machine guns mounted in a four-gun powered turret. The original design also had a ventral turret, but that was replaced by Hispano Mk.II cannons. Some versions also had air brakes so the pilot would not overshoot the target.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-61a_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:P-61 frontview.jpg|Front view of the deadly P-61 twin-engine fighter.&lt;br /&gt;
File:P-61 cockpit.jpg|Detailed view of the two-seat cockpit of the P-61.&lt;br /&gt;
File:P-61 radiooperator.jpg|A close-up view of the radio operator position on the P-61.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rpp-GqXiaKg|'''The Shooting Range #214''' - ''Pages of History'' section at 04:41 discusses the {{PAGENAME}}.|B_KJXo2w0IQ|'''P-61 Black Widow: America's Night-Interceptor''' - ''jimi daen''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[P-61C-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/303448-northrop-p-61a-1/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://ia801208.us.archive.org/33/items/PilotTrainingManualForTheBlackWidowP61/PilotTrainingManualForTheBlackWidowP-61.pdf Pilot Training Manual for the P-61 Black Widow - By Headquarters AAF - Office of Flying Safety, 1944]&lt;br /&gt;
* [https://ww2aircraft.net/forum/threads/p-61-pilots-manual.6789/ Northrop P-61 Black Widow Pilot's Flight Operations Instructions - USAAF, July 1945]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Northrop}}&lt;br /&gt;
{{USA twin-engine fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=121415</id>
		<title>ADATS (M113)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ADATS_(M113)&amp;diff=121415"/>
				<updated>2022-01-23T23:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;U39851915: /* Operational History */ Fixed a syntax issue which created a contradiction between 2 sentences. Also standardized the capitalization of Canadian Armed Forces.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British tank destroyer '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = M113 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=uk_adats_m113a3&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=396|rbMinHp=247}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|MIM146}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MIM146]] missile || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8 || rowspan=&amp;quot;2&amp;quot; | -4°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 61.6 || 85.3 || 103.6 || 114.6 || 121.9 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 41.7 || 49.0 || 59.5 || 65.8 || 70.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| MIM146 || ATGM || 900 || 900 || 900 || 900 || 900 || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MIM146 || ATGM || 1,027 || 10,000 || 51 || 0 || 0.1 || 7,860 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''8''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has 8 multi purpose missiles that can destroy both tanks and aircraft and can be launched one after another without pause&lt;br /&gt;
* Unlike the Starstreak of the [[Stormer HVM]], the MIM146 can maintain most of its speed while pulling off extreme turns. It also has proximity fuse in the case it misses, making it far more effective and easier to use in the AA role against jets&lt;br /&gt;
* Missiles can penetrate about 800 mm of composite armour at 30° angle and have nearly 8 kg of explosive mass&lt;br /&gt;
* Missiles have a range of 10 km and are very fast from the start, with maximum speed of 1,000 m/s, which make them suitable for long range sniping&lt;br /&gt;
* Missiles aren't affected by infrared APS such as on [[T-90A]], [[M1A1 HC]] or [[AMX-30B2 BRENUS]]&lt;br /&gt;
* Lower profile than the American [[ADATS]], especially with the radar folded down and missile launchers can elevate higher than the ones on the American ADATS due to a lack of autocannon&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Really fragile, can be penetrated by autocannons and high-calibre machine guns&lt;br /&gt;
* Only 8 missiles and tank cannot rearm until used all of them. In AB, the {{PAGENAME}} will automatically rearm anywhere after using all of the missiles and it takes approximately 120 seconds, in RB {{PAGENAME}} can rearm on a capture point which takes about 50 seconds. Even after rearming, missiles must also be reloaded which takes another 20-15 seconds. All in all, it is almost guaranteed that you will be found and destroyed during that time &lt;br /&gt;
* Due to a lack of the 25 mm gun found on the American ADATS, the Canadian ADATS is also incapable of self-defense during rearm and is less flexible overall&lt;br /&gt;
* Most of the tanks it must constantly face have at least ERA screens and its missiles do not have tandem warhead, so it will take 2 hits to take out most of them, therefore, it can only realistically take on 4 such medium tanks frontally, compared to potentially 12 of [[ZT3A2]], unless it attacks from the side&lt;br /&gt;
* Long antennas might give out your position in RB/SB&lt;br /&gt;
* Just -4 degrees of launcher depression&lt;br /&gt;
* Smoke launchers are mounted on the front of the vehicle - hull must face the direction of smokescreen deployment, no ESS&lt;br /&gt;
* The M113 chassis has a low hp/ton ratio - mobility is severely reduced off-road, in mud, snow, and sand, overall has low reactive mobility&lt;br /&gt;
* Missiles need to travel a certain distance to arm the fuse - unable to engage enemy aerial vehicles at close range, except for a direct hit&lt;br /&gt;
* Since missiles have proximity fuse, they will react to hostile rockets and missiles, then explode mid-flight. Most of AB players are aware of this and will spam rockets in your direction immediately after spawning in the aircraft, often rendering this version of ADATS useless&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ADATS (M113) was a Canadian-operated anti-aircraft and anti-tank missile carrier system, designed to engage both ground and air targets. Developed in the early 1970s by Oerlikon-Buhrle (now part of Rheinmetall), the AA system failed to see service with the countries it was intended for, namely the United States. However, the Canadian Armed Forces procured 36 ADATs vehicles based on the M113 chassis, which served with the Canadian army as anti-aircraft systems until their withdrawal in 2007.&lt;br /&gt;
&lt;br /&gt;
=== Design and Development ===&lt;br /&gt;
In the early 1970s, Oerlikon-Buhrle began the process of developing a new vehicle, designed for both anti-tank and anti-aircraft defence. This vehicle would later become the ADATs. In 1979, Martin-Marietta joined the design process. The vehicle was designed to compete in the FAAD (Forward Area Air Defence) competition for the US Department of Defence, which wished to replace its interim [[M163]]/M167 Vulcan Anti-Aircraft guns and the MIM-72 Corporal anti-aircraft systems. The ADATS ended up winning the competition, beating out competitors including the Franco-German-designed Roland.&lt;br /&gt;
&lt;br /&gt;
However, the ADATs encountered a number of critical issues with its operability. Namely, it had an extremely high mechanical failure rate resulting in a very low operational readiness. And, in 1990, the Cold War ended; that was the final straw for the ADATS. As a result, the US DoD cancelled the ADATS program, after almost five billion dollars of funding. Despite this, the Canadian government ordered the ADATS for their Low Level Air Defence (LLAD) program, spending 1.09 billion dollars to purchase 36 ADATS vehicles along with the necessary equipment.&lt;br /&gt;
&lt;br /&gt;
The ADATS was highly unique in that it was designed for both anti-air and anti-ground defence. Based on the M113 APC chassis, the weapon system was composed of eight ADATS missiles, along with a search radar and laser missile director. The Canadian version was not fitted with the M242 Bushmaster cannon fitted to American ADATS SPAAs. The missiles themselves were laser-guided, and had a combined HEAT/HE-Frag warhead capable of penetrating 900 mm of armour. This system enabled the ADATS to destroy both tanks and helicopters from a maximum range of 10 km, or 7 km altitude.&lt;br /&gt;
&lt;br /&gt;
=== Operational History ===&lt;br /&gt;
The ADATS entered service with the Canadian Armed Forces in 1989, and was built by Oerlikon Aerospace, based in Quebec. The ADATS was deployed by the Canadian Armed Forces during the Gulf War. However, it never actually saw combat, and never fired a shot in anger. The ADATS was unusually expensive for an anti-aircraft vehicle, due to its large design and development costs and small order in terms of vehicles. As a result, the Canadian Armed Forces announced that they would retire the ADATS in 2006. By 2007, all ADATS vehicles had been withdrawn from Canadian service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_adats_m113a3 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
* Military Today. (2006). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;http://www.military-today.com/missiles/adats.htm&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Sherman, R. (1999, July 3). ADATS. Retrieved January 02, 2021, from &amp;lt;nowiki&amp;gt;https://fas.org/man/dod-101/sys/land/adats.html&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U39851915</name></author>	</entry>

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