<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U39013551</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U39013551"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U39013551"/>
		<updated>2026-04-05T01:56:56Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9C_Sidewinder&amp;diff=191198</id>
		<title>AIM-9C Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9C_Sidewinder&amp;diff=191198"/>
				<updated>2024-08-20T21:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Comparison with analogues */ It has 60s G. Time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9C Sidewinder missile (in game it uses the same model as the [[AIM-9D]], scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-8e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 95 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || Pulse&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 9 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.69 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9C boasts identical explosive charge as its infrared-guided brother, the AIM-9D, that being 2.95 kg of HMX, equivalent to 4.69 kg of TNT. It's enough to destroy an air target in one hit, or at the very least, to severely damage it.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-9C is superior to its most immediate Soviet counterpart, the R-3R, having better speed, overload, range, as well as guidance time. It only falls behind in terms of raw explosive power, due to the R-3R's payload of 8.8 kg TNT equivalent.&lt;br /&gt;
&lt;br /&gt;
The AIM-9C is the second SARH AAM available in the US air tree, the first one being the somewhat lacklustre [[AIM-7C Sparrow]] available on the [[F3H-2|F3H-2 Demon]]. Although capable of Mach 3 speeds, and housing a deadly 11.5 kg TNT equivalent payload, this sparrow variant suffers from a low maximum overload for such a big missile (only 18G).&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9C can be handily used in head-on situations, due to it being a SARH missile, albeit due to the F-8E's radar lacking a nose-centred BVR search mode, acquiring a radar lock in time can be tricky, along with its susceptibility to chaff, making reliable hits difficult. It's best used on unaware opponents, or on those who have already exhausted their countermeasures in previous engagements. However, if radar lock on target is successfully re-acquired after losing it (due to chaff or other factors) the missile will immediately begin to track the target again, which along with its good manoeuvrability, gives it decent chances of a successful shootdown in dogfights as well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Being a semi-active radar homing (SARH) missile, it has all-aspect ability and is immune to flares&lt;br /&gt;
* Begins turning almost immediately after launch, compared to AIM-7 Sparrows and its variants which travel in a straight line for a short amount of time before tracking&lt;br /&gt;
* Has the good range of the AIM-9D (3 km range from rear aspect), along with a long burn time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Being a SARH missile, its usefulness is limited on low-altitude targets due to ground clutter&lt;br /&gt;
* Requires constant radar lock; a single chaff burst will likely defeat the missile&lt;br /&gt;
* Outcome somewhat unreliable due to chaff susceptibility&lt;br /&gt;
* Tends to lose lock when the target turns in a direction, then quickly turns the opposite way&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
[[File:AIM-9B-9D-9C NAN3-71.jpg|x250px|right|thumb|none|A rack of Sidewinder missiles used by the US Navy. From top to bottom: [[AIM-9B Sidewinder|AIM-9B]], [[AIM-9D Sidewinder|AIM-9D]], and [[AIM-9C Sidewinder|AIM-9C]].]]&lt;br /&gt;
Limitations in the initial Sidewinder model, the ''AAM-N-7 Sidewinder IA'' (later designated in 1963 the [[AIM-9B Sidewinder|AIM-9B]]), caused the United States Navy to begin developing the next generation of Sidewinders at China Lake. The goal was to improve the missile's envelope, as the Sidewinder's restricted turning ability meant that aware pilots can easily turn and evade the incoming missile. Development on this new Sidewinder missile soon split into two separate project for different seeker heads, one with an infrared alternative head (IRAH) as the ''Sidewinder 1C Mod 29'', which would become the [[AIM-9D Sidewinder|AIM-9D]], and the other with a semi-active radar alternative head (SARAH) as the ''Sidewinder 1C Mod 30'', which would become the [[AIM-9C Sidewinder|AIM-9C]].&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot;&amp;gt;Westrum 2013, p.176&amp;lt;/ref&amp;gt; A SARH guidance system was useful in that it would allow a Sidewinder to perform an all-aspect attack with radar, and was all-weather, not interfered by the environmental factors like a IR seeker was.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AIM9C&amp;quot;&amp;gt;Westrum 2013, p.182-184&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-9C shared the same missile improvements as the AIM-9D, namely a Hercules MK 36 solid-fuel rocket motor that allowed the missile to go faster and as far as 18 km, large fins for control, and a MK 48 continuous-rod warhead for increased lethality.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting development in 1957 under Thomas S. Amlie, the AIM-9C's intent was to provide a fleet-defense weapon for aircraft on the World War II-era ''Essex''-class carriers, which carried the [[F8U-2|F-8 Crusader]] aircraft that could not carry the larger [[AIM-7C_Sparrow|AIM-7 Sparrow]] SARAH missiles. Developing a working radar seeker was difficult, with the development team reviewing the technical reports of the AIM-4A Falcon to fix some issues. However, another issue with the AIM-9C's development is finding a suitable radar that could use it, as the AIM-9C called for the use of a 24-inch diameter radar while the Crusader used a 13-inch diameter radar. This would eventually be resolved with the Crusaders integrating a AN/APQ-83 radar. The AIM-9C went through operational evaluation with the US Navy in 1964, alongside the AIM-9D, and the AIM-9C demonstrated a 77% single-shot kill probability. Two F-8 squadron based in {{Annotation|NAS|Naval Air Station}} Miramar were equipped with AIM-9C by the fall of 1964.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AIM9C&amp;quot; /&amp;gt; Production of the missiles were carried out by Motorola.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
[[File:F-8D_with_AIM-9C_missiles_over_China_Lake_1963.jpeg|x200px|left|none|thumb|A F-8D Crusader equipped with AIM-9D (above) and AIM-9C (below) Sidewinder missiles on the cheek pylon.]]&lt;br /&gt;
Though the AIM-9C was received by the US Navy, its more complicated seeker compared to the infrared seeker variant introduced technical issues. China Lake's development team, including Amlie himself, arrived at the ''Essex''-class carriers to provide orientation and support for the missiles. The biggest issue aside from the missile was the Crusader's radar, which can fail and was difficult to repair. Pilot confidence in the missile was also poor, both in regards to the Crusader's radar reliability and the AIM-9C's ability for an all-aspect attack with the radar as they were used to the Sidewinders being a rear-aspect weapon.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_Usage&amp;quot;&amp;gt;Westrum 2013, p.184-186&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However the ultimate failing of the AIM-9C's is its purpose filling a niche role on an aircraft with a specific radar requirement, being meant for the Crusader because the aircraft could not carry the AIM-7 Sparrows. Once the Crusaders began being phased out in the mid-1960s, the AIM-9C was phased out alongside the Crusaders as newer aircraft like the [[F-4C|F-4C Phantom II]] that can use Sparrows were put into use. With the AIM-9C only seeing brief service before its retirement with the Crusaders, only 1,000 AIM-9Cs were produced by Motorola between 1965 to 1967.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; There were no kill claims during the Vietnam War credited to the AIM-9C.&amp;lt;ref name=&amp;quot;MiGKillers&amp;quot;&amp;gt;McCarthy 2009, p.148-157&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:AH-1T SeaCobra with AGM-122 Sidearm at China Lake 1981.jpg|x150px|right|none|thumb|A USMC AH-1T Sea Cobra with a AGM-122 Sidearm.]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9C would have another chance in the 1980s. Making use of the inventory of AIM-9Cs that have been phased out of use, the US Navy converted the AIM-9Cs into the AGM-122A ''SideARM'' (&amp;quot;Sidewinder Anti-Radiation Missile&amp;quot;) for use against radar installations. In 1984, Motorola was contracted to perform the conversions, which utilized a wide-band passive electromagnetic radiation homing seeker, as well as a new proximity fuse and rocket motor used on the more modern [[AIM-9L Sidewinder]]. While not as useful as a dedicated anti-radiation missile, the AGM-122A provided a cost-effective solution against smaller radar threats. The primary users of the AGM-122A was the United States Marine Corps, who received 700 units between 1986 to 1990 and equipped on fixed wing aircraft such as the AV-8 Harriers and A-4 Skyhawks, as well as helicopters such as the AH-1 Cobra.&amp;lt;ref name=&amp;quot;Designation_Sidearm&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AGM122&amp;quot;&amp;gt;Westrum 2013, p.186&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Drive_AGM122&amp;quot;&amp;gt;Rogoway 2017&amp;lt;/ref&amp;gt; Once the AIM-9C inventory ran out, there were considerations to restart production for new missiles as the AGM-122B with new guidance system and a reprogrammable memory board, but this was cancelled.&amp;lt;ref name=&amp;quot;Designation_Sidearm&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fbOSwknTLDU|'''F-8E AIM-9C''' - ''ShyFox RawR''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other SARH missiles with IR seeker alternatives&lt;br /&gt;
&lt;br /&gt;
* [[R-3R]] (IR: [[R-3S]])&lt;br /&gt;
* [[R-23R]] (IR: [[R-23T]])&lt;br /&gt;
* [[R-24R]] (IR: [[R-24T]])&lt;br /&gt;
* [[R-27R]] (IR: [[R-27T]])&lt;br /&gt;
* [[R-27ER]] (IR: [[R-27ET]])&lt;br /&gt;
* [[Matra R530]] (IR: [[Matra R530E]])&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* McCarthy, Donald J. Jr. ''MiG Killers, A Chronology of U.S. Air Victories in Vietnam 1965–1973''. Specialty Press, 2009.&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AGM-122.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 08 November 2002, [http://www.designation-systems.info/dusrm/m-122.html Website]. Accessed on 18 Nov. 2021 ([https://web.archive.org/web/20211118152548/http://www.designation-systems.info/dusrm/m-122.html Archive]).&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed on 18 Nov. 2021 ([https://web.archive.org/web/20211118152532/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Rogoway, Tyler. &amp;quot;The AGM-122 &amp;quot;Sidearm&amp;quot; Came To Be From A Novel Missile Recycling Scheme&amp;quot;. ''The Drive'', 29 Jun. 2017, [https://www.thedrive.com/the-war-zone/12009/the-agm-122-sidearm-came-to-be-from-a-novel-missile-recycling-scheme Website]. Accessed on 20 Nov. 2021 ([https://web.archive.org/web/20211120220634/https://www.thedrive.com/the-war-zone/12009/the-agm-122-sidearm-came-to-be-from-a-novel-missile-recycling-scheme Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-13M1&amp;diff=191068</id>
		<title>R-13M1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-13M1&amp;diff=191068"/>
				<updated>2024-08-17T10:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */ It can be slaved to a radar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = R-13M&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage {{PAGENAME}}.png|thumb|left|420px|The R-13M1 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was [[wt:en/game/changelog/current/1268|introduced]] shortly after the release of [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_bis_lazur}}{{-}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_bis}}{{-}}{{Specs-Link|mig_21_bis_finland}}{{-}}{{Specs-Link|mig-21_bis_sau}}&lt;br /&gt;
{{Navigation-Line|MiG-23}}{{Specs-Link|mig_23m}}{{-}}{{Specs-Link|mig_23mf_germany}}{{-}}{{Specs-Link|mig_23ml}}{{-}}{{Specs-Link|mig_23mla}}{{-}}{{Specs-Link|mig_23mld}}&lt;br /&gt;
{{Navigation-Line|MiG-27}}{{Specs-Link|mig_27k}}{{-}}{{Specs-Link|mig_27m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 90.6 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.4 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 5.5 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Increased G load over the R-13M, similar to the American AIM-9J&lt;br /&gt;
* Increased flare resistance, increasing versatility&lt;br /&gt;
* Uncaged seeker allows for leading of targets&lt;br /&gt;
* High explosive mass, allowing for easier kills&lt;br /&gt;
* Long practical range (24 km)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower manoeuvrability than the R-60&lt;br /&gt;
* Smaller off boresight angle than R-60&lt;br /&gt;
* Cannot be carried on dual-ejector-racks&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Su-39&amp;diff=190819</id>
		<title>Su-39</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Su-39&amp;diff=190819"/>
				<updated>2024-08-10T08:11:36Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Survivability and armour */ It can't survive multiple hits from a stinger. It's rather arbitrary because any kind of &amp;quot;real&amp;quot; hit from a missile will pretty much make the Su-25s inoperable.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=su_25tm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_005.jpg}}&lt;br /&gt;
|store=12204&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
A remarkable iteration of the Su-25 family, the Su-25TM (designated the '''Su-39''' for export purposes) emerged as a product of Sukhoi's relentless pursuit of excellence in ground-attack aircraft design. Debuting in the late 1990s, this formidable aircraft marked a significant advancement over its predecessor, the [[Su-25]]. Its evolution was spurred by the lessons learned from conflicts such as the Soviet-Afghan War and the First Chechen War, where the Su-25 played a crucial role. The Su-39's capabilities were a testament to its modernization. Its arsenal featured an impressive array of weaponry, including precision-guided missiles like the Kh-29, Kh-25, and Vikhr, which enabled surgical strikes against both ground and naval targets. The integration of advanced avionics and targeting systems significantly enhanced its accuracy and situational awareness, allowing pilots to operate effectively in complex and dynamic environments.&lt;br /&gt;
&lt;br /&gt;
The Su-39 was introduced in [[Update &amp;quot;La Royale&amp;quot;]]. It stands as an epitome of ground strike prowess, a formidable aircraft purpose-built to excel in the art of precision attacks on terrestrial and naval targets. At its core lies a potent arsenal, highlighted by an array of guided air-to-ground missiles that define its battlefield dominance. Among these are the Kh-29, Kh-25, and Vikhr missiles, each embodying a unique blend of strategic versatility. The Kh-29, renowned for its extended range and pinpoint accuracy, enables the Su-39 to engage high-priority targets with surgical precision, making it a formidable choice for engaging fortified positions or high value targets. The Kh-25, on the other hand, offers rapid response capabilities, swiftly neutralizing time-sensitive threats with its agility and flexibility. Complementing these is the Vikhr missile, engineered to excel in anti-armour engagements, effectively dismantling armoured formations and bolstering ground forces. These air-to-ground missiles, seamlessly integrated into the Su-39's operational framework, transform it into a vanguard of modern warfare, bridging the gap between intelligence and action with lethal finesse.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Su-39's flight performance is nothing remarkable, particularly when it comes to combat scenarios where agility and responsiveness are paramount. Its design, characterized by sleek swept wings, ensures exceptional manoeuvrability, enabling precise and rapid in-flight adjustments. This agility is especially evident in its high-G manoeuvres, allowing the aircraft to execute evasive actions and engage targets with unparalleled precision even in dynamic and challenging environments. In combat, the Su-39's twin-engine configuration provides robust thrust, resulting in impressive acceleration and climb rates. This power-to-weight advantage not only facilitates swift engagement but also enables rapid altitude changes, a critical asset in maintaining the element of surprise and evading hostile threats. While the Su-39 excels in various aspects of ground attack and combat manoeuvrability, it's worth noting that it operates within a subsonic flight regime, resulting in a comparatively lower maximum speed. This subsonic characteristic, while not detracting from its overall combat effectiveness and versatility, does place certain limitations on its ability to rapidly cover vast distances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 968 || 962 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 27.4 || 28.0 || 69.9 || 62.1 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 989 || 979 || 26.6 || 27.0 || 91.4 || 80.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,100 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 1,050 || - || 420 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 600 || &amp;lt; 700 || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | UMPO R-195 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 10,856 kg || colspan=&amp;quot;3&amp;quot; | 436 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 860 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 12,008 kg || 12,927 kg || 13,963 kg || 14,696 kg || 19,573 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (104%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 104%&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 37m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,741 kgf || 3,913 kgf&lt;br /&gt;
| 0.65 || 0.61 || 0.56 || 0.53 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,784 kgf&amp;lt;br&amp;gt;(200 km/h) || 3,958 kgf&amp;lt;br&amp;gt;(200 km/h)&lt;br /&gt;
| 0.66 || 0.61 || 0.57 || 0.54 || 0.40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Su-39's cockpit design prioritizes pilot survivability. By effectively attenuating and dispersing the damage, the anti-fragmentation armour significantly reduces the risk of damage to critical components, thus enhancing the aircraft's overall survivability. The aircraft's adept countermeasures system incorporates effective neutralization of threats by disrupting enemy radar and missile guidance systems. Notably, the inclusion of an Infrared Countermeasure (IRCM) system significantly enhances defense capabilities, emitting controlled infrared energy to deter and divert heat-seeking missiles. The Su-39 is able to withstand low-medium calibre munitions commonly used by SPAAs, solidifying its robust survivability profile while ensuring effective ground-strike mission execution and pilot safety.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) !! Lead indicator&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GSh-30-2 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm GSh-30-2 cannon, belly-mounted (200 rpg)&lt;br /&gt;
* 192 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;27&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Su-25T.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-100 (100 kg)|100 kg OFAB-100]] bombs&lt;br /&gt;
| || 4 || 4 || 4 || 4 || || 4 || 4 || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250Sh (250 kg)|250 kg OFAB-250Sh]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500Sh (500 kg)|500 kg FAB-500Sh]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[KAB-500Kr (500 kg)|500 kg KAB-500Kr]] bombs&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[ZB-500 incendiary]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| || 20 || 20 || 20 || 20 || || 20 || 20 || 20 || 20 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-13OF]] rockets&lt;br /&gt;
| || 5 || 5 || 5 || 5 || || 5 || 5 || 5 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-24B]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25O]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OF]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25OFM]] rockets&lt;br /&gt;
| || 1 || 1 || 1 || 1 || || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-25L]] missiles&lt;br /&gt;
| || || 1 || 1 || || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[9K127 Vikhr]] missiles&lt;br /&gt;
| || || || 8 || || || || 8 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-25]] missiles&lt;br /&gt;
| || || 1 || 1 || || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-25ML]] missiles&lt;br /&gt;
| || || 1 || 1 || || || || 1 || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-29L]] missiles&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Kh-29TE]] missiles&lt;br /&gt;
| || || || || 1 || || 1 || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[R-60M]] missiles&lt;br /&gt;
| 1 || || || || || || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[R-73]] missiles&lt;br /&gt;
| || 1 || || || || || || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! Kopyo-25 radar pod&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! Mercury targeting pod&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! 820 l drop tanks&lt;br /&gt;
| || || 1 || || 1 || || 1 || || 1 || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 4,400 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 2,200 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 4 x 820 l drop tanks&lt;br /&gt;
* 2 x R-60M missiles&lt;br /&gt;
* 2 x R-73 missiles&lt;br /&gt;
* 4 x S-25L missiles&lt;br /&gt;
* 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x Kh-29L missiles&lt;br /&gt;
* 2 x Kh-29TE missiles&lt;br /&gt;
* 2 x 500 kg KAB-500Kr bombs (1,000 kg total)&lt;br /&gt;
* 2 x R-60M missiles + 32 x 100 kg OFAB-100 bombs (3,200 kg total)&lt;br /&gt;
* 2 x R-60M missiles + 8 x 250 kg OFAB-250sv bombs (2,000 kg total)&lt;br /&gt;
* 2 x R-60M missiles + 8 x 250 kg OFAB-250Sh bombs (2,000 kg total)&lt;br /&gt;
* 2 x R-60M missiles + 8 x 500 kg FAB-500M-62 bombs (4,000 kg total)&lt;br /&gt;
* 2 x R-60M missiles + 8 x 500 kg FAB-500Sh bombs (4,000 kg total)&lt;br /&gt;
* 2 x R-60M missiles + 8 x ZB-500 incendiary bombs&lt;br /&gt;
* 2 x R-60M missiles + 160 x S-8KO rockets&lt;br /&gt;
* 2 x R-60M missiles + 40 x S-13OF rockets&lt;br /&gt;
* 2 x R-60M missiles + 8 x S-24B rockets&lt;br /&gt;
* 2 x R-60M missiles + 8 x S-25O rockets&lt;br /&gt;
* 2 x R-60M missiles + 4 x S-25L missiles&lt;br /&gt;
* 2 x R-60M missiles + 4 x Kh-25ML missiles&lt;br /&gt;
* 2 x R-60M missiles + 2 x Kh-29L missiles&lt;br /&gt;
* 2 x R-60M missiles + 2 x Kh-29TE missiles&lt;br /&gt;
* 2 x R-60M missiles + 16 x 9K127 Vikhr missiles&lt;br /&gt;
* 2 x R-60M missiles + 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 2 x R-60M missiles + 2 x 500 kg KAB-500Kr bombs (1,000 kg total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Su-39's formidable arsenal of precision-guided weapon systems is explicitly tailored to unleash devastating target destruction capabilities across a diverse spectrum of ground attack scenarios. Take, for instance, the Kh-29 missile, a long-range precision instrument capable of obliterating entrenched enemies or flagships with surgical accuracy at an impressive range of 13 kilometres. Its potency is further magnified in engaging time-sensitive targets such as escort warships or mobile air defense systems, where the Kh-25 missile's rapid response capabilities ensure swift and effective destruction. In addition, the use of Mercury and Kopyo pods enhance the power projection capabilities and combat abilities of the aircraft. One of the primary capabilities of the Kopyo-25 radar pod is its ability to provide radar imaging and multi-target tracking via TWS mode. This allows the Su-39 to detect and track ground and air targets, even in adverse weather conditions or challenging terrain. The radar pod's imaging and tracking capabilities enable the aircraft to effectively identify and engage both stationary and moving targets, which are slaved to the FLIR, enhancing the pilot's situational awareness. The Kopyo-25 radar pod also plays a crucial role in target designation and guidance for precision-guided munitions. By accurately locating and designating targets, the radar pod enables the Su-39 to deliver highly accurate and effective strikes against a variety of targets effortlessly, including armoured vehicles, fortifications, and other high-value objectives. This enhances the aircraft's versatility and effectiveness in both offensive and defensive roles.&lt;br /&gt;
&lt;br /&gt;
In the theatre of anti-armour warfare, the Vikhr missile system reigns supreme. Designed with precision engagement in mind, it strikes with unerring accuracy, systematically dismantling armoured formations and neutralizing the enemy's armoured might. Complementing these guided ordnance options is the Su-39's 30 mm GSh-30-2 cannon, a ground-pounding force that decimates ground targets ranging from enemy combat vehicles to fortified emplacements, leaving a trail of destruction in its wake. Expanding the Su-39's repertoire of devastation are additional munitions with their own specialized roles. Incendiary bombs, capable of igniting ferocious fires, can swiftly consume enemy bases or obstruct routes, adding a layer of tactical impact. Dumb rockets and bombs, with their widespread impact and formidable blast radius, excel in saturating large areas with destruction, obliterating enemy forces and fortifications in a single concerted sweep. Moreover, the Su-39's arsenal extends to high-drag bombs, designed to create concentrated impact points upon release. This capability proves invaluable in hitting entrenched or fortified targets with concentrated force, ensuring maximum structural damage. These high-drag bombs enable the Su-39 to deliver precise and punishing strikes against even the most resilient enemy positions with minimum exposure.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has IRCM on rear of the plane&lt;br /&gt;
* Wide variety of air-to-ground munition&lt;br /&gt;
* Decent acceleration&lt;br /&gt;
* Durable airframe&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor manoeuvrability at low speeds&lt;br /&gt;
* Having the radar pod/mercury targeting pod affects manoeuvrability a lot&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Su-25TM, also known as the Su-39, is a highly capable and upgraded version of the original Soviet Su-25 &amp;quot;Frogfoot&amp;quot; close air support aircraft. The development of the Su-25TM began in the late 1990s with the aim of modernizing and enhancing the capabilities of the Su-25 platform. The aircraft underwent an extensive overhaul, incorporating advanced avionics, navigation systems, and weapon systems to improve its effectiveness on the modern battlefield.&lt;br /&gt;
&lt;br /&gt;
The Su-25TM's history is marked by a series of technological advancements that transformed it into a formidable combat aircraft. Upgrades to its avionics included modern radar systems, improved navigation equipment, and enhanced communication systems, enabling the aircraft to operate more effectively in both air-to-air and air-to-ground missions. Additionally, the Su-25TM was equipped with modern precision-guided munitions and anti-tank missiles, significantly expanding its capabilities to engage a wide range of targets with greater accuracy and lethality.&lt;br /&gt;
&lt;br /&gt;
Operational use of the Su-25TM began in the early 2000s, as the upgraded aircraft showcased its prowess in various conflicts and theatres around the world. It proved to be a versatile asset in counterinsurgency operations, close air support for ground forces, and interdiction missions. The aircraft's improved survivability, range, and versatility allowed it to excel in a variety of operational scenarios, earning the respect of both pilots and ground personnel.&lt;br /&gt;
&lt;br /&gt;
Throughout its operational history, the Su-25TM demonstrated its effectiveness in conflicts such as counterterrorism operations, regional conflicts, and peacekeeping missions. Its ability to deliver precision strikes while enduring hostile environments and threats contributed to its reputation as a reliable and potent asset in modern warfare. The aircraft's success in combat validated the decision to upgrade and modernize the aging Su-25 platform, extending its service life and relevance on the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=su_25tm Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Su-39 in flight.jpg&lt;br /&gt;
File:Su-39 2.jpg|Su-39 firing a Kh-29T missile. View from the cockpit&lt;br /&gt;
File:Su-39 Firing kh29.jpg|Su-39 firing a Kh-29T missile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|JLDLKmzIvPU|'''The Shooting Range #363''' - ''Arsenal'' section at 07:34 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8276-development-su-25t-and-the-pre-order-of-the-su-39-sergey-strikes-back-en|[Devblog] Su-25T and the pre-order of the Su-39: Sergey Strikes Back!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Sukhoi}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;br /&gt;
[[Category:Aircraft with IRCM]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PL-8&amp;diff=179925</id>
		<title>PL-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PL-8&amp;diff=179925"/>
				<updated>2024-01-02T07:14:24Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The PL-8 (霹雳-8型空对空导弹) is one of the main IR AAM currently in PLAAF service alongside with the older PL-5C/E series and PL-10. The missile itself is the result of licensed production of [[Python 3]] (commonly known as 怪蛇-3 in Mainland China) from Rafael Advanced Defense Systems after seeing its outstanding performance on shooting down Lebanese jets (most notably, MiG-23S which was the intended foe of J-8II series which was still under development); the licensing of Python 3 was made in 1983 as the Project No.8 (八号工程) and passed for commission in 1986. The technologies from this missile also been used on other domestic IR AAMs like PL-9 and PL-8 itself has already been completely produced locally with some upgrades in later batches of missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_8f}}&lt;br /&gt;
* {{Specs-Link|jh_7a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
PL-8 with 5 kg of HBX filler has around 8 kg TNTe will produce both explosion and shrapnel damage to enemy aircrafts, penetrating airframes or blowing off parts off the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
[[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
&lt;br /&gt;
[[R-73]] - Soviet IR AAM with identical overload; while having lesser explosive content and shorter combat radius.&lt;br /&gt;
&lt;br /&gt;
[[Matra R550 Magic 2|Magic-2]] - French standard IR AAM with higher explosive content, slightly more guidance time, while having slightly less overload but identical head-on range.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
As PLAAF/PLANAF's missile of choice since late 1980s, PL-8 featured identical performance to its Israeli ancestor i.e. its high speed, overload and combat radius. Thanks to the immersive thrust of the missile, enemies within 3 km will have to be extra careful on PL-8 as the missile will hit them faster than other IR AAMs of its tier; sometimes even targets at more than 5 km would still fall victim to the missile (at high altitude with less drag). If the carrier has HMD installed, it can also achieve off-bore lock-on against enemy aircrafts and further enhancing its combat capabilities to change the target swiftly. Do remember that like many other IR AAMs, PL-8 doesn't have sufficient overload during its launch to lock onto targets within a kilometer, so only use them against targets with some distance, especially those who depleted their energy or careless.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the fastest IR AAMs in the game, matching the Soviet R-23/24/27T series at Mach 3.5&lt;br /&gt;
* Relatively large explosive mass&lt;br /&gt;
* High overload of 40Gs&lt;br /&gt;
* Long combat radius&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively heavier than its NATO/Warsaw Pact counterparts&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Due to the instability in politics between 1960s and 1970s, Mainland China has already lagged behind the mainstream of AAM and the &amp;quot;new&amp;quot; PL-5 series have yet to got the certifications for commission (which passed in 1986, '''2 decades''' after its development); meanwhile, Chinese engineers and military officials kept their eyes on the development of aerial combats as new SARH and IR AAM were commonplace by the late 1970s. As the world entered the 8th decade of 20th Century, the 1982 Lebanon War between Lebanon and Israel shook PLAAF officials as IAF achieved 82 (up to 86):0 ratio against Lebanese and Syrian jet fighters thanks to their more advanced tactics, jets and most of all, their trump card on Israeli's hand: Rafael Python 3 missiles.&lt;br /&gt;
&lt;br /&gt;
Thanks to the improving relationships with western countries, PLAAF officials proposed for the import of the production line of Python 3 and 1500 missiles at a total of US$500 million to further boost domestic missile technologies. The new missile, now under the Project No.8 (八号工程) and later PL-8 started its domestic production and tests since 1983; due to the heavy weight of the missile, the J-7II testbed with 2 PL-8 installed often has engine flameout and flight instability after launch. After the suggestions from the chief test pilot to adjust flight attitude '''after''' the missile left the rail before structural modifications were done to J-7, PL-8 eventually joined PLAAF by 1986 as the most advanced IR AAM for the air force before the introduction of R-73 from Su-27SK and future domestic missiles after 1990s. The missile becomes an icon of PLAAF and PLANAF, especially for J-11/15/16 which are the only Flankers using Python 3/PL-8.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]] - its technological ancestor&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - the most advanced NATO/US allies IR AAM at its era&lt;br /&gt;
* [[R-73]] - advanced Soviet IR AAM which would be introduced to PLAAF by 1990s&lt;br /&gt;
* [[Matra R550 Magic 2]] - French IR AAM which would also be used by ROCAF alongside with their Mirage 2000-5 series&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PL-8&amp;diff=179924</id>
		<title>PL-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PL-8&amp;diff=179924"/>
				<updated>2024-01-02T07:09:27Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */ Cut up this section a bit and fixed minor typos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The PL-8 (霹雳-8型空对空导弹) is one of the main IR AAM currently in PLAAF service alongside with the older PL-5C/E series and PL-10. The missile itself is the result of licensed production of [[Python 3]] (commonly known as 怪蛇-3 in Mainland China) from Rafael Advanced Defense Systems after seeing its outstanding performance on shooting down Lebanese jets (most notably, MiG-23S which was the intended foe of J-8II series which was still under development); the licensing of Python 3 was made in 1983 as the Project No.8 (八号工程) and passed for commission in 1986. The technologies from this missile also been used on other domestic IR AAMs like PL-9 and PL-8 itself has already been completely produced locally with some upgrades in later batches of missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_8f}}&lt;br /&gt;
* {{Specs-Link|jh_7a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
PL-8 with 5 kg of HBX filler has around 8 kg TNTe will produce both explosion and shrapnel damage to enemy aircrafts, penetrating airframes or blowing off parts off the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
[[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
&lt;br /&gt;
[[R-73]] - Soviet IR AAM with identical overload; while having lesser explosive content and shorter combat radius.&lt;br /&gt;
&lt;br /&gt;
[[Matra R550 Magic 2|Magic-2]] - French standard IR AAM with higher explosive content, slightly more guidance time, while having slightly less overload but identical head-on range.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
As PLAAF/PLANAF's missile of choice since late 1980s, PL-8 featured identical performance to its Israeli ancestor i.e. its high speed, overload and combat radius. Thanks to the immersive thrust of the missile, enemies within 3 km will have to be extra careful on PL-8 as the missile will hit them faster than other IR AAMs of its tier; sometimes even targets at more than 5 km would still fall victim to the missile (at high altitude with less drag). If the carrier has HMD installed, it can also achieve off-bore lock-on against enemy aircrafts and further enhancing its combat capabilities to change the target swiftly. Do remember that like many other IR AAMs, PL-8 doesn't have sufficient overload during its launch to lock onto targets within a kilometer, so only use them against targets with some distance, especially those who depleted their energy or careless.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the fastest IR AAMs in the game, matching the Soviet R-23/24/27T series at Mach 3.5&lt;br /&gt;
* Relatively large explosive mass&lt;br /&gt;
* High overload of 40Gs&lt;br /&gt;
* Long combat radius&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively heavier than its NATO/Warsaw Pact counterparts&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Due to the instability in politics between 1960s and 1970s, Mainland China has already lagged behind the mainstream of AAM and the &amp;quot;new&amp;quot; PL-5 series have yet to got the certifications for commission (which passed in 1986, '''2 decades''' after its development); meanwhile, Chinese engineers and military officials kept their eyes on the development of aerial combats as new SARH and IR AAM were commonplace by the late 1970s. As the world entered the 8th decade of 20th Century, the 1982 Lebanon War between Lebanon and Israel shook PLAAF officials as IAF achieved 82 (up to 86):0 ratio against Lebanese and Syrian jet fighters thanks to their more advanced tactics, jets and most of all, their trump card on Israeli's hand: Rafael Python 3 missiles.&lt;br /&gt;
&lt;br /&gt;
Thanks to the improving relationships with western countries, PLAAF officials proposed for the import of the production line of Python 3 and 1500 missiles at a total of US$500 million to further boost domestic missile technologies. The new missile, now under the Project No.8 (八号工程) and later PL-8 started its domestic production and tests since 1983; due to the heavy weight of the missile, the J-7II testbed with 2 PL-8 installed often has engine flameout and flight instability after launch. After the suggestions from the chief test pilot to adjust flight attitude '''after''' the missile left the rail before structural modifications were done to J-7, PL-8 eventually joined PLAAF by 1986 as the most advanced IR AAM for the air force before the introduction of R-73 from Su-27SK and future domestic missiles after 1990s. The missile becomes an icon of PLAAF and PLANAF, especially for J-11/15/16 which are the only Flankers using Python 3/PL-8.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]] - its technological ancestor&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - the most advanced NATO/US allies IR AAM at its era&lt;br /&gt;
* [[R-73]] - advanced Soviet IR AAM which would be introduced to PLAAF by 1990s&lt;br /&gt;
* [[Matra R550 Magic 2]] - French IR AAM which would also be used by ROCAF alongside with their Mirage 2000-5 series&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PL-8&amp;diff=179922</id>
		<title>PL-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PL-8&amp;diff=179922"/>
				<updated>2024-01-02T07:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Comparison with analogues */ Typo fix + small fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The PL-8 (霹雳-8型空对空导弹) is one of the main IR AAM currently in PLAAF service alongside with the older PL-5C/E series and PL-10. The missile itself is the result of licensed production of [[Python 3]] (commonly known as 怪蛇-3 in Mainland China) from Rafael Advanced Defense Systems after seeing its outstanding performance on shooting down Lebanese jets (most notably, MiG-23S which was the intended foe of J-8II series which was still under development); the licensing of Python 3 was made in 1983 as the Project No.8 (八号工程) and passed for commission in 1986. The technologies from this missile also been used on other domestic IR AAMs like PL-9 and PL-8 itself has already been completely produced locally with some upgrades in later batches of missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|j_8f}}&lt;br /&gt;
* {{Specs-Link|jh_7a}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
PL-8 with 5 kg of HBX filler has around 8 kg TNTe will produce both explosion and shrapnel damage to enemy aircrafts, penetrating airframes or blowing off parts off the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
[[AIM-9L Sidewinder|AIM-9L]] - US/NATO standard IR AAM with very long guidance time; while having lesser overload, head-on range and explosive content.&lt;br /&gt;
&lt;br /&gt;
[[R-73]] - Soviet IR AAM with identical overload; while having lesser explosive content and shorter combat radius.&lt;br /&gt;
&lt;br /&gt;
[[Matra R550 Magic 2|Magic-2]] - French standard IR AAM with higher explosive content, slightly more guidance time, while having slightly less overload but identical head-on range.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
As PLAAF/PLANAF's missile of choice since late 1980s, PL-8 featured identical performance to its Israeli ancestor i.e. its high speed, overload and combat radius. Thanks to the immersive thrust of the missile, enemies within 3 km will have to be extra careful on PL-8 as the missile will hit them faster than other IR AAMs of its tier; sometimes even targets at more than 5 km would still fall victim to the missile (at high altitude with less drag). If the carrier has HMD installed, it can also achieve off-bore lock-on against enemy aircrafts and further enhancing its combat capabilities to change the target swiftly. Do remember that like many other IR AAMs, PL-8 doesn't have sufficient overload during its launch to lock onto targets within a kilometer, so only use them against targets with some distance, especially those who depleted their energy or careless.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* One of the fastest IR AAM in game (tied with Soviet R-23/24/27T series at Mach 3.5)&lt;br /&gt;
* Rather high explosive content for confirm kills&lt;br /&gt;
* One of the highest overload along IR AAMs (tied with Soviet R-73)&lt;br /&gt;
* Long combat radius&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Relatively heavy to its NATO/Warsaw Pact counterparts&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Due to the instability in politics between 1960s and 1970s, Mainland China has already lagged behind the mainstream of AAM and the &amp;quot;new&amp;quot; PL-5 series have yet to got the certifications for commission (which passed in 1986, '''2 decades''' after its development); meanwhile, Chinese engineers and military officials kept their eyes on the development of aerial combats as new SARH and IR AAM were commonplace by the late 1970s. As the world entered the 8th decade of 20th Century, the 1982 Lebanon War between Lebanon and Israel shook PLAAF officials as IAF achieved 82 (up to 86):0 ratio against Lebanese and Syrian jet fighters thanks to their more advanced tactics, jets and most of all, their trump card on Israeli's hand: Rafael Python 3 missiles.&lt;br /&gt;
&lt;br /&gt;
Thanks to the improving relationships with western countries, PLAAF officials proposed for the import of the production line of Python 3 and 1500 missiles at a total of US$500 million to further boost domestic missile technologies. The new missile, now under the Project No.8 (八号工程) and later PL-8 started its domestic production and tests since 1983; due to the heavy weight of the missile, the J-7II testbed with 2 PL-8 installed often has engine flameout and flight instability after launch. After the suggestions from the chief test pilot to adjust flight attitude '''after''' the missile left the rail before structural modifications were done to J-7, PL-8 eventually joined PLAAF by 1986 as the most advanced IR AAM for the air force before the introduction of R-73 from Su-27SK and future domestic missiles after 1990s. The missile becomes an icon of PLAAF and PLANAF, especially for J-11/15/16 which are the only Flankers using Python 3/PL-8.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Python 3]] - its technological ancestor&lt;br /&gt;
* [[AIM-9L Sidewinder|AIM-9L]] - the most advanced NATO/US allies IR AAM at its era&lt;br /&gt;
* [[R-73]] - advanced Soviet IR AAM which would be introduced to PLAAF by 1990s&lt;br /&gt;
* [[Matra R550 Magic 2]] - French IR AAM which would also be used by ROCAF alongside with their Mirage 2000-5 series&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=NS-45_(45_mm)&amp;diff=100941</id>
		<title>NS-45 (45 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=NS-45_(45_mm)&amp;diff=100941"/>
				<updated>2021-04-14T21:47:12Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
''The '''Nudelman-Suranov NS-45''' (also known as NS-45 for short)'' is an extended and much larger version of the [[NS-37 (37 mm)|NS-37]] aircraft autocannon. It was made for the [[Yak-9K]] (The &amp;quot;K&amp;quot; stands for &amp;quot;Krupnokalibernyi&amp;quot;, which means &amp;quot;larger calibre&amp;quot;) specifically, but it was proven to be unsatisfactory as the autocannon stressed the aircraft's airframe way too much to be viable and reliable. Only 44 Yak-9Ks were equipped with the NS-45, but a prototype night fighter version of the [[Tu-2]] called the Tupolev Tu-1 carried two of these cannons under its nose, together with a pair of NS-23s on its wings. However, the Tu-1's '''Am-43V''' engines were not ready for production so only a prototype version of the aircraft was created.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tis_ma}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
* {{Specs-Link|yak-9k}}&lt;br /&gt;
* {{Specs-Link|yak-9ut}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The NS-45 is a 45 mm autocannon chambered in the 45 x 186 mm shell. It is fed trough a belt of 29 rounds (sometimes 15 rounds) and its recoil operation is short action based. Its length was approximately 252 cm and its mass is 152 kg. It had a muzzle velocity of 780 m/s which is quite decent for an aircraft mounted autocannon, and the rate of fire of 260 to 280 shots a minute. &lt;br /&gt;
&lt;br /&gt;
It had huge amounts of recoil, so much so that if the pilot was flying at lower speed, they could be violently shook back and forth. This high amounts of recoil also meant that the airframe would be under heavy stress. Numerous oil leaks and water leaks could be sprung after the autocannon was shot. &lt;br /&gt;
&lt;br /&gt;
While it was very effective at taking down aircraft targets, it could not be aimed realistically past the first shot. This lead to the abandonment of mass producing the aircraft and the cannon.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 780 || 1.07 || 1.2 || 0.1 || 80.08 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Comparable autocannons to the '''NS-45'''&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Year of Creation !! Rounds Per Minute !! Country of Origin !! Calibre&lt;br /&gt;
|-&lt;br /&gt;
| [[Ho-301 (40 mm)|Ho-301]] || 1939-1945 || 475 RPM || Japan || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| [[Vickers S (40 mm)|Vickers S]] || 1942 || 100 RPM || Great Britain || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the NS-45 high inaccuracy after the second shot, it is recommended to use it like a sniper rifle; precisely aimed shots will demolish any smaller aircraft if hit centre mass. While it may be quite a task to use it against enemy fighters, if the user is accurate enough, the hits will mostly result in a complete destruction of the enemy fighters and because the Yak-9K lack of any other real armament except for one 12.7 mm '''''Berezin UB''''' machine gun with only 200 rounds, the user will have to learn how to properly aim the cannon. Due to being a Yak, it has good mobility in lower altitudes and can out-turn most of its opposition. This means that the user can try to bait enemies into lower altitudes where they'll be easier to destroy with the 45 mm autocannon.&lt;br /&gt;
&lt;br /&gt;
If the user does not trust themselves in taking out fighters with the cannon, the other way of using it is for bomber hunting. Due to the NS-45 astonishing power, a single hit will incapacitate a bomber most of the time, either by ripping off their wing, tail or by lighting them on fire or rarely, a complete destruction of the bomber, it is highly useful for sniping bombers at higher altitudes. Because of the bombers being a very large target, and the NS-45 pretty decent velocity, it makes it rather easy to reliably kill bombers at the distances of up to 1.50 km. &lt;br /&gt;
&lt;br /&gt;
If the user is starting out, the best way to use the single 12.7 mm Berezin UB machine gun is to use it as a &amp;quot;target practice&amp;quot; of sorts. The user can load tracers into it and use it first to judge if their crosshairs are correctly aligned onto the enemy and then use their main, 45 mm cannon. This way the user does not need to waste the 29 rounds that the NS-45 comes with and can instead take very accurate shots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent velocity (takes some time to get used to)&lt;br /&gt;
* Almost always one shots or leaves critical hits&lt;br /&gt;
* Quite accurate after the &amp;quot;New Cannon&amp;quot; upgrade is unlocked&lt;br /&gt;
* Tracer and the bullet itself is bright and large, allowing for easier aim re-adjustment&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hard to lead&lt;br /&gt;
* No spray capability&lt;br /&gt;
* No AP shells for mixed battles like that on the similar [[NS-37 (37 mm)|NS-37]] on the [[Yak-9T]]&lt;br /&gt;
* Inferior in fire rate and accuracy compared to [[NS-37 (37 mm)|NS-37]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Nudelman-Suranov_NS-45|[Wikipedia] Nudelman-Suranov NS-45]]&lt;br /&gt;
&lt;br /&gt;
{{USSR aircraft cannons}}&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=NS-45_(45_mm)&amp;diff=100940</id>
		<title>NS-45 (45 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=NS-45_(45_mm)&amp;diff=100940"/>
				<updated>2021-04-14T21:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Usage in battles */ Wrong machine gun, corrected the mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
''The '''Nudelman-Suranov NS-45''' (also known as NS-45 for short)'' is an extended and much larger version of the [[NS-37 (37 mm)|NS-37]] aircraft autocannon. It was made for the [[Yak-9K]] (The &amp;quot;K&amp;quot; stands for &amp;quot;Krupnokalibernyi&amp;quot;, which means &amp;quot;larger calibre&amp;quot;) specifically, but it was proven to be unsatisfactory as the autocannon stressed the aircraft's airframe way too much to be viable and reliable. Only 44 Yak-9Ks were equipped with the NS-45, but a prototype night fighter version of the [[Tu-2]] called the Tupolev Tu-1 carried two of these cannons under its nose, together with a pair of NS-23s on its wings. However, the Tu-1's '''Am-43V''' engines were not ready for production so only a prototype version of the aircraft was created.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tis_ma}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
* {{Specs-Link|yak-9k}}&lt;br /&gt;
* {{Specs-Link|yak-9ut}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the cannon or machine gun.'' --&amp;gt;&lt;br /&gt;
The NS-45 is a 45 mm autocannon chambered in the 45 x 186 mm shell. It is fed trough a belt of 29 rounds (sometimes 15 rounds) and its recoil operation is short action based. Its length was approximately 252 cm and its mass is 152 kg. It had a muzzle velocity of 780 m/s which is quite decent for an aircraft mounted autocannon, and the rate of fire of 260 to 280 shots a minute. &lt;br /&gt;
&lt;br /&gt;
It had huge amounts of recoil, so much so that if the pilot was flying at lower speed, they could be violently shook back and forth. This high amounts of recoil also meant that the airframe would be under heavy stress. Numerous oil leaks and water leaks could be sprung after the autocannon was shot. &lt;br /&gt;
&lt;br /&gt;
While it was very effective at taking down aircraft targets, it could not be aimed realistically past the first shot. This lead to the abandonment of mass producing the aircraft and the cannon.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 780 || 1.07 || 1.2 || 0.1 || 80.08 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Comparable autocannons to the '''NS-45'''&lt;br /&gt;
|-&lt;br /&gt;
!Name !! Year of Creation !! Rounds Per Minute !! Country of Origin !! Calibre&lt;br /&gt;
|-&lt;br /&gt;
| [[Ho-301 (40 mm)|Ho-301]] || 1939-1945 || 475 RPM || Japan || 40 mm&lt;br /&gt;
|-&lt;br /&gt;
| [[Vickers S (40 mm)|Vickers S]] || 1942 || 100 RPM || Great Britain || 40 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the NS-45 high inaccuracy after the second shot, it is recommended to use it like a sniper rifle; precisely aimed shots will demolish any smaller aircraft if hit centre mass. While it may be quite a task to use it against enemy fighters, if the user is accurate enough, the hits will mostly result in a complete destruction of the enemy fighters and because the Yak-9K lack of any other real armament except for one 12.7 mm '''''Berezin UB''''' machine gun with only 200 rounds, the user will have to learn how to properly aim the cannon. Due to being a Yak, it has good mobility in lower altitudes and can out-turn most of its opposition. This means that the user can try to bait enemies into lower altitudes where they'll be easier to destroy with the 45 mm autocannon.&lt;br /&gt;
&lt;br /&gt;
If the user does not trust themselves in taking out fighters with the cannon, the other way of using it is for bomber hunting. Due to the NS-45 astonishing power, a single hit will incapacitate a bomber most of the time, either by ripping off their wing, tail or by lighting them on fire or rarely, a complete destruction of the bomber, it is highly useful for sniping bombers at higher altitudes. Because of the bombers being a very large target, and the NS-45 pretty decent velocity, it makes it rather easy to reliably kill bombers at the distances of up to 1.50 km. &lt;br /&gt;
&lt;br /&gt;
If the user is starting out, the best way to use the single 12.7 mm '''''Berezin UB''''' machine gun is to use it as a &amp;quot;target practice&amp;quot; of sorts. The user can load tracers into it and use it first to judge if their crosshairs are correctly aligned onto the enemy and then use their main, 45 mm cannon. This way the user does not need to waste the 29 rounds that the NS-45 comes with and can instead take very accurate shots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent velocity (takes some time to get used to)&lt;br /&gt;
* Almost always one shots or leaves critical hits&lt;br /&gt;
* Quite accurate after the &amp;quot;New Cannon&amp;quot; upgrade is unlocked&lt;br /&gt;
* Tracer and the bullet itself is bright and large, allowing for easier aim re-adjustment&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hard to lead&lt;br /&gt;
* No spray capability&lt;br /&gt;
* No AP shells for mixed battles like that on the similar [[NS-37 (37 mm)|NS-37]] on the [[Yak-9T]]&lt;br /&gt;
* Inferior in fire rate and accuracy compared to [[NS-37 (37 mm)|NS-37]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Nudelman-Suranov_NS-45|[Wikipedia] Nudelman-Suranov NS-45]]&lt;br /&gt;
&lt;br /&gt;
{{USSR aircraft cannons}}&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=NS-45_(45_mm)&amp;diff=100749</id>
		<title>NS-45 (45 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=NS-45_(45_mm)&amp;diff=100749"/>
				<updated>2021-04-13T16:57:00Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: Filled in the page, will work on it more tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
''The '''Nudelman-Suranov NS-45''' (also known as NS-45 for short)'' is an extended and much larger version of the [[NS-37 (37 mm)|NS-37]] aircraft auto-cannon. It was made for the [[Yak-9K]] (The &amp;quot;K&amp;quot; stands for &amp;quot;Krupnokalibernyi&amp;quot;, which means &amp;quot;larger caliber&amp;quot;) specifically, but it was proven to be unsatisfactory as the auto-cannon stressed the aircraft's airframe way too much to be viable and reliable. Only 44 Yak-9Ks were equipped with the NS-45, but a prototype night fighter version of the [[Tu-2]] called the Tupolev Tu-1 carried two of these cannons under its nose, together with a pair of NS-23s on its wings. However, the Tu-1's '''Am-43V''' engines were not ready for production so only a prototype version of the aircraft was created.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tis_ma}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
* {{Specs-Link|yak-9k}}&lt;br /&gt;
* {{Specs-Link|yak-9ut}}&amp;amp;nbsp;(Modification)&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
The NS-45 is a 45 mm autocannon chambered in the 45 x 186 mm shell. It is fed trough a belt of 29 rounds (sometimes 15 rounds) and its recoil operation is short action based. Its length was approximately 252 cm and its mass is 152 kg. It had a muzzle velocity of 780 m/s which is quite decent for an aircraft mounted autocannon, and the rate of fire of 260 to 280 shots a minute. &lt;br /&gt;
&lt;br /&gt;
It had huge amounts of recoil, so much so that if the pilot was flying at lower speed, they could be violently shook back and forth. This high amounts of recoil also meant that the airframe would be under heavy stress. Numerous oil leaks and water leaks could be sprung after the autocannon was shot. &lt;br /&gt;
&lt;br /&gt;
While it was super effective at taking down most aircraft targets, not only was it an overkill, it could not be aimed very well as realistically, only its first shot could be aimed. This lead to the abandonment of mass producing the aircraft and the cannon.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- ''Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 4 || 4 || 4 || 4 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| HEFI-T || 780 || 1.065 || 1.2 || 0.1 || 80.08 || 0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Comparable auto-cannons to the '''NS-45'''&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Year of Creation&lt;br /&gt;
!Rounds Per Minute&lt;br /&gt;
!Country of Origin&lt;br /&gt;
!Calibre&lt;br /&gt;
|-&lt;br /&gt;
|[[Ho-301 (40 mm)|Ho-301]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1939-1945&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |475 RPM&lt;br /&gt;
|Japan&lt;br /&gt;
|40 mm&lt;br /&gt;
|-&lt;br /&gt;
|[[Vickers S (40 mm)|Vickers S]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1942&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |100 RPM&lt;br /&gt;
|Great Britain &lt;br /&gt;
|40 mm&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the NS-45 high inaccuracy after the second shot, it is recommended to use it like a sniper rifle; precisely aimed shots will demolish any smaller aircraft if hit center mass. While it may be quite a task to use it against enemy fighters, if the user is accurate enough, the hits will mostly result in a complete destruction of the enemy fighters and because the Yak-9K lack of any other real armament except for one 12.7 mm ShVak machine gun with only 200 rounds, the user will have to learn how to properly aim the cannon. Due to being a Yak, it has good mobility in lower altitudes and can out-turn most of its opposition. This means that the user can try to bait enemies into lower altitudes where they'll be easier to destroy with the 45 mm auto-cannon.&lt;br /&gt;
&lt;br /&gt;
If the user does not trust themselves in taking out fighters with the cannon, the other way of using it is for bomber hunting. Due to the NS-45 astonishing power, a single hit will incapacitate a bomber most of the time, either by ripping off their wing, tail or by lighting them on fire or rarely, a complete destruction of the bomber, it is highly useful for sniping bombers at higher altitudes. Because of the bombers being a very large target, and the NS-45 pretty decent velocity, it makes it rather easy to reliably kill bombers at the distances of up to 1.50 km. &lt;br /&gt;
&lt;br /&gt;
If the user is starting out, the best way to use the single 12.7 mm ShVak machine gun is to use it as a &amp;quot;target practice&amp;quot; of sorts. The user can load tracers into it and use it first to judge if their crosshairs are correctly aligned onto the enemy and then use their main, 45 mm cannon. This way the user does not need to waste the 29 rounds that the NS-45 comes with and can instead take very accurate shots.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent velocity (takes some time to get used to)&lt;br /&gt;
* Almost always one shots or leaves critical hits&lt;br /&gt;
* Quite accurate after the &amp;quot;New Cannon&amp;quot; upgrade is unlocked&lt;br /&gt;
* Tracer and the bullet itself is bright and large, allowing for easier aim re-adjustment&lt;br /&gt;
** This could be seen as a con however, as the enemy might find it easier to dodge such a shot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Hard to lead (Can get used to gun fairly fast)&lt;br /&gt;
* No spray capability&lt;br /&gt;
* No AP shells for mixed battles like that on the similar [[NS-37 (37 mm)|NS-37]] on the [[Yak-9T]]&lt;br /&gt;
* Inferior in fire rate and accuracy compared to [[NS-37 (37 mm)|NS-37]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CN90_F4_(90_mm)&amp;diff=97910</id>
		<title>CN90 F4 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CN90_F4_(90_mm)&amp;diff=97910"/>
				<updated>2021-03-15T16:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Comparison with analogues */ Fixed the Cons and Pros and centered the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''CN90 F4''' (otherwise known as the '''Super 90''') is a 90 mm smooth-bore cannon manufactured by '''Nexter'''. The Super 90 is based off of the earlier F1 and [[CN90 F3 (90 mm)|F3]] versions and compared to the earlier versions, it is way lighter and has higher muzzle velocities, while also being 19 calibres longer than the earlier version of the cannon. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_mars_15}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Both the barrel and the breech are made from ESR ('''E'''lectro-'''S'''lag '''R'''efined) steel, a process which adds more polish and toughness to the steel, while the vertical wedge breech is inclined at an angle of 35° to allow easier, and faster, reloading. &lt;br /&gt;
&lt;br /&gt;
In case a maintenance is required, the breech mechanism and the recoil mechanism have been designed in a way to allow quick and easy maintenance without having to strip down the cannon completely. The breech mechanism itself is made from modular assemblies while the recoil mechanism is made up of smaller subassemblies, which aid in the quick and easy maintenance.&lt;br /&gt;
&lt;br /&gt;
A thermal coat is also added onto the cannon to help withstand higher temperatures without the barrel deforming. At the end of the cannon, a single-baffle muzzle brake is added to aid with recoil.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |'''Shell details'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Type ofwarhead'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Velocity(m/s)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''ProjectileMass (kg)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse delay(m)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse sensitivity(mm)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Explosive Mass(TNT equivalent) (g)'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''Ricochet'''&lt;br /&gt;
|-&lt;br /&gt;
!'''0%'''!!'''50%'''!!'''100%'''&lt;br /&gt;
|-&lt;br /&gt;
|OCC 90 F2||HEATFS||950||8.95||0.05||0.1||877.7||65°||72°||77°&lt;br /&gt;
|-&lt;br /&gt;
|OE 90 F1||HE||750||10.45||0||0.1||945||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|OFL 90 F1||APFSDS||1,275||2.33||N/A||N/A||N/A||78°||80°||81°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |'''Penetration statistics'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Type ofwarhead'''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!'''10 m'''!!'''100 m'''!!'''500 m'''!!'''1,000 m'''!!'''1,500 m'''!!'''2,000 m'''&lt;br /&gt;
|-&lt;br /&gt;
|OCC 90 F2||HEATFS||320||320||320||320||320||320&lt;br /&gt;
|-&lt;br /&gt;
|OE 90 F1||HE||13||13||13||13||13||13&lt;br /&gt;
|-&lt;br /&gt;
|OFL 90 F1||APFSDS||271||267||253||235||218||201&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |'''Smoke shell characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
!'''Ammunition'''&lt;br /&gt;
!'''Velocity(m/s)'''&lt;br /&gt;
!'''ProjectileMass (kg)'''&lt;br /&gt;
!'''Screen radius(m)'''&lt;br /&gt;
!'''Screen deploy time(s)'''&lt;br /&gt;
!'''Screen hold time(s)'''&lt;br /&gt;
!'''Explosive Mass(TNT equivalent) (g)'''&lt;br /&gt;
|-&lt;br /&gt;
|OFUM 90 F1||750||10.2||13||5||20||50&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |'''Comparable cannons to the CN90 F4'''&lt;br /&gt;
|-&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Year of Creation'''&lt;br /&gt;
!'''Nation'''&lt;br /&gt;
!'''Maximum Penetration'''&lt;br /&gt;
'''(mm)'''&lt;br /&gt;
!'''Calibre'''&lt;br /&gt;
'''(mm)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[T208E9 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1957&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |US&lt;br /&gt;
|300&lt;br /&gt;
|90 &lt;br /&gt;
|-&lt;br /&gt;
|[[Type 61 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1955&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |JPN&lt;br /&gt;
|320&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[BK90 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1960&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |GER&lt;br /&gt;
|320&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly good reload speed of 6.5 seconds&lt;br /&gt;
* Access to smoke shells&lt;br /&gt;
* Starting HEAT-FS is powerful&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very mediocre APFSDS shell; low penetration power and post-penetration damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Excellent additions to the article would be video guides, screenshots from the game, and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:MARS Devblog 3.jpg|none|thumb|CN90 F4 mounted on the [[MARS 15]]]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[CN90 F3 (90 mm)]] - A cannon from which the F4 was based off of&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.army-guide.com/eng/product3586.html &amp;lt;nowiki&amp;gt;[Army-Guide] CN90 F4&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CN90_F4_(90_mm)&amp;diff=97909</id>
		<title>CN90 F4 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CN90_F4_(90_mm)&amp;diff=97909"/>
				<updated>2021-03-15T16:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''CN90 F4''' (otherwise known as the '''Super 90''') is a 90 mm smooth-bore cannon manufactured by '''Nexter'''. The Super 90 is based off of the earlier F1 and [[CN90 F3 (90 mm)|F3]] versions and compared to the earlier versions, it is way lighter and has higher muzzle velocities, while also being 19 calibres longer than the earlier version of the cannon. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_mars_15}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Both the barrel and the breech are made from ESR ('''E'''lectro-'''S'''lag '''R'''efined) steel, a process which adds more polish and toughness to the steel, while the vertical wedge breech is inclined at an angle of 35° to allow easier, and faster, reloading. &lt;br /&gt;
&lt;br /&gt;
In case a maintenance is required, the breech mechanism and the recoil mechanism have been designed in a way to allow quick and easy maintenance without having to strip down the cannon completely. The breech mechanism itself is made from modular assemblies while the recoil mechanism is made up of smaller subassemblies, which aid in the quick and easy maintenance.&lt;br /&gt;
&lt;br /&gt;
A thermal coat is also added onto the cannon to help withstand higher temperatures without the barrel deforming. At the end of the cannon, a single-baffle muzzle brake is added to aid with recoil.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |'''Shell details'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Type ofwarhead'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Velocity(m/s)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''ProjectileMass (kg)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse delay(m)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse sensitivity(mm)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Explosive Mass(TNT equivalent) (g)'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''Ricochet'''&lt;br /&gt;
|-&lt;br /&gt;
!'''0%'''!!'''50%'''!!'''100%'''&lt;br /&gt;
|-&lt;br /&gt;
|OCC 90 F2||HEATFS||950||8.95||0.05||0.1||877.7||65°||72°||77°&lt;br /&gt;
|-&lt;br /&gt;
|OE 90 F1||HE||750||10.45||0||0.1||945||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|OFL 90 F1||APFSDS||1,275||2.33||N/A||N/A||N/A||78°||80°||81°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |'''Penetration statistics'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Type ofwarhead'''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!'''10 m'''!!'''100 m'''!!'''500 m'''!!'''1,000 m'''!!'''1,500 m'''!!'''2,000 m'''&lt;br /&gt;
|-&lt;br /&gt;
|OCC 90 F2||HEATFS||320||320||320||320||320||320&lt;br /&gt;
|-&lt;br /&gt;
|OE 90 F1||HE||13||13||13||13||13||13&lt;br /&gt;
|-&lt;br /&gt;
|OFL 90 F1||APFSDS||271||267||253||235||218||201&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |'''Smoke shell characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
!'''Ammunition'''&lt;br /&gt;
!'''Velocity(m/s)'''&lt;br /&gt;
!'''ProjectileMass (kg)'''&lt;br /&gt;
!'''Screen radius(m)'''&lt;br /&gt;
!'''Screen deploy time(s)'''&lt;br /&gt;
!'''Screen hold time(s)'''&lt;br /&gt;
!'''Explosive Mass(TNT equivalent) (g)'''&lt;br /&gt;
|-&lt;br /&gt;
|OFUM 90 F1||750||10.2||13||5||20||50&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |'''Comparable cannons to the CN90 F4'''&lt;br /&gt;
|-&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Year of Creation'''&lt;br /&gt;
!'''Nation'''&lt;br /&gt;
!'''Maximum Penetration'''&lt;br /&gt;
'''(mm)'''&lt;br /&gt;
!'''Calibre'''&lt;br /&gt;
'''(mm)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[T208E9 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1957&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |US&lt;br /&gt;
|300&lt;br /&gt;
|90 &lt;br /&gt;
|-&lt;br /&gt;
|[[Type 61 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1955&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |JPN&lt;br /&gt;
|320&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[BK90 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1960&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |GER&lt;br /&gt;
|320&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly good reload speed of 6.5 seconds&lt;br /&gt;
* Access to smoke shells&lt;br /&gt;
* Starting HEAT-FS is powerful&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very mediocre APFSDS shell; low penetration power and post-penetration damage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Excellent additions to the article would be video guides, screenshots from the game, and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:MARS Devblog 3.jpg|none|thumb|CN90 F4 mounted on the [[MARS 15]]]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[CN90 F3 (90 mm)]] - A cannon from which the F4 was based off of&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.army-guide.com/eng/product3586.html &amp;lt;nowiki&amp;gt;[Army-Guide] CN90 F4&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CN90_F4_(90_mm)&amp;diff=97908</id>
		<title>CN90 F4 (90 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CN90_F4_(90_mm)&amp;diff=97908"/>
				<updated>2021-03-15T16:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: Filled in the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''CN90 F4''' (otherwise known as the '''Super 90''') is a 90 mm smooth-bore cannon manufactured by '''Nexter'''. The Super 90 is based off of the earlier F1 and [[CN90 F3 (90 mm)|F3]] versions and compared to the earlier versions, it is way lighter and has higher muzzle velocities, while also being 19 calibres longer than the earlier version of the cannon. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_mars_15}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Both the barrel and the breech are made from ESR ('''E'''lectro-'''S'''lag '''R'''efined) steel, a process which adds more polish and toughness to the steel, while the vertical wedge breech is inclined at an angle of 35° to allow easier, and faster, reloading. &lt;br /&gt;
&lt;br /&gt;
In case a maintenance is required, the breech mechanism and the recoil mechanism have been designed in a way to allow quick and easy maintenance without having to strip down the cannon completely. The breech mechanism itself is made from modular assemblies while the recoil mechanism is made up of smaller subassemblies, which aid in the quick and easy maintenance.&lt;br /&gt;
&lt;br /&gt;
A thermal coat is also added onto the cannon to help withstand higher temperatures without the barrel deforming. At the end of the cannon, a single-baffle muzzle brake is added to aid with recoil.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |'''Shell details'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Type ofwarhead'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Velocity(m/s)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''ProjectileMass (kg)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse delay(m)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse sensitivity(mm)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Explosive Mass(TNT equivalent) (g)'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''Ricochet'''&lt;br /&gt;
|-&lt;br /&gt;
!'''0%'''!!'''50%'''!!'''100%'''&lt;br /&gt;
|-&lt;br /&gt;
|OCC 90 F2||HEATFS||950||8.95||0.05||0.1||877.7||65°||72°||77°&lt;br /&gt;
|-&lt;br /&gt;
|OE 90 F1||HE||750||10.45||0||0.1||945||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|OFL 90 F1||APFSDS||1,275||2.33||N/A||N/A||N/A||78°||80°||81°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |'''Penetration statistics'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Type ofwarhead'''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!'''10 m'''!!'''100 m'''!!'''500 m'''!!'''1,000 m'''!!'''1,500 m'''!!'''2,000 m'''&lt;br /&gt;
|-&lt;br /&gt;
|OCC 90 F2||HEATFS||320||320||320||320||320||320&lt;br /&gt;
|-&lt;br /&gt;
|OE 90 F1||HE||13||13||13||13||13||13&lt;br /&gt;
|-&lt;br /&gt;
|OFL 90 F1||APFSDS||271||267||253||235||218||201&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |'''Smoke shell characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
!'''Ammunition'''&lt;br /&gt;
!'''Velocity(m/s)'''&lt;br /&gt;
!'''ProjectileMass (kg)'''&lt;br /&gt;
!'''Screen radius(m)'''&lt;br /&gt;
!'''Screen deploy time(s)'''&lt;br /&gt;
!'''Screen hold time(s)'''&lt;br /&gt;
!'''Explosive Mass(TNT equivalent) (g)'''&lt;br /&gt;
|-&lt;br /&gt;
|OFUM 90 F1||750||10.2||13||5||20||50&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |'''Comparable cannons to the CN90 F4'''&lt;br /&gt;
|-&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Year of Creation'''&lt;br /&gt;
!'''Nation'''&lt;br /&gt;
!'''Maximum Penetration'''&lt;br /&gt;
'''(mm)'''&lt;br /&gt;
!'''Calibre'''&lt;br /&gt;
'''(mm)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[T208E9 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1957&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |US&lt;br /&gt;
|300&lt;br /&gt;
|90 &lt;br /&gt;
|-&lt;br /&gt;
|[[Type 61 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1955&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |JPN&lt;br /&gt;
|320&lt;br /&gt;
|90&lt;br /&gt;
|-&lt;br /&gt;
|[[BK90 (90 mm)]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |1960&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |GER&lt;br /&gt;
|320&lt;br /&gt;
|90&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fairly good reload speed of 6.5 seconds&lt;br /&gt;
* Access to smoke shells&lt;br /&gt;
* Starting HEAT-FS is powerful&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very mediocre APFSDS shell; low penetration power and post-penetration damage&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Excellent additions to the article would be video guides, screenshots from the game, and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:MARS Devblog 3.jpg|none|thumb|CN90 F4 mounted on the [[MARS 15]]]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[CN90 F3 (90 mm)]] - A cannon from which the F4 was based off of&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.army-guide.com/eng/product3586.html &amp;lt;nowiki&amp;gt;[Army-Guide] CN90 F4&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97863</id>
		<title>MARS 15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97863"/>
				<updated>2021-03-15T11:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_mars_15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;[[File:MARS15 heatmap.png|thumb|485x485px|MARS 15 Armour Heatmap]]&lt;br /&gt;
At first sight, the MARS 15 might look like it lacks any real armour, with its pitiful 11 mm thick top glacis armour. However, these 11 mm are quite adequate at stopping rounds from autocannons and small-calibre rounds, thanks to the glacis' steep angle of 80°. This is overall boosted by the internal plate that separates the crew compartment and the front of the tank. As an added protection, the transmission, engine block and the radiator are placed in front of the tank, which help with stopping HEAT rounds.&lt;br /&gt;
&lt;br /&gt;
However, all of this added protection won't help the tank survive an APFSDS round as most of the time it will have no problems penetrating the front of the tank and due to the crew placement and because only 3 crew members are inside of the vehicle, most APFSDS rounds will destroy the tank with a single hit. A major weak spot is the left part of the driver's optics. A shot trough these optics will result in the incapacitation of the driver and most of the time either the gunner or the loader. If the user survives a shot like this, another problem would be the 5-round rack back left part of the tank, however the user can bypass this issue by loading only 14 rounds. This way, only the ammo rack on the right side of the tank will have rounds stored inside, boosting the chance of survival slightly. &lt;br /&gt;
&lt;br /&gt;
As mentioned above, holding more than 14 rounds might be a problem for some. But due to the overall low survivability of the tank itself, taking 19 rounds might be an optimal way to play. Taking more than 19 rounds will result in the rounds being placed on the racks on both sides of the tank, which might make the user very susceptible to side shots, but the rounds will also start storing inside of the bottom and the back of the turret (not counting the first stage ammo rack which is on the left side of the turret).&lt;br /&gt;
&lt;br /&gt;
While you might stop a HEAT-FS that has been flung your way, or you might shrug some 20 mm auto cannon rounds, aircraft will be the bane of your existence. Due to the thin roof, pretty much any aircraft can quickly wipe you out by just using its guns. Sadly, the only reliable protection is to try to find some cover, either indoors or hide behind a sufficiently high object. If none of these options are available, the only option left is to pray that your team has an AA or a friendly jet roaming around that just might save you.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret, Internal plate)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (80°) ''Top Glacis'' &amp;lt;br&amp;gt; 15 mm (40°) ''Bottom Glacis'' || 5 mm (20°) ''Top'' &amp;lt;br&amp;gt; 10 mm  ''Bottom'' || 10 mm (10°) || 8-11 mm (80-90°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 10-15 mm ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet'' || 8-12 mm (0-30°) || 8-10 mm || 10-12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm (5-90°) || 10 mm (12-75°) || 10 mm (61°) || 10 mm (58-85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The torsion bars, suspension wheels and the tracks are 15 mm thick.&lt;br /&gt;
* The internal plate protecting the crew compartment is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
The MARS 15 is a very mobile and nimble tank, with a pretty small profile. The user should expect around 48 km/h on off-road terrain and roughly -24 km/h reverse speed. It takes roughly 13 seconds for the tank to fully do a 360° rotation with neutral steering, however if the user gets some speed before turning, it will do the 360° rotation roughly 50% faster. It is powered by a Baudouin GF12SRY diesel engine, with the power of 420 hp for a top speed of roughly 75 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CN90 F4 (90 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CN90 F4 (90 mm)|90 mm CN90 F4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -8°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS || 271 || 267 || 253 || 235 || 218 || 201&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS || 950 || 8.95 || 0.05 || 0.1 || 877.7 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 750 || 10.45 || 0 || 0.1 || 945 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS || 1,275 || 2.33 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| OFUM 90 F1 || 750 || 10.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]]]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.0.23''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || 29&amp;amp;nbsp;''(+1)'' || 21&amp;amp;nbsp;''(+9)'' || 19&amp;amp;nbsp;''(+11)'' || 14&amp;amp;nbsp;''(+16)'' || 9&amp;amp;nbsp;''(+21)'' || 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6 is a first stage ammo rack. It totals 8 shells and gets filled first when loading up the tank.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|A-A-F1N (7.62 mm)}}&lt;br /&gt;
The A-A-F1N is largely ineffective at taking out any armored target and its only real use comes to play against vehicles with exposed crew members. Thanks to the large fire rate, one can dispatch such tank with relative easy. It can also be used to &amp;quot;ping&amp;quot; enemy targets for your teammates or to destroy environmental objects such as fences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (100) || 900 || -8°/+18° || 180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MARS 15 is effective as a scout vehicle. Because of the good mobility and low profile, it is easy to flank the enemy and scout them for your team. Engaging in brawls is not recommended as the mediocre armour won't provide adequate protection against other vehicles the MARS will face. Focusing on flanking the enemy and/or engaging the enemy from vantage points from the sides is an adequate way of playing the MARS. If for some reason the user finds themselves in a tough spot, the MARS has 4 smoke grenades that can provide a reliable way of escaping danger and repositioning.&lt;br /&gt;
&lt;br /&gt;
Although the user has access to an APFSDS round, using it is rather questionable and situational. The power of it is rather average at best, but on the flipside, it provides quite a boost to the round velocity. A good tactic is to take both HEAT-FS and APFSDS if the user plans on sniping but also flanking. The APFSDS should be used at longer ranges where the target might be moving too fast for the HEAT-FS to be reliable, or in case environmental objects such as bushes are in front of the user as hitting these with HEAT rounds will most likely detonate them, giving away the user's position.&lt;br /&gt;
&lt;br /&gt;
If the user prefers to snipe crew members or the enemy tank's ammo racks, the APFSDS is good enough to fulfill that role, but spare HEAT-FS rounds should always be carried incase the user needs some extra penetration power.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile&lt;br /&gt;
* Good mobility &lt;br /&gt;
* Access to a laser rangefinder &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No gun stabilization&lt;br /&gt;
* Very light protection &lt;br /&gt;
* No night vision devices&lt;br /&gt;
* Because of the OFL 90 F1, rather weak penetration power and below average spalling, one-hit kills are unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7082-development-mars-15-light-cavalry-en|Devblog]] ===&lt;br /&gt;
In the early 1980s, the French Creusot-Loire Industrie company began work on developing a new family of tracked combat vehicles which share a common chassis. Initiating work under a private venture, Creusot-Loire Industrie aimed to produce the vehicles for customers on the export market who already used the widely used AMX-13 light tank.&lt;br /&gt;
&lt;br /&gt;
Full-scale development only began in 1988 and several variants of the vehicle were developed, ranging from light tank modifications over APCs and IFVs to SPAAs and SPHs as well as a number of other variants. However, many of these planned variants never passed the drawing board stage. Of the few that did, the light tank modification stood out as it aimed to build upon the popular characteristics of the AMX-13 and expand upon them by incorporating modern technologies.&lt;br /&gt;
&lt;br /&gt;
This light tank modification featured a small and extremely nimble chassis while being armed with a 90 mm cannon and promising low maintenance efforts. The first and only prototype of this variant was shown off in 1990, along with the IFV modification. After its reveal, the vehicle received the designation MARS 15. &lt;br /&gt;
&lt;br /&gt;
In 1991, another prototype armed with a 105 mm cannon was shown off which would also become the last of the series. In fact, the expected response from potential foreign customers never materialized as the end of the Cold War in the early 1990s diminished the demand for new tanks while simultaneously surplus MBTs were being taken out of storage and sold. As a result of this development, the MARS vehicles never left the prototype stage and were ultimately abandoned.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; caption=&amp;quot;MARS 15 Devblog Images&amp;quot;&amp;gt;&lt;br /&gt;
File:MARS Devblog 2.jpg|&lt;br /&gt;
File:MARS Devblog.jpg|&lt;br /&gt;
File:MARS Devblog 3.jpg|&lt;br /&gt;
File:MARS Devblog 4.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[Object 906]] - A similar Soviet light tank&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.military-today.com/tanks/mars_15.htm &amp;lt;nowiki&amp;gt;[Military Today] MARS 15&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [[wt:en/news/7082-development-mars-15-light-cavalry-en|[Devblog] MARS 15: Light Cavalry]]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog_4.jpg&amp;diff=97859</id>
		<title>File:MARS Devblog 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog_4.jpg&amp;diff=97859"/>
				<updated>2021-03-15T11:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MARS Devblog picture&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog_3.jpg&amp;diff=97858</id>
		<title>File:MARS Devblog 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog_3.jpg&amp;diff=97858"/>
				<updated>2021-03-15T11:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MARS Devblog picture&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog_2.jpg&amp;diff=97857</id>
		<title>File:MARS Devblog 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog_2.jpg&amp;diff=97857"/>
				<updated>2021-03-15T11:11:42Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MARS Devblog picture&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog.jpg&amp;diff=97855</id>
		<title>File:MARS Devblog.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MARS_Devblog.jpg&amp;diff=97855"/>
				<updated>2021-03-15T11:11:27Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MARS Devblog picture&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97270</id>
		<title>MARS 15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97270"/>
				<updated>2021-03-13T00:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: Added the ammo rack information, fixed some misinformation in &amp;quot;General Info&amp;quot; and also added an armour heatmap.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_mars_15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;[[File:MARS15 heatmap.png|thumb|485x485px|MARS 15 Armour Heatmap]]&lt;br /&gt;
At first sight, the MARS 15 might look like it lacks any real armour, with its pitiful 11 mm thick top glacis armour. However, these 11 mm are quite adequate at stopping rounds from autocannons and small-calibre rounds, thanks to the glacis' steep angle of 80°. This is overall boosted by the internal plate that separates the crew compartment and the front of the tank. As an added protection, the transmission, engine block and the radiator are placed in front of the tank, which help with stopping HEAT rounds.&lt;br /&gt;
&lt;br /&gt;
However, all of this added protection won't help the tank survive an APFSDS round as most of the time it will have no problems penetrating the front of the tank and due to the crew placement and because only 3 crew members are inside of the vehicle, most APFSDS rounds will destroy the tank with a single hit. A major weak spot is the left part of the driver's optics. A shot trough these optics will result in the incapacitation of the driver and most of the time either the gunner or the loader. If the user survives a shot like this, another problem would be the 5-round rack back left part of the tank, however the user can bypass this issue by loading only 14 rounds. This way, only the ammo rack on the right side of the tank will have rounds stored inside, boosting the chance of survival slightly. &lt;br /&gt;
&lt;br /&gt;
As mentioned above, holding more than 14 rounds might be a problem for some. But due to the overall low survivability of the tank itself, taking 19 rounds might be an optimal way to play. Taking more than 19 rounds will result in the rounds being placed on the racks on both sides of the tank, which might make the user very susceptible to side shots, but the rounds will also start storing inside of the bottom and the back of the turret (not counting the first stage ammo rack which is on the left side of the turret).&lt;br /&gt;
&lt;br /&gt;
While you might stop a HEAT-FS that has been flung your way, or you might shrug some 20 mm auto cannon rounds, aircraft will be the bane of your existence. Due to the thin roof, pretty much any aircraft can quickly wipe you out by just using its guns. Sadly, the only reliable protection is to try to find some cover, either indoors or hide behind a sufficiently high object. If none of these options are available, the only option left is to pray that your team has an AA or a friendly jet roaming around that just might save you.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret, Internal plate)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (80°) ''Top Glacis'' &amp;lt;br&amp;gt; 15 mm (40°) ''Bottom Glacis'' || 5 mm (20°) ''Top'' &amp;lt;br&amp;gt; 10 mm  ''Bottom'' || 10 mm (10°) || 8-11 mm (80-90°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 10-15 mm ''Turret front'' &amp;lt;br&amp;gt; 10 mm ''Gun mantlet'' || 8-12 mm (0-30°) || 8-10 mm || 10-12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm (5-90°) || 10 mm (12-75°) || 10 mm (61°) || 10 mm (58-85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The torsion bars, suspension wheels and the tracks are 15 mm thick.&lt;br /&gt;
* The internal plate protecting the crew compartment is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
The MARS 15 is a very mobile and nimble tank, with a pretty small profile. The user should expect around 48 km/h on off-road terrain and roughly -24 km/h reverse speed. It takes roughly 13 seconds for the tank to fully do a 360° rotation with neutral steering, however if the user gets some speed before turning, it will do the 360° rotation roughly 50% faster. It is powered by a Baudouin GF12SRY diesel engine, with the power of 420 hp for a top speed of roughly 75 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CN90 F4 (90 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CN90 F4 (90 mm)|90 mm CN90 F4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -8°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS || 271 || 267 || 253 || 235 || 218 || 201&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS || 950 || 8.95 || 0.05 || 0.1 || 877.7 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 750 || 10.45 || 0 || 0.1 || 945 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS || 1,275 || 2.33 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| OFUM 90 F1 || 750 || 10.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:MARS 15 Ammo Racks.jpg|thumb|X-Ray of the MARS 15 Ammo Racks]]&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || 29&amp;amp;nbsp;''(+1)'' || 21&amp;amp;nbsp;''(+9)'' || 19&amp;amp;nbsp;''(+11)'' || 14&amp;amp;nbsp;''(+16)'' || 9&amp;amp;nbsp;''(+21)'' || 1&amp;amp;nbsp;''(+29)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|A-A-F1N (7.62 mm)}}&lt;br /&gt;
The A-A-F1N is largely ineffective at taking out any armored target and its only real use comes to play against vehicles with exposed crew members. Thanks to the large fire rate, one can dispatch such tank with relative easy. It can also be used to &amp;quot;ping&amp;quot; enemy targets for your teammates or to destroy environmental objects such as fences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (100) || 900 || -8°/+18° || 180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MARS 15 is effective as a scout vehicle. Because of the good mobility and low profile, it is easy to flank the enemy and scout them for your team. Engaging in brawls is not recommended as the mediocre armour won't provide adequate protection against other vehicles the MARS will face. Focusing on flanking the enemy and/or engaging the enemy from vantage points from the sides is an adequate way of playing the MARS. If for some reason the user finds themselves in a tough spot, the MARS has 4 smoke grenades that can provide a reliable way of escaping danger and repositioning.&lt;br /&gt;
&lt;br /&gt;
Although the user has access to an APFSDS round, using it is rather questionable and situational. The power of it is rather average at best, but on the flipside, it provides quite a boost to the round velocity. A good tactic is to take both HEAT-FS and APFSDS if the user plans on sniping but also flanking. The APFSDS should be used at longer ranges where the target might be moving too fast for the HEAT-FS to be reliable, or in case environmental objects such as bushes are in front of the user as hitting these with HEAT rounds will most likely detonate them, giving away the user's position.&lt;br /&gt;
&lt;br /&gt;
If the user prefers to snipe crew members or the enemy tank's ammo racks, the APFSDS is good enough to fulfill that role, but spare HEAT-FS rounds should always be carried incase the user needs some extra penetration power.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile&lt;br /&gt;
* Good mobility &lt;br /&gt;
* Access to a laser rangefinder &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No gun stabilization&lt;br /&gt;
* Very light protection &lt;br /&gt;
* No night vision devices&lt;br /&gt;
* Because of the OFL 90 F1, rather weak penetration power and below average spalling, one-hit kills are unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7082-development-mars-15-light-cavalry-en|Devblog]] ===&lt;br /&gt;
In the early 1980s, the French Creusot-Loire Industrie company began work on developing a new family of tracked combat vehicles which share a common chassis. Initiating work under a private venture, Creusot-Loire Industrie aimed to produce the vehicles for customers on the export market who already used the widely used AMX-13 light tank.&lt;br /&gt;
&lt;br /&gt;
Full-scale development only began in 1988 and several variants of the vehicle were developed, ranging from light tank modifications over APCs and IFVs to SPAAs and SPHs as well as a number of other variants. However, many of these planned variants never passed the drawing board stage. Of the few that did, the light tank modification stood out as it aimed to build upon the popular characteristics of the AMX-13 and expand upon them by incorporating modern technologies.&lt;br /&gt;
&lt;br /&gt;
This light tank modification featured a small and extremely nimble chassis while being armed with a 90 mm cannon and promising low maintenance efforts. The first and only prototype of this variant was shown off in 1990, along with the IFV modification. After its reveal, the vehicle received the designation MARS 15. &lt;br /&gt;
&lt;br /&gt;
In 1991, another prototype armed with a 105 mm cannon was shown off which would also become the last of the series. In fact, the expected response from potential foreign customers never materialized as the end of the Cold War in the early 1990s diminished the demand for new tanks while simultaneously surplus MBTs were being taken out of storage and sold. As a result of this development, the MARS vehicles never left the prototype stage and were ultimately abandoned.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.military-today.com/tanks/mars_15.htm &amp;lt;nowiki&amp;gt;[Military Today] MARS 15&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_MARS_15.jpg&amp;diff=97269</id>
		<title>File:Ammoracks MARS 15.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Ammoracks_MARS_15.jpg&amp;diff=97269"/>
				<updated>2021-03-13T00:36:12Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ammo rack load order for the MARS 15&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97229</id>
		<title>MARS 15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97229"/>
				<updated>2021-03-12T21:32:04Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Usage in battles */ Added some stuff to the usage in battles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_mars_15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
At first sight, the MARS 15 might look like it lacks any real armour, thanks to its pitiful 11 mm top glacis. However, these 11 millimeters are quite adequate at stopping rounds from autocannons and lower calibre rounds, thanks to the top glacis steep angle of 80°. This is overall boosted by the internal plate that separates the crew compartment and the front of the tank. As an added protection, the transmission, engine block and the radiator are placed in front of the tank, which might help with stopping HEAT rounds.&lt;br /&gt;
&lt;br /&gt;
However, all of this added protection won't help the tank survive an APFSDS round as most of the time it will have no problems penetrating the front of the tank and due to the crew placement and because only 3 members are inside of the vehicle, most APFSDS rounds will destroy the tank with a single hit. A major weak spot is the left part of the driver's optics. A shot trough these optics will result in the incapacitation of the driver and most of the time either the gunner or the loader. If the user survives a shot like this, another problem would be the 4 rounds that are kept in storage within the tank turret, however the user can bypass this issue by loading only 16 rounds. This way, only the back of the turret will have rounds stored inside, boosting the chance of survival by a tiny amount. &lt;br /&gt;
&lt;br /&gt;
As mentioned above, holding more than 16 rounds might be a problem for some. But due to the overall low survivability of the tank itself, taking 20 rounds might be an optimal way to play. Take note however, that taking more than 20 rounds will result in the rounds being placed on the racks on both sides of the tank, which might make the user very susceptible to side shots.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret, Internal plate)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (80°) ''Top Glacis'' &lt;br /&gt;
15 mm (40°) ''Bottom Glacis'' &lt;br /&gt;
| 5 mm (20°) ''Top'' &amp;lt;br&amp;gt;10 mm  ''Bottom'' || 10 mm (10°) || 8 - 11 mm (90° - 80°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 10 - 15 mm ''Turret front'' &amp;lt;br&amp;gt;10 mm ''Gun mantlet'' || 8 - 12 mm (0° - 30°) || 8 - 10 mm || 10 - 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm (5° - 90°) || 10 mm (12° - 75°) || 10 mm (61°) || 10 mm (58° - 85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The torsion bars, suspension wheels and the tracks are 15 mm thick&lt;br /&gt;
* Internal plate protecting the crew compartment is 10 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The MARS 15 is a very mobile and nimble tank, with a pretty small profile. The user should expect around 48 km/h on off-road terrain and roughly -24 km/h reverse speed. It takes roughly 13 seconds for the tank to fully do a 360° rotation with neutral steering, however if the user gets some speed before turning, it will do the 360° rotation roughly 50% faster. It is powered by a Baudouin GF12SRY diesel engine, with the power of 420 hp for roughly 75 km/h max speed.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CN90 F4 (90 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CN90 F4 (90 mm)|90 mm CN90 F4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -8°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 13 || 13 ||13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS || 271 ||267||253||235||218||201&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS ||950||8.95|| 0.05 || 0.1 ||877.7|| 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE ||750|| 10.45 || N/A || 0.1 || 945 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS ||1275|| 2.33 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| OFUM 90 F1 ||750|| 10.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|A-A-F1N (7.62 mm)}}&lt;br /&gt;
The A-A-F1N is largely ineffective at taking out any armored target and its only real use comes to play against vehicles with exposed crew members. Thanks to the large fire rate, one can dispatch such tank with relative easy. It can also be used to &amp;quot;ping&amp;quot; enemy targets for your teammates or to destroy environmental objects such as fences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 2,000 (100) || 900 shots/min || -8°/+18° || 180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
The MARS 15 is effective as a scout vehicle. Because of the good mobility and low profile, it is easy to flank the enemy and scout them for your team. Engaging in brawls is not recommended as the mediocre armour won't provide adequate protection against other vehicles that the MARS will face. Focusing on flanking the enemy and/or engaging the enemy from vantage points from the sides is an adequate way of playing the MARS. If for some reason the user finds themselves in a tough spot, the MARS can have 4 smoke grenades equipped that can provide a reliable way of escaping danger and repositioning.&lt;br /&gt;
&lt;br /&gt;
Although the user has access to an APFSDS round, using it is rather questionable and situational. The power of it is rather average at best, but on the flipside, it provides quite a boost to the round velocity. A good tactic is to take both HEAT-FS and APFSDS if the user plans on sniping but also flanking. The APFSDS should be used at longer ranges where the target might be moving too fast for the HEAT-FS to be reliable, or incase environmental objects such as bushes are in-front of the user as hitting these with HEAT rounds will most likely detonate them, giving away the user's position.&lt;br /&gt;
&lt;br /&gt;
If the user prefers to snipe crew members or the enemy tank's ammo racks, the APFSDS is good enough to fulfill that role, but spare HEAT-FS should always be carried incase the user needs some extra penetration power. &lt;br /&gt;
&lt;br /&gt;
=== Protection ===&lt;br /&gt;
The protection of the MARS 15 is rather lackluster. The added protection in the front of the vehicle means that it can absorb fire from auto cannons and HEAT munitions with relative ease, albeit the user will lose their transmission and their engine if struck. Because of this, the user should always scout around the environment incase of any danger as a single round might just knock out the tank out of commission.&lt;br /&gt;
&lt;br /&gt;
Another major weak spot is the driver's optics. If they are struck on their very most left side, they'll knock out the driver, together with either the gunner or the loader. And if that wasn't enough, if the user is carrying more than 16 rounds, it might just struck one of the 4 rounds that get placed within the tank turret. For this reason, taking more than 16 rounds is highly not recommended. Taking more than 20 is even worse as it the spare rounds will start to fill the side racks of the tank, effectively losing any small chance of survivability it might have had. &lt;br /&gt;
&lt;br /&gt;
While you might stop a HEAT-FS that has been flung your way, or you might shrug some 20 mm auto cannon rounds, aircraft will be the bane of your existence. Due to the thin roof, pretty much any aircraft can quickly wipe you out by just using its guns. Sadly, the only reliable protection is to try to find some cover, either indoors or hide behind a sufficiently high object. If none of these options are available, the only option left is to pray that your team has an AA or a friendly jet roaming around that just might save you.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile&lt;br /&gt;
* Good mobility &lt;br /&gt;
* Access to a laser rangefinder &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No gun stabilization&lt;br /&gt;
* Very light protection &lt;br /&gt;
* No night vision devices&lt;br /&gt;
* Because of the OFL 90 F1 rather weak penetration power and below average spalling, one hit kills are unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7082-development-mars-15-light-cavalry-en|Devblog]] ===&lt;br /&gt;
In the early 1980s, the French Creusot-Loire Industrie company began work on developing a new family of tracked combat vehicles which share a common chassis. Initiating work under a private venture, Creusot-Loire Industrie aimed to produce the vehicles for customers on the export market who already used the widely used AMX-13 light tank.&lt;br /&gt;
&lt;br /&gt;
Full-scale development only began in 1988 and several variants of the vehicle were developed, ranging from light tank modifications over APCs and IFVs to SPAAs and SPHs as well as a number of other variants. However, many of these planned variants never passed the drawing board stage. Of the few that did, the light tank modification stood out as it aimed to build upon the popular characteristics of the AMX-13 and expand upon them by incorporating modern technologies.&lt;br /&gt;
&lt;br /&gt;
This light tank modification featured a small and extremely nimble chassis while being armed with a 90 mm cannon and promising low maintenance efforts. The first and only prototype of this variant was shown off in 1990, along with the IFV modification. After its reveal, the vehicle received the designation MARS 15. &lt;br /&gt;
&lt;br /&gt;
In 1991, another prototype armed with a 105 mm cannon was shown off which would also become the last of the series. In fact, the expected response from potential foreign customers never materialized as the end of the Cold War in the early 1990s diminished the demand for new tanks while simultaneously surplus MBTs were being taken out of storage and sold. As a result of this development, the MARS vehicles never left the prototype stage and were ultimately abandoned.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.military-today.com/tanks/mars_15.htm &amp;lt;nowiki&amp;gt;[military-today.com] MARS 15&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97227</id>
		<title>MARS 15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MARS_15&amp;diff=97227"/>
				<updated>2021-03-12T21:22:51Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: Filled the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_mars_15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
At first sight, the MARS 15 might look like it lacks any real armour, thanks to its pitiful 11 mm top glacis. However, these 11 millimeters are quite adequate at stopping rounds from autocannons and lower calibre rounds, thanks to the top glacis steep angle of 80°. This is overall boosted by the internal plate that separates the crew compartment and the front of the tank. As an added protection, the transmission, engine block and the radiator are placed in front of the tank, which might help with stopping HEAT rounds.&lt;br /&gt;
&lt;br /&gt;
However, all of this added protection won't help the tank survive an APFSDS round as most of the time it will have no problems penetrating the front of the tank and due to the crew placement and because only 3 members are inside of the vehicle, most APFSDS rounds will destroy the tank with a single hit. A major weak spot is the left part of the driver's optics. A shot trough these optics will result in the incapacitation of the driver and most of the time either the gunner or the loader. If the user survives a shot like this, another problem would be the 4 rounds that are kept in storage within the tank turret, however the user can bypass this issue by loading only 16 rounds. This way, only the back of the turret will have rounds stored inside, boosting the chance of survival by a tiny amount. &lt;br /&gt;
&lt;br /&gt;
As mentioned above, holding more than 16 rounds might be a problem for some. But due to the overall low survivability of the tank itself, taking 20 rounds might be an optimal way to play. Take note however, that taking more than 20 rounds will result in the rounds being placed on the racks on both sides of the tank, which might make the user very susceptible to side shots.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret, Internal plate)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (80°) ''Top Glacis'' &lt;br /&gt;
15 mm (40°) ''Bottom Glacis'' &lt;br /&gt;
| 5 mm (20°) ''Top'' &amp;lt;br&amp;gt;10 mm  ''Bottom'' || 10 mm (10°) || 8 - 11 mm (90° - 80°)&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 10 - 15 mm ''Turret front'' &amp;lt;br&amp;gt;10 mm ''Gun mantlet'' || 8 - 12 mm (0° - 30°) || 8 - 10 mm || 10 - 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm (5° - 90°) || 10 mm (12° - 75°) || 10 mm (61°) || 10 mm (58° - 85°)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
* The torsion bars, suspension wheels and the tracks are 15 mm thick&lt;br /&gt;
* Internal plate protecting the crew compartment is 10 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The MARS 15 is a very mobile and nimble tank, with a pretty small profile. The user should expect around 48 km/h on off-road terrain and roughly -24 km/h reverse speed. It takes roughly 13 seconds for the tank to fully do a 360° rotation with neutral steering, however if the user gets some speed before turning, it will do the 360° rotation roughly 50% faster. It is powered by a Baudouin GF12SRY diesel engine, with the power of 420 hp for roughly 75 km/h max speed.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CN90 F4 (90 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CN90 F4 (90 mm)|90 mm CN90 F4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -8°/+18° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE || 13 || 13 ||13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS || 271 ||267||253||235||218||201&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OCC 90 F2 || HEATFS ||950||8.95|| 0.05 || 0.1 ||877.7|| 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OE 90 F1 || HE ||750|| 10.45 || N/A || 0.1 || 945 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| OFL 90 F1 || APFSDS ||1275|| 2.33 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| OFUM 90 F1 ||750|| 10.2 || 13 || 5 || 20 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|A-A-F1N (7.62 mm)}}&lt;br /&gt;
The A-A-F1N is largely ineffective at taking out any armored target and its only real use comes to play against vehicles with exposed crew members. Thanks to the large fire rate, one can dispatch such tank with relative easy. It can also be used to &amp;quot;ping&amp;quot; enemy targets for your teammates or to destroy environmental objects such as fences.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[A-A-F1N (7.62 mm)|7.62 mm A-A-F1N]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 2,000 (100) || 900 shots/min || -8°/+18° || 180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The MARS 15 is effective as a scout vehicle. Because of the good mobility and low profile, it is easy to flank the enemy and scout them for your team. Engaging in brawls is not recommended as the mediocre armour won't provide adequate protection against other vehicles that the MARS will face. Focusing on flanking the enemy and/or engaging the enemy from vantage points from the sides is an adequate way of playing the MARS. If for some reason the user finds themselves in a tough spot, the MARS can have 4 smoke grenades equipped that can provide a reliable way of escaping danger and repositioning.&lt;br /&gt;
&lt;br /&gt;
Although the user has access to an APFSDS round, using it is rather questionable and situational. The power of it is rather average at best, but on the flipside, it provides quite a boost to the round velocity. A good tactic is to take both HEAT-FS and APFSDS if the user plans on sniping but also flanking. The APFSDS should be used at longer ranges where the target might be moving too fast for the HEAT-FS to be reliable, or incase environmental objects such as bushes are in-front of the user as hitting these with HEAT rounds will most likely detonate them, giving away the user's position.&lt;br /&gt;
&lt;br /&gt;
If the user prefers to snipe crew members or the enemy tank's ammo racks, the APFSDS is good enough to fulfill that role, but spare HEAT-FS should always be carried incase the user needs some extra penetration power.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Low profile&lt;br /&gt;
* Good mobility &lt;br /&gt;
* Access to a laser rangefinder &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No gun stabilization&lt;br /&gt;
* Very light protection &lt;br /&gt;
* No night vision devices&lt;br /&gt;
* Because of the OFL 90 F1 rather weak penetration power and below average spalling, one hit kills are unreliable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7082-development-mars-15-light-cavalry-en|Devblog]] ===&lt;br /&gt;
In the early 1980s, the French Creusot-Loire Industrie company began work on developing a new family of tracked combat vehicles which share a common chassis. Initiating work under a private venture, Creusot-Loire Industrie aimed to produce the vehicles for customers on the export market who already used the widely used AMX-13 light tank.&lt;br /&gt;
&lt;br /&gt;
Full-scale development only began in 1988 and several variants of the vehicle were developed, ranging from light tank modifications over APCs and IFVs to SPAAs and SPHs as well as a number of other variants. However, many of these planned variants never passed the drawing board stage. Of the few that did, the light tank modification stood out as it aimed to build upon the popular characteristics of the AMX-13 and expand upon them by incorporating modern technologies.&lt;br /&gt;
&lt;br /&gt;
This light tank modification featured a small and extremely nimble chassis while being armed with a 90 mm cannon and promising low maintenance efforts. The first and only prototype of this variant was shown off in 1990, along with the IFV modification. After its reveal, the vehicle received the designation MARS 15. &lt;br /&gt;
&lt;br /&gt;
In 1991, another prototype armed with a 105 mm cannon was shown off which would also become the last of the series. In fact, the expected response from potential foreign customers never materialized as the end of the Cold War in the early 1990s diminished the demand for new tanks while simultaneously surplus MBTs were being taken out of storage and sold. As a result of this development, the MARS vehicles never left the prototype stage and were ultimately abandoned.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [http://www.military-today.com/tanks/mars_15.htm &amp;lt;nowiki&amp;gt;[military-today.com] MARS 15&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MARS15_heatmap.png&amp;diff=97224</id>
		<title>File:MARS15 heatmap.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MARS15_heatmap.png&amp;diff=97224"/>
				<updated>2021-03-12T20:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: U39013551 uploaded a new version of File:MARS15 heatmap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heatmap of the MARS 15&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:MARS15_heatmap.png&amp;diff=97223</id>
		<title>File:MARS15 heatmap.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:MARS15_heatmap.png&amp;diff=97223"/>
				<updated>2021-03-12T20:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heatmap of the MARS 15&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SK-105A2&amp;diff=96923</id>
		<title>SK-105A2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SK-105A2&amp;diff=96923"/>
				<updated>2021-03-11T23:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: Fixed a typo, redone the History.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_sk105_a2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Armour heatmap of the SK-105.png|thumb|Heatmap of the SK105's armour]]&lt;br /&gt;
&lt;br /&gt;
The hull armour of the SK-105A2, even though it is angled at 62°, is relatively weak. In most cases, it will stop 20 mm cannons but cannons with a bigger calibre will have no problems punching right trough the hull armour which in most cases leads to an instant death, as the crew is sitting tightly packed together. Rapid firing autocannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the SK-105 in less than a second. It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to even more frequent instant deaths. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Front of the turret, Gun mantlet)&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (62°) ''Front Glacis'' &amp;lt;br&amp;gt; 20 mm (49°) ''Bottom Glacis'' || 14 mm ''Top'' ''hull side'' &amp;lt;br&amp;gt; 14 mm ''Bottom hull side'' || 12 (1°) mm  || 5-10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 - 40 (16-69°) mm ''Turret front'' &amp;lt;br&amp;gt; 40 mm (0-90°) ''Gun Mantlet'' || 20-40 mm || 10-20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm (60°) || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 15 mm thick&lt;br /&gt;
* Tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
The SK-105 has an exceptional speed of about 59 km/h forwards on roads, and around -9 km/h in reverse while also being relatively manoeuvrable, as it is very similar to the [[AMX-13]] light tank. It is powered by the Steyr 7FA/6-cylinder turbocharged diesel engine which provides 320 hp (238 kW) for a power-to-weight ratio of 18 hp/ton. While it can go as fast as 59 km/h, one should expect to move at about 40 km/h off-road, however the reserve speed still stays at -9 km/h and it takes roughly 12 seconds for the SK-105 to rotate 360° in neutral steering.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PzK M57 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
In terms of weaponry, the SK-105 carries the 105 mm PzK M57 which is very effective at dispatching almost every enemy tank with a well placed shot. It possesses a 4-second autoloader with a magazine size of 12 rounds. After the 12 rounds were depleted, the user has to wait until the magazine houses at least one round. This can be quite problematic if one is too trigger happy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PzK M57 (105 mm)|105 mm PzK M57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 38 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| OCC 105 F1 || HEAT || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| OE 105 F1 Mle.60 || HE || 25 || 25 || 25 || 25 || 25 || 25&lt;br /&gt;
|-&lt;br /&gt;
| OFL 105 G1 || APFSDS || 346 || 344 || 335 || 326 || 315 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OCC 105 F1 || HEAT || 1,000 || 10.95 || 0.05 || 0.1 || 1,020 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| OE 105 F1 Mle.60 || HE || 700 || 12.1 || 0 || 0.1 || 2,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| OFL 105 G1 || APFSDS || 1,475 || 3.8 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| OFPH 105 F1 || 700 || 11.4 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The SK-105 has access to the [[MG3A1 (7.62 mm)]] machine gun. While it lacks any some sort effective penetration, its high rate of fire can dispatch exposed crew members easily. The one, and only, belt houses 1,000 rounds with average velocity. It is largely inadequate against armour and should be used exclusively to dispatch exposed crew members or to destroy environmental objects such as fences with ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (1,000) || 1,200 || -6°/+13° || 180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SK-105A2 excels at filling the spot as a sniper, due to its very powerful 105 mm cannon, low profile and high mobility. This is all balanced out however by the fact that the SK-105 possesses little to no armour, so any kind of hit from a cannon more powerful than 20 mm, will dispatch the SK-105 quite easily. The user should always check their surrounding as much they can, and as frequently as they can. Finding a vantage point with cover nearby is an effective strategy. Brawls and rushes should generally be avoided and tactics like flanking or sniping should be focused upon as the SK-105 will stand no chance in direct engagements or close quarter fights. However, if one does stumble into a brawl, the 4 second autoloader will prove to be a major benefit coupled with the amazing 105 mm cannon, although one should pay attention to their magazine as the user will not be able to shoot at all if the magazine runs dry completely. It is because of this reason that at least 2 spare rounds should be carried in the magazine in case of an ambush. One big thing to note is that the user also lacks a stabilizer which may be a problem due to the light size of the tank and fast speed, as these properties will make the gun harder to stabilize on its own if the user decides to brake spontaneously. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile and high top speed&lt;br /&gt;
* Good HEAT-FS stock round (OCC-105 F1)&lt;br /&gt;
* Small profile, easy to hide behind cover&lt;br /&gt;
* 12 round auto-loader; reloading takes 4 seconds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a stabilizer&lt;br /&gt;
* Little to no armour&lt;br /&gt;
* Easy to destroy with a single shot due to the tight crew placement&lt;br /&gt;
* If the magazine runs out of rounds, the user has to wait until it is refilled to engage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The SK-105 was developed by the company named Saurer-Werk, as the Austrian Army needed a reliable tank destroyer. The very first prototype was built in the year 1967 and it the pre-production began in the year 1971. Around 286 were made for the Austrian Army and was in service until the 1990s, while the rest of the SK-105s were exported. Many of them are still in service, mainly in Argentina with their &amp;quot;Patagón&amp;quot; variant, which uses the same chassis but uses a modernized AMX gun.&lt;br /&gt;
&lt;br /&gt;
The hull of the SK-105 was based on the heavily armored car, Sauer APC, which was used alongside Austrian units. This allowed the tank destroyer to be light and have above average mobility, something the Austrian Army wanted. While the hull of the tank was an easy choice to make, as the Sauer APC hull required just a few modifications to be adequate for the standards set by the Austrian Army, the debate now was which turret should the SK-105 use. Since the Austrian Army wanted a cannon that was light, reliable yet still powerful enough to fulfill it's role of a tank destroyer, they turned their eyes towards France. Because of their massive success and mass production of AMX-13 light tank, the Austrian army decided to contact France in the hopes of designing a new turret. In the end, France agreed and came up with an oscillating turret that was light yet powerful enough to be used in an anti-tank role.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:SK-105A2 Garage Photo.png|SK-105A2 in the garage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AMX-13]] - Another tank which uses the oscillating turret system that the SK-105 uses&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:SK-105_Kürassier|[Wikipedia] SK-105 Kürassier]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/Austria/SK-105_Kurassier.php &amp;lt;nowiki&amp;gt;[tanks-encyclopedia] SK-105 Kurassier&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SK-105A2&amp;diff=96866</id>
		<title>SK-105A2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SK-105A2&amp;diff=96866"/>
				<updated>2021-03-11T20:31:31Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_sk105_a2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.&amp;quot; --&amp;gt;[[File:Armour heatmap of the SK-105.png|thumb|Heatmap of the SK105's armour]]&lt;br /&gt;
The hull armour of the SK-105A2, even though it is angled at 62°, is relatively weak. In most cases, it will stop 20 mm cannons but cannons with more calibre will have no problems passing right trough the hull armour which in most cases leads to an instant death, due to the crew being very tightly packed together. Rapid firing autocannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the SK-105 in less than a second. It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to even more frequent instant deaths. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.&lt;br /&gt;
&lt;br /&gt;
In terms of weaponry, the SK-105 carries the 105 mm PzK M57 which is very effective at dispatching almost every enemy tank with a well placed shot. It possesses a 4 second auto-loader with a magazine size of 12 rounds. After the 12 rounds were depleted, the user has to wait until the magazine houses at least one round. This can be quite problematic if one is too trigger happy. The MG3A1 is also a very effective MG against exposed crew members and environmental objects with its high fire rate and 1,000 rounds.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
* Cast homogeneous armour (Front of the turret, Gun mantlet)&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (62°) ''Front Glacis'' &lt;br /&gt;
20 mm (49°) ''Bottom Glacis'' &lt;br /&gt;
| 14 mm ''Top'' ''hull side''&amp;lt;br&amp;gt;14 mm ''Bottom hull side'' || 12 (1°) mm  || 5 - 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 - 40 (16-69°) mm ''Turret front'' &amp;lt;br&amp;gt;40 mm (0-90°) ''Gun Mantlet'' || 20 - 40 mm || 10 - 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm (60°) || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
* Suspension wheels and torsion bars are 15 mm thick&lt;br /&gt;
* Tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.&amp;quot; --&amp;gt;&lt;br /&gt;
The SK-105 has an exceptional speed of roughly 59 km/h forwards on roads, and around 9 km/h in reverse while also being relatively manoeuvrable, due to being very similar to the [[AMX-13]] light tank. It is powered by the Steyr 7FA/6-cylinder turbocharged diesel engine which provides 320 hp (238 kW) for a power-to-weight ratio of 18 hp/ton. While it can go as fast as 59 km/h, one should expect to move at about 40 km/h off-road, however the reserve speed still stays at -9 km/h and it takes roughly 12 seconds for the SK-105 to rotate 360° in neutral steering.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PzK M57 (105 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PzK M57 (105 mm)|105 mm PzK M57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 38 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|OCC 105 F1||HEAT||400||400||400||400||400||400&lt;br /&gt;
|-&lt;br /&gt;
|OE 105 F1 Mle.60||HE||25||25||25||25||25||25&lt;br /&gt;
|-&lt;br /&gt;
|OFL 105 G1||APFSDS||346||344||335||326||315||306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
|OCC 105 F1||HEAT||1000||10.95||0.05||0.1||1020||62°||69°||73°&lt;br /&gt;
|-&lt;br /&gt;
|OE 105 F1 Mle.60||HE||700||12.1||N/A||0.1||2000||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|OFL 105 G1||APFSDS||1475||3.8||N/A||N/A||N/A||78°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
|OFPH 105 F1||700||11.4||20||5||25||50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.&amp;quot;&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
The SK-105 has access to the [[MG3A1 (7.62 mm)]] machine gun. While it lacks any some sort effective penetration, its high rate of fire can dispatch exposed crew members easily. The one, and only, belt houses 1,000 rounds with average velocity. It is largely inadequate against armour and should be used exclusively to dispatch exposed crew members or to destroy environmental objects such as fences with ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 1,000 (1,000) || 1,200 || -6°/+13° || 180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SK-105A2 excels at filling the spot as a sniper, due to its very powerful 105 mm cannon, low profile and high mobility. This is all balanced out however by the fact that the SK-105 possesses little to no armour, so any kind of hit from a cannon more powerful than 20 mm, will dispatch the SK-105 quite easily. The user should always check their surrounding as much they can, and as frequently as they can. Finding a vantage point with cover nearby is an effective strategy. Brawls and rushes should generally be avoided and tactics like flanking or sniping should be focused upon as the SK-105 will stand no chance in direct engagements or close quarters fights. However, if one does stumble into a brawl, the 4 second autoloader will prove to be a major benefit coupled with the amazing 105 mm cannon, although one should pay attention to their magazine as the user will not be able to shoot at all if the magazine runs dry completely. It is because of this reason that at least 2 spare rounds should be carried in the magazine in case of an ambush. One big thing to note is that the user also lacks a stabilizer which may prove to be quite of a problem due to the light size of the tank and fast speed, as these properties will make the gun harder to stabilize on its own if the user decides to brake spontaneously. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile and high max speed&lt;br /&gt;
* Good starting HEAT-FS round, the OCC-105 F1&lt;br /&gt;
* Small profile, easy to hide behind cover&lt;br /&gt;
* Astonishing 12 round auto-loader; reloading takes 4 seconds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a stabilizer&lt;br /&gt;
* Little to no armour&lt;br /&gt;
* Easy to destroy with a single shot due to the tight crew placement&lt;br /&gt;
* If the magazine runs out of rounds, the user has to wait until it is refilled to engage&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
At least three countries were interested in the 1950s by the new concept of oscillating turret, those being USA, France and Austria. Austria was heavily supplied by the US tanks, such as the [[M47]] and reinforced by some British [[Charioteer Mk VII|Charioteers]]. Due to this, the army started looking for a reliable tank-hunter to fill the role of dispatching tanks. Osterreichische Saurer-Werke from Vienna was contacted, which already produced the ADGZ, which was an Austrian-German made heavy armored car. The company had recently acquired a contract to equip their motorized units with the Sauer 4K 4FA, of which 445 were produced for the Army and many more were exported, so they adopted their already existing chassis with some modifications to suit the Austrian army. &lt;br /&gt;
&lt;br /&gt;
It was very important to use a very reliable yet powerful gun, as it had to perform the role of a tank-hunter while still being relatively light. This prompted the engineers to contact nearby France, which already mass-produced their AMX-13 with an oscillating turret, and allowed them to design a light yet powerful turret. As a consequence, when the SK-105 was produced and put in service it was the only other European tank featuring this concept.&lt;br /&gt;
&lt;br /&gt;
An estimated total of 600-700 vehicles were produced by Saurer-Werk, which also includes exported vehicles. The Kürassier entered service in the year 1971 for the Austrian army (which included around 286 of them) and remained so until the 1990s. The rest were exported, and most of them are still in service today. Argentina is the most prolific customer with 118 vehicles. These were called the &amp;quot;Patagón&amp;quot;, keeping the same chassis, but with a modernized AMX-13 turret. The prototype was presented in November 2005 and 39 conversions followed until 2009 (for roughly 23.4 million US$).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&amp;lt;gallery mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:SK-105A2 Garage Photo.png|SK-105A2 in the garage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[AMX-13]] - Another tank which uses the oscillating turret system that the SK-105 uses&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/Austria/SK-105_Kurassier.php &amp;lt;nowiki&amp;gt;[tanks-encyclopedia] SK-105 Kurassier&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SK-105A2&amp;diff=96865</id>
		<title>SK-105A2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SK-105A2&amp;diff=96865"/>
				<updated>2021-03-11T20:31:05Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: Filled up the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_sk105_a2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.&amp;quot; --&amp;gt;[[File:Armour heatmap of the SK-105.png|thumb|Heatmap of the SK105's armour]]&lt;br /&gt;
The hull armour of the SK-105A2, even though it is angled at 62°, is relatively weak. In most cases, it will stop 20 mm cannons but cannons with more calibre will have no problems passing right trough the hull armour which in most cases leads to an instant death, due to the crew being very tightly packed together. Rapid firing autocannons such as the ones mounted on the [[Gepard]] or the [[ZSU-37-2]] will have no problems shredding the SK-105 in less than a second. It is highly recommend to not take more than 24 shells due to the fact that reserve shells pile up in the front most part of the tank, which might lead to even more frequent instant deaths. If the user can manage their rounds effectively, the safest ammo count would be 16. This way, only 4 extra rounds are placed into the turret and no rounds are in the front of the tank.&lt;br /&gt;
&lt;br /&gt;
In terms of weaponry, the SK-105 carries the 105 mm PzK M57 which is very effective at dispatching almost every enemy tank with a well placed shot. It possesses a 4 second auto-loader with a magazine size of 12 rounds. After the 12 rounds were depleted, the user has to wait until the magazine houses at least one round. This can be quite problematic if one is too trigger happy. The MG3A1 is also a very effective MG against exposed crew members and environmental objects with its high fire rate and 1,000 rounds.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
* Cast homogeneous armour (Front of the turret, Gun mantlet)&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (62°) ''Front Glacis'' &lt;br /&gt;
20 mm (49°) ''Bottom Glacis'' &lt;br /&gt;
| 14 mm ''Top'' ''hull side''&amp;lt;br&amp;gt;14 mm ''Bottom hull side'' || 12 (1°) mm  || 5 - 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 - 40 (16-69°) mm ''Turret front'' &amp;lt;br&amp;gt;40 mm (0-90°) ''Gun Mantlet'' || 20 - 40 mm || 10 - 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 10 mm (60°) || 10 mm || 10 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
* Suspension wheels and torsion bars are 15 mm thick&lt;br /&gt;
* Tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.&amp;quot; --&amp;gt;&lt;br /&gt;
The SK-105 has an exceptional speed of roughly 59 km/h forwards on roads, and around 9 km/h in reverse while also being relatively manoeuvrable, due to being very similar to the [[AMX-13]] light tank. It is powered by the Steyr 7FA/6-cylinder turbocharged diesel engine which provides 320 hp (238 kW) for a power-to-weight ratio of 18 hp/ton. While it can go as fast as 59 km/h, one should expect to move at about 40 km/h off-road, however the reserve speed still stays at -9 km/h and it takes roughly 12 seconds for the SK-105 to rotate 360° in neutral steering.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PzK M57 (105 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PzK M57 (105 mm)|105 mm PzK M57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 38 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00 || rowspan=&amp;quot;2&amp;quot; | 4.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|OCC 105 F1||HEAT||400||400||400||400||400||400&lt;br /&gt;
|-&lt;br /&gt;
|OE 105 F1 Mle.60||HE||25||25||25||25||25||25&lt;br /&gt;
|-&lt;br /&gt;
|OFL 105 G1||APFSDS||346||344||335||326||315||306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
|OCC 105 F1||HEAT||1000||10.95||0.05||0.1||1020||62°||69°||73°&lt;br /&gt;
|-&lt;br /&gt;
|OE 105 F1 Mle.60||HE||700||12.1||N/A||0.1||2000||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|OFL 105 G1||APFSDS||1475||3.8||N/A||N/A||N/A||78°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
|OFPH 105 F1||700||11.4||20||5||25||50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''38''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.&amp;quot;&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
The SK-105 has access to the [[MG3A1 (7.62 mm)]] machine gun. While it lacks any some sort effective penetration, its high rate of fire can dispatch exposed crew members easily. The one, and only, belt houses 1,000 rounds with average velocity. It is largely inadequate against armour and should be used exclusively to dispatch exposed crew members or to destroy environmental objects such as fences with ease.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle&lt;br /&gt;
| 1,000 (1,000) || 1,200 || -6°/+13° || 180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SK-105A2 excels at filling the spot as a sniper, due to its very powerful 105 mm cannon, low profile and high mobility. This is all balanced out however by the fact that the SK-105 possesses little to no armour, so any kind of hit from a cannon more powerful than 20 mm, will dispatch the SK-105 quite easily. The user should always check their surrounding as much they can, and as frequently as they can. Finding a vantage point with cover nearby is an effective strategy. Brawls and rushes should generally be avoided and tactics like flanking or sniping should be focused upon as the SK-105 will stand no chance in direct engagements or close quarters fights. However, if one does stumble into a brawl, the 4 second autoloader will prove to be a major benefit coupled with the amazing 105 mm cannon, although one should pay attention to their magazine as the user will not be able to shoot at all if the magazine runs dry completely. It is because of this reason that at least 2 spare rounds should be carried in the magazine in case of an ambush. One big thing to note is that the user also lacks a stabilizer which may prove to be quite of a problem due to the light size of the tank and fast speed, as these properties will make the gun harder to stabilize on its own if the user decides to brake spontaneously. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very mobile and high max speed&lt;br /&gt;
* Good starting HEAT-FS round, the OCC-105 F1&lt;br /&gt;
* Small profile, easy to hide behind cover&lt;br /&gt;
* Astonishing 12 round auto-loader; reloading takes 4 seconds&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks a stabilizer&lt;br /&gt;
* Little to no armour&lt;br /&gt;
* Easy to destroy with a single shot due to the tight crew placement&lt;br /&gt;
* If the magazine runs out of rounds, the user has to wait until it is refilled to engage&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
At least three countries were interested in the 1950s by the new concept of oscillating turret, those being USA, France and Austria. Austria was heavily supplied by the US tanks, such as the [[M47]] and reinforced by some British [[Charioteer Mk VII|Charioteers]]. Due to this, the army started looking for a reliable tank-hunter to fill the role of dispatching tanks. Osterreichische Saurer-Werke from Vienna was contacted, which already produced the ADGZ, which was an Austrian-German made heavy armored car. The company had recently acquired a contract to equip their motorized units with the Sauer 4K 4FA, of which 445 were produced for the Army and many more were exported, so they adopted their already existing chassis with some modifications to suit the Austrian army. &lt;br /&gt;
&lt;br /&gt;
It was very important to use a very reliable yet powerful gun, as it had to perform the role of a tank-hunter while still being relatively light. This prompted the engineers to contact nearby France, which already mass-produced their AMX-13 with an oscillating turret, and allowed them to design a light yet powerful turret. As a consequence, when the SK-105 was produced and put in service it was the only other European tank featuring this concept.&lt;br /&gt;
&lt;br /&gt;
An estimated total of 600-700 vehicles were produced by Saurer-Werk, which also includes exported vehicles. The Kürassier entered service in the year 1971 for the Austrian army (which included around 286 of them) and remained so until the 1990s. The rest were exported, and most of them are still in service today. Argentina is the most prolific customer with 118 vehicles. These were called the &amp;quot;Patagón&amp;quot;, keeping the same chassis, but with a modernized AMX-13 turret. The prototype was presented in November 2005 and 39 conversions followed until 2009 (for roughly 23.4 million US$).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&amp;lt;gallery mode=&amp;quot;packed-overlay&amp;quot;&amp;gt;&lt;br /&gt;
File:SK-105A2 Garage Photo.png|SK-105A2 in the garage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
* [[AMX-13]] - Another tank which uses the oscillating turret system that the SK-105 uses&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/Austria/SK-105_Kurassier.php &amp;lt;nowiki&amp;gt;[tanks-encyclopedia] SK-105 Kurassier&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:SK-105A2_Garage_Photo.png&amp;diff=96861</id>
		<title>File:SK-105A2 Garage Photo.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:SK-105A2_Garage_Photo.png&amp;diff=96861"/>
				<updated>2021-03-11T20:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SK-105A2 in the garage&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Armour_heatmap_of_the_SK-105.png&amp;diff=96830</id>
		<title>File:Armour heatmap of the SK-105.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Armour_heatmap_of_the_SK-105.png&amp;diff=96830"/>
				<updated>2021-03-11T18:44:33Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: U39013551 uploaded a new version of File:Armour heatmap of the SK-105.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour heatmap of the SK-105&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Armour_heatmap_of_the_SK-105.png&amp;diff=96829</id>
		<title>File:Armour heatmap of the SK-105.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Armour_heatmap_of_the_SK-105.png&amp;diff=96829"/>
				<updated>2021-03-11T18:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: U39013551 uploaded a new version of File:Armour heatmap of the SK-105.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour heatmap of the SK-105&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Armour_heatmap_of_the_SK-105.png&amp;diff=96828</id>
		<title>File:Armour heatmap of the SK-105.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Armour_heatmap_of_the_SK-105.png&amp;diff=96828"/>
				<updated>2021-03-11T18:39:18Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armour heatmap of the SK-105&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95710</id>
		<title>AS-30 Nord</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95710"/>
				<updated>2021-02-26T14:03:57Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Description */  Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AS-30 Nord.png|thumb|left|420px|The AS-30 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''AS-30 Nord''' is an air-to-ground missile developed by '''Nord Aviation'''. It is a precision attack weapon intended to be used against high value targets such as bunkers and bridges. The AS-30 is derived from the older [[AS-20]], they are almost identical and the only key difference is that the AS-30 is much larger. The AS-30 uses a MCLOS guidance system, meaning that the player must fly it manually to the target using special keybinds.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AS-30 Nord is an ATGM capable of obliterating any ground vehicle if hit directly, however most of the time, a precise shot isn't required as the splash damage is still adequate enough to destroy or at least heavily cripple a vehicle. While at first sight, the penetration of just 101 mm might seem very low for what the missile is, one should take note of its astonishing 125.9 kg explosive filler. The explosive filler allows the complete obliteration of a vehicle if the roof, sides or the rear are struck by the missile but as mentioned above, it has enough explosive filler to destroy or at least heavily cripple a target if it isn't hit directly.&lt;br /&gt;
&lt;br /&gt;
It uses an MCLOS guidance system (the user has to manually guide it towards the target with their keyboard) and so it might be quite a cumbersome experience at first, but once the user learns how to properly control the AS-30, it will be a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Thanks to its 125.9 kg explosive filler, the splash damage it produces is more than enough to knock out any vehicle in a single shot. The penetration itself is not all that great, but it is justified by the explosive filler so in this case, the penetration force is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the AS-30 Nord&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS-20 Nord]]||1956||563||83&lt;br /&gt;
|-&lt;br /&gt;
|[[AGM-12B Bullpup]]||1959||245||93&lt;br /&gt;
|-&lt;br /&gt;
|[[HOT]]||1978||240||700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Because you can carry only one AS-30 Nord, it is highly recommended to use it against high priority targets. If you see that your team is having troubles with a specific hostile vehicle, you can try to track it down and destroy it with the ATGM and then continue to use up your [[SNEB type 23]] rockets as the only loadouts that have the AS-30 available are also tied to SNEB rockets.&lt;br /&gt;
&lt;br /&gt;
It is best to use the ATGM first and as soon as possible, as it is heavy and will impact your climb rate and max speed quite a lot. Even though the maximum range of the AS-30 is 8 km, it is highly not recommended to launch the missile from further than 2 km as it will become harder to control and you'll be giving the enemy a chance to take cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Astonishing explosive filler of 125.9 kg&lt;br /&gt;
* 8 km firing range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Much slower compared to the AS-20&lt;br /&gt;
* Only one can be carried requiring frequent rearming on airfields&lt;br /&gt;
* MCLOS can be difficult to grasp at longer ranges&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
The first AS-30 development started in the 1958 and it was derived from the AS-20 and was almost exactly identical to it. The key differences were that the AS-30 had improved range and a much larger warhead. The AS-30 has four large steeply swept back fins like the ones that exist on the AS-20, cruciform in cross-section around the midsection of its body. But because of the much larger size of the missile compared to the AS-20, it had to have extra four smaller fins towards the rear of the missile to add more stability during flight.&lt;br /&gt;
&lt;br /&gt;
Because of the complaints about MCLOS and how it is difficult to aim the missile this way, in 1974 a new development for a new missile has begun, the AS-30L. The AS-30L is almost identical to the AS-30 as the only key difference is that the 30L variant uses laser homing guidance as opposed to MCLOS and in terms of appearance, the nose of the 30L variant is much more blunt instead of being sharp like the 30 variant. The AS-30L was designed for longer attacks which required much more accuracy, something the AS-30 could not achieve.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AS-20 Nord]] - A missile from which the AS-30 was derived&lt;br /&gt;
* [[AGM-12B Bullpup]] - A similar missile to that of the AS-30&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AS-30|[Wikipedia] AS-30]]&lt;br /&gt;
* [https://old.weaponsystems.net/weaponsystem/HH08%20-%20AS.30.html &amp;lt;nowiki&amp;gt;[weaponsystems.net]&amp;lt;/nowiki&amp;gt; AS-30]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95695</id>
		<title>AS-30 Nord</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95695"/>
				<updated>2021-02-26T07:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AS-30 Nord.png|thumb|left|420px|The AS-30 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''AS-30 Nord''' is an air-to-ground missile developed by '''Nord Aviation'''. It is a precision attack weapon intended to be used against high value targets such as bunkers and bridges. The AS-30 is derived from the older [[AS-20]], and they are almost identical and the only key difference is that it the AS-30 is much larger and it even used the AS-20's guidance system, which required the user to track the missile visually and then correct its flying path by a small joystick. These guidance systems, known as {{Annotation|MCLOS|Manual Command To Line Of Sight}}, were very difficult to use in practice and thus accuracy of these missiles is dependent from user to user.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The AS-30 Nord is an ATGM capable of obliterating any ground vehicle if hit directly, however most of the time, it isn't required for a precise shot as the splash damage is still adequate enough to destroy or at least heavily cripple a vehicle. While at first sight, the penetration of just 101 mm might seem very low for what the missile is, one should take note of its astonishing 125.9 kg explosive filler. The explosive filler allows the complete obliteration of a vehicle if the roof, sides or the rear are struck by the missile but as mentioned above, it has enough explosive filler to destroy or at least heavily cripple a target if it isn't hit directly.&lt;br /&gt;
&lt;br /&gt;
It uses an MCLOS guidance system (the user has to manually guide it towards the target with their keyboard) and so it might be quite a cumbersome experience at first, but once the user learns how to properly control the AS-30, it will be a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Thanks to is 125.9 kg explosive filler, the splash damage it produces is more than enough to knock out any vehicle in a single shot. The penetration itself is not all that great, but it is justified by the explosive filler so in this case, the penetration force is almost irrelevant. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the AS-30 Nord&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS-20 Nord]]||1956||563||83&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka|AGM-12B Bullpup]]||1959||245||93&lt;br /&gt;
|-&lt;br /&gt;
|[[HOT]]&lt;br /&gt;
|1978&lt;br /&gt;
|240&lt;br /&gt;
|700&lt;br /&gt;
|}&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Because you can carry only one AS-30 Nord, it is highly recommended to use it against high priority targets. If you see that your team is having troubles with a specific hostile vehicle, you can try to track it down and destroy it with the ATGM and then continue to use up your [[SNEB type 23]] rockets as the only loadouts that have the AS-30 available are also tied to SNEB rockets.&lt;br /&gt;
&lt;br /&gt;
It is best to use the ATGM first and as soon as possible, as it is heavy and will impact your climb rate and max speed quite a lot. Even though the maximum range of the AS-30 is 8 km, it is highly not recommended to launch the missile from further than 2 km as it will become harder to control and you'll be giving the enemy a chance to take cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Astonishing explosive filler of 125.9 kg&lt;br /&gt;
* 8 km firing range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Much slower compared to the AS-20&lt;br /&gt;
* Only one can be carried requiring frequent rearming on airfields&lt;br /&gt;
* MCLOS can be difficult to grasp at longer ranges&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
The first AS-30 development started in the 1958 and it was derived from the AS-20 and was almost exactly identical to it. The key differences were that the AS-30 had improved range and a much larger warhead. The AS-30 has four large steeply swept back fins like the ones that exist on the AS-20, cruciform in cross-section around the midsection of its body. But because of the much larger size of the missile compared to the AS-20, it had to have extra four smaller fins towards the rear of the missile to add more stability during flight.&lt;br /&gt;
&lt;br /&gt;
Because of the complaints about MCLOS and how it is difficult to aim the missile this way, in 1974 a new development for a new missile has begun, the AS-30L. The AS-30L is almost identical to the AS-30 as the only key difference is that the 30L variant uses laser homing guidance as opposed to MCLOS and in terms of appearance, the nose of the 30L variant is much more blunt instead of being sharp like the 30 variant. The AS-30L was designed for longer attacks which required much more accuracy, something the AS-30 could not achieve.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AS-20 Nord]] - A missile from which the AS-30 was derived from&lt;br /&gt;
* [[AGM-12B Bullpup]] - A similar missile to that of the AS-30&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AS-30|[en.wikipedia] AS-30]]&lt;br /&gt;
* [[https://old.weaponsystems.net/weaponsystem/HH08%20-%20AS.30.html &amp;lt;nowiki&amp;gt;weaponsystems.net] AS-30&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95694</id>
		<title>AS-30 Nord</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95694"/>
				<updated>2021-02-26T07:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Comparison with analogues */ Swapped out the missiles to more appropriate ones.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AS-30 Nord.png|thumb|left|420px|The AS-30 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''AS-30 Nord''' is an air-to-ground missile developed by '''Nord Aviation'''. It is a precision attack weapon intended to be used against high value targets such as bunkers and bridges. The AS-30 is derived from the older [[AS-20]], and they are almost identical and the only key difference is that it the AS-30 is much larger and it even used the AS-20's guidance system, which required the user to track the missile visually and then correct its flying path by a small joystick. These guidance systems, known as MCLOS, were very difficult to use in practice and thus accuracy of these missiles is dependent from user to user.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The AS-30 Nord is an ATGM capable of obliterating any ground vehicle if hit directly, however most of the time, it isn't required for a precise shot as the splash damage is still adequate enough to destroy or at least heavily cripple a vehicle. While at first sight, the penetration of just 101 mm might seem very low for what the missile is, one should take note of its astonishing 125.9 kg explosive filler. The explosive filler allows the complete obliteration of a vehicle if the roof, sides or the rear are struck by the missile but as mentioned above, it has enough explosive filler to destroy or at least heavily cripple a target if it isn't hit directly.&lt;br /&gt;
&lt;br /&gt;
It uses an MCLOS guidance system (the user has to manually guide it towards the target with their keyboard) and so it might be quite a cumbersome experience at first, but once the user learns how to properly control the AS-30, it will be a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Thanks to is 125.9 kg explosive filler, the splash damage it produces is more than enough to knock out any vehicle in a single shot. The penetration itself is not all that great, but it is justified by the explosive filler so in this case, the penetration force is almost irrelevant. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the AS-30 Nord&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS-20 Nord]]||1956||563||83&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka|AGM-12B Bullpup]]||1959||245||93&lt;br /&gt;
|-&lt;br /&gt;
|[[HOT]]&lt;br /&gt;
|1978&lt;br /&gt;
|240&lt;br /&gt;
|700&lt;br /&gt;
|}&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Because you can carry only one AS-30 Nord, it is highly recommended to use it against high priority targets. If you see that your team is having troubles with a specific hostile vehicle, you can try to track it down and destroy it with the ATGM and then continue to use up your [[SNEB type 23]] rockets as the only loadouts that have the AS-30 available are also tied to SNEB rockets.&lt;br /&gt;
&lt;br /&gt;
It is best to use the ATGM first and as soon as possible, as it is heavy and will impact your climb rate and max speed quite a lot. Even though the maximum range of the AS-30 is 8 km, it is highly not recommended to launch the missile from further than 2 km as it will become harder to control and you'll be giving the enemy a chance to take cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Astonishing explosive filler of 125.9 kg&lt;br /&gt;
* 8 km firing range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Much slower compared to the AS-20&lt;br /&gt;
* Only one can be carried requiring frequent rearming on airfields&lt;br /&gt;
* MCLOS can be difficult to grasp at longer ranges&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
The first AS-30 development started in the 1958 and it was derived from the AS-20 and was almost exactly identical to it. The key differences were that the AS-30 had improved range and a much larger warhead. The AS-30 has four large steeply swept back fins like the ones that exist on the AS-20, cruciform in cross-section around the midsection of its body. But because of the much larger size of the missile compared to the AS-20, it had to have extra four smaller fins towards the rear of the missile to add more stability during flight.&lt;br /&gt;
&lt;br /&gt;
Because of the complaints about MCLOS and how it is difficult to aim the missile this way, in 1974 a new development for a new missile has begun, the AS-30L. The AS-30L is almost identical to the AS-30 as the only key difference is that the 30L variant uses laser homing guidance as opposed to MCLOS and in terms of appearance, the nose of the 30L variant is much more blunt instead of being sharp like the 30 variant. The AS-30L was designed for longer attacks which required much more accuracy, something the AS-30 could not achieve.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AS-20 Nord]] - A missile from which the AS-30 was derived from&lt;br /&gt;
* [[AGM-12B Bullpup]] - A similar missile to that of the AS-30&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AS-30|[en.wikipedia] AS-30]]&lt;br /&gt;
* [[https://old.weaponsystems.net/weaponsystem/HH08%20-%20AS.30.html &amp;lt;nowiki&amp;gt;weaponsystems.net] AS-30&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95693</id>
		<title>AS-30 Nord</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95693"/>
				<updated>2021-02-26T07:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AS-30 Nord.png|thumb|left|420px|The AS-30 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''AS-30 Nord''' is an air-to-ground missile developed by '''Nord Aviation'''. It is a precision attack weapon intended to be used against high value targets such as bunkers and bridges. The AS-30 is derived from the older [[AS-20]], and they are almost identical and the only key difference is that it the AS-30 is much larger and it even used the AS-20's guidance system, which required the user to track the missile visually and then correct its flying path by a small joystick. These guidance systems, known as MCLOS, were very difficult to use in practice and thus accuracy of these missiles is dependent from user to user.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The AS-30 Nord is an ATGM capable of obliterating any ground vehicle if hit directly, however most of the time, it isn't required for a precise shot as the splash damage is still adequate enough to destroy or at least heavily cripple a vehicle. While at first sight, the penetration of just 101 mm might seem very low for what the missile is, one should take note of its astonishing 125.9 kg explosive filler. The explosive filler allows the complete obliteration of a vehicle if the roof, sides or the rear are struck by the missile but as mentioned above, it has enough explosive filler to destroy or at least heavily cripple a target if it isn't hit directly.&lt;br /&gt;
&lt;br /&gt;
It uses an MCLOS guidance system (the user has to manually guide it towards the target with their keyboard) and so it might be quite a cumbersome experience at first, but once the user learns how to properly control the AS-30, it will be a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Thanks to is 125.9 kg explosive filler, the splash damage it produces is more than enough to knock out any vehicle in a single shot. The penetration itself is not all that great, but it is justified by the explosive filler so in this case, the penetration force is almost irrelevant. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the HOT-3&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[SS.11]]||1956||190||600&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka]]||1980s||550||800&lt;br /&gt;
|-&lt;br /&gt;
|[[HOT]]&lt;br /&gt;
|1978&lt;br /&gt;
|240&lt;br /&gt;
|700&lt;br /&gt;
|}&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Because you can carry only one AS-30 Nord, it is highly recommended to use it against high priority targets. If you see that your team is having troubles with a specific hostile vehicle, you can try to track it down and destroy it with the ATGM and then continue to use up your [[SNEB type 23]] rockets as the only loadouts that have the AS-30 available are also tied to SNEB rockets.&lt;br /&gt;
&lt;br /&gt;
It is best to use the ATGM first and as soon as possible, as it is heavy and will impact your climb rate and max speed quite a lot. Even though the maximum range of the AS-30 is 8 km, it is highly not recommended to launch the missile from further than 2 km as it will become harder to control and you'll be giving the enemy a chance to take cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Astonishing explosive filler of 125.9 kg&lt;br /&gt;
* 8 km firing range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Much slower compared to the AS-20&lt;br /&gt;
* Only one can be carried requiring frequent rearming on airfields&lt;br /&gt;
* MCLOS can be difficult to grasp at longer ranges&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
The first AS-30 development started in the 1958 and it was derived from the AS-20 and was almost exactly identical to it. The key differences were that the AS-30 had improved range and a much larger warhead. The AS-30 has four large steeply swept back fins like the ones that exist on the AS-20, cruciform in cross-section around the midsection of its body. But because of the much larger size of the missile compared to the AS-20, it had to have extra four smaller fins towards the rear of the missile to add more stability during flight.&lt;br /&gt;
&lt;br /&gt;
Because of the complaints about MCLOS and how it is difficult to aim the missile this way, in 1974 a new development for a new missile has begun, the AS-30L. The AS-30L is almost identical to the AS-30 as the only key difference is that the 30L variant uses laser homing guidance as opposed to MCLOS and in terms of appearance, the nose of the 30L variant is much more blunt instead of being sharp like the 30 variant. The AS-30L was designed for longer attacks which required much more accuracy, something the AS-30 could not achieve.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AS-20 Nord]] - A missile from which the AS-30 was derived from&lt;br /&gt;
* [[AGM-12B Bullpup]] - A similar missile to that of the AS-30&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AS-30|[en.wikipedia] AS-30]]&lt;br /&gt;
* [[https://old.weaponsystems.net/weaponsystem/HH08%20-%20AS.30.html &amp;lt;nowiki&amp;gt;weaponsystems.net] AS-30&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95692</id>
		<title>AS-30 Nord</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AS-30_Nord&amp;diff=95692"/>
				<updated>2021-02-26T07:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Description */ Filled in the page, will do some finishing touches now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage AS-30 Nord.png|thumb|left|420px|The AS-30 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''AS-30 Nord''' is an air-to-ground missile developed by '''Nord Aviation'''. It is a precision attack weapon intended to be used against high value targets such as bunkers and bridges. The AS-30 is derived from the older [[AS-20]], and they are almost identical and the only key difference is that it the AS-30 is much larger and it even used the AS-20's guidance system, which required the user to track the missile visually and then correct its flying path by a small joystick. These guidance systems, known as MCLOS, were very difficult to use in practice and thus accuracy of these missiles is dependent from user to user.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The AS-30 Nord is an ATGM capable of obliterating any ground vehicle if hit directly, however most of the time, it isn't required for a precise shot as the splash damage is still adequate enough to destroy or at least heavily cripple a vehicle. While at first sight, the penetration of just 101 mm might seem very low for what the missile is, one should take note of its astonishing 125.9 kg explosive filler. The explosive filler allows the complete obliteration of a vehicle if the roof, sides or the rear are struck by the missile but as mentioned above, it has enough explosive filler to destroy or at least heavily cripple a target if it isn't hit directly.&lt;br /&gt;
&lt;br /&gt;
It uses an MCLOS guidance system (the user has to manually guide it towards the target with their keyboard) and so it might be quite a cumbersome experience at first, but once the user learns how to properly control the AS-30, it will be a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Thanks to is 125.9 kg explosive filler, the splash damage it produces is more than enough to knock out any vehicle in a single shot. The penetration itself is not all that great, but it is justified by the explosive filler so in this case, the penetration force is almost irrelevant. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the HOT-3&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[SS.11]]||1956||190||600&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka]]||1980s||550||800&lt;br /&gt;
|-&lt;br /&gt;
|[[HOT]]&lt;br /&gt;
|1978&lt;br /&gt;
|240&lt;br /&gt;
|700&lt;br /&gt;
|}&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
Because you can carry only one AS-30 Nord, it is highly recommended to use it against high priority targets. If you see that your team is having troubles with a specific hostile vehicle, you can try to track it down and destroy it with the ATGM and then continue to use up your [[SNEB type 23]] rockets as the only loadouts that have the AS-30 available are also tied to SNEB rockets.&lt;br /&gt;
&lt;br /&gt;
It is best to use the ATGM first and as soon as possible, as it is heavy and will impact your climb rate and max speed quite a lot. Even though the maximum range of the AS-30 is 8 km, it is highly not recommended to launch the missile from further than 2 km as it will become harder to control and you'll be giving the enemy a chance to take cover.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Astonishing explosive filler of 125.9 kg&lt;br /&gt;
* 8 km firing range&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Much slower compared to the AS-20&lt;br /&gt;
* Only one can be carried requiring frequent rearming on airfields&lt;br /&gt;
* MCLOS can be difficult to grasp at longer ranges&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
The first AS-30 development started in the 1958 and it was derived from the AS-20 and was almost exactly identical to it. The key differences were that the AS-30 had improved range and a much larger warhead. The AS-30 has four large steeply swept back fins like the ones that exist on the AS-20, cruciform in cross-section around the midsection of its body. But because of the much larger size of the missile compared to the AS-20, it had to have extra four smaller fins towards the rear of the missile to add more stability during flight.&lt;br /&gt;
&lt;br /&gt;
Because of the complaints about MCLOS and how it is difficult to aim the missile this way, in 1974 a new development for a new missile has begun, the AS-30L. The AS-30L is almost identical to the AS-30 as the only key difference is that the 30L variant uses laser homing guidance as opposed to MCLOS and in terms of appearance, the nose of the 30L variant is much more blunt instead of being sharp like the 30 variant. The AS-30L was designed for longer attacks which required much more accuracy, something the AS-30 could not achieve.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AS-20 Nord]] - A missile from which the AS-30 was derived from&lt;br /&gt;
* [[AGM-12B Bullpup]] - A similar missile to that of the AS-30&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AS-30|[en.wikipedia] AS-30]]&lt;br /&gt;
* [[https://old.weaponsystems.net/weaponsystem/HH08%20-%20AS.30.html &amp;lt;nowiki&amp;gt;weaponsystems.net] AS-30&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=95678</id>
		<title>AMX-30 S DCA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=95678"/>
				<updated>2021-02-26T00:14:16Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=French self-propelled anti-aircraft vehicle '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=AMX-30 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_30_dca&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AMX-30 DCA is based off the hull of the [[AMX-30 (1972)|AMX-30]] main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.&lt;br /&gt;
&lt;br /&gt;
The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.&lt;br /&gt;
&lt;br /&gt;
Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with the AMX-30, the AMX-30 DCA has a decent top speed of 60 km/h, along with an excellent set of reverse gears. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.&lt;br /&gt;
&lt;br /&gt;
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=994|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|HSS 831A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions :&lt;br /&gt;
&lt;br /&gt;
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)&lt;br /&gt;
* Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.&lt;br /&gt;
* High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[HSS 831A (30 mm)|30 mm HSS 831A]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (300) || rowspan=&amp;quot;2&amp;quot; | 600 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 70.4 || 97.5 || __.__ || __.__ || __.__ || rowspan=&amp;quot;2&amp;quot; | 65.0 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | 50.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 47.6 || 56.0 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''30x170 HE-I-T:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
* '''30x170 APHE-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''30x170 APDS-T:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 HE-I-T || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 APHE-I || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 APDS-T || 110 || 101 || 95 || 69 || 52 || 41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|DR-VC-1A|Albis}}&lt;br /&gt;
The AMX-30 DCA is equipped with a [[DR-VC-1A]] search radar and an [[Albis]] tracking radar. The radar is located at the rear of the turret and cannot be folded. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DR-VC-1A]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 1,000 m || 360° || ??? || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Albis]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Note: lead indicator shows up within 4km'''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Anti-Air'''&lt;br /&gt;
&lt;br /&gt;
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.&lt;br /&gt;
&lt;br /&gt;
For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.&lt;br /&gt;
&lt;br /&gt;
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank'''&lt;br /&gt;
&lt;br /&gt;
If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.&lt;br /&gt;
&lt;br /&gt;
If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.&lt;br /&gt;
&lt;br /&gt;
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).&lt;br /&gt;
&lt;br /&gt;
* Note that most Soviet MBTS like the [[T-54/55 (Family)|T-55]] or [[T-62]] have '''80 mm''' of side armour, meaning that they should be avoided when stock&lt;br /&gt;
* Other notable opponents include the [[M60]] and [[Chieftain (Family)|Chieftain]] series of tanks, as they too have enough side armour to protect against the stock belt.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA&lt;br /&gt;
* The placement of the three crew members makes taking out the whole crew next to impossible with one shot&lt;br /&gt;
* Hull front of AMX-30 can sometimes block or deflect APHE&lt;br /&gt;
* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]&lt;br /&gt;
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA&lt;br /&gt;
* Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs&lt;br /&gt;
* Has radar, unlike some SPAA like the [[Falcon]] and [[M163]]&lt;br /&gt;
* Stock belts, but especially the APDS belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP-series  &lt;br /&gt;
* Access to smoke grenades and ESS&lt;br /&gt;
* Night vision is available - no thermals however&lt;br /&gt;
* Extremely deadly to enemy ground vehicles in flanking manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only take out light and sometimes medium tanks due to the small size of its guns&lt;br /&gt;
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks&lt;br /&gt;
* Gun placement makes firing over ridges and hiding behind cover awkward&lt;br /&gt;
* Slow acceleration and lack of neutral steering hinders responsiveness&lt;br /&gt;
* Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The development of the '''AMX-30 {{Annotation|DCA|Défense Contre Avions - Defense Against Aircraft}}''' (also known as the AMX-30{{Annotation|SA|Saudi Arabia}}) began in the year 1969 and it was derived from the '''AMX-13 DCA''', a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles.&lt;br /&gt;
&lt;br /&gt;
It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an '''Oeil-noir''' fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry.&lt;br /&gt;
&lt;br /&gt;
The guns were designed to shoot in bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=fr_amx_30_dca '''Skins''' and '''camouflages''' for the AMX-30 DCA from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the tank;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/AMX-30 &amp;lt;nowiki&amp;gt;[fr.wikipedia.org] AMX-30&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=95677</id>
		<title>AMX-30 S DCA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-30_S_DCA&amp;diff=95677"/>
				<updated>2021-02-26T00:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* History */ Added some history, will apply finishing touches.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=French self-propelled anti-aircraft vehicle '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=AMX-30 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_30_dca&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AMX-30 DCA is based off the hull of the [[AMX-30 (1972)|AMX-30]] main battle tank, resulting in a decently armoured hull. The front glacis is heavily sloped and capable of bouncing most APHE shells and, with luck, some HEAT shells. However, the hull sides and rear are fairly weak, coming in at only 25-30 mm thick.&lt;br /&gt;
&lt;br /&gt;
The turret is more modestly armoured, with 20 to 30 mm of armour. This is sufficiently strong enough to withstand 20 mm or 23 mm cannon fired from an angle, allowing you to shoot down enemy aircraft trying to strafe you.&lt;br /&gt;
&lt;br /&gt;
Crew placement is fairly average, as the driver is in the center of the hull while the gunner and commander sit on the opposite side of the guns. However, the placement of the ammunition feed at the '''front''' of the turret means any penetrating shot has a significant chance of causing an ammunition detonation.It is not advised to take less ammunition, as the 30 mm cannons have a high fire rate.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As with the AMX-30, the AMX-30 DCA has a decent top speed of 60 km/h, along with an excellent set of reverse gears. This allows the DCA to keep up with its team, in addition to the ability to quickly escape danger.&lt;br /&gt;
&lt;br /&gt;
However, note that the DCA lacks neutral steering and is somewhat slow to accelerate stock, meaning that it is possible to get caught off-guard and react too slowly.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=994|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|HSS 831A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The armament consists of 2 x 30 mm HSS 831A cannons with 300 RPG with a quick, fixed fire rate and can make use of 3 types of munitions :&lt;br /&gt;
&lt;br /&gt;
* High-explosive incendiary (self-destroying, note that the self-destruction range coincides with the radar's lead indicator maximum distance, making the shell inadequate at longer ranges)&lt;br /&gt;
* Armour-piercing incendiary tracer, which can be used against lightly armoured vehicles and enemy SPAAs, though the damage to enemy aircraft is reduced, the shell can be used outside radar range since it does not self destruct.&lt;br /&gt;
* High-velocity armour-piercing tracer (APDS), which can be used against targets mentioned above and additionally, can be used to attack the side profile of enemy MBTs with reasonable effectiveness.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[HSS 831A (30 mm)|30 mm HSS 831A]] (x2) || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (300) || rowspan=&amp;quot;2&amp;quot; | 600 || rowspan=&amp;quot;2&amp;quot; | -5°/+85° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 70.4 || 97.5 || __.__ || __.__ || __.__ || rowspan=&amp;quot;2&amp;quot; | 65.0 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | 50.0&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 47.6 || 56.0 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''30x170 HE-I-T:''' {{Annotation|HEI-T|High-explosive incendiary tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}&lt;br /&gt;
* '''30x170 APHE-I:''' {{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
* '''30x170 APDS-T:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|AP-I|Armour-piercing incendiary}}{{-}}{{Annotation|HEI-T|High-explosive incendiary tracer}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 HE-I-T || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 APHE-I || 53 || 50 || 39 || 29 || 21 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 30x170 APDS-T || 110 || 101 || 95 || 69 || 52 || 41&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''2''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|DR-VC-1A|Albis}}&lt;br /&gt;
The AMX-30 DCA is equipped with a [[DR-VC-1A]] search radar and an [[Albis]] tracking radar. The radar is located at the rear of the turret and cannot be folded. The radar system is capable of tracking a target while scanning, but can only track targets within a 200° arc from the front of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DR-VC-1A]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 1,000 m || 360° || ??? || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Albis]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 15,000 m || 75 m || ±100° || -20°/+85° || 15 m/s (54 km/h)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* '''Note: lead indicator shows up within 4km'''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Anti-Air'''&lt;br /&gt;
&lt;br /&gt;
Ideally, you should be in a place with horizontal cover against tanks and a wide field of view. Use the radar to spot incoming enemy aircraft. Lock onto the target within 4-5 kilometers in order to keep track of it, making sure to not fire.&lt;br /&gt;
&lt;br /&gt;
For larger 2-4 engined aircraft, firing at 3 km may be effective. However, more agile single-engined fighters and most jet aircraft will be easily able to dodge incoming fire, meaning that you should wait until they close to 2 km before firing.&lt;br /&gt;
&lt;br /&gt;
Fire in short bursts of 10-50 rounds each to avoid overheating and ammunition shortage. Moving the aim point around during the burst may help to disperse shots and increase hit probability, as even a single 30 mm HEI shell is deadly to most aircraft.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the tracking radar does not work well at low altitudes, and will periodically stop tracking a target in order to scan for more incoming planes.&lt;br /&gt;
&lt;br /&gt;
'''Anti-Tank'''&lt;br /&gt;
&lt;br /&gt;
If forced into an anti-tank role, the AMX-30 DCA should be played as a support vehicle. With only 53 mm of penetration stock, it is unable to kill anything but IFVs and other SPAA. However, the 30 mm API and HEI rounds are incredibly potent at destroying tracks and damaging barrels, enabling you to assist teammates in killing tanks.&lt;br /&gt;
&lt;br /&gt;
If facing enemy tanks alone, make sure that they are isolated before attempting to disable them.&lt;br /&gt;
&lt;br /&gt;
Ideally, the enemy should be unaware of you and be flat-on (i.e perpendicular). From there, check to see if your belt has enough penetration to overcome his side armour. If it does, aim to take out his gun first (shoot directly below the turret), then his crew (driver's compartment, any survivors in the turret).&lt;br /&gt;
&lt;br /&gt;
* Note that most Soviet MBTS like the [[T-54/55 (Family)|T-55]] or [[T-62]] have '''80 mm''' of side armour, meaning that they should be avoided when stock&lt;br /&gt;
* Other notable opponents include the [[M60]] and [[Chieftain (Family)|Chieftain]] series of tanks, as they too have enough side armour to protect against the stock belt.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast rate of fire, generally 50-100 RPM higher compared to other 30-35 mm gun SPAA&lt;br /&gt;
* The placement of the three crew members makes taking out the whole crew next to impossible with one shot&lt;br /&gt;
* Hull front of AMX-30 can sometimes block or deflect APHE&lt;br /&gt;
* Very fast considering its hull armour level, unlike the [[Chieftain Marksman]]&lt;br /&gt;
* Double or even triple the amount of ammunition, when compared to other 30-35 mm gun SPAA&lt;br /&gt;
* Gun arrangement makes it much easier to use against ground targets than the [[Gepard]]-style SPAAs&lt;br /&gt;
* Has radar, unlike some SPAA like the [[Falcon]] and [[M163]]&lt;br /&gt;
* Stock belts, but especially the APDS belts chew through lightly armoured medium tanks like the Leopard I series and light tanks like the BMP-series  &lt;br /&gt;
* Access to smoke grenades and ESS&lt;br /&gt;
* Night vision is available - no thermals however&lt;br /&gt;
* Extremely deadly to enemy ground vehicles in flanking manoeuvres&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can only take out light and sometimes medium tanks due to the small size of its guns&lt;br /&gt;
* Lightly armoured turret, with ammunition being '''very''' vulnerable to direct attacks&lt;br /&gt;
* Gun placement makes firing over ridges and hiding behind cover awkward&lt;br /&gt;
* Slow acceleration and lack of neutral steering hinders responsiveness&lt;br /&gt;
* Reloading the guns, switching ammunition belts or clearing jammed guns takes over a minute to complete, leaving you vulnerable and out of the action for a very, very long time &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).&amp;quot; --&amp;gt;&lt;br /&gt;
The development of the '''AMX-30 DCA''' (also known as the AMX-30SA began in the year 1969 and it was derived from the '''AMX-13 DCA''', a similar system produced for the French army. While the AMX-30 DCA was made for the French Army, it was also made for export and in the end, none of the DCA's were ordered by the French army. Instead, Saudi Arabia ordered an improved version in the 1975, called the AMX-30SA which included the SA-10 Shaline missiles.&lt;br /&gt;
&lt;br /&gt;
It was developed to be used against low-flying aircraft and low-altitude attacks with its two Hispano-Suiza 30 mm 831 A automatic guns coupled to an '''Oeil-noir''' fire control system. This system had already been installed on the AMX-13, in lieu of a heavier chassis, using a turret designated the S 401 A. Although this vehicle began production in the year 1962, the introduction of the AMX-30 meant that the S 401 A turret could be mounted onto a much larger chassis which improved the agility of the vehicle. It also provided a much more stable platform and with double the ammo capacity of 1,200 rounds instead of the 600 that the AMX-13 could carry.&lt;br /&gt;
&lt;br /&gt;
The guns were designed to shoot in a bursts of 5 rounds, or even 15 rounds per burst with the cyclic rate of fire of 650 rounds a minute. They were controlled by an analogue computer that received information from a Doppler radar, which could be folded into an armoured box when not in use to protect from damage. The fire control depended on visual tracking, meaning it could not be used in night time.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=france&amp;amp;vehicleType=tank&amp;amp;vehicleClass=spaa&amp;amp;vehicle=fr_amx_30_dca '''Skins''' and '''camouflages''' for the AMX-30 DCA from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the tank;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://fr.wikipedia.org/wiki/AMX-30 &amp;lt;nowiki&amp;gt;[fr.wikipedia.org] AMX-30&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95665</id>
		<title>HOT-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95665"/>
				<updated>2021-02-25T22:01:58Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Description */ Applied finishing touches.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage HOT-3.png|thumb|left|420px|The HOT-3 missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''HOT-3''' (also known as '''H'''aut subsonique '''O'''ptiquement '''T'''éléguidé Tiré d'un Tube in French'')'' is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint Germany-French Army requirement by the German firm '''Bölkow''' and the French firm '''Nord''', to replace the existing [[SS.11]] wire guided missiles that were used by both nations. &lt;br /&gt;
&lt;br /&gt;
After a few years have passed, Bölkow and Nord merged into '''MBB''' (Messerschmitt-Bölkow-Blohm) and '''Aérospatiale''' respectively,  which later formed Euromissile to design and produce the [[MILAN 2|MILAN]], [[Roland]] and HOT. This firm, now known as the '''MBDA''', is a corporation of both the French and the German defense firms.&lt;br /&gt;
&lt;br /&gt;
The HOT missiles become one of the most successful of its class, with thousands of missiles produces, used by no than a dozen or less countries and it was validated in many different wars. The HOT missile system is commonly mounted on helicopters, such as the [[EC-665 Tiger HAD]], or light vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
* {{Specs-Link|tiger_uht}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the {{Annotation|SACLOS|Semi-Automatic Command to Line Of Sight}} (mouse based) guidance system. Multiple variants of the HOT missiles were developed.&lt;br /&gt;
&lt;br /&gt;
After traveling a set distance, the HOT missile deploys its fins for added stabilization. This makes the missile very accurate and in case of a lost lock or an user error, the missile can be quickly set to the correct path once again with no real issues. &lt;br /&gt;
&lt;br /&gt;
=== Comparison of HOT variants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Length&lt;br /&gt;
(mm)&lt;br /&gt;
!Wingspan&lt;br /&gt;
(mm)&lt;br /&gt;
!Diameter&lt;br /&gt;
(mm)&lt;br /&gt;
!Weight at launch&lt;br /&gt;
(kg)&lt;br /&gt;
!Type of warhead&lt;br /&gt;
!Penetration power &lt;br /&gt;
(mm)&lt;br /&gt;
!Range&lt;br /&gt;
(m)&lt;br /&gt;
!Velocity &lt;br /&gt;
(m/s)&lt;br /&gt;
|-&lt;br /&gt;
|HOT&lt;br /&gt;
|1270&lt;br /&gt;
|310&lt;br /&gt;
|136&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|800&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-2MP / HOT-2&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|350 (-2MP) / 900 (-2)&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-3&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|24.5&lt;br /&gt;
|6.48 kg tandem HEAT&lt;br /&gt;
|1250&lt;br /&gt;
|75 - 4300&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is, in a sense, like an APFSDS round. It has massive amounts of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the HOT-3&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS.11|SS.11]]||1956||190&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka]]||1980s||550||800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if are new to modern helicopter systems.&lt;br /&gt;
&lt;br /&gt;
=== Direct ===&lt;br /&gt;
The first way of using the HOT-3 is to rush as fast as you can towards the {{Annotation|AO|Area of Operations}} while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4,30 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far from the AO so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to the AO once again.&lt;br /&gt;
&lt;br /&gt;
=== Protection against aircraft ===&lt;br /&gt;
You may be wondering, &amp;quot;how can I protect myself against aircraft? They can attack me at any angle!&amp;quot;, and the truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any maneuvers, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more as a &amp;quot;last resort&amp;quot; than an efficient aircraft killer. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power; up to 1250 mm&lt;br /&gt;
* Fairly long reach; 4,300 m&lt;br /&gt;
* HOT-3s are fairly accurate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather low velocity of 240 m/s&lt;br /&gt;
* Bad post-penetration effects; creates below average spalling&lt;br /&gt;
* Guidance can be broken fairly easily if the user is not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the '''Viviane''', was developed in the early 1980s.&lt;br /&gt;
&lt;br /&gt;
In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.&lt;br /&gt;
&lt;br /&gt;
In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armor followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[9M120M Ataka]] - another SACLOS missile system similar to that of the HOT&lt;br /&gt;
* [[SS.11]] - a missile system which the HOT missile was derived from and replaced&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:HOT_(missile)|[en.wikipedia.org] HOT (Missile)]]&lt;br /&gt;
* [http://www.military-today.com/missiles/hot.htm &amp;lt;nowiki&amp;gt;[military-today.com] Missiles (HOT)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [http://www.army-guide.com/eng/product2104.html &amp;lt;nowiki&amp;gt;[army-guide.com] HOT missile&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95663</id>
		<title>HOT-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95663"/>
				<updated>2021-02-25T21:55:16Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Direct */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage HOT-3.png|thumb|left|420px|The HOT-3 missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''HOT-3''' (also known as '''H'''aut subsonique '''O'''ptiquement '''T'''éléguidé Tiré d'un Tube in French'')'' is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint Germany-French Army requirement by the German firm '''Bölkow''' and the French firm '''Nord''', to replace the existing [[SS.11]] wire guided missiles that were used by both nations. &lt;br /&gt;
&lt;br /&gt;
After a few years have passed, Bölkow and Nord merged into '''MBB''' (Messerschmitt-Bölkow-Blohm) and '''Aérospatiale''' respectively,  which later formed Euromissile to design and produce the [[MILAN 2|MILAN]], [[Roland]] and HOT. This firm, now known as the '''MBDA''', is a corporation of both the French and the German defense firms.&lt;br /&gt;
&lt;br /&gt;
The HOT missiles become one of the most successful of its class, with thousands of missiles produces, used by no than a dozer or less countries and it was validated in many different wars. The HOT missile system is commonly mounted on helicopters, such as the [[EC-665 Tiger HAD]], or light vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
* {{Specs-Link|tiger_uht}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the {{Annotation|SACLOS|Semi-Automatic Command to Line Of Sight}} (mouse based) guidance system. Multiple variants of the HOT missiles were developed.&lt;br /&gt;
&lt;br /&gt;
=== Comparison of HOT variants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Length&lt;br /&gt;
(mm)&lt;br /&gt;
!Wingspan&lt;br /&gt;
(mm)&lt;br /&gt;
!Diameter&lt;br /&gt;
(mm)&lt;br /&gt;
!Weight at launch&lt;br /&gt;
(kg)&lt;br /&gt;
!Type of warhead&lt;br /&gt;
!Penetration power &lt;br /&gt;
(mm)&lt;br /&gt;
!Range&lt;br /&gt;
(m)&lt;br /&gt;
!Velocity &lt;br /&gt;
(m/s)&lt;br /&gt;
|-&lt;br /&gt;
|HOT&lt;br /&gt;
|1270&lt;br /&gt;
|310&lt;br /&gt;
|136&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|800&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-2MP / HOT-2&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|350 (-2MP) / 900 (-2)&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-3&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|24.5&lt;br /&gt;
|6.48 kg tandem HEAT&lt;br /&gt;
|1250&lt;br /&gt;
|75 - 4300&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is, in a sense, like an APFSDS round. It has massive amounts of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage, so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the HOT-3&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS.11|SS.11]]||1956||190&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka]]||1980s||550||800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if are new to modern helicopter systems.&lt;br /&gt;
&lt;br /&gt;
=== Direct ===&lt;br /&gt;
The first way of using the HOT-3 is to rush as fast as you can towards the {{Annotation|AO|Area of Operations}} while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4,30 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far from the AO so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to the AO once again.&lt;br /&gt;
&lt;br /&gt;
=== Protection against aircraft ===&lt;br /&gt;
You may be wondering, &amp;quot;how can I protect myself against aircraft? They can attack me at any angle!&amp;quot;, and the truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any maneuvers, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more like a &amp;quot;last resort&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power; up to 1250 mm&lt;br /&gt;
* Fairly long reach; 4,300 m&lt;br /&gt;
* HOT-3s are fairly accurate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather low velocity of 240 m/s&lt;br /&gt;
* Bad post-penetration effects; creates below average spalling&lt;br /&gt;
* Guidance can be broken fairly easily if the user is not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the '''Viviane''', was developed in the early 1980s.&lt;br /&gt;
&lt;br /&gt;
In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.&lt;br /&gt;
&lt;br /&gt;
In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armor followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[9M120M Ataka]] - another SACLOS missile system similar to that of the HOT&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:HOT_(missile)|[en.wikipedia.org] HOT (Missile)]]&lt;br /&gt;
* [http://www.military-today.com/missiles/hot.htm &amp;lt;nowiki&amp;gt;[military-today.com] Missiles (HOT)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [http://www.army-guide.com/eng/product2104.html &amp;lt;nowiki&amp;gt;[army-guide.com] HOT missile&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95662</id>
		<title>HOT-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95662"/>
				<updated>2021-02-25T21:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage HOT-3.png|thumb|left|420px|The HOT-3 missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''HOT-3''' (also known as '''H'''aut subsonique '''O'''ptiquement '''T'''éléguidé Tiré d'un Tube in French'')'' is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint Germany-French Army requirement by the German firm '''Bölkow''' and the French firm '''Nord''', to replace the existing [[SS.11]] wire guided missiles that were used by both nations. &lt;br /&gt;
&lt;br /&gt;
After a few years have passed, Bölkow and Nord merged into '''MBB''' (Messerschmitt-Bölkow-Blohm) and '''Aérospatiale''' respectively,  which later formed Euromissile to design and produce the [[MILAN 2|MILAN]], [[Roland]] and HOT. This firm, now known as the '''MBDA''', is a corporation of both the French and the German defense firms.&lt;br /&gt;
&lt;br /&gt;
The HOT missiles become one of the most successful of its class, with thousands of missiles produces, used by no than a dozer or less countries and it was validated in many different wars. The HOT missile system is commonly mounted on helicopters, such as the [[EC-665 Tiger HAD]], or light vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
* {{Specs-Link|tiger_uht}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the {{Annotation|SACLOS|Semi-Automatic Command to Line Of Sight}} (mouse based) guidance system. Multiple variants of the HOT missiles were developed.&lt;br /&gt;
&lt;br /&gt;
=== Comparison of HOT variants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Length&lt;br /&gt;
(mm)&lt;br /&gt;
!Wingspan&lt;br /&gt;
(mm)&lt;br /&gt;
!Diameter&lt;br /&gt;
(mm)&lt;br /&gt;
!Weight at launch&lt;br /&gt;
(kg)&lt;br /&gt;
!Type of warhead&lt;br /&gt;
!Penetration power &lt;br /&gt;
(mm)&lt;br /&gt;
!Range&lt;br /&gt;
(m)&lt;br /&gt;
!Velocity &lt;br /&gt;
(m/s)&lt;br /&gt;
|-&lt;br /&gt;
|HOT&lt;br /&gt;
|1270&lt;br /&gt;
|310&lt;br /&gt;
|136&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|800&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-2MP / HOT-2&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|350 (-2MP) / 900 (-2)&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-3&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|24.5&lt;br /&gt;
|6.48 kg tandem HEAT&lt;br /&gt;
|1250&lt;br /&gt;
|75 - 4300&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is, in a sense, like an APFSDS round. It has massive amounts of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage, so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the HOT-3&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS.11|SS.11]]||1956||190&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka]]||1980s||550||800&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if are new to modern helicopter systems.&lt;br /&gt;
&lt;br /&gt;
=== Direct ===&lt;br /&gt;
The first way of using the HOT-3 is to rush as fast as you can towards the AO while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4,30 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far from the AO so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to the AO once again.&lt;br /&gt;
&lt;br /&gt;
=== Protection against aircraft ===&lt;br /&gt;
You may be wondering, &amp;quot;how can I protect myself against aircraft? They can attack me at any angle!&amp;quot;, and the truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any maneuvers, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more like a &amp;quot;last resort&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power; up to 1250 mm&lt;br /&gt;
* Fairly long reach; 4,300 m&lt;br /&gt;
* HOT-3s are fairly accurate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather low velocity of 240 m/s&lt;br /&gt;
* Bad post-penetration effects; creates below average spalling&lt;br /&gt;
* Guidance can be broken fairly easily if the user is not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the '''Viviane''', was developed in the early 1980s.&lt;br /&gt;
&lt;br /&gt;
In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.&lt;br /&gt;
&lt;br /&gt;
In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armor followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[9M120M Ataka]] - another SACLOS missile system similar to that of the HOT&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:HOT_(missile)|[en.wikipedia.org] HOT (Missile)]]&lt;br /&gt;
* [http://www.military-today.com/missiles/hot.htm &amp;lt;nowiki&amp;gt;[military-today.com] Missiles (HOT)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [http://www.army-guide.com/eng/product2104.html &amp;lt;nowiki&amp;gt;[army-guide.com] HOT missile&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95660</id>
		<title>HOT-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95660"/>
				<updated>2021-02-25T21:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage HOT-3.png|thumb|left|420px|The HOT-3 missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''HOT-3''' (also known as '''H'''aut subsonique '''O'''ptiquement '''T'''éléguidé Tiré d'un Tube in French'')'' is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint Germany-French Army requirement by the German firm '''Bölkow''' and the French firm '''Nord''', to replace the existing [[SS.11]] wire guided missiles that were used by both nations. &lt;br /&gt;
&lt;br /&gt;
After a few years have passed, Bölkow and Nord merged into '''MBB''' (Messerschmitt-Bölkow-Blohm) and '''Aérospatiale''' respectively,  which later formed Euromissile to design and produce the [[MILAN 2|MILAN]], [[Roland]] and HOT. This firm, now known as the '''MBDA''', is a corporation of both the French and the German defense firms.&lt;br /&gt;
&lt;br /&gt;
The HOT missiles become one of the most successful of its class, with thousands of missiles produces, used by no than a dozer or less countries and it was validated in many different wars. The HOT missile system is commonly mounted on helicopters, such as the [[EC-665 Tiger HAD]], or light vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
* {{Specs-Link|tiger_uht}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the SACLOS (mouse based) guidance system. Multiple variants of the HOT missiles were developed.&lt;br /&gt;
&lt;br /&gt;
=== Comparison of HOT variants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Length&lt;br /&gt;
(mm)&lt;br /&gt;
!Wingspan&lt;br /&gt;
(mm)&lt;br /&gt;
!Diameter&lt;br /&gt;
(mm)&lt;br /&gt;
!Weight at launch&lt;br /&gt;
(kg)&lt;br /&gt;
!Type of warhead&lt;br /&gt;
!Penetration power &lt;br /&gt;
(mm)&lt;br /&gt;
!Range&lt;br /&gt;
(m)&lt;br /&gt;
!Velocity &lt;br /&gt;
(m/s)&lt;br /&gt;
|-&lt;br /&gt;
|HOT&lt;br /&gt;
|1270&lt;br /&gt;
|310&lt;br /&gt;
|136&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|800&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-2MP / HOT-2&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|350 (-2MP) / 900 (-2)&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-3&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|24.5&lt;br /&gt;
|6.48 kg tandem HEAT&lt;br /&gt;
|1250&lt;br /&gt;
|75 - 4300&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is, in a sense, like an APFSDS round. It has massive amounts of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage, so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the HOT-3&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS.11|SS.11]]||1956||190&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka]]||1980s||550||800&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if are new to modern helicopter systems.&lt;br /&gt;
&lt;br /&gt;
=== Direct ===&lt;br /&gt;
The first way of using the HOT-3 is to rush as fast as you can towards the AO while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4,30 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far from the AO so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to the AO once again.&lt;br /&gt;
&lt;br /&gt;
=== Protection against aircraft ===&lt;br /&gt;
You may be wondering, &amp;quot;how can I protect myself against aircraft? They can attack me at any angle!&amp;quot;, and the truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any maneuvers, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more like a &amp;quot;last resort&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power; up to 1250 mm&lt;br /&gt;
* Fairly long reach; 4,300 m&lt;br /&gt;
* HOT-3s are fairly accurate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather low velocity of 240 m/s&lt;br /&gt;
* Bad post-penetration effects; creates below average spalling&lt;br /&gt;
* Guidance can be broken fairly easily if the user is not careful&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the '''Viviane''', was developed in the early 1980s.&lt;br /&gt;
&lt;br /&gt;
In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.&lt;br /&gt;
&lt;br /&gt;
In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armor followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[9M120M Ataka]] - another SACLOS missile system similar to that of the HOT&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:HOT_(missile)|[en.wikipedia.org] HOT (Missile)]]&lt;br /&gt;
* [http://www.military-today.com/missiles/hot.htm &amp;lt;nowiki&amp;gt;[military-today.com] Missiles (HOT)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [http://www.army-guide.com/eng/product2104.html &amp;lt;nowiki&amp;gt;[army-guide.com] HOT missile&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95659</id>
		<title>HOT-3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HOT-3&amp;diff=95659"/>
				<updated>2021-02-25T21:49:56Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Description */ Filled up the page. Maybe will some screenshots of the HOT-3 being fired from an EC-Tiger, but not entirely sure if &amp;quot;raw&amp;quot; screenshots are allowed. Will do some finishing touches after saving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage HOT-3.png|thumb|left|420px|The HOT-3 missile with fins folded and deployed (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''HOT-3''' (also known as '''H'''aut subsonique '''O'''ptiquement '''T'''éléguidé Tiré d'un Tube in French'')'' is a second generation long-range anti-tank missile system that was developed originally as an effort to meet a joint Germany-French Army requirement by the German firm '''Bölkow''' and the French firm '''Nord''', to replace the existing [[SS.11]] wire guided missiles that were used by both nations. &lt;br /&gt;
&lt;br /&gt;
After a few years have passed, Bölkow and Nord merged into '''MBB''' (Messerschmitt-Bölkow-Blohm) and '''Aérospatiale''' respectively,  which later formed Euromissile to design and produce the [[MILAN 2|MILAN]], [[Roland]] and HOT. This firm, now known as the '''MBDA''', is a corporation of both the French and the German defense firms.&lt;br /&gt;
&lt;br /&gt;
The HOT missiles become one of the most successful of its class, with thousands of missiles produces, used by no than a dozer or less countries and it was validated in many different wars. The HOT missile system is commonly mounted on helicopters, such as the [[EC-665 Tiger HAD]], or light vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
* {{Specs-Link|tiger_uht}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the missile.&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is an anti-tank guided missile capable of penetrating up to 1,250 mm, with a TNT equivalent of 4,920 g. The missile moves roughly at 240 m/s, and it is using the SACLOS (mouse based) guidance system. Multiple variants of the HOT missiles were developed.&lt;br /&gt;
&lt;br /&gt;
=== Comparison of HOT variants ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Length&lt;br /&gt;
(mm)&lt;br /&gt;
!Wingspan&lt;br /&gt;
(mm)&lt;br /&gt;
!Diameter&lt;br /&gt;
(mm)&lt;br /&gt;
!Weight at launch&lt;br /&gt;
(kg)&lt;br /&gt;
!Type of warhead&lt;br /&gt;
!Penetration power &lt;br /&gt;
(mm)&lt;br /&gt;
!Range&lt;br /&gt;
(m)&lt;br /&gt;
!Velocity &lt;br /&gt;
(m/s)&lt;br /&gt;
|-&lt;br /&gt;
|HOT&lt;br /&gt;
|1270&lt;br /&gt;
|310&lt;br /&gt;
|136&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|800&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-2MP / HOT-2&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|23.5&lt;br /&gt;
|5 kg HEAT&lt;br /&gt;
|350 (-2MP) / 900 (-2)&lt;br /&gt;
|75 - 4000&lt;br /&gt;
|240&lt;br /&gt;
|-&lt;br /&gt;
|HOT-3&lt;br /&gt;
|1300&lt;br /&gt;
|310&lt;br /&gt;
|150&lt;br /&gt;
|24.5&lt;br /&gt;
|6.48 kg tandem HEAT&lt;br /&gt;
|1250&lt;br /&gt;
|75 - 4300&lt;br /&gt;
|240&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
The HOT-3 missile is, in a sense, like an APFSDS round. It has massive amounts of penetration but it does not create enough spalling to one hit kill reliably, mainly if attacking the frontal armour of hostile tanks. It creates little to no splash damage, so accuracy is required or otherwise, no damage will be dealt and the target may escape or even try to shoot the user down.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of missiles that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Comparable missiles to the HOT-3&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!Velocity (m/s)!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[AS.11|SS.11]]||1956||190&lt;br /&gt;
|600&lt;br /&gt;
|-&lt;br /&gt;
|[[9M120 Ataka]]||1980s||550||800&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)&amp;quot; --&amp;gt;&lt;br /&gt;
As with other helicopter mounted ATGMs, it is best to stay out of combat and hover above a hill or near some cover that you can retreat to in case an AA starts shooting at you. There are two main ways of using the HOT-3 ATGMs, both of which require fine degree of awareness and also map knowledge, so do not give up if are new to modern helicopter systems.&lt;br /&gt;
&lt;br /&gt;
=== Direct ===&lt;br /&gt;
The first way of using the HOT-3 is to rush as fast as you can towards the AO while also taking note of any hills or obstacles that could be used as cover. If you have reached a point where most of your targets are in your effective range of your HOT-3 (this being under 4,30 km; the user can use the radar lock function as a makeshift rangefinder), you should try to find a spot where you can easily retreat to, like for example a hill as mentioned above. Since the velocity of the missile isn't anything to brag about, being only about 240 m/s, and that you have to manually track it without breaking line of sight, makes it quite cumbersome to use but nonetheless still effective at dispatching enemy armour. Before engaging, always scan the surrounding area as you may never know if an AA is looking at you.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
The second way of using the HOT-3 is to flank the sides of the map, preferably the side which has hills or plenty of cover to hide behind, while also being far from the AO so that the enemy does not hear your engine. Once you have infiltrated the sides or the rear of the enemy, and you have found some cover to hide behind, you can now start engaging hostile targets. Always prioritize AA over anything, as they are the bane of any helicopter's existence. If you run out of your HOT-3 missiles, go back the way you came and land on your heliport. Rearm your missiles and head back to the AO once again.&lt;br /&gt;
&lt;br /&gt;
=== Protection against aircraft ===&lt;br /&gt;
You may be wondering, &amp;quot;how can I protect myself against aircraft? They can attack me at any angle!&amp;quot;, and the truth is, you really cannot effectively engage aircraft with the HOT-3s. This does not mean however that it is impossible, since you can radar lock onto a jet. If it does not notice that it is being tracked by your missile and it isn't pulling any maneuvers, the HOT-3 may just catch the jet and destroy it easily. This also applies to helicopters, but one shouldn't try to shoot down hostile aircraft or helicopters with HOT-3s as majority of times, the missile will be wasted. Treat it more like a &amp;quot;last resort&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High penetration power; up to 1250 mm&lt;br /&gt;
* Fairly long reach; 4,300 m&lt;br /&gt;
&lt;br /&gt;
* HOT-3s are fairly accurate&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Rather low velocity of 240 m/s&lt;br /&gt;
* Bad post-penetration effects; creates below average spalling&lt;br /&gt;
* Guidance can be broken fairly easily if the user is not careful&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
By the year 1975, the development of the missiles was completed and the evaluations had been performed by various ministries of defense. The mass production of these missiles began in the year 1976 and the first HOT missiles were deployed into the field in 1978. A night sight to help with night operations called the '''Viviane''', was developed in the early 1980s.&lt;br /&gt;
&lt;br /&gt;
In the year 1985, the HOT-2 followed suite with a multipurpose warhead variant called the HOT-2MP entering service in 1992. While the HOT-2MP wasn't great at penetrating armour, it had fragmentation but also incendiary effects which proved to be adequate at dispatching infantry and soft targets. By the year 1987, 1,434 launchers and 70,350 missiles were produced.&lt;br /&gt;
&lt;br /&gt;
In the year 1998, the HOT-3 was introduced, which has a tandem shaped-charge HEAT warhead capable of piercing trough reactive armour. A laser-proximity fuze located in the front half of the nose measures the distance between the target and the missile. If the correct range is achieved, a small nipple at the front of the nose containing a smaller HEAT charge is ejected forward from the missile body to pre-detonate the reactive armor followed by the detonation of main HEAT warhead. The missile itself also had its anti-jamming capabilities improved, and so it was selected to be used as the missile armament for the Tiger attack helicopters for France and Germany. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[9M120M Ataka]] - another SACLOS missile system similar to that of the HOT&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:HOT_(missile)|[en.wikipedia.org] HOT (Missile)]]&lt;br /&gt;
* [http://www.military-today.com/missiles/hot.htm &amp;lt;nowiki&amp;gt;[military-today.com] Missiles (HOT)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [http://www.army-guide.com/eng/product2104.html &amp;lt;nowiki&amp;gt;[army-guide.com] HOT missile&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95497</id>
		<title>GIAT M781 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95497"/>
				<updated>2021-02-25T03:47:21Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Available ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''Model 781''' (also known as the '''Nexter 30''') is a 30 mm revolver cannon with electrical ignition and automatic reckocking, which was introduced in the late 1980s. Unlike the DEFA cannon, the M781 is electrically operated rather than gas operated. This increases both reliability and lifetime of the cannon, but also fire rate. &lt;br /&gt;
&lt;br /&gt;
There were 2 variants of the GIAT 30 cannon, the M781 and the M791. The Model 781 was primarily meant to be mounted on helicopters, such as the [[EC-665 Tiger HAD]], while the latter one being intended for fighters such as the Dassault Rafale.&lt;br /&gt;
[[File:EC Tiger turret.jpg|thumb|500x500px|The turret of an EC-665 Tiger with the M781 autocannon]]&lt;br /&gt;
The M781 is offered in multiple installations, such as being mounted as a turret or as a pod, or just fixed to the vehicle. It is 1,87 m long and it weighs roughly 65 kg, and its fire rate is roughly 750 rounds a minute with the muzzle velocity of around 810 m/s. Due to the somewhat heavy recoil of the cannon, single shots or bursts are preferred over fully automatic fire. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the M781 being limited to only HEF-SAPI rounds that have barely any penetration power, it will prove to be inadequate at dispatching hostile tanks. However, soft targets such as open top vehicles or light vehicles (or even aircraft if the user is comfortable with using the M781 for AA purposes), will get shredded in mere seconds by the M781 thanks to its high fire rate and high velocity.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;{{Annotation|HEF-SAPI|High Explosive Fragmentation - Semi Armour Piercing Incendiary}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''Comparable autocannons to the M781'''&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!RPM!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[2A42 (30 mm)]]||1973||200 - 300 (Low)&lt;br /&gt;
550 - 800 (High)&lt;br /&gt;
|82&lt;br /&gt;
|-&lt;br /&gt;
|[[M230E-1 (30 mm)]]||1975||625||51&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
As mentioned above, the M781 severely lacks in the penetration power. This makes it very difficult to engage hostile tanks, so the user should be careful about picking out targets if one is equipped only with the cannon. If one is engaging with only the cannon, the user should be very careful about their surroundings and use nearby cover, such as buildings or mountains, to flank around the enemy. Be careful about enemy AA as it will shred the user almost instantly if not enough awareness is given to them. If the user manages to flank the enemy, they should focus on dispatching soft targets such as enemy light tanks or AA vehicles if they are caught off-guard. &lt;br /&gt;
&lt;br /&gt;
The other way of using the M781 is to be a &amp;quot;support&amp;quot; for your teammates. Due to the M781's low penetration but high explosion power HEF-SAPI rounds, one can use this to cripple the tanks, which would otherwise shrug off the HEF-SAPI rounds, by destroying the modules such as the tracks. This way, you can save your teammates from an imminent destruction and even score yourself an assist. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High fire rate; being 750 RPM&lt;br /&gt;
* High velocity of rounds&lt;br /&gt;
* HEF-SAPI rounds shred soft targets and aircraft alike&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Restricted to only HEF-SAPI rounds; engaging armor will be difficult&lt;br /&gt;
* Thanks to its fire rate and relatively low ammo capacity, it isn't uncommon to run out of rounds rather quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;&lt;br /&gt;
The '''GIAT''' Industries 30 mm Model 781 is an externally powered weapon firing 30 mm ammunition of the 550 family. It is a single feed weapon intended for arming light aircraft, helicopters, armoured and soft-skinned vehicles. The mechanism drive and timing is imparted by a cam mechanism and electronic controls are provided to control the rate of fire which may be varied to suit the mounting in use. Single shot, limited or unlimited bursts are possible. The first production application for this weapon is the HAP cannon turret designed to be installed on the Eurocopter Tiger attack helicopter. The German version possesses a different cannon, the Mauser RMK 30 mm. As of the 1990s there are no land systems production applications for this 30 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[2A42 (30 mm)]] - An autocannon mounted on the Mi-28N&lt;br /&gt;
* [[M230E-1 (30 mm)]] - An autocannon mounted on the AH-64 series of helicopters&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.army-guide.com/eng/product3588.html &amp;lt;nowiki&amp;gt;[army-guide.com] M781&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Nexter_30 &amp;lt;nowiki&amp;gt;[fr.wikipedia.org] M781 (Nexter 30)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95496</id>
		<title>GIAT M781 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95496"/>
				<updated>2021-02-25T03:46:54Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Usage in battles */ Fixed up the names of the munitions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''Model 781''' (also known as the '''Nexter 30''') is a 30 mm revolver cannon with electrical ignition and automatic reckocking, which was introduced in the late 1980s. Unlike the DEFA cannon, the M781 is electrically operated rather than gas operated. This increases both reliability and lifetime of the cannon, but also fire rate. &lt;br /&gt;
&lt;br /&gt;
There were 2 variants of the GIAT 30 cannon, the M781 and the M791. The Model 781 was primarily meant to be mounted on helicopters, such as the [[EC-665 Tiger HAD]], while the latter one being intended for fighters such as the Dassault Rafale.&lt;br /&gt;
[[File:EC Tiger turret.jpg|thumb|500x500px|The turret of an EC-665 Tiger with the M781 autocannon]]&lt;br /&gt;
The M781 is offered in multiple installations, such as being mounted as a turret or as a pod, or just fixed to the vehicle. It is 1,87 m long and it weighs roughly 65 kg, and its fire rate is roughly 750 rounds a minute with the muzzle velocity of around 810 m/s. Due to the somewhat heavy recoil of the cannon, single shots or bursts are preferred over fully automatic fire. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the M781 being limited to only HEF-SAPI rounds that have barely any penetration power, it will prove to be inadequate at dispatching hostile tanks. However, soft targets such as open top vehicles or light vehicles (or even aircraft if the user is comfortable with using the M781 for AA purposes), will get shredded in mere seconds by the M781 thanks to its high fire rate and high velocity.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Annotation|HEF-SAPI|High Explosive Fragmentation - Semi Armour Piercing Incendiary}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''Comparable autocannons to the M781'''&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!RPM!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[2A42 (30 mm)]]||1973||200 - 300 (Low)&lt;br /&gt;
550 - 800 (High)&lt;br /&gt;
|82&lt;br /&gt;
|-&lt;br /&gt;
|[[M230E-1 (30 mm)]]||1975||625||51&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
As mentioned above, the M781 severely lacks in the penetration power. This makes it very difficult to engage hostile tanks, so the user should be careful about picking out targets if one is equipped only with the cannon. If one is engaging with only the cannon, the user should be very careful about their surroundings and use nearby cover, such as buildings or mountains, to flank around the enemy. Be careful about enemy AA as it will shred the user almost instantly if not enough awareness is given to them. If the user manages to flank the enemy, they should focus on dispatching soft targets such as enemy light tanks or AA vehicles if they are caught off-guard. &lt;br /&gt;
&lt;br /&gt;
The other way of using the M781 is to be a &amp;quot;support&amp;quot; for your teammates. Due to the M781's low penetration but high explosion power HEF-SAPI rounds, one can use this to cripple the tanks, which would otherwise shrug off the HEF-SAPI rounds, by destroying the modules such as the tracks. This way, you can save your teammates from an imminent destruction and even score yourself an assist. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High fire rate; being 750 RPM&lt;br /&gt;
* High velocity of rounds&lt;br /&gt;
* HEF-SAPI rounds shred soft targets and aircraft alike&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Restricted to only HEF-SAPI rounds; engaging armor will be difficult&lt;br /&gt;
* Thanks to its fire rate and relatively low ammo capacity, it isn't uncommon to run out of rounds rather quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;&lt;br /&gt;
The '''GIAT''' Industries 30 mm Model 781 is an externally powered weapon firing 30 mm ammunition of the 550 family. It is a single feed weapon intended for arming light aircraft, helicopters, armoured and soft-skinned vehicles. The mechanism drive and timing is imparted by a cam mechanism and electronic controls are provided to control the rate of fire which may be varied to suit the mounting in use. Single shot, limited or unlimited bursts are possible. The first production application for this weapon is the HAP cannon turret designed to be installed on the Eurocopter Tiger attack helicopter. The German version possesses a different cannon, the Mauser RMK 30 mm. As of the 1990s there are no land systems production applications for this 30 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[2A42 (30 mm)]] - An autocannon mounted on the Mi-28N&lt;br /&gt;
* [[M230E-1 (30 mm)]] - An autocannon mounted on the AH-64 series of helicopters&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.army-guide.com/eng/product3588.html &amp;lt;nowiki&amp;gt;[army-guide.com] M781&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Nexter_30 &amp;lt;nowiki&amp;gt;[fr.wikipedia.org] M781 (Nexter 30)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95495</id>
		<title>GIAT M781 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95495"/>
				<updated>2021-02-25T03:45:54Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Available ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''Model 781''' (also known as the '''Nexter 30''') is a 30 mm revolver cannon with electrical ignition and automatic reckocking, which was introduced in the late 1980s. Unlike the DEFA cannon, the M781 is electrically operated rather than gas operated. This increases both reliability and lifetime of the cannon, but also fire rate. &lt;br /&gt;
&lt;br /&gt;
There were 2 variants of the GIAT 30 cannon, the M781 and the M791. The Model 781 was primarily meant to be mounted on helicopters, such as the [[EC-665 Tiger HAD]], while the latter one being intended for fighters such as the Dassault Rafale.&lt;br /&gt;
[[File:EC Tiger turret.jpg|thumb|500x500px|The turret of an EC-665 Tiger with the M781 autocannon]]&lt;br /&gt;
The M781 is offered in multiple installations, such as being mounted as a turret or as a pod, or just fixed to the vehicle. It is 1,87 m long and it weighs roughly 65 kg, and its fire rate is roughly 750 rounds a minute with the muzzle velocity of around 810 m/s. Due to the somewhat heavy recoil of the cannon, single shots or bursts are preferred over fully automatic fire. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the M781 being limited to only HEF-SAPI rounds that have barely any penetration power, it will prove to be inadequate at dispatching hostile tanks. However, soft targets such as open top vehicles or light vehicles (or even aircraft if the user is comfortable with using the M781 for AA purposes), will get shredded in mere seconds by the M781 thanks to its high fire rate and high velocity.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Annotation|HEF-SAPI|High Explosive Fragmentation - Semi Armour Piercing Incendiary}}&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''Comparable autocannons to the M781'''&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!RPM!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[2A42 (30 mm)]]||1973||200 - 300 (Low)&lt;br /&gt;
550 - 800 (High)&lt;br /&gt;
|82&lt;br /&gt;
|-&lt;br /&gt;
|[[M230E-1 (30 mm)]]||1975||625||51&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
As mentioned above, the M781 severely lacks in the penetration power. This makes it very difficult to engage hostile tanks, so the user should be careful about picking out targets if one is equipped only with the cannon. If one is engaging with only the cannon, the user should be very careful about their surroundings and use nearby cover, such as buildings or mountains, to flank around the enemy. Be careful about enemy AA as it will shred the user almost instantly if not enough awareness is given to them. If the user manages to flank the enemy, they should focus on dispatching soft targets such as enemy light tanks or AA vehicles if they are caught off-guard. &lt;br /&gt;
&lt;br /&gt;
The other way of using the M781 is to be a &amp;quot;support&amp;quot; for your teammates. Due to the M781's low penetration but high explosion power HEFI-SAP rounds, one can use this to cripple the tanks, which would otherwise shrug off the HEFI-SAP rounds, by destroying the modules such as the tracks. This way, you can save your teammates from an imminent destruction and even score yourself an assist. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High fire rate; being 750 RPM&lt;br /&gt;
* High velocity of rounds&lt;br /&gt;
* HEFI-SAP rounds shred soft targets and aircraft alike&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Restricted to only HEFI-SAP rounds; engaging armor will be difficult&lt;br /&gt;
* Thanks to its fire rate and relatively low ammo capacity, it isn't uncommon to run out of rounds rather quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;&lt;br /&gt;
The '''GIAT''' Industries 30 mm Model 781 is an externally powered weapon firing 30 mm ammunition of the 550 family. It is a single feed weapon intended for arming light aircraft, helicopters, armoured and soft-skinned vehicles. The mechanism drive and timing is imparted by a cam mechanism and electronic controls are provided to control the rate of fire which may be varied to suit the mounting in use. Single shot, limited or unlimited bursts are possible. The first production application for this weapon is the HAP cannon turret designed to be installed on the Eurocopter Tiger attack helicopter. The German version possesses a different cannon, the Mauser RMK 30 mm. As of the 1990s there are no land systems production applications for this 30 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[2A42 (30 mm)]] - An autocannon mounted on the Mi-28N&lt;br /&gt;
* [[M230E-1 (30 mm)]] - An autocannon mounted on the AH-64 series of helicopters&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.army-guide.com/eng/product3588.html &amp;lt;nowiki&amp;gt;[army-guide.com] M781&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Nexter_30 &amp;lt;nowiki&amp;gt;[fr.wikipedia.org] M781 (Nexter 30)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95494</id>
		<title>GIAT M781 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95494"/>
				<updated>2021-02-25T03:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Description */ Added some stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''Model 781''' (also known as the '''Nexter 30''') is a 30 mm revolver cannon with electrical ignition and automatic reckocking, which was introduced in the late 1980s. Unlike the DEFA cannon, the M781 is electrically operated rather than gas operated. This increases both reliability and lifetime of the cannon, but also fire rate. &lt;br /&gt;
&lt;br /&gt;
There were 2 variants of the GIAT 30 cannon, the M781 and the M791. The Model 781 was primarily meant to be mounted on helicopters, such as the [[EC-665 Tiger HAD]], while the latter one being intended for fighters such as the Dassault Rafale.&lt;br /&gt;
[[File:EC Tiger turret.jpg|thumb|500x500px|The turret of an EC-665 Tiger with the M781 autocannon]]&lt;br /&gt;
The M781 is offered in multiple installations, such as being mounted as a turret or as a pod, or just fixed to the vehicle. It is 1,87 m long and it weighs roughly 65 kg, and its fire rate is roughly 750 rounds a minute with the muzzle velocity of around 810 m/s. Due to the somewhat heavy recoil of the cannon, single shots or bursts are preferred over fully automatic fire. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the M781 being limited to only HEF-SAPI rounds that have barely any penetration power, it will prove to be inadequate at dispatching hostile tanks. However, soft targets such as open top vehicles or light vehicles (or even aircraft if the user is comfortable with using the M781 for AA purposes), will get shredded in mere seconds by the M781 thanks to its high fire rate and high velocity.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''Comparable autocannons to the M781'''&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Year of Production!!RPM!!Maximum Penetration (mm)&lt;br /&gt;
|-&lt;br /&gt;
|[[2A42 (30 mm)]]||1973||200 - 300 (Low)&lt;br /&gt;
550 - 800 (High)&lt;br /&gt;
|82&lt;br /&gt;
|-&lt;br /&gt;
|[[M230E-1 (30 mm)]]||1975||625||51&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
As mentioned above, the M781 severely lacks in the penetration power. This makes it very difficult to engage hostile tanks, so the user should be careful about picking out targets if one is equipped only with the cannon. If one is engaging with only the cannon, the user should be very careful about their surroundings and use nearby cover, such as buildings or mountains, to flank around the enemy. Be careful about enemy AA as it will shred the user almost instantly if not enough awareness is given to them. If the user manages to flank the enemy, they should focus on dispatching soft targets such as enemy light tanks or AA vehicles if they are caught off-guard. &lt;br /&gt;
&lt;br /&gt;
The other way of using the M781 is to be a &amp;quot;support&amp;quot; for your teammates. Due to the M781's low penetration but high explosion power HEFI-SAP rounds, one can use this to cripple the tanks, which would otherwise shrug off the HEFI-SAP rounds, by destroying the modules such as the tracks. This way, you can save your teammates from an imminent destruction and even score yourself an assist. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High fire rate; being 750 RPM&lt;br /&gt;
* High velocity of rounds&lt;br /&gt;
* HEFI-SAP rounds shred soft targets and aircraft alike&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Restricted to only HEFI-SAP rounds; engaging armor will be difficult&lt;br /&gt;
* Thanks to its fire rate and relatively low ammo capacity, it isn't uncommon to run out of rounds rather quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. --&amp;gt;&lt;br /&gt;
The '''GIAT''' Industries 30 mm Model 781 is an externally powered weapon firing 30 mm ammunition of the 550 family. It is a single feed weapon intended for arming light aircraft, helicopters, armoured and soft-skinned vehicles. The mechanism drive and timing is imparted by a cam mechanism and electronic controls are provided to control the rate of fire which may be varied to suit the mounting in use. Single shot, limited or unlimited bursts are possible. The first production application for this weapon is the HAP cannon turret designed to be installed on the Eurocopter Tiger attack helicopter. The German version possesses a different cannon, the Mauser RMK 30 mm. As of the 1990s there are no land systems production applications for this 30 mm cannon.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[2A42 (30 mm)]] - An autocannon mounted on the Mi-28N&lt;br /&gt;
* [[M230E-1 (30 mm)]] - An autocannon mounted on the AH-64 series of helicopters&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.army-guide.com/eng/product3588.html &amp;lt;nowiki&amp;gt;[army-guide.com] M781&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
* [https://fr.wikipedia.org/wiki/Nexter_30 &amp;lt;nowiki&amp;gt;[fr.wikipedia.org] M781 (Nexter 30)&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:EC_Tiger_turret.jpg&amp;diff=95492</id>
		<title>File:EC Tiger turret.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:EC_Tiger_turret.jpg&amp;diff=95492"/>
				<updated>2021-02-25T03:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The turret of the EuroCopter Tiger&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95487</id>
		<title>GIAT M781 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95487"/>
				<updated>2021-02-25T01:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''Model 781''' (also known as the '''Nexter 30''') is a 30 mm revolver cannon with electrical ignition and automatic reckocking, which was introduced in the late 1980s. Unlike the DEFA cannon, the M781 is electrically operated rather than gas operated. This increases both reliability and lifetime of the cannon, but also fire rate. &lt;br /&gt;
&lt;br /&gt;
There were 2 variants of the GIAT 30 cannon, the M781 and the M791. The Model 781 was primarily meant to be mounted on helicopters, such as the [[EC-665 Tiger HAD]], while the latter one being intended for fighters such as the Dassault Rafale.&lt;br /&gt;
&lt;br /&gt;
The M781 is offered in multiple installations, such as being mounted as a turret or as a pod, or just fixed to the vehicle. It is 1,87 m long and it weighs roughly 65 kg, and its fire rate is roughly 750 rounds a minute with the muzzle velocity of around 810 m/s. Due to the somewhat heavy recoil of the cannon, single shots or bursts are preferred over fully automatic fire. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the M781 being limited to only HE rounds that have laughable penetration of just 4 mm, it will prove to be inadequate at dispatching hostile tanks. However, soft targets such as open top vehicles or light vehicles (or even aircraft in some cases), will get shredded in mere seconds by the M781 thanks to its high fire rate and high velocity.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
As mentioned above, the M781 severely lacks in the penetration power. This makes it very difficult to engage hostile tanks, so the user should be careful about picking out targets. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High fire rate; being 750 RPM&lt;br /&gt;
* High velocity of rounds&lt;br /&gt;
* HE rounds shred soft targets and aircraft alike&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Restricted to only HE rounds; engaging armor will be difficult&lt;br /&gt;
* Thanks to its fire rate, it isn't uncommon to run out of rounds quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95486</id>
		<title>GIAT M781 (30 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=GIAT_M781_(30_mm)&amp;diff=95486"/>
				<updated>2021-02-25T01:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Description */  Filled out the page. It is currently barebones but I will work on it more tomorrow when I'll have time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''Model 781''' (also known as the '''Nexter 30''') is a 30 mm revolver cannon with electrical ignition and automatic reckocking, which was introduced in the late 1980s. Unlike the DEFA cannon, the M781 is electrically operated rather than gas operated. This increases both reliability and lifetime of the cannon, but also fire rate. &lt;br /&gt;
&lt;br /&gt;
There were 2 variants of the GIAT 30 cannon, the M781 and the M791. The Model 781 was primarily meant to be mounted on helicopters, such as the [[EC-665 Tiger HAD]], while the latter one being intended for fighters such as the Dassault Rafale.&lt;br /&gt;
&lt;br /&gt;
The M781 is offered in multiple installations, such as being mounted as a turret or as a pod, or just fixed to the vehicle. It is 1,87 m long and it weighs roughly 65 kg, and its fire rate is roughly 750 rounds a minute with the muzzle velocity of around 810 m/s. Due to the somewhat heavy recoil of the cannon, single shots or bursts are preferred over fully automatic fire. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|tiger_had_france}}&lt;br /&gt;
* {{Specs-Link|tiger_hap_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
Due to the M781 being limited to only HE rounds that have laughable penetration of just 4 mm, it will prove to be inadequate at dispatching hostile tanks. However, soft targets such as open top vehicles or light vehicles (or even aircraft in some cases), will get shredded in mere seconds by the M781 thanks to its high fire rate and high velocity.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of cannons/machine guns that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
As mentioned above, the M781 severely lacks in the penetration power. This makes it very difficult to engage hostile tanks, so the user should be careful about picking out targets. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High fire rate; being 750 RPM&lt;br /&gt;
* High velocity of rounds&lt;br /&gt;
* HE rounds shred soft targets and aircraft alike&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Restricted to only HE rounds; engaging armor will be difficult&lt;br /&gt;
* Thanks to its fire rate, it isn't uncommon to run out of rounds quickly&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France aircraft cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Aircraft cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SA46_(120_mm)&amp;diff=95358</id>
		<title>SA46 (120 mm)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SA46_(120_mm)&amp;diff=95358"/>
				<updated>2021-02-24T17:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;U39013551: /* Flanking */ Edited it a bit so it's &amp;quot;better for the eyes&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.&amp;quot; --&amp;gt;&lt;br /&gt;
The '''SA46''' is a 120 mm cannon made for the [[AMX-50 Surblinde]], [[AMX-50 Surbaisse]] and the [[AMX-50 Foch]]. These tanks were all prototypes which were ultimately abandoned as the cost of producing one was one of the obstacles the French Army had to face. The other one being the development of stabilized shaped charge shells (HEAT-FS) and its devastating effects on heavy tanks.&lt;br /&gt;
&lt;br /&gt;
While testing the AMX-50s, it was suggested that they performed better than the US and the USSR counterparts, the M26 Pershing and the IS-3 respectively, although both France and Germany had to accept the project for its development to continue. As France was ready to accept it, it wasn't the case for the FRG as they wanted more lighter and nimbler vehicles, which the AMX-50s failed to achieve.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|fr_amx_50_foch}}&lt;br /&gt;
* {{Specs-Link|fr_amx_50_surbaisse}}&lt;br /&gt;
* {{Specs-Link|fr_amx_50_surblinde}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Tell us about the tactical and technical characteristics of the cannon or machine gun.&amp;quot; --&amp;gt;&lt;br /&gt;
The SA46 is a 120 mm cannon exclusively made for the AMX-50-120 and its variants. It is a very devastating cannon which can destroy most of its opposition with a single shot. The high velocity, coupled with the heavy weight of the projectiles guarantees massive amounts of spalling after penetration.&lt;br /&gt;
&lt;br /&gt;
Even though, most users will be more comfortable with using APBC only, one should also think about grabbing some HE rounds as they'll make short work of not only light vehicles, but some medium vehicles as well, thanks to its 4,650 g of TNT filler. If one is worried that their round might over-penetrate the target, using the HE is a good and efficient alternative.&lt;br /&gt;
&lt;br /&gt;
=== Available ammunition ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the shells that are available for the weapon and their features and purpose. If it concerns autocannons or machine guns, write about different ammo belts and what is inside (which types of shells).&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |'''Penetration statistics'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Warhead type'''&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!'''10 m'''!!'''100 m'''!!'''500 m'''!!'''1,000 m'''!!'''1,500 m'''!!'''2,000 m'''&lt;br /&gt;
|-&lt;br /&gt;
|120 mm Obus explosif||HE||39||39||39||39||39||39&lt;br /&gt;
|-&lt;br /&gt;
|120 mm Obus de rupture||APBC||301||298||286||272||258||245&lt;br /&gt;
|}  &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |'''Shell details'''&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |'''Ammunition'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Warhead Type'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Velocity(m/s)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''ProjectileMass (kg)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse delay(m)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Fuse sensitivity(mm)'''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |'''Explosive Mass(TNT equivalent)'''&lt;br /&gt;
'''(g)'''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''Ricochet chance'''&lt;br /&gt;
|-&lt;br /&gt;
!'''0%'''!!'''50%'''!!'''100%'''&lt;br /&gt;
|-&lt;br /&gt;
|120 mm Obus explosif||HE||762||22.84||0||0.1||4,650||79°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|120 mm Obus de rupture||APBC||1,067||23.1||N/A||N/A||N/A||47°||60°||65°&lt;br /&gt;
|}&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Give a comparative description of cannons/machine guns that have firepower equal to this weapon.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |'''Comparable cannons to the SA46'''&lt;br /&gt;
|-&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Year of Production'''&lt;br /&gt;
!'''RPM'''&lt;br /&gt;
!'''Maximum Penetration (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[GIAT CN120-26 F1 (120 mm)|PaK44 (128 mm)]]&lt;br /&gt;
|1944&lt;br /&gt;
|3&lt;br /&gt;
|272&lt;br /&gt;
|-&lt;br /&gt;
|[[D-25T (122 mm)]]&lt;br /&gt;
|1930s&lt;br /&gt;
|2&lt;br /&gt;
|230&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Describe the cannon/machine gun in the game - its distinctive features, tactics of usage against notable opponents. Please don't write a &amp;quot;guide&amp;quot; - do not impose a single point of view, but give the reader food for thought.&amp;quot; --&amp;gt;&lt;br /&gt;
The SA46 is a very destructive cannon, capable of destroying most of its opposition in a single shot. This, coupled with the fact that the cannon is mounted on tanks that have an oscillating turret and two of them are equipped with a 6 second auto-loader, makes it amazing at fulfilling multiple roles.&lt;br /&gt;
&lt;br /&gt;
'''Sniping'''&lt;br /&gt;
&lt;br /&gt;
First way to use the SA46 is to find a good vantage point and wait for unsuspecting enemies to cross the user's cannon. The 6 second autoloader allows for rapid shots to be taken if the first one misses or does not instantly destroy the target. This is only the case with the [[AMX-50 Surbaisse|Surbaisse]] and the [[AMX-50 Surblinde|Surblinde]], as the [[AMX-50 Foch]] lacks an auto-loader and therefore, more accuracy is required. Unlike the AMX-50 Foch however, the Surbaisse and the Surblinde both have oscillating turrets which allows for very fast turret rotation, which is a trait shared with many other oscillating designs.&lt;br /&gt;
&lt;br /&gt;
'''Flanking'''&lt;br /&gt;
&lt;br /&gt;
The second way of using the SA46 is to flank enemies and rush them. As the SA46 has very good characteristics and is used in conjunction with an oscillating, autoloading turret (with the exception of the AMX-50 Foch), makes it good for dispatching a whole squad of unsuspecting enemies. This way of using the cannon however, is not recommended if the user is using the AMX-50 Foch as the lack of a turret and an autoloader will prove to be an obstacle that one cannot scale that easily.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- &amp;quot;Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong APBC rounds; capable of destroying most of its opposition in a single shot&lt;br /&gt;
* High velocities for both of its rounds&lt;br /&gt;
* HE rounds carry 4,650 g of TNT filler&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cannon is very long and hard to conceal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;.&amp;quot; --&amp;gt;&lt;br /&gt;
The AMX-50 is a heavy tank project which was jointly developed by France and the FRG ('''Federal Republic''' of '''Germany''') in 1949.&lt;br /&gt;
&lt;br /&gt;
In July 1945, in the aftermath of liberation, the General Staff expressed the need for heavy tanks with national design. As the tensions with the USSR were rising, and with the results of the last world conflict, the French Army started presenting precise specifications of what the future main tank of the army would be. The tank had to be comparable on several points to already existing machines, and it was requested that the power of the cannon was at least on par with the German 88 mm cannon used by the Tiger II, but it was also requested that it would have the mobility of a T-34 with the armour of a Panther.&lt;br /&gt;
&lt;br /&gt;
Four prototypes were presented, but only one was accepted, which was the one that the firm AMX ('''A'''teliers de construction d'Issy-les-'''M'''oulineau'''X)''' presented;&lt;br /&gt;
&lt;br /&gt;
* '''AMX 50'''&lt;br /&gt;
* '''AMX 50 Surblindé''' (over-armored)&lt;br /&gt;
* '''AMX 50 Surbaissé''' (lowered)&lt;br /&gt;
* '''AMX Foch''' &lt;br /&gt;
&lt;br /&gt;
During the testing of these prototypes, it was quickly noted that they were superior to its US and USSR counterpart, the M26 Pershing and the IS-3 respectively. But the Americans did not want to fund a project that would not be adopted, so it was necessary for two countries to accept the project. As France was getting ready to accept it, it wasn't the case with the FRG, which was inspired by the doctrines of the ex-general Heinz Guderian , a supporter of lighter and faster tanks. In addition, the development of new technologies and capabilities in the field of missiles and shaped charge shells would make the tank's massive armor obsolete and unsuitable for a future large-scale conflict.&lt;br /&gt;
&lt;br /&gt;
In the end, the three major obstacles which were the price, weight and the continuous development of HEAT-FS, weren't easy to scale, so the project was abandoned.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.&amp;quot; --&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:GarageImage AMX-50 Surbaissé.jpg|AMX-50 Surbaissé armed with the SA46&lt;br /&gt;
File:GarageImage AMX-50 Foch.jpg|AMX-50 Foch armed with the SA46&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*reference to the article about the variant of the cannon/machine gun;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*references to approximate analogues by other nations and research trees.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AMX-50 Surblinde]] - A heavy tank armed with the SA46&lt;br /&gt;
* [[AMX-50 Surbaisse]] - A heavy tank armed with the SA46&lt;br /&gt;
* [[AMX-50 Foch]] - A tank destroyer armed with the SA46&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- &amp;quot;Paste links to sources and external resources, such as:&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*topic on the official game forum;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*encyclopedia page on the weapon;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*other literature.&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.chars-francais.net/2015/index.php/liste-chronologique/de-1945-a-1990?task=view&amp;amp;id=682 &amp;lt;nowiki&amp;gt;[chars-francais.net] AMX-50&amp;lt;/nowiki&amp;gt;] &lt;br /&gt;
* [https://fr.wikipedia.org/wiki/AMX-50 &amp;lt;nowiki&amp;gt;[fr.wikipedia.org] AMX-50&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
{{France tank cannons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tank cannons]]&lt;/div&gt;</summary>
		<author><name>U39013551</name></author>	</entry>

	</feed>