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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Sea_Harrier_FRS.1&amp;diff=174100</id>
		<title>Sea Harrier FRS.1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Sea_Harrier_FRS.1&amp;diff=174100"/>
				<updated>2023-10-06T21:23:31Z</updated>
		
		<summary type="html">&lt;p&gt;U38675583: /* See also */ added 3 links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = squadron British strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the regular version&lt;br /&gt;
| link-1 = Sea Harrier FRS.1 (e)&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Harrier (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=harrier_frs1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} British strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Apex Predators&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Sea Harrier FRS.1 was a navalised variant of the Hawker-Siddeley Harrier. Entering service with the United Kingdom's Royal Navy in 1978, it went on to earn fame for its engagements during the Falklands conflict in 1982 against the Argentinian air forces.&lt;br /&gt;
&lt;br /&gt;
The Sea Harrier is available as an option for rank VII through unlock as a squadron vehicle. It can present experienced pilots familiar with the GR.1/3 with a further improvement in the form of deadly AIM-9L Sidewinder missiles and a unique position as the only model of Harrier in-game with a search radar. Ultimately, the Sea Harrier builds on the strengths of the Harrier GR.3 with improved air-to-air combat capability. However this comes at a cost of being heavier and slightly more sluggish than its contemporaries.&lt;br /&gt;
&lt;br /&gt;
All in all, the Sea Harrier can be a powerful opponent in the hands of a veteran pilot and provides an almost preparatory experience for the Harrier GR.7.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Sea Harrier possesses a flight performance very similar to the aircraft it is derived from, the Harrier GR.3, possessing the same Pegasus 103 engine. It is worth noting however that the Sea Harrier carries additional weight in the form of the radar equipment within its nose and an altered aerodynamic profile to accommodate this.&lt;br /&gt;
&lt;br /&gt;
Comparatively, the Sea Harrier turns more sluggishly than contemporary Harriers, but it still maintains the exceptional thrust and climb rate prevalent among its kind, able to climb up to lofty heights where it can maximise the range potential of its all-aspect AIM-9L Sidewinder missiles. It comes with the same thrust vectoring of other Harriers allowing the aircraft to pull tighter turns and make split second adjustments at the cost of speed and energy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,150 || 1,144 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 32.5 || 34.0 || 70.2 || 68.5 || rowspan=&amp;quot;2&amp;quot; | 550&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,168 || 1,159 || 31.5 || 32.0 || 105.2 || 87.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 829 || 556 || ~14 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 648 || &amp;lt; 950 || &amp;lt; 790 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Rolls-Royce Pegasus Mk.103 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,258 kg || colspan=&amp;quot;3&amp;quot; | 462 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Max Gross&amp;lt;br&amp;gt;Weight|Mass of the fully equipped aircraft with heaviest weapons load}}&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,640 kg || colspan=&amp;quot;2&amp;quot; | Vectored-thrust low-bypass turbofan&lt;br /&gt;
| 6,959 kg || 7,661 kg || 8,363 kg || 8,593 kg || 11,409 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MGW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 9,150 kgf || 9,709 kgf&lt;br /&gt;
| 1.40 || 1.27 || 1.16 || 1.13 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 9,150 kgf&amp;lt;br&amp;gt;(0 km/h) || 9,709 kgf&amp;lt;br&amp;gt;(0 km/h)&lt;br /&gt;
| 1.40 || 1.27 || 1.16 || 1.13 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sea Harrier FRS.1 possesses no armour. All of its internal modules are arrayed in close proximity within the fuselage centred around the engine.&lt;br /&gt;
&lt;br /&gt;
The Sea Harrier is not a sturdy aircraft and can be destroyed fairly easily owing to its compact assembly. However, if the damage taken is not enough to outright down the Harrier such as damage to flaps or wings, the Harrier can in an emergency leverage its thrust vectoring to compensate for lift lost from wing damage and limp back to the airfield for repair at the cost of being exceptionally vulnerable to enemy aircraft on the way.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
As with most aircraft at the tier the Sea Harrier competes at, it is advisable to prioritise unlocking the Flare/Chaff upgrade to greatly increase survivability of the Harrier against very commonly encountered IR missiles. After which, pursuing the unlock of the Sea Harrier's own AIM-9L Sidewinder capability is highly recommended as this will encompass most of the jet's offensive capability when dealing with other aircraft.&lt;br /&gt;
&lt;br /&gt;
A further advantageous unlock would be to acquire the 1,000 lb bombs which can be grabbed while prioritising the unlock of the AIM-9L's: these will allow unlocking further upgrades and RP by bombing bases before turning to engage enemy aircraft. Once sufficient weapons and countermeasures are unlocked then it is recommended to focus entirely on flight performance upgrades to make the most of the superb climbing and thrust of the Pegasus engine.&lt;br /&gt;
&lt;br /&gt;
Recommended path:&lt;br /&gt;
&lt;br /&gt;
Flares/Chaff -&amp;gt; 1000 LB bombs -&amp;gt; New Boosters -&amp;gt; AIM-9L -&amp;gt; Wings Repair -&amp;gt; Engine -&amp;gt; Compressor -&amp;gt; Cover -&amp;gt; Airframe -&amp;gt; Fuselage Repair -&amp;gt; G-suit &amp;gt; EFS -&amp;gt; Offensive 30 mm belts -&amp;gt; New 30 mm cannons -&amp;gt; Matra No7 Mk 1 rockets&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|ADEN Mk.4 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (130 rpg = 260 total)&lt;br /&gt;
** 2 x 30 mm ADEN Mk.4 cannons + 60 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm ADEN cannons are identical to those found on the GR.1/3 and the AV-8A/C found in the USA tech tree. These are very hard-hitting guns that can bring down an enemy aircraft with even glancing blows. However on the Harrier family they are often located low on the belly in an awkward spot, possess low muzzle velocity, and often very limited ammunition. They can however be used to great effect on larger aircraft such as A-10s or Su-25s when a quick and snappy burst needs to do fatal damage.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4 !! width=&amp;quot;9%&amp;quot; | 5&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Harrier_GR.3.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 (1,000 lb)|1,000 lb H.E. M.C. Mk.13]] bombs&lt;br /&gt;
| || 1, 2 || 1 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[H.E. M.C. Mk.13 No.117 (1,000 lb)|1,000 lb H.E. M.C. Mk.13 No.117]] bombs&lt;br /&gt;
| || 1, 2 || 1 || 1, 2 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[RP]] rockets&lt;br /&gt;
| || 36 || || 36 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9G Sidewinder]] missiles&lt;br /&gt;
| 1 || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9L Sidewinder]] missiles&lt;br /&gt;
| 1, 2 || || || || 1, 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 72 x RP rockets&lt;br /&gt;
* 3 x 1,000 lb H.E. M.C. Mk.13 bombs (3,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (3,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb H.E. M.C. Mk.13 No.117 bombs (4,000 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 2 x AIM-9G Sidewinder missiles + 72 x RP rockets&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 5 x 1,000 lb H.E. M.C. Mk.13 bombs (5,000 lb total)&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles + 72 x RP rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
'''AIM-9G Sidewinder missile:'''&lt;br /&gt;
&lt;br /&gt;
The AIM-9G is a potent missile but may begin to feel a little lacklustre at the BR the Sea Harrier operates at. The stock missile option for the Sea Harrier and only able to hold 2 of them on wing-mounted pylons. 9Gs are rear-aspect only but come with a very large seeker cage, 18G of maximum overload and the option for radar-slaving which the Sea Harrier is uniquely able to capitalise on amongst its brethren Harriers. When employing these with the Harrier in particular, it is advisable to deploy them from an altitude advantage on unaware enemies.&lt;br /&gt;
&lt;br /&gt;
'''AIM-9L Sidewinder missile''':&lt;br /&gt;
&lt;br /&gt;
The AIM-9L is a further upgrade of the Sidewinder missile. It retains the radar-slaving capability of the 9G but with a much smaller seeker cage. However instead the 9L now enables the Sidewinder to have all-aspect functionality and up to 30G of maximum overload. This greatly enhances the killing and lock-acquiring capability of the missile with the added benefit of some flare-resistance which will be noticeable especially when firing from a rear-aspect on an aircraft with an afterburner. A potent missile which can be used more widely than the 9G with particular regards to the Sea Harrier, but again is very strong capitalising on the climb rate of the sea Harrier to be deployed almost in a 'sniping' way.&lt;br /&gt;
&lt;br /&gt;
'''1000 LB Mk.13 bomb:'''&lt;br /&gt;
&lt;br /&gt;
A common bomb found on British aircraft, the Mk.13 can be employed with the onboard CCIP to be accurately delivered and the Harrier can carry a maximum of 5 alongside its AAM loadout of choice. A full payload of these bombs can destroy a single base in Air battles and are sufficient to destroy enemy armoured vehicles in ground battles with a TNT explosive equivalent of 296.48 kg per bomb.&lt;br /&gt;
&lt;br /&gt;
'''RP rocket:'''&lt;br /&gt;
&lt;br /&gt;
The Harrier can carry up to 72 RP rockets, these rockets are simple and can be aimed using the onboard CCIP. Each rocket is equivalent to 691.2 g of TNT and will require multiple hits to damage light vehicles to the point of destruction. However with only 10 mm of penetration these rockets will see little to no effect on MBTs or more thoroughly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Sea Harrier's quick takeoff and climb to ascend high above the normal altitude for battle, somewhere around 5-8 km depending on the map and approaching enemies. Due to the lacklustre turn capabilities and muzzle velocity of the cannons, it's not recommended to engage in dogfights. Instead, use your AIM-9Ls to your advantage and target enemies already engaged or simply oblivious to your presence above them. When done correctly and carefully, this can quietly get you 2-3 kills in a single flyout.&lt;br /&gt;
&lt;br /&gt;
Your cannons are also effective at destroying ground targets which can provide extra RP and SL once your missiles are expended. The Sea Harrier may also carry unguided rockets or bombs for additional ground pounding at the further expense of performance. However, it's important to note that you are at a disadvantage at lower altitude since you cannot climb as fast as other jets at the BR, and it's hard to shake off and outrun an opponent once they're on your tail. MiG-21s, F-5s, and J35s will easily outmanoeuvre you, and A-10s, Su-25s and Su-22s, while slower, can still outturn you and easily put you in their sights.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Retains the great climb rate and thrust of earlier Harrier's&lt;br /&gt;
* Addition of a search radar that can be used to slave the AAM's the Harrier can bring for off-angle shots&lt;br /&gt;
* 4 powerful AIM-9L all-aspect missiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Subsonic in a bracket mostly populated with supersonic aircraft&lt;br /&gt;
* Sluggish in its turn radius&lt;br /&gt;
* Engines will overheat if run for too long at 100% throttle, management is required&lt;br /&gt;
* Limited WEP&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=harrier_frs1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;[[Harrier (Family)]]&lt;br /&gt;
&lt;br /&gt;
[[Harrier GR.3]]&lt;br /&gt;
&lt;br /&gt;
[[Harrier GR.7]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8011-development-squadron-vehicles-sea-harrier-frs-1-en|[Devblog] Squadron vehicles: Sea Harrier FRS.1]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer BAe}}&lt;br /&gt;
{{Britain jet aircraft}}&lt;br /&gt;
{{Squadron aircraft}}&lt;/div&gt;</summary>
		<author><name>U38675583</name></author>	</entry>

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