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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U38064995</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-17T07:22:55Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U38064995&amp;diff=173655</id>
		<title>User:U38064995</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U38064995&amp;diff=173655"/>
				<updated>2023-09-30T13:04:55Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userbox&lt;br /&gt;
|id = [[File:Icons War Thunder.png|60px|none]]&lt;br /&gt;
|id-background = #871000&lt;br /&gt;
|info = This member has been playing War Thunder since&amp;lt;br /&amp;gt;January 9th, 2016&lt;br /&gt;
|info-background = #871000&lt;br /&gt;
|info-color= white&lt;br /&gt;
|info-font-size = 10}}&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
Greetings! I'm mkv. I've been playing War Thunder since 2016 and have since dedicated hundreds of hours into improving my gameplay and experimenting with new vehicles. I've been using the wiki for years, yet it was only in the past few months that I decided to start contributing to it as a show of gratitude towards all the good people working on it who have helped me learn how to play this game over the years. Right now I'm focused on creating pages for tank ammunition rounds since so many of them don't exist yet, but I also sometimes work on other types of articles.&lt;br /&gt;
&lt;br /&gt;
== Articles written by this user ==&lt;br /&gt;
&lt;br /&gt;
* [[Wgr.41 Spr]]&lt;br /&gt;
* [[VK 3002 (M)]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U38064995&amp;diff=173654</id>
		<title>User:U38064995</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U38064995&amp;diff=173654"/>
				<updated>2023-09-30T13:01:46Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Userbox&lt;br /&gt;
|id = [[File:Icons War Thunder.png|60px|none]]&lt;br /&gt;
|id-background = #871000&lt;br /&gt;
|info = This member has been playing War Thunder since&amp;lt;br /&amp;gt;January 9th, 2016&lt;br /&gt;
|info-background = #871000&lt;br /&gt;
|info-color= white&lt;br /&gt;
|info-font-size = 10}}&lt;br /&gt;
{{Userbox/Windows}}&lt;br /&gt;
Greetings! I'm mkv. I've been playing War Thunder since 2016 and have since dedicated hundreds of hours into improving my gameplay and experimenting with new vehicles. I've been using the wiki for years, yet it was only in the past few months that I decided to start contributing to it as a show of gratitude towards all the good people working on it who have helped me learn how to play this game over the years. Right now I'm focused on creating pages for tank ammunition rounds since so many of them don't exist yet, but I also sometimes work on other types of articles.&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M-8&amp;diff=173652</id>
		<title>M-8</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M-8&amp;diff=173652"/>
				<updated>2023-09-30T12:41:44Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Corrected grammar errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage M-8.png|thumb|left|420px|The M-8 rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is a Soviet ground-launched rocket.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}{{Specs-Link|il-10}}{{-}}{{Specs-Link|il-10_1946}}{{-}}{{Specs-Link|il-10_1946_china}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|su_6_single}}{{-}}{{Specs-Link|su-6_am42}}{{-}}{{Specs-Link|su-6_m71}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|su-8}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Tank destroyers'''}}{{Specs-Link|ussr_bm_8_24}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Motor gun boats'''}}{{Specs-Link|ussr_mo_4}}{{-}}{{Specs-Link|ussr_g5_rct}}{{-}}{{Specs-Link|ussr_ya_5m}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the rocket.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of rocket (high explosive, splash damage, etc.)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of rockets that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this rocket in-game (vehicle, pillbox, base, etc.)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Katyusha was one of the Red Army’s primary self-propelled artillery vehicles during World War II. The multiple rocket launcher was originally developed to use adapted ROS-132 aircraft rockets known as the M-13, but at the same time, the earlier RS-82 rockets were being tested for ground use and were adopted in 1941 as the M-8 rocket with a larger explosive warhead and rocket motor. The M-8 was used in a large number of configurations from a single launcher on a trailer to the BM-8-8 used on the Willys MB and GAZ-67 Jeeps, the BM-8-24 on the T-40 and [[T-60]] light tanks and the BM-8-48 on the same Studebaker truck chassis that was used to make the BM-13N standardized for the Soviet Katyusha M13 launchers. The BM-8 had a 16-rocket launcher for the Red Army riverboat fleet such as the [[Ya-5M]]. The M-13 rockets were smaller compared to larger M13s but compensated by unleashing a larger volume of rockets. The largest variant of the M-8 rocket launcher was the BM-8-72 which used 72 launch rails and was mounted on armored trains. The Katyusha was retired from service after World War II, but the influence of the rocket artillery design led to the name being attached to later Soviet designs such as the BM-21 &amp;quot;Grad&amp;quot; (Hail).&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[RS-82|RS-82]] - Air-launched version of M-8 with a smaller warhead and motor&lt;br /&gt;
* [[RBS-82|RBS-82]] - Air-launched version of M-8 with a smaller motor and armour-piercing warhead&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
{{Naval special armaments}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;br /&gt;
[[Category:Naval special armaments]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173651</id>
		<title>Wgr.41 Spr</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173651"/>
				<updated>2023-09-30T12:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Wgr.41 Spr.png|thumb|left|420px|The Wgr.41 Spr rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The ''Wurfgranate 41'' was a projectile fired by the ''15cm Nebelwerfer 41''. It was spin-stabilized and featured quite an unusual design, with the rocket motor placed in the front and the explosive charge positioned at the tail. It was known for its utility, being used for all types of bombardments over the course of the war, including gas and smoke deployment.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon: ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerwerfer_42}}&lt;br /&gt;
* {{Specs-Link|it_44m_zrinyi_1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The ''15cm Wurfgranate 41'' is best used at shorter ranges, due to it being inaccurate and highly affected by gravity, requiring the user to make aim adjustments based on the target's distance from the launcher. While the rocket contains a whopping 2.15kg of explosive mass, it is also large and has extremely poor penetration (27mm), which only allows it to overpressure enemy vehicles if a weakspot is hit. Such a hit, however, will almost always knock out the enemy vehicle without the need of a follow-up shot.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is highly explosive, which allows it to knock out open-topped vehicles with shrapnel without the rocket hitting the vehicle itself. The high explosive mass will, in almost all cases, destroy an enemy vehicle instantly upon succesful penetration or overpressure. In the event of the rocket failing to pierce enemy armor, its detonation will still be powerful enough to destroy their tracks, immobilizing the enemy and allowing the user to more carefully aim their next shot at the opponent's weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The ''Wurfgranate 41'' is somewhat different from other vehicle-mounted rockets, such as the [[M8]], being heavier and larger yet containing more explosive material. That means it is less effective at longer ranges due to a slower projectile speed and higher firing arc, but is also able to overpressure vehicles more easily thanks to the higher caliber and more explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Wurfgranate41 1.png|thumb|The ''Wurfgranate'' after being launched, as pictured in-game. Note the still-active rocket propellant, which shuts down shortly after exiting the launch tube, after which the projectile glides the rest of the way.]]&lt;br /&gt;
The ''Wurfgranate'' is best used against lightly armored and open-topped vehicles, which it is able to easily destroy with a single, often indirect hit. Should it be used against heavier opponents, the rocket has the best chance of knocking out its target by overpressuring its roof armor. Because of this, unless facing light vehicles, the user should always attempt to aim the rocket at the enemy tank's roof or turret front. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* High firing arc allows it to hit targets hiding behind cover from above&lt;br /&gt;
* Produces a large cloud of smoke and dust upon detonation, which can blind and disorient enemy vehicles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow projectile speed&lt;br /&gt;
* High firing arc makes aiming difficult for inexperienced users&lt;br /&gt;
* Loud sound and a trail of smoke produced during initial launch, often betraying the user's position&lt;br /&gt;
* Poor penetration (27mm)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Designed specifically for the ''Nebelwerfer'' in mind, the ''Wurfgranate 41'' was first issued to troops in 1940, after the Battle of France. Thanks to its utility, it saw extensive use in bombardment campaigns from 1941 all the way to Germany's surrender in 1945. It was used for explosive shelling, smoke deployment and toxic gas distribution. Almost five and a half million projectiles were manufactured over the course of the war. Due to its distinctive sound, allied troops nicknamed the ''Wurfgranate'' the ''&amp;quot;Screaming Mimi&amp;quot;'' or ''&amp;quot;Moaning Minnie&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[M8]] (US vehicle-mounted rocket)&lt;br /&gt;
* [[M-8]] (Soviet vehicle-mounted rocket)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173650</id>
		<title>Wgr.41 Spr</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173650"/>
				<updated>2023-09-30T12:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Wgr.41 Spr.png|thumb|left|420px|The Wgr.41 Spr rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The ''Wurfgranate 41'' was a projectile fired by the ''15cm Nebelwerfer 41''. It was spin-stabilized and featured quite an unusual design, with the rocket motor placed in the front and the explosive charge positioned at the tail. It was known for its utility, being used for all types of bombardments over the course of the war, including gas and smoke deployment.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon: ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerwerfer_42}}&lt;br /&gt;
* {{Specs-Link|it_44m_zrinyi_1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The ''15cm Wurfgranate 41'' is best used at shorter ranges, due to it being inaccurate and highly affected by gravity, requiring the user to make aim adjustments based on the target's distance from the launcher. While the rocket contains a whopping 2.15kg of explosive mass, it is also large and has extremely poor penetration (27mm), which only allows it to overpressure enemy vehicles if a weakspot is hit. Such a hit, however, will almost always knock out the enemy vehicle without the need of a follow-up shot.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is highly explosive, which allows it to knock out open-topped vehicles with shrapnel without the rocket hitting the vehicle itself. The high explosive mass will, in almost all cases, destroy an enemy vehicle instantly upon succesful penetration or overpressure. In the event of the rocket failing to pierce enemy armor, its detonation will still be powerful enough to destroy their tracks, immobilizing the enemy and allowing the user to more carefully aim their next shot at the opponent's weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The ''Wurfgranate 41'' is somewhat different from other vehicle-mounted rockets, being heavier and larger, yet containing more explosive material. That means it is less effective at longer ranges due to a slower projectile speed and higher firing arc, but is also able to overpressure vehicles more easily thanks to the higher caliber and more explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Wurfgranate41 1.png|thumb|The ''Wurfgranate'' after being launched, as pictured in-game. Note the still-active rocket propellant, which shuts down shortly after exiting the launch tube, after which the projectile glides the rest of the way.]]&lt;br /&gt;
The ''Wurfgranate'' is best used against lightly armored and open-topped vehicles, which it is able to easily destroy with a single, often indirect hit. Should it be used against heavier opponents, the rocket has the best chance of knocking out its target by overpressuring its roof armor. Because of this, unless facing light vehicles, the user should always attempt to aim the rocket at the enemy tank's roof or turret front. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* High firing arc allows it to hit targets hiding behind cover from above&lt;br /&gt;
* Produces a large cloud of smoke and dust upon detonation, which can blind and disorient enemy vehicles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow projectile speed&lt;br /&gt;
* High firing arc makes aiming difficult for inexperienced users&lt;br /&gt;
* Loud sound and a trail of smoke produced during initial launch, often betraying the user's position&lt;br /&gt;
* Poor penetration (27mm)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Designed specifically for the ''Nebelwerfer'' in mind, the ''Wurfgranate 41'' was first issued to troops in 1940, after the Battle of France. Thanks to its utility, it saw extensive use in bombardment campaigns from 1941 all the way to Germany's surrender in 1945. It was used for explosive shelling, smoke deployment and toxic gas distribution. Almost five and a half million projectiles were manufactured over the course of the war. Due to its distinctive sound, allied troops nicknamed the ''Wurfgranate'' the ''&amp;quot;Screaming Mimi&amp;quot;'' or ''&amp;quot;Moaning Minnie&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[M8]] (US vehicle-mounted rocket)&lt;br /&gt;
* [[M-8]] (Soviet vehicle-mounted rocket)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173649</id>
		<title>Wgr.41 Spr</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173649"/>
				<updated>2023-09-30T12:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Wgr.41 Spr.png|thumb|left|420px|The Wgr.41 Spr rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The ''Wurfgranate 41'' was a projectile fired by the ''15cm Nebelwerfer 41''. It was spin-stabilized and featured quite an unusual design, with the rocket motor placed in the front and the explosive charge positioned at the tail. In-game it is only used by one vehicle, the [[15 cm Pz.W.42]], which is effectively a mobile Nebelwerfer.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon: ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerwerfer_42}}&lt;br /&gt;
* {{Specs-Link|it_44m_zrinyi_1}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The ''15cm Wurfgranate 41'' is best used at shorter ranges, due to it being inaccurate and highly affected by gravity, requiring the user to make aim adjustments based on the target's distance from the launcher. While the rocket contains a whopping 2.15kg of explosive mass, it is also large and has extremely poor penetration (27mm), which only allows it to overpressure enemy vehicles if a weakspot is hit. Such a hit, however, will almost always knock out the enemy vehicle without the need of a follow-up shot.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is highly explosive, which allows it to knock out open-topped vehicles with shrapnel without the rocket hitting the vehicle itself. The high explosive mass will, in almost all cases, destroy an enemy vehicle instantly upon succesful penetration or overpressure. In the event of the rocket failing to pierce enemy armor, its detonation will still be powerful enough to destroy their tracks, immobilizing the enemy and allowing the user to more carefully aim their next shot at the opponent's weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The ''Wurfgranate 41'' is somewhat different from other vehicle-mounted rockets, being heavier and larger, yet containing more explosive material. That means it is less effective at longer ranges due to a slower projectile speed and higher firing arc, but is also able to overpressure vehicles more easily thanks to the higher caliber and more explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Wurfgranate41 1.png|thumb|The ''Wurfgranate'' after being launched, as pictured in-game. Note the still-active rocket propellant, which shuts down shortly after exiting the launch tube, after which the projectile glides the rest of the way.]]&lt;br /&gt;
The ''Wurfgranate'' is best used against lightly armored and open-topped vehicles, which it is able to easily destroy with a single, often indirect hit. Should it be used against heavier opponents, the rocket has the best chance of knocking out its target by overpressuring its roof armor. Because of this, unless facing light vehicles, the user should always attempt to aim the rocket at the enemy tank's roof or turret front. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* High firing arc allows it to hit targets hiding behind cover from above&lt;br /&gt;
* Produces a large cloud of smoke and dust upon detonation, which can blind and disorient enemy vehicles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow projectile speed&lt;br /&gt;
* High firing arc makes aiming difficult for inexperienced users&lt;br /&gt;
* Loud sound and a trail of smoke produced during initial launch, often betraying the user's position&lt;br /&gt;
* Poor penetration (27mm)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Designed specifically for the ''Nebelwerfer'' in mind, the ''Wurfgranate 41'' was first issued to troops in 1940, after the Battle of France. Thanks to its utility, it saw extensive use in bombardment campaigns from 1941 all the way to Germany's surrender in 1945. It was used for explosive shelling, smoke deployment and toxic gas distribution. Almost five and a half million projectiles were manufactured over the course of the war. Due to its distinctive sound, allied troops nicknamed the ''Wurfgranate'' the ''&amp;quot;Screaming Mimi&amp;quot;'' or ''&amp;quot;Moaning Minnie&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[M8]] (US vehicle-mounted rocket)&lt;br /&gt;
* [[M-8]] (Soviet vehicle-mounted rocket)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173612</id>
		<title>Wgr.41 Spr</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173612"/>
				<updated>2023-09-29T16:49:07Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Moved the image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Wgr.41 Spr.png|thumb|left|420px|The Wgr.41 Spr rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The ''Wurfgranate 41'' was a projectile fired by the ''15cm Nebelwerfer 41''. It was spin-stabilized and featured quite an unusual design, with the rocket motor placed in the front and the explosive charge positioned at the tail. In-game it is only used by one vehicle, the [[15 cm Pz.W.42]], which is effectively a mobile Nebelwerfer.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon: ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerwerfer_42}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The ''15cm Wurfgranate 41'' is best used at shorter ranges, due to it being inaccurate and highly affected by gravity, requiring the user to make aim adjustments based on the target's distance from the launcher. While the rocket contains a whopping 2.15kg of explosive mass, it is also large and has extremely poor penetration (27mm), which only allows it to overpressure enemy vehicles if a weakspot is hit. Such a hit, however, will almost always knock out the enemy vehicle without the need of a follow-up shot.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is highly explosive, which allows it to knock out open-topped vehicles with shrapnel without the rocket hitting the vehicle itself. The high explosive mass will, in almost all cases, destroy an enemy vehicle instantly upon succesful penetration or overpressure. In the event of the rocket failing to pierce enemy armor, its detonation will still be powerful enough to destroy their tracks, immobilizing the enemy and allowing the user to more carefully aim their next shot at the opponent's weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The ''Wurfgranate 41'' is somewhat different from other vehicle-mounted rockets, being heavier and larger, yet containing more explosive material. That means it is less effective at longer ranges due to a slower projectile speed and higher firing arc, but is also able to overpressure vehicles more easily thanks to the higher caliber and more explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
[[File:Wurfgranate41 1.png|thumb|The ''Wurfgranate'' after being launched, as pictured in-game. Note the still-active rocket propellant, which shuts down shortly after exiting the launch tube, after which the projectile glides the rest of the way.]]&lt;br /&gt;
The ''Wurfgranate'' is best used against lightly armored and open-topped vehicles, which it is able to easily destroy with a single, often indirect hit. Should it be used against heavier opponents, the rocket has the best chance of knocking out its target by overpressuring its roof armor. Because of this, unless facing light vehicles, the user should always attempt to aim the rocket at the enemy tank's roof or turret front. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* High firing arc allows it to hit targets hiding behind cover from above&lt;br /&gt;
* Produces a large cloud of smoke and dust upon detonation, which can blind and disorient enemy vehicles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow projectile speed&lt;br /&gt;
* High firing arc makes aiming difficult for inexperienced users&lt;br /&gt;
* Loud sound and a trail of smoke produced during initial launch, often betraying the user's position&lt;br /&gt;
* Poor penetration (27mm)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Designed specifically for the ''Nebelwerfer'' in mind, the ''Wurfgranate 41'' was first issued to troops in 1940, after the Battle of France. Thanks to its utility, it saw extensive use in bombardment campaigns from 1941 all the way to Germany's surrender in 1945. It was used for explosive shelling, smoke deployment and toxic gas distribution. Almost five and a half million projectiles were manufactured over the course of the war. Due to its distinctive sound, allied troops nicknamed the ''Wurfgranate'' the ''&amp;quot;Screaming Mimi&amp;quot;'' or ''&amp;quot;Moaning Minnie&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[M8]] (US vehicle-mounted rocket)&lt;br /&gt;
* [[M-8]] (Soviet vehicle-mounted rocket)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Wurfgranate41_1.png&amp;diff=173611</id>
		<title>File:Wurfgranate41 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Wurfgranate41_1.png&amp;diff=173611"/>
				<updated>2023-09-29T16:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wurfgranate in flight, as pictured in-game.&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173610</id>
		<title>Wgr.41 Spr</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173610"/>
				<updated>2023-09-29T16:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: /* External links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Wgr.41 Spr.png|thumb|left|420px|The Wgr.41 Spr rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The ''Wurfgranate 41'' was a projectile fired by the ''15cm Nebelwerfer 41''. It was spin-stabilized and featured quite an unusual design, with the rocket motor placed in the front and the explosive charge positioned at the tail. In-game it is only used by one vehicle, the [[15 cm Pz.W.42]], which is effectively a mobile Nebelwerfer.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon: ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerwerfer_42}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The ''15cm Wurfgranate 41'' is best used at shorter ranges, due to it being inaccurate and highly affected by gravity, requiring the user to make aim adjustments based on the target's distance from the launcher. While the rocket contains a whopping 2.15kg of explosive mass, it is also large and has extremely poor penetration (27mm), which only allows it to overpressure enemy vehicles if a weakspot is hit. Such a hit, however, will almost always knock out the enemy vehicle without the need of a follow-up shot.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is highly explosive, which allows it to knock out open-topped vehicles with shrapnel without the rocket hitting the vehicle itself. The high explosive mass will, in almost all cases, destroy an enemy vehicle instantly upon succesful penetration or overpressure. In the event of the rocket failing to pierce enemy armor, its detonation will still be powerful enough to destroy their tracks, immobilizing the enemy and allowing the user to more carefully aim their next shot at the opponent's weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The ''Wurfgranate 41'' is somewhat different from other vehicle-mounted rockets, being heavier and larger, yet containing more explosive material. That means it is less effective at longer ranges due to a slower projectile speed and higher firing arc, but is also able to overpressure vehicles more easily thanks to the higher caliber and more explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The ''Wurfgranate'' is best used against lightly armored and open-topped vehicles, which it is able to easily destroy with a single, often indirect hit. Should it be used against heavier opponents, the rocket has the best chance of knocking out its target by overpressuring its roof armor. Because of this, unless facing light vehicles, the user should always attempt to aim the rocket at the enemy tank's roof or turret front.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* High firing arc allows it to hit targets hiding behind cover from above&lt;br /&gt;
* Produces a large cloud of smoke and dust upon detonation, which can blind and disorient enemy vehicles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow projectile speed&lt;br /&gt;
* High firing arc makes aiming difficult for inexperienced users&lt;br /&gt;
* Loud sound and a trail of smoke produced during initial launch, often betraying the user's position&lt;br /&gt;
* Poor penetration (27mm)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Designed specifically for the ''Nebelwerfer'' in mind, the ''Wurfgranate 41'' was first issued to troops in 1940, after the Battle of France. Thanks to its utility, it saw extensive use in bombardment campaigns from 1941 all the way to Germany's surrender in 1945. It was used for explosive shelling, smoke deployment and toxic gas distribution. Almost five and a half million projectiles were manufactured over the course of the war. Due to its distinctive sound, allied troops nicknamed the ''Wurfgranate'' the ''&amp;quot;Screaming Mimi&amp;quot;'' or ''&amp;quot;Moaning Minnie&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Wurfgranate 41.png|thumb|The ''Wurfgranate 41'', as pictured in-game. Note the still-active rocket propellant pictured in the image. Shortly after the rocket is launched, the propellant shuts down and the projectile glides the rest of the way.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[M8]] (US vehicle-mounted rocket)&lt;br /&gt;
* [[M-8]] (Soviet vehicle-mounted rocket)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173609</id>
		<title>Wgr.41 Spr</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Wgr.41_Spr&amp;diff=173609"/>
				<updated>2023-09-29T16:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Wrote the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
[[File:WeaponImage Wgr.41 Spr.png|thumb|left|420px|The Wgr.41 Spr rocket (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The ''Wurfgranate 41'' was a projectile fired by the ''15cm Nebelwerfer 41''. It was spin-stabilized and featured quite an unusual design, with the rocket motor placed in the front and the explosive charge positioned at the tail. In-game it is only used by one vehicle, the [[15 cm Pz.W.42]], which is effectively a mobile Nebelwerfer.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon: ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|germ_panzerwerfer_42}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
The ''15cm Wurfgranate 41'' is best used at shorter ranges, due to it being inaccurate and highly affected by gravity, requiring the user to make aim adjustments based on the target's distance from the launcher. While the rocket contains a whopping 2.15kg of explosive mass, it is also large and has extremely poor penetration (27mm), which only allows it to overpressure enemy vehicles if a weakspot is hit. Such a hit, however, will almost always knock out the enemy vehicle without the need of a follow-up shot.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The rocket is highly explosive, which allows it to knock out open-topped vehicles with shrapnel without the rocket hitting the vehicle itself. The high explosive mass will, in almost all cases, destroy an enemy vehicle instantly upon succesful penetration or overpressure. In the event of the rocket failing to pierce enemy armor, its detonation will still be powerful enough to destroy their tracks, immobilizing the enemy and allowing the user to more carefully aim their next shot at the opponent's weakspots.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
The ''Wurfgranate 41'' is somewhat different from other vehicle-mounted rockets, being heavier and larger, yet containing more explosive material. That means it is less effective at longer ranges due to a slower projectile speed and higher firing arc, but is also able to overpressure vehicles more easily thanks to the higher caliber and more explosive power.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The ''Wurfgranate'' is best used against lightly armored and open-topped vehicles, which it is able to easily destroy with a single, often indirect hit. Should it be used against heavier opponents, the rocket has the best chance of knocking out its target by overpressuring its roof armor. Because of this, unless facing light vehicles, the user should always attempt to aim the rocket at the enemy tank's roof or turret front.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* High firing arc allows it to hit targets hiding behind cover from above&lt;br /&gt;
* Produces a large cloud of smoke and dust upon detonation, which can blind and disorient enemy vehicles&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow projectile speed&lt;br /&gt;
* High firing arc makes aiming difficult for inexperienced users&lt;br /&gt;
* Loud sound and a trail of smoke produced during initial launch, often betraying the user's position&lt;br /&gt;
* Poor penetration (27mm)&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Designed specifically for the ''Nebelwerfer'' in mind, the ''Wurfgranate 41'' was first issued to troops in 1940, after the Battle of France. Thanks to its utility, it saw extensive use in bombardment campaigns from 1941 all the way to Germany's surrender in 1945. It was used for explosive shelling, smoke deployment and toxic gas distribution. Almost five and a half million projectiles were manufactured over the course of the war. Due to its distinctive sound, allied troops nicknamed the ''Wurfgranate'' the ''&amp;quot;Screaming Mimi&amp;quot;'' or ''&amp;quot;Moaning Minnie&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:Wurfgranate 41.png|thumb|The ''Wurfgranate 41'', as pictured in-game. Note the still-active rocket propellant pictured in the image. Shortly after the rocket is launched, the propellant shuts down and the projectile glides the rest of the way.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[M8]] (US vehicle-mounted rocket)&lt;br /&gt;
* [[M-8]] (Soviet vehicle-mounted rocket)&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Rockets}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Wurfgranate_41.png&amp;diff=173608</id>
		<title>File:Wurfgranate 41.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Wurfgranate_41.png&amp;diff=173608"/>
				<updated>2023-09-29T16:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wurfgranate 41 shortly after being launched, as pictured in game.&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=15_cm_Pz.W.42&amp;diff=173606</id>
		<title>15 cm Pz.W.42</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=15_cm_Pz.W.42&amp;diff=173606"/>
				<updated>2023-09-29T15:12:06Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Updated rocket's penetration power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_panzerwerfer_42&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' ([[Abbreviations#.28DE.29_Sd.Kfz._Index|Sd.Kfz. Index:]] '''Sd.Kfz. 4/1''') is a premium rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.53 &amp;quot;Firestorm&amp;quot;]]. A marked gun sight for the rocket launcher was [[wt:en/game/changelog/current/1229|added shortly after]] Update &amp;quot;Ixwa Strike&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, rocket launcher mount)&lt;br /&gt;
* Structural steel (rocket launcher tubes, undercarriage)&lt;br /&gt;
* Wheel (front tires)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 8 mm (6°) ''Engine compartment'' &amp;lt;br&amp;gt; 8 mm (32°) ''Driver cabin''|| 8 mm (31-35°) ''Top'' &amp;lt;br&amp;gt; 8 mm (37°) ''Bottom'' &amp;lt;br&amp;gt; 8 mm (52°) ''Engine vents'' &amp;lt;br&amp;gt; 8 mm + 8 mm (37°) ''Storage bins'' || 8 mm (35°) || 8 mm (7°) ''Engine compartment'' &amp;lt;br&amp;gt; 8 mm&lt;br /&gt;
|-&lt;br /&gt;
| Rocket launcher || N/A || 10 mm ''Launcher mount'' &amp;lt;br&amp;gt; 8 mm ''Tubes'' || 10 mm ''Launcher mount'' || 8 mm ''Tubes''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 6 mm thick while tracks are 8 mm thick and torsion bars are 5 mm thick.&lt;br /&gt;
* Wheels are 10 mm thick and mudguards are 4 mm thick.&lt;br /&gt;
* The belly armour is 8 mm thick.&lt;br /&gt;
&lt;br /&gt;
Armour used on this vehicle is fairly typical of other armoured half-tracks, enough to block rifle-calibre machine guns from most angles, but practically non-existent against any anti-tank weapon. While the large radiator and engine can soak up shrapnel from small HE shells, large shells with a high explosive content can destroy your vehicle quickly with the overpressure damage mechanic.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=97|rbMinHp=60}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has decent mobility for a half-track: it is quick enough to get where you want to or behind cover when in trouble. The top reverse speed is -8 km/h (RB).&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Wgr.41 Spr}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Wgr.41 Spr|150 mm Wgr.41 Spr rocket]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | -7°/+40° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 13.2 || 18.3 || 22.2 || 24.6 || 26.1 || rowspan=&amp;quot;2&amp;quot; | 23.40 || rowspan=&amp;quot;2&amp;quot; | 20.70 || rowspan=&amp;quot;2&amp;quot; | 19.08 || rowspan=&amp;quot;2&amp;quot; | 18.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || 10.5 || 12.8 || 14.1 || 15.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This rocket launcher is mounted to the rear of the vehicle in a 2x5 array, allowing for ten rockets ready to fire.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:Wgr.41 Spr/Ammunition|Wgr.41 Spr}}&lt;br /&gt;
&lt;br /&gt;
There is currently only one ammunition choice for the Pz.W.42. These rockets are heavy and have very high drop, leading to high firing arcs.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.16''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''20''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Rockets deplete from left to right, top row first and then bottom row.&lt;br /&gt;
* It is not possible to select how many rockets to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG42 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG42 (7.92 mm)|7.92 mm MG42]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,500 (150) || 1,200 || -5°/+25° || ±45°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A single MG42 is mounted over the driver compartment. It has a limited traverse but a very fast rate of fire. Its low calibre means that the gun is only really effective against very lightly-armoured enemy ground vehicles or aircraft. The MG can also be used to mark enemies during reloading periods or range targets for the rocket launchers. Because of the mount position, the machine gun can fire over cover, while the Pz.W.42 stays completely hidden. This can be used to destroy enemies like the [[GAZ-MM (72-K)]] without any worry of dangerous return fire.&lt;br /&gt;
&lt;br /&gt;
The MG42 has a loud and distinct sound, alongside bright tracer rounds. Use this gun only for emergency self-defence or against specific targets of opportunity. The MG42 can attract unnecessary attention toward the lightly-armoured vehicle, exposing its position to enemy snipers and attack aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a lightly armoured vehicle and can be played as a long-distance tank destroyer or an ambusher.&lt;br /&gt;
&lt;br /&gt;
'''Long Range'''&lt;br /&gt;
&lt;br /&gt;
The first strategy takes advantage of your devastating firepower to disable opponents while staying at a distance, guaranteeing your survivability. The heavy 15 cm Wurfgranate 41 Spr. rockets are similar to large-calibre HE shells in damage performance, due to the amount of high-explosive filler. Like HE rounds, these rockets don't lose penetration power over distance. With this advantage, a Pz.W.42 can be used as a mobile artillery piece. The gun sight allows the Panzerwerfer to set an elevation distance to fire at.&lt;br /&gt;
&lt;br /&gt;
One disadvantage of the rockets is that they are extremely heavy, and the rocket drop arc may be tricky for new players to learn. Players may attempt to aim directly at an enemy situated at a reasonable distance away, launch a rocket, and then watch that rocket harmlessly impact the ground far in front of the target. Gain a lot of practice to get used to the rocket arcs. Experienced players can consistently hit targets at range, and can even be able to launch rockets over hills at unsuspecting enemies. Targeting enemies beyond 1,500 m may require the use of the sight distance control feature, or the player may not be able to keep their eyes on the target to make necessary aim corrections.&lt;br /&gt;
&lt;br /&gt;
Another disadvantage of the rockets is that they are naturally inaccurate. Players may need two or three rockets to ensure the destruction of an enemy vehicle. Launch delay is short, but the Pz.W.42 only has ten ready at a time. Keep in mind that terrain irregularities will slow you down and hinder your movement. Position your vehicle carefully when sitting at a shooting spot to be able to hide as soon as you are forced to reload. If your position is compromised, enemy snipers, artillery, and aircraft may be coming your way.&lt;br /&gt;
&lt;br /&gt;
'''Close Range'''&lt;br /&gt;
&lt;br /&gt;
The Pz.W.42's armour isn't strong enough to resist heavy machine gun fire within 500 m, but its rear weapon layout allows you to expose only a small part of your vehicle toward the enemy. In urban combat, the Panzerwerfer can set up excellent ambush positions.&lt;br /&gt;
&lt;br /&gt;
One strategy is to place yourself behind hard cover between buildings close to a perpendicular street. When an enemy vehicle passes by, you can fire a rocket or two into the side of it. You can drag destroyed vehicles to create cover if none exists.&lt;br /&gt;
&lt;br /&gt;
Another strategy is to place yourself at the end of a narrow street behind hard cover. When an enemy vehicle advances up the street, you can fire a few rockets to destroy it. Rangefind the end of the street to know how much to elevate the launcher. Keep in mind that items like street signs, street lights and small trees in the way may detonate the rocket before it impacts the intended target. You can clear these obstacles by driving over them or shooting them with the [[MG42 (7.92 mm)|MG42]].&lt;br /&gt;
&lt;br /&gt;
'''Notable enemies'''&lt;br /&gt;
&lt;br /&gt;
With its thin armour, any enemy can knock out the 15 cm Pz.W.42, but some stand out for being particularly dangerous:&lt;br /&gt;
&lt;br /&gt;
* The [[Ho-I]], [[StuH 42 G]], [[Sav m/43 (1946)]], [[Chi-Ha LG]] and any other vehicle that can use HEAT or high-calibre HE rounds. These shells can easily overpressure your crew and/or detonate your ammo racks.&lt;br /&gt;
* [[M4A3 (105)]] - Foremost, this American medium tank carries a [[M4 (105 mm)|105 mm M4 howitzer]] that can fire both HE and HEAT rounds. These can demolish the Pz.W.42 in one shot. Second of all, the tank carries a powerful [[M2HB (12.7 mm)|.50 cal M2HB]] (12.7 mm) heavy machine gun on the roof. This gun can easily penetrate the Pz.W.42, even at range, knocking out essential crew members quickly. Last, the M4A3 (105)'s armour is thick for the tier, which may allow it to absorb a few shots before destruction.&lt;br /&gt;
** When facing this vehicle, attempt to flank it to fire at the weaker side armour on the hull. If aimed carefully, a few rockets can be fired to destroy the barrel, the roof machine gun, and the tracks to stop the vehicle from both moving and firing back. In some cases, hitting the roof above the driver and coaxial machine gunner can cause ammunition detonations if the enemy brought a full load of ammunition. France also uses the [[M4A3 (105) (France)|M4A3 (105)]], so be prepared to face it when France is on the enemy team, double, if the Allies are together.&lt;br /&gt;
* SPAA. These can shower you continuously with bullets and even detonate your rockets in flight. While they can be easily destroyed with mg fire or a single rocket, SPAAs can demolish the Pz.W.42 in mere seconds. Take specific note of the [[M15 CGMC]], [[M16 MGMC]], [[ZiS-12 (94-KM)]], [[BTR-152A]], [[AEC AA]], [[So-Ki]], [[CCKW 353 AA]], [[LVT-4/40]], and [[Lvtdgb m/40]]. A few have armour thick enough to stop 7.62 mm rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''How to defeat a {{PAGENAME}}'''&lt;br /&gt;
&lt;br /&gt;
* It is ill-advised to attack the 15 cm Pz.W.42 frontally when it has rockets loaded. Only engage it once all rockets have been launched and before the Panzerwerfer 42 gets back behind cover.&lt;br /&gt;
* If the Panzerwerfer is lurking at a good distance, you can progress under cover towards it. Be aware that rockets have a curved trajectory, so pick your cover accordingly.&lt;br /&gt;
* If the Pz.W.42's position is known on the map, artillery strikes and/or airstrikes can get rid of it easily.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast reload for ten large-calibre rockets&lt;br /&gt;
* Easy to aim from long range with the gun sight&lt;br /&gt;
* Will deal huge amounts of damage to SPAA and light tanks due to the large blast radius&lt;br /&gt;
* High explosive mass for rockets will cripple armoured targets due to overpressure&lt;br /&gt;
* Weapon positions allow it to fire from behind cover&lt;br /&gt;
* Can fire over hills due to the rocket launch arcs&lt;br /&gt;
* Rocket arcs can be used to hit normally inaccessible weak points&lt;br /&gt;
* Rockets are capable of destroying heavily-armoured targets through their roofs, such as the [[Churchill I]] and [[M4A3 (105)]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor penetration (27 mm)&lt;br /&gt;
* Thin armour leads to the vehicle being vulnerable to heavy machine gun fire&lt;br /&gt;
* Rocket launch arcs can be hard to learn&lt;br /&gt;
* Turret rotation is relatively slow&lt;br /&gt;
* Low crew count can lead to the vehicle and essential positions (driver, gunner) being knocked out easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
Production of the 15 cm Pz.W.42 (15 cm Nb.W.41) auf Sf. started in 1942 by the Opel company, based on the Maultier half-track. It was built in series from April 1943 to March 1944, together with the accompanying ammunition vehicle, the Sd.Kfz. 4 Munitionskraftwagen.&lt;br /&gt;
&lt;br /&gt;
Similar to the Soviet [[BM-13N]] &amp;quot;Katyusha&amp;quot; launcher, the Pz.W.42 was used in mass barrage attacks on enemy positions. Also like the Katyusha, the loud, distinct sound of the rockets firing had additional psychological effects. The Panzerwerfer 42 and the related Nebelwerfer launcher gained the nickname &amp;quot;Moaning Minnie&amp;quot; by Allied troops for this reason. Large amounts of these launchers were used throughout 1944 and 1945 on both the Eastern and Western fronts in actions like the Battle of the Bulge and defence of Berlin.&lt;br /&gt;
&lt;br /&gt;
In total, Opel produced 296 Panzerwerfer 42 launchers and 251 Sd.Kfz. 4 ammunition vehicles.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
A modified Nb.Wf.41 ten-barreled rocket-propelled mine-thrower was installed on the adapted chassis of an Opel Maultier tractor trailer enclosed in armour. It was developed in 1942. During its production from 1943 to 1944 about 300 mounts were released. They were widely used by the Wehrmacht. Due to the use of a mine-stabilization system based on rotation, a higher degree of accuracy and lower spread was achieved than that of rocket-propelled projectiles with tailfin stabilization systems.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_panzerwerfer_42 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:PZ-4 F2 alongside 15 cm Pz.W.42.jpg|&amp;lt;small&amp;gt;[[Pz.IV F2]] alongside a {{PAGENAME}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MszMm5Kd6bI|'''Something you don't expect to see when looking at vehicles ammo: Panzerwerfer (15 cm Pz.W.42)''' - ''HowToPlay1337''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Calliope]]&lt;br /&gt;
* [[BM-13N]]&lt;br /&gt;
* [[BM-8-24]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/814|[Devblog] T25 Medium Tank and Panzerwerfer 42 Auf.Sf]]&lt;br /&gt;
* [[wikipedia:Panzerwerfer|[Wikipedia] Panzerwerfer]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/SdKfz-4_Panzerwerfer.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; Sd.Kfz.4 Panzerwerfer]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;br /&gt;
[[Category:Half-tracks]]&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=He_51_B-2/H&amp;diff=170119</id>
		<title>He 51 B-2/H</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=He_51_B-2/H&amp;diff=170119"/>
				<updated>2023-08-28T10:28:42Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Fixed grammatical error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German hydroplane '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = He 51 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=he51b_2w&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_He_51_B-2_H.jpg}}&lt;br /&gt;
|market=He 51 B-2/H&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German hydroplane fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27. It was a reward for the [[wt:en/news/2598--en|2014 War Thunder's birthday]] and the [[wt:en/news/3348--en|2015 Day of German Unity]]. It was reintroduced in [[wt:en/news/6120-news-how-can-you-get-premium-vehicles-warbonds-en|April 2019]] as a battle trophy vehicle in the [[Warbonds]] shop. It was also a reward of the &amp;quot;10 rare vehicles&amp;quot; event during [[wt:en/news/7945-special-happy-anniversary-war-thunder-en|War Thunder's 10th Anniversary]] in 2022.&lt;br /&gt;
&lt;br /&gt;
When paired up against other reserve fighters in the game, the He 51 can hold its own, though it will not win any speed records, nor will its machine guns out fire some of the early Soviet fighters, however, there is a place for the {{PAGENAME}}. Diving straight into a cluster of fighters rolling around with each other is not the best tactic, it is better to pick a target and go after it, however, if cornered, the slower speed and manoeuvrability of the He 51 can get it out of tight spaces and potentially down a few enemy aircraft in the process. With two 7 mm machine guns, tracer rounds work best against early aircraft, especially those which are fabric covered and have non-sealing fuel tanks. Though the pilot may find themselves up-tiered against mono-wing aircraft of faster speeds, the {{PAGENAME}} can quickly turn the tables and put the faster enemy fighter on the receiving end of a stream of bullets, and only a few hits are enough to hobble the enemy aircraft allowing the Heinkel to catch up and finish the job.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 306 || 291 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.6 || 17.2 || 14.9 || 14.8 || rowspan=&amp;quot;2&amp;quot; | 190&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 327 || 315 || 15.5 || 16.0 || 19.6 || 17.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 500 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 180 || &amp;lt; 300 || &amp;lt; 300 || &amp;gt; 190&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* No armour plating&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* All critical components located in front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
&lt;br /&gt;
Like many biplanes before and contemporaries of the {{PAGENAME}}, armour was not an option, survival was based on the pilot's grit. Armour added weight, weight the early biplanes could not afford to carry and still be a viable fighter. Flying in open cockpit and fabric-covered aircraft, the only protection the pilot had was to place his engine between him and his enemy, otherwise, the pilot was vulnerable. Typically aircraft like this have the engine at the nose of the aircraft, followed by the fuel tank and then the cockpit, all three critical components relatively crammed together. The pilot's toolbox had to contain situational awareness as he needed to know where the enemy was around him. Tracer rounds could easily ignite the fabric-covered aircraft or large fuel tanks, so it was imperative the pilot was the attacker, not the one being attacked and knowing where the enemies are at can help avoid getting shot at.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MG 17 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
When comparing offensive armament between reserve aircraft, the {{PAGENAME}} is on par with most nations, however, it lacks when compared to aircraft from France, Great Britain or the Soviet Union and to some extent the United States and their use of a heavy machine gun. The He 51 found itself between two great wars and to some extent was a fossil in regards to its armament. For a light biplane fighter, the {{PAGENAME}} only sported two 7.92 mm machine guns with a few options of ammunition types available for use.&lt;br /&gt;
&lt;br /&gt;
Some of the reserve aircraft the {{PAGENAME}} will face utilise a heavy machine gun, up to 4 x 7 mm machine guns and a couple of premium versions even pack on a massive (massive for a reserve aircraft) 20 mm autocannon. Though coming in at a severe weapons disadvantage in some instances, the {{PAGENAME}} can still dominate a match and come out the king of the hill. While the two 7.92 mm MG 17 machine guns may seem insufficient, they do a job and they do it well, though it may take a bit of practice to land the bullets where they will do the most damage.&lt;br /&gt;
&lt;br /&gt;
Default ammunition what every pilot starts out with, though not the best it will cause critical hits and down enemy aircraft, though it may take a bit more patience and a few more rounds. When available to upgrade the ammunition belt modules, two other choices come into play which will allow the pilot to change tactics and fight more on their terms. Tracer ammunition is a fantastic choice for use against early biplane and monoplane fighters, especially since most of these aircraft are covered in fabric (as opposed to later aircraft covered in metal skin) and most if not all of the early fuel tanks are not self-sealing or do not vent exhaust gasses into the fuel tanks to stave off potential fireballs.&lt;br /&gt;
&lt;br /&gt;
Tracer rounds, though do little impact damage, their powerful punch comes from igniting aircraft on fire causing the enemy to fall to the earth in a flaming heap. One huge disadvantage to the tracer rounds is that it lets everyone know where you are with the bright coloured rounds flying through the air. To combat this, some pilots will switch stealth rounds, which just means that this belt is without any tracer rounds. Two advantages here are first, the removal of the tracer round adds in another damage round and secondly, there are no tracer rounds to give away your position, especially if your first shots don't land where you want them to, enemy pilots will need to spend precious seconds looking around to find where the shots came from before reacting or they may react blindly and to your advantage. One challenge with stealth rounds is they are more difficult to tell where they are landing especially with distance shots and will take practice to know where they are hitting, though when used in close, they are easier to track and pack in a surprise for the enemy pilot they may not be able to recover from.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SD10C (10 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x 10 kg SD10C bombs (60 kg total)&lt;br /&gt;
&lt;br /&gt;
Early versions of the He 51 were not outfitted with bombs, it wasn't until later in the aircraft's service it was deemed unacceptable as a fighter and was repurposed as a close support aircraft, not only able to use its machine guns to destroy ground targets but also being outfitted with six 10 kg bomb. At first one might think this is the equivalent of just throwing hand grenades out the cockpit, but this isn't so. While these are not 50 kg or 100 kg bombs which will do significantly more damage against ground targets, the {{PAGENAME}} can still find success in bombing light targets, especially open-top trucks and anti-aircraft artillery. The first and second pass can be used for dropping the bombs on target and subsequent passes can utilise the machine guns to clean up. The {{PAGENAME}} has had a successful history of close support, even with a significant loss of aircraft in this role, tactics derived from its missions later became Luftwaffe doctrine for close-air-support and dive-bombing roles during World War II.&lt;br /&gt;
&lt;br /&gt;
While hunting ground targets, it can become really easy for the pilot to have tunnel vision, only focusing on what is one the ground and destroying it. The pilot must also pay attention to their surroundings in the air to ensure an enemy fighter does not sneak into the air space and pounce on the ground pounder, if necessary the {{PAGENAME}} can covert from ground attack to air defence and attack, if successfully neutralizing the enemy fighter, the {{PAGENAME}} can then return to picking off ground targets.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Simulator, the He 51 is overall not an ideal plane to fly. Its advantages include the pair of fast-firing 7.92 mm MGs, allowing you to put enough bullets into the opponent when led correctly. It also has very stable handling (will not spin out as much) and great side and rear views with nothing at all to obstruct your view. You can even see your whole tail. At last, the He 51 has good rate of climb in comparison to most other equivalent battle rating aircraft allowing it to play the energy tactic well. This is good because the He 51 is a slow bird and has trouble catching virtually any other plane in level flight, but given its slow speed, it also sports an exceptional turn radius allowing it to turn a death-spiral into a turkey shoot. However, its disadvantages are that the front view offers an extremely restricted panorama and it is difficult to anticipate targets with a thick wing in your face, which will very often cause you to lose track of your target. As with all biplanes, this characteristic tends to dissuade its use in SB. Its good manoeuvrability is also countered by every other reserve aircraft as they can turn equally well. In addition it can get quite wobbly when manoeuvring at low speeds which can cause you to miss the shot. The MGs also have a really low one second burst mass, so to effectively damage an opponent you need to constantly lead correctly, which is not always possible. Therefore, the He 51 can only perform dogfights with other biplanes, and ground pounding. Bring at least 30 minutes of fuel for prolonged patrolling and fighting, and set the convergence to around 300 m.&lt;br /&gt;
&lt;br /&gt;
For dogfighting, it is crucial to know what the target is. If the opponent is a biplane, combine your turn rate, combat/takeoff flaps and decent climb rate to gradually get an advantage and get onto its tail. Now you want to be more careful to not lose track of it as your upper wing is very annoying. Smooth the aim to extend your firing window as much as possible, to utilise the great rate of fire and avoid the low burst mass. Most biplanes cannot survive too many hits. However if it is a monoplane, try to lure it into a turnfight. If an energy fighter (e.g. Yak-1) uses BnZ tactic on you, do what you do in Arcade/Realistic: roll to one side and pull under it to avoid the dive and to dodge under its belly. Now average Sim players tend to struggle to trace you, if not immediately losing track of you. Repeat this until they lose patience and start to turn with you. However, if you see a plane with an I-15's short and fat fuselage, a flat radial engine and triangular stabilisers located right after the low-mounted mono wings, consider disengaging. The I-16 is faster than you, turns equally well and can cripple your fragile He 51 even with 2 x MGs. If an I-16 is on your tail, a tactic to counter it is to utilise your stableness. Deflect both your ailerons and elevators for around 70% to get into a barrel roll. If the I-16 is to follow and cut inside your roll, it is super likely to enter a flatspin due to its instability in manoeuvres. Perform the barrel roll tighter and tighter until the I-16 loses control and spins, then turn around and shoot. Or, do simple flat turns but turn tightly, a tight-turning I-16 is also prone to enter flatspins, however this is at risk of getting shot before it loses control.&lt;br /&gt;
&lt;br /&gt;
For ground pounding with bombs, your targets are trucks, AAA and howitzers, since the small bombs cannot effectively destroy harder targets. Due to the small blast radius and varying bomb-dropping skills of individuals, you might use up all 6 bombs on one target. Dive at the target at a rather shallow angle, and release the bombs when the target fills out half of the gunsight, with the gunsight right above it. This seems dangerously close but it is better to get close to drop accurately, the He 51 is able to pull up quickly. Your targets remain the same when only using the MGs. First you need some separation between you and the target so you have enough time to stabilise the plane. The He 51 can get quite wobbly. Dive at it and first stabilise the plane so the gunsight stays overall still at the target. Then, once the target fills out around 1/6 of the gunsight, open fire. If your aim is accurate you can destroy one target in a single pass. However, each MG only has 500 rounds and their rate of fire is pretty fast, so control the trigger to save some ammo for any unexpected dogfights.&lt;br /&gt;
&lt;br /&gt;
Landing is easy thanks to the low stall speed and lovely handling. Line up and approach the airstrip at treetop, decrease speed to at most 200 km/h and deploy combat, takeoff and landing flaps in order. The touchdown speed should be no more than 140 km/h to avoid bouncing up. Release brakes immediately as soon as the nose starts dipping down to avoid propeller strike.&lt;br /&gt;
&lt;br /&gt;
;Enemies worth noting:&lt;br /&gt;
&lt;br /&gt;
* [[Su-2 (Family)]]: given your weak firepower, even an average attacker will appear to be super robust. The Su-2 has tough airframes that will not easily get damaged by your MGs and a rear facing, rapid-firing ShKAS that can easily cripple you. Think twice before engaging. Its appearance is quite common, the most noticeable features can be the cockpit &amp;amp; turret that roughly resemble a TBF's, a protruding chin, olive green camo and a large and tipped spinner.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Combined || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very manoeuvrable&lt;br /&gt;
* Bomb load option allows for ground attack&lt;br /&gt;
* Often underestimated by enemy pilots, allowing you to take them by surprise&lt;br /&gt;
* Improved fuel capacity over predecessors&lt;br /&gt;
* Good speed by biplane standards&lt;br /&gt;
* Has floats, can capture the base in Naval battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Susceptible to tracer fire, fabric-covered and non-sealing fuel tanks&lt;br /&gt;
* Slow in comparison to other low rank aircraft&lt;br /&gt;
* Open exposed cockpit&lt;br /&gt;
* Carrying bombs reduce roll rate speed&lt;br /&gt;
* Poor forward visibility (Simulator battles)&lt;br /&gt;
* Has a tendency to tip over while landing at a speed higher than 120 km/h.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== History and development ===&lt;br /&gt;
&lt;br /&gt;
In the early 1930s, the most advanced biplane aircraft in Germany was the Arado Ar 65, though it was quickly becoming obsolete. The German Luftwaffe, operating in secrecy against resolutions set after World War I, did not want to fall behind in technology. Though military aircraft and vehicles could not be built, trainer and transport aircraft were designed and built but had a hidden dual purpose which would allow them to easily be converted into fighters and bombers. Heinkel Flugzeugwerke was one such aircraft manufacturer which was designing what was to be the Ar 65's replacement. Günter brothers, Walter and Siegfried were the lead designers on a new biplane design in 1931 which labelled as an &amp;quot;advanced trainer&amp;quot;, would easily be converted into a fighter when necessary. Early prototypes were designated He 49 with several variants resultant of modifications and upgrades performed to address shortcomings found during testing.&lt;br /&gt;
&lt;br /&gt;
In 1933, the Luftwaffe ordered the He 49 (now designated He 51) into pre-production. The design of the aircraft is relatively simple, all-metal frame construction with a fabric covering. Like many early aircraft, it was powered by a v-12 engine, this one a glycol-cooled (ram air radiator) BMW VI engine and two 7.92 mm machine guns mounted in the upper fuselage/cowl of the aircraft allowing the pilot to point the aircraft where he wanted to shoot and then fire without having to make any considerations for convergence, with the exception of bullet drop over longer distances, however, when fired up close, the guns did considerable damage.&lt;br /&gt;
&lt;br /&gt;
By the time the aircraft was rolling off the production lines in 1935, the He 51 A was already considered outdated which goes to show how fast technology was developing during these years. Modifications were made to the aircraft and the next in line production variant the He 51 B was produced in greater numbers and enjoyed early air superiority in the Spanish Civil War, only until modern Soviet fighters and bombers showed up.&lt;br /&gt;
&lt;br /&gt;
Seeing that the He 51 B was no longer a capable fighter even as a short stint as a night fighter, it was quickly modified and the final production variant, the He 51 C rolled out as a dedicated ground-attack variant. The He 51 C was a very capable ground-attack fighter, coupled with its extreme manoeuvrability and slow loiter speed, the aircraft could attack a ground target and within a few seconds could have the plane turned around and be attacking again before any ground defences had the chance to regroup and retaliate. Towards the end of the Spanish Civil War, losses of the He 51 were starting to mount up as anti-air technology was catching up and more and more of the slower biplane were picked off from ground weapons.&lt;br /&gt;
&lt;br /&gt;
It was during this time when World War I ace pilot Wolfram von Richthofen flew the He 51 in a ground attack role, through this process, he refined and honed his skills as a close support fighter. The tactics he learned through trial and error became invaluable later on during World War II when as a Field Marshal, he passed on these tactics and how to effectively dive bomb with aircraft. Though only 55 aircraft survived front-line service through 1938, they continued to be of use through the first few years of World War II as the aircraft they were originally designed to be, advanced trainers.&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
Heinkel He 51 B-2 single-engine floatplane fighter&lt;br /&gt;
&lt;br /&gt;
In March 1935, Germany officially refused to comply with the Treaty of Versailles clause that restricted the country's military power. And although June 18, 1935 saw the signing of a naval treaty between Germany and Great Britain which stated that the number of Kriegsmarine ships could not exceed 35% of the Royal Navy's combined strength, the path to the German fleet's quick growth was open. An adequate buildup of naval aviation was immediately required. So, E. Heinkel's suggestion to create a floatplane fighter based on the He 51 was received with favour at the Kriegsmarine Headquarters. It was planned that, if necessary, seaplane tenders could be equipped with such fighters to provide air cover for Kriegsmarine ships at sea and at unfitted anchoring positions.&lt;br /&gt;
&lt;br /&gt;
The Heinkel Flugzeugwerke designers had already laid considerable groundwork for the He 49 V2 floatplane fighter, so the He 51's assembly progressed very quickly. The second prototype fighter was mounted on two single-step, all-metal floats and was designated the He 51w. One production He 51 A-1 fighter was converted into the second prototype He 51 floatplane. After it was equipped with floats, it was designated the He 51 A-2. Its armament and airborne equipment were similar to the land version.&lt;br /&gt;
&lt;br /&gt;
The floatplane fighter passed its tests quickly and showed no problems. The Heinkel company received an order for eight hydroplanes, and a second order for 30 machines followed. By that time, only aircraft of the &amp;quot;B&amp;quot; version were being released, so production floatplane fighters came to be designated as He 51 B-2. Planes of this variant were equipped with underwing bomb racks to suspend six 10 kg fragmentation bombs.&lt;br /&gt;
&lt;br /&gt;
1.Ku.J.St./136, the only Navy fighter squadron that still had a dozen rather obsolete HD 38d aircraft in service, was rearmed with He 51 B-2s in the first half of 1936 and expanded into the I./JG136 Fighter Wing, comprising three squadrons. A combined total of 38 He 51B-2 floatplane fighters entered service with the 1st and 2nd squadrons of Coastal Fighter Group (Kustenjagdgruppe) 136, based in Kiel-Holtenau and Jever.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=he51b_2w Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rpp-GqXiaKg|'''The Shooting Range #214''' - ''Air Triathlon'' section at 09:59 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Polikarpov [[I-15 (Family)|I-15]]&lt;br /&gt;
* Gloster [[Gladiator (Family)|Gladiator]]&lt;br /&gt;
* Kawasaki [[Ki-10 (Family)|Ki-10]]&lt;br /&gt;
* Fiat [[CR.32 (Family)|CR.32]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/297228-heinkel-he-51-b-2/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Heinkel}}&lt;br /&gt;
{{Germany fighters}}&lt;br /&gt;
{{Germany premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147894</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147894"/>
				<updated>2022-12-19T20:12:31Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Minor correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60mm, 55°.  || 40mm, 40° &amp;lt;br&amp;gt; 40mm, 0° || 40mm, 30° || 10 - 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80mm, 12°&amp;lt;br&amp;gt; 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85°&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The stock reload speed of 9.6s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) servers as a proper and useful introduction to the Panther line. Its lackluster reload speed and poor turret traverse rate restrict it to a more passive playstyle, while the high shell velocity and low projectile mass allow it to excel at long-distance engagements. However, most maps will force the player to fight in tight, often urban environments. On those maps, the VK 3002 (M) works best when used as a support vehicle, owing to it's low versatility yet high frontal armor and a powerful cannon. Staying close to teammates allows the VK to fight without the fear of being flanked, which should be the player's main concern. Leading an assault or pushing deep behind enemy lines should generally be avoided, unless the match is close to being over and the player has to act fast in order to get any more kills. &lt;br /&gt;
&lt;br /&gt;
Despite having thick armor, the VK 3002 (M) is not impenetrable. It has a very powerful upper frontal plate, yet an experienced player will rarely approach one from the front. Instead, they'll attempt to flank the vehicle, which is exceptionally easy when the VK is attacking alone. The tank's frontal armor, as powerful as it is, can still be penetrated at short distances by well-aimed shots from tanks commonly seen at it's BR, such as the [[T-34-85]] or the [[IS-1]].  However, it can deflect most rounds fired at it from afar, further improving the VK 3002 (M)'s long-distance combat capabilities.&lt;br /&gt;
&lt;br /&gt;
When fighting a VK 3002 (M), the player should try to avoid frontal engagements and use the opponent's poor mobility to flank the vehicle and destroy it with what is usually a single shell to the 40mm-thick side armor, enough to detonate the ammunition magazine. When driving a Heavy Tank with limited mobility, the player should instead attempt to hit the VK's gun mantlet, which in most cases will immediately knock out all three crew members manning the turret, rendering the VK 3002 (M) defenseless. If that's impossible, a single shell to the commander's cupola will knock out two, and occasionally all three of the aforementioned turret crew. Heavy Tanks with powerful enough cannons, such as the [[Tiger H1]] can usually penetrate the VK 3002 (M) directly from the front, knocking out most if not all of the tank's crew members with ease. In a Medium Tank, the player can generally allow themselves to attempt a flanking attack, which is significantly easier in RB, thanks to the player's invisibility on the minimap. In urban environments, most Medium tanks are at an advantage of speed and agility, which as a result lets the player get behind the VK, allowing it to take out its turret crew with one shot, then follow it up with a round to the side armor, detonating the ammunition. In a Light Tank or SPAA, the player's high mobility allows it to easily flank the VK, provided they have the element of surprise, and attack its thin side armor to knock out the vehicle. If that's impossible, the player should destroy the VK 3002 (M)'s gun barrel with continuous fire, then it's track, after which they should either look for a way to attack the enemy from the side and rear, or run away.&lt;br /&gt;
&lt;br /&gt;
Note that a frontal engagement against the VK 3002 (M) should be started with the element of surprise, as the VK's long 75mm can easily knock out most tanks at it's BR with only one shell to the front. Ensuring that the enemy player driving the VK 3002 (M) is not currently paying attention to your position, or is preferably fighting another ally, can solve this problem.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) was MAN's attempt at designing a breakthrough medium tank, which was needed at the time due to the Pz. III and IV's inability to effectively combat the T-34. On May 13th, 1942, the tank's design, alongside with Daimbler-Benz's version, were submitted to the Ministry of Armaments and War Production. Despite the Daimler-Benz prototype's lower cost, the MAN design was chosen due to the more spacious turret and more modern suspension. Furthermore, the MAN variant used the same engine as the [[Tiger H1]], which helped with production and maintenance. The newly chosen design was slightly modified, and then entered production under the official designation - '''Pz. Kpfw. V [[Panther D]].''' &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147893</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147893"/>
				<updated>2022-12-19T20:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Minor correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60mm, 55°.  || 40mm, 40° &amp;lt;br&amp;gt; 40mm, 0° || 40mm, 30° || 10 - 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80mm, 12°&amp;lt;br&amp;gt; 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85°&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The stock reload speed of 9.6s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) servers as a proper and useful introduction to the Panther line. Its lackluster reload speed and poor turret traverse rate restrict it to a more passive playstyle, while the high shell velocity and low projectile mass allow it to excel at long-distance engagements. However, most maps will force the player to fight in tight, often urban environments. On those maps, the VK 3002 (M) works best when used as a support vehicle, owing to it's low versatility yet high frontal armor and a powerful cannon. Staying close to teammates allows the VK to fight without the fear of being flanked, which should be the player's main concern. Leading an assault or pushing deep behind enemy lines should generally be avoided, unless the match is close to being over and the player has to act fast in order to get any more kills. &lt;br /&gt;
&lt;br /&gt;
Despite having thick armor, the VK 3002 (M) is not impenetrable. It has a very powerful upper frontal plate, yet an experienced player will rarely approach one from the front. Instead, they'll attempt to flank the vehicle, which is exceptionally easy when the VK is attacking alone. The tank's frontal armor, as powerful as it is, can still be penetrated at short distances by well-aimed shots from tanks commonly seen at it's BR, such as the [[T-34-85]] or the [[IS-1]].  However, it can deflect most rounds fired at it from afar, further improving the VK 3002 (M)'s long-distance combat capabilities.&lt;br /&gt;
&lt;br /&gt;
When fighting a VK 3002 (M), the player should try to avoid frontal engagements and use the opponent's poor mobility to flank the vehicle and destroy it with what is usually a single shell to the 40mm-thick side armor, enough to detonate the ammunition magazine. When driving a Heavy Tank with limited mobility, the player should instead attempt to hit the VK's gun mantlet, which in most cases will immediately knock out all three crew members manning the turret, rendering the VK 3002 (M) defenseless. If that's impossible, a single shell to the commander's cupola will knock out two, and occasionally all three of the aforementioned turret crew. Heavy Tanks with powerful enough cannons, such as the [[Tiger H1]] can usually penetrate the VK 3002 (M) directly from the front, knocking out most if not all of the tank's crew members with ease. In a Medium Tank, the player can generally allow themselves to attempt a flanking attack, which is significantly easier in RB, thanks to the player's invisibility on the minimap. In urban environments, most Medium tanks are at an advantage of speed and agility, which as a result lets the player get behind the VK, allowing it to take out its turret crew with one shot, then follow it up with a round to the side armor, detonating the ammunition. In a Light Tank or SPAA, the player's high mobility allows it to easily flank the VK, provided they have the element of surprise, and attack its thin side armor to knock out the vehicle. If that's impossible, the player should destroy the VK 3002 (M)'s gun barrel with continuous fire, then it's track, after which they should either look for a way to attack the enemy from the side and rear, or run away.&lt;br /&gt;
&lt;br /&gt;
Note that a frontal engagement against the VK 3002 (M) should be started with the element of surprise, as the VK's long 75mm can easily knock out most tanks at it's BR with only one shell to the front. Ensuring that the enemy player driving the VK 3002 (M) is not currently paying attention to your position, or is preferably fighting another ally, can solve this problem.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) was MAN's attempt at designing a breakthrough medium tank, which was needed at the time due to the Pz. III and IV's inability to effectively combat the T-34. On May 13th, 1942, the tank's design, alongside with Daimbler - Benz's version, were submitted to the Ministry of Armaments and War Production. Despite the Daimler-Benz prototype's lower cost, the MAN design was chosen due to the more spacious turret and more modern suspension. Furthermore, the MAN variant used the same engine as the [[Tiger H1]], which helped with production and maintenance. The newly chosen design was slightly modified, and then entered production under the official designation - '''Pz. Kpfw. V [[Panther D]].''' &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147892</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147892"/>
				<updated>2022-12-19T20:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Small correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60mm, 55°.  || 40mm, 40° &amp;lt;br&amp;gt; 40mm, 0° || 40mm, 30° || 10 - 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80mm, 12°&amp;lt;br&amp;gt; 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85°&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The stock reload speed of 9.6s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) servers as a proper and useful introduction to the Panther line. Its lackluster reload speed and poor turret traverse rate restrict it to a more passive playstyle, while the high shell velocity and low projectile mass allow it to excel at long-distance engagements. However, most maps will force the player to fight in tight, often urban environments. On those maps, the VK 3002 (M) works best when used as a support vehicle, owing to it's low versatility yet high frontal armor and a powerful cannon. Staying close to teammates allows the VK to fight without the fear of being flanked, which should be the player's main concern. Leading an assault or pushing deep behind enemy lines should generally be avoided, unless the match is close to being over and the player has to act fast in order to get any more kills. &lt;br /&gt;
&lt;br /&gt;
Despite having thick armor, the VK 3002 (M) is not impenetrable. It has a very powerful upper frontal plate, yet an experienced player will rarely approach one from the front. Instead, they'll attempt to flank the vehicle, which is exceptionally easy when the VK is attacking alone. The tank's frontal armor, as powerful as it is, can still be penetrated at short distances by well-aimed shots from tanks commonly seen at it's BR, such as the [[T-34-85]] or the [[IS-1]].  However, it can deflect most rounds fired at it from afar, further improving the VK 3002 (M)'s long-distance combat capabilities.&lt;br /&gt;
&lt;br /&gt;
When fighting a VK 3002 (M), the player should try to avoid frontal engagements and use the opponent's poor mobility to flank the vehicle and destroy it with what is usually a single shell to the 40mm-thick side armor, enough to detonate the ammunition magazine. When driving a Heavy Tank with limited mobility, the player should instead attempt to hit the VK's gun mantlet, which in most cases will immediately knock out all three crew members manning the turret, rendering the VK 3002 (M) defenseless. If that's impossible, a single shell to the commander's cupola will knock out two, and occasionally all three of the aforementioned turret crew. Heavy Tanks with powerful enough cannons, such as the [[Tiger H1]] can usually penetrate the VK 3002 (M) directly from the front, knocking out most if not all of the tank's crew members with ease. In a Medium Tank, the player can generally allow themselves to attempt a flanking attack, which is significantly easier in RB, thanks to the player's invisibility on the minimap. In urban environments, most Medium tanks are at an advantage of speed and agility, which as a result lets the player get behind the VK, allowing it to take out it's turret crew with one shot, then follow it up with a round to the side armor, detonating the ammunition. In a Light Tank or SPAA, the player's high mobility allows it to easily flank the VK, provided they have the element of surprise, and attack its thin side armor to knock out the vehicle. If that's impossible, the player should destroy the VK 3002 (M)'s gun barrel with continuous fire, then it's track, after which they should either look for a way to attack the enemy from the side and rear, or run away.&lt;br /&gt;
&lt;br /&gt;
Note that a frontal engagement against the VK 3002 (M) should be started with the element of surprise, as the VK's long 75mm can easily knock out most tanks at it's BR with only one shell to the front. Ensuring that the enemy player driving the VK 3002 (M) is not currently paying attention to your position, or is preferably fighting another ally, can solve this problem.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) was MAN's attempt at designing a breakthrough medium tank, which was needed at the time due to the Pz. III and IV's inability to effectively combat the T-34. On May 13th, 1942, the tank's design, alongside with Daimbler - Benz's version, were submitted to the Ministry of Armaments and War Production. Despite the Daimler-Benz prototype's lower cost, the MAN design was chosen due to the more spacious turret and more modern suspension. Furthermore, the MAN variant used the same engine as the [[Tiger H1]], which helped with production and maintenance. The newly chosen design was slightly modified, and then entered production under the official designation - '''Pz. Kpfw. V [[Panther D]].''' &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147890</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147890"/>
				<updated>2022-12-19T19:12:56Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Added a History section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60mm, 55°.  || 40mm, 40° &amp;lt;br&amp;gt; 40mm, 0° || 40mm, 30° || 10 - 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80mm, 12°&amp;lt;br&amp;gt; 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85°&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) servers as a proper and useful introduction to the Panther line. Its lackluster reload speed and poor turret traverse rate restrict it to a more passive playstyle, while the high shell velocity and low projectile mass allow it to excel at long-distance engagements. However, most maps will force the player to fight in tight, often urban environments. On those maps, the VK 3002 (M) works best when used as a support vehicle, owing to it's low versatility yet high frontal armor and a powerful cannon. Staying close to teammates allows the VK to fight without the fear of being flanked, which should be the player's main concern. Leading an assault or pushing deep behind enemy lines should generally be avoided, unless the match is close to being over and the player has to act fast in order to get any more kills. &lt;br /&gt;
&lt;br /&gt;
Despite having thick armor, the VK 3002 (M) is not impenetrable. It has a very powerful upper frontal plate, yet an experienced player will rarely approach one from the front. Instead, they'll attempt to flank the vehicle, which is exceptionally easy when the VK is attacking alone. The tank's frontal armor, as powerful as it is, can still be penetrated at short distances by well-aimed shots from tanks commonly seen at it's BR, such as the [[T-34-85]] or the [[IS-1]].  However, it can deflect most rounds fired at it from afar, further improving the VK 3002 (M)'s long-distance combat capabilities.&lt;br /&gt;
&lt;br /&gt;
When fighting a VK 3002 (M), the player should try to avoid frontal engagements and use the opponent's poor mobility to flank the vehicle and destroy it with what is usually a single shell to the 40mm-thick side armor, enough to detonate the ammunition magazine. When driving a Heavy Tank with limited mobility, the player should instead attempt to hit the VK's gun mantlet, which in most cases will immediately knock out all three crew members manning the turret, rendering the VK 3002 (M) defenseless. If that's impossible, a single shell to the commander's cupola will knock out two, and occasionally all three of the aforementioned turret crew. Heavy Tanks with powerful enough cannons, such as the [[Tiger H1]] can usually penetrate the VK 3002 (M) directly from the front, knocking out most if not all of the tank's crew members with ease. In a Medium Tank, the player can generally allow themselves to attempt a flanking attack, which is significantly easier in RB, thanks to the player's invisibility on the minimap. In urban environments, most Medium tanks are at an advantage of speed and agility, which as a result lets the player get behind the VK, allowing it to take out it's turret crew with one shot, then follow it up with a round to the side armor, detonating the ammunition. In a Light Tank or SPAA, the player's high mobility allows it to easily flank the VK, provided they have the element of surprise, and attack its thin side armor to knock out the vehicle. If that's impossible, the player should destroy the VK 3002 (M)'s gun barrel with continuous fire, then it's track, after which they should either look for a way to attack the enemy from the side and rear, or run away.&lt;br /&gt;
&lt;br /&gt;
Note that a frontal engagement against the VK 3002 (M) should be started with the element of surprise, as the VK's long 75mm can easily knock out most tanks at it's BR with only one shell to the front. Ensuring that the enemy player driving the VK 3002 (M) is not currently paying attention to your position, or is preferably fighting another ally, can solve this problem.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) was MAN's attempt at designing a breakthrough medium tank, which was needed at the time due to the Pz. III and IV's inability to effectively combat the T-34. On May 13th, 1942, the tank's design, alongside with Daimbler - Benz's version, were submitted to the Ministry of Armaments and War Production. Despite the Daimler-Benz prototype's lower cost, the MAN design was chosen due to the more spacious turret and more modern suspension. Furthermore, the MAN variant used the same engine as the [[Tiger H1]], which helped with production and maintenance. The newly chosen design was slightly modified, and then entered production under the official designation - '''Pz. Kpfw. V [[Panther D]].''' &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147889</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147889"/>
				<updated>2022-12-19T19:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Fixed the article links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60mm, 55°.  || 40mm, 40° &amp;lt;br&amp;gt; 40mm, 0° || 40mm, 30° || 10 - 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80mm, 12°&amp;lt;br&amp;gt; 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85°&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) servers as a proper and useful introduction to the Panther line. Its lackluster reload speed and poor turret traverse rate restrict it to a more passive playstyle, while the high shell velocity and low projectile mass allow it to excel at long-distance engagements. However, most maps will force the player to fight in tight, often urban environments. On those maps, the VK 3002 (M) works best when used as a support vehicle, owing to it's low versatility yet high frontal armor and a powerful cannon. Staying close to teammates allows the VK to fight without the fear of being flanked, which should be the player's main concern. Leading an assault or pushing deep behind enemy lines should generally be avoided, unless the match is close to being over and the player has to act fast in order to get any more kills. &lt;br /&gt;
&lt;br /&gt;
Despite having thick armor, the VK 3002 (M) is not impenetrable. It has a very powerful upper frontal plate, yet an experienced player will rarely approach one from the front. Instead, they'll attempt to flank the vehicle, which is exceptionally easy when the VK is attacking alone. The tank's frontal armor, as powerful as it is, can still be penetrated at short distances by well-aimed shots from tanks commonly seen at it's BR, such as the [[T-34-85]] or the [[IS-1]].  However, it can deflect most rounds fired at it from afar, further improving the VK 3002 (M)'s long-distance combat capabilities.&lt;br /&gt;
&lt;br /&gt;
When fighting a VK 3002 (M), the player should try to avoid frontal engagements and use the opponent's poor mobility to flank the vehicle and destroy it with what is usually a single shell to the 40mm-thick side armor, enough to detonate the ammunition magazine. When driving a Heavy Tank with limited mobility, the player should instead attempt to hit the VK's gun mantlet, which in most cases will immediately knock out all three crew members manning the turret, rendering the VK 3002 (M) defenseless. If that's impossible, a single shell to the commander's cupola will knock out two, and occasionally all three of the aforementioned turret crew. Heavy Tanks with powerful enough cannons, such as the [[Tiger H1]] can usually penetrate the VK 3002 (M) directly from the front, knocking out most if not all of the tank's crew members with ease. In a Medium Tank, the player can generally allow themselves to attempt a flanking attack, which is significantly easier in RB, thanks to the player's invisibility on the minimap. In urban environments, most Medium tanks are at an advantage of speed and agility, which as a result lets the player get behind the VK, allowing it to take out it's turret crew with one shot, then follow it up with a round to the side armor, detonating the ammunition. In a Light Tank or SPAA, the player's high mobility allows it to easily flank the VK, provided they have the element of surprise, and attack its thin side armor to knock out the vehicle. If that's impossible, the player should destroy the VK 3002 (M)'s gun barrel with continuous fire, then it's track, after which they should either look for a way to attack the enemy from the side and rear, or run away.&lt;br /&gt;
&lt;br /&gt;
Note that a frontal engagement against the VK 3002 (M) should be started with the element of surprise, as the VK's long 75mm can easily knock out most tanks at it's BR with only one shell to the front. Ensuring that the enemy player driving the VK 3002 (M) is not currently paying attention to your position, or is preferably fighting another ally, can solve this problem.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147887</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147887"/>
				<updated>2022-12-19T18:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Added the Usage in Battles section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60mm, 55°.  || 40mm, 40° &amp;lt;br&amp;gt; 40mm, 0° || 40mm, 30° || 10 - 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80mm, 12°&amp;lt;br&amp;gt; 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85°&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VK 3002 (M) servers as a proper and useful introduction to the Panther line. Its lackluster reload speed and poor turret traverse rate restrict it to a more passive playstyle, while the high shell velocity and low projectile mass allow it to excel at long-distance engagements. However, most maps will force the player to fight in tight, often urban environments. On those maps, the VK 3002 (M) works best when used as a support vehicle, owing to it's low versatility yet high frontal armor and a powerful cannon. Staying close to teammates allows the VK to fight without the fear of being flanked, which should be the player's main concern. Leading an assault or pushing deep behind enemy lines should generally be avoided, unless the match is close to being over and the player has to act fast in order to get any more kills. &lt;br /&gt;
&lt;br /&gt;
Despite having thick armor, the VK 3002 (M) is not impenetrable. It has a very powerful upper frontal plate, yet an experienced player will rarely approach one from the front. Instead, they'll attempt to flank the vehicle, which is exceptionally easy when the VK is attacking alone. The tank's frontal armor, as powerful as it is, can still be penetrated at short distances by well-aimed shots from tanks commonly seen at it's BR, such as the {{Main|T-34-85}} or the {{Main|M18 Hellcat (Family)}}.  However, it can deflect most rounds fired at it from afar, further improving the VK 3002 (M)'s long-distance combat capabilities.&lt;br /&gt;
&lt;br /&gt;
When fighting a VK 3002 (M), the player should try to avoid frontal engagements and use the opponent's poor mobility to flank the vehicle and destroy it with what is usually a single shell to the 40mm-thick side armor, enough to detonate the ammunition magazine. When driving a Heavy Tank with limited mobility, the player should instead attempt to hit the VK's gun mantlet, which in most cases will immediately knock out all three crew members manning the turret, rendering the VK 3002 (M) defenseless. If that's impossible, a single shell to the commander's cupola will knock out two, and occasionally all three of the aforementioned turret crew. Heavy Tanks with powerful enough cannons, such as the {{Main|Tiger H1}} can usually penetrate the VK 3002 (M) directly from the front, knocking out most if not all of the tank's crew members with ease. In a Medium Tank, the player can generally allow themselves to attempt a flanking attack, which is significantly easier in RB, thanks to the player's invisibility on the minimap. In urban environments, most Medium tanks are at an advantage of speed and agility, which as a result lets the player get behind the VK, allowing it to take out it's turret crew with one shot, then follow it up with a round to the side armor, detonating the ammunition. In a Light Tank or SPAA, the player's high mobility allows it to easily flank the VK, provided they have the element of surprise, and attack its thin side armor to knock out the vehicle. If that's impossible, the player should destroy the VK 3002 (M)'s gun barrel with continuous fire, then it's track, after which they should either look for a way to attack the enemy from the side and rear, or run away.&lt;br /&gt;
&lt;br /&gt;
Note that a frontal engagement against the VK 3002 (M) should be started with the element of surprise, as the VK's long 75mm can easily knock out most tanks at it's BR with only one shell to the front. Ensuring that the enemy player driving the VK 3002 (M) is not currently paying attention to your position, or is preferably fighting another ally, can solve this problem.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147879</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147879"/>
				<updated>2022-12-19T16:56:02Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Added the armor thickness statistics. More changes are to be expected.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60mm, 55°.  || 40mm, 40° &amp;lt;br&amp;gt; 40mm, 0° || 40mm, 30° || 10 - 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 80mm, 12°&amp;lt;br&amp;gt; 99-158mm, 7-56° || 45mm, 21° || 45mm, 25° || 16mm, 85°&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 110mm, 0° || 110mm, 0° || 110mm, 0° || 16mm, 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
The cupola's armor is composed of Cast homogeneous armor, while the rest of the vehicle is protected by Rolled homogeneous armor.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147876</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147876"/>
				<updated>2022-12-19T16:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s 75mm cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147875</id>
		<title>VK 3002 (M)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VK_3002_(M)&amp;diff=147875"/>
				<updated>2022-12-19T16:43:00Z</updated>
		
		<summary type="html">&lt;p&gt;U38064995: Added a Main Armament section. This is one of many edits I will make to this page in the oncoming days.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vk_3002m&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Drone Age&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The prototype model by Maschinenfabrik Augsburg-Nürnberg (MAN) for what would become the [[Panther D|Panther tank]], the {{PAGENAME}} features all the basic characteristics the Panther would receive, with a steep sloping front armour, high-penetrating 75 mm gun, and good mobility but not in turns. The VK 3002 (M) featured a 60 mm front plate and 50-80 mm turret front armour, which were the original armour plate thickness of the Panther prototype prior to its uparmoring into 80 mm and 100 mm respectively in the production vehicles.  The grind on this tank is somewhat painful until you obtain the engine and transmission upgrade.  The turret traverse is slow even after the horizontal upgrade.  Tank has poor turning ability in close quarters.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour layout is very similar to a standard Panther, though significantly weaker for the front plate (60 mm instead of 80 mm thick) and the turret (80 mm for the turret front and 50 mm for the mantlet instead of the 100 mm on the Panther A). It is adequate against low-velocity projectiles, but its armour should not be relied upon much, unless the distance between you and the target is large. Unlike the Panther A, angling on the VK 3002 is helpful, angling some 15-20 degrees will make the hull almost entirely immune to Soviet 85 mm cannons, which the tank will commonly face. The same procedure goes against most American cannons. Of course, if they aim at the turret, you'll end up penetrated, but the good thing is that this prototype shares the same good post-penetration survivability of a Panther, due to the driver and machine gunner being far from the turret, even the &amp;quot;fat&amp;quot; Soviet 85 mm APHE rounds will not usually knock it out from a turret penetration.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
In a straight or nearly straight line the tank has decent mobility.  However, the tank slows appreciably in turns and close quarter turning is painfully slow.  Reverse speed is slow as well.  Because close quarter mobility is not a strong point with this tank you should try to keep your distance from the enemy; otherwise enemy medium tanks and light tanks will flank you easily.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1,007|rbMinHp= 575}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK42 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The VK 3002 (M)'s {{Main|KwK42 (75 mm)}} cannon grants the vehicle an edge over most other vehicles seen at it's BR, especially at longer ranges thanks to it's high shell velocity and low projectile mass. The aforementioned characteristics of this gun, paired with its relatively long reload and the VK 3002 (M)'s poor turret rotation speed, render the vehicle a powerful opponent on longer ranges, but a lackluster tank in close combat due to its lack of flexibility most other mediums at it's BR have. The reload speed of 9.4s and turret rotation speed of 3.8 m/s allows the VK 3002 (M) to be easily flanked by more agile opponents, and destroyed due to it's thin side armor. The player's ammunition load should be composed of mostly the stock APCBC shells, with a few HE rounds in case one meets a vehicle vulnerable to them. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK42 (75 mm)|75 mm KwK42]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 79 || rowspan=&amp;quot;2&amp;quot; | -8°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || __._ || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __._ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 192 || 188 || 173 || 156 || 140 || 126&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 11 || 11 || 11 || 11 || 11 || 11&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/42 || APCBC || 935 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 42 || HE || 700 || 5.74 || 0 || 0.1 || 725 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''79''' || 72&amp;amp;nbsp;''(+7)'' || 66&amp;amp;nbsp;''(+13)'' || 60&amp;amp;nbsp;''(+19)'' || 56&amp;amp;nbsp;''(+23)'' || 52&amp;amp;nbsp;''(+27)'' || 42&amp;amp;nbsp;''(+37)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|32&amp;amp;nbsp;''(+47)'' || 22&amp;amp;nbsp;''(+57)'' || 12&amp;amp;nbsp;''(+67)'' || 5&amp;amp;nbsp;''(+74)'' || 1&amp;amp;nbsp;''(+78)''|| No&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,700 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High speed on flat terrain and satisfactory agility&lt;br /&gt;
* Deadly cannon with 192 mm maximum penetration, can frontally penetrate any tank it can face (e.g. IS-2, M4A3E2, Churchill VII, etc)&lt;br /&gt;
* 75 mm cannon has flat trajectory and high shell velocity, beginner-friendly for long range engagements&lt;br /&gt;
* Frontal armour is immune against some lower-tier tanks like [[T-34 (Family)|T-34-76]], 75 mm [[M4]], [[M24 (Family)|M24]], etc.&lt;br /&gt;
* Has smoke grenades, helpful to conceal the tank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has big and tall silhouette of the Panther family, very easy to get hit&lt;br /&gt;
* Frontal armour can still get penetrated by most common foes (e.g. [[T-34-85]], [[Avenger]], [[M36 GMC|M36]], [[M18 Hellcat (Family)|M18]], etc)&lt;br /&gt;
* Poor -4 km/h reverse speed can prevent the player from retreating into cover&lt;br /&gt;
* Side &amp;amp; rear armour are flat and thin (~40 mm), easily penetrable by SPAAs and light vehicles (e.g. [[ZSD63/PG87|ZSD63]], [[M24 (Family)|M24]], etc)&lt;br /&gt;
* Slow turning ability&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vk_3002m Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|VPhzn19gKiY|'''The Shooting Range #325''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Panzer V Panther (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7815-development-vk-30-02-m-the-cub-roars-en|[Devblog] VK 30.02 (M): The Cub Roars]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer MAN AG}}&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U38064995</name></author>	</entry>

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