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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=189322</id>
		<title>J6K1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=189322"/>
				<updated>2024-07-02T22:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;U37747665: J3K1 did not receive a &amp;quot;name&amp;quot; designation because it was canceled before they were introduced. J6K1 is &amp;quot;Jinpū&amp;quot;, not &amp;quot;Jinpū Kai&amp;quot;. J6K1 did not progress to a prototype and remained a mockup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j6k1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=J6K1 (Japan)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''J6K1''', designated as '''Jinpū ({{Annotation|陣風|Squall}})''', was a land-based interceptor that evolved from the J3K, a cancelled fighter project that depended on the delayed Mitsubishi Ha-43 / MK9 engine. Kawanishi, the manufacturer of both models, switched to the Nakajima Ha-45 / NK9 ''Homare'' engine for the J6K1 as soon as it was available. The Imperial Japanese Navy inspected the first wooden mockup in 1944 and considered three possible armaments with different combinations of 13.2 mm machine guns, 20 mm cannons, and 30 mm cannons. However, the J6K1 was soon dropped in favour of the N1K2-J ''Shiden Kai''. The J6K might have been reconsidered as a heavier high-altitude interceptor in the final months of the war, but it was again rejected in favour of the proposed A7M3-J ''Reppū Kai''.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced during [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] as the main air reward for the 2019 Winter event [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]]. It is an extremely capable fighter thanks to its excellent handling at medium speeds and dangerous set of weaponry. The Jinpū Kai comes armed with six 20 mm cannons in the wings and two additional 13.2 mm machine guns near the nose. With the tracer belt (full HE composition), the 20 mm cannons can easily destroy enemy aircraft and bombers. If needed, players can also equip armoured target belts to attack ground targets along with the two different bomb loadouts. Furthermore, the 20 mm cannons have plenty of ammunition which means players can be generous with firing from strange angles or far distances. As for performance, the Jinpū Kai is a relatively big fighter but the manoeuvrability is still very competitive against other fighters. However, players should be careful with deploying the flaps as that’s one of the saving graces for the Jinpū Kai when it comes to dogfighting.&lt;br /&gt;
&lt;br /&gt;
;Nicknames:&lt;br /&gt;
&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: 試製''陣風 (Prototype Jinpū, &amp;quot;Squall&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J6K is a decent fighter. Designed to intercept and destroy B-29 formations (like most late war Japanese fighters), it has a 2-stage 3-speed supercharger and heavy armament. The aircraft is somewhat heavy and while the manoeuvrability is still pretty good, the climb rate and speed are generally sub par to its counterparts (P-51H, Bearcats, F4U/F2G etc.). The J6K1's speed is pretty good for a Japanese aircraft, which are characteristically slower than most.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 664 || 645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.2 || 19.2 || 12.4 || 12.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 710 || 686 || 17.8 || 18.0 || 20.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 780 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 460 || 382 || 280 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm steel plate behind the pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 underneath pilot, 1 behind previously mentioned fuel tank, 1 in each wing)&lt;br /&gt;
&lt;br /&gt;
Befitting of a Japanese aircraft, it is quite susceptible to damage. Despite the wings being strong enough to hold up in high G manoeuvres, they are quite weak when taking battle damage, especially so when doing said manoeuvres. Fires are also quite deadly, which happen quite often due to the large amount of fuel tanks scattered about the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 1,200 total)&lt;br /&gt;
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
The J6K1 ''Jinpu'' is an ostensibly well-armed aircraft, boasting the most cannons of any Japanese aircraft. Although the [[Type 99 Model 2 (20 mm)|Type 99 Model 2]]'s lack the stopping power of the 30 mm [[Type 5 (30 mm)|Type 5]]/[[Ho-155 (30 mm)|Ho-155]] cannon which can be found on multiple Japanese aircraft of the ranks IV and V, they can do the job well when aimed accurately. The Type 3 HMGs are also reasonable spotting weapons that have similar muzzle velocity to the 20 mm and are quite accurate, allowing for easy follow-up shots. One should not rely on the HMGs as they deal negligible damage. Due to the considerable space between the cannons, it is recommended to set a convergence around 500 m, depending on how experienced you are with shooting these guns at higher ranges. Otherwise, you will only be hitting the target with your practically nonexistent 13 mm HMGs.&lt;br /&gt;
&lt;br /&gt;
Your belt setup should be either stealth or universal for all guns. However, universal for the cannons and stealth for the HMGs allow you to focus on tracking with the cannons, which helps with players who either are learning to or have trouble with aiming them.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The J6K1 can be thought of as a slightly heavier N1K2. This means your climb rate and turn rate have been nerfed somewhat. In the beginning of each battle you will need to sideclimb as the J6K's added weight makes the climb rate rather subpar against many of your opponents. It is reasonably manoeuvrable and beats every American aircraft spare the [[P-59A]] in RB, though it is not enough to out-turn highly manoeuvrable planes like the [[Re.2005 serie 0]] or [[Spitfire LF Mk IX]] (though it will outturn the later and heavier Spitfires with clipped wings)&lt;br /&gt;
&lt;br /&gt;
However, it holds specific advantages over all of these aircraft, which changes depending on which one it's engaging. Versus Merlin Spitfires it out-speeds them and destroys them at high altitude, versus Griffon Spitfires it can outmanoeuvre them and it's considerably faster than the Re.2005 and can deal quite a bit of damage with its large armament setup. The only exception to these are the Bf 109s, as your approach style will have to change depending on the variant of the Messerschmitt in question and if they are mounting gunpods or not. You can outmanoeuvre them when they mount the gunpods but you can't outspeed them. Ideally, you should Boom-&amp;amp;-Zoom 109s if you have an altitude advantage or try to head-on them but the latter poses a significant risk due to the lack of bulletproof glass on the J6K.&lt;br /&gt;
&lt;br /&gt;
Speed and altitude are your best friends when piloting the ''Jinpu''. The Nakajima Homare 42 engine that powers the aircraft is tuned for high altitude combat, and is quite poor at altitudes below 2,000 m, so altitudes around or above 4,000 m are your ideal combat areas. Once you reach that altitude, start hunting for bombers and high flying attackers, then tear them to shreds with your impressive armament layout. If there are no bombers or they have all been destroyed, you are free to fly a more reserved high altitude energy fighter role versus other fighters. Be aware of the low absolute rip speed of 780 km/h (484 mph) while diving on enemies!&lt;br /&gt;
&lt;br /&gt;
==== Specific enemies worth noting: ====&lt;br /&gt;
&lt;br /&gt;
* [[P-51H-5-NA]]. The last of the Mustangs is a fearsome opponent that can walk all over the J6K if given the chance. It's significantly quicker, is better at altitude, and climbs better. To top it off, it mounts a sextet of the unnaturally powerful Browning M2 .50 cals that can literally light an aircraft ablaze in a short burst. Fortunately, it's quite poor in an extended turning engagement as a result of its design focusing on high speed combat and has a very weak airframe. Attempt to force it to turn fight you and bleed all of its energy, but be sure to make effective use of combat flaps and rudder.&lt;br /&gt;
* [[F8F-1B]]. '''Bearcat.''' This one word strikes fear into the hearts of all opponents who hear it, and the ''Jinpu'' is no exception. The last single-engined fighter of the famed Grumman Cat series can both literally and figuratively destroy the J6K with its amazing speed, excellent armament, Near Focke-wulf roll rate, and brutal acceleration. It is the only aircraft the J6K can simply not deal with, so it should be avoided at all costs unless it is distracted. If one tries to force an engagement with you, immediately seek assistance from teammates. If there is no way you can escape, head-on the Bearcat and pull off at around 1.1 km. Try to start a turnfight with the enemy. Your superior turn time and slightly better manoeuvring energy retention will allow you to eventually bleed the Bearcat's speed and light him up. However, under no circumstance should you go vertical with the Bearcat unless you have superior energy.&lt;br /&gt;
* [[I-225]]. The white Russian menace is the king of high-altitude combat. It outspeeds you, outclimbs you and can easily light you on fire with its fast-firing quad setup of ShVAKs. However, it is very poor in a turning engagement and has an extremely weak airframe. Turn-fight then light it up.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong armament (use universal belt for 20 mm, HEF round has more explosive filler than HEF-I and HEF-T)&lt;br /&gt;
* Decent turn&lt;br /&gt;
* Reasonably fast for a Japanese fighter, still sub-par to the majority of opponents (unless at very high altitude &amp;gt;6,000-7,000 m where you can outspeed low-alt tuned aircraft like the F8F and Spitfire LF)&lt;br /&gt;
* Effective combat flaps and rudder&lt;br /&gt;
* Reasonable cockpit visibility despite a few bars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, only a small armour plate behind the pilots body&lt;br /&gt;
* Very bad climb rate, you cannot outclimb basically any of your opponents&lt;br /&gt;
* Bad acceleration&lt;br /&gt;
* Low speed, especially since it usually faces high performance or even superprops (P-51H, Griffon Spitfires, Yak-3U, A2D, F8F) and jets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Kawanishi J6K ''Jinpu'' was a land-based interceptor fighter design finalized by the Kawanishi Aircraft Company in 1944. It was an improved version of the earlier discontinued Kawanishi J3K using a more powerful engine, the Nakajima Homare 42 radial engine, rather than the Mitsubishi MK9B.&lt;br /&gt;
&lt;br /&gt;
;J3K&lt;br /&gt;
&lt;br /&gt;
In early 1942, Kawanishi and its engineers were developing their first ever land-based fighter out of their own volition (which would later be known as the [[N1K (Family)|N1K-J ''Shiden (Kai)'']]). At the same time, the Navy approached Kawanishi with the ''{{Annotation|17-Shi|17th year of the Showa reign, 1942}} Fighter Plane'' plan. Instead of using their own N1K design for the contract, they decided to design a new land-based fighter from scratch instead.&lt;br /&gt;
&lt;br /&gt;
While developing the plane, Kawanishi insisted on using the Nakajima Homare engine instead of the Mitsubishi Ha-43-21 (MK9) that the Navy demanded for (this wasn't the first time they would defy the Navy's orders as the same happend during the development of the [[N1K1]]). Kawanashi's reasoning was mainly production-related however as their own Homare engine was still in development and building an airframe without a complete engine would be stagnant.&lt;br /&gt;
&lt;br /&gt;
Because of this and the already in development [[N1K (Family)|N1K-J ''Shiden (Kai)'']], Kawanishi opted to cancel the J3K project and with that the 17-shi in early 1943.&lt;br /&gt;
&lt;br /&gt;
;J6K&lt;br /&gt;
&lt;br /&gt;
After the J3K, the Nakajima NK9A Homare 42 was fully developed and Kawanishi restarted the designing of the J3K, now under the designation of J6K ''Jinpu''.&lt;br /&gt;
&lt;br /&gt;
(Other J-designations went to: J3K, J4M ''Senden'', [[J5N1|J5N ''Tenrai'']]).&lt;br /&gt;
&lt;br /&gt;
In June of 1944 a design was fully drawn up and ready to be put up to the test and a first airframe was to be built. There were 3 possible armaments for the plane which would be:&lt;br /&gt;
&lt;br /&gt;
* 2 x 13.2 mm machine guns (nose), 4 x 20 mm cannons (wings)&lt;br /&gt;
* 2 x 13.2 mm machine guns (nose), 2 x 30 mm cannons (wings)&lt;br /&gt;
* 6 x 20 mm cannons (wings)&lt;br /&gt;
&lt;br /&gt;
While a mock-up was being built, their homebrew of the [[N1K (Family)|N1K-J ''Shiden'']] within the Navy was successfully causing havoc among the Americans, reducing the need for the new aircraft.&lt;br /&gt;
&lt;br /&gt;
During a private-venture meeting in May 1945, just before the end of the war, there would be plans to reconsider the plane for a high-altitude role, but these plans would be the last nail to the coffin, as there were plans to improve the [[A7M (Family)|A7M]] for this role instead.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j6k1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:J6K1 Standard Green.png|Standard camouflage&lt;br /&gt;
File:J6K1 Experimental Camo.png|Experimental orange camouflage earned in 2019 &amp;quot;Operation F.R.O.S.T.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6521-special-operation-f-r-o-s-t-en|[Special&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Operation F.R.O.S.T.]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/475165-j6k1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U37747665</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Kikka&amp;diff=149118</id>
		<title>Kikka</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Kikka&amp;diff=149118"/>
				<updated>2022-12-30T14:51:17Z</updated>
		
		<summary type="html">&lt;p&gt;U37747665: amended history section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=kitsuka&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
The Kikka is a fast and versatile fighter-bomber. It starts out with a single 30 mm and you will have to research the 'otsu' mod before you can obtain the second 30 mm. It is important you utilize your speed to your advantage, as that is its biggest advantage against most aircraft it encounters. A good turner at high speed, but at low speed you may find it difficult to turn, as well as to regain your speed. Always maintain an energy advantage over your enemies, so you can quickly engage and disengage your targets. Never try to keep on them unless you know you have the advantage. The Kikka is a small aircraft which has great acceleration and climb, so it shines in vertical energy retention. It is recommended you do not 'head-on' other targets until you have acquired the ''Otsu'' mod. The Kikka is a very durable and well armoured aircraft, so it can take a multiple hits in a head-on.&lt;br /&gt;
&lt;br /&gt;
Regarding its bombing capabilities, equipping a bomb (either 500kg or 800kg, both of which are heavy) makes the Kikka significantly slower and more difficult to control. Speed is a must with the Kikka, and it is recommended you perform high-speed dive bombing to ensure both the destruction of your target and escaping slower pursuers. The speed previously gained in a dive can now be maintained by your unburdened plane. Make sure to use the rocket boosters to take off, or else the aircraft will have significant difficulty taking off with bombs equipped, and you will be unable to retract its landing gear.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 855 || 842 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.7 || 23.5 || 23.1 || 22.3 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 894 || 875 || 21.8 || 22.0 || 29.1 || 26.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 558 || 529 || 380 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 590 || &amp;lt; 590 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel, no boosters)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Nakajima Ne-20 || 2&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | 2,440 kg || colspan=&amp;quot;3&amp;quot; | 228 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load, no boosters) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 470 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 2,654 kg || 2,951 kg || 3,020 kg || 5,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (106%, no booster)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 106%&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 572 kgf || 650 kgf&lt;br /&gt;
| 0.49 || 0.44 || 0.43 || 0.26&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 572 kgf&amp;lt;br /&amp;gt;(0 km/h) || 650 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.49 || 0.44 || 0.43 || 0.26&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Booster (Solid-fuel rocket)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Number || rowspan=&amp;quot;2&amp;quot; | Booster&amp;lt;br /&amp;gt;weight (each) || rowspan=&amp;quot;2&amp;quot; | Fuel&amp;lt;br /&amp;gt;weight (each) || rowspan=&amp;quot;2&amp;quot; | Burn&amp;lt;br /&amp;gt;Time || rowspan=&amp;quot;2&amp;quot; | Can be&amp;lt;br /&amp;gt;shutdown|| rowspan=&amp;quot;2&amp;quot; | Jettisoned&amp;lt;br /&amp;gt;after use&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with full booster fuel (no weapons load)&lt;br /&gt;
|-&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 50 kg || 350 kg || 6s || No || Yes&lt;br /&gt;
| 3,454 kg || 3,751 kg || 3,820 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | Condition&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{Annotation|Maximum booster&amp;lt;br/&amp;gt;thrust @ 0 m (RB / SB)|The maximum thrust produced by each booster, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; | {{Annotation|Combined engine&amp;lt;br/&amp;gt;&amp;amp; booster thrust @ 0 m|The total thrust produced by all engines and boosters. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Thrust to weight ratio @ 0 m (100% with booster)&lt;br /&gt;
|-&lt;br /&gt;
! 7m fuel || 20m fuel || 23m fuel&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ''Stationary'' || colspan=&amp;quot;2&amp;quot; | 816 kgf || colspan=&amp;quot;2&amp;quot; | ‭2,932‬ kgf&lt;br /&gt;
| 0.85 || 0.78 || 0.77&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ''Optimal'' || colspan=&amp;quot;2&amp;quot; | 816 kgf&amp;lt;br /&amp;gt;(any speed) || colspan=&amp;quot;2&amp;quot; | ‭2,932‬ kgf&amp;lt;br /&amp;gt;(0kph)&lt;br /&gt;
| 0.85 || 0.78 || 0.77&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 70 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 12.7 mm Steel plates in front of front fuel tank&lt;br /&gt;
* 12.7 mm Steel plate behind the pilot&lt;br /&gt;
* 12.7 mm Steel plate behind the rear fuel tank&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
* ''Otsu mod.'' allows the installation of a second 30 mm cannon&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 5 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm Type 5 cannon, nose-mounted (50 rpg)&lt;br /&gt;
** 2 x 30 mm Type 5 cannon, nose-mounted (50 rpg = 100 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type Number 50 Model 2 (500 kg)|Navy Type Number 80 Model 1 (800 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 kg Navy Type Number 50 Model 2 bomb (500 kg total)&lt;br /&gt;
* 1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Kikka has a good acceleration rate for its BR, as well as climb rate, and low top speed compared to later jets. The pilot is quite heavily protected from the front and rear by both armour, and the fuel tanks are self sealing. The (wing mounted) engines, on the other hand, take damage easily, and minor damage to them will further slow the plane to speeds that some props can match.&lt;br /&gt;
&lt;br /&gt;
Its 30 mm guns have a low rate of fire and low ammo count, but are very powerful and can down fighters with a few solid shots. The stock belt is lacking and it is recommended to research and use the tracer belt (HEF-T). There are no AP rounds, the closest thing being the &amp;quot;practice&amp;quot; shell, merely an unfilled HE shell. Strafing is discouraged as the guns simply arent a threat to anything but open-topped vehicles.&lt;br /&gt;
[[File:CockpitImage_Kikka.jpg|thumbnail|right|Inside the cockpit of the Kikka]]&lt;br /&gt;
&lt;br /&gt;
The Kikka should be played as a Boom &amp;amp; Zoomer. It has a great roll rate so it can still catch enemies that attempt to dodge it. Many pursuers can be outrun by going into a slight dive, and rolling to avoid enemy fire. Super props like the P-51H-5NA can catch the Kikka in certain situations, though the Kikka's top maintainable speed is much higher than theirs.&lt;br /&gt;
&lt;br /&gt;
To attempt to gain the upper hand on a Kikka, propeller planes should dive from at least 2,000 m above the Kikka to be able to catch it. If the Kikka goes into a tight turn fight, it will generally bleed its energy, making it an easy target to be defeated by prop planes, which is usually the case when a jet attempt to engage a prop in a turnfight.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Early jet fighter that can frequently see prop aircraft&lt;br /&gt;
* Can carry either a heavy 800 kg or a 500 kg bomb&lt;br /&gt;
* Can use flaps at high speeds (roughly 550 km/h = 341 mph)&lt;br /&gt;
* Good at diving as long as it has enough performance modules&lt;br /&gt;
* 30 mm cannons are hard hitters&lt;br /&gt;
* Good climb rate and vertical performance&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Exceptional cockpit visibility to the sides/rear&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited ammo, only 50 shells per gun&lt;br /&gt;
* Somewhat poor turn rate&lt;br /&gt;
* Only one 30 mm gun when stock&lt;br /&gt;
* Adding payload will hinder handling significantly due to the planes light weight and small size&lt;br /&gt;
* Slow if compared to later jets&lt;br /&gt;
* Prop planes will out turn you&lt;br /&gt;
* Cockpit visibility to the front is noticeably obstructed, with an extremely crude sight in the form of a stick&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_The second test flight of the Nakajima Kikka.jpg|thumbnail|right|The second test flight of the Kikka - 11th August 1945.]]&lt;br /&gt;
The Nakajima Kikka was Japan's first entirely turbojet-powered aircraft, designed as a cheap and fast special attack plane for envisioned decisive battles in the defense of Japan. Whilst a general resemblance can be seen to the German [[Me 262 A-1a|Me 262 Schwalbe]], this is only due to superficial characteristics such as the under-wing engine nacelles and roughly triangular fuselage. In terms of detailed structural design, the two are not directly related.&lt;br /&gt;
&lt;br /&gt;
The Japanese were not able to receive all of the information that was provided through a negotiation on 1944 with the German high command over the licensing for the BMW 003 and Junkers Jumo 004 turbojet engines. Examples and plans were lost with the sinking on submarines that carried the important cargo, however all was not completely lost. A single BMW 003A diagram was saved as it was flown in to Japan separate from the submarine I-29. Upon further inspection of the BMW 003A diagram, the Japanese designers were able to garner enough information in compound with their previous developments to lay out the plans of more feasible turbojets.&lt;br /&gt;
&lt;br /&gt;
This plane is sometimes incorrectly identified in IJN designation as J9N or J9Y, but, like all other Japanese &amp;quot;special attack&amp;quot; (suicide) planes, it was only given the formal name of Kikka (&amp;quot;橘花&amp;quot;). It was formerly called  &amp;quot;Kōkoku Nigō Heiki&amp;quot; (興国二号兵器, &amp;quot;Prospering Country Mk.2 Weapon&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[File:FighterImage_Naval Technical Arsenal Ne-20, 1945.jpg|thumbnail|left|The Ne 20 engine that powered the Kikka]]&lt;br /&gt;
&lt;br /&gt;
Work began on newer engine designs. Ultimately the Kūgishō Ne-20 engine was the one selected which was a Japanese design based on the format of the BMW 003A. The Kikka was developed as a special attack plane to attack vessels from invading fleets. The airframe was simple to mass produce, and the engines could operate on low-grade fuels. The armament consisted of only a single 500 or 800 kg bomb. However, the prototype aircraft would not fly until August 7th 1945, by which time the Japanese were rapidly running out of time. It would attempt flight again on August 11th 1945, but was heavily damaged during an aborted takeoff due to trouble with the RATO units. That would be the last time the aircraft would fly again as just days later, the surrender of Japan was broadcast over the radio, signaling the end of the Kikka development.&lt;br /&gt;
&lt;br /&gt;
A fighter variant for intercepting B-29s with improved Ne-20 Kai engines and two Type 5 30 mm cannons was under development during 1945, but the war ended before there was a prospect of completing it.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=kitsuka Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rN1o7IIsrM8|'''Realistic: Kikka [Valuable Lessons]''' - ''Jengar''|hgi1k_ljFYw|'''The Shooting Range #14''' - ''Pages of History'' section at 06:16 discusses the Me 262 and the Kikka.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Me 262 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/414733-nakajima-kikka/ Official data sheet - more details about the performance]&lt;br /&gt;
* [https://airpages.ru/eng/jp/j8n.shtml &amp;lt;nowiki&amp;gt;[Aviation of Word War II]&amp;lt;/nowiki&amp;gt; J8N Kitsuka]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U37747665</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U37747665&amp;diff=50035</id>
		<title>User:U37747665</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U37747665&amp;diff=50035"/>
				<updated>2020-04-25T06:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;U37747665: Created page with &amp;quot;Placeholder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder&lt;/div&gt;</summary>
		<author><name>U37747665</name></author>	</entry>

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