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		<title>Ka-52</title>
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				<updated>2022-04-10T06:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;U36978446: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_52&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-52 WebsiteImage 1.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet attack helicopter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
[[File:Ka-52 3.png|thumb|350px|Ka-52 in flight]]&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 315 || 289 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 44 mm Bulletproof glass - front windscreen of the helicopter&lt;br /&gt;
* 20 mm Aluminium alloy - Sides of the cockpit&lt;br /&gt;
* 20 mm Aluminium alloy - Bottom of the self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks: three at the rear of the fuselage, and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rpg)&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 cannon can be equipped with a mixed (default) belt, an air targets belt, or a ground targets belt.&lt;br /&gt;
&lt;br /&gt;
* Default belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|AP-T|Armour-Piercing Tracer}}'' - max penetration: 62 mm at 100 m.&lt;br /&gt;
* Ground targets belt: ''{{Annotation|AP-T|Armour-Piercing Tracer}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}{{-}}{{Annotation|APDS|Armour-Piercing Discarding Sabot}}'' - max penetration: 81 mm at 100 m.&lt;br /&gt;
* Air targets belt:  ''{{Annotation|HEF-T|High-Explosive Fragmentation - Tracer (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I|High-Explosive Fragmentation - Incendiary (self-destroying)}}'' - max penetration: 3 mm at any distance.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|OFAB-250sv (250 kg)|FAB-500M-54 (500 kg)|GSh-23L (23 mm)}}&lt;br /&gt;
{{main|9K127 Vikhr|9M39 Igla|9M120M Ataka|S-8KO|S-13OF}}&lt;br /&gt;
[[File:Ka-52 Armament.png|thumb|350px|Ka-52 armed with S-8KO unguided rockets]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 20 x S-13OF rockets&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 80 x S-8KO rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 20 x S-13OF rockets&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9M120M Ataka missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 2 x 500 kg FAB-500M-54 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 9M39 Igla missiles + 4 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9M120M Ataka missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 40 x S-8KO rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 2 x 23 mm GSh-23L cannons + 4 x 9M39 Igla missiles&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles + 10 x S-13OF rockets + 4 x 9M39 Igla missiles&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-52 can be outfitted with HIRSS (Hover Infrared Suppressor Subsystem), MAW (Missile Approach Warning) system, and 128 flares.&lt;br /&gt;
&lt;br /&gt;
* 128 Flares are installed on the wingtips in two pods.&lt;br /&gt;
* HIRSS is a shield mounted on the exhaust that dissipates heat escaping from the exhaust, reducing the possibility of a successful enemy lock-on with a heat-seeking missile.&lt;br /&gt;
* The Missile Approach Warning (MAW) detects any incoming missile and notifies you about it, as well deploying the flares automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is a true gladiator of the sky. It excels in any type of combat scenario, mainly air-to-ground operations. It can be equipped with a wide selection of armaments. From rockets and bombs to missiles, it has 24 different armament loadouts. Its two almighty Klimov TV3-117VMA turboshaft engines provide 2,350 BHP and 2,10 kgf of thrust each, making this 10,400 kg beast dance in the sky, like a ballerina dancing on a cloud. The Ka-52 has a total of six wing hard points, with three hard points on each wing.&lt;br /&gt;
&lt;br /&gt;
===Air to Air===&lt;br /&gt;
====Ka-52 vs. Helicopters====&lt;br /&gt;
&lt;br /&gt;
The Ka-52 in helicopter engagements requires some tactics and understanding of the other enemy helicopters that will be encountered in battle.&lt;br /&gt;
&lt;br /&gt;
'''Using the 30 mm autocannon'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 is equipped with its [[2A42 (30_mm)|30 mm 2A42]] autocannon, the same cannon installed on the [[Ka-50]] and [[BMP-2]], able to destroy pillboxes, tanks, helicopters and jets with ease.&lt;br /&gt;
[[File:Ka-52 2A42.png|thumb|350px|Ka-52 firing the 30 mm 2A42 autocannon]]&lt;br /&gt;
It's important to keep your speed high, which in turn which increase your agility. The Ka-52 can achieve this easily by just pointing the noise of the helicopter towards the enemy units. However, make sure to adjust for the location of the autocannon, as it is not mounted below or on the wings, but instead on the right side of the fuselage. The 2A42 only has a limited traverse of 30 degrees instead of full traverse as seen on the [[Mi-28 (Family)]] helicopters.&lt;br /&gt;
&lt;br /&gt;
Since the Ka-52 only has 460 rounds of ammunition, it is important to always aim for critical elements of the enemy helicopter which are:&lt;br /&gt;
&lt;br /&gt;
* The engine(s)&lt;br /&gt;
* The transmission&lt;br /&gt;
* The tail&lt;br /&gt;
&lt;br /&gt;
This is important because it allows ammunition to be conserved.&lt;br /&gt;
&lt;br /&gt;
'''Using the ATGM &amp;amp; air-to-air missiles to destroy enemy helicopters'''&lt;br /&gt;
&lt;br /&gt;
Before unlocking the iconic, lethal &amp;amp; legendary [[9K127 Vikhr|9K121 Vikhr]] missiles, which have made the [[Ka-50]] a prominent &amp;amp; terrifying experience to be fighting against, [[9M120M Ataka]] missiles are to used before. These are the same missiles used on the  [[Mi-35M]] and Mi-28 helicopters, and they offer up to 950 mm of penetration.&lt;br /&gt;
&lt;br /&gt;
To achieve the best chance of scoring a hit, it is important to position the Ka-52 well. Keep enough space in the gunner's field of view rectangle for any adjustments that may have to be made. Unlike the Ka-50, the Ka-52 has a smaller rectangle which makes tracking a target more difficult if it is moving. This will require the Ka-52 to be adjusted in flight, which can cause the missile to overshoot or miss due to corrective actions.&lt;br /&gt;
&lt;br /&gt;
'''Using the Ataka missiles''' &lt;br /&gt;
&lt;br /&gt;
The [[9M120M Ataka]] missiles travel at 550 m/s; they are not as fast nor do they have a proximity fuse as seen on the Vikhr missiles. The Atakas require a direct hit on the enemy; it is best to manoeuvre the Ka-52 into a position where the enemy helicopter is fully exposed and as close as possible, around 5 to 8 km. Make sure the missile is in the middle of the gunner's field of view rectangle for the tracking to follow it when it has been fired.&lt;br /&gt;
[[File:Ka-52 Atakas.png|thumb|350px|Ka-52 armed with Ataka missiles and S-8KO unguided rockets]]&lt;br /&gt;
A main challenge of using the Atakas is that if the helicopter has been engaged head-on at distance, the enemy player only has to dodge it, unlike the Vikhrs which feature a proximity fuse. This exposes your position and allows the enemy to fire back at you, possibly knocking you out of the match.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Vikhr missiles'''&lt;br /&gt;
&lt;br /&gt;
The lethal [[9K127 Vikhr|9K121 Vikhr]] missiles only needs to be in a close proximity of an enemy helicopter or aircraft to destroy it. When using the Vikhrs, it is possible to lock an enemy and manually guide the missile, adjusting it for any correction or evasion tactics which are in play, to hit the target. More often, automatically locking the target with the Vikhr missile will suffice.&lt;br /&gt;
&lt;br /&gt;
Unlike the Atakas, the Vikhrs are able to knock out enemy helicopters and jets from the front even if they try to evade, as long as it is close to them. It will explode, either destroying them or scoring a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Using the Igla missiles'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 carries up to four [[9M39 Igla]] missiles on top of its 12 Ataka or Vikhr loadouts. Each Igla is able to destroy an enemy helicopter with ease. With a top speed of Mach 1.7 and a max range of 5 km, with ECCM, the Iglas are a deadly weapon. It is able to down any enemy helicopter encountered. However, if the enemy is equipped with MAW or spots the missile and deploys flares, it could miss. The best position to launch an Igla is when they have either exposed their broadside or their rear. It is possible to fire it head-on, but if they deploy flares, it will reduce the chances of a missile hit.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Fighters====&lt;br /&gt;
&lt;br /&gt;
A Ka-52 can be equipped with up to four Iglas. Whether the enemies fly fixed-wing aircraft or rotary-wing aircraft, the Igla will be effective. The ideal firing position for fixed-wing aircraft is to have the enemy aircraft approaching you head-on. This allows the Ka-52 to quickly lock the target and fire the missile; once fired it is possible to see that aircraft on fire, spiraling down towards the ground. &lt;br /&gt;
&lt;br /&gt;
If the enemy has fired, the enemy missile can be evaded easily thanks to the MAW systems and IRCM on-board the helicopter, but you must also descend rapidly to the deck in an effort to stress the missile's pull. Once you have evaded the missile, lock on to the enemy aircraft and fire. In the event that the enemy aircraft evades the missile, they will most likely come back around and engage you again, so employ the same tactics as before. Remember, you have up to four Iglas at the ready.&lt;br /&gt;
&lt;br /&gt;
===Air to Ground===&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. SPAA====&lt;br /&gt;
&lt;br /&gt;
=====Engaging at long range:=====&lt;br /&gt;
The first target which should be always prioritised and knocked out is the enemy SPAA. Switch to thermals if unlocked and profile the battlefield for any SPAA. When located, fire one of your ATGMs and glide it on target until it hits and destroys it.&lt;br /&gt;
&lt;br /&gt;
=====Defeating and evading an enemy missile:=====&lt;br /&gt;
In the event that an enemy SPAA has spotted and fired on you, deploy flares and drop to low altitude. Fly just under 20 m above the ground; the enemy missile's proximity fuse will not activate at this altitude.&lt;br /&gt;
&lt;br /&gt;
=====Engaging at close range:=====&lt;br /&gt;
[[File:Ka-52 Rockets.png|thumb||350px|Ka-52 firing S-8KO unguided rockets]]&lt;br /&gt;
Using the autocannon, a few shots in the turret of an SPAA will destroy it. Using the rockets from the rocket pods, a well-placed shot will knock it out.&lt;br /&gt;
&lt;br /&gt;
====Ka-52 vs. Tanks====&lt;br /&gt;
When engaging tanks from the front, it is best to fire two ATGMs to knock it out, as the ERA plates and armour will reduce the explosive energy of your missiles. However, if the enemy tank is being engaged from the side, a single well-placed shot just in front of the engine and behind the turret will see it exploding like a magical firework on the legendary St. Petersburg victory day celebration.&lt;br /&gt;
&lt;br /&gt;
Additionally, the autocannon is able to destroy the enemy tanks too! The best way to do this is to approach from the rear, line up with the engine deck of the tank, and set it on fire, that will stop them in their tracks. However, do not leave them there or stop firing just yet. Keep firing and fly around them in a circle while aiming for the roof of the turret, the rounds will be able to penetrate them and knock out their crew.&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:Ka-52 Landing.png|thumb|350px|Ka-52 on the grass]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Highly versatile: a true multi-role helicopter&lt;br /&gt;
* Good level of armour protection around the flight deck&lt;br /&gt;
* Very fast - up to 320 km/h&lt;br /&gt;
* Effective anti-tank capabilities with the Vikhr missiles&lt;br /&gt;
* Six hard points&lt;br /&gt;
* Features the 30 mm 2A42  autocannon seen on the BMP-2s&lt;br /&gt;
* The 30 mm cannon with an AP belt can penetrate up to 82 mm of armour, it can go through the roofs of most vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small area for locking on with Igla air-to-air missiles&lt;br /&gt;
* Small area for the gunner field of view&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter&lt;br /&gt;
* Limited auto cannon firing arcs&lt;br /&gt;
* High angles of attack can result in fuel starvation to the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Design Basis:'' [[Ka-50#History|Ka-50]]&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
While the V-80 prototype (which would later become the Ka-50 &amp;quot;Black Shark&amp;quot;) and Mi-28 attack helicopters were going through comparative tests, an idea for a dedicated battlefield reconnaissance and target designation helicopter was raised by the Kamov design team. Because of the Soviet economic downturn of the 1980s, it was decided to base the new helicopter on the Ka-50 attack helicopter. The new reconnaissance and target designation equipment required the addition of a second crew member, who would operate the new systems. A side-by-side seating arrangement was chosen in order to facilitate co-operation of the two crew members. This new helicopter was designated as the Ka-52 and it was given the name &amp;quot;Alligator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 features two radar antennas, rather than one as seen on the Ka-50. One is mounted in the nose for ground targets, and one is mounted on a mast for aerial targets. It also features two TV sighting systems; one under the nose, and one above the cockpit. The Ka-52 has the same side-mounted cannons as on the Ka-50. It has six wing hardpoints, two more than the Ka-50. To reduce weight, the Ka-52's armour and cannon ammunition was reduced. Because of this, some performance was lost. To rectify this issue, the VK-2500 powerplant was fitted. The Ka-52 is approved for day, night, and adverse weather conditions.&lt;br /&gt;
&lt;br /&gt;
'''Production and Testing'''&lt;br /&gt;
&lt;br /&gt;
Construction of the first Ka-52 airframe began in 1996. Phase 1 of the testing was completed in December 2008, and phase 2 was authorized soon after. By the end of 2008, serial production had begun at the Progress Arsenyev Aviation Company plant in Arsenyev, Primorsky Krai. In 2010, eight Ka-52 helicopters were operated by the 696th Instructor and Research Helicopter Regiment, based at Torzhok Air Base. The eight helicopters were in varying states of capability and were used for testing purposes. Four more Ka-52 helicopters were delivered to the 44th Centre for Combat Training and Aircrew Conversion in December of 2010.&lt;br /&gt;
&lt;br /&gt;
The Ka-52 entered service in May 2011 after completing all of the state trials; the first operational units received their Ka-52s in the same month. The first production contract was for 2 experimental Ka-52s and 24 serial Ka-52s by 2012. In 2011 the second contract was signed, worth 120 million rubles, for 146 Ka-52 helicopters by 2020. In February 2018, the Russian Defense Ministry expressed its desire to purchase 114 new Ka-52s for the State Armament Program for the years 2018–2027.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The Ka-52 ''Alligator'' was during the Russian military intervention in the Syrian Civil War (2015). They were claimed to be used in the defense of the Russian base in Latakia. They were also used to escort search and rescue helicopters and to support Russian special forces. They were spotted for the first time near the town of Al-Qaryatayn, which had been recaptured from ISIS in April 2016. They were also used in the 2017 Palmyra offensive. Ka-52s took part in a Syrian paratrooper reconnaissance-strike mission on 12 August 2017.&lt;br /&gt;
&lt;br /&gt;
According to some sources, a Ka-52 crashed near Mayadin due to a technical failure on 5 May 2018.&lt;br /&gt;
&lt;br /&gt;
During the initial phase of the Russian invasion of Ukraine in 2022, Ka-52s were used to support troop landings with the objective of securing Hostomel Airport. Video eventually surfaced of combat footage from the cockpit view of the aircraft suppressing Ukrainian MANPAD positions before itself was forced down due to battle damage. Both crew members survived and were eventually rescued.&lt;br /&gt;
&lt;br /&gt;
The helicopter continues to be used in the conflict, often observed as unmarked airframes with distinctive invasion symbols used by Russian forces.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_52 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|M9zfP6ndAUA|'''KA-52 - Above All Else''' - ''JustinPlaysYT''|_mhSXtNN9Ko|'''The Shooting Range #200''' - ''Metal Beasts'' section at 01:04 discusses the Ka-52.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Rotorcraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[AH-64D]]&lt;br /&gt;
* [[EC-665 Tiger UHT]]&lt;br /&gt;
* [[Ka-50]]&lt;br /&gt;
* [[AH Mk.1]]&lt;br /&gt;
* [[EC-665 Tiger HAD]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50#Ka-52_%22Alligator%22|[Wikipedia] Ka-52 &amp;quot;Alligator&amp;quot;]]&lt;br /&gt;
* [https://www.airforce-technology.com/projects/ka52-alligator-attack-helicopter-russia/ &amp;lt;nowiki&amp;gt;[Air Force Technology]&amp;lt;/nowiki&amp;gt; Ka-52 Alligator Attack Helicopter]&lt;br /&gt;
* [https://www.naval-technology.com/projects/kamovka52alligatorhe/ &amp;lt;nowiki&amp;gt;[Naval Technology]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/ka52_hokum_b.htm &amp;lt;nowiki&amp;gt;[Military-Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-52]&lt;br /&gt;
* [https://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=1333 &amp;lt;nowiki&amp;gt;[MilitaryFactory]&amp;lt;/nowiki&amp;gt; Kamov Ka-52 Alligator (Hokum-B)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U36978446</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=126860</id>
		<title>A-10A Late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-10A_Late&amp;diff=126860"/>
				<updated>2022-04-10T06:00:55Z</updated>
		
		<summary type="html">&lt;p&gt;U36978446: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the premium version&lt;br /&gt;
| link = A-10A&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=a_10a_late&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The single biggest downside with the A-10 is its top speed. At 642 km/h at sea level, the A-10A is the slowest aircraft at its BR. Not enough emphasis can be put on how much of a disadvantage the A-10's speed is, especially at a battle rating of 10.0, where apart from another A-10, every single aircraft it faces will have at least a 400 km/h faster top speed.&lt;br /&gt;
&lt;br /&gt;
Despite how crippling the A-10's speed is, there are a handful of advantages to being so slow. First, while it is slow, it still is manoeuvrable at those low speeds, even with a heavy weapon loadout. It also means that its turn time is tight and quick compared to supersonic aircraft.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 624 || 609 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 30.2 || 30.8 || 21.0 || 19.9 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 662 || 642 || 28.5 || 29.0 || 30.3 || 25.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 874 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || N/A || 740 || 370 || ~__ || ~__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 650 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric TF34-GE-100A || 2&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 11,636 kg || colspan=&amp;quot;3&amp;quot; | ___ kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 654 kg || colspan=&amp;quot;2&amp;quot; | High-bypass turbofan&lt;br /&gt;
| 13,092 kg || 13,651 kg || 14,659 kg || 16,170 kg || 16,489 kg || _,___ kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,036 kgf || N/A&lt;br /&gt;
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,036 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The A-10A has substantial armour around the cockpit, fuel tanks, and transmission. This armour is mostly effective toward autocannons up to 25 mm calibre.&lt;br /&gt;
&lt;br /&gt;
* 38 mm titanium alloy - &amp;quot;bathtub&amp;quot; around the bottom of the cockpit&lt;br /&gt;
* 44 mm bulletproof glass (54°) - windshield in front of the pilot&lt;br /&gt;
&lt;br /&gt;
The A-10A is equipped with a whooping 480 countermeasures. This gives an extended and effective protection against even the most potent heat-seeking missiles it will face. However, while the pilot has ample armour protection, the other parts of the plane, such as the wing, tail and especially the unarmoured and exposed engines, will easily be destroyed by any short cannon burst.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|GAU-8/A (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 30 mm GAU-8/A cannon, chin-mounted (1,174 rpg)&lt;br /&gt;
** 1 x 30 mm GAU-8/A cannon + 480 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|LDGP Mk 84 (2,000 lb)|AGM-65D|AIM-9L Sidewinder|Hydra-70 M247}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 42 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets&lt;br /&gt;
* 84 x Hydra-70 M247 rockets + 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)&lt;br /&gt;
* 12 x 500 lb LDGP Mk 82 bombs + 4 x AIM-9L Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs + 4 x AIM-9L Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 6 x AGM-65D missiles&lt;br /&gt;
* 6 x AGM-65D missiles + 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9L Sidewinder missiles&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The A-10A Late is specifically designed to attack ground targets. The AGM-65Ds and Mk 84s provide substantial firepower against armoured ground units. When within range, the 30 mm GAU-8 cannon can be used: the gun may lack penetration power against armour, but is excellent at destroying exterior modules and inflicting damage by overpressure.&lt;br /&gt;
&lt;br /&gt;
The A-10's low speed makes it difficult to reach enemy ground units and bases without being intercepted, and also makes the A-10 especially vulnerable to both attacking aircraft and SAMs. Another problem with being so slow is that it is very easy to get energy trapped. This means that any common enemy aircraft can simply fly above the A-10, and with its slow speed, it simply has no chance to follow and get in range to use its gun. After the A-10 inevitably pitches back down (or stalls), the enemy aircraft will dive down on the slow and vulnerable A-10. While the A-10 can utilize its all-aspect AIM-9Ls to potentially dispatch aircraft lacking flares before they can initiate an energy trap, flare-equipped aircraft (which can easily flare an AIM-9L) should never be engaged unless absolutely necessary as it will likely result in the A-10's destruction. This speed also disadvantages the A-10 in high-speed head-ons. While it does arguably have the most powerful gun in the game, the A-10 will have trouble dodging the rounds of an enemy aircraft because its low speed prevents it from quickly getting out of the way. Meanwhile, the enemy aircraft, which is likely going much faster than the A-10, won't have too much of a problem dodging the A-10's rounds provided they begin evading at an ample range.&lt;br /&gt;
&lt;br /&gt;
However, the slow speed allows the A-10 much more time to aim its weapons at ground targets than if it were, say, a supersonic aircraft that is unmanoeuvrable at low speeds. Due to this, the A-10 can farm ground targets quicker than most other planes; with its 1,174 rounds of 30 mm, a single A-10 left unchecked to freely attack ground targets can reduce an enemy team's ticket count by half or more. As stated before, the A-10 has very little chance in a vertical dogfight. However, the A-10's slow speed and good low speed manoeuvrability gives it the advantage in a horizontal scissors dogfight, as the likely faster enemy aircraft will quickly pass in front of the A-10's devastating gun. In a prolonged horizontal low speed scissors dogfight, the enemy aircraft would have likely bled much of their speed, again giving the A-10 an advantage with its good low speed manoeuvrability. If the enemy attempts to run away, the A-10 can exploit their low speed to launch an AIM-9L. When flying the A-10, if you notice an attacking aircraft may be unaware of the A-10's speed weakness (or unaware of how to exploit it), attempt to force it into a horizontal turn fight or scissors where you will have the advantage.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good manoeuvrability&lt;br /&gt;
* Good armour protection around the cockpit area that will protect the pilot&lt;br /&gt;
* 480 countermeasures are extremely effective against common heat-seeking missiles&lt;br /&gt;
* Devastating cannon with a large ammo pool&lt;br /&gt;
* Great payload options for ground attack&lt;br /&gt;
* Access to four all-aspect AIM-9L Sidewinder air-to-air missiles&lt;br /&gt;
* Sturdy wings which are hard to rip and don't break in dives&lt;br /&gt;
* The aircraft's slow speed means G-forces sustained during maneuvers shouldn't be much of an issue&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely poor top speed makes it easy prey&lt;br /&gt;
* Engine can potentially overheat when running at or near 100% throttle unless on a winter map&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_10a_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|ty5x8xhle84|'''The Shooting Range #295''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|[Devblog] A-10A Thunderbolt II: The 'Warthog' Arrives in War Thunder!]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Fairchild}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U36978446</name></author>	</entry>

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