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		<updated>2026-05-25T16:42:13Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Mitscher&amp;diff=127596</id>
		<title>USS Mitscher</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Mitscher&amp;diff=127596"/>
				<updated>2022-04-21T00:13:55Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* Armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_destroyer_mitscher&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ground Breaking&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
Built during the early Cold War to serve as a &amp;quot;Destroyer leader&amp;quot; to be armed with various armaments for different targets, the Mitscher is unusually large. At a whopping 150 m in length and over 4,800 tons of displacement, she even dwarfs the Japanese experimental cruiser [[IJN Yubari|Yubari]] and has a size closer to that of light cruisers.&lt;br /&gt;
&lt;br /&gt;
The Mitscher is barely armoured. The ship only has thin armour to protect the two cannon turrets and a gun shield for Oerlikon autocannons, the ship will attract incoming fire from all gun calibres and take full damage. Her internal modules are unprotected and can be easily damaged, especially her rocket ammo racks that can be easily detonated due to lack of protection.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
Being a destroyer, the Mitscher is reasonably fast and manoverable, though her large displacement for her class and long length limit her acceleration and agility.&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|127 mm/54 Mark 18 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament for the Mitscher is two 127 mm/54 Mark 18 autocannons mounted in a single turret at the bow and stern. The main turrets can be fully traversed over 360 degrees and consequently have very good coverage. While there are only two main guns for the ship, which severely limits its burst damage, and has notably worse accuracy compared with other 127 mm guns, these weaknesses are compensated by an extremely fast rate of fire of 40 shells per minute, and thus allows the Mischer to deal a similar continuous damage output as other destroyers at her BR range. Moreover, the shells fired by the Mitscher are heavier and more powerful than WW2-era 127 mm shells in terms of both penetration and explosive filler.&lt;br /&gt;
&lt;br /&gt;
The Mitscher has three type of shells; an HE shell with similar damage output to other American destroyers, an SAP shell with very good penetration of 156 mm at 5,000 m that is capable of damaging enemy cruisers, and an HE-VT shell that is very useful for engaging aircraft thanks to the gun's wide coverage and fast reload, especially when used with the anti-air radar that the Mitscher is equipped with.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch Mk.34 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{Specs-Fleet-Special}}&lt;br /&gt;
&amp;lt;!-- ''Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mark 108 Weapon alfa}}&lt;br /&gt;
&lt;br /&gt;
The Mitscher has access to two 320 mm Alfa antisubmarine rocket launchers. These rockets are very powerful, with an explosive mass of 113kg of TNT, but are heavily limited by a range of 600 meters. These mounts have very exposed ammunition storages which deal a significant amount of damage to the Mitscher when detonated. However, the relatively high crew count and large size of the Mitscher means that the damage inflicted by a detonation of these rockets will not critically damage or wholely incapacitate the ship. Overall, the Alfa antisubmarine rockets are not recommended in general, but can be taken in some close-range maps.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Mark 35 (533 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Mitscher can be equipped with four 533 mm Mark 35 torpedoes in fixed mounts. These torpedoes are not powerful compared to contemporary torpedoes, nor are they particularly fast, but still retain sufficient explosive power at the Mitscher's battle rating. The primary limiting factor for these torpedoes are the fixed firing mounts, which means these torpedoes cannot be used with the same level of utility as on other destroyers. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Rapid-firing 127 mm autocannons capable of delivering continuous damage&lt;br /&gt;
* Main turrets have good coverage and is fully traversable&lt;br /&gt;
* Wide range of autocannons to deal against surface and aerial targets&lt;br /&gt;
* Rockets can prove devastating at close range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The largest destroyer in the game with the size of a light cruiser, can be easily targeted&lt;br /&gt;
* Only two main guns, its effectiveness is significantly decreased when one or both is disabled&lt;br /&gt;
* Very poor burst damage&lt;br /&gt;
* Rocket ammo racks can be easily detonated&lt;br /&gt;
* Fixed torpedoes mean ship has to be manoeuvred to aim&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7385-development-uss-mitscher-dl-2-new-standards-en|[Devblog] USS Mitscher (DL-2): New Standards]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Bath Iron Works}}&lt;br /&gt;
{{USA destroyers}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-55AM-1&amp;diff=122130</id>
		<title>T-55AM-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-55AM-1&amp;diff=122130"/>
				<updated>2022-02-04T01:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* Main armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Soviet medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = T-54/55 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ussr_t_55_am&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=6385&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced as a [[wt:en/news/5712-shop-pre-order-bundles-and-packs-for-major-update-1-81-en|premium pack]] in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-55, which this tank was based upon, used exclusively rolled homogeneous armour, which proved to useless against advanced chemical warheads. The Soviet Union, in an attempt to modernize and extend the service life of the T-55, conceived the AM-1 upgrade kit for the tank. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, though its effectiveness was debatable. Compared to the original T-55A, the armour protection was greatly improved, but still prove to be insufficient against certain weapons.&lt;br /&gt;
&lt;br /&gt;
The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armour against APDS is highly effective, given that the projectile impacts the add-on armour. However, the armour is mostly useless against APFSDS, and in case of penetration, will cause extensive damage. The add-on armour on the upper front plate is somewhat effective as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.&lt;br /&gt;
&lt;br /&gt;
Do note that the gun breech area is very poorly protected by some 200mm of cast homogeneous armour, making its protection useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to &amp;quot;catch&amp;quot; rounds, as even if it penetrates, only your loader will be knocked out, so no big deal.&lt;br /&gt;
&lt;br /&gt;
Also note that the add-on armour block can be blown off your tank. For example, HOT missiles will have very high chance of taking off armour, and direct hit from artillery shell (assuming it hits the armour and doesn't destroy you) will take off the armour.&lt;br /&gt;
&lt;br /&gt;
In regards to ammo storage, your ready rack is stored within your fuel tank. This wet ammo storage will prevent ammo detonation from HEAT, but a well placed APFSDS will nonetheless cause ammo cook-off.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100* mm (59°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (56°) ''Lower glacis'' || 80 mm || 45 mm (16°) ''Upper'' &amp;lt;br&amp;gt; 20 mm (71°) ''Lower'' || 30 mm &amp;lt;br&amp;gt; 20 mm ''Hatches''&amp;lt;br&amp;gt; 45 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 130-200* mm (0-75°) || 90-160 mm (9-62°) || 66 mm (4-41°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 100 mm (conical) ''Base'' &amp;lt;br&amp;gt; 30 mm (spherical) ''Hatch'' || 100 mm (conical) ''Base'' &amp;lt;br&amp;gt; 30 mm (spherical) ''Hatch''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspensions wheels and tracks are 20 mm thick&lt;br /&gt;
* Front belly armour is 20 + 20 mm thick, with the rest of the belly armour being just 20 mm thick.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - Composite armour present&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,069|rbMinHp=610}}&lt;br /&gt;
&lt;br /&gt;
The mobility is only bested by the [[XM-1 (GM)|XM-1]]. It will out-run most, if not all, its friendlies and adversaries. Its pivoting capabilities are comparable to the very capable neutral steering system on the [[Leopard A1A1 (L/44)|Leopard L/44]]. The tank will reach around 30-40 km/h off-road, and -10 km/h in reverse. The so-called &amp;quot;stabilized&amp;quot; gun is only operable reliably under 35 km/h.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-10T2S (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
The 100 mm rifled gun seems like an oddity at this BR, not in its calibre or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEAT-FS, HE, APHE, ATGM and smoke. In fact, it can fire every type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless as the APDS, APFSDS and HEAT-FS are terribly under-performing compared to its adversaries. The only offensive munition worth carrying is the APFSDS, APHE and ATGM. The APHE (APCBC) is extremely capable. It '''will''' destroy most bad guys your face with one shot, given proper shot placement and successful penetration. At this rank, most your opponents are poorly armoured, like the [[Leopard I|Leopard 1]], [[MBT-70|MBT]]/[[KPz-70]] and XM-1, so the 200mm penetration on the APHE will penetrate and will result in the instant destruction of your enemies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-10T2S (100 mm)|100 mm D-10T2S]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -5°/+16° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 14.28 || 19.76 || 24.00 || 26.55 || 28.24 || rowspan=&amp;quot;2&amp;quot; | 11.05 || rowspan=&amp;quot;2&amp;quot; | 9.78 || rowspan=&amp;quot;2&amp;quot; | 9.01 || rowspan=&amp;quot;2&amp;quot; | 8.50&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.92 || 10.50 || 12.75 || 14.10 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3BM-8 || APDS || 299 || 298 || 291 || 272 || 253 || 249&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 239 || 236 || 220 || 202 || 186 || 170&lt;br /&gt;
|-&lt;br /&gt;
| 3BM25 || APFSDS || 335 || 330 || 307 || 290 || 275 || 260&lt;br /&gt;
|-&lt;br /&gt;
| 3BK17M || HEATFS || 390 || 390 || 390 || 390 || 390 || 390&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 19 || 19 || 19 || 19 || 19 || 19&lt;br /&gt;
|-&lt;br /&gt;
| 9M117 || ATGM || 600 || 600 || 600 || 600 || 600 || 600&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3BM-8 || APDS || 1,415 || 4.13 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19 || 93.94 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM25 || APFSDS || 1,430 || 3.4 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| 3BK17M || HEATFS || 1,085 || 9.96 || 0.05 || 0.1 || 1,440 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| OF-412 || HE || 900 || 15.6 || 0 || 0.1 || 1,460 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 9M117 || ATGM || 370 || 18.8 || 0.05 || 0.1 || 4,620 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| 3D3 || 880 || 15.6 || 20 || 5 || 25 || 272&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x200px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.14''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 41&amp;amp;nbsp;''(+1)'' || 37&amp;amp;nbsp;''(+5)'' || 33&amp;amp;nbsp;''(+9)'' || 21&amp;amp;nbsp;''(+21)'' || 19&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+41)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rack 6 is a first-stage ammo rack&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (50) || 600 || -10°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a tank that [[T-55A]] users are familiar with, but now with extra features such as:&lt;br /&gt;
&lt;br /&gt;
* The ammo option of a gun-launched 9M117 missile&lt;br /&gt;
* Composite armour added to the front of the hull and turret&lt;br /&gt;
* More powerful engine&lt;br /&gt;
* Smoke grenades availability&lt;br /&gt;
&lt;br /&gt;
Aside from these differences, the usage of the {{PAGENAME}} will be quite similar to any T-54/55 tank models in the Soviet tech tree.&lt;br /&gt;
&lt;br /&gt;
;Offensive&lt;br /&gt;
&lt;br /&gt;
Using the {{PAGENAME}} in the offensive role is ideal given the technical characteristics of the tank. The relatively low profile construction of the tank, plus the added composite armour at the front, can make the {{PAGENAME}} more likely to survive a contested battlefield. The stabilised 100 mm gun also gives a nice, steady field of view at selected enemy target to engage while moving. However, one should take care not to be hit as despite the composite armour additions to the tank, they only have significant effect against chemical rounds (with an effective protection of around 450 mm), and its effect on kinetic rounds is negligible enough that even APDS rounds on certain tanks can pierce the hull at closer ranges.&lt;br /&gt;
&lt;br /&gt;
When moving towards the enemy, try to utilise the terrain for cover to protect the vulnerable parts of the hull. Only the front have the added composite armour so make sure these are presented so to maximize survival should the {{PAGENAME}} be hit. Avoid traveling over hills when moving, as the -5 degree gun depression restricts the {{PAGENAME}}'s firing arc. Focus on going around obstacles in a manner that the gun can be brought to bear while eliminating any possible exposure of the side armour. The gun should always be pointed where the enemy is expected to be coming, as the traverse speed is slow and can be detrimental when reacting to a surprise encounter.&lt;br /&gt;
&lt;br /&gt;
For the attack, the {{PAGENAME}} should try not to be in the lead due to the spotty armour design, but it should follow a squad where a lead tank attracts the enemy gun fire, and the {{PAGENAME}} supports the lead tank by firing at its opposition while repositioning to a good firing angle. The higher mobility of the {{PAGENAME}} also means the tank could also attempt a wide flanking manoeuvre around the battlefield and hit the enemy's sides.&lt;br /&gt;
&lt;br /&gt;
;Defence&lt;br /&gt;
&lt;br /&gt;
Defence can be done with the {{PAGENAME}}, though the options are limited as it is difficult to take up ideal hull-down positions due to both the -5 degree gun depression and weaker turret armour even with the composite (although the gun mantlet may cause incoming shells to ricochet at the cost of the gun modules). The ideal way to use the {{PAGENAME}} in the defensive is to hide behind larger covers such as buildings and wait for the enemy to attempt to cross into the 100 mm gun's path. The variety of ammunition available allows the {{PAGENAME}} to deal with a variety of enemy threats, such as an APCBC-HE round to penetrate and explode behind delicate side armour, and the 9M117 missile for longer-ranged targets.&lt;br /&gt;
&lt;br /&gt;
No matter the case, the most important aspect to consider when choosing a cover position to fire from is how fast the {{PAGENAME}} can acquire and fire at targets, as the turret's slow traverse rate and the gun's rather slow reload rate can mean a significant amount of down time if shot is missed and the enemy continues speeding down the firing line. Also be wary of enemies that are aware of the {{PAGENAME}}'s position and attempt to root it out via flanking or aerial attacks, so keep an exit strategy to quickly egress from the area.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to APFSDS ammunition and ATGM.&lt;br /&gt;
* One of the few top rank tanks with APHE, great for single-shot knock-outs.&lt;br /&gt;
* Favourable matchmaking that won't face top rank tanks.&lt;br /&gt;
* Respectable mobility.&lt;br /&gt;
* Laser rangefinder enables long range targeting.&lt;br /&gt;
* Decent armour, especially vs chemical munitions.&lt;br /&gt;
* Roof-mounted DShK 12.7 mm MG is great for taking out low flying helicopters.&lt;br /&gt;
* Wet ammo storage in the front fuel tank may prevent ammo detonation.&lt;br /&gt;
* Adequate back-up for a top-rank Soviet line-up, as it can even take out an Abrams in a single blow with an APHE shell, given proper shot placement.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is completely ineffective against APFSDS and 120 mm APDS.&lt;br /&gt;
* Below average reload time, many enemies will have a faster reload.&lt;br /&gt;
* Poor reverse speed that won't help get out of dangerous situations.&lt;br /&gt;
* The Rheinmetall 120 mm HEATFS and most high-penetration ATGMs will go clean through its armour.&lt;br /&gt;
* Ammo stored all around the Hull, a penetration will most likely result in an ammo detonation.&lt;br /&gt;
* Rather weak APFSDS.&lt;br /&gt;
* Doesn't have access to thermal optics.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T-54/55 went on a modernization program in the late 70s and mid 80s, featuring mainly an increase in combat capacity to fight against more modern tanks, and newer, more powerful ammunition. This resulted in the T-55AM, with major upgrades in all departments, mainly firepower and protection.&lt;br /&gt;
&lt;br /&gt;
;Firepower&lt;br /&gt;
&lt;br /&gt;
The T-55AM features the &amp;quot;Volna&amp;quot; Fire Control System, an upgrade to the Gunner Main Purpose Sight, ballistics computer, horizontal and vertical guidance mechanisms. The first modification made to the T-55AM regarding &amp;quot;Volna&amp;quot; was the addition of the TShSM-32PV GPS. The main difference of the TShSM-32PV with the TSh2B-32P (past sight of the T-55A) is its targeting capabilities. The T-55AM had the 1K13-2 sight, meaning it got missile firing capabilities. This sight was mounted on top of the main gun just above the first portion of the barrel, close to the turret mantlet. Inside, the 1K13-2 was mounted right next to the GPS. This also replaced the TPN-1-22-11 night vision GPS, the sight that was used in previous T-54 and 55 models, more specifically T-54B and T-55A. 1K13-2 was a slightly improvement over the TPN-1-22-11 sight as it had greater zooming in day and night mode and enhanced image quality on night mode but since it was not part of the &amp;quot;Volna&amp;quot; FCS, its capabilities were somewhat limited.&lt;br /&gt;
&lt;br /&gt;
The T-55AM also got an improvement ballistics-wise, featuring a 100 mm D-10T2 rifled gun with thermal sleeve and bore extractor, the first cannon of this calibre with this technology fielded in Russian service.&lt;br /&gt;
&lt;br /&gt;
;Ammunition&lt;br /&gt;
&lt;br /&gt;
The T-55AM kept the same firing capabilities of the ammunition fired by previous models, including HE, APCBC, APCR, APDS, HEAT-FS, shrapnel and a new steel core APFSDS-T. Steel core was the most rudimentary and unused core in dart ammunition, primarily due to the fact that it had less density, brittleness and hardness numbers were lower than tungsten carbide. This round is the 3UBM7 round which contained the 3BM19 dart. It is unclear as to why full steel alternatives were made at the time (T-62 also had steel core darts) despite the existence of fielded tungsten carbide core darts like the 3BM20. Strangely enough, the 3BM19 was not tagged as a practice round but a combat round. 3BM19 and 20 shared the same case, propellant, fins, cap, tracer and sabot but different core, for this reason, despite both travelling at the same speed, the penetration capabilities were different as the densities of tungsten and steel are significantly different.&lt;br /&gt;
&lt;br /&gt;
;Protection&lt;br /&gt;
&lt;br /&gt;
The T-55AM kept the same turret and hull design with its complex range of sloping angles that ensured that the height of the turret had an equal thickness in steel. The cause of this was to withstand full calibre rounds such as APCBC and APCR. The T-55AM features the BDD &amp;quot;Metal-Polymer Armour&amp;quot; (no official name was given). It had what is known as &amp;quot;Brows&amp;quot; (like eye brows) which covered the whole 140° frontal arc of turret and glacis and covered the turret critical components at 30° in a side angle, still less protected. The block had a thickness of 500 mm when measured from center (the thickest part of the block including the air gap). The armour package starts with a relatively thin armour layer at the bottom and gradually grows as it progresses upwards, this was to compensate the turret's round shape. At the bottom of the armour block is where the cast turret armour is the thickest but the block is the thinest and gradually increases and decreases in an equal ratio towards the top. The block itself was 280 mm thick with two different obliquities: at the top half, the armour is angled in a 30°. The bottom half is angled at 15°. This package is also seen in the T-62M although the geometry is different as turret shape varies as well as the air gap between the block and the turret. This air layer is a critical component when facing KE (kinetic energy penetrators, mainly subcalibre rounds like APFSDS) and CE (chemical energy penetrators also known as super plastic jets seen in HEAT warheads). When facing KE, this air layer helps fracture the rod. Due to the stress made on the rod while penetrating the BDD block, the rod acquires a &amp;quot;mushroom&amp;quot; tip shape since it erodes the armour (this does not happen with depleted uranium cores, only with steel and tungsten carbide cores). The rod expands and loses firmness, wobbling inside the armour. When it meets the air layer, it shatters and deforms (often acquiring a 'J' shape) reducing the penetration which will then be stopped by the inner cast armour of the turret. When facing CE, the air layer disrupts with the remaining jet which penetrated the block by making it expand and scatter as well as losing velocity, reducing the overall effectiveness of the jet which can then be stopped by the cast turret.&lt;br /&gt;
&lt;br /&gt;
The hull was also improved with the same type of armour added on top of the standard T-55 frontal plate. It added a 150 mm add-on BDD plate angled at 60° following the same hull armour obliquity. Due to the increased weight, the T-55AM got multiple upgrades regarding suspension, more in concrete tracks and engine. The OMSh tracks were replaced by the RMSh tracks, shown in the first models of the T-55A which had an internat rubber plate sandwiched between steel plates to increase durability. This made the tracks capable of withstanding more weight and roughness in terrain without losing traction, sinking or flipping. It kept the same dimension of the past OMSh tracks. It also carried a 420 hp V-55U engine.&lt;br /&gt;
&lt;br /&gt;
'''T-55AM-1'''&lt;br /&gt;
&lt;br /&gt;
The suffix &amp;quot;-1&amp;quot; was added to later models which featured the 691 hp V-46-5M engine, a derivation of the T-72's 780 hp V-46-6 engine.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_55_am Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B6ZsuPjSuNo|'''T-54/T-55 family''' discusses the {{PAGENAME}} at 5:06 - ''War Thunder Official Channel''|JarjjjncdWY|'''Should You Buy The {{PAGENAME}}?''' - ''Sako Sniper''|SkFwQIxspos|'''Premium Vehicles: {{PAGENAME}}''' - ''War Thunder Wiki''|Kq1KDHVjz9w|'''{{PAGENAME}} - Tank Review''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[T-62 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=115442</id>
		<title>T-10A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-10A&amp;diff=115442"/>
				<updated>2021-11-09T02:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_t_10a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=items_Т-10А (USSR)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet heavy tank {{Battle-rating}}. It was introduced during [[Update &amp;quot;New Power&amp;quot;]] as a reward for [[Battle Pass: Season I]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, the armour protection of the hull, as it is a T-10 hull, has very good protection for only APDS. When not angled, the pike is able to deflect and stop APDS and full calibre kinetic rounds. However, chemical rounds such as HEAT and ATGM will have no issues penetrating the hull as well as APFSDS. Moving to the turret, it is poorly armoured even against APDS, it may stop APCBC shells but should not be relied on to stop HEAT and ATGM nor APFSDS&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 120 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 120 mm (49°) ''Lower glacis'' &amp;lt;br&amp;gt; 40-60 mm (78-79°) ''Driver's port'' || 120 mm (50°) ''Top'' &amp;lt;br&amp;gt; 80 mm (0-64°) ''Middle'' &amp;lt;br&amp;gt; 30 mm (60°) ''Bottom'' || 50 mm (53°) ''Top'' &amp;lt;br&amp;gt; 60 mm (21°) ''Bottom'' || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 120-250 mm (26-60°) ''Turret front'' &amp;lt;br&amp;gt; 100 + 250 mm (0-75°) ''Gun mantlet'' || 130-190 mm (3-55°) || 102 mm (21-47°) || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 40 mm || 40 mm || 40 mm || 30 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,085|rbMinHp=619}}&lt;br /&gt;
&lt;br /&gt;
Mobility wise, as it is a T-10, it lacks speed as well as agility. However, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
Driver only: NVD.&lt;br /&gt;
&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|D-25TS (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[D-25TS (122 mm)|122 mm D-25TS]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 30 || rowspan=&amp;quot;2&amp;quot; | -3°/+17° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | {{Annotation|Vertical|up to 24 km/h}} || 13.8 || 19.0 || 23.1 || 25.6 || 27.2 || rowspan=&amp;quot;2&amp;quot; | 19.50 || rowspan=&amp;quot;2&amp;quot; | 17.25 || rowspan=&amp;quot;2&amp;quot; | 15.90 || rowspan=&amp;quot;2&amp;quot; | 15.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.3 || 9.8 || 11.9 || 13.2 || 14.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 230 || 227 || 215 || 200 || 186 || 173&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-471D || APCBC || 800 || 25 || 1.2 || 19 || 192.5 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| OF-471 || HE || 800 || 25 || 0 || 0.1 || 3,600 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.3.0.62''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 27&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 27&amp;amp;nbsp;''(+3)'' || 24&amp;amp;nbsp;''(+6)'' &amp;lt;br&amp;gt; 24&amp;amp;nbsp;''(+6)'' || 20&amp;amp;nbsp;''(+10)'' &amp;lt;br&amp;gt; 20&amp;amp;nbsp;''(+10)'' || 17&amp;amp;nbsp;''(+13)'' &amp;lt;br&amp;gt; 17&amp;amp;nbsp;''(+13)'' || 14&amp;amp;nbsp;''(+16)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+16)'' || 11&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 11&amp;amp;nbsp;''(+19)''&lt;br /&gt;
|-&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 8th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 9th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 10th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 11th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 12th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| 10&amp;amp;nbsp;''(+20)'' &amp;lt;br&amp;gt; 10&amp;amp;nbsp;''(+20)'' || 9&amp;amp;nbsp;''(+21)'' &amp;lt;br&amp;gt; 9&amp;amp;nbsp;''(+21)'' || 7&amp;amp;nbsp;''(+23)'' &amp;lt;br&amp;gt; 7&amp;amp;nbsp;''(+23)'' || 5&amp;amp;nbsp;''(+25)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+25)'' || 3&amp;amp;nbsp;''(+27)'' &amp;lt;br&amp;gt; 3&amp;amp;nbsp;''(+27)'' || 1&amp;amp;nbsp;''(+29)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+29)''|| No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 500 (50) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 250 (50) || 600 || -5°/+85° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even though you have thick armour HEAT-FS and APDS will go right through it so be careful. T-10A's gun has a 230mm pen at 90° point blank but for targets such as the M-103 you will have a very hard time killing. Your reload rate is also very good for a 122mm gun you can expect a 18 second reload which is way less than a IS-3 or IS-4 which has a average of 25 seconds. When taking a enemy position or cap bring at least 2 ally to help and support you. Since your a Soviet tank you have a low gun depression of 3°, so avoid positions that need gun depression. One special feature that sets the T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in getting a kill or sent back to the hanger. You also have a 12.7mm machine gun to take out light armoured targets, planes, or helicopters.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good turret armour and effective pike nose hull armour.&lt;br /&gt;
* Good side armour which can occasionally protect you from heavy tank shells.&lt;br /&gt;
* Decent mobility for such a heavily armoured vehicle.&lt;br /&gt;
* Has night vision device.&lt;br /&gt;
* Has a vertical stabilizer.&lt;br /&gt;
* 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* HEATFS, HESH, APDS rounds can easily penetrate the armour.&lt;br /&gt;
* 14 hp/t ratio (in RB) which is not enough at its BR.&lt;br /&gt;
* -8 km/h reverse speed.&lt;br /&gt;
* Limited ammo reserves for secondary weapons.&lt;br /&gt;
* No NVD for gunner view&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|T-10M#History|l1=History of the T-10M}}&lt;br /&gt;
The T-10A is an early variant of the T-10 heavy tank. It included a single-plane stabilizer which allowed the gun to be fired accurately while moving. It was developed in 1956, and was later succeeded by the T-10B, and finally the [[T-10M]].&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ussr_t_10a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Image:T-10A Devblog Image 001.jpg|&amp;lt;small&amp;gt;T-10A devblog image&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|OR18NRGT7uw|'''The Shooting Range #254''' - ''Pages of History'' section at 03:03 discusses the T-10.|gENL-q_x5Tc|'''SOVIET SUFFERING: T-10A Review''' - ''Sako Sniper''|MsSxTpwTq-I|'''The Heavy Problem - T-10A''' - ''JustinPlaysYT''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[T-10M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:T-10_tank|[Wikipedia] T-10 tank]]&lt;br /&gt;
&lt;br /&gt;
{{USSR heavy tanks}}&lt;br /&gt;
{{USSR premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=G5N1&amp;diff=114341</id>
		<title>G5N1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=G5N1&amp;diff=114341"/>
				<updated>2021-10-29T02:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=g5n1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.29]].&lt;br /&gt;
[[File:G5N1 in flight.png|thumb|G5N1 in flight]]&lt;br /&gt;
The G5N1 serves as one of Japan's true heavy bombers. Featuring a massive airframe and four Mitsubishi MK4B Kasei-12 fourteen-cylinder air-cooled engines, the G5N1 is easily one of the hardest planes to manoeuvre in War Thunder. It makes up for this with its massive 3,200 kg payload. Since this aircraft is so large and cumbersome, its only true purpose is destroying heavy targets. In Realistic battles, the tactics depend entirely on the map. Maps like Midway and New Guinea feature enemy airfields, which should be the main target. Other maps like Saipan have no airfields or mini base targets, so you will be forced to improvise. Since the G5N1 can carry a payload of 3,200 kg, it is possible to destroy multiple aircraft carriers. Target these instead of attempting to destroy smaller targets like tanks or pillboxes. Attacking the carriers can be a futile effort because to successfully bomb multiple carriers one needs to fly very low, thus exposing the bomber to enemy anti-aircraft fire. Try to come in on an attack run fast, because the enemy fleet will easily pick you off if traveling slowly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The plane is quite slow and sluggish, even for a heavy bomber.  However, the plane as a very low stall speed of just 160kph (90 mph) and won't be too hard to land when your flaps are out. Carrier landing is achievable if the carrier is moving at a fast enough speed. One issue is the low rip speed of this plane, at just 500kph/300mph, you won't be outrunning anything.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,620 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 495 || 485 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.2 || 25.9 || 4.8 || 4.8 || rowspan=&amp;quot;2&amp;quot; | 489&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 538 || 512 || 23.5 || 24.4 || 12.9 || 7.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 363 || 341 || 230 || ~4 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 300 || &amp;lt; 180 || &amp;lt; 270 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 145 m || 6,978 hp || 7,777 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,394 m || 6,394 hp || 7,127 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:G5N1 cockpit.png|thumb|G5N1 cockpit]]&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Pilot's seat, 13 mm of steel protection&lt;br /&gt;
* Copilot's seat, 13 mm of steel protection&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Unlike other heavy bombers, the G5N1 can research all of its bomb options right from the start. Unlock all weapons modifications as they will generally improve research point gains as well as survivability.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type Number 25 Model 2 (250 kg)|Navy Type Number 80 Model 1 (800 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 24 x 60 kg Navy Type 97 Number 6 bombs (1,440 kg total)&lt;br /&gt;
* 12 x 250 kg Navy Type Number 25 Model 2 bombs (3,000 kg total)&lt;br /&gt;
* 4 x 800 kg Navy Type Number 80 Model 1 bombs (3,200 kg total)&lt;br /&gt;
&lt;br /&gt;
[[File:G5N1 lower turret.png|thumb|G5N1 lower belly gunner]]&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 1 (20 mm)|Type 97 navy (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm Type 99 Model 1 cannon, dorsal turret (540 rpg)&lt;br /&gt;
* 1 x 20 mm Type 99 Model 1 cannon, tail turret (360 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 97 machine gun, nose turret (679 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 97 machine gun, 2 x cheek turrets (697 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 97 machine gun, ventral turret (679 rpg)&lt;br /&gt;
* 1 x 7.7 mm Type 97 machine gun, 2 x beam turrets (582 rpg)&lt;br /&gt;
&lt;br /&gt;
[[File:G5N1 bomb-bay.png|thumb|G5N1 bomb bay]]&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the &amp;quot;14 in mod 35&amp;quot; module isn't researched, the other two bomb options can still be viable. The 24 x 60 kg bomb option can be useful on the map New Guinea because the enemy team has several cargo ships and light cruisers. Both are soft targets, and with 24 bombs it is straightforward to destroy all of them. The map Zhengzhou features dozens of light and heavy pillboxes which are also easy targets for the G5N1. The 12 x 250 kg bomb option works the best here. It is also possible to use the 60 kg bombs but requires a direct hit to destroy a light pillbox. The benefit of the 250 kg bombs is the bomber can destroy pillboxes without direct hits and may occasionally destroy a nearby AAA or artillery piece. In arcade battles, the 4 x 800 kg bomb option is the best for destroying mini bases and the enemy airfield. Utilise the different bomb options depending on what your target is. For light targets like pillboxes and tanks use either the 60 kg or 250 kg bombs, and for heavy targets like bases and airfields use 800 kg bombs.&lt;br /&gt;
&lt;br /&gt;
The G5N's downfalls are what makes this aircraft very hard to use. It is incredibly difficult to turn within both Arcade and Realistic battles. The poor turn rate hinders the ability to drop your payload, thus making the G5N1 more efficient bombing from high altitudes. However, you will never be the only one high in the sky. This aircraft is incredibly vulnerable to all types of enemy fire both because of its sheer size and its standard defensive armament consisting of 20 mm cannons and 7.7 mm machine guns. The 20 mm cannon on the tail of this aircraft is virtually useless as it is unable to rotate left or right. If there is an enemy directly behind your plane it is possible to hit him with it but very difficult. Thus, the G5N1 must rely on a second 20 mm cannon in the dorsal position along with a host of 7.7 mm machine guns. Try to drop altitude to position the enemy in your dorsal gunner's range. Your best option to shake an enemy off of your tail is a teammate coming to help.&lt;br /&gt;
&lt;br /&gt;
As with any bomber, if you're caught alone or off guard, you're as good as dead. Also, having a fighter escort will boost RP gains drastically. Fighter escorts enable this for all game modes. Generally, try to destroy as many targets as possible without wasting bombs. Use the G5N's strengths and attack the most significant target possible, whether that be a mini base, carrier, or air base. Team up with other players and fly in a formation. Flying with others will help defensively as well as offensively since you'll be able to obliterate your target.&lt;br /&gt;
&lt;br /&gt;
In countering a {{PAGENAME}}, one of the best ways to attack is to attack from the front in a head-on attack. A frontal assault may kill both pilots due to lack of protection to shield them from a head-on attack.&lt;br /&gt;
&lt;br /&gt;
[[File:G5N1 turret view rear.png|thumb|G5N1 lower gunner compartment]]&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;[[File:G5N1 navigator's table2.png|thumb|G5N1 navigator's bench]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Impressive 3200 kg total bomb load&lt;br /&gt;
* Two pilots who sit far apart&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Massive airframe&lt;br /&gt;
* Inability to manoeuvre whatsoever&lt;br /&gt;
* Poor defensive armament&lt;br /&gt;
* Slow speed&lt;br /&gt;
* Long turn time&lt;br /&gt;
* Lack of armour protection (only on pilot seats)&lt;br /&gt;
* Prone to fuel and engine fires&lt;br /&gt;
&lt;br /&gt;
[[File:G5N1 rear turret gunner.png|thumb|The G5N1's rear gunner]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
This aircraft was designed off of the Douglas DC-4E. It was Japan's first take on a four-engine heavy bomber design, and the DC-4E was first shipped to Japan's Nippon Koku K.K. aircraft corporation. After that, it was sent in secret to the Nakajima Aircraft Company for inspection. Having only six prototypes built, the G5N Shinzan saw no combat. The Allies assuming this aircraft to be a bomber, they utilised the name &amp;quot;Liz&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Nakajima G5N1 &amp;quot;Shinzan&amp;quot; experimental four-engine, long-range, land-based bomber (Allied reporting name: Liz), Navy 13-Shi specification&lt;br /&gt;
&lt;br /&gt;
An all-metal, seven-seat cantilever monoplane with retractable nose landing gear.&lt;br /&gt;
&lt;br /&gt;
It was designed in 1939-41 in the design bureau of Nakajima Aircraft Company, following the Imperial Japanese Navy's 13-Shi specification. The specification called for a long-range bomber with a flight range of about 3,000-3,500 nautical miles.&lt;br /&gt;
&lt;br /&gt;
Since the Japanese aircraft designers at that point lacked experience creating a heavy four-engine aircraft, like the new bomber would be, it was decided to take a foreign design as the basis of the plane, to achieve the required characteristics. For this purpose, the Nippon Koku K.K. airline purchased the sole model of the American Douglas DC-4E airliner that was given in 1939 to the Nakajima Company after arriving in Japan, without making this knowledge public, to create the long-range bomber on its basis.&lt;br /&gt;
&lt;br /&gt;
A G5N1 prototype, which became the first four-engine aircraft in the Japanese Navy, got off the ground in April 1941. The plane created by the Japanese designers retained the wing, the powerplant, and the landing gear of its American prototype, but it had a new fuselage with a glazed nose and a bomb bay, as well as a new twin-fin tail. The G5N1 was the first aircraft created in Japan to have a nosewheel.&lt;br /&gt;
&lt;br /&gt;
The G5N1 bomber had four Mitsubishi MK4B Kasei-12 fourteen-cylinder air-cooled engines, with a maximum takeoff power of 1,530 hp and Sumitomo/Hamilton four-bladed, fixed-pitch metal propellers.&lt;br /&gt;
&lt;br /&gt;
The G5N1 bomber's defensive armament consisted of two 20 mm Type 99 Model 1 (Oerlikon FF) magazine-fed cannons: one in a rear turret, and one in an upper turret, capable of 360-degree fire and electrically driven. The cannon in the upper turret had 12 drum magazines with 45 rounds each for a total of 540 shots, and the rear one had 8 drum magazines with 45 rounds each for a total of 360 shots.&lt;br /&gt;
&lt;br /&gt;
Four 7.7 mm Type 97 (Lewis) magazine-fed machine guns were mounted in a nose, a ventral, and two side turrets. The machine guns in the nose and the ventral mounts had 7 pan magazines with 97 rounds each for a total of 679 shots, and those in the side mounts had 6 pan magazines with 97 rounds each for a total of 582 shots.&lt;br /&gt;
&lt;br /&gt;
The G5N1 bomber's combat load was only carried internally. Bombs ranging from 60 kg to 1,500 kg, in various combinations, could be suspended in the bomb bay positioned along the whole length of the centre wing section. The maximum bomb capacity was 4,000 kg.&lt;br /&gt;
&lt;br /&gt;
A total of 4 G5N1 prototypes were built.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
'''Similar Aircraft:'''&lt;br /&gt;
&lt;br /&gt;
* B-17&lt;br /&gt;
* G8N1&lt;br /&gt;
* Lancaster&lt;br /&gt;
* Pe-8&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/314791-nakajima-g5n1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3A3_Bradley&amp;diff=110817</id>
		<title>M3A3 Bradley</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3A3_Bradley&amp;diff=110817"/>
				<updated>2021-09-09T00:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* Ammunition */ Fixed TOW-2B penetration values to align with the recent nerf.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_m3a3_bradley&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. The M3A3 variant differs mainly from the M3 Bradley by its laser rangefinder, its APFSDS belt for the 25 mm cannon and more powerful TOW missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on the M3A3 is significantly upgraded compared to its predecessor, with additional armour plates all around the vehicle. These armour plates make the M3A3 almost impervious to heavy machineguns such as the M2HB and the DShK. However, any weapon that is about 14.5 mm in diameter or larger (i.e. SPAA, [[Leopard 2K]], ...) still poses a significant threat. As such, it is better to avoid taking hits when possible.&lt;br /&gt;
&lt;br /&gt;
Ammo is stored in large amounts throughout the tank, with 25 mm ammo containers lining the left side of the interior and additional BGM-71 ATGMs stowed on the right side. The loaded ammunition is stored just behind the turret crew, with a linked belt leading upwards into the breech. Penetrating hits that strike any of these ammunition stores have a high chance of setting the ammo off.&lt;br /&gt;
&lt;br /&gt;
The engine, radiator, and transmission are positioned in the front of the tank, right side of the hull. These components can occasionally absorb hits from smaller calibre weaponry.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=942|rbMinHp=538}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Unlock order recommendations&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
The order of modifications should be well thought out. Below is a guide of which modifications to unlock first, but it is just a recommendation and can be modified or adapted depending on the tank commander's preferences.&lt;br /&gt;
&lt;br /&gt;
'''Tier 1'''&lt;br /&gt;
&lt;br /&gt;
For tier 1, only one modification is needed to progress to the next tier so it is recommended to just stick with parts as the first modification because it allows you to repair your tank in battle and also is very cheap, allowing you to move on to tier 2 very quickly.&lt;br /&gt;
&lt;br /&gt;
'''Tier 2'''&lt;br /&gt;
&lt;br /&gt;
At tier 2, it is recommended to research NVD in order to allow for easy spotting of enemies in battle so that the M3A3 can survive longer and also get more kills (also making night battles viable). Alternatively, FPE can be researched before NVD in order to prevent the first two fires from knocking the M3A3 out of battle. After both of those modifications are unlocked one more is needed before you can progress to tier 3. Adjustment of fire is a good choice here but none of the remaining modifications (Suspension, Brake system, Airstrike) will make a huge difference so it is up to the vehicle commander.&lt;br /&gt;
&lt;br /&gt;
'''Tier 3'''&lt;br /&gt;
&lt;br /&gt;
Once tier 3 is unlocked, the priority should be either Smoke grenades or TOW-2B depending on if the commander would rather have a chance of hiding his vehicle or would rather have a better weapon. The third modification from this tier that should be unlocked is either Filters in order to improve the mobility or Crew replenishment.&lt;br /&gt;
&lt;br /&gt;
'''Tier 4'''&lt;br /&gt;
&lt;br /&gt;
Moving on to tier 4, the commander can pick either the Engine mod or the APFSDS modification depending on whether improved mobility or firepower is preferred.&lt;br /&gt;
&lt;br /&gt;
'''Finishing up'''&lt;br /&gt;
&lt;br /&gt;
After those two are unlocked, the commander can pick whatever other modifications he/she wants as the remaining mods from all tiers are more minor than the ones that were prioritized. Tracks, transmission, laser rangefinder, horizontal drive, crew replenishment/filters (whichever wasn't chosen before), and ESS are all good modifications that can make a noticeable impact on the battle. The rest - suspension, brake system, airstrike, and the APDS belts - are all minor modifications that will not make much of a difference in battle and as such should be saved for last, in the order chosen by the commander.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,500 (300) || rowspan=&amp;quot;2&amp;quot; | 201 || rowspan=&amp;quot;2&amp;quot; | -9°/+59° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 0.26 || rowspan=&amp;quot;2&amp;quot; | 0.23 || rowspan=&amp;quot;2&amp;quot; | 0.21 || rowspan=&amp;quot;2&amp;quot; | 0.20&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M791:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|HEI-T*|High-explosive incendiary tracer (self-destroying)}}&lt;br /&gt;
* '''M919:''' {{Annotation|APFSDS|Armour-piercing fin-stabilized discarding sabot}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 81 || 80 || 76 || 70 || 66 || 61&lt;br /&gt;
|-&lt;br /&gt;
| M791 || 81 || 80 || 76 || 70 || 66 || 61&lt;br /&gt;
|-&lt;br /&gt;
| M919 || 101 || 100 || 95 || 88 || 81 || 74&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Belt details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M919 || APFSDS || 1,385 || 0.1 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''5''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|BGM-71 TOW}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[BGM-71 TOW]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity (Belt) !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 12 (2) || -19°/+29° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2 || ATGM || 800 || 800 || 800 || 800 || 800 || 800&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2B || ATGM ||100||100||100||100||100||100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2 || ATGM || 329 || 3,750 || 21.45 || 0.05 || 0.1 || 4,100 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| TOW-2B || ATGM || 309 || 3,750 || 22.59 || 0.05 || 0.1 || 3,140 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,400 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The proper role of the M3A3 in battles is as a support vehicle. Because the secondary missile launcher deploys only when the vehicle is at a slow speed, the gameplay should be slower and farther away from the frontlines of the battlefield. The TOW-2B modification should be used to its best use, allowing for the player to easily compromise enemy sniper positions using their top down effect. The vehicle's scouting ability should also be used on hard to hit or far-away targets. A secondary use for the vehicle is in more close-quarters maps as a flanker, because the 25 mm cannon can easily penetrate the sides and rear of enemy tanks. Regarding survivability, even though the M3A3 has add-on armor compared to its predecessor, the M3 Bradley still doesn't have enough armor to defend against nearly all threats. The vehicle should be treated as if it can be killed from anywhere, from any round, in any place.&lt;br /&gt;
&lt;br /&gt;
'''Stock grind'''&lt;br /&gt;
&lt;br /&gt;
In terms of gameplay, a stock M3A3 is actually not as different from a spaded one as with other vehicles. It is missing many abilities such as TOW-2B missiles, smoke grenades and ESS, engine horsepower, etc. But, the stock vehicle is still very deadly on the battlefield and can be useful to the team. First off, the stock M3A3 is not to be played on the front lines in most cases as it can not fire missiles on the move and also the APDS rounds in the stock 25 mm belt will not penetrate anything heavier than a light tank from the front. It should be played in the second line behind friendly tanks, scouting and supporting them with 25 mm rounds and missiles as needed. The TOW-2A missiles that come stock are great at knocking out tanks from the front, even ones that have ERA. The goal is to not be shot by the enemy but to get assists with the 25 mm gun and kills with the missiles while scouting targets for the team. If possible, flanking routes or long range hull-down sniping are also recommended to try and prevent the tank being hit by enemy fire. In summary, a much more cautious approach should be taken to prevent destruction by enemies and gain RP by getting assists and kills by supporting team mates.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Access to a full belt of 25 mm APFSDS shells - higher consistent performance against (the sides of) enemy vehicles than the M3 Bradley's mixed APDS/HEI-T belts&lt;br /&gt;
* Commander can access and fire the main gun&lt;br /&gt;
* Access to the fast travelling TOW-2B top-attack missile - capable of penetrating the weak top armour of enemy tanks, and targeting vehicles that are hiding behind cover&lt;br /&gt;
* Access to excellent 2nd generation gunner's thermals and CITV&lt;br /&gt;
* Good mobility and respectable reverse speed of -13 km/h&lt;br /&gt;
* Scouting ability&lt;br /&gt;
* Can use the engine smoke system (ESS) mechanic - deployment of a smoke screen by using the engine and its fuel&lt;br /&gt;
* Can engage enemy aerial vehicles with the main gun due to +59° of gun elevation&lt;br /&gt;
* -9° gun depression and a small turret mean you can effectively use hull down tactics&lt;br /&gt;
* Laser rangefinder for the main gun&lt;br /&gt;
* Great zoom of 4.0x - 12.0x and a good sight FOV of 18-6&lt;br /&gt;
* The TOW-2B missiles, scouting mechanic and excellent thermals make the M3A3 very effective even at top tier&lt;br /&gt;
* More armour than the M3 Bradley, can absorb up to 30 mm APDS (as fired by, for example, the BMP-2) in some places at range&lt;br /&gt;
* Quick turret traverse&lt;br /&gt;
* The 25 mm APFSDS belt excels against light vehicles and lightly armoured MBTs&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slightly less mobile and less acceleration than the preceding M3 Bradley, due to the increase in weight&lt;br /&gt;
* Continuously firing the main gun increases dispersion, thereby reducing accuracy&lt;br /&gt;
* Low rate of fire for the main gun&lt;br /&gt;
* Cannot fire missiles while moving at a speed greater than 4 km/h&lt;br /&gt;
* Missile launchers take some time to deploy&lt;br /&gt;
* Cannot reliably engage enemy MBTs from the front with 25 mm APFSDS&lt;br /&gt;
* Infrared countermeasures (as found on the French AMX-30B2 BRENUS and Russian T-90A) will knock the missiles off course&lt;br /&gt;
* Despite the increase in armour over the regular M3, the armour is still thin and only 3 crew members - low survivability&lt;br /&gt;
* Missiles can be detonated when hit by enemy fire, even while still in the launcher&lt;br /&gt;
* Tall profile&lt;br /&gt;
* Enemy vehicles equipped with thermals can see through ESS&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== [[wt:en/news/7048-development-m3a3-bradley-the-upgraded-warhorse-en|Devblog]] ===&lt;br /&gt;
Following the Gulf War of the early 1990's, US engineers developed a new modification of the widely used M3 Bradley in order to incorporate improvements derived from the operational experience gained during the conflict. As such, the Bradley received numerous upgrades to its electronic systems, including a new fire control system, a laser rangefinder and thermal imaging for the commander along with other improvements to the vehicle's protection and firepower.&lt;br /&gt;
&lt;br /&gt;
The M3A3 modification of the Bradley started being shipped to the first U.S. Army units in 1998 with the first vehicles officially entering service in 2000. By late 2010, well over 3,300 Bradleys were converted to the A3 standard and the vehicle continues serving as one of the cornerstones of the U.S. armored units today.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=tank&amp;amp;vehicleClass=light_tank&amp;amp;vehicle=us_m3a3_bradley Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 01.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 02.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 03.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 04.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 05.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 06.jpg|&lt;br /&gt;
File:M3A3 Bradley WTWallpaper 07.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|klTnC5qwPX4|'''The Shooting Range #248''' - ''Metal Beasts'' section at 00:29 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[M3 Bradley]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Khrizantema-S]]&lt;br /&gt;
* [[Strf 9040 BILL]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7048-development-m3a3-bradley-the-upgraded-warhorse-en|[Devblog] M3A3 Bradley: The Upgraded Warhorse]]&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM1_(Chrysler)&amp;diff=108829</id>
		<title>XM1 (Chrysler)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM1_(Chrysler)&amp;diff=108829"/>
				<updated>2021-08-13T06:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_xm1_chrysler&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]]. The XM-1 (Chrysler) is an Xbox One exclusive vehicle, only available from the [https://www.microsoft.com/en-us/p/war-thunder-xm-1-chrysler/bxntjdjgsk54?activetab=pivot:overviewtab Microsoft store].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The armour on this vehicle is not very good. Most APFSDS at this rank will have no issue penetrating the armoured zones with ease. In a down-tier, you will be able to soak up some damage when being hit by weaker rounds, but not much.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Spaced armour (Hull front)&lt;br /&gt;
* Composite armour (Turret front)&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 50.8 mm (81°), 38.1 mm (81°) ''Upper glacis'' &amp;lt;br&amp;gt; 76.2* mm + 38.1* mm (25°), 31.75 mm (68°) ''Lower glacis''  || 19 mm ''Sponson'' &amp;lt;br&amp;gt; 38.1 mm ''Front'' &amp;lt;br&amp;gt; 27.6 mm ''Rear'' || 31.75 mm (6-56°) || 31.75 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Sides'' &amp;lt;br&amp;gt; 5 mm ''Engine grilles''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 38.2** mm (32°) + 102** mm ''Turret cheeks'' &amp;lt;br&amp;gt; 203 mm (5-58°) ''Gun mantlet'' &amp;lt;br&amp;gt; 38.1 mm (68-81°), 50.8 mm (77°) ''Upper'' &amp;lt;br&amp;gt; 25 mm (78-81°) ''Turret underside'' || 38 mm (36°) ''Left'' &amp;lt;br&amp;gt; 38 mm (35°) ''Right''  || 12.7 mm (40-49°) || 31.75 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 25.4 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Spaced armour* !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 225 mm ''Kinetic'' &amp;lt;br&amp;gt; 155 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour** !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret front:'''&amp;lt;br&amp;gt;240 mm ''Kinetic'' &amp;lt;br&amp;gt; 550 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick&lt;br /&gt;
* 38 mm RHA plate separates the fighting compartment from the engine&lt;br /&gt;
* 38 mm RHA plate between the driver and fuel tanks&lt;br /&gt;
* Side skirts are 6.35 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,357|rbMinHp=1,345}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68 (105 mm)|105 mm M68]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 34.27 || 47.44 || 57.60 || 63.70 || 67.76 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 21.42 || 25.20 || 30.60 || 33.84 || 36.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 1,426 || 4.65 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 732 || 14.85 || 0.05 || 0.1 || 4,310 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.1.14''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 53&amp;amp;nbsp;''(+2)'' || 48&amp;amp;nbsp;''(+7)'' || 25&amp;amp;nbsp;''(+30)'' || 1&amp;amp;nbsp;''(+54)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Rack 4 is a first-stage ammo rack&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M85 (12.7 mm)|M240 (7.62 mm)|M60D (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 626 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M60D (7.62 mm)|7.62 mm M60D]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (100) || 651 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 6,000 (200) || 941 || ±6° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This vehicle is best used as a support tank and not as a &amp;quot;brawler&amp;quot;. Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the manoeuvrability and gun over an opponent. This tank can also be used to devastating effect in urban combat. In urban combat, it is advised that you never go alone, stay with or behind friendly tanks, and do not rush forward. If you play an ambush and defensive style of combat, at least at the beginning of the match, it is likely you will be able to get multiple kills/assists and should be able to stop the enemy push. If your team is winning, and the enemy is outnumbered, it may be possible to push forward quickly but cautiously, in order to flank and catch enemies off guard, hopefully securing victory for your team.&lt;br /&gt;
&lt;br /&gt;
The survivability of the XM-1 (Chrysler): The XM-1 has relatively weak armour, but it is oddly survivable. It is somewhat rare to get killed by a single shot when playing the XM-1. Usually, it takes two or more shots to take it out, thanks to the spacey interior, and the blowout ammo racks in the turret. However a single heat-fs hit will render you knocked out of the fight.&lt;br /&gt;
Sometimes it takes up to 10 badly aimed or unlucky shots to take out the XM-1, this is especially true for long-range shots. To further increase the survivability odds, use the terrain to cover you, after firing a shot reverse back and pop out again like a jack in a box. The excellent mobility of this fine tank allows for this to achieved, and used well it can turn the tide of a impending  defeat to a victory.&lt;br /&gt;
&lt;br /&gt;
Some enemies to be concerned about:&lt;br /&gt;
&lt;br /&gt;
[[T-64B]]: Aim for the drivers hatch if you facing it frontally. If possible, get around its side and hit it dead under the turret, you will blow up its ammo racks this way.&lt;br /&gt;
&lt;br /&gt;
[[Leopard 2A4]], [[Leopard 2A5]] &amp;amp; [[Type 90]] is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K, however, lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.&lt;br /&gt;
&lt;br /&gt;
[[Leopard 2A4]], [[Leopard 2A5]] &amp;amp; [[Type 90]]: The hull and gun mantlets are weak spots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good speed, manoeuvrability and acceleration&lt;br /&gt;
* Very fast turret traverse&lt;br /&gt;
* Excellent manoeuvrability/speed&lt;br /&gt;
* Not one, not two, but three secondary machine guns&lt;br /&gt;
* Blow out ammo rack prevents an ammo shot from destroying the tank immediately&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Average gun against enemies&lt;br /&gt;
* While it has composite armour, it is useless against most weapons it will face&lt;br /&gt;
* Gun is sub-par; same APFSDS round (360 mm of penetration point-blank) as on the Type 74 and M60A1 RISE (P)&lt;br /&gt;
* Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite&lt;br /&gt;
* Similar ammo storage to the M1 Abrams, has the same side weak spot (although it is rarely exploited, due to the sub-par armour everywhere else)&lt;br /&gt;
* Tracks are very noisy (louder than the engine!)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank's armour and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armoured targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and &amp;quot;teething problems&amp;quot; arose during the project, the prototype for the USA's next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=tank&amp;amp;vehicleClass=medium_tank&amp;amp;vehicle=us_xm1_chrysler Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:XM-1 (GM) and (C) Comparison.jpeg|thumb|none|300px|Side by side comparison between a [[XM-1 (GM)]] and a {{PAGENAME}}.]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WAV4oXHb5aY|'''Premium Vehicles: XM-1 GM vs Chrysler''' - ''War Thunder Wiki''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|[Devblog] XM-1 (C) and XM-1 (GM): Ancestors of the Abrams]]&lt;br /&gt;
* [https://www.microsoft.com/en-us/p/war-thunder-xm-1-chrysler/bxntjdjgsk54?activetab=pivot:overviewtab Microsoft Store - XM-1 Chrysler]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Chrysler Defense}}&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Conway&amp;diff=107204</id>
		<title>Conway</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Conway&amp;diff=107204"/>
				<updated>2021-07-19T21:26:03Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv4004_conway&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. It is armed with a cannon developed to take on the heavy Soviet [[IS-3]] tank. It excels in fighting the top-rank heavies.&lt;br /&gt;
&lt;br /&gt;
This tank plays very similarly to the [[KV-2 (1939)|KV-2]]. It lacks armor on all sides and has a very large caliber gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (58°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (47-48°) ''Lower glacis'' || 50.8 (12°) + 6 mm  || 38 mm (8-12°) || 29 mm  &amp;lt;br&amp;gt; 8-14 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 132 mm (19°) ''Turret front'' &amp;lt;br&amp;gt; 140 mm (7-61°) ''Gun Mantlet''|| 95 mm (0-6°) ''Front''&amp;lt;br&amp;gt; 47 mm (2°) ''Middle'' &amp;lt;br&amp;gt; 30 mm ''Rear'' || 30 mm  ''Border'' &amp;lt;br&amp;gt; 20 mm ''Hatch'' || 17 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 47 mm || 47 mm ''Right side'' 30 mm ''Left &amp;amp; Rear'' || 47 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Turret sides are angled, causing inaccurate shots to bounce.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=902|rbMinHp=562}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The first upgrades to research are ''Parts'' and ''FPE'' for increased survivability. Once you got these two, go for ''Adjustment of Fire'' and ''Elevation Mechanism'', since these modules increase the accuracy of the gun.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ordnance QF Tk. L1A2 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ordnance QF Tk. L1A2 (120 mm)|120 mm Ordnance QF Tk. L1A2]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | -5°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.8 || 21.9 || 26.6 || 29.5 || 31.3 || rowspan=&amp;quot;2&amp;quot; | 19.37 || rowspan=&amp;quot;2&amp;quot; | 17.14 || rowspan=&amp;quot;2&amp;quot; | 15.79 || rowspan=&amp;quot;2&amp;quot; | 14.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321&lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 1,493 || 7.6 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 792 || 15.87 || 0.05 || 0.1 || 3,970 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.138''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''20''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 18&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 20&amp;amp;nbsp;''(+0)'' || 17&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+6)'' || 5&amp;amp;nbsp;''(+15)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+15)''|| 1&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+19)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectile and propellant racks 4 are first-stage ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,600 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range '''flank''' sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.&lt;br /&gt;
&lt;br /&gt;
To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and &amp;quot;sniper&amp;quot; oriented medium tanks must be neutralized on sight.&lt;br /&gt;
&lt;br /&gt;
In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very powerful 120 mm gun.&lt;br /&gt;
* Excellent long range support thanks to the high muzzle velocity for the APDS shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall.&lt;br /&gt;
* Low mobility&lt;br /&gt;
* Tall profile&lt;br /&gt;
* Only carries a maximum of 20 shells.&lt;br /&gt;
* Long reload time.&lt;br /&gt;
* Insufficient gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
When the [[Centurion Mk 1|Centurion]] tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet [[IS-3]]. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly [[M4A3 (76) W|M4 Shermans]], [[M26|M26 Pershing]]s, and the [[Centurion Mk 1|Centurion]]s. The British, recognizing the need of a bigger gun to fight the IS-3, started production on the [[Conqueror|Conqueror]]. However, development takes time and the [[Conqueror]] would not be ready until 1955. As an interim project until it is done, the British took a [[Centurion Mk 3]] tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the '''FV4004 Conway''' was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum.&lt;br /&gt;
&lt;br /&gt;
Another attempt at this kind of mounting with the Centurion was the ''[[FV4005|FV4005]]'', which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=uk_fv4004_conway Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|q-HxA831aUk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/872/|[Devblog] FV4004 Conway: IS Hunter]]&lt;br /&gt;
* [[Wikipedia:Centurion_(tank)#Fighting_Vehicle_numbers|[Wikipedia] Centurion (tank) - Fighting Vehicle numbers]]&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Conway&amp;diff=107203</id>
		<title>Conway</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Conway&amp;diff=107203"/>
				<updated>2021-07-19T21:24:56Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=uk_fv4004_conway&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. It is armed with a cannon developed to take on the heavy Soviet [[IS-3]] tank. It excels in fighting the top-rank heavies.&lt;br /&gt;
&lt;br /&gt;
This tank plays very similarly to the [[KV-2 (1939)|KV-2]]. It lacks armor on all sides and has a very large caliber gun, able to penetrate everything it faces, severely damaging most. It can be played as a usual tank destroyer, excelling at it with its high velocity APDS rounds, sniping from a distance. Extraordinarily, it is also able to take a heavy tank in a 1v1 as well.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2 mm (58°) ''Front glacis'' &amp;lt;br&amp;gt; 76.2 mm (47-48°) ''Lower glacis'' || 50.8 (12°) + 6 mm  || 38 mm (8-12°) || 29 mm  &amp;lt;br&amp;gt; 8-14 mm ''Engine deck''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 132 mm (19°) ''Turret front'' &amp;lt;br&amp;gt; 140 mm (7-61°) ''Gun Mantlet''|| 95 mm (0-6°) ''Front''&amp;lt;br&amp;gt; 47 mm (2°) ''Middle'' &amp;lt;br&amp;gt; 30 mm ''Rear'' || 30 mm  ''Border'' &amp;lt;br&amp;gt; 20 mm ''Hatch'' || 17 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 47 mm || 47 mm ''Right side'' 30 mm ''Left &amp;amp; Rear'' || 47 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Turret sides are angled, causing inaccurate shots to bounce.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=902|rbMinHp=562}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
The first upgrades to research are ''Parts'' and ''FPE'' for increased survivability. Once you got these two, go for ''Adjustment of Fire'' and ''Elevation Mechanism'', since these modules increase the accuracy of the gun.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Ordnance QF Tk. L1A2 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ordnance QF Tk. L1A2 (120 mm)|120 mm Ordnance QF Tk. L1A2]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 20 || rowspan=&amp;quot;2&amp;quot; | -5°/+10° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 15.8 || 21.9 || 26.6 || 29.5 || 31.3 || rowspan=&amp;quot;2&amp;quot; | 19.37 || rowspan=&amp;quot;2&amp;quot; | 17.14 || rowspan=&amp;quot;2&amp;quot; | 15.79 || rowspan=&amp;quot;2&amp;quot; | 14.90&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || 12.6 || 15.3 || 16.9 || 18.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 362 || 361 || 359 || 354 || 339 || 321&lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L1G || APDS || 1,493 || 7.6 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L1TK || HESH || 792 || 15.87 || 0.05 || 0.1 || 3,970 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.5.1.138''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Ammo&amp;lt;br&amp;gt;part&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''20''' || ''Projectiles'' &amp;lt;br&amp;gt; ''Propellants'' || 18&amp;amp;nbsp;''(+2)'' &amp;lt;br&amp;gt; 20&amp;amp;nbsp;''(+0)'' || 17&amp;amp;nbsp;''(+3)'' &amp;lt;br&amp;gt; 14&amp;amp;nbsp;''(+6)'' || 5&amp;amp;nbsp;''(+15)'' &amp;lt;br&amp;gt; 5&amp;amp;nbsp;''(+15)''|| 1&amp;amp;nbsp;''(+19)'' &amp;lt;br&amp;gt; 1&amp;amp;nbsp;''(+19)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The {{PAGENAME}} uses two-piece ammunition, composed of projectiles (yellow) and propellant bags (orange). Both have separate racks.&lt;br /&gt;
* Projectile and propellant racks 4 are first-stage ammo racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|L3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L3A1 (7.62 mm)|7.62 mm L3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,600 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
As a tank destroyer, you might want to go for heavy tank hunt. In this case, you should check the battle rating of opposing team. Despite having heavy gun, your best bet in uptier would be long range '''flank''' sniping. This is due to APDS doing less damage to crew and components, the thicker the armor it penetrated was, thus doing minimal damage through heavy tank's frontal armour. As such, you are less dangerous to superheavy tanks (especially the ones from 8.0) from front, compared to [[FV4005|FV 4005]], which many players will mistake you for. You still can penetrate most of breakthrough tanks, forcing them to retreat or slip up at critical moment. Since APDS is super high velocity, you can snipe across the map with little issue, and do fatal damage from sides.&lt;br /&gt;
&lt;br /&gt;
To everything else you are extremely dangerous, and, if detected, have some presence factor. This can be beneficial and bad at same time, since you can scare off heavy tanks and attract medium and light tanks, and even other SPG's. Your turret might hold off a few stray shots from distant or weak opponents, but your hull is still quite fragile, and reload times are still too long, so there is no room for mistakes at close range duels. For these reasons, if possible, adversaries must be kept away from you, so their guns are inadequate at fighting you, your hull must be kept hidden, and enemy SPG and &amp;quot;sniper&amp;quot; oriented medium tanks must be neutralized on sight.&lt;br /&gt;
&lt;br /&gt;
In case if light vehicle is stalking you, sometimes it's better to just load HESH, provoke, then hopefully blast enemy away. Heavily armoured vehicles are still more vulnerable to APDS, than HESH, regardless of range, unless you hit them at specific weakspots with it.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very powerful 120 mm gun.&lt;br /&gt;
* Excellent long range support thanks to the high muzzle velocity for the APDS shells&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour overall.&lt;br /&gt;
* Low mobility&lt;br /&gt;
* Tall profile&lt;br /&gt;
* Only carries a maximum of 20 shells.&lt;br /&gt;
* Long reload time.&lt;br /&gt;
* Insufficient gun depression&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
When the [[Centurion Mk 1|Centurion]] tanks entered service in British service in 1945, the British didn't tank account to the sudden appearance of the Soviet [[IS-3]]. The IS-3 tank showed the Western Allies needed to reconsider their tank inventories, which at the time the IS-3 was introduced only composed of mostly [[M4A3 (76) W|M4 Shermans]], [[M26|M26 Pershing]]s, and the [[Centurion Mk 1|Centurion]]s. The British, recognizing the need of a bigger gun to fight the IS-3, started production on the [[Conqueror|Conqueror]]. However, development takes time and the Conqueror would not be ready until 1955. As an interim project until it is done, the British took a [[Centurion Mk 3]] tank and upgraded with a new turret made from rolled plate that can mount the 120 mm L1 gun, the same gun meant for the Conqueror. This vehicle, designated the '''FV4004 Conway''' was to have the heavy armament, yet the same maneuverability as the base Centurion. One of such vehicle was made in this matter before the whole thing was cancelled in 1951. The sole piece made is now stored in the Bovington Tank Museum.&lt;br /&gt;
&lt;br /&gt;
Another attempt at this kind of mounting with the Centurion was the ''[[FV4005|FV4005]]'', which was meant to be a tank destroyer with a larger 183 mm gun. The project started in 1951 and developed in July 1955. The gun was mounted in a similar fashion as the Conway on a lightly armoured turret. This was a limited production and by August 1957, the whole project was disassembled. The FV4005 also has survived in the Bovington Tank Museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=uk_fv4004_conway Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|q-HxA831aUk|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/872/|[Devblog] FV4004 Conway: IS Hunter]]&lt;br /&gt;
* [[Wikipedia:Centurion_(tank)#Fighting_Vehicle_numbers|[Wikipedia] Centurion (tank) - Fighting Vehicle numbers]]&lt;br /&gt;
&lt;br /&gt;
{{Britain tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM1_(GM)&amp;diff=106029</id>
		<title>XM1 (GM)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM1_(GM)&amp;diff=106029"/>
				<updated>2021-06-22T04:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_xm1_gm&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=6226&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM) feels like an [[M1 Abrams]], being a prototype of that very vehicle. However, its specifications encourage anything but an M1 Abrams playstyle. You want to play the XM-1 (GM) like you would play a [[Leopard A1A1|Leopard]] or a [[Ru 251]]. Use your speed, mobility, and gun to hit the weak-spots on enemy tanks armour.&lt;br /&gt;
&lt;br /&gt;
One thing to note with the XM-1 (GM) is its extremely loud tracks, in some cases louder than the engine. This can be annoying, to say the least.&lt;br /&gt;
&lt;br /&gt;
Unless it has all skins unlocked, it is either going to be OD Green or on desert maps a sandy yellow/brown colour. Other distinctive features on the vehicle are the combined Gunner/Commander sight is also a distinctive feature as well as the angled hull very reminiscent of the Leopards in-game. The vehicle also employs a [[hydropneumatic suspension]]. This vehicle comes with night vision for the commander and driver; and thermal sights for the gunner.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Spaced armour (Hull front)&lt;br /&gt;
* Composite armour (Turret front)&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 76.2* mm (58°), 38.1 mm (83°) ''Upper'' ''Front glacis'' &amp;lt;br&amp;gt; 76.2* mm (47°) ''Lower glacis''  || 19.05 mm ''Sponson'' &amp;lt;br&amp;gt; 31.75 mm ''Front'' &amp;lt;br&amp;gt; 31.75 + 31.75 mm ''Middle'' &amp;lt;br&amp;gt; 31.75 mm ''Rear'' || 31.75 mm (9-62°) || 31.75 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Engine deck'' &amp;lt;br&amp;gt; 5 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 76** mm (48°) &amp;lt;br&amp;gt; 38.1 mm (49-52°) ''Gun mantlet'' &amp;lt;br&amp;gt; 31.75 mm (64-71°) ''Turret underside''  || 38.1 mm (19°) ''Left'' &amp;lt;br&amp;gt; 38.1 mm (21°) ''Right''  || 25.4 mm (0-67°) || 38.1 mm ''Front'' &amp;lt;br&amp;gt; 25.4 mm ''Rear'' &amp;lt;br&amp;gt; 12.7 mm ''Blowout panels''&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 25.4 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Spaced armour* !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || '''Upper glacis:'''&amp;lt;br&amp;gt;210 mm ''Kinetic'' &amp;lt;br&amp;gt; 310 mm ''Chemical'' &amp;lt;br&amp;gt; '''Lower glacis:'''&amp;lt;br&amp;gt; 210 mm ''Kinetic'' &amp;lt;br&amp;gt; 260 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! Composite armour** !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Turret || '''Turret front:'''&amp;lt;br&amp;gt;250 mm ''Kinetic'' &amp;lt;br&amp;gt; 580 mm ''Chemical'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick&lt;br /&gt;
* 6 mm RHA plate separates the fighting compartment from the engine&lt;br /&gt;
* Front composite side skirts are 50.8 mm thick&lt;br /&gt;
* Rear RHA side skirts are 6.35 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,357|rbMinHp=1,345}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M68 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M68 (105 mm)|105 mm M68]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 55 || rowspan=&amp;quot;2&amp;quot; | -10°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.08 || 52.71 || 64.00 || 70.78 || 75.29 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 1,426 || 4.65 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M393A2 || HESH || 732 || 14.85 || 0.05 || 0.1 || 4,310 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Generally, the ammunition you want to be using is the M735 APFSDS round&lt;br /&gt;
* You can use the M456 HEATFS round as well for certain scenarios&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || 44&amp;amp;nbsp;''(+11)'' || 25&amp;amp;nbsp;''(+30)'' || 13&amp;amp;nbsp;''(+42)'' || 1&amp;amp;nbsp;''(+54)'' || style=&amp;quot;text-align:left&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Since there are no blowout panels for the first two ammo racks, but there are blowout panels for the last two ammo racks if you carry only 25 rounds a shot that hits ammo will not instantly destroy the tank, but will just set it on fire&lt;br /&gt;
* If you carried more than 25 rounds, there would be more ammo racks (making them an easier target), and if the racks in the hull are hit, you can instantly be destroyed&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M85 (12.7 mm)|M240 (7.62 mm)|M60D (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,000 (200) || 626 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M60D (7.62 mm)|7.62 mm M60D]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,100 (100) || 651 || -5°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 8,900 (200) || 941 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This vehicle is best used as a support tank and not as a &amp;quot;brawler&amp;quot;. Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the manoeuvrability and gun over an opponent. This tank can also be used to devastating effect in urban combat. In urban combat, it is advised that you never go alone, stay with or behind friendly tanks, and do not rush forward. If you play an ambush and defensive style of combat, at least at the beginning of the match, it is likely you will be able to get multiple kills/assists and should be able to stop the enemy push. If your team is winning, and the enemy is outnumbered, it may be possible to push forward quickly but cautiously, in order to flank and catch enemies off guard, hopefully securing victory for your team.&lt;br /&gt;
&lt;br /&gt;
A note about the survivability of the XM-1 (GM): The XM-1 has relatively weak armour, but it is oddly survivable. It is somewhat rare to get killed by a single shot when playing the XM-1. Usually, it takes two or more shots to take it out, thanks to the spacey interior, and the blowout ammo racks in the turret. Sometimes it takes up to 10 badly aimed or unlucky shots to take out the XM-1, this is especially true for long-range shots.&lt;br /&gt;
&lt;br /&gt;
Some enemies to be concerned about:&lt;br /&gt;
&lt;br /&gt;
* [[T-64B|T-64B(V)]]: Aim for the drivers hatch if you are facing it frontally. If possible, get around to its side and hit it directly under the turret, you will detonate its ammo racks this way.&lt;br /&gt;
* [[Leopard 2K]]: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K, however, lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.&lt;br /&gt;
* [[Leopard 2A4]]/[[Type 90]]: The hull and gun mantlets are weak spots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good speed, manoeuvrability and acceleration&lt;br /&gt;
* Very fast turret traverse&lt;br /&gt;
* The gun with the M735 APFSDS round is sufficient against most targets it will face&lt;br /&gt;
* Has hydropneumatic suspension control&lt;br /&gt;
* Not one, not two, but three secondary machine guns&lt;br /&gt;
* Blow out ammo rack in the turret prevents an ammo shot from destroying the tank immediately&lt;br /&gt;
* Driver and commander get IR vision systems, while gunner has a thermal NVD&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has weak armour; it will get penetrated (even through the turret front) by any tank it will face, but can bounce a few shots at long range&lt;br /&gt;
* While it has composite armour, it is useless against most weapons it will face&lt;br /&gt;
* The M735 APFSDS round (353 mm of penetration point-blank) has trouble penetrating Russian tanks from the front&lt;br /&gt;
* Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite&lt;br /&gt;
* Has a huge ammo rack in the hull (this can be negated by carrying only 25 rounds or less)&lt;br /&gt;
* Tracks are very noisy (louder than the engine!)&lt;br /&gt;
* Possess two very tall antennas on the back of the turret, which makes a bit easier for the enemy to spot this vehicle even from behind cover.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank's armour and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armoured targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and &amp;quot;teething problems&amp;quot; arose during the project, the prototype for the USA's next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&lt;br /&gt;
[[File:XM-1 (GM) and (C) Comparison.jpeg|400px|thumb|none|Comparison between a [[XM-1 (GM)]] and a [[XM-1 (Chrysler)]], side by side.]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|WAV4oXHb5aY|'''Premium Vehicles: XM-1 GM vs Chrysler''' - ''War Thunder Wiki''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[XM-1 (Chrysler)]] - Xbox One exclusive vehicle featuring the competing XM-1 model&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|[Devblog] XM-1 (C) and XM-1 (GM): Ancestors of the Abrams]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer GM}}&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MiG-17AS&amp;diff=101945</id>
		<title>MiG-17AS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MiG-17AS&amp;diff=101945"/>
				<updated>2021-04-30T04:57:46Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: /* Suspended armament */ correction of cannon millimeter.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift Soviet jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = MiG-17 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mig-17_cuba&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=7067&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
As a {{PAGENAME}} flying in Cuban colors, the plane represents a fighter-bomber version of the [[MiG-17]] series that was exported to Cuba in 1964.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:CockpitImage_MiG-15.jpg|thumbnail|right|The '''MiG-17AS'''' instrument panel.]]&lt;br /&gt;
&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The MiG-17AS is powered by the Klimov VK-1 jet engine, the same as the engine found on the [[MiG-17]].  This engine performs well at higher altitudes, and affords this vehicle much better high-altitude flight characteristics than its American counterpart, the [[F-86 (Family)|F-86]].  This also means that the MiG-17 performs much better in vertical manoeuvres than many other aircraft.  The engine also gives this vehicle very good energy retention and a high climb rate.  At high speeds (&amp;gt;900 kph), the aircraft experiences compression and loses roll and pitch authority.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,097 || 1,061 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.2 || 23.2 || 41.2 || 39.1 || rowspan=&amp;quot;2&amp;quot; | 475&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,128 || 1,114 || 21.2 || 21.5 || 59.9 || 50.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 598 || 450 || ~12 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 600 || &amp;lt; 700 || &amp;lt; 750 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov VK-1 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,868 kg || colspan=&amp;quot;2&amp;quot; | 223 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 892 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 4,209 kg || 4,625 kg || 5,041 kg || 5,485 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 31m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 2,450 kgf || N/A&lt;br /&gt;
| 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 2,450 kgf&amp;lt;br /&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.58 || 0.53 || 0.49 || 0.45&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
[[File:MiG-17AS Armour Scheme.png|right|thumb|The armour plates on the {{PAGENAME}}.]]&lt;br /&gt;
The {{PAGENAME}} armour around the pilot is a bit more substantial than that seen on F-86 Sabres. With a large 10 mm steel plate in the nose, this armour protects both the pilot and the fuel tank from any glancing frontal shots from going through and causing damage. A 60 mm bullet proof glass is also present in front of the pilot, which may also offer some ballistic protection against machine gun rounds. However, the glass and steel armour are not substantial enough to take a head-on attack from a similar aircraft, so don't use these as a safety net from head-on attacks. 16 mm steel plates cover the pilot's seat, which will protect the pilot against any glancing shots approaching from the rear, but it does not protect the fuel tank.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} structure overall is minimal, with the a lot of empty spaces in the fuselage and tail, but the control surfaces all over are still vulnerable to being cut and driving the {{PAGENAME}} out of control. Although there are two self-sealing fuel tanks on the {{PAGENAME}}, the largest one is seated right behind the pilot and so can be prone to being hit. This means an enemy that misses an attempt at a pilot snipe can still have a chance of hitting the fuel tank and igniting it, causing crippling damages to the overall {{PAGENAME}} structure.&lt;br /&gt;
&lt;br /&gt;
Like the MiG-15 before it, if the tail vertical stabilizer gets knocked off the plane, so are the elevators, leaving the aircraft helpless if not already determined a victory by the score system to the offending enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|N-37D (37 mm)|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 37 mm N-37D cannon, chin-mounted (40 rpg)&lt;br /&gt;
* 2 x 23 mm NR-23 cannons, chin-mounted (80 rpg = 160 total)&lt;br /&gt;
&lt;br /&gt;
The Nudelman N-37D was a 37 mm autocannon which replaced the Nudelman-Suranov NS-37 autocannons. The N-37D was 30% lighter than the NS-37, but to lighten the load, a sacrifice was made causing a 23% drop in muzzle velocity in comparison. Even with the loss of muzzle velocity, this autocannon can still fire at 400 rounds per minute which equates to just over six per second, emptying the belt in just over 7 seconds if the firing button is continuously held and the gun does not jam. The continuous fire of this weapon should not be attempted as only one or two rounds is enough to take down the largest of aircraft, though a dodging fighter may take a few more rounds before one connects.&lt;br /&gt;
&lt;br /&gt;
The Nudelman-Rikhter NR-23 was a 23 mm autocannon which was widely used on many Soviet aircraft. The NR-23 has a faster muzzle velocity over the N-37D by 200 meters per second, firing them at the same time will not result in them landing in the same place as the N-37D will begin to drop sooner. Firing at around 900 rounds per minute, the NR-23 can unload a good amount of ammunition downrange, however, with a limited supply of only 80 rounds per gun, it is best to fire in small bursts when the pilot has a good gun solution. Firing in &amp;quot;hopes&amp;quot; to hit the target will result in many missed and wasted shots and may very well cause the {{PAGENAME}} to go dry just when those rounds are needed the most.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|OFAB-250-270 (250 kg)|R-3S|S-21}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 kg OFAB-250-270 bombs (500 kg total)&lt;br /&gt;
* 2 x S-21 unguided rockets&lt;br /&gt;
* 2 x R-3S air-to-air missiles&lt;br /&gt;
&lt;br /&gt;
Though built as a fighter-interceptor the {{PAGENAME}} has the suspended ordnance option to actually take on a multi-role function. The {{PAGENAME}} can function also as a fighter-bomber, fighter-attacker as well as a fighter-interceptor. To fulfil the bomber role, the MiG can be outfitted with two 250 kg bombs, though not enough to put a dent in an enemy base, these bombs are a great option for strategic bombing of vehicles or anti-aircraft artillery which may be a bit more spread out. These one-off or mobile targets are difficult for the higher up bombers to hit, but a fast and nimble strategic fighter-bomber can get in low and deliver the ordnance on to the target more efficiently.&lt;br /&gt;
&lt;br /&gt;
As for the fighter-attacker role, the S-21 unguided rockets come into play. These unguided rockets are best used against ground-based tanks or high altitude bombers. Since the rockets are unguided, they work best against slow-moving targets and firing at a relatively short-range to endure positive contact either crippling the enemy vehicle or destroying it. The S-21 is a fire-and-forget rocket in that once it takes off, there is nothing more to do than let it reach its destination. At this point, the fighter can take evasive action or set up for another run if there are any rockets available to shoot.&lt;br /&gt;
&lt;br /&gt;
For fast-paced air-to-air combat, the {{PAGENAME}} can be outfitted with two R-3S missiles (reversed engineered AIM-9 Sidewinder also known as the Vympel K-13 or NATO AA-2 &amp;quot;Atoll&amp;quot;). This missile works best when flying behind the target aircraft to allow the system enough time to gain a lock. Once the lock is achieved, the missile can be fired. It is best to fire between 1 and 1.5 km from the target to allow for the least amount of reaction time and potential for evasive action on the enemy aircraft's part. Firing a missile from a greater distance is possible, however, the more that the enemy fighter can react to the missile launch, the better the odds are that they will be successful in evading the missile. If the missile is evaded, all is not lost, many times the enemy fighter had to perform several energy bleeding manoeuvres to evade the missile which may ultimately set them up for the {{PAGENAME}} pilot to close in and eliminate the target with their 37 mm and 23 mm autocannons.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Against enemy aircraft ====&lt;br /&gt;
The MiG-17AS has much better high-altitude flight characteristics most planes at its rank, so it is best played in higher-altitude dogfights.  Nearer to sea level, the competition will have better engine performance.&lt;br /&gt;
&lt;br /&gt;
This vehicle performs much better in vertical manoeuvres than many other aircraft, and such manoeuvres may be employed to cause an enemy aircraft to stall, giving the player an easy kill.  But make sure that there are no other enemies nearby before attempting a low-speed stall manoeuvre.&lt;br /&gt;
&lt;br /&gt;
The engine also gives this vehicle very good energy retention and a high climb rate.  However, the plane begins to compress at high speeds, and aiming may become difficult.  Watch out for this during diving attacks.&lt;br /&gt;
&lt;br /&gt;
So, this plane is well-suited for medium-speed dogfights, where it can utilise its energy retention and good turn rate against enemy aircraft.  In addition, luring enemies to slow speeds will allow the MiG-17AS's air-to-air missiles to better track and destroy them.  (In practically all other cases, the poor-tracking missiles will struggle to keep up with a fast-moving, turning enemy.)&lt;br /&gt;
&lt;br /&gt;
As for cannon armament, the MiG-17AS has three high-caliber cannons.  This may sound perfect at first glance, but the armament setup on this plane does create difficulties on further consideration.  First of all, these cannons are all slow-firing, and it is not uncommon that a fast-moving enemy will slip between cannon shells and avoid destruction.  Also, the shells have a fairly low muzzle velocity compared to that of other jets at this rank, and have quite a noticeable drop.  Combined with the slow firing speed, this makes aiming difficult at the best of times, and extremely challenging at ranges over 400 m.  But as if all of that wasn't enough, the cannons are mounted below the nose of the plane, making aim difficult for players inexperienced in flying with this gun positioning.  Furthermore, all three cannons have quite low ammo counts, so trigger discipline is key.  All in all, this vehicle's guns are certainly not its strong point, but keep in mind that the aircraft's admirable flight characteristics can more than make up for this weakness: when the enemy is stalled out in front of this aircraft, its guns are more than enough to guarantee the kill.&lt;br /&gt;
&lt;br /&gt;
==== Against ground targets ====&lt;br /&gt;
The MiG-17AS has the option to mount 2x250 kg bombs.  However, these bombs considerably harm the vehicle's flight performance, and have quite low destructive power.  Using them against armoured ground targets is often difficult.&lt;br /&gt;
&lt;br /&gt;
In most cases, a better option is to use the 2xS-21 air-to-ground missiles available to this aircraft.  These each contain a very good 9.95 kg of TNT, and may be fired separately.  They also have quite respectable penetration, and will be able to penetrate the roof armour of many of the tanks that this vehicle might face in ground RB.  They also have a decent velocity, and are easier to aim than bombs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very hard-hitting cannons&lt;br /&gt;
* Good manoeuvrability at low to moderate speeds&lt;br /&gt;
* Mounts two air-to-air missiles&lt;br /&gt;
* Better high-speed manoeuvrability than the MiG-15&lt;br /&gt;
* Doesn't rip its wings easily&lt;br /&gt;
* Good top speed, especially in a dive&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow roll rate at high speeds&lt;br /&gt;
* Missiles are short-range&lt;br /&gt;
* Poor visibility in simulator: T-tail, gunsight and thick canopy frames create blind spots towards front and rear&lt;br /&gt;
* Armament difficult to use (low velocities, low ammo and two different trajectories)&lt;br /&gt;
* Guns tend to spark a lot (the N-37 in particular), especially with stock belts&lt;br /&gt;
* Tail hangs very close to the ground. Along with the pelvic fin, this can make takeoff trickier if the pilot is careless.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Korean War showed that the MiG-15 and [[MiG-15bis|MiG-15 bis]] fighters were able to battle any aerial opponent at least on equal terms. The MiG-17 was a further development of the MiG-15 design that had proven itself so well. It was decided to increase the aircraft's speed by increasing the sweep of the wing and the fuselage being lengthened to maintain the centre of gravity. The [[MiG-15|MiG-15]] and MiG-17 show almost no differences at first glance. The prototype of the MiG-17 was even called the MiG-15bis45. However, only the frontal parts of the fuselage are the same, from the air intake to the wing, if you don't count the landing headlight that had been moved to the left-wing and some minor details.&lt;br /&gt;
&lt;br /&gt;
These aircraft are different in every other way. It is easy to see the main differences when you look from above. By comparing the side profiles, you can see that in addition to the difference in fuselage length there are differences in the tail fin and an additional ventral fin which allows you to immediately tell the MiG-17 apart from the MiG-15. The upper part of the fins and the rudders of the aircraft are different, the juncture between the fin and the stabilizer fin also differs, but this can only be seen close up. The wing sweep of the stabilizer fin was also increased and there were also changes to elevators. The air brakes also differ in shape and size. The depth of the housing was decreased, so a cigar-shaped cowl was created to hide the cylinder. There were very significant changes to the wing. Apart from an increased wing sweep, a leading-edge break appeared and the tips became rounder, which helps differentiate the aircraft when looking at them from above or below. While the Mig-15 had two aerodynamic ridges on the top surface of its wings, the MiG-17 had three.&lt;br /&gt;
&lt;br /&gt;
The change in the shape of the wing led to appropriate changes in the construction of the flaps. The new geometry of the main landing gear legs required for the cover to be altered. The structure of the canopy also saw some changes. However, the first versions of the MiG-17 had the same canopies as the [[MiG-15bis|MiG-15 bis]]. Apart from changes to the design of the canopy framing (which is not actually that noticeable from afar), a rear-view mirror was introduced that would allow the aircraft to be recognized from further away. There were no significant changes to the cockpit. Overall, the MiG-17 looks even more aesthetically pleasing and streamlined than its predecessor.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=mig-17_cuba Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|SA65YXTKyBU|'''Should You Buy The MiG 17 AS''' - ''Sako Sniper''|hPPDvFNbbR0|'''Mig-17AS - So Good, Even I got An Ace In It''' - ''Napalmratte''|4Hbdwwb01NQ|'''F5 Shenyang &amp;amp; Cuban MIG 17 AS''' - ''Pinhead_Plays''|fCSKtDYDAYk|'''War Thunder Sim - MiG-17AS - Missile Armed MiG17''' - ''Spicysauced'' (Part starts at 6:16)}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-15]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]&lt;br /&gt;
* [[Shenyang F-5]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Dassault [[Super Mystere B2|Super Mystere]]&lt;br /&gt;
* Hawker [[Hunter (Family)|Hunter]]&lt;br /&gt;
* North American [[F-86 (Family)|F-86]] Sabre&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/285040-mikoyan-gurevich-mig-17/ Official data sheet - more details about the performance]&lt;br /&gt;
* [[wikipedia:Mikoyan-Gurevich_MiG-17|[Wikipedia] Mikoyan-Gurevich MiG-17]]&lt;br /&gt;
* [https://www.historynet.com/mig-17-produced-north-vietnams-first-jet-to-air-victories.htm &amp;lt;nowiki&amp;gt;[History Net]&amp;lt;/nowiki&amp;gt; MiG-17 produced north Vietnam's first jet to air victories]&lt;br /&gt;
* [http://www.urrib2000.narod.ru/EqMiG17-e.html &amp;lt;nowiki&amp;gt;[Ruben Urribarres]&amp;lt;/nowiki&amp;gt; The MiG-17 Fresco in Cuba]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MiG}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;br /&gt;
{{USSR premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=La-15&amp;diff=93516</id>
		<title>La-15</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=La-15&amp;diff=93516"/>
				<updated>2021-02-12T22:15:42Z</updated>
		
		<summary type="html">&lt;p&gt;U36975796: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=la-15&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Soviet jet fighter {{Battle-rating|1}}. This aircraft was introduced in [[Update 1.39]].&lt;br /&gt;
&lt;br /&gt;
The La-15 is a special jet, it lies somewhere in the middle of the 8.0 jets due to its wings being incredibly weak for the engine it possesses and is one of the few planes that can break its wings clean off in level flight. However, due to the battle rating and the speeds that jet combat is usually fought at, you shouldn't need to rely on your top speed: The La-15 can be classed as an underestimated jet, relying on it's a performance at slow speeds (700 kph - 300 kph) to win battles of manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 999 || 971 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 24.0 || 25.2 || 25.6 || 23.9 || rowspan=&amp;quot;2&amp;quot; | 650&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,037 || 1,022 || 23.2 || 23.5 || 38.4 || 31.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~13 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 535 || &amp;lt; 630 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Empty mass || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Klimov RD-500 ||  1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 2,790 kg || colspan=&amp;quot;3&amp;quot; | 228 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 567 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 3,054 kg || 3,262 kg || 3,492 kg || 3,700 kg || 3,870 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (112%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || 112%&lt;br /&gt;
! 11m fuel || 20m fuel || 30m fuel || 39m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,350 kgf || 1,499 kfg&lt;br /&gt;
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,350 kgf&amp;lt;br /&amp;gt;(0 km/h) || 1,499 kgf&amp;lt;br /&amp;gt;(0 km/h)&lt;br /&gt;
| 0.49 || 0.46 || 0.43 || 0.41 || 0.39&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 105 mm Bulletproof glass in cockpit front&lt;br /&gt;
* 8 mm Steel plate behind the pilot&lt;br /&gt;
* 6 mm Steel plate in the nose&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|NR-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is armed with:&lt;br /&gt;
&lt;br /&gt;
* 3 x 23 mm NR-23 cannon, chin-mounted (100 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
The La-15 should be used in as an American Fighter when not in engagements (straight lines, absolute minimal turning to retain speed) and as a &amp;quot;jet-turn-fighter&amp;quot; when in engaged with enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
Here are the DON'Ts of the La-15...&lt;br /&gt;
&lt;br /&gt;
# '''DON'T''' climb at the beginning of the match, use the beginning of the match to fly straight forward to the enemy, as low to the ground you can get.&lt;br /&gt;
# '''DON'T''' keep yourself on 100% throttle and never use the special 112% power that the La-15's engine gives you. The WEP, as one could call it, lasts for a long time, and when overheating, just simply turn it off for about 15 - 60 seconds, after which it can be turned on again&lt;br /&gt;
# '''DON'T''' head-on attack or turn after one. Your guns are hard to aim in the heat of head-on and it would be advised to break when closing in on a head-on, allowing your enemy to miss his attack and keeping your speed and plane in one piece. Your aircraft is bad at turning at higher speeds.&lt;br /&gt;
# '''DON'T''' get into a situation where you must fly at high speeds defensively. When an enemy shows up on your tail, if you have superior speed, outrun him, however, if he has superior speed, slow down to a point in which higher G turns don't G-lock you and where you can take full advantage of an enemy fighter's higher speed to get behind them. Make them bleed their energy turning to get you while avoiding their attacks and engage your flaps when you're slow enough to deploy without ripping.&lt;br /&gt;
&lt;br /&gt;
However, DO the following:&lt;br /&gt;
&lt;br /&gt;
# '''DO''' go straight at the beginning of the match, the La-15 still can reach a high enough speed where it can outrun planes that turn to get behind you.&lt;br /&gt;
# '''DO''' bring 11 - 20 minutes of fuel at maximum. You'll have enough fuel to last you a usual jet battle's time with WEP on when you need it, and you won't catch on fire. The La-15 has a lot more maneuverability when only 11 minutes of fuel are taken. '''Do keep in mind that only taking 11 minutes of fuel will result in a lower wing rip speed of around 920 - 910 kph!'''&lt;br /&gt;
# '''DO''' keep going straight after you break from a head-on attack or overshoot, you can win the acceleration battle with almost any American jet you face. '''You are ''light'', as with almost all Russian jets you are much lighter than your American counterparts and will always win a battle of low speed acceleration, but lose a battle of diving acceleration.'''&lt;br /&gt;
# '''DO''' slow down when an enemy plane that's faster than you are behind you. Most enemy planes will try to keep their speed, which puts you in a situation to pull hard turns without G-locking. If you're fast, do some light horizontal turns, but don't turn into the vertical, most American fighters will beat you at energy retention at higher speeds then have no acceleration when they stall which leads you to always be in front of their guns. If possible, keep rolling and spiraling, using your 'w' 'a' 's' 'd' keys to dodge attacks and then come out as the slower but still manoeuvrable plane when they try to dogfight you.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
'''F-86 Sabre/CL-13A Sabre:'''&lt;br /&gt;
&lt;br /&gt;
The F-86 Sabre is one of the main rivals of the La-15 if up-tiered and facing allied teams. The Sabre can easily outmanoeuvre, outrun, and out climb the La-15. The best way to counter the Sabre is to attack it when it is at its most vulnerable position (low on energy, or damaged) or force it into a low-speed manoeuvring fight. Do not try to engage an F-86/CL-13A Sabre in any high-speed manoeuvres or any high-speed dogfighting in general as the Sabre will come out on top. In any low-speed manoeuvers, the Sabre will lose to the La-15 in any manoeuvering engagements.&lt;br /&gt;
&lt;br /&gt;
'''Meteor:'''&lt;br /&gt;
&lt;br /&gt;
The Meteor is another main rival of the La-15 as the La-15 can meet the Meteor at any time from being down-tiered to up-tiered. While the La-15 can outrun and out climb early variants of the Meteors, the later variants are far harder to outrun and outclimb as they can easily catch the La-15. The best way to deal with Meteors is to apply boom and zoom tactics, but do remember a skilled Meteor pilot will have no issue avoiding a La-15 that is attacking with boom and zoom tactics. Avoid any manoeuvring fights with any variant of the Meteor as they will outmanoeuvre you with no issues at all.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
The La-15 has, at best, a speed limit of 1000 km/h. Be aware of this and, if possible, try to out dive or outrun the La-15, as it can break its wings easily in a dive and in level flight. Its airbrake is ineffective in a hard dive unless the engine is turned off, so turn on an afterburner and keep it on until you have gotten into level flight.&lt;br /&gt;
If you are slower than the La-15, '''Do not try to climb, break, or use an airbrake''', the La-15 has very good energy retention in a climb and it's airbrake very effective at level flight, so refrain from these types of defensive flying.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Cannons have a decent rate of fire and punch.&lt;br /&gt;
* Good energy retention.&lt;br /&gt;
* Decent acceleration.&lt;br /&gt;
* Cockpit visibility is above average.&lt;br /&gt;
* Decent manoeuvrability around 500-700 kph/310-435 mph.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
* good top speed for its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low top speed for a swept wing jet.&lt;br /&gt;
* Can rip its wings off in level flight (speed warning at approximately 945 kph/587 mph, wings rip at 955 kph/593 mph).&lt;br /&gt;
* Ineffective airbrake.&lt;br /&gt;
* Guns have poor accuracy and very low muzzle velocity. Hitting a target can be difficult.&lt;br /&gt;
* Ammunition is limited, restricted to firing short accurate bursts from close range.&lt;br /&gt;
* Doesn't take battle damage very well especially to the wings of the aircraft.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
The La-15 was a contemporary of the MiG-15 and Yak-30, that would see limited production numbers and remain in service through the 1950s in secondary roles. The NATO name for it was &amp;quot;Fantail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Designer S.A. Lavochkin followed on his successful line of World War II piston-engine fighters with a series of jet prototypes in 1947. One of these, the La-174, became the basis for the production La-15. The fighter used a licence-built Rolls-Royce Derwent engine. A larger and more capable prototype, the La-176D, would be the first Soviet aircraft to break Mach (first in a dive in 1948 and then in level flight the next year) but never entered production.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=jet_fighter&amp;amp;vehicle=la-15 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|vGVV_IRRVVI|'''Permanent Disadvantages - La-174 / La-15''' - ''DEFYN''|AbjFlWS9EzI|'''La-15 and La-174 - First Impressions''' - ''MagzTV''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[La-174]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* [[Yak-30]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Lavochkin_La-15|[Wikipedia] Lavochkin La-15]]&lt;br /&gt;
* [http://www.airvectors.net/avlajet.html#m3 &amp;lt;nowiki&amp;gt;[Air Vectors]&amp;lt;/nowiki&amp;gt; Lavochkin Jet Fighters - La-15]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lavochkin}}&lt;br /&gt;
{{USSR jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U36975796</name></author>	</entry>

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