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		<id>https://old-wiki.warthunder.com/index.php?title=AMX-13_(HOT)&amp;diff=193328</id>
		<title>AMX-13 (HOT)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-13_(HOT)&amp;diff=193328"/>
				<updated>2024-10-05T21:53:41Z</updated>
		
		<summary type="html">&lt;p&gt;U3611184: /* Pros and cons */ Add missile oscillation issue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about=French light tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other versions&lt;br /&gt;
|link=AMX-13 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_amx_13_hot&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''AMX-13/75 FL-10 (HOT)''' is the fourth subvariant of the [[AMX-13|AMX-13/75 FL-10]], which is the first variant of the [[AMX-13 (Family)|AMX-13 light tank family]]. Except for the six HOT anti-tank guided missiles (ATGMs) installed on two launchers next to the turret, it is similar to the standard AMX-13/75 FL-10. The HOT (Haut subsonique Optiquement Téléguidé Tiré d'un Tube) is a second-generation long-range ATGM. It was designed to replace the older SS.11 wire-guided ATGMs used in French and West German service. The design was created in partnership with the German company Bölkow and the French company Nord. HOT ATGMs have a greater range, higher flight speed, and are semi-automatically guided rather than manually guided like SS.11 ATGMs. It has become one of the most successful missiles in its class, with tens of thousands of missiles manufactured, utilized by more than a dozen countries throughout the world, and deployed in several wars.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.75 &amp;quot;La Résistance&amp;quot;]], the AMX-13/75 FL-10 (HOT) features the same playstyle as the standard AMX-13/75 FL-10. This light tank is exceptionally fast and agile, but it does it at the expense of its armour. However, this light tank encounters far more advanced opponents than its predecessor, the [[AMX-13 (SS.11)|AMX-13/75 FL-10 (Char Lance SS.11)]]. As a result, despite being a light tank with a powerful main gun, it struggles to penetrate most adversaries in combat. Instead, it must rely on the six HOT ATGMs to eliminate foes at great ranges. The HOT ATGMs are incredibly effective against even the most protected opponents. It is recommended that it be used as a long-range tank destroyer, with its superior ATGMs picking off enemies over great distances. The primary armament should be used only when the enemy is revealing its sides without paying attention.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Turret base, Turret front)&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 20 mm (67°) ''Front glacis'' &amp;lt;br&amp;gt; 20-40 mm (5-50°) ''Lower glacis'' || 20 mm || 15 mm ''Top'' &amp;lt;br&amp;gt; 15 mm (45°) ''Bottom'' || 10 mm &amp;lt;br&amp;gt; 5 mm ''Engine grille''&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 40 mm (32-47°) ''Turret front'' &amp;lt;br&amp;gt; 40 mm (12-41°) ''Turret base'' &amp;lt;br&amp;gt; 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' &amp;lt;br&amp;gt; 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' &amp;lt;br&amp;gt; 20 mm (17-22°) ''Pivot ball'' &amp;lt;br&amp;gt; 10 mm (77-90°) ''Turret underside''  || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 20 mm || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 15 mm thick.&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
* 8 mm Structural steel firewall separates the driver from the engine.&lt;br /&gt;
* The track and wheel on the front glacis offer about 15 mm structural steel thickness.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=418|rbMinHp=239}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|SA50 L/57 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[SA50 L/57 (75 mm)|75 mm SA50 L/57]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
!Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 36 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 28.6 || 39.5 || 48.0 || 53.1 || 56.5 || rowspan=&amp;quot;2&amp;quot; | 5.00 &lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 17.9 || 21.0 || 25.5 || 28.2 || 30.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:SA50 L/57 (75 mm)/Ammunition|POT-51A, OE Mle 1951, PCOT-51P}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_AMX-13.png|right|thumb|x250px|[[Ammo racks]] of the AMX-13 (identical).]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.2.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''36''' || 32&amp;amp;nbsp;''(+4)'' || 28&amp;amp;nbsp;''(+8)'' || 23&amp;amp;nbsp;''(+13)'' || 18&amp;amp;nbsp;''(+18)'' || 13&amp;amp;nbsp;''(+23)'' || 7&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+35)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 6* and 7* (autoloader magazines) are first stage ammo racks. They total 12 shells.&lt;br /&gt;
* These racks get filled first when loading up the tank and are also emptied first.&lt;br /&gt;
* As the {{PAGENAME}} is equipped with an autoloader, manual reloading of the gun is not possible.&lt;br /&gt;
* Once the autoloader magazines have been depleted, you can't shoot until the loader has restocked the autoloader. The restocking time is longer than the normal reload time of the gun (about 15 seconds). Take this into account when playing.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1 to 5 into rack 7* then 6*. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
* The depletion order at full capacity is: 6* - 7* - 1 - 2 up to 5.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|HOT}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[HOT]] ATGM&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| 6 || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:HOT/Ammunition|HOT}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 1.101.2.67''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* The missiles are fired from 1 to 6.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MAC 31 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,950 (150) || 551 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The AMX-13 HOT cannot be played as the standard AMX-13 due to the increased battle rating. This particular modification should be used always as a support vehicle. The commander should always keep this in mind:&lt;br /&gt;
&lt;br /&gt;
* ATGM: frontal engagements at 100 m (the ATGM has to fly up a couple of metres to be able to follow the crosshair due to the launcher placement). Distance engagements past 200-300 m.&lt;br /&gt;
&lt;br /&gt;
* 75 mm gun: Side shots at distances between 0-200 m&lt;br /&gt;
&lt;br /&gt;
It should be noted that the AMX-13 HOT can face [[Leopard 1 (Family)|Leopard 1s]], meaning the main gun is capable of destroying the tank from all sides. Enemy targets like [[T-54/55 (Family)|T-54/55]] will only be able to be penetrated frontally with the ATGM and from the sides with the 75 mm gun. The [[T-55AM-1]] can be one of the toughest enemies it will face as the ATGM will not be able to penetrate the turret mantlet when seen directly from the front, aim for centre-mass with the ATGM.&lt;br /&gt;
&lt;br /&gt;
Do not stay alone with this tank unless you are being a scout vehicle (as it has that capacity).&lt;br /&gt;
&lt;br /&gt;
'''When in urban combat:'''&lt;br /&gt;
&lt;br /&gt;
The AMX-13 should be played as a flanker or as a &amp;quot;medic&amp;quot; vehicle thanks to being able to repair friendlies due to being a light tank. It should be noted that the ATGM use is reduced considerably when in urban combat due to the way the launchers are placed. Use your mobility, scouting capabilities and autoloader to mark, disable and support allies in killing enemy vehicles. When facing Russian tanks, always try to get side shots. When facing NATO tanks (excluding heavy tanks and WW2 tanks), side shots might not be required depending on the armour the AMX-13 is facing.&lt;br /&gt;
&lt;br /&gt;
'''When in rural combat:'''&lt;br /&gt;
&lt;br /&gt;
The AMX-13 should be played as a scout or as an ATGM sniper. Be aware of your zoom sights as the AMX-13 lacks potent zoom. Use ATGMs when engaging far targets as your main gun will lose penetration at ranges longer than 300 m, reducing spalling or not penetrating enemy armour at all. Use your scout ability to mark targets for teammates and let them engage them. Using your speed, you are able to flank the enemy as you are able to cross the map side to side with relative ease and speed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Mouse-guided HOT missiles, capable of breaching some ERA screens on direct hit&lt;br /&gt;
* Can annihilate a lot of tanks in quick succession since all 6 ATGM are always armed and ready to fire&lt;br /&gt;
* Reasonably fast turret rotation speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Missiles oscillate up and down multiple times around aim point, very difficult to aim below 700m&lt;br /&gt;
* Since ATGMs are stored outside the tank turret, stray artillery shells can hit and detonate ammo&lt;br /&gt;
* Horrendous gun performance at top tier, you will be unable to penetrate almost all enemies frontally&lt;br /&gt;
* Long replenishment time for the autoloader after the 12 shots have been spent&lt;br /&gt;
* Only 6 ATGMs&lt;br /&gt;
* Oscillating turret causes up and down bobbing of the gunsight when coming to a stop&lt;br /&gt;
* Mediocre mobility for a light tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
Development of the AMX-13 began in 1946 in response to a requirement by the French Army for a light tank to support paratroopers. It was designed at Atelier de Construction d'Issy-les-Moulineaux (AMX). A long line of prototypes lead to the production model. The first prototype was the AMX-13 2A in 1948, with four road wheels. Next came the 2B with five road wheels and a raised idler wheel, and the 2C with the FL-10 turret and two return rollers. The 2D introduced an arrangement with four return rollers.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The turret held the commander and gunner, and was set to the rear of the vehicle. The hull was very compact and low profile, with the engine on the right side and the driver in the front, left side.&lt;br /&gt;
&lt;br /&gt;
The main feature of the AMX-13 was the FL-10 oscillating turret, armed with a 75 mm gun with an automatic loader system fed by two six-round magazines, for a total of 12 rounds in the autoloading mechanism. The gun could depress 8° and elevate 12°, with 5° per second of elevation speed. The turret could rotate 360° with 30° per second of traverse speed. A TCV 107 laser rangefinder was provided to the gunner. 6 smoke grenade launchers were fitted on the turret, with 6 more grenades stored in the vehicle. One coaxial 7.62 mm machine gun was fitted, with 1,800 rounds in belts of 200. Another 7.62 mm machine gun could be fitted on an anti-aircraft mount with 1,800 rounds.&lt;br /&gt;
&lt;br /&gt;
The gasoline engine produced 250 horsepower, and the manual transmission had five forward and one reverse gear. The suspension was of the torsion bar type. The drive sprockets were in the front, return rollers in the back, and there were five road wheels and four return rollers. The AMX-13 could reach a speed of 60 km/h, and it had a range of 400 km.&lt;br /&gt;
&lt;br /&gt;
The protection of the AMX-13, it being a light tank, was not great. It could withstand heavy machine gun and low-calibre autocannon rounds from the front, but the sides could not even withstand heavy machine gun fire. An appliqué armour package was developed to increase protection at the choice of the user.&lt;br /&gt;
&lt;br /&gt;
'''Production'''&lt;br /&gt;
&lt;br /&gt;
Production began in 1952, at Atelier de Construction Roanne (ARE). Over 7,000 AMX-13s of all variants were produced, seeing export to a number of nations as well as seeing service with the French Army. Production shifted to Creusot-Loire at Chalon-sur-Saône in 1964, since ARE began producing the AMX-30 in that year.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The French Army received most of the original 75 mm-armed version, with about 3,000 entering service. They were assigned to the regular armoured units, which were mostly filled with M47 and M48 Patton medium tanks at the time. AMX-13 squadrons had four tanks, and were split into two sections of one infantry section and one light tank section each, along with an ammunition truck and command vehicle. These squadrons were used for screening and reconnaissance, locating enemy forces and engaging them. After the first section had engaged the enemy and was reloading, the second section engaged the enemy. The process of alternating reloading and firing between the sections allowed the tanks to hold off the enemy until medium tanks arrived.&lt;br /&gt;
&lt;br /&gt;
In the 1960's, the AMX-30 entered service. AMX-13s were used during the decolonization war in Algeria (1954-1962), although they saw little combat due to the lack of opposition and the terrain. After the French AMX-13s were up-gunned with the 90 mm gun, they often saw service in foreign theaters of operation due to their relative inexpensiveness. The AMX-13s were decommissioned and put into reserve starting in 1985.&lt;br /&gt;
&lt;br /&gt;
'''HOT variant'''&lt;br /&gt;
&lt;br /&gt;
The AMX-13 HOT was a prototype made by AMX featuring HOT launchers and ATGM as an intent to upgrade the AMX-13 SS.11&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=fr_amx_13_hot Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 04:54 discusses the {{PAGENAME}}.|uhgodizubC4|'''The Shooting Range #77''' - ''Pages of History'' section at 05:19 discusses the AMX-13.|MmHV4ddBtik|'''AMX-13 (HOT) - Not Good For BR 9.0''' - ''Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same missile&lt;br /&gt;
&lt;br /&gt;
* [[RakJPz 2 (HOT)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:AMX-13|[Wikipedia] AMX-13]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/coldwar/France/AMX-13.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; AMX-13]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer AMX}}&lt;br /&gt;
{{France light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U3611184</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VB.10C-1&amp;diff=185084</id>
		<title>VB.10C-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VB.10C-1&amp;diff=185084"/>
				<updated>2024-04-15T20:15:29Z</updated>
		
		<summary type="html">&lt;p&gt;U3611184: /* Pros and cons */ Add airspawn, add belly landing tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = VB.10-02&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=vb_10c1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was a heavy fighter designed in France, based in the [[V.G.33C-1|V.G.33]] that failed to enter production in WWII due to the capitulation of France in 1940. The aircraft was meant for post-war service with 200 aircraft ordered in 1946, however this was reduced to only 50 a few years later. Powered by two Hispano-Suiza HS 12Z Ars 15/16 engines, the aircraft was armed with four 20 mm cannons, although further versions also added six 12.7 mm HMGs. However, in the end, the order for this aircraft was cancelled, with the French Air Force deciding to rely on Allied aircraft such as the F6F, F8F, and F4U while their own jet-powered aircraft were being developed.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.73 &amp;quot;Vive la France&amp;quot;]]. The VB.10 is a twin-engine fighter, with the second engine hidden behind the pilot driving its own set of propellers. Owing to its sleek design and contra-rotating propellers, it might appear as a single-engine super-prop fighter. With 2 engines, the plane can achieve high speeds but it is heavy and does not fare well in dogfights. It has access to a powerful offensive armament in the form of four 20 mm cannons, this paired with its good top speed, makes the aircraft great for boom and zoom, however for this, side climbing at the start of the match is highly recommended.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The flight performance of the VB.10C-1 is as you would expect of an interceptor/heavy fighter. Although its manoeuvrability is generally sluggish and its turn rate poor, it does have many advantages that fit its playstyle well. Important among these is its strong rate of climb, which allows you to reach high climbing bombers. This couples well with the aircraft's high dive speed provided by its twin engines and aerodynamic contours. It also has a high straight-line speed to its advantage, which allows players of the VB.10 C-1 to outrun many opponents that could out-turn it (i.e. most single-engine fighters and some heavy fighters). This high speed also allows it to catch up to bombers on its level, although this is not recommended as this will often lead to a slower approach than attacking from above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 679 || 659 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 25.4 || 26.5 || 11.7 || 11.7 || rowspan=&amp;quot;2&amp;quot; | 700&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 739 || 710 || 22.8 || 24.0 || 19.3 || 15.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 498 || 469 || 320 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 540 || &amp;gt; 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 m ||1,315 hp||1,500 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The aircraft is generally quite survivable. Although there are no armour plates, only 50 mm of glass in front of the pilot, the position of the engines in front of and behind the pilot provides them with a protective sandwich, meaning that they are less likely to be taken out by a stray bullet. However, the plane's tail structure is also quite weak, meaning it is vulnerable to structural damage from behind, and also to fires.&lt;br /&gt;
&lt;br /&gt;
* 50 mm Bulletproof glass in front and rear of the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano 404 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano 404 cannons, wing-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
The offensive armament of the VB.10C-1 is one of its strongest suits. Although the 20mm Hispano cannons' damage can be inconsistent, particularly when stock, their performance improves greatly once the armament modifications are researched. These modifications will reduce the spread of the cannons as well as improve their damage, improving their potency against targets. The most potent belt is the stealth belt, although using this against manoeuvrable fighters will require some leading practice.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The VB.10C-1, like most heavy fighters, is reliant on side climbing to engage enemy fighters, however this isn't the only way to play the VB.10C-1, if you decide to side climb and wait for enemy planes to drop down to lower altitudes they will find themselves in peril when a experienced pilot in a VB.10C-1 comes booming past with its quick dive rate and deadly armament of 4 x 20 mm Hispano 404 cannons. The best tactic when flying solo is Boom &amp;amp; Zoom and play as the team's support fighter, as its great acceleration and heavy weight can allow you to make fast attacks against unsuspecting enemy fighters at lower altitudes that are pre-occupied with fighting friendly aircraft. The heavy weight can also help carry the planes speed when extending and helps retain a bit of speed when going back into a climb, be aware however that the VB.10C-1's size and weight makes it a considerable target if you happen to miss your engagement. The best tactic when flying in a group of two or more is to help teammates that are struggling in a dogfight with enemy fighters, as a large target the VB.10C-1 can distract enemy fighters and outrun most using its advantage in weight and energy which allows teammates to slide onto the enemies six o'clock and finish them off.&lt;br /&gt;
&lt;br /&gt;
If you need to do a quick turn, set combat flaps and reduce the power of the engine to around 50%, then turn and close the combat flaps when half-finished with your manoeuvre. Be aware that turning in the VB.10C-1 is a way to intentionally or unintentionally bleed off any built-up energy. Conserve energy when possible in the VB.10C-1 as it lacks the capabilities to dogfight other fighters in fast or slow turning engagements.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very fast at all altitudes, especially in a dive&lt;br /&gt;
* Competitive climb rate at most altitudes&lt;br /&gt;
* Good turn rate for it size&lt;br /&gt;
* Good cockpit visibility (important for simulator battle players)&lt;br /&gt;
* Can fly well with one engine, improving its chance to limp back to the airfield for repairs&lt;br /&gt;
* Gets an airspawn&lt;br /&gt;
* Can brake quickly when belly landing by pushing the prop to the ground&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
* The hidden rear-mounted engine can be hit by a chasing enemy&lt;br /&gt;
* Heavy plane, resulting into poor flat acceleration and roll rate&lt;br /&gt;
* Rudder is unresponsive at high speeds&lt;br /&gt;
* Guns are mounted far from the centre, can make lining up shot difficult&lt;br /&gt;
* Relatively low ammo count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The Arsenal VB-10 was a continuation in development from the earlier [[V.G.33C-1|VG-33]] aircraft designed during the early war period but unable to be manufactured in great numbers before the Battle of France which began in May 1940.&lt;br /&gt;
&lt;br /&gt;
Under the Vichy government, the prior prototypes were reconsidered, and updated designs needed to be produced. Thus, the VB-10's distinctive design of liquid cooled tandem engines were born. This was a method of circumnavigating the lack of a 2,000 HP engine with two 1,000 HP engines&amp;lt;ref name=&amp;quot;Hartmann&amp;quot; /&amp;gt;. The new design was higher performance than two similar American interceptor projects; the XP-62&amp;lt;ref name=&amp;quot;Bowers&amp;quot; /&amp;gt; and XP-67&amp;lt;ref name=&amp;quot;Francillion&amp;quot; /&amp;gt;, the twinned engine system producing a higher top speed and competitive rates of climb and service range during a test flight in July 1945.&amp;lt;ref name=&amp;quot;Green&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Production'''&lt;br /&gt;
&lt;br /&gt;
An initial order for 200 aircraft was placed after a test flight of the second prototype in September 1946 to enter service post-war, though this was reduced to 50 within three years. The first VB-10 took flight on 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; November 1947 with Hispano-Suiza HS 12Z Ars 15/16 engines and the now standard armament for the prototype, four 20 mm cannons, replacing the prototypes' prior 12.7 mm machine guns.&lt;br /&gt;
&lt;br /&gt;
The order was cancelled in September 1948 after just four of the aircraft were completed and tested. During the tests, mechanical failures caused two serious crashes, one of which was fatal and the aircraft were scrapped. The French Air Force would rely on foreign Allied fighter aircraft until the national production of jet-powered fighters began.&amp;lt;ref name=&amp;quot;Green&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=vb_10c1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|NuacwZrhw3M|'''The Shooting Range #159''' - ''Pages of History'' section at 04:28 discusses the VB.10.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[V.G.33C-1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/385704-vb-10c-1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Hartmann&amp;quot;&amp;gt;Hartmann, G. (2007)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Bowers&amp;quot;&amp;gt;Bowers, P. (1979)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Francillion&amp;quot;&amp;gt;Francillion, R. (1988)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Green&amp;quot;&amp;gt;Green, W., Swanborough, G. (2001)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
*Hartman, Gérard. (2007). Dossiers historiques et techniques aéronautique française. On-Line at [https://www.hydroretro.net/etudegh/arsenal_de_l_aeronautique.pdf Hydroretro.net - L'Arsenal de l'aéronautique.pdf]. Retreived 13 August 2021&lt;br /&gt;
*Bowers, Peter. (1987). Curtiss Aircraft, 1907-1947. London: Putnam, pp.327-331. LCCN:[https://lccn.loc.gov/87062882# 87062882]&lt;br /&gt;
*Francillion, René. (1988). McDonnell Douglas Aircraft Since 1920. (Vol. 2). London: Putnam Aeronautical Books, p.372. On-Line at [https://archive.org/details/mcdonnelldouglas0002fran Archive.org - McDonnel Douglas Aircraft Since 1920]&lt;br /&gt;
*Green, William; Swanborough, Gordon. (2001). The Complete Book of Fighters: An Illustrated Encyclopedia of Every Fighter Aircraft Built and Flown. London: Salamander Books Ltd., pp. 30-31.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Arsenal}}&lt;br /&gt;
{{France twin-engine fighters and attackers}}&lt;/div&gt;</summary>
		<author><name>U3611184</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CT-CV_105HP&amp;diff=174227</id>
		<title>CT-CV 105HP</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CT-CV_105HP&amp;diff=174227"/>
				<updated>2023-10-09T10:20:14Z</updated>
		
		<summary type="html">&lt;p&gt;U3611184: /* Ammunition */ Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_patria_amv_ctcv_105&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=id50230_ct_cv_105hp_sweden&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a prototype wheeled assault gun based on the Patria AMV (Armored Modular Vehicle) with a Cockerill CT-CV 105HP gun system. The design of the CT-CV 105HP makes it compatible with a variety of NATO APCs including the Finnish Patria AMV 8x8 chassis; the system underwent extensive tests in mid-2000s. While the turret system has been integrated with Korea's K21-105 fire support vehicle, the version with Patria AMV chassis has yet to secure orders from overseas customers.&lt;br /&gt;
&lt;br /&gt;
The Patria CT-CV 105HP was introduced during [[Update &amp;quot;La Royale&amp;quot;]] as a reward for the [[wt:en/news/8384-event-summer-extreme-en|2023 Summer Extreme]] event. Not only does it have rather high speed on different ground surfaces, the autoloading 105 mm gun with varieties of ammunition including a Ukrainian 105 mm cannon-launched ATGM will make sure the CT-CV has the flexibility to deal with any targets it might face. Players still have to be careful not to over-extend - the vehicle is not designed for the most heated battlefields with an abundance of MBTs.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The Patria CT-CV 105HP comprises of a Finnish Patria AMV chassis and Belgian Cockerill CT-CV 105HP gun system. One thing players will soon notice is the rather high overall profile (the chassis is 2.3 m while the turret is around 1.5 m due to the turret ring adapter), which makes it quite a noticeable target even from afar. The turret shares some similarities with the XC-8 turret found on the [[CV 90105]] as they are both produced by Cockerill and house the same 105 mm gun. A common stereotype for wheeled APCs is the less-protected chassis for the need of weight reduction; however, this is not the case for the Patria AMV as the frontal protection is rated for STANAG 4569 Level 4a/b protection (14.5x114 mm at 200 m), making any autocannons/HMGs below 20 mm without APDS struggle to penetrate its UFP with applique armour. This will make CT-CV more confident against lower tier IFVs with such autocannons; while it can even stop 30 mm AP-T shells at such distance, but it is suggested to avoid higher calibre APDS/APFSDS at all cost as they can easily tear down the CT-CV even at distance. The turret is another story: due to the heightened turret ring to fit the CT-CV 105HP, in some cases, enemy autocannons will land on the turret ring and causing fatal damages to the turret components or crews; the turret itself is not well-protected against 20 mm autocannons as well.&lt;br /&gt;
&lt;br /&gt;
The crew placement is very similar to the [[M1128]] MGS with the driver placed far away from the turret crews; if the vehicle is hit from the sides, it is likely to be hit in the engine/transmission, but the gun crews will still be able to retaliate. However, unlike M1128, the CT-CV turret is manned, located inside the turret basket at turret ring height. HEAT or HE will also certainly disintegrate the turret alongside its crews, knocking the vehicle out right away.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &amp;lt;!-- The types of armour present on the vehicle and their general locations --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 10+10 mm (74°) ''Upper glacis''&amp;lt;br&amp;gt;10+10 mm ''Upper plate''&amp;lt;br&amp;gt;10+10 mm (47°) ''Lower glacis''&lt;br /&gt;
| 10+10 mm ''Top'' &amp;lt;br&amp;gt;10+10 mm ''Bottom'' ||10+10 mm&lt;br /&gt;
|10+10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 20 mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || 20 mm ||20 mm&lt;br /&gt;
|20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
Thanks to the DI 12 Scania Diesel engine that can output up to 600 hp and the ZF 7HP902 transmission, it can push CT-CV at up to 100 km/h on-road; it might not have the fastest reverse speed for assault guns (but still faster than M1128) at 17 km/h, but it is still sufficient to move away from enemies.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L/50 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The CT-CV turret mounts a Cockerill 105 mm L/50 cannon. For players who already own the [[CV 90105]], they will be very familiar with the overall performance of the ammunition available, while the new turret featuring electric gun laying motor also makes the traverse rate significantly faster than any other assault guns in-game even at stock. The vertical limits are sufficient at up to 10° depression, making peeking tactics very viable for the vehicle to minimize the overall profile using terrain or cover.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L/50 (105 mm)|105 mm L/50]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Autoloader&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+42° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 43.6 || 60.4 || 73.3 || 81.0 || 86.2 || rowspan=&amp;quot;2&amp;quot; | 5.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 27.3 || 32.1 || 38.9 || 43.1 || 45.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:L/50 (105 mm)/Ammunition|M1061, M393A2, M416, DM23, DM33, Falarick 105}}&lt;br /&gt;
&lt;br /&gt;
'''M1061 HEAT-FS, stock:''' The stock ammunition for the CT-CV; like most 105 mm HEAT-FS in NATO/PLAGF service, it might not have a problem damaging light vehicles or SPAAs at its tier, but in the case of well-armoured MBTs which are sometimes equipped with ERA packages, it will struggle to penetrate them from the front; even shots on the sides can be frustrating due to the lack of spalling of HEAT shells.&lt;br /&gt;
&lt;br /&gt;
'''M393A2 HESH, tier I:''' One of the tier I ammunitions for the CT-CV; thanks to the features of HESH, unless the shell lands on a very flat angle, it will most likely &amp;quot;stick&amp;quot; onto enemy's surfaces and blasting shrapnel inside the crew compartments of vehicles. It will be a great alternative to HEAT-FS to hit players behind cover but has some parts exposed to your line of fire, as well as more reliable against light vehicles or SPAAs.&lt;br /&gt;
&lt;br /&gt;
'''DM23 APFSDS, tier I:''' This is one of the tier I ammunitions for the CT-CV and the first kinetic shell for the vehicle; the equivalent of M111 APFSDS. While the penetration is nowhere enough to penetrate most MBTs at its tier, having kinetic shells makes long-range shots much easier and helps to grind through the early days of research.&lt;br /&gt;
&lt;br /&gt;
'''DM33 APFSDS, tier IV:''' This is the other kinetic shell for the vehicle; although it has the lowest penetration among late 105 mm APFSDS at only 408 mm point-blank, it is after all still a long-rod APFSDS with higher penetration and spalling than previous ammunitions. This will be the go-to ammunition once players research DM33.&lt;br /&gt;
&lt;br /&gt;
'''Falarick 105, tier II:''' Oddly enough, instead of being manufactured in NATO/US-allied countries, the Falarick 105 is in fact a Ukrainian cannon-launched tandem-warhead ATGM designed specifically for the Cockerill 105 mm L/50 cannon. Although it has much lower penetration that its Chinese counterpart at only 550 mm, the explosive content and velocity can certainly give enemy MBTs or light vehicles a bad day, sometimes even helicopters will fall victim of the missile if they get too close or hover for too long.&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated:''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 21&amp;amp;nbsp;''(+19)'' || 11&amp;amp;nbsp;''(+29)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 600 (200) || 575 || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very high speed and mobility, great for flanking and traversing larger, open maps&lt;br /&gt;
* Autoloader grants a steady short reload time&lt;br /&gt;
* Fast-moving, gun-launched Falarick 105 ATGM, perfect for distant targets or helicopters&lt;br /&gt;
* Faster turret rotation speed&lt;br /&gt;
* Great gun elevation and depression angles&lt;br /&gt;
* Has a laser warning system&lt;br /&gt;
* Has Gen 3 thermal imager for the gunner&lt;br /&gt;
* Has a coaxial 12.7 mm MG to help with lightly-armoured targets, or to break tracks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor reverse speed compared to overall mobility&lt;br /&gt;
* Bad stationary mobility, can't turn while standing still, has to move forward or backwards to turn&lt;br /&gt;
* High profile and nonexistent armour, can only stop 30 mm autocannon rounds&lt;br /&gt;
* Unstable at high speed, over ~55 km/h the main gun looses stability and starts to sway up and down, this also applies to driving, as the vehicle can be sent flying on even smaller bumps, this will drain all your speed and leave you in compromising positions&lt;br /&gt;
* The Falarick 105 ATGM has poor penetrative capabilities compared to the CT CV's BR&lt;br /&gt;
* Autoloader only holds 10 rounds, the rest are stored in the hull under the turret basket, these are placed dangerously and should be avoided&lt;br /&gt;
* Only has 3 crew, reducing the vehicle's survivability&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8388-development-patria-ct-cv-105hp-tank-destroyer-en|[Devblog] Patria CT-CV 105HP tank destroyer]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;br /&gt;
[[Category:Wheeled ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U3611184</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SAAB-105G&amp;diff=174136</id>
		<title>SAAB-105G</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SAAB-105G&amp;diff=174136"/>
				<updated>2023-10-07T20:05:08Z</updated>
		
		<summary type="html">&lt;p&gt;U3611184: /* Pros and cons */ Add mention of missing thrust reversal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish strike aircraft '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = SAAB-105 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=saab_105g&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 936 || 929 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.3 || 27.3 || 36.5 || 33.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 958 || 947 || 25.7 || 26.0 || 56.7 || 46.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 387 || 350 || ~8 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 550 || &amp;lt; 650 || &amp;lt; 550 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J85-GE-17B || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 3,292 kg || colspan=&amp;quot;3&amp;quot; | 298 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 36m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 181 kg || colspan=&amp;quot;2&amp;quot; | Axial-flow turbojet&lt;br /&gt;
| 3,763 kg || 4,154 kg || 4,584 kg || 4,862 kg || 6,500 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 10m fuel || 20m fuel || 30m fuel || 36m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 1,220 kgf || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.50 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 1,220 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.65 || 0.59 || 0.53 || 0.50 || 0.38&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no armour on the SAAB-105G; the internal modules of the aircraft are fairly spaced out with engines far apart in the rear fuselage and fuel tanks taking up all of the wings and a portion of the forward fuselage. Beware of any wing damage when carrying heavy bomb loads as there is already a lot of strain on them, and they may overload sooner than you would expect.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;7%&amp;quot; | 1 !! width=&amp;quot;7%&amp;quot; | 2 !! width=&amp;quot;7%&amp;quot; | 3 !! width=&amp;quot;7%&amp;quot; | 4 !! width=&amp;quot;7%&amp;quot; | 5 !! width=&amp;quot;7%&amp;quot; | 6&lt;br /&gt;
| rowspan=&amp;quot;11&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_SK60B.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[Akan m/55 (30 mm)|30 mm Akan m/55]] cannons (150 rpg)&lt;br /&gt;
| || 1 || || || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs&lt;br /&gt;
| || 1 || 1 || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[m/56D]] rockets&lt;br /&gt;
| 2 || 2 || 2 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
! [[psrak m/49/56]] rockets&lt;br /&gt;
| 1 || 1 || 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[srak m/55 Frida]] rockets&lt;br /&gt;
| 3 || 4 || 4 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[RB24]] missiles&lt;br /&gt;
| 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | Maximum permissible weight imbalance: 900 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm Akan m/55 cannons (150 rpg = 300 total)&lt;br /&gt;
* 2 x RB24 missiles&lt;br /&gt;
* 22 x srak m/55 Frida rockets&lt;br /&gt;
* 12 x m/56D rockets&lt;br /&gt;
* 6 x psrak m/49/56 rockets&lt;br /&gt;
* 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 6 x 500 lb Mk 82 Snakeye bombs (3,000 lb total)&lt;br /&gt;
* 4 x 750 lb M117 cone 45 bombs (3,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The SAAB-105G is a very flexible multi-role aircraft, best used in the interceptor role at the beginning of an air match, then changing armament mid-match depending on the situation. Thanks to its airspawn and 2 x [[RB24]] (Swedish [[AIM-9B]]) missiles, you can hunt down enemy bombers and heavy attackers before returning to base. Beware as these missiles have very poor tracking on targets doing anything more than flying in a straight line, so are best used on enemies who are too slow to manoeuvre or are otherwise unaware of your presence. Once you have spent the 2 missiles or there are no viable targets to use them on, you will need to return to base to rearm.&lt;br /&gt;
&lt;br /&gt;
On your second take-off, you should consider if your team needs more air power to shoot down fighters, or if you can spend the time to bomb bases or attack ground units. The SAAB-105G gets two wing mounted 30 mm cannons, the same as on the previous SK60B, and performs similarly in a dogfight to that plane; you want to use your massive firepower and very stable turning characteristics to force enemies into turn fights. Be aware of your surroundings though, as the aircraft accelerates fairly slowly after manoeuvring and can make an easy target for far faster aircraft.&lt;br /&gt;
&lt;br /&gt;
For ground attack, you have a very wide range of high performance weapons to choose from. All bombs and rockets have access to a bombing computer, making accurate attacks extremely easy, and the 30 mm gun pods have enough firepower to destroy light pillboxes and medium tanks in a short burst.&lt;br /&gt;
&lt;br /&gt;
As a CAS aircraft in Ground RB you need to be aware of the airspace conditions before selecting your loadout. You are limited to 2 x 2 drops of any kind of bomb, but can only take the gun pods for dealing with air threats with the weaker 500 lb bombs. All bomb loads get access to the RB24 missiles as well, but the added weight is rarely worth taking due to the unreliability of the missiles. Thanks to the bombing computer though, landing even the 500 lb bombs within the 8 m vehicle destruction radius is very easy so long as the targets are not moving too quickly.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Airspawn in air RB&lt;br /&gt;
* Excellent guns&lt;br /&gt;
* Extremely early in BR access to air-to-air missiles in the RB24, ideal for scoring kills on Tu-4s, IL-28s, B-57s and other unaware or slow enemies&lt;br /&gt;
* Wide variety of ground attack ordnance, including a heavy load of bombs with AAMs&lt;br /&gt;
* Access to customizable loadouts for secondary weapons, allowing a vide variety of roles from air interdiction to ground attack&lt;br /&gt;
* Access to bombing computer, making accurate bombing runs even with low yield bombs very rewarding&lt;br /&gt;
* Decent turning ability making for a capable dogfighter&lt;br /&gt;
* Good airbrake and tricycle landing gear makes landing easy&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Below average acceleration, loses speed in vertical manoeuvres rapidly&lt;br /&gt;
* Engines run very hot at 100% throttle under 2,500 m, can be offset by setting to 98% throttle however&lt;br /&gt;
* RB24 missiles are very unreliable on targets with any turning ability&lt;br /&gt;
* Heavier bomb/AAM loads put massive strain on the wings, flying at high speed or making any sharp turns can rip the wings off very suddenly&lt;br /&gt;
* Stiff elevator handling at high speed, hard to pull off from a high-speed dive&lt;br /&gt;
* Tracer munitions are not available on the Akan m/55 cannons&lt;br /&gt;
* Thrust reversal not available unlike on the SK60&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=saab_105g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:Sk60.jpg|&amp;lt;small&amp;gt;Saab-105 in action!&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|08pSlYGwMkE|'''No Gunpod-Missile Combo! SAAB-105G - Sweden - Review!''' - ''Jengar''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[SK60B]]&lt;br /&gt;
* [[SAAB-105ÖE]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Saab}}&lt;br /&gt;
{{Sweden jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U3611184</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_91-105&amp;diff=174113</id>
		<title>Ikv 91-105</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_91-105&amp;diff=174113"/>
				<updated>2023-10-07T08:04:35Z</updated>
		
		<summary type="html">&lt;p&gt;U3611184: Edit pros, remove repair teammates ability, all vehicles can repair teammates now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the 90 mm variant&lt;br /&gt;
| link = Ikv 91&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=sw_ikv_91_105&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Ikv 91-105 Profile Image.png|left|thumb|300px|{{PAGENAME}} as seen from the side.]]&lt;br /&gt;
The {{PAGENAME}} is a Swedish light tank that offers accurate firepower with good mobility. The gun fires highly devastating APFSDS rounds that can effectively deal with targets opposing it around flanking routes and open fields. The tank relies heavily on shooting first, as the vehicle features little protection to save it. This requires the user to creatively position the vehicle so enemies are ensured to be shot first, to avoid any possible incoming damage. The gun is well equipped with a two-plane stabilizer and laser rangefinder, which guarantees a perfect shot at any range when used properly. As a secondary line of defence, the {{PAGENAME}} features a good amount of smoke grenades that quickly deploy high above the tank, allowing it to very effectively escape either by reversing or swiftly turning around.&lt;br /&gt;
&lt;br /&gt;
Overall, the {{PAGENAME}} is a great tank for anyone already used to the [[Ikv 91]] looking for a modernized alternative, as well as for anyone interested in a conventional light tank at this high rank.&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a light vehicle. In order to remain agile, the {{PAGENAME}} is forced to sacrifice most of its protection. The hull and turret sport a different shape compared to the earlier [[Ikv 91]], but overall maintain the same level of protection. The upper and lower plates can occasionally protect against .50 cal MG fire, but the turret is often left exposed. The {{PAGENAME}} should always avoid incoming fire from large-calibre machine guns and cannons, as they are more than likely guaranteed to damage the tank internally.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, turret)&lt;br /&gt;
* High-hardness rolled homogeneous armour (hull sides, lower front plate)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 12 mm (30-45°) ''Top'' &amp;lt;br&amp;gt; 20 mm (37°) ''Bottom'' || 4 mm ''Top'' &amp;lt;br&amp;gt; 8 mm ''Bottom'' || 8 mm (15°) ''Top'' &amp;lt;br&amp;gt; 8 mm (20°) ''Bottom'' || 8-12 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 12 mm (0-50°) ''Turret front'' &amp;lt;br&amp;gt; 12 mm (0-50°) ''Gun mantlet'' || 12 mm (10-40°) || 12 mm (0-30°) || 12 mm (0-15°)&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 12 mm || 12 mm || 12 mm || 12 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Tracks are 15 mm thick, while suspension wheels and torsion bars are 20 mm thick.&lt;br /&gt;
* Belly armour is 10 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
[[File:Ikv 91-105 Mobility Image.png|thumb|250px|{{PAGENAME}} moving through tall grass]]&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=558|rbMinHp=318}}&lt;br /&gt;
&lt;br /&gt;
Although the mobility of the {{PAGENAME}} can come off as mediocre, the overall agility of the vehicle is very comfortable in battle. The tank is able to neutral steer without any issue, and has enough speed in both directions to avoid most situations. The engine is essentially identical to the prior [[Ikv 91]], and thus struggles a lot when difficult slopes are encountered, considering the tank is significantly heavier than its original variant.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Bofors (105 mm)}}&lt;br /&gt;
[[File:Ikv 91-105 Firing Image.png|thumb|{{PAGENAME}} firing the main 105 mm cannon.]]&lt;br /&gt;
The 105 mm cannon found on the {{PAGENAME}} is a two-plane stabilized gun, capable of firing sub-calibre munitions, such as the Slpprj m/80, that perform favourably against most vehicles it faces. Although the penetration might seem like a downgrade compared to the HEATFS found on the prior [[Ikv 91]], the shells fired have a much higher velocity, and devastating penetration values at high angles.&lt;br /&gt;
&lt;br /&gt;
The cannon is paired with a laser rangefinder, which automatically adjusts the elevation at range. This makes the {{PAGENAME}} very capable at distanced engagements, as the gun can fire with perfect accuracy as soon as the target has been measured. The user still has to account for target movement, as well as objects or terrain obstructing the target. But when used carefully, the gun only really requires a single shot per target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Bofors (105 mm)|105 mm kan Bofors]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 23.8 || 32.9 || 40.0 || 44.2 || 47.1 || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.9 || 17.5 || 21.3 || 23.5 || 25.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{{:kan Bofors (105 mm)/Ammunition|slpprj m/62, slsgr m/61A, slspgr m/61, rökgr m/61, slpprj m/80}}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.109''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 28&amp;amp;nbsp;''(+12)'' || 12&amp;amp;nbsp;''(+28)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Shells are modeled individually and disappear after having been shot or loaded.&lt;br /&gt;
* Rack 3 is a first stage ammo rack. It totals 11 shells and gets filled first when loading up the tank.&lt;br /&gt;
* This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.&lt;br /&gt;
* Simply not firing when the gun is loaded will move ammo from racks 1-2 into rack 3. Firing will interrupt the restocking of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/39B (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} features two 8 mm machine guns. These are quite common for most Swedish tankers, and are only effective against exposed crew, and slow flying helicopters. The 8 mm rounds are quite effective at dealing with light obstacles like small fences and foliage, but should always be used with caution, as the tracers can expose the location of the vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/39B (8 mm)|8 mm ksp m/39B]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,250 (250) || 649 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 649 || -5°/+15° || ±80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When playing the {{PAGENAME}}, it's important to play like a light tank. The {{PAGENAME}}, although nimble, can be quite slow when stock. Overall the tank struggles to maintain a high speed, and will often lag behind other vehicles of the same class. The great compensation for this is the firepower. Thanks to a deadly arsenal of shells, along with a stabilizer, the tank engages any vehicle it faces with ease. Paired with a stabilizer and laser rangefinder, the {{PAGENAME}} can comfortably attack at any distance. This makes the {{PAGENAME}} very flexible, as you can use it both as a long range reconnaissance sniper, and a close range glass cannon.&lt;br /&gt;
&lt;br /&gt;
When a match starts, it's always optimal to look for a favourable location within reach. If mobility allows you to surprise your opponents, it can be a favourable choice, especially in close quarter maps. While other situations could call for distanced engagements, such as unexpected sight-lines and well hidden ambushes, as the tank is fairly easy to hide. On top of its small profile, the {{PAGENAME}} features a good amount of smoke launchers, that quickly deploy and conceal the vehicle when necessary.&lt;br /&gt;
&lt;br /&gt;
A typical engagement scenario:&lt;br /&gt;
&lt;br /&gt;
# Rush to a position with a favourable line of sight&lt;br /&gt;
# Engage opponents without exposing yourself&lt;br /&gt;
# Scout targets for your team&lt;br /&gt;
# Deploy smoke grenades to help your team retreat&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Hard-hitting 105 mm cannon&lt;br /&gt;
* Small profile, shorter than most tanks&lt;br /&gt;
* Great mobility and traverse&lt;br /&gt;
* Ability to scout&lt;br /&gt;
* Access to night vision devices&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lightly armoured, insufficient even to resist .50 cal MG fire&lt;br /&gt;
* Mediocre rate of fire&lt;br /&gt;
* Inconsistent depression angles, uncomfortable to aim behind cover&lt;br /&gt;
* Vulnerable to aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
AB Hägglunds &amp;amp; Söner, the company behind the Ikv 91 light tank, had high hopes for a successful export market, outside the domestic use of the platform. The design had been ill-fated early since the chassis was too weak to handle high-pressure weaponry, necessary for sub-calibre munitions. By the 1980s however, the ability to mount a high pressure 105 mm cannon was taken to consideration, as Bofors had developed a low-recoil variant. This design idea quickly took shape in 1983 as India was looking for a new amphibious light tank. The requirements involved full firing capability when submerged, meaning the cannon had to be stabilized. The vehicle introduced a commanders fire control system, as well as Infra-red night vision devices provided by SAAB. India evaluated the design, along with other countries, but ultimately no series production was ever established. The Swedish Army considered a possible modernization of the Ikv 91 by using this 105 mm gun, but found the design too weak for such high weaponry.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=sw_ikv_91_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|a_6yLTMZ5Kk|'''Swedish Simplicity - ikv 91 105''' - ''JustinPlays''|8O6saI_fQ2Y|'''The Shooting Range #244''' - ''Metal Beasts'' section at 00:25 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Similar Swedish tanks'''&lt;br /&gt;
* [[CV 90105 TML]]&lt;br /&gt;
&lt;br /&gt;
'''Similar tanks in terms of performance and BR'''&lt;br /&gt;
&lt;br /&gt;
* [[Centauro (Family)]]&lt;br /&gt;
* [[VFM5]]&lt;br /&gt;
* [[Object 685]]&lt;br /&gt;
* [[TAM (Family)]]&lt;br /&gt;
* [[MARS 15]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/427651-ikv-91-production-and-prototype-ikv-91-105/ Forum suggestion for the Ikv 91-105]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Hagglund}}&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U3611184</name></author>	</entry>

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