<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U36063762</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U36063762"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U36063762"/>
		<updated>2026-05-30T17:22:15Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Userbox/Favorite_vehicle&amp;diff=195712</id>
		<title>Template:Userbox/Favorite vehicle</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Userbox/Favorite_vehicle&amp;diff=195712"/>
				<updated>2025-01-16T09:23:56Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Userbox&lt;br /&gt;
 |id              = https://static.encyclopedia.warthunder.com/slots/{{lc:{{{1|}}}}}.png&lt;br /&gt;
 |id-background   = {{#ifeq:{{#unit:{{{1}}}|price|currency}}|S|#314654|#403A1D}}&lt;br /&gt;
 |id-style        = width: 1px; height: 1px;&lt;br /&gt;
 |info            = This member considers [[{{#unit:{{{1}}}|article}}|{{#unit:{{{1}}}|name}}]] the best {{#switch:{{{2}}}&lt;br /&gt;
|rank={{#switch:{{#unit:{{{1}}}|type}}|1=aircraft|2=tank|3=ship|4=helicopter}} in rank {{#unit:{{{1}}}|rank}}&lt;br /&gt;
|country={{#unit: {{{1}}} | country }} {{#switch:{{#unit:{{{1}}}|type}}|1=aircraft|2=tank|3=ship|4=helicopter}} in game&lt;br /&gt;
|country rank=rank {{#unit:{{{1}}}|rank}} {{#unit: {{{1}}} | country }} {{#switch:{{#unit:{{{1}}}|type}}|1=aircraft|2=tank|3=ship|4=helicopter}} in game&lt;br /&gt;
|#default={{#switch:{{#unit:{{{1}}}|type}}|1=aircraft|2=tank|3=ship|4=helicopter}} in game}}.&lt;br /&gt;
 |info-background = #f6f6f6&lt;br /&gt;
 |info-font-size  = 10&lt;br /&gt;
 |info-style      = width: 100px;&lt;br /&gt;
 |border          = #a2a9b1&lt;br /&gt;
 |class           = userbox-img-scale&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Userboxes]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Tree-Unit&amp;diff=195711</id>
		<title>Template:Tree-Unit</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Tree-Unit&amp;diff=195711"/>
				<updated>2025-01-16T08:58:25Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;div class=&amp;quot;tree-item&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;tree-item-background&amp;quot;&amp;gt;{{#ifeq: {{#unit:{{{1|}}}|premium}} | 1 | [[File:Item_prem.png|link={{#unit:{{{1|}}}|статья}}|class=tree-item-js]] | {{#ifeq: {{#unit:{{{1|}}}|squadron}} | 1 | [[File:Item_squad.png|link={{#unit:{{{1|}}}|article}}|class=tree-item-js]] | [[File:Item_own.png|link={{#unit:{{{1|}}}|article}}|class=tree-item-js]] }} }}&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tree-item-text&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;tree-item-text-scroll&amp;quot;&amp;gt;{{#if:{{#unit:{{{1|}}}|pseudonym}}|{{#unit:{{{1|}}}|pseudonym}}|{{{1|}}}}}&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;tree-item-img&amp;quot;&amp;gt;https://static.encyclopedia.warthunder.com/slots/{{lc:{{{1|}}}}}.png&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Trees]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Specs-Card&amp;diff=195710</id>
		<title>Template:Specs-Card</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Specs-Card&amp;diff=195710"/>
				<updated>2025-01-16T08:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if: {{#unit: {{{code}}} | название }} |&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#vardefine: me | {{{code}}} }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#switch: {{#unit: {{#var:me}} | тип }} &lt;br /&gt;
     | 1 = {{#vardefine: type | Aviation }}{{#vardefine: typeM | aircraft }}&lt;br /&gt;
     | 2 = {{#vardefine: type | Ground vehicles }}{{#vardefine: typeM | ground vehicles }}&lt;br /&gt;
     | 3 = {{#vardefine: type | Fleet }}{{#vardefine: typeM | ships }}&lt;br /&gt;
     | 4 = {{#vardefine: type | Helicopters }}{{#vardefine: typeM | helicopters }}&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#vardefine: country |&lt;br /&gt;
     {{#switch: {{#unit: {{#var:me}} | страна }}&lt;br /&gt;
      | Great Britain = Britain&lt;br /&gt;
      | #default = {{#unit: {{#var:me}} | страна }}&lt;br /&gt;
      }}&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#vardefine: rank |&lt;br /&gt;
     {{#switch: {{#unit: {{#var: me }} | ранг | значение }}&lt;br /&gt;
       | 1 = First&lt;br /&gt;
       | 2 = Second&lt;br /&gt;
       | 3 = Third&lt;br /&gt;
       | 4 = Fourth&lt;br /&gt;
       | 5 = Fifth&lt;br /&gt;
       | 6 = Sixth&lt;br /&gt;
       | 7 = Seventh&lt;br /&gt;
       | 8 = Eighth&lt;br /&gt;
      }}&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Category:{{#var: type }}]][[Category:{{#var: country }} {{#var: typeM }}]][[Category:{{#var: rank }} rank {{#var: typeM }}]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main&amp;quot; data-code=&amp;quot;{{#unit: {{#var: me }} | код }}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_mobile_info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_name&amp;quot;&amp;gt;{{#if: {{{card_name|}}}&lt;br /&gt;
  |{{{card_name}}}[[Category:Changed name in the card]]&lt;br /&gt;
  |{{#unit: {{#var:me}} | псевдоним}}&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_neighbors&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | prev }} |&amp;lt;div class=&amp;quot;prev&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | prev }} | статья }}|{{#unit: {{#unit: {{#var: me }} | prev }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | next }} |&amp;lt;div class=&amp;quot;next&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | next }} | статья }}|{{#unit: {{#unit: {{#var: me }} | next }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_slider&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_slider_container&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_slider_system&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;div&amp;gt;https://static.encyclopedia.warthunder.com/images/{{lc: {{#var:me}}}}.png&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{images|}}} |&lt;br /&gt;
  {{{images|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{FILEPATH:{{{cockpit|}}}}} |&lt;br /&gt;
  &amp;lt;div&amp;gt;360://{{#tag:nowiki|{{FILEPATH:{{{cockpit|}}}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
  [[Category:With cockpit]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if: {{{title_name|}}}&lt;br /&gt;
  |{{DISPLAYTITLE:{{{title_name}}}}}[[Category:Changed visible name]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_name&amp;quot;&amp;gt;{{#if: {{{card_name|}}}&lt;br /&gt;
  |{{{card_name}}}&lt;br /&gt;
  |{{#unit: {{#var:me}} | псевдоним}}&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_neighbors&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | prev }} |&amp;lt;div class=&amp;quot;prev&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | prev }} | статья }}|{{#unit: {{#unit: {{#var: me }} | prev }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | next }} |&amp;lt;div class=&amp;quot;next&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | next }} | статья }}|{{#unit: {{#unit: {{#var: me }} | next }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_nation&amp;quot;&amp;gt;[[File:{{#var: country }} flag.png|45px|link=:Category:{{#var: country }} {{#var: typeM }}]] [[:Category:{{#var: country }} {{#var: typeM }}|{{#var: country }}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_rank&amp;quot;&amp;gt;[[:Category:{{#var: rank }} rank {{#var: typeM }}|{{#unit: {{#var: me }} | ранг }} Rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_br&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;desc&amp;quot;&amp;gt;[[Battle ratings|Battle rating]]:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table rules=&amp;quot;all&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Arcade Battles|AB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Realistic Battles|RB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Simulator Battles|SB]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#unit: {{#var: me }} | бр | аб }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#unit: {{#var: me }} | бр | рб }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#unit: {{#var: me }} | бр | сб }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_class&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Class:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | премиумная }} | 1&lt;br /&gt;
  |&amp;lt;div class=&amp;quot;premium&amp;quot;&amp;gt;[[:Category:Premium {{#var: typeM }}|PREMIUM]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  [[Category:Premium {{#var: typeM }}]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | полковая }} | 1&lt;br /&gt;
  |&amp;lt;div class=&amp;quot;squadron&amp;quot;&amp;gt;[[:Category:Squadron {{#var: typeM }}|SQUADRON]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  [[Category:Squadron {{#var: typeM }}]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: i | 1 }}&lt;br /&gt;
{{#while:&lt;br /&gt;
  |{{#if: {{#unit: {{#var: me }} | класс | {{#var: i }} }} | true }}&lt;br /&gt;
    |&amp;lt;div&amp;gt;{{#switch: {{#unit: {{#var: me }} | класс | {{#var: i }} | код }}&lt;br /&gt;
        | type_missile_tank = [[:Category:ATGM vehicles|ATGM vehicle]][[Category:ATGM vehicles]]&lt;br /&gt;
        | type_spaa = [[:Category:Anti-aircraft vehicles|SPAA]][[Category:Anti-aircraft vehicles]]&lt;br /&gt;
        | type_tank_destroyer = [[:Category:Tank destroyers|Tank destroyer]][[Category:Tank destroyers]]&lt;br /&gt;
        | type_medium_tank = [[:Category:Medium tanks|Medium tank]][[Category:Medium tanks]]&lt;br /&gt;
        | type_light_tank = [[:Category:Light tanks|Light tank]][[Category:Light tanks]]&lt;br /&gt;
        | type_heavy_tank = [[:Category:Heavy tanks|Heavy tank]][[Category:Heavy tanks]]&lt;br /&gt;
        | type_aa_fighter = [[:Category:Air Defence fighters|Air Defence fighter]][[Category:Air Defence fighters]]&lt;br /&gt;
        | type_bomber = [[:Category:Bombers|Bomber]][[Category:Bombers]]&lt;br /&gt;
        | type_frontline_bomber = [[:Category:Frontline bombers|Frontline bomber]][[Category:Frontline bombers]]&lt;br /&gt;
        | type_medium_bomber = [[:Category:Medium bombers|Medium bomber]][[Category:Medium bombers]]&lt;br /&gt;
        | type_fighter = [[:Category:Fighters|Fighter]][[Category:Fighters]]&lt;br /&gt;
        | type_naval_fighter = [[:Category:Naval fighters|Naval fighter]][[Category:Naval fighters]]&lt;br /&gt;
        | type_light_fighter = [[:Category:Light fighters|Light fighter]][[Category:Light fighters]]&lt;br /&gt;
        | type_interceptor = [[:Category:Interceptors|Interceptor]][[Category:Interceptors]]&lt;br /&gt;
        | type_heavy_fighter = [[:Category:Twin-engine fighters|Twin-engine fighter]][[Category:Twin-engine fighters]]&lt;br /&gt;
        | type_strike_fighter = [[:Category:Strike fighters|Strike fighter]][[Category:Strike fighters]]&lt;br /&gt;
        | type_torpedo = [[:Category:Torpedo bombers|Torpedo bomber]][[Category:Torpedo bombers]]&lt;br /&gt;
        | type_assault = [[:Category:Strike aircraft|Strike aircraft]][[Category:Strike aircraft]]&lt;br /&gt;
        | type_naval_aircraft = [[:Category:Naval aircraft|Naval aircraft]][[Category:Naval aircraft]]&lt;br /&gt;
        | type_biplane = [[:Category:Biplanes|Biplane]][[Category:Biplanes]]&lt;br /&gt;
        | type_jet_fighter = [[:Category:Jet fighters|Jet fighter]][[Category:Jet fighters]]&lt;br /&gt;
        | type_heavy_bomber = [[:Category:Heavy bombers|Heavy bomber]][[Category:Heavy bombers]]&lt;br /&gt;
        | type_longrange_bomber = [[:Category:Long Range bombers|Long Range bomber]][[Category:Long Range bombers]]&lt;br /&gt;
        | type_dive_bomber = [[:Category:Dive bombers|Dive bomber]][[Category:Dive bombers]]&lt;br /&gt;
        | type_naval_bomber = [[:Category:Naval bombers|Naval bomber]][[Category:Naval bombers]]&lt;br /&gt;
        | type_light_bomber = [[:Category:Light bombers|Light bomber]][[Category:Light bombers]]&lt;br /&gt;
        | type_jet_bomber = [[:Category:Jet bombers|Jet bomber]][[Category:Jet bombers]]&lt;br /&gt;
        | type_hydroplane = [[:Category:Hydroplanes|Hydroplane]][[Category:Hydroplanes]]&lt;br /&gt;
        | type_flying_boat = [[:Category:Flying boats|Flying boat]][[Category:Flying boats]]&lt;br /&gt;
        | type_attack_helicopter = [[:Category:Attack helicopters|Attack helicopter]][[Category:Attack helicopters]]&lt;br /&gt;
        | type_boat = [[:Category:Boats|Boat]][[Category:Boats]]&lt;br /&gt;
        | type_missile_boat = [[:Category:Fast attack crafts|Fast attack craft]][[Category:Fast attack crafts]]&lt;br /&gt;
        | type_heavy_boat = [[:Category:Heavy boats|Heavy boat]][[Category:Heavy boats]]&lt;br /&gt;
        | type_gun_boat = [[:Category:Motor gun boats|Motor gun boat]][[Category:Motor gun boats]]&lt;br /&gt;
        | type_torpedo_boat = [[:Category:Motor torpedo boats|Motor torpedo boat]][[Category:Motor torpedo boats]]&lt;br /&gt;
        | type_small_submarine_chaser = [[:Category:Small sub-chasers|Small sub-chaser]][[Category:Small sub-chasers]]&lt;br /&gt;
        | type_submarine_chaser = [[:Category:Sub-chasers|Sub-chaser]][[Category:Sub-chasers]]&lt;br /&gt;
        | type_armored_submarine_chaser = [[:Category:Armored sub-chasers|Armored sub-chaser]][[Category:Armored sub-chasers]]&lt;br /&gt;
        | type_armored_boat = [[:Category:Armored gun boats|Armored gun boat]][[Category:Armored gun boats]]&lt;br /&gt;
        | type_hydrofoil_torpedo_boat = [[:Category:Hydrofoil torpedo boats|Hydrofoil torpedo boat]][[Category:Hydrofoil torpedo boats]]&lt;br /&gt;
        | type_destroyer = [[:Category:Destroyers|Destroyer]][[Category:Destroyers]]&lt;br /&gt;
        | type_light_cruiser = [[:Category:Light cruisers|Light cruiser]][[Category:Light cruisers]]&lt;br /&gt;
        | type_heavy_cruiser = [[:Category:Heavy cruisers|Heavy cruiser]][[Category:Heavy cruisers]]&lt;br /&gt;
        | type_barge = [[:Category:Barges|Barge]][[Category:Barges]]&lt;br /&gt;
        | type_naval_aa_ferry = [[:Category:Anti-air ferrys|Anti-air ferry]][[Category:Anti-air ferrys]]&lt;br /&gt;
        | type_naval_ferry_barge = [[:Category:Naval ferry barges|Naval ferry barge]][[Category:Naval ferry barges]]&lt;br /&gt;
        | type_minesweeper = [[:Category:Minesweepers|Minesweeper]][[Category:Minesweepers]]&lt;br /&gt;
        | type_minelayer = [[:Category:Minelayers|Minelayer]][[Category:Minelayers]]&lt;br /&gt;
        | type_frigate = [[:Category:Frigates|Frigate]][[Category:Frigates]]&lt;br /&gt;
        | type_torpedo_gun_boat = [[:Category:Motor torpedo gun boats|Motor torpedo gun boat]][[Category:Motor torpedo gun boats]]&lt;br /&gt;
        | type_heavy_gun_boat = [[:Category:Gunboats|Gunboat]][[Category:Gunboats]]&lt;br /&gt;
        | type_battleship = [[:Category:Battleships|Battleship]][[Category:Battleships]]&lt;br /&gt;
        | type_battlecruiser = [[:Category:Battlecruisers|Battlecruiser]][[Category:Battlecruisers]]&lt;br /&gt;
        | type_utility_helicopter = [[:Category:Utility helicopters|Utility helicopter]][[Category:Utility helicopters]]&lt;br /&gt;
    | type_strike_ucav = [[:Category:UCAV|Strike UCAV]][[Category:UCAV]]&lt;br /&gt;
  }}&amp;lt;/div&amp;gt;{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_price&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq: {{#unit: {{#var: me }} | акционная }} | 0&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | цена | валюта }} | S&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_research&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Research:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;value&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | исследование }} | 0&amp;lt;!--&lt;br /&gt;
        --&amp;gt;|Free&amp;lt;!--&lt;br /&gt;
        --&amp;gt;|{{#unit:{{#var:me}} |исследование | format=1 }} &amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | полковая }} | 0&amp;lt;!--&lt;br /&gt;
           --&amp;gt;|[[File:Specs-Card-Exp.png|14px|link=Research Points]]&amp;lt;!--&lt;br /&gt;
           --&amp;gt;|[[File:Specs-Card-Activity.png|23px|link=Research Points]]&amp;lt;!--&lt;br /&gt;
          --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_buy&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Purchase:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;value&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | цена }} | 0&amp;lt;!--&lt;br /&gt;
       --&amp;gt;|Free&amp;lt;!--&lt;br /&gt;
       --&amp;gt;|{{#unit: {{#var: me }} | цена | format=1 }} [[File:Specs-Card-Lion.png|link=Silver Lions]]&amp;lt;!--&lt;br /&gt;
       --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_buy&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Purchase:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;value&amp;quot;&amp;gt;{{#unit: {{#var: me }} | цена | format=1 }} [[File:Specs-Card-Eagle.png|link=Golden Eagles]]&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_buy&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Purchase:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;span class=&amp;quot;value small&amp;quot;&amp;gt;[[:Category:Gift {{#var: typeM }}|Bundle or Gift]]&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[Category:Gift {{#var: typeM }}]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_buttons&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_buttons_container&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{store|}}} |&lt;br /&gt;
    __NOBANNER__&lt;br /&gt;
    &amp;lt;div title=&amp;quot;Buy&amp;quot; data-link=&amp;quot;{{{store|}}}&amp;quot; class=&amp;quot;general_info_buy_button&amp;quot;&amp;gt;&amp;lt;span&amp;gt;STORE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    [[Category:With buy button]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{market|}}} |&lt;br /&gt;
    __NOBANNER__&lt;br /&gt;
    &amp;lt;div title=&amp;quot;Buy&amp;quot; data-link=&amp;quot;{{{market|}}}&amp;quot; class=&amp;quot;general_info_market_button&amp;quot;&amp;gt;&amp;lt;span&amp;gt;MARKET&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    [[Category:With marketplace button]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_message&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[Category:Non-working Specs-Card]]&lt;br /&gt;
}}__TOC____NOTITLE__&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Specs]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Newwikibanner.jpg&amp;diff=195709</id>
		<title>File:Newwikibanner.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Newwikibanner.jpg&amp;diff=195709"/>
				<updated>2024-11-28T10:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Tree-Arrow&amp;diff=195708</id>
		<title>Template:Tree-Arrow</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Tree-Arrow&amp;diff=195708"/>
				<updated>2024-11-27T10:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1|}}}|1=&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;|2=&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;| 3 =&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;| 4 =&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;| 5 =&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;| 6 =&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;| 7 =&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;| 8 =&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/a/a1/Arrow_tail.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/c/c2/Arrow_center_small.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/e/e8/Arrow_center.png&amp;lt;br&amp;gt;https://old-wiki.warthunder.com/images/0/03/Arrow_head.png&amp;lt;/div&amp;gt;| #default =&amp;lt;div class=&amp;quot;tree-arrow&amp;quot;&amp;gt;https://old-wiki.warthunder.com/images/4/41/Arrow.png&amp;lt;/div&amp;gt;}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Trees]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Specs-Card&amp;diff=195707</id>
		<title>Template:Specs-Card</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Specs-Card&amp;diff=195707"/>
				<updated>2024-11-27T10:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#if: {{#unit: {{{code}}} | название }} |&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#vardefine: me | {{{code}}} }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#switch: {{#unit: {{#var:me}} | тип }} &lt;br /&gt;
     | 1 = {{#vardefine: type | Aviation }}{{#vardefine: typeM | aircraft }}&lt;br /&gt;
     | 2 = {{#vardefine: type | Ground vehicles }}{{#vardefine: typeM | ground vehicles }}&lt;br /&gt;
     | 3 = {{#vardefine: type | Fleet }}{{#vardefine: typeM | ships }}&lt;br /&gt;
     | 4 = {{#vardefine: type | Helicopters }}{{#vardefine: typeM | helicopters }}&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#vardefine: country |&lt;br /&gt;
     {{#switch: {{#unit: {{#var:me}} | страна }}&lt;br /&gt;
      | Great Britain = Britain&lt;br /&gt;
      | #default = {{#unit: {{#var:me}} | страна }}&lt;br /&gt;
      }}&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#vardefine: rank |&lt;br /&gt;
     {{#switch: {{#unit: {{#var: me }} | ранг | значение }}&lt;br /&gt;
       | 1 = First&lt;br /&gt;
       | 2 = Second&lt;br /&gt;
       | 3 = Third&lt;br /&gt;
       | 4 = Fourth&lt;br /&gt;
       | 5 = Fifth&lt;br /&gt;
       | 6 = Sixth&lt;br /&gt;
       | 7 = Seventh&lt;br /&gt;
       | 8 = Eighth&lt;br /&gt;
      }}&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;[[Category:{{#var: type }}]][[Category:{{#var: country }} {{#var: typeM }}]][[Category:{{#var: rank }} rank {{#var: typeM }}]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main&amp;quot; data-code=&amp;quot;{{#unit: {{#var: me }} | код }}&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_mobile_info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_name&amp;quot;&amp;gt;{{#if: {{{card_name|}}}&lt;br /&gt;
  |{{{card_name}}}[[Category:Changed name in the card]]&lt;br /&gt;
  |{{#unit: {{#var:me}} | псевдоним}}&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_neighbors&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | prev }} |&amp;lt;div class=&amp;quot;prev&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | prev }} | статья }}|{{#unit: {{#unit: {{#var: me }} | prev }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | next }} |&amp;lt;div class=&amp;quot;next&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | next }} | статья }}|{{#unit: {{#unit: {{#var: me }} | next }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_slider&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_slider_container&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_slider_system&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | картинка }} |&lt;br /&gt;
  &amp;lt;div&amp;gt;{{#unit: {{#var: me }} | картинка }}&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{images|}}} |&lt;br /&gt;
  {{{images|}}}&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{FILEPATH:{{{cockpit|}}}}} |&lt;br /&gt;
  &amp;lt;div&amp;gt;360://{{#tag:nowiki|{{FILEPATH:{{{cockpit|}}}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
  [[Category:With cockpit]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if: {{{title_name|}}}&lt;br /&gt;
  |{{DISPLAYTITLE:{{{title_name}}}}}[[Category:Changed visible name]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;specs_card_main_info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_name&amp;quot;&amp;gt;{{#if: {{{card_name|}}}&lt;br /&gt;
  |{{{card_name}}}&lt;br /&gt;
  |{{#unit: {{#var:me}} | псевдоним}}&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_neighbors&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | prev }} |&amp;lt;div class=&amp;quot;prev&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | prev }} | статья }}|{{#unit: {{#unit: {{#var: me }} | prev }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{#unit: {{#var: me }} | next }} |&amp;lt;div class=&amp;quot;next&amp;quot;&amp;gt;[[{{#unit: {{#unit: {{#var: me }} | next }} | статья }}|{{#unit: {{#unit: {{#var: me }} | next }} | псевдоним }}]]&amp;lt;/div&amp;gt;}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_nation&amp;quot;&amp;gt;[[File:{{#var: country }} flag.png|45px|link=:Category:{{#var: country }} {{#var: typeM }}]] [[:Category:{{#var: country }} {{#var: typeM }}|{{#var: country }}]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_rank&amp;quot;&amp;gt;[[:Category:{{#var: rank }} rank {{#var: typeM }}|{{#unit: {{#var: me }} | ранг }} Rank]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_br&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;desc&amp;quot;&amp;gt;[[Battle ratings|Battle rating]]:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;table rules=&amp;quot;all&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Arcade Battles|AB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Realistic Battles|RB]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[Simulator Battles|SB]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#unit: {{#var: me }} | бр | аб }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#unit: {{#var: me }} | бр | рб }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;{{#unit: {{#var: me }} | бр | сб }}&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_class&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Class:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | премиумная }} | 1&lt;br /&gt;
  |&amp;lt;div class=&amp;quot;premium&amp;quot;&amp;gt;[[:Category:Premium {{#var: typeM }}|PREMIUM]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  [[Category:Premium {{#var: typeM }}]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | полковая }} | 1&lt;br /&gt;
  |&amp;lt;div class=&amp;quot;squadron&amp;quot;&amp;gt;[[:Category:Squadron {{#var: typeM }}|SQUADRON]]&amp;lt;/div&amp;gt;&lt;br /&gt;
  [[Category:Squadron {{#var: typeM }}]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#vardefine: i | 1 }}&lt;br /&gt;
{{#while:&lt;br /&gt;
  |{{#if: {{#unit: {{#var: me }} | класс | {{#var: i }} }} | true }}&lt;br /&gt;
    |&amp;lt;div&amp;gt;{{#switch: {{#unit: {{#var: me }} | класс | {{#var: i }} | код }}&lt;br /&gt;
        | type_missile_tank = [[:Category:ATGM vehicles|ATGM vehicle]][[Category:ATGM vehicles]]&lt;br /&gt;
        | type_spaa = [[:Category:Anti-aircraft vehicles|SPAA]][[Category:Anti-aircraft vehicles]]&lt;br /&gt;
        | type_tank_destroyer = [[:Category:Tank destroyers|Tank destroyer]][[Category:Tank destroyers]]&lt;br /&gt;
        | type_medium_tank = [[:Category:Medium tanks|Medium tank]][[Category:Medium tanks]]&lt;br /&gt;
        | type_light_tank = [[:Category:Light tanks|Light tank]][[Category:Light tanks]]&lt;br /&gt;
        | type_heavy_tank = [[:Category:Heavy tanks|Heavy tank]][[Category:Heavy tanks]]&lt;br /&gt;
        | type_aa_fighter = [[:Category:Air Defence fighters|Air Defence fighter]][[Category:Air Defence fighters]]&lt;br /&gt;
        | type_bomber = [[:Category:Bombers|Bomber]][[Category:Bombers]]&lt;br /&gt;
        | type_frontline_bomber = [[:Category:Frontline bombers|Frontline bomber]][[Category:Frontline bombers]]&lt;br /&gt;
        | type_medium_bomber = [[:Category:Medium bombers|Medium bomber]][[Category:Medium bombers]]&lt;br /&gt;
        | type_fighter = [[:Category:Fighters|Fighter]][[Category:Fighters]]&lt;br /&gt;
        | type_naval_fighter = [[:Category:Naval fighters|Naval fighter]][[Category:Naval fighters]]&lt;br /&gt;
        | type_light_fighter = [[:Category:Light fighters|Light fighter]][[Category:Light fighters]]&lt;br /&gt;
        | type_interceptor = [[:Category:Interceptors|Interceptor]][[Category:Interceptors]]&lt;br /&gt;
        | type_heavy_fighter = [[:Category:Twin-engine fighters|Twin-engine fighter]][[Category:Twin-engine fighters]]&lt;br /&gt;
        | type_strike_fighter = [[:Category:Strike fighters|Strike fighter]][[Category:Strike fighters]]&lt;br /&gt;
        | type_torpedo = [[:Category:Torpedo bombers|Torpedo bomber]][[Category:Torpedo bombers]]&lt;br /&gt;
        | type_assault = [[:Category:Strike aircraft|Strike aircraft]][[Category:Strike aircraft]]&lt;br /&gt;
        | type_naval_aircraft = [[:Category:Naval aircraft|Naval aircraft]][[Category:Naval aircraft]]&lt;br /&gt;
        | type_biplane = [[:Category:Biplanes|Biplane]][[Category:Biplanes]]&lt;br /&gt;
        | type_jet_fighter = [[:Category:Jet fighters|Jet fighter]][[Category:Jet fighters]]&lt;br /&gt;
        | type_heavy_bomber = [[:Category:Heavy bombers|Heavy bomber]][[Category:Heavy bombers]]&lt;br /&gt;
        | type_longrange_bomber = [[:Category:Long Range bombers|Long Range bomber]][[Category:Long Range bombers]]&lt;br /&gt;
        | type_dive_bomber = [[:Category:Dive bombers|Dive bomber]][[Category:Dive bombers]]&lt;br /&gt;
        | type_naval_bomber = [[:Category:Naval bombers|Naval bomber]][[Category:Naval bombers]]&lt;br /&gt;
        | type_light_bomber = [[:Category:Light bombers|Light bomber]][[Category:Light bombers]]&lt;br /&gt;
        | type_jet_bomber = [[:Category:Jet bombers|Jet bomber]][[Category:Jet bombers]]&lt;br /&gt;
        | type_hydroplane = [[:Category:Hydroplanes|Hydroplane]][[Category:Hydroplanes]]&lt;br /&gt;
        | type_flying_boat = [[:Category:Flying boats|Flying boat]][[Category:Flying boats]]&lt;br /&gt;
        | type_attack_helicopter = [[:Category:Attack helicopters|Attack helicopter]][[Category:Attack helicopters]]&lt;br /&gt;
        | type_boat = [[:Category:Boats|Boat]][[Category:Boats]]&lt;br /&gt;
        | type_missile_boat = [[:Category:Fast attack crafts|Fast attack craft]][[Category:Fast attack crafts]]&lt;br /&gt;
        | type_heavy_boat = [[:Category:Heavy boats|Heavy boat]][[Category:Heavy boats]]&lt;br /&gt;
        | type_gun_boat = [[:Category:Motor gun boats|Motor gun boat]][[Category:Motor gun boats]]&lt;br /&gt;
        | type_torpedo_boat = [[:Category:Motor torpedo boats|Motor torpedo boat]][[Category:Motor torpedo boats]]&lt;br /&gt;
        | type_small_submarine_chaser = [[:Category:Small sub-chasers|Small sub-chaser]][[Category:Small sub-chasers]]&lt;br /&gt;
        | type_submarine_chaser = [[:Category:Sub-chasers|Sub-chaser]][[Category:Sub-chasers]]&lt;br /&gt;
        | type_armored_submarine_chaser = [[:Category:Armored sub-chasers|Armored sub-chaser]][[Category:Armored sub-chasers]]&lt;br /&gt;
        | type_armored_boat = [[:Category:Armored gun boats|Armored gun boat]][[Category:Armored gun boats]]&lt;br /&gt;
        | type_hydrofoil_torpedo_boat = [[:Category:Hydrofoil torpedo boats|Hydrofoil torpedo boat]][[Category:Hydrofoil torpedo boats]]&lt;br /&gt;
        | type_destroyer = [[:Category:Destroyers|Destroyer]][[Category:Destroyers]]&lt;br /&gt;
        | type_light_cruiser = [[:Category:Light cruisers|Light cruiser]][[Category:Light cruisers]]&lt;br /&gt;
        | type_heavy_cruiser = [[:Category:Heavy cruisers|Heavy cruiser]][[Category:Heavy cruisers]]&lt;br /&gt;
        | type_barge = [[:Category:Barges|Barge]][[Category:Barges]]&lt;br /&gt;
        | type_naval_aa_ferry = [[:Category:Anti-air ferrys|Anti-air ferry]][[Category:Anti-air ferrys]]&lt;br /&gt;
        | type_naval_ferry_barge = [[:Category:Naval ferry barges|Naval ferry barge]][[Category:Naval ferry barges]]&lt;br /&gt;
        | type_minesweeper = [[:Category:Minesweepers|Minesweeper]][[Category:Minesweepers]]&lt;br /&gt;
        | type_minelayer = [[:Category:Minelayers|Minelayer]][[Category:Minelayers]]&lt;br /&gt;
        | type_frigate = [[:Category:Frigates|Frigate]][[Category:Frigates]]&lt;br /&gt;
        | type_torpedo_gun_boat = [[:Category:Motor torpedo gun boats|Motor torpedo gun boat]][[Category:Motor torpedo gun boats]]&lt;br /&gt;
        | type_heavy_gun_boat = [[:Category:Gunboats|Gunboat]][[Category:Gunboats]]&lt;br /&gt;
        | type_battleship = [[:Category:Battleships|Battleship]][[Category:Battleships]]&lt;br /&gt;
        | type_battlecruiser = [[:Category:Battlecruisers|Battlecruiser]][[Category:Battlecruisers]]&lt;br /&gt;
        | type_utility_helicopter = [[:Category:Utility helicopters|Utility helicopter]][[Category:Utility helicopters]]&lt;br /&gt;
    | type_strike_ucav = [[:Category:UCAV|Strike UCAV]][[Category:UCAV]]&lt;br /&gt;
  }}&amp;lt;/div&amp;gt;{{#vardefine: i | {{#expr: {{#var: i }} + 1 }} }}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_price&amp;quot;&amp;gt;&lt;br /&gt;
{{#ifeq: {{#unit: {{#var: me }} | акционная }} | 0&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | цена | валюта }} | S&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_research&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Research:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;value&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | исследование }} | 0&amp;lt;!--&lt;br /&gt;
        --&amp;gt;|Free&amp;lt;!--&lt;br /&gt;
        --&amp;gt;|{{#unit:{{#var:me}} |исследование | format=1 }} &amp;lt;!--&lt;br /&gt;
          --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | полковая }} | 0&amp;lt;!--&lt;br /&gt;
           --&amp;gt;|[[File:Specs-Card-Exp.png|14px|link=Research Points]]&amp;lt;!--&lt;br /&gt;
           --&amp;gt;|[[File:Specs-Card-Activity.png|23px|link=Research Points]]&amp;lt;!--&lt;br /&gt;
          --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_buy&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Purchase:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;value&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;{{#ifeq: {{#unit: {{#var: me }} | цена }} | 0&amp;lt;!--&lt;br /&gt;
       --&amp;gt;|Free&amp;lt;!--&lt;br /&gt;
       --&amp;gt;|{{#unit: {{#var: me }} | цена | format=1 }} [[File:Specs-Card-Lion.png|link=Silver Lions]]&amp;lt;!--&lt;br /&gt;
       --&amp;gt;}}&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;|&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_buy&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Purchase:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;span class=&amp;quot;value&amp;quot;&amp;gt;{{#unit: {{#var: me }} | цена | format=1 }} [[File:Specs-Card-Eagle.png|link=Golden Eagles]]&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
       --&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    }}&amp;lt;!--&lt;br /&gt;
--&amp;gt;|&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;div class=&amp;quot;general_info_price_buy&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;span class=&amp;quot;desc&amp;quot;&amp;gt;Purchase:&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;span class=&amp;quot;value small&amp;quot;&amp;gt;[[:Category:Gift {{#var: typeM }}|Bundle or Gift]]&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;[[Category:Gift {{#var: typeM }}]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_buttons&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_buttons_container&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{store|}}} |&lt;br /&gt;
    __NOBANNER__&lt;br /&gt;
    &amp;lt;div title=&amp;quot;Buy&amp;quot; data-link=&amp;quot;{{{store|}}}&amp;quot; class=&amp;quot;general_info_buy_button&amp;quot;&amp;gt;&amp;lt;span&amp;gt;STORE&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    [[Category:With buy button]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{#if: {{{market|}}} |&lt;br /&gt;
    __NOBANNER__&lt;br /&gt;
    &amp;lt;div title=&amp;quot;Buy&amp;quot; data-link=&amp;quot;{{{market|}}}&amp;quot; class=&amp;quot;general_info_market_button&amp;quot;&amp;gt;&amp;lt;span&amp;gt;MARKET&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
    [[Category:With marketplace button]]&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;general_info_message&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|[[Category:Non-working Specs-Card]]&lt;br /&gt;
}}__TOC____NOTITLE__&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{doc}}&lt;br /&gt;
[[Category:Specs]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Custom_skins&amp;diff=195075</id>
		<title>Custom skins</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Custom_skins&amp;diff=195075"/>
				<updated>2024-11-19T09:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are bored with the look of your favorite vehicles and the available in-game camouflages are not quite right for your vehicle - a custom camouflage can be a good solution to creating a unique look for your vehicle.&lt;br /&gt;
&lt;br /&gt;
You can always find interesting camouflages on the [https://live.warthunder.com/feed/ War Thunder LIVE] or create your own. Custom camouflage will be set locally which means it is only visible to the player creating it themselves. For others, the tank or aircraft will remain in the camouflage that has been selected in the “Customization” menu as the basis for custom camouflage.      &lt;br /&gt;
&lt;br /&gt;
It is also possible to purchase camouflage for your vehicle on the [[War_Thunder_Market|War Thunder market]]. This camouflage will be visible to all players in battle.&lt;br /&gt;
&lt;br /&gt;
== How to setup custom camouflage ==&lt;br /&gt;
Select the tank or aircraft on which you want to update the camouflage, open the “Customization” menu and click on the button to create an example of camouflage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 1-1.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then head to the folder with the installed War Thunder client and do the following:&lt;br /&gt;
[[File:Custom skins - 1-2.png|thumb]]&lt;br /&gt;
# Follow the path: &amp;lt;code&amp;gt;War Thunder → UserSkins → *''previously received folder name''*&amp;lt;/code&amp;gt; (in example: template_ussr_t_34_85_d_5t).&lt;br /&gt;
# If you want to install camouflage from War Thunder LIVE you need simply delete all the the contents of the folder then download the unique camo you like from  live.warthunder.com and copy into the folder the contents of the archive, which will consist of several .dds or .tga files, as well as the camouflage configuration file &amp;quot;''vehicle_name''.blk&amp;quot;.&lt;br /&gt;
::* If you want to create your own camouflage then proceed to editing already contained in the folder simple graphic files in .tga format. By default a texture will be created for tanks, which will be applied to all elements of the tank.&lt;br /&gt;
&lt;br /&gt;
Return to the client and update the list of available camouflages by pressing the appropriate button.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 1-3.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have done everything correctly, the camouflage you downloaded will be displayed in the list of custom camouflages when you click on it. Install it.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 1-4.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The War Thunder developers periodically refine and [[History of updating 3D models and textures of units|update 3D models of vehicles in the game]]. Custom camouflages for such vehicles may need to be corrected in order to correctly display the custom camouflages created prior to the model update.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== How to create camouflage ==&lt;br /&gt;
=== Creating tank camouflage ===&lt;br /&gt;
Here we will take a look at three options for creating camouflages in order of complexity:&lt;br /&gt;
* Scalable camouflage (via replace_tex)&lt;br /&gt;
* Fixed camouflage (via set_tex)&lt;br /&gt;
* &amp;lt;s&amp;gt;Combined camouflage (via set_tex with replace_tex elements)&amp;lt;/s&amp;gt; — Coming Soon!&lt;br /&gt;
&lt;br /&gt;
==== Scalable camouflage ====&lt;br /&gt;
Let's start with the simplest one. As an example, we will make a scalable camouflage for the T-34-85 (D-5T).&lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Create Camouflage Example&amp;quot; function in the customization menu and finding these files in the UserSkins folder in the root of the game, we can start editing them. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-1.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will need the two files marked in green.&lt;br /&gt;
* '''ussr_camo_green.tga''' - can be edited in almost any picture editor.&lt;br /&gt;
* '''ussr_t_34_85_d_5t.blk''' - we may not need it, but it can also be opened and edited by almost any text editor.&lt;br /&gt;
&lt;br /&gt;
Opening '''ussr_camo_green.tga''' in the photo editor we will see the standard camouflage for the tank.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-2.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can start editing immediately: let's draw some orange stripes as an example.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-3.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can save the camouflage and see what we get. For simplicity save it in the same format and with the same name: '''ussr_camo_green.tga'''. So our new texture replaces the old one.&lt;br /&gt;
&lt;br /&gt;
Back in the game, you don't need to close it, pressing &amp;quot;Update custom camouflage list&amp;quot; will update all textures.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|Just don't click on the &amp;quot;create camouflage example&amp;quot; again! If you do that, all textures will be overwritten and your changes will not be saved!&lt;br /&gt;
|!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-4.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then select our camouflage from the drop-down list and immediately see the result:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-5.png|&lt;br /&gt;
File:Custom skins - 2-6.jpg|Vehicle in new camouflage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can scale, rotate and change the state of the camouflage, just like with the other available camouflages in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-7.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Right away that for camouflage to work properly, the texture must be seamless. If this is not taken into account, such inconsistencies may occur:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-8.png|Uneven joint on texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are quite a few guides on how to make seamless textures on the internet, it won't be hard to find it.&lt;br /&gt;
&lt;br /&gt;
It is also worth mentioning that the texture may have a different name or even a different resolution.&lt;br /&gt;
&lt;br /&gt;
In this case we will need to put this texture in the folder with the other textures and replace the name of the old texture in the .blk file with the new one.&lt;br /&gt;
&lt;br /&gt;
For example, we have the '''new_tex.dds''' texture. We put it in the '''template_ussr_t_34_85_d_5t''' folder and in '''ussr_t_34_85_d_5t.blk''' replace '''ussr_camo_green.tga''' with '''new_tex.dds''':&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-9.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Congratulations, we have made our first camouflage!&lt;br /&gt;
&lt;br /&gt;
Before we move on to a higher level in creating camouflages, a few points should be noted:&lt;br /&gt;
* The camouflage texture must be square.&lt;br /&gt;
* The texture side must be 128; 256; 512; 1024; 2048; 4096px.&lt;br /&gt;
* Basic textures of vehicles are best executed in a resolution no lower than 2048px on the largest side!&lt;br /&gt;
&lt;br /&gt;
===== Possible errors =====&lt;br /&gt;
Some ground vehicles may have textures that look like this after creation:&lt;br /&gt;
&lt;br /&gt;
This can be fixed in two ways:&lt;br /&gt;
# Edit blk&lt;br /&gt;
# Edit textures&lt;br /&gt;
&lt;br /&gt;
'''How to edit blk'''&lt;br /&gt;
To do this, we will need a camouflage blk file (in this case template_ussr_t_80 / ussr_t_80.blk). In it, we remove all textures except our scalable camouflage and save.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-11.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This method is suitable '''if you only want to use''' scalable camouflage. This method is not suitable for fixed camouflage, but we will cover that next.&lt;br /&gt;
&lt;br /&gt;
'''How to edit textures'''&lt;br /&gt;
# Open the textures of the hull, turret and cannon:&lt;br /&gt;
#;[[File:Custom skins - 2-12.png|thumb|none]]&lt;br /&gt;
# Find the alpha channel of the texture:&lt;br /&gt;
#;[[File:Custom skins - 2-13.png|thumb|none]]&lt;br /&gt;
# Black out the alpha channel on all textures and save.&lt;br /&gt;
# Update in game!&lt;br /&gt;
# Done!&lt;br /&gt;
&lt;br /&gt;
===== Scalable texture and alpha channel. =====&lt;br /&gt;
Let's take it up a notch! Let's say we have an inscription that we want to put on the tank. Let it be... &amp;quot;Camouflage&amp;quot;. But if we will use the previous method, so the inscription will appear in an unclear place and, most likely, will be stretched...&lt;br /&gt;
&lt;br /&gt;
Let's go back to our T-34-85 and try to make it look nice. Let's place this inscription on the turret.&lt;br /&gt;
# Open the texture of the turret t_34_85_d5t_turret.tga.&lt;br /&gt;
# We see a rendering of the texture of the turret. With a little skill we can guess which part of the texture is responsible for what.&lt;br /&gt;
# Place the inscription on the turret where we want it:&lt;br /&gt;
&lt;br /&gt;
Now we need to make it visible.&lt;br /&gt;
&lt;br /&gt;
By default the alpha channel of the texture is black, which means that this texture is completely transparent and does not affect the camouflage. If we make the alpha channel white (i.e. completely opaque), this texture will completely cover our scalable camouflage.&lt;br /&gt;
&lt;br /&gt;
This is what it would look like if we fill the &amp;quot;alpha&amp;quot; of the tower texture with white:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-15.png|&lt;br /&gt;
File:Custom skins - 2-16.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, in order to make only our inscription appear, it is necessary to paint only the area where our inscription is on the texture in &amp;quot;alpha&amp;quot; white.&lt;br /&gt;
&lt;br /&gt;
Save, check the result in the game. Don't forget to press &amp;quot;Update custom camouflage list&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
The inscription has appeared and is not affected by rotation, scaling and our scalable camouflage! It will always be in the same place on the tower!&lt;br /&gt;
&lt;br /&gt;
The alpha channel doesn't have to be white or black. You can use different greyscales to get a semi-transparent or uneven overlay.&lt;br /&gt;
For example, if you make the lettering grey rather than white in the &amp;quot;alpha&amp;quot;, our scalable camouflage will partially shine through from underneath it.&lt;br /&gt;
&lt;br /&gt;
'''Why do we need this apart from proper inscriptions and decals?'''&lt;br /&gt;
&lt;br /&gt;
For example, we don't need camouflage to be applied to the rollers... or the turret roof... Find these parts of the tank in the textures, create them the desired color and paint these parts white in the alpha channel.&lt;br /&gt;
&lt;br /&gt;
There is plenty to experiment with, try it out and find interesting solutions! In the meantime, we will go one step further and move on to fully fixed camouflages.&lt;br /&gt;
&lt;br /&gt;
==== Fixed camouflage ====&lt;br /&gt;
This is going to be a little more difficult. It takes a lot of care and probably a lot of time.&lt;br /&gt;
But camouflages of this type get into Camouflage Trophies, and their creators get a royalty on each sold key to such trophies. You can also apply in-game decals to these camouflages!&lt;br /&gt;
&lt;br /&gt;
We have already familiarized ourselves with the textures of individual parts of the tank, now let's talk about them in more detail and create a simple camouflage for the same T-34-85. For example, we will make it in a grey fill with orange stripes at the joints of the armour plates.&lt;br /&gt;
&lt;br /&gt;
But a bit of theory. Fixed camouflage cannot be rotated and scaled. All the necessary texture elements have to be applied manually to the corresponding parts of the albedo texture of the machine element.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|'''Albedo texture''' — is the texture responsible for color and transparency. The Red, Green and Blue channels are responsible for color and Alpha for transparency.&lt;br /&gt;
&lt;br /&gt;
There is also a '''normal map texture'''. This is not only responsible for normals, but also for smoothness and metallicity. НBut we will talk about “_n” textures later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We will create everything from scratch.&lt;br /&gt;
# Create an example of camouflage.&lt;br /&gt;
# Find our textures in the root folder of the game.&lt;br /&gt;
# We will start with editing the tower: open the t_34_85_d5t_turret.tga texture and immediately completely white out all the alpha-channel.&lt;br /&gt;
&lt;br /&gt;
After updating in the game we will see the following picture:&lt;br /&gt;
&lt;br /&gt;
Let’s to the RGB layers and will now work with them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-21.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Focusing on the texture elements, create orange stripes at the joints of the armour.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-22.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fill the rest with gray ¯\_(ツ)_/¯&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-23.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save under the same name and format with a replacement, update the camouflage in the game and get the result:&lt;br /&gt;
&lt;br /&gt;
All other parts of the tank can be made by analogy:&lt;br /&gt;
* t_34_85_d5t_gun.tga&lt;br /&gt;
* t_34_85_d5t_body.tga&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-25.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have got a great* camouflage!&lt;br /&gt;
&lt;br /&gt;
You can download other players' camouflages from Live WT and see how they are made, there are many interesting things to discover.&lt;br /&gt;
&lt;br /&gt;
Players also join camouflage authoring communities such as LNC and Slayer's Workshop. There experienced authors can help you if you can't figure something out, or teach you new tricks and techniques when working with camouflages. &lt;br /&gt;
&lt;br /&gt;
The fixed camouflage method is used to make most camouflages on the Live WT. The quality of a camouflage is often directly related to the time it takes to create it. Some authors spend months gathering materials for historical camouflages and rendering them!&lt;br /&gt;
Or very detailed and meticulous work on semi historical and fictional camouflages. &lt;br /&gt;
&lt;br /&gt;
==== Working with Camouflage Nets ====&lt;br /&gt;
Starting from the Dance of Dragons update, tanks with camouflage nets are being switched to a new shader for texturing camouflage nets. In the Dance of Dragons update, the Vextra 105 and T-80U-E1 switched to the new system, and starting from the Firebirds update, all new vehicles with camouflage nets will be added with the new texturing system.&lt;br /&gt;
&lt;br /&gt;
Camouflage nets now inherit the base texture of the camouflage instead of having its own fixed color.&lt;br /&gt;
&lt;br /&gt;
Let’s use the Leopard 2A4M (germ_leopard_2a4m_can) as an example. In the resulting camouflage the net color is determined by the base texture, in this case ger_camo_bronzegruen.&lt;br /&gt;
&lt;br /&gt;
Here’s the camouflage we get by default:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Custom skins - Nets 1.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By changing it, we’ll change the camouflage of the entire tank, including the net.&lt;br /&gt;
&lt;br /&gt;
For example, let’s create a simple ornament of grey and dark green lines instead of using solid grey color.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Custom skins - Nets 2.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here’s the result:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Custom skins - Nets 3.png|&lt;br /&gt;
Custom skins - Nets 4.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To make the textures of the rest of the tank separate from the camouflage net pattern, create or take the necessary textures for the gun, turret, and hull from the SDK and add them to the tank's camouflage using set_tex. The areas of the texture covered in white in the alpha channel will completely overlap the base pattern.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Custom skins - Nets 5.png|&lt;br /&gt;
Custom skins - Nets 6.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here you can see that we applied a grey and green camouflage while keeping the tank in another desired color.&lt;br /&gt;
&lt;br /&gt;
You can use [https://live.warthunder.com/post/1110085/en/ this camouflage] added to the game through the [[Camouflage trophy|UGC]] program as an example: it features a fully custom net and hull textures.&lt;br /&gt;
&lt;br /&gt;
There is also an option to work with texture replacement via the shader, but it is currently unavailable for custom camouflages. More detailed information about working with the shader will be provided later.&lt;br /&gt;
&lt;br /&gt;
==== Classification of camouflage by historicity ====&lt;br /&gt;
Semi-historical, historical, fictional camouflages? Why classify them and how do they differ?&lt;br /&gt;
&lt;br /&gt;
The camouflage classification is for the convenience of Live WT players. Some people for example only want to see historical camouflages on their vehicles, and such labels make it easier to find suitable work.&lt;br /&gt;
&lt;br /&gt;
Such a label helps in the selection of camouflage for the market. And for the camouflage that got on the market it determines the visibility of the camouflage for other players in battle.&lt;br /&gt;
&lt;br /&gt;
You can change this in the menu Settings - Customization of Vehicles&lt;br /&gt;
* Historical camouflage — camouflage, which has a real-life prototype that served in the army. It is important that the prototype must have the same modification as the vehicle for which the camouflage was made in the game.&lt;br /&gt;
: For example if a camouflage was made for the F-4C, and the QF-4B was chosen as the reference, then it would be a semi historical camouflage.&lt;br /&gt;
* Semi Historical camouflage — if the camouflage was taken from another vehicle model of the same or a close time period, and also if the camouflage was applied to a vehicle that was not listed as active in the army (museum exhibits and racing camouflages).&lt;br /&gt;
* Fictional camouflage — everything else.&lt;br /&gt;
&lt;br /&gt;
==== Work with blk ====&lt;br /&gt;
Let's talk a little more about the camouflage .blk file. It determines which textures to replace with new ones.&lt;br /&gt;
&lt;br /&gt;
For example let's take something more impressive than the T-34-85, let it be the Abrams M1A1 HC. We will be working in Visual Studio Code for this example, but almost any other text editor can be used.&lt;br /&gt;
&lt;br /&gt;
Having created an example of camouflage, we will see:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-27.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* leopard_2a4_blade.tga — dump albedo texture&lt;br /&gt;
* m1a1_abrams_ammo_box.tga — albedo texture of a box with a machine gun belt&lt;br /&gt;
* m1a1_abrams_body.tga — hull albedo texture&lt;br /&gt;
* m1a1_abrams_body_add.tga — albedo texture of mounted armor&lt;br /&gt;
* m1a1_abrams_gun.tga — cannon albedo texture&lt;br /&gt;
* m1a1_abrams_turret.tga — turret albedo texture&lt;br /&gt;
* m1a1_hc_abrams_turret.tga — albedo texture for additional turret elements&lt;br /&gt;
* mg_m240.tga — albedo texture of the anti-aircraft machine gun&lt;br /&gt;
* us_camo_modern_green.tga— scalable camouflage texture&lt;br /&gt;
* '''us_m1a1_hc_abrams.blk''' — camouflage config file, which will be discussed now&lt;br /&gt;
* us_m1a1_hc_abrams_phys_track.tga — track albedo texture&lt;br /&gt;
&lt;br /&gt;
Let's talk about us_m1a1_hc_abrams.blk. In it we see:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-28.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, let's note that us_camo_modern_green.tga is in the set_tex block, and all other textures are in the replace_tex block.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
name:t=&amp;quot;user&amp;quot;		// It just has to be here&lt;br /&gt;
&lt;br /&gt;
replace_tex {		// Scalable camouflage&lt;br /&gt;
  from:t=&amp;quot;us_camo_olive*&amp;quot;		// Replacement texture&lt;br /&gt;
  to:t=&amp;quot;us_camo_modern_green.tga&amp;quot;	// New texture&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
set_tex {		// Fixed camouflage&lt;br /&gt;
  from:t=&amp;quot;m1a1_abrams_body_c*&amp;quot;		// Replacement texture&lt;br /&gt;
  to:t=&amp;quot;m1a1_abrams_body.tga&amp;quot;		// New texture&lt;br /&gt;
  param:t=&amp;quot;camo_skin_tex&amp;quot;		// Required parameter for set_tex, it won't work without it&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The texture of a separate part of the tank (turret, hull...) can also be made using replace_tex without the '''param:t=&amp;quot;camo_skin_tex&amp;quot;''' parameter. But then the alpha channel of the texture should be made black, and game decals will not be applied to the camouflage. But it still won't scale or rotate.&lt;br /&gt;
&lt;br /&gt;
Normal textures will be written via '''replace_tex'''.&lt;br /&gt;
&lt;br /&gt;
==== Work with assetviewer ====&lt;br /&gt;
[https://wiki.warthunder.com/Download_War_Thunder_CDK Assetviewer] — part of the War Thunder CDK.&lt;br /&gt;
&lt;br /&gt;
With the help of Assetviewer, you can get the necessary textures for vehicles.&lt;br /&gt;
&lt;br /&gt;
==== Working with Normal Maps ====&lt;br /&gt;
As mentioned above, normal maps allow you to adjust the smoothness, metallicity and relief of the texture. Normal maps usually have an &amp;quot;'''_n'''&amp;quot; in their texture name.&lt;br /&gt;
&lt;br /&gt;
Tank normal maps will not be automatically uploaded when creating a camouflage example and can be accessed via assetviewer. For aircraft they will be unloaded along with albedo textures.&lt;br /&gt;
&lt;br /&gt;
Let’s continue to work with our T-34-85. We can get the normal maps we need from the assetviewer and upgrade them or make them from scratch based on the albedo texture.&lt;br /&gt;
&lt;br /&gt;
Let's say we got the normal maps through the assetviewer. For each albedo texture there is a corresponding normal map.&lt;br /&gt;
* For t_34_85_d5t_body.tga — t_34_85_d5t_body_n.tga &lt;br /&gt;
* For t_34_85_d5t_turret.tga — t_34_85_d5t_turret_n.tga&lt;br /&gt;
* And so on.&lt;br /&gt;
&lt;br /&gt;
In the received example, normal maps for ground vehicles and ships will not be specified in the camouflage config. But you can write them yourself. For example, to add a turret normal map for the T-34-85, you need to add the normal texture to the folder with the rest of the textures and add it to the camouflage config (.blk).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
replace_tex{&lt;br /&gt;
  from:t=&amp;quot;t_34_85_d5t_turret_n*&amp;quot;&lt;br /&gt;
  to:t=&amp;quot;t_34_85_d5t_turret_n.dds&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-29.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|It is important that the file name and extension exactly match the specified file in the config!&lt;br /&gt;
|!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For example consider t_34_85_d5t_turret_n.tga — the normal map of the tower. We see the following:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-30.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here all the work takes place in separate channels, each of which is responsible for its own parameter:&lt;br /&gt;
* Red — smoothness&lt;br /&gt;
* Green — x normal&lt;br /&gt;
* Blue — metallicity&lt;br /&gt;
* Alpha 1 — y normal&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-31.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closer to black, the weaker the effect. For example a completely black Red channel on a texture will make the car matte. And completely white - glossy. Normals (Green and Alpha 1 channels) allow you to make bumps. Their base color is grey.&lt;br /&gt;
&lt;br /&gt;
Let's go back to our gray-orange skin on the T-34-85 and try each layer individually. Let's start with Red - smoothness. By default, the red channel looks like this:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-32.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And this is what the turret looks like:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-33.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But if we paint it white (that is, turn the smoothness to the maximum), we will get:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-34.png|&lt;br /&gt;
File:Custom skins - 2-35.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And vice versa, if we paint it black:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-36.png|&lt;br /&gt;
File:Custom skins - 2-37.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything is exactly the same with the metallicity map (Blue).&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|With the “Wind of Change” update the game has incorporated a new rendering system. The advantage of this being an extended range in the “smoothness” textures, allowing for a more natural reproduction of smooth and rough materials. This will especially affect the use of heavy roughness.&lt;br /&gt;
&lt;br /&gt;
In connection with this, there have been changes in the technology for camouflage creation. In the normal texture (_n, _n_dmg) the red channel that previously was responsible for smoothness of the texture, is now stored inverted roughness. &lt;br /&gt;
&lt;br /&gt;
The old smoothness channel has been converted to the new inverted roughness by the formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;inverted roughness = 1 - (1-0.7*smoothness)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note how the normal layers (Green and Alpha 1) work. The base color is grey, which simply means the surface is flat. The lighter, the surface will be more convex, the darker, on the contrary, more hollow.&lt;br /&gt;
&lt;br /&gt;
For example let's flatten completely the turret of our T-34-85 by making both layers of normals evenly grey.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-38.png|&lt;br /&gt;
File:Custom skins - 2-39.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We equalized the normals of the tower and we get a perfectly smooth tower without seams or chipping:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-40.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camouflages for aircraft ===&lt;br /&gt;
Creating an aircraft skin is almost the same thing as creating a tank skin. The main difference is, it is impossible to create a scalable skin, only a fixed one. Everything else is the same as for ground vehicles and ships.&lt;br /&gt;
&lt;br /&gt;
Each aircraft has two main textures:&lt;br /&gt;
1. Albedo texture of an aircraft (e.g., su_25.tga)&lt;br /&gt;
2. Normal map of an aircraft (e.g., su_25_n.tga)&lt;br /&gt;
&lt;br /&gt;
In most cases, these two textures alone will be sufficient.&lt;br /&gt;
&lt;br /&gt;
The main texture does not include the textures for the pylons, the interior of the cockpit and the afterburner flame texture for the jet engines. These can be obtained through Assetviewer.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In the “Apex Predators” update for PCs, the _dmg textures of aircraft and helicopters have been replaced by damage decals. But _dmg textures are still required for consoles, where damage is displayed the old way.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Naval camouflages ===&lt;br /&gt;
This will be done in the same way as tank camouflages.&lt;br /&gt;
&lt;br /&gt;
=== Helicopter camouflages ===&lt;br /&gt;
This will be done in the same way as aircraft camouflages.&lt;br /&gt;
&lt;br /&gt;
=== Requirements for market ===&lt;br /&gt;
Camouflage published on the WT Live page may qualify for selection for [[Camouflage_trophy|Camouflage Trophies]].&lt;br /&gt;
&lt;br /&gt;
Camouflages need to meet several technical and formal requirements.&lt;br /&gt;
:'''Technical:'''&lt;br /&gt;
:*Camouflage should be published on the WT Live in the camouflage section ([https://live.warthunder.com/feed/camouflages/ https://live.warthunder.com/feed/camouflages/]).&lt;br /&gt;
:*The resolution of the camouflage texture must be in multiples of 8. Permitted texture sizes on the largest side: 128; 256; 512; 1024; 2048; 4096 and 8192 px (8192 px only for the texture of high rank (VI+ rank) aircraft and bombers).&lt;br /&gt;
:*Textures for ground vehicles should be made with the obligatory possibility of applying decals (see [[Custom skins|fixed camouflage]]). Diffuse texture should be done via set_tex, not via replace_tex. It is allowed to combine fixed and scalable camouflage.&lt;br /&gt;
:*The title picture of the topic will be chosen as cover for the camouflage. It must have a horizontal format and have a proportion of 16x9. If the title picture doesn't meet the requirements another suitable picture from the topic will be chosen.&lt;br /&gt;
:*Camouflage textures should be in .dds or .tga format. The dds format is recommended, as it is more compact.&lt;br /&gt;
:*It is not allowed to change cockpit and engine flame textures.&lt;br /&gt;
:'''Formal:'''&lt;br /&gt;
:*Camouflage must not violate WT Live WT rules.&lt;br /&gt;
:*Camouflages containing intellectual property will not be considered for trophy selection. Check for copyrights on decals, logos, drawings, and patterns. Often festival camouflages and pilot group camouflages have active copyrights!&lt;br /&gt;
:*Aircraft identification marks of the countries of the fascist/Nazi bloc must not contain prohibited symbols. The use of harmonized identification marks is recommended ([https://live.warthunder.com/camouflage_guides/ link]).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://live.warthunder.com/post/926800/en/ Custom gray hangar]&lt;br /&gt;
* [https://gaijinent.com/ru/contribution Gaijin Contribution Agreement]&lt;br /&gt;
* [https://trade.gaijin.net/ Market]&lt;br /&gt;
* [[War_Thunder_Market|What is market]]&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Custom skins]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_6.png&amp;diff=195074</id>
		<title>File:Custom skins - Nets 6.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_6.png&amp;diff=195074"/>
				<updated>2024-11-19T09:25:01Z</updated>
		
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		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_5.png&amp;diff=195073</id>
		<title>File:Custom skins - Nets 5.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_5.png&amp;diff=195073"/>
				<updated>2024-11-19T09:22:15Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
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		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_4.png&amp;diff=195072</id>
		<title>File:Custom skins - Nets 4.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_4.png&amp;diff=195072"/>
				<updated>2024-11-19T09:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
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		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_3.png&amp;diff=195071</id>
		<title>File:Custom skins - Nets 3.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_3.png&amp;diff=195071"/>
				<updated>2024-11-19T09:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
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		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_2.png&amp;diff=195070</id>
		<title>File:Custom skins - Nets 2.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_2.png&amp;diff=195070"/>
				<updated>2024-11-19T09:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
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		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_1.png&amp;diff=195069</id>
		<title>File:Custom skins - Nets 1.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Custom_skins_-_Nets_1.png&amp;diff=195069"/>
				<updated>2024-11-19T09:16:10Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
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		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=History_of_updating_3D_models_and_textures_of_units&amp;diff=195068</id>
		<title>History of updating 3D models and textures of units</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=History_of_updating_3D_models_and_textures_of_units&amp;diff=195068"/>
				<updated>2024-11-19T08:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;clear:both;float:right;margin:20px;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Update 2.41 &amp;quot;Firebirds&amp;quot; ==&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
New texturing shader for masking nets:&lt;br /&gt;
* {{Specs-Link|us_m1_abrams_kvt}}&lt;br /&gt;
* {{Specs-Link|us_m1128_wolfpack}}&lt;br /&gt;
* {{Specs-Link|germ_leopard_2a4_pzbtl_123}}&lt;br /&gt;
* {{Specs-Link|germ_leopard_2a4m_can}}&lt;br /&gt;
* {{Specs-Link|uk_challenger_2_megatron}}&lt;br /&gt;
* {{Specs-Link|jp_type_90b_camo}}&lt;br /&gt;
* {{Specs-Link|jp_type_16_mod}}&lt;br /&gt;
* {{Specs-Link|sw_strv121b_christian2}}&lt;br /&gt;
&lt;br /&gt;
== Update 2.39 &amp;quot;Dance of Dragons&amp;quot; ==&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|us_m41_walker_bulldog}}&lt;br /&gt;
* {{Specs-Link|ussr_t_80ue1}}&lt;br /&gt;
* {{Specs-Link|cn_ztz_99a}}&lt;br /&gt;
* {{Specs-Link|it_freccia}}&lt;br /&gt;
&lt;br /&gt;
New texturing shader for masking nets:&lt;br /&gt;
* {{Specs-Link|ussr_t_80ue1}}&lt;br /&gt;
* {{Specs-Link|fr_vextra_105}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Seek &amp;amp; Destroy&amp;quot;|Update 2.37 &amp;quot;Seek &amp;amp; Destroy&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:&lt;br /&gt;
* {{Specs-Link|yak-3}}&lt;br /&gt;
* {{Specs-Link|yak-3p}}&lt;br /&gt;
* {{Specs-Link|yak-3_france}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Air Superiority&amp;quot;|Update 2.33 &amp;quot;Air Superiority&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:&lt;br /&gt;
* {{Specs-Link|pby-5}}&lt;br /&gt;
* {{Specs-Link|pby-5a}}&lt;br /&gt;
* {{Specs-Link|pby-5a_ussr}}&lt;br /&gt;
* {{Specs-Link|pby-5a_raf}}&lt;br /&gt;
* {{Specs-Link|pby-5a_late_france}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;La Royale&amp;quot;|Update 2.27 &amp;quot;La Royale&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|wirraway}}&lt;br /&gt;
* {{Specs-Link|ah_1s_early}} — model has been replaced by the AH-1E model&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated turret model:	&lt;br /&gt;
* {{Specs-Link|fr_vab_santal}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Sky Guardians&amp;quot;|Update 2.25 &amp;quot;Sky Guardians&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:&lt;br /&gt;
* {{Specs-Link|beaufighter_mk6c}}&lt;br /&gt;
* {{Specs-Link|beaufighter_mkx}}&lt;br /&gt;
* {{Specs-Link|beaufighter_mk21}}&lt;br /&gt;
* {{Specs-Link|lancaster_mk1}}&lt;br /&gt;
* {{Specs-Link|lancaster_mk3}}&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf}}&lt;br /&gt;
* {{Specs-Link|f_16a_block_15_adf_italy}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Apex Predators&amp;quot;|Update 2.23 &amp;quot;Apex Predators&amp;quot;]] ==&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_tiger_P_ferdinand}}&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1944}}&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1944_321}}&lt;br /&gt;
* {{Specs-Link|cn_is_2_1944}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Fire and Ice&amp;quot;|Update 2.21 &amp;quot;Fire and Ice&amp;quot;]] ==&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|germ_panzerjager_panther}}&lt;br /&gt;
* {{Specs-Link|germ_panzerbefelhswagen_jagdpanther}}&lt;br /&gt;
* {{Specs-Link|ussr_is_1}}&lt;br /&gt;
* {{Specs-Link|ussr_is_2_1943}}&lt;br /&gt;
* {{Specs-Link|cn_is_2_1943}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Drone Age&amp;quot;|Update 2.19 &amp;quot;Drone Age&amp;quot;]] ==&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:	&lt;br /&gt;
* {{Specs-Link|ussr_t_60_1941}}&lt;br /&gt;
* {{Specs-Link|sw_cv_90105_tml}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Danger Zone&amp;quot;|Update 2.17 &amp;quot;Danger Zone&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|i-15bis}}&lt;br /&gt;
* {{Specs-Link|i-15bis_china}}&lt;br /&gt;
* {{Specs-Link|avenger_mk1}}&lt;br /&gt;
* {{Specs-Link|tbf-1c}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:	&lt;br /&gt;
* {{Specs-Link|ussr_t_34_85_d_5t}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Wind of Change&amp;quot;|Update 2.15 &amp;quot;Wind of Change&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|i-15_1934}}&lt;br /&gt;
* {{Specs-Link|i-15_1935}}&lt;br /&gt;
* {{Specs-Link|i-15_1935_moscow}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated model and texture of the turret and gun:			&lt;br /&gt;
* {{Specs-Link|jp_type_74_c}}&lt;br /&gt;
* {{Specs-Link|jp_type_74}}&lt;br /&gt;
* {{Specs-Link|jp_type_74_f}}&lt;br /&gt;
* {{Specs-Link|jp_type_74_mod_g_kai}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Winged Lions&amp;quot;|Update 2.13 &amp;quot;Winged Lions&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|os2u_1}}&lt;br /&gt;
* {{Specs-Link|os2u_3}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|germ_pzkpfw_II_ausf_C}}&lt;br /&gt;
* {{Specs-Link|germ_pzkpfw_II_ausf_C_DAK}}&lt;br /&gt;
* {{Specs-Link|germ_pzkpfw_III_ausf_B}}&lt;br /&gt;
&lt;br /&gt;
== [[Update &amp;quot;Direct Hit&amp;quot;|Update 2.9 &amp;quot;Direct Hit&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|g4m1}}&lt;br /&gt;
* {{Specs-Link|b-17e}}&lt;br /&gt;
* {{Specs-Link|b-17e_late}}&lt;br /&gt;
* {{Specs-Link|b-17g}}&lt;br /&gt;
* {{Specs-Link|b-17e_japan}}&lt;br /&gt;
* {{Specs-Link|p-51b}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|jp_type_74}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;|Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|f4f-3}}&lt;br /&gt;
* {{Specs-Link|f4f-4}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.81 &amp;quot;The Valkyries&amp;quot;|Update 1.81 &amp;quot;The Valkyries&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|me-163b}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated model and texture of the turret and gun:			&lt;br /&gt;
* {{Specs-Link|jp_st_a1}}&lt;br /&gt;
* {{Specs-Link|jp_st_a2}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.79 &amp;quot;Project X&amp;quot;|Update 1.79 &amp;quot;Project X&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|bf-110c-4}}&lt;br /&gt;
* {{Specs-Link|p-40e}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|us_t32}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;|Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|spitfire_mk5b}}&lt;br /&gt;
* {{Specs-Link|spitfire_mk5c}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.71 &amp;quot;New E.R.A&amp;quot;|Update 1.71 &amp;quot;New E.R.A&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|f4u-1a}}&lt;br /&gt;
* {{Specs-Link|f4u-1a_usmc}}&lt;br /&gt;
* {{Specs-Link|f4u-1a_japan}}&lt;br /&gt;
* {{Specs-Link|f4u-1d}}&lt;br /&gt;
* {{Specs-Link|f4u-1c}}&lt;br /&gt;
* {{Specs-Link|a-26c}}&lt;br /&gt;
* {{Specs-Link|a-26c-45-dt}}&lt;br /&gt;
* {{Specs-Link|b_24d}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.67 &amp;quot;Assault&amp;quot;|Update 1.67 &amp;quot;Assault&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|ju-87b-2}}&lt;br /&gt;
* {{Specs-Link|ju-87r-2}}&lt;br /&gt;
* {{Specs-Link|ju-87g_1}}&lt;br /&gt;
* {{Specs-Link|ju-87g_2}}&lt;br /&gt;
* {{Specs-Link|ju-87d-3}}&lt;br /&gt;
* {{Specs-Link|ju-87d-5}}&lt;br /&gt;
* {{Specs-Link|il-4}}&lt;br /&gt;
* {{Specs-Link|spitfiremkii}}&lt;br /&gt;
&lt;br /&gt;
== [[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;|Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]] ==&lt;br /&gt;
=== Aviation ===&lt;br /&gt;
Updated textures and 3D model:		&lt;br /&gt;
* {{Specs-Link|ju-88a-4}}&lt;br /&gt;
* {{Specs-Link|he-111h-2}}&lt;br /&gt;
* {{Specs-Link|he-111h-16_winter}}&lt;br /&gt;
* {{Specs-Link|spitfire_mk1}}&lt;br /&gt;
* {{Specs-Link|spitfiremkiia}}&lt;br /&gt;
&lt;br /&gt;
=== Ground vehicles ===&lt;br /&gt;
Updated textures and 3D model:			&lt;br /&gt;
* {{Specs-Link|ussr_is_4m}}&lt;br /&gt;
* {{Specs-Link|ussr_isu_122}}&lt;br /&gt;
* {{Specs-Link|ussr_isu_122s}}&lt;br /&gt;
* {{Specs-Link|ussr_isu_152}}&lt;br /&gt;
* {{Specs-Link|ussr_t_54_1947}}&lt;br /&gt;
* {{Specs-Link|ussr_t_54_1949}}&lt;br /&gt;
* {{Specs-Link|ussr_t_54_1951}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193839</id>
		<title>Battle Pass: Season XVII, &quot;Guided Fury&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193839"/>
				<updated>2024-10-22T14:17:28Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the seventeenth [[Battle Pass]] season.&lt;br /&gt;
&lt;br /&gt;
Season is available from 23rd October 2024.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XVII_us_570th_bmb_sqn_decal.png|Emblem of the 570th bombardment squadron&lt;br /&gt;
File:BP_XVII_fr_1st_sqn_39_decal.png|Emblem of the 1st squadron GB I/39&lt;br /&gt;
File:BP_XVII_fr_4th_sqn_23_decal.png|Emblem of the 4th squadron GB II/23&lt;br /&gt;
File:BP_XVII_ger_kg6_decal.png|Emblem of bombardment squadron KG 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XVII_lad_512.png|Tank decoration «LAD»&lt;br /&gt;
File:BP_XVII_luftfaust_b_512.png|Tank decoration «Luftfaust-B»&lt;br /&gt;
File:BP_XVII_enzian_512.png|Ship decoration «Enzian»&lt;br /&gt;
File:BP_XVII_cardicon_luftwaffe_pilot_512.png|Profile icon «Bomber pilot»&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal &amp;quot;Emblem of bombardment squadron KG 6&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Murmansk test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Premium account (10 days) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal &amp;quot;Emblem of the 4th squadron GB II/23&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal &amp;quot;Emblem of the 570th bombardment squadron&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration &amp;quot;LAD&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Trophy with random ground vehicle (T55E1, Toldi IIA, Sd.Kfz.251/22 or Ka-Chi) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{Sl}} Booster set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{rp}} boosters set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Emblem of the 1st squadron GB I/39&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Order || &lt;br /&gt;
|-&lt;br /&gt;
| 51 || Vehicle coupon, non-tradable (Murmansk) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (Murmansk: &amp;quot;Bicolor&amp;quot;) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Bluewater ships, USSR) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 58 || Tank decoration &amp;quot;Luftfaust-B&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon &amp;quot;Bomber pilot&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration &amp;quot;Enzian&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (He 177 A-3) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} || 76 Free&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage (He 177 A-3: &amp;quot;Helga&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level VI || Free&lt;br /&gt;
|-&lt;br /&gt;
| 81-99 || 80 {{wb}} || 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen &amp;quot;He 177 A-3&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Murmansk coupon upgrade (can be used to convert a Murmansk coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || He 177 A-3 coupon upgrade (can be used to convert a He 177 A-3 to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title &amp;quot;Master Harpooner&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
!Time to complete (DD.MM)&lt;br /&gt;
|-&lt;br /&gt;
|Strike, strike again&lt;br /&gt;
|Destroy or help allied players destroy the specified number of player vehicles&lt;br /&gt;
|250 vehicles&lt;br /&gt;
|23.10 - 13.11&lt;br /&gt;
|-&lt;br /&gt;
|German Quality&lt;br /&gt;
|Play a specified number battles on Germany vehicles&lt;br /&gt;
|25 battles&lt;br /&gt;
|30.10 - 20.11&lt;br /&gt;
|-&lt;br /&gt;
|Wrath from Heaven&lt;br /&gt;
|Destroy a specified number of ground or surface vehicles in air battles&lt;br /&gt;
|100 vehicles&lt;br /&gt;
|06.11 - 27.11&lt;br /&gt;
|-&lt;br /&gt;
|Flame of Fury&lt;br /&gt;
|Set enemy vehicles on fire a certain number of times&lt;br /&gt;
|80  times&lt;br /&gt;
|13.11 - 04.12&lt;br /&gt;
|-&lt;br /&gt;
|A Small Gift&lt;br /&gt;
|Destroy a specified number of player vehicles using an aerial bomb with a weight less than 120 kg&lt;br /&gt;
|5 vehicles&lt;br /&gt;
|20.11 - 11.12&lt;br /&gt;
|-&lt;br /&gt;
|Big and dangerous&lt;br /&gt;
|Destroy 3 player vehicles without losing your own while driving a bomber a specified number of times&lt;br /&gt;
|5 times&lt;br /&gt;
|27.11 - 18.12&lt;br /&gt;
|-&lt;br /&gt;
|The Steel Giant&lt;br /&gt;
|Deal a specified amount of damage using a bluewater ships&lt;br /&gt;
|20000 damage&lt;br /&gt;
|04.12 - 25.12&lt;br /&gt;
|-&lt;br /&gt;
|Hounds of Fury&lt;br /&gt;
|Receive a specified number of mission points where vehicles of the current season of the Battle Pass were used&lt;br /&gt;
|20000 points&lt;br /&gt;
|11.12 - 01.01&lt;br /&gt;
|-&lt;br /&gt;
|Titanomachy&lt;br /&gt;
|Destroy a specified number of player vehicles of another type of military branches&lt;br /&gt;
|15 vehicles &amp;quot;Aircraft&amp;quot; and &amp;quot;Tank/Ship&amp;quot;&lt;br /&gt;
|08.12 - 08.01&lt;br /&gt;
|-&lt;br /&gt;
|Controlled Rage&lt;br /&gt;
|Destroy a specified number of player vehicles using AGM&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|18.12 - 15.01&lt;br /&gt;
|-&lt;br /&gt;
|Important Target&lt;br /&gt;
|Receive a specified number of the streaks&lt;br /&gt;
|15 awards “Intelligence”&lt;br /&gt;
|25.01 - 22.01&lt;br /&gt;
|-&lt;br /&gt;
|Fueled by Fury&lt;br /&gt;
|Win the specified number of battles whilst destroying at least three enemy vehicles in each battle&lt;br /&gt;
|30 battles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited Patience&lt;br /&gt;
|Play the specified number of battles whilst being ranked 1st in a team&lt;br /&gt;
|15 battles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Warrior of the Three Elements&lt;br /&gt;
|Play a specified number of battles while destroying at least one other ground/surface and aerial vehicle and capturing one point in each of the following modes: air battles, ground battles, naval battles&lt;br /&gt;
|3 battles each mode&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Honor&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|14 challenges&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193784</id>
		<title>Battle Pass: Season XVII, &quot;Guided Fury&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193784"/>
				<updated>2024-10-21T12:25:01Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the seventeenth [[Battle Pass]] season.&lt;br /&gt;
&lt;br /&gt;
Season is available from 23rd October 2024.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XVII_us_570th_bmb_sqn_decal.png|Emblem of the 570th bombardment squadron&lt;br /&gt;
File:BP_XVII_fr_1st_sqn_39_decal.png|Emblem of the 1st squadron GB I/39&lt;br /&gt;
File:BP_XVII_fr_4th_sqn_23_decal.png|Emblem of the 4th squadron GB II/23&lt;br /&gt;
File:BP_XVII_ger_kg6_decal.png|Emblem of bombardment squadron KG 6&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XVII_lad_512.png|Tank decoration «LAD»&lt;br /&gt;
File:BP_XVII_luftfaust_b_512.png|Tank decoration «Luftfaust-B»&lt;br /&gt;
File:BP_XVII_enzian_512.png|Ship decoration «Enzian»&lt;br /&gt;
File:BP_XVII_cardicon_luftwaffe_pilot_512.png|Profile icon «Bomber pilot»&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal &amp;quot;Emblem of bombardment squadron KG 6&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Murmansk test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Premium account (10 days) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal &amp;quot;Emblem of the 4th squadron GB II/23&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal &amp;quot;Emblem of the 570th bombardment squadron&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration &amp;quot;LAD&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Trophy with random ground vehicle (T55E1, Toldi IIA, Sd.Kfz.251/22 or Ka-Chi) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{Sl}} Booster set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{rp}} boosters set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Emblem of the 1st squadron GB I/39&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Order || &lt;br /&gt;
|-&lt;br /&gt;
| 51 || Vehicle coupon, non-tradable (Murmansk) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (Murmansk: &amp;quot;Bicolor&amp;quot;) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Bluewater ships, USSR) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 58 || Tank decoration &amp;quot;Luftfaust-B&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon &amp;quot;Bomber pilot&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration &amp;quot;Enzian&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (He 177 A-3) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} || 76 Free&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage (He 177 A-3: &amp;quot;Helga&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level VI || Free&lt;br /&gt;
|-&lt;br /&gt;
| 81-99 || 80 {{wb}} || 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen &amp;quot;He 177 A-3&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Murmansk coupon upgrade (can be used to convert a Murmansk coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || He 177 A-3 coupon upgrade (can be used to convert a He 177 A-3 to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title &amp;quot;Master Harpooner&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
!Time to complete (DD.MM)&lt;br /&gt;
|-&lt;br /&gt;
|Strike, strike again&lt;br /&gt;
|Destroy or help allied players destroy the specified number of player vehicles&lt;br /&gt;
|250 vehicles&lt;br /&gt;
|23.10 - 13.11&lt;br /&gt;
|-&lt;br /&gt;
|German Quality&lt;br /&gt;
|Play a specified number battles on Germany vehicles&lt;br /&gt;
|25 battles&lt;br /&gt;
|30.10 - 20.11&lt;br /&gt;
|-&lt;br /&gt;
|Wrath from Heaven&lt;br /&gt;
|Destroy a specified number of ground or surface vehicles in air battles&lt;br /&gt;
|100 vehicles&lt;br /&gt;
|06.11 - 27.11&lt;br /&gt;
|-&lt;br /&gt;
|Flame of Fury&lt;br /&gt;
|Set enemy vehicles on fire a certain number of times&lt;br /&gt;
|80  times&lt;br /&gt;
|13.11 - 04.12&lt;br /&gt;
|-&lt;br /&gt;
|A Small Gift&lt;br /&gt;
|Destroy a specified number of player vehicles using an aerial bomb with a weight less than 120 kg&lt;br /&gt;
|5 vehicles&lt;br /&gt;
|20.11 - 11.12&lt;br /&gt;
|-&lt;br /&gt;
|Big and dangerous&lt;br /&gt;
|Destroy 3 player vehicles without losing your own while driving a bomber a specified number of times&lt;br /&gt;
|5 times&lt;br /&gt;
|27.11 - 18.12&lt;br /&gt;
|-&lt;br /&gt;
|The Steel Giant&lt;br /&gt;
|Deal a specified amount of damage using a bluewater ships&lt;br /&gt;
|20000 damage&lt;br /&gt;
|04.12 - 25.12&lt;br /&gt;
|-&lt;br /&gt;
|Hounds of Fury&lt;br /&gt;
|Receive a specified number of mission points where vehicles of the current season of the Battle Pass were used&lt;br /&gt;
|20000 points&lt;br /&gt;
|11.12 - 01.01&lt;br /&gt;
|-&lt;br /&gt;
|Titanomachy&lt;br /&gt;
|Destroy a specified number of player vehicles of another type of military branches&lt;br /&gt;
|15 vehicles &amp;quot;Aircraft&amp;quot; and &amp;quot;Tank/Ship&amp;quot;&lt;br /&gt;
|08.12 - 08.01&lt;br /&gt;
|-&lt;br /&gt;
|Controlled Rage&lt;br /&gt;
|Destroy a specified number of player vehicles using AGM&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|18.12 - 15.01&lt;br /&gt;
|-&lt;br /&gt;
|Important Target&lt;br /&gt;
|Receive a specified number of the streaks&lt;br /&gt;
|15 awards “Intelligence”&lt;br /&gt;
|25.01 - 22.01&lt;br /&gt;
|-&lt;br /&gt;
|Fueled by Fury&lt;br /&gt;
|Win the specified number of battles whilst destroying at least three enemy vehicles in each battle&lt;br /&gt;
|30 battles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited Patience&lt;br /&gt;
|Play the specified number of battles whilst being ranked 1st in a team&lt;br /&gt;
|15 battles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Warrior of the Three Elements&lt;br /&gt;
|Play a specified number of battles while destroying at least one other ground/surface and aerial vehicle and capturing one point in each of the following modes: air battles, ground battles, naval battles&lt;br /&gt;
|5 battles each mode&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Honor&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|14 challenges&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=193775</id>
		<title>Battle Pass Seasons</title>
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&lt;div&gt;{{Frame-card&lt;br /&gt;
|img=File:BP main.png&lt;br /&gt;
|text='''Battle Pass''' is an event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.&lt;br /&gt;
&lt;br /&gt;
You can join the Battle Pass seasons immediately after purchase of any researchable vehicle of rank II of any gaming nation.&lt;br /&gt;
You can access the “Battle Pass” window through the promo block on the right side in the hangar screen. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle Pass ==&lt;br /&gt;
[[File:BP awards.jpg|thumb|Examples of awards]]&lt;br /&gt;
Battle pass allows you to pick up awards from all already opened season levels. It can be purchased for Golden Eagles in the game at any time and pick up all awards from already opened levels.&lt;br /&gt;
&lt;br /&gt;
You can also open levels and receive awards with the mark “Free” without the “Battle Pass”.&lt;br /&gt;
&lt;br /&gt;
=== Other benefits from Golden Eagles ===&lt;br /&gt;
Improved battle pass - works like a normal battle pass but '''its purchase opens 15 season levels''' and prizes from them can be picked up immediately.&lt;br /&gt;
&lt;br /&gt;
Battle Pass season levels can be opened for Golden Eagles but this option is only available after the purchase of a Battle Pass or an improved Battle Pass. &lt;br /&gt;
&lt;br /&gt;
The cost of level purchasing for Golden Eagles increases according to the number of levels purchased previously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Already purchased levels&amp;lt;br&amp;gt;(including levels from an improved Battle Pass) !! Level cost&lt;br /&gt;
|-&lt;br /&gt;
| Until 15 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 16 – 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 26 – 35 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 36 and higher || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In terms of Golden Eagles, buying levels as part of an improved Battle Pass may be more profitable than buying levels individually. For 15 levels it will be 500 Golden Eagles.&lt;br /&gt;
|+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During the first four weeks of the season you can purchase 15 levels (but not more than 150 progress points). The levels purchased as part of the improved Battle Pass or the purchase of separate levels will be taken into account. The opportunity to purchase the remaining levels of the Battle Pass will be opened from the 29th day of the season.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
Each Battle Pass season lasts a minimum of 13 weeks. The level lineup is endless and after receiving all exclusive awards you can continue to participate in the “Battle Pass” season and receive new awards. &lt;br /&gt;
&lt;br /&gt;
Seasons have exclusive awards and their duration can be adjusted to suit other game events.&lt;br /&gt;
* [[Battle Pass: Season XVII, &amp;quot;Guided Fury&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XVI, &amp;quot;Skilled Marksman&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XV, &amp;quot;Northern King&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XIV, &amp;quot;Airborne General&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XIII, &amp;quot;Tropical Storm&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XII, &amp;quot;Armour Breaking Ambusher&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XI, &amp;quot;Her Majesty's Hussar&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season X, &amp;quot;Royal Guard&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VIII, &amp;quot;Field Testing&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VII, &amp;quot;Armoured Elephant&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&lt;br /&gt;
&lt;br /&gt;
== Progress points ==&lt;br /&gt;
Progress points are required to open each season's levels. Each level opens for 10 progress points. Points will be awarded for entering the game daily, completing Battle tasks and Season tasks.&lt;br /&gt;
&lt;br /&gt;
=== Entering the game ===&lt;br /&gt;
Progress points will be awarded together with daily entry rewards. The more often you visit the game during the season (only one login daily), the more progress points you will receive for the next entrances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Days logged into the game !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| 1 – 21 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 22 – 42 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 43 – 63 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 64 – 77 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 78 – 91 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The progress points counter will work independently of the daily login counter and will not be reset if you don’t attend the game regularly. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Tasks ===&lt;br /&gt;
Completing Battle Tasks brings you Progress points!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task complexity !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| Easy task || 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium task || 3&lt;br /&gt;
|-&lt;br /&gt;
| Special task || 5 + “Battle trophy” award&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special tasks must first be purchased in the [[Warbonds]] shop. You can do this if you have a special permit. Special permits are issued when you complete a battle task of medium complexity. Please note that you have to complete the current special task before purchasing a new one. &lt;br /&gt;
Permits will be collected during the season and can be used when convenient. When the season ends, unused permits and unperformed battle tasks will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Season Challenges ===&lt;br /&gt;
Season tasks are tasks of high complexity which can be performed in battles in the main game modes. Task completion will be awarded with 30 Progress points. Completion of all 14 tasks will be awarded with an additional prize of 45 Progress points. &lt;br /&gt;
&lt;br /&gt;
Season tasks are listed on the additional “Tasks” tab in the main “Battle Pass” window. &lt;br /&gt;
&lt;br /&gt;
There are 14 tasks available in one single season. They are not immediately available:&lt;br /&gt;
&lt;br /&gt;
* At the season start, you will have 1 task.&lt;br /&gt;
* Each week, you will be issued one new task.&lt;br /&gt;
* 3 tasks can be received among the prizes for opened levels.&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points and receive prizes after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: No, after the season ends any earning of progress points will be disabled until the start of a new season. Please note also that all earned in the current season permissions for performing (Special) tasks will be reset. So you will not be able to “stockpile” them between seasons.&lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to use the rewards after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: Yes, all rewards will remain with you after a season ends. Some of the prizes are exclusive and can be received only during the season, but you can use them without any restrictions.&lt;br /&gt;
&lt;br /&gt;
* ''How do I purchase a “Battle Pass”?''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Battle Pass&amp;quot; and &amp;quot;Improved Battle Pass&amp;quot; can be purchased for Golden Eagles on the special in-game page. You can also purchase “Battle Pass” levels for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
* ''What will happen if I purchase a “Battle Pass” after a season has started, in the middle or at the end of the season?''&lt;br /&gt;
&lt;br /&gt;
: You will receive all the rewards you have earned, both exclusive and free, up to your current “Battle Pass'' level at the end of the event. Taking into account that the speed of earning progress points is not reliant on the purchase of a “Battle Pass” nor is it necessary to purchase a “Battle Pass” immediately. However it is not advisable to delay its purchase as a late receipt of the part of the “Battle Pass” rewards may deprive you of your well-deserved competitive advantage in the peak season.     ''&lt;br /&gt;
&lt;br /&gt;
* ''Why is it preferable to purchase the “Improved Battle Pass”? Does it give any special prize?''&lt;br /&gt;
&lt;br /&gt;
: An “Improved Battle Pass” doesn't give access to any special new prizes. Instead, it allows you to instantly unlock the next 15 levels of the “battle Pass” immediately. This is 20% of the entire prize table; giving you a good boost. &lt;br /&gt;
&lt;br /&gt;
* ''Do I have to purchase a &amp;quot;Battle Pass&amp;quot;? Is it possible to receive rewards for free?''&lt;br /&gt;
&lt;br /&gt;
: It is not necessary to purchase a “Battle Pass”. In any season, a significant part of the prize fund is free, including one of the exclusive premium vehicles. Additionally, all and any Warbonds within the main prize table are free.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points on any vehicles and in any game modes?''&lt;br /&gt;
&lt;br /&gt;
: The process of earning progress points is universal in terms of awards for entering the game. Earning the Daily Battle Tasks are traditionally connected with random battles with restrictions on low rank vehicles. Accordingly, earning on Season Сhallenges of the “Battle Pass” is made by analogy with daily tasks and are also connected to random battles and has restrictions on the Battle Rating of the vehicles. On some vehicle types there are no restrictions at all: you can earn progress points in all vehicle types; aircraft, ground vehicles, naval vessels and helicopters.&lt;br /&gt;
&lt;br /&gt;
* ''As the known number of Warbonds that you can collect is limited. What will happen if my prize in the Warbonds exceeds this limit? Will it just “expire” to nowhere?''&lt;br /&gt;
&lt;br /&gt;
: No, earned Warbonds will not “expire”. The awarding of a prize will just be postponed until you have spent an amount of Warbonds to fit the limit for the selected prize.&lt;br /&gt;
&lt;br /&gt;
* ''Will I be able to trade received coupons on the market?''&lt;br /&gt;
&lt;br /&gt;
: Yes. However, not immediately. You must first make the coupon tradable with the Coupon Upgrade prize item, then wait until the resulting tradable coupon becomes available for sale on the Gaijin Marketplace. The date the coupon becomes tradable may vary per season, but will not be less than 75 days after the upgrade.     [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193774</id>
		<title>Battle Pass: Season XVII, &quot;Guided Fury&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193774"/>
				<updated>2024-10-21T12:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the seventeenth [[Battle Pass]] season.&lt;br /&gt;
&lt;br /&gt;
Season is available from 23rd October 2024.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
Legend:&lt;br /&gt;
&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal &amp;quot;Emblem of bombardment squadron KG 6&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || Murmansk test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Premium account (10 days) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal &amp;quot;Emblem of the 4th squadron GB II/23&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal &amp;quot;Emblem of the 570th bombardment squadron&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration &amp;quot;LAD&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Trophy with random ground vehicle (T55E1, Toldi IIA, Sd.Kfz.251/22 or Ka-Chi) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{Sl}} Booster set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{rp}} boosters set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Emblem of the 1st squadron GB I/39&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Order || &lt;br /&gt;
|-&lt;br /&gt;
| 51 || Vehicle coupon, non-tradable (Murmansk) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (Murmansk: &amp;quot;Bicolor&amp;quot;) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Bluewater ships, USSR) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 58 || Tank decoration &amp;quot;Luftfaust-B&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon &amp;quot;Bomber pilot&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration &amp;quot;Enzian&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (He 177 A-3) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} || 76 Free&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage (He 177 A-3: &amp;quot;Helga&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level VI || Free&lt;br /&gt;
|-&lt;br /&gt;
| 81-99 || 80 {{wb}} || 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen &amp;quot;He 177 A-3&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Murmansk coupon upgrade (can be used to convert a Murmansk coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || He 177 A-3 coupon upgrade (can be used to convert a He 177 A-3 to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title &amp;quot;Master Harpooner&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
!Time to complete (DD.MM)&lt;br /&gt;
|-&lt;br /&gt;
|Strike, strike again&lt;br /&gt;
|Destroy or help allied players destroy the specified number of player vehicles&lt;br /&gt;
|250 vehicles&lt;br /&gt;
|23.10 - 13.11&lt;br /&gt;
|-&lt;br /&gt;
|German Quality&lt;br /&gt;
|Play a specified number battles on Germany vehicles&lt;br /&gt;
|25 battles&lt;br /&gt;
|30.10 - 20.11&lt;br /&gt;
|-&lt;br /&gt;
|Wrath from Heaven&lt;br /&gt;
|Destroy a specified number of ground or surface vehicles in air battles&lt;br /&gt;
|100 vehicles&lt;br /&gt;
|06.11 - 27.11&lt;br /&gt;
|-&lt;br /&gt;
|Flame of Fury&lt;br /&gt;
|Set enemy vehicles on fire a certain number of times&lt;br /&gt;
|80  times&lt;br /&gt;
|13.11 - 04.12&lt;br /&gt;
|-&lt;br /&gt;
|A Small Gift&lt;br /&gt;
|Destroy a specified number of player vehicles using an aerial bomb with a weight less than 120 kg&lt;br /&gt;
|5 vehicles&lt;br /&gt;
|20.11 - 11.12&lt;br /&gt;
|-&lt;br /&gt;
|Big and dangerous&lt;br /&gt;
|Destroy 3 player vehicles without losing your own while driving a bomber a specified number of times&lt;br /&gt;
|5 times&lt;br /&gt;
|27.11 - 18.12&lt;br /&gt;
|-&lt;br /&gt;
|The Steel Giant&lt;br /&gt;
|Deal a specified amount of damage using a bluewater ships&lt;br /&gt;
|20000 damage&lt;br /&gt;
|04.12 - 25.12&lt;br /&gt;
|-&lt;br /&gt;
|Hounds of Fury&lt;br /&gt;
|Receive a specified number of mission points where vehicles of the current season of the Battle Pass were used&lt;br /&gt;
|20000 points&lt;br /&gt;
|11.12 - 01.01&lt;br /&gt;
|-&lt;br /&gt;
|Titanomachy&lt;br /&gt;
|Destroy a specified number of player vehicles of another type of military branches&lt;br /&gt;
|15 vehicles &amp;quot;Aircraft&amp;quot; and &amp;quot;Tank/Ship&amp;quot;&lt;br /&gt;
|08.12 - 08.01&lt;br /&gt;
|-&lt;br /&gt;
|Controlled Rage&lt;br /&gt;
|Destroy a specified number of player vehicles using AGM&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|18.12 - 15.01&lt;br /&gt;
|-&lt;br /&gt;
|Important Target&lt;br /&gt;
|Receive a specified number of the streaks&lt;br /&gt;
|15 awards “Intelligence”&lt;br /&gt;
|25.01 - 22.01&lt;br /&gt;
|-&lt;br /&gt;
|Fueled by Fury&lt;br /&gt;
|Win the specified number of battles whilst destroying at least three enemy vehicles in each battle&lt;br /&gt;
|30 battles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Unlimited Patience&lt;br /&gt;
|Play the specified number of battles whilst being ranked 1st in a team&lt;br /&gt;
|15 battles&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Warrior of the Three Elements&lt;br /&gt;
|Play a specified number of battles while destroying at least one other ground/surface and aerial vehicle and capturing one point in each of the following modes: air battles, ground battles, naval battles&lt;br /&gt;
|5 battles each mode&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Medal of Honor&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|14 challenges&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193756</id>
		<title>Battle Pass: Season XVII, &quot;Guided Fury&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVII,_%22Guided_Fury%22&amp;diff=193756"/>
				<updated>2024-10-21T08:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: Replaced content with &amp;quot;&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;big&amp;gt;While you're waiting for announcements on the new Battle Pass season, you can read some of our articles. We have lot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;big&amp;gt;While you're waiting for announcements on the new Battle Pass season, you can read [[Special:Random|some of our articles]]. We have lots of them!&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVI,_%22Skilled_Marksman%22&amp;diff=193753</id>
		<title>Battle Pass: Season XVI, &quot;Skilled Marksman&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XVI,_%22Skilled_Marksman%22&amp;diff=193753"/>
				<updated>2024-10-21T08:33:41Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the sixteenth [[Battle Pass]] season.&lt;br /&gt;
&lt;br /&gt;
Season is available from 24th July 2024.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gold box navy.png|1 random naval vehicle ([[PT-658]], [[MTB-422]], [[Z25]] or [[TKA-412]]) from previous Battle Pass seasons or events&lt;br /&gt;
File:BP_XVI_pbm_5a.png|[[PBM-5A &amp;quot;Mariner&amp;quot;|PBM-5A Mariner]]&lt;br /&gt;
File:BP_XVI_sholef.png|[[Sholef|Sholef V.1]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XVI_us_vp_50_decal.png|Emblem of the Patrol Squadron 50&lt;br /&gt;
File:BP_XVI_is_213th_arty_brigade_decal.png|Emblem of the 213th Artillery Brigade&lt;br /&gt;
File:BP_XVI_is_7338th_arty_brigade_decal.png|Emblem of the 7338th Artillery Brigade&lt;br /&gt;
File:BP_XVI_is_209th_arty_brigade_decal.png|Emblem of the 209th Artillery Brigade&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BP_XVI_xm_29_512.png|Tank decoration &amp;quot;Selectable Assault Battle Rifle&amp;quot;&lt;br /&gt;
File:BP_XVI_decor_lldr_an_ped_1b_512.png|Tank decoration &amp;quot;Laser Designator Rangefinder&amp;quot;&lt;br /&gt;
File:BP_XVI_decor_davy_crockett_512.png|Ship decoration &amp;quot;Davy Crockett&amp;quot;&lt;br /&gt;
File:BP_XVI_cardicon_experienced_shooter_512.png|Profile icon &amp;quot;Skilled Marksman&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal &amp;quot;Emblem of the Patrol Squadron 50&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || PBM-5A Mariner test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 500 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Premium account (10 days) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || {{sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal &amp;quot;Emblem of the 213th Artillery Brigade&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} Booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal &amp;quot;Emblem of the 7338th Artillery Brigade&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration &amp;quot;Selectable Assault Battle Rifle&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Trophy with random naval vehicle ([[PT-658]], [[MTB-422]], [[Z25]] or [[TKA-412]]) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || {{Sl}} Booster set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || {{rp}} boosters set ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Emblem of the 209th Artillery Brigade&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Order || &lt;br /&gt;
|-&lt;br /&gt;
| 51 || Vehicle coupon, non-tradable (PBM-5A Mariner) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (PBM-5A Mariner: &amp;quot;USN camouflage&amp;quot;) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Aircraft, USA) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 58 || Tank decoration &amp;quot;Laser Designator Rangefinder&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Battle Pass bonus pack ({{rp}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon &amp;quot;Skilled Marksman&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} Boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 200 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration &amp;quot;Davy Crockett&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (Sholef V.1) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} || 76 Free&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage (Sholef V.1: &amp;quot;VI prototype camouflage&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 850 {{wb}}&amp;lt;br&amp;gt;Warbond shop level VI || Free&lt;br /&gt;
|-&lt;br /&gt;
| 81-99 || 80 {{wb}} || 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen &amp;quot;Sholef V.1&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || PBM-5A Mariner coupon upgrade (can be used to convert a PBM-5A Mariner coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || Sholef V.1 coupon upgrade (can be used to convert a Sholef V.1 to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title &amp;quot;Skilled Marksman&amp;quot; || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
!Time to complete (DD.MM)&lt;br /&gt;
|-&lt;br /&gt;
|Skeet Shooting&lt;br /&gt;
|Destroy or help allied players destroy the specified number of player vehicles&lt;br /&gt;
|150 vehicles&lt;br /&gt;
|24.07 — 14.08&lt;br /&gt;
|-&lt;br /&gt;
|Right on Target&lt;br /&gt;
|Receive a specified number of mission points in battles that were completed on a tank destroyer&lt;br /&gt;
|10,000 Mission Score&lt;br /&gt;
|31.07 — 21.08&lt;br /&gt;
|-&lt;br /&gt;
|Dash to Victory&lt;br /&gt;
|Win a specified number of battles while destroying at least one other player's vehicle&lt;br /&gt;
|35 battles&lt;br /&gt;
|07.08 — 28.08&lt;br /&gt;
|-&lt;br /&gt;
|Take the Pedestal&lt;br /&gt;
|Play a specified number of battles while being in the Top-3 of your team&lt;br /&gt;
|15 battles&lt;br /&gt;
|14.08 — 04.09&lt;br /&gt;
|-&lt;br /&gt;
|Close Combat&lt;br /&gt;
|Destroy a specified number of player vehicles at the distance of less than 50 meters&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|21.08 — 11.09&lt;br /&gt;
|-&lt;br /&gt;
|Play High&lt;br /&gt;
|Destroy a specified number player vehicles using each specified weapon: aerial bomb, rocket or AGM&lt;br /&gt;
|10 vehicles &amp;quot;Bomb&amp;quot; and &amp;quot;Rocket/AGM&amp;quot;&lt;br /&gt;
|28.08 — 18.09&lt;br /&gt;
|-&lt;br /&gt;
|Long Spear&lt;br /&gt;
|Destroy the specified number player vehicles using a torpedo&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|04.09 — 25.09&lt;br /&gt;
|-&lt;br /&gt;
|Shooting in Akimbo style&lt;br /&gt;
|Receive a specified number of mission points where vehicles of the current season of the Battle Pass were used&lt;br /&gt;
|20,000 Mission Score&lt;br /&gt;
|11.09 — 02.10&lt;br /&gt;
|-&lt;br /&gt;
|Territory Control&lt;br /&gt;
|Win a specified number of battles while destroying at least one other player's vehicle and capturing one point&lt;br /&gt;
|10 battles&lt;br /&gt;
|18.09 — 09.10&lt;br /&gt;
|-&lt;br /&gt;
|Shooting techniques&lt;br /&gt;
|Play the specified number of missions in vehicles of the specified number of nations&lt;br /&gt;
|5 missions each in 6 different nations&lt;br /&gt;
|25.09 — 16.10&lt;br /&gt;
|-&lt;br /&gt;
|Air gunner&lt;br /&gt;
|Destroy a specified number of player vehicles of each military branch while using a bomber&lt;br /&gt;
|5 vehicles “Aircraft”, “Ground” and “Vessel”&lt;br /&gt;
|02.10 — 23.10&lt;br /&gt;
|-&lt;br /&gt;
|Aggressive Sniper&lt;br /&gt;
|Destroy 3 player vehicles without losing your own while driving a tank destroyer a specified number of times&lt;br /&gt;
|10 times&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Professional&lt;br /&gt;
|Receive a specified number of streaks&lt;br /&gt;
|15 awards “Professional”&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|Variety of calibers&lt;br /&gt;
|Destroy a specified number of player vehicles using ground vehicle main weapons of various calibres: less than 35 mm, from 35 mm to 60 mm, from 60 mm to 90 mm, from 90 mm to 120 mm, greater than 120 mm&lt;br /&gt;
|10 vehicles each&lt;br /&gt;
|From the moment of receipt to the end of the season&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;For excellent shooting&amp;quot;&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|14 challenges&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
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				<updated>2024-10-18T14:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
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				<updated>2024-10-18T14:06:06Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: Created page with &amp;quot;name}}}}&amp;quot;&lt;/p&gt;
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Profile_icons&amp;diff=193228</id>
		<title>Profile icons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Profile_icons&amp;diff=193228"/>
				<updated>2024-10-01T12:27:08Z</updated>
		
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&lt;div&gt;&amp;lt;div class=&amp;quot;specs_card_main&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;__TOC__&lt;br /&gt;
'''Profile icons''' are images that can be used to decorate a player's profile.&lt;br /&gt;
&lt;br /&gt;
Most icons can be obtained as follows:&lt;br /&gt;
&lt;br /&gt;
* Participating in game events, for example, completing tasks;&lt;br /&gt;
* Performing in-game tasks, the conditions of which can be found by hovering the cursor over the desired icon in the game;&lt;br /&gt;
* Buying for [[Golden Eagles]];&lt;br /&gt;
* Buying from the [[War Thunder Market|Market]];&lt;br /&gt;
* Buying from the [[Warbonds|Warbond shop]].&lt;br /&gt;
&lt;br /&gt;
Most profile icons are based on real images of real people. Where the person that the profile icon is depicting has been identified their name has been included below. Profile icons labelled as &amp;quot;(inspired)&amp;quot; are clearly inspired by an image of the person in question, but with fairly significant changes (for example a different background or changes to the person's appearance); other profile icons tend to be quite close recreations of a historical image, with minor alterations (e.g. a slight difference in pose). &lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Icons ===&lt;br /&gt;
&lt;br /&gt;
'''Indeterminate'''&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon default.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 09.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 10.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 14.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 18.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====USA====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon 02.png|&lt;br /&gt;
File:Cardicon 04.png|&lt;br /&gt;
File:Cardicon 05.png|&lt;br /&gt;
File:Cardicon 06.png|&lt;br /&gt;
File:Cardicon 12.png|&lt;br /&gt;
File:Cardicon 13.png|&lt;br /&gt;
File:Cardicon 15.png|&lt;br /&gt;
File:Cardicon 21.png|&lt;br /&gt;
File:Cardicon 26.png|&lt;br /&gt;
File:Cardicon 28.png|&lt;br /&gt;
File:Cardicon afro 01.png|&lt;br /&gt;
File:Cardicon afro 02.png|&lt;br /&gt;
File:Cardicon afro 03.png|&lt;br /&gt;
File:Cardicon afro 04.png|&lt;br /&gt;
File:Cardicon afro 05.png|&lt;br /&gt;
File:Cardicon afro 06.png|&lt;br /&gt;
File:Cardicon fem 02.png|&lt;br /&gt;
File:Cardicon fem 06.png|&lt;br /&gt;
File:Cardicon fem 07.png|&lt;br /&gt;
File:Cardicon fem 08.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker us 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker us 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker us 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker us 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker us 05.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker us 06.png|&lt;br /&gt;
File:Cardicon tanker us 07.png|&lt;br /&gt;
File:Cardicon sailor usa 01.png|&lt;br /&gt;
File:Cardicon sailor usa 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor usa 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor usa 04.png|&lt;br /&gt;
File:Cardicon sailor usa 05.png|&lt;br /&gt;
File:Cardicon tanker us modern 01.png|&lt;br /&gt;
File:Cardicon fem us modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon usa modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Germany====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon 30.png|&lt;br /&gt;
File:Cardicon 08.png|&lt;br /&gt;
File:Cardicon tanker ger 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ger 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ger 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ger 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ger 05.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ger 06.png|&amp;lt;small&amp;gt;Jagdpanther crewman during Allied invasion of France, June 1944&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ger 07.png|&amp;lt;small&amp;gt;Pz.III tank commander, Eastern Front&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ger 08.png|&amp;lt;small&amp;gt;Tank commander, Northern France 1943&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor germany 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor germany 02.png|&lt;br /&gt;
File:Cardicon sailor germany 03.png|&lt;br /&gt;
File:Cardicon sailor germany 04.png|&lt;br /&gt;
File:Cardicon sailor germany 05.png|&lt;br /&gt;
File:Cardicon tanker ger modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem ger modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon ger modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====USSR====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon 17.png|&lt;br /&gt;
File:Cardicon 20.png|&lt;br /&gt;
File:Cardicon fem 03.png|&lt;br /&gt;
File:Cardicon fem 05.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ussr 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ussr 02.png|&lt;br /&gt;
File:Cardicon tanker ussr 03.png|&lt;br /&gt;
File:Cardicon tanker ussr 04.png|&lt;br /&gt;
File:Cardicon tanker ussr 05.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ussr 06.png|&lt;br /&gt;
File:Cardicon tanker ussr 07.png|&lt;br /&gt;
File:Cardicon sailor ussr 01.png|&lt;br /&gt;
File:Cardicon sailor ussr 03.png|&lt;br /&gt;
File:Cardicon sailor ussr 04.png|&lt;br /&gt;
File:Cardicon sailor ussr 05.png|&amp;lt;small&amp;gt;Sailor from the Danube Flotilla, 1940s&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor ussr 06.png|&amp;lt;small&amp;gt;Sailor from the Danube Flotilla, 1940s&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker ussr modern 01.png|&amp;lt;small&amp;gt;Dmitry pseudonym &amp;quot;Krasya&amp;quot;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem ru modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon ussr modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Britain====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 07.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 11.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 16.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 19.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 22.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 27.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 31.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 32.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker uk 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker uk 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker uk 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker uk 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor uk 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor uk 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor uk 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor uk 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor uk 05.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker uk modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem uk modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon uk modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Japan====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon 23.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 24.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 25.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon jp 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon jp 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon jp 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker jp 01.png|&amp;lt;small&amp;gt;Tank commander of 7th Sasebo SNLF, Tarawa Island 1942&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker jp 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor japan 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor japan 02.png|&amp;lt;small&amp;gt;Unknown rear admiral&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor japan 03.png|&amp;lt;small&amp;gt;Unknown seaman first class&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor japan 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor japan 05.png|&amp;lt;small&amp;gt;Unknown rear admiral&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker jp modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem jp modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon jp modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====China====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon cn 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon cn 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker cn 01.png|&amp;lt;small&amp;gt;M4A4 Sherman crew of 1st PTG, CBI Theater&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker cn 02.png|&amp;lt;small&amp;gt;M4A4 Sherman crew of 1st PTG, CBI Theater&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker cn modern 01.png|&lt;br /&gt;
File:Cardicon fem cn modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon cn modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Italy====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon it 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon it 02.png|&amp;lt;small&amp;gt;Unknown C.202 pilot of 21º Gruppo Caccia, Eastern Front&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker it 01.png|&amp;lt;small&amp;gt;M13/40 crew in January 1942&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker it 02.png|&amp;lt;small&amp;gt;Crew of an L3/35, 1941&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker it 03.png|&amp;lt;small&amp;gt;Tank crew of 132ª D.C. &amp;quot;Ariete&amp;quot;, El Alamein 1942&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker it 04.png|&amp;lt;small&amp;gt;M13/40 crew in January 1942&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor italy 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor italy 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor italy 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor italy 05.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor italy 06.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker it modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem it modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon it modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====France====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon fr 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fr 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker fr 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker fr 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor france 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor france 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor france 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor france 04.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor france 05.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker fr modern 01.png|&amp;lt;small&amp;gt;AMX-30 tank commander during maneuvers, France 1976&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem fr modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fr modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Sweden====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon sw 01.png|&amp;lt;small&amp;gt;Unknown B17 pilot&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker sw 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker sw modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem tanker sw 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem sw modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sw modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Israel====&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon il 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon il 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker il 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker il 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon tanker il modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fem il modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon il modern 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/3480--en|Thunder League]] ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon thunder league 01.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon thunder league 02.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon thunder league 03.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon_28_panfilovcev.png|&amp;lt;small&amp;gt;[[wt:en/news/4337-event-celebrate-panfilov-s-28-movie-premiere-en|&amp;quot;Panfilov's 28&amp;quot; premiere 2016]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon combat.png|&amp;lt;small&amp;gt;[[wt:en/news/4868-marathon-operation-s-u-m-m-e-r-awards-together-en|Operation S.U.M.M.E.R. 2017]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sailor ussr 02.png|&amp;lt;small&amp;gt;[[wt:en/news/6037-event-sea-voyage-en|Sea Voyage 2019]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_cosmonaut_ussr_01.png|&amp;lt;small&amp;gt;Yuri Gagarin&amp;lt;br&amp;gt;[[wt:en/news/6675-special-award-for-record-breakers-en|Cosmonautics Day 2020]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker sw modern 02.png|&amp;lt;small&amp;gt;Minotaur Commander&amp;lt;br&amp;gt;[[Warfare 2077]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 33 animal.png|&amp;lt;small&amp;gt;Fox Pilot&amp;lt;br&amp;gt;[[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|Tail Spin 2021]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 34 animal.png|&amp;lt;small&amp;gt;Bear Pilot&amp;lt;br&amp;gt;[[wt:en/news/7112-event-tailspin-a-new-milestone-in-the-development-of-the-game-en|Tail Spin 2021]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 33.png|&amp;lt;small&amp;gt;Pirate &amp;quot;Cunning&amp;quot;&amp;lt;br&amp;gt;[[wt:en/news/7582-event-the-tailspin-is-back-en|Tail Spin 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon 34.png|&amp;lt;small&amp;gt;Pirate &amp;quot;Sullen&amp;quot;&amp;lt;br&amp;gt;[[wt:en/news/7582-event-the-tailspin-is-back-en|Tail Spin 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon desert 01.png|&amp;lt;small&amp;gt;Burnie Malleck&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[wt:en/news/7632-event-april-fool-s-event-en/|Worm Thunder: Children of Arachis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon desert 02.png|&amp;lt;small&amp;gt;Prince of House Hawk&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[wt:en/news/7632-event-april-fool-s-event-en/|Worm Thunder: Children of Arachis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon desert 03.png|&amp;lt;small&amp;gt;Kanaan Denali&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;[[wt:en/news/7632-event-april-fool-s-event-en/|Worm Thunder: Children of Arachis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon desert cinnamon 01.png|&amp;lt;small&amp;gt;[[wt:en/news/7632-event-april-fool-s-event-en/|Worm Thunder: Children of Arachis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon desert cinnamon 02.png|&amp;lt;small&amp;gt;[[wt:en/news/7632-event-april-fool-s-event-en/|Worm Thunder: Children of Arachis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon desert cinnamon 03.png|&amp;lt;small&amp;gt;[[wt:en/news/7632-event-april-fool-s-event-en/|Worm Thunder: Children of Arachis]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon woman scout.png|&amp;lt;small&amp;gt;Girl scout &amp;lt;br&amp;gt; [[wt:en/news/7796-event-summer-quest-en|Summer Quest 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon newyear 23.png|&amp;lt;small&amp;gt;Winter pilot &amp;lt;br&amp;gt; [[wt:en/news/8021-event-winter-quest-en|Winter Quest 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon football marathon 2023.png|&amp;lt;small&amp;gt;&amp;quot;Tiger&amp;quot; team driver&amp;lt;br&amp;gt; [[wt:en/news/8149-event-tank-football-2023-en|Tank Football 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon combat exoskeleton.png|&amp;lt;small&amp;gt;Mobile Warrior&amp;lt;br&amp;gt;[[wt:en/news/8175-event-mobile-infantry-event-en|Mobile Infantry Event]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_atomic_thunder_left.png|&amp;lt;small&amp;gt;Twin Left&amp;lt;br&amp;gt;[[wt:en/news/8352-event-combat-robots-of-atomic-heart-come-to-war-thunder-en|Atomic Thunder]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_atomic_thunder_right.png|&amp;lt;small&amp;gt;Twin Right&amp;lt;br&amp;gt;[[wt:en/news/8352-event-combat-robots-of-atomic-heart-come-to-war-thunder-en|Atomic Thunder]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon biker girl.png|&amp;lt;small&amp;gt;MotoLady &amp;lt;br&amp;gt; [[wt:en/news/8384-event-summer-extreme-en|Summer Extreme 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon night soldier.png|&amp;lt;small&amp;gt;{{Annotation|Special Forces Soldier|USA 1st Platoon A Company}} &amp;lt;br&amp;gt; [[wt:en/news/8564-roadmap-following-the-roadmap-skill-bonuses-in-rp-selectable-night-battles-en|Night Battles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon night pilot.png|&amp;lt;small&amp;gt;{{Annotation|Night Hunter|US 415 Spec Ops Squadron}} &amp;lt;br&amp;gt; [[wt:en/news/8564-roadmap-following-the-roadmap-skill-bonuses-in-rp-selectable-night-battles-en|Night Battles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon uboat captain.png|&amp;lt;small&amp;gt;U-boat Commander &amp;lt;br&amp;gt; [[wt:en/news/8568-event-battle-of-the-atlantic-ships-against-submarines-en|Battle of the Atlantic]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon santa claus.png|&amp;lt;small&amp;gt;Santa Claus&amp;lt;br&amp;gt;[[wt:en/news/8644-event-winter-extreme-earn-yourself-rewards-this-festive-season-en|Christmas Chest 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon winter marathon 2024.png|&amp;lt;small&amp;gt;Snowboarder&amp;lt;br&amp;gt;[[wt:en/news/8644-event-winter-extreme-earn-yourself-rewards-this-festive-season-en|Winter Extreme 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon dogfighting pilot.png|&amp;lt;small&amp;gt;Dogfighting Pilot&amp;lt;br&amp;gt;[[wt:en/news/8743-event-earn-the-jaguar-is-in-the-sword-of-justice-event-en|Sword of Justice 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon football marathon 2024.png|&amp;lt;small&amp;gt;Dragon Team Driver&amp;lt;br&amp;gt; [[wt:en/news/8812-event-tank-football-2024-en|Tank Football 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon loot carrier driver.png|&amp;lt;small&amp;gt;Interceptor driver&amp;lt;br&amp;gt; [[wt:en/news/8839-event-mad-thunder-rage-and-loot-en|Mad Thunder 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon jalil zandi.png|&amp;lt;small&amp;gt;[[wt:en/news/9005-event-get-the-iranian-f-14a-iriaf-in-the-persian-tomcat-event-en|Persian Tomcat 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon arthur waller.png|&amp;lt;small&amp;gt;[[wt:en/news/9042-event-get-hms-barham-in-the-steel-baron-event-en|Steel Baron 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Area 88&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;[https://warthunder.dmm.com/news/detail/8800 TV anime version &amp;quot;Area 88&amp;quot; (Original: Kaoru Shintani) × &amp;quot;War Thunder&amp;quot; collaboration]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon area88 boris.png|&amp;lt;small&amp;gt;Boris&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_greggates.png|&amp;lt;small&amp;gt;Greg Gates&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_gustav.png|&amp;lt;small&amp;gt;Gustav Tanherm&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_helicopterpilot.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_kimaba.png|&amp;lt;small&amp;gt;Kim Aba&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_kitoriparvaneh.png|&amp;lt;small&amp;gt;Kitori Palvanaff&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_makotoshinjo.png|&amp;lt;small&amp;gt;Makato Shinjo&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_mccoy.png|&amp;lt;small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_mickeysimon.png|&amp;lt;small&amp;gt;Micky Simon&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_roundel.png|&amp;lt;small&amp;gt;Maj. Roundell&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_sakivashtar.png|&amp;lt;small&amp;gt;Saki Vashtar&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_satorukanzaki.png|&amp;lt;small&amp;gt;Satoru Kanzaki&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_area88_shinkazama.png|&amp;lt;small&amp;gt;Shin Kazama&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Battle Pass]] ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon experienced shooter.png|&amp;lt;small&amp;gt;Skilled Marksman&amp;lt;br&amp;gt;[[Battle Pass: Season XVI, &amp;quot;Skilled Marksman&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sw famale.png|&amp;lt;small&amp;gt;Valkyrie&amp;lt;br&amp;gt;[[Battle Pass: Season XV, &amp;quot;Northern King&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon paratrooper.png|&amp;lt;small&amp;gt;US Paratrooper&amp;lt;br&amp;gt;[[Battle Pass: Season XIV, &amp;quot;Airborne General&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon strikemaster pilot.png|&amp;lt;small&amp;gt;{{Annotation|Strikemaster pilot|Pilot of Strikemaster Mk 88 VH-ONP (ex-RNZAF 6371), Australia 1994-2006}}&amp;lt;br&amp;gt;[[Battle Pass: Season XIII, &amp;quot;Tropical Storm&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon bundeswehr infantryman.png|&amp;lt;small&amp;gt;Bundeswehr infantryman&amp;lt;br&amp;gt;[[Battle Pass: Season XII, &amp;quot;Armour Breaking Ambusher&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_hussar.png|&amp;lt;small&amp;gt;Hussar squadron officer&amp;lt;br&amp;gt;[[Battle Pass: Season XI, &amp;quot;Her Majesty's Hussar&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_royal_guardsman.png|&amp;lt;small&amp;gt;Royal Guardsman&amp;lt;br&amp;gt;[[Battle Pass: Season X, &amp;quot;Royal Guard&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_flametrooper.png|&amp;lt;small&amp;gt;Flametrooper&amp;lt;br&amp;gt;[[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_test_driver.png|&amp;lt;small&amp;gt;Test driver&amp;lt;br&amp;gt;[[Battle Pass: Season VIII, &amp;quot;Field Testing&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_gasmask.png|&amp;lt;small&amp;gt;Tanker in a gas mask&amp;lt;br&amp;gt;[[Battle Pass: Season VII, &amp;quot;Armoured Elephant&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon assault.png|&amp;lt;small&amp;gt;Attacker pilot&amp;lt;br&amp;gt;[[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_swimmer.png|&amp;lt;small&amp;gt;Combat Swimmer&amp;lt;br&amp;gt;[[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_fr_legioner.png|&amp;lt;small&amp;gt;Veteran of French Legion&amp;lt;br&amp;gt;[[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_poddubny.png|&amp;lt;small&amp;gt;Ivan Poddubny&amp;lt;br&amp;gt;[[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_option.png|&amp;lt;small&amp;gt;Centurion&amp;lt;br&amp;gt;[[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_legioner.png|&amp;lt;small&amp;gt;Legioner&amp;lt;br&amp;gt;[[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon general 01.png|[[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon general 02.png|[[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon general 03.png|[[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon general 04.png|[[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_general_05.png|[[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon general 06.png|[[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pages of History ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon lev roshchin.png|&amp;lt;small&amp;gt;Lev Mikhailovich Roshchin&amp;lt;br&amp;gt;[[wt:en/news/9038-event-pages-of-history-september-attacker-ace-en|September 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon raymond dronne.png|&amp;lt;small&amp;gt;Raymond Dronne&amp;lt;br&amp;gt;[[wt:en/news/9004-event-pages-of-history-august-the-first-in-paris-en|August 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon james gavin.png|&amp;lt;small&amp;gt;James Maurice Gavin&amp;lt;br&amp;gt;[[wt:en/news/8964-event-pages-of-history-july-the-jumping-general-en|July 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon hobart.png|&amp;lt;small&amp;gt;Percy Hobart&amp;lt;br&amp;gt;[[wt:en/news/8913-event-pages-of-history-june-the-military-engineer-en|June 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon sorokin.png|&amp;lt;small&amp;gt;Semyon Sorokin&amp;lt;br&amp;gt;[[wt:en/news/8871-event-pages-of-history-may-for-victory-en|May 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon kosmodemyansky.png|&amp;lt;small&amp;gt;Aleksandr Kosmodemyansky&amp;lt;br&amp;gt;[[wt:en/news/8832-event-pages-of-history-april-for-zoya-en|April 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon jan zumbach.png|&amp;lt;small&amp;gt;Jan Zumbach&amp;lt;br&amp;gt;[[wt:en/news/8761-event-pages-of-history-march-on-wings-of-war-en|March 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon esmonde.png|&amp;lt;small&amp;gt;Eugene Esmonde&amp;lt;br&amp;gt;[[wt:en/news/8713-event-pages-of-history-february-through-a-storm-en|February 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon william shomo.png|&amp;lt;small&amp;gt;William Arthur Shomo&amp;lt;br&amp;gt;[[wt:en/news/8680-event-pages-of-history-january-ace-in-a-day-en|January 2024]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon mikhailova.png|&amp;lt;small&amp;gt;Ekaterina Mikhailova&amp;lt;br&amp;gt;[[wt:en/news/8602-event-pages-of-history-december-the-heroic-nurse-en|December 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon john campbell.png|&amp;lt;small&amp;gt;John Campbell&amp;lt;br&amp;gt;[[wt:en/news/8500-event-pages-of-history-november-en|November 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon john basilone.png|&amp;lt;small&amp;gt;John Basilone&amp;lt;br&amp;gt;[[wt:en/news/8495-event-pages-of-history-october-en|October 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon rosa shanina.png|&amp;lt;small&amp;gt;Roza Shanina&amp;lt;br&amp;gt;[[wt:en/news/8426-event-pages-of-history-september-en|September 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_david_currie.png|&amp;lt;small&amp;gt;David Currie&amp;lt;br&amp;gt;[[wt:en/news/8366-event-pages-of-history-august-en|August 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_desmond_doss.png|&amp;lt;small&amp;gt;Desmond Doss&amp;lt;br&amp;gt;[[wt:en/news/8331-event-pages-of-history-july-en|July 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon nikolai gastello.png|&amp;lt;small&amp;gt;Nikolai Gastello&amp;lt;br&amp;gt;[[wt:en/news/8281-event-pages-of-history-june-en|June 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_meliton_kantaria.png|&amp;lt;small&amp;gt;Meliton Kantaria&amp;lt;br&amp;gt;[[wt:en/news/8208-event-pages-of-history-may-en|May 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon gerard roope.png|&amp;lt;small&amp;gt;Gerard Roope&amp;lt;br&amp;gt;[[wt:en/news/8167-event-pages-of-history-april-en|April 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon reginald mitchell.png|&amp;lt;small&amp;gt;Reginald Mitchell&amp;lt;br&amp;gt;[[wt:en/news/8124-event-pages-of-history-march-en|March 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon norman schwarzkopf.png|&amp;lt;small&amp;gt;Norman Schwarzkopf&amp;lt;br&amp;gt;[[wt:en/news/8073-event-pages-of-history-february-en|February 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon dmitry osatyuk.png|&amp;lt;small&amp;gt;Dmitry Osatyuk&amp;lt;br&amp;gt;[[wt:en/news/8037-event-pages-of-history-january-en|January 2023]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_gregory_boyington.png|&amp;lt;small&amp;gt;Gregory Boyington&amp;lt;br&amp;gt;[[wt:en/news/7981-event-pages-of-history-december-en|December 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon marcel albert.png|&amp;lt;small&amp;gt;Marcel Albert&amp;lt;br&amp;gt;[[wt:en/news/7926-event-pages-of-history-november-en|November 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_avigdor_ben_gal.png|&amp;lt;small&amp;gt;Avigdor Ben-Gal&amp;lt;br&amp;gt;[[wt:en/news/7888-event-pages-of-history-october-en|October 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon marcario garcia.png|&amp;lt;small&amp;gt;Marcario García&amp;lt;br&amp;gt;[[wt:en/news/7837-event-pages-of-history-september-en|September 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_alexandra_samusenko.png|&amp;lt;small&amp;gt;Aleksandra Samusenko&amp;lt;br&amp;gt;[[wt:en/news/7789-event-pages-of-history-august-en|August 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_charles_upham.png|&amp;lt;small&amp;gt;Charles Upham&amp;lt;br&amp;gt;[[wt:en/news/7755-event-pages-of-history-july-en|July 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon richard winters.png|&amp;lt;small&amp;gt;Richard Winters&amp;lt;br&amp;gt;[[wt:en/news/7689-event-pages-of-history-june-en|June 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon mikhail egorov.png|&amp;lt;small&amp;gt;Mikhail Yegorov&amp;lt;br&amp;gt;[[wt:en/news/7664-event-pages-of-history-may-en|May 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon john lavarack.png|&amp;lt;small&amp;gt;John Lavarack&amp;lt;br&amp;gt;[[wt:en/news/7629-event-pages-of-history-april-en|April 2022]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Promotional ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon sailor italy 01.png|&amp;lt;small&amp;gt;[[wt:en/news/6690-development-italian-fleet-early-access-packs-en|Geniere pre-order]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon us navy commander.png|&amp;lt;small&amp;gt;[[wt:en/news/8107-development-pre-order-uss-ca-134-des-moines-1948-heavy-cruiser-en|USS Des Moines pre-order]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon fr captain cruiser.png|&amp;lt;small&amp;gt;[[wt:en/news/8127-development-french-navy-light-cruiser-duguay-trouin-en|Duguay-Trouin pre-order]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_ancient_slav.png|&amp;lt;small&amp;gt;Ancient Slav&amp;lt;br&amp;gt;&amp;quot;Feat of the Ancestors&amp;quot; Pack&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon lizard.png|&amp;lt;small&amp;gt;Lizard Commander&amp;lt;br&amp;gt;&amp;quot;Lizard technologies&amp;quot; Bundle&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon dobrinya.png|&amp;lt;small&amp;gt;Dobrynya&amp;lt;br&amp;gt;&amp;quot;MGE&amp;quot; Bundle&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon_esportsman.png|&amp;lt;small&amp;gt;eSportman&amp;lt;br&amp;gt;[[wt:en/news/8330-esport-rankings-challenge-2023-grand-finals-and-twitch-drops-en|2023 Ranked Championship]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon tanker us p.png|&amp;lt;small&amp;gt;Wingman&amp;lt;br&amp;gt;[[wt:en/news/8405-a-sound-of-thunder-the-release-of-war-thunder-mobile-en|War Thunder Mobile global release]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon chinese military.png|&amp;lt;small&amp;gt;PLA officer&amp;lt;br&amp;gt;[[wt:en/news/8501-special-shop-discounts-type-69-iia-back-for-ge-a-decal-for-the-national-day-of-the-prc-en|National Day of the PRC 2023 discount bundles]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon lydia litvyak.png|&amp;lt;small&amp;gt;Lydia Litvyak&amp;lt;br&amp;gt;[https://www.youtube.com/watch?v=jKHpec-yFKM RADIO TAPOK - Белая Лилия affiliate link]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon wilson.png|&amp;lt;small&amp;gt;J.S. Wilson&amp;lt;br&amp;gt;[[wt:en/news/8844-market-were-rewarding-authors-whose-work-has-been-included-in-camouflage-trophies-en|Marketplace camouflage creators]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon esport drops.png|&amp;lt;small&amp;gt;Esports pilot&amp;lt;br&amp;gt;[[wt:en/news/8738-esport-watch-thunder-cup-2024-and-receive-unique-prizes-from-twitch-drops-en|2024 Thunder CUP]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon armored apex man.png|&amp;lt;small&amp;gt;Apex Predator&amp;lt;br&amp;gt;[[wt:en/news/8984-esport-watch-armored-apex-2024-and-receive-unique-prizes-from-twitch-drops-en|2024 Armored Apex]]&amp;lt;/small&amp;gt;&lt;br /&gt;
File:Cardicon armored apex woman.png|&amp;lt;small&amp;gt;Apex Valkyrie&amp;lt;br&amp;gt;[[wt:en/news/8984-esport-watch-armored-apex-2024-and-receive-unique-prizes-from-twitch-drops-en|2024 Armored Apex]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Removed ===&lt;br /&gt;
[[wt:en/game/changelog/current/1466|7 March 2023]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon fr captain cruiser (1).png|&amp;lt;small&amp;gt;Old [[wt:en/news/8127-development-french-navy-light-cruiser-duguay-trouin-en|Duguay-Trouin pre-order]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
28 December 2022&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon fem cn modern 01 (1).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
8 September 2021&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon cn modern 01 (1).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknown&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon 29.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[wt:en/game/changelog/current/1108|27 May 2020]]&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;166&amp;quot;&amp;gt;&lt;br /&gt;
File:Cardicon_tanker_us_modern_01_old.png|&lt;br /&gt;
File:Cardicon_tanker_ger_modern_01_(1).png&lt;br /&gt;
File:Cardicon_tanker_ussr_modern_01_(1).png&lt;br /&gt;
File:Cardicon_tanker_uk_modern_01_(1).png&lt;br /&gt;
File:Cardicon_tanker_jp_modern_01_old(1).png&lt;br /&gt;
File:Cardicon_tanker_cn_modern_01_(1).png&lt;br /&gt;
File:Cardicon_tanker_it_modern_01_(1).png&lt;br /&gt;
File:Cardicon_tanker_fr_modern_01_(1).png&lt;br /&gt;
File:Cardicon_tanker_sw_modern_01_(1).png&lt;br /&gt;
File:Cardicon_fem_tanker_sw_01_(1).png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Иконки_профиля]]&lt;br /&gt;
[[Category:Achievements]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Custom_skins&amp;diff=193059</id>
		<title>Custom skins</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Custom_skins&amp;diff=193059"/>
				<updated>2024-09-26T15:02:12Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: /* Creating tank camouflage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are bored with the look of your favorite vehicles and the available in-game camouflages are not quite right for your vehicle - a custom camouflage can be a good solution to creating a unique look for your vehicle.&lt;br /&gt;
&lt;br /&gt;
You can always find interesting camouflages on the [https://live.warthunder.com/feed/ War Thunder LIVE] or create your own. Custom camouflage will be set locally which means it is only visible to the player creating it themselves. For others, the tank or aircraft will remain in the camouflage that has been selected in the “Customization” menu as the basis for custom camouflage.      &lt;br /&gt;
&lt;br /&gt;
It is also possible to purchase camouflage for your vehicle on the [[War_Thunder_Market|War Thunder market]]. This camouflage will be visible to all players in battle.&lt;br /&gt;
&lt;br /&gt;
== How to setup custom camouflage ==&lt;br /&gt;
Select the tank or aircraft on which you want to update the camouflage, open the “Customization” menu and click on the button to create an example of camouflage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 1-1.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then head to the folder with the installed War Thunder client and do the following:&lt;br /&gt;
[[File:Custom skins - 1-2.png|thumb]]&lt;br /&gt;
# Follow the path: &amp;lt;code&amp;gt;War Thunder → UserSkins → *''previously received folder name''*&amp;lt;/code&amp;gt; (in example: template_ussr_t_34_85_d_5t).&lt;br /&gt;
# If you want to install camouflage from War Thunder LIVE you need simply delete all the the contents of the folder then download the unique camo you like from  live.warthunder.com and copy into the folder the contents of the archive, which will consist of several .dds or .tga files, as well as the camouflage configuration file &amp;quot;''vehicle_name''.blk&amp;quot;.&lt;br /&gt;
::* If you want to create your own camouflage then proceed to editing already contained in the folder simple graphic files in .tga format. By default a texture will be created for tanks, which will be applied to all elements of the tank.&lt;br /&gt;
&lt;br /&gt;
Return to the client and update the list of available camouflages by pressing the appropriate button.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 1-3.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you have done everything correctly, the camouflage you downloaded will be displayed in the list of custom camouflages when you click on it. Install it.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 1-4.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The War Thunder developers periodically refine and [[History of updating 3D models and textures of units|update 3D models of vehicles in the game]]. Custom camouflages for such vehicles may need to be corrected in order to correctly display the custom camouflages created prior to the model update.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== How to create camouflage ==&lt;br /&gt;
=== Creating tank camouflage ===&lt;br /&gt;
Here we will take a look at three options for creating camouflages in order of complexity:&lt;br /&gt;
* Scalable camouflage (via replace_tex)&lt;br /&gt;
* Fixed camouflage (via set_tex)&lt;br /&gt;
* &amp;lt;s&amp;gt;Combined camouflage (via set_tex with replace_tex elements)&amp;lt;/s&amp;gt; — Coming Soon!&lt;br /&gt;
&lt;br /&gt;
==== Scalable camouflage ====&lt;br /&gt;
Let's start with the simplest one. As an example, we will make a scalable camouflage for the T-34-85 (D-5T).&lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Create Camouflage Example&amp;quot; function in the customization menu and finding these files in the UserSkins folder in the root of the game, we can start editing them. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-1.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We will need the two files marked in green.&lt;br /&gt;
* '''ussr_camo_green.tga''' - can be edited in almost any picture editor.&lt;br /&gt;
* '''ussr_t_34_85_d_5t.blk''' - we may not need it, but it can also be opened and edited by almost any text editor.&lt;br /&gt;
&lt;br /&gt;
Opening '''ussr_camo_green.tga''' in the photo editor we will see the standard camouflage for the tank.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-2.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can start editing immediately: let's draw some orange stripes as an example.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-3.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can save the camouflage and see what we get. For simplicity save it in the same format and with the same name: '''ussr_camo_green.tga'''. So our new texture replaces the old one.&lt;br /&gt;
&lt;br /&gt;
Back in the game, you don't need to close it, pressing &amp;quot;Update custom camouflage list&amp;quot; will update all textures.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|Just don't click on the &amp;quot;create camouflage example&amp;quot; again! If you do that, all textures will be overwritten and your changes will not be saved!&lt;br /&gt;
|!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-4.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then select our camouflage from the drop-down list and immediately see the result:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-5.png|&lt;br /&gt;
File:Custom skins - 2-6.jpg|Vehicle in new camouflage&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We can scale, rotate and change the state of the camouflage, just like with the other available camouflages in the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-7.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: Right away that for camouflage to work properly, the texture must be seamless. If this is not taken into account, such inconsistencies may occur:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-8.png|Uneven joint on texture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are quite a few guides on how to make seamless textures on the internet, it won't be hard to find it.&lt;br /&gt;
&lt;br /&gt;
It is also worth mentioning that the texture may have a different name or even a different resolution.&lt;br /&gt;
&lt;br /&gt;
In this case we will need to put this texture in the folder with the other textures and replace the name of the old texture in the .blk file with the new one.&lt;br /&gt;
&lt;br /&gt;
For example, we have the '''new_tex.dds''' texture. We put it in the '''template_ussr_t_34_85_d_5t''' folder and in '''ussr_t_34_85_d_5t.blk''' replace '''ussr_camo_green.tga''' with '''new_tex.dds''':&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-9.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Congratulations, we have made our first camouflage!&lt;br /&gt;
&lt;br /&gt;
Before we move on to a higher level in creating camouflages, a few points should be noted:&lt;br /&gt;
* The camouflage texture must be square.&lt;br /&gt;
* The texture side must be 128; 256; 512; 1024; 2048; 4096px.&lt;br /&gt;
* Basic textures of vehicles are best executed in a resolution no lower than 2048px on the largest side!&lt;br /&gt;
&lt;br /&gt;
===== Possible errors =====&lt;br /&gt;
Some ground vehicles may have textures that look like this after creation:&lt;br /&gt;
&lt;br /&gt;
This can be fixed in two ways:&lt;br /&gt;
# Edit blk&lt;br /&gt;
# Edit textures&lt;br /&gt;
&lt;br /&gt;
'''How to edit blk'''&lt;br /&gt;
To do this, we will need a camouflage blk file (in this case template_ussr_t_80 / ussr_t_80.blk). In it, we remove all textures except our scalable camouflage and save.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-11.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This method is suitable '''if you only want to use''' scalable camouflage. This method is not suitable for fixed camouflage, but we will cover that next.&lt;br /&gt;
&lt;br /&gt;
'''How to edit textures'''&lt;br /&gt;
# Open the textures of the hull, turret and cannon:&lt;br /&gt;
#;[[File:Custom skins - 2-12.png|thumb|none]]&lt;br /&gt;
# Find the alpha channel of the texture:&lt;br /&gt;
#;[[File:Custom skins - 2-13.png|thumb|none]]&lt;br /&gt;
# Black out the alpha channel on all textures and save.&lt;br /&gt;
# Update in game!&lt;br /&gt;
# Done!&lt;br /&gt;
&lt;br /&gt;
===== Scalable texture and alpha channel. =====&lt;br /&gt;
Let's take it up a notch! Let's say we have an inscription that we want to put on the tank. Let it be... &amp;quot;Camouflage&amp;quot;. But if we will use the previous method, so the inscription will appear in an unclear place and, most likely, will be stretched...&lt;br /&gt;
&lt;br /&gt;
Let's go back to our T-34-85 and try to make it look nice. Let's place this inscription on the turret.&lt;br /&gt;
# Open the texture of the turret t_34_85_d5t_turret.tga.&lt;br /&gt;
# We see a rendering of the texture of the turret. With a little skill we can guess which part of the texture is responsible for what.&lt;br /&gt;
# Place the inscription on the turret where we want it:&lt;br /&gt;
&lt;br /&gt;
Now we need to make it visible.&lt;br /&gt;
&lt;br /&gt;
By default the alpha channel of the texture is black, which means that this texture is completely transparent and does not affect the camouflage. If we make the alpha channel white (i.e. completely opaque), this texture will completely cover our scalable camouflage.&lt;br /&gt;
&lt;br /&gt;
This is what it would look like if we fill the &amp;quot;alpha&amp;quot; of the tower texture with white:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-15.png|&lt;br /&gt;
File:Custom skins - 2-16.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Therefore, in order to make only our inscription appear, it is necessary to paint only the area where our inscription is on the texture in &amp;quot;alpha&amp;quot; white.&lt;br /&gt;
&lt;br /&gt;
Save, check the result in the game. Don't forget to press &amp;quot;Update custom camouflage list&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
The inscription has appeared and is not affected by rotation, scaling and our scalable camouflage! It will always be in the same place on the tower!&lt;br /&gt;
&lt;br /&gt;
The alpha channel doesn't have to be white or black. You can use different greyscales to get a semi-transparent or uneven overlay.&lt;br /&gt;
For example, if you make the lettering grey rather than white in the &amp;quot;alpha&amp;quot;, our scalable camouflage will partially shine through from underneath it.&lt;br /&gt;
&lt;br /&gt;
'''Why do we need this apart from proper inscriptions and decals?'''&lt;br /&gt;
&lt;br /&gt;
For example, we don't need camouflage to be applied to the rollers... or the turret roof... Find these parts of the tank in the textures, create them the desired color and paint these parts white in the alpha channel.&lt;br /&gt;
&lt;br /&gt;
There is plenty to experiment with, try it out and find interesting solutions! In the meantime, we will go one step further and move on to fully fixed camouflages.&lt;br /&gt;
&lt;br /&gt;
==== Fixed camouflage ====&lt;br /&gt;
This is going to be a little more difficult. It takes a lot of care and probably a lot of time.&lt;br /&gt;
But camouflages of this type get into Camouflage Trophies, and their creators get a royalty on each sold key to such trophies. You can also apply in-game decals to these camouflages!&lt;br /&gt;
&lt;br /&gt;
We have already familiarized ourselves with the textures of individual parts of the tank, now let's talk about them in more detail and create a simple camouflage for the same T-34-85. For example, we will make it in a grey fill with orange stripes at the joints of the armour plates.&lt;br /&gt;
&lt;br /&gt;
But a bit of theory. Fixed camouflage cannot be rotated and scaled. All the necessary texture elements have to be applied manually to the corresponding parts of the albedo texture of the machine element.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|'''Albedo texture''' — is the texture responsible for color and transparency. The Red, Green and Blue channels are responsible for color and Alpha for transparency.&lt;br /&gt;
&lt;br /&gt;
There is also a '''normal map texture'''. This is not only responsible for normals, but also for smoothness and metallicity. НBut we will talk about “_n” textures later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
We will create everything from scratch.&lt;br /&gt;
# Create an example of camouflage.&lt;br /&gt;
# Find our textures in the root folder of the game.&lt;br /&gt;
# We will start with editing the tower: open the t_34_85_d5t_turret.tga texture and immediately completely white out all the alpha-channel.&lt;br /&gt;
&lt;br /&gt;
After updating in the game we will see the following picture:&lt;br /&gt;
&lt;br /&gt;
Let’s to the RGB layers and will now work with them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-21.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Focusing on the texture elements, create orange stripes at the joints of the armour.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-22.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fill the rest with gray ¯\_(ツ)_/¯&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-23.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save under the same name and format with a replacement, update the camouflage in the game and get the result:&lt;br /&gt;
&lt;br /&gt;
All other parts of the tank can be made by analogy:&lt;br /&gt;
* t_34_85_d5t_gun.tga&lt;br /&gt;
* t_34_85_d5t_body.tga&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-25.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We have got a great* camouflage!&lt;br /&gt;
&lt;br /&gt;
You can download other players' camouflages from Live WT and see how they are made, there are many interesting things to discover.&lt;br /&gt;
&lt;br /&gt;
Players also join camouflage authoring communities such as LNC and Slayer's Workshop. There experienced authors can help you if you can't figure something out, or teach you new tricks and techniques when working with camouflages. &lt;br /&gt;
&lt;br /&gt;
The fixed camouflage method is used to make most camouflages on the Live WT. The quality of a camouflage is often directly related to the time it takes to create it. Some authors spend months gathering materials for historical camouflages and rendering them!&lt;br /&gt;
Or very detailed and meticulous work on semi historical and fictional camouflages. &lt;br /&gt;
&lt;br /&gt;
==== Classification of camouflage by historicity ====&lt;br /&gt;
Semi-historical, historical, fictional camouflages? Why classify them and how do they differ?&lt;br /&gt;
&lt;br /&gt;
The camouflage classification is for the convenience of Live WT players. Some people for example only want to see historical camouflages on their vehicles, and such labels make it easier to find suitable work.&lt;br /&gt;
&lt;br /&gt;
Such a label helps in the selection of camouflage for the market. And for the camouflage that got on the market it determines the visibility of the camouflage for other players in battle.&lt;br /&gt;
&lt;br /&gt;
You can change this in the menu Settings - Customization of Vehicles&lt;br /&gt;
* Historical camouflage — camouflage, which has a real-life prototype that served in the army. It is important that the prototype must have the same modification as the vehicle for which the camouflage was made in the game.&lt;br /&gt;
: For example if a camouflage was made for the F-4C, and the QF-4B was chosen as the reference, then it would be a semi historical camouflage.&lt;br /&gt;
* Semi Historical camouflage — if the camouflage was taken from another vehicle model of the same or a close time period, and also if the camouflage was applied to a vehicle that was not listed as active in the army (museum exhibits and racing camouflages).&lt;br /&gt;
* Fictional camouflage — everything else.&lt;br /&gt;
&lt;br /&gt;
==== Work with blk ====&lt;br /&gt;
Let's talk a little more about the camouflage .blk file. It determines which textures to replace with new ones.&lt;br /&gt;
&lt;br /&gt;
For example let's take something more impressive than the T-34-85, let it be the Abrams M1A1 HC. We will be working in Visual Studio Code for this example, but almost any other text editor can be used.&lt;br /&gt;
&lt;br /&gt;
Having created an example of camouflage, we will see:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-27.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* leopard_2a4_blade.tga — dump albedo texture&lt;br /&gt;
* m1a1_abrams_ammo_box.tga — albedo texture of a box with a machine gun belt&lt;br /&gt;
* m1a1_abrams_body.tga — hull albedo texture&lt;br /&gt;
* m1a1_abrams_body_add.tga — albedo texture of mounted armor&lt;br /&gt;
* m1a1_abrams_gun.tga — cannon albedo texture&lt;br /&gt;
* m1a1_abrams_turret.tga — turret albedo texture&lt;br /&gt;
* m1a1_hc_abrams_turret.tga — albedo texture for additional turret elements&lt;br /&gt;
* mg_m240.tga — albedo texture of the anti-aircraft machine gun&lt;br /&gt;
* us_camo_modern_green.tga— scalable camouflage texture&lt;br /&gt;
* '''us_m1a1_hc_abrams.blk''' — camouflage config file, which will be discussed now&lt;br /&gt;
* us_m1a1_hc_abrams_phys_track.tga — track albedo texture&lt;br /&gt;
&lt;br /&gt;
Let's talk about us_m1a1_hc_abrams.blk. In it we see:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-28.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, let's note that us_camo_modern_green.tga is in the set_tex block, and all other textures are in the replace_tex block.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
name:t=&amp;quot;user&amp;quot;		// It just has to be here&lt;br /&gt;
&lt;br /&gt;
replace_tex {		// Scalable camouflage&lt;br /&gt;
  from:t=&amp;quot;us_camo_olive*&amp;quot;		// Replacement texture&lt;br /&gt;
  to:t=&amp;quot;us_camo_modern_green.tga&amp;quot;	// New texture&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
set_tex {		// Fixed camouflage&lt;br /&gt;
  from:t=&amp;quot;m1a1_abrams_body_c*&amp;quot;		// Replacement texture&lt;br /&gt;
  to:t=&amp;quot;m1a1_abrams_body.tga&amp;quot;		// New texture&lt;br /&gt;
  param:t=&amp;quot;camo_skin_tex&amp;quot;		// Required parameter for set_tex, it won't work without it&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The texture of a separate part of the tank (turret, hull...) can also be made using replace_tex without the '''param:t=&amp;quot;camo_skin_tex&amp;quot;''' parameter. But then the alpha channel of the texture should be made black, and game decals will not be applied to the camouflage. But it still won't scale or rotate.&lt;br /&gt;
&lt;br /&gt;
Normal textures will be written via '''replace_tex'''.&lt;br /&gt;
&lt;br /&gt;
==== Work with assetviewer ====&lt;br /&gt;
[https://wiki.warthunder.com/Download_War_Thunder_CDK Assetviewer] — part of the War Thunder CDK.&lt;br /&gt;
&lt;br /&gt;
With the help of Assetviewer, you can get the necessary textures for vehicles.&lt;br /&gt;
&lt;br /&gt;
==== Working with Normal Maps ====&lt;br /&gt;
As mentioned above, normal maps allow you to adjust the smoothness, metallicity and relief of the texture. Normal maps usually have an &amp;quot;'''_n'''&amp;quot; in their texture name.&lt;br /&gt;
&lt;br /&gt;
Tank normal maps will not be automatically uploaded when creating a camouflage example and can be accessed via assetviewer. For aircraft they will be unloaded along with albedo textures.&lt;br /&gt;
&lt;br /&gt;
Let’s continue to work with our T-34-85. We can get the normal maps we need from the assetviewer and upgrade them or make them from scratch based on the albedo texture.&lt;br /&gt;
&lt;br /&gt;
Let's say we got the normal maps through the assetviewer. For each albedo texture there is a corresponding normal map.&lt;br /&gt;
* For t_34_85_d5t_body.tga — t_34_85_d5t_body_n.tga &lt;br /&gt;
* For t_34_85_d5t_turret.tga — t_34_85_d5t_turret_n.tga&lt;br /&gt;
* And so on.&lt;br /&gt;
&lt;br /&gt;
In the received example, normal maps for ground vehicles and ships will not be specified in the camouflage config. But you can write them yourself. For example, to add a turret normal map for the T-34-85, you need to add the normal texture to the folder with the rest of the textures and add it to the camouflage config (.blk).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
replace_tex{&lt;br /&gt;
  from:t=&amp;quot;t_34_85_d5t_turret_n*&amp;quot;&lt;br /&gt;
  to:t=&amp;quot;t_34_85_d5t_turret_n.dds&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-29.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Notice&lt;br /&gt;
|It is important that the file name and extension exactly match the specified file in the config!&lt;br /&gt;
|!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For example consider t_34_85_d5t_turret_n.tga — the normal map of the tower. We see the following:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-30.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Here all the work takes place in separate channels, each of which is responsible for its own parameter:&lt;br /&gt;
* Red — smoothness&lt;br /&gt;
* Green — x normal&lt;br /&gt;
* Blue — metallicity&lt;br /&gt;
* Alpha 1 — y normal&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-31.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The closer to black, the weaker the effect. For example a completely black Red channel on a texture will make the car matte. And completely white - glossy. Normals (Green and Alpha 1 channels) allow you to make bumps. Their base color is grey.&lt;br /&gt;
&lt;br /&gt;
Let's go back to our gray-orange skin on the T-34-85 and try each layer individually. Let's start with Red - smoothness. By default, the red channel looks like this:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-32.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And this is what the turret looks like:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-33.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But if we paint it white (that is, turn the smoothness to the maximum), we will get:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-34.png|&lt;br /&gt;
File:Custom skins - 2-35.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And vice versa, if we paint it black:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-36.png|&lt;br /&gt;
File:Custom skins - 2-37.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Everything is exactly the same with the metallicity map (Blue).&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|With the “Wind of Change” update the game has incorporated a new rendering system. The advantage of this being an extended range in the “smoothness” textures, allowing for a more natural reproduction of smooth and rough materials. This will especially affect the use of heavy roughness.&lt;br /&gt;
&lt;br /&gt;
In connection with this, there have been changes in the technology for camouflage creation. In the normal texture (_n, _n_dmg) the red channel that previously was responsible for smoothness of the texture, is now stored inverted roughness. &lt;br /&gt;
&lt;br /&gt;
The old smoothness channel has been converted to the new inverted roughness by the formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;inverted roughness = 1 - (1-0.7*smoothness)^3&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Note how the normal layers (Green and Alpha 1) work. The base color is grey, which simply means the surface is flat. The lighter, the surface will be more convex, the darker, on the contrary, more hollow.&lt;br /&gt;
&lt;br /&gt;
For example let's flatten completely the turret of our T-34-85 by making both layers of normals evenly grey.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-38.png|&lt;br /&gt;
File:Custom skins - 2-39.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We equalized the normals of the tower and we get a perfectly smooth tower without seams or chipping:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Custom skins - 2-40.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Camouflages for aircraft ===&lt;br /&gt;
Creating an aircraft skin is almost the same thing as creating a tank skin. The main difference is, it is impossible to create a scalable skin, only a fixed one. Everything else is the same as for ground vehicles and ships.&lt;br /&gt;
&lt;br /&gt;
Each aircraft has two main textures:&lt;br /&gt;
1. Albedo texture of an aircraft (e.g., su_25.tga)&lt;br /&gt;
2. Normal map of an aircraft (e.g., su_25_n.tga)&lt;br /&gt;
&lt;br /&gt;
In most cases, these two textures alone will be sufficient.&lt;br /&gt;
&lt;br /&gt;
The main texture does not include the textures for the pylons, the interior of the cockpit and the afterburner flame texture for the jet engines. These can be obtained through Assetviewer.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In the “Apex Predators” update for PCs, the _dmg textures of aircraft and helicopters have been replaced by damage decals. But _dmg textures are still required for consoles, where damage is displayed the old way.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Naval camouflages ===&lt;br /&gt;
This will be done in the same way as tank camouflages.&lt;br /&gt;
&lt;br /&gt;
=== Helicopter camouflages ===&lt;br /&gt;
This will be done in the same way as aircraft camouflages.&lt;br /&gt;
&lt;br /&gt;
=== Requirements for market ===&lt;br /&gt;
Camouflage published on the WT Live page may qualify for selection for [[Camouflage_trophy|Camouflage Trophies]].&lt;br /&gt;
&lt;br /&gt;
Camouflages need to meet several technical and formal requirements.&lt;br /&gt;
:'''Technical:'''&lt;br /&gt;
:*Camouflage should be published on the WT Live in the camouflage section ([https://live.warthunder.com/feed/camouflages/ https://live.warthunder.com/feed/camouflages/]).&lt;br /&gt;
:*The resolution of the camouflage texture must be in multiples of 8. Permitted texture sizes on the largest side: 128; 256; 512; 1024; 2048; 4096 and 8192 px (8192 px only for the texture of high rank (VI+ rank) aircraft and bombers).&lt;br /&gt;
:*Textures for ground vehicles should be made with the obligatory possibility of applying decals (see [[Custom skins|fixed camouflage]]). Diffuse texture should be done via set_tex, not via replace_tex. It is allowed to combine fixed and scalable camouflage.&lt;br /&gt;
:*The title picture of the topic will be chosen as cover for the camouflage. It must have a horizontal format and have a proportion of 16x9. If the title picture doesn't meet the requirements another suitable picture from the topic will be chosen.&lt;br /&gt;
:*Camouflage textures should be in .dds or .tga format. The dds format is recommended, as it is more compact.&lt;br /&gt;
:*It is not allowed to change cockpit and engine flame textures.&lt;br /&gt;
:'''Formal:'''&lt;br /&gt;
:*Camouflage must not violate WT Live WT rules.&lt;br /&gt;
:*Camouflages containing intellectual property will not be considered for trophy selection. Check for copyrights on decals, logos, drawings, and patterns. Often festival camouflages and pilot group camouflages have active copyrights!&lt;br /&gt;
:*Aircraft identification marks of the countries of the fascist/Nazi bloc must not contain prohibited symbols. The use of harmonized identification marks is recommended ([https://live.warthunder.com/camouflage_guides/ link]).&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [https://live.warthunder.com/post/926800/en/ Custom gray hangar]&lt;br /&gt;
* [https://gaijinent.com/ru/contribution Gaijin Contribution Agreement]&lt;br /&gt;
* [https://trade.gaijin.net/ Market]&lt;br /&gt;
* [[War_Thunder_Market|What is market]]&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Custom skins]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=War_Thunder_Wiki:Member_Group_Rights&amp;diff=192680</id>
		<title>War Thunder Wiki:Member Group Rights</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=War_Thunder_Wiki:Member_Group_Rights&amp;diff=192680"/>
				<updated>2024-09-17T11:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: /* Administration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:War Thunder Wiki: Member Group Rights}}&lt;br /&gt;
User access to certain functions of the War Thunder Wiki is determined by a set of flags (rights) on their account, some of which are obtained automatically, and some are given out manually. A flag holder is considered a member of a particular group, which gives them the opportunity to use certain functions of the MediaWiki software.&lt;br /&gt;
&lt;br /&gt;
== Administration ==&lt;br /&gt;
List of active administrators and moderators:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Participant !! Position&lt;br /&gt;
|-&lt;br /&gt;
| [[User:U28580205|Inceptor57]] || Senior Moderator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:U38088265|DnaGonite]] || Senior Moderator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:U44629479|Colok76286]] || Moderator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:U8741044|Oxygen_Thief]] || Moderator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:U31139476|X_pazzo1972_X]] || Moderator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:U17577377|Shimakaze]] || Moderator&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Administrators ===&lt;br /&gt;
The administrator has the right to confirm and cancel edits, delete and restore pages, block and unblock users, protect and edit pages accessible only to administrators, change the MediaWiki interface and service sections.&lt;br /&gt;
&lt;br /&gt;
=== Bureaucrats ===&lt;br /&gt;
Bureaucrats have the right to change the rights of other users, usually, all administrators are granted bureaucrat rights.&lt;br /&gt;
&lt;br /&gt;
=== Moderators ===&lt;br /&gt;
The moderator has the right to confirm and cancel edits, block and unblock users, protect and edit pages accessible only for moderators.&lt;br /&gt;
&lt;br /&gt;
== Regular users ==&lt;br /&gt;
=== Members ===&lt;br /&gt;
Members - users who edit from their registered account. Members can edit any unprotected pages, mark their edits as small and send email to other users if they have activated this option in their profile settings.&lt;br /&gt;
&lt;br /&gt;
=== Authenticated Members ===&lt;br /&gt;
After 4 days from registration and after making 15 edits, all participants are automatically moved to the “Auto Confirmed” group, there are no speed limits on the IP address for the auto-confirmed members and there is an opportunity to edit the pages available only for self-confirmed participants.&lt;br /&gt;
&lt;br /&gt;
=== Everything ===&lt;br /&gt;
All site visitors, including anonymous guests, belong to the “all” group. Such users can read all the pages of the War Thunder Wiki (with the exception of service pages with limited access), but cannot edit them.&lt;br /&gt;
&lt;br /&gt;
{{Navigation Help}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ka-50&amp;diff=192675</id>
		<title>Ka-50</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ka-50&amp;diff=192675"/>
				<updated>2024-09-17T09:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ka_50&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|Ka-50 Black Shark Store Pack Image 04.jpg|Ka-50 WebsiteImage 1.jpg}}&lt;br /&gt;
|cockpit=cockpit_ka_50.jpg&lt;br /&gt;
|store=6987&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Ka-50''' (NATO Code: Hokum-A) is a Soviet attack helicopter developed in the 1980s with the intent to complement the capabilities of other helicopters, such as the Mi-24. It emerged as the successor to the Kamov V-80, aiming to address the shortcomings of conventional helicopters in terms of stability, manoeuvrability, and anti-tank capabilities. It was specifically designed for anti-tank warfare and is armed with a wide range of weapons, including guided missiles and a 30 mm cannon. Its unique rotor system allows for precise control, stability, and improved aerobatic qualities. Unlike most Kamov designs, the Ka-50 features a single-seat cockpit, most likely to reduce weight and increase agility. Additionally, the helicopter is equipped with advanced avionics and sensor systems, enhancing its reconnaissance and target acquisition capabilities.&lt;br /&gt;
&lt;br /&gt;
The '''Ka-50''' was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as a [[wt:en/news/6422-development-ka-50-black-shark-en|premium pack]]. It features a wide variety of gameplay due to the durable airframe and potent armament options. One of its standout features is the 9K127 Vikhr missile, which provides the helicopter with the capability to engage targets from long distances, further enhancing its effectiveness in combat.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 299 || 268 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 320 || 310&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to the low weight, this helicopter is fast and agile, and so it is easy to dodge even the missiles from ADATS or incoming fighters on head-on. Even in the case of damages, the twin rotor design can help keep control the damage even in cases where the tail is destroyed.&lt;br /&gt;
[[File:Armour of Ka-50.jpg|thumb|Black shark armour locations|right]]&lt;br /&gt;
Lots of sensors on the {{PAGENAME}} help establish situational awareness to keep an eye for threats. A radar warning receiver (RWR) will keep the {{PAGENAME}} informed of the presence (distance and direction) of active radars (enemies AA, jets with radar), also with sounds (beeping). A Missile Approach Warning system (MAW) will automatically deploy false targets - flares (128 pcs) and inform the Ka-50 pilots of incoming missiles (even in SB). In other environmental conditions, the Ka-50 also has a night vision device (only image an intensifier without thermal sight) to keep some form of visibility.&lt;br /&gt;
&lt;br /&gt;
Distance is also the Ka-50's best friend, with an ATGM with active radius of 10 km that will help keep the helicopter out of range of most AA, except ADATS, 2K22 Tunguska, and the VT1 equipped European AAs.&lt;br /&gt;
&lt;br /&gt;
The crew has a highly armoured cockpit, as shown in image: Black shark: Armour locations&lt;br /&gt;
&lt;br /&gt;
*Bullet proof glass covers only the front windscreen of the helicopter - 22 mm thick.&lt;br /&gt;
*Aluminium alloy covers the front, and sides of the helicopter located on each side of the cockpit - 20 mm thick.&lt;br /&gt;
*Aluminium alloy covers only the bottom of the self-sealing fuel tanks - 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
The helicopter has four separate fuel tanks, three at the rear of the fuselage and one just behind the cockpit. Engines are placed above the autocannon with the fuel tanks, spaced out around it.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|2A42 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm 2A42 cannon, right fuselage-mounted (460 rpg)&lt;br /&gt;
* 128 x countermeasures&lt;br /&gt;
&lt;br /&gt;
The 30 mm 2A42 cannon can be equipped with mixed belt, belt for air targets or ground targets&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Ground targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
* '''Air targets:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}{{-}}{{Annotation|HEF-I*|High-explosive fragmentation incendiary (self-destroying)}}; max penetration: 63 mm at 100 metres&lt;br /&gt;
* '''Armoured targets:''' {{Annotation|APDS|Armour-piercing discarding sabot}}; max penetration: 81 mm at 100 metres&lt;br /&gt;
&lt;br /&gt;
Due to the risk of flying directly over a battlefield, and that the Ka-50's optimal firing distance is from a long way from the enemy ground targets, the ''Ground targets'' belt for the 30 mm is not useful. As such, being equipped against air targets would be better; so pick ''Default'' or ''Air targets'' belt from personal preferences, but the Default belt will have some AP shells in case the opposing enemy aircraft is armoured.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;11%&amp;quot; | 1 !! width=&amp;quot;11%&amp;quot; | 2 !! width=&amp;quot;11%&amp;quot; | 3 !! width=&amp;quot;11%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GSh-23L (23 mm)|23 mm GSh-23L]] cannons (250 rpg)&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[OFAB-250sv (250 kg)|250 kg OFAB-250sv]] bombs&lt;br /&gt;
| 1 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[FAB-500M-62 (500 kg)|500 kg FAB-500M-62]] bombs&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[S-8KO]] rockets&lt;br /&gt;
| 20 || 20 || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
! [[9K127 Vikhr]] missiles&lt;br /&gt;
| 6 || || || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[9M39 Igla]] missiles&lt;br /&gt;
| || || || 2&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; | Maximum permissible weight imbalance: 480 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 9M39 Igla missiles&lt;br /&gt;
* 80 x S-8KO rockets&lt;br /&gt;
* 12 x 9K127 Vikhr missiles&lt;br /&gt;
* 4 x 250 kg OFAB-250sv bombs (1,000 kg total)&lt;br /&gt;
* 2 x 500 kg FAB-500M-62 bombs (1,000 kg total)&lt;br /&gt;
* 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Ka-50 equips these weapons by means of pylons, with 4 pylons total on the helicopter (2 on each wing). Each pylon holds one of the following:&lt;br /&gt;
&lt;br /&gt;
* 6 x 9K127 Vikhr ATGMs (range: 10 km; TNT equivalent: 5.16 kg; max speed: 600 m/s) - A tandem warhead with 800 mm penetration of armour after ERA with proximity fuse. Can only be mounted on the outer pylons for 12 missiles maximum.&lt;br /&gt;
* 2 x 9M39 Igla air-to-air missiles (IR guided; lock-on range: 6 km in rear aspect, 4 km in all aspect; max speed: 1,000 m/s; max overload: 18 G; has {{Annotation|ECCM|Electronic Counter Counter Measure (missile is immune to interference from enemy Electronic Counter Measure (ECM))}}) - Mounted on outer pylons with 2 missiles each. Can currently only be equipped on 1 outer pylon, with the other having 6 x Vikhr ATGM.&lt;br /&gt;
* 20 x S-8KO unguided rockets (speed: 610 m/s; TNT equivalent: 1.32 kg; max armour penetration: 400 mm) - All four pylons can be equipped with rocket pods for a maximum of 80 rockets total.&lt;br /&gt;
* 1 x 23 mm GSh-23L cannon with 250 rounds each, can be equipped on all 4 pylons (1,000 ammo with 4 cannons in total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive systems ===&lt;br /&gt;
&amp;lt;!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''--&amp;gt;&lt;br /&gt;
The Ka-50 has a MAW - Missile Approach Warning system and 128 Flares.&lt;br /&gt;
&lt;br /&gt;
*128 Flares are installed on tips of the wings, in those two pods.&lt;br /&gt;
*The Missile Approach Warning (MAW) detects the incoming missile and notifies you about them as well deploying the flares automatically.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The most preferable playstyle for this helicopter should be firing ATGM from long range since Vikhr has the longest range in the game (10 km).&lt;br /&gt;
&lt;br /&gt;
'''Versus ADATS''' - From the beginning, try to keep the ADATS more than 10 km away from the Ka-50's position and focus on closer targets. For this, reach the battlefield at the middle (usually some point to capture is around 9.5 km from you). If the Ka-50 has already detected some ADATS within 10 km, be prepared with the fact that the ADATS also may know that the Ka-50 is there and may already be firing missiles. If an incoming missile is spotted, begin evasive manoeuvres. To do this, turn-off hover mode and sharply turn the Ka-50 to one side (left or right) or do the barrel roll. Never fire for at the ADATS after he fired first, his missiles are twice as fast as yours (1,200 m/s vs 600 m/s). To eliminate the ADATS, lock-on target in gunner sight and fire. If you see incoming fire, switch to 3rd view/pilot view and begin evasive manoeuvres as mentioned above, but keep in mind that the target has to stay in your targeting view so your ATGM could hit the target while manoeuvring.&lt;br /&gt;
&lt;br /&gt;
'''Versus jets''' - On a head on, you can lock them and try to fire the Vikhr ATGM (it has proximity fuse) or lock them with Igla A2A (and fire only if distance is at least greater than 1 km). If they survived and approached their firing range, begin evasive manoeuvres. Simply turn on one side (left or right) or do the barrel-roll. This is the only time you could use your right side mounted 30 mm cannon, so use it and fire for enemy while manoeuvring. If enemy passed you (and is still alive) turn around ASAP and lock him with your Igla A2A missiles and fire. In 99% of the cases, this should be enough to send any plane down.&lt;br /&gt;
&lt;br /&gt;
If the Ka-50 is not equipped with Igla missiles, just wait for the enemy pilot and repeat the process mentioned above until someone is shot down or have had the engagement broken off.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a potent ATGM (between 8 and 10 km range depending on altitude with 800 mm penetration after ERA), able to fire after air targets with its proximity fuse&lt;br /&gt;
* Fast and agile, maximum reached speed is around 330 km/h in level flight (with minimum fuel, payload of 6 x Vikhr, 2 x Igla and 2 x Gsh-23-2 cannons in RB)&lt;br /&gt;
* Up to 12 x 9K127 Vikhr missiles which can be carried into combat, able to destroy a whole enemy team&lt;br /&gt;
* The Ka-50's twin rotor concept can allow the helicopter to survive even after the tail is destroyed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited choices of payload, compromises on ATGM and loadout payloads have to be made in order to use Igla air-to-air missiles&lt;br /&gt;
* Absence of thermal sight can make enemy detection more difficult at lower altitude&lt;br /&gt;
* Autocannon is mounted on the right-hand side of the helicopter&lt;br /&gt;
* Limited autocannon firing arcs - horizontal and vertical angles&lt;br /&gt;
* Poor optical zoom&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
The Ka-50 is the production name for the V-80Sh-1 prototype; production was authorized on 14 December 1987. The Western nations first saw reports of its development in 1984, and the first photograph was seen in 1989. The design went through testing from 1985 to 1986, and the pilot workload was found to be comparable to that of a fighter-bomber. As such, one pilot was sufficient for the operation of the helicopter, and space was only provided for one crew member.&lt;br /&gt;
&lt;br /&gt;
Like other helicopters designed by Kamov, the Ka-50 utilized a coaxial fonts-rotating rotor system, allowing the regal of a tail rotor. The coaxial rotor system also increases manoeuvrability, allowing manoeuvres such as loops, rolls, and circle-strafing. The removal of the tail rotor allows more engine power to be focused towards the main rotors. Additionally, the lack of a tail rotor can, in certain scenarios, increase survivability.&lt;br /&gt;
&lt;br /&gt;
The Ka-50 featured a K-37-800 pilot ejection system; it was one of the first production helicopters to utilize that feature, and even today it is one of the only helicopters to do so. Before the pilot rejects, the main rotors are blown off by an explosive charge along with the canopy. These measures allow higher pilot survivability if the helicopter is critically damaged.&lt;br /&gt;
&lt;br /&gt;
The first batch of Ka-50 helicopters was ordered in 1990 after successful completion of testing and trials. It was first publicly called the Ka-52 in March 1992, at a symposium in the UK. It was first unveiled at the Mosaeroshow '92 at Zukovskiy in August 1992. The first international display was made at the Farnborough Air Show in September, where the second production unit was on display with a werewolf painted on the rudder - it was sometimes referred to as the &amp;quot;Werewolf&amp;quot; after that. The fifth production unit was used in the movie Black Shark, which is how the Ka-50 became known as the &amp;quot;Black Shark&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Field trials began in November 1993, when four helicopters were flown to the Army Aviation Combat Training Center. Authorization for the fielding of the Ka-50 was given by the President of the Russian Federation on 28 August 1995. Due to the fall of the Soviet Union, production was reduced to only a dozen Ka-50s instead of hundreds (it had previously been intended to replace the Mil Mi-24).&lt;br /&gt;
&lt;br /&gt;
The NATO nations believed that a single-seat helicopter was impractical, and the first two Ka-50 prototypes had false windows painted on to give the allusion they were two-seat helicopters. This threw off some of the first western reports on the project; they believed that the new helicopter might even be designed to shoot down NATO helicopters. This was seen as logical because of the recent American J-CATCH program, which covered the tactics that should be used to shoot down an enemy helicopter. The misconception as to the Ka-50's role did not last long, but it did throw off NATO planners at first.&lt;br /&gt;
&lt;br /&gt;
The Russian Military designated the Ka-50 as the main helicopter to provide support of special forces, while the Mi-28 replaced the Mi-24 as the main helicopter gunship in service. Production of the Ka-50 recommenced in 2006; in 2009 three Ka-50s were delivered that were built from incomplete airframes from the 1990s.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The Ka-50 features a coaxial rotor design, and the rotors are made with polymers. Because of the coaxial rotor design no tail rotor is necessary, so it was excluded from the design. The powerplant features two Klimov VK-2500 engines; the Ka-50 has a high performance and manoeuvrability. It features an inertial navigation system (INS), an autopilot system, and a head-up display (HUD). A terrain-following radar is included, as is a Forward Looking Infrared (FLIR) device. Combat in both VFR and IFR conditions is allowed by the electronic radio and sighting-pilot-navigating system. These systems allow information such as enemy coordinates to be transmitted between helicopters and ground command systems.&lt;br /&gt;
&lt;br /&gt;
A radar warning receiver, electronic warfare system, and chaff and flare dispensers with thirty-two 26 mm countermeasures each - located at the end of both wings - are fitted for the protection of the helicopter. The cockpit is armoured for protection against 12.7 mm (.50 cal) armour-piercing bullets and 23 mm projectile fragments. The rotors are designed to withstand several hits from ground-based automatic weapons. Additionally, there is protection for vital systems, and the fuselage and landing gear are designed to be crash absorbing. The two engines increase survivability as well, for if one is damaged the other can still provide power.&lt;br /&gt;
&lt;br /&gt;
The Ka-50 is armed with one Shipunov 2A42 30 mm cannon, which can attain a fire rate of 200 to 800 rounds per minute with its dual feed ammunition system; 460 rounds are carried. The cannon is mounted on the starboard side of the fuselage, and its traverse is limited to slight elevation and azimuth adjustments. The semi-rigid mounting allows a greater accuracy than would a turret mount. A K-37-800 ejection system is provided for the pilot, allowing escape at any altitude and speed.&lt;br /&gt;
&lt;br /&gt;
The suspended armament is carried on four hardpoints mounted on the wings. These mounts can carry fuel tanks or various armaments, and they can be tilted up to ten degrees downwards. Twelve laser-guided 9K121 Vikhr or 9M120 anti-tank guided missiles can be carried. These missiles are claimed to be almost jam-proof and have fire-and-forget capability, allowing the helicopter to take evasive action after launch. The Ka-50 can also be fitted with S-13, S-8 rockets, or UPK-23-250 gun pods.&lt;br /&gt;
&lt;br /&gt;
'''Service'''&lt;br /&gt;
&lt;br /&gt;
The first major usage of the Ka-50 was during the Second Chechen War. Two Is-50s arrived in December of 2000; a Ka-29 operated with the Ka-50s to provide reconnaissance and target designation. The first time the Ka-50 used its weapons in combat was on 6 January 2001. On 9 January, one Ka-50 accompanied by an Mi-24 used S-8 unguided rockets to destroy a Chechen insurgent warehouse near Komsomolskoye which was used to store ammunition. On 6 February, the two Ka-50s and the Ka-29 destroyed an insurgent camp south of Tsentoroj with the launch of two 9K121 Vikhr missiles; they were launched at a range of 3 kilometers. On 14 February, the helicopters carried out a similar mission near Oak-Yurt and Hatun. The group had located and destroyed eight targets, and these operations in mountainous terrain validated the Ka-50 design.&lt;br /&gt;
&lt;br /&gt;
The Ka-50 was used by the Russian Military during many military exercises, including &amp;quot;Boundary 2004&amp;quot; in the Edelweiss mountain range of Kyrgyzstan during August 2004. During this exercise, the Ka-50 operated at high altitudes and warm air temperatures. One Ka-50 was used to provide cover for landing troops and used cannons and rockets against ground targets.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ka_50 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;Store Pack Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Ka-50 Black Shark Store Pack Image 01.jpg|&lt;br /&gt;
File:Ka-50 Black Shark Store Pack Image 02.jpg|&lt;br /&gt;
File:Ka-50 Black Shark Store Pack Image 03.jpg|&lt;br /&gt;
File:Ka-50 Black Shark Store Pack Image 04.jpg|&lt;br /&gt;
File:Ka-50 Black Shark Store Pack Image 05.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot; caption=&amp;quot;Devblog Images&amp;quot;&amp;gt;&lt;br /&gt;
File:Ka-50 WTWallpaper 001.jpg|&lt;br /&gt;
File:Ka-50 WTWallpaper 002.jpg|&lt;br /&gt;
File:Ka-50 WTWallpaper 003.jpg|&lt;br /&gt;
File:Ka-50 WTWallpaper 004.jpg|&lt;br /&gt;
File:Ka-50 WTWallpaper 005.jpg|&lt;br /&gt;
File:Ka-50 WTWallpaper 006.jpg|&lt;br /&gt;
File:Ka-50 WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KaBzj3iWU9I|'''Ka-50 Ultimate Review''' - ''Bob Dickinson''|1ELo-DevC-o|'''Should You Buy The Ka-50 &amp;quot;Black Shark&amp;quot;''' - ''Sako Sniper''|Xd9m6rPtN3U|'''The Shooting Range #172''' - ''Metal Beasts'' section at 00:32 discusses the Ka-50.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[Ka-52]] - Another Soviet attack helicopter developed from the Ka-50.&lt;br /&gt;
&lt;br /&gt;
;Other helicopters of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[AH-64 (Family)]]&lt;br /&gt;
* [[EC-665 Tiger HAP]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6422-development-ka-50-black-shark-en|[Devblog] Ka-50 &amp;quot;Black Shark&amp;quot;]]&lt;br /&gt;
* [[wikipedia:Kamov_Ka-50|[Wikipedia] Kamov Ka-50]]&lt;br /&gt;
* [https://www.army-technology.com/projects/ka50-black-shark/ &amp;lt;nowiki&amp;gt;[Army Technology]&amp;lt;/nowiki&amp;gt; Ka-50 Black Shark (Hokum) Attack Helicopter]&lt;br /&gt;
* [http://www.military-today.com/helicopters/kamov_ka50_hokum.htm &amp;lt;nowiki&amp;gt;[Military Today]&amp;lt;/nowiki&amp;gt; Kamov Ka-50]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kamov}}&lt;br /&gt;
{{USSR helicopters}}&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=192674</id>
		<title>User-made sighting reticles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User-made_sighting_reticles&amp;diff=192674"/>
				<updated>2024-09-17T08:15:47Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevance}}&lt;br /&gt;
&lt;br /&gt;
The default sighting reticle for ground vehicles in War Thunder can be replaced with a custom one, for example if you want to recreate a historical representation of the sight.&lt;br /&gt;
&lt;br /&gt;
Custom sights will be created by changing settings in the reticle file rather than in any graphic editor. &lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|Note! The custom sight does not guarantee the accuracy or correct aiming if it has been created by an author without taking into account all the recommendations in this article.&lt;br /&gt;
|!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The ability to create user-made sight grid designs for ground vehicles was added in update [[Update_1.73_&amp;quot;Vive_la_France&amp;quot;|1.73 &amp;quot;Vive la France&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== How to setup a user-made sight ==&lt;br /&gt;
* Place the ground vehicle for which you want to replace the sighting reticle into the hangar.&lt;br /&gt;
* Open &amp;lt;code&amp;gt;game settings → Main parameters → Common battle settings&amp;lt;/code&amp;gt; and for the parameter “Use alternative sight grid” select “Add grid sight”.&lt;br /&gt;
* Two sub folders will be created In the UserSights folder which is located in the game directory:&lt;br /&gt;
** A folder with the name of the selected vehicle containing the file ‘sight_1.blk’ (this is a template for the default sight)&lt;br /&gt;
** A folder with the name “all_tanks”&lt;br /&gt;
* Without closing the game client, copy the custom reticle into the created vehicle name folder if you want to apply the new reticle only to it. Or if the reticle is suitable for several vehicles, copy the file to the “all_tanks” folder.&lt;br /&gt;
* Return to the game, press Alt + F9 to update game data and select the uploaded reticle..&lt;br /&gt;
&lt;br /&gt;
The number of different sight reticles per vehicle is not limited. So you can create any number of different reticles in one folder and be able to switch between them.&lt;br /&gt;
&lt;br /&gt;
== How to create a user-made sight ==&lt;br /&gt;
The sighting reticle is a block of settings of elements: scales, lines, moving parts and text. The settings are set as one .blk file that can be edited using any text editor.&lt;br /&gt;
&lt;br /&gt;
=== Creating a reticle template for a single vehicle ===&lt;br /&gt;
* Place the ground vehicle for which you want to replace the sighting reticle into the hangar.&lt;br /&gt;
* Open &amp;lt;code&amp;gt;game settings → Main parameters → Common battle settings&amp;lt;/code&amp;gt; and for the parameter “Use alternative sight grid” select “Add grid sight”.&lt;br /&gt;
* Two sub folders will be created In the UserSights folder which is located in the game directory:&lt;br /&gt;
** A folder with the name of the selected vehicle containing the file ‘sight_1.blk’ (this is a template for the default sight)&lt;br /&gt;
** A folder with the name “all_tanks”&lt;br /&gt;
* Edit this particular .blk fily using any text editor. The result can be viewed in real time by taking the vehicle to a test drive and by pressing Alt + F9 to update game data.&lt;br /&gt;
&lt;br /&gt;
=== Creating a reticle template for multiple vehicles ===&lt;br /&gt;
Complete the first 3 steps described in the instruction &amp;quot;Creating a reticle template for a single vehicle&amp;quot;. Then copy the sight_1 file to the folder “all_tanks”. Now you just need to specify which vehicles have the available sight.&lt;br /&gt;
&lt;br /&gt;
Open the .blk file of the sighting reticle using any text editor and add the following block to it:&lt;br /&gt;
 matchExpClass {&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
You can specify the classes of vehicles for which the sight will be allowed for use or the specific list of vehicles inside this block.&lt;br /&gt;
&lt;br /&gt;
Vehicle classes:&lt;br /&gt;
* exp_tank — light and medium tanks&lt;br /&gt;
* exp_heavy_tank — heavy tanks&lt;br /&gt;
* exp_tank_destroyer — tank destroyers, ATGM carriers&lt;br /&gt;
* exp_SPAA — SPAA and SAM&lt;br /&gt;
&lt;br /&gt;
Inside the block you can specify several vehicle classes and even combine them with specific vehicles. For example:&lt;br /&gt;
  matchExpClass {&lt;br /&gt;
  exp_heavy_tank:b = yes&lt;br /&gt;
  ussr_object_120:b = yes&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
This sight will be available for all heavy tanks and the [[Object 120]].&lt;br /&gt;
&lt;br /&gt;
The ID of the particular tank can be found by clicking &amp;quot;Edit source&amp;quot; in its article in the Wiki. The ID can be found inside the block &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Specs-Card&amp;lt;/nowiki&amp;gt;|code='''ussr_pr_206'''}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The ID will also be specified in the name of the catalogue which is created when creating the custom sight.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In order to maintain full functionality for the universal sight for vehicle classes, it is not recommended limiting it to specific cannons and ammunition. Their ballistic reticle will simply not be displayed if the vehicle doesn't have the shells which are specified in the “ballistics” block. &lt;br /&gt;
&lt;br /&gt;
When creating historical sights it is always better to use the ID of the specific vehicle for which it is suitable.&lt;br /&gt;
|!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Editing the .blk file of the sighting reticle ===&lt;br /&gt;
The content of the reticle file is as follows:&lt;br /&gt;
 block_name {&lt;br /&gt;
   param_name: type = value&lt;br /&gt;
  &lt;br /&gt;
   block_name {&lt;br /&gt;
     param_name: type = value&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
* ''block_name'' is the name of the block, it must start with a Latin letter or underscore and consist of Latin letters, numbers or underscores.&lt;br /&gt;
* ''param_name'' - the name of the parameter must start with a Latin letter or underscore and consist of Latin letters, numbers or underscores. &lt;br /&gt;
* ''type''- parameter type, must be necessarily, can be one of:&lt;br /&gt;
** t - text (the value of the parameter must be enclosed in quotation marks &amp;quot;&amp;quot;)&lt;br /&gt;
** r is a number&lt;br /&gt;
** i is an integer&lt;br /&gt;
** b is a boolean value in the form of yes / no on / off true / false or 1/0&lt;br /&gt;
** p2 - a range of data from 2 values ​​(p3 of three, p4 of four)&lt;br /&gt;
&lt;br /&gt;
If an invalid variable type is specified, for example, instead of an integer textAlign: i = 1, you specify textAlign: i = 1,5 the game will not be able to read such a file and you will not see the changes you specified.&lt;br /&gt;
&lt;br /&gt;
''To edit such files it is more convenient to use different programs for editors, for example, free Visual Studio Code for which there are already extensions that are familiar with the syntax of blk files (Blk and BlkTool they can be found in the extensions panel of the program by searching for blk).''&lt;br /&gt;
&lt;br /&gt;
=== The following parameters can currently be changed in the code: ===&lt;br /&gt;
The choice for the type of the thousandth for the whole sight:&lt;br /&gt;
&lt;br /&gt;
thousandth:t = “ussr”;&lt;br /&gt;
&lt;br /&gt;
Possible values for ussr (1/6000), nato (1/6400), real (1/6283)&lt;br /&gt;
&lt;br /&gt;
*crosshairHorVertSize:p2=4, 2 – the size of the notches on the horizontal range-adjustment scale. The first value is the size of the notches with a denomination in thousands, the second is with no denomination (intermediate notches).&lt;br /&gt;
*rangefinderProgressBarColor1:c=0, 255, 0, 64 – color of the range finder progress bar in the format RGB + alpha channel.&lt;br /&gt;
*rangefinderProgressBarColor2:c=255, 255, 255, 64 – color of the range finder progress bar background.&lt;br /&gt;
*rangefinderTextScale:r=0.7 – range finder text size. ''Does not change the size of the estimated distance output text.''&lt;br /&gt;
*rangefinderUseThousandth:b=yes – sets rangefinder offsets to thousands ''Attention: this is a new line added with 1.79, and  without it the rangefinder in Custom Sights will NOT work! For old sights you'll probably have to add this line...''&lt;br /&gt;
*rangefinderVerticalOffset:r=15 – range finder vertical offset relative to center of screen (positive direction is up).&lt;br /&gt;
*rangefinderHorizontalOffset:r=5 – range finder horizontal offset relative to center of screen (positive direction is right).&lt;br /&gt;
''Note: The &amp;quot;range finder&amp;quot; is actually by default the green bar that takes a few seconds to fill and will output an approximate distance, affected by crew training''&lt;br /&gt;
*fontSizeMult:r=1 – line thickness. ''Large fonts may prevent certain text from rendering if too close to each other (e.g. default Panther D sight)''&lt;br /&gt;
*lineSizeMult:r=1 – Thickness of lines drawn using the &amp;lt;code&amp;gt;line&amp;lt;/code&amp;gt; function.&lt;br /&gt;
*drawCentralLineVert:b=yes – display vertical sight line (yes/no).&lt;br /&gt;
*drawCentralLineHorz:b=yes – display horizontal sight line (yes/no).&lt;br /&gt;
''The above two paramaters are basically the default crosshair. The horizontal line is in line with the default ballistics range indicator.''&lt;br /&gt;
*crosshairDistHorSizeMain:p2=0.03, 0.02 – ''Length of the lines along the default basllistics range indicator. These lines link up with the range indicators (on the defualt sights, 4, 8, 12, 16 etc.) The second value gets added to the first value along the major indicators (e.g. numbers 4, 8, 12, 16, 20 etc. on the default sight are extra long)''&lt;br /&gt;
*crosshairDistHorSizeAdditional:p2=0.005, 0.003 – ''Length of the default ballistics range indicator lines along the central vertical aiming axis. Parameter definitions are similar to the ones above (Length, Additional_length_for_major_lines).''&lt;br /&gt;
*distanceCorrectionPos:p2=-0.1, -0.05 – field offset of the entered range correction value, first number – horizontal offset (+ to right of center, - to left of center), second number – vertical offset (+ up from center, - down from center) &lt;br /&gt;
*drawDistanceCorrection:b=yes – draw or don’t draw text for entered range correction. The number drawn is typically rounded up to the closest 50 meters, between 200 and the upper limit of the listed distances specified in &amp;lt;code&amp;gt;crosshair_distances{}&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Parameters for controlling the radial moving of lines, texts, circles:''&lt;br /&gt;
* radialCenter:p2 = 0.0, 0.0; // The point relative to which rotation occurs&lt;br /&gt;
* radialAngle:r = 180.0 // The initial angular displacement from zero in degrees&lt;br /&gt;
* radialMoveSpeed:r = 6.04; // Rotation speed multiplier (paired with radial stretch, allows objects to rotate at the same speed as the extended scale)&lt;br /&gt;
* moveRadial:b = yes; // Angular moving resolution&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:1_Sighting grid IT-1.jpg| A simple example of the thickness of notches and font size of an IT-1 sight after editing lineSizeMult:r=2.0 and fontSizeMult:r=2.0.&lt;br /&gt;
File:2_Sighting grid IT-1 with a changed thickness of scratches and font size.jpg| Apart from these settings, the standard sight contains the block crosshair_distances, which determines how regularly the range correction notches will be placed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Main parameters====&lt;br /&gt;
A simple example of the thickness of notches and font size of an IT-1 sight after editing lineSizeMult:r=2.0 and fontSizeMult:r=2.0.&lt;br /&gt;
Apart from these settings, the standard sight contains the block crosshair_distances, which determines how regularly the range correction notches will be placed.&lt;br /&gt;
 crosshair_distances{&lt;br /&gt;
 distance:p3=200, 0, 0&lt;br /&gt;
 distance:p3=400, 4, 0&lt;br /&gt;
 distance:p3=600, 0, 0&lt;br /&gt;
 distance:p3=800, 8, 0&lt;br /&gt;
 distance:p3=1000, 0, 0&lt;br /&gt;
 distance:p3=1200, 12, 0&lt;br /&gt;
 distance:p3=1400, 0, 0&lt;br /&gt;
 distance:p3=1600, 16, 0&lt;br /&gt;
 distance:p3=1800, 0, 0&lt;br /&gt;
 distance:p3=2000, 20, 0&lt;br /&gt;
 distance:p3=2200, 0, 0&lt;br /&gt;
 distance:p3=2400, 24, 0&lt;br /&gt;
 distance:p3=2600, 0, 0&lt;br /&gt;
 distance:p3=2800, 28, 0&lt;br /&gt;
  }&lt;br /&gt;
crosshair_distances can be set in three ways (important as: the methods cannot be mixed):&lt;br /&gt;
    #distance:p2=2800, 28, where 2800 is the distance to the target at which the notch will be drawn; 28 is which text will be placed by the notch (0 means display nothing).&lt;br /&gt;
    #distance:p3=2800, 28, 0.01, where 0.01 is how much to increase the length of the notch from the left (-0.01 means extend it from the right).&lt;br /&gt;
    #distance { textPos:p2 = 0.042, 0; distance:p3 = 1000, 10, 0.01; }, where textPos is an additional offset of the notch text (textPos:p2 = 0, 0 by default).&lt;br /&gt;
  &lt;br /&gt;
distance:p3=200, 0, 0, where the first number is the range correction value for which the notch will be drawn, and the second number indicates the symbol that will display this notch (for the value 0, only a notch without a number is drawn) and the third number is the centering of the notch and its size. A notch can be made of varying length and moved toward or away from the centre of the sight.&lt;br /&gt;
It works the same with the directional correction line.&lt;br /&gt;
 crosshair_hor_ranges{&lt;br /&gt;
 range:p2=-32, 32&lt;br /&gt;
 range:p2=-28, 0&lt;br /&gt;
 range:p2=-24, 24&lt;br /&gt;
 range:p2=-20, 0&lt;br /&gt;
 range:p2=-16, 16&lt;br /&gt;
 range:p2=-12, 0&lt;br /&gt;
 range:p2=-8, 8&lt;br /&gt;
 range:p2=-4, 0&lt;br /&gt;
 range:p2=4, 0&lt;br /&gt;
 range:p2=8, 8&lt;br /&gt;
 range:p2=12, 0&lt;br /&gt;
 range:p2=16, 16&lt;br /&gt;
 range:p2=20, 0&lt;br /&gt;
 range:p2=24, 24&lt;br /&gt;
 range:p2=28, 0&lt;br /&gt;
 range:p2=32, 32&lt;br /&gt;
  }&lt;br /&gt;
These are the parameters of the standard sight. Apart from these elements, the sight can also contain a few more blocks that provide new options.&lt;br /&gt;
 &lt;br /&gt;
==== Shell ballistics block ====&lt;br /&gt;
 &lt;br /&gt;
The standard sight automatically draws a target reticule on the basis of the ballistic data of the selected shell type. However, with the help of this block, you can create a sight that will permanently display several lines for various types of shells, and their ballistics will correspond to the in-game values.&lt;br /&gt;
To display these lines, you must add the ballistics block, including the required number of bullet blocks, each of which has its own settings that are responsible for drawing and placing lines. Shell ballistic data, which the game automatically recalculates into the distance between the line notches, are provided by the parameters:&lt;br /&gt;
bulletType:t = &amp;quot;apcbc_tank&amp;quot; – ID of the ammunition type for which a line needs to be created (see the table of correspondence of shell types in the game localization).&lt;br /&gt;
speed:r = 624.0 – initial shell speed, which can be seen in the shell’s card along with the name of the shell type.&lt;br /&gt;
 &lt;br /&gt;
'''Important!''' The lines are linked with ammunition loading. If the tank’s ammunition complement doesn’t have a specific shell type, then the line for that shell type will not be displayed.&lt;br /&gt;
 &lt;br /&gt;
Example ballistics block for the T-55A tank and three shell types, APFSD ZBM25, KS-ZBK17 and composite armor-piercing BR-412D:&lt;br /&gt;
 ballistics {&lt;br /&gt;
 bullet {&lt;br /&gt;
   bulletType:t = &amp;quot;apds_fs_tungsten_small_core_tank&amp;quot;&lt;br /&gt;
   speed:r = 1430.0&lt;br /&gt;
   drawAdditionalLines:b = no&lt;br /&gt;
   drawDistanceCorrection:b = yes&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.15, -0.15&lt;br /&gt;
   drawUpward:b = yes // option to draw the displayed line upwards, as in the Soviet sights, for example TSh2B-41.&lt;br /&gt;
   distancePos:p2 = 0.03, 0.0 // line offset relative to center.&lt;br /&gt;
   textAlign:i = 1&lt;br /&gt;
   textPos:p2 = -0.012, 0.0&lt;br /&gt;
   textShift:r = 0.0&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
   crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   crosshair_distances {&lt;br /&gt;
     distance:p3 = 200, 0, 0 // + and - notches&lt;br /&gt;
     distance:p3 = 400, 0, 0&lt;br /&gt;
     distance:p3 = 600, 0, 0&lt;br /&gt;
     distance:p3 = 800, 0, 0&lt;br /&gt;
     distance:p3 = 1000, 10, 0.01&lt;br /&gt;
     distance:p3 = 1200, 0, 0&lt;br /&gt;
     distance:p3 = 1400, 0, 0&lt;br /&gt;
     distance:p3 = 1600, 0, 0&lt;br /&gt;
     distance:p3 = 1800, 0, 0&lt;br /&gt;
     distance:p3 = 2000, 20, 0.01&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
 bullet {&lt;br /&gt;
   bulletType:t = &amp;quot;heat_fs_tank&amp;quot;&lt;br /&gt;
   speed:r = 1085.0&lt;br /&gt;
   drawAdditionalLines:b = no // draw notches on the central line&lt;br /&gt;
   drawDistanceCorrection:b = no&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.09, -0.05&lt;br /&gt;
   distancePos:p2 = -0.02, 0.0 //line offset&lt;br /&gt;
   textPos:p2 = 0.02, 0.0&lt;br /&gt;
   textShift:r = 0.0 //text offset&lt;br /&gt;
   textAlign:i = 2 //text position relative to notches&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
 crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   crosshair_distances {&lt;br /&gt;
     distance:p3 = 200, 0, 0&lt;br /&gt;
     distance:p3 = 300, 0, 0&lt;br /&gt;
     distance:p3 = 400, 0, 0&lt;br /&gt;
     distance:p3 = 500, 5, -0.01&lt;br /&gt;
     distance:p3 = 600, 0, 0&lt;br /&gt;
     distance:p3 = 700, 0, 0&lt;br /&gt;
     distance:p3 = 800, 0, 0&lt;br /&gt;
     distance:p3 = 900, 0, 0&lt;br /&gt;
     distance:p3 = 1000, 10, -0.01&lt;br /&gt;
        distance:p3 = 1100, 0, 0&lt;br /&gt;
     distance:p3 = 1200, 0, 0&lt;br /&gt;
     distance:p3 = 1300, 0, 0&lt;br /&gt;
     distance:p3 = 1400, 0, 0&lt;br /&gt;
     distance:p3 = 1500, 15, -0.01&lt;br /&gt;
     distance:p3 = 1600, 0, 0&lt;br /&gt;
     distance:p3 = 1700, 0, 0&lt;br /&gt;
     distance:p3 = 1800, 0, 0&lt;br /&gt;
     distance:p3 = 1900, 0, 0&lt;br /&gt;
     distance:p3 = 2000, 20, 0&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
 bullet {&lt;br /&gt;
   bulletType:t = &amp;quot;apcbc_tank&amp;quot;&lt;br /&gt;
   speed:r = 887.0&lt;br /&gt;
   drawAdditionalLines:b = no // draw notches on the central line&lt;br /&gt;
   drawDistanceCorrection:b = no&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.09, -0.05&lt;br /&gt;
   distancePos:p2 = -0.07, 0.0 //line offset&lt;br /&gt;
   textPos:p2 = 0.02, 0.0&lt;br /&gt;
   textShift:r = 0.0 //text offset&lt;br /&gt;
   textAlign:i = 2 //text position relative to notches&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
   crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   crosshair_distances {&lt;br /&gt;
     distance:p3 = 200, 0, 0&lt;br /&gt;
     distance:p3 = 300, 0, 0&lt;br /&gt;
     distance:p3 = 400, 0, 0&lt;br /&gt;
     distance:p3 = 500, 5, -0.01&lt;br /&gt;
     distance:p3 = 600, 0, 0&lt;br /&gt;
     distance:p3 = 700, 0, 0&lt;br /&gt;
     distance:p3 = 800, 0, 0&lt;br /&gt;
     distance:p3 = 900, 0, 0&lt;br /&gt;
     distance:p3 = 1000, 10, -0.01&lt;br /&gt;
     distance:p3 = 1100, 0, 0&lt;br /&gt;
     distance:p3 = 1200, 0, 0&lt;br /&gt;
     distance:p3 = 1300, 0, 0&lt;br /&gt;
        distance:p3 = 1400, 0, 0&lt;br /&gt;
     distance:p3 = 1500, 15, -0.01&lt;br /&gt;
     distance:p3 = 1600, 0, 0&lt;br /&gt;
     distance:p3 = 1700, 0, 0&lt;br /&gt;
     distance:p3 = 1800, 0, 0&lt;br /&gt;
     distance:p3 = 1900, 0, 0&lt;br /&gt;
     distance:p3 = 2000, 20, 0&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
  }&lt;br /&gt;
&amp;lt;gallery perrow=1 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
3_Sighting_grid_Т-55А.jpg| T-55A&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parameters within bullet block:&lt;br /&gt;
*bulletType:t = &amp;quot;apds_fs_tungsten_small_core_tank&amp;quot; – shell type&lt;br /&gt;
*speed:r = 1430.0 – muzzle velocity&lt;br /&gt;
&lt;br /&gt;
''A twin machine gun line can also be set in a bullet block. To do this, enter the following parameters:''&lt;br /&gt;
*triggerGroup:t = &amp;quot;coaxial&amp;quot; (mandatory)&lt;br /&gt;
*speed:r = 815.0[2] [3] &lt;br /&gt;
*drawAdditionalLines:b = no – whether the line for this shell should be duplicated (yes/no)&lt;br /&gt;
*drawDistanceCorrection:b = yes – whether to display a field in which the numerical value of the range correction will be shown (yes/no)&lt;br /&gt;
*distanceCorrectionPos:p2 = -0.15, -0.15 – range correction field offset&lt;br /&gt;
*distancePos:p2 = 0.03, 0.0 – line offset relative to center&lt;br /&gt;
*textAlign:i = 1 – numerical marker offset on the line relative to notches (-1, 0 or 1);&lt;br /&gt;
*textPos:p2 = -0.012, 0.0 – correction offset relative to notches&lt;br /&gt;
*textShift:r = 0.0 – text correction offset and downsizing of line notches&lt;br /&gt;
*crosshairDistHorSizeMain:p2 = 0.0075, 0.0075 – size and position of notches&lt;br /&gt;
*crosshairDistHorSizeAdditional:p2 = 0.005, 0.003 – size and position of additional notches (on vertical sight axis)&lt;br /&gt;
*crosshair_distances { &lt;br /&gt;
 distance:p3 = 200, 0, 0 // range – number – notch size&lt;br /&gt;
 distance:p3 = 400, 0, 0&lt;br /&gt;
 distance:p3 = 600, 0, 0&lt;br /&gt;
 distance:p3 = 800, 0, 0&lt;br /&gt;
 distance:p3 = 1000, 10, 0.01&lt;br /&gt;
 distance:p3 = 1200, 0, 0&lt;br /&gt;
 distance:p3 = 1400, 0, 0&lt;br /&gt;
 distance:p3 = 1600, 0, 0&lt;br /&gt;
 distance:p3 = 1800, 0, 0&lt;br /&gt;
 distance:p3 = 2000, 20, 0.01&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== ID of shell types and their localization in the game ==&lt;br /&gt;
'''Cannons'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apcr_tank&amp;quot; || &amp;quot;Armor-piercing composite rigid shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_tank&amp;quot; || &amp;quot;Armor-piercing discarding sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_long_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_full_body_steel_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_tungsten_small_core_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell (steel))&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apds_fs_tungsten_l10_l15_tank&amp;quot; || &amp;quot;Armor-piercing fin-stabilized discarding-sabot shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apbc_tank&amp;quot; || &amp;quot;Armor-piercing blunt-nosed shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;ap_large_caliber_tank&amp;quot; || &amp;quot;Armor-piercing blunt-nosed shell&amp;quot; (Used on the AP shell of the T34/M103)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apc_tank&amp;quot; || &amp;quot;Armor-piercing sharp-nosed shell (with armor-piercing tip))&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;aphe_tank&amp;quot; || &amp;quot;Armor-piercing sharp-nosed high-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;aphebc_tank&amp;quot; || &amp;quot;Armor-piercing blunt-nosed high-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;apcbc_tank&amp;quot; || &amp;quot;Armor-piercing shell with armor-piercing tip and ballistic cap&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;ap_tank&amp;quot; || &amp;quot;Armor-piercing sharp-nosed solid shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;heat_tank&amp;quot; || &amp;quot;High-explosive hollow charge shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;heat_grenade_tank&amp;quot; || &amp;quot;Anti-tank grenade&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;heat_fs_tank&amp;quot; || &amp;quot;High-explosive non-rotating shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;hesh_tank&amp;quot; || &amp;quot;Armor-piercing incendiary shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;he_grenade_tank&amp;quot; || &amp;quot;High-explosive grenade&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;he_frag_tank&amp;quot; || &amp;quot;High-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;he_frag_fs_tank&amp;quot; || &amp;quot;High-explosive shell&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;shrapnel_tank&amp;quot; || &amp;quot;Shrapnel&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;atgm_tank&amp;quot; || &amp;quot;Anti-tank guided rocket&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;rocket_tank&amp;quot; || &amp;quot;Unguided rocket&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;smoke_tank&amp;quot; || &amp;quot;Smoke shell&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Machine guns'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine gun !! Velocity !! Bullet type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_7mm_Type_97_user_machinegun&amp;quot; || 730 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_7mm_Vikkers_user_machinegun&amp;quot; || 920 || i_t_ball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_62mm_DT_user_machinegun&amp;quot; || 815 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;7_62mm_M37_user_machinegun&amp;quot; || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_M73_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_M1919A4_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_PKT_user_machinegun || 815 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_SGMT_user_machinegun || 815 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_62mm_Type74_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_BESA_user_machinegun || 880 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_MG3_user_machinegun || 853 || ap_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_MG34_user_machinegun || 880 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 7_92mm_MG42_user_machinegun || 880 || ap_i_ball&lt;br /&gt;
|-&lt;br /&gt;
| 8mm_Breda_Mod38_user_machinegun || 790 || ap_i_t_ball&lt;br /&gt;
|-&lt;br /&gt;
| 12_7mm_M2_HB_user_machinegun || 887 || ap_i_t_ball_M20&lt;br /&gt;
|-&lt;br /&gt;
| 14_5mm_KPVT_user_machinegun || 1000 || ap_i_t_ball&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Radial scales and elements (block ballistics/bullet):''&lt;br /&gt;
* radial:b = no // Choice of scale type&lt;br /&gt;
* circleMode:b = no // Draw circles instead of lines on the scale (like on German Tzf9 sights)&lt;br /&gt;
* move:b = yes // Move or not with the introduction of correction&lt;br /&gt;
* radialStretch:r = 1.0; // Radial scale extension factor (If the points are too close to each other)&lt;br /&gt;
* radialAngle:r = 0.0; // The initial angular displacement of the scale in degrees&lt;br /&gt;
* radialRadius:p2 = 0, 0; // Radius. x - radius; y - 0 or 1, where 1 means that the radius in the thousandth&lt;br /&gt;
&lt;br /&gt;
''In case with the radial scale the parameter crosshairDistHorSizeMain has the following meaning:''&lt;br /&gt;
* x - circumference thickness&lt;br /&gt;
* y - radius of a circle&lt;br /&gt;
&lt;br /&gt;
In case with the radial scale the parameter crosshair_distances/distance.z means the radius of a circle.&lt;br /&gt;
&lt;br /&gt;
drawUpward - changes the scale displaying to a mirror one.&lt;br /&gt;
&lt;br /&gt;
For maximum sight customization, you can use the drawLines and drawTexts blocks, with the help of which you can draw elements from the cutoffs and text, indicating their coordinates:&lt;br /&gt;
&lt;br /&gt;
 drawLines {&lt;br /&gt;
  line { line:p4 = 0, -1.0, 0, -0.018; move:b = false; }&lt;br /&gt;
  line { line:p4 = -50, 30, -50, 40; thousandth:b = true; }&lt;br /&gt;
 }&lt;br /&gt;
To draw one line, you have to enter 4 coordinates – the offset in fractions of the screen of its start and end.&lt;br /&gt;
line { line:p4 = 0.25, -0.25, 0, -0.0; move:b = false; } – this block draws one line which begins in the upper right quarter of the screen and ends in the center of the screen. It is static and does not move when a range is entered.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=1 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:THS1.jpg|Example of drawing one line&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
For convenience when creating historical reticules, thousandth can be set to true to represent editing units in mils by indicating the coordinate offset for the start and end of the line in thousands too. When thousandth is set to false, one mil is approximately to 0.04 units&lt;br /&gt;
&lt;br /&gt;
For example, &amp;lt;code&amp;gt;line { line:p4 = -32, -32, 0, 0; thousandth:b = true; }&amp;lt;/code&amp;gt; will show a diagonal line extending 32 mils to the left:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=1 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:THS2.jpg|Example of drawing one line with coordinates in the thousands&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Drawing Text:&lt;br /&gt;
   drawTexts {&lt;br /&gt;
     text {&lt;br /&gt;
       text:t = &amp;quot;X&amp;quot; // desired symbol&lt;br /&gt;
       align:i = 0 // offset relative to its indicated position&lt;br /&gt;
       pos:p2 = 32, 0 // coordinates of the X and Y symbol positions in fractions of the screen&lt;br /&gt;
       move:b = no // whether the text will move when a range is entered&lt;br /&gt;
       thousandth:b = yes // or in thousands&lt;br /&gt;
       size:r = 1.7 // text size&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
 Drawing Circles:&lt;br /&gt;
   drawCircles {&lt;br /&gt;
     circle {&lt;br /&gt;
       segment:p2 = 0.0, 360.0; // Sector of a circle&lt;br /&gt;
       pos:p2 = 0.0, 90.0; // Position&lt;br /&gt;
       diameter:r = 3.0; // Diameter. If thousandth=yes, then in thousandths&lt;br /&gt;
       size:r = 2.0; // Line Thickness&lt;br /&gt;
       move:b = no;&lt;br /&gt;
       thousandth:b = yes;&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
Drawing painted figures on the basis of a quadrangle. With its help you can draw different types of figures that have 4 vertices and figures of arbitrary shape with 3 (triangle) or 2 (line) vertices.&lt;br /&gt;
   drawQuads {&lt;br /&gt;
     quad {  // Simple fixed quadrangle&lt;br /&gt;
       tl:p2 = -10, -10; // Top left top&lt;br /&gt;
       tr:p2 = 10, -10; // Top right top&lt;br /&gt;
       br:p2 = 10, 10; // Top right bottom&lt;br /&gt;
       bl:p2 = -10, 10; // Top left bottom&lt;br /&gt;
       thousandth:b = true;&lt;br /&gt;
     }&lt;br /&gt;
      quad {  // Object that can be moved along the radius&lt;br /&gt;
       tl:p2 = -10, -140;&lt;br /&gt;
       tr:p2 = 10, -140;&lt;br /&gt;
       br:p2 = 0, -96;&lt;br /&gt;
       bl:p2 = 0, -96;&lt;br /&gt;
       center:p2 = 0, -90; // The center of the figure is needed for correct rotation. By default the geometric center of a shape.&lt;br /&gt;
       radialCenter:p2 = 0.0, 0.0;&lt;br /&gt;
       radialAngle:r = 0;&lt;br /&gt;
       radialMoveSpeed:r = 6.04;&lt;br /&gt;
       moveRadial:b = yes;&lt;br /&gt;
       thousandth:b = true;&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
== Example of implementing a historical sight reticule ==&lt;br /&gt;
Using the entire spectrum of possibilities for creating user-made sight reticules, one can create sight reticules that will be as close as possible to the historical versions.&lt;br /&gt;
 &lt;br /&gt;
As an example, here is the sight skin of the Italian P40 tank:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
&amp;lt;gallery perrow=2 widths=&amp;quot;460px&amp;quot; heights=&amp;quot;260px&amp;quot;&amp;gt;&lt;br /&gt;
File:P40HS1.jpg| Photo of the real P40 sight. &lt;br /&gt;
File:P40HS2.jpg| Example implementation of the P40 sight in the game. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
And the settings block that can be used to create this sight:&lt;br /&gt;
&lt;br /&gt;
 it_san_giorgio_x4 {&lt;br /&gt;
   crosshairHorVertSize:p2 = 0, 0&lt;br /&gt;
   rangefinderProgressBarColor1:c = 0, 255, 0, 64&lt;br /&gt;
   rangefinderProgressBarColor2:c = 255, 255, 255, 64&lt;br /&gt;
   rangefinderTextScale:r = 0.7&lt;br /&gt;
   rangefinderVerticalOffset:r = 15&lt;br /&gt;
   rangefinderHorizontalOffset:r = 5&lt;br /&gt;
   fontSizeMult:r = 1.25&lt;br /&gt;
   lineSizeMult:r = 1.5&lt;br /&gt;
   drawCentralLineVert:b = no&lt;br /&gt;
   drawCentralLineHorz:b = no&lt;br /&gt;
   crosshairDistHorSizeMain:p2 = 0.03, 0.02&lt;br /&gt;
   crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
   distanceCorrectionPos:p2 = -0.2, -0.05&lt;br /&gt;
   drawDistanceCorrection:b = yes&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
   ballistics {&lt;br /&gt;
  bullet {&lt;br /&gt;
    bulletType:t = &amp;quot;apcbc_tank&amp;quot;&lt;br /&gt;
    speed:r = 624.0&lt;br /&gt;
 &lt;br /&gt;
    drawAdditionalLines:b = no&lt;br /&gt;
    drawDistanceCorrection:b = yes&lt;br /&gt;
    distanceCorrectionPos:p2 = -0.15, -0.15&lt;br /&gt;
 &lt;br /&gt;
    distancePos:p2 = 0.03, 0.0 // line offset relative to center.&lt;br /&gt;
    textAlign:i = 1&lt;br /&gt;
    textPos:p2 = -0.012, 0.0&lt;br /&gt;
    textShift:r = 0.0&lt;br /&gt;
    crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
       crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
 &lt;br /&gt;
    crosshair_distances {&lt;br /&gt;
      distance:p3 = 200, 0, 0 // + and - notches&lt;br /&gt;
      distance:p3 = 400, 0, 0&lt;br /&gt;
      distance:p3 = 600, 0, 0&lt;br /&gt;
      distance:p3 = 800, 0, 0&lt;br /&gt;
      distance:p3 = 1000, 10, 0.01&lt;br /&gt;
      distance:p3 = 1200, 0, 0&lt;br /&gt;
      distance:p3 = 1400, 0, 0&lt;br /&gt;
      distance:p3 = 1600, 0, 0&lt;br /&gt;
      distance:p3 = 1800, 0, 0&lt;br /&gt;
      distance:p3 = 2000, 20, 0.01&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
   t_san_giorgio_x4 {&lt;br /&gt;
      crosshairHorVertSize:p2 = 0, 0&lt;br /&gt;
      rangefinderProgressBarColor1:c = 0, 255, 0, 64&lt;br /&gt;
      rangefinderProgressBarColor2:c = 255, 255, 255, 64&lt;br /&gt;
      rangefinderTextScale:r = 0.7&lt;br /&gt;
      rangefinderVerticalOffset:r = 15&lt;br /&gt;
      rangefinderHorizontalOffset:r = 5&lt;br /&gt;
      fontSizeMult:r = 1.25&lt;br /&gt;
      lineSizeMult:r = 1.5&lt;br /&gt;
      drawCentralLineVert:b = no&lt;br /&gt;
      drawCentralLineHorz:b = no&lt;br /&gt;
      crosshairDistHorSizeMain:p2 = 0.03, 0.02&lt;br /&gt;
      crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
      distanceCorrectionPos:p2 = -0.2, -0.05&lt;br /&gt;
      drawDistanceCorrection:b = yes&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
      ballistics {&lt;br /&gt;
     bullet {&lt;br /&gt;
       bulletType:t = &amp;quot;apcbc_tank&amp;quot;&lt;br /&gt;
       speed:r = 624.0&lt;br /&gt;
 &lt;br /&gt;
       drawAdditionalLines:b = no&lt;br /&gt;
       drawDistanceCorrection:b = yes&lt;br /&gt;
       distanceCorrectionPos:p2 = -0.15, -0.15&lt;br /&gt;
 &lt;br /&gt;
       distancePos:p2 = 0.03, 0.0 // line offset relative to center.&lt;br /&gt;
       textAlign:i = 1&lt;br /&gt;
       textPos:p2 = -0.012, 0.0&lt;br /&gt;
       textShift:r = 0.0&lt;br /&gt;
       crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
       crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
 &lt;br /&gt;
    crosshair_distances {&lt;br /&gt;
      distance:p3 = 200, 0, 0 // + and - notches&lt;br /&gt;
      distance:p3 = 400, 0, 0&lt;br /&gt;
      distance:p3 = 600, 0, 0&lt;br /&gt;
      distance:p3 = 800, 0, 0&lt;br /&gt;
      distance:p3 = 1000, 10, 0.01&lt;br /&gt;
      distance:p3 = 1200, 0, 0&lt;br /&gt;
      distance:p3 = 1400, 0, 0&lt;br /&gt;
      distance:p3 = 1600, 0, 0&lt;br /&gt;
      distance:p3 = 1800, 0, 0&lt;br /&gt;
      distance:p3 = 2000, 20, 0.01&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
  bullet {&lt;br /&gt;
    bulletType:t = &amp;quot;he_frag_tank&amp;quot;&lt;br /&gt;
    speed:r = 552.0&lt;br /&gt;
 &lt;br /&gt;
    drawAdditionalLines:b = no // draw notches on the central line&lt;br /&gt;
 &lt;br /&gt;
    drawDistanceCorrection:b = no&lt;br /&gt;
    distanceCorrectionPos:p2 = -0.09, -0.05&lt;br /&gt;
 &lt;br /&gt;
    distancePos:p2 = -0.02, 0.0 //line offset&lt;br /&gt;
    textPos:p2 = 0.02, 0.0&lt;br /&gt;
    textShift:r = 0.0 //text offset&lt;br /&gt;
    textAlign:i = 2 //text position relative to notches&lt;br /&gt;
    crosshairDistHorSizeMain:p2 = 0.0075, 0.0075&lt;br /&gt;
       crosshairDistHorSizeAdditional:p2 = 0.005, 0.003&lt;br /&gt;
 &lt;br /&gt;
    crosshair_distances {&lt;br /&gt;
      distance:p3 = 200, 0, 0&lt;br /&gt;
      distance:p3 = 300, 0, 0&lt;br /&gt;
      distance:p3 = 400, 0, 0&lt;br /&gt;
      distance:p3 = 500, 5, -0.01&lt;br /&gt;
      distance:p3 = 600, 0, 0&lt;br /&gt;
      distance:p3 = 700, 0, 0&lt;br /&gt;
      distance:p3 = 800, 0, 0&lt;br /&gt;
      distance:p3 = 900, 0, 0&lt;br /&gt;
      distance:p3 = 1000, 10, -0.01&lt;br /&gt;
      distance:p3 = 1100, 0, 0&lt;br /&gt;
      distance:p3 = 1200, 0, 0&lt;br /&gt;
      distance:p3 = 1300, 0, 0&lt;br /&gt;
      distance:p3 = 1400, 0, 0&lt;br /&gt;
      distance:p3 = 1500, 15, -0.01&lt;br /&gt;
      distance:p3 = 1600, 0, 0&lt;br /&gt;
         distance:p3 = 1700, 0, 0&lt;br /&gt;
      distance:p3 = 1800, 0, 0&lt;br /&gt;
      distance:p3 = 1900, 0, 0&lt;br /&gt;
      distance:p3 = 2000, 20, 0&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
   }&lt;br /&gt;
   crosshair_hor_ranges {&lt;br /&gt;
  range:p2 = -60, 60&lt;br /&gt;
  range:p2 = -50, 0&lt;br /&gt;
  range:p2 = -40, 40&lt;br /&gt;
     range:p2 = -30, 0&lt;br /&gt;
  range:p2 = -20, 20&lt;br /&gt;
  range:p2 = 20, 20&lt;br /&gt;
  range:p2 = 30, 0&lt;br /&gt;
  range:p2 = 40, 40&lt;br /&gt;
  range:p2 = 50, 0&lt;br /&gt;
  range:p2 = 60, 60&lt;br /&gt;
   }&lt;br /&gt;
 &lt;br /&gt;
   drawLines {&lt;br /&gt;
    // Vertical lines&lt;br /&gt;
  line { line:p4 = 0, -1.0, 0, -0.018; move:b = false; }&lt;br /&gt;
  line { line:p4 = 0, 0.018, 0,   1.0; move:b = false; }&lt;br /&gt;
 &lt;br /&gt;
    // Horizontal lines&lt;br /&gt;
  line { line:p4 = -1.0, 0, -0.02, 0; }&lt;br /&gt;
  line { line:p4 = 0.02, 0,  1.0, 0; }&lt;br /&gt;
 &lt;br /&gt;
    //&lt;br /&gt;
  line { line:p4 = -0.002, 0, -0.01, 0.00; move:b = false; }&lt;br /&gt;
  line { line:p4 = 0.002, 0,  0.01, 0.00; move:b = false; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 0.0, 0.002, 0.0, 0.01; move:b = false; }&lt;br /&gt;
  line { line:p4 = 0.0, -0.002, 0.0, -0.01; move:b = false; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = -30, 30, -30, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -40, 30, -40, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -50, 30, -50, 40; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 30, 30, 30, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 40, 30, 40, 40; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 50, 30, 50, 40; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = -30, 0, -30, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -40, 0, -40, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -50, 0, -50, 10; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 30, 0, 30, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 40, 0, 40, 10; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 50, 0, 50, 10; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 20, 0, 20, 3,5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -20, 0, -20, 3,5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = 60, 0, 60, 5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -60, 0, -60, 5; thousandth:b = true; }&lt;br /&gt;
 &lt;br /&gt;
  line { line:p4 = 70, 0, 70, 5; thousandth:b = true; }&lt;br /&gt;
  line { line:p4 = -70, 0, -70, 5; thousandth:b = true; }&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== Upload, Download and share custom gun sights ==&lt;br /&gt;
* [https://live.warthunder.com/feed/sights/ Click here to upload and download user made gun sights! #Sights] &lt;br /&gt;
* [https://live.warthunder.com/feed/?q=%23sight Click here for even more custom gun sights #Sight]&lt;br /&gt;
* [https://live.warthunder.com/feed/?q=%23crosshair Click here for even more and more gun sights #Crosshair]&lt;br /&gt;
&lt;br /&gt;
[[Category:War Thunder CDK]]&lt;br /&gt;
[[Category:Custom skins]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Z-19E&amp;diff=191174</id>
		<title>Z-19E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Z-19E&amp;diff=191174"/>
				<updated>2024-08-20T08:53:13Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = premium Chinese attack helicopter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Z-19&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=z_19e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''Harbin Z-19E''' is the export version of the [[Z-19]]. A mock-up of the helicopter was shown at the Zhuhai Airshow in 2016, and the first prototype took to the air in 2017. Production of this version uses a wider range of composite materials, which increases its quietness and flight safety, as well as reducing the aircraft's weight. In addition, the helicopter received new engines. It was expected that Pakistan would be one of the customers; however, at present, there is no information about the further development of the project.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update &amp;quot;Danger Zone&amp;quot;]], the Z-19E brings a lot to the table. The flight performance is great and it can perform aerobatic manoeuvres that many contemporaries could only dream of. The Z-19E's main anti-tank weapons are laser-guided BA-9 ATGMs that function as lightweight equivalents of the [[AGM-114B Hellfire]] with shorter range and less penetration, assisted by excellent optics and high quality thermal sights. Countermeasures and a missile approach warning system make the Z-19E a slippery opponent for enemy air defenses. But a standout in its arsenal is the TY-90 air-to-air missile, designed specifically for helicopter use. With high agility, a 6 km all-aspect lock range, and flare resistance, the TY-90 is the last word in helicopter anti-air capabilities and can easily swat other helicopters and even manoeuvring fighter jets from the airspace. Carrying up to eight TY-90s, the Z-19E can uniquely function as an air superiority helicopter!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Heli-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The most iconic feature of the Z-19E is the tail rotor based on its technological and tactical predecessor Z-9WA, a modification of licensed French Dauphin. The overall size of the Z-19E is also small compared to helicopters at its rank. Although it might not be the fastest helicopter, one thing for sure is its superior manoeuvrability - even the PLAGF's aerobatic team opted for the domestic version of the Z-19 as their performance aircraft - making it easier to perform sudden strikes upon enemies and dodge gunfire or even missiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 1,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 272 || 259 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}}&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 313 || 293&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Heli-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.'' --&amp;gt;&lt;br /&gt;
If one thing is certain for many scout helicopters, it would be the subpar protection. Due to its lightweight nature, Z-19E only offers composite material (Kevlar-Boron carbide) by the pilot seats; while this 20 mm layer might be enough for rifle calibre bullets or fragmentation, anything larger than .50 calibre would certainly penetrate it with ease, let alone autocannons.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Heli-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Cross}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Heli-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the helicopter, if any. Describe how effective the cannons and machine guns are in battle, also what ammunition belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** Without offensive armament&lt;br /&gt;
** 48 x countermeasures&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Heli-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the helicopter's suspended armament: additional cannons under the winglets, any bombs, and rockets. Since any helicopter is essentially only a platform for suspended weaponry, this section is significant and deserves your special attention. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;9%&amp;quot; | 1 !! width=&amp;quot;9%&amp;quot; | 2 !! width=&amp;quot;9%&amp;quot; | 3 !! width=&amp;quot;9%&amp;quot; | 4&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_Z-19.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[QJK99-12.7-1 (12.7 mm)|12.7 mm QJK99-12.7-1]] machine guns (1,000 rpg)&lt;br /&gt;
| || 1 || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
! [[Type 57-1]] rockets&lt;br /&gt;
| 18 || 18 || 18 || 18&lt;br /&gt;
|-&lt;br /&gt;
! [[FS70]] rockets&lt;br /&gt;
| 7 || 7 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
! [[Blue Arrow 9]] missiles&lt;br /&gt;
| 4 || || || 4&lt;br /&gt;
|-&lt;br /&gt;
! [[TY-90]] missiles&lt;br /&gt;
| || 4 || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 72 x Type 57-1 rockets&lt;br /&gt;
* 28 x FS70 rockets&lt;br /&gt;
* 8 x Blue Arrow 9 missiles&lt;br /&gt;
* 8 x TY-90 missiles&lt;br /&gt;
* 2 x 12.7 mm QJK99-12.7-1 machine guns (1,000 rpg = 2,000 total)&lt;br /&gt;
* 8 x Blue Arrow 9 missiles + 8 x TY-90 missiles&lt;br /&gt;
* 8 x Blue Arrow 9 missiles + 2 x 12.7 mm QJK99-12.7-1 machine guns&lt;br /&gt;
* 8 x Blue Arrow 9 missiles + 14 x FS70 rockets&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
The Z-19E has a decent variety of armaments to choose from. As discussed before, the two most important offerings are the BA-9 ATGM and the TY-90 AAM.&lt;br /&gt;
&lt;br /&gt;
The Blue Arrow 9 (BA-9) can be considered a smaller [[AGM-114B Hellfire]], as a semi-active laser guided missile that can also follow a lofting flight trajectory and can lock-on-after-launch (LOAL). However it has a 25% shorter range, only 800 mm of penetration akin to the Soviet [[9M120 Ataka]], and a lower flight speed by around 30% than the Hellfire. Although the BA-9 is nothing special compared to its contemporaries, it still gets the job done against most tanks, particularly if it is able to hit them from above. Multiple missiles can also be launched at the same target if the need arises.&lt;br /&gt;
&lt;br /&gt;
The TY-90 is an excellent air-to-air missile purposely designed for use by helicopters, in contrast to the typical adapted MANPADS such as the [[ATAS (AIM-92)]] and [[9M39 Igla]] used by most helicopters. It tracks well, pulls hard, and is very resistant to flares. A successful hit will usually bring down aircraft in one hit because of its 1.5 kg warhead, three times as large as a MANPADS. The TY-90 has few issues in shooting down enemy CAS jets above the battlefield. It can handle opposing helicopters as well, but their lower thermal signatures can make them more difficult to lock.&lt;br /&gt;
&lt;br /&gt;
Two types of rockets are available: Type 57-1 and FS70. The 57 mm Type 57-1 HEAT rockets have the highest capacity of 18 per pod, but have flight speed and explosive mass. The 90 mm Type 90-1 HEAT rockets have a larger explosive mass and twice the penetration, but only 7 can be carried per pod and their flight speed is slightly slower. Neither rocket has enough penetration to reliably dispatch MBTs from the front, so hits to the side or roof armour are better suited.&lt;br /&gt;
&lt;br /&gt;
The last weapon available is are gun pods each containing a single 12.7 mm machine gun with 1,000 rounds each. They compensate for the Z-19's lack of an internal cannon, but the machine guns are also too weak to do any real damage to ground targets and the TY-90s are far better against air targets, making them more of a novelty than a practical choice.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
At first glance, some players might underestimate the Z-19E for its relatively small size, but it can still carry 8 ATGMs and AAMs at once, a rather sufficient payload for a scout helicopter and still flying with exceptionally good agility. Some even call the Z-19E a &amp;quot;flying SPAA&amp;quot; which represent its greatest feature: the TY-90 IR AAMs. They are among the best AAMs for helicopters and even careful pilots will find their manoeuvrability an ultimate nightmare, especially its 6 km all-aspect acquisition range and 20G overload. Even jets at supersonic speed will have the chance of being shot down by it; its resistance against flares also makes it one of the most reliable missiles among all IR AAMs. For the BA-9 ATGMs, while it might not be the best ATGM at its tier with its relatively slow speed and high trajectory, a top-down attack can make sure the target will suffer fatal damage given players don't hit the enemies' composite/ERA-covered parts. The BA-9 can even be used as a makeshift AAM when the TY-90 missiles can't acquire a lock, able to hit long-range hovering helicopters if they don't pay enough attention to their warning systems. The amazing 81x optoelectrical zoom with crisp thermal sights certainly helps players to search and destroy any possible targets. The Z-19E also has 57-1 or 90-1 rockets at its disposal, make sure to plan the assault and make every shot count with your CCIP.&lt;br /&gt;
&lt;br /&gt;
However, the Z-19E also has some drawbacks: the overall protection is very limited, only the pilot seats are covered by Kevlar-boron carbide plates that are only rated for rifle calibre shots; any direct hits from autocannons or explosives will certainly tear the Z-19E into pieces with ease; it also lacks a gun turret for strafing enemies, although there are options to carry QJK99 gunpods, its calibre and damage is only good for light vehicles or SPAAGs.&lt;br /&gt;
&lt;br /&gt;
Be sure to stay far enough from the battlefield for best survivability and stay low if possible; if there are any helicopters or aircraft menacing the team, bringing some TY-90 and striking them from their rear can make sure they do not have the reaction time to dodge incoming missiles.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Small and very agile&lt;br /&gt;
* BA-9 missiles have loft, LOAL, and salvo firing capability like Hellfires&lt;br /&gt;
* Excellent optics with thermal sights for easy targeting&lt;br /&gt;
* TY-90 AAMs are very effective against air targets and can be carried in large numbers&lt;br /&gt;
* Has ballistic computer, flare/chaff countermeasures, and MAWS&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No internal gun&lt;br /&gt;
* Very little armour&lt;br /&gt;
* No HIRSS or IRCM, limited flare/chaff capacity compared to other helicopters&lt;br /&gt;
* Blue Arrow 9 AGM has a small range when compared to its counterparts in the BR range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the helicopter in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ancestry of the Z-19E traces back to the SA365 Dauphin and its licensed domestic version, HAMC Z-9 (NATO: Haitun 海豚, Chinese for Dauphin/Dolphin).&lt;br /&gt;
&lt;br /&gt;
After the signing of the licensing contract and assembly in the 1980s, the SA365/Z-9 had quickly become one of the cornerstones of the rapidly developing PLAGF aviation branch as a multirole helicopter. After its fully localized production by the 1990s, it was also the placeholder as an attack helicopter before Project 941 (Z-10) was commissioned; the later variants Z-9W and WA were revised for more payload and newer AKD-9 ATGMs and TY-90 AAMs, as well as new avionics for ground support missions. In the early 2010s, AVIC developed a helicopter with some parts from the Haitun and revised its cockpit into a tandem configuration, as well as equipping the latest avionics to support the Z-10 in ground attack operations. The resulting product was known by the name WZ-19, then Z-19.&lt;br /&gt;
&lt;br /&gt;
The export variant, Z-19E, was first shown as a mock-up in the 2016 Zhuhai Airshow and was tested in 2017, although a test-flight crash halted the program for a while and currently has no export order.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/7734-development-helicopters-of-china-z-19e-en|Devblog]] ===&lt;br /&gt;
The first specialized anti-tank Chinese helicopter Z-9W was built on the basis of the Z-9, a licensed copy of the French Aerospatiale Dauphin multipurpose helicopter, which has been in service with the PLA since 1994. Further development of the attack helicopter led to the creation of a more advanced Z-9WA, and then a prototype, designated Z-19. Despite an accident during testing in 2010, Harbin Aircraft Industry Group received an order for the production of an experimental batch of attack helicopters. The rotor system and the tail section of the fuselage remained from the French progenitor. The Z-19 received a new tandem cockpit, countermeasures, radar and laser warning equipment. Z-19 received modern weapon systems, including ATGMs and air-to-air missiles. The design was considered successful and adopted by the People's Liberation Army. In 2017, a Z-19E prototype appeared, developed for export. This helicopter had more composite materials to decrease the take-off weight. The mock-up of the helicopter was shown at the air show in Zhuhai in 2016. At the moment there is no information about the production and shipments of the Z-19E to foreign operators.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=z_19e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:Z-19E Wallpaper 1.jpeg|&lt;br /&gt;
File:Z-19E Wallpaper 2.jpeg|&lt;br /&gt;
File:Z-19E Wallpaper 3.jpeg|&lt;br /&gt;
File:Z-19E Wallpaper 4.jpeg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|B2hLkrK2iv0|'''Z-19 (E) Ultimate Review''' - ''Bob Dickinson''|BPjDCY3VLzg|'''Z-19E: A Basic Review''' - ''Tims Variety''|_luo_xx97PA|'''China's Insane Anti Everything - Z-19E Talking Head''' - ''JustinPlays''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the helicopter;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7734-development-helicopters-of-china-z-19e-en|[Devblog] Helicopters of China: Z-19E]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Harbin}}&lt;br /&gt;
{{China helicopters}}&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marat&amp;diff=191173</id>
		<title>Marat</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marat&amp;diff=191173"/>
				<updated>2024-08-20T08:47:56Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=ussr_battleship_marat&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=12718&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Soviet battleship {{Battle-rating}}. It was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12-inch/52 pattern 1907 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:12-inch/52 pattern 1907 (305 mm)/Ammunition|12-inch HE patt.1911, 12-inch AP patt.1911, 12-inch SAP patt.1911, 12-inch HE patt.1928}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|120 mm/50 pattern 1905 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:120 mm/50 pattern 1905 (120 mm)/Ammunition|120 mm patt.1911 HE, 120 mm patt.1911 SAP}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|34-K (76 mm)|39-K (76 mm)|37 mm/67 70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Pattern 1912 (450 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8439-development-rank-vi-bluewater-fleet-and-pre-order-for-premium-battleships-arkansas-and-marat-en|[Devblog] Rank VI Bluewater fleet and pre-order for premium battleships: Arkansas and Marat!]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer Baltic Shipyard}}&lt;br /&gt;
{{USSR battleships}}&lt;br /&gt;
{{USSR premium ships}}&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Arkansas&amp;diff=191172</id>
		<title>USS Arkansas</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Arkansas&amp;diff=191172"/>
				<updated>2024-08-20T08:46:58Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=us_battleship_arkansas&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|store=12716&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' was one of two [[Wyoming (Family)|Wyoming-class]] battleships. Laid down in January 1910, she would be commissioned in September 1912 and go on to serve through both World Wars. Notably, she served as part of Battleship Fleet 9, the US Navy attachment to the British Grand Fleet, but would see no action in the First World War. She would provide convoy escorts and shore barrage throughout WW2 before being decommissioned and sunk as part of the Baker nuclear tests.&lt;br /&gt;
&lt;br /&gt;
USS Arkansas was introduced in [[Update &amp;quot;Sons of Attila&amp;quot;]]. The sister ship of [[USS Wyoming]], she however comes in a later, 1942 refit. The largest improvement is the anti-aircraft battery, which is greatly improved over the measly {{Annotation|3-inch|76.2 mm}} {{Annotation|HE-TF|High-explosive Time Fused}} battery of the Wyoming. She also gains better torpedo protection at the cost of some speed. With reasonable main battery firepower as well, USS Arkansas serves as a good all-rounder for aspiring US navy captains.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|12 inch/50 Mk.7 (305 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
{{:12 inch/50 Mk.7 (305 mm)/Ammunition|12-inch Cl.B HE, 12 inch Mk.15 APC}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/51 Mk.7 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
{{:5 inch/51 Mk.7 (127 mm)/Ammunition|5-inch Mk.15 common, 5 inch APC}}&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|3-inch/50 Mk.10 (76 mm)|1.1 inch/75 Mk.1 (28 mm)|20 mm/70 Oerlikon Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_battleship_arkansas Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Wyoming (Family)|Related development]]&lt;br /&gt;
* [[USS Wyoming]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8439-development-rank-vi-bluewater-fleet-and-pre-order-for-premium-battleships-arkansas-and-marat-en|[Devblog] Rank VI Bluewater fleet and pre-order for premium battleships: Arkansas and Marat!]]&lt;br /&gt;
&lt;br /&gt;
{{ShipManufacturer New York Shipbuilding Corp.}}&lt;br /&gt;
{{USA battleships}}&lt;br /&gt;
{{USA premium ships}}&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=190180</id>
		<title>Battle Pass Seasons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass_Seasons&amp;diff=190180"/>
				<updated>2024-07-22T12:05:07Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: /* Season */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Frame-card&lt;br /&gt;
|img=File:BP main.png&lt;br /&gt;
|text='''Battle Pass''' is an event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.&lt;br /&gt;
&lt;br /&gt;
You can join the Battle Pass seasons immediately after purchase of any researchable vehicle of rank II of any gaming nation.&lt;br /&gt;
You can access the “Battle Pass” window through the promo block on the right side in the hangar screen. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle Pass ==&lt;br /&gt;
[[File:BP awards.jpg|thumb|Examples of awards]]&lt;br /&gt;
Battle pass allows you to pick up awards from all already opened season levels. It can be purchased for Golden Eagles in the game at any time and pick up all awards from already opened levels.&lt;br /&gt;
&lt;br /&gt;
You can also open levels and receive awards with the mark “Free” without the “Battle Pass”.&lt;br /&gt;
&lt;br /&gt;
=== Other benefits from Golden Eagles ===&lt;br /&gt;
Improved battle pass - works like a normal battle pass but '''its purchase opens 15 season levels''' and prizes from them can be picked up immediately.&lt;br /&gt;
&lt;br /&gt;
Battle Pass season levels can be opened for Golden Eagles but this option is only available after the purchase of a Battle Pass or an improved Battle Pass. &lt;br /&gt;
&lt;br /&gt;
The cost of level purchasing for Golden Eagles increases according to the number of levels purchased previously.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Already purchased levels&amp;lt;br&amp;gt;(including levels from an improved Battle Pass) !! Level cost&lt;br /&gt;
|-&lt;br /&gt;
| Until 15 || 75&lt;br /&gt;
|-&lt;br /&gt;
| 16 – 25 || 125&lt;br /&gt;
|-&lt;br /&gt;
| 26 – 35 || 175&lt;br /&gt;
|-&lt;br /&gt;
| 36 and higher || 250&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|In terms of Golden Eagles, buying levels as part of an improved Battle Pass may be more profitable than buying levels individually. For 15 levels it will be 500 Golden Eagles.&lt;br /&gt;
|+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
During the first four weeks of the season you can purchase 15 levels (but not more than 150 progress points). The levels purchased as part of the improved Battle Pass or the purchase of separate levels will be taken into account. The opportunity to purchase the remaining levels of the Battle Pass will be opened from the 29th day of the season.&lt;br /&gt;
&lt;br /&gt;
== Season ==&lt;br /&gt;
Each Battle Pass season lasts a minimum of 13 weeks. The level lineup is endless and after receiving all exclusive awards you can continue to participate in the “Battle Pass” season and receive new awards. &lt;br /&gt;
&lt;br /&gt;
Seasons have exclusive awards and their duration can be adjusted to suit other game events.&lt;br /&gt;
* [[Battle Pass: Season XVI, &amp;quot;Skilled Marksman&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XV, &amp;quot;Northern King&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XIV, &amp;quot;Airborne General&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XIII, &amp;quot;Tropical Storm&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XII, &amp;quot;Armour Breaking Ambusher&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season XI, &amp;quot;Her Majesty's Hussar&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season X, &amp;quot;Royal Guard&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IX, &amp;quot;Smell of Victory&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VIII, &amp;quot;Field Testing&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VII, &amp;quot;Armoured Elephant&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season VI, &amp;quot;Firepower&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season V, &amp;quot;River Hunter&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season IV, &amp;quot;Fearless Voltigeur&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season III, &amp;quot;Strength athletics&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season II, &amp;quot;Steel Centurion&amp;quot;]]&lt;br /&gt;
* [[Battle Pass: Season I, 75th Anniversary of the Great Victory]]&lt;br /&gt;
&lt;br /&gt;
== Progress points ==&lt;br /&gt;
Progress points are required to open each season's levels. Each level opens for 10 progress points. Points will be awarded for entering the game daily, completing Battle tasks and Season tasks.&lt;br /&gt;
&lt;br /&gt;
=== Entering the game ===&lt;br /&gt;
Progress points will be awarded together with daily entry rewards. The more often you visit the game during the season (only one login daily), the more progress points you will receive for the next entrances.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Days logged into the game !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| 1 – 21 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 22 – 42 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 43 – 63 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 64 – 77 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 78 – 91 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|The progress points counter will work independently of the daily login counter and will not be reset if you don’t attend the game regularly. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Tasks ===&lt;br /&gt;
Completing Battle Tasks brings you Progress points!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Task complexity !! Award in progress points&lt;br /&gt;
|-&lt;br /&gt;
| Easy task || 2&lt;br /&gt;
|-&lt;br /&gt;
| Medium task || 3&lt;br /&gt;
|-&lt;br /&gt;
| Special task || 5 + “Battle trophy” award&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Special tasks must first be purchased in the [[Warbonds]] shop. You can do this if you have a special permit. Special permits are issued when you complete a battle task of medium complexity. Please note that you have to complete the current special task before purchasing a new one. &lt;br /&gt;
Permits will be collected during the season and can be used when convenient. When the season ends, unused permits and unperformed battle tasks will disappear.&lt;br /&gt;
&lt;br /&gt;
=== Season Challenges ===&lt;br /&gt;
Season tasks are tasks of high complexity which can be performed in battles in the main game modes. Task completion will be awarded with 30 Progress points. Completion of all 14 tasks will be awarded with an additional prize of 45 Progress points. &lt;br /&gt;
&lt;br /&gt;
Season tasks are listed on the additional “Tasks” tab in the main “Battle Pass” window. &lt;br /&gt;
&lt;br /&gt;
There are 14 tasks available in one single season. They are not immediately available:&lt;br /&gt;
&lt;br /&gt;
* At the season start, you will have 1 task.&lt;br /&gt;
* Each week, you will be issued one new task.&lt;br /&gt;
* 3 tasks can be received among the prizes for opened levels.&lt;br /&gt;
&lt;br /&gt;
== F.A.Q. ==&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points and receive prizes after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: No, after the season ends any earning of progress points will be disabled until the start of a new season. Please note also that all earned in the current season permissions for performing (Special) tasks will be reset. So you will not be able to “stockpile” them between seasons.&lt;br /&gt;
&lt;br /&gt;
* ''Will it be possible to use the rewards after a season ends?''&lt;br /&gt;
&lt;br /&gt;
: Yes, all rewards will remain with you after a season ends. Some of the prizes are exclusive and can be received only during the season, but you can use them without any restrictions.&lt;br /&gt;
&lt;br /&gt;
* ''How do I purchase a “Battle Pass”?''&lt;br /&gt;
&lt;br /&gt;
: The &amp;quot;Battle Pass&amp;quot; and &amp;quot;Improved Battle Pass&amp;quot; can be purchased for Golden Eagles on the special in-game page. You can also purchase “Battle Pass” levels for Golden Eagles.&lt;br /&gt;
&lt;br /&gt;
* ''What will happen if I purchase a “Battle Pass” after a season has started, in the middle or at the end of the season?''&lt;br /&gt;
&lt;br /&gt;
: You will receive all the rewards you have earned, both exclusive and free, up to your current “Battle Pass'' level at the end of the event. Taking into account that the speed of earning progress points is not reliant on the purchase of a “Battle Pass” nor is it necessary to purchase a “Battle Pass” immediately. However it is not advisable to delay its purchase as a late receipt of the part of the “Battle Pass” rewards may deprive you of your well-deserved competitive advantage in the peak season.     ''&lt;br /&gt;
&lt;br /&gt;
* ''Why is it preferable to purchase the “Improved Battle Pass”? Does it give any special prize?''&lt;br /&gt;
&lt;br /&gt;
: An “Improved Battle Pass” doesn't give access to any special new prizes. Instead, it allows you to instantly unlock the next 15 levels of the “battle Pass” immediately. This is 20% of the entire prize table; giving you a good boost. &lt;br /&gt;
&lt;br /&gt;
* ''Do I have to purchase a &amp;quot;Battle Pass&amp;quot;? Is it possible to receive rewards for free?''&lt;br /&gt;
&lt;br /&gt;
: It is not necessary to purchase a “Battle Pass”. In any season, a significant part of the prize fund is free, including one of the exclusive premium vehicles. Additionally, all and any Warbonds within the main prize table are free.&lt;br /&gt;
&lt;br /&gt;
* ''Can I earn progress points on any vehicles and in any game modes?''&lt;br /&gt;
&lt;br /&gt;
: The process of earning progress points is universal in terms of awards for entering the game. Earning the Daily Battle Tasks are traditionally connected with random battles with restrictions on low rank vehicles. Accordingly, earning on Season Сhallenges of the “Battle Pass” is made by analogy with daily tasks and are also connected to random battles and has restrictions on the Battle Rating of the vehicles. On some vehicle types there are no restrictions at all: you can earn progress points in all vehicle types; aircraft, ground vehicles, naval vessels and helicopters.&lt;br /&gt;
&lt;br /&gt;
* ''As the known number of Warbonds that you can collect is limited. What will happen if my prize in the Warbonds exceeds this limit? Will it just “expire” to nowhere?''&lt;br /&gt;
&lt;br /&gt;
: No, earned Warbonds will not “expire”. The awarding of a prize will just be postponed until you have spent an amount of Warbonds to fit the limit for the selected prize.&lt;br /&gt;
&lt;br /&gt;
* ''Will I be able to trade received coupons on the market?''&lt;br /&gt;
&lt;br /&gt;
: Yes. However, not immediately. You must first make the coupon tradable with the Coupon Upgrade prize item, then wait until the resulting tradable coupon becomes available for sale on the Gaijin Marketplace. The date the coupon becomes tradable may vary per season, but will not be less than 75 days after the upgrade.     [[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XV,_%22Skilled_Marksman%22&amp;diff=190179</id>
		<title>Battle Pass: Season XV, &quot;Skilled Marksman&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_XV,_%22Skilled_Marksman%22&amp;diff=190179"/>
				<updated>2024-07-22T12:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: Redirected page to Battle Pass: Season XVI, &amp;quot;Skilled Marksman&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[Battle Pass: Season XVI, &amp;quot;Skilled Marksman&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_xm_29_512.png&amp;diff=190178</id>
		<title>File:BP XVI xm 29 512.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_xm_29_512.png&amp;diff=190178"/>
				<updated>2024-07-22T12:03:49Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_us_vp_50_decal.png&amp;diff=190177</id>
		<title>File:BP XVI us vp 50 decal.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_us_vp_50_decal.png&amp;diff=190177"/>
				<updated>2024-07-22T12:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_sholef.png&amp;diff=190176</id>
		<title>File:BP XVI sholef.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_sholef.png&amp;diff=190176"/>
				<updated>2024-07-22T12:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_pbm_5a.png&amp;diff=190175</id>
		<title>File:BP XVI pbm 5a.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_pbm_5a.png&amp;diff=190175"/>
				<updated>2024-07-22T12:03:35Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_is_7338th_arty_brigade_decal.png&amp;diff=190174</id>
		<title>File:BP XVI is 7338th arty brigade decal.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_is_7338th_arty_brigade_decal.png&amp;diff=190174"/>
				<updated>2024-07-22T12:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_is_213th_arty_brigade_decal.png&amp;diff=190173</id>
		<title>File:BP XVI is 213th arty brigade decal.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_is_213th_arty_brigade_decal.png&amp;diff=190173"/>
				<updated>2024-07-22T12:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_is_209th_arty_brigade_decal.png&amp;diff=190172</id>
		<title>File:BP XVI is 209th arty brigade decal.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_is_209th_arty_brigade_decal.png&amp;diff=190172"/>
				<updated>2024-07-22T12:03:21Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_decor_lldr_an_ped_1b_512.png&amp;diff=190171</id>
		<title>File:BP XVI decor lldr an ped 1b 512.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_decor_lldr_an_ped_1b_512.png&amp;diff=190171"/>
				<updated>2024-07-22T12:03:16Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_decor_davy_crockett_512.png&amp;diff=190170</id>
		<title>File:BP XVI decor davy crockett 512.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_decor_davy_crockett_512.png&amp;diff=190170"/>
				<updated>2024-07-22T12:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_cardicon_experienced_shooter_512.png&amp;diff=190169</id>
		<title>File:BP XVI cardicon experienced shooter 512.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:BP_XVI_cardicon_experienced_shooter_512.png&amp;diff=190169"/>
				<updated>2024-07-22T12:03:06Z</updated>
		
		<summary type="html">&lt;p&gt;U36063762: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U36063762</name></author>	</entry>

	</feed>