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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176308</id>
		<title>F-4EJ Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176308"/>
				<updated>2023-11-05T00:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''F-4EJ''' was a version of the [[F-4 Phantom II (Family)|Phantom II]], a versatile fighter jet designed by McDonnell Douglas in the late 1950s. Japan bought 140 F-4EJs in 1968, based on the [[F-4E]] model used by the U.S. Air Force, but with some changes such as the removal of aerial refueling and ground attack capabilities. Mitsubishi Heavy Industries also built 138 F-4EJs under license. The F-4EJ served as Japan's main air defense fighter for many years, until it was gradually replaced by the Mitsubishi F-2 and the F-35A Joint Strike Fighter. Japan also operated a reconnaissance version of the F-4EJ, the RF-4EJ, which had no weapons and carried cameras and sensors. The RF-4EJ retired in March 2020, followed by the last F-4EJ in December 2020, marking the end of an era for Japan's &amp;quot;Phantastic Phantoms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The F-4EJ Phantom II is a versatile jet that can attack ground and air targets with bombs, rockets, missiles, and cannons. It can also mount three extra gun pods for more firepower, but this reduces its speed and agility. The plane has decent missiles and a frontal cannon that can take down enemy aircraft with ease. Due to its lack of Agile Eagle upgrades, F-4EJ is not as manoeuvrable as the [[F-4C|F-4E]], [[F-4F Early (Germany)|F-4F Early]], and [[F-4F (Germany)|F-4F]]. It should avoid turn fights with lighter jets, instead relying on its generous armament and speed to make hit and run attacks. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F-4EJ Phantom II taking off.jpg|thumb|{{PAGENAME}} taking off]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7D Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7E Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,400 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 3,000 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7D Sparrow missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-4EJ Phantom II is best described as a mixed bag. It is a potent fighter-bomber, capable of carrying x24 500lb bombs along with a full payload of Sparrows and Sidewinders. This means that, with some luck, the F-4EJ Phantom destroy two bases before circling around to engage the enemy in their unguarded flanks. However, this is not advisable and largely depends on luck, as you will likely be swamped by masses of low-flying aircraft who will have no issues completely outperforming you with a full bomb load. The ideal role for the F-4EJ is as a high-altitude Interceptor, being faster and more well-armed than many aircraft that will be up there with you. In a downtier, climbing at around 20-30° (depending on whether you want to be faster or more well-positioned) to a height of 5kms or higher generally means that your Sparrows, with better performance, will often be able to take out high-flying aircraft with impunity. It can hold its own against some opponents, but generally avoid a turnfight with the generally accepted threats such as F-5Cs and Drakens and most Mig-21s, who will have no issue dancing around your nose. While most aircraft can be beaten with careful application of airbrakes and the planes, almost any delta wing aircraft, namely the Mirage III, MiG-21 and J35D, being nigh impossible to beat. To have any chance of beating delta winged jets you must force the fight into the sustained regime where some delta winged jets flown by inexperienced pilots may struggle to rate with you.&lt;br /&gt;
&lt;br /&gt;
The main armament of the F-4EJ are its x4 AIM-9P short-range IR missiles, x4 longer-ranged, faster AIM-7E SARH missiles, and the notorious M61 Vulcan 20mm rotary cannon. Players familiar with the earlier Rank 6 Japanese jets should have no trouble using this cannon, with devastating firepower and a tight-spread when upgraded, the Vulcan will be far more effective due to the increased maneuverability of the F-4EJ. The AIM-7E will often be the primary weapon when dealing with targets at altitude, having much better range and pull than the AIM-7D, you can easily get away with kills from a maximum of 15,000m away. The range of the missile's maximum effectiveness largely depends on the speed of the aircraft on launch, the direction of the target, the altitude of both the attacker and the defender, and the angle of launch. Be advised that the 7E tends not to do well launching at any maneuvering target under 5,000m away, due to the 1.5s it takes to reach full maneuverability. The AIM-9Ps are far more simple. Launch while fast, and they will pull hard into targets up to 1,000m away, often able to achieve locks at a 90° approach angle on targets with extremely hot engines such as other Phantoms, Tomcats and MiG-23s.&lt;br /&gt;
&lt;br /&gt;
When in an uptier, the playstyle changes very drastically. You will be fighting against Tornado ADVs, F-4S/J and FGR.2 Phantoms, Tomcats, Fulcrums, Floggers, Viggens, and many more aircraft that you have little to no chance against in a one-on-one engagement. Particularly oppressive are the F-14A and B, who vastly outrange you by a great margin, whilst also posessing far better flight performance due to their variable-wing sweep and much better engines. In a dogfight, the F-4EJ fares little better, as very little will struggle against you in a fight. Your best bet is to climb to medium altitude, staying behind your team while looking for high-flying targets for your Sparrows. Keep a very close eye on the plane's RWR and dive to the deck while notching and popping chaff if you get locked. You may also hug the deck, as radar missiles are unable to track when flying directly above tree-top level, though this will make your own Sparrows quite useless since you don't have a PD radar to ignore ground clutter. Playing as a Support Fighter is key to your survival in uptiers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed &lt;br /&gt;
* AIM-9Ps can pull a respectable 20Gs, with a mild degree of flare resistance.&lt;br /&gt;
* AIM-9Ps have radar-slaving capability.&lt;br /&gt;
* Equipped with x90 Countermeasures in varying orders.&lt;br /&gt;
* Can hold a wide and heavy range of payload options, including a full load of missiles and x24 500lb bombs.&lt;br /&gt;
* The M61 Vulcan is an incredibly dangerous weapon, with great all-round characteristics.&lt;br /&gt;
* The AIM-7E Sparrow is a decent mid-range weapon in downtiers, with competitive flight performance and range.&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lack of Agile Eagle unlike F-4E and F-4F, giving it a wider turning arc, making it less likely to outturn its peers in the first turn.&lt;br /&gt;
* No combat flaps. Takeoff flaps have a low speed limit and high drag, which makes them not very useful in dogfights&lt;br /&gt;
* The AIM-7E, compared to the 7E-2, takes 1.5s to begin maneuvering, making it worse at short-range shots.&lt;br /&gt;
* Trigger discipline is required to make the most of the plane's 640 rounds of 20mm ammo.&lt;br /&gt;
* Quite large and heavy compared to other fighters at its rank.&lt;br /&gt;
* Radar susceptible to ground clutter, making shots on lower-flying targets more difficult.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
F-4EJ &amp;quot;Samurai Phantom&amp;quot; was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed &amp;quot;The Finale Phantom&amp;quot;, on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built.&lt;br /&gt;
&lt;br /&gt;
The first squadron equipped with the new F-4EJ would be the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Hikotai, in August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; 1972. In October 1973, the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 1978, five years after the squadron was equipped and trained in the Phantom: the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet Tu-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite &amp;amp; Corsa-B.&lt;br /&gt;
&lt;br /&gt;
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means &amp;quot;Modified&amp;quot; in Japanese).&lt;br /&gt;
&lt;br /&gt;
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000582|F-4EJ Amigo.png|Camo &amp;quot;F-4EJ '397 Amigo'&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 05:01 discusses the {{PAGENAME}}.|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:39 - ''War Thunder Official Channel''|DCvuy_E5ZAk|'''JASDF F-4EJ Phantom II: Actual Sound Recording''' - ''DMM GAMES Official Channel''|wzoNirlvARE|'''F-4 PHANTOM Ⅱ JASDF Final year''' - ''Yomiuri Shimbun''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Kai Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479890-f-4ej/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176307</id>
		<title>F-4EJ Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176307"/>
				<updated>2023-11-05T00:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''F-4EJ''' was a version of the [[F-4 Phantom II (Family)|Phantom II]], a versatile fighter jet designed by McDonnell Douglas in the late 1950s. Japan bought 140 F-4EJs in 1968, based on the [[F-4E]] model used by the U.S. Air Force, but with some changes such as the removal of aerial refueling and ground attack capabilities. Mitsubishi Heavy Industries also built 138 F-4EJs under license. The F-4EJ served as Japan's main air defense fighter for many years, until it was gradually replaced by the Mitsubishi F-2 and the F-35A Joint Strike Fighter. Japan also operated a reconnaissance version of the F-4EJ, the RF-4EJ, which had no weapons and carried cameras and sensors. The RF-4EJ retired in March 2020, followed by the last F-4EJ in December 2020, marking the end of an era for Japan's &amp;quot;Phantastic Phantoms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The F-4EJ Phantom II is a versatile jet that can attack ground and air targets with bombs, rockets, missiles, and cannons. It can also mount three extra gun pods for more firepower, but this reduces its speed and agility. The plane has decent missiles and a frontal cannon that can take down enemy aircraft with ease. Due to its lack of Agile Eagle upgrades, F-4EJ is not as manoeuvrable as the [[F-4C|F-4E]], [[F-4F Early (Germany)|F-4F Early]], and [[F-4F (Germany)|F-4F]]. It should avoid turn fights with lighter jets. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F-4EJ Phantom II taking off.jpg|thumb|{{PAGENAME}} taking off]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7D Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7E Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,400 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 3,000 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7D Sparrow missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-4EJ Phantom II is best described as a mixed bag. It is a potent fighter-bomber, capable of carrying x24 500lb bombs along with a full payload of Sparrows and Sidewinders. This means that, with some luck, the F-4EJ Phantom destroy two bases before circling around to engage the enemy in their unguarded flanks. However, this is not advisable and largely depends on luck, as you will likely be swamped by masses of low-flying aircraft who will have no issues completely outperforming you with a full bomb load. The ideal role for the F-4EJ is as a high-altitude Interceptor, being faster and more well-armed than many aircraft that will be up there with you. In a downtier, climbing at around 20-30° (depending on whether you want to be faster or more well-positioned) to a height of 5kms or higher generally means that your Sparrows, with better performance, will often be able to take out high-flying aircraft with impunity. It can hold its own against some opponents, but generally avoid a turnfight with the generally accepted threats such as F-5Cs and Drakens and most Mig-21s, who will have no issue dancing around your nose. While most aircraft can be beaten with careful application of airbrakes and the planes, almost any delta wing aircraft, namely the Mirage III, MiG-21 and J35D, being nigh impossible to beat. To have any chance of beating delta winged jets you must force the fight into the sustained regime where some delta winged jets flown by inexperienced pilots may struggle to rate with you.&lt;br /&gt;
&lt;br /&gt;
The main armament of the F-4EJ are its x4 AIM-9P short-range IR missiles, x4 longer-ranged, faster AIM-7E SARH missiles, and the notorious M61 Vulcan 20mm rotary cannon. Players familiar with the earlier Rank 6 Japanese jets should have no trouble using this cannon, with devastating firepower and a tight-spread when upgraded, the Vulcan will be far more effective due to the increased maneuverability of the F-4EJ. The AIM-7E will often be the primary weapon when dealing with targets at altitude, having much better range and pull than the AIM-7D, you can easily get away with kills from a maximum of 15,000m away. The range of the missile's maximum effectiveness largely depends on the speed of the aircraft on launch, the direction of the target, the altitude of both the attacker and the defender, and the angle of launch. Be advised that the 7E tends not to do well launching at any maneuvering target under 5,000m away, due to the 1.5s it takes to reach full maneuverability. The AIM-9Ps are far more simple. Launch while fast, and they will pull hard into targets up to 1,000m away, often able to achieve locks at a 90° approach angle on targets with extremely hot engines such as other Phantoms, Tomcats and MiG-23s.&lt;br /&gt;
&lt;br /&gt;
When in an uptier, the playstyle changes very drastically. You will be fighting against Tornado ADVs, F-4S/J and FGR.2 Phantoms, Tomcats, Fulcrums, Floggers, Viggens, and many more aircraft that you have little to no chance against in a one-on-one engagement. Particularly oppressive are the F-14A and B, who vastly outrange you by a great margin, whilst also posessing far better flight performance due to their variable-wing sweep and much better engines. In a dogfight, the F-4EJ fares little better, as very little will struggle against you in a fight. Your best bet is to climb to medium altitude, staying behind your team while looking for high-flying targets for your Sparrows. Keep a very close eye on the plane's RWR and dive to the deck while notching and popping chaff if you get locked. You may also hug the deck, as radar missiles are unable to track when flying directly above tree-top level, though this will make your own Sparrows quite useless since you don't have a PD radar to ignore ground clutter. Playing as a Support Fighter is key to your survival in uptiers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed &lt;br /&gt;
* AIM-9Ps can pull a respectable 20Gs, with a mild degree of flare resistance.&lt;br /&gt;
* AIM-9Ps have radar-slaving capability.&lt;br /&gt;
* Equipped with x90 Countermeasures in varying orders.&lt;br /&gt;
* Can hold a wide and heavy range of payload options, including a full load of missiles and x24 500lb bombs.&lt;br /&gt;
* The M61 Vulcan is an incredibly dangerous weapon, with great all-round characteristics.&lt;br /&gt;
* The AIM-7E Sparrow is a decent mid-range weapon in downtiers, with competitive flight performance and range.&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lack of Agile Eagle unlike F-4E and F-4F, giving it a wider turning arc, making it less likely to outturn its peers in the first turn.&lt;br /&gt;
* No combat flaps. Takeoff flaps have a low speed limit and high drag, which makes them not very useful in dogfights&lt;br /&gt;
* The AIM-7E, compared to the 7E-2, takes 1.5s to begin maneuvering, making it worse at short-range shots.&lt;br /&gt;
* Trigger discipline is required to make the most of the plane's 640 rounds of 20mm ammo.&lt;br /&gt;
* Quite large and heavy compared to other fighters at its rank.&lt;br /&gt;
* Radar susceptible to ground clutter, making shots on lower-flying targets more difficult.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
F-4EJ &amp;quot;Samurai Phantom&amp;quot; was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed &amp;quot;The Finale Phantom&amp;quot;, on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built.&lt;br /&gt;
&lt;br /&gt;
The first squadron equipped with the new F-4EJ would be the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Hikotai, in August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; 1972. In October 1973, the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 1978, five years after the squadron was equipped and trained in the Phantom: the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet Tu-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite &amp;amp; Corsa-B.&lt;br /&gt;
&lt;br /&gt;
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means &amp;quot;Modified&amp;quot; in Japanese).&lt;br /&gt;
&lt;br /&gt;
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000582|F-4EJ Amigo.png|Camo &amp;quot;F-4EJ '397 Amigo'&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 05:01 discusses the {{PAGENAME}}.|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:39 - ''War Thunder Official Channel''|DCvuy_E5ZAk|'''JASDF F-4EJ Phantom II: Actual Sound Recording''' - ''DMM GAMES Official Channel''|wzoNirlvARE|'''F-4 PHANTOM Ⅱ JASDF Final year''' - ''Yomiuri Shimbun''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Kai Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479890-f-4ej/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176306</id>
		<title>F-4EJ Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176306"/>
				<updated>2023-11-05T00:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''F-4EJ''' was a version of the [[F-4 Phantom II (Family)|Phantom II]], a versatile fighter jet designed by McDonnell Douglas in the late 1950s. Japan bought 140 F-4EJs in 1968, based on the [[F-4E]] model used by the U.S. Air Force, but with some changes such as the removal of aerial refueling and ground attack capabilities. Mitsubishi Heavy Industries also built 138 F-4EJs under license. The F-4EJ served as Japan's main air defense fighter for many years, until it was gradually replaced by the Mitsubishi F-2 and the F-35A Joint Strike Fighter. Japan also operated a reconnaissance version of the F-4EJ, the RF-4EJ, which had no weapons and carried cameras and sensors. The RF-4EJ retired in March 2020, followed by the last F-4EJ in December 2020, marking the end of an era for Japan's &amp;quot;Phantastic Phantoms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The F-4EJ Phantom II is a versatile jet that can attack ground and air targets with bombs, rockets, missiles, and cannons. It can also mount three extra gun pods for more firepower, but this reduces its speed and agility. The plane has decent missiles and a frontal cannon that can take down enemy aircraft with ease. Due to its lack of Agile Eagle upgrades, F-4EJ is not as manoeuvrable as the [[F-4C|F-4E]], [[F-4F Early (Germany)|F-4F Early]], and [[F-4F (Germany)|F-4F]]. It should avoid turn fights with lighter jets. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F-4EJ Phantom II taking off.jpg|thumb|{{PAGENAME}} taking off]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7D Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7E Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,400 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 3,000 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7D Sparrow missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-4EJ Phantom II is best described as a mixed bag. It is a potent fighter-bomber, capable of carrying x24 500lb bombs along with a full payload of Sparrows and Sidewinders. This means that, with some luck, the F-4EJ Phantom destroy two bases before circling around to engage the enemy in their unguarded flanks. However, this is not advisable and largely depends on luck, as you will likely be swamped by masses of low-flying aircraft who will have no issues completely outperforming you with a full bomb load. The ideal role for the F-4EJ is as a high-altitude Interceptor, being faster and more well-armed than many aircraft that will be up there with you. In a downtier, climbing at around 20-30° (depending on whether you want to be faster or more well-positioned) to a height of 5kms or higher generally means that your Sparrows, with better performance, will often be able to take out high-flying aircraft with impunity. It can hold its own against some opponents, but generally avoid a turnfight with the generally accepted threats such as F-5Cs and Drakens and most Mig-21s, who will have no issue dancing around your nose. While most aircraft can be beaten with careful application of airbrakes and the planes, almost any delta wing aircraft, namely the Mirage III, MiG-21 and J35D, being nigh impossible to beat. To have any chance of beating delta winged jets you must force the fight into the sustained regime where some delta winged jets flown by inexperienced pilots may struggle to rate with you.&lt;br /&gt;
&lt;br /&gt;
The main armament of the F-4EJ are its x4 AIM-9P short-range IR missiles, x4 longer-ranged, faster AIM-7E SARH missiles, and the notorious M61 Vulcan 20mm rotary cannon. Players familiar with the earlier Rank 6 Japanese jets should have no trouble using this cannon, with devastating firepower and a tight-spread when upgraded, the Vulcan will be far more effective due to the increased maneuverability of the F-4EJ. The AIM-7E will often be the primary weapon when dealing with targets at altitude, having much better range and pull than the AIM-7D, you can easily get away with kills from a maximum of 15,000m away. The range of the missile's maximum effectiveness largely depends on the speed of the aircraft on launch, the direction of the target, the altitude of both the attacker and the defender, and the angle of launch. Be advised that the 7E tends not to do well launching at any maneuvering target under 5,000m away, due to the 1.5s it takes to reach full maneuverability. The AIM-9Ps are far more simple. Launch while fast, and they will pull hard into targets up to 1,000m away, often able to achieve locks at a 90° approach angle on targets with extremely hot engines such as other Phantoms, Tomcats and MiG-23s.&lt;br /&gt;
&lt;br /&gt;
When in an uptier, the playstyle changes very drastically. You will be fighting against Tornado ADVs, F-4S/J and FGR.2 Phantoms, Tomcats, Fulcrums, Floggers, Viggens, and many more aircraft that you have little to no chance against in a one-on-one engagement. Particularly oppressive are the F-14A and B, who vastly outrange you by a great margin, whilst also posessing far better flight performance due to their variable-wing sweep and much better engines. In a dogfight, the F-4EJ fares little better, as very little will struggle against you in a fight. Your best bet is to climb to medium altitude, staying behind your team while looking for high-flying targets for your Sparrows. Keep a very close eye on the plane's RWR and dive to the deck while notching and popping chaff if you get locked. You may also hug the deck, as radar missiles are unable to track when flying directly above tree-top level, though this will make your own Sparrows quite useless since you don't have a PD radar to ignore ground clutter. Playing as a Support Fighter is key to your survival in uptiers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed &lt;br /&gt;
* AIM-9Ps can pull a respectable 20Gs, with a mild degree of flare resistance.&lt;br /&gt;
* AIM-9Ps have radar-slaving capability.&lt;br /&gt;
* Equipped with x90 Countermeasures in varying orders.&lt;br /&gt;
* Can hold a wide and heavy range of payload options, including a full load of missiles and x24 500lb bombs.&lt;br /&gt;
* The M61 Vulcan is an incredibly dangerous weapon, with great all-round characteristics.&lt;br /&gt;
* The AIM-7E Sparrow is a decent mid-range weapon in downtiers, with competitive flight performance and range.&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lack of Agile Eagle unlike F-4E and F-4F, giving it a wider turning arc, making it less likely to outturn its peers in the first turn.&lt;br /&gt;
* No combat flaps. Takeoff flaps have a low speed limit, which makes them not very useful in dogfights&lt;br /&gt;
* The AIM-7E, compared to the 7E-2, takes 1.5s to begin maneuvering, making it worse at short-range shots.&lt;br /&gt;
* Trigger discipline is required to make the most of the plane's 640 rounds of 20mm ammo.&lt;br /&gt;
* Quite large and heavy compared to other fighters at its rank.&lt;br /&gt;
* Radar susceptible to ground clutter, making shots on lower-flying targets more difficult.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
F-4EJ &amp;quot;Samurai Phantom&amp;quot; was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed &amp;quot;The Finale Phantom&amp;quot;, on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built.&lt;br /&gt;
&lt;br /&gt;
The first squadron equipped with the new F-4EJ would be the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Hikotai, in August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; 1972. In October 1973, the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 1978, five years after the squadron was equipped and trained in the Phantom: the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet Tu-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite &amp;amp; Corsa-B.&lt;br /&gt;
&lt;br /&gt;
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means &amp;quot;Modified&amp;quot; in Japanese).&lt;br /&gt;
&lt;br /&gt;
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000582|F-4EJ Amigo.png|Camo &amp;quot;F-4EJ '397 Amigo'&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 05:01 discusses the {{PAGENAME}}.|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:39 - ''War Thunder Official Channel''|DCvuy_E5ZAk|'''JASDF F-4EJ Phantom II: Actual Sound Recording''' - ''DMM GAMES Official Channel''|wzoNirlvARE|'''F-4 PHANTOM Ⅱ JASDF Final year''' - ''Yomiuri Shimbun''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Kai Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479890-f-4ej/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176305</id>
		<title>F-4EJ Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4EJ_Phantom_II&amp;diff=176305"/>
				<updated>2023-11-05T00:14:02Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: article was outdated and just plain wrong on so many fronts. Made the F-4EJ out to be a much better-maneuvering plane than it really is. Many references to &amp;quot;leading edge flaps&amp;quot; even though it has no Agile Eagle and no combat flaps.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-4ej&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''F-4EJ''' was a version of the [[F-4 Phantom II (Family)|Phantom II]], a versatile fighter jet designed by McDonnell Douglas in the late 1950s. Japan bought 140 F-4EJs in 1968, based on the [[F-4E]] model used by the U.S. Air Force, but with some changes such as the removal of aerial refueling and ground attack capabilities. Mitsubishi Heavy Industries also built 138 F-4EJs under license. The F-4EJ served as Japan's main air defense fighter for many years, until it was gradually replaced by the Mitsubishi F-2 and the F-35A Joint Strike Fighter. Japan also operated a reconnaissance version of the F-4EJ, the RF-4EJ, which had no weapons and carried cameras and sensors. The RF-4EJ retired in March 2020, followed by the last F-4EJ in December 2020, marking the end of an era for Japan's &amp;quot;Phantastic Phantoms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The F-4EJ Phantom II is a versatile jet that can attack ground and air targets with bombs, rockets, missiles, and cannons. It can also mount three extra gun pods for more firepower, but this reduces its speed and agility. The plane has decent missiles and a frontal cannon that can take down enemy aircraft with ease. Due to its lack of Agile Eagle upgrades, F-4EJ is not as manoeuvrable as the [[F-4C|F-4E]], [[F-4F Early (Germany)|F-4F Early]], and [[F-4F (Germany)|F-4F]]. It should avoid turn fights with lighter jets. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,255 || 2,221 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:F-4EJ Phantom II taking off.jpg|thumb|{{PAGENAME}} taking off]]&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 13,965 kg || colspan=&amp;quot;2&amp;quot; | 403 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.02 || 0.90 || 0.81 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br&amp;gt;(0 km/h) || 10,170 kgf&amp;lt;br&amp;gt;(1,400 km/h)&lt;br /&gt;
| 1.29 || 1.14 || 1.03 || 0.85&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8.5 mm of Steel below the cockpit.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|JM61A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* A choice between two presets:&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)&lt;br /&gt;
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;4%&amp;quot; | 1 !! width=&amp;quot;4%&amp;quot; | 2 !! width=&amp;quot;4%&amp;quot; | 3 !! width=&amp;quot;4%&amp;quot; | 4 !! width=&amp;quot;4%&amp;quot; | 5 !! width=&amp;quot;4%&amp;quot; | 6 !! width=&amp;quot;4%&amp;quot; | 7 !! width=&amp;quot;4%&amp;quot; | 8 !! width=&amp;quot;4%&amp;quot; | 9 !! width=&amp;quot;4%&amp;quot; | 10 !! width=&amp;quot;4%&amp;quot; | 11&lt;br /&gt;
| rowspan=&amp;quot;13&amp;quot; width=&amp;quot;30%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_F-4C_Phantom_II.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)&lt;br /&gt;
| 1 || || || || || 1 || || || || || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs&lt;br /&gt;
| 6 || 3 || || || || 6 || || || || 3 || 6&lt;br /&gt;
|-&lt;br /&gt;
! [[M117 cone 45 (750 lb)|750 lb M117 cone 45]] bombs&lt;br /&gt;
| 3 || 3 || || || || 5 || || || || 3 || 3&lt;br /&gt;
|-&lt;br /&gt;
! [[FFAR Mighty Mouse]] rockets&lt;br /&gt;
| 57 || 57 || || || || 57 || || || || 57 || 57&lt;br /&gt;
|-&lt;br /&gt;
! [[Zuni Mk32 Mod 0 ATAP]] rockets&lt;br /&gt;
| 12 || 12 || || || || 12 || || || || 12 || 12&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7D Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-7E Sparrow]] missiles&lt;br /&gt;
| || || || 1 || 1 || || 1 || 1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9E Sidewinder]] missiles&lt;br /&gt;
| || || 1, 2 || || || || || || 1, 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AIM-9P Sidewinder]] missiles&lt;br /&gt;
| || || 2 || || || || || || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
! 600 gal drop tanks&lt;br /&gt;
| || || || || || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot; | Maximum permissible loadout weight: 7,400 kg&amp;lt;br&amp;gt;Maximum permissible wing load: 3,000 kg&amp;lt;br&amp;gt;Maximum permissible weight imbalance: 1,500 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* 1 x 600 gal drop tank&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9P Sidewinder missiles&lt;br /&gt;
* 4 x AIM-7D Sparrow missiles&lt;br /&gt;
* 4 x AIM-7E Sparrow missiles&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb Mk 82 Snakeye bombs (12,000 lb total)&lt;br /&gt;
* 17 x 750 lb M117 cone 45 bombs (12,750 lb total)&lt;br /&gt;
* 285 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 60 x Zuni Mk32 Mod 0 ATAP rockets&lt;br /&gt;
* 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F-4EJ Phantom II is best described as a mixed bag. It is a potent fighter-bomber, capable of carrying x24 500lb bombs along with a full payload of Sparrows and Sidewinders. This means that, with some luck, the F-4EJ Phantom destroy two bases before circling around to engage the enemy in their unguarded flanks. However, this is not advisable and largely depends on luck, as you will likely be swamped by masses of low-flying aircraft who will have no issues completely outperforming you with a full bomb load. The ideal role for the F-4EJ is as a high-altitude Interceptor, being faster and more well-armed than many aircraft that will be up there with you. In a downtier, climbing at around 20-30° (depending on whether you want to be faster or more well-positioned) to a height of 5kms or higher generally means that your Sparrows, with better performance, will often be able to take out high-flying aircraft with impunity. It can hold its own against some opponents, but generally avoid a turnfight with the generally accepted threats such as F-5Cs and Drakens and most Mig-21s, who will have no issue dancing around your nose. While most aircraft can be beaten with careful application of airbrakes and the planes, almost any delta wing aircraft, namely the Mirage III, MiG-21 and J35D, being nigh impossible to beat. To have any chance of beating delta winged jets you must force the fight into the sustained regime where some delta winged jets flown by inexperienced pilots may struggle to rate with you.&lt;br /&gt;
&lt;br /&gt;
The main armament of the F-4EJ are its x4 AIM-9P short-range IR missiles, x4 longer-ranged, faster AIM-7E SARH missiles, and the notorious M61 Vulcan 20mm rotary cannon. Players familiar with the earlier Rank 6 Japanese jets should have no trouble using this cannon, with devastating firepower and a tight-spread when upgraded, the Vulcan will be far more effective due to the increased maneuverability of the F-4EJ. The AIM-7E will often be the primary weapon when dealing with targets at altitude, having much better range and pull than the AIM-7D, you can easily get away with kills from a maximum of 15,000m away. The range of the missile's maximum effectiveness largely depends on the speed of the aircraft on launch, the direction of the target, the altitude of both the attacker and the defender, and the angle of launch. Be advised that the 7E tends not to do well launching at any maneuvering target under 5,000m away, due to the 1.5s it takes to reach full maneuverability. The AIM-9Ps are far more simple. Launch while fast, and they will pull hard into targets up to 1,000m away, often able to achieve locks at a 90° approach angle on targets with extremely hot engines such as other Phantoms, Tomcats and MiG-23s.&lt;br /&gt;
&lt;br /&gt;
When in an uptier, the playstyle changes very drastically. You will be fighting against Tornado ADVs, F-4S/J and FGR.2 Phantoms, Tomcats, Fulcrums, Floggers, Viggens, and many more aircraft that you have little to no chance against in a one-on-one engagement. Particularly oppressive are the F-14A and B, who vastly outrange you by a great margin, whilst also posessing far better flight performance due to their variable-wing sweep and much better engines. In a dogfight, the F-4EJ fares little better, as very little will struggle against you in a fight. Your best bet is to climb to medium altitude, staying behind your team while looking for high-flying targets for your Sparrows. Keep a very close eye on the plane's RWR and dive to the deck while notching and popping chaff if you get locked. You may also hug the deck, as radar missiles are unable to track when flying directly above tree-top level, though this will make your own Sparrows quite useless since you don't have a PD radar to ignore ground clutter. Playing as a Support Fighter is key to your survival in uptiers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed &lt;br /&gt;
* AIM-9Ps can pull a respectable 20Gs, with a mild degree of flare resistance.&lt;br /&gt;
* AIM-9Ps have radar-slaving capability.&lt;br /&gt;
* Equipped with x90 Countermeasures in varying orders.&lt;br /&gt;
* Can hold a wide and heavy range of payload options, including a full load of missiles and x24 500lb bombs.&lt;br /&gt;
* The M61 Vulcan is an incredibly dangerous weapon, with great all-round characteristics.&lt;br /&gt;
* The AIM-7E Sparrow is a decent mid-range weapon in downtiers, with competitive flight performance and range.&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lack of Agile Eagle unlike F-4E and F-4F, giving it a wider turning arc, making it less likely to outturn its peers in the first turn.&lt;br /&gt;
* The AIM-7E, compared to the 7E-2, takes 1.5s to begin maneuvering, making it worse at short-range shots.&lt;br /&gt;
* Trigger discipline is required to make the most of the plane's 640 rounds of 20mm ammo.&lt;br /&gt;
* Quite large and heavy compared to other fighters at its rank.&lt;br /&gt;
* Radar susceptible to ground clutter, making shots on lower-flying targets more difficult.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
F-4EJ &amp;quot;Samurai Phantom&amp;quot; was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system.&lt;br /&gt;
&lt;br /&gt;
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed &amp;quot;The Finale Phantom&amp;quot;, on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built.&lt;br /&gt;
&lt;br /&gt;
The first squadron equipped with the new F-4EJ would be the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; Hikotai, in August 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; 1972. In October 1973, the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 1978, five years after the squadron was equipped and trained in the Phantom: the 301&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet Tu-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite &amp;amp; Corsa-B.&lt;br /&gt;
&lt;br /&gt;
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means &amp;quot;Modified&amp;quot; in Japanese).&lt;br /&gt;
&lt;br /&gt;
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000582|F-4EJ Amigo.png|Camo &amp;quot;F-4EJ '397 Amigo'&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 05:01 discusses the {{PAGENAME}}.|PNkoJ-MFERc|'''Best naval fighters''' discusses the {{PAGENAME}} at 3:39 - ''War Thunder Official Channel''|DCvuy_E5ZAk|'''JASDF F-4EJ Phantom II: Actual Sound Recording''' - ''DMM GAMES Official Channel''|wzoNirlvARE|'''F-4 PHANTOM Ⅱ JASDF Final year''' - ''Yomiuri Shimbun''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[F-4 Phantom II (Family)]]&lt;br /&gt;
** [[F-4EJ Kai Phantom II]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-21 (Family)]]&lt;br /&gt;
* SAAB [[J35D]] Draken&lt;br /&gt;
* Dassault [[Mirage IIIC]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/479890-f-4ej/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{Manufacturer MHI}}&lt;br /&gt;
{{Japan jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-7&amp;diff=174450</id>
		<title>F4U-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-7&amp;diff=174450"/>
				<updated>2023-10-13T21:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: /* Flight performance */ The F4U-7 got an engine rework and received 145 octane fuel and a 70&amp;quot;Hg engine setting. The top speed increased and the critical altitude decreased.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f4u-7&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f4u-7.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
Intended for the French Aéronavale, the '''{{Specs|name}}''' was developed to fulfill France's urgent need for a carrier aircraft. America responded to the call with the F4U-7, an F4U-4 airframe with the ground attack capability of the [[AU-1]], a ground attack-focused Corsair. The F4U-7s were some of the last Corsairs to be produced in its long production run of 13 years. France began receiving the new Corsairs in 1953 and retired them 11 years later in 1964. During its service, the F4U-7 saw combat in many places like Algeria and Vietnam. Much like in WW2, F4U-7s flew sortie after sortie with minimal losses.&lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]], the F4U-7 is one of 5 Corsairs in-game armed with the dangerous 20 mm cannons. Like every other Corsair, it's extremely fast at an astounding 885 km/h (553 mph) but does weigh more than the F4U-4/4B due to its provisions to carry a variety of ordnance. It is a strong plane when it comes to both air-to-air roles and ground attack roles but it also has the highest BR for a cannon-armed Corsair.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| - || - || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.9 || 14.5 || 14.5 || rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| - || 750 || 18.9 || 20.0 || 23.8 || 18.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 885 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 388 || 299 || 252 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 220 || &amp;lt; 410 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 3 mm Steel plates in front of the cockpit, top of the fuselage.&lt;br /&gt;
* 8 mm Steel plate behind the pilot.&lt;br /&gt;
* 12.7 mm Steel plate on the headrest.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !! width=&amp;quot;3%&amp;quot; | 1 !! width=&amp;quot;3%&amp;quot; | 2 !! width=&amp;quot;3%&amp;quot; | 3 !! width=&amp;quot;3%&amp;quot; | 4 !! width=&amp;quot;3%&amp;quot; | 5 !! width=&amp;quot;3%&amp;quot; | 6 !! width=&amp;quot;3%&amp;quot; | 7 !! width=&amp;quot;3%&amp;quot; | 8 !! width=&amp;quot;3%&amp;quot; | 9 !! width=&amp;quot;3%&amp;quot; | 10 !! width=&amp;quot;3%&amp;quot; | 11 !! width=&amp;quot;3%&amp;quot; | 12 !! width=&amp;quot;3%&amp;quot; | 13&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; width=&amp;quot;35%&amp;quot; | &amp;lt;div class=&amp;quot;ttx-image&amp;quot;&amp;gt;[[File:Hardpoints_{{PAGENAME}}.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[No.1 (100 kg)|100 kg No.1]] bombs&lt;br /&gt;
| 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 || || || || 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M57 (250 lb)|250 lb AN-M57]] bombs&lt;br /&gt;
| 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 || || || || 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1 || 1*&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M64A1 (500 lb)|500 lb AN-M64A1]] bombs&lt;br /&gt;
| || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || || 1&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[AN-M65A1 (1,000 lb)|1,000 lb AN-M65A1]] bombs&lt;br /&gt;
| || || || || || 1 || 1 || 1 || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
! [[HVAR]] rockets&lt;br /&gt;
| 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[SNEB type 23]] rockets&lt;br /&gt;
| 19* || || 19* || || 19* || || || || 19* || || 19* || || 19*&lt;br /&gt;
|-&lt;br /&gt;
! [[T10 140]] rockets&lt;br /&gt;
| 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
! [[T10 151]] rockets&lt;br /&gt;
| 1 || 1* || 1 || 1* || 1 || || || || 1 || 1* || 1 || 1* || 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;14&amp;quot; | Maximum permissible loadout weight: 2,720 kg&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;15&amp;quot; | * SNEBs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked ordnance in adjacent hardpoints &amp;lt;br&amp;gt; &amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Bombs on hardpoints 3, 5, 9, 11 cannot be equipped in conjunction with marked bombs in adjacent hardpoints&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Default weapon presets}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 10 x T10 140 rockets&lt;br /&gt;
* 10 x T10 151 rockets&lt;br /&gt;
* 114 x SNEB type 23 rockets&lt;br /&gt;
* 10 x 100 kg No.1 bombs (1,000 kg total)&lt;br /&gt;
* 10 x 250 lb AN-M57 bombs (2,500 lb total)&lt;br /&gt;
* 4 x 500 lb AN-M64A1 bombs (2,000 lb total)&lt;br /&gt;
* 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Play it as a pure fighter, no payload, with the powerful 4 x 20 mm AN/M3 guns there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of control systems, fire or multiple leaks, if you're facing attackers or heavy bombers (especially the [[He 177 A-5]]), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.&lt;br /&gt;
* Play it as an attacker, use the famous 114 x SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices:&lt;br /&gt;
*# Return to the airfield to reload&lt;br /&gt;
*# Use it as a fighter, but you'll be turning 2.7s slower, select those fighters which have a poorer turning radius.&lt;br /&gt;
* Fly the aircraft as a fighter/bomber, take the payload with the 3 x 1,000 lbs bombs and attack the bases. Once you're out of bombs, you can dogfight other planes.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Better high altitude performance than [[F4U-4B]]&lt;br /&gt;
* Excellent armament when fully upgraded, high ammo count&lt;br /&gt;
* 114 x SNEB rockets are devastating against both ground and air targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Painful to play when stock&lt;br /&gt;
* Relatively bad climb rate&lt;br /&gt;
* Limited WEP (11 minutes)&lt;br /&gt;
* Fragile tail section&lt;br /&gt;
* Extremely inaccurate guns when stock&lt;br /&gt;
* Performs poorly with added weight from suspended armaments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them.&lt;br /&gt;
&lt;br /&gt;
In 1956, due to the inaccuracy of free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry [[SS-11]] guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have &amp;quot;2 brains&amp;quot; as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.|VHJN6ZWOmnY|'''The bane of tanks''' discusses the {{PAGENAME}} at 4:11 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5502-development-f4u-7-the-corsair-under-a-french-tricolore-en|[Devblog] F4U-7: The Corsair under a French Tricolore]]&lt;br /&gt;
* [https://wwiiafterwwii.wordpress.com/2017/04/14/guided-missiles-on-corsairs/ &amp;lt;nowiki&amp;gt;[wwiiafterwwii.wordpress.com]&amp;lt;/nowiki&amp;gt; Guided missiles on Corsairs]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{France fighters}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-4B_VMF-214&amp;diff=174448</id>
		<title>F4U-4B VMF-214</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-4B_VMF-214&amp;diff=174448"/>
				<updated>2023-10-13T21:18:08Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: /* Flight performance */ The F4U-4B got a massive engine rework. It is much faster at altitude now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = gift naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f4u-4b_vmf_214&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f4u-4b_vmf_214.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The F4U-4B VMF-214 is based on the Marine Fighter Squadron 214 (VMF-214). Commonly referred to as the “Blacksheep” squadron, their squadron served two combat tours during the Korean War. VMF-214 had eight Corsairs which were transferred from USS Badoeng Strait to USS Sicily. The specific Corsair in-game is based on WE-18, which partook in a raid near Inchon. WE-18, piloted by Lt. Joe Bibby, was forced to crash land after receiving damage from enemy ground forces. Grenades were thrown at the plane to ensure its destruction and marked the final mission for WE-18. &lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced as a [[wt:en/news/5591-early-release-for-xbox-one-en|premium pack]] for Xbox players  in [[Update 1.79 &amp;quot;Project X&amp;quot;]]. The F4U-4B VMF-214 is much like the regular F4U-4B found in the tech tree. The F4U-4B features four high-velocity 20 mm cannons. Although wing-mounted, they are extremely effective against enemy aircraft and ground targets with the correct belt. Furthermore, they have an ample amount of ammunition so players can be generous with firing the cannons. The F4U-4B also has excellent high-speed and straight-line performance. The enormous Pratt &amp;amp; Whitney R-2800-42w is an improved -38w with a better water injection system, a stronger propeller shaft, and other minor changes. This allows the F4U-4B to reach just under 700 km/h (437 mph) in level flight. The F4U-4B also lacks a conventional airbrake; rather the gears act as the airbrake which is helpful in boom and zoom attacks. Overall, the F4U-4B is an excellent fighter with sufficient suspended ordnance for ground attacks. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| - || - || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.3 || 21.6 || 12.2 || 14.6 || rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| - || 770 || 19.1 || 20.0 || 25.1 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 885 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 388 || 300 || 252 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 200 || &amp;lt; 500 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Upper cowling engine protection plates x 2&lt;br /&gt;
* 8 mm Steel - Pilot's seat back protection plate&lt;br /&gt;
* 12.7 mm Steel - Pilot's seat headrest&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 4 x 250 lb AN-M57 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F4U-4B should be flown primarily at low altitude because its engine lacks power at higher altitudes. Here, it boasts an impressive climb rate (about 25 m/s when spaded), very good acceleration, and a high top speed. You should aim to be around 3-4 km at the start of the battle and go after low enemies using boom and zoom tactics, then use your speed to outrun anyone who dives on you. You can then use your engine power and energy retention to gain an energy advantage over them and easily kill them. If you find yourself in a tough situation, don't be afraid to go a bit aggressive because this plane accelerates very well at low altitude and the extremely powerful guns makes it easy to secure kills quickly, but don't stall yourself out at the deck amidst a cloud of enemies since you'll be an easy kill.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
This plane can easily dogfight with Fw 190 Ds, Ta 152s, Tempest Mk Vs, Sea Furies, and similar planes, can dogfight with difficulty with Bf 109s and similar, and should avoid dogfighting unless as an absolute last resort against Spitfires, Ki-84s, A7Ms, N1Ks, and similar planes. Fortunately, the F4U-4B is usually faster than most planes it can't dogfight. It's far faster than most Japanese and Italian props and all Spitfires up to the Mk 22 at low altitude. In an up-tier against superprops like Tempest IIs, Mk 24s, and P-51Hs and F8Fs if you get a mixed battle, you have to rely on coming in with an advantage as with any other plane in an uptier, though this is made easier with the F4U-4B's excellent top speed.&lt;br /&gt;
&lt;br /&gt;
The F4U-4B is devastating in the right hands, and is one of the best planes the US tech tree has to offer.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
You're best off engaging the F4U-4B at higher altitudes where its performance suffers. You can also try bleeding their energy in hard vertical manoeuvres where it struggles, but be careful while doing this especially at low altitude since a potential opponent can still use the Corsair's stall characteristics combined with its engine power to get a shot off, which can be devastating no matter how short a burst.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent guns with high muzzle velocity allowing long range snipes&lt;br /&gt;
* Large ammo capacity, nearly 1,000 rounds in total altogether&lt;br /&gt;
* Very good performance overall at low altitude&lt;br /&gt;
* Extremely fast&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Fantastic stall characteristics, especially with flaps&lt;br /&gt;
* Very good instantaneous turn at high speeds&lt;br /&gt;
* Lenient stock grind&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not turn well at lower speeds&lt;br /&gt;
* Rudder loses effectiveness at high speed, making it difficult to hit shots&lt;br /&gt;
* Rapidly loses performance at high altitude&lt;br /&gt;
* Flaps rip easily&lt;br /&gt;
* Guns when stock are inaccurate and easily jam&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|F4U (Family)|l1=History of the F4U Corsair}}&lt;br /&gt;
&lt;br /&gt;
'''F4U-4B'''&lt;br /&gt;
&lt;br /&gt;
The F4U-4B was a modification of the F4U-4. The F4U-4 was based on the F4U-1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 km/h (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned. The F4U-4 was armed with six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets.&lt;br /&gt;
&lt;br /&gt;
A variant was to be created for the British Fleet Air Arm of the Royal Navy. It was called the F4U-4C, but none were delivered to the Fleet Air Arm, for whatever reason. The F4U-4C was then redesignated the F4U-4B. The only major difference between the F4U-4 and the F4U-4B was a change of primary armament. The -4B replaced the six .50 in machine guns with four 20 mm cannons. The F4U-4B was used by the US Navy and Marine Corps.&lt;br /&gt;
&lt;br /&gt;
'''VMF-214'''&lt;br /&gt;
&lt;br /&gt;
Marine Fighter Squadron 214 (VMF-214), the &amp;quot;Blacksheep&amp;quot; squadron, was aboard the USS Badoeng Strait (CVE-116), on the way to Hawaii, when the Korean War started. The squadron of eight F4U-4B Corsairs was transferred to the USS Sicily (CVE-118), becoming the first Marine Corps squadron to see action in Korea when they attacked ground targets near Inchon on 3 August 1950. On that raid, the Corsairs used bombs and rockets, and then made a several strafing passes. VMF-214 conducted two combat tours in Korea from USS Badoeng Strait and USS Boxer. The squadron participated in the Inchon Landing and the withdrawal from the Chosin Reservoir. The squadron provided constant air support for the friendly ground forces, interdicting supply lines, destroying enemy armour, and destroying fortifications.&lt;br /&gt;
&lt;br /&gt;
'''F4U-4B WE-18'''&lt;br /&gt;
&lt;br /&gt;
WE-18 is the Corsair that the War Thunder '''F4U-4B VMF-214''' is based on. It was an F4U-4B that was assigned to Marine Fighter Squadron 214 (VMF-214), and SSgt. Floyd P. Stocks was the plane captain for WE-18 starting in November 1948. In March 1950, VMF-214 flew 3,136.6 hours of syllabus training, and WE-18 had to have an engine change. A crew, lead by Stocks and SSgt. Titus Willis, completed a quick engine change (QEC). WE-18 was out of commission for one afternoon, and was ready the next morning. The pilot was Lt. Joe Bibby.&lt;br /&gt;
[[File:F4U-4B WE-18.jpg|thumb|WE-18 after its crash on 26 October 1950. Note the mission markings on the fuselage.This image was published by a Chinese news agency.]]&lt;br /&gt;
Stocks later recounted in an email to ''koreanwaronline.com:''&amp;lt;blockquote&amp;gt;&amp;quot;Other than that engine change I had very little trouble with her over the two years. I was very proud of her record.&amp;quot;&amp;lt;/blockquote&amp;gt;WE-18 was one of the Corsairs that took part in that initial raid near Inchon on 3 August 1950, taking off from the USS Sicily. WE-18 crash-landed in the Chosin Reservoir on 26 October 1950. Bibby was forced to make a wheels-up landing after being damaged by ground fire. Bibby survived the crash, and was rescued by the Marines shortly afterwards. They threw hand grenades into the cockpit and fuselage, destroying the aircraft. By the time it crashed, WE-18 had the marks of 52 successful combat missions painted on the fuselage under the cockpit.&lt;br /&gt;
&lt;br /&gt;
Stocks' log from 26 October 1950:&amp;lt;blockquote&amp;gt;&amp;quot;WE18 didn't return from a mission. I took care of that beautiful Corsair for two years. Now she is gone. I'll never forget WE18. Lt. Joe Bibby was the pilot. He made a wheels-up landing near our Marines. He is ok. They threw a few hand grenades inside the fuselage and cockpit to complete the destruction.&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-4b_vmf_214 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F4U-4]]&lt;br /&gt;
* [[F4U-4B]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378370-f4u-4b/ Official data sheet - more details about the performance]&lt;br /&gt;
* http://www.koreanwaronline.com/arms/f4u.htm - An email from SSgt. Floyd P. Stocks regarding the history of WE-18.&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-4b-vought-corsair F4U-4B Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA fighters}}&lt;br /&gt;
{{USA premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-4B&amp;diff=174446</id>
		<title>F4U-4B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-4B&amp;diff=174446"/>
				<updated>2023-10-13T21:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: /* General info */ The F4U-4B (alongside the -7) got a massive engine rework. It received a 2-stage 3-speed supercharger and is much faster at altitude now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f4u-4b&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f4u-4b.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The F4U-4B is similar to the [[F4U-4]] which precedes it, mainly in handling, but the main difference and the reason why it sits at a higher BR is the vastly more powerful armament of 4 x 20 mm AN/M3 cannons and an up-rated engine, giving it much more flexibility in its playstyle.&lt;br /&gt;
&lt;br /&gt;
While it retains the standard Corsair traits of excellent performance in the horizontal, namely speed, energy retention, and instantaneous turn, its improved engine allows some fighting to be done in the vertical. This is to an extent of course and you don't want to try and out vertical a Griffon Spitfire or a Bf 109 K-4 unless you absolutely know what you're doing, but you can easily stall out planes like Fw 190 As which don't excel in the vertical. This is also aided by the flaps which are very good; the takeoff and landing flaps lower the stall speed immensely but rip easily above 250 km/h (155 mph) IAS, and the combat flaps boosting the turning significantly and can be used up to about 450 km/h (279 mph) IAS. Even without flaps, F4U-4B is an impressive turner despite its weight and can turn with many planes at high speeds (above ~500 km/h/~300 mph), at least enough to get a shot off. With flaps it can turn with a surprising number of planes at low speeds, although as before this is to an extent. Also, be wary of the rudder which rapidly loses effectiveness above 550 km/h (340 mph) and makes shots difficult against evading enemies, although this is alleviated a bit by the powerful armament and fairly good roll rate.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| - || - || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.1 || 21.7 || 14.1 || 14.1 || rowspan=&amp;quot;2&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| - || 770 || 19.1 || 20.0 || 25.8 || 19.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 885 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 388 || 300 || 252 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 200 || &amp;lt; 500 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Upper cowling engine protection plates x 2&lt;br /&gt;
* 8 mm Steel - Pilot's seat back protection plate&lt;br /&gt;
* 12.7 mm Steel - Pilot's seat headrest&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M3 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)&lt;br /&gt;
&lt;br /&gt;
The 4 x 20 mm cannons are excellent at inflicting damage and their high muzzle velocity allows for long range snipes. Even very short bursts can be lethal against aircraft. Belts with AP-T shells are quite good against ground targets, even the Air Targets belts can make short work of medium tanks in air battles.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs + 4 x 250 lb AN-M57 bombs (2,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)&lt;br /&gt;
* 8 x HVAR rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The F4U-4B should be flown primarily at low altitude because its engine lacks power at higher altitudes. Here, it boasts an impressive climb rate (about 25 m/s when spaded), very good acceleration, and a high top speed. You should aim to be around 3-4km at the start of the battle and go after low enemies using boom and zoom tactics, then use your speed to outrun anyone who dives on you. You can then use your engine power and energy retention to gain an energy advantage over them and easily kill them. If you find yourself in a tough situation, don't be afraid to go a bit aggressive because this plane accelerates very well at low altitude and the extremely powerful guns makes it easy to secure kills quickly, but don't stall yourself out at the deck amidst a cloud of enemies since you'll be an easy kill.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
This plane can easily dogfight with Fw 190 Ds/152s, Tempest Mk Vs, Sea Furies, and similar planes, can dogfight with difficulty with Bf 109s and similar, and should avoid dogfighting unless as an absolute last resort against Spitfires, Ki-84s, A7Ms, N1Ks, and similar. Fortunately, the F4U-4B is usually faster than most planes it can't dogfight. It's far faster than most Japanese and Italian props and all Spitfires up to the Mk 22 at low altitude. In an up-tier against superprops like Tempest IIs, Spitfire Mk 24s, and P-51Hs and F8Fs if you get a mixed battle, you have to rely on coming in with an advantage as with any other plane in an uptier, though this is made easier with the F4U-4B's excellent top speed.&lt;br /&gt;
&lt;br /&gt;
The F4U-4B is devastating in the right hands, and is one of the best planes the US tech tree has to offer.&lt;br /&gt;
&lt;br /&gt;
====Counter-tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
You're best off engaging the F4U-4B at higher altitudes where its performance suffers. You can also try bleeding their energy in hard vertical manoeuvres where it struggles, but be careful while doing this especially at low altitude since a potential opponent can still use the Corsair's stall characteristics combined with its engine power to get a shot off, which can be devastating no matter how short a burst.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent guns with high damage and high muzzle velocity allowing long range snipes&lt;br /&gt;
* Large ammo capacity&lt;br /&gt;
* Very good performance at low altitude, acceleration and climb rate are much better than previous corsairs&lt;br /&gt;
* Increased engine power below 2,000 m improves sustained turn performance; this plane can outmanoeuvre many German planes it faces, especially if manoeuvres begin at medium to high speed&lt;br /&gt;
* Extremely fast at low altitude, no Axis prop can outrun it at sea level (only [[Do 335 B-2]] is as fast)&lt;br /&gt;
* Good roll rate at all speeds&lt;br /&gt;
* Fantastic stall characteristics, especially with flaps&lt;br /&gt;
* Very good instantaneous turn at high speeds&lt;br /&gt;
* Lenient stock grind&lt;br /&gt;
* Fully-featherable propeller and low stall speed make this plane a competent glider in emergencies&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not turn well at lower speeds&lt;br /&gt;
* Rudder loses rudder effectiveness at high speed, making it difficult to hit shots&lt;br /&gt;
* Rapidly loses performance at high altitude, should avoid engagements above 6,000 m if possible&lt;br /&gt;
* Still fast at higher altitudes, but German planes (e.g. [[Bf 109 (Family)|Bf 109s]], [[Fw 190 (Family)|Fw 190 Ds]], [[Ta 152 C-3|Ta 152s]], and other similar aircraft) that are slower at low altitudes can outrun it at high altitude&lt;br /&gt;
* Flaps deploy very quickly, which can lead to them breaking if not careful&lt;br /&gt;
* Stock guns are inaccurate and easily jam&lt;br /&gt;
* Engine is very vulnerable to cannons&lt;br /&gt;
* Fuselage can burst into flames quite easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|F4U (Family)|l1=History of the F4U Corsair}}&lt;br /&gt;
&lt;br /&gt;
The F4U-4B was a modification of the F4U-4. The F4U-4 was based on the F4U-1A Corsair. In order to improve and modernize the Corsair, so it would be able to fight the new Japanese planes in the Pacific, a number of changes were made. One of the major changes was the engine. The Pratt and Whitney R-2800-8W engine was replaced by the more powerful R-2800-18W engine. This -18W engine boosted the speed of the Corsair by up to 46.3 km/h (25 kn, 28.76 mph). When injected with an alcohol/water mixture, the performance could be boosted even further. In order for the propeller to be able to handle the more powerful engine, the propeller had to be changed from 3 blades to 4 blades. Modifications to the fuselage were required, including the addition of a scoop to the lower engine cowling. In addition, the cockpit was completely redesigned. The F4U-4 was armed with six .50 in machine guns, up to 4,000 lbs of bombs and/or eight 5 in rockets.&lt;br /&gt;
&lt;br /&gt;
A variant was to be created for the British Fleet Air Arm of the Royal Navy. It was called the F4U-4C, but none were delivered to the Fleet Air Arm, for whatever reason. The F4U-4C was then redesignated the F4U-4B. The only major difference between the F4U-4 and the F4U-4B was a change of primary armament. The -4B replaced the six .50 in machine guns with four 20 mm cannons. The F4U-4B was used by the US Navy and Marine Corps. Notably, they were used by VMF-214 (Marine Fighter Squadron 214) of the Marine Corps, nicknamed &amp;quot;Blacksheep&amp;quot;. VMF-214 flew F4U-4B strikes off USS ''Sicily'' (CVE-118) between August and November 1950 during the Korean War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-4b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|LW_BVvR7CIg|'''The Shooting Range #122''' - ''Pages of History'' section at 03:50 discusses the fate of the F4U Corsair after WW2.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[F4U (Family)|F4U Family]]&lt;br /&gt;
** [[F4U-1A]]&lt;br /&gt;
** [[F4U-4]]&lt;br /&gt;
** [[F4U-4B VMF-214]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/4960-development-f4u-corsair-sky-pirates-are-back-en|[Devblog] F4U Corsair: Sky pirates are back!]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/378370-f4u-4b/ [Forum&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Vought F4U-4B Corsair - Aircraft Data Sheets]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/f4u-4b-vought-corsair F4U-4B Vought Corsair]&amp;quot;, ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
* &amp;quot;[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]&amp;quot;, ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=174249</id>
		<title>J6K1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J6K1&amp;diff=174249"/>
				<updated>2023-10-09T21:09:33Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: It has a 2-stage 3-speed supercharger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=j6k1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|market=J6K1 (Japan)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''J6K1''', designated as '''Jinpū Kai ({{Annotation|陣風改|Squall, Improved}})''', was a land-based interceptor that evolved from the J3K ''Jinpū'', a cancelled fighter project that depended on the delayed Mitsubishi Ha-43 / MK9 engine. Kawanishi, the manufacturer of both models, switched to the Nakajima Ha-45 / NK9 ''Homare'' engine for the J6K1 as soon as it was available. The Imperial Japanese Navy inspected the first prototype in early 1944 and considered three possible armaments with different combinations of 13.2 mm machine guns, 20 mm cannons, and 30 mm cannons. However, the J6K1 was soon dropped in favour of the N1K-J ''Shiden Kai''. The J6K might have been reconsidered as a heavier high-altitude interceptor in the final months of the war, but it was again rejected in favour of the proposed A7M3-J ''Reppu Kai''.&lt;br /&gt;
&lt;br /&gt;
The '''{{Specs|name}}''' was introduced during [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]] as the main air reward for the 2019 Winter event [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]]. It is an extremely capable fighter thanks to its excellent handling at medium speeds and dangerous set of weaponry. The Jinpū Kai comes armed with six 20 mm cannons in the wings and two additional 13.2 mm machine guns near the nose. With the tracer belt (full HE composition), the 20 mm cannons can easily destroy enemy aircraft and bombers. If needed, players can also equip armoured target belts to attack ground targets along with the two different bomb loadouts. Furthermore, the 20 mm cannons have plenty of ammunition which means players can be generous with firing from strange angles or far distances. As for performance, the Jinpū Kai is a relatively big fighter but the manoeuvrability is still very competitive against other fighters. However, players should be careful with deploying the flaps as that’s one of the saving graces for the Jinpū Kai when it comes to dogfighting.&lt;br /&gt;
&lt;br /&gt;
;Nicknames:&lt;br /&gt;
&lt;br /&gt;
* [[Abbreviations#.28IJN.29_Official_name_designation|Official Designation]]: ''陣風改 (Jinpū Kai, &amp;quot;Squall, Improved&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The J6K is a decent fighter. Designed to intercept and destroy B-29 formations (like most late war Japanese fighters), it has a 2-stage 3-speed supercharger and heavy armament. The aircraft is somewhat heavy and while the manoeuvrability is still pretty good, the climb rate and speed are generally sub par to its counterparts (P-51H, Bearcats, F4U/F2G etc.). The J6K1's speed is pretty good for a Japanese aircraft, which are characteristically slower than most.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 664 || 645 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 18.2 || 19.2 || 12.4 || 12.4 || rowspan=&amp;quot;2&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 710 || 686 || 17.8 || 18.0 || 20.0 || 16.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 780 &amp;lt;!-- {{Specs|destruction|body}} --&amp;gt; || {{Specs|destruction|gear}} || 460 || 382 || 280 || ~12 || ~9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 390 || &amp;lt; 390 || &amp;lt; 470 || &amp;gt; 324&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm steel plate behind the pilot&lt;br /&gt;
* Self-sealing fuel tanks (1 underneath pilot, 1 behind previously mentioned fuel tank, 1 in each wing)&lt;br /&gt;
&lt;br /&gt;
Befitting of a Japanese aircraft, it is quite susceptible to damage. Despite the wings being strong enough to hold up in high G manoeuvres, they are quite weak when taking battle damage, especially so when doing said manoeuvres. Fires are also quite deadly, which happen quite often due to the large amount of fuel tanks scattered about the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 1,200 total)&lt;br /&gt;
* 2 x 13.2 mm Type 3 machine guns, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
The J6K1 ''Jinpu'' is an ostensibly well-armed aircraft, boasting the most cannons of any Japanese aircraft. Although the [[Type 99 Model 2 (20 mm)|Type 99 Model 2]]'s lack the stopping power of the 30 mm [[Type 5 (30 mm)|Type 5]]/[[Ho-155 (30 mm)|Ho-155]] cannon which can be found on multiple Japanese aircraft of the ranks IV and V, they can do the job well when aimed accurately. The Type 3 HMGs are also reasonable spotting weapons that have similar muzzle velocity to the 20 mm and are quite accurate, allowing for easy follow-up shots. One should not rely on the HMGs as they deal negligible damage. Due to the considerable space between the cannons, it is recommended to set a convergence around 500 m, depending on how experienced you are with shooting these guns at higher ranges. Otherwise, you will only be hitting the target with your practically nonexistent 13 mm HMGs.&lt;br /&gt;
&lt;br /&gt;
Your belt setup should be either stealth or universal for all guns. However, universal for the cannons and stealth for the HMGs allow you to focus on tracking with the cannons, which helps with players who either are learning to or have trouble with aiming them.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 4 x 60 kg Navy Type 97 Number 6 bombs (240 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs (500 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The J6K1 can be thought of as a slightly heavier N1K2. This means your climb rate and turn rate have been nerfed somewhat. In the beginning of each battle you will need to sideclimb as the J6K's added weight makes the climb rate rather subpar against many of your opponents. It is reasonably manoeuvrable and beats every American aircraft spare the [[P-59A]] in RB, though it is not enough to out-turn highly manoeuvrable planes like the [[Re.2005 serie 0]] or [[Spitfire LF Mk IX]] (though it will outturn the later and heavier Spitfires with clipped wings)&lt;br /&gt;
&lt;br /&gt;
However, it holds specific advantages over all of these aircraft, which changes depending on which one it's engaging. Versus Merlin Spitfires it out-speeds them and destroys them at high altitude, versus Griffon Spitfires it can outmanoeuvre them and it's considerably faster than the Re.2005 and can deal quite a bit of damage with its large armament setup. The only exception to these are the Bf 109s, as your approach style will have to change depending on the variant of the Messerschmitt in question and if they are mounting gunpods or not. You can outmanoeuvre them when they mount the gunpods but you can't outspeed them. Ideally, you should Boom-&amp;amp;-Zoom 109s if you have an altitude advantage or try to head-on them but the latter poses a significant risk due to the lack of bulletproof glass on the J6K.&lt;br /&gt;
&lt;br /&gt;
Speed and altitude are your best friends when piloting the ''Jinpu''. The Nakajima Homare 42 engine that powers the aircraft is tuned for high altitude combat, and is quite poor at altitudes below 2,000 m, so altitudes around or above 4,000 m are your ideal combat areas. Once you reach that altitude, start hunting for bombers and high flying attackers, then tear them to shreds with your impressive armament layout. If there are no bombers or they have all been destroyed, you are free to fly a more reserved high altitude energy fighter role versus other fighters. Be aware of the low absolute rip speed of 780 km/h (484 mph) while diving on enemies!&lt;br /&gt;
&lt;br /&gt;
==== Specific enemies worth noting: ====&lt;br /&gt;
&lt;br /&gt;
* [[P-51H-5-NA]]. The last of the Mustangs is a fearsome opponent that can walk all over the J6K if given the chance. It's significantly quicker, is better at altitude, and climbs better. To top it off, it mounts a sextet of the unnaturally powerful Browning M2 .50 cals that can literally light an aircraft ablaze in a short burst. Fortunately, it's quite poor in an extended turning engagement as a result of its design focusing on high speed combat and has a very weak airframe. Attempt to force it to turn fight you and bleed all of its energy, but be sure to make effective use of combat flaps and rudder.&lt;br /&gt;
* [[F8F-1B]]. '''Bearcat.''' This one word strikes fear into the hearts of all opponents who hear it, and the ''Jinpu'' is no exception. The last single-engined fighter of the famed Grumman Cat series can both literally and figuratively destroy the J6K with its amazing speed, excellent armament, Near Focke-wulf roll rate, and brutal acceleration. It is the only aircraft the J6K can simply not deal with, so it should be avoided at all costs unless it is distracted. If one tries to force an engagement with you, immediately seek assistance from teammates. If there is no way you can escape, head-on the Bearcat and pull off at around 1.1 km. Try to start a turnfight with the enemy. Your superior turn time and slightly better manoeuvring energy retention will allow you to eventually bleed the Bearcat's speed and light him up. However, under no circumstance should you go vertical with the Bearcat unless you have superior energy.&lt;br /&gt;
* [[I-225]]. The white Russian menace is the king of high-altitude combat. It outspeeds you, outclimbs you and can easily light you on fire with its fast-firing quad setup of ShVAKs. However, it is very poor in a turning engagement and has an extremely weak airframe. Turn-fight then light it up.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Strong armament (use universal belt for 20 mm, HEF round has more explosive filler than HEF-I and HEF-T)&lt;br /&gt;
* Decent turn&lt;br /&gt;
* Reasonably fast for a Japanese fighter, still sub-par to the majority of opponents (unless at very high altitude &amp;gt;6,000-7,000 m where you can outspeed low-alt tuned aircraft like the F8F and Spitfire LF)&lt;br /&gt;
* Effective combat flaps and rudder&lt;br /&gt;
* Reasonable cockpit visibility despite a few bars&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fragile, only a small armour plate behind the pilots body&lt;br /&gt;
* Very bad climb rate, you cannot outclimb basically any of your opponents&lt;br /&gt;
* Bad acceleration&lt;br /&gt;
* Low speed, especially since it usually faces high performance or even superprops (P-51H, Griffon Spitfires, Yak-3U, A2D, F8F) and jets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Kawanishi J6K ''Jinpu'' was a land-based interceptor fighter design finalized by the Kawanishi Aircraft Company in 1944. It was an improved version of the earlier discontinued Kawanishi J3K using a more powerful engine, the Nakajima Homare 42 radial engine, rather than the Mitsubishi MK9B.&lt;br /&gt;
&lt;br /&gt;
;J3K&lt;br /&gt;
&lt;br /&gt;
In early 1942, Kawanishi and its engineers were developing their first ever land-based fighter out of their own volition (which would later be known as the [[N1K (Family)|N1K-J ''Shiden (Kai)'']]). At the same time, the Navy approached Kawanishi with the ''{{Annotation|17-Shi|17th year of the Showa reign, 1942}} Fighter Plane'' plan. Instead of using their own N1K design for the contract, they decided to design a new land-based fighter from scratch instead.&lt;br /&gt;
&lt;br /&gt;
While developing the plane, Kawanishi insisted on using the Nakajima Homare engine instead of the Mitsubishi Ha-43-21 (MK9) that the Navy demanded for (this wasn't the first time they would defy the Navy's orders as the same happend during the development of the [[N1K1]]). Kawanashi's reasoning was mainly production-related however as their own Homare engine was still in development and building an airframe without a complete engine would be stagnant.&lt;br /&gt;
&lt;br /&gt;
Because of this and the already in development [[N1K (Family)|N1K-J ''Shiden (Kai)'']], Kawanishi opted to cancel the J3K project and with that the 17-shi in early 1943.&lt;br /&gt;
&lt;br /&gt;
;J6K&lt;br /&gt;
&lt;br /&gt;
After the J3K, the Nakajima NK9A Homare 42 was fully developed and Kawanishi restarted the designing of the J3K, now under the designation of J6K ''Jinpu''.&lt;br /&gt;
&lt;br /&gt;
(Other J-designations went to: J3K, J4M ''Senden'', [[J5N1|J5N ''Tenrai'']]).&lt;br /&gt;
&lt;br /&gt;
In June of 1944 a design was fully drawn up and ready to be put up to the test and a first airframe was to be built. There were 3 possible armaments for the plane which would be:&lt;br /&gt;
&lt;br /&gt;
* 2 x 13.2 mm machine guns (nose), 4 x 20 mm cannons (wings)&lt;br /&gt;
* 2 x 13.2 mm machine guns (nose), 2 x 30 mm cannons (wings)&lt;br /&gt;
* 6 x 20 mm cannons (wings)&lt;br /&gt;
&lt;br /&gt;
While a mock-up was being built, their homebrew of the [[N1K (Family)|N1K-J ''Shiden'']] within the Navy was successfully causing havoc among the Americans, reducing the need for the new aircraft.&lt;br /&gt;
&lt;br /&gt;
During a private-venture meeting in May 1945, just before the end of the war, there would be plans to reconsider the plane for a high-altitude role, but these plans would be the last nail to the coffin, as there were plans to improve the [[A7M (Family)|A7M]] for this role instead.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=j6k1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:J6K1 Standard Green.png|Standard camouflage&lt;br /&gt;
File:J6K1 Experimental Camo.png|Experimental orange camouflage earned in 2019 &amp;quot;Operation F.R.O.S.T.&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6521-special-operation-f-r-o-s-t-en|[Special&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Operation F.R.O.S.T.]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/475165-j6k1/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Kawanishi}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;br /&gt;
{{Winter Event}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_LF_Mk_IX&amp;diff=167835</id>
		<title>Spitfire LF Mk IX</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_LF_Mk_IX&amp;diff=167835"/>
				<updated>2023-07-30T19:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: I removed the part about having high wingloading. The Spitfire LF 9 does not have high wingloading. In fact it has very LOW wingloading compared to most of the other planes at its BR. That is why it turns so well.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=spitfire_ix&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
By March 1943, a new version of the Merlin engine had been developed. Designated the Merlin 66, it was even more powerful than the preceding 61 and 63 versions, was tuned for low-altitude operation, and featured a new injection-based carburettor instead of the float carburettor of previous models, completely resolving the fuel-flow issues during zero-G manoeuvres and inverted flight. &lt;br /&gt;
&lt;br /&gt;
Introduced in [[Update 1.35]], the Spitfire LF Mk IX is very much a short range, point interceptor fighter and the stand out fighter in the mid Spitfire line-up. It features an exceptional rate of climb, whilst still retaining the manoeuvrability of its early lineage. The LF Mk IX is considered by many to be the perfect Spitfire due to its balanced all-round performance and impressive statistics. The last of the Merlin-engined Spitfires before progressing on to the Griffon-powered variants, it has the perfect balance of turning performance (second only to its Japanese counterparts) as well as its &amp;quot;Boom and Zoom&amp;quot; capability that becomes more possible with later model Spitfires. However, the LF Mk IX also reverts to the rather outmoded twin cannon and quad machine gun layout of its predecessors, which can result in rather meagre damage output compared to its contemporaries and opponents.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,878 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 632 || 612 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.4 || 17.0 || 22.2 || 22.2 || rowspan=&amp;quot;2&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 731 || 690 || 14.8 || 14.8 || 43.3 || 31.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 470&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 3,600 m || 1,440 hp || 1,843 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 6,800 m || 1,340 hp || 1,664 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in the cockpit front.&lt;br /&gt;
* 4 mm Steel plate in the pilot's seat.&lt;br /&gt;
* 6-7 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel plate on top of the fuel tanks.&lt;br /&gt;
* 3 mm Steel boxes around the wing ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M57 (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 lb AN-M57 bomb (250 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Spitfire LF Mk IX is a fighter aircraft that excels in dogfighting thanks to its high manoeuvrability. It is able to outturn nearly every other plane that it might face, except for a few Japanese fighters. However, engaging in extended turnfights usually should not be the pilot's first course of action when facing an opponent. Instead, the pilot should use the Spitfire's incredible rate of climb to gain an altitude advantage over the enemy. Then, it's easy to boom and zoom over lower-energy targets. This strategy works well thanks to the plane's good energy retention, although its lacklustre guns sometimes makes high-speed shooting unreliable.&lt;br /&gt;
&lt;br /&gt;
If an altitude advantage is not possible, then the aircraft's manoeuvrability can shine. If the enemy can be lured into a turnfight, then there is almost no chance that they can come out on top. In rolling scissors manoeuvres, the Spitfire is also quite capable, but its roll rate may be lacking against some opponents.&lt;br /&gt;
&lt;br /&gt;
At high speeds, the Spitfire tends to compress, losing control authority in both the roll and pitch axes. This can make it surprisingly difficult to recover from steep dives, and given the Spitfire's relatively low red-line speed, it is often necessary to spiral downwards instead of diving straight down if the pilot wishes to lose altitude quickly.&lt;br /&gt;
&lt;br /&gt;
Due to this plane's vulnerabilities, namely a low ammunition load and somewhat flimsy airframe, it is not recommended to attack bombers with heavy defensive armament. In fact, the Hispano cannons' sometimes unreliable damage output means that it can be wise to choose attacking smaller, lighter targets (single-engine fighters) over larger ones (heavy fighters and attackers). All else being equal, and as long as teammates or win conditions are not being immediately threatened, attacking a single-engine fighter instead of a larger plane will usually yield greater results and a quicker victory.&lt;br /&gt;
&lt;br /&gt;
In Ground Realistic battles, the Spitfire is ill-equipped to attack ground targets. Its 20 mm cannons don't have the ammo count or penetration to do reliable damage to armoured targets, and its single 250 lb bomb does little against tanks unless aimed near-perfectly. However, it is still an excellent air superiority fighter. In the dogfight-centric playstyle of aircraft in Ground Realistic battles, the Spitfire's amazing turn rate makes it shine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with all the other British planes, this plane is also very forgiving when using Manual Engine Settings.&lt;br /&gt;
&lt;br /&gt;
Prop pitch: This should be set to 100% when climbing to utilize the aircraft's superior climb rate. This will come in handy both at the start of a match and during combat. However when in level flight or chasing another plane this can be set back as far to 70-80% to get a few more km/h.&lt;br /&gt;
&lt;br /&gt;
Radiator: The radiator can be set to around 30% when using 100% power, however setting the radiator to around 80% will allow you to use WEP for the entire game.&lt;br /&gt;
&lt;br /&gt;
Supercharger: Switching this at 2,000 m (6,561 ft) will give you quite a boost in performance and it will retain its climbrate up until 4,500 m, after it will suffer miserably but still climb better than almost every plane. Therefore the supercharger gears should be switched at 2 km (6,561 ft) altitude&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Supreme rate of climb that will rival that of the later Griffon Spitfires and most late war props (46.7 m/s in AB, 31.8m/s in RB/SB when maxed out, beating the F8F-1B at altitudes below 7 km)&lt;br /&gt;
* Excellent acceleration from a standing start due to the boost configuration&lt;br /&gt;
* Exceptional manoeuvrability at all altitudes&lt;br /&gt;
* Decent energy retention.&lt;br /&gt;
* M2 Browning .50 cal machine guns are more powerful than the old .303 Brownings&lt;br /&gt;
* Has access to 150 Octane Fuel will increase your engine power by a large margin&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Sub average roll rate can make the plane suffer in tight scissors&lt;br /&gt;
* Limited dive rate, moderate parasitic drag&lt;br /&gt;
* Limited ammo capacity&lt;br /&gt;
* Even slight damage to the wings can impact performance negatively&lt;br /&gt;
* Poor top speed due to high parasitic drag compared to engine power&lt;br /&gt;
* Since it is an 'LF (low-altitude fighter)' Spitfire, this Spitfire's performance suffers at high altitude&lt;br /&gt;
* Poor ground attack capatibility&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{break}}&lt;br /&gt;
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}&lt;br /&gt;
{{Navigation-First-Simple-Line}}&lt;br /&gt;
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as 'outstandingly better than the Mk V especially at heights above 20,000 feet' and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C 'universal' wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.&lt;br /&gt;
&lt;br /&gt;
A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_ix Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 01:57 discusses the Spitfire LF Mk IX.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other late Merlin-engine LF variant Spitfires&lt;br /&gt;
&lt;br /&gt;
* [[Spitfire LF Mk IXc (USA)]]&lt;br /&gt;
* [[Plagis' Spitfire LF Mk IXc]]&lt;br /&gt;
* [[Spitfire LF Mk.IX Weizman's (Israel)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/341985-supermarine-spitfire-lfmkixce/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B7A2&amp;diff=160486</id>
		<title>B7A2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B7A2&amp;diff=160486"/>
				<updated>2023-04-12T07:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: /* Description */ It's sustained turn is not exceptional, and its overall maneuverability is nowhere near as good as a Zero. It is good, but nowhere near a Zero.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=b7a2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt; ==&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The Allied reporting name for this aircraft was &amp;quot;Grace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The B7A2 was designed as a carrier-based dive/torpedo bomber. For an aircraft of its size, it has good manoeuvrability. Therefore it can be used in the fighter role as well, since its two 20 mm cannons perform very well against all other aircraft. When using the B7A2 in either dive or torpedo bombing, it is important to not rely on the B7A2's defensive gunner if an enemy is approaching. The B7A2 can quickly outmanoeuvre most American and Soviet aircraft so use this to your advantage if you're being intercepted. You will then be able to quickly tail your enemy, and be able to engage them with your forward firing cannons. As the aircraft is seen, it is a very big target, with minimal armour. This is why it is important to not rely on your defensive gunner. In addition, the B7A2 does not have a very good climb rate, and works best at lower altitudes. Getting your guns on target can also be a pain, especially when traveling at higher speeds since the B7A2's roll rate is very poor. Most enemies are able to easily out roll the B7A2, giving them a distinct advantage in a dogfight. Nonetheless, many pilots do not expect death to come from a dive bomber.&lt;br /&gt;
&lt;br /&gt;
The B7A2 wields two 20 mm Type 99 mk 2 cannons placed in the wings. Since the B7A2 can be used as a multi-purpose aircraft, the B7A2's weapons will also serve those roles. Equipping the ground targets belt for the 20 mm cannons can be helpful if attacking targets like light pillboxes or light tanks. The Ryusei is also capable of equipping the &amp;quot;Stealth&amp;quot; belt which is composed entirely of HEF and API shells. This belt is the best choice for air to air combat. The B7A2 pilot should remember to set his or her gun convergence lower than 400 m to take down enemy fighters effectively. Since the cannons themselves are a fair ways apart from each other on the actual aircraft, having a low gun convergence ensures each round hits a single point on a target.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Designed to carry most of its payload internally, the B7A2 is much bulkier than its predecessor, the [[B6N (Family)|B6N]] series, as well as equipped with a less powerful Homare 12 engine. Thus the Ryusei is a bit slow to accelerate and somewhat sluggish at low speed, thought the WEP should comes in handy as the engine can cool down relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Once the Ryusei reaches 300 km/h, however, its manoeuvrability is significantly increased. Between 300 and 500 km/h, the Ryusei is capable of out-turning most of the enemy fighters it faces. With a help of WEP, it barely loses any energy while turning and can keep up on the enemy's tails.&lt;br /&gt;
&lt;br /&gt;
However, when the Ryusei's speed is above 500 km/h, the plane will slowly lose its controllability and lock up when reaches 600 km/h. This can be counterproductive for the plane's usage as a dive bomber, as it may results in a lethal failed pull-ups. Here is where your airbrakes comes into rescue, as it will help to restore the Ryusei's controllability and safely pull out from a dive. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,550 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 542 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.8 || 29.6 || 7.3 || 7.3 || rowspan=&amp;quot;2&amp;quot; | 270&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 594 || 565 || 26.7 || 28.0 || 17.7 || 10.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~15 || ~15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel plate in the nose&lt;br /&gt;
* Fuel tanks are not self-sealing (3 in each wing)&lt;br /&gt;
&lt;br /&gt;
Although the B7A2's airframe is fairly durable, the pilot and gunner is exposed to an attack from any angle except frontally due the lack of bulletproof glass and armour. As the Ryusei lacks any self-sealing fuel tank, fire damage will be a death sentence for the plane.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Since the B7A2 is a multi-role aircraft any module research path is viable. Unlocking performance modules will boost survivability and damage potential in dogfights, whereas unlocking armament modules will help with the ground attack. Some of the best modules to unlock are the &amp;quot;Engine injection&amp;quot; and &amp;quot;Offensive 20 mm belts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|Number 80 Mod. 1 (800 kg)|Type 91 Model 3 (850 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 60 kg Navy Type 97 Number 6 bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs + 4 x 60 kg Navy Type 97 Number 6 bombs (740 kg total)&lt;br /&gt;
* 1 x 800 kg Number 80 Mod. 1 (800 kg total)&lt;br /&gt;
* 1 x 850 kg Type 91 Model 3 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 2 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm Type 2 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ryusei is best utilized as a multi-role aircraft, similar to the role the [[Ju 87 D-5]] plays. Once its payload is dropped, the B7A2 becomes a low altitude, low-speed dogfighter similar to an A6M. In realistic battles, the B7A2 is often paired with aircraft such as the [[A6M3]], [[A6M3 mod. 22]], and [[A6M3 mod. 22Ko]]. If unable to shake an enemy off your tail, these &amp;quot;Zeroes&amp;quot; can be relied on as they have impressive low altitude capabilities.&lt;br /&gt;
&lt;br /&gt;
Payload choice is dependent on target choice. If the target is a light pillbox, for instance, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the [[Ki-49-IIa]] in that it can &amp;quot;hover&amp;quot; above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to &amp;quot;hover&amp;quot; above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.&lt;br /&gt;
&lt;br /&gt;
Similar to the [[Ju 87 D-5]], the Ryusei's airspeed is not on par with the aircraft it faces, no matter the game mode. This handicaps the B7A2 to playing solely a support role, only being able to engage the aircraft it can catch. Nonetheless, having a B7A2 on any team, no matter the game mode, never hurts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* '''B'''7A for Carrier-based torpedo bomber&lt;br /&gt;
** Bomber spawn&lt;br /&gt;
** 1 x [[Type 91 Model 3 (850 kg)|Type 91 Aerial Torpedo]]&lt;br /&gt;
*** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles&lt;br /&gt;
** 10 x [[Navy Type 97 Number 6 (60 kg)|Type 97 No.6 Land Bomb (60kg)]]&lt;br /&gt;
*** Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets (+4 on the wings that drop in pairs)&lt;br /&gt;
** 1 x [[Number 80 Mod. 1 (800 kg)|No.80 Land Bomb (800 kg)]]&lt;br /&gt;
*** Heaviest bomb Japanese Navy can offer &lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Excellent manoeuvrability&lt;br /&gt;
* '''{{PAGENAME}}''' specific&lt;br /&gt;
** Airbrakes&lt;br /&gt;
** Short take-off and landing distance&lt;br /&gt;
** 2 x wing mounted [[Type 99 Model 2 (20 mm)]]&lt;br /&gt;
** 1 x tail defensive [[Type 2 (13 mm)]] with good coverage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* '''B'''7A for Carrier-based torpedo bomber&lt;br /&gt;
** Relatively Large target&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Little armour, and no self-sealing fuel tanks&lt;br /&gt;
** Exposed tail gunner&lt;br /&gt;
* Easily compress when exceeding 600 km/h&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
* Limited WEP time (only 5 minutes 20 seconds of water injection)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Two-seat carrier-based Aichi B7A2 Ryusei &amp;quot;Shooting Star&amp;quot; or &amp;quot;Meteor&amp;quot; Torpedo/Dive Bomber (Allied reporting name: Grace). The B7A was an answer to a specification for a carrier-based torpedo/dive bomber in 1941. It was intended to replace B6N and D4Y, having an internal and external payload, increased speed and long-range. Some of the design features of the B7A include; inverted gull-wings, conventional fuselage, and tail unit and a four-bladed propeller. During its development, it went through a series of shortcomings, such as the delivery of engines, and an accidental earthquake which destroyed the main factory housing most of the B7As. Thus not seeing active service until 1944. By this time, there were no aircraft carriers capable of operating the B7A. The last aircraft carrier being the Shinano was sunk 10 days after its commission. The B7A2 was then forced to operate in home defence operations, seeing limited service.&lt;br /&gt;
&lt;br /&gt;
Known as the AM-23 within Aichi, the first prototype was completed and flown in May 1942 which was designated the B7A1 by the Navy. The B7A used the Nakajima NK9C 12 Model radial engine, producing 1,825 hp. This gave the aircraft exceptionally good speed, even when fully loaded with ammunition and bombs. During flight testing, the Navy was very impressed with its performance. Despite it being a very large light bomber, the B7A1 displayed handling and performance comparable to the Mitsubishi's A6M Zero and a further 8 prototypes were ordered. However, with more testing underway, it was noted that the engine (which was experimental as well) suffered teething problems, and the airframe of the aircraft needed modifying structurally. It was not until two years later that the B7A would begin production in 1944.&lt;br /&gt;
&lt;br /&gt;
Up until May 1945, 80 B7A2s had been completed. But soon after, a severe earthquake occurred, destroying the factory housing the aircraft that were being assembled. A further 25 more examples were completed by another factory. Throughout the B7A2's service, different variants were planned. Firstly, was an experimental production B7A2, that was fitted with the Nakajima Homare 23 radial engine, producing 2,000 hp. Only 1 was built. Secondly, came the B7A3 Ryusei-Kai. This was to use the Mitsubishi Ha-43 radial engine producing 2,200 hp but it was not built. Lastly, came the B8A1 Mokusei &amp;quot;Planet&amp;quot;. This was to have no carrier equipment and no gull wings. In addition, 2 x 20 mm Type 99 cannons were to be replaced with 2 x 30 mm Type 5 cannons. The B8A remained on the drawing board before the war ended, with no mock-up even though it was accepted to be built.&lt;br /&gt;
&lt;br /&gt;
In all, 9 B7A1s, and 105 B7A2s were produced. 114 in total.&lt;br /&gt;
&lt;br /&gt;
Katori Naval Air Base, Chiba-Prefecture, Japan, May 1945&lt;br /&gt;
&amp;lt;br&amp;gt; - 752nd Naval Air Group&lt;br /&gt;
&lt;br /&gt;
Kanogawa-Prefecture, Japan, April 1945&lt;br /&gt;
&amp;lt;br&amp;gt; - Yokosuka Naval Air Group&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b7a2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/87947-aichi-b7a2/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.aviastar.org/air/japan/aichi_b7a.php &amp;lt;nowiki&amp;gt;[aviastar.org]&amp;lt;/nowiki&amp;gt; Aichi B7A Ryusei / Grace]&lt;br /&gt;
* [http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=442 &amp;lt;nowiki&amp;gt;[MilitaryFactory.com]&amp;lt;/nowiki&amp;gt; Aichi B7A Ryusei (Grace)]&lt;br /&gt;
* [https://airandspace.si.edu/collection-objects/aichi-b7a2-ryusei-shooting-star-grace/nasm_A19630360000 &amp;lt;nowiki&amp;gt;[Smithsonian NASM]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei (Shooting Star) GRACE]&lt;br /&gt;
* [http://www.hyperscale.com/features/2000/graceir_1.htm &amp;lt;nowiki&amp;gt;[HyperScale.com]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei Kai &amp;quot;Grace&amp;quot;]&lt;br /&gt;
* [http://www.hyperscale.com/2013/reviews/kits/sword72069reviewmd_1.htm &amp;lt;nowiki&amp;gt;[HyperScale.com]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei Kai (Grace)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Aichi}}&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=B7A2&amp;diff=160485</id>
		<title>B7A2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=B7A2&amp;diff=160485"/>
				<updated>2023-04-12T07:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=b7a2&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese bomber {{Battle-rating}}. It was introduced in [[Update 1.37]].&lt;br /&gt;
&lt;br /&gt;
The Allied reporting name for this aircraft was &amp;quot;Grace&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The B7A2 was designed as a carrier-based dive/torpedo bomber. For an aircraft of its size, it has exceptionally good manoeuvrability, on par with the A6M Zero. Therefore it can be used in the fighter role as well, since its two 20 mm cannons perform very well against all other aircraft. When using the B7A2 in either dive or torpedo bombing, it is important to not rely on the B7A2's defensive gunner if an enemy is approaching. The B7A2 can quickly outmanoeuvre most American and Soviet aircraft so use this to your advantage if you're being intercepted. You will then be able to quickly tail your enemy, and be able to engage them with your forward firing cannons. As the aircraft is seen, it is a very big target, with minimal armour. This is why it is important to not rely on your defensive gunner. In addition, the B7A2 does not have a very good climb rate, and works best at lower altitudes. Getting your guns on target can also be a pain, especially when traveling at higher speeds since the B7A2's roll rate is very poor. Most enemies are able to easily out roll the B7A2, giving them a distinct advantage in a dogfight. Nonetheless, many pilots do not expect death to come from a dive bomber.&lt;br /&gt;
&lt;br /&gt;
The B7A2 wields two 20 mm Type 99 mk 2 cannons placed in the wings. Since the B7A2 can be used as a multi-purpose aircraft, the B7A2's weapons will also serve those roles. Equipping the ground targets belt for the 20 mm cannons can be helpful if attacking targets like light pillboxes or light tanks. The Ryusei is also capable of equipping the &amp;quot;Stealth&amp;quot; belt which is composed entirely of HEF and API shells. This belt is the best choice for air to air combat. The B7A2 pilot should remember to set his or her gun convergence lower than 400 m to take down enemy fighters effectively. Since the cannons themselves are a fair ways apart from each other on the actual aircraft, having a low gun convergence ensures each round hits a single point on a target.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Designed to carry most of its payload internally, the B7A2 is much bulkier than its predecessor, the [[B6N (Family)|B6N]] series, as well as equipped with a less powerful Homare 12 engine. Thus the Ryusei is a bit slow to accelerate and somewhat sluggish at low speed, thought the WEP should comes in handy as the engine can cool down relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Once the Ryusei reaches 300 km/h, however, its manoeuvrability is significantly increased. Between 300 and 500 km/h, the Ryusei is capable of out-turning most of the enemy fighters it faces. With a help of WEP, it barely loses any energy while turning and can keep up on the enemy's tails.&lt;br /&gt;
&lt;br /&gt;
However, when the Ryusei's speed is above 500 km/h, the plane will slowly lose its controllability and lock up when reaches 600 km/h. This can be counterproductive for the plane's usage as a dive bomber, as it may results in a lethal failed pull-ups. Here is where your airbrakes comes into rescue, as it will help to restore the Ryusei's controllability and safely pull out from a dive. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,550 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 542 || 525 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 28.8 || 29.6 || 7.3 || 7.3 || rowspan=&amp;quot;2&amp;quot; | 270&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 594 || 565 || 26.7 || 28.0 || 17.7 || 10.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~15 || ~15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 450 || &amp;gt; 312&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 13 mm steel plate in the nose&lt;br /&gt;
* Fuel tanks are not self-sealing (3 in each wing)&lt;br /&gt;
&lt;br /&gt;
Although the B7A2's airframe is fairly durable, the pilot and gunner is exposed to an attack from any angle except frontally due the lack of bulletproof glass and armour. As the Ryusei lacks any self-sealing fuel tank, fire damage will be a death sentence for the plane.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Since the B7A2 is a multi-role aircraft any module research path is viable. Unlocking performance modules will boost survivability and damage potential in dogfights, whereas unlocking armament modules will help with the ground attack. Some of the best modules to unlock are the &amp;quot;Engine injection&amp;quot; and &amp;quot;Offensive 20 mm belts&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 99 Model 2 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Type 99 Model 2 cannons, wing-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Navy Type 97 Number 6 (60 kg)|Navy Type 98 Number 25 (250 kg)|Number 80 Mod. 1 (800 kg)|Type 91 Model 3 (850 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 10 x 60 kg Navy Type 97 Number 6 bombs (600 kg total)&lt;br /&gt;
* 2 x 250 kg Navy Type 98 Number 25 bombs + 4 x 60 kg Navy Type 97 Number 6 bombs (740 kg total)&lt;br /&gt;
* 1 x 800 kg Number 80 Mod. 1 (800 kg total)&lt;br /&gt;
* 1 x 850 kg Type 91 Model 3 torpedo&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
{{Specs-Avia-Defensive}}&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 2 (13 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
* 1 x 13 mm Type 2 machine gun, dorsal turret (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Ryusei is best utilized as a multi-role aircraft, similar to the role the [[Ju 87 D-5]] plays. Once its payload is dropped, the B7A2 becomes a low altitude, low-speed dogfighter similar to an A6M. In realistic battles, the B7A2 is often paired with aircraft such as the [[A6M3]], [[A6M3 mod. 22]], and [[A6M3 mod. 22Ko]]. If unable to shake an enemy off your tail, these &amp;quot;Zeroes&amp;quot; can be relied on as they have impressive low altitude capabilities.&lt;br /&gt;
&lt;br /&gt;
Payload choice is dependent on target choice. If the target is a light pillbox, for instance, one does not need an 800 kg bomb. Instead, equip either of the other bomb loadout options. The same goes for most ground units, apart from arcade mini bases. The Ryusei is similar to aircraft such as the [[Ki-49-IIa]] in that it can &amp;quot;hover&amp;quot; above an enemy base or airfield, rapidly dropping its payload and diving up to altitude again. Since the B7A2 is a dive bomber, it does not have to be level to drop its payload accurately. The Ryusei's ability to &amp;quot;hover&amp;quot; above enemy mini bases and airfields can be a great help to any arcade battles team. Upgrading the crew reload speed makes this aircraft a potential game-winner, especially when in a squad.&lt;br /&gt;
&lt;br /&gt;
Similar to the [[Ju 87 D-5]], the Ryusei's airspeed is not on par with the aircraft it faces, no matter the game mode. This handicaps the B7A2 to playing solely a support role, only being able to engage the aircraft it can catch. Nonetheless, having a B7A2 on any team, no matter the game mode, never hurts.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* '''B'''7A for Carrier-based torpedo bomber&lt;br /&gt;
** Bomber spawn&lt;br /&gt;
** 1 x [[Type 91 Model 3 (850 kg)|Type 91 Aerial Torpedo]]&lt;br /&gt;
*** Torpedo has the highest drop speed in the game at {{Annotation|580 km/h|350 mph}} and is one of the most feared torpedoes in Naval Battles&lt;br /&gt;
** 10 x [[Navy Type 97 Number 6 (60 kg)|Type 97 No.6 Land Bomb (60kg)]]&lt;br /&gt;
*** Gets a bomb bay of 6 x 60 kg bombs which can be used to hit multiple targets (+4 on the wings that drop in pairs)&lt;br /&gt;
** 1 x [[Number 80 Mod. 1 (800 kg)|No.80 Land Bomb (800 kg)]]&lt;br /&gt;
*** Heaviest bomb Japanese Navy can offer &lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Excellent manoeuvrability&lt;br /&gt;
* '''{{PAGENAME}}''' specific&lt;br /&gt;
** Airbrakes&lt;br /&gt;
** Short take-off and landing distance&lt;br /&gt;
** 2 x wing mounted [[Type 99 Model 2 (20 mm)]]&lt;br /&gt;
** 1 x tail defensive [[Type 2 (13 mm)]] with good coverage&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* '''B'''7A for Carrier-based torpedo bomber&lt;br /&gt;
** Relatively Large target&lt;br /&gt;
* Common Navy plane construction:&lt;br /&gt;
** Little armour, and no self-sealing fuel tanks&lt;br /&gt;
** Exposed tail gunner&lt;br /&gt;
* Easily compress when exceeding 600 km/h&lt;br /&gt;
* Mediocre roll rate&lt;br /&gt;
* Limited WEP time (only 5 minutes 20 seconds of water injection)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
Two-seat carrier-based Aichi B7A2 Ryusei &amp;quot;Shooting Star&amp;quot; or &amp;quot;Meteor&amp;quot; Torpedo/Dive Bomber (Allied reporting name: Grace). The B7A was an answer to a specification for a carrier-based torpedo/dive bomber in 1941. It was intended to replace B6N and D4Y, having an internal and external payload, increased speed and long-range. Some of the design features of the B7A include; inverted gull-wings, conventional fuselage, and tail unit and a four-bladed propeller. During its development, it went through a series of shortcomings, such as the delivery of engines, and an accidental earthquake which destroyed the main factory housing most of the B7As. Thus not seeing active service until 1944. By this time, there were no aircraft carriers capable of operating the B7A. The last aircraft carrier being the Shinano was sunk 10 days after its commission. The B7A2 was then forced to operate in home defence operations, seeing limited service.&lt;br /&gt;
&lt;br /&gt;
Known as the AM-23 within Aichi, the first prototype was completed and flown in May 1942 which was designated the B7A1 by the Navy. The B7A used the Nakajima NK9C 12 Model radial engine, producing 1,825 hp. This gave the aircraft exceptionally good speed, even when fully loaded with ammunition and bombs. During flight testing, the Navy was very impressed with its performance. Despite it being a very large light bomber, the B7A1 displayed handling and performance comparable to the Mitsubishi's A6M Zero and a further 8 prototypes were ordered. However, with more testing underway, it was noted that the engine (which was experimental as well) suffered teething problems, and the airframe of the aircraft needed modifying structurally. It was not until two years later that the B7A would begin production in 1944.&lt;br /&gt;
&lt;br /&gt;
Up until May 1945, 80 B7A2s had been completed. But soon after, a severe earthquake occurred, destroying the factory housing the aircraft that were being assembled. A further 25 more examples were completed by another factory. Throughout the B7A2's service, different variants were planned. Firstly, was an experimental production B7A2, that was fitted with the Nakajima Homare 23 radial engine, producing 2,000 hp. Only 1 was built. Secondly, came the B7A3 Ryusei-Kai. This was to use the Mitsubishi Ha-43 radial engine producing 2,200 hp but it was not built. Lastly, came the B8A1 Mokusei &amp;quot;Planet&amp;quot;. This was to have no carrier equipment and no gull wings. In addition, 2 x 20 mm Type 99 cannons were to be replaced with 2 x 30 mm Type 5 cannons. The B8A remained on the drawing board before the war ended, with no mock-up even though it was accepted to be built.&lt;br /&gt;
&lt;br /&gt;
In all, 9 B7A1s, and 105 B7A2s were produced. 114 in total.&lt;br /&gt;
&lt;br /&gt;
Katori Naval Air Base, Chiba-Prefecture, Japan, May 1945&lt;br /&gt;
&amp;lt;br&amp;gt; - 752nd Naval Air Group&lt;br /&gt;
&lt;br /&gt;
Kanogawa-Prefecture, Japan, April 1945&lt;br /&gt;
&amp;lt;br&amp;gt; - Yokosuka Naval Air Group&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=b7a2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/87947-aichi-b7a2/ Official data sheet - more details about the performance]&lt;br /&gt;
* [http://www.aviastar.org/air/japan/aichi_b7a.php &amp;lt;nowiki&amp;gt;[aviastar.org]&amp;lt;/nowiki&amp;gt; Aichi B7A Ryusei / Grace]&lt;br /&gt;
* [http://www.militaryfactory.com/aircraft/detail.asp?aircraft_id=442 &amp;lt;nowiki&amp;gt;[MilitaryFactory.com]&amp;lt;/nowiki&amp;gt; Aichi B7A Ryusei (Grace)]&lt;br /&gt;
* [https://airandspace.si.edu/collection-objects/aichi-b7a2-ryusei-shooting-star-grace/nasm_A19630360000 &amp;lt;nowiki&amp;gt;[Smithsonian NASM]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei (Shooting Star) GRACE]&lt;br /&gt;
* [http://www.hyperscale.com/features/2000/graceir_1.htm &amp;lt;nowiki&amp;gt;[HyperScale.com]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei Kai &amp;quot;Grace&amp;quot;]&lt;br /&gt;
* [http://www.hyperscale.com/2013/reviews/kits/sword72069reviewmd_1.htm &amp;lt;nowiki&amp;gt;[HyperScale.com]&amp;lt;/nowiki&amp;gt; Aichi B7A2 Ryusei Kai (Grace)]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Aichi}}&lt;br /&gt;
{{Japan bombers}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-100D&amp;diff=159725</id>
		<title>F-100D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-100D&amp;diff=159725"/>
				<updated>2023-03-27T07:27:55Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: /* Flight performance */ The Mig-19 is not faster at sea level. It is actually a few kph slower. It simply accelerates better, but the Mig-19PT can only reach 1205kph at sea level in clean configuration, while the F-100D reaches 1215kph clean.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-100 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f-100d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
|cockpit=cockpit_f-100d.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]] and was one of the first three jets to feature guided air-to-air missiles, the other two being the [[MiG-19PT]] and the [[Javelin F.(A.W.) Mk.9]].&lt;br /&gt;
&lt;br /&gt;
The dogfighting days of World War II were over and while there was air-to-air combat during the Korean and Vietnam Wars, it was nowhere the level of previous wars. Jets were becoming faster, electronics and avionics were making them more manoeuvrable and the fighters were able to carry extremely large amounts of ordnance. The {{PAGENAME}} was no exception to this, as it was designed to be a ground attacker first and a fighter/interceptor as a secondary role. One noticeable difference from earlier aircraft is that early on in development the {{PAGENAME}} was known as the ''45-Sabre'' (officially later it was dubbed ''Super Sabre'') due to its wings being swept back at a 45° angle. The fighter's elevators were also swept back to help increase the aerodynamics of the aircraft. This, combined with a strong engine, upgraded avionics and early computer systems made this the first US fighter which was able to fly faster than the speed of sound in level flight. &lt;br /&gt;
&lt;br /&gt;
[[File:F-100 duckmcmallardson001.png|350px|thumb|left|Literally looking down the barrels of an oncoming {{PAGENAME}}.]]&lt;br /&gt;
&lt;br /&gt;
Weapon loadout options allow the pilot to tailor the aircraft to their playstyle or even mix it up depending on the map they are flying. This fighter excels as a ground attack bomber utilizing up to 6,000 lb of bombs, [[AGM-12B Bullpup]] missiles, [[FFAR Mighty Mouse|Mighty Mouse]] rockets or several combinations of the three. Whether you are into dropping and running or firing and forgetting, there are ordnance choices will fit the pilot's style. For those pilots who want to hunt fighters and bombers, the four nose-mounted 20 mm cannons and choice of [[AIM-9B]]/[[AIM-9E Sidewinder|E]] Sidewinder air-to-air missiles will fit the bill. The Sidewinders can also be used an intimidation factor as pilots with one on their tail must focus on outmanoeuvring the missile, providing you with the opportunity to manoeuvre in and line up the kill-shot with your cannons if the missile does not make contact. The speed of the {{PAGENAME}} can come in handy when attacking bomber aircraft as Boom &amp;amp; Zoom tactics will help you avoid any defensive weapons allowing you to wreak havoc during an attacking dive.&lt;br /&gt;
&lt;br /&gt;
With the advent of other faster supersonic aircraft such as MiG-21s, J35As, and F-5s as well as powerful missile wielding A-5Cs, Su-25s and A-10s, aircraft lacking countermeasures such as the {{PAGENAME}} tend to be seen as easy prey. However, if handled correctly, the {{PAGENAME}} can be a formidable aircraft in both the fighter and strike roles. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-100D's flight performance is adequate. Being supersonic at its BR, the F-100D can outrun many of the subsonic opponents it faces. Despite this, its top speed is slightly below average for a supersonic jet, being able to approach but not quite reach Mach 1 at sea level. However, it isn't the only supersonic jet at this BR; Early MiG-21s and F-104s, and Su-7s are all supersonic jets also found at the same BR which all have a higher sea level top speed than the F-100D.&lt;br /&gt;
&lt;br /&gt;
Although the F-100D is supersonic and equipped with an afterburner, one of its weaknesses is its slow acceleration, especially at lower speeds, compared to other supersonic jets. Many subsonic jets can keep up with your acceleration, while the faster subsonic jets such as Saab 32s, Sea Vixens and Harriers out-accelerate the F-100D. &lt;br /&gt;
&lt;br /&gt;
The F-100D's overall manoeuvrability is decent, having a fairly good turn rate, but its energy retention is poor. These two characteristics combined mean that if the F-100D is forced to dogfight, one-circle dogfights (such as scissors) should be favored as prolonged dogfights will see the its poor energy retention and mediocre acceleration disadvantage it. This poor energy retention, though for the most part a weakness, can occasionally be useful in situations where speed must be bled quickly (such as to get an enemy to overshoot). Of course, as with any high tier jet, dogfighting should generally be avoided as it leaves you slow and vulnerable, and this is especially true for the F-100D due to its slow acceleration.&lt;br /&gt;
&lt;br /&gt;
[[File:F-100 fulzy nyan001.png|350px|thumb|right|Bird's eye view of a {{PAGENAME}} after unloading on ground targets.]]&lt;br /&gt;
&lt;br /&gt;
Flying at speeds close to Mach 1 or past can pose a challenge for pilots utilizing the 3rd-person view as a condensation cloud forms around the aircraft and obscures your view (not an issue for those flying simulator-style from in the cockpit). While this can make targeting enemy aircraft a challenge, it just takes a little more work to line up the shot either with the cannons or air-to-air missiles.&lt;br /&gt;
&lt;br /&gt;
Previously, attack aircraft fly slow to ensure they accurately hit their ground targets with guns, rockets or bombs. However, with poor low-speed manoeuvrability and acceleration, the {{PAGENAME}} becomes difficult to get out of harms way when flying slow, so it requires the pilot to learn how to bomb and fire rockets at targets at higher speeds than what they may be used to ensure anti-aircraft fire nor any trailing fighters gain a targeting solution on you. Speed in and speed out is the key with the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,668 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,445 || 1,438 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 40.6 || 41.5 || 61.4 || 54.6 || rowspan=&amp;quot;2&amp;quot; | 1,400&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,478 || 1,458 || 39.5 || 40.0 || 94.6 || 79.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:F-100 rheinberg001.png|500px|thumb|right|{{PAGENAME}} at cruising altitude on the watch for potential enemy fighters.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 590 || 435 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 540 || &amp;lt; 610 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57P21 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9,658 kg || colspan=&amp;quot;3&amp;quot; | 354 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 46m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 900 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 10,708 kg || 11,156 kg || 11,905 kg || 13,159 kg || 16,689 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 14m fuel || 20m fuel || 30m fuel || 46m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,786 kgf || 5,868 kgf&lt;br /&gt;
| 0.55 || 0.53 || 0.49 || 0.45 || 0.35&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,254 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 8,058 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.75 || 0.72 || 0.68 || 0.61 || 0.48&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Designers of post-war jet fighters wanted to take advantage of the newer jet technology and maximize both speed and ordnance carried, and to do this, something had to give and that was armour. The idea was that, if you are faster than the enemy, it is difficult for them to hit you, and armour will not be necessary. The {{PAGENAME}} follows this doctrine; though it does have some protection for the pilot, it isn't much and leaves the rest of the critical components virtually unprotected with armour. For the pilot, the back of the seat and headrest maintains a continuous piece of steel at 12.7 mm thick and the windscreen is rated at 64 mm bulletproof windscreen. Typically this type of protection is meant more for lighter protection from defensive turret attacks from bombers rather than cannon attacks from other aircraft.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a relatively sturdy aircraft and can take a beating before critical components begin to fail. While the engine and the pilot are important to protect as much as possible, the wings are another critical component which you must protect, as hits to the wings can effectively cripple the aircraft. If being tailed by another aircraft try to speed away because if you try to pull up, turn to the side or pull-down, you risk exposing increased surface area of the skin, giving the enemy pilot more to shoot at and a greater opportunity of taking out a wing. If possible, increase speed and sway back and forth, even some very shallow elevator dips up and down maybe enough to throw off the sighting of the enemy pilot and spray his bullets all around you without exposing very much surface area of the jet.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Cross}} || {{Cross}} || {{Cross}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M39A1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm M39A1 cannons, chin-mounted (200 rpg = 800 total)&lt;br /&gt;
&lt;br /&gt;
For internal guns, the F-100D has four 20 mm M39A1 revolver autocannons mounted under the nose intake. Those familiar with the preceding [[F-86F-2]] and its extremely powerful 20 mm T-160 cannons will be delighted to hear that the F-100D's M39A1 cannons are nearly identical to the F-86F-2's T-160, and in addition, have 50 more rounds of ammo per gun. These cannons are fast-firing, have high velocity, and deal heavy damage. Its only downside is that, with a fast fire rate and 200 rounds per gun, one must be careful of spraying the guns, as ammo will run out quicker than expected.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
[[File:F-100 wp gaming001.jpg|500px|thumb|right|{{PAGENAME}} peeling away from the flight revealing the suspended ordnance it is carrying.]]&lt;br /&gt;
{{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|BLU-27/B incendiary}}&lt;br /&gt;
{{main|AGM-12B Bullpup|AIM-9B Sidewinder|AIM-9E Sidewinder|FFAR Mighty Mouse}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total)&lt;br /&gt;
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)&lt;br /&gt;
* 8 x 750 lb M117 cone 45 bombs (6,000 lb total)&lt;br /&gt;
* 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)&lt;br /&gt;
* 76 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 14 x FFAR Mighty Mouse rockets + 4 x 750 lb M117 cone 45 bombs (3,000 lb total)&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 2 x AGM-12B Bullpup missiles + 4 x 750 lb M117 cone 45 bombs (3,000 lb total)&lt;br /&gt;
* 4 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 4 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 6 x BLU-27/B incendiary bombs&lt;br /&gt;
* 4 x BLU-27/B incendiary bombs + 2 x AGM-12B Bullpup missiles&lt;br /&gt;
* 4 x BLU-27/B incendiary bombs + 14 x FFAR Mighty Mouse rockets&lt;br /&gt;
&lt;br /&gt;
One of the areas where the F-100D shines is its armament options, boasting a variety of different armaments for both air-to-air and air-to-ground missions. &lt;br /&gt;
&lt;br /&gt;
For unguided rockets, the F-100D can carry up to 76 x 70 mm Folding-Fin Aerial Rocket (FFAR) Mighty Mouse rockets. They can be used to attack lighter targets in air RB, as well as armoured targets such as pillboxes and tanks, but due to their inaccuracy the latter is generally not advised. In ground RB, these rockets have decent penetration, but due to their inaccuracy and generally low damage, it is best used against less armoured targets such as SPAA and light tanks. &lt;br /&gt;
&lt;br /&gt;
For dumb bombs, the F-100D can carry either 500 lb, 750 lb or 1,000 lb bombs, as well as BLU-27/B napalm bombs. The F-100D can carry enough bombs to take out one base in air RB. For CAS in ground RB, the lack of ballistics computer means you must manually compute where your bombs will land. For many, this leaves out the 500 lb bombs as the amount of explosive in them may not be large enough to account for the margin of error in a manual bomb drop; the 750 lb or 1,000 lb bombs are generally better for this CAS job. Some may prefer to take the 750 lb bombs instead of the 1,000 lb bombs, as the explosive in them is sufficient and the F-100D can carry eight 750 lb bombs in comparison to four 1,000 lb bombs.&lt;br /&gt;
&lt;br /&gt;
A more reliable CAS option for the F-100D is the AGM-12B Bullpup air-to-ground guided missile. Once fired, this missile can be manoeuvred via your keyboard (keybinds must be set); simply keep the flare light on the missile near the intended target until the missile hits them. The 250 lb warhead in the missile gives a high likelyhood of destroying most enemy armoured vehicles in one hit, though its lethality in practice will rely on the player's ability to keep the missile centered on the target. The downside of using these missiles is that, compared to the high volume of unguided bombs or rockets the F-100D can take, it can only take two AGM-12Bs. Due to this, the AGM-12B is most useful in ground RB, where in the presence of radar SPAA and SAMs, precision strikes are generally favored over high volume unguided bombing. &lt;br /&gt;
&lt;br /&gt;
For the air-to-air role, the F-100D can carry up to four AIM-9B/E Sidewinder air-to-air missiles. Though the AIM-9 Sidewinder is a well-known and successful air-to-air weapon, this version, the AIM-9B Sidewinder, is one of its earliest variants and thus is fairly weak. It locks on to targets via their heat signature, but being an early variant, the AIM-9B can only do so from the rear-aspect where the target's hot engine exhaust is. It generally has a 1.8 km range against targets flying straight and at the same speed as the launching aircraft. Its main and significant weakness lies in its inability to turn very hard; oftentimes, the enemy simply turning slightly is enough to dodge the missile kineticly. The upgraded AIM-9E allows the missile to be “lead” a little, that is, it can still keep a lock on an enemy within a small radius of the launching aircraft's nose, but is otherwise similar to the AIM-9B and will still be performing similarly to it. Though the AIM-9B/E is fairly weak, they can be useful in situations. At higher altitudes (&amp;gt;5,000 m), the missile is more effective due to lower air density hampering an aircraft's manoeuvrability and thrust while leaving the missile generally unaffected. The AIM-9B/E is also useful against aircraft in a low energy state (in other words, slow) that don't have the speed to escape the missile. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
[[File:F-100 tio pilin001.png|350px|thumb|right|The {{PAGENAME}} caught in the cross-hairs of a MiG fighter.]]&lt;br /&gt;
&lt;br /&gt;
;Air Realistic Battles&lt;br /&gt;
&lt;br /&gt;
The F-100 is a decent fighter aircraft in air RB. &lt;br /&gt;
&lt;br /&gt;
In a downtier, few aircraft can match the F-100's speed. Thus, boom-and-zoom tactics utilizing its excellent cannons and useful AIM-9s will work well on the slower, subsonic fighters. Generally, do not commit to a turning dogfight as most of these slower subsonic fighters are likely much better turners than the F-100 is.  &lt;br /&gt;
&lt;br /&gt;
In an uptier, the plane is much more limited to a support role due to the presence of higher performance fighters such as MiG-19s and MiG-21s. Though one-on-one these planes can be fought to an extent, you will be at a acceleration disadvantage and therefore it is not recommended. The F-100 should continue to be played in a support role, catching these superior enemies while they are already engaged and vulnerable. The F-100's speed is good enough that even these superior enemies cannot pursue while engaged with other allies. If dogfighting these superior enemies cannot be avoided, the F-100's low energy retention and fairly good turn can be used to initially fall on an enemy's tail, but this will only give you a short firing solution for a few turns before you are left out of energy and vulnerable.&lt;br /&gt;
&lt;br /&gt;
A common enemy you will face in uptiers are Su-25s with all-aspect missiles. Due to the lack of countermeasures, F-100 pilots should always be distancing themselves from Su-25s in the area to avoid all-aspect R-60M launches. If a one-on-one with a Su-25 cannot be avoided, you must bait both of its R-60M missiles before you can begin dogfighting them. One option is to keep your distance and trick them into launching a missile at a rather long range. For example, provided you are faster than the Su-25, a tempting 2 km rear-aspect R-60M launch will likely not hit (even more so if you do defensive manoeuvres after its motor has burned out). Another option is to take some FFAR rockets. When an R-60M is launched in a head-on, launch a bunch of rockets towards the missile while disengaging your afterburner and turning out of the way; the missile will be fooled. You can drop the drag-inducing rocket pods once they are not needed. Once the Su-25 has been depleted of its R-60Ms, it can easily be fought. It is a slow aircraft and easily energy-trapped by the F-100's superior speed, and once you are on its tail, there is generally little they can do to shake you off. Just be careful to stay out of its powerful gun. &lt;br /&gt;
&lt;br /&gt;
Full uptiers see aircraft such as the MiG-21SMT/MF, J35D and Mirage III with high-performance air-to-air missiles and supersonic, manoeuvrable performance to back it up, which the F-100D simply has no chance of fighting on its own. F-100 pilots must be much more careful with when to engage these aircraft. Only when they are distracted and slow should they be engaged. Make absolutely sure that one of these aircraft at a similar speed as you doesn't get on your tail. If they do, they will chase you down and launch difficult to dodge missiles at you. Provided you are actually able to dodge these missiles, they all have substantially superior flight performance and manoeuvrability which the F-100 is simply incapable of matching. &lt;br /&gt;
&lt;br /&gt;
The F-100 is an amalgamation of paradoxical design features that results in an aircraft too heavy to sustain manoeuvring engagements despite its strong slats, slow to accelerate to its surprisingly high rip speeds, and too sluggish at speed to take full advantage of its strong armament. Overall to get this bus to perform, it must be at high speeds. Keep your energy up.&lt;br /&gt;
&lt;br /&gt;
;Ground attack&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is no stranger to ground attack and can be effectively outfitted with just about anything necessary to destroy ground targets both large and small. While bombers could deliver a massive amount of ordnance, they typically flew slow and high and were not always as precise as hoped for, therefore the USAF designated some of their fighter aircraft to also excel as low altitude precision bombers.&lt;br /&gt;
&lt;br /&gt;
A fully researched {{PAGENAME}} can carry an assortment of low-drag general-purpose bombs ranging from 500 lb, 750 lb and 1,000 lb. Total maximum bomb weight is 6,000 lb, the same amount carried by a single [[B-17E]] bomber, but the {{PAGENAME}} can heft this amount at almost 1,000 km/h faster and at a lower more accurate altitude. Of course, the bomb size will be determined by which type of target will be in the crosshairs. For smaller targets the 500 and 750 lb bombs will work best. The full 8 x 750 lb is the best load out for base bombing since this load out has the highest total TNT.&lt;br /&gt;
&lt;br /&gt;
Not all targets will require the usage of bombs or on some maps, you may be fortunate enough to have several bombers working on ground targets, or ground targets may be spread out, this is where rockets begin to shine. The AGM-12B Bullpup is essentially a 250 lb bomb attached to a rocket motor and is spin-stabilized. The Bullpup can be quite precise as long as the pilot can maintain visual of the target as he will need to guide the Bullpup in, any break from the target (due to manoeuvring or avoiding incoming enemies) can cause the rocket to go awry and miss the target. If needed the {{PAGENAME}} must throttle back and deploy the speed brake to ensure the Bullpup hits the target before manoeuvring away.&lt;br /&gt;
&lt;br /&gt;
On the other hand, usage of the smaller [[FFAR Mighty Mouse]] unguided rockets can do a good amount of damage against ground and aerial targets, the one drawback – they are unguided. This means that once they are fired, they continue at their trajectory until they either hit something or run out of fuel and crash into the ground. The main counterpoint for the {{PAGENAME}} is the amount of these Mighty Mouse rockets it can carry, a total of 76. Rockets work best when they are fired in groups as this significantly increases chances that one or more rockets will hit their target. When going against aircraft it can induce a fear factor and cause the enemy pilot to take evasive manoeuvres to avoid an incoming salvo of rockets making them a much easier target to line up and reduce to small bits with the cannons.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
&amp;lt;!--{{main|AN/APG-30}}--&amp;gt;&lt;br /&gt;
The F-100D is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.&lt;br /&gt;
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range. This can be useful in simulator battles. However, the radar rangefinder lock will set off radar warning receivers, so in air RB pilots may prefer to switch it off to maintain the element of surprise. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent cannons that has a high muzzle velocity, rate of fire, an adequate amount of ammo (200 rpg), and pack a good punch with high-explosive shells&lt;br /&gt;
* Can carry a wide array of suspended armaments including bombs, rockets and missiles&lt;br /&gt;
* 4 x AIM-9Es are adequate for air combat&lt;br /&gt;
* Above average speed; outruns the subsonic jets it commonly faces &lt;br /&gt;
* Good roll rate at lower speeds &lt;br /&gt;
* Access to a radar warning receiver &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thoroughly unmanoeuvrable at low speeds&lt;br /&gt;
* Loses lots of energy in turns&lt;br /&gt;
* Suffers from significant elevator and aileron (pitch and roll) control stiffening at higher speeds&lt;br /&gt;
* Slow acceleration at lower speeds, even with afterburner &lt;br /&gt;
* On warmer maps, engine may overheat after extended periods of afterburner usage &lt;br /&gt;
* While rather fast, cannot go supersonic at sea level; not nearly fast enough to outrun supersonic jets it commonly faces such as the MiG-19/21, A-5C and J35A&lt;br /&gt;
* No countermeasures &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades.&lt;br /&gt;
&lt;br /&gt;
The F-100's main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon load-outs, from traditional high-explosive bombs and rockets to air-to-air rockets and nuclear bombs.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5929-development-f-100d-super-sabre-the-new-era-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f-100d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:F_100d_wallpaper_001.jpg&lt;br /&gt;
File:F_100d_wallpaper_002.jpg&lt;br /&gt;
File:F_100d_wallpaper_003.jpg&lt;br /&gt;
File:F_100d_wallpaper_004.jpg&lt;br /&gt;
File:F_100d_wallpaper_005.jpg&lt;br /&gt;
File:F_100d_wallpaper_006.jpg&lt;br /&gt;
File:F_100d_wallpaper_007.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|XFKJSkrgA0w|'''The Shooting Range #133''' - ''Metal Beasts'' section at 00:32 discusses the F-100D.|r4iaAbCImj0|'''F-100D Super Sabre [CloudMaker!]''' - Jengar|udBJeO9aMbg|'''How To Grind The F100 In War Thunder''' - ''TheLoganatorz''|fjqlRenNUAs|'''F-100 Super Sabre - Tips and Gameplay''' - ''WhooptieDo''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* North American [[F-86 (Family)|F-86]] Sabre&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Dassault [[Super_Mystere_B2|Super Mystere]]&lt;br /&gt;
* Mikoyan-Gurevich [[MiG-19PT|MiG-19]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5929-development-f-100d-super-sabre-the-new-era-en|[Devblog] F-100D Super Sabre: The New Era]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/436416-f-100d-super-sabre/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-44-II_otsu&amp;diff=156772</id>
		<title>Ki-44-II otsu</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-44-II_otsu&amp;diff=156772"/>
				<updated>2023-03-02T22:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: It definitely doesn't have the highest top speed of its rank. It is among the fastest but there are still planes that are faster. Examples: F4U-1A, F4U-1A (USMC), P-39N-0, P-38E and G (at altitude), XP-55, FW 190 A-1, Typhoon Mk Ia, Corsair MK II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Japanese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Ki-44 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=ki_44_2_otsu&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.55 &amp;quot;Royal Armour&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,200 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 583 || 565 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 21.8 || 22.4 || 13.7 || 13.7 || rowspan=&amp;quot;2&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 634 || 605 || 20.7 || 21.0 || 24.2 || 18.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}||{{Specs|destruction|gear}}|| 400 || 400 || 250 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 400 || &amp;lt; 400 || &amp;lt; 450 || &amp;gt; 335&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 1,386 m || 1,420 hp || 1,613 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 4,443 m || 1,300 hp || 1,477 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Ho-301 (40 mm)|Ho-103 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 40 mm Ho-301 cannons, wing-mounted (10 rpg = 20 total)&lt;br /&gt;
* 2 x 12.7 mm Ho-103 machine guns, nose-mounted (250 rpg = 500 total)&lt;br /&gt;
&lt;br /&gt;
The twin Ho-103 machine guns are identical in performance to most other Japanese aircraft carrying this type. The air targets belt is recommended in most situations as it carries a great balance of armour piercing and incendiary components along with tracer rounds, not to mention high-explosive rounds, which is very unusual for machine guns. The twin Ho-301 autocannons are devastating to anything which it hits, making short work of most aircraft. The unfortunate drawback with these cannons is that they utilise very low-velocity rounds and will need a large lead on anything being attacked, with a larger lead time the further out the target is.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Army Type 94 GPHE (50 kg)|Army Type 94 GPHE (100 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg Army Type 94 GPHE bombs (100 kg total)&lt;br /&gt;
* 2 x 100 kg Army Type 94 GPHE bombs (200 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
* In simulator, the Ki-44 is a decent fighter that can do traditional dogfights, some bomber-hunting and some ground pounding. It has great all-round visibility, especially to the sides and the rear thanks to its clear teardrop canopy. However there are lots of thick frames at the front which can get very annoying and obstruct the target in a chase, delaying the pilot's reaction. The glass on the canopy's sides also tend to create dizzying reflections when the sun is near, reducing the visibility a lot. The over-the-nose visibility is average. The wing position (in front of the canopy) means that you cannot see anything at your low 11, 12, 1, 2 'o clock so you have to fly past the target area and look towards 3, 4, 5, 7, 8, 9 'o clock where there is nothing to obstruct your view.&lt;br /&gt;
* The handling is good in general. During a take off the Ki-44 feels nose-heavy without any flaps deployed therefore after retracting the gears and flaps you need to pitch up a bit until the plane picks up some speed. Only elevator trim is available, so when the stick is at its deadzone, the Ki-44 will roll and yaw to the left side. Therefore you always need to pull the stick to the right which can get a bit annoying. It has excellent climb rate of around 14m/s at 400 km/h, with 100% throttle and no MEC. This means that it can get to an ideal altitude of around 3000m very quickly. In a dive it easily accelerates to around 550 km/h while still having responsive controls, however it does not retain the speed well after leveling out. Note that its engine will overheat unbelievably fast. With WEP it heats up to &amp;gt;243° within 15 seconds. Thus you must utilise the WEP only when you have to, for example in a zoom climb or a high yoyo. The good news is, the engine can cool down quick enough for another 15-second WEP.&lt;br /&gt;
* While being more of a BnZ fighter, the Ki-44 also performs excellent at turn fighting - with the appropriate opponent, of course. Except a few dedicated turn fighters, the Ki-44 can out-turn and get on most opponents' tail with combat flaps deployed. Note: do not turn with Spitfires or Zeros, you will never out-turn them. If you see a plane with a streamlined inline engine and large, elliptical wings (Spitfire) or something with rounded wingtips and stabiliser tips, a radial engine and a pointy tail (A6M), try some defensive manoeuvres like barrel rolls or disengage by diving towards a nearby friendly airfield. &lt;br /&gt;
* The Ki-44 has a lovely low stall-speed of around 160 km/h and is also very controllable when getting out of a stall. However the handling gets very sluggish when slower than 200 km/h so make sure that there is no one behind you.&lt;br /&gt;
* When intercepting planes, it is crucial to know what the target is. If it is a bomber/attacker with decent defensive firepower, great turret coverage, or robust protection, then you might want to disengage after some attempts if you don't want to die. From the hard-hitting M2 Browning to the fast-firing MG 15, any gun can critically damage the Ki-44 especially on the engine, fuel tanks, and pilot which can always lead to a later crash. Before attacking try to get an altitude advantage and perform deflection shots. To maximise the damage aim for their wings and engines, as the fuselage usually soaks up lots of bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything... and it usually is, unfortunately. The slow velocity, light projectiles and low one-second burst mass usually guarantee no critical damage. However sometimes it only takes one bullet to set the target aflame, if you are lucky.&lt;br /&gt;
* B-25, Ju 88, IL-2, etc: These aircraft have either powerful defensive guns, for example the B-25, or wide gun coverage such as the Ju 88. The most threatening one, the B-25, is fairly easy to distinguish. It has a short and wide fuselage, twin radial engine hanging under the wings and a H-tail. Focus your fire on the engines and constantly swing sideways to avoid getting hit. A few hits from the M2 Browning is a guaranteed death. The Ju 88, on the other hand, has great underside gun coverage so attacking from below isn't a very good option. Try engaging from the sides and concentrate the fire on the front half of it, as that is where all the vital components are located. Again, never engage any of these if you have no altitude advantage. Pin them on the map and leave them to teammates with more powerful firepower.&lt;br /&gt;
* A6M, Spitfire, etc: If you see them on your tail try outrunning them by diving at around -40 degrees. The Ki-44 still remains responsive handling at 600 km/h, but its speed retention is poor, meaning it will start to lose speed quickly and the enemy might catch up. If you are near a friendly airfield, great. If not, then hope for the best and run towards the friendly side. Don't forget to pitch up and down a little to mess up their aim, the early Spitfires and A6M only have a 60-round drum per cannon which will run out fairly fast. The leftover 7.7 mm machine guns will not be as destructive.&lt;br /&gt;
* F4U, F6F, P-47, etc: these planes are a huge threat to the Ki-44 as they have superior firepower, speed, dive acceleration and robust airframes. Their 12.7 mm MGs can easily tear you apart or simply pilot-snipe you even when they are far away, as the M2 Brownings have great velocity and trajectory. They can also set you aflame easily. The F4U has a long cylindrical nose and the iconic inverted gull wing. The P-47 has a huge, jug-like fuselage, bubble canopy and elliptical trailing edge that usually have invasion stripes painted on them. The F6F, on the other hand, might get confused with other planes as it looks rather average. Anyways, start a turnfight whenever you see these stubby planes.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful armament for tough aircraft&lt;br /&gt;
* Extremely good acceleration&lt;br /&gt;
* Good climb rate allows it to get altitude advantage over most enemies&lt;br /&gt;
* 40 mm cannons can be used as impromptu brakes when landing (because of the huge recoil)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very fragile with next to no protection. Will get shredded/set on fire easily, especially by any plane with [[M2 Browning (12.7 mm)|M2 Brownings]] (e.g. [[F6F-5]])&lt;br /&gt;
* Engine easily damaged&lt;br /&gt;
* 40 mm cannons are very hard to use: extremely low velocity, big recoil and absurdly low ammo of only 10 RPG. This requires strict trigger control&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_44_2_otsu Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
{{Skin-gallery|market|ugcitem_1000418|Ki-44-II Otsu flown by Yoshida Yoshio.png|Camo &amp;quot;1st Chutai leader, Yoshida Yoshio&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{Japan fighters}}&lt;br /&gt;
{{Japan premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mystere_IVA&amp;diff=144667</id>
		<title>Mystere IVA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mystere_IVA&amp;diff=144667"/>
				<updated>2022-10-31T04:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: It is not at all slow compared to its peers. Its straight line top speed is among the highest at 8.7. It is faster than Sabres and Mig-15bis and Mig-17. It's just that its acceleration isn't the greatest.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Mystere (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=md_454_mystere_4a&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,073 || 1,039 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.1 || 27.2 || 27.2 || 27.2 || rowspan=&amp;quot;2&amp;quot; | 800&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,124 || 1,109 || 24.2 || 25.0 || 48.1 || 37.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| 1,166 &amp;lt;!--{{Specs|destruction|body}}--&amp;gt; || {{Specs|destruction|gear}} || 620 || 586 || 408 || ~12 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 590 || &amp;lt; 610 || &amp;lt; 635 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Hispano-Suiza Verdon-350 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 6,028 kg || colspan=&amp;quot;3&amp;quot; | 250 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 950 kg || colspan=&amp;quot;2&amp;quot; | Centrifugal-flow turbojet&lt;br /&gt;
| 6,615 kg || 7,204 kg || 7,791 kg || 7,986 kg || 9,600 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,300 kgf || N/A&lt;br /&gt;
| 0.50 || 0.46 || 0.42 || 0.41 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 3,300 kgf&amp;lt;br&amp;gt;(0 km/h) || N/A&lt;br /&gt;
| 0.50 || 0.46 || 0.42 || 0.41 || 0.34&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Armour plates&lt;br /&gt;
&lt;br /&gt;
* 16 mm steel - in front of cockpit&lt;br /&gt;
* 16 mm steel - behind pilot&lt;br /&gt;
* 40 mm bulletproof glass - armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
The guns, while deadly if they hit, have slow velocity, so it is important to get close to targets to ensure a hit. The armour-piercing shells are also very effective for taking out pillboxes, so while grinding out modifications keep in mind that extra points can be easily gained by shooting down a few light pillboxes. They can also penetrate the roof of most MBT's, so it is possible to destroy high level tanks in mixed battles when attacking from directly above purely with the guns.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|SAMP Type 21 (400 kg)|AN-M65A1 Fin M129 (1,000 lb)}}&lt;br /&gt;
{{main|AA-20 Nord|SNEB type 23|T10 151}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)&lt;br /&gt;
* 38 x SNEB type 23 rockets&lt;br /&gt;
* 12 x T10 151 rockets&lt;br /&gt;
* 55 x SNEB type 23 rockets&lt;br /&gt;
* 93 x SNEB type 23 rockets&lt;br /&gt;
* 55 x SNEB type 23 rockets + 12 x T10 151 rockets&lt;br /&gt;
* 55 x SNEB type 23 rockets + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 55 x SNEB type 23 rockets + 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 55 x SNEB type 23 rockets + 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)&lt;br /&gt;
* 2 x AA-20 Nord missiles&lt;br /&gt;
* 2 x AA-20 Nord missiles + 55 x SNEB type 23 rockets&lt;br /&gt;
&lt;br /&gt;
The Mystere has access to incredibly powerful rocket armaments. The heavy duty T10 151 rockets perform similarly to US HVARs, being rather slow, but deadly upon direct hit. They are very effective when attacking heavy tanks, as well as pillboxes, displaying 390 mm of penetration at a 30 degree angle. The other option is the high velocity SNEB type 23, which is effective for attacking medium tanks and MBT's, as well as light pillboxes. There is an option to have the SNEBs be mounted inside the fuselage, which will cause them to be launched 5 at a time just under the nose of the plane, for increased accuracy.&lt;br /&gt;
&lt;br /&gt;
The AA.20 Nord air-to-air missiles are manually guided and not very agile, so they are best used against slow moving targets with a steady heading like Tu-4s. They are also very effective in head-on engagements with practice from the user.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
In air realistic battles, the Mystere is a very deadly aircraft in the hands of a good pilot.&lt;br /&gt;
&lt;br /&gt;
Due to its very bad energy retention in manoeuvres, it is best used in more of a &amp;quot;boom and zoom&amp;quot; role, where it dives on unsuspecting enemies and delivers a quick death with the lethal 30 mm cannons. If forced to engage another aircraft that the Mystere is unable to escape, it performs best enacting a reversal, as the very good roll rate and poor energy retention will make it easy to make other aircraft overshoot. This is especially effective against MiG-15s and 17s, who will easily win a sustained turn-fight, but will have a hard time getting guns on target. Against more agile American aircraft, it is recommended to lure the plane as close as possible due to the poor speed. The majority of aircraft will easily be able to extend away after overshooting, so it is vital to equalize your energy states as much as possible, and be as close as possible for a firing solution once the enemy overshoots.&lt;br /&gt;
&lt;br /&gt;
=== Radars ===&lt;br /&gt;
The M.D.454 IVa is equipped with an AN/APG-30 rangefinding radar located in the centre of the air intake in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range in cockpit view.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | AN/APG-30 - Rangefinding radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
|-&lt;br /&gt;
| 2,750 m || 300 m || ±9° || ±9°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 30 mm DEFA 552 cannons are fast firing&lt;br /&gt;
* Able to execute very high G and angle-of-attack manoeuvres&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Good flaps&lt;br /&gt;
* Superb ground attack capabilities&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mediocre energy retention and sustained turn&lt;br /&gt;
* Bad acceleration&lt;br /&gt;
* Compresses at high speeds&lt;br /&gt;
* Slow muzzle velocity for the 30 mm DEFA 552 cannons&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mystere IVA was used extensively by Israel throughout the late 50s, notably during the Suez Crisis of 1956. During combat missions there, the aircraft utilized superior performance to claim multiple MiG fighters, as well as a few de Havilland Vampires.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=md_454_mystere_4a Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F4U-1A_(USMC)&amp;diff=143973</id>
		<title>F4U-1A (USMC)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F4U-1A_(USMC)&amp;diff=143973"/>
				<updated>2022-10-28T02:54:04Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: The engine is no different from that of the F4U-1a.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
|about= American naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
|usage= other versions&lt;br /&gt;
|link= F4U (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=f4u-1a_usmc&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
|cockpit=cockpit_f4u-1a_usmc.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American naval fighter {{Battle-rating}}. It was introduced in [[Update 1.39]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,486 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 627 || 602 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.1 || 22.8 || 8.8 || 8.8 || rowspan=&amp;quot;2&amp;quot; | 250&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 687 || 653 || 20.0 || 21.0 || 16.8 || 12.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 388 || 330 || 252 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 450 || &amp;lt; 450 || &amp;lt; 500 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 300 m || 2,000 hp || 2,270 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,785 m || 1,800 hp || 2,096 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 6,400 m || 1,650 hp || 1,921 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm steel - above front fuel tank&lt;br /&gt;
* 8 mm steel - behind pilot's body&lt;br /&gt;
* 12.7 mm steel - behind pilot's head&lt;br /&gt;
* 38 mm bulletproof glass - armoured windscreen&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg centre + inner = 2,350 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way, especially against any Japanese planes. Against any German planes BnZ is still recommended, but some planes you can out turn ([[Fw 190 A-4]]). As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting the enemy and forcing the enemy down low where you can finish them off.&lt;br /&gt;
&lt;br /&gt;
In addition to this, removal of the carrier landing equipment lightened the {{PAGENAME}} few hundred kilograms compared to the original F4U-1A, resulting in a slight advantage in manoeuvrability. This positively affects both the vertical and the horizontal manoeuvres along with providing slightly faster acceleration and a minor edge with its maximum speed.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;3 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great diving characteristics&lt;br /&gt;
* Good energy retention&lt;br /&gt;
* Great speed&lt;br /&gt;
* Better performance than its original counterpart&lt;br /&gt;
* Good climb rate&lt;br /&gt;
* Great high-speed manoeuvrability&lt;br /&gt;
* Great armament&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Can't land on carriers, lack of arrestor hook&lt;br /&gt;
* Mediocre flat turning characteristics&lt;br /&gt;
* Vulnerable to incendiary ammo&lt;br /&gt;
* Big target, easy to hit&lt;br /&gt;
* Weak damage model&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The single-engine Chance Vought F4U Corsair was designed in 1938 for a U.S. Navy single-seater carrier-based fighter competition. This aircraft was designed from the outset as a carrier borne fighter. It featured an inverted gull wing to keep the huge propeller off the ground while keeping the landing gear short for carrier operations. Even after the completion and launch of the F4U-1, a number of problems were discovered which initially prevented the aircraft from being used as a carrier-based fighter such as bad stall characteristics due to the gull wing, no visibility over the nose for carrier landings and bouncing off the deck after landing. The Navy was forced to use the first F4U-1s for Marine Corps ground-based operations until January 1945 when most of these problems were overcome.&lt;br /&gt;
&lt;br /&gt;
In the middle of 1943, the F4U-1A variant made its debut. To improve visibility, which was especially important when landing on an aircraft carrier, the cockpit canopy was modified to a convex shape, and the pilot's seat was raised 17.8 cm. Dive speed problems were solved with a stall strip just outboard of the gun ports on the starboard wing's leading edge.&lt;br /&gt;
&lt;br /&gt;
The F4U-1A was produced not only at the Chance Vought factory, where the aircraft was designed but also at the Brewster and Goodyear factories (with the designations F3A-1A and FG-1A, respectively). The latter model differed in that its wings could not fold. The Chance Vought factory produced a total of 2,126 F4U-1As.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-1a_usmc Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:F4U-1A (USMC) Rework Model.jpg|&amp;lt;small&amp;gt;Reworked model of the {{PAGENAME}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|g4R3iiCmiBQ|'''The Shooting Range #1''' - ''Pages of History'' section at 04:26 discusses the F4U Corsair.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/325083-f4u-1ausmccd/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-51C-10&amp;diff=121667</id>
		<title>P-51C-10</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-51C-10&amp;diff=121667"/>
				<updated>2022-01-29T04:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: Laminar flow wings do not affect maneuverability. That seems to be a very widespread myth. All laminar flow wings do is delay the turbulent boundary layer from forming which decreases drag. The P-51's great high-speed control is due to control surfaces.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = P-51 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-51c-10-nt&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The P-51C and the essentially identical P-51B were the first production P-51 Mustang models equipped with the famous British Merlin engine, license-produced in the United States as the Packard V-1650. While not quite as famous as the later P-51D series with their bubble canopies, these &amp;quot;razorback&amp;quot; Mustangs were produced in large numbers and served Allied forces well. The vehicle represented in War Thunder is by default painted in the livery of the 332nd Fighter Group, a distinguished all-African-American unit known as the &amp;quot;Red Tails&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The P-51C-10 handles similarly to comparable Merlin-engined Mustangs like the [[P-51D-5]] and [[P-51D-20-NA]] and is actually slightly better than them in some respects. Its main weaknesses lie in its armament: four wing-mounted M2 Browning machine guns with late-war belts leave some to be desired and the suspended ordnance is nothing special. It is still a competitive aircraft overall and offers a good learning opportunity for later USAF propeller fighters. Succeeding the P-51C is the [[P-47D-22 RE]] &amp;quot;Razorback&amp;quot; Thunderbolt, which trades general flight performance for better durability, more engine power at extreme altitudes, and most importantly, massively increased firepower.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Unlike its Rank II predecessors, the [[P-51]] and [[A-36]], this plane performs well not only at low altitudes but also above 3,000 m because of the new Merlin engine and two-stage supercharger instead of one-stage in the Allison powered models. Level speed is exceptionally good at all altitudes compared to the opposition at similar battle ratings. In Realistic Battles, it can reach 610 km/h at sea level and 705 km/h at 7,300 m of altitude. Acceleration is also above average in level flight. The climb rate is good, especially when compared to the other American planes, and is noticeably better than the P-51D-5 and P-51D-20. At low altitude it is slightly above 20 m/s and the plane can reach 6,000 m alt in about 7 minutes. Diving performance is great as usual, its elevator and other control surfaces do not lock up even at 700-800 km/h IAS and can pull 9G at that speed. Medium and high speed manoeuvrability is good enough to keep up with the Bf 109 G and similar fighters for a while, and the sustained turn rate has been improved over previous Mustangs. Horizontal energy retention is very good, vertical energy retention is good, but manoeuvring energy retention is somewhat below average (but only in RB because of how the instructor controls the plane). Low speed manoeuvrability is still mediocre. The main issue is its rudder, which can lock up above 300 km/h IAS, albeit not to the extent of the P-51D models since the &amp;quot;razorback&amp;quot; fuselage provides better directional stability. The roll rate is not exceptional, veering into poor territory at low speeds.&lt;br /&gt;
&lt;br /&gt;
If using Manual Engine Controls, it is worth mentioning that the Meredith effect is modeled on Mustangs. The cooling system is designed to generate a slight thrust that partially compensates for the aerodynamic drag caused by the radiators. This means that opening up the radiators even to high percentages only causes small effects on energy retention and top speed while keeping the engine nice and cool on WEP settings. This is definitely convenient considering that many contemporary opponents like the [[Bf 109 F-4]] will cook their engines if they run WEP for more than brief periods of time and tend to have draggy radiators.&lt;br /&gt;
&lt;br /&gt;
When flying with full realistic controls, the plane requires some trimming, positive for the elevator (+ 5-7) and rudder or ailerons to the right (but only below 600 km/h IAS) if you want to keep the plane straight in the level flight, when turning the plane tends to roll to the right side. Stall characteristics are very good, with the fuel set to 30 minutes it stalls out only when the elevator deflection reaches 90%. It does have a high stalling speed however, at 175 km/h without flaps and 155 km/h with flaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 685 || 666 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.0 || 22.6 || 12.9 || 12.9 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 734 || 708 || 20.5 || 21.0 || 20.2 || 16.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 676 || 676 || 433 || ~11 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 300 || &amp;lt; 550 || &amp;gt; 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The survivability is similar to most other prop fighters. The engine is located in the nose, and the fuel tanks are located behind the pilot's seat and in the wing roots. There is significant armour protection for the pilot, but the pilot is still vulnerable from the top, bottom, and sides. The fuel tanks are also vulnerable, as is the cooling system.&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Windshield&lt;br /&gt;
* 11.11 mm Steel - Behind pilot's seat&lt;br /&gt;
* 6.35 mm Steel - Behind engine, in front of oil cooling system and pilot&lt;br /&gt;
* 6.35 mm Steel - In front of upper engine&lt;br /&gt;
* Self-sealing fuel tanks&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (280 rpg outer + 350 rpg inner = 1,260 total)&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the P-51C-10's armament is not its strong suit. Four late-war M2 Brownings do not provide much burst mass and the most reliable way of dispatching enemy aircraft is to set them on fire. For this purpose, the Tracer belt has pure M20 API-T rounds. Tougher targets like [[Fw 190 (Family)|Fw 190s]] can shrug off quite a few incoming rounds. Attackers, twin-engined fighters, and bombers with defensive armament tend to be durable and are also challenging to approach and destroy. Focus on knocking out defensive gunners and igniting engines for best results, though these targets are more easily dealt with by friendly [[P-61C-1|P-61 Black Widows]] and [[P-63 (Family)|P-63 Kingcobras]]. The ammunition supply of ~300 rounds per gun is good, allowing for some spray-and-pray.&lt;br /&gt;
&lt;br /&gt;
Since the guns are mounted in the wings, gun convergence should be considered. Anywhere between 400-600 m should work well, but note that more distant convergence settings will make close range shooting more difficult, especially considering the low volume of fire.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M30A1 (100 lb)|AN-M57 (250 lb)|AN-M64A1 (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 100 lb AN-M30A1 bombs (200 lb total)&lt;br /&gt;
* 2 x 250 lb AN-M57 bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
The P-51C-10 has the same suspended ordnance as the [[A-36|A-36 Apache]], minus the infamous gunpods. The only loadout worth taking is the twin 500 lb bombs. They drop as a pair and have enough power to take out a target or two if dropped with some precision, though they are certainly less impressive than the twin 1,000 lb bombs carried by later Mustangs with their reinforced hardpoints. Do not engage other fighters while carrying bombs, as they are mounted on the wings and contribute significant amounts of drag, weight, and inertia.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The P-51C-10 has outstanding performance compared to other planes that can meet in the same bracket (Enduring Confrontation 3, BR 3.7-4.7), level speed is higher at all altitudes than anything that it can face, so it can easily escape from anything when it finds itself in a trouble, climb rate is also very good and allows it to quickly get to the 3,000-5,000 m alt. This plane like all other Mustangs does not overheat when the radiator is set to 90-100%, it also does not slow down the plane, so it can always cruise with enabled WEP which is not limited, always engage other planes with humongous speed advantage and make use of very good mid and high-speed manoeuvrability. Sustained climb rate is worse than that of the [[Bf 109 F-4]] or [[Bf 109 G-2|G-2]] by 2-4 m/s, escaping from them by climbing away should be avoided, but still allows the plane to get pretty quick to 3,000-5,000 m alt, also the zoom climb is very good.&lt;br /&gt;
&lt;br /&gt;
One issue that the plane has is quite disappointing armament, sometimes it takes some time to shoot down the enemy fighters and it is even worse against bombers and attackers with higher durability, but attacking with a speed advantage and surprising the enemy should solve it.&lt;br /&gt;
&lt;br /&gt;
The other issue is unsatisfactory turn rate at low speed, engaging other fighters in dogfight should be avoided (instantaneous turn rate is actually good when the plane has lots of energy to spare), especially the Bf 109 F-4, [[G.55 sottoserie 0|G.55]] or Yaks and anything that can turn better than them, the speed advantage should be used instead to beat them.&lt;br /&gt;
&lt;br /&gt;
Because of these points, the preferable tactics for this plane should be Boom and Zoom and other manoeuvres that do not purely depend on turn rate and more on the plane's speed. Dogfighting can work to some extent and against some planes like the [[Fw 190 (Family)|Fw 190 A]] (which does not really stand a chance against the razorback Mustang) but while doing that the player will be forced to sacrifice speed advantage and make the plane vulnerable to attacks from slower planes with far better turn rates.&lt;br /&gt;
&lt;br /&gt;
The plane when it is upgraded can also used as a starter plane in the higher bracket (Enduring Confrontation 4, BR 5.0-6.3) where it should not have any issues with beating tier 4 German, Japanese and Italian fighters, most of them that can be meet there have very similar performance and the P-51C is even better than the D-5 version in some ways.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Outstanding Boom &amp;amp; Zoom capability&lt;br /&gt;
* Great performance at altitude&lt;br /&gt;
* Can reach altitudes of around 10,000 m (~30,000 ft)&lt;br /&gt;
* Very fast at all altitudes, especially in a shallow dive&lt;br /&gt;
* Very agile at high speeds due to light controls&lt;br /&gt;
* Decent cockpit visibility&lt;br /&gt;
* Large fuel capacity (1 hour 45 minutes maximum flight time)&lt;br /&gt;
* Fantastic top speed and acceleration&lt;br /&gt;
* Very good sustained climb rate&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Only four 12.7 mm M2 Browning machine guns with late-war belts which don't do much damage&lt;br /&gt;
* High stall speed and mediocre low speed manoeuvrability&lt;br /&gt;
* Not so great at ground pounding, only a few loadout options&lt;br /&gt;
* Not very durable&lt;br /&gt;
* Roll rate, while not terrible, is not sufficient enough to shake enemy planes off or force overshoots&lt;br /&gt;
* Hard to use in air RB, especially when stock.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|P-51 (Family)|l1=History of the P-51 Mustang}}&lt;br /&gt;
&lt;br /&gt;
The Rolls-Royce Merlin engine was successfully tested on a P-51 Mustang in late 1942, resulting in production of P-51B Mustangs fitted with the Packard V-1650, a license-produced Merlin. North American Aviation's (NAA) plant in Inglewood, California was maxing out production of the P-51B so a new plant was opened up in Dallas, Texas, in order to increase production. The Mustangs produced in the Dallas plant were designated as the P-51C even though they were identical in all other regards to the P-51B. It was decided during the P-51B and C production run that the aircraft would no longer leave the factory with an olive drab paint, but would instead leave in the unpainted metal finish.&lt;br /&gt;
&lt;br /&gt;
Deliveries of the P-51C to the US Army Air Force (USAAF) began in August 1943, much later than those of the P-51B due to the Dallas plant having been in the process of construction when the P-51B entered production at Inglewood. A total of 1,750 P-51C Mustangs were built by NAA during the war.&lt;br /&gt;
&lt;br /&gt;
P-51B and C Mustangs began arriving in Europe in August and October of 1943, equipping fifteen fighter groups of the 8th and 9th Air Forces in England as well as the 15th Air Force in Italy. P-51C Mustangs, along with their P-51B brethren, were used by the USAAF 8th Air Force to escort B-17 Flying Fortress bombers on daylight raids across the English Channel; the long range of the P-51B/C Mustang made it ideal for that type of mission. The 9th Air Force used them in the fighter-bomber role. In addition to European operations, P-51C Mustangs were used in the China Burma India Theater (CBI).  Even by the end of the war many of the P-51s still in service with the USAAF were of the P-51B and C models, not having been fully replaced by the P-51D and K models but instead only supplemented.&lt;br /&gt;
&lt;br /&gt;
In addition to serving with the USAAF, 636 P-51B and C Mustangs were used by the British Royal Air Force (RAF) during the war, where they were designated as the Mustang Mk.III. P-51C Mustangs were also used by the Republic of China Air Force (ROCAF) during the Second World War.&lt;br /&gt;
&lt;br /&gt;
=== P-51C Variants ===&lt;br /&gt;
'''Combat Variants: 1,750 built'''&lt;br /&gt;
&lt;br /&gt;
* P-51C-1-NT - Original production model with V-1650-3 engine; 350 built.&lt;br /&gt;
* P-51C-3-NT - Added an 85 gallon fuel tank behind the pilot's seat; unknown number converted from P-51C-1-NT.&lt;br /&gt;
* P-51C-5-NT - Used the more powerful V-1650-7 engine; 450 built.&lt;br /&gt;
* P-51C-10-NT - 823 built.&lt;br /&gt;
* P-51C-11-NT' - 127 built.&lt;br /&gt;
&lt;br /&gt;
'''Non Combat Variants'''&lt;br /&gt;
&lt;br /&gt;
* F-6C-NT - Reconnaissance conversion with added cameras, armament retained; 20 converted from P-51C-10-NT.&lt;br /&gt;
* TP-51C - Two-seat trainer conversion; 5 converted during WW2, 1 converted in 2000's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=p-51c-10-nt Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/497252-p-51-c10/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{USA fighters}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Do_335_A-0&amp;diff=20203</id>
		<title>Do 335 A-0</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Do_335_A-0&amp;diff=20203"/>
				<updated>2019-03-29T19:47:08Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: Its top speed at sea level is above average, not sub-par. It's about as fast as a FW 190 D-9 or P-51D-30.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=do_335a_0}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Do_335_(Disambiguation)|Do 335 (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_Do335A-0.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''Do 335 A-0''' is a Rank IV German heavy fighter with a battle rating of 5.0 (AB) and 5.3 (RB/SB). It was introduced in Update 1.57 &amp;quot;Battle March.&amp;quot; This pre-production run does not feature payload options, unlike the [[Do 335 A-1|A-1 series]]. Fortunately, this difference is favourable for the A-0 as it features superior aerodynamics and henceforth better top speed, despite only running on the 50PS weaker DB603A (PS = metric horsepower).&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, the Do 335 ''&amp;quot;Pfeil&amp;quot;'' is not a &amp;quot;super prop&amp;quot;. The initial design was a ''&amp;quot;Schnellbomber&amp;quot;'' ''(speedy bomber)'', but with the start of the emergency fighter program, most bomber contracts were shelved to increase fighter production. At Dornier, the idea arose to reconfigure the current bomber design into a heavy fighter to exploit the failure of Focke Wulf's Ta 154 ''&amp;quot;Moskito&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Consequently, flight agility is mediocre, lending itself in feeling to Dornier's previous heavy fighters: [[Do 17 Z-7|Do 17 Z-7]] and [[Do 217 N-1|Do 217N]], both of which were also originally designed as bombers. The exception to this trait is the fantastic roll rate, accomplished by boosted ailerons as seen on the [[Ta 152 H-1|Ta 152 H-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 11,400 || ??.? || ??.? || ??.? || ??.? || 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 11,400 || ??.? || ??.? || ?.? || ?.? || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 940 || 270 || 450 || ~7 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 380 || &amp;gt; 285&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,700 m || 3,080 hp || 3,508 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - fuel tank/pilot seat plate&lt;br /&gt;
* No armour glazing&lt;br /&gt;
* Critical components located at front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings near fuselage&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MK 103 (30 mm)|MG 151/20 (20 mm)|MG 151/15 (15 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Do 335 A-0 is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm MK 103 cannon, nose-mounted (70 rpg)&lt;br /&gt;
* A choice between two 20 mm MG 151/20 or two 15 mm MG 151/15:&lt;br /&gt;
** 2 x 20 mm MG 151/20 cannon, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
** 2 x 15 mm MG 151/15 cannon, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 20 mm, MG 151 15&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 30 mm, Offensive 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| New 20 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 30 mm Cannons, New 15 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed at very high altitudes, better than the Me 410 B-6/R3&lt;br /&gt;
* Very fast in a level flight&lt;br /&gt;
* Great nose mounted armament&lt;br /&gt;
* Great dive top speed&lt;br /&gt;
* Great energy retention&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Faster than the Me 410 B-6/R3 which fulfills the same role&lt;br /&gt;
* Can fly low to hunt tanks and light pillboxes when the MK 103 is equipped with the HVAP rounds&lt;br /&gt;
* Can fly with one engine&lt;br /&gt;
* Works incredibly well with MEC (Manual Engine Control)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Compared to the Me 410 B-6/R3 it has fewer cannons, no armor, and it lacks defensive turret.&lt;br /&gt;
* Horrible turn time (can barely out turn a fully upgraded B-25 J-1).&lt;br /&gt;
* Is a flying brick due to its size&lt;br /&gt;
* Expensive repair cost&lt;br /&gt;
* No combat flaps&lt;br /&gt;
* Below average climb rate&lt;br /&gt;
* Poor durability&lt;br /&gt;
* Landing gear takes a long time to deploy and retract&lt;br /&gt;
* The nose tends to move when turning&lt;br /&gt;
* Bars in cockpits hinders visibility&lt;br /&gt;
* Cockpit lacks rear visibility&lt;br /&gt;
* Take offs without care can damage the lower rudder&lt;br /&gt;
* Engines at both at front and rear of the center axis of the aircraft results in virtually an attack from any angle is bound to hit an engine, and thus impairing engine performance&lt;br /&gt;
* Sharp turns with mouse control will cause the elevator and rudder to over-steer, effectively making the plane less maneuverable as a gun solution won't become immediately apparent.&lt;br /&gt;
* Prone to fires due to 2 engines&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
Redeveloped as a multi-role fighter in late 1942 after the original design as a bomber was canceled, the Do 335 ''Pfeil'' carried a pair of the largest piston engines Germany created during WWII, the DB603 series of inverted V12. The inline design was intended to give dual-engine power but without the parasitic drag that the usual wing-mounted arrangement suffered. By May of 1944, the Do 335 was recognized as such a superior aircraft, with good handling and unmatched speed, that Hitler ordered maximum priority to be given to its production. But Allied bombing campaigns forced Dornier to bring up a new plant to handle production, and the delay meant less than 30 of the aircraft were built and flown before the end of the war. &lt;br /&gt;
&lt;br /&gt;
Only one Do 335 survives today: an A-0 variant, currently on display at the Udvar-Hazy National Air and Space Museum near Dulles Airport in Virginia, USA.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
* WT Forum Aircraft Data Sheets: [http://forum.warthunder.com/index.php?/topic/303454-dornier-do-335-a-0/ &amp;quot;Dornier Do 335 A-0&amp;quot;]&amp;lt;br /&amp;gt;&lt;br /&gt;
* Development announcement for update 1.57; WT Forum: [http://forum.warthunder.com/index.php?/topic/297541-a-rare-bird-do-335/ &amp;quot;A Rare Bird - Do 335&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
{{Germany twin-engine fighters}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Do_335_A-1&amp;diff=20202</id>
		<title>Do 335 A-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Do_335_A-1&amp;diff=20202"/>
				<updated>2019-03-29T19:45:56Z</updated>
		
		<summary type="html">&lt;p&gt;U35208026: The top speed at sea level is definitely not sub-par. It is actually above-average. It's about as fast as a FW 190 D-9 or P-51D-30.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=do_335a_1}}&lt;br /&gt;
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Do_335_(Disambiguation)|Do 335 (Disambiguation)]]''}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_Do335A1.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''''{{PAGENAME}}''''' is a Rank IV German heavy fighter {{Battle-rating|2}}. It was introduced in Update 1.57 &amp;quot;Battle March&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The Do. 335 is a difficult plane to fly. It has good armament, however, lacks anything else of substance. Sub-par climb, bad turning, and handling, as well as the lack of armor and a propensity to catch fire make this aircraft a very difficult grind. Pilots should utilize the air spawn, then climb as high as possible and go after bombers. Once available, the air belts are devastating against bombers; however, as the plane lacks armor and catches fire quickly, tailing should be avoided. It is also possible to Boom &amp;amp; Zoom with, however, the plane tends to veer off target in prolonged dives.&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief the Do 335 ''`Pfeil´'' is not a super prop. The initial design was a ''`Schnellbomber´'' ''(speedy bomber)'', but with the start of the emergency fighter program, most bomber contracts were shelved to increase fighter production. At Dornier, the idea arose to reconfigure the current bomber design into a heavy fighter to exploit the failure of Focke Wulf's Ta 154 ''`Moskito´''.&lt;br /&gt;
&lt;br /&gt;
Consequently, flight agility is mediocre, lending itself in feeling to Dornier's previous heavy fighters: [[Do 17 Z-7|Do 17 Z-7]] and [[Do 217 N-1|Do 217N]]. Both of which were coincidentally bombers by birth too. The exception to this trait is the fantastic roll-rate, accomplished by boosted ailerons as seen on the [[Ta 152 H-1|Ta 152H-1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 737 || 721 || 11,400 || 30.7 || 31.3 || 10.3 || 12.3 || 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at ?,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ? || ? || 11,400 || ??.? || ??.? || ?.? || ?.? || 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| 940 || 270 || 450 || ~7 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 380 || &amp;lt; 380 || &amp;gt; 285&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,070 m || 2,880 hp || 3,880 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 8 mm Steel - Plate behind pilot seat&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|MK 103 (30 mm)|MG 151/15 (15 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 30 mm MK 103 cannon (70 rpg) &lt;br /&gt;
* 2 x 15 mm MG 151 cannon (200 rpg = 400 total)&lt;br /&gt;
&lt;br /&gt;
The two 15 mm cannons and 30 mm cannon are all nose mounted in the aircraft. &lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
{{main|SC250JA (250 kg)|SC500K (500 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 250 kg SC250JA bombs (500 kg total)&lt;br /&gt;
* 1 x 500 kg SC500K bomb (500 kg total)&lt;br /&gt;
* 2 x 250 kg SC250JA bombs + 1 x 500 kg SC500K bomb (1,000 kg total)&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
Boom &amp;amp; Zoom: While it does not have the capability to turn, accelerate or climb (sustained) quickly as might an energy fighting aircraft, it can be used to make quick, swooping attacks on enemy bombers, and in a limited capacity, fighters. Advantaged by its swift dive acceleration, Boom &amp;amp; Zoom is a viable tactic; however, it should be noted that prolonged engagements with enemy aircraft should be avoided, as energy fighters will quickly deplete its momentum, and turn-fighting aircraft will easily outmaneuver this lumbering aircraft. Instead, diving on a target with a lower energy state (it is permissible to engage some slower aircraft in level flight as the 335 can reach speeds well in excess of 450 km/h within seconds of leveling the aircraft out of a climb) and then simply running away and zoom climbing out of range if the target is not killed on the first run is a significant advantage for DO-335 pilots who wish to return home alive. It may take several runs to kill a target, even with the heavy armament possessed by this aircraft, however momentum conservation is a key advantage of the 335, and multiple swooping attack runs disallow slow, &amp;quot;walking&amp;quot; adjustment of fire by bomber turrets, and can deny a turn-fighter an opportunity to attack, and potentially significantly drain them of energy. Targets in a higher energy state (More altitude and/or speed) should not be engaged unless you can ensure that once you have followed through with the attack run, you will be moving fast enough to avoid retaliation by the target.&lt;br /&gt;
&lt;br /&gt;
Made a problematic aircraft to master by its poor maneuverability, both anti-bomber operations and ground strafing are a challenging task in this aircraft; however, it does have bomb capacity for 1,000 kg of ordinance, and considering it's speed, it is moderately capable in the role of a medium or strategic bomber aircraft. Subsequently the ability to disrupt soft (20 mm) and hard (30 mm) ground targets far away from the initial fighter onslaught does provide some redemption for it's poor anti-aircraft capabilities.&lt;br /&gt;
&lt;br /&gt;
The Do 335’s design flaws make it particularly inapt at chasing other planes. It is nigh-impossible to try to aim while performing a dive, since the nose dances around in all directions and provides no stability to the aiming reticle. Indeed, aiming at the enemy while climbing is prone to the same inaccuracy. Trying to roll the wings to enter a quick dive, e.g. to escape an approaching enemy, is more akin to turning a ship than a heavy fighter. During ground attacks, its inability to aim properly makes more of a “spray and pray” than an accurate firing platform. The most useful approach would be to dive on bombers and attempt to hit with the 30 mm cannon at a distance.&lt;br /&gt;
&lt;br /&gt;
====Counter-Tactics====&lt;br /&gt;
&amp;lt;!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--&amp;gt;&lt;br /&gt;
The Do 335 is fast in a dive, but flies like a brick. Out-turning it is easy in almost all aircraft it will face. Due to the center-mounted cannons, it is best to avoid head-ons.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not ontrollable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair, Radiator&lt;br /&gt;
| &lt;br /&gt;
| Offensive 15 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 30 mm, ETC 250/II&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wing Repair, Engine&lt;br /&gt;
| &lt;br /&gt;
| New 15 mm Cannons&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine&lt;br /&gt;
| Cover&lt;br /&gt;
| New 30 mm Cannons, ETC 500/III&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent top speed at very high altitudes&lt;br /&gt;
* Great armament&lt;br /&gt;
* Great dive top speed&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Internal bomb bay for second payload drop&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Bad acceleration&lt;br /&gt;
* Sub par climb rate&lt;br /&gt;
* Tends to over-steer with mouse control on rudders and elevators, resulting in worse manuverabillity overall as you either will have to turn more gently in order to avoid over-steering, or wait for the instructor to compensate.&lt;br /&gt;
* Steering in a dive results in very poor accuracy. &lt;br /&gt;
* Alignment of the engines along the center axis makes it extremely easy for either one or both to get damaged when attacked by enemy fighters, and potentially set on fire.&lt;br /&gt;
* Heavily reliant on it's 30 mm Mk 103 with limited ammo to do the damage dealing as the 15 mm MG 151's won't be able to suffice considering the aircraft's handling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany twin-engine fighters}}&lt;/div&gt;</summary>
		<author><name>U35208026</name></author>	</entry>

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