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		<id>https://old-wiki.warthunder.com/index.php?title=Panther_II&amp;diff=65157</id>
		<title>Panther II</title>
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				<updated>2020-07-31T19:07:02Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: Usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panther_II}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = German medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = other tanks of the family&lt;br /&gt;
| link-1 = Panther tank (Family)&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = Panther (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]] as a main tree vehicle, however, as of [[Update 1.91 &amp;quot;Night Vision&amp;quot;]] it was shifted to become a gift vehicle for players who previously owned it.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front(Slope angle)&lt;br /&gt;
!Sides(Slope angle)&lt;br /&gt;
!Rear(Slope angle)&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|100 mm(55-56°) ''Front plate''&lt;br /&gt;
60 mm(50°) ''Lower glacis''&lt;br /&gt;
|60 mm(30°) ''Top''&lt;br /&gt;
60 mm(0°) ''Bottom''&lt;br /&gt;
|40 mm(29-33°)&lt;br /&gt;
|30 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|120 mm(20-21°)''Turret front''&lt;br /&gt;
300 mm ''Gun Mantlet''&lt;br /&gt;
|60 mm(25)&lt;br /&gt;
|60 mm(25°)&lt;br /&gt;
|30 mm&lt;br /&gt;
|-&lt;br /&gt;
!Armour&lt;br /&gt;
!Sides&lt;br /&gt;
!Roof&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|100 mm&lt;br /&gt;
|30 mm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Part of the hull's sides are added with 5 mm plating as additional protection against explosive warhead&lt;br /&gt;
* Tracks are 20 mm thick&lt;br /&gt;
* Each wheel is 20 mm thick&lt;br /&gt;
* Part of the hull is covered by tracks, adding additional 20 mm of armour&lt;br /&gt;
* Gun barrel is 20 mm thick&lt;br /&gt;
&lt;br /&gt;
The armour on this variant is the same as the armour on the [[Panther F]]. Although sufficient to protect against most small-calibre guns, it won't hold up when facing higher calibre guns such as the [[M3 (90 mm)]], [[D-25T (122 mm)]] and [[20pdr OQF Mk.I (84 mm)]] that it will likely meet at its rank. The best tactic to survive is to not get hit by an enemy attacker, as the crew is quite cramped and will typically be disabled with one well-placed shot.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1395|rbMinHp= 796|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
As with all Panthers, this tank has excellent mobility both on and off road. One notable difference between the {{PAGENAME}} and the other Panthers is its reverse speed. Comparing to a max -4 km/h reverse speed on the rest of the Panthers, the Panther II provides a -12 km/h reverse speed, which can help a lot in battles.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|KwK43 (88 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Panther II boasts the excellent 88 mm KwK 43 with its notably punchy PzGr 39/43 shell, with a reload speed comparable to that of the [[Tiger II (P)|Tiger II]]. Thus, it represents a threat for every tank on the battlefield, even at long ranges. Its rather poor gun handling, however (7.1°/s turret rotation on a stock tank with a level 1 crew) means close-quarters engagements and particularly urban combat should be avoided if possible. This can be somewhat remedied by its ability to neutral steer to acquire a firing solution faster. The optimal ammo loadout is 15 rounds, since it eliminates the ammo racks at the sides of the hull, while still providing a decent quantity of ammunition. It is not recommended to load anything other than PzGr 39/43 shells since it can readily hull break most opponents that have such a feature and it provides consistent ballistic characteristics, while still maintaining a fairly good penetration against sloped armour.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[KwK43 (88 mm)|88 mm KwK43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -8°/+15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 11.4 || 15.7 || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 11.1 || rowspan=&amp;quot;2&amp;quot; | __.__ || rowspan=&amp;quot;2&amp;quot; | __.__ || rowspan=&amp;quot;2&amp;quot; | 8.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 || __._ || __._ || 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.64 || N/A || 0.3 || 1,098 || +0.0° || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1,000 || 10.16 || 1.2 || 14.0 || 108.8 || +4.0° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1,130 || 7.3 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 7th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 42&amp;amp;nbsp;''(+8)'' || 34&amp;amp;nbsp;''(+16)'' || 26&amp;amp;nbsp;''(+24)'' || 18&amp;amp;nbsp;''(+32)'' || 11&amp;amp;nbsp;''(+39)'' || 5&amp;amp;nbsp;''(+45)'' || 1&amp;amp;nbsp;''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Racks 6 &amp;amp; 7 are ready-racks.&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X2.5 || X6.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Panther II's coaxial 7.92 mm MG 34 is rather anaemic, and thus, not very versatile. It won't pose much of a threat to any vehicle that doesn't have exposed crew members, and it won't do much damage to aircraft. It can, however, be used to highlight enemy vehicles to friendlies, but it comes with the risk of alerting enemies of an enemy vehicle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (150) || 900 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Panther II is a medium tank that performs in many roles. With it's powerful gun, it can very effectively take out opponents at its battle rating at both close and long ranges. The turret traverse is slow, which makes close-quarters engagements and urban combat difficult. But, this can be made up for by careful positioning and the use of the tank's neutral steering. The gun has a fairly standard gun depression and a good reload. All in all, the Panther II's armament is decent.&lt;br /&gt;
&lt;br /&gt;
The Panther II is also armed with a 7.92 mm machine gun. This won't do much damage to any enemies except those with exposed crew members. And, it won't do much damage to enemy aircraft. However, it is still useful for spotting enemies and notifying teammates of their presence.&lt;br /&gt;
&lt;br /&gt;
The vehicle's mobility is also quite good. Reverse speed is much better than that of the earlier Panthers, which makes peeking out from behind cover to fire much more viable. On both roads and terrain, the tank is able to reach a respectable top speed, and in general, the mobility is quite nice, and is suited for both crossing the map to reach favourable positions and for close-quarters brawling.&lt;br /&gt;
&lt;br /&gt;
As for armour, the Panther II's protection is the same as that of the [[Panther F]]. It can protect against most small-calibre guns, but won't hold up against larger guns such as those found on the enemy's medium and heavy tanks. The best survival tactic, as usual, is to avoid being hit entirely. The crew compartment (and the turret especially) is quite cramped, and the Panther II can take debilitating damage from even one shot. Many enemies will aim to hit the Panther's turret cheeks, since a hit to the turret can do extreme damage. To prevent this, it is helpful to wiggle the turret from side to side. Although this doesn't always work, it can sometimes throw off the enemy's aim enough so that the shot doesn't do much damage.&lt;br /&gt;
&lt;br /&gt;
The Panther II is a classic medium tank. While it doesn't excel in any one role, it performs well in many. It can snipe, brawl, or do practically anything in between. When the tank's weaknesses are understood, it can be used to great effect to destroy the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Hl.Gr 39&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| PzGr 40/43&lt;br /&gt;
| Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Gun is powerful against its battle rated opponents&lt;br /&gt;
* Mobility is good&lt;br /&gt;
* Reverse speed is much better (14 km/h) compared to earlier Panthers&lt;br /&gt;
* Upper frontal plate can sometimes bounce shots&lt;br /&gt;
* Has neutral steering&lt;br /&gt;
* In RB and SB, the stock camo can hide the tank pretty well&lt;br /&gt;
* Wiggling the turret can prove useful, because the conical gun mantlet will bounce most shots&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* IR gear on the commander's cupola makes it very easy to spot&lt;br /&gt;
* Turret armour is not great, it can be penetrated easily if given the chance&lt;br /&gt;
* Turret crew is cramped, a penetrating shot can disable all of the crewmen&lt;br /&gt;
* Sides are littered with ammo racks, like the early Panthers&lt;br /&gt;
* Transmission is mounted frontally, so it can catch fire easily; on the other hand, it can eat up some shots and spare the crewmen inside&lt;br /&gt;
* Firepower to damage tanks frontally is lacking if up-tiered&lt;br /&gt;
* Turret traverse speed is not very good&lt;br /&gt;
* The scope for driver prevents the gun from aiming down&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
=== Development ===&lt;br /&gt;
In late 1942, German designers started the development of a more powerful and slightly larger version of [[Panther D|Panther]] mounted on a newly designed chassis. In January of 1943, Adolf Hitler agreed on the development of Panther with increased armour protection especially for the needs of the Eastern Front. This project was designated '''Panther II''' and its design was planned along with the development of [[Tiger II (H)|Tiger II]]. In February of 1943, it was decided that Panther II, in its design would resemble Tiger II and would have many common components such as tracks, transmission, suspension and road wheels. Both designs had common components in an attempt to standardize the production. Overall dimensions were very similar to those of [[Panther G]] hull's design was very similar to that of the late model Panther G but with many modernizations such as the arrangement of observation equipment and new engine deck. Its armour protection was significantly increased if compared to any other Panther variant produced. Side armour protection was 60 mm thick while frontal armour protection was 100 mm thick. It was planned to arm Panther II with the latest 75 mm KwK 42 L/100 or even 88 mm KwK 43 L/71 (without a muzzle brake) gun mounted in the newly designed narrow turret – Schmalturm (designed by Rheinmetall in 1944 and to be produced by Daimler-Benz).&lt;br /&gt;
&lt;br /&gt;
Panther II's ''Schmalturm'' (narrow) turret was slightly different than that of [[Panther F]]. The turret's armour protection was significantly increased if compared to any other Panther turret. The front was 120-125 mm, gun mantlet was 150 mm, while sides and rear were 60 mm and the top was 30 mm thick. Schmalturm had special mountings for infra-red device and telescopic range finder. All of those modifications increased Panther II's weight to 47 tons. Panther II was to be powered by a new Maybach HL234 engine with a total power of 900 hp operated by 8-speed hydraulic transmission. Instead, Maybach HL 230 P 30 engine was mounted and Maybach HL234 was later on due to being completed in August of 1945, for future Panther series. It was believed that Panther II's performance would be similar to that of Panther G, while if ever produced Panther II would most likely suffer from the same problems as Tiger II. Simply because of its great weight and high fuel consumption which made it extremely slow. It is also unknown what other modifications would be made if Panther II would be combat tested.&lt;br /&gt;
&lt;br /&gt;
In March of 1943, plans were laid that the production of the first series would start in late 1943 or early 1944 and that by spring of 1944, full-scale production of Panther II would start. On May 20th of 1943, Rheinmetall-Borsig proposed special air-defence turret designed for Panther II, mounted with four 20 mm MG151/20 guns but it never reached prototype stage.&lt;br /&gt;
&lt;br /&gt;
=== Production and cancellation ===&lt;br /&gt;
In early 1944, MAN (Maschinenfabrik Augsburg-Nuremberg) was allowed to produce two prototypes but was only able to produce one in early 1945, without the newly designed Schmalturm turret. On May 4th of 1944, it was realized that German industry was unable to start Panther II's production and this project was abandoned in favour of further development of Panther based on lessons learned from Panther II. On June 3rd of 1944, all companies which were to produce Panther II were ordered to instead start the production on the regular Panther tank. The war ended with only one Panther II chassis produced.&lt;br /&gt;
&lt;br /&gt;
The lessons from Panther II, specifically the ''Schmalturm'' turret, would be used on main Panther tank, resulting in the planned [[Panther F]] variant.&lt;br /&gt;
&lt;br /&gt;
===Survivor===&lt;br /&gt;
The Americans captured the Panther II chassis and it was shipped to the states. Sometimes after 1946, a Panther G turret was added onto the chassis while it was at the Aberdeen Proving Grounds. In the 1960s, the Panther II chassis was transferred to the Smithsonian Institute, who proceeded to give the tank to the Patton Museum at Fort Knox in the 1970s. Following the closure of the Patton Museum, the Panther II is currently at the in-construction National Armor and Cavalry Museum at Fort Benning.&amp;lt;ref name=&amp;quot;ArmorJournalPantherII&amp;quot;&amp;gt;The Armor Journal. &amp;quot;Panther II. NACM, Ft.Benning. TAJ Walkarounds.&amp;quot; Panther II. NACM, Ft.Benning. TAJ Walkarounds. Waddling Penguin Publishing, LLC, n.d. Web. 24 Feb. 2017. [http://www.armorjournal.com/index-tanks-PantherII-NACM.php Website]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Having adopted the Tiger II tank in the autumn of 1943, the Ministry of Armaments ordered the development of a new Panther II tank, specifying that maximum compatibility between the assembly of the two tanks be maintained. Development of the new tank design was assigned to the company Henschel &amp;amp; Sohn. The new tank was to have thicker armour (100 mm in the front and 60 mm on the sides) and was to be equipped with a Schmalturm turret. The main armament consisted of an 88 mm 8,8 cm KwK 43 L/70 tank gun with a long 70-calibre barrel, the same gun which was installed on the Tiger II (P). The tank's weight had to be increased to 55 tons or more. The main design problem was the lack of a suitable engine for the heavier vehicle. Several options were developed for installing a MAN/Argus LD 220 750 hp engine or a Maybach HL 234 900 hp engine, using an eight-speed hydromechanical AK 7-200 gearbox, but this work was never completed. The chassis of the new Panther consisted of 7 all-metal rollers on a single torsion bar. The tank's treads were 660 mm wide.&lt;br /&gt;
&lt;br /&gt;
By late 1944, the company had only managed to build one tank hull, which for testing purposes was fitted with a turret from a production Panther G. The testing was never completed, and the tank was captured by American troops. This tank's hull is kept in the Patton Museum of Cavalry and Armor in Fort Knox.&lt;br /&gt;
&lt;br /&gt;
It is likely that two Panther II prototypes were built which may have participated in battles at the end of the war. Further work, however, virtually stopped. Project E50 was commissioned to replace both the Panther I and the Panther II.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;br /&gt;
[[Category:Hidden vehicles]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Nashorn&amp;diff=65150</id>
		<title>Nashorn</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Nashorn&amp;diff=65150"/>
				<updated>2020-07-31T18:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_panzerjager_nashorn}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (''Rhinoceros'') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. It was developed as an interim solution to deal with Soviet heavy tanks on the Eastern front who were immune to the guns of Marders. It consists of an 88 mm anti-tank gun PaK 43 mounted on a Panzer IV chassis. It is also known as the ''Hornet'' (''Hornisse'' in German).&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull, gun shield, superstructure)&lt;br /&gt;
* Structural steel (gun breech, mudguards)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (72°) ''Front glacis'' &amp;lt;br&amp;gt; 30 mm (27°) ''Driver port - front'' &amp;lt;br&amp;gt; 30 mm (21°) ''Lower glacis'' &amp;lt;br&amp;gt; 20 mm (21°) ''Add-on tracks over lower glacis'' || 20 mm &amp;lt;br&amp;gt; 10 mm (33°) ''Driver port - side'' || 20 mm (10°) &amp;lt;br&amp;gt; 15 mm (9°) ''Add-on wheels'' || 15 mm (18°) ''Front glacis from above''&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 15 mm (28°) ''Conical gun shield'' &amp;lt;br&amp;gt; 10 mm (35°) ''Outer panels'' &amp;lt;br&amp;gt; 10 mm (41°) ''Inner panels connecting with the gun shield'' || 10 mm (15°) || 10 mm (13°) || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* The bottom of the hull is 15 mm thick and mudguards are 4 mm thick.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s armour is paper-thin; it will not protect the crew or internal modules even from heavy-calibre machine gun fire. And, the vehicle can be hull-broken by high-calibre HE rounds.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} also lacks roof protection, making it a very desirable target for enemy fighters and attackers. Stay behind cover to avoid strafing runs or rocket attacks. &lt;br /&gt;
&lt;br /&gt;
One interesting (and somewhat comical) note on the {{PAGENAME}}'s armour is that being so thin, high-penetration shells may pass through it without detonating at all.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 426|rbMinHp= 265}}&lt;br /&gt;
&lt;br /&gt;
Being based on the chassis of the Panzer IV, the {{PAGENAME}} benefits from the same all-round mobility: the tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in a dozen of seconds. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. The reverse speed is average and won't let you back quickly from a dangerous situation. If you need to quickly turn your hull on the spot towards flanking enemies, privilege the reverse gear as it has more torque. The offroad mobility is good: the {{PAGENAME}} can reach 12 km/h when climbing uphill from idling and 15 km/h when fording. The &amp;quot;Ostketten&amp;quot; wide tracks for snowy terrain also offer an improved offroad handling. Only big obstacles will hinder your mobility (large trees, concrete blocks, parked vehicles). In short, the {{PAGENAME}}'s mobility is good enough for the role it fulfills.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|PaK 43 (88 mm)}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PaK 43 (88 mm)|88 mm PaK 43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -5°/+20° || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | N/A || 10.6 || 14.6 ||17.8||19.6|| 20.9 || rowspan=&amp;quot;2&amp;quot; | 8.7 || rowspan=&amp;quot;2&amp;quot; |7.7|| rowspan=&amp;quot;2&amp;quot; |7.1|| rowspan=&amp;quot;2&amp;quot; | 6.7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 7.1 || 8.4 ||10.2||11.3|| 12.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The 88 mm PaK 43 gun has great penetration statistics at all ranges and angles with an average reload time. Due to the vehicle's design, the gun should be used to snipe enemy targets from long ranges. Most enemy tanks will be crippled or destroyed if a shot connects.&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available ammunition allows for engaging all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''PzGr 39/43''': APCBC; an armour-piercing shell with a high penetration power and an explosive filler that will destroy any tank that is penetrates.&lt;br /&gt;
* '''PzGr 40/43''': APCR; a composite round with the best penetration but no explosive filler and will only penetrate flat vertical surfaces.&lt;br /&gt;
* '''Hl.Gr 39''': HEAT; a shaped charge with average penetration but without penetration loss over distance. Only penetrates flat vertical surfaces but the post-penetration damage is very effective on open and lightly armoured vehicles. Very slow shell travelling at circa half the speed of your fastest projectiles.&lt;br /&gt;
* '''Sprgr.43''': HE; useful for destroying aircraft and lightly armoured vehicles. Slow shell travelling at circa 3/4 of the speed of your fastest projectiles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 237 || 234 || 222 || 207 || 194 || 181&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 279 || 273 || 252 || 227 || 205 || 185&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 110 || 110 || 110 || 110 || 110 || 110&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 14 || 14 || 14 || 14 || 14 || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39/43 || APCBC || 1000 || 10.2 || 1.2 || 14 || 108.8 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40/43 || APCR || 1130 || 7.3 || N/A || N/A || N/A || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr 39 || HEAT || 600 || 7.6 || N/A || 0.3 || 1,100  || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr.43 || HE || 820 || 9.4 || 0.1 || 0.5 || 1,000 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || 33&amp;amp;nbsp;''(+7)'' || 25&amp;amp;nbsp;''(+15)'' || 21&amp;amp;nbsp;''(+19)'' || 1&amp;amp;nbsp;''(+39)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* To go into battle with the flanks empty of ammo, pack 25&amp;amp;nbsp;''(+15)'' shells (racks 1 and 2 empty).&lt;br /&gt;
* Racks disappear after you've fired all shells in the rack.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' The text within these arrows are not to be deleted --&amp;gt;&lt;br /&gt;
{{main|MG34 (7.92 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG34 (7.92 mm)|7.92 mm MG34]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity (Belt)&lt;br /&gt;
! Fire rate&lt;br /&gt;
! Vertical&lt;br /&gt;
! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle - left side || 2500 (150) || 900 || -5°/+15° || -125°/-5°&lt;br /&gt;
|-&lt;br /&gt;
| Pintle - right side || 2500 (150) || 900 || -5°/+15° || +5°/+120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has two [[MG34 (7.92 mm)]] machine guns covering the vehicle's flanks. Since they are secondary weapons, there are no ammunition belt options. Furthermore, they have various blind spots (e.g. the rear and the front of the tank and the area above the vehicle). The machine guns have an elevation of only +15°, rendering them useless against diving fighters or bombers.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nashorn is a classic German tank destroyer, and its greatest selling point is its armament. The 88 mm PaK 43 gun has great penetration an great destructive power. It can destroy most opponents in one shot, and is an all-around great gun. Reload times are average. The best way to use this gun is in a sniping position, firing from behind a ridgeline or from behind cover. However, the Nashorn has bad gun depression, which can make ridgeline firing sometimes dangerous.  &lt;br /&gt;
&lt;br /&gt;
At close ranges, the Nashorn loses much of its effectiveness since it lacks a traversable turret and has poor survivability.  &lt;br /&gt;
&lt;br /&gt;
Speaking of, this vehicle's armour is very thin. It will not protect internal components from heavy-calibre machine gun fire, and it certainly can't defend against full-calibre tank shells. Sometimes, high-penetration shells will overpenetrate and pass through the vehicle without detonating, but this should not be counted on; most of the time, any hit that connects will do great damage to the tank. Additionally, this vehicle has a large silhouette and can be hull-broken by sufficiently large rounds. Even worse, the Nashorn is open-top, which means that artillery is a significant threat. Enemy planes will also see the Nashorn as a highly-desirable target, since strafing runs can cripple or destroy the vehicle. The Nashorn has no way of defending against this; it is equipped with machine guns, but they do not have enough elevation to fire at planes. To avoid artillery and fire from planes, stay behind cover--shrubbery and buildings work well for this.  &lt;br /&gt;
&lt;br /&gt;
As a sniping-based tank destroyer, the Nashorn's mobility is not its most important feature. Still, it's nice that the vehicle has good mobility all around. The tank accelerates and brakes quickly and is able to reach its max speed of 43 km/h in normal gameplay. While there is no neutral steering, turning on the spot is still easily done as it is a light vehicle. (Even so, the lack of a turret means that flankers are still very deadly. Watch out for them.) The reverse speed is average and won't let you back quickly from a dangerous situation. (This is important to note when peeking out from behind cover to take a shot.) Thanks to its good mobility, the Nashorn is able to reach sniping positions in a reasonable amount of time or to relocate mid-game if necessary. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
| Ostketten&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Hl.Gr 39&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| PzGr 40/43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* The powerful 88 mm PaK 43 cannon can destroy most, if not all, opponents in one shot&lt;br /&gt;
* The thin armour may cause some shells to overpenetrate (pass through the tank without detonating)&lt;br /&gt;
* Two machine guns to deal with lightly armoured targets&lt;br /&gt;
* Reload times are faster than those of the [[Tiger (Germany)]] tanks.&lt;br /&gt;
* The mobility of a [[Panzer IV]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has next to no armour and can be penetrated by .50 cal machine guns&lt;br /&gt;
* Crew are vulnerable to artillery and strafing aircraft&lt;br /&gt;
* Ammo racks are exposed on the sides of the crew compartment&lt;br /&gt;
* Can be hull-broken&lt;br /&gt;
* Horrible gun depression&lt;br /&gt;
* Very tall silhouette&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also known as the Hornisse (Hornet), the {{PAGENAME}} comprised a composite Pz III/IV chassis and an 8.8 cm PaK 43 gun. 494 were built and it was used on all fronts in the heavy tank destroyer units from mid-1943 on. The first user was the 655th Schwere Panzerjaegerabteilung in Russia.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23nashorn Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rJW2KyvSjSE|'''Nashorn Tank Review''' - ''NUSensei''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[Pz.IV (Disambiguation)|Pz.IV]]&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same gun&lt;br /&gt;
&lt;br /&gt;
* [[Waffentrager|Waffenträger]]&lt;br /&gt;
* [[Jagdpanther]] / [[ Bfw. Jagdpanther]]&lt;br /&gt;
* [[Ferdinand]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/devblog/current/877|[Devblog] Nashorn: the German ‘Rhinoceros’]]&lt;br /&gt;
* [[wikipedia:Nashorn|[Wikipedia] Nashorn]]&lt;br /&gt;
* [https://tanks-encyclopedia.com/ww2/nazi_germany/Sd-Kfz-164_Nashorn.php &amp;lt;nowiki&amp;gt;[Tanks Encyclopedia]&amp;lt;/nowiki&amp;gt; 8.8 cm PaK 43/1 auf Fgst.Pz.Kpfw III und IV (Sf) Sd.Kfz. 164 “Nashorn”]&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-122&amp;diff=65147</id>
		<title>SU-122</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-122&amp;diff=65147"/>
				<updated>2020-07-31T18:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in the battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_122}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_SU-122.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. This vehicle was created on T-34 chassis. It carries a fearsome 122 mm M-30 howitzer.&lt;br /&gt;
&lt;br /&gt;
The main feature of this SPG is a powerful gun, but make good use of the first shot. It is very hard to hit targets from over 500 m in realistic and simulator battles. One good tactic would be to rush an enemy tank and shoot him at point-blank range but this only works if there is no other enemy tank because with an untrained crew it can take up to 33 seconds before the {{PAGENAME}} has reloaded. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Driver's hatch)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (49-50°) ''Front glacis'' &amp;lt;br&amp;gt; 45-100 mm (21-69°) ''Lower glacis'' || 45 mm (17-41°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Bottom'' || 45 mm (47-48°) ''Top'' &amp;lt;br&amp;gt; 45 mm (48°) ''Bottom'' || 20 mm &lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 45 mm (49-50°) || 45 mm (17-18°) || 45 mm (12°) || 20 mm &lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 45 mm || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 710|rbMinHp= 442|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M-30 (122 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M-30 (122 mm)|122 M-30]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -3°/+25° || ±10° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 8.9 || 12.4 ||22.2||24.6||26.1&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 8.9 || 10.5 ||12.8||14.1||15.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 23.6 ||20.9||19.3||18.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| OF-462 || HE ||45||45||44||43||43||42&lt;br /&gt;
|-&lt;br /&gt;
| BP-460A || HEAT || 160 || 160 || 160 || 160 || 160 || 160 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| OF-462 || HE || 515 || 22 || 0.1 || 0.1 || 3,670 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BP-460A || HEAT || 335 || 13 || 0.0 || 0.1 || 3,170 || +0° || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| D-462A || 515 || 23 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_SU-122.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the SU-122.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Ammo&amp;lt;br /&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 29&amp;amp;nbsp;''(+11)''&amp;lt;br /&amp;gt;29&amp;amp;nbsp;''(+11)'' || 17&amp;amp;nbsp;''(+23)''&amp;lt;br /&amp;gt;17&amp;amp;nbsp;''(+23)'' || 8&amp;amp;nbsp;''(+32)''&amp;lt;br /&amp;gt;8&amp;amp;nbsp;''(+32)'' || 1&amp;amp;nbsp;''(+39)''&amp;lt;br /&amp;gt;1&amp;amp;nbsp;''(+39)'' || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The main feature of this SPG is a powerful gun, but make good use of the first shot. It is very hard to hit targets from over 500 m in realistic and simulator battles since shell velocity is slow and shell drop is significant. The cannon's HEAT shell has excellent destructive power and higher penetration than its HE shell (and in fact can penetrate almost anything it will face), but it also has a slower shell velocity than the HE shell. Practice makes aiming at long distances easier, but it is still recommended to stay at close to medium range when possible. One good tactic would be to rush an enemy tank and shoot him at point-blank range, but this only works if there is no other enemy tank nearby because with an untrained crew it can take up to 33 seconds before the SU-122 has reloaded.&lt;br /&gt;
&lt;br /&gt;
This slow reload rate also means that the SU-122 cannot effectively deal with multiple enemies at the same time. Therefore, team play is almost a necessity. This is especially important since, of course, the SU-122 is a case-mate tank destroyer without a traversable turret. The vehicle's flanks are incredibly vulnerable to enemy flankers, and although the side armour can stop small-calibre rounds, they will not usually stop shells from enemy tanks. It is very important to keep a constant lookout for enemy flankers, especially when fighting at closer ranges where the enemy can sneak up without your noticing.&lt;br /&gt;
&lt;br /&gt;
When the loader(s) is wounded or knocked out, the long reload time will become even longer, and playing effectively with the SU-122 then becomes very difficult. So, avoid exposing the loader to enemy fire when possible. Thankfully, the SU-122 has a decent armour layout. Its front armour, while not anything amazing, can still protect against some low-rank guns, and the gun mantlet is very strong. The tank also has fairly small silhouette. Nevetherless, the armour is not sufficient against high-rank guns, and due to the crew layout within the tank, a shot to the left side can knock out three of the five crew members--including the driver and the gunner. This is a debilitating hit and will often result in the SU-122's outright destruction. If possible, position your tank so that it is difficult for the enemy to hit this left side of your vehicle.&lt;br /&gt;
&lt;br /&gt;
The SU-122 plays well has a hull-down tank destroyer: this is where its powerful gun shines and where the issues caused by its long reload are minimized. If choosing this playstyle, the player should remember that the SU-122 suffers at long ranges due to its slow shell velocity. Therefore, choose hull-down positions so that the enemy will appear at close or medium ranges. Also be aware that the SU-122 has bad gun depression, which can make shooting over ridgelines very difficult.&lt;br /&gt;
&lt;br /&gt;
Another possible playstyle is close/medium range brawling. In this playstyle, it is important to work with teammates, since the lack of a turret means that the SU-122 has very little side protection; it can only deal with enemies from the front. It it aided by good mobility and great acceleration, which are both useful qualities to have in close-range fighting.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| BP-460A&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| D-462A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great firepower, capable of destroying tanks with a single shot when used with HEAT rounds &lt;br /&gt;
* Front Armor - while not outstanding, can still bounce some low-rank guns&lt;br /&gt;
* Mantlet is very strong and can bounce off it &lt;br /&gt;
* Great acceleration&lt;br /&gt;
* Good mobility&lt;br /&gt;
* Somewhat low silhouette&lt;br /&gt;
* Two re-spawns in [[Simulator Battles|SB mode]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* long reload time, the wounded loader will increase it&lt;br /&gt;
* Weak armour against higher rank guns&lt;br /&gt;
* Limited gun arc&lt;br /&gt;
* Bad gun depression&lt;br /&gt;
* Gun takes time to get used to&lt;br /&gt;
* Gun mantlet can limit the view when in sniper mode only when in SB Mode&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The success of the Germans [[StuG III F|StuG III]] and other self-propelled assault gun took the Soviet High Command's interest on the concept. Self-propelled guns were generally considered cheaper and more easily produced compared to regular tanks due to the lack of turret, plus it could be made with a large fighting compartment and bigger guns than those that could be mounted on turrets, the only drawbacks to the designs were limited traverse of the gun so it would do poorly in close-quarters situations.&lt;br /&gt;
&lt;br /&gt;
On the 15th April, 1942, the Soviets asked design bureaus to begin development of assault guns using a wide selection of armament ranging from their 76.2 mm ZiS-3 field guns, 122 mm M-30, and 152 mm ML-20 howitzers. The prototype assault gun was armed with the 122 mm and was quite similar to the StuG III's design, designated the SG-122, of which only 10 were made due to reliability issues. The next step was to take the standard issued Soviet tank, the [[T-34 (1941)|T-34]], and convert that into the assault gun. The prototype, U-34, was created in summer of 1942 in the Uralsky Machine Building factory by N. W. Kurin and G. F. Ksjunin. It initially had the same armament of 76.2 mm, but it was 70 cm lower than the regular T-34 and had more armour at a lighter weight, this did not enter production. Another work was done to combine the U-34 features with the SG-122, this was completed in around late summer of 1942 and featured the U-34 chassis with the 122 mm armament placed on with the least modifications possible to keep the design affordable and easy to produce. This new design, now the U-35, was created on November 25, 1942, and was sent for evaluations. There were faults discovered in the elevation mechanism, loading system, and ventilation for the crew. Despite these flaws, the vehicle was accepted into service first as the SU-35 but then renamed the '''SU-122'''. Several modifications were made to the vehicle during production, such as simplifications to the design, modified interior layout, removed vision slots, and added a commander's periscope. The production began in December 1942 and continue on until summer of 1944 with 1,150 total unit produced.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The vehicle was based off the T-34 chassis, so it uses the same running gear, engine, suspension, and tracks as the T-34. This is consistent with the concept of utilizing the chassis of proven vehicles and converting them into other uses. The design mounted the 122 mm M-30 howitzer, which was made for infantry support in a role similar to the StuG III in German usage. The M-30S howitzer could be elevated or depressed between −3° and +26° and had 10° of the traverse. The design had no armour advantage over the standard T-34 with 45 mm thick frontal armour to keep production simple. The design had a crew of five, the driver, gunner, commander, and two loaders to load the 122 mm shells. &lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The first few SU-122s created were sent to training centres and to two combat units, the 1433rd and 1434th self-propelled artillery regiments. Each regiment was intended to have two batteries of four SU-122s and four batteries of four [[SU-76M|SU-76s]]. Thirty of such self-propelled artillery regiments were planned to be raised in the armour and mechanized corps. In January 1943, the 1433 and 1434 regiments were sent to Leningrad near the Volkhov Front to support the 54th Army. These regiments and their self-propelled guns first saw action on January 14 in the Smierdny region. Combat experience showed that the best deployment of the SU-122s was about 400 to 600 meters behind advancing tank units, to which it was sometimes reduced to just 200 meters minimum distance. The mixed deployment of the SU-76 and the SU-122 was a failure and the organization was changed. The new system had two batteries of SU-76 and three batteries of SU-122s for 20 vehicles, this was changed again in April for separate regiments for SU-76s and SU-122s (called &amp;quot;light&amp;quot; and &amp;quot;medium&amp;quot; respectively). The medium self-propelled artillery regiments had four batteries of four SU-122s each for 16 vehicles. An additional SU-122 or T-34 was added as a commander for the regiment, along with a BA-64 armoured car for reconnaissance duties. This organization of the self-propelled artillery regiments stayed until the beginning of 1944 as newer and better self-propelled guns such as the [[SU-85]], [[ISU-122]], and [[ISU-152]] were being produced, when the SU-122 was beginning to be phased out as well.&lt;br /&gt;
&lt;br /&gt;
The SU-122 in combat proved very effective in its role as direct fire support on strongholds. The high-power high-explosive rounds create a massive concussion blast on impact and may be powerful enough to even knock the turret off a [[Tiger H1|Tiger I]] tank. Until May 1943, only the HE rounds were available for the 122 mm gun, but the BP-460A HEAT rounds were introduced on that month that could theoretically penetrate any armour the German have on their tanks, but the HEAT round's primitive design and fuse, adding the gun's inaccuracy, caused the SU-122 to not be an effective tank destroyer.&lt;br /&gt;
&lt;br /&gt;
The SU-122 was never mass-produced in multiple variants, however, some were converted into prototypes. The ''SU-122M'' had a larger compartment and newer D-11 gun, and the ''SU-122-III'' had an even lighter gun than the D-11, but was unsuccessful due to unreliability. Both of these were cancelled when production priorities went to the [[SU-85]] design.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
Only a small number of SU-122s survive the war, with only one known example on display at the Kubinka Tank Museum.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;This SPG armed with a 122 mm М-30 Mod. 1938 howitzer was developed in October-November 1942 to support and escort tanks. In December of the same year, it entered production and was put into service.&lt;br /&gt;
&lt;br /&gt;
The SPG was built on a T-34 chassis with an armoured cabin containing the driving compartment and the fighting compartment. To protect the howitzer's recoil mechanism, a large forward-extending armoured mantlet was used which swung with the weapon. The gunnery equipment could be used to fire both directly and from cover. The howitzer's ammunition load of 40 shots included high-explosive fragmentation shells and hollow-charge projectiles. The vehicle's undercarriage differed from the T-34 in the strengthened head assembly of its suspension. A 9R radio set was mounted on the SPG, along with the TPU-3-BisF intercom.&lt;br /&gt;
&lt;br /&gt;
The vehicle was produced throughout 1942-1943, with 638 manufactured in total. Throughout its production, a large number of modifications were implemented with the aim of improving the vehicle's quality and simplifying its manufacturing. Work performed on perfecting the manufacturing and assembly technologies involved reduced the labour costs of its production by 15%.&lt;br /&gt;
&lt;br /&gt;
The SU-122 was put into service in SPG regiments in quantities of up to 16 vehicles per regiment.&lt;br /&gt;
&lt;br /&gt;
The SPG's flaws were: its small horizontal firing angle and complex aiming; long barrel length complicating manoeuvring on rough terrain and in urban areas; low rate of fire in combat; relatively small on-board ammunition capacity; and lack of a machine gun for self-defence. In spite of these flaws, the SU-122's high firepower, manoeuvrability and defensive capabilities made it a dangerous opponent in battle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[http://live.warthunder.com/feed/camouflages/?q=%23su122 Camouflages and skins for the SU-122 from live.warthunder.com]&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_74_(G)&amp;diff=65038</id>
		<title>Type 74 (G)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_74_(G)&amp;diff=65038"/>
				<updated>2020-07-31T03:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_type_74_mod_g_kai&lt;br /&gt;
|store=6703&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Japanese premium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the regular version&lt;br /&gt;
| link = Type 74&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a bundle rank {{Specs|rank}} Japanese medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]]. Compared to its tech tree counterpart, the [[Type 74]], it has a minuscule upgrade to its protection in the form of sideskirts and had the IR floodlight replaced by a thermal imaging system.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Side skirts)&lt;br /&gt;
* Cast homogeneous armour (Turret, Gun mantlet, Cupola)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 40 mm (73°) ''Front glacis - upper section'' &amp;lt;br&amp;gt; 80 mm (64°) ''Front glacis - lower section'' &amp;lt;br&amp;gt; 80 mm (57°) ''Lower glacis'' &amp;lt;br&amp;gt; 50 mm ''Hull over the tracks''&amp;lt;br&amp;gt; 50 mm ''Driver port'' || 50 mm (44°) ''Top - front part'' &amp;lt;br&amp;gt; 35 mm (44°) ''Top - center and rear parts'' &amp;lt;br&amp;gt; 30 mm ''Bottom'' &amp;lt;br&amp;gt; 10 mm ''Side skirts'' &amp;lt;br&amp;gt; 10 mm (55°) ''Belly'' || 20 mm ''Top'' &amp;lt;br&amp;gt; 20 mm (47°) ''Bottom'' || 25 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 132 mm (25°) ''Turret front'' &amp;lt;br&amp;gt; 200 mm (40°) ''Gun mantlet - upper section'' &amp;lt;br&amp;gt; 100 mm ''Gun mantlet - lower section'' || 132 mm (30°) ''Front half'' &amp;lt;br&amp;gt; 67 mm (40°) ''Rear half'' || 37 mm (18°) ''Vertical part'' &amp;lt;br&amp;gt; 40 mm (70°) ''Turret ring area'' || 67 mm (82°) ''Front'' &amp;lt;br&amp;gt; 37 mm ''Rear''&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 80 mm (61°) || colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | 80 mm (55°) || 80 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Frontally, the driver port as well as the hull over the tracks are weak spots on the {{PAGENAME}}.&lt;br /&gt;
* The bottom of the hull is only 10 mm thick, making it vulnerable to powerful HE shells shot under the belly.&lt;br /&gt;
&lt;br /&gt;
The armour on the Type 74 is nothing special and shouldn't be relied upon to surviving a shot from the enemy. It is therefore better to not get hit by an enemy tank shell to begin with. Its only merit is being able to resist autocannon rounds from light tanks or IFVs, which can buy precious seconds for the {{PAGENAME}} to retaliate before the enemy gets a good shot.&lt;br /&gt;
&lt;br /&gt;
With four crew members, the survivability of the {{PAGENAME}} after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the {{PAGENAME}} can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.&lt;br /&gt;
&lt;br /&gt;
The special thing about this tank is its pneumatic suspension. It give you the possibility to be fully hull-down on mountains. That capacity can make the {{PAGENAME}} less visible and therefore less exposed to enemy fire.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1116|rbMinHp= 637}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}}'s mobility is pretty decent and comparable to the OF-40 Mk 2 or Leopard A1A1, but slightly slower. The {{PAGENAME}} however has a reverse speed of only -14 km/h against -25 km/h for the previously mentioned tanks.&lt;br /&gt;
&lt;br /&gt;
While the {{PAGENAME}} can outspeed Russian, British and most American medium tanks, don't expect to be faster than a BMP, TAM, Bradley or the faster premiums like OF-40 MTCA or AMX-30 Super.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{main|Name of the weapon}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|L7A3 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The gun is identical to the tech tree version of the Type 74, a L7A3 105mm cannon. It possess one of the more potent kinetic shells with its Type 93 APFSDS penetration power. Although the reload time is not as fast as other 105 mm armed tanks that can be encountered, like the Leopard A1A1, OF 40, and the AMX-30 Super, the Type 93 APFSDS has an even greater penetration power than the L44 cannon on the Leopard A1A1 (L/44).&lt;br /&gt;
&lt;br /&gt;
The gun comes with a stabilizer so firing on the move with the Type 74G is possible. However, the gun depression of 6 degrees is, on paper, relatively poor that doesn't allow for effective fighting from ridgelines, requiring a position that exposed the tank more to get a shot at your target. However, the pneumatic suspension of the {{PAGENAME}} can compensate for the lack of gun depression, and so it must be utilised to get the most out of the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[L7A3 (105 mm)|105 mm L7A3]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 50 || rowspan=&amp;quot;2&amp;quot; | -6°/+9° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 22.8 || 38.1 || 38.4 || 42.5 || 45.18 || rowspan=&amp;quot;2&amp;quot; | 8.7 || rowspan=&amp;quot;2&amp;quot; | 7.7 || rowspan=&amp;quot;2&amp;quot; | 7.1 || rowspan=&amp;quot;2&amp;quot; | 6.7&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 14.3 || 20.3 || 20.4 || 22.6 || 24.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
The available ammunition offers a complete range to engage all types of targets:&lt;br /&gt;
&lt;br /&gt;
* '''M735''': APFSDS; a kinetic rod with high penetration power but without explosive. It is capable of easily penetrating the majority of the foes it meets, but these rounds do require finesse as to their placing. Because the projectile lacks an explosive filler, the best bet is to try and either knock out the majority of the enemy tank's crew or to destroy the enemy by ammo or fuel detonation through hitting their respective storage capacities. This, of course, requires knowledge about the vehicles the {{PAGENAME}} may face - so be sure to use the game's X-Ray view in the hangar and analyse the potential foes for their weak spots! Also, keep in mind that with increased armour thickness the amount of shrapnel shrinks.&lt;br /&gt;
* '''Type 93''': APFSDS; a kinetic rod with increased penetration power compared to the M735.&lt;br /&gt;
* '''Type 91''': HEATFS; a shaped charge that can penetrate any vehicle's armour frontally. Like the APFSDS shot, increased armour thickness results in reduced amount of spalling (shrapnel) after penetration. You are able to take out enemies on any distance, since the HEAT round does not lose penetration with distance travelled - very handy on large maps like Kursk. Unlike APFSDS it has one downside: given that it is a chemical round, its fuse is highly sensitive in regards to its practical application in battle. As a result, virtually anything, such as trees or even a fence, will set it off prematurely, so you cannot fire through obstructions with this kind of round. Knowledge of potential opponents vehicle layouts will be very handy to use.&lt;br /&gt;
* '''Type 75''': HESH; high-explosive squash head projectiles work very differently from other shell types. It ignores any angle, except for ricochet, and deals damage by metal-flakes which are blown off inside the armour by the exterior explosion. To create this deadly shrapnel inside the tank, make sure to only hit armour plates which are a direct part of the interior crew compartment of the tank. Hitting exterior parts of a tank like spaced armour, the suspension, tracks etc. will not harm crew members/modules at all. Currently, only true armour thickness (as opposed to the line of sight thickness) will provide sufficient means of protection, benefitting the USSR turret designs and in general German tanks. Like all high-explosive shells, the fuse is very sensitive and can be set-off by most objects e.g. fences, trees, pillars. The slow muzzle velocity of this shell can make it quite hard to hit targets at longer distances, but at the same time it can be handy because its arc trajectory, allows it to land hits on enemies hiding behind shallow hills.&lt;br /&gt;
* '''M416''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312&lt;br /&gt;
|-&lt;br /&gt;
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2,700 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1,271 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''50''' || 16&amp;amp;nbsp;''(+34)'' || 7&amp;amp;nbsp;''(+43)'' || 1&amp;amp;nbsp;''(+49)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Racks 2 and 3 are first stage ammo racks. They total 15 shells and get filled first when loading up the tank.&lt;br /&gt;
* These racks are also emptied early: the rack depletion order at full capacity is: 3 - 2 - 1.&lt;br /&gt;
* To go into battle with the frontal ammo rack empty, pack 16&amp;amp;nbsp;''(+34)'' shells, the rack depletion order will then be 3 - 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X8 - X16 || 800X600? || ? || high || Not Fitted || Only useable with an upgrade&lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || 800X600? || ? || high || Not Fitted || Only useable with an upgrade&lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with an upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 577 || -10°/+40° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Type 74 (7.62 mm)|7.62 mm Type 74]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
While it's not recommended, it's still possible to use 12.7 mm to fight light tanks like [[AUBL/74 HVG]] or [[Rooikat Mk.1D]] and most SPAA tanks at &amp;lt;100 m range. &lt;br /&gt;
&lt;br /&gt;
Do not charge them with just the MG, especially at long range, as even poorly armored rank V light tanks can survive frontal MG fire long enough to disarm and explode Type 74 - let them come to you, hit them with the main gun and ensure they never move again by firing at their sides or flat parts, while hiding yours.&lt;br /&gt;
&lt;br /&gt;
Any melee oriented light tanks like [[BMP-2]] or [[Warrior]] with add-on armour will have enough armour to absorb the MG fire and will greet Type 74 back with point blank ATGM attack, which machine guns will be unable to stop at such range.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Type 74G is a classic MBT with good mobility and firepower. It's fast enough to be somewhat competitive with its peers (although low-speed acceleration and maneuverability are lacking, which makes urban fighting sometimes tedious), and can sometimes reach favourable early-game positions before the enemy. The Type 74G is slower than the [[AMX-30 Super]], [[OF-40 (MTCA)]], and most IFVs, so watch out for those tanks in situations where mobility is required.  The Type 74G's reverse speed is mediocre, so peeking an enemy in order to take a shot can be dangerous; the enemy may have time to fire back before the Type 74G can retreat into cover. All in all, this tank has good mobility, but it can't be depended on in a pinch, and it certainly doesn't give the Type 74G a significant advantage over the enemy.&lt;br /&gt;
&lt;br /&gt;
The armour on the Type 74 is nothing special and shouldn't be relied on to survive a shot from the enemy. Any APFSDS shell can penetrate the Type 74G's armour from practically any angle. It is therefore better to not get hit by an enemy tank shell to begin with. The armour's only merit is being able to resist machine gun and autocannon rounds from light tanks or IFVs such as the [[BMP-2]], which can buy precious seconds for the {{PAGENAME}} to retaliate before the enemy gets a good shot. With four crew members, the survivability of the {{PAGENAME}} after penetration is on-par with other tank designs from USA and Germany. The prominence of APFSDS shells in this rank combined with the thin armour of the {{PAGENAME}} can mean instances where an APFSDS penetrates the armour and goes right through with minimal shrapnel damage, and so relatively little interior damage outside of the APFSDS' direct flight path.&lt;br /&gt;
&lt;br /&gt;
With the Type 74G, it is recommended to take no more than 15 shells into battle, since these first 15 shells are stored in a relatively safe compartment in the turret. With these shells, the tank is able to penetrate most enemy tanks except at very long ranges. The Type 93 APFSDS shell is one of the best at this tier, and a quick reload time lets the Type 74G be a deadly weapon on the battlefield. The Type 74G has a worse rotation than most Western MBTs, although it is better that that of Russian tanks. This difference can mean the difference between life and death in situations where quick aiming is important. This tank is also able to use a pneumatic suspension system to lower or raise its hull on its suspension. This is useful when firing from behind cover. The Type 74G can go fully hull-down when behind a ridgeline, and ridgeline sniping is therefore one of this vehicle's strengths. While it's not recommended, it is possible to use the tank's 12.7 mm machine gun to fight light tanks like the [[AUBL/74 HVG]].&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| Type 75&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Type 91&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| M416&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| Type 93&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent mobility, enough to be competitive and reach most of your favourite positions&lt;br /&gt;
* Very good APFSDS shell (Type 93) - one of the best in its rank&lt;br /&gt;
* Good lineup with Type 89, Type 87 and regular Type 74&lt;br /&gt;
* Some armour to stop autocannons from IFVs and MBTs, such as the BMP-2, XM803, MBT-70 and the French tanks with 20 mm coax guns&lt;br /&gt;
* Pneumatic suspension&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slower than for example Leopard A1A1 or OF-40, and quite a bit slower than AMX-30 Super and OF-40 MTCA&lt;br /&gt;
* Worse turret rotation than other western MBTs, but still better than Russians&lt;br /&gt;
* Mediocre reverse speed at only 14 kph compared to the mentioned competitors&lt;br /&gt;
* Generally a little bit more sluggish in the steering than the other Nations MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Type_74#History}}&lt;br /&gt;
In 1993, a program was launched to upgrade 4 Type 74 tanks to a new Type 74 Kai (mod. G) standard. The tanks were equipped with the NBC protection system of the Type 90, a passive infrared camera like the Type 90, a laser detection device linked with smoke launchers and side skirts. The program was abandoned quickly as the upgrade proved too expensive in a context of military budget reduction due to the end of the Cold War.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?q=%23type74g Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|rF7B9ROJLEg|'''Type 74G: Slower Top Tier Experience''' - ''Napalmratte''|C1HCuRbl9lw|'''Real Sound Recording: Type 74 Edition''' - ''DMM GAMES Official Channel''|TZEt-V6V2WQ|'''JGSDF Type 74: 360° Video''' - ''DMM GAMES Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Vehicles equipped with the same chassis&lt;br /&gt;
&lt;br /&gt;
* [[STB-1]]&lt;br /&gt;
* [[Type 74]]&lt;br /&gt;
&lt;br /&gt;
;Other vehicles of similar configuration and role&lt;br /&gt;
&lt;br /&gt;
* [[Leopard A1A1]]&lt;br /&gt;
* [[AMX-30 Super]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6067-development-shop-type-74-mod-g-kai-and-pre-order-of-the-japanese-packs-en|[Shop] Type 74 mod G/Kai and Pre-Order of the Japanese Packs]]&lt;br /&gt;
&lt;br /&gt;
{{Japan medium tanks}}&lt;br /&gt;
{{Japan premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ISU-152&amp;diff=65031</id>
		<title>ISU-152</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ISU-152&amp;diff=65031"/>
				<updated>2020-07-31T02:46:14Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_isu_152}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before [[Update 1.41]]. Wielding the same infamous 152 mm gun as on the [[SU-152]], the ISU-152 presents better armour, mobility, and firepower with the addition of the heavy-hitting HEAT round for the gun.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 60 mm (75°) ''Front glacis'' &amp;lt;br&amp;gt; 90 mm (31°) ''Lower glacis'' || 90 mm || 60 mm (50°) ''Top'' &amp;lt;br&amp;gt; 60 mm (39°) ''Bottom'' || 30 mm &lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 90 mm (29°) ''Front glacis'' &amp;lt;br&amp;gt; 65 mm (7-69°) ''Gun mantlet case'' &amp;lt;br&amp;gt; 100 mm ''Gun mantlet'' (0-45°) || 75 mm (14-15°) || 60 mm (1°) || 30 mm &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 739|rbMinHp= 460|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|ML-20S (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[ML-20S (152 mm)|152 mm ML-20S]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 20 || -3°/+20° || -3°/+7° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || _.__ || _.__ || _.__ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || _.__ || _.__ || _.__ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 27.7 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| BR-540 || APHE ||170||169||161||152||144||136&lt;br /&gt;
|- &lt;br /&gt;
| OF-540 || HE ||65||65||64||64||63||63&lt;br /&gt;
|-&lt;br /&gt;
| BR-540B || APHEBC ||166||164||157||148||140||133&lt;br /&gt;
|-&lt;br /&gt;
| BP-540 || HEAT ||250||250||250||250||250||250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-540 ||APHE || 600 || 49 || 1.2 || 15 || 816 || -1° || 47° || 60° || 65°&lt;br /&gt;
|- &lt;br /&gt;
| OF-540 || HE || 655 || 44 || 0.1 || 0.5 || 5,900 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| BR-540B || APHEBC || 600 || 49 || 1.2 || 15 || 1,120 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BP-540 || HEAT || 680 || 48.8 || - || 0.1 || 5,910 || +0° || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The ISU-152 is a tank destroyer with a huge 152 mm cannon which can one-shot any target that it penetrates. In an uptier, the gun is equipped with a HEAT shell that has enough penetration to destroy even the most armoured heavy tanks. However, the gun comes with its drawbacks. Its reload time is long, shell velocity is low, and on top of that, shell drop must be accounted for when aiming. This makes aiming and leading at long ranges difficult--indeed, the ISU-152 is best at close and medium ranges.&lt;br /&gt;
&lt;br /&gt;
The gun has a very small gun depression, which means that the ISU-152 is unsuited for hilly maps and for firing from behind ridgelines. Flat, urban terrain lets this vehicle use its gun to the greatest potential.&lt;br /&gt;
&lt;br /&gt;
Of course, the ISU-152 is not a turreted vehicle, and this means that flankers such as the [[M18 Hellcat (Family)|M18 Hellcat]] are extremely dangerous. Worse, the ISU-152 is quite sluggish in the mobility department. Repositioning in order to face an enemy takes a considerable amount of time, which means that it's necessary to keep a careful eye out for flankers, and to plan escape routes in dangerous situations.&lt;br /&gt;
&lt;br /&gt;
As for armour, the ISU-152's protection is average. Its roof armour can protect against aircraft machine guns and some 20 mm cannons, and its side armour protects well against SPAA guns.  However, the frontal armour is easily penetrated by many of the guns at this tier. And, the tightly-packed arrangement of the crew inside the vehicle means that being one-shot is not a rare occurrence in this vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|BR-540B&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|BP-540&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly cannon provides superior one-shot capacity with any target upon penetration&lt;br /&gt;
&lt;br /&gt;
* Powerful HEAT penetrates up to 250mm which is very effective in a full uptier. For example the early Centurions, Ferdinand, Tiger II H can all get penetrated with ease.&lt;br /&gt;
* The huge gun mantlet and its complex armor layout is capable of deflecting quite some shells sometimes.&lt;br /&gt;
* 30mm roof armor resists popular aircraft weapons well, like the 12.7mm M2 with ground target belt and the MG 151.&lt;br /&gt;
* All-round protection provides good resistance against flanking SPAAs. The M19 / M42 are very common flankers.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload of more than 20 seconds and the rather curved trajectory demands very precise aiming, which isn't beginner friendly.&lt;br /&gt;
* Front armour is only 75mm and is not well angled. Gets penetrated easily by common guns at the BR, like the 76mm M1, 17 pdr, 75mm and 88mm.&lt;br /&gt;
* Closely packed crew all easily get killed when an explosive shell penetrates.&lt;br /&gt;
* Very inadequate gun depression of -3° combined with the sluggish mobility makes it only capable of fighting in urban (flat) areas, but never the hills.&lt;br /&gt;
* Turretless layout and the sluggish mobility makes it very vulnerable to surprise flankers, for example the infamous M18, T20, T25 and Puma.&lt;br /&gt;
* Gun breech often gets damaged while under enemy fire.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Development of the '''ISU-152''' already started alongside the [[SU-152]], its predecessor. The SU-152 was based off the KV-1S tank, which itself is a lighter version of the [[KV-1 (ZiS-5)|KV-1]] heavy tank. The vehicle, while highly praised in its performance, saw a need for modernization with the KV-1's phasing out of the Soviet's inventory and being replaced with the new [[IS-1|IS]] heavy tanks. The modernization process began on May 25, 1943, with the goal of using the IS tank as the basis of the vehicle and also increasing armour protection alongside other improvements. Development began in July under Joseph Yakovlevich Kotin, a chief designer of Soviet heavy tanks, who worked alongside G. N. Moskvin as the main designer. The designing of the improved vehicle went on for a month before the first variant was ready, designated the ''IS-152''. This was tested in September 1943, which revealed defects and deficiencies with the design, so it was redone into a second variant called ''Object 241'' in October 1943. Trials began on ''Object 241'', which was successful through the factory and state trials and adopted on November 6, 1943, as the '''ISU-152'''. Production began in December at the Chelyabinsk Kirovsk Plant, producing 3,242 units from then all the way until 1947, with 1,885 units made by the end of World War II.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The ISU-152 was the successor to the SU-152, retaining the same 152 mm ML-20S howitzer needed to destroy enemy fortifications in offensive operations. The vehicle was run on a torsion-bar suspension system from the [[IS-2|IS]] tank chassis. The crew consists of four or five men in the vehicle, the optional crew member being a loader. The crew had external views through periscopes and two gun sights, a panoramic and a telescopic one. Crew communication was possible with an intercom system and a 10R or 10RK radio was available to communicate between vehicles. The crew had access to two PPSh submachine guns and grenades in the tank to defend themselves against infantry. &lt;br /&gt;
&lt;br /&gt;
A drawback to the vehicle's design was the gun ammunition and internal storage. The large ammunition pieces were limited to about 20 rounds in the vehicle, and each round was extremely heavy and large that reloading the tank can take up to 40 minutes and lots of strength. Rate of fire was also reduced by the ammunition's heavyweight.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The ISU-152 was issued in a similar manner to the SU-152 in independent Heavy Self-propelled Artillery Regiments. Each regiment, of which 53 were formed from May 1943 to 1945, had 21 guns divided into four batteries of five vehicles and a commander vehicle. These regiments were supported by other military units to be flexible against threats. In December 1944, the Guards Heavy Self-propelled Artillery Brigades were formed to provide heavy fire support. These brigades had up to 65 vehicles, which would consist of ISU-152s or [[ISU-122]]s.&lt;br /&gt;
&lt;br /&gt;
Like its predecessor the [[SU-152]], the ISU-152 also served as a multi-role vehicle as a heavy assault gun, tank destroyer, and self-propelled artillery.  As an assault gun, the vehicle was valuable during the Soviet's offensive operations assaulting fortified cities held by the Axis forces. The 152 mm gun was very successful in demolishing fortifications and strong points. The greater armour protection on the ISU-152 compared to the SU-152 (90 mm vs. 65 mm) made the vehicle very durable against German anti-tank weapons, even forcing the [[Tiger H1|Tiger]] to come within close range to penetrate the vehicle. Usual tactics of the ISU-152s in urban combat was to act in one or two vehicle groups with infantry to deter infantry anti-tank weaponry like the Panzerfaust. As a tank destroyer, the ISU-152 worked its unintended role well enough that it inherited the nickname ''Zveroboy'' (&amp;quot;Beast Killer&amp;quot;) from the SU-152s. The ISU-152 was very capable of destroying many of the more armoured German tanks like the [[Panther G|Panthers]], [[Tiger E|Tiger Is]], and [[Tiger II (H)|Tiger IIs]]. Though not as rapid-firing or as accurate as dedicated anti-tank guns, the rounds of the 152 mm howitzer could blow the turret off a Tiger tank, and a direct hit would definitely cause extensive internal damages to the tank's internal mechanisms or kill the crew due to spalling of the hull due to the explosive force. The tank destroyer role was phased out with the introduction of dedicated vehicles like the [[SU-100]]. As a self-propelled artillery piece, the ISU-152 is able to successfully fire in indirect bombardments against enemy targets up to 7,000 meters away. Though it was not really a specialized vehicle for the role, it was better than typical towed artillery pieces due to being able to move and being an enclosed vehicle to protect the crew. The ISU-152 served in all these roles in all of the Soviet offensive operations into German territory all the way until the Battle of Berlin.&lt;br /&gt;
&lt;br /&gt;
Many ISU-152s were exported by the Soviets after World War II to assist its allies and other Warsaw Pact members. Countries that had access to the ISU-152 in their military were Finland, Poland, China, Czechoslovakia, North Korea, Egypt, Iraq, Yugoslavia, and Romania. All of which used the ISU-152s up until the 1970s at the latest.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;In the autumn of 1943, the KV-1S heavy tank was removed from mass production along with the successful SU-152 SPG based on the KV tanks. However, the fact that the KV and IS chassis were similar meant that a new SPG could be built based on the new heavy tank.&lt;br /&gt;
&lt;br /&gt;
The SPG's layout was standard. A cabin made from rolled armour plates was installed in the front of the vehicle, combining the driving compartment and fighting compartment into one section. The engine compartment was placed in the rear of the vehicle. Because of the smaller width of the IS in comparison to the KV, the side plates' vertical slope was decreased from 25° to 15°, and its rear plate's slope removed altogether. At the same time, the cabin's frontal armour thickness was increased to 90 mm and its side armour to 75 mm. The gun mantlet was 60 mm thick, subsequently increasing to 100 mm. The vehicle was armed with a 152.4 mm ML-20 Mod. 1937/43 gun-howitzer with a 28 calibre barrel length and an ammunition capacity of 21 shells. After the war, the SPG's ammunition capacity was increased to 30 shots during modernisation. Starting from October 1944, an anti-tank turret equipped with a 12.7 mm DShK machine gun was attached on a traversing base on the commander's hatch.&lt;br /&gt;
From November 1943 until the end of mass production in 1946, 3,242 of them were manufactured.&lt;br /&gt;
&lt;br /&gt;
The ISU-152's main role in battle was providing fire support to advancing tanks and infantry. These heavy SPGs were sometimes used in artillery preparation strikes. They could fire both directly and from cover. The SPGs were indispensable in urban battles. ISU-152s were used to suppress the Hungarian Uprising of 1956.&lt;br /&gt;
ISU-152 SPGs served in the Polish Army. After the war, Czechoslovakia received these vehicles. At the beginning of the 1960s, an Egyptian army regiment had an ISU-152 in service.&lt;br /&gt;
&lt;br /&gt;
Among the vehicle's drawbacks, poor fighting compartment ventilation was noted. The shells' high weight demanded good physical endurance from the loader, and even then, the SPG's rate of fire was unsatisfactory. Its small on-board ammunition capacity and internally placed fuel tanks were also seen as serious flaws.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&amp;amp;vehicleType=tank&amp;amp;vehicleClass=tank_destroyer&amp;amp;vehicle=ussr_isu_152 ISU-152] in Warthunder Live.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/2795/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; ISU-152 «Zveroboy»]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/ISU-152 [Wikipedia&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; ISU-152]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-100A_(China)&amp;diff=64922</id>
		<title>F-100A (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-100A_(China)&amp;diff=64922"/>
				<updated>2020-07-30T02:54:41Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=f-100a_china}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first supersonic jet available in the ROCAF fighter line of the China tree, the F-100A is an early variant of the famous &amp;quot;Super Sabre&amp;quot;, though in Taiwanese service it received a number of upgrades to bring it up to par with later models. Compared to the fighter-bomber [[F-100D]], it has a smaller wing with a straight trailing edge, fewer hardpoints, and no flaps.&lt;br /&gt;
&lt;br /&gt;
Weighing more than 3 tons lighter than the F-100D but powered by the same engine, the F-100A has different handling characteristics and is more suited performance-wise for air-to-air combat. The tradeoff is its more limited weapons selection; while it can still carry goodies like the AGM-12B Bullpup and the AIM-9B Sidewinder, its bomb selection is far more limited, unguided rockets are unavailable, and it lacks access to the more advanced AIM-9E Sidewinder.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 10,671 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 900&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| ___ || ___ || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 540 || &amp;lt; 610 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pratt &amp;amp; Whitney J57P7 || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 9,079 kg || colspan=&amp;quot;3&amp;quot; | 315 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 900 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 9,677 kg || 10,408 kg || 11,073 kg || 11,273 kg || 13,141 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 9m fuel || 20m fuel || 30m fuel || 33m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 3,383 kgf || 5,616 kgf&lt;br /&gt;
| 0.58 || 0.54 || 0.51 || 0.50 || 0.43&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 4,004 kgf&amp;lt;br /&amp;gt;(1,200 km/h) || 8,056 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 0.83 || 0.77 || 0.73 || 0.71 || 0.61&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The F-100 is absolutely crippled in an up-tier situation. Unlike the F4 Phantom II or the MiG-21, the F-100 is equipped with leading-edge slats. This gives it a much higher angle of attack at low speeds, allowing the F-100 to out-turn both the F4 and the MiG-21 while pulling so many G-forces and dropping speed so severely that it becomes an easy kill for even AIM-9E missiles. However, at lower battle ratings, the F-100D is best at [[Boom &amp;amp; Zoom]] tactics. When fighting at a lower battle rating, the F-100 has some bad flying characteristics at low speeds which includes flying like a rock with wings. At high speeds, the F-100 locks up severely in spite of its all-flying tail and boosted controls, losing most of its control authority (particularly in its rolling axis). It has a massive angle of attack, so once you get on someone's tail, there's pretty much no escape, though floundering around at subsonic-optimized speeds leaves you vulnerable to interception. The best way to use the F-100D in the face of constant uptiers is to start climbing away from the battlefield, returning as support once more capable fighters have engaged the enemy. 5,000 meters is usually a good altitude to climb to. In the off chance that you encounter subsonic aircraft, Boom &amp;amp; Zoom tactics should be used to capitalize on your relatively superior climb rate. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic planes are around, they will be able to outmanoeuvre the F-100D.&lt;br /&gt;
&lt;br /&gt;
Against the F-100's second biggest foe (with the first being AIM-9Js and R-60s), the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended, especially considering the MiG-19's superior maneuvering energy retention. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with, though reaching those speeds effectively dooms the Super Sabre to degrees of maneuvering lockup similar to that experienced by its foe. However, the MiG-19 accelerates much faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best-case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s.&lt;br /&gt;
&lt;br /&gt;
The F-100 is an amalgamation of paradoxical design features that results in an aircraft too heavy to sustain maneuvering engagements despite of its strong slats, too slow to accelerate to its surprisingly high rip speeds, and too sluggish at speed to take advantage of its strong armament, all while being near incapable of matching the performance demands of its BR-peers at 10.3. Overall to get this bus to perform, it must be at high speeds. Keep your energy up.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Flight performance&lt;br /&gt;
!Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Weaponry&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Fuselage repair&lt;br /&gt;
|Compressor&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|M117&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|New boosters&lt;br /&gt;
|&lt;br /&gt;
|Airframe&lt;br /&gt;
|Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|AGM-12B Bullpup&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Wings repair&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|M65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|G-suit&lt;br /&gt;
|&lt;br /&gt;
|Cover&lt;br /&gt;
|New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|AIM-9B&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the early Cold War era, the Republic of China Air Force was equipped with quantities of US jet aircraft like the [[F-86F-30 (China) | F-86 Sabre]] and [[F-84G-21-RE_(China) | F-84 Thunderjet]], which were used in clashes with the People's Republic of China over the Taiwan Straits. Amid growing conflict in 1958, a number of assorted F-100 Super Sabres were delivered to Taiwan, including the F-100A, the two-seat F-100F, and the reconnaissance RF-100A. The former were upgraded with a number of features from the latest F-100D, such as a taller vertical tail fin and wiring for Sidewinder missiles. Another batch of F-100s was delivered in the 1970s, and the type remained in service until the 1980s.&lt;br /&gt;
&lt;br /&gt;
The F-100 was not an easy aircraft to handle and several were lost in accidents. The details of their combat experiences are unclear. They may have fought with PLAAF jets but it is unknown if any kills or losses were scored. The RF-100As in particular were only used for about two years before being returned to the United States due to unsatisfactory capabilities and maintenance issues. The ROCAF was the only foreign user of the F-100A.&lt;br /&gt;
&lt;br /&gt;
The vehicle represented in War Thunder appears to have been upgraded with the F-100D's J57-P-21 engine instead of the original J-57-P-7 or P-39 engines used by the F-100A in USAF service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{China jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IL-10_(1946)_(China)&amp;diff=64921</id>
		<title>IL-10 (1946) (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IL-10_(1946)_(China)&amp;diff=64921"/>
				<updated>2020-07-30T02:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: Survivability and armour, armament, usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=il-10_1946_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese attacker '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = IL-10 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese attacker {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,650 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 550&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 2,650 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|552||528|| {{Specs|ceiling}} ||22.8||24.0||13.9||10.4|| 550&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 320 || ~13 || ~13&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 370 || &amp;lt; 410 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,500 m || 1,770 hp || 2,009 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour===&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*6 mm Steel - Propeller hub plate&lt;br /&gt;
*8 mm Steel - Engine surround plating&lt;br /&gt;
*6 mm Steel - Under cockpit plate, under gunner plate, under the rear gun plate, the canopy frame plate&lt;br /&gt;
*8.5 mm Steel - Rear gunner plate&lt;br /&gt;
*8 mm Steel - Headrest plate between pilot/gunner&lt;br /&gt;
*64 mm Bulletproof glass - Front canopy&lt;br /&gt;
&lt;br /&gt;
The Il-10 is a very well-defended plane. It has armour protection all throughout the front half of the fuselage, and a sturdy construction makes this plane able to withstand even high-calibre cannon rounds.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
===Offensive armament===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt; {{main|NS-23 (23 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''Il-10 (1946)'''''  is armed with:&lt;br /&gt;
&lt;br /&gt;
*4 × 23 mm NS-23 cannons, wing-mounted (150 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
===Suspended armament===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt; {{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''Il-10 (1946)''''' can be outfitted with:&lt;br /&gt;
&lt;br /&gt;
*2 x 50 kg FAB-50 bombs&lt;br /&gt;
*2 x 100 kg FAB-100 bombs&lt;br /&gt;
*2 x 250 kg FAB-250M43 bombs&lt;br /&gt;
*4 x RS-82 rockets + 2 x 50 kg FAB-50 bombs&lt;br /&gt;
*4 x RBS-82 rockets + 2 x 50 kg FAB-50 bombs&lt;br /&gt;
*4 x RS-132 rockets + 2 x 50 kg FAB-50 bombs&lt;br /&gt;
*4 x RBS-132 rockets + 2 x 50 kg FAB-50 bombs&lt;br /&gt;
*4 x RS-82 rockets + 2 x 100 kg FAB-100 bombs&lt;br /&gt;
*4 x RBS-82 rockets + 2 x 100 kg FAB-100 bombs&lt;br /&gt;
*4 x RS-132 rockets + 2 x 100 kg FAB-100 bombs&lt;br /&gt;
*4 x RBS-132 rockets + 2 x 100 kg FAB-100 bombs&lt;br /&gt;
&lt;br /&gt;
===Defensive armament===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt; {{main|B-20E (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''Il-10 (1946)'''''  is defended by:&lt;br /&gt;
&lt;br /&gt;
*1 × 20 mm B-20E cannon, dorsal turret (300 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
NS-23 cannons are not capable of destroying medium or light tanks even with AP ammunition. This severely hinders the aircraft's ground attack capabilities, so it is best utilized as a multi-purpose aircraft similar to the [[B7A2|B7A2 Ryusei]]. However, it is worth noting that this aircraft wields the ability to carry a varied payload of both bombs and rockets. With proper aim, it is possible to destroy heavy tanks albeit very difficult as there is no bombing reticule. The &amp;quot;air targets&amp;quot; belt for the 23 mm cannons have the ability to demolish soft ground targets such as armoured cars and AAA units, but also retains the ability to destroy fighters and bombers alike with only a handful of rounds. Therefore, it can be beneficial to first attack the enemy's light defences and then if a teammate has been forced to a lower altitude by a pursuer, attempting to alleviate the stress of that pilot can be beneficial. Like the [[La-9]], the IL-10 (1946) has the ability to fire two of it's 23 mm cannons instead of four as the ammunition pools are separate. A good strategy is to use one set of 23 mm belts for attacking ground targets, and the other for destroying enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
If found in a sticky situation, the IL-10 (1946) pilot may choose to call for help or to &amp;quot;roll the dice&amp;quot; and use the 20 mm tail cannon. While it is effective, hitting the enemy at longer distances can be very difficult, especially without the &amp;quot;new 20 mm cannon (turret)&amp;quot; module upgrade. It is best to lure an enemy by turning and evading their fire and then lining them up directly with your tail cannon. It is possible to destroy the enemy aircraft with less than 10 shells if they are very close and the tail gunner is accurate. Another unorthodox method of using the 20 mm tail cannon involves a situation in which an initial pass on a ground target failed. Depending on how close the IL-10 (1946) is to the ground target, it is possible to destroy it from behind with the 20 mm tail gun. This is very difficult especially as the distance from the target increases.&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 23 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 23 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Turret 20 mm&lt;br /&gt;
| RO-82&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons (turret)&lt;br /&gt;
| RO-132&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Forward-firing 4 x 23 mm cannons can do massive damage&lt;br /&gt;
*Defensive 20 mm gunner with 300 rounds of ammunition for protection (won't always save you, but can bring down stupid enemy fighters reliably)&lt;br /&gt;
*Accelerates rather quickly (useful for gaining distance from a failed ground strike)&lt;br /&gt;
*Versatile payload of bombs and rockets&lt;br /&gt;
*Highly armoured cockpit&lt;br /&gt;
*Durable aircraft, can absorb damage&lt;br /&gt;
*Good manoeuvrability for an attacker&lt;br /&gt;
&lt;br /&gt;
'''Cons'''&lt;br /&gt;
&lt;br /&gt;
*Large aircraft, easy target&lt;br /&gt;
*23 mm are difficult to aim due to low muzzle velocity&lt;br /&gt;
*Lots of armour plating in the cockpit, hinders visibility (if playing SB)&lt;br /&gt;
*Cannot perform high-speed manoeuvres&lt;br /&gt;
*Bleeds energy extremely quickly&lt;br /&gt;
*Very slow roll rate&lt;br /&gt;
*Low top speed, manoeuvrability and climb rate&lt;br /&gt;
*NS-23 still does not have the penetration to damage medium tanks, even with API-T at optimal angles.&lt;br /&gt;
*Almost no protection for the rear gunner&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Ilyushin}}&lt;br /&gt;
{{China attackers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Tu-2S-44_(China)&amp;diff=64920</id>
		<title>Tu-2S-44 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Tu-2S-44_(China)&amp;diff=64920"/>
				<updated>2020-07-30T02:44:06Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=tu-2_postwar_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Tu-2 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 326&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,300 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|574||547|| {{Specs|ceiling}} ||29.8||30.8||13.2||8.1|| 326&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 520 || ~7 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 440 || &amp;gt; 302&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,550 m || 1,670 hp || 1,968 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,700 m || 1,410 hp || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt; {{main|ShVAK (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''Tu-2S-44''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
*2 x 20 mm ShVAK cannons, wing-mounted (150 rpg = 300 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt; {{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)|FAB-1000 (1,000 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''Tu-2S-44'''''  can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
*2 x 250 kg FAB-250M43 bombs (500 kg total)&lt;br /&gt;
*9 x 100 kg FAB-100 bombs (900 kg total)&lt;br /&gt;
*2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)&lt;br /&gt;
*4 x 500 kg FAB-500 bombs (2,000 kg total)&lt;br /&gt;
*2 x 500 kg FAB-500 bombs (1,000 kg total)&lt;br /&gt;
*1 x 1,000 kg FAB-1000 bomb (1,000 kg total)&lt;br /&gt;
*1 x 1,000 kg FAB-1000 bomb + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)&lt;br /&gt;
*1 x 1,000 kg FAB-1000 bomb + 2 x 500 kg FAB-500 bombs (2,000 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt; {{main|Berezin UB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''Tu-2S-44''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
*1 x 12.7 mm Berezin UB machine gun, front dorsal turret (190 rpg)&lt;br /&gt;
*1 x 12.7 mm Berezin UB machine gun, rear dorsal turret (250 rpg)&lt;br /&gt;
*1 x 12.7 mm Berezin UB machine gun, rear ventral turret (350 rpg)  &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Tupolev Tu-2S Front Line Bomber with M-82FN engines, main post-war series (NATO reporting name: Bat).&lt;br /&gt;
&lt;br /&gt;
After World War II combat operations had ceased, production of the Tu-2S continued. During peace time, the military could afford to demand that those defects which they had had to put up with during the war be eliminated. The in-flight view of the pilot and the navigator was still considered unsatisfactory. Although the plane's fire power was considerable, the bomber's defense capability was reduced due to the small angle of fire for its turrets. The bomb release system was unreliable. These and other defects were progressively eliminated on the post-war Tu-2S from one production series to another.&lt;br /&gt;
&lt;br /&gt;
Beginning with series 41, a new lower hatch, opening outward, was installed for the radio operator/gunner, and in series 42, the amount of protective armor on the back of the pilot's chair and on the hatches over the cannons in the wings was increased. A second landing headlight was added to all production planes. Beginning with series 44, the gunner's in-flight view was improved when three small round blisters on each side were replaced with one large one. Removal of the wooden structural parts from the airframe began; specifically, the tail cone was once again constructed of metal. The designers widened the pilot and the navigator's cockpit canopy and equipped it with convex side blisters. Extendable footrests were added, facilitating access to the pilot's and navigator's stations.&lt;br /&gt;
&lt;br /&gt;
One important novelty was the replacement of the defensive weapons with models featuring an increased sighting angle. The BUSh-1 blister mount was replaced with the VUS-1, the LU-UBT hatch mount with the LU-68, and the VUB-2M upper defensive turret with the VUB-68.&lt;br /&gt;
&lt;br /&gt;
Series 51 featured new main landing gear wheels with an increased carrying capacity but a smaller size. At the same time, a new tail wheel with a reinforced fork was implemented. The bay of the new tail skid had to be expanded so that the modified wheel could be retracted into the fuselage. A grooved strip was laid along the starboard wing of the plane so that the crew's footing would not slip on the wing's smooth metal surface. In addition, a new RSI-6 command radio set was installed in the pilot's cockpit.&lt;br /&gt;
&lt;br /&gt;
Beginning in series 52, the designers abandoned the wooden wing tips, the last leftover from the wartime economy. Now every Tu-2S was produced with a completely metal airframe. More sophisticated equipment called for increased power from the aircraft's electrical system, so two more powerful GSK-1500 generators were installed.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Tupolev}}&lt;br /&gt;
{{China bombers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P1Y1_mod._11_(China)&amp;diff=64919</id>
		<title>P1Y1 mod. 11 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P1Y1_mod._11_(China)&amp;diff=64919"/>
				<updated>2020-07-30T02:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: Armaments, usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=p1y1_mod11_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese dive bomber '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variant&lt;br /&gt;
| link = P1Y1 mod. 11&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese bomber {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,900 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 720&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,900 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 720&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 450 || ~6 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 360 || &amp;lt; 360 || &amp;lt; 403 || &amp;gt; 301&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,799 m || 1,645 hp || 1,949 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,700 m || 1,430 hp || 1,695 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
===Suspended armament===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt; {{main|Navy Type Number 25 Model 2 (250 kg)|Navy Type Number 50 Model 2 (500 kg)|Navy Type Number 80 Model 1 (800 kg)|Type 91 Model 2 (835 kg)}}&lt;br /&gt;
&lt;br /&gt;
The ''''' ''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
*2 x 250 kg Navy Type Number 25 Model 2 bombs (500 kg total)&lt;br /&gt;
*1 x 835 kg Type 91 Model 2 torpedo&lt;br /&gt;
*2 x 500 kg Navy Type Number 50 Model 2 bombs (1,000 kg total)&lt;br /&gt;
*1 x 800 kg Navy Type Number 80 Model 1 bomb (800 kg total)&lt;br /&gt;
&lt;br /&gt;
=== Defensive armament===&lt;br /&gt;
&amp;lt;!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' --&amp;gt; {{main|Type 99 Model 1 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ''''' ''''' is defended by:&lt;br /&gt;
&lt;br /&gt;
*1 x 20 mm Type 99 Model 1 cannon, nose turret (225 rpg)&lt;br /&gt;
*1 x 20 mm Type 99 Model 1 cannon, dorsal turret (225 rpg)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
In Arcade battles, the light payload is somewhat countered by the ability to reload. It is recommended to use the plane to hit high value targets such as pillboxes, since it is limited to 2 bombs (though it is one of the few Japanese medium bombers able to carry 2 x 500 kg). Other planes with larger numbers of 60 kg bombs are better suited for taking out tanks and soft targets. It is at a huge disadvantage when compared to planes such as the B7A2, which has forward cannons able to strafe soft ground targets while bombs reload. As such, most pilots would use the B7A2 over the P1Y1, though this plane may still be useful in one's lineup for use after the B7A2 has been lost.&lt;br /&gt;
&lt;br /&gt;
In Realistic air battles, this plane thrives as a torpedo bomber on naval maps. Its high speed allows it to get in and get out quickly, and even though it only carries one torpedo, it can make multiple runs during a battle.&lt;br /&gt;
&lt;br /&gt;
In Realistic tank battles, the best option is likely to take the 2 x 500 kg bomb option and again use its speed to quickly get in, hit 2 targets and run away before enemy fighters realize it is there and intercept. Again, its speed should allow multiple runs somewhat making up for the light payload.&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Turret 20 mm&lt;br /&gt;
| 17 3/4 in (mod45)&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 20 mm cannons (turret)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 14 in (mod30)&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| 14 in (mod35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Very fast &amp;amp; surprisingly manoeuvrable&lt;br /&gt;
*20 mm turrets quickly destroy fighters when they hit&lt;br /&gt;
*Airbrakes&lt;br /&gt;
*Its speed forces enemies to tail you in line with your rear gunner&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*No fixed forward armament&lt;br /&gt;
*Very limited payload&lt;br /&gt;
*Forward turret has very limited firing arc, and AI gunner rarely engages.&lt;br /&gt;
*Torpedoes limited to Mod. 2, forcing this fast plane to slow a great deal in order to drop the torpedo&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Yokosuka}}&lt;br /&gt;
{{China bombers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ki-27_otsu_(China)&amp;diff=64821</id>
		<title>Ki-27 otsu (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ki-27_otsu_(China)&amp;diff=64821"/>
				<updated>2020-07-29T04:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ki-27_otsu_china}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = Japanese version&lt;br /&gt;
| link = Ki-27 otsu&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This aircraft is typical of Japanese fighter design: light armour and tight maneuverability. This aircraft can out-turn most other fighters of rank 1-2. It dances away from the line of fire with extreme agility, and can strike from high angles with ease. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 476 || 465 || {{Specs|ceiling}} || 10.2 || 10.6 || 8.5 || 8.5 || 180&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,500 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
|516||495|| {{Specs|ceiling}} ||9.8||10.0||18.6||12.8|| 180&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 350 || ~10 || ~7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 350 || &amp;lt; 350 || &amp;lt; 350 || &amp;gt; 296&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,300 m || 705 hp || 846 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Typical of low-rank Japanese fighter design, this aircraft has no armour. Due to this, most calibres found in ranks 1 and 2 will make quick work of this plane. Don't let this sway you away from this plane, it makes up for its lack of armour with extreme maneuverability. The fuel tanks are not self-sealing. There are 2 in each wing, and a 5th one located close to the oil cooling system.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Type 89 army (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 7.7 mm Type 89 army machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
A superior dogfighter for turn-fighting, the Ki-27 is the first plane to begin showing the features typical of the Japanese [[A6M2|&amp;quot;Zero&amp;quot;]] but with none of the bite. Its speed and manoeuvrability are plagued by engine problems, with no armour and a standard armament.&lt;br /&gt;
&lt;br /&gt;
In battle, no Allied fighter can out-turn you, except for biplanes, but most will outgun you (and even most biplanes match the Ki-27 in armament).&lt;br /&gt;
&lt;br /&gt;
Biplanes (except the [[I-153 M-62|I-153 Chaika]]) make easy prey for the Ki-27, and the Ki-27 can easily outmanoeuvre the [[P-36C|P-36 Hawk]], the [[F2A-1|F2A Brewster Buffalo]] and the [[I-16 type 24|I-16 Ishak]], but their stronger armaments will knock out a Ki-27 in a single good burst. Simply outrunning any of them is an excellent evasive manoeuvre. [[Hurricane Mk I/L|Hurricane Mk Is]] can strictly complete with the Ki-27 Otsu in manoeuvrability, but the Hurricane's heavier armament (four times that of the Ki-27) can also quickly shred a Ki-27. Additionally, outrunning a Hurricane in a Ki-27 is not possible. [[I-15bis|I-15s]], which the Ki-27 historically outperformed, will be the bane of a Ki-27s existence, as their excellent turn ability will force it into energy bleeding manoeuvres or Boom &amp;amp; Zoom style combat. Risky with competition around to abuse either state.&lt;br /&gt;
&lt;br /&gt;
Despite its low battle rating, you can face some challenging foes when flying the Ki-27. Bi-planes will give you a run for your money in terms of manoeuvrability, while some early mono-planes will be faster and more heavily armed than you. Therefore, it is important to judge your foes accordingly.&lt;br /&gt;
&lt;br /&gt;
One of the most challenging opponents is the ''[[I-153 M-62|I-153 Chaika]]''. It is not a mere upgraded [[I-15bis]], but in all performance aspects ''equal'' to the Nakajima Ki-27 fighter. Also on the Russian side, the Mig-3 is a significant threat. It is one of the fastest aircraft in its battle rating and has decent armament. In skilled hands, it can be an almost impossible opponent to combat, especially when using Boom &amp;amp; Zoom tactics against you. Your only defence will be to try and outmanoeuvre it or to lure it into a turn fight. The I-16 is also a familiar opponent.&lt;br /&gt;
&lt;br /&gt;
From America, you will face the [[P-26A-33|P-26]]. They are quite good divers and have a decent roll rate, but will not be able to outmanoeuvre you in a turn fight. The [[P-36A|P-36]] is more challenging. Faster and well armed, you will have to rely on your turn rate to try and outmanoeuvre them.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great manoeuvrability, on par with biplanes&lt;br /&gt;
* Good stability in turns&lt;br /&gt;
* Good speed, for its tier&lt;br /&gt;
* Excellent climb, can reach above 20 m/s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited firepower&lt;br /&gt;
* Engine overheats rapidly on hot maps&lt;br /&gt;
* Engine chokes in negative-G dives&lt;br /&gt;
* No armour&lt;br /&gt;
* Mostly faces Japan in RB (facing equally / more manoeuvrable planes)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Nakajima}}&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M4A3_(105)_(France)&amp;diff=64820</id>
		<title>M4A3 (105) (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M4A3_(105)_(France)&amp;diff=64820"/>
				<updated>2020-07-29T04:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fr_m4a3_105_sherman}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. Armed with a [[M4 (105 mm)]] instead of the standard [[M3 (75 mm)]] cannon, the howitzer grants the Sherman a much more powerful high-explosive shell to use against lightly-armoured enemies. When the HEAT round is unlocked for the cannon, its firepower against more heavily armoured vehicle increases substantially.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
* Cast homogeneous armour (Turret, Transmission area)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|63.5 mm (47º) Front glacis&lt;br /&gt;
|38.1 mm&lt;br /&gt;
|38.1 mm (22º) Top&lt;br /&gt;
38.1 mm (13-44º)&lt;br /&gt;
&lt;br /&gt;
Bottom&lt;br /&gt;
|19.5 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|76.2 mm (3-67º) Turret front&lt;br /&gt;
|50.8 mm (2-69º)&lt;br /&gt;
|50.8 mm (2-66º)&lt;br /&gt;
|25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
!Armour&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sides&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Roof&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |63.5 mm&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |25.4 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension Wheels are 15 mm thick, bogies are 10 mm thick, and tracks are 20 mm thick;&lt;br /&gt;
* Lower part of the hull (&amp;quot;break&amp;quot;) is 107.9 mm thick;&lt;br /&gt;
* A small patch on the turret front right side is thinner (50.8 mm) than the rest (76.2 mm);&lt;br /&gt;
&lt;br /&gt;
The M4A3 (105) has certain flaws that can be exploited quite well. First of all, the howitzer armament means that the shell travels in a low-velocity, meaning the M4A3 (105) will be unlikely to engage at a long distance. Another is the fact that the M4A3 (105)'s gun has a long reload and a slow traverse speed, meaning it is also not very good in a close-range encounter. Despite these flaws, the M4A3 (105) is a formidable foe with its armament. The HE and HEAT shell the 105 mm can dish out has a real possibility to knock out friendly crew and teammates, if not absolutely destroying light tanks. These high-explosives can also break tracks easily, causing the player tank to be immobilized and exposed not only to the M4A3 (105), but to the other enemies as well, and the M4A3 (105) will most likely not be alone.&lt;br /&gt;
&lt;br /&gt;
To engage the M4A3 (105), try not to engage its frontal armour if in a tank with BR lower than 3.7. It's frontal armour, despite what most will say about the Sherman's armour, is quite formidable and can deflect most incoming enemy round from light and medium tanks. This is why it is recommended to bring high-velocity guns like the [[M7 (76 mm)]] on the [[M10 GMC]] or the [[KwK40 (75 mm)]] on the later Panzer IV. If it can't be engaged from the front, manoeuvre to its side and rear armour, as these armour plate are extremely vulnerable to even 37 mm guns. When manoeuvring around the M4A3 (105), try not expose the tank for a prolonged time and move faster than the M4A3 (105)'s slow turret traverse rate (though beware that the M4A3 can compensate this slow turn by turning the entire body). If fast enough, a tank could also move past the 105 mm low-velocity shell and mess up the enemy's lead. This will eventually lead to a good shot on the M4A3's weak points. Another simpler and less mobile way is to lie in wait in a tank destroyer such as the StuG III for the M4A3 to move tight into the TD's line of fire, giving a clean shot to a vulnerable armour part. A good shot on a general part of the hull can ignite one of the many ammo racks strewn around the interior.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=775|rbMinHp=442}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M4 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M4 (105 mm)|105 mm M4]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 66 || rowspan=&amp;quot;2&amp;quot; | -10°/+35° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 5.7 || __.__ || __.__ || __.__ || __.__ || rowspan=&amp;quot;2&amp;quot; | 13.0 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 3.6 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M1 shell || HE || 27 || 27 || 27 || 27 || 27 || 27&lt;br /&gt;
|-&lt;br /&gt;
| M67 shot || HEAT || 130 || 130 || 130 || 130 || 130 || 130&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M1 shell || HE || 472 || 14.85 || 0.1 || 0.1 || 2,180 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M67 shot || HEAT || 381 || 13.14 || N/A || 0.1 || 1,609 || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! Screen radius&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! Screen deploy time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Screen hold time&amp;lt;br&amp;gt;(s)&lt;br /&gt;
! Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
| M84 || 457 || 14.9 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''66''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 600 (200) || 576 || -10°/+30° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 3,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
This tank plays best as a support tank, stay with other tanks that have better side armour while using the relatively thick front armour to soak a few shots. Use the HEAT rounds to penetrate most armour of the M4A3 (105)'s rank and above, and remember that the M4A3 (105) is no brawler, so staying in the front line too close to hostiles will most likely spell a K.O. by ammo or crew. This tank gun has a very low velocity, so make sure to compensate for a large amount of drop&lt;br /&gt;
&lt;br /&gt;
Having in mind the large calibre of this tank's main weapon, one can conclude that the HE shell (M1 shell) is big enough to dispatch some tanks. However, any armour larger than 28 mm won't let the explosion result in penetration. So for firing at strong armour plates, the HEAT shell (M67 shot) is required. It should be a top priority to research it. The HE shell will, however, be the most effective option whenever this Sherman's controller can find a suitably soft spot in the enemy vehicle's armour. Against soft vehicles, like most [[:Category:Anti-aircraft vehicles|SPAA]], the choice of ammunition for the main gun is fairly irrelevant, since a single shot should be enough to dispatch one of these, and remaining crew members can be taken down with one of the tank's [[M1919A4 (7.62 mm)|Browning]] machine guns, although HE is certainly the most effective at dishing out damage when armour is absent.&lt;br /&gt;
&lt;br /&gt;
The HEAT round, unlike the HE one, has a tracer charge, which facilitates aiming. This is not critical, however, since the HE shell's sheer size allows for it to be seen without too much effort.&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
The M4A3 (105) HVSS Sherman is a support tank, not a front-line brawler. Its adequate armour protection and a powerful gun put it on about the level of the [[M10 GMC|M10 Tank Destroyer]], but it has certain flaws and qualities that make it different than the usual Sherman tanks. Due to the 105 mm howitzer, knocking out the enemy crew in lightly armoured vehicles is a piece of cake. Aim for the enemy tank's lower turret to cause the most damage possible with the HE shells, as the HE shrapnel can be deflected down onto the hull roof and mess up the enemy crew. The 105 mm HE could also be aimed at the enemy tracks to blow it off, immobilizing the enemy. If none of the HE shells does damage to the target (which shouldn't happen most of the time), a well-placed HEAT shell, once unlocked, can easily set a tank aflame or blow up ammo stores. Don't get to close to enemy vehicles '''unless''' it is a limited traverse gun tank destroyer, in which case blow up its tracks with a HE that should do the trick.&lt;br /&gt;
&lt;br /&gt;
A downfall(s) of the M4A3 (105) HVSS Sherman is its average mobility, slow turret traverse, and slow reload. Therefore, it is recommended to stick to allied tanks like glue or rely on hit-and-run tactics. The low velocity makes long-range shots relatively difficult. Never stay in the sights of tanks such as the [[KwK 40 (75 mm)|long-barrel 75 mm]] Panzer IV [[Pz.IV F2|F2]]/[[Pz.IV G|G]], StuG III [[StuG III F|F]]/[[StuG III G|G]] or [[T-34 (1942)|T-34]]/[[KV-1 (ZiS-5)|KV-1]]. These tanks can penetrate the M4A3 (105) HVSS Sherman's front armour, some more easily than others. Try not to get hit in the rear area as it will set the tank on fire and immobilize it, putting it in an extremely disadvantageous situation.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| M67 shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| M84&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* ''Parts'', ''M67 shot'' and ''FPE'' are key! Followed by all accuracy improvements, everything else is optional, but ''Artillery'' and all mobility upgrades are welcomed.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Devastating against lightly armoured tanks&lt;br /&gt;
* HE shells can cause serious damages even with a non-penetrating hit&lt;br /&gt;
* HEAT shell option with approximately 130 mm of penetration at any range, making it able to take on even the KV-1 from the front&lt;br /&gt;
* Both HE and HEAT shells have a high chance of causing hull breaks on lightly armoured foes&lt;br /&gt;
* .50 cal machine gun on top can provide AA defence&lt;br /&gt;
* Good mobility, best hp/weight ratio of any Sherman&lt;br /&gt;
* HVSS suspension gives good cross-country mobility&lt;br /&gt;
* Wide tracks makes it easier to brake at high speeds and climb steep mountains&lt;br /&gt;
* Better sloped frontal armour that can withstand lots of punishment&lt;br /&gt;
* Smoke grenades (only USA Sherman equipped with them) and smoke shells are very useful for team support and self-protection&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor ballistics, especially with HEAT shells, long-range fighting is not recommended, due to its extremely low shell velocity&lt;br /&gt;
* Slow reverse speed, retreating from dangerous situations may be a hassle&lt;br /&gt;
* Stock HE ineffective against even moderately armoured tanks&lt;br /&gt;
* HEAT shell post-penetration damage is somewhat punctual, follow up shots may be required at times&lt;br /&gt;
* Often targeted due to the large 105 mm gun&lt;br /&gt;
* Side and rear armour are very weak in comparison to the front&lt;br /&gt;
* Very slow turret traverse rate, relies on turning hull to get gun onto targets away from turret front&lt;br /&gt;
* Poor stationary turning ability combined with slow turret traverse makes flanking enemies a dangerous foe&lt;br /&gt;
* Long reload of more than 10 seconds&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France medium tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M3A3_Stuart_(France)&amp;diff=64819</id>
		<title>M3A3 Stuart (France)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M3A3_Stuart_(France)&amp;diff=64819"/>
				<updated>2020-07-29T04:21:39Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: General info, armament, usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=fr_m3a3_stuart}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = light tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1 = other uses&lt;br /&gt;
|link-1 = M3 (Disambiguation)&lt;br /&gt;
|usage-2 = other vehicles of the family&lt;br /&gt;
|link-2 = M3 Stuart (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The frontal armour on the M3A3 is pretty tough for a light tank with 25 mm on the front &amp;amp; sides of the hull, and a large, 50 mm thick gun mantlet covering up most of its frontal turret. When angled correctly it can bounce off quite a few shots. However it can still be easily penetrated by average guns on its BR. From the front the 4 crews are sitting pretty close together, thus making it highly possible to get one-shotted by shells with explosives like the Soviet 45 mm AP or the German short 75 mm APHE. The transmission and the engine are all quite small and low, and the ammoracks are also small, reducing the chance of being immobile or ammoracked. There is also an empty area under the turret crews and in front of the driving compartment, which will absorb those shells with weak damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|25 - 50 mm (46'''°'''- 49'''°''') ''Upper Glacis''&lt;br /&gt;
44.4 mm (30'''°''') ''Lower Glacis''&lt;br /&gt;
|25.4 mm&lt;br /&gt;
|25.4 mm&lt;br /&gt;
|12.7 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|38.1 mm ''Turret front''&lt;br /&gt;
50.8 mm ''Gun mantlet''&lt;br /&gt;
|31.75 mm&lt;br /&gt;
|31.75 mm&lt;br /&gt;
|12.7 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 406|rbMinHp= 232}}One of the best aspects of the M3A3 is its superior mobility. It has a top speed of 58 km/h and doesn't lose too much speed on soft terrains as it's tracked, making it one of the fastest tanks at the BR alongside with the famous BT series tanks. The turning ability is also amazing, since the hull is short and wide enough, allowing it to turn agilely. However, when trying to stop the tank while it is travelling at full speed, the brakes tend to be inefficient, giving it a long braking distance and making it very sluggish when stopping.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[M6 (37 mm)]]'''''&lt;br /&gt;
&lt;br /&gt;
The M3A3 is armed with a 37 mm M6 cannon as its main armament, the same gun as the preceding [[M8 LAC (China)|M8]]. While being 1.3 BR higher than the M8, the M3A3's gun still packs a fierce punch if aiming at the correct area and firing at the correct distance. It is a small calibre fast-firing gun with a maximum penetration of 84 mm at 100 m (M51B1/B2 shell), being able to penetrate most of the opponents it will face. While it lacks the post-penetration damage to one-shot most enemy, it can quickly finish them off with its fast reload. The penetration and trajectory drop a lot beyond 500 m. Note that the gun has a vertical stabiliser, giving the player a huge advantage in some cases, but keep in mind that the stabiliser only works when the tank is slower than 10 km/h.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[M6 (37 mm)|37 mm M6]]&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Turret rotation speed (°/s)&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
!Mode&lt;br /&gt;
!Capacity&lt;br /&gt;
!Vertical&lt;br /&gt;
!Horizontal&lt;br /&gt;
!Stabilizer&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
!Full&lt;br /&gt;
!Expert&lt;br /&gt;
!Aced&lt;br /&gt;
!Stock&lt;br /&gt;
!Full&lt;br /&gt;
!Expert&lt;br /&gt;
!Aced&lt;br /&gt;
|-&lt;br /&gt;
!''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |106&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -10°/+20°&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±180°&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Vertical&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |_.__&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |_.__&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |_.__&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |_.__&lt;br /&gt;
|-&lt;br /&gt;
!''Realistic''&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
|__.__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!10 m&lt;br /&gt;
!100 m&lt;br /&gt;
!500 m&lt;br /&gt;
!1,000 m&lt;br /&gt;
!1,500 m&lt;br /&gt;
!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|M74B1&lt;br /&gt;
|AP&lt;br /&gt;
|79&lt;br /&gt;
|76&lt;br /&gt;
|65&lt;br /&gt;
|54&lt;br /&gt;
|45&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|M51B1/B2&lt;br /&gt;
|APCBC&lt;br /&gt;
|87&lt;br /&gt;
|84&lt;br /&gt;
|73&lt;br /&gt;
|60&lt;br /&gt;
|50&lt;br /&gt;
|41&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|M74B1&lt;br /&gt;
|AP&lt;br /&gt;
|883&lt;br /&gt;
|0.87&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|47°&lt;br /&gt;
|60°&lt;br /&gt;
|65°&lt;br /&gt;
|-&lt;br /&gt;
|M51B1/B2&lt;br /&gt;
|APCBC&lt;br /&gt;
|883&lt;br /&gt;
|0.87&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|48°&lt;br /&gt;
|63°&lt;br /&gt;
|71°&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Full&lt;br /&gt;
ammo&lt;br /&gt;
!1st&lt;br /&gt;
rack empty&lt;br /&gt;
!2nd&lt;br /&gt;
rack empty&lt;br /&gt;
!3rd&lt;br /&gt;
rack empty&lt;br /&gt;
!4th&lt;br /&gt;
rack empty&lt;br /&gt;
!5th&lt;br /&gt;
rack empty&lt;br /&gt;
!6th&lt;br /&gt;
rack empty&lt;br /&gt;
!Visual&lt;br /&gt;
discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|'''106'''&lt;br /&gt;
|__ ''(+__)''&lt;br /&gt;
|__ ''(+__)''&lt;br /&gt;
|__ ''(+__)''&lt;br /&gt;
|__ ''(+__)''&lt;br /&gt;
|__ ''(+__)''&lt;br /&gt;
|__ ''(+__)''&lt;br /&gt;
|__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[M1919A4 (7.62 mm)]]'''''&lt;br /&gt;
&lt;br /&gt;
The M3A3 has two [[M1919A4 (7.62 mm)|7.62 mm M1919A4]] machine guns, one being coaxial to the main gun and the other roof-mounted. The two machine guns can quickly incapacitate the exposed crews on some vehicles or do some serious damage to those low-passing planes. The machine gun is only enough to destroy poorly protected vehicles such as AS 42, FlakPz I and GAZ-AAA. The penetration of around 10 mm is not enough to go through the frontal armour of those not-so-weakly-armoured tanks like SU-5-1, Panzerjager 1 or 15cm sIG 33 B Sfl. If you are skilled the two machine gun can effectively damage low-flying biplanes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[M1919A4 (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
!Mount&lt;br /&gt;
!Capacity (Belt)&lt;br /&gt;
!Fire rate&lt;br /&gt;
!Vertical&lt;br /&gt;
!Horizontal&lt;br /&gt;
|-&lt;br /&gt;
|Pintle&lt;br /&gt;
|3,200 (250)&lt;br /&gt;
|500&lt;br /&gt;
| -10°/+70°&lt;br /&gt;
| -60°/+15°&lt;br /&gt;
|-&lt;br /&gt;
|Coaxial&lt;br /&gt;
|4,300 (250)&lt;br /&gt;
|500&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The M3A3 Stuart is best used as a point-capper and a hit-n-run tank. Its extreme mobility gives the player uncountable ways to play with the enemy. At the start of a battle, it can quickly cap a nearby point first, but note that some wheeled vehicles, like the [[Sd.Kfz.234/2|Sd.Kfz.234]] series in a mixed battle can still outrun the M3A3 on-road, therefore posing a great threat. Or it can get to an ambush position near the point and wait until the prey comes. With its reliable gun, the M3A3 should be able to destroy the first wave of enemies easily and quickly.&lt;br /&gt;
&lt;br /&gt;
In the middle stages of a battle, the M3A3 can utilise its excellent mobility and get to wherever needs help while carefully looking around. If the M3A3 unexpectedly encounter an enemy in its path, don't panic! Circle around the enemy and try to force it to turn, this way it usually cannot aim at the M3A3 accurately, then reduce the M3A3's speed down under 10 km/h and keep moving. Now the M3A3's stabiliser will give the tank a great chance to hit while on the move as it stabilises the gun when the tank is under 10 km/h, making it easier time to put the gun on target while moving compared to the enemy.&lt;br /&gt;
&lt;br /&gt;
The frontal armour of this tank is also quite good at a distance. Find a building or a big rock as cover and angle the hull for about 40 degrees. When ready to fire, go out of cover and stop once the 37 mm gun is exposed, don't go out too much or the thin side armour will be exposed to be hit. Keep in mind that with this tactic the player should only engage the low-penetrating enemies at more than 400 m, as their penetration will drop significantly at that distance while the M3A3 can still penetrate 73 mm of armour, which is enough to go through most of its opponents like the [[T-50]], [[SU-76M]] or [[Crusader Mk III]].&lt;br /&gt;
&lt;br /&gt;
'''Enemies worth noting:'''&lt;br /&gt;
&lt;br /&gt;
Specific enemy vehicles that bear mentioning are firstly any Germans with the [[KwK38 (20 mm)|20 mm KwK/FlaK38]] cannon, this gun might be small but can have up to 64 mm of penetration, which is enough to go through the M3A3 almost anywhere. These guns can also fire 10 rounds at 280 rounds/min before having to reload the clip, meaning that they will very easily take out your crew before you have a chance to respond. To counter, the best chance you have is to angle your frontal armour which can make it difficult for the PzGr 40 rounds to penetrate. The Russian [[T-50]] and [[T-126]] are vehicles you will also see commonly, these have fairly thick and angled frontal armour that will prevent you from easily getting through. These tanks can also carry an APHEBC round that will destroy you in one shot with little difficulty, to counter you should use your speed to attempt to get a side shot into either the turret or engine. If the T-50 cannot move you can outrun its turret and finish it without much difficulty.&lt;br /&gt;
&lt;br /&gt;
It is likely that the M3A3 will encounter some rough heavies, like the [[Matilda III]] and the [[B1 bis]]. The best tactic against these types of targets is to use the M3A3's fast speed, get within 200 m from them and attack, with shooting at point-blank range being the most effective way. Before conducting an attack, check the M3A3's and the enemy's surroundings to make sure no one will ambush the M3A3. While charging, use the M3A3's quick turns to suddenly change direction to avoid being shot if they are aiming and firing at the M3A3. Once the tank is at the ideal distance, manoeuvre so that the gun is perpendicular to their armour. Do not shoot if the enemy is angling! The small calibre 37 mm gun is very likely to bounce off or not penetrate against sloped armour.&lt;br /&gt;
&lt;br /&gt;
For the Matilda III, shoot at the middle of the near-vertical frontal plate to knock out the driver first, since the 37 mm shell is not enough to knock out the gunner after penetrating. Once it is immobile, go to its side and finish it by shooting its hull sides. Or, shoot the right side of the gun mantlet to disable its gunner. For the best chance of penetration, do not shoot its turret side.&lt;br /&gt;
&lt;br /&gt;
For the B1, either aim for the near-vertical frontal armour plate at the right side of the hull, or the turret ring to incapacitate the commander/gunner, or simply move to its side and knock out the crews one by one by hitting its flat side armour.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|M51B1/B2&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|Airstrike&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|Improved optics&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great firepower: cannon has good penetration, excellent rate of fire and gun depression of -10 degrees, allowing the M3 to manoeuvre to any terrain and adapt to it well&lt;br /&gt;
* Excellent acceleration, top speed and turning ability on all terrains; easily outruns common opponents like the [[Pz.III (Disambiguation)|Pz.III]] and Crusader&lt;br /&gt;
* Access to a vertical stabiliser which most tanks don't have, giving it an advantage in a sudden encounter&lt;br /&gt;
* Respectable sloped armour that, if angled, might bounce some shells from a distance, such as the 37 mm M6 on other M3 Stuarts&lt;br /&gt;
* Small turret profile makes it harder to get hit&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Weak armour against high-penetration shells like the 76 mm F-34/ZIS-5&lt;br /&gt;
* Its shells do not have explosive filler, severely limiting the post-penetration effect especially against spacious tanks like the [[LVT(A)(1)]]&lt;br /&gt;
* Inefficient brakes when trying to stop the tank at full speed&lt;br /&gt;
* Hull is fairly tall for a light tank and the crews are closely packed, reducing its survivability&lt;br /&gt;
* While fast, it is still slower than the Sd.Kfz.234 series on the road&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The US lend-leased a total of 651 light tanks to the Free French forces, including 273 M3A3s, delivered prior to D-Day. All the light tanks of 2nd French Armoured Div. were M3A3s during the 1944 fighting in France. 1st and 5th Divisions had a mix of M3A3 and M5A1. Three of the five armoured recon battalions integral to the Free French infantry divisions also had a mixed fleet, while the 2 non-divisional armoured recon battalions, the 1st and 2nd Spahis Algeriens, were entirely M3A3-equipped. They would continue in service from D-Day until the end of the war in Europe.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{France light tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M48A1_(China)&amp;diff=64725</id>
		<title>M48A1 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M48A1_(China)&amp;diff=64725"/>
				<updated>2020-07-28T04:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: armour, armament, usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=cn_m48a1_patton_III}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Hull, Turret)&lt;br /&gt;
* Rolled homogeneous armour (Rear (low), Roof)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|85-200 mm (59-74°) ''Front glacis''&lt;br /&gt;
63-200 mm (13-60°) ''Lower glacis''&lt;br /&gt;
|76 mm (8-43°) ''Front''&lt;br /&gt;
51 mm (0-43°) ''Rear''&lt;br /&gt;
|35 mm (26-32°) ''Top''&lt;br /&gt;
25 mm (61-62°) ''Bottom''&lt;br /&gt;
|25.4-57 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|127 mm (12-76°) ''Turret front''&lt;br /&gt;
152 + 82 mm (17-26°) ''Gun mantlet''&lt;br /&gt;
|69-100 mm (12-36°)&lt;br /&gt;
|51-55 mm (2-71°)&lt;br /&gt;
|25-69 mm&lt;br /&gt;
|-&lt;br /&gt;
!Armour&lt;br /&gt;
!Sides&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|70 mm&lt;br /&gt;
|70 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* Belly armour is 38 mm in the front and 25 mm in the rear.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1255|rbMinHp= 716}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main article'': '''''[[M41 (90 mm)]]'''''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[M41 (90 mm)|90 mm M41]]&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Turret rotation speed (°/s)&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
!Mode&lt;br /&gt;
!Capacity&lt;br /&gt;
!Vertical&lt;br /&gt;
!Horizontal&lt;br /&gt;
!Stabilizer&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
!Full&lt;br /&gt;
!Expert&lt;br /&gt;
!Aced&lt;br /&gt;
!Stock&lt;br /&gt;
!Full&lt;br /&gt;
!Expert&lt;br /&gt;
!Aced&lt;br /&gt;
|-&lt;br /&gt;
!''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |60&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | -9°/+19°&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |±180°&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |N/A&lt;br /&gt;
|22.85&lt;br /&gt;
|31.62&lt;br /&gt;
|38.40&lt;br /&gt;
|42.47&lt;br /&gt;
|45.18&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |9.75&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |8.63&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7.95&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7.50&lt;br /&gt;
|-&lt;br /&gt;
!''Realistic''&lt;br /&gt;
|14.28&lt;br /&gt;
|16.80&lt;br /&gt;
|20.40&lt;br /&gt;
|22.56&lt;br /&gt;
|24.00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
!10 m&lt;br /&gt;
!100 m&lt;br /&gt;
!500 m&lt;br /&gt;
!1,000 m&lt;br /&gt;
!1,500 m&lt;br /&gt;
!2,000 m&lt;br /&gt;
|-&lt;br /&gt;
|M332 shot&lt;br /&gt;
|APCR&lt;br /&gt;
|321&lt;br /&gt;
|316&lt;br /&gt;
|292&lt;br /&gt;
|265&lt;br /&gt;
|240&lt;br /&gt;
|218&lt;br /&gt;
|-&lt;br /&gt;
|T142E3&lt;br /&gt;
|HESH&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|102&lt;br /&gt;
|-&lt;br /&gt;
|M82 shot&lt;br /&gt;
|APCBC&lt;br /&gt;
|185&lt;br /&gt;
|182&lt;br /&gt;
|170&lt;br /&gt;
|155&lt;br /&gt;
|142&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
|M431 shell&lt;br /&gt;
|HEATFS&lt;br /&gt;
|320&lt;br /&gt;
|320&lt;br /&gt;
|320&lt;br /&gt;
|320&lt;br /&gt;
|320&lt;br /&gt;
|320&lt;br /&gt;
|-&lt;br /&gt;
|M71 shell&lt;br /&gt;
|HE&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Type of&lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse delay&lt;br /&gt;
(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Fuse sensitivity&lt;br /&gt;
(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Ricochet&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|M332 shot&lt;br /&gt;
|APCR&lt;br /&gt;
|1,249&lt;br /&gt;
|5.70&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|66°&lt;br /&gt;
|70°&lt;br /&gt;
|72°&lt;br /&gt;
|-&lt;br /&gt;
|T142E3&lt;br /&gt;
|HESH&lt;br /&gt;
|792&lt;br /&gt;
|10.60&lt;br /&gt;
|0.4&lt;br /&gt;
|0.1&lt;br /&gt;
|3,050&lt;br /&gt;
|73°&lt;br /&gt;
|77°&lt;br /&gt;
|80°&lt;br /&gt;
|-&lt;br /&gt;
|M82 shot&lt;br /&gt;
|APCBC&lt;br /&gt;
|853&lt;br /&gt;
|10.94&lt;br /&gt;
|1.2&lt;br /&gt;
|14.0&lt;br /&gt;
|137.2&lt;br /&gt;
|48°&lt;br /&gt;
|63°&lt;br /&gt;
|71°&lt;br /&gt;
|-&lt;br /&gt;
|M431 shell&lt;br /&gt;
|HEATFS&lt;br /&gt;
|1,216&lt;br /&gt;
|5.80&lt;br /&gt;
|N/A&lt;br /&gt;
|0.1&lt;br /&gt;
|712.6&lt;br /&gt;
|65°&lt;br /&gt;
|72°&lt;br /&gt;
|77°&lt;br /&gt;
|-&lt;br /&gt;
|M71 shell&lt;br /&gt;
|HE&lt;br /&gt;
|823&lt;br /&gt;
|10.55&lt;br /&gt;
|0.1&lt;br /&gt;
|0.5&lt;br /&gt;
|925&lt;br /&gt;
|79°&lt;br /&gt;
|80°&lt;br /&gt;
|81°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Smoke shell characteristics&lt;br /&gt;
|-&lt;br /&gt;
!Ammunition&lt;br /&gt;
!Velocity&lt;br /&gt;
(m/s)&lt;br /&gt;
!Projectile&lt;br /&gt;
Mass (kg)&lt;br /&gt;
!Screen radius&lt;br /&gt;
(m)&lt;br /&gt;
!Screen deploy time&lt;br /&gt;
(s)&lt;br /&gt;
!Screen hold time&lt;br /&gt;
(s)&lt;br /&gt;
!Explosive Mass&lt;br /&gt;
(TNT equivalent) (g)&lt;br /&gt;
|-&lt;br /&gt;
|M313&lt;br /&gt;
|821&lt;br /&gt;
|10.7&lt;br /&gt;
|13&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Main articles'': '''''[[M85 (12.7 mm)]]''''', '''''[[M73 (7.62 mm)]]'''''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
!Mount&lt;br /&gt;
!Capacity (Belt)&lt;br /&gt;
!Fire rate&lt;br /&gt;
!Vertical&lt;br /&gt;
!Horizontal&lt;br /&gt;
|-&lt;br /&gt;
|Pintle&lt;br /&gt;
|900 (200)&lt;br /&gt;
|626&lt;br /&gt;
| -15°/+60°&lt;br /&gt;
|±180°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[M73 (7.62 mm)|7.62 mm M73]]&lt;br /&gt;
|-&lt;br /&gt;
!Mount&lt;br /&gt;
!Capacity (Belt)&lt;br /&gt;
!Fire rate&lt;br /&gt;
!Vertical&lt;br /&gt;
!Horizontal&lt;br /&gt;
|-&lt;br /&gt;
|Coaxial&lt;br /&gt;
|5,950 (250)&lt;br /&gt;
|500&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The M48A1 plays as a general medium tank, acting as a jack-of-all-trades in all of the tank's traits with average armour, firepower, and mobility.&lt;br /&gt;
&lt;br /&gt;
The M48A1 front hull glacis and turret are the strong points of the tank and have the best chance on the tank to bounce off rounds. However, its lower glacis and side armour remain a significant weak point for the tank, so take extra caution when exposing those weak points.&lt;br /&gt;
&lt;br /&gt;
One of the best ways to use this tank when a player does not have access to its HEATFS round is to refrain from using it as a brawler. This is because most of the shells that this tank has in its arsenal, do not have the ample firepower to eliminate most of the targets it faces at its BR. However, since the tank is incredibly mobile, it can be used as an excellent flanker. It can out-manoeuvre most of its medium tank rivals and expose their side armours.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|M82 shot&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|T142E3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|M431 shell&lt;br /&gt;
|NVD&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|M313&lt;br /&gt;
|Rangefinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent frontal armor&lt;br /&gt;
* M82 APCBC shells are less effective at its rank but will still do the job if used wisely&lt;br /&gt;
* Good penetration for the HEAT rounds&lt;br /&gt;
* Good mobility overall&lt;br /&gt;
* .50 caliber machine gun is good for use against lightly-armored vehicles and aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armor can still be penetrated by the majority of the guns at this rank&lt;br /&gt;
* Stock APCR round is painful to use&lt;br /&gt;
* Slow turret traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ISU-122_(China)&amp;diff=64724</id>
		<title>ISU-122 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ISU-122_(China)&amp;diff=64724"/>
				<updated>2020-07-28T04:24:13Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=cn_isu_122}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|60 mm (75°) ''Front glacis''&lt;br /&gt;
90 mm (31°) ''Lower glacis''&lt;br /&gt;
|90 mm&lt;br /&gt;
|60 mm (50°) ''Top''&lt;br /&gt;
60 mm (39°) ''Bottom''&lt;br /&gt;
|30 mm&lt;br /&gt;
|-&lt;br /&gt;
|Superstructure&lt;br /&gt;
|90 mm (30°) ''Front glacis''&lt;br /&gt;
65 mm (7-69°) ''Gun mantlet case''&lt;br /&gt;
100 mm ''Gun mantlet'' (0-45°)&lt;br /&gt;
|75 mm (14-15°)&lt;br /&gt;
|60 mm&lt;br /&gt;
|30 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 739|rbMinHp= 460}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
; Offensive role&lt;br /&gt;
&lt;br /&gt;
The ISU-122 should be played as a long range sniper, taking advantage of the APHEBC shell's high penetration values, high gun accuracy and good reverse speed. Find a shooting spot and engage targets from at least 1,000 m away to prevent enemy progress towards the objectives. You will also suppress enemy fire to prevent your team from being pinned down by enemy snipers attempting the same in return. Because of your high profile (casemate) and weak frontal armour, always stay away from the frontline to avoid being flanked or swarmed. While your gun is very powerful, your in-game performance will highly be dependent on the map you're playing. Open maps like Fire Arc, Kursk or Maginot Line will allow to play at the full extent or your capability whereas urban environments like Advance to the Rhine will be detrimental to your playstle. In case you are playing a mixed map, privilege open spaces.&lt;br /&gt;
&lt;br /&gt;
; Defensive role&lt;br /&gt;
&lt;br /&gt;
In case of an enemy breakthrough, your role is to contain the enemy advance by pinning them down. The enemy will be moving the front line, so engagements will take place at a closer range than you're comfortable with. You should identify and target in priority choke points, narrow passages and corridors of the map that the enemy will be forced to take. Your limited gun traverse only allows you to monitor an area spanning 175 m at 1,000 m distance without having to reposition your hull. Position the left side of your casemate behind an obstacle to let only your gun exposed.&lt;br /&gt;
&lt;br /&gt;
; Other roles&lt;br /&gt;
&lt;br /&gt;
If you try to use the ISU-122 in a different role on the battlefield, you will be confronted with the following:&lt;br /&gt;
&lt;br /&gt;
* If you try to play as a front-line tank, you will be quickly disabled by any type of fire coming from enemy tanks. Your frontal armour is pretty thin for a tank at close range and a successful penetrating shot from the front will greatly handicap your crew sitting in line. Your gun traverse is very limited and your turning speed is also too poor to manoeuvre quickly enough in close combat.&lt;br /&gt;
&lt;br /&gt;
* If you attempt to play support tank, your high profile will make it difficult to stay hidden behind obstacles without taking fire. Your good reverse speed can be an advantage but the enemy will flush you out with artillery strike (which can be accurate enough from middle ranges to disable you). Even with an escape route planned and cover to hide behind, your chances of survival are meagre. You will also be at risk of being flanked by light tanks or armoured cars, especially if they swarm you. Anyone who manages to get behind you has a very high chance to destroy you. In that role, an undetected flanking enemy, artillery strikes or CAS will be great threats to the ISU-122.&lt;br /&gt;
&lt;br /&gt;
; Notable enemies&lt;br /&gt;
&lt;br /&gt;
* Any tank will disable you with little effort in a close range encounter because of your weak and vertical casemate armour.&lt;br /&gt;
* For long range engagements, the cannons able to penetrate an ISU-122 from 1,000 m are:&lt;br /&gt;
** USA: M4 tanks equipped with a long 76 mm gun, M36 GMC&lt;br /&gt;
** Germany: any vehicle equipped with a 75, 88 or 128 mm gun like Panthers. Tigers I, Sturer Emil, etc.&lt;br /&gt;
** USSR: any vehicle equipped with a 85, 122 or 152 mm gun like the IS-2, T-34-85, ISU-152, etc.&lt;br /&gt;
** Great Britain: any vehicle equipped with APDS like the Comet, Challenger, Centurion &amp;amp; Charioteer&lt;br /&gt;
** Japan: Chi-Ri II &amp;amp; US tank imports&lt;br /&gt;
** China: vehicles similar to US and USSR ones&lt;br /&gt;
** France: ARL-44&lt;br /&gt;
** Sweden: Ikv 103 &amp;amp; Strv 74&lt;br /&gt;
&lt;br /&gt;
; Defeating an ISU-122&lt;br /&gt;
&lt;br /&gt;
* Wait for ISU-122 to shoot before engaging it: its long reloading time is a big weakness as it is defenseless for at least 15 seconds like an IS-2. It can however retreat quickly thanks to its good reverse speed. Be careful not to get baited into open field trying to follow your prey.&lt;br /&gt;
* The ISU-122 has a rather thin armour when compared to tanks at the same BR: iIf you have a very high penetrating power, aim for the casemate.&lt;br /&gt;
* In a frontal encounter, the right side of the frontal armour plate is the biggest weak spot. A successful penetration will most likely knock out 3 out of 4 crew members because they sit in line along that axis.&lt;br /&gt;
* In a flanking manoeuvre, the center of the casemate is the place to shoot to knock most crew members out.&lt;br /&gt;
* From behind, the left side of the casemate is the best spot to disable the ISU-122.&lt;br /&gt;
* If you are alone, flanking a ISU-122 undetected remains your best chance to destroy it. But it is difficult because the ISU-122 ideally positions itself very far from the frontline.&lt;br /&gt;
* Force it out of position with indirect fire (artillery strikes) if you're at relative close range.&lt;br /&gt;
* In case of a frontal attack (choke point/corridor), try blinding the ISU-122 with smoke and then swarm it with several tanks to saturate its defensive capacities.&lt;br /&gt;
* Engage the ISU-122 while it is moving: it takes a long time to brake, turn, bring the gun to a stable position and target precisely. With a reload time over 15 seconds, no player will take a shot that has little chance to hit.&lt;br /&gt;
* Do not take pot shots or shoot on the move, aim precisely at the weak spots (casemate walls). Your chance of ricochet is increased at long range as your penetration power decreases and the ISU-122 can angle its hull in a defensive manoeuvre.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|BR-471B&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Deadly cannon provides superior one-shot capacity with any target upon penetration&lt;br /&gt;
* Powerful stock AP penetrates up to 205 mm which is very effective in a full up-tier; weak spots of the early Centurions, Ferdinand, Tiger II H can all get penetrated with ease&lt;br /&gt;
* The huge gun mantlet and its complex armour layout is capable of deflecting quite some shells sometimes&lt;br /&gt;
* 30 mm roof armour resists popular aircraft weapons well, like the 12.7 mm M2 with ground target belt and the MG 151&lt;br /&gt;
* All-round protection provides good resistance against flanking SPAAs; the M19 / M42 are very common flankers&lt;br /&gt;
* 14 km/h reverse speed allows it to retreat from danger quickly&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload of more than 20 seconds and the curved trajectory demands very precise aiming and can be a challenge to use for first-time users&lt;br /&gt;
* Front armour is only 60-100 mm and is not well-angled; easily penetrated by common guns at the battle rating, like the 76 mm M1, 17 pdr, 75 mm and 88 mm&lt;br /&gt;
* Closely packed crew all easily knocked out when an explosive shell penetrates&lt;br /&gt;
* Very inadequate gun depression of -3° combined with the sluggish mobility makes it only capable of fighting in urban (flat) areas, but never the hills&lt;br /&gt;
* Turretless layout and the sluggish mobility makes it very vulnerable to surprise flankers, for example, the infamous M18, T20, T25 and Puma&lt;br /&gt;
* Gun breech often gets damaged while under enemy fire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
When the [[ISU-152]] began production in 1943 with the large 152 mm ML-20S gun, production of the chassis and hull soon exceeded the supply of the ML-20S gun, which caused a decrease in the production of self-propelled guns for the Soviet military. It was determined to speed up self-propelled gun production, the ISU chassis were to be mounted with the 122 mm A-19S gun. Work on this mounting already began before the supply issue in December 1943 at the Chelyabinsk Kirov Plant (ChKZ), which had a design team simply take the ISU-152 chassis and hull and only changing out the armament with the 122 mm gun, but this prototype - ''Object 242'' - was not immediately put into production despite successful testings. When the supply issue arose, the prototype was then adopted by the Soviet Defense Committee for increased production and also that the 122 mm gun had better accuracy against tanks than the 152 mm gun. The ISU armed with the 122 mm gun, designated the '''ISU-122''', began production in April 1944.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ96A&amp;diff=64645</id>
		<title>ZTZ96A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ96A&amp;diff=64645"/>
				<updated>2020-07-27T00:24:22Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: armour, gameplay, modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=cn_ztz_96a}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A much-improved tank over ZTZ96 makes it more competitive especially at higher tier battles. The ZTZ-96A features a strong turret that is impenetrable to many APFSDS rounds, added ERA on upper glacis that can resist hits (both kinetic and chemical-based hits) and much needed thermal sights. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
--&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|___ mm&lt;br /&gt;
|___ mm ''Top''&lt;br /&gt;
___ mm ''Bottom''&lt;br /&gt;
|45 mm (10°)&lt;br /&gt;
|20-30 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|___ - ___ mm ''Turret front''&lt;br /&gt;
___ mm ''Gun mantlet''&lt;br /&gt;
|___ - ___ mm&lt;br /&gt;
|5 mm&lt;br /&gt;
|20-30 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|30 mm&lt;br /&gt;
|30 mm&lt;br /&gt;
|30 mm&lt;br /&gt;
|30 mm&lt;br /&gt;
|}&lt;br /&gt;
The design of the ZTZ96A's turret is a further drastic departure from previous the Chinese and Soviet dome turret design. It has an angular arrow shape design reminiscent of the German Leopard 2A5; however, the armour stops short at the coaxial gun port, providing a weak spot for the enemy to exploit. Shooting this area does not usually result in an instant kill as it will only disable the gun breech and take out the commander or gunner (depending on which side is shot). On the sides of the turret, a noticeable addition is a row of FY-4 ERA on the bustle rack. In the game, this additional armour doesn't yield much use as most of the time the shots are not from the sides of the turret but rather on the side of the hull where the carousel style autoloader is a well known weak spot that will result in instant ammo explosion.&lt;br /&gt;
&lt;br /&gt;
As for the hull, the added FY-4 ERA on the upper glacis increases the survivability of the tank. Even a direct shot from most APFSDS can be resisted. &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a much-improved armour layout over its predecessor due to strengthened armour in critical areas of the tank. Survivability is improved but the vehicle still suffers from the same weaknesses as its predecessor and similar Soviet tanks. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 1240|rbMinHp= 708}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Type 88C (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A makes up for its drawbacks in mobility with a superb gun. The 125 mm Type 88C smoothbore gun is capable of firing APFSDS, HE and HEAT-FS ammunition. For its battle rating, the 125-I shell performs very well, offering 466 mm of flat penetration at point-blank and dropping only to 434 mm at 2 kilometres. It's angled performance is exceptionally good at 269 mm at 60 degrees, outperforming even the best Soviet APFSDS round, 3BM42 whose angled penetration is only 248 mm. For reference, the 125-I performs comparably to Western long-rod sabot rounds such as DM33. The HEAT-FS round is nothing special with a standard 480 mm of penetration that is only really effective at destroying lightly armoured vehicles such as SPAA. The HE round is of the Soviet-style, packing a whopping 5.4 kg of TNT equivalent that can deal devastating damage against Western tanks' weak spots of the hull and turret roof and turret ring. It's recommended to entirely ditch the HEAT-FS for HE as it arguably performs better in the anti-tank role, ironically.&lt;br /&gt;
&lt;br /&gt;
Although the ZTZ96A uses a similar autoloader system to the T-72, its reload time of 7.5 seconds is slightly longer than the T-72's 7.1 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The ZTZ96A has a different playstyle than most MBTs do. Instead of being a king of mobility, this tank trades speed for improved armour protection. The tank's mobility is improved from that of the [[ZTZ96]], but it is still below average for this battle rating. It can keep up with some IFVs, but against MBTs, this tank can't match their speed and acceleration. It also has a poor reverse speed, which can make getting out of sticky situations difficult. This lack of mobility means that the ZTZ96A can't rush objectives or favourable locations at the beginning of battle like faster vehicles can. Additionally, it takes longer to relocate around the map to deal with enemies or to attack and defend capture zones. Flanking manoeuvres are also difficult. However, the ZTZ96A's below-average speed doesn't hinder its abilities to brawl in close quarters situations or to snipe from afar.&lt;br /&gt;
&lt;br /&gt;
Both of these playstyles benefit from the tank's strong armour protection, which features ERA on the front of the hull and turret. The turret cheeks and upper glacis are especially well-defended--even a direct APFSDS shell can't always penetrate. In general, the tank is hard to damage from the front. This does not mean that it has no weakpoints, though: the gun breech is exposed and unprotected, and a shot there can do great damage inside the turret compartment. In addition, the vehicle sports an ammunition carousel in the bottom of the hull; a side shot here will very often detonate the ammo storage, causing immediate destruction of the tank. And finally, the ZTZ96A only has three crew members, so long-term endurance is lacking. Even one crew member being knocked out makes taking any more damage much riskier.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A also makes up for its mobility drawbacks with its powerful cannon. Its APFSDS shell has high penetration against both flat and angled armour, and can perform even at long ranges. The gun also makes use of a very powerful HE shell which can deal devastating damage if fired at the roofs of enemy tanks. This gun is reloaded by an autoloading system, which can get a new shell in the breech every 7.5 seconds. The reload speed is worse than that of many MBTs, and skilled players will be able to take advantage of this to destroy the ZTZ96A. It is important to try to destroy the enemy in one shot, or else there may not be enough time to try again. And, the slow reload means that dealing with multiple enemies in quick succession is more difficult than normal. Be careful about the gun's poor turret elevation speed. It can take longer than expected to get sights on a target. The ZTZ96A is equipped with thermal sights which help visibility in night battles.&lt;br /&gt;
&lt;br /&gt;
This vehicle is armed with a roof machine gun for use against aircraft and lightly-armoured ground targets.&lt;br /&gt;
&lt;br /&gt;
This tank is a good sniper thanks to its strong frontal armour and powerful gun. When sniping, poor mobility is not an issue and the long reload rate doesn't overly hurt the ZTZ96A's performance. If firing from behind ridgelines, remember that the gun depression is below average, at only -6 degrees.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96A is also effective in close-quarters brawls, where its armour provides a great advantage against the enemy.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|NVD&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Smoke grenade&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|ESS&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|125-I&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Same powerful gun with access to high-penetrating APFSDS as ZTZ96&lt;br /&gt;
* Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
* HE shell is currently the most powerful available to any high-rank MBT, can cripple or outright destroy enemies with a good shot&lt;br /&gt;
* Low profile&lt;br /&gt;
* Very strong turret cheeks armour &lt;br /&gt;
* Strong upper glacis armour&lt;br /&gt;
* Combinations of strong armour and very fast and high penetrating APFSDS makes it a good sniper&lt;br /&gt;
* Roof-mounted heavy machine gun is useful against aircraft and light targets&lt;br /&gt;
* Relatively-faster turret rotation speed, compared to contemporary Soviet tanks&lt;br /&gt;
* Thermal Sights&lt;br /&gt;
* Improved mobility over predecessor ZTZ-96&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mobility is below average at its rank&lt;br /&gt;
* Autoloader carousel is a giant ammo rack&lt;br /&gt;
* Poor reverse speed&lt;br /&gt;
* Below average gun depression (-6°)&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
* No ATGM capability, unlike the T-64B and T-72B&lt;br /&gt;
* Relatively slow reload compared to other MBT&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6630-development-ztz96a-can-take-a-punch-en|[Devblog] ZTZ96A: Can take a punch!]]&lt;br /&gt;
&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=HSTV-L&amp;diff=64576</id>
		<title>HSTV-L</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=HSTV-L&amp;diff=64576"/>
				<updated>2020-07-26T04:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_hstv_l}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || ___ mm || ___ mm ''Top'' &amp;lt;br&amp;gt; ___ mm ''Bottom'' || ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || ___ - ___ mm ''Turret front'' &amp;lt;br&amp;gt; ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|XM274 (75 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[XM274 (75 mm)|75 mm XM274]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 26 || rowspan=&amp;quot;2&amp;quot; | -17°/+45° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __.__ || __.__ ||91.2||100.9||107.3|| rowspan=&amp;quot;2&amp;quot; | 1.5 || rowspan=&amp;quot;2&amp;quot; | 1.5 || rowspan=&amp;quot;2&amp;quot; | 1.5 || rowspan=&amp;quot;2&amp;quot; | 1.5&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 33.9 || __.__ ||48.5||53.6||57.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| XM885 || APFSDS || 276 || 269 || 262 || 252 || 243 || 234&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| XM885 || APFSDS || 1,463 || 3.05 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''26''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M240 (7.62 mm)}}&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,600 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 1,600 (200) || 750 || __° || __°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The HSTV-L is a light tank with a quick ready-rack reload, making it adept at dealing with multiple enemies in ambush situations. It can achieve a very good top speed thanks to its light weight and has a similarly good turning ability. With this mobility (which is on par with that of top MBTs), the HSTV-L can achieve desirable early-game positions and move quickly around the map when necessary.&lt;br /&gt;
&lt;br /&gt;
Like most light tanks, this vehicle is lacking in the protection department. It has thin armour in all directions, which is not backup up by any spaced or composite protection, and is susceptible to hull-break. In some situations, the armour may be thin enough that kinetic rounds overpenetrate and pass straight through the vehicle without causing much damage. And, the highly-angled armour can sometimes bounce shots. In most cases though, the HSTV-L cannot be counted on to sustain heavy fire.&lt;br /&gt;
&lt;br /&gt;
This tank tank is fairly unique in that it is equipped with an autoloader with a 6-round ready-rack. This means that the first 6 shots fired from the HSTV-L can come in very rapid succession--the reload time for these shells is a mere 1.5 seconds. After these first rounds, the ready-rack is empty and the reload rate increases dramatically. The player must take this into account when deciding which enemies to engage. The HSTV-L can pull off short bursts of high firepower, but needs time to replenish its ready-rack. The shell itself, an APFSDS round, is decent, but may have trouble penetrating the frontal armour of top MBTs. This combined with the vehicle's poor armour means that head-on attacks are rarely advisable. &lt;br /&gt;
&lt;br /&gt;
The HSTV-L is better suited to firing at enemies without their noticing--from ambush positions, from the flanks, and from behind corners. The vehicle's great mobility will aid with this playstyle. Indeed, its mobility is what makes the HSTV-L great on urban maps. Furthermore, in ambush situations the tank is able to easily deal with multiple enemies thanks to its fast ready-rack reload. This tank has a 45 degree gun elevation and a 17 degree gun depression. This gun depression is extremely powerful, and makes the vehicle very effective at hill camping and at firing from behind ridgelines. A thermal sight in both gunner and commander/binocular views makes the HSTV-L a great scouting vehicle. It is recommended to use the vehicle's high mobility to aid in scouting enemies for teammates to locate and destroy.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|Airstrike&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|Laser rangefinder&lt;br /&gt;
|Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|Improved optics&lt;br /&gt;
|NVD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility, is on par with MBTs&lt;br /&gt;
* Powerful gun with one of the fastest reload times in the game of 1.5 seconds&lt;br /&gt;
* Due to its light armour, some kinetic rounds may over penetrate, leaving it untouched&lt;br /&gt;
* Excellent urban fighting vehicle as in up-tiers, side shots are much more effective&lt;br /&gt;
* Can bounce multiple shots due to extremely angled armour&lt;br /&gt;
* Internal 30 mm armour can help protect crew&lt;br /&gt;
* Thermal sight for both gunner and commander = Great scouting vehicle&lt;br /&gt;
* Up to 45° elevation and -17° depression.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* As with all light vehicles, it is susceptible to the &amp;quot;Hull Break&amp;quot; mechanic&lt;br /&gt;
* Commander's cupola can be penetrated by heavy machine gun fire&lt;br /&gt;
* Limited ammo, at only 26 rounds&lt;br /&gt;
* Extremely poor ammo selection; can only fire APFSDS&lt;br /&gt;
* APFSDS round has problems penetrating frontal armour of later MBTs&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|C5cw-_dXhFE|'''The Shooting Range #203''' - ''Metal Beasts'' section at 00:30 discusses the HSTV-L.|6qzHOvgOWug|HSTV-L - Tank History and Review}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6711-development-hstv-l-view-of-tomorrow-en|[Devblog] HSTV-L: View of Tomorrow]]&lt;br /&gt;
&lt;br /&gt;
{{USA light tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CV_90105&amp;diff=64490</id>
		<title>CV 90105</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CV_90105&amp;diff=64490"/>
				<updated>2020-07-25T05:27:33Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=sw_cv_90105_tml&lt;br /&gt;
|store = 8203&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The CV 90105 TML has very weak armour which cannot protect against calibres of 14.5 mm or larger. It also has hullbreak mechanics which accentuates the poor armour.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=852|rbMinHp=486}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|CN-105-G2 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[CN-105-G2 (105 mm)|105 mm CN-105-G2]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | -7°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan=&amp;quot;2&amp;quot; | 8.71 || rowspan=&amp;quot;2&amp;quot; | 7.70 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 6.70&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __.__ || 21.00 || __.__ || 28.20 || 30.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 127 || 127 || 127 || 127 || 127 || 127&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.70 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| DM502 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 1,173 || 10.50 || N/A || 0.1 || 1,270 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp 58 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp 58 (7.62 mm)|7.62 mm ksp 58]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 1,200 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
'''Mobility'''&lt;br /&gt;
&lt;br /&gt;
The CV 90105 TML has great mobility thanks to its powerful engine and light weight. With good top speed, a very quick reverse, good mobility in turns, and very good acceleration, this vehicle's mobility stays competitive even when uptiered to face 10.0 BR MBTs. With this advantage the CV 90105 TML is able to take early-game defensive positions, reach sniping locations, and quickly relocate around the map if needed.&lt;br /&gt;
&lt;br /&gt;
'''Armament'''&lt;br /&gt;
&lt;br /&gt;
Another one of this vehicle's strengths is its armament. It's equipped with second generation thermal sights in both gunner and commander/binocular views, which makes enemies very easy to spot and which is incredibly useful in night battes. This tank also has a scouting ability, which can be used to call for support from teammates and locate enemies on the map.&lt;br /&gt;
&lt;br /&gt;
As for this tank's gun, the CV 90105 TML is armed with quite a powerful cannon that easily penetrates MBTs. It has access to both its stock APFSDS round, the DM23, and HESH and HEAT-FS shells. Although the stock shell has higher flat penetration, the DM23 outperforms it in angled penetration, which is the more important metric in most cases at this tier; most enemy armour will be well-angled. Still, it is useful to carry a few rounds of the stock APFSDS shell. The gun has a very good turret traverse speed which helps in situations where quick aiming is required.&lt;br /&gt;
&lt;br /&gt;
'''Survivability'''&lt;br /&gt;
&lt;br /&gt;
The CV 90105 TML's greatest weakness is its poor survivability. It is able to be hullbroken, and is protected by only thin armour on all sides. Due to the internal layout of the tank, ammo detonations and one-shot deaths are very common. Cannon-calibre rounds are able to penetrate the CV 90105 TML's armour, and artillery and aircraft post a serious threat to this tank. The CV 90105 TML has effectively no anti-air capabilities and its thin roof armour makes strafing attacks dangerous.&lt;br /&gt;
&lt;br /&gt;
All of this means that avoiding enemy fire must be a priority. The tank's mobility can be used to flank enemies and attack without their noticing. Indeed, engaging head-on is usually a bad idea, since that makes you a prime target for artillery strikes and attacks from aircraft. If there are enemy aircraft nearby, try to stay near cover (next to buildings, under trees, near bushes or rocks...) and avoid crossing open areas of the map.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| DM502&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| DM12&lt;br /&gt;
| Airstrike&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| DM23&lt;br /&gt;
| Improved optics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Efficient grinder&lt;br /&gt;
* Available APFSDS can penetrate most MBTs with ease&lt;br /&gt;
* Excellent top speed but only slightly above average acceleration&lt;br /&gt;
* Both commander and gunner's thermal sight's&lt;br /&gt;
* Ability to scout&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very thin armour, does not have the option to angle or sidescrape&lt;br /&gt;
* Hullbreaks very easily&lt;br /&gt;
* Lack of AA capability makes aircraft even more dangerous&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6617-development-cv-90105-tml-with-pre-order-bonuses-en|[Devblog] CV 90105 TML with Pre-Order Bonuses]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;br /&gt;
{{Sweden premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=64489</id>
		<title>Mörkö-Morane</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M%C3%B6rk%C3%B6-Morane&amp;diff=64489"/>
				<updated>2020-07-25T04:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */ gameplay text, revised pros/cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=morko_morane&lt;br /&gt;
|cockpit=cockpit_morko_morane.jpg&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. The {{Specs|name}} is a license-built copy of the M.S.406 for Finland, as shown with its Finnish camouflage and markings.&lt;br /&gt;
&lt;br /&gt;
Main differences between the original M.S.406 and the Mörkö-Morane is the engine and nose mounted weapon. The [[M.S.406C1]], which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder inline engine and a 20 mm Hispano 404 cannon with 60 rounds of ammunition. In contrast, the Finnish Mörkö-Morane has a Russian Klimov VK-105P 12-cylinder inline engine and a 12.7 mm Berezin UB heavy machine gun with 230 rounds of ammunition. The new engine provides the Mörkö-Morane with over 300 more hp than the M.S.406C1, this number can vary if the M.S. 406C1 is spaded.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This plane is the one of the best anyone could ask for, a 525 km/h top speed (at 5,000 m), a max altitude of 12,000 m, a turn time of 18.0 seconds, and a climb rate of 16.6 m/s, it even has lovely guns and amazing manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 5,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| ___ || ___ || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 553 || 525 || 17.4 || 18.0 || 21.1 || 16.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 270 || ~12 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 310 || &amp;lt; 320 || &amp;lt; 400 || &amp;gt; 323&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
The Mörkö-Morane has no armour protection (armour plates or armoured glass) for the pilot nor the critical components of the aircraft, this is a recurring theme at its BR and on different variations of Morane-Saulnier-designed aircraft. But thanks to the shape and size of the sturdy fuselage the pilot dies rarely from direct hits. Catastrophic fuel tank fires are also semi-rare due to the good positioning of the fuel tank (between the pilot and the engine). Though if the Mörkö does catch fire it usually breaks the engine or kills the pilot rather quickly.&lt;br /&gt;
&lt;br /&gt;
The Russian Klimov VK-105P inline engine can take a surprisingly large amount of punishment, from the enemies and the pilot as well. It has quite a long WEP time which is limited by oxygen deprivation at higher altitudes, meaning that the WEP cannot be used after a certain altitude. The engine and its cooling systems can usually keep going long enough to get the plane and pilot back to the airfield on most maps after being hit, provided the engine doesn't catch fire.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Berezin UB (12.7 mm)|MAC 1934 (7.5 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)&lt;br /&gt;
* 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Mörkö Morane is an excellent fighter in Air Realistic battles, where its flight characteristics and weaponry make it very capable against both biplanes and monowing fighters. Firstly, the Mörkö Morane possesses a very good rate of climb. It is able to outclimb every biplane and practically every monowing plane that it might face; the only exceptions are bombers that receive an air-spawn (such as the [[Ju 87 (Family)|Ju 87]]) and early [[Bf 109 (Family)|Bf 109s]]. Against every other plane, the Mörkö Morane can have a great altitude advantage and choose exactly when it wants to engage. On that topic, deciding when to attack is a vital skill when flying this plane. Often, attacking bombers isn't worth it, since they can easily do more damage to you than you can do to them. As for fighters, it will very often be the case that if you leave the area for a minute or so, enemy fighters at or above your altitude will dive on your allies lower down. Then, you will have the altitude advantage and a more favourable position.&lt;br /&gt;
&lt;br /&gt;
When the Mörkö Morane pilot does decide to dive on an enemy, they must do so carefully. The plane accelerates very quickly in a dive; so much that it rapidly loses control authority, especially in the roll axis. Not only does this made it very hard to get guns on target but it also increases the risk of not being able to pull up in time. To avoid this, it is often helpful to cut the throttle during dives and make gradual spirals downwards rather than a straight-down dive.&lt;br /&gt;
&lt;br /&gt;
After the initial dive, it is very important to not engage in an extended turnfight. Against some opponents, this may work in your favour (this vehicle actually has an average turning rate), but most planes are able to outturn the Mörkö Morane in an extended battle. Biplanes especially are incredibly manoeuverable, and no monoplane should ever attempt to turn with them in a dogfight. Instead, use the speed gained from diving to zoom climb back to altitude; there is no need to throw away the Mörkö Morane's energy advantage by dogfighting. Instead, continue to boom and zoom the enemy until they are destroyed.&lt;br /&gt;
&lt;br /&gt;
The Mörkö Morane has decent armament, but in high-speed passes there is sometimes not enough time on target for the guns to do their work. So, multiple boom and zoom attempts may be necessary, especially when attacking sturdier monoplanes. Biplanes will usually be destroyed quickly. This vehicle's guns can be used to effectively destroy unarmoured ground targets in Air Realistic battles. The 12.7 mm machine gun, which is by a considerable margin the most powerful gun on this plane, has less ammunition than the 7.5 mm guns. Trigger discipline is necessary if the pilot wants their ammunition load to last the round. If running low on 12.7 mm ammunition, it can be advisable to fire the 7.5 mm guns independently of it so that the more potent ammunition is preserved.&lt;br /&gt;
&lt;br /&gt;
If the pilot finds that there is an enemy fighter on their tail, the best thing to do is to fly in a straight line. Unless the enemy is diving with a massive energy advantage, the Mörkö Morane will be able to pull away thanks to its amazing top speed. Then, the pilot can choose to re-engage the enemy on their own terms.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good top speed&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Effective weaponry for its BR&lt;br /&gt;
* Good survivability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* No armour protection for pilot or critical components&lt;br /&gt;
* Rarely survives catching fire&lt;br /&gt;
* Control surfaces (especially ailerons) compress in dives&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer MS}}&lt;br /&gt;
{{Sweden fighters}}&lt;br /&gt;
{{Sweden premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PT-76_(China)&amp;diff=64412</id>
		<title>PT-76 (China)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PT-76_(China)&amp;diff=64412"/>
				<updated>2020-07-24T02:06:27Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: armour, usage in battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=cn_pt_76}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese light tank {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|10 mm (80°) ''Top''&lt;br /&gt;
13 mm (44°) ''Bottom''&lt;br /&gt;
|13 mm ''Top''&lt;br /&gt;
10 mm ''Bottom''&lt;br /&gt;
|6 mm (1°) ''Top''&lt;br /&gt;
6 mm (46°) ''Bottom''&lt;br /&gt;
|6 mm&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|15 mm (32-35°) ''Turret front''&lt;br /&gt;
15 mm (19-32°) ''Gun mantlet''&lt;br /&gt;
|15 mm (35°)&lt;br /&gt;
|15 mm (34-35°)&lt;br /&gt;
|6 mm&lt;br /&gt;
|-&lt;br /&gt;
!Armour&lt;br /&gt;
!Sides&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|10 mm&lt;br /&gt;
|6 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 10 mm thick.&lt;br /&gt;
* Tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
Almost every tank in the game will be able to destroy the PT-76 with relative ease due to its ultra-thin armour. Avoid tanks with access to heavy machine guns on their turrets such as most American tanks, the [[IS-2 (1944)|IS-2 1944]], etc. This vehicle has next to no armor due to its amphibious abilities and can be easily destroyed even by machine guns.&lt;br /&gt;
&lt;br /&gt;
Also, keep well clear of enemy SPAA. 12.7 mm guns and above will absolutely wreck this tank. In particular, the Wirbelwind is a significant threat. It has good penetration at range and will literally saturate the vehicle with autocannon shells. Just a short burst from the quad 20 mm guns will finish the PT-76 off.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 372|rbMinHp= 212}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
Since the PT-76 doesn't have much armour, avoid directly confronting enemy tanks. In order to defeat heavy/medium tanks, watch them and fire when they are not aiming or focusing on you. Use the light tank's manoeuvrability and fire rate to deliver pin-point hits onto the enemy's flanks, then retreat back in to cover before they can get a fix on the firing location. The PT-76 is also helpful in scouting enemy positions for its allies so they can bring in more firepower. As previously mentioned, this tank does not have the armour nor the crew to take on enemies head-on, so try to remain stealthy. It functions great as a scout tank in [[Simulator Battles]].&lt;br /&gt;
&lt;br /&gt;
While the PT-76 has amphibious capabilities, it is not necessary to use them all the time. Keep in mind that the PT-76 can only go about 10 km/h in the water, so utilize the ability to travel on land as well. Instead, use the water to make an escape or take a shortcut. As an example, drive into the water if an enemy has spotted you, and take cover behind an off-shore rock. Driving through a river to flank the enemy is also possible if a bridge is not nearby. Take caution that reversing in the water is slow, if not nonexistent, which may get the PT-76 stuck if driven into an obstacle. Also make sure to check the map, as some maps like ''Eastern Europe'' have rivers with no way to get back onto land, or at least not many.&lt;br /&gt;
&lt;br /&gt;
Otherwise, avoid directly confronting an enemy. Instead, take cover and scout. Another good tactic to use is watching the enemy - find a spot where they can't engage you and watch them. Wait for the right moment; when the enemy is reloading, aiming somewhere else, not noticing the PT-76, is attacking an ally, etc, quickly check to make sure no other enemy can target you and send a shell towards your enemy! Try to snipe at the enemy, but make sure to avoid '''all''' enemy fire, as all tanks can penetrate the PT-76's armour (even the [[GAZ-AAA (4M)]] technically has enough penetration to get through the tank's rear armour!).&lt;br /&gt;
&lt;br /&gt;
The amphibious capabilities are a huge helper to the vehicle, allowing it to reach unusual sniper areas that vehicles without said capabilities could not reach (e.g. hiding behind the rocks near the jetty on Normandy). The incredible stabiliser also allows the PT-76 to simply sit in the water and blast away at enemies without them even realizing where the shots are from. Make sure to relocate after knocking out enemies or being spotted, however, as they will know the PT-76's location and likely broadcast it to other players, most often resulting in the PT-76 being destroyed.&lt;br /&gt;
&lt;br /&gt;
The HEAT-FS shell is powerful in terms of penetration, but the post-penetration damage is lacking compared to other Soviet shells. Not to say that the BK-350M is weak (It's actually quite amazing for a HEAT shell), but oftentimes, 2 or more shots will be needed to destroy an enemy, particularly the more spacey vehicles like the Tiger 1 and Panther. It would be wise, therefore, to look up crew and module locations on enemy vehicles in order to make your shots as lethal as possible.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good mobility, amphibious&lt;br /&gt;
* Powerful HEAT-FS round&lt;br /&gt;
* Has access to Scouting&lt;br /&gt;
* Low profile&lt;br /&gt;
* Much better gun elevation/depression speed than the Soviet [[PT-76B]]&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lacks the two-plane stabilizer of the Soviet PT-76B, hard to fire on the move or in water&lt;br /&gt;
* Very poor armour, vulnerable to heavy machine gunfire&lt;br /&gt;
* Stock APCR round has disappointing angled performance and post-penetration damage&lt;br /&gt;
* Slow reload&lt;br /&gt;
* Easy target for aircraft&lt;br /&gt;
* Can be hull-broken&lt;br /&gt;
* Looks very similar to the Soviet PT-76B (gun barrel is slightly different), can be confused for it in Simulator Battles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China light tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XVIIIe&amp;diff=64411</id>
		<title>Spitfire F Mk XVIIIe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XVIIIe&amp;diff=64411"/>
				<updated>2020-07-24T01:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: pros/cons, gameplay text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk18e}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.41]].&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,927 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 684 || 663 || {{Specs|ceiling}} || 19.4 || 19.8 || 15.1 || 17.9 || 420&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,927 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 765 || 718 || {{Specs|ceiling}} || 17.4 || 18.1 || 35.8 || 23.3 || 420&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || N/A || ~13 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 470 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,600 m || 1,510 hp || 2,129 hp &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,600 m || 1,320 hp || 1,824 hp &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6 mm Steel plate in front of engine above the propeller.&lt;br /&gt;
* 12.7 mm Steel plate between fuel tanks.&lt;br /&gt;
* 38 mm Bulletproof glass in front of the pilot.&lt;br /&gt;
* 4 mm Steel plates behind the pilot, coupled with another 4-7 mm Steel plate behind that.&lt;br /&gt;
* 3 mm Steel plates around ammunition.&lt;br /&gt;
&lt;br /&gt;
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)&lt;br /&gt;
* More fuel tanks located in wings leading edge&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannon, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine gun, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|:Category:Suspended armaments|l1=Suspended armaments}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without Load&lt;br /&gt;
* 2 x G.P. 250 lb Mk.IV bombs&lt;br /&gt;
* 3 x G.P. 250 lb Mk.IV bombs&lt;br /&gt;
* 1 x G.P. 500 lb Mk.IV bomb&lt;br /&gt;
* 1 x G.P. 500 lb Mk.IV bomb + 2 x G.P. 250 lb Mk.IV bombs&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Defensive armament ===&lt;br /&gt;
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;The Spitfire F Mk XVIIIe is nearly identical in playstyle to its predecessor, the Spitfire Mk XIVe. The only major difference between the two vehicles is the latter's ability to carry a larger and more diverse selection of suspended armament. Primarily, the Spitfire is the pinnacle of dogfighting at mid to high altitude. This fighter excels at catching unsuspecting pilots still climbing to altitude and excels in a turning and energy fighting playstyle.&lt;br /&gt;
&lt;br /&gt;
With a powerful Griffon engine, this plane has amazing acceleration and climb rate--even better than that of the Merlin Spitfires. Although less manoeuvrable than they are, this Spitfire is still very capable in turnfights. Indeed, its mix of turning ability and engine performance is one of this vehicle's greatest strengths.&lt;br /&gt;
&lt;br /&gt;
This aircraft has an ideal operating altitude of between 4,000 m and 6,000 m due to the properties of the Griffon engine, but this aircraft has no problems climbing past that altitude.  However, manoeuvrability is slightly compromised at altitudes higher than 7,000 m. This aircraft excels at energy dog fighting, a mix between energy fighting and dog fighting. The insanely good acceleration coupled with the great climb rate and energy retention allows this aircraft to excel in horizontal dog-fighting as well as vertical energy manoeuvres. Don't get into extended energy fights as many pure energy fighters can outdo this aircraft in pure energy fights.&lt;br /&gt;
&lt;br /&gt;
American aircraft can outdo this plane in speed and energy retention, but cannot dogfight this plane very well. German planes are even more dangerous due to their high top speed and energy retention. This plane can adequately fight Japanese aircraft, but Zeroes can turn faster than the Spitfire, though they don't accelerate in a straight line as quickly. If you stay up above 4,000 m, you can deal effectively with most Soviet aircraft, which perform best lower down.&lt;br /&gt;
&lt;br /&gt;
Boom and zoom attacks and pure energy fights are this plane's weakness; it does not hold up well in drawn-out fights of speed.&lt;br /&gt;
&lt;br /&gt;
This plane is armed with both 20 mm cannons and 12.7 mm machine guns. They don't carry an extremely large ammunition pool but don't have too little either. A little bit of spray is fine, but it would still be wise to keep an eye on ammo count. In order to preserve cannon ammo, it is possible to fire the machine guns independently; this can be helpful in gauging the lead required to fire at enemies far away.&lt;br /&gt;
&lt;br /&gt;
Additionally, this vehicle can mount up to 1000 lbs of bombs or 8 RP-3 rockets. These can be used in Air Realistic Battles to destroy pillboxes and tanks. Even better, they are deadly in Ground Realistic battles, where they can destroy even heavily-armoured tanks. The quantity of suspended armament available to this aircraft and its very good dogfighting capabilities make this plane very effective in mixed battles: after dropping ordnance to destroy ground targets, the pilot can then shift to an air-superiority role, protecting friendly ground units from enemy attackers and fighters.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
| &lt;br /&gt;
|Offensive 12mm&lt;br /&gt;
|Offensive 20mm&lt;br /&gt;
|HSBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| &lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|New 12mm MGs&lt;br /&gt;
|New 20mm Cannons&lt;br /&gt;
|HSBC mk.3&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|Mk.II Year 1942&lt;br /&gt;
|HMBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| &lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|Mk.II Year 1943&lt;br /&gt;
|HRC mk.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Excellent turning ability and good roll rate&lt;br /&gt;
* Good zoom climber&lt;br /&gt;
* Fast acceleration&lt;br /&gt;
* Cools well at 100% throttle&lt;br /&gt;
* Dive speed and handling is very good&lt;br /&gt;
* Able to mount bombs or rockets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine and cooling systems are easily damaged&lt;br /&gt;
* Requires slow landing speeds&lt;br /&gt;
* Unimpressive ammunition count&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&lt;br /&gt;
The Supermarine Spitfire Mk.XVIII was a single engine single, seat fighter which served with the Royal Air Force during the early post war period. After the initial teething problems encountered with the introduction of the Rolls Royce Griffon engine to the Spitfire line, the Spitfire Mk.XIV had been used successfully in large numbers in the European Theatre of Operations. The Mk.XIV had seen notable modifications and transitions throughout its wartime service; the Spitfire Mk.XVIII built on this experience. &lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk.XVIII was also equipped with a Rolls Royce Griffon 65 engine with two stage supercharger rated at 2050 hp, high visibility teardrop canopy and a Type E Wing with two Hispano 20mm cannon and two .50 caliber Browning machine guns or four 20mm cannons and externally was very similar to the later production Mk.XIV Spitfires. However, the Spitfire Mk.XVIII also featured a strengthened fuselage and an additional 31-gallon fuel tank in the rear fuselage.&lt;br /&gt;
 &lt;br /&gt;
The Spitfire Mk.XVIII entered service with No.60 Squadron at Singapore in January 1947. The Mk.XVIII was used offensively against insurgents during the Malayan uprising. The Mk.XVIII was also involved in air-to-air combat during the 1948 Arab-Israeli War where in one famous incident, two Israeli Spitfire Mk.IXs flown by a Canadian and an American pilot shot down four RAF Spitfire Mk.XVIIIs of No.208 Squadron. &lt;br /&gt;
Some 300 Spitfire Mk.XVIIIs were built with only the Royal Indian Air Force purchasing 20 as an export customer.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
*[https://live.warthunder.com/feed/camouflages/?q=#Spitfire_mk18 Skins and camouflages for the Spitfire F Mk XVIIIe from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 04:39 discusses the Spitfire F Mk XVIIIe.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.|8POTLnXuS_I|'''Hangar 10''' - 37 litre GRIFFON Spitfire Mk.18.}}&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--''ETC.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''page on aircraft encyclopedia;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XVI&amp;diff=64279</id>
		<title>Spitfire F Mk XVI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XVI&amp;diff=64279"/>
				<updated>2020-07-23T01:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_xvi}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk XVI is a very unique plane with an awkwardly unique role and design. Virtually identical to the [[Spitfire LF Mk IX]], aside from the clipped wings and bubble cockpit, the Mk XVI combines the low-altitude capabilities of the aforementioned fighter with the fantastic roll, dive, and speed capabilities of the German [[Fw 190 (Family)|Focke-Wulfe 190 series]].&lt;br /&gt;
&lt;br /&gt;
The Mk XVI possesses all the characteristics of the LF Mk IX regarding armament and performance at low-altitude. Low-altitude climb acceleration is fantastic, the climb rate is very good, and armament is extremely effective. The main distinguishing feature of the Mk XVI is its clipped wings. These wings give the Mk XVI some distinct advantages- a great roll rate and amazing dive and level speed and acceleration. The roll rate makes evasion a very easy task- rolling manoeuvres can easily evade most tail-end attacks by any fighter in the 4.0-6.0 BR range. Even more, the clipped wings of the XVI provide for very good low-altitude speed and acceleration performance- this fighter climbs like a rocket and dives like a hornet '''below''' 1,500 m.&lt;br /&gt;
&lt;br /&gt;
However, the clipped wings can provide some significant disadvantages to flying, as well. Compared to similar Merlin Spitfires the turn rate is far worse, higher-altitude performance is abysmal, and climb performance is worse, though marginally.&lt;br /&gt;
&lt;br /&gt;
Weaponry is standard, except for the 2 x Browning M2 12.7 mm HMGs that replace the standard 4 x Browning .303 machine guns. As a matter of fact, the two M2s provide a significant increase in firepower. When equipped with Universal or Stealth belts they provide excellent &amp;quot;soft&amp;quot; ground target dispatching performance while proving effective as a last-ditch weapon. As with most of the Spitfire line, the Mk XVI possesses 2 x Hispano-Suiza Mk.II 20 mm cannons which are highly effective against most fighters, especially when utilising the &amp;quot;Air Targets&amp;quot; belt.&lt;br /&gt;
&lt;br /&gt;
Thus, the Spitfire F Mk XVI is not a suitable Boom &amp;amp; Zoom nor high-altitude fighter; it works best as a low-altitude fighter-bomber that can effectively take out ground targets while providing good fighter cover. Boom and Run is by far the best-recommended tactic.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,098 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 624 || 603 || {{Specs|ceiling}} || 21.0 || 21.8 || 17.5 || 17.5 || 390&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,098 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 685 || 651 || {{Specs|ceiling}} || 18.7 || 19.8 || 29.2 || 22.3 || 390&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 290 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,400 m || 1,380 hp || 1,766 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,200 m || 1,190 hp || 1,523 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 3-7 mm Steel plate behind the pilot&lt;br /&gt;
* 6 mm Steel plate in front of liquid cooling system&lt;br /&gt;
* 1 mm Steel plate in front of fuel tanks&lt;br /&gt;
* 3 mm Steel boxes around wing ammunition&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. 250 lb Mk.IV (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. 250 lb Mk.IV bombs (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk XVI is quite unique with its clipped wings. These give this version of the Spitfire a distinct advantage in roll rate, dive performance, and level top speed. However, they reduce the plane's ability to turn, and unlike other Merlin Spitfires this one is only average in its turning ability. Thankfully, it retains a good rate of climb, even if it is not as high as that of the unclipped Spitfire variants. In addition, the clipped wings reduce lift at high altitudes, so performance is best when closer to sea level.&lt;br /&gt;
&lt;br /&gt;
Thanks to a great roll rate, this Spitfire is very capable in defensive manoeuvres, and although turn rate is decreased, the boost in roll speed make this a great dogfighter as well.&lt;br /&gt;
&lt;br /&gt;
This vehicle maximizes its performance at low altitudes. Below 1500 m, it has an incredible rate of climb, very good top speed and acceleration, great dive performance, and generally outmatches its opponents. Still, there are some American and German planes that can outspeed and outdive this plane (especially since it locks up and may rip at high speeds), and the unclipped Merlin Spitfires outclimb this one.&lt;br /&gt;
&lt;br /&gt;
This plane is equipped with 2 x 20 mm cannons and 2 x 12.7 mm machine guns. These are effective against fighters but may struggle against large planes such as heavy bombers. They can't destroy well-armoured ground targets, but can destroy lightly- or un-armoured ground targets and open top vehicles. Since all of these guns are wing-mounted, convergence should be kept in mind. A good convergence setting is usually between 300 and 500 m. Since cannon ammunition is somewhat limited, firing the 12.7 mm machine guns alone can be a good way to visualize the lead required to shoot enemies at longer ranges.&lt;br /&gt;
&lt;br /&gt;
The Spitfire can also mount 2 x 250 lb bombs for destroying ground targets. These are quite small and must be aimed precisely to destroy the target. While this plane can be used in Ground Realistic battles, the fact that it can only carry 2 small bombs reduces its anti-ground capabilities. Instead, this plane can work as an air-superiority fighter in mixed battles.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk XVI can rightly be considered a jack of all trades. It has some limited ground-attack capacity, decent guns, and flight characteristics that don't stand out in any one aspect. With a great roll rate; good dive and climb performance; and good energy retention, speed, and acceleration; this vehicle is a great low-altitude fighter as long as its weaknesses are understood.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| SBC mark 25&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good climb speed, albeit lower than non-clipped wing variants&lt;br /&gt;
* New M2 HMGs are far more effective than the Browning .303s&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Good guns&lt;br /&gt;
* Great dive acceleration&lt;br /&gt;
* Better dive speed than other Merlin Spitfires&lt;br /&gt;
* Better turning that most of its German and American counterparts&lt;br /&gt;
* Ability to mount bombs for a decent late-game ground attack option&lt;br /&gt;
* Slightly better simulator visibility due to its bubble cockpit&lt;br /&gt;
* Stock parts are not as bad as some other T4-5 planes, such as the P-51D-5, Ki-84 and Late Bf109s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Worse turning than all other Merlin Spitfires&lt;br /&gt;
* Worse dive speed than its German and American counterparts&lt;br /&gt;
* Poor performance at altitude&lt;br /&gt;
* Relatively low rip speed (650 kph)&lt;br /&gt;
* The RAF M2 HMGs are not as good as their American counterpart, the M2 Early/Late&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
The Mk XVI variant was very similar to the Mk IX; however, it was powered by a US-manufactured Packard Merlin 266 engine. A total of 1,054 Spitfires of this variant were produced. All production variants had the distinguishing feature of low-altitude clipped wings and a cut down rear fuselage and bubble canopy for increased visibility. The clipped wings increased the roll rate and top speed due to a reduction in drag, but sacrificed some of the fighter's rate of climb. This, coupled with an engine optimised for efficiency in denser air made the Mk XVI ideally suited to combat at lower altitudes.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 00:57 discusses the Spitfire F Mk XVI.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Seafire_FR_47&amp;diff=64277</id>
		<title>Seafire FR 47</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Seafire_FR_47&amp;diff=64277"/>
				<updated>2020-07-23T01:22:49Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=seafire_fr47}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Unlike the previous [[Seafire Mk XVII]] which is a low altitude fighter, the Seafire FR 47 has excellent high altitude performance, and you will perform most competitively above 6-7 km. It is good for engaging other fighters and bombers up to 12 km due to a 2nd supercharger gear that peaks in power at 8.4 km.&lt;br /&gt;
&lt;br /&gt;
It has has a rather versatile selection of secondary armaments. You can take two 250 lb bombs or two 500 lb bombs. The latter is usually better for attacking ships while the former is preferred for player controlled ground vehicles and for pillboxes. The fact that you can carry rockets is even better. You have a choice of either 4 x RP-3 rockets or 8 x RP-3 rockets. It is more advisable to take 8 x rockets as having only 4 will means both your salvos have to be dead-on the target. This isn't helped by the fact that rockets utilized are woefully inaccurate. When strafing a group of AI light tanks, it is at this point when utilizing 4 rockets make a bit more sense as you are almost guaranteed to take out some of the AI vehicles. If in a mixed RB battle, you should probably not even be carrying rockets and should just stick with bombs, however, if you are attacking vehicles with exposed crew members like the 8.8 cm Flak 37 you can benefit a bit more by using the rockets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,315 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 697 || 675 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 22.4 || 23.5 || colspan=&amp;quot;2&amp;quot; | 18.2 || rowspan=&amp;quot;2&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 802 || 755 || 18.9 || 20.1 || 35.0 || 25.6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || X || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| N/A || 370 || 250 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 482 || &amp;lt; 400 || &amp;lt; 400 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 4,100 m || 1,510 hp || 2,114 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 8,100 m || 1,340 hp || 1,857 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot&lt;br /&gt;
* 3 mm Steel box around the wing ammunition&lt;br /&gt;
* 1 mm Steel plate on top of the fuel tank and oil cooling system&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (134 rpg inner + 114 rpg outer = 496 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)&lt;br /&gt;
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)&lt;br /&gt;
* 4 x RP-3 rockets&lt;br /&gt;
* 8 x RP-3 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Seafire FR 47 excels in high altitude performance, performing best at around 6-7 km. Therefore, it is adept at engaging heavy bombers and high-altitude fighters.&lt;br /&gt;
&lt;br /&gt;
The plane is a heavier modification of the Griffon Spitfires and in general has a worse climb rate and acceleration than they do. Since climb rate is below-average, side-climbing is recommended in order to gain an altitude advantage over the enemy and to get to those altitudes where the Seafire's engine performance is maximized. Also, this vehicle's turn rate is only average. It certainly isn't a dedicated turnfighter, and usually it is best to stick to a boom and zoom or energy fighting playstyle. In an extended turn, the Seafire can be outmanoeuvred or out-energied by many of the enemies it might face. &lt;br /&gt;
&lt;br /&gt;
Although this plane's energy retention, acceleration, climb rate, and manoeuvrability are worse than that of its peers, it does accelerate quite well in a dive; and, remember that engine performance gets better at high altitude. Additionally, the Seafire has a good top speed for its rank.&lt;br /&gt;
&lt;br /&gt;
If necessary, the Seafire is equipped with an arrestor hook for landing on carriers.&lt;br /&gt;
&lt;br /&gt;
The Seafire is armed with 4 wing-mounted 20 mm cannons which have a high muzzle velocity and high rate of fire. Although this makes aiming easier, it also means that there is not as much available firing time as the ammunition count might suggest. Trigger discipline is advised. Additionally, the location of the cannons means that convergence must be kept in mind. It is recommended to set a convergence of 300 to 500 m. When attacking lightly armoured or open top ground targets, a higher convergence may be set. Attacking heavily armoured tanks with the Seafire's 20 mm cannons is usually futile, since the rounds cannot penetrate their roof armour in most cases. Still, it is possible to spot and mark such tanks for teammates on the ground to locate and destroy.&lt;br /&gt;
&lt;br /&gt;
Speaking of ground targets, the Seafire is able to equip up to 2 x 500 lb bombs or 8 RP-3 rockets. Notice that the rocket loadout allows for more attack runs and potentially more kills, than the bomb loadout. However, they must be aimed precisely in order to do the most damage. These ordnance options can be used to attack ships or to destroy ground targets in either Air Realistic or Ground Realistic battles.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| HSBC mk.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 150 octane fuel&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| GRC mk.8&lt;br /&gt;
| GRC mk.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The engine improvements should be prioritized. The engine performance does not improve drastically until you unlock the ''150 Octane Fuel''.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good high altitude performance&lt;br /&gt;
* Neutral torque, so cruising is relaxing for the joystick and aiming isn't difficult&lt;br /&gt;
* Hispano Mk V cannons means a high rate of fire and high muzzle velocity&lt;br /&gt;
* Can land on carriers&lt;br /&gt;
* Fast acceleration when diving&lt;br /&gt;
* Low silver lion repair fee&lt;br /&gt;
* Good top speed for its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* High stall speed and hence, bricky in its turn (even Bf 109 K-4s on equal speed can out-turn the FR 47)&lt;br /&gt;
* Abysmal climb rate at slow speed (Try zoom climbing once you reach about 400 kph), but competitive when fully researched&lt;br /&gt;
* Very weak engine when not upgraded&lt;br /&gt;
* Play style is completely different than the other Spitfires&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The last and ultimate incarnation in the life of the legendary Spitfire series, the Seafire F Mk.47 which entered service in 1948 was so different from the Spitfire Mk.I that it was barely recognizable. Now fully navalised after the previous Griffon Seafires’ fixed wings, the F Mk.47 was fitted with folding wings and a new Rolls-Royce Griffon 88 which generated 2350 hp at 1250 feet and, fitted with a two-stage two-speed supercharger and petrol injection system, giving a steady flow of fuel under all conditions of accelerated ‘g’. The fastest of all Seafires, the F Mk.47 was capable of reaching over 430 mph at some 24,000 feet.&lt;br /&gt;
&lt;br /&gt;
Compared to other contemporary Royal Navy fighters, the Seafire F Mk.47 was faster in the dive and possessed a greater rate of climb above 25,000 feet than the Sea Fury, the Sea Hornet and, incredibly, the jet powered Sea Vampire. The Seafire could also out roll its contemporaries and was beaten in the turn itself only by the Sea Fury. The contra-rotating propellers which had been introduced on the Seafire F Mk.46 were retained, leading to far greater ease of control input in take off, landing and weapons firing due to the near elimination of torque effect with power changes.&lt;br /&gt;
&lt;br /&gt;
Further modifications included the Spiteful-pattern enlarged fin and rudder, an altered forward fuselage profile and repositioning of the ram-air supercharger intake. Strengthening of the wings allowed a 500 lb bomb to be carried beneath each wing, theoretically allowing the aircraft to carry three 500 lb bombs when also adding a third beneath the fuselage. As with all late marque Seafires, rockets could also be carried. Air-to-air armament consisted of for 20mm Hispano cannon.&lt;br /&gt;
&lt;br /&gt;
Whilst the Seafire F Mk.47 was praised for its control response, handling and deck landing characteristics, it was criticized for its cramped cockpit, uncomfortable seating position, awkward control positioning and lack of modern features such as a properly heated cockpit.&lt;br /&gt;
&lt;br /&gt;
Whilst the Seafire F Mk.47 was one of the greatest piston engine fighters ever produced, it was unfortunately a fighter out of its time period. Advances in jet aircraft meant that piston fighters were finding themselves outclassed more and more with each passing year, and the Seafire F Mk.47 was no exception.&lt;br /&gt;
&lt;br /&gt;
The F Mk.47 first entered service with 804 Naval Air Squadron at RNAS Ford in January 1948. 90 Seafire F Mk.47s were produced, and first saw action in ground attack sorties against bandits in Malaya in October 1949. 800 NAS embarked aboard HMS Triumph were amongst the first aircraft to take part in the Korean War, taking part in their first offensive sorties in July 1950.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://warthunder.com/en/devblog/current/770/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Seafire FR.47 &amp;amp; Sea Fury FB 11]&lt;br /&gt;
* [https://warthunder.com/en/news/3268/current/ [Vehicle Profile&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Supermarine Seafire FR 47]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Seafire_F_Mk_XVII&amp;diff=64144</id>
		<title>Seafire F Mk XVII</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Seafire_F_Mk_XVII&amp;diff=64144"/>
				<updated>2020-07-22T05:49:26Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=seafire_mk17}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British naval fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the other navalised Spitfire&lt;br /&gt;
| link-1 = Seafire FR 47&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British naval fighter {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first thing to know is that the XVII is a low altitude fighter, unlike the next Seafire - the [[Seafire FR 47|FR 47]] which is a high altitude fighter. Climb rate is fantastic until 2,500 m, where it can still perform quite well until 3,500 m but going over is not recommended as the engine will fail to provide enough power. It is recommended to climb at the beginning of the game until 2,000 m, targeting enemy Attacker aircraft, retreating, climbing up to 3,500 m, baiting down enemy fighters and finishing them on your own turf (under 2,000 m).&lt;br /&gt;
&lt;br /&gt;
The Seafire Mk XVII has excellent manoeuvrability, stock turn time is 18.3 s (AB) and 18.6 s (RB/SB) and once fully upgraded it reaches 16.6 s (AB) and 17 s (RB/SB). Once the first pass of an enemy is dodged, sticking to its tail is not a difficult task as it can out turn many of its opponents especially Germans and Americans.&lt;br /&gt;
&lt;br /&gt;
Stock, the plane is very difficult to handle, the climb rate is horrible (17 m/s in AB, 19.5 m/s in RB/SB), energy retention is lacking, weaponry is inefficient, speed is terrible (603 km/h max speed in AB, 586 km/h max speed in AB/SB)... Players will have a bitter time unlocking each and every module of the plane and should stick to a boom and zoom strategy until the performance modules are fully unlocked and installed. 20 mm ammo belts should be researched as soon as it is available to research, but focusing on the performance is the key, 7.7 mm and bombs should be left as the last modules to unlock. Stock, the plane is NOT worth playing in RB, play it in AB until you have at least unlocked all the performance modules.&lt;br /&gt;
&lt;br /&gt;
The 2 x Hispano Mk.V 20 mm guns are devastating once the air belt equipped, composed of 50% HEF-I and 50 HEF-SAPI (HEF-I HEF-I HEF-SAPI HEF-SAPI) it wrecks others fighters in small bursts and does not require much more for medium bombers if used at a convergence point. On the other hand the 7.7 mm appears like an archaic weapon, ineffective but kept as a souvenir of the &amp;quot;good old days&amp;quot; of the Spitfire Mk Ia. Ineffective, yes but not useless actually, the 7.7 mm with tracer can be used as visual guide to see where you are firing with the 20 mm air belt which does not contain tracers! Quite a useful tip in RB for inexperienced players.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the plane is lacking rockets for ground attacks like its elder brother the Seafire FR 47, nevertheless, it can equip up to 2 x 250 lb + 500 lb bombs which are enough to easily destroy medium tanks or finish a damaged base. The payload is useful in late RB game but it should be avoided to start a game with as it affects performance significantly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 606 || 586 || {{Specs|ceiling}} || 18.0 || 18.7 || 19.5 || 19.5 || 480&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,962 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 635 || {{Specs|ceiling}} || 16.3 || 17.0 || 31 || 24.2 || 480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| N/A || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,880 m || 1,480 hp || 1,953 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,200 m || 1,350 hp || 1,782 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armoured plates in the pilot seat&lt;br /&gt;
* 6-7 mm Steel - Armoured plates behind pilot's seat&lt;br /&gt;
* 1 mm Steel - Armoured plate between fuel tanks&lt;br /&gt;
* 3 mm Steel - Armoured boxes around wing ammunition&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.V (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.V cannons, wing-mounted (120 rpg = 240 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. 250 lb Mk.IV bombs (500 lb total)&lt;br /&gt;
* 3 x 250 lb G.P. 250 lb Mk.IV bombs (750 lb total)&lt;br /&gt;
* 1 x 500 lb G.P. 500 lb Mk.IV bomb + 2 x 250 lb G.P. 250 lb Mk.IV bombs (1,000 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Seafire F Mk XVII is a fighter that does best at low altitudes. Here, below 2500 m, it climbs exceptionally well, and its engine has a great power output, but as soon as the plane passes that altitude, engine power begins to fall significantly. The best performance is had below 2000 m of altitude, and above 3500 m, engine performance is very much inadequate. Because of this, it is wise to pick and choose which engagements to commit to. It is often unwise to attack heavy bombers, both because the Seafire's armament can be lacking against such large enemies and because heavy bombers are usually found at high altitudes, where the Seafire's performance is greatly hampered. Instead, low-altitude dogfights are where the Seafire shines. It can also be used to defend ground units against enemy ground-attackers.&lt;br /&gt;
&lt;br /&gt;
This vehicle has excellent manoeuvrability like so many other British fighters. With such control, the pilot will have no trouble keeping on an enemy's tail. And, the plane can certainly handle itself in a one on one dogfight.&lt;br /&gt;
&lt;br /&gt;
The Seafire is armed with 2 x 20 mm cannons and 4 x 7.7 mm machine guns. The 20 mm cannons can pull their weight, but are limited by a rather small ammo count. So, trigger discipline is necessary and spraying at enemies is not recommended. Instead, it's often better to get close and aim precisely, firing in short bursts to conserve ammo. The 7.7 mm machine guns have more ammunition than the cannons, and can last quite a bit longer. Alone, they won't do much damage against enemy planes, but they can destroy unarmoured ground targets. Also, the 7.7 mm machine guns can be fired independently of the cannons, and looking at the path of the rounds can help the pilot to lead and aim the more powerful 20 mm cannons. This is especially useful if the enemy is farther away and flying in a relatively straight line.&lt;br /&gt;
&lt;br /&gt;
The Seafire is able to carry up to 1000 lbs of bombs, which can be used in either Air Realistic battles to destroy armoured ground targets, or in Ground Realistic battles, where they can be used for ground-attack to great effect. And once the bombs have been dropped, the Seafire can act as a great air superiority fighter in mixed battles.  Additionally, it can use its 7.7 mm machine guns to spot ground targets for teammates on the ground to destroy.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|&lt;br /&gt;
| HSBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| HSBC mk.3&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
| HMBC mk.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
[[File:FighterImage_Shot 2015.05.18 17.13.58.jpg|thumbnail|right|Seafire XVII on a night sortie]]&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very manoeuvrable &lt;br /&gt;
* Good bomb load for a Spitfire: up to 2 x 250 lb + 500 lb bombs&lt;br /&gt;
* Good climb rate at low altitudes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor high-altitude performance&lt;br /&gt;
* .303 calibre machine guns do little damage&lt;br /&gt;
* Low cannon ammunition count&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
By late 1944 the Seafire had already seen a number of major components changes, modifications and variations. The previous Seafire, the Mk.XV, came immediately after the Mk.III and was named thus in an attempt to standardize with the Spitfire lineage. Westland had taken a Seafire Mk.XV and, after some trial and error with various canopies, followed the progression of the Spitfire family and fitted a high visibility teardrop canopy along with a modified rear fuselage. The last 30 Seafire Mk.XVs therefore acted as an interim transition marque into the new Seafire Mk.XVII. &lt;br /&gt;
&lt;br /&gt;
The Mk.XVII also included a number of further modifications – perhaps most importantly, the undercarriage was significantly improved for carrier operations. Previous Seafires had been forced to persevere with what was effectively a Spitfire undercarriage, designed for operating from grass strips with an aircraft some three quarters of a ton lighter. The new undercarriage was strengthened for the heavier Seafire and also made longer; not only did this new deck clearance make landing safer and easier, it also permitted greater operating weights which allowed the Seafire Mk.XVII to carry more fuel and ordnance. &lt;br /&gt;
&lt;br /&gt;
The cut down, lighter rear fuselage also allowed an additional internal fuel tank, or reconnaissance cameras. The overall strengthening of the airframe allowed installation of further hard points, and the Seafire Mk.XVII could now carry double the number of rockets and bombs, with a 250 lb bomb now being carried under each wing in addition to the centerline 500 lb bomb. Air to air weaponry remained the same as previous Seafires, with two 20mm Hispano Mk.V cannon and four 0.303 Browning machine guns. An enlarged tail fin also led to increased stability and improved handling characteristics.&lt;br /&gt;
 &lt;br /&gt;
The same Rolls-Royce Griffon VI that powered the previous Seafire Mk.XV was also used in the Mk.XVII. This was a single-stage, two-speed supercharger engine which gave 1815 hp at 4500 feet with +15 lbs of boost. The Seafire Mk.XVII reached its top speed of 383 mph at 23,000 feet – slightly quicker than the Mk.XV at all heights, but the rate of climb was slightly less impressive. &lt;br /&gt;
&lt;br /&gt;
807 Naval Air Squadron was the first squadron to receive the new Seafire Mk.XVII in December 1945 after returning to Britain from the Far East. With a total of 232 fighters equipping five front line squadrons and a number of reserve, training and second line squadrons, the Seafire Mk.XVII was finally retired in late 1954.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Prendergast%27s_Spitfire_FR_Mk_XIVe&amp;diff=64143</id>
		<title>Prendergast's Spitfire FR Mk XIVe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Prendergast%27s_Spitfire_FR_Mk_XIVe&amp;diff=64143"/>
				<updated>2020-07-22T05:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Flight Performance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Prendergast's Spitfire FR Mk XIVe}}&lt;br /&gt;
{{Specs-Card|code=spitfire_fr_mk14e}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = gift British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_Spitfire_FR_Mk_XIVe.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]]. The plane is painted after the camouflage scheme of the plane Canadian pilot James Prendergast used in the No.414 Squadron of the Royal Canadian Air Force, flying reconnaissance and ground attack missions over Europe before the Allied invasion of Normandy on D-Day. It was removed from the store after the [[wt:en/news/5608-shop-summer-sale-independence-day-en|2018 Summer Independence Day Sale]].&lt;br /&gt;
&lt;br /&gt;
The Spitfire  FR Mk. XIVe was a purpose built low altitude Reconnaissance Airframe. This plane is an example of the 1945 &amp;quot;e&amp;quot; equipped with a clipped &amp;quot;e&amp;quot; type wing, allowing it to mount the respectable armament of 2 cannons and two .50 calibre, a camera for reconnaissance and have a bubble canopy. The short wing tips vastly increase the roll rate of the aircraft but sacrifice some horizontal and vertical manoeuvrability. The powerful Griffon Mk.65 allowed it to climb better than the majority of enemy fighters at nearly all attitudes; however, the performance drop at altitudes, compared to full winged XIVe's is noticeable.&lt;br /&gt;
[[File:FighterImage_SpitfireFRXIVe 1.55.jpg|thumbnail|right|Prendergast's Spitfire in-game, as of patch 1.55]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Max Speed&lt;br /&gt;
(km/h at _,___ m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Max altitude&lt;br /&gt;
(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Turn time&lt;br /&gt;
(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Rate of climb&lt;br /&gt;
(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Take-off run&lt;br /&gt;
(metres)&lt;br /&gt;
|-&lt;br /&gt;
!AB&lt;br /&gt;
!RB&lt;br /&gt;
!AB&lt;br /&gt;
!RB&lt;br /&gt;
!AB&lt;br /&gt;
!RB&lt;br /&gt;
|-&lt;br /&gt;
!Stock&lt;br /&gt;
|___&lt;br /&gt;
|___&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |12,000&lt;br /&gt;
|__._&lt;br /&gt;
|__._&lt;br /&gt;
|__._&lt;br /&gt;
|__._&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |400&lt;br /&gt;
|-&lt;br /&gt;
!Upgraded&lt;br /&gt;
|___&lt;br /&gt;
|___&lt;br /&gt;
|__._&lt;br /&gt;
|__._&lt;br /&gt;
|__._&lt;br /&gt;
|__._&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Features&lt;br /&gt;
|-&lt;br /&gt;
!Combat flaps&lt;br /&gt;
!Take-off flaps&lt;br /&gt;
!Landing flaps&lt;br /&gt;
!Air brakes&lt;br /&gt;
!Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|✓&lt;br /&gt;
|X&lt;br /&gt;
|✓&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Max Static G&lt;br /&gt;
|-&lt;br /&gt;
!Combat&lt;br /&gt;
!Take-off&lt;br /&gt;
!Landing&lt;br /&gt;
!+&lt;br /&gt;
!-&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
|___&lt;br /&gt;
|___&lt;br /&gt;
|___&lt;br /&gt;
|~15&lt;br /&gt;
|~9&lt;br /&gt;
|}&amp;lt;!--! rowspan=&amp;quot;2&amp;quot; | Combat flap&amp;lt;br&amp;gt; (km/h)--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 470 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Compressor&lt;br /&gt;
!Optimal altitude&lt;br /&gt;
!100% Engine power&lt;br /&gt;
!WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
!Setting 1&lt;br /&gt;
|___m&lt;br /&gt;
|___hp&lt;br /&gt;
|___hp&lt;br /&gt;
|-&lt;br /&gt;
!Setting 2&lt;br /&gt;
|8,600 m&lt;br /&gt;
|1,320 hp&lt;br /&gt;
|1,824 hp&lt;br /&gt;
|}&amp;lt;!--! colspan=&amp;quot;3&amp;quot; | Setting 3&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| ?,??? m || ?,??? hp || ?,??? hp &lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armored windscreen&lt;br /&gt;
* 4 mm Steel plates in pilot's seat&lt;br /&gt;
* 4-7 mm Steel plate behind the pilot&lt;br /&gt;
* 12.7 mm Steel plate between the fuselage fuel tank and oil cooling system&lt;br /&gt;
* 6 mm Steel plate in front of liquid cooling system&lt;br /&gt;
* 3 mm Steel boxes around wing ammunition&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
*2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
*2 x 12.7 mm Browning M2 machine gun, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
The armament of 1 x Hispano MK II and 1 x M2 browning 12.7 mm Mg per wing is more than adequate for all but the heaviest of targets, cannon ammunition is low at only 120 RPG or 240 total. 20 mm ammo should be conserved as much as possible .50 calibre should be used vs. soft targets and on shots intended to force an enemy to manoeuvre. Neither can damage AI medium or heavy tanks but both can damage pillboxes when aimed properly.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!--Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.--&amp;gt;&lt;br /&gt;
{{main|G.P. 250 lb Mk.IV (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x G.P. 250 lb Mk.IV bomb&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
Make sure to climb every match, better off having too much energy than too little. 30-45 minutes of fuel is practically required in RB &lt;br /&gt;
When faced with an enemy of lower “E” (energy) state at equivalent altitude, zoom climbing and the diving is incredibly effective. This can even be effective VS the infamous Yak 3P.&lt;br /&gt;
&lt;br /&gt;
''Rope-a-dope'' and ''scissors'' make good defensive tactics; lowering throttle may be needed to compensate for the lack of flaps. Also using the high roll speed and decent turning can throw off an enemies aim but will cost you some speed.&lt;br /&gt;
&lt;br /&gt;
Conserve ammo! Use your MG’s to conserve cannon ammo whenever possible.&lt;br /&gt;
&lt;br /&gt;
Head to head is possible but not recommended due to the fragile engine, a better tactic is to fake a head on but use your roll and turn speeds to dodge the enemy. However, Hispano cannons are very effective at due to their lack of tracers, high velocity and damage.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type &lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |This is a premium vehicle: all modifications are unlocked on purchase&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast climber (best at roughly 300 kph (185 mph) at 20 degrees) &lt;br /&gt;
* Excellent vertical manoeuvrability&lt;br /&gt;
* Good zoom climber&lt;br /&gt;
* Fast acceleration&lt;br /&gt;
* Fast roll rate &lt;br /&gt;
* Well-armed&lt;br /&gt;
* Cools well at 100% throttle&lt;br /&gt;
* Dive speeds and handling is very good&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Engine is water cooled and susceptible to damage&lt;br /&gt;
* Requires slow landing speeds&lt;br /&gt;
* Higher stall speed than unclipped Spitfires&lt;br /&gt;
* Low ammo for cannons&lt;br /&gt;
* Lacks Combat flaps&lt;br /&gt;
* WEP has considerably higher fuel usage, take at least 30 minutes, preferably 45&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire Mk.XIV was a single engine, single seat fighter which served with the Royal Air Force during the Second World War.&lt;br /&gt;
&lt;br /&gt;
In 1941 the Spitfire Mk.IV was the first Spitfire to be trialed with the new Rolls Royce Griffon engine. By the time the Griffon Spitfire entered service with the RAF in February 1943, subsequent modifications had redesignated the aircraft as the Spitfire Mk.XII. As successful as this new Spitfire was at low altitudes, the Mk.XII’s performance was actually inferior to the Merlin engine Mk.IX at medium and high altitudes. Thus, the Spitfire Mk.XIV entered service as an interim fix. Fitted with a Rolls Royce Griffon 65 with two-stage supercharger producing 2050 hp, the Mk.XIV immediately corrected many of the performance shortcomings suffered by the Mk.XII. The fuselage was strengthened to harness the powerful engine and a five bladed Rotol propeller replaced the earlier four bladed examples. Early models were fitted with the Type C wing although later Mk.XIVs were equipped with the Type E wing housing two 20mm Hispano cannons and two .50 caliber Browning machine guns or four 20mm cannons, as well as a high visibility teardrop canopy. A common modification to the Mk.XIV was the clipped wing, which increased roll rate and gave a marginal increase to speed, but at the most of rate of climb.&lt;br /&gt;
 &lt;br /&gt;
The Spitfire Mk.XIV entered service with Nos. 91, 322 and 610 Squadrons in southeast England where it saw notable success as an interceptor against V-1 Flying Bombs but also as part of the 2nd Tactical Air Force in operations over occupied Europe. Spitfire Mk.XIVs were also planned for use in the Far East but whilst a number of airframes were shipped to Burma, none were operational before the end of the war. The Spitfire Mk.XIV met mixed reviews from its pilots; whilst there was no doubt of the huge performance increase the new variant offered, it was uncomfortable to fly and lacked the balance and control harmonization of earlier Merlin engine Spitfires. Just under 1000 Spitfire Mk.XIVs were produced with exports being employed by the Air Forces of India, Belgium and Thailand.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 03:42 discusses the Spitfire FR Mk XIVe.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;br /&gt;
{{Britain premium aircraft}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_LF_Mk_IX&amp;diff=64142</id>
		<title>Spitfire LF Mk IX</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_LF_Mk_IX&amp;diff=64142"/>
				<updated>2020-07-22T05:24:09Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: usage in battles, removed placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_ix}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].&lt;br /&gt;
&lt;br /&gt;
The Spitfire LF Mk IX is very much a short range, point interceptor fighter and the stand out fighter in the mid Spitfire line-up. It features an exceptional rate of climb, whilst still retaining the manoeuvrability of its early lineage. The LF Mk IX is considered by most to be the perfect Spitfire due to its balanced all round performance and impressive statistics. The last of the Merlin-engined Spitfires before progressing on to the Griffon powered variants, it has the perfect balance of turning performance (second only to its Japanese counterparts) as well as its &amp;quot;Boom and Zoom&amp;quot; capability that becomes more possible with later model Spitfires.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,878 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 631 || 612 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.4 || 17.0 || colspan=&amp;quot;2&amp;quot; | 22.2 || rowspan=&amp;quot;2&amp;quot; | 320&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 724 || 688 || 15.1 || 14.8 || 48.4 || 31.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| N/A || N/A || 230 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 470&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 3,600 m || 1,440 hp || 1,843 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 6,800 m || 1,340 hp || 1,664 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in the cockpit front.&lt;br /&gt;
* 4 mm Steel plate in the pilot's seat.&lt;br /&gt;
* 6-7 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel plate on top of the fuel tanks.&lt;br /&gt;
* 3 mm Steel boxes around the wing ammunition.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm M2 Browning machine guns, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. Mk.IV (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 lb G.P. Mk.IV bomb (250 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Spitfire LF Mk IX is a fighter aircraft that excels in dogfighting thanks to its high manoeuvrability. It is able to outturn nearly every other plane that it might face, except for a few Japanese fighters. However, engaging in extended turnfights usually should not be the pilot's first course of action when facing an opponent. Instead, the pilot should use the Spitfire's incredible rate of climb to gain an altitude advantage over the enemy. Then, it's easy to boom and zoom over lower-energy targets. This strategy works well thanks to the plane's good energy retention, although its lacklustre guns sometimes makes high-speed shooting unreliable.&lt;br /&gt;
&lt;br /&gt;
If an altitude advantage is not possible, then the aircraft's manoeuvrability can shine. If the enemy can be lured into a turnfight, then there is almost no chance that they can come out on top. In rolling scissors manoeuvres, the Spitfire is also quite capable, but its roll rate may be lacking against some opponents.&lt;br /&gt;
&lt;br /&gt;
At high speeds, the Spitfire tends to compress, losing control authority in both the roll and pitch axes. This can make it surprisingly difficult to recover from steep dives, and given the Spitfire's relatively low red-line speed, it is often necessary to spiral downwards instead of diving straight down if the pilot wishes to lose altitude quickly.&lt;br /&gt;
&lt;br /&gt;
Due to this plane's vulnerabilities, namely a low ammunition load and somewhat flimsy airframe, it is not recommended to attack bombers with heavy defensive armament. In fact, the Hispano cannons' sometimes unreliable damage output means that it can be wise to choose attacking smaller, lighter targets (single-engine fighters) over larger ones (heavy fighters and attackers). All else being equal, and as long as teammates or win conditions are not being immediately threatened, attacking a single-engine fighter instead of a larger plane will usually yield greater results and a quicker victory.&lt;br /&gt;
&lt;br /&gt;
In Ground Realistic battles, the Spitfire is ill-equipped to attack ground targets. Its 20 mm cannons don't have the ammo count or penetration to do reliable damage to armoured targets, and its single 250 lb bomb does little against tanks unless aimed near-perfectly. However, it is still an excellent air superiority fighter. In the dogfight-centric playstyle of aircraft in Ground Realistic battles, the Spitfire's amazing turn rate makes it shine.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
As with all the other British planes, this plane is also very forgiving when using Manual Engine Settings.&lt;br /&gt;
&lt;br /&gt;
Prop pitch: This should be set to 100% when climbing to utilize the aircraft's superior climb rate. This will come in handy both at the start of a match and during combat. However when in level flight or chasing another plane this can be set back as far to 70-80% to get a few more km/h.&lt;br /&gt;
&lt;br /&gt;
Radiator: as soon as you unlock the radiator module you can set this to 30% and leave it there for the entire match. On Sicily however you want to set it to 35-40% until you reach 6,000 m (19,685 ft)&lt;br /&gt;
&lt;br /&gt;
Supercharger: Switching this at 2,000 m (6,561 ft) will give you quite a boost in performance and it will retain its climbrate up until 4,500 m, after it will suffer miserably but still climb better than almost every plane. Therefore the supercharger gears should be switched at 2 km (6,561 ft) altitude&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| SBC mark 25&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 150 octane fuel&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Supreme rate of climb that will rival that of the later Griffon Spitfires and most late war props (46.7 m/s in AB, 31.8m/s in RB/SB when maxed out, beating the F8F-1B at altitudes below 7 km)&lt;br /&gt;
* Excellent acceleration from a standing start due to the boost configuration&lt;br /&gt;
* Exceptional manoeuvrability at all altitudes&lt;br /&gt;
* Good energy retention - Better than the [[Bf 109 K-4|Bf 109 K-4]] and the [[Ta 152 H-1|Ta 152 H-1]]&lt;br /&gt;
* M2 Browning .50 cal machine guns are more powerful than the old .303 Brownings&lt;br /&gt;
* Has access to 150 Octane Fuel will increase your engine power by a large margin&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tendency to break wings its during high speed manoeuvres&lt;br /&gt;
* Sub average roll rate can make the plane suffer in tight scissors&lt;br /&gt;
* Limited dive rate, moderate parasitic drag&lt;br /&gt;
* Limited ammo capacity&lt;br /&gt;
* Due to high wing loading, even slight damage to the wings can impact performance negatively&lt;br /&gt;
* Poor top speed due to high parasitic drag compared to engine power&lt;br /&gt;
* Since it is an 'LF (low-altitude fighter)' Spitfire, this Spitfire's performance suffers at high altitude&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as ‘outstandingly better than the Mk V especially at heights above 20,000 feet’ and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C ‘universal’ wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.&lt;br /&gt;
&lt;br /&gt;
A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 01:57 discusses the Spitfire LF Mk IX.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_IX&amp;diff=64141</id>
		<title>Spitfire F Mk IX</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_IX&amp;diff=64141"/>
				<updated>2020-07-22T05:09:34Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Flight performance */ placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=spitfire_ix_early&lt;br /&gt;
|cockpit=cockpit_spitfire_ix_early.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].&lt;br /&gt;
&lt;br /&gt;
Because the muzzle velocity of both the Hispanos (870 m/s) and the MGs (854 m/s) is practically the same you could put tracers on the MGs and air targets belt on the Hispanos. This is a great way for players to get a feel of where to aim in RB and it's easier to hit your shots maximising your efficiency and potentially saving ammo. A downside to this is that the element of surprise is short lived as your enemy will see the tracers flying past him and he will quickly react. Another thing is that short bursts are required with the cannons especially without the cannon upgrades as they overheat (and thus jam) very quickly.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 627 || 609 || {{Specs|ceiling}} || 18.1 || 18.7 || 15.8 || 15.8 || 380&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 676 || 650 || {{Specs|ceiling}} || 16.4 || 17.2 || 24.4 || 19.5 || 380&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| 290 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 470&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,100 m || 1,400 hp || 1,624 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,000 m || 1,160 hp || 1,346 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 3 mm Steel - Armour plate on top of fuel tanks&lt;br /&gt;
* 4 mm Steel - Armour plate on pilot's seat. Behind pilot is another 6-7 mm steel plate&lt;br /&gt;
* 3 mm Steel - Armour plates around ammunition&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. 250 lb Mk.IV (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 250 lb G.P. 250 lb Mk.IV bomb (250 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
As a Spitfire Mk IX at its realistic mode battle rating, the most common and dangerous opponents are Bf 109's, normally the G2/Trop and F4 variants both of which often benefit from a better team composition on the axis side. When facing them you should never attempt to hold an extended dogfight above 5,000 m as you will lose a significant portion of the engine power in comparison to them, instead, you should take the fight below 5 km where you can outrun a Bf 109 F4, although Fw 190's and the German variant P-47 will catch up easily at the lower altitude.&lt;br /&gt;
&lt;br /&gt;
The advantages of your plane in both an up-tier and down-tier remain largely the same in that you can out-turn almost anything except all models of the A6M 'Zero' and the A7M 'Reppu' along with earlier spitfires you might face such as the Italian Spitfire Mk Vb/Trop. In this scenario you should play cautiously and try to energy fight them, extending away and climbing. For head-ons, since the armament of 2 x 20 mm and 4 x 7.7 mm machine guns are rather lacklustre. You usually should avoid these. If you really want to, though, use stealth rounds and fire from 1,000-1,400 metres away from the target while using a 500 m convergence. However, this spitfire does best at mid-close ranges (200-600 metres) with either 400 m or 300 m convergence. The wing-mounted guns aren't really good for head-ons. &lt;br /&gt;
&lt;br /&gt;
Another aspect to consider and adjust your playstyle to is that while the acceleration and turn time is good, engine overheating in RB and SB should be managed using manual engine controls and pulling more than 9G's while rolling puts you at risk of ripping your wing off. Additionally, since the Inline engine is very vulnerable to damage and the Spitfire requires lots of time on target, practice proper methods of attacking bombers using boom and zoom tactics as tail-sitting enemy bombers with decent defensive armaments like the Me 264 and the He 177 is not likely to end well at all. &lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| SBC mark 25&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great maneuverability&lt;br /&gt;
* Good roll rate&lt;br /&gt;
* Good low-level performance&lt;br /&gt;
* Larger ammo supply of 120 RPG for the 20 mm cannons, compared to the Spitfires with the Type 'B' wings with 60 RPG&lt;br /&gt;
* Machine gun ammo pool of 350 RPG makes for good, prolonged backup weapons&lt;br /&gt;
* Faster than previous Spitfire versions due to a newer engine&lt;br /&gt;
* Performing quick negative G manoeuvres will not shut off the engine (RB/SB)&lt;br /&gt;
* You can actually use tracers belts for machine guns, which means this aircraft can help new RB player with shooting.&lt;br /&gt;
* Like previous versions of British planes, the tracer belts are composed entirely of incendiary bullets (IT and AP-I).&lt;br /&gt;
* Incredibly fast climber, out-climbs 109s when upgraded&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Ammunition pool for 20 mm still relatively small, must be conservative when shooting&lt;br /&gt;
* Cannons overheat and jam quickly, when not in 1942/1943 configuration&lt;br /&gt;
* When 20 mm runs out or jams, the plane is left with only four 7.7 mm machine guns&lt;br /&gt;
* Poor high altitude performance (above 5000m)&lt;br /&gt;
* Poor acceleration&lt;br /&gt;
* Roll rate starts stiffening at ~400 km/h&lt;br /&gt;
* Liquid-cooled engines mean one hit to the cooling system can force a return to the airfield for repairs (RB/SB)&lt;br /&gt;
* Very difficult to attack bombers, as the engine is very susceptible to damage from enemy gunners&lt;br /&gt;
* Fragile airframe&lt;br /&gt;
* Catches fire easily, not all fuel tanks are self sealing&lt;br /&gt;
* 20mm incredibly inaccurate even at close ranges when stock&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as 'outstandingly better than the Mk V especially at heights above 20,000 feet' and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C 'universal' wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.&lt;br /&gt;
&lt;br /&gt;
A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|The '''{{PAGENAME}}''' was the fighter in which '''[[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]]''' flew as flight lead of 300 aircraft over London for a victory flyover in June 1945.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk IX.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=64111</id>
		<title>Spitfire F Mk XIVe</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XIVe&amp;diff=64111"/>
				<updated>2020-07-21T05:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */ and commented out placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk14e}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the premium version&lt;br /&gt;
| link-1 = Spitfire FR Mk XIVe&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.41]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 690 || 670 || {{Specs|ceiling}} || 18.5 || 19.2 || 19.1 || 19.1 || 400&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,537 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 767 || 723 || {{Specs|ceiling}} || 16.7 || 17.4 || 32.7 || 24.5 || 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| 290 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,100 m || 1,510 hp || 2,150 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 8,100 m || 1,340 hp || 1,852 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plates in pilot's seat.&lt;br /&gt;
* 4-7 mm Steel plates behind the pilot.&lt;br /&gt;
* 3 mm Steel boxes around the wing ammunition.&lt;br /&gt;
* 12.7 mm Steel plate between fuel tanks.&lt;br /&gt;
* 6 mm Steel plate in front of liquid cooling system.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. 500 lb Mk.IV (500 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 1 x 500 lb G.P. 500 lb Mk.IV bomb (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Spitfire F Mk XIVe, being outfitted with a Griffon engine, does not have as stellar of a climb rate as its Merlin engine counterparts. However, it still does have a very competitive rate of climb, and can usually come out above all but a few opponents. With such an altitude advantage, the pilot is able to choose which engagements to pursue, and the ability to choose engagements wisely is necessary. Since dogfighting in the Spitfire can involve prolonged turn-fights, make sure that no other enemies are nearby, or that if there are, that they can be dealt with by teammates. This plane's engines gives it great acceleration, and it also accelerates well in dives. Be careful though, since at very high speeds, sharp manoeuvres may cause the wings to snap.&lt;br /&gt;
&lt;br /&gt;
As far as maoeuvrability goes, the Spitfire is still very good at turning, especially at high altitudes. It also has a good roll rate, making rolling scissors maoeuvres a viable tactic in dogfights.&lt;br /&gt;
&lt;br /&gt;
With these flight characteristics, the Spitfire is a sort of jack of all trades. It can turnfight well, of course, but it can also boom and zoom or energy fight with much success. However, the plane does have some drawbacks. For one, the powerful engine is prone to overheating, so throttle and WEP management may be necessary. Additionally, performance at low altitudes can be inadequate in certain situations. Finally, the only ordnance that the plane can carry is a single 500 lb bomb. While this can certainly destroy an enemy tank in ground realistic battles, precise aim is required to do so consistently, and the one bomb is the only anti-tank weapon that the plane has. Still, it excels in an anti-fighter role in ground RB; its excellent manoeuvrability is well suited for the gamemode's tendency to involve one on one dogfights.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk XIVe carries a fairly standard ammunition count: not particularly high and not very low. It's possible to spray a little bit, but it is also wise to keep an eye on your ammo count, and to preserve ammunition if possible.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Combined || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
| HMBC mk.2&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very good at turning, especially at high altitude&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Very accurate guns when modifications have been researched and equipped&lt;br /&gt;
* Lots of ammo for cannons and machine guns&lt;br /&gt;
* Very powerful engine that provides a very good acceleration&lt;br /&gt;
* Very good dive rate&lt;br /&gt;
* Can perform turnfights, BnZ and energy fighting equally.&lt;br /&gt;
* Good roll rate.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Performance at low altitude is somewhat inadequate&lt;br /&gt;
* Guns perform badly when stock&lt;br /&gt;
* Wings are prone to breaking when diving at a very high speed just like any other Spitfire model&lt;br /&gt;
* Poor performance and manoeuvrability at low altitude&lt;br /&gt;
* No combat flaps configuration&lt;br /&gt;
* Unable to carry ordnance larger than a small bomb&lt;br /&gt;
* Overheats quickly&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire Mk.XIV was a single engine, single seat fighter which served with the Royal Air Force during the Second World War. In 1941 the Spitfire Mk.IV was the first Spitfire to be trialed with the new Rolls Royce Griffon engine. By the time the Griffon Spitfire entered service with the RAF in February 1943, subsequent modifications had redesignated the aircraft as the Spitfire Mk.XII. As successful as this new Spitfire was at low altitudes, the Mk.XII's performance was actually inferior to the Merlin engine Mk.IX at medium and high altitudes. Thus, the Spitfire Mk.XIV entered service as an interim fix. Fitted with a Rolls Royce Griffon 65 with two-stage supercharger producing 2050 hp, the Mk.XIV immediately corrected many of the performance shortcomings suffered by the Mk.XII. The fuselage was strengthened to harness the powerful engine and a five bladed Rotol propeller replaced the earlier four bladed examples. Early models were fitted with the Type C wing although later Mk.XIVs were equipped with the Type E wing housing two 20mm Hispano cannons and two .50 caliber Browning machine guns or four 20mm cannons, as well as a high visibility teardrop canopy. A common modification to the Mk.XIV was the clipped wing, which increased roll rate and gave a marginal increase to speed, but at the most of rate of climb.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk.XIV entered service with Nos. 91, 322 and 610 Squadrons in southeast England where it saw notable success as an interceptor against V-1 Flying Bombs but also as part of the 2nd Tactical Air Force in operations over occupied Europe. Spitfire Mk.XIVs were also planned for use in the Far East but whilst a number of airframes were shipped to Burma, none were operational before the end of the war. The Spitfire Mk.XIV met mixed reviews from its pilots; whilst there was no doubt of the huge performance increase the new variant offered, it was uncomfortable to fly and lacked the balance and control harmonization of earlier Merlin engine Spitfires. Just under 1000 Spitfire Mk.XIVs were produced with exports being employed by the Air Forces of India, Belgium and Thailand.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 03:42 discusses the Spitfire F Mk XIVe.|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XVI&amp;diff=64033</id>
		<title>Spitfire F Mk XVI</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_F_Mk_XVI&amp;diff=64033"/>
				<updated>2020-07-19T23:43:46Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: commented out placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_xvi}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Spitfire F Mk XVI is a very unique plane with an awkwardly unique role and design. Virtually identical to the [[Spitfire LF Mk IX]], aside from the clipped wings and bubble cockpit, the Mk XVI combines the low-altitude capabilities of the aforementioned fighter with the fantastic roll, dive, and speed capabilities of the German [[Fw 190 (Family)|Focke-Wulfe 190 series]].&lt;br /&gt;
&lt;br /&gt;
The Mk XVI possesses all the characteristics of the LF Mk IX regarding armament and performance at low-altitude. Low-altitude climb acceleration is fantastic, the climb rate is very good, and armament is extremely effective. The main distinguishing feature of the Mk XVI is its clipped wings. These wings give the Mk XVI some distinct advantages- a great roll rate and amazing dive and level speed and acceleration. The roll rate makes evasion a very easy task- rolling manoeuvres can easily evade most tail-end attacks by any fighter in the 4.0-6.0 BR range. Even more, the clipped wings of the XVI provide for very good low-altitude speed and acceleration performance- this fighter climbs like a rocket and dives like a hornet '''below''' 1,500 m.&lt;br /&gt;
&lt;br /&gt;
However, the clipped wings can provide some significant disadvantages to flying, as well. Compared to similar Merlin Spitfires the turn rate is far worse, higher-altitude performance is abysmal, and climb performance is worse, though marginally.&lt;br /&gt;
&lt;br /&gt;
Weaponry is standard, except for the 2 x Browning M2 12.7 mm HMGs that replace the standard 4 x Browning .303 machine guns. As a matter of fact, the two M2s provide a significant increase in firepower. When equipped with Universal or Stealth belts they provide excellent &amp;quot;soft&amp;quot; ground target dispatching performance while proving effective as a last-ditch weapon. As with most of the Spitfire line, the Mk XVI possesses 2 x Hispano-Suiza Mk.II 20 mm cannons which are highly effective against most fighters, especially when utilising the &amp;quot;Air Targets&amp;quot; belt.&lt;br /&gt;
&lt;br /&gt;
Thus, the Spitfire F Mk XVI is not a suitable Boom &amp;amp; Zoom nor high-altitude fighter; it works best as a low-altitude fighter-bomber that can effectively take out ground targets while providing good fighter cover. Boom and Run is by far the best-recommended tactic.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,098 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 624 || 603 || {{Specs|ceiling}} || 21.0 || 21.8 || 17.5 || 17.5 || 390&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 6,098 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 685 || 651 || {{Specs|ceiling}} || 18.7 || 19.8 || 29.2 || 22.3 || 390&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 290 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,400 m || 1,380 hp || 1,766 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 7,200 m || 1,190 hp || 1,523 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel plate in pilot's seat&lt;br /&gt;
* 3-7 mm Steel plate behind the pilot&lt;br /&gt;
* 6 mm Steel plate in front of liquid cooling system&lt;br /&gt;
* 1 mm Steel plate in front of fuel tanks&lt;br /&gt;
* 3 mm Steel boxes around wing ammunition&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (260 rpg = 520 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|G.P. 250 lb Mk.IV (250 lb)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 250 lb G.P. 250 lb Mk.IV bombs (500 lb total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;2 gears || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| SBC mark 25&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good climb speed, albeit lower than non-clipped wing variants&lt;br /&gt;
* New M2 HMGs are far more effective than the Browning .303s&lt;br /&gt;
* Great roll rate&lt;br /&gt;
* Good guns&lt;br /&gt;
* Great dive acceleration&lt;br /&gt;
* Better dive speed than other Merlin Spitfires&lt;br /&gt;
* Better turning that most of its German and American counterparts&lt;br /&gt;
* Ability to mount bombs for a decent late-game ground attack option&lt;br /&gt;
* Slightly better simulator visibility due to its bubble cockpit&lt;br /&gt;
* Stock parts are not as bad as some other T4-5 planes, such as the P-51D-5, Ki-84 and Late Bf109s&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Worse turning than all other Merlin Spitfires&lt;br /&gt;
* Worse dive speed than its German and American counterparts&lt;br /&gt;
* Poor performance at altitude&lt;br /&gt;
* Relatively low rip speed (650 kph)&lt;br /&gt;
* The RAF M2 HMGs are not as good as their American counterpart, the M2 Early/Late&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft.&lt;br /&gt;
&lt;br /&gt;
The Mk XVI variant was very similar to the Mk IX; however, it was powered by a US-manufactured Packard Merlin 266 engine. A total of 1,054 Spitfires of this variant were produced. All production variants had the distinguishing feature of low-altitude clipped wings and a cut down rear fuselage and bubble canopy for increased visibility. The clipped wings increased the roll rate and top speed due to a reduction in drag, but sacrificed some of the fighter's rate of climb. This, coupled with an engine optimised for efficiency in denser air made the Mk XVI ideally suited to combat at lower altitudes.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 00:57 discusses the Spitfire F Mk XVI.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vc&amp;diff=64032</id>
		<title>Spitfire Mk Vc</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vc&amp;diff=64032"/>
				<updated>2020-07-19T23:42:35Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: gameplay, pros/cons, commented out placeholder text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk5c_notrop}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the tropical version&lt;br /&gt;
| link-1 = Spitfire Mk Vc/trop&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,963 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 577 || 558 || {{Specs|ceiling}} || 17.2 || 17.8 || 14.6 || 14.6 || 340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,963 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
|643|| 602 || {{Specs|ceiling}} ||15.8|| 16.2 ||27.3|| 19.7 || 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| 290 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,800 m || 1,200 hp || 1,704 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armoured pilot's seat, coupled with another &lt;br /&gt;
* 7mm Steel - Behind the pilot's seat&lt;br /&gt;
* 6mm Steel - Behind the pilot's head&lt;br /&gt;
* 3 mm Steel - Armoured plate in front of engine above propeller&lt;br /&gt;
* 1 mm Steel - Armoured plate in front of front top fuel tank&lt;br /&gt;
* 3 mm Steel - Armoured plates around ammunition&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Spitfire Mk Vc does not have as high a climb rate as other Spitfires, but it does make up for this in manoeuvrability and firepower.  Like all Spitfires, this one is a very good at turning with nearly any opponent that it might face. Trying to lure the enemy into extended turnfights is one of the most effective tactics to use in this plane. Thanks to a decent straight-line energy retention, the plane can also boom and zoom fairly well. However, keep in mind that control surfaces do suffer from compression at high speeds. Roll rate is dramatically reduced above 600 kph, and elevator authority similarly suffers above 700 kph. This can make it difficult to get guns on target in high-speed boom and zoom runs.&lt;br /&gt;
&lt;br /&gt;
As for firepower, this vehicle is armed with 4 20 mm cannons. Being wing-mounted, convergence is important for these guns, but they can do considerable damage if they connect. It is recommended to set a convergence of 300-400 m, and to hold fire unless at these close ranges.&lt;br /&gt;
&lt;br /&gt;
The Mk Vc's engine has high fuel consumption when using WEP. So, it is important to keep an eye on remaining fuel levels, and on certain maps it may be necessary to take high fuel loads.&lt;br /&gt;
&lt;br /&gt;
In a straight line, the Spitfirel's top speed cannot compete with many of its American and Russian counterparts. You may sometimes find yourself being chased down by faster aircraft, and in these scenarios the best thing to do is either to look for teammates to back you up or to try luring them gradually into a turnfight.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* Low top speed&lt;br /&gt;
* Higher than average acceleration&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* Poor climb rate compared to other Spitfires&lt;br /&gt;
* High fuel consumption when using WEP&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&amp;quot;A single-seat, single-engine all-metal monoplane fighter, this variant of the Spitfire Mk V was fitted with the new Type C “universal” wing, capable of being fitted with a variety of armaments. The Mk VC could be fitted with four 20mm Hispano cannons, or it could carry two 20mm Hispano cannons and four 0.303 inch Colt-Browning Mk II machine guns. The cannons in the type C wings had a tape supply and so could carry up to 120 rounds per gun, unlike the type B wings, which were limited to 60 rounds. In addition, the Mk VC had other modifications to the airframe such as a strengthened fuselage, more armor, larger oil cooler and a new windscreen design.&lt;br /&gt;
&lt;br /&gt;
Production of the Mk VC variant began in October of 1941, with the first aircraft being equipped with a Rolls Royce Merlin 45 or 46. However, with the appearance of the German Focke-Wulf FW190 fighter, Spitfire pilots found themselves being outmanoeuvred at low and medium altitudes. &lt;br /&gt;
&lt;br /&gt;
The Mk VC was then fitted with Merlin 50, 50A, 55, and 56 engines. To improve performance characteristics at low and medium altitudes, some of these engines were fitted with a cropped supercharger impeller to allow maximum power to be reached at lower altitudes. Engines designed this way included the 45M, 50M, and 55M.&lt;br /&gt;
&lt;br /&gt;
On the lower altitude models, further changes were implemented. To reduce drag and moment of inertia on the aircraft's longitudinal axis, the wingspan was reduced and the elliptical wingtips were redesigned to be nearly rectangular. Fighters designed with low-altitude combat in mind were designated Spitfire LFMk Vs (Low Flight). Aircraft optimized for mid-altitude combat were designated Spitfire FMk Vs (Flight) and fighters fitted with the Merlin 46, 50A, or 56 were designated Spitfire HFMk Vs (High Flight) and had an increased wingspan with elongated, elliptical wingtips.&lt;br /&gt;
&lt;br /&gt;
The Spitfire VC fought in all theatres in which the RAF was active from 1941 to 1944. A total of some 6,500 Spitfire Mk V fighters were produced, of which 2,467 were Mk VCs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt; &lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:John_Plagis_portrait.jpg|thumb|none|200px|link=User:U64962917#Plagis,_Ioannis_&amp;quot;John&amp;quot;_A.|Top scoring Southern Rhodesian ace pilot [[User:U64962917#Plagis,_Ioannis_&amp;quot;John&amp;quot;_A.|John Plagis]] and highest scoring pilot of Greek origin of WW II. Plagis flew the '''Spitfire Mk Vc''' as bomber escort over Europe.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5371-development-spitfire-mk-v-model-update-and-new-modifications-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Spitfire Mk.V: model update and new modifications]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vc/trop&amp;diff=64030</id>
		<title>Spitfire Mk Vc/trop</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vc/trop&amp;diff=64030"/>
				<updated>2020-07-19T23:22:27Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: commented out placeholder text. also flight performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk5c}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the non-tropical version&lt;br /&gt;
| link-1 = Spitfire Mk Vc&lt;br /&gt;
| usage-2 = other uses&lt;br /&gt;
| link-2 = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Spitfire_Mk_Vc_trop.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.29, originally under the name ''Spitfire Mk Vc'', however this was changed in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]] to the current and accurate name.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Vc/trop is a plane with two major advantages over its opposition: turn performance, engine performance below 3000 metres, and armament. The plane is blessed with a Merlin 45M engine that grants it phenomenal acceleration below that altitude compared to German opposition, as well as a hard-hitting armament of four Hispano Mark II cannons that gives it an exceptionally high burst mass of 5.17 kg/s- putting it on the same level as the [[Fw 190 A-5]]!  &lt;br /&gt;
&lt;br /&gt;
Due to its BR of {{Specs|br|rb}} in realistic battles, the Vc/trop will be matched against planes such as the [[Bf 109 G-2/trop]], which performs better in the vertical (climbing/diving), or the [[A6M5]], which performs better in the horizontal (turning). In an uptier into a 4.7/5.0 battle - which is an odd-to-regular occurrence depending on whether players are playing more of rank III or IV aircraft - this aircraft faces opposition such as the [[Fw 190 A-8]], the [[Fw 190 C]], the [[Bf 109 G-6]] the [[A7M1 (NK9H)]], and even (in the worst scenarios) the [[Re.2005 serie 0]], which outperforms it in '''all''' aspects save for turn time.&lt;br /&gt;
&lt;br /&gt;
In arcade battles, where it possesses a BR of{{Specs|br|ab}}, it will be put with far superior planes such as the [[Fw 190 D-9]] and [[Spitfire F Mk 22]]. &lt;br /&gt;
&lt;br /&gt;
While this aircraft faces tricky opposition, it is far from helpless as one might come to expect from an aircraft with the airframe of a 3.3 aircraft at 4.3. If used correctly, this aircraft can '''easily''' ruin the day of any axis pilot.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Spitfire Mk Vc/trop's engine performs best at low altitudes: between the 2000 m and 3500 m. At these low levels, the Spitfire has a competitive top speed, and a decent climb rate. Above this altitude, engine performance begins to suffer dramatically, as acceleration and climb rate decrease. The engine's power output can be maximized by using WEP, without which the plane lacks much of its performance. The Spitfire's acceleration in a dive is less than that of the Bf 109 and Fw 190.&lt;br /&gt;
&lt;br /&gt;
Like all Spitfires, the Vc/trop has above-average manoeuvrability, including a good turn rate and competitive roll rate. It also has decent energy retention both in flat turns and vertical manoeuvres. Watch out though, Fw 190s still have better energy retention and roll rate than the Spitfire, and A6Ms can out-roll it can low speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,963 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 562 || 543 || {{Specs|ceiling}} || 17.2 || 17.8 || 14.4 || 14.4 || 340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,963 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 628 || 592 || {{Specs|ceiling}} || 15.8 || 16.2 || 27.1 || 19.5 || 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| N/A || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 3,800 m || 1,200 hp || 1,704 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armoured plates behind pilot, coupled with another 6-7 mm Steel plate behind that&lt;br /&gt;
* 3 mm Steel - Armoured plate in front of engine above propeller&lt;br /&gt;
* 1 mm Steel - Armoured plate in front of front top fuel tank&lt;br /&gt;
* 3 mm Steel - Armoured plates around ammunition&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.--&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 4 x 20 mm [[Hispano Mk.II (20 mm)|Hispano Mk.II cannons]], wing-mounted (120 rpg = 480 total)&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk. Vc/trop is armed with four Hispano Mk.II cannons with 120 rounds per gun. While this is double the cannon capacity of earlier Spitfires, such as the [[Spitfire Mk Vb/trop]], it is still quite small, and unsuitable for flying while firing long bursts at the enemy.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mark Vc/trop, unlike the older [[Spitfire Mk IIb|Mark IIb]] variant, no longer has overwhelming edges in performance over its opposition. This aircraft is heavier than its predecessors, and has an engine that does better at an altitude range that is much lower than its predecessors. The Spitfire Mk Vc/trop flies best at altitudes between the 2000m and 3500m range, and above this altitude range, its engine starts to suffer above this altitude. This plane must be played ''radically differently'' in terms of ''when'' and ''where'' you pick your fights.&lt;br /&gt;
&lt;br /&gt;
As usual, the 7 P's of Combat apply: '''Proper Perusal, Planning and Preparation Prevent Poor Performance.'''&lt;br /&gt;
&lt;br /&gt;
With previous Spitfires, in order to use your plane most effectively, these were more or less suggestions. Flat-turning allowed you to take down enemies relatively consistently even without advanced knowledge. With this Spitfire, and arguably the 3.7 [[Spitfire Mk Vb]] before it, it is ''absolutely essential'' to follow these. Without fulfilling these criteria, you ''will not be able to succeed with flying the Spitfire Vc/trop.''&lt;br /&gt;
&lt;br /&gt;
You '''need''' to know your opposition inside-out, but also your own plane ('''Perusal'''). In order to fight, you need to plan your every move well and have a good idea of how you're going to start your match and at what point you're going to return-to-base ('''Planning'''). You need to know and be prepared to fight enemies that may have better performance than you in a turn, in the vertical, in a straight line, or all three ('''Preparation''').&lt;br /&gt;
&lt;br /&gt;
The ability of a pilot to fight using this plane is determined primarily by their skill and ability to pick their fights against their enemy wisely. Charging headlong into Axis teams, which usually will have an energy advantage over you, will result in the Spitfire's instant and explosive disassembly from the hands of [[Bf 109 G-2/trop|Bf 109G-2s]] and [[C.205 serie 3|C.205s]] eager to get an easy hit on an allied fighter at a lesser altitude and travelling at a lower speed while within their favoured altitude range (4000-5500 metres).     &lt;br /&gt;
&lt;br /&gt;
One way to use this fighter to its best advantage is to use it as a &amp;quot;Vulture&amp;quot;. Climb to 3500 metres and then proceed to roam around the map looking for aircraft low and slow, or for furballs where an enemy aircraft is pursuing a friendly. Dive on these people and &amp;quot;Bounce&amp;quot; them, shooting and entering a furball with them. These tactics will yield great success, provided that you are not bounced yourself.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;slideshow&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:VCTROP BOUNCE 0.png|Initiating the attack&lt;br /&gt;
File:VcTROP Bounce1.png|Initial rangefinding&lt;br /&gt;
File:VcTROP BOUNCE 2.png|Hits &amp;amp; Criticals&lt;br /&gt;
File:VCTROP BOUNCE 3.png|Bandit down!&lt;br /&gt;
File:Spitfire Vc Trop Attack 2 PHASE 4.png|The after-effects of the &amp;quot;Bounce&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
One important thing to note, however, is that this aircraft, '''especially while stock,''' cannot fire its weapons in long bursts. While stock, it will result in quick weapon jamming, and even when upgraded, its ammo capacity is absolutely abysmal.  &lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pilots should invest heavily in the '''Weapons Maintenance''' skill of their crew in order to prevent guns from jamming as much. Pilots should only really need the first or second cannon upgrade. The 1943 cannons are useful to have, but not strictly  necessary to perform well in this aircraft.&lt;br /&gt;
&lt;br /&gt;
Priorities, in order, are:&lt;br /&gt;
&lt;br /&gt;
# Offensive 20mm Belts&lt;br /&gt;
# Radiator&lt;br /&gt;
# Compressor&lt;br /&gt;
# New 20mm cannons&lt;br /&gt;
# Engine&lt;br /&gt;
# Mk.II Year 1942 (optional)&lt;br /&gt;
# Engine Injection&lt;br /&gt;
# Cover&lt;br /&gt;
# Wings Repair&lt;br /&gt;
# Airframe&lt;br /&gt;
# Fuselage Repair&lt;br /&gt;
# Mk. II Year 1943&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great forward armament in 4 x 20 mm Hispano cannons&lt;br /&gt;
* Great ammo belts&lt;br /&gt;
* Good manoeuvrability thanks to the (relatively) light airframe as compared compared to German and Italian fighters&lt;br /&gt;
* Decent Energy Retention - can keep speed fairly well in flat turns and yo-yos&lt;br /&gt;
* Competitive Roll Rate that outperforms or is comparable to the majority of its opponents&lt;br /&gt;
* Good engine performance '''below 3000 metres'''&lt;br /&gt;
* Competitive speed '''below 3000 metres'''&lt;br /&gt;
* Decent sustained climb rate&lt;br /&gt;
* High SL multiplier that actually is comparable to rank IV planes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fw-190s still have better energy retention and roll rate at all speeds despite the upgraded engine&lt;br /&gt;
* '''Very low''' pilot survivability due to the lack of any substantial armour&lt;br /&gt;
* Engine uses fuel quickly during combat, but flying with substantial amounts of fuel (30 minutes) severely reduces the aircraft's performance on smaller maps (RB)&lt;br /&gt;
* Weak module strength - aircraft gets easily damaged&lt;br /&gt;
* A6Ms outroll the plane at speeds below 350 km/h IAS&lt;br /&gt;
* Low ammo capacity at only 120 rounds per gun (12 seconds of sustained fire)&lt;br /&gt;
* No bomb options unlike other contemporary fighters&lt;br /&gt;
* Massively reduced engine performance at altitudes above 3500m&lt;br /&gt;
** Struggles to accelerate at altitudes above 3500 metres&lt;br /&gt;
** Struggles to regain speed after a turn at these altitudes&lt;br /&gt;
** Struggles to climb above 3900 metres&lt;br /&gt;
** Outperformed by the Spitfire Mark IX at all altitudes in terms of engine power&lt;br /&gt;
* Poor engine performance unless using W.E.P. compared to its contemporaries&lt;br /&gt;
* Poor maximum speed compared to other axis and allied fighters '''at all altitudes'''&lt;br /&gt;
* Mediocre durability - performance suffers harshly from even slight damage to wing modules&lt;br /&gt;
* Poor dive-speed acceleration compared to Bf 109s and Fw 190s&lt;br /&gt;
* High Silver Lion repair cost comes with the high SL multiplier&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A single-seat, single-engine all-metal monoplane fighter, this variant of the Spitfire Mk V was fitted with the new Type C &amp;quot;universal&amp;quot; wing, capable of being fitted with a variety of armaments. The Mk VC could be fitted with four 20mm Hispano cannons, or it could carry two 20mm Hispano cannons and four 0.303 inch Colt-Browning Mk II machine guns. The cannons in the type C wings had a tape supply and so could carry up to 120 rounds per gun, unlike the type B wings, which were limited to 60 rounds. In addition, the Mk VC had other modifications to the airframe such as a strengthened fuselage, more armor, larger oil cooler and a new windscreen design.&lt;br /&gt;
&lt;br /&gt;
Production of the Mk VC variant began in October of 1941, with the first aircraft being equipped with a Rolls Royce Merlin 45 or 46. However, with the appearance of the German Focke-Wulf FW190 fighter, Spitfire pilots found themselves being outmanoeuvred at low and medium altitudes. &lt;br /&gt;
&lt;br /&gt;
The Mk VC was then fitted with Merlin 50, 50A, 55, and 56 engines. To improve performance characteristics at low and medium altitudes, some of these engines were fitted with a cropped supercharger impeller to allow maximum power to be reached at lower altitudes. Engines designed this way included the 45M, 50M, and 55M.&lt;br /&gt;
&lt;br /&gt;
On the lower altitude models, further changes were implemented. To reduce drag and moment of inertia on the aircraft's longitudinal axis, the wingspan was reduced and the elliptical wingtips were redesigned to be nearly rectangular. Fighters designed with low-altitude combat in mind were designated Spitfire LFMk Vs (Low Flight). Aircraft optimized for mid-altitude combat were designated Spitfire FMk Vs (Flight) and fighters fitted with the Merlin 46, 50A, or 56 were designated Spitfire HFMk Vs (High Flight) and had an increased wingspan with elongated, elliptical wingtips.&lt;br /&gt;
&lt;br /&gt;
The Spitfire VC fought in all theatres in which the RAF was active from 1941 to 1944. A total of some 6,500 Spitfire Mk V fighters were produced, of which 2,467 were Mk VCs.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 04:21 discusses the Spitfire Mk Vc/trop.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5371-development-spitfire-mk-v-model-update-and-new-modifications-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Spitfire Mk.V: model update and new modifications]]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=64029</id>
		<title>Spitfire Mk Ia</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Ia&amp;diff=64029"/>
				<updated>2020-07-19T23:10:30Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Flight performance */ and commented out placeholder text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfire_mk1}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is one of the first monoplane designs in the British tree, alongside the [[Hurricane (Family)|Hurricanes]]. The Spitfire is most distinctive with its sleek and thin elliptical wing design, a characteristic seen in most future Spitfire variants. The wing on the Spitfire is a Type A, as implied by the name &amp;quot;Mk I'''a'''&amp;quot;, which contained four .303 machine guns per wing with a total of eight machine guns.&lt;br /&gt;
&lt;br /&gt;
Its default paint coat consists of a green and tan two-tone colouring, with a white undercoat. The Spitfire Mk Ia possess the Royal Air Force Type A.1 roundel on the fuselage with a yellow outer ring, followed by blue, white, and then a red centre. On the wings, the Type B roundels are painted with a simple blue outer ring and a red centre. The red, white, blue fin flap exists on the tail vertical stabilizer.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. --&amp;gt;&lt;br /&gt;
The Spitfire Mk Ia has an excellent rate-of-climb and a high top speed of 460 kph when flying in a straight line. The plane has a decently high wing-rip speed, which should not come into play in controlled dives.&lt;br /&gt;
&lt;br /&gt;
It also possesses a very quick turning ability, although in some situations this can mean that manoeuvring energy retention is worse than one might expect. Roll rate is good a low speeds, but suffers about ~300 kph.&lt;br /&gt;
&lt;br /&gt;
In general, the Spitfire performs best at low and medium altitudes: below 4500 m. Above this altitude, engine power and manoeuvrability suffer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,267 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 527 || 507 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.7 || 17.7 || 10.7 || 10.7 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 617 || 584 || 14.6 || 15.0 || 26.2 || 19.5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 275 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,020 hp || 1,357 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen&lt;br /&gt;
* 4 mm Steel - Armour plate in pilot's seat&lt;br /&gt;
* 6-7 mm Steel -Armour plate behind the pilot&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* 153 rounds per second total output (1150 rpm x 8 / 60).&lt;br /&gt;
* Muzzle velocity 2,660 feet/second [810 m/s]. &amp;lt;ref&amp;gt;http://www.aviation-history.com/guns/303.htm&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The .303 was a rifle round, accurate but fairly ineffective in air combat unless in skilled hands. The calibre was chosen over the .50 as it was lighter, had a higher rate of fire and was less susceptible to jamming. However, it required an average 4500 rounds to disable an enemy aircraft &amp;lt;ref&amp;gt;Flying Guns: World War II by Anthony G Williams, Emmanuel Gustin (2003), p95&amp;lt;/ref&amp;gt;, of which 250 rounds needed to hit (i.e. a full 2-second burst). The accurate placing of the shot was essential, as it lacked sufficient energy to cause structural damage.&lt;br /&gt;
* The design used an open bolt mechanism to allow air to flow through the barrel and prevent overheating. This worked well at lower altitudes but caused icing at high altitude. The red canvas wing-port covering kept the gun clean and warm; later marks also ducted hot air from the engine to regulate the gun's breech temperature. &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Supermarine_Spitfire#Armament&amp;lt;/ref&amp;gt;&lt;br /&gt;
* RAF recommended convergence in 1939 was 400 yards [365 meters] in contrast to the Luftwaffe, with experience from the Spanish Civil War, using 200 meters (which the RAF adopted by mid-1940). Although many high scoring pilots reduced this, close to 150 yards  [137 meters] or less for an accurate kill, others ignored convergence altogether or went to a box-shot where paired guns were set to different convergences.&lt;br /&gt;
* Choice of ammunition is essential as AP and ball rounds rely on kinetic energy to cause damage, which is lost quickly in small calibre rounds. The API round will also transfer chemical energy into the target and so will be more effective on lightly armoured targets, particularly if they hit something flammable. Pure tracer rounds help to target, especially in combat manoeuvres where lead varies, but have little penetration on contact. &amp;lt;ref&amp;gt;http://users.skynet.be/Emmanuel.Gustin/fgun/fgun-fi.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Climbing&lt;br /&gt;
&lt;br /&gt;
The Spitfire should first climb, using its excellent rate-of-climb. This can be done most efficiently in two ways depending on the preference of the pilot. If you want to get high quickly without having covered much distance you can start off with a 26 degrees climb until 4 km (13,123 ft) after which you should lower the nose of the aircraft down to a 20 degrees climb. If you want to get to a higher altitude at a more moderate tempo and cover more distance, the preference is then to climb the entire way at 20 degrees. The advantage of the first way is that you are hands down going to be the highest fighter in the game. The advantage of the second way is that you will be ahead of your bases enough and at the altitude of enemy bombers so that you can take easy head-on passes at bombers which in those situations are free and easy kills (if you fail a head-on against a bomber it is not recommended to turn around and attempt to finish off the bomber as the tail, ventral, dorsal and beam gunners have an advantage of you flying into their bullets). The Spitfire is fast, with a top speed of around 600 kph, although in a straight line it normally only reaches around 460 kph (can be higher if you're using MEC). Engaging head-on with a spitfire is a bad idea unless it's an enemy bomber (which has no forward facing guns). The spitfire is disadvantaged in head-ons due to the lack of armament in the center of the plane which means you will have to rely on your convergence settings and this almost never ends well. In a Spitfire, you should almost always go for turn-fight engagements. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to by an enemy plane but it is highly recommended to never commit to a head-on engagement. A sensible opponent will try to energy fight you which you need to look out for. You can lose your energy faster than you realize and when you do, you've most likely been baited and are an easy target.&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count. The 4-digit ammo can (most likely will not) be deceiving, since there are 8 guns on the aircraft, making only around 400 RPG. The guns should be used at around 400 meters to have the most devastating effect. If aimed correctly your enemy is going to have a bad day. You can use this to ground attack light or un-armoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and [[F6F-5|Hellcat]].&lt;br /&gt;
&lt;br /&gt;
When in a fight with an enemy plane which is not Japanese, proceed to entice them into a turn fight. Wait until they get close enough and then turn into them, forcing a turning fight.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Ia is a plane known for its manoeuvrability. It is faster than Japanese planes, so if attacked by one, either use a Rolling Scissors technique or just fly away. If in a good position, Boom &amp;amp; Zoom it.&lt;br /&gt;
&lt;br /&gt;
====Specific enemies worth noting====&lt;br /&gt;
&amp;lt;!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Bf 109 Friedrich (F) series are planes you will want to watch out for. They can do tremendous amounts of damage if you don't watch out. They also have very good turning performance given the pilot flying the 109 knows what he's doing and they could seriously catch you by surprise. The energy performance of this plane also greatly excels your own plane.&lt;br /&gt;
* Japanese planes - The Japanese fighter planes like the Ki-43 and A6M will turn all over the Spitfire. As such, do not exploit the Spitfire's turning ability against a Japanese opponent. Instead, use the Merlin engine power on the Spitfire to try and outrun the Japanese plane. When attacking a Japanese plane, try to use Boom &amp;amp; Zoom tactics rather than turning to keep an energy advantage over the opponent.&lt;br /&gt;
* Biplanes - Biplanes may be slow, but they are among some of the most manoeuvrable aircraft in War Thunder. You must not try to turn-fight them. Instead, climb or dive away from them and then use Boom &amp;amp; Zoom tactics. Luckily, biplanes are fragile and your eight machine guns will tear them apart.&lt;br /&gt;
* Heavy Bombers - Although you have eight machine guns, they are only 7.7 mm machine guns. With larger aircraft, you may find yourself expending all of your ammunition and not even coming away with a kill. The Spitfire is also quite fragile. You need to be careful of defensive turrets. Even light machine guns can take out your engine, kill your pilot and destroy combat surfaces.&lt;br /&gt;
* The [[I-180S]] premium Russian fighter is extremely manoeuvrable and has great energy retention which can sometimes even out-turn Spitfires at higher speeds, thus you must be very careful when engaging these planes, making sure you have an energy advantage, or it will be a difficult battle.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| 100 octane fuel&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good anti-fighter armament of eight machine guns that can shred them apart&lt;br /&gt;
* Outstanding turn time, very good at turning fights&lt;br /&gt;
* Good roll rate at low speed&lt;br /&gt;
* Good performance at low altitude, less than ~4.5 km&lt;br /&gt;
* Better-than-average top speed&lt;br /&gt;
* Better-than-average rate of climb&lt;br /&gt;
* Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
* ''100 octane fuel'' modification provides roughly 15% increase in engine power&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Machine guns only effective if the target is hit in continuous bursts&lt;br /&gt;
* Machine gun armament lacks the long-range hitting power of cannons&lt;br /&gt;
* Ammo can run out quickly in prolonged, uncontrolled bursts&lt;br /&gt;
* Wing-mounted armament takes wing convergence into consideration&lt;br /&gt;
* Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners&lt;br /&gt;
* Bad high altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~300 kph&lt;br /&gt;
* Not the best diver, wings tend to rip (RB/SB)&lt;br /&gt;
* Less-than-average energy retention&lt;br /&gt;
* Fragile construction, damage to the airframe, control surfaces, or engine can cripple the plane&lt;br /&gt;
* Pulling Negative G's (realistic/simulator only) can cause the carburettor float to fail, turning the engine off temporarily!&lt;br /&gt;
* Prone to overheating&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using &amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;, as well as adding them at the end of the article with &amp;lt;references /&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
Despite the British Air Ministry's preference for biplane fighters in the early 1930s, Supermarine designer RJ Mitchell began work on an all-metal construction, single-engine, single-seat monoplane fighter with an enclosed cockpit and retractable landing gear. The Spitfire (Prototype K5054) made its first flight on March 5th 1936, and after demonstrating superb handling qualities, was ordered into mass production for the RAF. The first Spitfires entered service with No.19 Squadron at RAF Duxford in August 1938.&lt;br /&gt;
&lt;br /&gt;
Initially, the Mk I variant was equipped with type A wings and four wing-mounted Colt-Browning Mk II .303 (7.7mm) machine guns, although this was soon increased to eight. Further upgrades included the use of a Rolls-Royce Merlin III engine instead of the original 1030 HP Merlin II; the original two blade fixed pitch wooden propeller was also replaced with a metal, variable pitch three bladed propeller of either Rotol or De Havilland design. A bulged canopy, bullet proof windscreen, armor plating and hydraulics to operate the gear and flaps were also introduced, partly as a result of the combat experience gained by Hurricane squadrons during the Battle of France.&lt;br /&gt;
&lt;br /&gt;
The first Spitfires had a basic targeting system consisting of a ringed sight, but by July of 1939 a more sophisticated collimator sight, the GM2 Mk II, began to be used; machines already in service were retrofitted with the new sights.&lt;br /&gt;
&lt;br /&gt;
In 1940, 30 aircraft were delivered to front line service for Operational Trials with the new Type B wing; the Spitfire Mk IB was armed with two 20mm Hispano cannon and four 0.303 Browning machine guns, and the older eight gun fighters were re-designated the Mk IA. However, the drum feed for the 20mm cannon proved to be very unreliable and prone to jamming, so the Mk IB was withdrawn from service.&lt;br /&gt;
&lt;br /&gt;
At the time of its introduction, right through the Battle of Britain in the summer of 1940, the Spitfire Mk I was considered by many to be the greatest fighter aircraft in the world. By the time the Spitfire Mk II began to replace it, 1566 Mk Is had been built.&lt;br /&gt;
&lt;br /&gt;
=== Aces ===&lt;br /&gt;
The Spitfire Mk.1A was the iconic British aircraft of the Battle of Britain. Leading Spitfire aces of this battle were: &amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/The_Few&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Nationality !! Squadron&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Eric Lock || British || 41&lt;br /&gt;
|-&lt;br /&gt;
| Flying Officer Brian Carbury || New Zealand || 603&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Colin Gray || New Zealand || 54&lt;br /&gt;
|-&lt;br /&gt;
| Pilot Officer Bob Doe || British || 234&lt;br /&gt;
|-&lt;br /&gt;
| Flight Lieutenant Paterson Hughes || Australia || 234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|The '''{{PAGENAME}}''' was the first Spitfire in which '''[[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]]''' flew. As it was he crashed the first one during take off, however immediately jumped into another and took to the air.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 01:54 discusses the Spitfire Mk Ia.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vb&amp;diff=64010</id>
		<title>Spitfire Mk Vb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vb&amp;diff=64010"/>
				<updated>2020-07-19T16:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Details */ i don't know if it worked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=spitfire_mk5b_notrop&lt;br /&gt;
|cockpit=cockpit_spitfire_mk5b_notrop.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the tropical variant&lt;br /&gt;
| link-1 = Spitfire Mk Vb/trop&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Spitfire fills the turn-fighter class in the British line. It can perform many fighting tactics, such as energy fighting as well as turn-fighting. It has an impressive climb rate and turn time.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Mk V variants of the Spitfire series do not have the upgraded Merlin 61 engine, but instead the Merlin 45 and thus may have poorer performance compared to the [[Spitfire F Mk IX]]. Its wings can sustain a lot of stress, keeping still at steep dives and tight turns. Its control surfaces are large which means it has considerable control even at higher speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,878 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 560 || 542 || {{Specs|ceiling}} || 17.4 || 18.0 || 13.6 || 13.6 || 340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,878 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 619 || 589 || {{Specs|ceiling}} || 16.1 || 16.5 || 24.3 || 18 || 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
|{{Specs|destruction|body}}&lt;br /&gt;
|{{Specs|destruction|gear}}&lt;br /&gt;
| 290 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,190 hp || 1,583 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Armour plating around ammunition cases (each wing)&lt;br /&gt;
* 3 mm Steel - Armour plating propeller hub&lt;br /&gt;
* 1 mm Steel - Fore cockpit armour plate&lt;br /&gt;
* 4 mm Steel - Pilot's seat&lt;br /&gt;
* 7 mm Steel - Armour plate behind the pilot&lt;br /&gt;
* 6 mm Steel - Pilot's headrest&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Vb fills the role of an aerial superiority fighter in the British tier III lineup. It cannot fulfil any ground attack duties due to its low ammunition count and the absence of any heavy machine guns which can penetrate a tank's thin roof armour. In addition, the aircraft cannot carry any bombs or other air-to-ground ordnance. Like most Spitfires, the Spitfire Mk Vb is meant to be used as a pure aerial superiority fighter, while fighter-bomber duties are relegated to other aircraft, such as the [[Beaufighter (Family)|Beaufighter]] series. &lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Vb is a well-rounded fighter that can turn excellently. When the plane is not fully upgraded, the Spitfire Mk Vb's Merlin-45 engine has less power than the Merlin-XII engine of the [[Spitfire Mk IIb]]. However, once all engine upgrades have been acquired the Merlin-45 is easily a superior engine with better cooling and power, blessing this variant of the Spitfire with better energy retention, better energy retention and better cooling than the Mk I and II Spitfires. The Spitfire Mk Vb has outstanding energy retention and easily gains speed in a dive and retains it after pulling out into more level flight. In addition, it does not lose speed too quickly in a turn and thanks to outstanding acceleration from the Merlin-45, the aircraft easily accelerates after pulling high-G turns that initially bled large amounts of speed. However, the newer, more powerful, and heavier engine and airframe means that the aircraft cannot turn as tightly or as fast as its predecessors.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Vb/trop is armed with two pairs of British .303s with 350 rounds per gun and two Hispano Mk.II cannons with 60 rounds per gun. With such a low ammo count, the cannons should be used sparingly, and at close range. The lower-calibre machine guns may be fired independently of the cannons in order to range the enemy and determine the necessary lead.&lt;br /&gt;
&lt;br /&gt;
Experienced Spitfire Mk Vb pilots use close convergence ranges. Generally, the best convergence range for a Spitfire is 300 metres, since the plane fights best at close-range. The basic strategy that many Spitfire pilots use is a tactic whereby they bait head-ons from enemy aircraft, before evading, and turning around to put shots into the target at close range while the enemy is pulling away. When the Spitfire has the initiative in the engagement and has successfully manoeuvred onto a six-o-clock aspect, it is nearly impossible for the enemy to regain the advantage. Using clever management of the throttle and manoeuvres to gain or bleed energy, an experienced pilot can stay on an opponent's six o'clock indefinitely.&lt;br /&gt;
&lt;br /&gt;
This Spitfire has a good turn time compared to its opposition and cannot be out-turned by anything save for the Japanese Zero. However, the plane has low manoeuvrability at low speeds, and a tendency to lock up in high-speed dives.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* 20 mm ground target belts are essential for dealing effective damage to enemy aircraft. The radiator upgrade is extremely useful in combating overheating. Other manoeuvrability upgrades are useful for turn fighting.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Engine temperature is easy to control with cooldown from red to white only taking 10-20 seconds&lt;br /&gt;
* 20 mm cannons can easily destroy enemy fighters&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* High rate of climb&lt;br /&gt;
* Structurally strong, will survive sharp turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low cannon ammunition count of 60 rpg&lt;br /&gt;
* Guns are wing-mounted, requiring setting an appropriate convergence and trigger discipline&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A single-seat, single-engine all-metal monoplane fighter. After the Mk II and two more experimental variants of the Spitfire, the next major variant to see mass production was the Spitfire Mk V. Central to this new Spitfire was its engine – the 1470 HP Rolls Royce Merlin 45. This was equipped with a single stage supercharger and, coupled with a new carburettor design, allowed the Mk V to perform zero G manoeuvres without starving the fuel flow to the engine; a problem which had plagued earlier models of the Spitfire. The engine change necessitated strengthening the engine housing and installing a more effective oil radiator with a circular rather than U-shaped housing, and fitting two strengthening longerons to the upper surfaces of each wing.&lt;br /&gt;
&lt;br /&gt;
The Mk V initially followed a similar pattern to the Mk I and Mk II in that it was fitted either with the Type A or Type B wing, again carrying eight machine guns or two cannon and four machine guns respectively. Less than 100 of the Mk VA were produced; it would be the Mk VB with its formidable 20mm cannon and four machine guns which would be the major production model, with 3911 VBs manufactured.&lt;br /&gt;
&lt;br /&gt;
Some of the fighters were made for tropical climate conditions: a Vokes filter was installed over the carburettor air intake, under the engine. It was covered by special “lips” which helped prevent excessive dust intake, but at the cost of top speed and rate of climb. This variant was named the Spitfire Mk VB/Trop and was used in the Mediterranean theatre of operations, especially North Africa and Malta.&lt;br /&gt;
&lt;br /&gt;
The first Mk Vs entered combat in February of 1941. The improved power and performance characteristics of the Spitfire Mk V made it a competitive match for the new German Messerschmitt Bf109F, but it was found to be inferior to the new Focke-Wulf FW190. As a result, the Spitfire Mk V was the first variant to experiment with the option of clipped wing tips, which increased the aircraft's roll rate and top speed at low level, but sacrificed its rate of climb.&lt;br /&gt;
&lt;br /&gt;
The Mk V formed the backbone of RAF Fighter Command across several theatres of operations, and was considered by some pilots to be the definitive model of the Spitfire.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|'''[[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]]''' flew the '''Spitfire Mk Va''' which differed from the '''Mk Vb''' in that the Vb had two 20 mm cannons and the Va did not, instead two more .303 machine guns on each wing for eight total.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5371-development-spitfire-mk-v-model-update-and-new-modifications-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Spitfire Mk.V: model update and new modifications]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=63964</id>
		<title>Strv m/42 DT</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_m/42_DT&amp;diff=63964"/>
				<updated>2020-07-19T05:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_strv_m42_delat_torn}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Delat_Torn.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish medium tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]. It is a development of the [[Strv m/42 EH|Strv m/42]] medium tank.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The hull of the Delat Torn is identical to that of its predecessor, the [[Strv m/42 EH]]. While decent for its BR on the earlier tank, the hull armour is no longer good against the bigger guns that the Delat Torn faces.&lt;br /&gt;
&lt;br /&gt;
However, the Delat Torn also sports a new turret to house the more powerful gun. The turret front is 60 mm thick, and the right side and area around the main gun is an angled flat plate. While not very thick, it is capable of ricocheting some rounds if the effective angle is increased using the excellent gun depression of the Delat Torn. The left side housing the machine gun is rounded and is a weakspot when hull-down.&lt;br /&gt;
&lt;br /&gt;
It is important to note that the turret has an open rear that exposes the crew to machine gun fire and shrapnel. It is also a considerably bigger target than the Strv m/42's turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 635|rbMinHp= 363}}&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, the mobility of the Delat Torn is very similar to that of the Strv m/42. It can reach a respectable top speed and will usually be able to keep up with most advances, but suffers from a low reverse speed of about 5 km/h that makes it harder to back up from hull-down positions or into cover.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Delat Torn is armed with the same '''7,5 cm pvkan m/43''' used by the [[Pvkv m/43 (1946)|Pvkv m/43]] tank destroyer. However, on the Delat Torn, the gun is fed by a special semi-automatic loader with a four-round clip (similar to the Japanese [[Chi-Ri II|Chi-Ri]] medium tank), allowing for a fast five-round burst (including one pre-loaded in the gun barrel) after which the gun must be reloaded manually. As is usual for Swedish vehicles, the turret provides for an excellent 10° of gun depression, though gun elevation is limited to only 12°.&lt;br /&gt;
&lt;br /&gt;
The Delat Torn starts with the rather underwhelming stock '''slpprj m/41''' uncapped AP shot, which has no explosive filler. However, at Rank IV the excellent '''slpgr m/43''' APCBC shell becomes available. Not only does it ricochet less than the stock AP, has a higher muzzle velocity, and has better penetration, it also has a lethal 110 g TNT filler that is devastating when it penetrates.&lt;br /&gt;
&lt;br /&gt;
Note that the gun breech is rather large and takes up a lot of room in the turret, thus a turret penetration is likely to also result in a damaged breech.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[pvkan m/43 (75 mm)|75 mm pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+12° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 14.3 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 3.9 || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 8.9 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 139 || 136 || 121 || 104 || 90 || 78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0.4 || 0.5 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 890 || 6.0 || 1.2 || 14.0 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/41 || AP || 815 || 6.63 || N/A || N/A || N/A || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| x1.8 || x3.5&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 648 || -10°/+25° || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Delat Torn's standout feature is an excellent reload rate, which can be as low as 3 seconds. To complement this gun, the Delat Torn is equipped with a stock AP round, and an APCBC shell which has quite good penetration and explosive filler values compared to similarly-sized rounds at this tier.&lt;br /&gt;
&lt;br /&gt;
This vehicle is not especially well-armoured. It can often withstand one or two hits, but any more and it will usually be destroyed. Taking high ammunition loads further hampers the tank's survivability, as it makes the chance of an ammunition detonation significant. From the side, a weak armour setup means that autocannons on many anti-air vehicles can penetrate and deal massive damage to internal components.&lt;br /&gt;
&lt;br /&gt;
The Delat Torn's hull is taken from the earlier [[Strv m/42 EH]], and thanks to an improved engine, is above-average in terms of mobility. When stock, mobility can be sub-par, but once mobility modules have been researched, the tank becomes quite capable in this department. With this mobility, it can acquire ambush positions or act as a viable flanker. (In such situations, the gun's quick reload makes itself very useful; the Delat Torn is able to destroy multiple unsuspecting enemies in quick succession.) One thing to note is that this tank has a poor reverse speed, which can make peeking and firing from behind ridgelines dangerous.&lt;br /&gt;
&lt;br /&gt;
In hull-down positions, this vehicle can use its great gun depression to effectively fire at enemies from behind cover. &lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| slpgr m/43&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent reload rate&lt;br /&gt;
* Great gun depression&lt;br /&gt;
* Quite mobile&lt;br /&gt;
* Good sight magnification&lt;br /&gt;
* Good APCBC shell with lethal explosive filler&lt;br /&gt;
* Still has a reasonable fire rate when first-stage rack runs out&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor stock uncapped AP shot with no explosive filler&lt;br /&gt;
* Very long ready-rack reload&lt;br /&gt;
* Narrow tracks reduce off-road mobility&lt;br /&gt;
* Poor reverse speed&lt;br /&gt;
* Lightly armoured&lt;br /&gt;
* Large and visible profile&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1944, the Swedish military considered upgunning the [[Strv m/42 EH|Strv m/42]]. They designed a new turret with a new 75 mm gun with an autoloader. The turret was named [[Delat Torn]], which means &amp;quot;split turret&amp;quot; in English. This name comes from the fact that the autoloader would split the turret down the middle into two separate compartments. The gun was set as far back as possible inside the turret in order to reduce how much of the barrel hung out of the turret. In 1944, a mockup was made, with a wooden turret. The prototype was made in 1945, and it was tested throughout 1946. It was found that the design was unsuccessful, and it never entered production or service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* David B. (2016, June 2). Stridsvagn m/42. Tank Encyclopedia. https://tanks-encyclopedia.com/ww2/sweden/stridsvagn-m42.php&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden medium tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vb&amp;diff=63963</id>
		<title>Spitfire Mk Vb</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_Vb&amp;diff=63963"/>
				<updated>2020-07-19T05:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=spitfire_mk5b_notrop&lt;br /&gt;
|cockpit=cockpit_spitfire_mk5b_notrop.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| other&lt;br /&gt;
| usage-1 = the tropical variant&lt;br /&gt;
| link-1 = Spitfire Mk Vb/trop&lt;br /&gt;
| usage-2 = other versions&lt;br /&gt;
| link-2 = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The Spitfire fills the turn-fighter class in the British line. It can perform many fighting tactics, such as energy fighting as well as turn-fighting. It has an impressive climb rate and turn time.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
The Mk V variants of the Spitfire series do not have the upgraded Merlin 61 engine, but instead the Merlin 45 and thus may have poorer performance compared to the [[Spitfire F Mk IX]]. Its wings can sustain a lot of stress, keeping still at steep dives and tight turns. Its control surfaces are large which means it has considerable control even at higher speeds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,878 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 560 || 542 || {{Specs|ceiling}} || 17.4 || 18.0 || 13.6 || 13.6 || 340&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,878 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 619 || 589 || {{Specs|ceiling}} || 16.1 || 16.5 || 24.3 || 18 || 340&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 290 || ~10 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 450&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,900 m || 1,190 hp || 1,583 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 3 mm Steel - Armour plating around ammunition cases (each wing)&lt;br /&gt;
* 3 mm Steel - Armour plating propeller hub&lt;br /&gt;
* 1 mm Steel - Fore cockpit armour plate&lt;br /&gt;
* 4 mm Steel - Pilot's seat&lt;br /&gt;
* 7 mm Steel - Armour plate behind the pilot&lt;br /&gt;
* 6 mm Steel - Pilot's headrest&lt;br /&gt;
* 38 mm Bulletproof glass - Armoured windscreen.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Hispano Mk.II (20 mm)|Browning .303 (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (60 rpg = 120 total)&lt;br /&gt;
* 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Vb fills the role of an aerial superiority fighter in the British tier III lineup. It cannot fulfil any ground attack duties due to its low ammunition count and the absence of any heavy machine guns which can penetrate a tank's thin roof armour. In addition, the aircraft cannot carry any bombs or other air-to-ground ordnance. Like most Spitfires, the Spitfire Mk Vb is meant to be used as a pure aerial superiority fighter, while fighter-bomber duties are relegated to other aircraft, such as the [[Beaufighter (Family)|Beaufighter]] series. &lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Vb is a well-rounded fighter that can turn excellently. When the plane is not fully upgraded, the Spitfire Mk Vb's Merlin-45 engine has less power than the Merlin-XII engine of the [[Spitfire Mk IIb]]. However, once all engine upgrades have been acquired the Merlin-45 is easily a superior engine with better cooling and power, blessing this variant of the Spitfire with better energy retention, better energy retention and better cooling than the Mk I and II Spitfires. The Spitfire Mk Vb has outstanding energy retention and easily gains speed in a dive and retains it after pulling out into more level flight. In addition, it does not lose speed too quickly in a turn and thanks to outstanding acceleration from the Merlin-45, the aircraft easily accelerates after pulling high-G turns that initially bled large amounts of speed. However, the newer, more powerful, and heavier engine and airframe means that the aircraft cannot turn as tightly or as fast as its predecessors.&lt;br /&gt;
&lt;br /&gt;
The Spitfire Mk Vb/trop is armed with two pairs of British .303s with 350 rounds per gun and two Hispano Mk.II cannons with 60 rounds per gun. With such a low ammo count, the cannons should be used sparingly, and at close range. The lower-calibre machine guns may be fired independently of the cannons in order to range the enemy and determine the necessary lead.&lt;br /&gt;
&lt;br /&gt;
Experienced Spitfire Mk Vb pilots use close convergence ranges. Generally, the best convergence range for a Spitfire is 300 metres, since the plane fights best at close-range. The basic strategy that many Spitfire pilots use is a tactic whereby they bait head-ons from enemy aircraft, before evading, and turning around to put shots into the target at close range while the enemy is pulling away. When the Spitfire has the initiative in the engagement and has successfully manoeuvred onto a six-o-clock aspect, it is nearly impossible for the enemy to regain the advantage. Using clever management of the throttle and manoeuvres to gain or bleed energy, an experienced pilot can stay on an opponent's six o'clock indefinitely.&lt;br /&gt;
&lt;br /&gt;
This Spitfire has a good turn time compared to its opposition and cannot be out-turned by anything save for the Japanese Zero. However, the plane has low manoeuvrability at low speeds, and a tendency to lock up in high-speed dives.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1942&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Mk.II year 1943&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* 20 mm ground target belts are essential for dealing effective damage to enemy aircraft. The radiator upgrade is extremely useful in combating overheating. Other manoeuvrability upgrades are useful for turn fighting.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Engine temperature is easy to control with cooldown from red to white only taking 10-20 seconds&lt;br /&gt;
* 20 mm cannons can easily destroy enemy fighters&lt;br /&gt;
* Excellent turn rate&lt;br /&gt;
* High rate of climb&lt;br /&gt;
* Structurally strong, will survive sharp turns&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low cannon ammunition count of 60 rpg&lt;br /&gt;
* Guns are wing-mounted, requiring setting an appropriate convergence and trigger discipline&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A single-seat, single-engine all-metal monoplane fighter. After the Mk II and two more experimental variants of the Spitfire, the next major variant to see mass production was the Spitfire Mk V. Central to this new Spitfire was its engine – the 1470 HP Rolls Royce Merlin 45. This was equipped with a single stage supercharger and, coupled with a new carburettor design, allowed the Mk V to perform zero G manoeuvres without starving the fuel flow to the engine; a problem which had plagued earlier models of the Spitfire. The engine change necessitated strengthening the engine housing and installing a more effective oil radiator with a circular rather than U-shaped housing, and fitting two strengthening longerons to the upper surfaces of each wing.&lt;br /&gt;
&lt;br /&gt;
The Mk V initially followed a similar pattern to the Mk I and Mk II in that it was fitted either with the Type A or Type B wing, again carrying eight machine guns or two cannon and four machine guns respectively. Less than 100 of the Mk VA were produced; it would be the Mk VB with its formidable 20mm cannon and four machine guns which would be the major production model, with 3911 VBs manufactured.&lt;br /&gt;
&lt;br /&gt;
Some of the fighters were made for tropical climate conditions: a Vokes filter was installed over the carburettor air intake, under the engine. It was covered by special “lips” which helped prevent excessive dust intake, but at the cost of top speed and rate of climb. This variant was named the Spitfire Mk VB/Trop and was used in the Mediterranean theatre of operations, especially North Africa and Malta.&lt;br /&gt;
&lt;br /&gt;
The first Mk Vs entered combat in February of 1941. The improved power and performance characteristics of the Spitfire Mk V made it a competitive match for the new German Messerschmitt Bf109F, but it was found to be inferior to the new Focke-Wulf FW190. As a result, the Spitfire Mk V was the first variant to experiment with the option of clipped wing tips, which increased the aircraft's roll rate and top speed at low level, but sacrificed its rate of climb.&lt;br /&gt;
&lt;br /&gt;
The Mk V formed the backbone of RAF Fighter Command across several theatres of operations, and was considered by some pilots to be the definitive model of the Spitfire.&lt;br /&gt;
&lt;br /&gt;
=== Notable pilots ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Douglas_Bader_profile.jpg|thumb|none|220px|User:U64962917#Bader,_Douglas_R.S.B.|'''[[User:U64962917#Bader,_Douglas_R.S.B.|Douglas Bader]]''' flew the '''Spitfire Mk Va''' which differed from the '''Mk Vb''' in that the Vb had two 20 mm cannons and the Va did not, instead two more .303 machine guns on each wing for eight total.]] &amp;lt;/li&amp;gt;&amp;lt;!--&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|200px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:X.jpg|thumb|none|250px|&amp;quot;Image Description&amp;quot;]] &amp;lt;/li&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5371-development-spitfire-mk-v-model-update-and-new-modifications-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Spitfire Mk.V: model update and new modifications]&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Strv_74&amp;diff=63876</id>
		<title>Strv 74</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Strv_74&amp;diff=63876"/>
				<updated>2020-07-18T01:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: gameplay text, recommended modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_strv_74}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
A modification of the older Strv m/42, the {{Specs|name}} has acquired a more powerful 75 mm cannon with the ability to fire an APDS shell but has relatively weak armour compared to similar BR vehicles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like the rest of the Swedish line, the armor on the Stridsvagn 74 should not be counted on to bounce a shot. It uses the same hull of the Strv m/42 (The Lago I)- a hull that at it's BR the armor is considered fairly average. The new modern turret is extremely massive- almost the same size of the hull itself! This size makes hiding behind low objects impossible.&lt;br /&gt;
&lt;br /&gt;
The turret does however have one niche trick up it's sleeve, the back of the turret. An opponent who isn't well versed in the Swedish tree would assume the the back of the turret would house ammunition. However for the Strv 74, all the ammo (excluding the ready rack) is stored in the hull instead. With the inclusion of the 10mm back plate, the turret back can act as a shot trap when caught off guard, allowing the Strv 74 to react accordingly - by returning fire or deploying one of the 2 smoke barrages and relocating.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=527|rbMinHp=301}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|kan Strv 74 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[kan Strv 74 (75 mm)|75 mm kan Strv 74]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 40 || rowspan=&amp;quot;2&amp;quot; | ±15° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 17.1 || __.__ || __.__ || __.__ || __.__ || rowspan=&amp;quot;2&amp;quot; | 8.7 || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__ || rowspan=&amp;quot;2&amp;quot; | _.__&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 10.7 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 162 || 158 || 142 || 125 || 110 || 97&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 7,5 cm slpprj m/49 || APDS || 258 || 256 || 248 || 239 || 229 || 220&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 940 || 6.0 || 1.2 || 14.0 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0.4 || 0.5 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 7,5 cm slpprj m/49 || APDS || 1,160 || 3.7 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Strv 74 has a pair of 8 mm ksp m/36 machine guns, one mounted coaxially and the other mounted upon the commander's cupola. The machine guns have very low penetration and mass making it harder to use than some of its counterparts. They are best used deterring aircraft as your lightly armoured top is often the target of aircraft with heavy armament. The roof armament is immediately unusable if the commander has been killed or forced to take on the gunner or driver's position.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[ksp m/36 (8 mm)|8 mm ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,000 (250) || 648 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 2,000 (250) || 648 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
'''Protection:'''&lt;br /&gt;
&lt;br /&gt;
Despite a decent amount of armour angling, the Strv 74 is weakly protected. Most enemy shells will be able to penetrate its armour with ease, which means that it is best to avoid enemy fire whenever possible. This vehicle is certainly no heavy tank, and rushing into risky situations, spearheading a push, or exposing the tank's profile is generally unadvisable. The tank's large side profile and tall turret make it quite visible on the battlefield as well, so it might not always be possible to find suitable cover.&lt;br /&gt;
&lt;br /&gt;
Additionally, the internal layout of the vehicle is fairly cramped. With three crew members located in the turret, an APHE shell fired there can easily knock out enough crew members to destroy the vehicle. A shot fired into the front of the tank is likely to do the same. This makes it even more important to avioid enemy fire.&lt;br /&gt;
&lt;br /&gt;
'''Firepower:'''&lt;br /&gt;
&lt;br /&gt;
However, the tank's cannon is quite powerful, and able to punch above its weight, with a more-than-capable APHE shell. The upgraded APDS shell gives the gun enough penetration to go through almost any armour at this rank and makes it effective even in full uptiers.&lt;br /&gt;
&lt;br /&gt;
The Strv has an outstanding -15 degrees of gun depression, which allows it to fire from behind ridges and hills that most other vehicles would never be able to utilise effectively. Be careful though: the tank has a prominent turret and a large turret cupola, which makes it difficult to fire from ridgelines without being spotted and fired upon.&lt;br /&gt;
&lt;br /&gt;
'''Mobility:'''&lt;br /&gt;
&lt;br /&gt;
The Strv has a low power-to-weight ratio compared to its peers, and a lower top speed as well. It can't zoom around the battlefield or quickly relocate like some vehicles can, and long flanking manoeuvres will also be difficult. The Strv 74 has a mediocre reverse speed, which should be noted when firing from behind ridgelines; the vehicle can be slow to reverse back behind cover after firing a shot.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| 7,5 cm slpprj m/49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
After Parts and FPE, it can be advisable to focus on mobility upgrades, given the Strv's poor power-to-weight ratio and top speed. Another useful modification is the 7,5 cm slpprj m/49 APDS shell, which gives this vehicle enough penetration to go through almost any armour that it might face.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredible gun depression of -15°&lt;br /&gt;
* APDS round has 248 mm of penetration at 500 meters&lt;br /&gt;
* Starts stock with the effective APCBC round found on the [[Pvkv II]]&lt;br /&gt;
* Quick gun elevation and depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turret is a massive target&lt;br /&gt;
* APDS shell is a Tier IV modification&lt;br /&gt;
* Outdated chassis - narrow tracks and thin armour&lt;br /&gt;
* Slow reverse of -4 km/h&lt;br /&gt;
* Reduced mobility due to increased weight&lt;br /&gt;
* Commanders machine gun reduces visibility to the right in Simulator battles&lt;br /&gt;
* APHE has difficulty knocking out big heavy tanks with spaced out crew&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Development'''&lt;br /&gt;
&lt;br /&gt;
After the end of World War 2, the only medium tank Sweden had was the [[Strv m/42 EH|Strv m/42]]. This vehicle was no longer capable, and had become obsolete. The Swedish military considered buying French [[AMX-13]]'s, but decided to instead buy the British [[Strv 81|Centurion]]. Sweden had a need for a light tank still, and decided that designing a new light tank would take too long and be too expensive, so instead they decided to create a new light tank with the chassis of the Strv m/42. The Strv m/42 had been retired in 1950, and in 1953 the process of upgrading the tanks was started. First, putting the turret of the AMX-13 on the Strv m/42 chassis was considered. This would be impossible, because the turret rings had different sizes. Instead, a new turret was designed. It was armed with a 7,5 cm Ivkan m/36 anti-aircraft gun modified for use in a tank. The Swedish military supported this design because it would be cheaper than buying a foreign tank, and ordered two prototypes in 1954. The Strv m/42 EH was not chosen to hold the new turret, as its engine was unreliable, but the Strv m/42 TH and TV were chosen to house the new turret.&lt;br /&gt;
&lt;br /&gt;
'''Design'''&lt;br /&gt;
&lt;br /&gt;
The turret had a unique shape, it was heavily sloped on all sides, but the armor was at most only 20 mm thick. The armor was kept to a minimum as the suspension would not be able to handle more weight. It shared many components with the Centurion. The back of the turret contained a Volkswagen engine used for heating and insulation. The gun could depress to an impressive -15 degrees. The chassis had to be modified in order to handle the increased weight of the new turret. The shock absorbers were replaced, the steering mechanism was changed, the driver's hatch was changed, and the tracks were widened to decrease ground pressure. The twin engines of the Strv m/42 TH and TV were replaced by Scania-Vabis 607 engines. These increased the horsepower, and they increased reliability at low temperatures. Smoke dischargers, a spare road wheel, and a bustle rack were added to the turret. The vehicle carried a crew of 4 men.&lt;br /&gt;
&lt;br /&gt;
'''Production and Service'''&lt;br /&gt;
&lt;br /&gt;
225 Strv m/74 were ordered by the Swedish military, and the order was spread between Hägglunds &amp;amp; Söner and Landsverk. There were two variants, the Strv m/74 H (based on the Strv m/42 TH) and the Strv m/74 V (based on the Strv m/42 TV. The only major differences between the two was the gearbox. The [[Strv 74]] was designated as a light tank until the 1960's, when it was re-designated as an infantry support vehicle. When the [[Ikv 91]] entered service, the numbers of Strv 74 decreased as the Ikv 91 could do everything better than the Strv 74. The Strv 74 was fully retired from service by 1984, and some of the turrets were used as static fortifications until the late 1990's.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|j_bJWbpQuMg|'''The Shooting Range #199''' - ''Metal Beasts'' section at 00:36 discusses the Strv 74.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* Loon, Milo van. (2019, December 26). Stridsvagn 74. Tank Encyclopedia. https://tanks-encyclopedia.com/stridsvagn-m-74/&lt;br /&gt;
* Stridsvagn 74. (2020, March 1). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Stridsvagn_74&amp;amp;oldid=943382491&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIa&amp;diff=63875</id>
		<title>Spitfire Mk IIa</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Spitfire_Mk_IIa&amp;diff=63875"/>
				<updated>2020-07-18T01:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=spitfiremkiia}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = Spitfire (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_SpitfireMkIIa.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].&lt;br /&gt;
&lt;br /&gt;
For those who don't historically know much about the Spitfire, in 1940 in the Battle of Britain, the Spitfire flew to intercept enemy ''fighters'' because of its speed and agility- the [[Hurricane Mk I/L| Hurricanes]] were sent to destroy [[He 111 H-3|Heinkel Bombers]]. This same logic can be applied to War Thunder Realistic Battles- the Spitfire should first climb, using its excellent rate-of-climb, then intercept high patrolling fighters, if possible, bringing them lower. The Spitfire is fast, with a top speed around 600km/h, although in a straight line, it normally reaches around 460km/h. Do not head-on in the Spitfire- it can destroy the engine and the gun convergence won't help at all- avoid head-ons and go for turn fights. A sensible opponent will try to energy fight the Spitfire- to avoid destruction, climb quickly away from them, then dart back into their trajectory arc, normally underneath them; the Spitfire can do that, since it has good lift rate- eventually, either the opponent will miss and overshoot, allowing the Spitfire to destroy them, or will dive, which the Spitfire can follow, but be careful- the Spitfire will wing rip at around 500 km/h or less, so don't pull too hard or the wings will fly away...&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count- the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft, making only around 400 rpg- these can be used to ground attack light or unarmoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and [[F6F-5|Hellcat]]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 4,572 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 545 || 535 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 16.1 || 16.5 || 14.0 || 16.0 || rowspan=&amp;quot;2&amp;quot; | 300&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 599 || 571 || 14.8 || 15.1 || 27.3 || 19.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| X || X || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~11 || ~6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 321 || &amp;lt; 400 || &amp;lt; 350 || &amp;gt; 500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,490 m || 1,140 hp || 1,311 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Engine performance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number present&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Rolls-Royce Merlin-XII 12-cylinder || colspan=&amp;quot;1&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weight (each)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Cooling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 625 kg || Inline || Water&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Stock)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;2&amp;quot; | 921 hp || colspan=&amp;quot;2&amp;quot; | 1,074 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;2&amp;quot; | 911 hp || colspan=&amp;quot;2&amp;quot; | 1,064 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Upgraded)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;2&amp;quot; | 1,148 hp || colspan=&amp;quot;2&amp;quot; | 1,301 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;2&amp;quot; | 1,020 hp || colspan=&amp;quot;2&amp;quot; | 1,173 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | WEP Duration&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcade&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Realistic/Simulator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 seconds || colspan=&amp;quot;2&amp;quot; | Infinite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit front.&lt;br /&gt;
* 4 mm Steel plate in pilot's seat.&lt;br /&gt;
* 6-7 mm Steel plate behind the pilot.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning (7.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
The Spitfire should climb at the beginning of battle in order to utilise its very good climb rate. It can reliably attain an altitude advantage over the enemy, which allows the pilot to pick and choose which engagements they wish to take part in. &lt;br /&gt;
&lt;br /&gt;
The Spitfire also has very good turning characteristics, and turn-fight engagements are usually the best way to fight. It is possible to fake a head-on (by pulling away once your enemy starts firing) if you're forced to by an enemy plane but it is highly recommended to never commit to a head-on engagement. A sensible opponent will try to energy fight you which you need to look out for. You can lose your energy faster than you realize and when you do, you've most likely been baited and are an easy target. However, if you are able to engage the enemy in an extended turn, the plane's great turn rate will work wonders.&lt;br /&gt;
&lt;br /&gt;
The Spitfire has a relatively good ammo count, spread between a very high number of guns. But, the 8 machine guns are only 7.7 mm in calibre, and are wing-mounted, meaning that convergence is an issue. This also means that accuracy when firing head-on can be difficult. It is recommended to set convergence at 300-400 m. This plane's guns can also be used against lightly-armoured ground targets such as artillery, AAA, or howitzers.&lt;br /&gt;
&lt;br /&gt;
This plane can often suffer from overheating issues. Be careful about this when deciding to enter into an engagement; if it becomes necessary to reduce throttle and cool the engine in the midst of a turning- or energy-based engagement, there may be an opportunity for the enemy to gain the upper hand.&lt;br /&gt;
&lt;br /&gt;
==== Specific enemies worth noting ====&lt;br /&gt;
&lt;br /&gt;
* Bf 109s can do tremendous amounts of damage if you don't watch out. They have quite good turning performance and their energy retention exceeds that of the Spitfire.&lt;br /&gt;
* Heavy Bombers - Although the Spitfire Mk IIa is armed with 8 guns, they are only 7.7 mm in calibre. So, it can be difficult to destroy heavy fighters, attackers, and especially bombers. It is likely that long bursts will be necessary to destroy such targets, and that gives time for enemy turret gunners to shoot back. Luckily, most bombers at this tier are not defended by turrets from all angles. Try to plan attack runs so that you don't fly in the enemy's line of fire.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Eight 7.7 mm machine guns provide great anti-fighter power&lt;br /&gt;
* Great turn rate&lt;br /&gt;
* Good roll rate at low speed&lt;br /&gt;
* Better-than-average top speed&lt;br /&gt;
* Great rate of climb&lt;br /&gt;
* Better engine power than [[Spitfire Mk Ia|Mk Ia]]&lt;br /&gt;
* Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Machine guns only effective if the target is hit in continuous bursts&lt;br /&gt;
* Machine gun armament lacks the long range hitting power of cannons&lt;br /&gt;
* Ammo can run out quickly in prolonged, uncontrolled bursts&lt;br /&gt;
* Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners&lt;br /&gt;
* Machine guns cannot penetrate heavily armoured targets&lt;br /&gt;
* Bad high altitude performance&lt;br /&gt;
* Roll rate stiffens dramatically at ~350 km/h&lt;br /&gt;
* Pulling negative G's and rolling the plane ([[Realistic Battles|Realistic]]/[[Simulator Battles|simulator]] only) can cause the carburettor (engine) to fail&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.&lt;br /&gt;
&lt;br /&gt;
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.&lt;br /&gt;
&lt;br /&gt;
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23spitfiremkiia '''Skins''' and camouflages for the Spitfire Mk.IIa from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Supermarine}}&lt;br /&gt;
{{Britain fighters}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=P-38G-1&amp;diff=63783</id>
		<title>P-38G-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=P-38G-1&amp;diff=63783"/>
				<updated>2020-07-17T04:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Usage in the battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=p-38g&lt;br /&gt;
|cockpit=cockpit_p-38g.jpg&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = American twin-engine fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = P-38 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_P-38G-1Lightning.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American twin-engine fighter {{Battle-rating}}. This twin-engine fighter has been in the game since the start of the Open Beta Test prior to [[Update 1.29]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being a heavy twin engine fighter the P-38G has a quite good overall performance. Its level speed is comparable to many single engined fighters and even faster than some of them. It can reach 550 km/h at the sea level and thanks to its superchargers the plane's maximum is speed is close to 660 km/h at 5000m alt. The cruising speed remains constant up to 11000m alt. That makes it a good medium and high altitude fighter and in most cases outperforms the opposition. &lt;br /&gt;
&lt;br /&gt;
Acceleration in level flight is decent and when it starts diving it gets very good. However, it is required to keep an eye on the speed because the maximum structural speed limit is low in this plane. Of course due to the plane's configuration it suffers a lot from high speed compression, which starts close to 0.70 Mach. &lt;br /&gt;
&lt;br /&gt;
Climb rate is comparable to other American fighters. The plane is able to reach 5000m in 4 minutes and 40 seconds which is quite mediocre. Its climb rate at 1000m is close to 18 m/s but, again thanks to the supercharger, it will not suffer so much at high altitude. When climbing from 5000m alt to 9000m alt it will outperform most of other fighters.&lt;br /&gt;
&lt;br /&gt;
The P-38G's turn rate is quite good but depends a lot on its Fowler flaps. They do increase the lift significantly but at the cost of a proportional increase in drag too. Sustained turn rate is quite good, better than in almost every other heavy twin engined fighter but in most cases only comparable or worse to other single engined fighters. On the other hand the instantaneous turn rate especially with deployed flaps is very good and can help a lot with getting the guns on the target and high deflection shooting. &lt;br /&gt;
&lt;br /&gt;
The other issue is its roll rate, at best it reaches 70 degrees per second at 400 km/h.&lt;br /&gt;
&lt;br /&gt;
The way that Lighting's engines are mirrored in turn direction makes it so the pilot does not need to worry about the propeller torque effect as the propellers on one side negate the effect of the other. Furthermore, the plane doesn't require any trimming except for some elevator adjustments to fly in a straight line.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,040 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 627 || 617 || 12,192 || 23.5 || 24.0 || 12.6 || 14.6 || 380&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,040 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude (meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time (seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run (meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 693 || 660 || 12,192 || 20.6 || 22.0 || 25.7 || 18.0 || 380&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flap&lt;br /&gt;
! Take-off flap&lt;br /&gt;
! Landing flap&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 620 || 500 || 250 || ~11 || ~8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 460 || &amp;lt; 500 || &amp;gt; 420&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 5,800 m || 2,620 hp || 3,010 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Engine performance====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Number present&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Allison V-1710-51 12-cylinder || colspan=&amp;quot;1&amp;quot; | 2&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weight (each)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Type&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Cooling&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 610 kg || Inline || Water&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Stock)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;2&amp;quot; | 1,084 hp || colspan=&amp;quot;2&amp;quot; | 1,350 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;2&amp;quot; | 1,072 hp || colspan=&amp;quot;2&amp;quot; | 1,200 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Engine power (Upgraded)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Take-off&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || colspan=&amp;quot;2&amp;quot; | 1,264 hp || colspan=&amp;quot;2&amp;quot; | 1,531 hp&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || colspan=&amp;quot;2&amp;quot; | 1,252 hp || colspan=&amp;quot;2&amp;quot; | 1,380 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | WEP Duration&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Arcade&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Realistic/Simulator&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 25 seconds || colspan=&amp;quot;2&amp;quot; | Infinite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 38 mm Bulletproof glass in cockpit top front.&lt;br /&gt;
* 6.5 mm Steel plates in the nose.&lt;br /&gt;
* 6.5 mm Steel plates in pilot's seat.&lt;br /&gt;
* 9.5 mm Steel plate in pilot's headrest.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M2 (20 mm)|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)&lt;br /&gt;
* 4 x 12.7 mm Browning M2 machine guns, nose-mounted (500 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|M8}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 6 x M8 rockets&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The P-38G-1 is a medium- and high-altitude fighter which excels in anti-bomber roles and when working with teammates to destroy enemy fighters. Its manoeuvrability is unsurprisingly worse than that of single-engine fighters, but is quite good compared to that of other heavy fighters. The plane excels in a boom and zoom roll, where its powerful armament and good energy retention are brought into the spotlight.&lt;br /&gt;
&lt;br /&gt;
In a turning engagement, the P-38 fares better than most other heavy fighters. When engaging its flaps, it can turn surprisingly well; however, these flaps bleed a considerable amount of airspeed, and sustained turning is unadvisable in most scenarios. Most single-engine fighters will be able to outturn the P-38. All of this means that engaging in furballs is unwise. It is usually better to boom and zoom, going in and out of the dogfight while evading enemy fire.&lt;br /&gt;
&lt;br /&gt;
If there is an enemy on the P-38's tail it is best to dive away, utilising the plane's great acceleration; or to fly towards teammates. The P-38's lack of manoeuvrability compared to single-engine fighters means that attempting a rolling scissors or other type of reversal is often very difficult. Indeed, the plane suffers especially from a poor roll rate, which although excellent for a plane of this size, is not comparable to that of planes such as the Fw 190.&lt;br /&gt;
&lt;br /&gt;
With a 20 mm cannon and four machine guns located in its nose, the P-38G-1 has formidable firepower. This can be used to destroy enemy bombers to great effect (the P-38 finds much success in a bomber-hunting role), and to easily destroy lightly armoured ground targets. Smaller enemy planes such as single-engine fighters are especially easy to take down.&lt;br /&gt;
&lt;br /&gt;
In ground realistic battles, this plane can be used reasonably well to destroy ground targets and ensure air superiority. With 6 rockets and nose-mounted guns, the P-38 can destroy lightly-armoured and open-top vehicles easily, and also engage some more heavily-defended targets.&lt;br /&gt;
&lt;br /&gt;
===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Automatic pitch || rowspan=&amp;quot;2&amp;quot; | Controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Combined || rowspan=&amp;quot;2&amp;quot; | Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage Repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings Repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Offensive 20 mm&lt;br /&gt;
| Rocket Launcher M10&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine Injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 20 mm cannons&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good top speed&lt;br /&gt;
* Good dive acceleration&lt;br /&gt;
* Nose-mounted weaponry creates a &amp;quot;buzz-saw&amp;quot; effect&lt;br /&gt;
* Excellent roll rate&lt;br /&gt;
* Great climb rate&lt;br /&gt;
* Extremely stable in terms of torque&lt;br /&gt;
* Turns well at high speeds&lt;br /&gt;
* Nose mounted weaponry allows long-range shooting, as well as being an exceptional opponent in head-ons&lt;br /&gt;
* Has a great ammunition reserve for its machine guns&lt;br /&gt;
* Cannon has a respectable ammunition reserve of 150 rounds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Large aircraft and thus an easy target&lt;br /&gt;
* Prone to elevator damage, may shear off when struck by cannon rounds&lt;br /&gt;
* Low dive speed limit&lt;br /&gt;
* Controls will stiffen around 350 mph&lt;br /&gt;
* Modest armament for a Boom &amp;amp; Zoom fighter&lt;br /&gt;
* Cannon is highly dependent on &amp;quot;New 20 mm cannon&amp;quot; upgrade in order to be able to fire accurately.&lt;br /&gt;
* Will often catch fire.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The P-38 was an all-metal, three-wheeled, single-seater, twin-engined monoplane fighter with an aerodynamic design rarely seen in World War II.&lt;br /&gt;
&lt;br /&gt;
An experimental XP-38 (Model 22) was first flown on January 27, 1938. Production began in June of 1941.&lt;br /&gt;
&lt;br /&gt;
The G variant was created at the end of 1942 and was based on the E and F variants. The G had a more powerful turbocharged Allison V-1710-51/55 engine and benefited from more automated engine management. The G model had lighter weight and handling characteristics compared to the later J and L models, and was therefore favoured by some of the more experienced pilots despite accumulated age and wear in theatre.&lt;br /&gt;
&lt;br /&gt;
The armament suite was formidable and consisted of a 20mm Hispano AN/M2 cannon with 150 rounds and four 12.7mm Colt-Browning M2 machine guns with 500 rounds apiece. The fuselage of the F and G models was reinforced, and the operating manual allows for the carry of two extra 300-gallon (1,136-litre) fuel tanks, or up to 1,100 lbs of external ordnance. However, in-theatre operational requirements often dictated the need for heavier ordnance, and it was not uncommon for 2 x 1,000 bombs to be hung on the racks. Field modifications allowed additional external ordnance to be loaded, including 2 x M10 triple-tube rocket launchers, or installation of outer wing pylons allowing 4 x 500 lb bombs to be carried outboard of the engines (two bombs per pylon) - thereby allowing long-range drop tanks to be carried simultaneously on the standard inner-wing racks.&lt;br /&gt;
&lt;br /&gt;
One of the P-38's unique characteristics was its incredibly long range, especially for a fighter - a trait which made it ideally suited to bomber escort, intruder patrols, and long-range strikes, such as the famous &amp;quot;shuttle missions&amp;quot; over Germany to Ukraine.  Perhaps the most exceptional display of the P-38G's capabilities was Operation Vengeance - a war-changing mission to kill the Imperial Japanese Navy's brilliant naval strategist and mastermind of the Pearl Harbor attack, Admiral Isokoru Yamamoto. The highly-secret 18 April 1943 interception successfully brought down two G4M1 bombers - one transporting Adm. Yamamoto, the other carrying his chief of staff. Despite the mission's success, the U.S. kept the operation a state-secret for some 35 years in order to protect the intelligence sources and methods used to plan the operation.&lt;br /&gt;
&lt;br /&gt;
The P-38 was widely used by the Army Air Force (USAAF) in all theatres and was the plane used by the United States' top aces: Richard Ira Bong (40 kills) and Thomas McGuire (38 kills). Other noteworthy aces of early P-38s include Jack Ilfrey and Dixie Sloan of the Mediterranean Theater; Robin Olds and John Lowell of the European Theater; Charles McDonald, Gerald Johnson and numerous others in the Pacific Theater. George Welch, famed for his exploits in a P-40 during the Japanese attack on Pearl Harbor also became a P-38 ace of 12 kills. In addition, the famed 'Lone Eagle', Charles Lindbergh, splashed a Ki-46 at the controls of a P-38 while on a visit with the 475 FG in the South Pacific.&lt;br /&gt;
&lt;br /&gt;
From 1942 to 1943, Lockheed built 1,462 P-38Gs. Whether out of preference, or sheer necessity, some F and G models served in theatre as late as 1945. They were finally decommissioned in 1949.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The P-38 was an all-metal, three-wheeled, single-seater, twin-engined monoplane fighter with an aerodynamic design rarely seen in World War II.&lt;br /&gt;
&lt;br /&gt;
An experimental XP-38 (Model 22) was first flown on January 27, 1938. Production began in June of 1941.&lt;br /&gt;
&lt;br /&gt;
The G variant was created at the end of 1942 and was based on the E and F variants. The G had a more powerful turbocharged Allison V-1710-51/55 engine. Engine management was significantly more automated than before.&lt;br /&gt;
&lt;br /&gt;
The plane carried a formidable armament consisting of 20mm Hispano AN/M2 cannons with 150 rounds and four 12.7mm Colt-Browning M2.5 machine guns with 300 rounds apiece. The P-38G had a reinforced fuselage and could carry two extra 300-gallon (1136-liter) fuel tanks. The G was not equipped to carry rockets and bombs, but was often modified on the field to carry 250-lb or even 500-lb bombs as well as unguided rockets.&lt;br /&gt;
&lt;br /&gt;
The P-38G was widely used by the Army Air Force (USAAF) in all theaters of the war. They were often used for shuttle missions over Germany from the airfields of Ukraine. The best known operation in which the P-38G participated was Operation Lightning, which changed the war in the Pacific. The mission, which was flown on April 18, 1943, intercepted and shot down a Japanese G4M1 bomber with Japanese Admiral Isoroku Yamamoto on board. In addition, the P-38 was the plane of choice of the two most successful American aces: Richard Ira Bong (40 kills) and Thomas McGuire (38 kills).&lt;br /&gt;
&lt;br /&gt;
From 1942 to 1943, Lockheed built 1,462 P-38Gs. They were decommissioned in 1949.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://live.warthunder.com/feed/camouflages/?q=%23p38g Camouflages for the P-38G on live.warthunder]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|cHakCK96pjA|'''The Shooting Range #155''' - ''Pages of History'' section at 04:53 discusses the P-38 Lightning.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bristol [[Beaufighter Mk VIc|Beaufighter]]&lt;br /&gt;
* de Havilland [[Mosquito (Family)|Mosquito]]&lt;br /&gt;
* Kawasaki [[Ki-96]]&lt;br /&gt;
* Mitsubishi [[Ki-83]]&lt;br /&gt;
* Nakajima [[J5N1|J5N]]&lt;br /&gt;
* Northrop [[P-61C-1|P-61]] Black Widow&lt;br /&gt;
* Westland [[Whirlwind Mk I| Whirlwind]]&lt;br /&gt;
* Petlyakov [[Pe-3 (e)|Pe-3]]&lt;br /&gt;
* Savoia-Marchetti [[SM.92]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lockheed}}&lt;br /&gt;
{{USA twin-engine fighters‎}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=U-SH_405&amp;diff=63663</id>
		<title>U-SH 405</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=U-SH_405&amp;diff=63663"/>
				<updated>2020-07-15T10:22:30Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: /* Modules */ tracks-&amp;gt;tires&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_landsverk_ush_405}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] and is a prototype vehicle from the late 1950s. The key feature of this vehicle is the double high-penetration, fast-firing rocket launchers mounted on top of it, making it a force to be reckoned with for any tank it faces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The U-SH-405 simply cannot afford to take any damage, it will die instantly from pretty much anything. However, the ability to fire its high-penetration rockets with no reload time at all makes it very good at taking out any target, and even several targets at once if the occasion arises.&lt;br /&gt;
&lt;br /&gt;
With only 2 crew members and only 10mm of armor at most, the U-SH-405 will die very easily, be it to aircraft, machine-guns, artillery, etc. As such, it is best to avoid frontal engagements unless necessary.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With 80km/h|49.7mph forward and 157 horsepower for 5.7 tons, the U-SH 405 has good mobility in arcade. However, in realistic, the top forward speed is 73km/h|45.3mph for 90 horsepower, making it good on-road but just decent off-road and awful at climbing hills. The reverse speed is 9km/h|5.5mph, which works most of the time but can still be too slow in some situations (especially off-road). &lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 128|rbMinHp= 80}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The U-SH-405 has for sole armament two 81mm rocket launchers, but it still has very impressive firepower - especially considering that it is a light car.&lt;br /&gt;
Each launcher comes with 9 high-penetration rockets that have similar ballistic properties as regular HEAT shells. The rockets can be fired all at once in less than 10 seconds, making it able to kill several tanks of any type in just a few seconds, provided they are aimed properly.&lt;br /&gt;
&lt;br /&gt;
The rockets are most efficient at close to medium range, over 600 meters, they start to become quite inaccurate. On top of the only 18 rockets, it is also fairly long to replenish them; as such, one should use them with caution.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to the very high penetration of its HEAT rockets, the U-SH-405 can kill any tank it faces from pretty much any angle; this, combined with its near-instant reload and high on-road speed gives it great flexibility. However, the vehicle can be killed by anyone and anything, the main threats to the U-SH-405 are American tanks (and any other tank that has high-caliber machine-guns) and aircraft. Some tanks in particular, like the American T34, T30 and T32, should be avoided because of their multiple .50 cals and high-survivability against the rockets.&lt;br /&gt;
&lt;br /&gt;
The low post-penetration damages require one to aim at a tank's critical spots (such as the ammo storage or the gunner) if they want to disable/kill the target with only 1 or 2 rockets. Fortunately, the near-instant reload allow for several follow-up shots if the first rocket did not do as well as hoped.&lt;br /&gt;
&lt;br /&gt;
The good mobility and low-profile makes the U-SH-405 very good at flanking and relocating in general, and the high firepower makes it devastating on unaware targets.&lt;br /&gt;
&lt;br /&gt;
The U-SH-405 works best at supporting allied vehicles as they can draw attention away from itself, but the limited amount of ammunition forces it to stay relatively near strategic points to be able to replenish later-on.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
!Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tires&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing rockets (Basically no reload at all between each rocket) with very high penetration&lt;br /&gt;
* Low-profile&lt;br /&gt;
* Good speed on roads&lt;br /&gt;
* The rockets are fast and have similar ballistic properties than regular HEAT/HE shells, making them very easy to aim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The HEAT rockets explode when they're already out of the tank, making the post-penetration damage very similar to APDS despite having 1kg of explosive mass&lt;br /&gt;
* Extremely weak armor and only 2 crew members (will instantly die from .50 cals and can die from 7.62mms)&lt;br /&gt;
* Only 18 rockets, and you may need several rockets to kill just one tank due to their late detonation&lt;br /&gt;
* You can only replenish rockets once you've used all 9 of them, and replenishing takes a fairly long time&lt;br /&gt;
* Awful power-to-weight ratio in realistic (15.7hp/t) making it quite slow off-road (30-35km/h) and unable to climb hills&lt;br /&gt;
* The rockets are ineffective at long range as they heavily deviate over time (even a mere 800 meters may prove difficult)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|vHooKt3mEcU|&amp;lt;nowiki&amp;gt;U-SH 405 | ROCKET TURRET DEATH MACHINE (War Thunder)&amp;lt;/nowiki&amp;gt; -by '''PhlyDaily'''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6631-development-swedish-ground-vehicles-u-sh-405-en|[Devblog] Swedish Ground Vehicles: U-SH 405]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_103&amp;diff=63653</id>
		<title>Ikv 103</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_103&amp;diff=63653"/>
				<updated>2020-07-15T03:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_ikv_103}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour. --&amp;gt;&lt;br /&gt;
The armour of the Ikv 103 is between 18.5mm to 5mm of thickness. This armour shouldn’t be considered as survivable since every round you face will most likely penetrate and destroy most of what’s left inside the tank. The thin side-armour has the occasional ability to result in overpenetration, but any frontal attack usually has enough force to activate most shell fuses. The tank is also incredibly weak against chemical rounds and aerial attacks due to the hull break featured on the vehicle. It is heavily recommended to avoid any form of damage since even artillery fire has the possibility of guaranteed destruction. Due to this low survivability, taking the maximum amount of ammunition isn’t something to frown upon. Thanks to the short length of the round, as well as compact storage, ammunition explosions are quite rare.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 190|rbMinHp= 133}}The Ikv 103 sports a good engine with a fairly high RPM giving it a lot of torque for climbing a lot of obstacles and average terrain. Although the top speed never exceeds 50, the Ikv 103 cruises comfortably around 40-45 kph no matter the surface below it. The vehicle finds no issue traversing snowy and sandy terrain thanks to the low weight and good track surface, but struggles in deep waters due to the low chassis it sports. The reverse rate of the Ikv 103 is also quite good at 11 kph. Even if this speed can’t hold a candle to the regular speed the 103 has, the reverse rate is still enough to safely peek over hills and reverse back into cover before getting fired upon.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage. --&amp;gt;&lt;br /&gt;
{{main|kan Ikv (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 103 is outfitted with a 105mm cannon firing heavy shells with a reload of 10 or 13 seconds depending on crew qualifications. This cannon is unusually short for its caliber, firing heavy shells with low-velocity. Although the early Psgr m/49 lacks significant penetration and post-penetration damage, the later Slpsgr m/65 HEAT-FS round packs up to 400mm of penetration, easily penetrating anything it sees with devastating results. This later shell features a higher velocity than the previous round, as well as more explosive filler making the post-penetration much deadlier than before. The gun is aimed manually without the help of electrical equipment, results in a slow traverse rate. At maximum, the gun traverses at 8° per second, resulting in many deaths at closer ranges. This makes the gun most effective at medium ranges, where the traverse is ideal, and the shell velocity isn’t crucial. It should be noted that the incredible gun depression allows the Ikv 103 to fire from extreme angles allowing it to safely engage targets without the risk of overexposing the tank, something which becomes incredibly useful to increase the vehicles survivability.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The Ikv 103 is a nimble vehicle with a small silhouette compared to its peers. The lightweight and powerful gun set it apart from other vehicles at the battle rating. The general playstyle can be compared to the Jpz 4-5 found in the German tech tree. This playstyle is a more aggressive spin on tank destroying than usual, where the vehicle has to make use of positioning rather than frontal survivability. The Ikv 103 can’t use common sniping locations very effectively since any form of enemy retaliation will destroy the vehicle completely. Instead, the 103 needs to drive full speed to various locations where enemies are unlikely to expect danger. Although this playstyle requires a lot of map knowledge, the reward is quite high for a successful flank, thanks to the devastating cannon the Ikv 103 carries. Thanks to the light vehicle weight and strong engine, the Ikv 103 is also able to climb a lot of obstacles, something that helps a lot when fighting on bad terrain. However, maps that lack terrain entirely cripple the 103’s performance quite significantly, since the tank cannot hide, resulting in a lot of face-to-face engagements, which the Ikv 103 almost always lose.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|rökgr m/49&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|slpsgr m/65&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent HEAT round for its rank, able to penetrate the upper glacis plate of the Tiger II&lt;br /&gt;
* Above average mobility, able to secure crucial positions or even flank the enemy&lt;br /&gt;
* Neutral steering&lt;br /&gt;
* Able to hull-break light vehicles&lt;br /&gt;
* Small silhouette&lt;br /&gt;
* Incredible gun depression&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor armor, sides able to be penetrated by heavy machine guns, and even rifle caliber bullets behind the tracks&lt;br /&gt;
* Has hull-break&lt;br /&gt;
* No MG to destroy light fences that can fuze your HEAT shells&lt;br /&gt;
* Slow gun traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[Ikv 72|Infanterikanonvagn 72]] was a project started in 1949 by Sweden for an assault gun. The intended role of this vehicle was to support the infantry in the attack, replacing towed artillery guns. The design was to be small, and of light weight, around 6 tons. This was to reduce costs so a larger amount could be produced. The first prototype from Landsverk, completed in 1950, was armed only with three machine guns. This was insufficient, and it was re-armed with a 75 mm cannon, the same gun from the [[Strv m/42 EH|Strv m/42]]. It was a small, lightly armored vehicle, with a casemate superstructure housing the 75 mm gun. It had a crew of 4, and it was open topped. Starting in 1956, the Ikv 72 was upgraded to the Ikv 102 standard. This upgrade added an armored roof for the crew compartment and a 105 mm gun replaced the 75 mm gun. The Ikv 102, in turn, was upgraded to the Ikv 103 standard. The Ikv 103 featured an improved engine, the Volvo B42 engine. The air intake was moved to grills on the rear of the vehicle, instead of through the crew compartment.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6600-development-ikv-103-heat-mortar-en|Devblog]] ===&lt;br /&gt;
In 1949, the procurement division of the Swedish army placed an order for the development of a light assault self-propelled gun to substitute the [[Sav m/43 (1946)|Sav m/43]] SPG. Three companies took on the work: AB Landsverk took on the development of the platform, Volvo was responsible for the powertrain, and Bofors for the armament. In fact, three versions of the vehicle for different purposes were planned at first: one with a 75 mm cannon, a machine-gun-equipped modification, and also a special one that was intended for the deployment of specific weaponry, such as flamethrowers and rocket launchers. Thus, a light (merely eight tonnes in all), tracked infantry-support vehicle was produced, with an open cabin and bulletproof armour. &lt;br /&gt;
&lt;br /&gt;
In 1952, a cannon-equipped version, under the designation the Ikv 72 (short for “infanterikanonvagn”, meaning “cannon-equipped infantry-support vehicle” in Swedish), was put into service. A little later, the SPG’s were re-equipped with 105 mm howitzers and the cabin was retrofitted with a roof, which could protect the crew from bullets and shrapnel. This modification received the designation Ikv 102. Meanwhile, the Swedish army ordered another series of the vehicle with an upgraded chassis to allow installation of a new air-cooled engine, while the gun and the armour remained the same as the Ikv 102’s. This new version was designated Ikv 103. The Ikv 102 and 103 SPGs remained in use by the Swedish army until the mid-1970s, when they were replaced with the [[Ikv 91]] SPG.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- Excellent additions to the article would be video guides, screenshots from the game, and photos. --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|YdRN17QiW1M|&amp;quot;400mm PEN HEAT&amp;quot; - &amp;quot;PhlyDaily&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
** GlobalSecurity.org. (n.d.). Infanterikanonvagn 72 / 102 / 103. GlobalSecurity.org. https://www.globalsecurity.org/military/world/europe/ikv-72.htm&lt;br /&gt;
** Infanterikanonvagn 72. (2020, May 14). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_72&amp;amp;oldid=956568359&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6600-development-ikv-103-heat-mortar-en|[Devblog] Ikv 103: HEAT mortar]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Ikv_91&amp;diff=63652</id>
		<title>Ikv 91</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Ikv_91&amp;diff=63652"/>
				<updated>2020-07-15T03:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_ikv_91}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish light tank {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Besides its drawbacks, it is overall an excellent light tank, notably because of its excellent HEAT shell but also because of its amphibious capabilities.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
As one would expect from a light tank, the Ikv 91 is very weakly armoured, but still is much more survivable than its predecessor the U-SH-405. The armour, both on the front and sides, protects from small arms (like British 7.92 mms for example) and most splash damage. However, while the front hull also protects against .50 cals, the turret can be penetrated, which can quickly lead to death as 3 out of the 4 crew members are in the turret.&lt;br /&gt;
&lt;br /&gt;
The engine and transmission are located in the rear hull, meaning that shots to the front hull are unlikely to destroy them, and shots to the rear hull are unlikely to kill as the engine and transmission will absorb most of the damage - while the crew is not close enough to be hurt by the shrapnel.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=511|rbMinHp=292}}&lt;br /&gt;
&lt;br /&gt;
While the Ikv 91 is slower than wheeled light tanks on road (58 km/h (36 mph) in RB/SB, 65 km/h (40 mph) in AB), it has very good mobility off-road and a good power-to-weight ratio (20.2 hp/t in RB/SB, 38.6 hp/t in AB), overall allowing it to take positions ahead of the enemy main forces and to relocate quickly.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Bofors (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 91 has for main armament a 90 mm gun able to use two shells: HEAT-FS and HE. All shells are unlocked from the beginning, even the excellent HEAT-FS with 400 mm of penetration and a whole 655 g TNT equivalent of explosive mass. The turret traverse speed is not the best for a light tank (18.8°/s in RB/SB  and 35.4°/s in AB while the American M41A1 Walker Bulldog gets 33.3°/s in RB/SB and 63.7°/s in AB) but is above average at its BR and usually enough. The same goes for targeting the gun up or down.&lt;br /&gt;
&lt;br /&gt;
The reload speed is faster than average, but quite a few tanks reload faster at this BR, notably light tanks (the BMP-1 for example). The reload speed is also dependent on the first-stage ammo stowage, meaning that it will get slower should one run out of first-stage ammo.&lt;br /&gt;
&lt;br /&gt;
A maximum of 59 shells for the main gun can be carried, although the high-effectiveness of the HEAT shells gives the possibility for players to only carry a fraction of that and still be able to take out several targets in one run. The first-stage ammo stowage is comprised of 16 shells all located next to the loader, the next 25 shells are located between the loader and the engine, and the last 18 shells are located in the front hull next to the driver.&lt;br /&gt;
&lt;br /&gt;
Going with 16 shells is usually the best bet if one wants to lower the chances of getting its ammunition detonated as much as possible as they're all going to be at the same spot. Going with 20-25 shells is not much more dangerous as the 25 shells following the first-stage ammo are all located next to the engine, where other players do not usually shoot.&lt;br /&gt;
&lt;br /&gt;
The slow speed of both HEAT-FS and HE is offset by the laser rangefinder, a rare feature for this BR, making the Ikv 91 effective at long-range engagements too.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Ikv 91 comes with two 8 mm machine guns: A turret-mounted machine-gun and a coaxial machine-gun next to the main gun. The machine-guns have a relatively slow fire-rate but are still effective at taking out exposed crew members of enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Thanks to its excellent HEAT-FS shell, the Ikv 91 can engage any target, even when up-tiered. However, a margin of caution is still needed when going against tanks that have .50 cals, as .50 cals can go through the sides and turret to then kill the gunner, loader and commander. The good mobility makes it able to go from one objective to another very quickly, and its amphibious ability gives another way to flank and makes it able to reach positions otherwise inaccessible. The laser rangefinder also gives it the possibility to quickly make accurate long-range shots. The -10° depression also allows it to take firing positions that some other tanks cannot (particularly the Russians that usually only have -5°).&lt;br /&gt;
&lt;br /&gt;
Overall, the Ikv 91 can be played at mostly any range and can outmanoeuvre most of the tanks it encounters. Although it cannot attract too much attention as its particularly weak to aircraft, but is able to use smoke shells to hide in cases like these.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|Airstrike&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|Improved optics&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|Smoke grenade&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|Laser rangefinder&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Solid mobility, especially off-road&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Excellent HEAT-FS shell that is unlocked from the beginning&lt;br /&gt;
* Laser rangefinder, a feature that almost no other tanks get at this BR&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The armour does not protect against .50 cals everywhere, notably the turret&lt;br /&gt;
* No stabilizer&lt;br /&gt;
* No night-vision&lt;br /&gt;
* HEAT-FS loses velocity very quickly, making long distance moving targets hard to hit, even when zeroed with the range finder&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Infanterikanonvagn 91, or Ikv 91, was a Cold War era design made in Sweden. Although it is practically a light tank, it was designed as an infantry support vehicle, similar in role to the Russian PT-76. It was designed by Hägglunds, and ordered by the Swedish military.  Hägglunds had previously designed the Pbv 302, an armoured personnel carrier. When designing the Ikv 91, Hägglunds used many parts from the Pbv 302, in order to reduce costs and increase parts commonality. The design featured a lightweight, lightly armoured hull. The armament consisted of a 90 mm gun mounted in a turret. Secondary armament consisted of two low-calibre machine guns. The vehicle was powered by a Volvo Penta model TD 120 A diesel engine producing 330 hp. One of the requirements for the design was amphibious capability, a necessity in certain parts of Sweden. As such, it was fully amphibious with little preparation. The prototype was completed in 1969, but production wasn't authorized until 1975. 212 Ikv 91 were produced, and were given to infantry brigades, for use as tank destroyers. The Ikv 91 served until the early 2000's, replaced by newer designs such as the Strf 90 and Strv 121/Stfv 122. In 1983, a prototype for an improved Ikv 91 model was created. This prototype mounted a 105 mm gun, instead of the 90 mm gun. It was marketed for export, but was never ordered It is often known as the Ikv 105.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|KpldmfsgZ3k|'''1975 TeChNoLoGy VS 1943 German Steel &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; Ikv 91''' - ''PhlyDaily''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* David B. (2015, November 19). Infanterikanonvagn 91. Tank Encyclopedia. https://tanks-encyclopedia.com/coldwar/Sweden/Infanterikanonvagn-91.php&lt;br /&gt;
* Infanterikanonvagn 91. (2020, March 27). In ''Wikipedia''. https://en.wikipedia.org/w/index.php?title=Infanterikanonvagn_91&amp;amp;oldid=947630551&lt;br /&gt;
* Military-Today. (n.d.). IKV-91. Military-Today. http://www.military-today.com/tanks/ikv_91.htm&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden light tanks}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VEAK_40&amp;diff=63651</id>
		<title>VEAK 40</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VEAK_40&amp;diff=63651"/>
				<updated>2020-07-15T03:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_veak_40}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 767|rbMinHp= 478}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|slsgr m/484&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|slpprj m/42B&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Twin 40 mm lvakan m/48 cannon are very effective against air units&lt;br /&gt;
* Has access to proximity fuse HE shells&lt;br /&gt;
* Separate ammo belts (fully made of HE or AP)&lt;br /&gt;
* Has a pintle-mounted machine gun unlike other SPAA&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very easy to destroy since all the ammo and the crew are located in the turret&lt;br /&gt;
* The turret's armour is very thin (only 5 mm covering roof and sides)&lt;br /&gt;
* Can be taken out by even rifle-calibre aircraft armaments&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Lvkv_42&amp;diff=63650</id>
		<title>Lvkv 42</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Lvkv_42&amp;diff=63650"/>
				<updated>2020-07-15T03:46:25Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_lvkv_42}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 284|rbMinHp= 177}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|slsgr m/36C&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|slhpgr m/43&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Good penetration&lt;br /&gt;
* Very fast turret traverse and elevation rate (can reach 70°/s with an aced crew)&lt;br /&gt;
* Stock belt alternates between AP and HE every other round, making it a very effective all-purpose belt&lt;br /&gt;
* 240 RPM, only the Ostwind and AMX-13 DCA 40 is on par with the fire rate&lt;br /&gt;
* Very nimble&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
* Paper thin armour&lt;br /&gt;
* Low ammo storage&lt;br /&gt;
* Along with the poor armour, the turret crew's heads are visible&lt;br /&gt;
* AP belt has lower penetration then the HE and stock belt (but more post-pen damage)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=L-62_ANTI_II&amp;diff=63649</id>
		<title>L-62 ANTI II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=L-62_ANTI_II&amp;diff=63649"/>
				<updated>2020-07-15T03:45:42Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_l_62_anti_II}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 205|rbMinHp= 127}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|slsgr m/36C&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|slhpgr m/43&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Landsverk L-62, also known as the Anti II, was a self propelled anti-aircraft gun designed for Finland in 1941 by Landsverk of Sweden. It was based on the Anti I, but with an improved hull and turret. It was based on the chassis of the Landsverk L-60, a light tank design made in the interwar period. The L-62 had an extra road wheel, compared to the L-60. The turret was open topped, and circular. This allowed for better visibility of planes. It was armed with the 40 mm Bofors L/60 anti-aircraft gun. Finland ordered 6 of these vehicles in 1942, and designated them as the ItPsv 41, or Ilmatorjuntapanssarivaunu 41'''.''' This translates to anti-aircraft tank 41 in English. In the Summer of 1944, the ItPsv 41 shot down 11 Soviet planes. This protected the tank brigade from air attack. All 6 vehicles were used in Finnish service until 1966.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== Bibliography ==&lt;br /&gt;
&lt;br /&gt;
* Landsverk L-62 Anti-II. (2019, October 20). In ''Wikipedia.'' https://en.wikipedia.org/w/index.php?title=Landsverk_L-62_Anti_II&amp;amp;oldid=922225342&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6624-development-l-62-anti-ii-finnish-choice-en|[Devblog] L-62 ANTI II: Finnish Choice]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvlvv_fm/42&amp;diff=63648</id>
		<title>Pvlvv fm/42</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvlvv_fm/42&amp;diff=63648"/>
				<updated>2020-07-15T03:44:05Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_pvlvv_fm42}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Pvlvv_fm42.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish SPAA {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a fairly weak vehicle in terms of survivability, in Realistic. It features no meaningful protection from any angle, with only 10 mm of armour protecting the front of the hull and 16 mm of effective armour protecting the gunner. This armour is superficial really, as even heavy machine guns will have no trouble getting through the armour of the vehicle, and seeing as it's only manned by two crew, a shot through the flat armour of the drivers port will easily knock the vehicle out of action. Additionally as it's open-topped, it's very vulnerable from the air, and the gun can't angle directly upwards, meaning the gun shield can't be used to protect against enemy aircraft. This vehicle may survive a poorly placed shot, but most of the time the armour is not in any way reliable.&lt;br /&gt;
&lt;br /&gt;
In Arcade, it is far better.  The light armour and spaced out crew means shots are unlikely to kill both crew at once, while the gun shield and enclosed driver provides average protection for a Rank I SPAA.  While crew replenishing, the gun also works despite the gunner being knocked out, meaning the vehicle can defend itself even after some penetrating hits.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 121|rbMinHp= 75}}&lt;br /&gt;
&lt;br /&gt;
The mobility and speed of the {{PAGENAME}} is fairly effective, it won't outpace many enemy light vehicles around this battle rating but it is fast enough to get where it needs to be in the map without much trouble. Off-road it can cruise at a max of 54 / 38 km/h (AB/RB), making it one of the fastest Swedish ground vehicles at its rank. It can change direction and manoeuvre well enough, and has a reverse speed of -6 km/h, which isn't vastly impressive, but is enough to occasionally get the vehicle out of trouble. However, as the engine is fairly weak it will struggle to climb steep hills, so try to approach these obstacles at an angle to increase the friction on the tracks.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
[[File:Pvlvv fm-42 Elevation.jpg|thumb|458x458px|The max elevation angle of the Pvlvv fm/42]]&lt;br /&gt;
&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Lvakan m/40B (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Pvlvv fm/42 is equipped with the m/40B 20mm cannon, which sports effective performance against tanks and aircraft if the rounds hit, and especially regarding aircraft - that's not an easy task. The cannon can only elevate to 45 degrees, which commonly isn't enough to get an attack angle on most aircraft as they will be flying too high up, making this quite a tedious anti-air vehicle to use in its intended role. It comes with three belts:&lt;br /&gt;
&lt;br /&gt;
* Default - A 1-to-1 mix of HE and AP rounds, an effective, versatile belt.&lt;br /&gt;
* slsgr m/42 - A pure HE belt, Ineffective against ground vehicles but adequate for aircraft. &lt;br /&gt;
* slpgr m/42 - A pure AP belt- Very effective against ground vehicles while still being able to damage aircraft. &lt;br /&gt;
&lt;br /&gt;
'''Ammunition''' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics                                                                                                                                                                                                  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |'''Ammunition'''                        &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |  '''Type of'''&lt;br /&gt;
'''warhead'''       &lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |                                                                                                                                                       '''Penetration''' '''''in mm''''' '''@ 90°'''                                                                                                                            &lt;br /&gt;
|-&lt;br /&gt;
|'''10m'''&lt;br /&gt;
|'''100m'''&lt;br /&gt;
|'''500m'''&lt;br /&gt;
|'''1000m'''&lt;br /&gt;
|'''1500'''&lt;br /&gt;
|'''2000m'''&lt;br /&gt;
|-&lt;br /&gt;
|slsgr m/42&lt;br /&gt;
|HEIF-T&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|slsgr m/42 &lt;br /&gt;
|AP-T&lt;br /&gt;
|42&lt;br /&gt;
|40&lt;br /&gt;
|30&lt;br /&gt;
|21&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
A further drawback of this vehicle's armament is the total ammo count at only 108 rounds with the possibility of taking 3 belts. This hugely limits its performance, especially against aircraft as acquiring the lead will usually take a fair few shots. By the time a critical shot is landed, most of the ammo will likely be gone. For this reason, it's not recommended to take a magazine of the full HE belt, as this will take up a third of the {{PAGENAME}}'s total potential ammo, meaning a third of the shots will have no effect against enemy ground targets, and given that attacking ground vehicles is a more adept method of play for this vehicle, it is best to maximise the {{PAGENAME}}'s anti-tank ability. The AP belt can cut through a max of 42mm of flat armour, so at close range the vehicle will have no trouble knocking out the majority of enemy vehicles. &lt;br /&gt;
&lt;br /&gt;
Once unlocked, it's recommended to take either three belts of AP rounds, or two belts of AP rounds with one Default belt for engaging aircraft, as the belt is still effective against both types of targets. Players can switch between this belt easily as well as the reload for changing belts is only 1.3 seconds.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
[[File:Fm42 3.jpg|thumb|742x742px|The Pvlvv fm/42 engaging a BT-7]]&lt;br /&gt;
&lt;br /&gt;
Despite being classed as an SPAA vehicle, it truly excels at fighting ground vehicles. The lack of elevation for the cannon makes engaging aircraft tricky and sometimes impossible if the map is quite flat, as to engage aircraft this vehicle needs to be positioned on high ground or at an angle on the terrain. In general, it's not recommended to attempt to engage aircraft unless the player is confident that the plane can be taken out in one burst, as if an enemy aircraft notices the {{PAGENAME}}, they'll also likely know the {{PAGENAME}}'s flaw of being unable to elevate the gun very high, so they will simply dive right down on top of the vehicle to strafe out the crew, which is a fairly easy task as from the top the crew have no protection. &lt;br /&gt;
&lt;br /&gt;
As this vehicle has very little ammunition, engaging ground vehicles allows the {{PAGENAME}} to potentially maximise its shots on target. Engaging aircraft usually results in lots of missed shots, which largely isn't too much of a problem generally for SPAA as they're usually equipped with lots of ammunition, but as this vehicle isn't, all shots need to count, and as such leading shots on ground targets is much more consistent that it is the recommended way to play.&lt;br /&gt;
&lt;br /&gt;
At close range, the AP belt will be able to deal with most enemy vehicles easily, though it will struggle with some French vehicles such as the [[B1 bis]], [[S.35]], and even some of the reserve vehicles. It's important to know the enemy and only engage if absolutely certain the gun can cause critical damage. Don't waste shots and avoid being destroyed, so learning the general armour layout of the enemies is an important factor here. &lt;br /&gt;
&lt;br /&gt;
Aim to play around close-range sight-lines if possible, in these locations, shots will be easier to aim and the 20 mm rounds will have more penetration which is important to consider as their penetration performance drops off considerably at distances, at 500 m the shots can only cut through 30 mm of flat armour which isn't enough to deal with most enemies quickly if at all. &lt;br /&gt;
&lt;br /&gt;
Luckily, as this vehicle is quite small, it's fairly easy to slip around the map unnoticed, and allows the {{PAGENAME}} to be able to hide in nooks and corners to ambush the enemy. Waiting in ambush at close range, around a cap or watching a corner, is the safest, most consistent way to play the {{PAGENAME}}. Although if confident, the {{PAGENAME}} can simply drive around in a manner similar to that of a conventional tank by spraying enemies down with the autocannon at close range without necessarily aiming, as it's quite likely the gunfire will disable them before the can fire back. Playing this way is certainly possible, but due to how weak this vehicle is, it's only recommend if the {{PAGENAME}} player is very confident and have the vehicle fully upgraded. Do also be mindful of playing around very combat heavy areas, as these locations are commonly rife with artillery fire which this vehicle is hugely weak to, so aim to engage at close-range still, but try to avoid the bulk of combat, utilise side roads and pathways out of the way to creep up to enemies on their sides. Additionally, if possible, try to play close to friendly capture points, as the {{PAGENAME}} can use them to replenish its ammo supply which will be vital in long matches.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|slsgr m/42&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|Adjustment of Fire&lt;br /&gt;
|slpgr m/42&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Pvlvv fm/42 in winter livery[[File:Fm42 1.jpg|thumb|443x443px|Pvlvv fm/42 in winter livery]]&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent mobility&lt;br /&gt;
* Fast reload&lt;br /&gt;
* Effective anti-tank performance&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low ammo count&lt;br /&gt;
* Poor survivability &lt;br /&gt;
* Insufficient elevation for the cannon &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=&amp;quot;240&amp;quot; heights=&amp;quot;240&amp;quot;&amp;gt;&lt;br /&gt;
File:Fm42 2.jpg|Pvlvv fm/42 in desert livery&lt;br /&gt;
File:Fm42 4.jpg|Pvlvv fm/42 in standard livery&lt;br /&gt;
File:Fm42 5.jpg|Pvlvv fm/42 engaging an LVT&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Flakpanzer I]]&lt;br /&gt;
* [[AS 42]]&lt;br /&gt;
* [[Type 94]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=U-SH_405&amp;diff=63647</id>
		<title>U-SH 405</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=U-SH_405&amp;diff=63647"/>
				<updated>2020-07-15T03:42:42Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_landsverk_ush_405}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]] and is a prototype vehicle from the late 1950s. The key feature of this vehicle is the double high-penetration, fast-firing rocket launchers mounted on top of it, making it a force to be reckoned with for any tank it faces.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The U-SH-405 simply cannot afford to take any damage, it will die instantly from pretty much anything. However, the ability to fire its high-penetration rockets with no reload time at all makes it very good at taking out any target, and even several targets at once if the occasion arises.&lt;br /&gt;
&lt;br /&gt;
With only 2 crew members and only 10mm of armor at most, the U-SH-405 will die very easily, be it to aircraft, machine-guns, artillery, etc. As such, it is best to avoid frontal engagements unless necessary.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With 80km/h|49.7mph forward and 157 horsepower for 5.7 tons, the U-SH 405 has good mobility in arcade. However, in realistic, the top forward speed is 73km/h|45.3mph for 90 horsepower, making it good on-road but just decent off-road and awful at climbing hills. The reverse speed is 9km/h|5.5mph, which works most of the time but can still be too slow in some situations (especially off-road). &lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 128|rbMinHp= 80}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The U-SH-405 has for sole armament two 81mm rocket launchers, but it still has very impressive firepower - especially considering that it is a light car.&lt;br /&gt;
Each launcher comes with 9 high-penetration rockets that have similar ballistic properties as regular HEAT shells. The rockets can be fired all at once in less than 10 seconds, making it able to kill several tanks of any type in just a few seconds, provided they are aimed properly.&lt;br /&gt;
&lt;br /&gt;
The rockets are most efficient at close to medium range, over 600 meters, they start to become quite inaccurate. On top of the only 18 rockets, it is also fairly long to replenish them; as such, one should use them with caution.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to the very high penetration of its HEAT rockets, the U-SH-405 can kill any tank it faces from pretty much any angle; this, combined with its near-instant reload and high on-road speed gives it great flexibility. However, the vehicle can be killed by anyone and anything, the main threats to the U-SH-405 are American tanks (and any other tank that has high-caliber machine-guns) and aircraft. Some tanks in particular, like the American T34, T30 and T32, should be avoided because of their multiple .50 cals and high-survivability against the rockets.&lt;br /&gt;
&lt;br /&gt;
The low post-penetration damages require one to aim at a tank's critical spots (such as the ammo storage or the gunner) if they want to disable/kill the target with only 1 or 2 rockets. Fortunately, the near-instant reload allow for several follow-up shots if the first rocket did not do as well as hoped.&lt;br /&gt;
&lt;br /&gt;
The good mobility and low-profile makes the U-SH-405 very good at flanking and relocating in general, and the high firepower makes it devastating on unaware targets.&lt;br /&gt;
&lt;br /&gt;
The U-SH-405 works best at supporting allied vehicles as they can draw attention away from itself, but the limited amount of ammunition forces it to stay relatively near strategic points to be able to replenish later-on.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
!Protection&lt;br /&gt;
!Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Tracks&lt;br /&gt;
|&lt;br /&gt;
|Parts&lt;br /&gt;
|Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Suspension&lt;br /&gt;
|Brake System&lt;br /&gt;
|FPE&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Filters&lt;br /&gt;
|&lt;br /&gt;
|Crew Replenishment&lt;br /&gt;
|Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Transmission&lt;br /&gt;
|Engine&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast-firing rockets (Basically no reload at all between each rocket) with very high penetration&lt;br /&gt;
* Low-profile&lt;br /&gt;
* Good speed on roads&lt;br /&gt;
* The rockets are fast and have similar ballistic properties than regular HEAT/HE shells, making them very easy to aim&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* The HEAT rockets explode when they're already out of the tank, making the post-penetration damage very similar to APDS despite having 1kg of explosive mass&lt;br /&gt;
* Extremely weak armor and only 2 crew members (will instantly die from .50 cals and can die from 7.62mms)&lt;br /&gt;
* Only 18 rockets, and you may need several rockets to kill just one tank due to their late detonation&lt;br /&gt;
* You can only replenish rockets once you've used all 9 of them, and replenishing takes a fairly long time&lt;br /&gt;
* Awful power-to-weight ratio in realistic (15.7hp/t) making it quite slow off-road (30-35km/h) and unable to climb hills&lt;br /&gt;
* The rockets are ineffective at long range as they heavily deviate over time (even a mere 800 meters may prove difficult)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|vHooKt3mEcU|&amp;lt;nowiki&amp;gt;U-SH 405 | ROCKET TURRET DEATH MACHINE (War Thunder)&amp;lt;/nowiki&amp;gt; -by '''PhlyDaily'''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6631-development-swedish-ground-vehicles-u-sh-405-en|[Devblog] Swedish Ground Vehicles: U-SH 405]]&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=63451</id>
		<title>Pr.1204 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.1204_late&amp;diff=63451"/>
				<updated>2020-07-13T05:02:28Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_pr_1204_late}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|D-56TS (76 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|BP «Plamya» (30 mm)}}&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|BM-14-17 (140 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|25 mm HE magazines&lt;br /&gt;
|Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|25 mm AP magazines&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|53-BR-354&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has a 30 mm grenade launcher weapon for defence in close quarter battles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=63450</id>
		<title>Pr.183</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.183&amp;diff=63450"/>
				<updated>2020-07-13T05:00:58Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_pr_183}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet motor torpedo boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|53-38 (533 mm)}}&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
{{main|BB-1 depth charge}}&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|25 mm HE magazines&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|25 mm AP magazines&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|Depth Charges&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|&lt;br /&gt;
|Artillery Support&lt;br /&gt;
|Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pr.206-M&amp;diff=63449</id>
		<title>Pr.206-M</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pr.206-M&amp;diff=63449"/>
				<updated>2020-07-13T04:59:25Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_pr_206m}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet hydrofoil torpedo boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|AK-725 (57 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|2M-3 (25 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
{{main|SET-65 (533 mm)}}&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|25 mm HE magazines&lt;br /&gt;
|BR-281U&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|25 mm AP magazines&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|&lt;br /&gt;
|Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Frunze&amp;diff=63448</id>
		<title>Frunze</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Frunze&amp;diff=63448"/>
				<updated>2020-07-13T04:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_destroyer_frunze}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet destroyer {{Battle-rating}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game. Considered by many players the best learning destroyer for the upcoming line.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
{{main|Pattern 1911 (102 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Frunze has 4 x 102 mm cannons as the main weapon. These guns have decent firepower and fire rate but are far from the best brawling weapons. The greatest advantage of these guns is the high accuracy which they have. As such, the Frunze should be played as a sniper destroyer more so than a close-range brawler. The accuracy of these guns at long range far surpasses the other equivalent destroyers of other nations and can be used to shell enemies from far range with impunity from more inaccurate enemy fire. &lt;br /&gt;
&lt;br /&gt;
Another point worth mentioning is the fact that the arrangement of the guns is not exactly the best, with a single gun at the front and the 3 others all at the back. This means that you can only use a single gun against a target directly in front of you.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.&lt;br /&gt;
&lt;br /&gt;
If there is no secondary armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|Lender pattern 1914/15 (76 mm)|21-K (45 mm)}}&lt;br /&gt;
&lt;br /&gt;
In addition to the 102mm cannons, the Frunze has a 76mm and a 45mm cannon. These guns fire HE shells and are essentially the only defence the ship has against aircraft, and even in doing so are sub-par. They aren’t particularly good at tackling small and manoeuvrable patrol boats either.&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!--An important part of the ship’s armament responsible for air raid defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.&lt;br /&gt;
&lt;br /&gt;
If there is no anti-aircraft artillery, remove this section.--&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
Simply put, the Frunze is a sitting duck for any planes with any kind of bomb or torpedo. There are two superfluous DShKs on each side of the bridge, but the firing arc of these guns make them unusable in almost all conceivable situations. The main weapons that are used as anti-aircraft are the 76mm and 45mm guns on the back of the Frunze, and unfortunately, these guns are sub-par at tackling mobile targets. &lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.&lt;br /&gt;
&lt;br /&gt;
If there is no torpedo armament, remove this section.--&amp;gt;&lt;br /&gt;
{{main|45-36NU}}&lt;br /&gt;
&lt;br /&gt;
The Frunze has 3 x 450 mm torpedo tubes. They can only attack when pointed at the sides, and cannot fire directly forward.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|45 mm O-240 HE&lt;br /&gt;
|Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|45 mm BR-240&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|102 mm shrapnel&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|Shrapnel Protection&lt;br /&gt;
|Ventilation&lt;br /&gt;
|&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|Ammo Wetting&lt;br /&gt;
|45 mm F-73&lt;br /&gt;
|Torpedo Mode&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:''' &lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Novik-class series, which includes the Frunze, comprised of the most modernized destroyers among their class in the Imperial Russian Navy. This combat ship was laid down in Kherson in 1913 and received the designation “Bystry.” Following six months of construction, the destroyer was finally launched and soon allotted to the Black Sea Fleet. In 1918, the destroyer was captured during the German occupation and later, passed into the hands of the Anglo-French interventionists. She was then taken out of commission during a retreat and was only able to join the armed forces ranks under the Soviet flag in 1927. The destroyer joined the Second World war under the designation “Frunze.” In the war’s summer of 1941, the ship was tasked with setting up minefields in the Black Sea and escorting convoys of transport ships. She also defended Odessa during its siege. On September 21st, the Frunze was attacked by the seasoned I Group pilots of the StG 77 wing during her attempt to rescue the Krasnaya Armenia gunboat bombed by Junkers aircraft. The Stukas performed numerous group raids on the destroyer, which resulted in the ship getting hit by several 250 kg bombs and consequently sinking.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5701-fleet-development-frunze-destroyer-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5701-fleet-development-frunze-destroyer-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Frunze Destroyer]&lt;br /&gt;
&lt;br /&gt;
{{USSR destroyers}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=63419</id>
		<title>MBK-161 late</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MBK-161_late&amp;diff=63419"/>
				<updated>2020-07-12T02:53:31Z</updated>
		
		<summary type="html">&lt;p&gt;U34367221: modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_mbk_161_1944}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet armoured gun boat {{Battle-rating|1}}. It was introduced during [[Update 1.79 &amp;quot;Project X&amp;quot;]] when the Soviet fleet was implemented into the game.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{main|F-34 (76 mm)}}&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{main|45 mm/68 21-KM (45 mm)}}&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{main|70-K (37 mm)|DShK (12.7 mm)}}&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
!Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|Dry-Docking&lt;br /&gt;
|Tool Set&lt;br /&gt;
|&lt;br /&gt;
|45 mm O-240 HE&lt;br /&gt;
|Anti-Air Armament Targeting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|Rudder Replacement&lt;br /&gt;
|Fire Protection System&lt;br /&gt;
|Smokescreen&lt;br /&gt;
|45 mm BR-240&lt;br /&gt;
|Auxiliary Armament Targeting&lt;br /&gt;
|76 mm BR-350A&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|Propeller Replacement&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Primary Armament Targeting&lt;br /&gt;
|Improved Rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|Engine Maintenance&lt;br /&gt;
|New Pumps&lt;br /&gt;
|&lt;br /&gt;
|45 mm F-73&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Main cannons cannot fire towards the front&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR boats}}&lt;/div&gt;</summary>
		<author><name>U34367221</name></author>	</entry>

	</feed>