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		<id>https://old-wiki.warthunder.com/index.php?title=M56&amp;diff=34806</id>
		<title>M56</title>
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				<updated>2019-10-24T22:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;U34316343: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m56_scorpion}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:GarageImage_M56Scorpion.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''M56 Scorpion''' is a Rank IV American tank destroyer with a battle rating of 6.3 (AB) 6.7 (RB/SB). It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
Though one of the lightest tank destroyers in the game, its 90 mm gun gives it a very powerful punch, especially when using the HEATFS round, which penetrates 320 mm of armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Fitting the definition of a glass cannon, the M56 has virtually no armour to speak of, as the majority of the tank comprises structural steel not meant to protect the crew and has a weak armour modifier (x0.45 KE), which renders it near useless in protecting internal components from incoming fire of any caliber, with the exception of high-angle impacts from rifle-caliber rounds.  This description also applies to the only armour plate found on the entire tank, the gun shield, as the 5 mm thick plate with 12 mm of bullet-proof glass will only be able to stop rifle-caliber bullets from mid to long ranges.&lt;br /&gt;
&lt;br /&gt;
The crew consists of only 3 members, a driver on the port side of the gun breach, the gunner on the starboard side of the gun breach, and the commander sitting rather casually behind the driver.  If the tank is spotted and takes fire, expect the commander to be the first crew member down, since he is the most exposed of the three, sitting far away and above the gun shield.  Overall, survivability is very low and it is advised to take precautions to not take any fire from the opposition, making use of terrain and mobility when the battle gets heated.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Rolled homogeneous armour (Gun shield)&lt;br /&gt;
* Bulletproof glass&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (59-79°) ''Front glacis'' &amp;lt;br&amp;gt; 15 + 10 mm (29-65°) ''Lower glacis'' &amp;lt;br&amp;gt; 10 mm ''Engine cover''  || 15 mm || 15 mm (1-70°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun Shield || 5 mm (17°) ''Shield'' &amp;lt;br&amp;gt; 12 mm (17°) ''Bulletproof Glass'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Wheel thickness is 10 mm, sprocket and idler wheel are 20 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
Where the M56 lacks in armour, it easily makes it up in mobility.  It's light weight and decently powered engine gives it a great power-to-weight ratio that lets it propel to top speed easily, even when stock.  You'll want to use this to gain access to favorable positions at the beginning of each match.  When your position is compromised, seek a retreat using it's excellent reverse speed of 20 km/h and plan ahead your next route.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 7.0 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 49 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|45 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|284&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|177&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|40.57&lt;br /&gt;
|50.00&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|25.28&lt;br /&gt;
|28.57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{main|M54 (90 mm)}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M54 (90 mm)|90 mm M54]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 29 || -10°/+15° || -30°/+15° &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 3.57 || 4.90 || 6.00 || 6.60 || 7.10&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 3.57 || 4.20 || 5.10 || 5.60 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 9.75 || 8.63 || 7.95 || 7.50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
The M54 cannon has 5 great flavors of destruction to choose from: APCR rounds, APCBC rounds, HEAT-FS rounds, HESH shells, and HE shells.&lt;br /&gt;
&lt;br /&gt;
The '''M332 APCR''' shells are the basic rounds that you'll utilize when you first play your tank. Like any other APCR shell, with knowledge of the opposition's internal components such as gunner/driver locations and ammo racks, it is very useful against heavy foes with low-angle slopes in their armour profile.  But, it is very lacking in post-penetration damage. Though they are free to use, players may find the lack of post-penetration damage unfavorable, especially for a glass cannon who can't risk staying exposed for very long trying to pick apart an armoured foe.&lt;br /&gt;
&lt;br /&gt;
The '''M82 APCBC''' shells are probably the first shells you'll unlock and will provide some relief if you've grown tired of the APCR's low post-pen damage. Like any other APHE, they possess good penetration at close to mid range with exceptional post-penetration damage for dealing with moderately armoured targets like many of the medium tanks you'll encounter at your battle rating. As soon as you unlock these, start carrying these as your standard round against most tanks while carrying a few of the above APCR for heavier foes, at least until you unlock the HEAT-FS round.&lt;br /&gt;
&lt;br /&gt;
The '''M431 HEAT-FS''' should be '''the''' round you want to rely on to take care of most armoured foes you come across. Combining the best muzzle velocity, the greatest penetration, especially at long range, and decent post-penetration damage makes this the superior round to use in any mid-to-long range engagement. At close range or in ambush situations, with this shell being your loaded round, you will most likely cripple any target you may encounter. It may then be best to switch to APCBC or HESH (depending on the vehicle type) as a follow up to finish off the surviving target, unless the target still presents itself to be very armoured from your angle of fire (like the [[Maus]] or most heavies from the front). Especially so if you're conscious about your ammo bill after the battle as HEAT-FS are not the cheapest option.&lt;br /&gt;
&lt;br /&gt;
The '''T142E3 HESH''' are an advanced high-explosive round that's capable of penetrating thick armour, even when it is highly-sloped. If you know your target possesses not a single plate of armour greater than 100mm, then these are the rounds to use to wreck them at any range, as these are equally effective against a valid target, including many medium tanks, any light tank and SPAA, and even some heavy tanks that rely on angles rather then raw thickness like an [[IS-3]] or [[AMX-50 Surbaisse]]. Just be sure to aim away from the tracks and suspension, as these modules can easily absorb any damage caused by HESH.&lt;br /&gt;
&lt;br /&gt;
The '''M71 HE''' are just like your typical medium-caliber HE round, good against unarmoured targets like exposed crew members, hull-breakable vehicles, and air targets (should you be able to hit them), but not very useful outside of that. Though this is a free round with slightly better velocity (making it easier to use at long range), favor HESH instead when you can as it carries nearly as much of a payload and has increased versatility against more targets.&lt;br /&gt;
&lt;br /&gt;
One last ammo type to mention are the '''M313 Smoke''' shells.  While not particularly useful for the role the M56 typically fills, they can still have good effect in long-range conflicts where a smoke to the face of an experienced enemy sniper can buy you or your allies time to bypass them in favor of a retreat or advancement towards the objective.&lt;br /&gt;
&lt;br /&gt;
Overall, with all shells unlocked where you'll be employing mid to close range tactics, the typical recommended ammo composition can look something like this: 12 HEAT-FS, 4 APCBC, 5 HESH. For long-range engagements where you'll be playing more of a sniper role, it's best to forgo the APCBC in favor of bringing as much HEAT-FS as you can while throwing in a couple of smokes, though the smokes are optional. With this the recommended ammo composition for long-range engagements will look more like this: 20 HEAT-FS, 7 HESH, 2 Smokes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || APCR || 271 || 270 || 245 || 217 || 192 || 170 &lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 170 || 169 || 164 || 151 || 138 || 127 &lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320 &lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| T142E3 || HESH || 102 || 102 || 102 || 102 || 102 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || 1178 || 5.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || 853 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || 1216 || 5.8 || 0.0 || 0.1 || 712.64 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| T142E3 || 792 || 11 || 0.4 || 0.1 || 792 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M313 || 821 || 11 || 13 || 5 || 20 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_M56.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M56 Scorpion.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''29''' || 20&amp;amp;nbsp;''(+9)'' || 11&amp;amp;nbsp;''(+18)'' || 1&amp;amp;nbsp;''(+28)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 20.  Carry full load of 29 rounds for large open maps like [[Kursk (Ground Forces)|Kursk]], [[Fulda (Ground Forces)|Fulda Gap]] and [[Maginot Line (Ground Forces)|Maginot Line]].&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
The M56 Scorpion is a fast, light tank destroyer with very little armour to speak of. &lt;br /&gt;
&lt;br /&gt;
A rapid volley from an enemy machine gun will knockout the three crew members with ease, if not carefully concealed. Its 90 mm M54 cannon is very able to disable enemy tanks at Rank IV. It is able to perform various destruction missions utilising various tactics. An M56 Scorpion is a dedicated airborne tank destroyer with airborne vehicle-based performance. The scorpion has a very stable and fast rate of acceleration on any terrain with a top speed of up to 28 MPH (45 km/h). With its high speed, it is very tempting to charge towards the capture point. When in a situation where a single enemy tank is present, unprotected, uncovered and separated from the opposing team. A rampaging Scorpion will be able to close in, then blow it up to kingdom come. However, caution must be undertaken throughout.&lt;br /&gt;
&lt;br /&gt;
Be wary that any tank, even if only armed with a machine gun, is capable of knocking out the M56 due to the exposed crew. One particular enemy to keep an eye for is the [[ASU-85]]. It's a complete soviet equivalent of the Scorpion. Its stock BR-372 APCBC-HE is hopeless against a Scorpion since it will always overpenetrate it &amp;amp; be unable to explode inside its engine or gun breech. Meanwhile the M82 APCBC-HE has the opposite effect against it, as the ASU-85 has 45 mm armour just like the [[T-34-85]], which was a big mistake. Even with inferior penetration, an M82 still has 1.5x more explosive warhead. Given enough penetration, it will always be able to cause it to explode frontally without much effort. Take a grain of salt when firing at the ASU-85 from its flank, since the M82 will also overpenetrate away. Loading the M71 HE is much better, since the explosion will spam the ASU-85's interior all over the place. Or if already loaded with M82 &amp;amp; an ASU-85 is approaching while showing its flank, aim for the engine to prevent it from recovering &amp;amp; escaping. Then blast it away.&lt;br /&gt;
&lt;br /&gt;
===Game modes===&lt;br /&gt;
While the Arcade Battle environment is not favorable due to the marker system easily spotting the M56, it can still perform in flank and surprise attacks if employed properly. It still can snipe from far away &amp;amp; make score against some targets when the M431 HEATFS is unlocked. Be aware that many light tanks can hunt it down if caught in firing range, particularly the [[M41A1|M41A1 Bulldog]] and [[T92]].&lt;br /&gt;
&lt;br /&gt;
The battle environment is more favorable in Realistic and Simulator Battles. It can completely perform full flanking manoeuvres even when stock, it can also snipe from far-distance without getting spotted easily. Using both tactics will guarantee a complete concealment from the enemy, while being able to launch '''M82 APCBC-HE''' at them with just a couple of shots. Closing in to the enemy is only viable if the enemy number has been completely depleted and/or are unable to insert reinforcements to cover their team. &lt;br /&gt;
&lt;br /&gt;
Closing in, the Scorpion can out manoeuvre and outflank most, if not all enemy vehicles at its BR. When it is unable to flank due to tight enemy formation across the map, sniping is the best option. &lt;br /&gt;
&lt;br /&gt;
It is recommended to Load: '''M431 HEATFS''' or '''M82''' if the enemy armour is insufficient to withstand such rounds. I.e. [[T-34-100]]). The reload time can help it to outgun any opposition, to withstand its sustained rate of fire. Especially if it is equipped with an Ace crew, which can reload around of 7 seconds. Also, try to use an ambush tactic. It can annihilate a whole team if used by a skilled player.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Very small profile (68% visibility)&lt;br /&gt;
* Excellent mobility &amp;amp; maneuverability on all terrain (45 km/h top speed &amp;amp; acceleration, 20 km/h reverse speed)&lt;br /&gt;
* A practically airworthy vehicle- ''very'', ''very'' light (7 tons)&lt;br /&gt;
* The same 90 mm gun and ammunition selection as the [[M48A1|M48A1 Patton]]&lt;br /&gt;
* Heavy recoil when fired from a hill will sometimes save the vehicle from enemy fire, '''explosive push'''&lt;br /&gt;
* Very quick sustained reload time&lt;br /&gt;
* 3 varieties of very capable shells&lt;br /&gt;
* APCR as stock shell; big penetration bonus from the start, also free&lt;br /&gt;
* Destructive APCBC-HE; can bake a tank's interior through side shot&lt;br /&gt;
* HEATFS can easily punch 320 mm of armour&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armour, vulnerable to strafing attacks from planes&lt;br /&gt;
* Completely exposed crew from all angles&lt;br /&gt;
* Easily tipped over because of its weight&lt;br /&gt;
* A shot through the bulletproof glass will knock-out 2 crew members and instantly disable the vehicle&lt;br /&gt;
* Top speed is limited at 45 km/h. While boasting excellent acceleration, it will be outrun by other light vehicles on open field&lt;br /&gt;
* Heavy recoil will make the vehicle jump back about 5 feet, forcing a realignment of the sight&lt;br /&gt;
* High chance to catch fire when shot in the frontal hull&lt;br /&gt;
* Hopeless if its engine is destroyed&lt;br /&gt;
* APCR as stock shell; unable to cripple a tank even from flank with only a shot&lt;br /&gt;
* HEATFS are expensive (640 SL, per round)&lt;br /&gt;
* Affected by the Hull Break mechanic (Large HE shells will destroy the M56 in 1 shot)&lt;br /&gt;
* Does not climb unless with the help of a long run up &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
===Development===&lt;br /&gt;
During World War II, the constant problem for the US Airborne divisions is that their anti-tank power was very minimal in the front lines. Though there were attempts to improve their firepower with towed anti-tank guns or airborne tanks like the [[M22|M22 ''Locust'']], the former proved too cumbersome and heavy while the latter proved too under-powered and weak. Thus, development began in April 1949 for a very lightly armoured vehicle to mount a hard-hitting gun with heavy emphasis on firepower, speed, and with as little weight as possible. This evolved into the development of a self-propelled 90 mm gun and the project was taken up by the Cadillac Motor Division of General Motors. The pilot vehicle developed were designated ''T101''.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot;&amp;gt;Zaloga Steven. ''M551 Sheridan: US Airmobile Tanks 1941-2001'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first models were completed in 1953 and were tested in 1955. It was approved for service in 1958 and designated as the '''M56 90mm self-propelled gun''', or by its nickname '''&amp;quot;Scorpion&amp;quot;''' and its acronym '''SPAT''' ('''S'''elf-'''P'''ropelled '''A'''nti-'''T'''ank). It's main selling point was being light enough at only 7 tons to be lifted by helicopter or carried onto aircraft, allowing for parachute drops. As a rather specialized vehicle, it wasn't produced in large numbers, with only 150 units built from the Cadillac production line from 1953 to 1959.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The M56 Scorpion was issued out to airborne and anti-tank units from 1958 to the early 1960s. As a defensive weapon, the M56 Scorpion was never meant to venture out to seek and destroy enemy tanks, but its lack of armour was still criticized  by its crew, what with only a simple gun shield blocking the crew from getting shot by even small arms. The lightness of the vehicle was also bad for the extreme recoil of the 90 mm M54 gun, which would lift the entire vehicle off its front wheels.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot;&amp;gt;Zaloga Steven. ''M551 Sheridan: US Airmobile Tanks 1941-2001'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt; An informal manual even recommends that when firing, the commander and loader should step off the vehicle to avoid being harmed by the lurching vehicle. The M56 Scorpion served America in combat during the Vietnam War in the 173rd Airborne Brigade, with 17 vehicles organized into three platoons. It served as a defensive role in most of American foreign bases until the advent of the anti-tank missile launchers such as the TOW, which proved more potent than the Scorpion, and was replaced in the late 1960s and early 70s.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M56 Scorpions were also given out in limited numbers, with Morocco given 87 vehicles and Spain obtaining 5 in the Military Aid Program. Morocco used the Scorpions in the Western Sahara War, being the only foreign user of the M56 Scorpions.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
At least 18 intact M56 Scorpions survive in the United States today, mainly in museums and in private collections.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34316343</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T34&amp;diff=34804</id>
		<title>T34</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T34&amp;diff=34804"/>
				<updated>2019-10-24T21:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;U34316343: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_t34}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=heavy tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=T-34 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American heavy tank {{Battle-rating}}. It was introduced in [[Update 1.67 &amp;quot;Assault&amp;quot;]]. A formidable heavy tank with thick armour and a heavy gun, the T34 presents a radically new tank design than any of its predecessors.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour&lt;br /&gt;
* Rolled homogeneous armour (Hull sides, Hull rear)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 102 mm (52-56°) ''Front Glacis'' &amp;lt;br&amp;gt; 70.25 mm (26-59°) ''Bottom Glacis'' &amp;lt;br&amp;gt; 102 mm (6-81°) ''Machine gun port'' || 76.2 mm ''Front'' &amp;lt;br&amp;gt; 51 mm ''Rear'' || 51 mm (4°) ''Upper'' &amp;lt;br&amp;gt; 51 mm (60°) ''Lower'' || 38.1 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 158.7 mm (18-31°) ''Turret front'' &amp;lt;br&amp;gt; 203 mm (0-9°) ''Gun mantlet'' &amp;lt;br&amp;gt; 305 mm (1-57°) ''Gun mantlet border'' || 158.7 mm (3-42°) || 101 + 102 mm (1-20°) ''Rear'' &amp;lt;br&amp;gt; 102 mm (63-84°) ''Bottom of turret overhang'' || 38.1 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 152.4 mm || 38.1 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
* Front belly armour is 25.4 mm thick while the rear is 13 mm.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 65.8 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 35 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|33 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|1,046&lt;br /&gt;
|____&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|716&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|15.90&lt;br /&gt;
|__.__&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|10.88&lt;br /&gt;
|12.31&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|T53 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[T53 (120 mm)|120 mm T53]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 34 || -10°/+15° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 19.42 || 26.88 || __.__ || __.__ || 38.40&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 19.37 || 17.14 || 15.79 || 14.90 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| T14E3 || AP || 282 || 279 || 263 || 243 || 225 || 209&lt;br /&gt;
|-&lt;br /&gt;
| T17E1 || APCR || 324 || 319 || 293 || 258 || 229 || 201 &lt;br /&gt;
|-&lt;br /&gt;
| M73 || HE || 45 || 45 || 44 || 44 || 43 || 43 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| T14E3 || APCBC || 960 || 22.6 || N/A || N/A || N/A || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| T17E1 || APCR || 1264 || 12.7 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M73 || HE || 944 || 22.5 || 0.1 || 0.1 || 2,380 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_T34.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the T34.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Ammo&amp;lt;br /&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |7th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''34''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 33&amp;amp;nbsp;''(+1)''&amp;lt;br /&amp;gt;31&amp;amp;nbsp;''(+3)'' || 28&amp;amp;nbsp;''(+6)''&amp;lt;br /&amp;gt;29&amp;amp;nbsp;''(+5)'' || 23&amp;amp;nbsp;''(+11)''&amp;lt;br /&amp;gt;23&amp;amp;nbsp;''(+11)'' || 21&amp;amp;nbsp;''(+13)''&amp;lt;br /&amp;gt;15&amp;amp;nbsp;''(+19)'' || 13&amp;amp;nbsp;''(+21)''&amp;lt;br /&amp;gt;9&amp;amp;nbsp;''(+25)'' || 7&amp;amp;nbsp;''(+27)''&amp;lt;br /&amp;gt;1&amp;amp;nbsp;''(+33)'' || 1&amp;amp;nbsp;''(+33)''&amp;lt;br /&amp;gt;&amp;amp;nbsp; || style=&amp;quot;text-align:left&amp;quot; | no &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Turret empty: 23&amp;amp;nbsp;(+11)&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 576 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount'' (x2)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,200 (200) || 576 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The T34 is a very strong tank and few tanks have the guns to take it out effectively from the battlefield. If you're fighting tanks of your own BR or lower, the German long 88 mm guns (whether it be PaK guns or KwK guns) will be able to contest your armour at close range if used well. This includes the [[Waffentrager]], [[Tiger II (P)]] and [[Tiger_II_(H)|(H)]] models, the [[Nashorn]], the [[Ferdinand]], and the [[Jagdpanther]]s. There is also the threat of the occasional [[Ru 251]], which packs a 320 mm pen HEAT-FS shell. The Russians also have a few weaponry that can be used against the T34, be on the lookout for tanks which utilize the 100 mm, such as the [[T-44-100]], [[SU-100P]], or [[SU-100]]. These 100 mm shells will not struggle ''too'' much against your hull or turret, at least at close range. The same can be applied to the ISU variants. (The [[ASU-85]]) does get a HEATFS shell which defeats your armour most of the time, more on that below.) The tanks mentioned above can be dealt with against with relative ease at medium range with the 120 mm cannon. Another country which catches most people off guard is France. The [[AMX-50]] and [[Lorraine 40t]] with their magazine systems will shred your armour given if they have the time to aim properly. Their shot rounds will break your gun breech quickly, but if you play well the T34's armour will hold up. &lt;br /&gt;
&lt;br /&gt;
At long range, tanks with the long 88 mm guns will only be able to penetrate with the APCR at you, which in effect makes your upper hull armour very good, since APCR does not fare well against slopes. The flat turret face can put you at a disadvantage most of the time. Specific enemies worth noting when fighting the Germans at your BR are Waffentrager, Tiger II (P) and (H) models, Nashorn, the Jagdpanthers, and even the Sturer Emil with its 230 mm of penetration with its monstrous 128 mm armament. Most of these tanks (except for the Emil) can fire APCR at you and penetrate if they are good shots and hit your gun shield. When engaging the Russians at long range, the ASU-85 will be your most dangerous enemy at your own BR. The HEATFS shell it packs penetrates 300 mm of armour, making your armour more often than not obsolete against it. One more tank you must be aware of that most people forget about is the [[Type-62]]. It gets the same gun as the [[T-44]], but with better shells, utilizing a strong HEATFS round on a turreted, fast light tank.&lt;br /&gt;
&lt;br /&gt;
When you're fighting at a maximum BR up-tier of 7.7 (which can happen quite frequently), your enemies as previously mentioned stay the same except for more prevalent Rank V vehicles like the [[Leopard_I|Leopard 1A0]]. The Leopard I is everything you are not: fast, stealthy, good rate of fire and a punchy good gun at any range. With its DM13 APFSDS round that can penetrate 303 mm of armour straight up, life is not easy against it. The round can still penetrate 257 mm of armour at 1,500 meters, which is still very easy against your turret shield. The Leopards also packs a DM12 HEATFS round which can tear through 400 mm of armour with ease with 1,173 m/s shell velocity. If at all possible, do not engage Leopards at long range without doing it smartly. Remember: They can penetrate you regardless of angling or range.&lt;br /&gt;
&lt;br /&gt;
Another enemy at an up-tier to worry about is the [[Object 120|Object 120 &amp;quot;Taran&amp;quot;]]. The Object 120 posses a shell that presents 405 mm of pen APFSDS with 1,710 m/s shell. The drawback of the Object is its lack of gun depression and armour that even .50 cal machine guns can destroy it. Almost all of the Taran users will choose that shell instead of the HEATFS it packs simply because of the shell velocity. The HEATFS shell in question can penetrate 480 mm of armour. A good rule of thumb when fighting these tanks: if you can avoid being hit, do so quickly; your armour will not save you.&lt;br /&gt;
&lt;br /&gt;
Other enemies at 7.7 (or 7.3, or even 7.0) worth noting is the [[IS-3]]. It is almost impossible to injure it from the front, much less destroy it in one shot. The only shot you can make is the turret ring (which is tough sometimes) or the ''extremely small'' flat pieces of armour on the sides of the gun barrel on the turret: other than that, try to flank it. The [[Maus]] is also a significant threat to the T34 for much the same reason as the IS-3, but with greater firepower due to its 128 mm armament. Trying to penetrate a Maus without the use of the APCR the T34 gets is a fool's folly: it can't be done against an angling Maus tank. The Tiger II (H) 10.5cm heavy tank is also able to contest you better than the Tiger II (P) and (H) simply because of the gun and power behind it, but not to a dangerously high degree like the Leopards. The Jagdtiger packs much the same gun with albeit slightly less armour and no turret, but it makes this tank no less dangerous. The Jadgpanzer 4-5, on the other hand, is quite stealthy with the same gun and ammo as the RU 251, with albeit no turret but a better reload makes this tank good at contesting your armour at any range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great upper glacis armour&lt;br /&gt;
* Good gun mantlet armour&lt;br /&gt;
* Powerful 120 mm gun; essentially a pre-cursor to the M103&lt;br /&gt;
* Has three .50 calibre machine guns for shredding lightly armoured vehicles or for warding off enemy aircraft&lt;br /&gt;
* Decently fast on level ground&lt;br /&gt;
* Good post-penetration damage for stock ammunition, given that it hits in the right spot&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Doesn't like to climb hills&lt;br /&gt;
* Gun mantlet can still be penetrated by 88 mm or 122 mm shells&lt;br /&gt;
* Side armour can be penetrated - apparently even when angled sharply&lt;br /&gt;
* High repair costs&lt;br /&gt;
* weak lower glacis &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Projects for a dedicated heavy tank for the U.S. Armed Forces began in March 1944 as a response to the German heavy tanks that have been popping up in Europe. While the T26E3 tank, later known as the [[M26|M26 Pershing]] was slated to be the next-generation American tank, it was still considered unsuitable against the even heavier [[Tiger II (H)|Tiger II]]. A project to increase the armour and firepower commenced to counter this problem, the project titled ''[[T29|Heavy Tank T29]]''. Using design elements from the T26E3 with thicker armour and lengthened hull, the T29 also was equipped with the [[T5E1 (105 mm)|105 mm Gun T5]], a gun in development alongside the heavy assault tank [[T95|T95]]. Other features included a 770 hp Ford GAC engine, armour thickness up to 279 mm effective, and a coincidence range-finder. The heavy armour and armament made the tank weigh about 64 tons, making it a close match to the Tiger II.&lt;br /&gt;
&lt;br /&gt;
Though the T29 was monstrous itself, side projects involving the T29 crafted the ''[[T30|Heavy Tank T30]]''. Itself similar to the T29 in terms of armour, but featured a monstrous 155 mm Gun T7 with a more powerful engine and an extra crew member to facilitate loading the gun.&lt;br /&gt;
&lt;br /&gt;
===Effect in World War II===&lt;br /&gt;
Throughout World War II, the T29 and the T30 stayed in development under the priority &amp;quot;limited procurement&amp;quot;. Eventually, the war in Europe ended in May 1945, but the small ordered stayed in hope it may be useful in the Japan invasion in Operation Downfall. That hope was smashed as well when Japan surrendered in September 1945, ending World War II. Even if an operation commenced that used these vehicles, the Army Ground Forces objected to the use of such heavy equipment due to the lack of adequate transporters. Further production was cancelled in the post-war demilitarization.&lt;br /&gt;
&lt;br /&gt;
===Post World War Effect===&lt;br /&gt;
The heavy tank concept didn't die with the end of hostility and a final attempt was made to remake the T29 into a more modern, lethal weapon system. This produced the [[T34]], which mounted a 120 mm gun based on the M1 anti-aircraft gun. The calibre made an adequate balance of firepower and loading ease between the 105 mm and the 155 mm used in the T29 and T30. In fact, the two T34 pilot models made were a converted T29 and T30. However, the demilitarization took down the T34 program as well, but the experience in this project help engineers in the development of the ''[[M103|M103 heavy tank]]''.&lt;br /&gt;
&lt;br /&gt;
Today, there are a few T29s still in display across the United States, most of them residing in storage at Fort Benning, Georgia where they will be used as a display in the future National Armor and Cavalry Museum.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Similar Vehicles:&lt;br /&gt;
** [[T29]]&lt;br /&gt;
** [[T30]]&lt;br /&gt;
** [[M103]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://warthunder.com/en/news/4537-development-heavy-tank-t34-commanding-respect-en/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Heavy Tank T34: Commanding Respect]&lt;br /&gt;
&lt;br /&gt;
{{USA heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U34316343</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_SPH&amp;diff=34803</id>
		<title>Type 75 SPH</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_SPH&amp;diff=34803"/>
				<updated>2019-10-24T21:52:28Z</updated>
		
		<summary type="html">&lt;p&gt;U34316343: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_75}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour of Type 75 SPH resists 7.62 MG from any side and can sustain 12.7 mm machinegun when angled from any side, however, the hull is made out of aluminium, so it's actual effective armour is around 15 mm. Because of that, tank can be hull broken by chemical explosives of 105 mm+ caliber. &lt;br /&gt;
&lt;br /&gt;
For that reason, it is not recommended to drive to hostile tanks closer than 300m and slightly angle to avoid being shot with MG from the side and about 700m to avoid unnecessary damage. Slightly angle the tank towards passageways to have a chance of making a reply shot. Do not angle too much, to avoid exposing your sides or triggering fuses on V rank APHE, which mostly has 19 mm trigger with exception of German and some US tanks which have 14 mm sensitive fuse.&lt;br /&gt;
&lt;br /&gt;
Front of the hull can take the most of the MG punishment due to various modules taking damage for the crew, with high chance of just being set on fire instead, however if enemy aims for the turret they will eventually hit weaker flat parts and hit the non-critical crew with a chance of taking out the gunner. Keep your opponents on your left to prevent that from happening.&lt;br /&gt;
&lt;br /&gt;
The right front side of the hull houses the driver. They are sealed away from turret compartment by engine and fuel tanks. The turret houses the rest of the crew. Quite often, explosive damage to one section does nothing to the other, however, pure AP shells can potentially penetrate modules and destroy crew in both of the sections, or hit the charges on the floor of the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type 75 SPH can move surprisingly fast and can challenge [[T-54 (1947)|T-54]] when driving on flat terrain.&lt;br /&gt;
&lt;br /&gt;
The problems start when terrain is less than perfectly flat, as Type 75 SPH suspension is very stiff. Something as mundane as trenches will not just slow down stock Type 75, but stop it entirely and leave it struggling to drive over it. Upgrades to chassis make this problem less jarring, but is still exists.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
155 mm cannon of this tank destroyer is capable of launching Heavy Explosive shells at the enemy. It does not carry any other offensive ammunition, however, it carries three different types of HE. What separates it's gun from most of other &amp;quot;Demolition tanks&amp;quot; is the autoloader, which allows it to reload '''at least three times faster than any other tank like this''', which is insane. As a side effect, the reload speed is not affected by the crew skills and status and will always remain the same.&lt;br /&gt;
&lt;br /&gt;
The gun is surprisingly accurate even when stock at up to ~700 m ranges. While it does not hit the exact mark, it is usually good enough.&lt;br /&gt;
&lt;br /&gt;
====Ammunition====&lt;br /&gt;
'''M107''': Your stock shell. Has a muzzle velocity of 580 m/s and 61 mm of penetration power. Can essentially destroy almost any tank that doesn't have ERA shielding in one hit. As with other HE tanks, like [[Ho-Ro]], it can't penetrate armour directly on many tanks, so one have to aim for cupolas, machineguns, chassis and other weakspots. For example [[M103]] have great frontal armour, but it can be simply shot at the turret base, and the shockwave will breach hull roof armour and hit the ammo rack located just below the turret in the hull, resulting in instant tank destruction.&lt;br /&gt;
&lt;br /&gt;
'''M107 (PF)''': Same shell as stock one, but with a twist. It has a 7 meters proximity fuse, so it does not explode upon hitting an enemy, but next to them.&lt;br /&gt;
&lt;br /&gt;
This gives Type 75 an actually scary ability to annihilate tanks, which are hidden behind cover completely, which is usually something only an ATGM tank can do. It also allows HE to exploit openings in armour, which are normally unhittable by contact explosives (point mouse at a picture to get a slightly more detailed explanation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Type 75 SPH proximity fuse used on Ho-Ri.jpg|Proximity fuse of type 75 explodes mid-air before hitting Ho-Ri armour and penetrates ventilation to hit ammo rack. Ho-Ri explodes. Normally, the HE shell would hit the gun mantlet and set the engine on fire and nothing else, or just ricochet off the hull and away. &lt;br /&gt;
File:Type 75 SPH proximity fuse used on Type 60 ATM.jpg|Type 75 SPH uses proximity fuse on type 60 ATM that is completely hidden behind a hill. It exploded above the vertical ATGM tank, surprising and destroying it. Normally the shot would be impossible to land and type 60 ATM would just continue destroying any passing by tank-like nothing happened.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be aware, that for proximity fuse to activate, it must fly at least 300m away from your tank. '''It will not work at close range.''' Also, not every tank should be attacked with a proximity shell, as it's not always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Type 75''': This shell doesn't have a proximity fuse, but its muzzle velocity is 720 m/s, which make it more reliable at over 1 km range and allow for significantly easier and faster aim in RB. It was achieved by reducing its power - it can only penetrate up to 54 mm of RHA.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fire M110 smoke shell to blind enemy snipers or to hide someone on your team.&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
''Try to fill in the specifications of the tank optics. If you are having problems with it, refer to the [[Optics|optics gallery]] or [[Night Vision Devices|Night vision]] pages for examples. Remember, not every tank has optic magnification specified in X-ray and each NVD can only be used from their designated point of view.&lt;br /&gt;
&lt;br /&gt;
Try to explain how optics affect your gameplay on a tank. A comparison to rival tanks of the rank is welcome. If the vehicle optic devices are unique in some way, or the way the optics are placed on a tank is affecting the gameplay in a meaningful way, or damage to optics can disable some features or weapons of a tank, specify it here as well.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X8 - X16 || N/A || N/A || N/A || Not Fitted || &lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || N/A || N/A || N/A || Not Fitted || &lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with an upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Zoom level specified in X-ray. Type 75 SPH has optics similar to [[ST-A1]] and they are much cleaner than German sniper scopes of the rank. &lt;br /&gt;
&lt;br /&gt;
While optics are very powerful on this tank, they may be inconvenient to use in RB until the type 75 shell is researched due to low velocity of the standard shell. In arcade mode, unless you are trying to launch the top shell at a distance over 1,000 m it rarely matters.&lt;br /&gt;
&lt;br /&gt;
Even in the worst cases, the excessive magnification power can still be exploited if the user manually zero-in gun scope to 300-X m distance, so they can directly aim at tanks even with maximum zoom. This helps to target out their weak spots and launch HE exactly where it hurts when the tank is spaded. This comes with a disadvantage of the scope being too high for close combat, so keep the &amp;quot;reset&amp;quot; button or third-person view aim ready.&lt;br /&gt;
&lt;br /&gt;
Use Rangefinder and zero-in the gun distance manually wherever necessary to make operating the tank easier. For example, to use proximity shell against a tank in cover, range-find the object which they hide behind, set scope distance to that exact number and intentionally overshoot it by a few meters.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roof mounted 12.7 mm M2HB machine gun is used to repel hostile light tanks and low flying aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
this vehicle is very powerful with its high explosive and fuze shells, however it comes at a cost. The Type 75 is the very definition of glass cannons, this vehicle is incredible at close range engagements but can not snipe long distances as it is an artillery howitzer. It is recommended that you watch your surroundings as this vehicle has so little armor that machines guns alone can penetrate your armor. Used right this vehicle can dominate the battle field as it’s proximity fuze shell can easily take out an enemy behind cover. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Unlike all other heavy demolition tanks, like [[FV4005]] and [[Centurion Mk.5 AVRE]], the Type 75 has an autoloader and can reload about as fast as a medium tank&lt;br /&gt;
*It Has the unique privilege of the proximity fuse shell, which allows tank destroyers to take out enemies behind cover and exploit their normally untouchable weaknesses&lt;br /&gt;
*8X to 16X zoom can be used to locate and annihilate hostile tanks, however, rangefinding is necessary for comfortable use&lt;br /&gt;
*Angled turret can sustain a point-blank fire of 12.7 mm and some damage can be taken without instantly exploding the tank or reducing reload speed down to 1.5 minutes like in the case of [[FV4005]], although an enemy should be kept on the left side to have a chance of survival&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Can be hull broken easily by high calibre explosive shells or ATGM hitting the turret or the back of the tank, the operator can't be oblivious of their surroundings&lt;br /&gt;
*Most of critical components and crew are located in the turret, in RB it can be destroyed in one good hit of sensitive APHE regardless of the hull break or ammo rack, although 19 mm fuse APHE will just act like normal AP&lt;br /&gt;
*Turret is rather slow, though movements are mostly smooth&lt;br /&gt;
*12.7 browning rounds have no problem penetrating the from of the turret &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
Development of the Type 75 self-propelled howitzer began in the late 1960s, when Japan sought to procure a mobile self-propelled artillery unit alongside a smaller caliber SPG. This resulted in the creation of the Type 75 and Type 74, respectively.&lt;br /&gt;
&lt;br /&gt;
The Type 75’s design was largely based on that of the existing Type 74 SPG and Type 73 APCs, sharing many components and even assembly lines, all in an effort to reduce costs and save resources. Development was split between two Japanese companies, with Mitsubishi Heavy Industries developing the chassis, while Japan Steel Works developed the turret and cannon.&lt;br /&gt;
&lt;br /&gt;
Two prototypes were ready by the early 1970s, differing only in the type of loading mechanism used. Trials of these prototypes were conducted between 1973 - 1974. In October 1975, based on the test results, the prototype with a drum-fed autoloading mechanism was picked for series production.&lt;br /&gt;
&lt;br /&gt;
Production of the Type 75 commenced in 1975 and went on until 1988, when all of the initially ordered 201 units were built. Although the Type 75 is still in active service with the JGSDF since their initial introduction in 1975, the number of units has gradually been decreasing in recent years as the Type 75 is slowly being phased out and replaced by the Type 99 155mm self-propelled howitzer.&lt;br /&gt;
&lt;br /&gt;
The Type 75 has not yet participated in any combat operations during its service life and has been exclusively operated by the JGSDF thus far.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6361-development-type-75-the-pulverizer-en/|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6361-development-type-75-the-pulverizer-en/|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 75: The Pulverizer]]&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34316343</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Type_75_SPH&amp;diff=34801</id>
		<title>Type 75 SPH</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Type_75_SPH&amp;diff=34801"/>
				<updated>2019-10-24T21:48:46Z</updated>
		
		<summary type="html">&lt;p&gt;U34316343: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_type_75}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The armour of Type 75 SPH resists 7.62 MG from any side and can sustain 12.7 mm machinegun when angled from any side, however, the hull is made out of aluminium, so it's actual effective armour is around 15 mm. Because of that, tank can be hull broken by chemical explosives of 105 mm+ caliber. &lt;br /&gt;
&lt;br /&gt;
For that reason, it is not recommended to drive to hostile tanks closer than 300m and slightly angle to avoid being shot with MG from the side and about 700m to avoid unnecessary damage. Slightly angle the tank towards passageways to have a chance of making a reply shot. Do not angle too much, to avoid exposing your sides or triggering fuses on V rank APHE, which mostly has 19 mm trigger with exception of German and some US tanks which have 14 mm sensitive fuse.&lt;br /&gt;
&lt;br /&gt;
Front of the hull can take the most of the MG punishment due to various modules taking damage for the crew, with high chance of just being set on fire instead, however if enemy aims for the turret they will eventually hit weaker flat parts and hit the non-critical crew with a chance of taking out the gunner. Keep your opponents on your left to prevent that from happening.&lt;br /&gt;
&lt;br /&gt;
The right front side of the hull houses the driver. They are sealed away from turret compartment by engine and fuel tanks. The turret houses the rest of the crew. Quite often, explosive damage to one section does nothing to the other, however, pure AP shells can potentially penetrate modules and destroy crew in both of the sections, or hit the charges on the floor of the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type 75 SPH can move surprisingly fast and can challenge [[T-54 (1947)|T-54]] when driving on flat terrain.&lt;br /&gt;
&lt;br /&gt;
The problems start when terrain is less than perfectly flat, as Type 75 SPH suspension is very stiff. Something as mundane as trenches will not just slow down stock Type 75, but stop it entirely and leave it struggling to drive over it. Upgrades to chassis make this problem less jarring, but is still exists.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
155 mm cannon of this tank destroyer is capable of launching Heavy Explosive shells at the enemy. It does not carry any other offensive ammunition, however, it carries three different types of HE. What separates it's gun from most of other &amp;quot;Demolition tanks&amp;quot; is the autoloader, which allows it to reload '''at least three times faster than any other tank like this''', which is insane. As a side effect, the reload speed is not affected by the crew skills and status and will always remain the same.&lt;br /&gt;
&lt;br /&gt;
The gun is surprisingly accurate even when stock at up to ~700 m ranges. While it does not hit the exact mark, it is usually good enough.&lt;br /&gt;
&lt;br /&gt;
====Ammunition====&lt;br /&gt;
'''M107''': Your stock shell. Has a muzzle velocity of 580 m/s and 61 mm of penetration power. Can essentially destroy almost any tank that doesn't have ERA shielding in one hit. As with other HE tanks, like [[Ho-Ro]], it can't penetrate armour directly on many tanks, so one have to aim for cupolas, machineguns, chassis and other weakspots. For example [[M103]] have great frontal armour, but it can be simply shot at the turret base, and the shockwave will breach hull roof armour and hit the ammo rack located just below the turret in the hull, resulting in instant tank destruction.&lt;br /&gt;
&lt;br /&gt;
'''M107 (PF)''': Same shell as stock one, but with a twist. It has a 7 meters proximity fuse, so it does not explode upon hitting an enemy, but next to them.&lt;br /&gt;
&lt;br /&gt;
This gives Type 75 an actually scary ability to annihilate tanks, which are hidden behind cover completely, which is usually something only an ATGM tank can do. It also allows HE to exploit openings in armour, which are normally unhittable by contact explosives (point mouse at a picture to get a slightly more detailed explanation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:Type 75 SPH proximity fuse used on Ho-Ri.jpg|Proximity fuse of type 75 explodes mid-air before hitting Ho-Ri armour and penetrates ventilation to hit ammo rack. Ho-Ri explodes. Normally, the HE shell would hit the gun mantlet and set the engine on fire and nothing else, or just ricochet off the hull and away. &lt;br /&gt;
File:Type 75 SPH proximity fuse used on Type 60 ATM.jpg|Type 75 SPH uses proximity fuse on type 60 ATM that is completely hidden behind a hill. It exploded above the vertical ATGM tank, surprising and destroying it. Normally the shot would be impossible to land and type 60 ATM would just continue destroying any passing by tank-like nothing happened.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be aware, that for proximity fuse to activate, it must fly at least 300m away from your tank. '''It will not work at close range.''' Also, not every tank should be attacked with a proximity shell, as it's not always beneficial.&lt;br /&gt;
&lt;br /&gt;
'''Type 75''': This shell doesn't have a proximity fuse, but its muzzle velocity is 720 m/s, which make it more reliable at over 1 km range and allow for significantly easier and faster aim in RB. It was achieved by reducing its power - it can only penetrate up to 54 mm of RHA.&lt;br /&gt;
&lt;br /&gt;
It is also possible to fire M110 smoke shell to blind enemy snipers or to hide someone on your team.&lt;br /&gt;
&lt;br /&gt;
==== Optics and night vision ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
''Try to fill in the specifications of the tank optics. If you are having problems with it, refer to the [[Optics|optics gallery]] or [[Night Vision Devices|Night vision]] pages for examples. Remember, not every tank has optic magnification specified in X-ray and each NVD can only be used from their designated point of view.&lt;br /&gt;
&lt;br /&gt;
Try to explain how optics affect your gameplay on a tank. A comparison to rival tanks of the rank is welcome. If the vehicle optic devices are unique in some way, or the way the optics are placed on a tank is affecting the gameplay in a meaningful way, or damage to optics can disable some features or weapons of a tank, specify it here as well.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | {{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! {{Annotation|Light Mult|By how much the image intensifier amplifies the existing light, primarily useful for comparing image intensifiers}}&lt;br /&gt;
! {{Annotation|Noise Level|How much noise is present in the image (how grainy the image is)}}&lt;br /&gt;
|-&lt;br /&gt;
! Gunner's Sight&lt;br /&gt;
| X8 - X16 || N/A || N/A || N/A || Not Fitted || &lt;br /&gt;
|-&lt;br /&gt;
! Commander's View&lt;br /&gt;
| X6 || N/A || N/A || N/A || Not Fitted || &lt;br /&gt;
|-&lt;br /&gt;
! Driver's View&lt;br /&gt;
| X1 / 3PV || 800X600 || ? || high || Not Fitted || Only useable with an upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Zoom level specified in X-ray. Type 75 SPH has optics similar to [[ST-A1]] and they are much cleaner than German sniper scopes of the rank. &lt;br /&gt;
&lt;br /&gt;
While optics are very powerful on this tank, they may be inconvenient to use in RB until the type 75 shell is researched due to low velocity of the standard shell. In arcade mode, unless you are trying to launch the top shell at a distance over 1,000 m it rarely matters.&lt;br /&gt;
&lt;br /&gt;
Even in the worst cases, the excessive magnification power can still be exploited if the user manually zero-in gun scope to 300-X m distance, so they can directly aim at tanks even with maximum zoom. This helps to target out their weak spots and launch HE exactly where it hurts when the tank is spaded. This comes with a disadvantage of the scope being too high for close combat, so keep the &amp;quot;reset&amp;quot; button or third-person view aim ready.&lt;br /&gt;
&lt;br /&gt;
Use Rangefinder and zero-in the gun distance manually wherever necessary to make operating the tank easier. For example, to use proximity shell against a tank in cover, range-find the object which they hide behind, set scope distance to that exact number and intentionally overshoot it by a few meters.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roof mounted 12.7 mm M2HB machine gun is used to repel hostile light tanks and low flying aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
this vehicle is very powerful with its high explosive and fuze shells, however it comes at a cost. The Type 75 is the very definition of glass cannons, this vehicle is incredible at close range engagements but can not snipe long distances as it is an artillery howitzer. It is recommended that you watch your surroundings as this vehicle has so little armor that machines guns alone can penetrate your armor. Used right this vehicle can dominate the battle field as it’s proximity fuze shell can easily take out an enemy behind cover. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*Unlike all other heavy demolition tanks, like [[FV4005]] and [[Centurion Mk.5 AVRE]], has an autoloader and can reload about as fast as a medium tank&lt;br /&gt;
*Has unique proximity fuse, which allows tank destroyer to explode tanks which are hiding behind cover and exploit their normally untouchable weaknesses&lt;br /&gt;
*8X to 16X zoom can be used to locate and annihilate hostile tanks, however, rangefinding is necessary for comfortable use&lt;br /&gt;
*Angled turret can sustain a point-blank fire of 12.7 mm and some damage can be taken without instantly exploding the tank or reducing reload speed down to 1.5 minutes like in the case of [[FV4005]], although an enemy should be kept on the left side to have a chance of survival&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*Can be hull broken easily by high calibre explosive shells or ATGM hitting the turret or the back of the tank, the operator can't be oblivious of their surroundings&lt;br /&gt;
*Most of critical components and crew are located in the turret, in RB it can be destroyed in one good hit of sensitive APHE regardless of the hull break or ammo rack, although 19 mm fuse APHE will just act like normal AP&lt;br /&gt;
*Turret is rather slow, though movements are mostly smooth&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
Development of the Type 75 self-propelled howitzer began in the late 1960s, when Japan sought to procure a mobile self-propelled artillery unit alongside a smaller caliber SPG. This resulted in the creation of the Type 75 and Type 74, respectively.&lt;br /&gt;
&lt;br /&gt;
The Type 75’s design was largely based on that of the existing Type 74 SPG and Type 73 APCs, sharing many components and even assembly lines, all in an effort to reduce costs and save resources. Development was split between two Japanese companies, with Mitsubishi Heavy Industries developing the chassis, while Japan Steel Works developed the turret and cannon.&lt;br /&gt;
&lt;br /&gt;
Two prototypes were ready by the early 1970s, differing only in the type of loading mechanism used. Trials of these prototypes were conducted between 1973 - 1974. In October 1975, based on the test results, the prototype with a drum-fed autoloading mechanism was picked for series production.&lt;br /&gt;
&lt;br /&gt;
Production of the Type 75 commenced in 1975 and went on until 1988, when all of the initially ordered 201 units were built. Although the Type 75 is still in active service with the JGSDF since their initial introduction in 1975, the number of units has gradually been decreasing in recent years as the Type 75 is slowly being phased out and replaced by the Type 99 155mm self-propelled howitzer.&lt;br /&gt;
&lt;br /&gt;
The Type 75 has not yet participated in any combat operations during its service life and has been exclusively operated by the JGSDF thus far.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6361-development-type-75-the-pulverizer-en/|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6361-development-type-75-the-pulverizer-en/|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Type 75: The Pulverizer]]&lt;br /&gt;
&lt;br /&gt;
{{Japan tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34316343</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=VT1-2&amp;diff=34800</id>
		<title>VT1-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=VT1-2&amp;diff=34800"/>
				<updated>2019-10-24T21:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;U34316343: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=germ_vt_1_2&lt;br /&gt;
|market=VT1-2 (Germany)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced during [[Update 1.91 &amp;quot;Night Vision&amp;quot;]] as a reward for the Operation Shipyard event.&lt;br /&gt;
&lt;br /&gt;
The VT1-2 was the outcome of a project envisioned to create a successor for the Leopard 1. Its main focus was on the importance of firepower and speed, hence the dual [[Rheinmetall L44 (120 mm)]] cannons and non-existent armour. However the VT1-2 is still a very effective tank at its battle rating, with the left cannon possessing an auto-loader the VT1-2 can shoot 3 shells in 5 seconds. Not to mention the type of shells the VT1-2 possess, in this case the DM12 HEAT-FS which has 650 mm of penetration. The VT1-2 also has one of the fast hull traverse rates and can reach the speeds of 70 km/h in a matter of seconds.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The VT1-2 has essentially no armour. With only 50 mm at the front, most incoming fire at its battle rating will result in the tank being potentially rendered useless or destroyed. Also the survivability of the crew is non-existent as all 3 crewmen are neatly lined up in a row, 1 nicely lined up shell would be enough to knock the crew out.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Armour&lt;br /&gt;
!Front (Slope angle)&lt;br /&gt;
!Sides&lt;br /&gt;
!Rear&lt;br /&gt;
!Roof&lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|80 mm ''Front glacis''&lt;br /&gt;
110 mm ''Lower glacis''&lt;br /&gt;
|50 mm ''Front''&lt;br /&gt;
30 mm ''Rear''&lt;br /&gt;
|30 mm&lt;br /&gt;
|30 mm ''Front''&lt;br /&gt;
&lt;br /&gt;
20 mm ''Rear''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:VT1-2 12.7 mm incapacitation.png|right|thumb|400px]]&lt;br /&gt;
'''Note:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick and tracks are 20 mm thick.&lt;br /&gt;
* 10 mm structural steel located behind ammunition racks.&lt;br /&gt;
* 10 mm structural steel located on the right side of the auto-loader rack.&lt;br /&gt;
* [[M2HB (12.7 mm)|12.7 mm machine guns]] can penetrate the the side armour at a specific point and possible kill the driver and gunner.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' --&amp;gt;&lt;br /&gt;
The VT1-2 has the ability to climb to speeds of 70 km/h in a matter of seconds, on the other hand, reversing is also very good with a top speed of 70 km/h.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43.5 || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| 76 (AB)&lt;br /&gt;
|-&lt;br /&gt;
| 70 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??? || 2,200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??.?? || 50.57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Dual [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 18 || -10°/+15° || N/A || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Part&lt;br /&gt;
! Stock&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|Left barrel&amp;lt;br&amp;gt;Right barrel || 5.00&amp;lt;br&amp;gt;7.80 || 5.00&amp;lt;br&amp;gt;__.__ || 5.00&amp;lt;br&amp;gt;__.__ || 5.00&amp;lt;br&amp;gt;__.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650&lt;br /&gt;
|-&lt;br /&gt;
| DM13 || APFSDS || 393 || 390 || 384 || 376 || 367 || 359&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM12 || HEATFS || 1,140 || 13.5 || N/A || 0.1 || 1640 || +0.0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| DM13 || APFSDS || 1,650 || 4.436 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''30''' || 6 ''(+12)'' || 12 || 12 || No&lt;br /&gt;
|}&lt;br /&gt;
'''Note:'''&lt;br /&gt;
&lt;br /&gt;
* The first ammo rack is for the auto-loader&lt;br /&gt;
* The first rack will replenished with the 2nd ammo rack's ammunition&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X8.0 || X16.1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The VT1-2 excels when it comes to acceleration, high speed and low profile. This provides the opportunity to move into sniping positions early in the game or even capture midpoints. The tank is easily destroyed and should be played as if it was a glass cannon, i.e. you stay behind cover/concealment and scan the area using binoculars and/or the third-person view and then only moving into firing position when the coast is clear.&lt;br /&gt;
&lt;br /&gt;
'''Engaging the enemy'''&lt;br /&gt;
&lt;br /&gt;
Since the left barrel reloads at a constant 5 second rate and the right barrel in around 7 seconds, you can fire 3 shots within 5 seconds (left, right, left again) in the first engagement which lets you easily correct any error in distance estimation and/or finish off immobilized tanks. Using a custom sight from live.warthunder.com (such as [https://live.warthunder.com/post/861278/en/ this sight] by ''shangxiang'') is recommended in order to be able to quickly fire the second barrel without having to switch between armaments.&lt;br /&gt;
&lt;br /&gt;
'''Things to be aware of'''&lt;br /&gt;
&lt;br /&gt;
Be aware of guided missiles from helicopters on open maps, though. If you see helicopters, you might need to change plans and hide. Furthermore, if you have sniped 2+ enemies, the revenge plane is a common sight and you are an easy target for them unless you change position and move into a forest or populated area. Furthermore the VT1-2 can also be described as a “glass cannon” you must be weary of your surroundings as anything from an Anti Air auto cannon to any tank round at its BR, not to mention that your crew is seated in between your guns, this area is very lightly armored just like the sides, so long close range engagements with your sides exposed is not recommended.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
'''Recommended research path:'''&lt;br /&gt;
&lt;br /&gt;
Parts &amp;gt; FPE &amp;gt; Adjustment of Fire (absolutely necessary for sniping) &amp;gt; Brake System (in order to be able to react and aim) &amp;gt; Filters | Elevation Mechanism &amp;gt; DM23 | Laser rangefinder&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| DM13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| DM23&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Incredibly good mobility on and off road, courtesy of its extremely powerful engine&lt;br /&gt;
* Twin 120 mm cannons are unrivalled at its rank:&lt;br /&gt;
** HEAT-FS and APFSDS can penetrate almost any tank it encounters&lt;br /&gt;
** Able to shoot 3 times within 5 seconds&lt;br /&gt;
** One cannon is equipped with an autoloader&lt;br /&gt;
* Very quick hull traverse&lt;br /&gt;
* Due to the gun layout, the {{PAGENAME}} can position itself to fire one cannon while the other is behind cover&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin, mild steel armour cannot resist anything resembling anti-tank fire&lt;br /&gt;
* 3 crew members are grouped together in the front of the tank, poor survivability&lt;br /&gt;
* Cannons cannot traverse horizontally, hull aiming mechanic must be used for precise fire&lt;br /&gt;
* Very difficult to fire on the move&lt;br /&gt;
* No machine guns for fending off aircraft, highly vulnerable to air attack&lt;br /&gt;
* No access to smoke grenades/shells/systems&lt;br /&gt;
* Due to hull aiming, the hull tends to roll back or forward depending on terrain&lt;br /&gt;
* When loading ammo on a capture point, the left ammo rack is fully loaded first, then the right ammo rack.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The project for an experimental turretless tank was started for development in Germany in the early 70’s as part of the replacement program for the Leopard 1. The unusual layout of the “casemate” tank type had several advantages: the possibility of installing two cannons at once, increased protection due to low silhouette and enhanced protection in the hull front profile and also increased mobility due to a reduced weight compared to traditional tanks. As part of this innovative project, two vehicles were built under the general name of Versuchsträger (German: experimental platform). The first VT1-1 prototype was placed on a shortened chassis and was equipped with two 105mm rifled cannons with manual loading.&lt;br /&gt;
&lt;br /&gt;
On the second VT1-2, two 120 mm calibre smoothbore cannons were used - the left cannon mounted with an automatic loader mechanism. Both of these prototypes used a number of parts and assemblies from the European “long-term production” experimental [[KPz-70]]. Since both vehicles were intended exclusively for the testing and development of new battle tactics, they were made from structural non-armour steel. Tests carried out by several NATO block countries, but they all left the project one by one and in 1985, Germany itself refused further development in favour of developing the Leopard 2 which was created according to a classic tank scheme.&lt;br /&gt;
&lt;br /&gt;
-From: [[wt:en/news/6400-operation-shipyard-vt1-2-doppelrohr-kasemattpanzer-en|Devblog - Operation &amp;quot;Shipyard&amp;quot;: VT1-2 - Doppelrohr-Kasemattpanzer]]&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
{{Youtube-gallery|o_425jH2a48|Review of the VT1-2}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''User Created Gunsight Options:'' https://live.warthunder.com/post/861278/en/&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U34316343</name></author>	</entry>

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