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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U33209812</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-27T01:18:54Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Tone&amp;diff=108567</id>
		<title>IJN Tone</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Tone&amp;diff=108567"/>
				<updated>2021-08-08T23:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: cons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_cruiser_tone&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese heavy cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Fleet-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Fleet-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{Specs-Fleet-Armaments}}&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
{{Specs-Fleet-Primary}}&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm/50 3rd year type No.2 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
{{Specs-Fleet-Secondary}}&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
{{Specs-Fleet-AA}}&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Fleet-Additional}}&lt;br /&gt;
&amp;lt;!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
&lt;br /&gt;
The IJN Tone is capable of carrying 24 Long Lance torpedoes in 4 sets of 3, 2 per side. Each torpedo tube has an onboard quick reload, so 12 torpedoes can be launched per side before needing to reload in a capture zone or port. One notable characteristic about the torpedo launchers is that the aft sets have better forward-firing angles than the fore sets, but the forward angles still aren't particularly incredible. However, all the sets have good rearward firing angles.&lt;br /&gt;
&lt;br /&gt;
As the torpedoes are Long Lances, they can detonate if they are hit and will destroy the IJN Tone nearly 100% of the time. Essentially they are completely unarmored ammunition racks. Conversely, if an enemy ship is hit with a Long Lance, there is a high likelihood of destroying it outright or sinking it via flooding.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
War Thunder Screenshot 2020.07.27 - 19.11.51.81.png|The forward-firing angle of the fore torpedo tubes.&lt;br /&gt;
War Thunder Screenshot 2020.07.27 - 19.24.18.72.png|The rearward maximum angle of the fore torpedo tubes.&lt;br /&gt;
War Thunder Screenshot 2020.07.27 - 19.12.05.14.png|Maximum forward angle of the aft torpedo tubes. Note that it is better than that of the fore torpedo tubes.&lt;br /&gt;
War Thunder Screenshot 2020.07.27 - 19.25.03.70.png|Maximum rearward firing angles of the aft torpedo tubes.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Devastating anti-aircraft armament&lt;br /&gt;
* 4 turrents placed in the bow providing amazing firepower while staying in cover&lt;br /&gt;
* Fast torpedoes with amazing range and damage potential&lt;br /&gt;
* Powerful secondary guns for a Japanese cruiser&lt;br /&gt;
* 250 kg of anti-torpedo protection bulges along the hull and good belt armour make this a durable ship&lt;br /&gt;
* Like other Japanese cruisers, very fast in a straight line&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Turrets easily disabled due to very close proximity to each other&lt;br /&gt;
* Awkward gun placement means enemy ships can flank you without resistance&lt;br /&gt;
* Torpedoes are difficult to launch without showing broadside&lt;br /&gt;
* Extremely poor armor on main battery turrets, even AA caliber guns can disable them&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
[[File:Tone 1942.jpg|thumb|450x450px|Tone seen in 1942.]]&lt;br /&gt;
The IJN ''Tone'' was the lead ship of the ''Tone'' class of two heavy cruisers built for the Japanese navy. Designed as a scout cruiser to operate within large task forces, the ship was built with a unique armament scheme and a large rear deck for carrying seaplanes. Completed in 1938, she saw extensive service during the Second World war and served in many major battles including the Battles of Midway, Santa Cruz and Leyte. Relegated to training duties by early 1945, she was sunk by American naval aircraft in July of that year, and was later raised and scrapped.&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;WWII Cruisers. (n.d.)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Design and construction'''&lt;br /&gt;
&lt;br /&gt;
''Tone'', along with her sister ship ''Chikuma'', were designed as a pair of heavy scout cruisers to provide long-range reconnaissance services to the Japanese carrier fleet. Due to the Japanese doctrine of not carrying reconnaissance aircraft on their carriers, the ''Tone'' carried six Aichi E13A reconnaisance floatplanes on a huge spacious rear-deck. Thus, the ship featured an unconventional main armament configuration - four twin 8-inch (203 mm) turrets all located forward of the superstructure.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; She also carried numerous anti-aircraft defences and four triple 610 mm torpedo launchers located at the sides. She displaced 11 500 tons, and could make 35 knots (65 km/h).&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ''Tone'' was ordered in 1932, and was laid down on December 1st 1934. She was launched in November of 1937, and was commissioned on November 20th 1938.&lt;br /&gt;
&lt;br /&gt;
'''Operational History'''&lt;br /&gt;
&lt;br /&gt;
The ''Tone'' was present during the attack on Pearl Harbour in December of 1941, and launched her reconnaissance aircraft in support of the raid. She later participated in the Battle of Midway, where her floatplanes helped discover the inbound American carrier group. Later on, she participated in the Battle of the Solomon Islands, and the battle of Santa Cruz. During the latter engagement, the ''Tone'' played a major role in delivering supplies to the troops at Guadalcanal, and performing scouting duties for the Carrier task force.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Tone'' then returned to the Japanese port of Kure to receive additional anti-aircraft guns. She served a short stint as a commerce raider in the Indian ocean, but was then reassigned to the Japanese carrier group as a scout and escort for the Battle of the Philippine Sea. At the battle of Leyte Gulf, ''Tone'' provided her floatplane scouting duties as required; she survived with minor damage while her sister ship ''Chikuma'' was sunk.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt; At that point, she retired to the Japanese home islands, where she would stay for the remainder of the war. On July 24th 1945, ''Tone'' was attacked by USN aircraft; hit by nine bombs, she settled onto the seabed. She was stricken from the navy list, and subsequently raised and scrapped after the end of the war.&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6735-development-tone-bow-towards-enemy-en|Devblog]] ===&lt;br /&gt;
Initially, Tone and her sistership Chikuma were laid down as Mogami-class cruisers. However, as design flaws with early Mogami-class vessels became apparent and Japan abandoning the London Naval Agreement, the decision was made to change the design of these two ships and create a separate class from them. As a result, Tone-class cruisers resembled the general design of the Mogami-class, but had all their gun turrets placed on the forecastle while also featuring a heavier emphasis on seaplane operations, having their entire aft deck space dedicated to it.&lt;br /&gt;
&lt;br /&gt;
Tone was completed in 1938 and joined the ranks of the IJN in November that year. Upon completion, Tone and her sistership formed the 8th Cruiser Division, operating together as part of this unit for the majority of their service careers during the upcoming conflict. Their first combat mission was none other than participating in the attack on Pearl Harbor in December 1941, with their floatplanes acting as scouts for the upcoming attack.&lt;br /&gt;
&lt;br /&gt;
Subsequently, Tone and her sistership took part in almost all significant battles of the Pacific Theatre, being involved in the invasion of Wake Island, the Battle of Midway, the Battle of Guadalcanal, the Battle of the Philippine Sea and many others. Towards the end of the war, Tone underwent several refits, substantially bolstering her AA firepower and radar equipment with each drydock visit.&lt;br /&gt;
&lt;br /&gt;
While Chikuma was already lost in October 1944 as part of the Battle of Leyte Gulf, Tone continued serving on until the very end of the war, being sunk at Kure harbor in July 1945 following a major allied air raid on the Japanese naval base. The ship’s wreck was subsequently dismantled in the immediate postwar years and sold for scrap.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:IJN Tone WTWallpaper 01.jpg|&lt;br /&gt;
File:IJN Tone WTWallpaper 02.jpg|&lt;br /&gt;
File:IJN Tone WTWallpaper 03.jpg|&lt;br /&gt;
File:IJN Tone WTWallpaper 04.jpg|&lt;br /&gt;
File:IJN Tone WTWallpaper 05.jpg|&lt;br /&gt;
File:IJN Tone WTWallpaper 06.jpg|&lt;br /&gt;
File:IJN Tone WTWallpaper 07.jpg|&lt;br /&gt;
File:IJN Tone WTWallpaper 08.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6735-development-tone-bow-towards-enemy-en|[Devblog] Tone: Bow Towards Enemy]]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Works Cited ===&lt;br /&gt;
&lt;br /&gt;
* WW2 Cruisers. (n.d.). IJN Tone Class. Retrieved November 18, 2020, from &amp;lt;nowiki&amp;gt;https://www.world-war.co.uk/japan/tone.php&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Japan heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=A-7D&amp;diff=108566</id>
		<title>A-7D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=A-7D&amp;diff=108566"/>
				<updated>2021-08-08T22:59:10Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: Added more to the usage in battles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=a_7d&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update &amp;quot;Hot Tracks&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 1,115 || 1,110 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 35.4 || 37.1 || 42.6 || 42.3 || rowspan=&amp;quot;2&amp;quot; | 1,000&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 1,132 || 1,123 || 34.6 || 35.0 || 68.4 || 55.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 484 || 457 || 406 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 700 || &amp;lt; 690 || &amp;lt; 500 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;3&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Allison TF-41-A-1 || 1&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 9,101 kg || colspan=&amp;quot;3&amp;quot; | 382 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,592 kg || colspan=&amp;quot;2&amp;quot; | Low-bypass turbofan&lt;br /&gt;
| 10,361 kg || 10,750 kg || 11,574 kg || 12,812 kg || 13,302 kg || 19,051 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Thrust to weight ratio @ 0 m (100%)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 6,073 kgf || N/A&lt;br /&gt;
| 0.59 || 0.56 || 0.52 || 0.47 || 0.46 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 6,134 kgf&amp;lt;br&amp;gt;(200 km/h) || N/A&lt;br /&gt;
| 0.59 || 0.57 || 0.53 || 0.48 || 0.46 || 0.32&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Design characteristics of the {{PAGENAME}} put its survivability in a mixed bag. While it has all the necessary traits to survive in a missile-frequent battle-rating, the plane design leaves survival beyond a hit minimal.&lt;br /&gt;
&lt;br /&gt;
The radar warning receiver comes default with the plane, meaning it will be able to sense when an enemy plane has pinged it during its radar search, or is locking on for a {{annotation|SARH|Semi-Active Radar-Homing}} missile. This can give enough heads-up to an {{PAGENAME}} pilot to react appropriately to the situation.&lt;br /&gt;
&lt;br /&gt;
Once upgrading the {{PAGENAME}} through Tier I modifications, the {{PAGENAME}} can acquire flares to use in the event when an aircraft gets on the {{PAGENAME}} tail (which will be frequent given the {{PAGENAME}}'s poor turn rate) and fires an infrared missile. This can be really useful to thwart off a missile-run by an enemy diving onto the {{PAGENAME}}. The {{PAGENAME}} receives a large amount of flares too, with 120 units able to be expended, meaning that the {{PAGENAME}} can keep infrared missiles off for quite some time.&lt;br /&gt;
&lt;br /&gt;
These flares can help out when using the {{PAGENAME}} to penetrate enemy lines and to reach distant ground target such as bases or the such. Such an attack will inevitably be discovered by the enemy high-performance jets at this battle-rating. One way to use the flares in this situation is to activate &amp;quot;Periodic Flares Release&amp;quot; control so that the flare automatically come out of the aircraft when the enemy begins closing in. While it may illuminate the {{PAGENAME}} to other enemy's visuals, it will deter easy infrared missile shots so that an enemy 3-5 kilometers behind the {{PAGENAME}} can't just carelessly pop off a missile and know it is a certain hit. This should allow enough time for the {{PAGENAME}} to successfully drop its payload onto its target and fly off hoping to either make it back to the airfield safety or make it into a friendly airspace envelope safely. However, without much external aid, it will be hard to shake off tailing enemy that follows through from the beginning of the attack run to its aftermath.&lt;br /&gt;
[[File:A-7D Wing Fuel Tank.jpg|x250px|thumb|The large, not self-sealing, wing fuel tank in the A-7D.]]&lt;br /&gt;
&lt;br /&gt;
However, the overall {{PAGENAME}} design leaves no space for error when it comes to getting hit. There are no empty spaces in the aircraft that can be hit and the plane is left out without too much trouble. Firstly, all but one of the four fuel tanks on the {{PAGENAME}} is not self-sealing, which is bad for the fuel storage on the plane. Secondly, one of the fuel tanks is ''huge'' and makes up a good portion of the wingspan (and it's a not self-sealing one at that). If this tank is hit, it will leak a good portion of the plane fuel. That is, if the tank does not catch fire from the hit, and it will burn continuously as it is representing a large fuel reserve and is not self-sealing. Having this or other fuel tanks get hit is a crippling blow to the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
These traits mean the {{PAGENAME}} deals with the aftermath of a hit terribly, but it does have enough design feature so that missiles are not an instant doom for the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61 cannon, chin-mounted (1,000 rpg)&lt;br /&gt;
&lt;br /&gt;
The 20 mm M61 Vulcan is an excellent multi-purpose weapon that can fit into the {{PAGENAME}}'s role. With the high rate of fire of 6,000 RPM, the M61 can lay down massive amount of fire that can ensure hits onto the target.&lt;br /&gt;
&lt;br /&gt;
Due to the rate of fire, the {{PAGENAME}} only needs to fire into the enemy's path only for a moment that the enemy aircraft would be pelted with multiple 20 mm shells. If this does not instantly destroy the aircraft, more than likely a critical control component has been damaged that a follow-up shot is made easier against them.&lt;br /&gt;
&lt;br /&gt;
The 20 mm shells are powerful for the ground-attack roles, with 53 mm of point-blank penetration with any belts loaded. A quick burst can destroy light pill-boxes in Air Realistic Battles, as well as penetrate some medium tanks via the weaker armour areas. Though the ground vehicles that the {{PAGENAME}} can encounter in Ground Realistic Battles are often more well armoured against the 20 mm power, modules can very easily be damaged with the Vulcan's rate of fire, let alone any shots towards the tank's roof armour.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|LDGP Mk 81 (250 lb)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-65A|AIM-9B Sidewinder|AIM-9E Sidewinder|AIM-9J Sidewinder}}&lt;br /&gt;
{{main|FFAR Mighty Mouse|GAU-13/A (30 mm)|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 20 mm M61 cannons (1,200 rpg = 2,400 total)&lt;br /&gt;
* 2 x 20 mm M61 cannons + 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x 20 mm M61 cannons + 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm GAU-13/A cannons (353 rpg = 706 total)&lt;br /&gt;
* 2 x 30 mm GAU-13/A cannons + 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm GAU-13/A cannons + 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs + 2 x AIM-9E Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 24 x 250 lb LDGP Mk 81 bombs + 2 x AIM-9J Sidewinder missiles (6,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9E Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 24 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9J Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs (10,500 lb total)&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs + 2 x AIM-9E Sidewinder missiles (10,500 lb total)&lt;br /&gt;
* 14 x 750 lb M117 cone 45 bombs + 2 x AIM-9J Sidewinder missiles (10,500 lb total)&lt;br /&gt;
* 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9E Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 12 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9J Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9E Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9J Sidewinder missiles (12,000 lb total)&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets + 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 114 x FFAR Mighty Mouse rockets + 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AGM-65A missiles&lt;br /&gt;
* 4 x AGM-65A missiles + 2 x AIM-9E Sidewinder missiles&lt;br /&gt;
* 4 x AGM-65A missiles + 2 x AIM-9J Sidewinder missiles&lt;br /&gt;
* 4 x AGM-65A missiles + 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9E Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65A missiles + 2 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9J Sidewinder missiles (4,000 lb total)&lt;br /&gt;
* 4 x AGM-65A missiles + 2 x 750 lb M117 cone 45 bombs + 2 x AIM-9E Sidewinder missiles (1,500 lb total)&lt;br /&gt;
* 4 x AGM-65A missiles + 2 x 750 lb M117 cone 45 bombs + 2 x AIM-9J Sidewinder missiles (1,500 lb total)&lt;br /&gt;
&lt;br /&gt;
The A-7D can carry an assortment of bombs and unguided/guided rockets that are familiar to players of the American attacker line, with the primary differences to preceding attackers being that the A-7D have a staggering 6 hardpoints on its wing which can mount suspended weaponry, including the ability to carry dual 20 mm [[M61 (20 mm)|M61]] gunpods or dual 30 mm [[GAU-13/A (30 mm)|GAU-13/A]] gunpods, a scaled down yet still equally deadly variant of the GAU-8/A belonging to the infamous Fairchild Republic A-10 Thunderbolt 2, that can shred anything staring down its barrel. Finally the inclusion of [[Ballistic Computer|CCIP]] that assists in the usage of the aforementioned weaponry completes the A-7D as a deadly CAS package.&lt;br /&gt;
AGM-65A Maverick missiles are great for taking helicopters down in mixed ground battles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Air battles&lt;br /&gt;
&lt;br /&gt;
When flying the A-7D in air realistic battles, the main challenge can be getting to bases or ground targets as most of the fight revolves around the centre of the map. To counter this, take some time to fly and possibly climb away from the map center where radar-equipped planes may be searching.&lt;br /&gt;
Once you've made it to the side, look at your surroundings and determine which group of targets/bombing base will net you the most rewards with as little risk of being shot down as possible. The moment you've expended your ordnance, you have two options - stay and fight other jet fighters or go back to the airfield to rearm and repair. These two options have their risks and benefits:&lt;br /&gt;
&lt;br /&gt;
* By staying, you open the chance to shoot down an enemy aircraft and grab yourself a large reward, but you also put yourself up as an easy target as the A-7D isn't designed to fight air targets primarily.&lt;br /&gt;
* By returning to the base, you get the chance to repair any damage to your plane and get more ordnance to go back and attack more ground targets. One disadvantage is that your teammates may be stuck along in an unfair fight without your assistance.&lt;br /&gt;
&lt;br /&gt;
The A-7D has decent maneuverability when fighting above 650kph. It can out-turn an F-4 Phantom at most speeds, however the speed loss when doing such turns is quite significant, leaving the airplane very vulnerable. It is also possible to rip the wings due to excessive g-loading, so manual elevator control is almost required to engage in air-to-air combat. As such, the airplane can take on enemy fighters if necessary, but it must disengage frequently in order to maintain a good energy state.&lt;br /&gt;
&lt;br /&gt;
;Ground battles&lt;br /&gt;
&lt;br /&gt;
In ground realistic battles, the A-7D is simultaneously a flying whale and a flying tank killer.&lt;br /&gt;
&lt;br /&gt;
This aspect comes from that your attacker isn't very manoeuvrable. Still, the huge ordnance options allow you to take full advantage of the long flying periods that result from the large payloads and a large number of countermeasures.&lt;br /&gt;
&lt;br /&gt;
You want to be aware of your surroundings and of any dangerous SPAA that may be an active mid-battle. Listen to your RWR, and visually check if any tracers or missiles may be headed your way. If you receive a lock warning take evasive manoeuvres and wait till the SPAA is taken out or that you get another chance to sneak up on the target to take them out.&lt;br /&gt;
&lt;br /&gt;
;;AGM-65 / Rockets&lt;br /&gt;
&lt;br /&gt;
Your AGMs and rockets can be your best luck at speedy attacks that require less time on attack slope that leave you as a sitting duck compared to bomb dropping. With the missiles, you can attain lock and quickly fire, then pull away to make sure you are in a safe position to reset and go in for another missile attack.&lt;br /&gt;
&lt;br /&gt;
You can saturate an area with a huge number of rockets with rockets quickly from just about any altitude. If you have the weapon selection tool active, you can change the number of rockets fired at once, which can be very useful when you have to take out a single target with as little time in the combat area.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Possesses a deadly 20 mm Vulcan gun, with the ability to add two more 20 mm or 30 mm gun pods to the wings&lt;br /&gt;
** 20 mm Vulcan is deadly enough to destroy a majority of ground targets in an air match&lt;br /&gt;
** 30 mm gun pods produce one of the highest one-second burst mass in the game&lt;br /&gt;
* Can hold a wide variety of suspended armaments for ground-attack, air-attack, or both&lt;br /&gt;
* CCIP for guns, rockets, and bombs means the plane can use its payload with great accuracy and effectiveness&lt;br /&gt;
* Air-attack payload can consist of two AIM-9J, which are very competitive against the {{PAGENAME}}'s opponents&lt;br /&gt;
* Has attacker spawn, which gives the {{PAGENAME}} an advantage in speed and climbing in the match start&lt;br /&gt;
* Has radar warning receiver available by default to notify the pilot of enemy radar pings or lock-ons&lt;br /&gt;
* Unlocked flares give a substantial 120 flares to deter infrared missiles&lt;br /&gt;
* Cockpit interior has a mini-map available and can be easily interpreted&lt;br /&gt;
* Fire and forget AGM-65 Mavericks with an effective range of 5+ km&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Flaps have weak structural integrity and requires a rather low airspeed even for landing flaps&lt;br /&gt;
* Airbrakes cannot be extended when the gear is deployed, hindering airbrake flexibility when slowing down for a landing&lt;br /&gt;
* Plane is sluggish, can only travel subsonic speed, and is not maneuverable to be as effective in an air combat role&lt;br /&gt;
** These traits make it difficult to lose a tailing enemy fighter&lt;br /&gt;
* Is a large target and is filled with critical modules&lt;br /&gt;
** Fuel tanks make up a good majority of the plane's interior&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-7D Corsair II was the US Air Force version of the Navy's A-7 Corsair II. It was procured by the USAF due to the urging of the US Army, which wanted a subsonic aircraft to carry out close air support (CAS) missions for its ground forces. &amp;lt;ref&amp;gt;https://www.mdairmuseum.org/a-7d-corsair-ii&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The A-7D had a number of differences from the earlier Navy Corsairs, due to different requirements by the Air Force. The TF-30 engine was replaced by a version of the Rolls-Royce Spey, called the TF-41. The TF-41-A1 version was used in the A-7D, producing 14,250 pounds of thrust. The two 20 mm cannons of the earlier Corsair IIs were replaced by the M61A1 rotary cannon. The avionics suite of the A-7D was also different from that of the earlier models; the AN/ASN-91 Central Computer was the centerpiece of the navigation and weaponry delivery system, which also featured the AN/APQ-126 radar, AN/AVQ-7 heads-up display, projected map display system, doppler radar, inertial navigation system, and a weapons control system.&lt;br /&gt;
&lt;br /&gt;
Some aspects of the A-7D made it unique from all Navy variants of the Corsair II. It had a boom and receptacle in-flight refueling system, improved wheels, tires, and brakes, an ESCAPAC IC ejection system, and a new oxygen system. The US Navy A-7E shared many characteristics with the A-7, but these changes listed never made it to USN Corsair IIs. &amp;lt;ref&amp;gt;https://www.vought.org/products/html/a-7d.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A total of 459 A-7Ds were built, with deliveries starting to the 57th Fighter Weapons Wing in 1970. Starting in 1972, the Air Force's 354th Tactical Fighter Wing operated A-7Ds from Korat Royal Thai Air Force Base in Thailand during the late stages of the Vietnam War. Four USAF A-7Ds were lost in combat and two more were lost to other causes during that conflict, with a total of 12,928 combat sorties. Towards the end of the Vietnam War, A-7Ds from Korat Royal Thai AIr Force Base saw combat over Cambodia against the Khmer Rouge in support of the Lon Nol government. The last combat mission in Cambodia by an A-7D occurred on 15 August 1973.&lt;br /&gt;
&lt;br /&gt;
Starting in 1973, A-7Ds began to be allocated to the Air National Guard (ANG). ANG A-7Ds flew 34 combat sorties during the 1989 Operation Just Cause in Panama. The A-7D was fully retired in the early 1990's, having been replaced by the A-10 Thunderbolt, which first entered service in 1977.&lt;br /&gt;
&lt;br /&gt;
=== [[wt:en/news/6973-development-a-7d-corsair-ii-bulk-delivery-en|Devblog]] ===&lt;br /&gt;
In the early 1960s, the US Navy sought to procure a new naval strike aircraft in order to replace the A-4 Skyhawk. However, to ensure a fast development and reduce costs, the new machine was supposed to be based on aircraft already in service with the USN at the time. One of the aircraft manufacturers taking part in the competition - Ling-Temco-Vought (LTV) - quickly developed an aircraft on the basis of their F-8 Crusader by shrinking the dimensions of the new aircraft and taking away its supersonic abilities in an effort to further save on costs.&lt;br /&gt;
&lt;br /&gt;
The decision to do this was met with success as LTV's design was quickly declared the winner of the competition and given the official designation A-7 and named 'Corsair II', signaling the lineage from the older WWII-era fighter bomber F4U Corsair (also built by Vought). The aircraft undertook its maiden flight in September 1965, with serial production starting in 1966. In the first production batch, close to 200 A-7A Corsair IIs were built with many seeing action in the ongoing Vietnam War.&lt;br /&gt;
&lt;br /&gt;
Driven by the need to acquire a new strike aircraft themselves, and encouraged by the successes achieved by the A-7 in Vietnam, the USAF ordered the development of a separate Army variant in 1968, which would become the A-7D. Apart from vastly improved avionics, the A-7D also featured a more powerful engine and an M61 Vulcan cannon instead of two single-barreled 20 mm cannons.&lt;br /&gt;
&lt;br /&gt;
The A-7D entered production in 1968 and continued rolling off the assembly line until 1975 with over 450 units being produced. It served until the early 1990s before being retired from active service.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&amp;amp;vehicleType=aircraft&amp;amp;vehicleClass=assault&amp;amp;vehicle=a_7d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; caption=&amp;quot;A-7D Corsair II Devblog Images&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
File:A-7D WTWallpaper 001.jpg|&lt;br /&gt;
File:A-7D WTWallpaper 002.jpg|&lt;br /&gt;
File:A-7D WTWallpaper 003.jpg|&lt;br /&gt;
File:A-7D WTWallpaper 004.jpg|&lt;br /&gt;
File:A-7D WTWallpaper 005.jpg|&lt;br /&gt;
File:A-7D WTWallpaper 006.jpg|&lt;br /&gt;
File:A-7D WTWallpaper 007.jpg|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|7J6c4D5MVRg|'''The Shooting Range #235''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6973-development-a-7d-corsair-ii-bulk-delivery-en|[Devblog] A-7D Corsair II: Bulk Delivery]]&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/510140-a-7d-corsair-ii/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bibliography ===&lt;br /&gt;
&lt;br /&gt;
* A-7D Corsair II. (n.d.). Retrieved December 11, 2020, from https://www.mdairmuseum.org/a-7d-corsair-ii&lt;br /&gt;
&lt;br /&gt;
* LTV A-7D Corsair II. (2015, July 21). Retrieved December 11, 2020, from https://www.nationalmuseum.af.mil/Visit/Museum-Exhibits/Fact-Sheets/Display/Article/196072/ltv-a-7d-corsair-ii/&lt;br /&gt;
* Standard Aircraft Characteristics A-7D Corsair II. (n.d.). Retrieved December 11, 2020, from http://www.alternatewars.com/SAC/A-7D_Corsair_II_SAC_-_December_1986.pdf&lt;br /&gt;
* Stites, R. (n.d.). A-7D. Retrieved December 11, 2020, from https://www.vought.org/products/html/a-7d.html&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Vought}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Tone&amp;diff=64711</id>
		<title>IJN Tone</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Tone&amp;diff=64711"/>
				<updated>2020-07-27T23:42:48Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: /* Torpedo armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_tone}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese heavy cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm/50 3rd year type No.2 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.11.51.81.png|thumb|The forward firing angle of the fore torpedo tubes.]]&lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.24.18.72.png|thumb|The rearward maximum angle of the fore torpedo tubes.]]&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.12.05.14.png|thumb|Maximum forward angle of the aft torpedo tubes. Note that it is better than that of the fore torpedo tubes.]]&lt;br /&gt;
The Tone is capable of carrying 24 Long Lance torpedoes in 4 sets of 3, 2 per side. Each torpedo tube has an onboard quick reload, so 12 torpedoes can be launched per side before needing to reload in a capture zone or port. One notable characteristic about the torpedo launchers is that the aft sets have better forward firing angles than the fore sets, but the forward angles still aren't particularly incredible. However, all the sets have very good rearward firing angles. &lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.25.03.70.png|thumb|Maximum rearward firing angles of the aft torpedo tubes.]]&lt;br /&gt;
As the torpedoes are Long Lances, they will detonate and destroy the ship nearly 100% of the time if they are hit. Essentially they are completely unarmored ammunition racks. Conversely if an enemy ship is hit with a Long Lance there is a high likelihood of destroying it outright or sinking it via flooding. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 20.3 cm Type 91 AP&lt;br /&gt;
| 20.3 cm Type 0 HE&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
|&lt;br /&gt;
| 127 mm Type 1 HE&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
|&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6735-development-tone-bow-towards-enemy-en|[Devblog] Tone: Bow Towards Enemy]]&lt;br /&gt;
&lt;br /&gt;
{{Japan heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Tone&amp;diff=64710</id>
		<title>IJN Tone</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Tone&amp;diff=64710"/>
				<updated>2020-07-27T23:41:59Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: /* Torpedo armament */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_cruiser_tone}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese heavy cruiser {{Battle-rating}}. It was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' --&amp;gt;&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' --&amp;gt;&lt;br /&gt;
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
{{NavalMobility}}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' --&amp;gt;&lt;br /&gt;
{{main|20 cm/50 3rd year type No.2 (203 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|5 inch/40 Type 89 (127 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
&amp;lt;!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|25 mm/60 Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' --&amp;gt;&lt;br /&gt;
{{main|Type 93 Model 1, Mod 2 (610 mm)}}&lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.11.51.81.png|thumb|The forward firing angle of the fore torpedo tubes.]]&lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.24.18.72.png|thumb|The rearward maximum angle of the fore torpedo tubes.]]&lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.12.05.14.png|thumb|Maximum forward angle of the aft torpedo tubes. Note that it is better than that of the fore torpedo tubes.]]&lt;br /&gt;
The Tone is capable of carrying 24 Long Lance torpedoes in 4 sets of 3, 2 per side. Each torpedo tube has an onboard quick reload, so 12 torpedoes can be launched per side before needing to reload in a capture zone or port. One notable characteristic about the torpedo launchers is that the aft sets have better forward firing angles than the fore sets, but the forward angles still aren't particularly incredible. However, all the sets have very good rearward firing angles. &lt;br /&gt;
[[File:War Thunder Screenshot 2020.07.27 - 19.25.03.70.png|thumb|Maximum rearward firing angles of the aft torpedo tubes.]]&lt;br /&gt;
As the torpedoes are Long Lances, they will detonate and destroy the ship nearly 100% of the time if they are hit. Essentially they are completely unarmored ammunition racks. Conversely if an enemy ship is hit with a Long Lance there is a high likelihood of destroying it outright or sinking it via flooding. &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Unsinkability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set&lt;br /&gt;
|&lt;br /&gt;
| 20.3 cm Type 91 AP&lt;br /&gt;
| 20.3 cm Type 0 HE&lt;br /&gt;
| Anti-Air Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System&lt;br /&gt;
| Smokescreen&lt;br /&gt;
|&lt;br /&gt;
| 127 mm Type 1 HE&lt;br /&gt;
| Auxiliary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| Shrapnel Protection&lt;br /&gt;
| Ventilation&lt;br /&gt;
|&lt;br /&gt;
| Improved Rangefinder&lt;br /&gt;
| Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps&lt;br /&gt;
| Ammo Wetting&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Ship-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6735-development-tone-bow-towards-enemy-en|[Devblog] Tone: Bow Towards Enemy]]&lt;br /&gt;
&lt;br /&gt;
{{Japan heavy cruisers}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_04.png&amp;diff=64709</id>
		<title>File:IJN Tone torpedo launchers 04.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_04.png&amp;diff=64709"/>
				<updated>2020-07-27T23:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rear firing angle of rear torpedo tubes.&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_03.png&amp;diff=64708</id>
		<title>File:IJN Tone torpedo launchers 03.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_03.png&amp;diff=64708"/>
				<updated>2020-07-27T23:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Forward firing angle of the rear torpedo tubes.&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_02.png&amp;diff=64707</id>
		<title>File:IJN Tone torpedo launchers 02.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_02.png&amp;diff=64707"/>
				<updated>2020-07-27T23:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fore torpedo tubes rearward angle&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_01.png&amp;diff=64706</id>
		<title>File:IJN Tone torpedo launchers 01.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:IJN_Tone_torpedo_launchers_01.png&amp;diff=64706"/>
				<updated>2020-07-27T23:13:40Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The forward firing angle of the front set of torpedo tubes.&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PG_02&amp;diff=47259</id>
		<title>PG 02</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PG_02&amp;diff=47259"/>
				<updated>2020-03-26T14:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: /* Pros and cons */ Added that it can be hullbroken&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=jp_pg02&lt;br /&gt;
|store=6844&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a premium rank {{specs|rank}} Japanese fast attack craft {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]. It is a fast, powerful and very agile fighting ship!&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.'' ''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PG 02 could be compared to a piranha, It’s very fast, nimble and agile with speeds up to 129 km/h in arcade and 96 km/h in realistic and Simulator battles. Equipped with a very deadly, 6 barrel JM61 20 mm rotary cannon with 3000 rounds of ammunition, mounted on the deck and a mark 36 SRBOC decoy system with 12 rounds! &lt;br /&gt;
&lt;br /&gt;
The PG 02 has no armour installed on it, the ship is constructed from steel, with the thickness of it being up to 8mm.  &lt;br /&gt;
&lt;br /&gt;
This ship has a high profile, it does not have a sleek and stealthy appearance of the [[Jaguar-Klasse (140)]] or the [[Pr.1124_(1940)|Pr.1124 (1940)]] It is also possible to get stuck in low ceiling caves. It offers higher top speed, far more spacious internal design, faster acceleration and steel construction, unlike the [[Jaguar-Klasse (140)]] which is made from a wooden construction and is sightly slower. &lt;br /&gt;
&lt;br /&gt;
*PG 02, has a low crew count of 11 sailors.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''--&amp;gt;&lt;br /&gt;
A PG 02 uses a sleek hydrofoil design, which allows the ship to gain this vast speed. Another advantage of the hydrofoil design on this particular ship is, enemy torpedos can pass under it when in the broadside position, since the hull of the ship floats above the water, like a cloud in the sky.  &lt;br /&gt;
The manoeuvrability of this ship is good, It’s extremely fast in a straight line, provides good handling and responds well to sudden movements. With maps which have, mud &amp;amp; sandbanks, coral reefs or underwater objects the hydrofoil will get the ship stuck on them. It’s incredibly important to be vigilant in the surroundings.&lt;br /&gt;
&lt;br /&gt;
For example: if the cap zone is near an island make sure to slow down and stay away from the shoreline or risk running aground and becoming an easy target for enemy predators.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;40%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; | Game Mode&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Max speed|Maximum forward speed (km/h)}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | {{Annotation|Displacement|Ship displacement (tons)}}&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
! Arcade&lt;br /&gt;
|95||129|| rowspan=&amp;quot;2&amp;quot; |63 Tons&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Realistic|Simulator uses Realistic FMs}}&lt;br /&gt;
|83||96&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
{{main|JM61-RFS (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The PG-02 carries a JM61 cannon, with a fire rate of 3,000 RPM or 450 RPM with the 'Autocannon' modification, but you would be foolish to do so. With APDS rounds available to this rotary, the 3,000 RPM option chews up just about every boat, and can even be used to decent effect against destroyers. Aiming for large ships' guns will allow you to freely gun them down. and the APDS will cut through most small ships, killing them within seconds. It's a fairly accurate gun, however, it can bounce a lot in heavy waves and it's hard to lead with past 2.5 km, however, your max range is around 3 km anyway, so that shouldn't really be an issue.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| HEI ||59||56||45||37||32||28&lt;br /&gt;
|-&lt;br /&gt;
|API-T||59||56||45||37||32||28&lt;br /&gt;
|-&lt;br /&gt;
|APDS||50||46||35||27||23||20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The 130 mm Mark 36 SRBOC decoy system is a short-range mortar which launches chaff into the air around the vessel.  In-game it allows the captain to launch two smoke grenades in the air, which detonate above and on either side of the boat, however, there are currently no guided missiles to be confused by chaff and thus operate as smoke grenades.&lt;br /&gt;
&lt;br /&gt;
The system is armed with 6 volleys of 2 grenades, one-off each side of the vessel aiming forward and can be seen in front of the bridge.  The system is present on the vessel even if the modification is not selected.  By default, it is not bound to any key and thus is not available in-game unless a binding is set in the controls menu.&lt;br /&gt;
&lt;br /&gt;
The smoke clouds in-game are less effective than the default smoke screen as their coverage area is more limited and gaps can remain in the smokescreen allowing an enemy to continue tracking the screening vessel.&lt;br /&gt;
&lt;br /&gt;
==Usage in battles==&lt;br /&gt;
&amp;lt;!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PG 02 only has one gun and that’s it. If the gun is knocked out in battle, or has to reload. The ship does not have anything else to use to defend its self in combat. However the JM61 20 mm, rotary cannon is able to destroy enemy ships rapidly with ease, the APDS rounds make short work of enemy ships. &lt;br /&gt;
&lt;br /&gt;
Using the JM61 it has two firing options with or without the autocannon modification, the modification prevents the gun from overheating. By limiting the gun to fire at a slower rate of 450 rounds per minute. Without the modification, the gun can overheat fast. To reduce this, fire using a one to two-second burst and allow at least one second to cool down, after firing the burst. This reduces the overheating, by allowing it to cool down. To a controllable level which in the bigger picture allows for more ships to be destroyed at a faster pace. &lt;br /&gt;
&lt;br /&gt;
It’s very important to note that the ammunition can be consumed rapidly, the cannon was designed to fire 3000 rounds per minute! It requires up to 23 seconds to reload and the fastest reload with an ace crew qualification is 20 seconds. It’s very important to make every bust count, for example targeting other torpedo ships, the fastest way to sink them is to aim for the torpedoes which will denote and cause the enemy ship to explode and sink! &lt;br /&gt;
&lt;br /&gt;
One of the additional valuable advantages the PG 02 has, is radar. The radar is able to identify and direct you towards the enemy units. &lt;br /&gt;
&lt;br /&gt;
Dealing with larger targets such as Armoured Gun Boats, these are heavily armoured and packing powerful cannons, which can easily destroy the PG 02 in a single shot with a well placed HE round. &lt;br /&gt;
&lt;br /&gt;
The best way to knock these floating sea tanks out is to use APDS rounds and target the following critical elements:   &lt;br /&gt;
&lt;br /&gt;
* Ammo Storage.   &lt;br /&gt;
* Engine Room.  &lt;br /&gt;
* Superstructure.  &lt;br /&gt;
&lt;br /&gt;
Destroyers, it is possible to encounter some destroyers. The PG 02 can be easy destroyed, by a destroyer at any range.  it's important to note that the PG 02 will be unlikely to sink a destroyer. A PG 02 can cause a substantial amount of damage to it. However to do this, close range is needed, aim for the turrets and knock them out first, then the torpedo tubes - if the destroyer see's this ship approaching, it will lock on and destroy it.  &lt;br /&gt;
&lt;br /&gt;
*Any ship with a large calibre cannon is a major threat, it's best to avoid these ships unless, their main armament can be taken out at range.  &lt;br /&gt;
&lt;br /&gt;
Aircraft, pose a major threat to this ship. Since it lacks any armour the smallest calibre rounds, fired by them, are able to cause critical damage. When an enemy aircraft is detected, use the decoy system to cover the surroundings in smoke and hide, until it has moved onto a new target. However, the PG 02 is able to take down enemy aircraft, rapidly fire a short quick burst - aim for critical elements: Engine, flight deck and wing spars. The enemy aircraft will soon be diving into the clear water.   &lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! Seakeeping&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Unsinkability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Dry-Docking&lt;br /&gt;
| Tool Set||&lt;br /&gt;
| API-T||&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Rudder Replacement&lt;br /&gt;
| Fire Protection System||Smokescreen&lt;br /&gt;
| 20 mm APDS belts||&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Propeller Replacement&lt;br /&gt;
| ||&lt;br /&gt;
| Improved Rangefinder||Primary Armament Targeting&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Engine Maintenance&lt;br /&gt;
| New Pumps||&lt;br /&gt;
| Artillery Support||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* As a premium ship, the PG 02's modifications are automatically unlocked upon purchase of the ship.&lt;br /&gt;
&lt;br /&gt;
===Pros and cons===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Boasts a 20 mm rotary cannon that fires at 3,000 RPM, allowing swift and easy destruction of targets&lt;br /&gt;
* Boasts excellent top speed and manoeuvrability&lt;br /&gt;
* Can easily disable armaments on larger ships, such as destroyers and gunboats in rapid succession&lt;br /&gt;
* Survivability rating is high - there are empty spaces in the hull which can absorb multitude amount of small-medium projectiles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm rotary cannon can easily overheat and jam if fired for too long&lt;br /&gt;
* Hydrofoils diminish agility when traversing over shallow areas, such as islands and rock embankments. It will stagnate your speed, causing you to get permanently stuck in them&lt;br /&gt;
* HE shells will set the boat on fire&lt;br /&gt;
* Can be hullbroken by larger caliber guns&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!---''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PG 02 No. 822, laid down on the 25th of March 1991, launched on the 17th of July 1992 and commissioned into the Japanese Maritime Self Defence force in march of the following year.  It would stay in active service, until the 6th of June 2010.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|3Zgt3Ep2ADM|'''The Shooting Range #150''' - ''Metal Beasts'' section at 01:50 discusses the PG 02.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6163-development-the-japanese-fleet-in-war-thunder-pre-orders-for-the-pg-02-and-kiyoshimo-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; The Japanese Fleet in War Thunder: Pre-orders for the PG 02 and Kiyoshimo]]&lt;br /&gt;
&lt;br /&gt;
{{Japan boats}}&lt;br /&gt;
{{Japan premium ships}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Mutsuki&amp;diff=42556</id>
		<title>IJN Mutsuki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Mutsuki&amp;diff=42556"/>
				<updated>2020-01-25T18:41:26Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: Added more to the pros/cons section, talked about primary armament, added to mobility section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_mutsuki}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is the first Destroyer most players will play within the Japanese tree, and its gameplay differs significantly from the [[Syonan]]. The ship is very much a destroyer geared towards long-range engagements, having the most powerful primary armament and the second-most-powerful torpedo setup among its battle rating, further increasing its performance in a gunnery battles by a relatively good armour. On the other hand, it has only two, very weak, auxiliary guns and no dedicated anti-aircraft weaponry, making it a poor performer in close-range encounters. Overall it's a difficult ship to play, posing a number of challenges to a player.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:Torpedoed Mutsuki.png|thumb|Mutsuki is the first Japanese ship in the research tree able to survive a direct torpedo hit|left]]&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the &amp;quot;Usage in battles&amp;quot; section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.--&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is a relatively well armoured and survivable [[:Category:Destroyers|destroyer]] for its battle rating. Following the typical research path through the Japanese tree, this will be the first ship that's not prone to fires and the first one able to survive a single direct torpedo hit (unless it leads to secondary explosion).&lt;br /&gt;
&lt;br /&gt;
The destroyer has armour protection and crew count that are above average, although the differences between destroyers in battle rating 3.7 are not high. Protection can be further enhanced with several modifications, although they're standard on all other comparable destroyers as well.&lt;br /&gt;
&lt;br /&gt;
The biggest issue in ship's survivability is its lack of anti-aircraft armament. It's equipped only with two 7.7 mm auxiliary machine guns that are hardly useful even against wooden gunboats and nearly incapable of taking down anything airborne. Thus, the {{PAGENAME}} has to rely on a cover of other ships or time fuze 120mm shells for protection.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.--&amp;gt;&lt;br /&gt;
With the speed of 62 km/h before any modifications, the {{PAGENAME}} is the fastest destroyer within its battle rating. Decent speed is supplemented by good maneuverability, making it capable of choosing engagements and occasionally even avoiding torpedoes other destroyers would not. The aced top speed is 69 km/h, which is easily enough to get around the battlefield. The rudder shift time is also very respectable, allowing for dodging patterns and making it a hard target to hit with torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
[[File:Mutsuki Main Artillery.png|thumb|Full broadside with all of of the Mutsuki's main guns, note the shockwaves coming from the end of barrel due to released pressure wave.]]&lt;br /&gt;
&amp;lt;!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.--&amp;gt;&lt;br /&gt;
{{main|120 mm/45 Type 3 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is armed with four single 120mm mounts, one in the bow, one just aft of the bridge in between the funnels, and two towards the aft. It's comparatively a powerful weaponry excelling especially at longer ranges against its equivalents.&lt;br /&gt;
&lt;br /&gt;
All but the rearmost turrets aim forwards by default, making it relatively easy to hit targets ahead of her with her guns. Additionally, since they are all centrally mounted, it is possible to get all four turrets on target, although when making a turn rear-most turret has to travel over 180° to get a bearing on the target.&lt;br /&gt;
&lt;br /&gt;
Within its battle rating. {{PAGENAME}} has both the highest number of, and the highest calibre of primary guns. Its guns also have a second-highest muzzle velocity. That said though, it comes with a price - its shells are slow to reload, leading to the lowest sustained rate of fire among comparable destroyers. At the same time, damage output against warships is not as great as reload time might suggest, although still it's able to hullbreak almost any boat bar some unlucky hits at full-health units. Unfortunately for captains of the Mutsuki, the primary armament has a woeful turret traverse speed of 5°/sec (aced), making it difficult to switch targets and decreasing the overall versatility significantly. It would be very difficult to take the Mutsuki into more confined spaces as the turrets rotate far too slowly to deal with multiple torpedo boats or other craft.&lt;br /&gt;
&lt;br /&gt;
Unlike most of the other nations, and typically to IJN rank III destroyers, it lacks armor-piercing shells for its primary armament what can be an issue when trying to deal with higher ranks. Alternative to standard HE is a researchable modification bringing in the Type 0 time fuze HE shells. Dedicated primarily for anti-aircraft duty, while very potent, the low number of fired shells and long reload time make for a hard choice and a very tricky way to protect itself from airborne attacks.&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
[[File:Mutsuki-secondaries.jpg|left|thumb|[[Type 92 (7.7 mm)|Type 92]] machine guns are mounted on a platforms port and starboard to the Mutsuki's bridge.]]&amp;lt;!--Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.--&amp;gt;&lt;br /&gt;
{{main|Type 92 navy (7.7 mm)|l1=Type 92 (7.7 mm)}}&lt;br /&gt;
The secondary armament of the Mutsuki is two type 92 7.7 mm machine guns, each with 1,940 rounds of ammunition. The mountings are both abreast of the bridge, giving good all around coverage, but no overlapping arcs of fire except for the narrow frontal arc. They do virtually no damage and cannot be relied upon for defense against boats or aircraft.&lt;br /&gt;
&lt;br /&gt;
Note that these are auxiliary weapons, not anti-aircraft, therefore they won't use crew upgrades for anti-aircraft weaponry, even though they are a single-mount machine guns with a vertical guidance of +60 degrees, making them often automatically engage aircraft.{{Clear}}&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.--&amp;gt;&lt;br /&gt;
{{main|Type 90 (610 mm)}}&lt;br /&gt;
[[File:Mutsuki torpedo firing arcs.jpg|thumb|right|Graphic detailing port firing arcs for each of the launchers, with a total firing arc of 70° and an overlapping arc of 35°]]&lt;br /&gt;
The IJN Mutsuki carries two triple centre mountings for 610 mm Type 90 torpedoes, along with 6 reload torpedoes in lockers alongside the rearmost funnel. This gives it the ability to reload mid battle. Each torpedo has a 480 gram TNT equivalent warhead, and travels for 7 kilometres at 85 km/h. &lt;br /&gt;
&lt;br /&gt;
This gives it the best torpedo count, torpedo speed and damage at its rank and the second best range that can be upgraded to by far the longest range through the Torpedo Mode modification that adds 8,000 meters for a total of 15 kilometers range, making it capable of reaching opposing spawn area within nearly all maps played on the ship's battle rating.&lt;br /&gt;
&lt;br /&gt;
IJN Mutsuki's torpedo firing arcs are tricky to use. When switching between torpedo aiming modes, the first one to select is for the frontal mount, which not only has a narrower firing arc of the two, but its available firing arc is oriented towards the rear of the ship. This creates a situation where most of the unknowing players would only use a very narrow 35° arc, where the first launcher begins to be able to release torpedoes after coming about. Therefore, when manoeuvring bow-first towards the enemy, it's recommended to switch to the rear launcher first; when manoeuvring stern-first towards the enemy, it's recommended to use front launcher first.&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!--Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.--&amp;gt;&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has an unlockable modification to equip Type 95 depth charges mounted on the Bomb Mortar. It's a tier IV modification, making for a comparatively difficult to unlock. It's the only one of two destroyers within its battle rating to be equipped with that modification, making it a fairly unique ship equipment. Mutsuki comes equipped with two mortars: port and starboard, each having one charge loaded and up to 3 spare. Charges cannot be loaded interchangeably, therefore only 4 are available to launch port and 4 starboard. Charges after ejection will be dropped at a constant distance away from the ship, player has only control over which side should charges be ejected on. Depth charges cannot be equipped onboard Mutsuki without the bomb mortar, it's the only way they can be deployed.&lt;br /&gt;
&lt;br /&gt;
Charges are extremely situational, and due to a very short short range they are dropped on they are one of the most tricky weapons to use on any destroyer. Even more so, given that their primary target - submarines - are not available in the game.&lt;br /&gt;
&lt;br /&gt;
Note that as of January 2019 ship [[:File:Type-95-depth-charge-xray.jpg|is missing damage model]] for 2 bombs on each rack in-game, while all models are correctly visible in hangar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Type 95 details Mutsuki.png|Detailed look at the Type 95 ejected from the bomb mortar&lt;br /&gt;
File:Type-95-depth-charge-xray.jpg|X-ray view of the Mutsuki bomb launcher in-game&lt;br /&gt;
File:Type 95 depth charge max altitude.jpg|Type 95 at a maximum altitude of its flight trajectory&lt;br /&gt;
File:Type 95 launch distance.jpg|Distance to the port at which the depth charge hits the water surface&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}}&lt;br /&gt;
 is one of the more challenging destroyers in the game, forcing player to rely on positioning, primary weaponry and other teammates. &lt;br /&gt;
&lt;br /&gt;
Her combination of a good survivability with speed and a long-range cannons make for a respectable fighter at range, however an extremely lacking secondaries create a huge opportunities for hostile torpedo boats or aircraft. {{PAGENAME}} in essence is forced to rely on friendlies, being best used in formation assisting other ships, using the cover of their anti-aircraft and trying to always keep hostiles at over 2.5 km, away from the range of their auxiliary guns firing back.&lt;br /&gt;
&lt;br /&gt;
While maps the {{PAGENAME}} will fight on include small, narrow passages, those should be avoided for the fear of enemy boats - lack of secondary armament combined with slow, cruiser-like reload time on a primary cannons make for a very challenging task to destroy hostile torpedo boats, and being a destroyer: it has overall a poor maneuverability and a large size compared to many opponents it will face, making for a juicy target.&lt;br /&gt;
&lt;br /&gt;
Overall, {{PAGENAME}} has a very steep learning curve, where player simultaneously has to master positioning in warships, leads on various targets at various ranges and a long-range torpedo gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Main caliber guns with a very good firing arcs and shell speed&lt;br /&gt;
* Excellent max speed&lt;br /&gt;
* Outstanding, long-range torpedoes (in particular after unlocking Torpedo Mode)&lt;br /&gt;
* Good survivability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very vulnerable from air&lt;br /&gt;
* Very vulnerable to attacks from multiple angles &lt;br /&gt;
* In essence no secondary or anti-aircraft armament&lt;br /&gt;
* The longest reload time on a primary guns among comparable destroyers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
As the Washington Naval Treaty entered effect, where it substantially limited the quantity of naval weaponry available to the signatory nations, Japan began developing more advanced naval designs to better parry the might of the U.S. Navy.&lt;br /&gt;
&lt;br /&gt;
One such design was the Mutsuki-class destroyers, developed in the early 1920s. Although intended as an improvement over the preceding Kamikaze-class, the Mutsuki-class would become outdated the moment it entered service due to the fact that the even more advanced Fubuki-class was developed in parallel. Nonetheless, Mutsuki-class destroyers still had a prolific service life during WW2, even in the later stages when most were converted into transport vessels.&lt;br /&gt;
&lt;br /&gt;
Mutsuki, the lead ship of her class, was laid down in May 1924 at the Sasebo Naval Arsenal shipyard and was completed in March 1926. The ship was initially commissioned under the name Destroyer No.19, only receiving the name ‘Mutsuki’ in August 1928.&lt;br /&gt;
&lt;br /&gt;
Mutsuki’s combat record began with the outbreak of the Second Sino-Japanese War between China and Japan in the early 1930s. The first battle involving the destroyer during WWII was the invasion of Wake Island. Following the invasion, Mutsuki took part in many more major operations in the Pacific, such as the invasions in the Solomon Islands, New Guinea and Rabaul, while also participating in the Battle of the Coral Sea in 1942.&lt;br /&gt;
&lt;br /&gt;
After undergoing repairs in July 1942, Mutsuki was reassigned to the 8th Fleet and participated in the bombardment of Henderson Field on 24 August 1942. However, Mutsuki met her fate the following day, after an American B-17 Flying Fortress bomber managed a direct hit on the ship’s mid section during the Battle of the Eastern Solomons. Mutsuki sunk on that fateful August day and was subsequently struck from Naval records in October 1942.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6205-development-mutsuki-frozen-in-the-crosshairs-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
=== Clock on a rear mast ===&lt;br /&gt;
[[File:Mutsuki clock.png|left|thumb|View of the Range Dial on a rear mast while main guns are firing.]]&lt;br /&gt;
The clock clearly visible on a rear mast of the Mutsuki and certain other destroyers is in fact a Range Dial (also known as Concentration Dial).&lt;br /&gt;
&lt;br /&gt;
It enables other ships in a formation that are either behind smoke screen, with a broken range-finders or otherwise have their sight of the enemy hampered to take firing data from a friendly ship.&lt;br /&gt;
&lt;br /&gt;
This technique was first introduced in the British Navy and subsequently adopted throughout other countries until being fully replaced by a short-range radio communications in 1930s, with some ships still bearing the clocks even up to the early days of the WW2.&lt;br /&gt;
&lt;br /&gt;
As of January 2020 Range Dials are not functional in the game, they're purely visual part of the ship.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6205-development-mutsuki-frozen-in-the-crosshairs-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Mutsuki: Frozen in the Crosshairs]]&lt;br /&gt;
* [http://dreadnoughtproject.org/tfs/index.php/Range_Dial [&amp;lt;nowiki&amp;gt;dreadnoughproject.org]&amp;lt;/nowiki&amp;gt; Range Dial]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM803&amp;diff=16502</id>
		<title>XM803</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM803&amp;diff=16502"/>
				<updated>2019-03-02T18:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: /* Mobility */ Added info for the mobility section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_xm_803}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage XM-803.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American light tank {{Battle-rating|1}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The mobility of the vehicle is worse than that of the MBT-70. In its stock configuration it has a Horsepower/Ton ratio of 21.39, while with all upgrades this increases to 24.19 HP/T. The top speed (both forward and reverse) is 64 kph (40 mph) with 8 gears for both directions. The tank can reach its top speed quickly on flat roads, while on more difficult terrain the top speed drops by around 20 kph. The tank has neutral steering and good turning ability on all terrains.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|XM150E5 (152 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[XM150E5 (152 mm)|152 mm XM150E5]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 53 || -10°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 34.3 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 21.4 || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 10.00 || 10.00 || 10.00 || 10.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| XM578E1 || APFSDS || 380 || 370 || 360 || 345 || 330 || 315 &lt;br /&gt;
|-&lt;br /&gt;
| M409A1 || HEAT || 354 || 354 || 354 || 354 || 354 || 354 &lt;br /&gt;
|- &lt;br /&gt;
| MGM-51C || ATGM || 431 || 431 || 431 || 431 || 431 || 431 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| XM578E1 || 1,500 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°&lt;br /&gt;
|-&lt;br /&gt;
| M409A1 || 754 || 19 || 0.0 || 0.1 || 3,730 || +0° || 62° || 69° || 73°&lt;br /&gt;
|- &lt;br /&gt;
| MGM-51C || 323 || 28 || 0.0 || 0.01 || 3,600 || +0° || 80° || 82° || 90°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| XM410E1 || 754 || 19 || 25 || 5 || 30 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''53''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || 1&amp;amp;nbsp;''(+52)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|M85 (12.7 mm)|M73 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M73 (7.62 mm)|7.62 mm M73]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6,000 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has spaced armor&lt;br /&gt;
* Stock ammunition consists of the good MGM 51C &amp;quot;Shillelagh&amp;quot; Guided Missile, means no ammo costs for using it, plus a decent but inferior HEAT Shell.&lt;br /&gt;
* Has access to APFSDS Shells with 380 mm of penetrating Power on a 90° angled armour plate @ 10m.&lt;br /&gt;
* Extremely fast in both forwards and reverse.&lt;br /&gt;
* Fast acceleration.&lt;br /&gt;
* Top mounted 50 cal can allow you to damage low-flying aircraft&lt;br /&gt;
* Lower battle rating than MBT-70 despite only minor changes&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Long reload on the gun (10 seconds) which cannot be improved since it is an autoloader&lt;br /&gt;
* The spaced armor is not composite armor and cannot provide adequate protection against most guns of its rank&lt;br /&gt;
* Weak sides and LFP&lt;br /&gt;
* Ammo racks are large and can be easily hit, and does not have blowout panels&lt;br /&gt;
* Vulnerable to the rear due to raised engine deck&lt;br /&gt;
* Cramped interior, loss of more than one crew member more likely when penetrated&lt;br /&gt;
* Does not have access to the roof-mounted 20mm on the MBT-70 which could be very useful in certain situations&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
By 1969, the MBT-70 project was over five times more expensive than planned.  West Germany backed out of the join project in 1970 to focus on developing what eventually became the Leopard 2; meanwhile the United States attempted modifying existing MBT-70 designs and prototypes to reduce production costs.  The result was the XM803, although it was ultimately just as complex and expensive as the MBT-70.  The project was cancelled in 1971, with funds being re-allocated to the [[XM-1_(GM)|XM-1]] program.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=USS_Aylwin&amp;diff=16501</id>
		<title>USS Aylwin</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=USS_Aylwin&amp;diff=16501"/>
				<updated>2019-03-02T17:55:54Z</updated>
		
		<summary type="html">&lt;p&gt;U33209812: /* Secondary armament */ There is no secondary armament, so the section was removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_destroyer_farragut_1942}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} American destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]] as part of the fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Tips for preserving survivability should be saved for the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphic template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''&lt;br /&gt;
&lt;br /&gt;
=== Anti-aircraft armament ===&lt;br /&gt;
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control &amp;lt;code&amp;gt;Select anti-aircraft weapons&amp;lt;/code&amp;gt;. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''&lt;br /&gt;
&lt;br /&gt;
''If there is no anti-aircraft artillery, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA destroyers}}&lt;/div&gt;</summary>
		<author><name>U33209812</name></author>	</entry>

	</feed>