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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U33129637</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U33129637"/>
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		<updated>2026-04-05T01:56:57Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FlaRakPz_1&amp;diff=33825</id>
		<title>FlaRakPz 1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FlaRakPz_1&amp;diff=33825"/>
				<updated>2019-10-18T02:46:34Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Machine guns */ revised additional armament and machineguns in armaments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_flarakpz_1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
Vehicle do not have additional armaments&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
Vehicle do not have machineguns.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arcade Battles&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} in Arcade battles is generally very simple. It does not have any secondary weapons such as an autocannon or machinegun which essentially bounds it to stay in the spawn point for the rest of the battle unless taken down. The missiles have very good explosive power however they arent very fast so they arent very good in dealing with fast and mobile targets such as jets or planes. On the other hand, in Arcade Battles this problem does not exist at the rank in which it will serve, as it will only see helicopters which are much slower and less nimble than planes are, essentially the perfect targets for the FlaRakPz. Unfortunately, other SPAA of its rank can easily do the same thing if not better than this vehicle, especially the Tungushka with its 8 missiles and quad 30 mm cannons. With only missiles in hand, this tank should never engage enemy vehicles at all unless they are aerial targets, instead seek to play close allies or in the spawn or in open areas where you can have the best view of the skies in the map.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to the ground-to-air Roland missiles&lt;br /&gt;
* The missiles are very manoeuvrable &lt;br /&gt;
* Good mobility and armour for an anti-aircraft vehicle&lt;br /&gt;
* Can shoot down planes and choppers from very long range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No extra cannon or machine gun&lt;br /&gt;
* Compared to other nations, the missiles are a slower&lt;br /&gt;
* The missiles cannot be used to destroy tanks&lt;br /&gt;
* Can only fire 2 missiles before it needs to reload&lt;br /&gt;
* Lack of cannon makes shooting planes at close range very difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-30_Super&amp;diff=33824</id>
		<title>AMX-30 Super</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-30_Super&amp;diff=33824"/>
				<updated>2019-10-18T02:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Mobility */ added mobility in general info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_amx_30_super&lt;br /&gt;
|store=6881&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=premium French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=AMX-30 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The AMX 30 SUPER is fast and nimble. It engine gives a specific power of 1622HP in AB and 850HP in RB/SB. with a power to ton of 23.2 HP/Ton in RB/SB and 44.4 HP/Ton in AB, this tank can certainly traverse the terrains smoothly. being about 36.5 tons this tank is relatively lighter than its competitors of similar BR. This tank can go up to 72km/h in AB and 65km/h in RB/SB forwards and it goes up to 30km/h in AB and 27km/h in RB/SB Reverse.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The main armament to the AMX 30 SUPER is the 105mm CN-105-F1 cannon which is very similar to the likes of the 105mm L7A3. This cannon fires APFSDS, HEAT, smoke and HE. it is recommended to at most keep 22 shells in the tank when playing Realistic Battles as its ready rack can carry 22 shells and this effectively removes most of the ammunition rack on the hull behind the fuel tanks (except 4 shells around the turret ring). it is recommended to take a loadout of mostly APFSDS with a few HEAT and Smoke shells just in case. The gun takes about 6.7 seconds to reload with an aced crew with max leadership and weapon reloading skill which is fairly standard among its competitors. The main shell, the OFL 105 F1 APFSDS is very capable of penetrating most of what it sees with a frontal shot as it has 350mm of penetration on 0 degrees 500 meters away. The OCC 105 F1 HEATFS may be very useful against light targets such as SPAAG or Light tanks. The OFPH 105 F1 smoke shell provides extra ranged covering smoke in order to mask you or your team (possibly even blinding the enemy)  in combat.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
No Additional Armaments.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
The AMX-30 SUPER is armed with a Coaxial 12.7mm (50cal) inside its turret right beside the cannon and a lighter 7.62mm (30cal) mounted on the roof near the commander's hatch. Although ditching the 20mm which is typically armed in other AMX-30s, the machineguns equipped can still deal fair damage to very lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--'Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great mobility &lt;br /&gt;
* Has stabilizer so it can shoot on the move unlike other AMX-30s&lt;br /&gt;
* Good armour&lt;br /&gt;
* Armour can sometimes bounce shots &lt;br /&gt;
* Good survivability due to crews placement, as such is difficult to one-shot&lt;br /&gt;
* Fuel tanks may absorb the HEAT-FS shells and sometimes the APFSDS shells too&lt;br /&gt;
* Has access to a variety of ammunition rounds&lt;br /&gt;
* Premium bonus&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Commander's turret machine gun found on the French AMX-30s is replaced with MG3A1 which cannot deal very well with air targets&lt;br /&gt;
* The armour is still easily penetrated by other nations tank at the rank&lt;br /&gt;
* Most of the times, the shots that penetrate the tank will take out the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the second half of the 80s, a group of companies in West Germany developed an extensive program to modernize certain outdated tanks, including the French AMX-30B. A number of improvements were made to the French tank in order to enhance its firepower, increase its dynamic characteristics, and (optionally) enhance its armour to a certain extent.&lt;br /&gt;
&lt;br /&gt;
The tank’s firing potential was improved thanks to the installation of a MOLF fire control system with a stabilized sight and a stabilizer for the main gun. The tank’s mobility was enhanced with a new 850-horsepower diesel engine, a German automatic transmission, and new torsion bars and hydraulic shock absorbers. The new tank was demonstrated to the public under the name “Super AMX-30” during testing in Saudi Arabia, but no buyers were found for the upgraded French tank, and only one Super AMX-30 was ever made.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Super AMX-30: The Stabilizer Is Ready to Go!]]&lt;br /&gt;
&lt;br /&gt;
{{France medium tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AMX-30_Super&amp;diff=33822</id>
		<title>AMX-30 Super</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AMX-30_Super&amp;diff=33822"/>
				<updated>2019-10-18T02:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Machine guns */ Updated Armaments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code=fr_amx_30_super&lt;br /&gt;
|store=6881&lt;br /&gt;
}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=premium French medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=AMX-30 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} French medium tank {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The main armament to the AMX 30 SUPER is the 105mm CN-105-F1 cannon which is very similar to the likes of the 105mm L7A3. This cannon fires APFSDS, HEAT, smoke and HE. it is recommended to at most keep 22 shells in the tank when playing Realistic Battles as its ready rack can carry 22 shells and this effectively removes most of the ammunition rack on the hull behind the fuel tanks (except 4 shells around the turret ring). it is recommended to take a loadout of mostly APFSDS with a few HEAT and Smoke shells just in case. The gun takes about 6.7 seconds to reload with an aced crew with max leadership and weapon reloading skill which is fairly standard among its competitors. The main shell, the OFL 105 F1 APFSDS is very capable of penetrating most of what it sees with a frontal shot as it has 350mm of penetration on 0 degrees 500 meters away. The OCC 105 F1 HEATFS may be very useful against light targets such as SPAAG or Light tanks. The OFPH 105 F1 smoke shell provides extra ranged covering smoke in order to mask you or your team (possibly even blinding the enemy)  in combat.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
No Additional Armaments.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
The AMX-30 SUPER is armed with a Coaxial 12.7mm (50cal) inside its turret right beside the cannon and a lighter 7.62mm (30cal) mounted on the roof near the commander's hatch. Although ditching the 20mm which is typically armed in other AMX-30s, the machineguns equipped can still deal fair damage to very lightly armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--'Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great mobility &lt;br /&gt;
* Has stabilizer so it can shoot on the move unlike other AMX-30s&lt;br /&gt;
* Good armour&lt;br /&gt;
* Armour can sometimes bounce shots &lt;br /&gt;
* Good survivability due to crews placement, as such is difficult to one-shot&lt;br /&gt;
* Fuel tanks may absorb the HEAT-FS shells and sometimes the APFSDS shells too&lt;br /&gt;
* Has access to a variety of ammunition rounds&lt;br /&gt;
* Premium bonus&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Commander's turret machine gun found on the French AMX-30s is replaced with MG3A1 which cannot deal very well with air targets&lt;br /&gt;
* The armour is still easily penetrated by other nations tank at the rank&lt;br /&gt;
* Most of the times, the shots that penetrate the tank will take out the engine&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
During the second half of the 80s, a group of companies in West Germany developed an extensive program to modernize certain outdated tanks, including the French AMX-30B. A number of improvements were made to the French tank in order to enhance its firepower, increase its dynamic characteristics, and (optionally) enhance its armour to a certain extent.&lt;br /&gt;
&lt;br /&gt;
The tank’s firing potential was improved thanks to the installation of a MOLF fire control system with a stabilized sight and a stabilizer for the main gun. The tank’s mobility was enhanced with a new 850-horsepower diesel engine, a German automatic transmission, and new torsion bars and hydraulic shock absorbers. The new tank was demonstrated to the public under the name “Super AMX-30” during testing in Saudi Arabia, but no buyers were found for the upgraded French tank, and only one Super AMX-30 was ever made.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6198-development-super-amx-30-the-stabilizer-is-ready-to-go-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Super AMX-30: The Stabilizer Is Ready to Go!]]&lt;br /&gt;
&lt;br /&gt;
{{France medium tanks}}&lt;br /&gt;
{{France premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=2S6&amp;diff=33820</id>
		<title>2S6</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=2S6&amp;diff=33820"/>
				<updated>2019-10-18T02:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Usage in battles */  added arcade battles usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_zprk_2s6}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian self-propelled anti-aircraft gun {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The ZPRK 2S6 armor consists of 9 mm rolled homogeneous plates for the hull and turret. Although mostly flat surfaces, it's armor can be angled to provide an average of 30mm of effective thickness which can protect against .50 cal machine guns in most places of the hull. The turret is extremely vulnerable to all types of fire at any angle.&lt;br /&gt;
&lt;br /&gt;
The crew consists a commander, gunner, loader, and driver. Three out of the four crew members are situated in the turret sitting right next to each other. This makes the ZPRK 2S6 extremely prone to destroyed by &amp;quot;crew knocked out&amp;quot; if hit in the turret.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
The ZPRK 2S6 provides good mobility with it's 628 horsepower ChtZ V-46-2s1 engine allowing for a max speed of 65km/h in ideal conditions. Under realistic testing conditions it tops around 37 km/h in flat grassy areas. This is the same with its reverse speed.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|2A38 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
* 30mm 2A38 automatic cannons (2000 rpm) x 1936&lt;br /&gt;
** Belts &amp;lt;small&amp;gt;(SD = Self Destroying)&amp;lt;/small&amp;gt;&lt;br /&gt;
*** Default - HEF-I&amp;lt;small&amp;gt;(SD)&amp;lt;/small&amp;gt;/AP-T/HEF-I&amp;lt;small&amp;gt;(SD)&amp;lt;/small&amp;gt;/AP-T&lt;br /&gt;
*** 30mm HE - HEF-I&amp;lt;small&amp;gt;(SD)&amp;lt;/small&amp;gt;/HEF-T&amp;lt;small&amp;gt;(SD)&amp;lt;/small&amp;gt;/HEF-I&amp;lt;small&amp;gt;(SD)&amp;lt;/small&amp;gt;/AP-T&lt;br /&gt;
*** 30mm APT - AP-T/AP-T/AP-T/ HEF-I&amp;lt;small&amp;gt;(SD)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
&amp;lt;!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 9M311 &amp;quot;Anti-Aircraft Missile&amp;quot; x 8&lt;br /&gt;
** 76mm&lt;br /&gt;
** 910 m/s (2985 ft/s)&lt;br /&gt;
** 42kg (3kg Explosive mass/ TNT eq: 5.1kg)&lt;br /&gt;
** 41mm armor penetration&lt;br /&gt;
&lt;br /&gt;
===Radars===&lt;br /&gt;
{{main|1RL144}}&lt;br /&gt;
The ZPRK 2S6 Tunguska is equipped with a [[1RL144]] search and separate tracking radar; with the search radar mounted on top of the turret at the rear and the tracking radar located at the front of the the turret. The radar system is capable of tracking a target while scanning, but can only track targets within a 180° arc from the front of the turret.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[1RL144]] - Target Detection Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The maximum possible range at which a target can be detected}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Detection&amp;lt;br/&amp;gt;Range|The range, below which, a target cannot be detected}}&lt;br /&gt;
! {{Annotation|Max Azimuth&amp;lt;br/&amp;gt;Scan Angle|How far to each side the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Max Elevation&amp;lt;br/&amp;gt;Scan Angle|How far up and down the radar can scan (widest search mode)}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;relative speed|The minimum speed a target must be moving, relative to the radar, in order to be detectable by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 20,000 m || 500 m || 360° || ??? || 10 m/s (36 km/h)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[1RL144]] - Target Tracking Radar&lt;br /&gt;
|-&lt;br /&gt;
! {{Annotation|Maximum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The maximum range at which a target can be tracked}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;Tracking&amp;lt;br/&amp;gt;Range|The range below which targets cannot be tracked by the radar}}&lt;br /&gt;
! {{Annotation|Azimuth Tracking&amp;lt;br/&amp;gt;Angle|How far to each side the radar can track a target}}&lt;br /&gt;
! {{Annotation|Elevation Tracking&amp;lt;br/&amp;gt;Angle|How far up and down the radar can track a target}}&lt;br /&gt;
! {{Annotation|Minimum&amp;lt;br/&amp;gt;target speed|The minimum speed a target must be moving, relative to the radar, in order to be tracked by the radar}}&lt;br /&gt;
|-&lt;br /&gt;
| 16,000 m || 75 m || ±90° || -15°/+87° || 15 m/s (54 km/h)	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
In this mode the ZPRK 2S6 Tungushka can excel in many different ways. Traditionally it can take down aircraft with ease no matter how far or how close they may be with its excellent combined power of the very fast firing quad 30mm autocannons and the highly agile SAMs it has in its disposal. however, if need be the Tungushka can be an excellent flanking or support vehicle by ripping apart enemy gun barrels or tracks which would disable them for your allies to finish off. of course with the AP-T belt, the Tungushka can rip apart enemy tanks/MBTs from the side or rear with relatively good shrapnel (for a 30mm) and range (as it is an AP-T belt). This makes the Tungushka very versatile in combat despite being labelled as an SPAAG. However, its best to keep in mind that you have very little armor and you are a relatively large target which means you are very fragile in direct combat/brawls especially with artillery around you. So being careful and selective of how you should play during a specific time is essential &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent armament - a pair of very strong and rapidly firing dual 30 mm guns, as well as a whopping eight surface-to-air missiles (SAM)&lt;br /&gt;
* Fast and agile SAMs allow for hitting targets moving at an extreme angle and speed&lt;br /&gt;
* Fantastic radar - both the coverage and its update speed are among the best in the game&lt;br /&gt;
* Can easily disable or destroy light tanks, even MBTs can be knocked out at short or medium ranges by hitting its sides or frontal weak spots&lt;br /&gt;
* Fantastic reverse speed, allowing peeking out for a burst then reversing into cover&lt;br /&gt;
* Hydropneumatic suspension system, the suspension clearance is able to be increased and decreased to help take cover (if the keys are bound)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Virtually no armor - not getting hit is of upmost importance&lt;br /&gt;
* High profile, as well as a very visible radar dish when it's spinning&lt;br /&gt;
* Very recognizable firing sound, an enormous streak of tracers even with the shortest of bursts, and a large plume of smoke for each launcher missile draws attention&lt;br /&gt;
* Poor crew placement, a single shot may very well incapacitate most of, if not all, of your crew&lt;br /&gt;
* Low ammo count, using the cannons liberally is not recommended &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
Although the ZSU-23-4 Shilka had successfully proven its capabilities in the numerous conflicts it took part in, its shortcomings were ever increasingly coming to light as well. While faster and more capable aircraft and helicopters were being developed, the Shilka was quickly becoming obsolete, with its very short engagement range and radar detection limiting its AA capabilities greatly.&lt;br /&gt;
&lt;br /&gt;
Thus, in 1970, Soviet engineers began developing a replacement for the venerable Shilka. The new vehicle, codenamed “Tunguska”, was designed with a pair of 30mm autocannons coupled to advanced tracking and targeting systems. In addition, the decision was made to also install surface-to-air guided missiles, as the targeting systems for both cannons and missiles turned out to be conveniently very similar, and was expected to greatly bolster the capabilities of the Tunguska.&lt;br /&gt;
&lt;br /&gt;
By 1973, the Tunguska was considered ready. In the mid ‘70s, however, with the introduction of a Soviet mobile missile-only AA unit, which performed a similar role as the Tunguska, further development and production of the Tunguska was put in question. In the end, realizing the greater flexibility and potential of the Tunguska design, further development and production was approved.&lt;br /&gt;
&lt;br /&gt;
A pre-production batch left the factory floor in 1976 for army trials. After a long series of tests, the Tunguska was officially commissioned into service with the Soviet Army in September 1982. The vehicle was continuously being improved upon, with subsequent newer variants being developed during the 1990s and 2000s.&lt;br /&gt;
&lt;br /&gt;
The Tunguska served initially with the Soviet armed forces, although it was passed on to the militaries of the Soviet Union’s successor states after its collapse in the late 1980s. Thus, modernized versions of the Tunguska continue to serve with the Russian armed forces today as well as the armies of Belarus and Ukraine. The Tunguska also sees service with other nations around the world, such as Yemen, India, Morocco and some others.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6070-development-2s6-tunguska-better-together-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6070-development-2s6-tunguska-better-together-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; 2S6 Tunguska: Better Together]&lt;br /&gt;
&lt;br /&gt;
{{USSR anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=StuG_III_G&amp;diff=33583</id>
		<title>StuG III G</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=StuG_III_G&amp;diff=33583"/>
				<updated>2019-10-17T13:25:08Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Pros and cons */ added pros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_stug_III_ausf_G}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_StuGIIIG.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (or '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. This vehicle was introduced in [[Update 1.43]].&lt;br /&gt;
&lt;br /&gt;
Compared with previous models, the Ausf. G of the StuG III tank destroyer comes with thicker armour of 80 mm in the front glacis and a 75 mm StuK 40 L/48 gun that gives the vehicle's characteristics on par with Panzer IV tank. However, with this cannon combined with a low profile construction due to its casemate design, the StuG III G can prove to be a formidable vehicle in the ambush role.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While comparatively well armoured to other tank destroyers of its battle rating, it is not well-enough protected to allow it to be an assault tank. It is not recommended to attempt angling the tank, as the sides are far too thin and will easily be penetrated if you attempt to angle the front. One slight advantage this tank has over the previous models of StuGs is the side skirts, which may allow incoming HE and HEAT shells to be negated; they do not provide a large protection bonus for incoming AP rounds, however. &lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear (Slope angle) !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 30 mm (86°), 80 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 80 mm (19°) ''Lower glacis'' || 30 + 5 mm || 50 mm (15°) ''Top'' &amp;lt;br&amp;gt; 50 mm ''Bottom'' || 16 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 80 mm (10-11°), 30 mm (69°) || 30 + 5 mm || 30 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 50 mm || 11 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels are 15 mm thick while tracks are 20 mm thick.&lt;br /&gt;
* Front side is not all 80 mm thick, the rest are 30 mm, but are heavily sloped.&lt;br /&gt;
* The hull sides are protected by an extra 5 mm thick plate to protect against HEAT and HE rounds.&lt;br /&gt;
* Access to the [[Add-on Armor|Add-on Armour]] module&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 23.9 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.5 || colspan=&amp;quot;1&amp;quot; | 44 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|426&lt;br /&gt;
|525&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|265&lt;br /&gt;
|300&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|17.82&lt;br /&gt;
|21.97&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|11.09&lt;br /&gt;
|12.55&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|StuK 40 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[StuK 40 (75 mm)|75 mm StuK 40 L48]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 54 || -6°/+17° || ±10° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 13.21 || 18.28 || 22.20 || 24.55 || 26.12&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 8.93 || 10.50 || 12.75 || 14.1 || 15.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.6 || 6.78 || 6.25 || 5.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 140 || 137 || 125 || 112 || 100 || 89 &lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 177 || 176 || 154 || 130 || 109 || 92 &lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr. 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80 &lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 10 || 10 || 10 || 10 || 10 || 10 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 39 || APCBC || 750 || 6.8 || 1.3 || 15.0 || 28.9 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| PzGr 40 || APCR || 930 || 4.2 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| Hl.Gr. 38B || HEAT || 450 || 4.4 || 0.0 || 0.1 || 872.1 || +0° || 62° || 69° || 73°&lt;br /&gt;
|-&lt;br /&gt;
| Sprgr. 34 || HE || 570 || 5.7 || 0.1 || 0.1 || 715 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| K.Gr.Rot Nb. || 423 || 6.8 || 13 || 5 || 20 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''54''' || 35&amp;amp;nbsp;''(+19)'' || 19&amp;amp;nbsp;''(+35)'' || 1&amp;amp;nbsp;''(+53)'' || style=&amp;quot;text-align:left&amp;quot; | Yes &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tank destroyer is best played as a support vehicle. Unlike its predecessors, it has excellent armour and can be invincible from long ranges. However, if playing with this tank close to the front lines, (for example, capturing points) this armour will not be adequate against the close-range power of most vehicles. Any shot which penetrates the armour will most likely destroy the vehicle due to the small interior layout. The sides are a weak point from any ranges, so take care of that as well. Support teammates from the flanks, attack from long ranges, and never close in the distance even for objectives unless necessary. If properly concealed, the enemy will never know where they are attacked as they concentrate their assault forwards.&lt;br /&gt;
&lt;br /&gt;
Once in a game, choose the spawn point patiently to pick the best area to start accepting firing positions. The open spaces are not good for the StuGs so when repositioning, make sure it is safe before moving ahead. Flank an objective point where the enemies will be capped, but the teammates will be frontally attacking. Be careful not to get detected by the enemy and find a place where the StuG can be in cover and start shooting. Always look around, and if the situation gets bad, relocate to another vantage point. If the StuG III is rooted in the enemy lines and alone, only attack if there is only one enemy. From long ranges, the StuG can always a winner in 1v1 duels if played cautiously. From short intervals, the key is situational awareness, and how fast the StuG III can shoot down the enemy before they fire and hit the StuG.&lt;br /&gt;
&lt;br /&gt;
Some tips on enemies:&lt;br /&gt;
&lt;br /&gt;
* American Tanks: M4 Shermans are easy targets, but in a 600 m area, they could penetrate the StuG's frontal armour if untangled. M4A3E2 Jumbos can lead to stalemates, but getting too close can allow the Jumbo to aim for weak spots. The best way to defeat the Jumbo is to flank and hit them at the side, preferably the lower area at the suspension where it is only 38.1 mm thick.&lt;br /&gt;
* Soviet tanks: T-34 will be dangerous from any ranges. It is easy to penetrate them, so the StuG must detect and shoot them down quickly. From long ranges, angling the StuG slightly might enhance the front armour against the T-34 shells, but angling too much will allow the T-34 to hit the vulnerable side armour.&lt;br /&gt;
* British tanks: The British tanks have some low calibre guns, but their high muzzle velocity and fast reload rate will penetrate and destroy the StuG easily. The Cruiser tanks like Cromwell will be a difficult target, as they are mobile and can flank the StuG easily. Be the first to detect the tank and fire at them while they are trying to position themselves, as their armour could be easily pierced by the 75 mm gun. If faced with a Churchill Mk.VII from the front, it is best to withdraw and call on teammates for support. If the Churchill is distracted, reposition to take aim at the side armour and devastate the interior with an APHE round. Other Churchills (Mk.I or Mk.III) can easily be penetrated frontally.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good penetrating 75 mm StuK 40 gun&lt;br /&gt;
* 80 mm of front armour + 20mm additional tracks&lt;br /&gt;
* Low silhouette&lt;br /&gt;
* Additional side plates of armour&lt;br /&gt;
* Very good in city combat or close quarters&lt;br /&gt;
* Schurzen on the side adds HEAT protection&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour has some vertical areas in the front that is easier to penetrate&lt;br /&gt;
* A penetration on the driver port can knock out the driver, gunner, and commander&lt;br /&gt;
* Fixed casemate superstructure restricts gun movement to the front&lt;br /&gt;
* Machine gun shield on the roof can compromise low profile and also has no machine gun! &lt;br /&gt;
* A HE shell onto the machine gun shield can send the shrapnel down through the hull roof down into the crew compartment&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Development===&lt;br /&gt;
The role of a self-propelled gun came from combat experiences in World War I. During the German offensives on the Allied front; infantry lacked artillery support against fortifications in places out-ranged by their heavy artillery behind the lines. A need for a mobile artillery piece was necessary to keep up with the German infantry and fight enemy fortifications with a direct-fire assault role. The father of this concept was German General Erich von Manstein and was coined as the ''Sturmartillerie'' (assault artillery), and these units were to be embedded in infantry divisions. &lt;br /&gt;
&lt;br /&gt;
On June 15, 1936, Daimler-Benz AG was ordered to develop a support vehicle mounting the 75 mm howitzer as its armament in a casemate structure with a traverse of 25 degrees. The vehicle was to provide full protection for its crew and be no taller than an average soldier. Daimler-Benz repurposed the chassis and running gear of their [[Pz.III E|Panzer III]] design for the role. These new vehicles were named the '''Sturmgeschütz III''' (assault gun), or the shortened '''StuG III''' and the finished designs were sent to Alkett for prototype production and five were produced in 1937. These prototypes were made of mild steel and had the 75 mm StuK 37 L/24 cannon, an adaption of the original 75 mm KwK 37 cannon on the [[Pz.IV E|Panzer IV]]. This gun would be featured on the StuG III variants [[StuG III A|Ausf. A]] to Ausf. E. The StuG III entered production from January 1940 to the end of the war on April 1945 due to the many upgrades done on the vehicle to increase serviceability and its low cost. At about a total production of 11,300 StuG III and its variants, the StuG III design was the most produced armoured fighting vehicle in German service.&lt;br /&gt;
&lt;br /&gt;
===Design===&lt;br /&gt;
The StuG III had a fully enclosed armoured shell, keeping the crew safe within the vehicle. As a casemate structure, it has a limited traverse range for its front view, and the whole vehicle must be turned if a target is outside its traverse range. The StuG III featured about 50 mm of armour on the front, but about 30 mm of armour everywhere else, this was upgraded as the war progressed to 80 mm. The suspension system is identical to the Panzer III's, a torsion bar system. The StuG III had a crew of four, the commander, driver, loader, and gunner. Initial variants lack machine guns, so the StuG was required to work with support units to ensure it does not get overrun by infantry. It wasn't until December 1942 when a machine gun could be accommodated for the loader to use. Initial variants also did not have a commander's cupola, so his view was quite restricted. However, models after September 1943 had them installed.&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
During the initial stages of World War II, the StuG III with the 75 mm StuK 37 howitzer fared well in the campaigns in France and Poland, but when the invasion of Soviet Union commenced, the lack of German guns able to destroy their [[T-34 (1941)|T-34]] and [[KV-1 (L-11)|KV-1]] tanks prompted Germany to rearm their vehicles with newer guns. So the original StuK 37 cannon from the [[StuG III A|initial designs]] was upgraded to the 75 mm StuK 40 cannons. The [[StuG III F|StuG III Ausf. F]] has the shorter L/43 cannon, but the '''StuG III Ausf. G''' featured the longer L/48 cannon with improved design features on the vehicle. The Ausf. G was the most common and produced StuG III variant in the war. It featured a widened superstructure with a straightened back wall, also making it slightly higher with a height of 2160 mm now. The exhaust fan is moved to the back, and a commander's cupola is added onto the design. The driver's periscope on the design was abandoned, and the vehicle has ''Schürzen'' armour plates installed on the hull to protect the weaker hull sides against anti-tank rifles and HEAT rounds. Instead of the 50 mm hull armour with an additional 30 mm welded on the Ausf. F, the Ausf. G featured a solid 80 mm plate on the hull front. A machine gun mount has also become integrated into the design with a small shield for the loader as well to operate it in safety, though a &amp;quot;remote&amp;quot; operated version was also installed later so that the loader would only need to get out to reload the machine gun. This design is the most numerous of the StuG III variants, and the 11,300 StuG IIIs built, 8738 StuG III Ausf. Gs were built from December 1942 to April 1945, with some converted from fully built Panzer IIIs.&lt;br /&gt;
&lt;br /&gt;
The new 75 mm StuK 40 cannon could engage many Allied tank designs. This upgrade changed the StuG III role from its usual infantry support role into a tank destroyer, though it can serve both roles with acceptable performance. The vehicles were deemed very successful and attributed to more tanks destroyed than any other armoured fighting vehicle in German service. The success of the StuG III urged Germany to prioritize the production of casemate structure vehicles built from chassis of other vehicles for further development in tank destroyers such as the [[Jagdpanther|Jagdpanther]], [[Jagdpanzer 38(t)|Jagdpanzer 38(t)]], and the [[Ferdinand|Ferdinand]].&lt;br /&gt;
&lt;br /&gt;
The StuG III design was also made into different variants with different armaments, such as a 105 mm howitzer on the ''[[StuH 42 G|StuH 42]]'' , a flamethrower on the ''StuG III (Flamm)'', and even a 150 mm sIG 33 infantry gun on the ''Sturm-Infanteriegeschütz 33B''.&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
The StuG III design would see service in the entire war due to its adaptability to the changing course of the war, going from an offensive support weapon to a defensive tank destroyer. The StuG III holds the distinct title of knocking out the most Allied tanks in German service with about 20,000 tanks destroyed, much more than the better [[Panther D|Panther]] and [[Tiger H1|Tiger]] tanks. It was a widely-exported design to Germany's allies, such as Bulgaria, Hungary, Italy, Romania, Spain, and Finland. The StuG III would continue serving in various countries past World War II in conflicts in the 1960s, such as the Six Days War in Syria's service that was donated by the Soviet Union. Today, some are still serving as static pillboxes on the Golan Heights.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=FlaRakPz_1&amp;diff=33566</id>
		<title>FlaRakPz 1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=FlaRakPz_1&amp;diff=33566"/>
				<updated>2019-10-17T12:53:06Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Usage in battles */ added arcade battles usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_flarakpz_1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German self-propelled anti-aircraft vehicle {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
'''Arcade Battles'''&lt;br /&gt;
&lt;br /&gt;
The FlaRakPz in arcade is generally very simple. It does not have any secondary weapons such as an autocannon or machinegun which essentially bounds it to staying in the spawn for the rest of the battle unless taken down. The missiles have very good explosive power however they arent very fast so they arent very good in dealing with fast and mobile targets such as jets or planes. however in arcade battles this problem does not exist in the BR which it will serve. as it will only see helicopters which are much slower and less nimble than planes are, which are perfect targets for the FlaRakPz. however other SPAA of its BR can easily do the same thing if not better than this vehicles, especially the Tungushka with its 8 missiles and quad 30mm cannons which can essentially do all of what the FlaRakPz can with more to spare as it has cannons. with only missiles in hand this tank should never engage enemy vehicles at all unless they are aerial targets, instead seek to play close allies or in the spawn or in open areas where you can have the best view of the skies in the map&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to the ground-to-air Roland missiles&lt;br /&gt;
* The missiles are very manoeuvrable &lt;br /&gt;
* Good mobility and armour for an anti-aircraft vehicle&lt;br /&gt;
* Can shoot down planes and choppers from very long range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No extra cannon or machine gun&lt;br /&gt;
* Compared to other nations, the missiles are a slower&lt;br /&gt;
* The missiles cannot be used to destroy tanks&lt;br /&gt;
* Can only fire 2 missiles before it needs to reload&lt;br /&gt;
* Lack of cannon makes shooting planes at close range very difficult&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Germany anti-aircraft vehicles}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_A1A1_(L/44)&amp;diff=33513</id>
		<title>Leopard A1A1 (L/44)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_A1A1_(L/44)&amp;diff=33513"/>
				<updated>2019-10-17T10:57:04Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Tactics and strategy */ added Arcade battles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_leopard_a1a1_120}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=Leopard (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage Leopard A1A1 (L 44).jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players who have purchased the Leopard A1A1 L44 should be familiar with the armour of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armour. In essence, the Leopard A1A1 has no armour. The front hull, accounting slope, is only some 130 mm thick. The turret and gun mantle are some 100 mm depending on the angle. [[BMP-2]]'s auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armour on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armour is just enough to cause spalling. &lt;br /&gt;
&lt;br /&gt;
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 20 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage. &lt;br /&gt;
&lt;br /&gt;
In some cases, you could operate the tank backwards and use your engine block as a shield, as most HEAT shells will be absorbed by your transmission, radiator and engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mobility of the Leopard A1A1 is between the [[XM-1 (GM)|XM-1]] and [[T-55AM-1|T-55AM-1]]. Forward speed off road, expect some 40-50 km/h. The reverse is about 15 km/h off-road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The legendary 120 mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEAT-FS, with both being highly competitive and effective at its battle-rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the [[T-64B]]. The round also travels extremely fast at 1,650 m/s, making long range shooting and hitting moving targets exceptionally easy.  The HEAT-FS, on the other hand, will result in hull-breaks on lightly armoured targets while also being free of cost. The 120 mm HEAT with its 650 mm penetration is able hull-break [[Object 120]]s and [[Object 906|906]]s and anything that's not a main battle tank. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. The 1,100 m/s velocity may, however, make long-range engagements more difficult, especially when dealing with moving targets. &lt;br /&gt;
&lt;br /&gt;
The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, firing on the move a definite capability. However, it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim.  &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|MG 3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is armed with two MG 3A1s, which fires a 7.62 mm round. However, these are more of deterrents to helicopters and fixed-wing aircraft, as the small calibre bullets will rarely cause critical damage to aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
=== Pros and cons ===&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Good mobility with excellent hull traverse and reverse speeds&lt;br /&gt;
* Effective gun with powerful ammunition able to defeat any opponent at its battle-rating&lt;br /&gt;
* The reload speed hasn't changed despite its new 120 mm cannon&lt;br /&gt;
* Laser rangefinder&lt;br /&gt;
* Despite the addition of bigger gun, the mobility hasn't changed&lt;br /&gt;
* Night vision device (thermal) for the gunner&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour does not reliably protect against even autocannons&lt;br /&gt;
* No available heavy machine gun, often helpless against helicopter attacks&lt;br /&gt;
&lt;br /&gt;
=== Tactics and strategy ===&lt;br /&gt;
Arcade Battles&lt;br /&gt;
&lt;br /&gt;
The Leopard A1A1 (L/44) is quite similar to that of it in Realistic Battles. The vehicle sports an excellent 120mm L/44 cannon which can make short work of any vehicle that it sees without any issues, however its armor is extremely lacking and the mobility while good is not as good as a OF-40 (MTCA) or AMX-30 SUPER. playing in arcade, its best to make sure that you are always the first to fire, ensuring you get the jump on your enemies first. whats best done is to hull down and take advantage of the rather good 9 degrees of gun depression and ensuring that you are currently covering a relatively active zone of combat. with its cannon, it can be a very effective sniper or defensive vehicle as those both styles usually involves getting the jump on the enemy while remaining stationary in a concealed position. if done right, the Leopard A1A1 (L/44) can be an extremely effective weapon in Arcade Battles. its still best to prioritize targets by targeting the most dangerous ones first in order to be of most help to your team. the tanks mobility does allow for flanking however avoid direct confrontation as much as possible.&lt;br /&gt;
&lt;br /&gt;
==== Realistic battles ====&lt;br /&gt;
The primary role of the Leopard A1A1 (L/44) should be that of a long-range sniper and flanker. Its incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long-range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximises your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
Development of a Leopard 1 fitted with the 120mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.&lt;br /&gt;
&lt;br /&gt;
In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.&lt;br /&gt;
&lt;br /&gt;
Although there were several different prototypes based on Leopard 1 outfitted with the 120mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|Vm0waTJnLrM|Downtiered and More Competitive - Leopard A1A1 L/44 - War Thunder RB Gameplay&amp;lt;br&amp;gt;''-Jim Chamberlin''|nwskQP2t5Io|WT: Leo A1A1 (L/44) - Tank Review&amp;lt;br&amp;gt;''-Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Leopard 1 with the Rheinmetall 120mm L44]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=33510</id>
		<title>Leopard 2A5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=33510"/>
				<updated>2019-10-17T10:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;U33129637: /* Pros and cons */ added a single pro and con each&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_leopard_2a5}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Leopard (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The succeeding variant of the [[Leopard 2A4]], the Leopard 2A5 is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.&lt;br /&gt;
&lt;br /&gt;
One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5.&lt;br /&gt;
&lt;br /&gt;
Be aware of Russian tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour !! Front (Slope angle)!!Sides!!Rear!!Roof &lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|35 mm (53-82°) ''Upper glacis''&amp;lt;br&amp;gt;40 mm (50-51°) ''Lower glacis''&lt;br /&gt;
|10 mm (5°) ''Upper hull''&amp;lt;br&amp;gt;35 mm (0°) ''Lower forward hull''&amp;lt;br&amp;gt;20 mm (0°) ''Lower rear hull''&lt;br /&gt;
|20 mm (12-50°) ''All rear''&lt;br /&gt;
|20 mm (0-8°) ''Hull roof incl. engine deck''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|80 mm (57-59°) ''Right cheek add-on''&amp;lt;br&amp;gt;80 mm (55-58°) ''Left cheek add-on''&amp;lt;br&amp;gt;30 mm (63°) ''Upper mantlet add-on''&amp;lt;br&amp;gt;400 mm (1°) ''Mantlet armour''&amp;lt;br&amp;gt;250 mm (9°) ''Mantlet shroud''&lt;br /&gt;
|80 mm (20-22°) ''Right add-on''&amp;lt;br&amp;gt;80 mm (22°) ''Left add-on''&amp;lt;br&amp;gt;35 mm (0°) ''Forward''&amp;lt;br&amp;gt;15 mm (0°) ''Rear''&lt;br /&gt;
|20 mm (10°) ''Basket''&amp;lt;br&amp;gt;20 mm (70°) ''Turret underside''&lt;br /&gt;
|35 - 40 mm (80-89°) ''Forehead Armour''&amp;lt;br&amp;gt;14 mm (68-82°) ''Forward sides''&amp;lt;br&amp;gt;20 mm (89°) ''Rear turret''&amp;lt;br&amp;gt;20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
!Composite armour&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Front&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sides&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Hull&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''''Upper+Lower glacis'''''&amp;lt;br&amp;gt;400 mm ''Kinetic''&amp;lt;br&amp;gt;600 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Turret&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''turret cheeks'''''&amp;lt;br&amp;gt;800 mm ''Kinetic''&amp;lt;br&amp;gt;1200 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Center)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
260 - 325 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
600 - 690 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Outer)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
425 - 460 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
825 - 905 ''Chemical''&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''Side armour'''''&amp;lt;br&amp;gt;260 mm ''Kinetic''&amp;lt;br&amp;gt;230 - 285 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper hull'' and ''Lower rear hull'' overlap (10 + 20 mm thick)&lt;br /&gt;
* ''Upper mantlet add-on'' and ''Mantlet armour'' overlap (30 + 400 mm thick)&lt;br /&gt;
* Holes in the engine deck are covered by 8 mm of mesh&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
The only drawback compared to the previous model would be the Leopard 2A5's mobility since despite the 4 tons increase in weight, the engine remains the same, so the Leopard 2A5 is both slower and less manoeuvrable compared to the Leopard 2A4, but it can still keep up with the other nations MBTs &lt;br /&gt;
&lt;br /&gt;
Keep in mind that the neutral steering is quite underperforming (way slower than on the Leopard 2A4). &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the Challenger 2 and T-80U. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 42 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376&lt;br /&gt;
|- &lt;br /&gt;
| DM12A1 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|MG 3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 is slower, but it has much better armor and access to the DM33 round. With these new changes, the playstyle changes a bit too:&lt;br /&gt;
&lt;br /&gt;
* ''Hull down'': In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armor of the turret is much better, so a hull-down position can now leave the Leopard 2A5 invulnerable.&lt;br /&gt;
* ''Sniping'': With the DM33 APFSDS round, the Leopard 2A5 can now make use of the great distance in combat to deal damage while tanking incoming shots.&lt;br /&gt;
* ''Flanking'': Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like ''hull down'' and ''sniping''. However, with a little bit caution, flanking can still be successful.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range&lt;br /&gt;
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)&lt;br /&gt;
* Extremely good armour on the UFP (430mm against long rod APFSDS), immune to every shell in the game except DM33, M829, L26, OFL 120 G1 and 3BM42&lt;br /&gt;
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance&lt;br /&gt;
* Side turret covered by add-on armour can bounce early APFSDS shells&lt;br /&gt;
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4&lt;br /&gt;
* Cannon barrel and cannon breech soaks shells that may otherwise penetrate the turret and injure crews&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis can still be penetrated by most shells&lt;br /&gt;
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles&lt;br /&gt;
* Huge hull ammo-rack if more than 16 shells are carried&lt;br /&gt;
* Hull ammo-rack consequently makes the tank extremely vulnerable to HE shells&lt;br /&gt;
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank&lt;br /&gt;
* DM12A1 HEAT-FS, though very useful against light vehicles, costs 410 SL&lt;br /&gt;
* 8x/12x sight can be tricky to use in close quarters engagements&lt;br /&gt;
* The wedges can be shot off with several hits, though the turret cheeks alone provides 650 mm against KE&lt;br /&gt;
* Tank's weight is 4 tons increased while the engine is still the same, making the Leopard 2A5 slower compared to the 2A4&lt;br /&gt;
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank’s defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.&lt;br /&gt;
&lt;br /&gt;
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver’s hatch was also modified, along with several other minor improvements made to the general design.&lt;br /&gt;
&lt;br /&gt;
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]] - Preceding vehicle&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Leopard 2A5: This Time We Are Dead Serious]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U33129637</name></author>	</entry>

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