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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U33053061</id>
		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-05-07T01:10:21Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=29443</id>
		<title>SKR-7</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SKR-7&amp;diff=29443"/>
				<updated>2019-08-10T00:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;U33053061: Descriptions and recommendations written&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_skr_pr35}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a squadron rank {{Specs|rank}} Russian sub-chaser {{Battle-rating}}. It was introduced during [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
Being a light Anti-submarine Frigate, the Pr.35 &amp;quot;Mirka&amp;quot; class has very little substantial armour, with 5mm turret armour and the 15mm splash guard for the forward turret. While these may minimize damaged caused by small caliber HE and splash damage from other areas being hit, they will not protect the turrets from direct fire starting at even the size of 12.7mm machine guns. General survivability is not much better, as the primary armament is limited to two large turrets. Losing turrets is common on the Mirka and will result in your fire being halved at the least. Furthermore, the low crew count of 98 means that a very low damage threshold can be sustained on major components before the ship is destroyed. Thankfully the Mirka has a few aces up its sleeve to counteract these issues. To begin with, crew are very spaced out in the ship, meaning that you will most likely survive the first few salvos. Secondly, because the hull has such a low freeboard for the majority of the ship, most of the machinery and ammunition is protected by the sea. &lt;br /&gt;
&lt;br /&gt;
Overall the ship's survivability is below average, with its low crew and few turrets being the brunt of the issue.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Mobility is a very strong suit of the ship. Starting at 57km/h stock the ship lags behind destroyers and most cruisers, and cannot hold a candle to the late-game MTBs that it might face. However of the Corvette/Frigate class, the Pr.35 has a distinct advantage, often holding a 10km/h advantage or more over other ships of its size. These are rarely faced however, and as such it cannot be expected that you will ever be leading the charge in matches. The turn radius of the ship is reasonable, however the initial snap can be very deceiving when initiating a turn. One major issue when maneuvering the Mirka is the existence of the hull mounted Sonar system. This dips far below the keel of the hull and can often be caught on rocks. Special attention must be given when maneuvering around shoals and beaches where the Sonar might hold fast.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
The Primary armament of the Pr.35 is where the ship shines. It is armed with a pair of AK-726 76mm semi-automatic gun turrets. Each of these turrets contains two guns firing a total of 90 rounds per minute. This fire rate allows for the ship to dismantle any opponent vessel in seconds, from MTBs all the way up to destroyer leaders and light cruisers. These guns have very nice post-penetration effects on targets lacking armour, and can be extremely dangerous should you sneak up on someone. This fire rate comes at a price, however, and that price is two fold. Firstly, the guns overheat quickly, barrages tend to be limited and the guns must be watched for overheat. Secondly, the shells have a relatively short range and their effectiveness drops off quickly beyond 5 kilometers, when shells begin to miss and fire arcs become to great to regularly hit the target.{{main|AK-726 (76 mm)}}&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
The Pr.35 &amp;quot;Mirka&amp;quot; is armed with a single quintuple 406mm torpedo launcher armed with the SET-40 lightweight anti-submarine torpedo. The launcher has very good launch angles and 5 torpedoes is quite reasonable however that is where the praise ends. The torpedoes have only 1 setting, with no option for upgrades and are slow. At 54km/h a cruiser with keen eyes can outrun these torpedoes and with 8 kilometer range they are not going to reach much past the effective range of your turrets. Worse still the torpedoes have a meek 80kg warhead, which will not kill ships larger than a corvette in one hit. These torpedoes have limited use in surprising unsuspecting captains should you face something armoured such as a heavy cruiser, and can be used should the main battery fall silent, however they are unlikely to kill without multiple hits, and must be used at a range where they cannot be avoided easily.{{main|SET-40}}&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
The Mirkas round off their armament with 4 RBU-6000 anti-submarine rocket launchers, each carrying 12 rockets to total 48. being rockets they have a limited effective engagement range, high arcs of fire and are very hard to aim in conjunction with primary weapons, however should a small boat decide to get too close or should you decide to engage a target at point blank range, the barrage of 25kg warheads smashing into the superstructure and hull of the hostile ship will almost certainly cripple it, if not outright sink it.&lt;br /&gt;
{{main|RBU-6000}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The Pr.35 excels in close quarter brawling with anything its shells can penetrate. Captains of the Pr. 35 should attempt to close the distance on any target and engage with their guns within 5 kilometers for maximum effectiveness, reserving torpedoes and rockets for extreme close quarters or emergencies. Because the guns only fire HE, captains of the Mirka should avoid engaging cruisers, as they may find penetrating and damaging the components of cruisers difficult. Should you choose to engage one, torpedoes and rockets may be necessary to destroy the target. Critically, captains should avoid wide open ocean, as they will draw fire from targets that they cannot engage themselves, and invite would be bombers to surprise them before they can engage with the guns.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely high fire rate&lt;br /&gt;
* Good gun handling&lt;br /&gt;
* Small target to engage&lt;br /&gt;
* Decent maneuverability&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Guns overheat quickly&lt;br /&gt;
* Torpedoes are next to useless&lt;br /&gt;
* poor survivability&lt;br /&gt;
* 2 turrets, easily knocked out&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USSR sub-chasers}} &lt;br /&gt;
{{USSR squadron ships}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Squadron ships]]&lt;/div&gt;</summary>
		<author><name>U33053061</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Dark_Aggressor&amp;diff=29414</id>
		<title>Dark Aggressor</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Dark_Aggressor&amp;diff=29414"/>
				<updated>2019-08-09T18:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;U33053061: Fixed hyperlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_dark_class_mtb}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boats {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Being a light Torpedo boat, the Dark class is an entirely unarmoured vessel, lacking even a gun shield for the 40mm cannon. That being said, survivability is somewhat surprisingly good for an MTB, with a slightly above average crew of 15 being spaced in both the hull and superstructure to give you enough time to respond to immediate danger should you come across it. This does not mean that you can afford to take fire in the Dark class, just that you might have time to escape or kill the enemy ship before it gets you. It compares favorably with American and Russian MTBs, however lacks the sheer numbers of crew that the S-boat series has. Take this into consideration if you are starting from one of these countries.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''The Dark class maintains excellent maneuverability with a high top speed and a small turn radius. Acceleration and Deceleration are both very impressive and contribute to the all-round good mobility of this vehicle. Once again similarity to American MTBs comes into play, meaning players coming from the US tree will feel right at home with the Dark class. This isn't so much the case for Russian and German players as the Dark class has much lower and higher performance than their counterparts respectively.'' &lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: QF Mark VII(40mm)[https://wiki.warthunder.com/QF_Mark_VII_(40_mm)].''&lt;br /&gt;
&lt;br /&gt;
Despite what the name might make players assume, the QF Mk.VII is in fact a Bofors 40mm gun. Easily being one of the greatest weapons captains of War Thunder can use, the Bofors cannon combines fire rate, accuracy and power into an incredible weapon. It's high reload speed allows for a near constant stream of fire as you pump shells into your enemies. The shells themselves are devastating against small boats, with the Universal and AP belts allowing for an excellent combination of Penetration against components, and HE to start fires or deal damage to deck mounts. Attention must be paid to overheat however, as jamming does occur if sustained fire (usually against large gunboats or early destroyers) is achieved.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''The Dark class is equipped with 4 torpedoes in an angled forward mounting setup, akin to many American or Soviet MTBs. Their placement allows for releasing torpedoes with relatively little adjustment and captains can become extremely proficient in the wiggling pattern necessary to drop multiple torpedoes should they use the Dark class. The Torpedoes themselves are quite average, with high speed and relatively short range when stock, and becoming very average in these metrics with the Torpedo mode upgrade installed. the 327Kg warhead of TNT is quite effective at dealing with anything short of a cruiser, able to hull break ships with one torpedo that might not be possible with American or Soviet torpedoes.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''The Dark class is equipped with 2 standard depth charges, each of which contains 130kg of explosives. Should captains of the Dark class manage to close the distance on a destroyer, they can guarantee a kill by dropping them directly next to the turrets of their target (within 5 meters of the hull preferably).'' &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
With the Dark Aggressor class, the tactics are in the name. Use the ship's high mobility to reach capture points quickly, subduing any targets on the way with the Bofors 40mm, and then continue to advance either into their spawn, cargo ship area (on encounter mode) or into channels where Destroyers will enter the small boat areas. Torpedo and depth charge these ships from the safety of cover to secure victory. Pushing into open water is possible, however not recommended due to the accuracy of secondary armament gunners and the poor survivability to high caliber HE fire.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast firing 40 mm cannon&lt;br /&gt;
* 4 x torpedoes&lt;br /&gt;
* Fast speed for a water vehicle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability compared to German and Japanese MTBs of the tier&lt;br /&gt;
* Torpedoes are average once upgraded, suffer from short range stock&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dark class (FPB 1101)]] - Sister motor gun boat.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U33053061</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Dark_Aggressor&amp;diff=29413</id>
		<title>Dark Aggressor</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Dark_Aggressor&amp;diff=29413"/>
				<updated>2019-08-09T18:46:15Z</updated>
		
		<summary type="html">&lt;p&gt;U33053061: Wrote survivability, mobility, armament, and usage categories for the ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_dark_class_mtb}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} British motor torpedo boats {{Battle-rating|1}}. It was introduced in [[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]] as part of the British fleet closed beta test.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Being a light Torpedo boat, the Dark class is an entirely unarmoured vessel, lacking even a gun shield for the 40mm cannon. That being said, survivability is somewhat surprisingly good for an MTB, with a slightly above average crew of 15 being spaced in both the hull and superstructure to give you enough time to respond to immediate danger should you come across it. This does not mean that you can afford to take fire in the Dark class, just that you might have time to escape or kill the enemy ship before it gets you. It compares favorably with American and Russian MTBs, however lacks the sheer numbers of crew that the S-boat series has. Take this into consideration if you are starting from one of these countries.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''The Dark class maintains excellent maneuverability with a high top speed and a small turn radius. Acceleration and Deceleration are both very impressive and contribute to the all-round good mobility of this vehicle. Once again similarity to American MTBs comes into play, meaning players coming from the US tree will feel right at home with the Dark class. This isn't so much the case for Russian and German players as the Dark class has much lower and higher performance than their counterparts respectively.'' &lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|2pdr QF Mk.VII (40 mm)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
Despite what the name might make players assume, the QF Mk.VII is in fact a Bofors 40mm gun. Easily being one of the greatest weapons captains of War Thunder can use, the Bofors cannon combines fire rate, accuracy and power into an incredible weapon. It's high reload speed allows for a near constant stream of fire as you pump shells into your enemies. The shells themselves are devastating against small boats, with the Universal and AP belts allowing for an excellent combination of Penetration against components, and HE to start fires or deal damage to deck mounts. Attention must be paid to overheat however, as jamming does occur if sustained fire (usually against large gunboats or early destroyers) is achieved.&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
''The Dark class is equipped with 4 torpedoes in an angled forward mounting setup, akin to many American or Soviet MTBs. Their placement allows for releasing torpedoes with relatively little adjustment and captains can become extremely proficient in the wiggling pattern necessary to drop multiple torpedoes should they use the Dark class. The Torpedoes themselves are quite average, with high speed and relatively short range when stock, and becoming very average in these metrics with the Torpedo mode upgrade installed. the 327Kg warhead of TNT is quite effective at dealing with anything short of a cruiser, able to hull break ships with one torpedo that might not be possible with American or Soviet torpedoes.''&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
''The Dark class is equipped with 2 standard depth charges, each of which contains 130kg of explosives. Should captains of the Dark class manage to close the distance on a destroyer, they can guarantee a kill by dropping them directly next to the turrets of their target (within 5 meters of the hull preferably).'' &lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
With the Dark Aggressor class, the tactics are in the name. Use the ship's high mobility to reach capture points quickly, subduing any targets on the way with the Bofors 40mm, and then continue to advance either into their spawn, cargo ship area (on encounter mode) or into channels where Destroyers will enter the small boat areas. Torpedo and depth charge these ships from the safety of cover to secure victory. Pushing into open water is possible, however not recommended due to the accuracy of secondary armament gunners and the poor survivability to high caliber HE fire.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fast firing 40 mm cannon&lt;br /&gt;
* 4 x torpedoes&lt;br /&gt;
* Fast speed for a water vehicle&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low survivability compared to German and Japanese MTBs of the tier&lt;br /&gt;
* Torpedoes are average once upgraded, suffer from short range stock&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Dark class (FPB 1101)]] - Sister motor gun boat.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on ship;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Britain boats}}&lt;/div&gt;</summary>
		<author><name>U33053061</name></author>	</entry>

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