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		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U32967359</id>
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		<updated>2026-05-19T15:34:24Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130800</id>
		<title>MEPHISTO</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130800"/>
				<updated>2022-06-15T13:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /*Description*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Writing|[[User:U32967359|U32967359]] ([[User talk:U32967359|talk]]) 13:13, 15 June 2022 (UTC)}} - WarHawk_95&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=fr_vab_mephisto&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The VAB chassis is a reliable chassis for what it was designed for, armoured to withstand the firepower seen on the battlefield while deploying troops. It is able to withstand rifle caliber machine gun fire (5.56 mm to 7.92 mm). It is far from being able to withstand calibres higher than 8 mm machine guns and all chemical rounds (HEAT, ATGM, HESH, etc) will hull-break it instantly regardless of where it is hit.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour (hull)&lt;br /&gt;
* Structural steel (missile launcher, front plate, sides)&lt;br /&gt;
* Armoured Glass (windows)&lt;br /&gt;
* Wheel (tires)&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Update_%22Danger_Zone%22&amp;diff=130794</id>
		<title>Update &quot;Danger Zone&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Update_%22Danger_Zone%22&amp;diff=130794"/>
				<updated>2022-06-15T12:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: Added link to the newly created VAB Mephisto page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper UpdateDangerZone.jpg|x300px|border|right]]&lt;br /&gt;
&lt;br /&gt;
Update &amp;quot;Danger Zone&amp;quot; ([[wt:en/game/changelog/current/1380|changelog]]) was introduced on 15 June 2022. This update is notable for the introduction of the Israeli helicopter tree and the first Chinese helicopter, incendiary ordnance, and the ability to &amp;quot;rewind&amp;quot; in battle replays.&lt;br /&gt;
&lt;br /&gt;
{{Notice|Though the update numbering has been dropped since [[Update &amp;quot;Starfighters&amp;quot;]], the game version is still present in-game to indicate the update as 2.17}}&lt;br /&gt;
&lt;br /&gt;
= New vehicles =&lt;br /&gt;
== Aircraft ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* F-14A Early&lt;br /&gt;
* TBF-1C (Updated model)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* Lim-5P&lt;br /&gt;
* Ju 87 R2 Libya (Premium)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* Su-17M4&lt;br /&gt;
* I-15bis (Updated model)&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* Jaguar GR.1A (Detailed cockpit has been added)&lt;br /&gt;
* Jaguar GR.1B (Detailed cockpit has been added. Cockpit is available on aircraft when using the weaponry preset with TIALD)&lt;br /&gt;
* Avenger Mk.II (Updated model)&lt;br /&gt;
* Lightning F.53 (Pack)&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* I-15bis (China) (Updated model)&lt;br /&gt;
* F-5E&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* Ariete (Premium)&lt;br /&gt;
* He 112 B-1/U2 (Premium)&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* Milan (Pack)&lt;br /&gt;
* Mirage F1CT&lt;br /&gt;
* Jaguar A (Detailed cockpit has been added)&lt;br /&gt;
&lt;br /&gt;
== Ground vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* M1A1 AIM (ADF) (Squadron)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* Leopard 2 PzBtl123 (Pack)&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* BTR-ZD&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* Challenger DS (Pack)&lt;br /&gt;
* G6&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* M36B2&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* ZTZ99A&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* Lancia 3Ro (100/17)&lt;br /&gt;
* VBC (PT2)&lt;br /&gt;
* L6/40 31 Rgt. (Premium)&lt;br /&gt;
&lt;br /&gt;
=== France ===&lt;br /&gt;
&lt;br /&gt;
* [[VAB Mephisto|VCAC MEPHISTO]]&lt;br /&gt;
&lt;br /&gt;
=== Sweden ===&lt;br /&gt;
&lt;br /&gt;
* Pvkv III&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* Merkava Mk.3B&lt;br /&gt;
* Tiran 4&lt;br /&gt;
* Magach 3, Centurion Sho't Kal Dalet — Have been added to the ground forces research tree for Israel, and are available for purchase with GE.&lt;br /&gt;
&lt;br /&gt;
== Naval fleet ==&lt;br /&gt;
&lt;br /&gt;
=== USA ===&lt;br /&gt;
&lt;br /&gt;
* USS Gearing&lt;br /&gt;
* USS Douglas (PGM-100) (Premium)&lt;br /&gt;
&lt;br /&gt;
=== Germany ===&lt;br /&gt;
&lt;br /&gt;
* SMS Bayern, 1916&lt;br /&gt;
&lt;br /&gt;
=== USSR ===&lt;br /&gt;
&lt;br /&gt;
* Kronshtadt&lt;br /&gt;
&lt;br /&gt;
=== Great Britain ===&lt;br /&gt;
&lt;br /&gt;
* HMS Hood, 1941&lt;br /&gt;
* ML 1383&lt;br /&gt;
&lt;br /&gt;
=== Japan ===&lt;br /&gt;
&lt;br /&gt;
* JDS Ayanami (DD-103)&lt;br /&gt;
&lt;br /&gt;
=== Italy ===&lt;br /&gt;
&lt;br /&gt;
* Geniere (D555), 1972 (Premium)&lt;br /&gt;
&lt;br /&gt;
== Helicopters ==&lt;br /&gt;
&lt;br /&gt;
=== China ===&lt;br /&gt;
&lt;br /&gt;
* Z-19E (Pack)&lt;br /&gt;
&lt;br /&gt;
=== Israel ===&lt;br /&gt;
&lt;br /&gt;
* AH-1G&lt;br /&gt;
* AH-1Q&lt;br /&gt;
* AH-1F&lt;br /&gt;
* MD500-TOW&lt;br /&gt;
* AH-64A Peten&lt;br /&gt;
* AH-64D-I&lt;br /&gt;
&lt;br /&gt;
= New locations and missions =&lt;br /&gt;
&lt;br /&gt;
* Abandoned Town — location for mixed battles&lt;br /&gt;
* South-Eastern City — location for air battles.&lt;br /&gt;
&lt;br /&gt;
= Location and mission updates =&lt;br /&gt;
&lt;br /&gt;
* New template for helicopter PvE. Allows players to land in enemy territory in order to &amp;quot;pick up an agent&amp;quot;. The players will need to land on the selected point and capture the area then return to any of their own landing points.&lt;br /&gt;
* Cover fighters escorting AI attackers have been disabled in helicopter PvE.&lt;br /&gt;
* The sets of AI units, in helicopter PvE, used by the missions have been adjusted to the current matching ranks to prevent high-rank units from entering battles to the initial helicopters.&lt;br /&gt;
* All &amp;quot;ground attack&amp;quot; missions with participation of heavy ground vehicles (marked on map with a tank icon) have been reworded:&lt;br /&gt;
** Replacement of new more elaborate vehicle models with older models of acceptable quality where it isn't affecting gameplay;&lt;br /&gt;
** Decreasing the number of tanks;&lt;br /&gt;
** Overall reduction in the number of vehicles.&lt;br /&gt;
* All this allowed for significant increase in performance on previous generation consoles and on weak PCs: the average FPS on test configuration in the mission &amp;quot;African Canyon&amp;quot; increased on average by about 30%.&lt;br /&gt;
* Location Sun City has been reworked: the detalization improved (in the city outskirts mostly); a pass through all three capture zones has been added.&lt;br /&gt;
* House buildings in the location &amp;quot;Poland&amp;quot; have been reworked.&lt;br /&gt;
* &amp;quot;White Rock Fortress&amp;quot; location has been sent for reworking.&lt;br /&gt;
* [Domination] Ardennes and [Domination] Wallonia missions have been renamed to [Domination #1] Ardennes and [Domination #2] Ardennes.&lt;br /&gt;
* [Domination] and [Battle] missions in the locations &amp;quot;Fulda Gap&amp;quot;, &amp;quot;Maginot Line&amp;quot; and &amp;quot;Vietnam&amp;quot; have been reworked to separate missions: indicated #1 - small variant, previously used in Arcade battles only; indicated #2 - big variant, previously used in Realistic and Simulator battles. Every variant of the missions now can be played in any gaming mode of the available Battle ratings.&lt;br /&gt;
* [Battle] missions on locations &amp;quot;Fulda Gap&amp;quot;, &amp;quot;Maginot Line&amp;quot;, &amp;quot;Vietnam&amp;quot;, &amp;quot;Sweden&amp;quot;, &amp;quot;Finland&amp;quot;, &amp;quot;Cargo Port&amp;quot;, &amp;quot;Poland&amp;quot;, &amp;quot;Fields of Poland&amp;quot; have been reworked to place capture points closer to the respawns, instead of the missions area edges.&lt;br /&gt;
* [Battle] the mission in the &amp;quot;Campania&amp;quot; location in Arcade battles now has similar spawn points as in the Realistic and Simulator battles.&lt;br /&gt;
* [Battle] the mission in the &amp;quot;Sands of Sinai&amp;quot; location now has a second spawn zone for each team.&lt;br /&gt;
* New missions [Domination #2] have been added to the locations &amp;quot;Second Battle of El Alamein&amp;quot;, ''Mozdok&amp;quot;,''Hurtgen Forest&amp;quot;. Previous [Domination] missions have been renamed to [Domination #1] .&lt;br /&gt;
&lt;br /&gt;
= Enduring Confrontation =&lt;br /&gt;
&lt;br /&gt;
* Templates for hunters have been reworked. They now hunt enemy aircraft under AI control from the following templates: bombers, attackers and naval bombers.&lt;br /&gt;
* In the bomber template it is now possible to switch targets in case the current target has been destroyed while the bombers are flying towards it.&lt;br /&gt;
&lt;br /&gt;
= Ground Vehicle model, damage model, characteristic and weaponry changes =&lt;br /&gt;
&lt;br /&gt;
* Reload time for 4.7cm cannons on the following Italian vehicles has been revisited:&lt;br /&gt;
** '''AB43''' — reload time has been reduced from 4.6 to 3.3 seconds;&lt;br /&gt;
** '''M13/40 (I)''' — reload time has been reduced from 5.0 to 4.0 seconds;&lt;br /&gt;
** '''M13/40 (II)''' — reload time has been reduced from 5.0 to 2.9 seconds;&lt;br /&gt;
** '''M13/40 (III)''' — reload time has been reduced from 5.0 to 2.9 seconds;&lt;br /&gt;
** '''Sahariano''' — reload time has been reduced from 5.0 to 4.0 seconds;&lt;br /&gt;
** '''47/32 L40''' — reload time has been reduced from 6.0 to 3.0 seconds.&lt;br /&gt;
&lt;br /&gt;
* '''Breda 501''' — sides are now open, traverse targeting angles have been increased.&lt;br /&gt;
* '''ZSD63''' — reload time has been changed from 25 to 13 seconds.&lt;br /&gt;
* '''IS-2 &amp;quot;Revenge&amp;quot;''' — anti-aircraft 12.7 mm DShK machine gun has been added.&lt;br /&gt;
* '''M-51 (W)''' — 7.62 mm M1919 machine gun has been replaced with a 12.7 mm M2 machine gun.&lt;br /&gt;
* '''ZTZ88A, ZTZ96, ZTZ96A''' — The values of transmission ratios have been clarified.&lt;br /&gt;
* '''Strv 122, Strv 122B PLSS''' - slpprj m/95 shell has been added to the ammunition variants. DM33 shell has been moved to the first tier modifications.&lt;br /&gt;
* '''ZTZ99-II, ZTZ99-III''' — DTW-125 shell has been replaced by DTC10-125 shell.&lt;br /&gt;
* '''ZTZ99-II, ZTZ99-III''' — DTB12-125 HE shell with radio fuse and ATGM GP125 have been added to ammunition.&lt;br /&gt;
* '''LAV-AD''' - number of rounds ready-to-fire in a belt has been reduced from 500 to 385. Total ammunition capacity increased from 1000 to 1155 rounds. Gun elevation angle reduced from +65 to +60 degrees. Source: National Defence Reports, by Canadian Department of National Defence // Weapons of the modern marines.&lt;br /&gt;
* '''M2A4 (all)''' - vertical aiming angles have been adjusted from -6/+19 to -10/+20 degrees. [https://forum.warthunder.com/index.php?/topic/536825-213076-the-light-tank-m2a4s-main-gun-and-coaxial-machine-gun-have-incorrect-elevation-angles/ Source]&lt;br /&gt;
* '''M16 (All)''' - material and armour thickness of the hull have been changed from 4mm constructional steel to 6.35mm rolled homogeneous steel.&lt;br /&gt;
* '''M26E1''' - gunner's sight magnification has been adjusted from 4,3-5х to 4-8х. Source: Royal Army Corps - Technical Situation Report No. 36, 1945 // R.P. Hunnicutt - Pershing A History of the Medium Tank T20 Series - 1999.&lt;br /&gt;
* '''Ferdinand''' - transmission parameters have been set equal to those of the Elefant (number of gears). Previously missed internal damage model parts have been added, similar to those of Elefant.&lt;br /&gt;
* '''Marder 1A3''' - weight has been increased from 29,200 to 33,500 kg. [https://forum.warthunder.com/index.php?/topic/534355-213050-spz-marder-1a3-incorrect-weight/ Source]&lt;br /&gt;
* '''Sherman Mk.Ic, Sherman Vc (all)''' - ammo capacity has been increased from 77 to 80 rounds, first stage ammo rack of 5 rounds has been added. Source: AORG (1945). Report on ammunition stowage and loading of 17 pr. gun in Sherman Vc Report No: 273&lt;br /&gt;
* '''M4 Tipo Ic''' - ammo capacity has been reduced from 71 to 65 rounds. Total main gun ammunition is lower than British models, because this tank has a machine gun mounted instead of an additional ammo rack. First stage ammo rack of 5 rounds has been added.&lt;br /&gt;
* '''Type 75''' - gear control ratios have been adjusted, number of gears revised. Source: 制式要綱 75式自走155mmりゅう弾砲(B) Ｄ８００７Ｂ&lt;br /&gt;
* '''Type 75 MLRS''' - gear control ratios have been adjusted, number of gears revised. Source: 制式要綱 75式自走多連装130mmロケット弾発射機 XC 5004&lt;br /&gt;
* '''Type 74 G''' - weight has been increased from 36,800 to 38,000 kg. Source: 仮制式要綱 74式戦車(G) D9002G(Temporally official style outline, Type 74 (G), D9002G)&lt;br /&gt;
* '''Khrizantema-S''' — The stabiliser of the aiming complex has been added. Source: Презентация продукции ОАО «Пеленг», Комбинированный оптический прибор управления 1К118П.&lt;br /&gt;
* '''AMX-13 M-24''' - weight has been reduced from 15,500 to 13,900 kg. [https://forum.warthunder.com/index.php?/topic/552429-amx-13-m24-overweight/ Source.]&lt;br /&gt;
* '''AMX-13 M-24''' - vertical stabiliser has been added. [https://forum.warthunder.com/index.php?/topic/552431-amx-13-m24-missing-stabilizer/ Source.]&lt;br /&gt;
* '''AMX-13 M-24''' - gun depression angle has been reduced from -10 to -8 degrees. [https://forum.warthunder.com/index.php?/topic/552432-amx-13-m24-wrong-depression/ Source]&lt;br /&gt;
* '''AMX-13 FL11''' - weight has been reduced from 15,500 to 12,700 kg. [https://forum.warthunder.com/index.php?/topic/531631-amx-13-fl-11-incorrect-weight Source]&lt;br /&gt;
* '''AMX-30 ACRA, AMX-30 DCA, AMX-30 Roland, AMX-30 (1972), AMX-30''' - gear control ratios have been adjusted, number of gears revised. [https://forum.warthunder.com/index.php?/topic/551426-2022-04-09-215138-amx-30b-variants-modelled-with-incorrect-gear-ratios-and-top-reverse-speed/ Source.]&lt;br /&gt;
* '''AMX-50 Foch''' - gear control ratios have been adjusted, number of gears revised. [https://forum.warthunder.com/index.php?/topic/550781-215122-amx-50-foch-modeled-with-incorrect-gear-ratios-and-top-forward-and-reverse-speeds/ Source.]&lt;br /&gt;
* '''D2''' - Amount of ammunition has been changed from 108 to 120 shots. [https://forum.warthunder.com/index.php?/topic/544302-2130130-char-d2-wrong-ammo-count/ Source.]&lt;br /&gt;
* The turret on the following ground vehicles have been converted to volumetric armour: T-62, T-62M1, T-34-85 (D-5T)&lt;br /&gt;
&lt;br /&gt;
= Aircraft and helicopter model, damage model, characteristic and weaponry changes =&lt;br /&gt;
=== Weaponry ===&lt;br /&gt;
&lt;br /&gt;
* '''MiG-21 (all modifications)''' — transferred to the new suspended weapon editor system.&lt;br /&gt;
* '''J-7II''' — transferred to the new suspended weapon editor system&lt;br /&gt;
* '''J-7E''' — transferred to the new suspended weapon editor system.&lt;br /&gt;
* '''MiG-23 (all modification)''' — transferred to the new suspended weaponry editor system.&lt;br /&gt;
* '''MiG-27K, MiG-27M''' — transferred to the new suspended weaponry editor system.&lt;br /&gt;
* '''30 mm AKAN M/55 cannon''' — hidden belt has been removed from the weaponry preset.&lt;br /&gt;
* '''75 mm VK 7.5 cannon''' — fire rate has been changed from 30 to 40 shots per minute ([https://forum.warthunder.com/index.php?/topic/550603-215112-75-cm-bk-75-fire-rate-too-slow/ report]).&lt;br /&gt;
* '''30 mm MK 103 cannon''' — fire rate has been changed from 380 to 450 shots per minute ([https://forum.warthunder.com/index.php?/topic/550068-215019-mk-103-fire-rate-too-slow/ report]).&lt;br /&gt;
* '''37 mm М9 cannon''' — velocity of the high-explosive fragmentation incendiary shell has been changed from 610 m/sec to 792 m/sec. Velocity of the armour-piercing incendiary shell has been changed from 945 m/sec to 929 m/sec.&lt;br /&gt;
* '''20 mm Hispano cannon''' — type of the explosive has been corrected from PETN to S.R.379.&lt;br /&gt;
* '''R.550 Magic I''' — overload limitation at a missile launch has been set to 8G ([https://forum.warthunder.com/index.php?/topic/551057-fwd-apr-21-2022-215165-both-r550-magic-i-and-r550-magic-ii-should-only-be-launched-if-the-aircraft-is-pulling-up-to-6-8gs-or-less/ report]).&lt;br /&gt;
* '''Morko-Morane''' — 20 mm MG-151 cannon has been added to the weaponry presets ([https://forum.warthunder.com/index.php?/topic/479347-m%C3%B6rk%C3%B6-morane-msv-stats-and-armament/ report]).&lt;br /&gt;
* '''AH MK.1''' — a bug where in the suspended weaponry Hydra-70 missiles have been used instead of CRV7 has been fixed.&lt;br /&gt;
* '''AH-1F''' — TOW-2 missiles have been added.&lt;br /&gt;
* '''F2H-2''' — combined variants with HVAR missiles, 250 pounds AN-M57 bombs and 500 pounds AN-M64A1 bombs have been added to the suspended weaponry presets ([https://forum.warthunder.com/index.php?/topic/512657-2021-02-13-23095-f2h-2-banshee-ordnance-options/ report]).&lt;br /&gt;
* '''Mi-35M''' — B-13L missile and S-13OF missile blocks have been added to the suspended weaponry presets.&lt;br /&gt;
* '''F-4 (all versions)''' — transferred to the new suspended weaponry editor system&lt;br /&gt;
* '''F-4J''' — AIM-7 missiles now can be mounted on the inboard wing pylons.&lt;br /&gt;
* '''F-4E''' — is now able to carry up to 6 AGM-65 missiles. GBU-8 guided bombs have been added.&lt;br /&gt;
* '''F-4EJ Kai''' — AIM-7E2 missiles have been changed to AIF-7F.&lt;br /&gt;
* '''F-4E IAF''' — AIM-9E and AIM-9P missiles have been replaced with AIM-9D and AIM-9G missiles. Presets with one AGM-65 have been removed, presets with 3 AGM-65 have been added. The total number of available presets has been increased to 6. GBU-15 have been preplaced with GBU-8 guided bombs for a total of 4 bombs.&lt;br /&gt;
* '''F-4F (all modifications)''' - 3000 pounds M118 bomb has been added to the suspended weaponry.&lt;br /&gt;
* BLU-1 incendiary bomb has been added to the following aircraft: F-5 (all nations), F-104C, F-104G, F-104S, F-104S-ASA, F-84F (all nations),&lt;br /&gt;
* BLU-27/B incendiary bomb has been added to the following aircraft: F-105D, B-57B, F-100D&lt;br /&gt;
* MK 77 mod.4 incendiary bomb has been added to the following aircraft: A-4 (all series)&lt;br /&gt;
* ZB-360 incendiary bomb has been added to the following aircraft: MiG-21F-13, Su-7B, Su-7BKL, Su-7BMK&lt;br /&gt;
* ZB-500 incendiary bomb has been added to the following aircraft: MiG-21bis-SAU, MiG-23MLA, MiG-23MF, Su-22UM3K, MiG-21SMT, MiG-21bis, MiG-21S (R-13-300), MiG-23M, MiG-23MLD, Su-17М2, Su-17М4, MiG-27М, MiG-27K, Il-28Sh.&lt;br /&gt;
* '''A-10A''' - display of the HUD info has been corrected.&lt;br /&gt;
* '''Hampden TB Mk I (USSR)''' - ammunition of the turrets has been corrected.&lt;br /&gt;
* '''SB (all)''' - targeting angles of the turrets have been corrected.&lt;br /&gt;
* '''Yak-4''' - targeting angles of the turret have been corrected.&lt;br /&gt;
* '''A-4N''' - new weapon setups have been added with 1,000lbs bombs and AIM-9D missiles.&lt;br /&gt;
* '''Kfir C2 / C7, A-7 (all), A-10A, F-4 (all), Nesher''' – the pod cannon has been changed from M61 to GAU-4/A&lt;br /&gt;
* '''F-8E''' - the number of bombs in the setups with 12 250 lbs bombs has been reduced to 8.&lt;br /&gt;
* '''AH-1S''' - targeting point mode has been added for the forward weapons.&lt;br /&gt;
* '''F-104C / S, A-7 (all modifications)''' – forward cannon has been changed from M61 to M61A1.&lt;br /&gt;
* '''AH Mk.1 Apache''' - Hydra 70 rockets have been changed to CRV7.&lt;br /&gt;
* '''F2H-2''' - new weapon presets have been added: 4x HVAR + 4x 250lbs, 4x HVAR + 2x 500lbs. Separate bomb drop has been added.&lt;br /&gt;
* '''F9F-5, F9F-8''' - Separate bomb drop has been added.&lt;br /&gt;
* RS-132 rockets have been changed to M-13UM on the following aircraft: Su-8,Su-6,IL-10. Other aircraft received ROFS-132 rockets instead of RS-132.&lt;br /&gt;
* RS-82 rockets have been changed to M-8 on the following aircraft: Su-8,Su-6,IL-10. Other aircraft received ROS-82 rockets instead of RS-82.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* '''E7K2''' — a bug that might leave rigging wires in the air when the wings were torn off has been fixed.&lt;br /&gt;
* '''Su-6 (AM-42), Su-6 (M-71F)''' — aircraft armour has been supplemented ([https://forum.warthunder.ru/index.php?/topic/312149-nepravilnoe-bronirovanie-su-6-am-42/ report 1], [https://forum.warthunder.ru/index.php?/topic/312018-nepravilnoe-bronirovanie-su-6-m-71f/ report 2]).&lt;br /&gt;
* '''AH-64D, AH MK.1, Ka-50, Mi-28NM, Tiger UHT, Tiger HAD, Tiger HAP''' — new group has been added to the suspended weaponry menu. Weapon presets have been sorted into groups.&lt;br /&gt;
* The mass of the suspended container UPK-23-250 has been corrected.&lt;br /&gt;
* Multiple fixes for weapon icons in the weapons menu.&lt;br /&gt;
&lt;br /&gt;
=== Flight Model changes ===&lt;br /&gt;
&lt;br /&gt;
* '''Ki-102, Ki-96, Ki-108, Ki-100 (all), D4Y3''' — a bug has been fixed in 100% throttle engine operation, throttle increased to 2,600 rpm. Flaps and ailerons controls updated. Gear up/gear down speed adjusted. Take off and landing controllability increased. Thermodynamics of the engine reworked to make the overheat smoother.&lt;br /&gt;
* '''Yer-2 (all)''' — flight model has been updated. Engine modes adjusted. Fuel distribution over the fuel tanks corrected and adjusted. Drag polars of the wings, fuselage, tail and propeller blades have been recalculated and adjusted. Flight control while the flaps are extended has been adjusted.&lt;br /&gt;
* '''A5M4, VG-33, MB-152c-1, MB-157, Wirraway''' — flight model has been completely reworked in accordance with the current capabilities of the physical model. Drag polars of the wings, fuselage, tail and propeller blades have been recalculated and adjusted. Moments of inertia adjusted. Engine modes adjusted. Fuel distribution over the fuel tanks has been adjusted.&lt;br /&gt;
* '''IL-10 (all)''' — flight model has been updated. Bugs in the cooling system have been fixed. A bug has been fixed due to which the maximum speed of the horizontal flight was overestimated by 15-20 kph at all altitudes. Controllability and dynamic parameters have been improved.&lt;br /&gt;
* '''Su-6 AM-42''' — flight model has been updated. Engine modes adjusted. Fuel distribution over the fuel tanks has been adjusted. Drag polars of the wings, fuselage, tail and propeller blades have been recalculated and adjusted. Controllability has been adjusted while flaps and gears are extended.&lt;br /&gt;
* '''Yak-1,Yak-3, Yak-15, Yak-17, Yak-23''' — flight model has been updated. Calculation of the pitching has been improved while flaps are in the landing position, controllability and balancing in the landing position improved. Slipstream twist effect to the wings has been improved.&lt;br /&gt;
* '''Mirage F1C''' — available thrust at medium (M 0.4…0.7) speeds at low and medium altitudes has been adjusted and increased.&lt;br /&gt;
* '''Su-17, Su-22''' — flight model has been updated, calculation of the pitching has been improved while flaps are in the landing position, controllability in the landing position improved.&lt;br /&gt;
&lt;br /&gt;
= Naval fleet model, damage model, characteristic and weaponry changes: =&lt;br /&gt;
=== Naval weaponry: ===&lt;br /&gt;
&lt;br /&gt;
* Instant fire option for both main and auxiliary calibre guns has been added, By activating this option, main calibre guns fire first, the auxiliary guns fire by pressing the fire button until the main calibre is reloaded, Option can be enabled in the Controls &amp;gt; Naval &amp;gt; Weaponry &amp;gt; Fire of the main and auxiliary calibres by one button &amp;gt; Yes.&lt;br /&gt;
* Armour penetration coefficients of the naval 75, 76, 85 and 88mm AP rounds have been corrected for the de Marre formula. Penetration has been reduced by 5-10 mm.&lt;br /&gt;
* '''PG 02''' — ballistic parameters of the 20mm sub-calibre round have been fixed, armour penetration increased.&lt;br /&gt;
* '''Type K-8 No.13 Late, Type K-8 No.13''' — remote fuse HE round has been added for the 8-cm/40 3rd year type gun.&lt;br /&gt;
* '''IJN Mikuma, IJN Suzuya''' — remote fuse HE round has been added for the 155-mm/60 Type 3 gun.&lt;br /&gt;
* '''German WWI battleships''' — ballistic parameters of the 150mm/55 SK L/45 gun rounds have been fixed. Flight time has been reduced, trajectory became narrower, armour penetration slightly increased.&lt;br /&gt;
* '''HMS Vega''' — a bug with undershoot on the rear main calibre turret has been fixed.&lt;br /&gt;
* '''RN Commandanti Margottini''' — twin 20mm mounts have been replaced with illumination launchers.&lt;br /&gt;
* '''USS Fletcher, USS Cowell, USS Aylwin, USS Sumner, USS Moffett''' — ammo capacity of the charge mortar launchers on the ship sides has been increased by the depth charges on the racks.&lt;br /&gt;
* '''Saetta''' - Reloading time at an allied point for the Nettuno missiles has been changed from 8 to 12 seconds.&lt;br /&gt;
* '''Pr. 1204(late)''' - A bug allowing the rocket launcher to be fired through the aft anti-aircraft gun has been fixed.&lt;br /&gt;
&lt;br /&gt;
=== Naval modifications and crew skills: ===&lt;br /&gt;
&lt;br /&gt;
* '''Type K-3 No.1, Type K-7 No.4''' - The name of the AP belt modification for the 40 mm autocannon has been corrected.&lt;br /&gt;
* '''RN Raimondo Montecuccoli, RN Eugenio di Savoia, USS Baltimore''' — sea planes have been added.&lt;br /&gt;
* Smoke screen has been adjusted. The ship disappears faster behind it and becomes unavailable for targeting. Also it appears later from behind the veil.&lt;br /&gt;
&lt;br /&gt;
=== Naval characteristics, physics and damage model: ===&lt;br /&gt;
&lt;br /&gt;
* '''Interaction of shells on water has been improved - arming and ricochet results'''. Previously we introduced arming of HE rounds via nose fuze when hitting the water surface. Now all rounds can be armed when hitting the water surface, followed by detonation depending on the fuze setup. The detonation might happen under the water or above, if a shell ricochets from water. If a shell is equipped with a time fuse and is not armed by hitting the water, after ricocheting it may hit a ship's side.&lt;br /&gt;
* The mechanics of fuzes in delayed-action shells of 100mm calibre or higher have been changed: a shell detonates over time, instead of with preset distance.&lt;br /&gt;
* '''Admiral Hipper, Prinz Eugen''' — main armoured deck has been corrected at the ends. Materials of the armouring of the main calibre turrets, upper deck and the bridge have been corrected ([https://forum.warthunder.com/index.php?/topic/550219-215019-admiral-hipper-prinz-eugen-various-armour-related-issues/ report]).&lt;br /&gt;
* '''Admiral Graf Spee''' — elevators of the auxiliary guns have been added.&lt;br /&gt;
* '''IJN Mogami, IJN Suzuya, IJN Mikuma''' — armouring has been corrected.&lt;br /&gt;
* '''IJN Kongo''' — material of the shields of casemate guns has been changed.&lt;br /&gt;
* '''HMS Marlborough''' — height of the main armour plate (305 mm thick) has been increased in accordance with blueprints. The thickness of deck armour has been corrected. Internal coal bunkers have been added.&lt;br /&gt;
* '''HMS Kent, HMS York''' — thickness of the floor of the main calibre turrets has been fixed ([https://forum.warthunder.com/index.php?/topic/552705-215175-hms-kent-54-hms-norfolk-78-hms-york-90-turret-barbette-is-too-short-and-other-armour-related-issues/ report]).&lt;br /&gt;
* '''HMS Norfolk (78)''' - Armour belt size has been changed. Source: 'Dorsetshire' - Armour and protection 1929&lt;br /&gt;
* '''USS Baltimore, USS Pittsburgh''' - Geometry of the armour plates on main calibre turrets has been corrected. Armour thicknesses for the main calibre turrets have been corrected.&lt;br /&gt;
* '''USS Arizona''' - Armour thicknesses above steering gear has been changed according to the blueprints from 158.75 mm to 114.3 mm.&lt;br /&gt;
* '''USS Helena, USS Brooklyn, USS Cleveland''' - Thickness of armour decks and traverses has been corrected. Armour plates covering aft magazine bunkers got thinner at lower edge.&lt;br /&gt;
* '''IJN Isuzu, IJN Kuma, IJN Sendai''' - Armoured decks above ammunition cellars have been raised to the height of the upper deck, and thickness has been corrected. Thickness of the front part of the gun shields of the main calibre turrets of the IJN Kuma, IJN Sendai has been increased. Source: 巡洋艦(上下巻) (図解 日本帝国海軍全艦船 1868-1945 第2巻)&lt;br /&gt;
* '''IJN Yubari''' - Geometry and armour belt thickness at the first boiler room have been corrected. Source: 軍艦夕張防禦及兵装略図&lt;br /&gt;
* A bug has been fixed that led to hull penetration on some battleships while the armour belt was not penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Naval Visual models and visual parts: ===&lt;br /&gt;
&lt;br /&gt;
* '''IJN Kongo''' — lifeboat davits that limited the bow main calibre turret firing angles have been removed.&lt;br /&gt;
* '''USS Portland, USS Helena''' — bugs on the visual model of destroyed turrets have been fixed.&lt;br /&gt;
* '''IJN Hayanami''' — twin 25mm guns have been changed to triple, shields have been removed from the 25mm mount at the bow.&lt;br /&gt;
* '''HMS Cadiz''' — a bug has been fixed where AA gun crews have been visually doubled.&lt;br /&gt;
* '''HMS Armada''' — the model of the director control tower has been fixed.&lt;br /&gt;
* '''HMAS Tobruk,HMS Brissenden''' — the model of the Type 291 radar has been fixed.&lt;br /&gt;
* '''USS Detroit, USS Raleigh, USS Trenton''' — the number and shape of the boilers, as well as the shape of the boiler room have been adjusted in accordance with the blueprints.&lt;br /&gt;
* '''Albatros F543''' — display of the boat cranes has been fixed.&lt;br /&gt;
* '''USS Asheville''' — The main calibre turret rotation area is now mapped on the deck.&lt;br /&gt;
&lt;br /&gt;
=== Interface ===&lt;br /&gt;
&lt;br /&gt;
* A bug in the protection analysis has been fixed that prevented some ship modules from displaying.&lt;br /&gt;
* '''USS Candid, USS Asheville, LCS(L)(3), PG 02''' — ship types have been fixed in the info cards ([https://forum.warthunder.com/index.php?/topic/539150-rptd-211022-candid-asheville-and-lcsl3-incorrect-ship-type/ report]).&lt;br /&gt;
* Option to '''disable radar interface''' when radar is deactivated has been added.&lt;br /&gt;
* The colour of the torpedo sight indication when it is impossible to calculate the lead has been changed.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* Time of fire on crashed catapult aircraft on the deck has been reduced.&lt;br /&gt;
* The angle of the maximum possible deviation of the camera direction from the direction of the catapult has been increased, at which the launch of a sea plane is allowed.&lt;br /&gt;
* All boats are now able to fight fire, repair and pump water when the crew number is critically low.&lt;br /&gt;
* Range measuring time and updating of the weapon control systems have been reduced by 20%.&lt;br /&gt;
* Naval markers of shell drop and lead markers have become more responsive and have less delay in updates of their position.&lt;br /&gt;
* In the missions in boats the strength of the swell has been slightly reduced.&lt;br /&gt;
&lt;br /&gt;
= Economy and research =&lt;br /&gt;
&lt;br /&gt;
* For 14 days after the release of the &amp;quot;Danger Zone&amp;quot; update, you will still have the opportunity to start and continue researching vehicles before which there are new update vehicles in the research tree. You will see a corresponding tooltip directly in the &amp;quot;Research&amp;quot; window on the new vehicles. After 14 days new vehicles from the update will become mandatory for research within the research tree.&lt;br /&gt;
* Reserve ground vehicles in the Italian tech tree have been changed. M13/40 (I) and M13/40 (III) are not reserves any longer. New reserves are the AB41 and L6/40 with corresponding BR change.&lt;br /&gt;
* '''M11/39''' - The class of the vehicle has been changed from &amp;quot;medium tank&amp;quot; to &amp;quot;light tank&amp;quot;. The unit has been transferred from the SPG tree to the light tank tree.&lt;br /&gt;
* '''Ratel 20''' - BR in AB game mode has been changed from 7.0 to 6.7.&lt;br /&gt;
* '''OF-40 MTCA''' - Available for purchase with Golden Eagles.&lt;br /&gt;
* '''OF-40 MTCA''' - BR in all game modes has been changed from 9.0 to 8.7&lt;br /&gt;
* '''PUMA''' and '''TAM''' 一 switched places.&lt;br /&gt;
* '''ZSU-23-4''' and '''ZSU-37-2''' 一 switched places.&lt;br /&gt;
* '''ZSU-37-2''' 一 the battle rating in AB mode has been reduced from 8.3 to 8.0.&lt;br /&gt;
* '''Phòng không T-34''' and '''M42 (China)''' 一 switched places.&lt;br /&gt;
* '''J1N1''' and '''Ki-45 tei''' 一 switched places.&lt;br /&gt;
* '''G.50 series 2 / G.50 AS series 7 (grouped)''' 一 taken out of group with CR.42.&lt;br /&gt;
* '''C. 200 series 3 / C. 200 series 7 (grouped)''' 一 moved to rank II.&lt;br /&gt;
* '''Sagittario 2''' 一 moved to rank VI and located before G.91 YS.&lt;br /&gt;
* '''F.222.2''' 一 moved to the location after Martin 167-A3.&lt;br /&gt;
* '''N.C.223.3''' and '''M.B.174A-3''' 一 switched places.&lt;br /&gt;
* '''MO-4''' and '''D-3''' 一 switched places.&lt;br /&gt;
* '''Poltava''' - Costs of research and purchase have been changed:&lt;br /&gt;
** Cost in SL 990000 =&amp;gt; 790000&lt;br /&gt;
** Cost in RP 380000 =&amp;gt; 320000&lt;br /&gt;
* The number of required aircraft to open rank VII in Italian aviation has been increased from 3 to 4.&lt;br /&gt;
* '''He 112 B-1/U2 (premium, Germany)''' - Hidden in the research tree for players who didn't manage to purchase the aircraft before the update has been released.&lt;br /&gt;
* '''Rasmussen's P-36A''' - Received premium status instead of event vehicle status.&lt;br /&gt;
&lt;br /&gt;
= Customization =&lt;br /&gt;
&lt;br /&gt;
* Camouflage schemes for ground vehicles from all nations have been updated. Quality and resolution have also been improved.&lt;br /&gt;
* Some decals from the &amp;quot;other&amp;quot; section have been moved to new sections &amp;quot;Snow Globe&amp;quot;, &amp;quot;Logotypes&amp;quot;, &amp;quot;Battle Pass&amp;quot;, &amp;quot;Clan Awards&amp;quot;, &amp;quot;Holidays&amp;quot;, &amp;quot;Game update&amp;quot;, &amp;quot;Veteran&amp;quot;.&lt;br /&gt;
* Additional variants of the previous plant decorations have been added to the &amp;quot;In Disguise&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
= Awards =&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;One Shot&amp;quot; battle award has been renamed to &amp;quot;Without a miss&amp;quot;.&lt;br /&gt;
* The new &amp;quot;F-14A&amp;quot; loading screen that you can get by playing 100 random battles with an activity of 70% or more in the F-14A Early has been added.&lt;br /&gt;
&lt;br /&gt;
= Interface =&lt;br /&gt;
&lt;br /&gt;
* The mechanics of the view of offers of the available author's camouflages on the market has been improved. Now the offer can be shown again no earlier than 3 months after the previous review and only if players don't own this camouflage. For the same vehicle offers for different camouflages can be shown no more than once in a week.&lt;br /&gt;
* 40 camouflages from the previously released trophies have been added to the offers of any being viewed that are available on the market.&lt;br /&gt;
* Aircraft HUD has been improved: rocket sight reworked, 3rd person view bombsight updated, seeker area markers and lock-on markers with air-to-air missiles, as well as flight and engine parameters. The colour of the updated indicators can be changed separately in settings, both for sights and flight parameters.&lt;br /&gt;
* Icons, allowing quick analysis of the result of a shot have been added for the ground vehicle's hit camera. Schematic information about remaining crew members, about the ability of the hit vehicle to fire (gun icon), move (engine icon), point the cannon (guidance icon) and condition of the tracks are displayed.&lt;br /&gt;
* Hit camera for naval vessels has been updated. Now a close-up highlights the area of the enemy vessel that received a hit and individual icons show the damage status.&lt;br /&gt;
&lt;br /&gt;
= Game mechanics =&lt;br /&gt;
&lt;br /&gt;
* The mechanics of active radar seekers have been added. Active radar seekers, unlike the semi-active, are autonomous and do not require external target illumination. This allows the use of the &amp;quot;fire and forget&amp;quot; principle, but the lock-on distance of the active seekers is significantly shorter, which is why, when launched at longer distances, inertial navigation is used for the most of the trajectory.&lt;br /&gt;
* The mechanics of the radar-aided inertial navigation has been added. Radar-aided inertial navigation is enabled while the radar tracks a target. The use of radio correction of the inertial navigation makes it possible to increase the accuracy of guidance if a target manoeuvres after missile launch at a distance greater than the seeker lock-on distance, as well as to correct errors in the initial launch conditions.&lt;br /&gt;
* The track-while-scan mode of radars has been added. This mode allows the radar to track multiple targets while scanning. This mode has the following features:&lt;br /&gt;
** The track-while-scan mode prevents a target's radar warning system from detecting a missile, in contrast with the classical methods of tracking by, for example, a conical scanning, thus decreasing a target's awareness about attack.&lt;br /&gt;
** In the track-while-scan mode it is possible to deploy any type of armament, except for semi-active seeker missiles.&lt;br /&gt;
** The track-while-scan mode provides a target designation for the homing seekers without interruption to radar whilst scanning.&lt;br /&gt;
** The marker of the acquired target displays in the HUD and other tracked targets displays only in the radar indicator. You can toggle targets by pressing the &amp;quot;Select Radar/IRST target to lock&amp;quot; button.&lt;br /&gt;
* Arcade Battles no longer use a multiplier that increases the capture zone of the homing head of air-to-air missiles. The scanning and capture zone parameters for air-to-air missiles in AB are now the same as in RB and use real missile parameters. This mechanic was originally intended to increase the effectiveness of early air-to-air missiles in AB but the emergence of more manoeuvrable missiles in the game and the mass proliferation of the flares led to the fact that arcade increase of the scanning area of the homing head of the guided air-to-air missiles began to degrade the battle performance of the missile due to lower resolution and difficulty to capture the target the player wanted and higher probability of the missile leaving for flares.&lt;br /&gt;
* Added mechanics of a new type of weapons for aircraft - incendiary bombs.&lt;br /&gt;
&lt;br /&gt;
= Graphics =&lt;br /&gt;
&lt;br /&gt;
* The appearance of decals from explosions and shots on different surfaces of the landscape has been improved.&lt;br /&gt;
* The following visual effects have been reworked:&lt;br /&gt;
** Smoke traces from the motor of air-to-air and air-to-ground guided missiles.&lt;br /&gt;
** Effects of ground vehicles moving on different types of surfaces.&lt;br /&gt;
** Effect of detonation of AP shells in the air.&lt;br /&gt;
** Effect of muzzle gases from the breech of the ZSU 2S6&lt;br /&gt;
** Effect of shell of calibre 8-18 mm hitting.&lt;br /&gt;
** Effect of leaves falling from fallen trees.&lt;br /&gt;
** Effect of the hard-kill active protection rounds&lt;br /&gt;
* All tracer rounds now have the effect of the colour shift from initiator colour to the tracer colour on trajectory. The effect of tracer destruction with tracer tearing off has been added. Tracer can break off ricocheted tracer ammunition or if it fails to penetrate an obstacle.&lt;br /&gt;
* Temporal anti-aliasing (TAA) has been improved. TAA works faster, the ghosting effect of tanks through the environment has been removed, and overall quality has increased. Since the new TAA algorithm works faster, previous standard quality TAA is no longer used and has been removed from the options. New TAA algorithm enabled by default, if any of the previous algorithms were enabled before.&lt;br /&gt;
* The display of the visual effects in thermal imagers and night vision devices has been improved. Displaying of small particles like sparks has been added. Temperatures on the effects of armour-piercing shells hitting the landscape have been fixed.&lt;br /&gt;
* The display time of some effects of crashed aircraft has been reduced.&lt;br /&gt;
* Light sources depended on surface type have been added to effects of large calibre shells hits.&lt;br /&gt;
* For PC users, a GPU Benchmark has been added, where after loading into the hangar, a system test to determine the recommended graphics settings is presented once. Re-testing, if necessary, can be launched by opening Options &amp;gt; Graphics &amp;gt; GPU Benchmark.&lt;br /&gt;
&lt;br /&gt;
= Sound =&lt;br /&gt;
&lt;br /&gt;
* Engines in all ground vehicles now have new sounds, except for VFM 5, IKV 103, IKV 91, PVRBV 551, STRF 90. Special emphasis is made on the naturalness of sounds both from inside and outside the vehicles.&lt;br /&gt;
* Tanks of the ZTZ-99 series have received their own unique engine sounds.&lt;br /&gt;
* New sounds have been created for tracks and hull vibrations of ground vehicles while turning.&lt;br /&gt;
* New sound design of the turret rotation mechanism on ground vehicles has been created.&lt;br /&gt;
* TOW ATGM received a new more realistic sound design - the clap of a ‘squib' before firing. This ‘squib' opens a nitrogen cylinder, the release energy of which should spin the gyroscope. Its old sound design - the buzzing of an electric drive of a spinning gyroscope was transferred to Soviet ATGMs since they should also have this sound.&lt;br /&gt;
* '''M61 Vulcan cannon''' — new sounds have been added.&lt;br /&gt;
* New sounds for the PG87 and ZU-23-2 cannons have been created.&lt;br /&gt;
&lt;br /&gt;
= Controls =&lt;br /&gt;
&lt;br /&gt;
* The value of &amp;quot;Camera Mouse Look Speed&amp;quot; is now consistent across all vehicle types. Previously, in ground vehicles, the applied value was lower, which in turn required different settings for ground vehicles and aircraft.&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
* The mechanics to rewind client replays has been added. The rewind is performed between recorded key points in a replay. To be able to rewind the replay, it must be recorded with the setting &amp;quot;Settings&amp;quot; - &amp;quot;Replays and viewer mode&amp;quot; - &amp;quot;Record a rewindable replay&amp;quot; enabled. Here you can also select the frequency of keypoint recording. Recording keypoints requires additional PC or console resources and on weak PCs may cause short-term FPS drops at the moment of recording the keypoint, especially in heavy loaded battles and naval battles of large ships. Therefore the activation of this feature is left to the player's discretion.&lt;br /&gt;
* New optional 3rd person view camera has been added for helicopter battles. It can be found in &amp;quot;Settings&amp;quot; - &amp;quot;Helicopter battle settings&amp;quot; - &amp;quot;Cinematic 3rd person view camera&amp;quot;. This camera uses a 10 degrees smaller field of view which allows a better view of the helicopter and has a slight shift on the horizontal axis.&lt;br /&gt;
&lt;br /&gt;
{{Updates}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130793</id>
		<title>MEPHISTO</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130793"/>
				<updated>2022-06-15T12:46:47Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: Trying to create the VAB Mephisto page and add a description to it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Writing|[[User:U32967359|U32967359]] ([[User talk:U32967359|talk]]) 12:46, 15 June 2022 (UTC)}}- WarHawk_95&lt;br /&gt;
[[File:VAB Mephisto hangar view.png|thumb|292x292px|[[File:VAB Mephisto specs car pic.png|thumb|VAB Mephisto specs card picture.]]VAB Mephisto in game.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130790</id>
		<title>MEPHISTO</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130790"/>
				<updated>2022-06-15T12:42:31Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French tank destroyer {{Battle-rating}}. It was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]].&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130788</id>
		<title>MEPHISTO</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=MEPHISTO&amp;diff=130788"/>
				<updated>2022-06-15T12:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: Created VAB Mephisto wiki page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130346</id>
		<title>D.T. No.2 (50 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130346"/>
				<updated>2022-06-05T22:18:20Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|maryland_mk1_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
[[File:M167-A3 bomb bay.png|thumb|Bottom view of a [[Martin 167-A3]] bomb bay with 16x '''50kg D.T. No.2''' bombs in it.]]&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:M167-A3_bomb_bay.png&amp;diff=130345</id>
		<title>File:M167-A3 bomb bay.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:M167-A3_bomb_bay.png&amp;diff=130345"/>
				<updated>2022-06-05T22:17:18Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bottom view of a Martin 167-A3 bomb bay with 16x 50kg D.T. No.2 bombs in it.&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130344</id>
		<title>D.T. No.2 (50 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130344"/>
				<updated>2022-06-05T22:12:57Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:DT No2 50 kg bomb side view.png|thumb|Side view of a '''D.T. No.2 (50 kg)''' bomb.]]&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''Data for D.T. No.2 (50 kg) bomb'''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!'''Metric'''&lt;br /&gt;
!'''Imperial'''&lt;br /&gt;
|-&lt;br /&gt;
|Overall Length&lt;br /&gt;
|124.1 cm&lt;br /&gt;
|48.9 in&lt;br /&gt;
|-&lt;br /&gt;
|Body Diameter&lt;br /&gt;
|19.5 cm&lt;br /&gt;
|7.7 in&lt;br /&gt;
|-&lt;br /&gt;
|Filling Weight&lt;br /&gt;
|19.0 kg&lt;br /&gt;
|41.9 lb&lt;br /&gt;
|-&lt;br /&gt;
|Total Weight&lt;br /&gt;
|55.0 kg&lt;br /&gt;
|121.3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Filling&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |TNT&lt;br /&gt;
|-&lt;br /&gt;
|Bomb Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |High Explosive&lt;br /&gt;
|}&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|maryland_mk1_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:DT No2 Explanation.png|thumb|A side view of a '''D.T. No.2 (50kg)''' bomb with identification of parts.]]&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Comparable bombs to D.T. No.2 (50 kg)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Mass&lt;br /&gt;
!Explosive mass&lt;br /&gt;
!Explosive&lt;br /&gt;
!Armor Pen.&lt;br /&gt;
!Destruction radius&lt;br /&gt;
!Frag radius&lt;br /&gt;
|-&lt;br /&gt;
|▃&lt;br /&gt;
|[[AN-M30A1 (100 lb)|AN-M30A1]]&lt;br /&gt;
|100 lb&lt;br /&gt;
|24.5 kg&lt;br /&gt;
|Amatol&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▀&lt;br /&gt;
|[[SC50JA (50 kg)|SC50JA]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|Fp.60/40&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▂&lt;br /&gt;
|[[FAB-50 (50 kg)|FAB-50]]&lt;br /&gt;
|64 kg&lt;br /&gt;
|24 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|68.6 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Navy Type 97 Number 6 (60 kg)|Type 97 Number 6]]&lt;br /&gt;
|60 kg&lt;br /&gt;
|23 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|78 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Army Type 94 GPHE (50 kg)|Type 94 GPHE]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|19.6 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|74 mm&lt;br /&gt;
|1.8 m&lt;br /&gt;
|62.5 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[GP 50 (50 kg)|GP 50]]&lt;br /&gt;
|58 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|80 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|70.1 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|28.5 kg&lt;br /&gt;
|M.Mn&lt;br /&gt;
|82 mm&lt;br /&gt;
|2.4 m&lt;br /&gt;
|77.1 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Use is the same as the [[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]] bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Used at the start of World War II by the French Armée de l'Air, and during the Algerian War by many French planes including T-6Gs, P/F-47Ds and SIPAs. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' http://avions-de-la-guerre-d-algerie.over-blog.com/article-le-bombardement-les-bombes-41640286.html&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130343</id>
		<title>D.T. No.2 (50 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130343"/>
				<updated>2022-06-05T22:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /* General info */ Added bomb side view in General Info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:DT No2 50 kg bomb side view.png|thumb|Side view of a '''D.T. No.2 (50 kg)''' bomb.]]&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''''Data for D.T. No.2 (50 kg) bomb'''''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!'''''Metric'''''&lt;br /&gt;
!'''''Imperial'''''&lt;br /&gt;
|-&lt;br /&gt;
|''Overall Length''&lt;br /&gt;
|''124.1 cm''&lt;br /&gt;
|''48.9 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Body Diameter''&lt;br /&gt;
|''19.5 cm''&lt;br /&gt;
|''7.7 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Filling Weight''&lt;br /&gt;
|''19.0 kg''&lt;br /&gt;
|''41.9 lb''&lt;br /&gt;
|-&lt;br /&gt;
|''Total Weight''&lt;br /&gt;
|''55.0 kg''&lt;br /&gt;
|''121.3''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|''Explosive Filling''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''TNT''&lt;br /&gt;
|-&lt;br /&gt;
|''Bomb Type''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''High Explosive''&lt;br /&gt;
|}&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|maryland_mk1_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
[[File:DT No2 Explanation.png|thumb|A side view of a '''D.T. No.2 (50kg)''' bomb with identification of parts.]]&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Comparable bombs to D.T. No.2 (50 kg)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Mass&lt;br /&gt;
!Explosive mass&lt;br /&gt;
!Explosive&lt;br /&gt;
!Armor Pen.&lt;br /&gt;
!Destruction radius&lt;br /&gt;
!Frag radius&lt;br /&gt;
|-&lt;br /&gt;
|▃&lt;br /&gt;
|[[AN-M30A1 (100 lb)|AN-M30A1]]&lt;br /&gt;
|100 lb&lt;br /&gt;
|24.5 kg&lt;br /&gt;
|Amatol&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▀&lt;br /&gt;
|[[SC50JA (50 kg)|SC50JA]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|Fp.60/40&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▂&lt;br /&gt;
|[[FAB-50 (50 kg)|FAB-50]]&lt;br /&gt;
|64 kg&lt;br /&gt;
|24 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|68.6 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Navy Type 97 Number 6 (60 kg)|Type 97 Number 6]]&lt;br /&gt;
|60 kg&lt;br /&gt;
|23 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|78 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Army Type 94 GPHE (50 kg)|Type 94 GPHE]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|19.6 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|74 mm&lt;br /&gt;
|1.8 m&lt;br /&gt;
|62.5 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[GP 50 (50 kg)|GP 50]]&lt;br /&gt;
|58 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|80 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|70.1 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|28.5 kg&lt;br /&gt;
|M.Mn&lt;br /&gt;
|82 mm&lt;br /&gt;
|2.4 m&lt;br /&gt;
|77.1 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Use is the same as the [[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]] bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Used at the start of World War II by the French Armée de l'Air, and during the Algerian War by many French planes including T-6Gs, P/F-47Ds and SIPAs. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' http://avions-de-la-guerre-d-algerie.over-blog.com/article-le-bombardement-les-bombes-41640286.html&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:DT_No2_Explanation.png&amp;diff=130342</id>
		<title>File:DT No2 Explanation.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:DT_No2_Explanation.png&amp;diff=130342"/>
				<updated>2022-06-05T22:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side view of a D.T. No.2 (50kg) bomb with identification of parts.&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130341</id>
		<title>D.T. No.2 (50 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130341"/>
				<updated>2022-06-05T21:58:32Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /* External links */ added link to a blog about French bombs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:DT No2 50 kg bomb side view.png|thumb|Side view of a '''D.T. No.2 (50 kg)''' bomb.]]&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''''Data for D.T. No.2 (50 kg) bomb'''''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!'''''Metric'''''&lt;br /&gt;
!'''''Imperial'''''&lt;br /&gt;
|-&lt;br /&gt;
|''Overall Length''&lt;br /&gt;
|''124.1 cm''&lt;br /&gt;
|''48.9 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Body Diameter''&lt;br /&gt;
|''19.5 cm''&lt;br /&gt;
|''7.7 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Filling Weight''&lt;br /&gt;
|''19.0 kg''&lt;br /&gt;
|''41.9 lb''&lt;br /&gt;
|-&lt;br /&gt;
|''Total Weight''&lt;br /&gt;
|''55.0 kg''&lt;br /&gt;
|''121.3''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|''Explosive Filling''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''TNT''&lt;br /&gt;
|-&lt;br /&gt;
|''Bomb Type''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''High Explosive''&lt;br /&gt;
|}&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|maryland_mk1_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Comparable bombs to D.T. No.2 (50 kg)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Mass&lt;br /&gt;
!Explosive mass&lt;br /&gt;
!Explosive&lt;br /&gt;
!Armor Pen.&lt;br /&gt;
!Destruction radius&lt;br /&gt;
!Frag radius&lt;br /&gt;
|-&lt;br /&gt;
|▃&lt;br /&gt;
|[[AN-M30A1 (100 lb)|AN-M30A1]]&lt;br /&gt;
|100 lb&lt;br /&gt;
|24.5 kg&lt;br /&gt;
|Amatol&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▀&lt;br /&gt;
|[[SC50JA (50 kg)|SC50JA]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|Fp.60/40&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▂&lt;br /&gt;
|[[FAB-50 (50 kg)|FAB-50]]&lt;br /&gt;
|64 kg&lt;br /&gt;
|24 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|68.6 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Navy Type 97 Number 6 (60 kg)|Type 97 Number 6]]&lt;br /&gt;
|60 kg&lt;br /&gt;
|23 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|78 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Army Type 94 GPHE (50 kg)|Type 94 GPHE]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|19.6 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|74 mm&lt;br /&gt;
|1.8 m&lt;br /&gt;
|62.5 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[GP 50 (50 kg)|GP 50]]&lt;br /&gt;
|58 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|80 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|70.1 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|28.5 kg&lt;br /&gt;
|M.Mn&lt;br /&gt;
|82 mm&lt;br /&gt;
|2.4 m&lt;br /&gt;
|77.1 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Use is the same as the [[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]] bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Used at the start of World War II by the French Armée de l'Air, and during the Algerian War by many French planes including T-6Gs, P/F-47Ds and SIPAs. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.'' http://avions-de-la-guerre-d-algerie.over-blog.com/article-le-bombardement-les-bombes-41640286.html&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130340</id>
		<title>D.T. No.2 (50 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130340"/>
				<updated>2022-06-05T21:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /* Description */ Added 'Comparison with analogues'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:DT No2 50 kg bomb side view.png|thumb|Side view of a '''D.T. No.2 (50 kg)''' bomb.]]&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''''Data for D.T. No.2 (50 kg) bomb'''''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!'''''Metric'''''&lt;br /&gt;
!'''''Imperial'''''&lt;br /&gt;
|-&lt;br /&gt;
|''Overall Length''&lt;br /&gt;
|''124.1 cm''&lt;br /&gt;
|''48.9 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Body Diameter''&lt;br /&gt;
|''19.5 cm''&lt;br /&gt;
|''7.7 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Filling Weight''&lt;br /&gt;
|''19.0 kg''&lt;br /&gt;
|''41.9 lb''&lt;br /&gt;
|-&lt;br /&gt;
|''Total Weight''&lt;br /&gt;
|''55.0 kg''&lt;br /&gt;
|''121.3''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|''Explosive Filling''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''TNT''&lt;br /&gt;
|-&lt;br /&gt;
|''Bomb Type''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''High Explosive''&lt;br /&gt;
|}&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|maryland_mk1_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Comparable bombs to D.T. No.2 (50 kg)&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Name&lt;br /&gt;
!Mass&lt;br /&gt;
!Explosive mass&lt;br /&gt;
!Explosive&lt;br /&gt;
!Armor Pen.&lt;br /&gt;
!Destruction radius&lt;br /&gt;
!Frag radius&lt;br /&gt;
|-&lt;br /&gt;
|▃&lt;br /&gt;
|[[AN-M30A1 (100 lb)|AN-M30A1]]&lt;br /&gt;
|100 lb&lt;br /&gt;
|24.5 kg&lt;br /&gt;
|Amatol&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▀&lt;br /&gt;
|[[SC50JA (50 kg)|SC50JA]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|Fp.60/40&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67.3 m&lt;br /&gt;
|-&lt;br /&gt;
|▂&lt;br /&gt;
|[[FAB-50 (50 kg)|FAB-50]]&lt;br /&gt;
|64 kg&lt;br /&gt;
|24 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|79 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|68.6 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Navy Type 97 Number 6 (60 kg)|Type 97 Number 6]]&lt;br /&gt;
|60 kg&lt;br /&gt;
|23 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|78 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|67 m&lt;br /&gt;
|-&lt;br /&gt;
|▅&lt;br /&gt;
|[[Army Type 94 GPHE (50 kg)|Type 94 GPHE]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|19.6 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|74 mm&lt;br /&gt;
|1.8 m&lt;br /&gt;
|62.5 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[GP 50 (50 kg)|GP 50]]&lt;br /&gt;
|58 kg&lt;br /&gt;
|25 kg&lt;br /&gt;
|TNT&lt;br /&gt;
|80 mm&lt;br /&gt;
|2.1 m&lt;br /&gt;
|70.1 m&lt;br /&gt;
|-&lt;br /&gt;
|▄&lt;br /&gt;
|[[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]]&lt;br /&gt;
|50 kg&lt;br /&gt;
|28.5 kg&lt;br /&gt;
|M.Mn&lt;br /&gt;
|82 mm&lt;br /&gt;
|2.4 m&lt;br /&gt;
|77.1 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Use is the same as the [[G.A.M.Mn 50 (50 kg)|G.A.M.Mn 50]] bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Used at the start of World War II by the French Armée de l'Air, and during the Algerian War by many French planes including T-6Gs, P/F-47Ds and SIPAs. &lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130339</id>
		<title>D.T. No.2 (50 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130339"/>
				<updated>2022-06-05T21:48:41Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: moved data table to 'description'.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:DT No2 50 kg bomb side view.png|thumb|Side view of a '''D.T. No.2 (50 kg)''' bomb.]]&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''''Data for D.T. No.2 (50 kg) bomb'''''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!''Metric''&lt;br /&gt;
!''Imperial''&lt;br /&gt;
|-&lt;br /&gt;
|''Overall Length''&lt;br /&gt;
|''124.1 cm''&lt;br /&gt;
|''48.9 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Body Diameter''&lt;br /&gt;
|''19.5 cm''&lt;br /&gt;
|''7.7 in''&lt;br /&gt;
|-&lt;br /&gt;
|''Filling Weight''&lt;br /&gt;
|''19.0 kg''&lt;br /&gt;
|''41.9 lb''&lt;br /&gt;
|-&lt;br /&gt;
|''Total Weight''&lt;br /&gt;
|''55.0 kg''&lt;br /&gt;
|''121.3''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|''Explosive Filling''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''TNT''&lt;br /&gt;
|-&lt;br /&gt;
|''Bomb Type''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |''High Explosive''&lt;br /&gt;
|}&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|maryland_mk1_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130338</id>
		<title>D.T. No.2 (50 kg)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=D.T._No.2_(50_kg)&amp;diff=130338"/>
				<updated>2022-06-05T21:47:25Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: /* Description */ added screenshot and data table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |'''Data for D.T. No.2 (50 kg) bomb'''&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!Metric&lt;br /&gt;
!Imperial&lt;br /&gt;
|-&lt;br /&gt;
|Overall Length&lt;br /&gt;
|124.1 cm&lt;br /&gt;
|48.9 in&lt;br /&gt;
|-&lt;br /&gt;
|Body Diameter&lt;br /&gt;
|19.5 cm&lt;br /&gt;
|7.7 in&lt;br /&gt;
|-&lt;br /&gt;
|Filling Weight&lt;br /&gt;
|19.0 kg&lt;br /&gt;
|41.9 lb&lt;br /&gt;
|-&lt;br /&gt;
|Total Weight&lt;br /&gt;
|55.0 kg&lt;br /&gt;
|121.3&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Filling&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |TNT&lt;br /&gt;
|-&lt;br /&gt;
|Bomb Type&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |High Explosive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:DT No2 50 kg bomb side view.png|thumb|Side view of a '''D.T. No.2 (50 kg)''' bomb.]]&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|maryland_mk1_france}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the bomb.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of bombs that have firepower equal to these type of weapons.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilize this bomb in game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarize and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of this weapon. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the cannon/machine gun;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the weapon;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Bombs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:DT_No2_50_kg_bomb_side_view.png&amp;diff=130333</id>
		<title>File:DT No2 50 kg bomb side view.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:DT_No2_50_kg_bomb_side_view.png&amp;diff=130333"/>
				<updated>2022-06-05T21:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Side view of a D.T. No.2 (50 kg) bomb.&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Super_Mystere_B2&amp;diff=36567</id>
		<title>Super Mystere B2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Super_Mystere_B2&amp;diff=36567"/>
				<updated>2019-11-08T15:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;U32967359: Informations in &amp;quot;Armament&amp;quot; section and the title of 2 photos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=md_460}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Mystere (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The French Super Mystère was designed, developed and manufactured by Dassault Aviation as a multi-role fighter-bomber, a niche which would later encompass such aircraft as the F-105 Thunderchief and the [[F-4C_Phantom II|F-4C Phantom]] which could not be pigeon-holed into one type of combat role. The multi-role function created a combat multiplier with just one aircraft instead of needing several specialized aircraft to do certain jobs. A last-minute change of targets could allow for weapons change or multiple types of ordnance can be carried to take on one or more roles during a combat run. &lt;br /&gt;
&lt;br /&gt;
The Super Mystère is the culminating aircraft in a series of four other predecessors before it. Initially starting with the Dassault Ouragan, modifications and upgrades led to the Mystère II, Mystère III and  Mystère IV. The Mystère series fighters while quick, could not go super-sonic except during a dive whereas, like many of the newer aircraft of the time, the Super Mystère had swept wings which allowed it to achieve supersonic flight during level flight. Another plus to the Super Mystère was that its turbojet engine was equipped with an afterburner which earlier Mystère fighters did not have.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} can fulfil a multi-role function by either being a fighter-interceptor or a fighter-bomber. Outfitted with the afterburner, this fighter can easily become an interceptor either going after fighters or bombers. This fighter is outfitted with two 30 mm DEFA 552 autocannons as its main weapon and also can be fitted with SNEB type 23 rockets, T10 151 rockets, AA-20 missiles or AIM-9B Sidewinder missiles for air to air combat. Though the rockets and missiles are not a guarantee that the enemy will be hit and go down, always be ready to follow up with the DEFA 552 as the enemy fighter will most likely be in an energy-drained situation and a relatively easy target to mop up with the autocannon.&lt;br /&gt;
&lt;br /&gt;
Though relatively nimble and quick when outfitted for air-to-air combat, things change when switched to ground-pounding. The speed and manoeuvrability trade-off is worth it as this fighter converted to a bomber can carry a hefty payload for an aircraft its size. Ground-attack rockets are a good option especially with the T10 151 or SNEB Type 23 to focus on attacking lighter clustered targets. For direct bomb-to-target ordnance, the aircraft has the choice of outfitting either 1,000 or 2,000 lbs of bombs, enough to do serious damage to larger ships, hardened targets and bases. &lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a fighter/interceptor/bomber which newer pilots to supersonic jets can master quickly, especially with a playstyle they are comfortable with. Though not the fastest fighter, it has speed enough to not get out of control and depending on the playstyle of the pilot, air-to-air combat, air-to-ground combat or a mix of both are available options depending on the suspended weapons loadout allowing the pilot to take to the skies to destroy enemy targets and aid in whittling down the enemies tickets towards victory.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight Performance ===&lt;br /&gt;
&amp;lt;!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} is a typical middle of the road jet fighter in terms of flight performance. With its swept wings, it has a distinct advantage over earlier fighters with straight wings, however, it is surpassed by those jets which can hit or hit close to Mach 2. Modifications and upgrades from earlier Mystere fighters moulded the {{PAGENAME}} into what it is, going from its swept wings and tailplanes to its strengthened wing spars all held together with titanium bolts. This aircraft is meant to go fast, meant to make high-g manoeuvres and to carry heavy payloads when required.&lt;br /&gt;
 &lt;br /&gt;
Outfitted with an afterburner, this fighter has decent acceleration and can achieve +Mach speed in level flight and even faster during a dive. This fighter does handle well during a dive and control stiffening does not begin until around 900 kph and starts to become severe around 1,050 kph. Though the wings have been reinforced for the greater weight loads, the wings can potentially shear off at around 1,265 kph. When carrying heavier loads such as the AN-M64A1 500 lb or AN-M65A1 1,000 lb bombs the overall manoeuvrability and acceleration of this aircraft will suffer, but not as bad as some of the other contemporary fighters in a similar situation.&lt;br /&gt;
 &lt;br /&gt;
Due to the possibility of being attacked by faster jet fighters, it is important to try to set up the enemy to overshoot the {{PAGENAME}} and one way to do that when being tailed is to reduce throttle, extend airbrakes and manoeuvre to the right or left, if the chasing fighter cannot compensate to the Mystere’s manoeuvres then they will zoom past, which will allow the {{PAGENAME}} to retract flaps, go full throttle and target the fleeing aircraft to attempt a firing solution.&lt;br /&gt;
&lt;br /&gt;
While the acceleration in this aircraft is decent, the climb rate is quite good and this fighter does have a good bit of energy retention when coming out of a dive. When manoeuvring in this fighter, it is best to make short and quick movements rather than long turning manoeuvres to help conserve energy. This aircraft has an excellent roll rate and when aerial combat fighting, the style which lends the best to the strengths of the fighter is the Boom &amp;amp; Zoom manoeuvres.&lt;br /&gt;
&lt;br /&gt;
[[File:Super_Mystere_sgteagle_001.jpg|500px|thumb|right|A pair of '''{{PAGENAME}}''' fighters preparing to engage enemy targets.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| 1183 || 1165 || {{Specs|ceiling}} || 32.1 || 33.2 || 50.2 || 49.4 || 800&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 0 m - at sea level)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
! AB&lt;br /&gt;
! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 800&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Details====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps&lt;br /&gt;
! Take-off flaps&lt;br /&gt;
! Landing flaps&lt;br /&gt;
! Air brakes&lt;br /&gt;
! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 640 || &amp;lt; 610 || &amp;lt; 590 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 0 m || 3,128 kgf || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 14 mm steel plate - front cockpit&lt;br /&gt;
* 14 mm steel plate - behind the pilot's seat&lt;br /&gt;
* 14 mm steel plate - behind the pilot's headrest (the two 14 mm plates butt up against each other effectively providing 28 mm total or 30 mm when adjusting for constructional armour slope angle&lt;br /&gt;
* 40 mm bulletproof glass in canopy windshield&lt;br /&gt;
&lt;br /&gt;
[[File:SuperMystereB2_001.jpg|450px|thumb|right|An X-ray view of the '''{{PAGENAME}}''' displaying the various armour protection in the aircraft.]]&lt;br /&gt;
The {{PAGENAME}} is a fighter which is in a unique position of being in a transitional period between the end of World War II and the Vietnam Era. Still holding onto some of the facets of a WW II fighter which later fighters eliminate, this French fighter has a decent amount of armour to protect the pilot, something later jets forgo to allow for more speed and to carry more ordnance. The pilot of the {{PAGENAME}} is well protected from the front with a bulletproof windscreen which due to its slope has an effective thickness of 67 mm. The huge gaping hole in the front of the aircraft sucking in copious amounts of air for the engine presents a problem, as, during head-on attacks, bullets potentially could fly right into the air intake and penetrate the cockpit with very little resistance. To combat this problem, the fighter has a 14 mm steel plate which blocks the entire front area of the cockpit area, protecting the pilot but leaving enough space for the air to get to the engine.&lt;br /&gt;
&lt;br /&gt;
During attacks from behind, the pilot is again protected by two plates, one directly behind the seat and a second one behind the headrest with the combination of the two plates providing around 30 mm of protection. The rest of the critical components of the aircraft are left relatively unprotected with many fuel tanks in the wings, more in the fuselage surrounding the engine and the engine itself. When attacking this aircraft, the wings and centre fuselage provide the best areas of attack as they are most likely to hit a critical component or blow off a wing. Pilot sniping may be effective from the side, but trying to line up that shot will be difficult and the attacking pilot will have a better chance to hit the larger areas of the wings or fuselage.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|DEFA 552 (30 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)&lt;br /&gt;
* 35 x 68 mm SNEB air-to-air or air-to-ground rockets (have to be researched)&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} like many of the fighters of the time got away from machine guns and were outfitted with autocannons, in this case, 30 mm DEFA 552 cannons. Lessons learned the hard way in other aircraft resulted in the lower fuselage under where the cockpit is, but behind the air-intake to the aircraft. This resulting location provided optimal fire control as convergence is not an issue, however, the pilot must still correct for bullet drop for the 30 mm rounds. Also, exhaust gasses from the cannons were not anywhere near air intake and did not threaten to choke out the engine as happened with the [[Hunter_F.6|Hunter F.6]] or the [[MiG-19 (Family)|MiG-19]] fighters when their guns were fired and exhaust gasses were ingested into the air intakes. The two DEFA 552 cannons only have 150 rounds per gun which require the pilot to exercise trigger control so not to waste ammunition.   &lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|AN-M65A1 Fin M129 (1,000 lb)|T10 151|SNEB Type 23|AS-20}}&lt;br /&gt;
{{main|AIM-9B|AA-20}}&lt;br /&gt;
[[File:SuperMystere_honduras_001.jpg|500px|thumb|right|French-built '''{{PAGENAME}}''' fighters of the Honduran Air Force. Note the light grey camoflage utilised compared to the typical French woodland style greens and browns and the rear section that has been modified bye Israel Aircraft Industries.]]&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 х 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 2 х 1000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)&lt;br /&gt;
* 12 х T10 151 rockets&lt;br /&gt;
* 38 х SNEB type 23 rockets&lt;br /&gt;
* 35 х SNEB type 23 rockets (see previous section)&lt;br /&gt;
* 2 х AA-20 Nord air-to-air missiles&lt;br /&gt;
* 2 х AS-20 Nord rockets&lt;br /&gt;
* 2 х AIM-9B Sidewinder air-to-air missiles&lt;br /&gt;
* 2 х AA-20 Nord air-to-air missiles + 35 х SNEB type 23 rockets&lt;br /&gt;
* 2 х AS-20 Nord rockets + 35 х SNEB type 23 rockets&lt;br /&gt;
* 2 х 500 lb AN-M64A1 bombs + 35 х SNEB type 23 rockets (1,000 lb total)&lt;br /&gt;
* 2 х 1000 lb AN-M65A1 Fin M129 bombs + 35 х SNEB type 23 rockets (2,000 lb total)&lt;br /&gt;
* 12 х T10 151 rockets + 35 х SNEB type 23 rockets&lt;br /&gt;
* 73 х SNEB type 23 rockets&lt;br /&gt;
* 35 х SNEB type 23 rockets + 2 х AIM-9B Sidewinder air-to-air missiles&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} was built to be a battlewagon of an aircraft, capable of fulfilling different roles as the mission dictated. This fighter has access to a multitude of both French and US armaments to round out its capabilities no matter what map it spawns on whether it is an air-to-air attack, ground-attack or both.&lt;br /&gt;
&lt;br /&gt;
;Air-to-air attack&lt;br /&gt;
&lt;br /&gt;
Most maps in War Thunder lend themselves to cater to air-to-air attacks, especially on domination maps with battles to control airfields. For this purpose, the {{PAGENAME}} and morph into the fighter-interceptor role and pursue fighters, attackers and bombers without discrimination. Specific weapons for air-to-air combat include:&lt;br /&gt;
&lt;br /&gt;
* AIM-9B Sidewinder: The AIM-9B Sidewinder is an extremely effective short-range guided missile which acquires and maintains contact with its target through an IR lens on the head of the missile. Extremely quick and agile, this missile is very difficult to out-manoeuvre. Enemy fighters which out-manoeuvre this missile are typically left in a severely energy-depleted state, being an easy target to be eliminated with the firing aircraft's on-board  DEFA 552 autocannons.&lt;br /&gt;
* AA-20 Nord: The AA-20, typically regarded as a stepping stone to future missiles, had many limitations in that it requires the pilot to guide the missile to its target through a command link. The missile's movement due to its fixed wings resulted in a steady roll rate, but guidance adjustments came through the combined efforts of the control system and gyroscope. Not the easy fire-and-forget style like the Sidewinder, this missile will take some skill and much practice to master.&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
;Air-to-ground attack&lt;br /&gt;
&lt;br /&gt;
Converting this fighter-interceptor to a fighter-bomber is as easy as changing out the suspended armament types. Options here range from using dropped munition bombs or unguided rockets, fired either singly or in salvos depending on the type.&lt;br /&gt;
&lt;br /&gt;
* AS-20 Nord: The AS-20 is a modified version of the AA-20 to convert it to an Air-to-Ground missile, largely the main change was adding a larger warhead and installing an impact fuze. Limitations for this missile are the same as the AA-20 being a command guidance control missile which results in the pilot's concentration during the launch and contact with the target phase resulting in a vulnerable aircraft.&lt;br /&gt;
* T10 151 rockets: These are unguided 68 mm rockets which are launched from a rocket pod. Typically rockets of this size are ineffective when fired singly, this rocket should be fired in salvos where chances are increased that one or more will hit the target. Best used against lighter vehicles, anti-aircraft guns and aircraft sitting on the airfield. &lt;br /&gt;
* 500 lb AN-M64A1 bomb: The AN-M64A1 is a good multi-purpose bomb which can have an effect on bases, but should be reserved for more hardened targets like fortified pill-boxes, medium to large tanks or vehicles which are clustered together. &lt;br /&gt;
* 1,000 lb AN-M65A1 Fin-M129 bomb: The AN-M51A1 is a heavy-hitting bomb which can do some serious damage to a base or other hardened targets. Though a waste against smaller and lighter targets, it can be effective when used against clustered targets (sometimes overkill). &lt;br /&gt;
&lt;br /&gt;
;Multi-use attack&lt;br /&gt;
&lt;br /&gt;
In combination with the 30 mm DEFA 552 cannons, the {{PAGENAME}} can be outfitted with SNEB type 23 unguided rockets which can be utilised with great effect both in the air and on the ground.&lt;br /&gt;
&lt;br /&gt;
* SNEB Type 23 rockets: The SNEB Type 23 rockets area available in greater quantities than the T10 151's with numbers as great as 73. For air-to-air, these rockets are most effective when used against bomber aircraft as they are typically slower and a larget target, perfect for a large salvo launch of type 23 rockets. When encountering lighter ground targets which are in relatively close proximity to each other large amounts of the SNEB Type 23 rockets can cover large areas of ground with exploding rockets highly increasing the chances of hitting one or more targets in a single pass. These rockets can be considered an area deniability weapon as when salvos are fired at an airfield, aircraft attempting to land intent on capturing the runway will most likely power up and abort the landing or risk the destruction of their aircraft.&lt;br /&gt;
&lt;br /&gt;
Thanks to the many different options of suspended armaments available to this aircraft, options and roles can be mixed and matched to the pilot's desires and the map's available targets, for either air-to-air combat, ground-attack combat or a mixed-bag of both. The {{PAGENAME}} can be a jack-of-all-trades and when coming up against one, the attacking pilot making assumptions may find themselves rethinking the attack when the {{PAGENAME}} turns the tables.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dassault {{PAGENAME}} is the result of many years of research and development, specifically learning lessons from earlier Mystere fighters. The result is a well-rounded fighter/interceptor/bomber aircraft which will have no problems finding a role on any map to maximize its potential. Suspended weapon options for this aircraft give it the potential for air-to-air combat, ground-attack combat or even a complementary mix of both types of weapons to go after targets of opportunity both in the air and on the ground. Though not a glamorous and well-known fighter such as those from other nations, the {{PAGENAME}} can be a diamond in the rough which can sneak its way up the leader board racking up destroyed aircraft, ground targets and even enemy bases. &lt;br /&gt;
&lt;br /&gt;
For lack of better words, the {{PAGENAME}} in air-to-air combat can be a very effective face-puncher, in that it does quite well in head-to-head attacks. When lining up a head-on attack, a short burst from the dual 30 mm cannons is enough to send an enemy jet down in flames. Though a poor position to get a lock for the AIM-9B Sidewinders, head-on attacks are the perfect opportunity to unfurl an AA.20 Nord guided missile. During head-ons, since you are already flying toward an enemy pilot, the AA.20 can be launched and guided right into the path of the incoming fighter for what is typically a destroying blow.  The AIM-9B missiles should be reserved for slower aircraft such as attackers, bombers and helicopters which typically cannot outmanoeuvre the missiles whereas faster fighters can break the missile lock with high-g manoeuvres. When faster fighters are on the {{PAGENAME}}’s tail, don’t forget to reduce throttle, pop speed brakes, drop combat flaps and manoeuvre to one side or the other, this will make it extremely difficult for the trailing enemy fighter to get a gun/missile solution and will typically overshoot, allowing the {{PAGENAME}} to raise flaps, close air-brakes and increase throttle to get guns on the enemy fighter.&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} has a wide array of ground-attack ordnance and can weasel its way into a battleground to take out targets ranging from soft anti-aircraft to heavy tanks and enemy bases. SNEB Type 23 rockets are small, but used en mass can wreak havoc upon ground targets especially those which are clustered quite close together. Unguided rockets can also be especially useful against enemy fighters which may be attempting to capture an airfield as unlike bullets, the rockets only need to explode close to the aircraft to inflict damage. If the pilot elects to, they can become a fighter-bomber heavy mover and carry up to 2,000 lbs of bombs allowing for severe damage to be inflicted to heavier targets and bases. The pilot will need to be aware that carrying the heavier ordnance will impact the aircraft’s manoeuvrability and flight characteristics until the ordnance is released. &lt;br /&gt;
&lt;br /&gt;
Being a middle-of-the-road fighter, the {{PAGENAME}} cannot take any other fighters for granted. Many enemy fighters will have a speed advantage and will be able to run circles around it, however, the Mystere must learn to drastically reduce its speed a times to force overshoots of both aircraft and missiles, however, they must be ready to counter the enemy or else they will just try to chase them down again. Though the {{PAGENAME}} may have a speed advantage over earlier fighters, that is no need to become complacent, the slower fighters can attempt the same strategy as the Mystere when going against faster aircraft and position for an overshoot, forcing the {{PAGENAME}} out front and within gun range. The {{PAGENAME}} is susceptible to missile fire (especially AIM-9 Sidewinders) and for [[Boom &amp;amp; Zoom]] fighters which seem to swoop in from out of nowhere to claim a victim. The critical thing for a {{PAGENAME}} pilot to do is to maintain their situational awareness, keep their speed up and look for targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--===Manual Engine Control===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil&lt;br /&gt;
! Water&lt;br /&gt;
! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Not auto controlled || rowspan=&amp;quot;2&amp;quot; | Controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;Auto control available || rowspan=&amp;quot;2&amp;quot; | Separate || rowspan=&amp;quot;2&amp;quot; | Not controllable&amp;lt;br&amp;gt;1 gear || rowspan=&amp;quot;2&amp;quot; | Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Survivability&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Compressor&lt;br /&gt;
|&lt;br /&gt;
| Offensive 30 mm&lt;br /&gt;
| ALCAN 502 500&lt;br /&gt;
| Matra Type 61&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| New boosters&lt;br /&gt;
|&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| ALCAN 502 1000&lt;br /&gt;
| Matra Type 116&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 30 mm cannons&lt;br /&gt;
| Nord AA.20&lt;br /&gt;
| Matra Type 105&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
|&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
| Nord AS.20&lt;br /&gt;
| AIM-9B&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Faster in level flight than a majority of similar rank aircraft&lt;br /&gt;
* Afterburner provides superior high-speed acceleration compared to many of its peers&lt;br /&gt;
* Good armament and a wide range of ordinance options&lt;br /&gt;
&amp;lt;!--* Poor MER can be used to make opponents overshoot--&amp;gt;&lt;br /&gt;
* Good pilot protection&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor vertical energy retention&lt;br /&gt;
&amp;lt;!--* Poor MER under 800kph (IAS)--&amp;gt;&lt;br /&gt;
* Mediocre low-speed acceleration&lt;br /&gt;
* Lackluster stock performance&lt;br /&gt;
* 15-meter proximity fuse on the AA 20 missiles will sometimes result in no damage hits&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Super Mystère was the final aircraft of the Mystère family of jet fighters, whose development history began with the creation of the Dassault Ouragan in the late 1940s. Featuring a modified design over the preceding Mystère 4 and being fitted with the new Rolls-Royce Avon afterburning turbojet engine, the resulting Super Mystère B.1 prototype became the first French supersonic jet fighter after conducting its maiden flight in March 1955.&lt;br /&gt;
&lt;br /&gt;
Following the successful maiden flight of the prototype of the Super Mystère, a more refined production version of the machine was created shortly afterwards. Known as the Super Mystère B.2, the production version of the aircraft featured the SNECMA Atar 101G engine, compared to the Rolls-Royce Avon found on the prototype.&lt;br /&gt;
&lt;br /&gt;
The Super Mystère B.2 entered production in 1956, with an initial contract for 150 aircraft being signed. By the end of production in 1959, around 180 Super Mystère B.2s were built out of a planned 370 units.&lt;br /&gt;
&lt;br /&gt;
Entering service with the French Air Force in 1957, the Super Mystère B.2 served with French units for a good two decades before being replaced by newer and more advanced machines. Apart from its own forces, the Super Mystère B.2 was also exported and used by foreign operators. Most notably, Israel fielded some 24 Super Mystères, which had successfully proven themselves in action during the Six-Day and Yom-Kippur wars.&lt;br /&gt;
&lt;br /&gt;
As the Super Mystère was slowly being phased out of French and Israeli service, Israel sold around a dozen of its Super Mystères to Honduras. In service with Honduras, the Super Mystères undertook their final missions as part of actions against Nicaraguan forces during border skirmishes before being ultimately decommissioned in  1996.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 001.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 002.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 003.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 004.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 005.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 006.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 007.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Super Mystere wtwallpaper 008.jpg|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|D5E31zE4Ko4|''Aesthetics above Performance! Super Mystere B2'' - '''Jengar'''|tEQx2gxxifw|''Super Mystère B2 8 Kills - I Appreciate It'' - '''Adam514'''|cLlIx_DOYRY|''Super Mystère - First Flight (Simulator)'' - '''Cpt Toastman'''}}&lt;br /&gt;
&lt;br /&gt;
== See also == &lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Contemporary fighters&lt;br /&gt;
&lt;br /&gt;
* [[F-100D]]&lt;br /&gt;
* [[MiG-19_(Family)|MiG-19]]&lt;br /&gt;
* [[Hunter F 1]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6093-development-super-myst%C3%A8re-b-2-over-the-barrier-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Super Mystère B.2: Over the Barrier]]&lt;br /&gt;
* Dassault Aviation. (n.d.). Super Mystère: origins, characteristics and performance data. Retrieved October 2019, from [https://www.dassault-aviation.com/en/passion/aircraft/military-dassault-aircraft/super-mystere/| Dassault military aircraft - Super Mystere]. &lt;br /&gt;
&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U32967359</name></author>	</entry>

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