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		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=71695</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=71695"/>
				<updated>2020-09-25T03:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* General info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour and a commander's thermal sight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs 3BM42 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]], and is the first Abrams in the game to be equipped with depleted uranium composite armour, located behind the turret cheeks of the tank. The protection afforded with the use of depleted uranium amounts to roughly over 300 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 7890 mm to 680 mm, whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate, retaining the same weak spots as the M1A1's hull. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} retains the same 1,519 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and relative to its counterparts the {{PAGENAME}} is still fairly mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour.&lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M256 (120 mm)|120 mm M256]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454&lt;br /&gt;
|-&lt;br /&gt;
| M830A1 || HEATFS || 350 || 350 || 350 || 350 || 350 || 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 1,140 || 13.10 || N/A || 0.1 || 2,360 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 1,670 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M830A1 || HEATFS || 1,410 || 11.40 || N/A || 0.1 || 1,390 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 37&amp;amp;nbsp;''(+5)'' || 19&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+41)''  || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Loader) || 1,400 (200) || 750 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--===Optics and night vision===&lt;br /&gt;
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
;Urban combat&lt;br /&gt;
&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par when aced to its counterparts, with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it.&lt;br /&gt;
&lt;br /&gt;
;Rural combat&lt;br /&gt;
&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map but its 1st gen. thermal device doesn't allow a fast identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the turret ring, so aim for the gun area, which usually results in at least the disablement of the cannon or breech. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that should be targeted. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U.&lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| M830A1&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| M829&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| ESS&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game, other than Ariete's CL1343, at short range&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for both the commander and gunner&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very easy to penetrate, even by low rank 5 tanks, hits on the UFP can auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo&lt;br /&gt;
* The turret ring is a massive weak spot, any tank in the game can penetrate it&lt;br /&gt;
* The LFP is huge and has very poor protection&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop weaker versions of HEATFS&lt;br /&gt;
* The Italian CL3143 APFSDS found on the Ariete line of tanks has a good chance of penetrating the turret cheeks if they're hit at a right angle&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes&lt;br /&gt;
* The stock HEATFS shell is very difficult to use at top tier due to every tank you face having more than 600mm of chemical protection or being coated in ERA frontally. Flank shots are the only reliable way to get kills&lt;br /&gt;
* APFSDS is a tier III unlock&lt;br /&gt;
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander's panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:M1A2 Cobra King II Hangar.png|M1A2, Cobra King II, prepped for combat.&lt;br /&gt;
File:M1A2 on Kursk.png|M1A2, Angel of Death, scanning the horizon on Kursk.&lt;br /&gt;
File:M1A2 Allied Spirit VIII camouflage.jpg|M1A2 sporting the unlockable Allied Spirit VIII skin.This skin represents US Army units in Europe, 2018.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development] M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=71694</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=71694"/>
				<updated>2020-09-25T03:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour and a commander's thermal sight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs 3BM42 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]], and is the first Abrams in the game to be equipped with depleted uranium composite armour, located behind the turret cheeks of the tank. The protection afforded with the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm, whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate, retaining the same weak spots as the M1A1's hull. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=2,058|rbMinHp=1,343}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} retains the same 1,519 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and relative to its counterparts the {{PAGENAME}} is still fairly mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour.&lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M256 (120 mm)|120 mm M256]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 42 || rowspan=&amp;quot;2&amp;quot; | -10°/+20° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || 38.08 || 52.71 || 64.00 || 70.80 || 75.29 || rowspan=&amp;quot;2&amp;quot; | 7.80 || rowspan=&amp;quot;2&amp;quot; | 6.90 || rowspan=&amp;quot;2&amp;quot; | 6.36 || rowspan=&amp;quot;2&amp;quot; | 6.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 491 || 488 || 481 || 473 || 464 || 454&lt;br /&gt;
|-&lt;br /&gt;
| M830A1 || HEATFS || 350 || 350 || 350 || 350 || 350 || 350&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 1,140 || 13.10 || N/A || 0.1 || 2,360 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 1,670 || 4.30 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| M830A1 || HEATFS || 1,410 || 11.40 || N/A || 0.1 || 1,390 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''42''' || 37&amp;amp;nbsp;''(+5)'' || 19&amp;amp;nbsp;''(+23)'' || 1&amp;amp;nbsp;''(+41)''  || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Commander) || 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 10,000 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Pintle (Loader) || 1,400 (200) || 750 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--===Optics and night vision===&lt;br /&gt;
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
;Urban combat&lt;br /&gt;
&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par when aced to its counterparts, with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it.&lt;br /&gt;
&lt;br /&gt;
;Rural combat&lt;br /&gt;
&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map but its 1st gen. thermal device doesn't allow a fast identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies.&lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the turret ring, so aim for the gun area, which usually results in at least the disablement of the cannon or breech. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that should be targeted. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U.&lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| M830A1&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| M829&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| ESS&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game, other than Ariete's CL1343, at short range&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for both the commander and gunner&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very easy to penetrate, even by low rank 5 tanks, hits on the UFP can auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo&lt;br /&gt;
* The turret ring is a massive weak spot, any tank in the game can penetrate it&lt;br /&gt;
* The LFP is huge and has very poor protection&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop weaker versions of HEATFS&lt;br /&gt;
* The Italian CL3143 APFSDS found on the Ariete line of tanks has a good chance of penetrating the turret cheeks if they're hit at a right angle&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes&lt;br /&gt;
* The stock HEATFS shell is very difficult to use at top tier due to every tank you face having more than 600mm of chemical protection or being coated in ERA frontally. Flank shots are the only reliable way to get kills&lt;br /&gt;
* APFSDS is a tier III unlock&lt;br /&gt;
* Like with most Abrams series tanks, the engine deck is slightly raised, meaning that you will not be able to depress the gun over the rear of the tank.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander's panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
File:M1A2 Cobra King II Hangar.png|M1A2, Cobra King II, prepped for combat.&lt;br /&gt;
File:M1A2 on Kursk.png|M1A2, Angel of Death, scanning the horizon on Kursk.&lt;br /&gt;
File:M1A2 Allied Spirit VIII camouflage.jpg|M1A2 sporting the unlockable Allied Spirit VIII skin.This skin represents US Army units in Europe, 2018.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development] M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=71693</id>
		<title>Leopard 2A5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=71693"/>
				<updated>2020-09-25T03:18:59Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_leopard_2a5}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Leopard (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The succeeding variant of the [[Leopard 2A4]], the Leopard 2A5 is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;[[File:Leopard 2A5 armour scheme.png|thumb|The frontal KE protection of the Leopard 2A5 against 3BM42 at 500 m.]]&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.&lt;br /&gt;
&lt;br /&gt;
One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5. Additionally, the large mantlet of the 2A4 has been replaced by a far smaller and more armoured mantlet, making it far harder to hit, though most ammunition at top tier can still penetrate it easily.  &lt;br /&gt;
[[File:Leopard 2A5 CE armour scheme.png|thumb|The frontal CE protection of the Leopard 2A5 against MIM-146.]]&lt;br /&gt;
Be aware of Soviet tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour !! Front (Slope angle)!!Sides!!Rear!!Roof &lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|35 mm (53-82°) ''Upper glacis''&amp;lt;br&amp;gt;40 mm (50-51°) ''Lower glacis''&lt;br /&gt;
|10 mm (5°) ''Upper hull''&amp;lt;br&amp;gt;35 mm (0°) ''Lower forward hull''&amp;lt;br&amp;gt;20 mm (0°) ''Lower rear hull''&lt;br /&gt;
|20 mm (12-50°) ''All rear''&lt;br /&gt;
|20 mm (0-8°) ''Hull roof incl. engine deck''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|80 mm (57-59°) ''Right cheek add-on''&amp;lt;br&amp;gt;80 mm (55-58°) ''Left cheek add-on''&amp;lt;br&amp;gt;30 mm (63°) ''Upper mantlet add-on''&amp;lt;br&amp;gt;400 mm (1°) ''Mantlet armour''&amp;lt;br&amp;gt;250 mm (9°) ''Mantlet shroud''&lt;br /&gt;
|80 mm (20-22°) ''Right add-on''&amp;lt;br&amp;gt;80 mm (22°) ''Left add-on''&amp;lt;br&amp;gt;35 mm (0°) ''Forward''&amp;lt;br&amp;gt;15 mm (0°) ''Rear''&lt;br /&gt;
|20 mm (10°) ''Basket''&amp;lt;br&amp;gt;20 mm (70°) ''Turret underside''&lt;br /&gt;
|35 - 40 mm (80-89°) ''Forehead Armour''&amp;lt;br&amp;gt;14 mm (68-82°) ''Forward sides''&amp;lt;br&amp;gt;20 mm (89°) ''Rear turret''&amp;lt;br&amp;gt;20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
!Composite armour&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Front&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sides&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Hull&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''''Upper+Lower glacis'''''&amp;lt;br&amp;gt;400 mm ''Kinetic''&amp;lt;br&amp;gt;600 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Turret&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''turret cheeks'''''&amp;lt;br&amp;gt;800 mm ''Kinetic''&amp;lt;br&amp;gt;1200 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Center)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
260 - 325 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
600 - 690 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Outer)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
425 - 460 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
825 - 905 ''Chemical''&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''Side armour'''''&amp;lt;br&amp;gt;260 mm ''Kinetic''&amp;lt;br&amp;gt;230 - 285 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper hull'' and ''Lower rear hull'' overlap (10 + 20 mm thick)&lt;br /&gt;
* ''Upper mantlet add-on'' and ''Mantlet armour'' overlap (30 + 400 mm thick)&lt;br /&gt;
* Holes in the engine deck are covered by 8 mm of mesh&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 2032|rbMinHp= 1327|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The only drawback compared to the previous model would be the {{PAGENAME}}'s mobility since, despite the 4 tons increase in weight, the engine remains the same, so the {{PAGENAME}} is both slower and less manoeuvrable compared to the [[Leopard 2A4]], but it can still keep up with the other nations MBTs.&lt;br /&gt;
The engine remains the same MTU (MOTOREN-UND TURBINEN-UNION FRIEDRICHSHAFEN GMBH) MB 873 Ka-501 engine which produces 1,500 hp (1,100 KW) at 2,600 RPM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the [[M1A2 Abrams]], [[Challenger 2]] and [[T-80U]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 42 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.0 || 52.7 || 64.0 ||70.8&lt;br /&gt;
| 75.2&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.8 ||6.9||6.4||6.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|- &lt;br /&gt;
| DM12A1 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 2,150 || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks|Ammo racks]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|MG 3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 is slower, but it has much better armour and access to the DM33 round. With these new changes, the playstyle changes a bit too:&lt;br /&gt;
&lt;br /&gt;
* ''Hull down'': In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armour of the turret is much better, so a hull-down position can now leave the Leopard 2A5 invulnerable, but try to keep your turret protected as well, so then the armour package could last longer throughout the battle.&lt;br /&gt;
* ''Sniping'': With the DM33 APFSDS round, the Leopard 2A5 can now make use of the great distance in combat to deal damage while tanking incoming shots. Try also make use of hull-down positions whilst sniping.&lt;br /&gt;
* ''Flanking'': Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like ''hull-down'' and ''sniping''. However, with a little bit of caution, flanking can still be successful. &lt;br /&gt;
* ''Staying with nearby teammates:'' Try and stick to nearby teammates as this can improve your lifespan throughout the game. &lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| DM23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| DM33&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The first modifications to research should be Parts and FPE. After those, aim for the NVD, DM33, Laser rangefinder, or mobility upgrades, depending on the desired playstyle.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range&lt;br /&gt;
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)&lt;br /&gt;
* Extremely good armour on the UFP (430mm against long rod APFSDS), immune to every shell in the game except DM33, M829, L26, OFL 120 G1, 3BM42 and CL3143&lt;br /&gt;
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance&lt;br /&gt;
* Side turret covered by add-on armour can bounce early APFSDS shells&lt;br /&gt;
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4&lt;br /&gt;
* Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews&lt;br /&gt;
* Very good thermal imaging quality (Generation 2 for Binoculars, 800 x 600, and Generation 1 for Gunner's view, 500 x 300)&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis can still be penetrated by most shells (but is expected for most MBTs)&lt;br /&gt;
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles&lt;br /&gt;
* Huge hull ammo-rack if more than 16 shells are carried consequently making the tank extremely vulnerable to HE shells&lt;br /&gt;
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank&lt;br /&gt;
* A penetrating shell on the right side of the hull will most likely hit the ammo-rack, destroying the tank&lt;br /&gt;
* The wedges can be shot off with several hits, though the turret cheeks alone provide 650 mm against KE&lt;br /&gt;
* Tank's weight is 4 tons increased while the engine is still the same, making the Leopard 2A5 slower compared to the 2A4&lt;br /&gt;
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank’s defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.&lt;br /&gt;
&lt;br /&gt;
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver’s hatch was also modified, along with several other minor improvements made to the general design.&lt;br /&gt;
&lt;br /&gt;
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Youtube-gallery|Htx2jqp0aEA|'''German ground forces Tier VI/VII''' - ''Oxy''&amp;lt;br&amp;gt;Leopard 2A5 at 27:52}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]] - Preceding vehicle&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://mtu-online-shop.com/media/files_public/952ae139f0fae50b15702ddf661cad33/3061601_MTU_Defense_Brochure.pdf MTU Defense Brochure]&lt;br /&gt;
* [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Leopard 2A5: This Time We Are Dead Serious]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Leopard_2A5_armour_scheme.png&amp;diff=71562</id>
		<title>File:Leopard 2A5 armour scheme.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Leopard_2A5_armour_scheme.png&amp;diff=71562"/>
				<updated>2020-09-22T10:52:32Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: U31776350 uploaded a new version of File:Leopard 2A5 armour scheme.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:M1A2_armour_scheme.png&amp;diff=71561</id>
		<title>File:M1A2 armour scheme.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:M1A2_armour_scheme.png&amp;diff=71561"/>
				<updated>2020-09-22T10:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: U31776350 uploaded a new version of File:M1A2 armour scheme.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Armor]]&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:T-72B3_weak_spots.png&amp;diff=71556</id>
		<title>File:T-72B3 weak spots.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:T-72B3_weak_spots.png&amp;diff=71556"/>
				<updated>2020-09-22T09:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-72B3&amp;diff=70305</id>
		<title>T-72B3</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-72B3&amp;diff=70305"/>
				<updated>2020-09-12T10:00:12Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_t_72b3_2011}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
[[File:T-72B3_weak_spots.png|200px|thumb|right|Vulnerable areas of the T-72B3's frontal profile. The gunner's sight is a risky shot as it has a chance of ricocheting.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull ||60 mm (69°) Front glacis||80 mm (0°) Front&lt;br /&gt;
70 mm (0°) Rear&lt;br /&gt;
| 40 mm (30°) Top&lt;br /&gt;
40 mm (30°) Center&lt;br /&gt;
&lt;br /&gt;
20 mm (29°) Bottom&lt;br /&gt;
| 30 mm Front&lt;br /&gt;
20 mm Engine deck&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 585-660 mm ''Turret front'' &amp;lt;br&amp;gt;220-600 mm ''Gun mantlet'' || 180-240 mm || 75-150 mm || 45 mm&lt;br /&gt;
|-&lt;br /&gt;
|Cupola&lt;br /&gt;
|40 mm&lt;br /&gt;
|40 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' &amp;lt;!-- Any additional notes which the user needs to be aware of --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=1,302|rbMinHp=743|AoAweight=1|weight=47}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|2A46M-5 (125 mm)}}&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[2A46M-5 (125 mm)|125 mm 2A46M-5]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 45 || rowspan=&amp;quot;2&amp;quot; | -6°/+13° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | Two-plane || __.__ || __.__ || __.__ || __.__ || __.__ || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10 || rowspan=&amp;quot;2&amp;quot; | 7.10&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| __.__ || __.__ || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 550 || 550 || 550 || 550 || 550 || 550&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42&lt;br /&gt;
|-&lt;br /&gt;
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380&lt;br /&gt;
|-&lt;br /&gt;
| 9M119M1 || ATGM (tandem) || 850 || 850 || 850 || 850 || 850 || 850&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 479 || 477 || 470 || 462 || 453 || 445&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 3BK18M || HEATFS || 905 || 19.0 || 0.05 || 1 || 2,790 || 65° || 72° || 77°&lt;br /&gt;
|-&lt;br /&gt;
| 3OF26 || HE || 850 || 23.0 || 0.1 || 0.1 || 5,240 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || 76° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| 9M119M1 || ATGM (tandem) || 350 || 17.2 || 0.2 || 0.01 || 4,720 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
| 3BM42 || APFSDS || 1,700 || 4.85 || N/A || N/A || N/A || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''45''' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|6P50 (12.7 mm)|PKT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[6P50 (12.7 mm)|12.7 mm 6P50]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Pintle || 300 (150) || 700 || -4°/+75° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[PKT (7.62 mm)|7.62 mm PKT]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 2,000 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
|&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| 3BM22&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| NVD&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| 9M119M1&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| ESS&lt;br /&gt;
| T-72B3 UBH&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| 3BM42&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High resolution thermals&lt;br /&gt;
* Great frontal armour, the Relikt ERA is very effective against chemical rounds and can even stop the Italian CL3143 on many parts of the frontal hull&lt;br /&gt;
* Good selection of shells, including APFSDS, HEAT-FS, HE, and Tandem ATGMs&lt;br /&gt;
* Tandem ATGMs have good penetration, effective against targets that your main shells can't penetrate, or for hullbreaking SPAA and other lightly armoured vehicles&lt;br /&gt;
* Turret armour is very thick, even from the side, due to the ERA&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Slow reverse speed&lt;br /&gt;
* 7.1s reload&lt;br /&gt;
* No ammo rack protection, any round that penetrates and hits the ammo rack has a good chance at destroying the vehicle&lt;br /&gt;
* Slow gun handling compared to Western tanks&lt;br /&gt;
* 3 crew members&lt;br /&gt;
* Gun ring and mantlet are still the biggest weakspots&lt;br /&gt;
* Like all other top rank Soviet/Russian MBTs, it is considerably slower than almost all the Western tanks, even the Challenger 2&lt;br /&gt;
* Small size means crew is packed tightly together, an penetrating shell often takes it out in one shot&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|srKv5v9zoGA|'''The Shooting Range #216''' - ''Metal Beasts'' section at 00:28 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6830-development-new-t-72-modifications-here-come-the-top-of-the-line-russians-en|[Devblog] New T-72 modifications: here come the top-of-the-line Russians!]]&lt;br /&gt;
&lt;br /&gt;
{{USSR medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=67480</id>
		<title>F-4E Phantom II</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=F-4E_Phantom_II&amp;diff=67480"/>
				<updated>2020-08-20T13:47:10Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=f-4e}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = F-4 Phantom II (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American jet fighter {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].  This twin-engine aircraft is powered by two General Electric J79-GE-17 jets, each producing an incredible 8,010 kgf on maximum afterburner.  This multi-role vehicle is among the top fighter jets in the game and also a supremely capable ground attacker.  &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,192 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,097 || 2,074 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 26.5 || 27.5 || 160.8 || 151.2 || rowspan=&amp;quot;2&amp;quot; | 850&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|2,202||2,140||25.5||26.0|| 221.6 || 190.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || ✓ || ✓ || ✓ || ✓ || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A ||625|| 463 || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 810 || &amp;lt; 750 || &amp;lt; 700 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic Mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | General Electric J79-GE-17 || 2&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 14,115 kg || colspan=&amp;quot;2&amp;quot; | 406 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br /&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,750 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 15,919 kg || 18,626 kg || 19,979 kg || 24,000 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 26m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 5,200 kgf || 8,008 kgf&lt;br /&gt;
| 1.01 || 0.86 || 0.80 || 0.67&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,200 kgf&amp;lt;br /&amp;gt;(0 km/h) || 9,379 kgf&amp;lt;br /&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.18 || 1.01 || 0.94 || 0.78&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--&amp;gt;&lt;br /&gt;
{{main|M61 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''F-4E Phantom II''''' is armed with the following offensive weapons:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm M61 cannon, chin-mounted (640 RPG)&lt;br /&gt;
&lt;br /&gt;
Due to this cannon's high rate of fire, trigger discipline is a must.&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''&lt;br /&gt;
{{main|M61 (20 mm)|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|LDGP Mk 83 (1,000 lb)|LDGP Mk 84 (2,000 lb)}}&lt;br /&gt;
{{main|AGM-12C Bullpup|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|AIM-9E|AIM-9J}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The F-4E Phantom II is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gunpods may be equipped, but note that these may not be useful in certain situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance through induced drag. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]]. The AIM-9J missiles are most effective when fired from between 1 to 2 km away from the target. Any closer and they will struggle to track and likely veer off target for a miss.&lt;br /&gt;
&lt;br /&gt;
The F-4E has one of the highest rates of climb out of any vehicle in the game, and is also one of the fastest, especially below 5,000 m altitude.  It also has good to excellent acceleration at all speeds, unlike the MiG-21SMT, which only has above-average acceleration at speeds above 700 kph. This means that the Phantom is much more forgiving in dogfights since any lost speed can be regained fairly quickly.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[F-4C]], this vehicle is equipped with leading-edge slats, which increase the aircraft's manoeuvrability. The plane has the best turning ability between 700 and 900 kph, although it has competitive turn rates at all speeds. However, as with all top-tier fighter jets, extended turn-fights should be avoided, since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] and MiG-21 pilots: although these aircraft don't do as well in extended turns, they can pull a significant angle of attack in the first few moments of a turn-fight.&lt;br /&gt;
&lt;br /&gt;
In air realistic battles, it is recommended to take a balanced fuel load of 20 minutes, allowing ample usage of afterburner but also reducing the mass of the aircraft to improve its performance.  It is also recommended to take armoured-target belts for the internal 20 mm cannon, as well as 4 AIM-9J air-to-air missiles.  This setup will maximize the vehicle's anti-air capabilities.  &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Leading-edge slats allow for an above-average turn rate&lt;br /&gt;
* AIM-9J air-to-air missiles are among the best in the game&lt;br /&gt;
* Equipped with flares for evading enemy missiles&lt;br /&gt;
* A wide range of suspended armaments, suitable for any play-style&lt;br /&gt;
* Deadly frontal armament with high burst mass&lt;br /&gt;
* Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs&lt;br /&gt;
* Hard to rip the wings through G-overload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited ammunition in the frontally-mounted cannon&lt;br /&gt;
* Quite large and heavy compared to other fighters at its tier&lt;br /&gt;
* Rate of climb suffers immensely when carrying large amounts of ordinance. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 00:33 discusses the F-4E Phantom II.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer McDonnell}}&lt;br /&gt;
{{USA jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=45836</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=45836"/>
				<updated>2020-03-15T08:12:53Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1,]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located behind the turret cheeks of the tank. The protection afforded with the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm, whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate, retaining the same weak spots as the M1A1's hull. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 2058|rbMinHp= 1343|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} retains the same 1,519 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and relative to its counterparts the {{PAGENAME}} is still fairly mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |42&lt;br /&gt;
| -10°/+20°&lt;br /&gt;
|±180°&lt;br /&gt;
|Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
!Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
!Prior + Full crew&lt;br /&gt;
!Prior + Expert qualif.&lt;br /&gt;
!Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|38.08&lt;br /&gt;
|52.71&lt;br /&gt;
|64.00&lt;br /&gt;
|70.8&lt;br /&gt;
|75.29&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic''&lt;br /&gt;
|23.8&lt;br /&gt;
|28.0&lt;br /&gt;
|34.0&lt;br /&gt;
|37.6&lt;br /&gt;
|40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|7.80&lt;br /&gt;
|6.9&lt;br /&gt;
|6.36&lt;br /&gt;
|6.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration''' ''in mm'' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
!10m&lt;br /&gt;
!100m&lt;br /&gt;
!500m&lt;br /&gt;
!1000m&lt;br /&gt;
!1500m&lt;br /&gt;
!2000m&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||480||480||480||480||480||480&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||493||492||484||476||467||458&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &lt;br /&gt;
in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Explosive Mass in g'' ''(TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Normalization At 30°''&lt;br /&gt;
''from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||1,140||13.5||0.0||0.1||1,640||+0°||65°||72°||75°&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||1,679||4.3||N/A||N/A||N/A||+1.5°||78°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|1,400&lt;br /&gt;
|11.4&lt;br /&gt;
|400&lt;br /&gt;
|0.1&lt;br /&gt;
|1.39&lt;br /&gt;
|&lt;br /&gt;
|65°&lt;br /&gt;
|72°&lt;br /&gt;
|75°&lt;br /&gt;
|}&lt;br /&gt;
=====[[Ammo racks]]=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&lt;br /&gt;
ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&lt;br /&gt;
discrepancy&lt;br /&gt;
|-&lt;br /&gt;
||'''42'''||18||24|| style=&amp;quot;text-align:left&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,000 (200)||577||-9°/+65°||±180°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |10,000 (200)||750||-10°/+20°||±180°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,400 (200)||750||-9°/+65°||-77°/+135°&lt;br /&gt;
|}&lt;br /&gt;
===Optics and night vision===&lt;br /&gt;
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
;Urban combat&lt;br /&gt;
&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par when aced to its counterparts, with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it. &lt;br /&gt;
&lt;br /&gt;
;Rural combat&lt;br /&gt;
&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map and its improved thermal quality allows easier identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies. &lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the turret ring, so aim for the gun area, which usually results in at least the disablement of the cannon or breech. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that should be targeted. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U. &lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game, other than Ariete's CL1343, at short range&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very easy to penetrate, even by low rank 5 tanks, hits on the UFP can auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo&lt;br /&gt;
* The turret ring is a massive weak spot, any tank in the game can penetrate it&lt;br /&gt;
* The lower LFP is huge and has very poor protection&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop weaker versions of HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&amp;lt;gallery widths=&amp;quot;300&amp;quot; mode=&amp;quot;packed&amp;quot; heights=&amp;quot;210&amp;quot;&amp;gt;&lt;br /&gt;
File:M1A2 Cobra King II Hangar.png|M1A2, Cobra King II, prepped for combat.&lt;br /&gt;
File:M1A2 on Kursk.png|M1A2, Angel of Death, scanning the horizon on Kursk.&lt;br /&gt;
File:M1A2 Allied Spirit VIII camouflage.jpg|M1A2 sporting the unlockable Allied Spirit VIII skin.This skin represents US Army units in Europe, 2018.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=45835</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=45835"/>
				<updated>2020-03-15T08:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Media */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1,]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located behind the turret cheeks of the tank. The protection afforded with the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm, whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate, retaining the same weak spots as the M1A1's hull. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 2058|rbMinHp= 1343|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} retains the same 1,519 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and relative to its counterparts the {{PAGENAME}} is still fairly mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |42&lt;br /&gt;
| -10°/+20°&lt;br /&gt;
|±180°&lt;br /&gt;
|Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
!Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
!Prior + Full crew&lt;br /&gt;
!Prior + Expert qualif.&lt;br /&gt;
!Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|38.08&lt;br /&gt;
|52.71&lt;br /&gt;
|64.00&lt;br /&gt;
|70.8&lt;br /&gt;
|75.29&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic''&lt;br /&gt;
|23.8&lt;br /&gt;
|28.0&lt;br /&gt;
|34.0&lt;br /&gt;
|37.6&lt;br /&gt;
|40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|7.80&lt;br /&gt;
|6.9&lt;br /&gt;
|6.36&lt;br /&gt;
|6.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration''' ''in mm'' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
!10m&lt;br /&gt;
!100m&lt;br /&gt;
!500m&lt;br /&gt;
!1000m&lt;br /&gt;
!1500m&lt;br /&gt;
!2000m&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||480||480||480||480||480||480&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||493||492||484||476||467||458&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &lt;br /&gt;
in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Explosive Mass in g'' ''(TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Normalization At 30°''&lt;br /&gt;
''from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||1,140||13.5||0.0||0.1||1,640||+0°||65°||72°||75°&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||1,679||4.3||N/A||N/A||N/A||+1.5°||78°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|1,400&lt;br /&gt;
|11.4&lt;br /&gt;
|400&lt;br /&gt;
|0.1&lt;br /&gt;
|1.39&lt;br /&gt;
|&lt;br /&gt;
|65°&lt;br /&gt;
|72°&lt;br /&gt;
|75°&lt;br /&gt;
|}&lt;br /&gt;
=====[[Ammo racks]]=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&lt;br /&gt;
ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&lt;br /&gt;
discrepancy&lt;br /&gt;
|-&lt;br /&gt;
||'''42'''||18||24|| style=&amp;quot;text-align:left&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,000 (200)||577||-9°/+65°||±180°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |10,000 (200)||750||-10°/+20°||±180°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,400 (200)||750||-9°/+65°||-77°/+135°&lt;br /&gt;
|}&lt;br /&gt;
===Optics and night vision===&lt;br /&gt;
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
;Urban combat&lt;br /&gt;
&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par when aced to its counterparts, with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it. &lt;br /&gt;
&lt;br /&gt;
;Rural combat&lt;br /&gt;
&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map and its improved thermal quality allows easier identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies. &lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the turret ring, so aim for the gun area, which usually results in at least the disablement of the cannon or breech. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that should be targeted. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U. &lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game, other than Ariete's CL1343, at short range&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very easy to penetrate, even by low rank 5 tanks, hits on the UFP can auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo&lt;br /&gt;
* The turret ring is a massive weak spot, any tank in the game can penetrate it&lt;br /&gt;
* The lower LFP is huge and has very poor protection&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop weaker versions of HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;&amp;lt;gallery widths=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:M1A2 Cobra King II Hangar.png|M1A2, Cobra King II, prepped for combat.&lt;br /&gt;
File:M1A2 on Kursk.png|M1A2, Angel of Death, scanning the horizon on Kursk.&lt;br /&gt;
File:M1A2 Allied Spirit VIII camouflage.jpg|M1A2 sporting the unlockable Allied Spirit VIII skin.This skin represents US Army units in Europe, 2018.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=45834</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=45834"/>
				<updated>2020-03-15T08:09:03Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: Added another image to gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1,]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located behind the turret cheeks of the tank. The protection afforded with the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm, whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate, retaining the same weak spots as the M1A1's hull. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 2058|rbMinHp= 1343|&amp;lt;!--AoAweight=(optional) --&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The {{PAGENAME}} retains the same 1,519 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and relative to its counterparts the {{PAGENAME}} is still fairly mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, which is comparable to the Leopard 2A5, Leclerc and T-80U, although slower than the Type 90 and Challenger 2. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |42&lt;br /&gt;
| -10°/+20°&lt;br /&gt;
|±180°&lt;br /&gt;
|Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
!Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
!Prior + Full crew&lt;br /&gt;
!Prior + Expert qualif.&lt;br /&gt;
!Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|38.08&lt;br /&gt;
|52.71&lt;br /&gt;
|64.00&lt;br /&gt;
|70.8&lt;br /&gt;
|75.29&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic''&lt;br /&gt;
|23.8&lt;br /&gt;
|28.0&lt;br /&gt;
|34.0&lt;br /&gt;
|37.6&lt;br /&gt;
|40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|7.80&lt;br /&gt;
|6.9&lt;br /&gt;
|6.36&lt;br /&gt;
|6.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration''' ''in mm'' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
!10m&lt;br /&gt;
!100m&lt;br /&gt;
!500m&lt;br /&gt;
!1000m&lt;br /&gt;
!1500m&lt;br /&gt;
!2000m&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||480||480||480||480||480||480&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||493||492||484||476||467||458&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &lt;br /&gt;
in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Explosive Mass in g'' ''(TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Normalization At 30°''&lt;br /&gt;
''from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||1,140||13.5||0.0||0.1||1,640||+0°||65°||72°||75°&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||1,679||4.3||N/A||N/A||N/A||+1.5°||78°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|1,400&lt;br /&gt;
|11.4&lt;br /&gt;
|400&lt;br /&gt;
|0.1&lt;br /&gt;
|1.39&lt;br /&gt;
|&lt;br /&gt;
|65°&lt;br /&gt;
|72°&lt;br /&gt;
|75°&lt;br /&gt;
|}&lt;br /&gt;
=====[[Ammo racks]]=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&lt;br /&gt;
ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&lt;br /&gt;
discrepancy&lt;br /&gt;
|-&lt;br /&gt;
||'''42'''||18||24|| style=&amp;quot;text-align:left&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,000 (200)||577||-9°/+65°||±180°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |10,000 (200)||750||-10°/+20°||±180°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,400 (200)||750||-9°/+65°||-77°/+135°&lt;br /&gt;
|}&lt;br /&gt;
===Optics and night vision===&lt;br /&gt;
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
;Urban combat&lt;br /&gt;
&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par when aced to its counterparts, with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it. &lt;br /&gt;
&lt;br /&gt;
;Rural combat&lt;br /&gt;
&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map and its improved thermal quality allows easier identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies. &lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the turret ring, so aim for the gun area, which usually results in at least the disablement of the cannon or breech. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that should be targeted. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U. &lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game, other than Ariete's CL1343, at short range&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Very easy to penetrate, even by low rank 5 tanks, hits on the UFP can auto bounce into the turret, often incapacitating the gunner and commander, as well as detonating the ammo&lt;br /&gt;
* The turret ring is a massive weak spot, any tank in the game can penetrate it&lt;br /&gt;
* The lower LFP is huge and has very poor protection&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop weaker versions of HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt;[[File:M1A2 on Kursk.png |thumb|M1A2, ''Angel of Death'', scanning the horizon on [[Kursk (Ground Forces)|Kursk]].]][[File:Shot 2019.12.17 15.34.50.jpg|thumb|M1A2 sporting the unlockable Allied Spirit VIII skin.This skin represents US Army units in Europe, 2018.]][[File:M1A2 Cobra King II Hangar.png|thumb|M1A2, Cobra King II, prepped for combat.]]&amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:M1A2_Cobra_King_II_Hangar.png&amp;diff=45833</id>
		<title>File:M1A2 Cobra King II Hangar.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:M1A2_Cobra_King_II_Hangar.png&amp;diff=45833"/>
				<updated>2020-03-15T08:06:20Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U31776350&amp;diff=44295</id>
		<title>User:U31776350</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U31776350&amp;diff=44295"/>
				<updated>2020-02-23T07:44:23Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Mememeist3r''', and I sometimes visit this wiki and edit it. &lt;br /&gt;
&lt;br /&gt;
I mainly play Realistic Battles, focusing on Ground and Air and my main nations are the US and Germany. I've reached Rank VII in US air and ground forces and German ground forces. I'm currently focusing on grinding out the German air tree to Rank VII.&lt;br /&gt;
&lt;br /&gt;
== Stats of favourite vehicles ==&lt;br /&gt;
&lt;br /&gt;
=== Realistic Battles ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Battles&lt;br /&gt;
!Win rate&lt;br /&gt;
!Kills&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GarageImage M1A2 Abrams.jpg|frameless]]&lt;br /&gt;
[[M1A2 Abrams]]&lt;br /&gt;
|113&lt;br /&gt;
|64%&lt;br /&gt;
|220&lt;br /&gt;
|-&lt;br /&gt;
||[[File:GarageImage F-4C Phantom II.jpg|frameless]]&lt;br /&gt;
[[F-4C Phantom II]]&lt;br /&gt;
|190&lt;br /&gt;
|53%&lt;br /&gt;
|181&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GarageImage Bf 109 G-2.jpg|frameless]]&lt;br /&gt;
[[Bf 109 G-2]] (Romanian)&lt;br /&gt;
|227&lt;br /&gt;
|65%&lt;br /&gt;
|508&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GarageImage ADATS.jpg|frameless]]&lt;br /&gt;
[[ADATS]]&lt;br /&gt;
|183&lt;br /&gt;
|67%&lt;br /&gt;
|253&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37288</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37288"/>
				<updated>2019-11-18T10:58:35Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M1A2 retains the same 1,500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, making it a very fast firing and powerful gun. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal&lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |42&lt;br /&gt;
| -10°/+20°&lt;br /&gt;
|±180°&lt;br /&gt;
|Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
!Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
!Prior + Full crew&lt;br /&gt;
!Prior + Expert qualif.&lt;br /&gt;
!Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|38.08&lt;br /&gt;
|52.71&lt;br /&gt;
|64.00&lt;br /&gt;
|70.8&lt;br /&gt;
|75.29&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic''&lt;br /&gt;
|23.8&lt;br /&gt;
|28.0&lt;br /&gt;
|34.0&lt;br /&gt;
|37.6&lt;br /&gt;
|40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|7.80&lt;br /&gt;
|6.9&lt;br /&gt;
|6.36&lt;br /&gt;
|6.0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration''' ''in mm'' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
!10m&lt;br /&gt;
!100m&lt;br /&gt;
!500m&lt;br /&gt;
!1000m&lt;br /&gt;
!1500m&lt;br /&gt;
!2000m&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||650||650||650||650||650||650&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||493||492||484||476||467||458&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &lt;br /&gt;
in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Explosive Mass in g'' ''(TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Normalization At 30°''&lt;br /&gt;
''from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||1,140||13.5||0.0||0.1||1,640||+0°||65°||72°||75°&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||1,679||4.3||N/A||N/A||N/A||+1.5°||78°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|1,400&lt;br /&gt;
|11.4&lt;br /&gt;
|400&lt;br /&gt;
|0.1&lt;br /&gt;
|1.39&lt;br /&gt;
|&lt;br /&gt;
|65°&lt;br /&gt;
|72°&lt;br /&gt;
|75°&lt;br /&gt;
|}&lt;br /&gt;
=====[[Ammo racks]]=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&lt;br /&gt;
ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&lt;br /&gt;
discrepancy&lt;br /&gt;
|-&lt;br /&gt;
||'''42'''||18||24|| style=&amp;quot;text-align:left&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,000 (200)||577||-9°/+65°||±180°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |10,000 (200)||750||-10°/+20°||±180°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,400 (200)||750||-9°/+65°||-77°/+135°&lt;br /&gt;
|}&lt;br /&gt;
===Optics and night vision===&lt;br /&gt;
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|800 x 600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
;Urban combat&lt;br /&gt;
&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par and superior when aced to its counterparts with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it. &lt;br /&gt;
&lt;br /&gt;
;Long-range combat&lt;br /&gt;
&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map and its improved thermal quality allows easier identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies. &lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the mantlet, so aim for the gun area, which usually results in the disabling of the weapon. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that you should aim for. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U. &lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:M1A2 on Kursk.png |thumb|250px|M1A2, ''Angel of Death'', scanning the horizon on [[Kursk (Ground Forces)|Kursk]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=37272</id>
		<title>M1A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=37272"/>
				<updated>2019-11-17T13:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a1_abrams}}&lt;br /&gt;
{{About&lt;br /&gt;
|about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other uses&lt;br /&gt;
|link = M1 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--	&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
The M1A1 features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the M1A1 is quite nimble with decent power to weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || 6.9 || 6.36 || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 493 || 492 || 484 || 476 || 467 || 458&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 1,679 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 10,000 (200) || 750 || -10°/+20° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,400 (200) || 750 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Optics and night vision===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Image Intensifier&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Thermal Imager&lt;br /&gt;
Resolution&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
!Resolution&lt;br /&gt;
!Light Mult&lt;br /&gt;
!Noise Level&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0&lt;br /&gt;
|Not fitted&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|500 x 300&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6&lt;br /&gt;
|1600 x 1200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Not Fitted&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1&lt;br /&gt;
|1600 x 1200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Not Fitted&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120 mm gun with access to good rounds, including one of the best APFSDS rounds in the game&lt;br /&gt;
* Turret exceptionally well protected against chemical rounds&lt;br /&gt;
* Decent mobility when upgraded&lt;br /&gt;
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment&lt;br /&gt;
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle&lt;br /&gt;
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew level&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock vehicle is sluggish &lt;br /&gt;
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces&lt;br /&gt;
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round&lt;br /&gt;
* Reload time slower than 105 mm armed predecessors&lt;br /&gt;
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.&lt;br /&gt;
&lt;br /&gt;
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.&lt;br /&gt;
&lt;br /&gt;
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.&lt;br /&gt;
&lt;br /&gt;
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.&lt;br /&gt;
&lt;br /&gt;
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:M1A1 on Alaska.png|thumb|250px|M1A1 Abrams on the move in [[Alaska]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A1 Abrams: Leaping Forward]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37271</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37271"/>
				<updated>2019-11-17T13:22:54Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near-impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However, the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weak spots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M1A2 retains the same 1,500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However, the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However, the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point-blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point-blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meagre 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1,400 m/s, making it the fastest HEAT round in the game. However, its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, making it a very fast firing and powerful gun. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |[[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |42||-10°/+20°||±180°||Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''||38.08||52.71||64.00||70.8||75.29&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic''|| 14.3 |23.8||28.00||34.00||37.6||40&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
|7.8||6.9||6.5||6.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=====Ammunition=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |'''Penetration''' ''in mm'' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
!10m&lt;br /&gt;
!100m&lt;br /&gt;
!500m&lt;br /&gt;
!1000m&lt;br /&gt;
!1500m&lt;br /&gt;
!2000m&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||650||650||650||650||650||650&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||493||492||484||476||467||458&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|350&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; |Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; |Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; |Type of &lt;br /&gt;
warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &lt;br /&gt;
in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&lt;br /&gt;
Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Explosive Mass in g'' ''(TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |''Normalization At 30°''&lt;br /&gt;
''from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
!0%&lt;br /&gt;
!50%&lt;br /&gt;
!100%&lt;br /&gt;
|-&lt;br /&gt;
|M830||HEAT-FS||1,140||13.5||0.0||0.1||1,640||+0°||65°||72°||75°&lt;br /&gt;
|-&lt;br /&gt;
|M829||APFSDS||1,679||4.3||N/A||N/A||N/A||+1.5°||78°||80°||81°&lt;br /&gt;
|-&lt;br /&gt;
|M830A1&lt;br /&gt;
|HEAT-MP&lt;br /&gt;
|1,400&lt;br /&gt;
|11.4&lt;br /&gt;
|400&lt;br /&gt;
|0.1&lt;br /&gt;
|1.39&lt;br /&gt;
|&lt;br /&gt;
|65°&lt;br /&gt;
|72°&lt;br /&gt;
|75°&lt;br /&gt;
|}&lt;br /&gt;
=====[[Ammo racks]]=====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&lt;br /&gt;
ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&lt;br /&gt;
rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&lt;br /&gt;
discrepancy&lt;br /&gt;
|-&lt;br /&gt;
||'''42'''||18||24|| style=&amp;quot;text-align:left&amp;quot; |Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,000 (200)||577||-9°/+65°||±180°&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |[[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |10,000 (200)||750||-10°/+20°||±180°&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Fire rate &lt;br /&gt;
(shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Vertical &lt;br /&gt;
guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Horizontal &lt;br /&gt;
guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |1,400 (200)||750||-9°/+65°||-77°/+135°&lt;br /&gt;
|}&lt;br /&gt;
===Optics and night vision===&lt;br /&gt;
The M1A2 is equipped with a thermal imager for the commander, gunner and driver. It has good resolution and provides excellent situational awareness for the vehicle.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |{{PAGENAME}} [[Optics]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Type of optic&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; |Magnification&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |[[Night Vision Devices]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{Annotation|Thermal Imager&amp;lt;br&amp;gt;Resolution|The higher the resolution the clearer and more detailed the image is}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
!Gunner's Sight&lt;br /&gt;
|X3.0 - X10.0||800 x 600||&lt;br /&gt;
|-&lt;br /&gt;
!Commander's View&lt;br /&gt;
|X6||800 x 600||&lt;br /&gt;
|-&lt;br /&gt;
!Driver's View&lt;br /&gt;
|X1||800 x 600||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long-range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
;Urban combat&lt;br /&gt;
&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par and superior when aced to its counterparts with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it. &lt;br /&gt;
&lt;br /&gt;
;Long-range combat&lt;br /&gt;
&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long-range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map and its improved thermal quality allows easier identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head-on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies. &lt;br /&gt;
&lt;br /&gt;
;Notable enemies&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the mantlet, so aim for the gun area, which usually results in the disabling of the weapon. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually result in all of them being knocked out at the same time.&lt;br /&gt;
&lt;br /&gt;
* [[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weak spots that you should aim for. The T-80U, like many other T-series vehicles, are prone to being destroyed in one-shot due to the tightly-packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel to easily destroy the T-80U. &lt;br /&gt;
&lt;br /&gt;
* [[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weak spots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:M1A2 on Kursk.png |thumb|250px|M1A2, ''Angel of Death'', scanning the horizon on [[Kursk (Ground Forces)|Kursk]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=IPM1&amp;diff=37247</id>
		<title>IPM1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IPM1&amp;diff=37247"/>
				<updated>2019-11-16T16:04:18Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1_ip_abrams}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=American medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|other&lt;br /&gt;
|usage-1=other vehicles of the family&lt;br /&gt;
|link-1=M1 Abrams (Family)&lt;br /&gt;
|usage-2=other uses of the designation&lt;br /&gt;
|link-2=M1 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''', or just '''{{Specs|pseudonym}}''', is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The IPM1 (Improved Performance M1) is a minor upgrade upon the protection of the [[M1 Abrams]]. This is primarily confined to improved composite protection in the turret cheeks, resulting in a slightly lengthened turret. The IPM1 maintains the same engine, weapon and other internals of the M1.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IPM1 maintains the protective measures and survivability of the original M1 Abrams, with the exception of a minor increase in the levels of composite protection. The result is a notable improvement in chemical protection and a minor improvement in kinetic protection. As with its predecessor, the turret cheeks and UFP are quite effective at deflecting ATGMs and HEAT rounds with only a few selections (such as the ADATS' 900mm penetration missiles). Despite the improved protection, the IPM1 is still vulnerable to turret ring, gun mantlet and lower front plate shots, and particularly powerful kinetic rounds through the turret cheeks.&lt;br /&gt;
&lt;br /&gt;
The Abrams' survivability comes not from armour, but rather from the spread-out crew members and critical components, and blowout panel protecting the crew from ammunition detonation. Often this results in enemies needing to make the choice of either disabling the vehicle's mobility ''or'' its offensive ability with their initial round; allowing the Abrams either to escape further damage or fire back.&lt;br /&gt;
&lt;br /&gt;
Rounds that penetrate the rear panel between the turret crew compartment and blowout compartment will negate the blowout protection, causing any potential ammunition detonation to knock the vehicle's crew out as well. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The IPM1 retains the same engine as the original M1 Abrams with a minor increase (+0.9t) in weight due to the armour improvements. As such, the IPM1 suffers from a minimal reduction in top speed but will still comfortably reach 70km/h on-road. Despite the hugely powerful engine, the vehicle's maneuverability suffers prior to the Tracks upgrade being researched; once Tracks have been purchased the IPM1 will perform significantly better in close quarters or in off-road applications.&lt;br /&gt;
&lt;br /&gt;
As with the original Abrams, the IPM1 largely relies on its powerful engine to get it to the battlefield earlier than other vehicles and into advantageous positions.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M68A1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, the IPM1 is equipped with a reliable 105 mm M68A1 cannon, and also has access to the same ammunition. The 105mm cannon is somewhat sub-par relative to the weaponry other top rank vehicles are equipped with, but an experienced tanker can make use of the decent round ballistics and incredibly good reload speeds to quickly despatch targets. It's important to know what the cannon is capable of and where weak spots are on enemy vehicles, particularly when facing more modern vehicles such as the Leopard 2A5 and T-80U.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M68A1 (105 mm)|105 mm M68A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 55 || -10°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || 5.75 || 5.3 || 5.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 360 || 355 || 345 || 330 || 321 || 300 &lt;br /&gt;
|-&lt;br /&gt;
| M393 || HESH || 127 || 127 || 127 || 127 || 127 || 127 &lt;br /&gt;
|- &lt;br /&gt;
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M774 || APFSDS || 357 || 355 || 347 || 338 || 328 || 319 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°&lt;br /&gt;
|-&lt;br /&gt;
| M393 || HESH || 730 || 14.85 || 0.4 || 0.1 || 2,990 || +0° || 73° || 77° || 80°&lt;br /&gt;
|- &lt;br /&gt;
| M456 || HEATFS || 1,173 || 10.5 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M774 || APFSDS || 1,509 || 3.4 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
'''Last updated: 1.77.2.68'''&lt;br /&gt;
[[File:Ammoracks_M1Abrams.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M1 Abrams.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''55''' || 33&amp;amp;nbsp;''(+22)'' || 25&amp;amp;nbsp;''(+30)'' || 3&amp;amp;nbsp;''(+52)'' || 0&amp;amp;nbsp;''(+55)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Blowout rack only: 45&amp;amp;nbsp;''(+10)''&lt;br /&gt;
&lt;br /&gt;
First ammo rack will replenish when not reloading&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|Browning M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The IPM1 is equipped with no less than three machine guns - while most often these are only valuable for clearing obstacles or tagging enemy vehicles, on occasion they might prove valuable dealing with close air support or nearby helicopters, as well as some light vehicles.&lt;br /&gt;
&lt;br /&gt;
Additionally, due to the barrage of rounds produced when all three machine guns are fired simultaneously, they can sometimes be used to obstruct an enemy vehicle's gun sight simply by shooting their main gun (AB/RB) or their optics (SB) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Browning M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -9°/+65° || -160°/+180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 10,000 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,400 (200) || 750 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --&amp;gt;&lt;br /&gt;
The IPM1 should primarily rely on its speed and reload time to quickly despatch enemies and move back into cover. Where possible, make flanking manoeuvers or use the Abrams' mobility to get into forward positions with the intention to catch unsuspecting targets off. Be aware, however, that the Abrams is only marginally faster than vehicles like the Leopard 2K and T-80U.&lt;br /&gt;
&lt;br /&gt;
When forced into open or ranged engagements, use cover to protect your hull; while the turret may provide insufficient protection keeping the hull safe will often allow you to move back into cover if hit or damaged and repair or relocate, rather than losing your mobility and ability to escape.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Composite armour in turret cheeks and UFP are capable of stopping all but the most powerful chemical rounds and ATGMs&lt;br /&gt;
* Has a very fast reload, 6.5 seconds stock down to 5.0 seconds aced&lt;br /&gt;
* Very powerful engine, high top speed and good acceleration characteristics&lt;br /&gt;
* Extremely good reverse speed&lt;br /&gt;
* Fast turret traverse&lt;br /&gt;
* Extremely fast gun elevation/depression&lt;br /&gt;
* Well spread crew and critical components result in good survivability&lt;br /&gt;
* Blowout compartment can save crew from some ammunition detonation cases&lt;br /&gt;
* Array of machine guns, effective against CAS, nearby helicopters and some light vehicles&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour provides suboptimal kinetic protection&lt;br /&gt;
* The 105mm APFSDS rounds aren't particularly powerful; may struggle to penetrate some modern targets&lt;br /&gt;
* Extra armour reduces top speed and acceleration&lt;br /&gt;
* Extremely vulnerable gun mantlet and turret ring&lt;br /&gt;
* Turbine engine is extremely loud, often audible from long distance and can be used to discern the direction of the vehicle&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[M1 Abrams]] - Predecessor without the &amp;quot;Improved Performance&amp;quot; upgrades.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37215</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37215"/>
				<updated>2019-11-15T12:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weakspots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M1A2 retains the same 1500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meager 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1400 m/s, making it the fastest HEAT round in the game. However its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, making it a very fast firing and powerful gun. &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The M1A2 Abrams excels as an all-around jack of all trades vehicle capable of any role presented to it. It has a great combination of protection, firepower, situational awareness and mobility to allow it to adapt to any task it may face, from close-quarters fighting in urban areas to long range engagements on large open maps.&lt;br /&gt;
&lt;br /&gt;
=== Urban combat ===&lt;br /&gt;
The M1A2, with its good mobility and improved protection over the M1A1 can function as an effective brawler in close-quarters urban fighting. The M1A2's reload rate is on par and superior when aced to its counterparts with the exception of the Challenger 2 and Type 90, making it able to quickly dish out damage and deal with multiple foes. Thusly, the M1A2 has no issue leading the charge into urban areas and being a frontline vehicle in the thick of the action, being able to equally deal damage and take it. &lt;br /&gt;
&lt;br /&gt;
=== Long range combat ===&lt;br /&gt;
On large open maps, the M1A2 is fully able to exploit its improved turret protection and commander's thermal imaging to give it the upper hand in long range battles. The mobility of the M1A2 allows it to reach advantageous positions that overlook key areas of the map and its improved thermal quality allows easier identification of targets at range and in dense woodland. The commander's thermal imager means the player can keep track of threats all around the vehicle and monitor the battlefield without exposing the turret at all. The M1A2 is best played as an ambush sniper, using its commander's thermal sight to survey from cover, exposing the tank only to engage a target. The turret armour also means the M1A2 should be kept in a hull-down position, making the tank extremely hard to destroy. The M1A2 also retains the ability to effectively take the enemy head on when the situation calls for it, such as assaulting capture points. The M830A1 shell is also valuable, allowing the M1A2 to become an ad-hoc anti-aircraft vehicle, especially against unwary helicopters that get too close to you or your allies. &lt;br /&gt;
&lt;br /&gt;
=== Notable enemies ===&lt;br /&gt;
&lt;br /&gt;
[[Leopard 2A5]]: This is the main counterpart of the M1A2 and both tanks are evenly matched in nearly all aspects. Thusly the Leopard 2A5 should be a high-priority target to be dealt with carefully. When hull down, the Leopard 2A5 can only be effectively penetrated through the gun mantlet or a lucky shot into the mantlet, so aim for the gun area, which usually results in the disabling of the weapon. If the Leopard 2A5 presents its hull, aim for the left side as the lined-up crew members usually results in a one-shot kill.&lt;br /&gt;
&lt;br /&gt;
[[T-80U]]: The T-80U can be a fearsome enemy if you are unaware of its significant disadvantages and weaknesses. The tank's frontal protection is very strong, though the area around the gun and the driver's hatch are weakspots that you should aim for. The T-80U, like many other T-series vehicles are prone to one-shot kills due to the tightly packed interior that has the turret crew sitting on top of all the ammunition. Furthermore, the T-80U is very vulnerable to any form of angling in the hull as its side protection is very weak in comparison to the frontal armour. A single penetration at all but the most oblique angles usually results in the detonation of the hull-ammo carousel and an easy one-shot kill. &lt;br /&gt;
&lt;br /&gt;
[[Leclerc]]: The Leclerc's good mobility, firepower and protection make it a formidable foe to engage. However the tank's armour scheme is inconsistent and presents three main weakspots frontally; the massive and extremely weak mantlet, the UFP and LFP. These are quite easy to hit and present a good chance of dealing serious damage or knocking out the vehicle entirely. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:M1A2 on Kursk.png |thumb|250px|M1A2, ''Angel of Death'', scanning the horizon on [[Kursk (Ground Forces)|Kursk]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Challenger_2&amp;diff=37213</id>
		<title>Challenger 2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Challenger_2&amp;diff=37213"/>
				<updated>2019-11-15T11:57:10Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=uk_challenger_II}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = British medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Challenger (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''CR2''') is a rank {{Specs|rank}} British medium tank {{Battle-rating}}. This tank was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;[[File:Challenger 2 Density Visualisation.png|thumb|CR2 Frontal Protection Density Visualisaion]]&lt;br /&gt;
The Challenger 2 (abbreviation CR2) reinforces the strengths of the Challenger 1 Mk.2/Mk.3, with extremely well protected turret cheeks and better UFP protection, while suffering from similar weaknesses - a particularly weak lower front plate and negligible side protection. However, unlike the Challenger 1, the Challenger 2 possesses a much larger weak spot on the inner cheeks; rounds that hit the small cheek sections directly adjacent to the gun will often penetrate, in many cases damaging turret components and crew members. Not only that, the Challenger 2 has a defined gun mantlet that is far larger in area compared to previous Challenger models. This mantlet is very weak in comparison to the rest of the turret, providing roughly 300 mm of RHAe protection, making it a glaring weakspot that easily results in the destruction of the gun breech and loss of turret crew. Additionally, the taller turret design exposes a weak frontal roof slope - while this is a somewhat small vulnerability, penetration may result in the gunner or commander's incapacitation. Similarly to the Challenger 1s, the driver's hatch on the Challenger 2 is a significant weakness that compromises the well protected UFP. The hatch has no composite behind it and provides at most, 100 mm of RHA protection. As such, the Challenger 2 thrives in hull-down positions where minimal vulnerabilities are exposed and it can retreat into further cover if one of the few weak spots are penetrated. In situations where protective positioning is not an option, the Challenger 2 should be used conservatively and carefully, avoiding direct confrontation wherever possible.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;The Challenger 2 is fitted with a similar twin turbo V12 diesel engine to the Challenger 1, producing a maximum of 1,200 horsepower. The CR2 can reach a maximum forward speed of 66 km/h (41 mph) in AB and 59 km/h (37 mph) in RB. The vehicle's stock performance is lacklustre, with acceleration and manoeuvrability suffering due to the CR2's 62.5 tonne total weight. However, once all upgrades are researched, the Challenger 2 performs acceptably, despite being generally out-classed by competitor vehicles like the M1A2 and T-80U. The CR2 also utilises a fully functional neutral steering system, and even when stock the vehicle's neutral steering ability is admirable - easiest used with manual gear selection to avoid shifting during traverse. Notably, the CR2's reverse speed is quite comfortable, with the vehicle capable of up to 36 km/h (RB/SB) backwards thanks to the two reverse gears.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
!Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Add-on Armour&lt;br /&gt;
weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |62.5|| colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; |N/A|| colspan=&amp;quot;1&amp;quot; |66 (AB)&lt;br /&gt;
|-&lt;br /&gt;
|59 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|1,886&lt;br /&gt;
|2,290&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|1,076&lt;br /&gt;
|1,200&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; |Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|30.18&lt;br /&gt;
|36.64&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|17.22&lt;br /&gt;
|19.20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|L30A1 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Challenger 2's primary armament is the 120mm L30A1 cannon. Unlike most modern MBT cannons, the L30A1 is rifled as opposed to smoothbore. This is primarily due to the British preference for HESH (High Explosive Squash Head) ammunition availability, the design of which requires a rifled cannon for accurate fire. The rifled design has some positive attributes: it's extremely accurate with both HESH and APFSDS rounds, including at long range; however the downside is a limited selection of ammunition: the CR2 only has the L23A1 and L26 APFSDS rounds, the L31A7 HESH round and the L34 Smoke round available to it. &lt;br /&gt;
&lt;br /&gt;
The L30A1 has a base reload time of 6.5 seconds, improving to around 5 seconds with an aced crew. As a result, the Challenger 2 sports the fastest reloading 120mm cannon in-game along with the [[Type 90]] (as of the time of writing). In addition, the Challenger 2 allows the L30A1 a comfortable 10° of gun depression and a reasonable turret traverse speed. &lt;br /&gt;
&lt;br /&gt;
The characteristics of the CR2 in combination with the L30A1 weight the vehicle towards a long-range sniping playstyle, something the vehicle generally feels very comfortable doing as it minimises the inferior mobility of the vehicle by having it stay in the back, providing long range fire support and exploiting unaware enemies.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[L30A1 (120 mm)|120 mm L30A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 50 || -10°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 29.50 || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 18.40 || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 6.50 || 5.75 || 5.30 || 5.00&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 396 || 394 || 387 || 376 || 367 || 357&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 152 || 152 || 152 || 152 || 152 || 152&lt;br /&gt;
|-&lt;br /&gt;
| Shot L26 || APFSDS || 471 || 469 || 464 || 457 || 450 || 443&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shot L23A1 || APFSDS || 1,535 || 3.89 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shell L31A7 || HESH || 670 || 17.10 || 0.4 || 0.1 || 4,100 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| Shot L26 || APFSDS || 1,550 || 4.10 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| L34 || 670 || 17.1 || 20 || 5 || 25 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|L94A1 (7.62 mm)|L37A2 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Challenger 2 possesses one pintle-mounted 7.62 machine gun and one coaxial 7.62 machine gun. While these aren't particularly effective against aircraft, they can be used as a deterrent, and lucky shots may result in critical damage or pilot snipes. Besides anti-aircraft fire, they're useful for clearing light obstacles and the crew of open-top vehicles.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;The Challenger 2 excels as a sniper or a support tank, and should be played as such whenever possible. As such, it's important to try to find reasonable cover, regardless of the situation, with the ideal position being hull-down, preferably with some degree of angling available to maximise the bouncing capability of the frontal turret roof section. The Challenger 2 is the slowest of the top rank MBTs - a fact which is extremely important to keep in mind when using it - and as such should never be expected to rush points or used for quick flanks.&lt;br /&gt;
&lt;br /&gt;
'''Rural Combat'''&lt;br /&gt;
&lt;br /&gt;
The CR2 is most comfortable in rural combat, where cover is generally plentiful and targets will often open themselves to fire when moving forward. This is particularly perceptible on maps such as [[Maginot Line (Ground Forces)|Maginot Line]], where, in most configurations, the main routes to capture points are open to snipers on hills throughout the landscape. In these situations the CR2 excels, able to hold a defensive position while protecting team members in faster MBTs and covering capture points.&lt;br /&gt;
&lt;br /&gt;
'''Urban Combat'''&lt;br /&gt;
&lt;br /&gt;
The Challenger 2 is less agreeable in urban situations, where proper cover is more rare and its fatal weak points are often more exposed. In some situations, such as [[Alaska]], the opportunity may arise to flank around the side roads and pick a somewhat protected position behind the ridges lining them. However, in other maps like [[American Desert]] or [[Cargo Port]] proper hull-down cover is sparse and the vehicle can only be utilised without proper protection. In situations such as this, the Challenger 2 is best played defensively holding angles and slowly pushing forward with careful attention to the local surroundings and where opposing vehicles may appear from.  &lt;br /&gt;
&lt;br /&gt;
'''Notable Targets'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Leopard 2A5]]:&amp;lt;/u&amp;gt; The 2A5 should be engaged with care: it has better overall protection than the Challenger 2, and in many situations can appear near-impossible to destroy at range. Aim for the gun mantlet with at least the intention of disabling the weapon; some rounds may make it past and knock crew out. If the frontal  hull is presented, aim for the left side of the hull as usually the driver, gunner and commander are all lined up for an easy one-shot kill.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Leclerc]]:&amp;lt;/u&amp;gt; The Leclerc is in possession of one of the few rounds capable of penetrating the Challenger 2 UFP reliably. When in combat with the Leclerc, it's important to expose as little of the CR2 as possible - if the Leclerc is able to destroy your weapon, it will often be able to use its high speed to get close enough to finish you off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Ariete|C1 Ariete]]/[[Ariete PSO]]:&amp;lt;/u&amp;gt; The C1 Ariete and Ariete PSO with the CL1343 shell can penetrate nearly anywhere on the Challenger 2, with the exception of the outer turret cheeks (and even then, at close ranges and particular angles, it can even punch through those). As such, it's a potent sniper and should be handled with care. Fortunately, the Ariete MBTs have somewhat sub-par protection characteristics, and the Challenger 2 will often prove itself capable of quickly dispatching an Ariete at range.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Extremely accurate main cannon&lt;br /&gt;
* Good gunner optics&lt;br /&gt;
* 10° of gun depression&lt;br /&gt;
* Fast reload, particularly for a 120mm&lt;br /&gt;
* Extremely good turret cheek protection&lt;br /&gt;
* Good UFP protection&lt;br /&gt;
* 36 km/h reverse speed&lt;br /&gt;
* Has ESS, smoke shells and smoke grenades&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* A CR2 with an exposed hull is extremely vulnerable&lt;br /&gt;
* Negligible LFP armour&lt;br /&gt;
* Cannon surround has negligible armour&lt;br /&gt;
* The frontal turret roof is somewhat vulnerable to chemical rounds&lt;br /&gt;
* Ammunition is strewn throughout the vehicle, penetration often results in ammo detonation&lt;br /&gt;
* Sub-par acceleration and top speed relative to many other MBTs&lt;br /&gt;
* Prior to mobility upgrades being researched, manual neutral gear selection is required for reasonable hull traverse&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid-1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed the evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles. The first Challenger 2 tanks were delivered to the tank regiments by 1994. The Challenger 2 participated in several operations during the ‘90s and into the 2000s, ranging from peacekeeping missions on the Balkans to military interventions in Iraq. A number of Challenger 2 MBTs have also been exported to Oman, with this nation being the only operator of the Challenger 2, besides the UK. Production of Challenger 2 tanks seized in 2002 after all pending production orders were fulfilled, with close to 440 vehicles being produced. Since 2008, Challenger 2 tanks have constantly been undergoing modernization work, with a number of upgrade packages being developed. Thanks to these upgrades, the Challenger 2 MBT is expected to serve with the British Army well into the future. &lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6035-development-challenger-2-and-rank-vii-armored-vehicles-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Challenger 2 and rank VII armored vehicles]&lt;br /&gt;
&lt;br /&gt;
{{Britain medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=37210</id>
		<title>Leopard 2A5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=37210"/>
				<updated>2019-11-15T11:47:17Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_leopard_2a5}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Leopard (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The succeeding variant of the [[Leopard 2A4]], the Leopard 2A5 is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;[[File:Leopard 2A5 armour scheme.png|thumb|The frontal KE protection of the Leopard 2A5 against CL1343 at 500 m.]]&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.&lt;br /&gt;
&lt;br /&gt;
One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5. Additionally, the large mantlet of the 2A4 has been replaced by a far smaller and more armoured mantlet, making it far harder to hit, though most ammunition at top tier can still penetrate it easily.  &lt;br /&gt;
[[File:Leopard 2A5 CE armour scheme.png|thumb|The frontal CE protection of the Leopard 2A5 against MIM-146.]]&lt;br /&gt;
Be aware of Soviet tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour !! Front (Slope angle)!!Sides!!Rear!!Roof &lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|35 mm (53-82°) ''Upper glacis''&amp;lt;br&amp;gt;40 mm (50-51°) ''Lower glacis''&lt;br /&gt;
|10 mm (5°) ''Upper hull''&amp;lt;br&amp;gt;35 mm (0°) ''Lower forward hull''&amp;lt;br&amp;gt;20 mm (0°) ''Lower rear hull''&lt;br /&gt;
|20 mm (12-50°) ''All rear''&lt;br /&gt;
|20 mm (0-8°) ''Hull roof incl. engine deck''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|80 mm (57-59°) ''Right cheek add-on''&amp;lt;br&amp;gt;80 mm (55-58°) ''Left cheek add-on''&amp;lt;br&amp;gt;30 mm (63°) ''Upper mantlet add-on''&amp;lt;br&amp;gt;400 mm (1°) ''Mantlet armour''&amp;lt;br&amp;gt;250 mm (9°) ''Mantlet shroud''&lt;br /&gt;
|80 mm (20-22°) ''Right add-on''&amp;lt;br&amp;gt;80 mm (22°) ''Left add-on''&amp;lt;br&amp;gt;35 mm (0°) ''Forward''&amp;lt;br&amp;gt;15 mm (0°) ''Rear''&lt;br /&gt;
|20 mm (10°) ''Basket''&amp;lt;br&amp;gt;20 mm (70°) ''Turret underside''&lt;br /&gt;
|35 - 40 mm (80-89°) ''Forehead Armour''&amp;lt;br&amp;gt;14 mm (68-82°) ''Forward sides''&amp;lt;br&amp;gt;20 mm (89°) ''Rear turret''&amp;lt;br&amp;gt;20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
!Composite armour&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Front&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sides&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Hull&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''''Upper+Lower glacis'''''&amp;lt;br&amp;gt;400 mm ''Kinetic''&amp;lt;br&amp;gt;600 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Turret&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''turret cheeks'''''&amp;lt;br&amp;gt;800 mm ''Kinetic''&amp;lt;br&amp;gt;1200 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Center)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
260 - 325 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
600 - 690 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Outer)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
425 - 460 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
825 - 905 ''Chemical''&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''Side armour'''''&amp;lt;br&amp;gt;260 mm ''Kinetic''&amp;lt;br&amp;gt;230 - 285 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper hull'' and ''Lower rear hull'' overlap (10 + 20 mm thick)&lt;br /&gt;
* ''Upper mantlet add-on'' and ''Mantlet armour'' overlap (30 + 400 mm thick)&lt;br /&gt;
* Holes in the engine deck are covered by 8 mm of mesh&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
The only drawback compared to the previous model would be the Leopard 2A5's mobility since despite the 4 tons increase in weight, the engine remains the same, so the Leopard 2A5 is both slower and less manoeuvrable compared to the Leopard 2A4, but it can still keep up with the other nations MBTs.  &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the [[M1A2 Abrams]], [[Challenger 2]] and [[T-80U]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 42 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376&lt;br /&gt;
|- &lt;br /&gt;
| DM12A1 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|MG 3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 is slower, but it has much better armor and access to the DM33 round. With these new changes, the playstyle changes a bit too:&lt;br /&gt;
&lt;br /&gt;
* ''Hull down'': In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armor of the turret is much better, so a hull-down position can now leave the Leopard 2A5 invulnerable.&lt;br /&gt;
* ''Sniping'': With the DM33 APFSDS round, the Leopard 2A5 can now make use of the great distance in combat to deal damage while tanking incoming shots.&lt;br /&gt;
* ''Flanking'': Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like ''hull down'' and ''sniping''. However, with a little bit caution, flanking can still be successful.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range&lt;br /&gt;
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)&lt;br /&gt;
* Extremely good armour on the UFP (430mm against long rod APFSDS), immune to every shell in the game except DM33, M829, L26, OFL 120 G1 and 3BM42&lt;br /&gt;
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance&lt;br /&gt;
* Side turret covered by add-on armour can bounce early APFSDS shells&lt;br /&gt;
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4&lt;br /&gt;
* Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews&lt;br /&gt;
* Very good thermal imaging quality (800 x 600)&lt;br /&gt;
* Has access to commander thermals&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis can still be penetrated by most shells&lt;br /&gt;
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles&lt;br /&gt;
* Huge hull ammo-rack if more than 16 shells are carried&lt;br /&gt;
* Hull ammo-rack consequently makes the tank extremely vulnerable to HE shells&lt;br /&gt;
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank&lt;br /&gt;
* DM12A1 HEAT-FS, though very useful against light vehicles, costs 410 SL&lt;br /&gt;
* 8x/12x sight can be tricky to use in close quarters engagements&lt;br /&gt;
* The wedges can be shot off with several hits, though the turret cheeks alone provide 650 mm against KE&lt;br /&gt;
* Tank's weight is 4 tons increased while the engine is still the same, making the Leopard 2A5 slower compared to the 2A4&lt;br /&gt;
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank’s defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.&lt;br /&gt;
&lt;br /&gt;
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver’s hatch was also modified, along with several other minor improvements made to the general design.&lt;br /&gt;
&lt;br /&gt;
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]] - Preceding vehicle&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Leopard 2A5: This Time We Are Dead Serious]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Leopard_2A5_CE_armour_scheme.png&amp;diff=37207</id>
		<title>File:Leopard 2A5 CE armour scheme.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Leopard_2A5_CE_armour_scheme.png&amp;diff=37207"/>
				<updated>2019-11-15T11:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37141</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37141"/>
				<updated>2019-11-14T12:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
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&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal KE protection vs CL1343 at 500 metres]]&lt;br /&gt;
[[File:M1A2 CE armour scheme.png|thumbnail|The M1A2's frontal CE protection vs MIM-146]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weakspots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M1A2 retains the same 1500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meager 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1400 m/s, making it the fastest HEAT round in the game. However its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, making it a very fast firing and powerful gun. &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:M1A2 on Kursk.png |thumb|250px|M1A2, ''Angel of Death'', scanning the horizon on [[Kursk (Ground Forces)|Kursk]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:M1A2_CE_armour_scheme.png&amp;diff=37140</id>
		<title>File:M1A2 CE armour scheme.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:M1A2_CE_armour_scheme.png&amp;diff=37140"/>
				<updated>2019-11-14T12:49:54Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=37132</id>
		<title>M1A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=37132"/>
				<updated>2019-11-14T12:01:56Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Media */&lt;/p&gt;
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&lt;div&gt;{{Specs-Card|code=us_m1a1_abrams}}&lt;br /&gt;
{{About&lt;br /&gt;
|about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other uses&lt;br /&gt;
|link = M1 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--	&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
The M1A1 features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the M1A1 is quite nimble with decent power to weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || 6.9 || 6.36 || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 493 || 492 || 484 || 476 || 467 || 458&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 1,679 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 10,000 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,400 (200) || 750 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120 mm gun with access to good rounds, including one of the best APFSDS rounds in the game&lt;br /&gt;
* Turret exceptionally well protected against chemical rounds&lt;br /&gt;
* Decent mobility when upgraded&lt;br /&gt;
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment&lt;br /&gt;
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle&lt;br /&gt;
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew level&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock vehicle is sluggish &lt;br /&gt;
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces&lt;br /&gt;
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round&lt;br /&gt;
* Reload time slower than 105 mm armed predecessors&lt;br /&gt;
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.&lt;br /&gt;
&lt;br /&gt;
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.&lt;br /&gt;
&lt;br /&gt;
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.&lt;br /&gt;
&lt;br /&gt;
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.&lt;br /&gt;
&lt;br /&gt;
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:M1A1 on Alaska.png|thumb|250px|M1A1 Abrams on the move in [[Alaska]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A1 Abrams: Leaping Forward]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37131</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37131"/>
				<updated>2019-11-14T12:00:50Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal armour vs CL1343 at 500 metres]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weakspots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M1A2 retains the same 1500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the third highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point blank and decreasing to just 458 mm at 2 kilometres. Its angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell penetrates a meager 480 mm of armour. It is not recommended to use this shell after unlocking the M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1400 m/s, making it the fastest HEAT round in the game. However its effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, making it a very fast firing and powerful gun. &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:M1A2 on Kursk.png |thumb|250px|M1A2, ''Angel of Death'', scanning the horizon on [[Kursk (Ground Forces)|Kursk]].]] &amp;lt;/li&amp;gt;&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User:U31776350&amp;diff=37126</id>
		<title>User:U31776350</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User:U31776350&amp;diff=37126"/>
				<updated>2019-11-14T11:40:40Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: Created page with &amp;quot;Hi, I'm '''Mememeist3r''', and I sometimes visit this wiki and edit it.   I mainly play Realistic Battles, focusing on Ground and Air and my main nations are the US and German...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I'm '''Mememeist3r''', and I sometimes visit this wiki and edit it. &lt;br /&gt;
&lt;br /&gt;
I mainly play Realistic Battles, focusing on Ground and Air and my main nations are the US and Germany. I've reached Rank VII in US air and ground forces and German ground forces. I'm currently focusing on grinding out the German air tree to Rank VII.&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ADATS&amp;diff=37125</id>
		<title>ADATS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ADATS&amp;diff=37125"/>
				<updated>2019-11-14T11:36:06Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_adats_bradley}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
It's essentially an [[M3 Bradley]] with a heavily modified turret. The crew was moved away from the turret and controlls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.&lt;br /&gt;
&lt;br /&gt;
While designations for this tank go all over the place, Bradley ADATS can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armored tanks and slower aircraft by using a gun and/or missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The '''Bradley ADATS''' boasts the same protection as the regular '''[[M3 Bradley]]''' hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the '''Bradley ADATS''' as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Bradley ADATS Side-view.jpg|thumb|310x310px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]]&lt;br /&gt;
One upside for the '''Bradley ADATS''' is that the turret is completely unmanned, meaning that any Armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.&lt;br /&gt;
&lt;br /&gt;
Overall, the '''Bradley ADATS''' can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 25.0 || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| ?? (AB)&lt;br /&gt;
|-&lt;br /&gt;
| ?? (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??? || 507&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??.?? || 20.28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the ADATS is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 600 || -9°/+59° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 110 || 101 || 95 || 69 || 52 || 41&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T || ?? || ?? || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 1,345 || 0.455 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T || 1,100 || 0.501 || 0.4 || 0.1 || 32 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''600''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X6.0 || X12.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MIM146}}&lt;br /&gt;
&lt;br /&gt;
Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,200 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | MIM146 missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Flight&amp;lt;br&amp;gt;speed (m/s)&lt;br /&gt;
! Range (m)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0°/+85° || 1,200 || 10,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| SAM || 900 || 900 || 900 || 900 || 900 || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| SAM || 1,200 || 51.0 || N/A || 0.1 || 7,860 || +0.0° || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armour. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| M792&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M791&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| ESS&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks&lt;br /&gt;
* Missiles can penetrate up to 900 mm of armour&lt;br /&gt;
* Missiles are incredibly fast with a speed of 1,200 m/s&lt;br /&gt;
* Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets&lt;br /&gt;
* Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself&lt;br /&gt;
* Built on the chassis of M3 Bradley- good mobility and acceptable armour&lt;br /&gt;
* Modifications are researched fairly quickly&lt;br /&gt;
* Effective radar with good range&lt;br /&gt;
* Can lock on to aircraft with the radar disabled as the ADATS tracks using an electro-optical targeting system, making sneak attacks easy&lt;br /&gt;
* Missiles can even be fired without lock on and retain their proximity fuse against aircraft&lt;br /&gt;
* Longest range SAMs in the game; 10 km, making it the only SAM system that can match the Ka-50's Vikr ATGMs for range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour is not effective against larger cannons&lt;br /&gt;
* High profile makes it hard to conceal, it is easily spotted&lt;br /&gt;
* Can be destroyed if directly rammed by a plane (hull-break)&lt;br /&gt;
* The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull&lt;br /&gt;
* The only way to penetrate the frontal armour of enemy tanks is with missiles&lt;br /&gt;
* The missiles are essentially giant exposed ammo-racks&lt;br /&gt;
* No stabiliser makes firing on the move difficult and increases time to aim the weapons when suddenly breaking&lt;br /&gt;
* Missiles cannot be fired on the move, only guided&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Bradley ADATS: One to Rule Them All]]&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;br /&gt;
{{USA anti-aircraft vehicles}}&lt;br /&gt;
[[Category:Anti-aircraft vehicles]]&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:USA_anti-aircraft_vehicles&amp;diff=37124</id>
		<title>Template:USA anti-aircraft vehicles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:USA_anti-aircraft_vehicles&amp;diff=37124"/>
				<updated>2019-11-14T11:34:35Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|USA anti-aircraft vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|Based on M3}}{{Specs-Link|us_halftrack_m13}}{{-}}{{Specs-Link|us_halftrack_m16}}{{-}}{{Specs-Link|us_halftrack_m15}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Based on M24}}{{Specs-Link|us_m19}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Post-war}}{{Specs-Link|us_m42_duster}}{{-}}{{Specs-Link|us_m163_vulcan}}{{-}}{{Specs-Link|us_m247}}{{-}}{{Specs-Link|us_adats_bradley}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:USA vehicles]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ADATS&amp;diff=37123</id>
		<title>ADATS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ADATS&amp;diff=37123"/>
				<updated>2019-11-14T11:29:42Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_adats_bradley}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
It's essentially an [[M3 Bradley]] with a heavily modified turret. The crew was moved away from the turret and controlls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.&lt;br /&gt;
&lt;br /&gt;
While designations for this tank go all over the place, Bradley ADATS can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armored tanks and slower aircraft by using a gun and/or missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The '''Bradley ADATS''' boasts the same protection as the regular '''[[M3 Bradley]]''' hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the '''Bradley ADATS''' as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Bradley ADATS Side-view.jpg|thumb|310x310px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]]&lt;br /&gt;
One upside for the '''Bradley ADATS''' is that the turret is completely unmanned, meaning that any Armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.&lt;br /&gt;
&lt;br /&gt;
Overall, the '''Bradley ADATS''' can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 25.0 || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| ?? (AB)&lt;br /&gt;
|-&lt;br /&gt;
| ?? (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??? || 507&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??.?? || 20.28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the ADATS is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 600 || -9°/+59° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 110 || 101 || 95 || 69 || 52 || 41&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T || ?? || ?? || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 1,345 || 0.455 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T || 1,100 || 0.501 || 0.4 || 0.1 || 32 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''600''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X6.0 || X12.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MIM146}}&lt;br /&gt;
&lt;br /&gt;
Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,200 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | MIM146 missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Flight&amp;lt;br&amp;gt;speed (m/s)&lt;br /&gt;
! Range (m)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0°/+85° || 1,200 || 10,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| SAM || 900 || 900 || 900 || 900 || 900 || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| SAM || 1,200 || 51.0 || N/A || 0.1 || 7,860 || +0.0° || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armour. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| M792&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M791&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| ESS&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks&lt;br /&gt;
* Missiles can penetrate up to 900 mm of armour&lt;br /&gt;
* Missiles are incredibly fast with a speed of 1,200 m/s&lt;br /&gt;
* Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets&lt;br /&gt;
* Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself&lt;br /&gt;
* Built on the chassis of M3 Bradley- good mobility and acceptable armour&lt;br /&gt;
* Modifications are researched fairly quickly&lt;br /&gt;
* Effective radar with good range&lt;br /&gt;
* Can lock on to aircraft with the radar disabled as the ADATS tracks using an electro-optical targeting system, making sneak attacks easy&lt;br /&gt;
* Missiles can even be fired without lock on and retain their proximity fuse against aircraft&lt;br /&gt;
* Longest range SAMs in the game; 10 km, making it the only SAM system that can match the Ka-50's Vikr ATGMs for range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour is not effective against larger cannons&lt;br /&gt;
* High profile makes it hard to conceal, it is easily spotted&lt;br /&gt;
* Can be destroyed if directly rammed by a plane (hull-break)&lt;br /&gt;
* The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull&lt;br /&gt;
* The only way to penetrate the frontal armour of enemy tanks is with missiles&lt;br /&gt;
* The missiles are essentially giant exposed ammo-racks&lt;br /&gt;
* No stabiliser makes firing on the move difficult and increases time to aim the weapons when suddenly breaking&lt;br /&gt;
* Missiles cannot be fired on the move, only guided&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Bradley ADATS: One to Rule Them All]]&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ADATS&amp;diff=37122</id>
		<title>ADATS</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ADATS&amp;diff=37122"/>
				<updated>2019-11-14T11:28:53Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Pros and cons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_adats_bradley}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
It's essentially an [[M3 Bradley]] with a heavily modified turret. The crew was moved away from the turret and controlls it via interface in the back of the tank. The turret is fully automatic and now carries two enormous missile racks, a radar and the same old gun is tweaked to fire three times faster.&lt;br /&gt;
&lt;br /&gt;
While designations for this tank go all over the place, Bradley ADATS can be simply called a multi-purpose tank, as it can fight fast jets and heavier tanks alike with missiles, while dealing with lightly armored tanks and slower aircraft by using a gun and/or missiles.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
The '''Bradley ADATS''' boasts the same protection as the regular '''[[M3 Bradley]]''' hull-wise, with one key difference being that the side armour is thinner by 19 mm. High-calibre machine guns such as the 20 mm's on French MBTs will easily penetrate the sides and at times even the front part of the hull. It's not advisable to use the '''Bradley ADATS''' as a front-line vehicle but rather as a second-line support vehicle by setting up in key-points around maps.&lt;br /&gt;
&lt;br /&gt;
[[File:Bradley ADATS Side-view.jpg|thumb|310x310px|The gap between the Loader/Gunner and the Driver visualized with a green square. Also, you can see the unmanned turret.]]&lt;br /&gt;
One upside for the '''Bradley ADATS''' is that the turret is completely unmanned, meaning that any Armour-piercing shells will over-penetrate with no injuries to the crew at all (be aware that explosive shells can cause the rockets to explode and instantly destroy the vehicle). The three crew members are situated in the hull with a massive empty space between the loader/gunner and the driver when approached from the side. Every enemy you face will most likely over-penetrate that section and do minimal damage to the vehicle itself.&lt;br /&gt;
&lt;br /&gt;
Overall, the '''Bradley ADATS''' can be quite a 'meme' vehicle as it can sometimes sustain 5-7 direct hits even centre-hull, seeing as most rounds just pierce and exit the armour without generating shrapnel, over-penetrating and forcing enemies to snipe for crew members.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 25.0 || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| ?? (AB)&lt;br /&gt;
|-&lt;br /&gt;
| ?? (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??? || 507&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??.?? || 20.28&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|M242 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
The main armament of the ADATS is the M242 25 mm automatic cannon, the same as found on the M3 Bradley, but enjoys a faster rate of fire (500 rounds per minute, compared to the Bradley's 201 rounds per minute). When stock, like most AA vehicles, it starts with a belt of equal parts armour-piercing and high-explosive, though it is worth mentioning the AP rounds are sabot rounds with 101 mm of penetration at 100 meters against flat armour. This allows it to easily and effectively take on both air and ground threats simultaneously without needing to worry about ammunition costs. However, should you wish to use this vehicle in a dedicated anti-aircraft role, you can unlock a belt with three parts HE to one AP in Tier I modifications. This must be unlocked in order to unlock M791, the AP belt. With this belt, dealing with any and all lightly armoured vehicles and even quite a few of the MBT's is possible from the side. In regards to how much you should take, you may as well take a full ammunition load. At any range, this vehicle can and will be penetrated by any vehicle that looks in its general direction, so it's not like your armour is going to stop you from being ammo-racked by fin-stabilized sabot anyway. Also, due to the cannon's high-ish rate of fire and ammunition count of 600 rounds, it's worth taking as much as you can carry.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M242 (25 mm)|25 mm M242]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 600 || -9°/+59° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 110 || 101 || 95 || 69 || 52 || 41&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T || ?? || ?? || ?? || ?? || ?? || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M791 || APDS || 1,345 || 0.455 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M792 || HEI-T || 1,100 || 0.501 || 0.4 || 0.1 || 32 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''600''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X6.0 || X12.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MIM146}}&lt;br /&gt;
&lt;br /&gt;
Secondary armament of the ADATS (or primary, depending on how you choose to play it) are the MIM146 dual purpose guided missiles. You can effectively use these against any target you can point them at, due to the facts that they air-burst near aircraft, usually one-hit killing them with the 7.86 kilos of TNT equivalent, and have 900 mm of penetration against armoured targets. With a velocity of 1,200 m/s, aiming these things and tracking moving targets isn't an issue whatsoever. You point, you click, and the target usually dies in a single hit. In the event that, by some miracle of God himself, the target persists in clinging to their life, you can fire the MIM's as fast as you'd like to, meaning follow-up shots are quick and easy, and with the aforementioned 900 mm of penetration, anything you shoot these at WILL be penetrated, unless the angle of impact is extreme.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | MIM146 missile&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Flight&amp;lt;br&amp;gt;speed (m/s)&lt;br /&gt;
! Range (m)&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 0°/+85° || 1,200 || 10,500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| SAM || 900 || 900 || 900 || 900 || 900 || 900&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| SAM || 1,200 || 51.0 || N/A || 0.1 || 7,860 || +0.0° || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The ADATS is somewhat unique compared to most other anti-aircraft vehicles in that it is just as effective in shooting down aircraft as it is destroying tanks. You can play it as a dedicated AA vehicle, or go tank-hunting and have equal amounts of success in either regard. Just don't go around expecting to take many hits, because pretty much anything at your battle rating can and will penetrate your nearly nonexistent armour. One way of negating this is to find a location where you can only expose your turret to enemy fire, as there are no crew inside the turret and shots that hit it will almost always penetrate and deal next to no damage to you if they're firing sabot, which most tanks at this battle rating do. Russian tanks firing HE shells can cause considerable damage to you, due to their explosive mass.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| M792&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
|&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| M791&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| ESS&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| NVD&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Has access to 8 x multi-purpose missiles, can effectively eliminate both aircraft and tanks&lt;br /&gt;
* Missiles can penetrate up to 900 mm of armour&lt;br /&gt;
* Missiles are incredibly fast with a speed of 1,200 m/s&lt;br /&gt;
* Powerful 25 mm cannon with good APDS for ground targets and HE ammunition for use against air targets&lt;br /&gt;
* Gunner operates the turret and weapons from behind protective hull instead of being in the turret itself&lt;br /&gt;
* Built on the chassis of M3 Bradley- good mobility and acceptable armour&lt;br /&gt;
* Modifications are researched fairly quickly&lt;br /&gt;
* Effective radar with good range&lt;br /&gt;
* Can lock on to aircraft with the radar disabled as the ADATS tracks using an electro-optical targeting system, making sneak attacks easy&lt;br /&gt;
* Missiles can even be fired without lock on and retain their proximity fuse against aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Thin armour is not effective against larger cannons&lt;br /&gt;
* High profile makes it hard to conceal, it is easily spotted&lt;br /&gt;
* Can be destroyed if directly rammed by a plane (hull-break)&lt;br /&gt;
* The three crew members are all situated within the hull, and can all be rendered unconscious if a shot penetrates the hull&lt;br /&gt;
* The only way to penetrate the frontal armour of enemy tanks is with missiles&lt;br /&gt;
* The missiles are essentially giant exposed ammo-racks&lt;br /&gt;
* No stabiliser makes firing on the move difficult and increases time to aim the weapons when suddenly breaking&lt;br /&gt;
* Missiles cannot be fired on the move, only guided&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The ADATS was developed at the end of the 1980s as a general-purpose weapon capable of bringing down low-flying airborne targets as well as armoured opponents. Hence the abbreviation: Air Defence Anti-Tank System. The system was comprised of radar for detecting and tracking targets, a complex radio kit for coordinating multiple vehicles, and eight MIM-146 guided missiles in transport and launch containers. The US Army version was built on the Bradley IFV chassis and fitted with a 25 mm autocannon. Notwithstanding the fact that it was selected after a US Army competition for the Forward Area Air-Defence program, it was found to be excessively expensive to manufacture and never made it to serial production on the Bradley chassis.&lt;br /&gt;
&lt;br /&gt;
''-From [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6173-development-bradley-adats-one-to-rule-them-all-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Bradley ADATS: One to Rule Them All]]&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=37121</id>
		<title>Leopard 2A5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=37121"/>
				<updated>2019-11-14T11:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_leopard_2a5}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Leopard (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The succeeding variant of the [[Leopard 2A4]], the Leopard 2A5 is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;[[File:Leopard 2A5 armour scheme.png|thumb|The frontal armour of the Leopard 2A5 vs CL1343 at 500 m.]]&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.&lt;br /&gt;
&lt;br /&gt;
One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5. Additionally, the large mantlet of the 2A4 has been replaced by a far smaller and more armoured mantlet, making it far harder to hit, though most ammunition at top tier can still penetrate it easily.  &lt;br /&gt;
&lt;br /&gt;
Be aware of Soviet tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour !! Front (Slope angle)!!Sides!!Rear!!Roof &lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|35 mm (53-82°) ''Upper glacis''&amp;lt;br&amp;gt;40 mm (50-51°) ''Lower glacis''&lt;br /&gt;
|10 mm (5°) ''Upper hull''&amp;lt;br&amp;gt;35 mm (0°) ''Lower forward hull''&amp;lt;br&amp;gt;20 mm (0°) ''Lower rear hull''&lt;br /&gt;
|20 mm (12-50°) ''All rear''&lt;br /&gt;
|20 mm (0-8°) ''Hull roof incl. engine deck''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|80 mm (57-59°) ''Right cheek add-on''&amp;lt;br&amp;gt;80 mm (55-58°) ''Left cheek add-on''&amp;lt;br&amp;gt;30 mm (63°) ''Upper mantlet add-on''&amp;lt;br&amp;gt;400 mm (1°) ''Mantlet armour''&amp;lt;br&amp;gt;250 mm (9°) ''Mantlet shroud''&lt;br /&gt;
|80 mm (20-22°) ''Right add-on''&amp;lt;br&amp;gt;80 mm (22°) ''Left add-on''&amp;lt;br&amp;gt;35 mm (0°) ''Forward''&amp;lt;br&amp;gt;15 mm (0°) ''Rear''&lt;br /&gt;
|20 mm (10°) ''Basket''&amp;lt;br&amp;gt;20 mm (70°) ''Turret underside''&lt;br /&gt;
|35 - 40 mm (80-89°) ''Forehead Armour''&amp;lt;br&amp;gt;14 mm (68-82°) ''Forward sides''&amp;lt;br&amp;gt;20 mm (89°) ''Rear turret''&amp;lt;br&amp;gt;20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
!Composite armour&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Front&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sides&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Hull&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''''Upper+Lower glacis'''''&amp;lt;br&amp;gt;400 mm ''Kinetic''&amp;lt;br&amp;gt;600 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Turret&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''turret cheeks'''''&amp;lt;br&amp;gt;800 mm ''Kinetic''&amp;lt;br&amp;gt;1200 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Center)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
260 - 325 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
600 - 690 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Outer)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
425 - 460 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
825 - 905 ''Chemical''&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''Side armour'''''&amp;lt;br&amp;gt;260 mm ''Kinetic''&amp;lt;br&amp;gt;230 - 285 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper hull'' and ''Lower rear hull'' overlap (10 + 20 mm thick)&lt;br /&gt;
* ''Upper mantlet add-on'' and ''Mantlet armour'' overlap (30 + 400 mm thick)&lt;br /&gt;
* Holes in the engine deck are covered by 8 mm of mesh&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
The only drawback compared to the previous model would be the Leopard 2A5's mobility since despite the 4 tons increase in weight, the engine remains the same, so the Leopard 2A5 is both slower and less manoeuvrable compared to the Leopard 2A4, but it can still keep up with the other nations MBTs.  &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the [[M1A2 Abrams]], [[Challenger 2]] and [[T-80U]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 42 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376&lt;br /&gt;
|- &lt;br /&gt;
| DM12A1 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|MG 3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 is slower, but it has much better armor and access to the DM33 round. With these new changes, the playstyle changes a bit too:&lt;br /&gt;
&lt;br /&gt;
* ''Hull down'': In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armor of the turret is much better, so a hull-down position can now leave the Leopard 2A5 invulnerable.&lt;br /&gt;
* ''Sniping'': With the DM33 APFSDS round, the Leopard 2A5 can now make use of the great distance in combat to deal damage while tanking incoming shots.&lt;br /&gt;
* ''Flanking'': Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like ''hull down'' and ''sniping''. However, with a little bit caution, flanking can still be successful.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range&lt;br /&gt;
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)&lt;br /&gt;
* Extremely good armour on the UFP (430mm against long rod APFSDS), immune to every shell in the game except DM33, M829, L26, OFL 120 G1 and 3BM42&lt;br /&gt;
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance&lt;br /&gt;
* Side turret covered by add-on armour can bounce early APFSDS shells&lt;br /&gt;
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4&lt;br /&gt;
* Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews&lt;br /&gt;
* Very good thermal imaging quality (800 x 600)&lt;br /&gt;
* Has access to commander thermals&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis can still be penetrated by most shells&lt;br /&gt;
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles&lt;br /&gt;
* Huge hull ammo-rack if more than 16 shells are carried&lt;br /&gt;
* Hull ammo-rack consequently makes the tank extremely vulnerable to HE shells&lt;br /&gt;
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank&lt;br /&gt;
* DM12A1 HEAT-FS, though very useful against light vehicles, costs 410 SL&lt;br /&gt;
* 8x/12x sight can be tricky to use in close quarters engagements&lt;br /&gt;
* The wedges can be shot off with several hits, though the turret cheeks alone provide 650 mm against KE&lt;br /&gt;
* Tank's weight is 4 tons increased while the engine is still the same, making the Leopard 2A5 slower compared to the 2A4&lt;br /&gt;
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank’s defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.&lt;br /&gt;
&lt;br /&gt;
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver’s hatch was also modified, along with several other minor improvements made to the general design.&lt;br /&gt;
&lt;br /&gt;
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]] - Preceding vehicle&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Leopard 2A5: This Time We Are Dead Serious]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Leopard_2A5_armour_scheme.png&amp;diff=37120</id>
		<title>File:Leopard 2A5 armour scheme.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Leopard_2A5_armour_scheme.png&amp;diff=37120"/>
				<updated>2019-11-14T11:11:53Z</updated>
		
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37098</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=37098"/>
				<updated>2019-11-14T06:59:52Z</updated>
		
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&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_M1A2 Abrams.jpg|420px||thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree. The M1A2 introduces heavy depleted uranium armour, a commander's thermal sight and the only driver's thermal imager in the game. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal armour vs CL1343 at 500 metres]]&lt;br /&gt;
&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near impenetrable chemical protection of the M1A1. The turret's overall kinetic energy protection ranges from around 690 mm to 600 mm whilst the chemical energy protection ranges from 1200 mm to 1000 mm. However the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weakspots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M1A2 retains the same 1500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
The M1A2 is armed with the same 120 mm M256 smoothbore gun as the M1A1 and has access to the same ammunition of APFSDS and HEAT-FS. However the M1A2 also gets access to a new HEAT-MP-T shell, M830A1. The M829 APFSDS round is still an excellent anti-tank munition, boasting the 3rd highest penetration figures out of any sabot round in the game, at 493 mm of flat penetration at point blank and decreasing to just 458 mm at 2 kilometres. It's angled performance is also excellent, penetrating 284 mm of armour at 60 degrees point blank and 264 mm at 2 kilometres. It is sufficient to reliably engage any vehicle in the game frontally. The M830 HEAT-FS shell, like other NATO shells had their penetration reduced, penetrating a meagre 480 mm of armour. It is not recommended to use this shell after unlocking M829. The M1A2's new shell, M830A1 is a special type of HEAT-FS round. Instead of using a conventional impact fuse, M830A1 is a sub-calibre HEAT-FS round that has been saboted into a 120 mm casing and fitted with a proximity fuse. This allows it to effectively engage low flying aircraft and helicopters up to a range of 4.5 kilometres. The sub-calibre nature of the round means it travels extremely quickly at 1400 m/s, making it the fastest HEAT round in the game. However it's effectiveness against armoured vehicles is limited as it penetrates a mere 350 mm of armour. &lt;br /&gt;
&lt;br /&gt;
The M1A2's gun handles very well, with a very efficient stabiliser that allows accurate fire at any speed and a very fast 40 degrees per second turret traverse. The gun has good depression and elevation angles; negative 10 and positive 20 degrees respectively. An aced crew can reload the gun in just six seconds, making it a very fast firing and powerful gun. &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander, gunner and driver&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=37005</id>
		<title>M1A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=37005"/>
				<updated>2019-11-13T14:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a1_abrams}}&lt;br /&gt;
{{About&lt;br /&gt;
|about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other uses&lt;br /&gt;
|link = M1 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--	&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1,200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' main battle tanks; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, separate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.''--&amp;gt;&lt;br /&gt;
The M1A1 features the same 1,500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle accelerates quite sluggishly and features a horrendously slow hull traverse. Fully upgraded however, the M1A1 is quite nimble with decent power to weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || 6.9 || 6.36 || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 493 || 492 || 484 || 476 || 467 || 458&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 1,679 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 10,000 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,400 (200) || 750 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120 mm gun with access to good rounds, including one of the best APFSDS rounds in the game&lt;br /&gt;
* Turret exceptionally well protected against chemical rounds&lt;br /&gt;
* Decent mobility when upgraded&lt;br /&gt;
* Ammunition in the turret, when detonated, generally will not spread to the crew compartment&lt;br /&gt;
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle&lt;br /&gt;
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew level&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock vehicle is sluggish &lt;br /&gt;
* Stock rounds are quite inadequate against many of the main battle tanks the vehicle faces&lt;br /&gt;
* Ammunition variety is limited to two choices, a HEAT-FS and APFSDS round&lt;br /&gt;
* Reload time slower than 105 mm armed predecessors&lt;br /&gt;
* Hull and turret armour less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an up-gunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.&lt;br /&gt;
&lt;br /&gt;
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120 mm smoothbore cannon, a licence-built version of the German original.&lt;br /&gt;
&lt;br /&gt;
The M1A1 was adopted for service in 1984 and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.&lt;br /&gt;
&lt;br /&gt;
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.&lt;br /&gt;
&lt;br /&gt;
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:M1A1 on Alaska.png|M1A1 Abrams on the move in Alaska.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A1 Abrams: Leaping Forward]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:M1A1_on_Alaska.png&amp;diff=37004</id>
		<title>File:M1A1 on Alaska.png</title>
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				<updated>2019-11-13T14:54:58Z</updated>
		
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		<id>https://old-wiki.warthunder.com/index.php?title=File:M1A2_on_Kursk.png&amp;diff=37003</id>
		<title>File:M1A2 on Kursk.png</title>
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				<updated>2019-11-13T14:49:46Z</updated>
		
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=37001</id>
		<title>Leopard 2A5</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_2A5&amp;diff=37001"/>
				<updated>2019-11-13T14:25:45Z</updated>
		
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&lt;div&gt;{{Specs-Card|code=germ_leopard_2a5}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other uses&lt;br /&gt;
| link = Leopard (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The succeeding variant of the [[Leopard 2A4]], the Leopard 2A5 is distinguished by an overall improved turret front armour, most notably with the add-on armour bulks in the turret front, giving a wedge-shape rather than the flat shapes that the 2A4 variant presented. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has improved armour compared to its predecessor, the hull is much better protected and the already impenetrable turret cheeks have more protection on the side of the turret. Add-on armour boosts the ability to protect against HEAT-FS and early ADFSDS rounds. The wedges on the front of the turret are able to be blown off if a round with enough energy hits it.The gunners optic is also moved into the roof to eliminate the weak spot which was easily penetrated by any tank.&lt;br /&gt;
&lt;br /&gt;
One big changeover along with the armour wedges in the front is the repositioning of the gunner's sight. In the 2A4, the gunner's sight in the turret front presented a weakness that was easily compromised. In the 2A5, the gunner's sight was relocated to the turret roof, and so this weakness is no longer present on the 2A5. Additionally, the large mantlet of the 2A4 has been replaced by a far smaller and more armoured mantlet, making it far harder to hit, though most ammunition at top tier can still penetrate it easily.  &lt;br /&gt;
&lt;br /&gt;
Be aware of Soviet tanks though! Most of them will carry their HE rounds that can easily destroy you anywhere they hit. A hit directly to the turret will most likely send fragments into your hull, penetrate and lets your fuel tank explode or at least set a fire and knock out the gun barrel.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Armour !! Front (Slope angle)!!Sides!!Rear!!Roof &lt;br /&gt;
|-&lt;br /&gt;
|Hull&lt;br /&gt;
|35 mm (53-82°) ''Upper glacis''&amp;lt;br&amp;gt;40 mm (50-51°) ''Lower glacis''&lt;br /&gt;
|10 mm (5°) ''Upper hull''&amp;lt;br&amp;gt;35 mm (0°) ''Lower forward hull''&amp;lt;br&amp;gt;20 mm (0°) ''Lower rear hull''&lt;br /&gt;
|20 mm (12-50°) ''All rear''&lt;br /&gt;
|20 mm (0-8°) ''Hull roof incl. engine deck''&lt;br /&gt;
|-&lt;br /&gt;
|Turret&lt;br /&gt;
|80 mm (57-59°) ''Right cheek add-on''&amp;lt;br&amp;gt;80 mm (55-58°) ''Left cheek add-on''&amp;lt;br&amp;gt;30 mm (63°) ''Upper mantlet add-on''&amp;lt;br&amp;gt;400 mm (1°) ''Mantlet armour''&amp;lt;br&amp;gt;250 mm (9°) ''Mantlet shroud''&lt;br /&gt;
|80 mm (20-22°) ''Right add-on''&amp;lt;br&amp;gt;80 mm (22°) ''Left add-on''&amp;lt;br&amp;gt;35 mm (0°) ''Forward''&amp;lt;br&amp;gt;15 mm (0°) ''Rear''&lt;br /&gt;
|20 mm (10°) ''Basket''&amp;lt;br&amp;gt;20 mm (70°) ''Turret underside''&lt;br /&gt;
|35 - 40 mm (80-89°) ''Forehead Armour''&amp;lt;br&amp;gt;14 mm (68-82°) ''Forward sides''&amp;lt;br&amp;gt;20 mm (89°) ''Rear turret''&amp;lt;br&amp;gt;20 mm (83°) ''Basket''&lt;br /&gt;
|-&lt;br /&gt;
!Composite armour&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Front&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Sides&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Hull&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |'''''Upper+Lower glacis'''''&amp;lt;br&amp;gt;400 mm ''Kinetic''&amp;lt;br&amp;gt;600 mm ''Chemical''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|Turret&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''turret cheeks'''''&amp;lt;br&amp;gt;800 mm ''Kinetic''&amp;lt;br&amp;gt;1200 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Center)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
260 - 325 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
600 - 690 mm ''Chemical''&lt;br /&gt;
&lt;br /&gt;
'''''Gun mantlet (Outer)'''''&amp;lt;br&amp;gt;&lt;br /&gt;
425 - 460 mm ''Kinetic''&amp;lt;br&amp;gt;&lt;br /&gt;
825 - 905 ''Chemical''&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | '''''Side armour'''''&amp;lt;br&amp;gt;260 mm ''Kinetic''&amp;lt;br&amp;gt;230 - 285 mm ''Chemical''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* ''Upper hull'' and ''Lower rear hull'' overlap (10 + 20 mm thick)&lt;br /&gt;
* ''Upper mantlet add-on'' and ''Mantlet armour'' overlap (30 + 400 mm thick)&lt;br /&gt;
* Holes in the engine deck are covered by 8 mm of mesh&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
The only drawback compared to the previous model would be the Leopard 2A5's mobility since despite the 4 tons increase in weight, the engine remains the same, so the Leopard 2A5 is both slower and less manoeuvrable compared to the Leopard 2A4, but it can still keep up with the other nations MBTs.  &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Rheinmetall L44 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 has access to the DM33 APFSDS shells which make it a deadlier foe as few tanks can stand against it with the exception of the [[M1A2 Abrams]], [[Challenger 2]] and [[T-80U]]. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rheinmetall L44 (120 mm)|120 mm Rheinmetall L44]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 42 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 410 || 408 || 401 || 393 || 384 || 376&lt;br /&gt;
|- &lt;br /&gt;
| DM12A1 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 481 || 478 || 470 || 461 || 450 || 440&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| DM23 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DM12A1 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| DM33 || APFSDS || 1,640 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''42''' || 16&amp;amp;nbsp;''(+26)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|MG 3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 2,000 (1,000) || 1,200 || -8°/+20° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Leopard 2A5 is slower, but it has much better armor and access to the DM33 round. With these new changes, the playstyle changes a bit too:&lt;br /&gt;
&lt;br /&gt;
* ''Hull down'': In the 2A4, the gunners optic was easily penetrated so the hull-down was still vulnerable. However, in the 2A5, this weak spot is eliminated and the armor of the turret is much better, so a hull-down position can now leave the Leopard 2A5 invulnerable.&lt;br /&gt;
* ''Sniping'': With the DM33 APFSDS round, the Leopard 2A5 can now make use of the great distance in combat to deal damage while tanking incoming shots.&lt;br /&gt;
* ''Flanking'': Due to the worse mobility compared to the 2A4, it is better to stick to more stationary tactics like ''hull down'' and ''sniping''. However, with a little bit caution, flanking can still be successful.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent 120 mm gun, DM33 APFSDS is capable of penetrating up to 481 mm maximum at point-blank range&lt;br /&gt;
* Impenetrable turret cheeks, the add-on wedge armour makes the turret immune from every shell in the game (average of 850 mm against long rod APFSDS and 1,450 mm against HEAT)&lt;br /&gt;
* Extremely good armour on the UFP (430mm against long rod APFSDS), immune to every shell in the game except DM33, M829, L26, OFL 120 G1 and 3BM42&lt;br /&gt;
* Great gun handling: 40°/s turret rotation speed (with Ace crew) and -9°/+20° of vertical guidance&lt;br /&gt;
* Side turret covered by add-on armour can bounce early APFSDS shells&lt;br /&gt;
* Gunner optics are now mounted on top of the turret, removing the annoying weak spot present on the Leopard 2A4&lt;br /&gt;
* Cannon barrel and cannon breech absorbs impact rounds which may otherwise penetrate the turret and injure crews&lt;br /&gt;
* Very good thermal imaging quality (800 x 600)&lt;br /&gt;
* Has access to commander thermals&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Lower glacis can still be penetrated by most shells&lt;br /&gt;
* 16 shells in the ready-rack may be insufficient when playing in Arcade Battles&lt;br /&gt;
* Huge hull ammo-rack if more than 16 shells are carried&lt;br /&gt;
* Hull ammo-rack consequently makes the tank extremely vulnerable to HE shells&lt;br /&gt;
* A penetrating shot on the left side of the hull will most likely knock out the driver, gunner and commander, thus destroying the tank&lt;br /&gt;
* DM12A1 HEAT-FS, though very useful against light vehicles, costs 410 SL&lt;br /&gt;
* 8x/12x sight can be tricky to use in close quarters engagements&lt;br /&gt;
* The wedges can be shot off with several hits, though the turret cheeks alone provide 650 mm against KE&lt;br /&gt;
* Tank's weight is 4 tons increased while the engine is still the same, making the Leopard 2A5 slower compared to the 2A4&lt;br /&gt;
* Despite all the added armour, the turret ring and driver's hatch are both easily penetrated, and the enemy will most likely aim at these two spots to disable or destroy the tank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
In 1988, German engineers began work on modernizing the Leopard 2 main battle tank. Improvements were made to the tank’s defensive capabilities, primarily the turret armour. Moreover, the 2A5 model was fitted with an electric stabiliser instead of the electro-hydraulic variant that the previous versions used.&lt;br /&gt;
&lt;br /&gt;
The gunner received improved and less vulnerable optics, and the tank commander – a panoramic periscope with thermal imaging. The build of the driver’s hatch was also modified, along with several other minor improvements made to the general design.&lt;br /&gt;
&lt;br /&gt;
Leading to the 2A5 modernization program being officially approved by the military officials of Germany, Sweden and the Netherlands. It is interesting to note that the models exported to the last two countries on the list were actually different from the ones issued to the German army – for instance, the Bundeswehr tanks received no extra frontal hull armour. Production of Leopard 2A5 tanks began in 1995. Overall, 350 earlier-version Leopards were upgraded as a result of the program.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Leopard 2A4]] - Preceding vehicle&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6098-development-leopard-2a5-this-time-we-are-dead-serious-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Leopard 2A5: This Time We Are Dead Serious]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=ZTZ96&amp;diff=37000</id>
		<title>ZTZ96</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=ZTZ96&amp;diff=37000"/>
				<updated>2019-11-13T14:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=cn_ztz_96}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}'''(sometimes referred to as '''Type 96''') is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The first Chinese MBT in the game not directly based on or modified from a foreign design, the ZTZ96 has a more distinctive appearance and introduces several features not seen in previous Chinese medium tanks. The general layout is reminiscent of the [[T-72A|Soviet T-72]], but upon inspection, major differences are apparent in the design of the turret and hull. Most obviously, the welded turret is quite flat and angular compared to the dome shape traditionally favoured by the Soviet Union and China. The hull is also a departure from the traditional T-54 chassis, featuring smaller and more numerous roadwheels, a more steeply sloped upper glacis, and a more prominent lower glacis. Composite armour is present in the turret cheeks and on the upper glacis.&lt;br /&gt;
&lt;br /&gt;
The ZTZ96 features a 125 mm smoothbore cannon with an autoloader similar to the T-72, making it well armed. Its shell selection is somewhat limited but the APFSDS and HE shells should be sufficient for dealing with most ground targets.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ZTZ96's armour is a significant improvement over previous Chinese tanks like the [[CM11]] and [[ZTZ59D1]] but is not very competitive for its rank. It has a significant amount of chemical protection in the cheeks and upper glacis (580-600 mm). After the reduction of 120 mm HEAT-FS penetration in 1.93, this amount generally sufficient for resisting HEAT-FS rounds from enemy MBTs but remains vulnerable to certain ATGMs. Kinetic protection is less adequate, ranging from 350-380 mm. This is marginal against early APFSDS rounds, but most enemies at its rank can punch through it with their top rounds, not even mentioning the rounds of the Rank VII MBTs that the ZTZ96 will commonly face in battle.&lt;br /&gt;
&lt;br /&gt;
As with other modern MBTs, the gun mantlet is highly susceptible to incoming fire, which can knock out the breech or hurt the crew. The lower glacis is also a weak point and should be hidden from enemy view when possible.&lt;br /&gt;
&lt;br /&gt;
The survivability leaves much to be desired. The autoloader uses a layout similar to the [[T-72A]]; a penetrating shot to the lower glacis or hull side has a high likelihood of detonating the ammunition and instantly destroying the tank. Granted, this is slightly less likely to happen than in the T-64/80 since the propellant charges are stacked horizontally instead of vertically. In addition, with 3 only crew members, it is easier to knock out the tank with a good shot, particularly since the driver and gunner are lined up when the turret is facing forwards.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of the ZTZ96 is generally unimpressive. It has 17.8 hp/ton when fully upgraded, which is about the same as the T-64B and less than the Challenger Mk.2; these two tanks are already considered quite immobile for their rank. The reverse speed of -9 km/h is painful but better than the agonizing 4 km/h of the Soviet T-64/72; do not count on being able to retreat from danger rapidly. In general the ZTZ96 will be among the last to arrive on the battlefield in top rank battles, and one should plan accordingly. However, the tank is still quite manoeuvrable and agile in its hull traverse, allowing it to weave through dense forests and urban areas with relative ease and react quickly to threats.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 41.0 || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| 64 (AB)&lt;br /&gt;
|-&lt;br /&gt;
| 57 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??? || ???&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??? || 730&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || ??.?? || 17.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
The ZTZ96 makes up for its drawbacks in protection and mobility with a superb gun. The 125 mm Type 88C smoothbore gun is capable of firing APFSDS, HE and HEAT-FS ammunition. For its battle rating of 9.7, the 125-I shell performs very well, offering 466 mm of flat penetration at point blank and dropping only to 434 mm at 2 kilometres. It's angled performance is exceptionally good at 269 mm at 60 degrees, outperforming even the best Soviet APFSDS round, 3BM42 whose angled penetration is only 248 mm. For reference, the 125-I performs comparably to Western long-rod sabot rounds such as DM33. The HEAT-FS round is nothing special with a standard 480 mm of penetration that is only really effective at destroying lightly armoured vehicles such as SPAA. The HE round is of the Soviet-style, packing a whopping 5.4 kg of TNT equivalent that can deal devastating damage against Western tanks' weakspots of the hull and turret roof and turret ring. It's recommended to entirely ditch the HEAT-FS for HE as it arguably performs better in the anti-tank role, ironically. &lt;br /&gt;
&lt;br /&gt;
{{main|Type 88C (125 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Type 88C (125 mm)|125 mm Type 88C]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -6°/+14° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ??.?? || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| 125-I || APFSDS || 466 || 464 || 458 || 450 || 442 || 434&lt;br /&gt;
|-&lt;br /&gt;
| DTB-125 || HE || 45 || 45 || 45 || 45 || 45 || 45&lt;br /&gt;
|-&lt;br /&gt;
| DTP-125 || HEATFS || 480 || 480 || 480 || 480 || 480 || 480&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| 125-I || APFSDS || 1,730 || 4.02 || N/A || N/A || N/A || ?.?° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DTB-125 || HE || 850 || 23.0 || 0.1 || 0.1 || 5,463.9 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| DTP-125 || HEATFS || 905 || 18.0 || N/A || 0.1 || 2,188.8 || +0.0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X7.2 || X8.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|QJC88A (12.7 mm)|Type 86 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[QJC88A (12.7 mm)|12.7 mm QJC88A]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Commander cupola mount''&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Fire rate&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| 500 (150) || 700 || -5°/+60° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Type 86 (7.62 mm)|7.62 mm Type 86]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Fire rate&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| 2,500 (250) || 700 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
|&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| NVD&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Smoke grenade&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| Laser rangefinder&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
| ESS&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
| 125-I&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful gun with access to high-penetrating APFSDS&lt;br /&gt;
* Autoloader reloads the cannon even when putting out fires or replacing crew members&lt;br /&gt;
* HE shell is currently the most powerful available to any high-rank MBT, can cripple or outright destroy enemies with a good shot&lt;br /&gt;
* Low profile&lt;br /&gt;
* First Chinese tank equipped with composite armour, quite resistant to chemical munitions&lt;br /&gt;
* Roof mounted heavy machine gun is useful against aircraft and light targets&lt;br /&gt;
* Relatively-faster turret rotation speed, compared to contemporary Soviet tanks&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Mobility is below average at its rank&lt;br /&gt;
* Composite armour's kinetic protection leaves some to be desired&lt;br /&gt;
* Has a larger lower front plate than Soviet MBTs, no composite armour there&lt;br /&gt;
* Autoloader carousel is a giant ammo rack&lt;br /&gt;
* Slightly slower reload speed than the T-72A&lt;br /&gt;
* No thermal sights, unlike the preceding ZTZ59D1&lt;br /&gt;
* Poor reverse speed&lt;br /&gt;
* Below average gun depression (-6°)&lt;br /&gt;
* Only 3 crew members&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The People's Liberation Army relied on the [[Type 59]] as its primary main battle tank for most of the Cold War. While cheap, reliable, and quite upgradeable, its design began to shows its age over the decades. The [[Type 69]] series differed little from the Type 59 in terms of appearance and was not used in quantity by the PLA. After relations with the Western world improved at the start of the 1980s, foreign technology was purchased and used to [[ZTZ59D1|upgrade the PLA's stock of existing tanks]]. However, there was only so much that could be done to bring the Type 59 up to a competitive level and more efforts were devoted to domestic tank development.&lt;br /&gt;
&lt;br /&gt;
The new Type 80/88 tank retained the general appearance of the Type 59, but its chassis was heavily redesigned, featuring a new suspension, a licensed German engine, and other changes. The turret retained the cast dome design but a 105mm gun was installed.&lt;br /&gt;
&lt;br /&gt;
As with other PRC tank models, development continued for a long time and a large number of variants were made. The Type 85 branch featured welded turrets; the initial Type 85-1 &amp;quot;Storm&amp;quot; was intended for export and was otherwise similar to the original series, but no orders were placed from the PLA or export customers. A more radical development was the Type 85-IIM, which featured a welded turret equipped with an autoloading 125mm gun derived from the T-72. It also featured composite armour. This variant was exported to Pakistan under the designation of Type 85-IIAP.&lt;br /&gt;
&lt;br /&gt;
The Type 85-IIM was later procured for domestic use, with some changes, as the Type 88C or '''Type 96''', spurred by the poor performance of the Iraqi Army's Type 79 tanks (which featured roughly the same protection as the 80/88) in the Gulf War. As can be expected, this was further developed into the Type 96A and 96B variants. The 96A introduced applique &amp;quot;arrowhead&amp;quot; armour on the front turret face and ERA mounts on the upper glacis, improving protection significantly, and the electronics were improved to a standard approaching to the top-line Type 99 tank, including a gunner's thermal sight and FCS upgrades. The 96A has participated in Tank Biathlons, where it scored well in gunnery but was let down by its underpowered engine. The ultimate 96B variant appeared in 2016 and features comprehensive all-round upgrades with a much more powerful 1130 hp engine. Finally, an export variant called the VT-2 has been showcased by Norinco, generally similar to the Type 96A.&lt;br /&gt;
&lt;br /&gt;
At present the Type 96 series can be considered the backbone of the PLA's tank forces, featuring good protection and firepower with a relatively low weight and cost, comparable in role to the Russian T-90. Elite units are issued the more advanced and heavier Type 99, but cost and terrain reasons have limited its deployment. Outside of China, the Type 96 has been exported to Sudan; reportedly these tanks have destroyed several South Sudanese T-72s in combat.&lt;br /&gt;
&lt;br /&gt;
===[[wt:en/news/6445-development-ztz96-top-tier-chinese-en|Devblog]]===&lt;br /&gt;
Work on the ZTZ96 began in the early 1990s, as new Chinese MBT with larger 125mm smoothbore cannon supported by an autoloading mechanism and new composite armour protection. The first prototype was built in May 1991 and underwent successful testing until January of the following year. Having received the official designation ZTZ85-IIAP, production of the vehicle commenced, with the Pakistani army receiving its first units shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
Several years later, the decision was made to adopt the ZTZ85-IIAP for domestic use as a stopgap measure to equip the PLA with a capable combat vehicle. In 1996, the vehicles destined for PLA use were formally redesignated into ZTZ96 and production of the type began in 1998.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6445-development-ztz96-top-tier-chinese-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; ZTZ96: Top-Tier Chinese]]&lt;br /&gt;
&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=36997</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=36997"/>
				<updated>2019-11-13T13:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Garageimage_M1A2.jpg|420px||thumb|left|The M1A2 Abrams in the hangar with the default camouflage scheme.]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''Tank, Combat, Full Tracked, 120-mm Gun M1A2''' (shortened to '''M1A2 Abrams''') is a rank VII American main battle tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
[[File:M1A2 armour scheme.png|thumbnail|The M1A2's frontal armour vs CL1343 at 500 metres]]&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near impenetrable chemical protection of the M1A1. The turret's overall KE protection ranges from around 690 mm to 600 mm whilst the CE protection ranges from 1200 mm to 1000 mm. However the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weakspots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The M1A2 retains the same 1500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New depleted uranium composite armour layout makes the frontal turret extremely difficult to penetrate to all munitions in the game&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
* Thermal sight for the commander&lt;br /&gt;
* Excellent thermal quality (800 x 600), comparable to the [[Leopard 2A5]]&lt;br /&gt;
* Good crew survivability like the rest of the Abrams line &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian CL1343 APFSDS found on the Ariete line of tanks can penetrate some areas of the gunner's side turret cheek at close range&lt;br /&gt;
* Least manoeuvrable Abrams in the game, due to its weight of 61.7 tonnes &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:M1A2_armour_scheme.png&amp;diff=36994</id>
		<title>File:M1A2 armour scheme.png</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:M1A2_armour_scheme.png&amp;diff=36994"/>
				<updated>2019-11-13T12:52:14Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=36978</id>
		<title>M1A2 Abrams</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A2_Abrams&amp;diff=36978"/>
				<updated>2019-11-13T09:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a2_abrams}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''Tank, Combat, Full Tracked, 120-mm Gun M1A2''' (shortened to '''M1A2 Abrams''') is a rank VII American main battle tank with a battle rating of 10.3 (AB/RB/SB). It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]] as the top-researchable vehicle in the US Ground Forces tech tree.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The M1A2's armour is a massive improvement in comparison to its predecessor, the [[M1A1 Abrams|M1A1]] and is the first Abrams in the game to be equipped with depleted uranium composite armour, located on the turret cheeks of the tank. The protection afforded by the use of depleted uranium amounts to roughly over 200 mm RHAe more armour against kinetic energy projectiles whilst retaining the near impenetrable chemical protection of the M1A1. However the M1A2 has no depleted uranium located in the lower front plate and retains the same protection there, retaining the same weak spots as the M1A1 there. The turret ring and breech also are weakspots, though the breech on the Abrams series is notably some of the strongest out of all NATO main battle tanks being small and well protected against chemical energy rounds and some early APFSDS rounds. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The M1A2 retains the same 1500 horsepower AGT-1500 gas turbine on previous Abrams variants, though the tank has gained an additional 4 metric tons of weight, putting the total mass of the tank at 61.7 tonnes. This translates to a noticeable decrease in acceleration and manoeuvrability due to a lower hp/ton ratio. However the tank retains the same 68 km/h top speed and 40 km/h reverse speed and compared to its counterparts the M1A2 is still quite mobile, especially at speeds over 40 km/h. When stock, the hull traverse is quite horrendous and acceleration is lacking, though these are largely remedied by researching the engine, filters, transmission and tracks modules.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* New composite armour layout makes the frontal turret extremely difficult to penetrate&lt;br /&gt;
* Can effectively destroy aircraft or helicopters with new HEATFS shell through proximity detonation&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Has the same weak spots as the preceding Abrams&lt;br /&gt;
* The mantlet can be penetrated by almost all shells, will only stop HEATFS&lt;br /&gt;
* The Italian Cl3143 APFSDS found on the Ariete line of tanks has a chance to penetrate its frontal turret armour&lt;br /&gt;
* If it is shot from above, such as from a hilltop, any APFSDS round will go straight through the frontal mantlet with no issues&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the second half of the 1980s, a development project was launched to increase the combat effectiveness of the Abrams MBT. The result of this undertaking became the M1A2 version of the Abrams.&lt;br /&gt;
&lt;br /&gt;
The new version featured an upgraded fire control system, a new independent commander’s panoramic sight as well as improved protection thanks to the use of second generation depleted uranium composite armor. All of these upgrades combined significantly bolstered the combat capabilities of the Abrams tank. Production of the M1A2 began in 1986 and the modification was formally introduced into US service in 1992.&lt;br /&gt;
&lt;br /&gt;
The M1A2 and its sub-variants are the most advanced modifications of the Abrams tank fielded to date. Over 1,500 M1A2s have been built with some older variants also being upgraded to the M1A2 standard. Apart from the U.S. as its primary operator, the M1A2 also sees service with the armed forces of Kuwait and Saudi Arabia.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6451-development-m1a2-abrams-higher-and-higher-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A2 Abrams - Higher and Higher]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM1_(GM)&amp;diff=27794</id>
		<title>XM1 (GM)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM1_(GM)&amp;diff=27794"/>
				<updated>2019-07-07T17:33:26Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card&lt;br /&gt;
|code = us_xm1_gm&lt;br /&gt;
|store = 6226&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM) feels like a [[M1 Abrams]], being a prototype of that very vehicle. However, its specifications encourage anything but a M1 Abrams playstyle. You want to play the XM-1 (GM) like you would play a [[Leopard A1A1|Leopard]] or a [[Ru 251]]. Use your speed, mobility, and gun to hit the weak-spots on enemy tanks armour.&lt;br /&gt;
&lt;br /&gt;
One thing to note with the XM-1 (GM) is its extremely loud tracks, in some cases louder than the engine. This can be annoying to say the least.&lt;br /&gt;
&lt;br /&gt;
Unless it has all skins unlocked, it is either going to be OD Green or on desert maps a sandy yellow/brown color. Other distinctive features on the vehicle is the combined Gunner/Commander sight is also a distinctive feature as well as the the angled hull very reminiscent of the Leopards in-game. The vehicle also employs a [[hydropneumatic suspension]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 52.6 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 92 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|83 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|2,357&lt;br /&gt;
|2,902&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|1,345&lt;br /&gt;
|1,521&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|44.80&lt;br /&gt;
|55.17&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|25.57&lt;br /&gt;
|28.91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M68 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M68 (105 mm)|105 mm M68]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 55 || -10°/+15° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || 70.78 || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.71 || 7.70 || 7.10 || 6.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222&lt;br /&gt;
|-&lt;br /&gt;
| M393 || HESH || 127 || 127 || 127 || 127 || 127 || 127 &lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 360 || 355 || 345 || 330 || 321 || 300 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 1,426 || 4.7 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M393 || HESH || 730 || 15 || 0.4 || 0.1 || 2,990 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 1,173 || 11 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''55''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M85 (12.7 mm)|M60D (7.62 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M60D (7.62 mm)|7.62 mm M60D]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,100 (100) || 651 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 8,900 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This vehicle is best used as a support tank and not as a &amp;quot;brawler&amp;quot;. Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the maneuverability and gun over an opponent.&lt;br /&gt;
&lt;br /&gt;
Some enemies to be concerned about:&lt;br /&gt;
&lt;br /&gt;
*T-64B(V): Aim for the drivers hatch if you facing it frontally. If possible, get around its side and hit it dead under the turret, you will blow up its ammo racks this way.&lt;br /&gt;
*Leopard 2K: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K however lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.&lt;br /&gt;
*Leopard 2A4/Type 90: The hull and gun mantlets are weakspots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Average gun against enemies&lt;br /&gt;
* Very good speed, maneuverability and acceleration&lt;br /&gt;
* Very fast turret traverse&lt;br /&gt;
* Excellent manoeuvrability/speed&lt;br /&gt;
* Not one, not two, but three secondary machine guns&lt;br /&gt;
* Blow out ammo rack prevents an ammo shot from destroying the tank immediately&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While it has composite armour, it is useless against most weapons it will face&lt;br /&gt;
* Gun is sub-par; same APFSDS round (360 mm of penetration point-blank) as on the Type 74 and M60A1 (AOS)&lt;br /&gt;
* Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite&lt;br /&gt;
* Similar ammo storage to the M1 Abrams, has the same side weak spot (although it is rarely exploited, due to the sub-par armour everywhere else)&lt;br /&gt;
* Tracks are very noisy (louder than the engine!)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank’s armor and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armored targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine, but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and “teething problems” arose during the project, the prototype for the USA’s next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.&lt;br /&gt;
&lt;br /&gt;
''-From [https://warthunder.com/en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:XM-1 (GM) and (C) Comparison.jpeg|400px|thumb|none|Comparison between a [[XM-1 (GM)]] and a [[XM-1 (Chrysler)]], side by side.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[XM-1 (Chrysler)]] - Xbox One exclusive vehicle featuring the competing XM-1 model&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; XM-1 (C) and XM-1 (GM): Ancestors of the Abrams]]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=XM1_(Chrysler)&amp;diff=27793</id>
		<title>XM1 (Chrysler)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=XM1_(Chrysler)&amp;diff=27793"/>
				<updated>2019-07-07T17:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_xm1_chrysler}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.79 &amp;quot;Project X&amp;quot;]]. The XM-1 (Chrysler) is an Xbox One exclusive vehicle, only available from the [https://www.microsoft.com/en-us/p/war-thunder-xm-1-chrysler/bxntjdjgsk54?activetab=pivot:overviewtab Microsoft store]&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 52.6 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 92 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|83 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|2,357&lt;br /&gt;
|2,902&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|1,345&lt;br /&gt;
|1,521&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|44.80&lt;br /&gt;
|55.17&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|25.57&lt;br /&gt;
|28.91&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|M68 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M68 (105 mm)|105 mm M68]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 55 || -10°/+15° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || 70.78 || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.80 || 28.00 || 34.00 || 37.60 || 40.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 8.71 || 7.70 || 7.10 || 6.70&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 260 || 258 || 250 || 240 || 231 || 222&lt;br /&gt;
|-&lt;br /&gt;
| M393 || HESH || 127 || 127 || 127 || 127 || 127 || 127 &lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400 &lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 360 || 355 || 345 || 330 || 321 || 300 &lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M728 || APDS || 1,426 || 4.7 || N/A || N/A || N/A || +1.5° || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M393 || HESH || 730 || 15 || 0.4 || 0.1 || 2,990 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| M456 || HEATFS || 1,173 || 11 || 0.0 || 0.1 || 1,270 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M416 || 730 || 11 || 20 || 5 || 25 || 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''55''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || 1&amp;amp;nbsp;''(+41)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|M85 (12.7 mm)|M60D (7.62 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M85 (12.7 mm)|12.7 mm M85]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M60D (7.62 mm)|7.62 mm M60D]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (100) || 651 || -10°/+50° || ±120°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 6,000 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
This vehicle is best used as a support tank and not as a &amp;quot;brawler&amp;quot;. Flanking is where this tank succeeds, using its speed and manoeuvrability to get to the rear or sides of the enemy. Another good tactic is to shoot-and-scoot to maximize the maneuverability and gun over an opponent.&lt;br /&gt;
&lt;br /&gt;
Some enemies to be concerned about:&lt;br /&gt;
&lt;br /&gt;
* T-64B(V): Aim for the drivers hatch if you facing it frontally. If possible, get around its side and hit it dead under the turret, you will blow up its ammo racks this way.&lt;br /&gt;
** Leopard 2K: The Leo 2K is extremely potent against XM-1's seeing as their speed and mobility is similar but the Leo has a better gun. The 2K however lacks sufficient armour to defeat your ammunition so hit the lower front plate or turret with M735.&lt;br /&gt;
* Leopard 2A4/Type 90: The hull and gun mantlets are weakspots and can be penetrated with M735. The Type 90 also has a glaring turret ring that can easily be targeted and penetrated.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Average gun against enemies&lt;br /&gt;
* Very good speed, maneuverability and acceleration&lt;br /&gt;
* Very fast turret traverse&lt;br /&gt;
* Excellent manoeuvrability/speed&lt;br /&gt;
* Not one, not two, but three secondary machine guns&lt;br /&gt;
* Blow out ammo rack prevents an ammo shot from destroying the tank immediately&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* While it has composite armour, it is useless against most weapons it will face&lt;br /&gt;
* Gun is sub-par; same APFSDS round (360 mm of penetration point-blank) as on the Type 74 and M60A1 (AOS)&lt;br /&gt;
* Front plate is made up of spaced armour, which doesn't provide the protection comparable to composite&lt;br /&gt;
* Similar ammo storage to the M1 Abrams, has the same side weak spot (although it is rarely exploited, due to the sub-par armour everywhere else)&lt;br /&gt;
* Tracks are very noisy (louder than the engine!)&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It started in the early 1970s, at the height of the Cold War and the arms race. After the joint German-American project to create the MBT-70 main battle tank was closed, and the new all-American XM803 project was deemed an insufficient and too expensive response to the newest Soviet developments, the US Department of Defense developed a new list of requirements for the future American main battle tank. Two engineering giants joined the contest: the Chrysler and General Motors companies. Both contestants decided to use the developments for the MBT-70 and XM803 to design a new tank. Many corrections and additions were made to the tactical and technical requirements of the American government, first and foremost, on the defensive characteristics of the future main battle tank. The requirements for the tank’s armor and survivability increased, along with its maintainability in the field. In addition, the Arab-Israeli conflict showed that a modern tank must have the ability to effectively destroy armored targets at long distances, including with kinetic shells, and also have a sufficiently large complement of shells. In spite of the changes and additions to the technical specification, the contestants managed to achieve their goals, and by 1976, they presented their developments, the experimental prototypes of the XM-1 tank, for testing. Both vehicles were outwardly very similar, with practically identical dimensions. They were alike in their layouts and used the same 105 mm M68 rifled cannon. Both tanks turned out very well. Which prototype did the military choose, and why?&lt;br /&gt;
&lt;br /&gt;
The XM-1 (GM), the contest model from General Motors, became a further development of ideas and technological solutions for the MBT-70 and XM803 projects, including the diesel powertrain and mixed undercarriage with six roller wheels per side, three with hydraulic suspension and three with torsion bar suspension. The competitor to General Motors, the Chrysler company, used their XM-1 (C) model to present not only a progressive gas-turbine engine, but also a new undercarriage with seven independent roller wheels on each side with individual torsion bar suspension. In addition, the Chrysler engineers were able to save funds on constructing the tank by optimizing the components of the aiming equipment and the gun stabilization system. These details played a decisive role in the selection of the contractor to make the XM-1 project a reality. In spite of the fact that numerous flaws and “teething problems” arose during the project, the prototype for the USA’s next-generation main battle tank was confirmed. After several cycles of correcting issues and modernizing the prototype XM-1 (C), the first vehicles began to be deployed under the designation M1 Abrams.&lt;br /&gt;
&lt;br /&gt;
''-From [https://warthunder.com/en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
[[File:XM-1 (GM) and (C) Comparison.jpeg|400px|thumb|none|Comparison between a [[XM-1 (GM)]] and a [[XM-1 (Chrysler)]], side by side.]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5515-development-xm-1-c-and-xm-1-gm-ancestors-of-the-abrams-updated-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; XM-1 (C) and XM-1 (GM): Ancestors of the Abrams]]&lt;br /&gt;
&lt;br /&gt;
[https://www.microsoft.com/en-us/p/war-thunder-xm-1-chrysler/bxntjdjgsk54?activetab=pivot:overviewtab Microsoft Store - XM-1 Chrysler]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;br /&gt;
{{USA premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=27792</id>
		<title>M1A1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M1A1&amp;diff=27792"/>
				<updated>2019-07-07T17:28:19Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m1a1_abrams}}&lt;br /&gt;
{{About&lt;br /&gt;
|about = medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage = other uses&lt;br /&gt;
|link = M1 (Disambiguation)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' (shortened to '''{{Specs|pseudonym}}''') is a rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
The M1A1 is essentially an [[IPM1]] armed with a 120 mm M256 gun, meaning the armour is almost identical to its tech-tree predecessor. The tank features composite armour in gun mantlet, turret cheeks, sides and lower front plate, with composite side skirts affording some protection along the frontal half of the vehicle's hull. The M1A1 retains the Abrams series' exceptional protection against chemical energy projectiles, with the turret cheeks affording some 1200 mm RHAe against shaped charges and the hull providing around 600 mm. However, the kinetic energy protection of the tank is quite lacklustre compared to its top tier compatriots, especially against the best rounds fielded by other nations' MBTs; all of which can easily penetrate the Abrams frontally in practically any location. This makes the tank quite vulnerable to enemy fire. However, the M1A1 also retains the excellent survivability of the Abrams series, with a spread out crew, seperate ammunition compartment and shielding for fuel tanks and the engine compartment that make the tank unlikely to die in a single shot. &lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
The M1A1 features the same 1500 horsepower AGT-1500 gas turbine equipped on the other Abrams tank, though the tank has gotten several tons heavier. When stock, the vehicle is quite sluggish to accelerate and features a horrendously slow hull traverse. Fully upgraded however, the M1A1 is quite nimble with a decent power to weight ratio and traverse capability. At 68 km/h of top speed and 40 km/h in reverse, the tank is comparable to its counterparts. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|M256 (120 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M256 (120 mm)|120 mm M256]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 40 || -9°/+20° || ±180° || Two-plane&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 38.08 || 52.71 || 64.00 || __.__ || 75.29&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 23.8 || 28.0 || 34.0 || 37.6 || 40.0&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 7.80 || __.__ || __.__ || __.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 650 || 650 || 650 || 650 || 650 || 650 &lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 493 || 492 || 484 || 476 || 467 || 458&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M830 || HEATFS || 1,140 || 13.5 || 0.0 || 0.1 || 1,640 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M829 || APFSDS || 1,679 || 4.3 || N/A || N/A || N/A || +1.5° || 78° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''40''' || XX&amp;amp;nbsp;''(+XX)'' || XX&amp;amp;nbsp;''(+XX)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|M2HB (12.7 mm)|M240 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M2HB (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Commander)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -9°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[M240 (7.62 mm)|7.62 mm M240]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 10,000 (200) || 750 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount (Loader)''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,400 (200) || 750 || -9°/+65° || -77°/+135°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 120mm gun with access to good rounds, including one of the best APFSDS rounds in the game&lt;br /&gt;
* Turret exceptionally well protected against chemical rounds&lt;br /&gt;
* Decent mobility when upgraded&lt;br /&gt;
* Ammunition in turret, when detonated, generally will not spread to crew compartment&lt;br /&gt;
* The fuel tanks and engine compartment are separated from the crew compartment by steel plates, increasing the time it takes for a fire to destroy the vehicle&lt;br /&gt;
* Reload speed of the 120 mm is decent; 6 seconds with an aced crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Stock vehicle is sluggish &lt;br /&gt;
* Stock rounds are quite inadequate against many of the MBTs the vehicle faces&lt;br /&gt;
* Ammo variety is limited to two choices, a HEAT-FS and APFSDS round&lt;br /&gt;
* Reload time slower than 105mm armed predecessors&lt;br /&gt;
* Hull and turret armor less effective against kinetic rounds, plus are lacking in protection against the armaments of current Rank VII vehicles&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''--&amp;gt;&lt;br /&gt;
Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an upgunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.&lt;br /&gt;
&lt;br /&gt;
Showing promising performance, work on the vehicle continued. At the same time, an upgraded version of the original Abrams, the IPM1, which featured improved protection and a larger turret was briefly produced between 1984 - 1986. The resulting M1A1 Abrams inherited the upgrades from the IPM1 and combined them with the M256 120mm smoothbore cannon, a licence-built version of the German original.&lt;br /&gt;
&lt;br /&gt;
The M1A1 was adopted for service in 1984, and was produced alongside the IPM1 for a short while since 1985 until the older modification was phased out of production.&lt;br /&gt;
&lt;br /&gt;
The M1A1 saw its first use during the U.S. deployment in the Gulf War in 1991. Faced against arguably inferior Soviet-era tanks, the M1A1 had successfully proven its worth in tank-on-tank engagements, but exposed new problems concerning its performance and vulnerability in urban environments. This led to further upgrades for the vehicle being developed later on.&lt;br /&gt;
&lt;br /&gt;
Production of the M1A1 seized in 1992, with over 5,800 units being produced, including Egyptian and Australian export models. The original M1A1 chassis still serves today, albeit as upgraded variants which have undergone several modernization efforts.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/6087-development-m1a1-abrams-leaping-forward-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; M1A1 Abrams: Leaping Forward]&lt;br /&gt;
&lt;br /&gt;
{{USA medium tanks}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Leopard_A1A1_(L/44)&amp;diff=27790</id>
		<title>Leopard A1A1 (L/44)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Leopard_A1A1_(L/44)&amp;diff=27790"/>
				<updated>2019-07-07T17:16:38Z</updated>
		
		<summary type="html">&lt;p&gt;U31776350: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=germ_leopard_a1a1_120}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=medium tank '''{{PAGENAME}}'''&lt;br /&gt;
|usage=other uses&lt;br /&gt;
|link=Leopard (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage Leopard A1A1 (L 44).jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} German medium tank {{Battle-rating}}. It was introduced in [[Update 1.81 &amp;quot;The Valkyries&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Players who have purchased the Leopard A1A1 L44 should be familiar with the armor of non-premium Leopard 1s. If not, the Leopard may not be what people expect a tank to be. It was developed before composite materials were discovered at a time where HEAT shells were so effective that in order for armour to be effective, it would be so thick that it would not be practical. Hence, the designers of Leopard 1s, knowing that there was no possible way of stopping HEAT rounds, removed the concept of armor. In essence, the Leopard A1A1 has no armor. The front hull, accounting slope, is only some 130mm thick. The turret and gun mantle is some 100mm depending on angle. [[BMP-2]]'s auto-cannon, racked with APDS, will penetrate your turret and will cause major damage. Any HEAT projectile impacting the tank will likely result in instantly being destroyed. However, the engine block can at times reliably save the crew from HEAT shells. APDS and APFSDS are a different story. The armor on the Leopard A1A1 is so thin that most non-explosive-filled shells will seldom cause spalling upon penetrating the side of the tank. Frontal penetrations will cause much more damage, as the armor is just enough to cause spalling. &lt;br /&gt;
&lt;br /&gt;
The ready rack ammo is stored vertically within your turret to the left side of the tank. So AP penetrations to the right side of your tank may not set off the ammo. But, 3/4 of your crew are sited in a single file on the right side. So a penetration will knock you out nonetheless. Try to take no more than 20 shells, as it will increase the likelihood of ammo cook-off. The point is not to get hit, because if anything hits you, it will go through, and it will cause damage. &lt;br /&gt;
&lt;br /&gt;
In some cases, you could operate the tank backwards and use your engine block as shield, as most HEAT shells will be absorbed by your transmission, radiator and engine.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mobility of the Leopard A1A1 is between the [[XM-1 (GM)|XM-1]] and [[T-55AM-1|T-55AM-1]]. Forward speed off road, expect some 40-50km/h. Reverse is about 15km/h off road. The neutral steering is absolutely amazing, you are able to swivel your tank easily. The suspensions are also great, very soft with great dampening effects, so expect a smooth drive. &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The legendary 120mm Rheinmetall L44 cannon does not fall short of its name. You get access to only two types of shells, DM13 APFSDS and DM12 HEAT-FS, with both being highly competitive and effective at its battle-rating. The DM13 APFSDS round has a whopping 390 mm of penetration and is capable of defeating any armour of any tank this tank may potentially face, bar the [[T-64B]]. The round also travels extremely fast at 1650 m/s, making long range shooting and hitting moving targets exceptionally easy.  The HEAT-FS, on the other hand, will result in hull-breaks on lightly armored targets while also being free of cost. The 120 mm HEAT with its 650mm penetration is able hull-break [[Object 120]]s and [[Object 906|906]]s, and anything that's not a MBT. For example, you can hit the tracks of an anti-aircraft vehicle, and it will hull-break. The 1100 m/s velocity may however make long range engagements more difficult, especially when dealing with moving targets. &lt;br /&gt;
&lt;br /&gt;
The L44 also features a decent reload time of 8.7 seconds stock and 6.7 seconds spaded, which is comparable to its 105 mm armed counterpart. The gun also features a stabiliser, making fire on the move a definite capability. However it only works up to around 30 to 40 km/h. Beyond that, the gun becomes quite jittery and hard to aim.  &lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
The {{PAGENAME}} is armed with two MG 3A1s, which fires a 7.62 mm round. However, these are more of deterrents to helicopters and fixed-wing aircraft, as the small caliber bullets will rarely cause critical damage to aircraft.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
=== Pros and cons ===&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Good mobility with excellent hull traverse and reverse speeds&lt;br /&gt;
* Effective gun with powerful ammunition able to defeat any opponent at its battle-rating&lt;br /&gt;
* The reload speed hasn't changed despite its new 120 mm cannon&lt;br /&gt;
* Possesses laser rangefinder&lt;br /&gt;
* Despite the addition of bigger gun, the mobility hasn't changed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is still the same as the standard Leopard A1A1, but with the turrets front plates removed, making it entirely ineffective against even autocannons&lt;br /&gt;
* Slightly worse turret rotation speed&lt;br /&gt;
* Gun stabiliser only works up to 40 km/h; past that it tends to bounce a bit at high speeds&lt;br /&gt;
* The addition of the 120 mm gun makes the fighting compartment more cramped, resulting in one hit kills more often&lt;br /&gt;
* The ammunition is larger and more prominent, making ammunition detonations commoN&lt;br /&gt;
&lt;br /&gt;
=== Tactics and strategy ===&lt;br /&gt;
&lt;br /&gt;
==== Realistic battles ====&lt;br /&gt;
The primary role of the Leopard A1A1 (L/44) should be that of a long range sniper and flanker. It's incredible firepower with its 120 mm gun makes it easy to engage and destroy any tank from long distances while remaining concealed and thus protected from enemy fire. The good mobility on this vehicle allows you to reach good positions to snipe from and the laser rangefinder makes long range targeting easy. The lack of armour on this tank makes direct engagements very risky and often nonviable so keeping at a distance maximises your chances of survival and opportunity to inflict damage. Alternatively, the Leopard can be employed in flanking manoeuvres, using its good mobility to encircle the enemy and destroy them while they are unaware, again removing the danger of enemy fire destroying your tank.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
Development of a Leopard 1 fitted with the 120mm L44 cannon began as a private venture of the Rheinmetall company, hoping that such a Leopard 1 variant would be of interest, not just to the German army due to logistical commonalities with the Leopard 2 and higher performance of the gun, but also to international customers seeking third generation MBT features on older machines.&lt;br /&gt;
&lt;br /&gt;
In the early 1980s, a Leopard 1A1A1 was modified with a thicker cast steel mantlet, suitable for mounting the Rheinmetall 120mm cannon, and additional interior changes to hold the respective ammunition. Further changes were applied in early 1985, with the installation of the EMES 18 fire control system from the Leopard 1A5.&lt;br /&gt;
&lt;br /&gt;
Although there were several different prototypes based on Leopard 1 outfitted with the 120mm Rheinmetall cannon, none of them managed to justify a costly large scale upgrade effort of existing Leopard 1s. The upgrade was largely considered redundant due to the already more advanced Leopard 2 being in service.&lt;br /&gt;
&lt;br /&gt;
''- From [https://warthunder.com/en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en Devblog]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--Excellent additions to the article would be video guides, screenshots from the game, and photos.--&amp;gt;&lt;br /&gt;
{{Youtube-gallery|Vm0waTJnLrM|Downtiered and More Competitive - Leopard A1A1 L/44 - War Thunder RB Gameplay&amp;lt;br&amp;gt;''-Jim Chamberlin''|nwskQP2t5Io|WT: Leo A1A1 (L/44) - Tank Review&amp;lt;br&amp;gt;''-Napalmratte''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://warthunder.com/en/news/5724-development-leopard-1-with-the-rheinmetall-120mm-l44-en [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Leopard 1 with the Rheinmetall 120mm L44]&lt;br /&gt;
&lt;br /&gt;
{{Germany medium tanks}}&lt;br /&gt;
{{Germany premium ground vehicles}}&lt;/div&gt;</summary>
		<author><name>U31776350</name></author>	</entry>

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