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		<id>https://old-wiki.warthunder.com/index.php?title=IJN_Akizuki&amp;diff=35998</id>
		<title>IJN Akizuki</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=IJN_Akizuki&amp;diff=35998"/>
				<updated>2019-11-05T17:59:51Z</updated>
		
		<summary type="html">&lt;p&gt;U31668978: /* Usage in battles */  Added AA role&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=jp_destroyer_akizuki}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the &amp;quot;Use in battle&amp;quot; section.''&lt;br /&gt;
&lt;br /&gt;
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
=== Primary armament ===&lt;br /&gt;
&amp;lt;!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Weapon name (calibre)}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|100/65 mm Type 98 mod A (100 mm)}}&lt;br /&gt;
&lt;br /&gt;
There are a total of eight 100 mm guns in four twin turrets, a pair superfiring forwards and a pair superfiring aft, for a total broadside of 8 guns. The guns have a relatively high rate of fire, reloading in about 3 seconds (for a skilled crew; base reload is still within 3-4 seconds). &lt;br /&gt;
&lt;br /&gt;
There are two choices to ammunition:&lt;br /&gt;
&lt;br /&gt;
* 100 mm HE (HE)&lt;br /&gt;
&lt;br /&gt;
* 100 mm HE (HE-DF)&lt;br /&gt;
&lt;br /&gt;
Both shells have a maximum penetration of 44 mm at 100 m, 36 mm at 1,000 m, and 13 mm at 5,000 m, which is usually the optimum engagement range for Destroyers. Both rounds only contain 950 grams TNT equivalence, which is the second lowest of any HE rounds found on destroyers. However, due to the high rate of fire and the amount of guns, the amount of TNT per minute that Akizuki can send down range is comparable or even surpassing that of 5 inch armed destroyers. These shells also have the fastest muzzle velocity of any destroyer with 1,000 m/s, making them relatively comfortable to aim at medium and long ranges. &lt;br /&gt;
&lt;br /&gt;
The turrets traverse relatively quick as opposed to ships preceding Akizuki. The guns have a maximum elevation of 89'''°''' and can depress to -10'''°'''. Each main turret has an ammunition capacity of 400 shells at maximum load, for a grand total of 1600 shells. Main ammunition magazines is below the waterline, so they has a relatively low chance of being hit. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Horizontal Guidance for Main Gun Turrets&lt;br /&gt;
!&amp;quot;A&amp;quot; Turret &lt;br /&gt;
(Bow end, no.1)&lt;br /&gt;
!&amp;quot;B&amp;quot; Turret&lt;br /&gt;
(Bow end, no.2, superfiring)&lt;br /&gt;
!&amp;quot;X&amp;quot; Turret&lt;br /&gt;
(Aft end, no.3, superfiring)&lt;br /&gt;
!&amp;quot;Y&amp;quot; Turret&lt;br /&gt;
(Aft end, no.4)&lt;br /&gt;
|-&lt;br /&gt;
|±154'''°'''&lt;br /&gt;
|±165'''°'''&lt;br /&gt;
|±160'''°'''&lt;br /&gt;
|±150'''°'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary armament ===&lt;br /&gt;
&amp;lt;!--''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control &amp;lt;code&amp;gt;Select secondary weapon&amp;lt;/code&amp;gt;. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''&lt;br /&gt;
&lt;br /&gt;
''If there is no secondary armament, remove this section.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{main|Type 96 (25 mm)}}&lt;br /&gt;
&lt;br /&gt;
=== Torpedo armament ===&lt;br /&gt;
&amp;lt;!--''Torpedoes launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''&lt;br /&gt;
&lt;br /&gt;
''If there is no torpedo armament, remove this section.''--&amp;gt;&lt;br /&gt;
{{main|Type 93}}&lt;br /&gt;
&lt;br /&gt;
=== Special armament ===&lt;br /&gt;
&amp;lt;!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat.''--&amp;gt;&lt;br /&gt;
{{main|Type 95 depth charge}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
Akizuki is unarmored and relatively large for a destroyer. While the 100 mm shells are relatively weak on their own, the fast rate of fire means Akizuki can send more TNT down range than most other destroyers, making her reload rate her greatest asset. Try to avoid any damage if possible as repairing, extinguishing fires, and pumping out water all incur a heavy penalty to reload rate. Akizuki is best played passively either at long ranges, where her fast muzzle velocity can shine, or behind cover in an ambush role, where her quick rate of fire can easily shred enemy destroyers.&lt;br /&gt;
&lt;br /&gt;
Against destroyers and other unarmored targets, Akizuki is monstrous. However, Akizuki is wholly inadequate for dealing with armored targets. She has no access to any kind of armor piercing rounds or even base fuse HE, so she cannot fight light or heavy cruisers at all, aside from lightly armored cruisers like USS Trenton and USS Raleigh. This forces Akizuki to be played in a supportive role behind cover, where she can more effectively fight other destroyers and PT boats. Playing behind cover also increases her chances of being able to ambush cruisers with the Type 93 torpedoes. Be aware though that Akizuki has poor maneuverability for a destroyer; reacting to close range PT boats and torpedoes can be difficult.&lt;br /&gt;
&lt;br /&gt;
Other threats to Akizuki include later US destroyers, like USS Allen M. [[Sumner (DD-692)]], USS [[Fletcher (DD-445)]], and USS [[Somers (DD-381)]] because of their armored hulls and ability to match Akizuki's rate of fire with far more damaging guns. Against such foes, it is best to target their turrets (especially for USS Allen M. [[Sumner (DD-692)]] and USS [[Somers (DD-381)]]) since they are large and only lightly armored. &lt;br /&gt;
&lt;br /&gt;
The historic role of the Akizuki was providing AA cover for carriers. Carrying some HE-DF rounds together with the cannons can provide some significant anti air cover for the team. Especially when playing a more supportive role as described above and keeping distance from enemy fleet. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 100 mm main guns have a high rate of fire and good firing arcs&lt;br /&gt;
* 25 mm Type 96 AA guns provide good AA coverage and protection against PT boats&lt;br /&gt;
* Type 93 torpedoes are fast and have a very long range&lt;br /&gt;
* Fastest shell muzzle velocity, compared to any destroyer or light cruiser&lt;br /&gt;
* Great gun handling, fast turret traverse speeds&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* No armor piercing shells for the main caliber guns, cannot effectively damage cruisers&lt;br /&gt;
* Turrets are large and easily knocked out&lt;br /&gt;
* Small explosive mass per shell, low damage output per hit&lt;br /&gt;
* Relatively slow compared to other destroyers&lt;br /&gt;
* Bad maneuverability and large turn radius for a destroyer&lt;br /&gt;
* Very limited firing arcs for torpedo&lt;br /&gt;
* Can only fire 4 torpedoes initially before reloading&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.--&amp;gt;&lt;br /&gt;
In the late 1920s, the first Japanese aircraft carrier task force was created, consisting of two carriers and two destroyers. The two destroyers proved unsuitable as carrier escorts due to lack of capabilities and range, resulting in the need for more specialized vessels becoming apparent.&lt;br /&gt;
&lt;br /&gt;
Initially, cruiser-class ships were chosen to escort carriers, considered, among other benefits, to have decent anti-air capabilities. However, the proposal was dismissed soon afterwards as a number of projected issues arose. Instead, the decision was made to construct specially designed anti-aircraft destroyers, which would fill the role of carrier escorts.&lt;br /&gt;
&lt;br /&gt;
By July of 1938, a design was awaiting approval by the IJN high command. However, the initial design promised unrealistic performance figures and lacked distinct destroyer features, such as torpedo launchers. As a result, the design was ordered for revision, with a new draft being proposed by September. The final draft was then subsequently approved in April 1939 and the first construction orders for the new Akizuki-class destroyers followed shortly afterwards.&lt;br /&gt;
&lt;br /&gt;
Akizuki, the lead ship of the class, was laid down in the Maizuru Naval Arsenal in July 1940 and saw completion in June 1942. Immediately after her commissioning, Akizuki took part in the Battle of the Eastern Solomons in August, followed up by participating in the Guadalcanal campaign. After her first engagements, Akizuki returned to Japan for repairs in late 1942.&lt;br /&gt;
&lt;br /&gt;
In January 1943, Akizuki was engaged by the American submarine USS Nautilus, receiving severe damage as a result. The subsequent repair efforts lasted until October, before the ship was deemed combat ready again. After participating in the Battle of the Philippine Sea in June 1944, Akizuki departed for what would become her last operation in October 1944. During the Battle of Cape Engaño, Akizuki suffered a catastrophic explosion, which ultimately led to her sinking.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/6188-development-akizuki-fire-for-effect-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the ship;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the ship;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/6188-development-akizuki-fire-for-effect-en|[Development&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; Akizuki: Fire for Effect!]]&lt;br /&gt;
&lt;br /&gt;
{{Japan destroyers}}&lt;/div&gt;</summary>
		<author><name>U31668978</name></author>	</entry>

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