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		<id>https://old-wiki.warthunder.com/index.php?title=P-38L-1_(China)&amp;diff=129465</id>
		<title>P-38L-1 (China)</title>
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				<updated>2022-05-24T22:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;U31480645: /* Pros and cons */ It has airbrakes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Chinese fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other variants&lt;br /&gt;
| link = P-38 (Family)&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=p-38l_1_china_rocaf&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese twin-engine fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 8,534 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 665 || 647 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.1 || 23.9 || 15.6 || 15.6 || rowspan=&amp;quot;2&amp;quot; | 332&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 717 || 690 || 21.0 || 22.0 || 24.0 || 19.3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 565 || 495 || 250 || ~9 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 380 || &amp;lt; 460 || &amp;lt; 500 || &amp;gt; 420&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.5 mm steel - in front of pilot&lt;br /&gt;
* 38 mm bulletproof glass - windscreen&lt;br /&gt;
* 6.5 mm steel - behind and below pilot&lt;br /&gt;
* 9.5 mm steel - behind pilot&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
{{Specs-Avia-Offensive}}&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN/M2 (20 mm)|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 1 x 20 mm AN/M2 cannon, nose-mounted (150 rpg)&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, nose-mounted (500 rpg = 2,000 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|AN-M64A1 (500 lb)|HVAR|M2 Browning (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 500 lb AN-M64A1 bombs (1,000 lb total)&lt;br /&gt;
* 10 x HVAR rockets&lt;br /&gt;
* 4 x 12.7 mm M2 Browning machine guns, wing-mounted (gunpods) (340 rpg = 1,360 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are a few tactics to take into consideration when using the P-38L Lightning. All of them are viable, but some of them require more attention to detail, or else you can guarantee yourself a one-way ticket back to your hangar.&lt;br /&gt;
&lt;br /&gt;
=== Air Superiority ===&lt;br /&gt;
The natural role for the P-38 is the Air Superiority role. When playing in this role, it is important to note that because the P-38L is classified as a &amp;quot;heavy fighter&amp;quot; but not an &amp;quot;interceptor,&amp;quot; you will often need to side-climb at the start of a match from the airfield. Once you get to an optimal altitude of roughly 4,500 metres (14,760 feet) it is paramount you keep your speed up to avoid getting jumped on by some of the better climbing aircraft. When climbing, it is best you keep your speed somewhere in the neighbourhood of roughly 330 km/h (210 mph), to keep your energy up as well. It doesn't hurt if you climb higher, ''just be sure to keep your energy and speed constant.'' Once you have followed the steps to climb to altitude, start scanning for easier targets to support your allies. When you spot an enemy lower in altitude than you, dive down on them and line up your shots carefully- the 20 mm cannon has a good quantity of ammo, but it goes quickly in higher BR battles. Once you have lined-up your shots (preferably around 700-600 metres away,) fire a quick burst, then climb away to avoid a counter-attack. This is where the dive-brakes come in great use, as they can keep your aircraft stable when in a dive and prevents the airframe from disintegrating in a dive. The P-38's nose-mounted weaponry will act as a buzz-saw on enemy planes, providing extremely accurate fire. Once you destroy your adversary, start scanning for new targets and eliminate those of the next highest value. ''Just remember to keep your speed, energy and altitude high enough.'' The recommended ammunition type for this role is the &amp;quot;Universal&amp;quot; ammunition for the .50 cals and the &amp;quot;Air targets&amp;quot; belt for the 20 mm cannon.&lt;br /&gt;
&lt;br /&gt;
'''Note-''' It is ill-advised to attack your opponents head-on- especially if it is against an Fw 190, or any Yak aircraft. That being said, getting behind your opponents is the best course of action. '''This is not to say a successful head-on attack cannot be done.''' If you have no alternatives but to attack head-on, fire a quick burst, then quickly hit the deck. The nose-mounted weaponry in this scenario is your greatest asset, and the astonishingly good roll-rate of the P-38 can help avoid any incoming enemy fire.&lt;br /&gt;
&lt;br /&gt;
It is not advised that you spend too much time in a turning engagement with this plane. While the P-38L has a phenomenal roll-rate and very powerful Allison engines, prolonged turning will bleed your energy and eliminate your greatest advantage- speed. In addition, you are a rather large target, and getting caught in a turning engagement will only render you a highly exposed target to other enemy planes.&lt;br /&gt;
&lt;br /&gt;
=== Ground Attack ===&lt;br /&gt;
This is the role where paying attention to details is an absolute priority. This is given that the Anti-Aircraft fire is coming from actual players, and not artificial intelligence and one small mistake can send your plane down in a fireball. Nonetheless, the P-38L has all the tools necessary to be a ferocious Close Air Support aircraft. You have the option for two 500 lb bombs suspended underneath the fuselage of the plane or you can choose ten HVAR rockets. The distinguishing part of the Lightning, when used in ground attack, is that the bombs drop independently one-by-one, which allows for a second attack run if one needs to, allowing a chance for further kills. In addition to the options of bombs or rockets, the P-38's weaponry will punish any open-topped vehicles. The tactics for a ground attack are mainly brought out in making diving attacks in Ground RB. However, as mentioned earlier, you must pay attention to your surroundings- as you have no markers for enemy aircraft, and a loss of situational awareness will be your undoing. That being said, approach the battlefield from high altitude, or come in low and fast. When you spot an enemy vehicle, line up your attack run, then drop your bomb when you are close to the ground. Using the dive brakes is extremely recommended, as you can lose control quickly or need to pull up at a moment's notice. '''It is paramount you do not have &amp;quot;Assault Fuse&amp;quot; for your bombs, as you will be caught in the blast radius.''' When you have completed your attack runs using bombs or rockets, try and strafe enemy positions to spot for your allies and possibly eliminate enemy Self Propelled Anti-Aircraft vehicles as well. You can also act still as an Air Superiority fighter to keep your friendly ground forces in the game.&lt;br /&gt;
&lt;br /&gt;
=== Specific enemies worth noting ===&lt;br /&gt;
&lt;br /&gt;
;German aircraft&lt;br /&gt;
&lt;br /&gt;
Your greatest threats come from the Focke-Wulf [[Fw 190 A-8]], given the speed and firepower it has. You also need to worry about late models of the Bf 109, such as the [[Bf 109 G-6|G-6]], [[Bf 109 G-10|G-10]], [[Bf 109 G-14|G-14]] and the [[Bf 109 K-4|K-4]] variants, which have the speed, firepower and even the manoeuvrability to tear the Lightning apart. It is plausible you will face the [[Fw 190 (Family)|Fw 190 D]] variants, which will give you a serious run for your money, as will the [[Ta 152 C-3|Ta 152s]]. You also need to take into consideration that you will be facing Allied aircraft captured by the Germans- most notable among them are the [[Tempest Mk V (Germany)|Tempest Mk V]] and the [[P-47D (Germany)|P-47 Thunderbolt]]. The vast majority of the German planes you will be facing have a high climb rate and are excellent energy fighters, which can leave you at a gaping deficit when facing Axis teams.&lt;br /&gt;
&lt;br /&gt;
;Japanese aircraft&lt;br /&gt;
&lt;br /&gt;
Japanese planes are notorious for their extreme turning abilities, which usually decimates Allied teams. This does not change in the higher battle ratings. The most dangerous Japanese aircraft that the P-38L Lightning will face is the Mitsubishi [[J2M4 Kai|J2M4]] Raiden, which has a top speed to rival even the Mustang. In addition, the J2M4 Raiden carries an armament of four 20 mm cannons, which will tear the Lightning to bits. Another dangerous opponent for the P-38L is the [[A7M1 (NK9H)|A7M1]] and the [[A7M2]] Reppu, which also have powerful armaments and a tighter turn radius than a Zero.&lt;br /&gt;
&lt;br /&gt;
;Russian aircraft&lt;br /&gt;
&lt;br /&gt;
Any aircraft bearing the prefix &amp;quot;Yak&amp;quot; is going to give you issues. Most notable among all of these planes will be the [[Yak-3P]], as the aircraft has very powerful nose-mounted weaponry and can turn exceptionally well. The [[Yak-9T]] will also give you some problems, as the Yak-9T's 37 mm cannon will turn your aircraft into pieces of flying debris with one well-placed hit. The [[La-7]] will also be a viable threat, as it has powerful nose-mounted weaponry combined with amazing capabilities as an energy fighter. '''Do not head-on any variant of an [[Su-6]] or [[IL-10]]''', as their weaponry is mainly designed for busting open tanks and pillboxes. Do not tail either of those attackers for long either, due to their 20 mm defensive cannon.&lt;br /&gt;
&lt;br /&gt;
;British aircraft&lt;br /&gt;
&lt;br /&gt;
The British aircraft are notorious for their turning capabilities and heavy armament at this battle rating. Any late variant of the Spitfire is going to give you problems, most notable among these variants are the [[Spitfire F Mk IX]], the [[Spitfire Mk Vc]], and the [[Spitfire Mk Vc/trop]]. Another notable adversary is the [[Typhoon Mk Ib/L]], due to its heavy armament and good turning abilities.&lt;br /&gt;
&lt;br /&gt;
==== Counter-tactics ====&lt;br /&gt;
With all the aspects mentioned above, the P-38L is by no means an easy plane to kill. A P-38L pilot will play this aircraft more conservatively/reserved - mostly using it in a Boom-n-Zoom fashion. However, a P-38L is a large target, thus making it highly exposed in a turn. That is the best way to secure a kill on a P-38L. Even if you only set the Lightning on fire, all the fuel tanks are either on the inside of the fuselage or in the wing-tips. That being said, a P-38L pilot will only be able to put out a fire if they exceed the structural integrity of the plane.&lt;br /&gt;
&lt;br /&gt;
In addition, the P-38L has a bubble canopy, which offers minimal protection from incoming fire. Getting a pilot snipe on a P-38L is not totally uncommon.&lt;br /&gt;
&lt;br /&gt;
If a P-38L is diving on you, try to force it to over-shoot by pulling either a Corkscrew or a Split-S. If you pull a Corkscrew and the Lightning overshoots, position yourself for a well-placed burst and try to knock-out the pilot. If you choose to pull a Split-S and the Lightning over-shoots, re-position yourself to energy-fight the P-38L.&lt;br /&gt;
&lt;br /&gt;
The P-38L is also a very good energy fighter, thus rendering it able to make some very tight turns, but only for so long. If a Lightning manages to get behind you, try to out-manoeuvre it to then get behind or force it into a vertical scissors fight. In vertical scissors, a Lightning can only pull tight turns for so long before it bleeds too much energy- uses that to your advantage.&lt;br /&gt;
&lt;br /&gt;
'''Heads-up for German, Russian and Italian players!''' While you may have strong nose-mounted weaponry to attack the Lightning in a head-on engagement, the P-38L will make you pay dearly. The &amp;quot;Air Targets&amp;quot; ammunition for the AN/M2 20 mm cannons makes the Lightning an even deadlier foe - especially if you are flying a Yak. If you find yourself facing a Lightning in a head-on engagement, fire a quick burst, then quickly dive to avoid being hit from incoming enemy return-fire.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;1 gear || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent speed&lt;br /&gt;
* Incredible energy retention lets you have multiple approaches on a helpless target&lt;br /&gt;
* Excellent acceleration&lt;br /&gt;
* Excellent climb rate&lt;br /&gt;
* Very powerful armament, great for bomber hunting&lt;br /&gt;
* Nose mounted armament allows it to have fearsome head-on capability&lt;br /&gt;
* Multiple armament presets; allows it to function as a ground attack and/or air superiority fighter&lt;br /&gt;
* Good roll and turn time&lt;br /&gt;
* Good overall visibility, especially over the nose, in Simulator battles&lt;br /&gt;
* Counter-rotating propellers eliminates torque, making it easy to takeoff with in Simulator battles&lt;br /&gt;
* Tricycle landing gears allows it to brake continuously until full stop, without having to worry about flipping over&lt;br /&gt;
* Two sets of vertical stabiliser increases handling when damaged&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Fuel tanks catch on fire easily&lt;br /&gt;
* Low initial roll rate&lt;br /&gt;
* Unable to dive to put fires out without breaking wings&lt;br /&gt;
* Easy to black-out if your crew's G-tolerance and Stamina are low&lt;br /&gt;
* Low cannon ammunition amount compared to other planes at the rank&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Twin-Body Fighter at CBI and Pacific Theatre ===&lt;br /&gt;
The P-38 Lightning was already a rather successful fighter used by USAAF. After successfully shooting down dozens of German aircraft and participating in the hunt for Isoroku Yamamoto (山本五十六), some P-38s were then deployed in China operated by 449th Fighter Squadron and was used as escort fighters along with some P-51B for bombing missions over the Japanese-occupied Hsinchu; while some were used as escorts for F-4/5Es (reconnaissance variants of the P-38). The iconic twin-body design of the Lightning also gave impressions to Nationalist forces and the local Chinese dubbed the P-38 '''&amp;quot;Twin-Body plane&amp;quot; (雙身機)'''.&lt;br /&gt;
&lt;br /&gt;
Thanks to the extended range of P-38, they could reach over the skies of the Korean Peninsula and even the outskirts of Japan at Kyushu, some records even suggest that these F-5Es, operated by 21st Photographic Reconnaissance Squadron, helped USAAF on delivering nukes to Hiroshima and Nagasaki.&amp;lt;ref&amp;gt;&amp;quot;21st Photographic Reconnaissance Squadron, U.S.A.A.F.&amp;quot; Historical Photographs of China. University of Bristol. Accessed February 12, 2022. https://www.hpcbristol.net/photographer/21st-photographic-reconnaissance-squadron-usaaf.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Myth of P-38 Series in ROCAF ===&lt;br /&gt;
Due to the lack of information on the usage of P-38 interceptors by the ROCAF, there isn't too much information on whether they fought with the Japanese or later PLAAF during the Civil War; but the recon variant, F-5E, was used rather extensively by ROCAF before the end of WWII and some 43 of them were delivered to ROCAF after the war.&amp;lt;ref&amp;gt;jpfu0313(平心鏡氣軒主人). &amp;quot;國軍使用過P-38? 答案可能是這樣.&amp;quot; 隨意窩 Xuite日誌. Xuite, May 27, 2017. https://blog.xuite.net/jpfu0313/blog/509109195.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current historic research with the built number and accounting records from the USAAF shows that there isn't any direct evidence of P-38L interceptors being delivered to ROCAF, but instead P-38 based reconnaissance aircraft designated F-4 and F-5E. The only known loss of an F-5E over PLAAF (albeit piloted by Soviet pilots) was by '''Keleynikov Yuriy Yakovlevich (Келейников Юрий Яковлевич)''' of 29th GIAP, 106th IAD.&amp;lt;ref&amp;gt;Gkjlai. &amp;quot;蘇聯MiG-15擊落國軍P-38/F-5E偵察機&amp;quot; gkjlai的部落格, March 3, 2015. https://gkjlai.pixnet.net/blog/post/360266459.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&amp;quot;Келейников Юрий Яковлевич.&amp;quot; Accessed February 12, 2022. http://soviet-aces-1936-53.ru/abc/k/keleinikov.htm.&amp;lt;/ref&amp;gt; While F-5Es successfully hinted at the existence of PLAAF jet fighters from recon photos during a flight to Shanghai, forcing ROCA to retreat from Zhejiang costal islands, in just a few years (1953) at the advent of the jet age, F-5Es were first replaced by F-6s (F-51D or K Mustangs reconfigured for reconnaissance), then newer jets like RF-84F or RB-57D.&amp;lt;ref&amp;gt;rexkuang326. &amp;quot;洛克希德 F-5E-4 閃電式照相偵察機(1945.5.14-1953),&amp;quot; May 2, 2021. https://rexkuang326.pixnet.net/blog/post/65496076.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Bristol [[Beaufighter Mk VIc|Beaufighter]]&lt;br /&gt;
* de Havilland [[Mosquito (Family)|Mosquito]]&lt;br /&gt;
* Kawasaki [[Ki-96]]&lt;br /&gt;
* Mitsubishi [[Ki-83]]&lt;br /&gt;
* Nakajima [[J5N1|J5N]]&lt;br /&gt;
* Northrop [[P-61C-1|P-61]] Black Widow&lt;br /&gt;
* Westland [[Whirlwind Mk I| Whirlwind]]&lt;br /&gt;
* Petlyakov [[Pe-3 (e)|Pe-3]]&lt;br /&gt;
* Savoia-Marchetti [[SM.92]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://forum.warthunder.com/index.php?/topic/272429-lockheed-p-38l-5-lo/ Official data sheet - more details about the performance]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Lockheed}}&lt;br /&gt;
{{China twin-engine fighters and strike aircraft}}&lt;/div&gt;</summary>
		<author><name>U31480645</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=119614</id>
		<title>Mirage IIIE</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Mirage_IIIE&amp;diff=119614"/>
				<updated>2021-12-29T22:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;U31480645: /* Usage in battles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = French jet fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other Mirage III&lt;br /&gt;
| link = Mirage IIIC&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=mirage_3e&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French jet fighter {{Battle-rating}}. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]]. Contrary to its older sibling, the Mirage IIIC, the Mirage IIIE represents a (successful) attempt to integrate air-to-ground capabilities into the Mirage III line of aircraft. These capabilities are achieved by the addition of a ballistic computer to aid in the destruction of ground assets with guns, bombs, and rockets. The aircraft also receives numerous improvements, such as a new version of the Atar 9 engine, which is not only slightly more powerful, but also much more responsive. An RWR system and a countermeasure dispenser is also installed.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
{{Specs-Avia-Flight}}&lt;br /&gt;
&amp;lt;!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --&amp;gt;&lt;br /&gt;
Overall, the Mirage IIIE is flown like the Mirage IIIC. The key feature of the Mirage airframe is its delta wing. Delta winged aircraft present tremendous manoeuvrability, at the cost of energy bleeding. The Mirage is no exception. While capable of supersonic flight, even at low altitude, and loaded with its air-to-air armament, high-G manoeuvres provokes as much deceleration as using a giant airbrake. This is, in fact, what a delta wing becomes, under high incidence angle, due to its very high vortex lift.&lt;br /&gt;
&lt;br /&gt;
In general, the Mirage IIIE is nimble and fast, but it lacks the engine power of its contemporaries, such as the [[MiG-21bis]] or the [[F-104 (Family)|F-104]] series. Getting up to speed, or regaining it will be a bit longer. A trade-off for the Mirage IIIE's manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 12,000 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(metres/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(metres)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 2,092 || 2,053 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 29.8 || 30.5 || 111.6 || 100.4 || rowspan=&amp;quot;2&amp;quot; | 750&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
| 2,231 || 2,157 || 26.2 || 28.0 || 169.8 || 139.2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute&lt;br /&gt;
|-&lt;br /&gt;
| X || X || X || ✓ || X || ✓     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || N/A || ~11 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 920 || &amp;lt; 750 || &amp;lt; 650 || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Engine performance ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Aircraft mass&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Engine name || Number&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan=&amp;quot;2&amp;quot; | Wing loading (full fuel, no booster)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | SNECMA Atar 9C || 1&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 7,360 kg || colspan=&amp;quot;2&amp;quot; | 291 kg/m&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine characteristics&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mass with fuel (no weapons load, no booster) || rowspan=&amp;quot;2&amp;quot; | Max Takeoff&amp;lt;br&amp;gt;Weight&lt;br /&gt;
|-&lt;br /&gt;
! Weight (each) || colspan=&amp;quot;2&amp;quot; | Type&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel&lt;br /&gt;
|-&lt;br /&gt;
| 1,450 kg || colspan=&amp;quot;2&amp;quot; | Afterburning axial-flow turbojet&lt;br /&gt;
| 7,929 kg || 8,686 kg || 9,256 kg || 10,950 kg&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed &amp;amp; altitude.}}&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Thrust to weight ratio @ 0 m (WEP, no booster)&lt;br /&gt;
|-&lt;br /&gt;
! Condition || 100% || WEP&lt;br /&gt;
! 8m fuel || 20m fuel || 28m fuel || MTOW&lt;br /&gt;
|-&lt;br /&gt;
| ''Stationary'' || 4,210 kgf || 6,110 kgf&lt;br /&gt;
| 0.77 || 0.70 || 0.66 || 0.56&lt;br /&gt;
|-&lt;br /&gt;
| ''Optimal'' || 5,389 kgf&amp;lt;br&amp;gt;(1,200 km/h) || 8,603 kgf&amp;lt;br&amp;gt;(1,200 km/h)&lt;br /&gt;
| 1.09 || 0.99 || 0.93 || 0.79&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Avia-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
Being a very light aircraft, the Mirage IIIE does not bear any sort of armour. It is to be noted that it has a very fragile rudder, which is mandatory to fly. Even as little as losing its moving actuator is enough to make the Mirage IIIE uncontrollable. The wings, being built upon titanium longerons, are quite sturdy and can sometimes survive hits.&lt;br /&gt;
&lt;br /&gt;
The lack of armour on the Mirage can be compensated by the very small size of the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
The entirety of the AA missile armament of the Mirage IIIE is stacked in a single line. The AIM-9B missile will be of moderate help. The Matra 530 will be of better efficiency.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE being the end of the Dassault line-up, each components are pricey in research points, costing up to 32,000 RP for the 4th tier.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Avia-Armaments}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[Ballistic Computer]]&lt;br /&gt;
|-&lt;br /&gt;
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)&lt;br /&gt;
|-&lt;br /&gt;
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
The Mirage IIIE comes with a pair of DEFA 552A canons, with 125 round per gun, for 250 rounds total. These guns output a moderate shell velocity (but high rate of fire), but the DEFA shells are extremely destructive, and can blow a wing off of even the sturdiest aircrafts, such as the [[F-4E Phantom II]]. The Air targets belt composes only of HE, incendiary, tracers. Overall, the best pick of shells one could want for air-to-air combat. The Ground targets belt can pierce moderate armour, and are nothing to write home about. They will shred APCs and IFVs, but not MBTs.&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
{{Specs-Avia-Suspended}}&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|SAMP Type 25 (250 kg)|SAMP Type 21 (400 kg)|SNEB type 23|DEFA 552A (30 mm)}}&lt;br /&gt;
{{main|AIM-9B Sidewinder|AS-30 Nord|Matra R530|Matra R530E|Matra R550 Magic 1}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons (125 rpg = 250 total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530E missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530E missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530 missile + 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 36 x SNEB type 23 rockets + 1 x Matra R530 missile + 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 36 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 1 x AS-30 Nord missile + 72 x SNEB type 23 rockets&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x AIM-9B Sidewinder missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 2 x Matra R550 Magic 1 missiles (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 36 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 250 kg SAMP Type 25 bombs + 72 x SNEB type 23 rockets (500 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x AIM-9B Sidewinder missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 2 x Matra R550 Magic 1 missiles (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 36 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x 30 mm DEFA 552A cannons + 2 x 400 kg SAMP Type 21 bombs + 72 x SNEB type 23 rockets (800 kg total)&lt;br /&gt;
* 2 x AIM-9B Sidewinder missiles&lt;br /&gt;
* 2 x Matra R550 Magic 1 missiles&lt;br /&gt;
&lt;br /&gt;
As with most aircraft of this level, the Mirage is as good as the missiles it carries. The AIM-9B is an IR seeker missile of the very first type. It pulls few Gs, cannot orientate its seeker head and is very easily distracted by flares. Still, some kills can be expected on unsuspecting enemies, or enemies engaged with another aircraft in a turnfight, and low on energy.&lt;br /&gt;
&lt;br /&gt;
The Matra R530 is a radar guided, medium range missile. Only one can be carried, but it is one of best SARH missiles in the game. As a counterpart, the Cyrano radar of the Mirage IIIE is quite small, with range rarely exceeding 20 km. Inside this range, the missile has good range and manoeuvrability during the entire flight time. A good addition to the Mirage IIIE's arsenal. The SARH capability of the missile can be traded for the IR seeker of the Matra R530E, making it the biggest IR seeker of the game. This version does not require radar lock, but cannot be fired in front aspect, and can be distracted by flares, where the Cyrano radar guiding the R530 can only be disturbed by chaff, which is used much more rarely.&lt;br /&gt;
&lt;br /&gt;
As a tier 4 modification, the Mirage IIIE receives the dreaded Matra 550 Magic. This IR seeking missile of second generation is an excellent weapon, being both extremely manoeuvrable (pulling 30Gs, sometimes more), very light and reactive, and quite resilient to flares. Under two kilometres, and launched in appropriate conditions at subsonic speeds, this missile is virtually inescapable. It is to be noted that this missile, thanks to its canted launch rail, can be launched under significant G-load. Its only two drawbacks are its short range, and the limited number of units carried under the Mirage wings, with only two of the type. Comparatively, the F-4 Phantom series can carry 4 IR missiles, and 4 to 6 for the MiG-21 series, J35 Draken, and F-104 series.&lt;br /&gt;
&lt;br /&gt;
As for ground attack, the Mirage III E carries the usual load of post-war French ordnance, in the form of 250/400 kg SAMP bombs, SNEB HEAT rockets, and the AS-30 missile. The deployment of these weapons can be aided by the ballistic computer.&lt;br /&gt;
&lt;br /&gt;
The AS-30 Nord missile is a MCLOS, AS-20 derived, heavy warhead HE missile. Only one can be carried, and it is quite hard to use, but the damage output on ground targets in mixed battles is enormous. It is not uncommon to score two kills with one missile.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
The Mirage IIIE is an improvement over the Mirage IIIC in nearly every aspect. Its delta wing permits high-G, speed bleeding manoeuvres, and should be used to force an opponent to overshoot, and give it chase with missiles or guns.&lt;br /&gt;
&lt;br /&gt;
The missile load of the Mirage III E is quite light, with only 3 missiles, but the missiles are excellent, and should rarely miss. The addition of the flare dispenser is also of excellent help against the very dangerous IR seeking R-60 missile, which does not perform well with the saturation of its target with flares. Note that flares are mostly inefficient when afterburner is on, and turning it off for mere seconds can be the difference between life and death.&lt;br /&gt;
&lt;br /&gt;
Overall, sticking close to the ground, at high speed, and making missile passes on opponents is a good way to reach victory. Dogfights should be engaged only if the target position is advantageous, and the Mirage IIIE cannot just bleed out of energy and re-accelerate away.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE can be equipped with the SEPR 941 booster rocket if the guns are dismounted. This strategy is considered as to be avoided, the loadouts permitting the removal of the guns are very restrictive. The booster gives an output of 1.5 extra ton of thrust, and can burnt for 105 seconds before running dry.&lt;br /&gt;
&lt;br /&gt;
For ground attack, the Mirage IIIE is of moderate use. While it can still carry bombs, it is a fighter by essence. It is to be noted that the Mirage IIIE can carry its entire AA armament, plus two air-to-ground weapons, on two extra hardpoints.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Excellent missile armament&lt;br /&gt;
* Slim airframe&lt;br /&gt;
* Powerful canons&lt;br /&gt;
* Added multi-role capability over the Mirage IIIC&lt;br /&gt;
* Flare/chaff dispenser, for 60 slots&lt;br /&gt;
* RWR equipped&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Low missile count&lt;br /&gt;
* Moderate power engine&lt;br /&gt;
* Considered a priority target by enemies&lt;br /&gt;
* Much heavier than its predecessor while being given negligible thrust increase which results in a more sluggish aircraft&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
{{main|Mirage_IIIC#History|l1=History of the Mirage IIIC}}&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE is a multirole fighter version of the Mirage III series of attack aircraft manufactured by Dassault Aviation for the French Air Force. The aircraft was a follow-up to the earlier Mirage IIIC, featuring a fuselage extension, countermeasures and increased weapons capabilities. The first Mirage IIIE was built in 1964 and would quickly become the most popular variant of the Mirage in French service: the last Mirages would not be retired from French service until 1994.&lt;br /&gt;
&lt;br /&gt;
Compared to the earlier Mirage IIIC, the Mirage IIIE featured numerous improvements: notably, the fuselage was stretched by 30 cm (12 in) to accommodate additional avionics and fuel tanks. It was updated with the CSF Marconi Navigation computer used on the Mirage IV nuclear bomber. The new version of Cyrano II fire control radar added some new air-to-ground modes like ground-mapping of air-to-ground ranging. Also, the most obvious change in external characteristics was the pod under the nose which contain the CSF Marconi Doppler Navigation radar. Besides, a Thomson BU radar warning receiver was fitted in the tail-fin which can provide warning information for the pilots. The Head-Up-Display unit was also changed from CSF95 to the new CSF97 which added the air-to-ground capacity too. Thanks to the new structural strength design into the airframe, the Mirage IIIE fighter could carry 4,000 kg payload in total.&lt;br /&gt;
&lt;br /&gt;
The Mirage IIIE was the most common Mirage III type in service with the French air force, with a total of 183 aircraft delivered, compared to 95 Mirage IIIC and 70 Mirage IIIR aircraft. The last Mirage III would not retire from the French air force until 1994, at which point it was replaced by the Mirage 2000 and later the Dassault Rafale. The Mirage IIIE was the most popular version of Mirage III family, with 523 being built and delivered to both France and customers around the world, the Swiss and Pakistani versions can equip Chaff/Flare dispenser in to the bottom of the fuselage too. The Mirage III would see extensive service in numerous wars for several air forces; notably, the Israeli air force used Mirages during the Six-day war and Yom Kippur War, while Argentina employed its Mirage IIIEAs against British forces during the Falklands war.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=mirage_3e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Mirage IIIE hangar.png|A Mirage IIIE, equipped with its full anti-air armament, of two Magics and one Matra R530&lt;br /&gt;
File:Mirage IIIE front.png|Closeup view of the Mirage IIIE AA armament. Note the canted Magic launch rails, allowing fire under G stress&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer Dassault}}&lt;br /&gt;
{{France jet aircraft}}&lt;/div&gt;</summary>
		<author><name>U31480645</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=119220</id>
		<title>Matra R530</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Matra_R530&amp;diff=119220"/>
				<updated>2021-12-23T23:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;U31480645: Corrected text mistakes such as the possessive &amp;quot;it's&amp;quot;, which doesn't exist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = semi-active radar homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the infrared homing version&lt;br /&gt;
| link = Matra R530E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:WeaponImage Matra R530.png|thumb|left|420px|The Matra R530 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The Matra R530 is a BVR, semi-active, radar guided, heavy missile originating from France. It is the fist iteration of the Matra 530 series of missiles, and is the fist widely used SARH missile used by the French army.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-8e_fn}}&lt;br /&gt;
* {{Specs-Link|mirage_3c}}&lt;br /&gt;
* {{Specs-Link|mirage_3cj}}&lt;br /&gt;
* {{Specs-Link|mirage_3e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The Matra 530 missile is a heavy anti-air weapon. it is a Semi Active, Radar Homing (SARH) missile. Meaning the missile is guided by a beam, emitted by the carrier aircraft's radar. This fact implies that the carrier aircraft must keep radar lock on its target for the entire duration of the missile flight. Note that contrary to IR guided missiles, this SARH missile can lock on a target from much further away (up to 15 km and above), and from a front aspect. An advantage shared with the US AIM-7 Sparrow and the USSR R3R missiles.&lt;br /&gt;
&lt;br /&gt;
The missile can reach the speed of Mach 2.7, and accelerates for a long time before gliding to its target, keeping good maneuvrability throughout the entire flight.&lt;br /&gt;
&lt;br /&gt;
The missile being of SARH type, launching the missile will trigger an RWR alert in the target aircraft, if it is equipped with such a technology. On the other hand, the missile is not seduced by flares, as it is guided by radar emission, and not heat emission.&lt;br /&gt;
&lt;br /&gt;
It is to be noted that the seeking head of the weapon becomes active only after a full second of flight. This first second being entirely used for acceleration, activation of internal components and search of the radar locked target.&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The missiles carries a 10Kg warhead, which is more than enough to destroy any target in the Fighter/Attacker role. The missile detonation is triggered by a proximity fuse. The missile cannot be fired at a ground target.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-7E Sparrow]] : The Matra 530 is bigger, flies longer, and is generally better. On the other hand, the carrier platforms of the sparrow carry a set of more (2 or 4) missiles, whereas the Mirage IIIC, and other variants, can only carry one Matra 530 missile.&lt;br /&gt;
&lt;br /&gt;
* [[R-3R]] : The R3R missile, while technically the same type of weapon, is based on the sidewinder B missile body. As such, this missile has a very weak range and manoeuvrability. Being used as a &amp;quot;close-range surprise SARH weapon&amp;quot;, often used to confuse Flare-equipped aircraft, expecting an IR-guided missile. Overall, the R3R and the R530 are not comparable.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The R530 missile can be used both as a front aspect, head-on weapon, and as a pursuit, longer range weapon, the latter characteristic being shared with its IR counterpart, the R530E. It is to be noted that the player has to keep radar lock on the target while the missile is en-route, but does not necessarily has to face the target. It is viable (and preferable) for the launcher aircraft to perform a &amp;quot;notch&amp;quot;, which means changing direction after launch, and following a course that still allows the radar to keep lock on the target, while remaining at a safe distance. The Mirage IIIC platform can perform notches at moderate angles, ensuring evasive manoeuvres can be achieved while guiding the weapon.&lt;br /&gt;
&lt;br /&gt;
The missile should be used in a range of about 15km the target is facing the carrier aircraft (making their relative speed about mach 2). The boost time and manoeuvrability of the missile is adequate to secure a kill, though hard evasive manoeuvres will defeat it, but leave the target at lower speed, and open an opportunity to attack with other weapons.&lt;br /&gt;
&lt;br /&gt;
In pursuit, as the missile has a speed of Mach 2.7, and a confortable, but not unlimited range, firing a fleeing target at more than 5 km is to be avoided, because this setup pushes the limits of endurance of the missile, making the hit very unreliable.&lt;br /&gt;
&lt;br /&gt;
Another point to be noted is that with such range, a good firing position will greatly increase the missile hit probability :&lt;br /&gt;
[[File:Efficient placement of the carrier aircraft, relative to the target with a R.530 attack.png|thumb|Efficient placement of the carrier aircraft, relative to the target with a R.530 attack]]&lt;br /&gt;
A missile being a target tracking weapon, its guidance is assured by proportional navigation (I.E the missile does not &amp;quot;run after&amp;quot; the target, but estimates the position of the target at the time impact, and directs itself to that position. This method is the most efficient to engage a target). This fact implies that the missile should be fired while taking into account this shift in target position. The adequate firing position is very similar to a gun firing position. Aiming ahead of the target will maximize the missile flight time efficiency. This technique is shown in this picture.&lt;br /&gt;
&lt;br /&gt;
Overall, this missile of average manoeuvrability for the tier is better used on unsuspecting targets at long range, and RWR equipped targets at closer range, to deny the enemy time to plan an evasive manoeuvre.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Heavy missile, with long flight time&lt;br /&gt;
* Streamlined construction bleeds little energy on flight&lt;br /&gt;
* Adequate warhead&lt;br /&gt;
* Adequate manoeuvrability&lt;br /&gt;
* Excellent verticality&lt;br /&gt;
* Immune to flares&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small carrier aircraft means only one weapon of the type is carried&lt;br /&gt;
* SARH nature means the missile is unreliable in top-down attack (because of ground clutter)&lt;br /&gt;
* SARH nature means RWR equipped targets will be aware of the missiles arrival&lt;br /&gt;
* Heavy missile implies the carrier aircraft looses manoeuvrability while carrying it.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Image:R.530.png|&amp;lt;small&amp;gt;R.530 missile, slung on the underbelly pylon of a Mirage IIIC&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U31480645</name></author>	</entry>

	</feed>