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		<title>War Thunder Wiki - User contributions [en]</title>
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		<updated>2026-04-09T11:48:14Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:120S&amp;diff=194308</id>
		<title>Talk:120S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:120S&amp;diff=194308"/>
				<updated>2024-10-30T13:57:18Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: Created page with &amp;quot;the BR is wrong --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;the BR is wrong --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 13:57, 30 October 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Ballistic_Computer&amp;diff=193956</id>
		<title>Talk:Ballistic Computer</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Ballistic_Computer&amp;diff=193956"/>
				<updated>2024-10-25T08:29:41Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: Created page with &amp;quot;=== EEGS === the same topic is i think in https://wiki.warthunder.com/Airborne_radars#Radar_gunsights. If its infact the same thing, consider putting a link. maybe a mod c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== EEGS ===&lt;br /&gt;
the same topic is i think in [[https://wiki.warthunder.com/Airborne_radars#Radar_gunsights]]. If its infact the same thing, consider putting a link. maybe a mod can sort this out. --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 08:29, 25 October 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=RB24&amp;diff=193856</id>
		<title>RB24</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=RB24&amp;diff=193856"/>
				<updated>2024-10-22T15:58:47Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Swedish air-to-air '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = RB24J&lt;br /&gt;
}}&lt;br /&gt;
[[File:Rb24 Launch.png|thumbnail|right|x250px|]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9B Sidewinder.png|thumb|left|420px|The RB24 (AIM-9B) missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a Swedish [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]]. The RB24 is a license built version of the [[AIM-9B Sidewinder]] missile and performs identically to it. The missile is effective at short ranges but lacks the general ability to manoeuvre well.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|saab_j29f}}{{-}}{{Specs-Link|saab_j32b}}{{-}}{{Specs-Link|hunter_f50_sweden}}{{-}}{{Specs-Link|saab_ja37}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAAB 35}}{{Specs-Link|saab_j35a}}{{-}}{{Specs-Link|saab_j35d}}{{-}}{{Specs-Link|saab_j35xs}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}{{Specs-Link|saab_aj37}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAAB 105}}{{Specs-Link|saab_105g}}{{-}}{{Specs-Link|saab_105oe}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 72 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range in rear-aspect''' || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The RB24 is a Swedish version of the AIM-9B and can be expected to be played the same way. This missile is an excellent tool for intercepting bombers, or unsuspecting players. The missile has a good range but suffers from bad tracking and mobility, making it easy to avoid in regular situations. Despite the many downsides, the Swedish &amp;quot;Robot&amp;quot; missile comes quite handy in most matches, giving the player more options to fight back.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The RB24 is the first missile unlockable in the Swedish tech-tree, just like the AIM-9B in the US tech-tree. Both missiles are very early designs and suffer from older problems. Both missiles are equal in every way and are used in the same situations. These missiles work best when chasing opponents flying straight since the seeker is quite small. Once launched, however, the missiles can guarantee a kill on certain planes. With a 10G overload, heavier targets won't stand a chance. And when used at a higher altitude, the missiles will eliminate almost anyone within reach.&lt;br /&gt;
&lt;br /&gt;
The [[AIM-9E Sidewinder|AIM-9E]] might perform the same as the RB24, but has a higher chance of a successful launch thanks to the improved seeker. This gives the AIM-9E the ability to lead the missile towards the opponent before launch. This helps the missile, which also suffers from bad manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
To launch the missile in a favourable situation, altitude is recommended. Since planes equipped with the RB24 boast large amounts of force, they handle favourably at these altitudes. The higher altitude helps the missile follow opponents more easily since their manoeuvrability becomes worse at height. Higher altitude also gives the option to intercept jet bombers with limited mobility, which are much easier to kill.&lt;br /&gt;
&lt;br /&gt;
Launching the missile should be done between 0.7 - 3 km of distance. This distance is large enough for the missile to accelerate and short enough for the missile to contain fuel throughout the entire trip. Locked targets should be alone, since several heat sources will confuse the missile and send it off course, losing sight of the target. Taking this into consideration, a heat-seeking missile such as the RB24 should '''never''' be fired behind teammates. This puts them at high risk of accidentally getting targeted, which could lead to friendly fire.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective against larger opponents&lt;br /&gt;
* Decent effective range&lt;br /&gt;
* 10G maximum overload - Enough to eliminate most opponents at altitude&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easily avoidable&lt;br /&gt;
* Bad tracker - Difficult to get a good lock-on&lt;br /&gt;
* Tracks poorly - Missile gets easily confused when several heat sources are present&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[RB24J]]&lt;br /&gt;
&lt;br /&gt;
;Similar-performing missiles&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9B Sidewinder]]&lt;br /&gt;
* [[AIM-9E Sidewinder]]&lt;br /&gt;
* [[R-3S]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Shafrir&amp;diff=193855</id>
		<title>Shafrir</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Shafrir&amp;diff=193855"/>
				<updated>2024-10-22T15:58:30Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = Israeli air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Shafrir 2&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage Shafrir.png|thumb|left|420px|The Shafrir missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an Israeli [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]], it was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]]. The design of the missile resembles the [[AIM-9B]] and it performs similarly to it in game.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|md_460_sambad}}&lt;br /&gt;
* {{Specs-Link|so_4050_vautour_2a_israel_iaf}}&lt;br /&gt;
* {{Specs-Link|so_4050_vautour_2a_iaf}}&lt;br /&gt;
* {{Specs-Link|so_4050_vautour_2n_iaf}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 65 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 11 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Found in-game on the Israeli Vautours and Sambad. They can be used on the Vautours to turn the bomber into a pseudo heavy fighter/interceptor. They are best used at the start of the game when you have more energy than the enemy who has just taken off, and when the enemy does not know you are behind them. If you have used the [[AIM-9B Sidewinder|AIM-9B]] or [[R-3S]] before, you will get used to these missiles quickly.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Reliable at close to medium range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Loses tracking easily&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shafrir 1 is the first of the Rafael Python family. Designed to fulfil the IAF's demand for a domestic air-to-air missile to reduce reliance on foreign countries, the Shafrir 1 was originally intended to be mounted on French-built Mirages, but because of their poor performance to what they were expecting, development on the  much more successful [[Shafrir 2]] was started immediately. After the Shafrir 2, all further missiles in the family would be called Python, and subsequent missiles had all-aspect capabilities.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9B]]&lt;br /&gt;
* [[Rb24]]&lt;br /&gt;
* [[Shafrir 2]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=PL-2&amp;diff=193854</id>
		<title>PL-2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=PL-2&amp;diff=193854"/>
				<updated>2024-10-22T15:53:26Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
[[File:WeaponImage PL-2.png|thumb|left|420px|The PL-2 missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' ({{Annotation|霹雳|Pi Li, lit. thunderbolt}}-2) is a Chinese [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|mig-17_f5}}&lt;br /&gt;
* {{Specs-Link|mig-19j_6a}}&lt;br /&gt;
* {{Specs-Link|j_7_mk2}}&lt;br /&gt;
* {{Specs-Link|j_7d}}&lt;br /&gt;
* {{Specs-Link|j_7e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 75 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-Aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range in rear-aspect''' || 3.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 9 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 21 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 8.8 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
8.8 kg of TNT equivalent explosives, which does shrapnel and explosive damages to aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Since PL-2 is the direct licensed copy of Soviet [[R-3S]] (AA-2 Atoll) missile, which was reversed engineered from USAF's [[AIM-9B]], these 3 missiles perform very similarly with PL-2 and R-3S being identical in all statistics and both lagging behind AIM-9B a bit in terms of maximum firing range.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Just like other early IR AAMs, PL-2 suffers from a low tracking rate and overload, and this problem is worsened due to the overall higher mass over its American counterpart. PL-2 is most effective in finishing off careless targets or those that have just depleted all their energy in manoeuvres. It might sometimes have surprise kills over 2 km but this is rare so in most cases launching within 700 m to 1.8 km is the way to go.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* High explosive mass&lt;br /&gt;
* Hard to dodge at close range&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Easy to dodge at range&lt;br /&gt;
* Can't keep up with supersonic jets that are above Mach 1&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PL-2, a licensed copy of a reversed-engineered missile- [[R-3S]] (or K-13/AA-2 Atoll) which was based from USAF's [[AIM-9B Sidewinder|AIM-9B]] and the story of these missiles goes back to September, 1958; the month when the very first man-to-man aerial missile kill happened.&lt;br /&gt;
&lt;br /&gt;
One day, after dogfighting with ROCAF [[F-86F-40 (China)|F-86F-40]], a pilot of PLAAF found a surprising &amp;quot;gift&amp;quot;- an UXO of AIM-9B struck in his [[MiG-17]]'s (or J-5) wing. After bringing his fighter back to base, PLAAF technicians removed this missile and reported back to the Central Military Commission, this missile was then handed to the Soviet Union for further study. Along with data provided by a spy in Sweden, the Soviets successfully reversed-engineered AIM-9B and thus, R-3S was made.&lt;br /&gt;
&lt;br /&gt;
Later in 30 March, 1961, the Soviet Union has signed technology transfer memorandum and licensed [[MiG-21F-13]], its engine, and R-3S to Mainland China. A year later, with a sample handed to the Chinese, they started pre-production run of the missile and eventually, this missile came into PLAAF's service as the PL-2 and served them for more than 3 decades, as well as different foreign users. Later in 1970s when PLAAF got their hand on another AIM-9E from USAF, they reverse-engineered it and made PL-2B with better rocket engine and fixed the long-lasting problem of the fuse going off before hitting its target.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R-3S&amp;diff=193853</id>
		<title>R-3S</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R-3S&amp;diff=193853"/>
				<updated>2024-10-22T15:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = infrared homing missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the semi-active radar homing version&lt;br /&gt;
| link = R-3R&lt;br /&gt;
}}&lt;br /&gt;
[[File:R-3S.png|thumb|right|x250px]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage R-3S.png|thumb|left|420px|The R-3S missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''R-3S''' (K13A, AA-2A 'Atoll') is a Soviet [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. It is an improved version of the original R-3 missile, which was itself a reverse-engineered [[AIM-9B]]. In-game the R-3S performs similarly to the AIM-9B, but is slightly worse in some respects.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|mig-17_cuba}}{{-}}{{Specs-Link|mig-19pt}}&lt;br /&gt;
{{Navigation-Line|MiG-21}}{{Specs-Link|mig-21_f13}}{{-}}{{Specs-Link|mig-21_pfm}}{{-}}{{Specs-Link|mig-21_s}}{{-}}{{Specs-Link|mig-21_smt}}{{-}}{{Specs-Link|mig-21_bis}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|mig-21_bis_lazur}}{{-}}{{Specs-Link|mig-21_sps_k}}{{-}}{{Specs-Link|mig-21_mf}}{{-}}{{Specs-Link|mig-21_mf_hungary}}{{-}}{{Specs-Link|mig-21_bis_sau_hungary}}{{-}}{{Specs-Link|mig-21_bis_sau}}{{-}}{{Specs-Link|mig_21_bis_finland}}&lt;br /&gt;
{{Navigation-Line|MiG-23}}{{Specs-Link|mig_23m}}{{-}}{{Specs-Link|mig_23mf_germany}}{{-}}{{Specs-Link|mig_23mf_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 75 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 3.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 9 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 21 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 8.8 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
It is one of the first air-to-air missiles in the game, it is therefore really rudimentary in its operation. It can only lock on the target if it is right behind it, it will also not be able to lock if the target is in in front of the sun. Any curve tighter than 9G will be enough for the missile to miss the target: only fire if the target is distracted or running away. The missile's speed is also not very high, limited to only Mach 1.7. This means a limited range at low altitude, but it can be circumvented at high altitudes since the higher the less atmospheric air to cause drag on the missile, translating into a greater range and manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Able to reach out and attack non-manoeuvring aircraft&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Poor tracking&lt;br /&gt;
* Very low launch overload limit&lt;br /&gt;
* Low in-flight G-overload&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The origin of the '''R-3''' missile has many stories, but it starts in 1954 with Matus Ruvimovich Bisnovat's OKB-4 (renamed 1967 as GMKB ''Vympel''), which was specialized in the development of air-to-air missiles. Bisnovat's OKB-4 soon received a captured and intact [[AIM-9B Sidewinder]] from China.&amp;lt;ref name=&amp;quot;GordonAAMpg1&amp;quot;&amp;gt;Gordon 2004, p.24&amp;lt;/ref&amp;gt; The Chinese reportedly obtained the Sidewinder either as an unexploded missile launched by a Taiwanese F-86,&amp;lt;ref name=&amp;quot;LaiDragon&amp;quot;&amp;gt;Lai 2016&amp;lt;/ref&amp;gt; or in a crashed fighter wreckage that carried the missile.&amp;lt;ref name=&amp;quot;GordonAAMpg1&amp;quot; /&amp;gt; Either way, OKB-4 was instructed to reverse-engineer the missile into a working design for Soviet aircraft.&lt;br /&gt;
&lt;br /&gt;
By 1959, OKB-4 has reproduced the missile and tested their design on a Mikoyan SM-9/3T (a variant of the [[MiG-19S_(Germany)|MiG-19S]] for testing purposes) and the Ye-6T (likewise variant of the [[MiG-21F-13|MiG-21]]). The conclusion of the tests allowed OKB-4's missile to move towards production and service as the '''R-3S''' (''S'' - ''sereeynaya'' (Production)). The missile was also known by the name ''K-13'', or under its NATO designation ''AA-2 Atoll''.&amp;lt;ref name=&amp;quot;GordonAAMpg1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The missile would first arm the MiG-21F-13 , and would go on to arm many other variants of the MiG-21 family and other Soviet fighter aircraft. It would later be improved in the [[R-3R]] and [[R-13M]] missile.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography:&lt;br /&gt;
&lt;br /&gt;
* Gordon, Yefim. ''Soviet/Russian Aircraft Weapons Since World War II.'' Midland Publishing, 2004.&lt;br /&gt;
* Lai, Benjamin. ''The Dragon's Teeth: The Chinese People's Liberation Army - Its History, Traditions, and Air Sea and Land Capability in the 21st Century.'' Casemate Publishers, 14 July 2016.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9B_FGW.2_Sidewinder&amp;diff=193852</id>
		<title>AIM-9B FGW.2 Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9B_FGW.2_Sidewinder&amp;diff=193852"/>
				<updated>2024-10-22T15:52:33Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9B Sidewinder.png|thumb|left|420px|The AIM-9B Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is a German [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;Starfighters&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-4f}}&lt;br /&gt;
* {{Specs-Link|f-4f_late}}&lt;br /&gt;
* {{Specs-Link|f-104g}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9B FGW.2 is known also as the AIM-9F, an upgrade to the AIM-9B. The differences between the E and F variants are a different design philosophy including a slightly different sensor window, solid state electronics instead of vacuum tubes, and a new cooling system.&lt;br /&gt;
&lt;br /&gt;
With similar performance to the AIM-9B, the FGW.2 should be treated the same way. The missile's performance is generally subpar in comparison to other missiles found in the same BR range, thanks to the FGW.2 base having stats of a missile designed in 1954-6. With only 10 G of overload, it performs terribly in high-G dogfights. The missile will be ready to fire in 1 second, while the target search time amounts to 20 seconds.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 72 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While being relatively bad compared to other missiles, the FGW.2 does not disappoint in the damage department. Like every other AAM, if this missile connects, it will knock out or at least deal critical damage to any aircraft. Obviously, it can't be used against ground targets, unless you count parked and active aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
Its performance is identical to the [[AIM-9B Sidewinder|AIM-9B]] and [[R-3S|R-3]] missiles, but is massively outperformed by mid-tier missiles like the [[AIM-9D Sidewinder|AIM-9D]], [[AIM-9E Sidewinder|E]], [[R-60]], and [[Matra R550 Magic 1|R550]]. Its lack of a movable seeker-head, higher G-pulling, range, and sensitivity make it subpar if not for having four missiles on a platform that is capable of traveling at Mach 2.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This missile's best usage comes in three situations, low energy, roll-rate spamming and compressed enemies:&lt;br /&gt;
&lt;br /&gt;
* Enemies at low energy can't dodge this missile, as their planes won't be able to manoeuvre above 10Gs.&lt;br /&gt;
* Enemies that constantly roll in order to dodge your guns will find the missile to be much more accurate, as their aileron rolls put them in a situation where they can't run.&lt;br /&gt;
* Enemies that have high compression speeds will find your missiles hard to dodge as well. The [[Vautour IIA IDF/AF (France)|French Vautour bombers]], high speed [[MiG-15 (Family)|MiG-15]]'s and [[Yak-38]]/[[Yak-38M|38M]], and [[F11F-1]]'s won't be able to outturn the missile's seeker at high speeds, and will be forced to either bleed enough speed to manoeuvre or get hit by the warhead. It has a top speed of around Mach 1.7, so the planes that can outrun this missile with low manoeuvrability are other [[F-104 (Family)|F-104]]'s.&lt;br /&gt;
&lt;br /&gt;
Forcing enemies to bleed speed is more of this missile's job, but speed isn't generally a big deal for the jets it can be equipped on, so it's kind of redundant.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Effective against low-energy targets&lt;br /&gt;
* Decent at longer ranges in a straight line&lt;br /&gt;
* Effective against aircraft with low manoeuvrability&lt;br /&gt;
* Effective against aircraft in their high-speed compression ranges&lt;br /&gt;
* Only available on a platform that benefits from its more passive role&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small seeker area&lt;br /&gt;
* Short range relative to other AAMs&lt;br /&gt;
* Poor manoeuvrability limits its capability in top-rank dogfights&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9B FGW.2===&lt;br /&gt;
The '''AIM-9B''' (pre-1963 Navy designation ''AAM-N-7 Sidewinder IA'') was the initial production version of the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; More than 80,000 units of the AIM-9B Sidewinder would be produced.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sidewinder was also acquired by NATO forces for their air forces. The AIM-9B licensed production was distributed to West Germany, who would produce 15,000 units.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt; Like the US Navy and US Air Force, the manufacturer sought to improve the AIM-9B design. These improvements modernized the components with solid-state technology, added a carbon dioxide cooling for the seeker, developed a new nose dome and implemented better optical filtering.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; The culminations of these improvements developed into the '''AIM-9B FGW.2''', which is also known as the ''AIM-9F'' in US nomenclature.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; These missiles would see service in 1969, with conversions being done on European AIM-9B with the FGW.2 upgrade.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AIM-9B FGW.2 Image 1.jpg|F-104G mid-flight with 3 AIM-9B FGW.2 Sidewinders (1 Fired)&lt;br /&gt;
File:F-104G Image 3.jpg|F-104G going supersonic mid-flight with 3 AIM-9B FGW.2 Sidewinders (1 Fired)&lt;br /&gt;
File:On the runway.jpg|F-104G on the runway with 4 AIM-9B FGW.2 Sidewinders&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.military-today.com/missiles/aim_9f_sidewinder.htm &amp;lt;nowiki&amp;gt;[Military Today]&amp;lt;/nowiki&amp;gt; AIM-9F Sidewinder]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website].&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website].&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website].&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=193851</id>
		<title>AIM-9P Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9P_Sidewinder&amp;diff=193851"/>
				<updated>2024-10-22T15:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9P Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;New Power&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
As an export version of the AIM-9 Sidewinder, the AIM-9P delivers performance akin to that of the AIM-9J that allows for the AIM-9P to be used as a dogfighting missile against low-manoeuvring aircraft.&lt;br /&gt;
&lt;br /&gt;
The AIM-9P-3 was designated as the '''RB24J''' in Swedish service, and as the '''Flz Lwf 63/80''' in Swiss service.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''AIM-9P Sidewinder'''}}&lt;br /&gt;
{{Navigation-Line|A-5}}{{Specs-Link|a_5c}}&lt;br /&gt;
{{Navigation-Line|T-2}}{{Specs-Link|t2_early}}{{-}}{{Specs-Link|t2}}&lt;br /&gt;
{{Navigation-Line|F-1}}{{Specs-Link|f1}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4ej}}{{-}}{{Specs-Link|f-4ej_adtw}}{{-}}{{Specs-Link|f-4ej_kai}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f-5a_china}}{{-}}{{Specs-Link|f-5e_aidc}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16aj}}{{-}}{{Specs-Link|f_16a_block_20_mlu}}{{-}}{{Specs-Link|f_16a_block_10_iaf}}{{-}}{{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104j}}{{-}}{{Specs-Link|f-104s_cb}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''RB24J'''}}&lt;br /&gt;
{{Navigation-Line|SAAB 35}}{{Specs-Link|saab_j35d}}{{-}}{{Specs-Link|saab_j35xs}}&lt;br /&gt;
{{Navigation-Line|SAAB 37}}{{Specs-Link|saab_ja37}}{{-}}{{Specs-Link|saab_ja37d}}{{-}}{{Specs-Link|saab_aj37}}{{-}}{{Specs-Link|saab_ajs37}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Flz Lwf 63/80'''}}{{Specs-Link|hunter_f58_switzerland}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76.93 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-9P is an export version of the US AIM-9J sold to China mostly. The AIM-9P has the same performance as the AIM-9J used in the American tech tree. Except with the addition of radar slaving.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
The AIM-9P Sidewinder can be used in battle as an air-to-air missile. You would have to fire the missile while locked on from behind because it is a &amp;quot;Rear Aspect&amp;quot; missile.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20G maximum overload&lt;br /&gt;
* Simple point-lock-shoot user usage&lt;br /&gt;
* Good seeker FOV&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Limited range&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
When the [[AIM-9L Sidewinder]] began to be put into production in 1976 to replace other Sidewinder variants as the United States' main {{annotation|IR|infrared}} missile,&amp;lt;ref name=&amp;quot;WestrumPG1&amp;quot;&amp;gt;Westrum 2013, p.196&amp;lt;/ref&amp;gt; a need was created for Sidewinders to offer to the United States' allies that did not need or were not allowed access to the newest AIM-9 Sidewinder variants and their associated features such as all-aspect locking.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''AIM-9P''' Sidewinder missile was developed as a family of export missiles. Sponsored by the US Air Force, this variant was based off the [[AIM-9J Sidewinder|AIM-9J]]/N variants, though would be updated multiple times incorporating new features and improvements.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:RB24B_RB24J_RB27_RB28.jpg|right|thumb|x350px|none|A row of Swedish missile armaments for aircraft. A [[RB24J]] (Swedish designation for an AIM-9P-3) is seen second from the left.]]&lt;br /&gt;
&lt;br /&gt;
;Variants of the AIM-9P:&lt;br /&gt;
&lt;br /&gt;
* '''AIM-9P''' - The first version, which is an improved AIM-9J model with greater engagement ranges. It also incorporates solid-state technology for better reliability and maintainability. Deliveries of this missile started in 1978.&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot;&amp;gt;GlobalSecurity.org &amp;quot;AIM-9 Sidewinder&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-1''' - Introduces an active optical target detector with the DSU-15/B AOTD laser proximity fuze, replacing the old infrared influence fuze.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-2''' - Introduces a reduced-smoke rocket motor.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-3''' - Alongside the reduced-smoke rocket motor like the preceding P-2, the P-3 also includes a new insensitive munitions warhead and improved guidance and control section. Fuzing appears to be a mix of the original infrared fuze or the active optical target detector as the P-1.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GlobalSecAIM9&amp;quot; /&amp;gt; The AIM-9P-3 is also the basis of the Swedish [[RB24J]] missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&lt;br /&gt;
* '''AIM-9P-4''' - Introduces {{annotation|ALASCA|All-Aspect Capability}} features and technology of the AIM-9L variants.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; However, it is considered less agile to the AIM-9L variant.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
* '''AIM-9P-5''' - Introduces {{annotation|IRCCM|Infrared Counter Counter-measures}} incorporated in the AIM-9M variant.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; This model is also the basis of the Swedish RB74, or RB24L, missile.&amp;lt;ref name=&amp;quot;GoebelAirVectors&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
More than 21,000 AIM-9P models were built during its production, though many were rebuilt AIM-9B/E/J. Despite being slated for export use, most of the missiles are in US Air Force inventory.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt; &amp;quot;AIM-9 Sidewinder.&amp;quot; ''&amp;lt;nowiki&amp;gt;GlobalSecurity.org&amp;lt;/nowiki&amp;gt;'', [https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165614/https://www.globalsecurity.org/military/systems/munitions/aim-9.htm Archive]).&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Mar. 2021, [http://www.airvectors.net/avusaam_1.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402164339/http://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165256/http://www.ausairpower.net/TE-Sidewinder-94.html Archive]).&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed 02 Apr 2021 ([https://web.archive.org/web/20210402165800/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=193850</id>
		<title>AIM-9L Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9L_Sidewinder&amp;diff=193850"/>
				<updated>2024-10-22T15:50:47Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9L Sidewinder.png|thumb|left|420px|The AIM-9L Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The AIM-9L entered service in 1977 as the first Sidewinder with all-aspect capabilities. It was first used by a pair of F-14 Tomcats in 1981, successfully destroying two Libyan Su-22s. Its first large scale usage was by the United Kingdom during the Falklands War, with an 80% launch-to-kill ratio.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104s_asa}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e_kurnass_2000}}{{-}}{{Specs-Link|f-4ej_kai}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f_20a}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14b}}&lt;br /&gt;
{{Navigation-Line|F-15}}{{Specs-Link|f_15a}}{{-}}{{Specs-Link|f_15a_iaf}}{{-}}{{Specs-Link|f_15j}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10}}{{-}}{{Specs-Link|f_16a_block_15_adf}}{{-}}{{Specs-Link|f_16a_block_15_adf_italy}}{{-}}{{Specs-Link|f_16a_block_20_mlu}}{{-}}{{Specs-Link|f_16aj}}{{-}}{{Specs-Link|f_16c_block_50}}{{-}}{{Specs-Link|f_16a_block_10_iaf}}{{-}}{{Specs-Link|f_16d_block_40_barak_2}}&lt;br /&gt;
{{Navigation-Line|Tornado}}{{Specs-Link|tornado_f3}}{{-}}{{Specs-Link|tornado_adv}}&lt;br /&gt;
{{Navigation-Line|JAS39}}{{Specs-Link|saab_jas39c_south_africa}}{{-}}{{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_6e_tram}}{{-}}{{Specs-Link|a_7k}}{{-}}{{Specs-Link|amx}}{{-}}{{Specs-Link|buccaneer_s2b}}&lt;br /&gt;
{{Navigation-Line|A-10}}{{Specs-Link|a_10a_early}}{{-}}{{Specs-Link|a_10a_late}}&lt;br /&gt;
{{Navigation-Line|Harrier}}{{Specs-Link|harrier_gr7}}{{-}}{{Specs-Link|sea_harrier_fa2}}{{-}}{{Specs-Link|harrier_frs1}}{{-}}{{Specs-Link|harrier_frs1_early}}{{-}}{{Specs-Link|av_8b_plus}}{{-}}{{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
{{Navigation-Line|Tornado}}{{Specs-Link|tornado_gr1}}{{-}}{{Specs-Link|tornado_ids_de_wtd61}}{{-}}{{Specs-Link|tornado_ids_de_mfg}}{{-}}{{Specs-Link|tornado_ids_de_assta1}}{{-}}{{Specs-Link|tornado_ids_it_mod95}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Attack helicopters'''}}&lt;br /&gt;
{{Navigation-Line|AH-1}}{{Specs-Link|ah_1z}}{{-}}{{Specs-Link|ah_1w}}{{-}}{{Specs-Link|ah_1w_china}}&lt;br /&gt;
{{Navigation-Line|AH-64}}{{Specs-Link|ah_64a}}{{-}}{{Specs-Link|ah_64a_greece_usa}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9L variant is the first Sidewinder since the AIM-9B to be jointly used by the USAF and the USN, and was jointly developed by the two branches as well. It is directly based on the USN AIM-9H, but features improvements utilized in the USAF AIM-9J, including a new radar-slavable uncaged seeker head. It features an intermediary payload between the two previous branches of Sidewinder, and an intermediary weight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 84.46 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || All-aspects&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (all-aspect)''' || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 30 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.58 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to every other Sidewinder in-game, it has a high maximum overload of 30 G, a motor burn time identical to the naval Sidewinders, a slightly longer rear-aspect lock range, and is the first Sidewinder to feature all-aspect IR lock, although front-aspect locks are very vulnerable to flares.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9L is best used in rear-aspect within a 3 km range from the target. It is best used against targets who are unaware, do not have flares, or have low energy.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Can pull hard with an overload limit of 30 G&lt;br /&gt;
* Up to 5 km in which the missile can turn (5.2 s of burn time)&lt;br /&gt;
* Has longer range than the AIM-9D/G&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Still fairly vulnerable to flares, especially when launched head-on&lt;br /&gt;
* Low track rate means it can be defeated by moderate manoeuvres&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The experience with the AIM-9 Sidewinders in the Vietnam War and Yom Kippur War showed that there were still many improvements that could be made to the Sidewinder's performance. Low-altitude performance was poor due to environmental interferences on the Sidewinder's IR seeker, and the IR seeker was only able to attack from the rear to lock onto the engine exhaust of an enemy aircraft. Improving the Sidewinder's seeker capabilities to solve these issues became the key improvement for the next Sidewinder generation.&amp;lt;ref name=&amp;quot;Ausairpower_Sidewinder&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Cutaway_of_the_AIM-9L.png|x250px|right|thumb|none|An AIM-9L missile on display. The canard fin shape is the most distinctive external feature of the AIM-9L.]]&lt;br /&gt;
&lt;br /&gt;
The United States Navy had their own development team within China Lake that set to work improving their Sidewinders, which has so far culminated from the [[AIM-9B Sidewinder|AIM-9B]] to the [[AIM-9D Sidewinder|AIM-9D]], [[AIM-9G Sidewinder|AIM-9G]] and their latest [[AIM-9H Sidewinder|AIM-9H]]. The US Air Force had their own development of the Sidewinder splitting off from the US Navy's AIM-9B to the [[AIM-9E Sidewinder|AIM-9E]] and [[AIM-9J Sidewinder|AIM-9J]]. The US Navy and US Air Force's Sidewinder models were not compatible between the two service branches due to differences in seeker cooling methods. The United States Air Force desired to continue their own missile program named &amp;quot;CLAW&amp;quot;, which called for the use of smaller, cheaper missiles so more could be fired at a time. William Perry, the Defense Department's deputy director of research and engineering, disapproved of this path and told the US Air Force to work with the US Navy to work together on a common IR missile for both service branches. The US Air Force, therefore, cooperated with the US Navy's China Lake team to share specifications and technology to produce the next missile. The US Navy would designate this program as the ''AIM-9H Product Improvement Package'' (PIP).&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot;&amp;gt;Westrum 2013, 191-193&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The package prioritized improving the seeker with an indium antimonide seeker, which could detect the longer-wavelength infrared radiation given out of warm surfaces of aircraft parts, allowing the missile to obtain all-aspect capability (ALASCA) in acquiring targets.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot; /&amp;gt; Other improvements with the AIM-9H PIP were the long-span pointed double-delta canards, a new MK 36 solid-fuel rocket motor, WDU-17/B warhead featuring double-layer continuous-rod scheme, and a DSU-15/B Active Optical Target Detector (AOTD) laser proximity fuse system &amp;lt;ref name=&amp;quot;AirVector_Sidewinder&amp;quot;&amp;gt;Goebel 2021&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; The cooling system was improved to a TMU/72/B argon-gas cooling system that was contained within the missile's seeker, which allowed for use on both USAF and USN missile launchers.&amp;lt;ref name=&amp;quot;Ausairpower_Sidewinder&amp;quot; /&amp;gt; The one feature that complicated the US Navy and US Air Force cooperation with the missile was the reticle seeker, with the US Navy desiring an amplitude-modulated (AM) seeker while the US Air Force desired a frequency-modulated (FM) seeker. An AM-FM system was developed by Raytheon,&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot; /&amp;gt;, which allowed the Sidewinder to use both traditional AM reticle that is effective in cloudy backgrounds with the benefit of the FM reticle reducing seeker error signal inputs from the target's increasing size as the seeker gets closer.&amp;lt;ref name=&amp;quot;Ausairpower_Sidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Westrum_AMSeeker&amp;quot;&amp;gt;Westrum 2013, 137&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:Breakout of the AIM-9L.png|x200px|left|none|thumb|An exploded diagram of the AIM-9L and its components.]]&lt;br /&gt;
&lt;br /&gt;
Another improvement Raytheon introduced in the AIM-9H PIP was a rate bias that caused the missile to aim slightly ahead of an aircraft's hot afterburner. Issues arose when the missiles' rate bias adjusts too far ahead and missed the aircraft from the front. Consultation with General Dynamics revealed similar issues had arose during the development of the [[AIM-92 Stinger|FIM-92 Stinger]] missile, and the proper adjustments were made to solve the issue.&amp;lt;ref name=&amp;quot;Westrum_Sidewinder9L&amp;quot; /&amp;gt; Sometime prior to 1975, the AIM-9H PIP would be designated as the '''AIM-9L'''. By 1975, the AIM-9L was tested in a joint navy-air force evaluation. Satisfied with the results, the AIM-9L missile was put into production in 1976 with both Raytheon and Ford Aerospace for a missile that was now jointly serving the United States Air Force and Navy.&amp;lt;ref name=&amp;quot;Westrum_9LAcceptance&amp;quot;&amp;gt;Westrum 2013, 196&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Foreign users were also sought out for the AIM-9L. In one case, the AIM-9L was contested against the German company Bodensee Geratechnik (BGT), which had developed an ALASCA seeker for a proposed Viper missile. To resolve this and bring BGT to help produce AIM-9Ls to European allies, the US Navy and Raytheon waived license and R&amp;amp;D fees for the AIM-9L, causing the end of the Viper missile development and provided AIM-9Ls to Great Britain, Norway, and Germany. Japan were also given the license to produce AIM-9Ls, which was performed by Mitsubishi. Between Raytheon, Ford, BGT, and Mitsubishi, more than 16,000 AIM-9L Sidewinders have been built since their production started.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
The AIM-9L would see action in separate theaters by different users in the 1980s.&lt;br /&gt;
[[File:F-14A_VF-143_with_Sidewinder_and_Sparrow_missiles.jpg|left|x250px|thumb|none|A [[F-14A Early|F-14A]] equipped with a complement of AIM-9L Sidewinders and AIM-7 Sparrows.]]&lt;br /&gt;
On 19 August 1981, two US Navy's [[F-14A Early|F-14A Tomcats]] from VF-41 were engaged by two Libyan [[Su-22M3|Su-22]] in an event that would be known as the Gulf of Sidra incident.&amp;lt;ref name=&amp;quot;GuardiaF14Variant&amp;quot;&amp;gt;Guardia 2019, 20&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Westrum_F14Combat&amp;quot;&amp;gt;Westrum 2013, 1-2&amp;lt;/ref&amp;gt; As the Su-22s closed in, the lead plane fired a [[R-3S|AA-2 &amp;quot;Atoll]] missile at the F-14s, but missed.&amp;lt;ref name=&amp;quot;GuardiaSidra&amp;quot;&amp;gt;Guardia 2019, 30-35&amp;lt;/ref&amp;gt; After evading the missile, the F-14s manoeuvred behind the Su-22s and, equipped with AIM-9L Sidewinders, each destroyed a Su-22 with the Sidewinders. The combat was concluded within 45 seconds.&amp;lt;ref name=&amp;quot;Westrum_F14Combat&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1982, the British would extensively use AIM-9L during the Falkland War on [[Sea_Harrier_FRS.1|Sea Harriers]]. Procuring and using the AIM-9L were difficult as when the British carrier task force set sail to the Falklands in 05 April 1982, only 19 AIM-9L were in inventory. Moreover, the new canards on the AIM-9L did not fit the Sea Harrier's launch rails below the wings, though this was solved by filing down the launch rails for the AIM-9L to fit.&amp;lt;ref name=&amp;quot;White_AIM9L&amp;quot;&amp;gt;White 2020&amp;lt;/ref&amp;gt; Sea Harriers equipped with AIM-9L fought in engagements against Argentine [[A-4B|A-4 Skyhawks]], [[Super Etendard]]s, and [[Mirage IIIE|Mirage III]]s.&amp;lt;ref name=&amp;quot;YoungSidewinder&amp;quot;&amp;gt;Young 2021&amp;lt;/ref&amp;gt; By the end of the conflict, a total of 27 AIM-9Ls were launched which scored 24 hits on Argentine aircraft, which translates to an 88% success rate for the AIM-9L missile.&amp;lt;ref name=&amp;quot;Herbert_1982wars&amp;quot;&amp;gt;Herbert 2007&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another conflict in 1982 that saw AIM-9Ls being used was the Israeli-Lebanon war. The Israelis launched Operation Mole Cricket 19 on 09 June 1982 to eliminate a Syrian air defense network set up in Lebanon's Bekaa Valley. The success of the Israeli operation forced the Syrians to commit their [[MiG-21bis|MiG-21s]] and [[MiG-23MLD|MiG-23s]] to prevent the Israeli Air Force (IAF) from achieving aerial superiority. The IAF, consisting of [[Baz|F-15]] and [[Netz|F-16]] fighter jets, retained control of the sky as Airborne Warning And Control System (AWACS) aircraft informed Israeli pilots of the presence of Syrian jets, which were then intercepted and destroyed at visual range with AIM-9Ls, [[Shafrir]], or [[Python 3|Python]] missiles. The AIM-9L reportedly earned a kill rate of 85% during this conflict and contributed to the Israeli claim of destroying more than 80 Syrian aircraft, which only had [[R-13M|K-13 missiles]] to fight back against the IAF aircraft.&amp;lt;ref name=&amp;quot;YoungSidewinder&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Herbert_1982wars&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Future Sidewinder Variants===&lt;br /&gt;
[[File:AH-1W_VX-5_launching_AIM-9L_1987.jpg|right|thumb|none|An AH-1W SuperCobra fires a AIM-9L from a wing-mounted missile launcher at China Lake.]]&lt;br /&gt;
&lt;br /&gt;
Though AIM-9L was a successful Sidewinder variant, there were still more features and improvements to be introduced into the model. Infrared Counter-Countermeasure (IRCCM) capability, a smaller smoke signature from the motor, and an improved WGU-4/B guidance system were implemented into the AIM-9L PIP that became the ''[[AIM-9M Sidewinder|AIM-9M]]'', which saw use during the Gulf War.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-9L and future variants introduced many radical features that the United States deemed too sensitive for all allies, and export variants were produced that lacked some of the newer features. These export variants were labeled as ''AIM-9N'', ''[[AIM-9P Sidewinder|AIM-9P]]'', and ''AIM-9S''.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
[[File:AIM-9L.png|thumb|none|none|An AIM-9L Sidwinder hangs off a F-14 Tomcat.]]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|faKyQOTmzDw|'''Best guided missiles''' discusses the {{PAGENAME}} at 1:18 - ''War Thunder Official Channel''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Goebel, Greg. 2021. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; Air Vectors. Last modified July 01, 2021. [https://www.airvectors.net/avusaam_1.html#m6 Website] ([https://web.archive.org/web/20220107173258/https://www.airvectors.net/avusaam_1.html Archive]).&lt;br /&gt;
* Guardia, Mike. 2019. ''Tomcat Fury: A Combat History of the F-14''. Maple Grove, MN: Magnum Books.&lt;br /&gt;
* Herbert, Adam J. 2007. &amp;quot;The Wars of Eighty-Two&amp;quot;. Air Force Magazine. Last modified April 01, 2007. [https://www.airforcemag.com/article/0407eightytwo/ Website] ([https://web.archive.org/web/20220107183859/https://www.airforcemag.com/article/0407eightytwo/ Archive]).&lt;br /&gt;
* Kopp, Carlo. 2014. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; Air Power Australia. Last modified January 27, 2014. [http://www.ausairpower.net/TE-Sidewinder-94.html Website] ([https://web.archive.org/web/20220107173023/http://www.ausairpower.net/TE-Sidewinder-94.html Archive])&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] ([https://web.archive.org/web/20220107172850/http://www.designation-systems.info/dusrm/m-9.html Archive])&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
* White, Roland. 2020. &amp;quot;Her Majesty's Death Ray: How The AIM-9L Sidewinder Vanquished The Argentine Air Force.&amp;quot; The Drive. Last modified October 07, 2020. [https://www.thedrive.com/the-war-zone/36949/her-majestys-death-ray-how-the-aim-9l-sidewinder-vanquished-argentine-air-force Website]. ([https://web.archive.org/web/20220107182645/https://www.thedrive.com/the-war-zone/36949/her-majestys-death-ray-how-the-aim-9l-sidewinder-vanquished-argentine-air-force Archive])&lt;br /&gt;
* Young, James. 2021. &amp;quot;Freedom's &amp;quot;Flying Snake&amp;quot;: The AIM-9 Sidewinder in the Cold War&amp;quot;. Marine Corps University. Accessed January 07, 2022. [https://www.usmcu.edu/Outreach/Marine-Corps-University-Press/Expeditions-with-MCUP-digital-journal/Freedoms-Flying-Snake/ Website] ([https://web.archive.org/web/20220107192115/https://www.usmcu.edu/Outreach/Marine-Corps-University-Press/Expeditions-with-MCUP-digital-journal/Freedoms-Flying-Snake/ Archive]).&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=193849</id>
		<title>AIM-9J Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9J_Sidewinder&amp;diff=193849"/>
				<updated>2024-10-22T15:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9J Sidewinder.png|thumb|left|420px|The AIM-9J Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The USAF's AIM-9J was an improved [[AIM-9E Sidewinder|AIM-9E]]. It had partial solid-state electronics, a longer-burning gas generator (increasing flight time), and more powerful actuators which drove new square-tipped double-delta canards. The latter feature doubled the single-plane &amp;quot;G&amp;quot;-capability of the missile. About 10,000 AIM-9Js were eventually built from 1972 on, mostly by converting existing AIM-9B/E missiles.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|f-5e}}{{-}}{{Specs-Link|f_16a_block_10}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e}}{{-}}{{Specs-Link|f-4f}}{{-}}{{Specs-Link|f-4f_late}}&lt;br /&gt;
{{Navigation-Line|F-104}}{{Specs-Link|f-104g}}{{-}}{{Specs-Link|f-104g_china}}{{-}}{{Specs-Link|f-104g_italy}}{{-}}{{Specs-Link|f-104s}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|A-7}}{{Specs-Link|a_7d}}{{-}}{{Specs-Link|a_7k}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|- J&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 20 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 40 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most Sidewinders, the missile features a 4.5 kg warhead that makes it an effective air-to-air missile. In general, a direct hit will either destroy or critically damage an enemy aircraft. If a near miss is achieved, the damage will be sharply decreased.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to other Sidewinders, the AIM-9J is miles better than the preceding AIM-9E, and is on a similar playing field to the Navy's AIM-9H, being slightly less suited for ranged launches, but superior in dogfight scenarios.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
When comparing the AIM-9J to the most common analogues such as [[R-60]] and [[Matra R550 Magic 1|R550 Magic]], the AIM-9J tends to fall in the middle to high range of effectiveness, most accurately described as Jack of all trades, master of none. Mid-range TNT load, decent launch range, good acceleration and a perfectly sufficient seeker make it a good all-rounder, usable in a wide variety of engagements.&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Overview'''&lt;br /&gt;
&lt;br /&gt;
The AIM-9J is a great tool for any situation where a gun cannot suffice or the pilot has no time to engage. After having used other infrared missiles, the AIM-9J takes virtually no time to get used to.&lt;br /&gt;
&lt;br /&gt;
'''Deploying the AIM-9J in combat'''&lt;br /&gt;
&lt;br /&gt;
The AIM-9J is best used when having to chase an enemy fighter that is accelerating away from you, or is outside of effective gun range. Timing is key to success when using the AIM-9J, since unlike any other type of armament, the AIM-9J requires 1 second to warm up before readiness for launch, after which the missile seeker will remain active for 20 seconds.  The AIM-9J is most effective in distances from 0.75-3 km at altitudes below 4 km, or 1-4 km above 4 km of altitude. Furthermore, it is recommended to only fire the AIM-9J against the targets rear, preferably with an active afterburner to ensure continuous tracking towards the AIM-9J's upcoming flight. However, when attempting to engage a target moving on a tangent to the launch aircraft, it is recommended to lead the missile slightly towards the target, to ensure the track is sustained throughout the flight.The only threat to the AIM-9J worth mentioning are heavily turning targets, due to its maximum G-load of 20G, therefore making it not an impossible task to dodge the AIM-9J.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Great 20G maximum overload&lt;br /&gt;
* Tracks targets well &lt;br /&gt;
* Seeker has a good FOV &lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Does not follow hard turning targets well&lt;br /&gt;
* Seeker cannot be slaved to an aircraft’s radar&lt;br /&gt;
* Has little guidance delay that may have trouble guiding towards hard-turning targets&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
As the [[AIM-9E Sidewinder]] was entering the Southeast Asia in the conclusion of Operation ''Rolling Thunder'',&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.10-11&amp;lt;/ref&amp;gt; the development for the next generation of Sidewinders was undergoing in the US Air Force. In November 1968, the testing for an AIM-9E &amp;quot;Extended Performance&amp;quot; missile began. The missile, designed to give pilots a more capable close-range heat-seeking weapon against a manoeuvring target, would be designated the '''AIM-9J'''.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg2&amp;quot;&amp;gt;Siemann 1974, p.15-16&amp;lt;/ref&amp;gt; The missiles featured a new &amp;quot;double delta canards (stabilizing fins) and a torque feedback servo unit (a signal processing device)&amp;quot;, which helped improve capabilities in higher G-forces.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg3&amp;quot;&amp;gt;Siemann 1974, p.16&amp;lt;/ref&amp;gt; Other improvements were in its integration of solid-state electronics and a longer burning gas generator to increase its flight time.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The new AIM-9J was tested extensively during the &amp;quot;AIM-9J End Game II Development Program&amp;quot; in August 1970,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpgx&amp;quot;&amp;gt;Siemann 1974, p.x&amp;lt;/ref&amp;gt; which was suspended after results found that improvements were still needed. The AIM-9J testing was resumed in 04 April 1972 under the program &amp;quot;Combat Snap&amp;quot;,&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg17&amp;quot;&amp;gt;Siemann 1974, p.17&amp;lt;/ref&amp;gt; with conclusions in July 3rd that the AIM-9J improvements were suitable, but requiring a more in-depth testing before it can fully replace the [[AIM-9B Sidewinder|AIM-9B]] and AIM-9E currently in service.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg21&amp;quot;&amp;gt;Siemann 1974, p.21&amp;lt;/ref&amp;gt; Production of the AIM-9J commenced, with more than 6,700 of the missile variant built or rebuilt from older AIM-9B units.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9J in combat===&lt;br /&gt;
To prove the AIM-9J in combat, the missiles were soon sent to the Southeast Asian theater under the Combat Snap evaluation program, Phase IIA. The first unit to receive the new AIM-9J was the 432nd Tactical Reconnaissance Wing. Once training was completed and the approval to use the weapon in combat was given on 31 July 1972, the unit would soon see combat service in the ongoing Operation ''Linebacker''. The first flight into combat with AIM-9J would be on 02 August 1972.&lt;br /&gt;
&lt;br /&gt;
The AIM-9J first victories were in September 9th, when four F-4D Phantoms of &amp;quot;Olds&amp;quot; Flight from the 555th Tactical Fighter Squadron (TFS) encountered a [[MiG-21F-13|MiG-21]] and two [[MiG-19PT|MiG-19]] around Phuc Yen airfield. Though the MiG-21 was shot down with [[M61 (20 mm)|20 mm cannon fire]] by Olds 03, three AIM-9Js were launched by Olds flight lead (Aircraft Commander Captain John A. Madden and Weapon System Officer (WSO) Captain Charles B. DeBellevue) and accounted for the two MiG-19 shot down (one struck by the missile, the other pre-detonated a distance away but the plane was found crashed and burning at Phuc Yen airfield later that day). This battle also means that Captain DeBellevue becomes the second, and highest-scoring, air force ace of Vietnam with a total of six enemy aircraft shot down.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg23&amp;quot;&amp;gt;Siemann 1974, p.23&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell1&amp;quot;&amp;gt;Futrell 1976, p.104-105&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third AIM-9J victory was done on September 16th, when &amp;quot;Chevy&amp;quot; Flight of [[F-4E Phantom II|F-4E]] from the 555th encountered a MiG-21 flying at low altitude at around 700 feet above ground level.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24&amp;quot;&amp;gt;Siemann 1974, p.24&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Futrell2&amp;quot;&amp;gt;Futrell 1976, p.106&amp;lt;/ref&amp;gt; A total of eight AIM-9J missiles were fired by Chevy lead and Chevy 03, with Chevy 03's last missile finally striking the MiG-21 (Chevy 03's aircrew were pilot Captain Calvin B. Tibbett and WSO 1st Lt. William S. Hargrove). The seven missed missiles revealed a problem in the AIM-9J that the missile's maximum range at low altitude was less than was expected. The last AIM-9J victory was on October 15th when Chevy flight located a MiG-21 that took off from Phuc Yen airfield. Chevy 01 (aircrew of pilot Majors Ivy J. McCoy and WSO Frederick W. Brown) fired off three [[AIM-7E Sparrow|Sparrow]] missiles at the target, with all missing. This was followed up by Chevy 03 firing three AIM-9Js, with the last one impacting the MiG-21.&amp;lt;ref name=&amp;quot;Futrell3&amp;quot;&amp;gt;Futrell 1976, p.110-111&amp;lt;/ref&amp;gt; With the Vietnam cease-fire on 24 January 1973, the AIM-9J's combat tally for that conflict comes to a conclusion.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg24range&amp;quot;&amp;gt;Siemann 1974, p.24-26&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance evaluation in Vietnam===&lt;br /&gt;
From its first engagement in September to the end of Operation ''Linebacker'' in December 1972, there were 31 attempted launches of the AIM-9J Sidewinder. Of these attempts, only four resulted in a confirmed hit on the enemy target (23 misses, four failed to launch).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg26&amp;quot;&amp;gt;Siemann 1974, p.26&amp;lt;/ref&amp;gt; Though this gives the AIM-9J a 13% hit rate, this compares favorably in the track record of the AIM-7E-2 Sparrow (5%) and the AIM-9E Sidewinder (8%).&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg29&amp;quot;&amp;gt;Siemann 1974, p.29&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Futrell, R. Frank; et al. ''United States Air Force in Southeast Asia 1965–1973: Aces and Aerial Victories''. Air University; Headquarters USAF, 1976.&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9H_Sidewinder&amp;diff=193848</id>
		<title>AIM-9H Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9H_Sidewinder&amp;diff=193848"/>
				<updated>2024-10-22T15:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9H Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]], it was introduced in [[Update &amp;quot;Danger Zone&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_14a_early}}&lt;br /&gt;
* {{Specs-Link|f-4s}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;	&lt;br /&gt;
The AIM-9H is a further development of the AIM-9G, retaining all of the AIM-9Gs characteristics with a better tracking rate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''|| 88 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''|| IR&lt;br /&gt;
|-&lt;br /&gt;
|'''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
|'''Lock range'''|| 5.50 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''|| 18 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''|| 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum overload'''|| 18 G&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''|| 60 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''|| 3.53 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
The AIM-9H, like all of its competitors, uses a high-explosive warhead to shower the target in shrapnel.&lt;br /&gt;
&lt;br /&gt;
Similarly to nearly every missile in the game, a direct hit from the missile will most likely destroy the target aircraft either through the explosion itself or the resulting damage and/or fire. &lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
The most similar thing to the AIM-9H is the AIM-9G, borrowing the same degrees of boresight and rocket motor, but the AIM-9H features a better track rate. Compared to the USAF Juliet model, it has a longer guidance time and motor burn time, but has a slightly lower G limit, making the Hotel inferior in dogfight scenarios but slightly more suited to ranged launches. It can be radar slaved, like the Juliet.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
The AIM-9H is most effective against unaware or occupied enemy aircraft from about 2.4 km or less (1.5 miles) from the rear or side aspects, able to tackle many opponents who are even attempting to evade the missile. &lt;br /&gt;
&lt;br /&gt;
Depending on the encountered aircraft, the AIM-9H can occasionally lock an enemy aircraft from head-on, allowing a skilled player to launch said missile from the front. &lt;br /&gt;
&lt;br /&gt;
Most players will be expecting an AIM-7 from your aircraft, so an AIM-9 would sufficiently confuse the enemy and net you a good hit. &lt;br /&gt;
&lt;br /&gt;
Using the AIM-9H is situational however, as a misjudged shot could either result in a miss, or worse, a friendly fire incident. Good judgement and timing will net you many rewards, but the IR seeker will not differentiate between friend or foe when it matters most. &lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long lasting rocket motor allowing for shots beyond 3 km&lt;br /&gt;
* Large seeker ring making off boresight shots more effective&lt;br /&gt;
* No G limit when launching the missile so you can launch the missile when turning at an high angle of attack&lt;br /&gt;
* Front-aspect locks are occasionally possible&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small explosive warhead&lt;br /&gt;
* IR Seeker sometimes tracks friendlies&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
{{main|AIM-9G_Sidewinder#History|l1=History of the AIM-9G Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
The [[AIM-9G Sidewinder|AIM-9G]] variant of the Sidewinder was thought by some engineers at China Lake to be the pinnacle of Sidewinder designs. Compared to the preceding [[AIM-9D Sidewinder|AIM-9D]], the AIM-9G introduced the &amp;quot;Sidewinder Expanded Acquisition Mode&amp;quot; (SEAM) that allowed the Sidewinder to be slaved to the aircraft's radar or perform a circular scan of around 25 degrees. Though some engineers thought the AIM-9G was perfect, others engineers involved with the Sidewinder project since its [[AIM-9B|inception]] like William McLean (originator of the Sidewinder weapon) and Walter LaBerge (Sidewinder's missile engineer) believed that the AIM-9G's reliability could be further enhanced.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot;&amp;gt;Westrum 2013, p.187&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In December 1965, McLean and LaBerge (who is at the time employed by Philco-Ford) got together to consider options of improving the missile's reliability. One proposal was to convert all remaining missile electronic components to solid-state gradually. While the US Air Force was open to this gradual replacement of electronics into solid-state, the proposal to the US Navy by engineer Walt Freitag was instead a complete the transition to solid-state all at once.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot; /&amp;gt; The tracking rate was improved from 12 degrees/second into 20 degrees/second to complement the missile's more powerful actuators. The new missile, designated the '''AIM-9H''', was introduced into the US navy service in 1972 at the tail end of the Vietnam War, though sources are mixed on whether they were used in combat before the US withdrawal in 1973. A total of 7,700 AIM-9H units would be produced between 1972-1974 by Philco-Ford and Raytheon.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Projects after the Vietnam War to continue improving the AIM-9s led to using the AIM-9H as the basis of the improvements. China Lake started the program as the ''AIM-9H Product Improvement Package (PIP)''. The United States Air Force, also seeking a missile improvement from their [[AIM-9E Sidewinder|AIM-9E]] and [[AIM-9J Sidewinder|AIM-9J]] models of the Sidewinder, became involved with the US Navy's AIM-9H PIP under direction the Pentagon. The variety of improvements input by both service branches led to the missile that would be designated as the [[AIM-9L Sidewinder|AIM-9L]].&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9L&amp;quot;&amp;gt;Westrum 2013, p.191&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Parsch, Andreas. 2008. &amp;quot;AIM-9.&amp;quot; Directory of U.S. Military Rockets and Missiles. Last modified July 09, 2008. [http://www.designation-systems.info/dusrm/m-9.html Website] ([https://web.archive.org/web/20220107172850/http://www.designation-systems.info/dusrm/m-9.html Archive])&lt;br /&gt;
* Westrum, Ron. 2013. ''Sidewinder; Creative Missile Development at China Lake''. Annapolis, MD: Naval Institute Press.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9G_Sidewinder&amp;diff=193847</id>
		<title>AIM-9G Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9G_Sidewinder&amp;diff=193847"/>
				<updated>2024-10-22T15:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9G Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Raining Fire&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}{{Specs-Link|f_14a_early}}{{-}}{{Specs-Link|kfir_canard}}{{-}}{{Specs-Link|kfir_c2}}{{-}}{{Specs-Link|kfir_c7}}{{-}}{{Specs-Link|nesher}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4j}}{{-}}{{Specs-Link|f-4jk}}{{-}}{{Specs-Link|f-4e_iaf}}{{-}}{{Specs-Link|f-4e_kurnass_2000}}{{-}}{{Specs-Link|f-4k}}{{-}}{{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_6e_tram}}{{-}}{{Specs-Link|a_7e}}{{-}}{{Specs-Link|buccaneer_s2b}}&lt;br /&gt;
{{Navigation-Line|Harrier}}{{Specs-Link|av_8a}}{{-}}{{Specs-Link|av_8c}}{{-}}{{Specs-Link|harrier_gr3}}{{-}}{{Specs-Link|harrier_frs1}}{{-}}{{Specs-Link|harrier_frs1_early}}&lt;br /&gt;
{{Navigation-Line|Jaguar}}{{Specs-Link|jaguar_gr1}}{{-}}{{Specs-Link|jaguar_gr1a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9G is part of the AIM-9 Sidewinder family of short-range infrared-guided [[air-to-air missiles]] designed by the US Navy during the early 1950s. The Golf variant improves on the previous [[AIM-9D Sidewinder|AIM-9D]] model by heaving more reliable electronics. The lock-on range, speed, and launch range remain the same as with the Delta. However, the Golf model has a reduced explosive mass as compared to the Delta, although this shouldn't affect its performance too much. As with all Sidewinder variants pre-Lima model they can only attain rear-aspect locks consistently.&lt;br /&gt;
&lt;br /&gt;
Note that you won't be able to use the Delta variant on USAF aircraft; contemporary USAF aircraft may equip the [[AIM-9E Sidewinder|AIM-9E]] instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 88 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 3.53 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9G uses a newer continuous rod warhead with an improved proximity fuse, this allows less explosives to be used while increasing all around damage. The missile usually guarantees a knock-out at most angles due to the continuous rod warhead.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9G is primarily a short-range air-to-air missile which requires a rear aspect IR signature to lock on to a target. The Golf models have an improved acquisition envelope making target tracking easier and at steeper angles. The missile is also able to sustain higher Gs which increases horizontal engagement hit ratios and target lock. As a short-range missile, recommended rear engagement distance is around 1-5 km, any closer launches may not give adequate time for the missile to track and manoeuvre. With horizontal engagement, lock-on distance is around 1-2 km depending on the approach angle.&lt;br /&gt;
&lt;br /&gt;
When locking on, ensure that the target track is not a friendly or the sun, as the IR missile cannot differentiate between heat signatures. The most ideal engagement is a rear aspect as the enemy's engine will provide a perfect source of thermal energy for the seeker. The AIM-9G can handle offset horizontal engagements better then previous models due to the higher G load and improved seeker envelope. However you will still have difficulty acquiring the thermal signature of an aircraft unless you are within 1.5-2 km, at this shorter distance the heavier missile may not be able to manoeuvre fast enough or acquire the target.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Higher max G-load at 18G&lt;br /&gt;
* Improved acquisition envelope&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Heavier missile at 88 kg compared to previous models&lt;br /&gt;
* Reduced explosive mass at 2.76 kg&lt;br /&gt;
* Same range with little improvements to avionics&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
{{main|AIM-9D_Sidewinder#History|l1=History of the AIM-9D Sidewinder}}&lt;br /&gt;
&lt;br /&gt;
As the United States Navy improved on their [[AIM-9B Sidewinder|initial Sidewinder model (AIM-9B)]] to the AIM-9D, another feature that the China Lake development team, headed by Chuck Smith, wanted to introduce into the missile was the Sidewinder Expanded Acquisition Mode (SEAM).&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot;&amp;gt;Westrum 2013, p.187&amp;lt;/ref&amp;gt; SEAM allowed the Sidewinder to follow the aircraft's radar search pattern and target acquisition.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; Being able to seek around a 25 degree angle in a circular scan, the Sidewinder would have a better chance of acquiring targets than earlier models that just aimed straight ahead. This feature, along with some solid-state module upgrades, were incorporated in the US Navy's next Sidewinder model, the '''AIM-9G'''. The improvement was sufficient that the initial order of 5,000 AIM-9D seekers was cut at 1,850 units and the rest were built in AIM-9G seeker specifications.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot; /&amp;gt; A total of 2,120 AIM-9G missiles would be built by Raytheon between 1970 to 1972.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; As the AIM-9G consisted upgrades to the seeker and electrical components, it did not differ externally from the AIM-9D variant.&lt;br /&gt;
[[File:F-4J VF-96 Showtime 100 armed from below.jpg|right|thumb|300px|none|A F-4J Phantom II from VF-96, attached to the ''USS Constellation'' (CVA-64), equipped with either AIM-9D or AIM-9Gs (their external features are identical).]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9G would see use alongside the AIM-9D as the US Navy's choice for IR missile during the Vietnam War. A total of fourteen aircraft were claimed to have been downed by AIM-9Gs fired from a US Navy [[F-4E Phantom II|F-4J Phantom II]] plane, seven of which were [[MiG-17]]s and the other seven [[MiG-21_(Family)|MiG-21]]s.&amp;lt;ref name=&amp;quot;MiGKillers&amp;quot;&amp;gt;McCarthy 2009, p.148-157&amp;lt;/ref&amp;gt; During Operation Linebackers I and II in 1972, the US Navy recorded a high 46% hit rate with their AIM-9G, which is credited both to the missile design and USN fighter pilot training from the Navy's Fighters Weapon School, also known as TOPGUN.&amp;lt;ref name=&amp;quot;CanadianAirForceJournal&amp;quot;&amp;gt;Moulton 2013, p.66-68&amp;lt;/ref&amp;gt; The United States Air Force attempted to obtain AIM-9Gs from the US Navy due to poor experience with their AIM-9 Sidewinders models [[AIM-9B Sidewinder|B]], [[AIM-9E Sidewinder|E]], and [[AIM-9J Sidewinder|J]]. However, the US Navy's AIM-9s were not compatible with US Air Force's Sidewinder launchers due to the differences in cooling mechanisms (the US Navy's Sidewinder cooled by a nitrogen gas container installed on the launcher that the USAF did not have).&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the AIM-9G was thought to have been the peak of the Sidewinder's capability at the time, several engineers at Philco-Ford (some of which helped create the first Sidewinder at China Lake) were brought in to continue improving the AIM-9 reliability, and one proposal was to convert all remaining missile electronic components to solid-state.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot; /&amp;gt; The AIM-9G converted to an all solid-state technology, as well as an increased seeker tracking rate of 20 degrees/second, was designated the ''[[AIM-9H Sidewinder|AIM-9H]]''. This was introduced into the Navy in 1972 and 7,700 units would be produced between 1972-1974 by Philco-Ford and Raytheon.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* McCarthy, Donald J. Jr. ''MiG Killers, A Chronology of U.S. Air Victories in Vietnam 1965–1973''. Specialty Press, 2009.&lt;br /&gt;
* Moulton, Richard. &amp;quot;Review: CLASHES: AIR COMBAT OVER NORTH VIETNAM 1965–1972&amp;quot; ''The Royal Canadian Air Force Journal'', vol. 2, issue no.4, Fall 2013, pg. 66-68.&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed on 20 Nov. 2021 ([https://web.archive.org/web/20211120225021/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9E_Sidewinder&amp;diff=193846</id>
		<title>AIM-9E Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9E_Sidewinder&amp;diff=193846"/>
				<updated>2024-10-22T15:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Missile AIM-9E Mount F-4E.png|thumbnail|right|x250px|Two AIM-9E mounted onto a pylon on a [[F-4E]].]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9E Sidewinder.png|thumb|left|420px|The AIM-9E Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]]. It was introduced in [[Update 1.87 &amp;quot;Locked On&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|USA}}{{Specs-Link|f-100d}}{{-}}{{Specs-Link|f-4c}}{{-}}{{Specs-Link|f-4e}}{{-}}{{Specs-Link|f-5a}}{{-}}{{Specs-Link|f-5c}}{{-}}{{Specs-Link|f-5e}}&lt;br /&gt;
{{Navigation-Line|Germany}}{{Specs-Link|f-104g}}{{-}}{{Specs-Link|f-4f}}{{-}}{{Specs-Link|f-4f_late}}&lt;br /&gt;
{{Navigation-Line|Britain}}{{Specs-Link|hunter_f9_rhodesia}}&lt;br /&gt;
{{Navigation-Line|Japan}}{{Specs-Link|t2_early}}{{-}}{{Specs-Link|t2}}{{-}}{{Specs-Link|f1}}{{-}}{{Specs-Link|f-4ej}}{{-}}{{Specs-Link|f-4ej_adtw}}{{-}}{{Specs-Link|f-104j}}&lt;br /&gt;
{{Navigation-Line|China}}{{Specs-Link|f-100a_china}}{{-}}{{Specs-Link|f_100f_china}}{{-}}{{Specs-Link|f-104g_china}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}{{Specs-Link|a_7d}}{{-}}{{Specs-Link|f-105d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9E is a direct upgrade over the previous [[AIM-9B]] missile, and on many aircraft serves as a upgrade over that missile. The AIM-9E provides a missile with a higher top speed and therefore higher energy meaning it is more capable of hitting targets at slightly further ranges and gives the target less time to dodge. The missile features a much larger seeker cone meaning the missile will not lose lock as easily.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 76 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 7.62 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Like the AIM-9B, this weapon features a 4.5 kg warhead that will generally destroy an aircraft in one shot providing the weapon scores a direct hit. In some cases the weapon may deal crippling damage such as setting fires or blowing off a wing without necessarily scoring a kill. Not scoring a direct hit will result in greatly reduced damage.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Used to engage air targets in all three game modes. The missile is capable of firing from a significant angle around the pipper, but use at the extreme edge of lock on circle will almost always result in a miss.&lt;br /&gt;
&lt;br /&gt;
RB: When the seeker head is primed, a large circle and a small circle will appear. The small circle is the acquisition circle, an enemy plane must be in this circle to be locked, the large circle is the limit of lock, i.e if the target leaves this circle lock will be lost. To give best chances of success this should be used to &amp;quot;lead&amp;quot; a target. e.g a target moving left to right should be placed in the left part of the large circle to give the missile a &amp;quot;head start&amp;quot; in intercepting its target.&lt;br /&gt;
&lt;br /&gt;
SB: The missile is used in a similar sense to the AIM-9B but will be more forgiving and versatile. It can be hard to tell what your limits of lock are but experience will help. To lock place the target in the cross hair while the missile is searching, once the high tone for a lock is heard try place the cross hair significantly a head of the enemy as if making a deflection shot. You must reduce your G loading before firing but not while holding lock. Testing seems to indicate that you must be below 3 or 4G to fire. Like the -9B, the missile works best in surprise attacks and is more resistant to manoeuvres than its predecessor. The missile is great for taking down bombers without dealing with gunners, especially unaware ones. Can easily score a 100% P(k) against AI bombers.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent top speed of Mach 2.5 &lt;br /&gt;
* Wide seeker head with an uncaged seeker (allows missile to be &amp;quot;lead&amp;quot;)&lt;br /&gt;
* Increased effective range and decreased time to target&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Retains poor manoeuvrability and 10G limit of the AIM-9B; can still be easily defeated with minor maneuvers&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9E===&lt;br /&gt;
While the US Navy improved on the [[AIM-9B Sidewinder|initial production model]] into the [[AIM-9D Sidewinder|AIM-9D]], the US Air Force lagged behind due to development into other projects such as the AIM-4 ''Falcon''.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; However, the US Air Force eventually came around to improving the AIM-9B Sidewinder missile for their fighters.&lt;br /&gt;
&lt;br /&gt;
Improvements over the AIM-9B came with a reduced drag conical shape, compared to the US Navy's ogival shape in the AIM-9D. Although the upgrades to the optical assembly had a lower frequency rate than the AIM-9D, it had a faster tracking rate.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; The biggest change to the missile was the implementation of Peltier thermoelectric cooling for the infrared seeker, which eliminated the need of nitrogen gas for cooling in previous models, and can run infinitely so long as electrical power can be maintained.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; These upgrades were implemented into the US Air Force's Sidewinders as the '''AIM-9E''' by the late 1960s.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; 5,000 AIM-9B versions were converted into the AIM-9E.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt; A later improvement in the ''AIM-9E-2'' was also made with a reduced-smoke motor.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-9E began appearing in Vietnam for the US Air Force sometime after the conclusion of the 1968 ''Operation Rolling Thunder'' and became one of their main missile armament. However, intense air-to-air activity in Vietnam were not present until 1972, with the advent of ''Operation Linebacker''. From January to October 1972, there were 71 AIM-9E missile launch attempts. However, only 6 missiles managed to down an aircraft, with 1 other hitting an aircraft. Factors affecting this low performance were put down to &amp;quot;air crew training, launches out of the envelope, the tactical situation, marginal tone, tone discrimination, the missile going ballistic, and other malfunctions.&amp;quot;&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.9-12&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to these results, the US Air Force continued development of the AIM-9 with focus on short-range dogfights against a manoeuvring enemy. Initially dubbed the AIM-9E &amp;quot;Extended Performance&amp;quot; missile, the program would be designated as the ''[[AIM-9J Sidewinder|AIM-9J]]''.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg2&amp;quot;&amp;gt;Siemann 1974, p.15-16&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website].&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website].&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website].&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9D_Sidewinder&amp;diff=193845</id>
		<title>AIM-9D Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9D_Sidewinder&amp;diff=193845"/>
				<updated>2024-10-22T15:48:42Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Compared to other missiles */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Missile AIM-9D Fired.jpg|thumbnail|right|x250px|An AIM-9D being fired.]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9D Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|Infrared homing air-to-air missile]]. It was introduced in [[Update 1.93 &amp;quot;Shark Attack&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e_iaf}}{{-}}{{Specs-Link|f-4j}}{{-}}{{Specs-Link|f-4k}}{{-}}{{Specs-Link|f-4m_fgr2}}&lt;br /&gt;
{{Navigation-Line|F-8}}{{Specs-Link|f8u-2}}{{-}}{{Specs-Link|f-8e}}&lt;br /&gt;
{{Navigation-Line|F-14}}{{Specs-Link|f_14a_early}}&lt;br /&gt;
{{Navigation-Line|Kfir}}{{Specs-Link|kfir_canard}}{{-}}{{Specs-Link|kfir_c2}}{{-}}{{Specs-Link|kfir_c7}}&lt;br /&gt;
{{Navigation-Line|Mirage}}{{Specs-Link|mirage_3cj}}{{-}}{{Specs-Link|nesher}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}{{Specs-Link|a_4n}}{{-}}{{Specs-Link|a_7e}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
The AIM-9D is a member of the Sidewinder family of missiles. It incorporates a number of improvements over the [[AIM-9B]], from which it was developed. The [[AIM-9E]] was also a development of the AIM-9B rather than the AIM-9D; while the AIM-9D was developed for the US Navy, the AIM-9E was a separate development for the US Air Force. In game the AIM-9D is distinctly different from the [[AIM-9E]]. Due to its excellent characteristics, AIM-9D is decent in short-range combat, but where it really excels is at range; the long-burning engine gives AIM-9D good range and it can easily take opponents by surprise. Once activated, the missile search will last for a period of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 88 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 5.5 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.69 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
Like the AIM-9B &amp;amp; AIM-9E Sidewinders the AIM-9D is fitted with a 4.5 kg TNT warhead and 5 m proximity fuse. This amount of explosive mass is in the vast majority of cases enough to either outright destroy an enemy aircraft or cause non-survivable critical damage. There are some occasions where an enemy aircraft can survive a hit and make it back to base. If this is the case, however, they will be crippled, out of the fight, and an easy kill.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
==== Compared to other Sidewinders ====&lt;br /&gt;
The AIM-9D is a substantial improvement over the [[AIM-9B]]. The key improvements are:&lt;br /&gt;
&lt;br /&gt;
* More effective fins&lt;br /&gt;
* Overload of 18 G instead of 10 G&lt;br /&gt;
* Rocket motor burns for 3.5 instead of 2.1 seconds&lt;br /&gt;
* Max speed of 1,000 m/s instead of 800 m/s&lt;br /&gt;
* Better IR seeker range&lt;br /&gt;
* Better tracking rate&lt;br /&gt;
* Smaller seeker circle&lt;br /&gt;
&lt;br /&gt;
These changes make the AIM-9D a far superior all round missile. Once the missile is launched it tracks targets much better than the AIM-9B and has far superior speed and range. The only downside is that the AIM-9D's seeker circle is actually smaller than that of the AIM-9B, which means you must be pointing slightly closer to an aircraft to get a lock.&lt;br /&gt;
&lt;br /&gt;
The AIM-9D is very similar to the [[AIM-9E]], with the following key differences:&lt;br /&gt;
&lt;br /&gt;
* More effective fins&lt;br /&gt;
* Overload of 18 G instead of 10 G&lt;br /&gt;
* Rocket motor burns for 3.5 instead of 2.1 seconds&lt;br /&gt;
* Max speed of 1,000 m/s instead of 800 m/s&lt;br /&gt;
* No uncaged seeker&lt;br /&gt;
&lt;br /&gt;
The increased overload and improved fins mean the AIM-9D can track targets better than the AIM-9E. The other changes mean that the AIM-9D has a far superior effective range than the AIM-9E. While both missiles can theoretically fly 18,000 m from their point of launch; the AIM-9D's much longer burning motor and higher maximum speed means that it holds its speed much better at longer ranges and can remain effective at ranges where the AIM-9E would have lost too much speed to do so. It is not uncommon for AIM-9Ds to be able to hit targets in excess of 3 to 5 km from their point of launch (an even in excess of 7 km sometimes, depending on the conditions). However, unlike the AIM-9E, the AIM-9D does not have an uncaged seeker and therefore players cannot &amp;quot;lead&amp;quot; the missile.&lt;br /&gt;
&lt;br /&gt;
==== Compared to other missiles ====&lt;br /&gt;
Compared to the Russian [[R-60]], the AIM-9D is a very different missile with a different playstyle. The R-60 has more effective fins than the AIM-9D, a higher maximum overload, and a much higher tracking rate (more than double that of the AIM-9D). All this makes the R-60 a far superior weapon for short range engagements against manoeuvring targets. However, the AIM-9D excels at longer range engagements, being able to engage targets at ranges far beyond what the R-60 could ever hope to, even in ideal conditions. Under ideal conditions the R-60 has a maximum engagement range of around 3.5 km, however in combat the effective range is usually less than 2.5 km; by comparison under combat conditions the AIM-9D routinely take out targets at ranges in excess of 5 km, with even kills on targets as far away as 9 km having been observed in combat. The rocket motor on the R-60 burns for 0.5 seconds less than the AIM-9D, while also producing less than half the thrust, which coupled with its lower top speed and much lower flight time and flight distance limits severely restrict its range.&lt;br /&gt;
&lt;br /&gt;
The incredible range of the AIM-9D is what distinguishes it from other air-to-air missiles in the game. It is also among the more manoeuvrable missiles currently available to jet aircraft.&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;What the AIM-9D truly excels is in longer range engagements. Ideally you should fire the AIM-9D at a target 2 km or more away from you. The AIM-9D has a stated maximum locking distance of 5 km; in practice this means that from the rear you can lock on to most non-afterburning jets at about 4.5 km; however as afterburners produce a lot of heat you can lock on to an afterburning jet as far away as 10 km (with a small possibility of even hitting them). The missile has decent manoeuvrability and may be launched at a closer range, but this increases the chance of the enemy seeing and dodging the missile; doing so isn't fully exploiting the AIM-9D's capabilities.&lt;br /&gt;
&lt;br /&gt;
When engaging a target with the AIM-9D, further really is better (to an extent). The more distance the missile has, the better it is able to follow a flight path leading it to the target, and the more likely it is that the enemy will be unaware of your presence. Keep in mind that at higher altitudes, missiles gain more range due to lessened drag, so the higher you go, the longer the range of the missile gets. At lower levels, you can routinely engage targets located 3 km away from you, and at altitude (&amp;gt;5,000 m), missile launches at 5 km have a good chance of hitting (assuming the enemy doesn't take evasive action). Although kills at 9 km have been observed, you are definitely &amp;quot;trying your luck&amp;quot; at those ranges, so it's recommended not to try it.&lt;br /&gt;
&lt;br /&gt;
At very short ranges (typically a bit less than 1,000 m) the AIM-9D can lock on to an afterburning jet from the front, while this is usually of little use (it cannot really manoeuvre at that sort of range and angle of attack), it can be useful in head-on attacks.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Good range, can hit targets up to 4 km away from you&lt;br /&gt;
* Slightly more powerful and much longer burning (2.1 vs 3.5 seconds) rocket motor than the [[AIM-9E]]&lt;br /&gt;
* Has a very good 18 G overload&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Tiny seeker circle, even smaller than that of the AIM-9B&lt;br /&gt;
* Has a much lower tracking rate than the [[R-60]], making it less effective at tracking targets in comparison&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot;&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9D===&lt;br /&gt;
[[File:AIM-9B-9D-9C NAN3-71.jpg|x250px|right|thumb|none|A rack of Sidewinder missiles used by the US Navy. From top to bottom: [[AIM-9B Sidewinder|AIM-9B]], [[AIM-9D Sidewinder|AIM-9D]], and [[AIM-9C Sidewinder|AIM-9C]].]]&lt;br /&gt;
&lt;br /&gt;
Recognizing the limitations the initial production [[AIM-9B Sidewinder|Sidewinder]] had, the US Navy set to work to improve the missile. The construction of the missile nose was changed into a streamlined ogival nose. The optical seeker was improved with a wider field of view, and the infrared seeker with a reduced field of view to downplay background noise.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; A new nitrogen cooling system was installed for the fuse, which enhanced head sensitivity for the missile.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; Manoeuvrability was improved with a faster seeker tracking rate, as well as a new actuator system.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; The Sidewinder's missile range was improved with new Hercules MK 36 solid-fuel rocket motor that allowed the missile to have a 18 km range.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; Finally, a new Mk 48 continuous-rod warhead was fitted to the missile for increased lethality, which also allowed for an infrared or a radio proximity fuse.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; These improvements were settled into the '''AIM-9D''' variant for the US Navy. About 1,000 AIM-9D units were produced between 1965 and 1969.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1963, the US Army's Missile Command (MICOM) were interested in the US Navy's development of the AIM-9D and looked into a possible conversion of the missile into a surface-to-air role. The feasibility was seen as possible by 1965 and so the US Army looked into making the AIM-9D the main armament of their ''Chaparral'' program.&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt; These modified AIM-9D Sidewinders were delivered in 1967 and designated ''XMIM-72A'', which were later approved as the ''MIM-72A''.&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot; /&amp;gt; The only major difference to the missile is that only two of the four fins have rollerons (stabilising gyros), while the other two were made non-moving.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschMIM-72&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continual improvements over the AIM-9D version eventually developed into the [[AIM-9G Sidewinder|AIM-9G]] in the 1970s.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Similar-performing missiles&lt;br /&gt;
&lt;br /&gt;
* [[R-60]]&lt;br /&gt;
* [[R-60M]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website].&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website].&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website].&lt;br /&gt;
* Parsch, Andreas. &amp;quot;MIM-72.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 20 Feb. 2002, [http://www.designation-systems.info/dusrm/m-72.html Website].&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9C_Sidewinder&amp;diff=193844</id>
		<title>AIM-9C Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9C_Sidewinder&amp;diff=193844"/>
				<updated>2024-10-22T15:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9D Sidewinder.png|thumb|left|420px|The AIM-9C Sidewinder missile (in game it uses the same model as the [[AIM-9D]], scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Semi-Active_Radar_Homing_.28SARH.29_missiles|semi-active radar-homing air-to-air missile]]. It was introduced in [[Update &amp;quot;Direct Hit&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f-8e}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 95 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || SARH&lt;br /&gt;
|-&lt;br /&gt;
| '''Signal''' || Pulse&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 9 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 18 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 2.5 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 18 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 60 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 4.69 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9C boasts identical explosive charge as its infrared-guided brother, the AIM-9D, that being 2.95 kg of HMX, equivalent to 4.69 kg of TNT. It's enough to destroy an air target in one hit, or at the very least, to severely damage it.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
The AIM-9C is superior to its most immediate Soviet counterpart, the R-3R, having better speed, overload, range, as well as guidance time. It only falls behind in terms of raw explosive power, due to the R-3R's payload of 8.8 kg TNT equivalent.&lt;br /&gt;
&lt;br /&gt;
The AIM-9C is the second SARH AAM available in the US air tree, the first one being the somewhat lacklustre [[AIM-7C Sparrow]] available on the [[F3H-2|F3H-2 Demon]]. Although capable of Mach 3 speeds, and housing a deadly 11.5 kg TNT equivalent payload, the AIM-7C suffers from a low maximum overload for such a big missile (only 15G), and only having a third of the AIM-9C's guidance time (20s vs 60s).&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
The AIM-9C can be handily used in head-on situations, due to it being a SARH missile, albeit due to the F-8E's radar lacking a nose-centred BVR search mode, acquiring a radar lock in time can be tricky, along with its susceptibility to chaff, making reliable hits difficult. It's best used on unaware opponents, or on those who have already exhausted their countermeasures in previous engagements. However, if radar lock on target is successfully re-acquired after losing it (due to chaff or other factors) the missile will immediately begin to track the target again, which along with its good manoeuvrability, gives it decent chances of a successful shootdown in dogfights as well.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Being a semi-active radar homing (SARH) missile, it has all-aspect ability and is immune to flares&lt;br /&gt;
* Begins turning almost immediately after launch, compared to AIM-7 Sparrows and its variants which travel in a straight line for a short amount of time before tracking&lt;br /&gt;
* Has the good range of the AIM-9D (3 km range from rear aspect), along with a long burn time&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Being a SARH missile, its usefulness is limited on low-altitude targets due to ground clutter&lt;br /&gt;
* Requires constant radar lock; a single chaff burst will likely defeat the missile&lt;br /&gt;
* Outcome somewhat unreliable due to chaff susceptibility&lt;br /&gt;
* Tends to lose lock when the target turns in a direction, then quickly turns the opposite way&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
[[File:AIM-9B-9D-9C NAN3-71.jpg|x250px|right|thumb|none|A rack of Sidewinder missiles used by the US Navy. From top to bottom: [[AIM-9B Sidewinder|AIM-9B]], [[AIM-9D Sidewinder|AIM-9D]], and [[AIM-9C Sidewinder|AIM-9C]].]]&lt;br /&gt;
Limitations in the initial Sidewinder model, the ''AAM-N-7 Sidewinder IA'' (later designated in 1963 the [[AIM-9B Sidewinder|AIM-9B]]), caused the United States Navy to begin developing the next generation of Sidewinders at China Lake. The goal was to improve the missile's envelope, as the Sidewinder's restricted turning ability meant that aware pilots can easily turn and evade the incoming missile. Development on this new Sidewinder missile soon split into two separate project for different seeker heads, one with an infrared alternative head (IRAH) as the ''Sidewinder 1C Mod 29'', which would become the [[AIM-9D Sidewinder|AIM-9D]], and the other with a semi-active radar alternative head (SARAH) as the ''Sidewinder 1C Mod 30'', which would become the [[AIM-9C Sidewinder|AIM-9C]].&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_2ndGen&amp;quot;&amp;gt;Westrum 2013, p.176&amp;lt;/ref&amp;gt; A SARH guidance system was useful in that it would allow a Sidewinder to perform an all-aspect attack with radar, and was all-weather, not interfered by the environmental factors like a IR seeker was.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AIM9C&amp;quot;&amp;gt;Westrum 2013, p.182-184&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-9C shared the same missile improvements as the AIM-9D, namely a Hercules MK 36 solid-fuel rocket motor that allowed the missile to go faster and as far as 18 km, large fins for control, and a MK 48 continuous-rod warhead for increased lethality.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Starting development in 1957 under Thomas S. Amlie, the AIM-9C's intent was to provide a fleet-defense weapon for aircraft on the World War II-era ''Essex''-class carriers, which carried the [[F8U-2|F-8 Crusader]] aircraft that could not carry the larger [[AIM-7C_Sparrow|AIM-7 Sparrow]] SARAH missiles. Developing a working radar seeker was difficult, with the development team reviewing the technical reports of the AIM-4A Falcon to fix some issues. However, another issue with the AIM-9C's development is finding a suitable radar that could use it, as the AIM-9C called for the use of a 24-inch diameter radar while the Crusader used a 13-inch diameter radar. This would eventually be resolved with the Crusaders integrating a AN/APQ-83 radar. The AIM-9C went through operational evaluation with the US Navy in 1964, alongside the AIM-9D, and the AIM-9C demonstrated a 77% single-shot kill probability. Two F-8 squadron based in {{Annotation|NAS|Naval Air Station}} Miramar were equipped with AIM-9C by the fall of 1964.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AIM9C&amp;quot; /&amp;gt; Production of the missiles were carried out by Motorola.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
[[File:F-8D_with_AIM-9C_missiles_over_China_Lake_1963.jpeg|x200px|left|none|thumb|A F-8D Crusader equipped with AIM-9D (above) and AIM-9C (below) Sidewinder missiles on the cheek pylon.]]&lt;br /&gt;
Though the AIM-9C was received by the US Navy, its more complicated seeker compared to the infrared seeker variant introduced technical issues. China Lake's development team, including Amlie himself, arrived at the ''Essex''-class carriers to provide orientation and support for the missiles. The biggest issue aside from the missile was the Crusader's radar, which can fail and was difficult to repair. Pilot confidence in the missile was also poor, both in regards to the Crusader's radar reliability and the AIM-9C's ability for an all-aspect attack with the radar as they were used to the Sidewinders being a rear-aspect weapon.&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_Usage&amp;quot;&amp;gt;Westrum 2013, p.184-186&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However the ultimate failing of the AIM-9C's is its purpose filling a niche role on an aircraft with a specific radar requirement, being meant for the Crusader because the aircraft could not carry the AIM-7 Sparrows. Once the Crusaders began being phased out in the mid-1960s, the AIM-9C was phased out alongside the Crusaders as newer aircraft like the [[F-4C|F-4C Phantom II]] that can use Sparrows were put into use. With the AIM-9C only seeing brief service before its retirement with the Crusaders, only 1,000 AIM-9Cs were produced by Motorola between 1965 to 1967.&amp;lt;ref name=&amp;quot;Designation_Sidewinder&amp;quot; /&amp;gt; There were no kill claims during the Vietnam War credited to the AIM-9C.&amp;lt;ref name=&amp;quot;MiGKillers&amp;quot;&amp;gt;McCarthy 2009, p.148-157&amp;lt;/ref&amp;gt;&lt;br /&gt;
[[File:AH-1T SeaCobra with AGM-122 Sidearm at China Lake 1981.jpg|x150px|right|none|thumb|A USMC AH-1T Sea Cobra with a AGM-122 Sidearm.]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9C would have another chance in the 1980s. Making use of the inventory of AIM-9Cs that have been phased out of use, the US Navy converted the AIM-9Cs into the AGM-122A ''SideARM'' (&amp;quot;Sidewinder Anti-Radiation Missile&amp;quot;) for use against radar installations. In 1984, Motorola was contracted to perform the conversions, which utilized a wide-band passive electromagnetic radiation homing seeker, as well as a new proximity fuse and rocket motor used on the more modern [[AIM-9L Sidewinder]]. While not as useful as a dedicated anti-radiation missile, the AGM-122A provided a cost-effective solution against smaller radar threats. The primary users of the AGM-122A was the United States Marine Corps, who received 700 units between 1986 to 1990 and equipped on fixed wing aircraft such as the AV-8 Harriers and A-4 Skyhawks, as well as helicopters such as the AH-1 Cobra.&amp;lt;ref name=&amp;quot;Designation_Sidearm&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Westrum_ChinaLakeAIM9_AGM122&amp;quot;&amp;gt;Westrum 2013, p.186&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Drive_AGM122&amp;quot;&amp;gt;Rogoway 2017&amp;lt;/ref&amp;gt; Once the AIM-9C inventory ran out, there were considerations to restart production for new missiles as the AGM-122B with new guidance system and a reprogrammable memory board, but this was cancelled.&amp;lt;ref name=&amp;quot;Designation_Sidearm&amp;quot;&amp;gt;Parsch 2002&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|fbOSwknTLDU|'''F-8E AIM-9C''' - ''ShyFox RawR''}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9 Sidewinder (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Other SARH missiles with IR seeker alternatives&lt;br /&gt;
&lt;br /&gt;
* [[R-3R]] (IR: [[R-3S]])&lt;br /&gt;
* [[R-23R]] (IR: [[R-23T]])&lt;br /&gt;
* [[R-24R]] (IR: [[R-24T]])&lt;br /&gt;
* [[R-27R]] (IR: [[R-27T]])&lt;br /&gt;
* [[R-27ER]] (IR: [[R-27ET]])&lt;br /&gt;
* [[Matra R530]] (IR: [[Matra R530E]])&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* McCarthy, Donald J. Jr. ''MiG Killers, A Chronology of U.S. Air Victories in Vietnam 1965–1973''. Specialty Press, 2009.&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AGM-122.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 08 November 2002, [http://www.designation-systems.info/dusrm/m-122.html Website]. Accessed on 18 Nov. 2021 ([https://web.archive.org/web/20211118152548/http://www.designation-systems.info/dusrm/m-122.html Archive]).&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. Accessed on 18 Nov. 2021 ([https://web.archive.org/web/20211118152532/http://www.designation-systems.info/dusrm/m-9.html Archive]).&lt;br /&gt;
* Rogoway, Tyler. &amp;quot;The AGM-122 &amp;quot;Sidearm&amp;quot; Came To Be From A Novel Missile Recycling Scheme&amp;quot;. ''The Drive'', 29 Jun. 2017, [https://www.thedrive.com/the-war-zone/12009/the-agm-122-sidearm-came-to-be-from-a-novel-missile-recycling-scheme Website]. Accessed on 20 Nov. 2021 ([https://web.archive.org/web/20211120220634/https://www.thedrive.com/the-war-zone/12009/the-agm-122-sidearm-came-to-be-from-a-novel-missile-recycling-scheme Archive]).&lt;br /&gt;
* Westrum, Ron. ''Sidewinder; Creative Missile Development at China Lake''. Naval Institute Press, 30 Sep. 2013.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=193843</id>
		<title>Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=193843"/>
				<updated>2024-10-22T15:41:53Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Laser */ add some laser bombs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Guided bombs were introduced with the [[PC 1400 X (1,400 kg)]], a German manually-guided gliding bomb. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&lt;br /&gt;
The only manually guided bomb in the game is the German [[PC 1400 X (1,400 kg)]]. When used with the bombing sight it will get a additional guidance lines which tell you area in which the bomb will hit. Once dropped the bomb sight will lock onto the point. When commanding and while the bomb descends this area will shrink in size and finally turn into a crosshair. You need to make rather big correction commands as opposed to commanding missiles where usually small corrections are good enough. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fritz X bombing sight.jpg|The bombing sight before dropping the bomb.&lt;br /&gt;
Fritz X bombing sight 2.jpg|The bomb was dropped and guidance commands were used. The sight will shape will change.&lt;br /&gt;
Fritz X bombing sight 3.jpg|The closer the bomb gets to the ground the smaller the rectangle gets. Here you have no more chance of guiding it into the actual target, because it is outside of the rectangle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yaw axis for aim weapons || {{key press|Shift|A}} / {{key press|Shift|D}} || Keys to control the yaw (side to side) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Pitch axis for aim weapons || {{key press|Shift|W}} / {{key press|Shift|S}} ||Keys to control the pitch (up and down) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bomb || {{key press|Space}} || Drop the command guided bomb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TV ==&lt;br /&gt;
In War Thunder, television-guided bombs refer to a class of bombs guided by &amp;quot;optical contrast seekers&amp;quot;. These bombs have a camera in the nose that transmits a greyscale image to the pilot, allowing them to select and lock onto a high contrast static or moving target. The bomb will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. As the camera does not provide any infrared information, it may sometimes be accidentally locked onto high contrast objects in the vicinity of the intended target instead, which can cause a miss if the target subsequently moves away from the area. Television guided bombs are also unable to be used at night and in other low visibility conditions such as adverse weather. Some planes and GBs however have IR or thermal imaging and can be used at night and have better targeting quality. Often an additional targeting pod is needed for this, which will take up one pylon.&lt;br /&gt;
&lt;br /&gt;
=== TV controls ===&lt;br /&gt;
====Locking target====&lt;br /&gt;
To lock a target go into the bombing view and press ''Lock guided bomb''. If a crosshair appears that confirms a lock and you are sure it locked the right thing press ''drop guided bomb''.&lt;br /&gt;
&lt;br /&gt;
====CCRP mode====&lt;br /&gt;
''TODO: Explain how to use guided bombs in CCRP mode and add a screenshot gallery explaining the process''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Optical Seeker View || ? || Switch to the TV targeting view. It is not necessary to use this, but it has better zoom usually than 3rd person view.&lt;br /&gt;
|-&lt;br /&gt;
| Lock guided bomb || ? || First press: Turn Seeker on. Second press: Try to lock on target.&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bombs || ? || Drop guided bomb. If no lock is activated it will first turn the seeker and target locking mode on.&lt;br /&gt;
|-&lt;br /&gt;
| Activate Target point || ? || Set target point for CCRP mode. It can also be used to aim the target camera there to have it easier to lock the guided bomb from bombing sight.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivate Target point || ? || If target point is not used always deactivate it to not have the TV camera point there.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TV seeker view.jpg|thumb|Seeker view. No target is locked.&lt;br /&gt;
TV seeker locked.jpg|thumb|TV seeker view with a locked target. Drop your bomb now if you think your speed and angle are OK.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List of TV guided missiles ===&lt;br /&gt;
&lt;br /&gt;
''TODO: find the most meaningful metric for guided bombs instead of TNT mass. Locking ranges are unfortunatly only readable from gamefiles not from UI.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Bomb || Country || TNT Equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-62A Walleye I (505 kg)|AGM-62A Walleye I]] || [[File:USA_flag.png|40px|link=]] || 264.36&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-62A Walleye I ER (510 kg)|AGM-62A Walleye I ER]] || [[File:USA_flag.png|40px|link=]] || 264.36&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-8 (2,000 lb)|GBU-8]] || [[File:USA_flag.png|40px|link=]] || 505.75&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-15(V)1/B (2,000 lb)|GBU-15(V)1/B]] || [[File:USA_flag.png|40px|link=]] || 505.75 &lt;br /&gt;
|-&lt;br /&gt;
| [[KAB-500Kr (500 kg)|KAB-500Kr]] || [[File:USSR_flag.png|40px|link=]] || 160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser controls ===&lt;br /&gt;
&lt;br /&gt;
=== List of laser guided bombs ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Laser guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Bomb || Country || TNT Equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-16 Paveway II (1,092 lb)|GBU-16 Paveway II]] || [[File:USA_flag.png|40px|link=]] || 272.43&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-10 Paveway II (957 kg)|GBU-10 Paveway II]] || [[File:USA_flag.png|40px|link=]] || 578.75&lt;br /&gt;
|-&lt;br /&gt;
| [[KAB-50L (50 kg)|KAB-50L]] || [[File:USSR_flag.png|40px|link=]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[KAB-500L (500 kg)|KAB-500L]] || [[File:USSR_flag.png|40px|link=]] || 312&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-12 Paveway II (277 kg)|GBU-12 Paveway II]] || [[File:Britain_flag.png|40px|link=]] || 117.59&lt;br /&gt;
|-&lt;br /&gt;
| [[Mk.13 (546 kg)|Mk.13]] || [[File:Britain_flag.png|40px|link=]] || 288&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-24 Paveway III (2,000 lb)|GBU-24 Paveway III]] || [[File:Britain_flag.png|40px|link=]] || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[GB1000 (1,090 kg)|GB1000]] || [[File:China_flag.png|40px|link=]] || 537.6&lt;br /&gt;
|-&lt;br /&gt;
| [[BGL-400 (400 kg)|BGL-400]] || [[File:France_flag.png|40px|link=]] || 167&lt;br /&gt;
|-&lt;br /&gt;
| [[BGL-1000 (970 kg)|BGL-1000]] || [[File:France_flag.png|40px|link=]] || 500&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=193842</id>
		<title>AGM-65A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=193842"/>
				<updated>2024-10-22T15:35:11Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Description */ add link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AGM-65A.png|thumb|left|420px|The AGM-65A missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American TV-guided [[Air-to-ground missiles|air-to-ground missile]]. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The AGM-65A started development in 1965 due to the bad performance of the [[AGM-12B Bullpup|AGM Bullpup]], which Hughes was selected in 1968 as the prime contractor. In September of 1969, the first prototype took flight, and in December of that year made the first guided direct hit. Production of the A model started in August of 1972 for the USAF.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4n}}&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 210.47 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc.)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AGM-65A's damage is somewhat inconsistent, mainly dependent on what targets you are striking. Light tanks/SPAAs/Open tops will generally be destroyed in one shot thanks to its 51kg warhead. However, against heavier targets like MBTs and heavies, the missile's damage is more inconsistent. Thanks to the automatic TV guidance of the missile, it can commonly land hits on only tracks or on the thickest armour parts at bad angles. It doesn't have enough damage to overpressure these heavier vehicles, so firing from above and/or behind your target will result in the best results. It may have 830mm of pen, but composite armour/ERA is too common at the rank to allow it to consistently engage targets at any angle without eating it.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
Similar missiles around the 9.3/10.3 battle-rating range are either Manual, SACLOS, or Laser-guided. The AGM-65A is the worst of the TV guided missiles, below the later 65B and the Russian Kh-29T. The 65B is more consistent, with a longer effective lock-on range and better controls allowing you to engage from both longer and closer distances. The Kh-29T on the other hand is far greater in power, as it carries a whopping 148 kg explosive mass, allowing it to even destroy multiple vehicles with one missile. Versus other missiles of the rank, this early Maverick has the advantage of being incredibly accurate, allowing you to scan the terrain for targets, and being fire-and-forget. The AGM-12 Bullpup, AS-20/30 Nord, and Kh-23M are keyboard-guided which either require great practice or firing like rockets. The Kh-66 is a beam riding missile, requiring you to lead the missile all the way in using your nose which leaves you incredibly vulnerable to ground fire/the ground. The AS-30L is the best competitor at 10.3, with great range, damage, and being laser guided (of which the Jaguar A's ATLIS pod is amazing for).&lt;br /&gt;
&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
Overall, the missile is very straight forwards: Point at target in third-person or inside the missile camera, press your target lock keybind, wait for the missile to follow the target, and fire. However, versus different targets, you'll have to use it differently. Also, the range is quite poor for moving targets, so keep your range to target in mind.&lt;br /&gt;
&lt;br /&gt;
Air RB: In Air RB, this missile can be used in 3 main ways; Pillboxes/tanks, head-ons, and airfield campers. On ground targets, it's best used on pillboxes/tanks as they yield the most SL/RP. Simply just point and shoot and they'll die in one shot. Now against aircraft, the Mavericks can somewhat work. Using them on a head-on can make an enemy break off early, or even destroy them if they're flying straight (especially A-10s). However, against airfield campers the Mavericks allow you to snipe people on the field outside of SAM range. Fly above the enemy airfield, and get a lock on their plane. The slow and predictable path can allow you to get easy hits.&lt;br /&gt;
&lt;br /&gt;
Ground RB: Ground RB is where the Maverick truly shines. An amazing tank-buster, it cracks even the heaviest tanks with just 1 or 2 missiles. Your first targets should generally be enemy AA's that threaten your very existence in the air. Spawn, climb, and get into their dead-zone while dropping missiles from 3km+ away. You CAN hit enemies from further than 3-4km, but it won't track them moving. Instead you'll have to bank on the target sitting in one spot (which is common for AAs). After eliminating enemy AA, focus on opportune targets. Targets in the open, targets with little foliage/building cover, sitting still, etc. Cap points are an easy way to find enemies, as just find a point being capped by an enemy. If you need to quickly lock up a target, don't forget you can activate your lock and lock targets in third person. The tracker will search right at your crosshair, and leave a square on the spot/target its chosen.&lt;br /&gt;
&lt;br /&gt;
Also attached to Ground RB is engaging enemy helicopters. The Mavericks have quite the ability to eliminate enemy helicopters, thanks to being fire-and-forget and helicopters rarely have the agility to dodge. They seem to gain an extra kilometer or 2 of lock range on helicopters, so don't rule out helicopters (unless you just want to gun them down and run the risk of getting gunned yourself).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire and forget weapon once a lock is made&lt;br /&gt;
* Can lock on helicopters&lt;br /&gt;
* Can be locked in 3rd person view&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Track-locking onto a tank-sized target only likely around 3 km (locking onto static target can still be done further away)&lt;br /&gt;
* Cannot be used at night or in poor visibility conditions such as rain.&lt;br /&gt;
* Cannot be fired without a lock.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=193841</id>
		<title>Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=193841"/>
				<updated>2024-10-22T15:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* List of TV guided missiles */ add some bombs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Guided bombs were introduced with the [[PC 1400 X (1,400 kg)]], a German manually-guided gliding bomb. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&lt;br /&gt;
The only manually guided bomb in the game is the German [[PC 1400 X (1,400 kg)]]. When used with the bombing sight it will get a additional guidance lines which tell you area in which the bomb will hit. Once dropped the bomb sight will lock onto the point. When commanding and while the bomb descends this area will shrink in size and finally turn into a crosshair. You need to make rather big correction commands as opposed to commanding missiles where usually small corrections are good enough. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fritz X bombing sight.jpg|The bombing sight before dropping the bomb.&lt;br /&gt;
Fritz X bombing sight 2.jpg|The bomb was dropped and guidance commands were used. The sight will shape will change.&lt;br /&gt;
Fritz X bombing sight 3.jpg|The closer the bomb gets to the ground the smaller the rectangle gets. Here you have no more chance of guiding it into the actual target, because it is outside of the rectangle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yaw axis for aim weapons || {{key press|Shift|A}} / {{key press|Shift|D}} || Keys to control the yaw (side to side) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Pitch axis for aim weapons || {{key press|Shift|W}} / {{key press|Shift|S}} ||Keys to control the pitch (up and down) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bomb || {{key press|Space}} || Drop the command guided bomb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TV ==&lt;br /&gt;
In War Thunder, television-guided bombs refer to a class of bombs guided by &amp;quot;optical contrast seekers&amp;quot;. These bombs have a camera in the nose that transmits a greyscale image to the pilot, allowing them to select and lock onto a high contrast static or moving target. The bomb will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. As the camera does not provide any infrared information, it may sometimes be accidentally locked onto high contrast objects in the vicinity of the intended target instead, which can cause a miss if the target subsequently moves away from the area. Television guided bombs are also unable to be used at night and in other low visibility conditions such as adverse weather. Some planes and GBs however have IR or thermal imaging and can be used at night and have better targeting quality. Often an additional targeting pod is needed for this, which will take up one pylon.&lt;br /&gt;
&lt;br /&gt;
=== TV controls ===&lt;br /&gt;
====Locking target====&lt;br /&gt;
To lock a target go into the bombing view and press ''Lock guided bomb''. If a crosshair appears that confirms a lock and you are sure it locked the right thing press ''drop guided bomb''.&lt;br /&gt;
&lt;br /&gt;
====CCRP mode====&lt;br /&gt;
''TODO: Explain how to use guided bombs in CCRP mode and add a screenshot gallery explaining the process''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Optical Seeker View || ? || Switch to the TV targeting view. It is not necessary to use this, but it has better zoom usually than 3rd person view.&lt;br /&gt;
|-&lt;br /&gt;
| Lock guided bomb || ? || First press: Turn Seeker on. Second press: Try to lock on target.&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bombs || ? || Drop guided bomb. If no lock is activated it will first turn the seeker and target locking mode on.&lt;br /&gt;
|-&lt;br /&gt;
| Activate Target point || ? || Set target point for CCRP mode. It can also be used to aim the target camera there to have it easier to lock the guided bomb from bombing sight.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivate Target point || ? || If target point is not used always deactivate it to not have the TV camera point there.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TV seeker view.jpg|thumb|Seeker view. No target is locked.&lt;br /&gt;
TV seeker locked.jpg|thumb|TV seeker view with a locked target. Drop your bomb now if you think your speed and angle are OK.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List of TV guided missiles ===&lt;br /&gt;
&lt;br /&gt;
''TODO: find the most meaningful metric for guided bombs instead of TNT mass. Locking ranges are unfortunatly only readable from gamefiles not from UI.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Bomb || Country || TNT Equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-62A Walleye I (505 kg)|AGM-62A Walleye I]] || [[File:USA_flag.png|40px|link=]] || 264.36&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-62A Walleye I ER (510 kg)|AGM-62A Walleye I ER]] || [[File:USA_flag.png|40px|link=]] || 264.36&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-8 (2,000 lb)|GBU-8]] || [[File:USA_flag.png|40px|link=]] || 505.75&lt;br /&gt;
|-&lt;br /&gt;
| [[GBU-15(V)1/B (2,000 lb)|GBU-15(V)1/B]] || [[File:USA_flag.png|40px|link=]] || 505.75 &lt;br /&gt;
|-&lt;br /&gt;
| [[KAB-500Kr (500 kg)|KAB-500Kr]] || [[File:USSR_flag.png|40px|link=]] || 160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser ==&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=193434</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=193434"/>
				<updated>2024-10-11T09:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* game data plugin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== 100 mm/47 O.T.O. Mod. 1928 (100 mm) ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
As always - thank you for all the edits you do improving the quality of the articles, really appreciate them. I just have a 2 questions regarding the recent edits on [[100 mm/47 O.T.O. Mod. 1928 (100 mm)]]:&lt;br /&gt;
Why change the order of ships in &amp;quot;Vehicles equipped with this weapon&amp;quot;? I sorted it more-or-less by what appears in the research tree (light cruisers first, heavy cruisers second), while the old order you restored seems to be random - e.g. Zara-class isn't even next to each-other, the new, top light cruiser, Duca degli Abruzzi, is second on the list. Can you tell me what's the key for the sorting order here?&lt;br /&gt;
: They're listed in alphabetical order. When searching for a vehicle in that particular section of a weapon page, the order in the tree has little relevance.&lt;br /&gt;
I was wondering what was the reason of removal of the &amp;quot;Sample Ship&amp;quot; from the &amp;quot;Comparison with analogues&amp;quot; tables? I added it specifically because guns on a different mounts can have a different Rate of Fire and Targeting speed, so it'd be good to see which specific example was taken into account for this comparison.&lt;br /&gt;
Kind Regards [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 11:25, 9 January 2023 (UTC)&lt;br /&gt;
: To make the table less crowded, this info can added back using the annotation template for example so as not to overload the table.&lt;br /&gt;
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 12:03, 9 January 2023 (UTC)&lt;br /&gt;
::Cheers, thank you for the answers :) That explains it :) [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 12:10, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ground attack/strike vs Close Air support ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry if my edits break standards on the wiki. I figured I'd ask here since it seems I must be confusing them. The military term is close air support for aerial attack on enemy vehicles in a battle, which is what air realistic mostly simulates. Does this wiki use a different definition of that term that functinally means CAS? I'd love your input so I don't mess up as much in the future!--[[User:U128413528|U128413528]] ([[User talk:U128413528|talk]]) 00:43, 14 January 2023 (UTC)&lt;br /&gt;
:We define attacking ground targets in air battles as ground attack. We reserve the term [[Close Air Support]] for the role of planes in ground battles. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:09, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revision approval ==&lt;br /&gt;
Hi, sorry, I know it's not a standard practice, but could you approve [[User:U12017485/DPSGraph]] and [[User:U12017485/DPS]]? While new templates do not need revision approval, any changes made must have them approved, or else the base version is taken. This will help with getting a correct numbers for the DPS calculation in ships that have a flanked turrets. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 21:42, 21 February 2023 (UTC)&lt;br /&gt;
: Hello, I have unapproved both pages, so any changes you make should now be reflected immediately. As long as you continue to only use the templates on your user page, this will be an adequate solution. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 21:58, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting constructive edits? ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I'm more or less new to the wiki in itself, and I have noticed that you have reverted a few of my edits on the [[V-990]] and [[H.C Mk.I (12,000 lb)]], even though in my opinion I thought they were constructive. I do not want to blow myself up over a few mere reverts, but I realised [[User_talk_Colok76286/Archive#Reverting_changes_to_a_page_and_then_making_changes_with_the_majority_of_those_changes_yourself.3F|that this was not an isolated case.]] Yes, you are a mod and I respect your position as such, but why do you have to revert some constructive edits made by some mere editor of the wiki like myself? Other than &amp;quot;Undo revision ___ by _&amp;quot; you provide no reason at all for reverting these edits, and I would like some answers onto them, at least on the forum's private messages. (yes, I do have a forum user page)&lt;br /&gt;
&lt;br /&gt;
Thanks, &lt;br /&gt;
&lt;br /&gt;
[[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]) 06:47, 15 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M728 ==&lt;br /&gt;
+1 to this. You removed [https://wiki.warthunder.com/index.php?title=M728_CEV&amp;amp;type=revision&amp;amp;diff=153109&amp;amp;oldid=153101&amp;amp;diffmode=source my revision where I linked the M728 CEV to the M60 family of vehicles], but didn’t indicate why. Like [[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]), I’m not upset by this or anything, but I ''do'' want to continue making contributions and do so in a way that follows the guidelines for this Wiki. Something as simple as a short description on the edit would have been enough; without that, I’m left scratching my head and wondering why. The tank is just a modified M60A1. --[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:11, 10 June 2023 (UTC)&lt;br /&gt;
: The About template is used for disambiguation purposes, when vehicles carry a name close to one another like for example M60A1, M60A2, and M60A3. When the vehicle has a unique name (M728), this template should not be used to link a vehicle to a family page, that is the role of the See also section. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:29, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks for responding so quickly, I was in the process of sending you a forum message!&lt;br /&gt;
:: That makes sense. Is there a listing of the role of each section - or better yet, a listing of all pages describing the guidelines for contributing? My goal is to make valuable and meaningful contributions, but that’s difficult without knowing the culture of our active users and moderators.&lt;br /&gt;
:::No, there isn't really.&lt;br /&gt;
:::: Hmm. Well, maybe that’s something we should add.&lt;br /&gt;
:::: I discovered the rewards program through your user page; maybe I’ll end up spearheading a formalization of wiki rules and guidelines in their own section at some point. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: I’m not sure I 100% agree with the assertion that this belongs in the “See Also” section, but I can’t really argue my position until I get a firmer grasp on the process here. Don’t be offended if I came back at some point and challenge this :)&lt;br /&gt;
:::Don't be offended either if I revert it since the rule won't have changed. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:52, 10 June 2023 (UTC)&lt;br /&gt;
:::: Don’t worry, I won’t be :). FWIW, I’ve been reading other pages and think I’m coming to the conclusion that the best solution here might be to add a short mention in the Description that it’s based on the M60A1, then spend the time to write a full explanation in the History section.—[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks again, and I hope we end up building a productive relationship here. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:46, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T-80UM2 ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just wondering why you reverted the newer info on the only T-80UM2 being destroyed last year, and I was curious if talking about more recent wars is taboo on the wiki, as I was unsure of that. --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:49, 1 July 2023 (UTC)&lt;br /&gt;
:We do not add historical material for ongoing conflicts. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 17:50, 1 July 2023 (UTC)&lt;br /&gt;
::Thank you for the clarification, I will keep it in mind --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:51, 1 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ho-Ro ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok76286,&lt;br /&gt;
&lt;br /&gt;
foremost, let me thank you for helping me get used to the literally unwritten rules of this wiki through your edits.&lt;br /&gt;
&lt;br /&gt;
Speaking of edits, I just became aware of your [https://wiki.warthunder.com/index.php?title=Ho-Ro&amp;amp;type=revision&amp;amp;diff=166343&amp;amp;oldid=166335&amp;amp;diffmode=source &amp;quot;conditional approval&amp;quot; of the edit of the Ho-Ro article.] Let's start from the bottom: [https://docdro.id/EyHAz3t I got the spelling version from] [https://www.oxfordreference.com/view/10.1093/acref/9780199891580.001.0001/acref-9780199891580 The Oxford Essential Dictionary of the US Military.] Wiktionary.com also has &amp;quot;breech-loader&amp;quot; as a secondary spelling. According to Collins, &amp;quot;breech-loader&amp;quot; is British English, and &amp;quot;breechloader&amp;quot; American.&lt;br /&gt;
In the end, however, it is about the presence of a hyphen, I think regardless of the spelling, this does not cause misunderstandings among wiki users.&lt;br /&gt;
&lt;br /&gt;
You also changed &amp;quot;The howitzer's high trajectory&amp;quot; to &amp;quot;The howitzer's curved trajectory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For users unfamiliar with ballistics, however, this expression may seem confusing, since the [https://en.wikipedia.org/wiki/Trajectory trajectory] of any projectile subject to the influence of gravity is by definition curved. Artillery projectiles differ in their [https://en.wikipedia.org/wiki/Trajectory#/media/File:Ideal_projectile_motion_for_different_angles.svg parabolic trajectory], depending on whether the apex is [https://en.wikipedia.org/wiki/Howitzer rather high] or [https://en.wikipedia.org/wiki/Field_gun rather low]&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:51, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, go ahead for both topics. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:10, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I see you merged it, which expedited the process further, I guess. I will stop thanking you for acting quickly in the future, I suppose this just part of your commendable work ethic.&lt;br /&gt;
::I'm still working on a list of questions regarding the &amp;quot;unspoken rules&amp;quot; of this wiki, which I will, after some extra work to make it less of a hassle for you guys to provide me with answers, send to one of your co-mods.&lt;br /&gt;
:::We don't have a list of rules to provide unfortunately.&lt;br /&gt;
::But since you are so prolific, I would like to go ahead and ask two questions ahead of time to maybe save you some time:&lt;br /&gt;
:: You guys seem to really dislike Em-dashes a lot. ;) I'll substitute them with (semi-) colons whenever possible—I remember hyphens being used instead, but didn't find a single one now. If I that wasn't a hallucination on my part, I would like to follow up on that.&lt;br /&gt;
:::I keep it simple by using a single type of dash. Using semi-colons, colons, or commas should be fine.&lt;br /&gt;
:: I use the visual editor. With every word processor I ever worked with, Shift+Enter would do a line break, just not here. Do you know the shortcut? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 13:08, 13 July 2023 (UTC)&lt;br /&gt;
:::I can't help on that since I don't use the Visual Editor. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:51, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KV-1 (L-11) ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok,&lt;br /&gt;
&lt;br /&gt;
I just wanted to write to you about the old &amp;quot;General info&amp;quot; formatting issue, but got ninja'd apparently, great job!&lt;br /&gt;
&lt;br /&gt;
My second question would've been if I corrected the ammo rack template the right way, but that question is obsolete now, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
But since you reverted my text edit, but just edited the values in the template back to the old ones: Did I make a mistake or does the KV-1 (L-11) just doesn't come with a shell in the breech? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 07:35, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some vehicles have unusual depletion routines (where the first shell is not considered, or with discrepancies in the depletion scheme). That's why you must not fill ammo racks table based on a supposition but on real observed behaviour (by using the test drive). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:45, 15 July 2023 (UTC)&lt;br /&gt;
::Thank you so much for explaining that! To make the more important things regarding ammunition easier for the player, the concept of ammo rack depletion was designed very counterintuitively. ''Especially'' in the case of the KV-1, since there is a KV-1E, too, which I used to countercheck the data. This tank can load the same amount of ammunition, uses the same layout for the ammo racks, starts with a shell in the breech at the start of the game like any other tank and &amp;quot;The ammo stowage is empty&amp;quot; not when the ammo stowage is actually empty, but when the last shot is fired.&amp;lt;br&amp;gt;But I take on your recommendation and put on a lead apron whenever I change anything ammo racks. ;) --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 14:22, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Abbreviations&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok76286,&lt;br /&gt;
&lt;br /&gt;
Firstly, thank you for your [https://en.wikipedia.org/wiki/Wikipedia:Be_bold bolder] edit of the abbreviation article. Back home, I'm going to stick Post-Its on my desk with &amp;quot;No typographical quotation marks!&amp;quot;. Just to make it clearer for me: Did you use &amp;quot;aircraft&amp;quot; instead of &amp;quot;aeroplane&amp;quot;, as the term is more commonly used in a military context? According to my cursory review of several corpora, even the term &amp;quot;military aircraft&amp;quot; includes rotorcraft and lighter-than-air vehicles.&lt;br /&gt;
:Aircraft is the correct word to translate Flugzeug.&lt;br /&gt;
:: Well, a &amp;quot;Flugzeug&amp;quot; is an aircraft. But so is a &amp;quot;Ballon&amp;quot;, &amp;quot;Hubschrauber&amp;quot;, or &amp;quot;Lastensegler&amp;quot;. I guess you could translate it that way, but don't you think that's a bit sloppy of a diction for someone who reverts &amp;quot;hunting tank&amp;quot; as a possible literal translation for &amp;quot;Jagdpanzer&amp;quot;? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
:::Is there a real question here? Or is it just you using an ad hominem obnoxiously because things didn't get your way?&lt;br /&gt;
Moreover, do you think my suggestion in &amp;quot;Discussion&amp;quot; makes sense? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 22:10, 27 July 2023 (UTC)&lt;br /&gt;
:I have no way of controlling a user's proficiency in a given language. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
::Yes, that's true in more than one way, and not what I suggested, but I'm starting to see how &amp;quot;editor&amp;quot; could be misinterpreted this way. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
::: How did you mean it then? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:16, 29 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The T-34-57 and editing this wiki in general ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok,&lt;br /&gt;
&lt;br /&gt;
You reviewed my changes to the T-34-57 article, and I'd like to start by thanking you for the second pair of eyes.&lt;br /&gt;
I think it was you who said this, in any case, it's obvious: there are no detailed written rules on how articles should be drafted and edited.&lt;br /&gt;
I hope it's okay if I treat you (and all the other moderators) like a member of the Académie Française in this respect.&lt;br /&gt;
:What is it supposed to mean?&lt;br /&gt;
::There is no written set of rules here like on Wikipedia. At that time, I thought this was informal knowledge long-time users and moderators had, and I could just copy what they did because they surely would adhere to some ruleset, right?&lt;br /&gt;
:::What is the relation to the Académie Française?&lt;br /&gt;
That being said, a few questions have arisen in going through your review.&lt;br /&gt;
&lt;br /&gt;
You changed &amp;quot;lower rank battles&amp;quot; to &amp;quot;lower tier battles&amp;quot;. Did I use the wrong term, or can both terms be used synonymously? &lt;br /&gt;
:The terms low-tier and top-tier are regularly used throughout the wiki. I don't want you to go around correcting every occurrence of the term out of pedantry.&lt;br /&gt;
:: Did you, Colok, just accuse me of pedantry?&lt;br /&gt;
:::Is there a vehicle page where you added content other than rewording what was already on the page, or correcting the punctuation and grammar?&lt;br /&gt;
:::: I try to add or correct information on articles. On Wikipedia, that's called &amp;quot;editing&amp;quot;. It sounds like you think that's a bad thing, at least when other people do it. &lt;br /&gt;
Knowing your aversion to dashes, I used colons where possible. You have reverted (?) them to hyphens. They are not used like that in any language I know, including English, of course. Could you explain this briefly? &lt;br /&gt;
:You can't use a capital letter after a colon. Therefore the use of the dash as a separator since a new sentence starts after the colon.&lt;br /&gt;
:: I'm unsure if the second sentence could make any sense to me, but it doesn't. Also: you didn't use dashes, you used hyphens. I used Em-Dashes at the beginning of my time here, and they were always reverted. [[https://wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;amp;action=edit#Ho-Ro|Instead I was told by a mod that using colons [...] would be fine]] Also, yes, according to at least two style guides, you would capitalize after the colon in these cases. I could go on and ask you why you would revert &amp;quot;defence&amp;quot; back to &amp;quot;defense&amp;quot;, but I have already wasted enough time here, and this talk page and your general behaviour tells me I would just waste more. I'm tired.--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 20:55, 29 July 2023 (UTC)&lt;br /&gt;
:::An hyphen is a type of dash... But here comes the real point: why do you become belligerent when your edits are corrected? It happens to other users, I don't see all of them lashing out like you do.&lt;br /&gt;
:::: Belligerence is what I would call calling people names, for example. I'm actually I bit sad, rather, that this Wiki (and its contributors) are treated like this.&lt;br /&gt;
::::Humans err, and people handle it differently when other people make them aware of an error they made. Some people are a bit angry at themselves and try to do better in the future (and say, e.g., &amp;quot;thank you for the effort of reviewing&amp;quot;). Some are more angry at the people who notice them of what could be a mistake, because firstly, they feel like they don't make any errors, and if they do, the other people were at fault for not correcting them. There are personality profiles that are more susceptible to this behaviour.&lt;br /&gt;
::::Furthermore, no, a hyphen is as much a dash as a colon is a semicolon (maybe Cockney has different rules, I don't know). &amp;quot;Mother-in-law&amp;quot; is an example of a hyphen correctly used. &amp;quot;It's not that hard—is it?&amp;quot; That's a dash. &amp;quot;...&amp;quot; are not ellipses, either. If we both agree that these typographical details are not super important, why do you revert them all the time? I once again agree with you, pedants are exhausting, but even more exhausting are pedants who get their pedantry wrong all the time.&lt;br /&gt;
You changed a link from https://wiki.warthunder.com/Pz.IV_(Family) to https://wiki.warthunder.com/Panzer_IV_(Family). This page is currently empty. Why this change?&lt;br /&gt;
:Nobody's perfect. But it's a wiki: you can correct any wrong link you see.&lt;br /&gt;
:: Colok, with this action &amp;quot;you&amp;quot; have already corrected &amp;quot;me&amp;quot;, the pedant. At this point, I consider this a character flaw of mine: If someone ''corrects'' something I did, I always assume there was some thinking going on.&lt;br /&gt;
:::What was the need to point this out the way you did when you could correct it directly instead, except for being pedantic? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:17, 29 July 2023 (UTC)&lt;br /&gt;
::::What gave you the idea to change a perfectly fine link in the first place? I thought, maybe the dead page was already a work in progress nearly done, so I thought I'd ask first. Wouldn't you have just reverted my correction anyway?&lt;br /&gt;
You changed &amp;quot;Panzer IV variants armed with the KwK 40 gun:&amp;quot; to &amp;quot;Panzer IV variants armed with the 75 mm KwK40 L43 or L48 guns -&amp;quot;. If I recall correctly, the wrong spelling &amp;quot;KwK40&amp;quot; is used in the wiki as this is also the in-game designation. Further, the &amp;quot;75 mm KwK40 L43 or L48 guns&amp;quot; are the only KwK 40s used in Panzer IVs (and at all), at least to my knowledge. This would be tautological; the reader would read a longer text without getting additional information, something that is generally avoided. I would be genuinely interested in the rationale behind this change, as it is quite incomprehensible to me, from a third-party perspective.&lt;br /&gt;
:Terms used in the game are our starting point. If you think the game references a name incorrectly, please submit a bug report. Historically, the term KwK40 referred to both guns on the wiki, before they were split in 2 separate pages. Nowadays, when searched on the wiki, it only [[KwK40 (75 mm)|redirects]] to the L43 version.&lt;br /&gt;
&lt;br /&gt;
In retrospect, my change in &amp;quot;pros and cons&amp;quot; was not outstandingly well-thought-out, to say the least. There wasn't really any added value in terms of information (I ran out of time a bit after working on &amp;quot;History&amp;quot;, a Tower of Babel). The de facto revert did not improve this, of course. Do you think we can highlight the qualities of the armament even better? I think the current version is not ideal, at least in terms of &amp;quot;good […] rate of fire&amp;quot; and &amp;quot;fast reload rate&amp;quot; (please don't lecture me about first-stage ammo racks and autoloaders now 😉).&lt;br /&gt;
:IMHO, the qualities for a good follow-up shot are the rate of fire and the accuracy/recoil of the gun. You dumbed it down to just the rate of fire, hence the revert.&lt;br /&gt;
::&amp;quot;Dumb down&amp;quot; sounds rather unfriendly, doesn't it? You seem to disagree, but I think accuracy is important for the first shot, too, so I moved it to the other general qualities of the gun. &lt;br /&gt;
::By the way, are you a volunteer or do you get paid in some way? Because being unfriendly to people who volunteer for a for-profit company is a good way to drive them off. So I guess this wiki has an over-abundance of contributors. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 11:45, 31 July 2023 (UTC)&lt;br /&gt;
Last question: Why did you remove the addition &amp;quot;Jumbo&amp;quot; from the hyperlink?&lt;br /&gt;
:Keeping the links simple.--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Once again, thank you for the effort of reviewing, maybe you will find time to answer these question as well (not just for me).&lt;br /&gt;
&lt;br /&gt;
Cheers &lt;br /&gt;
&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:01, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pr.122A and Pr.122bis ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
First of all, I appreciate that you have reviewed my edit and accepted the edit on the manufacturer template, but I wonder why did you reject the edit on the About template? &lt;br /&gt;
&lt;br /&gt;
I would like to argue that the Pr.122A and Pr.122bis belongs to different class/subclass and also has striking visual difference, while on the other hand the MPK-163 and the premium MPK Pr.122bis are of the same class/subclass and is visually similar. On top of that, the MPK-163 also has Pr.122bis in its name so I'd say it would confuse some people.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:15, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The template is for disambiguation of different vehicles carrying a very similar name. It is not there to list vehicles of a same family or anyhow related. If a user searches for the Pr.122A but clicks on the Pr.122bis instead, they have a quick way to go to the other page, either with a direct link or through a family page or a disambiguation page. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 10:20, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alright, thank you for your explanation.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:36, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T26E1-1 History  ==&lt;br /&gt;
&lt;br /&gt;
What exactly are you looking for to omit the King Tiger story from the history section? The 3ad link cited as a source has no sources of its own to verify the claim, and the story is extremely far-fetched. It feels like bad practice to include such a highly debatable event.&lt;br /&gt;
&lt;br /&gt;
Later Edit: I have found the book that this claim originates from, as the 3ad website cites John P. Irwin's memoir ''Another River, Another Town''. Having found the section about this duel, it states in full:&lt;br /&gt;
&lt;br /&gt;
[[File:Quote.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Hopefully inserting that image works as intended. Anyways, it very clearly says ''Tiger'' and not anything about a King Tiger. This account is also only eye-witness testimony, so I don't even think ''that'' works as something to have in the wiki article. WW2 Tank crews are notorious for not knowing what the hell they are looking at, and it very easily could've just been a Panzer IV or something. I'm going to edit that section of the article again, and if you want to change it I would just ask you give me a reason why we should be offering such an unsubstantiated story in the history section...&lt;br /&gt;
&lt;br /&gt;
== Template:TorpedoTravelTime‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I was wondering if you could review TorpedoTravelTime‎ template? I was trying to make it as readable as possible. It should give a nice option to reflect how long it takes for torpedoes to travel within the articles and how it compares with the competitors. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 10:48, 30 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for merging my F-15A edit! ==&lt;br /&gt;
&lt;br /&gt;
This is pretty lame, but thanks for merging, let alone keeping my edit of the F-15A wiki page I made a while ago!&lt;br /&gt;
&lt;br /&gt;
== Title source problem ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Thank you very much for your contribution to the War Thunder Wiki community. I have a question about the source of titles. When I was in Datamine, I found that some titles were purely in the game but not found in wt.wiki. Can you help me add and search for the source information of these titles?&lt;br /&gt;
&lt;br /&gt;
* Re-Enactor&lt;br /&gt;
* Panfilov's Guardsman&lt;br /&gt;
* Achiever of War Thunder 2021&lt;br /&gt;
* Copa Hispana&lt;br /&gt;
* Footballer&lt;br /&gt;
* Sampoer&lt;br /&gt;
* I am here to stay&lt;br /&gt;
&lt;br /&gt;
Thx！ --[[User:U75968176|U75968176]] ([[User talk:U75968176|talk]]) 04:55, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, some titles may be created but never released. It is best to base your inputs on official news rather than datamining. The official Warthunder website is the best source for this content. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:23, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are titles here except for [Footballer], all of which I have seen in the game, but I don't know how they got them. For example [Re-Enactor] and [Panfilov's Guardsman] should be former event titles; [Sampoer] and [Achiever of War Thunder 2021] should be the titles for DMM events; [Copa Hispana] should be a tournament title; On the contrary, [I am here to stay] is a title I did not find in datamine either. Please help solve these problems again, thank you!&lt;br /&gt;
&lt;br /&gt;
:Hello, [Achiever of War Thunder 2021]（戰雷2021を達する者）is a title distributed at the [https://ad.games.dmm.com/warthunder_tournament001/index.html &amp;quot;WARTHUNDER JAPAN TOURNAMENT 2021&amp;quot;] organized by DMM. Participants who have completed all matches during the tournament without abstaining are eligible. [https://docs.google.com/document/d/1bNJZHHho7Agg9fVCCX6kj1ffdIxa6mXfDs-4zstZ_dM/edit Page 3, line 7, &amp;quot;In-Game Special Titles&amp;quot; (ゲーム内特別称号) corresponds to this.]&lt;br /&gt;
&lt;br /&gt;
== Anti-blowup flaps on planes ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
Some updates ago, there was introduced an anti-break mechanic for flaps on some planes (i don't remember technical term, sorry). It allows the plane to automatically adjust the flap angle if plane flies too fast for the flaps to handle the pressure. This increases plane agility astronomically and does not require much of a pilot attention span.&lt;br /&gt;
&lt;br /&gt;
To quote:&lt;br /&gt;
&lt;br /&gt;
''Flight Model changes:&lt;br /&gt;
&lt;br /&gt;
Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, “floating” type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H''&lt;br /&gt;
&lt;br /&gt;
The most notable example is with Harriers being able to &amp;quot;pre deploy&amp;quot; landing flaps to use VTOL later (before the update you had to stop the plane first, turn engines vertical, and only then use flaps which made VTOL cringeworthy difficult to use) and to leave scene by simply changing thrust angle.&lt;br /&gt;
&lt;br /&gt;
Is there any chance that this new mechanic on aircraft flaps will be added as a mark on every plane (maybe as a &amp;quot;automatic flaps&amp;quot; mark)  that has it, or should i dig out patch notes and write it extensively on every plane? I don't own 80% of them though, so i can't know the real impact of the mechanic on those. I guess as a middle road i could try to make a special page for it and then it could be updated by someone? It's just cathartic to see it ignored.&lt;br /&gt;
&lt;br /&gt;
--[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 12:00, 28 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are no such plans currently. You can create a page as you proposed. Sorry for the late answer. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:56, 23 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Su-25SM3, Su-25T and Su-39 S-25OF ==&lt;br /&gt;
&lt;br /&gt;
Hey, I need some help with the S-25OF on the Su-25SM3, Su-25T and Su-39. On their pages on the wiki, it says they have the S-25OF, but when I check it in War Thunder, I cannot find anything about the S-25OF on their secondary weapon pages. If it is because I can't see them, sorry about that. I was just asking this as I had recently updated the S-25OF page on it. --[[User:U113963314|U113963314]] ([[User talk:U113963314|talk]]) 23:23, 1 June 2024‎‎ (UTC)&lt;br /&gt;
:Try the custom loadout menu, some weapons appear only in that view. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 00:39, 2 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zrinyi II ==&lt;br /&gt;
&lt;br /&gt;
Hello! Thanks for whatever you did on [[Zrinyi II]] that made my edit on its ammo racks actually show up. Was a bit confused why it didn't show when I made it. Did the &amp;lt;nowiki&amp;gt;{{Clear}}&amp;lt;/nowiki&amp;gt; do it or did it have to be approved because I'm new or something? Anyway, thanks again. Cheers! &lt;br /&gt;
&lt;br /&gt;
—[[User:U101816339|U101816339]] ([[User talk:U101816339|talk]]) 01:19, 18 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just saw that you had approved the revision in the logs. Thanks for that.&lt;br /&gt;
:—[[User:U101816339|U101816339]] ([[User talk:U101816339|talk]]) 03:03, 18 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missile comparison on Family page ==&lt;br /&gt;
&lt;br /&gt;
Hello, you reverted the missile comparison table from the Family site&lt;br /&gt;
https://wiki.warthunder.com/index.php?title=AGM-65_(Family)&amp;amp;curid=25316&amp;amp;diff=192769&amp;amp;oldid=192734&lt;br /&gt;
i wonder why? isnt that the best place to have the comparison?&lt;br /&gt;
alternatively a Template could be created and imported into every subtypes article i think.&lt;br /&gt;
--[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 11:25, 19 September 2024 (UTC)&lt;br /&gt;
:Hello, it is not the right place to put it at the top of the family page. A template on every subpage might be a better idea indeed. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 15:58, 19 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Approvement of non-standard article (not vehicle's passport, historical article, etc.) ==&lt;br /&gt;
&lt;br /&gt;
Greetings, moderator Colok76286.&lt;br /&gt;
&lt;br /&gt;
I am writing to you in order to question about my own recently created article and its probable future approvement.&lt;br /&gt;
Firstly, I would like to ask you about how mine article called '[[Location Editor. Manual to create a location]]' really suits for the WT Wiki since I do not know much about how administrators and moderators treat articles about something almost unknown and perhaps useless for the most of the people. And secondly, if such in free-style written article may suit, how long would it take to get it to be approved?&lt;br /&gt;
&lt;br /&gt;
I am looking forward to receive answer from you soon.&lt;br /&gt;
&lt;br /&gt;
--[[User:U96530932|U96530932]] ([[User talk:U96530932|talk]]) 15:21, 9 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== game data plugin ==&lt;br /&gt;
&lt;br /&gt;
are there plans to make all game data available from the plugin? so you could read out e.g. missile values? &amp;lt;nowiki&amp;gt;{{gamedata|aim-9b|launch_range}}&amp;lt;/nowiki&amp;gt; or something i dont know what the syntax would be. it would help keeping values up-to-date (eh-hem, i know often that plugin is 1 month delayed...) on all pages without needing to change them if a in-game change occurs. --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 09:01, 11 October 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=193433</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=193433"/>
				<updated>2024-10-11T08:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* game data plugin */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== 100 mm/47 O.T.O. Mod. 1928 (100 mm) ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
As always - thank you for all the edits you do improving the quality of the articles, really appreciate them. I just have a 2 questions regarding the recent edits on [[100 mm/47 O.T.O. Mod. 1928 (100 mm)]]:&lt;br /&gt;
Why change the order of ships in &amp;quot;Vehicles equipped with this weapon&amp;quot;? I sorted it more-or-less by what appears in the research tree (light cruisers first, heavy cruisers second), while the old order you restored seems to be random - e.g. Zara-class isn't even next to each-other, the new, top light cruiser, Duca degli Abruzzi, is second on the list. Can you tell me what's the key for the sorting order here?&lt;br /&gt;
: They're listed in alphabetical order. When searching for a vehicle in that particular section of a weapon page, the order in the tree has little relevance.&lt;br /&gt;
I was wondering what was the reason of removal of the &amp;quot;Sample Ship&amp;quot; from the &amp;quot;Comparison with analogues&amp;quot; tables? I added it specifically because guns on a different mounts can have a different Rate of Fire and Targeting speed, so it'd be good to see which specific example was taken into account for this comparison.&lt;br /&gt;
Kind Regards [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 11:25, 9 January 2023 (UTC)&lt;br /&gt;
: To make the table less crowded, this info can added back using the annotation template for example so as not to overload the table.&lt;br /&gt;
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 12:03, 9 January 2023 (UTC)&lt;br /&gt;
::Cheers, thank you for the answers :) That explains it :) [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 12:10, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ground attack/strike vs Close Air support ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry if my edits break standards on the wiki. I figured I'd ask here since it seems I must be confusing them. The military term is close air support for aerial attack on enemy vehicles in a battle, which is what air realistic mostly simulates. Does this wiki use a different definition of that term that functinally means CAS? I'd love your input so I don't mess up as much in the future!--[[User:U128413528|U128413528]] ([[User talk:U128413528|talk]]) 00:43, 14 January 2023 (UTC)&lt;br /&gt;
:We define attacking ground targets in air battles as ground attack. We reserve the term [[Close Air Support]] for the role of planes in ground battles. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:09, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revision approval ==&lt;br /&gt;
Hi, sorry, I know it's not a standard practice, but could you approve [[User:U12017485/DPSGraph]] and [[User:U12017485/DPS]]? While new templates do not need revision approval, any changes made must have them approved, or else the base version is taken. This will help with getting a correct numbers for the DPS calculation in ships that have a flanked turrets. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 21:42, 21 February 2023 (UTC)&lt;br /&gt;
: Hello, I have unapproved both pages, so any changes you make should now be reflected immediately. As long as you continue to only use the templates on your user page, this will be an adequate solution. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 21:58, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting constructive edits? ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I'm more or less new to the wiki in itself, and I have noticed that you have reverted a few of my edits on the [[V-990]] and [[H.C Mk.I (12,000 lb)]], even though in my opinion I thought they were constructive. I do not want to blow myself up over a few mere reverts, but I realised [[User_talk_Colok76286/Archive#Reverting_changes_to_a_page_and_then_making_changes_with_the_majority_of_those_changes_yourself.3F|that this was not an isolated case.]] Yes, you are a mod and I respect your position as such, but why do you have to revert some constructive edits made by some mere editor of the wiki like myself? Other than &amp;quot;Undo revision ___ by _&amp;quot; you provide no reason at all for reverting these edits, and I would like some answers onto them, at least on the forum's private messages. (yes, I do have a forum user page)&lt;br /&gt;
&lt;br /&gt;
Thanks, &lt;br /&gt;
&lt;br /&gt;
[[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]) 06:47, 15 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M728 ==&lt;br /&gt;
+1 to this. You removed [https://wiki.warthunder.com/index.php?title=M728_CEV&amp;amp;type=revision&amp;amp;diff=153109&amp;amp;oldid=153101&amp;amp;diffmode=source my revision where I linked the M728 CEV to the M60 family of vehicles], but didn’t indicate why. Like [[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]), I’m not upset by this or anything, but I ''do'' want to continue making contributions and do so in a way that follows the guidelines for this Wiki. Something as simple as a short description on the edit would have been enough; without that, I’m left scratching my head and wondering why. The tank is just a modified M60A1. --[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:11, 10 June 2023 (UTC)&lt;br /&gt;
: The About template is used for disambiguation purposes, when vehicles carry a name close to one another like for example M60A1, M60A2, and M60A3. When the vehicle has a unique name (M728), this template should not be used to link a vehicle to a family page, that is the role of the See also section. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:29, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks for responding so quickly, I was in the process of sending you a forum message!&lt;br /&gt;
:: That makes sense. Is there a listing of the role of each section - or better yet, a listing of all pages describing the guidelines for contributing? My goal is to make valuable and meaningful contributions, but that’s difficult without knowing the culture of our active users and moderators.&lt;br /&gt;
:::No, there isn't really.&lt;br /&gt;
:::: Hmm. Well, maybe that’s something we should add.&lt;br /&gt;
:::: I discovered the rewards program through your user page; maybe I’ll end up spearheading a formalization of wiki rules and guidelines in their own section at some point. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: I’m not sure I 100% agree with the assertion that this belongs in the “See Also” section, but I can’t really argue my position until I get a firmer grasp on the process here. Don’t be offended if I came back at some point and challenge this :)&lt;br /&gt;
:::Don't be offended either if I revert it since the rule won't have changed. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:52, 10 June 2023 (UTC)&lt;br /&gt;
:::: Don’t worry, I won’t be :). FWIW, I’ve been reading other pages and think I’m coming to the conclusion that the best solution here might be to add a short mention in the Description that it’s based on the M60A1, then spend the time to write a full explanation in the History section.—[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks again, and I hope we end up building a productive relationship here. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:46, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T-80UM2 ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just wondering why you reverted the newer info on the only T-80UM2 being destroyed last year, and I was curious if talking about more recent wars is taboo on the wiki, as I was unsure of that. --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:49, 1 July 2023 (UTC)&lt;br /&gt;
:We do not add historical material for ongoing conflicts. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 17:50, 1 July 2023 (UTC)&lt;br /&gt;
::Thank you for the clarification, I will keep it in mind --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:51, 1 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ho-Ro ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok76286,&lt;br /&gt;
&lt;br /&gt;
foremost, let me thank you for helping me get used to the literally unwritten rules of this wiki through your edits.&lt;br /&gt;
&lt;br /&gt;
Speaking of edits, I just became aware of your [https://wiki.warthunder.com/index.php?title=Ho-Ro&amp;amp;type=revision&amp;amp;diff=166343&amp;amp;oldid=166335&amp;amp;diffmode=source &amp;quot;conditional approval&amp;quot; of the edit of the Ho-Ro article.] Let's start from the bottom: [https://docdro.id/EyHAz3t I got the spelling version from] [https://www.oxfordreference.com/view/10.1093/acref/9780199891580.001.0001/acref-9780199891580 The Oxford Essential Dictionary of the US Military.] Wiktionary.com also has &amp;quot;breech-loader&amp;quot; as a secondary spelling. According to Collins, &amp;quot;breech-loader&amp;quot; is British English, and &amp;quot;breechloader&amp;quot; American.&lt;br /&gt;
In the end, however, it is about the presence of a hyphen, I think regardless of the spelling, this does not cause misunderstandings among wiki users.&lt;br /&gt;
&lt;br /&gt;
You also changed &amp;quot;The howitzer's high trajectory&amp;quot; to &amp;quot;The howitzer's curved trajectory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For users unfamiliar with ballistics, however, this expression may seem confusing, since the [https://en.wikipedia.org/wiki/Trajectory trajectory] of any projectile subject to the influence of gravity is by definition curved. Artillery projectiles differ in their [https://en.wikipedia.org/wiki/Trajectory#/media/File:Ideal_projectile_motion_for_different_angles.svg parabolic trajectory], depending on whether the apex is [https://en.wikipedia.org/wiki/Howitzer rather high] or [https://en.wikipedia.org/wiki/Field_gun rather low]&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:51, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, go ahead for both topics. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:10, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I see you merged it, which expedited the process further, I guess. I will stop thanking you for acting quickly in the future, I suppose this just part of your commendable work ethic.&lt;br /&gt;
::I'm still working on a list of questions regarding the &amp;quot;unspoken rules&amp;quot; of this wiki, which I will, after some extra work to make it less of a hassle for you guys to provide me with answers, send to one of your co-mods.&lt;br /&gt;
:::We don't have a list of rules to provide unfortunately.&lt;br /&gt;
::But since you are so prolific, I would like to go ahead and ask two questions ahead of time to maybe save you some time:&lt;br /&gt;
:: You guys seem to really dislike Em-dashes a lot. ;) I'll substitute them with (semi-) colons whenever possible—I remember hyphens being used instead, but didn't find a single one now. If I that wasn't a hallucination on my part, I would like to follow up on that.&lt;br /&gt;
:::I keep it simple by using a single type of dash. Using semi-colons, colons, or commas should be fine.&lt;br /&gt;
:: I use the visual editor. With every word processor I ever worked with, Shift+Enter would do a line break, just not here. Do you know the shortcut? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 13:08, 13 July 2023 (UTC)&lt;br /&gt;
:::I can't help on that since I don't use the Visual Editor. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:51, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KV-1 (L-11) ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok,&lt;br /&gt;
&lt;br /&gt;
I just wanted to write to you about the old &amp;quot;General info&amp;quot; formatting issue, but got ninja'd apparently, great job!&lt;br /&gt;
&lt;br /&gt;
My second question would've been if I corrected the ammo rack template the right way, but that question is obsolete now, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
But since you reverted my text edit, but just edited the values in the template back to the old ones: Did I make a mistake or does the KV-1 (L-11) just doesn't come with a shell in the breech? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 07:35, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some vehicles have unusual depletion routines (where the first shell is not considered, or with discrepancies in the depletion scheme). That's why you must not fill ammo racks table based on a supposition but on real observed behaviour (by using the test drive). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:45, 15 July 2023 (UTC)&lt;br /&gt;
::Thank you so much for explaining that! To make the more important things regarding ammunition easier for the player, the concept of ammo rack depletion was designed very counterintuitively. ''Especially'' in the case of the KV-1, since there is a KV-1E, too, which I used to countercheck the data. This tank can load the same amount of ammunition, uses the same layout for the ammo racks, starts with a shell in the breech at the start of the game like any other tank and &amp;quot;The ammo stowage is empty&amp;quot; not when the ammo stowage is actually empty, but when the last shot is fired.&amp;lt;br&amp;gt;But I take on your recommendation and put on a lead apron whenever I change anything ammo racks. ;) --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 14:22, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Abbreviations&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok76286,&lt;br /&gt;
&lt;br /&gt;
Firstly, thank you for your [https://en.wikipedia.org/wiki/Wikipedia:Be_bold bolder] edit of the abbreviation article. Back home, I'm going to stick Post-Its on my desk with &amp;quot;No typographical quotation marks!&amp;quot;. Just to make it clearer for me: Did you use &amp;quot;aircraft&amp;quot; instead of &amp;quot;aeroplane&amp;quot;, as the term is more commonly used in a military context? According to my cursory review of several corpora, even the term &amp;quot;military aircraft&amp;quot; includes rotorcraft and lighter-than-air vehicles.&lt;br /&gt;
:Aircraft is the correct word to translate Flugzeug.&lt;br /&gt;
:: Well, a &amp;quot;Flugzeug&amp;quot; is an aircraft. But so is a &amp;quot;Ballon&amp;quot;, &amp;quot;Hubschrauber&amp;quot;, or &amp;quot;Lastensegler&amp;quot;. I guess you could translate it that way, but don't you think that's a bit sloppy of a diction for someone who reverts &amp;quot;hunting tank&amp;quot; as a possible literal translation for &amp;quot;Jagdpanzer&amp;quot;? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
:::Is there a real question here? Or is it just you using an ad hominem obnoxiously because things didn't get your way?&lt;br /&gt;
Moreover, do you think my suggestion in &amp;quot;Discussion&amp;quot; makes sense? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 22:10, 27 July 2023 (UTC)&lt;br /&gt;
:I have no way of controlling a user's proficiency in a given language. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
::Yes, that's true in more than one way, and not what I suggested, but I'm starting to see how &amp;quot;editor&amp;quot; could be misinterpreted this way. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
::: How did you mean it then? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:16, 29 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The T-34-57 and editing this wiki in general ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok,&lt;br /&gt;
&lt;br /&gt;
You reviewed my changes to the T-34-57 article, and I'd like to start by thanking you for the second pair of eyes.&lt;br /&gt;
I think it was you who said this, in any case, it's obvious: there are no detailed written rules on how articles should be drafted and edited.&lt;br /&gt;
I hope it's okay if I treat you (and all the other moderators) like a member of the Académie Française in this respect.&lt;br /&gt;
:What is it supposed to mean?&lt;br /&gt;
::There is no written set of rules here like on Wikipedia. At that time, I thought this was informal knowledge long-time users and moderators had, and I could just copy what they did because they surely would adhere to some ruleset, right?&lt;br /&gt;
:::What is the relation to the Académie Française?&lt;br /&gt;
That being said, a few questions have arisen in going through your review.&lt;br /&gt;
&lt;br /&gt;
You changed &amp;quot;lower rank battles&amp;quot; to &amp;quot;lower tier battles&amp;quot;. Did I use the wrong term, or can both terms be used synonymously? &lt;br /&gt;
:The terms low-tier and top-tier are regularly used throughout the wiki. I don't want you to go around correcting every occurrence of the term out of pedantry.&lt;br /&gt;
:: Did you, Colok, just accuse me of pedantry?&lt;br /&gt;
:::Is there a vehicle page where you added content other than rewording what was already on the page, or correcting the punctuation and grammar?&lt;br /&gt;
:::: I try to add or correct information on articles. On Wikipedia, that's called &amp;quot;editing&amp;quot;. It sounds like you think that's a bad thing, at least when other people do it. &lt;br /&gt;
Knowing your aversion to dashes, I used colons where possible. You have reverted (?) them to hyphens. They are not used like that in any language I know, including English, of course. Could you explain this briefly? &lt;br /&gt;
:You can't use a capital letter after a colon. Therefore the use of the dash as a separator since a new sentence starts after the colon.&lt;br /&gt;
:: I'm unsure if the second sentence could make any sense to me, but it doesn't. Also: you didn't use dashes, you used hyphens. I used Em-Dashes at the beginning of my time here, and they were always reverted. [[https://wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;amp;action=edit#Ho-Ro|Instead I was told by a mod that using colons [...] would be fine]] Also, yes, according to at least two style guides, you would capitalize after the colon in these cases. I could go on and ask you why you would revert &amp;quot;defence&amp;quot; back to &amp;quot;defense&amp;quot;, but I have already wasted enough time here, and this talk page and your general behaviour tells me I would just waste more. I'm tired.--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 20:55, 29 July 2023 (UTC)&lt;br /&gt;
:::An hyphen is a type of dash... But here comes the real point: why do you become belligerent when your edits are corrected? It happens to other users, I don't see all of them lashing out like you do.&lt;br /&gt;
:::: Belligerence is what I would call calling people names, for example. I'm actually I bit sad, rather, that this Wiki (and its contributors) are treated like this.&lt;br /&gt;
::::Humans err, and people handle it differently when other people make them aware of an error they made. Some people are a bit angry at themselves and try to do better in the future (and say, e.g., &amp;quot;thank you for the effort of reviewing&amp;quot;). Some are more angry at the people who notice them of what could be a mistake, because firstly, they feel like they don't make any errors, and if they do, the other people were at fault for not correcting them. There are personality profiles that are more susceptible to this behaviour.&lt;br /&gt;
::::Furthermore, no, a hyphen is as much a dash as a colon is a semicolon (maybe Cockney has different rules, I don't know). &amp;quot;Mother-in-law&amp;quot; is an example of a hyphen correctly used. &amp;quot;It's not that hard—is it?&amp;quot; That's a dash. &amp;quot;...&amp;quot; are not ellipses, either. If we both agree that these typographical details are not super important, why do you revert them all the time? I once again agree with you, pedants are exhausting, but even more exhausting are pedants who get their pedantry wrong all the time.&lt;br /&gt;
You changed a link from https://wiki.warthunder.com/Pz.IV_(Family) to https://wiki.warthunder.com/Panzer_IV_(Family). This page is currently empty. Why this change?&lt;br /&gt;
:Nobody's perfect. But it's a wiki: you can correct any wrong link you see.&lt;br /&gt;
:: Colok, with this action &amp;quot;you&amp;quot; have already corrected &amp;quot;me&amp;quot;, the pedant. At this point, I consider this a character flaw of mine: If someone ''corrects'' something I did, I always assume there was some thinking going on.&lt;br /&gt;
:::What was the need to point this out the way you did when you could correct it directly instead, except for being pedantic? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:17, 29 July 2023 (UTC)&lt;br /&gt;
::::What gave you the idea to change a perfectly fine link in the first place? I thought, maybe the dead page was already a work in progress nearly done, so I thought I'd ask first. Wouldn't you have just reverted my correction anyway?&lt;br /&gt;
You changed &amp;quot;Panzer IV variants armed with the KwK 40 gun:&amp;quot; to &amp;quot;Panzer IV variants armed with the 75 mm KwK40 L43 or L48 guns -&amp;quot;. If I recall correctly, the wrong spelling &amp;quot;KwK40&amp;quot; is used in the wiki as this is also the in-game designation. Further, the &amp;quot;75 mm KwK40 L43 or L48 guns&amp;quot; are the only KwK 40s used in Panzer IVs (and at all), at least to my knowledge. This would be tautological; the reader would read a longer text without getting additional information, something that is generally avoided. I would be genuinely interested in the rationale behind this change, as it is quite incomprehensible to me, from a third-party perspective.&lt;br /&gt;
:Terms used in the game are our starting point. If you think the game references a name incorrectly, please submit a bug report. Historically, the term KwK40 referred to both guns on the wiki, before they were split in 2 separate pages. Nowadays, when searched on the wiki, it only [[KwK40 (75 mm)|redirects]] to the L43 version.&lt;br /&gt;
&lt;br /&gt;
In retrospect, my change in &amp;quot;pros and cons&amp;quot; was not outstandingly well-thought-out, to say the least. There wasn't really any added value in terms of information (I ran out of time a bit after working on &amp;quot;History&amp;quot;, a Tower of Babel). The de facto revert did not improve this, of course. Do you think we can highlight the qualities of the armament even better? I think the current version is not ideal, at least in terms of &amp;quot;good […] rate of fire&amp;quot; and &amp;quot;fast reload rate&amp;quot; (please don't lecture me about first-stage ammo racks and autoloaders now 😉).&lt;br /&gt;
:IMHO, the qualities for a good follow-up shot are the rate of fire and the accuracy/recoil of the gun. You dumbed it down to just the rate of fire, hence the revert.&lt;br /&gt;
::&amp;quot;Dumb down&amp;quot; sounds rather unfriendly, doesn't it? You seem to disagree, but I think accuracy is important for the first shot, too, so I moved it to the other general qualities of the gun. &lt;br /&gt;
::By the way, are you a volunteer or do you get paid in some way? Because being unfriendly to people who volunteer for a for-profit company is a good way to drive them off. So I guess this wiki has an over-abundance of contributors. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 11:45, 31 July 2023 (UTC)&lt;br /&gt;
Last question: Why did you remove the addition &amp;quot;Jumbo&amp;quot; from the hyperlink?&lt;br /&gt;
:Keeping the links simple.--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Once again, thank you for the effort of reviewing, maybe you will find time to answer these question as well (not just for me).&lt;br /&gt;
&lt;br /&gt;
Cheers &lt;br /&gt;
&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:01, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pr.122A and Pr.122bis ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
First of all, I appreciate that you have reviewed my edit and accepted the edit on the manufacturer template, but I wonder why did you reject the edit on the About template? &lt;br /&gt;
&lt;br /&gt;
I would like to argue that the Pr.122A and Pr.122bis belongs to different class/subclass and also has striking visual difference, while on the other hand the MPK-163 and the premium MPK Pr.122bis are of the same class/subclass and is visually similar. On top of that, the MPK-163 also has Pr.122bis in its name so I'd say it would confuse some people.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:15, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The template is for disambiguation of different vehicles carrying a very similar name. It is not there to list vehicles of a same family or anyhow related. If a user searches for the Pr.122A but clicks on the Pr.122bis instead, they have a quick way to go to the other page, either with a direct link or through a family page or a disambiguation page. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 10:20, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alright, thank you for your explanation.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:36, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T26E1-1 History  ==&lt;br /&gt;
&lt;br /&gt;
What exactly are you looking for to omit the King Tiger story from the history section? The 3ad link cited as a source has no sources of its own to verify the claim, and the story is extremely far-fetched. It feels like bad practice to include such a highly debatable event.&lt;br /&gt;
&lt;br /&gt;
Later Edit: I have found the book that this claim originates from, as the 3ad website cites John P. Irwin's memoir ''Another River, Another Town''. Having found the section about this duel, it states in full:&lt;br /&gt;
&lt;br /&gt;
[[File:Quote.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Hopefully inserting that image works as intended. Anyways, it very clearly says ''Tiger'' and not anything about a King Tiger. This account is also only eye-witness testimony, so I don't even think ''that'' works as something to have in the wiki article. WW2 Tank crews are notorious for not knowing what the hell they are looking at, and it very easily could've just been a Panzer IV or something. I'm going to edit that section of the article again, and if you want to change it I would just ask you give me a reason why we should be offering such an unsubstantiated story in the history section...&lt;br /&gt;
&lt;br /&gt;
== Template:TorpedoTravelTime‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I was wondering if you could review TorpedoTravelTime‎ template? I was trying to make it as readable as possible. It should give a nice option to reflect how long it takes for torpedoes to travel within the articles and how it compares with the competitors. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 10:48, 30 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for merging my F-15A edit! ==&lt;br /&gt;
&lt;br /&gt;
This is pretty lame, but thanks for merging, let alone keeping my edit of the F-15A wiki page I made a while ago!&lt;br /&gt;
&lt;br /&gt;
== Title source problem ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Thank you very much for your contribution to the War Thunder Wiki community. I have a question about the source of titles. When I was in Datamine, I found that some titles were purely in the game but not found in wt.wiki. Can you help me add and search for the source information of these titles?&lt;br /&gt;
&lt;br /&gt;
* Re-Enactor&lt;br /&gt;
* Panfilov's Guardsman&lt;br /&gt;
* Achiever of War Thunder 2021&lt;br /&gt;
* Copa Hispana&lt;br /&gt;
* Footballer&lt;br /&gt;
* Sampoer&lt;br /&gt;
* I am here to stay&lt;br /&gt;
&lt;br /&gt;
Thx！ --[[User:U75968176|U75968176]] ([[User talk:U75968176|talk]]) 04:55, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, some titles may be created but never released. It is best to base your inputs on official news rather than datamining. The official Warthunder website is the best source for this content. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:23, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are titles here except for [Footballer], all of which I have seen in the game, but I don't know how they got them. For example [Re-Enactor] and [Panfilov's Guardsman] should be former event titles; [Sampoer] and [Achiever of War Thunder 2021] should be the titles for DMM events; [Copa Hispana] should be a tournament title; On the contrary, [I am here to stay] is a title I did not find in datamine either. Please help solve these problems again, thank you!&lt;br /&gt;
&lt;br /&gt;
:Hello, [Achiever of War Thunder 2021]（戰雷2021を達する者）is a title distributed at the [https://ad.games.dmm.com/warthunder_tournament001/index.html &amp;quot;WARTHUNDER JAPAN TOURNAMENT 2021&amp;quot;] organized by DMM. Participants who have completed all matches during the tournament without abstaining are eligible. [https://docs.google.com/document/d/1bNJZHHho7Agg9fVCCX6kj1ffdIxa6mXfDs-4zstZ_dM/edit Page 3, line 7, &amp;quot;In-Game Special Titles&amp;quot; (ゲーム内特別称号) corresponds to this.]&lt;br /&gt;
&lt;br /&gt;
== Anti-blowup flaps on planes ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
Some updates ago, there was introduced an anti-break mechanic for flaps on some planes (i don't remember technical term, sorry). It allows the plane to automatically adjust the flap angle if plane flies too fast for the flaps to handle the pressure. This increases plane agility astronomically and does not require much of a pilot attention span.&lt;br /&gt;
&lt;br /&gt;
To quote:&lt;br /&gt;
&lt;br /&gt;
''Flight Model changes:&lt;br /&gt;
&lt;br /&gt;
Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, “floating” type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H''&lt;br /&gt;
&lt;br /&gt;
The most notable example is with Harriers being able to &amp;quot;pre deploy&amp;quot; landing flaps to use VTOL later (before the update you had to stop the plane first, turn engines vertical, and only then use flaps which made VTOL cringeworthy difficult to use) and to leave scene by simply changing thrust angle.&lt;br /&gt;
&lt;br /&gt;
Is there any chance that this new mechanic on aircraft flaps will be added as a mark on every plane (maybe as a &amp;quot;automatic flaps&amp;quot; mark)  that has it, or should i dig out patch notes and write it extensively on every plane? I don't own 80% of them though, so i can't know the real impact of the mechanic on those. I guess as a middle road i could try to make a special page for it and then it could be updated by someone? It's just cathartic to see it ignored.&lt;br /&gt;
&lt;br /&gt;
--[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 12:00, 28 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are no such plans currently. You can create a page as you proposed. Sorry for the late answer. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:56, 23 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Su-25SM3, Su-25T and Su-39 S-25OF ==&lt;br /&gt;
&lt;br /&gt;
Hey, I need some help with the S-25OF on the Su-25SM3, Su-25T and Su-39. On their pages on the wiki, it says they have the S-25OF, but when I check it in War Thunder, I cannot find anything about the S-25OF on their secondary weapon pages. If it is because I can't see them, sorry about that. I was just asking this as I had recently updated the S-25OF page on it. --[[User:U113963314|U113963314]] ([[User talk:U113963314|talk]]) 23:23, 1 June 2024‎‎ (UTC)&lt;br /&gt;
:Try the custom loadout menu, some weapons appear only in that view. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 00:39, 2 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zrinyi II ==&lt;br /&gt;
&lt;br /&gt;
Hello! Thanks for whatever you did on [[Zrinyi II]] that made my edit on its ammo racks actually show up. Was a bit confused why it didn't show when I made it. Did the &amp;lt;nowiki&amp;gt;{{Clear}}&amp;lt;/nowiki&amp;gt; do it or did it have to be approved because I'm new or something? Anyway, thanks again. Cheers! &lt;br /&gt;
&lt;br /&gt;
—[[User:U101816339|U101816339]] ([[User talk:U101816339|talk]]) 01:19, 18 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just saw that you had approved the revision in the logs. Thanks for that.&lt;br /&gt;
:—[[User:U101816339|U101816339]] ([[User talk:U101816339|talk]]) 03:03, 18 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missile comparison on Family page ==&lt;br /&gt;
&lt;br /&gt;
Hello, you reverted the missile comparison table from the Family site&lt;br /&gt;
https://wiki.warthunder.com/index.php?title=AGM-65_(Family)&amp;amp;curid=25316&amp;amp;diff=192769&amp;amp;oldid=192734&lt;br /&gt;
i wonder why? isnt that the best place to have the comparison?&lt;br /&gt;
alternatively a Template could be created and imported into every subtypes article i think.&lt;br /&gt;
--[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 11:25, 19 September 2024 (UTC)&lt;br /&gt;
:Hello, it is not the right place to put it at the top of the family page. A template on every subpage might be a better idea indeed. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 15:58, 19 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Approvement of non-standard article (not vehicle's passport, historical article, etc.) ==&lt;br /&gt;
&lt;br /&gt;
Greetings, moderator Colok76286.&lt;br /&gt;
&lt;br /&gt;
I am writing to you in order to question about my own recently created article and its probable future approvement.&lt;br /&gt;
Firstly, I would like to ask you about how mine article called '[[Location Editor. Manual to create a location]]' really suits for the WT Wiki since I do not know much about how administrators and moderators treat articles about something almost unknown and perhaps useless for the most of the people. And secondly, if such in free-style written article may suit, how long would it take to get it to be approved?&lt;br /&gt;
&lt;br /&gt;
I am looking forward to receive answer from you soon.&lt;br /&gt;
&lt;br /&gt;
--[[User:U96530932|U96530932]] ([[User talk:U96530932|talk]]) 15:21, 9 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== game data plugin ==&lt;br /&gt;
&lt;br /&gt;
are there plans to make all game data available from the plugin? so you could read out e.g. missile values? {{gamedata|aim-9b|launch_range}} or something i dont know what the syntax would be. it would help keeping values up-to-date (eh-hem, i know often that plugin is 1 month delayed...) on all pages without needing to change them if a in-game change occurs.&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AIM-9B_Sidewinder&amp;diff=193406</id>
		<title>AIM-9B Sidewinder</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AIM-9B_Sidewinder&amp;diff=193406"/>
				<updated>2024-10-09T09:14:13Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ replace table with template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-air missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AIM-9 Sidewinder (Family)&lt;br /&gt;
}}&lt;br /&gt;
[[File:Missile AIM-9B Fired.jpg|thumbnail|right|x250px|An AIM-9B being fired]]&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AIM-9B Sidewinder.png|thumb|left|420px|The AIM-9B Sidewinder missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|infrared homing air-to-air missile]] which was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]]. The AIM-9B is the earliest and least capable member of the Sidewinder family of missiles found in the game. It was the basis for the later Sidewinder missiles, as well as many other missiles found in the game. The [[Rb24]] is an AIM-9B built under license in Sweden, while the [[R-3S]], [[R-13M1]] and [[PL-2]] are all descendants of the Vympel R-3 missile, which was a Soviet reverse-engineered version of the AIM-9B. The AIM-9B also served as the basis for the design of the Israeli [[Shafrir]] missile, although there are notable differences between the two.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|USA}}{{Specs-Link|f3h-2}}{{-}}{{Specs-Link|f4d_1}}{{-}}{{Specs-Link|f-4c}}{{-}}{{Specs-Link|f8u-2}}{{-}}{{Specs-Link|f-8e}}&lt;br /&gt;
{{Navigation-Line| }}{{Specs-Link|f9f-8}}{{-}}{{Specs-Link|f11f_1_late}}{{-}}{{Specs-Link|f-100d}}{{-}}{{Specs-Link|f-104a}}{{-}}{{Specs-Link|f-104c}}{{-}}{{Specs-Link|f_111a}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Germany}}{{Specs-Link|f-86_cl_13b_mk6}}{{-}}{{Specs-Link|f-86k_late_german}}{{-}}{{Specs-Link|f-104g}}{{-}}{{Specs-Link|fiat_g91_r4_german}}{{-}}{{Specs-Link|sea_hawk_mk100}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Britain}}{{Specs-Link|scimitar_f1}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Japan}}{{Specs-Link|f-86f-40_japan}}{{-}}{{Specs-Link|f-86f-40_japan_blue_impulse}}{{-}}{{Specs-Link|f-104j}}{{-}}{{Specs-Link|t2_early}}{{-}}{{Specs-Link|t2}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|China}}{{Specs-Link|f-86f-40_china}}{{-}}{{Specs-Link|f-100a_china}}{{-}}{{Specs-Link|f_100f_china}}{{-}}{{Specs-Link|f-104a_china}}{{-}}{{Specs-Link|f-104g_china}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Italy}}{{Specs-Link|f-86k_late_italy}}{{-}}{{Specs-Link|f-104g_italy}}{{-}}{{Specs-Link|f-104s}}{{-}}{{Specs-Link|f-104s_cb}}{{-}}{{Specs-Link|fiat_g91_r4}}{{-}}{{Specs-Link|fiat_g91_ys}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|France}}{{Specs-Link|md_460}}{{-}}{{Specs-Link|md_460_yt_cup_2019}}{{-}}{{Specs-Link|f-86k_late}}{{-}}{{Specs-Link|f-100d_france}}{{-}}{{Specs-Link|f-8e_fn}}{{-}}{{Specs-Link|mirage_milan}}{{-}}{{Specs-Link|mirage_3c}}{{-}}{{Specs-Link|mirage_3e}}{{-}}{{Specs-Link|mirage_5f}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Strike aircraft'''}}{{Specs-Link|a_4b}}{{-}}{{Specs-Link|a_4e_early}}{{-}}{{Specs-Link|a_4e_early_iaf}}{{-}}{{Specs-Link|a_4e_late_iaf}}{{-}}{{Specs-Link|buccaneer_s2}}{{-}}{{Specs-Link|etndard_4m}}{{-}}{{Specs-Link|fj_4b}}{{-}}{{Specs-Link|fj_4b_agm_12b}}{{-}}{{Specs-Link|f-105d}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like other early air-to-air missiles, the AIM-9B is limited in is destructive capabilities. Although it contains enough explosive filler to eliminate or cripple an enemy given a direct hit, those direct hits may be hard to come by. For one, this missile only has a 10G overload. Therefore, it is quite easy for an enemy to dodge it. All the enemy needs to do is to turn slightly, and the missile will likely miss. For greatest lethality, use this missile on slow targets that cannot manoeuvre well (though, in this case, guns may be just as effective).&lt;br /&gt;
&lt;br /&gt;
Still, as one of the first air-to-air missiles in the game, the missile is quite effective for dealing with enemies in the right circumstances. Careful positioning and trigger discipline are required. In lower-tier jet combat, the AIM-9B is the gold standard for long to medium range air-to-air combat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 72 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Aspect''' || Rear-aspect&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range (rear-aspect)''' || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 1.7 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum overload''' || 10 G&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 20 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass (TNT eq.)''' || 7.62 kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
With a 4.76 kg HBX explosive (7.62 kg TNT equivalent) warhead, the AIM-9B Sidewinder can ensure the destruction of the hit aircraft's tail section. Even a near-miss with the proximity fuse detonating can cause significant damage to the rear control surfaces so that a critical hit will cause the plane to lose air controllability, leading to a credit when the plane eventually smashes into the ground.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{AIM-9 Comparison Table}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
This missile is best utilised when trailing an enemy. This will allow the pilot enough time to close the distance and acquire a target lock before firing the missile. The AIM-9B is especially effective against jet bombers, such as the [[Vautour IIA IDF/AF (France)]], which generally have poor manoeuvrability.&lt;br /&gt;
&lt;br /&gt;
The missile can hit targets at up to 2.7 km of range if they are moving in a straight line and make no effort to dodge. You can use this to your advantage by launching at aircraft high above you, who believe themselves to be safe due to their altitude, and may thus neglect to check their rear.&lt;br /&gt;
&lt;br /&gt;
Firing the missile at aircraft moving in a straight line less than 900 m away usually guarantees a kill, as by the time the target can react to the missile, it is already upon them.&lt;br /&gt;
&lt;br /&gt;
When firing this missile, watch out for nearby friendly aircraft, and for the sun. The missile may lock onto either of these, causing at the best a miss, and at worst an unintended teamkill.&lt;br /&gt;
&lt;br /&gt;
The AIM-9B may be used to force the enemy to manoeuvre and bleed their speed, making it easier for the pilot to acquire a traditional firing solution and destroy the enemy with cannon fire.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Decent effective range; can travel fairly far in a straight line to intercept&lt;br /&gt;
* Effective against aircraft with low manoeuvrability, aircraft compressing at high speed, and low energy targets&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Narrow firing circle compared to later missiles with uncaged seekers&lt;br /&gt;
* Poorest range out of all AIM-9 variants&lt;br /&gt;
* Often loses track when the target manoeuvres in more than one dimension or turns sharply.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.'' --&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The missile's history starts at the Naval Ordnance Test Station (NOTS) at China Lake in 1947.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot;&amp;gt;Goebel 2019&amp;lt;/ref&amp;gt; Under William B. McLean, the missile conception sprang from mating lead-sulfide proximity fuzes that were sensitive to infrared radiation with a guidance system to home onto the infrared source.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot;&amp;gt;Hollway &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot;&amp;lt;/ref&amp;gt; Initially his own private project, McLean eventually received approval by Admiral William S. Parsons for development.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;These missiles were first test fired in 1951, with the first air-to-air hit was made on 11 September 1953 on a drone.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot;&amp;gt;Parsch 2008&amp;lt;/ref&amp;gt; This experimental missile would be designated as the ''XAAM-N-7''. The missile would also earn the name &amp;quot;Sidewinder&amp;quot; by the development team, named after the desert rattlesnake that senses its prey's heat and moves in a winding motion.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially a US Navy project, the US Air Force was urged into participating by Howard Wilcox, the next project lead after McLean was promoted to upper management at NOTS in 1954.&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt; This culminated in a shoot-off in June 1955 between the Navy's Sidewinder against the Air Force's GAR-2 Falcon missile. The Sidewinder's performance in this event resulted in the US Air Force putting their support in the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; By May 1956, the missile was officially adopted as the ''AAM-N-7'' for the US Navy and the ''GAR-8'' for the US Air Force.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot;&amp;gt;Gervasi 1984, p.256&amp;lt;/ref&amp;gt; These designation would remain until 27 June 1963, when the Sidewinder's designations were standardised across all armed services as the '''AIM-9'''.&amp;lt;ref name=&amp;quot;ParschDesignation&amp;quot;&amp;gt;Parsch 2020&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AIM-9B===&lt;br /&gt;
The '''AIM-9B''' (pre-1963 Navy designation ''AAM-N-7 Sidewinder IA'') was the initial production version of the Sidewinder.&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt; More than 80,000 units of the AIM-9B Sidewinder would be produced.&amp;lt;ref name=&amp;quot;GervasiArsenal&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:AIM-9B-9D-9C NAN3-71.jpg|x250px|right|thumb|none|A rack of Sidewinder missiles used by the US Navy. From top to bottom: [[AIM-9B Sidewinder|AIM-9B]], [[AIM-9D Sidewinder|AIM-9D]], and AIM-9C.]]&lt;br /&gt;
&lt;br /&gt;
The AIM-9B would see combat first over the Taiwan Strait in 1958, where Chinese MiGs and Taiwanese F-86 Sabres faced off in air battles. The first AIM-9B were sent in September to assist the ROC air force, which were equipped onto their Sabres.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt; The first air-to-air kill with a Sidewinder was recorded on 24 September 1958, in which a Sabre shot down a MiG-15 with an AIM-9B. During these battles, an AIM-9B Sidewinder successfully hit a Chinese MiG, but failed to explode, leaving it lodged in the fuselage. The MiG flew back to China with its baggage of an intact example of a heat-seeking missile. The AIM-9B was looked at by Soviet engineers, who reversed engineered the design into the [[R-3S|R-3]], or K-13, missile (NATO reporting name: AA-2 Atoll).&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;LaiDragon&amp;quot;&amp;gt;Lai 2016&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AIM-9B would also see widespread service in Vietnam. Its first aerial victory over Vietnam is on 10 July 1965, when two [[F-4C Phantom II]] from the 45th Tactical Fighter Squadron downed two [[MiG-17]] with AIM-9Bs.&amp;lt;ref name=&amp;quot;DTIC_AIM-9Jpg1&amp;quot;&amp;gt;Siemann 1974, p.xii&amp;lt;/ref&amp;gt; The AIM-9B would eventually account for around 28 MiG kills with 175 launches between 1965 to 1968.&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot;&amp;gt;Kopp 2014&amp;lt;/ref&amp;gt; However, the missile's limitations became more apparent overtime. The range was short, the manoeuvrability leaves a lot to be desired, the reliability is poor, and the missile's IR lock can be easily interfered by sun, cloud, and even the ground.&amp;lt;ref name=&amp;quot;HollwayFOX2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt; These problems led to continued development of the Sidewinder. The US Navy's efforts became the [[AIM-9D Sidewinder|AIM-9D]] variant, while the US Air Force developed the [[AIM-9E Sidewinder|AIM-9E]].&amp;lt;ref name=&amp;quot;Goebel2019&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ParschAIM9&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;KoppAUSAIM9&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|KpWGXcI9PQc|'''The Shooting Range #129''' - ''Pages of History'' section at 10:42 discusses the AIM-9B Sidewinder.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[AIM-9 Sidewinder (Family)|Related development]]&lt;br /&gt;
&lt;br /&gt;
* [[AIM-9D Sidewinder]] - Improved variant by the US Navy&lt;br /&gt;
* [[AIM-9E Sidewinder]] - Improved variant by the US Air Force&lt;br /&gt;
* [[AIM-9B FGW.2 Sidewinder]]&lt;br /&gt;
&lt;br /&gt;
;Similar-performing missiles&lt;br /&gt;
&lt;br /&gt;
* [[R-3S]]&lt;br /&gt;
* [[PL-2]]&lt;br /&gt;
* [[Rb24]]&lt;br /&gt;
* [[Shafrir]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
;Citations&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Bibliography&lt;br /&gt;
&lt;br /&gt;
* Gervasi, Tom. ''America's War Machine: the Pursuit of Global Dominance: Arsenal of Democracy III''. Grove Press, Inc., 1984.&lt;br /&gt;
* Goebel, Greg. &amp;quot;The Falcon &amp;amp; Sidewinder Air-To-Air Missiles.&amp;quot; ''Air Vectors'', 01 Apr. 2019, [http://www.airvectors.net/avsdaam.html#m5 Website]. ([https://web.archive.org/web/20201112034852/http://www.airvectors.net/avsdaam.html Web Archive] from 12 Nov 2020)&lt;br /&gt;
* Hollway, Don. &amp;quot;The AIM-9 Sidewinder: Fox Two!&amp;quot; ''HistoryNet'', [https://www.historynet.com/fox-two.htm Website]. ([https://web.archive.org/web/20210323093357/https://www.historynet.com/fox-two.htm Web Archive] from 23 Mar 2021)&lt;br /&gt;
* Kopp, Carlo. &amp;quot;The Sidewinder Story: The Evolution of the AIM-9 Missile.&amp;quot; ''Air Power Australia'', 27 Jan 2014, [http://www.ausairpower.net/TE-Sidewinder-94.html Website]. ([https://web.archive.org/web/20210402165256/http://www.ausairpower.net/TE-Sidewinder-94.html Web Archive] from 02 Apr 2021)&lt;br /&gt;
* Lai, Benjamin. ''The Dragon's Teeth: The Chinese People's Liberation Army - Its History, Traditions, and Air Sea and Land Capability in the 21st Century.'' Casemate Publishers, 14 July 2016.&lt;br /&gt;
* Parsch, Andreas. &amp;quot;AIM-9.&amp;quot; ''Directory of U.S. Military Rockets and Missiles'', Designation-Systems.Net, 09 July 2008, [http://www.designation-systems.info/dusrm/m-9.html Website]. ([https://web.archive.org/web/20210402165800/http://www.designation-systems.info/dusrm/m-9.html Web Archive] from 02 Apr 2021)&lt;br /&gt;
* Parsch, Andreas. &amp;quot;Current Designations of U.S. Unmanned Military Aerospace Vehicles.&amp;quot; ''U.S. Military Aviation Designation Systems'', Designation-Systems.Net, 30 March 2020, [http://www.designation-systems.net/usmilav/missiles.html Website]. ([https://web.archive.org/web/20210603010107/http://www.designation-systems.net/usmilav/missiles.html Web Archive] from 03 Jun 2021)&lt;br /&gt;
* Siemann, John W. ''Project CHECO Southeast Asia Report. COMBAT SNAP (AIM-9J Southeast Asia Introduction)''. Defense Technical Information Center, 24 Apr 1974.&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:AIM-9_Comparison_Table&amp;diff=193405</id>
		<title>Template:AIM-9 Comparison Table</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:AIM-9_Comparison_Table&amp;diff=193405"/>
				<updated>2024-10-09T09:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: Created page with &amp;quot;* AIM-9B FGW.2 Sidewinder - A European-licensed version of the AIM-9B with their own improvements; however the performance in-game are quite similar. * R-3S/PL-2 -...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* [[AIM-9B FGW.2 Sidewinder]] - A European-licensed version of the AIM-9B with their own improvements; however the performance in-game are quite similar.&lt;br /&gt;
* [[R-3S]]/[[PL-2]] - Infamous as a reverse-engineered variant of the AIM-9B, the R-3 missile shares many of its in-game performances with the AIM-9B, only falling slightly short in locking and launching range.&lt;br /&gt;
* [[Shafrir]] - Shares in-game performance values despite their design differences&lt;br /&gt;
* [[Rb24]] - Licensed-produced version of the AIM-9B for the Swedish, and as such shares in-game performance values.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot; |Missile&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Guidance&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Lock range&amp;lt;br&amp;gt;(rear-aspect)(km)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Launch range&amp;lt;br&amp;gt;(km)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Maximum speed&amp;lt;br&amp;gt;(Mach)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Maximum overload&amp;lt;br&amp;gt;(g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mass&amp;lt;br&amp;gt;(kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |TNT Equivalent&amp;lt;br&amp;gt;(kg)&lt;br /&gt;
|-&lt;br /&gt;
!Type!!Aspect!!Time!!Uncaged seeker!!Radar slaving&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9B Sidewinder]]&lt;br /&gt;
| IR || Rear || 20  || {{Cross}} || {{Cross}} || 4 || 10 || 1.7 || 10 || 72 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9C Sidewinder]]&lt;br /&gt;
| SARH || Front || 60  || {{Cross}} || {{Tick}} || 9 || 18 || 2.5 || 18 || 95 || 4.69&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9D Sidewinder]]&amp;lt;ref group=&amp;quot;note&amp;quot; &amp;gt;Successor to the AIM-9B&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IR || Rear || 20 || {{Cross}} || {{Cross}} || 5.5 || 18 || 2.5 || 18 || 88 || 4.69&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9E Sidewinder]]&amp;lt;ref group=&amp;quot;note&amp;quot; &amp;gt;Successor to the AIM-9B&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IR || Rear || 20 || {{Tick}} || {{Cross}} || 5.5 || 18 || 2.8 || 10 || 76 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9G Sidewinder]]&lt;br /&gt;
| IR || Rear || 60 || {{Tick}} || {{Tick}} || 5.5 || 18 || 2.5 || 18 || 88 || 3.53&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9H Sidewinder]]&lt;br /&gt;
| IR || Rear || 60 || {{Tick}} || {{Tick}} || 5.5 || 18 || 2.5 || 18 || 88 || 3.53&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9J Sidewinder]]&amp;lt;ref group=&amp;quot;note&amp;quot; &amp;gt;Upgrade modification often found on aircraft with AIM-9B&amp;lt;/ref&amp;gt;&lt;br /&gt;
| IR || Rear || 40 || {{Tick}} || {{Cross}} || 5.5 || 18 || 2.5 || 20 || 76 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9L Sidewinder]]&lt;br /&gt;
| IR || All || 60 || {{Tick}} || {{Tick}} || 11 || 18 || 2.5 || 30 || 84 || 4.58&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9M Sidewinder]]&lt;br /&gt;
| IR || All || 60 || {{Tick}} || {{Tick}} || 11 || 18 || 2.5 || 30 || 84 || 4.58&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9P Sidewinder]]&lt;br /&gt;
| IR || Rear || 40 || {{Tick}} || {{Tick}} || 5.5 || 18 || 2.5 || 20 || 76.93 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USA flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9P4 Sidewinder]]&lt;br /&gt;
| IR || All || 40 || {{Tick}} || {{Tick}} || 11 || 18 || 2.5 || 20 || 76.93 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FRG flag.png|link=|25x25px]]&lt;br /&gt;
| [[AIM-9B FGW.2 Sidewinder]]&lt;br /&gt;
| IR || Rear || 20 || {{Cross}} || {{Cross}} || 5.5 || 10 || 1.7 || 10 || 72 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Israel flag.png|link=|25x25px]]&lt;br /&gt;
| [[Shafrir]]&lt;br /&gt;
| IR || Rear || 20 || {{Cross}} || {{Cross}} || 7 || 10 || 1.7 || 11 || 65 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sweden flag.png|link=|25x25px]]&lt;br /&gt;
| [[RB24]]&lt;br /&gt;
| IR || Rear || 20 || {{Cross}} || {{Cross}} || 4 || 10 || 1.7 || 10 || 72 || 7.62&lt;br /&gt;
|-&lt;br /&gt;
| [[File:USSR flag.png|link=|25x25px]]&lt;br /&gt;
| [[R-3S]]&lt;br /&gt;
| IR || Rear || 21 || {{Cross}} || {{Cross}} || 9 || 10 || 1.7 || 10 || 75 || 8.8&lt;br /&gt;
|-&lt;br /&gt;
| [[File:China flag.png|link=|25x25px]]&lt;br /&gt;
| [[PL-2]]&lt;br /&gt;
| IR || Rear || 21 || {{Cross}} || {{Cross}} || 9 || 10 || 1.7 || 10 || 75 || 8.8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references group=&amp;quot;note&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65E2&amp;diff=193367</id>
		<title>AGM-65E2</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65E2&amp;diff=193367"/>
				<updated>2024-10-07T13:53:48Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|av_8b_na}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:AGM-65-ComparisonTable&amp;diff=193366</id>
		<title>Template:AGM-65-ComparisonTable</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:AGM-65-ComparisonTable&amp;diff=193366"/>
				<updated>2024-10-07T13:49:28Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: make row headers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Missile Characteristics !! [[AGM-65A]] !! [[AGM-65B]] !! [[AGM-65D]] !! [[AGM-65E]] !! [[AGM-65E2]] !! [[AGM-65G]] !! [[AGM-65H]] !! [[AGM-65L]]&lt;br /&gt;
|-&lt;br /&gt;
! Mass (kg) &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 210.47 || 227 || colspan=&amp;quot;2&amp;quot; | 291.21 || 303.45 || 226.8 || 291.21&lt;br /&gt;
|-&lt;br /&gt;
! Guidance &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | TV || TV+IR || colspan=&amp;quot;2&amp;quot; |  Laser || IR || TV || Laser&lt;br /&gt;
|-&lt;br /&gt;
! Maximum speed (M) &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | 0.9&lt;br /&gt;
|-&lt;br /&gt;
! Missile guidance time (secs) &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | 105&lt;br /&gt;
|-&lt;br /&gt;
! Firing/launch range (km) &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; |  23 &lt;br /&gt;
|-&lt;br /&gt;
! Lock range (km) &lt;br /&gt;
| - || - || 20 || - || - || 20 || - || -&lt;br /&gt;
|-&lt;br /&gt;
! Explosive mass (kg) &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 51.19 || colspan=&amp;quot;3&amp;quot; | 39 || 51.19 || 39&lt;br /&gt;
|-&lt;br /&gt;
! Explosive type &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Comp. B || colspan=&amp;quot;3&amp;quot; | PBXN-110 || Comp. B || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
! TNT equivalent (kg) &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 39.08 || colspan=&amp;quot;3&amp;quot; | 49.92 || 39.08 || 49.92&lt;br /&gt;
|-&lt;br /&gt;
! Warhead type &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | HEAT || colspan=&amp;quot;3&amp;quot; | SAP-HE || HEAT || SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
! Armour penetration (mm) &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 830 || colspan=&amp;quot;3&amp;quot; | 122 || 830 || 122&lt;br /&gt;
|-&lt;br /&gt;
! Maximum allowed rocket release speed (M) &lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | 1.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Comparison table for the AGM-65 Family&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;[[Category:Comparison charts]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:AGM-65-ComparisonTable&amp;diff=193341</id>
		<title>Template:AGM-65-ComparisonTable</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:AGM-65-ComparisonTable&amp;diff=193341"/>
				<updated>2024-10-06T16:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: add E2 values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! Missile Characteristics !! [[AGM-65A]] !! [[AGM-65B]] !! [[AGM-65D]] !! [[AGM-65E]] !! [[AGM-65E2]] !! [[AGM-65G]] !! [[AGM-65H]] !! [[AGM-65L]]&lt;br /&gt;
|-&lt;br /&gt;
| Mass (kg) || colspan=&amp;quot;2&amp;quot; | 210.47 || 227 || || 291.21 || 303.45 || 226.8 || 291.21&lt;br /&gt;
|-&lt;br /&gt;
| Guidance || colspan=&amp;quot;2&amp;quot; | TV || TV+IR || || Laser || IR || TV || Laser&lt;br /&gt;
|-&lt;br /&gt;
| Maximum speed (M) || colspan=&amp;quot;3&amp;quot; | 0.9 || || colspan=&amp;quot;4&amp;quot; | 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Missile guidance time (secs) || colspan=&amp;quot;3&amp;quot; | 105 || || colspan=&amp;quot;4&amp;quot; | 105 &lt;br /&gt;
|-&lt;br /&gt;
| Firing/launch range (km) || colspan=&amp;quot;3&amp;quot; | 23 || || colspan=&amp;quot;4&amp;quot; | 23 &lt;br /&gt;
|-&lt;br /&gt;
| Lock range (km) || - || - || 20 ||  || - || 20 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Explosive mass (kg) || colspan=&amp;quot;3&amp;quot; | 51.19 || || colspan=&amp;quot;2&amp;quot; | 39 || 51.19 || 39&lt;br /&gt;
|-&lt;br /&gt;
| Explosive type || colspan=&amp;quot;3&amp;quot; | Comp. B || || colspan=&amp;quot;2&amp;quot; | PBXN-110 || Comp. B || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
| TNT equivalent (kg) || colspan=&amp;quot;3&amp;quot; | 39.08 || || colspan=&amp;quot;2&amp;quot; | 49.92 || 39.08 || 49.92&lt;br /&gt;
|-&lt;br /&gt;
| Warhead type || colspan=&amp;quot;3&amp;quot; | HEAT || || colspan=&amp;quot;2&amp;quot; | SAP-HE || HEAT || SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
| Armour penetration (mm) || colspan=&amp;quot;3&amp;quot; | 830 || || colspan=&amp;quot;2&amp;quot; | 122 || 830 || 122&lt;br /&gt;
|-&lt;br /&gt;
| Maximum allowed rocket release speed (M) || colspan=&amp;quot;3&amp;quot; | 1.4 || || colspan=&amp;quot;4&amp;quot; |  1.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Comparison table for the AGM-65 Family&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:Main_Page&amp;diff=193222</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:Main_Page&amp;diff=193222"/>
				<updated>2024-10-01T07:56:59Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* can we do something about the search function? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Important information:''' ==&lt;br /&gt;
{{Notice|'''Please do not add anything: to any tech tree tables, when updates happen.''' Not because we don't want you to, because every time a change happens. It indirectly changes some important information which you can't see - Thus causes the table updates to be delayed, which isn't what anyone wants. - So please do not change, add images or pages which relate to any update. Have a great day! War Thunder: Wiki Team }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please do not remove this, or change what is above this text written here --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== == &lt;br /&gt;
Stay tuned we have some big news coming soon! - we are sure you are going like it! [[User:U1619975|U1619975]] ([[User talk:U1619975|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== date ==&lt;br /&gt;
''Wiki news 30.Jan.2018'' &amp;lt;br&amp;gt;&lt;br /&gt;
The year is 2019.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 06:49, 31 January 2019 (MSK)&lt;br /&gt;
:Dont'cha know? We time-traveling 2-OP's now. (Fixed) -[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:26, 31 January 2019 (MSK)&lt;br /&gt;
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==Images==&lt;br /&gt;
I have a question: Is there a set way/schedule that we are obtaining pictures for vehicles, is it actively being done? I have a bunch of the previous ones from the older version of the wiki, used them for myself. Being that Im a PS4 player, I would gladly do it if I had the resources (if I can get it working on my laptop.) Or should I disregard that and wait? --[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 16:21, 20 February 2019 (UTC) '''Remove this when finished'''&lt;br /&gt;
:There is no schedule or active project at the moment regarding the pictures of vehicles. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:25, 20 February 2019 (UTC)&lt;br /&gt;
::Then I shall see what I can do in regards to the pictures--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 16:43, 20 February 2019 (UTC)&lt;br /&gt;
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== I can´t buy GE with my Steam acc! ==&lt;br /&gt;
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I tried today to buy some GE with my Steam acc but for some reason it didnt work.Can anyone help me?&lt;br /&gt;
: Hello, please consult [https://support.gaijin.net/hc/en-us/articles/200069881-How-To-Purchase-Eagles- this page] to see if you are doing it correctly. If so and it is still not working, please contact [https://support.gaijin.net/hc/en-us Gaijin support]. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:51, 27 May 2019 (UTC)&lt;br /&gt;
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==Specs-Card==&lt;br /&gt;
I noticed in-game that the Specs-Card for the Sherman IC &amp;quot;Scorpion&amp;quot; now has the Polish flag rather than the British one. I would change it on here myself but I dont know how. Just giving you a heads up if someone could do it, or show me how (my main problem is trying to access the specs cards themselves)--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 05:21, 11 July 2019 (UTC)&lt;br /&gt;
:(oops, somehow this got deleted): I will try to bring this up and see if it is possible to adapt the spec-cards to the new flag images. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:21, 11 July 2019 (UTC)&lt;br /&gt;
:*I don't believe there is a way for you to change the data on the Specs-Card (to include which flag icon is displayed). The Specs-Card is a set of parsers and switches which all tie back to the vehicle code (&amp;lt;nowiki&amp;gt;uk_sherman_ic_firefly&amp;lt;/nowiki&amp;gt;). All of the linked data exists on a database outside of the reach of us wiki editors/moderators. Sometimes data in-game changes and the wiki lags behind in updating some of those changes. That which we can change we do (thanks to you guys!), unfortunately, other data we have to wait for the Gaijin magic to make changes on the back end. - [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 10:50, 11 July 2019 (UTC)&lt;br /&gt;
::It shouldn't be possible for the polish flag to show up. There has to be a picture on with wiki with the formate File:countryname_flag.png. The only flags available are [https://wiki.warthunder.com/index.php?search=flag.png&amp;amp;title=Special%3ASearch&amp;amp;profile=advanced&amp;amp;fulltext=1&amp;amp;ns6=1 these]--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 14:15, 11 July 2019 (UTC)&lt;br /&gt;
::*I believe there are separate teams working on the in-game stat cards and the wiki stat cards, things will get rolled out in-game before the in the wiki. Many things like the flag icons will be rolled out on the .ru wiki and then copied to ours. The .ru moderators will need to add the image and update the stat card template to reflect the option for the Polish flag on the .ru wiki and then it will be updated on ours soon after (hopefully soon after, depends on what fires they are having to put out). - [[User:U64962917|U64962917]] ([[User talk:U64962917|talk]]) 14:37, 11 July 2019 (UTC)&lt;br /&gt;
:::Oh wait I misread the question. I dunno why but I though he said the wiki card somehow had the polish flag not the ingame one. &lt;br /&gt;
:To answer the original question, the flags in Specs-Card is currently tied to the vehicle tree country. So all vehicles in a tech tree have the same flag. For example  the entire Japanese tech tree has the postwar Japan flag. The Russian Wiki guys would need to add a new 'flag' parameter to the Specs database and adjust Specs-Card to use that parameter.--[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 16:10, 11 July 2019 (UTC)&lt;br /&gt;
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== can we do something about the search function? ==&lt;br /&gt;
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It's so bad that it's practically useless. I write panzer 2 in the search field, and the first result is the sd. Kfz. 234/2. No sign of the panzer 2 on the first page. It seems to take into account the CSS code of the page, which is.. perplexing to say the least.&lt;br /&gt;
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Hello The search function is working, i have just tested it. Please clear your cookies and cache, If that still does not work for you. Please [https://forum.warthunder.com/index.php?/forum/909-war-thunder-wikipedia/&amp;amp;ct=1567683350 Click here] Make a post, list your browser + version you are using, and explain the full process you do on how you perform the search. So we can further investigate this. Kindest Regards --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 11:41, 5 September 2019 (UTC)&lt;br /&gt;
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:The issue with your search is that it is searching for the most occurrences of &amp;quot;panzer&amp;quot; and &amp;quot;2&amp;quot;. Most pages referring to the panzer 2 on the wiki refer to it by its shortened name Pz. so none of those pages will be found. Since we use &amp;quot;Pz.&amp;quot; instead of &amp;quot;panzer&amp;quot;, there are basically no pages with &amp;quot;panzer&amp;quot; so you are basically looking for the page with the most occurrences of &amp;quot;2&amp;quot;. If you want to improve your search results you can either use &amp;quot;Pz.&amp;quot; or search &amp;quot;panzer 2&amp;quot; in quotes. You can find more details on how searching on the wiki works [[mw:Help:searching|here]]. --[[User:U30585107|U30585107]] ([[User talk:U30585107|talk]]) 12:36, 5 September 2019 (UTC)&lt;br /&gt;
:: The usage of roman numerals in the Panzer names (Pz. II, Pz. III, etc.) probably doesn't help at all with &amp;quot;Panzer 2&amp;quot; being able to find &amp;quot;Panzer II&amp;quot;. However, as BlastedRyan said, you would have to use the shortened &amp;quot;Pz.&amp;quot; in place of &amp;quot;Panzer&amp;quot; to find the desired tanks.--[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 15:23, 5 September 2019 (UTC)&lt;br /&gt;
::: Is it maybe worth creating a few redirect pages for the Panzer series?&lt;br /&gt;
:::: I'd say it's definitely worth it. It's a chore to have to remember the nomenclature for each vehicle, which kinda defeats the purpose of a search bar, which is to help you get to the page you want in as few inputs as possible. --[[User:U19353526|U19353526]] ([[User talk:U19353526|talk]]) 20:18, 9 September 2019 (UTC)&lt;br /&gt;
::::: We are currently working on some ideas, to improve this, based on this feedback! it's really great you are leaving feedback. We hope you have a great day!  --[[User:U1619975|U1619975]] ([[User talk:U1619975|talk]]) 21:35, 9 September 2019 (UTC)&lt;br /&gt;
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I am sorry, but search function on this page sucks. For example: I want to find Mirage 2000-5F and if I type &amp;quot;m2k 5f wt&amp;quot; on google, guess what what is first result - Mirage 2000-5F on WT wiki. If I miss spell single shit I get nothing, so don't pretend that this search function is just fine, it suck. IDK how this programing works so if its expensive or too hard just tell us. --[[User:U11516956|talk]] 22:14, 30 September 2024 &lt;br /&gt;
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Also the search is case sensitive, which is annoying too when you need to remember if it was MiG or Mig or mIg or whatever --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 07:56, 1 October 2024 (UTC)&lt;br /&gt;
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== Add tutorials ==&lt;br /&gt;
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Shouldn't we have pages about tutorials for certain situations, like flying with one wing, and dealing with multiple enemies at once ETC? [[User:U56907291|U56907291]] ([[User talk:U56907291|talk]]) 16:23, 10 January 2020 (UTC)&lt;br /&gt;
: Each plane has their own unique handling characteristics so it makes it kind of hard to make one general page that can encompass every flight characteristics and models present. As such, if they exist, these details have been constrained to within the vehicle page in question. However, I would not begrudge the drafting of such specific pages for the situations, as we do have pages regarding aerobatic maneuvres like Boom-n-Zoom so these specific instructional pages are not forbidden (just needs approval). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 16:43, 10 January 2020 (UTC)&lt;br /&gt;
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==Decals==&lt;br /&gt;
Question for the moderators or anyone whom this applies: Do you think we should add a page that has all the decals that can be found in the game. There are many so it would take a while, but seeing as this wiki has separate pages for armaments at this point (well, in the works at least, I know there is still much to be done), I don't see why a decal compilation area could be created. Further beyond from that, perhaps there could be small excerpts or pages for each decal explaining its significance if it applies (historical or fictional)--[[User:U30853183|U30853183]] ([[User talk:U30853183|talk]]) 23:20, 22 May 2020 (UTC)&lt;br /&gt;
: A Decals page is permissible. There are just other priorities at the moment that decals haven't been looked into yet. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 07:33, 23 May 2020 (UTC)&lt;br /&gt;
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== Rank 4 US tank repair cost ==&lt;br /&gt;
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I just want to know why U.S rank 4 heavy  tanks have such a high repair cost (9,400-10,000 sl) while German heavy tanks cost about 3-4,000 sl to repair. This is bad because everyone playing U.S is light tank only so its hard to win when everyone is one shot. It's not even like U.S heavies of this rank are good, they get ammo racked no matter how little ammo u carry plus the long reload. --[[User:U75486897|U75486897]] ([[User talk:U75486897|talk]]) 21:42, 14 October 2020‎ (UTC)&lt;br /&gt;
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== Broken squad system  ==&lt;br /&gt;
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With the newest update 30th of 10th 2020, the squad system was changed but there is a single problem when trying to invite a friend it says that &amp;quot;you are not squad leader&amp;quot; now normally I wouldn't reprimand the gaijin team for this kind of stuff as it was not a functional mistake but this time around my whole friends list and squadron was unable to invite anyone and I do not know the prerequisite to be a squad leader or how to even find it. Gaijin what the hell did you do? I and every single of the 46 people I play with hate this new system I can only imagine how many people are complaining about this as you read this &lt;br /&gt;
I have tried to look for help but you guys do not update your help section or you information in the posts its simply disgraceful and a shame to all the people who cannot play with their friends now thank you very much! --[[User:U50694601|U50694601]] ([[User talk:U50694601|talk]]) 05:17, 31 October 2020‎ (UTC)&lt;br /&gt;
: Hello, according to the this ''[[wt:en/news/6921-squads-are-temporarily-unavailable-en|announcement]]'', the squads functionality had been temporarily disabled due to technical issues and is planned to be restored tomorrow (October 31st). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 06:40, 31 October 2020 (UTC)&lt;br /&gt;
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== WSP info ==&lt;br /&gt;
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So, does anyone know when the team for the Wiki Share program usually replies? I did my app. a few days ago. Any info? -WentTo_Bruv 12/25/20&lt;br /&gt;
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== Suggestion: More detailed reload times.  ==&lt;br /&gt;
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I'd like to suggest that the information about reload times be expanded to include reloading under non-ideal circumstances, for instance for many tanks, if the loader is knocked out, it takes longer to reload the gun, it would also be useful to detail reload times when the ammo in the first stage ammo racks have been spent or if loader is knocked out and the ammo on the first stage is also spent, and it would also be good to write the time it takes for the loader to replenish a round onto the ready rack, i personally believe that this kind of information would be quite useful for people who wish to have more of an idea of how their vehicle performs as it faces combat.&lt;br /&gt;
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==Nakajima G10N==&lt;br /&gt;
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This is a japanese super heavy bomber. The Nakajima G10N Fugaku was a planned Japanese ultra-long-range heavy bomber designed during World War II. It was conceived as a method for mounting aerial attacks from Japan against industrial targets along the west coast and in the Midwest and the northeast  the United States. Japan's worsening war situation resulted in the project's cancellation in 1944 and no prototype was ever built.&lt;br /&gt;
Here is the Wikipedia page: https://en.wikipedia.org/wiki/Nakajima_G10N&lt;br /&gt;
Japan doesnt have a good heavy bomber with good bomb loads. In my opinion I whould put it at a Br. of 5.3-6.3.&lt;br /&gt;
Sorry for my bad english Gaijin Entertainment. Its hard for a hungarian boy. &lt;br /&gt;
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Thank you for reading my suggestion.&lt;br /&gt;
Here is also a video about it:&lt;br /&gt;
https://www.youtube.com/watch?v=DZ1ZZBDrU-A&amp;amp;ab_channel=War%26History --[[User:U65528830|U65528830]] ([[User talk:U65528830|talk]]) 15:30, 6 March 2022 (UTC)&lt;br /&gt;
: Hello. Thank you for your suggestion. However, this Wiki is not the place for that, nor will there be much action happening if posted here. Please send game suggestions to the War Thunder Forums (relevant section [https://forum.warthunder.com/index.php?/forum/611-suggestions/ here]). --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 17:09, 6 March 2022 (UTC)&lt;br /&gt;
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Oh... Okay, thank you for telling me.&lt;br /&gt;
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== Organized Communication ==&lt;br /&gt;
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Is there a discord or a means of organized communication? I have many articles I want to create just want to talk to people regarding it, might need some assistance. --[[User:U43710362|U43710362]] ([[User talk:U43710362|talk]]) 03:13, 12 February 2023‎ (UTC)&lt;br /&gt;
: You can reach out to me on the [https://forum.warthunder.com/index.php?/profile/597011-inceptor57/ War Thunder forums] with your questions. --[[User:U28580205|U28580205]] ([[User talk:U28580205|talk]]) 03:19, 12 February 2023 (UTC)&lt;br /&gt;
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== No articles about Warthunder ost? ==&lt;br /&gt;
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Is there any specific reason there isn't even a single article about the soundtrack of the game? --[[User:U103446284|U103446284]] ([[User talk:U103446284|talk]]) 10:27, 13 July 2023 (UTC)&lt;br /&gt;
: All information about the OST is available here: https://warthunder.com/en/soundtrack/ --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 17:41, 13 July 2023 (UTC)&lt;br /&gt;
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== Tank vertical drive，max speed and weight ==&lt;br /&gt;
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Is there any chance to show tank vertical drive data? I think it's as much important as horizontal drive. Maybe correct tank max speed and weight data too? Some of the data isn't correct to 1 decimal places. --[[User:U120654901|U120654901]] ([[User talk:U120654901|talk]]) 09:40, 30 December 2023 (UTC)&lt;br /&gt;
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== cheater in Warthunder? ==&lt;br /&gt;
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for some reason i get most of the time killed by players like this [https://youtu.be/69Jnt6p9GL0?si=cS7ypseI0-ErjJNv youtube link to video clip of battle replay] , i can share replay file tho... - [[User:U78464630|U78464630]] ([[User talk:U78464630|talk]]) 17:40, 26 July 2024 (UTC)&lt;br /&gt;
: Hello, if you suspect that you have encountered forbidden behaviour, please follow the guidelines detailed [https://forum.warthunder.com/t/short-guideline-on-how-to-report-observed-or-suspected-forbidden-behaviour-in-war-thunder/73081 here] - [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 19:27, 26 July 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=APKWS_II_(M282)&amp;diff=193161</id>
		<title>APKWS II (M282)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=APKWS_II_(M282)&amp;diff=193161"/>
				<updated>2024-09-29T08:01:20Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
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=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|ah_6m}}&lt;br /&gt;
* {{Specs-Link|ah_64a}}&lt;br /&gt;
* {{Specs-Link|ah_64a_greece_usa}}&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|tiger_uht}}&lt;br /&gt;
* {{Specs-Link|mh_60l_dap}}&lt;br /&gt;
* {{Specs-Link|oh_58d}}&lt;br /&gt;
* {{Specs-Link|oh_58d_china}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass''' || 18.07 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance''' || Laser&lt;br /&gt;
|-&lt;br /&gt;
|'''Max speed''' || 395 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Firing Range''' || 11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Guaranteed launch range''' || 5 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time''' || 30 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type''' || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass''' || 0.44 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass (TNTe)''' || 0.57 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration''' || 41 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Warhead type''' || SAP-HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! !! APKWS II (M151) !! APKWS II (M282)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass (kg)'''&lt;br /&gt;
|15.8 || 18.07&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
|'''Max speed (m/s)'''&lt;br /&gt;
|455 || 395&lt;br /&gt;
|-&lt;br /&gt;
|'''Firing Range (km)'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11 &lt;br /&gt;
|-&lt;br /&gt;
|'''Guaranteed launch range (km)'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time (s)'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type'''&lt;br /&gt;
| Comp B || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass (kg)'''&lt;br /&gt;
| 1.04 || 0.44&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass (TNTe kg)'''&lt;br /&gt;
| 1.36 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration (mm)'''&lt;br /&gt;
| 18 || 41&lt;br /&gt;
|-&lt;br /&gt;
|'''Warhead type'''&lt;br /&gt;
| HE || SAP-HE&lt;br /&gt;
|}&lt;br /&gt;
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== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
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=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
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== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
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== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
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== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[https://cat-uxo.com/explosive-hazards/rockets/apkws-hydra-missile [CAT-UXO&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; 70mm APKWS Hydra Missile]&lt;br /&gt;
*[https://cat-uxo.com/explosive-hazards/rockets/70mm-m151-hydra-rocket [CAT-UXO&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; 70mm M151 Hydra Rocket Warhead]&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=APKWS_II_(M151)&amp;diff=193160</id>
		<title>APKWS II (M151)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=APKWS_II_(M151)&amp;diff=193160"/>
				<updated>2024-09-29T08:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* General info */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The APKWS II (M151) is a precision-guided munition based on the Hydra 70 rocket. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|ah_1z}}&lt;br /&gt;
* {{Specs-Link|ah_6m}}&lt;br /&gt;
* {{Specs-Link|ah_64a}}&lt;br /&gt;
* {{Specs-Link|ah_64a_greece_usa}}&lt;br /&gt;
* {{Specs-Link|ah_64d}}&lt;br /&gt;
* {{Specs-Link|tiger_uht}}&lt;br /&gt;
* {{Specs-Link|mh_60l_dap}}&lt;br /&gt;
* {{Specs-Link|oh_58d}}&lt;br /&gt;
* {{Specs-Link|oh_58d_china}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|15.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|Laser&lt;br /&gt;
|-&lt;br /&gt;
|'''Max speed'''&lt;br /&gt;
|455 m/s&lt;br /&gt;
|-&lt;br /&gt;
|'''Firing Range'''&lt;br /&gt;
|11 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Guaranteed launch range'''&lt;br /&gt;
|5 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|30 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type'''&lt;br /&gt;
|Comp B&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|1.04 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass (TNTe)'''&lt;br /&gt;
|1.36 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration'''&lt;br /&gt;
|18 mm&lt;br /&gt;
|-&lt;br /&gt;
|'''Warhead type'''&lt;br /&gt;
|HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
The missile produces high explosive damage.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
Hydra 70 - The M151 is the Hydra 70 with a guidance kit, so they perform very similarly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
! !! APKWS II (M151) !! APKWS II (M282)&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass (kg)'''&lt;br /&gt;
|15.8 || 18.07&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Laser&lt;br /&gt;
|-&lt;br /&gt;
|'''Max speed (m/s)'''&lt;br /&gt;
|455 || 395&lt;br /&gt;
|-&lt;br /&gt;
|'''Firing Range (km)'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 11 &lt;br /&gt;
|-&lt;br /&gt;
|'''Guaranteed launch range (km)'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 5 &lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time (s)'''&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 30&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive type'''&lt;br /&gt;
| Comp B || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass (kg)'''&lt;br /&gt;
| 1.04 || 0.44&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass (TNTe kg)'''&lt;br /&gt;
| 1.36 || 0.57&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration (mm)'''&lt;br /&gt;
| 18 || 41&lt;br /&gt;
|-&lt;br /&gt;
|'''Warhead type'''&lt;br /&gt;
| HE || SAP-HE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
The M151 is designed to be used against lightly armoured vehicles, for example tank destroyers or SPAA. However, larger SPAAs such as the FlaRakRad will require multiple hits to fully destroy, due to the low warhead size.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Allows more precision munitions to be carried.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Small warhead size means that the M151 is not effective against MBTs and heavily armoured IFVs.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Hydra-70 M247]]&lt;br /&gt;
* [[APKWS II (M282)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Ground_vehicles_with_active_protection_system&amp;diff=193159</id>
		<title>Category:Ground vehicles with active protection system</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Ground_vehicles_with_active_protection_system&amp;diff=193159"/>
				<updated>2024-09-29T07:44:42Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: add puma vjtf&lt;/p&gt;
&lt;hr /&gt;
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|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USA flag.png|70px|link=Category:USA ground vehicles]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Germany flag.png|70px|link=Category:Germany ground vehicles]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:USSR flag.png|70px|link=Category:USSR ground vehicles]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
|style=&amp;quot;border-left: solid 1px #cccccc;&amp;quot;|&amp;lt;center&amp;gt;[[File:Britain flag.png|70px|link=Category:Britain ground vehicles]]&amp;lt;/center&amp;gt;{{Tree-Skip|10px}}&lt;br /&gt;
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[[Category:Ground vehicles]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=193007</id>
		<title>Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=193007"/>
				<updated>2024-09-25T10:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: work in progress, please collaborate to find meaningful parameters for the bombs lists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Guided bombs were introduced with the [[PC 1400 X (1,400 kg)]], a German manually-guided gliding bomb. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&lt;br /&gt;
The only manually guided bomb in the game is the German [[PC 1400 X (1,400 kg)]]. When used with the bombing sight it will get a additional guidance lines which tell you area in which the bomb will hit. Once dropped the bomb sight will lock onto the point. When commanding and while the bomb descends this area will shrink in size and finally turn into a crosshair. You need to make rather big correction commands as opposed to commanding missiles where usually small corrections are good enough. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fritz X bombing sight.jpg|The bombing sight before dropping the bomb.&lt;br /&gt;
Fritz X bombing sight 2.jpg|The bomb was dropped and guidance commands were used. The sight will shape will change.&lt;br /&gt;
Fritz X bombing sight 3.jpg|The closer the bomb gets to the ground the smaller the rectangle gets. Here you have no more chance of guiding it into the actual target, because it is outside of the rectangle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yaw axis for aim weapons || {{key press|Shift|A}} / {{key press|Shift|D}} || Keys to control the yaw (side to side) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Pitch axis for aim weapons || {{key press|Shift|W}} / {{key press|Shift|S}} ||Keys to control the pitch (up and down) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bomb || {{key press|Space}} || Drop the command guided bomb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TV ==&lt;br /&gt;
In War Thunder, television-guided bombs refer to a class of bombs guided by &amp;quot;optical contrast seekers&amp;quot;. These bombs have a camera in the nose that transmits a greyscale image to the pilot, allowing them to select and lock onto a high contrast static or moving target. The bomb will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. As the camera does not provide any infrared information, it may sometimes be accidentally locked onto high contrast objects in the vicinity of the intended target instead, which can cause a miss if the target subsequently moves away from the area. Television guided bombs are also unable to be used at night and in other low visibility conditions such as adverse weather. Some planes and GBs however have IR or thermal imaging and can be used at night and have better targeting quality. Often an additional targeting pod is needed for this, which will take up one pylon.&lt;br /&gt;
&lt;br /&gt;
=== TV controls ===&lt;br /&gt;
====Locking target====&lt;br /&gt;
To lock a target go into the bombing view and press ''Lock guided bomb''. If a crosshair appears that confirms a lock and you are sure it locked the right thing press ''drop guided bomb''.&lt;br /&gt;
&lt;br /&gt;
====CCRP mode====&lt;br /&gt;
''TODO: Explain how to use guided bombs in CCRP mode and add a screenshot gallery explaining the process''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Optical Seeker View || ? || Switch to the TV targeting view. It is not necessary to use this, but it has better zoom usually than 3rd person view.&lt;br /&gt;
|-&lt;br /&gt;
| Lock guided bomb || ? || First press: Turn Seeker on. Second press: Try to lock on target.&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bombs || ? || Drop guided bomb. If no lock is activated it will first turn the seeker and target locking mode on.&lt;br /&gt;
|-&lt;br /&gt;
| Activate Target point || ? || Set target point for CCRP mode. It can also be used to aim the target camera there to have it easier to lock the guided bomb from bombing sight.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivate Target point || ? || If target point is not used always deactivate it to not have the TV camera point there.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TV seeker view.jpg|thumb|Seeker view. No target is locked.&lt;br /&gt;
TV seeker locked.jpg|thumb|TV seeker view with a locked target. Drop your bomb now if you think your speed and angle are OK.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List of TV guided missiles ===&lt;br /&gt;
&lt;br /&gt;
''TODO: find the most meaningful metric for guided bombs instead of TNT mass. Locking ranges are unfortunatly only readable from gamefiles not from UI.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Bomb || Country || TNT Equivalent (kg)&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-62A Walleye I (505 kg)|AGM-62A Walleye I]] || [[File:USA_flag.png|40px|link=]] || 264.36&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-62A Walleye I ER (510 kg)|AGM-62A Walleye I ER]] || [[File:USA_flag.png|40px|link=]] || 264.36&lt;br /&gt;
|-&lt;br /&gt;
| [[KAB-500Kr (500 kg)|KAB-500Kr]] || [[File:USSR_flag.png|40px|link=]] || 160&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Laser ==&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=192991</id>
		<title>Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=192991"/>
				<updated>2024-09-24T17:00:27Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: Add pictures of bombing sight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Guided bombs were introduced with the [[PC 1400 X (1,400 kg)]], a German manually-guided gliding bomb. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&lt;br /&gt;
The only manually guided bomb in the game is the German [[PC 1400 X (1,400 kg)]]. When used with the bombing sight it will get a additional guidance lines which tell you area in which the bomb will hit. Once dropped the bomb sight will lock onto the point. When commanding and while the bomb descends this area will shrink in size and finally turn into a crosshair. You need to make rather big correction commands as opposed to commanding missiles where usually small corrections are good enough. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Fritz X bombing sight.jpg|The bombing sight before dropping the bomb.&lt;br /&gt;
Fritz X bombing sight 2.jpg|The bomb was dropped and guidance commands were used. The sight will shape will change.&lt;br /&gt;
Fritz X bombing sight 3.jpg|The closer the bomb gets to the ground the smaller the rectangle gets. Here you have no more chance of guiding it into the actual target, because it is outside of the rectangle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yaw axis for aim weapons || {{key press|Shift|A}} / {{key press|Shift|D}} || Keys to control the yaw (side to side) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Pitch axis for aim weapons || {{key press|Shift|W}} / {{key press|Shift|S}} ||Keys to control the pitch (up and down) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bomb || {{key press|Space}} || Drop the command guided bomb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TV ==&lt;br /&gt;
&lt;br /&gt;
== Laser ==&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Fritz_X_bombing_sight_3.jpg&amp;diff=192990</id>
		<title>File:Fritz X bombing sight 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Fritz_X_bombing_sight_3.jpg&amp;diff=192990"/>
				<updated>2024-09-24T16:58:51Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The closer the bomb gets to the ground the smaller the rectangle gets.&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Fritz_X_bombing_sight_2.jpg&amp;diff=192989</id>
		<title>File:Fritz X bombing sight 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Fritz_X_bombing_sight_2.jpg&amp;diff=192989"/>
				<updated>2024-09-24T16:57:11Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the bomb was dropped and guidance commands send, the rectangle will change.&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=File:Fritz_X_bombing_sight.jpg&amp;diff=192988</id>
		<title>File:Fritz X bombing sight.jpg</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=File:Fritz_X_bombing_sight.jpg&amp;diff=192988"/>
				<updated>2024-09-24T16:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The bombing sight of the Fritz X shows the area in which the bomb can hit.&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=192982</id>
		<title>Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Guided_bombs&amp;diff=192982"/>
				<updated>2024-09-24T14:24:48Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: Starting page for guided bombs, but im still not sure if a own page is needed or changing air-to-ground missiles into air to ground munitions and list the bombs there as well? description of TV or laser stuff is the same after all?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
Guided bombs were introduced with the [[PC 1400 X (1,400 kg)]] a German manually-guided gliding bomb. It was introduced in [[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
== Manual ==&lt;br /&gt;
&lt;br /&gt;
The only manualy guided bomb in the game is the german [[PC 1400 X (1,400 kg)]]. When used with the bombing sight it will get a additional guidance lines which tell you area in which the bomb will hit. Once dropped the bomb sight will lock onto the point. When commanding and while the bomb descends this area will shrink in size and finally turn into a crosshair. You need to make rather big correction commands as opposed to commanding missiles where usually small corrections are good enough. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided bomb controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yaw axis for aim weapons || {{key press|Shift|A}} / {{key press|Shift|D}} || Keys to control the yaw (side to side) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Pitch axis for aim weapons || {{key press|Shift|W}} / {{key press|Shift|S}} ||Keys to control the pitch (up and down) movement of the bomb&lt;br /&gt;
|-&lt;br /&gt;
| Drop guided bomb || {{key press|Space}} || Drop the command guided bomb&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== TV ==&lt;br /&gt;
&lt;br /&gt;
== Laser ==&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Talk:AGM-65E&amp;diff=192834</id>
		<title>Talk:AGM-65E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Talk:AGM-65E&amp;diff=192834"/>
				<updated>2024-09-20T09:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: Created page with &amp;quot;The Harrier GR.7 does not have this weapon --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Harrier GR.7 does not have this weapon --[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 09:23, 20 September 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65L&amp;diff=192833</id>
		<title>AGM-65L</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65L&amp;diff=192833"/>
				<updated>2024-09-20T09:22:11Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''AGM-65L''' is a American laser-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Dance of Dragons&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_10c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|291.21 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|Laser&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|0.9 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|105.0 secs&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|23 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|49.92 kg TNTe&lt;br /&gt;
|-&lt;br /&gt;
|'''Warhead type'''&lt;br /&gt;
|SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration'''&lt;br /&gt;
|122 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''	&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other anti-ship missiles&lt;br /&gt;
* [[AS.34 Kormoran]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65E&amp;diff=192832</id>
		<title>AGM-65E</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65E&amp;diff=192832"/>
				<updated>2024-09-20T09:21:44Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65D&amp;diff=192831</id>
		<title>AGM-65D</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65D&amp;diff=192831"/>
				<updated>2024-09-20T09:21:29Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''{{PAGENAME}}''' is an American IR-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Wind of Change&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|av_8b_plus}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|a_10a_late}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|f-4e_kurnass_2000}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|f-4f_kws_lv}}&lt;br /&gt;
* {{Specs-Link|f_16am_block_15_mlu_belgium}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 227 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV+IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc.)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AGM-65D is truly effective in realistic tank battles. Indeed, if you manage to correctly lock on all the targets you see, you can destroy, in the best case, as many tanks as you have missiles.&lt;br /&gt;
&lt;br /&gt;
This missile is very useful in eliminating SAM's (Pantsir S1/ADATS/2S6/...). Its fire and forget guidance allows you to neutralize them without exposing your aircraft too much. You can easily destroy tanks from 6 up to 8 Km away.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-forget air-to-ground missile.&lt;br /&gt;
* Posseses an IR guidance system (Easier to lock compared to the AGM-65 A and B (TV guidance)) to be used at night and rain conditions.&lt;br /&gt;
* Ability to lock onto helicopters.&lt;br /&gt;
* Can be shot with a targeting pod.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* ERA may be able to interfere its damage potential on tanks&lt;br /&gt;
* Sometimes the guidance system can lock on to the carcass of a burning tank (if your target is nearby).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65B&amp;diff=192830</id>
		<title>AGM-65B</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65B&amp;diff=192830"/>
				<updated>2024-09-20T09:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AGM-65B.png|thumb|left|420px|The AGM-65B missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American TV-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Start|Vehicles equipped with this weapon}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Jet fighters'''}}&lt;br /&gt;
{{Navigation-Line|F-4}}{{Specs-Link|f-4e}}{{-}}{{Specs-Link|f-4f_late}}{{-}}{{Specs-Link|f-4e_iaf}}&lt;br /&gt;
{{Navigation-Line|F-5}}{{Specs-Link|f-5e}}{{-}}{{Specs-Link|f-5e_aidc}}{{-}}{{Specs-Link|f-5e_fcu_thailand}}{{-}}{{Specs-Link|f_20a}}&lt;br /&gt;
{{Navigation-Line|F-16}}{{Specs-Link|f_16a_block_10}}{{-}}{{Specs-Link|f_16a_block_20_mlu}}{{-}}{{Specs-Link|f_16aj}}{{-}}{{Specs-Link|f_16a_block_15_belgium}}{{-}}{{Specs-Link|f_16a_block_10_iaf}}&lt;br /&gt;
{{Navigation-Line|JAS39}}{{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|'''Strike aircraft'''}}&lt;br /&gt;
{{Navigation-Line|A-7}}{{Specs-Link|a_7k}}&lt;br /&gt;
{{Navigation-Line|A-10}}{{Specs-Link|a_10a_early}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 210.47 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc.)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --&amp;gt;&lt;br /&gt;
Overall, the missile is very straight forwards: Point at target in third-person or inside the missile camera, press your target lock keybind, wait for the missile to follow the target, and fire. However, versus different targets, you'll have to use it differently. Also, the range is quite poor for moving targets, so keep your range to target in mind.&lt;br /&gt;
&lt;br /&gt;
;Air RB&lt;br /&gt;
&lt;br /&gt;
In Air RB, this missile can be used in 3 main ways; pillboxes/tanks, head-ons, and airfield campers. On ground targets, it's best used on pillboxes/tanks as they yield the most SL/RP. Simply just point and shoot and they'll die in one shot. Now against aircraft, the Mavericks can somewhat work. Using them on a head-on can make an enemy break off early, or even destroy them if they're flying straight (especially A-10s). However, against airfield campers the Mavericks allow you to snipe people on the field outside of SAM range. Fly above the enemy airfield, and get a lock on their plane. The slow and predictable path can allow you to get easy hits.&lt;br /&gt;
&lt;br /&gt;
;Ground RB&lt;br /&gt;
&lt;br /&gt;
Ground RB is where the Maverick truly shines. An amazing tank-buster, it cracks even the heaviest tanks with just 1 or 2 missiles. Your first targets should generally be enemy AA's that threaten your very existence in the air. Spawn, climb, and get into their dead-zone while dropping missiles from 3+ km away. You can hit enemies from further than 3-4 km, but it won't track them moving. Instead you'll have to bank on the target sitting in one spot (which is common for AAs). After eliminating enemy AA, focus on opportune targets. Targets in the open, targets with little foliage/building cover, sitting still, etc. Cap points are an easy way to find enemies, as just find a point being capped by an enemy. If you need to quickly lock up a target, don't forget you can activate your lock and lock targets in third person. The tracker will search right at your crosshair, and leave a square on the spot/target it has chosen.&lt;br /&gt;
&lt;br /&gt;
Also attached to Ground RB is engaging enemy helicopters. The Mavericks have quite the ability to eliminate enemy helicopters, thanks to being fire-and-forget and helicopters rarely have the agility to dodge. They seem to gain an extra kilometre or 2 of lock range on helicopters, so don't rule out helicopters (unless you just want to gun them down and run the risk of getting gunned yourself).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire-and-Forget missile once a lock has been made&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Requires a direct hit to kill ground vehicles and is occasionally blocked by ERA even on directs hits&lt;br /&gt;
* Track-locking tank-sized target is only likely around 6 km away (locking onto static target can still be done further away)&lt;br /&gt;
* Cannot be fired without a lock&lt;br /&gt;
* Cannot be used at night or in poor visibility conditions such as rain&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Images&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:AGM-65B_fired_from_an_A-7K.jpg|&amp;lt;small&amp;gt;An AGM-65B fired from an A-7K&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=192829</id>
		<title>AGM-65A</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65A&amp;diff=192829"/>
				<updated>2024-09-20T09:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
[[File:WeaponImage AGM-65A.png|thumb|left|420px|The AGM-65A missile (scale is approximate)]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{PAGENAME}}''' is an American TV-guided air-to-ground missile. It was introduced in [[Update &amp;quot;Ixwa Strike&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
The AGM-65A started development in 1965 due to the bad performance of the [[AGM-12B Bullpup|AGM Bullpup]], which Hughes was selected in 1968 as the prime contractor. In September of 1969, the first prototype took flight, and in December of that year made the first guided direct hit. Production of the A model started in August of 1972 for the USAF.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_4n}}&lt;br /&gt;
* {{Specs-Link|a_7d}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Missile characteristics&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 210.47 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || TV&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Firing range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || HEAT&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 830 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc.)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AGM-65A's damage is somewhat inconsistent, mainly dependent on what targets you are striking. Light tanks/SPAAs/Open tops will generally be destroyed in one shot thanks to its 51kg warhead. However, against heavier targets like MBTs and heavies, the missile's damage is more inconsistent. Thanks to the automatic TV guidance of the missile, it can commonly land hits on only tracks or on the thickest armour parts at bad angles. It doesn't have enough damage to overpressure these heavier vehicles, so firing from above and/or behind your target will result in the best results. It may have 830mm of pen, but composite armour/ERA is too common at the rank to allow it to consistently engage targets at any angle without eating it.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
Similar missiles around the 9.3/10.3 battle-rating range are either Manual, SACLOS, or Laser-guided. The AGM-65A is the worst of the TV guided missiles, below the later 65B and the Russian Kh-29T. The 65B is more consistent, with a longer effective lock-on range and better controls allowing you to engage from both longer and closer distances. The Kh-29T on the other hand is far greater in power, as it carries a whopping 148 kg explosive mass, allowing it to even destroy multiple vehicles with one missile. Versus other missiles of the rank, this early Maverick has the advantage of being incredibly accurate, allowing you to scan the terrain for targets, and being fire-and-forget. The AGM-12 Bullpup, AS-20/30 Nord, and Kh-23M are keyboard-guided which either require great practice or firing like rockets. The Kh-66 is a beam riding missile, requiring you to lead the missile all the way in using your nose which leaves you incredibly vulnerable to ground fire/the ground. The AS-30L is the best competitor at 10.3, with great range, damage, and being laser guided (of which the Jaguar A's ATLIS pod is amazing for).&lt;br /&gt;
&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--&amp;gt;&lt;br /&gt;
Overall, the missile is very straight forwards: Point at target in third-person or inside the missile camera, press your target lock keybind, wait for the missile to follow the target, and fire. However, versus different targets, you'll have to use it differently. Also, the range is quite poor for moving targets, so keep your range to target in mind.&lt;br /&gt;
&lt;br /&gt;
Air RB: In Air RB, this missile can be used in 3 main ways; Pillboxes/tanks, head-ons, and airfield campers. On ground targets, it's best used on pillboxes/tanks as they yield the most SL/RP. Simply just point and shoot and they'll die in one shot. Now against aircraft, the Mavericks can somewhat work. Using them on a head-on can make an enemy break off early, or even destroy them if they're flying straight (especially A-10s). However, against airfield campers the Mavericks allow you to snipe people on the field outside of SAM range. Fly above the enemy airfield, and get a lock on their plane. The slow and predictable path can allow you to get easy hits.&lt;br /&gt;
&lt;br /&gt;
Ground RB: Ground RB is where the Maverick truly shines. An amazing tank-buster, it cracks even the heaviest tanks with just 1 or 2 missiles. Your first targets should generally be enemy AA's that threaten your very existence in the air. Spawn, climb, and get into their dead-zone while dropping missiles from 3km+ away. You CAN hit enemies from further than 3-4km, but it won't track them moving. Instead you'll have to bank on the target sitting in one spot (which is common for AAs). After eliminating enemy AA, focus on opportune targets. Targets in the open, targets with little foliage/building cover, sitting still, etc. Cap points are an easy way to find enemies, as just find a point being capped by an enemy. If you need to quickly lock up a target, don't forget you can activate your lock and lock targets in third person. The tracker will search right at your crosshair, and leave a square on the spot/target its chosen.&lt;br /&gt;
&lt;br /&gt;
Also attached to Ground RB is engaging enemy helicopters. The Mavericks have quite the ability to eliminate enemy helicopters, thanks to being fire-and-forget and helicopters rarely have the agility to dodge. They seem to gain an extra kilometer or 2 of lock range on helicopters, so don't rule out helicopters (unless you just want to gun them down and run the risk of getting gunned yourself).&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Fire and forget weapon once a lock is made&lt;br /&gt;
* Can lock on helicopters&lt;br /&gt;
* Can be locked in 3rd person view&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Track-locking onto a tank-sized target only likely around 3 km (locking onto static target can still be done further away)&lt;br /&gt;
* Cannot be used at night or in poor visibility conditions such as rain.&lt;br /&gt;
* Cannot be fired without a lock.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65G&amp;diff=192828</id>
		<title>AGM-65G</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65G&amp;diff=192828"/>
				<updated>2024-09-20T09:20:16Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
The '''AGM-65G''' is an American IR-guided air-to-ground missile. It is similar to the [[AGM-65D]] but trades the HEAT warhead for a semi-armour-piercing high-explosive (SAP-HE) warhead. &lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|f_16am_block_15_mlu_belgium}}&lt;br /&gt;
* {{Specs-Link|f_16c_block_50}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus}}&lt;br /&gt;
* {{Specs-Link|harrier_gr7}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_south_africa}}&lt;br /&gt;
* {{Specs-Link|av_8b_plus_italy}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
* {{Specs-Link|saab_jas39c}}&lt;br /&gt;
* {{Specs-Link|f-4f_kws_lv}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!-- ''Tell us about the tactical and technical characteristics of the missile.'' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | '''Missile Characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Mass''' || 303.45 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Guidance''' || IR&lt;br /&gt;
|-&lt;br /&gt;
| '''Lock range''' || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Launch range''' || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum speed''' || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Missile guidance time''' || 105 secs&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum allowed rocket release speed''' || 1.4 M&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive type''' || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
| '''Explosive mass''' || 39 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''TNT equivalent''' || 49.92 kg&lt;br /&gt;
|-&lt;br /&gt;
| '''Warhead type''' || SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
| '''Armour penetration''' || 122 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --&amp;gt;&lt;br /&gt;
The AGM-65G's damage is devastating. The AGM-65G's ~50 kg warhead penetrates the target before detonating. This maximizes damage to internal components and prevents the explosion from being nullified by the in-game bug that sometimes occurs when a target is hit directly with a bomb. Combined with its pinpoint accuracy, the AGM-65G effectively guarantees destruction of the target&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --&amp;gt;&lt;br /&gt;
Compared to the AGM-65D, the AGM-65G offers more consistent damage. While both missiles are extremely precises and can knock out an MBT in a single hit, the AGM-65G's penetrating explosive warhead is unaffected by Explosive Reactive Armor, which is extremely prevalent at top tier. This makes the AGM-65G more reliable against the targets of top tier.&lt;br /&gt;
&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65H&amp;diff=192827</id>
		<title>AGM-65H</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65H&amp;diff=192827"/>
				<updated>2024-09-20T09:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Comparison with analogues */  add table from template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = American air-to-ground missile '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link = AGM-65 (Family)&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[AGM-65H]] is one of the most modern variant of the [[AGM-65 (Family)|AGM-65 family]]. It uses a TV seeker with increased range (due to a CCD seeker) and a HEAT warhead capable of penetrating up to 830 mm of armour&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|saab_jas39c_hungary}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
&amp;lt;!--''Tell us about the tactical and technical characteristics of the missile.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|226.8 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|TV&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|0.9 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|105.0 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|23 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|51.19 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|'''Warhead type'''&lt;br /&gt;
|HEAT&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration'''&lt;br /&gt;
|830 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
&amp;lt;!--''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[AGM-65H]] has a large HEAT payload capable of destroying any tank with a successful hit. It has amazing post-pen damage, but sometimes it fails to one-shot tanks.&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
&amp;lt;!--''Give a comparative description of missiles that have firepower equal to this weapon.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The [[AGM-65H]] has the same warhead that is found on the [[AGM-65A]], [[AGM-65B]], and [[AGM-65D]].&lt;br /&gt;
{{AGM-65-ComparisonTable}}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''--&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Long lock-and-launch range, capable of outranging many top rank SPAAs&lt;br /&gt;
* High explosive mass and penetration, which ensures a critical hit on any vehicle that has been hit&lt;br /&gt;
* Fire-and-forget capability&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Cannot be used in all-weather conditions or in low visibility areas.&lt;br /&gt;
* Tracking a moving target requires the missile to get closer, but static tracking can be done from further away&lt;br /&gt;
* Cannot be fired without a lock&lt;br /&gt;
* The seeker head does not have a thermal sight requiring the player to find targets without it&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Related development&lt;br /&gt;
&lt;br /&gt;
* [[AGM-65 (Family)]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:AGM-65-ComparisonTable&amp;diff=192826</id>
		<title>Template:AGM-65-ComparisonTable</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:AGM-65-ComparisonTable&amp;diff=192826"/>
				<updated>2024-09-20T09:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: create table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Missile Characteristics !! [[AGM-65A]] !! [[AGM-65B]] !! [[AGM-65D]] !! [[AGM-65G]] !! [[AGM-65H]] !! [[AGM-65L]]&lt;br /&gt;
|-&lt;br /&gt;
| Mass (kg) || 210.47 || 210.47 || 227 || 303.45 || 226.8 || 291.21&lt;br /&gt;
|-&lt;br /&gt;
| Guidance || TV || TV || TV+IR || IR || TV || Laser&lt;br /&gt;
|-&lt;br /&gt;
| Maximum speed (M) || 0.9 || 0.9 || 0.9 || 0.9 || 0.9 || 0.9&lt;br /&gt;
|-&lt;br /&gt;
| Missile guidance time (secs) || 105 || 105 || 105 || 105 || 105 || 105&lt;br /&gt;
|-&lt;br /&gt;
| Firing/launch range (km) || 23 || 23 || 23 || 23 || 23 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Lock range (km) || - || - || 20 || 20 || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Explosive mass (kg) || 51.19 || 51.19 || 51.19 || 39 || 51.19 || 39&lt;br /&gt;
|-&lt;br /&gt;
| Explosive type || Comp. B || Comp. B  || Comp. B || PBXN-110 || Comp. B || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
| TNT equivalent (kg) || 39.08 || 39.08  || 39.08  || 49.92 || 39.08 || 49.92&lt;br /&gt;
|-&lt;br /&gt;
| Warhead type || HEAT || HEAT || HEAT || SAP-HE || HEAT || SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
| Armour penetration (mm) || 830 || 830 || 830 || 122 || 830 || 122&lt;br /&gt;
|-&lt;br /&gt;
| Maximum allowed rocket release speed (M) || 1.4 || 1.4 || 1.4 || 1.4 || 1.4 || 1.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Comparison table for the AGM-65 Family&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=192808</id>
		<title>User talk:U44629479</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;diff=192808"/>
				<updated>2024-09-19T11:25:50Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Missile comparison on Family page */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Archive: [[User talk Colok76286/Archive]]&lt;br /&gt;
&lt;br /&gt;
== 100 mm/47 O.T.O. Mod. 1928 (100 mm) ==&lt;br /&gt;
&lt;br /&gt;
Hey,&lt;br /&gt;
As always - thank you for all the edits you do improving the quality of the articles, really appreciate them. I just have a 2 questions regarding the recent edits on [[100 mm/47 O.T.O. Mod. 1928 (100 mm)]]:&lt;br /&gt;
Why change the order of ships in &amp;quot;Vehicles equipped with this weapon&amp;quot;? I sorted it more-or-less by what appears in the research tree (light cruisers first, heavy cruisers second), while the old order you restored seems to be random - e.g. Zara-class isn't even next to each-other, the new, top light cruiser, Duca degli Abruzzi, is second on the list. Can you tell me what's the key for the sorting order here?&lt;br /&gt;
: They're listed in alphabetical order. When searching for a vehicle in that particular section of a weapon page, the order in the tree has little relevance.&lt;br /&gt;
I was wondering what was the reason of removal of the &amp;quot;Sample Ship&amp;quot; from the &amp;quot;Comparison with analogues&amp;quot; tables? I added it specifically because guns on a different mounts can have a different Rate of Fire and Targeting speed, so it'd be good to see which specific example was taken into account for this comparison.&lt;br /&gt;
Kind Regards [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 11:25, 9 January 2023 (UTC)&lt;br /&gt;
: To make the table less crowded, this info can added back using the annotation template for example so as not to overload the table.&lt;br /&gt;
--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 12:03, 9 January 2023 (UTC)&lt;br /&gt;
::Cheers, thank you for the answers :) That explains it :) [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 12:10, 9 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ground attack/strike vs Close Air support ==&lt;br /&gt;
&lt;br /&gt;
Hey, sorry if my edits break standards on the wiki. I figured I'd ask here since it seems I must be confusing them. The military term is close air support for aerial attack on enemy vehicles in a battle, which is what air realistic mostly simulates. Does this wiki use a different definition of that term that functinally means CAS? I'd love your input so I don't mess up as much in the future!--[[User:U128413528|U128413528]] ([[User talk:U128413528|talk]]) 00:43, 14 January 2023 (UTC)&lt;br /&gt;
:We define attacking ground targets in air battles as ground attack. We reserve the term [[Close Air Support]] for the role of planes in ground battles. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 09:09, 14 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Revision approval ==&lt;br /&gt;
Hi, sorry, I know it's not a standard practice, but could you approve [[User:U12017485/DPSGraph]] and [[User:U12017485/DPS]]? While new templates do not need revision approval, any changes made must have them approved, or else the base version is taken. This will help with getting a correct numbers for the DPS calculation in ships that have a flanked turrets. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 21:42, 21 February 2023 (UTC)&lt;br /&gt;
: Hello, I have unapproved both pages, so any changes you make should now be reflected immediately. As long as you continue to only use the templates on your user page, this will be an adequate solution. [[User:U38088265|U38088265]] ([[User talk:U38088265|talk]]) 21:58, 21 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Reverting constructive edits? ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
I'm more or less new to the wiki in itself, and I have noticed that you have reverted a few of my edits on the [[V-990]] and [[H.C Mk.I (12,000 lb)]], even though in my opinion I thought they were constructive. I do not want to blow myself up over a few mere reverts, but I realised [[User_talk_Colok76286/Archive#Reverting_changes_to_a_page_and_then_making_changes_with_the_majority_of_those_changes_yourself.3F|that this was not an isolated case.]] Yes, you are a mod and I respect your position as such, but why do you have to revert some constructive edits made by some mere editor of the wiki like myself? Other than &amp;quot;Undo revision ___ by _&amp;quot; you provide no reason at all for reverting these edits, and I would like some answers onto them, at least on the forum's private messages. (yes, I do have a forum user page)&lt;br /&gt;
&lt;br /&gt;
Thanks, &lt;br /&gt;
&lt;br /&gt;
[[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]) 06:47, 15 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M728 ==&lt;br /&gt;
+1 to this. You removed [https://wiki.warthunder.com/index.php?title=M728_CEV&amp;amp;type=revision&amp;amp;diff=153109&amp;amp;oldid=153101&amp;amp;diffmode=source my revision where I linked the M728 CEV to the M60 family of vehicles], but didn’t indicate why. Like [[User:U85531623|U85531623]] ([[User talk:U85531623|talk]]), I’m not upset by this or anything, but I ''do'' want to continue making contributions and do so in a way that follows the guidelines for this Wiki. Something as simple as a short description on the edit would have been enough; without that, I’m left scratching my head and wondering why. The tank is just a modified M60A1. --[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:11, 10 June 2023 (UTC)&lt;br /&gt;
: The About template is used for disambiguation purposes, when vehicles carry a name close to one another like for example M60A1, M60A2, and M60A3. When the vehicle has a unique name (M728), this template should not be used to link a vehicle to a family page, that is the role of the See also section. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:29, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks for responding so quickly, I was in the process of sending you a forum message!&lt;br /&gt;
:: That makes sense. Is there a listing of the role of each section - or better yet, a listing of all pages describing the guidelines for contributing? My goal is to make valuable and meaningful contributions, but that’s difficult without knowing the culture of our active users and moderators.&lt;br /&gt;
:::No, there isn't really.&lt;br /&gt;
:::: Hmm. Well, maybe that’s something we should add.&lt;br /&gt;
:::: I discovered the rewards program through your user page; maybe I’ll end up spearheading a formalization of wiki rules and guidelines in their own section at some point. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: I’m not sure I 100% agree with the assertion that this belongs in the “See Also” section, but I can’t really argue my position until I get a firmer grasp on the process here. Don’t be offended if I came back at some point and challenge this :)&lt;br /&gt;
:::Don't be offended either if I revert it since the rule won't have changed. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:52, 10 June 2023 (UTC)&lt;br /&gt;
:::: Don’t worry, I won’t be :). FWIW, I’ve been reading other pages and think I’m coming to the conclusion that the best solution here might be to add a short mention in the Description that it’s based on the M60A1, then spend the time to write a full explanation in the History section.—[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 19:05, 10 June 2023 (UTC)&lt;br /&gt;
:: Thanks again, and I hope we end up building a productive relationship here. —-[[User:U28244977|U28244977]] ([[User talk:U28244977|talk]]) 18:46, 10 June 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T-80UM2 ==&lt;br /&gt;
&lt;br /&gt;
Hey, I was just wondering why you reverted the newer info on the only T-80UM2 being destroyed last year, and I was curious if talking about more recent wars is taboo on the wiki, as I was unsure of that. --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:49, 1 July 2023 (UTC)&lt;br /&gt;
:We do not add historical material for ongoing conflicts. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 17:50, 1 July 2023 (UTC)&lt;br /&gt;
::Thank you for the clarification, I will keep it in mind --[[User:U21817146|U21817146]] ([[User talk:U21817146|talk]]) 17:51, 1 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ho-Ro ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok76286,&lt;br /&gt;
&lt;br /&gt;
foremost, let me thank you for helping me get used to the literally unwritten rules of this wiki through your edits.&lt;br /&gt;
&lt;br /&gt;
Speaking of edits, I just became aware of your [https://wiki.warthunder.com/index.php?title=Ho-Ro&amp;amp;type=revision&amp;amp;diff=166343&amp;amp;oldid=166335&amp;amp;diffmode=source &amp;quot;conditional approval&amp;quot; of the edit of the Ho-Ro article.] Let's start from the bottom: [https://docdro.id/EyHAz3t I got the spelling version from] [https://www.oxfordreference.com/view/10.1093/acref/9780199891580.001.0001/acref-9780199891580 The Oxford Essential Dictionary of the US Military.] Wiktionary.com also has &amp;quot;breech-loader&amp;quot; as a secondary spelling. According to Collins, &amp;quot;breech-loader&amp;quot; is British English, and &amp;quot;breechloader&amp;quot; American.&lt;br /&gt;
In the end, however, it is about the presence of a hyphen, I think regardless of the spelling, this does not cause misunderstandings among wiki users.&lt;br /&gt;
&lt;br /&gt;
You also changed &amp;quot;The howitzer's high trajectory&amp;quot; to &amp;quot;The howitzer's curved trajectory&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For users unfamiliar with ballistics, however, this expression may seem confusing, since the [https://en.wikipedia.org/wiki/Trajectory trajectory] of any projectile subject to the influence of gravity is by definition curved. Artillery projectiles differ in their [https://en.wikipedia.org/wiki/Trajectory#/media/File:Ideal_projectile_motion_for_different_angles.svg parabolic trajectory], depending on whether the apex is [https://en.wikipedia.org/wiki/Howitzer rather high] or [https://en.wikipedia.org/wiki/Field_gun rather low]&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:51, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Sure, go ahead for both topics. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 16:10, 11 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: I see you merged it, which expedited the process further, I guess. I will stop thanking you for acting quickly in the future, I suppose this just part of your commendable work ethic.&lt;br /&gt;
::I'm still working on a list of questions regarding the &amp;quot;unspoken rules&amp;quot; of this wiki, which I will, after some extra work to make it less of a hassle for you guys to provide me with answers, send to one of your co-mods.&lt;br /&gt;
:::We don't have a list of rules to provide unfortunately.&lt;br /&gt;
::But since you are so prolific, I would like to go ahead and ask two questions ahead of time to maybe save you some time:&lt;br /&gt;
:: You guys seem to really dislike Em-dashes a lot. ;) I'll substitute them with (semi-) colons whenever possible—I remember hyphens being used instead, but didn't find a single one now. If I that wasn't a hallucination on my part, I would like to follow up on that.&lt;br /&gt;
:::I keep it simple by using a single type of dash. Using semi-colons, colons, or commas should be fine.&lt;br /&gt;
:: I use the visual editor. With every word processor I ever worked with, Shift+Enter would do a line break, just not here. Do you know the shortcut? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 13:08, 13 July 2023 (UTC)&lt;br /&gt;
:::I can't help on that since I don't use the Visual Editor. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:51, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== KV-1 (L-11) ==&lt;br /&gt;
&lt;br /&gt;
Hey Colok,&lt;br /&gt;
&lt;br /&gt;
I just wanted to write to you about the old &amp;quot;General info&amp;quot; formatting issue, but got ninja'd apparently, great job!&lt;br /&gt;
&lt;br /&gt;
My second question would've been if I corrected the ammo rack template the right way, but that question is obsolete now, I guess.&amp;lt;br&amp;gt;&lt;br /&gt;
But since you reverted my text edit, but just edited the values in the template back to the old ones: Did I make a mistake or does the KV-1 (L-11) just doesn't come with a shell in the breech? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 07:35, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Some vehicles have unusual depletion routines (where the first shell is not considered, or with discrepancies in the depletion scheme). That's why you must not fill ammo racks table based on a supposition but on real observed behaviour (by using the test drive). --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 07:45, 15 July 2023 (UTC)&lt;br /&gt;
::Thank you so much for explaining that! To make the more important things regarding ammunition easier for the player, the concept of ammo rack depletion was designed very counterintuitively. ''Especially'' in the case of the KV-1, since there is a KV-1E, too, which I used to countercheck the data. This tank can load the same amount of ammunition, uses the same layout for the ammo racks, starts with a shell in the breech at the start of the game like any other tank and &amp;quot;The ammo stowage is empty&amp;quot; not when the ammo stowage is actually empty, but when the last shot is fired.&amp;lt;br&amp;gt;But I take on your recommendation and put on a lead apron whenever I change anything ammo racks. ;) --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 14:22, 15 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Abbreviations&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok76286,&lt;br /&gt;
&lt;br /&gt;
Firstly, thank you for your [https://en.wikipedia.org/wiki/Wikipedia:Be_bold bolder] edit of the abbreviation article. Back home, I'm going to stick Post-Its on my desk with &amp;quot;No typographical quotation marks!&amp;quot;. Just to make it clearer for me: Did you use &amp;quot;aircraft&amp;quot; instead of &amp;quot;aeroplane&amp;quot;, as the term is more commonly used in a military context? According to my cursory review of several corpora, even the term &amp;quot;military aircraft&amp;quot; includes rotorcraft and lighter-than-air vehicles.&lt;br /&gt;
:Aircraft is the correct word to translate Flugzeug.&lt;br /&gt;
:: Well, a &amp;quot;Flugzeug&amp;quot; is an aircraft. But so is a &amp;quot;Ballon&amp;quot;, &amp;quot;Hubschrauber&amp;quot;, or &amp;quot;Lastensegler&amp;quot;. I guess you could translate it that way, but don't you think that's a bit sloppy of a diction for someone who reverts &amp;quot;hunting tank&amp;quot; as a possible literal translation for &amp;quot;Jagdpanzer&amp;quot;? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
:::Is there a real question here? Or is it just you using an ad hominem obnoxiously because things didn't get your way?&lt;br /&gt;
Moreover, do you think my suggestion in &amp;quot;Discussion&amp;quot; makes sense? --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 22:10, 27 July 2023 (UTC)&lt;br /&gt;
:I have no way of controlling a user's proficiency in a given language. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
::Yes, that's true in more than one way, and not what I suggested, but I'm starting to see how &amp;quot;editor&amp;quot; could be misinterpreted this way. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 19:20, 29 July 2023 (UTC)&lt;br /&gt;
::: How did you mean it then? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:16, 29 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The T-34-57 and editing this wiki in general ==&lt;br /&gt;
&lt;br /&gt;
Hi Colok,&lt;br /&gt;
&lt;br /&gt;
You reviewed my changes to the T-34-57 article, and I'd like to start by thanking you for the second pair of eyes.&lt;br /&gt;
I think it was you who said this, in any case, it's obvious: there are no detailed written rules on how articles should be drafted and edited.&lt;br /&gt;
I hope it's okay if I treat you (and all the other moderators) like a member of the Académie Française in this respect.&lt;br /&gt;
:What is it supposed to mean?&lt;br /&gt;
::There is no written set of rules here like on Wikipedia. At that time, I thought this was informal knowledge long-time users and moderators had, and I could just copy what they did because they surely would adhere to some ruleset, right?&lt;br /&gt;
:::What is the relation to the Académie Française?&lt;br /&gt;
That being said, a few questions have arisen in going through your review.&lt;br /&gt;
&lt;br /&gt;
You changed &amp;quot;lower rank battles&amp;quot; to &amp;quot;lower tier battles&amp;quot;. Did I use the wrong term, or can both terms be used synonymously? &lt;br /&gt;
:The terms low-tier and top-tier are regularly used throughout the wiki. I don't want you to go around correcting every occurrence of the term out of pedantry.&lt;br /&gt;
:: Did you, Colok, just accuse me of pedantry?&lt;br /&gt;
:::Is there a vehicle page where you added content other than rewording what was already on the page, or correcting the punctuation and grammar?&lt;br /&gt;
:::: I try to add or correct information on articles. On Wikipedia, that's called &amp;quot;editing&amp;quot;. It sounds like you think that's a bad thing, at least when other people do it. &lt;br /&gt;
Knowing your aversion to dashes, I used colons where possible. You have reverted (?) them to hyphens. They are not used like that in any language I know, including English, of course. Could you explain this briefly? &lt;br /&gt;
:You can't use a capital letter after a colon. Therefore the use of the dash as a separator since a new sentence starts after the colon.&lt;br /&gt;
:: I'm unsure if the second sentence could make any sense to me, but it doesn't. Also: you didn't use dashes, you used hyphens. I used Em-Dashes at the beginning of my time here, and they were always reverted. [[https://wiki.warthunder.com/index.php?title=User_talk:U44629479&amp;amp;action=edit#Ho-Ro|Instead I was told by a mod that using colons [...] would be fine]] Also, yes, according to at least two style guides, you would capitalize after the colon in these cases. I could go on and ask you why you would revert &amp;quot;defence&amp;quot; back to &amp;quot;defense&amp;quot;, but I have already wasted enough time here, and this talk page and your general behaviour tells me I would just waste more. I'm tired.--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 20:55, 29 July 2023 (UTC)&lt;br /&gt;
:::An hyphen is a type of dash... But here comes the real point: why do you become belligerent when your edits are corrected? It happens to other users, I don't see all of them lashing out like you do.&lt;br /&gt;
:::: Belligerence is what I would call calling people names, for example. I'm actually I bit sad, rather, that this Wiki (and its contributors) are treated like this.&lt;br /&gt;
::::Humans err, and people handle it differently when other people make them aware of an error they made. Some people are a bit angry at themselves and try to do better in the future (and say, e.g., &amp;quot;thank you for the effort of reviewing&amp;quot;). Some are more angry at the people who notice them of what could be a mistake, because firstly, they feel like they don't make any errors, and if they do, the other people were at fault for not correcting them. There are personality profiles that are more susceptible to this behaviour.&lt;br /&gt;
::::Furthermore, no, a hyphen is as much a dash as a colon is a semicolon (maybe Cockney has different rules, I don't know). &amp;quot;Mother-in-law&amp;quot; is an example of a hyphen correctly used. &amp;quot;It's not that hard—is it?&amp;quot; That's a dash. &amp;quot;...&amp;quot; are not ellipses, either. If we both agree that these typographical details are not super important, why do you revert them all the time? I once again agree with you, pedants are exhausting, but even more exhausting are pedants who get their pedantry wrong all the time.&lt;br /&gt;
You changed a link from https://wiki.warthunder.com/Pz.IV_(Family) to https://wiki.warthunder.com/Panzer_IV_(Family). This page is currently empty. Why this change?&lt;br /&gt;
:Nobody's perfect. But it's a wiki: you can correct any wrong link you see.&lt;br /&gt;
:: Colok, with this action &amp;quot;you&amp;quot; have already corrected &amp;quot;me&amp;quot;, the pedant. At this point, I consider this a character flaw of mine: If someone ''corrects'' something I did, I always assume there was some thinking going on.&lt;br /&gt;
:::What was the need to point this out the way you did when you could correct it directly instead, except for being pedantic? --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 21:17, 29 July 2023 (UTC)&lt;br /&gt;
::::What gave you the idea to change a perfectly fine link in the first place? I thought, maybe the dead page was already a work in progress nearly done, so I thought I'd ask first. Wouldn't you have just reverted my correction anyway?&lt;br /&gt;
You changed &amp;quot;Panzer IV variants armed with the KwK 40 gun:&amp;quot; to &amp;quot;Panzer IV variants armed with the 75 mm KwK40 L43 or L48 guns -&amp;quot;. If I recall correctly, the wrong spelling &amp;quot;KwK40&amp;quot; is used in the wiki as this is also the in-game designation. Further, the &amp;quot;75 mm KwK40 L43 or L48 guns&amp;quot; are the only KwK 40s used in Panzer IVs (and at all), at least to my knowledge. This would be tautological; the reader would read a longer text without getting additional information, something that is generally avoided. I would be genuinely interested in the rationale behind this change, as it is quite incomprehensible to me, from a third-party perspective.&lt;br /&gt;
:Terms used in the game are our starting point. If you think the game references a name incorrectly, please submit a bug report. Historically, the term KwK40 referred to both guns on the wiki, before they were split in 2 separate pages. Nowadays, when searched on the wiki, it only [[KwK40 (75 mm)|redirects]] to the L43 version.&lt;br /&gt;
&lt;br /&gt;
In retrospect, my change in &amp;quot;pros and cons&amp;quot; was not outstandingly well-thought-out, to say the least. There wasn't really any added value in terms of information (I ran out of time a bit after working on &amp;quot;History&amp;quot;, a Tower of Babel). The de facto revert did not improve this, of course. Do you think we can highlight the qualities of the armament even better? I think the current version is not ideal, at least in terms of &amp;quot;good […] rate of fire&amp;quot; and &amp;quot;fast reload rate&amp;quot; (please don't lecture me about first-stage ammo racks and autoloaders now 😉).&lt;br /&gt;
:IMHO, the qualities for a good follow-up shot are the rate of fire and the accuracy/recoil of the gun. You dumbed it down to just the rate of fire, hence the revert.&lt;br /&gt;
::&amp;quot;Dumb down&amp;quot; sounds rather unfriendly, doesn't it? You seem to disagree, but I think accuracy is important for the first shot, too, so I moved it to the other general qualities of the gun. &lt;br /&gt;
::By the way, are you a volunteer or do you get paid in some way? Because being unfriendly to people who volunteer for a for-profit company is a good way to drive them off. So I guess this wiki has an over-abundance of contributors. --[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 11:45, 31 July 2023 (UTC)&lt;br /&gt;
Last question: Why did you remove the addition &amp;quot;Jumbo&amp;quot; from the hyperlink?&lt;br /&gt;
:Keeping the links simple.--[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 03:14, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Once again, thank you for the effort of reviewing, maybe you will find time to answer these question as well (not just for me).&lt;br /&gt;
&lt;br /&gt;
Cheers &lt;br /&gt;
&lt;br /&gt;
--[[User:U12423867|U12423867]] ([[User talk:U12423867|talk]]) 00:01, 28 July 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pr.122A and Pr.122bis ==&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
First of all, I appreciate that you have reviewed my edit and accepted the edit on the manufacturer template, but I wonder why did you reject the edit on the About template? &lt;br /&gt;
&lt;br /&gt;
I would like to argue that the Pr.122A and Pr.122bis belongs to different class/subclass and also has striking visual difference, while on the other hand the MPK-163 and the premium MPK Pr.122bis are of the same class/subclass and is visually similar. On top of that, the MPK-163 also has Pr.122bis in its name so I'd say it would confuse some people.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:15, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The template is for disambiguation of different vehicles carrying a very similar name. It is not there to list vehicles of a same family or anyhow related. If a user searches for the Pr.122A but clicks on the Pr.122bis instead, they have a quick way to go to the other page, either with a direct link or through a family page or a disambiguation page. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 10:20, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Alright, thank you for your explanation.--[[User:U22067555|U22067555]] ([[User talk:U22067555|talk]]) 10:36, 23 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== T26E1-1 History  ==&lt;br /&gt;
&lt;br /&gt;
What exactly are you looking for to omit the King Tiger story from the history section? The 3ad link cited as a source has no sources of its own to verify the claim, and the story is extremely far-fetched. It feels like bad practice to include such a highly debatable event.&lt;br /&gt;
&lt;br /&gt;
Later Edit: I have found the book that this claim originates from, as the 3ad website cites John P. Irwin's memoir ''Another River, Another Town''. Having found the section about this duel, it states in full:&lt;br /&gt;
&lt;br /&gt;
[[File:Quote.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Hopefully inserting that image works as intended. Anyways, it very clearly says ''Tiger'' and not anything about a King Tiger. This account is also only eye-witness testimony, so I don't even think ''that'' works as something to have in the wiki article. WW2 Tank crews are notorious for not knowing what the hell they are looking at, and it very easily could've just been a Panzer IV or something. I'm going to edit that section of the article again, and if you want to change it I would just ask you give me a reason why we should be offering such an unsubstantiated story in the history section...&lt;br /&gt;
&lt;br /&gt;
== Template:TorpedoTravelTime‎  ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I was wondering if you could review TorpedoTravelTime‎ template? I was trying to make it as readable as possible. It should give a nice option to reflect how long it takes for torpedoes to travel within the articles and how it compares with the competitors. [[User:U12017485|U12017485]] ([[User talk:U12017485|talk]]) 10:48, 30 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thanks for merging my F-15A edit! ==&lt;br /&gt;
&lt;br /&gt;
This is pretty lame, but thanks for merging, let alone keeping my edit of the F-15A wiki page I made a while ago!&lt;br /&gt;
&lt;br /&gt;
== Title source problem ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
Thank you very much for your contribution to the War Thunder Wiki community. I have a question about the source of titles. When I was in Datamine, I found that some titles were purely in the game but not found in wt.wiki. Can you help me add and search for the source information of these titles?&lt;br /&gt;
&lt;br /&gt;
* Re-Enactor&lt;br /&gt;
* Panfilov's Guardsman&lt;br /&gt;
* Achiever of War Thunder 2021&lt;br /&gt;
* Copa Hispana&lt;br /&gt;
* Footballer&lt;br /&gt;
* Sampoer&lt;br /&gt;
* I am here to stay&lt;br /&gt;
&lt;br /&gt;
Thx！ --[[User:U75968176|U75968176]] ([[User talk:U75968176|talk]]) 04:55, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, some titles may be created but never released. It is best to base your inputs on official news rather than datamining. The official Warthunder website is the best source for this content. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 20:23, 21 March 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are titles here except for [Footballer], all of which I have seen in the game, but I don't know how they got them. For example [Re-Enactor] and [Panfilov's Guardsman] should be former event titles; [Sampoer] and [Achiever of War Thunder 2021] should be the titles for DMM events; [Copa Hispana] should be a tournament title; On the contrary, [I am here to stay] is a title I did not find in datamine either. Please help solve these problems again, thank you!&lt;br /&gt;
&lt;br /&gt;
== Anti-blowup flaps on planes ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
Some updates ago, there was introduced an anti-break mechanic for flaps on some planes (i don't remember technical term, sorry). It allows the plane to automatically adjust the flap angle if plane flies too fast for the flaps to handle the pressure. This increases plane agility astronomically and does not require much of a pilot attention span.&lt;br /&gt;
&lt;br /&gt;
To quote:&lt;br /&gt;
&lt;br /&gt;
''Flight Model changes:&lt;br /&gt;
&lt;br /&gt;
Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, “floating” type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H''&lt;br /&gt;
&lt;br /&gt;
The most notable example is with Harriers being able to &amp;quot;pre deploy&amp;quot; landing flaps to use VTOL later (before the update you had to stop the plane first, turn engines vertical, and only then use flaps which made VTOL cringeworthy difficult to use) and to leave scene by simply changing thrust angle.&lt;br /&gt;
&lt;br /&gt;
Is there any chance that this new mechanic on aircraft flaps will be added as a mark on every plane (maybe as a &amp;quot;automatic flaps&amp;quot; mark)  that has it, or should i dig out patch notes and write it extensively on every plane? I don't own 80% of them though, so i can't know the real impact of the mechanic on those. I guess as a middle road i could try to make a special page for it and then it could be updated by someone? It's just cathartic to see it ignored.&lt;br /&gt;
&lt;br /&gt;
--[[User:U42773747|U42773747]] ([[User talk:U42773747|talk]]) 12:00, 28 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hello, there are no such plans currently. You can create a page as you proposed. Sorry for the late answer. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 18:56, 23 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Su-25SM3, Su-25T and Su-39 S-25OF ==&lt;br /&gt;
&lt;br /&gt;
Hey, I need some help with the S-25OF on the Su-25SM3, Su-25T and Su-39. On their pages on the wiki, it says they have the S-25OF, but when I check it in War Thunder, I cannot find anything about the S-25OF on their secondary weapon pages. If it is because I can't see them, sorry about that. I was just asking this as I had recently updated the S-25OF page on it. --[[User:U113963314|U113963314]] ([[User talk:U113963314|talk]]) 23:23, 1 June 2024‎‎ (UTC)&lt;br /&gt;
:Try the custom loadout menu, some weapons appear only in that view. --[[User:U44629479|U44629479]] ([[User talk:U44629479|talk]]) 00:39, 2 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Zrinyi II ==&lt;br /&gt;
&lt;br /&gt;
Hello! Thanks for whatever you did on [[Zrinyi II]] that made my edit on its ammo racks actually show up. Was a bit confused why it didn't show when I made it. Did the &amp;lt;nowiki&amp;gt;{{Clear}}&amp;lt;/nowiki&amp;gt; do it or did it have to be approved because I'm new or something? Anyway, thanks again. Cheers! &lt;br /&gt;
&lt;br /&gt;
—[[User:U101816339|U101816339]] ([[User talk:U101816339|talk]]) 01:19, 18 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Just saw that you had approved the revision in the logs. Thanks for that.&lt;br /&gt;
:—[[User:U101816339|U101816339]] ([[User talk:U101816339|talk]]) 03:03, 18 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Missile comparison on Family page ==&lt;br /&gt;
&lt;br /&gt;
Hello, you reverted the missile comparison table from the Family site&lt;br /&gt;
https://wiki.warthunder.com/index.php?title=AGM-65_(Family)&amp;amp;curid=25316&amp;amp;diff=192769&amp;amp;oldid=192734&lt;br /&gt;
i wonder why? isnt that the best place to have the comparison?&lt;br /&gt;
alternatively a Template could be created and imported into every subtypes article i think.&lt;br /&gt;
--[[User:U30821137|U30821137]] ([[User talk:U30821137|talk]]) 11:25, 19 September 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65_(Family)&amp;diff=192734</id>
		<title>AGM-65 (Family)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65_(Family)&amp;diff=192734"/>
				<updated>2024-09-18T08:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Armaments */ add comparison table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
The '''AGM-65 ''Maverick''''' is an American air-to-ground missile developed by Hughes and put into service in 1972.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Missile Characteristics !! [[AGM-65A]] !! [[AGM-65B]] !! [[AGM-65D]] !! [[AGM-65H]] !! [[AGM-65G]]&lt;br /&gt;
|-&lt;br /&gt;
| Mass (kg) || 210.47 || 210.47 || 227 || 226.8 || 303.45&lt;br /&gt;
|-&lt;br /&gt;
| Guidance || TV || TV || TV+IR || TV || IR&lt;br /&gt;
|-&lt;br /&gt;
| Maximum speed || 0.9 M || 0.9 M || 0.9 M || 0.9 M || 0.9 M&lt;br /&gt;
|-&lt;br /&gt;
| Missile guidance time (secs) || 105 || 105 || 105 || 105 || 105&lt;br /&gt;
|-&lt;br /&gt;
| Firing/launch range (km) || 23 || 23 || 23 || 23 || 23&lt;br /&gt;
|-&lt;br /&gt;
| Lock range (km) ||  ||  || 20 ||  || 20&lt;br /&gt;
|-&lt;br /&gt;
| Explosive mass (kg) || 51.19 || 51.19 || 51.19 || 51.19 || 39&lt;br /&gt;
|-&lt;br /&gt;
| Explosive type ||  ||  ||  ||  || PBXN-110&lt;br /&gt;
|-&lt;br /&gt;
| TNT equivalent (kg) ||  ||  ||  ||  || 49.92&lt;br /&gt;
|-&lt;br /&gt;
| Warhead type || HEAT || HEAT || HEAT || HEAT || SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
| Armour penetration (mm) || 830 || 830 || 830 || 830 || 122&lt;br /&gt;
|-&lt;br /&gt;
| Maximum allowed rocket release speed ||  ||  ||  ||  || 1.4 M&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== Air-to-ground missiles ===&lt;br /&gt;
* [[AGM-65A]]&lt;br /&gt;
* [[AGM-65B]]&lt;br /&gt;
* [[AGM-65D]]&lt;br /&gt;
* [[AGM-65G]]&lt;br /&gt;
* [[AGM-65H]]&lt;br /&gt;
* [[AGM-65L]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Flz Lwf LB 82]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Family pages]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Guided_bombs&amp;diff=192733</id>
		<title>Template:Guided bombs</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Guided_bombs&amp;diff=192733"/>
				<updated>2024-09-18T08:26:14Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: add one JDAM link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|Guided bombs}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USA'''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|500 lb|226 kg}}}}[[GBU-38(V)2/B JDAM (500 lb)]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|1,092 lb|495 kg}}}}[[GBU-16 Paveway II (1,092 lb)|GBU-16 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|505 kg}}[[AGM-62A Walleye I (505 kg)|AGM-62A Walleye I]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|510 kg}}[[AGM-62A Walleye I ER (510 kg)|AGM-62A Walleye I ER]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|2,000 lb|907 kg}}}}[[GBU-8 (2,000 lb)|GBU-8]]{{-}}[[GBU-15(V)1/B (2,000 lb)|GBU-15(V)1/B]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|957 kg}}[[GBU-10 Paveway II (957 kg)|GBU-10 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Germany'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,400 kg}}[[PC 1400 X (1,400 kg)|PC 1400 X (Fritz X)]]*&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USSR'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|50 kg}}[[KAB-50L (50 kg)|KAB-50L]]{{-}}[[KAB-50TV (50 kg)|KAB-50TV]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|500 kg}}[[KAB-500Kr (500 kg)|KAB-500Kr]]{{-}}[[KAB-500Kr-E (500 kg)|KAB-500Kr-E]]{{-}}[[KAB-500L (500 kg)|KAB-500L]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,500 kg}}[[KAB-1500Kr (1,500 kg)|KAB-1500Kr]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Britain'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|277 kg}}[[GBU-12 Paveway II (277 kg)|GBU-12 Paveway II]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|546 kg}}[[Mk.13 (546 kg)|Mk.13]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|{{Annotation|2,000 lb|907 kg}}}}[[GBU-24 Paveway III (2,000 lb)|GBU-24 Paveway III]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''China'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|250 kg}}[[GB250 (260 kg)|GB250]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|500 kg}}[[GB-500J (570 kg)|GB-500J]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|1,000 kg}}[[GB-1000J (1,090 kg)|GB-1000J]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''France'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|400 kg}}[[BGL-400 (400 kg)|BGL-400]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|970 kg}}[[BGL-1000 (970 kg)|BGL-1000]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|}}&amp;lt;small&amp;gt;* Armour-piercing bomb&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Navigation-Line|&amp;lt;small&amp;gt;See also&amp;lt;/small&amp;gt;}}&amp;lt;small&amp;gt;[[Template:Bombs|List of unguided bombs]]{{-}}[[Template:AP bombs|List of armour-piercing bombs]]{{-}}[[Template:Retarded bombs|List of retarded bombs]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation on armaments]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Air-to-ground_missiles&amp;diff=192714</id>
		<title>Air-to-ground missiles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Air-to-ground_missiles&amp;diff=192714"/>
				<updated>2024-09-17T16:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: /* Television */ i see i fucked up the screenshot, it has red and orange rectangle. maybe someone can retake it with only the orange visible. and with better GFX!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Air-to-ground missiles (AGMs) were added to the game in [[Update 1.79 &amp;quot;Project X&amp;quot;]] with the [[AGM-12B Bullpup]]. The first of this type of weapon were used in the Vietnam War. In-game, they are a potent weapon to have at your disposal, allowing you to destroy enemy ground or naval targets from several kilometres away. They allow the ability to steer the projectile to engage even moving targets.&lt;br /&gt;
&lt;br /&gt;
Several different types of AGMs exist: ''Manual Command to Line of Sight'' (MCLOS) also known as ''command guided'', ''Semi Automatic Command to Line of Sight'' (SACLOS), ''Television guided'' (TV), ''Infrared guided'' (IR), ''Laser guided'', and ''Beam riding''. Note that in-game these guidance systems might work differently than their respective real counterparts or the missiles might use a different guidance system than in reality.&lt;br /&gt;
&lt;br /&gt;
=== Helicopter guidance ===&lt;br /&gt;
[[File:Helicopter laser rangefinder.jpg|thumb|350px|The gunner view of a helicopter, displaying sight stabilization (the diagonal lines around the crosshair) and the range to the point around which it is stabilized.]]&lt;br /&gt;
With the exception of self-guiding missiles, all helicopter-launched air-to-ground missiles are guided by the cursor (much like aircraft SACLOS missiles). Most helicopters also feature a gunner view, in which the missile can be directed separately to the helicopter. This can also often be set to centre automatically on a designated point on the ground (the &amp;quot;sight stabilization&amp;quot; keybind), which accounts for the relative motion of the helicopter and maintains the image in the gunner view, thus allowing for smooth guidance of the missile even when the helicopter is performing extreme manoeuvres. Enabling sight stabilization will also display the range to the target in the gunner view. Some more advanced helicopters have the additional option of locking the stabilized sight to a moving target, thus allowing semi-autonomous guidance of the missile.&lt;br /&gt;
&lt;br /&gt;
Attack drones feature a similar view. The maximum range of the missile can be seen in the lower part of the view, in the example it is 3,500 m, and the bigger bar below it shows the range of the currently aimed point.&lt;br /&gt;
&lt;br /&gt;
== Manual Command to Line of Sight (MCLOS) ==&lt;br /&gt;
MCLOS guided missiles are typically guided either by physical connection to the launch platform by a wire, or by radio waves. In the case of wire-guided missiles, the wire is unspun from the missile as it flies towards the target. After a missile of this type is launched, the gunner or pilot watches the motor or tracer components of the missile and sends correcting guidance commands to keep the projectile on target.&lt;br /&gt;
&lt;br /&gt;
=== MCLOS controls ===&lt;br /&gt;
{{main|Air-to-air missiles#Command guided missile controls}}&lt;br /&gt;
Without steering input from the player, the missile will behave like a simple unguided rocket. It is recommended to check your surroundings and ensure that there are no enemies in the vicinity, as it can be significantly more difficult to attempt to control both missile and aircraft at the same time. The default keybinds for manual missile guidance will prevent you from manoeuvring your aircraft with the keyboard at the same time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided missile controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Yaw axis for aim weapons || {{key press|Shift|A}} / {{key press|Shift|D}} || Keys to control the yaw (side to side) movement of the missile&lt;br /&gt;
|-&lt;br /&gt;
| Pitch axis for aim weapons || {{key press|Shift|W}} / {{key press|Shift|S}} ||Keys to control the pitch (up and down) movement of the missile&lt;br /&gt;
|-&lt;br /&gt;
| Fire air-to-ground missile || {{key press|Space}} || Fire the command guided missile&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== List of MCLOS AGMs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Command guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-12B Bullpup]] || [[File:USA_flag.png|40px|link=]] || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-12C Bullpup]] || [[File:USA_flag.png|40px|link=]] || 16 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AS-20 Nord]] || [[File:France_flag.png|40px|link=]] || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AS-30 Nord]] || [[File:France_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-23M]] || [[File:USSR_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Ki-148 I-Go Model 1B]] || [[File:Japan_flag.png|40px|link=]] || 12 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Rb05A]] || [[File:Sweden_flag.png|40px|link=]] || 8 km&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Semi Automatic Command to Line of Sight (SACLOS) ==&lt;br /&gt;
The SACLOS guidance system improves on MCLOS by having a device that calculates correction commands such that the gunner only has to point the sight of the targeting device at the target, and the appropriate correction commands will be performed by the device. Connection to the missile can be by wire or radio waves. The targeting device often features a significantly zoomed-in view which makes target acquisition easier. All this makes targeting and guidance much easier and even allows for moderate changes of aircraft movement at the same time.&lt;br /&gt;
&lt;br /&gt;
=== SACLOS controls ===&lt;br /&gt;
When launched from an aircraft, the SACLOS guided missile will fly towards the direction in which the aircraft's nose is pointing. This can allow for much easier and more accurate targeting than MCLOS missiles with fine adjustments using the mouse, but means that ample time should be given to allow the aircraft to pull up after the missile has struck.&lt;br /&gt;
&lt;br /&gt;
=== List of SACLOS AGMs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | SACLOS guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[9M14-2 Malyutka-2]] || [[File:USSR_flag.png|40px|link=]] || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| [[9M14M Malyutka]] || [[File:USSR_flag.png|40px|link=]] || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| [[9M17M Falanga]] || [[File:USSR_flag.png|40px|link=]] || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| [[9M114 Shturm]] || [[File:USSR_flag.png|40px|link=]] || 5 km&lt;br /&gt;
|-&lt;br /&gt;
| [[9M120 Ataka]] || [[File:USSR_flag.png|40px|link=]] || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-12B Bullpup]] || [[File:USA_flag.png|40px|link=]] || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-22]] || [[File:USA_flag.png|40px|link=]] || 3.5 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AS.11]] || [[File:France_flag.png|40px|link=]] || 3.5 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AS.12]] || [[File:France_flag.png|40px|link=]] || 7 km&lt;br /&gt;
|-&lt;br /&gt;
| [[BGM-71C Improved TOW]] || [[File:USA_flag.png|40px|link=]] || 3.75 km&lt;br /&gt;
|-&lt;br /&gt;
| [[BGM-71D TOW-2]] || [[File:USA_flag.png|40px|link=]] || 3.75 km&lt;br /&gt;
|-&lt;br /&gt;
| [[HJ-8A]] || [[File:China_flag.png|40px|link=]] || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| [[HJ-8C]] || [[File:China_flag.png|40px|link=]] || 3 km&lt;br /&gt;
|-&lt;br /&gt;
| [[HJ-8E]] || [[File:China_flag.png|40px|link=]] || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| [[HJ-8H]] || [[File:China_flag.png|40px|link=]] || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| [[HOT-1]] || [[File:France_flag.png|40px|link=]]&amp;amp;nbsp;[[File:Germany_flag.png|40px|link=]] || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| [[HOT-2 TOW]] || [[File:France_flag.png|40px|link=]]&amp;amp;nbsp;[[File:Germany_flag.png|40px|link=]] || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| [[HOT-3]] || [[File:France_flag.png|40px|link=]]&amp;amp;nbsp;[[File:Germany_flag.png|40px|link=]] || 4 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-66]] || [[File:USSR_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[RB 52 A]] || [[File:Sweden_flag.png|40px|link=]] || 3.5 km&lt;br /&gt;
|-&lt;br /&gt;
| [[RB 53 Bantam]] || [[File:Sweden_flag.png|40px|link=]] || 2 km&lt;br /&gt;
|-&lt;br /&gt;
| [[RB 55B Heli TOW]] || [[File:Sweden_flag.png|40px|link=]] || 3.75 km&lt;br /&gt;
|-&lt;br /&gt;
| [[RB 55C Heli TOW]] || [[File:Sweden_flag.png|40px|link=]] || 3.75 km&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
In War Thunder, television-guided missiles refer to a class of missile guided by &amp;quot;optical contrast seekers&amp;quot;. These missiles have a camera in the nose that transmits a greyscale image to the pilot, allowing them to select and lock onto a high contrast static or moving target. The missile will guide itself towards the target, leaving the pilot free to manoeuvre the aircraft and evade any anti-air defences. As the camera does not provide any infrared information, it may sometimes be accidentally locked onto high contrast objects in the vicinity of the intended target instead, which can cause a miss if the target subsequently moves away from the area. Television guided missiles are also unable to be used at night and in other low visibility conditions such as adverse weather. Some planes and AGMs however have IR or thermal imaging and can be used at night and have better targeting quality. Often an additional targeting pod is needed for this, which will take up one pylon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === TV controls === --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided missile controls&lt;br /&gt;
|-&lt;br /&gt;
! Control name&lt;br /&gt;
! Default Keybind &amp;lt;br&amp;gt; (PC keyboard &amp;amp; mouse)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Optical Seeker View || ? || Switch to the TV targeting view. It is not necessary to use this, but it has better zoom usually than 3rd person view.&lt;br /&gt;
|-&lt;br /&gt;
| Weapon lock (air-to-ground) || ? || First press: Turn Seeker on. Second press: Try to lock on target.&lt;br /&gt;
|-&lt;br /&gt;
| Fire air-to-ground missile || ? || Fire missile. If no lock is activated it will first turn the seeker and target locking mode on.&lt;br /&gt;
|-&lt;br /&gt;
| Activate Target point || ? || Lock TV camera to a point in world space. It is not a weapon lock! It will always try to look at it. You can use it to lock a area from 3rd person view look around so it will later be easier to fine tune your target lock.&lt;br /&gt;
|-&lt;br /&gt;
| Deactivate Target point || ? || If target point is not used always deactivate it to not have the TV camera point there.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TV seeker view.jpg|thumb|Seeker view from the AGM-65A. No target is locked.&lt;br /&gt;
TV seeker locked.jpg|thumb|TV seeker view from the AGM-65A with a locked target. Fire your weapon now.&lt;br /&gt;
TV 3rd person target aquisition.jpg|thumb|You can also acquire a target from 3rd person view, see the orange rectangle (Not the red one). But its much harder to acquire the wanted target. The seeker will easily lock on some high contrast object near the target.&lt;br /&gt;
Active target point.jpg|thumb|The red rectangle is the activated target point. If you go into TV seeker view now it will try to look there automatically and makes target acquisition easier if you set it up from a distance.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List of TV guided missiles ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | TV guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-65A]] || [[File:USA_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-65B]] || [[File:USA_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-65H]] || [[File:USA_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AJ.168]] || [[File:France_flag.png|40px|link=]] || 45 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Flz Lwf LB 82]] || [[File:Switzerland_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-29T]] || [[File:USSR_flag.png|40px|link=]] || 13 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-29TD]] || [[File:USSR_flag.png|40px|link=]] || 35 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-29TE]] || [[File:USSR_flag.png|40px|link=]] || 30 km&lt;br /&gt;
|-&lt;br /&gt;
| [[RB 75]] || [[File:Sweden_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[RB 75T]] || [[File:Sweden_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==IR==&lt;br /&gt;
Infrared homing missiles are similar in use to TV guided missiles, but feature an infrared imaging system instead of the optical camera, allowing heat sources (such as tanks) to be more easily differentiated and locked onto in cluttered environments and under low optical visibility conditions such as night-time.&lt;br /&gt;
[[File:IR TV AGM-65D.jpg|thumb|The IR targeting view makes it very easy to see the hot targets.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ===IR controls=== --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List of IR guided AGMs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | IR guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-65D]] || [[File:USA_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-65G]] || [[File:USA_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-38MT]] || [[File:USSR_flag.png|40px|link=]] || 40 km&lt;br /&gt;
|-&lt;br /&gt;
| [[PARS 3 LR]] || [[File:France_flag.png|40px|link=]]&amp;amp;nbsp;[[File:Germany_flag.png|40px|link=]] || 7 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Spike ER]] || [[File:Israel_flag.png|40px|link=]] || 8 km&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Laser ==&lt;br /&gt;
The aircraft points a target-illuminating laser onto the desired target and when the missiles is fired it will fly automatically towards the laser point on the target. Advanced laser guided missiles can operate even when the laser illumination is stopped and will continue its flight path on inertial guidance. If the laser illumination lights up again they will proceed to follow the laser light.&lt;br /&gt;
&amp;lt;!-- === Laser controls === --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List of laser guided AGMs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Laser guided missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-65L]] || [[File:USA_flag.png|40px|link=]] || 23 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-114B Hellfire]] || [[File:USA_flag.png|40px|link=]] || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-114K Hellfire II]] || [[File:USA_flag.png|40px|link=]] || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AGM-123 Skipper]] || [[File:USA_flag.png|40px|link=]] || 20 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AKD-9]] || [[File:China_flag.png|40px|link=]] || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AKD-10]] || [[File:China_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[APKWS II (M151)]] || [[File:USA_flag.png|40px|link=]] || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| [[APKWS II (M282)]] || [[File:USA_flag.png|40px|link=]] || 11 km&lt;br /&gt;
|-&lt;br /&gt;
| [[AS-30L Nord]] || [[File:France_flag.png|40px|link=]] || 12 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Blue Arrow 9]] || [[File:China_flag.png|40px|link=]] || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| [[CIRIT]] || [[File:Turkey_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[GATR]] || [[File:Israel_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-25]] || [[File:USSR_flag.png|40px|link=]] || 7 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-25ML]] || [[File:USSR_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-29L]] || [[File:USSR_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Kh-38ML]] || [[File:USSR_flag.png|40px|link=]] || 40 km&lt;br /&gt;
|-&lt;br /&gt;
| [[L-UMTAS]] || [[File:Turkey_flag.png|40px|link=]] || 8 km&lt;br /&gt;
|-&lt;br /&gt;
| [[S-25L]] || [[File:USSR_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[ZT-6 Mokopa]] || [[File:South_Africa_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Beam riding ==&lt;br /&gt;
Beam riding missiles are operated using a radar or laser beam to guide them to the target. Once launched, the missile will attempt to keep itself in the centre of the beam that is projected out from the launch platform.&lt;br /&gt;
&lt;br /&gt;
This differs from other laser-guided missiles, in that the missile is guided by the laser beam itself rather than guiding towards the reflection of the laser on the target.&lt;br /&gt;
&lt;br /&gt;
=== List of beam riding AGMs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Beam riding missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[9K127 Vikhr]] || [[File:USSR_flag.png|40px|link=]] || 10 km&lt;br /&gt;
|-&lt;br /&gt;
| [[9M120-1 Ataka]] || [[File:USSR_flag.png|40px|link=]] || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| [[9M123 Khrizantema]] || [[File:USSR_flag.png|40px|link=]] || 6 km&lt;br /&gt;
|-&lt;br /&gt;
| [[Starstreak]] || [[File:Britain_flag.png|40px|link=]] || 7 km&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Active Radar Homing ==&lt;br /&gt;
Active radar homing (ARH) missiles have a radar emitter built in so that they don't have to rely on target illumination by the aircraft that fired it, making them fire-and-forget weapons. Unfortunately, this is only true to an extent: ARH mode is only available when the missile is coming close to the target, as the range of the built-in radar is limited by its size, which needs to fit inside the compact missile. During the first stage of the flight, the missile has to either rely on inertial guidance, act like a SARH missile, or be course-corrected by Datalink from the aircraft.&lt;br /&gt;
&lt;br /&gt;
=== List of active radar homing AGMs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ARH missiles&lt;br /&gt;
|-&lt;br /&gt;
! Missile || Country || Max guidance range&lt;br /&gt;
|-&lt;br /&gt;
| [[AS.34 Kormoran]] || [[File:Germany_flag.png|40px|link=]] || 32 km&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|iaDMyKEW5Vc|'''Air To Ground Weapons: The Complete Guide''' - ''Tims Variety'' (AGM section starts at 13:49).|y1jSd1RLCnI|'''The Shooting Range #323''' - ''Tactics &amp;amp; Strategy'' section at 06:42 discusses air-to-surface guided munitions.|gSun_ErSSJA|'''The Shooting Range #304''' - ''Triathlon'' section at 07:37 compares early guided air-to-ground missiles.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the type of weapon;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Template:Missiles|Missiles]]&lt;br /&gt;
* [[Anti-tank guided missiles]]&lt;br /&gt;
* [[Air-to-air missiles]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Devblogs&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/8311-development-missile-duels-fair-play-en|[Devblog] Missile duels: fair play]]&lt;br /&gt;
* [[wt:en/news/7084-development-new-features-upcoming-with-the-ixwa-strike-update-en|[Devblog] New features upcoming with the &amp;quot;Ixwa Strike&amp;quot; update - Tactical air-to-surface missiles]]&lt;br /&gt;
* [[wt:en/news/5722-development-agm-12b-bullpup-they-can-t-dodge-en|[Devblog] AGM-12B Bullpup: They can't dodge]]&lt;br /&gt;
&lt;br /&gt;
;Wikipedia&lt;br /&gt;
&lt;br /&gt;
* [[wikipedia:Command_guidance|[Wikipedia] Command guidance]]&lt;br /&gt;
* [[wikipedia:Beam_riding|[Wikipedia] Beam riding]]&lt;br /&gt;
* [[wikipedia:Infrared_homing|[Wikipedia] Infrared homing]]&lt;br /&gt;
* [[wikipedia:Television_guidance|[Wikipedia] Television guidance]]&lt;br /&gt;
* [[wikipedia:Laser_guidance|[Wikipedia] Laser guidance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=AGM-65L&amp;diff=192711</id>
		<title>AGM-65L</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=AGM-65L&amp;diff=192711"/>
				<updated>2024-09-17T16:28:35Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: Created page with &amp;quot;== Description == &amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
&amp;lt;!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --&amp;gt;&lt;br /&gt;
The '''AGM-65L''' is a American laser guided AGM missile. It was introduced in [[Update &amp;quot;?&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
=== Vehicles equipped with this weapon ===&lt;br /&gt;
&amp;lt;!-- ''List out vehicles that are equipped with the weapon.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* {{Specs-Link|a_10c}}&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
''Tell us about the tactical and technical characteristics of the missile.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |'''Missile characteristics'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mass'''&lt;br /&gt;
|291.21 kg&lt;br /&gt;
|-&lt;br /&gt;
|'''Guidance'''&lt;br /&gt;
|Laser&lt;br /&gt;
|-&lt;br /&gt;
|'''Maximum speed'''&lt;br /&gt;
|0.9 M&lt;br /&gt;
|-&lt;br /&gt;
|'''Missile guidance time'''&lt;br /&gt;
|105.0 s&lt;br /&gt;
|-&lt;br /&gt;
|'''Launch range'''&lt;br /&gt;
|23 km&lt;br /&gt;
|-&lt;br /&gt;
|'''Explosive mass'''&lt;br /&gt;
|49.92 kg TNTeq&lt;br /&gt;
|-&lt;br /&gt;
|'''Warhead type'''&lt;br /&gt;
|SAP-HE&lt;br /&gt;
|-&lt;br /&gt;
|'''Armour penetration'''&lt;br /&gt;
|122 mm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Effective damage ===&lt;br /&gt;
''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Comparison with analogues ===&lt;br /&gt;
''Give a comparative description of missiles that have firepower equal to this weapon.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Weapon-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''	&lt;br /&gt;
* ''reference to the article about the variant of the weapon;''&lt;br /&gt;
* ''references to approximate analogues by other nations and research trees.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other anti-ship missiles&lt;br /&gt;
* [[AS.34 Kormoran]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Missiles}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Suspended armaments]]&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Template:Missiles&amp;diff=192710</id>
		<title>Template:Missiles</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Template:Missiles&amp;diff=192710"/>
				<updated>2024-09-17T16:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;U30821137: add AGM-65L&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navigation-Start|Missiles}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USA'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[AIM-54A Phoenix]]{{-}}[[AIM-54C Phoenix]]{{-}}[[ATAS (AIM-92)]]{{-}}[[AIM-120A]]{{-}}[[AIM-120B]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|''Sparrow''}}[[AIM-7C Sparrow|AIM-7C]]{{-}}[[AIM-7D Sparrow|AIM-7D]]{{-}}[[AIM-7E Sparrow|AIM-7E]]{{-}}[[AIM-7E-2 Sparrow|AIM-7E-2]]{{-}}[[AIM-7F Sparrow|AIM-7F]]{{-}}[[AIM-7M Sparrow|AIM-7M]]&lt;br /&gt;
{{Navigation-Line|''Sidewinder''}}[[AIM-9B Sidewinder|AIM-9B]]{{-}}[[AIM-9C Sidewinder|AIM-9C]]{{-}}[[AIM-9D Sidewinder|AIM-9D]]{{-}}[[AIM-9E Sidewinder|AIM-9E]]{{-}}[[AIM-9G Sidewinder|AIM-9G]]{{-}}[[AIM-9H Sidewinder|AIM-9H]]{{-}}[[AIM-9J Sidewinder|AIM-9J]]{{-}}[[AIM-9L Sidewinder|AIM-9L]]{{-}}[[AIM-9M Sidewinder|AIM-9M]]{{-}}[[AIM-9P Sidewinder|AIM-9P]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[AGM-22]]{{-}}[[APKWS II (M151)]]{{-}}[[APKWS II (M282)]]{{-}}[[BGM-71D TOW-2]]&lt;br /&gt;
{{Navigation-Line|''Bullpup''}}[[AGM-12B Bullpup]]{{-}}[[AGM-12C Bullpup]]&lt;br /&gt;
{{Navigation-Line|''Hellfire''}}[[AGM-114B Hellfire]]{{-}}[[AGM-114K Hellfire II]]&lt;br /&gt;
{{Navigation-Line|''Maverick''}}[[AGM-65A]]{{-}}[[AGM-65B]]{{-}}[[AGM-65D]]{{-}}[[AGM-65G]]{{-}}[[AGM-65L]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[LOSAT/MGM-166A]]&lt;br /&gt;
{{Navigation-Line|''TOW''}}[[BGM-71 TOW|BGM-71]]{{-}}[[BGM-71A TOW|BGM-71A]]{{-}}[[BGM-71B TOW|BGM-71B]]{{-}}[[BGM-71C I-TOW|BGM-71C]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[FIM-92 Stinger]]{{-}}[[MIM-72]]{{-}}[[MIM146]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Naval SAM}}[[RIM-24A]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Germany'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[AIM-9B FGW.2 Sidewinder]]{{-}}[[Flz Lwf 63/80]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[9M14M Malyutka]]{{-}}[[Flz Lwf LB 82]]{{-}}[[HOT-1]]{{-}}[[HOT-2 TOW]]{{-}}[[HOT-3]]{{-}}[[PARS 3 LR]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AShM}}[[AS.34 Kormoran]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[HOT-K3S]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[Roland]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Naval SAM}}[[Strela-2M]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''USSR'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[9M39 Igla]]{{-}}[[R-3R]]{{-}}[[R-3S]]{{-}}[[R-13M1]]{{-}}[[R-23R]]{{-}}[[R-23T]]{{-}}[[R-24R]]{{-}}[[R-24T]]{{-}}[[R-27ER|R-27ER(1)]]{{-}}[[R-27ET|R-27ET(1)]]{{-}}[[R-27R|R-27R(1)]]{{-}}[[R-27T|R-27T(1)]]{{-}}[[R-60]]{{-}}[[R-60M]]{{-}}[[R-60MK]]{{-}}[[R-73|R-73(E)]]{{-}}[[R-77]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[9K127 Vikhr]]{{-}}[[9M17M Falanga]]{{-}}[[9M120 Ataka]]{{-}}[[9M120-1 Ataka]]&lt;br /&gt;
{{Navigation-Line| }}[[Kh-23M]]{{-}}[[Kh-25]]{{-}}[[Kh-25ML]]{{-}}[[Kh-29L]]{{-}}[[Kh-29T]]{{-}}[[Kh-29TE]]{{-}}[[Kh-29TD]]{{-}}[[Kh-66]]{{-}}[[S-25L]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[3M7]]{{-}}[[9M14]]{{-}}[[9M113 Konkurs]]{{-}}[[9M114 Shturm]]{{-}}[[9M123 Khrizantema]]{{-}}[[9M133]]{{-}}[[9M133FM3]]{{-}}[[9M133M-2 ]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[95Ya6]]{{-}}[[9M311]]{{-}}[[9M311-1M]]{{-}}[[9M331]]{{-}}[[9M37M]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Naval SAM}}[[Volna-M]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Britain'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[Fireflash]]{{-}}[[Firestreak]]{{-}}[[Red Top]]{{-}}[[Skyflash]]{{-}}[[Skyflash SuperTEMP]]{{-}}[[SRAAM]]{{-}}[[R-Darter]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[AS.12]]{{-}}[[ZT-6 Mokopa]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AShM}}[[AJ.168]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[BAe Swingfire]]{{-}}[[MILAN]]{{-}}[[MILAN 2]]{{-}}[[ZT3]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[Starstreak]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Japan'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[AAM-3]]{{-}}[[AAM-4]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[Ki-148 I-Go Model 1B]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[Type 64 MAT]]{{-}}[[Type 79|Type 79 Jyu-MAT]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[Type 81 SAM-1C]]{{-}}[[Type 91]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''China'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[PL-2]]{{-}}[[PL-5B]]{{-}}[[PL-5C]]{{-}}[[PL-7]]{{-}}[[PL-8]]{{-}}[[TY-90]]{{-}}[[PL-12]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[AKD-9]]{{-}}[[AKD-10]]{{-}}[[HJ-8A]]{{-}}[[HJ-8C]]{{-}}[[HJ-8E]]{{-}}[[HJ-8H]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[302]]{{-}}[[HJ-73]]{{-}}[[HJ-73E]]{{-}}[[HJ-9]]{{-}}[[QN201DD]]{{-}}[[QN502CDD]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[HN-6]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Italy'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[Aspide-1A]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[AGM-65H]]{{-}}[[CIRIT]]{{-}}[[L-UMTAS]]{{-}}[[Spike ER]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[Spike-LR2MR]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|Naval AShM}}[[Nettuno]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[Mistral SATCP]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''France'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[AA-20 Nord]]{{-}}[[Matra R511]]{{-}}[[Matra R530]]{{-}}[[Matra R530E]]{{-}}[[Matra Super 530D]]{{-}}[[Matra Super 530F]]{{-}}[[Matra R550 Magic 1]]{{-}}[[Matra R550 Magic 2]]{{-}}[[Mistral]]{{-}}[[MICA-EM]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[9M14-2 Malyutka-2]]{{-}}[[AS-20 Nord]]{{-}}[[AS-30 Nord]]{{-}}[[AS-30L Nord]]{{-}}[[HOT-1]]{{-}}[[HOT-2 TOW]]{{-}}[[HOT-3]]{{-}}[[Spike ER]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[HOT]]{{-}}[[SS.11]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[Roland]]{{-}}[[VT1]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Sweden'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[RB24]]{{-}}[[RB24J]]{{-}}[[RB71]]{{-}}[[RB 74]]{{-}}[[RB 74(M)]]{{-}}[[RB 99]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AGM}}[[Rb05A]]{{-}}[[RB 53 Bantam]]{{-}}[[RB 55B Heli TOW]]{{-}}[[RB 55C Heli TOW]]{{-}}[[RB 75]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[Rbs 55]]{{-}}[[Rbs 56]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|SAM}}[[Rbs 70]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|'''Israel'''}}&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|AAM}}[[Shafrir]]{{-}}[[Shafrir 2]]{{-}}[[Python 3]]{{-}}[[Derby]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-Line|ATGM}}[[Spike-LR2]]{{-}}[[Spike-MR]]&lt;br /&gt;
&lt;br /&gt;
{{Navigation-First-Line|}} &amp;lt;small&amp;gt;&amp;lt;b&amp;gt;AAM&amp;lt;/b&amp;gt; = ''Air-to-Air Missile''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;AGM&amp;lt;/b&amp;gt; = ''Air-to-Ground Missile''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;AShM&amp;lt;/b&amp;gt; = ''Anti-Ship Missile''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;ATGM&amp;lt;/b&amp;gt; = ''Anti-Tank Guided Missile (Ground mounts)''&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;b&amp;gt;SAM&amp;lt;/b&amp;gt; = ''Surface-to-Air Missile''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navigation-End}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigation on armaments]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>U30821137</name></author>	</entry>

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