<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U2972757</id>
		<title>War Thunder Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://old-wiki.warthunder.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=U2972757"/>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/Special:Contributions/U2972757"/>
		<updated>2026-04-29T01:06:49Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=129442</id>
		<title>Marder A1-</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=129442"/>
				<updated>2022-05-24T18:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;U2972757: fixed missing &amp;quot;the&amp;quot; and &amp;quot;.&amp;quot; in previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Marder 1A3&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_marder_1a1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Being the first true German IFV in the tech tree, the Marder A1- offers some unique options to its operator with regards to dispatching its opponents, no matter if they come on the ground or in the air.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, armour on Marder A1- is to be expected from an IFV; thin armour that relies heavily on slopes for protection. However, the turret is unmanned and coupled with a great gun depression of -17°, allowing for a hull-down really well.&lt;br /&gt;
&lt;br /&gt;
From the frontal arc, the armour can shrug off most heavy machine guns and autocannons up to 23 mm calibre, like those found on [[ZSU-23-4|Shilkas]]. Be wary though as lucky shots can get through the turret ring or shatter on the driver's optics, sending shrapnel inside the fighting compartment.&lt;br /&gt;
&lt;br /&gt;
From sides and rear, even .50 cal will do some serious damage to the vehicle and crew, so keeping the front of the armour towards the enemy is the key for survival from MG fire.&lt;br /&gt;
&lt;br /&gt;
With only three crew members available, the Marder can't afford to take any hits. When looking at Marder from the front, the driver on the right side is protected only by an 11 mm thin armour plate angled at 73°, so expect the driver to die first a lot to enemy fire. Meanwhile, both commander and gunner sit side by side below the unmanned turret, protected by transmission and engine (similar to [[Merkava (Family)|Merkava tanks]]). While that won't protect them from rounds with explosive filler or modern kinetic penetrators, it can negate shrapnel from older chemical and HESH rounds. Commanders and gunner survivability are thus significantly higher than that of a driver, allowing to fire back at the opponent in most cases.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about the armour is that the roof armour is only 11 mm, making the Marder heavily vulnerable to air attacks if the gun isn't trained on the attacker.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°) top&lt;br /&gt;
32mm (21°) bottom&lt;br /&gt;
| 15 mm (32°) top &amp;lt;br&amp;gt; 15 mm (0°) bottom || 11 mm (22°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 - 25 mm turret front &amp;lt;br&amp;gt; 11 mm gun mantlet || 11- 15 mm || 11 - 15 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 11 mm || 11 mm || 11 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of Marder is really, really good, allowing it to rush favourable positions at the start of the battle or flank effectively. With a reverse gearbox, it can move backwards as fast as going forward, making disengaging from an enemy or retreating from unfavourable situations an easy task.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Since the Marder A1- is already powerful in the firepower department thanks to its MILAN ATGMs, even in its stock configuration, it should have no problems dispatching your enemies. After Parts and FPE, one can either start upgrading its mobility or go for a fuller APIT belt to have better chances when fighting light vehicles.&lt;br /&gt;
&lt;br /&gt;
Since it can't engage enemies at longer ranges with the autocannon and MILANs are SACLOS-guided, getting a laser rangefinder is not a priority when playing solo. Instead, going for optics upgrades and smoke grenades might be preferable. Night vision devices could be also considered, but night battles on this BR are uncommon.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a dual-feed Rh202 20 mm autocannon. This gun can also be found as a secondary weapon on the [[KPz-70]] and [[Leopard 2K]]; the difference being it gets dedicated belts on Marder instead of being limited only to multipurpose stock belts.&lt;br /&gt;
&lt;br /&gt;
Rh202 has fantastic gun handling. Even though it is not equipped with a stabiliser, it's barely noticeable even when firing on the move, allowing to successfully engage enemies without stopping at close range.&lt;br /&gt;
&lt;br /&gt;
With a great rate of fire (noticeably faster than 30 mm found on [[BMP-2]]s), it can shred light vehicles, low flying planes and helicopters to pieces in a matter of seconds. Even heavier tanks are not safe since it is able to disable their critical components with a well-aimed burst, crippling their main and secondary armaments and tracks, making them easy kills for its MILANs or more-heavily armed teammates.&lt;br /&gt;
&lt;br /&gt;
With 65° degrees of gun elevation, it can even work ad hoc as makeshift SPAAG. This is especially useful against helicopter rushes, which are common at the start of the round when chances of friendly SPAA being active are low. Even planes are not safe when the Marder is around, since it is able to successfully engage low flying aircraft with enough practice.&lt;br /&gt;
&lt;br /&gt;
Rh202 operates on 200 round belts, Marder can take 6 of them in total and you can switch between different belts with ~1-second delay. An empty belt is reloaded after 8 seconds when Aced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (200) || rowspan=&amp;quot;2&amp;quot; | 800 || rowspan=&amp;quot;2&amp;quot; | -17°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - The stock belt consists of HVAP-T and HEFI-T rounds in a ratio of 1:1. It works but can have problems penetrating lighter vehicles due to the occasional chance that it won't hit a critical component with an HVAP-T round.&lt;br /&gt;
* '''DM51A1 HEI-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} - Stock belt that consists of HEFI-T and HVAP-T rounds in a ratio of 3:1, this belt would be of great use against infantry but have no use in vehicular combat.&lt;br /&gt;
* '''DM43 API-T:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - Tier I modification, this belt consists of HVAP-T and HEFI-T rounds in a ratio of 3:1. This belt should be the primary type of ammo for Rh202, since it has the best available penetration.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM51A1 HEI-T || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM43 API-T || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.109''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 4&amp;amp;nbsp;''(+2)'' || 2&amp;amp;nbsp;''(+4)'' || 0&amp;amp;nbsp;''(+6)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 6 belts of 200 rounds.&lt;br /&gt;
* Racks disappear after you've fired all belts in the rack.&lt;br /&gt;
* Due to the Marder's belt feed design, the third ammo rack is connected directly to the gun. For the third ammo rack to be emptied, the tank must run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MILAN}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a MILAN ATGM launcher with SACLOS guidance. It's an older missile, lacking a tandem warhead, but since composite and reactive armour is a rare sight at the battle rating, it works wonders. It is the main weapon of choice when engaging targets beyond 200 m and when engaging anything heavier than a light tank or SPAAG. The Marder only gets 4 of those, so firing them recklessly can leave it unable to dispatch heavier opponents. Frequent visits to capture points are a must in order to keep fighting.&lt;br /&gt;
&lt;br /&gt;
To fire them, the Marder A1- needs to be going slower than 5 km/h, which can be disadvantageous against enemy tanks with stabilisers - be sure to distract the enemy first with the autocannon fire or make sure the enemy doesn't know at all from where the Marder will be striking.&lt;br /&gt;
&lt;br /&gt;
Also, be aware that the launcher can't depress as much as the autocannon - this is of utmost importance when fighting in hilly terrain. While it is possible to fire and hit an enemy, the missile needs a few seconds and distance to correct itself, making close-range shots impossible without considerable skill and practise (for some theory on this, visit [[Striker]] wiki page).&lt;br /&gt;
&lt;br /&gt;
MILANs are guided in a SACLOS manner, meaning they follow the crosshair, making them much easier to use than older missiles such as [[SS.11]] or [[9M14|Malyutkas]]. The Marder is also one of the earliest vehicles to get SACLOS missiles, together with [[Ratel 20]] and [[BMP-1 (Family)|BMP-1]], and unlike BMP-1, the Marder is equipped with it stock.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about these is their limited range - just 2 km. Most of its engagements do happen inside this range, but on larger maps such as Maginot Line, it won't hurt checking enemy distance with the laser rangefinder before firing.&lt;br /&gt;
&lt;br /&gt;
As SACLOS missiles, they can be used with some success against ATGM helicopters hovering on the battlefield, but again, checking their range is necessary in order not to waste the few missiles it has.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[MILAN]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ±5° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 530 || 530 || 530 || 530 || 530 || 530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 200 || 2,000 || 6.7 || 0.05 || 0.1 || 1,830 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder is armed with two MG3 machine guns. One is coaxial to the Rh202, second is in a small independent turret above the troop compartment.&lt;br /&gt;
&lt;br /&gt;
The MG3 is the standard machine gun for current day Germany. While having a nice rate of fire, they are rifle-calibre and thus have very low penetration, useful only as a deterrent against low flying aircraft and helicopters and to clear obstacles in front of the vehicle. They are almost useless against enemy tanks, and only pose a threat to few open-topped vehicles.&lt;br /&gt;
&lt;br /&gt;
One thing of note is that the second MG3 in its independent turret can only turn in a 90° degree arc on the back of the Marder, thus making it way less practical than the coaxial. It can be used to paint enemies that manage to sneak up on to you from behind, or, if you turn your back against incoming aircraft or helicopters, to increase your firepower against them. Other than that, it only blocks your Rh202 from depressing on the back of your vehicle.&lt;br /&gt;
&lt;br /&gt;
By using the &amp;quot;Select machine gun&amp;quot; key, it is possible to scout enemies with sniper mode from this turret in realistic battles. This allows only the empty rear of the vehicle to be exposed, which, even if shot at, can keep the crew quite safe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rear turret || 1,000 (1,000) || 1,200 || -15°/+55° ||±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Marder A1- is a pretty decent IFV for its rank, but it is not designed to fight enemy tanks head on.&lt;br /&gt;
&lt;br /&gt;
Best strategy is to either rush favourable positions near capture points in order to spot and counter enemy light vehicles rushing them while occasionally firing your ATGM at high-value targets.&lt;br /&gt;
&lt;br /&gt;
Another good strategy is to go for flanks - most of the time, you will meet enemy light vehicles flanking, and your autocannon shreds them like cheese, denying enemy flanking routes and funnelling them towards your allied tanks. Keep spotting, and save your ATGMs for self-defence, since you will be away from capture points in this scenario and thus unable to rearm. That doesn't mean you can't take out high value targets such as top tier tanks which happen to drive into your sight line.&lt;br /&gt;
&lt;br /&gt;
If forced to CQC or brawl, try to stick to your allies and support them. As soon as you see enemy tank fire, rush him and disable his gun and tracks, making him an easy target for your team mates.&lt;br /&gt;
&lt;br /&gt;
If there are no allies in close proximity, then your speed and ability to fire on the move can be exploited in aggressive pushes, but narrow corridors and streets often present major disadvantages for your lightly armoured IFV; so sticking to ambush tactics might be preferable.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm cannon is very effective at quickly destroying aircraft, SPAA, and lightly armoured vehicles&lt;br /&gt;
** High rate of fire&lt;br /&gt;
** Plenty of ammo&lt;br /&gt;
** Very fast turret rotation&lt;br /&gt;
** 17 degrees of gun depression, 69 degrees of gun elevation, with very fast vertical traverse speed&lt;br /&gt;
* Effective MILAN missile&lt;br /&gt;
* Very manoeuvrable, high top speed and high power-to-weight ratio&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm gun is largely ineffective against a large majority of ground vehicles you will face&lt;br /&gt;
* Only 4 MILAN missiles&lt;br /&gt;
* Thin armour&lt;br /&gt;
* Rather tall profile&lt;br /&gt;
* MILAN missiles have a rather slow velocity&lt;br /&gt;
* Shots to the turret often lead to ammo rack detonation as it is connected to the turret&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wGrhRQ3yrFs|'''The Shooting Range #262''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7164-development-marder-a1-the-first-ifv-of-the-west-en|[Devblog] Marder A1-: the First IFV of the West]]&lt;br /&gt;
* [[wikipedia:Marder_(IFV)|[Wikipedia] Marder (IFV)]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U2972757</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=129441</id>
		<title>Marder A1-</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Marder_A1-&amp;diff=129441"/>
				<updated>2022-05-24T18:43:30Z</updated>
		
		<summary type="html">&lt;p&gt;U2972757: the DM43 API-T round does not have ANY he filler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About&lt;br /&gt;
| about = German light tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = the other version&lt;br /&gt;
| link = Marder 1A3&lt;br /&gt;
}}&lt;br /&gt;
{{Specs-Card&lt;br /&gt;
|code=germ_marder_1a1&lt;br /&gt;
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update &amp;quot;Red Skies&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Being the first true German IFV in the tech tree, the Marder A1- offers some unique options to its operator with regards to dispatching its opponents, no matter if they come on the ground or in the air.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
{{Specs-Tank-Armour}}&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
Overall, armour on Marder A1- is to be expected from an IFV; thin armour that relies heavily on slopes for protection. However, the turret is unmanned and coupled with a great gun depression of -17°, allowing for a hull-down really well.&lt;br /&gt;
&lt;br /&gt;
From the frontal arc, the armour can shrug off most heavy machine guns and autocannons up to 23 mm calibre, like those found on [[ZSU-23-4|Shilkas]]. Be wary though as lucky shots can get through the turret ring or shatter on the driver's optics, sending shrapnel inside the fighting compartment.&lt;br /&gt;
&lt;br /&gt;
From sides and rear, even .50 cal will do some serious damage to the vehicle and crew, so keeping the front of the armour towards the enemy is the key for survival from MG fire.&lt;br /&gt;
&lt;br /&gt;
With only three crew members available, the Marder can't afford to take any hits. When looking at Marder from the front, the driver on the right side is protected only by an 11 mm thin armour plate angled at 73°, so expect the driver to die first a lot to enemy fire. Meanwhile, both commander and gunner sit side by side below the unmanned turret, protected by transmission and engine (similar to [[Merkava (Family)|Merkava tanks]]). While that won't protect them from rounds with explosive filler or modern kinetic penetrators, it can negate shrapnel from older chemical and HESH rounds. Commanders and gunner survivability are thus significantly higher than that of a driver, allowing to fire back at the opponent in most cases.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about the armour is that the roof armour is only 11 mm, making the Marder heavily vulnerable to air attacks if the gun isn't trained on the attacker.&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 11 mm (76°) top&lt;br /&gt;
32mm (21°) bottom&lt;br /&gt;
| 15 mm (32°) top &amp;lt;br&amp;gt; 15 mm (0°) bottom || 11 mm (22°) || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 15 - 25 mm turret front &amp;lt;br&amp;gt; 11 mm gun mantlet || 11- 15 mm || 11 - 15 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 11 mm || 11 mm || 11 mm || 11 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{{Specs-Tank-Mobility}}&lt;br /&gt;
&amp;lt;!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --&amp;gt;&lt;br /&gt;
The mobility of Marder is really, really good, allowing it to rush favourable positions at the start of the battle or flank effectively. With a reverse gearbox, it can move backwards as fast as going forward, making disengaging from an enemy or retreating from unfavourable situations an easy task.&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp=930|rbMinHp=531}}&lt;br /&gt;
&lt;br /&gt;
=== Modifications and economy ===&lt;br /&gt;
{{Specs-Economy}}&lt;br /&gt;
&lt;br /&gt;
Since the Marder A1- is already powerful in the firepower department thanks to its MILAN ATGMs, even in its stock configuration, it should have no problems dispatching your enemies. After Parts and FPE, one can either start upgrading its mobility or go for a fuller APIT belt to have better chances when fighting light vehicles.&lt;br /&gt;
&lt;br /&gt;
Since it can't engage enemies at longer ranges with the autocannon and MILANs are SACLOS-guided, getting a laser rangefinder is not a priority when playing solo. Instead, going for optics upgrades and smoke grenades might be preferable. Night vision devices could be also considered, but night battles on this BR are uncommon.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
{{Specs-Tank-Armaments}}&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|2}}&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Rh202 (20 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a dual-feed Rh202 20 mm autocannon. This gun can also be found as a secondary weapon on the [[KPz-70]] and [[Leopard 2K]]; the difference being it gets dedicated belts on Marder instead of being limited only to multipurpose stock belts.&lt;br /&gt;
&lt;br /&gt;
Rh202 has fantastic gun handling. Even though it is not equipped with a stabiliser, it's barely noticeable even when firing on the move, allowing to successfully engage enemies without stopping at close range.&lt;br /&gt;
&lt;br /&gt;
With a great rate of fire (noticeably faster than 30 mm found on [[BMP-2]]s), it can shred light vehicles, low flying planes and helicopters to pieces in a matter of seconds. Even heavier tanks are not safe since it is able to disable their critical components with a well-aimed burst, crippling their main and secondary armaments and tracks, making them easy kills for its MILANs or more-heavily armed teammates.&lt;br /&gt;
&lt;br /&gt;
With 65° degrees of gun elevation, it can even work ad hoc as makeshift SPAAG. This is especially useful against helicopter rushes, which are common at the start of the round when chances of friendly SPAA being active are low. Even planes are not safe when the Marder is around, since it is able to successfully engage low flying aircraft with enough practice.&lt;br /&gt;
&lt;br /&gt;
Rh202 operates on 200 round belts, Marder can take 6 of them in total and you can switch between different belts with ~1-second delay. An empty belt is reloaded after 8 seconds when Aced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[Rh202 (20 mm)|20 mm Rh202]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1,200 (200) || rowspan=&amp;quot;2&amp;quot; | 800 || rowspan=&amp;quot;2&amp;quot; | -17°/+65° || rowspan=&amp;quot;2&amp;quot; | ±180° || rowspan=&amp;quot;2&amp;quot; | N/A || 57.1 || 79.1 || 96.0 || 106.2 || 112.9 || rowspan=&amp;quot;2&amp;quot; | 10.40 || rowspan=&amp;quot;2&amp;quot; | 9.20 || rowspan=&amp;quot;2&amp;quot; | 8.48 || rowspan=&amp;quot;2&amp;quot; | 8.00&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 35.7 || 42.0 || 51.0 || 56.4 || 60.0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
&lt;br /&gt;
* '''Default:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - The stock belt consists of HVAP-T and HEFI-T rounds in a ratio of 1:1. It works but can have problems penetrating lighter vehicles due to the occasional chance that it won't hit a critical component with an HVAP-T round.&lt;br /&gt;
* '''DM51A1 HEI-T:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}} - Stock belt that consists of HEFI-T and HVAP-T rounds in a ratio of 3:1, this belt would be of great use against infantry but have no use in vehicular combat.&lt;br /&gt;
* '''DM43 API-T:''' {{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HVAP-T|High-velocity armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}} - Tier I modification, this belt consists of HVAP-T and HEFI-T rounds in a ratio of 3:1. This belt should be the primary type of ammo for Rh202, since it has best available penetration&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Belt&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| Default || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM51A1 HEI-T || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
| DM43 API-T || 57 || 52 || 37 || 24 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.7.0.109''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''6''' || 4&amp;amp;nbsp;''(+2)'' || 2&amp;amp;nbsp;''(+4)'' || 0&amp;amp;nbsp;''(+6)'' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Ammunition is modeled as 6 belts of 200 rounds.&lt;br /&gt;
* Racks disappear after you've fired all belts in the rack.&lt;br /&gt;
* Due to the Marder's belt feed design, the third ammo rack is connected directly to the gun. For the third ammo rack to be emptied, the tank must run out of ammunition.&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
{{Specs-Tank-Weapon|1}}&lt;br /&gt;
&amp;lt;!-- ''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|MILAN}}&lt;br /&gt;
&lt;br /&gt;
The Marder A1- is armed with a MILAN ATGM launcher with SACLOS guidance. It's an older missile, lacking a tandem warhead, but since composite and reactive armour is a rare sight at the battle rating, it works wonders. It is the main weapon of choice when engaging targets beyond 200 m and when engaging anything heavier than a light tank or SPAAG. The Marder only gets 4 of those, so firing them recklessly can leave it unable to dispatch heavier opponents. Frequent visits to capture points are a must in order to keep fighting.&lt;br /&gt;
&lt;br /&gt;
To fire them, the Marder A1- needs to be going slower than 5 km/h, which can be disadvantageous against enemy tanks with stabilisers - be sure to distract the enemy first with the autocannon fire or make sure the enemy doesn't know at all from where the Marder will be striking.&lt;br /&gt;
&lt;br /&gt;
Also, be aware that the launcher can't depress as much as the autocannon - this is of utmost importance when fighting in hilly terrain. While it is possible to fire and hit an enemy, the missile needs a few seconds and distance to correct itself, making close-range shots impossible without considerable skill and practise (for some theory on this, visit [[Striker]] wiki page).&lt;br /&gt;
&lt;br /&gt;
MILANs are guided in a SACLOS manner, meaning they follow the crosshair, making them much easier to use than older missiles such as [[SS.11]] or [[9M14|Malyutkas]]. The Marder is also one of the earliest vehicles to get SACLOS missiles, together with [[Ratel 20]] and [[BMP-1 (Family)|BMP-1]], and unlike BMP-1, the Marder is equipped with it stock.&lt;br /&gt;
&lt;br /&gt;
The last thing to note about these is their limited range - just 2 km. Most of its engagements do happen inside this range, but on larger maps such as Maginot Line, it won't hurt checking enemy distance with the laser rangefinder before firing.&lt;br /&gt;
&lt;br /&gt;
As SACLOS missiles, they can be used with some success against ATGM helicopters hovering on the battlefield, but again, checking their range is necessary in order not to waste the few missiles it has.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[MILAN]] missile || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
| 4 || ±5° || N/A || N/A || _.__ || _.__ || _.__ || _.__&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Penetration @ 0° Angle of Attack (mm)&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 530 || 530 || 530 || 530 || 530 || 530&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Range&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| MILAN || ATGM || 200 || 2,000 || 6.7 || 0.05 || 0.1 || 1,830 || 80° || 82° || 90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
&amp;lt;!-- '''Last updated: 2.13.0.125''' --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''4''' || No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes''':&lt;br /&gt;
&lt;br /&gt;
* Missiles are modeled individually and disappear after having been launched.&lt;br /&gt;
* It is not possible to select how many missiles to bring into battle.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
{{Specs-Tank-Weapon|3}}&lt;br /&gt;
{{Specs-Tank-Weapon|4}}&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|MG3A1 (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The Marder is armed with two MG3 machine guns. One is coaxial to the Rh202, second is in a small independent turret above the troop compartment.&lt;br /&gt;
&lt;br /&gt;
The MG3 is the standard machine gun for current day Germany. While having a nice rate of fire, they are rifle-calibre and thus have very low penetration, useful only as a deterrent against low flying aircraft and helicopters and to clear obstacles in front of the vehicle. They are almost useless against enemy tanks, and only pose a threat to few open-topped vehicles.&lt;br /&gt;
&lt;br /&gt;
One thing of note is that the second MG3 in its independent turret can only turn in a 90° degree arc on the back of the Marder, thus making it way less practical than the coaxial. It can be used to paint enemies that manage to sneak up on to you from behind, or, if you turn your back against incoming aircraft or helicopters, to increase your firepower against them. Other than that, it only blocks your Rh202 from depressing on the back of your vehicle.&lt;br /&gt;
&lt;br /&gt;
By using the &amp;quot;Select machine gun&amp;quot; key, it is possible to scout enemies with sniper mode from this turret in realistic battles. This allows only the empty rear of the vehicle to be exposed, which, even if shot at, can keep the crew quite safe.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;50%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal&lt;br /&gt;
|-&lt;br /&gt;
| Coaxial || 4,500 (1,000) || 1,200 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| Rear turret || 1,000 (1,000) || 1,200 || -15°/+55° ||±90°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
Marder A1- is a pretty decent IFV for its rank, but it is not designed to fight enemy tanks head on.&lt;br /&gt;
&lt;br /&gt;
Best strategy is to either rush favourable positions near capture points in order to spot and counter enemy light vehicles rushing them while occasionally firing your ATGM at high-value targets.&lt;br /&gt;
&lt;br /&gt;
Another good strategy is to go for flanks - most of the time, you will meet enemy light vehicles flanking, and your autocannon shreds them like cheese, denying enemy flanking routes and funnelling them towards your allied tanks. Keep spotting, and save your ATGMs for self-defence, since you will be away from capture points in this scenario and thus unable to rearm. That doesn't mean you can't take out high value targets such as top tier tanks which happen to drive into your sight line.&lt;br /&gt;
&lt;br /&gt;
If forced to CQC or brawl, try to stick to your allies and support them. As soon as you see enemy tank fire, rush him and disable his gun and tracks, making him an easy target for your team mates.&lt;br /&gt;
&lt;br /&gt;
If there are no allies in close proximity, then your speed and ability to fire on the move can be exploited in aggressive pushes, but narrow corridors and streets often present major disadvantages for your lightly armoured IFV; so sticking to ambush tactics might be preferable.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm cannon is very effective at quickly destroying aircraft, SPAA, and lightly armoured vehicles&lt;br /&gt;
** High rate of fire&lt;br /&gt;
** Plenty of ammo&lt;br /&gt;
** Very fast turret rotation&lt;br /&gt;
** 17 degrees of gun depression, 69 degrees of gun elevation, with very fast vertical traverse speed&lt;br /&gt;
* Effective MILAN missile&lt;br /&gt;
* Very manoeuvrable, high top speed and high power-to-weight ratio&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* 20 mm gun is largely ineffective against a large majority of ground vehicles you will face&lt;br /&gt;
* Only 4 MILAN missiles&lt;br /&gt;
* Thin armour&lt;br /&gt;
* Rather tall profile&lt;br /&gt;
* MILAN missiles have a rather slow velocity&lt;br /&gt;
* Shots to the turret often lead to ammo rack detonation as it is connected to the turret&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
&amp;lt;!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Skins&lt;br /&gt;
&lt;br /&gt;
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_marder_1a1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]&lt;br /&gt;
&lt;br /&gt;
;Videos&lt;br /&gt;
{{Youtube-gallery|wGrhRQ3yrFs|'''The Shooting Range #262''' - ''Metal Beasts'' section at 00:27 discusses the {{PAGENAME}}.}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.'' --&amp;gt;&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!-- ''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/7164-development-marder-a1-the-first-ifv-of-the-west-en|[Devblog] Marder A1-: the First IFV of the West]]&lt;br /&gt;
* [[wikipedia:Marder_(IFV)|[Wikipedia] Marder (IFV)]]&lt;br /&gt;
&lt;br /&gt;
{{TankManufacturer Thyssen-Henschel}}&lt;br /&gt;
{{Germany light tanks}}&lt;br /&gt;
[[Category:ATGM vehicles]]&lt;/div&gt;</summary>
		<author><name>U2972757</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Updates&amp;diff=72693</id>
		<title>Category:Updates</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Updates&amp;diff=72693"/>
				<updated>2020-10-12T03:37:37Z</updated>
		
		<summary type="html">&lt;p&gt;U2972757: update 1.67 and 1.65 were in the wrong order. I have fixed this issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Updates''' are major content patches and changes that are applied to War Thunder regularly throughout the year. These include new Aircraft, Ground Vehicles, Maps, Game mods, Features, Graphical enhancements, Flight and Damage model upgrades, Decal and Skin additions and of course bug fixes.&lt;br /&gt;
&lt;br /&gt;
Here you will find a history of War Thunders major content patches.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Major Updates&lt;br /&gt;
|-&lt;br /&gt;
! Update&lt;br /&gt;
! Date &amp;lt;br /&amp;gt;Released&lt;br /&gt;
! Date &amp;lt;br /&amp;gt;Superseded&lt;br /&gt;
! Key Additions / Information&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Official Release'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Current''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update &amp;quot;Raining Fire&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_UpdateRainingFire.jpg|300px|link=Update &amp;quot;Raining Fire&amp;quot;]]&lt;br /&gt;
| 2 September 2020&lt;br /&gt;
| Current&lt;br /&gt;
|&lt;br /&gt;
* Added 28 new vehicles:&lt;br /&gt;
** 8 Regular Aircraft&lt;br /&gt;
** 4 Premium Aircraft&lt;br /&gt;
** 1 Gift/Bundle Aircraft&lt;br /&gt;
** 6 Regular Tanks&lt;br /&gt;
** 1 Gift/Bundle Tank&lt;br /&gt;
** 7 Regular Ships&lt;br /&gt;
** 1 Premium Ship&lt;br /&gt;
* Introduced volumetric shells&lt;br /&gt;
* Introduced Semi-Active Radar Homing (SARH) missiles&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | ''Past updates''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update &amp;quot;Starfighters&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_UpdateStarfighters.jpg|300px|link=Update &amp;quot;Starfighters&amp;quot;]]&lt;br /&gt;
| 26 May 2020&lt;br /&gt;
| 2 September 2020 &amp;lt;br /&amp;gt;Active for 99 days&amp;lt;br /&amp;gt;(3 months, 7 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 71 new vehicles (including Italian ships):&lt;br /&gt;
** 17 Regular Aircraft&lt;br /&gt;
** 6 Premium Aircraft&lt;br /&gt;
** 16 Regular Tanks&lt;br /&gt;
** 2 Premium Tanks&lt;br /&gt;
** 1 Gift/Bundle Tank&lt;br /&gt;
** 22 Regular Ships&lt;br /&gt;
** 1 Premium Ship&lt;br /&gt;
** 2 Gift/Bundle Ships&lt;br /&gt;
** 4 Regular Helicopters&lt;br /&gt;
* Added Italian naval tree to the game&lt;br /&gt;
* Made Swedish tanks available to all players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.97 &amp;quot;Viking Fury&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.97.jpg|300px|link=Update 1.97 &amp;quot;Viking Fury&amp;quot;]]&lt;br /&gt;
| 16 March 2020&lt;br /&gt;
| 26 May 2020 &amp;lt;br /&amp;gt;Active for 71 days&amp;lt;br /&amp;gt;(2 months, 10 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 69 new vehicles (including Swedish tanks):&lt;br /&gt;
** 7 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 44 Regular Tanks&lt;br /&gt;
** 2 Premium Tanks&lt;br /&gt;
** 7 Regular Ships&lt;br /&gt;
** 2 Premium Ships&lt;br /&gt;
** 5 Regular Helicopters&lt;br /&gt;
** 1 Premium Helicopter&lt;br /&gt;
* Added Swedish ground vehicle tree to the game&lt;br /&gt;
* Introduced [[wt:en/news/6637-development-new-onboard-aviation-systems-en|onboard aviation systems]]&lt;br /&gt;
* Made Swedish aircraft available to all players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.95 &amp;quot;Northern Wind&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.95.jpg|300px|link=Update 1.95 &amp;quot;Northern Wind&amp;quot;]]&lt;br /&gt;
| 17 December 2019&lt;br /&gt;
| 16 March 2020 &amp;lt;br /&amp;gt;Active for 90 days&amp;lt;br /&amp;gt;(2 months, 28 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 47 new vehicles (including Swedish aircraft):&lt;br /&gt;
** 28 Regular Aircraft&lt;br /&gt;
** 7 Regular Tanks&lt;br /&gt;
** 2 Premium Tanks&lt;br /&gt;
** 9 Regular Ships&lt;br /&gt;
** 1 Premium Ship&lt;br /&gt;
* Added Swedish aircraft tree to the game&lt;br /&gt;
* Added Swedish tanks to the game&lt;br /&gt;
* Introduced Ray Traced Global Illumination and HDR support&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.93 &amp;quot;Shark Attack&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.93.jpg|300px|link=Update 1.93 &amp;quot;Shark Attack&amp;quot;]]&lt;br /&gt;
| 29 October 2019&lt;br /&gt;
| 17 December 2019 &amp;lt;br /&amp;gt;Active for 50 days&amp;lt;br /&amp;gt;(1 months, 18 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 29 new vehicles:&lt;br /&gt;
** 4 Regular Aircraft&lt;br /&gt;
** 3 Premium Aircraft&lt;br /&gt;
** 3 Gift/Bundle Aircraft&lt;br /&gt;
** 9 Regular Tanks&lt;br /&gt;
** 1 Premium Tank&lt;br /&gt;
** 4 Regular Ships&lt;br /&gt;
** 2 Premium Ships&lt;br /&gt;
** 1 Regular Helicopter&lt;br /&gt;
** 2 Gift/Bundle Helicopter&lt;br /&gt;
* Added Rank V ships to the game&lt;br /&gt;
* Added Italian helicopters to the game&lt;br /&gt;
* Added Swedish aircraft to the game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.91 &amp;quot;Night Vision&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.91.jpg|300px|link=Update 1.91 &amp;quot;Night Vision&amp;quot;]]&lt;br /&gt;
| 11 September 2019&lt;br /&gt;
| 29 October 2019 &amp;lt;br /&amp;gt;Active for 49 days&amp;lt;br /&amp;gt;(1 months, 18 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 120 new vehicles (including Chinese vehicles):&lt;br /&gt;
** 50 Regular Aircraft&lt;br /&gt;
** 3 Premium Aircraft&lt;br /&gt;
** 3 Gift / Bundle Aircraft&lt;br /&gt;
** 41 Regular Tanks&lt;br /&gt;
** 2 Premium Tanks&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
** 6 Regular Ships&lt;br /&gt;
** 5 Premium Ships&lt;br /&gt;
** 5 Regular Helicopters&lt;br /&gt;
** 1 Premium Helicopter&lt;br /&gt;
** 2 Gift / Bundle Helicopter&lt;br /&gt;
* Added Chinese aircraft and ground vehicles to the game (in CBT)&lt;br /&gt;
* Added British Helicopters to the game&lt;br /&gt;
* Introduced night vision and thermal imaging devices&lt;br /&gt;
* Introduced the map rotation filter&lt;br /&gt;
* Updated sound engine to Fmod Studio 1.10&lt;br /&gt;
* Introduced first Mach 2 capable aircraft to the game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.89.jpg|300px|link=Update 1.89 &amp;quot;Imperial Navy&amp;quot;]]&lt;br /&gt;
| 29 May 2019&lt;br /&gt;
| 11 September 2019 &amp;lt;br /&amp;gt;Active for 106 days&amp;lt;br /&amp;gt;(3 months, 13 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 45 new vehicles (including Japanese ships):&lt;br /&gt;
** 7 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 8 Regular Tanks&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
** 24 Regular Ships&lt;br /&gt;
** 2 Gift / Bundle Ships&lt;br /&gt;
** 1 Gift / Bundle Helicopter&lt;br /&gt;
* Added Japanese ships to the game&lt;br /&gt;
* Improved realism of radar systems&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.87 &amp;quot;Locked On&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.87.jpg|300px|link=Update_1.87 &amp;quot;Locked On&amp;quot;]]&lt;br /&gt;
| 12 March 2019&lt;br /&gt;
| 29 May 2019 &amp;lt;br /&amp;gt;Active for 79 days&amp;lt;br /&amp;gt;(2 months, 18 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 25 new vehicles:&lt;br /&gt;
** 7 Regular Aircraft&lt;br /&gt;
** 4 Gift / Bundle Aircraft&lt;br /&gt;
** 6 Regular Tanks&lt;br /&gt;
** 1 Gift / Bundle Tanks&lt;br /&gt;
** 7 Regular Ships&lt;br /&gt;
* Added French helicopters to the game&lt;br /&gt;
* Added Rank 7 Tanks&lt;br /&gt;
* Added Rank 6 jets to all nations (that didn't have one prior)&lt;br /&gt;
* Added [[SPAA_radars|ground]] and [[Airborne_radars|air]] radar systems&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.85 &amp;quot;Supersonic&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.85.jpg|300px|link=Update 1.85 &amp;quot;Supersonic&amp;quot;]]&lt;br /&gt;
| 17 December 2018&lt;br /&gt;
| 12 March 2019&amp;lt;br /&amp;gt;Active for 85 days&amp;lt;br /&amp;gt;(2 months, 23 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 63 new vehicles (including Italian Tanks):&lt;br /&gt;
** 9 Regular Aircraft&lt;br /&gt;
** 3 Gift / Bundle Aircraft&lt;br /&gt;
** 40 Regular Tanks&lt;br /&gt;
** 4 Gift / Bundle Tanks&lt;br /&gt;
** 6 Regular Ships&lt;br /&gt;
** 1 Premium Ship&lt;br /&gt;
* Added Italian tank tree to the game (in CBT)&lt;br /&gt;
* Added Rank 6 jets (supersonic and with guided missiles) to the game&lt;br /&gt;
* Made British ships available to all players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.83.jpg|300px|link=Update 1.83 &amp;quot;Masters of the Sea&amp;quot;]]&lt;br /&gt;
| 23 October 2018&lt;br /&gt;
| 17 December 2018&amp;lt;br /&amp;gt;Active for 55 days&amp;lt;br /&amp;gt;(1 month, 24 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 115 new vehicles (including Ships, British Ships, and German Helicopters):&lt;br /&gt;
** 1 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 2 Regular Tanks&lt;br /&gt;
** 1 Premium Tank&lt;br /&gt;
** 87 Regular Ships&lt;br /&gt;
** 7 Premium Ships&lt;br /&gt;
** 10 Gift / Bundle Ships&lt;br /&gt;
** 5 Regular Helicopters&lt;br /&gt;
** 1 Gift / Bundle Helicopters&lt;br /&gt;
* Added German Helicopters&lt;br /&gt;
* Made USSR and American helicopters available to all players&lt;br /&gt;
* Made American, German and USSR ships available to all players&lt;br /&gt;
* Added British ships to CBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.81 &amp;quot;The Valkyries&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.81.jpg|300px|link=Update 1.81 &amp;quot;The Valkyries&amp;quot;]]&lt;br /&gt;
| 19 September 2018&lt;br /&gt;
| 23 October 2018&amp;lt;br /&amp;gt;Active for 34 days&amp;lt;br /&amp;gt;(1 month, 4 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 25 new vehicles:&lt;br /&gt;
** 2 Regular Aircraft&lt;br /&gt;
** 8 Regular Tanks&lt;br /&gt;
** 1 Premium Tank&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
** 10 Regular Helicopters&lt;br /&gt;
** 2 Gift / Bundle Helicopters&lt;br /&gt;
* Added USSR and American helicopters to the game (in CBT)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.79 &amp;quot;Project X&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.79.jpg|300px|link=Update 1.79 &amp;quot;Project X&amp;quot;]]&lt;br /&gt;
| 12 June 2018&lt;br /&gt;
| 19 September 2018&amp;lt;br /&amp;gt;Active for 99 days&amp;lt;br /&amp;gt;(3 months, 7 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 24 new vehicles (not counting ships):&lt;br /&gt;
** 10 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 2 Gift / Bundle Aircraft&lt;br /&gt;
** 9 Regular Tanks&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
* Move game to Dagor Engine 5.0&lt;br /&gt;
* Added Naval Vehicles to CBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.77.jpg|300px|link=Update 1.77 &amp;quot;Advancing Storm&amp;quot;]]&lt;br /&gt;
| 14 March 2018&lt;br /&gt;
| 12 June 2018&amp;lt;br /&amp;gt;Active for 90 days&amp;lt;br /&amp;gt;(2 months, 29 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 19 new vehicles:&lt;br /&gt;
** 9 Regular Aircraft&lt;br /&gt;
** 2 Premium Aircraft&lt;br /&gt;
** 1 Gift / Bundle Aircraft&lt;br /&gt;
** 5 Regular Tanks&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
* Move game to Dagor Engine 5.0&lt;br /&gt;
* Added ships to CBT&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.75 &amp;quot;La Résistance&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.75.jpg|300px|link=Update 1.75 &amp;quot;La Résistance&amp;quot;]]&lt;br /&gt;
| 19 December 2017&lt;br /&gt;
| 14 March 2018&amp;lt;br /&amp;gt;Active for 85 days&amp;lt;br /&amp;gt;(2 months, 23 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 51 new vehicles (including French Tanks):&lt;br /&gt;
** 15 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 32 Regular Tanks&lt;br /&gt;
** 3 Gift / Bundle Tanks&lt;br /&gt;
* Added the French Tank tree to the game&lt;br /&gt;
* Added scouting mechanics&lt;br /&gt;
* Added [[Maginot Line]] and [[Middle East]] maps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.73 &amp;quot;Vive la France&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.73.jpg|300px|link=Update 1.73 &amp;quot;Vive la France&amp;quot;]]&lt;br /&gt;
| 01 November 2017&lt;br /&gt;
| 19 December 2017&amp;lt;br /&amp;gt;Active for 49 days&amp;lt;br /&amp;gt;(1 month, 18 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 39 new vehicles (including French Aircraft):&lt;br /&gt;
** 32 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 2 Gift / Bundle Aircraft&lt;br /&gt;
** 2 Regular Tanks&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
* Added the French Aircraft tree to the game&lt;br /&gt;
* Added first Italian premium tanks to the game&lt;br /&gt;
* Added ability to make custom tank sights&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.71 &amp;quot;New E.R.A.&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.71.jpg|300px|link=Update 1.71 &amp;quot;New E.R.A.&amp;quot;]]&lt;br /&gt;
| 18 September 2017&lt;br /&gt;
| 01 November 2017&amp;lt;br /&amp;gt;Active for 44 days&amp;lt;br /&amp;gt;(1 month, 14 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 28 new vehicles:&lt;br /&gt;
** 10 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 1 Gift / Bundle Aircraft&lt;br /&gt;
** 12 Regular Tanks&lt;br /&gt;
** 1 Premium Tank&lt;br /&gt;
** 3 Gift / Bundle Tank&lt;br /&gt;
* Added Rank 6 Ground Vehicles&lt;br /&gt;
* Added new armour types such as composite and explosive-reactive&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.69.jpg|300px|link=Update 1.69 &amp;quot;Regia Aeronautica&amp;quot;]]&lt;br /&gt;
| 25 May 2017&lt;br /&gt;
| 18 September 2017&amp;lt;br /&amp;gt;Active for 116 days&amp;lt;br /&amp;gt;(3 months, 24 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 47 new vehicles (including Italian Aircraft):&lt;br /&gt;
** 33 Regular Aircraft&lt;br /&gt;
** 5 Premium Aircraft&lt;br /&gt;
** 9 Regular Tanks&lt;br /&gt;
* Introduced Italian aircraft&lt;br /&gt;
* Added Smoke grenades &amp;amp; smokescreen launchers to the game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.67 &amp;quot;Assault&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.67.jpg|300px|link=Update 1.67 &amp;quot;Assault&amp;quot;]]&lt;br /&gt;
| 16 March 2017&lt;br /&gt;
| 25 May 2017&amp;lt;br /&amp;gt;Active for 70 days&amp;lt;br /&amp;gt;(2 months, 9 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 19 new vehicles:&lt;br /&gt;
** 6 Regular Aircraft&lt;br /&gt;
** 9 Regular Tanks&lt;br /&gt;
** 4 Premium Tanks&lt;br /&gt;
* Introduced Gun Stabilizers&lt;br /&gt;
* Introduced aircraft engine exhaust flame effect&lt;br /&gt;
* Added Co-op PvE mode called &amp;quot;Assault&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.65.jpg|300px|link=Update 1.65 &amp;quot;Way of the Samurai&amp;quot;]]&lt;br /&gt;
| 20 December 2016&lt;br /&gt;
| 18 March 2017&amp;lt;br /&amp;gt;Active for 88 days&amp;lt;br /&amp;gt;(2 months, 26 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 49 new vehicles (including Japanese tanks):&lt;br /&gt;
** 11 Regular Aircraft&lt;br /&gt;
** 3 Premium Aircraft&lt;br /&gt;
** 32 Regular Tanks&lt;br /&gt;
** 1 Premium Tanks&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
* Official release of War Thunder&lt;br /&gt;
* Added Japanese Tanks to the game&lt;br /&gt;
* Added low-detail &amp;quot;scaled&amp;quot; cockpits for all aircraft which did not have a cockpit&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Open Beta'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.63.jpg|300px|link=Update 1.63 &amp;quot;Desert Hunters&amp;quot;]]&lt;br /&gt;
| 29 September 2016&lt;br /&gt;
| 20 December 2016&amp;lt;br /&amp;gt;Active for 82 days&amp;lt;br /&amp;gt;(2 months, 21 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 22 new vehicles:&lt;br /&gt;
** 6 Regular Aircraft&lt;br /&gt;
** 2 Premium Aircraft&lt;br /&gt;
** 1 Gift / Bundle Aircraft&lt;br /&gt;
** 10 Regular Tanks&lt;br /&gt;
** 3 Premium Tanks&lt;br /&gt;
* Added High-resolution Texture Streaming (reducing loading times)&lt;br /&gt;
* Added Greece (air AB) and [[Sinai]] maps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.61 &amp;quot;Road to Glory&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.61.jpg|300px|link=Update 1.61 &amp;quot;Road to Glory&amp;quot;]]&lt;br /&gt;
| 03 August 2016&lt;br /&gt;
| 29 September 2016&amp;lt;br /&amp;gt;Active for 54 days&amp;lt;br /&amp;gt;(1 month, 26 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 10 new vehicles:&lt;br /&gt;
** 2 Regular Aircraft&lt;br /&gt;
** 2 Special Aircraft&lt;br /&gt;
** 2 Regular Tanks&lt;br /&gt;
** 2 Premium Tanks&lt;br /&gt;
** 2 Special Tanks&lt;br /&gt;
* Added crew replenishment mechanic to ground battles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.59.jpg|300px|link=Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]]&lt;br /&gt;
| 10 June 2016&lt;br /&gt;
| 03 August 2016&amp;lt;br /&amp;gt;Active for 54 days&amp;lt;br /&amp;gt;(1 month, 24 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 24 new vehicles:&lt;br /&gt;
** 7 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 1 Special Aircraft&lt;br /&gt;
** 10 Regular Tanks&lt;br /&gt;
** 3 Premium Tanks&lt;br /&gt;
** 2 Gift / Bundle Tanks&lt;br /&gt;
* Added the first ATGM armed vehicles to the game&lt;br /&gt;
* Added new hangar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.57 &amp;quot;Battle March&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.57.jpg|300px|link=Update 1.57 &amp;quot;Battle March&amp;quot;]]&lt;br /&gt;
| 15 March 2016&lt;br /&gt;
| 10 June 2016&amp;lt;br /&amp;gt;Active for 87 days&amp;lt;br /&amp;gt;(2 months, 26 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 22 new vehicles:&lt;br /&gt;
** 9 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 1 Special Aircraft&lt;br /&gt;
** 10 Regular Tanks&lt;br /&gt;
** 1 Premium Tank&lt;br /&gt;
* Made British tanks available for all players&lt;br /&gt;
* Added two tank maps [[Volokolamsk]] and [[Frozen_Pass_(Ground_Forces)|Frozen Pass]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.55 &amp;quot;Royal Armour&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.55.jpg|300px|link=Update 1.55 &amp;quot;Royal Armour&amp;quot;]]&lt;br /&gt;
| 15 December 2015&lt;br /&gt;
| 15 March 2016&amp;lt;br /&amp;gt;Active for 91 days&amp;lt;br /&amp;gt;(3 months)&lt;br /&gt;
|&lt;br /&gt;
* Added 42 new vehicles (including British CBT tanks):&lt;br /&gt;
** 8 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 30 Regular Tanks&lt;br /&gt;
** 3 Premium Tanks&lt;br /&gt;
* Added the [[:Category:Britain_ground_vehicles|British Tank Tree]] to the game in CBT&lt;br /&gt;
* Added two tank maps set in North Africa Campaign&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;'''[[Update 1.53 &amp;quot;Firestorm&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.53.jpg|300px|link=Update 1.53 &amp;quot;Firestorm&amp;quot;]]&lt;br /&gt;
| 6 November 2015&lt;br /&gt;
| 15 December 2015&amp;lt;br /&amp;gt;Active for 39 days&amp;lt;br /&amp;gt;(1 month, 9 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 26 new vehicles:&lt;br /&gt;
** 11 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
** 2 Special Aircraft&lt;br /&gt;
** 4 Regular Tanks&lt;br /&gt;
** 3 Premium Tanks&lt;br /&gt;
** 4 Gift / Bundle Tanks&lt;br /&gt;
** 1 Special Tank&lt;br /&gt;
* Moved the game to the Dagor Engine 4.0&lt;br /&gt;
* Added first British Premium Tanks&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.51 &amp;quot;Cold Steel&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.51.jpg|300px|link=Update 1.51 &amp;quot;Cold Steel&amp;quot;]]&lt;br /&gt;
| 30 June 2015&lt;br /&gt;
| 6 November 2015&amp;lt;br /&amp;gt;Active for 129 days&amp;lt;br /&amp;gt;(4 months, 7 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 20 new vehicles:&lt;br /&gt;
** 9 Regular Aircraft&lt;br /&gt;
** 2 Premium Aircraft&lt;br /&gt;
** 5 Regular Tanks&lt;br /&gt;
** 4 Premium Tanks&lt;br /&gt;
* Added first winter tank map ([[Finland]])&lt;br /&gt;
* Added the Enduring Confrontation game mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.49.jpg|300px|link=Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]]&lt;br /&gt;
| 30 April 2015&lt;br /&gt;
| 30 June 2015&amp;lt;br /&amp;gt;Active for 61 days&amp;lt;br /&amp;gt;(2 months)&lt;br /&gt;
|&lt;br /&gt;
* Added 39 new vehicles:&lt;br /&gt;
** 15 Regular Aircraft&lt;br /&gt;
** 6 Premium Aircraft&lt;br /&gt;
** 10 Regular Tanks&lt;br /&gt;
** 8 Premium Tanks&lt;br /&gt;
* Added American Tank Destroyer and British Fleet Air Arm lines&lt;br /&gt;
* Added 2 historically accurate and 1 semi-accurate tank maps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.47 &amp;quot;Big Guns&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.47.jpg|300px|link=Update 1.47 &amp;quot;Big Guns&amp;quot;]]&lt;br /&gt;
| 24 February 2015&lt;br /&gt;
| 30 April 2015&amp;lt;br /&amp;gt;Active for 65 days&amp;lt;br /&amp;gt;(2 months, 6 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 16 new vehicles:&lt;br /&gt;
** 7 Regular Aircraft&lt;br /&gt;
** 7 Regular Tanks&lt;br /&gt;
** 2 Premium Tanks&lt;br /&gt;
* Made the [[:Category:USA_ground_vehicles|American Tank Tree]] available to all players&lt;br /&gt;
* Removed the daily X2 multiplier, replacing it with boosters&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.45 &amp;quot;Steel Generals&amp;quot;]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.45.jpg|300px|link=Update 1.45 &amp;quot;Steel Generals&amp;quot;]]&lt;br /&gt;
| 16 December 2014&lt;br /&gt;
| 24 February 2015&amp;lt;br /&amp;gt;Active for 70 days&amp;lt;br /&amp;gt;(2 months, 8 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 20 new vehicles (not counting CBT tanks of USA):&lt;br /&gt;
** 5 Regular Aircraft&lt;br /&gt;
** 1 Gift / Bundle Aircraft&lt;br /&gt;
** 9 Regular Tanks&lt;br /&gt;
** 4 Premium Tanks&lt;br /&gt;
** 2 Gift / Bundle Tank&lt;br /&gt;
* Added the [[:Category:USA_ground_vehicles|American Tank Tree]] to the game in CBT&lt;br /&gt;
* Added ability to fire tank machine guns&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.43]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.43.jpg|300px|link=Update_1.43]]&lt;br /&gt;
| 9 October 2014&lt;br /&gt;
| 16 December 2014&amp;lt;br /&amp;gt;Active for 68 days&amp;lt;br /&amp;gt;(2 months, 7 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 43 new vehicles:&lt;br /&gt;
** 18 Regular Aircraft&lt;br /&gt;
** 7 Premium Aircraft&lt;br /&gt;
** 1 Gift / Bundle Aircraft&lt;br /&gt;
** 11 Regular Tanks&lt;br /&gt;
** 5 Premium Tanks&lt;br /&gt;
** 1 Gift / Bundle Tank&lt;br /&gt;
* Added first urban tank map ([[Poland_(Ground_Forces)|Poland]]) and multi-turreted tank ([[T-35]])&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.41]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.41.jpg|300px|link=Update_1.41]]&lt;br /&gt;
| 15 May 2014&lt;br /&gt;
| 9 October 2014&amp;lt;br /&amp;gt;Active for 147 days&amp;lt;br /&amp;gt;(4 months, 24 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 86 new vehicles:&lt;br /&gt;
** 6 Regular Aircraft&lt;br /&gt;
** 4 Premium Aircraft&lt;br /&gt;
** 68 Regular Tanks&lt;br /&gt;
** 4 Premium Tanks&lt;br /&gt;
** 4 Gift / Bundle Tanks&lt;br /&gt;
* Ground forces units released into Open Beta Test (OBT) for all players&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.39]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.39.jpg|300px|link=Update_1.39]]&lt;br /&gt;
| 15 April 2014&lt;br /&gt;
| 15 May 2014&amp;lt;br /&amp;gt;Active for 30 days&amp;lt;br /&amp;gt;(1 month)&lt;br /&gt;
|&lt;br /&gt;
* Added 20 new vehicles:&lt;br /&gt;
** 17 Regular Aircraft&lt;br /&gt;
** 2 Premium Aircraft&lt;br /&gt;
** 1 Special Aircraft ([[La-174]])&lt;br /&gt;
* Added support for [[Custom skins]]&lt;br /&gt;
* Added [[War Thunder CDK]]&lt;br /&gt;
* Significantly improved AI behaviour&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.37]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.37.jpg|300px|link=Update_1.37]]&lt;br /&gt;
| 18 December 2013&lt;br /&gt;
| 15 April 2014&amp;lt;br /&amp;gt;Active for 118 days&amp;lt;br /&amp;gt;(3 months, 28 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 22 new vehicles:&lt;br /&gt;
** 20 Regular Aircraft&lt;br /&gt;
** 2 Premium Aircraft&lt;br /&gt;
* Completely reworked progression system (old 20 tier system replaced with 5 ranks)&lt;br /&gt;
* Added Custom Battles&lt;br /&gt;
* Reworked over 70 flight models&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.35]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.35.jpg|300px|link=Update_1.35]]&lt;br /&gt;
| 26 September 2013&lt;br /&gt;
| 18 December 2013&amp;lt;br /&amp;gt;Active for 83 days&amp;lt;br /&amp;gt;(2 months, 22 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 16 new vehicles:&lt;br /&gt;
** 13 Regular Aircraft&lt;br /&gt;
** 3 Premium Aircraft&lt;br /&gt;
* Added events mode&lt;br /&gt;
* Reworked a large number of aircraft and cockpit models&lt;br /&gt;
* Added first &amp;quot;bomber&amp;quot; cockpits (Pe-2 and Pe-3)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.33]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.33.jpg|300px|link=Update_1.33]]&lt;br /&gt;
| 7 August 2013&lt;br /&gt;
| 26 September 2013&amp;lt;br /&amp;gt;Active for 50 days&amp;lt;br /&amp;gt;(1 month, 19 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 11 new vehicles:&lt;br /&gt;
** 10 Regular Aircraft&lt;br /&gt;
** 1 Premium Aircraft&lt;br /&gt;
* Added vehicle [[:Category:Modules_and_modifications|Modules and Modifications]]&lt;br /&gt;
* Added crew lock&lt;br /&gt;
* Added a number of new armament options for aircraft&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.31]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.31.jpg|300px|link=Update_1.31]]&lt;br /&gt;
| 11 June 2013&lt;br /&gt;
| 7 August 2013&amp;lt;br /&amp;gt;Active for 57 days&amp;lt;br /&amp;gt;(1 month, 27 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 20 new vehicles:&lt;br /&gt;
** 13 Regular Aircraft&lt;br /&gt;
** 7 Premium Aircraft&lt;br /&gt;
* Added award of a Rank 1 premium after your first battle&lt;br /&gt;
* Added Squadrons&lt;br /&gt;
* Added Tutorials&lt;br /&gt;
* Added invite friends feature&lt;br /&gt;
* Added Facebook and Twitch Support&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.29]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.29.jpg|300px|link=Update_1.29]]&lt;br /&gt;
| 19 March 2013&lt;br /&gt;
| 11 June 2013&amp;lt;br /&amp;gt;Active for 84 days&amp;lt;br /&amp;gt;(2 months, 23 days)&lt;br /&gt;
|&lt;br /&gt;
* Added 15 new vehicles:&lt;br /&gt;
** 15 Regular Aircraft&lt;br /&gt;
* Improved the damage model of all aircraft&lt;br /&gt;
* Redesigned hangar interface&lt;br /&gt;
* Added ability to select ammo belts for fighters&lt;br /&gt;
* Re-balanced game economy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.27]]'''&amp;lt;/center&amp;gt;[[File:Wallpaper_Update1.27.jpg|300px|link=Update_1.27]]&lt;br /&gt;
| 30 January 2013&lt;br /&gt;
| 19 March 2013&amp;lt;br /&amp;gt;Active for 48 days&amp;lt;br /&amp;gt;(1 month, 19 days)&lt;br /&gt;
|&lt;br /&gt;
* First Update of the Open Beta Test (OBT)&lt;br /&gt;
* Added ability to control critically damaged aircraft&lt;br /&gt;
* [Ground Strike] Fjords and [Domination] Asia maps&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''Closed Beta{{Annotation|&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;|Information may be missing due to loss of update records}}'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.25]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| 21 December 2012&lt;br /&gt;
| 30 January 2013&amp;lt;br /&amp;gt;Active for 40 days&amp;lt;br /&amp;gt;(1 month, 9 days)&lt;br /&gt;
|&lt;br /&gt;
* Bug fixes&lt;br /&gt;
* Game improvements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;'''[[Update 1.17]]'''&amp;lt;/center&amp;gt;&lt;br /&gt;
| 09 November 2012&lt;br /&gt;
| Unknown&amp;lt;br /&amp;gt;''(Before 21 December 2012)''&lt;br /&gt;
|&lt;br /&gt;
* Bug fixes&lt;br /&gt;
* Game improvements and additions&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '''[[wt:en/news/26/current|Closed Beta Begins]] (30 March 2012)'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Articles]]&lt;/div&gt;</summary>
		<author><name>U2972757</name></author>	</entry>

	</feed>