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		<updated>2026-04-23T04:00:50Z</updated>
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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J26&amp;diff=75354</id>
		<title>J26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J26&amp;diff=75354"/>
				<updated>2020-11-10T02:06:47Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: Usage in Battle - Just noticed the Swedish version of the plane actually doesn't have any M20 API-T rounds whatsoever, only M1(T), M2(AP), M8(AP-I) and M23(I). Thus I removed the section mentioning using M20 API-T rounds, as they do not exist on the J26.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=p-51d-20-na_j26}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Swedish fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions of this plane model&lt;br /&gt;
| link = P-51 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].  This aircraft is the American [[P-51D-20-NA]] Mustang which was purchased by Sweden and given native markings.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J26 is a very fast and quite agile plane, it is one of the fastest fighters at its Battle Rating. Thanks to the higher engine settings and the use of the 150 octane fuel, it can easily reach 610 km/h at the sea level and 710 km/h at the optimal altitude. By average it is 20 km/h faster than the D-5 and, just like that variant, it has a really high dive speed limit. The climb rate, while not being as good as in the German interceptors, is quite good compared to previous planes from the American tech tree, climbing from the sea level to 5000 m altitude in over 4 minutes. Acceleration in a level flight is quite decent, it is comparable to the P-38 series and better than in any P-47. The addition of the dorsal fin makes the P-51D-10 more stable in yaw axis compared to the previous variant. Turn rate of both those planes is still almost the same. At low speed it is quite bad, but as soon as the plane gets faster it also starts to turn tighter, even at a really high speed near the maximum allowed speed.&lt;br /&gt;
&lt;br /&gt;
The stall characteristics in the Mustang depends a lot on its fuel load, it is really hard to stall out while turning at the lowest one and is able to fly at almost full elevator deflection. On the other hand, it stalls quite fast with full fuel tanks, also it gets less stable after loading it with more than 30 minutes of fuel. The plane reaches its critical angle of attack near the half of elevator deflection below 500 km/h. The J26 stalling speed is very similar to those of the P-47 or P-63 series, and so has a high stall speed compared to other planes it can meet. Therefore, the J26 pilot should do their best to not fly at a low speed in order to stay above stall speed and also to make the most of the plane's performances in the skies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,620 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 686 || 665 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.8 || colspan=&amp;quot;2&amp;quot; | 15.7 || rowspan=&amp;quot;2&amp;quot; | 396&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|735|| 710 ||21.0|| 22.0 ||22.8|| 18.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 644 || 442 || 265 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 300 || &amp;lt; 500 || &amp;gt; 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 2,400 m || 1,580 hp || 1,728 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 6,400 m || 1,320 hp || 1,444 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.35 mm steel plate behind oil cooling system&lt;br /&gt;
* 8 mm steel plate behind pilot&lt;br /&gt;
* 11 mm steel plate head rest&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/45 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Akan m/45 machine guns, wing-mounted (270 rpg outer + 270 rpg middle + 500 rpg inner = 2,080 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|m/37a (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg m/37a bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J26 is the breakout fighter from the original [[P-51]] design with some major changes which include the beefier Packard V-1650-7 inline engine, bubble canopy for increased pilot visibility and replacement of four 20 mm cannons for six 12.7 mm M2 Browning machine guns. While not the refined thoroughbred compared to Mustangs of later in the War, the D-5 comes into its own as a multi-purpose fighter depending on the theatre of operation and mission requirements.&lt;br /&gt;
&lt;br /&gt;
For the D-5 Mustang to work properly as a fighter/interceptor, it needs to maintain its speed to catch enemy aircraft off-guard or to get away when the odds start to look grim. Immediately after spawning, this aircraft should begin its climb to higher altitudes where it can then capitalize on its potential energy, however, side-climbing is recommended otherwise the Mustang will end up in the middle of two layers, lower and slower aircraft which don’t climb well and those like the [[Spitfire (Family)|Spitfire]], [[J2M (Family)|J2M]] or [[Bf 109 (Family)|Bf 109s]] which will easily out-climb the J26. Side climbing affords the calculating pilot the opportunity to reach a good altitude from which targets can then be selected and taken out. Here, options will include bomber hunting and Boom &amp;amp; Zooming. Keeping the aircraft’s airspeed around 400 km/h (248 mph) will allow the pilot to play more on the offensive than running on the defensive.&lt;br /&gt;
&lt;br /&gt;
Unless you are a skilled head-on attacker, this should be avoided as the airframe is fairly fragile, the engine will most likely absorb most of the damage leaking essential fluids or outright quitting, plus the pilot does not have very much protection from the canopy. If forced into a head-on, take evasive manoeuvres and make it difficult for the enemy fighter to get their sights lined up for a firing solution while they waste ammunition.&lt;br /&gt;
&lt;br /&gt;
Again, while this aircraft becomes difficult to handle when flying slow, it is important to refrain from taking this fighter to the stall point unless you are specifically dragging an enemy fighter into a rope-a-dope or other stall-tactic fighting style. The Mustang does not have a very strong rudder (avoid hammerheads or wing-overs), however, when working into a stall manoeuvre, before the aircraft’s energy if fully depleted, perform a Split-S manoeuvre and let gravity help the engine get the fighter into a raging dive. Another option with stall-tactics is to work with a wingman, where one aircraft dupes an enemy to follow up in a climb as energy bleeds off, at that point, a wingman with plenty of energy can dive and take out the climbing enemy when they are reaching their apex and are going to be at their slowest, making for an easy target. Wing mates can alternate roles to ensure a continual supply of enemy aircraft to attack.&lt;br /&gt;
&lt;br /&gt;
The J26 is agile enough to dogfight around larger fighters, attackers and bombers, however, it does lack when going against other single-engine fighters around its rank. To counter this inherent weakness, the Mustang should maintain its speed and concentrate on utilising Boom &amp;amp; Zoom tactics allowing it to flee the scene and set up for another attack on its terms. Even missing the target (or not fully destroying it) should not tempt the pilot to chase it down to finish it as this will ultimately bleed of crucial energy and even though successful in chasing down the enemy aircraft and finishing it off, the J26 is left in a vulnerably slow position where it then has to scrape back up to altitude as a potential easy pickings for any patrolling enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
While this version of the Mustang is not outfitted with 20 mm cannons, having six [[Browning M2 (12.7 mm)|12.7 Akan m/45]] heavy machine guns can still result in devastating damage inflicted on the enemy. There are several options of ammunition which can be outfitted with this aircraft and they all have their purpose. One thing the pilot must keep track of is the amount of ammunition left after firing because two of the six guns have more ammunition than the other four; at one point damage output will decrease, however, the decrease in weight from the firing of the rounds will increase the aircraft’s performance until the reload timer resupplies the aircraft or the pilot returns to base for a reload. Alternatively, for an even more effective method of downing enemy aircraft, use the &amp;quot;Stealth&amp;quot; belt.&lt;br /&gt;
&lt;br /&gt;
While a very capable Boom &amp;amp; Zoom fighter, there are several suspended armament options which can be outfitted to the aircraft depending on the mission. While the additional bombs or rockets will increase the damage potential of the aircraft, there is a trade-off, a critical one, more weapons mean increased aircraft weight and therefore less manoeuvrability and engine performance. Rockets and bombs will turn this aircraft into a force multiplier as the rockets can be used against both aircraft (bombers), ground targets and fleet targets. Bombs, on the other hand, are strictly for land-based and fleet targets, however, they will be less effective against bases in compared to softer ground targets like anti-aircraft cannons, trucks, light tanks and some smaller pillboxes. While the armament on the Mustang will be less effective against a base, it will allow the pilot to chip away at it barring any enemy fighters finding their way over to your location.&lt;br /&gt;
&lt;br /&gt;
The J26 has many strengths and weaknesses compared to other aircraft in which it will face, the key is to know these limitations and to know which ones you can push and be successful and others which will leave you an easy enemy target. The key point to remember is speed is key, staying around 400 km/h (248 mph) will keep many options open to either run or attack and can be the deciding factor when facing an aircraft with superior qualities and still come out the victor and be credited with the title “rank does not matter.”&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| m/37a&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Research the modules in the following order. Go for the belts and then the radiator. Next, go for the compressor. After the compressor, go for the new MGs, followed by engine and then wings repair. Go for the G-suit, followed by the Injection, cover, airframe, and lastly, the bombs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Outstanding Boom &amp;amp; Zoom capability - strictly limit turning manoeuvres&lt;br /&gt;
* Great performance at altitude&lt;br /&gt;
* Very fast at all altitudes, especially with a leveling-out dive&lt;br /&gt;
* Very agile at high speeds&lt;br /&gt;
* Good cockpit visibility&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
* Fantastic top speed and acceleration when spaded&lt;br /&gt;
* Very good sustained climb rate when spaded&lt;br /&gt;
* Has a super high rip speed for a prop plane&lt;br /&gt;
* G-Suit is researchable&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Water will (eventually) run too hot if on 100% throttle, leave at 99% instead&lt;br /&gt;
* Overheats very quickly while using WEP, use very sparingly&lt;br /&gt;
* The fantastic Swedish 13 mm Akan from previous aircraft is missing, limiting firepower&lt;br /&gt;
* No options for heavy bombs, unlike American P-51's&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&amp;lt;!--;Images&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--;Related development&lt;br /&gt;
* [[?-?? (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Airplane manufacture name [[Airplane name]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{Sweden fighters}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=J26&amp;diff=75353</id>
		<title>J26</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=J26&amp;diff=75353"/>
				<updated>2020-11-10T02:03:11Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Usage in battles */ Removed mention of the tracer belt, as it isn't true, (or at least isn't anymore) as the tracer belt is current comprised of ONLY M1 Tracer bullets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=p-51d-20-na_j26}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Swedish fighter '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions of this plane model&lt;br /&gt;
| link = P-51 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish fighter {{Battle-rating}}. It was introduced in [[Update 1.95 &amp;quot;Northern Wind&amp;quot;]].  This aircraft is the American [[P-51D-20-NA]] Mustang which was purchased by Sweden and given native markings.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
&amp;lt;!--Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J26 is a very fast and quite agile plane, it is one of the fastest fighters at its Battle Rating. Thanks to the higher engine settings and the use of the 150 octane fuel, it can easily reach 610 km/h at the sea level and 710 km/h at the optimal altitude. By average it is 20 km/h faster than the D-5 and, just like that variant, it has a really high dive speed limit. The climb rate, while not being as good as in the German interceptors, is quite good compared to previous planes from the American tech tree, climbing from the sea level to 5000 m altitude in over 4 minutes. Acceleration in a level flight is quite decent, it is comparable to the P-38 series and better than in any P-47. The addition of the dorsal fin makes the P-51D-10 more stable in yaw axis compared to the previous variant. Turn rate of both those planes is still almost the same. At low speed it is quite bad, but as soon as the plane gets faster it also starts to turn tighter, even at a really high speed near the maximum allowed speed.&lt;br /&gt;
&lt;br /&gt;
The stall characteristics in the Mustang depends a lot on its fuel load, it is really hard to stall out while turning at the lowest one and is able to fly at almost full elevator deflection. On the other hand, it stalls quite fast with full fuel tanks, also it gets less stable after loading it with more than 30 minutes of fuel. The plane reaches its critical angle of attack near the half of elevator deflection below 500 km/h. The J26 stalling speed is very similar to those of the P-47 or P-63 series, and so has a high stall speed compared to other planes it can meet. Therefore, the J26 pilot should do their best to not fly at a low speed in order to stay above stall speed and also to make the most of the plane's performances in the skies.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Characteristics&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 7,620 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
| 686 || 665 || rowspan=&amp;quot;2&amp;quot; | {{Specs|ceiling}} || 23.0 || 23.8 || colspan=&amp;quot;2&amp;quot; | 15.7 || rowspan=&amp;quot;2&amp;quot; | 396&lt;br /&gt;
|-&lt;br /&gt;
! Upgraded&lt;br /&gt;
|735|| 710 ||21.0|| 22.0 ||22.8|| 18.9&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wings (km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear (km/h)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Flaps (km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! Combat !! Take-off !! Landing !! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 644 || 442 || 265 || ~10 || ~4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities (km/h)&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons !! Rudder !! Elevators !! Radiator&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 500 || &amp;lt; 300 || &amp;lt; 500 || &amp;gt; 400&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Compressor&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
! Setting 1&lt;br /&gt;
| 2,400 m || 1,580 hp || 1,728 hp&lt;br /&gt;
|-&lt;br /&gt;
! Setting 2&lt;br /&gt;
| 6,400 m || 1,320 hp || 1,444 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* 6.35 mm steel plate behind oil cooling system&lt;br /&gt;
* 8 mm steel plate behind pilot&lt;br /&gt;
* 11 mm steel plate head rest&lt;br /&gt;
* 38 mm bulletproof glass&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Akan m/45 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 6 x 12.7 mm Akan m/45 machine guns, wing-mounted (270 rpg outer + 270 rpg middle + 500 rpg inner = 2,080 total)&lt;br /&gt;
&lt;br /&gt;
=== Suspended armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|m/37a (50 kg)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:&lt;br /&gt;
&lt;br /&gt;
* Without load&lt;br /&gt;
* 2 x 50 kg m/37a bombs (100 kg total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The J26 is the breakout fighter from the original [[P-51]] design with some major changes which include the beefier Packard V-1650-7 inline engine, bubble canopy for increased pilot visibility and replacement of four 20 mm cannons for six 12.7 mm M2 Browning machine guns. While not the refined thoroughbred compared to Mustangs of later in the War, the D-5 comes into its own as a multi-purpose fighter depending on the theatre of operation and mission requirements.&lt;br /&gt;
&lt;br /&gt;
For the D-5 Mustang to work properly as a fighter/interceptor, it needs to maintain its speed to catch enemy aircraft off-guard or to get away when the odds start to look grim. Immediately after spawning, this aircraft should begin its climb to higher altitudes where it can then capitalize on its potential energy, however, side-climbing is recommended otherwise the Mustang will end up in the middle of two layers, lower and slower aircraft which don’t climb well and those like the [[Spitfire (Family)|Spitfire]], [[J2M (Family)|J2M]] or [[Bf 109 (Family)|Bf 109s]] which will easily out-climb the J26. Side climbing affords the calculating pilot the opportunity to reach a good altitude from which targets can then be selected and taken out. Here, options will include bomber hunting and Boom &amp;amp; Zooming. Keeping the aircraft’s airspeed around 400 km/h (248 mph) will allow the pilot to play more on the offensive than running on the defensive.&lt;br /&gt;
&lt;br /&gt;
Unless you are a skilled head-on attacker, this should be avoided as the airframe is fairly fragile, the engine will most likely absorb most of the damage leaking essential fluids or outright quitting, plus the pilot does not have very much protection from the canopy. If forced into a head-on, take evasive manoeuvres and make it difficult for the enemy fighter to get their sights lined up for a firing solution while they waste ammunition.&lt;br /&gt;
&lt;br /&gt;
Again, while this aircraft becomes difficult to handle when flying slow, it is important to refrain from taking this fighter to the stall point unless you are specifically dragging an enemy fighter into a rope-a-dope or other stall-tactic fighting style. The Mustang does not have a very strong rudder (avoid hammerheads or wing-overs), however, when working into a stall manoeuvre, before the aircraft’s energy if fully depleted, perform a Split-S manoeuvre and let gravity help the engine get the fighter into a raging dive. Another option with stall-tactics is to work with a wingman, where one aircraft dupes an enemy to follow up in a climb as energy bleeds off, at that point, a wingman with plenty of energy can dive and take out the climbing enemy when they are reaching their apex and are going to be at their slowest, making for an easy target. Wing mates can alternate roles to ensure a continual supply of enemy aircraft to attack.&lt;br /&gt;
&lt;br /&gt;
The J26 is agile enough to dogfight around larger fighters, attackers and bombers, however, it does lack when going against other single-engine fighters around its rank. To counter this inherent weakness, the Mustang should maintain its speed and concentrate on utilising Boom &amp;amp; Zoom tactics allowing it to flee the scene and set up for another attack on its terms. Even missing the target (or not fully destroying it) should not tempt the pilot to chase it down to finish it as this will ultimately bleed of crucial energy and even though successful in chasing down the enemy aircraft and finishing it off, the J26 is left in a vulnerably slow position where it then has to scrape back up to altitude as a potential easy pickings for any patrolling enemy aircraft.&lt;br /&gt;
&lt;br /&gt;
While this version of the Mustang is not outfitted with 20 mm cannons, having six [[Browning M2 (12.7 mm)|12.7 Akan m/45]] heavy machine guns can still result in devastating damage inflicted on the enemy. There are several options of ammunition which can be outfitted with this aircraft and they all have their purpose, however, the extremely effective M20 API-T rounds which when concentrated on a bombers engine or fuel tank can produce some spectacular shows of colour as flames erupt out of the defending aircraft. One thing the pilot must keep track of is the amount of ammunition left after firing because two of the six guns have more ammunition than the other four; at one point damage output will decrease, however, the decrease in weight from the firing of the rounds will increase the aircraft’s performance until the reload timer resupplies the aircraft or the pilot returns to base for a reload. Alternatively, for an even more effective method of downing enemy aircraft, use the &amp;quot;Stealth&amp;quot; belt.&lt;br /&gt;
&lt;br /&gt;
While a very capable Boom &amp;amp; Zoom fighter, there are several suspended armament options which can be outfitted to the aircraft depending on the mission. While the additional bombs or rockets will increase the damage potential of the aircraft, there is a trade-off, a critical one, more weapons mean increased aircraft weight and therefore less manoeuvrability and engine performance. Rockets and bombs will turn this aircraft into a force multiplier as the rockets can be used against both aircraft (bombers), ground targets and fleet targets. Bombs, on the other hand, are strictly for land-based and fleet targets, however, they will be less effective against bases in compared to softer ground targets like anti-aircraft cannons, trucks, light tanks and some smaller pillboxes. While the armament on the Mustang will be less effective against a base, it will allow the pilot to chip away at it barring any enemy fighters finding their way over to your location.&lt;br /&gt;
&lt;br /&gt;
The J26 has many strengths and weaknesses compared to other aircraft in which it will face, the key is to know these limitations and to know which ones you can push and be successful and others which will leave you an easy enemy target. The key point to remember is speed is key, staying around 400 km/h (248 mph) will keep many options open to either run or attack and can be the deciding factor when facing an aircraft with superior qualities and still come out the victor and be credited with the title “rank does not matter.”&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Not controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Controllable&amp;lt;br&amp;gt;Auto control available || Controllable&amp;lt;br&amp;gt;Auto control available || Separate || Not controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
|&lt;br /&gt;
| m/37a&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| G-suit&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Research the modules in the following order. Go for the belts and then the radiator. Next, go for the compressor. After the compressor, go for the new MGs, followed by engine and then wings repair. Go for the G-suit, followed by the Injection, cover, airframe, and lastly, the bombs.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:''' &lt;br /&gt;
&lt;br /&gt;
* Outstanding Boom &amp;amp; Zoom capability - strictly limit turning manoeuvres&lt;br /&gt;
* Great performance at altitude&lt;br /&gt;
* Very fast at all altitudes, especially with a leveling-out dive&lt;br /&gt;
* Very agile at high speeds&lt;br /&gt;
* Good cockpit visibility&lt;br /&gt;
* Plenty of ammo&lt;br /&gt;
* Fantastic top speed and acceleration when spaded&lt;br /&gt;
* Very good sustained climb rate when spaded&lt;br /&gt;
* Has a super high rip speed for a prop plane&lt;br /&gt;
* G-Suit is researchable&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Water will (eventually) run too hot if on 100% throttle, leave at 99% instead&lt;br /&gt;
* Overheats very quickly while using WEP, use very sparingly&lt;br /&gt;
* The fantastic Swedish 13 mm Akan from previous aircraft is missing, limiting firepower&lt;br /&gt;
* No options for heavy bombs, unlike American P-51's&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&amp;lt;!--;Images&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:(Insert image name.jpg/png here|thumb|none|250px|]] &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Videos--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&amp;lt;!--;Related development&lt;br /&gt;
* [[?-?? (Family)]]&lt;br /&gt;
&lt;br /&gt;
;Aircraft of comparable role, configuration and era&lt;br /&gt;
&lt;br /&gt;
* Airplane manufacture name [[Airplane name]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{AirManufacturer NAA}}&lt;br /&gt;
{{Sweden fighters}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1963)&amp;diff=50416</id>
		<title>Pvkv m/43 (1963)</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Pvkv_m/43_(1963)&amp;diff=50416"/>
				<updated>2020-04-30T02:50:33Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Ammo racks */ Added missing information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=sw_pvkv_m43_1963}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_Pvkv_m43_(1963).jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Swedish tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.97 &amp;quot;Viking Fury&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
{{tankMobility|abMinHp= 460|rbMinHp= 287}}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|Pvkan m/43 (75 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Pvkan m/43 (75 mm)|75 mm Pvkan m/43]] || colspan=&amp;quot;5&amp;quot; | Turret rotation speed (°/s) || colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer&lt;br /&gt;
! Stock !! Upgraded !! Full !! Expert !! Aced&lt;br /&gt;
! Stock !! Full !! Expert !! Aced&lt;br /&gt;
|-&lt;br /&gt;
! ''Arcade''&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 43 || rowspan=&amp;quot;2&amp;quot; | -15°/+20° || rowspan=&amp;quot;2&amp;quot; | -13°/+20° || rowspan=&amp;quot;2&amp;quot; | N/A || 7.0 || __._ || __._ || __._ || __._ || rowspan=&amp;quot;2&amp;quot; | 8.7 || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._ || rowspan=&amp;quot;2&amp;quot; | _._&lt;br /&gt;
|-&lt;br /&gt;
! ''Realistic''&lt;br /&gt;
| 4.8 || __._ || __._ || __._ || __._&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/49 || APDS || 243 || 241 || 233 || 224 || 215 || 207&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 149 || 146 || 132 || 116 || 102 || 89&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| slpprj m/49 || APDS || 1,110 || 3.7 || N/A || N/A || N/A || 75° || 78° || 80°&lt;br /&gt;
|-&lt;br /&gt;
| sgr m/38 || HE || 840 || 6.43 || 0.4 || 0.5 || 690 || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| slpgr m/43 || APCBC || 890 || 6.0 || 1.2 || 14.0 || 110 || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''43''' || 42&amp;amp;nbsp;''(+1)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&amp;amp;nbsp;''(+__)'' || __&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X8.0 || X16.1&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ___&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --&amp;gt;&lt;br /&gt;
{{main|Ksp m/36 (8 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | [[Ksp m/36 (8 mm)|8 mm Ksp m/36]]&lt;br /&gt;
|-&lt;br /&gt;
! Mount&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Rate of fire&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| Commander's cupola || 2,000 (250) || 648 || -10°/+65° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| 7,5 cm slpprj m/49&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Starts with a stock APCBC found on the previous [[Pvkv m/43 (1946)]] and [[Delat Torn]]&lt;br /&gt;
* Has access to a powerful APDS&lt;br /&gt;
* Great gun depression of -15°&lt;br /&gt;
* Relatively mobile&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* APDS is a tier IV modification&lt;br /&gt;
* Outdated chassis - narrow tracks and light armour&lt;br /&gt;
* Casemated tank destroyer - dead engine = dead Pvkv&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During World War 2, the need for tank destroyers became evident, and Germany had great success with the [[StuG III G|StuG III]] and StuG IV. Because of the success of those platforms, Sweden decided to create a tank destroyer similar in concept to the StuG's. Landsverk created a design in 1942, based on the chassis of the [[Strv m/42 EH|Strv m/42]]. It was chosen by the Swedish military and was given the designation Pansarvärnskanonvagn m/43, or '''Pvkv m/43''' for short.&lt;br /&gt;
&lt;br /&gt;
The Pvkv m/43 used the chassis of the Strv m/42, but with a casemate superstructure replacing the turret. The superstructure was located at the front of the vehicle, and the glacis was sloped. It had an open tarp to keep the weight down, and used a tarp to protect the crew from the elements. The Pvkv m/43 had a crew of 4, and was initially armed with a 75mm luftvärnskanonen m/36 antiaircraft gun, modified with a longer barrel for increased armor penetration. The gun could traverse 15 degrees to the left and right. It had a Ksp m/39 machine gun as the secondary armament. It was powered by a Volvo A8B engine producing 360 hp. The gearbox was different than the gearbox of the Strv m/42, and the drive wheels had to be reinforced to handle the increased weight of the vehicle. The Swedish military ordered 87 Pvkv m/43 in 1942, but deliveries were delayed and the last vehicle was delivered in 1948.&lt;br /&gt;
&lt;br /&gt;
In 1954, the vehicle was given an armored roof to better protect the crew. Other improvements included a muzzle break, a gun rest, and a gas ejector. The Strv m/41 was retired from service in 1957, which allowed the two Scania-Vabis L603 engines per vehicle to be used in the Pvkv m/43. The two L603  engines produced less horsepower (320 hp) than the Volvo A8B, but were much more reliable. In 1970, the Pvkv m/43 was retired from service, and the guns were used in static fortifications until 1995.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Sweden tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T-34-85_Gai&amp;diff=44085</id>
		<title>T-34-85 Gai</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T-34-85_Gai&amp;diff=44085"/>
				<updated>2020-02-16T02:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Ammunition */ Added missing angle information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=cn_type_58}}&lt;br /&gt;
{{About&lt;br /&gt;
| about = Chinese medium tank '''{{PAGENAME}}'''&lt;br /&gt;
| usage = other versions&lt;br /&gt;
| link =  T-34 (Family)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
&amp;lt;!-- [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}} --&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese medium tank {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Generally similar to the earlier [[T-34-85 (S-53) (China)|T-34-85 (S-53)]], which itself is identical to the Soviet [[T-34-85]], the Gai's gameplay should be very familiar to experienced players. It differentiates itself with a number of cosmetic differences, and more importantly, a roof-mounted 12.7 mm DShK heavy machine gun. For the first time, T-34 drivers can enjoy the utility offered by a heavy machine gun similar to the ubiquitous M2 Browning featured on American tanks.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:''' &lt;br /&gt;
&lt;br /&gt;
*Rolled homogeneous armour (Hull, Turret roof)&lt;br /&gt;
*Cast homogeneous armour (Turret, Cupola, Driver's hatch, Machine gun port) &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 45 mm (60°) ''Front glacis'' &amp;lt;br&amp;gt; 45 mm (60°) ''Lower glacis'' &amp;lt;br&amp;gt; 75 mm (60°) ''Driver's hatch'' &amp;lt;br&amp;gt; 65 mm (30°) ''Machine gun port'' || 45 mm (39-40°) ''Top'' &amp;lt;br&amp;gt; 45 mm ''Bottom'' || 45 mm (47-49°) ''Top'' &amp;lt;br&amp;gt; 45 mm (46°) ''Bottom'' || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 90 mm (1-69°) ''Turret front'' &amp;lt;br&amp;gt; 90 + 40 mm (8-61°) ''Gun mantlet'' || 75 mm (19-22°) ''Front 2/3rd'' &amp;lt;br&amp;gt; 52 mm (13-19°) ''Rear 1/3rd'' || 52 mm (9°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 90 mm || 20 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* The gun mantlet has 90 mm in front with additional small and thin 40 mm plates on the sides of the gun. [http://i.imgur.com/HhKRdli.jpg See here.]&lt;br /&gt;
* Suspensions wheels are 20 mm thick and tracks are 18 mm thick&lt;br /&gt;
&lt;br /&gt;
The armor layout of the T-34-85 Gai is virtually identical to the [[T-34-85]]. The hull armor, while well angled, is very thin for its rank and can be penetrated by nearly any tank cannon. Creative use of angling can still lead to the occasional bounce. The 90 mm thick turret is also thin for its rank, but the good sloping on the sides can also lead to bounces with some luck.&lt;br /&gt;
&lt;br /&gt;
The T-34-85 has very poor survivability due to the fact that all 5 crew members are packed close to each other. A hull penetration will likely knock out all of them. However, inexperienced players that face this tank will often shoot the lower hull part of the driver hatch, which is infamous for being surprisingly resilient.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristics&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! Add-on armour&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 32.2 || rowspan=&amp;quot;2&amp;quot; | N/A&lt;br /&gt;
| 61 (AB)&lt;br /&gt;
|-&lt;br /&gt;
| 55 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 775 || 954&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || 442 || 500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! Mode !! Stock !! Upgraded&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 24.07 || 29.63&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic/Simulator'' || 13.73 || 15.53&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The T-34-85 Gai has excellent mobility for a medium tank, as expected of a T-34. It can reach high speeds both on and off road thanks to its wide tracks. The reverse speed is not exactly great, but it is significantly better than those of comparable Shermans, Panthers, and early T-34s (76 mm, 57 mm variants). &lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' --&amp;gt;&lt;br /&gt;
{{main|ZiS-S-53 (85 mm)}}&lt;br /&gt;
&lt;br /&gt;
This is where the T-34-85 Gai excels. Like other 85 mm-armed T-34s, its AP rounds have large amounts of explosive filler and pretty nice penetration. Do keep in mind that you have a few different types of shells to choose from. The stock BR-365K APHE rounds have good penetration and a decent quantity of explosive filler. The unlockable BR-365A APHEBC rounds may appear to be a downgrade from the BR-365K at first, but they are deceptively powerful; excellent normalization modifiers make them far more effective against angled armor and the 164 grams of explosive filler (twice as much as the BR-365K) will guarantee the destruction of almost any target upon penetration. The BR-365P APCR rounds have the highest velocity and best flat penetration, but they are comparatively anemic in terms of post-penetration damage and are dreadful against angled armor. Lastly, the O-365 HE shell is only useful against very thinly armored targets and should generally be avoided, as the APHE/APHEBC rounds and heavy machine gun are generally sufficient for this task.&lt;br /&gt;
&lt;br /&gt;
In general it is a good idea to carry mainly BR-365A shells, as the bit of extra flat penetration on the BR-365K does not really help in penetrating more targets, while the BR-365A's slope modifiers and extra explosive filler are very useful, especially when flanking. It may be a good idea to bring a few APCR shells for emergencies, but its power is limited - it cannot penetrate the turret of a [[Tiger II (H)]], for example.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[ZiS-S-53 (85 mm)|85 mm ZiS-S-53]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Capacity&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 55 || -5°/+22° || ±180° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! Mode&lt;br /&gt;
! Stock&lt;br /&gt;
! Upgraded&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 23.8 || 32.9 || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 14.9 || 17.5 || ??.?? || ??.?? || ??.??&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! Stock&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Full crew&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Expert qualif.&lt;br /&gt;
! Prior +&amp;lt;br&amp;gt;Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 9.6 || 8.5 || 7.9 || 7.7&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ammunition ====&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration @ 0° Angle of Attack (mm)'''&lt;br /&gt;
|-&lt;br /&gt;
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 135 || 133 || 125 || 115 || 106 || 97&lt;br /&gt;
|-&lt;br /&gt;
| BR-365K || APHE || 147 || 143 || 126 || 107 || 90 || 77&lt;br /&gt;
|-&lt;br /&gt;
| BR-365P || APCR || 193 || 187 || 154 || 120 || 94 || 74&lt;br /&gt;
|-&lt;br /&gt;
| O-365K || HE || 10 || 10 || 10 || 10 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Type of&amp;lt;br&amp;gt;warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Velocity&amp;lt;br&amp;gt;(m/s)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Projectile&amp;lt;br&amp;gt;Mass (kg)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse delay&amp;lt;br&amp;gt;(m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Fuse sensitivity&amp;lt;br&amp;gt;(mm)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Explosive Mass&amp;lt;br&amp;gt;(TNT equivalent) (g)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Normalisation at 30°&amp;lt;br&amp;gt;from horizontal&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Ricochet&lt;br /&gt;
|-&lt;br /&gt;
! 0% !! 50% !! 100%&lt;br /&gt;
|-&lt;br /&gt;
| BR-365A || APHEBC || 792 || 9.2 || 1.2 || 14.0 || 164 || +4.0° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| BR-365K || APHE || 792 || 9.2 || 1.2 || 14.0 || 73.9 || -1.0° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| BR-365P || APCR || 1,050 || 4.99 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| O-365K || HE || 793 || 9.54 || 0.1 || 0.3 || 660 || +0.0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Ammo racks]] ====&lt;br /&gt;
&amp;lt;!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Full&amp;lt;br&amp;gt;ammo&lt;br /&gt;
! 1st&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 2nd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 3rd&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 4th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 5th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! 6th&amp;lt;br&amp;gt;rack empty&lt;br /&gt;
! Visual&amp;lt;br&amp;gt;discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''55''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Optics]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{PAGENAME}} Optics&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Default magnification&lt;br /&gt;
! Maximum magnification&lt;br /&gt;
|-&lt;br /&gt;
! Main Gun optics&lt;br /&gt;
| X3.8 || X4.0&lt;br /&gt;
|-&lt;br /&gt;
! Comparable optics&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ???&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|DShK (12.7 mm)|DT (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[DShK (12.7 mm)|12.7 mm DShK]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '' mount''&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Fire rate&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| 200 (50) || 600 || -4°/+82° || ±180°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | [[DT (7.62 mm)|7.62 mm DT]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | '' mount''&lt;br /&gt;
|-&lt;br /&gt;
! Capacity&amp;lt;br&amp;gt;(Belt capacity)&lt;br /&gt;
! Fire rate&amp;lt;br&amp;gt;(shots/minute)&lt;br /&gt;
! Vertical&amp;lt;br&amp;gt;guidance&lt;br /&gt;
! Horizontal&amp;lt;br&amp;gt;guidance&lt;br /&gt;
|-&lt;br /&gt;
| 1,890 (63) || 600 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the T-34-85 Gai is a fairly well-rounded tank, its poor armor and high speed mean that one should play it more like a light tank than a medium. The gun is very lethal but the penetration is not particularly good, so it is better to flank and go for side shots, which can instantly knock out all but the largest and most spacious opponents. During frontal engagements, Tiger Is should be shot in the flat portions of the hull (avoiding the driver's port), Panthers should be shot in the turret (in the less curved portion of the mantlet) or possibly in the lower glacis, and non-Jumbo Shermans can generally be shot anywhere. The Tiger II (P) is only vulnerable in a small portion of the turret cheeks and the Tiger II (H) is essentially frontally immune, so for these kinds of targets, circle around to get a good look at the hull sides and let the slope modifiers take care of the rest. Watch out for American tanks like the [[M4A3 (76) W]] and [[T25]], as they have vertical stabilizers and can often shoot first if they are aware of you.&lt;br /&gt;
&lt;br /&gt;
In AB, you should play this tank like any other T-34. Push because you have a pretty well-rounded tank and will generally be able to adapt to whatever situation that develops. The AB meta generally favors more heavily armed and armored tanks due to the presence of markers making flanking and ambushes more difficult, so play carefully and take advantage of your high mobility.&lt;br /&gt;
&lt;br /&gt;
In RB, play this tank offensively yet carefully. Use your speed and keep up with your teammates, or alternatively play it like a light tank and go on long flanks. In RB, one will often encounter enemy flankers like the infamous [[M18 GMC|M18 Hellcat]] or [[R3 T20 FA-HS]]; while the main gun is adequate for dispatching these soft targets, the heavy machine gun can also rip through them in a pinch, particularly from the sides. The machine gun can be especially helpful if one's tank is otherwise disabled due to a jammed turret ring, destroyed gun breech, etc. Diving aircraft expecting to strafe an innocuous T-34 can also be given a nasty surprise, though the DShK's small belt capacity makes this more difficult.&lt;br /&gt;
&lt;br /&gt;
In SB, play this tank very cautiously because the optics aren't that good and most of the time you will face tanks from pretty far distances. Panthers generally have better optics than you so try to avoid encounters with Panthers or Tigers.&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Mobility&lt;br /&gt;
! Protection&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Firepower&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Tracks&lt;br /&gt;
|&lt;br /&gt;
| Parts&lt;br /&gt;
| Horizontal Drive&lt;br /&gt;
| BR-365A&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
| Suspension&lt;br /&gt;
| Brake System&lt;br /&gt;
| FPE&lt;br /&gt;
| Adjustment of Fire&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Filters&lt;br /&gt;
|&lt;br /&gt;
| Crew Replenishment&lt;br /&gt;
| Elevation Mechanism&lt;br /&gt;
| BR-365P&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
| Transmission&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
| Artillery Support&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.'' --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Top mounted heavy machine gun is useful against soft targets and perhaps incoming aircraft&lt;br /&gt;
* Good gun, acceptable penetration when used for flanking and high one-shot kill potential&lt;br /&gt;
* Has access to the BR-365P APCR round&lt;br /&gt;
* Good mobility&lt;br /&gt;
* 5 person crew&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Armour is inadequate at its rank&lt;br /&gt;
* May have issues penetrating some targets frontally&lt;br /&gt;
* Heavy machine gun needs to reload frequently&lt;br /&gt;
* Fairly tall, top machine gun makes the tank even more noticeable&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).'' --&amp;gt;&lt;br /&gt;
The Soviet Union sold numerous [[T-34-85]] tanks along with other vehicles to the People's Republic of China in the early 1950s since the new nation had few and often obsolete tanks in its inventory after the conclusion of the Chinese Civil War. The T-34s saw limited deployments with the People's Liberation Army during the Korean War. The history of the tank afterwards has been the subject of debate; according to some sources the PRC attempted and possibly succeeded at creating a local copy of the T-34 under a &amp;quot;Type 58&amp;quot; designation, and according to others this was never a goal, no such tanks ever existed, and only efforts to maintain and repair the T-34s were carried out. Regardless the T-34s were soon superseded by the far superior [[Type 59]], a licensed copy of the Soviet T-54A. However, stocks of T-34s remained in the PLA inventory for a long period of time before domestic tanks were available in sufficient quantity.&lt;br /&gt;
&lt;br /&gt;
T-34s in Chinese service were often upgraded to a standard referred to by some as the &amp;quot;Type 58&amp;quot;. The exact details and universality of these upgrades are also nebulous, but known characteristics include a new loader's cupola capable of mounting a heavy machine gun, hardpoints on the right turret cheek for stowing away said machine gun, and a modified hinge for the rear transmission cover. Other upgrades may have been carried out as well.&lt;br /&gt;
&lt;br /&gt;
The vehicle represented in War Thunder also features a splashboard welded onto the upper glacis. The &amp;quot;Gai&amp;quot; in its designation (改) means &amp;quot;modified&amp;quot; in Chinese.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China medium tanks}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=OF-40&amp;diff=38378</id>
		<title>OF-40</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=OF-40&amp;diff=38378"/>
				<updated>2019-12-04T06:23:40Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Pros and cons */ Remove unlocked at tier 2 for laser range finder, as this is no long the case (it is now tier 4)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_of_40_mk_1}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Additional armament ===&lt;br /&gt;
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Good main gun handling; quick rotation and gun lifting&lt;br /&gt;
* Has a laser rangefinder - one of the few tanks that have it compared to its contemporaries, making sniping much easier&lt;br /&gt;
* Spaced armour in the turret allows taking some autocannon hits, turret sides and mantlet sides are immune to HESH, and some AP shots bounce if the turret is angled&lt;br /&gt;
* Quick and agile tank when upgraded&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No stabilizer&lt;br /&gt;
* Vehicle grind is tedious with only the stock APDS ammunition before upgrades&lt;br /&gt;
* Turret, while more armoured than its German cousin Leopard 1, is quite boxy and can be spotted easily if peeking over a ridgeline or hilltop&lt;br /&gt;
* Only 19+1 rounds in its ready racks, any more ammo is stored next to the driver in the lightly armoured hull and can be easily set off by a penetrating hit&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{Italy medium tanks}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=R3_T106_FA&amp;diff=37818</id>
		<title>R3 T106 FA</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=R3_T106_FA&amp;diff=37818"/>
				<updated>2019-11-26T03:11:39Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Mobility */ Minor correction km/h&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=it_oto_r3_106sr}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} Italian light tank {{Battle-rating|5}}. It was introduced in [[Update 1.85 &amp;quot;Supersonic&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
The {{PAGENAME}} has the same chassis as the R3 T20 FA-HS. This means that it will have the same level of protection. Compared to the FIAT Chassis (FIAT 6614 and AUBL/74 uses this chassis), the armour is a lot better. This is because the front plate is 33mm thick, which allows it to take a few hits from .50 cals, especially if angled. However, this tank is still vulnerable to machine gun fire. Bombs and rockets also have a large destruction radius on the {{PAGENAME}}.&lt;br /&gt;
&lt;br /&gt;
However, some good points in regards to the survivability is the ability to poke just the gun out of cover. This not only makes the tank very difficult to spot, but in case of a hit, only the barrel will be damaged (and often only 1 of them which allows you to fire with the other one).&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.--&amp;gt;&lt;br /&gt;
The mobility of this tank is exactly the same as the R3 T20 FA-HS. Due to War Thunder's map sizes, the maximum speed that can be achieved before a turn has to be made is about 98 km/h. On regular terrain, speed will average about 60 km/h and 50 km/h when going up hills. This makes the {{PAGENAME}} one of the fastest armoured vehicles in the BR range. On desert maps, this tank fares much better compared to the FIAT chassis and the succeeding counterpart Centauro. It is capable of going about 30-35 km/h on desert terrain and a tad slower on snow terrain. It is faster than the FIAT chassis on all terrains and faster than famous fast light tanks like the Ru 251 on hard and medium terrain.&lt;br /&gt;
&lt;br /&gt;
This excellent mobility allows you to flank very fast or go to a position even enemy fast tanks (such as the Super Hellcat) don't expect you to get to.&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.--&amp;gt;&lt;br /&gt;
{{main|Cannone da 106 s.r.M40A1 (106 mm)}}&lt;br /&gt;
&lt;br /&gt;
The R3 T106 FA uses the same 106mm recoilless rifles as the FIAT 6614. This means that it gets access to both a HEAT round (400mm penetration) and an all-out devastating HESH round. It is highly recommended that only the HESH round is used (152mm penetration flat, but works at nearly every angle) since any armour plate that is not 152mm in raw thickness (due to mechanics of HESH) will be penetrated. The gun has quite a low velocity (500m/s), making aiming above 600m quite difficult as your range estimation has to be very accurate. However, the presence of another gun allows you to adjust your second shot, making it quite easy to hit moving targets between 0 and 1000 m with your first shot. Above all that, even having a second gun has no guarantee of a hit,unlessthey are sitting still and not moving. the HESH round often one-shot enemies if used properly, which will be discussed below. The gun reloads with about 10 seconds, allowing for about 12 shots a minute (2 guns). Unfortunately, the R3 T106 FA has only 5 rounds per gun, so it is essential that the player does not waste the ammo on engagements over 1000m to save ammo. Instead, use the excellent mobility to flank and get closer. The gun bounces about 1 more time than most tankers are used to, which leads to a very long time before it is ready to be fired. This can be counteracted by its second gun as the player may miss once but still have a second shot, reducing the &amp;quot;fear factor&amp;quot; of missing when timing gun bounce. The gun rotation speed is 20°/sec which is very good in reacting to new threats which appear.&lt;br /&gt;
&lt;br /&gt;
Full Ammo load should be brought for the cannon (10 HESH or 8 HESH, 2 HEAT) because running out of shells is very common in this vehicle even with full ammunition load.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
Similar to most other light tanks, the best way to play this vehicle is either as an ambush vehicle or as a flanking vehicle. This helps to avoid direct confrontations which in turn masks the vehicle's greatest weaknesses which are poor fire stability (gun bounce) and poor armour. This also capitalises on its main advantage which is its insane speed. Ambushing even in highly popular pathways can be very successful with this tank due to its presence of 2 guns, reducing the chance you will be overwhelmed. Brawling can be done in this vehicle due to its fast acceleration, allowing it to duck in and out of cover to fire very quickly. &lt;br /&gt;
&lt;br /&gt;
As mentioned in the armament section, using the right round can lead to great success against opponents. Knowing how to use the HESH round is imperative to success with this vehicle. Due to the nature of HESH, some tanks will require a more precise targeting for effective use, so here are some recommendations for success with HESH:&lt;br /&gt;
&lt;br /&gt;
* Conqueror - Lower front plate, rear half of turret (front half is a non-penn), cupola&lt;br /&gt;
* T34/T29 - Turret roof, turret ring, turret side, anywhere on hull&lt;br /&gt;
* M103 - Anywhere on the hull, turret side. Do not target the gun mantlet and other relatively unangled areas&lt;br /&gt;
* Caernarvon - Anywhere on turret except the gun mantlet (and even the sloped parts since 100% ricochet is at 80°)&lt;br /&gt;
* T32 - Anywhere on the hull, turret side&lt;br /&gt;
* T95 - Roof, upper front plate, sides, cupola&lt;br /&gt;
* IS-6 - Turret sides, anywhere on the hull&lt;br /&gt;
* IS-3- Anywhere on hull, upper half of side turret (lower half has 156mm armour, which is more than 152mm penn), Turret ring&lt;br /&gt;
* T-54 - Turret side, upper front plate&lt;br /&gt;
* IS-4M - the toughest for the {{PAGENAME}}. The upper front plate is easily penetrated, but the angled plate and the hull sides as well as turret sides are all too tough. Even the rear is too tough except for the top half of the rear turret armour. Basically shoot the upper front plate, but anywhere else will be bounce or protected by tracks.&lt;br /&gt;
&lt;br /&gt;
From the list, the recommended shot on most tanks with HESH is the turret side armour, as there is no tracks or side skirts to block your shell and armour there even on heavy tanks is usually less than 152 mm raw thickness.&lt;br /&gt;
&lt;br /&gt;
Be careful when shooting an angled upper front plate of tanks, as since it is angled the HESH will send a blast downwards, which might only knock out the machine gunner and driver. However, if you aim towards the top half of the upper front plate, the shrapnel is powerful enough that it should incapacitate all of the turret crew anyways. Also, don't shoot the engines unless you have to, as a potent shot is rare and you won't one shot with a solid hit. The two guns the {{PAGENAME}} can allow for one shot to go for the cannon barrel or tracks first, then the second gun can lineup for a good shot on a weak spot.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Powerful 106mm recoilless rifles&lt;br /&gt;
* Insane top speed; can give the M18 Hellcat a run for its money&lt;br /&gt;
* Resilient to machine gun fire from the front&lt;br /&gt;
* Can swim&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Will be prioritized as a target by the enemy team due to its notoriety&lt;br /&gt;
* Flips over very often&lt;br /&gt;
* Thin armor&lt;br /&gt;
* Can be destroyed simply by ramming it at top speed&lt;br /&gt;
* Even LMG fire can destroy the engine from the rear&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article.''--&amp;gt;&lt;br /&gt;
In the early 1980s, the OTO Melara company developed a new armored car, called the OTO R 2.5 “Gorgona”. Investing heavily into research and development efforts, OTO Melara continued developing the design into a “Special Task Vehicle” as part of a private venture.&lt;br /&gt;
&lt;br /&gt;
The resulting OTO R3, nicknamed in production as “Capraia” was first shown off at the Italian Naval Exhibition in Genoa in 1982. The new vehicle received increased armor protection around its body, protecting the crew from rifle caliber fire and shrapnel. Furthermore, the vehicle could be armed with various weaponry, ranging from MGs, over cannons to ATGMs, depending on the version.&lt;br /&gt;
&lt;br /&gt;
Despite their very promising and versatile design, this family of combat vehicles were only built and used in very limited numbers.&lt;br /&gt;
&lt;br /&gt;
''- From [[wt:en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en|Devblog]]''&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[wt:en/news/5977-development-oto-r3-t106-double-barrel-mayhem-en|[Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; OTO R3 T106: Double Barrel Mayhem]]&lt;br /&gt;
&lt;br /&gt;
{{Italy light tanks}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=CW-21&amp;diff=37415</id>
		<title>CW-21</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=CW-21&amp;diff=37415"/>
				<updated>2019-11-20T01:35:29Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Description */ Current version only has 2 .30 guns not 4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=cw_21}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --&amp;gt;&lt;br /&gt;
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese fighter {{Battle-rating}}. It was introduced in [[Update 1.91 &amp;quot;Night Vision&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
A relatively untested aircraft so far, the '''CW-21''' will be a surprise to pilots stepping into the Chinese tech tree. The first few Chinese aircraft can be a struggle to fly and master, however, the CW-21 picks up the slack the moment it gets airborne. While sitting on the airfield, you will notice quickly that this fighter is a relatively small monoplane fighter, akin to a P-26. During the take-off roll, you instantly notice the extremely short take-off span, as it begins lifting off when reaching 145 kph (90 mph). While speaking of speed, the CW will quickly outrun and outpace the competition, leading to a lot of the primary biplane opposition simply being unable to catch up and get within firing distance. &lt;br /&gt;
&lt;br /&gt;
When it comes to firepower, this bird has talons and easily uses its 2 x.50 calibre M2s plus 2 x.30 calibre M1919s to decimate any plane that crosses its path. While it can punch hard with its guns, you might be more than surprised to know that the CW can take a hit too. The wings, strong as they are, are the most durable flight construction in the game and able to take round after round, hit after hit from the vast multitude of armaments from contemporary aircraft it comes up against, ranging from the weak Japanese 7.7 mm, to the heavy impacting 20 mm ShvaK cannons fielded by the Soviets. Not that you'll be getting hit much, as a competent pilot will tell you manoeuvrability is key and an agile plane it is. The turn time is easily competitive with most if not all biplanes, except possibly the I-153 that intrinsically trumps all other aircraft when it comes to turning and turn fighting. All in all, the CW-21 is a powerhouse, ready to zoom in, shred and ignite the enemy and shrug off all incoming fire.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Flight performance ===&lt;br /&gt;
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Stock''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| 480 || 465 || {{Specs|ceiling}} || 14.2 || 15.0 || 13.4 || 13.4 || 343&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | ''Upgraded''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Speed&amp;lt;br&amp;gt;(km/h at 3,700 m)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Max altitude&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Turn time&amp;lt;br&amp;gt;(seconds)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Rate of climb&amp;lt;br&amp;gt;(meters/second)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Take-off run&amp;lt;br&amp;gt;(meters)&lt;br /&gt;
|-&lt;br /&gt;
! AB !! RB !! AB !! RB !! AB !! RB&lt;br /&gt;
|-&lt;br /&gt;
| ??? || 505 || {{Specs|ceiling}} || ??.? || 14.0 || ??.? || 18.2 || 343&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Details ====&lt;br /&gt;
[[File:CW-21_olife-001.jpg|450px|thumb|right|The sleek '''{{PAGENAME}}''' in flight.]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Features&lt;br /&gt;
|-&lt;br /&gt;
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear&lt;br /&gt;
|-&lt;br /&gt;
| ✓ || ✓ || ✓ || X || X     &amp;lt;!-- ✓ --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Limits&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Wing-break speed&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gear limit&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Combat flaps&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Max Static G&lt;br /&gt;
|-&lt;br /&gt;
! + !! -&lt;br /&gt;
|-&lt;br /&gt;
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 380 || ~10 || ~5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Optimal velocities&lt;br /&gt;
|-&lt;br /&gt;
! Ailerons&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Rudder&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Elevators&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
! Radiator&amp;lt;br&amp;gt;(km/h)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt; 280 || &amp;lt; 260 || &amp;lt; 450 || &amp;gt; 250&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Compressor (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 1&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 1,829 m || 850 hp || 1,000 hp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Setting 2&lt;br /&gt;
|-&lt;br /&gt;
! Optimal altitude&lt;br /&gt;
! 100% Engine power&lt;br /&gt;
! WEP Engine power&lt;br /&gt;
|-&lt;br /&gt;
| 4,633 m || 750 hp || 882 hp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Offensive armament ===&lt;br /&gt;
&amp;lt;!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
The '''''{{PAGENAME}}''''' is armed with:&lt;br /&gt;
&lt;br /&gt;
* 2 x 12.7 mm Browning M2 machine guns, nose-mounted (200 rpg = 400 total)&lt;br /&gt;
* 2 x 7.62 mm Browning machine guns, nose-mounted (500 rpg = 1,000 total)&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The CW-21 should be mainly used as a fighter. Excelling in turns, acceleration, and hard-hitting guns, it is very easy to dogfight other planes at its battle rating. Your main composition will sometimes be bi-planes and some bi-planes can out turn you. However, the CW-21 against monoplanes is where it really shines. It can easily out turn other planes like the He-100 or even the He-112 which is crucial in a dogfight. The CW-21 does not have any CAS potential other than knocking out light targets like AAA and armoured vehicles, so the main targets will be other planes.&lt;br /&gt;
&lt;br /&gt;
=== Manual Engine Control ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | MEC elements&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Mixer&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Pitch&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Radiator&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Supercharger&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Turbocharger&lt;br /&gt;
|-&lt;br /&gt;
! Oil !! Water !! Type&lt;br /&gt;
|-&lt;br /&gt;
| Controllable || Controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Not controllable&amp;lt;br&amp;gt;Not auto controlled || Separate || Controllable&amp;lt;br&amp;gt;2 gears || Not controllable&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Modules ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Flight performance&lt;br /&gt;
! Survivability&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Weaponry&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
| Fuselage repair&lt;br /&gt;
| Radiator&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Offensive 7 mm&lt;br /&gt;
|-&lt;br /&gt;
| II&lt;br /&gt;
|&lt;br /&gt;
| Compressor&lt;br /&gt;
| Airframe&lt;br /&gt;
| Offensive 12 mm&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| III&lt;br /&gt;
| Wings repair&lt;br /&gt;
| Engine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| New 7 mm MGs&lt;br /&gt;
|-&lt;br /&gt;
| IV&lt;br /&gt;
|&lt;br /&gt;
| Engine injection&lt;br /&gt;
| Cover&lt;br /&gt;
| New 12 mm MGs&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - use substitutions with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Respectable firepower for the rank&lt;br /&gt;
* Turn rate is on par with the early Spitfires and even A6Ms&lt;br /&gt;
* .50 calibre API at this rank is very dangerous&lt;br /&gt;
* Mediocre energy retention&lt;br /&gt;
* Climb rate is very good for its rank&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Not very fast&lt;br /&gt;
* Very fragile&lt;br /&gt;
* Ammo can run out fast with poor trigger discipline  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article with &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;references /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== In-game description ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Curtiss-Wrist 21 was a lightweight fighter interceptor based on the CW-19. CW-21 designer, George A. Page, only emphasized the plane to have an incredible rate of climb and to not dogfight. It would climb away from a dogfight instead of dog-fighting. The U.S. wouldn't adopt the plane as they. wanted a plane with low-level dogfight capability, and to not only excel in climbing. However, George A. Page knew this and designed the plane mainly for exporting.&lt;br /&gt;
&lt;br /&gt;
Intrigued by the CW-21's performance, China looked into the CW-21 furthermore with a prototype being delivered to China. During discussion about the CW-21, a prototype CW-21 shot down an Italian BR.20. China decided to buy some with China receiving 3 completely built CW-21's and 27 kits. Another 3 CW-21's were delivered to China and sent to the &amp;quot;Flying Tigers&amp;quot; group. They intended to use the CW-21 for attacking Japanese reconnaissance, but ended up crashing due to poor visibility.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Curtiss-Wright were developing the CW-21B. The CW-21B had inward retractable gears, instead of the gears being retracted into the fairings beneath each wing. The CW-21B also sported hydraulic control surfaces. The CW-21B did end up having a lower climb rate, but did have a higher top speed. The Dutch ordered 24 CW-21B's in an effort to obtain modern aircraft, but was too late as they surrendered to the Germans. The Dutch ended up giving the CW-21B's to the Dutch East Indies (Now Indonesia). After assembling the newly acquired CW-21B's, they started using them. They later ended up finding cracks on some of their CW-21B's and grounded them. This was due to the very lightweight construction of the CW-21B. These CW-21B's were easy prey to Japanese planes and most were destroyed on the ground as well as the few that were able to fly.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
&lt;br /&gt;
* ''reference to the series of the aircraft;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the aircraft;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{China fighters}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=SU-122-54&amp;diff=28794</id>
		<title>SU-122-54</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=SU-122-54&amp;diff=28794"/>
				<updated>2019-08-01T08:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Usage in battles */ BR is now 7.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=ussr_su_122_54}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.''--&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}--&amp;gt;&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update_1.49_&amp;quot;Weapons_of_Victory&amp;quot;|Update 1.49 (aka 1.70.1945) &amp;quot;Weapons of Victory&amp;quot;]]. Featuring a [[T-54 (1951)|T-54]] chassis in a tank destroyer format and a 122 mm gun, the SU-122-54 presents an interesting vehicle for Rank V battles. &lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?&lt;br /&gt;
&lt;br /&gt;
If necessary use a visual template to indicate the most secure and weak zones of the armour.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Rolled homogeneous armour&lt;br /&gt;
* Cast homogeneous armour (Gun mantlet, Commander cupola)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 100 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (54-55°) ''Lower glacis''|| 80 mm || 45 mm (17°) || 20 mm&lt;br /&gt;
|-&lt;br /&gt;
| Superstructure || 100 mm (50°) ''Front glacis'' &amp;lt;br&amp;gt; 100 mm (41°) ''Side joint plate'' &amp;lt;br&amp;gt; 100 + 100 mm (7-65°) ''Gun mantlet'' || 80 mm (26°) || 30 mm (21°) || 20 mm&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Suspension wheels are 20 mm thick while tracks are 30 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''&lt;br /&gt;
&lt;br /&gt;
== Usage in battles ==&lt;br /&gt;
&amp;lt;!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).--&amp;gt;&lt;br /&gt;
The SU-122-54 could be described as a post-war ISU-122. Most characteristics of the vehicle point towards an effort to improve on both the good and bad features of the ISU. It features thickened and better-angled armour increased firepower with better crew ergonomics and new shells as well as improved mobility thanks to a redesigned chassis. This makes for a dangerous vehicle with more options in how to use than it's predecessors. &lt;br /&gt;
&lt;br /&gt;
However, this all comes at the price of a high battle rating of 7.0. This makes for a quite difficult vehicle to use, as the opposition will be fierce. Be mindful of how you approach a situation. Charging blindly or sitting very far back won't yield great results, play as if it were a chess match and strategically choose your position and targets.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they can be substituted with softer forms such as &amp;quot;inadequate&amp;quot; and &amp;quot;effective&amp;quot;.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Strong gun that can fire HEAT-FS or APDS shells, unlike most other 122 mm gun-equipped tanks&lt;br /&gt;
* Fairly low silhouette&lt;br /&gt;
* Has a 14.5 mm machine gun, good for warding off low-flying aircraft&lt;br /&gt;
* Decently mobile&lt;br /&gt;
* Has access to a rangefinder&lt;br /&gt;
* Good top speed&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Long reload (16 seconds), though not as long as an IS-tank&lt;br /&gt;
* The protection is not adequate&lt;br /&gt;
* Restricted firing angles for the main guns, horizontally and vertically, due to casemate mounting&lt;br /&gt;
* Lack of a turret means that if you get flanked, the tank is in serious trouble&lt;br /&gt;
* Roof machine gun will struggle to engage ground targets&lt;br /&gt;
* Cupolas hits will injure respective crew members&lt;br /&gt;
* Two loaders means the rate of fire suffers strongly in the event of a penetration&lt;br /&gt;
* The armour is thick enough to hamper acceleration&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block &amp;quot;/ History&amp;quot; (example: &amp;lt;nowiki&amp;gt;https://wiki.warthunder.com/(Vehicle-name)/History&amp;lt;/nowiki&amp;gt;) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to reference text and sources by using &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ref&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the in-game encyclopedia description (under &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;=== Encyclopedia Info ===&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, also if applicable).--&amp;gt;&lt;br /&gt;
The success of the T-54 tank in the early 1950s had the vehicle chassis used in many different variants for different roles. The roles range out from a self-propelled anti-aircraft gun, armoured recovery vehicle, bridge-layers, mine-clearers, flamethrowers, armoured personnel carriers, fire-fighting vehicles, and a self-propelled gun. The self-propelled gun, known as &amp;quot;Object 600&amp;quot;, was a vehicle based off the T-54A design and carried the 122 mm gun infamous on the IS heavy tank series. The vehicle was known as the SU-122-54, but it has sometimes also be referred to as the IT-122 as well. The chassis was modified for the vehicle, with the large gap present between the first and second road wheels moved to between the third and fourth. The superstructure, like traditional designs, was built onto the hull and held the 122 mm gun. Secondary armament consisted of two KPVT heavy machine guns on coaxial and pintle-mount for anti-aircraft purposes. The general design was developed and built between 1955 and 1957, with a total of 77 units made with minor differences between each batch.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
The SU-122-54 self-propelled artillery mount was constructed on the basis of the T-54-55 medium tank from 1948 to 1951. It was intended first and foremost to play the role of an assault and antitank weapon. Plans were made for large-scale production of the SU-122, but starting in 1957 its release was curtailed due to a shift in the priorities of military production in favor of building missile weapons. &lt;br /&gt;
&lt;br /&gt;
The SU-122-54 SPG was used by the Soviet Army until the second half of the 1960s, when it was removed from the army’s arsenal. A total of 77 SU-122-54 SPGs were produced.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&amp;lt;!--Paste links to sources and external resources, such as:&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''encyclopedia page on the tank;''&lt;br /&gt;
* ''other literature.''--&amp;gt;&lt;br /&gt;
* [https://warthunder.com/en/devblog/current/780/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; SU-122-54 and J2M2]&lt;br /&gt;
&lt;br /&gt;
{{USSR tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T95&amp;diff=28539</id>
		<title>T95</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T95&amp;diff=28539"/>
				<updated>2019-07-21T23:20:21Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Charge */ Corrected &amp;quot;two&amp;quot; to &amp;quot;to&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_t95}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_T95GMC.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.49 &amp;quot;Weapons of Victory&amp;quot;]]. &lt;br /&gt;
&lt;br /&gt;
The T95 is good at providing support and dragging enemy fire. As of [[Update 1.59 &amp;quot;Flaming Arrows&amp;quot;]], the T95 shares the HE-filled APCBC T13 shells, researchable at tier 1 modifications, giving it an incredible punch that puts it on par with the [[Jagdtiger]]. It is very well known for its amazing frontal armour, hard to penetrate for the majority of guns at its rank. Experienced enemy players are aware of the T95's downsides: one hit weak spots, poor top speed, long reload and they will subsequently use it against the ''mighty Doom Turtle''.&lt;br /&gt;
&lt;br /&gt;
The T95 is a very heavy and slow TD, the main purpose of which is to hold and defend a tactical position or to lead a forward push, thereby giving allied vehicles the the chance to strike at the enemy, most likely distracted by the defying task of taking down the immensely armoured T95.&amp;lt;br /&amp;gt;&lt;br /&gt;
Even with its great frontal armour, a few enemies can still destroy the T95 frontally by using HEAT ammo (e.g. [[M103|M103]]: 380 mm and [[SU-122-54]]: 400mm pen), or for any other tank starting with [[:Category:Third_rank_ground_vehicles|rank 3]] by hitting the two obvious weak spots.&lt;br /&gt;
&lt;br /&gt;
To hide the weak spots, one should try to find a spot where the cupolas are at well hidden from the enemy, either by finding a favourable slope or a high place, thus angling the vehicle to a point where only the front armour plates are in the sights of the enemy. Staying out of range (+600 m) to deny easy hits, alternatively, is a simple yet still quite effective tactic. Whenever an object such as a pillar presents itself in a combat area, the T95 driver should cleverly place the driver's cupola behind it — as with any other vehicle, proper use of the terrain is of utmost importance.&lt;br /&gt;
&lt;br /&gt;
Despite its bad top speed, the T95 has amazing traverse speed, making it quite hard for an enemy (even light tank) to flank. This is further enhanced with good lower side armour and well angled top side armour. The sides are around 210 mm total with spaced armour in the tracks, any shot that hits it using HE-filled rounds will often explode before penetration inside occurs.&lt;br /&gt;
&lt;br /&gt;
Though the T95 is a walking shield (aside from the two weak spots), the tank is very situational due to its slow speed. It has advantages in smaller maps with narrow corridors, such as city-based maps, while it struggles in larger maps with hilly terrain due to its poor climbing ability.&lt;br /&gt;
&lt;br /&gt;
Using the explosive-filled T13 shell (APCBC), the T95 can dispatch almost any tank it can penetrate in one go, given that the necessary conditions of detonation are present, i.e. the penetration of 20mm of armour and the total of 1.2m travelled — a lucky [[ASU-85]] could endure a hit from the side without the customary fate of disastrous explosion, but these rare moments shouldn't be expected by anyone versing the T95. Anyways, the 12.7mm machine gun does a fine job at disposing of such lightly armoured targets when the necessity arises.&lt;br /&gt;
&lt;br /&gt;
The .50 calibre machine gun is mounted on the commander's cupola and manned by the very same, this heavy machine gun allows for decent anti-air fire arcs. Fire arcs are ~300° with a small dead spot to the rear and ~80° upwards, or rather for how much the camera allows for. If used freely and without constraint, the ammo will drain quickly. Some moderation is advised, given the lack of a co-axial MG for clearing bushes and fences. Clearing obstacles is the secondary armaments primary usage. Mostly due to the cannons low mounting height. Even small fences can obstruct the sight.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:''' &lt;br /&gt;
*Rolled homogeneous armour&lt;br /&gt;
*Cast homogeneous armour&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull basic || 305 mm (0-29°) ''Front'' &amp;lt;br&amp;gt; 133.35 mm (60°) ''Lower Glacis'' || 152 mm bottom&amp;lt;br /&amp;gt;63.5mm top|| 50.8 mm || 38.1 mm &lt;br /&gt;
|-&lt;br /&gt;
| Additional armour || 292.1 mm ''Mantlet''&amp;lt;br /&amp;gt;76.2 mm ''Cupolas''&amp;lt;br /&amp;gt;76.2 mm ''track guard''&amp;lt;br /&amp;gt;|| 76.2 - 101.6 mm ''lower track guard''&amp;lt;br /&amp;gt;63.5 mm ''upper outer track guard''&amp;lt;br /&amp;gt;25.4 mm ''upper inner track guard (drawer)''&amp;lt;br /&amp;gt;|| N/A || 38.1mm ''radiator cover''&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*Engine-crew-compartment wall is 25.4mm &lt;br /&gt;
*Plenty of attached ''rolled homogeneous'' accessory with 25.4mm &lt;br /&gt;
*25.4mm of belly armour at quite a big height off the ground. Therefore safe from 122mm cannons using HE between the tracks.&lt;br /&gt;
*20mm of ''structural steel'' for suspension and rollers. The track section is riddled with them&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | 86.2 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 13.9 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|12.8 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|710&lt;br /&gt;
|874&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|442&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|8.24&lt;br /&gt;
|10.14&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|5.13&lt;br /&gt;
|5.80&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
[[File:T95 firing.jpg|thumbnail|right|In the ruins of the Berlin map this T95 wears the &amp;quot;Destruction&amp;quot; decal, unlockable for defeating 700 enemy tanks with US ground forces.]]&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|T5E1 (105 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[T5E1 (105 mm)|105 mm T5E1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Stabilizer&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | 62 || -5°/+19.5° || -10°/+11° || N/A&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 5.95 || 8.20 || 10.00 || 11.10 || 11.80&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 5.95 || 7.00 || 8.50 || 9.40 || 10.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 20.02 || 17.71 || 16.32 || 15.40 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| T32 || APCBC || 258 || 248 || 218 || 190 || 178 || 155 &lt;br /&gt;
|-&lt;br /&gt;
| T13 || APCBC || 219 || 217 || 207 || 193 || 181 || 171 &lt;br /&gt;
|-&lt;br /&gt;
| T29E3 || APCR || 315 || 310 || 285 || 251 || 223 || 196 &lt;br /&gt;
|-&lt;br /&gt;
| T30E1 || HE || 20 || 20 || 20 || 20 || 20 || 20 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;11&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| T32 || APCBC || 975 || 18 || N/A || N/A || N/A || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| T13 || APCBC || 899 || 19 || 1.2 || 20 || 177.38 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| T29E3 || APCR || 1128 || 11 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| T30E1 || HE || 945 || 15 || 0.1 || 0.5 || 1,550 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Shell types=====&lt;br /&gt;
'''T32 ''APBC'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
The stock shell and previously the only one ever needed, unless engaging in combat over 1,000 m distance. It features decent normalization and good penetration even at ~60°, unlike the T29E3 APCR. Only downfall is the 50% ricochet chance against ~60° angled armour plates, like the frontal plate of the [[T-54 (1947)|T-54s]], which the shell would otherwise easily penetrate up to 1,000 m range([[T-54 (1949)|mod. 1949]] &amp;amp; [[T-54 (1951)|mod. 1951]]).&amp;lt;br /&amp;gt;&lt;br /&gt;
Post-penetration effects are meagre. No HE filler, therefore only spalling and direct impact cause damage. For ammo racks, the detonation chance is roughly 5-10%. A bit better for starting fires, though. Therefore focus on crew members and vital modules.&lt;br /&gt;
&lt;br /&gt;
'''T29E3 ''APCR'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
+50 mm penetration on all ranges looks good on paper, but a further check reveals a great disadvantage. With greater armour angles the penetration quickly drops, even past the stock APBC shot! And as angled plates become very common in era IV, this shell can just be ignored. Exemption is on ranges '''exceeding 1,000 m.''' Pack extra for expected long-range sniper duels.&amp;lt;br /&amp;gt;&lt;br /&gt;
Additionally, the post-penetration effects are small and angle normalization does not happen upon impact. Direct hits on ammo racks have a small chance to cause an explosion like the APBC. Focus fire on crewmen and important modules!&lt;br /&gt;
&lt;br /&gt;
'''T30E1 ''HE'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite the calibre the HE is worse than similar calibres found on [[Tiger II (10.5 cm Kw.K)|King Tiger's]] [[KwK L/68 (105 mm)|105 mm]] and [[D-10S (100 mm)|D-10 cannon]], even less than on [[M3A1 (90 mm)|90 mm cannons]] on the [[M46|Patton]]'s. Damage against common [[:Category:Anti-aircraft_vehicles|SPAA]] is therefore unsatisfactory and the roof mounted [[Browning M2 (12.7 mm)|M2HB Browning]] heavy machine gun is the better weapon of choice.&lt;br /&gt;
&lt;br /&gt;
'''T13 ''APCBC'''''&amp;lt;br /&amp;gt;&lt;br /&gt;
This should be the go-to ammunition with the T95, at any range. While it sacrifices some penetration (about 40mm at many ranges when compared to the T32 APBC), it has a HE filler. This allows this shell to one-shot almost anything it penetrates. It has massive post-penetration damage, and this is why the sacrifice of raw penetration is worth it. Despite the lower penetration, with proper aiming, the T13 shot can penetrate any tank it sees. When fighting King Tigers, simply aim for the turret faces (right side preferably) and lower glacis. When fighting T-44s and T-55s, aim for the turret faces, to the left and right of the gun, or the cupola if close enough to consistently hit. When fighting another heavy TD like the Jadgtiger, simply aim for the lower glacis, while it will rarely be a one-shot like this, it will immobilize him, and allow the leisure of finishing it off at an opportune time. Tanks like the IS-3 and T-10 are one of the greatest challenges for this shot, as their pike fronts are usually strong enough to bounce it if they are facing the T95. To defeat them aim for the area right at the top of the pike and below the gun, though this can be challenging. The cupola is again a valid target for pike front soviet heavies if close enough. To destroy an IS-6 frontally, aim for turret front, cupolas, or right under the gun where the shot can bounce down into the hull. While on paper, this shot lacks the penetration to penetrate the front of the Maus turret, it can actually penetrate it due to the armour penalty that the Maus has, which makes its armour weaker. Most other tanks can simply be shot centre of mass.&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_T28GMC.png|right|thumbnail|Ammo racks of the T28.|300px]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt;ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Ammo&amp;lt;br/&amp;gt;Part&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |7th&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |8th&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |9th&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |10th&amp;lt;br /&amp;gt;rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
| '''62''' || style=&amp;quot;text-align:right&amp;quot; | ''Projectiles''&amp;lt;br /&amp;gt;''Propellants'' || 57&amp;amp;nbsp;''(+5)''&amp;lt;br /&amp;gt;52&amp;amp;nbsp;''(+10)'' || 47&amp;amp;nbsp;''(+15)''&amp;lt;br /&amp;gt;41&amp;amp;nbsp;''(+21)'' || 42&amp;amp;nbsp;''(+20)''&amp;lt;br /&amp;gt;36&amp;amp;nbsp;''(+26)'' || 37&amp;amp;nbsp;''(+25)''&amp;lt;br /&amp;gt;31&amp;amp;nbsp;''(+31)'' || 31&amp;amp;nbsp;''(+31)''&amp;lt;br /&amp;gt;25&amp;amp;nbsp;''(+37)'' || 25&amp;amp;nbsp;''(+37)''&amp;lt;br /&amp;gt;19&amp;amp;nbsp;''(+43)'' || 19&amp;amp;nbsp;''(+43)''&amp;lt;br /&amp;gt;13&amp;amp;nbsp;''(+49)'' || 13&amp;amp;nbsp;''(+49)''&amp;lt;br /&amp;gt;7&amp;amp;nbsp;''(+55)'' || 7&amp;amp;nbsp;''(+55)''&amp;lt;br /&amp;gt;1&amp;amp;nbsp;''(+61)'' || 1&amp;amp;nbsp;''(+61)''&amp;lt;br /&amp;gt;&amp;amp;nbsp; || style=&amp;quot;text-align:center&amp;quot; |Yes: Rack 2 holds 10 instead of 11 shells&amp;lt;br /&amp;gt;Right upper rear rack (x) currently never depletes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
20 rounds are enough for [[:Category:Game_modes|AB]]&lt;br /&gt;
&lt;br /&gt;
30 rounds are enough for [[:Category:Game_modes|RB]]/[[:Category:Game_modes|SB]]&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 577 || -10°/+70° || ±140°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
With this in mind let us talk about the need for speed:&lt;br /&gt;
&lt;br /&gt;
The Doom Turtle is slow. Very slow. To be exact the slowest vehicle in-game, if we exclude a [[F-86F-2|F-86F]] without the engines running.&lt;br /&gt;
&lt;br /&gt;
For tactics, we must rather think of strategy: It may only reach one specific point through an entire match, so make sure the T95 is actually needed at that point or all that will be spent is digital gasoline.&lt;br /&gt;
&lt;br /&gt;
Study the map and look for choke points, places of fierce narrow fielded conflict. Points were fighting will always take place.&lt;br /&gt;
&lt;br /&gt;
There are two main playstyles: '''Support''' and '''CHARGE!!!'''. Playstyle does not really change with the game modes, they can be universally used.&lt;br /&gt;
&lt;br /&gt;
=====Support=====&lt;br /&gt;
The biggest problem of the Doom Turtle are the weak spots, undermining the trade off speed for armour. However, if the T95 stays beyond decent accuracy (+500m), or gain height advantage and use gun depression, then the weak spots are no longer accessible. Do not mistake this with a sniper role! The average range should be 400m to 800m. Stay with the team, the T95 is their shield. Be a classic ''tank'' in RPG sense. If the situation is about to grind down and come to hold, change to the '''CHARGE!!!''' strategy (see below).&lt;br /&gt;
&lt;br /&gt;
The main task is to provide fire assistance since the cannon is not made to take out tanks and features a long reload, disabling enemy tanks with engine hits is the priority. Further, draw the enemies attention to the T95. Force foes into sniper duels. Every shot at the T95 is one away from an ally. To enhance this sit in an exposed position and attack enemies with the machine gun. Make them shoot at the T95. Once using the T13 shell, the disabling shots the T32 made will turn into nasty shots with post-penetration damages.&lt;br /&gt;
&lt;br /&gt;
Good places to go for are where the heavy tanks would rush to fight with their armour. Or spots medium tanks use but do not hide in the cover, leave it open for the allied medium tanks. Their support is essential to enhance the T95 own's slow firing rate. Playing driving cover/pillbox is also something to consider under these circumstances.&lt;br /&gt;
&lt;br /&gt;
=====Charge=====&lt;br /&gt;
[[File:T95 - putting up pressure.jpg|thumbnail|'''CHARGE!!!'''&amp;lt;br /&amp;gt;Although going this close is ill-advised, as for enemy tanks can have better reverse speeds than the T95 can drive forwards. Not to mention the cupola weak spots becomes an easy target.&amp;lt;br /&amp;gt;'' However!'' The T95 is putting pressure on and places the opponent under stress. Psychological effects should not be underestimated. In this case, the [[Tiger II (10.5 cm Kw.K)|Kingtiger 105]] got stuck on the rubble pile and is further blocking his allied [[IS-4M]] the sight. Reversing now allows for a free shot into the Tigers transmission, locking him in place.]]&lt;br /&gt;
The following tactic goes against anything one would expect with the above and described the tank's issues. While it sounds easy, there must be put a lot of thought into it to succeed.&lt;br /&gt;
&lt;br /&gt;
Press and hold &amp;quot;W&amp;quot; and click &amp;quot;Mouse button 1&amp;quot; once in a while. It, in theory, will get the T95 heavily damaged or even destroyed, but in practice, a 86 tonnes vehicle is determined to steamroll everything in its path . . . and everyone gets scared, panicked even. An example can be seen in the screenshot on the right&lt;br /&gt;
&lt;br /&gt;
But which place to charge through like the Light Brigade? The goal of this attack is to push the team out of camping positions and draw selected enemy's fire onto the T95. Long narrow sections with decent cover left and right is good places. Other places would be on the edge of the map and come in from an angle, limiting the foes attack front to only &amp;lt;100°. Having on to worry about only one side armour section allows for good angling opportunities. On Poland, the northern town's part in domination is a good example of this. The northern side is usually clear and south are only has got a few spots where fire can hit the side, make sure to turn south at those spots to further improve the south facing side armour via armour angling.&amp;lt;br /&amp;gt;&lt;br /&gt;
Next step ones close enough is to capture the control point and/or keep advancing into the enemy to dig them out.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now, once the position is secured, the strategy can be changed to a Support role (see above), or go sneaky and hide around a corner.&lt;br /&gt;
&lt;br /&gt;
Main difference to support is the change of module targets: Gun breech and gunner are to priorities, as this close up the T95's weak spots are very easy to hit. Further keep spamming the machine gun, to cloud the foe's sight and make them focus on the T95, helping the allies (who hopefully followed) to take them out.&lt;br /&gt;
&lt;br /&gt;
[[File:T95 EasternEurope.jpg|thumbnail|left|Although a '''''stationary''''' tank destroyer, this does not mean to remain immobile! Keep changing position after some shots and be aware of the surroundings — otherwise, the T95 turns into one of those craters.]]&lt;br /&gt;
&lt;br /&gt;
Sitting at an uneasy spot with 7.0 in AB and 6.7 in RB/SB, facing off Rank 5 vehicles and a variety of WW2 vehicles. All vehicles can penetrate the upper side armour and the weak spots. Therefore all medium vehicles are dangerous and their engines should be disabled ASAP.&amp;lt;br /&amp;gt;&lt;br /&gt;
Foes able to frontally penetrate the T95 are labelled red.&amp;lt;br /&amp;gt;&lt;br /&gt;
As only solid shot ammo is available, specific modules must be a target. Generally: Medium tanks - Engine; Heavy tanks - Cannon breech, crew; TDs - Crew compartment, gunner;&lt;br /&gt;
* Tank destroyers/&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[SU-122-54]]&amp;lt;/span&amp;gt;: Except for the Jagdtiger all TDs should be shot at their gunner position to disable at least two crewmen.&lt;br /&gt;
*[[IS-3]]: Pike is difficult to get through. Try to disable the cannon, or wait for him to angle the tank wrong to shoot through the pike. Otherwise, with only 4 crewmen keep disabling them one by one.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[T-10M]]&amp;lt;/span&amp;gt;: Same as IS-3.&lt;br /&gt;
*[[IS-4M]]: The drives hatch is hard to get through with the tiny hole behind the additional armour. More favourable is the lower plate. The same as for the IS-3 applies.&lt;br /&gt;
*T-54s &amp;amp; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[T-54 (1951)|mod.51]]&amp;lt;/span&amp;gt;: All can be penetrated through the turret front (left and right of gun mantlet) from closer than 500m. Except for the [[T-54 (1947)|mod.47]], the glacis plate may also be targeted, if it is straight pointed at the T95. Target either the engine or the ammorack+fuel tank at the front (chance to set if off is slim though).&lt;br /&gt;
*[[T-44]]: Turret can be very trolly, but is the best way to avoid return fire. Engine and crew are again good targets.&lt;br /&gt;
*[[Tiger II (H)|Kingtiger]]: Right turret cheek to disable the gunner, alternatively the lower glacis to get the transmission.&lt;br /&gt;
*[[Maus|Maus]]: Given its height, the T95's weak spot is very easy to hit. Disable the gunner via a shot in the right turret cheek. If closer than 1000m, retreat before he can man the cannon again.&lt;br /&gt;
*[[Jagdtiger|Jagdtiger]]: A tough nut, plus 250mm of raw and sloped armour disables APBC and APCR shells. Thankfully the lower plate is a good place to shoot. Make sure to hit at a good flat angle, as the APBC likes to bounce.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[Leopard I|Leopard]]&amp;lt;/span&amp;gt;: Shoot anywhere at the front, but do so quickly, as a good player can shoot and very quickly destroy the T95. Yet, due to the low armour thickness, the shrapnel damage inflicted is great and may even one shot it.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[M103|M103]]&amp;lt;/span&amp;gt;: Try to shoot into the turret trap (lower gun mantlet) or the turrets cheeks. Try to disable the cannon, breech and crew men.&lt;br /&gt;
*[[Panther_F|Panthers]]/[[M26|Pershing]]/[[M46|M46]]: Entire front is penetrable. Shooting the upper glacis and into the engine through the fighting compartment will deal decent damage.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[M47|M47]]&amp;lt;/span&amp;gt;: Don't shoot the upper glacis, more preferably the turret. Engine and gun breech are good targets to start with&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;amp;#9760;[[M60|M60]]&amp;lt;/span&amp;gt;: Lots of sloped armour. Frontally, the commander's hatch can be hit quite easily, but this fight should be avoided at all costs. Basically an up-armoured Leopard.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
[[File:T95 vs KingTiger Comparison.jpg|thumbnail|right|T95 and [[Tiger II (H)|Kingtiger]] height comparison.&amp;lt;br /&amp;gt;The T95 is as tall as the Tiger's chassis and with similar hull length. The Kingtiger is one of the taller vehicles.]]&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Very thick raw frontal armour, almost impossible to penetrate&lt;br /&gt;
* Can charge through a capture point when properly supported&lt;br /&gt;
* Incredibly good at a defensive position, very hard to dislodge when properly positioned&lt;br /&gt;
* Can shield allies with its sheer size and thick armour&lt;br /&gt;
* Frontal armour can resist even APDS shots from early MBTs&lt;br /&gt;
* Surprisingly good traverse speed&lt;br /&gt;
* Can pivot in place&lt;br /&gt;
* Can absorb a lot of damage, very good for drawing enemy fire&lt;br /&gt;
* Multiple layers of side armour, and the outer most is sloped&lt;br /&gt;
* .50 cal machine gun has a very good traverse angle&lt;br /&gt;
* Low profile&lt;br /&gt;
* High armour penetrating cannon&lt;br /&gt;
* Destructive APCBC-HE shells, the same as the T29&lt;br /&gt;
* Thickest ''raw frontal'' armour value in-game&lt;br /&gt;
* Top armour can resist most aircraft weapons&lt;br /&gt;
* The T95 is notoriously hard to destroy&lt;br /&gt;
* Very low risk of fire&lt;br /&gt;
* Very cheap repair cost in RB&lt;br /&gt;
* Contrary to the popular belief, shooting at the commander's cupola doesn't guarantee a knock-out, most APHE shells has a fuse delay and the commander's cupola is small, so most AP shells will just pass through without detonating&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* Only 4 crew member despite being a large vehicle&lt;br /&gt;
* Slowest tank in the game, slower than the Tortoise and the Maus, coupled with a very slow reverse speed&lt;br /&gt;
* Long reload time&lt;br /&gt;
* Very expensive repair cost in AB, but it's negligible as the T95 will not be destroyed that often&lt;br /&gt;
* The T95 will become completely obsolete in certain maps&lt;br /&gt;
* Unable to deal a lot of damage&lt;br /&gt;
* Takes a lot of time to get into the action zone&lt;br /&gt;
* The T95 requires a lot of team play, it will not be effective if not supported by teammates&lt;br /&gt;
* Difficult stock grind before the Parts and T13 shot are researched&lt;br /&gt;
* Vulnerable to aerial bombs&lt;br /&gt;
* Big roof area makes it an excellent target for artillery and aircraft rockets&lt;br /&gt;
* Has 4 sets of tracks but if one is disabled, the entire vehicle is immobilized&lt;br /&gt;
* Large gun, can be damaged easily&lt;br /&gt;
* Smart players will just completely ignore the T95&lt;br /&gt;
* Cupolas are obvious weak points but will become obsolete once the commander is knocked out&lt;br /&gt;
* Commander is the most vulnerable crew in the tank&lt;br /&gt;
* Frontal armour can be penetrated  by ATGMs&lt;br /&gt;
* Side armour might be thick but is still penetrable by most tanks at close range, and sides are littered with ammo, so a penetrated shot to the side is mostly lethal&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
Years before the invasion of Normandy, there were men among the Allied planners worrying about the heavily-defended fortification lines such as the Siegfried Line blocking the path from France to Germany. One of the proposed methods was to develop extremely heavily armoured vehicles capable of destroying any fortification it comes across and any resistance the German had. Britain and America both worked on this project in order to develop these super-heavy tanks.&lt;br /&gt;
&lt;br /&gt;
The American solution was a vehicle that would be called the '''T28 Heavy Tank''' and work began on such vehicle in September 1943. The initial vehicle concept called for a casemate design with a [[T5E1_(105_mm)|105mm T5 gun]], which was evaluated to be &amp;quot;extremely effective at reducing heavy fortifications&amp;quot;. The only other armament on the vehicle would be a .50 cal machine gun for use by the commander. The armour on the design was 203 mm at first, but in January 1945 the head of Ordnance worried about the effect of German APCR ammunition, and so the already significant armour was upped to an astounding 305mm thick frontal armour, at the increase of weight to 95 tons. The vehicle's electric drive was a carryover from the [[M6A1|M6]] and T23 tank, with the engine the same from the [[M26|M26 Pershing]] (which was the same as the [[M4A3 (76) W|M4A3 Sherman]]). The heavyweight with the underpowered engine allowed the T28 to reach a whopping 8 miles per hour speed. To carry this design, the vehicle had four sets of tracks, two on each side, 328mm wide each in order to lower ground pressure. For transport, the extra set of tracks on the sides can be removed to make the vehicle thinner (4.55m to 3.15m) for easier transport, but raising ground pressure (0.82kg/cm&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; to 1.14kg/cm&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;) and reducing armour since the detached track sets comes with 102 mm skirt armour.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot;&amp;gt;Estes Kenneth W. ''Super-heavy Tanks of World War II'' Great Britain: Osprey Publishing Ltd., 2014&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The T28 heavy tank continued with the development and in March 1944, the U.S. Army gave it the name and also placed an order for five pilot models for testings. In March 1945, Ordnance then renamed the T28 into the '''[[T95|105 mm Gun Motor Carriage T95]]''' due to the lack of turret for a &amp;quot;tank&amp;quot; and any regular secondary armaments. Then, in June 1946, the vehicle was renamed again to the '''[[T29|Super Heavy Tank T28]]''' due to the United States construction of self-propelled guns being lightly armoured, in order to distinguish it as a radically different design than simply a &amp;quot;tank destroyer&amp;quot;. Today, the T95 and T28 naming are both used to title this vehicle.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:T28 Front Quarter.jpg|thumbnail|right|Front three-quarter view of the T28 at the Patton Museum. T28 Super Heavy Tank - no longer on exhibit as it has been prepared to move to Fort Benning GA.]]&lt;br /&gt;
&lt;br /&gt;
===Procurement and deployment===&lt;br /&gt;
The five pilot models requested by the U.S. Army had Ordnance look for a manufacturer to produce these vehicles. The war effort had made many prominent manufacturers busy with pre-existing orders. The Pacific Car and Foundry Company were then contracted to produce the design, with production starting in March 1945. The complete tank design was finished by August 1945, by this time the war had already ended in Europe three months ago. Efforts continued on the tank until the surrender of Japan in September, ending World War II. The post-war cutbacks led to the request for five tanks lowered to just two. The first T28 prototypes appeared in Aberdeen Proving Grounds on 21 December 1945, with the second arriving on 10 January 1946. These two prototype tanks went through evaluations at Aberdeen and Yuma Proving Grounds, mostly for engineering tests to check the durability of the components used. The second prototype model caught an engine fire in Yuma and had to be scrapped. The T28 project finally ended in October 1947 when development for such heavy vehicles stopped. Records on the sole T28 prototype ended afterwards, many assumed the vehicle was destroyed or scrapped.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 1974, the sole remaining T28/T95 prototype was found in the fields behind Fort Belvoir, Virginia by a wanderer, rumoured to be a farmer out hunting or a lieutenant conducting inventory inspection. To this day, no one is certain how the T28 tank was left abandoned in the fields or what happened during the years in absence. It was moved to the Fort Knox, Kentucky to be displayed in the Patton Museum of Cavalry and Armor. Today, its resting place is in the National Armor and Cavalry Museum in Fort Benning, Georgia.&amp;lt;ref name=&amp;quot;EstesHeavyTanks&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
In the end, the super heavy tanks designs made by the Americans (T28) and the British ([[Tortoise|Tortoise]]) only proved that such needs for tanks were unnecessary. The Siegfried Line and other such fortifications were taken out by use of the standard issued medium tanks such as the [[M4|M4 Shermans]], proving that affordable, mass-produced vehicles could dominate the modern battlefield. The super heavy tanks were also a strain on battle operations, as one of the most pressing questions during the development of the super-heavy tanks were on just how to get the tanks across the ocean to Europe and supply them with the fuel and ammo. The only positive note that these heavy tanks provided was that it showed the true extent of American and British industrial capabilities, being able to produce these massive monsters.&lt;br /&gt;
&lt;br /&gt;
=== In-game description ===&lt;br /&gt;
A heavy assault tank developed on the basis of research conducted by the armament department. It was designed to break through well-fortified positions. Two models were built and underwent testing between 1945 and 1947. A new 105mm gun was attached to the base, allowing the tank to fight against fortifications. However, the project was eventually determined to be unrealistic.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
===Camouflages &amp;amp; Skins===&lt;br /&gt;
*[http://live.warthunder.com/feed/camouflages/?q=%23t95 '''Skins''' and '''camouflages''' for the T-95 from live.warthunder.com.]&lt;br /&gt;
**[http://live.warthunder.com/post/177508/  '''&amp;quot;Fictional dark olive US-Army skin - ´En Garde´&amp;quot;''' by ''JoKeR_BvB09'']&lt;br /&gt;
**[http://live.warthunder.com/post/175409/ '''&amp;quot;Girls und Panzer Saunders High&amp;quot;''' by ''CmdNomad'']&lt;br /&gt;
**[http://live.warthunder.com/post/218442/ '''&amp;quot;GDI T95 as HEAVY METAL&amp;quot;''' by ''Kopin11'']&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
{{Youtube-gallery|tt_oGX4_ORg|Gameplay footage:&amp;lt;br /&amp;gt;&amp;quot;'''T-95 V Normandy - (1080p)'''&amp;quot;&amp;lt;br /&amp;gt;by DodgerRoger|3NLhMpMywKE|Overview &amp;amp; introduction:&amp;lt;br /&amp;gt;&amp;quot;'''T95 Tank Review'''&amp;quot;&amp;lt;br /&amp;gt;by ''CornyBros''|7AZJOj38heg|Comedy:&amp;lt;br /&amp;gt;&amp;quot;'''T95 vs Jagdtiger'''&amp;quot;(Sort of)&amp;lt;br /&amp;gt;by ''Fabulous shepArd''}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
*[http://forum.warthunder.com/index.php?/topic/243508-tales-of-the-doom-turtle-%E2%80%93-the-blog/ WT Forum T95 Blog: &amp;quot;''Astonishing and amazing 'Tales of the Doom turtle!' &amp;amp;ndash; The blog''&amp;quot;]&lt;br /&gt;
*[https://warthunder.com/en/devblog/current/767/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; T28 and T95]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=T26E1-1&amp;diff=27812</id>
		<title>T26E1-1</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=T26E1-1&amp;diff=27812"/>
				<updated>2019-07-08T03:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: /* Ammo racks */  Corrected minor mistake, currently you must load only 15 shells to empty all but 1 floor track.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_t26e4_superpershing}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;lt;!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''--&amp;gt;&lt;br /&gt;
[[File:GarageImage_T26E1-1.jpg|420px|thumb|left]]&lt;br /&gt;
{{break}}&lt;br /&gt;
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} American heavy tank {{Battle-rating}}. The T26E1-1 was added with [[Update 1.57 &amp;quot;Battle March&amp;quot;]]. The tank takes the basis of a normal [[M26|M26 Pershing]], then increases its armour with welded-on metal slabs and up-guns it with a [[T15E1 (90 mm)|T15E1 cannon]], which is nearly identical to the one in the [[T32|T32]]. This gives the tank a much appreciated armour protection and firepower for the battle rating and is comparable with the premium [[M26E1|M26E1]].&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
&amp;lt;!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''&lt;br /&gt;
&lt;br /&gt;
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--&amp;gt;&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
&lt;br /&gt;
* Cast homogeneous armour (Front, Turret)&lt;br /&gt;
* Rolled homogeneous armour (Side, Rear, Roof, Turret appliqué armour)&lt;br /&gt;
* Structural steel (Hull appliqué armour, Rear turret counterweight)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 101.6 (42-46°) + 38.1 (47°) + 38.1 mm (57°) ''Front glacis'' &amp;lt;br&amp;gt; 162.5 (25-60°) + 38.1 (47°) + 38.1 mm (57°) '' Upper front glacis'' &amp;lt;br&amp;gt; 76.2 mm (53°) + 38.1 (41°) + 38.1 mm (48°) ''Lower glacis'' || 76.2 mm ''Front'' &amp;lt;br&amp;gt; 50.8 mm (0-2°) ''Rear''|| 50.8 mm (4°) ''Top'' &amp;lt;br&amp;gt; 22.2 mm (68°) ''Lower'' || 22.2 mm&lt;br /&gt;
|-&lt;br /&gt;
| Turret || 101.6 mm (1-55°) ''Turret front'' &amp;lt;br&amp;gt; 114.3 (1-84°) + 80 mm (3°) ''Gun mantlet'' || 76.2 mm (2-54°) || 76.2 (0-79°) + 100 mm (3°) || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Sides !! Roof &lt;br /&gt;
|-&lt;br /&gt;
| Cupola || 76.2 mm || 25.4 mm&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Suspension wheels and tracks are 20 mm thick.&lt;br /&gt;
* The left turret side has a few tracks welded on, providing an additional 30 mm of armour where they are.&lt;br /&gt;
* The &amp;quot;ear flaps&amp;quot; on the turret provide 38.1 mm of armour. The steel on the gun mantlet gives an additional 80 mm of armour.&lt;br /&gt;
* Front glacis have sheets of 38.1 mm armour added on, sloped at varying angles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
&amp;lt;!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 49.9 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 43 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|40 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|646&lt;br /&gt;
|795&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|442&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|12.94&lt;br /&gt;
|15.93&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|8.86&lt;br /&gt;
|10.02&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armaments ==&lt;br /&gt;
=== Main armament ===&lt;br /&gt;
&amp;lt;!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{main|Name of the weapon}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--&amp;gt;&lt;br /&gt;
{{main|T15E1 (90 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[T15E1 (90 mm)|90 mm T15E1]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 42 || -10°/+20° || ±180° &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 14.28 || 19.80 || 24.0 || 26.60 || 28.24&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 14.28 || 16.80 || 20.4 || 22.60 || 24.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 16.25 || 14.38 || 13.25 || 12.50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| T43 shot || AP || 217 || 216 || 202 || 186 || 172 || 164 || &lt;br /&gt;
|-&lt;br /&gt;
| T42 shell || HE || 13 || 13 || 13 || 13 || 13 || 13 &lt;br /&gt;
|- &lt;br /&gt;
| T41 || APCBC || 204 || 202 || 196 || 181 || 165 || 152 &lt;br /&gt;
|-&lt;br /&gt;
| T44 shot || APCR || 270 || 266 || 250 || 231 || 214 || 195 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| T43 shot || 975 || 11 || N/A || N/A || N/A || -1° || 47° || 60° || 65°&lt;br /&gt;
|-&lt;br /&gt;
| T42 shell || 975 || 11 || 0.4 || 0.5 || 925 || +0° || 79° || 80° || 81°&lt;br /&gt;
|- &lt;br /&gt;
| T41 || 975 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| T44 shot || 1143 || 7.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
'''Last updated: 1.77.2.68'''&lt;br /&gt;
[[File:Ammoracks_T26E1-1.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the T26E1-1.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |4th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |5th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |6th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |7th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |8th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |9th&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''42''' || 32&amp;amp;nbsp;''(+8)'' || 28&amp;amp;nbsp;''(+14)'' || 24&amp;amp;nbsp;''(+18)'' || 20&amp;amp;nbsp;''(+22)'' || 16&amp;amp;nbsp;''(+26)'' || 12&amp;amp;nbsp;''(+30)'' || 8&amp;amp;nbsp;''(+34)'' || 4&amp;amp;nbsp;''(+38)'' || 0&amp;amp;nbsp;''(+42)'' || style=&amp;quot;text-align:left&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
* Recommended ammo load is 15 to remove most ammo from the hull floor, leaving rack 9 intact.&lt;br /&gt;
* Ammo rack 1 is a ready rack, and takes priority in being filled at the beginning of the battle, then fills racks 9 through 2.&lt;br /&gt;
* Full reload speed will be realized as long as ammo exists in the ready rack.  If the ready racks is empty, a penalty to reload speed will occur.&lt;br /&gt;
* Simply not firing when the gun is loaded will load ammo from racks 2-9 into rack 1, as long as there is ammo in racks 2-9.  Firing will interrupt the loading of the ready racks.&lt;br /&gt;
&lt;br /&gt;
=== Machine guns ===&lt;br /&gt;
&amp;lt;!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.--&amp;gt;&lt;br /&gt;
{{main|Browning M2 (12.7 mm)|Browning (7.62 mm)}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Browning M2 (12.7 mm)|12.7 mm M2HB]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Pintle mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 1,000 (200) || 576 || -10°/+70° || ±60°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | [[Browning (7.62 mm)|7.62 mm M1919A4]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | ''Coaxial mount''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity (Belt capacity)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Fire rate &amp;lt;br&amp;gt; (shots/minute)&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 4,500 (250) || 500 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
&amp;lt;!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a &amp;quot;guide&amp;quot; - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--&amp;gt;&lt;br /&gt;
This is not exactly a brawling tank. Try to take the shots that is positive to hit and then fall back into cover. Don't stay exposed too long as enemy shells will most likely penetrate the armour. Try to stick with an ally, going of alone can/will be suicide.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
&amp;lt;!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as &amp;quot;bad&amp;quot;, &amp;quot;good&amp;quot; and the like - they have a substitution in the form of softer &amp;quot;inadequate&amp;quot;, &amp;quot;effective&amp;quot;.''--&amp;gt;&lt;br /&gt;
&amp;lt;!--What the pros and cons of the vehicle, compare it to similar vehicles likely to be on the battlefield. --&amp;gt;&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
&lt;br /&gt;
* Same 90mm gun as the [[T32]] and the premium [[M26E1]].&lt;br /&gt;
* M82 APCBC shot is available that can mess up any penetrated tank's internals.&lt;br /&gt;
* Thick sloped frontal armour. &lt;br /&gt;
* .50 on top of the turret is useful against low-flying aircraft and lightly armoured vehicles.&lt;br /&gt;
* 204 mm of penetration for the M82 shot makes Tiger IIs less of a threat when met dead-on.&lt;br /&gt;
* Front spaced armour can reduce effectiveness of HE and HESH rounds.&lt;br /&gt;
&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
&lt;br /&gt;
* Despite the add-on armour, the armour is still inefficient for the BR.&lt;br /&gt;
* Spaced armour doesn't help against HEAT.&lt;br /&gt;
* The add-on armour has a negative impact on mobility on the already sluggish M26 it is based on.&lt;br /&gt;
* Gun gets damaged quite often due to its long profile.&lt;br /&gt;
* Springs on top of the turret tend to deflect shells into the turret.&lt;br /&gt;
* Hull machine gun port is a prominent weak spot.&lt;br /&gt;
* 90mm gun takes a long time to reload compared to its competitors.&lt;br /&gt;
* Slightly lower penetration in comparison to its adversaries like the [[Tiger II (H)|Tiger II (H)]].&lt;br /&gt;
* Due to over-matching mechanics, the layered front is more of a weakness than a bonus due to the plates being only 38 mm by themselves, despite the total thickness of the front being 177.8 mm.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&amp;lt;!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block &amp;quot;/historical reference&amp;quot; (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the &amp;lt;code&amp;gt;main&amp;lt;/code&amp;gt; template. Be sure to include links to sources at the end of the article.''--&amp;gt;&lt;br /&gt;
===Development===&lt;br /&gt;
The [[M26|M26 Pershing]] helped the American armored forces by bringing in the heavy 90 mm Gun M3 into service on a tank mount. The gun was similar in performance to the German's [[Tiger E|Tiger I's]] [[KwK 36 (88 mm)|8.8 cm KwK 36]] cannon, but Army Ordnance wanted something to match the more powerful [[KwK 43 (88 mm)|8.8 cm KwK 43]] cannon on the [[Tiger II (H)|Tiger II]]. The development to match this cannon made the [[T15E1 (90 mm)|T15 90 mm gun]]; the gun was 73 calibers long, compared to the 90 mm Gun M3's 53 calibers length. The first produced guns were called the ''T15E1'' and had large, fixed ammunition. To test the gun's viability in the tank, the gun was mounted onto the very first production T26, T26E1 tank serial #1, registration #0103292, with the conversions being done by the Wellman Engineering Company. This upgraded tank was titled the '''T26E1-1''' by means of a painted-on designation on the turret's left side to distinguish the design, although this title was not official, and few if any sources refer to it as such. The extreme length of the T15E1 gun barrel caused the manufacturers to add a very prominent counter balance on the mantlet, which could be seen on the left side of the turret when facing it. The T26E1-1 tank was sent to Aberdeen Proving Grounds on 12 January 1945 for testing purposes.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In March 1945, following the Aberdeen tests, the T26 tanks mounting the T15 gun was officially classified as the ''T26E4''. As such, the mentioned T26E1-1 would be classified as the first of the T26E4 models, with an initial procurement plan for 1,000 more units. The first T26E4 (henceforth referred to as T26E1-1) would be the only M26 model with the T15 gun to see service in Europe. Among the troops, the T26E1-1 in Europe would be known by its eponymous name '''&amp;quot;Super Pershing&amp;quot;''' when compared alongside to the normal M26 Pershing.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat usage===&lt;br /&gt;
The T26E1-1 &amp;quot;Super Pershing&amp;quot; was sent to Europe and arrived in 15 March 1945 and assigned to the 3rd Armored Division. In its introduction, the &amp;quot;Super Pershing&amp;quot; was given additional armour by the maintenance crew in hopes to keep it up to date against the heavier German tanks. The front hull had two large pieces of metal welded onto it, each 38 mm in thickness, with a space in between the metal pieces. These metal pieces were sloped more than the hull armour it was over. An additional armour piece was welded on the turret mantlet, the metal was taken from a Panther turret and was about 80 mm thick when welded onto the turret.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt; The T15E1 gun has much promise to the crew when using the tank as the gun could reliably penetrate the frontal hull of a [[Panther G|Panther]] tank, a feat not many other American tank gun could claim at the time.&lt;br /&gt;
&lt;br /&gt;
The T26E1-1's performance in battle is largely written in the accounts of John P. Irwin, who was the tank gunner of the only active &amp;quot;Super Pershing&amp;quot; in the war. He mentions of three prominent combat actions with the T26E1-1, each one destroying the enemy with little difficulty. Records show that the T26E1-1 destroyed a total of three tanks and captured one after an extended firefight that left the opposing tank out of ammunition. Thought it was hoped to have the T26E1-1 fight a Tiger II for a rather explosive comparison, the T26E1-1 never saw a Tiger II during its tour in Europe. After the war, the T26E1-1 was most likely scrapped in the post-war demobilization as the final image of the tank was it lying in a vehicle dump in Kassel, Germany.&lt;br /&gt;
&lt;br /&gt;
===Legacy and similar vehicles===&lt;br /&gt;
The T26E1-1 &amp;quot;Super Pershing&amp;quot; gave the Americans a tank that excelled in anti-tank performance more than its younger brethren M26, it made a legend in the battlefield and a showcase of the new philosophy of how prepared the Americans were if come face to face with another superior enemy like they did with their Shermans against the Panthers. The T26E1-1 continued as an idea long after the war was over, with the next development arming the long 90 mm cannon in the ''T26E3'' tank models, but the cannons used the new two-piece ammunition gun T15E2 rather than the one-piece one in the T15E1 when it was found that the long 50 inch rounds made loading prohibitive in the M26 turret. 25 of these tanks were built and were designated the ''T26E4''. Another development was to convert normal M26 Pershings to mounting the T54 cannon, another development of the T15E1 which featured shorter ammunition. These tanks were redesignated the [[M26E1|M26E1]], but work was halted due to issues with the guns and a cut in project funds.&amp;lt;ref name=&amp;quot;PershingHunnicutt&amp;quot;&amp;gt;Hunnicutt, R.P. ''Pershing: A History of the Medium Tank T20 Series'' U.S.A.: Feist Publications, 1971&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
&amp;lt;!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''--&amp;gt;&lt;br /&gt;
[https://warthunder.com/en/devblog/current/879/ [Devblog&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt; T26E1-1 Super Pershing: Under a Panther Mask]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA heavy tanks}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=M56&amp;diff=24806</id>
		<title>M56</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=M56&amp;diff=24806"/>
				<updated>2019-05-19T18:05:11Z</updated>
		
		<summary type="html">&lt;p&gt;U29604530: Fixed readability and grammar issues to make page more reader friendly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Specs-Card|code=us_m56_scorpion}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:GarageImage_M56Scorpion.jpg|420px|thumb|left]]&lt;br /&gt;
{{Break}}&lt;br /&gt;
The '''M56 Scorpion''' is a Rank IV American tank destroyer with a battle rating of 6.3 (AB) 6.7 (RB/SB). It was introduced in [[Update 1.63 &amp;quot;Desert Hunters&amp;quot;]]. Though one of the lightest tank destroyer in-game, its 90 mm gun gives it a very powerful punch, including a HEATFS round that can penetrate 320 mm of armour.&lt;br /&gt;
&lt;br /&gt;
== General info ==&lt;br /&gt;
=== Survivability and armour ===&lt;br /&gt;
'''Armour type:'''&lt;br /&gt;
* Structural steel&lt;br /&gt;
* Rolled homogeneous armour (Gun shield)&lt;br /&gt;
* Bulletproof glass&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Armour !! Front !! Sides !! Rear !! Roof&lt;br /&gt;
|-&lt;br /&gt;
| Hull || 15 mm (59-79°) ''Front glacis'' &amp;lt;br&amp;gt; 15 + 10 mm (29-65°) ''Lower glacis'' &amp;lt;br&amp;gt; 10 mm ''Engine cover''  || 15 mm || 15 mm (1-70°) || 10 mm&lt;br /&gt;
|-&lt;br /&gt;
| Gun Shield || 5 mm (17°) ''Shield'' &amp;lt;br&amp;gt; 12 mm (17°) ''Bulletproof Glass'' || N/A || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
* Wheel armour value is 1 mm thick, sprocket and idler wheel are 20 mm thick, and tracks are 15 mm thick.&lt;br /&gt;
&lt;br /&gt;
=== Mobility ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Mobility characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Weight (tons)&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Add-on Armor&amp;lt;br&amp;gt;weight (tons)&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Max speed (km/h)&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | 7.0 || colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; | N/A || colspan=&amp;quot;1&amp;quot; | 49 (AB) &lt;br /&gt;
|-&lt;br /&gt;
|45 (RB/SB)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Engine power (horsepower)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|284&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|177&lt;br /&gt;
|200&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; | Power-to-weight ratio (hp/ton)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; | Mode&lt;br /&gt;
!Stock&lt;br /&gt;
!Upgraded&lt;br /&gt;
|-&lt;br /&gt;
|''Arcade''&lt;br /&gt;
|40.57&lt;br /&gt;
|50.00&lt;br /&gt;
|-&lt;br /&gt;
|''Realistic/Simulator''&lt;br /&gt;
|25.28&lt;br /&gt;
|28.57&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armament ==&lt;br /&gt;
{{main|M54 (90 mm)}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | [[M54 (90 mm)|90 mm M54]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; rowspan=&amp;quot;1&amp;quot; style=&amp;quot;width:5em&amp;quot; |Capacity&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Vertical &amp;lt;br&amp;gt; guidance&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Horizontal &amp;lt;br&amp;gt; guidance&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | 90 || -10°/+15° || -30°/+15° &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Turret rotation speed (°/s)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Mode&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Upgraded&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| ''Arcade'' || 3.57 || 4.90 || 6.00 || 6.60 || 7.10&lt;br /&gt;
|-&lt;br /&gt;
| ''Realistic'' || 3.57 || 4.20 || 5.10 || 5.60 || 6.00&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Reloading rate (seconds)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Stock&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Full crew&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Expert qualif.&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;width:4em&amp;quot; |Prior + Ace qualif.&lt;br /&gt;
|-&lt;br /&gt;
| 9.75 || 8.63 || 7.95 || 7.50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Ammunition =====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; | Penetration statistics&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Type of &amp;lt;br /&amp;gt; warhead&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | '''Penetration''' '''''in mm''''' '''@ 90°'''&lt;br /&gt;
|-&lt;br /&gt;
! 10m&lt;br /&gt;
! 100m&lt;br /&gt;
! 500m&lt;br /&gt;
! 1000m&lt;br /&gt;
! 1500m&lt;br /&gt;
! 2000m&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || APCR || 271 || 270 || 245 || 217 || 192 || 170 &lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || APCBC || 170 || 169 || 164 || 151 || 138 || 127 &lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320 &lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13&lt;br /&gt;
|-&lt;br /&gt;
| T142E3 || HESH || 102 || 102 || 102 || 102 || 102 || 102&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | Shell details&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; data-sort-type=&amp;quot;text&amp;quot; | Ammunition&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse delay''&lt;br /&gt;
''in m:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Fuse sensitivity''&lt;br /&gt;
''in mm:''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | ''Normalization At 30° &amp;lt;br&amp;gt; from horizontal:''&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | ''Ricochet:''&lt;br /&gt;
|-&lt;br /&gt;
! 0%&lt;br /&gt;
! 50%&lt;br /&gt;
! 100%&lt;br /&gt;
|-&lt;br /&gt;
| M332 shot || 1178 || 5.6 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°&lt;br /&gt;
|-&lt;br /&gt;
| M82 shot || 853 || 11 || 1.2 || 20 || 137.2 || +4° || 48° || 63° || 71°&lt;br /&gt;
|-&lt;br /&gt;
| M431 shell || 1216 || 5.8 || 0.0 || 0.1 || 712.64 || +0° || 65° || 72° || 75°&lt;br /&gt;
|-&lt;br /&gt;
| M71 shell || 823 || 11 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°&lt;br /&gt;
|-&lt;br /&gt;
| T142E3 || 792 || 11 || 0.4 || 0.1 || 792 || +0° || 73° || 77° || 80°&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Smoke characteristic&lt;br /&gt;
|-&lt;br /&gt;
! Ammunition&lt;br /&gt;
! Velocity &amp;lt;br /&amp;gt; in m/s&lt;br /&gt;
! Projectile&amp;lt;br /&amp;gt;Mass in kg&lt;br /&gt;
! ''Screen radius &amp;lt;br /&amp;gt; in m''&lt;br /&gt;
! ''Screen time &amp;lt;br /&amp;gt; in s''&lt;br /&gt;
! ''Screen hold time &amp;lt;br /&amp;gt; in s:''&lt;br /&gt;
! ''Explosive Mass in g&amp;lt;br /&amp;gt; (TNT equivalent):''&lt;br /&gt;
|-&lt;br /&gt;
| M313 || 821 || 11 || 13 || 5 || 20 || 50 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== [[Ammo racks|Ammo racks]] =====&lt;br /&gt;
[[File:Ammoracks_M56.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the M56 Scorpion.]]&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Full&amp;lt;br /&amp;gt; ammo&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |1st&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |2nd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |3rd&amp;lt;br /&amp;gt;  rack empty&lt;br /&gt;
! class=&amp;quot;wikitable unsortable&amp;quot; |Visual&amp;lt;br /&amp;gt; discrepancy&lt;br /&gt;
|-&lt;br /&gt;
|| '''29''' || 20&amp;amp;nbsp;''(+9)'' || 11&amp;amp;nbsp;''(+18)'' || 1&amp;amp;nbsp;''(+28)'' || style=&amp;quot;text-align:left&amp;quot; | No &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Usage in the battles ==&lt;br /&gt;
The M56 Scorpion is a fast, light tank destroyer. It has very little armour installed, with only the gun shield having armour with a thickness of 5mm. &lt;br /&gt;
&lt;br /&gt;
A rapid volley from an enemy machine gun will knockout the three crew members with ease. If not carefully concealed. Its 90 mm M54 cannon is very able to disable enemy tanks at Rank IV. It is able to perform various destruction missions utilising various tactics. An M56 Scorpion is a dedicated airborne tank destroyer with airborne vehicle-based performance. The scorpion has a very stable and fast rate of acceleration on any terrain with a top speed of up to 28 MPH (45 km/h). With its high speed, it is very tempting to charge towards the capture point. When in a situation where a single enemy tank is present, unprotected, uncovered and separated from the opposing team. A rampaging Scorpion will be able to close in, then blow it up to kingdom come. However, caution must be undertaken throughout.&lt;br /&gt;
&lt;br /&gt;
Be wary that any tank, even if only armed with a machine gun, is capable of knocking out the M56 due to the exposed crew. One particular enemy to keep an eye for is the [[ASU-85]]. It's a complete soviet equivalent of the Scorpion. Its stock BR-372 APCBC-HE is hopeless against a Scorpion since it will always overpenetrate it &amp;amp; be unable to explode inside its engine or gun breech. Meanwhile the M82 APCBC-HE has the opposite effect against it, as the ASU-85 has 45 mm armour just like the [[T-34-85]], which was a big mistake. Even with inferior penetration, an M82 still has 1.5x more explosive warhead. Given enough penetration, it will always be able to cause it to explode frontally without much effort. Take a grain of salt when firing at the ASU-85 from its flank, since the M82 will also overpenetrate away. Loading the M71 HE is much better, since the explosion will spam the ASU-85's interior all over the place. Or if already loaded with M82 &amp;amp; an ASU-85 is approaching while showing its flank, aim for the engine to prevent it from recovering &amp;amp; escaping. Then blast it away.&lt;br /&gt;
&lt;br /&gt;
===Game modes===&lt;br /&gt;
While the Arcade Battle environment is not favourable due to the marker system easily spotting the M56, it can still perform in flank and surprise attacks if employed properly. It still can snipe from far away &amp;amp; make score against some targets when the M431 HEATFS is unlocked. Be aware that many light tanks can hunt it down if caught in firing range, particularly the [[M41A1|M41A1 Bulldog]] and [[T92]].&lt;br /&gt;
&lt;br /&gt;
The battle environment is more favourable in Realistic and Simulator Battles. It can completely perform full flanking manoeuvres even when stock, it can also snipe from far-distance without getting spotted easily. Using both tactics will guarantee a complete concealment from the enemy, while being able to launch '''M82 APCBC-HE''' at them with just a couple of shots. Closing in to the enemy is only viable if the enemy number has been completely depleted and/or are unable to insert reinforcements to cover their team. &lt;br /&gt;
&lt;br /&gt;
Closing in, the Scorpion can out manoeuvre and outflank most, if not all enemy vehicles at its BR. When it is unable to flank due to tight enemy formation across the map, sniping is be the best option. &lt;br /&gt;
&lt;br /&gt;
It is recommended to Load: '''M431 HEATFS''' or '''M82''' if the enemy armour is insufficient to withstand such rounds. I.e. [[T-34-100]]). The reload time can help it to outgun any opposition, to withstand its sustained rate of fire. Especially if it is equipped with an Ace crew, which can reload around of 7 seconds. Also, try to use an ambush tactic. It can annihilate a whole team if used by a skilled player.&lt;br /&gt;
&lt;br /&gt;
=== Pros and cons ===&lt;br /&gt;
'''Pros:'''&lt;br /&gt;
* Very small profile (68% visibility).&lt;br /&gt;
* Excellent mobility &amp;amp; maneuverability on all terrain (45 km/h top speed &amp;amp; acceleration, 20 km/h reverse speed).&lt;br /&gt;
* An airborne vehicle, ''very'', ''very light'' (7.1 tons).&lt;br /&gt;
* 90 mm gun with ammunition selection from the [[M48A1|M48A1 Patton]].&lt;br /&gt;
* Heavy recoil fired from a hill will sometimes save the vehicle from enemy fire, '''explosive push'''.&lt;br /&gt;
* Very quick sustained reload time.&lt;br /&gt;
* 3 variety of very capable shells.&lt;br /&gt;
* APCR as stock shell; big penetration bonus from the start, also free.&lt;br /&gt;
* Destructive APCBC-HE; can bake a tank's interior through side shot.&lt;br /&gt;
* HEATFS can easily punch 320 mm of armour.&lt;br /&gt;
'''Cons:'''&lt;br /&gt;
* No armour.&lt;br /&gt;
* Completely exposed crew from 360°.&lt;br /&gt;
* Gets easily tipped over because of its weight.&lt;br /&gt;
* A shot through the bulletproof glass will knock-out 2 crews, then instantly disabled.&lt;br /&gt;
* Top speed is limited at 45 km/h. While boasting excellent acceleration, it will be outrun by other light vehicles on open field.&lt;br /&gt;
* Heavy recoil will make the vehicle jump back about 5 feet, forcing a realignment of the sight.&lt;br /&gt;
* High chance to catch fire when shot in the frontal hull.&lt;br /&gt;
* Hopeless if its engine is destroyed.&lt;br /&gt;
* APCR as stock shell; unable to cripple a tank even from flank with only a shot.&lt;br /&gt;
* HEATFS are expensive (640 SL, per round).&lt;br /&gt;
* Affected by the Hull Break mechanic (Large HE shells will destroy the M56 in 1 shot).&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
===Development===&lt;br /&gt;
During World War II, the constant problem for the US Airborne divisions is that their anti-tank power was very minimal in the front lines. Though there were attempts to improve their firepower with towed anti-tank guns or airborne tanks like the [[M22|M22 ''Locust'']], the former proved too cumbersome and heavy while the latter proved too under-powered and weak. Thus, development began in April 1949 for a very lightly armoured vehicle to mount a hard-hitting gun with heavy emphasis on firepower, speed, and with as little weight as possible. This evolved into the development of a self-propelled 90 mm gun and the project was taken up by the Cadillac Motor Division of General Motors. The pilot vehicle developed were designated ''T101''.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot;&amp;gt;Zaloga Steven. ''M551 Sheridan: US Airmobile Tanks 1941-2001'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first models were completed in 1953 and were tested in 1955. It was approved for service in 1958 and designated as the '''M56 90mm self-propelled gun''', or by its nickname '''&amp;quot;Scorpion&amp;quot;''' and its acronym '''SPAT''' ('''S'''elf-'''P'''ropelled '''A'''nti-'''T'''ank). It's main selling point was being light enough at only 7 tons to be lifted by helicopter or carried onto aircraft, allowing for parachute drops. As a rather specialized vehicle, it wasn't produced in large numbers, with only 150 units built from the Cadillac production line from 1953 to 1959.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
The M56 Scorpion was issued out to airborne and anti-tank units from 1958 to the early 1960s. As a defensive weapon, the M56 Scorpion was never meant to venture out to seek and destroy enemy tanks, but its lack of armour was still criticized  by its crew, what with only a simple gun shield blocking the crew from getting shot by even small arms. The lightness of the vehicle was also bad for the extreme recoil of the 90 mm M54 gun, which would lift the entire vehicle off its front wheels.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot;&amp;gt;Zaloga Steven. ''M551 Sheridan: US Airmobile Tanks 1941-2001'' Great Britain: Osprey Publishing Ltd., 2009&amp;lt;/ref&amp;gt; An informal manual even recommends that when firing, the commander and loader should step off the vehicle to avoid being harmed by the lurching vehicle. The M56 Scorpion served America in combat during the Vietnam War in the 173rd Airborne Brigade, with 17 vehicles organized into three platoons. It served as a defensive role in most of American foreign bases until the advent of the anti-tank missile launchers such as the TOW, which proved more potent than the Scorpion, and was replaced in the late 1960s and early 70s.&amp;lt;ref name=&amp;quot;ZalogaM551&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The M56 Scorpions were also given out in limited numbers, with Morocco given 87 vehicles and Spain obtaining 5 in the Military Aid Program. Morocco used the Scorpions in the Western Sahara War, being the only foreign user of the M56 Scorpions.&lt;br /&gt;
&lt;br /&gt;
===Survivors===&lt;br /&gt;
At least 18 intact M56 Scorpions survive in the United States today, mainly in museums and in private collections.&lt;br /&gt;
&lt;br /&gt;
== Media ==&lt;br /&gt;
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Read also ==&lt;br /&gt;
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''&lt;br /&gt;
* ''reference to the series of the vehicles;''&lt;br /&gt;
* ''links to approximate analogues of other nations and research trees.''&lt;br /&gt;
''ETC.''&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
''Paste links to sources and external resources, such as:''&lt;br /&gt;
* ''topic on the official game forum;''&lt;br /&gt;
* ''other literature.''&lt;br /&gt;
&lt;br /&gt;
{{USA tank destroyers}}&lt;/div&gt;</summary>
		<author><name>U29604530</name></author>	</entry>

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