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	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_III,_%22Strength_athletics%22&amp;diff=102750</id>
		<title>Battle Pass: Season III, &quot;Strength athletics&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_III,_%22Strength_athletics%22&amp;diff=102750"/>
				<updated>2021-05-13T08:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the third [[Battle Pass]] season.&lt;br /&gt;
&lt;br /&gt;
Season III is available from the 12th of May 2021.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BP III Voroshilov.jpg|Voroshilov&lt;br /&gt;
BP III 38М Toldi IIA.jpg|38.М Toldi IIA&lt;br /&gt;
BP III P-39Q-25.jpg|P-39Q-25&lt;br /&gt;
BP III M6A2E1.jpg|M6A2E1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BP III Dog.png|Decal “Strongman Dog”&lt;br /&gt;
BP III Lion.png|Decal “Strongman Lion”&lt;br /&gt;
BP III Bear.png|Decal “Strongman Bear”&lt;br /&gt;
BP III Bull.png|Decal &amp;quot;Strongman Bull&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BP III Husafell Stone.png|Tank decoration “Húsafell Stone”&lt;br /&gt;
BP III Skull Weight.png|Tank decoration “Kettlebell-skull”&lt;br /&gt;
BP III Dumper Wheel.png|Ship decoration “Dumper wheel”&lt;br /&gt;
BP III Poddubny.png|Profile icon “Ivan Poddubny”&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 350 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal “Strongman Dog” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || P-39Q-25 test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 750 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{Sl}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Vehicle activated on the account (Toldi IIA) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Camouflage activated on the account (Toldi IIA: Tricolor wavy camouflage) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Back-ups (Tanks, Italy) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal “Strongman Lion” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 350 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal “Strongman Bear” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration “Húsafell Stone” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 750 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Vehicle activated on the account (Voroshilov) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Camouflage activated on the account (Voroshilov: Deforming tricolor camouflage) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Back-ups (Ships, USSR) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Strongman Bull&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 500 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Coupon for vehicle, non-tradable (P-39Q-25) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (P-39Q-25: &amp;quot;Roussillon&amp;quot;) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Aircraft, France) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 58 || 750 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Tank decoration “Kettlebell-skull” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || Battle Pass bonus pack ({{rp}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon “Ivan Poddubny” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 650 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration “Dumper wheel” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (M6A2E1) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage activated on the account (M6A2E1: Late bicolor camouflage) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-99 || 80 ВО || 80, 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen “M6A2E1” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || P-39Q-25 coupon upgrade (can be used to convert a P-39Q-25 coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || M6A2E1 coupon upgrade (can be used to convert a M6A2E1 coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title «Fullsterkur» || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Squat&lt;br /&gt;
|Destroy or help allied players to destroy a specified number of player vehicles&lt;br /&gt;
|150 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Pole Pushing&lt;br /&gt;
|Win a specified number of battles while being ranked 1st place in a team&lt;br /&gt;
|3 battles&lt;br /&gt;
|-&lt;br /&gt;
|Farmer's Walk&lt;br /&gt;
|Destroy a specified number of player vehicles using a ground vehicle armament with a calibre of at least 150 mm&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Throws&lt;br /&gt;
|Destroy 5 enemy vehicles with each specified weapon&lt;br /&gt;
|800+ kg bomb, 200+ kg rocket&lt;br /&gt;
|-&lt;br /&gt;
|Tug of War&lt;br /&gt;
|Finish a specified number of battles while destroying at least one other player’s vehicle&lt;br /&gt;
|75 battles&lt;br /&gt;
|-&lt;br /&gt;
|Duck Walk&lt;br /&gt;
|Destroy a specified number of player vehicles using a coastal vessel gun with a calibre of at least 75 mm&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Loading Race&lt;br /&gt;
|Destroy a specified number of player vehicles using aircraft offensive armament with a calibre of at least 35 mm&lt;br /&gt;
|15 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Dead Lift&lt;br /&gt;
|Win a specified number of battles&lt;br /&gt;
|50 battles&lt;br /&gt;
|-&lt;br /&gt;
|Super Yoke&lt;br /&gt;
|Destroy a specified number of player vehicles using a heavy tank&lt;br /&gt;
|50 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Husafell Stone&lt;br /&gt;
|Destroy or help allied players to destroy a specified number of player vehicles using the Battle Pass season's vehicles&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Fingal's Fingers&lt;br /&gt;
|Achieve the  number of specified kill streaks&lt;br /&gt;
|20 achievements Professional&lt;br /&gt;
|-&lt;br /&gt;
|Power Stairs&lt;br /&gt;
|Destroy a specified number of player vehicles using any cruiser or battleship&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Hercules Hold&lt;br /&gt;
|Destroy 30 player vehicles of each of the specified vehicle types&lt;br /&gt;
|Ground vehicles, Air vehicles, Naval vessels&lt;br /&gt;
|-&lt;br /&gt;
|Overhead Press&lt;br /&gt;
|Receive a specified number of the streaks&lt;br /&gt;
|5 achievements Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Keg Toss&lt;br /&gt;
|Set fire to a specified number of player vehicles&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Stones&lt;br /&gt;
|Destroy a specified number of player vehicles while at an allied strategic point&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Strongest&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|16 challenges&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_III,_%22Strength_athletics%22&amp;diff=102743</id>
		<title>Battle Pass: Season III, &quot;Strength athletics&quot;</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_Pass:_Season_III,_%22Strength_athletics%22&amp;diff=102743"/>
				<updated>2021-05-13T06:44:37Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
|This article is about the third [[Battle Pass]] season.&lt;br /&gt;
&lt;br /&gt;
Season III is available from the 12th of May 2021.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BP III Voroshilov.jpg|Voroshilov&lt;br /&gt;
BP III 38М Toldi IIA.jpg|38.М Toldi IIA&lt;br /&gt;
BP III P-39Q-25.jpg|P-39Q-25&lt;br /&gt;
BP III M6A2E1.jpg|M6A2E1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BP III Dog.png|Decal “Strongman Dog”&lt;br /&gt;
BP III Lion.png|Decal “Strongman Lion”&lt;br /&gt;
BP III Bear.png|Decal “Strongman Bear”&lt;br /&gt;
BP III Bull.png|Decal &amp;quot;Strongman Bull&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BP III Husafell Stone.png|Tank decoration “Húsafell Stone”&lt;br /&gt;
BP III Skull Weight.png|Tank decoration “Kettlebell-skull”&lt;br /&gt;
BP III Dumper Wheel.png|Ship decoration “Dumper wheel”&lt;br /&gt;
BP III Poddubny.png|Profile icon “Ivan Poddubny”&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
&lt;br /&gt;
* Level - a cell with a prize. Opens for 10 progress points.&lt;br /&gt;
* Free - the award doesn't require Battle Pass to be received.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Level&lt;br /&gt;
! Prize&lt;br /&gt;
! width=&amp;quot;50px&amp;quot; | Availability&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 350 {{wb}}&amp;lt;br&amp;gt;Warbond shop level I || Free&lt;br /&gt;
|-&lt;br /&gt;
| 2 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Decal “Strongman Dog” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 5 || 400 {{wb}}&amp;lt;br&amp;gt;Warbond shop level II || Free&lt;br /&gt;
|-&lt;br /&gt;
| 6 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 7 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 9 || P-39Q-25 test-drive || Free&lt;br /&gt;
|-&lt;br /&gt;
| 10 || {{rp}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 11 || 750 {{wb}}&amp;lt;br&amp;gt;Warbond shop level III || Free&lt;br /&gt;
|-&lt;br /&gt;
| 12 || {{Sl}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 13 || {{rp}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Vehicle activated on the account (Toldi IIA) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 15 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Camouflage activated on the account (Toldi IIA: Tricolor wavy camouflage) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 17 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 19 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Back-ups (Tanks, Italy) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 21 || Access to the first season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Decal “Strongman Lion” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 23 || Order || Free&lt;br /&gt;
|-&lt;br /&gt;
| 24 || {{rp}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 25 || 350 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 26 || {{Sl}} booster pack ||  &lt;br /&gt;
|-&lt;br /&gt;
| 27 || Wager ||  &lt;br /&gt;
|-&lt;br /&gt;
| 28 || Decal “Strongman Bear” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 29 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 30 || Battle Pass bonus pack ({{rp}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 31 || Universal back-ups || Free&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Battle Pass bonus pack ({{Sl}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 33 || Tank decoration “Húsafell Stone” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 34 || {{Sl}} Booster || Free&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 36 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 37 || 750 {{wb}}&amp;lt;br&amp;gt;Warbond shop level IV || Free&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Vehicle activated on the account (Voroshilov) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 39 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 40 || Access to the second season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Camouflage activated on the account (Voroshilov: Deforming tricolor camouflage) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 42 || Back-ups (Ships, USSR) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 43 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Battle Pass bonus pack ({{rp}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 45 || Decal &amp;quot;Strongman Bull&amp;quot; ||  &lt;br /&gt;
|-&lt;br /&gt;
| 46 || Wager || Free&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 48 || 500 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Battle Pass bonus pack ({{Sl}} boosters, Back-ups, Silver Lions {{Sl}}) ||&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Coupon for vehicle, non-tradable (P-39Q-25) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 52 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 53 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 54 || Camouflage activated on the account (P-39Q-25: &amp;quot;Roussillon&amp;quot;) || Free&lt;br /&gt;
|-&lt;br /&gt;
| 55 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 56 || Back-ups (Aircraft, France) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 57 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 58 || 750 {{wb}}&amp;lt;br&amp;gt;Warbond shop level V || Free&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Tank decoration “Kettlebell-skull” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 60 || Access to the third season challenge || Free&lt;br /&gt;
|-&lt;br /&gt;
| 61 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 62 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 63 || Battle Pass bonus pack ({{rp}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 64 || Silver Lions {{Sl}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Profile icon “Ivan Poddubny” ||  &lt;br /&gt;
|-&lt;br /&gt;
| 66 || Battle Pass bonus pack ({{Sl}} boosters, Back-ups, Silver Lions {{Sl}}) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 67 || Order ||  &lt;br /&gt;
|-&lt;br /&gt;
| 68 || 650 {{wb}} || Free&lt;br /&gt;
|-&lt;br /&gt;
| 69 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 70 || {{rp}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 71 || Silver Lions {{Sl}} ||  &lt;br /&gt;
|-&lt;br /&gt;
| 72 || Ship decoration “Dumper wheel” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 73 || {{Sl}} Booster ||  &lt;br /&gt;
|-&lt;br /&gt;
| 74 || Universal back-ups ||  &lt;br /&gt;
|-&lt;br /&gt;
| 75 || Coupon for vehicle, non-tradable (M6A2E1) ||  &lt;br /&gt;
|-&lt;br /&gt;
| 76-78 || 80 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 79 || Camouflage activated on the account (M6A2E1: Late bicolor camouflage) ||&lt;br /&gt;
|-&lt;br /&gt;
| 80-99 || 80 ВО || 80, 85, 90, 95 Free&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Loading screen “M6A2E1” || Free&lt;br /&gt;
|-&lt;br /&gt;
| 101-104 || 100 {{wb}} ||&lt;br /&gt;
|-&lt;br /&gt;
| 105 || P-39Q-25 coupon upgrade (can be used to convert a P-39Q-25 coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 106-124 || 100 {{wb}} || 110, 120 Free&lt;br /&gt;
|-&lt;br /&gt;
| 125 || M6A2E1 coupon upgrade (can be used to convert a M6A2E1 coupon to a tradable one; a set of two upgrade can be used to purchase the next season’s Battle Pass) || &lt;br /&gt;
|-&lt;br /&gt;
| 126-149 || 100 {{wb}} || 130, 140 Free&lt;br /&gt;
|-&lt;br /&gt;
| 150 || Title «Fullsterkur» || Free&lt;br /&gt;
|-&lt;br /&gt;
| 151 upwards || 80 {{wb}} || Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Season challenges ==&lt;br /&gt;
{| class=&amp;quot;wikitable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|Squat&lt;br /&gt;
|Destroy or help allied players to destroy a specified number of player vehicles&lt;br /&gt;
|150 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Pole Pushing&lt;br /&gt;
|Win a specified number of battles while being ranked 1st place in a team&lt;br /&gt;
|3 battles&lt;br /&gt;
|-&lt;br /&gt;
|Farmer's Walk&lt;br /&gt;
|Destroy a specified number of player vehicles using a ground vehicle armamament with a calibre of at least 150 mm&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Throws&lt;br /&gt;
|Destroy 5 enemy vehicles with each specified weapon&lt;br /&gt;
|800+ kg bomb, 200+ kg rocket&lt;br /&gt;
|-&lt;br /&gt;
|Tug of War&lt;br /&gt;
|Finish a specified number of battles while destroying at least one other player’s vehicle&lt;br /&gt;
|75 battles&lt;br /&gt;
|-&lt;br /&gt;
|Duck Walk&lt;br /&gt;
|Destroy a specified number of player vehicles using a coastal vessel gun with a calibre of at least 75 mm&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Loading Race&lt;br /&gt;
|Destroy a specified number of player vehicles using aircraft offensive armament with a calibre of at least 35 mm&lt;br /&gt;
|15 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Dead Lift&lt;br /&gt;
|Win a specified number of battles&lt;br /&gt;
|50 battles&lt;br /&gt;
|-&lt;br /&gt;
|Super Yoke&lt;br /&gt;
|Destroy a specified number of player vehicles using a heavy tank&lt;br /&gt;
|50 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Husafell Stone&lt;br /&gt;
|Destroy or help allied players to destroy a specified number of player vehicles using the Battle Pass season's vehicles&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Fingal's Fingers&lt;br /&gt;
|Achieve the  number of specified kill streaks&lt;br /&gt;
|20 achievements Professional&lt;br /&gt;
|-&lt;br /&gt;
|Power Stairs&lt;br /&gt;
|Destroy a specified number of player vehicles using any cruiser or battleship&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Hercules Hold&lt;br /&gt;
|Destroy 30 player vehicles of each of the specified vehicle types&lt;br /&gt;
|Ground vehicles, Air vehicles, Naval vessels&lt;br /&gt;
|-&lt;br /&gt;
|Overhead Press&lt;br /&gt;
|Receive a specified number of the streaks&lt;br /&gt;
|5 achievements Survivor&lt;br /&gt;
|-&lt;br /&gt;
|Keg Toss&lt;br /&gt;
|Set fire to a specified number of player vehicles&lt;br /&gt;
|30 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Atlas Stones&lt;br /&gt;
|Destroy a specified number of player vehicles while at an allied strategic point&lt;br /&gt;
|10 vehicles&lt;br /&gt;
|-&lt;br /&gt;
|Strongest&lt;br /&gt;
|Complete all the Season's Challenges&lt;br /&gt;
|16 challenges&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Pass seasons]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26918</id>
		<title>Research Points</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26918"/>
				<updated>2019-06-13T09:34:04Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevance}}&lt;br /&gt;
&lt;br /&gt;
'''Research Points (RP)''' {{Rp}}, or &amp;quot;experience&amp;quot;, is used to research and advance in vehicles, modifications, and crew training.  RP gain in the game depends on the [[:Category:Game_modes|game mode]] played.&lt;br /&gt;
&lt;br /&gt;
== Game economy ==&lt;br /&gt;
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.&lt;br /&gt;
&lt;br /&gt;
== Distribution==&lt;br /&gt;
RP earned in battle are distributed to the following funds:&lt;br /&gt;
&lt;br /&gt;
* Research of the next chosen vehicle of the nation&lt;br /&gt;
* Research of the next modification in the vehicle used in battle&lt;br /&gt;
* Crew points for the crew slots that were used in battle&lt;br /&gt;
* Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total&lt;br /&gt;
&lt;br /&gt;
Convertible research point (Convertible RP) is an &amp;quot;experience&amp;quot; point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency [[Golden Eagles]].&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
'''Vehicle Research Points''' are &amp;quot;experience&amp;quot; that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus + 30% RP gain.&lt;br /&gt;
&lt;br /&gt;
'''Modifications Research Points''' are the &amp;quot;experience&amp;quot; that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.&lt;br /&gt;
&lt;br /&gt;
'''Convertible Research Points''' is a type of &amp;quot;experience&amp;quot; that a player can spend at any time for a certain amount of [[Golden Eagles]] (GE) {{Ge}}. For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, convertible RPs are gained through RP modifications + a fixed amount for match achievements. Also, the convertible RP can be obtained for playing in single-player missions, training, and for obtaining achievements related to account upgrading.&lt;br /&gt;
&lt;br /&gt;
'''Crew Experience Points''' are calculated based on research points for the following course:&lt;br /&gt;
&lt;br /&gt;
In Arcade battles - 30 experience points for 1,000 RP&lt;br /&gt;
In Realistic Fights - 11.3 experience points for 1,000 RP&lt;br /&gt;
In Simulator Fights - 9 experience points for 1,000 RP&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:20px;text-align:center;&amp;quot; width=&amp;quot;360px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank difference&lt;br /&gt;
!Research of low-ranked vehicles while using high-ranked vehicles&lt;br /&gt;
!Research of high-ranked vehicles while using low-ranked vehicles&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; |N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1||N/A&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|2||-60%&lt;br /&gt;
| -70%&lt;br /&gt;
|-&lt;br /&gt;
|3||-70%&lt;br /&gt;
| -90%&lt;br /&gt;
|-&lt;br /&gt;
|4||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|5||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| -80%&lt;br /&gt;
| -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each vehicle has RP and game currency multipliers, which can be found in their respective vehicle cards. The higher the multiplier, the more RP and SL the vehicle will earn. Premium vehicles have a multiplier which is doubled (compared to regular vehicles).&lt;br /&gt;
&lt;br /&gt;
In addition to vehicle multipliers, players can take advantage of a wide range of other boosters.&lt;br /&gt;
&lt;br /&gt;
* Premium account - long-lasting boost which can be purchased with GE.&lt;br /&gt;
* Boosters - in-game items which can be activated before a battle to provide a specific gain.&lt;br /&gt;
* Talisman - a modification for individual vehicles which significantly increases the amount of RP they gain.&lt;br /&gt;
&lt;br /&gt;
Researching high-ranked vehicles while using low-ranked vehicles in battles, and vice versa, will lead to a penalty which is applied to the RP obtained from those battles (see the table sheet). High ranked premium vehicles are excluded in that they do not have any research penalty when used to research low-ranked vehicles.&lt;br /&gt;
&lt;br /&gt;
'''Note!''' Most of the boosters and bonuses work on a multiplication/percentage basis, and these values will therefore be imposed on the initial characteristics of the vehicle thusly, rather than simply being ‘added’, so it’s important that you read the description accurately to determine what will happen when the relevant booster or bonus is used, with “+” meaning an addition and “*” being a multiplication.&lt;br /&gt;
&lt;br /&gt;
For example: a +300 booster will be applied to the original 100% multiplier, and will therefore give a total 400% income.&lt;br /&gt;
&lt;br /&gt;
'''Important!'''  Each subsequent booster that is activated at the same time will lose its efficiency, so it's more profitable to activate them one at a time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency_and_research_points]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26917</id>
		<title>Research Points</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26917"/>
				<updated>2019-06-13T08:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevance}}&lt;br /&gt;
&lt;br /&gt;
'''Research Points (RP)''' {{Rp}}, or &amp;quot;experience&amp;quot;, is used to research and advance in vehicles, modifications, and crew training.  RP gain in the game depends on the [[:Category:Game_modes|game mode]] played.&lt;br /&gt;
&lt;br /&gt;
== Game economy ==&lt;br /&gt;
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.&lt;br /&gt;
&lt;br /&gt;
== Distribution==&lt;br /&gt;
RP earned in battle are distributed to the following funds:&lt;br /&gt;
&lt;br /&gt;
* Research of the next chosen vehicle of the nation&lt;br /&gt;
* Research of the next modification in the vehicle used in battle&lt;br /&gt;
* Crew points for the crew slots that were used in battle&lt;br /&gt;
* Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total&lt;br /&gt;
&lt;br /&gt;
Convertible research point (Convertible RP) is an &amp;quot;experience&amp;quot; point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency [[Golden Eagles]].&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
'''Vehicle Research Points''' are &amp;quot;experience&amp;quot; that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus + 30% RP gain.&lt;br /&gt;
&lt;br /&gt;
'''Modifications Research Points''' are the &amp;quot;experience&amp;quot; that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.&lt;br /&gt;
&lt;br /&gt;
'''Convertible Research Points''' is a type of &amp;quot;experience&amp;quot; that a player can spend at any time for a certain amount of [[Golden Eagles]] (GE) {{Ge}}. For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, convertible RPs are gained through RP modifications + a fixed amount for match achievements. Also, the convertible RP can be obtained for playing in single-player missions, training, and for obtaining achievements related to account upgrading.&lt;br /&gt;
&lt;br /&gt;
'''Crew Experience Points''' are calculated based on research points for the following course:&lt;br /&gt;
&lt;br /&gt;
In Arcade battles - 30 experience points for 1,000 RP&lt;br /&gt;
In Realistic Fights - 11.3 experience points for 1,000 RP&lt;br /&gt;
In Simulator Fights - 9 experience points for 1,000 RP&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:20px;text-align:center;&amp;quot; width=&amp;quot;360px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank difference&lt;br /&gt;
!Research of low-ranked vehicles while using high-ranked vehicles&lt;br /&gt;
!Research of high-ranked vehicles while using low-ranked vehicles&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| width=&amp;quot;120px&amp;quot; |N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1||N/A&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|2||-60%&lt;br /&gt;
| -70%&lt;br /&gt;
|-&lt;br /&gt;
|3||-70%&lt;br /&gt;
| -90%&lt;br /&gt;
|-&lt;br /&gt;
|4||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|5||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| -80%&lt;br /&gt;
| -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every technique has Experience and game currency multipliers. You can find them in the car card. The higher the multiplier, the higher the OI and the ST, respectively, will be earned by the equipment. In the premium technique, the multiplier is doubled, relatively linear.&lt;br /&gt;
&lt;br /&gt;
In addition to the multipliers, the player can use a wide selection of other amplifiers.&lt;br /&gt;
&lt;br /&gt;
* Premium account - a permanent amplifier, purchased for AOR.&lt;br /&gt;
* Amplifiers - game items that are activated before the fight and give a fixed gain.&lt;br /&gt;
* Talisman - modification of individual machines, significantly increasing their earnings OI.&lt;br /&gt;
&lt;br /&gt;
'''Important!''' For the most part, all amplifiers and bonuses are superimposed on the original characteristics of the machine, and do not add up to each other, so you should carefully read the description, in which &amp;quot;+&amp;quot; is an increase, and &amp;quot;*&amp;quot; is a multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, an amplifier + 300% will work on a technique with an initial 100% multiplier and give 400% revenue.&lt;br /&gt;
&lt;br /&gt;
'''Important!'''  Each subsequent simultaneously activated amplifier essentially loses in efficiency, therefore it is more profitable to activate them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency_and_research_points]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26916</id>
		<title>Research Points</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26916"/>
				<updated>2019-06-13T08:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevance}}&lt;br /&gt;
&lt;br /&gt;
'''Research Points (RP)''' {{Rp}}, or &amp;quot;experience&amp;quot;, is used to research and advance in vehicles, modifications, and crew training.  RP gain in the game depends on the [[:Category:Game_modes|game mode]] played.&lt;br /&gt;
&lt;br /&gt;
== Game economy ==&lt;br /&gt;
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.&lt;br /&gt;
&lt;br /&gt;
== Distribution==&lt;br /&gt;
RP earned in battle are distributed to the following funds:&lt;br /&gt;
&lt;br /&gt;
* Research of the next chosen vehicle of the nation&lt;br /&gt;
* Research of the next modification in the vehicle used in battle&lt;br /&gt;
* Crew points for the crew slots that were used in battle&lt;br /&gt;
* Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total&lt;br /&gt;
&lt;br /&gt;
Convertible research point (Convertible RP) is an &amp;quot;experience&amp;quot; point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency [[Golden Eagles]].&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
'''Vehicle Research Points''' are &amp;quot;experience&amp;quot; that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus + 30% RP gain.&lt;br /&gt;
&lt;br /&gt;
'''Modifications Research Points''' are the &amp;quot;experience&amp;quot; that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.&lt;br /&gt;
&lt;br /&gt;
'''Convertible Research Points''' is a type of &amp;quot;experience&amp;quot; that a player can spend at any time for a certain amount of [[Golden Eagles]] (GE) {{Ge}}. For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, convertible RPs are gained through RP modifications + a fixed amount for match achievements. Also, the convertible RP can be obtained for playing in single-player missions, training, and for obtaining achievements related to account upgrading.&lt;br /&gt;
&lt;br /&gt;
'''Crew Experience Points''' are calculated based on research points for the following course:&lt;br /&gt;
&lt;br /&gt;
In Arcade battles - 30 experience points for 1,000 RP&lt;br /&gt;
In Realistic Fights - 11.3 experience points for 1,000 RP&lt;br /&gt;
In Simulator Fights - 9 experience points for 1,000 RP&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:20px;text-align:center;&amp;quot; width=&amp;quot;360px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank difference&lt;br /&gt;
!Research of low-ranked vehicles while using high-ranked vehicles&lt;br /&gt;
!Research of high-ranked vehicles while using low-ranked vehicles&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; |N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1||N/A&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|2||-60%&lt;br /&gt;
| -70%&lt;br /&gt;
|-&lt;br /&gt;
|3||-70%&lt;br /&gt;
| -90%&lt;br /&gt;
|-&lt;br /&gt;
|4||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|5||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| -80%&lt;br /&gt;
| -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every technique has Experience and game currency multipliers. You can find them in the car card. The higher the multiplier, the higher the OI and the ST, respectively, will be earned by the equipment. In the premium technique, the multiplier is doubled, relatively linear.&lt;br /&gt;
&lt;br /&gt;
In addition to the multipliers, the player can use a wide selection of other amplifiers.&lt;br /&gt;
&lt;br /&gt;
* Premium account - a permanent amplifier, purchased for AOR.&lt;br /&gt;
* Amplifiers - game items that are activated before the fight and give a fixed gain.&lt;br /&gt;
* Talisman - modification of individual machines, significantly increasing their earnings OI.&lt;br /&gt;
&lt;br /&gt;
'''Important!''' For the most part, all amplifiers and bonuses are superimposed on the original characteristics of the machine, and do not add up to each other, so you should carefully read the description, in which &amp;quot;+&amp;quot; is an increase, and &amp;quot;*&amp;quot; is a multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, an amplifier + 300% will work on a technique with an initial 100% multiplier and give 400% revenue.&lt;br /&gt;
&lt;br /&gt;
'''Important!'''  Each subsequent simultaneously activated amplifier essentially loses in efficiency, therefore it is more profitable to activate them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency_and_research_points]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26915</id>
		<title>Research Points</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26915"/>
				<updated>2019-06-13T08:33:17Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevance}}&lt;br /&gt;
&lt;br /&gt;
'''Research Points (RP)''' {{Rp}}, or &amp;quot;experience&amp;quot;, is used to research and advance in vehicles, modifications, and crew training.  RP gain in the game depends on the [[:Category:Game_modes|game mode]] played.&lt;br /&gt;
&lt;br /&gt;
== Game economy ==&lt;br /&gt;
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.&lt;br /&gt;
&lt;br /&gt;
== Distribution==&lt;br /&gt;
RP earned in battle are distributed to the following funds:&lt;br /&gt;
&lt;br /&gt;
* Research of the next chosen vehicle of the nation&lt;br /&gt;
* Research of the next modification in the vehicle used in battle&lt;br /&gt;
* Crew points for the crew slots that were used in battle&lt;br /&gt;
* Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total&lt;br /&gt;
&lt;br /&gt;
Convertible research point (Convertible RP) is an &amp;quot;experience&amp;quot; point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency [[Golden Eagles]].&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
'''Vehicle Research Points''' are &amp;quot;experience&amp;quot; that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus + 30% RP gain.&lt;br /&gt;
&lt;br /&gt;
'''Modifications Research Points''' are the &amp;quot;experience&amp;quot; that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.&lt;br /&gt;
&lt;br /&gt;
'''Convertible Research Points''' is a type of &amp;quot;experience&amp;quot; that a player can spend at any time for a certain amount of [[Golden Eagles]] (GE) {{Ge}}. For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, convertible RPs are gained through RP modifications + a fixed amount for match achievements. Also, the convertible RP can be obtained for playing in single-player missions, training, and for obtaining achievements related to account upgrading.&lt;br /&gt;
&lt;br /&gt;
'''Crew Experience Points''' are calculated based on research points for the following course:&lt;br /&gt;
&lt;br /&gt;
In Arcade battles - 30 experience points for 1,000 RP&lt;br /&gt;
In Realistic Fights - 11.3 experience points for 1,000 RP&lt;br /&gt;
In Simulator Fights - 9 experience points for 1,000 RP&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:20px;text-align:center;&amp;quot; width=&amp;quot;240px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank difference&lt;br /&gt;
!Research of low-ranked vehicles while using high-ranked vehicles&lt;br /&gt;
!Research of high-ranked vehicles while using low-ranked vehicles&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; |N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1||N/A&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|2||-60%&lt;br /&gt;
| -70%&lt;br /&gt;
|-&lt;br /&gt;
|3||-70%&lt;br /&gt;
| -90%&lt;br /&gt;
|-&lt;br /&gt;
|4||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|5||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| -80%&lt;br /&gt;
| -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every technique has Experience and game currency multipliers. You can find them in the car card. The higher the multiplier, the higher the OI and the ST, respectively, will be earned by the equipment. In the premium technique, the multiplier is doubled, relatively linear.&lt;br /&gt;
&lt;br /&gt;
In addition to the multipliers, the player can use a wide selection of other amplifiers.&lt;br /&gt;
&lt;br /&gt;
* Premium account - a permanent amplifier, purchased for AOR.&lt;br /&gt;
* Amplifiers - game items that are activated before the fight and give a fixed gain.&lt;br /&gt;
* Talisman - modification of individual machines, significantly increasing their earnings OI.&lt;br /&gt;
&lt;br /&gt;
'''Important!''' For the most part, all amplifiers and bonuses are superimposed on the original characteristics of the machine, and do not add up to each other, so you should carefully read the description, in which &amp;quot;+&amp;quot; is an increase, and &amp;quot;*&amp;quot; is a multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, an amplifier + 300% will work on a technique with an initial 100% multiplier and give 400% revenue.&lt;br /&gt;
&lt;br /&gt;
'''Important!'''  Each subsequent simultaneously activated amplifier essentially loses in efficiency, therefore it is more profitable to activate them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency_and_research_points]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26914</id>
		<title>Research Points</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Research_Points&amp;diff=26914"/>
				<updated>2019-06-13T08:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Relevance}}&lt;br /&gt;
&lt;br /&gt;
'''Research Points (RP)''' {{Rp}}, or &amp;quot;experience&amp;quot;, is used to research and advance in vehicles, modifications, and crew training.  RP gain in the game depends on the [[:Category:Game_modes|game mode]] played.&lt;br /&gt;
&lt;br /&gt;
== Game economy ==&lt;br /&gt;
Gaining RP in War Thunder's economy depends on many factors, but the key ones are: game mode, destroyed vehicle, activity in battle, and the outcome of the battle (victory or defeat). So a player who helped the allies in a battle, performed mission tasks, earned various achievements, and was close to the epicenter of the battle earns, accordingly, more RP than the player who neglected teamwork or the game objective.&lt;br /&gt;
&lt;br /&gt;
== Distribution==&lt;br /&gt;
RP earned in battle are distributed to the following funds:&lt;br /&gt;
&lt;br /&gt;
* Research of the next chosen vehicle of the nation&lt;br /&gt;
* Research of the next modification in the vehicle used in battle&lt;br /&gt;
* Crew points for the crew slots that were used in battle&lt;br /&gt;
* Convertible research point is given the same, total amount of RP as gained in combat and not deducted or divided from the total&lt;br /&gt;
&lt;br /&gt;
Convertible research point (Convertible RP) is an &amp;quot;experience&amp;quot; point that can be directed to the study of any vehicle of any nation and can be done so via the premium currency [[Golden Eagles]].&lt;br /&gt;
&lt;br /&gt;
===Details===&lt;br /&gt;
'''Vehicle Research Points''' are &amp;quot;experience&amp;quot; that a player can spend on researching locked vehicle. The number of points earned depends on the battle RPs earned and the difference in ranks between the researching vehicle and the vehicle on which the RPs were earned. In the research of high-ranking vehicles in low-ranking battles, a reduction factor is applied to the RP obtained (see table). In the research of low-grade vehicles with premium membership, there are no penalties. Using the previous vehicle in the line to research the next vehicle has a bonus + 30% RP gain.&lt;br /&gt;
&lt;br /&gt;
'''Modifications Research Points''' are the &amp;quot;experience&amp;quot; that a player can spend on researching the modifications of the vehicle on which they were earned. The number of modification RPs always coincides with the number of research points earned. Vehicle modifications are divided into four tiers. Some modifications may be researched only after the previous ones. There is also a limitation - several modifications in a tier must be researched first before unlocking the next, higher tier modifications.&lt;br /&gt;
&lt;br /&gt;
'''Convertible Research Points''' is a type of &amp;quot;experience&amp;quot; that a player can spend at any time for a certain amount of [[Golden Eagles]] (GE) {{Ge}}. For 1 GE, a player can transfer 45 convertible RP to 45 vehicle research points. In battles, convertible RPs are gained through RP modifications + a fixed amount for match achievements. Also, the convertible RP can be obtained for playing in single-player missions, training, and for obtaining achievements related to account upgrading.&lt;br /&gt;
&lt;br /&gt;
'''Crew Experience Points''' are calculated based on research points for the following course:&lt;br /&gt;
&lt;br /&gt;
In Arcade battles - 30 experience points for 1,000 RP&lt;br /&gt;
In Realistic Fights - 11.3 experience points for 1,000 RP&lt;br /&gt;
In Simulator Fights - 9 experience points for 1,000 RP&lt;br /&gt;
&lt;br /&gt;
== Multipliers ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin-left:20px;text-align:center;&amp;quot; width=&amp;quot;160px&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Rank difference&lt;br /&gt;
!Research of low-ranked vehicles while using high-ranked vehicles&lt;br /&gt;
!Research of high-ranked vehicles while using low-ranked vehicles&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
| width=&amp;quot;80px&amp;quot; |N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|1||N/A&lt;br /&gt;
| -10%&lt;br /&gt;
|-&lt;br /&gt;
|2||-60%&lt;br /&gt;
| -70%&lt;br /&gt;
|-&lt;br /&gt;
|3||-70%&lt;br /&gt;
| -90%&lt;br /&gt;
|-&lt;br /&gt;
|4||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|5||-80%&lt;br /&gt;
| -95%&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
| -80%&lt;br /&gt;
| -95%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every technique has Experience and game currency multipliers. You can find them in the car card. The higher the multiplier, the higher the OI and the ST, respectively, will be earned by the equipment. In the premium technique, the multiplier is doubled, relatively linear.&lt;br /&gt;
&lt;br /&gt;
In addition to the multipliers, the player can use a wide selection of other amplifiers.&lt;br /&gt;
&lt;br /&gt;
* Premium account - a permanent amplifier, purchased for AOR.&lt;br /&gt;
* Amplifiers - game items that are activated before the fight and give a fixed gain.&lt;br /&gt;
* Talisman - modification of individual machines, significantly increasing their earnings OI.&lt;br /&gt;
&lt;br /&gt;
'''Important!''' For the most part, all amplifiers and bonuses are superimposed on the original characteristics of the machine, and do not add up to each other, so you should carefully read the description, in which &amp;quot;+&amp;quot; is an increase, and &amp;quot;*&amp;quot; is a multiplier.&lt;br /&gt;
&lt;br /&gt;
For example, an amplifier + 300% will work on a technique with an initial 100% multiplier and give 400% revenue.&lt;br /&gt;
&lt;br /&gt;
'''Important!'''  Each subsequent simultaneously activated amplifier essentially loses in efficiency, therefore it is more profitable to activate them in turn.&lt;br /&gt;
&lt;br /&gt;
[[Category:Currency_and_research_points]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Season_1:_Recon_under_fire&amp;diff=26751</id>
		<title>Season 1: Recon under fire</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Season_1:_Recon_under_fire&amp;diff=26751"/>
				<updated>2019-06-11T07:01:58Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;Season: Recon under fire&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
 |Time: from May 14th to June 10th, 2019|!}}&lt;br /&gt;
&lt;br /&gt;
The World War is presented in War Thunder in separate seasons, which differ from each other by [[:Category:Scenarios|scenarios]] available to participants, which in turn differ by year, theaters of war, participating vehicles and tasks.&lt;br /&gt;
&lt;br /&gt;
==Awards ==&lt;br /&gt;
The most active players will be awarded for the performance of individual daily tasks, as well as at the end of each day and season, according to the results of the scoreboard.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Daily&lt;br /&gt;
!Final day&lt;br /&gt;
!Season results&lt;br /&gt;
|-&lt;br /&gt;
|For the specific tasks specified in the description of the daily award.&lt;br /&gt;
|Based on the position taken by the player on the scoreboard of this game day.&lt;br /&gt;
|Based on the position of the player on the scoreboard of the season.&lt;br /&gt;
&lt;br /&gt;
Based on the place taken by a squadron in the squadron leaderboard for the season.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Awarding deadlines&lt;br /&gt;
|-&lt;br /&gt;
|Will be given immediately upon fulfilment of the conditions of the award.&lt;br /&gt;
&lt;br /&gt;
''You can follow the progress in the “Daily awards” tab in the main World War menu.''&lt;br /&gt;
|The odd game day award will be given within 24 hours after the end of the day.&lt;br /&gt;
&lt;br /&gt;
The even game day award will be given within 48 hours after the end of the day.&lt;br /&gt;
|Will be given within 48 hours after the end of the last game day in the season.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Schedule ==&lt;br /&gt;
Each season is divided into game days, in which the best players and squadrons from the previous day will be awarded prizes. During this, the squadron will not be able to create new operations.{{Notice&lt;br /&gt;
 |Detailed description of the scenarios can be found in a special category.}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Day&lt;br /&gt;
!Event time&lt;br /&gt;
!Scenario&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|14.05.19 11:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
15.05.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|The Battle of Vitebsk&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|18.05.19 14:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
19.05.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|Operation “Nordwind”&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|21.05.19 14:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
22.05.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|Battle for Caen&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|25.05.19 14:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
26.05.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|The Battle of El Alamein&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|28.05.19 14:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
29.05.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|Operation “Nordwind”&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|01.06.19 14:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
02.06.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|The Battle of Vitebsk&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|04.06.19 14:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
05.06.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|The Battle of El Alamein&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|08.06.19 14:00-22:00 GMT&lt;br /&gt;
&lt;br /&gt;
09.06.19 01:00-07:00 GMT&lt;br /&gt;
&lt;br /&gt;
|Battle for Caen&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|10.06.19&lt;br /&gt;
|End of season and awarding&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Season awards ==&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Information about the Day and Season Awards will be added later.|!!}}&lt;br /&gt;
&lt;br /&gt;
=== Daily ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!For the first battle1 - World War Trophy&amp;lt;ref&amp;gt;The award will be given for the first battle played in the World War mode, in which you played more than 1 minute against 6 or more opponents with an activity of more than 50%. The progress of the award will be reset daily at 00:00 GMT.&amp;lt;/ref&amp;gt; (first battle)&lt;br /&gt;
!For 3 win battles2 — World War Trophy&amp;lt;ref&amp;gt;The award will be given for won battles in the World War mode, in which you played more than 1 minute against 6 or more opponents with an activity of more than 50%. The progress of the award will be reset daily at 00:00 GMT.&amp;lt;/ref&amp;gt; (three battles)&lt;br /&gt;
|-&lt;br /&gt;
|Contain one of the following items:&lt;br /&gt;
&lt;br /&gt;
* +10-30% SL/RP booster.&lt;br /&gt;
* +10% SL/RP booster for all allies.&lt;br /&gt;
* Random wager.&lt;br /&gt;
* Random “Order” trophy.&lt;br /&gt;
* Random modification for vehicle used in the battle&lt;br /&gt;
* Talisman for vehicle used in the battle.&lt;br /&gt;
|Contain one of the following items:&lt;br /&gt;
&lt;br /&gt;
* +10-500% SL/RP booster.&lt;br /&gt;
* +10% SL/RP booster for all allies.&lt;br /&gt;
* Random wager.&lt;br /&gt;
* Random “Order” trophy.&lt;br /&gt;
* Universal backup vehicle x3.&lt;br /&gt;
* Random modification for vehicle used in the battle&lt;br /&gt;
* Talisman for vehicle used in the battle.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Seasons]]&lt;br /&gt;
&lt;br /&gt;
=== Final day ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Place of the player (for each nation)&lt;br /&gt;
!Award&lt;br /&gt;
|-&lt;br /&gt;
|First 50&lt;br /&gt;
|World War Trophy (vehicle)&amp;lt;ref name=&amp;quot;:0&amp;quot;&amp;gt;World War trophy (vehicle) can be traded on the Market and contains one coupon for one of the following vehicles: Hawk H-75A-2 (Germany), I-29 (СССР), M8 (USA), Cruiser Tank Grant I (Britain)&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|51 to 150&lt;br /&gt;
|World War Trophy (decoration)&amp;lt;ref name=&amp;quot;:1&amp;quot;&amp;gt;World War trophy (decoration) can be traded on the Market and contains one coupon for one of the following decorations: PPD mod. 1934/38, Beretta Model 38, Reising M50, Type 99 sniper, Owen Machine Carbine, Mauser M98K&lt;br /&gt;
&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|151 to 400&lt;br /&gt;
|The coupon for the decal of the played scenario&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Season results ===&lt;br /&gt;
====For all players ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Place in the leaderboard&lt;br /&gt;
!Award&lt;br /&gt;
|-&lt;br /&gt;
|First 500&lt;br /&gt;
|“AMX 50 Surblindé” coupon&lt;br /&gt;
|-&lt;br /&gt;
|501 to 2000&lt;br /&gt;
|“Spitfire F. Mk IXc” coupon&lt;br /&gt;
|-&lt;br /&gt;
|2001 to 4000&lt;br /&gt;
|World War Trophy (vehicle)&lt;br /&gt;
|-&lt;br /&gt;
|4001 to 7500&lt;br /&gt;
|World War Trophy (decoration)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Squadrons ====&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Players who have done less than 8 battles in their squadron will not receive an award based on the results of the squadron’s leaderboard.|!!}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Place in the leaderboard&lt;br /&gt;
!Place of the player in the squadron&lt;br /&gt;
!Award&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1-25&lt;br /&gt;
|1-20&lt;br /&gt;
|“AMX 50 Surblindé” coupon&lt;br /&gt;
|-&lt;br /&gt;
|21-40&lt;br /&gt;
|“Spitfire F. Mk IXc” coupon&lt;br /&gt;
|-&lt;br /&gt;
|41-80&lt;br /&gt;
|World War Trophy (vehicle)&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|81-128&lt;br /&gt;
|World War Trophy (decoration)&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |26-50&lt;br /&gt;
|1-40&lt;br /&gt;
|World War Trophy (vehicle)&amp;lt;ref name=&amp;quot;:0&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|41-128&lt;br /&gt;
|World War Trophy (decoration)&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|51-70&lt;br /&gt;
|1-128&lt;br /&gt;
|World War Trophy (decoration)&amp;lt;ref name=&amp;quot;:1&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:Seasons&amp;diff=26750</id>
		<title>Category:Seasons</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:Seasons&amp;diff=26750"/>
				<updated>2019-06-11T07:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;Category:Seasons&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:World War]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Operation_Nordwind&amp;diff=26749</id>
		<title>Operation Nordwind</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Operation_Nordwind&amp;diff=26749"/>
				<updated>2019-06-11T07:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;Nordwind&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Operation Nordwind}}&lt;br /&gt;
&lt;br /&gt;
A distractionary armour attack by the German 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; and 19&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; armies on the 7&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; American and 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; French armies from the 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; to the 25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of January in 1945.&amp;lt;ref&amp;gt;This scenario first appeared on the 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of November in 2017 within the “World War” CBT game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario tasks ==&lt;br /&gt;
Victory will be awarded to the team that first fulfills at least one of the tasks in the scenario within the allotted time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''USA'''&lt;br /&gt;
* Capture 3 sectors (D3,H4,I6) within 2 hours or hold more key sectors than the enemy team.&lt;br /&gt;
* Prevent an enemy superiority in the number of vehicles 2 times.&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* Capture 3 sectors (D3,H4,I6)  within 2 hours or hold more key sectors than the enemy team.&lt;br /&gt;
* Gain superiority in the number of vehicles 2 times.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Participating vehicles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''USA'''&lt;br /&gt;
* [[A-26B-50]]&lt;br /&gt;
* [[P-51D-30]]&lt;br /&gt;
* [[M10 GMC]]&lt;br /&gt;
* [[M4A3E2]]&lt;br /&gt;
* [[M4A2]]&lt;br /&gt;
* [[M36 GMC]]&lt;br /&gt;
* [[M18 GMC]]&lt;br /&gt;
* [[M15A1 CGMC]]&lt;br /&gt;
* [[M4A2 (76) W]]&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* [[Fw 190 F-8]]&lt;br /&gt;
* [[Bf 109 G-14]]&lt;br /&gt;
* [[Jagdtiger]]&lt;br /&gt;
* [[Jagdpanther]]&lt;br /&gt;
* [[Panther G]]&lt;br /&gt;
* [[Nashorn]]&lt;br /&gt;
* [[StuG III G]]&lt;br /&gt;
* [[Jagdpanzer 38(t)]]&lt;br /&gt;
* [[Pz.IV G]]&lt;br /&gt;
* [[Flakpanzer 38]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Initial balance of power ==&lt;br /&gt;
[[File:Ww_nordwind.png|class=dynamic_image]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Scenarios]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_of_Vitebsk&amp;diff=26745</id>
		<title>Battle of Vitebsk</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_of_Vitebsk&amp;diff=26745"/>
				<updated>2019-06-11T06:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;Battle of Vitebsk&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The Battle of Vitebsk}}&lt;br /&gt;
&lt;br /&gt;
A tank battle between the German 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; and 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; tank groups of the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; tank army in the Army Group &amp;quot;Centre&amp;quot; and two Soviet mechanized corps of the 20&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Army of the Western Front, between the 6&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; and 10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of July in 1941.&amp;lt;ref&amp;gt;This scenario first appeared on the 29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of September 2017 within the “World War” CBT game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario tasks ==&lt;br /&gt;
Victory will be awarded to the team that first fulfills at least one of the tasks in the scenario within the allotted time.&lt;br /&gt;
&lt;br /&gt;
Victory will not be awarded for additional tasks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''USSR'''&lt;br /&gt;
* Hold the K2 sector (approach to Vitebsk) within 2 hours&lt;br /&gt;
* Gain superiority in the number of vehicles 3 times&lt;br /&gt;
* (additional) Capture G7 sector (rear Soviet sector)&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* Capture the approaches to Vitebsk (sector K2) within 2 hours&lt;br /&gt;
* Prevent an enemy superiority in the number of vehicles 3 times&lt;br /&gt;
* Hold the G7 sector (rear Soviet sector)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Participating vehicles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''USSR'''&lt;br /&gt;
* [[IL-2 (1941)]]&lt;br /&gt;
* [[MiG-3-15 (BK)]]&lt;br /&gt;
* [[Su-2 TSS-1]]&lt;br /&gt;
* [[SB 2M-103]]&lt;br /&gt;
* [[KV-1 (L-11)]]&lt;br /&gt;
* [[BT-5]]&lt;br /&gt;
* [[T-34 (1940)]]&lt;br /&gt;
* [[GAZ-AAA (4M)]]&lt;br /&gt;
* [[T-26]]&lt;br /&gt;
* [[BT-7]]&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* [[Do 17 Z-2]]&lt;br /&gt;
* [[Ju 87 B-2]]&lt;br /&gt;
* [[Bf 109 E-3]]&lt;br /&gt;
* [[Panzerjager I]]&lt;br /&gt;
* [[Pz.III E]]&lt;br /&gt;
* [[Pz.III F]]&lt;br /&gt;
* [[Pz.IV E]]&lt;br /&gt;
* [[Pz.II C]]&lt;br /&gt;
* [[Pz.38(t) A]]&lt;br /&gt;
* [[Flakpanzer I]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Initial balance of power ==&lt;br /&gt;
[[File:Wwmap vitebsk.png|class=dynamic_image]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Scenarios]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Second_Battle_of_El_Alamein&amp;diff=26744</id>
		<title>Second Battle of El Alamein</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Second_Battle_of_El_Alamein&amp;diff=26744"/>
				<updated>2019-06-11T06:59:17Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;Second Battle of El Alamein&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:The Battle of El Alamein}}&lt;br /&gt;
{{About&lt;br /&gt;
|about=World War battle '''{{PAGENAME}}'''&lt;br /&gt;
|usage=the map page&lt;br /&gt;
|link=Second battle of El Alamein (Ground Forces)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
An epic battle between armour of the British troops under the command of General Bernard Montgomery and the North African Italian-German group of Field Marshal Erwin Rommel, that took place between October the 23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; and November the 27&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; in 1942.&amp;lt;ref&amp;gt;This scenario first appeared on the 11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; of July in 2017 within the “World War” CBT game mode.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Scenario tasks ==&lt;br /&gt;
Victory will be awarded to the team that first fulfills at least one of the tasks in the scenario within the allotted time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Great Britain'''&lt;br /&gt;
* Capture 3 sectors (E3,H4,H7) within 2 hours&lt;br /&gt;
* Capture at least 65% of the sectors within 2 hours&lt;br /&gt;
* Prevent an enemy superiority in number of vehicles 3 times.&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* Hold at least 1 sector from E3,H4,H7 for 2 hours&lt;br /&gt;
* Hold at least 36% of sectors for 2 hours&lt;br /&gt;
* Gain superiority in the number of vehicles 3 times&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Participating vehicles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|'''Great Britain'''&lt;br /&gt;
* [[Wellington Mk Ic]]&lt;br /&gt;
* [[Spitfire Mk Vb/trop]]&lt;br /&gt;
* [[Churchill Mk III]]&lt;br /&gt;
* [[Matilda Mk II]]&lt;br /&gt;
* [[Grant I (Great Britain)]]&lt;br /&gt;
* [[Crusader Mk II]]&lt;br /&gt;
* [[Valentine Mk I]]&lt;br /&gt;
* [[Sherman II]]&lt;br /&gt;
* [[Crusader Mk III]]&lt;br /&gt;
* [[Crusader AA Mk II]]&lt;br /&gt;
|'''Germany'''&lt;br /&gt;
* [[Ju 87 D-3]]&lt;br /&gt;
* [[Ju 88 A-4]]&lt;br /&gt;
* [[Bf 109 F-4/trop]]&lt;br /&gt;
* [[Sturmpanzer II]]&lt;br /&gt;
* [[Pz.II C (DAK)]]&lt;br /&gt;
* [[Pz.III J1]]&lt;br /&gt;
* [[Pz.IV F2]]&lt;br /&gt;
* [[Marder III]]&lt;br /&gt;
* [[Pz.III J]]&lt;br /&gt;
* [[Flakpanzer 38]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Initial balance of power ==&lt;br /&gt;
[[File:Wwmap el alamein.png]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Scenarios]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Battle_for_Caen&amp;diff=26743</id>
		<title>Battle for Caen</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Battle_for_Caen&amp;diff=26743"/>
				<updated>2019-06-11T06:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;Battle for Caen&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tank battle between the 2nd British Army and the 1st German SS tank corps which took place between the 26th of June and the 6th of August 1944.&amp;lt;ref&amp;gt;This scenario first appeared in the “Recon under Fire” season.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scenario tasks ==&lt;br /&gt;
Victory will be awarded to the team that first fulfills at least one of the tasks in the scenario within the allotted time.&lt;br /&gt;
&lt;br /&gt;
Victory will not be awarded for additional tasks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Britain'''&lt;br /&gt;
* Capture at least 2 sectors from I4,I5,J5 (Caen city) within 2 hours.&lt;br /&gt;
* Capture at least 72% of the sectors within 2 hours.&lt;br /&gt;
* Prevent enemy superiority in number over vehicles 3 times.&lt;br /&gt;
* (Additional) Capture sector D5 sector (to increase the arrival speed of reinforcements).&lt;br /&gt;
|| '''Germany'''&lt;br /&gt;
* Hold at least 2 sectors from I4,I5,J5 (Caen city) for 2 hours.&lt;br /&gt;
* Hold at least 29% of the sectors for 2 hours.&lt;br /&gt;
* Gain superiority in numbers over vehicles 3 times.&lt;br /&gt;
* (Additional) Capture sector D5 (to increase the arrival speed of reinforcements).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Participating vehicles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Britain'''&lt;br /&gt;
# [[Spitfire LF Mk IX]]&lt;br /&gt;
# [[Typhoon Mk Ib/L]]&lt;br /&gt;
# [[Mosquito FB Mk VI]]&lt;br /&gt;
# [[Cromwell I]]&lt;br /&gt;
# [[Sherman II]]&lt;br /&gt;
# [[Achilles]]&lt;br /&gt;
# [[Churchill Mk VII]]&lt;br /&gt;
# [[Crusader AA Mk II]]&lt;br /&gt;
# [[Sherman_Firefly]]&lt;br /&gt;
# [[Challenger|A30 Challenger]]&lt;br /&gt;
|| '''Germany'''&lt;br /&gt;
# [[Fw 190 F-8]]&lt;br /&gt;
# [[Fw 190 A-8]]&lt;br /&gt;
# [[Bf 109 G-6]]&lt;br /&gt;
# [[Tiger H1]]&lt;br /&gt;
# [[Panther G]]&lt;br /&gt;
# [[8,8 cm Flak 37 Sfl.]]&lt;br /&gt;
# [[StuG III G]]&lt;br /&gt;
# [[Sd.Kfz. 6/2]]&lt;br /&gt;
# [[Pz.IV H]]&lt;br /&gt;
# [[Jagdpanther]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Initial balance of power ==&lt;br /&gt;
[[File:Wwmap caen.png|center]] &lt;br /&gt;
&lt;br /&gt;
==Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Scenarios]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=World_War:_Missions&amp;diff=26742</id>
		<title>World War: Missions</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=World_War:_Missions&amp;diff=26742"/>
				<updated>2019-06-11T06:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;World War: Missions&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
 |This article describes the types of missions that can be found in World War battles. More information about participation in World War can be found in the [[World War: for Commanders|main article]].}}&lt;br /&gt;
&lt;br /&gt;
The clash of two armies in World War begins a battle in which the tasks of the mission depend on the status of the armies and the conditions they encounter.&lt;br /&gt;
&lt;br /&gt;
Initially, the priority vehicles that can fulfill the mission tasks will be distributed between all participants in the battle. For example when escorting attack aircraft, fighter aircraft are distributed amongst the participants, and the AI takes control of the attackers which are the mission targets. If all positions in the aircraft formations and on the respawn points are occupied by AI, but such vehicles remain, they will be distributed among the player participants.&lt;br /&gt;
&lt;br /&gt;
Types of vehicles will depend upon each mission type and specific vehicles available will be listed in each mission within the game.&lt;br /&gt;
==Possible mission types ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Fighter.png|Истребители]] VS [[File:World War - Fighter.png|Истребители]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Air superiority&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
Battle between two fighter aircraft armies, the target of which is mutual destruction and domination in the air.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Fighters&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Fighter.png|Истребители]]  VS  [[File:World War - Assault Army.png|Штурмовики]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Bomber Army.png|Бомбардировщики]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Cover&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
The attacking fighter aircraft army needs to focus on destroying the attacker/bomber wing with a limited amount of time to win. Covering fighters need to defend the attacker/bomber wing from the enemy.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Fighters&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Bombers&lt;br /&gt;
* Attackers&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Assault Army.png|Штурмовики]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Bomber Army.png|Бомбардировщики]]  VS  [[File:World War - Assault Army.png|Штурмовики]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Bomber Army.png|Бомбардировщики]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Head-on Course&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
Each team must escort the allied heavy aircraft wing to a given position. A victory will be awarded to the team that loses fewer heavy aircraft.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Fighters&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Bombers&lt;br /&gt;
* Attackers&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Assault Army.png|Штурмовики]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Bomber Army.png|Бомбардировщики]]  VS  [[File:World War - Motorized infantry.png|Пехотная армия]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Tank troops.png|Танковая армия]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Convoy&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
The attacking aircraft army needs to destroy the convoy of armoured vehicles and transports. The defending army must protect the vehicles by controlling SPAAG.&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Aircraft&lt;br /&gt;
* SPAAG&lt;br /&gt;
&lt;br /&gt;
'''Reinforcement:'''&lt;br /&gt;
&lt;br /&gt;
* Aircraft&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Trucks&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |The defending team can receive reinforcements in the form of an air force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Assault Army.png|Штурмовики]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Bomber Army.png|Бомбардировщики]]  VS  [[File:World War - Motorized infantry (trenched).png|Окопанная пехотная армия]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Tank troops (trenched).png|Окопанная танковая армия]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |AA Defence&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
The attacking air force must destroy the enemy's defensive positions. The defending side must protect the vehicles by controlling SPAAG.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Aircraft&lt;br /&gt;
* SPAAG&lt;br /&gt;
&lt;br /&gt;
'''Reinforcement:'''&lt;br /&gt;
&lt;br /&gt;
* Aircraft&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Trucks&lt;br /&gt;
* Tanks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |The defending team can receive reinforcements in the form of an air force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Assault Army.png|Штурмовики]]&amp;lt;nowiki&amp;gt;  | &amp;lt;/nowiki&amp;gt;[[File:World War - Bomber Army.png|Бомбардировщики]]  VS  [[File:World War - artillery.png|Артиллерийская армия]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |AA Defence&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
The attacking air force must destroy the enemy artillery. The defending side must defend the guns and artillery by controlling SPAAG.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Aircraft&lt;br /&gt;
* SPAAG&lt;br /&gt;
&lt;br /&gt;
'''Reinforcement:'''&lt;br /&gt;
&lt;br /&gt;
* Aircraft&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Artillery&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |The defending team can receive reinforcements in the form of an air force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:World War - Tank troops.png|Танковая армия]]  VS  [[File:World War - Tank troops.png|Танковая армия]]&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:World War - Motorized infantry.png|Пехотная армия]]  VS  [[File:World War - Motorized infantry.png|Пехотная армия]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Domination&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
Battle between two tank armies, the purpose of which is to capture and hold strategic points or achieve mutual destruction.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Tanks&lt;br /&gt;
* SPAAG&lt;br /&gt;
&lt;br /&gt;
'''Reinforcement:'''&lt;br /&gt;
&lt;br /&gt;
* Aircraft&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Trucks&lt;br /&gt;
* Ground Vehicles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Both sides can get reinforcements in the form of an air force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:World War - Tank troops.png|Танковая армия]]  VS  [[File:World War - Motorized infantry.png|Пехотная армия]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Convoy&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
The attacking tank army needs to destroy the armoured vehicles column. The defending side must protect the vehicles by controlling armoured vehicles.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Ground Vehicles&lt;br /&gt;
* SPAAG&lt;br /&gt;
&lt;br /&gt;
'''Reinforcement:'''&lt;br /&gt;
&lt;br /&gt;
* Aircraft&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Trucks&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Both sides can get reinforcements in the form of an air force.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;max-width:700px;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |&lt;br /&gt;
[[File:World War - Tank troops.png|Танковая армия]]  VS  [[File:World War - Motorized infantry (trenched).png|Окопанная пехотная армия]]  | [[File:World War - Tank troops (trenched).png|Окопанная танковая армия]]&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:World War - Motorized infantry.png|Пехотная армия]]  VS  [[File:World War - Motorized infantry (trenched).png|Окопанная пехотная армия]]  | [[File:World War - Tank troops (trenched).png|Окопанная танковая армия]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Defence&lt;br /&gt;
|-&lt;br /&gt;
|'''Task:'''&lt;br /&gt;
&lt;br /&gt;
The attacking army must capture the enemy fortified position for a limited time. The defending side must defend a single checkpoint.&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;40%&amp;quot; |'''Under the control of players:'''&lt;br /&gt;
* Ground Vehicles&lt;br /&gt;
* SPAAG&lt;br /&gt;
&lt;br /&gt;
'''Reinforcement:'''&lt;br /&gt;
&lt;br /&gt;
* Aircraft&lt;br /&gt;
&lt;br /&gt;
'''Under the control of AI:'''&lt;br /&gt;
&lt;br /&gt;
* Ground Vehicles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot; |Both sides can get reinforcements in the form of an air force.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |In World War there can also be automatic battles that begin if the army on one side lacks the vehicles to distribute amongst 20 players, or if the artillery army has been attacked by the tank army, or the ground army has been attacked by a fighter army.|!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other features ==&lt;br /&gt;
The location of a clash on the global map influences the choice of location for the mission. Thus, for example, a battle that has begun in an urban sector will be held in a location with building development.&lt;br /&gt;
[[Category:World War]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=World_War:_For_Commanders&amp;diff=26741</id>
		<title>World War: For Commanders</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=World_War:_For_Commanders&amp;diff=26741"/>
				<updated>2019-06-11T06:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;World War: for Commanders&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
 |This mode differs substantially between squadron commanders and regular soldiers. If you are a squadron member or an unassigned player, we have a [[World War: to the combat troops|handy article]] for you.}}&lt;br /&gt;
&lt;br /&gt;
The game mode with battles occurs on the global map in the form of “Operations”, which are based on historical events. &lt;br /&gt;
&lt;br /&gt;
Battles in World War happen at Realistic Mode difficulty with a special markers mechanic.&lt;br /&gt;
&lt;br /&gt;
{{Youtube&lt;br /&gt;
 |url = 81P5yOWEzg8&lt;br /&gt;
 |size = 300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Participation ==&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Only squadrons with more than 20 members are able  to create an operation in World War mode.|!&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Squadrons&lt;br /&gt;
!Squadron Members&lt;br /&gt;
!Unassigned Players&lt;br /&gt;
|-&lt;br /&gt;
|Take on the role of one of the warring parties and conduct operations to their end, controlling armies, initiating battles and participating in them.&lt;br /&gt;
 &lt;br /&gt;
Squadrons can compete in World War seasons and fight for valuable rewards.&lt;br /&gt;
|Can act for their own squadron within an operation and in the role of unassigned players by connecting to any available battles.&lt;br /&gt;
|Can act as reinforcements, taking open spots in any available battle and helping one side win.&lt;br /&gt;
 &lt;br /&gt;
Receive valuable rewards in the High Score List (for all players, whether in squadrons or not) for each game day and at the end of a season.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Interface ==&lt;br /&gt;
A squadron commander controls armies through a tactical board, which is divided into two sections: the Operation Screen and the Information Panel.&lt;br /&gt;
&lt;br /&gt;
=== Operation Screen ===&lt;br /&gt;
Military operations run in this part of the screen.&lt;br /&gt;
&lt;br /&gt;
==== Sectors ====&lt;br /&gt;
The operation map is divided into sectors that define control of the territory and the front line. Each sector can be neutral or belong to one of the sides.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Sectors that are not connected to the rear will not be considered to be controlled.}}&lt;br /&gt;
&lt;br /&gt;
Special sectors:&lt;br /&gt;
&lt;br /&gt;
* Rear Sector – reinforcements may be deployed through a rear sector. In addition, troops receive supplies via the rear sectors.&lt;br /&gt;
* Key Sector (bright border) – as a rule, this is a target area to capture or hold in an operation. Also, the more key sectors a side holds, the quicker reinforcements arrive.&lt;br /&gt;
&lt;br /&gt;
==== Armies ====&lt;br /&gt;
This is the primary combat unit in the Operation. They can participate in battles and capture sectors by advancing the front line. Armies are marked on the operation map with a specific symbol.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Motorized infantry.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Tank troops.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - artillery.png|link=]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:World War - Fighter.png|link=]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[[File:World War - Assault Army.png|link=]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;[[File:World War - Bomber Army.png|link=]]&lt;br /&gt;
|-&lt;br /&gt;
!Infantry&lt;br /&gt;
!Tank&lt;br /&gt;
!Artillery&lt;br /&gt;
!Aviation&lt;br /&gt;
|-&lt;br /&gt;
|Motorized infantry (trucks), armoured vehicles and SPAAG&lt;br /&gt;
|Tank troops and SPAAG&lt;br /&gt;
|Long-range artillery with SPAAG cover&lt;br /&gt;
|Fighter Army, Assault Army or Bomber Army&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airfields ====&lt;br /&gt;
Separate sectors where runways for aviation forces are located.&lt;br /&gt;
&lt;br /&gt;
When you select an airfield, you can see detailed information about available aircraft and armament, as well as form an aviation army.&lt;br /&gt;
&lt;br /&gt;
=== Information Panel ===&lt;br /&gt;
Additional data regarding objects on the operation map are available here.&lt;br /&gt;
&lt;br /&gt;
==== Operation Objectives ====&lt;br /&gt;
In each operation, both sides of the conflict have a list of objectives that will lead to a victory if fulfilled. In this menu, you can see the full list of tasks and detailed descriptions of them.&lt;br /&gt;
&lt;br /&gt;
==== Operation Log ====&lt;br /&gt;
The log stores all events that have occurred since the operation began. The operation log has interactive features. Hovering the cursor over the name of a sector will display it on the map, and clicking on a battle will take you to the screen for this battle if it is still in progress or, if not, show its results.&lt;br /&gt;
&lt;br /&gt;
====Battle Menu ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:WW_Commanders_logo.png|center]]&lt;br /&gt;
|[[File:WW_Reinforcements_logo.png|center]]&lt;br /&gt;
|[[File:WW_Airfields_logo.png|center]]&lt;br /&gt;
|[[File:WW_Army_logo.png|center]]&lt;br /&gt;
|-&lt;br /&gt;
!Commanders&lt;br /&gt;
!Reinforcements&lt;br /&gt;
!Airfields&lt;br /&gt;
!Armies&lt;br /&gt;
|-&lt;br /&gt;
|Tab with a list of squadrons taking part in the Operation.&lt;br /&gt;
|Reinforcements ready for deployment and en route.&lt;br /&gt;
|List of all your airfields. Selecting an airfield will show you a list of operational aircraft and aircraft being serviced.&lt;br /&gt;
|A full list of available armies, sorted by current status.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The timer next to an army in the Reinforcements tab shows the time until that army arrives. Reinforcements that have arrived can be deployed in the rear sectors.|+}}&lt;br /&gt;
&lt;br /&gt;
== Tactics ==&lt;br /&gt;
Operation victories may be awarded for fulfilling various objectives, but to achieve any of them, you will need to move your armies around the Operation map and capture or hold sectors.&lt;br /&gt;
&lt;br /&gt;
=== Army Management ===&lt;br /&gt;
You can select an army by left-clicking on it and give orders to move or attack by right-clicking.&lt;br /&gt;
&lt;br /&gt;
==== Ground Army Management ====&lt;br /&gt;
You control all armies with the following keys:&lt;br /&gt;
&lt;br /&gt;
* Right-clicking orders an army to move to a specified point.&lt;br /&gt;
* Shift + left-click allows you to create a route with several points or add points to an existing route.&lt;br /&gt;
* S gives the order to stop. It can also cancel the current action, such as entrenching or an artillery salvo.&lt;br /&gt;
&lt;br /&gt;
Aside from the tactical aspect of army management, you must also consider the type of terrain over which your armies will travel. The type of terrain affects both the speed of your ground forces and the missions created for ground battles in this map section.&lt;br /&gt;
&lt;br /&gt;
* Road – x1.4&lt;br /&gt;
* Village – x1.2&lt;br /&gt;
* Off-road – x1.0&lt;br /&gt;
* Snow or sand – x0.9&lt;br /&gt;
* Forest or fortifications – x0.7&lt;br /&gt;
* River – х0.33&lt;br /&gt;
* Large bodies of water or mountains – impassable for ground forces&lt;br /&gt;
&lt;br /&gt;
==== Ground Army Confrontation ====&lt;br /&gt;
&lt;br /&gt;
* A confrontation between two opposing armies leads to a battle.&lt;br /&gt;
* In a confrontation, armies move to the battle point and lose the ability to move until the battle is over.&lt;br /&gt;
* Ground forces cannot cut through an ongoing battle. If an army attempts to do this, it will be pushed back and stopped. &lt;br /&gt;
&lt;br /&gt;
Determining whether passage is possible or not is simple – no part of the army piece may contact the battle in progress.&lt;br /&gt;
==== Aviation Army Management ====&lt;br /&gt;
Available aircraft are considered as part of an army only at the time of takeoff. At all other times, they are located at the airfield.&lt;br /&gt;
&lt;br /&gt;
===== Takeoff =====&lt;br /&gt;
To create an air army, you must select an airfield and specify a point of movement (right click), as with any other army. In the window that opens, select the vehicles to join the army, choose armament presets for each aircraft model, and form an army that meets the game’s minimum requirements.&lt;br /&gt;
&lt;br /&gt;
===== Armament =====&lt;br /&gt;
Each aircraft departing the airfield receives an armament preset and fuel stores, which are pre-specified by the commander. You may use only this preset in the battle. Armaments and fuel can be refilled only when the army returns to the airfield.&lt;br /&gt;
&lt;br /&gt;
===== Fuel =====&lt;br /&gt;
Aircraft armies can spend a limited amount of time in the air. Each aircraft’s maximum flight time depends on its maximum possible fuel load. The maximum flight range of an air army is calculated based on the lowest flight range value of all its aircraft. The air army always stows an untouchable fuel provision, which is needed to return to the airfield. If, during the flight, all fuel outside of this reserve runs out, the army stops responding to commands and automatically returns to the base. In the event of a confrontation with enemy forces, the fuel load for the mission is calculated based on the aircraft’s remaining flight time.&lt;br /&gt;
&lt;br /&gt;
==== Air Army Confrontation ====&lt;br /&gt;
Only an air army can intercept another air army. An aviation army will only attack a ground army when it has received the appropriate order.&lt;br /&gt;
 &lt;br /&gt;
{{Notice&lt;br /&gt;
|An air army will remember a target if you specify the enemy’s army as the end point of its flight path. It will not pursue targets, but if it stops above several enemy armies, it will attack specifically the targeted army.&lt;br /&gt;
|+}}&lt;br /&gt;
&lt;br /&gt;
=== Deploying Reinforcements ===&lt;br /&gt;
The Reinforcements menu in the Information Panel contains a list of the armies in the process of arriving to the operation map. When the timer runs out, these armies can be deployed in the rear sectors and participate in the battle.&lt;br /&gt;
 &lt;br /&gt;
Click on the army, then on any rear sector you control for the ground army or on an airfield for your air army. The ground army will deploy immediately. Aircraft will first go to the selected airfield to refuel and load ammunition, after which it will become available.&lt;br /&gt;
&lt;br /&gt;
=== Army Panel ===&lt;br /&gt;
The army panel contains all information about an army.&lt;br /&gt;
&lt;br /&gt;
* An icon displays the army’s status. Possible statuses: Waiting, Moving, In Combat, Entrenched, or Entrenching.&lt;br /&gt;
* Main vehicle type and quantity. If the army does not have enough vehicles, it is considered eliminated and disappears from the operation map.&lt;br /&gt;
* Morale (depends on confrontation outcomes. The army that has lost the remainder of its morale by the end of the fight surrenders to the enemy).&lt;br /&gt;
* Vehicle List A complete list of an army’s vehicles, where you can see the quantity and their ammunition (for air armies).&lt;br /&gt;
&lt;br /&gt;
=== Capturing Sectors ===&lt;br /&gt;
To capture sectors, several conditions must be met:&lt;br /&gt;
&lt;br /&gt;
* The sector must not contain the ground armies of the side that previously controlled it.&lt;br /&gt;
* The sector must contain at least one ground army from the capturing side OR the sector must be cut off from support (the capturing side must surround the sector on all sides).&lt;br /&gt;
&lt;br /&gt;
When these conditions are met, the other side gains control of the sector.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Operation Screen - Commanders.jpg|Commander’s Tactical Board&lt;br /&gt;
File:Operation Screen - army selection.jpg|Army composition, which can give the order to move.&lt;br /&gt;
File:Operation Screen - Army Take Off.jpg|Interface of an individually selected airfield.&lt;br /&gt;
File:Operation Screen - flight route.jpg|Army movement route can be assigned using a number of intermediate points.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
A confrontation between two armies begins a battle that members of opposing squadrons and unassigned players may join.&lt;br /&gt;
 &lt;br /&gt;
Battles in World War are PvP or PvPvE missions, in which players must complete tasks using the vehicles of opposing armies to achieve victory.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:WW_Battle_not_begun.png|center]]&lt;br /&gt;
|[[File:WW_Battle_preparing_to_start.png|center]]&lt;br /&gt;
|[[File:WW_Started_battle_(you_can_join).png|center]]&lt;br /&gt;
|[[File:WW_Automatic_battle_(you_can_not_join).png|center]]&lt;br /&gt;
|-&lt;br /&gt;
|Battle has not begun (cannot join)&lt;br /&gt;
|Battle is preparing to start (squadron fighters and, when the timer runs out, unassigned players may join).&lt;br /&gt;
|Battle has begun (anyone may join, including unassigned players).&lt;br /&gt;
|Automatic or full battle (cannot join).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Start of Battle ===&lt;br /&gt;
All generated battles form an operation battle queue and become active as previous battles end. Only four battles may be active at one time during an operation, regardless of occupancy.&lt;br /&gt;
&lt;br /&gt;
The battle will start automatically if there are not enough vehicles to distribute between 20 players, or if the battle has &amp;quot;Not Started&amp;quot; for more than 30 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Connection Timer ===&lt;br /&gt;
An active battle becomes available at the very beginning for squadron players who are participating in the operation to join. Unassigned players for this battle can see a timer. When it runs out, anyone may join the battle.&lt;br /&gt;
 &lt;br /&gt;
If there are open spots in a battle in progress, then players can join at any point before it ends.&lt;br /&gt;
&lt;br /&gt;
=== Vehicles in Battle ===&lt;br /&gt;
Only vehicles in possession of participating armies can be used in a battle. However, they may not be available to the players. Depending on the mission, the AI may control some of an army’s vehicles. Any vehicle losses are recorded as army losses, regardless who controlled them (players or the AI). If all of an army’s available vehicles are lost during battle, players in this army can no longer respawn.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Incidentally, during battle, you may view a list of the remaining forces for each side in the vehicle selection window. It is displayed in the upper right corner of the interface.&lt;br /&gt;
 |+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Battle Type ===&lt;br /&gt;
{{main|World War: Missions}}&lt;br /&gt;
&lt;br /&gt;
Battle tasks depend on the confrontation conditions.&lt;br /&gt;
&lt;br /&gt;
* Defence – an attack on an entrenched army with the goal of capturing the defended point.&lt;br /&gt;
* Convoy – an attack on a moving formation of armoured vehicles and/or motorized infantry.&lt;br /&gt;
* Cover – an attack on bombers or attack aircraft under cover.&lt;br /&gt;
* Head-On Course – a direct confrontation between two armies with the goal of mutual elimination.&lt;br /&gt;
* Auto Battle – a battle without player participation.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcements ===&lt;br /&gt;
You may send air army reinforcements into land battle already in progress if your aircraft have yet to engage during this battle. Aircraft will become available to the fighters after the next respawn.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |In this case, you cannot add ground reinforcements. However, you can “trap” your enemy’s army as it exits with your own stronger forces.&lt;br /&gt;
 |+&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Artillery Attack ===&lt;br /&gt;
An area-effect attack is available to the artillery army directly on the operation map. All armies, including allied armies, located inside the strike radius lose vehicles. An army’s loss depends on how accurately the strike landed the range of fire at the time of each volley. Entrenched armies will sustain significantly fewer losses.&lt;br /&gt;
 &lt;br /&gt;
An artillery strike occurs in several stages. First is the guidance stage, followed by a series of volleys. Firing artillery consumes the existing stock of shells. The maximum reserve is enough for a series of 3 volleys. Spent shells are replenished at regular intervals, one volley at a time.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |The artillery army sustains heavy losses in direct confrontations! In an air raid, the battle begins in Anti-Air Defenсe Mode, where fighters can access SPAAG. An attack on a ground army begins an automatic battle.&lt;br /&gt;
 |!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Army Destruction ===&lt;br /&gt;
An army with too few vehicles is considered eliminated and disappears from the Operation map.&lt;br /&gt;
 &lt;br /&gt;
Also, an army that suffers defeat too often and does not achieve victories loses morale. If its morale reaches 0, that army surrenders and disappears from the Operation map.&lt;br /&gt;
&lt;br /&gt;
== Mechanics Features ==&lt;br /&gt;
=== Entrenchment ===&lt;br /&gt;
Tank and infantry armies have the ability to entrench themselves. An entrenched army suffers significantly less damage from artillery strikes. An attack on an entrenched army begins a Defenсe Battle, which is advantageous for the defenders. Entrenchment takes time.&lt;br /&gt;
&lt;br /&gt;
=== Retreat ===&lt;br /&gt;
A defeated army that has not been destroyed according to the battle results retreats in the opposite direction, away from the opponent, losing its previously held position and its “Entrenched” status, if it had it. Retreating air armies stop responding to orders and return to the airfield.&lt;br /&gt;
&lt;br /&gt;
=== Morale ===&lt;br /&gt;
Indicates an army’s morale level. Morale rises with each victory and falls with each defeat. An army with zero morale based on the battle results surrenders to the enemy and disappears from the operation map.&lt;br /&gt;
&lt;br /&gt;
=== Encirclement ===&lt;br /&gt;
Ground forces located in a sector without a link to the rear are considered encircled. These armies begin losing supplies and will be destroyed after a certain period, which you can track in the army’s information.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
{{Notice&lt;br /&gt;
 |This information will become separate, detailed articles in the future.&lt;br /&gt;
 |i&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Respawn in World War Battles ===&lt;br /&gt;
World War uses a respawn mode that reflects the confrontation between the armies. Armies have a limited preset of vehicles available to participate in battle, and they are randomly distributed among the players. Several vehicles are available to the player for respawn at any given time. Vehicles are selected at random from the list. The probability of obtaining a particular model depends on the quantity of that vehicle.&lt;br /&gt;
 &lt;br /&gt;
Available vehicles are distributed among the squadron’s players. If the player chooses to respawn available vehicles, other members of the squad or squadron will be able to join the battle in the remaining vehicles.&lt;br /&gt;
 &lt;br /&gt;
After taking a vehicle into battle, you must wait at least 60 seconds before taking the next vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Safe Exit Zones in World War Battles ===&lt;br /&gt;
Since each mission follows a confrontation between aircraft already in flight, another defining feature of World War missions is the absence of airfields. Instead, the maps have safe exit zones. If a player abandons an aircraft in a safe exit zone, the aircraft is recorded as a survivor and will not be deducted from the army. However, it will no longer be available for use in that battle.&lt;br /&gt;
 &lt;br /&gt;
Good command skills will come with time. In War Thunder’s World War!&lt;br /&gt;
&lt;br /&gt;
=== Missions in World War ===&lt;br /&gt;
The mission for each battle is selected based on the type and status of the battling armies:&lt;br /&gt;
&lt;br /&gt;
* Fighters vs Fighters – Air Supremacy. The standard mode for pilots. The winner is the one who achieves absolute domination in the skies.&lt;br /&gt;
* Fighter vs Attack Aircraft/Bomber – Cover. Attackers must destroy the bomber wing within the allotted time. Cover fighters should prevent them from doing so.&lt;br /&gt;
* Attack Aircraft/Bomber vs Attack Aircraft/Bomber – Head-on Course. Each team must escort the bomber wing to a given position. The winner is the one who successfully defends allied bombers.&lt;br /&gt;
* Attack Aircraft/Bomber vs Infantry/Tanks (not entrenched) – Convoy. The task for aircraft is to destroy the enemy’s convoy, which will try to prevent this by using SPAAG.&lt;br /&gt;
* Attack Aircraft/Bomber vs Infantry/Tanks (entrenched) – Anti-Air Defenсe. The task for aircraft is to destroy the enemy’s defensive positions. The enemy will try to prevent this by using SPAAG.&lt;br /&gt;
* Tanks vs Tanks (not entrenched) – Domination. The standard mode for tank operators. The winner is the one who captures and holds 3 points.&lt;br /&gt;
* Tanks vs Infantry – Convoy. The task for the attackers is to destroy the enemy’s convoy, which will try to prevent this by using SPAAG.&lt;br /&gt;
* Tanks vs Tanks/Infantry (entrenched) or Infantry vs Infantry (entrenched) – Defenсe. The task for the attackers is to destroy the enemy’s defensive positions. The enemy will try to prevent this by using tanks.&lt;br /&gt;
&lt;br /&gt;
The type of terrain does not affect where the mission will take place.&lt;br /&gt;
&lt;br /&gt;
[[Category:World War]]&lt;br /&gt;
&lt;br /&gt;
== Video ==&lt;br /&gt;
{{Youtube-gallery|81P5yOWEzg8}}&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=World_War:_To_the_combat_troops&amp;diff=26740</id>
		<title>World War: To the combat troops</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=World_War:_To_the_combat_troops&amp;diff=26740"/>
				<updated>2019-06-11T06:58:34Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;World War: to the combat troops&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
 |This mode has significantly different gameplay for commanders and combat troops. If you are one of the commanders, we have an [[World War for Commanders|article]] that may be useful for you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Game mode with battles on the global map that are run in “[[:Category:Scenarios|Operations]]” format and are based on historical events.&lt;br /&gt;
&lt;br /&gt;
World War mode battles are run in Realistic mode with special marker mechanics.&lt;br /&gt;
{{Youtube&lt;br /&gt;
 |url = 8L9lqzlzjVM&lt;br /&gt;
 |size = 300&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Participation ==&lt;br /&gt;
{{Notice&lt;br /&gt;
 |World War is available to all players that have at least one purchased rank 3 vehicle.&lt;br /&gt;
 |!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The World War mode in War Thunder is represented by Seasons that have various scenarios, years of operations, available vehicles and  theatres of war. &lt;br /&gt;
&lt;br /&gt;
Squadrons and players that take part in battles and Operations will receive (besides the usual battle rewards) special prizes for participation, and the best squadrons and players will receive special valuable prizes after the results of the day and the Season - they are unique for each Season.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Squadrons&lt;br /&gt;
!Squadron members&lt;br /&gt;
!Free players&lt;br /&gt;
|-&lt;br /&gt;
|Take a role in one of the contesting parties and lead the Operation until it's over, commanding the armies and initiating battles and participating in them. &lt;br /&gt;
&lt;br /&gt;
Squadrons can take part in World War Seasons and fight for valuable prizes. &lt;br /&gt;
|May fight both for their own squadrons within an Operation or participate as free players joining any available battles. &lt;br /&gt;
|Can play a role of reinforcements taking any vacant places in available battles and helping one of the battling parties. &lt;br /&gt;
 &lt;br /&gt;
They receive valuable rewards according to the Leaderboard (single for all players - Squadron members or not) every day or by the end of the Season.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Interface ==&lt;br /&gt;
You can enter the World War interface using the “TO BATTLE” button menu, by selecting the “World War” option.&lt;br /&gt;
&lt;br /&gt;
=== World War window ===&lt;br /&gt;
From here participation begins in the World War as the commanders of squadrons, their members or free players. Conditionally divided into three parts:&lt;br /&gt;
[[File:World War - interface.jpg|class=dynamic_image]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Scoreboards&lt;br /&gt;
!“All battles” button&lt;br /&gt;
!Scenario list&lt;br /&gt;
|-&lt;br /&gt;
|A list of special daily awards, as well as squadron and players' record tables.&lt;br /&gt;
&lt;br /&gt;
In the scoreboard, the player can view his statistics and rankings.&lt;br /&gt;
|Opens a window where all the available battles are presented.&lt;br /&gt;
&lt;br /&gt;
A competitor can immediately join an ongoing battle or queue up for a battle in preparation for its start.&lt;br /&gt;
|The currently active scenarios in which the squadrons battle each other.&lt;br /&gt;
&lt;br /&gt;
Useful if a participant is a member of a squadron or a free player who wants to find a particular Operation and participate in it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Window of all battles ===&lt;br /&gt;
This window contains a list of all available World War battles, the composition of armies involved in the selected battle, the time before a battle begins and other conditions. You can quickly find an interesting battle and join it.&lt;br /&gt;
[[File:World War - window of all battles.jpg|class=dynamic_image]]&lt;br /&gt;
&lt;br /&gt;
== Preparing for battle ==&lt;br /&gt;
{{Main|World War: Battle Respawn Rules}}&lt;br /&gt;
&lt;br /&gt;
In any battle, only the vehicles of the army involved in this battle can be used. Vehicles that a player doesn’t have, will still be available to him for use in battle, but only in its basic modification and with an untrained crew.&lt;br /&gt;
&lt;br /&gt;
At the battle selection stage, a player can prepare and take their vehicle and trained crews into battle, thus gaining an advantage. To do this, it is necessary to equip such vehicles in the crew slots which reflect the vehicles specified for the army. This process can be entrusted to an automatic system by clicking &amp;quot;Create a vehicle set&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Participation in the battle ==&lt;br /&gt;
{{Main|World War: Missions}}&lt;br /&gt;
&lt;br /&gt;
After completing preparation for battle, a player selects &amp;quot;To battle!&amp;quot; and enters the mission, the tasks of which depend on many factors, including: the type of armies encountered, their composition, the conditions under which the battle has begun, and much more.&lt;br /&gt;
&lt;br /&gt;
Upon entering battle, a player will receive from 1 to 3 randomly selected vehicles from the army and must complete the mission tasks in the allotted time.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Every lost vehicle is deducted from the army! Try to protect your vehicle.|!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Read the [[World War: Battle Respawn Rules|main article]] regarding the rules on distribution of vehicles among the participants, peculiarities of aviation armament and symbols.&lt;br /&gt;
&lt;br /&gt;
=== In the squad ===&lt;br /&gt;
The mechanism of participation in battles in a squad is not particularly different from the mechanics of participation in random battles, except that the possibility of assembling a squad of up to 10 participants - this mechanics works only in battles in World War.&lt;br /&gt;
&lt;br /&gt;
A commander need to send the squad into battle. Members of the squad must confirm their readiness twice: the first time in the hangar interface, and then in the battle window - it is necessary to exclude the possibility of participants who did not have time to install the specified vehicles in crew slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:World War - battle preparation (sets up a vehicle).jpg|The participant sets up a vehicle in the crew slots&lt;br /&gt;
File:World War - battle preparation (all participants are ready).jpg|All members of the squad confirm their readiness and readiness of the crews&lt;br /&gt;
File:World War - battle preparation (squad in battle).jpg|The entire squad is in battle&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Safe exit area ===&lt;br /&gt;
There are no airfields in World War aviation missions, and the air reserve and aviation fuel reserves are limited. In order that a vehicle is not lost from the army, it is enough to fly to a special safe exit zone. A pilot in such a zone will be able to take the vehicle out of battle (button J) without losing it for the army.&lt;br /&gt;
&lt;br /&gt;
=== Army morale ===&lt;br /&gt;
Defeat in one World War battle does not entail catastrophic consequences for the entire Operation, as it was in reality, and often commanders resort to creating lost battles deliberately - for example, in order to delay an enemy attack. But every army has a morale index, which decreases with every defeat and increases with victory. An army whose morale index has fallen to zero will surrender to the enemy and disappear from the Operation map. Consider this in battle, even when fighting on the side of an unfamiliar squadron.&lt;br /&gt;
&lt;br /&gt;
=== Reinforcement ===&lt;br /&gt;
If you don't have an aviation army at your side in battle, the commander can send reinforcements in the form of aircraft at any time: fighters, attackers or bombers. Aircraft will begin to be distributed among the members of the allied side according to the usual rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:World War]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=Category:World_War&amp;diff=26739</id>
		<title>Category:World War</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=Category:World_War&amp;diff=26739"/>
				<updated>2019-06-11T06:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;Category:World War&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Game modes]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Information for Soldiers&lt;br /&gt;
!Information for Commanders&lt;br /&gt;
!Related Articles&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[World War: to the combat troops]]&lt;br /&gt;
&lt;br /&gt;
* [[World War: Battle Respawn Rules|Battle Re-spawn Rules]]&lt;br /&gt;
|&lt;br /&gt;
* [[World War: for Commanders|World War: for commanders]]&lt;br /&gt;
* [[World War: Missions|Missions]]&lt;br /&gt;
|&lt;br /&gt;
* [[Battle for Caen]]&lt;br /&gt;
* [[The Battle of El Alamein]]&lt;br /&gt;
* [[The Battle of Vitebsk]]&lt;br /&gt;
* [[Nordwind|Operation Nordwind]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Video Guides ==&lt;br /&gt;
{{Youtube-gallery|8L9lqzlzjVM||81P5yOWEzg8|}}&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

	<entry>
		<id>https://old-wiki.warthunder.com/index.php?title=World_War:_Battle_Respawn_Rules&amp;diff=26737</id>
		<title>World War: Battle Respawn Rules</title>
		<link rel="alternate" type="text/html" href="https://old-wiki.warthunder.com/index.php?title=World_War:_Battle_Respawn_Rules&amp;diff=26737"/>
				<updated>2019-06-11T06:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;U28953782: Protected &amp;quot;World War: Battle Respawn Rules&amp;quot; ([Edit=Allow only administrators and moderators] (indefinite) [Move=Allow only administrators and moderators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Notice&lt;br /&gt;
 |This article only covers the rules of distribution and use of combat vehicles in World War battles. You can learn more about the World War mode  [[World War: to the combat troops|in the main article]].}}A confrontation between two armies in World War mode initiates a battle where the participants may only use the combat units in their respective armies. Each army’s units are placed in the pool  and distributed between the combatants.&lt;br /&gt;
&lt;br /&gt;
==Unit Use ==&lt;br /&gt;
At the start of a battle, each combatant receives 1-3 combat units, which are randomly selected from the pool. The number of units received is determined by the total number and variety of combat units in the army, while the chance of receiving a particular vehicle solely depends on how many of these units there are in the pool. &lt;br /&gt;
&lt;br /&gt;
If one of the issued combat units is destroyed during the battle, it gets replaced by another random vehicle from the pool on condition that the army still has spare combat units left.&lt;br /&gt;
===Player-Owned Vehicles ===&lt;br /&gt;
If players have their own combat units that they wish to deploy in battle, they can do so while being able to keep the current vehicle and crew levels by placing the said vehicles in the vehicle slots in the lobby menu.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |In any event, you are still using army vehicles without affecting the total number of units, but at the same time you also have access to upgraded vehicles instead of the stock ones.|!}}&lt;br /&gt;
&lt;br /&gt;
You can automatically place all your vehicles eligible for battle in the vehicle slots by pressing “Generate vehicle preset.” In this case, the game algorithm will sort your vehicles required for battle into the corresponding vehicle slots.&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;200&amp;quot;&amp;gt;&lt;br /&gt;
File:Возрождение в битве - пустые слоты экипажа.jpeg|You can enter a battle with empty vehicle slots and just use the stock units.&lt;br /&gt;
File:Возрождение в битве - установленная техника в слоты экипажа.jpeg|However, it is recommended that you place your own upgraded vehicles in the slots – this will make you more effective during battle.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Over the course of a battle, players earn Spawn Points, which allow them to use the units placed in their vehicle slots even if they didn’t receive the said vehicles during the distribution stage.&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
 |Spawn Points earned in World War missions are not reset between battles and are not tied to a particular country or scenario.|+}}&lt;br /&gt;
&lt;br /&gt;
===Army Vehicles ===&lt;br /&gt;
In the case if players have not placed any combat units in the vehicle slots for the upcoming battle or if they simply do not have the vehicles eligible for use, they will still be able to use any issued vehicles, which, however, will have the basic loadouts and will carry untrained crew.&lt;br /&gt;
&lt;br /&gt;
===Air Unit Loadouts ===&lt;br /&gt;
The rules of using air units in combat are practically identical to those regarding the use of ground vehicles. The only difference lies in the use of suspended armaments and fuel, which are set by the commander during the air force assembly stage. &lt;br /&gt;
&lt;br /&gt;
Thus, players are allowed to use their own aircraft with their current respective upgrades and crew levels, but the air units’ suspended armaments will be predetermined. If you happen to use up all your rockets, torpedoes, missiles, and/or bombs in the previous battle, you will only have access to your aircraft’s gun armament – or the basic armament if you are piloting your army’s aircraft. &lt;br /&gt;
&lt;br /&gt;
You can check the availability of the suspended armament chosen by the commander right before selecting the aircraft at the start of the battle:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
File:World War mode - payload chosen by commander available on player's plane.jpg|The ammo for the suspended armament set by the commander has not been completely used up and is present on the player’s aircraft.&lt;br /&gt;
File:World War mode - payload chosen by commander unavailable on player's plane.jpg|The suspended armament set by the commander has not been researched/purchased or is out of ammo for this aircraft. You will have to make do with the basic loadout in this case.&lt;br /&gt;
File:World War mode - player may choose only basic payload.jpg|The ammo was completely used up in the previous battle. Luckily for you, you’ve still got your gun armament.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Air Reinforcements ===&lt;br /&gt;
The commander can call in for air reinforcements if there are no allied air units in battle.&lt;br /&gt;
&lt;br /&gt;
The distribution of the newly arrived air units follows the standard rule of replacing the next aircraft lost.&lt;br /&gt;
==Identification Markers ==&lt;br /&gt;
The in-battle vehicle selection menu allows players to easily determine which combat unit they’ll receive if they choose to deploy it in battle.&lt;br /&gt;
[[File:World War - vehicle choosing.jpg|center|thumb|631x631px|Here is the layout of the selection menu for vehicles that have already been distributed from the pool]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[File:World War - icon of the vehicle which was setup in player's slot.jpg|center|frameless]]&lt;br /&gt;
|A number inside the brackets with no icon represents the number of available deployments for a player-owned vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:World War - icon of the vehicle which wasn't setup in player's slot.jpg|center|frameless]]&lt;br /&gt;
|A number inside the brackets with a planet icon beside the vehicle name represents the number of available deployments for an army vehicle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:World War - icon of the vehicle which wasn't given during the drow but can be used for SP.jpg|center|frameless]]&lt;br /&gt;
|The star icon represents a player-owned vehicle placed in the vehicle slot but not issued to anyone during the distribution of the units in the pool. The player can still deploy the vehicle by accumulating a sufficient amount of Spawn Points.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:World War - icon of the vehicle which was setup in player's slot but wasn't given during the drow.jpg|center|frameless]]&lt;br /&gt;
|A zero inside the brackets with no icon represents a player-owned vehicle that is part of the army but which cannot be used even in exchange for Spawn Points.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:World War]]&lt;/div&gt;</summary>
		<author><name>U28953782</name></author>	</entry>

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